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5 Commits

Author SHA1 Message Date
Chris Forbes
ae29941d52 fix bogus target lines being drawn to 0,0 2010-10-08 21:04:31 +13:00
Caleb Anderson
e224fadbeb bandage to fix dogs not killing infantry in certain cases 2010-10-08 19:56:27 +13:00
Bob
1cccef5434 use a getter for Aircraft.Location 2010-10-08 19:54:56 +13:00
Bob
319da4c5ae add IHasLocation 2010-10-08 19:54:52 +13:00
Bob
94fc260293 remove setters on Mobile.{from,to}Cell. use SetLocation instead 2010-10-08 19:54:49 +13:00
684 changed files with 21185 additions and 27011 deletions

5
.gitignore vendored
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@@ -44,9 +44,6 @@ packaging/osx/launcher/OpenRA.xcodeproj/*.mode1v3
temp.c
temp.o
temp.s
OpenRA.Launcher.Mac/build/
OpenRA.Launcher.Mac/OpenRA.xcodeproj/*.pbxuser
OpenRA.Launcher.Mac/OpenRA.xcodeproj/*.perspectivev3
OpenRA.Launcher.Mac/OpenRA.xcodeproj/*.mode1v3
*.config
*.resources

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@@ -6,6 +6,4 @@ The OpenRA developers are:
* Matthew Bowra-Dean
* Paul Chote
* Alli Witheford
* Joakim Lindberg
* Andrew Riedi
* Tim Mylemans
* Joakim Lindberg

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@@ -68,7 +68,7 @@ to flush the renderer (if you want to see anything).
UserSettings stores the data loaded from settings.ini (or defaults). Eventually we need to be
able to save values changed in game into settings.ini (not yet implemented)
Bugs: There is a list of known bugs and features at http://bugs.open-ra.org/ .
Bugs: There is a list of known bugs and features at http://red-bull.ijw.co.nz:3690/OpenRA .
We also have a website at http://www.open-ra.org/ .
@@ -76,7 +76,7 @@ Our IRC channel is #openra on irc.freenode.net .
As far as using git, get your own repository on github. You probably want to set up the gitbot
to spam irc when you make commits (its nice to know). Push your changes into your git
repository, and it will/might :P be merged into http://github.com/OpenRA/OpenRA .
repository, and it will/might :P be merged into chrisforbes/OpenRA .
See http://help.github.com/ for working with GitHub and see http://progit.org/ for working
with Git.

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@@ -37,11 +37,7 @@ These need to be copied into the mods/cnc/packages/ directory.
If you have a case-sensitive filesystem you must change the filenames to
lower case.
The files can be downloaded from:
http://open-ra.org/get-dependency.php?file=ra-packages for the Red Alert files and
http://open-ra.org/get-dependency.php?file=cnc-packages for the Command & Conquer files.
Alternatively:
Red Alert and C&C have been released by EA Games as freeware. They can be
downloaded from http://www.commandandconquer.com/classic
Unfortunately the installer is 16-bit and so wont run on 64-bit operating
@@ -59,7 +55,8 @@ WINDOWS:
* .NET Framework >= 3.5-SP1
(http://www.microsoft.com/downloads/details.aspx?FamilyID=AB99342F-5D1A-413D-8319-81DA479AB0D7&displaylang=en)
* Tao Framework >= 2.1.0
This is now bundled with OpenRA, copy the files in thirdparty/Tao to the game root directory.
(http://sourceforge.net/projects/taoframework/)
(required libs: Tao.OpenGL, Tao.Cg, Tao.Platform.Windows)
* OpenAL >= 1.1
(http://connect.creativelabs.com/openal/Downloads/oalinst.zip)
* Cg Toolkit >= 2.2

345
Makefile
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@@ -1,202 +1,7 @@
CSC = gmcs
CSFLAGS = -nologo -warn:4 -debug:+ -debug:full -optimize- -codepage:utf8 -unsafe
DEFINE = DEBUG;TRACE
COMMON_LIBS = System.dll System.Core.dll System.Drawing.dll System.Xml.dll
PHONY = core tools package all mods clean distclean
.SUFFIXES:
core: game renderers mod_ra mod_cnc
tools: editor ralint seqed filex tsbuild utility
package: fixheader core editor utility winlaunch
mods: mod_ra mod_cnc
all: core tools winlaunch
clean:
@-rm *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb *.resources
distclean: clean
#
# Core binaries
#
fileformats_SRCS = $(shell find OpenRA.FileFormats/ -iname '*.cs')
fileformats_TARGET = OpenRA.FileFormats.dll
#fileformats_DEPS = fixheader
fileformats_KIND = library
fileformats_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.Sdl.dll System.Windows.Forms.dll thirdparty/ICSharpCode.SharpZipLib.dll
PROGRAMS = fileformats
fileformats: $(fileformats_TARGET)
game_SRCS = $(shell find OpenRA.Game/ -iname '*.cs')
game_TARGET = OpenRA.Game.exe
game_KIND = winexe
game_DEPS = $(fileformats_TARGET)
game_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(game_DEPS) \
thirdparty/Tao/Tao.OpenAl.dll thirdparty/Tao/Tao.FreeType.dll
game_FLAGS = -win32icon:OpenRA.Game/OpenRA.ico
PROGRAMS += game
game: $(game_TARGET)
#
# Renderer dlls
#
rcg_SRCS = $(shell find OpenRA.Renderer.Cg/ -iname '*.cs')
rcg_TARGET = OpenRA.Renderer.Cg.dll
rcg_KIND = library
rcg_DEPS = $(fileformats_TARGET) $(game_TARGET)
rcg_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \
$(rcg_DEPS) $(game_TARGET)
rgl_SRCS = $(shell find OpenRA.Renderer.Gl/ -iname '*.cs')
rgl_TARGET = OpenRA.Renderer.Gl.dll
rgl_KIND = library
rgl_DEPS = $(fileformats_TARGET) $(game_TARGET)
rgl_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \
$(rgl_DEPS) $(game_TARGET)
rnull_SRCS = $(shell find OpenRA.Renderer.Null/ -iname '*.cs')
rnull_TARGET = OpenRA.Renderer.Null.dll
rnull_KIND = library
rnull_DEPS = $(fileformats_TARGET) $(game_TARGET)
rnull_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
$(rnull_DEPS) $(game_TARGET)
PROGRAMS += rcg rgl rnull
renderers: $(rcg_TARGET) $(rgl_TARGET) $(rnull_TARGET)
#
# Official Mods
#
# Red Alert
mod_ra_SRCS = $(shell find OpenRA.Mods.RA/ -iname '*.cs')
mod_ra_TARGET = mods/ra/OpenRA.Mods.RA.dll
mod_ra_KIND = library
mod_ra_DEPS = $(fileformats_TARGET) $(game_TARGET)
mod_ra_LIBS = $(COMMON_LIBS) $(mod_ra_DEPS)
PROGRAMS += mod_ra
mod_ra: $(mod_ra_TARGET)
# mono RALint.exe ra
# Command and Conquer
mod_cnc_SRCS = $(shell find OpenRA.Mods.Cnc/ -iname '*.cs')
mod_cnc_TARGET = mods/cnc/OpenRA.Mods.Cnc.dll
mod_cnc_KIND = library
mod_cnc_DEPS = $(fileformats_TARGET) $(game_TARGET) $(mod_ra_TARGET)
mod_cnc_LIBS = $(COMMON_LIBS) $(mod_cnc_DEPS)
PROGRAMS += mod_cnc
mod_cnc: $(mod_cnc_TARGET)
# mono RALint.exe cnc
#
# Tools
#
# Sequence editor (defunct)
seqed_SRCS = $(shell find SequenceEditor/ -iname '*.cs')
seqed_TARGET = SequenceEditor.exe
seqed_KIND = winexe
seqed_DEPS = $(fileformats_TARGET)
seqed_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(seqed_DEPS)
seqed_EXTRA = -resource:SequenceEditor.Form1.resources
PROGRAMS += seqed
SequenceEditor.Form1.resources:
resgen2 SequenceEditor/Form1.resx SequenceEditor.Form1.resources 1> /dev/null
seqed: SequenceEditor.Form1.resources $(seqed_TARGET)
# Map Editor
editor_SRCS = $(shell find OpenRA.Editor/ -iname '*.cs')
editor_TARGET = OpenRA.Editor.exe
editor_KIND = winexe
editor_DEPS = $(fileformats_TARGET) $(game_TARGET)
editor_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll System.Data.dll $(editor_DEPS)
editor_EXTRA = -resource:OpenRA.Editor.Form1.resources -resource:OpenRA.Editor.MapSelect.resources
PROGRAMS += editor
OpenRA.Editor.MapSelect.resources:
resgen2 OpenRA.Editor/MapSelect.resx OpenRA.Editor.MapSelect.resources 1> /dev/null
OpenRA.Editor.Form1.resources:
resgen2 OpenRA.Editor/Form1.resx OpenRA.Editor.Form1.resources 1> /dev/null
editor: OpenRA.Editor.MapSelect.resources OpenRA.Editor.Form1.resources $(editor_TARGET)
# Analyses mod yaml for easy to detect errors
ralint_SRCS = $(shell find RALint/ -iname '*.cs')
ralint_TARGET = RALint.exe
ralint_KIND = exe
ralint_DEPS = $(fileformats_TARGET) $(game_TARGET)
ralint_LIBS = $(COMMON_LIBS) $(ralint_DEPS)
PROGRAMS += ralint
ralint: $(ralint_TARGET)
# Extracts files from packages (mixfiles, zips, etc)
filex_SRCS = $(shell find FileExtractor/ -iname '*.cs')
filex_TARGET = FileExtractor.exe
filex_KIND = exe
filex_DEPS = $(fileformats_TARGET)
filex_LIBS = $(COMMON_LIBS) $(filex_DEPS)
PROGRAMS += filex
filex: $(filex_TARGET)
# Builds and exports tilesets from a bitmap
tsbuild_SRCS = $(shell find OpenRA.TilesetBuilder/ -iname '*.cs')
tsbuild_TARGET = TilesetBuilder.exe
tsbuild_KIND = winexe
tsbuild_DEPS = $(fileformats_TARGET) $(game_TARGET)
tsbuild_LIBS = $(COMMON_LIBS) $(tsbuild_DEPS) System.Windows.Forms.dll
tsbuild_EXTRA = -resource:OpenRA.TilesetBuilder.Form1.resources
PROGRAMS += tsbuild
OpenRA.TilesetBuilder.Form1.resources:
resgen2 OpenRA.TilesetBuilder/Form1.resx OpenRA.TilesetBuilder.Form1.resources 1> /dev/null
tsbuild: OpenRA.TilesetBuilder.Form1.resources $(tsbuild_TARGET)
#
# Launchers / Utilities
#
# Patches binary headers to work around a mono bug
fixheader: packaging/fixheader.cs
@$(CSC) packaging/fixheader.cs $(CSFLAGS) -out:fixheader.exe -t:exe $(COMMON_LIBS:%=-r:%)
PHONY += fixheader
# Backend for the launcher apps - queries game/mod info and applies actions to an install
utility_SRCS = $(shell find OpenRA.Utility/ -iname '*.cs')
utility_TARGET = OpenRA.Utility.exe
utility_KIND = exe
utility_DEPS = $(fileformats_TARGET) thirdparty/ICSharpCode.SharpZipLib.dll
utility_LIBS = $(COMMON_LIBS) $(utility_DEPS)
PROGRAMS += utility
utility: $(utility_TARGET)
# Windows launcher
winlaunch_SRCS = $(shell find OpenRA.Launcher/ -iname '*.cs')
winlaunch_TARGET = OpenRA.Launcher.exe
winlaunch_KIND = winexe
winlaunch_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll
winlaunch_EXTRA = -resource:OpenRA.Launcher.Launcher.resources
PROGRAMS += winlaunch
OpenRA.Launcher.Launcher.resources:
resgen2 OpenRA.Launcher/Launcher.resx OpenRA.Launcher.Launcher.resources 1> /dev/null
winlaunch: OpenRA.Launcher.Launcher.resources $(winlaunch_TARGET)
.PHONY: $(PHONY) $(PROGRAMS)
#
# Generate build rules for each target defined above in PROGRAMS
#
define BUILD_ASSEMBLY
$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS)
@echo CSC $$(@)
@$(CSC) $$($(1)_LIBS:%=-r:%) \
-out:$$(@) $(CSFLAGS) $$($(1)_FLAGS) \
-define:"$(DEFINE)" \
-t:"$$($(1)_KIND)" \
$$($(1)_EXTRA) \
$$($(1)_SRCS)
@test -e fixheader.exe && mono fixheader.exe $$(@) || ``
endef
$(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog))))
#
# Install / Uninstall for *nix
#
CSC = gmcs
CSFLAGS = -nologo -warn:4 -debug:+ -debug:full -optimize- -codepage:utf8 -unsafe
DEFINE = DEBUG;TRACE
PROGRAMS =fileformats gl game ra cnc seqed editor ralint filex tsbuild
prefix = /usr/local
datarootdir = $(prefix)/share
datadir = $(datarootdir)
@@ -205,14 +10,96 @@ BIN_INSTALL_DIR = $(DESTDIR)$(bindir)
INSTALL_DIR = $(DESTDIR)$(datadir)/openra
INSTALL = install
INSTALL_PROGRAM = $(INSTALL)
CORE = fileformats rcg rgl rnull game editor utility winlaunch
COMMON_LIBS = System.dll System.Core.dll System.Drawing.dll System.Xml.dll
fileformats_SRCS = $(shell find OpenRA.FileFormats/ -iname '*.cs')
fileformats_TARGET = OpenRA.FileFormats.dll
fileformats_KIND = library
fileformats_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.Sdl.dll thirdparty/WindowsBase.dll
gl_SRCS = $(shell find OpenRA.Gl/ -iname '*.cs')
gl_TARGET = OpenRA.Gl.dll
gl_KIND = library
gl_DEPS = $(fileformats_TARGET) $(game_TARGET)
gl_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \
$(gl_DEPS) $(game_TARGET)
game_SRCS = $(shell find OpenRA.Game/ -iname '*.cs')
game_TARGET = OpenRA.Game.exe
game_KIND = winexe
game_DEPS = $(fileformats_TARGET)
game_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(game_DEPS) \
thirdparty/Tao/Tao.OpenAl.dll thirdparty/Tao/Tao.FreeType.dll
game_FLAGS = -win32icon:OpenRA.Game/OpenRA.ico
ra_SRCS = $(shell find OpenRA.Mods.RA/ -iname '*.cs')
ra_TARGET = mods/ra/OpenRA.Mods.RA.dll
ra_KIND = library
ra_DEPS = $(fileformats_TARGET) $(game_TARGET)
ra_LIBS = $(COMMON_LIBS) $(ra_DEPS)
cnc_SRCS = $(shell find OpenRA.Mods.Cnc/ -iname '*.cs')
cnc_TARGET = mods/cnc/OpenRA.Mods.Cnc.dll
cnc_KIND = library
cnc_DEPS = $(fileformats_TARGET) $(game_TARGET) $(ra_TARGET)
cnc_LIBS = $(COMMON_LIBS) $(cnc_DEPS)
seqed_SRCS = $(shell find SequenceEditor/ -iname '*.cs')
seqed_TARGET = SequenceEditor.exe
seqed_KIND = winexe
seqed_DEPS = $(fileformats_TARGET)
seqed_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(seqed_DEPS)
seqed_EXTRA = -resource:SequenceEditor.Form1.resources
editor_SRCS = $(shell find OpenRA.Editor/ -iname '*.cs')
editor_TARGET = OpenRA.Editor.exe
editor_KIND = winexe
editor_DEPS = $(fileformats_TARGET) $(game_TARGET)
editor_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll System.Data.dll $(editor_DEPS)
editor_EXTRA = -resource:OpenRA.Editor.Form1.resources -resource:OpenRA.Editor.MapSelect.resources
ralint_SRCS = $(shell find RALint/ -iname '*.cs')
ralint_TARGET = RALint.exe
ralint_KIND = winexe
ralint_DEPS = $(fileformats_TARGET) $(game_TARGET)
ralint_LIBS = $(COMMON_LIBS) $(ralint_DEPS)
filex_SRCS = $(shell find FileExtractor/ -iname '*.cs')
filex_TARGET = FileExtractor.exe
filex_KIND = winexe
filex_DEPS = $(fileformats_TARGET)
filex_LIBS = $(COMMON_LIBS) $(filex_DEPS)
tsbuild_SRCS = $(shell find OpenRA.TilesetBuilder/ -iname '*.cs')
tsbuild_TARGET = TilesetBuilder.exe
tsbuild_KIND = winexe
tsbuild_DEPS = $(fileformats_TARGET) $(game_TARGET)
tsbuild_LIBS = $(COMMON_LIBS) $(tsbuild_DEPS) System.Windows.Forms.dll
tsbuild_EXTRA = -resource:OpenRA.TilesetBuilder.Form1.resources
# -platform:x86
.SUFFIXES:
.PHONY: clean all game tool default mods mod_ra mod_cnc install uninstall editor_res editor tsbuild ralint seqed filex
game: $(fileformats_TARGET) $(gl_TARGET) $(game_TARGET) $(ra_TARGET) $(cnc_TARGET)
clean:
@-rm *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb *.resources
distclean: clean
CORE = fileformats gl game editor
install: all
@-echo "Installing OpenRA to $(INSTALL_DIR)"
@$(INSTALL_PROGRAM) -d $(INSTALL_DIR)
@$(INSTALL_PROGRAM) $(foreach prog,$(CORE),$($(prog)_TARGET)) $(INSTALL_DIR)
@$(INSTALL_PROGRAM) -d $(INSTALL_DIR)/mods/cnc
@$(INSTALL_PROGRAM) $(mod_cnc_TARGET) $(INSTALL_DIR)/mods/cnc
@$(INSTALL_PROGRAM) $(cnc_TARGET) $(INSTALL_DIR)/mods/cnc
@-cp $(foreach f,$(shell ls mods/cnc --hide=*.dll),mods/cnc/$(f)) $(INSTALL_DIR)/mods/cnc
@cp -r mods/cnc/maps $(INSTALL_DIR)/mods/cnc
@cp -r mods/cnc/chrome $(INSTALL_DIR)/mods/cnc
@@ -223,7 +110,7 @@ install: all
@cp -r mods/cnc/uibits $(INSTALL_DIR)/mods/cnc
@$(INSTALL_PROGRAM) -d $(INSTALL_DIR)/mods/ra
@$(INSTALL_PROGRAM) $(mod_ra_TARGET) $(INSTALL_DIR)/mods/ra
@$(INSTALL_PROGRAM) $(ra_TARGET) $(INSTALL_DIR)/mods/ra
@-cp $(foreach f,$(shell ls mods/ra --hide=*.dll),mods/ra/$(f)) $(INSTALL_DIR)/mods/ra
@cp -r mods/ra/maps $(INSTALL_DIR)/mods/ra
@cp -r mods/ra/bits $(INSTALL_DIR)/mods/ra
@@ -232,11 +119,10 @@ install: all
@cp -r mods/ra/tilesets $(INSTALL_DIR)/mods/ra
@cp -r mods/ra/uibits $(INSTALL_DIR)/mods/ra
@cp -r glsl $(INSTALL_DIR)
@cp -r cg $(INSTALL_DIR)
@cp -r shaders $(INSTALL_DIR)
@cp *.ttf $(INSTALL_DIR)
@cp --parents -r thirdparty/Tao $(INSTALL_DIR)
@$(INSTALL_PROGRAM) thirdparty/ICSharpCode.SharpZipLib.dll $(INSTALL_DIR)
@$(INSTALL_PROGRAM) thirdparty/WindowsBase.dll $(INSTALL_DIR)
@-$(INSTALL_PROGRAM) VERSION $(INSTALL_DIR)
@echo "#!/bin/sh" > openra
@@ -244,10 +130,10 @@ install: all
@echo "mono "$(datadir)"/openra/OpenRA.Game.exe SupportDir=~/.openra \"$$""@\"" >> openra
@$(INSTALL_PROGRAM) -d $(BIN_INSTALL_DIR)
@$(INSTALL_PROGRAM) -m +rx openra $(BIN_INSTALL_DIR)
@echo "OpenRA is now installed. You will now want to download"
@echo "http://open-ra.org/get-dependency.php?file=ra-packages and"
@echo "http://open-ra.org/get-dependency.php?file=cnc-packages"
@echo "http://open-ra.org/get-dependency.php?ra-packages and"
@echo "http://open-ra.org/get-dependency.php?cnc-packages"
@echo "and extract their contents to"
@echo "$(INSTALL_DIR)/mods/ra/packages and "
@echo "$(INSTALL_DIR)/mods/cnc/packages respectively."
@@ -256,4 +142,45 @@ install: all
uninstall:
@-rm -r $(INSTALL_DIR)
@-rm $(DESTDIR)$(bindir)/openra
@-rm $(DESTDIR)$(bindir)/openra
mod_ra: $(ra_TARGET) $(ralint_TARGET)
mono RALint.exe ra
mod_cnc: $(cnc_TARGET) $(ralint_TARGET)
mono RALint.exe cnc
mods: mod_ra mod_cnc
OpenRA.Editor.MapSelect.resources:
resgen2 OpenRA.Editor/MapSelect.resx OpenRA.Editor.MapSelect.resources 1> /dev/null
OpenRA.Editor.Form1.resources:
resgen2 OpenRA.Editor/Form1.resx OpenRA.Editor.Form1.resources 1> /dev/null
editor: OpenRA.Editor.MapSelect.resources OpenRA.Editor.Form1.resources $(editor_TARGET)
ralint: $(ralint_TARGET)
seqed: SequenceEditor.Form1.resources $(seqed_TARGET)
SequenceEditor.Form1.resources:
resgen2 SequenceEditor/Form1.resx SequenceEditor.Form1.resources 1> /dev/null
filex: $(filex_TARGET)
tsbuild: OpenRA.TilesetBuilder.Form1.resources $(tsbuild_TARGET)
OpenRA.TilesetBuilder.Form1.resources:
resgen2 OpenRA.TilesetBuilder/Form1.resx OpenRA.TilesetBuilder.Form1.resources 1> /dev/null
tools: editor ralint seqed filex tsbuild
all: game tools
fixheader: packaging/fixheader.cs
@$(CSC) packaging/fixheader.cs $(CSFLAGS) -out:fixheader.exe -t:exe $(COMMON_LIBS:%=-r:%)
define BUILD_ASSEMBLY
$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS) fixheader
@echo CSC $$(@)
@$(CSC) $$($(1)_LIBS:%=-r:%) \
-out:$$(@) $(CSFLAGS) $$($(1)_FLAGS) \
-define:"$(DEFINE)" \
-t:"$$($(1)_KIND)" \
$$($(1)_EXTRA) \
$$($(1)_SRCS)
@mono fixheader.exe $$(@)
endef
$(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog))))

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Editor
{
public Bitmap Bitmap;
public ActorInfo Info;
public EditorAppearanceInfo Appearance;
public bool Centered;
}
class BrushTemplate

877
OpenRA.Editor/Form1.Designer.cs generated Executable file → Normal file
View File

@@ -28,204 +28,221 @@
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.splitContainer2 = new System.Windows.Forms.SplitContainer();
this.pmMiniMap = new System.Windows.Forms.PictureBox();
this.tabControl1 = new System.Windows.Forms.TabControl();
this.tabPage1 = new System.Windows.Forms.TabPage();
this.tilePalette = new System.Windows.Forms.FlowLayoutPanel();
this.tabPage2 = new System.Windows.Forms.TabPage();
this.actorPalette = new System.Windows.Forms.FlowLayoutPanel();
this.tabPage3 = new System.Windows.Forms.TabPage();
this.resourcePalette = new System.Windows.Forms.FlowLayoutPanel();
this.menuStrip1 = new System.Windows.Forms.MenuStrip();
this.fileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.newToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
this.openToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.saveToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.saveAsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator2 = new System.Windows.Forms.ToolStripSeparator();
this.toolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem();
this.cCRedAlertMapToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.bitmapToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.mnuExport = new System.Windows.Forms.ToolStripMenuItem();
this.mnuMinimapToPNG = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator3 = new System.Windows.Forms.ToolStripSeparator();
this.exotToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.mapToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.propertiesToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.resizeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator4 = new System.Windows.Forms.ToolStripSeparator();
this.spawnpointsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.layersFloaterToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.tt = new System.Windows.Forms.ToolTip(this.components);
this.saveFileDialog = new System.Windows.Forms.SaveFileDialog();
this.splitContainer3 = new System.Windows.Forms.SplitContainer();
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.toolStripStatusLabelFiller = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelMousePosition = new System.Windows.Forms.ToolStripStatusLabel();
this.surface1 = new OpenRA.Editor.Surface();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.Panel2.SuspendLayout();
this.splitContainer1.SuspendLayout();
this.splitContainer2.Panel1.SuspendLayout();
this.splitContainer2.Panel2.SuspendLayout();
this.splitContainer2.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pmMiniMap)).BeginInit();
this.tabControl1.SuspendLayout();
this.tabPage1.SuspendLayout();
this.tabPage2.SuspendLayout();
this.tabPage3.SuspendLayout();
this.menuStrip1.SuspendLayout();
this.splitContainer3.Panel1.SuspendLayout();
this.splitContainer3.Panel2.SuspendLayout();
this.splitContainer3.SuspendLayout();
this.statusStrip1.SuspendLayout();
this.SuspendLayout();
//
// splitContainer1
//
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
this.splitContainer1.Name = "splitContainer1";
//
// splitContainer1.Panel1
//
this.splitContainer1.Panel1.Controls.Add(this.splitContainer2);
//
// splitContainer1.Panel2
//
this.splitContainer1.Panel2.Controls.Add(this.surface1);
this.splitContainer1.Size = new System.Drawing.Size(985, 744);
this.splitContainer1.SplitterDistance = 198;
this.splitContainer1.TabIndex = 0;
//
// splitContainer2
//
this.splitContainer2.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer2.Location = new System.Drawing.Point(0, 0);
this.splitContainer2.Name = "splitContainer2";
this.splitContainer2.Orientation = System.Windows.Forms.Orientation.Horizontal;
//
// splitContainer2.Panel1
//
this.splitContainer2.Panel1.Controls.Add(this.pmMiniMap);
//
// splitContainer2.Panel2
//
this.splitContainer2.Panel2.Controls.Add(this.tabControl1);
this.splitContainer2.Size = new System.Drawing.Size(198, 744);
this.splitContainer2.SplitterDistance = 164;
this.splitContainer2.TabIndex = 1;
//
// pmMiniMap
//
this.pmMiniMap.BackColor = System.Drawing.Color.Black;
this.pmMiniMap.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.pmMiniMap.Dock = System.Windows.Forms.DockStyle.Fill;
this.pmMiniMap.Location = new System.Drawing.Point(0, 0);
this.pmMiniMap.Name = "pmMiniMap";
this.pmMiniMap.Size = new System.Drawing.Size(198, 164);
this.pmMiniMap.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.pmMiniMap.TabIndex = 1;
this.pmMiniMap.TabStop = false;
//
// tabControl1
//
this.tabControl1.Controls.Add(this.tabPage1);
this.tabControl1.Controls.Add(this.tabPage2);
this.tabControl1.Controls.Add(this.tabPage3);
this.tabControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.tabControl1.Location = new System.Drawing.Point(0, 0);
this.tabControl1.Margin = new System.Windows.Forms.Padding(3, 3, 3, 0);
this.tabControl1.Multiline = true;
this.tabControl1.Name = "tabControl1";
this.tabControl1.Padding = new System.Drawing.Point(6, 0);
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size(198, 576);
this.tabControl1.TabIndex = 0;
//
// tabPage1
//
this.tabPage1.Controls.Add(this.tilePalette);
this.tabPage1.Location = new System.Drawing.Point(4, 20);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
this.tabPage1.Size = new System.Drawing.Size(190, 552);
this.tabPage1.TabIndex = 0;
this.tabPage1.Text = "Templates";
this.tabPage1.UseVisualStyleBackColor = true;
//
// tilePalette
//
this.tilePalette.AutoScroll = true;
this.tilePalette.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.tilePalette.Dock = System.Windows.Forms.DockStyle.Fill;
this.tilePalette.Location = new System.Drawing.Point(3, 3);
this.tilePalette.Name = "tilePalette";
this.tilePalette.Size = new System.Drawing.Size(184, 546);
this.tilePalette.TabIndex = 1;
//
// tabPage2
//
this.tabPage2.Controls.Add(this.actorPalette);
this.tabPage2.Location = new System.Drawing.Point(4, 20);
this.tabPage2.Name = "tabPage2";
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
this.tabPage2.Size = new System.Drawing.Size(190, 552);
this.tabPage2.TabIndex = 1;
this.tabPage2.Text = "Actors";
this.tabPage2.UseVisualStyleBackColor = true;
//
// actorPalette
//
this.actorPalette.AutoScroll = true;
this.actorPalette.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.actorPalette.Dock = System.Windows.Forms.DockStyle.Fill;
this.actorPalette.Location = new System.Drawing.Point(3, 3);
this.actorPalette.Name = "actorPalette";
this.actorPalette.Size = new System.Drawing.Size(184, 546);
this.actorPalette.TabIndex = 2;
//
// tabPage3
//
this.tabPage3.Controls.Add(this.resourcePalette);
this.tabPage3.Location = new System.Drawing.Point(4, 20);
this.tabPage3.Name = "tabPage3";
this.tabPage3.Size = new System.Drawing.Size(190, 552);
this.tabPage3.TabIndex = 2;
this.tabPage3.Text = "Resources";
this.tabPage3.UseVisualStyleBackColor = true;
//
// resourcePalette
//
this.resourcePalette.AutoScroll = true;
this.resourcePalette.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.resourcePalette.Dock = System.Windows.Forms.DockStyle.Fill;
this.resourcePalette.Location = new System.Drawing.Point(0, 0);
this.resourcePalette.Name = "resourcePalette";
this.resourcePalette.Size = new System.Drawing.Size(190, 552);
this.resourcePalette.TabIndex = 3;
//
// menuStrip1
//
this.menuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
this.toolStripContainer1 = new System.Windows.Forms.ToolStripContainer();
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.splitContainer2 = new System.Windows.Forms.SplitContainer();
this.pmMiniMap = new System.Windows.Forms.PictureBox();
this.tabControl1 = new System.Windows.Forms.TabControl();
this.tabPage1 = new System.Windows.Forms.TabPage();
this.tilePalette = new System.Windows.Forms.FlowLayoutPanel();
this.tabPage2 = new System.Windows.Forms.TabPage();
this.actorPalette = new System.Windows.Forms.FlowLayoutPanel();
this.tabPage3 = new System.Windows.Forms.TabPage();
this.resourcePalette = new System.Windows.Forms.FlowLayoutPanel();
this.menuStrip1 = new System.Windows.Forms.MenuStrip();
this.fileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.newToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
this.openToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.saveToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.saveAsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator2 = new System.Windows.Forms.ToolStripSeparator();
this.toolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem();
this.cCRedAlertMapToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.bitmapToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.mnuExport = new System.Windows.Forms.ToolStripMenuItem();
this.mnuMinimapToPNG = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator3 = new System.Windows.Forms.ToolStripSeparator();
this.exotToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.mapToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.propertiesToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.resizeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator4 = new System.Windows.Forms.ToolStripSeparator();
this.spawnpointsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.layersFloaterToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.tt = new System.Windows.Forms.ToolTip(this.components);
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.surface1 = new OpenRA.Editor.Surface();
this.saveFileDialog = new System.Windows.Forms.SaveFileDialog();
this.toolStripContainer1.ContentPanel.SuspendLayout();
this.toolStripContainer1.TopToolStripPanel.SuspendLayout();
this.toolStripContainer1.SuspendLayout();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.Panel2.SuspendLayout();
this.splitContainer1.SuspendLayout();
this.splitContainer2.Panel1.SuspendLayout();
this.splitContainer2.Panel2.SuspendLayout();
this.splitContainer2.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pmMiniMap)).BeginInit();
this.tabControl1.SuspendLayout();
this.tabPage1.SuspendLayout();
this.tabPage2.SuspendLayout();
this.tabPage3.SuspendLayout();
this.menuStrip1.SuspendLayout();
this.SuspendLayout();
//
// toolStripContainer1
//
//
// toolStripContainer1.ContentPanel
//
this.toolStripContainer1.ContentPanel.Controls.Add(this.splitContainer1);
this.toolStripContainer1.ContentPanel.Size = new System.Drawing.Size(985, 727);
this.toolStripContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.toolStripContainer1.Location = new System.Drawing.Point(0, 0);
this.toolStripContainer1.Name = "toolStripContainer1";
this.toolStripContainer1.Padding = new System.Windows.Forms.Padding(0, 0, 0, 22);
this.toolStripContainer1.Size = new System.Drawing.Size(985, 773);
this.toolStripContainer1.TabIndex = 1;
this.toolStripContainer1.Text = "toolStripContainer1";
//
// toolStripContainer1.TopToolStripPanel
//
this.toolStripContainer1.TopToolStripPanel.Controls.Add(this.menuStrip1);
//
// splitContainer1
//
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
this.splitContainer1.Name = "splitContainer1";
//
// splitContainer1.Panel1
//
this.splitContainer1.Panel1.Controls.Add(this.splitContainer2);
//
// splitContainer1.Panel2
//
this.splitContainer1.Panel2.Controls.Add(this.surface1);
this.splitContainer1.Size = new System.Drawing.Size(985, 727);
this.splitContainer1.SplitterDistance = 198;
this.splitContainer1.TabIndex = 0;
//
// splitContainer2
//
this.splitContainer2.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer2.Location = new System.Drawing.Point(0, 0);
this.splitContainer2.Name = "splitContainer2";
this.splitContainer2.Orientation = System.Windows.Forms.Orientation.Horizontal;
//
// splitContainer2.Panel1
//
this.splitContainer2.Panel1.Controls.Add(this.pmMiniMap);
//
// splitContainer2.Panel2
//
this.splitContainer2.Panel2.Controls.Add(this.tabControl1);
this.splitContainer2.Size = new System.Drawing.Size(198, 727);
this.splitContainer2.SplitterDistance = 160;
this.splitContainer2.TabIndex = 1;
//
// pmMiniMap
//
this.pmMiniMap.BackColor = System.Drawing.Color.Black;
this.pmMiniMap.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.pmMiniMap.Dock = System.Windows.Forms.DockStyle.Fill;
this.pmMiniMap.Location = new System.Drawing.Point(0, 0);
this.pmMiniMap.Name = "pmMiniMap";
this.pmMiniMap.Size = new System.Drawing.Size(198, 160);
this.pmMiniMap.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.pmMiniMap.TabIndex = 1;
this.pmMiniMap.TabStop = false;
//
// tabControl1
//
this.tabControl1.Controls.Add(this.tabPage1);
this.tabControl1.Controls.Add(this.tabPage2);
this.tabControl1.Controls.Add(this.tabPage3);
this.tabControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.tabControl1.Location = new System.Drawing.Point(0, 0);
this.tabControl1.Margin = new System.Windows.Forms.Padding(3, 3, 3, 0);
this.tabControl1.Multiline = true;
this.tabControl1.Name = "tabControl1";
this.tabControl1.Padding = new System.Drawing.Point(6, 0);
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size(198, 563);
this.tabControl1.TabIndex = 0;
//
// tabPage1
//
this.tabPage1.Controls.Add(this.tilePalette);
this.tabPage1.Location = new System.Drawing.Point(4, 20);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
this.tabPage1.Size = new System.Drawing.Size(190, 539);
this.tabPage1.TabIndex = 0;
this.tabPage1.Text = "Templates";
this.tabPage1.UseVisualStyleBackColor = true;
//
// tilePalette
//
this.tilePalette.AutoScroll = true;
this.tilePalette.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.tilePalette.Dock = System.Windows.Forms.DockStyle.Fill;
this.tilePalette.Location = new System.Drawing.Point(3, 3);
this.tilePalette.Name = "tilePalette";
this.tilePalette.Size = new System.Drawing.Size(184, 533);
this.tilePalette.TabIndex = 1;
//
// tabPage2
//
this.tabPage2.Controls.Add(this.actorPalette);
this.tabPage2.Location = new System.Drawing.Point(4, 20);
this.tabPage2.Name = "tabPage2";
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
this.tabPage2.Size = new System.Drawing.Size(190, 539);
this.tabPage2.TabIndex = 1;
this.tabPage2.Text = "Actors";
this.tabPage2.UseVisualStyleBackColor = true;
//
// actorPalette
//
this.actorPalette.AutoScroll = true;
this.actorPalette.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.actorPalette.Dock = System.Windows.Forms.DockStyle.Fill;
this.actorPalette.Location = new System.Drawing.Point(3, 3);
this.actorPalette.Name = "actorPalette";
this.actorPalette.Size = new System.Drawing.Size(184, 533);
this.actorPalette.TabIndex = 2;
//
// tabPage3
//
this.tabPage3.Controls.Add(this.resourcePalette);
this.tabPage3.Location = new System.Drawing.Point(4, 20);
this.tabPage3.Name = "tabPage3";
this.tabPage3.Size = new System.Drawing.Size(190, 539);
this.tabPage3.TabIndex = 2;
this.tabPage3.Text = "Resources";
this.tabPage3.UseVisualStyleBackColor = true;
//
// resourcePalette
//
this.resourcePalette.AutoScroll = true;
this.resourcePalette.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.resourcePalette.Dock = System.Windows.Forms.DockStyle.Fill;
this.resourcePalette.Location = new System.Drawing.Point(0, 0);
this.resourcePalette.Name = "resourcePalette";
this.resourcePalette.Size = new System.Drawing.Size(190, 539);
this.resourcePalette.TabIndex = 3;
//
// menuStrip1
//
this.menuStrip1.Dock = System.Windows.Forms.DockStyle.None;
this.menuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.fileToolStripMenuItem,
this.mapToolStripMenuItem,
this.toolsToolStripMenuItem});
this.menuStrip1.Location = new System.Drawing.Point(0, 0);
this.menuStrip1.Name = "menuStrip1";
this.menuStrip1.Size = new System.Drawing.Size(985, 24);
this.menuStrip1.TabIndex = 1;
this.menuStrip1.Text = "menuStrip1";
//
// fileToolStripMenuItem
//
this.fileToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.menuStrip1.Location = new System.Drawing.Point(0, 0);
this.menuStrip1.Name = "menuStrip1";
this.menuStrip1.Size = new System.Drawing.Size(985, 24);
this.menuStrip1.TabIndex = 1;
this.menuStrip1.Text = "menuStrip1";
//
// fileToolStripMenuItem
//
this.fileToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.newToolStripMenuItem,
this.toolStripSeparator1,
this.openToolStripMenuItem,
@@ -236,267 +253,232 @@
this.mnuExport,
this.toolStripSeparator3,
this.exotToolStripMenuItem});
this.fileToolStripMenuItem.Name = "fileToolStripMenuItem";
this.fileToolStripMenuItem.Size = new System.Drawing.Size(37, 20);
this.fileToolStripMenuItem.Text = "&File";
//
// newToolStripMenuItem
//
this.newToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("newToolStripMenuItem.Image")));
this.newToolStripMenuItem.ImageTransparentColor = System.Drawing.Color.Fuchsia;
this.newToolStripMenuItem.Name = "newToolStripMenuItem";
this.newToolStripMenuItem.Size = new System.Drawing.Size(123, 22);
this.newToolStripMenuItem.Text = "&New...";
this.newToolStripMenuItem.Click += new System.EventHandler(this.NewClicked);
//
// toolStripSeparator1
//
this.toolStripSeparator1.Name = "toolStripSeparator1";
this.toolStripSeparator1.Size = new System.Drawing.Size(120, 6);
//
// openToolStripMenuItem
//
this.openToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("openToolStripMenuItem.Image")));
this.openToolStripMenuItem.Name = "openToolStripMenuItem";
this.openToolStripMenuItem.Size = new System.Drawing.Size(123, 22);
this.openToolStripMenuItem.Text = "&Open...";
this.openToolStripMenuItem.Click += new System.EventHandler(this.OpenClicked);
//
// saveToolStripMenuItem
//
this.saveToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("saveToolStripMenuItem.Image")));
this.saveToolStripMenuItem.Name = "saveToolStripMenuItem";
this.saveToolStripMenuItem.Size = new System.Drawing.Size(123, 22);
this.saveToolStripMenuItem.Text = "&Save";
this.saveToolStripMenuItem.Click += new System.EventHandler(this.SaveClicked);
//
// saveAsToolStripMenuItem
//
this.saveAsToolStripMenuItem.Name = "saveAsToolStripMenuItem";
this.saveAsToolStripMenuItem.Size = new System.Drawing.Size(123, 22);
this.saveAsToolStripMenuItem.Text = "Save &As...";
this.saveAsToolStripMenuItem.Click += new System.EventHandler(this.SaveAsClicked);
//
// toolStripSeparator2
//
this.toolStripSeparator2.Name = "toolStripSeparator2";
this.toolStripSeparator2.Size = new System.Drawing.Size(120, 6);
//
// toolStripMenuItem1
//
this.toolStripMenuItem1.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.fileToolStripMenuItem.Name = "fileToolStripMenuItem";
this.fileToolStripMenuItem.Size = new System.Drawing.Size(35, 20);
this.fileToolStripMenuItem.Text = "&File";
//
// newToolStripMenuItem
//
this.newToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("newToolStripMenuItem.Image")));
this.newToolStripMenuItem.ImageTransparentColor = System.Drawing.Color.Fuchsia;
this.newToolStripMenuItem.Name = "newToolStripMenuItem";
this.newToolStripMenuItem.Size = new System.Drawing.Size(152, 22);
this.newToolStripMenuItem.Text = "&New...";
this.newToolStripMenuItem.Click += new System.EventHandler(this.NewClicked);
//
// toolStripSeparator1
//
this.toolStripSeparator1.Name = "toolStripSeparator1";
this.toolStripSeparator1.Size = new System.Drawing.Size(122, 6);
//
// openToolStripMenuItem
//
this.openToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("openToolStripMenuItem.Image")));
this.openToolStripMenuItem.Name = "openToolStripMenuItem";
this.openToolStripMenuItem.Size = new System.Drawing.Size(125, 22);
this.openToolStripMenuItem.Text = "&Open...";
this.openToolStripMenuItem.Click += new System.EventHandler(this.OpenClicked);
//
// saveToolStripMenuItem
//
this.saveToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("saveToolStripMenuItem.Image")));
this.saveToolStripMenuItem.Name = "saveToolStripMenuItem";
this.saveToolStripMenuItem.Size = new System.Drawing.Size(125, 22);
this.saveToolStripMenuItem.Text = "&Save";
this.saveToolStripMenuItem.Click += new System.EventHandler(this.SaveClicked);
//
// saveAsToolStripMenuItem
//
this.saveAsToolStripMenuItem.Name = "saveAsToolStripMenuItem";
this.saveAsToolStripMenuItem.Size = new System.Drawing.Size(125, 22);
this.saveAsToolStripMenuItem.Text = "Save &As...";
this.saveAsToolStripMenuItem.Click += new System.EventHandler(this.SaveAsClicked);
//
// toolStripSeparator2
//
this.toolStripSeparator2.Name = "toolStripSeparator2";
this.toolStripSeparator2.Size = new System.Drawing.Size(122, 6);
//
// toolStripMenuItem1
//
this.toolStripMenuItem1.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.cCRedAlertMapToolStripMenuItem,
this.bitmapToolStripMenuItem});
this.toolStripMenuItem1.Name = "toolStripMenuItem1";
this.toolStripMenuItem1.Size = new System.Drawing.Size(123, 22);
this.toolStripMenuItem1.Text = "&Import";
//
// cCRedAlertMapToolStripMenuItem
//
this.cCRedAlertMapToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("cCRedAlertMapToolStripMenuItem.Image")));
this.cCRedAlertMapToolStripMenuItem.Name = "cCRedAlertMapToolStripMenuItem";
this.cCRedAlertMapToolStripMenuItem.Size = new System.Drawing.Size(195, 22);
this.cCRedAlertMapToolStripMenuItem.Text = "&C&&C / Red Alert Map...";
this.cCRedAlertMapToolStripMenuItem.Click += new System.EventHandler(this.ImportLegacyMapClicked);
//
// bitmapToolStripMenuItem
//
this.bitmapToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("bitmapToolStripMenuItem.Image")));
this.bitmapToolStripMenuItem.Name = "bitmapToolStripMenuItem";
this.bitmapToolStripMenuItem.Size = new System.Drawing.Size(195, 22);
this.bitmapToolStripMenuItem.Text = "&Bitmap...";
this.bitmapToolStripMenuItem.Visible = false;
//
// mnuExport
//
this.mnuExport.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripMenuItem1.Name = "toolStripMenuItem1";
this.toolStripMenuItem1.Size = new System.Drawing.Size(125, 22);
this.toolStripMenuItem1.Text = "&Import";
//
// cCRedAlertMapToolStripMenuItem
//
this.cCRedAlertMapToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("cCRedAlertMapToolStripMenuItem.Image")));
this.cCRedAlertMapToolStripMenuItem.Name = "cCRedAlertMapToolStripMenuItem";
this.cCRedAlertMapToolStripMenuItem.Size = new System.Drawing.Size(185, 22);
this.cCRedAlertMapToolStripMenuItem.Text = "&C&&C / Red Alert Map...";
this.cCRedAlertMapToolStripMenuItem.Click += new System.EventHandler(this.ImportLegacyMapClicked);
//
// bitmapToolStripMenuItem
//
this.bitmapToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("bitmapToolStripMenuItem.Image")));
this.bitmapToolStripMenuItem.Name = "bitmapToolStripMenuItem";
this.bitmapToolStripMenuItem.Size = new System.Drawing.Size(185, 22);
this.bitmapToolStripMenuItem.Text = "&Bitmap...";
this.bitmapToolStripMenuItem.Visible = false;
//
// mnuExport
//
this.mnuExport.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.mnuMinimapToPNG});
this.mnuExport.Name = "mnuExport";
this.mnuExport.Size = new System.Drawing.Size(123, 22);
this.mnuExport.Text = "&Export";
//
// mnuMinimapToPNG
//
this.mnuMinimapToPNG.Image = ((System.Drawing.Image)(resources.GetObject("mnuMinimapToPNG.Image")));
this.mnuMinimapToPNG.Name = "mnuMinimapToPNG";
this.mnuMinimapToPNG.Size = new System.Drawing.Size(163, 22);
this.mnuMinimapToPNG.Text = "Minimap to PNG";
this.mnuMinimapToPNG.Click += new System.EventHandler(this.mnuMinimapToPNG_Click);
//
// toolStripSeparator3
//
this.toolStripSeparator3.Name = "toolStripSeparator3";
this.toolStripSeparator3.Size = new System.Drawing.Size(120, 6);
//
// exotToolStripMenuItem
//
this.exotToolStripMenuItem.Name = "exotToolStripMenuItem";
this.exotToolStripMenuItem.Size = new System.Drawing.Size(123, 22);
this.exotToolStripMenuItem.Text = "E&xit";
this.exotToolStripMenuItem.Click += new System.EventHandler(this.CloseClicked);
//
// mapToolStripMenuItem
//
this.mapToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.mnuExport.Name = "mnuExport";
this.mnuExport.Size = new System.Drawing.Size(152, 22);
this.mnuExport.Text = "&Export";
//
// mnuMinimapToPNG
//
this.mnuMinimapToPNG.Image = ((System.Drawing.Image)(resources.GetObject("mnuMinimapToPNG.Image")));
this.mnuMinimapToPNG.Name = "mnuMinimapToPNG";
this.mnuMinimapToPNG.Size = new System.Drawing.Size(152, 22);
this.mnuMinimapToPNG.Text = "Minimap to PNG";
this.mnuMinimapToPNG.Click += new System.EventHandler(this.mnuMinimapToPNG_Click);
//
// toolStripSeparator3
//
this.toolStripSeparator3.Name = "toolStripSeparator3";
this.toolStripSeparator3.Size = new System.Drawing.Size(122, 6);
//
// exotToolStripMenuItem
//
this.exotToolStripMenuItem.Name = "exotToolStripMenuItem";
this.exotToolStripMenuItem.Size = new System.Drawing.Size(125, 22);
this.exotToolStripMenuItem.Text = "E&xit";
this.exotToolStripMenuItem.Click += new System.EventHandler(this.CloseClicked);
//
// mapToolStripMenuItem
//
this.mapToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.propertiesToolStripMenuItem,
this.resizeToolStripMenuItem,
this.toolStripSeparator4,
this.spawnpointsToolStripMenuItem});
this.mapToolStripMenuItem.Name = "mapToolStripMenuItem";
this.mapToolStripMenuItem.Size = new System.Drawing.Size(43, 20);
this.mapToolStripMenuItem.Text = "&Map";
//
// propertiesToolStripMenuItem
//
this.propertiesToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("propertiesToolStripMenuItem.Image")));
this.propertiesToolStripMenuItem.Name = "propertiesToolStripMenuItem";
this.propertiesToolStripMenuItem.Size = new System.Drawing.Size(142, 22);
this.propertiesToolStripMenuItem.Text = "&Properties...";
this.propertiesToolStripMenuItem.Click += new System.EventHandler(this.PropertiesClicked);
//
// resizeToolStripMenuItem
//
this.resizeToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("resizeToolStripMenuItem.Image")));
this.resizeToolStripMenuItem.Name = "resizeToolStripMenuItem";
this.resizeToolStripMenuItem.Size = new System.Drawing.Size(142, 22);
this.resizeToolStripMenuItem.Text = "&Resize...";
this.resizeToolStripMenuItem.Click += new System.EventHandler(this.ResizeClicked);
//
// toolStripSeparator4
//
this.toolStripSeparator4.Name = "toolStripSeparator4";
this.toolStripSeparator4.Size = new System.Drawing.Size(139, 6);
//
// spawnpointsToolStripMenuItem
//
this.spawnpointsToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("spawnpointsToolStripMenuItem.Image")));
this.spawnpointsToolStripMenuItem.Name = "spawnpointsToolStripMenuItem";
this.spawnpointsToolStripMenuItem.Size = new System.Drawing.Size(142, 22);
this.spawnpointsToolStripMenuItem.Text = "&Spawnpoints";
this.spawnpointsToolStripMenuItem.Click += new System.EventHandler(this.SpawnPointsClicked);
//
// toolsToolStripMenuItem
//
this.toolsToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.mapToolStripMenuItem.Name = "mapToolStripMenuItem";
this.mapToolStripMenuItem.Size = new System.Drawing.Size(39, 20);
this.mapToolStripMenuItem.Text = "&Map";
//
// propertiesToolStripMenuItem
//
this.propertiesToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("propertiesToolStripMenuItem.Image")));
this.propertiesToolStripMenuItem.Name = "propertiesToolStripMenuItem";
this.propertiesToolStripMenuItem.Size = new System.Drawing.Size(135, 22);
this.propertiesToolStripMenuItem.Text = "&Properties...";
this.propertiesToolStripMenuItem.Click += new System.EventHandler(this.PropertiesClicked);
//
// resizeToolStripMenuItem
//
this.resizeToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("resizeToolStripMenuItem.Image")));
this.resizeToolStripMenuItem.Name = "resizeToolStripMenuItem";
this.resizeToolStripMenuItem.Size = new System.Drawing.Size(135, 22);
this.resizeToolStripMenuItem.Text = "&Resize...";
this.resizeToolStripMenuItem.Click += new System.EventHandler(this.ResizeClicked);
//
// toolStripSeparator4
//
this.toolStripSeparator4.Name = "toolStripSeparator4";
this.toolStripSeparator4.Size = new System.Drawing.Size(132, 6);
//
// spawnpointsToolStripMenuItem
//
this.spawnpointsToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("spawnpointsToolStripMenuItem.Image")));
this.spawnpointsToolStripMenuItem.Name = "spawnpointsToolStripMenuItem";
this.spawnpointsToolStripMenuItem.Size = new System.Drawing.Size(135, 22);
this.spawnpointsToolStripMenuItem.Text = "&Spawnpoints";
this.spawnpointsToolStripMenuItem.Click += new System.EventHandler(this.SpawnPointsClicked);
//
// toolsToolStripMenuItem
//
this.toolsToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.layersFloaterToolStripMenuItem});
this.toolsToolStripMenuItem.Name = "toolsToolStripMenuItem";
this.toolsToolStripMenuItem.Size = new System.Drawing.Size(48, 20);
this.toolsToolStripMenuItem.Text = "Tools";
this.toolsToolStripMenuItem.Visible = false;
//
// layersFloaterToolStripMenuItem
//
this.layersFloaterToolStripMenuItem.Name = "layersFloaterToolStripMenuItem";
this.layersFloaterToolStripMenuItem.Size = new System.Drawing.Size(144, 22);
this.layersFloaterToolStripMenuItem.Text = "Layers floater";
this.layersFloaterToolStripMenuItem.Click += new System.EventHandler(this.layersFloaterToolStripMenuItem_Click);
//
// tt
//
this.tt.ShowAlways = true;
//
// saveFileDialog
//
this.saveFileDialog.DefaultExt = "*.png";
this.saveFileDialog.Filter = "PNG Image (*.png)|";
this.saveFileDialog.Title = "Export minimap to PNG";
//
// splitContainer3
//
this.splitContainer3.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer3.FixedPanel = System.Windows.Forms.FixedPanel.Panel1;
this.splitContainer3.IsSplitterFixed = true;
this.splitContainer3.Location = new System.Drawing.Point(0, 0);
this.splitContainer3.Name = "splitContainer3";
this.splitContainer3.Orientation = System.Windows.Forms.Orientation.Horizontal;
//
// splitContainer3.Panel1
//
this.splitContainer3.Panel1.Controls.Add(this.menuStrip1);
//
// splitContainer3.Panel2
//
this.splitContainer3.Panel2.Controls.Add(this.splitContainer1);
this.splitContainer3.Size = new System.Drawing.Size(985, 773);
this.splitContainer3.SplitterDistance = 25;
this.splitContainer3.TabIndex = 6;
//
// statusStrip1
//
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabelFiller,
this.toolStripStatusLabelMousePosition});
this.statusStrip1.Location = new System.Drawing.Point(0, 751);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Size = new System.Drawing.Size(985, 22);
this.statusStrip1.TabIndex = 7;
this.statusStrip1.Text = "statusStrip1";
//
// toolStripStatusLabelFiller
//
this.toolStripStatusLabelFiller.Name = "toolStripStatusLabelFiller";
this.toolStripStatusLabelFiller.Size = new System.Drawing.Size(948, 17);
this.toolStripStatusLabelFiller.Spring = true;
//
// toolStripStatusLabelMousePosition
//
this.toolStripStatusLabelMousePosition.Name = "toolStripStatusLabelMousePosition";
this.toolStripStatusLabelMousePosition.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
this.toolStripStatusLabelMousePosition.Size = new System.Drawing.Size(22, 17);
this.toolStripStatusLabelMousePosition.Text = "0,0";
//
// surface1
//
this.surface1.BackColor = System.Drawing.Color.Black;
this.surface1.Dock = System.Windows.Forms.DockStyle.Fill;
this.surface1.Location = new System.Drawing.Point(0, 0);
this.surface1.Name = "surface1";
this.surface1.Size = new System.Drawing.Size(783, 744);
this.surface1.TabIndex = 5;
this.surface1.Text = "surface1";
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(985, 773);
this.Controls.Add(this.statusStrip1);
this.Controls.Add(this.splitContainer3);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.KeyPreview = true;
this.MainMenuStrip = this.menuStrip1;
this.Name = "Form1";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "OpenRA Editor";
this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyUp);
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.OnFormClosing);
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
this.splitContainer1.Panel1.ResumeLayout(false);
this.splitContainer1.Panel2.ResumeLayout(false);
this.splitContainer1.ResumeLayout(false);
this.splitContainer2.Panel1.ResumeLayout(false);
this.splitContainer2.Panel2.ResumeLayout(false);
this.splitContainer2.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.pmMiniMap)).EndInit();
this.tabControl1.ResumeLayout(false);
this.tabPage1.ResumeLayout(false);
this.tabPage2.ResumeLayout(false);
this.tabPage3.ResumeLayout(false);
this.menuStrip1.ResumeLayout(false);
this.menuStrip1.PerformLayout();
this.splitContainer3.Panel1.ResumeLayout(false);
this.splitContainer3.Panel1.PerformLayout();
this.splitContainer3.Panel2.ResumeLayout(false);
this.splitContainer3.ResumeLayout(false);
this.statusStrip1.ResumeLayout(false);
this.statusStrip1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
this.toolsToolStripMenuItem.Name = "toolsToolStripMenuItem";
this.toolsToolStripMenuItem.Size = new System.Drawing.Size(44, 20);
this.toolsToolStripMenuItem.Text = "Tools";
this.toolsToolStripMenuItem.Visible = false;
//
// layersFloaterToolStripMenuItem
//
this.layersFloaterToolStripMenuItem.Name = "layersFloaterToolStripMenuItem";
this.layersFloaterToolStripMenuItem.Size = new System.Drawing.Size(141, 22);
this.layersFloaterToolStripMenuItem.Text = "Layers floater";
this.layersFloaterToolStripMenuItem.Click += new System.EventHandler(this.layersFloaterToolStripMenuItem_Click);
//
// tt
//
this.tt.ShowAlways = true;
//
// statusStrip1
//
this.statusStrip1.Location = new System.Drawing.Point(0, 751);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Size = new System.Drawing.Size(985, 22);
this.statusStrip1.TabIndex = 2;
this.statusStrip1.Text = "statusStrip1";
//
// surface1
//
this.surface1.BackColor = System.Drawing.Color.Black;
this.surface1.Dock = System.Windows.Forms.DockStyle.Fill;
this.surface1.Location = new System.Drawing.Point(0, 0);
this.surface1.Name = "surface1";
this.surface1.Size = new System.Drawing.Size(783, 727);
this.surface1.TabIndex = 5;
this.surface1.Text = "surface1";
this.surface1.Click += new System.EventHandler(this.OnSurfaceClicked);
//
// saveFileDialog
//
this.saveFileDialog.DefaultExt = "*.png";
this.saveFileDialog.Filter = "PNG Image (*.png)|";
this.saveFileDialog.Title = "Export minimap to PNG";
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(985, 773);
this.Controls.Add(this.statusStrip1);
this.Controls.Add(this.toolStripContainer1);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.KeyPreview = true;
this.MainMenuStrip = this.menuStrip1;
this.Name = "Form1";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "OpenRA Editor";
this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyUp);
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.OnFormClosing);
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
this.toolStripContainer1.ContentPanel.ResumeLayout(false);
this.toolStripContainer1.TopToolStripPanel.ResumeLayout(false);
this.toolStripContainer1.TopToolStripPanel.PerformLayout();
this.toolStripContainer1.ResumeLayout(false);
this.toolStripContainer1.PerformLayout();
this.splitContainer1.Panel1.ResumeLayout(false);
this.splitContainer1.Panel2.ResumeLayout(false);
this.splitContainer1.ResumeLayout(false);
this.splitContainer2.Panel1.ResumeLayout(false);
this.splitContainer2.Panel2.ResumeLayout(false);
this.splitContainer2.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.pmMiniMap)).EndInit();
this.tabControl1.ResumeLayout(false);
this.tabPage1.ResumeLayout(false);
this.tabPage2.ResumeLayout(false);
this.tabPage3.ResumeLayout(false);
this.menuStrip1.ResumeLayout(false);
this.menuStrip1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.ToolStripContainer toolStripContainer1;
private System.Windows.Forms.SplitContainer splitContainer1;
private System.Windows.Forms.ToolTip tt;
private System.Windows.Forms.TabControl tabControl1;
@@ -524,18 +506,15 @@
private System.Windows.Forms.ToolStripMenuItem propertiesToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem resizeToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator4;
private System.Windows.Forms.ToolStripMenuItem spawnpointsToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem spawnpointsToolStripMenuItem;
private System.Windows.Forms.StatusStrip statusStrip1;
private System.Windows.Forms.ToolStripMenuItem toolsToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem layersFloaterToolStripMenuItem;
private System.Windows.Forms.PictureBox pmMiniMap;
private System.Windows.Forms.SplitContainer splitContainer2;
private System.Windows.Forms.ToolStripMenuItem mnuExport;
private System.Windows.Forms.ToolStripMenuItem mnuMinimapToPNG;
private System.Windows.Forms.SaveFileDialog saveFileDialog;
private System.Windows.Forms.SplitContainer splitContainer3;
private System.Windows.Forms.StatusStrip statusStrip1;
private System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabelMousePosition;
private System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabelFiller;
private System.Windows.Forms.SaveFileDialog saveFileDialog;
}
}

40
OpenRA.Editor/Form1.cs Executable file → Normal file
View File

@@ -35,14 +35,7 @@ namespace OpenRA.Editor
Rules.LoadRules(Game.modData.Manifest, new Map());
surface1.AfterChange += OnMapChanged;
surface1.MousePositionChanged += s => toolStripStatusLabelMousePosition.Text = s;
}
void OnMapChanged()
{
MakeDirty();
pmMiniMap.Image = Minimap.AddStaticResources(surface1.Map, Minimap.TerrainBitmap(surface1.Map, true));
surface1.AfterChange += MakeDirty;
}
void MakeDirty() { dirty = true; }
@@ -62,7 +55,7 @@ namespace OpenRA.Editor
Game.modData = new ModData(currentMod);
// load the map
var map = new Map(new Folder(mapname, 0));
var map = new Map(new Folder(mapname));
// upgrade maps that have no player definitions. editor doesnt care,
// but this breaks the game pretty badly.
@@ -94,7 +87,7 @@ namespace OpenRA.Editor
void PrepareMapResources(Manifest manifest, Map map)
{
Rules.LoadRules(manifest, map);
tileset = Rules.TileSets[map.Tileset];
tileset = Rules.TileSets[map.Theater];
tileset.LoadTiles();
var palette = new Palette(FileSystem.Open(tileset.Palette), true);
@@ -204,7 +197,6 @@ namespace OpenRA.Editor
p.Visible = true;
p.ResumeLayout();
}
pmMiniMap.Image = Minimap.AddStaticResources(surface1.Map, Minimap.TerrainBitmap(surface1.Map, true));
}
@@ -214,18 +206,16 @@ namespace OpenRA.Editor
{
rd.width.Value = surface1.Map.MapSize.X;
rd.height.Value = surface1.Map.MapSize.Y;
rd.cordonLeft.Value = surface1.Map.Bounds.Left;
rd.cordonTop.Value = surface1.Map.Bounds.Top;
rd.cordonRight.Value = surface1.Map.Bounds.Right;
rd.cordonBottom.Value = surface1.Map.Bounds.Bottom;
rd.cordonLeft.Value = surface1.Map.TopLeft.X;
rd.cordonTop.Value = surface1.Map.TopLeft.Y;
rd.cordonRight.Value = surface1.Map.BottomRight.X;
rd.cordonBottom.Value = surface1.Map.BottomRight.Y;
if (DialogResult.OK != rd.ShowDialog())
return;
surface1.Map.ResizeCordon((int)rd.cordonLeft.Value,
(int)rd.cordonTop.Value,
(int)rd.cordonRight.Value,
(int)rd.cordonBottom.Value);
surface1.Map.TopLeft = new int2((int)rd.cordonLeft.Value, (int)rd.cordonTop.Value);
surface1.Map.BottomRight = new int2((int)rd.cordonRight.Value, (int)rd.cordonBottom.Value);
if ((int)rd.width.Value != surface1.Map.MapSize.X || (int)rd.height.Value != surface1.Map.MapSize.Y)
{
@@ -244,6 +234,7 @@ namespace OpenRA.Editor
else
{
surface1.Map.PlayerCount = surface1.Map.Waypoints.Count;
surface1.Map.Package = new Folder(loadedMapName);
surface1.Map.Save(loadedMapName);
dirty = false;
}
@@ -316,8 +307,9 @@ namespace OpenRA.Editor
var map = new Map(nmd.theater.SelectedItem as string);
map.Resize((int)nmd.width.Value, (int)nmd.height.Value);
map.ResizeCordon((int)nmd.cordonLeft.Value, (int)nmd.cordonTop.Value,
(int)nmd.cordonRight.Value, (int)nmd.cordonBottom.Value);
map.TopLeft = new int2((int)nmd.cordonLeft.Value, (int)nmd.cordonTop.Value);
map.BottomRight = new int2((int)nmd.cordonRight.Value, (int)nmd.cordonBottom.Value);
map.Players.Add("Neutral", new PlayerReference("Neutral", Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race, true, true));
NewMap(map);
}
@@ -366,6 +358,7 @@ namespace OpenRA.Editor
Directory.CreateDirectory(savePath);
var map = LegacyMapImporter.Import(ofd.FileName);
map.Package = new Folder(savePath);
map.Players.Add("Neutral", new PlayerReference("Neutral",
Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race, true, true));
@@ -397,6 +390,11 @@ namespace OpenRA.Editor
pb.Show();
}
private void OnSurfaceClicked(object sender, EventArgs e)
{
pmMiniMap.Image = Minimap.AddStaticResources(surface1.Map, Minimap.TerrainBitmap(surface1.Map, true));
}
private void mnuMinimapToPNG_Click(object sender, EventArgs e)
{
try

6
OpenRA.Editor/Form1.resx Executable file → Normal file
View File

@@ -308,12 +308,12 @@
<metadata name="tt.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>307, 17</value>
</metadata>
<metadata name="saveFileDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>76, 17</value>
</metadata>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>313, 17</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>45</value>
</metadata>

View File

@@ -256,7 +256,7 @@
this.lblTheater.Name = "lblTheater";
this.lblTheater.Size = new System.Drawing.Size(47, 13);
this.lblTheater.TabIndex = 11;
this.lblTheater.Text = "Tileset:";
this.lblTheater.Text = "Theater:";
//
// txtAuthor
//

View File

@@ -39,10 +39,10 @@ namespace OpenRA.Editor
if (MapList.SelectedItems.Count == 1)
{
txtNew.Text = MapList.SelectedItems[0].Text;
var map = new Map(new Folder(Path.Combine(MapFolderPath, MapList.SelectedItems[0].Text), 0));
var map = new Map(new Folder(Path.Combine(MapFolderPath, MapList.SelectedItems[0].Text)));
txtTitle.Text = map.Title;
txtAuthor.Text = map.Author;
txtTheater.Text = map.Tileset;
txtTheater.Text = map.Theater;
txtDesc.Text = map.Description;
pbMinimap.Image = null;
try

View File

@@ -221,7 +221,7 @@
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(44, 13);
this.label4.TabIndex = 14;
this.label4.Text = "Tileset";
this.label4.Text = "Theater";
//
// theater
//

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -13,6 +13,8 @@
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ApplicationIcon>OpenRA.Editor.Icon.ico</ApplicationIcon>
<StartupObject>
</StartupObject>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>

View File

@@ -8,7 +8,6 @@
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using OpenRA.FileFormats;
@@ -18,34 +17,19 @@ namespace OpenRA.Editor
{
static class RenderUtils
{
public static ColorPalette MakeSystemPalette(Palette p)
{
ColorPalette pal;
using (var b = new Bitmap(1, 1, PixelFormat.Format8bppIndexed))
pal = b.Palette;
for (var i = 0; i < 256; i++)
pal.Entries[i] = p.GetColor(i);
return pal;
}
public static Bitmap RenderTemplate(TileSet ts, ushort n, Palette p)
{
var template = ts.Templates[n];
var tile = ts.Tiles[n];
var bitmap = new Bitmap(ts.TileSize * template.Size.X, ts.TileSize * template.Size.Y,
PixelFormat.Format8bppIndexed);
bitmap.Palette = MakeSystemPalette(p);
var bitmap = new Bitmap(ts.TileSize * template.Size.X, ts.TileSize * template.Size.Y);
var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
unsafe
{
byte* q = (byte*)data.Scan0.ToPointer();
var stride = data.Stride;
int* q = (int*)data.Scan0.ToPointer();
var stride = data.Stride >> 2;
for (var u = 0; u < template.Size.X; u++)
for (var v = 0; v < template.Size.Y; v++)
@@ -54,13 +38,13 @@ namespace OpenRA.Editor
var rawImage = tile.TileBitmapBytes[u + v * template.Size.X];
for (var i = 0; i < ts.TileSize; i++)
for (var j = 0; j < ts.TileSize; j++)
q[(v * ts.TileSize + j) * stride + u * ts.TileSize + i] = rawImage[i + ts.TileSize * j];
q[(v * ts.TileSize + j) * stride + u * ts.TileSize + i] = p.GetColor(rawImage[i + ts.TileSize * j]).ToArgb();
}
else
{
for (var i = 0; i < ts.TileSize; i++)
for (var j = 0; j < ts.TileSize; j++)
q[(v * ts.TileSize + j) * stride + u * ts.TileSize + i] = 0;
q[(v * ts.TileSize + j) * stride + u * ts.TileSize + i] = Color.Transparent.ToArgb();
}
}
@@ -72,21 +56,18 @@ namespace OpenRA.Editor
{
var frame = shp[0];
var bitmap = new Bitmap(shp.Width, shp.Height, PixelFormat.Format8bppIndexed);
bitmap.Palette = MakeSystemPalette(p);
var bitmap = new Bitmap(shp.Width, shp.Height);
var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
unsafe
{
byte* q = (byte*)data.Scan0.ToPointer();
var stride2 = data.Stride;
int* q = (int*)data.Scan0.ToPointer();
var stride2 = data.Stride >> 2;
for (var i = 0; i < shp.Width; i++)
for (var j = 0; j < shp.Height; j++)
q[j * stride2 + i] = frame.Image[i + shp.Width * j];
q[j * stride2 + i] = p.GetColor(frame.Image[i + shp.Width * j]).ToArgb();
}
bitmap.UnlockBits(data);
@@ -97,9 +78,9 @@ namespace OpenRA.Editor
{
var ri = info.Traits.Get<RenderSimpleInfo>();
string image = null;
if (ri.OverrideTileset != null)
for (int i = 0; i < ri.OverrideTileset.Length; i++)
if (ri.OverrideTileset[i] == tileset.Id)
if (ri.OverrideTheater != null)
for (int i = 0; i < ri.OverrideTheater.Length; i++)
if (ri.OverrideTheater[i] == tileset.Id)
image = ri.OverrideImage[i];
image = image ?? ri.Image ?? info.Name;
@@ -121,12 +102,7 @@ namespace OpenRA.Editor
}
catch { }
return new ActorTemplate
{
Bitmap = bitmap,
Info = info,
Appearance = info.Traits.GetOrDefault<EditorAppearanceInfo>()
};
return new ActorTemplate { Bitmap = bitmap, Info = info, Centered = !info.Traits.Contains<BuildingInfo>() };
}
}
@@ -138,19 +114,18 @@ namespace OpenRA.Editor
var shp = new ShpReader(s);
var frame = shp[shp.ImageCount - 1];
var bitmap = new Bitmap(shp.Width, shp.Height, PixelFormat.Format8bppIndexed);
bitmap.Palette = MakeSystemPalette(p);
var bitmap = new Bitmap(shp.Width, shp.Height);
var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
unsafe
{
byte* q = (byte*)data.Scan0.ToPointer();
var stride = data.Stride;
int* q = (int*)data.Scan0.ToPointer();
var stride = data.Stride >> 2;
for (var i = 0; i < shp.Width; i++)
for (var j = 0; j < shp.Height; j++)
q[j * stride + i] = frame.Image[i + shp.Width * j];
q[j * stride + i] = p.GetColor(frame.Image[i + shp.Width * j]).ToArgb();
}
bitmap.UnlockBits(data);

View File

@@ -15,7 +15,6 @@ using System.Drawing.Imaging;
using System.Linq;
using System.Windows.Forms;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Editor
{
@@ -35,7 +34,6 @@ namespace OpenRA.Editor
public bool IsPanning;
public event Action AfterChange = () => { };
public event Action<string> MousePositionChanged = _ => { };
Dictionary<string, ActorTemplate> ActorTemplates = new Dictionary<string, ActorTemplate>();
Dictionary<int, ResourceTemplate> ResourceTemplates = new Dictionary<int, ResourceTemplate>();
@@ -46,7 +44,6 @@ namespace OpenRA.Editor
TileSet = ts;
Palette = p;
Brush = null;
PlayerPalettes = null;
Chunks.Clear();
}
@@ -90,8 +87,6 @@ namespace OpenRA.Editor
{
base.OnMouseWheel(e);
if (Map == null) return;
Zoom *= e.Delta > 0 ? 4.0f / 3.0f : .75f;
Invalidate();
@@ -119,11 +114,8 @@ namespace OpenRA.Editor
{
base.OnMouseMove(e);
if (Map == null) return;
var oldMousePos = MousePos;
MousePos = new int2(e.Location);
MousePositionChanged(GetBrushLocation().ToString());
if (e.Button == MouseButtons.Middle || (e.Button != MouseButtons.None && IsPanning))
Scroll(oldMousePos - MousePos);
@@ -143,16 +135,6 @@ namespace OpenRA.Editor
{
var queue = new Queue<int2>();
var replace = Map.MapTiles[pos.X, pos.Y];
var touched = new bool[Map.MapSize.X, Map.MapSize.Y];
Action<int, int> MaybeEnqueue = (x, y) =>
{
if (Map.IsInMap(x, y) && !touched[x, y])
{
queue.Enqueue(new int2(x, y));
touched[x, y] = true;
}
};
queue.Enqueue(pos);
while (queue.Count > 0)
@@ -167,10 +149,10 @@ namespace OpenRA.Editor
for (var x = a.X; x <= b.X; x++)
{
Map.MapTiles[x, p.Y] = new TileReference<ushort, byte> { type = Brush.N, image = (byte)0, index = (byte)0 };
if (Map.MapTiles[x, p.Y - 1].Equals(replace))
MaybeEnqueue(x, p.Y - 1);
if (Map.MapTiles[x, p.Y + 1].Equals(replace))
MaybeEnqueue(x, p.Y + 1);
if (Map.MapTiles[x, p.Y - 1].Equals(replace) && Map.IsInMap(x, p.Y - 1))
queue.Enqueue(new int2(x, p.Y - 1));
if (Map.MapTiles[x, p.Y + 1].Equals(replace) && Map.IsInMap(x, p.Y + 1))
queue.Enqueue(new int2(x, p.Y + 1));
}
}
@@ -185,7 +167,7 @@ namespace OpenRA.Editor
{
for (; ; )
{
var q = p + d;
var q = p+d;
if (!Map.IsInMap(q)) return p;
if (!Map.MapTiles[q.X, q.Y].Equals(replace)) return p;
p = q;
@@ -217,7 +199,7 @@ namespace OpenRA.Editor
{
type = Brush.N,
index = template.PickAny ? byte.MaxValue : (byte)z,
image = template.PickAny ? (byte)((u + pos.X) % 4 + ((v + pos.Y) % 4) * 4) : (byte)z,
image = template.PickAny ? (byte)((u + pos.X) % 4 + ((v + pos.Y) % 4)*4) : (byte)z,
};
var ch = new int2((pos.X + u) / ChunkSize, (pos.Y + v) / ChunkSize);
@@ -350,8 +332,6 @@ namespace OpenRA.Editor
{
base.OnMouseDown(e);
if (Map == null) return;
if (!IsPanning)
{
if (e.Button == MouseButtons.Right) Erase();
@@ -421,25 +401,19 @@ namespace OpenRA.Editor
return new int2(vX / TileSet.TileSize, vY / TileSet.TileSize);
}
void DrawActor(System.Drawing.Graphics g, int2 p, ActorTemplate t, ColorPalette cp)
void DrawActor(System.Drawing.Graphics g, int2 p, ActorTemplate t)
{
var centered = t.Appearance == null || !t.Appearance.RelativeToTopLeft;
float OffsetX = centered ? t.Bitmap.Width / 2 - TileSet.TileSize / 2 : 0;
float OffsetX = t.Centered ? t.Bitmap.Width / 2 - TileSet.TileSize/2 : 0;
float DrawX = TileSet.TileSize * p.X * Zoom + Offset.X - OffsetX;
float OffsetY = centered ? t.Bitmap.Height / 2 - TileSet.TileSize / 2 : 0;
float OffsetY = t.Centered ? t.Bitmap.Height / 2 - TileSet.TileSize/2 : 0;
float DrawY = TileSet.TileSize * p.Y * Zoom + Offset.Y - OffsetY;
float width = t.Bitmap.Width * Zoom;
float height = t.Bitmap.Height * Zoom;
RectangleF sourceRect = new RectangleF(0, 0, t.Bitmap.Width, t.Bitmap.Height);
RectangleF destRect = new RectangleF(DrawX, DrawY, width, height);
var restorePalette = t.Bitmap.Palette;
if (cp != null) t.Bitmap.Palette = cp;
g.DrawImage(t.Bitmap, destRect, sourceRect, GraphicsUnit.Pixel);
if (cp != null) t.Bitmap.Palette = restorePalette;
}
void DrawImage(System.Drawing.Graphics g, Bitmap bmp, int2 location)
@@ -459,12 +433,10 @@ namespace OpenRA.Editor
void DrawActorBorder(System.Drawing.Graphics g, int2 p, ActorTemplate t)
{
var centered = t.Appearance == null || !t.Appearance.RelativeToTopLeft;
float OffsetX = centered ? t.Bitmap.Width / 2 - TileSet.TileSize / 2 : 0;
float OffsetX = t.Centered ? t.Bitmap.Width / 2 - TileSet.TileSize / 2 : 0;
float DrawX = TileSet.TileSize * p.X * Zoom + Offset.X - OffsetX;
float OffsetY = centered ? t.Bitmap.Height / 2 - TileSet.TileSize / 2 : 0;
float OffsetY = t.Centered ? t.Bitmap.Height / 2 - TileSet.TileSize / 2 : 0;
float DrawY = TileSet.TileSize * p.Y * Zoom + Offset.Y - OffsetY;
g.DrawRectangle(CordonPen,
@@ -472,42 +444,20 @@ namespace OpenRA.Editor
t.Bitmap.Width * Zoom, t.Bitmap.Height * Zoom);
}
ColorPalette GetPaletteForPlayer(string name)
{
var pr = Map.Players[name];
var pcpi = Rules.Info["player"].Traits.Get<PlayerColorPaletteInfo>();
var remap = new PlayerColorRemap(pr.Color, pr.Color2, pcpi.PaletteFormat);
return RenderUtils.MakeSystemPalette(new Palette(Palette, remap));
}
Cache<string, ColorPalette> PlayerPalettes;
ColorPalette GetPaletteForActor(ActorReference ar)
{
if (PlayerPalettes == null)
PlayerPalettes = new Cache<string, ColorPalette>(GetPaletteForPlayer);
var ownerInit = ar.InitDict.GetOrDefault<OwnerInit>();
if (ownerInit == null)
return null;
return PlayerPalettes[ownerInit.PlayerName];
}
protected override void OnPaint(PaintEventArgs e)
{
if (Map == null) return;
if (TileSet == null) return;
for (var u = 0; u < Map.MapSize.X; u += ChunkSize)
for( var u = 0; u < Map.MapSize.X; u += ChunkSize )
for (var v = 0; v < Map.MapSize.Y; v += ChunkSize)
{
var x = new int2(u / ChunkSize, v / ChunkSize);
var x = new int2(u/ChunkSize,v/ChunkSize);
if (!Chunks.ContainsKey(x)) Chunks[x] = RenderChunk(u / ChunkSize, v / ChunkSize);
Bitmap bmp = Chunks[x];
float DrawX = TileSet.TileSize * 1f * (float)ChunkSize * (float)x.X * Zoom + Offset.X;
float DrawX = TileSet.TileSize* 1f * (float)ChunkSize * (float)x.X * Zoom + Offset.X;
float DrawY = TileSet.TileSize * 1f * (float)ChunkSize * (float)x.Y * Zoom + Offset.Y;
RectangleF sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
RectangleF destRect = new RectangleF(DrawX, DrawY, bmp.Width * Zoom, bmp.Height * Zoom);
@@ -515,14 +465,13 @@ namespace OpenRA.Editor
}
e.Graphics.DrawRectangle(CordonPen,
Map.Bounds.Left * TileSet.TileSize * Zoom + Offset.X,
Map.Bounds.Top * TileSet.TileSize * Zoom + Offset.Y,
Map.Bounds.Width * TileSet.TileSize * Zoom,
Map.Bounds.Height * TileSet.TileSize * Zoom);
Map.XOffset * TileSet.TileSize * Zoom + Offset.X,
Map.YOffset * TileSet.TileSize * Zoom + Offset.Y,
Map.Width * TileSet.TileSize * Zoom,
Map.Height * TileSet.TileSize * Zoom);
foreach (var ar in Map.Actors)
DrawActor(e.Graphics, ar.Value.Location(), ActorTemplates[ar.Value.Type],
GetPaletteForActor(ar.Value));
DrawActor(e.Graphics, ar.Value.Location(), ActorTemplates[ar.Value.Type]);
foreach (var wp in Map.Waypoints)
e.Graphics.DrawRectangle(Pens.LimeGreen,
@@ -538,8 +487,7 @@ namespace OpenRA.Editor
Brush.Bitmap.Height * Zoom);
if (Actor != null)
DrawActor(e.Graphics, GetBrushLocation(), Actor, null); /* todo: include the player
* in the brush so we can color new buildings too */
DrawActor(e.Graphics, GetBrushLocation(), Actor);
if (Resource != null)
DrawImage(e.Graphics, Resource.Bitmap, GetBrushLocation());

View File

@@ -0,0 +1,45 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Packaging;
using System.Linq;
namespace OpenRA.FileFormats
{
public class CompressedPackage : IFolder
{
readonly uint[] hashes;
readonly Stream s;
readonly ZipPackage pkg;
public CompressedPackage(string filename)
{
s = FileSystem.Open(filename);
pkg = (ZipPackage)ZipPackage.Open(s, FileMode.Open);
hashes = pkg.GetParts()
.Select(p => PackageEntry.HashFilename(p.Uri.LocalPath)).ToArray();
}
public Stream GetContent(string filename)
{
return pkg.GetPart(new Uri(filename)).GetStream(FileMode.Open);
}
public IEnumerable<uint> AllFileHashes() { return hashes; }
public bool Exists(string filename)
{
return hashes.Contains(PackageEntry.HashFilename(filename));
}
}
}

View File

@@ -105,14 +105,6 @@ namespace OpenRA.FileFormats
return InvalidValueAction(x,fieldType, field);
}
else if (fieldType == typeof(decimal))
{
decimal res;
if (decimal.TryParse(x.Replace("%",""), System.Globalization.NumberStyles.Any, NumberFormatInfo.InvariantInfo, out res))
return res * (x.Contains( '%' ) ? 0.01m : 1m);
return InvalidValueAction(x,fieldType, field);
}
else if (fieldType == typeof(string))
return x;

View File

@@ -1,274 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*
* This file is based on the blast routines (version 1.1 by Mark Adler)
* included in zlib/contrib
*/
#endregion
using System;
using System.IO;
namespace OpenRA.FileFormats
{
public static class Blast
{
public static readonly int MAXBITS = 13; // maximum code length
public static readonly int MAXWIN = 4096; // maximum window size
static byte[] litlen = new byte[] {
11, 124, 8, 7, 28, 7, 188, 13, 76, 4,
10, 8, 12, 10, 12, 10, 8, 23, 8, 9,
7, 6, 7, 8, 7, 6, 55, 8, 23, 24,
12, 11, 7, 9, 11, 12, 6, 7, 22, 5,
7, 24, 6, 11, 9, 6, 7, 22, 7, 11,
38, 7, 9, 8, 25, 11, 8, 11, 9, 12,
8, 12, 5, 38, 5, 38, 5, 11, 7, 5,
6, 21, 6, 10, 53, 8, 7, 24, 10, 27,
44, 253, 253, 253, 252, 252, 252, 13, 12, 45,
12, 45, 12, 61, 12, 45, 44, 173
};
// bit lengths of length codes 0..15
static byte[] lenlen = new byte[] { 2, 35, 36, 53, 38, 23 };
// bit lengths of distance codes 0..63
static byte[] distlen = new byte[] { 2, 20, 53, 230, 247, 151, 248 };
// base for length codes
static short[] lengthbase = new short[] {
3, 2, 4, 5, 6, 7, 8, 9, 10, 12,
16, 24, 40, 72, 136, 264
};
// extra bits for length codes
static byte[] extra = new byte[] {
0, 0, 0, 0, 0, 0, 0, 0, 1, 2,
3, 4, 5, 6, 7, 8
};
static Huffman litcode = new Huffman(litlen, litlen.Length, 256);
static Huffman lencode = new Huffman(lenlen, lenlen.Length, 16);
static Huffman distcode = new Huffman(distlen, distlen.Length, 64);
// Decode PKWare Compression Library stream.
public static byte[] Decompress(byte[] src)
{
BitReader br = new BitReader(src);
// Are literals coded?
int coded = br.ReadBits(8);
if (coded < 0 || coded > 1)
throw new NotImplementedException("Invalid datastream");
bool EncodedLiterals = (coded == 1);
// log2(dictionary size) - 6
int dict = br.ReadBits(8);
if (dict < 4 || dict > 6)
throw new InvalidDataException("Invalid dictionary size");
// output state
ushort next = 0; // index of next write location in out[]
bool first = true; // true to check distances (for first 4K)
byte[] outBuffer = new byte[MAXWIN]; // output buffer and sliding window
var ms = new MemoryStream();
// decode literals and length/distance pairs
do
{
// length/distance pair
if (br.ReadBits(1) == 1)
{
// Length
int symbol = Decode(lencode, br);
int len = lengthbase[symbol] + br.ReadBits(extra[symbol]);
if (len == 519) // Magic number for "done"
{
for (int i = 0; i < next; i++)
ms.WriteByte(outBuffer[i]);
break;
}
// Distance
symbol = len == 2 ? 2 : dict;
int dist = Decode(distcode, br) << symbol;
dist += br.ReadBits(symbol);
dist++;
if (first && dist > next)
throw new InvalidDataException("Attempt to jump before data");
// copy length bytes from distance bytes back
do
{
int dest = next;
int source = dest - dist;
int copy = MAXWIN;
if (next < dist)
{
source += copy;
copy = dist;
}
copy -= next;
if (copy > len)
copy = len;
len -= copy;
next += (ushort)copy;
Array.Copy(outBuffer, source, outBuffer, dest, copy);
// Flush window to outstream
if (next == MAXWIN)
{
for (int i = 0; i < next; i++)
ms.WriteByte(outBuffer[i]);
next = 0;
first = false;
}
} while (len != 0);
}
else // literal value
{
int symbol = EncodedLiterals ? Decode(litcode, br) : br.ReadBits(8);
outBuffer[next++] = (byte)symbol;
if (next == MAXWIN)
{
for (int i = 0; i < next; i++)
ms.WriteByte(outBuffer[i]);
next = 0;
first = false;
}
}
} while (true);
return ms.ToArray();
}
// Decode a code using huffman table h.
private static int Decode(Huffman h, BitReader br)
{
int code = 0; // len bits being decoded
int first = 0; // first code of length len
int index = 0; // index of first code of length len in symbol table
short next = 1;
while (true)
{
code |= br.ReadBits(1) ^ 1; // invert code
int count = h.Count[next++];
if (code < first + count)
return h.Symbol[index + (code - first)];
index += count;
first += count;
first <<= 1;
code <<= 1;
}
}
}
class BitReader
{
readonly byte[] src;
int offset = 0;
int bitBuffer = 0;
int bitCount = 0;
public BitReader(byte[] src)
{
this.src = src;
}
public int ReadBits(int count)
{
int ret = 0;
int filled = 0;
while (filled < count)
{
if (bitCount == 0)
{
bitBuffer = src[offset++];
bitCount = 8;
}
ret |= (bitBuffer & 1) << filled;
bitBuffer >>= 1;
bitCount--;
filled++;
}
return ret;
}
}
/*
* Given a list of repeated code lengths rep[0..n-1], where each byte is a
* count (high four bits + 1) and a code length (low four bits), generate the
* list of code lengths. This compaction reduces the size of the object code.
* Then given the list of code lengths length[0..n-1] representing a canonical
* Huffman code for n symbols, construct the tables required to decode those
* codes. Those tables are the number of codes of each length, and the symbols
* sorted by length, retaining their original order within each length.
*/
class Huffman
{
public short[] Count; // number of symbols of each length
public short[] Symbol; // canonically ordered symbols
public Huffman(byte[] rep, int n, short SymbolCount)
{
short[] length = new short[256]; // code lengths
int s = 0; // current symbol
// convert compact repeat counts into symbol bit length list
foreach (byte code in rep)
{
int num = (code >> 4) + 1; // Number of codes (top four bits plus 1)
byte len = (byte)(code & 15); // Code length (low four bits)
do
{
length[s++] = len;
} while (--num > 0);
}
n = s;
// count number of codes of each length
Count = new short[Blast.MAXBITS + 1];
for (int i = 0; i < n; i++)
Count[length[i]]++;
// no codes!
if (Count[0] == n)
return;
// check for an over-subscribed or incomplete set of lengths
int left = 1; // one possible code of zero length
for (int len = 1; len <= Blast.MAXBITS; len++)
{
left <<= 1;
// one more bit, double codes left
left -= Count[len];
// deduct count from possible codes
if (left < 0)
throw new InvalidDataException ("over subscribed code set");
}
// generate offsets into symbol table for each length for sorting
short[] offs = new short[Blast.MAXBITS + 1];
for (int len = 1; len < Blast.MAXBITS; len++)
offs[len + 1] = (short)(offs[len] + Count[len]);
// put symbols in table sorted by length, by symbol order within each length
Symbol = new short[SymbolCount];
for (short i = 0; i < n; i++)
if (length[i] != 0)
Symbol[offs[length[i]]++] = i;
}
}
}

View File

@@ -12,7 +12,6 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Linq;
namespace OpenRA.FileFormats
{
@@ -34,22 +33,19 @@ namespace OpenRA.FileFormats
}
}
static int order = 0;
static IFolder OpenPackage(string filename)
{
if (filename.EndsWith(".mix", StringComparison.InvariantCultureIgnoreCase))
return new MixFile(filename, order++);
else if (filename.EndsWith(".zip", StringComparison.InvariantCultureIgnoreCase))
return new ZipFile(filename, order++);
else if (filename.EndsWith(".Z", StringComparison.InvariantCultureIgnoreCase))
return new InstallShieldPackage(filename, order++);
if (filename.EndsWith(".mix"))
return new Package(filename);
else if (filename.EndsWith(".zip"))
return new CompressedPackage(filename);
else
return new Folder(filename, order++);
return new Folder(filename);
}
public static void Mount(string name)
{
name = name.ToLowerInvariant();
var optional = name.StartsWith("~");
if (optional) name = name.Substring(1);
@@ -68,16 +64,6 @@ namespace OpenRA.FileFormats
allFiles = new Cache<uint, List<IFolder>>( _ => new List<IFolder>() );
}
public static bool Unmount(IFolder mount)
{
return (mountedFolders.RemoveAll(f => f == mount) > 0);
}
public static void Mount(IFolder mount)
{
if (!mountedFolders.Contains(mount)) mountedFolders.Add(mount);
}
public static void LoadFromManifest( Manifest manifest )
{
UnmountAll();
@@ -87,14 +73,9 @@ namespace OpenRA.FileFormats
static Stream GetFromCache( Cache<uint, List<IFolder>> index, string filename )
{
var folder = index[PackageEntry.HashFilename(filename)]
.Where(x => x.Exists(filename))
.OrderBy(x => x.Priority)
.FirstOrDefault();
if (folder != null)
return folder.GetContent(filename);
foreach( var folder in index[ PackageEntry.HashFilename( filename ) ] )
if (folder.Exists(filename))
return folder.GetContent(filename);
return null;
}
@@ -107,13 +88,11 @@ namespace OpenRA.FileFormats
return ret;
}
var folder = mountedFolders
.Where(x => x.Exists(filename))
.OrderByDescending(x => x.Priority)
.FirstOrDefault();
if (folder != null)
return folder.GetContent(filename);
foreach( IFolder folder in mountedFolders )
{
if (folder.Exists(filename))
return folder.GetContent(filename);
}
throw new FileNotFoundException( string.Format( "File not found: {0}", filename ), filename );
}

View File

@@ -1,121 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenRA.FileFormats
{
public class InstallShieldPackage : IFolder
{
readonly Dictionary<uint, PackageEntry> index = new Dictionary<uint, PackageEntry>();
readonly Stream s;
readonly long dataStart = 255;
int priority;
public InstallShieldPackage(string filename, int priority)
{
this.priority = priority;
s = FileSystem.Open(filename);
// Parse package header
BinaryReader reader = new BinaryReader(s);
uint signature = reader.ReadUInt32();
if (signature != 0x8C655D13)
throw new InvalidDataException("Not an Installshield package");
reader.ReadBytes(8);
/*var FileCount = */reader.ReadUInt16();
reader.ReadBytes(4);
/*var ArchiveSize = */reader.ReadUInt32();
reader.ReadBytes(19);
var TOCAddress = reader.ReadInt32();
reader.ReadBytes(4);
var DirCount = reader.ReadUInt16();
// Parse the directory list
s.Seek(TOCAddress, SeekOrigin.Begin);
BinaryReader TOCreader = new BinaryReader(s);
for (var i = 0; i < DirCount; i++)
ParseDirectory(TOCreader);
}
void ParseDirectory(BinaryReader reader)
{
// Parse directory header
var FileCount = reader.ReadUInt16();
var ChunkSize = reader.ReadUInt16();
var NameLength = reader.ReadUInt16();
reader.ReadChars(NameLength); //var DirName = new String(reader.ReadChars(NameLength));
// Skip to the end of the chunk
reader.ReadBytes(ChunkSize - NameLength - 6);
// Parse files
for (var i = 0; i < FileCount; i++)
ParseFile(reader);
}
uint AccumulatedData = 0;
void ParseFile(BinaryReader reader)
{
reader.ReadBytes(7);
var CompressedSize = reader.ReadUInt32();
reader.ReadBytes(12);
var ChunkSize = reader.ReadUInt16();
reader.ReadBytes(4);
var NameLength = reader.ReadByte();
var FileName = new String(reader.ReadChars(NameLength));
var hash = PackageEntry.HashFilename(FileName);
index.Add(hash, new PackageEntry(hash,AccumulatedData, CompressedSize));
AccumulatedData += CompressedSize;
// Skip to the end of the chunk
reader.ReadBytes(ChunkSize - NameLength - 30);
}
public Stream GetContent(uint hash)
{
PackageEntry e;
if (!index.TryGetValue(hash, out e))
return null;
s.Seek( dataStart + e.Offset, SeekOrigin.Begin );
byte[] data = new byte[ e.Length ];
s.Read( data, 0, (int)e.Length );
return new MemoryStream(Blast.Decompress(data));
}
public Stream GetContent(string filename)
{
return GetContent(PackageEntry.HashFilename(filename));
}
public IEnumerable<uint> AllFileHashes()
{
return index.Keys;
}
public bool Exists(string filename)
{
return index.ContainsKey(PackageEntry.HashFilename(filename));
}
public int Priority
{
get { return 2000 + priority; }
}
}
}

View File

@@ -1,52 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using ICSharpCode.SharpZipLib.Zip;
using SZipFile = ICSharpCode.SharpZipLib.Zip.ZipFile;
using System.Linq;
namespace OpenRA.FileFormats
{
public class ZipFile : IFolder
{
readonly SZipFile pkg;
int priority;
public ZipFile(string filename, int priority)
{
this.priority = priority;
pkg = new SZipFile(File.OpenRead(filename));
}
public Stream GetContent(string filename)
{
return pkg.GetInputStream(pkg.GetEntry(filename));
}
public IEnumerable<uint> AllFileHashes()
{
foreach(ZipEntry entry in pkg)
yield return PackageEntry.HashFilename(entry.Name);
}
public bool Exists(string filename)
{
return pkg.GetEntry(filename) != null;
}
public int Priority
{
get { return 500 + priority; }
}
}
}

View File

@@ -17,9 +17,7 @@ namespace OpenRA.FileFormats
{
readonly string path;
int priority;
public Folder(string path, int priority) { this.path = path; this.priority = priority; }
public Folder(string path) { this.path = path; }
public Stream GetContent(string filename)
{
@@ -30,18 +28,12 @@ namespace OpenRA.FileFormats
public IEnumerable<uint> AllFileHashes()
{
foreach( var filename in Directory.GetFiles( path, "*", SearchOption.TopDirectoryOnly ) )
yield return PackageEntry.HashFilename( Path.GetFileName(filename) );
yield return PackageEntry.HashFilename( filename );
}
public bool Exists(string filename)
{
return File.Exists(Path.Combine(path,filename));
}
public int Priority
{
get { return priority; }
}
}
}

View File

@@ -33,12 +33,14 @@ namespace OpenRA.FileFormats.Graphics
IIndexBuffer CreateIndexBuffer( int length );
ITexture CreateTexture( Bitmap bitmap );
ITexture CreateTexture();
IShader CreateShader( string name );
IShader CreateShader( Stream stream );
Size WindowSize { get; }
void Begin();
void End();
void Clear( Color color );
void Present( IInputHandler inputHandler );
void Present();
void DrawIndexedPrimitives( PrimitiveType type, Range<int> vertexRange, Range<int> indexRange );
void DrawIndexedPrimitives( PrimitiveType type, int vertexPool, int numPrimitives );

View File

@@ -18,15 +18,15 @@ namespace OpenRA.FileFormats
public class Manifest
{
public readonly string[]
Mods, Folders, Packages, Rules, ServerTraits,
Folders, Packages, Rules,
Sequences, Cursors, Chrome, Assemblies, ChromeLayout,
Weapons, Voices, Music, Movies, TileSets;
public readonly string ShellmapUid, LoadScreen;
public readonly int TileSize = 24;
public Manifest(string[] mods)
{
Mods = mods;
var yaml = mods
.Select(m => MiniYaml.FromFile("mods/" + m + "/mod.yaml"))
.Aggregate(MiniYaml.Merge);
@@ -35,7 +35,6 @@ namespace OpenRA.FileFormats
Folders = YamlList(yaml, "Folders");
Packages = YamlList(yaml, "Packages");
Rules = YamlList(yaml, "Rules");
ServerTraits = YamlList(yaml, "ServerTraits");
Sequences = YamlList(yaml, "Sequences");
Cursors = YamlList(yaml, "Cursors");
Chrome = YamlList(yaml, "Chrome");

View File

@@ -17,14 +17,13 @@ namespace OpenRA.FileFormats
{
public class MapStub
{
public IFolder Container { get; protected set; }
public readonly IFolder Package;
// Yaml map data
public string Uid { get; protected set; }
public readonly string Uid;
[FieldLoader.Load] public bool Selectable;
[FieldLoader.Load] public string Title;
[FieldLoader.Load] public string Type = "Conquest";
[FieldLoader.Load] public string Description;
[FieldLoader.Load] public string Author;
[FieldLoader.Load] public int PlayerCount;
@@ -36,17 +35,16 @@ namespace OpenRA.FileFormats
[FieldLoader.Load] public int2 TopLeft;
[FieldLoader.Load] public int2 BottomRight;
public Rectangle Bounds;
public MapStub() {} // Hack for the editor - not used for anything important
public MapStub(IFolder container)
public int Width { get { return BottomRight.X - TopLeft.X; } }
public int Height { get { return BottomRight.Y - TopLeft.Y; } }
public MapStub(IFolder package)
{
Container = container;
var yaml = MiniYaml.FromStream(Container.GetContent("map.yaml"));
Package = package;
var yaml = MiniYaml.FromStream(Package.GetContent("map.yaml"));
FieldLoader.Load( this, new MiniYaml( null, yaml ) );
Bounds = Rectangle.FromLTRB(TopLeft.X, TopLeft.Y, BottomRight.X, BottomRight.Y);
Uid = Container.GetContent("map.uid").ReadAllText();
Uid = Package.GetContent("map.uid").ReadAllText();
}
static object LoadWaypoints( MiniYaml y )

View File

@@ -16,16 +16,11 @@ namespace OpenRA.FileFormats
{
public string Name;
public string Palette;
public string Race;
public bool OwnsWorld = false;
public bool NonCombatant = false;
public bool Playable = false;
public bool DefaultStartingUnits = false;
public bool AllowBots = true;
public bool LockRace = false;
public string Race;
public bool LockColor = false;
public Color Color = Color.FromArgb(238,238,238);
public Color Color2 = Color.FromArgb(44,28,24);

View File

@@ -1,39 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace OpenRA.FileFormats
{
public class Mod
{
public string Title;
public string Description;
public string Version;
public string Author;
public string[] RequiresMods;
public bool Standalone = false;
public static readonly Dictionary<string, Mod> AllMods = ValidateMods(Directory.GetDirectories("mods").Select(x => x.Substring(5)).ToArray());
public static Dictionary<string, Mod> ValidateMods(string[] mods)
{
var ret = new Dictionary<string, Mod>();
foreach (var m in mods)
{
if (!File.Exists("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"))
continue;
var yaml = new MiniYaml(null, MiniYaml.FromFile("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"));
if (!yaml.NodesDict.ContainsKey("Metadata"))
{
continue;
}
ret.Add(m, FieldLoader.Load<Mod>(yaml.NodesDict["Metadata"]));
}
return ret;
}
}
}

View File

@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</ProjectGuid>
<OutputType>Library</OutputType>
@@ -45,7 +45,6 @@
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e">
<SpecificVersion>False</SpecificVersion>
@@ -54,22 +53,20 @@
<Reference Include="WindowsBase">
<RequiredTargetFramework>3.0</RequiredTargetFramework>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, PublicKeyToken=1b03e6acf1164f73">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\thirdparty\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Evaluator.cs" />
<Compile Include="Exts.cs" />
<Compile Include="FieldLoader.cs" />
<Compile Include="FileSystem.cs" />
<Compile Include="Folder.cs" />
<Compile Include="Graphics\IGraphicsDevice.cs" />
<Compile Include="Graphics\IInputHandler.cs" />
<Compile Include="Graphics\Vertex.cs" />
<Compile Include="Manifest.cs" />
<Compile Include="MiniYaml.cs" />
<Compile Include="Mod.cs" />
<Compile Include="PackageEntry.cs" />
<Compile Include="Package.cs" />
<Compile Include="PackageWriter.cs" />
<Compile Include="Palette.cs" />
<Compile Include="PlayerColorRemap.cs" />
<Compile Include="Primitives\DisposableAction.cs" />
@@ -101,14 +98,8 @@
<Compile Include="Map\MapStub.cs" />
<Compile Include="Map\SmudgeReference.cs" />
<Compile Include="Map\PlayerReference.cs" />
<Compile Include="CompressedPackage.cs" />
<Compile Include="Graphics\VqaReader.cs" />
<Compile Include="Filesystem\MixFile.cs" />
<Compile Include="Filesystem\FileSystem.cs" />
<Compile Include="Filesystem\Folder.cs" />
<Compile Include="Filesystem\PackageWriter.cs" />
<Compile Include="Filesystem\InstallShieldPackage.cs" />
<Compile Include="FileFormats\Blast.cs" />
<Compile Include="Filesystem\ZipFile.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
@@ -118,7 +109,4 @@
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<Folder Include="Filesystem\" />
</ItemGroup>
</Project>

View File

@@ -20,20 +20,17 @@ namespace OpenRA.FileFormats
Stream GetContent(string filename);
bool Exists(string filename);
IEnumerable<uint> AllFileHashes();
int Priority { get; }
}
public class MixFile : IFolder
public class Package : IFolder
{
readonly Dictionary<uint, PackageEntry> index;
readonly bool isRmix, isEncrypted;
readonly long dataStart;
readonly Stream s;
int priority;
public MixFile(string filename, int priority)
public Package(string filename)
{
this.priority = priority;
s = FileSystem.Open(filename);
BinaryReader reader = new BinaryReader(s);
@@ -152,12 +149,6 @@ namespace OpenRA.FileFormats
{
return index.ContainsKey(PackageEntry.HashFilename(filename));
}
public int Priority
{
get { return 1000 + priority; }
}
}
[Flags]

View File

@@ -8,8 +8,11 @@
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System;
namespace OpenRA.FileFormats
{

31
OpenRA.FileFormats/PlayerColorRemap.cs Executable file → Normal file
View File

@@ -32,7 +32,7 @@ namespace OpenRA.FileFormats
.ToDictionary(u => u.First, u => u.Second);
}
public static Color ColorLerp(float t, Color c1, Color c2)
static Color ColorLerp(float t, Color c1, Color c2)
{
return Color.FromArgb(255,
(int)(t * c2.R + (1 - t) * c1.R),
@@ -46,34 +46,5 @@ namespace OpenRA.FileFormats
return remapColors.TryGetValue(index, out c)
? c : original;
}
// hk is hue in the range [0,1] instead of [0,360]
public static Color ColorFromHSL(float hk, float s, float l)
{
// Convert from HSL to RGB
var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
var p = 2 * l - q;
float[] trgb = { hk + 1 / 3.0f,
hk,
hk - 1/3.0f };
float[] rgb = { 0, 0, 0 };
for (int k = 0; k < 3; k++)
{
while (trgb[k] < 0) trgb[k] += 1.0f;
while (trgb[k] > 1) trgb[k] -= 1.0f;
}
for (int k = 0; k < 3; k++)
{
if (trgb[k] < 1 / 6.0f) { rgb[k] = (p + ((q - p) * 6 * trgb[k])); }
else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }
else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3) { rgb[k] = (p + ((q - p) * 6 * (2.0f / 3 - trgb[k]))); }
else { rgb[k] = p; }
}
return Color.FromArgb((int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255));
}
}
}

View File

@@ -62,8 +62,7 @@ namespace OpenRA
Constrain(Y, min.Y, max.Y));
}
public static float2 operator *(float a, float2 b) { return new float2(a * b.X, a * b.Y); }
public static float2 operator *(float2 b, float a) { return new float2(a * b.X, a * b.Y); }
public static float2 operator *(float a, float2 b) { return new float2(a * b.X, a * b.Y); }
public static float2 operator *( float2 a, float2 b ) { return new float2( a.X * b.X, a.Y * b.Y ); }
public static float2 operator /( float2 a, float2 b ) { return new float2( a.X / b.X, a.Y / b.Y ); }

View File

@@ -27,8 +27,6 @@ namespace OpenRA
public static int2 operator *(int2 b, int a) { return new int2(a * b.X, a * b.Y); }
public static int2 operator /(int2 a, int b) { return new int2(a.X / b, a.Y / b); }
public static int2 operator -(int2 a) { return new int2(-a.X, -a.Y); }
public static bool operator ==(int2 me, int2 other) { return (me.X == other.X && me.Y == other.Y); }
public static bool operator !=(int2 me, int2 other) { return !(me == other); }
@@ -72,11 +70,5 @@ namespace OpenRA
{
return a + ( b - a ) * mul / div;
}
public int2 Clamp(Rectangle r)
{
return new int2(Math.Min(r.Right, Math.Max(X, r.Left)),
Math.Min(r.Bottom, Math.Max(Y, r.Top)));
}
}
}

View File

@@ -31,7 +31,7 @@ namespace OpenRA
[Sync]
public Player Owner;
private IActivity currentActivity;
IActivity currentActivity;
public Group Group;
internal Actor(World world, string name, TypeDictionary initDict )
@@ -61,23 +61,40 @@ namespace OpenRA
// auto size from render
var firstSprite = TraitsImplementing<IRender>().SelectMany(x => x.Render(this)).FirstOrDefault();
if (firstSprite.Sprite == null) return float2.Zero;
return firstSprite.Sprite.size * firstSprite.Scale;
if (firstSprite.Sprite == null) return float2.Zero;
return firstSprite.Sprite.size;
});
}
public void Tick()
{
if (currentActivity == null)
foreach (var ni in TraitsImplementing<INotifyIdle>())
ni.TickIdle(this);
var wasIdle = currentActivity is Idle;
while (currentActivity != null)
{
var a = currentActivity;
var sw = new Stopwatch();
currentActivity = a.Tick(this) ?? new Idle();
var dt = sw.ElapsedTime();
if(dt > Game.Settings.Debug.LongTickThreshold)
Log.Write("perf", "[{2}] Activity: {0} ({1:0.000} ms)", a, dt * 1000, Game.LocalTick);
if (a == currentActivity) break;
currentActivity = Util.RunActivity( this, currentActivity );
if (currentActivity is Idle)
{
if (!wasIdle)
foreach (var ni in TraitsImplementing<INotifyIdle>())
ni.Idle(this);
break;
}
}
}
public bool IsIdle
{
get { return currentActivity == null; }
get { return currentActivity == null || currentActivity is Idle; }
}
OpenRA.FileFormats.Lazy<float2> Size;
@@ -91,10 +108,11 @@ namespace OpenRA
public RectangleF GetBounds(bool useAltitude)
{
var size = Size.Value;
var loc = CenterLocation - 0.5f * size;
var si = Info.Traits.GetOrDefault<SelectableInfo>();
var size = Size.Value;
var loc = CenterLocation - 0.5f * size;
if (si != null && si.Bounds != null && si.Bounds.Length > 2)
loc += new float2(si.Bounds[2], si.Bounds[3]);
@@ -107,14 +125,7 @@ namespace OpenRA
return new RectangleF(loc.X, loc.Y, size.X, size.Y);
}
public bool IsInWorld { get; internal set; }
public void QueueActivity( bool queued, IActivity nextActivity )
{
if( !queued )
CancelActivity();
QueueActivity( nextActivity );
}
public bool IsInWorld { get; internal set; }
public void QueueActivity( IActivity nextActivity )
{
@@ -130,6 +141,7 @@ namespace OpenRA
currentActivity.Cancel( this );
}
// For pathdebug, et al
public IActivity GetCurrentActivity()
{
return currentActivity;
@@ -182,24 +194,10 @@ namespace OpenRA
{
World.AddFrameEndTask( w =>
{
if (Destroyed) return;
World.Remove( this );
World.traitDict.RemoveActor( this );
Destroyed = true;
} );
}
// todo: move elsewhere.
public void ChangeOwner(Player newOwner)
{
World.AddFrameEndTask(w =>
{
// momentarily remove from world so the ownership queries don't get confused
w.Remove(this);
Owner = newOwner;
w.Add(this);
});
}
}
}

View File

@@ -20,9 +20,9 @@ namespace OpenRA
sequence = CursorProvider.GetCursorSequence(cursor);
}
public void Draw(WorldRenderer wr, int frame, float2 pos)
public void Draw(int frame, float2 pos)
{
sequence.GetSprite(frame).DrawAt(wr, pos - sequence.Hotspot, sequence.Palette);
sequence.GetSprite(frame).DrawAt(pos - sequence.Hotspot, sequence.Palette);
}
}
}

View File

@@ -0,0 +1,46 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Effects
{
public class MoveFlash : IEffect
{
Animation anim = new Animation("moveflsh");
float2 pos;
public MoveFlash( World world, int2 cell )
{
this.pos = Game.CellSize * (cell + new float2(0.5f, 0.5f));
anim.PlayThen( "idle",
() => world.AddFrameEndTask(
w => w.Remove( this ) ) );
}
public MoveFlash( World world, float2 pos )
{
this.pos = pos;
anim.PlayThen( "idle",
() => world.AddFrameEndTask(
w => w.Remove( this ) ) );
}
public void Tick( World world ) { anim.Tick(); }
public IEnumerable<Renderable> Render()
{
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, "shadow", (int)pos.Y);
}
}
}

View File

@@ -12,6 +12,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Support;
using OpenRA.Traits;
namespace OpenRA
{

424
OpenRA.Game/Game.cs Executable file → Normal file
View File

@@ -6,20 +6,18 @@
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Windows.Forms;
using System.Windows.Forms;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Network;
using OpenRA.Server;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Network;
using OpenRA.Server;
using OpenRA.Support;
using OpenRA.Widgets;
@@ -32,83 +30,121 @@ namespace OpenRA
public static int CellSize { get { return modData.Manifest.TileSize; } }
public static ModData modData;
private static WorldRenderer worldRenderer;
public static World world;
public static Viewport viewport;
public static Settings Settings;
internal static OrderManager orderManager;
static Server.Server server;
public static XRandom CosmeticRandom = new XRandom(); // not synced
public static Renderer Renderer;
public static Session LobbyInfo = new Session();
public static bool HasInputFocus = false;
public static void MoveViewport(float2 loc)
static void LoadMap(string uid)
{
var map = modData.PrepareMap(uid);
viewport = new Viewport(new float2(Renderer.Resolution), map.TopLeft, map.BottomRight, Renderer);
world = new World(modData.Manifest, map);
}
public static void MoveViewport(int2 loc)
{
viewport.Center(loc);
}
public static void JoinServer(string host, int port)
{
var replayFilename = ChooseReplayFilename();
string path = Path.Combine( Game.SupportDir, "Replays" );
if( !Directory.Exists( path ) ) Directory.CreateDirectory( path );
var replayFile = File.Create( Path.Combine( path, replayFilename ) );
internal static string CurrentHost = "";
internal static int CurrentPort = 0;
JoinInner(new OrderManager(host, port,
new ReplayRecorderConnection(new NetworkConnection(host, port), replayFile)));
}
internal static void JoinServer(string host, int port)
{
if (orderManager != null) orderManager.Dispose();
CurrentHost = host;
CurrentPort = port;
lastConnectionState = ConnectionState.PreConnecting;
ConnectionStateChanged();
orderManager = new OrderManager(new NetworkConnection(host, port), ChooseReplayFilename());
}
static string ChooseReplayFilename()
{
return DateTime.UtcNow.ToString("OpenRA-yyyy-MM-ddThhmmssZ.rep");
}
static void JoinInner(OrderManager om)
{
if (orderManager != null) orderManager.Dispose();
orderManager = om;
lastConnectionState = ConnectionState.PreConnecting;
ConnectionStateChanged(orderManager);
}
public static void JoinReplay(string replayFile)
{
JoinInner(new OrderManager("<no server>", -1, new ReplayConnection(replayFile)));
}
static void JoinLocal()
{
JoinInner(new OrderManager("<no server>", -1, new EchoConnection()));
lastConnectionState = ConnectionState.PreConnecting;
ConnectionStateChanged();
if (orderManager != null) orderManager.Dispose();
orderManager = new OrderManager(new EchoConnection());
}
public static int RenderFrame = 0;
public static int NetFrameNumber { get { return orderManager.NetFrameNumber; } }
public static int LocalTick { get { return orderManager.LocalFrameNumber; } }
const int NetTickScale = 3; // 120ms net tick for 40ms local tick
static int lastTime = Environment.TickCount;
public static event Action<OrderManager> ConnectionStateChanged = _ => { };
static ConnectionState lastConnectionState = ConnectionState.PreConnecting;
static void ResetTimer()
{
lastTime = Environment.TickCount;
}
internal static int RenderFrame = 0;
internal static int LocalTick = 0;
const int NetTickScale = 3; // 120ms net tick for 40ms local tick
public static event Action ConnectionStateChanged = () => { };
static ConnectionState lastConnectionState = ConnectionState.PreConnecting;
public static int LocalClientId { get { return orderManager.Connection.LocalClientId; } }
static void Tick( OrderManager orderManager, Viewport viewPort )
static void Tick( World world, OrderManager orderManager, Viewport viewPort )
{
if (orderManager.Connection.ConnectionState != lastConnectionState)
{
lastConnectionState = orderManager.Connection.ConnectionState;
ConnectionStateChanged( orderManager );
}
if (orderManager.Connection.ConnectionState != lastConnectionState)
{
lastConnectionState = orderManager.Connection.ConnectionState;
ConnectionStateChanged();
}
Tick( orderManager );
if( orderManager.world != worldRenderer.world )
Tick( worldRenderer.world.orderManager );
int t = Environment.TickCount;
int dt = t - lastTime;
if (dt >= Settings.Game.Timestep)
{
using (new PerfSample("tick_time"))
{
lastTime += Settings.Game.Timestep;
Widget.DoTick(world);
Sound.Tick();
orderManager.TickImmediate(world);
var isNetTick = LocalTick % NetTickScale == 0;
if (!isNetTick || orderManager.IsReadyForNextFrame)
{
++LocalTick;
Log.Write("debug", "--Tick: {0} ({1})", LocalTick, isNetTick ? "net" : "local");
if (isNetTick) orderManager.Tick(world);
world.OrderGenerator.Tick(world);
world.Selection.Tick(world);
world.Tick();
PerfHistory.Tick();
}
else
if (orderManager.FrameNumber == 0)
lastTime = Environment.TickCount;
}
}
using (new PerfSample("render"))
{
++RenderFrame;
viewport.DrawRegions(worldRenderer, new DefaultInputHandler( orderManager.world ));
viewport.DrawRegions(world);
Sound.SetListenerPosition(viewport.Location + .5f * new float2(viewport.Width, viewport.Height));
}
@@ -120,77 +156,64 @@ namespace OpenRA
MasterServerQuery.Tick();
}
private static void Tick( OrderManager orderManager )
internal static event Action LobbyInfoChanged = () => { };
internal static void SyncLobbyInfo( World world, string data)
{
int t = Environment.TickCount;
int dt = t - orderManager.LastTickTime;
if (dt >= Settings.Game.Timestep)
using( new PerfSample( "tick_time" ) )
{
orderManager.LastTickTime += Settings.Game.Timestep;
Widget.DoTick();
var world = orderManager.world;
if( orderManager.GameStarted && world.LocalPlayer != null )
++Viewport.TicksSinceLastMove;
Sound.Tick();
Sync.CheckSyncUnchanged( world, () => { orderManager.TickImmediate(); } );
LobbyInfo = Session.Deserialize(data);
if (world != null)
{
var isNetTick = LocalTick % NetTickScale == 0;
if( !world.GameHasStarted )
world.SharedRandom = new XRandom( LobbyInfo.GlobalSettings.RandomSeed );
if (!isNetTick || orderManager.IsReadyForNextFrame)
{
++orderManager.LocalFrameNumber;
if (orderManager.Connection.ConnectionState == ConnectionState.Connected)
world.SetLocalPlayer(orderManager.Connection.LocalClientId);
Log.Write("debug", "--Tick: {0} ({1})", LocalTick, isNetTick ? "net" : "local");
if (orderManager.FramesAhead != LobbyInfo.GlobalSettings.OrderLatency
&& !orderManager.GameStarted)
{
orderManager.FramesAhead = LobbyInfo.GlobalSettings.OrderLatency;
Debug("Order lag is now {0} frames.".F(LobbyInfo.GlobalSettings.OrderLatency));
}
if (isNetTick) orderManager.Tick();
Sync.CheckSyncUnchanged(world, () =>
{
world.OrderGenerator.Tick(world);
world.Selection.Tick(world);
});
world.Tick();
PerfHistory.Tick();
}
else
if (orderManager.NetFrameNumber == 0)
orderManager.LastTickTime = Environment.TickCount;
}
}
}
public static event Action LobbyInfoChanged = () => { };
public static event Action ConnectedToLobby = () => { };
internal static void SyncLobbyInfo()
{
LobbyInfoChanged();
}
public static event Action<World> AfterGameStart = _ => {};
public static void IssueOrder( Order o ) { orderManager.IssueOrder( o ); } /* avoid exposing the OM to mod code */
public static event Action AfterGameStart = () => {};
public static event Action BeforeGameStart = () => {};
internal static void StartGame(string mapUID)
internal static void StartGame(string map)
{
world = null;
BeforeGameStart();
var map = modData.PrepareMap(mapUID);
viewport = new Viewport(new int2(Renderer.Resolution), map.Bounds, Renderer);
orderManager.world = new World(modData.Manifest, map, orderManager);
worldRenderer = new WorldRenderer(orderManager.world);
LoadMap(map);
if (orderManager.GameStarted) return;
Widget.SelectedWidget = null;
orderManager.LocalFrameNumber = 0;
orderManager.StartGame();
worldRenderer.RefreshPalette();
AfterGameStart( orderManager.world );
LocalTick = 0;
orderManager.StartGame();
viewport.RefreshPalette();
AfterGameStart();
}
public static void DispatchMouseInput(MouseInputEvent ev, MouseEventArgs e, Modifiers modifierKeys)
{
var world = Game.world;
if (world == null) return;
Sync.CheckSyncUnchanged( world, () =>
{
var mi = new MouseInput
{
Button = (MouseButton)(int)e.Button,
Event = ev,
Location = new int2( e.Location ),
Modifiers = modifierKeys,
};
Widget.HandleInput( world, mi );
} );
}
public static bool IsHost
@@ -198,26 +221,40 @@ namespace OpenRA
get { return orderManager.Connection.LocalClientId == 0; }
}
internal static Session.Client LocalClient
{
get { return LobbyInfo.Clients.FirstOrDefault(c => c.Index == orderManager.Connection.LocalClientId); }
}
public static void HandleKeyEvent(KeyInput e)
{
var world = Game.world;
if( world == null ) return;
Sync.CheckSyncUnchanged( world, () =>
{
Widget.HandleKeyPress( e );
} );
}
static Modifiers modifiers;
public static Modifiers GetModifierKeys() { return modifiers; }
internal static void HandleModifierKeys(Modifiers mods) { modifiers = mods; }
public static void HandleModifierKeys(Modifiers mods) { modifiers = mods; }
internal static void Initialize(Arguments args)
{
AppDomain.CurrentDomain.AssemblyResolve += FileSystem.ResolveAssembly;
var defaultSupport = Environment.GetFolderPath(Environment.SpecialFolder.Personal)
+ Path.DirectorySeparatorChar + "OpenRA";
SupportDir = args.GetValue("SupportDir", defaultSupport);
Settings = new Settings(SupportDir + "settings.yaml", args);
Settings.Save();
Log.LogPath = SupportDir + "Logs" + Path.DirectorySeparatorChar;
Log.AddChannel("perf", "perf.log");
Log.AddChannel("debug", "debug.log");
Log.AddChannel("sync", "syncreport.log");
AppDomain.CurrentDomain.AssemblyResolve += FileSystem.ResolveAssembly;
var defaultSupport = Environment.GetFolderPath(Environment.SpecialFolder.Personal)
+ Path.DirectorySeparatorChar + "OpenRA";
SupportDir = args.GetValue("SupportDir", defaultSupport);
Settings = new Settings(SupportDir + "settings.yaml", args);
Log.LogPath = SupportDir + "Logs" + Path.DirectorySeparatorChar;
Log.AddChannel("perf", "perf.log");
Log.AddChannel("debug", "debug.log");
Log.AddChannel("sync", "syncreport.log");
FileSystem.Mount("."); // Needed to access shaders
Renderer.Initialize( Game.Settings.Graphics.Mode );
@@ -225,29 +262,55 @@ namespace OpenRA
Renderer = new Renderer();
Console.WriteLine("Available mods:");
foreach(var mod in Mod.AllMods)
foreach(var mod in ModData.AllMods)
Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version);
// Discard any invalid mods
var mods = Settings.Game.Mods.Where( m => Mod.AllMods.ContainsKey( m ) ).ToArray();
Console.WriteLine("Loading mods: {0}",string.Join(",",mods));
LobbyInfo.GlobalSettings.Mods = Settings.Game.Mods.Where(m => ModData.AllMods.ContainsKey(m)).ToArray();
Console.WriteLine("Loading mods: {0}",string.Join(",",LobbyInfo.GlobalSettings.Mods));
modData = new ModData( LobbyInfo.GlobalSettings.Mods );
modData = new ModData( mods );
Sound.Initialize();
PerfHistory.items["render"].hasNormalTick = false;
PerfHistory.items["batches"].hasNormalTick = false;
PerfHistory.items["text"].hasNormalTick = false;
PerfHistory.items["cursor"].hasNormalTick = false;
PerfHistory.items["cursor"].hasNormalTick = false;
JoinLocal();
StartGame(modData.Manifest.ShellmapUid);
// TODO: unhardcode this
modData.WidgetLoader.LoadWidget( new Dictionary<string,object>(), Widget.RootWidget, "PERF_BG" );
Game.BeforeGameStart += () => Widget.OpenWindow("INGAME_ROOT");
Game.ConnectionStateChanged += () =>
{
Widget.CloseWindow();
switch( Game.orderManager.Connection.ConnectionState )
{
case ConnectionState.PreConnecting:
Widget.OpenWindow("MAINMENU_BG");
break;
case ConnectionState.Connecting:
Widget.OpenWindow("CONNECTING_BG");
break;
case ConnectionState.NotConnected:
Widget.OpenWindow("CONNECTION_FAILED_BG");
break;
case ConnectionState.Connected:
var lobby = Widget.OpenWindow("SERVER_LOBBY");
lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
lobby.GetWidget("CHANGEMAP_BUTTON").Visible = true;
lobby.GetWidget("LOCKTEAMS_CHECKBOX").Visible = true;
lobby.GetWidget("DISCONNECT_BUTTON").Visible = true;
//r.GetWidget("INGAME_ROOT").GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
break;
}
};
modData.WidgetLoader.LoadWidget( Widget.RootWidget, "PERF_BG" );
Widget.OpenWindow("MAINMENU_BG");
Game.orderManager.LastTickTime = Environment.TickCount;
ResetTimer();
}
@@ -255,90 +318,55 @@ namespace OpenRA
internal static void Run()
{
while (!quit)
Tick( orderManager, viewport );
{
Tick( world, orderManager, viewport );
Application.DoEvents();
}
}
public static void Exit() { quit = true; }
public static void Exit() { quit = true; }
public static Action<Color,string,string> AddChatLine = (c,n,s) => {};
public static void Debug(string s, params object[] args)
{
AddChatLine(Color.White, "Debug", String.Format(s,args));
public static void Debug(string s, params object[] args)
{
AddChatLine(Color.White, "Debug", String.Format(s,args));
}
public static void Disconnect()
if (IsHost && server != null)
server.Shutdown();
{
orderManager.Dispose();
var shellmap = modData.Manifest.ShellmapUid;
LobbyInfo = new Session();
LobbyInfo.GlobalSettings.Mods = Settings.Game.Mods;
JoinLocal();
StartGame(shellmap);
Widget.CloseWindow();
}
static string baseSupportDir = null;
public static string SupportDir
{
set
{
var dir = value;
// Expand paths relative to the personal directory
if (dir.ElementAt(0) == '~')
dir = Environment.GetFolderPath(Environment.SpecialFolder.Personal) + dir.Substring(1);
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
baseSupportDir = dir + Path.DirectorySeparatorChar;
Widget.OpenWindow("MAINMENU_BG");
}
static string baseSupportDir = null;
public static string SupportDir
{
set
{
var dir = value;
// Expand paths relative to the personal directory
if (dir.ElementAt(0) == '~')
dir = Environment.GetFolderPath(Environment.SpecialFolder.Personal) + dir.Substring(1);
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
baseSupportDir = dir + Path.DirectorySeparatorChar;
get { return baseSupportDir; }
}
get { return baseSupportDir; }
}
public static T CreateObject<T>( string name )
{
return modData.ObjectCreator.CreateObject<T>( name );
public static void RejoinLobby(World world)
{
var map = orderManager.LobbyInfo.GlobalSettings.Map;
var host = orderManager.Host;
var port = orderManager.Port;
var isHost = Game.IsHost;
Disconnect();
ConnectedToLobby += () =>
{
if (world.LocalPlayer != null)
{
/* Try to get back the old slot */
Game.orderManager.IssueOrder(Order.Command("race " + world.LocalPlayer.Country.Race));
Game.orderManager.IssueOrder(Order.Command("slot " + world.LobbyInfo.ClientWithIndex(world.LocalPlayer.ClientIndex).Slot));
}else /* a spectator */
{
Game.orderManager.IssueOrder(Order.Command("spectator"));
}
ConnectedToLobby = null;
};
if (isHost)
CreateAndJoinServer( Settings, map );
else
JoinServer(host, port);
}
public static void CreateAndJoinServer(Settings settings, string map)
{
server = new Server.Server(modData, settings, map);
JoinServer(IPAddress.Loopback.ToString(), settings.Server.ListenPort);
}
}
}
}

View File

@@ -66,21 +66,21 @@ namespace OpenRA
var ret = new List<ITraitInfo>();
var t = Traits.WithInterface<ITraitInfo>().ToList();
int index = 0;
while (t.Count != 0)
while( t.Count != 0 )
{
var prereqs = PrerequisitesOf(t[index]);
var unsatisfied = prereqs.Where(n => !ret.Any(x => x.GetType() == n || x.GetType().IsSubclassOf(n)));
if (!unsatisfied.Any())
if( index >= t.Count )
throw new InvalidOperationException( "Trait prerequisites not satisfied (or prerequisite loop) Actor={0} Unresolved={1}".F(
Name, string.Join( ",", t.Select( x => x.GetType().Name ).ToArray())));
var prereqs = PrerequisitesOf( t[ index ] );
if( prereqs.Count == 0 || prereqs.All( n => ret.Any( x => x.GetType() == n || x.GetType().IsSubclassOf( n ) ) ) )
{
ret.Add(t[index]);
t.RemoveAt(index);
ret.Add( t[ index ] );
t.RemoveAt( index );
index = 0;
}
else if (++index >= t.Count)
throw new InvalidOperationException("Trait prerequisites not satisfied (or prerequisite loop) Actor={0} Unresolved={1} Missing={2}".F(
Name,
string.Join(",", t.Select(x => x.GetType().Name).ToArray()),
string.Join(",", unsatisfied.Select(x => x.Name).ToArray())));
else
++index;
}
return ret;

View File

@@ -11,10 +11,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Buildings
namespace OpenRA.GameRules
{
public static class FootprintUtils
public static class Footprint
{
public static IEnumerable<int2> Tiles( string name, BuildingInfo buildingInfo, int2 topLeft )
{

View File

@@ -27,10 +27,9 @@ namespace OpenRA
public static void LoadRules(Manifest m, Map map)
{
// Added support to extend the list of rules (add it to m.LocalRules)
Info = LoadYamlRules(m.Rules, map.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
Weapons = LoadYamlRules(m.Weapons, map.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new VoiceInfo(k.Value));
Weapons = LoadYamlRules(m.Weapons, new List<MiniYamlNode>(), (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
Voices = LoadYamlRules(m.Voices, new List<MiniYamlNode>(), (k, _) => new VoiceInfo(k.Value));
Music = LoadYamlRules(m.Music, new List<MiniYamlNode>(), (k, _) => new MusicInfo(k.Key, k.Value));
Movies = LoadYamlRules(m.Movies, new List<MiniYamlNode>(), (k, v) => k.Value.Value);

View File

@@ -15,7 +15,6 @@ using System.IO;
using System.Windows.Forms;
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
using OpenRA.Server;
namespace OpenRA.GameRules
{
@@ -31,17 +30,17 @@ namespace OpenRA.GameRules
public class DebugSettings
{
public bool BotDebug = false;
public bool PerfGraph = false;
public bool RecordSyncReports = true;
public bool ShowCollisions = false;
public float LongTickThreshold = 0.001f;
}
public class GraphicSettings
{
public string Renderer = "Gl";
public WindowMode Mode = WindowMode.PseudoFullscreen;
public int2 FullscreenSize = new int2(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
public int2 WindowedSize = new int2(1024, 768);
public int2 FullscreenSize = new int2(Screen.PrimaryScreen.Bounds.Width,Screen.PrimaryScreen.Bounds.Height);
public int2 WindowedSize = new int2(1024,768);
public readonly int2 MinResolution = new int2(800, 600);
}
@@ -67,9 +66,6 @@ namespace OpenRA.GameRules
public string[] Mods = { "ra" };
public bool MatchTimer = true;
// Chat settings
public bool TeamChatToggle = false;
// Behaviour settings
public bool ViewportEdgeScroll = true;
public bool InverseDragScroll = false;
@@ -111,12 +107,12 @@ namespace OpenRA.GameRules
FieldLoader.UnknownFieldAction = (s,f) =>
{
Console.WriteLine( "Ignoring unknown field `{0}` on `{1}`".F( s, f.Name ) );
System.Console.WriteLine( "Ignoring unknown field `{0}` on `{1}`".F( s, f.Name ) );
};
if (File.Exists(SettingsFile))
{
Console.WriteLine("Loading settings file {0}",SettingsFile);
System.Console.WriteLine("Loading settings file {0}",SettingsFile);
var yaml = MiniYaml.DictFromFile(SettingsFile);
foreach (var kv in Sections)
@@ -128,7 +124,7 @@ namespace OpenRA.GameRules
foreach (var kv in Sections)
foreach (var f in kv.Value.GetType().GetFields())
if (args.Contains(kv.Key+"."+f.Name))
FieldLoader.LoadField( kv.Value, f.Name, args.GetValue(kv.Key+"."+f.Name, "") );
OpenRA.FileFormats.FieldLoader.LoadField( kv.Value, f.Name, args.GetValue(kv.Key+"."+f.Name, "") );
FieldLoader.UnknownFieldAction = err1;
FieldLoader.InvalidValueAction = err2;
@@ -138,7 +134,7 @@ namespace OpenRA.GameRules
{
var root = new List<MiniYamlNode>();
foreach( var kv in Sections )
root.Add( new MiniYamlNode( kv.Key, FieldSaver.SaveDifferences(kv.Value, Activator.CreateInstance(kv.Value.GetType())) ) );
root.Add( new MiniYamlNode( kv.Key, FieldSaver.Save(kv.Value) ) );
root.WriteToFile(SettingsFile);
}

View File

@@ -31,7 +31,7 @@ namespace OpenRA.GameRules
: new Dictionary<string, string[]>();
}
public readonly OpenRA.FileFormats.Lazy<Dictionary<string, VoicePool>> Pools;
public readonly Lazy<Dictionary<string, VoicePool>> Pools;
public VoiceInfo( MiniYaml y )
{
@@ -41,9 +41,6 @@ namespace OpenRA.GameRules
if (!Voices.ContainsKey("Attack"))
Voices.Add("Attack", Voices["Move"]);
if (!Voices.ContainsKey("AttackMove"))
Voices.Add("AttackMove", Voices["Move"]);
Pools = Lazy.New(() => Voices.ToDictionary( a => a.Key, a => new VoicePool(a.Value) ));
}

View File

@@ -56,14 +56,13 @@ namespace OpenRA.Graphics
PlayThen( sequenceName, () => PlayRepeating( CurrentSequence.Name ) );
}
public bool ReplaceAnim(string sequenceName)
public void ReplaceAnim(string sequenceName)
{
if (!HasSequence(sequenceName))
return false;
return;
CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
frame %= CurrentSequence.Length;
return true;
}
public void PlayThen( string sequenceName, Action after )
@@ -125,15 +124,14 @@ namespace OpenRA.Graphics
}
}
public void ChangeImage(string newImage, string newAnimIfMissing)
public void ChangeImage(string newImage)
{
newImage = newImage.ToLowerInvariant();
if (name != newImage)
{
name = newImage.ToLowerInvariant();
if (!ReplaceAnim(CurrentSequence.Name))
ReplaceAnim(newAnimIfMissing);
ReplaceAnim(CurrentSequence.Name);
}
}

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Graphics
}
Sprite[] LoadCursors(string filename)
{
{
try
{
var shp = new Dune2ShpReader(FileSystem.OpenWithExts(filename, exts));

View File

@@ -28,12 +28,12 @@ namespace OpenRA.Graphics
public static Bitmap TerrainBitmap(Map map, bool actualSize)
{
var tileset = Rules.TileSets[map.Tileset];
var width = map.Bounds.Width;
var height = map.Bounds.Height;
var width = map.Width;
var height = map.Height;
if (!actualSize)
{
width = height = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
width = height = Util.NextPowerOf2(Math.Max(map.Width, map.Height));
}
Bitmap terrain = new Bitmap(width, height);
@@ -45,11 +45,11 @@ namespace OpenRA.Graphics
{
int* c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
for (var x = 0; x < map.Width; x++)
for (var y = 0; y < map.Height; y++)
{
var mapX = x + map.Bounds.Left;
var mapY = y + map.Bounds.Top;
var mapX = x + map.TopLeft.X;
var mapY = y + map.TopLeft.Y;
var type = tileset.GetTerrainType(map.MapTiles[mapX, mapY]);
if (!tileset.Terrain.ContainsKey(type))
throw new InvalidDataException("Tileset {0} lacks terraintype {1}".F(tileset.Id, type));
@@ -75,11 +75,11 @@ namespace OpenRA.Graphics
{
int* c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
for (var x = 0; x < map.Width; x++)
for (var y = 0; y < map.Height; y++)
{
var mapX = x + map.Bounds.Left;
var mapY = y + map.Bounds.Top;
var mapX = x + map.TopLeft.X;
var mapY = y + map.TopLeft.Y;
if (map.MapResources[mapX, mapY].type == 0)
continue;
@@ -100,7 +100,7 @@ namespace OpenRA.Graphics
public static Bitmap CustomTerrainBitmap(World world)
{
var map = world.Map;
var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
var size = Util.NextPowerOf2(Math.Max(map.Width, map.Height));
Bitmap bitmap = new Bitmap(size, size);
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
@@ -109,11 +109,11 @@ namespace OpenRA.Graphics
{
int* c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
for (var x = 0; x < map.Width; x++)
for (var y = 0; y < map.Height; y++)
{
var mapX = x + map.Bounds.Left;
var mapY = y + map.Bounds.Top;
var mapX = x + map.TopLeft.X;
var mapY = y + map.TopLeft.Y;
var custom = map.CustomTerrain[mapX,mapY];
if (custom == null)
continue;
@@ -127,7 +127,7 @@ namespace OpenRA.Graphics
public static Bitmap ActorsBitmap(World world)
{
var map = world.Map;
var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
var size = Util.NextPowerOf2(Math.Max(map.Width, map.Height));
Bitmap bitmap = new Bitmap(size, size);
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
@@ -135,16 +135,16 @@ namespace OpenRA.Graphics
unsafe
{
int* c = (int*)bitmapData.Scan0;
foreach (var t in world.Queries.WithTraitMultiple<IRadarSignature>())
{
if (!world.LocalShroud.IsVisible(t.Actor))
if (!t.Actor.IsVisible(world.LocalPlayer))
continue;
var color = t.Trait.RadarSignatureColor(t.Actor);
foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
if (world.Map.IsInMap(cell))
*(c + ((cell.Y - world.Map.Bounds.Top) * bitmapData.Stride >> 2) + cell.X - world.Map.Bounds.Left) = color.ToArgb();
*(c + ((cell.Y - world.Map.TopLeft.Y) * bitmapData.Stride >> 2) + cell.X - world.Map.TopLeft.X) = color.ToArgb();
}
}
@@ -155,29 +155,26 @@ namespace OpenRA.Graphics
public static Bitmap ShroudBitmap(World world)
{
var map = world.Map;
var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
var size = Util.NextPowerOf2(Math.Max(map.Width, map.Height));
Bitmap bitmap = new Bitmap(size, size);
if (world.LocalShroud.Disabled)
return bitmap;
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
var shroud = Color.Black.ToArgb();
var fog = Color.FromArgb(128, Color.Black).ToArgb();
unsafe
{
int* c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
for (var x = 0; x < map.Width; x++)
for (var y = 0; y < map.Height; y++)
{
var mapX = x + map.Bounds.Left;
var mapY = y + map.Bounds.Top;
if (!world.LocalShroud.IsExplored(mapX, mapY))
var mapX = x + map.TopLeft.X;
var mapY = y + map.TopLeft.Y;
if (!world.LocalPlayer.Shroud.IsExplored(mapX, mapY))
*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
else if (!world.LocalShroud.IsVisible(mapX,mapY))
else if (!world.LocalPlayer.Shroud.IsVisible(mapX,mapY))
*(c + (y * bitmapData.Stride >> 2) + x) = fog;
}
}

View File

@@ -9,14 +9,14 @@
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Reflection;
using System.Windows.Forms;
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
using OpenRA.Support;
using System.Windows.Forms;
using System.Collections.Generic;
namespace OpenRA.Graphics
{
@@ -46,10 +46,10 @@ namespace OpenRA.Graphics
public Renderer()
{
SpriteShader = device.CreateShader("world-shp");
LineShader = device.CreateShader("world-line");
RgbaSpriteShader = device.CreateShader("chrome-rgba");
WorldSpriteShader = device.CreateShader("chrome-shp");
SpriteShader = device.CreateShader(FileSystem.Open("shaders/world-shp.fx"));
LineShader = device.CreateShader(FileSystem.Open("shaders/line.fx"));
RgbaSpriteShader = device.CreateShader(FileSystem.Open("shaders/chrome-rgba.fx"));
WorldSpriteShader = device.CreateShader(FileSystem.Open("shaders/chrome-shp.fx"));
SpriteRenderer = new SpriteRenderer( this, SpriteShader );
RgbaSpriteRenderer = new SpriteRenderer( this, RgbaSpriteShader );
@@ -71,6 +71,7 @@ namespace OpenRA.Graphics
public void BeginFrame(float2 scroll)
{
device.Begin();
device.Clear(Color.Black);
float2 r1 = new float2(2f/Resolution.Width, -2f/Resolution.Height);
@@ -85,16 +86,17 @@ namespace OpenRA.Graphics
private void SetShaderParams( IShader s, float2 r1, float2 r2, float2 scroll )
{
s.SetValue( "Palette", PaletteTexture );
s.SetValue( "Scroll", (int) scroll.X, (int) scroll.Y );
s.SetValue( "Scroll", scroll.X, scroll.Y );
s.SetValue( "r1", r1.X, r1.Y );
s.SetValue( "r2", r2.X, r2.Y );
s.Commit();
}
public void EndFrame( IInputHandler inputHandler )
public void EndFrame()
{
Flush();
device.Present( inputHandler );
device.End();
device.Present();
}
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
@@ -133,14 +135,14 @@ namespace OpenRA.Graphics
internal static void Initialize( OpenRA.FileFormats.Graphics.WindowMode windowMode )
{
var resolution = GetResolution( windowMode );
device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRA.Renderer.{0}.dll".F(Game.Settings.Graphics.Renderer) ) ), resolution.Width, resolution.Height, windowMode, false );
device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRA.Gl.dll" ) ), resolution.Width, resolution.Height, windowMode, false );
}
static Size GetResolution(WindowMode windowmode)
{
var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
var customSize = (windowmode == WindowMode.Windowed) ? Game.Settings.Graphics.WindowedSize : Game.Settings.Graphics.FullscreenSize;
if (customSize.X > 0 && customSize.Y > 0)
{
desktopResolution.Width = customSize.X;

View File

@@ -21,13 +21,15 @@ namespace OpenRA.Graphics
{
static Dictionary<string, Dictionary<string, Sequence>> units;
public static void Initialize(string[] sequenceFiles, List<MiniYamlNode> sequenceNodes)
public static void Initialize(string[] sequenceFiles)
{
units = new Dictionary<string, Dictionary<string, Sequence>>();
if (sequenceFiles.Length == 0)
return;
var sequences = sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(sequenceNodes, MiniYaml.Merge);
var sequences = sequenceFiles
.Select(s => MiniYaml.FromFile(s))
.Aggregate(MiniYaml.Merge);
foreach (var s in sequences)
LoadSequencesForUnit(s.Key, s.Value);

View File

@@ -1,161 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
using OpenRA.Traits;
namespace OpenRA.Graphics
{
public class ShroudRenderer
{
Traits.Shroud shroud;
Sprite[] shadowBits = SpriteSheetBuilder.LoadAllSprites("shadow");
Sprite[,] sprites, fogSprites;
bool dirty = true;
Map map;
public ShroudRenderer(World world)
{
this.shroud = world.LocalShroud;
this.map = world.Map;
sprites = new Sprite[map.MapSize.X, map.MapSize.Y];
fogSprites = new Sprite[map.MapSize.X, map.MapSize.Y];
shroud.Dirty += () => dirty = true;
}
static readonly byte[][] SpecialShroudTiles =
{
new byte[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 },
new byte[] { 32, 32, 25, 25, 19, 19, 20, 20 },
new byte[] { 33, 33, 33, 33, 26, 26, 26, 26, 21, 21, 21, 21, 23, 23, 23, 23 },
new byte[] { 36, 36, 36, 36, 30, 30, 30, 30 },
new byte[] { 34, 16, 34, 16, 34, 16, 34, 16, 27, 22, 27, 22, 27, 22, 27, 22 },
new byte[] { 44 },
new byte[] { 37, 37, 37, 37, 37, 37, 37, 37, 31, 31, 31, 31, 31, 31, 31, 31 },
new byte[] { 40 },
new byte[] { 35, 24, 17, 18 },
new byte[] { 39, 39, 29, 29 },
new byte[] { 45 },
new byte[] { 43 },
new byte[] { 38, 28 },
new byte[] { 42 },
new byte[] { 41 },
new byte[] { 46 },
};
Sprite ChooseShroud(int i, int j)
{
if( !shroud.IsExplored( i, j ) ) return shadowBits[ 0xf ];
// bits are for unexploredness: up, right, down, left
var v = 0;
// bits are for unexploredness: TL, TR, BR, BL
var u = 0;
if( !shroud.IsExplored( i, j - 1 ) ) { v |= 1; u |= 3; }
if( !shroud.IsExplored( i + 1, j ) ) { v |= 2; u |= 6; }
if( !shroud.IsExplored( i, j + 1 ) ) { v |= 4; u |= 12; }
if( !shroud.IsExplored( i - 1, j ) ) { v |= 8; u |= 9; }
var uSides = u;
if( !shroud.IsExplored( i - 1, j - 1 ) ) u |= 1;
if( !shroud.IsExplored( i + 1, j - 1 ) ) u |= 2;
if( !shroud.IsExplored( i + 1, j + 1 ) ) u |= 4;
if( !shroud.IsExplored( i - 1, j + 1 ) ) u |= 8;
return shadowBits[ SpecialShroudTiles[ u ^ uSides ][ v ] ];
}
Sprite ChooseFog(int i, int j)
{
if (!shroud.IsVisible(i,j)) return shadowBits[0xf];
if (!shroud.IsExplored(i, j)) return shadowBits[0xf];
// bits are for unexploredness: up, right, down, left
var v = 0;
// bits are for unexploredness: TL, TR, BR, BL
var u = 0;
if (!shroud.IsVisible(i, j - 1)) { v |= 1; u |= 3; }
if (!shroud.IsVisible(i + 1, j)) { v |= 2; u |= 6; }
if (!shroud.IsVisible(i, j + 1)) { v |= 4; u |= 12; }
if (!shroud.IsVisible(i - 1, j)) { v |= 8; u |= 9; }
var uSides = u;
if (!shroud.IsVisible(i - 1, j - 1)) u |= 1;
if (!shroud.IsVisible(i + 1, j - 1)) u |= 2;
if (!shroud.IsVisible(i + 1, j + 1)) u |= 4;
if (!shroud.IsVisible(i - 1, j + 1)) u |= 8;
return shadowBits[SpecialShroudTiles[u ^ uSides][v]];
}
internal void Draw( WorldRenderer wr )
{
if (dirty)
{
dirty = false;
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
sprites[i, j] = ChooseShroud(i, j);
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
fogSprites[i, j] = ChooseFog(i, j);
}
var clipRect = Game.viewport.WorldBounds(wr.world);
DrawShroud( wr, clipRect, fogSprites, "fog" );
DrawShroud( wr, clipRect, sprites, "shroud" );
}
void DrawShroud( WorldRenderer wr, Rectangle clip, Sprite[,] s, string pal )
{
var shroudPalette = wr.GetPaletteIndex(pal);
for (var j = clip.Top; j < clip.Bottom; j++)
{
var starti = clip.Left;
var last = shadowBits[0x0f];
for (var i = clip.Left; i < clip.Right; i++)
{
if ((s[i, j] == shadowBits[0x0f] && last == shadowBits[0x0f])
|| (s[i, j] == shadowBits[0] && last == shadowBits[0]))
continue;
if (starti != i)
{
s[starti, j].DrawAt(
Game.CellSize * new float2(starti, j),
shroudPalette,
new float2(Game.CellSize * (i - starti), Game.CellSize));
starti = i + 1;
}
s[i, j].DrawAt(
Game.CellSize * new float2(i, j),
shroudPalette);
starti = i + 1;
last = s[i, j];
}
if (starti < clip.Right)
s[starti, j].DrawAt(
Game.CellSize * new float2(starti, j),
shroudPalette,
new float2(Game.CellSize * (clip.Right - starti), Game.CellSize));
}
}
}
}

View File

@@ -50,9 +50,9 @@ namespace OpenRA.Graphics
return uvhax[ k ];
}
public void DrawAt( WorldRenderer wr, float2 location, string palette )
public void DrawAt( float2 location, string palette )
{
Game.Renderer.SpriteRenderer.DrawSprite( this, location, wr, palette, this.size );
Game.Renderer.SpriteRenderer.DrawSprite( this, location, palette, this.size );
}
public void DrawAt( float2 location, int paletteIndex )
@@ -60,10 +60,10 @@ namespace OpenRA.Graphics
Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
}
public void DrawAt(float2 location, int paletteIndex, float scale)
{
Game.Renderer.SpriteRenderer.DrawSprite(this, location, paletteIndex, this.size * scale);
}
public void DrawAt(float2 location, string palette, float2 size)
{
Game.Renderer.SpriteRenderer.DrawSprite( this, location, palette, size );
}
public void DrawAt( float2 location, int paletteIndex, float2 size )
{

View File

@@ -54,14 +54,14 @@ namespace OpenRA.Graphics
}
}
public void DrawSprite(Sprite s, float2 location, WorldRenderer wr, string palette)
public void DrawSprite(Sprite s, float2 location, string palette)
{
DrawSprite(s, location, wr.GetPaletteIndex(palette), s.size);
DrawSprite(s, location, Game.world.WorldRenderer.GetPaletteIndex(palette), s.size);
}
public void DrawSprite(Sprite s, float2 location, WorldRenderer wr, string palette, float2 size)
public void DrawSprite(Sprite s, float2 location, string palette, float2 size)
{
DrawSprite(s, location, wr.GetPaletteIndex(palette), size);
DrawSprite(s, location, Game.world.WorldRenderer.GetPaletteIndex(palette), size);
}
public void DrawSprite(Sprite s, float2 location, int paletteIndex, float2 size)

View File

@@ -34,16 +34,15 @@ namespace OpenRA.Graphics
var tileMapping = new Cache<TileReference<ushort,byte>, Sprite>(
x => Game.modData.SheetBuilder.Add(world.TileSet.GetBytes(x), tileSize));
Vertex[] vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
ushort[] indices = new ushort[6 * map.Bounds.Height * map.Bounds.Width];
Vertex[] vertices = new Vertex[4 * map.Height * map.Width];
ushort[] indices = new ushort[6 * map.Height * map.Width];
terrainSheet = tileMapping[map.MapTiles[map.Bounds.Left, map.Bounds.Top]].sheet;
terrainSheet = tileMapping[map.MapTiles[map.TopLeft.X, map.TopLeft.Y]].sheet;
int nv = 0;
int ni = 0;
for( int j = map.Bounds.Top; j < map.Bounds.Bottom; j++ )
for( int i = map.Bounds.Left; i < map.Bounds.Right; i++ )
for( int j = map.TopLeft.Y ; j < map.BottomRight.Y; j++ )
for( int i = map.TopLeft.X ; i < map.BottomRight.X; i++ )
{
Sprite tile = tileMapping[map.MapTiles[i, j]];
// TODO: The zero below should explicitly refer to the terrain palette, but this code is called
@@ -63,30 +62,30 @@ namespace OpenRA.Graphics
indexBuffer.SetData( indices, ni );
}
public void Draw( WorldRenderer wr, Viewport viewport )
public void Draw( Viewport viewport )
{
int indicesPerRow = map.Bounds.Width * 6;
int verticesPerRow = map.Bounds.Width * 4;
int indicesPerRow = map.Width * 6;
int verticesPerRow = map.Width * 4;
int visibleRows = (int)(viewport.Height * 1f / Game.CellSize + 2);
int firstRow = (int)(viewport.Location.Y * 1f / Game.CellSize - map.Bounds.Top);
int firstRow = (int)(viewport.Location.Y * 1f / Game.CellSize - map.YOffset);
int lastRow = firstRow + visibleRows;
if (lastRow < 0 || firstRow > map.Bounds.Height)
if (lastRow < 0 || firstRow > map.Height)
return;
if (firstRow < 0) firstRow = 0;
if (lastRow > map.Bounds.Height) lastRow = map.Bounds.Height;
if (lastRow > map.Height) lastRow = map.Height;
if (world.LocalPlayer != null && !world.LocalShroud.Disabled && world.LocalShroud.Bounds.HasValue)
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.Bounds.HasValue)
{
var r = world.LocalShroud.Bounds.Value;
if (firstRow < r.Top - map.Bounds.Top)
firstRow = r.Top - map.Bounds.Top;
var r = world.LocalPlayer.Shroud.Bounds.Value;
if (firstRow < r.Top - map.YOffset)
firstRow = r.Top - map.YOffset;
if (firstRow > r.Bottom - map.Bounds.Top)
firstRow = r.Bottom - map.Bounds.Top;
if (firstRow > r.Bottom - map.YOffset)
firstRow = r.Bottom - map.YOffset;
}
if( lastRow < firstRow ) lastRow = firstRow;
@@ -99,7 +98,7 @@ namespace OpenRA.Graphics
PrimitiveType.TriangleList, Game.Renderer.SpriteShader));
foreach (var r in world.WorldActor.TraitsImplementing<IRenderOverlay>())
r.Render( wr );
r.Render();
}
}
}

127
OpenRA.Game/Graphics/Viewport.cs Executable file → Normal file
View File

@@ -8,10 +8,10 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Support;
using OpenRA.Traits;
using OpenRA.Widgets;
@@ -19,15 +19,16 @@ namespace OpenRA.Graphics
{
public class Viewport
{
readonly int2 screenSize;
int2 scrollPosition;
readonly float2 screenSize;
float2 scrollPosition;
readonly Renderer renderer;
readonly Rectangle adjustedMapBounds;
readonly int2 mapStart;
readonly int2 mapEnd;
public float2 Location { get { return scrollPosition; } }
public int Width { get { return screenSize.X; } }
public int Height { get { return screenSize.Y; } }
public int Width { get { return (int)screenSize.X; } }
public int Height { get { return (int)screenSize.Y; } }
float cursorFrame = 0f;
@@ -41,8 +42,7 @@ namespace OpenRA.Graphics
public void Scroll(float2 delta, bool ignoreBorders)
{
var d = delta.ToInt2();
var newScrollPosition = scrollPosition + d;
float2 newScrollPosition = scrollPosition + delta;
if(!ignoreBorders)
newScrollPosition = this.NormalizeScrollPosition(newScrollPosition);
@@ -50,52 +50,76 @@ namespace OpenRA.Graphics
scrollPosition = newScrollPosition;
}
private int2 NormalizeScrollPosition(int2 newScrollPosition)
private float2 NormalizeScrollPosition(float2 newScrollPosition)
{
return newScrollPosition.Clamp(adjustedMapBounds);
float2 topLeftBorder = (Game.CellSize* mapStart).ToFloat2();
float2 bottomRightBorder = (Game.CellSize* mapEnd).ToFloat2();
if(newScrollPosition.Y < topLeftBorder.Y - screenSize.Y/2)
newScrollPosition.Y = topLeftBorder.Y - screenSize.Y/2;
if(newScrollPosition.X < topLeftBorder.X - screenSize.X/2)
newScrollPosition.X = topLeftBorder.X - screenSize.X/2;
if(newScrollPosition.Y > bottomRightBorder.Y - screenSize.Y/2)
newScrollPosition.Y = bottomRightBorder.Y - screenSize.Y/2;
if(newScrollPosition.X > bottomRightBorder.X - screenSize.X/2)
newScrollPosition.X = bottomRightBorder.X - screenSize.X/2;
return newScrollPosition;
}
public ScrollDirection GetBlockedDirections()
{
int2 topLeftBorder = (Game.CellSize* mapStart);
int2 bottomRightBorder = (Game.CellSize* mapEnd);
ScrollDirection blockedDirections = ScrollDirection.None;
if(scrollPosition.Y <= adjustedMapBounds.Top)
if(scrollPosition.Y <= topLeftBorder.Y - screenSize.Y/2)
blockedDirections = blockedDirections.Set(ScrollDirection.Up, true);
if(scrollPosition.X <= adjustedMapBounds.Left)
if(scrollPosition.X <= topLeftBorder.X - screenSize.X/2)
blockedDirections = blockedDirections.Set(ScrollDirection.Left, true);
if(scrollPosition.Y >= adjustedMapBounds.Bottom)
if(scrollPosition.Y >= bottomRightBorder.Y - screenSize.Y/2)
blockedDirections = blockedDirections.Set(ScrollDirection.Down, true);
if(scrollPosition.X >= adjustedMapBounds.Right)
if(scrollPosition.X >= bottomRightBorder.X - screenSize.X/2)
blockedDirections = blockedDirections.Set(ScrollDirection.Right, true);
return blockedDirections;
}
public Viewport(int2 screenSize, Rectangle mapBounds, Renderer renderer)
public Viewport(float2 screenSize, int2 mapStart, int2 mapEnd, Renderer renderer)
{
this.screenSize = screenSize;
this.renderer = renderer;
this.adjustedMapBounds = new Rectangle(Game.CellSize*mapBounds.X - screenSize.X/2,
Game.CellSize*mapBounds.Y - screenSize.Y/2,
Game.CellSize*mapBounds.Width,
Game.CellSize*mapBounds.Height);
this.scrollPosition = new int2(adjustedMapBounds.Location) + new int2(adjustedMapBounds.Size)/2;
this.mapStart = mapStart;
this.mapEnd = mapEnd;
this.scrollPosition = Game.CellSize* mapStart;
}
public void DrawRegions( WorldRenderer wr, IInputHandler inputHandler )
public void DrawRegions( World world )
{
renderer.BeginFrame(scrollPosition);
wr.Draw();
Widget.DoDraw( wr );
var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default";
new Cursor(cursorName).Draw(wr, (int)cursorFrame, Viewport.LastMousePos + Location);
world.WorldRenderer.Draw();
renderer.EndFrame( inputHandler );
Widget.DoDraw(world);
var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default";
var c = new Cursor(cursorName);
c.Draw((int)cursorFrame, Viewport.LastMousePos + Location);
renderer.EndFrame();
}
public void RefreshPalette()
{
Game.world.WorldRenderer.palette.Update(
Game.world.WorldActor.TraitsImplementing<IPaletteModifier>());
}
public void Tick()
{
cursorFrame += 0.5f;
RefreshPalette();
}
public float2 ViewToWorld(int2 loc)
@@ -107,9 +131,9 @@ namespace OpenRA.Graphics
return ViewToWorld(mi.Location);
}
public void Center(float2 loc)
public void Center(int2 loc)
{
scrollPosition = this.NormalizeScrollPosition((Game.CellSize*loc - screenSize / 2).ToInt2());
scrollPosition = this.NormalizeScrollPosition(Game.CellSize*loc - .5f * new float2(Width, Height));
}
public void Center(IEnumerable<Actor> actors)
@@ -120,40 +144,23 @@ namespace OpenRA.Graphics
.Select(a => a.CenterLocation)
.Aggregate((a, b) => a + b);
scrollPosition = this.NormalizeScrollPosition((avgPos.ToInt2() - screenSize / 2));
}
public Rectangle ViewBounds(World world)
{
var r = WorldBounds(world);
var left = (int)(Game.CellSize * r.Left - Game.viewport.Location.X);
var top = (int)(Game.CellSize * r.Top - Game.viewport.Location.Y);
var right = left + (int)(Game.CellSize * r.Width);
var bottom = top + (int)(Game.CellSize * r.Height);
if (left < 0) left = 0;
if (top < 0) top = 0;
if (right > Game.viewport.Width) right = Game.viewport.Width;
if (bottom > Game.viewport.Height) bottom = Game.viewport.Height;
return new Rectangle(left, top, right - left, bottom - top);
scrollPosition = this.NormalizeScrollPosition((avgPos - .5f * new float2(Width, Height)));
}
int2 cachedScroll = new int2(int.MaxValue, int.MaxValue);
Rectangle cachedRect;
public Rectangle WorldBounds(World world)
public Rectangle? ShroudBounds()
{
if (cachedScroll != scrollPosition)
{
int2 boundary = new int2(1,1); // Add a curtain of cells around the viewport to account for rounding errors
var tl = ViewToWorld(int2.Zero).ToInt2() - boundary;
var br = ViewToWorld(new int2(Width, Height)).ToInt2() + boundary;
cachedRect = Rectangle.Intersect(Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y), world.Map.Bounds);
cachedScroll = scrollPosition;
}
var b = world.LocalShroud.Bounds;
return (b.HasValue) ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
var localPlayer = Game.world.LocalPlayer;
if (localPlayer == null) return null;
if (localPlayer.Shroud.Disabled) return null;
return localPlayer.Shroud.Bounds;
}
public Rectangle ViewBounds()
{
int2 boundary = new int2(1,1); // Add a curtain of cells around the viewport to account for rounding errors
var tl = ViewToWorld(int2.Zero).ToInt2() - boundary;
var br = ViewToWorld(new int2(Width, Height)).ToInt2() + boundary;
return Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
}
}
}

View File

@@ -19,10 +19,8 @@ namespace OpenRA.Graphics
{
public class WorldRenderer
{
public readonly World world;
readonly World world;
internal readonly TerrainRenderer terrainRenderer;
internal readonly ShroudRenderer shroudRenderer;
public readonly UiOverlay uiOverlay;
internal readonly HardwarePalette palette;
@@ -31,12 +29,8 @@ namespace OpenRA.Graphics
this.world = world;
terrainRenderer = new TerrainRenderer(world, this);
shroudRenderer = new ShroudRenderer(world);
uiOverlay = new UiOverlay();
palette = new HardwarePalette(world.Map);
foreach( var pal in world.traitDict.ActorsWithTraitMultiple<IPalette>( world ) )
pal.Trait.InitPalette( this );
}
public int GetPaletteIndex(string name) { return palette.GetPaletteIndex(name); }
@@ -51,9 +45,32 @@ namespace OpenRA.Graphics
}
}
IEnumerable<Renderable> SpritesToRender()
Rectangle GetBoundsRect()
{
var bounds = Game.viewport.ViewBounds(world);
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.Bounds.HasValue)
{
var r = world.LocalPlayer.Shroud.Bounds.Value;
var left = (int)(Game.CellSize * r.Left - Game.viewport.Location.X);
var top = (int)(Game.CellSize * r.Top - Game.viewport.Location.Y);
var right = left + (int)(Game.CellSize * r.Width);
var bottom = top + (int)(Game.CellSize * r.Height);
if (left < 0) left = 0;
if (top < 0) top = 0;
if (right > Game.viewport.Width) right = Game.viewport.Width;
if (bottom > Game.viewport.Height) bottom = Game.viewport.Height;
return new Rectangle(left, top, right - left, bottom - top);
}
else
return new Rectangle(0, 0, Game.viewport.Width, Game.viewport.Height);
}
Renderable[] worldSprites = { };
public void Tick()
{
var bounds = GetBoundsRect();
var comparer = new SpriteComparer();
bounds.Offset((int)Game.viewport.Location.X, (int)Game.viewport.Location.Y);
@@ -67,52 +84,30 @@ namespace OpenRA.Graphics
var effects = world.Effects.SelectMany(e => e.Render());
return renderables.Concat(effects);
worldSprites = renderables.Concat(effects).ToArray();
}
public void Draw()
{
RefreshPalette();
var bounds = Game.viewport.ViewBounds(world);
var bounds = GetBoundsRect();
Game.Renderer.EnableScissor(bounds.Left, bounds.Top, bounds.Width, bounds.Height);
terrainRenderer.Draw(this, Game.viewport);
foreach (var a in world.traitDict.ActorsWithTraitMultiple<IRenderAsTerrain>(world))
foreach (var r in a.Trait.RenderAsTerrain(a.Actor))
r.Sprite.DrawAt(r.Pos, this.GetPaletteIndex(r.Palette), r.Scale);
foreach (var a in world.Selection.Actors)
if (!a.Destroyed)
foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
t.RenderBeforeWorld(this, a);
Game.Renderer.Flush();
if (world.OrderGenerator != null)
world.OrderGenerator.RenderBeforeWorld(this, world);
foreach (var image in SpritesToRender() )
image.Sprite.DrawAt(image.Pos, this.GetPaletteIndex(image.Palette), image.Scale);
uiOverlay.Draw(this, world);
// added for contrails
foreach (var a in world.Actors)
if (!a.Destroyed)
foreach (var t in a.TraitsImplementing<IPostRender>())
t.RenderAfterWorld(this, a);
terrainRenderer.Draw(Game.viewport);
if (world.OrderGenerator != null)
world.OrderGenerator.RenderAfterWorld(this, world);
world.OrderGenerator.RenderBeforeWorld(world);
foreach( var image in worldSprites )
image.Sprite.DrawAt( image.Pos, this.GetPaletteIndex( image.Palette ) );
uiOverlay.Draw(world);
if (world.OrderGenerator != null)
world.OrderGenerator.RenderAfterWorld(world);
if (world.LocalPlayer != null)
world.LocalPlayer.Shroud.Draw();
shroudRenderer.Draw( this );
Game.Renderer.DisableScissor();
foreach (var a in world.Selection.Actors)
if (!a.Destroyed)
foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
t.RenderAfterWorld(this, a);
Game.Renderer.Flush();
}
void DrawBox(RectangleF r, Color color)
@@ -126,6 +121,20 @@ namespace OpenRA.Graphics
Game.Renderer.LineRenderer.DrawLine(a, a + c, color, color);
}
void DrawBins(RectangleF bounds)
{
DrawBox(bounds, Color.Red);
if (world.LocalPlayer != null)
DrawBox(world.LocalPlayer.Shroud.Bounds.Value, Color.Blue);
for (var j = 0; j < world.Map.MapSize.Y;
j += world.WorldActor.Info.Traits.Get<SpatialBinsInfo>().BinSize)
{
Game.Renderer.LineRenderer.DrawLine(new float2(0, j * Game.CellSize), new float2(world.Map.MapSize.X * Game.CellSize, j * Game.CellSize), Color.Black, Color.Black);
Game.Renderer.LineRenderer.DrawLine(new float2(j * Game.CellSize, 0), new float2(j * Game.CellSize, world.Map.MapSize.Y * Game.CellSize), Color.Black, Color.Black);
}
}
public void DrawSelectionBox(Actor selectedUnit, Color c)
{
var bounds = selectedUnit.GetBounds(true);
@@ -166,7 +175,7 @@ namespace OpenRA.Graphics
}
}
public void DrawRangeCircle(Color c, float2 location, float range)
public void DrawRangeCircle(Color c, float2 location, int range)
{
var prev = location + Game.CellSize * range * float2.FromAngle(0);
for (var i = 1; i <= 32; i++)
@@ -176,10 +185,5 @@ namespace OpenRA.Graphics
prev = pos;
}
}
public void RefreshPalette()
{
palette.Update( world.WorldActor.TraitsImplementing<IPaletteModifier>() );
}
}
}

View File

@@ -1,52 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Widgets;
namespace OpenRA
{
public class NullInputHandler : IInputHandler
{
// ignore all input
public void ModifierKeys( Modifiers mods ) { }
public void OnKeyInput( KeyInput input ) { }
public void OnMouseInput( MouseInput input ) { }
}
public class DefaultInputHandler : IInputHandler
{
readonly World world;
public DefaultInputHandler( World world )
{
this.world = world;
}
public void ModifierKeys( Modifiers mods )
{
Game.HandleModifierKeys( mods );
}
public void OnKeyInput( KeyInput input )
{
Sync.CheckSyncUnchanged( world, () =>
{
Widget.HandleKeyPress( input );
} );
}
public void OnMouseInput( MouseInput input )
{
Sync.CheckSyncUnchanged( world, () =>
{
Widget.HandleInput( input );
} );
}
}
}

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -9,33 +9,16 @@
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace OpenRA
{
public interface IInputHandler
{
void ModifierKeys( Modifiers mods );
void OnKeyInput( KeyInput input );
void OnMouseInput( MouseInput input );
}
public struct MouseInput
{
public MouseInputEvent Event;
public MouseButton Button;
public int2 Location;
public MouseButton Button;
public Modifiers Modifiers;
public MouseInput( MouseInputEvent ev, MouseButton button, int2 location, Modifiers mods )
{
this.Event = ev;
this.Button = button;
this.Location = location;
this.Modifiers = mods;
}
}
public enum MouseInputEvent { Down, Move, Up };

94
OpenRA.Game/Map.cs Normal file → Executable file
View File

@@ -19,35 +19,48 @@ using OpenRA.FileFormats;
namespace OpenRA
{
public class Map : MapStub
public class Map
{
public IFolder Package;
public string Uid;
// Yaml map data
[FieldLoader.Load] public bool Selectable = true;
[FieldLoader.Load] public int MapFormat;
[FieldLoader.Load] public string Title;
[FieldLoader.Load] public string Description;
[FieldLoader.Load] public string Author;
[FieldLoader.Load] public int PlayerCount;
[FieldLoader.Load] public string Tileset;
public Dictionary<string, PlayerReference> Players = new Dictionary<string, PlayerReference>();
public Dictionary<string, ActorReference> Actors = new Dictionary<string, ActorReference>();
public List<SmudgeReference> Smudges = new List<SmudgeReference>();
// Rules overrides
public Dictionary<string, int2> Waypoints = new Dictionary<string, int2>();
// Rules overrides
public List<MiniYamlNode> Rules = new List<MiniYamlNode>();
// Sequences overrides
public List<MiniYamlNode> Sequences = new List<MiniYamlNode>();
// Weapon overrides
public List<MiniYamlNode> Weapons = new List<MiniYamlNode>();
// Voices overrides
public List<MiniYamlNode> Voices = new List<MiniYamlNode>();
// Binary map data
public byte TileFormat = 1;
[FieldLoader.Load] public int2 MapSize;
[FieldLoader.Load] public int2 TopLeft;
[FieldLoader.Load] public int2 BottomRight;
public TileReference<ushort, byte>[,] MapTiles;
public TileReference<byte, byte>[,] MapResources;
public string [,] CustomTerrain;
// Temporary compat hacks
public int XOffset { get { return TopLeft.X; } }
public int YOffset { get { return TopLeft.Y; } }
public int Width { get { return BottomRight.X - TopLeft.X; } }
public int Height { get { return BottomRight.Y - TopLeft.Y; } }
public string Theater { get { return Tileset; } }
public IEnumerable<int2> SpawnPoints { get { return Waypoints.Select(kv => kv.Value); } }
public Rectangle Bounds { get { return Rectangle.FromLTRB(TopLeft.X, TopLeft.Y, BottomRight.X, BottomRight.Y); } }
public Map()
{
// Do nothing; not a valid map (editor hack)
@@ -67,7 +80,8 @@ namespace OpenRA
index = (byte)(tile.Value.PickAny ? 0xffu : 0) } } };
PlayerCount = 0;
ResizeCordon(0,0,0,0);
TopLeft = new int2(0, 0);
BottomRight = new int2(0, 0);
Title = "Name your map here";
Description = "Describe your map here";
@@ -81,16 +95,21 @@ namespace OpenRA
public int2 Location = int2.Zero;
public string Owner = null;
}
public Map(MapStub stub) : this(stub.Container) {}
public Map(IFolder package)
: base(package)
{
var yaml = new MiniYaml( null, MiniYaml.FromStream( Container.GetContent( "map.yaml" ) ) );
Package = package;
var yaml = new MiniYaml( null, MiniYaml.FromStream( Package.GetContent( "map.yaml" ) ) );
// 'Simple' metadata
FieldLoader.Load( this, yaml );
// Waypoints
foreach (var wp in yaml.NodesDict["Waypoints"].NodesDict)
{
string[] loc = wp.Value.Value.Split(',');
Waypoints.Add(wp.Key, new int2(int.Parse(loc[0]), int.Parse(loc[1])));
}
// Players & Actors -- this has changed several times.
// - Be backwards compatible wherever possible.
@@ -179,23 +198,13 @@ namespace OpenRA
// Rules
Rules = yaml.NodesDict["Rules"].Nodes;
// Sequences
Sequences = (yaml.NodesDict.ContainsKey("Sequences")) ? yaml.NodesDict["Sequences"].Nodes : new List<MiniYamlNode>();
// Weapons
Weapons = (yaml.NodesDict.ContainsKey("Weapons")) ? yaml.NodesDict["Weapons"].Nodes : new List<MiniYamlNode>();
// Voices
Voices = (yaml.NodesDict.ContainsKey("Voices")) ? yaml.NodesDict["Voices"].Nodes : new List<MiniYamlNode>();
CustomTerrain = new string[MapSize.X, MapSize.Y];
LoadUid();
LoadBinaryData();
}
public void Save(string filepath)
{
// Todo: save to a zip file in the support dir by default
Container = new Folder(filepath, 0);
MapFormat = 3;
var root = new List<MiniYamlNode>();
@@ -216,12 +225,9 @@ namespace OpenRA
x.Key,
x.Value.Save() ) ).ToList() ) );
root.Add(new MiniYamlNode("Waypoints", MiniYaml.FromDictionary<string, int2>( Waypoints )));
root.Add(new MiniYamlNode("Smudges", MiniYaml.FromList<SmudgeReference>( Smudges )));
root.Add(new MiniYamlNode("Rules", null, Rules));
root.Add(new MiniYamlNode("Sequences", null, Sequences));
root.Add(new MiniYamlNode("Weapons", null, Weapons));
root.Add(new MiniYamlNode("Voices", null, Voices));
root.Add( new MiniYamlNode( "Waypoints", MiniYaml.FromDictionary<string, int2>( Waypoints ) ) );
root.Add( new MiniYamlNode( "Smudges", MiniYaml.FromList<SmudgeReference>( Smudges ) ) );
root.Add( new MiniYamlNode( "Rules", null, Rules ) );
SaveBinaryData(Path.Combine(filepath, "map.bin"));
root.WriteToFile(Path.Combine(filepath, "map.yaml"));
@@ -246,7 +252,7 @@ namespace OpenRA
public void LoadBinaryData()
{
using (var dataStream = Container.GetContent("map.bin"))
using (var dataStream = Package.GetContent("map.bin"))
{
if (ReadByte(dataStream) != 1)
throw new InvalidDataException("Unknown binary map format");
@@ -308,12 +314,17 @@ namespace OpenRA
File.Move(filepath + ".tmp", filepath);
}
public void LoadUid()
{
Uid = Package.GetContent("map.uid").ReadAllText();
}
public void SaveUid(string filename)
{
// UID is calculated by taking an SHA1 of the yaml and binary data
// Read the relevant data into a buffer
var data = Container.GetContent("map.yaml").ReadAllBytes()
.Concat(Container.GetContent("map.bin").ReadAllBytes()).ToArray();
var data = Package.GetContent("map.yaml").ReadAllBytes()
.Concat(Package.GetContent("map.bin").ReadAllBytes()).ToArray();
// Take the SHA1
using (var csp = SHA1.Create())
@@ -329,7 +340,7 @@ namespace OpenRA
public bool IsInMap(int x, int y)
{
return Bounds.Contains(x,y);
return (x >= TopLeft.X && y >= TopLeft.Y && x < BottomRight.X && y < BottomRight.Y);
}
static T[,] ResizeArray<T>(T[,] ts, T t, int width, int height)
@@ -348,12 +359,5 @@ namespace OpenRA
MapResources = ResizeArray(MapResources, MapResources[0, 0], width, height);
MapSize = new int2(width, height);
}
public void ResizeCordon(int left, int top, int right, int bottom)
{
TopLeft = new int2(left, top);
BottomRight = new int2(right, bottom);
Bounds = Rectangle.FromLTRB(TopLeft.X, TopLeft.Y, BottomRight.X, BottomRight.Y);
}
}
}

View File

@@ -13,19 +13,49 @@ using System.IO;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Support;
namespace OpenRA
{
public class ModData
{
public static readonly Dictionary<string,Mod> AllMods = ValidateMods(Directory.GetDirectories("mods").Select(x => x.Substring(5)).ToArray());
public static Dictionary<string,Mod> ValidateMods(string[] mods)
{
var ret = new Dictionary<string,Mod>();
foreach (var m in mods)
{
if (!File.Exists("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"))
continue;
var yaml = new MiniYaml( null, MiniYaml.FromFile("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"));
if (!yaml.NodesDict.ContainsKey("Metadata"))
{
System.Console.WriteLine("Invalid mod: "+m);
continue;
}
ret.Add(m,FieldLoader.Load<Mod>(yaml.NodesDict["Metadata"]));
}
return ret;
}
public class Mod
{
public string Title;
public string Description;
public string Version;
}
public readonly Manifest Manifest;
public readonly ObjectCreator ObjectCreator;
public readonly SheetBuilder SheetBuilder;
public readonly CursorSheetBuilder CursorSheetBuilder;
public readonly Dictionary<string, MapStub> AvailableMaps;
public readonly WidgetLoader WidgetLoader;
public ILoadScreen LoadScreen = null;
public SheetBuilder SheetBuilder;
public CursorSheetBuilder CursorSheetBuilder;
public ModData( params string[] mods )
{
Manifest = new Manifest( mods );
@@ -49,13 +79,10 @@ namespace OpenRA
.Where(p => Directory.Exists(p))
.SelectMany(p => Directory.GetDirectories(p)).ToList();
return paths.Select(p => new MapStub(new Folder(p, int.MaxValue))).ToDictionary(m => m.Uid);
return paths.Select(p => new MapStub(new Folder(p))).ToDictionary(m => m.Uid);
}
string cachedTileset = null;
bool previousMapHadSequences = true;
IFolder previousMapMount = null;
string cachedTheatre = null;
public Map PrepareMap(string uid)
{
LoadScreen.Display();
@@ -63,34 +90,16 @@ namespace OpenRA
if (!AvailableMaps.ContainsKey(uid))
throw new InvalidDataException("Invalid map uid: {0}".F(uid));
var map = new Map(AvailableMaps[uid]);
// unload the previous map mount if we have one
if (previousMapMount != null) FileSystem.Unmount(previousMapMount);
// Adds the map its container to the FileSystem
// allowing the map to use custom assets
// Container should have the lowest priority of all (ie int max)
FileSystem.Mount(map.Container);
// Store a reference so we can unload it next time
previousMapMount = map.Container;
var map = new Map(AvailableMaps[uid].Package);
Rules.LoadRules(Manifest, map);
if (map.Tileset != cachedTileset
|| previousMapHadSequences || map.Sequences.Count > 0)
if (map.Theater != cachedTheatre)
{
SheetBuilder = new SheetBuilder( TextureChannel.Red );
SpriteSheetBuilder.Initialize( Rules.TileSets[map.Tileset] );
CursorSheetBuilder = new CursorSheetBuilder( this );
SequenceProvider.Initialize(Manifest.Sequences);
CursorProvider.Initialize(Manifest.Cursors);
SequenceProvider.Initialize(Manifest.Sequences, map.Sequences);
cachedTileset = map.Tileset;
cachedTheatre = map.Theater;
}
previousMapHadSequences = map.Sequences.Count > 0;
return map;
}
}

View File

@@ -18,7 +18,7 @@ using OpenRA.Support;
namespace OpenRA.Network
{
public enum ConnectionState
enum ConnectionState
{
PreConnecting,
NotConnected,
@@ -26,13 +26,11 @@ namespace OpenRA.Network
Connected,
}
public interface IConnection : IDisposable
interface IConnection
{
int LocalClientId { get; }
ConnectionState ConnectionState { get; }
void Send( int frame, List<byte[]> orders );
void SendImmediate( List<byte[]> orders );
void SendSync( int frame, byte[] syncData );
void Send( byte[] packet );
void Receive( Action<int, byte[]> packetFn );
}
@@ -55,33 +53,7 @@ namespace OpenRA.Network
get { return ConnectionState.PreConnecting; }
}
public virtual void Send( int frame, List<byte[]> orders )
{
var ms = new MemoryStream();
ms.Write( BitConverter.GetBytes( frame ) );
foreach( var o in orders )
ms.Write( o );
Send( ms.ToArray() );
}
public virtual void SendImmediate( List<byte[]> orders )
{
var ms = new MemoryStream();
ms.Write( BitConverter.GetBytes( (int)0 ) );
foreach( var o in orders )
ms.Write( o );
Send( ms.ToArray() );
}
public virtual void SendSync( int frame, byte[] syncData )
{
var ms = new MemoryStream();
ms.Write( BitConverter.GetBytes( frame ) );
ms.Write( syncData );
Send( ms.ToArray() );
}
protected virtual void Send( byte[] packet )
public virtual void Send( byte[] packet )
{
if( packet.Length == 0 )
throw new NotImplementedException();
@@ -101,11 +73,9 @@ namespace OpenRA.Network
foreach( var p in packets )
packetFn( p.FromClient, p.Data );
}
public virtual void Dispose() { }
}
class NetworkConnection : EchoConnection
class NetworkConnection : EchoConnection, IDisposable
{
TcpClient socket;
int clientId;
@@ -142,13 +112,12 @@ namespace OpenRA.Network
receivedPackets.Add( new ReceivedPacket { FromClient = client, Data = buf } );
}
}
catch { }
finally
catch( SocketException )
{
connectionState = ConnectionState.NotConnected;
if( socket != null )
socket.Close();
}
catch ( IOException ) { socket.Close(); }
catch (ThreadAbortException ) { socket.Close(); }
}
) { IsBackground = true };
t.Start();
@@ -157,42 +126,26 @@ namespace OpenRA.Network
public override int LocalClientId { get { return clientId; } }
public override ConnectionState ConnectionState { get { return connectionState; } }
List<byte[]> queuedSyncPackets = new List<byte[]>();
public override void SendSync( int frame, byte[] syncData )
{
var ms = new MemoryStream();
ms.Write( BitConverter.GetBytes( frame ) );
ms.Write( syncData );
queuedSyncPackets.Add( ms.ToArray() );
}
protected override void Send( byte[] packet )
public override void Send( byte[] packet )
{
base.Send( packet );
try
{
var ms = new MemoryStream();
ms.Write(BitConverter.GetBytes((int)packet.Length));
ms.Write(packet);
foreach( var q in queuedSyncPackets )
{
ms.Write( BitConverter.GetBytes( (int)q.Length ) );
ms.Write( q );
base.Send( q );
}
queuedSyncPackets.Clear();
ms.WriteTo(socket.GetStream());
}
catch (SocketException) { /* drop this on the floor; we'll pick up the disconnect from the reader thread */ }
catch (ObjectDisposedException) { /* ditto */ }
catch (InvalidOperationException) { /* ditto */ }
}
bool disposed = false;
public override void Dispose ()
public void Dispose ()
{
if (disposed) return;
disposed = true;
@@ -207,4 +160,48 @@ namespace OpenRA.Network
~NetworkConnection() { Dispose(); }
}
class ReplayConnection : IConnection
{
//uint nextFrame = 1;
FileStream replayStream;
public ReplayConnection( string replayFilename )
{
replayStream = File.OpenRead( replayFilename );
}
public int LocalClientId
{
get { return 0; }
}
public ConnectionState ConnectionState
{
get { return ConnectionState.Connected; }
}
public void Send( byte[] packet )
{
// do nothing; ignore locally generated orders
}
public void Receive( Action<int, byte[]> packetFn )
{
if( replayStream == null ) return;
var reader = new BinaryReader( replayStream );
while( replayStream.Position < replayStream.Length )
{
var client = reader.ReadInt32();
var packetLen = reader.ReadInt32();
var packet = reader.ReadBytes( packetLen );
packetFn( client, packet );
if( !Game.orderManager.GameStarted )
return;
}
replayStream = null;
}
}
}

View File

@@ -1,56 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Network
{
class FrameData
{
public struct ClientOrder
{
public int Client;
public Order Order;
}
readonly Dictionary<int, int> clientQuitTimes = new Dictionary<int, int>();
readonly Dictionary<int, Dictionary<int, byte[]>> framePackets = new Dictionary<int, Dictionary<int, byte[]>>();
public IEnumerable<int> ClientsPlayingInFrame( int frame )
{
return clientQuitTimes
.Where( x => frame <= x.Value )
.Select( x => x.Key )
.OrderBy( x => x );
}
public void ClientQuit( int clientId, int lastClientFrame )
{
clientQuitTimes[clientId] = lastClientFrame;
}
public void AddFrameOrders( int clientId, int frame, byte[] orders )
{
var frameData = framePackets.GetOrAdd( frame );
frameData.Add( clientId, orders );
}
public bool IsReadyForFrame( int frame )
{
var frameData = framePackets.GetOrAdd( frame );
return ClientsPlayingInFrame( frame )
.All( client => frameData.ContainsKey( client ) );
}
public IEnumerable<ClientOrder> OrdersForFrame( World world, int frame )
{
var frameData = framePackets[ frame ];
var clientData = ClientsPlayingInFrame( frame )
.ToDictionary( k => k, v => frameData[ v ] );
return clientData
.SelectMany( x => x.Value
.ToOrderList( world )
.Select( o => new ClientOrder { Client = x.Key, Order = o } ) );
}
}
}

View File

@@ -11,43 +11,23 @@
using System;
using System.IO;
using System.Linq;
using OpenRA.Network;
namespace OpenRA
{
[Flags]
enum OrderFields : byte
{
TargetActor = 0x01,
TargetLocation = 0x02,
TargetString = 0x04,
Queued = 0x08,
ExtraLocation = 0x10,
}
static class OrderFieldsExts
{
public static bool HasField(this OrderFields of, OrderFields f)
{
return (of & f) != 0;
}
}
public sealed class Order
{
public readonly string OrderString;
public readonly Actor Subject;
public readonly Actor TargetActor;
public readonly int2 TargetLocation;
public readonly string TargetString;
public readonly bool Queued;
public Actor TargetActor;
public int2 TargetLocation;
public string TargetString;
public int2 ExtraLocation;
public bool IsImmediate;
public Player Player { get { return Subject.Owner; } }
Order(string orderString, Actor subject,
Actor targetActor, int2 targetLocation, string targetString, bool queued, int2 extraLocation)
public Order(string orderString, Actor subject,
Actor targetActor, int2 targetLocation, string targetString, bool queued)
{
this.OrderString = orderString;
this.Subject = subject;
@@ -55,15 +35,24 @@ namespace OpenRA
this.TargetLocation = targetLocation;
this.TargetString = targetString;
this.Queued = queued;
this.ExtraLocation = extraLocation;
}
// For scripting special powers
public Order()
: this(null, null, null, int2.Zero, null, false, int2.Zero) { }
public Order(string orderString, Actor subject, bool queued)
: this(orderString, subject, null, int2.Zero, null, queued, int2.Zero) { }
public Order(string orderString, Actor subject)
: this(orderString, subject, null, int2.Zero, null, false) { }
public Order(string orderString, Actor subject, Actor targetActor)
: this(orderString, subject, targetActor, int2.Zero, null, false) { }
public Order(string orderString, Actor subject, int2 targetLocation)
: this(orderString, subject, null, targetLocation, null, false) { }
public Order(string orderString, Actor subject, int2 targetLocation, bool queued)
: this(orderString, subject, null, targetLocation, null, queued) { }
public Order(string orderString, Actor subject, string targetString)
: this(orderString, subject, null, int2.Zero, targetString, false) { }
public Order(string orderString, Actor subject, Actor targetActor, int2 targetLocation)
: this(orderString, subject, targetActor, targetLocation, null, false) { }
public Order(string orderString, Actor subject, Actor targetActor, string targetString)
: this(orderString, subject, targetActor, int2.Zero, targetString, false) { }
public Order(string orderString, Actor subject, int2 targetLocation, string targetString)
: this(orderString, subject, null, targetLocation, targetString, false) { }
public byte[] Serialize()
{
@@ -91,25 +80,13 @@ namespace OpenRA
w.Write( (byte)0xFF );
w.Write(OrderString);
w.Write(UIntFromActor(Subject));
OrderFields fields = 0;
if (TargetActor != null) fields |= OrderFields.TargetActor;
if (TargetLocation != int2.Zero) fields |= OrderFields.TargetLocation;
if (TargetString != null) fields |= OrderFields.TargetString;
if (Queued) fields |= OrderFields.Queued;
if (ExtraLocation != int2.Zero) fields |= OrderFields.ExtraLocation;
w.Write((byte)fields);
if (TargetActor != null)
w.Write(UIntFromActor(TargetActor));
if (TargetLocation != int2.Zero)
w.Write(TargetLocation);
w.Write(UIntFromActor(TargetActor));
w.Write(TargetLocation.X);
w.Write(TargetLocation.Y);
w.Write(TargetString != null);
if (TargetString != null)
w.Write(TargetString);
if (ExtraLocation != int2.Zero)
w.Write(ExtraLocation);
w.Write(Queued);
return ret.ToArray();
}
}
@@ -123,19 +100,19 @@ namespace OpenRA
{
var order = r.ReadString();
var subjectId = r.ReadUInt32();
var flags = (OrderFields)r.ReadByte();
var targetActorId = flags.HasField(OrderFields.TargetActor) ? r.ReadUInt32() : 0xffffffff;
var targetLocation = flags.HasField(OrderFields.TargetLocation) ? r.ReadInt2() : int2.Zero;
var targetString = flags.HasField(OrderFields.TargetString) ? r.ReadString() : null;
var queued = flags.HasField(OrderFields.Queued);
var extraLocation = flags.HasField(OrderFields.ExtraLocation) ? r.ReadInt2() : int2.Zero;
var targetActorId = r.ReadUInt32();
var targetLocation = new int2(r.ReadInt32(), 0);
targetLocation.Y = r.ReadInt32();
var targetString = null as string;
if (r.ReadBoolean())
targetString = r.ReadString();
var queued = r.ReadBoolean();
Actor subject, targetActor;
if( !TryGetActorFromUInt( world, subjectId, out subject ) || !TryGetActorFromUInt( world, targetActorId, out targetActor ) )
return null;
return new Order( order, subject, targetActor, targetLocation, targetString, queued, extraLocation);
return new Order( order, subject, targetActor, targetLocation, targetString, queued);
}
case 0xfe:
@@ -143,7 +120,7 @@ namespace OpenRA
var name = r.ReadString();
var data = r.ReadString();
return new Order( name, null, false ) { IsImmediate = true, TargetString = data };
return new Order( name, null, data ) { IsImmediate = true };
}
default:
@@ -153,9 +130,9 @@ namespace OpenRA
public override string ToString()
{
return ("OrderString: \"{0}\" \n\t Subject: \"{1}\". \n\t TargetActor: \"{2}\" \n\t TargetLocation: {3}." +
"\n\t TargetString: \"{4}\".\n\t IsImmediate: {5}.\n\t Player(PlayerName): {6}\n").F(
OrderString, Subject, TargetActor != null ? TargetActor.Info.Name : null , TargetLocation, TargetString, IsImmediate, Player != null ? Player.PlayerName : null);
return "OrderString: \"{0}\" \n\t Subject: \"{1}\". \n\t TargetActor: \"{2}\" \n\t TargetLocation: {3}." +
"\n\t TargetString: \"{4}\".\n\t IsImmediate: {5}.\n\t Player(PlayerName): {6}\n".F(
OrderString, Subject, TargetActor.Info.Name , TargetLocation, TargetString, IsImmediate, Player.PlayerName);
}
static uint UIntFromActor(Actor a)
@@ -187,32 +164,32 @@ namespace OpenRA
// Now that Orders are resolved by individual Actors, these are weird; you unpack orders manually, but not pack them.
public static Order Chat(string text)
{
return new Order("Chat", null, false) { IsImmediate = true, TargetString = text};
return new Order("Chat", null, text) { IsImmediate = true };
}
public static Order TeamChat(string text)
{
return new Order("TeamChat", null, false) { IsImmediate = true, TargetString = text };
return new Order("TeamChat", null, text) { IsImmediate = true };
}
public static Order Command(string text)
{
return new Order("Command", null, false) { IsImmediate = true, TargetString = text };
return new Order("Command", null, text) { IsImmediate = true };
}
public static Order StartProduction(Actor subject, string item, int count)
{
return new Order("StartProduction", subject, false) { TargetLocation = new int2(count, 0), TargetString = item };
return new Order("StartProduction", subject, new int2( count, 0 ), item );
}
public static Order PauseProduction(Actor subject, string item, bool pause)
{
return new Order("PauseProduction", subject, false) { TargetLocation = new int2(pause ? 1 : 0, 0), TargetString = item };
return new Order("PauseProduction", subject, new int2( pause ? 1 : 0, 0 ), item);
}
public static Order CancelProduction(Actor subject, string item, int count)
{
return new Order("CancelProduction", subject, false) { TargetLocation = new int2(count, 0), TargetString = item };
return new Order("CancelProduction", subject, new int2( count, 0 ), item);
}
}
}

View File

@@ -8,18 +8,36 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenRA.Network
{
public static class OrderIO
static class OrderIO
{
public static void Write(this Stream s, byte[] buf)
{
s.Write(buf, 0, buf.Length);
}
public static void WriteFrameData(this Stream s, IEnumerable<Order> orders, int frameNumber)
{
var bytes = Serialize( orders, frameNumber );
s.Write( BitConverter.GetBytes( (int)bytes.Length ) );
s.Write( bytes );
}
public static byte[] Serialize( this IEnumerable<Order> orders, int frameNumber )
{
var ms = new MemoryStream();
ms.Write( BitConverter.GetBytes( frameNumber ) );
foreach( var o in orders.Select( o => o.Serialize() ) )
ms.Write( o );
return ms.ToArray();
}
public static List<Order> ToOrderList(this byte[] bytes, World world)
{
var ms = new MemoryStream(bytes, 4, bytes.Length - 4);
@@ -34,29 +52,17 @@ namespace OpenRA.Network
return ret;
}
public static byte[] SerializeSync( this List<int> sync )
public static byte[] SerializeSync( this List<int> sync, int frameNumber )
{
var ms = new MemoryStream();
using( var writer = new BinaryWriter( ms ) )
{
writer.Write( frameNumber );
writer.Write( (byte)0x65 );
foreach( var s in sync )
writer.Write( s );
}
return ms.ToArray();
}
public static int2 ReadInt2(this BinaryReader r)
{
var x = r.ReadInt32();
var y = r.ReadInt32();
return new int2(x, y);
}
public static void Write(this BinaryWriter w, int2 p)
{
w.Write(p.X);
w.Write(p.Y);
}
}
}

View File

@@ -16,46 +16,47 @@ using OpenRA.FileFormats;
namespace OpenRA.Network
{
public class OrderManager : IDisposable
class OrderManager : IDisposable
{
readonly SyncReport syncReport;
readonly FrameData frameData = new FrameData();
SyncReport syncReport = new SyncReport();
public Session LobbyInfo = new Session( Game.Settings.Game.Mods );
public Session.Client LocalClient { get { return LobbyInfo.ClientWithIndex( Connection.LocalClientId ); } }
public World world;
public int FrameNumber { get; private set; }
public readonly string Host;
public readonly int Port;
public int NetFrameNumber { get; private set; }
public int LocalFrameNumber;
public int FramesAhead = 0;
public int LastTickTime = Environment.TickCount;
public bool GameStarted { get { return NetFrameNumber != 0; } }
public bool GameStarted { get { return FrameNumber != 0; } }
public IConnection Connection { get; private set; }
public readonly int SyncHeaderSize = 9;
Dictionary<int, int> clientQuitTimes = new Dictionary<int, int>();
Dictionary<int, Dictionary<int, byte[]>> frameClientData =
new Dictionary<int, Dictionary<int, byte[]>>();
List<Order> localOrders = new List<Order>();
FileStream replaySaveFile;
public void StartGame()
{
if (GameStarted) return;
NetFrameNumber = 1;
for( int i = NetFrameNumber ; i <= FramesAhead ; i++ )
Connection.Send( i, new List<byte[]>() );
FrameNumber = 1;
for( int i = FrameNumber ; i <= FramesAhead ; i++ )
Connection.Send( new List<Order>().Serialize( i ) );
}
public OrderManager( string host, int port, IConnection conn )
public OrderManager( IConnection conn )
{
this.Host = host;
this.Port = port;
Connection = conn;
syncReport = new SyncReport( this );
}
public OrderManager( IConnection conn, string replayFilename )
: this( conn )
{
string path = Game.SupportDir + "Replays" + Path.DirectorySeparatorChar;
if (!Directory.Exists(path)) Directory.CreateDirectory(path);
replaySaveFile = File.Create( path + replayFilename );
}
public void IssueOrders( Order[] orders )
@@ -69,11 +70,11 @@ namespace OpenRA.Network
localOrders.Add( order );
}
public void TickImmediate()
public void TickImmediate( World world )
{
var immediateOrders = localOrders.Where( o => o.IsImmediate ).ToList();
if( immediateOrders.Count != 0 )
Connection.SendImmediate( immediateOrders.Select( o => o.Serialize() ).ToList() );
Connection.Send( immediateOrders.Serialize( 0 ) );
localOrders.RemoveAll( o => o.IsImmediate );
var immediatePackets = new List<Pair<int, byte[]>>();
@@ -83,23 +84,26 @@ namespace OpenRA.Network
{
var frame = BitConverter.ToInt32( packet, 0 );
if( packet.Length == 5 && packet[ 4 ] == 0xBF )
frameData.ClientQuit( clientId, frame );
clientQuitTimes[ clientId ] = frame;
else if( packet.Length >= 5 && packet[ 4 ] == 0x65 )
CheckSync( packet );
else if( frame == 0 )
immediatePackets.Add( Pair.New( clientId, packet ) );
else
frameData.AddFrameOrders( clientId, frame, packet );
frameClientData.GetOrAdd( frame ).Add( clientId, packet );
} );
foreach( var p in immediatePackets )
{
foreach( var o in p.Second.ToOrderList( world ) )
UnitOrders.ProcessOrder( this, world, p.First, o );
UnitOrders.ProcessOrder( world, p.First, o );
WriteImmediateToReplay( immediatePackets );
}
}
Dictionary<int, byte[]> syncForFrame = new Dictionary<int, byte[]>();
void CheckSync( byte[] packet )
void CheckSync(byte[] packet)
{
var frame = BitConverter.ToInt32(packet, 0);
byte[] existingSync;
@@ -130,9 +134,14 @@ namespace OpenRA.Network
syncForFrame.Add(frame, packet);
}
void OutOfSync(int frame, int index)
{
var order = frameData.OrdersForFrame( world, frame ).ElementAt(index);
void OutOfSync( int frame , int index)
{
var frameData = clientQuitTimes
.Where( x => frame <= x.Value )
.OrderBy( x => x.Key )
.ToDictionary( k => k.Key, v => frameClientData[ FrameNumber ][ v.Key ] );
var order = frameData.SelectMany( o => o.Value.ToOrderList( Game.world ).Select( a => new { Client = o.Key, Order = a } ) ).ElementAt(index);
throw new InvalidOperationException("Out of sync in frame {0}.\n {1}".F(frame, order.Order.ToString()));
}
@@ -148,32 +157,72 @@ namespace OpenRA.Network
public bool IsReadyForNextFrame
{
get { return NetFrameNumber >= 1 && frameData.IsReadyForFrame( NetFrameNumber ); }
get
{
return FrameNumber > 0 &&
clientQuitTimes
.Where( x => FrameNumber <= x.Value )
.All( x => frameClientData.GetOrAdd( FrameNumber ).ContainsKey( x.Key ) );
}
}
public void Tick()
public void Tick( World world )
{
if( !IsReadyForNextFrame )
throw new InvalidOperationException();
Connection.Send( NetFrameNumber + FramesAhead, localOrders.Select( o => o.Serialize() ).ToList() );
Connection.Send( localOrders.Serialize( FrameNumber + FramesAhead ) );
localOrders.Clear();
var frameData = clientQuitTimes
.Where( x => FrameNumber <= x.Value )
.OrderBy( x => x.Key )
.ToDictionary( k => k.Key, v => frameClientData[ FrameNumber ][ v.Key ] );
var sync = new List<int>();
sync.Add( world.SyncHash() );
foreach( var order in frameData.OrdersForFrame( world, NetFrameNumber) )
foreach( var order in frameData.SelectMany( o => o.Value.ToOrderList( world ).Select( a => new { Client = o.Key, Order = a } ) ) )
{
UnitOrders.ProcessOrder( this, world, order.Client, order.Order );
UnitOrders.ProcessOrder( world, order.Client, order.Order );
sync.Add( world.SyncHash() );
}
var ss = sync.SerializeSync();
Connection.SendSync( NetFrameNumber, ss );
var ss = sync.SerializeSync( FrameNumber );
Connection.Send( ss );
WriteToReplay( frameData, ss );
syncReport.UpdateSyncReport();
++NetFrameNumber;
CheckSync( ss );
++FrameNumber;
}
void WriteToReplay( Dictionary<int, byte[]> frameData, byte[] syncData )
{
if( replaySaveFile == null ) return;
foreach( var f in frameData )
{
replaySaveFile.Write( BitConverter.GetBytes( f.Key ) );
replaySaveFile.Write( BitConverter.GetBytes( f.Value.Length ) );
replaySaveFile.Write( f.Value );
}
replaySaveFile.Write( BitConverter.GetBytes( (int)0 ) );
replaySaveFile.Write( BitConverter.GetBytes( (int)syncData.Length ) );
replaySaveFile.Write( syncData );
}
void WriteImmediateToReplay( List<Pair<int, byte[]>> immediatePackets )
{
if( replaySaveFile == null ) return;
foreach( var i in immediatePackets )
{
replaySaveFile.Write( BitConverter.GetBytes( i.First ) );
replaySaveFile.Write( BitConverter.GetBytes( i.Second.Length ) );
replaySaveFile.Write( i.Second );
}
}
bool disposed;
@@ -181,7 +230,11 @@ namespace OpenRA.Network
{
if (disposed) return;
Connection.Dispose();
if (replaySaveFile != null)
replaySaveFile.Dispose();
var disposableConnection = Connection as IDisposable;
if (disposableConnection != null) disposableConnection.Dispose();
disposed = true;
GC.SuppressFinalize(this);

View File

@@ -1,110 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace OpenRA.Network
{
public class ReplayConnection : IConnection
{
//uint nextFrame = 1;
FileStream replayStream;
public ReplayConnection( string replayFilename )
{
replayStream = File.OpenRead( replayFilename );
}
public int LocalClientId
{
get { return 0; }
}
public ConnectionState ConnectionState
{
get { return ConnectionState.Connected; }
}
// do nothing; ignore locally generated orders
public void Send( int frame, List<byte[]> orders ) { }
public void SendImmediate( List<byte[]> orders ) { }
public void SendSync( int frame, byte[] syncData )
{
var ms = new MemoryStream();
ms.Write( BitConverter.GetBytes( frame ) );
ms.Write( syncData );
sync.Add( ms.ToArray() );
}
List<byte[]> sync = new List<byte[]>();
public void Receive( Action<int, byte[]> packetFn )
{
while( sync.Count != 0 )
{
packetFn( LocalClientId, sync[ 0 ] );
sync.RemoveAt( 0 );
}
if( replayStream == null ) return;
var reader = new BinaryReader( replayStream );
while( replayStream.Position < replayStream.Length )
{
var client = reader.ReadInt32();
var packetLen = reader.ReadInt32();
var packet = reader.ReadBytes( packetLen );
packetFn( client, packet );
}
replayStream = null;
}
public void Dispose() { }
}
class ReplayRecorderConnection : IConnection
{
IConnection inner;
BinaryWriter writer;
public ReplayRecorderConnection( IConnection inner, FileStream replayFile )
{
this.inner = inner;
this.writer = new BinaryWriter( replayFile );
}
public int LocalClientId { get { return inner.LocalClientId; } }
public ConnectionState ConnectionState { get { return inner.ConnectionState; } }
public void Send( int frame, List<byte[]> orders ) { inner.Send( frame, orders ); }
public void SendImmediate( List<byte[]> orders ) { inner.SendImmediate( orders ); }
public void SendSync( int frame, byte[] syncData ) { inner.SendSync( frame, syncData ); }
public void Receive( Action<int, byte[]> packetFn )
{
inner.Receive( ( client, data ) =>
{
writer.Write( client );
writer.Write( data.Length );
writer.Write( data );
packetFn( client, data );
} );
}
bool disposed;
public void Dispose()
{
if( disposed )
return;
writer.Close();
disposed = true;
}
~ReplayRecorderConnection()
{
Dispose();
}
}
}

View File

@@ -10,7 +10,6 @@
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
namespace OpenRA.Network
@@ -21,21 +20,10 @@ namespace OpenRA.Network
public List<Slot> Slots = new List<Slot>();
public Global GlobalSettings = new Global();
public Client ClientWithIndex(int clientID)
{
return Clients.SingleOrDefault(c => c.Index == clientID);
}
public Client ClientInSlot(Slot slot)
{
return Clients.SingleOrDefault(c => c.Slot == slot.Index);
}
public enum ClientState
{
NotReady,
Ready,
Disconnected = 1000
Ready
}
public class Client
@@ -56,14 +44,13 @@ namespace OpenRA.Network
public int Index;
public string Bot; // trait name of the bot to initialize in this slot, or null otherwise.
public bool Closed; // host has explicitly closed this slot.
public string MapPlayer; // playerReference to bind against.
public bool Spectator = false; // Spectating or not
public string MapPlayer; // playerReference to bind against.
// todo: more stuff?
}
public class Global
{
public string ServerName;
public string Map;
public string[] Mods = { "ra" }; // mod names
public int OrderLatency = 3;
@@ -72,36 +59,32 @@ namespace OpenRA.Network
public bool AllowCheats = false;
}
public Session(string[] mods)
{
this.GlobalSettings.Mods = mods.ToArray();
}
public string Serialize()
{
var clientData = new List<MiniYamlNode>();
foreach (var client in Clients)
clientData.Add(new MiniYamlNode("Client@{0}".F(client.Index), FieldSaver.Save(client)));
foreach( var client in Clients )
clientData.Add( new MiniYamlNode( "Client@{0}".F( client.Index ), FieldSaver.Save( client ) ) );
foreach (var slot in Slots)
clientData.Add(new MiniYamlNode("Slot@{0}".F(slot.Index), FieldSaver.Save(slot)));
foreach( var slot in Slots )
clientData.Add( new MiniYamlNode( "Slot@{0}".F( slot.Index ), FieldSaver.Save( slot ) ) );
clientData.Add(new MiniYamlNode("GlobalSettings", FieldSaver.Save(GlobalSettings)));
clientData.Add( new MiniYamlNode( "GlobalSettings", FieldSaver.Save( GlobalSettings ) ) );
return clientData.WriteToString();
}
public static Session Deserialize(string data)
{
var session = new Session(Game.Settings.Game.Mods);
var session = new Session();
session.GlobalSettings.Mods = Game.Settings.Game.Mods;
var ys = MiniYaml.FromString(data);
foreach (var y in ys)
{
var yy = y.Key.Split('@');
switch (yy[0])
switch( yy[0] )
{
case "GlobalSettings":
FieldLoader.Load(session.GlobalSettings, y.Value);
@@ -112,7 +95,7 @@ namespace OpenRA.Network
break;
case "Slot":
session.Slots.Add(FieldLoader.Load<Session.Slot>(y.Value));
session.Slots.Add(FieldLoader.Load<Session.Slot>(y.Value ));
break;
}
}

View File

@@ -4,36 +4,36 @@ using System.Linq;
using System.Text;
using OpenRA.FileFormats;
using OpenRA.Support;
using OpenRA.Traits;
namespace OpenRA.Network
{
class SyncReport
{
readonly OrderManager orderManager;
const int numSyncReports = 5;
Report[] syncReports = new Report[numSyncReports];
int curIndex = 0;
public SyncReport( OrderManager orderManager )
public SyncReport()
{
this.orderManager = orderManager;
for (var i = 0; i < numSyncReports; i++)
syncReports[i] = new SyncReport.Report();
}
internal void UpdateSyncReport()
{
if (!Game.Settings.Debug.RecordSyncReports)
return;
GenerateSyncReport(syncReports[curIndex]);
curIndex = ++curIndex % numSyncReports;
}
void GenerateSyncReport(Report report)
{
report.Frame = orderManager.NetFrameNumber;
report.SyncedRandom = orderManager.world.SharedRandom.Last;
report.Frame = Game.orderManager.FrameNumber;
report.SyncedRandom = Game.world.SharedRandom.Last;
report.Traits.Clear();
foreach (var a in orderManager.world.Queries.WithTraitMultiple<object>())
foreach (var a in Game.world.Queries.WithTraitMultiple<object>())
{
var sync = Sync.CalculateSyncHash(a.Trait);
if (sync != 0)

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -16,141 +16,92 @@ namespace OpenRA.Network
{
static class UnitOrders
{
static Player FindPlayerByClient(this World world, Session.Client c)
static Session.Client FindClientById(int id)
{
/* todo: this is still a hack.
* the cases we're trying to avoid are the extra players on the host's client -- Neutral, other MapPlayers,
* bots,.. */
return world.players.Values.FirstOrDefault(
p => p.ClientIndex == c.Index && p.PlayerName == c.Name);
return Game.LobbyInfo.Clients.FirstOrDefault(c => c.Index == id);
}
public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
static Player FindPlayerByClientId( this World world, int id)
{
if (world != null)
{
if (!world.WorldActor.TraitsImplementing<IValidateOrder>().All(vo =>
vo.OrderValidation(orderManager, world, clientId, order)))
return;
}
/* todo: find the interactive player. */
return world.players.Values.FirstOrDefault(p => p.ClientIndex == id);
}
switch (order.OrderString)
public static void ProcessOrder( World world, int clientId, Order order )
{
// Drop exploiting orders
if (order.Subject != null && order.Subject.Owner.ClientIndex != clientId)
{
Game.Debug("Detected exploit order from {0}: {1}".F(clientId, order.OrderString));
return;
}
switch( order.OrderString )
{
case "Chat":
{
var client = FindClientById(clientId);
if (client != null)
{
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if (client != null)
var player = world.FindPlayerByClientId(clientId);
if (player != null && player.WinState == WinState.Lost)
Game.AddChatLine(client.Color1, client.Name + " (Dead)", order.TargetString);
else
Game.AddChatLine(client.Color1, client.Name, order.TargetString);
}
break;
}
case "TeamChat":
{
var client = FindClientById(clientId);
if (client != null)
{
var player = world.FindPlayerByClientId(clientId);
var display = (world.GameHasStarted) ?
player != null && (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally
|| player.WinState == WinState.Lost) :
client == Game.LocalClient || (client.Team == Game.LocalClient.Team && client.Team != 0);
if (display)
{
var player = world != null ? world.FindPlayerByClient(client) : null;
var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : " (Team)";
Game.AddChatLine(client.Color1, client.Name + suffix, order.TargetString);
}
else
Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
break;
}
case "Disconnected": /* reports that the target player disconnected */
{
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if (client != null)
{
client.State = Session.ClientState.Disconnected;
}
break;
}
case "TeamChat":
{
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if (client != null)
{
if (world == null)
{
if (client.Team == orderManager.LocalClient.Team)
Game.AddChatLine(client.Color1, client.Name + " (Team)",
order.TargetString);
}
else
{
var player = world.FindPlayerByClient(client);
var display = player != null
&&
(world.LocalPlayer != null &&
player.Stances[world.LocalPlayer] == Stance.Ally
|| player.WinState == WinState.Lost);
if (display)
{
var suffix = (player != null && player.WinState == WinState.Lost)
? " (Dead)"
: " (Team)";
Game.AddChatLine(client.Color1, client.Name + suffix, order.TargetString);
}
}
}
break;
}
case "StartGame":
{
Game.AddChatLine(Color.White, "Server", "The game has started.");
Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map);
break;
}
case "SyncInfo":
{
orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
if (orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency
&& !orderManager.GameStarted)
{
orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency;
Game.Debug(
"Order lag is now {0} frames.".F(orderManager.LobbyInfo.GlobalSettings.OrderLatency));
}
Game.SyncLobbyInfo();
break;
}
case "SetStance":
{
var targetPlayer = order.Player.World.players[order.TargetLocation.X];
var newStance = (Stance)order.TargetLocation.Y;
SetPlayerStance(world, order.Player, targetPlayer, newStance);
Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
order.Player.PlayerName, targetPlayer.PlayerName, newStance));
// automatically declare war reciprocally
if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
{
SetPlayerStance(world, targetPlayer, order.Player, newStance);
Game.Debug("{0} has reciprocated",targetPlayer.PlayerName);
}
break;
}
default:
{
if( !order.IsImmediate )
{
var self = order.Subject;
var health = self.TraitOrDefault<Health>();
if( health == null || !health.IsDead )
foreach( var t in self.TraitsImplementing<IResolveOrder>() )
t.ResolveOrder( self, order );
}
break;
}
break;
}
case "StartGame":
{
Game.AddChatLine(Color.White, "Server", "The game has started.");
Game.StartGame(Game.LobbyInfo.GlobalSettings.Map);
break;
}
case "SyncInfo":
{
Game.SyncLobbyInfo( world, order.TargetString);
break;
}
case "SetStance":
{
var targetPlayer = order.Player.World.players[order.TargetLocation.X];
var oldStance = order.Player.Stances[targetPlayer];
order.Player.Stances[targetPlayer] = (Stance)order.TargetLocation.Y;
if (targetPlayer == world.LocalPlayer)
world.WorldActor.Trait<Shroud>().UpdatePlayerStance(world, order.Player, oldStance, order.Player.Stances[targetPlayer]);
Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
order.Player.PlayerName, targetPlayer.PlayerName, order.Player.Stances[targetPlayer]));
break;
}
default:
{
if( !order.IsImmediate )
foreach (var t in order.Subject.TraitsImplementing<IResolveOrder>())
t.ResolveOrder(order.Subject, order);
break;
}
}
}
static void SetPlayerStance(World w, Player p, Player target, Stance s)
{
var oldStance = p.Stances[target];
p.Stances[target] = s;
if (target == w.LocalPlayer)
w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
}
}
}

View File

@@ -1,19 +1,9 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using OpenRA.FileFormats;
using System.Collections.Generic;
namespace OpenRA
{
@@ -52,7 +42,7 @@ namespace OpenRA
{
var type = mod.First.GetType( mod.Second + "." + className, false );
if( type == null ) continue;
var ctors = type.GetConstructors( BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance ).Where( x => x.HasAttribute<UseCtorAttribute>() ).ToList();
var ctors = type.GetConstructors().Where( x => x.HasAttribute<UseCtorAttribute>() ).ToList();
if( ctors.Count == 0 )
return (T)CreateBasic( type );
else if( ctors.Count == 1 )
@@ -77,7 +67,7 @@ namespace OpenRA
{
var attrs = p[ i ].GetCustomAttributes<ParamAttribute>();
if( attrs.Length != 1 ) throw new InvalidOperationException( "ObjectCreator: argument in [UseCtor] doesn't have [Param]" );
a[ i ] = args[ attrs[ 0 ].ParamName ?? p[i].Name ];
a[ i ] = args[ attrs[ 0 ].ParamName ];
}
return ctor.Invoke( a );
}
@@ -87,8 +77,6 @@ namespace OpenRA
{
public string ParamName { get; private set; }
public ParamAttribute() { }
public ParamAttribute( string paramName )
{
ParamName = paramName;

View File

@@ -3,7 +3,7 @@
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</ProjectGuid>
<OutputType>WinExe</OutputType>
@@ -79,14 +79,22 @@
<Compile Include="Group.cs" />
<Compile Include="Orders\GenericSelectTarget.cs" />
<Compile Include="Server\ProtocolVersion.cs" />
<Compile Include="Traits\BaseBuilding.cs" />
<Compile Include="Traits\LintAttributes.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="Traits\World\Shroud.cs" />
<Compile Include="Widgets\ChatEntryWidget.cs" />
<Compile Include="Widgets\Delegates\ConnectionDialogsDelegate.cs" />
<Compile Include="Widgets\Delegates\CreateServerMenuDelegate.cs" />
<Compile Include="Widgets\Delegates\DiplomacyDelegate.cs" />
<Compile Include="Widgets\Delegates\MainMenuButtonsDelegate.cs" />
<Compile Include="Widgets\Delegates\ServerBrowserDelegate.cs" />
<Compile Include="Widgets\Delegates\SettingsMenuDelegate.cs" />
<Compile Include="Widgets\MapPreviewWidget.cs" />
<Compile Include="Widgets\WidgetUtils.cs" />
<Compile Include="Effects\DelayedAction.cs" />
<Compile Include="Effects\FlashTarget.cs" />
<Compile Include="Effects\MoveFlash.cs" />
<Compile Include="Exts.cs" />
<Compile Include="GameRules\ActorInfo.cs" />
<Compile Include="GameRules\VoiceInfo.cs" />
@@ -98,19 +106,23 @@
<Compile Include="Network\Connection.cs" />
<Compile Include="Network\OrderIO.cs" />
<Compile Include="Network\OrderManager.cs" />
<Compile Include="PathSearch.cs" />
<Compile Include="Selection.cs" />
<Compile Include="Server\Connection.cs" />
<Compile Include="Server\Exts.cs" />
<Compile Include="Server\MasterServerQuery.cs" />
<Compile Include="Server\Server.cs" />
<Compile Include="Server\ServerOrder.cs" />
<Compile Include="ShroudRenderer.cs" />
<Compile Include="Sound.cs" />
<Compile Include="Support\PerfHistory.cs" />
<Compile Include="Sync.cs" />
<Compile Include="Traits\CustomSellValue.cs" />
<Compile Include="Traits\World\SpatialBins.cs" />
<Compile Include="Traits\World\Country.cs" />
<Compile Include="Actor.cs" />
<Compile Include="Cursor.cs" />
<Compile Include="GameRules\Footprint.cs" />
<Compile Include="GameRules\Rules.cs" />
<Compile Include="Graphics\Animation.cs" />
<Compile Include="Game.cs" />
@@ -118,14 +130,20 @@
<Compile Include="Graphics\CursorSheetBuilder.cs" />
<Compile Include="Graphics\LineRenderer.cs" />
<Compile Include="Graphics\WorldRenderer.cs" />
<Compile Include="Traits\Activities\Idle.cs" />
<Compile Include="Traits\Activities\RemoveSelf.cs" />
<Compile Include="Traits\Activities\Sell.cs" />
<Compile Include="Orders\IOrderGenerator.cs" />
<Compile Include="Player.cs" />
<Compile Include="Graphics\Sheet.cs" />
<Compile Include="PathFinder.cs" />
<Compile Include="Graphics\Sequence.cs" />
<Compile Include="Network\Order.cs" />
<Compile Include="Graphics\SequenceProvider.cs" />
<Compile Include="Graphics\SheetBuilder.cs" />
<Compile Include="Graphics\HardwarePalette.cs" />
<Compile Include="MainWindow.cs">
</Compile>
<Compile Include="Support\Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Graphics\Renderer.cs" />
@@ -133,10 +151,15 @@
<Compile Include="Graphics\SpriteRenderer.cs" />
<Compile Include="Graphics\SpriteSheetBuilder.cs" />
<Compile Include="Graphics\TerrainRenderer.cs" />
<Compile Include="Traits\Activities\Move.cs" />
<Compile Include="Traits\Activities\Turn.cs" />
<Compile Include="Traits\Building.cs" />
<Compile Include="Traits\World\BuildingInfluence.cs" />
<Compile Include="Traits\World\PlayerColorPalette.cs" />
<Compile Include="Traits\World\ResourceLayer.cs" />
<Compile Include="Traits\World\ResourceType.cs" />
<Compile Include="Traits\Selectable.cs" />
<Compile Include="Traits\Mobile.cs" />
<Compile Include="Traits\Render\RenderSimple.cs" />
<Compile Include="Traits\TraitsInterfaces.cs" />
<Compile Include="Traits\World\UnitInfluence.cs" />
@@ -146,22 +169,29 @@
<Compile Include="Graphics\Util.cs" />
<Compile Include="Graphics\Viewport.cs" />
<Compile Include="Orders\UnitOrderGenerator.cs" />
<Compile Include="Widgets\WorldTooltipWidget.cs" />
<Compile Include="World.cs" />
<Compile Include="WorldUtils.cs" />
<Compile Include="Traits\Player\EvaAlerts.cs" />
<Compile Include="Traits\World\ScreenShaker.cs" />
<Compile Include="Traits\LineBuild.cs" />
<Compile Include="Widgets\WidgetLoader.cs" />
<Compile Include="Widgets\ButtonWidget.cs" />
<Compile Include="Widgets\Widget.cs" />
<Compile Include="Widgets\BackgroundWidget.cs" />
<Compile Include="Widgets\LabelWidget.cs" />
<Compile Include="Widgets\CheckboxWidget.cs" />
<Compile Include="Widgets\Delegates\MusicPlayerDelegate.cs" />
<Compile Include="Widgets\PerfGraphWidget.cs" />
<Compile Include="Widgets\Delegates\PerfDebugDelegate.cs" />
<Compile Include="Widgets\Delegates\LobbyDelegate.cs" />
<Compile Include="Widgets\ColorBlockWidget.cs" />
<Compile Include="GameRules\MusicInfo.cs" />
<Compile Include="Widgets\ImageWidget.cs" />
<Compile Include="Widgets\TextFieldWidget.cs" />
<Compile Include="Widgets\ChatDisplayWidget.cs" />
<Compile Include="Widgets\Delegates\MapChooserDelegate.cs" />
<Compile Include="Widgets\ListBoxWidget.cs" />
<Compile Include="Widgets\SliderWidget.cs" />
<Compile Include="Widgets\TimerWidget.cs" />
<Compile Include="Widgets\ShpImageWidget.cs" />
@@ -170,16 +200,18 @@
<Compile Include="Widgets\ViewportScrollControllerWidget.cs" />
<Compile Include="Traits\Player\DeveloperMode.cs" />
<Compile Include="Traits\RevealsShroud.cs" />
<Compile Include="Traits\Targetable.cs" />
<Compile Include="Traits\Health.cs" />
<Compile Include="Traits\Activities\Drag.cs" />
<Compile Include="Widgets\VqaPlayerWidget.cs" />
<Compile Include="Widgets\Delegates\VideoPlayerDelegate.cs" />
<Compile Include="GameRules\Settings.cs" />
<Compile Include="Support\Arguments.cs" />
<Compile Include="Traits\ActorStance.cs" />
<Compile Include="Traits\Armor.cs" />
<Compile Include="Graphics\CursorProvider.cs" />
<Compile Include="Server\TraitInterfaces.cs" />
<Compile Include="Widgets\ScrollPanelWidget.cs" />
<Compile Include="Graphics\ShroudRenderer.cs" />
<Compile Include="Traits\Player\TechTree.cs" />
<Compile Include="Traits\Player\PowerManager.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
@@ -188,20 +220,16 @@
</ProjectReference>
<Compile Include="ActorInitializer.cs" />
<Compile Include="ActorReference.cs" />
<Compile Include="InputHandler.cs" />
<Compile Include="ModData.cs" />
<Compile Include="Map.cs" />
<Compile Include="Network\FrameData.cs" />
<Compile Include="Network\ReplayConnection.cs" />
<Compile Include="Network\Session.cs" />
<Compile Include="ObjectCreator.cs" />
<Compile Include="Network\SyncReport.cs" />
<Compile Include="Traits\EditorAppearance.cs" />
<Compile Include="Traits\ValidateOrder.cs" />
<Compile Include="TraitDictionary.cs" />
<Compile Include="Traits\Activities\CancelableActivity.cs" />
<Compile Include="Traits\SharesCell.cs" />
<Compile Include="Widgets\PasswordFieldWidget.cs" />
<Compile Include="Traits\Valued.cs" />
<Compile Include="Traits\World\BibLayer.cs" />
<Compile Include="Widgets\Delegates\DeveloperModeDelegate.cs" />
<Compile Include="Widgets\ScrollingTextWidget.cs" />
</ItemGroup>
<ItemGroup>
@@ -224,9 +252,6 @@
<ItemGroup>
<Content Include="OpenRA.ico" />
</ItemGroup>
<ItemGroup>
<Folder Include="Widgets\Delegates\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@@ -10,64 +10,42 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Orders
{
public class GenericSelectTarget : IOrderGenerator
{
readonly IEnumerable<Actor> subjects;
readonly Actor subject;
readonly string order;
readonly string cursor;
readonly MouseButton expectedButton;
public GenericSelectTarget(IEnumerable<Actor> subjects, string order, string cursor, MouseButton button)
{
this.subjects = subjects;
this.order = order;
this.cursor = cursor;
expectedButton = button;
}
public GenericSelectTarget(IEnumerable<Actor> subjects, string order, string cursor)
: this(subjects, order, cursor, MouseButton.Left)
{
}
public GenericSelectTarget(Actor subject, string order, string cursor)
: this(new Actor[] { subject }, order, cursor)
{
}
public GenericSelectTarget(Actor subject, string order, string cursor, MouseButton button)
: this(new Actor[] { subject }, order, cursor, button)
{
this.subject = subject;
this.order = order;
this.cursor = cursor;
}
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button != expectedButton)
if (mi.Button == MouseButton.Right)
world.CancelInputMode();
return OrderInner(world, xy, mi);
}
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == expectedButton && world.Map.IsInMap(xy))
if( mi.Button == MouseButton.Left && world.Map.IsInMap( xy ) )
{
world.CancelInputMode();
foreach (var subject in subjects)
yield return new Order(order, subject, false) { TargetLocation = xy };
yield return new Order( order, subject, xy );
}
}
public virtual void Tick(World world) { }
public void RenderBeforeWorld(WorldRenderer wr, World world) { }
public void RenderAfterWorld(WorldRenderer wr, World world) { }
public virtual void Tick(World world) { }
public void RenderAfterWorld(World world) { }
public void RenderBeforeWorld(World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi) { return world.Map.IsInMap(xy) ? cursor : "generic-blocked"; }
}
@@ -78,9 +56,6 @@ namespace OpenRA.Orders
public GenericSelectTargetWithBuilding(Actor subject, string order, string cursor)
: base(subject, order, cursor) { }
public GenericSelectTargetWithBuilding(Actor subject, string order, string cursor, MouseButton button)
: base(subject, order, cursor, button) { }
public override void Tick(World world)
{
var hasStructure = world.Queries.OwnedBy[world.LocalPlayer]
@@ -91,4 +66,5 @@ namespace OpenRA.Orders
world.CancelInputMode();
}
}
}

View File

@@ -9,7 +9,6 @@
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
namespace OpenRA
{
@@ -17,8 +16,8 @@ namespace OpenRA
{
IEnumerable<Order> Order(World world, int2 xy, MouseInput mi);
void Tick(World world);
void RenderBeforeWorld(WorldRenderer wr, World world);
void RenderAfterWorld(WorldRenderer wr, World world);
void RenderBeforeWorld(World world);
void RenderAfterWorld(World world);
string GetCursor(World world, int2 xy, MouseInput mi);
}
}

View File

@@ -6,117 +6,80 @@
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Traits;
using OpenRA.FileFormats;
namespace OpenRA.Orders
{
class UnitOrderGenerator : IOrderGenerator
{
public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi )
{
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
if (custom != null)
{
var customOrders = custom.Order(world, xy, mi);
foreach (var o in customOrders)
yield return o;
}
else
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.HasTrait<ITargetable>())
.OrderByDescending(
a =>
a.Info.Traits.Contains<SelectableInfo>()
? a.Info.Traits.Get<SelectableInfo>().Priority
: int.MinValue)
.FirstOrDefault();
var orders = world.Selection.Actors
.Select(a => OrderForUnit(a, xy, mi, underCursor))
.Where(o => o != null)
.ToArray();
var actorsInvolved = orders.Select(o => o.self).Distinct();
if (actorsInvolved.Any())
yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor, false)
{
TargetString = string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray())
};
foreach (var o in orders)
yield return CheckSameOrder(o.iot, o.trait.IssueOrder(o.self, o.iot, o.target, mi.Modifiers.HasModifier(Modifiers.Shift)));
}
}
public void Tick( World world )
{
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
if (custom != null)
{
custom.Tick(world);
}
}
public void RenderBeforeWorld( WorldRenderer wr, World world )
{
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
if (custom != null)
{
custom.RenderBeforeWorld(wr, world);
return;
}
Game.Renderer.Flush();
}
public void RenderAfterWorld( WorldRenderer wr, World world )
{
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
if (custom != null)
{
custom.RenderAfterWorld(wr, world);
return;
}
Game.Renderer.Flush();
}
public string GetCursor( World world, int2 xy, MouseInput mi )
{
bool useSelect = false;
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
if (custom != null)
{
return custom.GetCursor(world, xy, mi);
}
public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi )
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.HasTrait<ITargetable>())
.Where(a => a.Info.Traits.Contains<TargetableInfo>())
.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
.FirstOrDefault();
if (mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any())
if (underCursor != null)
useSelect = true;
.FirstOrDefault();
var orders = world.Selection.Actors
.Select(a => OrderForUnit(a, xy, mi, underCursor))
.Where(o => o != null)
.ToArray();
var actorsInvolved = orders.Select(o => o.self).Distinct();
if (actorsInvolved.Any())
yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor,
string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray()));
foreach( var o in orders )
yield return CheckSameOrder( o.iot, o.trait.IssueOrder( o.self, o.iot, o.target ) );
}
public void Tick( World world ) {}
public void RenderBeforeWorld(World world)
{
foreach (var a in world.Selection.Actors)
if (!a.Destroyed)
foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
t.RenderBeforeWorld(a);
Game.Renderer.Flush();
}
public void RenderAfterWorld( World world )
{
foreach (var a in world.Selection.Actors)
if (!a.Destroyed)
foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
t.RenderAfterWorld(a);
Game.Renderer.Flush();
}
public string GetCursor( World world, int2 xy, MouseInput mi )
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Info.Traits.Contains<TargetableInfo>())
.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
.FirstOrDefault();
if( mi.Modifiers.HasModifier( Modifiers.Shift ) || !world.Selection.Actors.Any() )
if( underCursor != null )
return "select";
var orders = world.Selection.Actors
.Select(a => OrderForUnit(a, xy, mi, underCursor))
.Where(o => o != null)
.ToArray();
if( orders.Length == 0 ) return (useSelect) ? "select" : "default";
if( orders.Length == 0 ) return "default";
return orders[0].cursor ?? ((useSelect) ? "select" : "default");
return orders[ 0 ].cursor ?? "default";
}
static UnitOrderResult OrderForUnit( Actor self, int2 xy, MouseInput mi, Actor underCursor )
@@ -124,10 +87,19 @@ namespace OpenRA.Orders
if (self.Owner != self.World.LocalPlayer)
return null;
if (!self.World.Map.IsInMap(xy.X, xy.Y))
return null;
if (self.Destroyed)
return null;
//var old = self.TraitsImplementing<IIssueOrder>()
// .OrderByDescending( x => x.OrderPriority( self, xy, mi, underCursor ) )
// .Select( x => x.IssueOrder( self, xy, mi, underCursor ) )
// .FirstOrDefault( x => x != null );
//if( old != null )
// return old;
if( mi.Button == MouseButton.Right )
{
var uim = self.World.WorldActor.Trait<UnitInfluence>();
@@ -140,9 +112,9 @@ namespace OpenRA.Orders
string cursor = null;
if( underCursor != null )
if (o.Order.CanTargetUnit(self, underCursor, mi.Modifiers.HasModifier(Modifiers.Ctrl), mi.Modifiers.HasModifier(Modifiers.Alt), mi.Modifiers.HasModifier(Modifiers.Shift), ref cursor))
if( o.Order.CanTargetUnit( self, underCursor, mi.Modifiers.HasModifier( Modifiers.Ctrl ), mi.Modifiers.HasModifier( Modifiers.Alt ), ref cursor ) )
return new UnitOrderResult( self, o.Order, o.Trait, cursor, Target.FromActor( underCursor ) );
if (o.Order.CanTargetLocation(self, xy, actorsAt, mi.Modifiers.HasModifier(Modifiers.Ctrl), mi.Modifiers.HasModifier(Modifiers.Alt), mi.Modifiers.HasModifier(Modifiers.Shift), ref cursor))
if( o.Order.CanTargetLocation( self, xy, actorsAt, mi.Modifiers.HasModifier( Modifiers.Ctrl ), mi.Modifiers.HasModifier( Modifiers.Alt ), ref cursor ) )
return new UnitOrderResult( self, o.Order, o.Trait, cursor, Target.FromCell( xy ) );
}
}

View File

@@ -15,17 +15,16 @@ using System.Linq;
using OpenRA.Support;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Move
namespace OpenRA
{
public class PathFinderInfo : ITraitInfo
{
public object Create( ActorInitializer init ) { return new PathFinder( init.world ); }
}
public class PathFinder
{
readonly World world;
public PathFinder( World world ) { this.world = world; }
public PathFinder( World world )
{
this.world = world;
}
class CachedPath
{
@@ -41,13 +40,13 @@ namespace OpenRA.Mods.RA.Move
public List<int2> FindUnitPath(int2 from, int2 target, Actor self)
{
using (new PerfSample("Pathfinder"))
using (new PerfSample("find_unit_path"))
{
var cached = CachedPaths.FirstOrDefault(p => p.from == from && p.to == target && p.actor == self);
if (cached != null)
{
Log.Write("debug", "Actor {0} asked for a path from {1} tick(s) ago", self.ActorID, world.FrameNumber - cached.tick);
cached.tick = world.FrameNumber;
Log.Write("debug", "Actor {0} asked for a path from {1} tick(s) ago", self.ActorID, Game.LocalTick - cached.tick);
cached.tick = Game.LocalTick;
return new List<int2>(cached.result);
}
@@ -62,15 +61,15 @@ namespace OpenRA.Mods.RA.Move
CheckSanePath2(pb, from, target);
CachedPaths.RemoveAll(p => world.FrameNumber - p.tick > MaxPathAge);
CachedPaths.Add(new CachedPath { from = from, to = target, actor = self, result = pb, tick = world.FrameNumber });
CachedPaths.RemoveAll(p => Game.LocalTick - p.tick > MaxPathAge);
CachedPaths.Add(new CachedPath { from = from, to = target, actor = self, result = pb, tick = Game.LocalTick });
return new List<int2>(pb);
}
}
public List<int2> FindUnitPathToRange( int2 src, int2 target, int range, Actor self )
{
using( new PerfSample( "Pathfinder" ) )
using( new PerfSample( "find_unit_path_multiple_src" ) )
{
var mobileInfo = self.Info.Traits.Get<MobileInfo>();
var tilesInRange = world.FindTilesInCircle(target, range)
@@ -94,11 +93,13 @@ namespace OpenRA.Mods.RA.Move
public List<int2> FindPath( PathSearch search )
{
using (new PerfSample("Pathfinder"))
//using (new PerfSample("find_path_inner"))
{
while (!search.queue.Empty)
{
var p = search.Expand( world );
PerfHistory.Increment("nodes_expanded", .01);
if (search.heuristic(p) == 0)
return MakePath(search.cellInfo, p);
}
@@ -126,29 +127,26 @@ namespace OpenRA.Mods.RA.Move
public List<int2> FindBidiPath( /* searches from both ends toward each other */
List<int2> FindBidiPath( /* searches from both ends toward each other */
PathSearch fromSrc,
PathSearch fromDest)
{
using (new PerfSample("Pathfinder"))
while (!fromSrc.queue.Empty && !fromDest.queue.Empty)
{
while (!fromSrc.queue.Empty && !fromDest.queue.Empty)
{
/* make some progress on the first search */
var p = fromSrc.Expand( world );
/* make some progress on the first search */
var p = fromSrc.Expand( world );
if (fromDest.cellInfo[p.X, p.Y].Seen && fromDest.cellInfo[p.X, p.Y].MinCost < float.PositiveInfinity)
return MakeBidiPath(fromSrc, fromDest, p);
if (fromDest.cellInfo[p.X, p.Y].Seen && fromDest.cellInfo[p.X, p.Y].MinCost < float.PositiveInfinity)
return MakeBidiPath(fromSrc, fromDest, p);
/* make some progress on the second search */
var q = fromDest.Expand( world );
/* make some progress on the second search */
var q = fromDest.Expand( world );
if (fromSrc.cellInfo[q.X, q.Y].Seen && fromSrc.cellInfo[q.X, q.Y].MinCost < float.PositiveInfinity)
return MakeBidiPath(fromSrc, fromDest, q);
}
return new List<int2>();
if (fromSrc.cellInfo[q.X, q.Y].Seen && fromSrc.cellInfo[q.X, q.Y].MinCost < float.PositiveInfinity)
return MakeBidiPath(fromSrc, fromDest, q);
}
return new List<int2>();
}
static List<int2> MakeBidiPath(PathSearch a, PathSearch b, int2 p)

View File

@@ -13,7 +13,7 @@ using System.Collections.Generic;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Move
namespace OpenRA
{
public class PathSearch
{
@@ -27,11 +27,13 @@ namespace OpenRA.Mods.RA.Move
public bool inReverse;
MobileInfo mobileInfo;
BuildingInfluence bim;
UnitInfluence uim;
public PathSearch(World world, MobileInfo mobileInfo)
{
this.world = world;
bim = world.WorldActor.Trait<BuildingInfluence>();
uim = world.WorldActor.Trait<UnitInfluence>();
cellInfo = InitCellInfo();
this.mobileInfo = mobileInfo;
@@ -70,7 +72,7 @@ namespace OpenRA.Mods.RA.Move
public PathSearch FromPoint(int2 from)
{
AddInitialCell( from );
AddInitialCell( world, from );
return this;
}
@@ -105,7 +107,7 @@ namespace OpenRA.Mods.RA.Move
if (costHere == int.MaxValue)
continue;
if (!Mobile.CanEnterCell(mobileInfo, world, uim, newHere, ignoreBuilding, checkForBlocked))
if (!Mobile.CanEnterCell(mobileInfo, world, uim, bim, newHere, ignoreBuilding, checkForBlocked))
continue;
if (customBlock != null && customBlock(newHere))
@@ -153,7 +155,7 @@ namespace OpenRA.Mods.RA.Move
new int2( 1, 1 ),
};
public void AddInitialCell( int2 location )
public void AddInitialCell( World world, int2 location )
{
if (!world.Map.IsInMap(location.X, location.Y))
return;
@@ -175,7 +177,7 @@ namespace OpenRA.Mods.RA.Move
heuristic = DefaultEstimator( target ),
checkForBlocked = checkForBlocked };
search.AddInitialCell( from );
search.AddInitialCell( world, from );
return search;
}
@@ -187,8 +189,8 @@ namespace OpenRA.Mods.RA.Move
checkForBlocked = checkForBlocked
};
foreach( var sl in froms )
search.AddInitialCell( sl );
foreach (var sl in froms)
search.AddInitialCell(world, sl);
return search;
}

View File

@@ -13,83 +13,94 @@ using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Network;
using OpenRA.Traits;
namespace OpenRA
{
public enum PowerState { Normal, Low, Critical };
public enum WinState { Won, Lost, Undefined };
public class Player
{
public Actor PlayerActor;
public int Kills;
using OpenRA.Traits;
namespace OpenRA
{
public enum PowerState { Normal, Low, Critical };
public enum WinState { Won, Lost, Undefined };
public class Player
{
public Actor PlayerActor;
public int Kills;
public int Deaths;
public WinState WinState = WinState.Undefined;
public readonly string Palette;
public readonly Color Color;
public readonly Color Color2;
public readonly string PlayerName;
public readonly string InternalName;
public readonly CountryInfo Country;
public readonly int Index;
public WinState WinState = WinState.Undefined;
public readonly string Palette;
public readonly Color Color;
public readonly Color Color2;
public readonly string PlayerName;
public readonly string InternalName;
public readonly CountryInfo Country;
public readonly int Index;
public readonly bool NonCombatant = false;
public readonly int ClientIndex;
public readonly PlayerReference PlayerRef;
public bool IsBot;
public Shroud Shroud { get { return World.LocalShroud; }}
public World World { get; private set; }
public Player(World world, PlayerReference pr, int index)
{
World = world;
Index = index;
Palette = "player" + index;
Color = pr.Color;
public readonly PlayerReference PlayerRef;
public ShroudRenderer Shroud;
public World World { get; private set; }
public Player( World world, PlayerReference pr, int index )
{
World = world;
Shroud = new ShroudRenderer(this, world.Map);
Index = index;
Palette = "player"+index;
Color = pr.Color;
Color2 = pr.Color2;
ClientIndex = 0; /* it's a map player, "owned" by host */
PlayerName = InternalName = pr.Name;
NonCombatant = pr.NonCombatant;
Country = world.GetCountries()
ClientIndex = 0; /* it's a map player, "owned" by host */
PlayerName = InternalName = pr.Name;
NonCombatant = pr.NonCombatant;
Country = world.GetCountries()
.FirstOrDefault(c => pr.Race == c.Race)
?? world.GetCountries().Random(world.SharedRandom);
PlayerRef = pr;
PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
}
public Player(World world, Session.Client client, PlayerReference pr, int index)
{
World = world;
PlayerRef = pr;
RegisterPlayerColor(world, Palette);
PlayerActor = world.CreateActor("Player", new TypeDictionary{ new OwnerInit( this ) });
}
public Player( World world, Session.Client client, PlayerReference pr, int index )
{
World = world;
Shroud = new ShroudRenderer(this, world.Map);
Index = index;
Palette = "player" + index;
Color = client.Color1;
Color2 = client.Color2;
Palette = "player"+index;
Color = client.Color1;
Color2 = client.Color2;
PlayerName = client.Name;
InternalName = pr.Name;
Country = world.GetCountries()
.FirstOrDefault(c => client != null && client.Country == c.Race)
InternalName = pr.Name;
Country = world.GetCountries()
.FirstOrDefault(c => client != null && client.Country == c.Race)
?? world.GetCountries().Random(world.SharedRandom);
ClientIndex = client.Index;
PlayerRef = pr;
PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
}
public void GiveAdvice(string advice)
{
Sound.PlayToPlayer(this, advice);
}
public Dictionary<Player, Stance> Stances = new Dictionary<Player, Stance>();
}
PlayerRef = pr;
RegisterPlayerColor(world, Palette);
PlayerActor = world.CreateActor("Player", new TypeDictionary{ new OwnerInit( this ) });
}
public void RegisterPlayerColor(World world, string palette)
{
var info = Rules.Info["world"].Traits.Get<PlayerColorPaletteInfo>();
var newpal = new Palette(world.WorldRenderer.GetPalette(info.BasePalette),
new PlayerColorRemap(Color, Color2, info.PaletteFormat));
world.WorldRenderer.AddPalette(palette, newpal);
}
public void GiveAdvice(string advice)
{
Sound.PlayToPlayer(this, advice);
}
public Dictionary<Player, Stance> Stances = new Dictionary<Player, Stance>();
}
}

View File

@@ -15,7 +15,7 @@ using System.Net.Sockets;
namespace OpenRA.Server
{
public class Connection
class Connection
{
public Socket socket;
public List<byte> data = new List<byte>();
@@ -35,7 +35,7 @@ namespace OpenRA.Server
return result.ToArray();
}
bool ReadDataInner( Server server )
bool ReadDataInner()
{
var rx = new byte[1024];
var len = 0;
@@ -49,7 +49,7 @@ namespace OpenRA.Server
else
{
if (len == 0)
server.DropClient(this, null);
Server.DropClient(this, null);
break;
}
@@ -57,7 +57,7 @@ namespace OpenRA.Server
catch (SocketException e)
{
if (e.SocketErrorCode == SocketError.WouldBlock) break;
server.DropClient(this, e);
Server.DropClient(this, e);
return false;
}
}
@@ -65,9 +65,9 @@ namespace OpenRA.Server
return true;
}
public void ReadData( Server server )
public void ReadData()
{
if (ReadDataInner(server))
if (ReadDataInner())
while (data.Count >= ExpectLength)
{
var bytes = PopBytes(ExpectLength);
@@ -82,16 +82,16 @@ namespace OpenRA.Server
case ReceiveState.Data:
{
server.DispatchOrders(this, Frame, bytes);
Server.DispatchOrders(this, Frame, bytes);
MostRecentFrame = Frame;
ExpectLength = 8;
State = ReceiveState.Header;
server.UpdateInFlightFrames(this);
Server.UpdateInFlightFrames(this);
} break;
}
}
}}
public enum ReceiveState { Header, Data };
enum ReceiveState { Header, Data };
}

View File

@@ -18,7 +18,7 @@ using OpenRA.Widgets;
namespace OpenRA.Server
{
public static class MasterServerQuery
static class MasterServerQuery
{
public static event Action<GameServer[]> OnComplete = _ => { };
public static event Action<string> OnVersion = _ => { };
@@ -62,13 +62,8 @@ namespace OpenRA.Server
{
try
{
string motdText = GetData(new Uri(masterServerUrl + "motd.php?v=" + ClientVersion));
string[] p = motdText.Split('|');
if (p.Length == 2 && p[1].Length == int.Parse(p[0]))
{
motd.SetText(p[1]);
motd.ResetScroll();
}
motd.SetText(GetData(new Uri(masterServerUrl + "motd.php?v=" + ClientVersion)));
motd.ResetScroll();
}
catch
{
@@ -114,7 +109,7 @@ namespace OpenRA.Server
}
}
public class GameServer
class GameServer
{
public readonly int Id = 0;
public readonly string Name = null;

View File

@@ -11,6 +11,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
@@ -22,54 +23,51 @@ using OpenRA.Network;
namespace OpenRA.Server
{
public class Server
static class Server
{
public List<Connection> conns = new List<Connection>();
TcpListener listener = null;
Dictionary<int, List<Connection>> inFlightFrames
static List<Connection> conns = new List<Connection>();
static TcpListener listener = null;
static Dictionary<int, List<Connection>> inFlightFrames
= new Dictionary<int, List<Connection>>();
TypeDictionary ServerTraits = new TypeDictionary();
public Session lobbyInfo;
public bool GameStarted = false;
public string Name;
int randomSeed;
static Session lobbyInfo;
static bool GameStarted = false;
static string Name;
static int ExternalPort;
static int randomSeed;
public ModData ModData;
public Map Map;
const int DownloadChunkInterval = 20000;
const int DownloadChunkSize = 16384;
public void Shutdown()
{
conns.Clear();
GameStarted = false;
foreach (var t in ServerTraits.WithInterface<INotifyServerShutdown>())
t.ServerShutdown(this);
try { listener.Stop(); }
catch { }
}
public Server(ModData modData, Settings settings, string map)
const int MasterPingInterval = 60 * 3; // 3 minutes. server has a 5 minute TTL for games, so give ourselves a bit
// of leeway.
static int lastPing = 0;
static bool isInternetServer;
static string masterServerUrl;
static bool isInitialPing;
static ModData ModData;
static Map Map;
public static void ServerMain(ModData modData, Settings settings, string map)
{
Log.AddChannel("server", "server.log");
isInitialPing = true;
Server.masterServerUrl = settings.Server.MasterServer;
isInternetServer = settings.Server.AdvertiseOnline;
listener = new TcpListener(IPAddress.Any, settings.Server.ListenPort);
Name = settings.Server.Name;
ExternalPort = settings.Server.ExternalPort;
randomSeed = (int)DateTime.Now.ToBinary();
ModData = modData;
foreach (var trait in modData.Manifest.ServerTraits)
ServerTraits.Add( modData.ObjectCreator.CreateObject<ServerTrait>(trait) );
lobbyInfo = new Session( settings.Game.Mods );
lobbyInfo = new Session();
lobbyInfo.GlobalSettings.Mods = settings.Game.Mods;
lobbyInfo.GlobalSettings.RandomSeed = randomSeed;
lobbyInfo.GlobalSettings.Map = map;
lobbyInfo.GlobalSettings.AllowCheats = settings.Server.AllowCheats;
lobbyInfo.GlobalSettings.ServerName = settings.Server.Name;
foreach (var t in ServerTraits.WithInterface<INotifyServerStart>())
t.ServerStarted(this);
LoadMap(); // populates the Session's slots, too.
Log.Write("server", "Initial mods: ");
foreach( var m in lobbyInfo.GlobalSettings.Mods )
Log.Write("server","- {0}", m);
@@ -87,21 +85,24 @@ namespace OpenRA.Server
new Thread( _ =>
{
var timeout = ServerTraits.WithInterface<ITick>().Min(t => t.TickTimeout);
for( ; ; )
{
var checkRead = new ArrayList();
checkRead.Add( listener.Server );
foreach( var c in conns ) checkRead.Add( c.socket );
Socket.Select( checkRead, null, null, timeout );
Socket.Select( checkRead, null, null, MasterPingInterval * 10000 );
foreach( Socket s in checkRead )
if( s == listener.Server ) AcceptConnection();
else if (conns.Count > 0) conns.Single( c => c.socket == s ).ReadData( this );
else conns.Single( c => c.socket == s ).ReadData();
foreach (var t in ServerTraits.WithInterface<ITick>())
t.Tick(this);
if (Environment.TickCount - lastPing > MasterPingInterval * 1000)
PingMasterServer();
else
lock (masterServerMessages)
while (masterServerMessages.Count > 0)
SendChat(null, masterServerMessages.Dequeue());
if (conns.Count() == 0)
{
@@ -111,38 +112,65 @@ namespace OpenRA.Server
}
}
} ) { IsBackground = true }.Start();
}
static Session.Slot MakeSlotFromPlayerReference(PlayerReference pr)
{
if (!pr.Playable) return null;
return new Session.Slot
{
MapPlayer = pr.Name,
Bot = null, /* todo: allow the map to specify a bot class? */
Closed = false,
};
}
static void LoadMap()
{
Map = new Map(ModData.AvailableMaps[lobbyInfo.GlobalSettings.Map].Package);
lobbyInfo.Slots = Map.Players
.Select(p => MakeSlotFromPlayerReference(p.Value))
.Where(s => s != null)
.Select((s, i) => { s.Index = i; return s; })
.ToList();
}
/* lobby rework todo:
*
* - auto-assign players to slots
* - show all the slots in the lobby ui.
* - rework the game start so we actually use the slots.
* - all players should be able to click an empty slot to move to it
* - host should be able to choose whether a slot is open/closed/bot, with
* potentially more than one choice of bot class.
* - host should be able to kick a client from the lobby by closing its slot.
* - change lobby commands so the host can configure bots, rather than
* just configuring itself.
* - "teams together" option for team games -- will eliminate most need
* for manual spawnpoint choosing.
* - 256 max players is a dirty hack
* - pick sensible non-conflicting colors for bots.
*/
int ChooseFreePlayerIndex()
static int ChooseFreePlayerIndex()
{
for (var i = 0; i < 256; i++)
for (var i = 0; i < 8; i++)
if (conns.All(c => c.PlayerIndex != i))
return i;
throw new InvalidOperationException("Already got 256 players");
throw new InvalidOperationException("Already got 8 players");
}
void AcceptConnection()
static int ChooseFreeSlot()
{
Socket newSocket = null;
return lobbyInfo.Slots.First(s => !s.Closed && s.Bot == null
&& !lobbyInfo.Clients.Any( c => c.Slot == s.Index )).Index;
}
try
{
if (!listener.Server.IsBound) return;
newSocket = listener.AcceptSocket();
}catch
{
/* could have an exception here when listener 'goes away' when calling AcceptConnection! */
/* alternative would be to use locking but the listener doesnt go away without a reason */
return;
}
var newConn = new Connection { socket = newSocket };
static void AcceptConnection()
{
var newConn = new Connection { socket = listener.AcceptSocket() };
try
{
if (GameStarted)
@@ -162,27 +190,48 @@ namespace OpenRA.Server
newConn.socket.Send(BitConverter.GetBytes(newConn.PlayerIndex));
conns.Add(newConn);
foreach (var t in ServerTraits.WithInterface<IClientJoined>())
t.ClientJoined(this, newConn);
var defaults = new GameRules.PlayerSettings();
lobbyInfo.Clients.Add(
new Session.Client()
{
Index = newConn.PlayerIndex,
Color1 = defaults.Color1,
Color2 = defaults.Color2,
Name = defaults.Name,
Country = "random",
State = Session.ClientState.NotReady,
SpawnPoint = 0,
Team = 0,
Slot = ChooseFreeSlot(),
});
Log.Write("server", "Client {0}: Accepted connection from {1}",
newConn.PlayerIndex, newConn.socket.RemoteEndPoint);
SendChat(newConn, "has joined the game.");
SyncLobbyInfo();
}
catch (Exception e) { DropClient(newConn, e); }
}
public void UpdateInFlightFrames(Connection conn)
public static void UpdateInFlightFrames(Connection conn)
{
if (conn.Frame == 0)
return;
if (conn.Frame != 0)
{
if (!inFlightFrames.ContainsKey(conn.Frame))
inFlightFrames[conn.Frame] = new List<Connection> { conn };
else
inFlightFrames[conn.Frame].Add(conn);
if (!inFlightFrames.ContainsKey(conn.Frame))
inFlightFrames[conn.Frame] = new List<Connection> { conn };
else
inFlightFrames[conn.Frame].Add(conn);
if (conns.All(c => inFlightFrames[conn.Frame].Contains(c)))
inFlightFrames.Remove(conn.Frame);
if (conns.All(c => inFlightFrames[conn.Frame].Contains(c)))
{
inFlightFrames.Remove(conn.Frame);
}
}
}
void DispatchOrdersToClient(Connection c, int client, int frame, byte[] data)
static void DispatchOrdersToClient(Connection c, int client, int frame, byte[] data)
{
try
{
@@ -196,7 +245,7 @@ namespace OpenRA.Server
catch( Exception e ) { DropClient( c, e ); }
}
public void DispatchOrders(Connection conn, int frame, byte[] data)
public static void DispatchOrders(Connection conn, int frame, byte[] data)
{
if (frame == 0 && conn != null)
InterpretServerOrders(conn, data);
@@ -208,7 +257,7 @@ namespace OpenRA.Server
}
}
void InterpretServerOrders(Connection conn, byte[] data)
static void InterpretServerOrders(Connection conn, byte[] data)
{
var ms = new MemoryStream(data);
var br = new BinaryReader(ms);
@@ -225,66 +274,311 @@ namespace OpenRA.Server
catch (EndOfStreamException) { }
catch (NotImplementedException) { }
}
public void SendChatTo(Connection conn, string text)
static bool InterpretCommand(Connection conn, string cmd)
{
var dict = new Dictionary<string, Func<string, bool>>
{
{ "ready",
s =>
{
// if we're downloading, we can't ready up.
var client = GetClient(conn);
if (client.State == Session.ClientState.NotReady)
client.State = Session.ClientState.Ready;
else if (client.State == Session.ClientState.Ready)
client.State = Session.ClientState.NotReady;
Log.Write("server", "Player @{0} is {1}",
conn.socket.RemoteEndPoint, client.State);
SyncLobbyInfo();
if (conns.Count > 0 && conns.All(c => GetClient(c).State == Session.ClientState.Ready))
InterpretCommand(conn, "startgame");
return true;
}},
{ "startgame",
s =>
{
GameStarted = true;
foreach( var c in conns )
foreach( var d in conns )
DispatchOrdersToClient( c, d.PlayerIndex, 0x7FFFFFFF, new byte[] { 0xBF } );
DispatchOrders(null, 0,
new ServerOrder("StartGame", "").Serialize());
PingMasterServer();
return true;
}},
{ "name",
s =>
{
Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
GetClient(conn).Name = s;
SyncLobbyInfo();
return true;
}},
{ "lag",
s =>
{
int lag;
if (!int.TryParse(s, out lag)) { Log.Write("server", "Invalid order lag: {0}", s); return false; }
Log.Write("server", "Order lag is now {0} frames.", lag);
lobbyInfo.GlobalSettings.OrderLatency = lag;
SyncLobbyInfo();
return true;
}},
{ "race",
s =>
{
GetClient(conn).Country = s;
SyncLobbyInfo();
return true;
}},
{ "team",
s =>
{
int team;
if (!int.TryParse(s, out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; }
GetClient(conn).Team = team;
SyncLobbyInfo();
return true;
}},
{ "spawn",
s =>
{
int spawnPoint;
if (!int.TryParse(s, out spawnPoint) || spawnPoint < 0 || spawnPoint > 8) //TODO: SET properly!
{
Log.Write("server", "Invalid spawn point: {0}", s);
return false;
}
if (lobbyInfo.Clients.Where( c => c != GetClient(conn) ).Any( c => (c.SpawnPoint == spawnPoint) && (c.SpawnPoint != 0) ))
{
SendChatTo( conn, "You can't be at the same spawn point as another player" );
return true;
}
GetClient(conn).SpawnPoint = spawnPoint;
SyncLobbyInfo();
return true;
}},
{ "color",
s =>
{
var c = s.Split(',').Select(cc => int.Parse(cc)).ToArray();
GetClient(conn).Color1 = Color.FromArgb(c[0],c[1],c[2]);
GetClient(conn).Color2 = Color.FromArgb(c[3],c[4],c[5]);
SyncLobbyInfo();
return true;
}},
{ "slot",
s =>
{
int slot;
if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
var slotData = lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
if (slotData == null || slotData.Closed || slotData.Bot != null
|| lobbyInfo.Clients.Any( c => c.Slot == slot ))
return false;
GetClient(conn).Slot = slot;
SyncLobbyInfo();
return true;
}},
{ "slot_close",
s =>
{
int slot;
if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
var slotData = lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
if (slotData == null)
return false;
if (conn.PlayerIndex != 0)
{
SendChatTo( conn, "Only the host can alter slots" );
return true;
}
slotData.Closed = true;
slotData.Bot = null;
/* kick any player that's in the slot */
var occupant = lobbyInfo.Clients.FirstOrDefault( c => c.Slot == slotData.Index );
if (occupant != null)
{
var occupantConn = conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
if (occupantConn != null)
DropClient( occupantConn, new Exception() );
}
SyncLobbyInfo();
return true;
}},
{ "slot_open",
s =>
{
int slot;
if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
var slotData = lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
if (slotData == null)
return false;
if (conn.PlayerIndex != 0)
{
SendChatTo( conn, "Only the host can alter slots" );
return true;
}
slotData.Closed = false;
slotData.Bot = null;
SyncLobbyInfo();
return true;
}},
{ "slot_bot",
s =>
{
var parts = s.Split(' ');
if (parts.Length != 2)
{
SendChatTo( conn, "Malformed slot_bot command" );
return true;
}
int slot;
if (!int.TryParse(parts[0], out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
var slotData = lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
if (slotData == null)
return false;
if (conn.PlayerIndex != 0)
{
SendChatTo( conn, "Only the host can alter slots" );
return true;
}
slotData.Bot = parts[1];
SyncLobbyInfo();
return true;
}},
{ "map",
s =>
{
if (conn.PlayerIndex != 0)
{
SendChatTo( conn, "Only the host can change the map" );
return true;
}
lobbyInfo.GlobalSettings.Map = s;
LoadMap();
foreach(var client in lobbyInfo.Clients)
{
client.SpawnPoint = 0;
client.State = Session.ClientState.NotReady;
}
SyncLobbyInfo();
return true;
}},
{ "mods",
s =>
{
var args = s.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries).ToList();
lobbyInfo.GlobalSettings.Mods = args.GetRange(0,args.Count - 1).ToArray();
lobbyInfo.GlobalSettings.Map = args.Last();
SyncLobbyInfo();
return true;
}},
{ "lockteams",
s =>
{
if (conn.PlayerIndex != 0)
{
SendChatTo( conn, "Only the host can set that option" );
return true;
}
bool.TryParse(s, out lobbyInfo.GlobalSettings.LockTeams);
SyncLobbyInfo();
return true;
}},
};
var cmdName = cmd.Split(' ').First();
var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray());
Func<string,bool> a;
if (!dict.TryGetValue(cmdName, out a))
return false;
Log.Write("server", "Client {0} sent server command: {1}", conn.PlayerIndex, cmd );
return a(cmdValue);
}
static void SendChatTo(Connection conn, string text)
{
DispatchOrdersToClient(conn, 0, 0,
new ServerOrder("Chat", text).Serialize());
}
public void SendChat(Connection asConn, string text)
{
DispatchOrders(asConn, 0, new ServerOrder("Chat", text).Serialize());
}
static void SendChat(Connection asConn, string text)
{
DispatchOrders(asConn, 0, new ServerOrder("Chat", text).Serialize());
}
public void SendDisconnected(Connection asConn)
{
DispatchOrders(asConn, 0, new ServerOrder("Disconnected", "").Serialize());
}
void InterpretServerOrder(Connection conn, ServerOrder so)
static void InterpretServerOrder(Connection conn, ServerOrder so)
{
switch (so.Name)
{
case "Command":
{
if(GameStarted)
SendChatTo(conn, "Cannot change state when game started.");
else if (GetClient(conn).State == Session.ClientState.Ready && !(so.Data == "ready" || so.Data == "startgame") )
SendChatTo(conn, "Cannot change state when marked as ready.");
else if (!InterpretCommand(conn, so.Data))
{
bool handled = false;
foreach (var t in ServerTraits.WithInterface<IInterpretCommand>())
if ((handled = t.InterpretCommand(this, conn, GetClient(conn), so.Data)))
break;
if (!handled)
{
Log.Write("server", "Unknown server command: {0}", so.Data);
SendChatTo(conn, "Unknown server command: {0}".F(so.Data));
}
}
break;
Log.Write("server", "Bad server command: {0}", so.Data);
SendChatTo(conn, "Bad server command.");
};
}
break;
case "Chat":
case "Chat":
case "TeamChat":
var fromClient = GetClient(conn);
var fromIndex = fromClient != null ? fromClient.Index : 0;
foreach (var c in conns.Except(conn).ToArray())
DispatchOrdersToClient(c, fromIndex, 0, so.Serialize());
DispatchOrdersToClient(c, GetClient(conn).Index, 0, so.Serialize());
break;
}
}
public Session.Client GetClient(Connection conn)
static Session.Client GetClient(Connection conn)
{
return lobbyInfo.ClientWithIndex(conn.PlayerIndex);
return lobbyInfo.Clients.First(c => c.Index == conn.PlayerIndex);
}
public void DropClient(Connection toDrop, Exception e)
public static void DropClient(Connection toDrop, Exception e)
{
conns.Remove(toDrop);
SendChat(toDrop, "Connection Dropped");
if (GameStarted)
SendDisconnected(toDrop); /* Report disconnection */
lobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex);
DispatchOrders( toDrop, toDrop.MostRecentFrame, new byte[] { 0xbf } );
@@ -293,28 +587,60 @@ namespace OpenRA.Server
SyncLobbyInfo();
}
public void SyncLobbyInfo()
static void SyncLobbyInfo()
{
if (!GameStarted) /* don't do this while the game is running, it breaks things. */
DispatchOrders(null, 0,
new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize());
foreach (var t in ServerTraits.WithInterface<INotifySyncLobbyInfo>())
t.LobbyInfoSynced(this);
PingMasterServer();
}
public void StartGame()
static volatile bool isBusy;
static Queue<string> masterServerMessages = new Queue<string>();
static void PingMasterServer()
{
GameStarted = true;
foreach( var c in conns )
foreach( var d in conns )
DispatchOrdersToClient( c, d.PlayerIndex, 0x7FFFFFFF, new byte[] { 0xBF } );
if (isBusy || !isInternetServer) return;
DispatchOrders(null, 0,
new ServerOrder("StartGame", "").Serialize());
lastPing = Environment.TickCount;
isBusy = true;
foreach (var t in ServerTraits.WithInterface<IStartGame>())
t.GameStarted(this);
Action a = () =>
{
try
{
var url = "ping.php?port={0}&name={1}&state={2}&players={3}&mods={4}&map={5}";
if (isInitialPing) url += "&new=1";
using (var wc = new WebClient())
{
wc.DownloadData(
masterServerUrl + url.F(
ExternalPort, Uri.EscapeUriString(Name),
GameStarted ? 2 : 1, // todo: post-game states, etc.
lobbyInfo.Clients.Count,
string.Join(",", lobbyInfo.GlobalSettings.Mods),
lobbyInfo.GlobalSettings.Map));
if (isInitialPing)
{
isInitialPing = false;
lock (masterServerMessages)
masterServerMessages.Enqueue("Master server communication established.");
}
}
}
catch(Exception ex)
{
Log.Write("server", ex.ToString());
lock( masterServerMessages )
masterServerMessages.Enqueue( "Master server communication failed." );
}
isBusy = false;
};
a.BeginInvoke(null, null);
}
}
}

View File

@@ -1,58 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using OpenRA.Network;
namespace OpenRA.Server
{
// Returns true if order is handled
public interface IInterpretCommand { bool InterpretCommand(Server server, Connection conn, Session.Client client, string cmd); }
public interface INotifySyncLobbyInfo { void LobbyInfoSynced(Server server); }
public interface INotifyServerStart { void ServerStarted(Server server); }
public interface INotifyServerShutdown { void ServerShutdown(Server server); }
public interface IStartGame { void GameStarted(Server server); }
public interface IClientJoined { void ClientJoined(Server server, Connection conn); }
public interface ITick
{
void Tick(Server server);
int TickTimeout { get; }
}
public abstract class ServerTrait {}
public class DebugServerTrait : ServerTrait, IInterpretCommand, IStartGame, INotifySyncLobbyInfo, INotifyServerStart, INotifyServerShutdown
{
public bool InterpretCommand(Server server, Connection conn, Session.Client client, string cmd)
{
Console.WriteLine("Server received command from player {1}: {0}",cmd, conn.PlayerIndex);
return false;
}
public void GameStarted(Server server)
{
Console.WriteLine("GameStarted()");
}
public void LobbyInfoSynced(Server server)
{
Console.WriteLine("LobbyInfoSynced()");
}
public void ServerStarted(Server server)
{
Console.WriteLine("ServerStarted()");
}
public void ServerShutdown(Server server)
{
Console.WriteLine("ServerShutdown()");
}
}
}

View File

@@ -0,0 +1,193 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Graphics;
namespace OpenRA
{
public class ShroudRenderer
{
Traits.Shroud shroud;
Sprite[] shadowBits = SpriteSheetBuilder.LoadAllSprites("shadow");
Sprite[,] sprites, fogSprites;
bool dirty = true;
bool disabled = false;
Map map;
public Rectangle? Bounds { get { return shroud.exploredBounds; } }
public ShroudRenderer(Player owner, Map map)
{
this.shroud = owner.World.WorldActor.Trait<Traits.Shroud>();
this.map = map;
sprites = new Sprite[map.MapSize.X, map.MapSize.Y];
fogSprites = new Sprite[map.MapSize.X, map.MapSize.Y];
shroud.Dirty += () => dirty = true;
}
public bool Disabled
{
get { return disabled; }
set { disabled = value; dirty = true;}
}
public bool IsExplored(int2 xy) { return IsExplored(xy.X, xy.Y); }
public bool IsExplored(int x, int y)
{
if (disabled)
return true;
return shroud.exploredCells[x,y];
}
public bool IsVisible(int2 xy) { return IsVisible(xy.X, xy.Y); }
public bool IsVisible(int x, int y)
{
if (disabled)
return true;
return shroud.visibleCells[x,y] != 0;
}
static readonly byte[][] SpecialShroudTiles =
{
new byte[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 },
new byte[] { 32, 32, 25, 25, 19, 19, 20, 20 },
new byte[] { 33, 33, 33, 33, 26, 26, 26, 26, 21, 21, 21, 21, 23, 23, 23, 23 },
new byte[] { 36, 36, 36, 36, 30, 30, 30, 30 },
new byte[] { 34, 16, 34, 16, 34, 16, 34, 16, 27, 22, 27, 22, 27, 22, 27, 22 },
new byte[] { 44 },
new byte[] { 37, 37, 37, 37, 37, 37, 37, 37, 31, 31, 31, 31, 31, 31, 31, 31 },
new byte[] { 40 },
new byte[] { 35, 24, 17, 18 },
new byte[] { 39, 39, 29, 29 },
new byte[] { 45 },
new byte[] { 43 },
new byte[] { 38, 28 },
new byte[] { 42 },
new byte[] { 41 },
new byte[] { 46 },
};
Sprite ChooseShroud(int i, int j)
{
if( !shroud.exploredCells[ i, j ] ) return shadowBits[ 0xf ];
// bits are for unexploredness: up, right, down, left
var v = 0;
// bits are for unexploredness: TL, TR, BR, BL
var u = 0;
if( !shroud.exploredCells[ i, j - 1 ] ) { v |= 1; u |= 3; }
if( !shroud.exploredCells[ i + 1, j ] ) { v |= 2; u |= 6; }
if( !shroud.exploredCells[ i, j + 1 ] ) { v |= 4; u |= 12; }
if( !shroud.exploredCells[ i - 1, j ] ) { v |= 8; u |= 9; }
var uSides = u;
if( !shroud.exploredCells[ i - 1, j - 1 ] ) u |= 1;
if( !shroud.exploredCells[ i + 1, j - 1 ] ) u |= 2;
if( !shroud.exploredCells[ i + 1, j + 1 ] ) u |= 4;
if( !shroud.exploredCells[ i - 1, j + 1 ] ) u |= 8;
return shadowBits[ SpecialShroudTiles[ u ^ uSides ][ v ] ];
}
Sprite ChooseFog(int i, int j)
{
if (shroud.visibleCells[i, j] == 0) return shadowBits[0xf];
if (!shroud.exploredCells[i, j]) return shadowBits[0xf];
// bits are for unexploredness: up, right, down, left
var v = 0;
// bits are for unexploredness: TL, TR, BR, BL
var u = 0;
if (shroud.visibleCells[i, j - 1] == 0) { v |= 1; u |= 3; }
if (shroud.visibleCells[i + 1, j] == 0) { v |= 2; u |= 6; }
if (shroud.visibleCells[i, j + 1] == 0) { v |= 4; u |= 12; }
if (shroud.visibleCells[i - 1, j] == 0) { v |= 8; u |= 9; }
var uSides = u;
if (shroud.visibleCells[i - 1, j - 1] == 0) u |= 1;
if (shroud.visibleCells[i + 1, j - 1] == 0) u |= 2;
if (shroud.visibleCells[i + 1, j + 1] == 0) u |= 4;
if (shroud.visibleCells[i - 1, j + 1] == 0) u |= 8;
return shadowBits[SpecialShroudTiles[u ^ uSides][v]];
}
internal void Draw()
{
if (disabled)
return;
if (dirty)
{
dirty = false;
for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
sprites[i, j] = ChooseShroud(i, j);
for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
fogSprites[i, j] = ChooseFog(i, j);
}
var clipRect = Bounds.HasValue ? Rectangle.Intersect(Bounds.Value, map.Bounds) : map.Bounds;
clipRect = Rectangle.Intersect(Game.viewport.ViewBounds(), clipRect);
var miny = clipRect.Top;
var maxy = clipRect.Bottom;
var minx = clipRect.Left;
var maxx = clipRect.Right;
DrawShroud( minx, miny, maxx, maxy, fogSprites, "fog" );
DrawShroud( minx, miny, maxx, maxy, sprites, "shroud" );
}
void DrawShroud( int minx, int miny, int maxx, int maxy, Sprite[,] s, string pal )
{
var shroudPalette = Game.world.WorldRenderer.GetPaletteIndex(pal);
for (var j = miny; j < maxy; j++)
{
var starti = minx;
for (var i = minx; i < maxx; i++)
{
if (s[i, j] == shadowBits[0x0f])
continue;
if (starti != i)
{
s[starti, j].DrawAt(
Game.CellSize * new float2(starti, j),
shroudPalette,
new float2(Game.CellSize * (i - starti), Game.CellSize));
starti = i + 1;
}
s[i, j].DrawAt(
Game.CellSize * new float2(i, j),
shroudPalette);
starti = i + 1;
}
if (starti < maxx)
s[starti, j].DrawAt(
Game.CellSize * new float2(starti, j),
shroudPalette,
new float2(Game.CellSize * (maxx - starti), Game.CellSize));
}
}
}
}

View File

@@ -48,49 +48,60 @@ namespace OpenRA
public static void SetListenerPosition(float2 position) { soundEngine.SetListenerPosition(position); }
static ISound Play(Player player, string name, bool headRelative, float2 pos, float volumeModifier)
public static void Play(string name)
{
if (player != null && player != player.World.LocalPlayer)
return null;
if (name == "" || name == null)
return null;
return;
return soundEngine.Play2D(sounds[name],
false, headRelative, pos,
InternalSoundVolume * volumeModifier);
var sound = sounds[name];
soundEngine.Play2D(sound, false, true, float2.Zero, SoundVolume);
}
public static void Play(string name, float2 pos)
{
if (name == "" || name == null)
return;
var sound = sounds[name];
soundEngine.Play2D(sound, false, false, pos, SoundVolume);
}
public static void PlayToPlayer(Player player, string name)
{
if( player == player.World.LocalPlayer )
Play( name );
}
public static void PlayToPlayer(Player player, string name, float2 pos)
{
if (player == player.World.LocalPlayer)
Play(name, pos);
}
public static ISound Play(string name) { return Play(null, name, true, float2.Zero, 1); }
public static ISound Play(string name, float2 pos) { return Play(null, name, false, pos, 1); }
public static ISound Play(string name, float volumeModifier) { return Play(null, name, true, float2.Zero, volumeModifier); }
public static ISound Play(string name, float2 pos, float volumeModifier) { return Play(null, name, false, pos, volumeModifier); }
public static ISound PlayToPlayer(Player player, string name) { return Play( player, name, true, float2.Zero, 1); }
public static ISound PlayToPlayer(Player player, string name, float2 pos) { return Play(player, name, false, pos, 1); }
public static void PlayVideo(byte[] raw)
{
rawSource = LoadSoundRaw(raw);
video = soundEngine.Play2D(rawSource, false, true, float2.Zero, InternalSoundVolume);
video = soundEngine.Play2D(rawSource, false, true, float2.Zero, SoundVolume);
}
public static void PlayVideo()
{
if (video != null)
soundEngine.PauseSound(video, false);
}
public static void PauseVideo()
{
if (video != null)
soundEngine.PauseSound(video, true);
}
public static void StopVideo()
{
if (video != null)
soundEngine.StopSound(video);
}
public static void Tick()
{
// Song finished
@@ -100,13 +111,13 @@ namespace OpenRA
OnMusicComplete();
}
}
static Action OnMusicComplete;
public static bool MusicPlaying { get; private set; }
public static void PlayMusic(string name)
{
PlayMusicThen(name, () => { });
PlayMusicThen(name, () => {});
}
public static void PlayMusicThen(string name, Action then)
{
@@ -121,13 +132,13 @@ namespace OpenRA
return;
}
StopMusic();
currentMusic = name;
MusicPlaying = true;
var sound = sounds[name];
music = soundEngine.Play2D(sound, false, true, float2.Zero, MusicVolume);
}
public static void PlayMusic()
{
if (music == null)
@@ -136,26 +147,20 @@ namespace OpenRA
soundEngine.PauseSound(music, false);
}
public static void StopSound(ISound sound)
{
if (sound != null)
soundEngine.StopSound(sound);
}
public static void StopMusic()
{
if (music != null)
soundEngine.StopSound(music);
MusicPlaying = false;
currentMusic = null;
}
public static void PauseMusic()
{
if (music == null)
return;
MusicPlaying = false;
soundEngine.PauseSound(music, true);
}
@@ -163,28 +168,16 @@ namespace OpenRA
public static float GlobalVolume
{
get { return soundEngine.Volume; }
set { soundEngine.Volume = value; }
set { soundEngine.Volume = value;}
}
static float soundVolumeModifier = 1.0f;
public static float SoundVolumeModifier
{
get { return soundVolumeModifier; }
set
{
soundVolumeModifier = value;
soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
}
}
static float InternalSoundVolume { get { return SoundVolume * soundVolumeModifier; } }
public static float SoundVolume
{
get { return Game.Settings.Sound.SoundVolume; }
set
{
Game.Settings.Sound.SoundVolume = value;
soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
soundEngine.SetSoundVolume(value, music, video);
}
}
@@ -198,7 +191,7 @@ namespace OpenRA
music.Volume = value;
}
}
public static float VideoVolume
{
get { return Game.Settings.Sound.VideoVolume; }
@@ -209,17 +202,17 @@ namespace OpenRA
video.Volume = value;
}
}
public static float MusicSeekPosition
{
get { return (music != null) ? music.SeekPosition : 0; }
get { return (music != null)? music.SeekPosition : 0; }
}
public static float VideoSeekPosition
{
get { return (video != null) ? video.SeekPosition : 0; }
get { return (video != null)? video.SeekPosition : 0; }
}
// Returns true if it played a phrase
public static bool PlayVoice(string phrase, Actor voicedUnit, string variant)
{
@@ -235,9 +228,9 @@ namespace OpenRA
var clip = vi.Pools.Value[phrase].GetNext();
if (clip == null)
return false;
var variantext = (vi.Variants.ContainsKey(variant) && !vi.DisableVariants.Contains(phrase)) ?
vi.Variants[variant][voicedUnit.ActorID % vi.Variants[variant].Length] : vi.DefaultVariant;
var variantext = (vi.Variants.ContainsKey(variant) && !vi.DisableVariants.Contains(phrase))?
vi.Variants[variant][voicedUnit.ActorID % vi.Variants.Count] : vi.DefaultVariant;
Play(clip + variantext);
return true;
}
@@ -256,9 +249,8 @@ namespace OpenRA
void SetSoundVolume(float volume, ISound music, ISound video);
}
interface ISoundSource { }
public interface ISound
interface ISoundSource {}
interface ISound
{
float Volume { get; set; }
float SeekPosition { get; }
@@ -291,7 +283,7 @@ namespace OpenRA
Log.Write("debug", "Failed generating OpenAL source {0}", i);
return;
}
sourcePool.Add(source, false);
}
}
@@ -343,10 +335,10 @@ namespace OpenRA
get { return volume; }
set { Al.alListenerf(Al.AL_GAIN, volume = value); }
}
public void PauseSound(ISound sound, bool paused)
{
int key = ((OpenAlSound)sound).source;
int key = ((OpenAlSound) sound).source;
int state;
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
if (state == Al.AL_PLAYING && paused)
@@ -354,9 +346,9 @@ namespace OpenRA
else if (state == Al.AL_PAUSED && !paused)
Al.alSourcePlay(key);
}
public void SetAllSoundsPaused(bool paused)
{
{
foreach (int key in sourcePool.Keys)
{
int state;
@@ -365,35 +357,35 @@ namespace OpenRA
Al.alSourcePause(key);
else if (state == Al.AL_PAUSED && !paused)
Al.alSourcePlay(key);
}
}
public void SetSoundVolume(float volume, ISound music, ISound video)
{
var sounds = sourcePool.Select(s => s.Key).Where(b =>
{
var sounds = sourcePool.Select(s => s.Key).Where( b =>
{
int state;
Al.alGetSourcei(b, Al.AL_SOURCE_STATE, out state);
return ((state == Al.AL_PLAYING || state == Al.AL_PAUSED) &&
((music != null) ? b != ((OpenAlSound)music).source : true) &&
((video != null) ? b != ((OpenAlSound)video).source : true));
return ((state == Al.AL_PLAYING || state == Al.AL_PAUSED) &&
((music != null)? b != ((OpenAlSound) music).source : true) &&
((video != null)? b != ((OpenAlSound) video).source : true));
}).ToList();
foreach (var s in sounds)
{
Al.alSourcef(s, Al.AL_GAIN, volume);
}
}
public void StopSound(ISound sound)
{
int key = ((OpenAlSound)sound).source;
int key = ((OpenAlSound) sound).source;
int state;
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
if (state == Al.AL_PLAYING || state == Al.AL_PAUSED)
Al.alSourceStop(key);
}
public void StopAllSounds()
{
foreach (int key in sourcePool.Keys)
@@ -407,7 +399,7 @@ namespace OpenRA
public void SetListenerPosition(float2 position)
{
var orientation = new[] { 0f, 0f, 1f, 0f, -1f, 0f };
var orientation = new [] { 0f, 0f, 1f, 0f, -1f, 0f };
Al.alListener3f(Al.AL_POSITION, position.X, position.Y, 50);
Al.alListenerfv(Al.AL_ORIENTATION, ref orientation[0]);
@@ -459,26 +451,26 @@ namespace OpenRA
public float Volume
{
get { return volume; }
set
set
{
if (source != -1)
Al.alSourcef(source, Al.AL_GAIN, volume = value);
Al.alSourcef(source, Al.AL_GAIN, volume = value);
}
}
public float SeekPosition
{
get
{
float pos;
Al.alGetSourcef(source, Al.AL_SAMPLE_OFFSET, out pos);
return pos / 22050f;
return pos/22050f;
}
}
public bool Playing
{
get
get
{
int state;
Al.alGetSourcei(source, Al.AL_SOURCE_STATE, out state);

View File

@@ -15,7 +15,7 @@ using OpenRA.FileFormats;
namespace OpenRA.Support
{
public static class PerfHistory
static class PerfHistory
{
static readonly Color[] colors = { Color.Red, Color.Green,
Color.Blue, Color.Yellow,
@@ -45,7 +45,7 @@ namespace OpenRA.Support
}
}
public class PerfItem
class PerfItem
{
public readonly Color c;
public readonly string Name;
@@ -90,7 +90,7 @@ namespace OpenRA.Support
}
}
public class PerfSample : IDisposable
class PerfSample : IDisposable
{
readonly Stopwatch sw = new Stopwatch();
readonly string Item;

View File

@@ -139,9 +139,7 @@ namespace OpenRA
public static T CheckSyncUnchanged<T>( World world, Func<T> fn )
{
if( world == null ) return fn();
int sync = world.SyncHash();
bool prevInUnsyncedCode = inUnsyncedCode;
inUnsyncedCode = true;
try
{
@@ -149,9 +147,9 @@ namespace OpenRA
}
finally
{
inUnsyncedCode = prevInUnsyncedCode;
inUnsyncedCode = false;
if( sync != world.SyncHash() )
throw new InvalidOperationException( "CheckSyncUnchanged: sync-changing code may not run here" );
throw new InvalidOperationException( "Desync in DispatchMouseInput" );
}
}

View File

@@ -1,38 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRA.Traits.Activities
{
public abstract class CancelableActivity : IActivity
{
protected IActivity NextActivity { get; private set; }
protected bool IsCanceled { get; private set; }
public abstract IActivity Tick( Actor self );
protected virtual bool OnCancel( Actor self ) { return true; }
public void Cancel( Actor self )
{
IsCanceled = OnCancel( self );
if( IsCanceled )
NextActivity = null;
else if (NextActivity != null)
NextActivity.Cancel( self );
}
public void Queue( IActivity activity )
{
if( NextActivity != null )
NextActivity.Queue( activity );
else
NextActivity = activity;
}
public virtual IEnumerable<float2> GetCurrentPath()
{
yield break;
}
}
}

View File

@@ -9,9 +9,8 @@
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Move
namespace OpenRA.Traits.Activities
{
public class Drag : IActivity
{

View File

@@ -8,19 +8,10 @@
*/
#endregion
using System;
using System.Windows.Forms;
namespace OpenRA.Launcher
namespace OpenRA.Traits.Activities
{
static class Program
public class Idle : CancelableActivity
{
[STAThread]
static void Main(string[] args)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Launcher());
}
public override IActivity Tick(Actor self) { return NextActivity; }
}
}

View File

@@ -12,13 +12,10 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA.Move
namespace OpenRA.Traits.Activities
{
class Move : CancelableActivity
public class Move : CancelableActivity
{
int2? destination;
int nearEnough;
@@ -26,12 +23,24 @@ namespace OpenRA.Mods.RA.Move
Func<Actor, Mobile, List<int2>> getPath;
public Actor ignoreBuilding;
int ticksBeforePathing;
const int avgTicksBeforePathing = 5;
const int spreadTicksBeforePathing = 5;
Move()
{
ticksBeforePathing = avgTicksBeforePathing +
Game.world.SharedRandom.Next(-spreadTicksBeforePathing, spreadTicksBeforePathing);
}
// Scriptable move order
// Ignores lane bias and nearby units
public Move( int2 destination )
public Move( int2 destination )
: this()
{
this.getPath = (self,mobile) =>
self.World.WorldActor.Trait<PathFinder>().FindPath(
self.World.PathFinder.FindPath(
PathSearch.FromPoint( self.World, mobile.Info, mobile.toCell, destination, false )
.WithoutLaneBias());
this.destination = destination;
@@ -39,17 +48,20 @@ namespace OpenRA.Mods.RA.Move
}
public Move( int2 destination, int nearEnough )
: this()
{
this.getPath = (self,mobile) => self.World.WorldActor.Trait<PathFinder>().FindUnitPath( mobile.toCell, destination, self );
this.getPath = (self,mobile) => self.World.PathFinder.FindUnitPath( mobile.toCell, destination, self );
this.destination = destination;
this.nearEnough = nearEnough;
}
public Move(int2 destination, Actor ignoreBuilding)
: this()
{
this.getPath = (self,mobile) =>
self.World.WorldActor.Trait<PathFinder>().FindPath(
self.World.PathFinder.FindPath(
PathSearch.FromPoint( self.World, mobile.Info, mobile.toCell, destination, false )
.WithCustomBlocker( self.World.PathFinder.AvoidUnitsNear( mobile.toCell, 4, self ))
.WithIgnoredBuilding( ignoreBuilding ));
this.destination = destination;
@@ -58,8 +70,9 @@ namespace OpenRA.Mods.RA.Move
}
public Move( Actor target, int range )
: this()
{
this.getPath = (self,mobile) => self.World.WorldActor.Trait<PathFinder>().FindUnitPathToRange(
this.getPath = (self,mobile) => self.World.PathFinder.FindUnitPathToRange(
mobile.toCell, target.Location,
range, self );
this.destination = null;
@@ -67,8 +80,9 @@ namespace OpenRA.Mods.RA.Move
}
public Move(Target target, int range)
: this()
{
this.getPath = (self,mobile) => self.World.WorldActor.Trait<PathFinder>().FindUnitPathToRange(
this.getPath = (self,mobile) => self.World.PathFinder.FindUnitPathToRange(
mobile.toCell, Util.CellContaining(target.CenterLocation),
range, self);
this.destination = null;
@@ -76,6 +90,7 @@ namespace OpenRA.Mods.RA.Move
}
public Move(Func<List<int2>> getPath)
: this()
{
this.getPath = (_1,_2) => getPath();
this.destination = null;
@@ -110,9 +125,9 @@ namespace OpenRA.Mods.RA.Move
if( path == null )
{
if (mobile.ticksBeforePathing > 0)
if (ticksBeforePathing > 0)
{
--mobile.ticksBeforePathing;
--ticksBeforePathing;
return this;
}
@@ -137,7 +152,7 @@ namespace OpenRA.Mods.RA.Move
if( firstFacing != mobile.Facing )
{
path.Add( nextCell.Value );
return Util.SequenceActivities( new Turn( firstFacing ), this );
return Util.SequenceActivities( new Turn( firstFacing ), this ).Tick( self );
}
else
{
@@ -150,7 +165,7 @@ namespace OpenRA.Mods.RA.Move
mobile.Facing,
0 );
return move;
return move.Tick( self );
}
}
@@ -209,12 +224,6 @@ namespace OpenRA.Mods.RA.Move
if (--waitTicksRemaining >= 0)
return null;
if (mobile.ticksBeforePathing > 0)
{
--mobile.ticksBeforePathing;
return null;
}
mobile.RemoveInfluence();
var newPath = EvalPath(self, mobile);
mobile.AddInfluence();
@@ -230,7 +239,7 @@ namespace OpenRA.Mods.RA.Move
return nextCell;
}
protected override bool OnCancel( Actor self )
protected override bool OnCancel()
{
path = new List<int2>();
return true;
@@ -289,7 +298,7 @@ namespace OpenRA.Mods.RA.Move
IActivity InnerTick( Actor self, Mobile mobile )
{
moveFraction += mobile.MovementSpeedForCell(self, mobile.toCell);
moveFraction += (int)mobile.MovementSpeedForCell(self, mobile.toCell);
if( moveFraction <= moveFractionTotal )
return this;

View File

@@ -8,10 +8,7 @@
*/
#endregion
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA.Activities
namespace OpenRA.Traits.Activities
{
public class RemoveSelf : CancelableActivity
{

View File

@@ -9,9 +9,8 @@
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Buildings
namespace OpenRA.Traits.Activities
{
class Sell : IActivity
{

View File

@@ -9,10 +9,8 @@
#endregion
using System.Linq;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA.Activities
namespace OpenRA.Traits.Activities
{
public class Turn : CancelableActivity
{

View File

@@ -10,10 +10,7 @@
namespace OpenRA.Traits
{
public class EditorAppearanceInfo : TraitInfo<EditorAppearance>
{
public readonly bool RelativeToTopLeft = false;
}
public class EditorAppearance { }
/* tag trait for "bases": mcv/fact */
public class BaseBuildingInfo : TraitInfo<BaseBuilding> { }
public class BaseBuilding { }
}

View File

@@ -10,10 +10,13 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Traits;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA.Buildings
namespace OpenRA.Traits
{
public class BuildingInfo : ITraitInfo
{
@@ -33,43 +36,16 @@ namespace OpenRA.Mods.RA.Buildings
public readonly string DestroyedSound = "kaboom22.aud";
public object Create(ActorInitializer init) { return new Building(init); }
public bool IsCloseEnoughToBase(World world, Player p, string buildingName, int2 topLeft)
{
var buildingMaxBounds = Dimensions;
if( Rules.Info[ buildingName ].Traits.Contains<BibInfo>() )
buildingMaxBounds.Y += 1;
var scanStart = world.ClampToWorld( topLeft - new int2( Adjacent, Adjacent ) );
var scanEnd = world.ClampToWorld( topLeft + buildingMaxBounds + new int2( Adjacent, Adjacent ) );
var nearnessCandidates = new List<int2>();
for( int y = scanStart.Y ; y < scanEnd.Y ; y++ )
{
for( int x = scanStart.X ; x < scanEnd.X ; x++ )
{
var at = world.WorldActor.Trait<BuildingInfluence>().GetBuildingAt( new int2( x, y ) );
if( at != null && at.Owner.Stances[ p ] == Stance.Ally && at.Info.Traits.Get<BuildingInfo>().BaseNormal )
nearnessCandidates.Add( new int2( x, y ) );
}
}
var buildingTiles = FootprintUtils.Tiles( buildingName, this, topLeft ).ToList();
return nearnessCandidates
.Any( a => buildingTiles
.Any( b => Math.Abs( a.X - b.X ) <= Adjacent
&& Math.Abs( a.Y - b.Y ) <= Adjacent ) );
}
}
public class Building : INotifyDamage, IResolveOrder, IOccupySpace, INotifyCapture
public class Building : INotifyDamage, IResolveOrder, IOccupySpace
{
readonly Actor self;
public readonly BuildingInfo Info;
[Sync]
readonly int2 topLeft;
PowerManager PlayerPower;
readonly PowerManager PlayerPower;
public int2 PxPosition { get { return ( 2 * topLeft + Info.Dimensions ) * Game.CellSize / 2; } }
@@ -77,8 +53,9 @@ namespace OpenRA.Mods.RA.Buildings
{
this.self = init.self;
this.topLeft = init.Get<LocationInit,int2>();
this.Info = self.Info.Traits.Get<BuildingInfo>();
this.PlayerPower = init.self.Owner.PlayerActor.Trait<PowerManager>();
Info = self.Info.Traits.Get<BuildingInfo>();
PlayerPower = init.self.Owner.PlayerActor.Trait<PowerManager>();
}
public int GetPowerUsage()
@@ -119,12 +96,7 @@ namespace OpenRA.Mods.RA.Buildings
public IEnumerable<int2> OccupiedCells()
{
return FootprintUtils.UnpathableTiles( self.Info.Name, Info, TopLeft );
}
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
PlayerPower = newOwner.PlayerActor.Trait<PowerManager>();
return Footprint.UnpathableTiles( self.Info.Name, Info, TopLeft );
}
}
}

View File

@@ -8,9 +8,7 @@
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Buildings
namespace OpenRA.Traits
{
// allow a nonstandard sell/repair value to avoid
// buy-sell exploits like c&c's PROC.

View File

@@ -8,9 +8,8 @@
*/
#endregion
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Effects;
using System.Drawing;
using OpenRA.Traits.Activities;
namespace OpenRA.Traits
{
@@ -46,7 +45,7 @@ namespace OpenRA.Traits
this.c = c;
}
public void RenderAfterWorld(WorldRenderer wr, Actor self)
public void RenderAfterWorld(Actor self)
{
if (self.IsIdle) return;
@@ -58,11 +57,9 @@ namespace OpenRA.Traits
return;
var p = target.CenterLocation;
var move = self.TraitOrDefault<IMove>();
var origin = move != null ? self.CenterLocation - new float2(0, move.Altitude) : self.CenterLocation;
Game.Renderer.LineRenderer.DrawLine(origin, p, c, c);
for (bool b = false; !b; p = origin, b = true)
Game.Renderer.LineRenderer.DrawLine(self.CenterLocation, p, c, c);
for (bool b = false; !b; p = self.CenterLocation, b = true)
{
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, -1), p + new float2(-1, 1), c, c);
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, 1), p + new float2(1, 1), c, c);
@@ -70,34 +67,6 @@ namespace OpenRA.Traits
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c);
}
}
}
public static class LineTargetExts
{
public static void SetTargetLine(this Actor self, Target target, Color color)
{
self.SetTargetLine(target, color, true);
}
public static void SetTargetLine(this Actor self, Target target, Color color, bool display)
{
if (self.Owner != self.World.LocalPlayer)
return;
self.World.AddFrameEndTask(w =>
{
if (self.Destroyed) return;
if (target.IsActor && display)
w.Add(new FlashTarget(target.Actor));
var line = self.TraitOrDefault<DrawLineToTarget>();
if (line != null)
if (display)
line.SetTarget(self, target, color);
else
line.SetTargetSilently(self, target, color);
});
}
}
}

View File

@@ -6,18 +6,22 @@
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Linq;
using OpenRA.FileFormats;
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Traits.Activities;
using OpenRA.GameRules;
using OpenRA.FileFormats;
namespace OpenRA.Traits
{
public class HealthInfo : ITraitInfo
{
public readonly int HP = 0;
public readonly float Radius = 10;
public virtual object Create(ActorInitializer init) { return new Health(init, this); }
}
@@ -76,15 +80,15 @@ namespace OpenRA.Traits
var oldState = this.DamageState;
/* apply the damage modifiers, if we have any. */
var modifier = (float)self.TraitsImplementing<IDamageModifier>().Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
.Select(t => t.GetDamageModifier(attacker, warhead)).Product();
/* apply the damage modifiers, if we have any. */
var modifier = (float)self.TraitsImplementing<IDamageModifier>()
.Select(t => t.GetDamageModifier(warhead)).Product();
damage = (int)(damage * modifier);
hp -= damage;
foreach (var nd in self.TraitsImplementing<INotifyDamage>().Concat(self.Owner.PlayerActor.TraitsImplementing<INotifyDamage>()))
hp -= damage;
foreach (var nd in self.TraitsImplementing<INotifyDamage>())
nd.Damaged(self, new AttackInfo
{
Attacker = attacker,
@@ -92,9 +96,7 @@ namespace OpenRA.Traits
DamageState = this.DamageState,
PreviousDamageState = oldState,
DamageStateChanged = this.DamageState != oldState,
Warhead = warhead,
PreviousHealth = hp + damage < 0 ? 0 : hp + damage,
Health = hp
Warhead = warhead
});
if (hp <= 0)

View File

@@ -8,9 +8,7 @@
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Buildings
namespace OpenRA.Traits
{
public class LineBuildInfo : TraitInfo<LineBuild>
{

View File

@@ -13,14 +13,12 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits.Activities;
using OpenRA.FileFormats;
using System.Diagnostics;
using OpenRA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Move
namespace OpenRA.Traits
{
public class MobileInfo : ITraitInfo
{
@@ -41,7 +39,7 @@ namespace OpenRA.Mods.RA.Move
Dictionary<string,TerrainInfo> ret = new Dictionary<string, TerrainInfo>();
foreach (var t in y.NodesDict["TerrainSpeeds"].Nodes)
{
var speed = (decimal)FieldLoader.GetValue("speed", typeof(decimal),t.Value.Value);
var speed = (float)FieldLoader.GetValue("speed", typeof(float),t.Value.Value);
var cost = t.Value.NodesDict.ContainsKey("PathingCost") ? (int)FieldLoader.GetValue("cost", typeof(int), t.Value.NodesDict["PathingCost"].Value) : (int)(10000/speed);
ret.Add(t.Key, new TerrainInfo{Speed = speed, Cost = cost});
}
@@ -52,7 +50,7 @@ namespace OpenRA.Mods.RA.Move
public class TerrainInfo
{
public int Cost = int.MaxValue;
public decimal Speed = 0;
public float Speed = 0;
}
}
@@ -103,10 +101,6 @@ namespace OpenRA.Mods.RA.Move
}
UnitInfluence uim;
const int avgTicksBeforePathing = 5;
const int spreadTicksBeforePathing = 5;
internal int ticksBeforePathing = 0;
public Mobile(ActorInitializer init, MobileInfo info)
{
@@ -119,6 +113,7 @@ namespace OpenRA.Mods.RA.Move
{
this.__fromCell = this.__toCell = init.Get<LocationInit,int2>();
this.PxPosition = Util.CenterOfCell( fromCell );
AddInfluence();
}
this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : info.InitialFacing;
@@ -129,7 +124,6 @@ namespace OpenRA.Mods.RA.Move
{
SetLocation( cell, cell );
PxPosition = Util.CenterOfCell(fromCell);
FinishedMoving(self);
}
public void SetPxPosition( Actor self, int2 px )
@@ -137,18 +131,17 @@ namespace OpenRA.Mods.RA.Move
var cell = Util.CellContaining( px );
SetLocation( cell, cell );
PxPosition = px;
FinishedMoving(self);
}
public IEnumerable<IOrderTargeter> Orders { get { yield return new MoveOrderTargeter( Info ); } }
// Note: Returns a valid order even if the unit can't move to the target
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
{
if( order is MoveOrderTargeter )
{
if( Info.OnRails ) return null;
return new Order( "Move", self, queued ) { TargetLocation = Util.CellContaining( target.CenterLocation ) };
return new Order( "Move", self, Util.CellContaining( target.CenterLocation ), false );
}
return null;
}
@@ -172,43 +165,26 @@ namespace OpenRA.Mods.RA.Move
// Couldn't find a cell
return target;
}
protected void PerformMove(Actor self, int2 targetLocation, bool queued)
{
var ph = new QueuedActivity(
(qa) =>
{
int2 currentLocation = NearestMoveableCell(targetLocation);
if (!CanEnterCell(currentLocation))
{
if (queued) self.CancelActivity();
return;
}
if (!queued) self.CancelActivity();
ticksBeforePathing = avgTicksBeforePathing + self.World.SharedRandom.Next(-spreadTicksBeforePathing, spreadTicksBeforePathing);
qa.Insert(new Move(currentLocation, 8));
self.SetTargetLine(Target.FromCell(currentLocation), Color.Green);
});
self.QueueActivity(queued ? ph : ph.Run(self));
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Move")
{
var target = order.TargetLocation.Clamp(self.World.Map.Bounds);
PerformMove(self, target, order.Queued && !self.IsIdle);
}
if (order.OrderString == "Stop")
{
self.CancelActivity();
int2 currentLocation = NearestMoveableCell(order.TargetLocation);
if (!CanEnterCell(currentLocation))
return;
if( !order.Queued ) self.CancelActivity();
self.QueueActivity(new Activities.Move(currentLocation, 8));
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask(w =>
{
w.Add(new MoveFlash(self.World, order.TargetLocation));
var line = self.TraitOrDefault<DrawLineToTarget>();
if (line != null)
line.SetTarget(self, Target.FromCell(currentLocation), Color.Green);
});
}
}
@@ -237,21 +213,39 @@ namespace OpenRA.Mods.RA.Move
public static bool CanEnterCell( World world, MobileInfo mi, int2 cell, Actor ignoreActor, bool checkTransientActors )
{
var bim = world.WorldActor.Trait<BuildingInfluence>();
var uim = world.WorldActor.Trait<UnitInfluence>();
return Mobile.CanEnterCell( mi, world, uim, cell, ignoreActor, checkTransientActors );
return Mobile.CanEnterCell( mi, world, uim, bim, cell, ignoreActor, checkTransientActors );
}
public bool CanEnterCell( int2 cell, Actor ignoreActor, bool checkTransientActors )
{
var bim = self.World.WorldActor.Trait<BuildingInfluence>();
var uim = self.World.WorldActor.Trait<UnitInfluence>();
return CanEnterCell( Info, self.World, uim, cell, ignoreActor, checkTransientActors );
return CanEnterCell( Info, self.World, uim, bim, cell, ignoreActor, checkTransientActors );
}
public static bool CanEnterCell( MobileInfo mobileInfo, World world, UnitInfluence uim, int2 cell, Actor ignoreActor, bool checkTransientActors )
public static bool CanEnterCell( MobileInfo mobileInfo, World world, UnitInfluence uim, BuildingInfluence bim, int2 cell, Actor ignoreActor, bool checkTransientActors )
{
if (MovementCostForCell(mobileInfo, world, cell) == int.MaxValue)
return false;
// Check for buildings
var building = bim.GetBuildingBlocking(cell);
if (building != null && building != ignoreActor)
{
if (mobileInfo.Crushes == null)
return false;
var crushable = building.TraitsImplementing<ICrushable>();
if (crushable.Count() == 0)
return false;
if (!crushable.Any(b => b.CrushClasses.Intersect(mobileInfo.Crushes).Any()))
return false;
}
// Check mobile actors
var blockingActors = uim.GetUnitsAt( cell ).Where( x => x != ignoreActor ).ToList();
if (checkTransientActors && blockingActors.Count > 0)
{
@@ -290,29 +284,28 @@ namespace OpenRA.Mods.RA.Move
return info.TerrainSpeeds[type].Cost;
}
public int MovementSpeedForCell(Actor self, int2 cell)
public float MovementSpeedForCell(Actor self, int2 cell)
{
var type = self.World.GetTerrainType(cell);
if (!Info.TerrainSpeeds.ContainsKey(type))
return 0;
decimal speed = Info.Speed * Info.TerrainSpeeds[type].Speed;
foreach( var t in self.TraitsImplementing<ISpeedModifier>() )
speed *= t.GetSpeedModifier();
return (int)(speed / 100);
var modifier = self
.TraitsImplementing<ISpeedModifier>()
.Select(t => t.GetSpeedModifier())
.Product();
return Info.Speed * Info.TerrainSpeeds[type].Speed * modifier / 100f;
}
public void AddInfluence()
{
if( self.IsInWorld )
uim.Add( self, this );
uim.Add( self, this );
}
public void RemoveInfluence()
{
if( self.IsInWorld )
uim.Remove( self, this );
uim.Remove( self, this );
}
public void OnNudge(Actor self, Actor nudger)
@@ -347,7 +340,13 @@ namespace OpenRA.Mods.RA.Move
if (moveTo.HasValue)
{
self.CancelActivity();
self.SetTargetLine(Target.FromCell(moveTo.Value), Color.Green, false);
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask(w =>
{
var line = self.TraitOrDefault<DrawLineToTarget>();
if (line != null)
line.SetTargetSilently(self, Target.FromCell(moveTo.Value), Color.Green);
});
self.QueueActivity(new Move(moveTo.Value, 0));
Log.Write("debug", "OnNudge #{0} from {1} to {2}",
@@ -369,29 +368,19 @@ namespace OpenRA.Mods.RA.Move
public string OrderID { get { return "Move"; } }
public int OrderPriority { get { return 4; } }
public bool IsQueued { get; protected set; }
public bool CanTargetUnit(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
public bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor )
{
return false;
}
public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
public bool CanTargetLocation( Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, ref string cursor )
{
IsQueued = forceQueued;
cursor = "move";
if( !self.World.Map.IsInMap(location) || (self.World.LocalPlayer.Shroud.IsExplored( location ) &&
Mobile.MovementCostForCell(self.Trait<Mobile>().Info, self.World, location) == int.MaxValue))
if( self.World.LocalPlayer.Shroud.IsVisible( location ) && !self.Trait<Mobile>().CanEnterCell( location ) )
cursor = "move-blocked";
return true;
}
}
public IActivity ScriptedMove( int2 cell ) { return new Move( cell ); }
public IActivity MoveTo( int2 cell, int nearEnough ) { return new Move( cell, nearEnough ); }
public IActivity MoveTo( int2 cell, Actor ignoredActor ) { return new Move( cell, ignoredActor ); }
public IActivity MoveWithinRange( Actor target, int range ) { return new Move( target, range ); }
public IActivity MoveWithinRange( Target target, int range ) { return new Move( target, range ); }
public IActivity MoveTo( Func<List<int2>> pathFunc ) { return new Move( pathFunc ); }
}
}

View File

@@ -9,7 +9,6 @@
#endregion
using System;
namespace OpenRA.Traits
{
public class DeveloperModeInfo : ITraitInfo
@@ -18,9 +17,7 @@ namespace OpenRA.Traits
public bool FastBuild = false;
public bool FastCharge = false;
public bool DisableShroud = false;
public bool PathDebug = false;
public bool UnitInfluenceDebug = false;
public bool UnlimitedPower;
public bool PathDebug = false;
public object Create (ActorInitializer init) { return new DeveloperMode(this); }
}
@@ -33,23 +30,19 @@ namespace OpenRA.Traits
[Sync] public bool FastBuild;
[Sync] public bool DisableShroud;
[Sync] public bool PathDebug;
[Sync] public bool UnitInfluenceDebug;
[Sync] public bool UnlimitedPower;
public DeveloperMode(DeveloperModeInfo info)
{
Info = info;
FastBuild = Info.FastBuild;
FastCharge = Info.FastCharge;
DisableShroud = Info.DisableShroud;
PathDebug = Info.PathDebug;
UnitInfluenceDebug = info.UnitInfluenceDebug;
UnlimitedPower = info.UnlimitedPower;
PathDebug = Info.PathDebug;
}
public void ResolveOrder (Actor self, Order order)
{
if (!self.World.LobbyInfo.GlobalSettings.AllowCheats) return;
if (!Game.LobbyInfo.GlobalSettings.AllowCheats) return;
switch(order.OrderString)
{
@@ -77,7 +70,7 @@ namespace OpenRA.Traits
{
DisableShroud ^= true;
if (self.World.LocalPlayer == self.Owner)
self.World.LocalShroud.Disabled = DisableShroud;
self.World.LocalPlayer.Shroud.Disabled = DisableShroud;
break;
}
case "DevPathDebug":
@@ -86,8 +79,9 @@ namespace OpenRA.Traits
break;
}
case "DevUnitDebug":
{
UnitInfluenceDebug ^= true;
{
if (self.World.LocalPlayer == self.Owner)
Game.Settings.Debug.ShowCollisions ^= true;
break;
}
case "DevGiveExploration":
@@ -95,11 +89,6 @@ namespace OpenRA.Traits
if (self.World.LocalPlayer == self.Owner)
self.World.WorldActor.Trait<Shroud>().ExploreAll(self.World);
break;
}
case "DevUnlimitedPower":
{
UnlimitedPower ^= true;
break;
}
default:
return;

View File

@@ -36,13 +36,14 @@ namespace OpenRA.Traits
[Sync]
public int Cash;
[Sync]
public int DisplayCash;
[Sync]
public int Ore;
[Sync]
public int OreCapacity;
public int DisplayCash;
[Sync]
public int DisplayOre;
public float GetSiloFullness() { return (float)Ore / OreCapacity; }

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