Compare commits
211 Commits
playtest-2
...
playtest-2
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
ae29941d52 | ||
|
|
e224fadbeb | ||
|
|
1cccef5434 | ||
|
|
319da4c5ae | ||
|
|
94fc260293 | ||
|
|
e39917ca19 | ||
|
|
318f496bf9 | ||
|
|
ed8a155249 | ||
|
|
40ac5f7b6e | ||
|
|
517754027e | ||
|
|
ef4f478e10 | ||
|
|
92c30b89f8 | ||
|
|
7331a9c4fb | ||
|
|
d2b9e150f1 | ||
|
|
8ba329f1be | ||
|
|
8868eab247 | ||
|
|
f12889e684 | ||
|
|
5c095bc174 | ||
|
|
0c24a08436 | ||
|
|
9762b540b0 | ||
|
|
fd34f2ba99 | ||
|
|
ad6481c8e8 | ||
|
|
7426d47cd5 | ||
|
|
761f62292f | ||
|
|
63b8555bc9 | ||
|
|
3209da4a4a | ||
|
|
aebef4f1c8 | ||
|
|
d3244184c1 | ||
|
|
39e62354a8 | ||
|
|
f525c3808e | ||
|
|
87a0b52ce5 | ||
|
|
4bc9e01516 | ||
|
|
711d05da98 | ||
|
|
3d805ff40d | ||
|
|
0cd140849b | ||
|
|
d6110b9ef0 | ||
|
|
26d1db778e | ||
|
|
f41aa474aa | ||
|
|
0002e80a19 | ||
|
|
759a52d86e | ||
|
|
44fe0396bb | ||
|
|
dd6d8d916e | ||
|
|
5af8f5e2d9 | ||
|
|
c85503811c | ||
|
|
ab431fe9ee | ||
|
|
7ec9958d47 | ||
|
|
cfc74a6dee | ||
|
|
cecdd73e08 | ||
|
|
381e080b11 | ||
|
|
c6a047cb1a | ||
|
|
4c51733e04 | ||
|
|
8f613b80e8 | ||
|
|
10de282daa | ||
|
|
915e123956 | ||
|
|
8cb7a7b8ce | ||
|
|
ce5cf93077 | ||
|
|
1390bb7428 | ||
|
|
3c5b136216 | ||
|
|
66785e606a | ||
|
|
e2239fa50c | ||
|
|
7f7712aa64 | ||
|
|
b1605e115a | ||
|
|
69b2da86be | ||
|
|
18e965e5aa | ||
|
|
24f0c28f56 | ||
|
|
25af51b4ac | ||
|
|
ecd7064cc3 | ||
|
|
477a21e782 | ||
|
|
899d9af62b | ||
|
|
17eca983ef | ||
|
|
2fc219ecd5 | ||
|
|
49a645cd2d | ||
|
|
7cb8da411d | ||
|
|
4bcdf3cf11 | ||
|
|
1b525ff809 | ||
|
|
cdec3fce26 | ||
|
|
7bdf6a953f | ||
|
|
06b20c8ba5 | ||
|
|
9b484b53ec | ||
|
|
9620b4ed46 | ||
|
|
d8908c44d0 | ||
|
|
cfe705531a | ||
|
|
9a2fd38ab6 | ||
|
|
911e7f62de | ||
|
|
403b81bdc9 | ||
|
|
a0714b00b3 | ||
|
|
d5239ee77a | ||
|
|
03ec97f302 | ||
|
|
3255f95ee9 | ||
|
|
4c8fd5e73d | ||
|
|
7179ef0f45 | ||
|
|
6d5918b11d | ||
|
|
81c484d1c9 | ||
|
|
de1044c24c | ||
|
|
e4c31939d9 | ||
|
|
7f48d6796e | ||
|
|
4fd77aec8e | ||
|
|
92fece01de | ||
|
|
d8d987f844 | ||
|
|
de429a4c62 | ||
|
|
c0ca35a4ff | ||
|
|
1bff8559fb | ||
|
|
de98274165 | ||
|
|
59e2228b2a | ||
|
|
96d1408d45 | ||
|
|
ff45ae2d16 | ||
|
|
47950c9113 | ||
|
|
f402ec7898 | ||
|
|
a3c0448e15 | ||
|
|
699b4b1154 | ||
|
|
911db3feb1 | ||
|
|
c790db8e84 | ||
|
|
d6dd392028 | ||
|
|
636b2a8ea7 | ||
|
|
959d3f8bd7 | ||
|
|
193cb929f1 | ||
|
|
f93e270fe4 | ||
|
|
f19953c39a | ||
|
|
59d5ce1bc8 | ||
|
|
43cf7cd074 | ||
|
|
aba76f4b50 | ||
|
|
8021fc3b20 | ||
|
|
7bf4cb85fa | ||
|
|
6dd03bb339 | ||
|
|
14e517cab5 | ||
|
|
cdcfeb6276 | ||
|
|
c77c63a380 | ||
|
|
9921fe8fad | ||
|
|
f848c5d7d4 | ||
|
|
62c47e3b12 | ||
|
|
094986d066 | ||
|
|
d87e02ab41 | ||
|
|
3f415a8fdf | ||
|
|
846371cf3e | ||
|
|
45c77e64ee | ||
|
|
66493031c8 | ||
|
|
384b26db60 | ||
|
|
d66dbeb312 | ||
|
|
ba9611f544 | ||
|
|
b6e56560d4 | ||
|
|
1f047d439f | ||
|
|
5233ae4770 | ||
|
|
562e07264a | ||
|
|
4dab4ed73f | ||
|
|
a97ddffa53 | ||
|
|
8e589e3c16 | ||
|
|
96f72ce842 | ||
|
|
d8de477edb | ||
|
|
694fb6831a | ||
|
|
c16a515224 | ||
|
|
e2eae7973b | ||
|
|
9e3c938706 | ||
|
|
ef665df2e9 | ||
|
|
271a3eea8d | ||
|
|
2f6315b816 | ||
|
|
ac8d408ba7 | ||
|
|
0fdd49c96a | ||
|
|
e390cf8ab0 | ||
|
|
64d700cd70 | ||
|
|
d3db9d3710 | ||
|
|
9eb05a43f9 | ||
|
|
3165ec5359 | ||
|
|
f4699132d6 | ||
|
|
086bdfb4bd | ||
|
|
61fd12c7da | ||
|
|
9979209c34 | ||
|
|
b0c06d4cd9 | ||
|
|
3a617f8934 | ||
|
|
b35a7d9f8d | ||
|
|
67fa079658 | ||
|
|
c9edbd8a80 | ||
|
|
4b49bf03dc | ||
|
|
6cfad6f2ab | ||
|
|
c0c4e7299b | ||
|
|
afda1647fd | ||
|
|
aff6889995 | ||
|
|
65515d54af | ||
|
|
c5b7c43d23 | ||
|
|
dba5adc91c | ||
|
|
0073a03ca4 | ||
|
|
5509d0d2e9 | ||
|
|
fe52e3722e | ||
|
|
3ddd1581f1 | ||
|
|
56efc3930b | ||
|
|
2f8d81a0f7 | ||
|
|
46486073ab | ||
|
|
3dc11eaa05 | ||
|
|
b62ee4d37c | ||
|
|
532afc3ff8 | ||
|
|
9ddb2beced | ||
|
|
1e758ec3e0 | ||
|
|
aa1d44428d | ||
|
|
23da8a24bd | ||
|
|
fef291a27e | ||
|
|
f49e56d660 | ||
|
|
927ab00f4d | ||
|
|
3f870e7e48 | ||
|
|
f2a321186f | ||
|
|
410daecab6 | ||
|
|
966e3bb71a | ||
|
|
652f06f604 | ||
|
|
2a10af2007 | ||
|
|
4cb26c0e3c | ||
|
|
8455dadb3c | ||
|
|
3c19b3df73 | ||
|
|
c796e155e7 | ||
|
|
ce9caec291 | ||
|
|
0330ef2b9e | ||
|
|
872a304714 | ||
|
|
59cc50df4c | ||
|
|
a1fd84fb15 |
11
.gitignore
vendored
11
.gitignore
vendored
@@ -12,20 +12,11 @@ mods/*/*.dll
|
||||
# Red Alert binary files
|
||||
mods/*/packages/*.[mM][iI][xX]
|
||||
|
||||
# Crap generated by OpenRa
|
||||
sheet-*.png
|
||||
log.txt
|
||||
|
||||
*.rep
|
||||
|
||||
#binary stuff
|
||||
/*.dll
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.exe
|
||||
OpenRA
|
||||
OpenRA.app
|
||||
*.vqa
|
||||
|
||||
# backup files by various editors
|
||||
*~
|
||||
@@ -33,10 +24,8 @@ OpenRA.app
|
||||
# dependency DLLs (different for every platform!)
|
||||
cg.dll
|
||||
cgGL.dll
|
||||
glfw.dll
|
||||
|
||||
/OpenRa.Gl.dll
|
||||
settings.ini
|
||||
|
||||
#monodevelop
|
||||
*.pidb
|
||||
|
||||
75
HACKING
75
HACKING
@@ -5,43 +5,82 @@ There are n main sections to OpenRA: UI, Rendering, unit behaviour, ...
|
||||
All units/structures/most things in the map are Actors. Actors contain a collection of traits.
|
||||
Traits consist of an info class and a class that does stuff
|
||||
|
||||
Actor assembly is done via the mod's yaml files. A section exists for each actor type, and within that section we list the traits the actor should have. These get looked up in the loaded mod DLLs. Each trait can contain properties, which are automatically loaded into the corresponding fields on the trait's ITraitInfo.
|
||||
Actor assembly is done via the mod's yaml files. A section exists for each actor type,
|
||||
and within that section we list the traits the actor should have.
|
||||
These get looked up in the loaded mod DLLs. Each trait can contain properties,
|
||||
which are automatically loaded into the corresponding fields on the trait's ITraitInfo.
|
||||
|
||||
- Traits: look at TraitInterfaces.cs
|
||||
We've tried to make individual traits implement as self-contained a unit of functionality as possible - all cross-trait references should be in terms of an interface from TraitInterfaces.cs.
|
||||
We've tried to make individual traits implement as self-contained a unit of functionality
|
||||
as possible - all cross-trait references should be in terms of an interface from
|
||||
TraitInterfaces.cs.
|
||||
|
||||
- Things an actor can be *doing* are represented as IActivity implementations. Actor has a queue of these. There's a standard set of activities in OpenRa.Game/Traits/Activities, and mods tend to define more as they need them. (RA defines various special-infantry actions as activities).
|
||||
- Things an actor can be *doing* are represented as IActivity implementations.
|
||||
Actor has a queue of these. There's a standard set of activities in
|
||||
OpenRa.Game/Traits/Activities, and mods tend to define more as they need them. (RA
|
||||
defines various special-infantry actions as activities).
|
||||
|
||||
- Units offer orders they can perform (given context) through traits that implement IIssueOrder. Every trait with this interface is given a chance to generate orders for the current context.
|
||||
- Units offer orders they can perform (given context) through traits that implement IIssueOrder.
|
||||
Every trait with this interface is given a chance to generate orders for the current context.
|
||||
|
||||
- For more complex things that require modal UI (like special abilities, RA-style sell/repair buttons, etc) we have IOrderGenerator implementations. This can completely replace the normal actors-provide-orders model temporarily. IOGs wiring is provided through OpenRa.Game/Controller.cs (ToggleInputMode<T>, CancelInputMode)
|
||||
- For more complex things that require modal UI (like special abilities,
|
||||
RA-style sell/repair buttons, etc) we have IOrderGenerator implementations. This can
|
||||
completely replace the normal actors-provide-orders model temporarily. IOGs wiring is
|
||||
provided through OpenRa.Game/Controller.cs (ToggleInputMode<T>, CancelInputMode)
|
||||
|
||||
- Things that don't affect gameplay, or (increasingly) are just transient are implemented as IEffect, rather than real Actors. This is similar to the temp ents mechanism in many other game engines.
|
||||
- Things that don't affect gameplay, or (increasingly) are just transient are implemented as
|
||||
IEffect, rather than real Actors. This is similar to the temp ents mechanism in many other
|
||||
game engines.
|
||||
|
||||
- Most player-level or global-level game behavior is implemented as traits on special Player and World actors. These are accessible via Player.PlayerActor and World.WorldActor. This includes production queue support, ore/tiberium growth, various palette manipulation magic.
|
||||
- Most player-level or global-level game behavior is implemented as traits on special Player
|
||||
and World actors. These are accessible via Player.PlayerActor and World.WorldActor. This
|
||||
includes production queue support, ore/tiberium growth, various palette manipulation magic.
|
||||
|
||||
- Many traits can be modified by adding an appropriate IFooModifier implementation to the unit. This includes rendering, where IRenderModifier allows you to define an arbitrary transform on the Renderables emitted by the actor's IRender implementation(s). Examples are things like cloaking, invisibility to certain players, flying units with shadows, etc. Other modifiers can affect movement speed, damage taken, weapon firepower, etc.
|
||||
- Many traits can be modified by adding an appropriate IFooModifier implementation to the unit.
|
||||
This includes rendering, where IRenderModifier allows you to define an arbitrary transform on
|
||||
the Renderables emitted by the actor's IRender implementation(s). Examples are things like
|
||||
cloaking, invisibility to certain players, flying units with shadows, etc. Other modifiers
|
||||
can affect movement speed, damage taken, weapon firepower, etc.
|
||||
|
||||
Game code is collected into "Mod" units. Mods can be added prior to starting the game. Currently there is no dependancy mechanism, but provided you are doing additions or overrides you can add multiple mods without problem.
|
||||
Game code is collected into "Mod" units. Mods can be added prior to starting the game.
|
||||
Currently there is no dependancy mechanism, but provided you are doing additions or overrides
|
||||
you can add multiple mods without problem.
|
||||
Everything is a mod (including RA - which is loaded by default).
|
||||
|
||||
The contents of the mod is defined in a manifest file mod.yaml. This lists the packages containing art assets (typically .mix files), yaml files defining actor defintions, and ini files containing legacy information that have yet to be ported over to the (relatively new) yaml system.
|
||||
The contents of the mod is defined in a manifest file mod.yaml. This lists the packages
|
||||
containing art assets (typically .mix files), yaml files defining actor defintions,
|
||||
and ini files containing legacy information that have yet to be ported over to
|
||||
the (relatively new) yaml system.
|
||||
|
||||
The unit artwork itself must be defined in a Sequences file (typically Sequences.xml; check mod.yaml for a list of what the mod uses); the format is self explanatory. There is also the SequenceEditor tool to make this easy.
|
||||
The unit artwork itself must be defined in a Sequences file (typically Sequences.xml;
|
||||
check mod.yaml for a list of what the mod uses); the format is self explanatory. There is
|
||||
also the SequenceEditor tool to make this easy.
|
||||
|
||||
Chrome artwork is similarly defined in Chrome.xml. Chrome is already mod dependent. Sortof ;) mod-dependent *behavior* would be nice too, not just skinning. This is a property of the traits however; once we port UI into traits this will become a non-issue.
|
||||
Chrome artwork is similarly defined in Chrome.xml. Chrome is already mod dependent. Sortof ;)
|
||||
mod-dependent *behavior* would be nice too, not just skinning. This is a property of the traits
|
||||
however; once we port UI into traits this will become a non-issue.
|
||||
|
||||
Rendering
|
||||
OpenRa.Game/Chrome.cs is the user interface.
|
||||
Three renderers (SpriteRenderer, LineRenderer, Rgba?Renderer) render most stuff. Don't forget to flush the renderer (if you want to see anything).
|
||||
Three renderers (SpriteRenderer, LineRenderer, Rgba?Renderer) render most stuff. Don't forget
|
||||
to flush the renderer (if you want to see anything).
|
||||
|
||||
UserSettings stores the data loaded from settings.ini (or defaults). Eventually we need to be able to save values changed in game into settings.ini (not yet implemented)
|
||||
UserSettings stores the data loaded from settings.ini (or defaults). Eventually we need to be
|
||||
able to save values changed in game into settings.ini (not yet implemented)
|
||||
|
||||
Bugs: There is a list of known bugs and features at http://red-bull.ijw.co.nz:3690/OpenRA . There's also a few at http://github.com/chrisforbes/OpenRA/issues (which won't be ported over, but no more bugs should be added here).
|
||||
Bugs: There is a list of known bugs and features at http://red-bull.ijw.co.nz:3690/OpenRA .
|
||||
|
||||
We also have a website at http://www.open-ra.org/ .
|
||||
|
||||
As far as using git, get your own repository on github. You probably want to set up the gitbot to spam irc when you make commits (its nice to know). Push your changes into your git repository, and it will/might :P be merged into chrisforbes/OpenRA . Alli: setup howto for this?
|
||||
Our IRC channel is #openra on irc.freenode.net .
|
||||
|
||||
As far as using git, get your own repository on github. You probably want to set up the gitbot
|
||||
to spam irc when you make commits (its nice to know). Push your changes into your git
|
||||
repository, and it will/might :P be merged into chrisforbes/OpenRA .
|
||||
See http://help.github.com/ for working with GitHub and see http://progit.org/ for working
|
||||
with Git.
|
||||
|
||||
|
||||
|
||||
Other things we probably want to put in here:
|
||||
- A guide on how to add a generic unit via yaml using existing traits
|
||||
@@ -50,6 +89,6 @@ Other things we probably want to put in here:
|
||||
- VFS (OpenRa.FileFormats.FileSystem, Package, Folder classes)
|
||||
- Trait inheritance (and the magicness of ^ActorType)
|
||||
- Removing inherited traits (prepend `-` to the trait name)
|
||||
- Multiple instances of a trait (`@` and all subsequent characters are ignored for the purposes
|
||||
of looking up the trait.
|
||||
- Multiple instances of a trait (`@` and all subsequent characters are ignored for
|
||||
the purposes of looking up the trait.
|
||||
|
||||
|
||||
@@ -11,15 +11,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Widgets;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Editor
|
||||
{
|
||||
@@ -349,9 +346,11 @@ namespace OpenRA.Editor
|
||||
|
||||
void ImportLegacyMapClicked(object sender, EventArgs e)
|
||||
{
|
||||
var currentDirectory = Directory.GetCurrentDirectory();
|
||||
using (var ofd = new OpenFileDialog { Filter = "Legacy maps (*.ini;*.mpr)|*.ini;*.mpr" })
|
||||
if (DialogResult.OK == ofd.ShowDialog())
|
||||
{
|
||||
Directory.SetCurrentDirectory( currentDirectory );
|
||||
/* massive hack: we should be able to call NewMap() with the imported Map object,
|
||||
* but something's not right internally in it, unless loaded via the real maploader */
|
||||
|
||||
@@ -376,7 +375,7 @@ namespace OpenRA.Editor
|
||||
{
|
||||
if (!dirty) return;
|
||||
|
||||
switch (MessageBox.Show("The map has been modified since it was last saved. Save changes now?",
|
||||
switch (MessageBox.Show("The map has been modified since it was last saved. " + "\r\n" + "Save changes now?",
|
||||
"Unsaved Changes", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation))
|
||||
{
|
||||
case DialogResult.Yes: SaveClicked(null, EventArgs.Empty); break;
|
||||
@@ -423,4 +422,4 @@ namespace OpenRA.Editor
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@ using OpenRA;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
using System.Drawing;
|
||||
using System.Globalization;
|
||||
|
||||
namespace OpenRA.Editor
|
||||
{
|
||||
@@ -401,7 +402,7 @@ namespace OpenRA.Editor
|
||||
{
|
||||
new LocationInit(new int2(loc % MapSize, loc / MapSize)),
|
||||
new OwnerInit(parts[0]),
|
||||
new HealthInit(float.Parse(parts[2])/256),
|
||||
new HealthInit(float.Parse(parts[2], NumberFormatInfo.InvariantInfo)/256),
|
||||
new FacingInit((section == "INFANTRY") ? int.Parse(parts[6]) : int.Parse(parts[4])),
|
||||
new ActorStanceInit(stance),
|
||||
};
|
||||
|
||||
19
OpenRA.Editor/MapSelect.Designer.cs
generated
19
OpenRA.Editor/MapSelect.Designer.cs
generated
@@ -52,11 +52,13 @@
|
||||
this.txtTitle = new System.Windows.Forms.TextBox();
|
||||
this.lblMapName = new System.Windows.Forms.Label();
|
||||
this.lblMinimap = new System.Windows.Forms.Label();
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pbMinimap)).BeginInit();
|
||||
this.pnlBottom.SuspendLayout();
|
||||
this.splitContainer1.Panel1.SuspendLayout();
|
||||
this.splitContainer1.Panel2.SuspendLayout();
|
||||
this.splitContainer1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// MapList
|
||||
@@ -85,9 +87,9 @@
|
||||
//
|
||||
// MapIconsList
|
||||
//
|
||||
this.MapIconsList.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("MapIconsList.ImageStream")));
|
||||
this.MapIconsList.ColorDepth = System.Windows.Forms.ColorDepth.Depth32Bit;
|
||||
this.MapIconsList.ImageSize = new System.Drawing.Size(24, 24);
|
||||
this.MapIconsList.TransparentColor = System.Drawing.Color.Transparent;
|
||||
this.MapIconsList.Images.SetKeyName(0, "mapicon");
|
||||
//
|
||||
// btnCancel
|
||||
//
|
||||
@@ -141,6 +143,7 @@
|
||||
//
|
||||
// pnlBottom
|
||||
//
|
||||
this.pnlBottom.Controls.Add(this.pictureBox1);
|
||||
this.pnlBottom.Controls.Add(this.txtPathOut);
|
||||
this.pnlBottom.Controls.Add(this.lblPathOut);
|
||||
this.pnlBottom.Controls.Add(this.lblPath);
|
||||
@@ -301,6 +304,16 @@
|
||||
this.lblMinimap.TabIndex = 6;
|
||||
this.lblMinimap.Text = "Map preview:";
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
this.pictureBox1.Image = ((System.Drawing.Image)(resources.GetObject("pictureBox1.Image")));
|
||||
this.pictureBox1.Location = new System.Drawing.Point(336, -9);
|
||||
this.pictureBox1.Name = "pictureBox1";
|
||||
this.pictureBox1.Size = new System.Drawing.Size(54, 35);
|
||||
this.pictureBox1.TabIndex = 7;
|
||||
this.pictureBox1.TabStop = false;
|
||||
this.pictureBox1.Visible = false;
|
||||
//
|
||||
// MapSelect
|
||||
//
|
||||
this.AcceptButton = this.btnOk;
|
||||
@@ -327,6 +340,7 @@
|
||||
this.splitContainer1.Panel2.ResumeLayout(false);
|
||||
this.splitContainer1.Panel2.PerformLayout();
|
||||
this.splitContainer1.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
@@ -356,5 +370,6 @@
|
||||
public System.Windows.Forms.Label lblPathOut;
|
||||
public System.Windows.Forms.Label lblPath;
|
||||
public System.Windows.Forms.TextBox txtPathOut;
|
||||
private System.Windows.Forms.PictureBox pictureBox1;
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRA.FileFormats;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Editor
|
||||
@@ -19,11 +13,11 @@ namespace OpenRA.Editor
|
||||
public MapSelect()
|
||||
{
|
||||
InitializeComponent();
|
||||
MapIconsList.Images.Add(pictureBox1.Image);
|
||||
}
|
||||
|
||||
private void MapSelect_Load(object sender, EventArgs e)
|
||||
void MapSelect_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
DirectoryInfo directory = new DirectoryInfo(MapFolderPath);
|
||||
DirectoryInfo[] directories = directory.GetDirectories();
|
||||
MapList.Items.Clear();
|
||||
@@ -33,20 +27,14 @@ namespace OpenRA.Editor
|
||||
ListViewItem map1 = new ListViewItem(subDirectory.Name);
|
||||
map1.ImageIndex = 0;
|
||||
MapList.Items.Add(map1);
|
||||
|
||||
}
|
||||
if (txtNew.Text == "unnamed")
|
||||
{
|
||||
//dumb indian code
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
// hack
|
||||
if (txtNew.Text != "unnamed")
|
||||
MapList.Items[0].Selected = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void MapList_SelectedIndexChanged(object sender, EventArgs e)
|
||||
void MapList_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (MapList.SelectedItems.Count == 1)
|
||||
{
|
||||
@@ -69,7 +57,7 @@ namespace OpenRA.Editor
|
||||
}
|
||||
}
|
||||
|
||||
private void txtPathOut_TextChanged(object sender, EventArgs e)
|
||||
void txtPathOut_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
MapFolderPath = txtPathOut.Text;
|
||||
}
|
||||
|
||||
@@ -120,73 +120,58 @@
|
||||
<metadata name="MapIconsList.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<data name="MapIconsList.ImageStream" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="pictureBox1.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj0yLjAuMC4w
|
||||
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACZTeXN0
|
||||
ZW0uV2luZG93cy5Gb3Jtcy5JbWFnZUxpc3RTdHJlYW1lcgEAAAAERGF0YQcCAgAAAAkDAAAADwMAAABW
|
||||
DgAAAk1TRnQBSQFMAwEBAAEoAQABKAEAARgBAAEYAQAE/wEhAQAI/wFCAU0BNgcAATYDAAEoAwABYAMA
|
||||
ARgDAAEBAQABIAYAASQhAAEBAx8BLAM/AW8DSQGJAzYBWQMYASIDAQECDAADHQEqA0gBhQNCAXYDDwEU
|
||||
AwEBAgMNARIDMwFSA0MBdwNRAacDDwEU/wAwAAEBAwMBBAM0BFQBwgFlAVMBUgH0AV4CWAHYA0oBjQMW
|
||||
AR4DAgEDAwABAQMCAQMDGgElA00BlAEIAQkBJgH9A1ABpAM1AVcDQQFzA1MBugJDAVMB4wJTAVQBsgMA
|
||||
AQH/ADAAAQEDDAEQA0IBdAFVAVQBUQHYAZkBiAGBAf8BoAGMAYUB/wF8AXABZQH4AzoBYQMKAQ4DCgEN
|
||||
Ax0BKgM/AW0DVAG7ARkCGgH5AQABBQG/Af8BFwEbAUcB+QE5AUYBSwHrAQABBQFEAf8CCAFOAf0DDQER
|
||||
/wAxAAMDAQQDHQEpA1ABpAFdAVMBUQHtAZsBiwGDAf8BnAGMAYQB/wGWAYQBdwH/AVsBWgFYAdgDMwFT
|
||||
AzQBVANPAZ0CUwFSAdMCTAFOAfMBMAGeAbsB/wEUAXMBqwH/ARQBdQG/Af8BEAFmAbYB/wEXAY0BwgH/
|
||||
AUgBYQFpAeEDAQEC/wAwAAEBAwkBDAMwAUwBVgJVAcMBewFqAWAB+gGoAZkBjwH/AZMBhAF3Af8BjAF3
|
||||
AXAB/wGHAXEBbAH/A1YBvgNTAbwBTAFIAUYB5QF2AVsBUgH6AYMBbQFlAf8BUQFIAUcB/wEOAUsBpAH/
|
||||
AQMBGgG4Af8BDQFRAZUB/wEZAZUBwAH/AUABagGBAesDMwFSAw0BEgMCAQP/ACUAAwEBAgMYASEDSwGP
|
||||
A1EB3AGbAY4BhQH9AaEBkQGJAf8BhwFzAWsB/wGBAW4BZQH/AXUBZwFgAf8BUwFKAUMB/QFHAT4BOwH8
|
||||
AZYBhgF5Af8BowGSAYoB/wFTAUoBUwH/AQMBGAHzAf8BEgFgAaYB/wEVAXYBlQH/AS8B/QH+Af8BBwEy
|
||||
AZQB/wEVAXoByAH/AgABVAH/A00BlAMZASP/ACUAAwYBCAMtAUYDUwG8AWoBZQFiAfQBqgGbAZEB/wGJ
|
||||
AXQBbQH/AYwBdwFuAf8BmgGJAYEB/wGLAXcBbwH/AXUBZQFeAf8BhgFxAWkB/wGVAYYBegH/AUEBPAFK
|
||||
Af8BEwEfAYgB/wEKAREBrgH/ARwBegGVAf8BKgHfAeIB/wEOAVMBdwH/AQkBOQG8Af8BGQGBAaoB/wEK
|
||||
ARIBqQH/ASABJQFSAfcDUQGg/wAlAAMQARUDQQFyA08B1gGTAYQBcgH9AZoBiQGDAf8BjwGAAXMB/wGW
|
||||
AYYBeAH/AZ8BjQGEAf8BlgGFAXkB/wGUAYQBdwH/AZQBgwF3Af8BlwGHAYAB/wFqAV8BXAH/AWMBVwFW
|
||||
Af8BYAFVAVMB/wFTAVcBWAH/ASIBYwGaAf8BDQFLAZ0B/wEgAY4BsAH/AUwBnAGvAf8BaAGaAa4B/wE7
|
||||
AUsBWgH+A1ABn/8AJQADGAEiA00BlQF8AXUBbwH8AagBmAGOAf8BkQGBAXUB/wGNAXcBcAH/AZoBiQGB
|
||||
Af8BkwGDAXYB/wGZAYgBgQH/AZwBiwGDAf8BlQGGAXgB/wGWAYYBeQH/AaABjwGHAf8BlgGFAXgB/wF2
|
||||
AW8BbAH/AUwBbQGBAf8BHgE7AV0B/wEdAZ4BhAH/AVMBlwGpAf8BhgHFAd8B/wGIAb4B1wH/AUUBXwFi
|
||||
AfsDQQFz/wAlAAMYASIDTQGVAZ0BjwGGAf8BmwGLAYMB/wGGAXEBagH/AYUBbwFoAf8BiAFzAWwB/wGJ
|
||||
AXQBbAH/AZABdwFvAf8BlQGEAXcB/wGWAYUBeAH/AZ8BjwGGAf8BmQGLAYQB/wFtAYABhgH/AVYBkwGw
|
||||
Af8BWgGmAccB/wFMAYMBpAH/AQUBFgGgAf8BYwGaAbAB/wGCAb8B2QH/AXEBrQHIAf8BXQFpAXIB3gMq
|
||||
AUD/ACEAAwMBBAMmATgDUAGjAZoBjAGEAf8BpwGWAY4B/wGXAYYBegH/AZQBggF2Af8BlAGDAXcB/wGW
|
||||
AYUBeAH/AZIBeQFyAf8BjwF5AXIB/wGVAYQBeAH/AY8BdgFrAf8BcAGAAYcB/wFaAZcBswH/AU8BmgHC
|
||||
Af8BZQG1AdQB/wFlAaQBvgH/AR4BKgE1Af8BeAG6AdMB/wGAAbsB1QH/AYEBvwHaAf8BVQFWAVkBtQMP
|
||||
ART/ACEAAwoBDQNBAXMDUgHPAasBmgGRAf8BmgGJAYIB/wGOAXgBcQH/AZEBgQF1Af8BlQGEAXcB/wGY
|
||||
AYgBgAH/AYsBdQFuAf8BkQF6AXMB/wF4AW4BagH/AW8BrwHIAf8BWQGoAc0B/wFZAasBzAH/AVUBpgHJ
|
||||
Af8BdQHDAeAB/wF6AcIB3wH/AYMBwAHbAf8BggHBAd0B/wFvAa4ByAH/AYsBvwHbAf8DSAGGAwUBB/8A
|
||||
IQADHgErA1EBoAFSAVABTQHtAYMBbwFoAf8BgwFuAWcB/wGBAWwBZQH/AYEBbQFmAf8BiAFzAWsB/wGH
|
||||
AXIBawH/AZQBhAF4Af8BhQF2AXMB/wFUAWwBgwH/AU0BhAGmAf8BZgGwAdAB/wFdAaoBywH/AWEBsQHR
|
||||
Af8BdgG/Ad0B/wGFAcgB4wH/AYEBxAHfAf8BiAHHAeIB/wF3AbYB0QH/AW0BngG2Af8DPgFrAwIBA/8A
|
||||
IQADOAFcA1UByAFrAlwB+AGRAYABdAH/AZgBiAGAAf8BlQGEAXgB/wGNAXcBcAH/AZUBhAF4Af8BmAGH
|
||||
AYAB/wGTAYMBdwH/AWgBgAGLAf8BVgGQAbEB/wE3AUoBagH/AWMBqQHKAf8BYAGuAc8B/wFhAawBzAH/
|
||||
AXYBvwHcAf8BiQHMAecB/wGDAcYB4gH/AYUBxQHgAf8BhwHDAd4B/wFIAYMBmwH/AzwBaAMEAQX/ACEA
|
||||
A0kBiQFXAVYBVQHiAaQBkwGKAf8BrAGcAZMB/wGlAZUBjAH/AZYBhgF5Af8BkAF5AXQB/wGZAYgBgQH/
|
||||
AaIBkQGJAf8BbgFdAVUB/wFkAZUBqwH/AWgBtQHVAf8BcgHBAd0B/wF0AbsB2wH/AV4BrAHOAf8BXwGt
|
||||
AcwB/wF4AcMB4AH/AYgBywHmAf8BhQHGAeQB/wGDAcYB4gH/AYcBvwHdAf8BQwFVAWkB7gMbASb/ACUA
|
||||
A08BpQFiAlgB7wGjAZMBigH/AZgBhwGAAf8BnwGOAYYB/wGdAYwBhAH/AZABeQFzAf8BiAFyAWsB/wGI
|
||||
AXYBbwH/AWoBhQGPAf8BaAGwAdAB/wFvAbwB2gH/AWYBtgHWAf8BXwGxAdAB/wFdAa8B0AH/AXEBvQHa
|
||||
Af8BcAG7AdoB/wGAAcQB3wH/AY8BzQHpAf8BigHJAeUB/wFbAZcBrAH9A0QBeQMAAQH/ACUAA1MBsQFs
|
||||
Al8B8wGjAZIBigH/AZUBgwF4Af8BlAGCAXcB/wGUAYUBdwH/AYQBiwGNAf8BWwFzAYYB/wFcAYcBnQH/
|
||||
AWEBrwHSAf8BbwG7AdoB/wF3AcEB3gH/AWwBuQHXAf8BYQGzAdIB/wFpAbkB1gH/AYABxQHhAf8BeAHC
|
||||
Ad8B/wGAAcUB4QH/AYUBxAHhAf8BiQHGAeIB/wFSAXMBhAHzAzEBTv8AKQADUQHHAXsBcQFnAfgBqwGb
|
||||
AZIB/wGQAYABdQH/AYQBbwFmAf8BcgGaAasB/wFiAasBzwH/AWQBsgHTAf8BbQG8AdoB/wFrAbgB1QH/
|
||||
AXEBvgHbAf8BdgG/Ad0B/wFwAb4B2wH/AWgBuQHWAf8BgAHHAeEB/wGJAcsB5AH/AYoBzAHnAf8BjQHR
|
||||
AewB/wGFAckB5gH/AW0BswHUAf8DTgGYAzABTAMAAQEDAAEB/wAhAAM+AWwBYgFfAV4ByQGJAYIBfAH1
|
||||
AaQBkwGLAf8BhgGeAakB/wFnAa8B0gH/AXgBxAHgAf8BdgHCAd4B/wF2AcIB3gH/AXEBvwHbAf8BcwG8
|
||||
AdoB/wFyAbsB2AH/AXQBuwHZAf8BdAG/Ad0B/wFhAZ0BwwH/AUEBYwGUAf8BbQGnAcgB/wGHAcQB4AH/
|
||||
AYgBzQHpAf8BXwFxAXkB4AMsAUQDBwEJAwQBBgMAAQH/ACEAAwQBBQMZASMDNAFUA0oBiQFYAlsBwQFh
|
||||
AXIBeQHiAW4BlwGoAfUBfQG0Ac8B/gGAAcUB4gH/AXIBvAHaAf8BcQG8AdoB/wFwAbsB2AH/AXUBvAHZ
|
||||
Af8BjgHPAesB/wFtAa8B0gH/AU8BdQGkAf8BbAGrAc0B/wFuAa8BzwH/AY8BygHnAf8BWAFjAWYB0QMi
|
||||
ATH/AD0AAwEBAgMJAQwDGgElA0IBdgFSAVwBZQHqAYEBxAHgAf4BigHHAeQB/wF5AcAB3QH/AYoBxgHi
|
||||
Af8BlgHUAe4B/wF5AbgB1wH/AWEBoQHIAf8BaQGmAcwB/wFZAZIBvwH/AX8BwwHdAf4CRgFHAYEDAwEE
|
||||
/wBJAAMCAQMDEAEWAzIBUANKAY0DUAGdA1IBoQFmAXUBewHgAXIBrwHFAf0BYAGXAb4B/wFgAZQBwAH/
|
||||
AW8BqAHOAf8BQAF5AaoB/wM1AVYDAAEB/wBVAAMCAQMDBgEIAwoBDQMoAT0DQAFxAU8CUQGcAVsBYgFo
|
||||
AdYBZQF/AZMB8gFKAX0BoQH8AyABL/8AcAABAQMIAQsDJAE2A0YBgQMDAQT/ADEAAUIBTQE+BwABPgMA
|
||||
ASgDAAFgAwABGAMAAQEBAAEBBQABIAEBFgAD/wEAAeABOAEBCQABwAEAAQEJAAHAAQABAwkAAcABAAED
|
||||
CQABgAsAAYALAAGACwABgAsAAYALAAGAPQABAQsAAQELAAEDIwABBwkAAfABAAEHCQAB/gEAAQcJAAH/
|
||||
AcABDwkAAf8B/gEPCQAL
|
||||
iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8
|
||||
YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAArjSURBVFhHrVcJUFRXFmVpkE0Wg0ZEMoIBl8RodGSMmVES
|
||||
R0NiChVxCyIIAmFfhe6maeh9AZodZHFpUFQWcQmKisiuLKLEKFFEcIuljtZMYmI5Uc/c14EZYyapmpq8
|
||||
qlP/9/+/373v3HPu+19P7/cf+jSlEWHCOEuzZfNn2Yvo3Pj3D/PTjCwYAwtgyeFwFk163Tos2tvtWJZw
|
||||
zeUjmYFP6vL9fhw31vRPI8/9LnmMrtCWZhtPcJ7hbC/W8DwfnS0LR0t5NKoFazHcqsaprE3YGbMQLrYW
|
||||
W/7fBAxogjGEd5wcXuPK4jxa60qD75VrfIbKMrYMD7VlPX/Ul49rp8RoyPbFIaEnhpuU6NRGoVa2HKuX
|
||||
zEj/X8vAVmlIsDY2Nna2sjBd+ee5b7Yq4tfgfm8a7pxNw60OFa6e4uFmhxr/uFSIexfz0VsZh7PaIJzb
|
||||
F42u8hAcV2/ANz3KF8Hub52kucb+Fv+jAccbm5quWOfxYX5y6Mcnq/IDh1oreX/vOcx9drdbjTudUgye
|
||||
Tsb1piT0H4/DACUw0JiEh33ZePhlFi7UxOCLtI1o2x6IW2cUqM/egLtdediV9MnjSTYm60bE+Ys8rMzN
|
||||
zd1c3/vLgVRV3lN1XjkqyzNoNaEUjIvrLXwMtQsw1JqEy/UxuHg0DJcp+KXj8bh0IobOucSGDA8vpqE6
|
||||
+VNINixBU0kQbp5JJ8jxDSXdeyAE5arlAxTZ/BfRra2tS8Tqwh9L9tQhq6gSabm7odLkoP8oF90V/rjR
|
||||
LsRgExc32oS40ZFCiQgw2Mgj+gW42pBI4OPSsUh6Jgn1mX4ojXJH865IXDzCx50uDe6fV+P8oQQ4Tx6r
|
||||
pOATmVteKgdjXu/Mhk1h328rO4TMwn3gp2YhmquEX7gAfYfjcb4qGH0HQ3D5WAiunU7ApfpofH0ymhIS
|
||||
UwkSqQRb6VoYvm6IZvXG7W4VBVbjwQU1/tanIQZkGDqtwOmSjzHXxXaLsZnZpy85QpdAnfunax/mllRD
|
||||
ma2FQJyHxORMJAqzwBVpUJgtRLF8E7bxlqKjzA991QEYaIijgFwMt6VggJK60hCFr46F4sqprbjbLaf6
|
||||
S0icIh1rwy1i3OvNQff+GEgj3r87/c1JLIGfjX1LP/F6KJDlIy1vN4SyQohVRdAU7IVIXQxuSiZ8/OOw
|
||||
JYyP8EiqfV04Lh2JoHIwMSbiwoFgtO1ah97aTSTMKGIjDl/WhONWl5jKlYrbZ9OJGRWVIg/+axf8SK5a
|
||||
8WoC5fPm//l2qqIIOaVVECm3QZG5C7L0HZCklYJLTCQKNUiWFYAnykJYRDRaywNxrTGRyhKNKyciiIEY
|
||||
dFd743z1ZioT6eJkHK41kXDbRFSKbHzTpcJwsxoHc71fTLGzyBix+L/zUFlaWX+VTcFZ4NzSamQXV1Lw
|
||||
EggkeeBRAsnSfKgyy6DKKcNnxEahIgRfHg5B/7EoDDYn4ma7FD0VAThfG4Cemi3EDI90IKWVq3GbHHKz
|
||||
nUpCbrh6QokEr5mPTEw4773MQij9aPZY5fNYrC6hEhRAnrkTjJEkcS5ieWokS/IhUZdCrtlJbGQiIjQQ
|
||||
/YeD0VMVhoTVbmgs8iVBctG11xtdlUHkDGpQpIN7velUAhmG2+W43spclI6K9JWY6TyxlGKOGxWjG53s
|
||||
5HBMBpZ7+iI6UY44vhoiVTH4ohxCLoTyArqu1OlBll6CZHE20mI9EOjuis3L5uFCbTh6D4Wgu8offYeC
|
||||
qSRccgcPD/qyMEiBb55VYahFgSuNckhjlr2YaGMqH2ntOiKmEAQGBgbnNviGPg2LFSM4UoiAUD78ghLo
|
||||
yEVojBhRiQqEx0nAI5sKiBH/z+OgVfuic7c/Lh+NwZndfughDfQdCtL1hKFmEW51ymn1EjpSAh1ytFCL
|
||||
Pl+nhKebY8XLTYn16DWEgzY2ttdzyI6yjB06+uP4acRANokvhzRRjBR5oe4aN4WupeYgNCIWZ2vj0b17
|
||||
I/UKf3Tt34jOis9otTyyILmkORUDTRKyqxj9DSI07Y0k26Yhes38Roo3YVQH7OVhGiGR0K7O0epEqCRB
|
||||
shKwRIQkQrZqMelAIM6ncihII9uQSCXZEi2HSMjDXvVqXKSGdTLbg6z6OVkwGcfLQvHB4jkYbJMS/UL0
|
||||
1aeSM6So1Hg/oljTR93AupEVYSXhGE+soZa8X+cIlgALzFhg5/HJ6YhIzACXVs9EKiHRMmckSfMQGx0G
|
||||
rXIldU4/dJSvJx3EoSDZC7OszHByTxTOfZGEq00y9B3lo70iElamhp4Ujy1eN8wIrEOd0BRW6DpiWEwq
|
||||
giKSdYiIl5IOUskRKh39AmKECZNP7Mg0O6Ci59Pzd4O/NQK7FBvQULyGOmMUpBsX4KqjGTL5qzHQIqJy
|
||||
iNG6Px5dtYlY7jqhmeKxvUE32C7FGKiP58uf5W6v0ekgPkmNrYIMor4YqcoinQBFdGQrl2ZsB4/cwBJR
|
||||
Zml/+k0sxcQnQZzgDWHIIni9NQHSHU5IS15EPSEN11ok6G9UQs1dh/lvv/GdkZHR3NEETOhkIUE7zvb1
|
||||
wRRFwYv0vD3UBTORJCEdSHMhydgFCXVHVnuWEGvZrDewjqmzKbHDNjHmFl5KBlasWokiFwtop5nhyL6p
|
||||
2JO/CN2HBdSgMpHJ88GH82c8s7b4T1vmUPA3CFxCp19QzBPdtpxdRqon2kkDKRSYXeOJcyBUFMI7IJ70
|
||||
kYsEgRLTXGbgrzNnwmWqC2Y4OsLZZjx43El4ggXI1zohy24MAFd4u9tj8YLpmD71DTiMtwGHY1A7ygB7
|
||||
52N29CLULV7qeT+HnFCoPairu87/RC9rTjE8JYJoY/p4lR8lVQAp7Rc+/pHY7OKE61NN8a21MbQpfwC+
|
||||
m4fbQ7MQNdcCfWMMsTPWDi2yyRgyNkDhOGPYGhpeo97jP5oAcwJjYQ4hk3DOyzvwn9v3HtUJjHXAzSFc
|
||||
RHHlCAznIyAsCZa2k56u3xT2gtHPmGHCdXtnHh47mKBqjS1K5Q7ITrCjlf8RqXPM0bDUCr3bp2C9nj70
|
||||
DDinKMYSwmujCbAjY4G9ZrN3tyMLP/D4IT1vP/J21CBeoKaa55MTUhAeK8J7i91v0DMdxqZmgw7Oc74N
|
||||
iFQ8T5YX6ZzisWI9Uiebo8rKCOcsjLAv1Z72BydUxE5ElcTuKf2P9RunEeGzmD8bTIzsI0I7wc7xdgyf
|
||||
NiayWVoueZ1qz7zPT8l5McnBqZieYZsYO/a4zF7yaKWP4HlASMKLj9xX4WrXWzhdMxUFlkaI1tPDAZE9
|
||||
Htc4wWuhOas5Y/oXgUezYDdZdmK2N6zzCfuB1V1GFkulNswT5cFllms73f+QMIWwjCDjGJnUW1rbfu2z
|
||||
wvXJk85pUH5gieNJdugvd8QV7RSc0TjgiMwevkvH3np1xa/+ZplZE9jecNh14UcPmO8VmnLyfzGr/feU
|
||||
mB/dY7VjybItdSZhrb6+fvEYY6PuMWOMn7ZbGeILfQNYmnN+mO1o/OBdCw74HAMsMjR8NjL/r+Yx+p3H
|
||||
XhjKZs93uxMZr4Z/uOb54qWf3bGf4pw3EpC1UPYsS3g0EU9K4uBsI86zYHPOY3MOp4zuRRLyDfT1O941
|
||||
Mrzvb86Bob4h+0r6zcEmdiFICA2vvT55kLFBYOJhnYt9or06TOmCJ7HTbGxgADpndmaJMU29QxAQKvTo
|
||||
vhnHkN1nX12/OlgCNoT3CZsIvgRWc9ao2IT/bTD3+BID7N1/zisBWCKOBB/CagKf8PboJP8CoUmu3yhA
|
||||
ga8AAAAASUVORK5CYII=
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
||||
@@ -1,4 +1,14 @@
|
||||
using System.Drawing;
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -439,10 +439,6 @@ namespace OpenRA.Editor
|
||||
float OffsetY = t.Centered ? t.Bitmap.Height / 2 - TileSet.TileSize / 2 : 0;
|
||||
float DrawY = TileSet.TileSize * p.Y * Zoom + Offset.Y - OffsetY;
|
||||
|
||||
float width = t.Bitmap.Width * Zoom;
|
||||
float height = t.Bitmap.Height * Zoom;
|
||||
RectangleF sourceRect = new RectangleF(0, 0, t.Bitmap.Width, t.Bitmap.Height);
|
||||
RectangleF destRect = new RectangleF(DrawX, DrawY, width, height);
|
||||
g.DrawRectangle(CordonPen,
|
||||
DrawX, DrawY,
|
||||
t.Bitmap.Width * Zoom, t.Bitmap.Height * Zoom);
|
||||
|
||||
22
OpenRA.FileFormats/Exts.cs
Normal file → Executable file
22
OpenRA.FileFormats/Exts.cs
Normal file → Executable file
@@ -73,5 +73,27 @@ namespace OpenRA
|
||||
{
|
||||
return mi.GetCustomAttributes(typeof(T), true).Length != 0;
|
||||
}
|
||||
|
||||
public static T[] GetCustomAttributes<T>( this MemberInfo mi, bool inherit )
|
||||
where T : class
|
||||
{
|
||||
return (T[])mi.GetCustomAttributes( typeof( T ), inherit );
|
||||
}
|
||||
|
||||
public static T[] GetCustomAttributes<T>( this ParameterInfo mi )
|
||||
where T : class
|
||||
{
|
||||
return (T[])mi.GetCustomAttributes( typeof( T ), true );
|
||||
}
|
||||
|
||||
public static T Clamp<T>(this T val, T min, T max) where T : IComparable<T>
|
||||
{
|
||||
if (val.CompareTo(min) < 0)
|
||||
return min;
|
||||
else if (val.CompareTo(max) > 0)
|
||||
return max;
|
||||
else
|
||||
return val;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
21
OpenRA.FileFormats/FieldLoader.cs
Normal file → Executable file
21
OpenRA.FileFormats/FieldLoader.cs
Normal file → Executable file
@@ -13,6 +13,7 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Globalization;
|
||||
|
||||
namespace OpenRA.FileFormats
|
||||
{
|
||||
@@ -99,7 +100,7 @@ namespace OpenRA.FileFormats
|
||||
else if (fieldType == typeof(float))
|
||||
{
|
||||
float res;
|
||||
if (float.TryParse(x.Replace("%",""), out res))
|
||||
if (float.TryParse(x.Replace("%",""), System.Globalization.NumberStyles.Any, NumberFormatInfo.InvariantInfo, out res))
|
||||
return res * (x.Contains( '%' ) ? 0.01f : 1f);
|
||||
return InvalidValueAction(x,fieldType, field);
|
||||
}
|
||||
@@ -111,9 +112,9 @@ namespace OpenRA.FileFormats
|
||||
{
|
||||
var parts = x.Split(',');
|
||||
if (parts.Length == 3)
|
||||
return Color.FromArgb(int.Parse(parts[0]), int.Parse(parts[1]), int.Parse(parts[2]));
|
||||
return Color.FromArgb(int.Parse(parts[0]).Clamp(0, 255), int.Parse(parts[1]).Clamp(0, 255), int.Parse(parts[2]).Clamp(0, 255));
|
||||
if (parts.Length == 4)
|
||||
return Color.FromArgb(int.Parse(parts[0]), int.Parse(parts[1]), int.Parse(parts[2]), int.Parse(parts[3]));
|
||||
return Color.FromArgb(int.Parse(parts[0]).Clamp(0, 255), int.Parse(parts[1]).Clamp(0, 255), int.Parse(parts[2]).Clamp(0, 255), int.Parse(parts[3]).Clamp(0, 255));
|
||||
return InvalidValueAction(x,fieldType, field);
|
||||
}
|
||||
|
||||
@@ -177,11 +178,12 @@ namespace OpenRA.FileFormats
|
||||
{
|
||||
var ret = new Dictionary<FieldInfo, Func<string, Type, MiniYaml, object>>();
|
||||
|
||||
foreach( var field in type.GetFields() )
|
||||
foreach( var ff in type.GetFields() )
|
||||
{
|
||||
var load = (LoadAttribute[])field.GetCustomAttributes( typeof( LoadAttribute ), false );
|
||||
var loadUsing = (LoadUsingAttribute[])field.GetCustomAttributes( typeof( LoadUsingAttribute ), false );
|
||||
var fromYamlKey = (FieldFromYamlKeyAttribute[])field.GetCustomAttributes( typeof( FieldFromYamlKeyAttribute ), false );
|
||||
var field = ff;
|
||||
var load = field.GetCustomAttributes<LoadAttribute>( false );
|
||||
var loadUsing = field.GetCustomAttributes<LoadUsingAttribute>( false );
|
||||
var fromYamlKey = field.GetCustomAttributes<FieldFromYamlKeyAttribute>( false );
|
||||
if( loadUsing.Length != 0 )
|
||||
ret[ field ] = ( _1, fieldType, yaml ) => loadUsing[ 0 ].LoaderFunc( field )( yaml );
|
||||
else if( fromYamlKey.Length != 0 )
|
||||
@@ -262,7 +264,10 @@ namespace OpenRA.FileFormats
|
||||
if (f.FieldType == typeof(Color))
|
||||
{
|
||||
var c = (Color)v;
|
||||
return "{0},{1},{2},{3}".F(c.A,c.R,c.G,c.B);
|
||||
return "{0},{1},{2},{3}".F(((int)c.A).Clamp(0, 255),
|
||||
((int)c.R).Clamp(0, 255),
|
||||
((int)c.G).Clamp(0, 255),
|
||||
((int)c.B).Clamp(0, 255));
|
||||
}
|
||||
|
||||
return f.FieldType.IsArray
|
||||
|
||||
@@ -52,13 +52,13 @@ namespace OpenRA.FileFormats.Graphics
|
||||
public interface IVertexBuffer<T>
|
||||
{
|
||||
void Bind();
|
||||
void SetData( T[] vertices );
|
||||
void SetData( T[] vertices, int length );
|
||||
}
|
||||
|
||||
public interface IIndexBuffer
|
||||
{
|
||||
void Bind();
|
||||
void SetData( ushort[] indices );
|
||||
void SetData( ushort[] indices, int length );
|
||||
}
|
||||
|
||||
public interface IShader
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<ProductVersion>9.0.21022</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
|
||||
@@ -25,6 +25,7 @@ namespace OpenRA
|
||||
public static int2 operator -(int2 a, int2 b) { return new int2(a.X - b.X, a.Y - b.Y); }
|
||||
public static int2 operator *(int a, int2 b) { return new int2(a * b.X, a * b.Y); }
|
||||
public static int2 operator *(int2 b, int a) { return new int2(a * b.X, a * b.Y); }
|
||||
public static int2 operator /(int2 a, int b) { return new int2(a.X / b, a.Y / b); }
|
||||
|
||||
public static bool operator ==(int2 me, int2 other) { return (me.X == other.X && me.Y == other.Y); }
|
||||
public static bool operator !=(int2 me, int2 other) { return !(me == other); }
|
||||
@@ -59,5 +60,15 @@ namespace OpenRA
|
||||
{
|
||||
return (uint)((orig & 0xff000000) >> 24) | ((orig & 0x00ff0000) >> 8) | ((orig & 0x0000ff00) << 8) | ((orig & 0x000000ff) << 24);
|
||||
}
|
||||
|
||||
public static int Lerp( int a, int b, int mul, int div )
|
||||
{
|
||||
return a + ( b - a ) * mul / div;
|
||||
}
|
||||
|
||||
public static int2 Lerp( int2 a, int2 b, int mul, int div )
|
||||
{
|
||||
return a + ( b - a ) * mul / div;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
5
OpenRA.FileFormats/Thirdparty/Random.cs
vendored
5
OpenRA.FileFormats/Thirdparty/Random.cs
vendored
@@ -18,6 +18,8 @@ namespace OpenRA.Thirdparty
|
||||
{
|
||||
uint[] mt = new uint[624];
|
||||
int index = 0;
|
||||
|
||||
public int Last;
|
||||
|
||||
public Random() : this(Environment.TickCount) { }
|
||||
|
||||
@@ -39,7 +41,8 @@ namespace OpenRA.Thirdparty
|
||||
y ^= y >> 18;
|
||||
|
||||
index = (index + 1) % 624;
|
||||
return (int)(y % int.MaxValue);
|
||||
Last = (int)(y % int.MaxValue);
|
||||
return Last;
|
||||
}
|
||||
|
||||
public int Next(int low, int high) { return low + Next() % (high - low); }
|
||||
|
||||
@@ -6,17 +6,16 @@
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits.Activities;
|
||||
using OpenRA.Support;
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Support;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits.Activities;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
@@ -27,7 +26,8 @@ namespace OpenRA
|
||||
public readonly World World;
|
||||
public readonly uint ActorID;
|
||||
|
||||
public int2 Location { get { return Trait<IOccupySpace>().TopLeft; } }
|
||||
public int2 Location { get { return Trait<IOccupySpace>().TopLeft; } }
|
||||
public float2 CenterLocation { get { return Trait<IHasLocation>().PxPosition; } }
|
||||
[Sync]
|
||||
public Player Owner;
|
||||
|
||||
@@ -53,9 +53,6 @@ namespace OpenRA
|
||||
AddTrait(trait.Create(init));
|
||||
}
|
||||
|
||||
if( CenterLocation == float2.Zero && HasTrait<IOccupySpace>() )
|
||||
CenterLocation = Traits.Util.CenterOfCell(Location);
|
||||
|
||||
Size = Lazy.New(() =>
|
||||
{
|
||||
var si = Info.Traits.GetOrDefault<SelectableInfo>();
|
||||
@@ -100,8 +97,6 @@ namespace OpenRA
|
||||
get { return currentActivity == null || currentActivity is Idle; }
|
||||
}
|
||||
|
||||
public float2 CenterLocation;
|
||||
|
||||
OpenRA.FileFormats.Lazy<float2> Size;
|
||||
|
||||
public IEnumerable<Renderable> Render()
|
||||
@@ -111,23 +106,6 @@ namespace OpenRA
|
||||
return mods.Aggregate(sprites, (m, p) => p.ModifyRender(this, m));
|
||||
}
|
||||
|
||||
public Order Order( int2 xy, MouseInput mi, Actor underCursor )
|
||||
{
|
||||
if (Owner != World.LocalPlayer)
|
||||
return null;
|
||||
|
||||
if (!World.Map.IsInMap(xy.X, xy.Y))
|
||||
return null;
|
||||
|
||||
if (Destroyed)
|
||||
return null;
|
||||
|
||||
return TraitsImplementing<IIssueOrder>()
|
||||
.OrderByDescending( x => x.OrderPriority( this, xy, mi, underCursor ) )
|
||||
.Select( x => x.IssueOrder( this, xy, mi, underCursor ) )
|
||||
.FirstOrDefault( x => x != null );
|
||||
}
|
||||
|
||||
public RectangleF GetBounds(bool useAltitude)
|
||||
{
|
||||
var si = Info.Traits.GetOrDefault<SelectableInfo>();
|
||||
@@ -152,16 +130,9 @@ namespace OpenRA
|
||||
public void QueueActivity( IActivity nextActivity )
|
||||
{
|
||||
if( currentActivity == null )
|
||||
{
|
||||
currentActivity = nextActivity;
|
||||
return;
|
||||
}
|
||||
var act = currentActivity;
|
||||
while( act.NextActivity != null )
|
||||
{
|
||||
act = act.NextActivity;
|
||||
}
|
||||
act.NextActivity = nextActivity;
|
||||
else
|
||||
currentActivity.Queue( nextActivity );
|
||||
}
|
||||
|
||||
public void CancelActivity()
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace OpenRA
|
||||
|
||||
public void Draw(int frame, float2 pos)
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(sequence.GetSprite(frame), pos - sequence.Hotspot, sequence.Palette);
|
||||
sequence.GetSprite(frame).DrawAt(pos - sequence.Hotspot, sequence.Palette);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
20
OpenRA.Game/Exts.cs
Normal file → Executable file
20
OpenRA.Game/Exts.cs
Normal file → Executable file
@@ -34,17 +34,17 @@ namespace OpenRA
|
||||
return xs.Aggregate(1f, (a, x) => a * x);
|
||||
}
|
||||
|
||||
public static V GetOrAdd<K, V>( this Dictionary<K, V> d, K k )
|
||||
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k)
|
||||
where V : new()
|
||||
{
|
||||
return d.GetOrAdd( k, _ => new V() );
|
||||
return d.GetOrAdd(k, _ => new V());
|
||||
}
|
||||
|
||||
public static V GetOrAdd<K, V>( this Dictionary<K, V> d, K k, Func<K, V> createFn )
|
||||
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k, Func<K, V> createFn)
|
||||
{
|
||||
V ret;
|
||||
if( !d.TryGetValue( k, out ret ) )
|
||||
d.Add( k, ret = createFn( k ) );
|
||||
if (!d.TryGetValue(k, out ret))
|
||||
d.Add(k, ret = createFn(k));
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -54,18 +54,18 @@ namespace OpenRA
|
||||
return xs[r.Next(xs.Length)];
|
||||
}
|
||||
|
||||
public static void DoTimed<T>( this IEnumerable<T> e, Action<T> a, string text, double time )
|
||||
public static void DoTimed<T>(this IEnumerable<T> e, Action<T> a, string text, double time)
|
||||
{
|
||||
var sw = new Stopwatch();
|
||||
|
||||
e.Do( x =>
|
||||
e.Do(x =>
|
||||
{
|
||||
var t = sw.ElapsedTime();
|
||||
a( x );
|
||||
a(x);
|
||||
var dt = sw.ElapsedTime() - t;
|
||||
if( dt > time )
|
||||
if (dt > time)
|
||||
Log.Write("perf", text, x, dt * 1000, Game.LocalTick);
|
||||
} );
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,11 +18,9 @@ using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Server;
|
||||
using OpenRA.Support;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
using Timer = OpenRA.Support.Timer;
|
||||
using OpenRA.Support;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
using XRandom = OpenRA.Thirdparty.Random;
|
||||
|
||||
namespace OpenRA
|
||||
@@ -49,7 +47,6 @@ namespace OpenRA
|
||||
var map = modData.PrepareMap(uid);
|
||||
|
||||
viewport = new Viewport(new float2(Renderer.Resolution), map.TopLeft, map.BottomRight, Renderer);
|
||||
world = null; // trying to access the old world will NRE, rather than silently doing it wrong.
|
||||
world = new World(modData.Manifest, map);
|
||||
}
|
||||
|
||||
@@ -103,7 +100,7 @@ namespace OpenRA
|
||||
static ConnectionState lastConnectionState = ConnectionState.PreConnecting;
|
||||
public static int LocalClientId { get { return orderManager.Connection.LocalClientId; } }
|
||||
|
||||
static void Tick()
|
||||
static void Tick( World world, OrderManager orderManager, Viewport viewPort )
|
||||
{
|
||||
if (orderManager.Connection.ConnectionState != lastConnectionState)
|
||||
{
|
||||
@@ -128,6 +125,8 @@ namespace OpenRA
|
||||
{
|
||||
++LocalTick;
|
||||
|
||||
Log.Write("debug", "--Tick: {0} ({1})", LocalTick, isNetTick ? "net" : "local");
|
||||
|
||||
if (isNetTick) orderManager.Tick(world);
|
||||
|
||||
world.OrderGenerator.Tick(world);
|
||||
@@ -159,7 +158,7 @@ namespace OpenRA
|
||||
|
||||
internal static event Action LobbyInfoChanged = () => { };
|
||||
|
||||
internal static void SyncLobbyInfo(string data)
|
||||
internal static void SyncLobbyInfo( World world, string data)
|
||||
{
|
||||
LobbyInfo = Session.Deserialize(data);
|
||||
|
||||
@@ -179,17 +178,20 @@ namespace OpenRA
|
||||
LobbyInfoChanged();
|
||||
}
|
||||
|
||||
public static void IssueOrder(Order o) { orderManager.IssueOrder(o); } /* avoid exposing the OM to mod code */
|
||||
public static void IssueOrder( Order o ) { orderManager.IssueOrder( o ); } /* avoid exposing the OM to mod code */
|
||||
|
||||
|
||||
public static event Action AfterGameStart = () => {};
|
||||
public static event Action BeforeGameStart = () => {};
|
||||
internal static void StartGame(string map)
|
||||
{
|
||||
world = null;
|
||||
BeforeGameStart();
|
||||
LoadMap(map);
|
||||
if (orderManager.GameStarted) return;
|
||||
Widget.SelectedWidget = null;
|
||||
Widget.SelectedWidget = null;
|
||||
|
||||
LocalTick = 0;
|
||||
|
||||
orderManager.StartGame();
|
||||
viewport.RefreshPalette();
|
||||
@@ -198,23 +200,20 @@ namespace OpenRA
|
||||
|
||||
public static void DispatchMouseInput(MouseInputEvent ev, MouseEventArgs e, Modifiers modifierKeys)
|
||||
{
|
||||
if (world == null)
|
||||
return;
|
||||
|
||||
int sync = world.SyncHash();
|
||||
var initialWorld = world;
|
||||
var world = Game.world;
|
||||
if (world == null) return;
|
||||
|
||||
var mi = new MouseInput
|
||||
Sync.CheckSyncUnchanged( world, () =>
|
||||
{
|
||||
Button = (MouseButton)(int)e.Button,
|
||||
Event = ev,
|
||||
Location = new int2(e.Location),
|
||||
Modifiers = modifierKeys,
|
||||
};
|
||||
Widget.HandleInput(world, mi);
|
||||
|
||||
if (sync != world.SyncHash() && world == initialWorld)
|
||||
throw new InvalidOperationException("Desync in DispatchMouseInput");
|
||||
var mi = new MouseInput
|
||||
{
|
||||
Button = (MouseButton)(int)e.Button,
|
||||
Event = ev,
|
||||
Location = new int2( e.Location ),
|
||||
Modifiers = modifierKeys,
|
||||
};
|
||||
Widget.HandleInput( world, mi );
|
||||
} );
|
||||
}
|
||||
|
||||
public static bool IsHost
|
||||
@@ -229,16 +228,13 @@ namespace OpenRA
|
||||
|
||||
public static void HandleKeyEvent(KeyInput e)
|
||||
{
|
||||
if (world == null)
|
||||
return;
|
||||
|
||||
int sync = world.SyncHash();
|
||||
|
||||
if (Widget.HandleKeyPress(e))
|
||||
return;
|
||||
var world = Game.world;
|
||||
if( world == null ) return;
|
||||
|
||||
if (sync != Game.world.SyncHash())
|
||||
throw new InvalidOperationException("Desync in OnKeyPress");
|
||||
Sync.CheckSyncUnchanged( world, () =>
|
||||
{
|
||||
Widget.HandleKeyPress( e );
|
||||
} );
|
||||
}
|
||||
|
||||
static Modifiers modifiers;
|
||||
@@ -265,7 +261,14 @@ namespace OpenRA
|
||||
Renderer.SheetSize = Settings.Game.SheetSize;
|
||||
Renderer = new Renderer();
|
||||
|
||||
LobbyInfo.GlobalSettings.Mods = Settings.Game.Mods;
|
||||
Console.WriteLine("Available mods:");
|
||||
foreach(var mod in ModData.AllMods)
|
||||
Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version);
|
||||
|
||||
// Discard any invalid mods
|
||||
LobbyInfo.GlobalSettings.Mods = Settings.Game.Mods.Where(m => ModData.AllMods.ContainsKey(m)).ToArray();
|
||||
Console.WriteLine("Loading mods: {0}",string.Join(",",LobbyInfo.GlobalSettings.Mods));
|
||||
|
||||
modData = new ModData( LobbyInfo.GlobalSettings.Mods );
|
||||
|
||||
Sound.Initialize();
|
||||
@@ -277,6 +280,36 @@ namespace OpenRA
|
||||
|
||||
JoinLocal();
|
||||
StartGame(modData.Manifest.ShellmapUid);
|
||||
|
||||
Game.BeforeGameStart += () => Widget.OpenWindow("INGAME_ROOT");
|
||||
|
||||
Game.ConnectionStateChanged += () =>
|
||||
{
|
||||
Widget.CloseWindow();
|
||||
switch( Game.orderManager.Connection.ConnectionState )
|
||||
{
|
||||
case ConnectionState.PreConnecting:
|
||||
Widget.OpenWindow("MAINMENU_BG");
|
||||
break;
|
||||
case ConnectionState.Connecting:
|
||||
Widget.OpenWindow("CONNECTING_BG");
|
||||
break;
|
||||
case ConnectionState.NotConnected:
|
||||
Widget.OpenWindow("CONNECTION_FAILED_BG");
|
||||
break;
|
||||
case ConnectionState.Connected:
|
||||
var lobby = Widget.OpenWindow("SERVER_LOBBY");
|
||||
lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
|
||||
lobby.GetWidget("CHANGEMAP_BUTTON").Visible = true;
|
||||
lobby.GetWidget("LOCKTEAMS_CHECKBOX").Visible = true;
|
||||
lobby.GetWidget("DISCONNECT_BUTTON").Visible = true;
|
||||
//r.GetWidget("INGAME_ROOT").GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
modData.WidgetLoader.LoadWidget( Widget.RootWidget, "PERF_BG" );
|
||||
Widget.OpenWindow("MAINMENU_BG");
|
||||
|
||||
ResetTimer();
|
||||
}
|
||||
@@ -285,7 +318,7 @@ namespace OpenRA
|
||||
internal static void Run()
|
||||
{
|
||||
while (!quit)
|
||||
{
|
||||
{
|
||||
Tick( world, orderManager, viewport );
|
||||
Application.DoEvents();
|
||||
}
|
||||
@@ -294,9 +327,9 @@ namespace OpenRA
|
||||
public static void Exit() { quit = true; }
|
||||
|
||||
public static Action<Color,string,string> AddChatLine = (c,n,s) => {};
|
||||
|
||||
|
||||
public static void Debug(string s, params object[] args)
|
||||
{
|
||||
{
|
||||
AddChatLine(Color.White, "Debug", String.Format(s,args));
|
||||
}
|
||||
|
||||
@@ -308,8 +341,8 @@ namespace OpenRA
|
||||
LobbyInfo.GlobalSettings.Mods = Settings.Game.Mods;
|
||||
JoinLocal();
|
||||
StartGame(shellmap);
|
||||
|
||||
Widget.RootWidget.CloseWindow();
|
||||
|
||||
Widget.CloseWindow();
|
||||
Widget.OpenWindow("MAINMENU_BG");
|
||||
}
|
||||
|
||||
|
||||
@@ -8,13 +8,13 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using System;
|
||||
|
||||
namespace OpenRA.GameRules
|
||||
{
|
||||
@@ -24,7 +24,7 @@ namespace OpenRA.GameRules
|
||||
public int ListenPort = 1234;
|
||||
public int ExternalPort = 1234;
|
||||
public bool AdvertiseOnline = true;
|
||||
public string MasterServer = "http://open-ra.org/master/";
|
||||
public string MasterServer = "http://master.open-ra.org/";
|
||||
public bool AllowCheats = false;
|
||||
}
|
||||
|
||||
@@ -69,6 +69,7 @@ namespace OpenRA.GameRules
|
||||
// Behaviour settings
|
||||
public bool ViewportEdgeScroll = true;
|
||||
public bool InverseDragScroll = false;
|
||||
public float ViewportEdgeScrollStep = 10f;
|
||||
|
||||
// Internal game settings
|
||||
public int Timestep = 40;
|
||||
@@ -133,16 +134,11 @@ namespace OpenRA.GameRules
|
||||
{
|
||||
var root = new List<MiniYamlNode>();
|
||||
foreach( var kv in Sections )
|
||||
root.Add( new MiniYamlNode( kv.Key, SectionYaml( kv.Value ) ) );
|
||||
root.Add( new MiniYamlNode( kv.Key, FieldSaver.Save(kv.Value) ) );
|
||||
|
||||
root.WriteToFile(SettingsFile);
|
||||
}
|
||||
|
||||
MiniYaml SectionYaml(object section)
|
||||
{
|
||||
return FieldSaver.SaveDifferences(section, Activator.CreateInstance(section.GetType()));
|
||||
}
|
||||
|
||||
void LoadSectionYaml(MiniYaml yaml, object section)
|
||||
{
|
||||
object defaults = Activator.CreateInstance(section.GetType());
|
||||
|
||||
@@ -32,6 +32,7 @@ namespace OpenRA.GameRules
|
||||
[FieldLoader.Load] public readonly int Damage = 0; // how much (raw) damage to deal
|
||||
[FieldLoader.Load] public readonly int Delay = 0; // delay in ticks before dealing the damage. 0=instant (old model)
|
||||
[FieldLoader.Load] public readonly DamageModel DamageModel = DamageModel.Normal; // which damage model to use
|
||||
[FieldLoader.Load] public readonly bool PreventProne = false; // whether we should prevent prone response in infantry.
|
||||
|
||||
public float EffectivenessAgainst(Actor self)
|
||||
{
|
||||
@@ -92,6 +93,7 @@ namespace OpenRA.GameRules
|
||||
[FieldLoader.Load] public readonly bool Underwater = false;
|
||||
[FieldLoader.Load] public readonly string[] ValidTargets = { "Ground" };
|
||||
[FieldLoader.Load] public readonly int BurstDelay = 5;
|
||||
[FieldLoader.Load] public readonly float MinRange = 0;
|
||||
|
||||
[FieldLoader.LoadUsing( "LoadProjectile" )] public IProjectileInfo Projectile;
|
||||
[FieldLoader.LoadUsing( "LoadWarheads" )] public List<WarheadInfo> Warheads;
|
||||
|
||||
@@ -13,45 +13,46 @@ using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class LineRenderer
|
||||
public class LineRenderer : Renderer.IBatchRenderer
|
||||
{
|
||||
Renderer renderer;
|
||||
IVertexBuffer<Vertex> vertexBuffer;
|
||||
IIndexBuffer indexBuffer; /* kindof a waste of space, but the GPU likes indexing, oh well */
|
||||
|
||||
const int linesPerBatch = 1024;
|
||||
|
||||
Vertex[] vertices = new Vertex[ 2 * linesPerBatch ];
|
||||
ushort[] indices = new ushort[ 2 * linesPerBatch ];
|
||||
int lines = 0;
|
||||
Vertex[] vertices = new Vertex[ Renderer.TempBufferSize ];
|
||||
ushort[] indices = new ushort[ Renderer.TempBufferSize ];
|
||||
int nv = 0, ni = 0;
|
||||
|
||||
public LineRenderer( Renderer renderer )
|
||||
{
|
||||
this.renderer = renderer;
|
||||
vertexBuffer = renderer.Device.CreateVertexBuffer(vertices.Length );
|
||||
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if( lines > 0 )
|
||||
if( ni > 0 )
|
||||
{
|
||||
renderer.LineShader.Render( () =>
|
||||
{
|
||||
vertexBuffer.SetData( vertices );
|
||||
indexBuffer.SetData( indices );
|
||||
renderer.DrawBatch( vertexBuffer, indexBuffer,
|
||||
var vb = renderer.GetTempVertexBuffer();
|
||||
var ib = renderer.GetTempIndexBuffer();
|
||||
vb.SetData( vertices, nv );
|
||||
ib.SetData( indices, ni );
|
||||
renderer.DrawBatch( vb, ib,
|
||||
nv, ni / 2, PrimitiveType.LineList );
|
||||
} );
|
||||
|
||||
nv = 0; ni = 0;
|
||||
lines = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawLine( float2 start, float2 end, Color startColor, Color endColor )
|
||||
{
|
||||
Renderer.CurrentBatchRenderer = this;
|
||||
|
||||
if( ni + 2 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
if( nv + 2 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
|
||||
indices[ ni++ ] = (ushort)nv;
|
||||
|
||||
vertices[ nv++ ] = new Vertex( start,
|
||||
@@ -63,9 +64,6 @@ namespace OpenRA.Graphics
|
||||
vertices[ nv++ ] = new Vertex( end,
|
||||
new float2( endColor.R / 255.0f, endColor.G / 255.0f ),
|
||||
new float2( endColor.B / 255.0f, endColor.A / 255.0f ) );
|
||||
|
||||
if( ++lines >= linesPerBatch )
|
||||
Flush();
|
||||
}
|
||||
|
||||
public void FillRect( RectangleF r, Color color )
|
||||
|
||||
@@ -16,6 +16,7 @@ using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Support;
|
||||
using System.Windows.Forms;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
@@ -23,10 +24,10 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
internal static int SheetSize;
|
||||
|
||||
public IShader SpriteShader { get; private set; } /* note: shared shader params */
|
||||
public IShader LineShader { get; private set; }
|
||||
public IShader RgbaSpriteShader { get; private set; }
|
||||
public IShader WorldSpriteShader { get; private set; }
|
||||
internal IShader SpriteShader { get; private set; } /* note: shared shader params */
|
||||
internal IShader LineShader { get; private set; }
|
||||
internal IShader RgbaSpriteShader { get; private set; }
|
||||
internal IShader WorldSpriteShader { get; private set; }
|
||||
|
||||
public SpriteRenderer SpriteRenderer { get; private set; }
|
||||
public SpriteRenderer RgbaSpriteRenderer { get; private set; }
|
||||
@@ -37,6 +38,12 @@ namespace OpenRA.Graphics
|
||||
|
||||
public readonly SpriteFont RegularFont, BoldFont, TitleFont;
|
||||
|
||||
internal const int TempBufferSize = 8192;
|
||||
const int TempBufferCount = 8;
|
||||
|
||||
Queue<IVertexBuffer<Vertex>> tempBuffersV = new Queue<IVertexBuffer<Vertex>>();
|
||||
Queue<IIndexBuffer> tempBuffersI = new Queue<IIndexBuffer>();
|
||||
|
||||
public Renderer()
|
||||
{
|
||||
SpriteShader = device.CreateShader(FileSystem.Open("shaders/world-shp.fx"));
|
||||
@@ -52,9 +59,15 @@ namespace OpenRA.Graphics
|
||||
RegularFont = new SpriteFont("FreeSans.ttf", 14);
|
||||
BoldFont = new SpriteFont("FreeSansBold.ttf", 14);
|
||||
TitleFont = new SpriteFont("titles.ttf", 48);
|
||||
|
||||
for( int i = 0 ; i < TempBufferCount ; i++ )
|
||||
{
|
||||
tempBuffersV.Enqueue( device.CreateVertexBuffer( TempBufferSize ) );
|
||||
tempBuffersI.Enqueue( device.CreateIndexBuffer( TempBufferSize ) );
|
||||
}
|
||||
}
|
||||
|
||||
public IGraphicsDevice Device { get { return device; } }
|
||||
internal IGraphicsDevice Device { get { return device; } }
|
||||
|
||||
public void BeginFrame(float2 scroll)
|
||||
{
|
||||
@@ -81,6 +94,7 @@ namespace OpenRA.Graphics
|
||||
|
||||
public void EndFrame()
|
||||
{
|
||||
Flush();
|
||||
device.End();
|
||||
device.Present();
|
||||
}
|
||||
@@ -111,15 +125,9 @@ namespace OpenRA.Graphics
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
WorldSpriteRenderer.Flush();
|
||||
RgbaSpriteRenderer.Flush();
|
||||
LineRenderer.Flush();
|
||||
CurrentBatchRenderer = null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
static IGraphicsDevice device;
|
||||
|
||||
public static Size Resolution { get { return device.WindowSize; } }
|
||||
@@ -154,5 +162,49 @@ namespace OpenRA.Graphics
|
||||
}
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
internal IVertexBuffer<Vertex> GetTempVertexBuffer()
|
||||
{
|
||||
var ret = tempBuffersV.Dequeue();
|
||||
tempBuffersV.Enqueue( ret );
|
||||
return ret;
|
||||
}
|
||||
|
||||
internal IIndexBuffer GetTempIndexBuffer()
|
||||
{
|
||||
var ret = tempBuffersI.Dequeue();
|
||||
tempBuffersI.Enqueue( ret );
|
||||
return ret;
|
||||
}
|
||||
|
||||
public interface IBatchRenderer
|
||||
{
|
||||
void Flush();
|
||||
}
|
||||
|
||||
static IBatchRenderer currentBatchRenderer;
|
||||
public static IBatchRenderer CurrentBatchRenderer
|
||||
{
|
||||
get { return currentBatchRenderer; }
|
||||
set
|
||||
{
|
||||
if( currentBatchRenderer == value ) return;
|
||||
if( currentBatchRenderer != null )
|
||||
currentBatchRenderer.Flush();
|
||||
currentBatchRenderer = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableScissor(int left, int top, int width, int height)
|
||||
{
|
||||
Flush();
|
||||
Device.EnableScissor( left, top, width, height );
|
||||
}
|
||||
|
||||
public void DisableScissor()
|
||||
{
|
||||
Flush();
|
||||
Device.DisableScissor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,6 +49,26 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
return uvhax[ k ];
|
||||
}
|
||||
|
||||
public void DrawAt( float2 location, string palette )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, palette, this.size );
|
||||
}
|
||||
|
||||
public void DrawAt( float2 location, int paletteIndex )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
|
||||
}
|
||||
|
||||
public void DrawAt(float2 location, string palette, float2 size)
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, palette, size );
|
||||
}
|
||||
|
||||
public void DrawAt( float2 location, int paletteIndex, float2 size )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, size );
|
||||
}
|
||||
}
|
||||
|
||||
public enum TextureChannel
|
||||
|
||||
@@ -80,17 +80,20 @@ namespace OpenRA.Graphics
|
||||
GlyphInfo CreateGlyph(Pair<char,Color> c)
|
||||
{
|
||||
var index = FT.FT_Get_Char_Index(face, (uint)c.First);
|
||||
FT.FT_Load_Glyph(face, index, FT.FT_LOAD_RENDER);
|
||||
if (0 != FT.FT_Load_Glyph(face, index, FT.FT_LOAD_RENDER))
|
||||
throw new InvalidOperationException( "FT_Load_Glyph failed." );
|
||||
|
||||
var _face = (FT_FaceRec)Marshal.PtrToStructure(face, typeof(FT_FaceRec));
|
||||
var _glyph = (FT_GlyphSlotRec)Marshal.PtrToStructure(_face.glyph, typeof(FT_GlyphSlotRec));
|
||||
|
||||
var s = builder.Allocate(new Size(_glyph.metrics.width >> 6, _glyph.metrics.height >> 6));
|
||||
var s = builder.Allocate(
|
||||
new Size(_glyph.metrics.width.ToInt32() >> 6,
|
||||
_glyph.metrics.height.ToInt32() >> 6));
|
||||
|
||||
var g = new GlyphInfo
|
||||
{
|
||||
Sprite = s,
|
||||
Advance = _glyph.metrics.horiAdvance / 64f,
|
||||
Advance = _glyph.metrics.horiAdvance.ToInt32() / 64f,
|
||||
Offset = { X = _glyph.bitmap_left, Y = -_glyph.bitmap_top }
|
||||
};
|
||||
|
||||
|
||||
@@ -12,28 +12,20 @@ using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SpriteRenderer
|
||||
public class SpriteRenderer : Renderer.IBatchRenderer
|
||||
{
|
||||
IVertexBuffer<Vertex> vertexBuffer;
|
||||
IIndexBuffer indexBuffer;
|
||||
Renderer renderer;
|
||||
IShader shader;
|
||||
|
||||
const int spritesPerBatch = 1024;
|
||||
|
||||
Vertex[] vertices = new Vertex[4 * spritesPerBatch];
|
||||
ushort[] indices = new ushort[6 * spritesPerBatch];
|
||||
Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
|
||||
ushort[] indices = new ushort[Renderer.TempBufferSize];
|
||||
Sheet currentSheet = null;
|
||||
int sprites = 0;
|
||||
int nv = 0, ni = 0;
|
||||
|
||||
public SpriteRenderer(Renderer renderer, IShader shader)
|
||||
{
|
||||
this.renderer = renderer;
|
||||
this.shader = shader;
|
||||
|
||||
vertexBuffer = renderer.Device.CreateVertexBuffer( vertices.Length );
|
||||
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
|
||||
}
|
||||
|
||||
public SpriteRenderer(Renderer renderer)
|
||||
@@ -41,14 +33,16 @@ namespace OpenRA.Graphics
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if (sprites > 0)
|
||||
if (ni > 0)
|
||||
{
|
||||
shader.SetValue( "DiffuseTexture", currentSheet.Texture );
|
||||
shader.Render(() =>
|
||||
{
|
||||
vertexBuffer.SetData(vertices);
|
||||
indexBuffer.SetData(indices);
|
||||
renderer.DrawBatch(vertexBuffer, indexBuffer,
|
||||
var vb = renderer.GetTempVertexBuffer();
|
||||
var ib = renderer.GetTempIndexBuffer();
|
||||
vb.SetData(vertices, nv);
|
||||
ib.SetData(indices, ni);
|
||||
renderer.DrawBatch(vb, ib,
|
||||
new Range<int>(0, nv),
|
||||
new Range<int>(0, ni),
|
||||
PrimitiveType.TriangleList,
|
||||
@@ -57,7 +51,6 @@ namespace OpenRA.Graphics
|
||||
|
||||
nv = 0; ni = 0;
|
||||
currentSheet = null;
|
||||
sprites = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,14 +66,19 @@ namespace OpenRA.Graphics
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, int paletteIndex, float2 size)
|
||||
{
|
||||
Renderer.CurrentBatchRenderer = this;
|
||||
|
||||
if (s.sheet != currentSheet)
|
||||
Flush();
|
||||
|
||||
if( nv + 4 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
if( ni + 6 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
|
||||
currentSheet = s.sheet;
|
||||
Util.FastCreateQuad(vertices, indices, location.ToInt2(), s, paletteIndex, nv, ni, size);
|
||||
nv += 4; ni += 6;
|
||||
if (++sprites >= spritesPerBatch)
|
||||
Flush();
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -56,10 +56,10 @@ namespace OpenRA.Graphics
|
||||
}
|
||||
|
||||
vertexBuffer = Game.Renderer.Device.CreateVertexBuffer( vertices.Length );
|
||||
vertexBuffer.SetData( vertices );
|
||||
vertexBuffer.SetData( vertices, nv );
|
||||
|
||||
indexBuffer = Game.Renderer.Device.CreateIndexBuffer( indices.Length );
|
||||
indexBuffer.SetData( indices );
|
||||
indexBuffer.SetData( indices, ni );
|
||||
}
|
||||
|
||||
public void Draw( Viewport viewport )
|
||||
|
||||
@@ -107,10 +107,6 @@ namespace OpenRA.Graphics
|
||||
var c = new Cursor(cursorName);
|
||||
c.Draw((int)cursorFrame, Viewport.LastMousePos + Location);
|
||||
|
||||
renderer.RgbaSpriteRenderer.Flush();
|
||||
renderer.SpriteRenderer.Flush();
|
||||
renderer.WorldSpriteRenderer.Flush();
|
||||
|
||||
renderer.EndFrame();
|
||||
}
|
||||
|
||||
@@ -158,5 +154,13 @@ namespace OpenRA.Graphics
|
||||
if (localPlayer.Shroud.Disabled) return null;
|
||||
return localPlayer.Shroud.Bounds;
|
||||
}
|
||||
|
||||
public Rectangle ViewBounds()
|
||||
{
|
||||
int2 boundary = new int2(1,1); // Add a curtain of cells around the viewport to account for rounding errors
|
||||
var tl = ViewToWorld(int2.Zero).ToInt2() - boundary;
|
||||
var br = ViewToWorld(new int2(Width, Height)).ToInt2() + boundary;
|
||||
return Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -21,7 +21,7 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
readonly World world;
|
||||
internal readonly TerrainRenderer terrainRenderer;
|
||||
internal readonly UiOverlay uiOverlay;
|
||||
public readonly UiOverlay uiOverlay;
|
||||
internal readonly HardwarePalette palette;
|
||||
|
||||
internal WorldRenderer(World world)
|
||||
@@ -90,20 +90,16 @@ namespace OpenRA.Graphics
|
||||
public void Draw()
|
||||
{
|
||||
var bounds = GetBoundsRect();
|
||||
Game.Renderer.Device.EnableScissor(bounds.Left, bounds.Top, bounds.Width, bounds.Height);
|
||||
Game.Renderer.EnableScissor(bounds.Left, bounds.Top, bounds.Width, bounds.Height);
|
||||
|
||||
terrainRenderer.Draw(Game.viewport);
|
||||
|
||||
if (world.OrderGenerator != null)
|
||||
world.OrderGenerator.RenderBeforeWorld(world);
|
||||
|
||||
Game.Renderer.SpriteRenderer.Flush();
|
||||
Game.Renderer.LineRenderer.Flush();
|
||||
|
||||
foreach (var image in worldSprites)
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(image.Sprite, image.Pos, image.Palette);
|
||||
foreach( var image in worldSprites )
|
||||
image.Sprite.DrawAt( image.Pos, this.GetPaletteIndex( image.Palette ) );
|
||||
uiOverlay.Draw(world);
|
||||
Game.Renderer.SpriteRenderer.Flush();
|
||||
|
||||
if (world.OrderGenerator != null)
|
||||
world.OrderGenerator.RenderAfterWorld(world);
|
||||
@@ -111,11 +107,7 @@ namespace OpenRA.Graphics
|
||||
if (world.LocalPlayer != null)
|
||||
world.LocalPlayer.Shroud.Draw();
|
||||
|
||||
Game.Renderer.SpriteRenderer.Flush();
|
||||
|
||||
Game.Renderer.Device.DisableScissor();
|
||||
|
||||
Game.Renderer.LineRenderer.Flush();
|
||||
Game.Renderer.DisableScissor();
|
||||
}
|
||||
|
||||
void DrawBox(RectangleF r, Color color)
|
||||
|
||||
@@ -19,15 +19,45 @@ namespace OpenRA
|
||||
{
|
||||
public class ModData
|
||||
{
|
||||
public static readonly Dictionary<string,Mod> AllMods = ValidateMods(Directory.GetDirectories("mods").Select(x => x.Substring(5)).ToArray());
|
||||
|
||||
public static Dictionary<string,Mod> ValidateMods(string[] mods)
|
||||
{
|
||||
var ret = new Dictionary<string,Mod>();
|
||||
foreach (var m in mods)
|
||||
{
|
||||
if (!File.Exists("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"))
|
||||
continue;
|
||||
|
||||
var yaml = new MiniYaml( null, MiniYaml.FromFile("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"));
|
||||
if (!yaml.NodesDict.ContainsKey("Metadata"))
|
||||
{
|
||||
System.Console.WriteLine("Invalid mod: "+m);
|
||||
continue;
|
||||
}
|
||||
|
||||
ret.Add(m,FieldLoader.Load<Mod>(yaml.NodesDict["Metadata"]));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public class Mod
|
||||
{
|
||||
public string Title;
|
||||
public string Description;
|
||||
public string Version;
|
||||
}
|
||||
|
||||
public readonly Manifest Manifest;
|
||||
public readonly ObjectCreator ObjectCreator;
|
||||
public readonly SheetBuilder SheetBuilder;
|
||||
public readonly CursorSheetBuilder CursorSheetBuilder;
|
||||
public readonly Dictionary<string, MapStub> AvailableMaps;
|
||||
public readonly WidgetLoader WidgetLoader;
|
||||
public ILoadScreen LoadScreen = null;
|
||||
|
||||
public ModData( params string[] mods )
|
||||
{
|
||||
{
|
||||
Manifest = new Manifest( mods );
|
||||
ObjectCreator = new ObjectCreator( Manifest );
|
||||
LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen);
|
||||
@@ -39,6 +69,7 @@ namespace OpenRA
|
||||
SheetBuilder = new SheetBuilder( TextureChannel.Red );
|
||||
CursorSheetBuilder = new CursorSheetBuilder( this );
|
||||
AvailableMaps = FindMaps( mods );
|
||||
WidgetLoader = new WidgetLoader( this );
|
||||
}
|
||||
|
||||
// TODO: Do this nicer
|
||||
|
||||
@@ -187,9 +187,9 @@ namespace OpenRA
|
||||
return new Order("PauseProduction", subject, new int2( pause ? 1 : 0, 0 ), item);
|
||||
}
|
||||
|
||||
public static Order CancelProduction(Actor subject, string item)
|
||||
public static Order CancelProduction(Actor subject, string item, int count)
|
||||
{
|
||||
return new Order("CancelProduction", subject, item);
|
||||
return new Order("CancelProduction", subject, new int2( count, 0 ), item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,61 +3,87 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Support;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
class SyncReport
|
||||
{
|
||||
Queue<Pair<int, string>> syncReports = new Queue<Pair<int, string>>();
|
||||
const int numSyncReports = 5;
|
||||
Report[] syncReports = new Report[numSyncReports];
|
||||
int curIndex = 0;
|
||||
|
||||
public SyncReport()
|
||||
{
|
||||
for (var i = 0; i < numSyncReports; i++)
|
||||
syncReports[i] = new SyncReport.Report();
|
||||
}
|
||||
|
||||
internal void UpdateSyncReport()
|
||||
{
|
||||
if (!Game.Settings.Debug.RecordSyncReports)
|
||||
return;
|
||||
|
||||
while (syncReports.Count >= numSyncReports) syncReports.Dequeue();
|
||||
syncReports.Enqueue(Pair.New(Game.orderManager.FrameNumber, GenerateSyncReport()));
|
||||
|
||||
GenerateSyncReport(syncReports[curIndex]);
|
||||
curIndex = ++curIndex % numSyncReports;
|
||||
}
|
||||
|
||||
string GenerateSyncReport()
|
||||
|
||||
void GenerateSyncReport(Report report)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("Actors:");
|
||||
foreach (var a in Game.world.Actors)
|
||||
sb.AppendLine("\t {0} {1} {2} ({3})".F(
|
||||
a.ActorID,
|
||||
a.Info.Name,
|
||||
(a.Owner == null) ? "null" : a.Owner.InternalName,
|
||||
Sync.CalculateSyncHash(a)));
|
||||
|
||||
sb.AppendLine("Tick Actors:");
|
||||
report.Frame = Game.orderManager.FrameNumber;
|
||||
report.SyncedRandom = Game.world.SharedRandom.Last;
|
||||
report.Traits.Clear();
|
||||
foreach (var a in Game.world.Queries.WithTraitMultiple<object>())
|
||||
{
|
||||
var sync = Sync.CalculateSyncHash(a.Trait);
|
||||
if (sync != 0)
|
||||
sb.AppendLine("\t {0} {1} {2} {3} ({4})".F(
|
||||
a.Actor.ActorID,
|
||||
a.Actor.Info.Name,
|
||||
(a.Actor.Owner == null) ? "null" : a.Actor.Owner.InternalName,
|
||||
a.Trait.GetType().Name,
|
||||
sync));
|
||||
report.Traits.Add(new TraitReport()
|
||||
{
|
||||
ActorID = a.Actor.ActorID,
|
||||
Type = a.Actor.Info.Name,
|
||||
Owner = (a.Actor.Owner == null) ? "null" : a.Actor.Owner.InternalName,
|
||||
Trait = a.Trait.GetType().Name,
|
||||
Hash = sync
|
||||
});
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
internal void DumpSyncReport(int frame)
|
||||
{
|
||||
var f = syncReports.FirstOrDefault(a => a.First == frame);
|
||||
if (f == default(Pair<int, string>))
|
||||
{
|
||||
Log.Write("sync", "No sync report available!");
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Write("sync", "Sync for net frame {0} -------------", f.First);
|
||||
Log.Write("sync", "{0}", f.Second);
|
||||
foreach (var r in syncReports)
|
||||
if (r.Frame == frame)
|
||||
{
|
||||
Log.Write("sync", "Sync for net frame {0} -------------", r.Frame);
|
||||
Log.Write("sync", "SharedRandom: "+r.SyncedRandom);
|
||||
Log.Write("sync", "Synced Traits:");
|
||||
foreach (var a in r.Traits)
|
||||
Log.Write("sync", "\t {0} {1} {2} {3} ({4})".F(
|
||||
a.ActorID,
|
||||
a.Type,
|
||||
a.Owner,
|
||||
a.Trait,
|
||||
a.Hash
|
||||
));
|
||||
return;
|
||||
}
|
||||
Log.Write("sync", "No sync report available!");
|
||||
}
|
||||
|
||||
class Report
|
||||
{
|
||||
public int Frame;
|
||||
public int SyncedRandom;
|
||||
public List<TraitReport> Traits = new List<TraitReport>();
|
||||
}
|
||||
|
||||
struct TraitReport
|
||||
{
|
||||
public uint ActorID;
|
||||
public string Type;
|
||||
public string Owner;
|
||||
public string Trait;
|
||||
public int Hash;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,10 +21,10 @@ namespace OpenRA.Network
|
||||
return Game.LobbyInfo.Clients.FirstOrDefault(c => c.Index == id);
|
||||
}
|
||||
|
||||
static Player FindPlayerByClientId(int id)
|
||||
static Player FindPlayerByClientId( this World world, int id)
|
||||
{
|
||||
/* todo: find the interactive player. */
|
||||
return Game.world.players.Values.FirstOrDefault(p => p.ClientIndex == id);
|
||||
return world.players.Values.FirstOrDefault(p => p.ClientIndex == id);
|
||||
}
|
||||
|
||||
public static void ProcessOrder( World world, int clientId, Order order )
|
||||
@@ -43,7 +43,7 @@ namespace OpenRA.Network
|
||||
var client = FindClientById(clientId);
|
||||
if (client != null)
|
||||
{
|
||||
var player = FindPlayerByClientId(clientId);
|
||||
var player = world.FindPlayerByClientId(clientId);
|
||||
if (player != null && player.WinState == WinState.Lost)
|
||||
Game.AddChatLine(client.Color1, client.Name + " (Dead)", order.TargetString);
|
||||
else
|
||||
@@ -56,7 +56,7 @@ namespace OpenRA.Network
|
||||
var client = FindClientById(clientId);
|
||||
if (client != null)
|
||||
{
|
||||
var player = FindPlayerByClientId(clientId);
|
||||
var player = world.FindPlayerByClientId(clientId);
|
||||
var display = (world.GameHasStarted) ?
|
||||
player != null && (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally
|
||||
|| player.WinState == WinState.Lost) :
|
||||
@@ -78,7 +78,7 @@ namespace OpenRA.Network
|
||||
}
|
||||
case "SyncInfo":
|
||||
{
|
||||
Game.SyncLobbyInfo(order.TargetString);
|
||||
Game.SyncLobbyInfo( world, order.TargetString);
|
||||
break;
|
||||
}
|
||||
case "SetStance":
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using OpenRA.FileFormats;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
@@ -30,19 +31,61 @@ namespace OpenRA
|
||||
public static Action<string> MissingTypeAction =
|
||||
s => { throw new InvalidOperationException("Cannot locate type: {0}".F(s)); };
|
||||
|
||||
public T CreateObject<T>(string classname)
|
||||
public T CreateObject<T>(string className)
|
||||
{
|
||||
foreach (var mod in ModAssemblies)
|
||||
{
|
||||
var fullTypeName = mod.Second + "." + classname;
|
||||
var obj = mod.First.CreateInstance(fullTypeName);
|
||||
if (obj != null)
|
||||
return (T)obj;
|
||||
}
|
||||
return CreateObject<T>( className, new Dictionary<string, object>() );
|
||||
}
|
||||
|
||||
MissingTypeAction(classname);
|
||||
public T CreateObject<T>( string className, Dictionary<string, object> args )
|
||||
{
|
||||
foreach( var mod in ModAssemblies )
|
||||
{
|
||||
var type = mod.First.GetType( mod.Second + "." + className, false );
|
||||
if( type == null ) continue;
|
||||
var ctors = type.GetConstructors().Where( x => x.HasAttribute<UseCtorAttribute>() ).ToList();
|
||||
if( ctors.Count == 0 )
|
||||
return (T)CreateBasic( type );
|
||||
else if( ctors.Count == 1 )
|
||||
return (T)CreateUsingArgs( ctors[ 0 ], args );
|
||||
else
|
||||
throw new InvalidOperationException( "ObjectCreator: UseCtor on multiple constructors; invalid." );
|
||||
}
|
||||
MissingTypeAction(className);
|
||||
return default(T);
|
||||
}
|
||||
|
||||
public object CreateBasic( Type type )
|
||||
{
|
||||
return type.GetConstructor( new Type[ 0 ] ).Invoke( new object[ 0 ] );
|
||||
}
|
||||
|
||||
public object CreateUsingArgs( ConstructorInfo ctor, Dictionary<string, object> args )
|
||||
{
|
||||
var p = ctor.GetParameters();
|
||||
var a = new object[ p.Length ];
|
||||
for( int i = 0 ; i < p.Length ; i++ )
|
||||
{
|
||||
var attrs = p[ i ].GetCustomAttributes<ParamAttribute>();
|
||||
if( attrs.Length != 1 ) throw new InvalidOperationException( "ObjectCreator: argument in [UseCtor] doesn't have [Param]" );
|
||||
a[ i ] = args[ attrs[ 0 ].ParamName ];
|
||||
}
|
||||
return ctor.Invoke( a );
|
||||
}
|
||||
|
||||
[AttributeUsage( AttributeTargets.Parameter )]
|
||||
public class ParamAttribute : Attribute
|
||||
{
|
||||
public string ParamName { get; private set; }
|
||||
|
||||
public ParamAttribute( string paramName )
|
||||
{
|
||||
ParamName = paramName;
|
||||
}
|
||||
}
|
||||
|
||||
[AttributeUsage( AttributeTargets.Constructor )]
|
||||
public class UseCtorAttribute : Attribute
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<ProductVersion>9.0.21022</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
@@ -75,7 +75,6 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Effects\RepairIndicator.cs" />
|
||||
<Compile Include="GameRules\WeaponInfo.cs" />
|
||||
<Compile Include="Group.cs" />
|
||||
<Compile Include="Orders\GenericSelectTarget.cs" />
|
||||
@@ -135,7 +134,6 @@
|
||||
<Compile Include="Traits\Activities\RemoveSelf.cs" />
|
||||
<Compile Include="Traits\Activities\Sell.cs" />
|
||||
<Compile Include="Orders\IOrderGenerator.cs" />
|
||||
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
|
||||
<Compile Include="Player.cs" />
|
||||
<Compile Include="Graphics\Sheet.cs" />
|
||||
<Compile Include="PathFinder.cs" />
|
||||
@@ -155,23 +153,15 @@
|
||||
<Compile Include="Graphics\TerrainRenderer.cs" />
|
||||
<Compile Include="Traits\Activities\Move.cs" />
|
||||
<Compile Include="Traits\Activities\Turn.cs" />
|
||||
<Compile Include="Traits\Buildable.cs" />
|
||||
<Compile Include="Traits\Building.cs" />
|
||||
<Compile Include="Traits\World\BuildingInfluence.cs" />
|
||||
<Compile Include="Traits\Player\PlaceBuilding.cs" />
|
||||
<Compile Include="Traits\World\PlayerColorPalette.cs" />
|
||||
<Compile Include="Traits\World\ResourceLayer.cs" />
|
||||
<Compile Include="Traits\World\ResourceType.cs" />
|
||||
<Compile Include="Traits\SupportPower.cs" />
|
||||
<Compile Include="Traits\ProvidesRadar.cs" />
|
||||
<Compile Include="Traits\Selectable.cs" />
|
||||
<Compile Include="Traits\Player\ProductionQueue.cs" />
|
||||
<Compile Include="Traits\Mobile.cs" />
|
||||
<Compile Include="Traits\Production.cs" />
|
||||
<Compile Include="Traits\RallyPoint.cs" />
|
||||
<Compile Include="Traits\Render\RenderSimple.cs" />
|
||||
<Compile Include="Traits\TraitsInterfaces.cs" />
|
||||
<Compile Include="Traits\Turreted.cs" />
|
||||
<Compile Include="Traits\World\UnitInfluence.cs" />
|
||||
<Compile Include="Network\UnitOrders.cs" />
|
||||
<Compile Include="Traits\Util.cs" />
|
||||
@@ -191,8 +181,6 @@
|
||||
<Compile Include="Widgets\BackgroundWidget.cs" />
|
||||
<Compile Include="Widgets\LabelWidget.cs" />
|
||||
<Compile Include="Widgets\CheckboxWidget.cs" />
|
||||
<Compile Include="Traits\World\BibLayer.cs" />
|
||||
<Compile Include="Traits\World\SmudgeLayer.cs" />
|
||||
<Compile Include="Widgets\Delegates\MusicPlayerDelegate.cs" />
|
||||
<Compile Include="Widgets\PerfGraphWidget.cs" />
|
||||
<Compile Include="Widgets\Delegates\PerfDebugDelegate.cs" />
|
||||
@@ -200,7 +188,6 @@
|
||||
<Compile Include="Widgets\ColorBlockWidget.cs" />
|
||||
<Compile Include="GameRules\MusicInfo.cs" />
|
||||
<Compile Include="Widgets\ImageWidget.cs" />
|
||||
<Compile Include="Traits\SharesCell.cs" />
|
||||
<Compile Include="Widgets\TextFieldWidget.cs" />
|
||||
<Compile Include="Widgets\ChatDisplayWidget.cs" />
|
||||
<Compile Include="Widgets\Delegates\MapChooserDelegate.cs" />
|
||||
@@ -215,18 +202,16 @@
|
||||
<Compile Include="Traits\RevealsShroud.cs" />
|
||||
<Compile Include="Traits\Targetable.cs" />
|
||||
<Compile Include="Traits\Health.cs" />
|
||||
<Compile Include="Traits\RepairableBuilding.cs" />
|
||||
<Compile Include="Traits\Activities\Drag.cs" />
|
||||
<Compile Include="Widgets\VqaPlayerWidget.cs" />
|
||||
<Compile Include="Widgets\Delegates\VideoPlayerDelegate.cs" />
|
||||
<Compile Include="Traits\MPStartLocations.cs" />
|
||||
<Compile Include="GameRules\Settings.cs" />
|
||||
<Compile Include="Support\Arguments.cs" />
|
||||
<Compile Include="Traits\ActorStance.cs" />
|
||||
<Compile Include="Traits\Armor.cs" />
|
||||
<Compile Include="Graphics\CursorProvider.cs" />
|
||||
<Compile Include="Traits\Player\TechTree.cs" />
|
||||
<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
|
||||
<Compile Include="Traits\Player\PowerManager.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
||||
@@ -241,8 +226,11 @@
|
||||
<Compile Include="ObjectCreator.cs" />
|
||||
<Compile Include="Network\SyncReport.cs" />
|
||||
<Compile Include="TraitDictionary.cs" />
|
||||
<Compile Include="Traits\PrimaryBuilding.cs" />
|
||||
<Compile Include="Traits\SharesCell.cs" />
|
||||
<Compile Include="Traits\Valued.cs" />
|
||||
<Compile Include="Traits\World\BibLayer.cs" />
|
||||
<Compile Include="Widgets\Delegates\DeveloperModeDelegate.cs" />
|
||||
<Compile Include="Widgets\ScrollingTextWidget.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
|
||||
|
||||
@@ -35,8 +35,11 @@ namespace OpenRA.Orders
|
||||
|
||||
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == MouseButton.Left && world.Map.IsInMap(xy))
|
||||
yield return new Order(order, subject, xy);
|
||||
if( mi.Button == MouseButton.Left && world.Map.IsInMap( xy ) )
|
||||
{
|
||||
world.CancelInputMode();
|
||||
yield return new Order( order, subject, xy );
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Tick(World world) { }
|
||||
|
||||
@@ -11,7 +11,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Orders
|
||||
{
|
||||
@@ -25,17 +26,17 @@ namespace OpenRA.Orders
|
||||
.FirstOrDefault();
|
||||
|
||||
var orders = world.Selection.Actors
|
||||
.Select(a => a.Order(xy, mi, underCursor))
|
||||
.Select(a => OrderForUnit(a, xy, mi, underCursor))
|
||||
.Where(o => o != null)
|
||||
.ToArray();
|
||||
|
||||
var actorsInvolved = orders.Select(o => o.Subject).Distinct();
|
||||
var actorsInvolved = orders.Select(o => o.self).Distinct();
|
||||
if (actorsInvolved.Any())
|
||||
yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor,
|
||||
string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray()));
|
||||
|
||||
foreach (var o in orders)
|
||||
yield return o;
|
||||
string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray()));
|
||||
|
||||
foreach( var o in orders )
|
||||
yield return CheckSameOrder( o.iot, o.trait.IssueOrder( o.self, o.iot, o.target ) );
|
||||
}
|
||||
|
||||
public void Tick( World world ) {}
|
||||
@@ -45,39 +46,107 @@ namespace OpenRA.Orders
|
||||
foreach (var a in world.Selection.Actors)
|
||||
if (!a.Destroyed)
|
||||
foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
|
||||
t.RenderBeforeWorld(a);
|
||||
|
||||
t.RenderBeforeWorld(a);
|
||||
|
||||
Game.Renderer.Flush();
|
||||
}
|
||||
|
||||
public void RenderAfterWorld( World world )
|
||||
{
|
||||
foreach (var a in world.Selection.Actors)
|
||||
foreach (var a in world.Selection.Actors)
|
||||
if (!a.Destroyed)
|
||||
foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
|
||||
t.RenderAfterWorld(a);
|
||||
t.RenderAfterWorld(a);
|
||||
|
||||
Game.Renderer.Flush();
|
||||
}
|
||||
|
||||
public string GetCursor( World world, int2 xy, MouseInput mi )
|
||||
{
|
||||
if (mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any())
|
||||
{
|
||||
var underCursor = world.FindUnitsAtMouse(mi.Location)
|
||||
.Where(a => a.Info.Traits.Contains<SelectableInfo>())
|
||||
.Any();
|
||||
|
||||
if (underCursor)
|
||||
return "select";
|
||||
}
|
||||
var underCursor = world.FindUnitsAtMouse(mi.Location)
|
||||
.Where(a => a.Info.Traits.Contains<TargetableInfo>())
|
||||
.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
|
||||
.FirstOrDefault();
|
||||
|
||||
var c = Order(world, xy, mi)
|
||||
.Select(o => o.Subject.TraitsImplementing<IOrderCursor>()
|
||||
.Select(pc => pc.CursorForOrder(o.Subject, o)).FirstOrDefault(a => a != null))
|
||||
.FirstOrDefault(a => a != null);
|
||||
|
||||
return c ?? "default";
|
||||
if( mi.Modifiers.HasModifier( Modifiers.Shift ) || !world.Selection.Actors.Any() )
|
||||
if( underCursor != null )
|
||||
return "select";
|
||||
|
||||
var orders = world.Selection.Actors
|
||||
.Select(a => OrderForUnit(a, xy, mi, underCursor))
|
||||
.Where(o => o != null)
|
||||
.ToArray();
|
||||
|
||||
if( orders.Length == 0 ) return "default";
|
||||
|
||||
return orders[ 0 ].cursor ?? "default";
|
||||
}
|
||||
|
||||
static UnitOrderResult OrderForUnit( Actor self, int2 xy, MouseInput mi, Actor underCursor )
|
||||
{
|
||||
if (self.Owner != self.World.LocalPlayer)
|
||||
return null;
|
||||
|
||||
if (!self.World.Map.IsInMap(xy.X, xy.Y))
|
||||
return null;
|
||||
|
||||
if (self.Destroyed)
|
||||
return null;
|
||||
|
||||
//var old = self.TraitsImplementing<IIssueOrder>()
|
||||
// .OrderByDescending( x => x.OrderPriority( self, xy, mi, underCursor ) )
|
||||
// .Select( x => x.IssueOrder( self, xy, mi, underCursor ) )
|
||||
// .FirstOrDefault( x => x != null );
|
||||
//if( old != null )
|
||||
// return old;
|
||||
|
||||
if( mi.Button == MouseButton.Right )
|
||||
{
|
||||
var uim = self.World.WorldActor.Trait<UnitInfluence>();
|
||||
foreach( var o in self.TraitsImplementing<IIssueOrder>()
|
||||
.SelectMany( trait => trait.Orders
|
||||
.Select( x => new { Trait = trait, Order = x } ) )
|
||||
.OrderByDescending( x => x.Order.OrderPriority ) )
|
||||
{
|
||||
var actorsAt = uim.GetUnitsAt( xy ).ToList();
|
||||
|
||||
string cursor = null;
|
||||
if( underCursor != null )
|
||||
if( o.Order.CanTargetUnit( self, underCursor, mi.Modifiers.HasModifier( Modifiers.Ctrl ), mi.Modifiers.HasModifier( Modifiers.Alt ), ref cursor ) )
|
||||
return new UnitOrderResult( self, o.Order, o.Trait, cursor, Target.FromActor( underCursor ) );
|
||||
if( o.Order.CanTargetLocation( self, xy, actorsAt, mi.Modifiers.HasModifier( Modifiers.Ctrl ), mi.Modifiers.HasModifier( Modifiers.Alt ), ref cursor ) )
|
||||
return new UnitOrderResult( self, o.Order, o.Trait, cursor, Target.FromCell( xy ) );
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
static Order CheckSameOrder( IOrderTargeter iot, Order order )
|
||||
{
|
||||
if( order == null && iot.OrderID != null )
|
||||
Game.Debug( "BUG: in order targeter - decided on {0} but then didn't order", iot.OrderID );
|
||||
else if( iot.OrderID != order.OrderString )
|
||||
Game.Debug( "BUG: in order targeter - decided on {0} but ordered {1}", iot.OrderID, order.OrderString );
|
||||
return order;
|
||||
}
|
||||
|
||||
class UnitOrderResult
|
||||
{
|
||||
public readonly Actor self;
|
||||
public readonly IOrderTargeter iot;
|
||||
public readonly IIssueOrder trait;
|
||||
public readonly string cursor;
|
||||
public readonly Target target;
|
||||
|
||||
public UnitOrderResult( Actor self, IOrderTargeter iot, IIssueOrder trait, string cursor, Target target )
|
||||
{
|
||||
this.self = self;
|
||||
this.iot = iot;
|
||||
this.trait = trait;
|
||||
this.cursor = cursor;
|
||||
this.target = target;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,11 +207,11 @@ namespace OpenRA
|
||||
|
||||
public struct CellInfo
|
||||
{
|
||||
public float MinCost;
|
||||
public int MinCost;
|
||||
public int2 Path;
|
||||
public bool Seen;
|
||||
|
||||
public CellInfo( float minCost, int2 path, bool seen )
|
||||
public CellInfo( int minCost, int2 path, bool seen )
|
||||
{
|
||||
MinCost = minCost;
|
||||
Path = path;
|
||||
@@ -221,10 +221,10 @@ namespace OpenRA
|
||||
|
||||
public struct PathDistance : IComparable<PathDistance>
|
||||
{
|
||||
public float EstTotal;
|
||||
public int EstTotal;
|
||||
public int2 Location;
|
||||
|
||||
public PathDistance(float estTotal, int2 location)
|
||||
public PathDistance(int estTotal, int2 location)
|
||||
{
|
||||
EstTotal = estTotal;
|
||||
Location = location;
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace OpenRA
|
||||
World world;
|
||||
public CellInfo[ , ] cellInfo;
|
||||
public PriorityQueue<PathDistance> queue;
|
||||
public Func<int2, float> heuristic;
|
||||
public Func<int2, int> heuristic;
|
||||
Func<int2, bool> customBlock;
|
||||
public bool checkForBlocked;
|
||||
public Actor ignoreBuilding;
|
||||
@@ -58,7 +58,7 @@ namespace OpenRA
|
||||
return this;
|
||||
}
|
||||
|
||||
public PathSearch WithHeuristic(Func<int2, float> h)
|
||||
public PathSearch WithHeuristic(Func<int2, int> h)
|
||||
{
|
||||
heuristic = h;
|
||||
return this;
|
||||
@@ -66,7 +66,7 @@ namespace OpenRA
|
||||
|
||||
public PathSearch WithoutLaneBias()
|
||||
{
|
||||
LaneBias = 0f;
|
||||
LaneBias = 0;
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -76,7 +76,7 @@ namespace OpenRA
|
||||
return this;
|
||||
}
|
||||
|
||||
float LaneBias = .5f;
|
||||
int LaneBias = 1;
|
||||
|
||||
public int2 Expand( World world )
|
||||
{
|
||||
@@ -91,7 +91,7 @@ namespace OpenRA
|
||||
|
||||
var thisCost = Mobile.MovementCostForCell(mobileInfo, world, p.Location);
|
||||
|
||||
if (thisCost == float.PositiveInfinity)
|
||||
if (thisCost == int.MaxValue)
|
||||
return p.Location;
|
||||
|
||||
foreach( int2 d in directions )
|
||||
@@ -104,7 +104,7 @@ namespace OpenRA
|
||||
|
||||
var costHere = Mobile.MovementCostForCell(mobileInfo, world, newHere);
|
||||
|
||||
if (costHere == float.PositiveInfinity)
|
||||
if (costHere == int.MaxValue)
|
||||
continue;
|
||||
|
||||
if (!Mobile.CanEnterCell(mobileInfo, world, uim, bim, newHere, ignoreBuilding, checkForBlocked))
|
||||
@@ -114,10 +114,11 @@ namespace OpenRA
|
||||
continue;
|
||||
|
||||
var est = heuristic( newHere );
|
||||
if( est == float.PositiveInfinity )
|
||||
if( est == int.MaxValue )
|
||||
continue;
|
||||
|
||||
float cellCost = ((d.X * d.Y != 0) ? 1.414213563f : 1.0f) * costHere;
|
||||
int cellCost = costHere;
|
||||
if( d.X * d.Y != 0 ) cellCost = ( cellCost * 34 ) / 24;
|
||||
|
||||
// directional bonuses for smoother flow!
|
||||
var ux = (newHere.X + (inReverse ? 1 : 0) & 1);
|
||||
@@ -128,7 +129,7 @@ namespace OpenRA
|
||||
if (uy == 0 && d.X < 0) cellCost += LaneBias;
|
||||
else if (uy == 1 && d.X > 0) cellCost += LaneBias;
|
||||
|
||||
float newCost = cellInfo[ p.Location.X, p.Location.Y ].MinCost + cellCost;
|
||||
int newCost = cellInfo[ p.Location.X, p.Location.Y ].MinCost + cellCost;
|
||||
|
||||
if( newCost >= cellInfo[ newHere.X, newHere.Y ].MinCost )
|
||||
continue;
|
||||
@@ -199,18 +200,18 @@ namespace OpenRA
|
||||
var cellInfo = new CellInfo[ world.Map.MapSize.X, world.Map.MapSize.Y ];
|
||||
for( int x = 0 ; x < world.Map.MapSize.X ; x++ )
|
||||
for( int y = 0 ; y < world.Map.MapSize.Y ; y++ )
|
||||
cellInfo[ x, y ] = new CellInfo( float.PositiveInfinity, new int2( x, y ), false );
|
||||
cellInfo[ x, y ] = new CellInfo( int.MaxValue, new int2( x, y ), false );
|
||||
return cellInfo;
|
||||
}
|
||||
|
||||
public static Func<int2, float> DefaultEstimator( int2 destination )
|
||||
public static Func<int2, int> DefaultEstimator( int2 destination )
|
||||
{
|
||||
return here =>
|
||||
{
|
||||
int2 d = ( here - destination ).Abs();
|
||||
int diag = Math.Min( d.X, d.Y );
|
||||
int straight = Math.Abs( d.X - d.Y );
|
||||
return 1.5f * diag + straight;
|
||||
return (3400 * diag / 24) + (100 * straight);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,6 +49,7 @@ namespace OpenRA
|
||||
|
||||
Index = index;
|
||||
Palette = "player"+index;
|
||||
|
||||
Color = pr.Color;
|
||||
Color2 = pr.Color2;
|
||||
ClientIndex = 0; /* it's a map player, "owned" by host */
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace OpenRA
|
||||
else
|
||||
actors = (isCombine ? oldSelection.Union(newSelection) : newSelection).ToList();
|
||||
|
||||
var voicedUnit = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.HasVoice());
|
||||
var voicedUnit = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.IsInWorld && a.HasVoice());
|
||||
if (voicedUnit != null)
|
||||
Sound.PlayVoice("Select", voicedUnit, voicedUnit.Owner.Country.Race);
|
||||
|
||||
@@ -56,6 +56,10 @@ namespace OpenRA
|
||||
public void Tick(World world)
|
||||
{
|
||||
actors.RemoveAll(a => !a.IsInWorld);
|
||||
|
||||
foreach (var cg in controlGroups.Values)
|
||||
cg.RemoveAll(a => a.Destroyed); // note: NOT `!a.IsInWorld`, since that would remove things
|
||||
// that are in transports.
|
||||
}
|
||||
|
||||
Cache<int, List<Actor>> controlGroups = new Cache<int, List<Actor>>(_ => new List<Actor>());
|
||||
|
||||
1
OpenRA.Game/Server/Exts.cs
Normal file → Executable file
1
OpenRA.Game/Server/Exts.cs
Normal file → Executable file
@@ -11,6 +11,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
|
||||
60
OpenRA.Game/Server/MasterServerQuery.cs
Normal file → Executable file
60
OpenRA.Game/Server/MasterServerQuery.cs
Normal file → Executable file
@@ -14,15 +14,20 @@ using System.Net;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
static class MasterServerQuery
|
||||
{
|
||||
public static event Action<GameServer[]> OnComplete = _ => { };
|
||||
public static event Action<string> OnVersion = _ => { };
|
||||
|
||||
static GameServer[] Games = { };
|
||||
public static string ClientVersion = "";
|
||||
public static string ServerVersion = "";
|
||||
static AutoResetEvent ev = new AutoResetEvent(false);
|
||||
static AutoResetEvent ev2 = new AutoResetEvent(false);
|
||||
|
||||
public static void Refresh(string masterServerUrl)
|
||||
{
|
||||
@@ -30,9 +35,7 @@ namespace OpenRA.Server
|
||||
{
|
||||
try
|
||||
{
|
||||
var wc = new WebClient();
|
||||
var data = wc.DownloadData(new Uri(masterServerUrl + "list.php"));
|
||||
var str = Encoding.UTF8.GetString(data);
|
||||
var str = GetData(new Uri(masterServerUrl + "list.php"));
|
||||
|
||||
var yaml = MiniYaml.FromString(str);
|
||||
|
||||
@@ -48,10 +51,61 @@ namespace OpenRA.Server
|
||||
}).Start();
|
||||
}
|
||||
|
||||
public static void GetMOTD(string masterServerUrl)
|
||||
{
|
||||
var motd = Widget.RootWidget.GetWidget<ScrollingTextWidget>("MOTD_SCROLLER");
|
||||
|
||||
// Runs in a separate thread to prevent dns lookup hitches
|
||||
new Thread(() =>
|
||||
{
|
||||
if (motd != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
motd.SetText(GetData(new Uri(masterServerUrl + "motd.php?v=" + ClientVersion)));
|
||||
motd.ResetScroll();
|
||||
}
|
||||
catch
|
||||
{
|
||||
motd.SetText("Welcome to OpenRA. MOTD unable to be loaded from server.");
|
||||
motd.ResetScroll();
|
||||
}
|
||||
}
|
||||
|
||||
ev.Set();
|
||||
}).Start();
|
||||
}
|
||||
|
||||
public static void Tick()
|
||||
{
|
||||
if (ev.WaitOne(TimeSpan.FromMilliseconds(0)))
|
||||
OnComplete(Games);
|
||||
if (ev2.WaitOne(TimeSpan.FromMilliseconds(0)))
|
||||
OnVersion(ServerVersion);
|
||||
}
|
||||
|
||||
static string GetData(Uri uri)
|
||||
{
|
||||
var wc = new WebClient();
|
||||
var data = wc.DownloadData(uri);
|
||||
return Encoding.UTF8.GetString(data);
|
||||
}
|
||||
|
||||
public static void GetCurrentVersion(string masterServerUrl)
|
||||
{
|
||||
new Thread(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
ServerVersion = GetData(new Uri(masterServerUrl + "VERSION"));
|
||||
}
|
||||
catch
|
||||
{
|
||||
ServerVersion = "";
|
||||
}
|
||||
|
||||
ev2.Set();
|
||||
}).Start();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -164,7 +164,8 @@ namespace OpenRA.Server
|
||||
|
||||
static int ChooseFreeSlot()
|
||||
{
|
||||
return lobbyInfo.Slots.First(s => !s.Closed && s.Bot == null).Index;
|
||||
return lobbyInfo.Slots.First(s => !s.Closed && s.Bot == null
|
||||
&& !lobbyInfo.Clients.Any( c => c.Slot == s.Index )).Index;
|
||||
}
|
||||
|
||||
static void AcceptConnection()
|
||||
@@ -588,8 +589,9 @@ namespace OpenRA.Server
|
||||
|
||||
static void SyncLobbyInfo()
|
||||
{
|
||||
DispatchOrders(null, 0,
|
||||
new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize());
|
||||
if (!GameStarted) /* don't do this while the game is running, it breaks things. */
|
||||
DispatchOrders(null, 0,
|
||||
new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize());
|
||||
|
||||
PingMasterServer();
|
||||
}
|
||||
|
||||
@@ -145,71 +145,45 @@ namespace OpenRA
|
||||
}
|
||||
|
||||
var clipRect = Bounds.HasValue ? Rectangle.Intersect(Bounds.Value, map.Bounds) : map.Bounds;
|
||||
|
||||
clipRect = Rectangle.Intersect(Game.viewport.ViewBounds(), clipRect);
|
||||
var miny = clipRect.Top;
|
||||
var maxy = clipRect.Bottom;
|
||||
var minx = clipRect.Left;
|
||||
var maxx = clipRect.Right;
|
||||
|
||||
var shroudPalette = "fog";
|
||||
DrawShroud( minx, miny, maxx, maxy, fogSprites, "fog" );
|
||||
DrawShroud( minx, miny, maxx, maxy, sprites, "shroud" );
|
||||
}
|
||||
|
||||
void DrawShroud( int minx, int miny, int maxx, int maxy, Sprite[,] s, string pal )
|
||||
{
|
||||
var shroudPalette = Game.world.WorldRenderer.GetPaletteIndex(pal);
|
||||
|
||||
for (var j = miny; j < maxy; j++)
|
||||
{
|
||||
var starti = minx;
|
||||
for (var i = minx; i < maxx; i++)
|
||||
{
|
||||
if (fogSprites[i, j] == shadowBits[0x0f])
|
||||
if (s[i, j] == shadowBits[0x0f])
|
||||
continue;
|
||||
|
||||
if (starti != i)
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(fogSprites[starti, j],
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
new float2(Game.CellSize * (i - starti), Game.CellSize));
|
||||
starti = i+1;
|
||||
}
|
||||
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(fogSprites[i, j],
|
||||
Game.CellSize * new float2(i, j),
|
||||
shroudPalette);
|
||||
starti = i+1;
|
||||
}
|
||||
|
||||
if (starti < maxx)
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(fogSprites[starti, j],
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
new float2(Game.CellSize * (maxx - starti), Game.CellSize));
|
||||
}
|
||||
|
||||
shroudPalette = "shroud";
|
||||
|
||||
for (var j = miny; j < maxy; j++)
|
||||
{
|
||||
var starti = minx;
|
||||
for (var i = minx; i < maxx; i++)
|
||||
{
|
||||
if (sprites[i, j] == shadowBits[0x0f])
|
||||
continue;
|
||||
|
||||
if (starti != i)
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(sprites[starti, j],
|
||||
s[starti, j].DrawAt(
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
new float2(Game.CellSize * (i - starti), Game.CellSize));
|
||||
starti = i + 1;
|
||||
}
|
||||
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(sprites[i, j],
|
||||
s[i, j].DrawAt(
|
||||
Game.CellSize * new float2(i, j),
|
||||
shroudPalette);
|
||||
starti = i + 1;
|
||||
}
|
||||
|
||||
if (starti < maxx)
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(sprites[starti, j],
|
||||
s[starti, j].DrawAt(
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
new float2(Game.CellSize * (maxx - starti), Game.CellSize));
|
||||
|
||||
@@ -129,5 +129,34 @@ namespace OpenRA
|
||||
return p.Index * 0x567;
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static void CheckSyncUnchanged( World world, Action fn )
|
||||
{
|
||||
CheckSyncUnchanged( world, () => { fn(); return true; } );
|
||||
}
|
||||
|
||||
static bool inUnsyncedCode = false;
|
||||
|
||||
public static T CheckSyncUnchanged<T>( World world, Func<T> fn )
|
||||
{
|
||||
int sync = world.SyncHash();
|
||||
inUnsyncedCode = true;
|
||||
try
|
||||
{
|
||||
return fn();
|
||||
}
|
||||
finally
|
||||
{
|
||||
inUnsyncedCode = false;
|
||||
if( sync != world.SyncHash() )
|
||||
throw new InvalidOperationException( "Desync in DispatchMouseInput" );
|
||||
}
|
||||
}
|
||||
|
||||
public static void AssertUnsynced( string message )
|
||||
{
|
||||
if( !inUnsyncedCode )
|
||||
throw new InvalidOperationException( message );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,19 +8,19 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Traits.Activities
|
||||
{
|
||||
public class Drag : IActivity
|
||||
{
|
||||
public IActivity NextActivity { get; set; }
|
||||
IActivity NextActivity { get; set; }
|
||||
|
||||
float2 endLocation;
|
||||
float2 startLocation;
|
||||
int2 endLocation;
|
||||
int2 startLocation;
|
||||
int length;
|
||||
|
||||
public Drag(float2 start, float2 end, int length)
|
||||
public Drag(int2 start, int2 end, int length)
|
||||
{
|
||||
startLocation = start;
|
||||
endLocation = end;
|
||||
@@ -29,15 +29,32 @@ namespace OpenRA.Traits.Activities
|
||||
|
||||
int ticks = 0;
|
||||
public IActivity Tick( Actor self )
|
||||
{
|
||||
self.CenterLocation = float2.Lerp(startLocation, endLocation, (float)ticks/(length-1));
|
||||
{
|
||||
var mobile = self.Trait<Mobile>();
|
||||
mobile.PxPosition = int2.Lerp(startLocation, endLocation, ticks, length - 1);
|
||||
|
||||
if (++ticks >= length)
|
||||
return NextActivity;
|
||||
|
||||
{
|
||||
mobile.IsMoving = false;
|
||||
return NextActivity;
|
||||
}
|
||||
mobile.IsMoving = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Cancel(Actor self) { }
|
||||
|
||||
public void Queue( IActivity activity )
|
||||
{
|
||||
if( NextActivity != null )
|
||||
NextActivity.Queue( activity );
|
||||
else
|
||||
NextActivity = activity;
|
||||
}
|
||||
|
||||
public IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
yield return endLocation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,11 +10,8 @@
|
||||
|
||||
namespace OpenRA.Traits.Activities
|
||||
{
|
||||
class Idle : IActivity
|
||||
public class Idle : CancelableActivity
|
||||
{
|
||||
public IActivity NextActivity { get; set; }
|
||||
|
||||
public IActivity Tick(Actor self) { return NextActivity; }
|
||||
public void Cancel(Actor self) {}
|
||||
public override IActivity Tick(Actor self) { return NextActivity; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,18 +15,14 @@ using System.Linq;
|
||||
|
||||
namespace OpenRA.Traits.Activities
|
||||
{
|
||||
public class Move : IActivity
|
||||
public class Move : CancelableActivity
|
||||
{
|
||||
public IActivity NextActivity { get; set; }
|
||||
|
||||
int2? destination;
|
||||
int nearEnough;
|
||||
public List<int2> path;
|
||||
Func<Actor, Mobile, List<int2>> getPath;
|
||||
public Actor ignoreBuilding;
|
||||
bool cancellable = true;
|
||||
|
||||
MovePart move;
|
||||
int ticksBeforePathing;
|
||||
|
||||
const int avgTicksBeforePathing = 5;
|
||||
@@ -49,7 +45,6 @@ namespace OpenRA.Traits.Activities
|
||||
.WithoutLaneBias());
|
||||
this.destination = destination;
|
||||
this.nearEnough = 0;
|
||||
this.cancellable = false;
|
||||
}
|
||||
|
||||
public Move( int2 destination, int nearEnough )
|
||||
@@ -102,16 +97,29 @@ namespace OpenRA.Traits.Activities
|
||||
this.nearEnough = 0;
|
||||
}
|
||||
|
||||
public IActivity Tick( Actor self )
|
||||
static int HashList<T>(List<T> xs)
|
||||
{
|
||||
int hash = 0;
|
||||
int n = 0;
|
||||
foreach (var x in xs)
|
||||
hash += n++ * x.GetHashCode();
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
List<int2> EvalPath( Actor self, Mobile mobile )
|
||||
{
|
||||
var path = getPath(self, mobile).TakeWhile(a => a != mobile.toCell).ToList();
|
||||
mobile.PathHash = HashList(path);
|
||||
Log.Write("debug", "EvalPathHash #{0} {1}",
|
||||
self.ActorID, mobile.PathHash);
|
||||
return path;
|
||||
}
|
||||
|
||||
public override IActivity Tick( Actor self )
|
||||
{
|
||||
var mobile = self.Trait<Mobile>();
|
||||
|
||||
if( move != null )
|
||||
{
|
||||
move.TickMove( self, mobile, this );
|
||||
return this;
|
||||
}
|
||||
|
||||
if (destination == mobile.toCell)
|
||||
return NextActivity;
|
||||
|
||||
@@ -123,7 +131,7 @@ namespace OpenRA.Traits.Activities
|
||||
return this;
|
||||
}
|
||||
|
||||
path = getPath( self, mobile ).TakeWhile( a => a != mobile.toCell ).ToList();
|
||||
path = EvalPath(self, mobile);
|
||||
SanityCheckPath( mobile );
|
||||
}
|
||||
|
||||
@@ -144,22 +152,20 @@ namespace OpenRA.Traits.Activities
|
||||
if( firstFacing != mobile.Facing )
|
||||
{
|
||||
path.Add( nextCell.Value );
|
||||
|
||||
return new Turn( firstFacing ) { NextActivity = this };
|
||||
return Util.SequenceActivities( new Turn( firstFacing ), this ).Tick( self );
|
||||
}
|
||||
else
|
||||
{
|
||||
mobile.toCell = nextCell.Value;
|
||||
move = new MoveFirstHalf(
|
||||
mobile.SetLocation( mobile.fromCell, nextCell.Value );
|
||||
var move = new MoveFirstHalf(
|
||||
this,
|
||||
Util.CenterOfCell( mobile.fromCell ),
|
||||
Util.BetweenCells( mobile.fromCell, mobile.toCell ),
|
||||
mobile.Facing,
|
||||
mobile.Facing,
|
||||
0 );
|
||||
|
||||
move.TickMove( self, mobile, this );
|
||||
|
||||
return this;
|
||||
return move.Tick( self );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -182,6 +188,9 @@ namespace OpenRA.Traits.Activities
|
||||
var blocker = self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt(nextCell).FirstOrDefault();
|
||||
if (blocker == null) return;
|
||||
|
||||
Log.Write("debug", "NudgeBlocker #{0} nudges #{1} at {2} from {3}",
|
||||
self.ActorID, blocker.ActorID, nextCell, self.Location);
|
||||
|
||||
var nudge = blocker.TraitOrDefault<INudge>();
|
||||
if (nudge != null)
|
||||
nudge.OnNudge(blocker, self);
|
||||
@@ -216,7 +225,7 @@ namespace OpenRA.Traits.Activities
|
||||
return null;
|
||||
|
||||
mobile.RemoveInfluence();
|
||||
var newPath = getPath( self, mobile ).TakeWhile(a => a != mobile.toCell).ToList();
|
||||
var newPath = EvalPath(self, mobile);
|
||||
mobile.AddInfluence();
|
||||
|
||||
if (newPath.Count != 0)
|
||||
@@ -230,64 +239,98 @@ namespace OpenRA.Traits.Activities
|
||||
return nextCell;
|
||||
}
|
||||
|
||||
public void Cancel( Actor self )
|
||||
protected override bool OnCancel()
|
||||
{
|
||||
if (!cancellable) return;
|
||||
|
||||
path = new List<int2>();
|
||||
NextActivity = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
abstract class MovePart
|
||||
public override IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
public readonly float2 from, to;
|
||||
if( path != null )
|
||||
return Enumerable.Reverse(path).Select( c => (float2)Util.CenterOfCell(c) );
|
||||
if( destination != null )
|
||||
return new float2[] { destination.Value };
|
||||
return new float2[ 0 ];
|
||||
}
|
||||
|
||||
abstract class MovePart : IActivity
|
||||
{
|
||||
public readonly Move move;
|
||||
public readonly int2 from, to;
|
||||
public readonly int fromFacing, toFacing;
|
||||
public int moveFraction;
|
||||
public readonly int moveFractionTotal;
|
||||
|
||||
public MovePart( float2 from, float2 to, int fromFacing, int toFacing, int startingFraction )
|
||||
public MovePart( Move move, int2 from, int2 to, int fromFacing, int toFacing, int startingFraction )
|
||||
{
|
||||
this.move = move;
|
||||
this.from = from;
|
||||
this.to = to;
|
||||
this.fromFacing = fromFacing;
|
||||
this.toFacing = toFacing;
|
||||
this.moveFraction = startingFraction;
|
||||
this.moveFractionTotal = (int)(( to - from ).Length*3);
|
||||
this.moveFractionTotal = ( ( to - from ) * 3 ).Length;
|
||||
}
|
||||
|
||||
public void TickMove( Actor self, Mobile mobile, Move parent )
|
||||
public void Cancel( Actor self )
|
||||
{
|
||||
moveFraction += (int)mobile.MovementSpeedForCell(self, mobile.toCell);
|
||||
if( moveFraction >= moveFractionTotal )
|
||||
move.Cancel( self );
|
||||
}
|
||||
|
||||
public void Queue( IActivity activity )
|
||||
{
|
||||
move.Queue( activity );
|
||||
}
|
||||
|
||||
public IActivity Tick( Actor self )
|
||||
{
|
||||
var mobile = self.Trait<Mobile>();
|
||||
var ret = InnerTick( self, mobile );
|
||||
mobile.IsMoving = ( ret is MovePart );
|
||||
|
||||
if( moveFraction > moveFractionTotal )
|
||||
moveFraction = moveFractionTotal;
|
||||
UpdateCenterLocation( self, mobile );
|
||||
if( moveFraction >= moveFractionTotal )
|
||||
{
|
||||
parent.move = OnComplete( self, mobile, parent );
|
||||
if( parent.move == null )
|
||||
UpdateCenterLocation( self, mobile );
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
IActivity InnerTick( Actor self, Mobile mobile )
|
||||
{
|
||||
moveFraction += (int)mobile.MovementSpeedForCell(self, mobile.toCell);
|
||||
if( moveFraction <= moveFractionTotal )
|
||||
return this;
|
||||
|
||||
var next = OnComplete( self, mobile, move );
|
||||
if( next != null )
|
||||
return next;
|
||||
|
||||
return move;
|
||||
}
|
||||
|
||||
void UpdateCenterLocation( Actor self, Mobile mobile )
|
||||
{
|
||||
var frac = (float)moveFraction / moveFractionTotal;
|
||||
|
||||
self.CenterLocation = float2.Lerp( from, to, frac );
|
||||
mobile.PxPosition = int2.Lerp( from, to, moveFraction, moveFractionTotal );
|
||||
|
||||
if( moveFraction >= moveFractionTotal )
|
||||
mobile.Facing = toFacing & 0xFF;
|
||||
else
|
||||
mobile.Facing = ( fromFacing + ( toFacing - fromFacing ) * moveFraction / moveFractionTotal ) & 0xFF;
|
||||
mobile.Facing = int2.Lerp( fromFacing, toFacing, moveFraction, moveFractionTotal ) & 0xFF;
|
||||
}
|
||||
|
||||
protected abstract MovePart OnComplete( Actor self, Mobile mobile, Move parent );
|
||||
|
||||
public IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
return move.GetCurrentPath();
|
||||
}
|
||||
}
|
||||
|
||||
class MoveFirstHalf : MovePart
|
||||
{
|
||||
public MoveFirstHalf( float2 from, float2 to, int fromFacing, int toFacing, int startingFraction )
|
||||
: base( from, to, fromFacing, toFacing, startingFraction )
|
||||
public MoveFirstHalf( Move move, int2 from, int2 to, int fromFacing, int toFacing, int startingFraction )
|
||||
: base( move, from, to, fromFacing, toFacing, startingFraction )
|
||||
{
|
||||
}
|
||||
|
||||
@@ -299,40 +342,41 @@ namespace OpenRA.Traits.Activities
|
||||
if( ( nextCell - mobile.toCell ) != ( mobile.toCell - mobile.fromCell ) )
|
||||
{
|
||||
var ret = new MoveFirstHalf(
|
||||
move,
|
||||
Util.BetweenCells( mobile.fromCell, mobile.toCell ),
|
||||
Util.BetweenCells( mobile.toCell, nextCell.Value ),
|
||||
mobile.Facing,
|
||||
Util.GetNearestFacing( mobile.Facing, Util.GetFacing( nextCell.Value - mobile.toCell, mobile.Facing ) ),
|
||||
moveFraction - moveFractionTotal );
|
||||
mobile.fromCell = mobile.toCell;
|
||||
mobile.toCell = nextCell.Value;
|
||||
mobile.SetLocation( mobile.toCell, nextCell.Value );
|
||||
return ret;
|
||||
}
|
||||
else
|
||||
parent.path.Add( nextCell.Value );
|
||||
}
|
||||
var ret2 = new MoveSecondHalf(
|
||||
move,
|
||||
Util.BetweenCells( mobile.fromCell, mobile.toCell ),
|
||||
Util.CenterOfCell( mobile.toCell ),
|
||||
mobile.Facing,
|
||||
mobile.Facing,
|
||||
moveFraction - moveFractionTotal );
|
||||
mobile.fromCell = mobile.toCell;
|
||||
mobile.SetLocation( mobile.toCell, mobile.toCell );
|
||||
return ret2;
|
||||
}
|
||||
}
|
||||
|
||||
class MoveSecondHalf : MovePart
|
||||
{
|
||||
public MoveSecondHalf( float2 from, float2 to, int fromFacing, int toFacing, int startingFraction )
|
||||
: base( from, to, fromFacing, toFacing, startingFraction )
|
||||
public MoveSecondHalf( Move move, int2 from, int2 to, int fromFacing, int toFacing, int startingFraction )
|
||||
: base( move, from, to, fromFacing, toFacing, startingFraction )
|
||||
{
|
||||
}
|
||||
|
||||
protected override MovePart OnComplete( Actor self, Mobile mobile, Move parent )
|
||||
{
|
||||
self.CenterLocation = Util.CenterOfCell( mobile.toCell );
|
||||
mobile.fromCell = mobile.toCell;
|
||||
mobile.PxPosition = Util.CenterOfCell( mobile.toCell );
|
||||
mobile.SetLocation( mobile.toCell, mobile.toCell );
|
||||
mobile.FinishedMoving(self);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -10,18 +10,13 @@
|
||||
|
||||
namespace OpenRA.Traits.Activities
|
||||
{
|
||||
public class RemoveSelf : IActivity
|
||||
public class RemoveSelf : CancelableActivity
|
||||
{
|
||||
bool isCanceled;
|
||||
public IActivity NextActivity { get; set; }
|
||||
|
||||
public IActivity Tick(Actor self)
|
||||
public override IActivity Tick(Actor self)
|
||||
{
|
||||
if (isCanceled) return NextActivity;
|
||||
if (IsCanceled) return NextActivity;
|
||||
self.Destroy();
|
||||
return null;
|
||||
}
|
||||
|
||||
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,13 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Traits.Activities
|
||||
{
|
||||
class Sell : IActivity
|
||||
{
|
||||
public IActivity NextActivity { get; set; }
|
||||
IActivity NextActivity { get; set; }
|
||||
|
||||
bool started;
|
||||
|
||||
@@ -55,5 +57,18 @@ namespace OpenRA.Traits.Activities
|
||||
}
|
||||
|
||||
public void Cancel(Actor self) { /* never gonna give you up.. */ }
|
||||
|
||||
public void Queue( IActivity activity )
|
||||
{
|
||||
if( NextActivity != null )
|
||||
NextActivity.Queue( activity );
|
||||
else
|
||||
NextActivity = activity;
|
||||
}
|
||||
|
||||
public IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,9 +12,8 @@ using System.Linq;
|
||||
|
||||
namespace OpenRA.Traits.Activities
|
||||
{
|
||||
public class Turn : IActivity
|
||||
public class Turn : CancelableActivity
|
||||
{
|
||||
public IActivity NextActivity { get; set; }
|
||||
int desiredFacing;
|
||||
|
||||
public Turn( int desiredFacing )
|
||||
@@ -22,8 +21,9 @@ namespace OpenRA.Traits.Activities
|
||||
this.desiredFacing = desiredFacing;
|
||||
}
|
||||
|
||||
public IActivity Tick( Actor self )
|
||||
public override IActivity Tick( Actor self )
|
||||
{
|
||||
if (IsCanceled) return NextActivity;
|
||||
var facing = self.Trait<IFacing>();
|
||||
|
||||
if( desiredFacing == facing.Facing )
|
||||
@@ -32,11 +32,5 @@ namespace OpenRA.Traits.Activities
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Cancel( Actor self )
|
||||
{
|
||||
desiredFacing = self.Trait<IFacing>().Facing;
|
||||
NextActivity = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,46 +38,41 @@ namespace OpenRA.Traits
|
||||
public object Create(ActorInitializer init) { return new Building(init); }
|
||||
}
|
||||
|
||||
public class Building : INotifyDamage, IResolveOrder, IRenderModifier, IOccupySpace
|
||||
public class Building : INotifyDamage, IResolveOrder, IOccupySpace
|
||||
{
|
||||
readonly Actor self;
|
||||
public readonly BuildingInfo Info;
|
||||
[Sync]
|
||||
readonly int2 topLeft;
|
||||
|
||||
public bool Disabled
|
||||
{
|
||||
get { return self.TraitsImplementing<IDisable>().Any(t => t.Disabled); }
|
||||
}
|
||||
readonly PowerManager PlayerPower;
|
||||
|
||||
public int2 PxPosition { get { return ( 2 * topLeft + Info.Dimensions ) * Game.CellSize / 2; } }
|
||||
|
||||
public Building(ActorInitializer init)
|
||||
{
|
||||
this.self = init.self;
|
||||
this.topLeft = init.Get<LocationInit,int2>();
|
||||
Info = self.Info.Traits.Get<BuildingInfo>();
|
||||
self.CenterLocation = Game.CellSize
|
||||
* ((float2)topLeft + .5f * (float2)Info.Dimensions);
|
||||
|
||||
PlayerPower = init.self.Owner.PlayerActor.Trait<PowerManager>();
|
||||
}
|
||||
|
||||
public int GetPowerUsage()
|
||||
{
|
||||
var modifier = self
|
||||
.TraitsImplementing<IPowerModifier>()
|
||||
.Select(t => t.GetPowerModifier())
|
||||
.Product();
|
||||
if (Info.Power <= 0)
|
||||
return Info.Power;
|
||||
|
||||
if (Info.Power > 0)
|
||||
{
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
var healthFraction = (health == null) ? 1f : health.HPFraction;
|
||||
return (int)(modifier * healthFraction * Info.Power);
|
||||
}
|
||||
else
|
||||
return (int)(modifier * Info.Power);
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
return health != null ? (Info.Power * health.HP / health.MaxHP) : Info.Power;
|
||||
}
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
// Power plants lose power with damage
|
||||
if (Info.Power > 0)
|
||||
PlayerPower.UpdateActor(self, GetPowerUsage());
|
||||
|
||||
if (e.DamageState == DamageState.Dead)
|
||||
{
|
||||
self.World.WorldActor.Trait<ScreenShaker>().AddEffect(10, self.CenterLocation, 1);
|
||||
@@ -94,16 +89,6 @@ namespace OpenRA.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
|
||||
{
|
||||
foreach (var a in r)
|
||||
{
|
||||
yield return a;
|
||||
if (Disabled)
|
||||
yield return a.WithPalette("disabled");
|
||||
}
|
||||
}
|
||||
|
||||
public int2 TopLeft
|
||||
{
|
||||
get { return topLeft; }
|
||||
|
||||
@@ -53,6 +53,9 @@ namespace OpenRA.Traits
|
||||
if ((lifetime <= 0 || --lifetime <= 0) && !force)
|
||||
return;
|
||||
|
||||
if (!target.IsValid)
|
||||
return;
|
||||
|
||||
var p = target.CenterLocation;
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(self.CenterLocation, p, c, c);
|
||||
|
||||
6
OpenRA.Game/Traits/Health.cs
Normal file → Executable file
6
OpenRA.Game/Traits/Health.cs
Normal file → Executable file
@@ -140,6 +140,8 @@ namespace OpenRA.Traits
|
||||
{
|
||||
public static bool IsDead(this Actor self)
|
||||
{
|
||||
if (self.Destroyed) return true;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
return (health == null) ? true : health.IsDead;
|
||||
}
|
||||
@@ -161,7 +163,9 @@ namespace OpenRA.Traits
|
||||
{
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
if (health == null) return;
|
||||
health.InflictDamage(self, attacker, health.HP, null);
|
||||
|
||||
/* hack. Fix for proper */
|
||||
health.InflictDamage(self, attacker, int.MaxValue, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,8 @@ using System.Linq;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Traits.Activities;
|
||||
using OpenRA.FileFormats;
|
||||
using System.Diagnostics;
|
||||
using OpenRA.Orders;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
@@ -38,7 +40,7 @@ namespace OpenRA.Traits
|
||||
foreach (var t in y.NodesDict["TerrainSpeeds"].Nodes)
|
||||
{
|
||||
var speed = (float)FieldLoader.GetValue("speed", typeof(float),t.Value.Value);
|
||||
var cost = t.Value.NodesDict.ContainsKey("PathingCost") ? (float)FieldLoader.GetValue("cost", typeof(float), t.Value.NodesDict["PathingCost"].Value) : 1f/speed;
|
||||
var cost = t.Value.NodesDict.ContainsKey("PathingCost") ? (int)FieldLoader.GetValue("cost", typeof(int), t.Value.NodesDict["PathingCost"].Value) : (int)(10000/speed);
|
||||
ret.Add(t.Key, new TerrainInfo{Speed = speed, Cost = cost});
|
||||
}
|
||||
|
||||
@@ -47,39 +49,51 @@ namespace OpenRA.Traits
|
||||
|
||||
public class TerrainInfo
|
||||
{
|
||||
public float Cost = float.PositiveInfinity;
|
||||
public int Cost = int.MaxValue;
|
||||
public float Speed = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public class Mobile : IIssueOrder, IResolveOrder, IOrderCursor, IOrderVoice, IOccupySpace, IMove, IFacing, INudge
|
||||
public class Mobile : IIssueOrder, IResolveOrder, IOrderVoice, IOccupySpace, IMove, IFacing, INudge
|
||||
{
|
||||
public readonly Actor self;
|
||||
public readonly MobileInfo Info;
|
||||
public bool IsMoving { get; internal set; }
|
||||
|
||||
int __facing;
|
||||
int2 __fromCell, __toCell;
|
||||
int __altitude;
|
||||
|
||||
[Sync]
|
||||
public int Facing
|
||||
{
|
||||
get { return __facing; }
|
||||
set { __facing = value; }
|
||||
}
|
||||
|
||||
[Sync]
|
||||
public int Altitude
|
||||
{
|
||||
get { return __altitude; }
|
||||
set { __altitude = value; }
|
||||
}
|
||||
|
||||
[Sync]
|
||||
public int Facing { get; set; }
|
||||
[Sync]
|
||||
public int Altitude { get; set; }
|
||||
[Sync]
|
||||
public int ROT { get { return Info.ROT; } }
|
||||
public int InitialFacing { get { return Info.InitialFacing; } }
|
||||
|
||||
int2 __fromCell, __toCell;
|
||||
public int2 fromCell
|
||||
{
|
||||
get { return __fromCell; }
|
||||
set { SetLocation( value, __toCell ); }
|
||||
}
|
||||
|
||||
[Sync]
|
||||
public int2 toCell
|
||||
public int2 PxPosition { get; set; }
|
||||
[Sync]
|
||||
public int2 fromCell { get { return __fromCell; } }
|
||||
[Sync]
|
||||
public int2 toCell { get { return __toCell; } }
|
||||
|
||||
[Sync]
|
||||
public int PathHash; // written by Move.EvalPath, to temporarily debug this crap.
|
||||
|
||||
public void SetLocation(int2 from, int2 to)
|
||||
{
|
||||
get { return __toCell; }
|
||||
set { SetLocation( __fromCell, value ); }
|
||||
}
|
||||
void SetLocation( int2 from, int2 to )
|
||||
{
|
||||
if( fromCell == from && toCell == to ) return;
|
||||
if (fromCell == from && toCell == to) return;
|
||||
RemoveInfluence();
|
||||
__fromCell = from;
|
||||
__toCell = to;
|
||||
@@ -98,6 +112,7 @@ namespace OpenRA.Traits
|
||||
if (init.Contains<LocationInit>())
|
||||
{
|
||||
this.__fromCell = this.__toCell = init.Get<LocationInit,int2>();
|
||||
this.PxPosition = Util.CenterOfCell( fromCell );
|
||||
AddInfluence();
|
||||
}
|
||||
|
||||
@@ -108,24 +123,27 @@ namespace OpenRA.Traits
|
||||
public void SetPosition(Actor self, int2 cell)
|
||||
{
|
||||
SetLocation( cell, cell );
|
||||
self.CenterLocation = Util.CenterOfCell(fromCell);
|
||||
PxPosition = Util.CenterOfCell(fromCell);
|
||||
}
|
||||
|
||||
public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
|
||||
public void SetPxPosition( Actor self, int2 px )
|
||||
{
|
||||
// Force move takes precedence
|
||||
return mi.Modifiers.HasModifier(Modifiers.Alt) ? int.MaxValue : 0;
|
||||
var cell = Util.CellContaining( px );
|
||||
SetLocation( cell, cell );
|
||||
PxPosition = px;
|
||||
}
|
||||
|
||||
|
||||
public IEnumerable<IOrderTargeter> Orders { get { yield return new MoveOrderTargeter( Info ); } }
|
||||
|
||||
// Note: Returns a valid order even if the unit can't move to the target
|
||||
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
|
||||
{
|
||||
if (Info.OnRails) return null;
|
||||
|
||||
if (mi.Button == MouseButton.Left) return null;
|
||||
|
||||
var type = (!self.World.LocalPlayer.Shroud.IsVisible(xy) || CanEnterCell(xy)) ? "Move" : "Move-Blocked";
|
||||
return new Order(type, self, xy, mi.Modifiers.HasModifier(Modifiers.Shift));
|
||||
if( order is MoveOrderTargeter )
|
||||
{
|
||||
if( Info.OnRails ) return null;
|
||||
return new Order( "Move", self, Util.CellContaining( target.CenterLocation ), false );
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public int2 NearestMoveableCell(int2 target)
|
||||
@@ -150,7 +168,7 @@ namespace OpenRA.Traits
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "Move" || order.OrderString == "Move-Blocked")
|
||||
if (order.OrderString == "Move")
|
||||
{
|
||||
int2 currentLocation = NearestMoveableCell(order.TargetLocation);
|
||||
if (!CanEnterCell(currentLocation))
|
||||
@@ -170,20 +188,9 @@ namespace OpenRA.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public string CursorForOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "Move")
|
||||
return "move";
|
||||
|
||||
if (order.OrderString == "Move-Blocked")
|
||||
return "move-blocked";
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "Move" || order.OrderString == "Move-Blocked")
|
||||
if (order.OrderString == "Move")
|
||||
return "Move";
|
||||
return null;
|
||||
}
|
||||
@@ -220,7 +227,7 @@ namespace OpenRA.Traits
|
||||
|
||||
public static bool CanEnterCell( MobileInfo mobileInfo, World world, UnitInfluence uim, BuildingInfluence bim, int2 cell, Actor ignoreActor, bool checkTransientActors )
|
||||
{
|
||||
if (MovementCostForCell(mobileInfo, world, cell) == float.PositiveInfinity)
|
||||
if (MovementCostForCell(mobileInfo, world, cell) == int.MaxValue)
|
||||
return false;
|
||||
|
||||
// Check for buildings
|
||||
@@ -265,19 +272,14 @@ namespace OpenRA.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public float MovementCostForCell( Actor self, int2 cell )
|
||||
{
|
||||
return MovementCostForCell( Info, self.World, cell );
|
||||
}
|
||||
|
||||
public static float MovementCostForCell(MobileInfo info, World world, int2 cell)
|
||||
public static int MovementCostForCell(MobileInfo info, World world, int2 cell)
|
||||
{
|
||||
if (!world.Map.IsInMap(cell.X,cell.Y))
|
||||
return float.PositiveInfinity;
|
||||
return int.MaxValue;
|
||||
|
||||
var type = world.GetTerrainType(cell);
|
||||
if (!info.TerrainSpeeds.ContainsKey(type))
|
||||
return float.PositiveInfinity;
|
||||
return int.MaxValue;
|
||||
|
||||
return info.TerrainSpeeds[type].Cost;
|
||||
}
|
||||
@@ -293,15 +295,7 @@ namespace OpenRA.Traits
|
||||
.TraitsImplementing<ISpeedModifier>()
|
||||
.Select(t => t.GetSpeedModifier())
|
||||
.Product();
|
||||
return Info.Speed * Info.TerrainSpeeds[type].Speed * modifier;
|
||||
}
|
||||
|
||||
public IEnumerable<float2> GetCurrentPath(Actor self)
|
||||
{
|
||||
var move = self.GetCurrentActivity() as Move;
|
||||
if (move == null || move.path == null) return new float2[] { };
|
||||
|
||||
return Enumerable.Reverse(move.path).Select( c => Util.CenterOfCell(c) );
|
||||
return Info.Speed * Info.TerrainSpeeds[type].Speed * modifier / 100f;
|
||||
}
|
||||
|
||||
public void AddInfluence()
|
||||
@@ -354,6 +348,38 @@ namespace OpenRA.Traits
|
||||
line.SetTargetSilently(self, Target.FromCell(moveTo.Value), Color.Green);
|
||||
});
|
||||
self.QueueActivity(new Move(moveTo.Value, 0));
|
||||
|
||||
Log.Write("debug", "OnNudge #{0} from {1} to {2}",
|
||||
self.ActorID, self.Location, moveTo.Value);
|
||||
}
|
||||
else
|
||||
Log.Write("debug", "OnNudge #{0} refuses at {1}",
|
||||
self.ActorID, self.Location);
|
||||
}
|
||||
|
||||
class MoveOrderTargeter : IOrderTargeter
|
||||
{
|
||||
readonly MobileInfo unitType;
|
||||
|
||||
public MoveOrderTargeter( MobileInfo unitType )
|
||||
{
|
||||
this.unitType = unitType;
|
||||
}
|
||||
|
||||
public string OrderID { get { return "Move"; } }
|
||||
public int OrderPriority { get { return 4; } }
|
||||
|
||||
public bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool CanTargetLocation( Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, ref string cursor )
|
||||
{
|
||||
cursor = "move";
|
||||
if( self.World.LocalPlayer.Shroud.IsVisible( location ) && !self.Trait<Mobile>().CanEnterCell( location ) )
|
||||
cursor = "move-blocked";
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,17 +68,14 @@ namespace OpenRA.Traits
|
||||
}
|
||||
case "DevShroud":
|
||||
{
|
||||
DisableShroud ^= true;
|
||||
if (self.World.LocalPlayer == self.Owner)
|
||||
{
|
||||
DisableShroud ^= true;
|
||||
Game.world.LocalPlayer.Shroud.Disabled = DisableShroud;
|
||||
}
|
||||
self.World.LocalPlayer.Shroud.Disabled = DisableShroud;
|
||||
break;
|
||||
}
|
||||
case "DevPathDebug":
|
||||
{
|
||||
if (self.World.LocalPlayer == self.Owner)
|
||||
PathDebug ^= true;
|
||||
PathDebug ^= true;
|
||||
break;
|
||||
}
|
||||
case "DevUnitDebug":
|
||||
@@ -86,17 +83,17 @@ namespace OpenRA.Traits
|
||||
if (self.World.LocalPlayer == self.Owner)
|
||||
Game.Settings.Debug.ShowCollisions ^= true;
|
||||
break;
|
||||
}
|
||||
case "DevGiveExploration":
|
||||
{
|
||||
if (self.World.LocalPlayer == self.Owner)
|
||||
self.World.WorldActor.Trait<Shroud>().ExploreAll(self.World);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
case "DevGiveExploration":
|
||||
{
|
||||
if (self.World.LocalPlayer == self.Owner)
|
||||
self.World.WorldActor.Trait<Shroud>().ExploreAll(self.World);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Game.Debug("Cheat used: {0} by {1}"
|
||||
.F(order.OrderString, self.Owner.PlayerName));
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ using System.Linq;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
class PlayerResourcesInfo : ITraitInfo
|
||||
public class PlayerResourcesInfo : ITraitInfo
|
||||
{
|
||||
public readonly int InitialCash = 10000;
|
||||
public readonly int InitialOre = 0;
|
||||
@@ -45,17 +45,53 @@ namespace OpenRA.Traits
|
||||
public int OreCapacity;
|
||||
[Sync]
|
||||
public int DisplayOre;
|
||||
|
||||
public float GetSiloFullness() { return (float)Ore / OreCapacity; }
|
||||
|
||||
public void GiveOre(int num)
|
||||
{
|
||||
Ore += num;
|
||||
|
||||
if (Ore > OreCapacity)
|
||||
{
|
||||
nextSiloAdviceTime = 0;
|
||||
Ore = OreCapacity;
|
||||
}
|
||||
}
|
||||
|
||||
[Sync]
|
||||
public int PowerProvided;
|
||||
[Sync]
|
||||
public int PowerDrained;
|
||||
public bool TakeOre(int num)
|
||||
{
|
||||
if (Ore < num) return false;
|
||||
Ore -= num;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void GiveCash(int num)
|
||||
{
|
||||
Cash += num;
|
||||
}
|
||||
|
||||
public bool TakeCash(int num)
|
||||
{
|
||||
if (Cash + Ore < num) return false;
|
||||
|
||||
// Spend ore before cash
|
||||
Ore -= num;
|
||||
if (Ore < 0)
|
||||
{
|
||||
Cash += Ore;
|
||||
Ore = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const float displayCashFracPerFrame = .07f;
|
||||
const int displayCashDeltaPerFrame = 37;
|
||||
int nextSiloAdviceTime = 0;
|
||||
|
||||
void TickOre(Actor self)
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
OreCapacity = self.World.Queries.OwnedBy[Owner].WithTrait<IStoreOre>()
|
||||
.Sum(a => a.Trait.Capacity);
|
||||
@@ -102,91 +138,5 @@ namespace OpenRA.Traits
|
||||
Sound.PlayToPlayer(self.Owner, eva.CashTickDown);
|
||||
}
|
||||
}
|
||||
|
||||
int nextPowerAdviceTime = 0;
|
||||
void TickPower()
|
||||
{
|
||||
var oldBalance = PowerProvided - PowerDrained;
|
||||
|
||||
PowerProvided = 0;
|
||||
PowerDrained = 0;
|
||||
|
||||
var myBuildings = Owner.World.Queries.OwnedBy[Owner].WithTrait<Building>();
|
||||
|
||||
foreach (var a in myBuildings)
|
||||
{
|
||||
var q = a.Trait.GetPowerUsage();
|
||||
if (q > 0)
|
||||
PowerProvided += q;
|
||||
else
|
||||
PowerDrained -= q;
|
||||
}
|
||||
|
||||
if (PowerProvided - PowerDrained < 0)
|
||||
if (PowerProvided - PowerDrained != oldBalance)
|
||||
nextPowerAdviceTime = 0;
|
||||
|
||||
if (--nextPowerAdviceTime <= 0)
|
||||
{
|
||||
if (PowerProvided - PowerDrained < 0)
|
||||
Owner.GiveAdvice(Rules.Info["world"].Traits.Get<EvaAlertsInfo>().LowPower);
|
||||
|
||||
nextPowerAdviceTime = AdviceInterval;
|
||||
}
|
||||
}
|
||||
|
||||
public PowerState GetPowerState()
|
||||
{
|
||||
if (PowerProvided >= PowerDrained) return PowerState.Normal;
|
||||
if (PowerProvided > PowerDrained / 2) return PowerState.Low;
|
||||
return PowerState.Critical;
|
||||
}
|
||||
|
||||
public float GetSiloFullness() { return (float)Ore / OreCapacity; }
|
||||
|
||||
public void GiveOre(int num)
|
||||
{
|
||||
Ore += num;
|
||||
|
||||
if (Ore > OreCapacity)
|
||||
{
|
||||
nextSiloAdviceTime = 0;
|
||||
Ore = OreCapacity;
|
||||
}
|
||||
}
|
||||
|
||||
public bool TakeOre(int num)
|
||||
{
|
||||
if (Ore < num) return false;
|
||||
Ore -= num;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void GiveCash(int num)
|
||||
{
|
||||
Cash += num;
|
||||
}
|
||||
|
||||
public bool TakeCash(int num)
|
||||
{
|
||||
if (Cash + Ore < num) return false;
|
||||
|
||||
// Spend ore before cash
|
||||
Ore -= num;
|
||||
if (Ore < 0)
|
||||
{
|
||||
Cash += Ore;
|
||||
Ore = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
TickPower();
|
||||
TickOre(self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
111
OpenRA.Game/Traits/Player/PowerManager.cs
Normal file
111
OpenRA.Game/Traits/Player/PowerManager.cs
Normal file
@@ -0,0 +1,111 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class PowerManagerInfo : ITraitInfo
|
||||
{
|
||||
public readonly int AdviceInterval = 250;
|
||||
public object Create(ActorInitializer init) { return new PowerManager(init, this); }
|
||||
}
|
||||
|
||||
public class PowerManager : ITick
|
||||
{
|
||||
PowerManagerInfo Info;
|
||||
Player Player;
|
||||
|
||||
Dictionary<Actor, int> PowerDrain = new Dictionary<Actor, int>();
|
||||
[Sync] int totalProvided;
|
||||
public int PowerProvided { get { return totalProvided; } }
|
||||
|
||||
[Sync] int totalDrained;
|
||||
public int PowerDrained { get { return totalDrained; } }
|
||||
|
||||
public PowerManager(ActorInitializer init, PowerManagerInfo info)
|
||||
{
|
||||
Info = info;
|
||||
Player = init.self.Owner;
|
||||
|
||||
init.world.ActorAdded += ActorAdded;
|
||||
init.world.ActorRemoved += ActorRemoved;
|
||||
}
|
||||
|
||||
void ActorAdded(Actor a)
|
||||
{
|
||||
if (a.Owner != Player || !a.HasTrait<Building>())
|
||||
return;
|
||||
PowerDrain.Add(a, a.Trait<Building>().GetPowerUsage());
|
||||
UpdateTotals();
|
||||
}
|
||||
|
||||
void ActorRemoved(Actor a)
|
||||
{
|
||||
if (a.Owner != Player || !a.HasTrait<Building>())
|
||||
return;
|
||||
PowerDrain.Remove(a);
|
||||
UpdateTotals();
|
||||
}
|
||||
|
||||
void UpdateTotals()
|
||||
{
|
||||
totalProvided = 0;
|
||||
totalDrained = 0;
|
||||
foreach (var kv in PowerDrain)
|
||||
{
|
||||
var p = kv.Value;
|
||||
if (p > 0)
|
||||
totalProvided += p;
|
||||
else
|
||||
totalDrained -= p;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateActor(Actor a, int newPower)
|
||||
{
|
||||
if (a.Owner != Player || !a.HasTrait<Building>())
|
||||
return;
|
||||
|
||||
PowerDrain[a] = newPower;
|
||||
UpdateTotals();
|
||||
}
|
||||
|
||||
int nextPowerAdviceTime = 0;
|
||||
bool wasLowPower = false;
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
var lowPower = totalProvided < totalDrained;
|
||||
if (lowPower && !wasLowPower)
|
||||
nextPowerAdviceTime = 0;
|
||||
wasLowPower = lowPower;
|
||||
|
||||
if (--nextPowerAdviceTime <= 0)
|
||||
{
|
||||
if (lowPower)
|
||||
Player.GiveAdvice(Rules.Info["world"].Traits.Get<EvaAlertsInfo>().LowPower);
|
||||
|
||||
nextPowerAdviceTime = Info.AdviceInterval;
|
||||
}
|
||||
}
|
||||
|
||||
public PowerState PowerState
|
||||
{
|
||||
get {
|
||||
if (PowerProvided >= PowerDrained) return PowerState.Normal;
|
||||
if (PowerProvided > PowerDrained / 2) return PowerState.Low;
|
||||
return PowerState.Critical;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,16 +11,15 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
class TechTreeInfo : ITraitInfo
|
||||
public class TechTreeInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new TechTree(init);}
|
||||
}
|
||||
|
||||
class TechTree
|
||||
public class TechTree
|
||||
{
|
||||
readonly List<Watcher> watchers = new List<Watcher>();
|
||||
readonly Player player;
|
||||
@@ -43,10 +42,16 @@ namespace OpenRA.Traits
|
||||
foreach(var w in watchers)
|
||||
w.Update(buildings);
|
||||
}
|
||||
|
||||
|
||||
public void Add(string key, List<string> prerequisites, ITechTreeElement tte)
|
||||
{
|
||||
watchers.Add(new Watcher( key, prerequisites, tte ));
|
||||
Add(key, prerequisites, false, tte);
|
||||
}
|
||||
|
||||
// set requiresPowered = true to discard buildings that have an IDisabled active (eg manually powered down)
|
||||
public void Add(string key, List<string> prerequisites, bool requiresPowered, ITechTreeElement tte)
|
||||
{
|
||||
watchers.Add(new Watcher( key, prerequisites, requiresPowered, tte ));
|
||||
}
|
||||
|
||||
public void Remove(string key)
|
||||
@@ -54,7 +59,7 @@ namespace OpenRA.Traits
|
||||
watchers.RemoveAll(x => x.key == key);
|
||||
}
|
||||
|
||||
public static Cache<string, List<Actor>> GatherBuildings( Player player )
|
||||
static Cache<string, List<Actor>> GatherBuildings( Player player )
|
||||
{
|
||||
var ret = new Cache<string, List<Actor>>( x => new List<Actor>() );
|
||||
if (player == null)
|
||||
@@ -78,25 +83,28 @@ namespace OpenRA.Traits
|
||||
public readonly List<string> prerequisites;
|
||||
public readonly ITechTreeElement watcher;
|
||||
bool hasPrerequisites;
|
||||
|
||||
public Watcher(string key, List<string> prerequisites, ITechTreeElement watcher)
|
||||
bool requiresPowered;
|
||||
|
||||
public Watcher(string key, List<string> prerequisites, bool requiresPowered, ITechTreeElement watcher)
|
||||
{
|
||||
this.key = key;
|
||||
this.prerequisites = prerequisites;
|
||||
this.watcher = watcher;
|
||||
this.hasPrerequisites = false;
|
||||
this.requiresPowered = requiresPowered;
|
||||
}
|
||||
|
||||
public void Update(Cache<string, List<Actor>> buildings)
|
||||
{
|
||||
{
|
||||
var nowHasPrerequisites = true;
|
||||
foreach (var p in prerequisites)
|
||||
if (!buildings.Keys.Contains(p))
|
||||
if (!buildings.Keys.Contains(p) ||
|
||||
(requiresPowered && buildings[p].All(b => b.TraitsImplementing<IDisable>().Any(d => d.Disabled))))
|
||||
{
|
||||
nowHasPrerequisites = false;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if( nowHasPrerequisites && !hasPrerequisites )
|
||||
watcher.PrerequisitesAvailable(key);
|
||||
|
||||
@@ -108,7 +116,7 @@ namespace OpenRA.Traits
|
||||
}
|
||||
}
|
||||
|
||||
interface ITechTreeElement
|
||||
public interface ITechTreeElement
|
||||
{
|
||||
void PrerequisitesAvailable(string key);
|
||||
void PrerequisitesUnavailable(string key);
|
||||
|
||||
12
OpenRA.Game/Traits/Render/RenderSimple.cs
Normal file → Executable file
12
OpenRA.Game/Traits/Render/RenderSimple.cs
Normal file → Executable file
@@ -62,16 +62,20 @@ namespace OpenRA.Traits
|
||||
a.Animation.Tick();
|
||||
}
|
||||
|
||||
protected virtual string GetPrefix(Actor self)
|
||||
protected virtual string NormalizeSequence(Actor self, string baseSequence)
|
||||
{
|
||||
return self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
|
||||
string damageState = self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
|
||||
if (anim.HasSequence(damageState + baseSequence))
|
||||
return damageState + baseSequence;
|
||||
else
|
||||
return baseSequence;
|
||||
}
|
||||
|
||||
public void PlayCustomAnim(Actor self, string name)
|
||||
{
|
||||
if (anim.HasSequence(name))
|
||||
anim.PlayThen(GetPrefix(self) + name,
|
||||
() => anim.PlayRepeating(GetPrefix(self) + "idle"));
|
||||
anim.PlayThen(NormalizeSequence(self, name),
|
||||
() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
|
||||
}
|
||||
|
||||
public class AnimationWithOffset
|
||||
|
||||
@@ -61,9 +61,10 @@ namespace OpenRA.Traits
|
||||
|
||||
void DrawHealthBar(Actor self, float2 xy, float2 Xy)
|
||||
{
|
||||
if (!self.IsInWorld) return;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
if (self.IsDead() || health == null)
|
||||
return;
|
||||
if (health == null || health.IsDead) return;
|
||||
|
||||
var c = Color.Gray;
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
|
||||
@@ -96,7 +97,7 @@ namespace OpenRA.Traits
|
||||
var pipImages = new Animation("pips");
|
||||
pipImages.PlayFetchIndex("groups", () => (int)group);
|
||||
pipImages.Tick();
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(pipImages.Image, basePosition + new float2(-8, 1), "chrome");
|
||||
pipImages.Image.DrawAt(basePosition + new float2(-8, 1), "chrome");
|
||||
}
|
||||
|
||||
void DrawPips(Actor self, float2 basePosition)
|
||||
@@ -122,7 +123,7 @@ namespace OpenRA.Traits
|
||||
}
|
||||
var pipImages = new Animation("pips");
|
||||
pipImages.PlayRepeating(pipStrings[(int)pip]);
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(pipImages.Image, pipxyBase + pipxyOffset, "chrome");
|
||||
pipImages.Image.DrawAt(pipxyBase + pipxyOffset, "chrome");
|
||||
pipxyOffset += new float2(4, 0);
|
||||
}
|
||||
// Increment row
|
||||
@@ -148,7 +149,7 @@ namespace OpenRA.Traits
|
||||
|
||||
var tagImages = new Animation("pips");
|
||||
tagImages.PlayRepeating(tagStrings[(int)tag]);
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(tagImages.Image, tagxyBase + tagxyOffset, "chrome");
|
||||
tagImages.Image.DrawAt(tagxyBase + tagxyOffset, "chrome");
|
||||
|
||||
// Increment row
|
||||
tagxyOffset.Y += 8;
|
||||
@@ -158,13 +159,14 @@ namespace OpenRA.Traits
|
||||
|
||||
void DrawUnitPath(Actor self)
|
||||
{
|
||||
if (!Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug) return;
|
||||
|
||||
if (!self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug) return;
|
||||
|
||||
var activity = self.GetCurrentActivity();
|
||||
var mobile = self.TraitOrDefault<IMove>();
|
||||
if (mobile != null)
|
||||
if (activity != null && mobile != null)
|
||||
{
|
||||
var alt = new float2(0, -mobile.Altitude);
|
||||
var path = mobile.GetCurrentPath(self);
|
||||
var path = activity.GetCurrentPath();
|
||||
var start = self.CenterLocation + alt;
|
||||
|
||||
var c = Color.Green;
|
||||
|
||||
0
OpenRA.Game/Traits/SharesCell.cs
Normal file → Executable file
0
OpenRA.Game/Traits/SharesCell.cs
Normal file → Executable file
@@ -17,7 +17,7 @@ namespace OpenRA.Traits
|
||||
public class TargetableInfo : ITraitInfo
|
||||
{
|
||||
public readonly string[] TargetTypes = {};
|
||||
public object Create( ActorInitializer init ) { return new Targetable(this); }
|
||||
public virtual object Create( ActorInitializer init ) { return new Targetable(this); }
|
||||
}
|
||||
|
||||
public class Targetable : ITargetable
|
||||
|
||||
@@ -35,8 +35,15 @@ namespace OpenRA.Traits
|
||||
public interface IRender { IEnumerable<Renderable> Render(Actor self); }
|
||||
public interface IIssueOrder
|
||||
{
|
||||
Order IssueOrder( Actor self, int2 xy, MouseInput mi, Actor underCursor );
|
||||
int OrderPriority( Actor self, int2 xy, MouseInput mi, Actor underCursor );
|
||||
IEnumerable<IOrderTargeter> Orders { get; }
|
||||
Order IssueOrder( Actor self, IOrderTargeter order, Target target );
|
||||
}
|
||||
public interface IOrderTargeter
|
||||
{
|
||||
string OrderID { get; }
|
||||
int OrderPriority { get; }
|
||||
bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor );
|
||||
bool CanTargetLocation( Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, ref string cursor );
|
||||
}
|
||||
public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
|
||||
public interface IOrderCursor { string CursorForOrder(Actor self, Order order); }
|
||||
@@ -49,7 +56,6 @@ namespace OpenRA.Traits
|
||||
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, int2 exit); }
|
||||
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
|
||||
public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
|
||||
public interface INotifyEnterCell { void OnEnterCell(Actor self, int2 cell); }
|
||||
public interface IStoreOre { int Capacity { get; }}
|
||||
|
||||
public interface IDisable { bool Disabled { get; } }
|
||||
@@ -64,18 +70,17 @@ namespace OpenRA.Traits
|
||||
|
||||
public interface IVisibilityModifier { bool IsVisible(Actor self, Player byPlayer); }
|
||||
public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
|
||||
public interface IOccupySpace
|
||||
public interface IHasLocation
|
||||
{
|
||||
int2 PxPosition { get; }
|
||||
}
|
||||
|
||||
public interface IOccupySpace : IHasLocation
|
||||
{
|
||||
int2 TopLeft { get; }
|
||||
IEnumerable<int2> OccupiedCells();
|
||||
}
|
||||
|
||||
public interface IOccupyAir
|
||||
{
|
||||
int2 TopLeft { get; }
|
||||
IEnumerable<int2> OccupiedAirCells();
|
||||
}
|
||||
|
||||
public static class IOccupySpaceExts
|
||||
{
|
||||
public static int2 NearestCellTo( this IOccupySpace ios, int2 other )
|
||||
@@ -99,23 +104,20 @@ namespace OpenRA.Traits
|
||||
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
|
||||
public interface IDamageModifier { float GetDamageModifier( WarheadInfo warhead ); }
|
||||
public interface ISpeedModifier { float GetSpeedModifier(); }
|
||||
public interface IPowerModifier { float GetPowerModifier(); }
|
||||
public interface IFirepowerModifier { float GetFirepowerModifier(); }
|
||||
public interface IPaletteModifier { void AdjustPalette(Dictionary<string,Palette> b); }
|
||||
public interface IPips { IEnumerable<PipType> GetPips(Actor self); }
|
||||
public interface ITags { IEnumerable<TagType> GetTags(); }
|
||||
|
||||
public interface ITeleportable /* crap name! */
|
||||
public interface ITeleportable : IHasLocation /* crap name! */
|
||||
{
|
||||
bool CanEnterCell(int2 location);
|
||||
void SetPosition(Actor self, int2 cell);
|
||||
void SetPxPosition(Actor self, int2 px);
|
||||
}
|
||||
|
||||
public interface IMove : ITeleportable
|
||||
{
|
||||
float MovementCostForCell(Actor self, int2 cell);
|
||||
float MovementSpeedForCell(Actor self, int2 cell);
|
||||
IEnumerable<float2> GetCurrentPath(Actor self);
|
||||
int Altitude { get; set; }
|
||||
}
|
||||
|
||||
@@ -172,9 +174,41 @@ namespace OpenRA.Traits
|
||||
|
||||
public interface IActivity
|
||||
{
|
||||
IActivity NextActivity { get; set; }
|
||||
IActivity Tick(Actor self);
|
||||
void Cancel(Actor self);
|
||||
void Queue(IActivity activity);
|
||||
IEnumerable<float2> GetCurrentPath();
|
||||
}
|
||||
|
||||
public abstract class CancelableActivity : IActivity
|
||||
{
|
||||
protected IActivity NextActivity { get; private set; }
|
||||
protected bool IsCanceled { get; private set; }
|
||||
|
||||
public abstract IActivity Tick( Actor self );
|
||||
protected virtual bool OnCancel() { return true; }
|
||||
|
||||
public void Cancel( Actor self )
|
||||
{
|
||||
IsCanceled = OnCancel();
|
||||
if( IsCanceled )
|
||||
NextActivity = null;
|
||||
else
|
||||
NextActivity.Cancel( self );
|
||||
}
|
||||
|
||||
public void Queue( IActivity activity )
|
||||
{
|
||||
if( NextActivity != null )
|
||||
NextActivity.Queue( activity );
|
||||
else
|
||||
NextActivity = activity;
|
||||
}
|
||||
|
||||
public virtual IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
|
||||
public interface IRenderOverlay { void Render(); }
|
||||
@@ -204,9 +238,10 @@ namespace OpenRA.Traits
|
||||
public static readonly Target None = new Target();
|
||||
|
||||
public bool IsValid { get { return valid && (actor == null || actor.IsInWorld); } }
|
||||
public float2 CenterLocation { get { return actor != null ? actor.CenterLocation : pos.ToInt2(); } }
|
||||
public int2 PxPosition { get { return IsActor ? actor.Trait<IHasLocation>().PxPosition : pos.ToInt2(); } }
|
||||
public float2 CenterLocation { get { return PxPosition; } }
|
||||
|
||||
public Actor Actor { get { return actor; } }
|
||||
public bool IsActor { get { return actor != null; } }
|
||||
public Actor Actor { get { return IsActor ? actor : null; } }
|
||||
public bool IsActor { get { return actor != null && !actor.Destroyed; } }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Traits
|
||||
|
||||
public static int GetFacing( float2 d, int currentFacing )
|
||||
{
|
||||
if( float2.WithinEpsilon( d, float2.Zero, 0.001f ) )
|
||||
if (float2.WithinEpsilon(d, float2.Zero, 0.001f))
|
||||
return currentFacing;
|
||||
|
||||
int highest = -1;
|
||||
@@ -82,14 +82,14 @@ namespace OpenRA.Traits
|
||||
ecc * (cosAngle * v.Y - sinAngle * v.X));
|
||||
}
|
||||
|
||||
public static float2 CenterOfCell(int2 loc)
|
||||
public static int2 CenterOfCell(int2 loc)
|
||||
{
|
||||
return new float2(12, 12) + Game.CellSize * (float2)loc;
|
||||
return new int2( Game.CellSize / 2, Game.CellSize / 2 ) + Game.CellSize * loc;
|
||||
}
|
||||
|
||||
public static float2 BetweenCells(int2 from, int2 to)
|
||||
public static int2 BetweenCells(int2 from, int2 to)
|
||||
{
|
||||
return 0.5f * (CenterOfCell(from) + CenterOfCell(to));
|
||||
return int2.Lerp( CenterOfCell( from ), CenterOfCell( to ), 1, 2 );
|
||||
}
|
||||
|
||||
public static int2 AsInt2(this int[] xs) { return new int2(xs[0], xs[1]); }
|
||||
@@ -106,7 +106,7 @@ namespace OpenRA.Traits
|
||||
public static IActivity SequenceActivities(params IActivity[] acts)
|
||||
{
|
||||
return acts.Reverse().Aggregate(
|
||||
(next, a) => { a.NextActivity = next; return a; });
|
||||
(next, a) => { a.Queue( next ); return a; });
|
||||
}
|
||||
|
||||
public static Color ArrayToColor(int[] x) { return Color.FromArgb(x[0], x[1], x[2]); }
|
||||
|
||||
23
OpenRA.Game/Traits/Valued.cs
Executable file
23
OpenRA.Game/Traits/Valued.cs
Executable file
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class ValuedInfo : TraitInfo<Valued>
|
||||
{
|
||||
public readonly int Cost = 0;
|
||||
}
|
||||
|
||||
public class TooltipInfo : TraitInfo<Tooltip>
|
||||
{
|
||||
public readonly string Description = "";
|
||||
public readonly string Name = "";
|
||||
public readonly string Icon = null;
|
||||
public readonly string[] AlternateName = { };
|
||||
}
|
||||
|
||||
public class Valued { }
|
||||
public class Tooltip { }
|
||||
}
|
||||
5
OpenRA.Game/Traits/World/BibLayer.cs
Normal file → Executable file
5
OpenRA.Game/Traits/World/BibLayer.cs
Normal file → Executable file
@@ -75,7 +75,8 @@ namespace OpenRA.Traits
|
||||
{
|
||||
var cliprect = Game.viewport.ShroudBounds().HasValue
|
||||
? Rectangle.Intersect(Game.viewport.ShroudBounds().Value, world.Map.Bounds) : world.Map.Bounds;
|
||||
|
||||
|
||||
cliprect = Rectangle.Intersect(Game.viewport.ViewBounds(), cliprect);
|
||||
foreach (var kv in tiles)
|
||||
{
|
||||
if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
|
||||
@@ -83,7 +84,7 @@ namespace OpenRA.Traits
|
||||
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(kv.Key))
|
||||
continue;
|
||||
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(bibSprites[kv.Value.type - 1][kv.Value.image],
|
||||
bibSprites[kv.Value.type - 1][kv.Value.image].DrawAt(
|
||||
Game.CellSize * kv.Key, "terrain");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace OpenRA.Traits
|
||||
public class ResourceLayerInfo : TraitInfo<ResourceLayer> { }
|
||||
|
||||
public class ResourceLayer: IRenderOverlay, IWorldLoaded
|
||||
{
|
||||
{
|
||||
World world;
|
||||
|
||||
public ResourceType[] resourceTypes;
|
||||
@@ -29,12 +29,17 @@ namespace OpenRA.Traits
|
||||
var cliprect = Game.viewport.ShroudBounds().HasValue
|
||||
? Rectangle.Intersect(Game.viewport.ShroudBounds().Value, world.Map.Bounds) : world.Map.Bounds;
|
||||
|
||||
cliprect = Rectangle.Intersect(Game.viewport.ViewBounds(), cliprect);
|
||||
|
||||
var minx = cliprect.Left;
|
||||
var maxx = cliprect.Right;
|
||||
|
||||
var miny = cliprect.Top;
|
||||
var maxy = cliprect.Bottom;
|
||||
|
||||
foreach( var rt in world.WorldActor.TraitsImplementing<ResourceType>() )
|
||||
rt.info.PaletteIndex = world.WorldRenderer.GetPaletteIndex(rt.info.Palette);
|
||||
|
||||
for (int x = minx; x < maxx; x++)
|
||||
for (int y = miny; y < maxy; y++)
|
||||
{
|
||||
@@ -44,9 +49,9 @@ namespace OpenRA.Traits
|
||||
|
||||
var c = content[x, y];
|
||||
if (c.image != null)
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(c.image[c.density],
|
||||
c.image[c.density].DrawAt(
|
||||
Game.CellSize * new int2(x, y),
|
||||
c.type.info.Palette);
|
||||
c.type.info.PaletteIndex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -144,6 +149,7 @@ namespace OpenRA.Traits
|
||||
content[p.X, p.Y].type = null;
|
||||
content[p.X, p.Y].image = null;
|
||||
content[p.X, p.Y].density = 0;
|
||||
world.Map.CustomTerrain[p.X, p.Y] = null;
|
||||
}
|
||||
|
||||
public ResourceType GetResource(int2 p) { return content[p.X, p.Y].type; }
|
||||
|
||||
@@ -23,6 +23,7 @@ namespace OpenRA.Traits
|
||||
public readonly string TerrainType = "Ore";
|
||||
|
||||
public Sprite[][] Sprites;
|
||||
public int PaletteIndex;
|
||||
|
||||
public object Create(ActorInitializer init) { return new ResourceType(this); }
|
||||
}
|
||||
|
||||
@@ -45,9 +45,9 @@ namespace OpenRA.Traits
|
||||
for (var i = 0; i <= bins.GetUpperBound(0); i++)
|
||||
bins[i, j].Clear();
|
||||
|
||||
foreach (var a in self.World.Actors)
|
||||
foreach (var a in self.World.Queries.WithTrait<IHasLocation>())
|
||||
{
|
||||
var bounds = a.GetBounds(true);
|
||||
var bounds = a.Actor.GetBounds(true);
|
||||
|
||||
if (bounds.Right <= Game.CellSize * self.World.Map.XOffset) continue;
|
||||
if (bounds.Bottom <= Game.CellSize * self.World.Map.YOffset) continue;
|
||||
@@ -61,7 +61,7 @@ namespace OpenRA.Traits
|
||||
|
||||
for (var j = j1; j <= j2; j++)
|
||||
for (var i = i1; i <= i2; i++)
|
||||
bins[i, j].Add(a);
|
||||
bins[i, j].Add(a.Actor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
class UiOverlay
|
||||
public class UiOverlay
|
||||
{
|
||||
Sprite buildOk, buildBlocked, unitDebug;
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace OpenRA
|
||||
for (var i = world.Map.Bounds.Left; i < world.Map.Bounds.Right; i++)
|
||||
for (var j = world.Map.Bounds.Top; j < world.Map.Bounds.Bottom; j++)
|
||||
if (uim.GetUnitsAt(new int2(i, j)).Any())
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), "terrain");
|
||||
unitDebug.DrawAt(Game.CellSize * new float2(i, j), "terrain");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,23 +63,21 @@ namespace OpenRA
|
||||
if (Rules.Info[name].Traits.Contains<LineBuildInfo>())
|
||||
{
|
||||
foreach (var t in LineBuildUtils.GetLineBuildCells(world, topLeft, name, bi))
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(world.IsCloseEnoughToBase(world.LocalPlayer, name, bi, t)
|
||||
? buildOk : buildBlocked, Game.CellSize * t, "terrain");
|
||||
(world.IsCloseEnoughToBase(world.LocalPlayer, name, bi, t) ? buildOk : buildBlocked)
|
||||
.DrawAt(Game.CellSize * t, "terrain");
|
||||
}
|
||||
else
|
||||
{
|
||||
var res = world.WorldActor.Trait<ResourceLayer>();
|
||||
var isCloseEnough = world.IsCloseEnoughToBase(world.LocalPlayer, name, bi, topLeft);
|
||||
foreach (var t in Footprint.Tiles(name, bi, topLeft))
|
||||
Game.Renderer.SpriteRenderer.DrawSprite((isCloseEnough && world.IsCellBuildable(t, bi.WaterBound) && res.GetResource(t) == null)
|
||||
? buildOk : buildBlocked, Game.CellSize * t, "terrain");
|
||||
((isCloseEnough && world.IsCellBuildable(t, bi.WaterBound) && res.GetResource(t) == null) ? buildOk : buildBlocked)
|
||||
.DrawAt(Game.CellSize * t, "terrain");
|
||||
}
|
||||
|
||||
Game.Renderer.SpriteRenderer.Flush();
|
||||
}
|
||||
}
|
||||
|
||||
static class LineBuildUtils
|
||||
public static class LineBuildUtils
|
||||
{
|
||||
public static IEnumerable<int2> GetLineBuildCells(World world, int2 location, string name, BuildingInfo bi)
|
||||
{
|
||||
|
||||
@@ -41,8 +41,7 @@ namespace OpenRA.Widgets
|
||||
if (DrawBackground)
|
||||
WidgetUtils.DrawPanel("dialog3", chatLogArea);
|
||||
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
Game.Renderer.Device.EnableScissor(chatLogArea.Left, chatLogArea.Top, chatLogArea.Width, chatLogArea.Height);
|
||||
Game.Renderer.EnableScissor(chatLogArea.Left, chatLogArea.Top, chatLogArea.Width, chatLogArea.Height);
|
||||
foreach (var line in recentLines.AsEnumerable().Reverse())
|
||||
{
|
||||
chatpos.Y -= 20;
|
||||
@@ -52,8 +51,7 @@ namespace OpenRA.Widgets
|
||||
Game.Renderer.RegularFont.DrawText(line.Text, chatpos + new int2(inset, 0), Color.White);
|
||||
}
|
||||
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
Game.Renderer.Device.DisableScissor();
|
||||
Game.Renderer.DisableScissor();
|
||||
}
|
||||
|
||||
public void AddLine(Color c, string from, string text)
|
||||
|
||||
@@ -33,8 +33,6 @@ namespace OpenRA.Widgets
|
||||
|
||||
Game.Renderer.BoldFont.DrawText(text, RenderOrigin + new float2(3, 7), Color.White);
|
||||
Game.Renderer.RegularFont.DrawText(content, RenderOrigin + new float2(3 + w, 7), Color.White);
|
||||
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -37,7 +37,6 @@ namespace OpenRA.Widgets
|
||||
public override void DrawInner(World world)
|
||||
{
|
||||
WidgetUtils.FillRectWithColor(RenderBounds, GetColor());
|
||||
Game.Renderer.LineRenderer.Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,56 +14,37 @@ namespace OpenRA.Widgets.Delegates
|
||||
{
|
||||
public class ConnectionDialogsDelegate : IWidgetDelegate
|
||||
{
|
||||
public ConnectionDialogsDelegate()
|
||||
[ObjectCreator.UseCtor]
|
||||
public ConnectionDialogsDelegate( [ObjectCreator.Param( "widget" )] Widget widget )
|
||||
{
|
||||
var r = Widget.RootWidget;
|
||||
r.GetWidget("CONNECTION_BUTTON_ABORT").OnMouseUp = mi => {
|
||||
r.GetWidget("CONNECTION_BUTTON_ABORT").Parent.Visible = false;
|
||||
widget.GetWidget("CONNECTION_BUTTON_ABORT").OnMouseUp = mi => {
|
||||
widget.GetWidget("CONNECTION_BUTTON_ABORT").Parent.Visible = false;
|
||||
Game.Disconnect();
|
||||
return true;
|
||||
};
|
||||
r.GetWidget("CONNECTION_BUTTON_CANCEL").OnMouseUp = mi => {
|
||||
r.GetWidget("CONNECTION_BUTTON_CANCEL").Parent.Visible = false;
|
||||
|
||||
widget.GetWidget<LabelWidget>("CONNECTING_DESC").GetText = () =>
|
||||
"Connecting to {0}:{1}...".F(Game.CurrentHost, Game.CurrentPort);
|
||||
}
|
||||
}
|
||||
|
||||
public class ConnectionFailedDelegate : IWidgetDelegate
|
||||
{
|
||||
[ObjectCreator.UseCtor]
|
||||
public ConnectionFailedDelegate( [ObjectCreator.Param( "widget" )] Widget widget )
|
||||
{
|
||||
widget.GetWidget("CONNECTION_BUTTON_CANCEL").OnMouseUp = mi => {
|
||||
widget.GetWidget("CONNECTION_BUTTON_CANCEL").Parent.Visible = false;
|
||||
Game.Disconnect();
|
||||
return true;
|
||||
};
|
||||
r.GetWidget("CONNECTION_BUTTON_RETRY").OnMouseUp = mi => {
|
||||
widget.GetWidget("CONNECTION_BUTTON_RETRY").OnMouseUp = mi => {
|
||||
Game.JoinServer(Game.CurrentHost, Game.CurrentPort);
|
||||
return true;
|
||||
};
|
||||
|
||||
r.GetWidget<LabelWidget>("CONNECTING_DESC").GetText = () =>
|
||||
"Connecting to {0}:{1}...".F(Game.CurrentHost, Game.CurrentPort);
|
||||
|
||||
r.GetWidget<LabelWidget>("CONNECTION_FAILED_DESC").GetText = () =>
|
||||
widget.GetWidget<LabelWidget>("CONNECTION_FAILED_DESC").GetText = () =>
|
||||
"Could not connect to {0}:{1}".F(Game.CurrentHost, Game.CurrentPort);
|
||||
|
||||
Game.ConnectionStateChanged += () =>
|
||||
{
|
||||
r.CloseWindow();
|
||||
switch( Game.orderManager.Connection.ConnectionState )
|
||||
{
|
||||
case ConnectionState.PreConnecting:
|
||||
r.OpenWindow("MAINMENU_BG");
|
||||
break;
|
||||
case ConnectionState.Connecting:
|
||||
r.OpenWindow("CONNECTING_BG");
|
||||
break;
|
||||
case ConnectionState.NotConnected:
|
||||
r.OpenWindow("CONNECTION_FAILED_BG");
|
||||
break;
|
||||
case ConnectionState.Connected:
|
||||
r.OpenWindow("SERVER_LOBBY");
|
||||
|
||||
var lobby = r.GetWidget("SERVER_LOBBY");
|
||||
lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
|
||||
lobby.GetWidget("CHANGEMAP_BUTTON").Visible = true;
|
||||
lobby.GetWidget("LOCKTEAMS_CHECKBOX").Visible = true;
|
||||
lobby.GetWidget("DISCONNECT_BUTTON").Visible = true;
|
||||
r.GetWidget("INGAME_ROOT").GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,26 +14,18 @@ using System.Net;
|
||||
namespace OpenRA.Widgets.Delegates
|
||||
{
|
||||
public class CreateServerMenuDelegate : IWidgetDelegate
|
||||
{
|
||||
public CreateServerMenuDelegate()
|
||||
{
|
||||
[ObjectCreator.UseCtor]
|
||||
public CreateServerMenuDelegate( [ObjectCreator.Param( "widget" )] Widget cs )
|
||||
{
|
||||
var settings = Game.Settings;
|
||||
|
||||
var r = Widget.RootWidget;
|
||||
var cs = r.GetWidget("CREATESERVER_BG");
|
||||
r.GetWidget("MAINMENU_BUTTON_CREATE").OnMouseUp = mi => {
|
||||
r.OpenWindow("CREATESERVER_BG");
|
||||
return true;
|
||||
};
|
||||
|
||||
cs.GetWidget("BUTTON_CANCEL").OnMouseUp = mi => {
|
||||
r.CloseWindow();
|
||||
Widget.CloseWindow();
|
||||
return true;
|
||||
};
|
||||
|
||||
cs.GetWidget("BUTTON_START").OnMouseUp = mi => {
|
||||
r.OpenWindow("SERVER_LOBBY");
|
||||
|
||||
var map = Game.modData.AvailableMaps.FirstOrDefault(m => m.Value.Selectable).Key;
|
||||
|
||||
settings.Server.Name = cs.GetWidget<TextFieldWidget>("GAME_TITLE").Text;
|
||||
|
||||
219
OpenRA.Game/Widgets/Delegates/LobbyDelegate.cs
Normal file → Executable file
219
OpenRA.Game/Widgets/Delegates/LobbyDelegate.cs
Normal file → Executable file
@@ -12,7 +12,7 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Network;
|
||||
|
||||
namespace OpenRA.Widgets.Delegates
|
||||
{
|
||||
@@ -22,12 +22,13 @@ namespace OpenRA.Widgets.Delegates
|
||||
|
||||
Dictionary<string, string> CountryNames;
|
||||
string MapUid;
|
||||
MapStub Map;
|
||||
MapStub Map;
|
||||
|
||||
public static Color CurrentColorPreview1;
|
||||
public static Color CurrentColorPreview2;
|
||||
|
||||
public LobbyDelegate()
|
||||
[ObjectCreator.UseCtor]
|
||||
public LobbyDelegate( [ObjectCreator.Param( "widget" )] Widget lobby )
|
||||
{
|
||||
Game.LobbyInfoChanged += UpdateCurrentMap;
|
||||
UpdateCurrentMap();
|
||||
@@ -35,9 +36,7 @@ namespace OpenRA.Widgets.Delegates
|
||||
CurrentColorPreview1 = Game.Settings.Player.Color1;
|
||||
CurrentColorPreview2 = Game.Settings.Player.Color2;
|
||||
|
||||
var r = Widget.RootWidget;
|
||||
var lobby = r.GetWidget("SERVER_LOBBY");
|
||||
Players = Widget.RootWidget.GetWidget("SERVER_LOBBY").GetWidget("PLAYERS");
|
||||
Players = lobby.GetWidget("PLAYERS");
|
||||
LocalPlayerTemplate = Players.GetWidget("TEMPLATE_LOCAL");
|
||||
RemotePlayerTemplate = Players.GetWidget("TEMPLATE_REMOTE");
|
||||
EmptySlotTemplate = Players.GetWidget("TEMPLATE_EMPTY");
|
||||
@@ -74,8 +73,7 @@ namespace OpenRA.Widgets.Delegates
|
||||
var mapButton = lobby.GetWidget("CHANGEMAP_BUTTON");
|
||||
mapButton.OnMouseUp = mi =>
|
||||
{
|
||||
r.GetWidget("MAP_CHOOSER").SpecialOneArg(MapUid);
|
||||
r.OpenWindow("MAP_CHOOSER");
|
||||
Widget.OpenWindow("MAP_CHOOSER").SpecialOneArg(MapUid); // WTF
|
||||
return true;
|
||||
};
|
||||
|
||||
@@ -135,74 +133,74 @@ namespace OpenRA.Widgets.Delegates
|
||||
teamChat ^= true;
|
||||
chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
|
||||
return true;
|
||||
};
|
||||
|
||||
var colorChooser = lobby.GetWidget("COLOR_CHOOSER");
|
||||
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
|
||||
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
|
||||
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
|
||||
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
|
||||
|
||||
hueSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
satSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
lumSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
rangeSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
|
||||
colorChooser.GetWidget<ButtonWidget>("BUTTON_OK").OnMouseUp = mi =>
|
||||
{
|
||||
colorChooser.IsVisible = () => false;
|
||||
UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
UpdatePlayerColor(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
void UpdatePlayerColor(float hf, float sf, float lf, float r)
|
||||
{
|
||||
var c1 = ColorFromHSL(hf, sf, lf);
|
||||
var c2 = ColorFromHSL(hf, sf, r*lf);
|
||||
|
||||
Game.Settings.Player.Color1 = c1;
|
||||
Game.Settings.Player.Color2 = c2;
|
||||
Game.Settings.Save();
|
||||
Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
|
||||
}
|
||||
|
||||
void UpdateColorPreview(float hf, float sf, float lf, float r)
|
||||
{
|
||||
CurrentColorPreview1 = ColorFromHSL(hf, sf, lf);
|
||||
CurrentColorPreview2 = ColorFromHSL(hf, sf, r*lf);
|
||||
Game.viewport.RefreshPalette();
|
||||
}
|
||||
|
||||
var colorChooser = lobby.GetWidget("COLOR_CHOOSER");
|
||||
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
|
||||
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
|
||||
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
|
||||
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
|
||||
|
||||
hueSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
satSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
lumSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
rangeSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
|
||||
colorChooser.GetWidget<ButtonWidget>("BUTTON_OK").OnMouseUp = mi =>
|
||||
{
|
||||
colorChooser.IsVisible = () => false;
|
||||
UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
UpdatePlayerColor(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
// hk is hue in the range [0,1] instead of [0,360]
|
||||
Color ColorFromHSL(float hk, float s, float l)
|
||||
{
|
||||
// Convert from HSL to RGB
|
||||
var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
|
||||
var p = 2 * l - q;
|
||||
|
||||
float[] trgb = { hk + 1 / 3.0f,
|
||||
hk,
|
||||
hk - 1/3.0f };
|
||||
float[] rgb = { 0, 0, 0 };
|
||||
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
while (trgb[k] < 0) trgb[k] += 1.0f;
|
||||
while (trgb[k] > 1) trgb[k] -= 1.0f;
|
||||
}
|
||||
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
if (trgb[k] < 1 / 6.0f) { rgb[k] = (p + ((q - p) * 6 * trgb[k])); }
|
||||
else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }
|
||||
else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3) { rgb[k] = (p + ((q - p) * 6 * (2.0f / 3 - trgb[k]))); }
|
||||
else { rgb[k] = p; }
|
||||
}
|
||||
|
||||
return Color.FromArgb((int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255));
|
||||
}
|
||||
void UpdatePlayerColor(float hf, float sf, float lf, float r)
|
||||
{
|
||||
var c1 = ColorFromHSL(hf, sf, lf);
|
||||
var c2 = ColorFromHSL(hf, sf, r*lf);
|
||||
|
||||
Game.Settings.Player.Color1 = c1;
|
||||
Game.Settings.Player.Color2 = c2;
|
||||
Game.Settings.Save();
|
||||
Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
|
||||
}
|
||||
|
||||
void UpdateColorPreview(float hf, float sf, float lf, float r)
|
||||
{
|
||||
CurrentColorPreview1 = ColorFromHSL(hf, sf, lf);
|
||||
CurrentColorPreview2 = ColorFromHSL(hf, sf, r*lf);
|
||||
Game.viewport.RefreshPalette();
|
||||
}
|
||||
|
||||
// hk is hue in the range [0,1] instead of [0,360]
|
||||
public static Color ColorFromHSL(float hk, float s, float l)
|
||||
{
|
||||
// Convert from HSL to RGB
|
||||
var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
|
||||
var p = 2 * l - q;
|
||||
|
||||
float[] trgb = { hk + 1 / 3.0f,
|
||||
hk,
|
||||
hk - 1/3.0f };
|
||||
float[] rgb = { 0, 0, 0 };
|
||||
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
while (trgb[k] < 0) trgb[k] += 1.0f;
|
||||
while (trgb[k] > 1) trgb[k] -= 1.0f;
|
||||
}
|
||||
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
if (trgb[k] < 1 / 6.0f) { rgb[k] = (p + ((q - p) * 6 * trgb[k])); }
|
||||
else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }
|
||||
else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3) { rgb[k] = (p + ((q - p) * 6 * (2.0f / 3 - trgb[k]))); }
|
||||
else { rgb[k] = p; }
|
||||
}
|
||||
|
||||
return Color.FromArgb((int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255));
|
||||
}
|
||||
|
||||
|
||||
void UpdateCurrentMap()
|
||||
@@ -211,23 +209,23 @@ namespace OpenRA.Widgets.Delegates
|
||||
MapUid = Game.LobbyInfo.GlobalSettings.Map;
|
||||
Map = Game.modData.AvailableMaps[MapUid];
|
||||
}
|
||||
|
||||
|
||||
bool hasJoined = false;
|
||||
void JoinedServer()
|
||||
{
|
||||
if (hasJoined)
|
||||
return;
|
||||
hasJoined = true;
|
||||
|
||||
if (Game.LocalClient.Name != Game.Settings.Player.Name)
|
||||
Game.IssueOrder(Order.Command("name " + Game.Settings.Player.Name));
|
||||
|
||||
|
||||
bool hasJoined = false;
|
||||
void JoinedServer()
|
||||
{
|
||||
if (hasJoined)
|
||||
return;
|
||||
hasJoined = true;
|
||||
|
||||
if (Game.LocalClient.Name != Game.Settings.Player.Name)
|
||||
Game.IssueOrder(Order.Command("name " + Game.Settings.Player.Name));
|
||||
|
||||
var c1 = Game.Settings.Player.Color1;
|
||||
var c2 = Game.Settings.Player.Color2;
|
||||
|
||||
if (Game.LocalClient.Color1 != c1 || Game.LocalClient.Color2 != c2)
|
||||
Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
|
||||
|
||||
if (Game.LocalClient.Color1 != c1 || Game.LocalClient.Color2 != c2)
|
||||
Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
|
||||
}
|
||||
|
||||
void ResetConnectionState()
|
||||
@@ -315,24 +313,24 @@ namespace OpenRA.Widgets.Delegates
|
||||
name.OnLoseFocus = () => name.OnEnterKey();
|
||||
|
||||
var color = template.GetWidget<ButtonWidget>("COLOR");
|
||||
color.OnMouseUp = mi =>
|
||||
{
|
||||
var colorChooser = Widget.RootWidget.GetWidget("SERVER_LOBBY").GetWidget("COLOR_CHOOSER");
|
||||
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
|
||||
hueSlider.Offset = Game.LocalClient.Color1.GetHue()/360f;
|
||||
|
||||
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
|
||||
satSlider.Offset = Game.LocalClient.Color1.GetSaturation();
|
||||
|
||||
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
|
||||
lumSlider.Offset = Game.LocalClient.Color1.GetBrightness();
|
||||
|
||||
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
|
||||
rangeSlider.Offset = Game.LocalClient.Color1.GetBrightness() == 0 ? 0 : Game.LocalClient.Color2.GetBrightness()/Game.LocalClient.Color1.GetBrightness();
|
||||
|
||||
UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
colorChooser.IsVisible = () => true;
|
||||
return true;
|
||||
color.OnMouseUp = mi =>
|
||||
{
|
||||
var colorChooser = Widget.RootWidget.GetWidget("SERVER_LOBBY").GetWidget("COLOR_CHOOSER");
|
||||
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
|
||||
hueSlider.SetOffset(Game.LocalClient.Color1.GetHue()/360f);
|
||||
|
||||
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
|
||||
satSlider.SetOffset(Game.LocalClient.Color1.GetSaturation());
|
||||
|
||||
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
|
||||
lumSlider.SetOffset(Game.LocalClient.Color1.GetBrightness());
|
||||
|
||||
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
|
||||
rangeSlider.SetOffset(Game.LocalClient.Color1.GetBrightness() == 0 ? 0 : Game.LocalClient.Color2.GetBrightness()/Game.LocalClient.Color1.GetBrightness());
|
||||
|
||||
UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
|
||||
colorChooser.IsVisible = () => true;
|
||||
return true;
|
||||
};
|
||||
|
||||
var colorBlock = color.GetWidget<ColorBlockWidget>("COLORBLOCK");
|
||||
@@ -416,13 +414,12 @@ namespace OpenRA.Widgets.Delegates
|
||||
|
||||
bool CycleTeam(MouseInput mi)
|
||||
{
|
||||
var d = (mi.Button == MouseButton.Left) ? +1 : Game.world.Map.PlayerCount;
|
||||
|
||||
var newIndex = (Game.LocalClient.Team + d) % (Game.world.Map.PlayerCount + 1);
|
||||
|
||||
var d = (mi.Button == MouseButton.Left) ? +1 : Map.PlayerCount;
|
||||
var newIndex = (Game.LocalClient.Team + d) % (Map.PlayerCount + 1);
|
||||
|
||||
Game.IssueOrder(
|
||||
Order.Command("team " + newIndex));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
24
OpenRA.Game/Widgets/Delegates/MainMenuButtonsDelegate.cs
Normal file → Executable file
24
OpenRA.Game/Widgets/Delegates/MainMenuButtonsDelegate.cs
Normal file → Executable file
@@ -9,25 +9,41 @@
|
||||
#endregion
|
||||
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Server;
|
||||
using System.Net;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.Widgets.Delegates
|
||||
{
|
||||
public class MainMenuButtonsDelegate : IWidgetDelegate
|
||||
{
|
||||
public MainMenuButtonsDelegate()
|
||||
[ObjectCreator.UseCtor]
|
||||
public MainMenuButtonsDelegate( [ObjectCreator.Param( "widget" )] Widget widget )
|
||||
{
|
||||
// Main menu is the default window
|
||||
Widget.WindowList.Push("MAINMENU_BG");
|
||||
Widget.RootWidget.GetWidget("MAINMENU_BUTTON_QUIT").OnMouseUp = mi => { Game.Exit(); return true; };
|
||||
widget.GetWidget( "MAINMENU_BUTTON_JOIN" ).OnMouseUp = mi => { Widget.OpenWindow( "JOINSERVER_BG" ); return true; };
|
||||
widget.GetWidget( "MAINMENU_BUTTON_CREATE" ).OnMouseUp = mi => { Widget.OpenWindow( "CREATESERVER_BG" ); return true; };
|
||||
widget.GetWidget( "MAINMENU_BUTTON_SETTINGS" ).OnMouseUp = mi => { Widget.OpenWindow( "SETTINGS_MENU" ); return true; };
|
||||
widget.GetWidget( "MAINMENU_BUTTON_MUSIC" ).OnMouseUp = mi => { Widget.OpenWindow( "MUSIC_MENU" ); return true; };
|
||||
widget.GetWidget( "MAINMENU_BUTTON_QUIT" ).OnMouseUp = mi => { Game.Exit(); return true; };
|
||||
|
||||
var version = Widget.RootWidget.GetWidget("MAINMENU_BG").GetWidget<LabelWidget>("VERSION_STRING");
|
||||
var version = widget.GetWidget<LabelWidget>("VERSION_STRING");
|
||||
|
||||
if (FileSystem.Exists("VERSION"))
|
||||
{
|
||||
var s = FileSystem.Open("VERSION");
|
||||
version.Text = s.ReadAllText();
|
||||
s.Close();
|
||||
MasterServerQuery.OnVersion += v => { if (!string.IsNullOrEmpty(v)) version.Text += "\nLatest: " + v; };
|
||||
MasterServerQuery.GetCurrentVersion(Game.Settings.Server.MasterServer);
|
||||
}
|
||||
else
|
||||
{
|
||||
version.Text = "Dev Build";
|
||||
}
|
||||
MasterServerQuery.ClientVersion = version.Text;
|
||||
|
||||
MasterServerQuery.GetMOTD(Game.Settings.Server.MasterServer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,10 +17,10 @@ namespace OpenRA.Widgets.Delegates
|
||||
public class MapChooserDelegate : IWidgetDelegate
|
||||
{
|
||||
MapStub Map = null;
|
||||
public MapChooserDelegate()
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public MapChooserDelegate( [ObjectCreator.Param( "widget" )] Widget bg )
|
||||
{
|
||||
var r = Widget.RootWidget;
|
||||
var bg = r.GetWidget("MAP_CHOOSER");
|
||||
bg.SpecialOneArg = (map) => RefreshMapList(map);
|
||||
var ml = bg.GetWidget<ListBoxWidget>("MAP_LIST");
|
||||
|
||||
@@ -33,13 +33,13 @@ namespace OpenRA.Widgets.Delegates
|
||||
bg.GetWidget("BUTTON_OK").OnMouseUp = mi =>
|
||||
{
|
||||
Game.IssueOrder(Order.Command("map " + Map.Uid));
|
||||
r.CloseWindow();
|
||||
Widget.CloseWindow();
|
||||
return true;
|
||||
};
|
||||
|
||||
bg.GetWidget("BUTTON_CANCEL").OnMouseUp = mi =>
|
||||
{
|
||||
r.CloseWindow();
|
||||
Widget.CloseWindow();
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
@@ -24,15 +24,10 @@ namespace OpenRA.Widgets.Delegates
|
||||
|
||||
bg.GetWidget("BUTTON_CLOSE").OnMouseUp = mi => {
|
||||
Game.Settings.Save();
|
||||
Widget.RootWidget.CloseWindow();
|
||||
Widget.CloseWindow();
|
||||
return true;
|
||||
};
|
||||
|
||||
Widget.RootWidget.GetWidget("MAINMENU_BUTTON_MUSIC").OnMouseUp = mi => {
|
||||
Widget.RootWidget.OpenWindow("MUSIC_MENU");
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
bg.GetWidget("BUTTON_PLAY").OnMouseUp = mi =>
|
||||
{
|
||||
if (CurrentSong == null)
|
||||
|
||||
@@ -23,28 +23,20 @@ namespace OpenRA.Widgets.Delegates
|
||||
GameServer currentServer = null;
|
||||
Widget ServerTemplate;
|
||||
|
||||
public ServerBrowserDelegate()
|
||||
[ObjectCreator.UseCtor]
|
||||
public ServerBrowserDelegate( [ObjectCreator.Param( "widget" )] Widget widget )
|
||||
{
|
||||
var r = Widget.RootWidget;
|
||||
var bg = r.GetWidget("JOINSERVER_BG");
|
||||
var dc = r.GetWidget("DIRECTCONNECT_BG");
|
||||
var bg = widget.GetWidget("JOINSERVER_BG");
|
||||
|
||||
MasterServerQuery.OnComplete += games => RefreshServerList(games);
|
||||
|
||||
r.GetWidget("MAINMENU_BUTTON_JOIN").OnMouseUp = mi =>
|
||||
{
|
||||
r.OpenWindow("JOINSERVER_BG");
|
||||
bg.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
|
||||
bg.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Fetching game list...";
|
||||
|
||||
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
|
||||
r.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Fetching game list...";
|
||||
bg.Children.RemoveAll(a => GameButtons.Contains(a));
|
||||
GameButtons.Clear();
|
||||
|
||||
bg.Children.RemoveAll(a => GameButtons.Contains(a));
|
||||
GameButtons.Clear();
|
||||
|
||||
MasterServerQuery.Refresh(Game.Settings.Server.MasterServer);
|
||||
|
||||
return true;
|
||||
};
|
||||
MasterServerQuery.Refresh(Game.Settings.Server.MasterServer);
|
||||
|
||||
bg.GetWidget("SERVER_INFO").IsVisible = () => currentServer != null;
|
||||
var preview = bg.GetWidget<MapPreviewWidget>("MAP_PREVIEW");
|
||||
@@ -52,7 +44,7 @@ namespace OpenRA.Widgets.Delegates
|
||||
preview.IsVisible = () => CurrentMap() != null;
|
||||
|
||||
bg.GetWidget<LabelWidget>("SERVER_IP").GetText = () => currentServer.Address;
|
||||
bg.GetWidget<LabelWidget>("SERVER_MODS").GetText = () => string.Join(",", currentServer.Mods);
|
||||
bg.GetWidget<LabelWidget>("SERVER_MODS").GetText = () => GenerateModsLabel();
|
||||
bg.GetWidget<LabelWidget>("MAP_TITLE").GetText = () => (CurrentMap() != null) ? CurrentMap().Title : "Unknown";
|
||||
bg.GetWidget<LabelWidget>("MAP_PLAYERS").GetText = () =>
|
||||
{
|
||||
@@ -70,8 +62,8 @@ namespace OpenRA.Widgets.Delegates
|
||||
|
||||
bg.GetWidget("REFRESH_BUTTON").OnMouseUp = mi =>
|
||||
{
|
||||
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
|
||||
r.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Fetching game list...";
|
||||
bg.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
|
||||
bg.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Fetching game list...";
|
||||
|
||||
bg.Children.RemoveAll(a => GameButtons.Contains(a));
|
||||
GameButtons.Clear();
|
||||
@@ -83,16 +75,14 @@ namespace OpenRA.Widgets.Delegates
|
||||
|
||||
bg.GetWidget("CANCEL_BUTTON").OnMouseUp = mi =>
|
||||
{
|
||||
r.CloseWindow();
|
||||
Widget.CloseWindow();
|
||||
return true;
|
||||
};
|
||||
|
||||
bg.GetWidget("DIRECTCONNECT_BUTTON").OnMouseUp = mi =>
|
||||
{
|
||||
r.CloseWindow();
|
||||
|
||||
dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text = Game.Settings.Player.LastServer;
|
||||
r.OpenWindow("DIRECTCONNECT_BG");
|
||||
Widget.CloseWindow();
|
||||
Widget.OpenWindow("DIRECTCONNECT_BG");
|
||||
return true;
|
||||
};
|
||||
|
||||
@@ -119,33 +109,10 @@ namespace OpenRA.Widgets.Delegates
|
||||
return false;
|
||||
}
|
||||
|
||||
r.CloseWindow();
|
||||
Widget.CloseWindow();
|
||||
Game.JoinServer(currentServer.Address.Split(':')[0], int.Parse(currentServer.Address.Split(':')[1]));
|
||||
return true;
|
||||
};
|
||||
|
||||
// Direct Connect
|
||||
dc.GetWidget("JOIN_BUTTON").OnMouseUp = mi =>
|
||||
{
|
||||
|
||||
var address = dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text;
|
||||
var cpts = address.Split(':').ToArray();
|
||||
if (cpts.Length != 2)
|
||||
return true;
|
||||
|
||||
Game.Settings.Player.LastServer = address;
|
||||
Game.Settings.Save();
|
||||
|
||||
r.CloseWindow();
|
||||
Game.JoinServer(cpts[0], int.Parse(cpts[1]));
|
||||
return true;
|
||||
};
|
||||
|
||||
dc.GetWidget("CANCEL_BUTTON").OnMouseUp = mi =>
|
||||
{
|
||||
r.CloseWindow();
|
||||
return r.GetWidget("MAINMENU_BUTTON_JOIN").OnMouseUp(mi);
|
||||
};
|
||||
}
|
||||
|
||||
MapStub CurrentMap()
|
||||
@@ -153,11 +120,22 @@ namespace OpenRA.Widgets.Delegates
|
||||
return (currentServer == null || !Game.modData.AvailableMaps.ContainsKey(currentServer.Map))
|
||||
? null : Game.modData.AvailableMaps[currentServer.Map];
|
||||
}
|
||||
|
||||
string GenerateModsLabel()
|
||||
{
|
||||
return string.Join("\n", currentServer.Mods.Select(m =>
|
||||
ModData.AllMods.ContainsKey(m) ? string.Format("{0} ({1})", ModData.AllMods[m].Title, ModData.AllMods[m].Version)
|
||||
: string.Format("Unknown Mod: {0}",m)).ToArray());
|
||||
}
|
||||
|
||||
void RefreshServerList(IEnumerable<GameServer> games)
|
||||
{
|
||||
var r = Widget.RootWidget;
|
||||
var bg = r.GetWidget("JOINSERVER_BG");
|
||||
|
||||
if (bg == null) // We got a MasterServer reply AFTER the browser is gone, just return to prevent crash - Gecko
|
||||
return;
|
||||
|
||||
var sl = bg.GetWidget<ListBoxWidget>("SERVER_LIST");
|
||||
|
||||
sl.Children.Clear();
|
||||
@@ -205,4 +183,37 @@ namespace OpenRA.Widgets.Delegates
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class DirectConnectDelegate : IWidgetDelegate
|
||||
{
|
||||
[ObjectCreator.UseCtor]
|
||||
public DirectConnectDelegate( [ObjectCreator.Param( "widget" )] Widget widget )
|
||||
{
|
||||
var dc = widget.GetWidget("DIRECTCONNECT_BG");
|
||||
|
||||
dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text = Game.Settings.Player.LastServer;
|
||||
|
||||
dc.GetWidget("JOIN_BUTTON").OnMouseUp = mi =>
|
||||
{
|
||||
var address = dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text;
|
||||
var cpts = address.Split(':').ToArray();
|
||||
if (cpts.Length != 2)
|
||||
return true;
|
||||
|
||||
Game.Settings.Player.LastServer = address;
|
||||
Game.Settings.Save();
|
||||
|
||||
Widget.CloseWindow();
|
||||
Game.JoinServer(cpts[0], int.Parse(cpts[1]));
|
||||
return true;
|
||||
};
|
||||
|
||||
dc.GetWidget("CANCEL_BUTTON").OnMouseUp = mi =>
|
||||
{
|
||||
Widget.CloseWindow();
|
||||
Widget.OpenWindow("MAINMENU_BG");
|
||||
return true;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,6 +53,15 @@ namespace OpenRA.Widgets.Delegates
|
||||
Game.Settings.Game.ViewportEdgeScroll ^= true;
|
||||
return true;
|
||||
};
|
||||
|
||||
// Added scroll sensitivity - Gecko
|
||||
var edgeScrollSlider = general.GetWidget<SliderWidget>("EDGE_SCROLL_AMOUNT");
|
||||
if (edgeScrollSlider != null) // Backwards compatible - Gecko
|
||||
{
|
||||
edgeScrollSlider.SetOffset(Game.Settings.Game.ViewportEdgeScrollStep);
|
||||
edgeScrollSlider.OnChange += _ => { Game.Settings.Game.ViewportEdgeScrollStep = edgeScrollSlider.GetOffset(); };
|
||||
Game.Settings.Game.ViewportEdgeScrollStep = edgeScrollSlider.GetOffset();
|
||||
}
|
||||
|
||||
var inverseScroll = general.GetWidget<CheckboxWidget>("INVERSE_SCROLL");
|
||||
inverseScroll.Checked = () => Game.Settings.Game.InverseDragScroll;
|
||||
@@ -68,10 +77,12 @@ namespace OpenRA.Widgets.Delegates
|
||||
var soundslider = audio.GetWidget<SliderWidget>("SOUND_VOLUME");
|
||||
soundslider.OnChange += x => { Sound.SoundVolume = x; };
|
||||
soundslider.GetOffset = () => { return Sound.SoundVolume; };
|
||||
soundslider.SetOffset(Sound.SoundVolume);
|
||||
|
||||
var musicslider = audio.GetWidget<SliderWidget>("MUSIC_VOLUME");
|
||||
musicslider.OnChange += x => { Sound.MusicVolume = x; };
|
||||
musicslider.GetOffset = () => { return Sound.MusicVolume; };
|
||||
musicslider.SetOffset(Sound.MusicVolume);
|
||||
|
||||
|
||||
// Display
|
||||
@@ -150,17 +161,9 @@ namespace OpenRA.Widgets.Delegates
|
||||
|
||||
bg.GetWidget("BUTTON_CLOSE").OnMouseUp = mi => {
|
||||
Game.Settings.Save();
|
||||
Widget.RootWidget.CloseWindow();
|
||||
Widget.CloseWindow();
|
||||
return true;
|
||||
};
|
||||
|
||||
// Menu Buttons
|
||||
Widget.RootWidget.GetWidget("MAINMENU_BUTTON_SETTINGS").OnMouseUp = mi => {
|
||||
Widget.RootWidget.OpenWindow("SETTINGS_MENU");
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
string open = null;
|
||||
|
||||
@@ -44,13 +44,13 @@ namespace OpenRA.Widgets.Delegates
|
||||
|
||||
bg.GetWidget("BUTTON_CLOSE").OnMouseUp = mi => {
|
||||
player.Stop();
|
||||
Widget.RootWidget.CloseWindow();
|
||||
Widget.CloseWindow();
|
||||
return true;
|
||||
};
|
||||
|
||||
// Menu Buttons
|
||||
Widget.RootWidget.GetWidget("MAINMENU_BUTTON_VIDEOPLAYER").OnMouseUp = mi => {
|
||||
Widget.RootWidget.OpenWindow("VIDEOPLAYER_MENU");
|
||||
Widget.OpenWindow("VIDEOPLAYER_MENU");
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
@@ -16,10 +16,12 @@ namespace OpenRA.Widgets
|
||||
public class LabelWidget : Widget
|
||||
{
|
||||
public enum TextAlign { Left, Center, Right }
|
||||
public enum TextVAlign { Top, Middle, Bottom }
|
||||
|
||||
public string Text = null;
|
||||
public string Background = null;
|
||||
public TextAlign Align = TextAlign.Left;
|
||||
public TextVAlign VAlign = TextVAlign.Middle;
|
||||
public bool Bold = false;
|
||||
public Func<string> GetText;
|
||||
public Func<string> GetBackground;
|
||||
@@ -54,8 +56,14 @@ namespace OpenRA.Widgets
|
||||
return;
|
||||
|
||||
int2 textSize = font.Measure(text);
|
||||
int2 position = RenderOrigin + new int2(0, (Bounds.Height - textSize.Y)/2);
|
||||
|
||||
int2 position = RenderOrigin;
|
||||
|
||||
if (VAlign == TextVAlign.Middle)
|
||||
position += new int2(0, (Bounds.Height - textSize.Y)/2);
|
||||
|
||||
if (VAlign == TextVAlign.Bottom)
|
||||
position += new int2(0, Bounds.Height - textSize.Y);
|
||||
|
||||
if (Align == TextAlign.Center)
|
||||
position += new int2((Bounds.Width - textSize.X)/2, 0);
|
||||
|
||||
|
||||
@@ -71,15 +71,12 @@ namespace OpenRA.Widgets
|
||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", "down_arrow"),
|
||||
new float2(downButtonRect.Left + downOffset, downButtonRect.Top + downOffset));
|
||||
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
|
||||
Game.Renderer.Device.EnableScissor(backgroundRect.X, backgroundRect.Y + HeaderHeight, backgroundRect.Width, backgroundRect.Height - HeaderHeight);
|
||||
Game.Renderer.EnableScissor(backgroundRect.X, backgroundRect.Y + HeaderHeight, backgroundRect.Width, backgroundRect.Height - HeaderHeight);
|
||||
|
||||
foreach (var child in Children)
|
||||
child.Draw(world);
|
||||
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
Game.Renderer.Device.DisableScissor();
|
||||
Game.Renderer.DisableScissor();
|
||||
}
|
||||
|
||||
public override int2 ChildOrigin { get { return RenderOrigin + new int2(0, (int)ListOffset); } }
|
||||
|
||||
@@ -105,8 +105,6 @@ namespace OpenRA.Widgets
|
||||
new float2(MapRect.Location),
|
||||
new float2( MapRect.Size ) );
|
||||
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
|
||||
// Overlay spawnpoints
|
||||
var colors = SpawnColors();
|
||||
foreach (var p in map.SpawnPoints)
|
||||
@@ -120,12 +118,9 @@ namespace OpenRA.Widgets
|
||||
sprite = OwnedSpawn;
|
||||
offset = new int2(-OwnedSpawn.bounds.Width/2, -OwnedSpawn.bounds.Height/2);
|
||||
WidgetUtils.FillRectWithColor(new Rectangle(pos.X + offset.X + 2, pos.Y + offset.Y + 2, 12, 12), colors[p]);
|
||||
Game.Renderer.LineRenderer.Flush();
|
||||
}
|
||||
Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite, pos + offset);
|
||||
}
|
||||
|
||||
Game.Renderer.Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,8 +40,6 @@ namespace OpenRA.Widgets
|
||||
return b;
|
||||
});
|
||||
}
|
||||
|
||||
Game.Renderer.LineRenderer.Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
118
OpenRA.Game/Widgets/ScrollingTextWidget.cs
Executable file
118
OpenRA.Game/Widgets/ScrollingTextWidget.cs
Executable file
@@ -0,0 +1,118 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
class ScrollingTextWidget : Widget
|
||||
{
|
||||
public string Text = "";
|
||||
private string ScrollingText = "";
|
||||
|
||||
public string Background = null;
|
||||
|
||||
public bool Bold = false;
|
||||
|
||||
public int ScrollLength = 200;
|
||||
|
||||
// ticks per single letter scroll
|
||||
public int ScrollRate = 4;
|
||||
|
||||
private string ScrollBuffer = "";
|
||||
|
||||
private int ScrollLocation = 0;
|
||||
private int ScrollTick = 0;
|
||||
|
||||
public Func<string> GetText;
|
||||
public Func<string> GetBackground;
|
||||
|
||||
public ScrollingTextWidget()
|
||||
: base()
|
||||
{
|
||||
GetText = () => Text;
|
||||
GetBackground = () => Background;
|
||||
}
|
||||
|
||||
protected ScrollingTextWidget(ScrollingTextWidget other)
|
||||
: base(other)
|
||||
{
|
||||
Text = other.Text;
|
||||
GetText = other.GetText;
|
||||
Bold = other.Bold;
|
||||
GetBackground = other.GetBackground;
|
||||
}
|
||||
|
||||
public override void Tick(World world)
|
||||
{
|
||||
if (Text != "")
|
||||
{
|
||||
ScrollingText = Text;
|
||||
Text = "";
|
||||
}
|
||||
UpdateScrollBuffer();
|
||||
}
|
||||
|
||||
public void ResetScroll()
|
||||
{
|
||||
ScrollLocation = 0;
|
||||
ScrollTick = 0;
|
||||
}
|
||||
|
||||
private void UpdateScrollBuffer()
|
||||
{
|
||||
ScrollTick++;
|
||||
|
||||
if (ScrollTick < ScrollRate)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ScrollTick = 0;
|
||||
ScrollBuffer = "";
|
||||
|
||||
if (ScrollingText.Substring(ScrollingText.Length - 4, 3) != " ")
|
||||
{
|
||||
ScrollingText += " ";
|
||||
}
|
||||
|
||||
int tempScrollLocation = ScrollLocation;
|
||||
for (int i = 0; i < ScrollLength; ++i)
|
||||
{
|
||||
ScrollBuffer += ScrollingText.Substring(tempScrollLocation, 1);
|
||||
tempScrollLocation = (tempScrollLocation + 1) % ScrollingText.Length;
|
||||
}
|
||||
|
||||
ScrollLocation = (ScrollLocation + 1) % ScrollingText.Length;
|
||||
}
|
||||
|
||||
public void SetText(string newText)
|
||||
{
|
||||
Text = newText.Replace("\n", " ");
|
||||
Text = Text.Replace("\r", "");
|
||||
}
|
||||
|
||||
public override void DrawInner(World world)
|
||||
{
|
||||
var bg = GetBackground();
|
||||
|
||||
if (bg != null)
|
||||
WidgetUtils.DrawPanel(bg, RenderBounds);
|
||||
|
||||
var font = (Bold) ? Game.Renderer.BoldFont : Game.Renderer.RegularFont;
|
||||
var text = GetText();
|
||||
if (text == null)
|
||||
return;
|
||||
|
||||
int2 textSize = font.Measure(text);
|
||||
int2 position = RenderOrigin + new int2(0, (Bounds.Height - textSize.Y) / 2);
|
||||
|
||||
Game.Renderer.EnableScissor(position.X, position.Y, Bounds.Width, Bounds.Height);
|
||||
font.DrawText(ScrollBuffer, position, Color.White);
|
||||
Game.Renderer.DisableScissor();
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new ScrollingTextWidget(this); }
|
||||
}
|
||||
}
|
||||
45
OpenRA.Game/Widgets/SliderWidget.cs
Normal file → Executable file
45
OpenRA.Game/Widgets/SliderWidget.cs
Normal file → Executable file
@@ -6,9 +6,9 @@
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
@@ -17,9 +17,11 @@ namespace OpenRA.Widgets
|
||||
{
|
||||
public event Action<float> OnChange;
|
||||
public Func<float> GetOffset;
|
||||
public float Offset = 0;
|
||||
public int Ticks = 0;
|
||||
public int TrackHeight = 5;
|
||||
public float2 Range = new float2(0f, 1f);
|
||||
|
||||
private float Offset = 0;
|
||||
|
||||
int2 lastMouseLocation;
|
||||
bool isMoving = false;
|
||||
@@ -27,8 +29,15 @@ namespace OpenRA.Widgets
|
||||
public SliderWidget()
|
||||
: base()
|
||||
{
|
||||
GetOffset = () => Offset;
|
||||
OnChange = x => Offset = x;
|
||||
GetOffset = () =>
|
||||
{
|
||||
var Big = Math.Max(Range.X, Range.Y);
|
||||
var Little = Math.Min(Range.X, Range.Y);
|
||||
var Spread = Big - Little;
|
||||
|
||||
return Spread * Offset + Little;
|
||||
};
|
||||
OnChange = x => Offset = x.Clamp(0f, 1f);
|
||||
}
|
||||
|
||||
public SliderWidget(SliderWidget other)
|
||||
@@ -36,13 +45,23 @@ namespace OpenRA.Widgets
|
||||
{
|
||||
OnChange = other.OnChange;
|
||||
GetOffset = other.GetOffset;
|
||||
Offset = other.Offset;
|
||||
Ticks = other.Ticks;
|
||||
Range = other.Range;
|
||||
Offset = GetOffset();
|
||||
TrackHeight = other.TrackHeight;
|
||||
lastMouseLocation = other.lastMouseLocation;
|
||||
isMoving = other.isMoving;
|
||||
}
|
||||
|
||||
public void SetOffset(float newOffset)
|
||||
{
|
||||
var Big = Math.Max(Range.X, Range.Y);
|
||||
var Little = Math.Min(Range.X, Range.Y);
|
||||
var Spread = Big - Little;
|
||||
|
||||
Offset = ((newOffset - Little) / Spread).Clamp(0f, 1f);
|
||||
}
|
||||
|
||||
public override bool HandleInputInner(MouseInput mi)
|
||||
{
|
||||
if (mi.Event == MouseInputEvent.Down && !TakeFocus(mi))
|
||||
@@ -72,7 +91,7 @@ namespace OpenRA.Widgets
|
||||
}
|
||||
else if (Ticks != 0)
|
||||
{
|
||||
var pos = GetOffset();
|
||||
var pos = Offset;
|
||||
|
||||
// Offset slightly the direction we want to move so we don't get stuck on a tick
|
||||
var delta = 0.001;
|
||||
@@ -92,7 +111,7 @@ namespace OpenRA.Widgets
|
||||
var thumb = thumbRect;
|
||||
var center = thumb.X + thumb.Width / 2;
|
||||
var newOffset = OffsetBy((mi.Location.X - center) * 1f / (RenderBounds.Width - thumb.Width));
|
||||
if (newOffset != GetOffset())
|
||||
if (newOffset != Offset)
|
||||
{
|
||||
OnChange(newOffset);
|
||||
|
||||
@@ -127,7 +146,7 @@ namespace OpenRA.Widgets
|
||||
|
||||
float OffsetBy(float amount)
|
||||
{
|
||||
var centerPos = GetOffset() + amount;
|
||||
var centerPos = Offset + amount;
|
||||
if (centerPos < 0) centerPos = 0;
|
||||
if (centerPos > 1) centerPos = 1;
|
||||
return centerPos;
|
||||
@@ -141,7 +160,7 @@ namespace OpenRA.Widgets
|
||||
{
|
||||
var width = RenderBounds.Height;
|
||||
var height = RenderBounds.Height;
|
||||
var origin = (int)((RenderBounds.X + width / 2) + GetOffset() * (RenderBounds.Width - width) - width / 2f);
|
||||
var origin = (int)((RenderBounds.X + width / 2) + Offset * (RenderBounds.Width - width) - width / 2f);
|
||||
return new Rectangle(origin, RenderBounds.Y, width, height);
|
||||
}
|
||||
}
|
||||
@@ -169,5 +188,5 @@ namespace OpenRA.Widgets
|
||||
WidgetUtils.DrawPanel("dialog2", thumbRect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -127,16 +127,13 @@ namespace OpenRA.Widgets
|
||||
if (Focused)
|
||||
textPos += new int2(Bounds.Width - 2 * margin - textSize.X, 0);
|
||||
|
||||
Game.Renderer.Device.EnableScissor(pos.X + margin, pos.Y, Bounds.Width - 2 * margin, Bounds.Bottom);
|
||||
Game.Renderer.EnableScissor(pos.X + margin, pos.Y, Bounds.Width - 2 * margin, Bounds.Bottom);
|
||||
}
|
||||
|
||||
font.DrawText(Text + cursor, textPos, Color.White);
|
||||
|
||||
if (textSize.X > Bounds.Width - 2 * margin)
|
||||
{
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
Game.Renderer.Device.DisableScissor();
|
||||
}
|
||||
Game.Renderer.DisableScissor();
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new TextFieldWidget(this); }
|
||||
|
||||
336
OpenRA.Game/Widgets/ViewportScrollControllerWidget.cs
Normal file → Executable file
336
OpenRA.Game/Widgets/ViewportScrollControllerWidget.cs
Normal file → Executable file
@@ -1,172 +1,178 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
[Flags]
|
||||
public enum ScrollDirection
|
||||
{
|
||||
None = 0,
|
||||
Up = 1,
|
||||
Left = 2,
|
||||
Down = 4,
|
||||
Right = 8
|
||||
}
|
||||
|
||||
class ViewportScrollControllerWidget : Widget
|
||||
{
|
||||
public int EdgeScrollThreshold = 15;
|
||||
|
||||
ScrollDirection Keyboard;
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
[Flags]
|
||||
public enum ScrollDirection
|
||||
{
|
||||
None = 0,
|
||||
Up = 1,
|
||||
Left = 2,
|
||||
Down = 4,
|
||||
Right = 8
|
||||
}
|
||||
|
||||
class ViewportScrollControllerWidget : Widget
|
||||
{
|
||||
public int EdgeScrollThreshold = 15;
|
||||
|
||||
ScrollDirection Keyboard;
|
||||
ScrollDirection Edge;
|
||||
|
||||
public ViewportScrollControllerWidget() : base() { }
|
||||
protected ViewportScrollControllerWidget(ViewportScrollControllerWidget widget) : base(widget) {}
|
||||
public override void DrawInner( World world ) {}
|
||||
|
||||
public override bool HandleInputInner(MouseInput mi)
|
||||
{
|
||||
if (mi.Event == MouseInputEvent.Move &&
|
||||
(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
|
||||
public ViewportScrollControllerWidget() : base() { }
|
||||
protected ViewportScrollControllerWidget(ViewportScrollControllerWidget widget) : base(widget) {}
|
||||
public override void DrawInner( World world ) {}
|
||||
|
||||
public override bool HandleInputInner(MouseInput mi)
|
||||
{
|
||||
if (mi.Event == MouseInputEvent.Move &&
|
||||
(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
|
||||
{
|
||||
int InverseScroll = Game.Settings.Game.InverseDragScroll ? -1 : 1;
|
||||
Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * InverseScroll);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override string GetCursor(int2 pos)
|
||||
{
|
||||
if (!Game.Settings.Game.ViewportEdgeScroll)
|
||||
return null;
|
||||
|
||||
if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Left)){
|
||||
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
|
||||
if(BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Left))
|
||||
return "scroll-tl-blocked";
|
||||
else
|
||||
return "scroll-tl";
|
||||
}
|
||||
if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Right)){
|
||||
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
|
||||
if (BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Right))
|
||||
return "scroll-tr-blocked";
|
||||
else
|
||||
return "scroll-tr";
|
||||
}
|
||||
if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Left)){
|
||||
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
|
||||
if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Left))
|
||||
return "scroll-bl-blocked";
|
||||
else
|
||||
return "scroll-bl";
|
||||
}
|
||||
if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Right)){
|
||||
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
|
||||
if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Right))
|
||||
return "scroll-br-blocked";
|
||||
else
|
||||
return "scroll-br";
|
||||
}
|
||||
|
||||
if (Edge.Includes(ScrollDirection.Up))
|
||||
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Up))
|
||||
return "scroll-t-blocked";
|
||||
else
|
||||
return "scroll-t";
|
||||
if (Edge.Includes(ScrollDirection.Down))
|
||||
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Down))
|
||||
return "scroll-b-blocked";
|
||||
else
|
||||
return "scroll-b";
|
||||
if (Edge.Includes(ScrollDirection.Left))
|
||||
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Left))
|
||||
return "scroll-l-blocked";
|
||||
else
|
||||
return "scroll-l";
|
||||
if (Edge.Includes(ScrollDirection.Right))
|
||||
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Right))
|
||||
return "scroll-r-blocked";
|
||||
else
|
||||
return "scroll-r";
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override bool LoseFocus (MouseInput mi)
|
||||
{
|
||||
Keyboard = ScrollDirection.None;
|
||||
return base.LoseFocus(mi);
|
||||
}
|
||||
|
||||
public override bool HandleKeyPressInner(KeyInput e)
|
||||
{
|
||||
switch (e.KeyName)
|
||||
{
|
||||
case "up": Keyboard = Keyboard.Set(ScrollDirection.Up, (e.Event == KeyInputEvent.Down)); return true;
|
||||
case "down": Keyboard = Keyboard.Set(ScrollDirection.Down, (e.Event == KeyInputEvent.Down)); return true;
|
||||
case "left": Keyboard = Keyboard.Set(ScrollDirection.Left, (e.Event == KeyInputEvent.Down)); return true;
|
||||
case "right": Keyboard = Keyboard.Set(ScrollDirection.Right, (e.Event == KeyInputEvent.Down)); return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Tick(World world)
|
||||
{
|
||||
Edge = ScrollDirection.None;
|
||||
if (Game.Settings.Game.ViewportEdgeScroll && Game.HasInputFocus)
|
||||
{
|
||||
// Check for edge-scroll
|
||||
if (Viewport.LastMousePos.X < EdgeScrollThreshold)
|
||||
Edge = Edge.Set(ScrollDirection.Left, true);
|
||||
if (Viewport.LastMousePos.Y < EdgeScrollThreshold)
|
||||
Edge = Edge.Set(ScrollDirection.Up, true);
|
||||
if (Viewport.LastMousePos.X >= Game.viewport.Width - EdgeScrollThreshold)
|
||||
Edge = Edge.Set(ScrollDirection.Right, true);
|
||||
if (Viewport.LastMousePos.Y >= Game.viewport.Height - EdgeScrollThreshold)
|
||||
Edge = Edge.Set(ScrollDirection.Down, true);
|
||||
}
|
||||
|
||||
if(Keyboard != ScrollDirection.None || Edge != ScrollDirection.None)
|
||||
{
|
||||
var scroll = new float2(0,0);
|
||||
if (Keyboard.Includes(ScrollDirection.Up) || Edge.Includes(ScrollDirection.Up))
|
||||
scroll += new float2(0, -10);
|
||||
if (Keyboard.Includes(ScrollDirection.Right) || Edge.Includes(ScrollDirection.Right))
|
||||
scroll += new float2(10, 0);
|
||||
if (Keyboard.Includes(ScrollDirection.Down) || Edge.Includes(ScrollDirection.Down))
|
||||
scroll += new float2(0, 10);
|
||||
if (Keyboard.Includes(ScrollDirection.Left) || Edge.Includes(ScrollDirection.Left))
|
||||
scroll += new float2(-10, 0);
|
||||
|
||||
Game.viewport.Scroll(scroll);
|
||||
}
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new ViewportScrollControllerWidget(this); }
|
||||
}
|
||||
|
||||
public static class ViewportExts
|
||||
{
|
||||
public static bool Includes(this ScrollDirection d, ScrollDirection s)
|
||||
{
|
||||
return (d & s) == s;
|
||||
}
|
||||
|
||||
public static ScrollDirection Set(this ScrollDirection d, ScrollDirection s, bool val)
|
||||
{
|
||||
return (d.Includes(s) != val) ? d ^ s : d;
|
||||
}
|
||||
}
|
||||
}
|
||||
Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * InverseScroll);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override string GetCursor(int2 pos)
|
||||
{
|
||||
if (!Game.Settings.Game.ViewportEdgeScroll)
|
||||
return null;
|
||||
|
||||
if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Left)){
|
||||
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
|
||||
if(BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Left))
|
||||
return "scroll-tl-blocked";
|
||||
else
|
||||
return "scroll-tl";
|
||||
}
|
||||
if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Right)){
|
||||
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
|
||||
if (BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Right))
|
||||
return "scroll-tr-blocked";
|
||||
else
|
||||
return "scroll-tr";
|
||||
}
|
||||
if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Left)){
|
||||
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
|
||||
if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Left))
|
||||
return "scroll-bl-blocked";
|
||||
else
|
||||
return "scroll-bl";
|
||||
}
|
||||
if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Right)){
|
||||
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
|
||||
if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Right))
|
||||
return "scroll-br-blocked";
|
||||
else
|
||||
return "scroll-br";
|
||||
}
|
||||
|
||||
if (Edge.Includes(ScrollDirection.Up))
|
||||
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Up))
|
||||
return "scroll-t-blocked";
|
||||
else
|
||||
return "scroll-t";
|
||||
if (Edge.Includes(ScrollDirection.Down))
|
||||
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Down))
|
||||
return "scroll-b-blocked";
|
||||
else
|
||||
return "scroll-b";
|
||||
if (Edge.Includes(ScrollDirection.Left))
|
||||
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Left))
|
||||
return "scroll-l-blocked";
|
||||
else
|
||||
return "scroll-l";
|
||||
if (Edge.Includes(ScrollDirection.Right))
|
||||
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Right))
|
||||
return "scroll-r-blocked";
|
||||
else
|
||||
return "scroll-r";
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override bool LoseFocus (MouseInput mi)
|
||||
{
|
||||
Keyboard = ScrollDirection.None;
|
||||
return base.LoseFocus(mi);
|
||||
}
|
||||
|
||||
public override bool HandleKeyPressInner(KeyInput e)
|
||||
{
|
||||
switch (e.KeyName)
|
||||
{
|
||||
case "up": Keyboard = Keyboard.Set(ScrollDirection.Up, (e.Event == KeyInputEvent.Down)); return true;
|
||||
case "down": Keyboard = Keyboard.Set(ScrollDirection.Down, (e.Event == KeyInputEvent.Down)); return true;
|
||||
case "left": Keyboard = Keyboard.Set(ScrollDirection.Left, (e.Event == KeyInputEvent.Down)); return true;
|
||||
case "right": Keyboard = Keyboard.Set(ScrollDirection.Right, (e.Event == KeyInputEvent.Down)); return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Tick(World world)
|
||||
{
|
||||
Edge = ScrollDirection.None;
|
||||
if (Game.Settings.Game.ViewportEdgeScroll && Game.HasInputFocus)
|
||||
{
|
||||
// Check for edge-scroll
|
||||
if (Viewport.LastMousePos.X < EdgeScrollThreshold)
|
||||
Edge = Edge.Set(ScrollDirection.Left, true);
|
||||
if (Viewport.LastMousePos.Y < EdgeScrollThreshold)
|
||||
Edge = Edge.Set(ScrollDirection.Up, true);
|
||||
if (Viewport.LastMousePos.X >= Game.viewport.Width - EdgeScrollThreshold)
|
||||
Edge = Edge.Set(ScrollDirection.Right, true);
|
||||
if (Viewport.LastMousePos.Y >= Game.viewport.Height - EdgeScrollThreshold)
|
||||
Edge = Edge.Set(ScrollDirection.Down, true);
|
||||
}
|
||||
|
||||
if(Keyboard != ScrollDirection.None || Edge != ScrollDirection.None)
|
||||
{
|
||||
var scroll = new float2(0, 0);
|
||||
|
||||
// Modified to use the ViewportEdgeScrollStep setting - Gecko
|
||||
if (Keyboard.Includes(ScrollDirection.Up) || Edge.Includes(ScrollDirection.Up))
|
||||
scroll += new float2(0, -1);
|
||||
if (Keyboard.Includes(ScrollDirection.Right) || Edge.Includes(ScrollDirection.Right))
|
||||
scroll += new float2(1, 0);
|
||||
if (Keyboard.Includes(ScrollDirection.Down) || Edge.Includes(ScrollDirection.Down))
|
||||
scroll += new float2(0, 1);
|
||||
if (Keyboard.Includes(ScrollDirection.Left) || Edge.Includes(ScrollDirection.Left))
|
||||
scroll += new float2(-1, 0);
|
||||
|
||||
float length = scroll.Length;
|
||||
scroll.X = (scroll.X / length) * Game.Settings.Game.ViewportEdgeScrollStep;
|
||||
scroll.Y = (scroll.Y / length) * Game.Settings.Game.ViewportEdgeScrollStep;
|
||||
|
||||
Game.viewport.Scroll(scroll);
|
||||
}
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new ViewportScrollControllerWidget(this); }
|
||||
}
|
||||
|
||||
public static class ViewportExts
|
||||
{
|
||||
public static bool Includes(this ScrollDirection d, ScrollDirection s)
|
||||
{
|
||||
return (d & s) == s;
|
||||
}
|
||||
|
||||
public static ScrollDirection Set(this ScrollDirection d, ScrollDirection s, bool val)
|
||||
{
|
||||
return (d.Includes(s) != val) ? d ^ s : d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@ namespace OpenRA.Widgets
|
||||
public string Width = "0";
|
||||
public string Height = "0";
|
||||
public string Delegate = null;
|
||||
public string EventHandler = null;
|
||||
public bool ClickThrough = true;
|
||||
public bool Visible = true;
|
||||
public readonly List<Widget> Children = new List<Widget>();
|
||||
@@ -35,7 +36,7 @@ namespace OpenRA.Widgets
|
||||
public Widget Parent = null;
|
||||
|
||||
static List<string> Delegates = new List<string>();
|
||||
public static Stack<string> WindowList = new Stack<string>();
|
||||
public static Stack<Widget> WindowList = new Stack<Widget>();
|
||||
|
||||
// Common Funcs that most widgets will want
|
||||
public Action<object> SpecialOneArg = (arg) => {};
|
||||
@@ -47,24 +48,13 @@ namespace OpenRA.Widgets
|
||||
public Func<bool> IsVisible;
|
||||
|
||||
public Widget() { IsVisible = () => Visible; }
|
||||
|
||||
public static Widget RootWidget {
|
||||
get
|
||||
{
|
||||
if (rootWidget == null)
|
||||
{
|
||||
rootWidget = new ContainerWidget();
|
||||
foreach( var file in Game.modData.Manifest.ChromeLayout.Select( a => MiniYaml.FromFile( a ) ) )
|
||||
foreach( var w in file )
|
||||
rootWidget.AddChild( WidgetLoader.LoadWidget( w ) );
|
||||
|
||||
rootWidget.Initialize();
|
||||
rootWidget.InitDelegates();
|
||||
}
|
||||
return rootWidget;
|
||||
}
|
||||
|
||||
public static Widget RootWidget
|
||||
{
|
||||
get { return rootWidget; }
|
||||
set { rootWidget = value; }
|
||||
}
|
||||
private static Widget rootWidget = null;
|
||||
private static Widget rootWidget = new ContainerWidget();
|
||||
|
||||
public Widget(Widget widget)
|
||||
{
|
||||
@@ -132,14 +122,15 @@ namespace OpenRA.Widgets
|
||||
Evaluator.Evaluate(Y, substitutions),
|
||||
width,
|
||||
height);
|
||||
}
|
||||
|
||||
// Non-static func definitions
|
||||
|
||||
if (Delegate != null && !Delegates.Contains(Delegate))
|
||||
Delegates.Add(Delegate);
|
||||
|
||||
foreach (var child in Children)
|
||||
child.Initialize();
|
||||
public void PostInit()
|
||||
{
|
||||
if( Delegate != null )
|
||||
{
|
||||
var createDict = new Dictionary<string, object> { { "widget", this } };
|
||||
Game.modData.ObjectCreator.CreateObject<IWidgetDelegate>( Delegate, createDict );
|
||||
}
|
||||
}
|
||||
|
||||
public void InitDelegates()
|
||||
@@ -322,20 +313,19 @@ namespace OpenRA.Widgets
|
||||
return (widget != null)? (T) widget : null;
|
||||
}
|
||||
|
||||
public void CloseWindow()
|
||||
public static void CloseWindow()
|
||||
{
|
||||
RootWidget.GetWidget(WindowList.Pop()).Visible = false;
|
||||
if (WindowList.Count > 0)
|
||||
RootWidget.GetWidget(WindowList.Peek()).Visible = true;
|
||||
RootWidget.Children.Remove( WindowList.Pop() );
|
||||
if( WindowList.Count > 0 )
|
||||
rootWidget.Children.Add( WindowList.Peek() );
|
||||
}
|
||||
|
||||
public Widget OpenWindow(string id)
|
||||
public static Widget OpenWindow(string id)
|
||||
{
|
||||
if (WindowList.Count > 0)
|
||||
RootWidget.GetWidget(WindowList.Peek()).Visible = false;
|
||||
WindowList.Push(id);
|
||||
var window = RootWidget.GetWidget(id);
|
||||
window.Visible = true;
|
||||
var window = Game.modData.WidgetLoader.LoadWidget( rootWidget, id );
|
||||
if( WindowList.Count > 0 )
|
||||
rootWidget.Children.Remove( WindowList.Peek() );
|
||||
WindowList.Push( window );
|
||||
return window;
|
||||
}
|
||||
|
||||
|
||||
@@ -8,29 +8,57 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
class WidgetLoader
|
||||
public class WidgetLoader
|
||||
{
|
||||
public static Widget LoadWidget(MiniYamlNode node)
|
||||
// foreach( var file in Game.modData.Manifest.ChromeLayout.Select( a => MiniYaml.FromFile( a ) ) )
|
||||
// foreach( var w in file )
|
||||
// rootWidget.AddChild( WidgetLoader.LoadWidget( w ) );
|
||||
|
||||
// rootWidget.Initialize();
|
||||
// rootWidget.InitDelegates();
|
||||
|
||||
Dictionary<string, MiniYamlNode> widgets = new Dictionary<string, MiniYamlNode>();
|
||||
|
||||
public WidgetLoader( ModData modData )
|
||||
{
|
||||
foreach( var file in modData.Manifest.ChromeLayout.Select( a => MiniYaml.FromFile( a ) ) )
|
||||
foreach( var w in file )
|
||||
widgets.Add( w.Key.Substring( w.Key.IndexOf( '@' ) + 1 ), w );
|
||||
}
|
||||
|
||||
public Widget LoadWidget( Widget parent, string w )
|
||||
{
|
||||
return LoadWidget( parent, widgets[ w ] );
|
||||
}
|
||||
|
||||
public Widget LoadWidget( Widget parent, MiniYamlNode node)
|
||||
{
|
||||
var widget = NewWidget(node.Key);
|
||||
parent.AddChild( widget );
|
||||
|
||||
foreach (var child in node.Value.Nodes)
|
||||
if (child.Key != "Children")
|
||||
FieldLoader.LoadField(widget, child.Key, child.Value.Value);
|
||||
|
||||
widget.Initialize();
|
||||
|
||||
foreach (var child in node.Value.Nodes)
|
||||
{
|
||||
if (child.Key == "Children")
|
||||
foreach (var c in child.Value.Nodes)
|
||||
widget.AddChild(LoadWidget(c));
|
||||
else
|
||||
FieldLoader.LoadField(widget, child.Key, child.Value.Value);
|
||||
}
|
||||
LoadWidget( widget, c);
|
||||
|
||||
widget.PostInit();
|
||||
return widget;
|
||||
}
|
||||
|
||||
static Widget NewWidget(string widgetType)
|
||||
Widget NewWidget(string widgetType)
|
||||
{
|
||||
widgetType = widgetType.Split('@')[0];
|
||||
return Game.CreateObject<Widget>(widgetType + "Widget");
|
||||
|
||||
@@ -127,8 +127,6 @@ namespace OpenRA.Widgets
|
||||
DrawRGBA(ss[6], new float2(Bounds.Left, Bounds.Bottom - ss[6].size.Y));
|
||||
if (ps.HasFlags(PanelSides.Right | PanelSides.Bottom))
|
||||
DrawRGBA(ss[7], new float2(Bounds.Right - ss[7].size.X, Bounds.Bottom - ss[7].size.Y));
|
||||
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,14 +6,14 @@
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Orders;
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Orders;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
@@ -39,8 +39,6 @@ namespace OpenRA.Widgets
|
||||
|
||||
foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second))
|
||||
world.WorldRenderer.DrawSelectionBox(u, Color.Yellow);
|
||||
|
||||
Game.Renderer.LineRenderer.Flush();
|
||||
}
|
||||
|
||||
float2 dragStart, dragEnd;
|
||||
@@ -111,9 +109,8 @@ namespace OpenRA.Widgets
|
||||
public override string GetCursor(int2 pos)
|
||||
{
|
||||
var world = Game.world;
|
||||
int sync = world.SyncHash();
|
||||
try
|
||||
{
|
||||
return Sync.CheckSyncUnchanged( world, () =>
|
||||
{
|
||||
if (!world.GameHasStarted)
|
||||
return "default";
|
||||
|
||||
@@ -124,29 +121,24 @@ namespace OpenRA.Widgets
|
||||
Modifiers = Game.GetModifierKeys()
|
||||
};
|
||||
|
||||
return Game.world.OrderGenerator.GetCursor( world, Game.viewport.ViewToWorld(mi).ToInt2(), mi );
|
||||
}
|
||||
finally
|
||||
{
|
||||
if( sync != world.SyncHash() )
|
||||
throw new InvalidOperationException( "Desync in InputControllerWidget.GetCursor" );
|
||||
}
|
||||
return world.OrderGenerator.GetCursor( world, Game.viewport.ViewToWorld(mi).ToInt2(), mi );
|
||||
} );
|
||||
}
|
||||
|
||||
public override bool HandleKeyPressInner(KeyInput e)
|
||||
{
|
||||
if (e.Event == KeyInputEvent.Down)
|
||||
{
|
||||
if (e.KeyName.Length == 1 && char.IsDigit(e.KeyName[0]))
|
||||
{
|
||||
Game.world.Selection.DoControlGroup(Game.world, e.KeyName[0] - '0', e.Modifiers);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (e.KeyChar == '\b')
|
||||
{
|
||||
GotoNextBase();
|
||||
return true;
|
||||
{
|
||||
if (e.KeyName.Length == 1 && char.IsDigit(e.KeyName[0]))
|
||||
{
|
||||
Game.world.Selection.DoControlGroup(Game.world, e.KeyName[0] - '0', e.Modifiers);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (e.KeyChar == '\b')
|
||||
{
|
||||
GotoNextBase();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
||||
@@ -85,7 +85,6 @@ namespace OpenRA.Widgets
|
||||
ChromeProvider.GetImage("flags", actor.Owner.Country.Race),
|
||||
new float2(Viewport.LastMousePos.X + 30, Viewport.LastMousePos.Y + 50));
|
||||
}
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,13 +10,11 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Collections;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Orders;
|
||||
using OpenRA.Support;
|
||||
using OpenRA.Traits;
|
||||
|
||||
using XRandom = OpenRA.Thirdparty.Random;
|
||||
@@ -56,8 +54,18 @@ namespace OpenRA
|
||||
public readonly TileSet TileSet;
|
||||
|
||||
public readonly WorldRenderer WorldRenderer;
|
||||
|
||||
public IOrderGenerator OrderGenerator = new UnitOrderGenerator();
|
||||
|
||||
IOrderGenerator orderGenerator_;
|
||||
public IOrderGenerator OrderGenerator
|
||||
{
|
||||
get { return orderGenerator_; }
|
||||
set
|
||||
{
|
||||
Sync.AssertUnsynced( "The current order generator may not be changed from synced code" );
|
||||
orderGenerator_ = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Selection Selection = new Selection();
|
||||
|
||||
public void CancelInputMode() { OrderGenerator = new UnitOrderGenerator(); }
|
||||
@@ -78,6 +86,7 @@ namespace OpenRA
|
||||
|
||||
public World(Manifest manifest, Map map)
|
||||
{
|
||||
orderGenerator_ = new UnitOrderGenerator();
|
||||
Map = map;
|
||||
|
||||
TileSet = Rules.TileSets[Map.Tileset];
|
||||
@@ -173,10 +182,20 @@ namespace OpenRA
|
||||
{
|
||||
//using (new PerfSample("synchash"))
|
||||
{
|
||||
int n = 0;
|
||||
int ret = 0;
|
||||
foreach (var a in Actors)
|
||||
ret += (int)a.ActorID * Sync.CalculateSyncHash(a);
|
||||
|
||||
// hash all the actors
|
||||
foreach (var a in Actors)
|
||||
ret += n++ * (int)a.ActorID * Sync.CalculateSyncHash(a);
|
||||
|
||||
// hash all the traits that tick
|
||||
foreach (var x in traitDict.ActorsWithTraitMultiple<object>(this))
|
||||
ret += n++ * (int)x.Actor.ActorID * Sync.CalculateSyncHash(x.Trait);
|
||||
|
||||
// Hash the shared rng
|
||||
ret += SharedRandom.Last;
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
@@ -186,7 +205,6 @@ namespace OpenRA
|
||||
readonly World world;
|
||||
|
||||
public readonly Cache<Player, OwnedByCachedView> OwnedBy;
|
||||
readonly TypeDictionary hasTrait = new TypeDictionary();
|
||||
|
||||
public AllQueries( World world )
|
||||
{
|
||||
|
||||
@@ -22,13 +22,21 @@ namespace OpenRA.GlRenderer
|
||||
{
|
||||
Gl.glGenBuffers(1, out buffer);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetData(ushort[] data)
|
||||
{
|
||||
Bind();
|
||||
Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER,
|
||||
new IntPtr(2 * data.Length), data, Gl.GL_DYNAMIC_DRAW);
|
||||
new IntPtr(2 * size),
|
||||
new ushort[ size ],
|
||||
Gl.GL_DYNAMIC_DRAW);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetData(ushort[] data, int length)
|
||||
{
|
||||
Bind();
|
||||
Gl.glBufferSubData(Gl.GL_ELEMENT_ARRAY_BUFFER,
|
||||
IntPtr.Zero,
|
||||
new IntPtr(2 * length),
|
||||
data);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
|
||||
@@ -24,13 +24,21 @@ namespace OpenRA.GlRenderer
|
||||
{
|
||||
Gl.glGenBuffers(1, out buffer);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetData(T[] data)
|
||||
{
|
||||
Bind();
|
||||
Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
|
||||
new IntPtr(Marshal.SizeOf(typeof(T)) * data.Length), data, Gl.GL_DYNAMIC_DRAW);
|
||||
new IntPtr(Marshal.SizeOf(typeof(T)) * size),
|
||||
new T[ size ],
|
||||
Gl.GL_DYNAMIC_DRAW);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetData(T[] data, int length)
|
||||
{
|
||||
Bind();
|
||||
Gl.glBufferSubData(Gl.GL_ARRAY_BUFFER,
|
||||
IntPtr.Zero,
|
||||
new IntPtr(Marshal.SizeOf(typeof(T)) * length),
|
||||
data);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user