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180 Commits
playtest-2
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playtest-2
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11
.gitignore
vendored
11
.gitignore
vendored
@@ -12,20 +12,11 @@ mods/*/*.dll
|
||||
# Red Alert binary files
|
||||
mods/*/packages/*.[mM][iI][xX]
|
||||
|
||||
# Crap generated by OpenRa
|
||||
sheet-*.png
|
||||
log.txt
|
||||
|
||||
*.rep
|
||||
|
||||
#binary stuff
|
||||
/*.dll
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.exe
|
||||
OpenRA
|
||||
OpenRA.app
|
||||
*.vqa
|
||||
|
||||
# backup files by various editors
|
||||
*~
|
||||
@@ -33,10 +24,8 @@ OpenRA.app
|
||||
# dependency DLLs (different for every platform!)
|
||||
cg.dll
|
||||
cgGL.dll
|
||||
glfw.dll
|
||||
|
||||
/OpenRa.Gl.dll
|
||||
settings.ini
|
||||
|
||||
#monodevelop
|
||||
*.pidb
|
||||
|
||||
@@ -36,9 +36,6 @@ namespace OpenRA.Editor
|
||||
Rules.LoadRules(Game.modData.Manifest, new Map());
|
||||
|
||||
surface1.AfterChange += MakeDirty;
|
||||
|
||||
string path = Directory.GetCurrentDirectory();
|
||||
Icon = new Icon(path + Path.DirectorySeparatorChar + "OpenRA.Editor" + Path.DirectorySeparatorChar + "OpenRA.Editor.Icon.ico");
|
||||
}
|
||||
|
||||
void MakeDirty() { dirty = true; }
|
||||
@@ -349,9 +346,11 @@ namespace OpenRA.Editor
|
||||
|
||||
void ImportLegacyMapClicked(object sender, EventArgs e)
|
||||
{
|
||||
var currentDirectory = Directory.GetCurrentDirectory();
|
||||
using (var ofd = new OpenFileDialog { Filter = "Legacy maps (*.ini;*.mpr)|*.ini;*.mpr" })
|
||||
if (DialogResult.OK == ofd.ShowDialog())
|
||||
{
|
||||
Directory.SetCurrentDirectory( currentDirectory );
|
||||
/* massive hack: we should be able to call NewMap() with the imported Map object,
|
||||
* but something's not right internally in it, unless loaded via the real maploader */
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@ using OpenRA;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
using System.Drawing;
|
||||
using System.Globalization;
|
||||
|
||||
namespace OpenRA.Editor
|
||||
{
|
||||
@@ -401,7 +402,7 @@ namespace OpenRA.Editor
|
||||
{
|
||||
new LocationInit(new int2(loc % MapSize, loc / MapSize)),
|
||||
new OwnerInit(parts[0]),
|
||||
new HealthInit(float.Parse(parts[2])/256),
|
||||
new HealthInit(float.Parse(parts[2], NumberFormatInfo.InvariantInfo)/256),
|
||||
new FacingInit((section == "INFANTRY") ? int.Parse(parts[6]) : int.Parse(parts[4])),
|
||||
new ActorStanceInit(stance),
|
||||
};
|
||||
|
||||
19
OpenRA.Editor/MapSelect.Designer.cs
generated
19
OpenRA.Editor/MapSelect.Designer.cs
generated
@@ -52,11 +52,13 @@
|
||||
this.txtTitle = new System.Windows.Forms.TextBox();
|
||||
this.lblMapName = new System.Windows.Forms.Label();
|
||||
this.lblMinimap = new System.Windows.Forms.Label();
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pbMinimap)).BeginInit();
|
||||
this.pnlBottom.SuspendLayout();
|
||||
this.splitContainer1.Panel1.SuspendLayout();
|
||||
this.splitContainer1.Panel2.SuspendLayout();
|
||||
this.splitContainer1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// MapList
|
||||
@@ -85,9 +87,9 @@
|
||||
//
|
||||
// MapIconsList
|
||||
//
|
||||
this.MapIconsList.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("MapIconsList.ImageStream")));
|
||||
this.MapIconsList.ColorDepth = System.Windows.Forms.ColorDepth.Depth32Bit;
|
||||
this.MapIconsList.ImageSize = new System.Drawing.Size(24, 24);
|
||||
this.MapIconsList.TransparentColor = System.Drawing.Color.Transparent;
|
||||
this.MapIconsList.Images.SetKeyName(0, "mapicon");
|
||||
//
|
||||
// btnCancel
|
||||
//
|
||||
@@ -141,6 +143,7 @@
|
||||
//
|
||||
// pnlBottom
|
||||
//
|
||||
this.pnlBottom.Controls.Add(this.pictureBox1);
|
||||
this.pnlBottom.Controls.Add(this.txtPathOut);
|
||||
this.pnlBottom.Controls.Add(this.lblPathOut);
|
||||
this.pnlBottom.Controls.Add(this.lblPath);
|
||||
@@ -301,6 +304,16 @@
|
||||
this.lblMinimap.TabIndex = 6;
|
||||
this.lblMinimap.Text = "Map preview:";
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
this.pictureBox1.Image = ((System.Drawing.Image)(resources.GetObject("pictureBox1.Image")));
|
||||
this.pictureBox1.Location = new System.Drawing.Point(336, -9);
|
||||
this.pictureBox1.Name = "pictureBox1";
|
||||
this.pictureBox1.Size = new System.Drawing.Size(54, 35);
|
||||
this.pictureBox1.TabIndex = 7;
|
||||
this.pictureBox1.TabStop = false;
|
||||
this.pictureBox1.Visible = false;
|
||||
//
|
||||
// MapSelect
|
||||
//
|
||||
this.AcceptButton = this.btnOk;
|
||||
@@ -327,6 +340,7 @@
|
||||
this.splitContainer1.Panel2.ResumeLayout(false);
|
||||
this.splitContainer1.Panel2.PerformLayout();
|
||||
this.splitContainer1.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
@@ -356,5 +370,6 @@
|
||||
public System.Windows.Forms.Label lblPathOut;
|
||||
public System.Windows.Forms.Label lblPath;
|
||||
public System.Windows.Forms.TextBox txtPathOut;
|
||||
private System.Windows.Forms.PictureBox pictureBox1;
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRA.FileFormats;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Editor
|
||||
@@ -19,11 +13,11 @@ namespace OpenRA.Editor
|
||||
public MapSelect()
|
||||
{
|
||||
InitializeComponent();
|
||||
MapIconsList.Images.Add(pictureBox1.Image);
|
||||
}
|
||||
|
||||
private void MapSelect_Load(object sender, EventArgs e)
|
||||
void MapSelect_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
DirectoryInfo directory = new DirectoryInfo(MapFolderPath);
|
||||
DirectoryInfo[] directories = directory.GetDirectories();
|
||||
MapList.Items.Clear();
|
||||
@@ -33,20 +27,14 @@ namespace OpenRA.Editor
|
||||
ListViewItem map1 = new ListViewItem(subDirectory.Name);
|
||||
map1.ImageIndex = 0;
|
||||
MapList.Items.Add(map1);
|
||||
|
||||
}
|
||||
if (txtNew.Text == "unnamed")
|
||||
{
|
||||
//dumb indian code
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
// hack
|
||||
if (txtNew.Text != "unnamed")
|
||||
MapList.Items[0].Selected = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void MapList_SelectedIndexChanged(object sender, EventArgs e)
|
||||
void MapList_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (MapList.SelectedItems.Count == 1)
|
||||
{
|
||||
@@ -69,7 +57,7 @@ namespace OpenRA.Editor
|
||||
}
|
||||
}
|
||||
|
||||
private void txtPathOut_TextChanged(object sender, EventArgs e)
|
||||
void txtPathOut_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
MapFolderPath = txtPathOut.Text;
|
||||
}
|
||||
|
||||
@@ -120,73 +120,58 @@
|
||||
<metadata name="MapIconsList.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<data name="MapIconsList.ImageStream" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="pictureBox1.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj0yLjAuMC4w
|
||||
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACZTeXN0
|
||||
ZW0uV2luZG93cy5Gb3Jtcy5JbWFnZUxpc3RTdHJlYW1lcgEAAAAERGF0YQcCAgAAAAkDAAAADwMAAABW
|
||||
DgAAAk1TRnQBSQFMAwEBAAEoAQABKAEAARgBAAEYAQAE/wEhAQAI/wFCAU0BNgcAATYDAAEoAwABYAMA
|
||||
ARgDAAEBAQABIAYAASQhAAEBAx8BLAM/AW8DSQGJAzYBWQMYASIDAQECDAADHQEqA0gBhQNCAXYDDwEU
|
||||
AwEBAgMNARIDMwFSA0MBdwNRAacDDwEU/wAwAAEBAwMBBAM0BFQBwgFlAVMBUgH0AV4CWAHYA0oBjQMW
|
||||
AR4DAgEDAwABAQMCAQMDGgElA00BlAEIAQkBJgH9A1ABpAM1AVcDQQFzA1MBugJDAVMB4wJTAVQBsgMA
|
||||
AQH/ADAAAQEDDAEQA0IBdAFVAVQBUQHYAZkBiAGBAf8BoAGMAYUB/wF8AXABZQH4AzoBYQMKAQ4DCgEN
|
||||
Ax0BKgM/AW0DVAG7ARkCGgH5AQABBQG/Af8BFwEbAUcB+QE5AUYBSwHrAQABBQFEAf8CCAFOAf0DDQER
|
||||
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|
||||
AzQBVANPAZ0CUwFSAdMCTAFOAfMBMAGeAbsB/wEUAXMBqwH/ARQBdQG/Af8BEAFmAbYB/wEXAY0BwgH/
|
||||
AUgBYQFpAeEDAQEC/wAwAAEBAwkBDAMwAUwBVgJVAcMBewFqAWAB+gGoAZkBjwH/AZMBhAF3Af8BjAF3
|
||||
AXAB/wGHAXEBbAH/A1YBvgNTAbwBTAFIAUYB5QF2AVsBUgH6AYMBbQFlAf8BUQFIAUcB/wEOAUsBpAH/
|
||||
AQMBGgG4Af8BDQFRAZUB/wEZAZUBwAH/AUABagGBAesDMwFSAw0BEgMCAQP/ACUAAwEBAgMYASEDSwGP
|
||||
A1EB3AGbAY4BhQH9AaEBkQGJAf8BhwFzAWsB/wGBAW4BZQH/AXUBZwFgAf8BUwFKAUMB/QFHAT4BOwH8
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||||
AZYBhgF5Af8BowGSAYoB/wFTAUoBUwH/AQMBGAHzAf8BEgFgAaYB/wEVAXYBlQH/AS8B/QH+Af8BBwEy
|
||||
AZQB/wEVAXoByAH/AgABVAH/A00BlAMZASP/ACUAAwYBCAMtAUYDUwG8AWoBZQFiAfQBqgGbAZEB/wGJ
|
||||
AXQBbQH/AYwBdwFuAf8BmgGJAYEB/wGLAXcBbwH/AXUBZQFeAf8BhgFxAWkB/wGVAYYBegH/AUEBPAFK
|
||||
Af8BEwEfAYgB/wEKAREBrgH/ARwBegGVAf8BKgHfAeIB/wEOAVMBdwH/AQkBOQG8Af8BGQGBAaoB/wEK
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||||
ARIBqQH/ASABJQFSAfcDUQGg/wAlAAMQARUDQQFyA08B1gGTAYQBcgH9AZoBiQGDAf8BjwGAAXMB/wGW
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||||
AYYBeAH/AZ8BjQGEAf8BlgGFAXkB/wGUAYQBdwH/AZQBgwF3Af8BlwGHAYAB/wFqAV8BXAH/AWMBVwFW
|
||||
Af8BYAFVAVMB/wFTAVcBWAH/ASIBYwGaAf8BDQFLAZ0B/wEgAY4BsAH/AUwBnAGvAf8BaAGaAa4B/wE7
|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
AWEBrwHSAf8BbwG7AdoB/wF3AcEB3gH/AWwBuQHXAf8BYQGzAdIB/wFpAbkB1gH/AYABxQHhAf8BeAHC
|
||||
Ad8B/wGAAcUB4QH/AYUBxAHhAf8BiQHGAeIB/wFSAXMBhAHzAzEBTv8AKQADUQHHAXsBcQFnAfgBqwGb
|
||||
AZIB/wGQAYABdQH/AYQBbwFmAf8BcgGaAasB/wFiAasBzwH/AWQBsgHTAf8BbQG8AdoB/wFrAbgB1QH/
|
||||
AXEBvgHbAf8BdgG/Ad0B/wFwAb4B2wH/AWgBuQHWAf8BgAHHAeEB/wGJAcsB5AH/AYoBzAHnAf8BjQHR
|
||||
AewB/wGFAckB5gH/AW0BswHUAf8DTgGYAzABTAMAAQEDAAEB/wAhAAM+AWwBYgFfAV4ByQGJAYIBfAH1
|
||||
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|
||||
AdoB/wFyAbsB2AH/AXQBuwHZAf8BdAG/Ad0B/wFhAZ0BwwH/AUEBYwGUAf8BbQGnAcgB/wGHAcQB4AH/
|
||||
AYgBzQHpAf8BXwFxAXkB4AMsAUQDBwEJAwQBBgMAAQH/ACEAAwQBBQMZASMDNAFUA0oBiQFYAlsBwQFh
|
||||
AXIBeQHiAW4BlwGoAfUBfQG0Ac8B/gGAAcUB4gH/AXIBvAHaAf8BcQG8AdoB/wFwAbsB2AH/AXUBvAHZ
|
||||
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|
||||
ATH/AD0AAwEBAgMJAQwDGgElA0IBdgFSAVwBZQHqAYEBxAHgAf4BigHHAeQB/wF5AcAB3QH/AYoBxgHi
|
||||
Af8BlgHUAe4B/wF5AbgB1wH/AWEBoQHIAf8BaQGmAcwB/wFZAZIBvwH/AX8BwwHdAf4CRgFHAYEDAwEE
|
||||
/wBJAAMCAQMDEAEWAzIBUANKAY0DUAGdA1IBoQFmAXUBewHgAXIBrwHFAf0BYAGXAb4B/wFgAZQBwAH/
|
||||
AW8BqAHOAf8BQAF5AaoB/wM1AVYDAAEB/wBVAAMCAQMDBgEIAwoBDQMoAT0DQAFxAU8CUQGcAVsBYgFo
|
||||
AdYBZQF/AZMB8gFKAX0BoQH8AyABL/8AcAABAQMIAQsDJAE2A0YBgQMDAQT/ADEAAUIBTQE+BwABPgMA
|
||||
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|
||||
CQABgAsAAYALAAGACwABgAsAAYALAAGAPQABAQsAAQELAAEDIwABBwkAAfABAAEHCQAB/gEAAQcJAAH/
|
||||
AcABDwkAAf8B/gEPCQAL
|
||||
iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8
|
||||
YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAArjSURBVFhHrVcJUFRXFmVpkE0Wg0ZEMoIBl8RodGSMmVES
|
||||
R0NiChVxCyIIAmFfhe6maeh9AZodZHFpUFQWcQmKisiuLKLEKFFEcIuljtZMYmI5Uc/c14EZYyapmpq8
|
||||
qlP/9/+/373v3HPu+19P7/cf+jSlEWHCOEuzZfNn2Yvo3Pj3D/PTjCwYAwtgyeFwFk163Tos2tvtWJZw
|
||||
zeUjmYFP6vL9fhw31vRPI8/9LnmMrtCWZhtPcJ7hbC/W8DwfnS0LR0t5NKoFazHcqsaprE3YGbMQLrYW
|
||||
W/7fBAxogjGEd5wcXuPK4jxa60qD75VrfIbKMrYMD7VlPX/Ul49rp8RoyPbFIaEnhpuU6NRGoVa2HKuX
|
||||
zEj/X8vAVmlIsDY2Nna2sjBd+ee5b7Yq4tfgfm8a7pxNw60OFa6e4uFmhxr/uFSIexfz0VsZh7PaIJzb
|
||||
F42u8hAcV2/ANz3KF8Hub52kucb+Fv+jAccbm5quWOfxYX5y6Mcnq/IDh1oreX/vOcx9drdbjTudUgye
|
||||
Tsb1piT0H4/DACUw0JiEh33ZePhlFi7UxOCLtI1o2x6IW2cUqM/egLtdediV9MnjSTYm60bE+Ys8rMzN
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||||
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||||
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||||
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||||
pOATmVteKgdjXu/Mhk1h328rO4TMwn3gp2YhmquEX7gAfYfjcb4qGH0HQ3D5WAiunU7ApfpofH0ymhIS
|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
1aeSM6So1Hg/oljTR93AupEVYSXhGE+soZa8X+cIlgALzFhg5/HJ6YhIzACXVs9EKiHRMmckSfMQGx0G
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
ga8AAAAASUVORK5CYII=
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
||||
@@ -439,10 +439,6 @@ namespace OpenRA.Editor
|
||||
float OffsetY = t.Centered ? t.Bitmap.Height / 2 - TileSet.TileSize / 2 : 0;
|
||||
float DrawY = TileSet.TileSize * p.Y * Zoom + Offset.Y - OffsetY;
|
||||
|
||||
float width = t.Bitmap.Width * Zoom;
|
||||
float height = t.Bitmap.Height * Zoom;
|
||||
RectangleF sourceRect = new RectangleF(0, 0, t.Bitmap.Width, t.Bitmap.Height);
|
||||
RectangleF destRect = new RectangleF(DrawX, DrawY, width, height);
|
||||
g.DrawRectangle(CordonPen,
|
||||
DrawX, DrawY,
|
||||
t.Bitmap.Width * Zoom, t.Bitmap.Height * Zoom);
|
||||
|
||||
22
OpenRA.FileFormats/Exts.cs
Normal file → Executable file
22
OpenRA.FileFormats/Exts.cs
Normal file → Executable file
@@ -73,5 +73,27 @@ namespace OpenRA
|
||||
{
|
||||
return mi.GetCustomAttributes(typeof(T), true).Length != 0;
|
||||
}
|
||||
|
||||
public static T[] GetCustomAttributes<T>( this MemberInfo mi, bool inherit )
|
||||
where T : class
|
||||
{
|
||||
return (T[])mi.GetCustomAttributes( typeof( T ), inherit );
|
||||
}
|
||||
|
||||
public static T[] GetCustomAttributes<T>( this ParameterInfo mi )
|
||||
where T : class
|
||||
{
|
||||
return (T[])mi.GetCustomAttributes( typeof( T ), true );
|
||||
}
|
||||
|
||||
public static T Clamp<T>(this T val, T min, T max) where T : IComparable<T>
|
||||
{
|
||||
if (val.CompareTo(min) < 0)
|
||||
return min;
|
||||
else if (val.CompareTo(max) > 0)
|
||||
return max;
|
||||
else
|
||||
return val;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
21
OpenRA.FileFormats/FieldLoader.cs
Normal file → Executable file
21
OpenRA.FileFormats/FieldLoader.cs
Normal file → Executable file
@@ -13,6 +13,7 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Globalization;
|
||||
|
||||
namespace OpenRA.FileFormats
|
||||
{
|
||||
@@ -99,7 +100,7 @@ namespace OpenRA.FileFormats
|
||||
else if (fieldType == typeof(float))
|
||||
{
|
||||
float res;
|
||||
if (float.TryParse(x.Replace("%",""), out res))
|
||||
if (float.TryParse(x.Replace("%",""), System.Globalization.NumberStyles.Any, NumberFormatInfo.InvariantInfo, out res))
|
||||
return res * (x.Contains( '%' ) ? 0.01f : 1f);
|
||||
return InvalidValueAction(x,fieldType, field);
|
||||
}
|
||||
@@ -111,9 +112,9 @@ namespace OpenRA.FileFormats
|
||||
{
|
||||
var parts = x.Split(',');
|
||||
if (parts.Length == 3)
|
||||
return Color.FromArgb(int.Parse(parts[0]), int.Parse(parts[1]), int.Parse(parts[2]));
|
||||
return Color.FromArgb(int.Parse(parts[0]).Clamp(0, 255), int.Parse(parts[1]).Clamp(0, 255), int.Parse(parts[2]).Clamp(0, 255));
|
||||
if (parts.Length == 4)
|
||||
return Color.FromArgb(int.Parse(parts[0]), int.Parse(parts[1]), int.Parse(parts[2]), int.Parse(parts[3]));
|
||||
return Color.FromArgb(int.Parse(parts[0]).Clamp(0, 255), int.Parse(parts[1]).Clamp(0, 255), int.Parse(parts[2]).Clamp(0, 255), int.Parse(parts[3]).Clamp(0, 255));
|
||||
return InvalidValueAction(x,fieldType, field);
|
||||
}
|
||||
|
||||
@@ -177,11 +178,12 @@ namespace OpenRA.FileFormats
|
||||
{
|
||||
var ret = new Dictionary<FieldInfo, Func<string, Type, MiniYaml, object>>();
|
||||
|
||||
foreach( var field in type.GetFields() )
|
||||
foreach( var ff in type.GetFields() )
|
||||
{
|
||||
var load = (LoadAttribute[])field.GetCustomAttributes( typeof( LoadAttribute ), false );
|
||||
var loadUsing = (LoadUsingAttribute[])field.GetCustomAttributes( typeof( LoadUsingAttribute ), false );
|
||||
var fromYamlKey = (FieldFromYamlKeyAttribute[])field.GetCustomAttributes( typeof( FieldFromYamlKeyAttribute ), false );
|
||||
var field = ff;
|
||||
var load = field.GetCustomAttributes<LoadAttribute>( false );
|
||||
var loadUsing = field.GetCustomAttributes<LoadUsingAttribute>( false );
|
||||
var fromYamlKey = field.GetCustomAttributes<FieldFromYamlKeyAttribute>( false );
|
||||
if( loadUsing.Length != 0 )
|
||||
ret[ field ] = ( _1, fieldType, yaml ) => loadUsing[ 0 ].LoaderFunc( field )( yaml );
|
||||
else if( fromYamlKey.Length != 0 )
|
||||
@@ -262,7 +264,10 @@ namespace OpenRA.FileFormats
|
||||
if (f.FieldType == typeof(Color))
|
||||
{
|
||||
var c = (Color)v;
|
||||
return "{0},{1},{2},{3}".F(c.A,c.R,c.G,c.B);
|
||||
return "{0},{1},{2},{3}".F(((int)c.A).Clamp(0, 255),
|
||||
((int)c.R).Clamp(0, 255),
|
||||
((int)c.G).Clamp(0, 255),
|
||||
((int)c.B).Clamp(0, 255));
|
||||
}
|
||||
|
||||
return f.FieldType.IsArray
|
||||
|
||||
@@ -52,13 +52,13 @@ namespace OpenRA.FileFormats.Graphics
|
||||
public interface IVertexBuffer<T>
|
||||
{
|
||||
void Bind();
|
||||
void SetData( T[] vertices );
|
||||
void SetData( T[] vertices, int length );
|
||||
}
|
||||
|
||||
public interface IIndexBuffer
|
||||
{
|
||||
void Bind();
|
||||
void SetData( ushort[] indices );
|
||||
void SetData( ushort[] indices, int length );
|
||||
}
|
||||
|
||||
public interface IShader
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<ProductVersion>9.0.21022</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
|
||||
@@ -25,6 +25,7 @@ namespace OpenRA
|
||||
public static int2 operator -(int2 a, int2 b) { return new int2(a.X - b.X, a.Y - b.Y); }
|
||||
public static int2 operator *(int a, int2 b) { return new int2(a * b.X, a * b.Y); }
|
||||
public static int2 operator *(int2 b, int a) { return new int2(a * b.X, a * b.Y); }
|
||||
public static int2 operator /(int2 a, int b) { return new int2(a.X / b, a.Y / b); }
|
||||
|
||||
public static bool operator ==(int2 me, int2 other) { return (me.X == other.X && me.Y == other.Y); }
|
||||
public static bool operator !=(int2 me, int2 other) { return !(me == other); }
|
||||
@@ -59,5 +60,15 @@ namespace OpenRA
|
||||
{
|
||||
return (uint)((orig & 0xff000000) >> 24) | ((orig & 0x00ff0000) >> 8) | ((orig & 0x0000ff00) << 8) | ((orig & 0x000000ff) << 24);
|
||||
}
|
||||
|
||||
public static int Lerp( int a, int b, int mul, int div )
|
||||
{
|
||||
return a + ( b - a ) * mul / div;
|
||||
}
|
||||
|
||||
public static int2 Lerp( int2 a, int2 b, int mul, int div )
|
||||
{
|
||||
return a + ( b - a ) * mul / div;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,7 +26,8 @@ namespace OpenRA
|
||||
public readonly World World;
|
||||
public readonly uint ActorID;
|
||||
|
||||
public int2 Location { get { return Trait<IOccupySpace>().TopLeft; } }
|
||||
public int2 Location { get { return Trait<IOccupySpace>().TopLeft; } }
|
||||
public float2 CenterLocation { get { return Trait<IHasLocation>().PxPosition; } }
|
||||
[Sync]
|
||||
public Player Owner;
|
||||
|
||||
@@ -52,9 +53,6 @@ namespace OpenRA
|
||||
AddTrait(trait.Create(init));
|
||||
}
|
||||
|
||||
if( CenterLocation == float2.Zero && HasTrait<IOccupySpace>() )
|
||||
CenterLocation = Traits.Util.CenterOfCell(Location);
|
||||
|
||||
Size = Lazy.New(() =>
|
||||
{
|
||||
var si = Info.Traits.GetOrDefault<SelectableInfo>();
|
||||
@@ -99,8 +97,6 @@ namespace OpenRA
|
||||
get { return currentActivity == null || currentActivity is Idle; }
|
||||
}
|
||||
|
||||
public float2 CenterLocation;
|
||||
|
||||
OpenRA.FileFormats.Lazy<float2> Size;
|
||||
|
||||
public IEnumerable<Renderable> Render()
|
||||
@@ -110,23 +106,6 @@ namespace OpenRA
|
||||
return mods.Aggregate(sprites, (m, p) => p.ModifyRender(this, m));
|
||||
}
|
||||
|
||||
public Order Order( int2 xy, MouseInput mi, Actor underCursor )
|
||||
{
|
||||
if (Owner != World.LocalPlayer)
|
||||
return null;
|
||||
|
||||
if (!World.Map.IsInMap(xy.X, xy.Y))
|
||||
return null;
|
||||
|
||||
if (Destroyed)
|
||||
return null;
|
||||
|
||||
return TraitsImplementing<IIssueOrder>()
|
||||
.OrderByDescending( x => x.OrderPriority( this, xy, mi, underCursor ) )
|
||||
.Select( x => x.IssueOrder( this, xy, mi, underCursor ) )
|
||||
.FirstOrDefault( x => x != null );
|
||||
}
|
||||
|
||||
public RectangleF GetBounds(bool useAltitude)
|
||||
{
|
||||
var si = Info.Traits.GetOrDefault<SelectableInfo>();
|
||||
@@ -151,16 +130,9 @@ namespace OpenRA
|
||||
public void QueueActivity( IActivity nextActivity )
|
||||
{
|
||||
if( currentActivity == null )
|
||||
{
|
||||
currentActivity = nextActivity;
|
||||
return;
|
||||
}
|
||||
var act = currentActivity;
|
||||
while( act.NextActivity != null )
|
||||
{
|
||||
act = act.NextActivity;
|
||||
}
|
||||
act.NextActivity = nextActivity;
|
||||
else
|
||||
currentActivity.Queue( nextActivity );
|
||||
}
|
||||
|
||||
public void CancelActivity()
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace OpenRA
|
||||
|
||||
public void Draw(int frame, float2 pos)
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(sequence.GetSprite(frame), pos - sequence.Hotspot, sequence.Palette);
|
||||
sequence.GetSprite(frame).DrawAt(pos - sequence.Hotspot, sequence.Palette);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
20
OpenRA.Game/Exts.cs
Normal file → Executable file
20
OpenRA.Game/Exts.cs
Normal file → Executable file
@@ -34,17 +34,17 @@ namespace OpenRA
|
||||
return xs.Aggregate(1f, (a, x) => a * x);
|
||||
}
|
||||
|
||||
public static V GetOrAdd<K, V>( this Dictionary<K, V> d, K k )
|
||||
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k)
|
||||
where V : new()
|
||||
{
|
||||
return d.GetOrAdd( k, _ => new V() );
|
||||
return d.GetOrAdd(k, _ => new V());
|
||||
}
|
||||
|
||||
public static V GetOrAdd<K, V>( this Dictionary<K, V> d, K k, Func<K, V> createFn )
|
||||
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k, Func<K, V> createFn)
|
||||
{
|
||||
V ret;
|
||||
if( !d.TryGetValue( k, out ret ) )
|
||||
d.Add( k, ret = createFn( k ) );
|
||||
if (!d.TryGetValue(k, out ret))
|
||||
d.Add(k, ret = createFn(k));
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -54,18 +54,18 @@ namespace OpenRA
|
||||
return xs[r.Next(xs.Length)];
|
||||
}
|
||||
|
||||
public static void DoTimed<T>( this IEnumerable<T> e, Action<T> a, string text, double time )
|
||||
public static void DoTimed<T>(this IEnumerable<T> e, Action<T> a, string text, double time)
|
||||
{
|
||||
var sw = new Stopwatch();
|
||||
|
||||
e.Do( x =>
|
||||
e.Do(x =>
|
||||
{
|
||||
var t = sw.ElapsedTime();
|
||||
a( x );
|
||||
a(x);
|
||||
var dt = sw.ElapsedTime() - t;
|
||||
if( dt > time )
|
||||
if (dt > time)
|
||||
Log.Write("perf", text, x, dt * 1000, Game.LocalTick);
|
||||
} );
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,7 +47,6 @@ namespace OpenRA
|
||||
var map = modData.PrepareMap(uid);
|
||||
|
||||
viewport = new Viewport(new float2(Renderer.Resolution), map.TopLeft, map.BottomRight, Renderer);
|
||||
world = null; // trying to access the old world will NRE, rather than silently doing it wrong.
|
||||
world = new World(modData.Manifest, map);
|
||||
}
|
||||
|
||||
@@ -101,7 +100,7 @@ namespace OpenRA
|
||||
static ConnectionState lastConnectionState = ConnectionState.PreConnecting;
|
||||
public static int LocalClientId { get { return orderManager.Connection.LocalClientId; } }
|
||||
|
||||
static void Tick()
|
||||
static void Tick( World world, OrderManager orderManager, Viewport viewPort )
|
||||
{
|
||||
if (orderManager.Connection.ConnectionState != lastConnectionState)
|
||||
{
|
||||
@@ -126,6 +125,8 @@ namespace OpenRA
|
||||
{
|
||||
++LocalTick;
|
||||
|
||||
Log.Write("debug", "--Tick: {0} ({1})", LocalTick, isNetTick ? "net" : "local");
|
||||
|
||||
if (isNetTick) orderManager.Tick(world);
|
||||
|
||||
world.OrderGenerator.Tick(world);
|
||||
@@ -157,7 +158,7 @@ namespace OpenRA
|
||||
|
||||
internal static event Action LobbyInfoChanged = () => { };
|
||||
|
||||
internal static void SyncLobbyInfo(string data)
|
||||
internal static void SyncLobbyInfo( World world, string data)
|
||||
{
|
||||
LobbyInfo = Session.Deserialize(data);
|
||||
|
||||
@@ -177,17 +178,20 @@ namespace OpenRA
|
||||
LobbyInfoChanged();
|
||||
}
|
||||
|
||||
public static void IssueOrder(Order o) { orderManager.IssueOrder(o); } /* avoid exposing the OM to mod code */
|
||||
public static void IssueOrder( Order o ) { orderManager.IssueOrder( o ); } /* avoid exposing the OM to mod code */
|
||||
|
||||
|
||||
public static event Action AfterGameStart = () => {};
|
||||
public static event Action BeforeGameStart = () => {};
|
||||
internal static void StartGame(string map)
|
||||
{
|
||||
world = null;
|
||||
BeforeGameStart();
|
||||
LoadMap(map);
|
||||
if (orderManager.GameStarted) return;
|
||||
Widget.SelectedWidget = null;
|
||||
Widget.SelectedWidget = null;
|
||||
|
||||
LocalTick = 0;
|
||||
|
||||
orderManager.StartGame();
|
||||
viewport.RefreshPalette();
|
||||
@@ -196,23 +200,20 @@ namespace OpenRA
|
||||
|
||||
public static void DispatchMouseInput(MouseInputEvent ev, MouseEventArgs e, Modifiers modifierKeys)
|
||||
{
|
||||
if (world == null)
|
||||
return;
|
||||
|
||||
int sync = world.SyncHash();
|
||||
var initialWorld = world;
|
||||
var world = Game.world;
|
||||
if (world == null) return;
|
||||
|
||||
var mi = new MouseInput
|
||||
Sync.CheckSyncUnchanged( world, () =>
|
||||
{
|
||||
Button = (MouseButton)(int)e.Button,
|
||||
Event = ev,
|
||||
Location = new int2(e.Location),
|
||||
Modifiers = modifierKeys,
|
||||
};
|
||||
Widget.HandleInput(world, mi);
|
||||
|
||||
if (sync != world.SyncHash() && world == initialWorld)
|
||||
throw new InvalidOperationException("Desync in DispatchMouseInput");
|
||||
var mi = new MouseInput
|
||||
{
|
||||
Button = (MouseButton)(int)e.Button,
|
||||
Event = ev,
|
||||
Location = new int2( e.Location ),
|
||||
Modifiers = modifierKeys,
|
||||
};
|
||||
Widget.HandleInput( world, mi );
|
||||
} );
|
||||
}
|
||||
|
||||
public static bool IsHost
|
||||
@@ -227,16 +228,13 @@ namespace OpenRA
|
||||
|
||||
public static void HandleKeyEvent(KeyInput e)
|
||||
{
|
||||
if (world == null)
|
||||
return;
|
||||
|
||||
int sync = world.SyncHash();
|
||||
|
||||
if (Widget.HandleKeyPress(e))
|
||||
return;
|
||||
var world = Game.world;
|
||||
if( world == null ) return;
|
||||
|
||||
if (sync != Game.world.SyncHash())
|
||||
throw new InvalidOperationException("Desync in OnKeyPress");
|
||||
Sync.CheckSyncUnchanged( world, () =>
|
||||
{
|
||||
Widget.HandleKeyPress( e );
|
||||
} );
|
||||
}
|
||||
|
||||
static Modifiers modifiers;
|
||||
@@ -263,7 +261,14 @@ namespace OpenRA
|
||||
Renderer.SheetSize = Settings.Game.SheetSize;
|
||||
Renderer = new Renderer();
|
||||
|
||||
LobbyInfo.GlobalSettings.Mods = Settings.Game.Mods;
|
||||
Console.WriteLine("Available mods:");
|
||||
foreach(var mod in ModData.AllMods)
|
||||
Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version);
|
||||
|
||||
// Discard any invalid mods
|
||||
LobbyInfo.GlobalSettings.Mods = Settings.Game.Mods.Where(m => ModData.AllMods.ContainsKey(m)).ToArray();
|
||||
Console.WriteLine("Loading mods: {0}",string.Join(",",LobbyInfo.GlobalSettings.Mods));
|
||||
|
||||
modData = new ModData( LobbyInfo.GlobalSettings.Mods );
|
||||
|
||||
Sound.Initialize();
|
||||
@@ -275,6 +280,36 @@ namespace OpenRA
|
||||
|
||||
JoinLocal();
|
||||
StartGame(modData.Manifest.ShellmapUid);
|
||||
|
||||
Game.BeforeGameStart += () => Widget.OpenWindow("INGAME_ROOT");
|
||||
|
||||
Game.ConnectionStateChanged += () =>
|
||||
{
|
||||
Widget.CloseWindow();
|
||||
switch( Game.orderManager.Connection.ConnectionState )
|
||||
{
|
||||
case ConnectionState.PreConnecting:
|
||||
Widget.OpenWindow("MAINMENU_BG");
|
||||
break;
|
||||
case ConnectionState.Connecting:
|
||||
Widget.OpenWindow("CONNECTING_BG");
|
||||
break;
|
||||
case ConnectionState.NotConnected:
|
||||
Widget.OpenWindow("CONNECTION_FAILED_BG");
|
||||
break;
|
||||
case ConnectionState.Connected:
|
||||
var lobby = Widget.OpenWindow("SERVER_LOBBY");
|
||||
lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
|
||||
lobby.GetWidget("CHANGEMAP_BUTTON").Visible = true;
|
||||
lobby.GetWidget("LOCKTEAMS_CHECKBOX").Visible = true;
|
||||
lobby.GetWidget("DISCONNECT_BUTTON").Visible = true;
|
||||
//r.GetWidget("INGAME_ROOT").GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
modData.WidgetLoader.LoadWidget( Widget.RootWidget, "PERF_BG" );
|
||||
Widget.OpenWindow("MAINMENU_BG");
|
||||
|
||||
ResetTimer();
|
||||
}
|
||||
@@ -283,7 +318,7 @@ namespace OpenRA
|
||||
internal static void Run()
|
||||
{
|
||||
while (!quit)
|
||||
{
|
||||
{
|
||||
Tick( world, orderManager, viewport );
|
||||
Application.DoEvents();
|
||||
}
|
||||
@@ -306,8 +341,8 @@ namespace OpenRA
|
||||
LobbyInfo.GlobalSettings.Mods = Settings.Game.Mods;
|
||||
JoinLocal();
|
||||
StartGame(shellmap);
|
||||
|
||||
Widget.RootWidget.CloseWindow();
|
||||
|
||||
Widget.CloseWindow();
|
||||
Widget.OpenWindow("MAINMENU_BG");
|
||||
}
|
||||
|
||||
|
||||
@@ -8,13 +8,13 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using System;
|
||||
|
||||
namespace OpenRA.GameRules
|
||||
{
|
||||
@@ -24,7 +24,7 @@ namespace OpenRA.GameRules
|
||||
public int ListenPort = 1234;
|
||||
public int ExternalPort = 1234;
|
||||
public bool AdvertiseOnline = true;
|
||||
public string MasterServer = "http://open-ra.org/master/";
|
||||
public string MasterServer = "http://master.open-ra.org/";
|
||||
public bool AllowCheats = false;
|
||||
}
|
||||
|
||||
@@ -69,6 +69,7 @@ namespace OpenRA.GameRules
|
||||
// Behaviour settings
|
||||
public bool ViewportEdgeScroll = true;
|
||||
public bool InverseDragScroll = false;
|
||||
public float ViewportEdgeScrollStep = 10f;
|
||||
|
||||
// Internal game settings
|
||||
public int Timestep = 40;
|
||||
@@ -133,16 +134,11 @@ namespace OpenRA.GameRules
|
||||
{
|
||||
var root = new List<MiniYamlNode>();
|
||||
foreach( var kv in Sections )
|
||||
root.Add( new MiniYamlNode( kv.Key, SectionYaml( kv.Value ) ) );
|
||||
root.Add( new MiniYamlNode( kv.Key, FieldSaver.Save(kv.Value) ) );
|
||||
|
||||
root.WriteToFile(SettingsFile);
|
||||
}
|
||||
|
||||
MiniYaml SectionYaml(object section)
|
||||
{
|
||||
return FieldSaver.SaveDifferences(section, Activator.CreateInstance(section.GetType()));
|
||||
}
|
||||
|
||||
void LoadSectionYaml(MiniYaml yaml, object section)
|
||||
{
|
||||
object defaults = Activator.CreateInstance(section.GetType());
|
||||
|
||||
@@ -32,6 +32,7 @@ namespace OpenRA.GameRules
|
||||
[FieldLoader.Load] public readonly int Damage = 0; // how much (raw) damage to deal
|
||||
[FieldLoader.Load] public readonly int Delay = 0; // delay in ticks before dealing the damage. 0=instant (old model)
|
||||
[FieldLoader.Load] public readonly DamageModel DamageModel = DamageModel.Normal; // which damage model to use
|
||||
[FieldLoader.Load] public readonly bool PreventProne = false; // whether we should prevent prone response in infantry.
|
||||
|
||||
public float EffectivenessAgainst(Actor self)
|
||||
{
|
||||
@@ -92,6 +93,7 @@ namespace OpenRA.GameRules
|
||||
[FieldLoader.Load] public readonly bool Underwater = false;
|
||||
[FieldLoader.Load] public readonly string[] ValidTargets = { "Ground" };
|
||||
[FieldLoader.Load] public readonly int BurstDelay = 5;
|
||||
[FieldLoader.Load] public readonly float MinRange = 0;
|
||||
|
||||
[FieldLoader.LoadUsing( "LoadProjectile" )] public IProjectileInfo Projectile;
|
||||
[FieldLoader.LoadUsing( "LoadWarheads" )] public List<WarheadInfo> Warheads;
|
||||
|
||||
@@ -13,45 +13,46 @@ using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class LineRenderer
|
||||
public class LineRenderer : Renderer.IBatchRenderer
|
||||
{
|
||||
Renderer renderer;
|
||||
IVertexBuffer<Vertex> vertexBuffer;
|
||||
IIndexBuffer indexBuffer; /* kindof a waste of space, but the GPU likes indexing, oh well */
|
||||
|
||||
const int linesPerBatch = 1024;
|
||||
|
||||
Vertex[] vertices = new Vertex[ 2 * linesPerBatch ];
|
||||
ushort[] indices = new ushort[ 2 * linesPerBatch ];
|
||||
int lines = 0;
|
||||
Vertex[] vertices = new Vertex[ Renderer.TempBufferSize ];
|
||||
ushort[] indices = new ushort[ Renderer.TempBufferSize ];
|
||||
int nv = 0, ni = 0;
|
||||
|
||||
public LineRenderer( Renderer renderer )
|
||||
{
|
||||
this.renderer = renderer;
|
||||
vertexBuffer = renderer.Device.CreateVertexBuffer(vertices.Length );
|
||||
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if( lines > 0 )
|
||||
if( ni > 0 )
|
||||
{
|
||||
renderer.LineShader.Render( () =>
|
||||
{
|
||||
vertexBuffer.SetData( vertices );
|
||||
indexBuffer.SetData( indices );
|
||||
renderer.DrawBatch( vertexBuffer, indexBuffer,
|
||||
var vb = renderer.GetTempVertexBuffer();
|
||||
var ib = renderer.GetTempIndexBuffer();
|
||||
vb.SetData( vertices, nv );
|
||||
ib.SetData( indices, ni );
|
||||
renderer.DrawBatch( vb, ib,
|
||||
nv, ni / 2, PrimitiveType.LineList );
|
||||
} );
|
||||
|
||||
nv = 0; ni = 0;
|
||||
lines = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawLine( float2 start, float2 end, Color startColor, Color endColor )
|
||||
{
|
||||
Renderer.CurrentBatchRenderer = this;
|
||||
|
||||
if( ni + 2 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
if( nv + 2 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
|
||||
indices[ ni++ ] = (ushort)nv;
|
||||
|
||||
vertices[ nv++ ] = new Vertex( start,
|
||||
@@ -63,9 +64,6 @@ namespace OpenRA.Graphics
|
||||
vertices[ nv++ ] = new Vertex( end,
|
||||
new float2( endColor.R / 255.0f, endColor.G / 255.0f ),
|
||||
new float2( endColor.B / 255.0f, endColor.A / 255.0f ) );
|
||||
|
||||
if( ++lines >= linesPerBatch )
|
||||
Flush();
|
||||
}
|
||||
|
||||
public void FillRect( RectangleF r, Color color )
|
||||
|
||||
@@ -16,6 +16,7 @@ using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Support;
|
||||
using System.Windows.Forms;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
@@ -23,10 +24,10 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
internal static int SheetSize;
|
||||
|
||||
public IShader SpriteShader { get; private set; } /* note: shared shader params */
|
||||
public IShader LineShader { get; private set; }
|
||||
public IShader RgbaSpriteShader { get; private set; }
|
||||
public IShader WorldSpriteShader { get; private set; }
|
||||
internal IShader SpriteShader { get; private set; } /* note: shared shader params */
|
||||
internal IShader LineShader { get; private set; }
|
||||
internal IShader RgbaSpriteShader { get; private set; }
|
||||
internal IShader WorldSpriteShader { get; private set; }
|
||||
|
||||
public SpriteRenderer SpriteRenderer { get; private set; }
|
||||
public SpriteRenderer RgbaSpriteRenderer { get; private set; }
|
||||
@@ -37,6 +38,12 @@ namespace OpenRA.Graphics
|
||||
|
||||
public readonly SpriteFont RegularFont, BoldFont, TitleFont;
|
||||
|
||||
internal const int TempBufferSize = 8192;
|
||||
const int TempBufferCount = 8;
|
||||
|
||||
Queue<IVertexBuffer<Vertex>> tempBuffersV = new Queue<IVertexBuffer<Vertex>>();
|
||||
Queue<IIndexBuffer> tempBuffersI = new Queue<IIndexBuffer>();
|
||||
|
||||
public Renderer()
|
||||
{
|
||||
SpriteShader = device.CreateShader(FileSystem.Open("shaders/world-shp.fx"));
|
||||
@@ -52,9 +59,15 @@ namespace OpenRA.Graphics
|
||||
RegularFont = new SpriteFont("FreeSans.ttf", 14);
|
||||
BoldFont = new SpriteFont("FreeSansBold.ttf", 14);
|
||||
TitleFont = new SpriteFont("titles.ttf", 48);
|
||||
|
||||
for( int i = 0 ; i < TempBufferCount ; i++ )
|
||||
{
|
||||
tempBuffersV.Enqueue( device.CreateVertexBuffer( TempBufferSize ) );
|
||||
tempBuffersI.Enqueue( device.CreateIndexBuffer( TempBufferSize ) );
|
||||
}
|
||||
}
|
||||
|
||||
public IGraphicsDevice Device { get { return device; } }
|
||||
internal IGraphicsDevice Device { get { return device; } }
|
||||
|
||||
public void BeginFrame(float2 scroll)
|
||||
{
|
||||
@@ -81,6 +94,7 @@ namespace OpenRA.Graphics
|
||||
|
||||
public void EndFrame()
|
||||
{
|
||||
Flush();
|
||||
device.End();
|
||||
device.Present();
|
||||
}
|
||||
@@ -111,15 +125,9 @@ namespace OpenRA.Graphics
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
WorldSpriteRenderer.Flush();
|
||||
RgbaSpriteRenderer.Flush();
|
||||
LineRenderer.Flush();
|
||||
CurrentBatchRenderer = null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
static IGraphicsDevice device;
|
||||
|
||||
public static Size Resolution { get { return device.WindowSize; } }
|
||||
@@ -154,5 +162,49 @@ namespace OpenRA.Graphics
|
||||
}
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
internal IVertexBuffer<Vertex> GetTempVertexBuffer()
|
||||
{
|
||||
var ret = tempBuffersV.Dequeue();
|
||||
tempBuffersV.Enqueue( ret );
|
||||
return ret;
|
||||
}
|
||||
|
||||
internal IIndexBuffer GetTempIndexBuffer()
|
||||
{
|
||||
var ret = tempBuffersI.Dequeue();
|
||||
tempBuffersI.Enqueue( ret );
|
||||
return ret;
|
||||
}
|
||||
|
||||
public interface IBatchRenderer
|
||||
{
|
||||
void Flush();
|
||||
}
|
||||
|
||||
static IBatchRenderer currentBatchRenderer;
|
||||
public static IBatchRenderer CurrentBatchRenderer
|
||||
{
|
||||
get { return currentBatchRenderer; }
|
||||
set
|
||||
{
|
||||
if( currentBatchRenderer == value ) return;
|
||||
if( currentBatchRenderer != null )
|
||||
currentBatchRenderer.Flush();
|
||||
currentBatchRenderer = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableScissor(int left, int top, int width, int height)
|
||||
{
|
||||
Flush();
|
||||
Device.EnableScissor( left, top, width, height );
|
||||
}
|
||||
|
||||
public void DisableScissor()
|
||||
{
|
||||
Flush();
|
||||
Device.DisableScissor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,6 +49,26 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
return uvhax[ k ];
|
||||
}
|
||||
|
||||
public void DrawAt( float2 location, string palette )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, palette, this.size );
|
||||
}
|
||||
|
||||
public void DrawAt( float2 location, int paletteIndex )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
|
||||
}
|
||||
|
||||
public void DrawAt(float2 location, string palette, float2 size)
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, palette, size );
|
||||
}
|
||||
|
||||
public void DrawAt( float2 location, int paletteIndex, float2 size )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, size );
|
||||
}
|
||||
}
|
||||
|
||||
public enum TextureChannel
|
||||
|
||||
@@ -80,17 +80,20 @@ namespace OpenRA.Graphics
|
||||
GlyphInfo CreateGlyph(Pair<char,Color> c)
|
||||
{
|
||||
var index = FT.FT_Get_Char_Index(face, (uint)c.First);
|
||||
FT.FT_Load_Glyph(face, index, FT.FT_LOAD_RENDER);
|
||||
if (0 != FT.FT_Load_Glyph(face, index, FT.FT_LOAD_RENDER))
|
||||
throw new InvalidOperationException( "FT_Load_Glyph failed." );
|
||||
|
||||
var _face = (FT_FaceRec)Marshal.PtrToStructure(face, typeof(FT_FaceRec));
|
||||
var _glyph = (FT_GlyphSlotRec)Marshal.PtrToStructure(_face.glyph, typeof(FT_GlyphSlotRec));
|
||||
|
||||
var s = builder.Allocate(new Size(_glyph.metrics.width >> 6, _glyph.metrics.height >> 6));
|
||||
var s = builder.Allocate(
|
||||
new Size(_glyph.metrics.width.ToInt32() >> 6,
|
||||
_glyph.metrics.height.ToInt32() >> 6));
|
||||
|
||||
var g = new GlyphInfo
|
||||
{
|
||||
Sprite = s,
|
||||
Advance = _glyph.metrics.horiAdvance / 64f,
|
||||
Advance = _glyph.metrics.horiAdvance.ToInt32() / 64f,
|
||||
Offset = { X = _glyph.bitmap_left, Y = -_glyph.bitmap_top }
|
||||
};
|
||||
|
||||
|
||||
@@ -12,28 +12,20 @@ using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SpriteRenderer
|
||||
public class SpriteRenderer : Renderer.IBatchRenderer
|
||||
{
|
||||
IVertexBuffer<Vertex> vertexBuffer;
|
||||
IIndexBuffer indexBuffer;
|
||||
Renderer renderer;
|
||||
IShader shader;
|
||||
|
||||
const int spritesPerBatch = 1024;
|
||||
|
||||
Vertex[] vertices = new Vertex[4 * spritesPerBatch];
|
||||
ushort[] indices = new ushort[6 * spritesPerBatch];
|
||||
Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
|
||||
ushort[] indices = new ushort[Renderer.TempBufferSize];
|
||||
Sheet currentSheet = null;
|
||||
int sprites = 0;
|
||||
int nv = 0, ni = 0;
|
||||
|
||||
public SpriteRenderer(Renderer renderer, IShader shader)
|
||||
{
|
||||
this.renderer = renderer;
|
||||
this.shader = shader;
|
||||
|
||||
vertexBuffer = renderer.Device.CreateVertexBuffer( vertices.Length );
|
||||
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
|
||||
}
|
||||
|
||||
public SpriteRenderer(Renderer renderer)
|
||||
@@ -41,14 +33,16 @@ namespace OpenRA.Graphics
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if (sprites > 0)
|
||||
if (ni > 0)
|
||||
{
|
||||
shader.SetValue( "DiffuseTexture", currentSheet.Texture );
|
||||
shader.Render(() =>
|
||||
{
|
||||
vertexBuffer.SetData(vertices);
|
||||
indexBuffer.SetData(indices);
|
||||
renderer.DrawBatch(vertexBuffer, indexBuffer,
|
||||
var vb = renderer.GetTempVertexBuffer();
|
||||
var ib = renderer.GetTempIndexBuffer();
|
||||
vb.SetData(vertices, nv);
|
||||
ib.SetData(indices, ni);
|
||||
renderer.DrawBatch(vb, ib,
|
||||
new Range<int>(0, nv),
|
||||
new Range<int>(0, ni),
|
||||
PrimitiveType.TriangleList,
|
||||
@@ -57,7 +51,6 @@ namespace OpenRA.Graphics
|
||||
|
||||
nv = 0; ni = 0;
|
||||
currentSheet = null;
|
||||
sprites = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,14 +66,19 @@ namespace OpenRA.Graphics
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, int paletteIndex, float2 size)
|
||||
{
|
||||
Renderer.CurrentBatchRenderer = this;
|
||||
|
||||
if (s.sheet != currentSheet)
|
||||
Flush();
|
||||
|
||||
if( nv + 4 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
if( ni + 6 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
|
||||
currentSheet = s.sheet;
|
||||
Util.FastCreateQuad(vertices, indices, location.ToInt2(), s, paletteIndex, nv, ni, size);
|
||||
nv += 4; ni += 6;
|
||||
if (++sprites >= spritesPerBatch)
|
||||
Flush();
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -56,10 +56,10 @@ namespace OpenRA.Graphics
|
||||
}
|
||||
|
||||
vertexBuffer = Game.Renderer.Device.CreateVertexBuffer( vertices.Length );
|
||||
vertexBuffer.SetData( vertices );
|
||||
vertexBuffer.SetData( vertices, nv );
|
||||
|
||||
indexBuffer = Game.Renderer.Device.CreateIndexBuffer( indices.Length );
|
||||
indexBuffer.SetData( indices );
|
||||
indexBuffer.SetData( indices, ni );
|
||||
}
|
||||
|
||||
public void Draw( Viewport viewport )
|
||||
|
||||
@@ -107,10 +107,6 @@ namespace OpenRA.Graphics
|
||||
var c = new Cursor(cursorName);
|
||||
c.Draw((int)cursorFrame, Viewport.LastMousePos + Location);
|
||||
|
||||
renderer.RgbaSpriteRenderer.Flush();
|
||||
renderer.SpriteRenderer.Flush();
|
||||
renderer.WorldSpriteRenderer.Flush();
|
||||
|
||||
renderer.EndFrame();
|
||||
}
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
readonly World world;
|
||||
internal readonly TerrainRenderer terrainRenderer;
|
||||
internal readonly UiOverlay uiOverlay;
|
||||
public readonly UiOverlay uiOverlay;
|
||||
internal readonly HardwarePalette palette;
|
||||
|
||||
internal WorldRenderer(World world)
|
||||
@@ -90,20 +90,16 @@ namespace OpenRA.Graphics
|
||||
public void Draw()
|
||||
{
|
||||
var bounds = GetBoundsRect();
|
||||
Game.Renderer.Device.EnableScissor(bounds.Left, bounds.Top, bounds.Width, bounds.Height);
|
||||
Game.Renderer.EnableScissor(bounds.Left, bounds.Top, bounds.Width, bounds.Height);
|
||||
|
||||
terrainRenderer.Draw(Game.viewport);
|
||||
|
||||
if (world.OrderGenerator != null)
|
||||
world.OrderGenerator.RenderBeforeWorld(world);
|
||||
|
||||
Game.Renderer.SpriteRenderer.Flush();
|
||||
Game.Renderer.LineRenderer.Flush();
|
||||
|
||||
foreach (var image in worldSprites)
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(image.Sprite, image.Pos, image.Palette);
|
||||
foreach( var image in worldSprites )
|
||||
image.Sprite.DrawAt( image.Pos, this.GetPaletteIndex( image.Palette ) );
|
||||
uiOverlay.Draw(world);
|
||||
Game.Renderer.SpriteRenderer.Flush();
|
||||
|
||||
if (world.OrderGenerator != null)
|
||||
world.OrderGenerator.RenderAfterWorld(world);
|
||||
@@ -111,11 +107,7 @@ namespace OpenRA.Graphics
|
||||
if (world.LocalPlayer != null)
|
||||
world.LocalPlayer.Shroud.Draw();
|
||||
|
||||
Game.Renderer.SpriteRenderer.Flush();
|
||||
|
||||
Game.Renderer.Device.DisableScissor();
|
||||
|
||||
Game.Renderer.LineRenderer.Flush();
|
||||
Game.Renderer.DisableScissor();
|
||||
}
|
||||
|
||||
void DrawBox(RectangleF r, Color color)
|
||||
|
||||
@@ -19,15 +19,45 @@ namespace OpenRA
|
||||
{
|
||||
public class ModData
|
||||
{
|
||||
public static readonly Dictionary<string,Mod> AllMods = ValidateMods(Directory.GetDirectories("mods").Select(x => x.Substring(5)).ToArray());
|
||||
|
||||
public static Dictionary<string,Mod> ValidateMods(string[] mods)
|
||||
{
|
||||
var ret = new Dictionary<string,Mod>();
|
||||
foreach (var m in mods)
|
||||
{
|
||||
if (!File.Exists("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"))
|
||||
continue;
|
||||
|
||||
var yaml = new MiniYaml( null, MiniYaml.FromFile("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"));
|
||||
if (!yaml.NodesDict.ContainsKey("Metadata"))
|
||||
{
|
||||
System.Console.WriteLine("Invalid mod: "+m);
|
||||
continue;
|
||||
}
|
||||
|
||||
ret.Add(m,FieldLoader.Load<Mod>(yaml.NodesDict["Metadata"]));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public class Mod
|
||||
{
|
||||
public string Title;
|
||||
public string Description;
|
||||
public string Version;
|
||||
}
|
||||
|
||||
public readonly Manifest Manifest;
|
||||
public readonly ObjectCreator ObjectCreator;
|
||||
public readonly SheetBuilder SheetBuilder;
|
||||
public readonly CursorSheetBuilder CursorSheetBuilder;
|
||||
public readonly Dictionary<string, MapStub> AvailableMaps;
|
||||
public readonly WidgetLoader WidgetLoader;
|
||||
public ILoadScreen LoadScreen = null;
|
||||
|
||||
public ModData( params string[] mods )
|
||||
{
|
||||
{
|
||||
Manifest = new Manifest( mods );
|
||||
ObjectCreator = new ObjectCreator( Manifest );
|
||||
LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen);
|
||||
@@ -39,6 +69,7 @@ namespace OpenRA
|
||||
SheetBuilder = new SheetBuilder( TextureChannel.Red );
|
||||
CursorSheetBuilder = new CursorSheetBuilder( this );
|
||||
AvailableMaps = FindMaps( mods );
|
||||
WidgetLoader = new WidgetLoader( this );
|
||||
}
|
||||
|
||||
// TODO: Do this nicer
|
||||
|
||||
@@ -187,9 +187,9 @@ namespace OpenRA
|
||||
return new Order("PauseProduction", subject, new int2( pause ? 1 : 0, 0 ), item);
|
||||
}
|
||||
|
||||
public static Order CancelProduction(Actor subject, string item)
|
||||
public static Order CancelProduction(Actor subject, string item, int count)
|
||||
{
|
||||
return new Order("CancelProduction", subject, item);
|
||||
return new Order("CancelProduction", subject, new int2( count, 0 ), item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,10 +21,10 @@ namespace OpenRA.Network
|
||||
return Game.LobbyInfo.Clients.FirstOrDefault(c => c.Index == id);
|
||||
}
|
||||
|
||||
static Player FindPlayerByClientId(int id)
|
||||
static Player FindPlayerByClientId( this World world, int id)
|
||||
{
|
||||
/* todo: find the interactive player. */
|
||||
return Game.world.players.Values.FirstOrDefault(p => p.ClientIndex == id);
|
||||
return world.players.Values.FirstOrDefault(p => p.ClientIndex == id);
|
||||
}
|
||||
|
||||
public static void ProcessOrder( World world, int clientId, Order order )
|
||||
@@ -43,7 +43,7 @@ namespace OpenRA.Network
|
||||
var client = FindClientById(clientId);
|
||||
if (client != null)
|
||||
{
|
||||
var player = FindPlayerByClientId(clientId);
|
||||
var player = world.FindPlayerByClientId(clientId);
|
||||
if (player != null && player.WinState == WinState.Lost)
|
||||
Game.AddChatLine(client.Color1, client.Name + " (Dead)", order.TargetString);
|
||||
else
|
||||
@@ -56,7 +56,7 @@ namespace OpenRA.Network
|
||||
var client = FindClientById(clientId);
|
||||
if (client != null)
|
||||
{
|
||||
var player = FindPlayerByClientId(clientId);
|
||||
var player = world.FindPlayerByClientId(clientId);
|
||||
var display = (world.GameHasStarted) ?
|
||||
player != null && (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally
|
||||
|| player.WinState == WinState.Lost) :
|
||||
@@ -78,7 +78,7 @@ namespace OpenRA.Network
|
||||
}
|
||||
case "SyncInfo":
|
||||
{
|
||||
Game.SyncLobbyInfo(order.TargetString);
|
||||
Game.SyncLobbyInfo( world, order.TargetString);
|
||||
break;
|
||||
}
|
||||
case "SetStance":
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using OpenRA.FileFormats;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
@@ -30,19 +31,61 @@ namespace OpenRA
|
||||
public static Action<string> MissingTypeAction =
|
||||
s => { throw new InvalidOperationException("Cannot locate type: {0}".F(s)); };
|
||||
|
||||
public T CreateObject<T>(string classname)
|
||||
public T CreateObject<T>(string className)
|
||||
{
|
||||
foreach (var mod in ModAssemblies)
|
||||
{
|
||||
var fullTypeName = mod.Second + "." + classname;
|
||||
var obj = mod.First.CreateInstance(fullTypeName);
|
||||
if (obj != null)
|
||||
return (T)obj;
|
||||
}
|
||||
return CreateObject<T>( className, new Dictionary<string, object>() );
|
||||
}
|
||||
|
||||
MissingTypeAction(classname);
|
||||
public T CreateObject<T>( string className, Dictionary<string, object> args )
|
||||
{
|
||||
foreach( var mod in ModAssemblies )
|
||||
{
|
||||
var type = mod.First.GetType( mod.Second + "." + className, false );
|
||||
if( type == null ) continue;
|
||||
var ctors = type.GetConstructors().Where( x => x.HasAttribute<UseCtorAttribute>() ).ToList();
|
||||
if( ctors.Count == 0 )
|
||||
return (T)CreateBasic( type );
|
||||
else if( ctors.Count == 1 )
|
||||
return (T)CreateUsingArgs( ctors[ 0 ], args );
|
||||
else
|
||||
throw new InvalidOperationException( "ObjectCreator: UseCtor on multiple constructors; invalid." );
|
||||
}
|
||||
MissingTypeAction(className);
|
||||
return default(T);
|
||||
}
|
||||
|
||||
public object CreateBasic( Type type )
|
||||
{
|
||||
return type.GetConstructor( new Type[ 0 ] ).Invoke( new object[ 0 ] );
|
||||
}
|
||||
|
||||
public object CreateUsingArgs( ConstructorInfo ctor, Dictionary<string, object> args )
|
||||
{
|
||||
var p = ctor.GetParameters();
|
||||
var a = new object[ p.Length ];
|
||||
for( int i = 0 ; i < p.Length ; i++ )
|
||||
{
|
||||
var attrs = p[ i ].GetCustomAttributes<ParamAttribute>();
|
||||
if( attrs.Length != 1 ) throw new InvalidOperationException( "ObjectCreator: argument in [UseCtor] doesn't have [Param]" );
|
||||
a[ i ] = args[ attrs[ 0 ].ParamName ];
|
||||
}
|
||||
return ctor.Invoke( a );
|
||||
}
|
||||
|
||||
[AttributeUsage( AttributeTargets.Parameter )]
|
||||
public class ParamAttribute : Attribute
|
||||
{
|
||||
public string ParamName { get; private set; }
|
||||
|
||||
public ParamAttribute( string paramName )
|
||||
{
|
||||
ParamName = paramName;
|
||||
}
|
||||
}
|
||||
|
||||
[AttributeUsage( AttributeTargets.Constructor )]
|
||||
public class UseCtorAttribute : Attribute
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<ProductVersion>9.0.21022</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
@@ -75,7 +75,6 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Effects\RepairIndicator.cs" />
|
||||
<Compile Include="GameRules\WeaponInfo.cs" />
|
||||
<Compile Include="Group.cs" />
|
||||
<Compile Include="Orders\GenericSelectTarget.cs" />
|
||||
@@ -135,7 +134,6 @@
|
||||
<Compile Include="Traits\Activities\RemoveSelf.cs" />
|
||||
<Compile Include="Traits\Activities\Sell.cs" />
|
||||
<Compile Include="Orders\IOrderGenerator.cs" />
|
||||
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
|
||||
<Compile Include="Player.cs" />
|
||||
<Compile Include="Graphics\Sheet.cs" />
|
||||
<Compile Include="PathFinder.cs" />
|
||||
@@ -155,23 +153,15 @@
|
||||
<Compile Include="Graphics\TerrainRenderer.cs" />
|
||||
<Compile Include="Traits\Activities\Move.cs" />
|
||||
<Compile Include="Traits\Activities\Turn.cs" />
|
||||
<Compile Include="Traits\Buildable.cs" />
|
||||
<Compile Include="Traits\Building.cs" />
|
||||
<Compile Include="Traits\World\BuildingInfluence.cs" />
|
||||
<Compile Include="Traits\Player\PlaceBuilding.cs" />
|
||||
<Compile Include="Traits\World\PlayerColorPalette.cs" />
|
||||
<Compile Include="Traits\World\ResourceLayer.cs" />
|
||||
<Compile Include="Traits\World\ResourceType.cs" />
|
||||
<Compile Include="Traits\SupportPower.cs" />
|
||||
<Compile Include="Traits\ProvidesRadar.cs" />
|
||||
<Compile Include="Traits\Selectable.cs" />
|
||||
<Compile Include="Traits\Player\ProductionQueue.cs" />
|
||||
<Compile Include="Traits\Mobile.cs" />
|
||||
<Compile Include="Traits\Production.cs" />
|
||||
<Compile Include="Traits\RallyPoint.cs" />
|
||||
<Compile Include="Traits\Render\RenderSimple.cs" />
|
||||
<Compile Include="Traits\TraitsInterfaces.cs" />
|
||||
<Compile Include="Traits\Turreted.cs" />
|
||||
<Compile Include="Traits\World\UnitInfluence.cs" />
|
||||
<Compile Include="Network\UnitOrders.cs" />
|
||||
<Compile Include="Traits\Util.cs" />
|
||||
@@ -191,8 +181,6 @@
|
||||
<Compile Include="Widgets\BackgroundWidget.cs" />
|
||||
<Compile Include="Widgets\LabelWidget.cs" />
|
||||
<Compile Include="Widgets\CheckboxWidget.cs" />
|
||||
<Compile Include="Traits\World\BibLayer.cs" />
|
||||
<Compile Include="Traits\World\SmudgeLayer.cs" />
|
||||
<Compile Include="Widgets\Delegates\MusicPlayerDelegate.cs" />
|
||||
<Compile Include="Widgets\PerfGraphWidget.cs" />
|
||||
<Compile Include="Widgets\Delegates\PerfDebugDelegate.cs" />
|
||||
@@ -200,7 +188,6 @@
|
||||
<Compile Include="Widgets\ColorBlockWidget.cs" />
|
||||
<Compile Include="GameRules\MusicInfo.cs" />
|
||||
<Compile Include="Widgets\ImageWidget.cs" />
|
||||
<Compile Include="Traits\SharesCell.cs" />
|
||||
<Compile Include="Widgets\TextFieldWidget.cs" />
|
||||
<Compile Include="Widgets\ChatDisplayWidget.cs" />
|
||||
<Compile Include="Widgets\Delegates\MapChooserDelegate.cs" />
|
||||
@@ -215,18 +202,15 @@
|
||||
<Compile Include="Traits\RevealsShroud.cs" />
|
||||
<Compile Include="Traits\Targetable.cs" />
|
||||
<Compile Include="Traits\Health.cs" />
|
||||
<Compile Include="Traits\RepairableBuilding.cs" />
|
||||
<Compile Include="Traits\Activities\Drag.cs" />
|
||||
<Compile Include="Widgets\VqaPlayerWidget.cs" />
|
||||
<Compile Include="Widgets\Delegates\VideoPlayerDelegate.cs" />
|
||||
<Compile Include="Traits\MPStartLocations.cs" />
|
||||
<Compile Include="GameRules\Settings.cs" />
|
||||
<Compile Include="Support\Arguments.cs" />
|
||||
<Compile Include="Traits\ActorStance.cs" />
|
||||
<Compile Include="Traits\Armor.cs" />
|
||||
<Compile Include="Graphics\CursorProvider.cs" />
|
||||
<Compile Include="Traits\Player\TechTree.cs" />
|
||||
<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
|
||||
<Compile Include="Traits\Player\PowerManager.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -242,8 +226,11 @@
|
||||
<Compile Include="ObjectCreator.cs" />
|
||||
<Compile Include="Network\SyncReport.cs" />
|
||||
<Compile Include="TraitDictionary.cs" />
|
||||
<Compile Include="Traits\PrimaryBuilding.cs" />
|
||||
<Compile Include="Traits\SharesCell.cs" />
|
||||
<Compile Include="Traits\Valued.cs" />
|
||||
<Compile Include="Traits\World\BibLayer.cs" />
|
||||
<Compile Include="Widgets\Delegates\DeveloperModeDelegate.cs" />
|
||||
<Compile Include="Widgets\ScrollingTextWidget.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
|
||||
|
||||
@@ -35,8 +35,11 @@ namespace OpenRA.Orders
|
||||
|
||||
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == MouseButton.Left && world.Map.IsInMap(xy))
|
||||
yield return new Order(order, subject, xy);
|
||||
if( mi.Button == MouseButton.Left && world.Map.IsInMap( xy ) )
|
||||
{
|
||||
world.CancelInputMode();
|
||||
yield return new Order( order, subject, xy );
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Tick(World world) { }
|
||||
|
||||
@@ -11,7 +11,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Orders
|
||||
{
|
||||
@@ -25,17 +26,17 @@ namespace OpenRA.Orders
|
||||
.FirstOrDefault();
|
||||
|
||||
var orders = world.Selection.Actors
|
||||
.Select(a => a.Order(xy, mi, underCursor))
|
||||
.Select(a => OrderForUnit(a, xy, mi, underCursor))
|
||||
.Where(o => o != null)
|
||||
.ToArray();
|
||||
|
||||
var actorsInvolved = orders.Select(o => o.Subject).Distinct();
|
||||
var actorsInvolved = orders.Select(o => o.self).Distinct();
|
||||
if (actorsInvolved.Any())
|
||||
yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor,
|
||||
string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray()));
|
||||
|
||||
foreach (var o in orders)
|
||||
yield return o;
|
||||
string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray()));
|
||||
|
||||
foreach( var o in orders )
|
||||
yield return CheckSameOrder( o.iot, o.trait.IssueOrder( o.self, o.iot, o.target ) );
|
||||
}
|
||||
|
||||
public void Tick( World world ) {}
|
||||
@@ -45,39 +46,107 @@ namespace OpenRA.Orders
|
||||
foreach (var a in world.Selection.Actors)
|
||||
if (!a.Destroyed)
|
||||
foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
|
||||
t.RenderBeforeWorld(a);
|
||||
|
||||
t.RenderBeforeWorld(a);
|
||||
|
||||
Game.Renderer.Flush();
|
||||
}
|
||||
|
||||
public void RenderAfterWorld( World world )
|
||||
{
|
||||
foreach (var a in world.Selection.Actors)
|
||||
foreach (var a in world.Selection.Actors)
|
||||
if (!a.Destroyed)
|
||||
foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
|
||||
t.RenderAfterWorld(a);
|
||||
t.RenderAfterWorld(a);
|
||||
|
||||
Game.Renderer.Flush();
|
||||
}
|
||||
|
||||
public string GetCursor( World world, int2 xy, MouseInput mi )
|
||||
{
|
||||
if (mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any())
|
||||
{
|
||||
var underCursor = world.FindUnitsAtMouse(mi.Location)
|
||||
.Where(a => a.Info.Traits.Contains<SelectableInfo>())
|
||||
.Any();
|
||||
|
||||
if (underCursor)
|
||||
return "select";
|
||||
}
|
||||
var underCursor = world.FindUnitsAtMouse(mi.Location)
|
||||
.Where(a => a.Info.Traits.Contains<TargetableInfo>())
|
||||
.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
|
||||
.FirstOrDefault();
|
||||
|
||||
var c = Order(world, xy, mi)
|
||||
.Select(o => o.Subject.TraitsImplementing<IOrderCursor>()
|
||||
.Select(pc => pc.CursorForOrder(o.Subject, o)).FirstOrDefault(a => a != null))
|
||||
.FirstOrDefault(a => a != null);
|
||||
|
||||
return c ?? "default";
|
||||
if( mi.Modifiers.HasModifier( Modifiers.Shift ) || !world.Selection.Actors.Any() )
|
||||
if( underCursor != null )
|
||||
return "select";
|
||||
|
||||
var orders = world.Selection.Actors
|
||||
.Select(a => OrderForUnit(a, xy, mi, underCursor))
|
||||
.Where(o => o != null)
|
||||
.ToArray();
|
||||
|
||||
if( orders.Length == 0 ) return "default";
|
||||
|
||||
return orders[ 0 ].cursor ?? "default";
|
||||
}
|
||||
|
||||
static UnitOrderResult OrderForUnit( Actor self, int2 xy, MouseInput mi, Actor underCursor )
|
||||
{
|
||||
if (self.Owner != self.World.LocalPlayer)
|
||||
return null;
|
||||
|
||||
if (!self.World.Map.IsInMap(xy.X, xy.Y))
|
||||
return null;
|
||||
|
||||
if (self.Destroyed)
|
||||
return null;
|
||||
|
||||
//var old = self.TraitsImplementing<IIssueOrder>()
|
||||
// .OrderByDescending( x => x.OrderPriority( self, xy, mi, underCursor ) )
|
||||
// .Select( x => x.IssueOrder( self, xy, mi, underCursor ) )
|
||||
// .FirstOrDefault( x => x != null );
|
||||
//if( old != null )
|
||||
// return old;
|
||||
|
||||
if( mi.Button == MouseButton.Right )
|
||||
{
|
||||
var uim = self.World.WorldActor.Trait<UnitInfluence>();
|
||||
foreach( var o in self.TraitsImplementing<IIssueOrder>()
|
||||
.SelectMany( trait => trait.Orders
|
||||
.Select( x => new { Trait = trait, Order = x } ) )
|
||||
.OrderByDescending( x => x.Order.OrderPriority ) )
|
||||
{
|
||||
var actorsAt = uim.GetUnitsAt( xy ).ToList();
|
||||
|
||||
string cursor = null;
|
||||
if( underCursor != null )
|
||||
if( o.Order.CanTargetUnit( self, underCursor, mi.Modifiers.HasModifier( Modifiers.Ctrl ), mi.Modifiers.HasModifier( Modifiers.Alt ), ref cursor ) )
|
||||
return new UnitOrderResult( self, o.Order, o.Trait, cursor, Target.FromActor( underCursor ) );
|
||||
if( o.Order.CanTargetLocation( self, xy, actorsAt, mi.Modifiers.HasModifier( Modifiers.Ctrl ), mi.Modifiers.HasModifier( Modifiers.Alt ), ref cursor ) )
|
||||
return new UnitOrderResult( self, o.Order, o.Trait, cursor, Target.FromCell( xy ) );
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
static Order CheckSameOrder( IOrderTargeter iot, Order order )
|
||||
{
|
||||
if( order == null && iot.OrderID != null )
|
||||
Game.Debug( "BUG: in order targeter - decided on {0} but then didn't order", iot.OrderID );
|
||||
else if( iot.OrderID != order.OrderString )
|
||||
Game.Debug( "BUG: in order targeter - decided on {0} but ordered {1}", iot.OrderID, order.OrderString );
|
||||
return order;
|
||||
}
|
||||
|
||||
class UnitOrderResult
|
||||
{
|
||||
public readonly Actor self;
|
||||
public readonly IOrderTargeter iot;
|
||||
public readonly IIssueOrder trait;
|
||||
public readonly string cursor;
|
||||
public readonly Target target;
|
||||
|
||||
public UnitOrderResult( Actor self, IOrderTargeter iot, IIssueOrder trait, string cursor, Target target )
|
||||
{
|
||||
this.self = self;
|
||||
this.iot = iot;
|
||||
this.trait = trait;
|
||||
this.cursor = cursor;
|
||||
this.target = target;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,11 +207,11 @@ namespace OpenRA
|
||||
|
||||
public struct CellInfo
|
||||
{
|
||||
public float MinCost;
|
||||
public int MinCost;
|
||||
public int2 Path;
|
||||
public bool Seen;
|
||||
|
||||
public CellInfo( float minCost, int2 path, bool seen )
|
||||
public CellInfo( int minCost, int2 path, bool seen )
|
||||
{
|
||||
MinCost = minCost;
|
||||
Path = path;
|
||||
@@ -221,10 +221,10 @@ namespace OpenRA
|
||||
|
||||
public struct PathDistance : IComparable<PathDistance>
|
||||
{
|
||||
public float EstTotal;
|
||||
public int EstTotal;
|
||||
public int2 Location;
|
||||
|
||||
public PathDistance(float estTotal, int2 location)
|
||||
public PathDistance(int estTotal, int2 location)
|
||||
{
|
||||
EstTotal = estTotal;
|
||||
Location = location;
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace OpenRA
|
||||
World world;
|
||||
public CellInfo[ , ] cellInfo;
|
||||
public PriorityQueue<PathDistance> queue;
|
||||
public Func<int2, float> heuristic;
|
||||
public Func<int2, int> heuristic;
|
||||
Func<int2, bool> customBlock;
|
||||
public bool checkForBlocked;
|
||||
public Actor ignoreBuilding;
|
||||
@@ -58,7 +58,7 @@ namespace OpenRA
|
||||
return this;
|
||||
}
|
||||
|
||||
public PathSearch WithHeuristic(Func<int2, float> h)
|
||||
public PathSearch WithHeuristic(Func<int2, int> h)
|
||||
{
|
||||
heuristic = h;
|
||||
return this;
|
||||
@@ -66,7 +66,7 @@ namespace OpenRA
|
||||
|
||||
public PathSearch WithoutLaneBias()
|
||||
{
|
||||
LaneBias = 0f;
|
||||
LaneBias = 0;
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -76,7 +76,7 @@ namespace OpenRA
|
||||
return this;
|
||||
}
|
||||
|
||||
float LaneBias = .5f;
|
||||
int LaneBias = 1;
|
||||
|
||||
public int2 Expand( World world )
|
||||
{
|
||||
@@ -91,7 +91,7 @@ namespace OpenRA
|
||||
|
||||
var thisCost = Mobile.MovementCostForCell(mobileInfo, world, p.Location);
|
||||
|
||||
if (thisCost == float.PositiveInfinity)
|
||||
if (thisCost == int.MaxValue)
|
||||
return p.Location;
|
||||
|
||||
foreach( int2 d in directions )
|
||||
@@ -104,7 +104,7 @@ namespace OpenRA
|
||||
|
||||
var costHere = Mobile.MovementCostForCell(mobileInfo, world, newHere);
|
||||
|
||||
if (costHere == float.PositiveInfinity)
|
||||
if (costHere == int.MaxValue)
|
||||
continue;
|
||||
|
||||
if (!Mobile.CanEnterCell(mobileInfo, world, uim, bim, newHere, ignoreBuilding, checkForBlocked))
|
||||
@@ -114,10 +114,11 @@ namespace OpenRA
|
||||
continue;
|
||||
|
||||
var est = heuristic( newHere );
|
||||
if( est == float.PositiveInfinity )
|
||||
if( est == int.MaxValue )
|
||||
continue;
|
||||
|
||||
float cellCost = ((d.X * d.Y != 0) ? 1.414213563f : 1.0f) * costHere;
|
||||
int cellCost = costHere;
|
||||
if( d.X * d.Y != 0 ) cellCost = ( cellCost * 34 ) / 24;
|
||||
|
||||
// directional bonuses for smoother flow!
|
||||
var ux = (newHere.X + (inReverse ? 1 : 0) & 1);
|
||||
@@ -128,7 +129,7 @@ namespace OpenRA
|
||||
if (uy == 0 && d.X < 0) cellCost += LaneBias;
|
||||
else if (uy == 1 && d.X > 0) cellCost += LaneBias;
|
||||
|
||||
float newCost = cellInfo[ p.Location.X, p.Location.Y ].MinCost + cellCost;
|
||||
int newCost = cellInfo[ p.Location.X, p.Location.Y ].MinCost + cellCost;
|
||||
|
||||
if( newCost >= cellInfo[ newHere.X, newHere.Y ].MinCost )
|
||||
continue;
|
||||
@@ -199,18 +200,18 @@ namespace OpenRA
|
||||
var cellInfo = new CellInfo[ world.Map.MapSize.X, world.Map.MapSize.Y ];
|
||||
for( int x = 0 ; x < world.Map.MapSize.X ; x++ )
|
||||
for( int y = 0 ; y < world.Map.MapSize.Y ; y++ )
|
||||
cellInfo[ x, y ] = new CellInfo( float.PositiveInfinity, new int2( x, y ), false );
|
||||
cellInfo[ x, y ] = new CellInfo( int.MaxValue, new int2( x, y ), false );
|
||||
return cellInfo;
|
||||
}
|
||||
|
||||
public static Func<int2, float> DefaultEstimator( int2 destination )
|
||||
public static Func<int2, int> DefaultEstimator( int2 destination )
|
||||
{
|
||||
return here =>
|
||||
{
|
||||
int2 d = ( here - destination ).Abs();
|
||||
int diag = Math.Min( d.X, d.Y );
|
||||
int straight = Math.Abs( d.X - d.Y );
|
||||
return 1.5f * diag + straight;
|
||||
return (3400 * diag / 24) + (100 * straight);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,6 +49,7 @@ namespace OpenRA
|
||||
|
||||
Index = index;
|
||||
Palette = "player"+index;
|
||||
|
||||
Color = pr.Color;
|
||||
Color2 = pr.Color2;
|
||||
ClientIndex = 0; /* it's a map player, "owned" by host */
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace OpenRA
|
||||
else
|
||||
actors = (isCombine ? oldSelection.Union(newSelection) : newSelection).ToList();
|
||||
|
||||
var voicedUnit = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.HasVoice());
|
||||
var voicedUnit = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.IsInWorld && a.HasVoice());
|
||||
if (voicedUnit != null)
|
||||
Sound.PlayVoice("Select", voicedUnit, voicedUnit.Owner.Country.Race);
|
||||
|
||||
@@ -56,6 +56,10 @@ namespace OpenRA
|
||||
public void Tick(World world)
|
||||
{
|
||||
actors.RemoveAll(a => !a.IsInWorld);
|
||||
|
||||
foreach (var cg in controlGroups.Values)
|
||||
cg.RemoveAll(a => a.Destroyed); // note: NOT `!a.IsInWorld`, since that would remove things
|
||||
// that are in transports.
|
||||
}
|
||||
|
||||
Cache<int, List<Actor>> controlGroups = new Cache<int, List<Actor>>(_ => new List<Actor>());
|
||||
|
||||
1
OpenRA.Game/Server/Exts.cs
Normal file → Executable file
1
OpenRA.Game/Server/Exts.cs
Normal file → Executable file
@@ -11,6 +11,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
|
||||
60
OpenRA.Game/Server/MasterServerQuery.cs
Normal file → Executable file
60
OpenRA.Game/Server/MasterServerQuery.cs
Normal file → Executable file
@@ -14,15 +14,20 @@ using System.Net;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
static class MasterServerQuery
|
||||
{
|
||||
public static event Action<GameServer[]> OnComplete = _ => { };
|
||||
public static event Action<string> OnVersion = _ => { };
|
||||
|
||||
static GameServer[] Games = { };
|
||||
public static string ClientVersion = "";
|
||||
public static string ServerVersion = "";
|
||||
static AutoResetEvent ev = new AutoResetEvent(false);
|
||||
static AutoResetEvent ev2 = new AutoResetEvent(false);
|
||||
|
||||
public static void Refresh(string masterServerUrl)
|
||||
{
|
||||
@@ -30,9 +35,7 @@ namespace OpenRA.Server
|
||||
{
|
||||
try
|
||||
{
|
||||
var wc = new WebClient();
|
||||
var data = wc.DownloadData(new Uri(masterServerUrl + "list.php"));
|
||||
var str = Encoding.UTF8.GetString(data);
|
||||
var str = GetData(new Uri(masterServerUrl + "list.php"));
|
||||
|
||||
var yaml = MiniYaml.FromString(str);
|
||||
|
||||
@@ -48,10 +51,61 @@ namespace OpenRA.Server
|
||||
}).Start();
|
||||
}
|
||||
|
||||
public static void GetMOTD(string masterServerUrl)
|
||||
{
|
||||
var motd = Widget.RootWidget.GetWidget<ScrollingTextWidget>("MOTD_SCROLLER");
|
||||
|
||||
// Runs in a separate thread to prevent dns lookup hitches
|
||||
new Thread(() =>
|
||||
{
|
||||
if (motd != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
motd.SetText(GetData(new Uri(masterServerUrl + "motd.php?v=" + ClientVersion)));
|
||||
motd.ResetScroll();
|
||||
}
|
||||
catch
|
||||
{
|
||||
motd.SetText("Welcome to OpenRA. MOTD unable to be loaded from server.");
|
||||
motd.ResetScroll();
|
||||
}
|
||||
}
|
||||
|
||||
ev.Set();
|
||||
}).Start();
|
||||
}
|
||||
|
||||
public static void Tick()
|
||||
{
|
||||
if (ev.WaitOne(TimeSpan.FromMilliseconds(0)))
|
||||
OnComplete(Games);
|
||||
if (ev2.WaitOne(TimeSpan.FromMilliseconds(0)))
|
||||
OnVersion(ServerVersion);
|
||||
}
|
||||
|
||||
static string GetData(Uri uri)
|
||||
{
|
||||
var wc = new WebClient();
|
||||
var data = wc.DownloadData(uri);
|
||||
return Encoding.UTF8.GetString(data);
|
||||
}
|
||||
|
||||
public static void GetCurrentVersion(string masterServerUrl)
|
||||
{
|
||||
new Thread(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
ServerVersion = GetData(new Uri(masterServerUrl + "VERSION"));
|
||||
}
|
||||
catch
|
||||
{
|
||||
ServerVersion = "";
|
||||
}
|
||||
|
||||
ev2.Set();
|
||||
}).Start();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -164,7 +164,8 @@ namespace OpenRA.Server
|
||||
|
||||
static int ChooseFreeSlot()
|
||||
{
|
||||
return lobbyInfo.Slots.First(s => !s.Closed && s.Bot == null).Index;
|
||||
return lobbyInfo.Slots.First(s => !s.Closed && s.Bot == null
|
||||
&& !lobbyInfo.Clients.Any( c => c.Slot == s.Index )).Index;
|
||||
}
|
||||
|
||||
static void AcceptConnection()
|
||||
@@ -588,8 +589,9 @@ namespace OpenRA.Server
|
||||
|
||||
static void SyncLobbyInfo()
|
||||
{
|
||||
DispatchOrders(null, 0,
|
||||
new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize());
|
||||
if (!GameStarted) /* don't do this while the game is running, it breaks things. */
|
||||
DispatchOrders(null, 0,
|
||||
new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize());
|
||||
|
||||
PingMasterServer();
|
||||
}
|
||||
|
||||
@@ -151,65 +151,39 @@ namespace OpenRA
|
||||
var minx = clipRect.Left;
|
||||
var maxx = clipRect.Right;
|
||||
|
||||
var shroudPalette = "fog";
|
||||
DrawShroud( minx, miny, maxx, maxy, fogSprites, "fog" );
|
||||
DrawShroud( minx, miny, maxx, maxy, sprites, "shroud" );
|
||||
}
|
||||
|
||||
void DrawShroud( int minx, int miny, int maxx, int maxy, Sprite[,] s, string pal )
|
||||
{
|
||||
var shroudPalette = Game.world.WorldRenderer.GetPaletteIndex(pal);
|
||||
|
||||
for (var j = miny; j < maxy; j++)
|
||||
{
|
||||
var starti = minx;
|
||||
for (var i = minx; i < maxx; i++)
|
||||
{
|
||||
if (fogSprites[i, j] == shadowBits[0x0f])
|
||||
if (s[i, j] == shadowBits[0x0f])
|
||||
continue;
|
||||
|
||||
if (starti != i)
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(fogSprites[starti, j],
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
new float2(Game.CellSize * (i - starti), Game.CellSize));
|
||||
starti = i+1;
|
||||
}
|
||||
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(fogSprites[i, j],
|
||||
Game.CellSize * new float2(i, j),
|
||||
shroudPalette);
|
||||
starti = i+1;
|
||||
}
|
||||
|
||||
if (starti < maxx)
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(fogSprites[starti, j],
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
new float2(Game.CellSize * (maxx - starti), Game.CellSize));
|
||||
}
|
||||
|
||||
shroudPalette = "shroud";
|
||||
|
||||
for (var j = miny; j < maxy; j++)
|
||||
{
|
||||
var starti = minx;
|
||||
for (var i = minx; i < maxx; i++)
|
||||
{
|
||||
if (sprites[i, j] == shadowBits[0x0f])
|
||||
continue;
|
||||
|
||||
if (starti != i)
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(sprites[starti, j],
|
||||
s[starti, j].DrawAt(
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
new float2(Game.CellSize * (i - starti), Game.CellSize));
|
||||
starti = i + 1;
|
||||
}
|
||||
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(sprites[i, j],
|
||||
s[i, j].DrawAt(
|
||||
Game.CellSize * new float2(i, j),
|
||||
shroudPalette);
|
||||
starti = i + 1;
|
||||
}
|
||||
|
||||
if (starti < maxx)
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(sprites[starti, j],
|
||||
s[starti, j].DrawAt(
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
new float2(Game.CellSize * (maxx - starti), Game.CellSize));
|
||||
|
||||
@@ -129,5 +129,34 @@ namespace OpenRA
|
||||
return p.Index * 0x567;
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static void CheckSyncUnchanged( World world, Action fn )
|
||||
{
|
||||
CheckSyncUnchanged( world, () => { fn(); return true; } );
|
||||
}
|
||||
|
||||
static bool inUnsyncedCode = false;
|
||||
|
||||
public static T CheckSyncUnchanged<T>( World world, Func<T> fn )
|
||||
{
|
||||
int sync = world.SyncHash();
|
||||
inUnsyncedCode = true;
|
||||
try
|
||||
{
|
||||
return fn();
|
||||
}
|
||||
finally
|
||||
{
|
||||
inUnsyncedCode = false;
|
||||
if( sync != world.SyncHash() )
|
||||
throw new InvalidOperationException( "Desync in DispatchMouseInput" );
|
||||
}
|
||||
}
|
||||
|
||||
public static void AssertUnsynced( string message )
|
||||
{
|
||||
if( !inUnsyncedCode )
|
||||
throw new InvalidOperationException( message );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,19 +8,19 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Traits.Activities
|
||||
{
|
||||
public class Drag : IActivity
|
||||
{
|
||||
public IActivity NextActivity { get; set; }
|
||||
IActivity NextActivity { get; set; }
|
||||
|
||||
float2 endLocation;
|
||||
float2 startLocation;
|
||||
int2 endLocation;
|
||||
int2 startLocation;
|
||||
int length;
|
||||
|
||||
public Drag(float2 start, float2 end, int length)
|
||||
public Drag(int2 start, int2 end, int length)
|
||||
{
|
||||
startLocation = start;
|
||||
endLocation = end;
|
||||
@@ -29,16 +29,32 @@ namespace OpenRA.Traits.Activities
|
||||
|
||||
int ticks = 0;
|
||||
public IActivity Tick( Actor self )
|
||||
{
|
||||
self.CenterLocation = float2.Lerp(startLocation, endLocation, (float)ticks/(length-1));
|
||||
Log.Write("debug", "drag #{0} {1} {2}", self.ActorID, ticks, self.CenterLocation);
|
||||
{
|
||||
var mobile = self.Trait<Mobile>();
|
||||
mobile.PxPosition = int2.Lerp(startLocation, endLocation, ticks, length - 1);
|
||||
|
||||
if (++ticks >= length)
|
||||
return NextActivity;
|
||||
|
||||
{
|
||||
mobile.IsMoving = false;
|
||||
return NextActivity;
|
||||
}
|
||||
mobile.IsMoving = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Cancel(Actor self) { }
|
||||
|
||||
public void Queue( IActivity activity )
|
||||
{
|
||||
if( NextActivity != null )
|
||||
NextActivity.Queue( activity );
|
||||
else
|
||||
NextActivity = activity;
|
||||
}
|
||||
|
||||
public IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
yield return endLocation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,11 +10,8 @@
|
||||
|
||||
namespace OpenRA.Traits.Activities
|
||||
{
|
||||
class Idle : IActivity
|
||||
public class Idle : CancelableActivity
|
||||
{
|
||||
public IActivity NextActivity { get; set; }
|
||||
|
||||
public IActivity Tick(Actor self) { return NextActivity; }
|
||||
public void Cancel(Actor self) {}
|
||||
public override IActivity Tick(Actor self) { return NextActivity; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,18 +15,14 @@ using System.Linq;
|
||||
|
||||
namespace OpenRA.Traits.Activities
|
||||
{
|
||||
public class Move : IActivity
|
||||
public class Move : CancelableActivity
|
||||
{
|
||||
public IActivity NextActivity { get; set; }
|
||||
|
||||
int2? destination;
|
||||
int nearEnough;
|
||||
public List<int2> path;
|
||||
Func<Actor, Mobile, List<int2>> getPath;
|
||||
public Actor ignoreBuilding;
|
||||
bool cancellable = true;
|
||||
|
||||
MovePart move;
|
||||
int ticksBeforePathing;
|
||||
|
||||
const int avgTicksBeforePathing = 5;
|
||||
@@ -49,7 +45,6 @@ namespace OpenRA.Traits.Activities
|
||||
.WithoutLaneBias());
|
||||
this.destination = destination;
|
||||
this.nearEnough = 0;
|
||||
this.cancellable = false;
|
||||
}
|
||||
|
||||
public Move( int2 destination, int nearEnough )
|
||||
@@ -102,16 +97,29 @@ namespace OpenRA.Traits.Activities
|
||||
this.nearEnough = 0;
|
||||
}
|
||||
|
||||
public IActivity Tick( Actor self )
|
||||
static int HashList<T>(List<T> xs)
|
||||
{
|
||||
int hash = 0;
|
||||
int n = 0;
|
||||
foreach (var x in xs)
|
||||
hash += n++ * x.GetHashCode();
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
List<int2> EvalPath( Actor self, Mobile mobile )
|
||||
{
|
||||
var path = getPath(self, mobile).TakeWhile(a => a != mobile.toCell).ToList();
|
||||
mobile.PathHash = HashList(path);
|
||||
Log.Write("debug", "EvalPathHash #{0} {1}",
|
||||
self.ActorID, mobile.PathHash);
|
||||
return path;
|
||||
}
|
||||
|
||||
public override IActivity Tick( Actor self )
|
||||
{
|
||||
var mobile = self.Trait<Mobile>();
|
||||
|
||||
if( move != null )
|
||||
{
|
||||
move.TickMove( self, mobile, this );
|
||||
return this;
|
||||
}
|
||||
|
||||
if (destination == mobile.toCell)
|
||||
return NextActivity;
|
||||
|
||||
@@ -123,7 +131,7 @@ namespace OpenRA.Traits.Activities
|
||||
return this;
|
||||
}
|
||||
|
||||
path = getPath( self, mobile ).TakeWhile( a => a != mobile.toCell ).ToList();
|
||||
path = EvalPath(self, mobile);
|
||||
SanityCheckPath( mobile );
|
||||
}
|
||||
|
||||
@@ -144,22 +152,20 @@ namespace OpenRA.Traits.Activities
|
||||
if( firstFacing != mobile.Facing )
|
||||
{
|
||||
path.Add( nextCell.Value );
|
||||
|
||||
return new Turn( firstFacing ) { NextActivity = this };
|
||||
return Util.SequenceActivities( new Turn( firstFacing ), this ).Tick( self );
|
||||
}
|
||||
else
|
||||
{
|
||||
mobile.toCell = nextCell.Value;
|
||||
move = new MoveFirstHalf(
|
||||
mobile.SetLocation( mobile.fromCell, nextCell.Value );
|
||||
var move = new MoveFirstHalf(
|
||||
this,
|
||||
Util.CenterOfCell( mobile.fromCell ),
|
||||
Util.BetweenCells( mobile.fromCell, mobile.toCell ),
|
||||
mobile.Facing,
|
||||
mobile.Facing,
|
||||
0 );
|
||||
|
||||
move.TickMove( self, mobile, this );
|
||||
|
||||
return this;
|
||||
return move.Tick( self );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -182,6 +188,9 @@ namespace OpenRA.Traits.Activities
|
||||
var blocker = self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt(nextCell).FirstOrDefault();
|
||||
if (blocker == null) return;
|
||||
|
||||
Log.Write("debug", "NudgeBlocker #{0} nudges #{1} at {2} from {3}",
|
||||
self.ActorID, blocker.ActorID, nextCell, self.Location);
|
||||
|
||||
var nudge = blocker.TraitOrDefault<INudge>();
|
||||
if (nudge != null)
|
||||
nudge.OnNudge(blocker, self);
|
||||
@@ -216,7 +225,7 @@ namespace OpenRA.Traits.Activities
|
||||
return null;
|
||||
|
||||
mobile.RemoveInfluence();
|
||||
var newPath = getPath( self, mobile ).TakeWhile(a => a != mobile.toCell).ToList();
|
||||
var newPath = EvalPath(self, mobile);
|
||||
mobile.AddInfluence();
|
||||
|
||||
if (newPath.Count != 0)
|
||||
@@ -230,64 +239,98 @@ namespace OpenRA.Traits.Activities
|
||||
return nextCell;
|
||||
}
|
||||
|
||||
public void Cancel( Actor self )
|
||||
protected override bool OnCancel()
|
||||
{
|
||||
if (!cancellable) return;
|
||||
|
||||
path = new List<int2>();
|
||||
NextActivity = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
abstract class MovePart
|
||||
public override IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
public readonly float2 from, to;
|
||||
if( path != null )
|
||||
return Enumerable.Reverse(path).Select( c => (float2)Util.CenterOfCell(c) );
|
||||
if( destination != null )
|
||||
return new float2[] { destination.Value };
|
||||
return new float2[ 0 ];
|
||||
}
|
||||
|
||||
abstract class MovePart : IActivity
|
||||
{
|
||||
public readonly Move move;
|
||||
public readonly int2 from, to;
|
||||
public readonly int fromFacing, toFacing;
|
||||
public int moveFraction;
|
||||
public readonly int moveFractionTotal;
|
||||
|
||||
public MovePart( float2 from, float2 to, int fromFacing, int toFacing, int startingFraction )
|
||||
public MovePart( Move move, int2 from, int2 to, int fromFacing, int toFacing, int startingFraction )
|
||||
{
|
||||
this.move = move;
|
||||
this.from = from;
|
||||
this.to = to;
|
||||
this.fromFacing = fromFacing;
|
||||
this.toFacing = toFacing;
|
||||
this.moveFraction = startingFraction;
|
||||
this.moveFractionTotal = (int)(( to - from ).Length*3);
|
||||
this.moveFractionTotal = ( ( to - from ) * 3 ).Length;
|
||||
}
|
||||
|
||||
public void TickMove( Actor self, Mobile mobile, Move parent )
|
||||
public void Cancel( Actor self )
|
||||
{
|
||||
moveFraction += (int)mobile.MovementSpeedForCell(self, mobile.toCell);
|
||||
if( moveFraction >= moveFractionTotal )
|
||||
move.Cancel( self );
|
||||
}
|
||||
|
||||
public void Queue( IActivity activity )
|
||||
{
|
||||
move.Queue( activity );
|
||||
}
|
||||
|
||||
public IActivity Tick( Actor self )
|
||||
{
|
||||
var mobile = self.Trait<Mobile>();
|
||||
var ret = InnerTick( self, mobile );
|
||||
mobile.IsMoving = ( ret is MovePart );
|
||||
|
||||
if( moveFraction > moveFractionTotal )
|
||||
moveFraction = moveFractionTotal;
|
||||
UpdateCenterLocation( self, mobile );
|
||||
if( moveFraction >= moveFractionTotal )
|
||||
{
|
||||
parent.move = OnComplete( self, mobile, parent );
|
||||
if( parent.move == null )
|
||||
UpdateCenterLocation( self, mobile );
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
IActivity InnerTick( Actor self, Mobile mobile )
|
||||
{
|
||||
moveFraction += (int)mobile.MovementSpeedForCell(self, mobile.toCell);
|
||||
if( moveFraction <= moveFractionTotal )
|
||||
return this;
|
||||
|
||||
var next = OnComplete( self, mobile, move );
|
||||
if( next != null )
|
||||
return next;
|
||||
|
||||
return move;
|
||||
}
|
||||
|
||||
void UpdateCenterLocation( Actor self, Mobile mobile )
|
||||
{
|
||||
var frac = (float)moveFraction / moveFractionTotal;
|
||||
|
||||
self.CenterLocation = float2.Lerp( from, to, frac );
|
||||
mobile.PxPosition = int2.Lerp( from, to, moveFraction, moveFractionTotal );
|
||||
|
||||
if( moveFraction >= moveFractionTotal )
|
||||
mobile.Facing = toFacing & 0xFF;
|
||||
else
|
||||
mobile.Facing = ( fromFacing + ( toFacing - fromFacing ) * moveFraction / moveFractionTotal ) & 0xFF;
|
||||
mobile.Facing = int2.Lerp( fromFacing, toFacing, moveFraction, moveFractionTotal ) & 0xFF;
|
||||
}
|
||||
|
||||
protected abstract MovePart OnComplete( Actor self, Mobile mobile, Move parent );
|
||||
|
||||
public IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
return move.GetCurrentPath();
|
||||
}
|
||||
}
|
||||
|
||||
class MoveFirstHalf : MovePart
|
||||
{
|
||||
public MoveFirstHalf( float2 from, float2 to, int fromFacing, int toFacing, int startingFraction )
|
||||
: base( from, to, fromFacing, toFacing, startingFraction )
|
||||
public MoveFirstHalf( Move move, int2 from, int2 to, int fromFacing, int toFacing, int startingFraction )
|
||||
: base( move, from, to, fromFacing, toFacing, startingFraction )
|
||||
{
|
||||
}
|
||||
|
||||
@@ -299,40 +342,41 @@ namespace OpenRA.Traits.Activities
|
||||
if( ( nextCell - mobile.toCell ) != ( mobile.toCell - mobile.fromCell ) )
|
||||
{
|
||||
var ret = new MoveFirstHalf(
|
||||
move,
|
||||
Util.BetweenCells( mobile.fromCell, mobile.toCell ),
|
||||
Util.BetweenCells( mobile.toCell, nextCell.Value ),
|
||||
mobile.Facing,
|
||||
Util.GetNearestFacing( mobile.Facing, Util.GetFacing( nextCell.Value - mobile.toCell, mobile.Facing ) ),
|
||||
moveFraction - moveFractionTotal );
|
||||
mobile.fromCell = mobile.toCell;
|
||||
mobile.toCell = nextCell.Value;
|
||||
mobile.SetLocation( mobile.toCell, nextCell.Value );
|
||||
return ret;
|
||||
}
|
||||
else
|
||||
parent.path.Add( nextCell.Value );
|
||||
}
|
||||
var ret2 = new MoveSecondHalf(
|
||||
move,
|
||||
Util.BetweenCells( mobile.fromCell, mobile.toCell ),
|
||||
Util.CenterOfCell( mobile.toCell ),
|
||||
mobile.Facing,
|
||||
mobile.Facing,
|
||||
moveFraction - moveFractionTotal );
|
||||
mobile.fromCell = mobile.toCell;
|
||||
mobile.SetLocation( mobile.toCell, mobile.toCell );
|
||||
return ret2;
|
||||
}
|
||||
}
|
||||
|
||||
class MoveSecondHalf : MovePart
|
||||
{
|
||||
public MoveSecondHalf( float2 from, float2 to, int fromFacing, int toFacing, int startingFraction )
|
||||
: base( from, to, fromFacing, toFacing, startingFraction )
|
||||
public MoveSecondHalf( Move move, int2 from, int2 to, int fromFacing, int toFacing, int startingFraction )
|
||||
: base( move, from, to, fromFacing, toFacing, startingFraction )
|
||||
{
|
||||
}
|
||||
|
||||
protected override MovePart OnComplete( Actor self, Mobile mobile, Move parent )
|
||||
{
|
||||
self.CenterLocation = Util.CenterOfCell( mobile.toCell );
|
||||
mobile.fromCell = mobile.toCell;
|
||||
mobile.PxPosition = Util.CenterOfCell( mobile.toCell );
|
||||
mobile.SetLocation( mobile.toCell, mobile.toCell );
|
||||
mobile.FinishedMoving(self);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -10,18 +10,13 @@
|
||||
|
||||
namespace OpenRA.Traits.Activities
|
||||
{
|
||||
public class RemoveSelf : IActivity
|
||||
public class RemoveSelf : CancelableActivity
|
||||
{
|
||||
bool isCanceled;
|
||||
public IActivity NextActivity { get; set; }
|
||||
|
||||
public IActivity Tick(Actor self)
|
||||
public override IActivity Tick(Actor self)
|
||||
{
|
||||
if (isCanceled) return NextActivity;
|
||||
if (IsCanceled) return NextActivity;
|
||||
self.Destroy();
|
||||
return null;
|
||||
}
|
||||
|
||||
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,13 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Traits.Activities
|
||||
{
|
||||
class Sell : IActivity
|
||||
{
|
||||
public IActivity NextActivity { get; set; }
|
||||
IActivity NextActivity { get; set; }
|
||||
|
||||
bool started;
|
||||
|
||||
@@ -55,5 +57,18 @@ namespace OpenRA.Traits.Activities
|
||||
}
|
||||
|
||||
public void Cancel(Actor self) { /* never gonna give you up.. */ }
|
||||
|
||||
public void Queue( IActivity activity )
|
||||
{
|
||||
if( NextActivity != null )
|
||||
NextActivity.Queue( activity );
|
||||
else
|
||||
NextActivity = activity;
|
||||
}
|
||||
|
||||
public IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,9 +12,8 @@ using System.Linq;
|
||||
|
||||
namespace OpenRA.Traits.Activities
|
||||
{
|
||||
public class Turn : IActivity
|
||||
public class Turn : CancelableActivity
|
||||
{
|
||||
public IActivity NextActivity { get; set; }
|
||||
int desiredFacing;
|
||||
|
||||
public Turn( int desiredFacing )
|
||||
@@ -22,8 +21,9 @@ namespace OpenRA.Traits.Activities
|
||||
this.desiredFacing = desiredFacing;
|
||||
}
|
||||
|
||||
public IActivity Tick( Actor self )
|
||||
public override IActivity Tick( Actor self )
|
||||
{
|
||||
if (IsCanceled) return NextActivity;
|
||||
var facing = self.Trait<IFacing>();
|
||||
|
||||
if( desiredFacing == facing.Facing )
|
||||
@@ -32,11 +32,5 @@ namespace OpenRA.Traits.Activities
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Cancel( Actor self )
|
||||
{
|
||||
desiredFacing = self.Trait<IFacing>().Facing;
|
||||
NextActivity = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,16 +44,16 @@ namespace OpenRA.Traits
|
||||
public readonly BuildingInfo Info;
|
||||
[Sync]
|
||||
readonly int2 topLeft;
|
||||
|
||||
|
||||
readonly PowerManager PlayerPower;
|
||||
|
||||
public int2 PxPosition { get { return ( 2 * topLeft + Info.Dimensions ) * Game.CellSize / 2; } }
|
||||
|
||||
public Building(ActorInitializer init)
|
||||
{
|
||||
this.self = init.self;
|
||||
this.topLeft = init.Get<LocationInit,int2>();
|
||||
Info = self.Info.Traits.Get<BuildingInfo>();
|
||||
self.CenterLocation = Game.CellSize
|
||||
* ((float2)topLeft + .5f * (float2)Info.Dimensions);
|
||||
|
||||
PlayerPower = init.self.Owner.PlayerActor.Trait<PowerManager>();
|
||||
}
|
||||
@@ -64,19 +64,14 @@ namespace OpenRA.Traits
|
||||
return Info.Power;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
var healthFraction = (health == null) ? 1f : health.HPFraction;
|
||||
return (int)(healthFraction * Info.Power);
|
||||
return health != null ? (Info.Power * health.HP / health.MaxHP) : Info.Power;
|
||||
}
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
// Power plants lose power with damage
|
||||
if (Info.Power > 0)
|
||||
{
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
var healthFraction = (health == null) ? 1f : health.HPFraction;
|
||||
PlayerPower.UpdateActor(self, (int)(healthFraction * Info.Power));
|
||||
}
|
||||
PlayerPower.UpdateActor(self, GetPowerUsage());
|
||||
|
||||
if (e.DamageState == DamageState.Dead)
|
||||
{
|
||||
|
||||
@@ -53,6 +53,9 @@ namespace OpenRA.Traits
|
||||
if ((lifetime <= 0 || --lifetime <= 0) && !force)
|
||||
return;
|
||||
|
||||
if (!target.IsValid)
|
||||
return;
|
||||
|
||||
var p = target.CenterLocation;
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(self.CenterLocation, p, c, c);
|
||||
|
||||
6
OpenRA.Game/Traits/Health.cs
Normal file → Executable file
6
OpenRA.Game/Traits/Health.cs
Normal file → Executable file
@@ -140,6 +140,8 @@ namespace OpenRA.Traits
|
||||
{
|
||||
public static bool IsDead(this Actor self)
|
||||
{
|
||||
if (self.Destroyed) return true;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
return (health == null) ? true : health.IsDead;
|
||||
}
|
||||
@@ -161,7 +163,9 @@ namespace OpenRA.Traits
|
||||
{
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
if (health == null) return;
|
||||
health.InflictDamage(self, attacker, health.HP, null);
|
||||
|
||||
/* hack. Fix for proper */
|
||||
health.InflictDamage(self, attacker, int.MaxValue, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,8 @@ using System.Linq;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Traits.Activities;
|
||||
using OpenRA.FileFormats;
|
||||
using System.Diagnostics;
|
||||
using OpenRA.Orders;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
@@ -38,7 +40,7 @@ namespace OpenRA.Traits
|
||||
foreach (var t in y.NodesDict["TerrainSpeeds"].Nodes)
|
||||
{
|
||||
var speed = (float)FieldLoader.GetValue("speed", typeof(float),t.Value.Value);
|
||||
var cost = t.Value.NodesDict.ContainsKey("PathingCost") ? (float)FieldLoader.GetValue("cost", typeof(float), t.Value.NodesDict["PathingCost"].Value) : 1f/speed;
|
||||
var cost = t.Value.NodesDict.ContainsKey("PathingCost") ? (int)FieldLoader.GetValue("cost", typeof(int), t.Value.NodesDict["PathingCost"].Value) : (int)(10000/speed);
|
||||
ret.Add(t.Key, new TerrainInfo{Speed = speed, Cost = cost});
|
||||
}
|
||||
|
||||
@@ -47,39 +49,51 @@ namespace OpenRA.Traits
|
||||
|
||||
public class TerrainInfo
|
||||
{
|
||||
public float Cost = float.PositiveInfinity;
|
||||
public int Cost = int.MaxValue;
|
||||
public float Speed = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public class Mobile : IIssueOrder, IResolveOrder, IOrderCursor, IOrderVoice, IOccupySpace, IMove, IFacing, INudge
|
||||
public class Mobile : IIssueOrder, IResolveOrder, IOrderVoice, IOccupySpace, IMove, IFacing, INudge
|
||||
{
|
||||
public readonly Actor self;
|
||||
public readonly MobileInfo Info;
|
||||
|
||||
public bool IsMoving { get; internal set; }
|
||||
|
||||
int __facing;
|
||||
int2 __fromCell, __toCell;
|
||||
int __altitude;
|
||||
|
||||
[Sync]
|
||||
public int Facing { get; set; }
|
||||
public int Facing
|
||||
{
|
||||
get { return __facing; }
|
||||
set { __facing = value; }
|
||||
}
|
||||
|
||||
[Sync]
|
||||
public int Altitude { get; set; }
|
||||
public int Altitude
|
||||
{
|
||||
get { return __altitude; }
|
||||
set { __altitude = value; }
|
||||
}
|
||||
|
||||
public int ROT { get { return Info.ROT; } }
|
||||
public int InitialFacing { get { return Info.InitialFacing; } }
|
||||
|
||||
int2 __fromCell, __toCell;
|
||||
public int2 fromCell
|
||||
{
|
||||
get { return __fromCell; }
|
||||
set { SetLocation( value, __toCell ); }
|
||||
}
|
||||
|
||||
[Sync]
|
||||
public int2 toCell
|
||||
public int2 PxPosition { get; set; }
|
||||
[Sync]
|
||||
public int2 fromCell { get { return __fromCell; } }
|
||||
[Sync]
|
||||
public int2 toCell { get { return __toCell; } }
|
||||
|
||||
[Sync]
|
||||
public int PathHash; // written by Move.EvalPath, to temporarily debug this crap.
|
||||
|
||||
public void SetLocation(int2 from, int2 to)
|
||||
{
|
||||
get { return __toCell; }
|
||||
set { SetLocation( __fromCell, value ); }
|
||||
}
|
||||
void SetLocation( int2 from, int2 to )
|
||||
{
|
||||
if( fromCell == from && toCell == to ) return;
|
||||
if (fromCell == from && toCell == to) return;
|
||||
RemoveInfluence();
|
||||
__fromCell = from;
|
||||
__toCell = to;
|
||||
@@ -98,6 +112,7 @@ namespace OpenRA.Traits
|
||||
if (init.Contains<LocationInit>())
|
||||
{
|
||||
this.__fromCell = this.__toCell = init.Get<LocationInit,int2>();
|
||||
this.PxPosition = Util.CenterOfCell( fromCell );
|
||||
AddInfluence();
|
||||
}
|
||||
|
||||
@@ -108,24 +123,27 @@ namespace OpenRA.Traits
|
||||
public void SetPosition(Actor self, int2 cell)
|
||||
{
|
||||
SetLocation( cell, cell );
|
||||
self.CenterLocation = Util.CenterOfCell(fromCell);
|
||||
PxPosition = Util.CenterOfCell(fromCell);
|
||||
}
|
||||
|
||||
public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
|
||||
public void SetPxPosition( Actor self, int2 px )
|
||||
{
|
||||
// Force move takes precedence
|
||||
return mi.Modifiers.HasModifier(Modifiers.Alt) ? int.MaxValue : 0;
|
||||
var cell = Util.CellContaining( px );
|
||||
SetLocation( cell, cell );
|
||||
PxPosition = px;
|
||||
}
|
||||
|
||||
|
||||
public IEnumerable<IOrderTargeter> Orders { get { yield return new MoveOrderTargeter( Info ); } }
|
||||
|
||||
// Note: Returns a valid order even if the unit can't move to the target
|
||||
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
|
||||
{
|
||||
if (Info.OnRails) return null;
|
||||
|
||||
if (mi.Button == MouseButton.Left) return null;
|
||||
|
||||
var type = (!self.World.LocalPlayer.Shroud.IsVisible(xy) || CanEnterCell(xy)) ? "Move" : "Move-Blocked";
|
||||
return new Order(type, self, xy, mi.Modifiers.HasModifier(Modifiers.Shift));
|
||||
if( order is MoveOrderTargeter )
|
||||
{
|
||||
if( Info.OnRails ) return null;
|
||||
return new Order( "Move", self, Util.CellContaining( target.CenterLocation ), false );
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public int2 NearestMoveableCell(int2 target)
|
||||
@@ -150,7 +168,7 @@ namespace OpenRA.Traits
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "Move" || order.OrderString == "Move-Blocked")
|
||||
if (order.OrderString == "Move")
|
||||
{
|
||||
int2 currentLocation = NearestMoveableCell(order.TargetLocation);
|
||||
if (!CanEnterCell(currentLocation))
|
||||
@@ -170,20 +188,9 @@ namespace OpenRA.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public string CursorForOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "Move")
|
||||
return "move";
|
||||
|
||||
if (order.OrderString == "Move-Blocked")
|
||||
return "move-blocked";
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "Move" || order.OrderString == "Move-Blocked")
|
||||
if (order.OrderString == "Move")
|
||||
return "Move";
|
||||
return null;
|
||||
}
|
||||
@@ -220,7 +227,7 @@ namespace OpenRA.Traits
|
||||
|
||||
public static bool CanEnterCell( MobileInfo mobileInfo, World world, UnitInfluence uim, BuildingInfluence bim, int2 cell, Actor ignoreActor, bool checkTransientActors )
|
||||
{
|
||||
if (MovementCostForCell(mobileInfo, world, cell) == float.PositiveInfinity)
|
||||
if (MovementCostForCell(mobileInfo, world, cell) == int.MaxValue)
|
||||
return false;
|
||||
|
||||
// Check for buildings
|
||||
@@ -265,19 +272,14 @@ namespace OpenRA.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public float MovementCostForCell( Actor self, int2 cell )
|
||||
{
|
||||
return MovementCostForCell( Info, self.World, cell );
|
||||
}
|
||||
|
||||
public static float MovementCostForCell(MobileInfo info, World world, int2 cell)
|
||||
public static int MovementCostForCell(MobileInfo info, World world, int2 cell)
|
||||
{
|
||||
if (!world.Map.IsInMap(cell.X,cell.Y))
|
||||
return float.PositiveInfinity;
|
||||
return int.MaxValue;
|
||||
|
||||
var type = world.GetTerrainType(cell);
|
||||
if (!info.TerrainSpeeds.ContainsKey(type))
|
||||
return float.PositiveInfinity;
|
||||
return int.MaxValue;
|
||||
|
||||
return info.TerrainSpeeds[type].Cost;
|
||||
}
|
||||
@@ -293,15 +295,7 @@ namespace OpenRA.Traits
|
||||
.TraitsImplementing<ISpeedModifier>()
|
||||
.Select(t => t.GetSpeedModifier())
|
||||
.Product();
|
||||
return Info.Speed * Info.TerrainSpeeds[type].Speed * modifier;
|
||||
}
|
||||
|
||||
public IEnumerable<float2> GetCurrentPath(Actor self)
|
||||
{
|
||||
var move = self.GetCurrentActivity() as Move;
|
||||
if (move == null || move.path == null) return new float2[] { };
|
||||
|
||||
return Enumerable.Reverse(move.path).Select( c => Util.CenterOfCell(c) );
|
||||
return Info.Speed * Info.TerrainSpeeds[type].Speed * modifier / 100f;
|
||||
}
|
||||
|
||||
public void AddInfluence()
|
||||
@@ -354,6 +348,38 @@ namespace OpenRA.Traits
|
||||
line.SetTargetSilently(self, Target.FromCell(moveTo.Value), Color.Green);
|
||||
});
|
||||
self.QueueActivity(new Move(moveTo.Value, 0));
|
||||
|
||||
Log.Write("debug", "OnNudge #{0} from {1} to {2}",
|
||||
self.ActorID, self.Location, moveTo.Value);
|
||||
}
|
||||
else
|
||||
Log.Write("debug", "OnNudge #{0} refuses at {1}",
|
||||
self.ActorID, self.Location);
|
||||
}
|
||||
|
||||
class MoveOrderTargeter : IOrderTargeter
|
||||
{
|
||||
readonly MobileInfo unitType;
|
||||
|
||||
public MoveOrderTargeter( MobileInfo unitType )
|
||||
{
|
||||
this.unitType = unitType;
|
||||
}
|
||||
|
||||
public string OrderID { get { return "Move"; } }
|
||||
public int OrderPriority { get { return 4; } }
|
||||
|
||||
public bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool CanTargetLocation( Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, ref string cursor )
|
||||
{
|
||||
cursor = "move";
|
||||
if( self.World.LocalPlayer.Shroud.IsVisible( location ) && !self.Trait<Mobile>().CanEnterCell( location ) )
|
||||
cursor = "move-blocked";
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,17 +68,14 @@ namespace OpenRA.Traits
|
||||
}
|
||||
case "DevShroud":
|
||||
{
|
||||
DisableShroud ^= true;
|
||||
if (self.World.LocalPlayer == self.Owner)
|
||||
{
|
||||
DisableShroud ^= true;
|
||||
Game.world.LocalPlayer.Shroud.Disabled = DisableShroud;
|
||||
}
|
||||
self.World.LocalPlayer.Shroud.Disabled = DisableShroud;
|
||||
break;
|
||||
}
|
||||
case "DevPathDebug":
|
||||
{
|
||||
if (self.World.LocalPlayer == self.Owner)
|
||||
PathDebug ^= true;
|
||||
PathDebug ^= true;
|
||||
break;
|
||||
}
|
||||
case "DevUnitDebug":
|
||||
@@ -86,17 +83,17 @@ namespace OpenRA.Traits
|
||||
if (self.World.LocalPlayer == self.Owner)
|
||||
Game.Settings.Debug.ShowCollisions ^= true;
|
||||
break;
|
||||
}
|
||||
case "DevGiveExploration":
|
||||
{
|
||||
if (self.World.LocalPlayer == self.Owner)
|
||||
self.World.WorldActor.Trait<Shroud>().ExploreAll(self.World);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
case "DevGiveExploration":
|
||||
{
|
||||
if (self.World.LocalPlayer == self.Owner)
|
||||
self.World.WorldActor.Trait<Shroud>().ExploreAll(self.World);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Game.Debug("Cheat used: {0} by {1}"
|
||||
.F(order.OrderString, self.Owner.PlayerName));
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ using System.Linq;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
class PlayerResourcesInfo : ITraitInfo
|
||||
public class PlayerResourcesInfo : ITraitInfo
|
||||
{
|
||||
public readonly int InitialCash = 10000;
|
||||
public readonly int InitialOre = 0;
|
||||
|
||||
@@ -61,9 +61,10 @@ namespace OpenRA.Traits
|
||||
|
||||
void DrawHealthBar(Actor self, float2 xy, float2 Xy)
|
||||
{
|
||||
if (!self.IsInWorld) return;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
if (self.IsDead() || health == null)
|
||||
return;
|
||||
if (health == null || health.IsDead) return;
|
||||
|
||||
var c = Color.Gray;
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
|
||||
@@ -96,7 +97,7 @@ namespace OpenRA.Traits
|
||||
var pipImages = new Animation("pips");
|
||||
pipImages.PlayFetchIndex("groups", () => (int)group);
|
||||
pipImages.Tick();
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(pipImages.Image, basePosition + new float2(-8, 1), "chrome");
|
||||
pipImages.Image.DrawAt(basePosition + new float2(-8, 1), "chrome");
|
||||
}
|
||||
|
||||
void DrawPips(Actor self, float2 basePosition)
|
||||
@@ -122,7 +123,7 @@ namespace OpenRA.Traits
|
||||
}
|
||||
var pipImages = new Animation("pips");
|
||||
pipImages.PlayRepeating(pipStrings[(int)pip]);
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(pipImages.Image, pipxyBase + pipxyOffset, "chrome");
|
||||
pipImages.Image.DrawAt(pipxyBase + pipxyOffset, "chrome");
|
||||
pipxyOffset += new float2(4, 0);
|
||||
}
|
||||
// Increment row
|
||||
@@ -148,7 +149,7 @@ namespace OpenRA.Traits
|
||||
|
||||
var tagImages = new Animation("pips");
|
||||
tagImages.PlayRepeating(tagStrings[(int)tag]);
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(tagImages.Image, tagxyBase + tagxyOffset, "chrome");
|
||||
tagImages.Image.DrawAt(tagxyBase + tagxyOffset, "chrome");
|
||||
|
||||
// Increment row
|
||||
tagxyOffset.Y += 8;
|
||||
@@ -158,13 +159,14 @@ namespace OpenRA.Traits
|
||||
|
||||
void DrawUnitPath(Actor self)
|
||||
{
|
||||
if (!Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug) return;
|
||||
|
||||
if (!self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug) return;
|
||||
|
||||
var activity = self.GetCurrentActivity();
|
||||
var mobile = self.TraitOrDefault<IMove>();
|
||||
if (mobile != null)
|
||||
if (activity != null && mobile != null)
|
||||
{
|
||||
var alt = new float2(0, -mobile.Altitude);
|
||||
var path = mobile.GetCurrentPath(self);
|
||||
var path = activity.GetCurrentPath();
|
||||
var start = self.CenterLocation + alt;
|
||||
|
||||
var c = Color.Green;
|
||||
|
||||
0
OpenRA.Game/Traits/SharesCell.cs
Normal file → Executable file
0
OpenRA.Game/Traits/SharesCell.cs
Normal file → Executable file
@@ -17,7 +17,7 @@ namespace OpenRA.Traits
|
||||
public class TargetableInfo : ITraitInfo
|
||||
{
|
||||
public readonly string[] TargetTypes = {};
|
||||
public object Create( ActorInitializer init ) { return new Targetable(this); }
|
||||
public virtual object Create( ActorInitializer init ) { return new Targetable(this); }
|
||||
}
|
||||
|
||||
public class Targetable : ITargetable
|
||||
|
||||
@@ -35,8 +35,15 @@ namespace OpenRA.Traits
|
||||
public interface IRender { IEnumerable<Renderable> Render(Actor self); }
|
||||
public interface IIssueOrder
|
||||
{
|
||||
Order IssueOrder( Actor self, int2 xy, MouseInput mi, Actor underCursor );
|
||||
int OrderPriority( Actor self, int2 xy, MouseInput mi, Actor underCursor );
|
||||
IEnumerable<IOrderTargeter> Orders { get; }
|
||||
Order IssueOrder( Actor self, IOrderTargeter order, Target target );
|
||||
}
|
||||
public interface IOrderTargeter
|
||||
{
|
||||
string OrderID { get; }
|
||||
int OrderPriority { get; }
|
||||
bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor );
|
||||
bool CanTargetLocation( Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, ref string cursor );
|
||||
}
|
||||
public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
|
||||
public interface IOrderCursor { string CursorForOrder(Actor self, Order order); }
|
||||
@@ -49,7 +56,6 @@ namespace OpenRA.Traits
|
||||
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, int2 exit); }
|
||||
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
|
||||
public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
|
||||
public interface INotifyEnterCell { void OnEnterCell(Actor self, int2 cell); }
|
||||
public interface IStoreOre { int Capacity { get; }}
|
||||
|
||||
public interface IDisable { bool Disabled { get; } }
|
||||
@@ -64,18 +70,17 @@ namespace OpenRA.Traits
|
||||
|
||||
public interface IVisibilityModifier { bool IsVisible(Actor self, Player byPlayer); }
|
||||
public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
|
||||
public interface IOccupySpace
|
||||
public interface IHasLocation
|
||||
{
|
||||
int2 PxPosition { get; }
|
||||
}
|
||||
|
||||
public interface IOccupySpace : IHasLocation
|
||||
{
|
||||
int2 TopLeft { get; }
|
||||
IEnumerable<int2> OccupiedCells();
|
||||
}
|
||||
|
||||
public interface IOccupyAir
|
||||
{
|
||||
int2 TopLeft { get; }
|
||||
IEnumerable<int2> OccupiedAirCells();
|
||||
}
|
||||
|
||||
public static class IOccupySpaceExts
|
||||
{
|
||||
public static int2 NearestCellTo( this IOccupySpace ios, int2 other )
|
||||
@@ -104,17 +109,15 @@ namespace OpenRA.Traits
|
||||
public interface IPips { IEnumerable<PipType> GetPips(Actor self); }
|
||||
public interface ITags { IEnumerable<TagType> GetTags(); }
|
||||
|
||||
public interface ITeleportable /* crap name! */
|
||||
public interface ITeleportable : IHasLocation /* crap name! */
|
||||
{
|
||||
bool CanEnterCell(int2 location);
|
||||
void SetPosition(Actor self, int2 cell);
|
||||
void SetPxPosition(Actor self, int2 px);
|
||||
}
|
||||
|
||||
public interface IMove : ITeleportable
|
||||
{
|
||||
float MovementCostForCell(Actor self, int2 cell);
|
||||
float MovementSpeedForCell(Actor self, int2 cell);
|
||||
IEnumerable<float2> GetCurrentPath(Actor self);
|
||||
int Altitude { get; set; }
|
||||
}
|
||||
|
||||
@@ -171,9 +174,41 @@ namespace OpenRA.Traits
|
||||
|
||||
public interface IActivity
|
||||
{
|
||||
IActivity NextActivity { get; set; }
|
||||
IActivity Tick(Actor self);
|
||||
void Cancel(Actor self);
|
||||
void Queue(IActivity activity);
|
||||
IEnumerable<float2> GetCurrentPath();
|
||||
}
|
||||
|
||||
public abstract class CancelableActivity : IActivity
|
||||
{
|
||||
protected IActivity NextActivity { get; private set; }
|
||||
protected bool IsCanceled { get; private set; }
|
||||
|
||||
public abstract IActivity Tick( Actor self );
|
||||
protected virtual bool OnCancel() { return true; }
|
||||
|
||||
public void Cancel( Actor self )
|
||||
{
|
||||
IsCanceled = OnCancel();
|
||||
if( IsCanceled )
|
||||
NextActivity = null;
|
||||
else
|
||||
NextActivity.Cancel( self );
|
||||
}
|
||||
|
||||
public void Queue( IActivity activity )
|
||||
{
|
||||
if( NextActivity != null )
|
||||
NextActivity.Queue( activity );
|
||||
else
|
||||
NextActivity = activity;
|
||||
}
|
||||
|
||||
public virtual IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
|
||||
public interface IRenderOverlay { void Render(); }
|
||||
@@ -203,9 +238,10 @@ namespace OpenRA.Traits
|
||||
public static readonly Target None = new Target();
|
||||
|
||||
public bool IsValid { get { return valid && (actor == null || actor.IsInWorld); } }
|
||||
public float2 CenterLocation { get { return actor != null ? actor.CenterLocation : pos.ToInt2(); } }
|
||||
public int2 PxPosition { get { return IsActor ? actor.Trait<IHasLocation>().PxPosition : pos.ToInt2(); } }
|
||||
public float2 CenterLocation { get { return PxPosition; } }
|
||||
|
||||
public Actor Actor { get { return actor; } }
|
||||
public bool IsActor { get { return actor != null; } }
|
||||
public Actor Actor { get { return IsActor ? actor : null; } }
|
||||
public bool IsActor { get { return actor != null && !actor.Destroyed; } }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Traits
|
||||
|
||||
public static int GetFacing( float2 d, int currentFacing )
|
||||
{
|
||||
if( float2.WithinEpsilon( d, float2.Zero, 0.001f ) )
|
||||
if (float2.WithinEpsilon(d, float2.Zero, 0.001f))
|
||||
return currentFacing;
|
||||
|
||||
int highest = -1;
|
||||
@@ -82,14 +82,14 @@ namespace OpenRA.Traits
|
||||
ecc * (cosAngle * v.Y - sinAngle * v.X));
|
||||
}
|
||||
|
||||
public static float2 CenterOfCell(int2 loc)
|
||||
public static int2 CenterOfCell(int2 loc)
|
||||
{
|
||||
return new float2(12, 12) + Game.CellSize * (float2)loc;
|
||||
return new int2( Game.CellSize / 2, Game.CellSize / 2 ) + Game.CellSize * loc;
|
||||
}
|
||||
|
||||
public static float2 BetweenCells(int2 from, int2 to)
|
||||
public static int2 BetweenCells(int2 from, int2 to)
|
||||
{
|
||||
return 0.5f * (CenterOfCell(from) + CenterOfCell(to));
|
||||
return int2.Lerp( CenterOfCell( from ), CenterOfCell( to ), 1, 2 );
|
||||
}
|
||||
|
||||
public static int2 AsInt2(this int[] xs) { return new int2(xs[0], xs[1]); }
|
||||
@@ -106,7 +106,7 @@ namespace OpenRA.Traits
|
||||
public static IActivity SequenceActivities(params IActivity[] acts)
|
||||
{
|
||||
return acts.Reverse().Aggregate(
|
||||
(next, a) => { a.NextActivity = next; return a; });
|
||||
(next, a) => { a.Queue( next ); return a; });
|
||||
}
|
||||
|
||||
public static Color ArrayToColor(int[] x) { return Color.FromArgb(x[0], x[1], x[2]); }
|
||||
|
||||
23
OpenRA.Game/Traits/Valued.cs
Executable file
23
OpenRA.Game/Traits/Valued.cs
Executable file
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class ValuedInfo : TraitInfo<Valued>
|
||||
{
|
||||
public readonly int Cost = 0;
|
||||
}
|
||||
|
||||
public class TooltipInfo : TraitInfo<Tooltip>
|
||||
{
|
||||
public readonly string Description = "";
|
||||
public readonly string Name = "";
|
||||
public readonly string Icon = null;
|
||||
public readonly string[] AlternateName = { };
|
||||
}
|
||||
|
||||
public class Valued { }
|
||||
public class Tooltip { }
|
||||
}
|
||||
2
OpenRA.Game/Traits/World/BibLayer.cs
Normal file → Executable file
2
OpenRA.Game/Traits/World/BibLayer.cs
Normal file → Executable file
@@ -84,7 +84,7 @@ namespace OpenRA.Traits
|
||||
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(kv.Key))
|
||||
continue;
|
||||
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(bibSprites[kv.Value.type - 1][kv.Value.image],
|
||||
bibSprites[kv.Value.type - 1][kv.Value.image].DrawAt(
|
||||
Game.CellSize * kv.Key, "terrain");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace OpenRA.Traits
|
||||
public class ResourceLayerInfo : TraitInfo<ResourceLayer> { }
|
||||
|
||||
public class ResourceLayer: IRenderOverlay, IWorldLoaded
|
||||
{
|
||||
{
|
||||
World world;
|
||||
|
||||
public ResourceType[] resourceTypes;
|
||||
@@ -37,6 +37,9 @@ namespace OpenRA.Traits
|
||||
var miny = cliprect.Top;
|
||||
var maxy = cliprect.Bottom;
|
||||
|
||||
foreach( var rt in world.WorldActor.TraitsImplementing<ResourceType>() )
|
||||
rt.info.PaletteIndex = world.WorldRenderer.GetPaletteIndex(rt.info.Palette);
|
||||
|
||||
for (int x = minx; x < maxx; x++)
|
||||
for (int y = miny; y < maxy; y++)
|
||||
{
|
||||
@@ -46,9 +49,9 @@ namespace OpenRA.Traits
|
||||
|
||||
var c = content[x, y];
|
||||
if (c.image != null)
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(c.image[c.density],
|
||||
c.image[c.density].DrawAt(
|
||||
Game.CellSize * new int2(x, y),
|
||||
c.type.info.Palette);
|
||||
c.type.info.PaletteIndex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -146,6 +149,7 @@ namespace OpenRA.Traits
|
||||
content[p.X, p.Y].type = null;
|
||||
content[p.X, p.Y].image = null;
|
||||
content[p.X, p.Y].density = 0;
|
||||
world.Map.CustomTerrain[p.X, p.Y] = null;
|
||||
}
|
||||
|
||||
public ResourceType GetResource(int2 p) { return content[p.X, p.Y].type; }
|
||||
|
||||
@@ -23,6 +23,7 @@ namespace OpenRA.Traits
|
||||
public readonly string TerrainType = "Ore";
|
||||
|
||||
public Sprite[][] Sprites;
|
||||
public int PaletteIndex;
|
||||
|
||||
public object Create(ActorInitializer init) { return new ResourceType(this); }
|
||||
}
|
||||
|
||||
@@ -45,9 +45,9 @@ namespace OpenRA.Traits
|
||||
for (var i = 0; i <= bins.GetUpperBound(0); i++)
|
||||
bins[i, j].Clear();
|
||||
|
||||
foreach (var a in self.World.Actors)
|
||||
foreach (var a in self.World.Queries.WithTrait<IHasLocation>())
|
||||
{
|
||||
var bounds = a.GetBounds(true);
|
||||
var bounds = a.Actor.GetBounds(true);
|
||||
|
||||
if (bounds.Right <= Game.CellSize * self.World.Map.XOffset) continue;
|
||||
if (bounds.Bottom <= Game.CellSize * self.World.Map.YOffset) continue;
|
||||
@@ -61,7 +61,7 @@ namespace OpenRA.Traits
|
||||
|
||||
for (var j = j1; j <= j2; j++)
|
||||
for (var i = i1; i <= i2; i++)
|
||||
bins[i, j].Add(a);
|
||||
bins[i, j].Add(a.Actor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
class UiOverlay
|
||||
public class UiOverlay
|
||||
{
|
||||
Sprite buildOk, buildBlocked, unitDebug;
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace OpenRA
|
||||
for (var i = world.Map.Bounds.Left; i < world.Map.Bounds.Right; i++)
|
||||
for (var j = world.Map.Bounds.Top; j < world.Map.Bounds.Bottom; j++)
|
||||
if (uim.GetUnitsAt(new int2(i, j)).Any())
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), "terrain");
|
||||
unitDebug.DrawAt(Game.CellSize * new float2(i, j), "terrain");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,23 +63,21 @@ namespace OpenRA
|
||||
if (Rules.Info[name].Traits.Contains<LineBuildInfo>())
|
||||
{
|
||||
foreach (var t in LineBuildUtils.GetLineBuildCells(world, topLeft, name, bi))
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(world.IsCloseEnoughToBase(world.LocalPlayer, name, bi, t)
|
||||
? buildOk : buildBlocked, Game.CellSize * t, "terrain");
|
||||
(world.IsCloseEnoughToBase(world.LocalPlayer, name, bi, t) ? buildOk : buildBlocked)
|
||||
.DrawAt(Game.CellSize * t, "terrain");
|
||||
}
|
||||
else
|
||||
{
|
||||
var res = world.WorldActor.Trait<ResourceLayer>();
|
||||
var isCloseEnough = world.IsCloseEnoughToBase(world.LocalPlayer, name, bi, topLeft);
|
||||
foreach (var t in Footprint.Tiles(name, bi, topLeft))
|
||||
Game.Renderer.SpriteRenderer.DrawSprite((isCloseEnough && world.IsCellBuildable(t, bi.WaterBound) && res.GetResource(t) == null)
|
||||
? buildOk : buildBlocked, Game.CellSize * t, "terrain");
|
||||
((isCloseEnough && world.IsCellBuildable(t, bi.WaterBound) && res.GetResource(t) == null) ? buildOk : buildBlocked)
|
||||
.DrawAt(Game.CellSize * t, "terrain");
|
||||
}
|
||||
|
||||
Game.Renderer.SpriteRenderer.Flush();
|
||||
}
|
||||
}
|
||||
|
||||
static class LineBuildUtils
|
||||
public static class LineBuildUtils
|
||||
{
|
||||
public static IEnumerable<int2> GetLineBuildCells(World world, int2 location, string name, BuildingInfo bi)
|
||||
{
|
||||
|
||||
@@ -41,8 +41,7 @@ namespace OpenRA.Widgets
|
||||
if (DrawBackground)
|
||||
WidgetUtils.DrawPanel("dialog3", chatLogArea);
|
||||
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
Game.Renderer.Device.EnableScissor(chatLogArea.Left, chatLogArea.Top, chatLogArea.Width, chatLogArea.Height);
|
||||
Game.Renderer.EnableScissor(chatLogArea.Left, chatLogArea.Top, chatLogArea.Width, chatLogArea.Height);
|
||||
foreach (var line in recentLines.AsEnumerable().Reverse())
|
||||
{
|
||||
chatpos.Y -= 20;
|
||||
@@ -52,8 +51,7 @@ namespace OpenRA.Widgets
|
||||
Game.Renderer.RegularFont.DrawText(line.Text, chatpos + new int2(inset, 0), Color.White);
|
||||
}
|
||||
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
Game.Renderer.Device.DisableScissor();
|
||||
Game.Renderer.DisableScissor();
|
||||
}
|
||||
|
||||
public void AddLine(Color c, string from, string text)
|
||||
|
||||
@@ -33,8 +33,6 @@ namespace OpenRA.Widgets
|
||||
|
||||
Game.Renderer.BoldFont.DrawText(text, RenderOrigin + new float2(3, 7), Color.White);
|
||||
Game.Renderer.RegularFont.DrawText(content, RenderOrigin + new float2(3 + w, 7), Color.White);
|
||||
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -37,7 +37,6 @@ namespace OpenRA.Widgets
|
||||
public override void DrawInner(World world)
|
||||
{
|
||||
WidgetUtils.FillRectWithColor(RenderBounds, GetColor());
|
||||
Game.Renderer.LineRenderer.Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,56 +14,37 @@ namespace OpenRA.Widgets.Delegates
|
||||
{
|
||||
public class ConnectionDialogsDelegate : IWidgetDelegate
|
||||
{
|
||||
public ConnectionDialogsDelegate()
|
||||
[ObjectCreator.UseCtor]
|
||||
public ConnectionDialogsDelegate( [ObjectCreator.Param( "widget" )] Widget widget )
|
||||
{
|
||||
var r = Widget.RootWidget;
|
||||
r.GetWidget("CONNECTION_BUTTON_ABORT").OnMouseUp = mi => {
|
||||
r.GetWidget("CONNECTION_BUTTON_ABORT").Parent.Visible = false;
|
||||
widget.GetWidget("CONNECTION_BUTTON_ABORT").OnMouseUp = mi => {
|
||||
widget.GetWidget("CONNECTION_BUTTON_ABORT").Parent.Visible = false;
|
||||
Game.Disconnect();
|
||||
return true;
|
||||
};
|
||||
r.GetWidget("CONNECTION_BUTTON_CANCEL").OnMouseUp = mi => {
|
||||
r.GetWidget("CONNECTION_BUTTON_CANCEL").Parent.Visible = false;
|
||||
|
||||
widget.GetWidget<LabelWidget>("CONNECTING_DESC").GetText = () =>
|
||||
"Connecting to {0}:{1}...".F(Game.CurrentHost, Game.CurrentPort);
|
||||
}
|
||||
}
|
||||
|
||||
public class ConnectionFailedDelegate : IWidgetDelegate
|
||||
{
|
||||
[ObjectCreator.UseCtor]
|
||||
public ConnectionFailedDelegate( [ObjectCreator.Param( "widget" )] Widget widget )
|
||||
{
|
||||
widget.GetWidget("CONNECTION_BUTTON_CANCEL").OnMouseUp = mi => {
|
||||
widget.GetWidget("CONNECTION_BUTTON_CANCEL").Parent.Visible = false;
|
||||
Game.Disconnect();
|
||||
return true;
|
||||
};
|
||||
r.GetWidget("CONNECTION_BUTTON_RETRY").OnMouseUp = mi => {
|
||||
widget.GetWidget("CONNECTION_BUTTON_RETRY").OnMouseUp = mi => {
|
||||
Game.JoinServer(Game.CurrentHost, Game.CurrentPort);
|
||||
return true;
|
||||
};
|
||||
|
||||
r.GetWidget<LabelWidget>("CONNECTING_DESC").GetText = () =>
|
||||
"Connecting to {0}:{1}...".F(Game.CurrentHost, Game.CurrentPort);
|
||||
|
||||
r.GetWidget<LabelWidget>("CONNECTION_FAILED_DESC").GetText = () =>
|
||||
widget.GetWidget<LabelWidget>("CONNECTION_FAILED_DESC").GetText = () =>
|
||||
"Could not connect to {0}:{1}".F(Game.CurrentHost, Game.CurrentPort);
|
||||
|
||||
Game.ConnectionStateChanged += () =>
|
||||
{
|
||||
r.CloseWindow();
|
||||
switch( Game.orderManager.Connection.ConnectionState )
|
||||
{
|
||||
case ConnectionState.PreConnecting:
|
||||
r.OpenWindow("MAINMENU_BG");
|
||||
break;
|
||||
case ConnectionState.Connecting:
|
||||
r.OpenWindow("CONNECTING_BG");
|
||||
break;
|
||||
case ConnectionState.NotConnected:
|
||||
r.OpenWindow("CONNECTION_FAILED_BG");
|
||||
break;
|
||||
case ConnectionState.Connected:
|
||||
r.OpenWindow("SERVER_LOBBY");
|
||||
|
||||
var lobby = r.GetWidget("SERVER_LOBBY");
|
||||
lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
|
||||
lobby.GetWidget("CHANGEMAP_BUTTON").Visible = true;
|
||||
lobby.GetWidget("LOCKTEAMS_CHECKBOX").Visible = true;
|
||||
lobby.GetWidget("DISCONNECT_BUTTON").Visible = true;
|
||||
r.GetWidget("INGAME_ROOT").GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,26 +14,18 @@ using System.Net;
|
||||
namespace OpenRA.Widgets.Delegates
|
||||
{
|
||||
public class CreateServerMenuDelegate : IWidgetDelegate
|
||||
{
|
||||
public CreateServerMenuDelegate()
|
||||
{
|
||||
[ObjectCreator.UseCtor]
|
||||
public CreateServerMenuDelegate( [ObjectCreator.Param( "widget" )] Widget cs )
|
||||
{
|
||||
var settings = Game.Settings;
|
||||
|
||||
var r = Widget.RootWidget;
|
||||
var cs = r.GetWidget("CREATESERVER_BG");
|
||||
r.GetWidget("MAINMENU_BUTTON_CREATE").OnMouseUp = mi => {
|
||||
r.OpenWindow("CREATESERVER_BG");
|
||||
return true;
|
||||
};
|
||||
|
||||
cs.GetWidget("BUTTON_CANCEL").OnMouseUp = mi => {
|
||||
r.CloseWindow();
|
||||
Widget.CloseWindow();
|
||||
return true;
|
||||
};
|
||||
|
||||
cs.GetWidget("BUTTON_START").OnMouseUp = mi => {
|
||||
r.OpenWindow("SERVER_LOBBY");
|
||||
|
||||
var map = Game.modData.AvailableMaps.FirstOrDefault(m => m.Value.Selectable).Key;
|
||||
|
||||
settings.Server.Name = cs.GetWidget<TextFieldWidget>("GAME_TITLE").Text;
|
||||
|
||||
212
OpenRA.Game/Widgets/Delegates/LobbyDelegate.cs
Normal file → Executable file
212
OpenRA.Game/Widgets/Delegates/LobbyDelegate.cs
Normal file → Executable file
@@ -12,7 +12,7 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Network;
|
||||
|
||||
namespace OpenRA.Widgets.Delegates
|
||||
{
|
||||
@@ -22,12 +22,13 @@ namespace OpenRA.Widgets.Delegates
|
||||
|
||||
Dictionary<string, string> CountryNames;
|
||||
string MapUid;
|
||||
MapStub Map;
|
||||
MapStub Map;
|
||||
|
||||
public static Color CurrentColorPreview1;
|
||||
public static Color CurrentColorPreview2;
|
||||
|
||||
public LobbyDelegate()
|
||||
[ObjectCreator.UseCtor]
|
||||
public LobbyDelegate( [ObjectCreator.Param( "widget" )] Widget lobby )
|
||||
{
|
||||
Game.LobbyInfoChanged += UpdateCurrentMap;
|
||||
UpdateCurrentMap();
|
||||
@@ -35,9 +36,7 @@ namespace OpenRA.Widgets.Delegates
|
||||
CurrentColorPreview1 = Game.Settings.Player.Color1;
|
||||
CurrentColorPreview2 = Game.Settings.Player.Color2;
|
||||
|
||||
var r = Widget.RootWidget;
|
||||
var lobby = r.GetWidget("SERVER_LOBBY");
|
||||
Players = Widget.RootWidget.GetWidget("SERVER_LOBBY").GetWidget("PLAYERS");
|
||||
Players = lobby.GetWidget("PLAYERS");
|
||||
LocalPlayerTemplate = Players.GetWidget("TEMPLATE_LOCAL");
|
||||
RemotePlayerTemplate = Players.GetWidget("TEMPLATE_REMOTE");
|
||||
EmptySlotTemplate = Players.GetWidget("TEMPLATE_EMPTY");
|
||||
@@ -74,8 +73,7 @@ namespace OpenRA.Widgets.Delegates
|
||||
var mapButton = lobby.GetWidget("CHANGEMAP_BUTTON");
|
||||
mapButton.OnMouseUp = mi =>
|
||||
{
|
||||
r.GetWidget("MAP_CHOOSER").SpecialOneArg(MapUid);
|
||||
r.OpenWindow("MAP_CHOOSER");
|
||||
Widget.OpenWindow("MAP_CHOOSER").SpecialOneArg(MapUid); // WTF
|
||||
return true;
|
||||
};
|
||||
|
||||
@@ -135,74 +133,74 @@ namespace OpenRA.Widgets.Delegates
|
||||
teamChat ^= true;
|
||||
chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
|
||||
return true;
|
||||
};
|
||||
|
||||
var colorChooser = lobby.GetWidget("COLOR_CHOOSER");
|
||||
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
|
||||
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
|
||||
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
|
||||
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
|
||||
|
||||
hueSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
satSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
lumSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
rangeSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
|
||||
colorChooser.GetWidget<ButtonWidget>("BUTTON_OK").OnMouseUp = mi =>
|
||||
{
|
||||
colorChooser.IsVisible = () => false;
|
||||
UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
UpdatePlayerColor(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
void UpdatePlayerColor(float hf, float sf, float lf, float r)
|
||||
{
|
||||
var c1 = ColorFromHSL(hf, sf, lf);
|
||||
var c2 = ColorFromHSL(hf, sf, r*lf);
|
||||
|
||||
Game.Settings.Player.Color1 = c1;
|
||||
Game.Settings.Player.Color2 = c2;
|
||||
Game.Settings.Save();
|
||||
Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
|
||||
}
|
||||
|
||||
void UpdateColorPreview(float hf, float sf, float lf, float r)
|
||||
{
|
||||
CurrentColorPreview1 = ColorFromHSL(hf, sf, lf);
|
||||
CurrentColorPreview2 = ColorFromHSL(hf, sf, r*lf);
|
||||
Game.viewport.RefreshPalette();
|
||||
}
|
||||
|
||||
var colorChooser = lobby.GetWidget("COLOR_CHOOSER");
|
||||
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
|
||||
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
|
||||
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
|
||||
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
|
||||
|
||||
hueSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
satSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
lumSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
rangeSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
|
||||
colorChooser.GetWidget<ButtonWidget>("BUTTON_OK").OnMouseUp = mi =>
|
||||
{
|
||||
colorChooser.IsVisible = () => false;
|
||||
UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
UpdatePlayerColor(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
// hk is hue in the range [0,1] instead of [0,360]
|
||||
Color ColorFromHSL(float hk, float s, float l)
|
||||
{
|
||||
// Convert from HSL to RGB
|
||||
var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
|
||||
var p = 2 * l - q;
|
||||
|
||||
float[] trgb = { hk + 1 / 3.0f,
|
||||
hk,
|
||||
hk - 1/3.0f };
|
||||
float[] rgb = { 0, 0, 0 };
|
||||
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
while (trgb[k] < 0) trgb[k] += 1.0f;
|
||||
while (trgb[k] > 1) trgb[k] -= 1.0f;
|
||||
}
|
||||
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
if (trgb[k] < 1 / 6.0f) { rgb[k] = (p + ((q - p) * 6 * trgb[k])); }
|
||||
else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }
|
||||
else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3) { rgb[k] = (p + ((q - p) * 6 * (2.0f / 3 - trgb[k]))); }
|
||||
else { rgb[k] = p; }
|
||||
}
|
||||
|
||||
return Color.FromArgb((int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255));
|
||||
}
|
||||
void UpdatePlayerColor(float hf, float sf, float lf, float r)
|
||||
{
|
||||
var c1 = ColorFromHSL(hf, sf, lf);
|
||||
var c2 = ColorFromHSL(hf, sf, r*lf);
|
||||
|
||||
Game.Settings.Player.Color1 = c1;
|
||||
Game.Settings.Player.Color2 = c2;
|
||||
Game.Settings.Save();
|
||||
Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
|
||||
}
|
||||
|
||||
void UpdateColorPreview(float hf, float sf, float lf, float r)
|
||||
{
|
||||
CurrentColorPreview1 = ColorFromHSL(hf, sf, lf);
|
||||
CurrentColorPreview2 = ColorFromHSL(hf, sf, r*lf);
|
||||
Game.viewport.RefreshPalette();
|
||||
}
|
||||
|
||||
// hk is hue in the range [0,1] instead of [0,360]
|
||||
public static Color ColorFromHSL(float hk, float s, float l)
|
||||
{
|
||||
// Convert from HSL to RGB
|
||||
var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
|
||||
var p = 2 * l - q;
|
||||
|
||||
float[] trgb = { hk + 1 / 3.0f,
|
||||
hk,
|
||||
hk - 1/3.0f };
|
||||
float[] rgb = { 0, 0, 0 };
|
||||
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
while (trgb[k] < 0) trgb[k] += 1.0f;
|
||||
while (trgb[k] > 1) trgb[k] -= 1.0f;
|
||||
}
|
||||
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
if (trgb[k] < 1 / 6.0f) { rgb[k] = (p + ((q - p) * 6 * trgb[k])); }
|
||||
else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }
|
||||
else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3) { rgb[k] = (p + ((q - p) * 6 * (2.0f / 3 - trgb[k]))); }
|
||||
else { rgb[k] = p; }
|
||||
}
|
||||
|
||||
return Color.FromArgb((int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255));
|
||||
}
|
||||
|
||||
|
||||
void UpdateCurrentMap()
|
||||
@@ -211,23 +209,23 @@ namespace OpenRA.Widgets.Delegates
|
||||
MapUid = Game.LobbyInfo.GlobalSettings.Map;
|
||||
Map = Game.modData.AvailableMaps[MapUid];
|
||||
}
|
||||
|
||||
|
||||
bool hasJoined = false;
|
||||
void JoinedServer()
|
||||
{
|
||||
if (hasJoined)
|
||||
return;
|
||||
hasJoined = true;
|
||||
|
||||
if (Game.LocalClient.Name != Game.Settings.Player.Name)
|
||||
Game.IssueOrder(Order.Command("name " + Game.Settings.Player.Name));
|
||||
|
||||
|
||||
bool hasJoined = false;
|
||||
void JoinedServer()
|
||||
{
|
||||
if (hasJoined)
|
||||
return;
|
||||
hasJoined = true;
|
||||
|
||||
if (Game.LocalClient.Name != Game.Settings.Player.Name)
|
||||
Game.IssueOrder(Order.Command("name " + Game.Settings.Player.Name));
|
||||
|
||||
var c1 = Game.Settings.Player.Color1;
|
||||
var c2 = Game.Settings.Player.Color2;
|
||||
|
||||
if (Game.LocalClient.Color1 != c1 || Game.LocalClient.Color2 != c2)
|
||||
Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
|
||||
|
||||
if (Game.LocalClient.Color1 != c1 || Game.LocalClient.Color2 != c2)
|
||||
Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
|
||||
}
|
||||
|
||||
void ResetConnectionState()
|
||||
@@ -315,24 +313,24 @@ namespace OpenRA.Widgets.Delegates
|
||||
name.OnLoseFocus = () => name.OnEnterKey();
|
||||
|
||||
var color = template.GetWidget<ButtonWidget>("COLOR");
|
||||
color.OnMouseUp = mi =>
|
||||
{
|
||||
var colorChooser = Widget.RootWidget.GetWidget("SERVER_LOBBY").GetWidget("COLOR_CHOOSER");
|
||||
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
|
||||
hueSlider.Offset = Game.LocalClient.Color1.GetHue()/360f;
|
||||
|
||||
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
|
||||
satSlider.Offset = Game.LocalClient.Color1.GetSaturation();
|
||||
|
||||
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
|
||||
lumSlider.Offset = Game.LocalClient.Color1.GetBrightness();
|
||||
|
||||
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
|
||||
rangeSlider.Offset = Game.LocalClient.Color1.GetBrightness() == 0 ? 0 : Game.LocalClient.Color2.GetBrightness()/Game.LocalClient.Color1.GetBrightness();
|
||||
|
||||
UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
colorChooser.IsVisible = () => true;
|
||||
return true;
|
||||
color.OnMouseUp = mi =>
|
||||
{
|
||||
var colorChooser = Widget.RootWidget.GetWidget("SERVER_LOBBY").GetWidget("COLOR_CHOOSER");
|
||||
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
|
||||
hueSlider.SetOffset(Game.LocalClient.Color1.GetHue()/360f);
|
||||
|
||||
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
|
||||
satSlider.SetOffset(Game.LocalClient.Color1.GetSaturation());
|
||||
|
||||
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
|
||||
lumSlider.SetOffset(Game.LocalClient.Color1.GetBrightness());
|
||||
|
||||
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
|
||||
rangeSlider.SetOffset(Game.LocalClient.Color1.GetBrightness() == 0 ? 0 : Game.LocalClient.Color2.GetBrightness()/Game.LocalClient.Color1.GetBrightness());
|
||||
|
||||
UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
colorChooser.IsVisible = () => true;
|
||||
return true;
|
||||
};
|
||||
|
||||
var colorBlock = color.GetWidget<ColorBlockWidget>("COLORBLOCK");
|
||||
@@ -424,4 +422,4 @@ namespace OpenRA.Widgets.Delegates
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
24
OpenRA.Game/Widgets/Delegates/MainMenuButtonsDelegate.cs
Normal file → Executable file
24
OpenRA.Game/Widgets/Delegates/MainMenuButtonsDelegate.cs
Normal file → Executable file
@@ -9,25 +9,41 @@
|
||||
#endregion
|
||||
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Server;
|
||||
using System.Net;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.Widgets.Delegates
|
||||
{
|
||||
public class MainMenuButtonsDelegate : IWidgetDelegate
|
||||
{
|
||||
public MainMenuButtonsDelegate()
|
||||
[ObjectCreator.UseCtor]
|
||||
public MainMenuButtonsDelegate( [ObjectCreator.Param( "widget" )] Widget widget )
|
||||
{
|
||||
// Main menu is the default window
|
||||
Widget.WindowList.Push("MAINMENU_BG");
|
||||
Widget.RootWidget.GetWidget("MAINMENU_BUTTON_QUIT").OnMouseUp = mi => { Game.Exit(); return true; };
|
||||
widget.GetWidget( "MAINMENU_BUTTON_JOIN" ).OnMouseUp = mi => { Widget.OpenWindow( "JOINSERVER_BG" ); return true; };
|
||||
widget.GetWidget( "MAINMENU_BUTTON_CREATE" ).OnMouseUp = mi => { Widget.OpenWindow( "CREATESERVER_BG" ); return true; };
|
||||
widget.GetWidget( "MAINMENU_BUTTON_SETTINGS" ).OnMouseUp = mi => { Widget.OpenWindow( "SETTINGS_MENU" ); return true; };
|
||||
widget.GetWidget( "MAINMENU_BUTTON_MUSIC" ).OnMouseUp = mi => { Widget.OpenWindow( "MUSIC_MENU" ); return true; };
|
||||
widget.GetWidget( "MAINMENU_BUTTON_QUIT" ).OnMouseUp = mi => { Game.Exit(); return true; };
|
||||
|
||||
var version = Widget.RootWidget.GetWidget("MAINMENU_BG").GetWidget<LabelWidget>("VERSION_STRING");
|
||||
var version = widget.GetWidget<LabelWidget>("VERSION_STRING");
|
||||
|
||||
if (FileSystem.Exists("VERSION"))
|
||||
{
|
||||
var s = FileSystem.Open("VERSION");
|
||||
version.Text = s.ReadAllText();
|
||||
s.Close();
|
||||
MasterServerQuery.OnVersion += v => { if (!string.IsNullOrEmpty(v)) version.Text += "\nLatest: " + v; };
|
||||
MasterServerQuery.GetCurrentVersion(Game.Settings.Server.MasterServer);
|
||||
}
|
||||
else
|
||||
{
|
||||
version.Text = "Dev Build";
|
||||
}
|
||||
MasterServerQuery.ClientVersion = version.Text;
|
||||
|
||||
MasterServerQuery.GetMOTD(Game.Settings.Server.MasterServer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,10 +17,10 @@ namespace OpenRA.Widgets.Delegates
|
||||
public class MapChooserDelegate : IWidgetDelegate
|
||||
{
|
||||
MapStub Map = null;
|
||||
public MapChooserDelegate()
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public MapChooserDelegate( [ObjectCreator.Param( "widget" )] Widget bg )
|
||||
{
|
||||
var r = Widget.RootWidget;
|
||||
var bg = r.GetWidget("MAP_CHOOSER");
|
||||
bg.SpecialOneArg = (map) => RefreshMapList(map);
|
||||
var ml = bg.GetWidget<ListBoxWidget>("MAP_LIST");
|
||||
|
||||
@@ -33,13 +33,13 @@ namespace OpenRA.Widgets.Delegates
|
||||
bg.GetWidget("BUTTON_OK").OnMouseUp = mi =>
|
||||
{
|
||||
Game.IssueOrder(Order.Command("map " + Map.Uid));
|
||||
r.CloseWindow();
|
||||
Widget.CloseWindow();
|
||||
return true;
|
||||
};
|
||||
|
||||
bg.GetWidget("BUTTON_CANCEL").OnMouseUp = mi =>
|
||||
{
|
||||
r.CloseWindow();
|
||||
Widget.CloseWindow();
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
@@ -24,15 +24,10 @@ namespace OpenRA.Widgets.Delegates
|
||||
|
||||
bg.GetWidget("BUTTON_CLOSE").OnMouseUp = mi => {
|
||||
Game.Settings.Save();
|
||||
Widget.RootWidget.CloseWindow();
|
||||
Widget.CloseWindow();
|
||||
return true;
|
||||
};
|
||||
|
||||
Widget.RootWidget.GetWidget("MAINMENU_BUTTON_MUSIC").OnMouseUp = mi => {
|
||||
Widget.RootWidget.OpenWindow("MUSIC_MENU");
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
bg.GetWidget("BUTTON_PLAY").OnMouseUp = mi =>
|
||||
{
|
||||
if (CurrentSong == null)
|
||||
|
||||
@@ -23,28 +23,20 @@ namespace OpenRA.Widgets.Delegates
|
||||
GameServer currentServer = null;
|
||||
Widget ServerTemplate;
|
||||
|
||||
public ServerBrowserDelegate()
|
||||
[ObjectCreator.UseCtor]
|
||||
public ServerBrowserDelegate( [ObjectCreator.Param( "widget" )] Widget widget )
|
||||
{
|
||||
var r = Widget.RootWidget;
|
||||
var bg = r.GetWidget("JOINSERVER_BG");
|
||||
var dc = r.GetWidget("DIRECTCONNECT_BG");
|
||||
var bg = widget.GetWidget("JOINSERVER_BG");
|
||||
|
||||
MasterServerQuery.OnComplete += games => RefreshServerList(games);
|
||||
|
||||
r.GetWidget("MAINMENU_BUTTON_JOIN").OnMouseUp = mi =>
|
||||
{
|
||||
r.OpenWindow("JOINSERVER_BG");
|
||||
bg.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
|
||||
bg.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Fetching game list...";
|
||||
|
||||
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
|
||||
r.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Fetching game list...";
|
||||
bg.Children.RemoveAll(a => GameButtons.Contains(a));
|
||||
GameButtons.Clear();
|
||||
|
||||
bg.Children.RemoveAll(a => GameButtons.Contains(a));
|
||||
GameButtons.Clear();
|
||||
|
||||
MasterServerQuery.Refresh(Game.Settings.Server.MasterServer);
|
||||
|
||||
return true;
|
||||
};
|
||||
MasterServerQuery.Refresh(Game.Settings.Server.MasterServer);
|
||||
|
||||
bg.GetWidget("SERVER_INFO").IsVisible = () => currentServer != null;
|
||||
var preview = bg.GetWidget<MapPreviewWidget>("MAP_PREVIEW");
|
||||
@@ -52,7 +44,7 @@ namespace OpenRA.Widgets.Delegates
|
||||
preview.IsVisible = () => CurrentMap() != null;
|
||||
|
||||
bg.GetWidget<LabelWidget>("SERVER_IP").GetText = () => currentServer.Address;
|
||||
bg.GetWidget<LabelWidget>("SERVER_MODS").GetText = () => string.Join(",", currentServer.Mods);
|
||||
bg.GetWidget<LabelWidget>("SERVER_MODS").GetText = () => GenerateModsLabel();
|
||||
bg.GetWidget<LabelWidget>("MAP_TITLE").GetText = () => (CurrentMap() != null) ? CurrentMap().Title : "Unknown";
|
||||
bg.GetWidget<LabelWidget>("MAP_PLAYERS").GetText = () =>
|
||||
{
|
||||
@@ -70,8 +62,8 @@ namespace OpenRA.Widgets.Delegates
|
||||
|
||||
bg.GetWidget("REFRESH_BUTTON").OnMouseUp = mi =>
|
||||
{
|
||||
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
|
||||
r.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Fetching game list...";
|
||||
bg.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
|
||||
bg.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Fetching game list...";
|
||||
|
||||
bg.Children.RemoveAll(a => GameButtons.Contains(a));
|
||||
GameButtons.Clear();
|
||||
@@ -83,16 +75,14 @@ namespace OpenRA.Widgets.Delegates
|
||||
|
||||
bg.GetWidget("CANCEL_BUTTON").OnMouseUp = mi =>
|
||||
{
|
||||
r.CloseWindow();
|
||||
Widget.CloseWindow();
|
||||
return true;
|
||||
};
|
||||
|
||||
bg.GetWidget("DIRECTCONNECT_BUTTON").OnMouseUp = mi =>
|
||||
{
|
||||
r.CloseWindow();
|
||||
|
||||
dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text = Game.Settings.Player.LastServer;
|
||||
r.OpenWindow("DIRECTCONNECT_BG");
|
||||
Widget.CloseWindow();
|
||||
Widget.OpenWindow("DIRECTCONNECT_BG");
|
||||
return true;
|
||||
};
|
||||
|
||||
@@ -119,33 +109,10 @@ namespace OpenRA.Widgets.Delegates
|
||||
return false;
|
||||
}
|
||||
|
||||
r.CloseWindow();
|
||||
Widget.CloseWindow();
|
||||
Game.JoinServer(currentServer.Address.Split(':')[0], int.Parse(currentServer.Address.Split(':')[1]));
|
||||
return true;
|
||||
};
|
||||
|
||||
// Direct Connect
|
||||
dc.GetWidget("JOIN_BUTTON").OnMouseUp = mi =>
|
||||
{
|
||||
|
||||
var address = dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text;
|
||||
var cpts = address.Split(':').ToArray();
|
||||
if (cpts.Length != 2)
|
||||
return true;
|
||||
|
||||
Game.Settings.Player.LastServer = address;
|
||||
Game.Settings.Save();
|
||||
|
||||
r.CloseWindow();
|
||||
Game.JoinServer(cpts[0], int.Parse(cpts[1]));
|
||||
return true;
|
||||
};
|
||||
|
||||
dc.GetWidget("CANCEL_BUTTON").OnMouseUp = mi =>
|
||||
{
|
||||
r.CloseWindow();
|
||||
return r.GetWidget("MAINMENU_BUTTON_JOIN").OnMouseUp(mi);
|
||||
};
|
||||
}
|
||||
|
||||
MapStub CurrentMap()
|
||||
@@ -153,11 +120,22 @@ namespace OpenRA.Widgets.Delegates
|
||||
return (currentServer == null || !Game.modData.AvailableMaps.ContainsKey(currentServer.Map))
|
||||
? null : Game.modData.AvailableMaps[currentServer.Map];
|
||||
}
|
||||
|
||||
string GenerateModsLabel()
|
||||
{
|
||||
return string.Join("\n", currentServer.Mods.Select(m =>
|
||||
ModData.AllMods.ContainsKey(m) ? string.Format("{0} ({1})", ModData.AllMods[m].Title, ModData.AllMods[m].Version)
|
||||
: string.Format("Unknown Mod: {0}",m)).ToArray());
|
||||
}
|
||||
|
||||
void RefreshServerList(IEnumerable<GameServer> games)
|
||||
{
|
||||
var r = Widget.RootWidget;
|
||||
var bg = r.GetWidget("JOINSERVER_BG");
|
||||
|
||||
if (bg == null) // We got a MasterServer reply AFTER the browser is gone, just return to prevent crash - Gecko
|
||||
return;
|
||||
|
||||
var sl = bg.GetWidget<ListBoxWidget>("SERVER_LIST");
|
||||
|
||||
sl.Children.Clear();
|
||||
@@ -205,4 +183,37 @@ namespace OpenRA.Widgets.Delegates
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class DirectConnectDelegate : IWidgetDelegate
|
||||
{
|
||||
[ObjectCreator.UseCtor]
|
||||
public DirectConnectDelegate( [ObjectCreator.Param( "widget" )] Widget widget )
|
||||
{
|
||||
var dc = widget.GetWidget("DIRECTCONNECT_BG");
|
||||
|
||||
dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text = Game.Settings.Player.LastServer;
|
||||
|
||||
dc.GetWidget("JOIN_BUTTON").OnMouseUp = mi =>
|
||||
{
|
||||
var address = dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text;
|
||||
var cpts = address.Split(':').ToArray();
|
||||
if (cpts.Length != 2)
|
||||
return true;
|
||||
|
||||
Game.Settings.Player.LastServer = address;
|
||||
Game.Settings.Save();
|
||||
|
||||
Widget.CloseWindow();
|
||||
Game.JoinServer(cpts[0], int.Parse(cpts[1]));
|
||||
return true;
|
||||
};
|
||||
|
||||
dc.GetWidget("CANCEL_BUTTON").OnMouseUp = mi =>
|
||||
{
|
||||
Widget.CloseWindow();
|
||||
Widget.OpenWindow("MAINMENU_BG");
|
||||
return true;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,6 +53,15 @@ namespace OpenRA.Widgets.Delegates
|
||||
Game.Settings.Game.ViewportEdgeScroll ^= true;
|
||||
return true;
|
||||
};
|
||||
|
||||
// Added scroll sensitivity - Gecko
|
||||
var edgeScrollSlider = general.GetWidget<SliderWidget>("EDGE_SCROLL_AMOUNT");
|
||||
if (edgeScrollSlider != null) // Backwards compatible - Gecko
|
||||
{
|
||||
edgeScrollSlider.SetOffset(Game.Settings.Game.ViewportEdgeScrollStep);
|
||||
edgeScrollSlider.OnChange += _ => { Game.Settings.Game.ViewportEdgeScrollStep = edgeScrollSlider.GetOffset(); };
|
||||
Game.Settings.Game.ViewportEdgeScrollStep = edgeScrollSlider.GetOffset();
|
||||
}
|
||||
|
||||
var inverseScroll = general.GetWidget<CheckboxWidget>("INVERSE_SCROLL");
|
||||
inverseScroll.Checked = () => Game.Settings.Game.InverseDragScroll;
|
||||
@@ -68,10 +77,12 @@ namespace OpenRA.Widgets.Delegates
|
||||
var soundslider = audio.GetWidget<SliderWidget>("SOUND_VOLUME");
|
||||
soundslider.OnChange += x => { Sound.SoundVolume = x; };
|
||||
soundslider.GetOffset = () => { return Sound.SoundVolume; };
|
||||
soundslider.SetOffset(Sound.SoundVolume);
|
||||
|
||||
var musicslider = audio.GetWidget<SliderWidget>("MUSIC_VOLUME");
|
||||
musicslider.OnChange += x => { Sound.MusicVolume = x; };
|
||||
musicslider.GetOffset = () => { return Sound.MusicVolume; };
|
||||
musicslider.SetOffset(Sound.MusicVolume);
|
||||
|
||||
|
||||
// Display
|
||||
@@ -150,17 +161,9 @@ namespace OpenRA.Widgets.Delegates
|
||||
|
||||
bg.GetWidget("BUTTON_CLOSE").OnMouseUp = mi => {
|
||||
Game.Settings.Save();
|
||||
Widget.RootWidget.CloseWindow();
|
||||
Widget.CloseWindow();
|
||||
return true;
|
||||
};
|
||||
|
||||
// Menu Buttons
|
||||
Widget.RootWidget.GetWidget("MAINMENU_BUTTON_SETTINGS").OnMouseUp = mi => {
|
||||
Widget.RootWidget.OpenWindow("SETTINGS_MENU");
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
string open = null;
|
||||
|
||||
@@ -44,13 +44,13 @@ namespace OpenRA.Widgets.Delegates
|
||||
|
||||
bg.GetWidget("BUTTON_CLOSE").OnMouseUp = mi => {
|
||||
player.Stop();
|
||||
Widget.RootWidget.CloseWindow();
|
||||
Widget.CloseWindow();
|
||||
return true;
|
||||
};
|
||||
|
||||
// Menu Buttons
|
||||
Widget.RootWidget.GetWidget("MAINMENU_BUTTON_VIDEOPLAYER").OnMouseUp = mi => {
|
||||
Widget.RootWidget.OpenWindow("VIDEOPLAYER_MENU");
|
||||
Widget.OpenWindow("VIDEOPLAYER_MENU");
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
@@ -16,10 +16,12 @@ namespace OpenRA.Widgets
|
||||
public class LabelWidget : Widget
|
||||
{
|
||||
public enum TextAlign { Left, Center, Right }
|
||||
public enum TextVAlign { Top, Middle, Bottom }
|
||||
|
||||
public string Text = null;
|
||||
public string Background = null;
|
||||
public TextAlign Align = TextAlign.Left;
|
||||
public TextVAlign VAlign = TextVAlign.Middle;
|
||||
public bool Bold = false;
|
||||
public Func<string> GetText;
|
||||
public Func<string> GetBackground;
|
||||
@@ -54,8 +56,14 @@ namespace OpenRA.Widgets
|
||||
return;
|
||||
|
||||
int2 textSize = font.Measure(text);
|
||||
int2 position = RenderOrigin + new int2(0, (Bounds.Height - textSize.Y)/2);
|
||||
|
||||
int2 position = RenderOrigin;
|
||||
|
||||
if (VAlign == TextVAlign.Middle)
|
||||
position += new int2(0, (Bounds.Height - textSize.Y)/2);
|
||||
|
||||
if (VAlign == TextVAlign.Bottom)
|
||||
position += new int2(0, Bounds.Height - textSize.Y);
|
||||
|
||||
if (Align == TextAlign.Center)
|
||||
position += new int2((Bounds.Width - textSize.X)/2, 0);
|
||||
|
||||
|
||||
@@ -71,15 +71,12 @@ namespace OpenRA.Widgets
|
||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", "down_arrow"),
|
||||
new float2(downButtonRect.Left + downOffset, downButtonRect.Top + downOffset));
|
||||
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
|
||||
Game.Renderer.Device.EnableScissor(backgroundRect.X, backgroundRect.Y + HeaderHeight, backgroundRect.Width, backgroundRect.Height - HeaderHeight);
|
||||
Game.Renderer.EnableScissor(backgroundRect.X, backgroundRect.Y + HeaderHeight, backgroundRect.Width, backgroundRect.Height - HeaderHeight);
|
||||
|
||||
foreach (var child in Children)
|
||||
child.Draw(world);
|
||||
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
Game.Renderer.Device.DisableScissor();
|
||||
Game.Renderer.DisableScissor();
|
||||
}
|
||||
|
||||
public override int2 ChildOrigin { get { return RenderOrigin + new int2(0, (int)ListOffset); } }
|
||||
|
||||
@@ -105,8 +105,6 @@ namespace OpenRA.Widgets
|
||||
new float2(MapRect.Location),
|
||||
new float2( MapRect.Size ) );
|
||||
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
|
||||
// Overlay spawnpoints
|
||||
var colors = SpawnColors();
|
||||
foreach (var p in map.SpawnPoints)
|
||||
@@ -120,12 +118,9 @@ namespace OpenRA.Widgets
|
||||
sprite = OwnedSpawn;
|
||||
offset = new int2(-OwnedSpawn.bounds.Width/2, -OwnedSpawn.bounds.Height/2);
|
||||
WidgetUtils.FillRectWithColor(new Rectangle(pos.X + offset.X + 2, pos.Y + offset.Y + 2, 12, 12), colors[p]);
|
||||
Game.Renderer.LineRenderer.Flush();
|
||||
}
|
||||
Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite, pos + offset);
|
||||
}
|
||||
|
||||
Game.Renderer.Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,8 +40,6 @@ namespace OpenRA.Widgets
|
||||
return b;
|
||||
});
|
||||
}
|
||||
|
||||
Game.Renderer.LineRenderer.Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
118
OpenRA.Game/Widgets/ScrollingTextWidget.cs
Executable file
118
OpenRA.Game/Widgets/ScrollingTextWidget.cs
Executable file
@@ -0,0 +1,118 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
class ScrollingTextWidget : Widget
|
||||
{
|
||||
public string Text = "";
|
||||
private string ScrollingText = "";
|
||||
|
||||
public string Background = null;
|
||||
|
||||
public bool Bold = false;
|
||||
|
||||
public int ScrollLength = 200;
|
||||
|
||||
// ticks per single letter scroll
|
||||
public int ScrollRate = 4;
|
||||
|
||||
private string ScrollBuffer = "";
|
||||
|
||||
private int ScrollLocation = 0;
|
||||
private int ScrollTick = 0;
|
||||
|
||||
public Func<string> GetText;
|
||||
public Func<string> GetBackground;
|
||||
|
||||
public ScrollingTextWidget()
|
||||
: base()
|
||||
{
|
||||
GetText = () => Text;
|
||||
GetBackground = () => Background;
|
||||
}
|
||||
|
||||
protected ScrollingTextWidget(ScrollingTextWidget other)
|
||||
: base(other)
|
||||
{
|
||||
Text = other.Text;
|
||||
GetText = other.GetText;
|
||||
Bold = other.Bold;
|
||||
GetBackground = other.GetBackground;
|
||||
}
|
||||
|
||||
public override void Tick(World world)
|
||||
{
|
||||
if (Text != "")
|
||||
{
|
||||
ScrollingText = Text;
|
||||
Text = "";
|
||||
}
|
||||
UpdateScrollBuffer();
|
||||
}
|
||||
|
||||
public void ResetScroll()
|
||||
{
|
||||
ScrollLocation = 0;
|
||||
ScrollTick = 0;
|
||||
}
|
||||
|
||||
private void UpdateScrollBuffer()
|
||||
{
|
||||
ScrollTick++;
|
||||
|
||||
if (ScrollTick < ScrollRate)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ScrollTick = 0;
|
||||
ScrollBuffer = "";
|
||||
|
||||
if (ScrollingText.Substring(ScrollingText.Length - 4, 3) != " ")
|
||||
{
|
||||
ScrollingText += " ";
|
||||
}
|
||||
|
||||
int tempScrollLocation = ScrollLocation;
|
||||
for (int i = 0; i < ScrollLength; ++i)
|
||||
{
|
||||
ScrollBuffer += ScrollingText.Substring(tempScrollLocation, 1);
|
||||
tempScrollLocation = (tempScrollLocation + 1) % ScrollingText.Length;
|
||||
}
|
||||
|
||||
ScrollLocation = (ScrollLocation + 1) % ScrollingText.Length;
|
||||
}
|
||||
|
||||
public void SetText(string newText)
|
||||
{
|
||||
Text = newText.Replace("\n", " ");
|
||||
Text = Text.Replace("\r", "");
|
||||
}
|
||||
|
||||
public override void DrawInner(World world)
|
||||
{
|
||||
var bg = GetBackground();
|
||||
|
||||
if (bg != null)
|
||||
WidgetUtils.DrawPanel(bg, RenderBounds);
|
||||
|
||||
var font = (Bold) ? Game.Renderer.BoldFont : Game.Renderer.RegularFont;
|
||||
var text = GetText();
|
||||
if (text == null)
|
||||
return;
|
||||
|
||||
int2 textSize = font.Measure(text);
|
||||
int2 position = RenderOrigin + new int2(0, (Bounds.Height - textSize.Y) / 2);
|
||||
|
||||
Game.Renderer.EnableScissor(position.X, position.Y, Bounds.Width, Bounds.Height);
|
||||
font.DrawText(ScrollBuffer, position, Color.White);
|
||||
Game.Renderer.DisableScissor();
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new ScrollingTextWidget(this); }
|
||||
}
|
||||
}
|
||||
45
OpenRA.Game/Widgets/SliderWidget.cs
Normal file → Executable file
45
OpenRA.Game/Widgets/SliderWidget.cs
Normal file → Executable file
@@ -6,9 +6,9 @@
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
@@ -17,9 +17,11 @@ namespace OpenRA.Widgets
|
||||
{
|
||||
public event Action<float> OnChange;
|
||||
public Func<float> GetOffset;
|
||||
public float Offset = 0;
|
||||
public int Ticks = 0;
|
||||
public int TrackHeight = 5;
|
||||
public float2 Range = new float2(0f, 1f);
|
||||
|
||||
private float Offset = 0;
|
||||
|
||||
int2 lastMouseLocation;
|
||||
bool isMoving = false;
|
||||
@@ -27,8 +29,15 @@ namespace OpenRA.Widgets
|
||||
public SliderWidget()
|
||||
: base()
|
||||
{
|
||||
GetOffset = () => Offset;
|
||||
OnChange = x => Offset = x;
|
||||
GetOffset = () =>
|
||||
{
|
||||
var Big = Math.Max(Range.X, Range.Y);
|
||||
var Little = Math.Min(Range.X, Range.Y);
|
||||
var Spread = Big - Little;
|
||||
|
||||
return Spread * Offset + Little;
|
||||
};
|
||||
OnChange = x => Offset = x.Clamp(0f, 1f);
|
||||
}
|
||||
|
||||
public SliderWidget(SliderWidget other)
|
||||
@@ -36,13 +45,23 @@ namespace OpenRA.Widgets
|
||||
{
|
||||
OnChange = other.OnChange;
|
||||
GetOffset = other.GetOffset;
|
||||
Offset = other.Offset;
|
||||
Ticks = other.Ticks;
|
||||
Range = other.Range;
|
||||
Offset = GetOffset();
|
||||
TrackHeight = other.TrackHeight;
|
||||
lastMouseLocation = other.lastMouseLocation;
|
||||
isMoving = other.isMoving;
|
||||
}
|
||||
|
||||
public void SetOffset(float newOffset)
|
||||
{
|
||||
var Big = Math.Max(Range.X, Range.Y);
|
||||
var Little = Math.Min(Range.X, Range.Y);
|
||||
var Spread = Big - Little;
|
||||
|
||||
Offset = ((newOffset - Little) / Spread).Clamp(0f, 1f);
|
||||
}
|
||||
|
||||
public override bool HandleInputInner(MouseInput mi)
|
||||
{
|
||||
if (mi.Event == MouseInputEvent.Down && !TakeFocus(mi))
|
||||
@@ -72,7 +91,7 @@ namespace OpenRA.Widgets
|
||||
}
|
||||
else if (Ticks != 0)
|
||||
{
|
||||
var pos = GetOffset();
|
||||
var pos = Offset;
|
||||
|
||||
// Offset slightly the direction we want to move so we don't get stuck on a tick
|
||||
var delta = 0.001;
|
||||
@@ -92,7 +111,7 @@ namespace OpenRA.Widgets
|
||||
var thumb = thumbRect;
|
||||
var center = thumb.X + thumb.Width / 2;
|
||||
var newOffset = OffsetBy((mi.Location.X - center) * 1f / (RenderBounds.Width - thumb.Width));
|
||||
if (newOffset != GetOffset())
|
||||
if (newOffset != Offset)
|
||||
{
|
||||
OnChange(newOffset);
|
||||
|
||||
@@ -127,7 +146,7 @@ namespace OpenRA.Widgets
|
||||
|
||||
float OffsetBy(float amount)
|
||||
{
|
||||
var centerPos = GetOffset() + amount;
|
||||
var centerPos = Offset + amount;
|
||||
if (centerPos < 0) centerPos = 0;
|
||||
if (centerPos > 1) centerPos = 1;
|
||||
return centerPos;
|
||||
@@ -141,7 +160,7 @@ namespace OpenRA.Widgets
|
||||
{
|
||||
var width = RenderBounds.Height;
|
||||
var height = RenderBounds.Height;
|
||||
var origin = (int)((RenderBounds.X + width / 2) + GetOffset() * (RenderBounds.Width - width) - width / 2f);
|
||||
var origin = (int)((RenderBounds.X + width / 2) + Offset * (RenderBounds.Width - width) - width / 2f);
|
||||
return new Rectangle(origin, RenderBounds.Y, width, height);
|
||||
}
|
||||
}
|
||||
@@ -169,5 +188,5 @@ namespace OpenRA.Widgets
|
||||
WidgetUtils.DrawPanel("dialog2", thumbRect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -127,16 +127,13 @@ namespace OpenRA.Widgets
|
||||
if (Focused)
|
||||
textPos += new int2(Bounds.Width - 2 * margin - textSize.X, 0);
|
||||
|
||||
Game.Renderer.Device.EnableScissor(pos.X + margin, pos.Y, Bounds.Width - 2 * margin, Bounds.Bottom);
|
||||
Game.Renderer.EnableScissor(pos.X + margin, pos.Y, Bounds.Width - 2 * margin, Bounds.Bottom);
|
||||
}
|
||||
|
||||
font.DrawText(Text + cursor, textPos, Color.White);
|
||||
|
||||
if (textSize.X > Bounds.Width - 2 * margin)
|
||||
{
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
Game.Renderer.Device.DisableScissor();
|
||||
}
|
||||
Game.Renderer.DisableScissor();
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new TextFieldWidget(this); }
|
||||
|
||||
@@ -1,172 +1,178 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
[Flags]
|
||||
public enum ScrollDirection
|
||||
{
|
||||
None = 0,
|
||||
Up = 1,
|
||||
Left = 2,
|
||||
Down = 4,
|
||||
Right = 8
|
||||
}
|
||||
|
||||
class ViewportScrollControllerWidget : Widget
|
||||
{
|
||||
public int EdgeScrollThreshold = 15;
|
||||
|
||||
ScrollDirection Keyboard;
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
[Flags]
|
||||
public enum ScrollDirection
|
||||
{
|
||||
None = 0,
|
||||
Up = 1,
|
||||
Left = 2,
|
||||
Down = 4,
|
||||
Right = 8
|
||||
}
|
||||
|
||||
class ViewportScrollControllerWidget : Widget
|
||||
{
|
||||
public int EdgeScrollThreshold = 15;
|
||||
|
||||
ScrollDirection Keyboard;
|
||||
ScrollDirection Edge;
|
||||
|
||||
public ViewportScrollControllerWidget() : base() { }
|
||||
protected ViewportScrollControllerWidget(ViewportScrollControllerWidget widget) : base(widget) {}
|
||||
public override void DrawInner( World world ) {}
|
||||
|
||||
public override bool HandleInputInner(MouseInput mi)
|
||||
{
|
||||
if (mi.Event == MouseInputEvent.Move &&
|
||||
(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
|
||||
public ViewportScrollControllerWidget() : base() { }
|
||||
protected ViewportScrollControllerWidget(ViewportScrollControllerWidget widget) : base(widget) {}
|
||||
public override void DrawInner( World world ) {}
|
||||
|
||||
public override bool HandleInputInner(MouseInput mi)
|
||||
{
|
||||
if (mi.Event == MouseInputEvent.Move &&
|
||||
(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
|
||||
{
|
||||
int InverseScroll = Game.Settings.Game.InverseDragScroll ? -1 : 1;
|
||||
Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * InverseScroll);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override string GetCursor(int2 pos)
|
||||
{
|
||||
if (!Game.Settings.Game.ViewportEdgeScroll)
|
||||
return null;
|
||||
|
||||
if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Left)){
|
||||
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
|
||||
if(BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Left))
|
||||
return "scroll-tl-blocked";
|
||||
else
|
||||
return "scroll-tl";
|
||||
}
|
||||
if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Right)){
|
||||
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
|
||||
if (BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Right))
|
||||
return "scroll-tr-blocked";
|
||||
else
|
||||
return "scroll-tr";
|
||||
}
|
||||
if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Left)){
|
||||
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
|
||||
if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Left))
|
||||
return "scroll-bl-blocked";
|
||||
else
|
||||
return "scroll-bl";
|
||||
}
|
||||
if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Right)){
|
||||
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
|
||||
if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Right))
|
||||
return "scroll-br-blocked";
|
||||
else
|
||||
return "scroll-br";
|
||||
}
|
||||
|
||||
if (Edge.Includes(ScrollDirection.Up))
|
||||
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Up))
|
||||
return "scroll-t-blocked";
|
||||
else
|
||||
return "scroll-t";
|
||||
if (Edge.Includes(ScrollDirection.Down))
|
||||
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Down))
|
||||
return "scroll-b-blocked";
|
||||
else
|
||||
return "scroll-b";
|
||||
if (Edge.Includes(ScrollDirection.Left))
|
||||
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Left))
|
||||
return "scroll-l-blocked";
|
||||
else
|
||||
return "scroll-l";
|
||||
if (Edge.Includes(ScrollDirection.Right))
|
||||
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Right))
|
||||
return "scroll-r-blocked";
|
||||
else
|
||||
return "scroll-r";
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override bool LoseFocus (MouseInput mi)
|
||||
{
|
||||
Keyboard = ScrollDirection.None;
|
||||
return base.LoseFocus(mi);
|
||||
}
|
||||
|
||||
public override bool HandleKeyPressInner(KeyInput e)
|
||||
{
|
||||
switch (e.KeyName)
|
||||
{
|
||||
case "up": Keyboard = Keyboard.Set(ScrollDirection.Up, (e.Event == KeyInputEvent.Down)); return true;
|
||||
case "down": Keyboard = Keyboard.Set(ScrollDirection.Down, (e.Event == KeyInputEvent.Down)); return true;
|
||||
case "left": Keyboard = Keyboard.Set(ScrollDirection.Left, (e.Event == KeyInputEvent.Down)); return true;
|
||||
case "right": Keyboard = Keyboard.Set(ScrollDirection.Right, (e.Event == KeyInputEvent.Down)); return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Tick(World world)
|
||||
{
|
||||
Edge = ScrollDirection.None;
|
||||
if (Game.Settings.Game.ViewportEdgeScroll && Game.HasInputFocus)
|
||||
{
|
||||
// Check for edge-scroll
|
||||
if (Viewport.LastMousePos.X < EdgeScrollThreshold)
|
||||
Edge = Edge.Set(ScrollDirection.Left, true);
|
||||
if (Viewport.LastMousePos.Y < EdgeScrollThreshold)
|
||||
Edge = Edge.Set(ScrollDirection.Up, true);
|
||||
if (Viewport.LastMousePos.X >= Game.viewport.Width - EdgeScrollThreshold)
|
||||
Edge = Edge.Set(ScrollDirection.Right, true);
|
||||
if (Viewport.LastMousePos.Y >= Game.viewport.Height - EdgeScrollThreshold)
|
||||
Edge = Edge.Set(ScrollDirection.Down, true);
|
||||
}
|
||||
|
||||
if(Keyboard != ScrollDirection.None || Edge != ScrollDirection.None)
|
||||
{
|
||||
var scroll = new float2(0,0);
|
||||
if (Keyboard.Includes(ScrollDirection.Up) || Edge.Includes(ScrollDirection.Up))
|
||||
scroll += new float2(0, -10);
|
||||
if (Keyboard.Includes(ScrollDirection.Right) || Edge.Includes(ScrollDirection.Right))
|
||||
scroll += new float2(10, 0);
|
||||
if (Keyboard.Includes(ScrollDirection.Down) || Edge.Includes(ScrollDirection.Down))
|
||||
scroll += new float2(0, 10);
|
||||
if (Keyboard.Includes(ScrollDirection.Left) || Edge.Includes(ScrollDirection.Left))
|
||||
scroll += new float2(-10, 0);
|
||||
|
||||
Game.viewport.Scroll(scroll);
|
||||
}
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new ViewportScrollControllerWidget(this); }
|
||||
}
|
||||
|
||||
public static class ViewportExts
|
||||
{
|
||||
public static bool Includes(this ScrollDirection d, ScrollDirection s)
|
||||
{
|
||||
return (d & s) == s;
|
||||
}
|
||||
|
||||
public static ScrollDirection Set(this ScrollDirection d, ScrollDirection s, bool val)
|
||||
{
|
||||
return (d.Includes(s) != val) ? d ^ s : d;
|
||||
}
|
||||
}
|
||||
}
|
||||
Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * InverseScroll);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override string GetCursor(int2 pos)
|
||||
{
|
||||
if (!Game.Settings.Game.ViewportEdgeScroll)
|
||||
return null;
|
||||
|
||||
if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Left)){
|
||||
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
|
||||
if(BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Left))
|
||||
return "scroll-tl-blocked";
|
||||
else
|
||||
return "scroll-tl";
|
||||
}
|
||||
if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Right)){
|
||||
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
|
||||
if (BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Right))
|
||||
return "scroll-tr-blocked";
|
||||
else
|
||||
return "scroll-tr";
|
||||
}
|
||||
if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Left)){
|
||||
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
|
||||
if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Left))
|
||||
return "scroll-bl-blocked";
|
||||
else
|
||||
return "scroll-bl";
|
||||
}
|
||||
if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Right)){
|
||||
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
|
||||
if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Right))
|
||||
return "scroll-br-blocked";
|
||||
else
|
||||
return "scroll-br";
|
||||
}
|
||||
|
||||
if (Edge.Includes(ScrollDirection.Up))
|
||||
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Up))
|
||||
return "scroll-t-blocked";
|
||||
else
|
||||
return "scroll-t";
|
||||
if (Edge.Includes(ScrollDirection.Down))
|
||||
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Down))
|
||||
return "scroll-b-blocked";
|
||||
else
|
||||
return "scroll-b";
|
||||
if (Edge.Includes(ScrollDirection.Left))
|
||||
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Left))
|
||||
return "scroll-l-blocked";
|
||||
else
|
||||
return "scroll-l";
|
||||
if (Edge.Includes(ScrollDirection.Right))
|
||||
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Right))
|
||||
return "scroll-r-blocked";
|
||||
else
|
||||
return "scroll-r";
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override bool LoseFocus (MouseInput mi)
|
||||
{
|
||||
Keyboard = ScrollDirection.None;
|
||||
return base.LoseFocus(mi);
|
||||
}
|
||||
|
||||
public override bool HandleKeyPressInner(KeyInput e)
|
||||
{
|
||||
switch (e.KeyName)
|
||||
{
|
||||
case "up": Keyboard = Keyboard.Set(ScrollDirection.Up, (e.Event == KeyInputEvent.Down)); return true;
|
||||
case "down": Keyboard = Keyboard.Set(ScrollDirection.Down, (e.Event == KeyInputEvent.Down)); return true;
|
||||
case "left": Keyboard = Keyboard.Set(ScrollDirection.Left, (e.Event == KeyInputEvent.Down)); return true;
|
||||
case "right": Keyboard = Keyboard.Set(ScrollDirection.Right, (e.Event == KeyInputEvent.Down)); return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Tick(World world)
|
||||
{
|
||||
Edge = ScrollDirection.None;
|
||||
if (Game.Settings.Game.ViewportEdgeScroll && Game.HasInputFocus)
|
||||
{
|
||||
// Check for edge-scroll
|
||||
if (Viewport.LastMousePos.X < EdgeScrollThreshold)
|
||||
Edge = Edge.Set(ScrollDirection.Left, true);
|
||||
if (Viewport.LastMousePos.Y < EdgeScrollThreshold)
|
||||
Edge = Edge.Set(ScrollDirection.Up, true);
|
||||
if (Viewport.LastMousePos.X >= Game.viewport.Width - EdgeScrollThreshold)
|
||||
Edge = Edge.Set(ScrollDirection.Right, true);
|
||||
if (Viewport.LastMousePos.Y >= Game.viewport.Height - EdgeScrollThreshold)
|
||||
Edge = Edge.Set(ScrollDirection.Down, true);
|
||||
}
|
||||
|
||||
if(Keyboard != ScrollDirection.None || Edge != ScrollDirection.None)
|
||||
{
|
||||
var scroll = new float2(0, 0);
|
||||
|
||||
// Modified to use the ViewportEdgeScrollStep setting - Gecko
|
||||
if (Keyboard.Includes(ScrollDirection.Up) || Edge.Includes(ScrollDirection.Up))
|
||||
scroll += new float2(0, -1);
|
||||
if (Keyboard.Includes(ScrollDirection.Right) || Edge.Includes(ScrollDirection.Right))
|
||||
scroll += new float2(1, 0);
|
||||
if (Keyboard.Includes(ScrollDirection.Down) || Edge.Includes(ScrollDirection.Down))
|
||||
scroll += new float2(0, 1);
|
||||
if (Keyboard.Includes(ScrollDirection.Left) || Edge.Includes(ScrollDirection.Left))
|
||||
scroll += new float2(-1, 0);
|
||||
|
||||
float length = scroll.Length;
|
||||
scroll.X = (scroll.X / length) * Game.Settings.Game.ViewportEdgeScrollStep;
|
||||
scroll.Y = (scroll.Y / length) * Game.Settings.Game.ViewportEdgeScrollStep;
|
||||
|
||||
Game.viewport.Scroll(scroll);
|
||||
}
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new ViewportScrollControllerWidget(this); }
|
||||
}
|
||||
|
||||
public static class ViewportExts
|
||||
{
|
||||
public static bool Includes(this ScrollDirection d, ScrollDirection s)
|
||||
{
|
||||
return (d & s) == s;
|
||||
}
|
||||
|
||||
public static ScrollDirection Set(this ScrollDirection d, ScrollDirection s, bool val)
|
||||
{
|
||||
return (d.Includes(s) != val) ? d ^ s : d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@ namespace OpenRA.Widgets
|
||||
public string Width = "0";
|
||||
public string Height = "0";
|
||||
public string Delegate = null;
|
||||
public string EventHandler = null;
|
||||
public bool ClickThrough = true;
|
||||
public bool Visible = true;
|
||||
public readonly List<Widget> Children = new List<Widget>();
|
||||
@@ -35,7 +36,7 @@ namespace OpenRA.Widgets
|
||||
public Widget Parent = null;
|
||||
|
||||
static List<string> Delegates = new List<string>();
|
||||
public static Stack<string> WindowList = new Stack<string>();
|
||||
public static Stack<Widget> WindowList = new Stack<Widget>();
|
||||
|
||||
// Common Funcs that most widgets will want
|
||||
public Action<object> SpecialOneArg = (arg) => {};
|
||||
@@ -47,24 +48,13 @@ namespace OpenRA.Widgets
|
||||
public Func<bool> IsVisible;
|
||||
|
||||
public Widget() { IsVisible = () => Visible; }
|
||||
|
||||
public static Widget RootWidget {
|
||||
get
|
||||
{
|
||||
if (rootWidget == null)
|
||||
{
|
||||
rootWidget = new ContainerWidget();
|
||||
foreach( var file in Game.modData.Manifest.ChromeLayout.Select( a => MiniYaml.FromFile( a ) ) )
|
||||
foreach( var w in file )
|
||||
rootWidget.AddChild( WidgetLoader.LoadWidget( w ) );
|
||||
|
||||
rootWidget.Initialize();
|
||||
rootWidget.InitDelegates();
|
||||
}
|
||||
return rootWidget;
|
||||
}
|
||||
|
||||
public static Widget RootWidget
|
||||
{
|
||||
get { return rootWidget; }
|
||||
set { rootWidget = value; }
|
||||
}
|
||||
private static Widget rootWidget = null;
|
||||
private static Widget rootWidget = new ContainerWidget();
|
||||
|
||||
public Widget(Widget widget)
|
||||
{
|
||||
@@ -132,14 +122,15 @@ namespace OpenRA.Widgets
|
||||
Evaluator.Evaluate(Y, substitutions),
|
||||
width,
|
||||
height);
|
||||
}
|
||||
|
||||
// Non-static func definitions
|
||||
|
||||
if (Delegate != null && !Delegates.Contains(Delegate))
|
||||
Delegates.Add(Delegate);
|
||||
|
||||
foreach (var child in Children)
|
||||
child.Initialize();
|
||||
public void PostInit()
|
||||
{
|
||||
if( Delegate != null )
|
||||
{
|
||||
var createDict = new Dictionary<string, object> { { "widget", this } };
|
||||
Game.modData.ObjectCreator.CreateObject<IWidgetDelegate>( Delegate, createDict );
|
||||
}
|
||||
}
|
||||
|
||||
public void InitDelegates()
|
||||
@@ -322,20 +313,19 @@ namespace OpenRA.Widgets
|
||||
return (widget != null)? (T) widget : null;
|
||||
}
|
||||
|
||||
public void CloseWindow()
|
||||
public static void CloseWindow()
|
||||
{
|
||||
RootWidget.GetWidget(WindowList.Pop()).Visible = false;
|
||||
if (WindowList.Count > 0)
|
||||
RootWidget.GetWidget(WindowList.Peek()).Visible = true;
|
||||
RootWidget.Children.Remove( WindowList.Pop() );
|
||||
if( WindowList.Count > 0 )
|
||||
rootWidget.Children.Add( WindowList.Peek() );
|
||||
}
|
||||
|
||||
public Widget OpenWindow(string id)
|
||||
public static Widget OpenWindow(string id)
|
||||
{
|
||||
if (WindowList.Count > 0)
|
||||
RootWidget.GetWidget(WindowList.Peek()).Visible = false;
|
||||
WindowList.Push(id);
|
||||
var window = RootWidget.GetWidget(id);
|
||||
window.Visible = true;
|
||||
var window = Game.modData.WidgetLoader.LoadWidget( rootWidget, id );
|
||||
if( WindowList.Count > 0 )
|
||||
rootWidget.Children.Remove( WindowList.Peek() );
|
||||
WindowList.Push( window );
|
||||
return window;
|
||||
}
|
||||
|
||||
|
||||
@@ -8,29 +8,57 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
class WidgetLoader
|
||||
public class WidgetLoader
|
||||
{
|
||||
public static Widget LoadWidget(MiniYamlNode node)
|
||||
// foreach( var file in Game.modData.Manifest.ChromeLayout.Select( a => MiniYaml.FromFile( a ) ) )
|
||||
// foreach( var w in file )
|
||||
// rootWidget.AddChild( WidgetLoader.LoadWidget( w ) );
|
||||
|
||||
// rootWidget.Initialize();
|
||||
// rootWidget.InitDelegates();
|
||||
|
||||
Dictionary<string, MiniYamlNode> widgets = new Dictionary<string, MiniYamlNode>();
|
||||
|
||||
public WidgetLoader( ModData modData )
|
||||
{
|
||||
foreach( var file in modData.Manifest.ChromeLayout.Select( a => MiniYaml.FromFile( a ) ) )
|
||||
foreach( var w in file )
|
||||
widgets.Add( w.Key.Substring( w.Key.IndexOf( '@' ) + 1 ), w );
|
||||
}
|
||||
|
||||
public Widget LoadWidget( Widget parent, string w )
|
||||
{
|
||||
return LoadWidget( parent, widgets[ w ] );
|
||||
}
|
||||
|
||||
public Widget LoadWidget( Widget parent, MiniYamlNode node)
|
||||
{
|
||||
var widget = NewWidget(node.Key);
|
||||
parent.AddChild( widget );
|
||||
|
||||
foreach (var child in node.Value.Nodes)
|
||||
if (child.Key != "Children")
|
||||
FieldLoader.LoadField(widget, child.Key, child.Value.Value);
|
||||
|
||||
widget.Initialize();
|
||||
|
||||
foreach (var child in node.Value.Nodes)
|
||||
{
|
||||
if (child.Key == "Children")
|
||||
foreach (var c in child.Value.Nodes)
|
||||
widget.AddChild(LoadWidget(c));
|
||||
else
|
||||
FieldLoader.LoadField(widget, child.Key, child.Value.Value);
|
||||
}
|
||||
LoadWidget( widget, c);
|
||||
|
||||
widget.PostInit();
|
||||
return widget;
|
||||
}
|
||||
|
||||
static Widget NewWidget(string widgetType)
|
||||
Widget NewWidget(string widgetType)
|
||||
{
|
||||
widgetType = widgetType.Split('@')[0];
|
||||
return Game.CreateObject<Widget>(widgetType + "Widget");
|
||||
|
||||
@@ -127,8 +127,6 @@ namespace OpenRA.Widgets
|
||||
DrawRGBA(ss[6], new float2(Bounds.Left, Bounds.Bottom - ss[6].size.Y));
|
||||
if (ps.HasFlags(PanelSides.Right | PanelSides.Bottom))
|
||||
DrawRGBA(ss[7], new float2(Bounds.Right - ss[7].size.X, Bounds.Bottom - ss[7].size.Y));
|
||||
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,14 +6,14 @@
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Orders;
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Orders;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
@@ -39,8 +39,6 @@ namespace OpenRA.Widgets
|
||||
|
||||
foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second))
|
||||
world.WorldRenderer.DrawSelectionBox(u, Color.Yellow);
|
||||
|
||||
Game.Renderer.LineRenderer.Flush();
|
||||
}
|
||||
|
||||
float2 dragStart, dragEnd;
|
||||
@@ -111,9 +109,8 @@ namespace OpenRA.Widgets
|
||||
public override string GetCursor(int2 pos)
|
||||
{
|
||||
var world = Game.world;
|
||||
int sync = world.SyncHash();
|
||||
try
|
||||
{
|
||||
return Sync.CheckSyncUnchanged( world, () =>
|
||||
{
|
||||
if (!world.GameHasStarted)
|
||||
return "default";
|
||||
|
||||
@@ -124,29 +121,24 @@ namespace OpenRA.Widgets
|
||||
Modifiers = Game.GetModifierKeys()
|
||||
};
|
||||
|
||||
return Game.world.OrderGenerator.GetCursor( world, Game.viewport.ViewToWorld(mi).ToInt2(), mi );
|
||||
}
|
||||
finally
|
||||
{
|
||||
if( sync != world.SyncHash() )
|
||||
throw new InvalidOperationException( "Desync in InputControllerWidget.GetCursor" );
|
||||
}
|
||||
return world.OrderGenerator.GetCursor( world, Game.viewport.ViewToWorld(mi).ToInt2(), mi );
|
||||
} );
|
||||
}
|
||||
|
||||
public override bool HandleKeyPressInner(KeyInput e)
|
||||
{
|
||||
if (e.Event == KeyInputEvent.Down)
|
||||
{
|
||||
if (e.KeyName.Length == 1 && char.IsDigit(e.KeyName[0]))
|
||||
{
|
||||
Game.world.Selection.DoControlGroup(Game.world, e.KeyName[0] - '0', e.Modifiers);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (e.KeyChar == '\b')
|
||||
{
|
||||
GotoNextBase();
|
||||
return true;
|
||||
{
|
||||
if (e.KeyName.Length == 1 && char.IsDigit(e.KeyName[0]))
|
||||
{
|
||||
Game.world.Selection.DoControlGroup(Game.world, e.KeyName[0] - '0', e.Modifiers);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (e.KeyChar == '\b')
|
||||
{
|
||||
GotoNextBase();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
||||
@@ -85,7 +85,6 @@ namespace OpenRA.Widgets
|
||||
ChromeProvider.GetImage("flags", actor.Owner.Country.Race),
|
||||
new float2(Viewport.LastMousePos.X + 30, Viewport.LastMousePos.Y + 50));
|
||||
}
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,8 +54,18 @@ namespace OpenRA
|
||||
public readonly TileSet TileSet;
|
||||
|
||||
public readonly WorldRenderer WorldRenderer;
|
||||
|
||||
public IOrderGenerator OrderGenerator = new UnitOrderGenerator();
|
||||
|
||||
IOrderGenerator orderGenerator_;
|
||||
public IOrderGenerator OrderGenerator
|
||||
{
|
||||
get { return orderGenerator_; }
|
||||
set
|
||||
{
|
||||
Sync.AssertUnsynced( "The current order generator may not be changed from synced code" );
|
||||
orderGenerator_ = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Selection Selection = new Selection();
|
||||
|
||||
public void CancelInputMode() { OrderGenerator = new UnitOrderGenerator(); }
|
||||
@@ -76,6 +86,7 @@ namespace OpenRA
|
||||
|
||||
public World(Manifest manifest, Map map)
|
||||
{
|
||||
orderGenerator_ = new UnitOrderGenerator();
|
||||
Map = map;
|
||||
|
||||
TileSet = Rules.TileSets[Map.Tileset];
|
||||
@@ -194,7 +205,6 @@ namespace OpenRA
|
||||
readonly World world;
|
||||
|
||||
public readonly Cache<Player, OwnedByCachedView> OwnedBy;
|
||||
readonly TypeDictionary hasTrait = new TypeDictionary();
|
||||
|
||||
public AllQueries( World world )
|
||||
{
|
||||
|
||||
@@ -22,13 +22,21 @@ namespace OpenRA.GlRenderer
|
||||
{
|
||||
Gl.glGenBuffers(1, out buffer);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetData(ushort[] data)
|
||||
{
|
||||
Bind();
|
||||
Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER,
|
||||
new IntPtr(2 * data.Length), data, Gl.GL_DYNAMIC_DRAW);
|
||||
new IntPtr(2 * size),
|
||||
new ushort[ size ],
|
||||
Gl.GL_DYNAMIC_DRAW);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetData(ushort[] data, int length)
|
||||
{
|
||||
Bind();
|
||||
Gl.glBufferSubData(Gl.GL_ELEMENT_ARRAY_BUFFER,
|
||||
IntPtr.Zero,
|
||||
new IntPtr(2 * length),
|
||||
data);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
|
||||
@@ -24,13 +24,21 @@ namespace OpenRA.GlRenderer
|
||||
{
|
||||
Gl.glGenBuffers(1, out buffer);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetData(T[] data)
|
||||
{
|
||||
Bind();
|
||||
Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
|
||||
new IntPtr(Marshal.SizeOf(typeof(T)) * data.Length), data, Gl.GL_DYNAMIC_DRAW);
|
||||
new IntPtr(Marshal.SizeOf(typeof(T)) * size),
|
||||
new T[ size ],
|
||||
Gl.GL_DYNAMIC_DRAW);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetData(T[] data, int length)
|
||||
{
|
||||
Bind();
|
||||
Gl.glBufferSubData(Gl.GL_ARRAY_BUFFER,
|
||||
IntPtr.Zero,
|
||||
new IntPtr(Marshal.SizeOf(typeof(T)) * length),
|
||||
data);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
|
||||
@@ -65,7 +65,6 @@ namespace OpenRA.Mods.Cnc
|
||||
WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
|
||||
r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
|
||||
Font.DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
|
||||
r.RgbaSpriteRenderer.Flush();
|
||||
r.EndFrame();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using OpenRA.Mods.Cnc.Effects;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Orders;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -33,9 +34,6 @@ namespace OpenRA.Mods.Cnc
|
||||
w.Add(new IonCannon(self, w, order.TargetLocation));
|
||||
});
|
||||
|
||||
if (Owner == Owner.World.LocalPlayer)
|
||||
self.World.CancelInputMode();
|
||||
|
||||
FinishActivate();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public static void PlayFullscreenFMVThen(World w, string movie, Action then)
|
||||
{
|
||||
var playerRoot = Widget.RootWidget.OpenWindow("FMVPLAYER");
|
||||
var playerRoot = Widget.OpenWindow("FMVPLAYER");
|
||||
var player = playerRoot.GetWidget<VqaPlayerWidget>("PLAYER");
|
||||
w.DisableTick = true;
|
||||
player.Load(movie);
|
||||
@@ -44,7 +44,7 @@ namespace OpenRA.Mods.RA
|
||||
if (music)
|
||||
Sound.PlayMusic();
|
||||
|
||||
Widget.RootWidget.CloseWindow();
|
||||
Widget.CloseWindow();
|
||||
w.DisableTick = false;
|
||||
then();
|
||||
});
|
||||
@@ -126,7 +126,7 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
// GoodGuy win conditions
|
||||
// BadGuy is dead
|
||||
int badcount = self.World.Queries.OwnedBy[Players["BadGuy"]].Count(a => a.IsInWorld && !a.IsDead());
|
||||
int badcount = self.World.Queries.OwnedBy[Players["BadGuy"]].Count(a => !a.IsDead());
|
||||
if (badcount != lastBadCount)
|
||||
{
|
||||
Game.Debug("{0} badguys remain".F(badcount));
|
||||
@@ -137,7 +137,7 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
|
||||
//GoodGuy lose conditions
|
||||
if (self.World.Queries.OwnedBy[Players["GoodGuy"]].Count( a => a.IsInWorld && !a.IsDead()) == 0)
|
||||
if (self.World.Queries.OwnedBy[Players["GoodGuy"]].Count( a => !a.IsDead()) == 0)
|
||||
OnLose(self.World);
|
||||
|
||||
// GoodGuy reinforcements
|
||||
|
||||
@@ -12,9 +12,9 @@ using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Render;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits.Activities;
|
||||
using OpenRA.Mods.RA.Render;
|
||||
|
||||
namespace OpenRA.Mods.Cnc
|
||||
{
|
||||
@@ -33,8 +33,7 @@ namespace OpenRA.Mods.Cnc
|
||||
|
||||
// Start and end beyond the edge of the map, to give a finite delay, and ability to land when AFLD is on map edge
|
||||
var startPos = new int2(owner.World.Map.XOffset + owner.World.Map.Width+5, self.Location.Y);
|
||||
var endPos = new int2(owner.World.Map.XOffset-5, self.Location.Y);
|
||||
|
||||
var endPos = new int2(owner.World.Map.XOffset-5, self.Location.Y);
|
||||
|
||||
// Assume a single exit point for simplicity
|
||||
var exit = self.Info.Traits.WithInterface<ExitInfo>().First();
|
||||
@@ -51,16 +50,17 @@ namespace OpenRA.Mods.Cnc
|
||||
new AltitudeInit( Rules.Info["c17"].Traits.Get<PlaneInfo>().CruiseAltitude ),
|
||||
});
|
||||
|
||||
a.QueueActivity(new Fly(self.Location + new int2(6,0)));
|
||||
a.QueueActivity(Fly.ToCell(self.Location + new int2(6,0)));
|
||||
a.QueueActivity(new Land(Target.FromActor(self)));
|
||||
a.QueueActivity(new CallFunc(() =>
|
||||
{
|
||||
if (self.IsDead())
|
||||
if (!self.IsInWorld || self.IsDead())
|
||||
return;
|
||||
|
||||
rb.PlayCustomAnimRepeating(self, "idle");
|
||||
self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit));
|
||||
}));
|
||||
a.QueueActivity(new Fly(endPos));
|
||||
a.QueueActivity(Fly.ToCell(endPos));
|
||||
a.QueueActivity(new RemoveSelf());
|
||||
});
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Cnc
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
|
||||
{
|
||||
foreach (var c in cargo.Passengers)
|
||||
c.CenterLocation = self.CenterLocation;
|
||||
c.Trait<ITeleportable>().SetPxPosition( c, self.Trait<IHasLocation>().PxPosition );
|
||||
|
||||
return r.Concat(cargo.Passengers.SelectMany(a => a.Render()));
|
||||
}
|
||||
|
||||
@@ -25,8 +25,8 @@ namespace OpenRA.Mods.Cnc
|
||||
bool preventDock = false;
|
||||
public void OnDock(Actor self, Actor harv, DeliverResources dockOrder)
|
||||
{
|
||||
float2 startDock = harv.CenterLocation;
|
||||
float2 endDock = self.CenterLocation + new float2(-15,8);
|
||||
int2 startDock = harv.Trait<IHasLocation>().PxPosition;
|
||||
int2 endDock = self.Trait<IHasLocation>().PxPosition + new int2(-15,8);
|
||||
var harvester = harv.Trait<Harvester>();
|
||||
|
||||
harv.QueueActivity( new Turn(112) );
|
||||
|
||||
@@ -15,7 +15,7 @@ using OpenRA.Traits.Activities;
|
||||
namespace OpenRA.Mods.RA.Activities
|
||||
{
|
||||
/* non-turreted attack */
|
||||
public class Attack : IActivity
|
||||
public class Attack : CancelableActivity
|
||||
{
|
||||
Target Target;
|
||||
int Range;
|
||||
@@ -26,10 +26,17 @@ namespace OpenRA.Mods.RA.Activities
|
||||
Range = range;
|
||||
}
|
||||
|
||||
public IActivity NextActivity { get; set; }
|
||||
|
||||
public IActivity Tick( Actor self )
|
||||
public override IActivity Tick( Actor self )
|
||||
{
|
||||
var attack = self.Trait<AttackBase>();
|
||||
var ret = InnerTick( self, attack );
|
||||
attack.IsAttacking = ( ret == this );
|
||||
return ret;
|
||||
}
|
||||
|
||||
IActivity InnerTick( Actor self, AttackBase attack )
|
||||
{
|
||||
if (IsCanceled) return NextActivity;
|
||||
var facing = self.Trait<IFacing>();
|
||||
if (!Target.IsValid)
|
||||
return NextActivity;
|
||||
@@ -37,7 +44,7 @@ namespace OpenRA.Mods.RA.Activities
|
||||
var targetCell = Util.CellContaining(Target.CenterLocation);
|
||||
|
||||
if ((targetCell - self.Location).LengthSquared >= Range * Range)
|
||||
return new Move( Target, Range ) { NextActivity = this };
|
||||
return Util.SequenceActivities( new Move( Target, Range ), this );
|
||||
|
||||
var desiredFacing = Util.GetFacing((targetCell - self.Location).ToFloat2(), 0);
|
||||
var renderUnit = self.TraitOrDefault<RenderUnit>();
|
||||
@@ -47,15 +54,12 @@ namespace OpenRA.Mods.RA.Activities
|
||||
if (Util.QuantizeFacing(facing.Facing, numDirs)
|
||||
!= Util.QuantizeFacing(desiredFacing, numDirs))
|
||||
{
|
||||
return new Turn( desiredFacing ) { NextActivity = this };
|
||||
return Util.SequenceActivities( new Turn( desiredFacing ), this );
|
||||
}
|
||||
|
||||
var attack = self.Trait<AttackBase>();
|
||||
attack.target = Target;
|
||||
attack.DoAttack(self);
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Cancel(Actor self) { Target = Target.None; }
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user