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Help/MonsterHunt/ReadMe.html
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589
Help/MonsterHunt/ReadMe.html
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<html lang="en">
|
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<head>
|
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<title>Monster Hunt</title>
|
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<style>
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body {
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background-color: black;
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||||
<body>
|
||||
<header>
|
||||
<img src="header.png" alt="Header image"/>
|
||||
</header>
|
||||
|
||||
<nav>
|
||||
<ul>
|
||||
<li><a href="#intro">Introduction</a></li>
|
||||
<li><a href="#requirements">Requirements</a></li>
|
||||
<li><a href="#gameplay">Gameplay Changes</a></li>
|
||||
<li><a href="#mapping">Mapping for Monster Hunt</a></li>
|
||||
<li><a href="#credits">Credits</a></li>
|
||||
<li><a href="#history">Release History</a></li>
|
||||
<li><a href="#license">License</a></li>
|
||||
</ul>
|
||||
</nav>
|
||||
|
||||
<section>
|
||||
<h2 id="intro">Introduction</h2>
|
||||
<p>
|
||||
Welcome to Monster Hunt!! Monster Hunt (MH from
|
||||
now on) is a modification for Unreal Tournament (UT from now on) that allows
|
||||
you and your team of hunters to fight your way through hoards of monsters attempting
|
||||
to prevent you from escaping. MH is played in specially designed maps (see
|
||||
"<a href="#mapping">Mapping for Monster Hunt</a>") full of monsters that appeared in
|
||||
the original Unreal (and hopefully many new ones in the future), and at the end of
|
||||
each map, you'll be faced with a Boss monster (or a few :-) that must be defeated to
|
||||
continue.
|
||||
</p>
|
||||
<p>
|
||||
You can also try out Monster Arena, you and your
|
||||
team must enter an arena with the biggest, badest, most powerful monsters you're
|
||||
likely to face anywhere and beat the hell out of them to survive!
|
||||
</p>
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<h2 id="requirements">Requirements</h2>
|
||||
<p>
|
||||
MH requires that you have UT patch 436 or higher installed to run, though OldUnreal
|
||||
patch 469 could be preferred.
|
||||
</p>
|
||||
<p>
|
||||
You can get the latest patches from one of the following sites:
|
||||
</p>
|
||||
<ul>
|
||||
<li><a href="https://unrealarchive.org/patches-updates/unreal-tournament/patches/index.html">Unreal Archive</a></li>
|
||||
<li><a href="https://github.com/OldUnreal/UnrealTournamentPatches/releases">GitHub (OldUnreal 469+)</a></li>
|
||||
<li><a href="http://ut-files.com/index.php?dir=Patches/">UT-Files</a></li>
|
||||
</ul>
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<h2 id="gameplay">Gameplay Changes</h2>
|
||||
<p>
|
||||
<h3>Monster Hunt</h3>
|
||||
</p>
|
||||
<p>
|
||||
Teamplay has a strong role in successfully completing
|
||||
a Hunt, if players don't work as a team to accomplish objectives, they'll no
|
||||
doubt all end up dead pretty soon, those monsters don't fool around! Sharing
|
||||
pickups also becomes important, if one player grabs everything, the rest are
|
||||
left with nothing and will end up dead.
|
||||
</p>
|
||||
<p>
|
||||
Because of the nature of MH, players may be faced
|
||||
with the occasional puzzle to solve, but they won't be as in-depth as a single
|
||||
player game might have - the emphasis is on action, not brainstorming.
|
||||
</p>
|
||||
<p>
|
||||
The Translocator has been disabled in MH games,
|
||||
as it could spoil certain scenarios. The Chainsaw replaces the Impact Hammer
|
||||
as the default weapon for all that hack and slash goodness it provides :-)
|
||||
</p>
|
||||
<p>
|
||||
<h3>Monster Arena</h3>
|
||||
</p>
|
||||
<p>
|
||||
Much like a traditional DeathMatch, but you're
|
||||
not playing against other players, you and your team are battling it out to
|
||||
the death against giant bloodthirsty monsters.
|
||||
</p>
|
||||
<p>
|
||||
Players all start in an area protected from the
|
||||
monsters. Here, they have a chance to grab the weapons they'll be needing in
|
||||
the battle to come - there are no other weapons other than those provided at
|
||||
the start, you will however, be able to find ammo in the arena itself. Once
|
||||
the monster(s) are killed, you will automatically be taken to the next arena.
|
||||
</p>
|
||||
<p>
|
||||
<h3>Monster Defence</h3>
|
||||
</p>
|
||||
<p>
|
||||
Monster Defence is played on regular CTF maps. Players must protect their flag
|
||||
base from invading hoards of monsters, and prevent them from escaping through
|
||||
the portal they have managed to open.
|
||||
</p>
|
||||
<p>
|
||||
To win the round, players must hold out until the time limit is reached - the
|
||||
monsters are endless and cannot be stopped! The round will be lost if enough
|
||||
monsters escape through the portal, or all players lives have been exhausted.
|
||||
</p>
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<h2 id="mapping">Mapping</h2>
|
||||
|
||||
<p>
|
||||
<h3>Monster Hunt</h3>
|
||||
</p>
|
||||
<ul>
|
||||
<li>Before you start on a map, open the MonsterHunt.u package in the class browser, so you have access to all the Monster Hunt-specific
|
||||
stuff.
|
||||
</li>
|
||||
<li>Maps should be more of a single player style,
|
||||
but make sure there are enough pickups for all the players and that there's
|
||||
enough space for a group of players to move around in.
|
||||
</li>
|
||||
<li>Boss monsters should be in large spacious areas,
|
||||
the players must be able to concentrate on defeating the monsters and not have
|
||||
to worry about the surrounding architecture.
|
||||
</li>
|
||||
<li>Make an escape route for the players to run
|
||||
through and place a MonsterEnd trigger (found in the class browser: Triggers
|
||||
-> Trigger -> MonsterEnd) where the players will run to end the level.
|
||||
</li>
|
||||
<li>If you want to add bot support to your map (very highly recommended), you can use the MonsterWaypoint actor (found in the
|
||||
class browser: Keypoint
|
||||
-> MonsterWaypoint). Just put the MonsterWaypoint actors wherever you want a bot waypoint to be, like near a button or a lever, or
|
||||
just along the path through the level. Set its Position property to tell the bots in which order the waypoints must be visited. Set
|
||||
the first one at 1, the next at 2, then 3, and so on. You can also enter the Event tag of a particular actor so when the bot gets to
|
||||
the waypoint, something can be triggered to happen.
|
||||
</li>
|
||||
<li>Be sure to add lots of PlayerStarts at the beginning
|
||||
of the level to make sure the players don't telefrag each other when the round
|
||||
starts - about 12-18 will be enough for a normal size map.
|
||||
</li>
|
||||
<li>You can implement simple puzzles for the players
|
||||
to solve along the way, but don't use too many as players will probably get
|
||||
frustrated.
|
||||
</li>
|
||||
<li>Feel free to use as many special effects as
|
||||
you like, in this style of game, the players will really take note an think
|
||||
"How'd they do that???" :-)
|
||||
</li>
|
||||
<li>Remember that there is no Translocator, so don't
|
||||
make any situations where it's needed to progress.
|
||||
</li>
|
||||
<li>The difficulty of the map is important, start
|
||||
with relatively weak monsters and as players progress through the level, use
|
||||
stronger and stronger enemies.
|
||||
</li>
|
||||
<li>Make sure your Boss monster is pretty strong,
|
||||
players will be disappointed it only takes a few shots to kill it.
|
||||
</li>
|
||||
<li>Don't put any monsters near to where the players
|
||||
will start, they'll all be slaughtered as soon as they spawn.
|
||||
</li>
|
||||
<li>Environmental hazards (slime, lava, huge drops,
|
||||
etc.) are great, but make sure the boss monster(s) can't fall in, or it'll spoil
|
||||
the fun of defeating them.
|
||||
</li>
|
||||
<li>Don't give the players the best guns at the
|
||||
beginning, or they'll mow through the monsters too easily.
|
||||
</li>
|
||||
<li>Use the MonsterEvent (under Triggers -> SpecialEvent)
|
||||
to display messages for the players, everything has already been pre-configured,
|
||||
just type the message and connect it to a trigger.
|
||||
</li>
|
||||
<li>Set the boss monster's bIsBoss to True so the player can get extra points for killing him.</li>
|
||||
<li><b>Objectives</b>
|
||||
<ul>
|
||||
<li>Objectives can be used to guide players or provide story details and context for the map play-through.</li>
|
||||
<li>To add an objective, add a MonsterHuntObjective (under Keypoints in the class browser) to your map. Each
|
||||
MonsterHuntObjective represents a single objective, and you can add up to 16 per map.</li>
|
||||
<li>Active objectives are shown on the player's HUD. If an objective has bAlwaysShown, it will be visible even
|
||||
when not active, with an icon matching its complete or incomplete status.
|
||||
If an objective has bShowWhenComplete, it will continue to be shown on the HUD after it's completed, even if
|
||||
not bAlwaysShown.</li>
|
||||
<li>An objective will become active when it's triggered based on its Tag, and triggering it again will make it
|
||||
completed. An objective may have a separate CompletedEvent set, which corresponds to an event which will
|
||||
set this objective as complete. So for example, one event (matching the Tag) will set an objective as active
|
||||
and another event (matching the CompletedEvent) will set the objective as completed.</li>
|
||||
<li>Multiple objectives may be active at once, and similarly it's not required for any objectives to be active
|
||||
at any given time.</li>
|
||||
<li>Sounds may be configured for when the objective becomes active, and when it's completed. These are UI sounds
|
||||
broadcast to players, and not played in-map like a sound effect.</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
<h3>Monster Arena</h3>
|
||||
</p>
|
||||
<ul>
|
||||
<li>The same rules that apply to Monster Hunt maps
|
||||
apply to Monster Arena maps as well, but there are a few more things to keep
|
||||
in mind:
|
||||
</li>
|
||||
<li>Make sure you create a small protected area somewhere
|
||||
in the map that the players can safely spawn in, you can even seal it off by
|
||||
using a door.
|
||||
</li>
|
||||
<li>You should provide the players with some guns
|
||||
in the protected area but don't give them too many and make sure the weapons
|
||||
suit the arena and the monster to be killed.
|
||||
</li>
|
||||
<li>Place as much health and ammo around the arena as you like.</li>
|
||||
<li>Give the players lots of place to move in, and
|
||||
make sure the boss can't get stuck anywhere.
|
||||
</li>
|
||||
<li>Place a MonsterArenaEnd trigger in the map (found
|
||||
in the classes browser: Triggers -> Trigger -> MonsterEnd -> MonsterArenaEnd)
|
||||
and set an Event for the boss and set the Tag of the MonsterArenaEnd to correspond
|
||||
with the boss' Event. (<I>IMPORTANT! - Make sure you add the trigger in the
|
||||
centre of the map using the Top View</I>)
|
||||
</li>
|
||||
</ul>
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<h2 id="credits">Credits</h2>
|
||||
<p>
|
||||
You can also see the Monster Hunt credits in UT by looking in the Mod menu.
|
||||
</p>
|
||||
<ul>
|
||||
<li>Programming, graphics, website & help files:
|
||||
<ul>
|
||||
<li><a href="https://shrimpworks.za.net/">Kenneth "Shrimp" Watson</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li>Maps:
|
||||
<ul>
|
||||
<li>Shrimp</li>
|
||||
<li>Ecstaticus (MA-Crimson)</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li>Playtesters:
|
||||
<ul>
|
||||
<li>BikerBob</li>
|
||||
<li>Wipeout</li>
|
||||
<li>DuckMan</li>
|
||||
<li>_Tuke</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li>Localisation:
|
||||
<ul>
|
||||
<li>Neon_Knight (Spanish)</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li>Special thanks:
|
||||
<ul>
|
||||
<li>Valkyrie</li>
|
||||
<li>The <a href="https://ut99.org/" target="_blank">UT99.org</a> community for keeping UT alive and exciting</li>
|
||||
<li>Albert Reed (Also worked on the HeadHunters mod)</li>
|
||||
<li>Beppo (lead coder for <a href="http://www.planetunreal.com/infiltration/" target="_blank">Infiltration</a>)</li>
|
||||
<li>JohnMcL (lead coder for <a href="http://www.theplace.nu/warbots/" target="_blank">Warbots</a>)</li>
|
||||
<li>UsAaR33 (creator of <a href="http://www.unreality.org/ussar33/" target="_blank">OldSkool</a>)</li>
|
||||
<li>Epic MegaGames</li>
|
||||
<li>and everyone at <a href="https://www.unreal.co.za/" target="_blank">UnrealZA</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<h2 id="history">Release History</h2>
|
||||
|
||||
<h3>Release 17 (611)</h3>
|
||||
<ul>
|
||||
<li>Moved logic for several actions into separate "extension" classes:<br/>
|
||||
- `MonsterHuntScoreExtension`: Allows implementation of custom scoring for monster kills and player deaths<br/>
|
||||
- `MonsterHuntBotExtension`: Moves all the bot orders and other checks out of game code, and allows custom behaviour<br/>
|
||||
- `MonsterHuntMonsterExtension`: Allows implementation of custom monster skill settings and behaviours<br/>
|
||||
- These are all configurable on the MonsterHunt gametypes
|
||||
<li>Support for green blood splats in the Monster Mess mutator
|
||||
<li>Fix missing Monster Mess splats in multiplayer clients
|
||||
<li>Improve visual effects of Defence escape portal
|
||||
<li>Reduce occurrences of Enemy AccessNone logs in Defence
|
||||
<li>Fix overlapping lives/ping stats on multiplayer scoreboard
|
||||
<li>Show monster difficulty on multiplayer scoreboard
|
||||
</ul>
|
||||
|
||||
<h3>Release 16 (610)</h3>
|
||||
<ul>
|
||||
<li>Updated spanish definitions (thanks Neon_Knight)
|
||||
<li>New Mutator - Monster Mess; monster corpses and giblets leave blood splats
|
||||
<li>Unreal ammo and pickup messages appear as UT HUD messages rather than in the chat log
|
||||
<li>Fix positioning of MH HUD icon when growing or shrinking HUD
|
||||
</ul>
|
||||
|
||||
<h3>Release 15 (609)</h3>
|
||||
<ul>
|
||||
<li>Properly support `bEnabled` on `MonsterWaypoint`, to allow for more complex AI navigation orchestration<br/>
|
||||
waypoint can now be disabled at start, and then triggered to enable (default is enabled)
|
||||
<li>Adjust bot behaviour to try to clear monsters in an area before proceeding to next waypoint
|
||||
<li>Localisation templates and Spanish Localisation (thanks Neon_Knight)
|
||||
<li>Update build scripts/templates to support localised template variables
|
||||
<li>Optimise `MonsterWaypoint` startup, only do `AllActors` traversal if/when touched and only if events configured
|
||||
<li>Add icons on the scoreboard:<br/>
|
||||
a skull for players with no remaining lives<br/>
|
||||
a star "award" at the end for players with no deaths for the whole round
|
||||
<li>Re-worked and improved MH-Revenge]\[ map, included as MH-Revenge]\[-SE
|
||||
<li>Add option to hide objectives on HUD. Can be Set in `User.ini`:<br/>
|
||||
under `[MonsterHunt.MonsterHUD]` section, set `bHideObjectives=true` (default is false)
|
||||
</ul>
|
||||
|
||||
<h3>Release 14 (608)</h3>
|
||||
<ul>
|
||||
<li>Re-worked and improved MH-NaliVillage]\[ map, included as MH-NaliVillage][-SE
|
||||
<li>Include monster difficulty in scoreboard footer message
|
||||
<li>Show objectives on scoreboard
|
||||
<li>Reduce volume of objective activated/completed sounds
|
||||
<li>Only include unfriendly creatures in monsters remaining count
|
||||
<li>Tweak levers/waypoints in MH-NaliVillage]\[ map to prevent double-triggering by AI
|
||||
</ul>
|
||||
|
||||
<h3>Release 13 (607)</h3>
|
||||
<ul>
|
||||
<li>Introduction of support for optional objectives in maps, which can show up on the HUD, and tell players what they need to be doing
|
||||
<li>Cleaned up some chat log kill messaging, and do not show suicide messages as "Player1 killed Player1"
|
||||
<li>Polish pass for MH-Lonely][, fixing bad geometry, general cleanup and visual improvements
|
||||
<li>Added objectives to all standard MH maps
|
||||
</ul>
|
||||
|
||||
<h3>Release 12 (606)</h3>
|
||||
<ul>
|
||||
<li>Fix incorrect view offsets for U1 weapons making them seem invisible
|
||||
</ul>
|
||||
|
||||
<h3>Release 11 (605)</h3>
|
||||
<ul>
|
||||
<li>Remove automatically assigning monsters to team
|
||||
<li>Show monster names better, "KrallElite" becomes "Krall Elite"
|
||||
<li>Grammatically correct escape message
|
||||
</ul>
|
||||
|
||||
<h3>Release 10 (604)</h3>
|
||||
<ul>
|
||||
<li>Fix saving of game rule settings
|
||||
<li>Refactor scoring implementation, including default scores for more monster types
|
||||
<li>Fix upgrade dispersion pistol (thanks SeriousBuggie)
|
||||
<li>Fix zoom for old rifle (thanks SeriousBuggie)
|
||||
<li>Prevent call endgame if game already ended (thanks SeriousBuggie)
|
||||
<li>Fix destroy shadow for bugged monsters (thanks SeriousBuggie)
|
||||
<li>Fix break broken team skins like Cow and Nali (thanks SeriousBuggie)
|
||||
<li>Refactor Login function to work around bug with triggers in start areas (thanks SeriousBuggie)
|
||||
<li>Fix killing friendly Nalis and Cows, and bots waking up Titans (thanks SeriousBuggie)
|
||||
</ul>
|
||||
|
||||
<h3>Release 9 (603)</h3>
|
||||
<ul>
|
||||
<li>Decoupled monster difficulty from bot skill - difficulty is its own option on the Rules tab
|
||||
<li>Add configurable Warmup time to Defence, before monsters start spawning
|
||||
<li>Make Defence max escapees configurable in Rules tab
|
||||
<li>Monster attitude to player set in difficulty, rather than when the match starts
|
||||
<li>Better re-trigger prevention for MonsterEnd (thanks sector2111)
|
||||
<li>Removed `MonsterHunt` type-check on `MonsterEnd` triggers, so other gametypes can use them (thanks sector2111)
|
||||
<li>Improved and optimised bot waypoint finding to better support missed waypoints and no waypoints (thanks sector2111)
|
||||
<li>Moved `MonsterReplicationInfo` setup into `InitGameReplicationInfo()` where it should be
|
||||
<li>New higher resolution graphics for settings tabs
|
||||
<li>Fix missing localisation for player lives ran out message
|
||||
</ul>
|
||||
|
||||
<h3>Release 8 (602)</h3>
|
||||
<ul>
|
||||
<li>Fix incorrect `UIWeapon` reference in MonsterBase.CheckReplacement
|
||||
<li>Remove NaliRabit from ScriptedPawn checks
|
||||
<li>Do not spawn monster shadows on dedicated servers
|
||||
<li>Implement better difficulty call using GameInfo.IsRelevant, rather than being called from various other places
|
||||
<li>MonsterEnd should only ever trigger once
|
||||
<li>Defence: Better application of orders on monsters, yielding better attack behaviour
|
||||
<li>Defence: Disable Mercenary invulnerability shield
|
||||
<li>Defence: Monsters do not block eachother, so they can navigate across the map better
|
||||
<li>Defence: Monsters which don't move from their starting positions can be killed and recycled
|
||||
<li>Defence: Optimisations to mid-game monster order coercion
|
||||
<li>Defence: Tweaks to several monster spawn probabilities
|
||||
<li>Defence: Localise "... escaped!" message
|
||||
</ul>
|
||||
|
||||
<h3>Release 7 (601)</h3>
|
||||
<ul>
|
||||
<li>Implement new game type: Monster Defence
|
||||
<ul>
|
||||
<li>Played on CTF maps, players must prevent attacking monsters from escaping via the portal that has opened in their base
|
||||
<li>Will only work on CTF maps with reasonable pathing
|
||||
<li>Players lose when the maximum number of allowed monsters has escaped, or all lives have been lost
|
||||
<li>Players win by successfully holding off the monster advance until the time limit
|
||||
</ul>
|
||||
<li>Fix numerous "Accessed None" errors in logs related to various assumptions about `bIsPlayer` and `PlayerReplicationInfo` in UT
|
||||
classes
|
||||
<li>Fix bug with RazorJack not being replaced by `OLRazorjack`
|
||||
<li>Fix Monster Arena using the wrong GameReplicationInfo class
|
||||
<li>Improve updates of remaining monsters counter
|
||||
<li>Update HUD info with remaining time, add defence escapees, critical things go red when needed
|
||||
<li>Made many strings localised
|
||||
<li>Various improvements and optimisations where possible
|
||||
<li>Clean up all compiler warnings, remove unused classes
|
||||
<li>Reformat code to conform to cleaner style
|
||||
</ul>
|
||||
|
||||
<h3>Release 6</h3>
|
||||
<ul>
|
||||
<li>Bots can now follow waypoints (if supported by
|
||||
the map) and complete complex objectives and end the level by themselves.
|
||||
</li>
|
||||
<li>Bots now fight monsters and monsters fight bots.</li>
|
||||
<li>Monster difficulty is influenced by bot difficulty
|
||||
settings, eg. if you set the bot skill to Novice, monsters will be easy to beat,
|
||||
set the bot skill to Godlike and monsters are much harder to beat.
|
||||
</li>
|
||||
<li>A life limit can be set, when players (and bots)
|
||||
run out of lives, they are sent into spectator mode. When all players and bots
|
||||
are dead, the game ends.
|
||||
</li>
|
||||
<li>Tournament mode can no longer be set, it will
|
||||
always be off in multiplayer games and always on in single player.
|
||||
</li>
|
||||
<li>Fixed "You are the winner" announcer
|
||||
message from playing when you actually lost (ran out of time or team has no
|
||||
lives left).
|
||||
</li>
|
||||
<li>Team skins are now optional (set when starting
|
||||
a game), no need to use red all the time.
|
||||
</li>
|
||||
<li>5 Points are lost for being killed when there
|
||||
is no life limit, this should help prevent "kamakazi" style gameplay.
|
||||
</li>
|
||||
<li>Revised all Hunt maps and fixed a lot of bugs in them.</li>
|
||||
<li>Added new map, HM-NaliVillage][.</li>
|
||||
<li>Lots of other minor bugs have been fixed up along the way.</li>
|
||||
</ul>
|
||||
|
||||
<h3>Release 5</h3>
|
||||
<ul>
|
||||
<li>Fixed Unreal weapons not working in multiplayer, also added decals to their projectiles - Thanks to UsAaR for help.</li>
|
||||
<li>Added a scoring system so you score points depending on which type of monster you kill. Scores are as follows: Titan, Queen and
|
||||
WarLord = 5 points. Giant GasBag and Giant Manta = 4 points. SkaarjWarrior, MercenaryElete and Brute = 3 points. Krall, Mercenary,
|
||||
SkaarjTrooper, Slith and GasBag = 2 points. Everything else = 1 point. You also loose 5 points for killing innocent creatures and
|
||||
yourself. 10 extra points are awarded for killing a boss.
|
||||
</li>
|
||||
<li>Fixed bug where monsters would attack spectators before a round begins.</li>
|
||||
<li>Fixed bug where where if no time limit was set, but you finished the level, it would say "Time up, hunt failed!".</li>
|
||||
</ul>
|
||||
|
||||
<h3>Release 4 (First public release)</h3>
|
||||
<ul>
|
||||
<li>Added maps: MH-Trials, MA-RocketArena and MA-Crimson</li>
|
||||
<li>Added death messages when a monster is killed</li>
|
||||
<li>Added server browser for Monster Arena</li>
|
||||
<li>Server browsers actually work now :-)</li>
|
||||
<li>Fixed "Hunt Successful!" message even
|
||||
if time ran out, will now read "Time up, hunt failed!" when time runs out
|
||||
</li>
|
||||
<li>Fixed problem where monsters wouldn't work on some people's systems for real this time</li>
|
||||
<li>Fixed problems with Monster Arena map lists</li>
|
||||
<li>Created 3 new monster classes: LavaTitan, LavaSlith and RockTentacle</li>
|
||||
<li>Added the Monster Hunt credits to the Mod menu</li>
|
||||
<li>Revised all maps and fixed lots of bugs</li>
|
||||
<li>New background images for the Rules, Settings and Bots config screens when starting a game.</li>
|
||||
<li>Created the MonsterEvent class, allows messages
|
||||
to be displayed. Can be used to inform players of progress or things that have happned.
|
||||
</li>
|
||||
<li>Weapons and ammo respawn faster in Monster Arena</li>
|
||||
<li>Monster Hunt now uses it's own .ini file "MonsterHunt.ini" for storing it's information</li>
|
||||
</ul>
|
||||
|
||||
<h3>Release 3 (Internal)</h3>
|
||||
<ul>
|
||||
<li>Added new game type - Monster Arena!</li>
|
||||
<li>Included three Monster Arena maps, MA-Winged, MA-Queens and MA-Revenge.</li>
|
||||
<li>Included new Monster Hunt map, MH-Canyon.</li>
|
||||
<li>Created icons for MonsterEnd triggers to make it less confusing when making MH and MA maps.</li>
|
||||
<li>Fixed "*Player* is now on" message that was displayed when a player joined a game, now reads "*Player* has
|
||||
joined the hunt!"
|
||||
</li>
|
||||
<li>Fixed some death messages eg. "Shrimp was slimed. by a Slith". Note the full stop after "was slimed." all
|
||||
those have been fixed.
|
||||
</li>
|
||||
<li>Improved bot intelligence, they should now be able to complete the map.</li>
|
||||
<li>Added support for Unreal 1 weapons, giving you a potential total of 21 weapons.</li>
|
||||
<li>May have fixed bug where the monsters weren't showing up on some people's systems. (experimental)</li>
|
||||
<li>Added a small Monster Hunt logo under the health and armour readings on the HUD.</li>
|
||||
<li>Changed the difficulty descriptions in the bot config window to suit Monster Hunt.</li>
|
||||
<li>Added support for up to 32 players, I don't recommend you use that many though, but the option is there if you want it.</li>
|
||||
<li>Added Monster Hunt server browser for finding online games.</li>
|
||||
<li>Removed ammo from maps when using the Chainsaw Arena mutator.</li>
|
||||
<li>Fixed lots of bugs in MH-Forbidden.</li>
|
||||
<li>Created this HTML help file, looks a lot nicer than NotePad don't you think?</li>
|
||||
<li>Thought up little slogan, "Don't think, shoot!!"
|
||||
(you may recoginse this from the best PlayStation game ever made, Metal Gear Solid!).
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Release 2 (Internal)</h3>
|
||||
<ul>
|
||||
<li>Fixed lots of tiny bugs</li>
|
||||
<li>Added subtle little things you probably won't notice</li>
|
||||
<li>Removed 'Deaths' listing from the scoreboard</li>
|
||||
<li>Fixed some spelling errors :-)</li>
|
||||
<li>Greatly expanded the ReadMe file</li>
|
||||
</ul>
|
||||
|
||||
<h3>Release 1 (Internal)</h3>
|
||||
<ul>
|
||||
<li>Initial release</li>
|
||||
</ul>
|
||||
</section>
|
||||
|
||||
<section id="license">
|
||||
<h2>License</h2>
|
||||
<p>
|
||||
This work is licensed under a <a href="https://creativecommons.org/licenses/by-nc-sa/4.0/">Creative Commons
|
||||
Attribution-NonCommercial-ShareAlike 4.0 International License</a>.
|
||||
</p>
|
||||
<p>
|
||||
Please refer to the LICENSE file for full license text.
|
||||
</p>
|
||||
<p>
|
||||
You are free to:
|
||||
</p>
|
||||
<ul>
|
||||
<li><b>Share</b> - copy and redistribute the material in any medium or format
|
||||
<li><b>Adapt</b> - remix, transform, and build upon the material
|
||||
</ul>
|
||||
<p>
|
||||
Under the following terms:
|
||||
</p>
|
||||
<ul>
|
||||
<li><b>Attribution</b> - You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do
|
||||
so in
|
||||
any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
|
||||
<li><b>NonCommercial</b> - You may not use the material for commercial purposes.
|
||||
<li><b>ShareAlike</b> - If you remix, transform, or build upon the material, you must distribute your contributions under the same
|
||||
license as
|
||||
the original.
|
||||
<li><b>No additional restrictions</b> - You may not apply legal terms or technological measures that legally restrict others from doing
|
||||
anything the license permits.
|
||||
</ul>
|
||||
</section>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
BIN
Help/MonsterHunt/header.png
Normal file
BIN
Help/MonsterHunt/header.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 193 KiB |
BIN
Maps/MA-Queens.unr
Normal file
BIN
Maps/MA-Queens.unr
Normal file
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BIN
Maps/MA-Revenge.unr
Normal file
BIN
Maps/MA-Revenge.unr
Normal file
Binary file not shown.
BIN
Maps/MA-RocketArena.unr
Normal file
BIN
Maps/MA-RocketArena.unr
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Binary file not shown.
BIN
Maps/MA-Winged.unr
Normal file
BIN
Maps/MA-Winged.unr
Normal file
Binary file not shown.
BIN
Maps/MH-Canyon.unr
Normal file
BIN
Maps/MH-Canyon.unr
Normal file
Binary file not shown.
BIN
Maps/MH-Forbidden.unr
Normal file
BIN
Maps/MH-Forbidden.unr
Normal file
Binary file not shown.
BIN
Maps/MH-Lonely][.unr
Normal file
BIN
Maps/MH-Lonely][.unr
Normal file
Binary file not shown.
BIN
Maps/MH-NaliVillage][-SE.unr
Normal file
BIN
Maps/MH-NaliVillage][-SE.unr
Normal file
Binary file not shown.
BIN
Maps/MH-NaliVillage][.unr
Normal file
BIN
Maps/MH-NaliVillage][.unr
Normal file
Binary file not shown.
BIN
Maps/MH-Revenge][-SE.unr
Normal file
BIN
Maps/MH-Revenge][-SE.unr
Normal file
Binary file not shown.
BIN
Maps/MH-Revenge][.unr
Normal file
BIN
Maps/MH-Revenge][.unr
Normal file
Binary file not shown.
BIN
Maps/MH-Trials.unr
Normal file
BIN
Maps/MH-Trials.unr
Normal file
Binary file not shown.
BIN
Music/Chizra1.umx
Normal file
BIN
Music/Chizra1.umx
Normal file
Binary file not shown.
BIN
Music/DigSh.umx
Normal file
BIN
Music/DigSh.umx
Normal file
Binary file not shown.
BIN
Music/Gomorra.umx
Normal file
BIN
Music/Gomorra.umx
Normal file
Binary file not shown.
3
Readme.md
Normal file
3
Readme.md
Normal file
@@ -0,0 +1,3 @@
|
||||
# monsterhunt Release GIT repository
|
||||
|
||||
checkout official release thread: https://github.com/shrimpza/monsterhunt
|
||||
12
System/MA-Queens.det
Normal file
12
System/MA-Queens.det
Normal file
@@ -0,0 +1,12 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Queens of Doom"
|
||||
Title="Königinnen des Untergangs"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Queens of Doom"
|
||||
Title="Königinnen des Untergangs"
|
||||
|
||||
[Counter0]
|
||||
CountMessage=""
|
||||
CompleteMessage=""
|
||||
|
||||
12
System/MA-Queens.est
Normal file
12
System/MA-Queens.est
Normal file
@@ -0,0 +1,12 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Queens of Doom"
|
||||
Title="Reinas de la Perdición"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Queens of Doom"
|
||||
Title="Reinas de la Perdición"
|
||||
|
||||
[Counter0]
|
||||
CountMessage=""
|
||||
CompleteMessage=""
|
||||
|
||||
10
System/MA-Queens.int
Normal file
10
System/MA-Queens.int
Normal file
@@ -0,0 +1,10 @@
|
||||
[LevelInfo0]
|
||||
Title="Queens of Doom"
|
||||
|
||||
[LevelSummary]
|
||||
Title="Queens of Doom"
|
||||
|
||||
[Counter0]
|
||||
CountMessage=""
|
||||
CompleteMessage=""
|
||||
|
||||
12
System/MA-Revenge.det
Normal file
12
System/MA-Revenge.det
Normal file
@@ -0,0 +1,12 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Titan's Revenge"
|
||||
Title="Rache des Titans"
|
||||
; EN: IdealPlayerCount="Up to 6"
|
||||
IdealPlayerCount="Bis zu 6"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Titan's Revenge"
|
||||
Title="Rache des Titans"
|
||||
; EN: IdealPlayerCount="Up to 6"
|
||||
IdealPlayerCount="Bis zu 6"
|
||||
|
||||
12
System/MA-Revenge.est
Normal file
12
System/MA-Revenge.est
Normal file
@@ -0,0 +1,12 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Titan's Revenge"
|
||||
Title="La Venganza del Titán"
|
||||
; EN: IdealPlayerCount="Up to 6"
|
||||
IdealPlayerCount="Hasta 6"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Titan's Revenge"
|
||||
Title="La Venganza del Titán"
|
||||
; EN: IdealPlayerCount="Up to 6"
|
||||
IdealPlayerCount="Hasta 6"
|
||||
|
||||
8
System/MA-Revenge.int
Normal file
8
System/MA-Revenge.int
Normal file
@@ -0,0 +1,8 @@
|
||||
[LevelInfo0]
|
||||
Title="Titan's Revenge"
|
||||
IdealPlayerCount="Up to 6"
|
||||
|
||||
[LevelSummary]
|
||||
Title="Titan's Revenge"
|
||||
IdealPlayerCount="Up to 6"
|
||||
|
||||
18
System/MA-RocketArena.det
Normal file
18
System/MA-RocketArena.det
Normal file
@@ -0,0 +1,18 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Rocket Arena"
|
||||
Title="Raketen-Arena"
|
||||
; EN: IdealPlayerCount="Up to 8"
|
||||
IdealPlayerCount="Bis zu 8"
|
||||
|
||||
[LavaTitan0]
|
||||
; EN: NameArticle=" the "
|
||||
NameArticle=" der "
|
||||
; EN: MenuName="Lava Titan"
|
||||
MenuName="Lava Titan"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Rocket Arena"
|
||||
Title="Raketen-Arena"
|
||||
; EN: IdealPlayerCount="Up to 8"
|
||||
IdealPlayerCount="Bis zu 8"
|
||||
|
||||
18
System/MA-RocketArena.est
Normal file
18
System/MA-RocketArena.est
Normal file
@@ -0,0 +1,18 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Rocket Arena"
|
||||
Title="Estadio de Cohetes"
|
||||
; EN: IdealPlayerCount="Up to 8"
|
||||
IdealPlayerCount="Hasta 8"
|
||||
|
||||
[LavaTitan0]
|
||||
; EN: NameArticle=" The "
|
||||
NameArticle=" The "
|
||||
; EN: MenuName="Lava Titan"
|
||||
MenuName="Titán de Lava"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Rocket Arena"
|
||||
Title="Estadio de Cohetes"
|
||||
; EN: IdealPlayerCount="Up to 8"
|
||||
IdealPlayerCount="Hasta 8"
|
||||
|
||||
12
System/MA-RocketArena.int
Normal file
12
System/MA-RocketArena.int
Normal file
@@ -0,0 +1,12 @@
|
||||
[LevelInfo0]
|
||||
Title="Rocket Arena"
|
||||
IdealPlayerCount="Up to 8"
|
||||
|
||||
[LavaTitan0]
|
||||
NameArticle=" the "
|
||||
MenuName="Lava Titan"
|
||||
|
||||
[LevelSummary]
|
||||
Title="Rocket Arena"
|
||||
IdealPlayerCount="Up to 8"
|
||||
|
||||
12
System/MA-Winged.det
Normal file
12
System/MA-Winged.det
Normal file
@@ -0,0 +1,12 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Winged Death"
|
||||
Title="Beflügelter Tod"
|
||||
; EN: IdealPlayerCount="Up to 5"
|
||||
IdealPlayerCount="Bis zu 5"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Winged Death"
|
||||
Title="Beflügelter Tod"
|
||||
; EN: IdealPlayerCount="Up to 5"
|
||||
IdealPlayerCount="Bis zu 5"
|
||||
|
||||
12
System/MA-Winged.est
Normal file
12
System/MA-Winged.est
Normal file
@@ -0,0 +1,12 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Winged Death"
|
||||
Title="Muerte Alada"
|
||||
; EN: IdealPlayerCount="Up to 5"
|
||||
IdealPlayerCount="Hasta 5"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Winged Death"
|
||||
Title="Muerte Alada"
|
||||
; EN: IdealPlayerCount="Up to 5"
|
||||
IdealPlayerCount="Hasta 5"
|
||||
|
||||
8
System/MA-Winged.int
Normal file
8
System/MA-Winged.int
Normal file
@@ -0,0 +1,8 @@
|
||||
[LevelInfo0]
|
||||
Title="Winged Death"
|
||||
IdealPlayerCount="Up to 5"
|
||||
|
||||
[LevelSummary]
|
||||
Title="Winged Death"
|
||||
IdealPlayerCount="Up to 5"
|
||||
|
||||
44
System/MH-Canyon.det
Normal file
44
System/MH-Canyon.det
Normal file
@@ -0,0 +1,44 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Icy Canyon"
|
||||
Title="Eisige Schlucht"
|
||||
; EN: IdealPlayerCount="Up to 8"
|
||||
IdealPlayerCount="Bis zu 8"
|
||||
|
||||
[VacuumZone1]
|
||||
; EN: DamageString="%o fell into the spike pit!"
|
||||
DamageString="%o fiel in die Stachelgrube!"
|
||||
|
||||
[WaterZone0]
|
||||
; EN: DamageString="%o caught a chill."
|
||||
DamageString="%o erkältet sich."
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Icy Canyon"
|
||||
Title="Eisige Schlucht"
|
||||
; EN: IdealPlayerCount="Up to 8"
|
||||
IdealPlayerCount="Bis zu 8"
|
||||
|
||||
[MonsterEvent2]
|
||||
; EN: Message="The final castle has been opened!"
|
||||
Message="Die letzte Burg wurde geöffnet!"
|
||||
|
||||
[MonsterEvent1]
|
||||
; EN: Message="The castle doors have been opened!"
|
||||
Message="Die Burgtore wurden geöffnet!"
|
||||
|
||||
[MonsterHuntObjective6]
|
||||
; EN: Message="Escape!"
|
||||
Message="Flucht!"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
; EN: Message="Defeat the Ice Skaarj"
|
||||
Message="Besiege den Eis-Skaarj"
|
||||
|
||||
[MonsterHuntObjective4]
|
||||
; EN: Message="Find a way to open the castle"
|
||||
Message="Finde eine Weg die Burg zu öffnen."
|
||||
|
||||
[MonsterHuntObjective3]
|
||||
; EN: Message="Make your way to the castle"
|
||||
Message="Mach dich auf den Weg zur Burg."
|
||||
|
||||
44
System/MH-Canyon.est
Normal file
44
System/MH-Canyon.est
Normal file
@@ -0,0 +1,44 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Icy Canyon"
|
||||
Title="Cañón Gélido"
|
||||
; EN: IdealPlayerCount="Up to 8"
|
||||
IdealPlayerCount="Hasta 8"
|
||||
|
||||
[VacuumZone1]
|
||||
; EN: DamageString="%o fell into the spike pit!"
|
||||
DamageString="¡%o ha caído en el pozo de pinches!"
|
||||
|
||||
[WaterZone0]
|
||||
; EN: DamageString="%o caught a chill."
|
||||
DamageString="%o ha pescado un resfrío."
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Icy Canyon"
|
||||
Title="Cañón Gélido"
|
||||
; EN: IdealPlayerCount="Up to 8"
|
||||
IdealPlayerCount="Hasta 8"
|
||||
|
||||
[MonsterEvent2]
|
||||
; EN: Message="The final castle has been opened!"
|
||||
Message="¡La entrada al castillo final ha sido abierta!"
|
||||
|
||||
[MonsterEvent1]
|
||||
; EN: Message="The castle doors have been opened!"
|
||||
Message="¡Las puertas del castillo han sido abiertas!"
|
||||
|
||||
[MonsterHuntObjective6]
|
||||
; EN: Message="Escape!"
|
||||
Message="¡Escapa!"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
; EN: Message="Defeat the Ice Skaarj"
|
||||
Message="Derrota al Skaarj de Hielo"
|
||||
|
||||
[MonsterHuntObjective4]
|
||||
; EN: Message="Find a way to open the castle"
|
||||
Message="Encuentra una forma de entrar al castillo"
|
||||
|
||||
[MonsterHuntObjective3]
|
||||
; EN: Message="Make your way to the castle"
|
||||
Message="Trata de llegar al castillo"
|
||||
|
||||
32
System/MH-Canyon.int
Normal file
32
System/MH-Canyon.int
Normal file
@@ -0,0 +1,32 @@
|
||||
[LevelInfo0]
|
||||
Title="Icy Canyon"
|
||||
IdealPlayerCount="Up to 8"
|
||||
|
||||
[VacuumZone1]
|
||||
DamageString="%o fell into the spike pit!"
|
||||
|
||||
[WaterZone0]
|
||||
DamageString="%o caught a chill."
|
||||
|
||||
[LevelSummary]
|
||||
Title="Icy Canyon"
|
||||
IdealPlayerCount="Up to 8"
|
||||
|
||||
[MonsterEvent2]
|
||||
Message="The final castle has been opened!"
|
||||
|
||||
[MonsterEvent1]
|
||||
Message="The castle doors have been opened!"
|
||||
|
||||
[MonsterHuntObjective6]
|
||||
Message="Escape!"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
Message="Defeat the Ice Skaarj"
|
||||
|
||||
[MonsterHuntObjective4]
|
||||
Message="Find a way to open the castle"
|
||||
|
||||
[MonsterHuntObjective3]
|
||||
Message="Make your way to the castle"
|
||||
|
||||
39
System/MH-Forbidden.det
Normal file
39
System/MH-Forbidden.det
Normal file
@@ -0,0 +1,39 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Forbidden Journey"
|
||||
Title="Verbotene Reise"
|
||||
; EN: IdealPlayerCount="Up to 6"
|
||||
IdealPlayerCount="Bis zu 6"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Forbidden Journey"
|
||||
Title="Verbotene Reise"
|
||||
; EN: IdealPlayerCount="Up to 6"
|
||||
IdealPlayerCount="Bis zu 6"
|
||||
|
||||
[Counter0]
|
||||
CompleteMessage=""
|
||||
|
||||
[MonsterHuntObjective3]
|
||||
; EN: Message="Escape!"
|
||||
Message="Flucht!"
|
||||
|
||||
[MonsterHuntObjective1]
|
||||
; EN: Message="Release the Titan"
|
||||
Message="Befreie den Titan"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
; EN: Message="Reach the top of the tower"
|
||||
Message="Ereiche die Spitze des Turms"
|
||||
|
||||
[MonsterHuntObjective2]
|
||||
; EN: Message="Defeat the Titan"
|
||||
Message="Besiege den Titanen"
|
||||
|
||||
[SpecialEvent0]
|
||||
; EN: Message="Look out!!!"
|
||||
Message="Aufpassen!!!"
|
||||
|
||||
[MonsterEvent5]
|
||||
; EN: Message="The Titan has been freed!!"
|
||||
Message="Der Titan wurde befreit!!"
|
||||
|
||||
39
System/MH-Forbidden.est
Normal file
39
System/MH-Forbidden.est
Normal file
@@ -0,0 +1,39 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Forbidden Journey"
|
||||
Title="Viaje Prohibido"
|
||||
; EN: IdealPlayerCount="Up to 6"
|
||||
IdealPlayerCount="Hasta 6"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Forbidden Journey"
|
||||
Title="Viaje Prohibido"
|
||||
; EN: IdealPlayerCount="Up to 6"
|
||||
IdealPlayerCount="Hasta 6"
|
||||
|
||||
[Counter0]
|
||||
CompleteMessage=""
|
||||
|
||||
[MonsterHuntObjective3]
|
||||
; EN: Message="Escape!"
|
||||
Message="¡Escapa!"
|
||||
|
||||
[MonsterHuntObjective1]
|
||||
; EN: Message="Release the Titan"
|
||||
Message="Libera al Titán"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
; EN: Message="Reach the top of the tower"
|
||||
Message="Llega al tope de la torre"
|
||||
|
||||
[MonsterHuntObjective2]
|
||||
; EN: Message="Defeat the Titan"
|
||||
Message="Derrota al Titán"
|
||||
|
||||
[SpecialEvent0]
|
||||
; EN: Message="Look out!!!"
|
||||
Message="¡¡¡Cuidado!!!"
|
||||
|
||||
[MonsterEvent5]
|
||||
; EN: Message="The Titan has been freed!!"
|
||||
Message="¡¡El Titán ha sido liberado!!"
|
||||
|
||||
29
System/MH-Forbidden.int
Normal file
29
System/MH-Forbidden.int
Normal file
@@ -0,0 +1,29 @@
|
||||
[LevelInfo0]
|
||||
Title="Forbidden Journey"
|
||||
IdealPlayerCount="Up to 6"
|
||||
|
||||
[LevelSummary]
|
||||
Title="Forbidden Journey"
|
||||
IdealPlayerCount="Up to 6"
|
||||
|
||||
[Counter0]
|
||||
CompleteMessage=""
|
||||
|
||||
[MonsterHuntObjective3]
|
||||
Message="Escape!"
|
||||
|
||||
[MonsterHuntObjective1]
|
||||
Message="Release the Titan"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
Message="Reach the top of the tower"
|
||||
|
||||
[MonsterHuntObjective2]
|
||||
Message="Defeat the Titan"
|
||||
|
||||
[SpecialEvent0]
|
||||
Message="Look out!!!"
|
||||
|
||||
[MonsterEvent5]
|
||||
Message="The Titan has been freed!!"
|
||||
|
||||
56
System/MH-Lonely][.det
Normal file
56
System/MH-Lonely][.det
Normal file
@@ -0,0 +1,56 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Lonely Sanctuary ]["
|
||||
Title="Einsames Heiligtum ]["
|
||||
; EN: IdealPlayerCount="Up to 10"
|
||||
IdealPlayerCount="Bis zu 10"
|
||||
; EN: LevelEnterText="Let the killing begin!"
|
||||
LevelEnterText="Lass das Töten beginnen!"
|
||||
|
||||
[MonsterEvent0]
|
||||
; EN: Message="All boss monsters eliminated. Access to the gatehouse granted."
|
||||
Message="Alle Bossmonster eliminiert. Zugang zum Pförtnerhaus gewährt."
|
||||
|
||||
[Counter1]
|
||||
CountMessage=""
|
||||
CompleteMessage=""
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Lonely Sanctuary ]["
|
||||
Title="Einsames Heiligtum ]["
|
||||
; EN: IdealPlayerCount="Up to 10"
|
||||
IdealPlayerCount="Bis zu 10"
|
||||
; EN: LevelEnterText="Let the killing begin!"
|
||||
LevelEnterText="Lass das Töten beginnen!"
|
||||
|
||||
[Counter0]
|
||||
CountMessage=""
|
||||
CompleteMessage=""
|
||||
|
||||
[MonsterHuntObjective2]
|
||||
; EN: Message="Open the main gate and escape!"
|
||||
Message="Öffne das Haupttor und entkomme!"
|
||||
|
||||
[Counter2]
|
||||
CountMessage=""
|
||||
CompleteMessage=""
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
; EN: Message="Defeat the Gasbag, Titan, and Queen to access the bridge controls"
|
||||
Message="Besiege den Gasbag, den Titan und die Königin, um Zugang zur Brückensteuerung zu erhalten"
|
||||
|
||||
[MonsterHuntObjective1]
|
||||
; EN: Message="Lower the bridge"
|
||||
Message="Senke die Brücke ab"
|
||||
|
||||
[Titan0]
|
||||
; EN: NameArticle=" the "
|
||||
NameArticle=" der "
|
||||
; EN: MenuName="Titan"
|
||||
MenuName="Titan"
|
||||
|
||||
[GiantGasbag0]
|
||||
; EN: NameArticle=" the "
|
||||
NameArticle=" der "
|
||||
; EN: MenuName="Giant Gasbag"
|
||||
MenuName="Riesen-Gasbag"
|
||||
|
||||
56
System/MH-Lonely][.est
Normal file
56
System/MH-Lonely][.est
Normal file
@@ -0,0 +1,56 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Lonely Sanctuary ]["
|
||||
Title="Santuario Solitario ]["
|
||||
; EN: IdealPlayerCount="Up to 10"
|
||||
IdealPlayerCount="Hasta 10"
|
||||
; EN: LevelEnterText="Let the killing begin!"
|
||||
LevelEnterText="¡Que la matanza comience!"
|
||||
|
||||
[MonsterEvent0]
|
||||
; EN: Message="All boss monsters eliminated. Access to the gatehouse granted."
|
||||
Message="Todos los monstruos jefes han sido asesinados. Acceso a la entrada autorizado."
|
||||
|
||||
[Counter1]
|
||||
CountMessage=""
|
||||
CompleteMessage=""
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Lonely Sanctuary ]["
|
||||
Title="Santuario Solitario ]["
|
||||
; EN: IdealPlayerCount="Up to 10"
|
||||
IdealPlayerCount="Hasta 10"
|
||||
; EN: LevelEnterText="Let the killing begin!"
|
||||
LevelEnterText="¡Que la matanza comience!"
|
||||
|
||||
[Counter0]
|
||||
CountMessage=""
|
||||
CompleteMessage=""
|
||||
|
||||
[MonsterHuntObjective2]
|
||||
; EN: Message="Open the main gate and escape!"
|
||||
Message="¡Abre las puertas principales y escapa!"
|
||||
|
||||
[Counter2]
|
||||
CountMessage=""
|
||||
CompleteMessage=""
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
; EN: Message="Defeat the Gasbag, Titan, and Queen to access the bridge controls"
|
||||
Message="Derrota a la Bolsa Gaseosa, al Titán y a la Reina para poder acceder a los controles del puente"
|
||||
|
||||
[MonsterHuntObjective1]
|
||||
; EN: Message="Lower the bridge"
|
||||
Message="Baja el puente"
|
||||
|
||||
[Titan0]
|
||||
; EN: NameArticle=" the "
|
||||
NameArticle=" el "
|
||||
; EN: MenuName="Titan"
|
||||
MenuName="Titán"
|
||||
|
||||
[GiantGasbag0]
|
||||
; EN: NameArticle=" the "
|
||||
NameArticle=" la "
|
||||
; EN: MenuName="Giant Gasbag"
|
||||
MenuName="Bolsa Gaseosa"
|
||||
|
||||
42
System/MH-Lonely][.int
Normal file
42
System/MH-Lonely][.int
Normal file
@@ -0,0 +1,42 @@
|
||||
[LevelInfo0]
|
||||
Title="Lonely Sanctuary ]["
|
||||
IdealPlayerCount="Up to 10"
|
||||
LevelEnterText="Let the killing begin!"
|
||||
|
||||
[MonsterEvent0]
|
||||
Message="All boss monsters eliminated. Access to the gatehouse granted."
|
||||
|
||||
[Counter1]
|
||||
CountMessage=""
|
||||
CompleteMessage=""
|
||||
|
||||
[LevelSummary]
|
||||
Title="Lonely Sanctuary ]["
|
||||
IdealPlayerCount="Up to 10"
|
||||
LevelEnterText="Let the killing begin!"
|
||||
|
||||
[Counter0]
|
||||
CountMessage=""
|
||||
CompleteMessage=""
|
||||
|
||||
[MonsterHuntObjective2]
|
||||
Message="Open the main gate and escape!"
|
||||
|
||||
[Counter2]
|
||||
CountMessage=""
|
||||
CompleteMessage=""
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
Message="Defeat the Gasbag, Titan, and Queen to access the bridge controls"
|
||||
|
||||
[MonsterHuntObjective1]
|
||||
Message="Lower the bridge"
|
||||
|
||||
[Titan0]
|
||||
NameArticle=" the "
|
||||
MenuName="Titan"
|
||||
|
||||
[GiantGasbag0]
|
||||
NameArticle=" the "
|
||||
MenuName="Giant Gasbag"
|
||||
|
||||
24
System/MH-NaliVillage][-SE.det
Normal file
24
System/MH-NaliVillage][-SE.det
Normal file
@@ -0,0 +1,24 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Nali Village"
|
||||
Title="Nali Dorf"
|
||||
; EN: IdealPlayerCount="Up to 4"
|
||||
IdealPlayerCount="Bis zu 4"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Nali Village"
|
||||
Title="Nali Dorf"
|
||||
; EN: IdealPlayerCount="Up to 4"
|
||||
IdealPlayerCount="Bis zu 4"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
; EN: Message="Hunt down the Titan"
|
||||
Message="Jage den Titanen"
|
||||
|
||||
[MonsterHuntObjective2]
|
||||
; EN: Message="Defeat the second Titan!"
|
||||
Message="Besiege den zweiten Titanen!"
|
||||
|
||||
[MonsterHuntObjective3]
|
||||
; EN: Message="Return to the escape ships"
|
||||
Message="Kehre zu den Fluchtschiffen zurück"
|
||||
|
||||
24
System/MH-NaliVillage][-SE.est
Normal file
24
System/MH-NaliVillage][-SE.est
Normal file
@@ -0,0 +1,24 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Nali Village"
|
||||
Title="Aldea Nali"
|
||||
; EN: IdealPlayerCount="Up to 4"
|
||||
IdealPlayerCount="Hasta 4"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Nali Village"
|
||||
Title="Aldea Nali"
|
||||
; EN: IdealPlayerCount="Up to 4"
|
||||
IdealPlayerCount="Hasta 4"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
; EN: Message="Hunt down the Titan"
|
||||
Message="Caza al Titán"
|
||||
|
||||
[MonsterHuntObjective2]
|
||||
; EN: Message="Defeat the second Titan!"
|
||||
Message="¡Derrota al segundo Titán!"
|
||||
|
||||
[MonsterHuntObjective3]
|
||||
; EN: Message="Return to the escape ships"
|
||||
Message="Regresa a las naves de escape"
|
||||
|
||||
17
System/MH-NaliVillage][-SE.int
Normal file
17
System/MH-NaliVillage][-SE.int
Normal file
@@ -0,0 +1,17 @@
|
||||
[LevelInfo0]
|
||||
Title="Nali Village"
|
||||
IdealPlayerCount="Up to 4"
|
||||
|
||||
[LevelSummary]
|
||||
Title="Nali Village"
|
||||
IdealPlayerCount="Up to 4"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
Message="Hunt down the Titan"
|
||||
|
||||
[MonsterHuntObjective2]
|
||||
Message="Defeat the second Titan!"
|
||||
|
||||
[MonsterHuntObjective3]
|
||||
Message="Return to the escape ships"
|
||||
|
||||
24
System/MH-NaliVillage][.det
Normal file
24
System/MH-NaliVillage][.det
Normal file
@@ -0,0 +1,24 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Nali Village"
|
||||
Title="Nali Dorf"
|
||||
; EN: IdealPlayerCount="Up to 4"
|
||||
IdealPlayerCount="Bis zu 4"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
; EN: Message="Hunt down the Titan"
|
||||
Message="Jage den Titanen"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Nali Village"
|
||||
Title="Nali Dorf"
|
||||
; EN: IdealPlayerCount="Up to 4"
|
||||
IdealPlayerCount="Bis zu 4"
|
||||
|
||||
[MonsterHuntObjective3]
|
||||
; EN: Message="Return to the escape ships"
|
||||
Message="Kehre zu den Fluchtschiffen zurück"
|
||||
|
||||
[MonsterHuntObjective2]
|
||||
; EN: Message="Defeat the other Titan!"
|
||||
Message="Besiege den anderen Titanen!"
|
||||
|
||||
24
System/MH-NaliVillage][.est
Normal file
24
System/MH-NaliVillage][.est
Normal file
@@ -0,0 +1,24 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Nali Village"
|
||||
Title="Aldea Nali"
|
||||
; EN: IdealPlayerCount="Up to 4"
|
||||
IdealPlayerCount="Hasta 4"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
; EN: Message="Hunt down the Titan"
|
||||
Message="Caza al Titán"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Nali Village"
|
||||
Title="Aldea Nali"
|
||||
; EN: IdealPlayerCount="Up to 4"
|
||||
IdealPlayerCount="Hasta 4"
|
||||
|
||||
[MonsterHuntObjective3]
|
||||
; EN: Message="Return to the escape ships"
|
||||
Message="Regresa a las naves de escape"
|
||||
|
||||
[MonsterHuntObjective2]
|
||||
; EN: Message="Defeat the other Titan!"
|
||||
Message="¡Derrota al otro Titán!"
|
||||
|
||||
17
System/MH-NaliVillage][.int
Normal file
17
System/MH-NaliVillage][.int
Normal file
@@ -0,0 +1,17 @@
|
||||
[LevelInfo0]
|
||||
Title="Nali Village"
|
||||
IdealPlayerCount="Up to 4"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
Message="Hunt down the Titan"
|
||||
|
||||
[LevelSummary]
|
||||
Title="Nali Village"
|
||||
IdealPlayerCount="Up to 4"
|
||||
|
||||
[MonsterHuntObjective3]
|
||||
Message="Return to the escape ships"
|
||||
|
||||
[MonsterHuntObjective2]
|
||||
Message="Defeat the other Titan!"
|
||||
|
||||
26
System/MH-Revenge][-SE.det
Normal file
26
System/MH-Revenge][-SE.det
Normal file
@@ -0,0 +1,26 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Ra's Revenge (Special Edition)"
|
||||
Title="Ra's Rache (Special Edition)"
|
||||
IdealPlayerCount="4-8"
|
||||
; EN: LevelEnterText="Destroy the pyramid!!"
|
||||
LevelEnterText="Zerstöre die Pyramide!!"
|
||||
|
||||
[MonsterEvent4]
|
||||
; EN: Message="Second spawn point has been activated"
|
||||
Message="Zweiter Spawnpunkt wurde aktiviert"
|
||||
|
||||
[MonsterHuntObjective1]
|
||||
; EN: Message="Return to the extraction point"
|
||||
Message="Kehre zum Extraktionspunkt zurück"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
; EN: Message="Find and defeat the Queen"
|
||||
Message="Finde und besiege die Königin"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Ra's Revenge (Special Edition)"
|
||||
Title="Ra's Rache (Special Edition)"
|
||||
IdealPlayerCount="4-8"
|
||||
; EN: LevelEnterText="Destroy the pyramid!!"
|
||||
LevelEnterText="Zerstöre die Pyramide!!"
|
||||
|
||||
26
System/MH-Revenge][-SE.est
Normal file
26
System/MH-Revenge][-SE.est
Normal file
@@ -0,0 +1,26 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Ra's Revenge (Special Edition)"
|
||||
Title="La Venganza de Ra (Edición Especial)"
|
||||
IdealPlayerCount="4-8"
|
||||
; EN: LevelEnterText="Destroy the pyramid!!"
|
||||
LevelEnterText="¡¡Destruye la pirámide!!"
|
||||
|
||||
[MonsterEvent4]
|
||||
; EN: Message="Second spawn point has been activated"
|
||||
Message="El segundo punto de aparición ha sido activado"
|
||||
|
||||
[MonsterHuntObjective1]
|
||||
; EN: Message="Return to the extraction point"
|
||||
Message="Regresa al punto de extracción"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
; EN: Message="Find and defeat the Queen"
|
||||
Message="Busca y derrota a la Reina"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Ra's Revenge (Special Edition)"
|
||||
Title="La Venganza de Ra (Edición Especial)"
|
||||
IdealPlayerCount="4-8"
|
||||
; EN: LevelEnterText="Destroy the pyramid!!"
|
||||
LevelEnterText="¡¡Destruye la pirámide!!"
|
||||
|
||||
19
System/MH-Revenge][-SE.int
Normal file
19
System/MH-Revenge][-SE.int
Normal file
@@ -0,0 +1,19 @@
|
||||
[LevelInfo0]
|
||||
Title="Ra's Revenge (Special Edition)"
|
||||
IdealPlayerCount="4-8"
|
||||
LevelEnterText="Destroy the pyramid!!"
|
||||
|
||||
[MonsterEvent4]
|
||||
Message="Second spawn point has been activated"
|
||||
|
||||
[MonsterHuntObjective1]
|
||||
Message="Return to the extraction point"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
Message="Find and defeat the Queen"
|
||||
|
||||
[LevelSummary]
|
||||
Title="Ra's Revenge (Special Edition)"
|
||||
IdealPlayerCount="4-8"
|
||||
LevelEnterText="Destroy the pyramid!!"
|
||||
|
||||
26
System/MH-Revenge][.det
Normal file
26
System/MH-Revenge][.det
Normal file
@@ -0,0 +1,26 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Ra's Revenge"
|
||||
Title="Ra's Rache"
|
||||
IdealPlayerCount="4-8"
|
||||
; EN: LevelEnterText="Destroy the pyramid!!"
|
||||
LevelEnterText="Zerstöre die Pyramide!!"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Ra's Revenge"
|
||||
Title="Ra's Rache"
|
||||
IdealPlayerCount="4-8"
|
||||
; EN: LevelEnterText="Destroy the pyramid!!"
|
||||
LevelEnterText="Zerstöre die Pyramide!!"
|
||||
|
||||
[MonsterEvent4]
|
||||
; EN: Message="Second spawn point has been activated"
|
||||
Message="Zweiter Spawnpunkt wurde aktiviert"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
; EN: Message="Find and defeat the Queen"
|
||||
Message="Finde und besiege die Königin"
|
||||
|
||||
[MonsterHuntObjective1]
|
||||
; EN: Message="Return to the extraction point"
|
||||
Message="Kehre zum Extraktionspunkt zurück"
|
||||
|
||||
26
System/MH-Revenge][.est
Normal file
26
System/MH-Revenge][.est
Normal file
@@ -0,0 +1,26 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="Ra's Revenge"
|
||||
Title="La Venganza de Ra"
|
||||
IdealPlayerCount="4-8"
|
||||
; EN: LevelEnterText="Destroy the pyramid!!"
|
||||
LevelEnterText="¡¡Destruye la pirámide!!"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="Ra's Revenge"
|
||||
Title="La Venganza de Ra"
|
||||
IdealPlayerCount="4-8"
|
||||
; EN: LevelEnterText="Destroy the pyramid!!"
|
||||
LevelEnterText="¡¡Destruye la pirámide!!"
|
||||
|
||||
[MonsterEvent4]
|
||||
; EN: Message="Second spawn point has been activated"
|
||||
Message="Segundo punto de reaparición activado"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
; EN: Message="Find and defeat the Queen"
|
||||
Message="Encuentra y derrota a la Reina"
|
||||
|
||||
[MonsterHuntObjective1]
|
||||
; EN: Message="Return to the extraction point"
|
||||
Message="Regresa al punto de extracción"
|
||||
|
||||
19
System/MH-Revenge][.int
Normal file
19
System/MH-Revenge][.int
Normal file
@@ -0,0 +1,19 @@
|
||||
[LevelInfo0]
|
||||
Title="Ra's Revenge"
|
||||
IdealPlayerCount="4-8"
|
||||
LevelEnterText="Destroy the pyramid!!"
|
||||
|
||||
[LevelSummary]
|
||||
Title="Ra's Revenge"
|
||||
IdealPlayerCount="4-8"
|
||||
LevelEnterText="Destroy the pyramid!!"
|
||||
|
||||
[MonsterEvent4]
|
||||
Message="Second spawn point has been activated"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
Message="Find and defeat the Queen"
|
||||
|
||||
[MonsterHuntObjective1]
|
||||
Message="Return to the extraction point"
|
||||
|
||||
36
System/MH-Trials.det
Normal file
36
System/MH-Trials.det
Normal file
@@ -0,0 +1,36 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="The Trials"
|
||||
Title="Die Prüfungen"
|
||||
; EN: IdealPlayerCount="Up to 10"
|
||||
IdealPlayerCount="Bis zu 10"
|
||||
|
||||
[MonsterHuntObjective2]
|
||||
; EN: Message="Activate the outdoor beam"
|
||||
Message="Aktiviere den Außenstrahl"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="The Trials"
|
||||
Title="Die Prüfungen"
|
||||
; EN: IdealPlayerCount="Up to 10"
|
||||
IdealPlayerCount="Bis zu 10"
|
||||
|
||||
[MonsterHuntObjective5]
|
||||
; EN: Message="Escape!"
|
||||
Message="Flucht!"
|
||||
|
||||
[MonsterHuntObjective1]
|
||||
; EN: Message="Open the final gateway"
|
||||
Message="Öffne das letzte Tor"
|
||||
|
||||
[MonsterHuntObjective4]
|
||||
; EN: Message="Activate the temple beam"
|
||||
Message="Aktiviere the Tempelstrahl"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
; EN: Message="Activate the underwater beam"
|
||||
Message="Aktiviere den Unterwasserstrahl"
|
||||
|
||||
[MonsterHuntObjective3]
|
||||
; EN: Message="Activate the caves beam"
|
||||
Message="Aktiviere den Höhlenstrahl"
|
||||
|
||||
36
System/MH-Trials.est
Normal file
36
System/MH-Trials.est
Normal file
@@ -0,0 +1,36 @@
|
||||
[LevelInfo0]
|
||||
; EN: Title="The Trials"
|
||||
Title="Las Pruebas"
|
||||
; EN: IdealPlayerCount="Up to 10"
|
||||
IdealPlayerCount="Hasta 10"
|
||||
|
||||
[MonsterHuntObjective2]
|
||||
; EN: Message="Activate the outdoor beam"
|
||||
Message="Activa el rayo exterior"
|
||||
|
||||
[LevelSummary]
|
||||
; EN: Title="The Trials"
|
||||
Title="Las Pruebas"
|
||||
; EN: IdealPlayerCount="Up to 10"
|
||||
IdealPlayerCount="Hasta 10"
|
||||
|
||||
[MonsterHuntObjective5]
|
||||
; EN: Message="Escape!"
|
||||
Message="¡Escapa!"
|
||||
|
||||
[MonsterHuntObjective1]
|
||||
; EN: Message="Open the final gateway"
|
||||
Message="Abre la puerta final"
|
||||
|
||||
[MonsterHuntObjective4]
|
||||
; EN: Message="Activate the temple beam"
|
||||
Message="Activa el rayo del templo"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
; EN: Message="Activate the underwater beam"
|
||||
Message="Activa el rayo submarino"
|
||||
|
||||
[MonsterHuntObjective3]
|
||||
; EN: Message="Activate the caves beam"
|
||||
Message="Activa el rayo de las cuevas"
|
||||
|
||||
26
System/MH-Trials.int
Normal file
26
System/MH-Trials.int
Normal file
@@ -0,0 +1,26 @@
|
||||
[LevelInfo0]
|
||||
Title="The Trials"
|
||||
IdealPlayerCount="Up to 10"
|
||||
|
||||
[MonsterHuntObjective2]
|
||||
Message="Activate the outdoor beam"
|
||||
|
||||
[LevelSummary]
|
||||
Title="The Trials"
|
||||
IdealPlayerCount="Up to 10"
|
||||
|
||||
[MonsterHuntObjective5]
|
||||
Message="Escape!"
|
||||
|
||||
[MonsterHuntObjective1]
|
||||
Message="Open the final gateway"
|
||||
|
||||
[MonsterHuntObjective4]
|
||||
Message="Activate the temple beam"
|
||||
|
||||
[MonsterHuntObjective0]
|
||||
Message="Activate the underwater beam"
|
||||
|
||||
[MonsterHuntObjective3]
|
||||
Message="Activate the caves beam"
|
||||
|
||||
301
System/MonsterHunt.det
Normal file
301
System/MonsterHunt.det
Normal file
@@ -0,0 +1,301 @@
|
||||
[Public]
|
||||
Object=(Name=MonsterHunt.ChainsawArena,Class=Class,MetaClass=Engine.Mutator,Description="Kettensägen Arena v613,Ersetzt alle Waffen mit der Kettensäge!")
|
||||
Object=(Name=MonsterHunt.MonsterMess,Class=Class,MetaClass=Engine.Mutator,Description="Monster Sauerei v613,Monster veranstalten eine blutige Sauerei!")
|
||||
|
||||
Object=(Name=MonsterHunt.MonsterHunt,Class=Class,MetaClass=Botpack.TournamentGameInfo)
|
||||
Preferences=(Caption="Monsterjagd v613",Parent="Game Types",Class=MonsterHunt.MonsterHunt,Immediate=True)
|
||||
Object=(Name=MonsterHunt.MonsterHuntArena,Class=Class,MetaClass=Botpack.TournamentGameInfo)
|
||||
Preferences=(Caption="Monster Arena v613",Parent="Game Types",Class=MonsterHunt.MonsterHuntArena,Immediate=True)
|
||||
Object=(Name=MonsterHunt.MonsterHuntDefence,Class=Class,MetaClass=Botpack.TournamentGameInfo)
|
||||
Preferences=(Caption="Monster Verteidigung v613",Parent="Game Types",Class=MonsterHunt.MonsterHuntDefence,Immediate=True)
|
||||
|
||||
Object=(Name=MonsterHunt.MonsterDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterMapList,Description="Standardkarten v613")
|
||||
Object=(Name=MonsterHunt.MonsterArenaDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterArenaMapList,Description="Standardkarten v613")
|
||||
|
||||
Object=(Name=MonsterHunt.MonsterBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow)
|
||||
Object=(Name=MonsterHunt.MonsterArenaBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow)
|
||||
|
||||
Object=(Name=MonsterHunt.MonsterMenuItem,Class=Class,MetaClass=UMenu.UMenuModMenuItem,Description="&Monsterjagd Credits v613,Die Leute hinter Monsterjagd.")
|
||||
|
||||
[MonsterHunt]
|
||||
; EN: TimeOutMessage="Time up, hunt failed!"
|
||||
TimeOutMessage="Zeit abgelaufen, Jagd fehlgeschlagen!"
|
||||
; EN: NoHuntersMessage="Hunting party eliminated!"
|
||||
NoHuntersMessage="Jagdgesellschaft eliminiert!"
|
||||
; EN: NoLivesLeftMessage=" has been lost!"
|
||||
NoLivesLeftMessage=" ist verloren gegangen!"
|
||||
; EN: StartUpTeamMessage="Welcome to the hunt!"
|
||||
StartUpTeamMessage="Willkommen zur Jagd!"
|
||||
; EN: StartUpMessage="Work with your teammates to hunt down the monsters!"
|
||||
StartUpMessage="Arbeite mit deinen Teamkollegen zusammen, um die Monster zu jagen!"
|
||||
; EN: StartMessage="The hunt has begun!"
|
||||
StartMessage="Die Jagd hat begonnen!"
|
||||
; EN: GameEndedMessage="Hunt Successful!"
|
||||
GameEndedMessage="Jagd erfolgreich!"
|
||||
; EN: SingleWaitingMessage="Press Fire to begin the hunt."
|
||||
SingleWaitingMessage="Drücke Feuertaste, um die Jagd zu beginnen."
|
||||
; EN: ExplodeMessage=" was blown up"
|
||||
ExplodeMessage=" wurde gesprengt"
|
||||
; EN: BurnedMessage=" was incinerated"
|
||||
BurnedMessage=" wurde verbrannt"
|
||||
; EN: CorrodedMessage=" was slimed"
|
||||
CorrodedMessage=" wurde geschleimt"
|
||||
; EN: HackedMessage=" was hacked"
|
||||
HackedMessage=" wurde gehackt"
|
||||
; EN: LeftMessage=" left the hunt."
|
||||
LeftMessage=" hat die Jagd verlassen."
|
||||
; EN: EnteredMessage=" has joined the hunt!"
|
||||
EnteredMessage=" hat sich der Jagd angeschlossen!"
|
||||
; EN: GameName="Monster Hunt"
|
||||
GameName="Monsterjagd"
|
||||
|
||||
[MonsterBoard]
|
||||
; EN: MonsterDifficultyJoinString="Monsters /"
|
||||
MonsterDifficultyJoinString="Monster /"
|
||||
; EN: ObjectivesString="Objectives"
|
||||
ObjectivesString="Ziele"
|
||||
; EN: Restart="You have been killed. Hit [Fire] to continue the hunt!"
|
||||
Restart="Du wurdest getötet. Drücke [Feuer], um die Jagd fortzusetzen!"
|
||||
; EN: Continue="Hit [Fire] to begin the next hunt!"
|
||||
Continue="Drücke [Feuer], um die nächste Jagd zu beginnen!"
|
||||
; EN: Ended="The hunt has ended."
|
||||
Ended="Die Jagd ist beendet."
|
||||
; EN: PlayerString="Hunter"
|
||||
PlayerString="Jäger"
|
||||
; EN: FragsString="Score"
|
||||
FragsString="Ergebnis"
|
||||
; EN: DeathsString="Lives"
|
||||
DeathsString="Leben"
|
||||
|
||||
[MonsterHUD]
|
||||
; EN: TimeRemainingLabel="Time Remaining"
|
||||
TimeRemainingLabel="Verbleibende Zeit"
|
||||
; EN: LivesRemainLabel="Lives"
|
||||
LivesRemainLabel="Leben"
|
||||
; EN: EscapedMonstersLabel="Escaped Monsters"
|
||||
EscapedMonstersLabel="Entflohene Monster"
|
||||
; EN: HuntersRemainLabel="Hunters"
|
||||
HuntersRemainLabel="Jäger"
|
||||
; EN: MonstersRemainLabel="Monsters"
|
||||
MonstersRemainLabel="Monster"
|
||||
|
||||
[MonsterHuntDefence]
|
||||
; EN: MonstersEscapedMessage="Too many monsters escaped!"
|
||||
MonstersEscapedMessage="Zu viele Monster sind entkommen!"
|
||||
; EN: EscapedMessage="escaped!"
|
||||
EscapedMessage="entkommen!"
|
||||
; EN: WarmupMessage="seconds until the monsters arrive!"
|
||||
WarmupMessage="Sekunden bis die Monster kommen!"
|
||||
; EN: StartUpMessage="Work with your teammates to defend your base against the monsters!"
|
||||
StartUpMessage="Arbeite mit deinen Teamkollegen zusammen, um deine Basis gegen die Monster zu verteidigen!"
|
||||
; EN: StartMessage="The defence has begun!"
|
||||
StartMessage="Die Verteidigung hat begonnen!"
|
||||
; EN: GameEndedMessage="Defence Successful!"
|
||||
GameEndedMessage="Verteidigung erfolgreich!"
|
||||
; EN: SingleWaitingMessage="Press Fire to begin defending."
|
||||
SingleWaitingMessage="Drücke Feuer, um mit der Verteidigung zu beginnen."
|
||||
; EN: GameName="Monster Defence"
|
||||
GameName="Monsterverteidigung"
|
||||
|
||||
[MonsterHuntArena]
|
||||
; EN: StartUpTeamMessage="Welcome to the ultimate arena battle!"
|
||||
StartUpTeamMessage="Willkommen zum ultimativen Arenakampf!"
|
||||
; EN: StartUpMessage="Work with your teammates to overcome the monsters!"
|
||||
StartUpMessage="Arbeite mit deinen Teamkollegen zusammen, um die Monster zu besiegen!"
|
||||
; EN: StartMessage="The battle has begun!"
|
||||
StartMessage="Der Kampf hat begonnen!"
|
||||
; EN: GameEndedMessage="Arena Cleared!"
|
||||
GameEndedMessage="Arena geleert!"
|
||||
; EN: SingleWaitingMessage="Press Fire to enter the arena."
|
||||
SingleWaitingMessage="Drücke Feuer, um die Arena zu betreten."
|
||||
; EN: LeftMessage=" left the arena."
|
||||
LeftMessage=" hat die Arena verlassen."
|
||||
; EN: EnteredMessage=" has entered the arena!"
|
||||
EnteredMessage=" hat die Arena betreten!"
|
||||
; EN: GameName="Monster Arena"
|
||||
GameName="Monster-Arena"
|
||||
|
||||
[MonsterHuntRules]
|
||||
; EN: TourneyText="Force team colours"
|
||||
TourneyText="Teamfarben erzwingen"
|
||||
; EN: TourneyHelp="If enabled, players will use red team skins and HUD, otherwise they will use their own skin and HUD settings."
|
||||
TourneyHelp="Wenn aktiviert, verwenden die Spieler rote Team-Skins und HUDs, andernfalls verwenden sie ihre eigenen Skins und HUD-Einstellungen."
|
||||
; EN: FragText="Lives"
|
||||
FragText="Leben"
|
||||
; EN: FragHelp="Set the number of lives each hunter starts with for each round. Set it to 0 for no limit."
|
||||
FragHelp="Legen Sie die Anzahl der Leben fest, mit denen jeder Jäger in jeder Runde beginnt. Setze es auf 0 für unbegrenzt."
|
||||
; EN: DifficultyText="Monster Difficulty:"
|
||||
DifficultyText="Monster-Schwierigkeitsgrad:"
|
||||
; EN: DifficultyHelp="The difficulty skill level of Monsters."
|
||||
DifficultyHelp="Der Schwierigkeitsgrad von Monstern."
|
||||
; EN: Skills[0]="Easy"
|
||||
Skills[0]="Einfach"
|
||||
; EN: Skills[1]="Medium"
|
||||
Skills[1]="Mittel"
|
||||
; EN: Skills[2]="Hard"
|
||||
Skills[2]="Schwer"
|
||||
Skills[3]="Unreal"
|
||||
; EN: SkillTaunts[0]="Tourist mode."
|
||||
SkillTaunts[0]="Touristenmodus."
|
||||
; EN: SkillTaunts[1]="Ready for some action!"
|
||||
SkillTaunts[1]="Bereit für bisschen Action!"
|
||||
; EN: SkillTaunts[2]="Not for the faint of heart."
|
||||
SkillTaunts[2]="Nichts für schwache Nerven."
|
||||
; EN: SkillTaunts[3]="Death wish."
|
||||
SkillTaunts[3]="Todeswunsch."
|
||||
|
||||
[MonsterHuntDefenceRules]
|
||||
; EN: EscapeesText="Max Escapees"
|
||||
EscapeesText="Maximale Ausbrecher"
|
||||
; EN: EscapeesHelp="The maximum number of Monsters which are allowed to escape, before the round is lost."
|
||||
EscapeesHelp="Die maximale Anzahl an Monstern, die entkommen dürfen, bevor die Runde verloren ist."
|
||||
; EN: WarmupText="Warmup Time"
|
||||
WarmupText="Aufwärmzeit"
|
||||
; EN: WarmupHelp="Number of seconds to wait before monsters start attacking, set to 0 for no warmup."
|
||||
WarmupHelp="Anzahl Sekunden, die gewartet werden soll, bevor Monster angreifen, setze es auf 0 für kein Aufwärmen."
|
||||
|
||||
[MonsterBotConfig]
|
||||
; EN: MinPlayersText="Min. Total Hunters"
|
||||
MinPlayersText="Min. Jäger gesamt"
|
||||
; EN: BaseText="AI Hunter Skill:"
|
||||
BaseText="KI-Jägerfähigkeit:"
|
||||
; EN: SkillTaunts[0]="They might know how to kill a Fly."
|
||||
SkillTaunts[0]="Sie wissen vielleicht, wie man eine Fliege tötet."
|
||||
; EN: SkillTaunts[2]="Look out monsters!"
|
||||
SkillTaunts[2]="Achte auf Monster!"
|
||||
; EN: SkillTaunts[3]="Monsters are in for a good beating."
|
||||
SkillTaunts[3]="Monster werden ordentlich verprügelt."
|
||||
; EN: SkillTaunts[4]="I wouldn't like to be in the monsters shoes..."
|
||||
SkillTaunts[4]="Ich möchte nicht in der Haut eines Monsters stecken..."
|
||||
; EN: SkillTaunts[5]="It's a pity the monsters can't respawn."
|
||||
SkillTaunts[5]="Schade, dass die Monster nicht respawnen können."
|
||||
; EN: SkillTaunts[6]="Those poor monsters are already dead."
|
||||
SkillTaunts[6]="Diese armen Monster sind bereits tot."
|
||||
; EN: SkillTaunts[7]="Rest in peace, monsters..."
|
||||
SkillTaunts[7]="Ruhe in Frieden, Monster..."
|
||||
|
||||
[MonsterCreditsCW]
|
||||
; EN: ArtText="Testers"
|
||||
ArtText="Tester"
|
||||
; EN: MusicSoundText="Special Thanks"
|
||||
MusicSoundText="Besonderer Dank"
|
||||
; EN: BizText="Contact info"
|
||||
BizText="Kontaktinfo"
|
||||
|
||||
[MonsterCreditsWindow]
|
||||
; EN: WindowTitle="Monster Hunt Credits (v613)"
|
||||
WindowTitle="Monsterjagd Credits (v613)"
|
||||
|
||||
[HuntMessage]
|
||||
; EN: NewTeamMessage="has joined the hunt!"
|
||||
NewTeamMessage="hat sich der Jagd angeschlossen!"
|
||||
|
||||
[MonsterMenuItem]
|
||||
; EN: MenuCaption="&Monster Hunt Credits"
|
||||
MenuCaption="&Monsterjagd Credits"
|
||||
; EN: MenuHelp="All the people behind Monster Hunt!"
|
||||
MenuHelp="Alle Leute hinter Monsterjagd!"
|
||||
|
||||
[OLautomag]
|
||||
; EN: WeaponDescription="Classification: Automatic Magnum"
|
||||
WeaponDescription="Klassifizierung: Automatische Magnum"
|
||||
; EN: DeathMessage="%o got gatted by %k's %w."
|
||||
DeathMessage="%o wurde von %k's %w überfallen."
|
||||
; EN: PickupMessage="You got the AutoMag"
|
||||
PickupMessage="Du hast die AutoMag"
|
||||
; EN: ItemName="Automag"
|
||||
ItemName="AutoMag"
|
||||
|
||||
[OLDPistol]
|
||||
; EN: WeaponDescription="Classification: Energy Pistol"
|
||||
WeaponDescription="Klassifizierung: Energiepistole"
|
||||
; EN: DeathMessage="%o was killed by %k's %w. What a loser!"
|
||||
DeathMessage="%o wurde von %k's %w getötet. Was für ein Verlierer!"
|
||||
; EN: PickupMessage="You got the Dispersion Pistol"
|
||||
PickupMessage="Du hast die Dispersionspistole"
|
||||
; EN: ItemName="Dispersion Pistol"
|
||||
ItemName="Dispersionspistole"
|
||||
|
||||
[MonsterHuntObjective]
|
||||
; EN: Message="Complete the objective"
|
||||
Message="Schließe das Ziel ab"
|
||||
|
||||
[OLASMD]
|
||||
; EN: WeaponDescription="Classification: Energy Rifle"
|
||||
WeaponDescription="Klassifizierung: Energiegewehr"
|
||||
; EN: DeathMessage="%k inflicted mortal damage upon %o with the %w."
|
||||
DeathMessage="%k hat %o mit dem %w tödlichen Schaden zugefügt."
|
||||
; EN: PickupMessage="You got the ASMD"
|
||||
PickupMessage="Du hast die ASMD"
|
||||
; EN: ItemName="ASMD"
|
||||
ItemName="ASMD"
|
||||
|
||||
[OLEightball]
|
||||
; EN: WeaponDescription="Classification: Heavy Ballistic"
|
||||
WeaponDescription="Klassifizierung: Schwere Ballistik"
|
||||
; EN: DeathMessage="%o was smacked down multiple times by %k's %w."
|
||||
DeathMessage="%o wurde mehrmals niedergeschlagen von %k's %w."
|
||||
; EN: PickupMessage="You got the Eightball gun"
|
||||
PickupMessage="Du hast den Raketenwerfer"
|
||||
; EN: ItemName="Eightball"
|
||||
ItemName="Raketenwerfer"
|
||||
|
||||
[OLRifle]
|
||||
; EN: WeaponDescription="Classification: Long-Range Ballistic"
|
||||
WeaponDescription="Klassifizierung: Langstreckenballistik"
|
||||
; EN: DeathMessage="%k put a bullet through %o's head."
|
||||
DeathMessage="%k hat %o eine Kugel durch den Kopf geschossen."
|
||||
; EN: PickupMessage="You got the Rifle"
|
||||
PickupMessage="Du hast das Gewehr"
|
||||
; EN: ItemName="Sniper Rifle"
|
||||
ItemName="Scharfschützengewehr"
|
||||
|
||||
[OLFlakCannon]
|
||||
; EN: WeaponDescription="Classification: Heavy Shrapnel"
|
||||
WeaponDescription="Klassifizierung: Schwerer Schrapnell"
|
||||
; EN: DeathMessage="%o was ripped to shreds by %k's %w."
|
||||
DeathMessage="%o wurde von %k's %w in Stücke gerissen."
|
||||
; EN: PickupMessage="You got the Flak Cannon"
|
||||
PickupMessage="Du hast die Flak-Kanone"
|
||||
; EN: ItemName="Flak Cannon"
|
||||
ItemName="Flak-Kanone"
|
||||
|
||||
[OLRazorjack]
|
||||
; EN: WeaponDescription="Classification: Skaarj Blade Launcher"
|
||||
WeaponDescription="Klassifizierung: Skaarj-Klingenwerfer"
|
||||
; EN: DeathMessage="%k took a bloody chunk out of %o with the %w."
|
||||
DeathMessage="%k nahm mit dem %w einen blutiges Stück aus %o heraus."
|
||||
; EN: PickupMessage="You got the RazorJack"
|
||||
PickupMessage="Du hast den Klingenwerfer"
|
||||
; EN: ItemName="Razorjack"
|
||||
ItemName="Klingenwerfer"
|
||||
|
||||
[OLMinigun]
|
||||
; EN: WeaponDescription="Classification: Gatling Gun"
|
||||
WeaponDescription="Klassifizierung: Gatling Geschütz"
|
||||
; EN: DeathMessage="%k's %w turned %o into a leaky piece of meat."
|
||||
DeathMessage="%k's %w hat %o in ein undichtes Stück Fleisch verwandelt."
|
||||
; EN: PickupMessage="You got the Minigun"
|
||||
PickupMessage="Du hast die Minikanone"
|
||||
; EN: ItemName="Minigun"
|
||||
ItemName="Minikanone"
|
||||
|
||||
[OLGESBioRifle]
|
||||
; EN: WeaponDescription="Classification: Toxic Tarydium waste Rifle"
|
||||
WeaponDescription="Klassifizierung: Giftiges Tarydium-Abfallgewehr"
|
||||
; EN: DeathMessage="%o drank a glass of %k's dripping green load."
|
||||
DeathMessage="%o hat ein Glas von %k's tropfender grüner Ladung getrunken."
|
||||
; EN: PickupMessage="You got the GES BioRifle"
|
||||
PickupMessage="Du hast das GES Bio-Gewehr"
|
||||
; EN: ItemName="GES Bio Rifle"
|
||||
ItemName="GES Bio-Gewehr"
|
||||
|
||||
[OLStinger]
|
||||
; EN: WeaponDescription="Classification: Tarydium Shard Launcher"
|
||||
WeaponDescription="Klassifizierung: Tarydiumsplitterwerfer"
|
||||
; EN: DeathMessage="%o was perforated by %k's %w."
|
||||
DeathMessage="%o wurde von %k's %w perforiert."
|
||||
; EN: PickupMessage="You picked up the Stinger"
|
||||
PickupMessage="Du hast den Splitterwerfer"
|
||||
; EN: ItemName="Stinger"
|
||||
ItemName="Splitterwerfer"
|
||||
302
System/MonsterHunt.est
Normal file
302
System/MonsterHunt.est
Normal file
@@ -0,0 +1,302 @@
|
||||
[Public]
|
||||
Object=(Name=MonsterHunt.ChainsawArena,Class=Class,MetaClass=Engine.Mutator,Description="Solo Motosierras v613,Reemplaza todas las armas con la Motosierra!")
|
||||
Object=(Name=MonsterHunt.MonsterMess,Class=Class,MetaClass=Engine.Mutator,Description="Monstruos Sucios v613,¡Los monstruos ensucian todo!")
|
||||
|
||||
Object=(Name=MonsterHunt.MonsterHunt,Class=Class,MetaClass=Botpack.TournamentGameInfo)
|
||||
Preferences=(Caption="Caceria de Monstruos v613",Parent="Game Types",Class=MonsterHunt.MonsterHunt,Immediate=True)
|
||||
Object=(Name=MonsterHunt.MonsterHuntArena,Class=Class,MetaClass=Botpack.TournamentGameInfo)
|
||||
Preferences=(Caption="Cacer<65>a de Monstruos (Estadio) v613",Parent="Game Types",Class=MonsterHunt.MonsterHuntArena,Immediate=True)
|
||||
Object=(Name=MonsterHunt.MonsterHuntDefence,Class=Class,MetaClass=Botpack.TournamentGameInfo)
|
||||
Preferences=(Caption="Cacer<65>a de Monstruos (Defensa) v613",Parent="Game Types",Class=MonsterHunt.MonsterHuntDefence,Immediate=True)
|
||||
|
||||
Object=(Name=MonsterHunt.MonsterDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterMapList,Description="Mapas por defecto v613")
|
||||
Object=(Name=MonsterHunt.MonsterArenaDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterArenaMapList,Description="Mapas por defecto v613")
|
||||
|
||||
Object=(Name=MonsterHunt.MonsterBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow)
|
||||
Object=(Name=MonsterHunt.MonsterArenaBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow)
|
||||
|
||||
Object=(Name=MonsterHunt.MonsterMenuItem,Class=Class,MetaClass=UMenu.UMenuModMenuItem,Description="Creditos de Caceria de &Monstruos v613,La gente detras de Caceria de Monstruos.")
|
||||
|
||||
[MonsterHunt]
|
||||
; EN: TimeOutMessage="Time up, hunt failed!"
|
||||
TimeOutMessage="<22>Tiempo cumplido, cacer<65>a fracasada!"
|
||||
; EN: NoHuntersMessage="Hunting party eliminated!"
|
||||
NoHuntersMessage="<22>Partida de cacer<65>a eliminada!"
|
||||
; EN: NoLivesLeftMessage=" has been lost!"
|
||||
NoLivesLeftMessage=" ha sido eliminado!"
|
||||
; EN: StartUpTeamMessage="Welcome to the hunt!"
|
||||
StartUpTeamMessage="<22>Bienvenido a la cacer<65>a!"
|
||||
; EN: StartUpMessage="Work with your teammates to hunt down the monsters!"
|
||||
StartUpMessage="<22>Trabaja junto a tus compa<70>eros para eliminar a los monstruos!"
|
||||
; EN: StartMessage="The hunt has begun!"
|
||||
StartMessage="<22>La cacer<65>a ha comenzado!"
|
||||
; EN: GameEndedMessage="Hunt Successful!"
|
||||
GameEndedMessage="<22>Caza Exitosa!"
|
||||
; EN: SingleWaitingMessage="Press Fire to begin the hunt."
|
||||
SingleWaitingMessage="Presiona Disparo para comenzar la cacer<65>a."
|
||||
; EN: ExplodeMessage=" was blown up"
|
||||
ExplodeMessage=" ha explotado"
|
||||
; EN: BurnedMessage=" was incinerated"
|
||||
BurnedMessage=" ha sido incinerado"
|
||||
; EN: CorrodedMessage=" was slimed"
|
||||
CorrodedMessage=" ha sido corro<72>do"
|
||||
; EN: HackedMessage=" was hacked"
|
||||
HackedMessage=" ha sido descuartizado"
|
||||
; EN: LeftMessage=" left the hunt."
|
||||
LeftMessage=" ha abandonado la cacer<65>a."
|
||||
; EN: EnteredMessage=" has joined the hunt!"
|
||||
EnteredMessage=" se ha unido a la cacer<65>a!"
|
||||
; EN: GameName="Monster Hunt"
|
||||
GameName="Cacer<65>a de Monstruos"
|
||||
|
||||
[MonsterBoard]
|
||||
; EN: MonsterDifficultyJoinString="Monsters /"
|
||||
MonsterDifficultyJoinString="Monstruos /"
|
||||
; EN: ObjectivesString="Objectives"
|
||||
ObjectivesString="Objetivos"
|
||||
; EN: Restart="You have been killed. Hit [Fire] to continue the hunt!"
|
||||
Restart="Has sido eliminado. <20>Presiona [Disparo] para continuar la cacer<65>a!"
|
||||
; EN: Continue="Hit [Fire] to begin the next hunt!"
|
||||
Continue="<22>Presiona [Disparo] para iniciar la pr<70>xima cacer<65>a!"
|
||||
; EN: Ended="The hunt has ended."
|
||||
Ended="La cacer<65>a ha concluido."
|
||||
; EN: PlayerString="Hunter"
|
||||
PlayerString="Cazador"
|
||||
; EN: FragsString="Score"
|
||||
FragsString="Puntaje"
|
||||
; EN: DeathsString="Lives"
|
||||
DeathsString="Vidas"
|
||||
|
||||
[MonsterHUD]
|
||||
; EN: TimeRemainingLabel="Time Remaining"
|
||||
TimeRemainingLabel="Tiempo Restante"
|
||||
; EN: LivesRemainLabel="Lives"
|
||||
LivesRemainLabel="Vidas"
|
||||
; EN: EscapedMonstersLabel="Escaped Monsters"
|
||||
EscapedMonstersLabel="Monstruos Escapados"
|
||||
; EN: HuntersRemainLabel="Hunters"
|
||||
HuntersRemainLabel="Cazadores"
|
||||
; EN: MonstersRemainLabel="Monsters"
|
||||
MonstersRemainLabel="Monstruos"
|
||||
|
||||
[MonsterHuntDefence]
|
||||
; EN: MonstersEscapedMessage="Too many monsters escaped!"
|
||||
MonstersEscapedMessage="<22>Han escapado demasiados monstruos!"
|
||||
; EN: EscapedMessage="escaped!"
|
||||
EscapedMessage="escap<61>!"
|
||||
; EN: WarmupMessage="seconds until the monsters arrive!"
|
||||
WarmupMessage="segundos hasta que arriben los monstruos!"
|
||||
; EN: StartUpMessage="Work with your teammates to defend your base against the monsters!"
|
||||
StartUpMessage="<22>Trabaja con tus compa<70>eros para defender su base ante los monstruos!"
|
||||
; EN: StartMessage="The defence has begun!"
|
||||
StartMessage="<22>La defensa ha comenzado!"
|
||||
; EN: GameEndedMessage="Defence Successful!"
|
||||
GameEndedMessage="<22>Defensa Exitosa!"
|
||||
; EN: SingleWaitingMessage="Press Fire to begin defending."
|
||||
SingleWaitingMessage="Presiona Disparo para comenzar a defender."
|
||||
; EN: GameName="Monster Defence"
|
||||
GameName="Defensa de Monstruos"
|
||||
|
||||
[MonsterHuntArena]
|
||||
; EN: StartUpTeamMessage="Welcome to the ultimate arena battle!"
|
||||
StartUpTeamMessage="<22>Bienvenido a la mayor batalla de estadio!"
|
||||
; EN: StartUpMessage="Work with your teammates to overcome the monsters!"
|
||||
StartUpMessage="<22>Trabaja con tus compa<70>eros de equipo para vencer a los monstruos!"
|
||||
; EN: StartMessage="The battle has begun!"
|
||||
StartMessage="<22>Ha comenzado la batalla!"
|
||||
; EN: GameEndedMessage="Arena Cleared!"
|
||||
GameEndedMessage="<22>Estadio Superado!"
|
||||
; EN: SingleWaitingMessage="Press Fire to enter the arena."
|
||||
SingleWaitingMessage="Presiona Disparo para ingresar al estadio."
|
||||
; EN: LeftMessage=" left the arena."
|
||||
LeftMessage=" ha abandonado el estadio."
|
||||
; EN: EnteredMessage=" has entered the arena!"
|
||||
EnteredMessage=" ha ingresado al estadio!"
|
||||
; EN: GameName="Monster Arena"
|
||||
GameName="Estadio de Monstruos"
|
||||
|
||||
[MonsterHuntRules]
|
||||
; EN: TourneyText="Force team colours"
|
||||
TourneyText="Forzar colores de equipo"
|
||||
; EN: TourneyHelp="If enabled, players will use red team skins and HUD, otherwise they will use their own skin and HUD settings."
|
||||
TourneyHelp="Si est<73> activo, los jugadores utilizar<61>n pieles de equipo y Monitor Frontal coloreados en rojo, de otro modo utilizar<61>n su propia piel y configuraci<63>n de MF."
|
||||
; EN: FragText="Lives"
|
||||
FragText="Vidas"
|
||||
; EN: FragHelp="Set the number of lives each hunter starts with for each round. Set it to 0 for no limit."
|
||||
FragHelp="Configura el n<>mero de vidas con el cual comenzar<61> cada cazador en cada ronda. El 0 elimina el l<>mite."
|
||||
; EN: DifficultyText="Monster Difficulty:"
|
||||
DifficultyText="Dificultad de Monstruo:"
|
||||
; EN: DifficultyHelp="The difficulty skill level of Monsters."
|
||||
DifficultyHelp="Dificultad base de los monstruos."
|
||||
; EN: Skills[0]="Easy"
|
||||
Skills[0]="F<>cil"
|
||||
; EN: Skills[1]="Medium"
|
||||
Skills[1]="Medio"
|
||||
; EN: Skills[2]="Hard"
|
||||
Skills[2]="Dif<69>cil"
|
||||
; EN: Skills[3]="Unreal"
|
||||
Skills[3]="Unreal"
|
||||
; EN: SkillTaunts[0]="Tourist mode."
|
||||
SkillTaunts[0]="Modo turista."
|
||||
; EN: SkillTaunts[1]="Ready for some action!"
|
||||
SkillTaunts[1]="<22>Preparado para la acci<63>n!"
|
||||
; EN: SkillTaunts[2]="Not for the faint of heart."
|
||||
SkillTaunts[2]="No apto para card<72>acos."
|
||||
; EN: SkillTaunts[3]="Death wish."
|
||||
SkillTaunts[3]="Deseo suicida."
|
||||
|
||||
[MonsterHuntDefenceRules]
|
||||
; EN: EscapeesText="Max Escapees"
|
||||
EscapeesText="M<>ximo de Escapes"
|
||||
; EN: EscapeesHelp="The maximum number of Monsters which are allowed to escape, before the round is lost."
|
||||
EscapeesHelp="El n<>mero m<>ximo de monstruos a los cuales se les permitir<69> escapar antes de considerar la ronda como perdida."
|
||||
; EN: WarmupText="Warmup Time"
|
||||
WarmupText="Tiempo de Precal."
|
||||
; EN: WarmupHelp="Number of seconds to wait before monsters start attacking, set to 0 for no warmup."
|
||||
WarmupHelp="Tiempo de espera en segundos antes de que los monstruos comiencen a atacar. Un 0 elimina el precalentamiento."
|
||||
|
||||
[MonsterBotConfig]
|
||||
; EN: MinPlayersText="Min. Total Hunters"
|
||||
MinPlayersText="M<>n. de Cazadores Totales"
|
||||
; EN: BaseText="AI Hunter Skill:"
|
||||
BaseText="Habilidad IA Cazador:"
|
||||
; EN: SkillTaunts[0]="They might know how to kill a Fly."
|
||||
SkillTaunts[0]="Quiz<69>s sepan como matar a una Mosca."
|
||||
; EN: SkillTaunts[2]="Look out monsters!"
|
||||
SkillTaunts[2]="<22>Cu<43>dense, monstruos!"
|
||||
; EN: SkillTaunts[3]="Monsters are in for a good beating."
|
||||
SkillTaunts[3]="Los monstruos recibir<69>n una buena paliza."
|
||||
; EN: SkillTaunts[4]="I wouldn't like to be in the monsters shoes..."
|
||||
SkillTaunts[4]="No me gustar<61>a estar en los zapatos de los monstruos..."
|
||||
; EN: SkillTaunts[5]="It's a pity the monsters can't respawn."
|
||||
SkillTaunts[5]="Es una l<>stima que los monstruos no puedan reaparecer."
|
||||
; EN: SkillTaunts[6]="Those poor monsters are already dead."
|
||||
SkillTaunts[6]="Esos pobres monstruos est<73>n muertos."
|
||||
; EN: SkillTaunts[7]="Rest in peace, monsters..."
|
||||
SkillTaunts[7]="Descansen en paz, monstruos..."
|
||||
|
||||
[MonsterCreditsCW]
|
||||
; EN: ArtText="Testers"
|
||||
ArtText="Testers"
|
||||
; EN: MusicSoundText="Special Thanks"
|
||||
MusicSoundText="Agrad. Especiales"
|
||||
; EN: BizText="Contact info"
|
||||
BizText="Info. de Contacto"
|
||||
|
||||
[MonsterCreditsWindow]
|
||||
; EN: WindowTitle="Monster Hunt Credits (v613)"
|
||||
WindowTitle="Cr<43>ditos de Cacer<65>a de Monstruos (v613)"
|
||||
|
||||
[HuntMessage]
|
||||
; EN: NewTeamMessage="has joined the hunt!"
|
||||
NewTeamMessage="se ha unido a la cacer<65>a!"
|
||||
|
||||
[MonsterMenuItem]
|
||||
; EN: MenuCaption="&Monster Hunt Credits"
|
||||
MenuCaption="Cr<43>ditos de Cacer<65>a de &Monstruos"
|
||||
; EN: MenuHelp="All the people behind Monster Hunt!"
|
||||
MenuHelp="<22>Todos aquellos que hicieron posible Cacer<65>a de Monstruos!"
|
||||
|
||||
[OLautomag]
|
||||
; EN: WeaponDescription="Classification: Automatic Magnum"
|
||||
WeaponDescription="Clasificaci<63>n: Pistola Autom<6F>tica"
|
||||
; EN: DeathMessage="%o got gatted by %k's %w."
|
||||
DeathMessage="%o ha sido acribillado por el %w de %k."
|
||||
; EN: PickupMessage="You got the Automag"
|
||||
PickupMessage="Has recogido la Autopistola"
|
||||
; EN: ItemName="Automag"
|
||||
ItemName="Autopistola"
|
||||
|
||||
[OLDPistol]
|
||||
; EN: WeaponDescription="Classification: Energy Pistol"
|
||||
WeaponDescription="Clasificaci<63>n: Pistola Energ<72>tica"
|
||||
; EN: DeathMessage="%o was killed by %k's %w. What a loser!"
|
||||
DeathMessage="A %o lo ha asesinado %k con su %w. <20>Pobre!"
|
||||
; EN: PickupMessage="You got the Dispersion Pistol"
|
||||
PickupMessage="Has recogido la Pistola de Dispersi<73>n"
|
||||
; EN: ItemName="Dispersion Pistol"
|
||||
ItemName="Pistola de Dispersi<73>n"
|
||||
|
||||
[MonsterHuntObjective]
|
||||
; EN: Message="Complete the objective"
|
||||
Message="Completa el objetivo"
|
||||
|
||||
[OLASMD]
|
||||
; EN: WeaponDescription="Classification: Energy Rifle"
|
||||
WeaponDescription="Clasificaci<63>n: Rifle Energ<72>tico"
|
||||
; EN: DeathMessage="%k inflicted mortal damage upon %o with the %w."
|
||||
DeathMessage="%k ha infligido heridas mortales a %o con su %w."
|
||||
; EN: PickupMessage="You got the ASMD"
|
||||
PickupMessage="Has recogido el ASMD"
|
||||
; EN: ItemName="ASMD"
|
||||
ItemName="ASMD"
|
||||
|
||||
[OLEightball]
|
||||
; EN: WeaponDescription="Classification: Heavy Ballistic"
|
||||
WeaponDescription="Clasificaci<63>n: Artiller<65>a Pesada"
|
||||
; EN: DeathMessage="%o was smacked down multiple times by %k's %w."
|
||||
DeathMessage="%o fue vapuleado varias veces por el %w de %k."
|
||||
; EN: PickupMessage="You got the Eightball gun"
|
||||
PickupMessage="Has recogido el Lanzador Eightball"
|
||||
; EN: ItemName="Eightball"
|
||||
ItemName="Lanzador Eightball"
|
||||
|
||||
[OLRifle]
|
||||
; EN: WeaponDescription="Classification: Long-Range Ballistic"
|
||||
WeaponDescription="Clasificaci<63>n: Rifle de Largo Alcance"
|
||||
; EN: DeathMessage="%k put a bullet through %o's head."
|
||||
DeathMessage="%k ha atravesado la cabeza de %o con una bala."
|
||||
; EN: PickupMessage="You got the Rifle"
|
||||
PickupMessage="Has recogido el Rifle"
|
||||
; EN: ItemName="Sniper Rifle"
|
||||
ItemName="Rifle de Francotirador"
|
||||
|
||||
[OLFlakCannon]
|
||||
; EN: WeaponDescription="Classification: Heavy Shrapnel"
|
||||
WeaponDescription="Clasificaci<63>n: Metralla Pesada"
|
||||
; EN: DeathMessage="%o was ripped to shreds by %k's %w."
|
||||
DeathMessage="%o ha sido despedazado por el %w de %k."
|
||||
; EN: PickupMessage="You got the Flak Cannon"
|
||||
PickupMessage="Has recogido el Ca<43><61>n de Metralla"
|
||||
; EN: ItemName="Flak Cannon"
|
||||
ItemName="Ca<43><61>n de Metralla"
|
||||
|
||||
[OLRazorjack]
|
||||
; EN: WeaponDescription="Classification: Skaarj Blade Launcher"
|
||||
WeaponDescription="Clasificaci<63>n: Lanzador de Cuchillas Skaarj"
|
||||
; EN: DeathMessage="%k took a bloody chunk out of %o with the %w."
|
||||
DeathMessage="%k le peg<65> un buen tajo a %o con el %w."
|
||||
; EN: PickupMessage="You got the RazorJack"
|
||||
PickupMessage="Has recogido el Lanzacuchillas"
|
||||
; EN: ItemName="RazorJack"
|
||||
ItemName="Lanzacuchillas"
|
||||
|
||||
[OLMinigun]
|
||||
; EN: WeaponDescription="Classification: Gatling Gun"
|
||||
WeaponDescription="Clasificaci<63>n: Pistola de Gatillo"
|
||||
; EN: DeathMessage="%k's %w turned %o into a leaky piece of meat."
|
||||
DeathMessage="La %w de %k ha convertido a %o en un trozo de carne sangrante."
|
||||
; EN: PickupMessage="You got the Minigun"
|
||||
PickupMessage="Has recogido la Metralleta"
|
||||
; EN: ItemName="Minigun"
|
||||
ItemName="Metralleta"
|
||||
|
||||
[OLGESBioRifle]
|
||||
; EN: WeaponDescription="Classification: Toxic Tarydium waste Rifle"
|
||||
WeaponDescription="Clasificaci<63>n: Rifle de Desecho T<>xico de Taridio"
|
||||
; EN: DeathMessage="%o drank a glass of %k's dripping green load."
|
||||
DeathMessage="%o bebi<62> un vaso de la sustancia verde que le goteaba a %k."
|
||||
; EN: PickupMessage="You got the GES BioRifle"
|
||||
PickupMessage="Has recogido el Rifle Biol<6F>gico GES"
|
||||
; EN: ItemName="GES BioRifle"
|
||||
ItemName="Rifle Biol<6F>gico GES"
|
||||
|
||||
[OLStinger]
|
||||
; EN: WeaponDescription="Classification: Tarydium Shard Launcher"
|
||||
WeaponDescription="Clasificaci<63>n: Lanzador de Trozos de Taridio"
|
||||
; EN: DeathMessage="%o was perforated by %k's %w."
|
||||
DeathMessage="%o ha sido perforado por el %w de %k."
|
||||
; EN: PickupMessage="You picked up the Stinger"
|
||||
PickupMessage="Has recogido el Ca<43><61>n Perforador"
|
||||
; EN: ItemName="Stinger"
|
||||
ItemName="Ca<43><61>n Perforador"
|
||||
183
System/MonsterHunt.int
Normal file
183
System/MonsterHunt.int
Normal file
@@ -0,0 +1,183 @@
|
||||
[Public]
|
||||
Object=(Name=MonsterHunt.ChainsawArena,Class=Class,MetaClass=Engine.Mutator,Description="Chainsaw Arena v613,Replaces all weapons with the Chainsaw!")
|
||||
Object=(Name=MonsterHunt.MonsterMess,Class=Class,MetaClass=Engine.Mutator,Description="Monster Mess v613,Monsters make a bloody mess!")
|
||||
|
||||
Object=(Name=MonsterHunt.MonsterHunt,Class=Class,MetaClass=Botpack.TournamentGameInfo)
|
||||
Preferences=(Caption="Monster Hunt v613",Parent="Game Types",Class=MonsterHunt.MonsterHunt,Immediate=True)
|
||||
Object=(Name=MonsterHunt.MonsterHuntArena,Class=Class,MetaClass=Botpack.TournamentGameInfo)
|
||||
Preferences=(Caption="Monster Arena v613",Parent="Game Types",Class=MonsterHunt.MonsterHuntArena,Immediate=True)
|
||||
Object=(Name=MonsterHunt.MonsterHuntDefence,Class=Class,MetaClass=Botpack.TournamentGameInfo)
|
||||
Preferences=(Caption="Monster Defence v613",Parent="Game Types",Class=MonsterHunt.MonsterHuntDefence,Immediate=True)
|
||||
|
||||
Object=(Name=MonsterHunt.MonsterDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterMapList,Description="Default Maps v613")
|
||||
Object=(Name=MonsterHunt.MonsterArenaDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterArenaMapList,Description="Default Maps v613")
|
||||
|
||||
Object=(Name=MonsterHunt.MonsterBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow)
|
||||
Object=(Name=MonsterHunt.MonsterArenaBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow)
|
||||
|
||||
Object=(Name=MonsterHunt.MonsterMenuItem,Class=Class,MetaClass=UMenu.UMenuModMenuItem,Description="&Monster Hunt Credits v613,The people behind Monster Hunt.")
|
||||
|
||||
[MonsterHunt]
|
||||
TimeOutMessage="Time up, hunt failed!"
|
||||
NoHuntersMessage="Hunting party eliminated!"
|
||||
NoLivesLeftMessage=" has been lost!"
|
||||
StartUpTeamMessage="Welcome to the hunt!"
|
||||
StartUpMessage="Work with your teammates to hunt down the monsters!"
|
||||
StartMessage="The hunt has begun!"
|
||||
GameEndedMessage="Hunt Successful!"
|
||||
SingleWaitingMessage="Press Fire to begin the hunt."
|
||||
ExplodeMessage=" was blown up"
|
||||
BurnedMessage=" was incinerated"
|
||||
CorrodedMessage=" was slimed"
|
||||
HackedMessage=" was hacked"
|
||||
LeftMessage=" left the hunt."
|
||||
EnteredMessage=" has joined the hunt!"
|
||||
GameName="Monster Hunt"
|
||||
|
||||
[MonsterBoard]
|
||||
MonsterDifficultyJoinString="Monsters /"
|
||||
ObjectivesString="Objectives"
|
||||
Restart="You have been killed. Hit [Fire] to continue the hunt!"
|
||||
Continue="Hit [Fire] to begin the next hunt!"
|
||||
Ended="The hunt has ended."
|
||||
PlayerString="Hunter"
|
||||
FragsString="Score"
|
||||
DeathsString="Lives"
|
||||
|
||||
[MonsterHUD]
|
||||
TimeRemainingLabel="Time Remaining"
|
||||
LivesRemainLabel="Lives"
|
||||
EscapedMonstersLabel="Escaped Monsters"
|
||||
HuntersRemainLabel="Hunters"
|
||||
MonstersRemainLabel="Monsters"
|
||||
|
||||
[MonsterHuntDefence]
|
||||
MonstersEscapedMessage="Too many monsters escaped!"
|
||||
EscapedMessage="escaped!"
|
||||
WarmupMessage="seconds until the monsters arrive!"
|
||||
StartUpMessage="Work with your teammates to defend your base against the monsters!"
|
||||
StartMessage="The defence has begun!"
|
||||
GameEndedMessage="Defence Successful!"
|
||||
SingleWaitingMessage="Press Fire to begin defending."
|
||||
GameName="Monster Defence"
|
||||
|
||||
[MonsterHuntArena]
|
||||
StartUpTeamMessage="Welcome to the ultimate arena battle!"
|
||||
StartUpMessage="Work with your teammates to overcome the monsters!"
|
||||
StartMessage="The battle has begun!"
|
||||
GameEndedMessage="Arena Cleared!"
|
||||
SingleWaitingMessage="Press Fire to enter the arena."
|
||||
LeftMessage=" left the arena."
|
||||
EnteredMessage=" has entered the arena!"
|
||||
GameName="Monster Arena"
|
||||
|
||||
[MonsterHuntRules]
|
||||
TourneyText="Force team colours"
|
||||
TourneyHelp="If enabled, players will use red team skins and HUD, otherwise they will use their own skin and HUD settings."
|
||||
FragText="Lives"
|
||||
FragHelp="Set the number of lives each hunter starts with for each round. Set it to 0 for no limit."
|
||||
DifficultyText="Monster Difficulty:"
|
||||
DifficultyHelp="The difficulty skill level of Monsters."
|
||||
Skills[0]="Easy"
|
||||
Skills[1]="Medium"
|
||||
Skills[2]="Hard"
|
||||
Skills[3]="Unreal"
|
||||
SkillTaunts[0]="Tourist mode."
|
||||
SkillTaunts[1]="Ready for some action!"
|
||||
SkillTaunts[2]="Not for the faint of heart."
|
||||
SkillTaunts[3]="Death wish."
|
||||
|
||||
[MonsterHuntDefenceRules]
|
||||
EscapeesText="Max Escapees"
|
||||
EscapeesHelp="The maximum number of Monsters which are allowed to escape, before the round is lost."
|
||||
WarmupText="Warmup Time"
|
||||
WarmupHelp="Number of seconds to wait before monsters start attacking, set to 0 for no warmup."
|
||||
|
||||
[MonsterBotConfig]
|
||||
MinPlayersText="Min. Total Hunters"
|
||||
BaseText="AI Hunter Skill:"
|
||||
SkillTaunts[0]="They might know how to kill a Fly."
|
||||
SkillTaunts[2]="Look out monsters!"
|
||||
SkillTaunts[3]="Monsters are in for a good beating."
|
||||
SkillTaunts[4]="I wouldn't like to be in the monsters shoes..."
|
||||
SkillTaunts[5]="It's a pity the monsters can't respawn."
|
||||
SkillTaunts[6]="Those poor monsters are already dead."
|
||||
SkillTaunts[7]="Rest in peace, monsters..."
|
||||
|
||||
[MonsterCreditsCW]
|
||||
ArtText="Testers"
|
||||
MusicSoundText="Special Thanks"
|
||||
BizText="Contact info"
|
||||
|
||||
[MonsterCreditsWindow]
|
||||
WindowTitle="Monster Hunt Credits (v613)"
|
||||
|
||||
[HuntMessage]
|
||||
NewTeamMessage="has joined the hunt!"
|
||||
|
||||
[MonsterMenuItem]
|
||||
MenuCaption="&Monster Hunt Credits"
|
||||
MenuHelp="All the people behind Monster Hunt!"
|
||||
|
||||
[OLautomag]
|
||||
WeaponDescription="Classification: Automatic Magnum"
|
||||
DeathMessage="%o got gatted by %k's %w."
|
||||
PickupMessage="You got the AutoMag"
|
||||
ItemName="Automag"
|
||||
|
||||
[OLDPistol]
|
||||
WeaponDescription="Classification: Energy Pistol"
|
||||
DeathMessage="%o was killed by %k's %w. What a loser!"
|
||||
PickupMessage="You got the Dispersion Pistol"
|
||||
ItemName="Dispersion Pistol"
|
||||
|
||||
[MonsterHuntObjective]
|
||||
Message="Complete the objective"
|
||||
|
||||
[OLASMD]
|
||||
WeaponDescription="Classification: Energy Rifle"
|
||||
DeathMessage="%k inflicted mortal damage upon %o with the %w."
|
||||
PickupMessage="You got the ASMD"
|
||||
ItemName="ASMD"
|
||||
|
||||
[OLEightball]
|
||||
WeaponDescription="Classification: Heavy Ballistic"
|
||||
DeathMessage="%o was smacked down multiple times by %k's %w."
|
||||
PickupMessage="You got the Eightball gun"
|
||||
ItemName="Eightball"
|
||||
|
||||
[OLRifle]
|
||||
WeaponDescription="Classification: Long-Range Ballistic"
|
||||
DeathMessage="%k put a bullet through %o's head."
|
||||
PickupMessage="You got the Rifle"
|
||||
ItemName="Sniper Rifle"
|
||||
|
||||
[OLFlakCannon]
|
||||
WeaponDescription="Classification: Heavy Shrapnel"
|
||||
DeathMessage="%o was ripped to shreds by %k's %w."
|
||||
PickupMessage="You got the Flak Cannon"
|
||||
ItemName="Flak Cannon"
|
||||
|
||||
[OLRazorjack]
|
||||
WeaponDescription="Classification: Skaarj Blade Launcher"
|
||||
DeathMessage="%k took a bloody chunk out of %o with the %w."
|
||||
PickupMessage="You got the RazorJack"
|
||||
ItemName="Razorjack"
|
||||
|
||||
[OLMinigun]
|
||||
WeaponDescription="Classification: Gatling Gun"
|
||||
DeathMessage="%k's %w turned %o into a leaky piece of meat."
|
||||
PickupMessage="You got the Minigun"
|
||||
ItemName="Minigun"
|
||||
|
||||
[OLGESBioRifle]
|
||||
WeaponDescription="Classification: Toxic Tarydium waste Rifle"
|
||||
DeathMessage="%o drank a glass of %k's dripping green load."
|
||||
PickupMessage="You got the GES BioRifle"
|
||||
ItemName="GES Bio Rifle"
|
||||
|
||||
[OLStinger]
|
||||
WeaponDescription="Classification: Tarydium Shard Launcher"
|
||||
DeathMessage="%o was perforated by %k's %w."
|
||||
PickupMessage="You picked up the Stinger"
|
||||
ItemName="Stinger"
|
||||
BIN
System/MonsterHunt.u
Normal file
BIN
System/MonsterHunt.u
Normal file
Binary file not shown.
Reference in New Issue
Block a user