commit 4da3a9673538cd22b9f0296b4dd7335c852d6b58 Author: cclecle Date: Tue Jul 19 00:33:25 2022 +0200 first commit diff --git a/Help/MonsterHunt/LICENSE b/Help/MonsterHunt/LICENSE new file mode 100644 index 0000000..cbe5ad1 --- /dev/null +++ b/Help/MonsterHunt/LICENSE @@ -0,0 +1,437 @@ +Attribution-NonCommercial-ShareAlike 4.0 International + +======================================================================= + +Creative Commons Corporation ("Creative Commons") is not a law firm and +does not provide legal services or legal advice. Distribution of +Creative Commons public licenses does not create a lawyer-client or +other relationship. Creative Commons makes its licenses and related +information available on an "as-is" basis. Creative Commons gives no +warranties regarding its licenses, any material licensed under their +terms and conditions, or any related information. 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Except for the limited purpose of indicating that +material is shared under a Creative Commons public license or as +otherwise permitted by the Creative Commons policies published at +creativecommons.org/policies, Creative Commons does not authorize the +use of the trademark "Creative Commons" or any other trademark or logo +of Creative Commons without its prior written consent including, +without limitation, in connection with any unauthorized modifications +to any of its public licenses or any other arrangements, +understandings, or agreements concerning use of licensed material. For +the avoidance of doubt, this paragraph does not form part of the +public licenses. + +Creative Commons may be contacted at creativecommons.org. diff --git a/Help/MonsterHunt/ReadMe.html b/Help/MonsterHunt/ReadMe.html new file mode 100644 index 0000000..cfa3201 --- /dev/null +++ b/Help/MonsterHunt/ReadMe.html @@ -0,0 +1,589 @@ + + + Monster Hunt + + + + +
+ Header image +
+ + + +
+

Introduction

+

+ Welcome to Monster Hunt!! Monster Hunt (MH from + now on) is a modification for Unreal Tournament (UT from now on) that allows + you and your team of hunters to fight your way through hoards of monsters attempting + to prevent you from escaping. MH is played in specially designed maps (see + "Mapping for Monster Hunt") full of monsters that appeared in + the original Unreal (and hopefully many new ones in the future), and at the end of + each map, you'll be faced with a Boss monster (or a few :-) that must be defeated to + continue. +

+

+ You can also try out Monster Arena, you and your + team must enter an arena with the biggest, badest, most powerful monsters you're + likely to face anywhere and beat the hell out of them to survive! +

+
+ +
+

Requirements

+

+ MH requires that you have UT patch 436 or higher installed to run, though OldUnreal + patch 469 could be preferred. +

+

+ You can get the latest patches from one of the following sites: +

+ +
+ +
+

Gameplay Changes

+

+

Monster Hunt

+

+

+ Teamplay has a strong role in successfully completing + a Hunt, if players don't work as a team to accomplish objectives, they'll no + doubt all end up dead pretty soon, those monsters don't fool around! Sharing + pickups also becomes important, if one player grabs everything, the rest are + left with nothing and will end up dead. +

+

+ Because of the nature of MH, players may be faced + with the occasional puzzle to solve, but they won't be as in-depth as a single + player game might have - the emphasis is on action, not brainstorming. +

+

+ The Translocator has been disabled in MH games, + as it could spoil certain scenarios. The Chainsaw replaces the Impact Hammer + as the default weapon for all that hack and slash goodness it provides :-) +

+

+

Monster Arena

+

+

+ Much like a traditional DeathMatch, but you're + not playing against other players, you and your team are battling it out to + the death against giant bloodthirsty monsters. +

+

+ Players all start in an area protected from the + monsters. Here, they have a chance to grab the weapons they'll be needing in + the battle to come - there are no other weapons other than those provided at + the start, you will however, be able to find ammo in the arena itself. Once + the monster(s) are killed, you will automatically be taken to the next arena. +

+

+

Monster Defence

+

+

+ Monster Defence is played on regular CTF maps. Players must protect their flag + base from invading hoards of monsters, and prevent them from escaping through + the portal they have managed to open. +

+

+ To win the round, players must hold out until the time limit is reached - the + monsters are endless and cannot be stopped! The round will be lost if enough + monsters escape through the portal, or all players lives have been exhausted. +

+
+ +
+

Mapping

+ +

+

Monster Hunt

+

+ + +

+

Monster Arena

+

+ +
+ +
+

Credits

+

+ You can also see the Monster Hunt credits in UT by looking in the Mod menu. +

+ +
+ +
+

Release History

+ +

Release 17 (611)

+ + +

Release 16 (610)

+ + +

Release 15 (609)

+ + +

Release 14 (608)

+ + +

Release 13 (607)

+ + +

Release 12 (606)

+ + +

Release 11 (605)

+ + +

Release 10 (604)

+ + +

Release 9 (603)

+ + +

Release 8 (602)

+ + +

Release 7 (601)

+ + +

Release 6

+ + +

Release 5

+ + +

Release 4 (First public release)

+ + +

Release 3 (Internal)

+ + +

Release 2 (Internal)

+ + +

Release 1 (Internal)

+ +
+ +
+

License

+

+ This work is licensed under a Creative Commons + Attribution-NonCommercial-ShareAlike 4.0 International License. +

+

+ Please refer to the LICENSE file for full license text. +

+

+ You are free to: +

+ +

+ Under the following terms: +

+ +
+ + + diff --git a/Help/MonsterHunt/header.png b/Help/MonsterHunt/header.png new file mode 100644 index 0000000..9f899dd Binary files /dev/null and b/Help/MonsterHunt/header.png differ diff --git a/Maps/MA-Queens.unr b/Maps/MA-Queens.unr new file mode 100644 index 0000000..c5b56c9 Binary files /dev/null and b/Maps/MA-Queens.unr differ diff --git a/Maps/MA-Revenge.unr b/Maps/MA-Revenge.unr new file mode 100644 index 0000000..991f852 Binary files /dev/null and b/Maps/MA-Revenge.unr differ diff --git a/Maps/MA-RocketArena.unr b/Maps/MA-RocketArena.unr new file mode 100644 index 0000000..e9afeb0 Binary files /dev/null and b/Maps/MA-RocketArena.unr differ diff --git a/Maps/MA-Winged.unr b/Maps/MA-Winged.unr new file mode 100644 index 0000000..c093e31 Binary files /dev/null and b/Maps/MA-Winged.unr differ diff --git a/Maps/MH-Canyon.unr b/Maps/MH-Canyon.unr new file mode 100644 index 0000000..ee2f95f Binary files /dev/null and b/Maps/MH-Canyon.unr differ diff --git a/Maps/MH-Forbidden.unr b/Maps/MH-Forbidden.unr new file mode 100644 index 0000000..fbad1e3 Binary files /dev/null and b/Maps/MH-Forbidden.unr differ diff --git a/Maps/MH-Lonely][.unr b/Maps/MH-Lonely][.unr new file mode 100644 index 0000000..11780fb Binary files /dev/null and b/Maps/MH-Lonely][.unr differ diff --git a/Maps/MH-NaliVillage][-SE.unr b/Maps/MH-NaliVillage][-SE.unr new file mode 100644 index 0000000..f7a2da6 Binary files /dev/null and b/Maps/MH-NaliVillage][-SE.unr differ diff --git a/Maps/MH-NaliVillage][.unr b/Maps/MH-NaliVillage][.unr new file mode 100644 index 0000000..f4d649c Binary files /dev/null and b/Maps/MH-NaliVillage][.unr differ diff --git a/Maps/MH-Revenge][-SE.unr b/Maps/MH-Revenge][-SE.unr new file mode 100644 index 0000000..a98510a Binary files /dev/null and b/Maps/MH-Revenge][-SE.unr differ diff --git a/Maps/MH-Revenge][.unr b/Maps/MH-Revenge][.unr new file mode 100644 index 0000000..2ee2188 Binary files /dev/null and b/Maps/MH-Revenge][.unr differ diff --git a/Maps/MH-Trials.unr b/Maps/MH-Trials.unr new file mode 100644 index 0000000..bcacdf5 Binary files /dev/null and b/Maps/MH-Trials.unr differ diff --git a/Music/Chizra1.umx b/Music/Chizra1.umx new file mode 100644 index 0000000..2adf721 Binary files /dev/null and b/Music/Chizra1.umx differ diff --git a/Music/DigSh.umx b/Music/DigSh.umx new file mode 100644 index 0000000..194e516 Binary files /dev/null and b/Music/DigSh.umx differ diff --git a/Music/Gomorra.umx b/Music/Gomorra.umx new file mode 100644 index 0000000..0959c32 Binary files /dev/null and b/Music/Gomorra.umx differ diff --git a/Readme.md b/Readme.md new file mode 100644 index 0000000..ff4db88 --- /dev/null +++ b/Readme.md @@ -0,0 +1,3 @@ +# monsterhunt Release GIT repository + +checkout official release thread: https://github.com/shrimpza/monsterhunt \ No newline at end of file diff --git a/System/MA-Queens.det b/System/MA-Queens.det new file mode 100644 index 0000000..b09a109 --- /dev/null +++ b/System/MA-Queens.det @@ -0,0 +1,12 @@ +[LevelInfo0] +; EN: Title="Queens of Doom" +Title="Kniginnen des Untergangs" + +[LevelSummary] +; EN: Title="Queens of Doom" +Title="Kniginnen des Untergangs" + +[Counter0] +CountMessage="" +CompleteMessage="" + diff --git a/System/MA-Queens.est b/System/MA-Queens.est new file mode 100644 index 0000000..829fbf4 --- /dev/null +++ b/System/MA-Queens.est @@ -0,0 +1,12 @@ +[LevelInfo0] +; EN: Title="Queens of Doom" +Title="Reinas de la Perdicin" + +[LevelSummary] +; EN: Title="Queens of Doom" +Title="Reinas de la Perdicin" + +[Counter0] +CountMessage="" +CompleteMessage="" + diff --git a/System/MA-Queens.int b/System/MA-Queens.int new file mode 100644 index 0000000..7a3051f --- /dev/null +++ b/System/MA-Queens.int @@ -0,0 +1,10 @@ +[LevelInfo0] +Title="Queens of Doom" + +[LevelSummary] +Title="Queens of Doom" + +[Counter0] +CountMessage="" +CompleteMessage="" + diff --git a/System/MA-Revenge.det b/System/MA-Revenge.det new file mode 100644 index 0000000..bdafaad --- /dev/null +++ b/System/MA-Revenge.det @@ -0,0 +1,12 @@ +[LevelInfo0] +; EN: Title="Titan's Revenge" +Title="Rache des Titans" +; EN: IdealPlayerCount="Up to 6" +IdealPlayerCount="Bis zu 6" + +[LevelSummary] +; EN: Title="Titan's Revenge" +Title="Rache des Titans" +; EN: IdealPlayerCount="Up to 6" +IdealPlayerCount="Bis zu 6" + diff --git a/System/MA-Revenge.est b/System/MA-Revenge.est new file mode 100644 index 0000000..198e2e3 --- /dev/null +++ b/System/MA-Revenge.est @@ -0,0 +1,12 @@ +[LevelInfo0] +; EN: Title="Titan's Revenge" +Title="La Venganza del Titn" +; EN: IdealPlayerCount="Up to 6" +IdealPlayerCount="Hasta 6" + +[LevelSummary] +; EN: Title="Titan's Revenge" +Title="La Venganza del Titn" +; EN: IdealPlayerCount="Up to 6" +IdealPlayerCount="Hasta 6" + diff --git a/System/MA-Revenge.int b/System/MA-Revenge.int new file mode 100644 index 0000000..c2dcb25 --- /dev/null +++ b/System/MA-Revenge.int @@ -0,0 +1,8 @@ +[LevelInfo0] +Title="Titan's Revenge" +IdealPlayerCount="Up to 6" + +[LevelSummary] +Title="Titan's Revenge" +IdealPlayerCount="Up to 6" + diff --git a/System/MA-RocketArena.det b/System/MA-RocketArena.det new file mode 100644 index 0000000..5bfea8d --- /dev/null +++ b/System/MA-RocketArena.det @@ -0,0 +1,18 @@ +[LevelInfo0] +; EN: Title="Rocket Arena" +Title="Raketen-Arena" +; EN: IdealPlayerCount="Up to 8" +IdealPlayerCount="Bis zu 8" + +[LavaTitan0] +; EN: NameArticle=" the " +NameArticle=" der " +; EN: MenuName="Lava Titan" +MenuName="Lava Titan" + +[LevelSummary] +; EN: Title="Rocket Arena" +Title="Raketen-Arena" +; EN: IdealPlayerCount="Up to 8" +IdealPlayerCount="Bis zu 8" + diff --git a/System/MA-RocketArena.est b/System/MA-RocketArena.est new file mode 100644 index 0000000..3fc547d --- /dev/null +++ b/System/MA-RocketArena.est @@ -0,0 +1,18 @@ +[LevelInfo0] +; EN: Title="Rocket Arena" +Title="Estadio de Cohetes" +; EN: IdealPlayerCount="Up to 8" +IdealPlayerCount="Hasta 8" + +[LavaTitan0] +; EN: NameArticle=" The " +NameArticle=" The " +; EN: MenuName="Lava Titan" +MenuName="Titn de Lava" + +[LevelSummary] +; EN: Title="Rocket Arena" +Title="Estadio de Cohetes" +; EN: IdealPlayerCount="Up to 8" +IdealPlayerCount="Hasta 8" + diff --git a/System/MA-RocketArena.int b/System/MA-RocketArena.int new file mode 100644 index 0000000..33782f8 --- /dev/null +++ b/System/MA-RocketArena.int @@ -0,0 +1,12 @@ +[LevelInfo0] +Title="Rocket Arena" +IdealPlayerCount="Up to 8" + +[LavaTitan0] +NameArticle=" the " +MenuName="Lava Titan" + +[LevelSummary] +Title="Rocket Arena" +IdealPlayerCount="Up to 8" + diff --git a/System/MA-Winged.det b/System/MA-Winged.det new file mode 100644 index 0000000..a802bbe --- /dev/null +++ b/System/MA-Winged.det @@ -0,0 +1,12 @@ +[LevelInfo0] +; EN: Title="Winged Death" +Title="Beflgelter Tod" +; EN: IdealPlayerCount="Up to 5" +IdealPlayerCount="Bis zu 5" + +[LevelSummary] +; EN: Title="Winged Death" +Title="Beflgelter Tod" +; EN: IdealPlayerCount="Up to 5" +IdealPlayerCount="Bis zu 5" + diff --git a/System/MA-Winged.est b/System/MA-Winged.est new file mode 100644 index 0000000..51fdfab --- /dev/null +++ b/System/MA-Winged.est @@ -0,0 +1,12 @@ +[LevelInfo0] +; EN: Title="Winged Death" +Title="Muerte Alada" +; EN: IdealPlayerCount="Up to 5" +IdealPlayerCount="Hasta 5" + +[LevelSummary] +; EN: Title="Winged Death" +Title="Muerte Alada" +; EN: IdealPlayerCount="Up to 5" +IdealPlayerCount="Hasta 5" + diff --git a/System/MA-Winged.int b/System/MA-Winged.int new file mode 100644 index 0000000..930a38a --- /dev/null +++ b/System/MA-Winged.int @@ -0,0 +1,8 @@ +[LevelInfo0] +Title="Winged Death" +IdealPlayerCount="Up to 5" + +[LevelSummary] +Title="Winged Death" +IdealPlayerCount="Up to 5" + diff --git a/System/MH-Canyon.det b/System/MH-Canyon.det new file mode 100644 index 0000000..340d1f0 --- /dev/null +++ b/System/MH-Canyon.det @@ -0,0 +1,44 @@ +[LevelInfo0] +; EN: Title="Icy Canyon" +Title="Eisige Schlucht" +; EN: IdealPlayerCount="Up to 8" +IdealPlayerCount="Bis zu 8" + +[VacuumZone1] +; EN: DamageString="%o fell into the spike pit!" +DamageString="%o fiel in die Stachelgrube!" + +[WaterZone0] +; EN: DamageString="%o caught a chill." +DamageString="%o erkltet sich." + +[LevelSummary] +; EN: Title="Icy Canyon" +Title="Eisige Schlucht" +; EN: IdealPlayerCount="Up to 8" +IdealPlayerCount="Bis zu 8" + +[MonsterEvent2] +; EN: Message="The final castle has been opened!" +Message="Die letzte Burg wurde geffnet!" + +[MonsterEvent1] +; EN: Message="The castle doors have been opened!" +Message="Die Burgtore wurden geffnet!" + +[MonsterHuntObjective6] +; EN: Message="Escape!" +Message="Flucht!" + +[MonsterHuntObjective0] +; EN: Message="Defeat the Ice Skaarj" +Message="Besiege den Eis-Skaarj" + +[MonsterHuntObjective4] +; EN: Message="Find a way to open the castle" +Message="Finde eine Weg die Burg zu ffnen." + +[MonsterHuntObjective3] +; EN: Message="Make your way to the castle" +Message="Mach dich auf den Weg zur Burg." + diff --git a/System/MH-Canyon.est b/System/MH-Canyon.est new file mode 100644 index 0000000..308b289 --- /dev/null +++ b/System/MH-Canyon.est @@ -0,0 +1,44 @@ +[LevelInfo0] +; EN: Title="Icy Canyon" +Title="Can Glido" +; EN: IdealPlayerCount="Up to 8" +IdealPlayerCount="Hasta 8" + +[VacuumZone1] +; EN: DamageString="%o fell into the spike pit!" +DamageString="%o ha cado en el pozo de pinches!" + +[WaterZone0] +; EN: DamageString="%o caught a chill." +DamageString="%o ha pescado un resfro." + +[LevelSummary] +; EN: Title="Icy Canyon" +Title="Can Glido" +; EN: IdealPlayerCount="Up to 8" +IdealPlayerCount="Hasta 8" + +[MonsterEvent2] +; EN: Message="The final castle has been opened!" +Message="La entrada al castillo final ha sido abierta!" + +[MonsterEvent1] +; EN: Message="The castle doors have been opened!" +Message="Las puertas del castillo han sido abiertas!" + +[MonsterHuntObjective6] +; EN: Message="Escape!" +Message="Escapa!" + +[MonsterHuntObjective0] +; EN: Message="Defeat the Ice Skaarj" +Message="Derrota al Skaarj de Hielo" + +[MonsterHuntObjective4] +; EN: Message="Find a way to open the castle" +Message="Encuentra una forma de entrar al castillo" + +[MonsterHuntObjective3] +; EN: Message="Make your way to the castle" +Message="Trata de llegar al castillo" + diff --git a/System/MH-Canyon.int b/System/MH-Canyon.int new file mode 100644 index 0000000..6a97729 --- /dev/null +++ b/System/MH-Canyon.int @@ -0,0 +1,32 @@ +[LevelInfo0] +Title="Icy Canyon" +IdealPlayerCount="Up to 8" + +[VacuumZone1] +DamageString="%o fell into the spike pit!" + +[WaterZone0] +DamageString="%o caught a chill." + +[LevelSummary] +Title="Icy Canyon" +IdealPlayerCount="Up to 8" + +[MonsterEvent2] +Message="The final castle has been opened!" + +[MonsterEvent1] +Message="The castle doors have been opened!" + +[MonsterHuntObjective6] +Message="Escape!" + +[MonsterHuntObjective0] +Message="Defeat the Ice Skaarj" + +[MonsterHuntObjective4] +Message="Find a way to open the castle" + +[MonsterHuntObjective3] +Message="Make your way to the castle" + diff --git a/System/MH-Forbidden.det b/System/MH-Forbidden.det new file mode 100644 index 0000000..dc21f93 --- /dev/null +++ b/System/MH-Forbidden.det @@ -0,0 +1,39 @@ +[LevelInfo0] +; EN: Title="Forbidden Journey" +Title="Verbotene Reise" +; EN: IdealPlayerCount="Up to 6" +IdealPlayerCount="Bis zu 6" + +[LevelSummary] +; EN: Title="Forbidden Journey" +Title="Verbotene Reise" +; EN: IdealPlayerCount="Up to 6" +IdealPlayerCount="Bis zu 6" + +[Counter0] +CompleteMessage="" + +[MonsterHuntObjective3] +; EN: Message="Escape!" +Message="Flucht!" + +[MonsterHuntObjective1] +; EN: Message="Release the Titan" +Message="Befreie den Titan" + +[MonsterHuntObjective0] +; EN: Message="Reach the top of the tower" +Message="Ereiche die Spitze des Turms" + +[MonsterHuntObjective2] +; EN: Message="Defeat the Titan" +Message="Besiege den Titanen" + +[SpecialEvent0] +; EN: Message="Look out!!!" +Message="Aufpassen!!!" + +[MonsterEvent5] +; EN: Message="The Titan has been freed!!" +Message="Der Titan wurde befreit!!" + diff --git a/System/MH-Forbidden.est b/System/MH-Forbidden.est new file mode 100644 index 0000000..7e5b2b8 --- /dev/null +++ b/System/MH-Forbidden.est @@ -0,0 +1,39 @@ +[LevelInfo0] +; EN: Title="Forbidden Journey" +Title="Viaje Prohibido" +; EN: IdealPlayerCount="Up to 6" +IdealPlayerCount="Hasta 6" + +[LevelSummary] +; EN: Title="Forbidden Journey" +Title="Viaje Prohibido" +; EN: IdealPlayerCount="Up to 6" +IdealPlayerCount="Hasta 6" + +[Counter0] +CompleteMessage="" + +[MonsterHuntObjective3] +; EN: Message="Escape!" +Message="Escapa!" + +[MonsterHuntObjective1] +; EN: Message="Release the Titan" +Message="Libera al Titn" + +[MonsterHuntObjective0] +; EN: Message="Reach the top of the tower" +Message="Llega al tope de la torre" + +[MonsterHuntObjective2] +; EN: Message="Defeat the Titan" +Message="Derrota al Titn" + +[SpecialEvent0] +; EN: Message="Look out!!!" +Message="Cuidado!!!" + +[MonsterEvent5] +; EN: Message="The Titan has been freed!!" +Message="El Titn ha sido liberado!!" + diff --git a/System/MH-Forbidden.int b/System/MH-Forbidden.int new file mode 100644 index 0000000..932f06f --- /dev/null +++ b/System/MH-Forbidden.int @@ -0,0 +1,29 @@ +[LevelInfo0] +Title="Forbidden Journey" +IdealPlayerCount="Up to 6" + +[LevelSummary] +Title="Forbidden Journey" +IdealPlayerCount="Up to 6" + +[Counter0] +CompleteMessage="" + +[MonsterHuntObjective3] +Message="Escape!" + +[MonsterHuntObjective1] +Message="Release the Titan" + +[MonsterHuntObjective0] +Message="Reach the top of the tower" + +[MonsterHuntObjective2] +Message="Defeat the Titan" + +[SpecialEvent0] +Message="Look out!!!" + +[MonsterEvent5] +Message="The Titan has been freed!!" + diff --git a/System/MH-Lonely][.det b/System/MH-Lonely][.det new file mode 100644 index 0000000..15019bf --- /dev/null +++ b/System/MH-Lonely][.det @@ -0,0 +1,56 @@ +[LevelInfo0] +; EN: Title="Lonely Sanctuary ][" +Title="Einsames Heiligtum ][" +; EN: IdealPlayerCount="Up to 10" +IdealPlayerCount="Bis zu 10" +; EN: LevelEnterText="Let the killing begin!" +LevelEnterText="Lass das Tten beginnen!" + +[MonsterEvent0] +; EN: Message="All boss monsters eliminated. Access to the gatehouse granted." +Message="Alle Bossmonster eliminiert. Zugang zum Pfrtnerhaus gewhrt." + +[Counter1] +CountMessage="" +CompleteMessage="" + +[LevelSummary] +; EN: Title="Lonely Sanctuary ][" +Title="Einsames Heiligtum ][" +; EN: IdealPlayerCount="Up to 10" +IdealPlayerCount="Bis zu 10" +; EN: LevelEnterText="Let the killing begin!" +LevelEnterText="Lass das Tten beginnen!" + +[Counter0] +CountMessage="" +CompleteMessage="" + +[MonsterHuntObjective2] +; EN: Message="Open the main gate and escape!" +Message="ffne das Haupttor und entkomme!" + +[Counter2] +CountMessage="" +CompleteMessage="" + +[MonsterHuntObjective0] +; EN: Message="Defeat the Gasbag, Titan, and Queen to access the bridge controls" +Message="Besiege den Gasbag, den Titan und die Knigin, um Zugang zur Brckensteuerung zu erhalten" + +[MonsterHuntObjective1] +; EN: Message="Lower the bridge" +Message="Senke die Brcke ab" + +[Titan0] +; EN: NameArticle=" the " +NameArticle=" der " +; EN: MenuName="Titan" +MenuName="Titan" + +[GiantGasbag0] +; EN: NameArticle=" the " +NameArticle=" der " +; EN: MenuName="Giant Gasbag" +MenuName="Riesen-Gasbag" + diff --git a/System/MH-Lonely][.est b/System/MH-Lonely][.est new file mode 100644 index 0000000..48cfec1 --- /dev/null +++ b/System/MH-Lonely][.est @@ -0,0 +1,56 @@ +[LevelInfo0] +; EN: Title="Lonely Sanctuary ][" +Title="Santuario Solitario ][" +; EN: IdealPlayerCount="Up to 10" +IdealPlayerCount="Hasta 10" +; EN: LevelEnterText="Let the killing begin!" +LevelEnterText="Que la matanza comience!" + +[MonsterEvent0] +; EN: Message="All boss monsters eliminated. Access to the gatehouse granted." +Message="Todos los monstruos jefes han sido asesinados. Acceso a la entrada autorizado." + +[Counter1] +CountMessage="" +CompleteMessage="" + +[LevelSummary] +; EN: Title="Lonely Sanctuary ][" +Title="Santuario Solitario ][" +; EN: IdealPlayerCount="Up to 10" +IdealPlayerCount="Hasta 10" +; EN: LevelEnterText="Let the killing begin!" +LevelEnterText="Que la matanza comience!" + +[Counter0] +CountMessage="" +CompleteMessage="" + +[MonsterHuntObjective2] +; EN: Message="Open the main gate and escape!" +Message="Abre las puertas principales y escapa!" + +[Counter2] +CountMessage="" +CompleteMessage="" + +[MonsterHuntObjective0] +; EN: Message="Defeat the Gasbag, Titan, and Queen to access the bridge controls" +Message="Derrota a la Bolsa Gaseosa, al Titn y a la Reina para poder acceder a los controles del puente" + +[MonsterHuntObjective1] +; EN: Message="Lower the bridge" +Message="Baja el puente" + +[Titan0] +; EN: NameArticle=" the " +NameArticle=" el " +; EN: MenuName="Titan" +MenuName="Titn" + +[GiantGasbag0] +; EN: NameArticle=" the " +NameArticle=" la " +; EN: MenuName="Giant Gasbag" +MenuName="Bolsa Gaseosa" + diff --git a/System/MH-Lonely][.int b/System/MH-Lonely][.int new file mode 100644 index 0000000..b0894d3 --- /dev/null +++ b/System/MH-Lonely][.int @@ -0,0 +1,42 @@ +[LevelInfo0] +Title="Lonely Sanctuary ][" +IdealPlayerCount="Up to 10" +LevelEnterText="Let the killing begin!" + +[MonsterEvent0] +Message="All boss monsters eliminated. Access to the gatehouse granted." + +[Counter1] +CountMessage="" +CompleteMessage="" + +[LevelSummary] +Title="Lonely Sanctuary ][" +IdealPlayerCount="Up to 10" +LevelEnterText="Let the killing begin!" + +[Counter0] +CountMessage="" +CompleteMessage="" + +[MonsterHuntObjective2] +Message="Open the main gate and escape!" + +[Counter2] +CountMessage="" +CompleteMessage="" + +[MonsterHuntObjective0] +Message="Defeat the Gasbag, Titan, and Queen to access the bridge controls" + +[MonsterHuntObjective1] +Message="Lower the bridge" + +[Titan0] +NameArticle=" the " +MenuName="Titan" + +[GiantGasbag0] +NameArticle=" the " +MenuName="Giant Gasbag" + diff --git a/System/MH-NaliVillage][-SE.det b/System/MH-NaliVillage][-SE.det new file mode 100644 index 0000000..9316c3f --- /dev/null +++ b/System/MH-NaliVillage][-SE.det @@ -0,0 +1,24 @@ +[LevelInfo0] +; EN: Title="Nali Village" +Title="Nali Dorf" +; EN: IdealPlayerCount="Up to 4" +IdealPlayerCount="Bis zu 4" + +[LevelSummary] +; EN: Title="Nali Village" +Title="Nali Dorf" +; EN: IdealPlayerCount="Up to 4" +IdealPlayerCount="Bis zu 4" + +[MonsterHuntObjective0] +; EN: Message="Hunt down the Titan" +Message="Jage den Titanen" + +[MonsterHuntObjective2] +; EN: Message="Defeat the second Titan!" +Message="Besiege den zweiten Titanen!" + +[MonsterHuntObjective3] +; EN: Message="Return to the escape ships" +Message="Kehre zu den Fluchtschiffen zurck" + diff --git a/System/MH-NaliVillage][-SE.est b/System/MH-NaliVillage][-SE.est new file mode 100644 index 0000000..8abb903 --- /dev/null +++ b/System/MH-NaliVillage][-SE.est @@ -0,0 +1,24 @@ +[LevelInfo0] +; EN: Title="Nali Village" +Title="Aldea Nali" +; EN: IdealPlayerCount="Up to 4" +IdealPlayerCount="Hasta 4" + +[LevelSummary] +; EN: Title="Nali Village" +Title="Aldea Nali" +; EN: IdealPlayerCount="Up to 4" +IdealPlayerCount="Hasta 4" + +[MonsterHuntObjective0] +; EN: Message="Hunt down the Titan" +Message="Caza al Titn" + +[MonsterHuntObjective2] +; EN: Message="Defeat the second Titan!" +Message="Derrota al segundo Titn!" + +[MonsterHuntObjective3] +; EN: Message="Return to the escape ships" +Message="Regresa a las naves de escape" + diff --git a/System/MH-NaliVillage][-SE.int b/System/MH-NaliVillage][-SE.int new file mode 100644 index 0000000..76d49f7 --- /dev/null +++ b/System/MH-NaliVillage][-SE.int @@ -0,0 +1,17 @@ +[LevelInfo0] +Title="Nali Village" +IdealPlayerCount="Up to 4" + +[LevelSummary] +Title="Nali Village" +IdealPlayerCount="Up to 4" + +[MonsterHuntObjective0] +Message="Hunt down the Titan" + +[MonsterHuntObjective2] +Message="Defeat the second Titan!" + +[MonsterHuntObjective3] +Message="Return to the escape ships" + diff --git a/System/MH-NaliVillage][.det b/System/MH-NaliVillage][.det new file mode 100644 index 0000000..57cd01d --- /dev/null +++ b/System/MH-NaliVillage][.det @@ -0,0 +1,24 @@ +[LevelInfo0] +; EN: Title="Nali Village" +Title="Nali Dorf" +; EN: IdealPlayerCount="Up to 4" +IdealPlayerCount="Bis zu 4" + +[MonsterHuntObjective0] +; EN: Message="Hunt down the Titan" +Message="Jage den Titanen" + +[LevelSummary] +; EN: Title="Nali Village" +Title="Nali Dorf" +; EN: IdealPlayerCount="Up to 4" +IdealPlayerCount="Bis zu 4" + +[MonsterHuntObjective3] +; EN: Message="Return to the escape ships" +Message="Kehre zu den Fluchtschiffen zurck" + +[MonsterHuntObjective2] +; EN: Message="Defeat the other Titan!" +Message="Besiege den anderen Titanen!" + diff --git a/System/MH-NaliVillage][.est b/System/MH-NaliVillage][.est new file mode 100644 index 0000000..e7340e8 --- /dev/null +++ b/System/MH-NaliVillage][.est @@ -0,0 +1,24 @@ +[LevelInfo0] +; EN: Title="Nali Village" +Title="Aldea Nali" +; EN: IdealPlayerCount="Up to 4" +IdealPlayerCount="Hasta 4" + +[MonsterHuntObjective0] +; EN: Message="Hunt down the Titan" +Message="Caza al Titn" + +[LevelSummary] +; EN: Title="Nali Village" +Title="Aldea Nali" +; EN: IdealPlayerCount="Up to 4" +IdealPlayerCount="Hasta 4" + +[MonsterHuntObjective3] +; EN: Message="Return to the escape ships" +Message="Regresa a las naves de escape" + +[MonsterHuntObjective2] +; EN: Message="Defeat the other Titan!" +Message="Derrota al otro Titn!" + diff --git a/System/MH-NaliVillage][.int b/System/MH-NaliVillage][.int new file mode 100644 index 0000000..ce59cfe --- /dev/null +++ b/System/MH-NaliVillage][.int @@ -0,0 +1,17 @@ +[LevelInfo0] +Title="Nali Village" +IdealPlayerCount="Up to 4" + +[MonsterHuntObjective0] +Message="Hunt down the Titan" + +[LevelSummary] +Title="Nali Village" +IdealPlayerCount="Up to 4" + +[MonsterHuntObjective3] +Message="Return to the escape ships" + +[MonsterHuntObjective2] +Message="Defeat the other Titan!" + diff --git a/System/MH-Revenge][-SE.det b/System/MH-Revenge][-SE.det new file mode 100644 index 0000000..d5ca6b3 --- /dev/null +++ b/System/MH-Revenge][-SE.det @@ -0,0 +1,26 @@ +[LevelInfo0] +; EN: Title="Ra's Revenge (Special Edition)" +Title="Ra's Rache (Special Edition)" +IdealPlayerCount="4-8" +; EN: LevelEnterText="Destroy the pyramid!!" +LevelEnterText="Zerstre die Pyramide!!" + +[MonsterEvent4] +; EN: Message="Second spawn point has been activated" +Message="Zweiter Spawnpunkt wurde aktiviert" + +[MonsterHuntObjective1] +; EN: Message="Return to the extraction point" +Message="Kehre zum Extraktionspunkt zurck" + +[MonsterHuntObjective0] +; EN: Message="Find and defeat the Queen" +Message="Finde und besiege die Knigin" + +[LevelSummary] +; EN: Title="Ra's Revenge (Special Edition)" +Title="Ra's Rache (Special Edition)" +IdealPlayerCount="4-8" +; EN: LevelEnterText="Destroy the pyramid!!" +LevelEnterText="Zerstre die Pyramide!!" + diff --git a/System/MH-Revenge][-SE.est b/System/MH-Revenge][-SE.est new file mode 100644 index 0000000..50fd515 --- /dev/null +++ b/System/MH-Revenge][-SE.est @@ -0,0 +1,26 @@ +[LevelInfo0] +; EN: Title="Ra's Revenge (Special Edition)" +Title="La Venganza de Ra (Edicin Especial)" +IdealPlayerCount="4-8" +; EN: LevelEnterText="Destroy the pyramid!!" +LevelEnterText="Destruye la pirmide!!" + +[MonsterEvent4] +; EN: Message="Second spawn point has been activated" +Message="El segundo punto de aparicin ha sido activado" + +[MonsterHuntObjective1] +; EN: Message="Return to the extraction point" +Message="Regresa al punto de extraccin" + +[MonsterHuntObjective0] +; EN: Message="Find and defeat the Queen" +Message="Busca y derrota a la Reina" + +[LevelSummary] +; EN: Title="Ra's Revenge (Special Edition)" +Title="La Venganza de Ra (Edicin Especial)" +IdealPlayerCount="4-8" +; EN: LevelEnterText="Destroy the pyramid!!" +LevelEnterText="Destruye la pirmide!!" + diff --git a/System/MH-Revenge][-SE.int b/System/MH-Revenge][-SE.int new file mode 100644 index 0000000..d68a8ad --- /dev/null +++ b/System/MH-Revenge][-SE.int @@ -0,0 +1,19 @@ +[LevelInfo0] +Title="Ra's Revenge (Special Edition)" +IdealPlayerCount="4-8" +LevelEnterText="Destroy the pyramid!!" + +[MonsterEvent4] +Message="Second spawn point has been activated" + +[MonsterHuntObjective1] +Message="Return to the extraction point" + +[MonsterHuntObjective0] +Message="Find and defeat the Queen" + +[LevelSummary] +Title="Ra's Revenge (Special Edition)" +IdealPlayerCount="4-8" +LevelEnterText="Destroy the pyramid!!" + diff --git a/System/MH-Revenge][.det b/System/MH-Revenge][.det new file mode 100644 index 0000000..5314657 --- /dev/null +++ b/System/MH-Revenge][.det @@ -0,0 +1,26 @@ +[LevelInfo0] +; EN: Title="Ra's Revenge" +Title="Ra's Rache" +IdealPlayerCount="4-8" +; EN: LevelEnterText="Destroy the pyramid!!" +LevelEnterText="Zerstre die Pyramide!!" + +[LevelSummary] +; EN: Title="Ra's Revenge" +Title="Ra's Rache" +IdealPlayerCount="4-8" +; EN: LevelEnterText="Destroy the pyramid!!" +LevelEnterText="Zerstre die Pyramide!!" + +[MonsterEvent4] +; EN: Message="Second spawn point has been activated" +Message="Zweiter Spawnpunkt wurde aktiviert" + +[MonsterHuntObjective0] +; EN: Message="Find and defeat the Queen" +Message="Finde und besiege die Knigin" + +[MonsterHuntObjective1] +; EN: Message="Return to the extraction point" +Message="Kehre zum Extraktionspunkt zurck" + diff --git a/System/MH-Revenge][.est b/System/MH-Revenge][.est new file mode 100644 index 0000000..1003b06 --- /dev/null +++ b/System/MH-Revenge][.est @@ -0,0 +1,26 @@ +[LevelInfo0] +; EN: Title="Ra's Revenge" +Title="La Venganza de Ra" +IdealPlayerCount="4-8" +; EN: LevelEnterText="Destroy the pyramid!!" +LevelEnterText="Destruye la pirmide!!" + +[LevelSummary] +; EN: Title="Ra's Revenge" +Title="La Venganza de Ra" +IdealPlayerCount="4-8" +; EN: LevelEnterText="Destroy the pyramid!!" +LevelEnterText="Destruye la pirmide!!" + +[MonsterEvent4] +; EN: Message="Second spawn point has been activated" +Message="Segundo punto de reaparicin activado" + +[MonsterHuntObjective0] +; EN: Message="Find and defeat the Queen" +Message="Encuentra y derrota a la Reina" + +[MonsterHuntObjective1] +; EN: Message="Return to the extraction point" +Message="Regresa al punto de extraccin" + diff --git a/System/MH-Revenge][.int b/System/MH-Revenge][.int new file mode 100644 index 0000000..c627369 --- /dev/null +++ b/System/MH-Revenge][.int @@ -0,0 +1,19 @@ +[LevelInfo0] +Title="Ra's Revenge" +IdealPlayerCount="4-8" +LevelEnterText="Destroy the pyramid!!" + +[LevelSummary] +Title="Ra's Revenge" +IdealPlayerCount="4-8" +LevelEnterText="Destroy the pyramid!!" + +[MonsterEvent4] +Message="Second spawn point has been activated" + +[MonsterHuntObjective0] +Message="Find and defeat the Queen" + +[MonsterHuntObjective1] +Message="Return to the extraction point" + diff --git a/System/MH-Trials.det b/System/MH-Trials.det new file mode 100644 index 0000000..4828dc6 --- /dev/null +++ b/System/MH-Trials.det @@ -0,0 +1,36 @@ +[LevelInfo0] +; EN: Title="The Trials" +Title="Die Prfungen" +; EN: IdealPlayerCount="Up to 10" +IdealPlayerCount="Bis zu 10" + +[MonsterHuntObjective2] +; EN: Message="Activate the outdoor beam" +Message="Aktiviere den Auenstrahl" + +[LevelSummary] +; EN: Title="The Trials" +Title="Die Prfungen" +; EN: IdealPlayerCount="Up to 10" +IdealPlayerCount="Bis zu 10" + +[MonsterHuntObjective5] +; EN: Message="Escape!" +Message="Flucht!" + +[MonsterHuntObjective1] +; EN: Message="Open the final gateway" +Message="ffne das letzte Tor" + +[MonsterHuntObjective4] +; EN: Message="Activate the temple beam" +Message="Aktiviere the Tempelstrahl" + +[MonsterHuntObjective0] +; EN: Message="Activate the underwater beam" +Message="Aktiviere den Unterwasserstrahl" + +[MonsterHuntObjective3] +; EN: Message="Activate the caves beam" +Message="Aktiviere den Hhlenstrahl" + diff --git a/System/MH-Trials.est b/System/MH-Trials.est new file mode 100644 index 0000000..36587ab --- /dev/null +++ b/System/MH-Trials.est @@ -0,0 +1,36 @@ +[LevelInfo0] +; EN: Title="The Trials" +Title="Las Pruebas" +; EN: IdealPlayerCount="Up to 10" +IdealPlayerCount="Hasta 10" + +[MonsterHuntObjective2] +; EN: Message="Activate the outdoor beam" +Message="Activa el rayo exterior" + +[LevelSummary] +; EN: Title="The Trials" +Title="Las Pruebas" +; EN: IdealPlayerCount="Up to 10" +IdealPlayerCount="Hasta 10" + +[MonsterHuntObjective5] +; EN: Message="Escape!" +Message="Escapa!" + +[MonsterHuntObjective1] +; EN: Message="Open the final gateway" +Message="Abre la puerta final" + +[MonsterHuntObjective4] +; EN: Message="Activate the temple beam" +Message="Activa el rayo del templo" + +[MonsterHuntObjective0] +; EN: Message="Activate the underwater beam" +Message="Activa el rayo submarino" + +[MonsterHuntObjective3] +; EN: Message="Activate the caves beam" +Message="Activa el rayo de las cuevas" + diff --git a/System/MH-Trials.int b/System/MH-Trials.int new file mode 100644 index 0000000..16f6def --- /dev/null +++ b/System/MH-Trials.int @@ -0,0 +1,26 @@ +[LevelInfo0] +Title="The Trials" +IdealPlayerCount="Up to 10" + +[MonsterHuntObjective2] +Message="Activate the outdoor beam" + +[LevelSummary] +Title="The Trials" +IdealPlayerCount="Up to 10" + +[MonsterHuntObjective5] +Message="Escape!" + +[MonsterHuntObjective1] +Message="Open the final gateway" + +[MonsterHuntObjective4] +Message="Activate the temple beam" + +[MonsterHuntObjective0] +Message="Activate the underwater beam" + +[MonsterHuntObjective3] +Message="Activate the caves beam" + diff --git a/System/MonsterHunt.det b/System/MonsterHunt.det new file mode 100644 index 0000000..64c8902 --- /dev/null +++ b/System/MonsterHunt.det @@ -0,0 +1,301 @@ +[Public] +Object=(Name=MonsterHunt.ChainsawArena,Class=Class,MetaClass=Engine.Mutator,Description="Kettensägen Arena v613,Ersetzt alle Waffen mit der Kettensäge!") +Object=(Name=MonsterHunt.MonsterMess,Class=Class,MetaClass=Engine.Mutator,Description="Monster Sauerei v613,Monster veranstalten eine blutige Sauerei!") + +Object=(Name=MonsterHunt.MonsterHunt,Class=Class,MetaClass=Botpack.TournamentGameInfo) +Preferences=(Caption="Monsterjagd v613",Parent="Game Types",Class=MonsterHunt.MonsterHunt,Immediate=True) +Object=(Name=MonsterHunt.MonsterHuntArena,Class=Class,MetaClass=Botpack.TournamentGameInfo) +Preferences=(Caption="Monster Arena v613",Parent="Game Types",Class=MonsterHunt.MonsterHuntArena,Immediate=True) +Object=(Name=MonsterHunt.MonsterHuntDefence,Class=Class,MetaClass=Botpack.TournamentGameInfo) +Preferences=(Caption="Monster Verteidigung v613",Parent="Game Types",Class=MonsterHunt.MonsterHuntDefence,Immediate=True) + +Object=(Name=MonsterHunt.MonsterDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterMapList,Description="Standardkarten v613") +Object=(Name=MonsterHunt.MonsterArenaDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterArenaMapList,Description="Standardkarten v613") + +Object=(Name=MonsterHunt.MonsterBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow) +Object=(Name=MonsterHunt.MonsterArenaBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow) + +Object=(Name=MonsterHunt.MonsterMenuItem,Class=Class,MetaClass=UMenu.UMenuModMenuItem,Description="&Monsterjagd Credits v613,Die Leute hinter Monsterjagd.") + +[MonsterHunt] +; EN: TimeOutMessage="Time up, hunt failed!" +TimeOutMessage="Zeit abgelaufen, Jagd fehlgeschlagen!" +; EN: NoHuntersMessage="Hunting party eliminated!" +NoHuntersMessage="Jagdgesellschaft eliminiert!" +; EN: NoLivesLeftMessage=" has been lost!" +NoLivesLeftMessage=" ist verloren gegangen!" +; EN: StartUpTeamMessage="Welcome to the hunt!" +StartUpTeamMessage="Willkommen zur Jagd!" +; EN: StartUpMessage="Work with your teammates to hunt down the monsters!" +StartUpMessage="Arbeite mit deinen Teamkollegen zusammen, um die Monster zu jagen!" +; EN: StartMessage="The hunt has begun!" +StartMessage="Die Jagd hat begonnen!" +; EN: GameEndedMessage="Hunt Successful!" +GameEndedMessage="Jagd erfolgreich!" +; EN: SingleWaitingMessage="Press Fire to begin the hunt." +SingleWaitingMessage="Drücke Feuertaste, um die Jagd zu beginnen." +; EN: ExplodeMessage=" was blown up" +ExplodeMessage=" wurde gesprengt" +; EN: BurnedMessage=" was incinerated" +BurnedMessage=" wurde verbrannt" +; EN: CorrodedMessage=" was slimed" +CorrodedMessage=" wurde geschleimt" +; EN: HackedMessage=" was hacked" +HackedMessage=" wurde gehackt" +; EN: LeftMessage=" left the hunt." +LeftMessage=" hat die Jagd verlassen." +; EN: EnteredMessage=" has joined the hunt!" +EnteredMessage=" hat sich der Jagd angeschlossen!" +; EN: GameName="Monster Hunt" +GameName="Monsterjagd" + +[MonsterBoard] +; EN: MonsterDifficultyJoinString="Monsters /" +MonsterDifficultyJoinString="Monster /" +; EN: ObjectivesString="Objectives" +ObjectivesString="Ziele" +; EN: Restart="You have been killed. Hit [Fire] to continue the hunt!" +Restart="Du wurdest getötet. Drücke [Feuer], um die Jagd fortzusetzen!" +; EN: Continue="Hit [Fire] to begin the next hunt!" +Continue="Drücke [Feuer], um die nächste Jagd zu beginnen!" +; EN: Ended="The hunt has ended." +Ended="Die Jagd ist beendet." +; EN: PlayerString="Hunter" +PlayerString="Jäger" +; EN: FragsString="Score" +FragsString="Ergebnis" +; EN: DeathsString="Lives" +DeathsString="Leben" + +[MonsterHUD] +; EN: TimeRemainingLabel="Time Remaining" +TimeRemainingLabel="Verbleibende Zeit" +; EN: LivesRemainLabel="Lives" +LivesRemainLabel="Leben" +; EN: EscapedMonstersLabel="Escaped Monsters" +EscapedMonstersLabel="Entflohene Monster" +; EN: HuntersRemainLabel="Hunters" +HuntersRemainLabel="Jäger" +; EN: MonstersRemainLabel="Monsters" +MonstersRemainLabel="Monster" + +[MonsterHuntDefence] +; EN: MonstersEscapedMessage="Too many monsters escaped!" +MonstersEscapedMessage="Zu viele Monster sind entkommen!" +; EN: EscapedMessage="escaped!" +EscapedMessage="entkommen!" +; EN: WarmupMessage="seconds until the monsters arrive!" +WarmupMessage="Sekunden bis die Monster kommen!" +; EN: StartUpMessage="Work with your teammates to defend your base against the monsters!" +StartUpMessage="Arbeite mit deinen Teamkollegen zusammen, um deine Basis gegen die Monster zu verteidigen!" +; EN: StartMessage="The defence has begun!" +StartMessage="Die Verteidigung hat begonnen!" +; EN: GameEndedMessage="Defence Successful!" +GameEndedMessage="Verteidigung erfolgreich!" +; EN: SingleWaitingMessage="Press Fire to begin defending." +SingleWaitingMessage="Drücke Feuer, um mit der Verteidigung zu beginnen." +; EN: GameName="Monster Defence" +GameName="Monsterverteidigung" + +[MonsterHuntArena] +; EN: StartUpTeamMessage="Welcome to the ultimate arena battle!" +StartUpTeamMessage="Willkommen zum ultimativen Arenakampf!" +; EN: StartUpMessage="Work with your teammates to overcome the monsters!" +StartUpMessage="Arbeite mit deinen Teamkollegen zusammen, um die Monster zu besiegen!" +; EN: StartMessage="The battle has begun!" +StartMessage="Der Kampf hat begonnen!" +; EN: GameEndedMessage="Arena Cleared!" +GameEndedMessage="Arena geleert!" +; EN: SingleWaitingMessage="Press Fire to enter the arena." +SingleWaitingMessage="Drücke Feuer, um die Arena zu betreten." +; EN: LeftMessage=" left the arena." +LeftMessage=" hat die Arena verlassen." +; EN: EnteredMessage=" has entered the arena!" +EnteredMessage=" hat die Arena betreten!" +; EN: GameName="Monster Arena" +GameName="Monster-Arena" + +[MonsterHuntRules] +; EN: TourneyText="Force team colours" +TourneyText="Teamfarben erzwingen" +; EN: TourneyHelp="If enabled, players will use red team skins and HUD, otherwise they will use their own skin and HUD settings." +TourneyHelp="Wenn aktiviert, verwenden die Spieler rote Team-Skins und HUDs, andernfalls verwenden sie ihre eigenen Skins und HUD-Einstellungen." +; EN: FragText="Lives" +FragText="Leben" +; EN: FragHelp="Set the number of lives each hunter starts with for each round. Set it to 0 for no limit." +FragHelp="Legen Sie die Anzahl der Leben fest, mit denen jeder Jäger in jeder Runde beginnt. Setze es auf 0 für unbegrenzt." +; EN: DifficultyText="Monster Difficulty:" +DifficultyText="Monster-Schwierigkeitsgrad:" +; EN: DifficultyHelp="The difficulty skill level of Monsters." +DifficultyHelp="Der Schwierigkeitsgrad von Monstern." +; EN: Skills[0]="Easy" +Skills[0]="Einfach" +; EN: Skills[1]="Medium" +Skills[1]="Mittel" +; EN: Skills[2]="Hard" +Skills[2]="Schwer" +Skills[3]="Unreal" +; EN: SkillTaunts[0]="Tourist mode." +SkillTaunts[0]="Touristenmodus." +; EN: SkillTaunts[1]="Ready for some action!" +SkillTaunts[1]="Bereit für bisschen Action!" +; EN: SkillTaunts[2]="Not for the faint of heart." +SkillTaunts[2]="Nichts für schwache Nerven." +; EN: SkillTaunts[3]="Death wish." +SkillTaunts[3]="Todeswunsch." + +[MonsterHuntDefenceRules] +; EN: EscapeesText="Max Escapees" +EscapeesText="Maximale Ausbrecher" +; EN: EscapeesHelp="The maximum number of Monsters which are allowed to escape, before the round is lost." +EscapeesHelp="Die maximale Anzahl an Monstern, die entkommen dürfen, bevor die Runde verloren ist." +; EN: WarmupText="Warmup Time" +WarmupText="Aufwärmzeit" +; EN: WarmupHelp="Number of seconds to wait before monsters start attacking, set to 0 for no warmup." +WarmupHelp="Anzahl Sekunden, die gewartet werden soll, bevor Monster angreifen, setze es auf 0 für kein Aufwärmen." + +[MonsterBotConfig] +; EN: MinPlayersText="Min. Total Hunters" +MinPlayersText="Min. Jäger gesamt" +; EN: BaseText="AI Hunter Skill:" +BaseText="KI-Jägerfähigkeit:" +; EN: SkillTaunts[0]="They might know how to kill a Fly." +SkillTaunts[0]="Sie wissen vielleicht, wie man eine Fliege tötet." +; EN: SkillTaunts[2]="Look out monsters!" +SkillTaunts[2]="Achte auf Monster!" +; EN: SkillTaunts[3]="Monsters are in for a good beating." +SkillTaunts[3]="Monster werden ordentlich verprügelt." +; EN: SkillTaunts[4]="I wouldn't like to be in the monsters shoes..." +SkillTaunts[4]="Ich möchte nicht in der Haut eines Monsters stecken..." +; EN: SkillTaunts[5]="It's a pity the monsters can't respawn." +SkillTaunts[5]="Schade, dass die Monster nicht respawnen können." +; EN: SkillTaunts[6]="Those poor monsters are already dead." +SkillTaunts[6]="Diese armen Monster sind bereits tot." +; EN: SkillTaunts[7]="Rest in peace, monsters..." +SkillTaunts[7]="Ruhe in Frieden, Monster..." + +[MonsterCreditsCW] +; EN: ArtText="Testers" +ArtText="Tester" +; EN: MusicSoundText="Special Thanks" +MusicSoundText="Besonderer Dank" +; EN: BizText="Contact info" +BizText="Kontaktinfo" + +[MonsterCreditsWindow] +; EN: WindowTitle="Monster Hunt Credits (v613)" +WindowTitle="Monsterjagd Credits (v613)" + +[HuntMessage] +; EN: NewTeamMessage="has joined the hunt!" +NewTeamMessage="hat sich der Jagd angeschlossen!" + +[MonsterMenuItem] +; EN: MenuCaption="&Monster Hunt Credits" +MenuCaption="&Monsterjagd Credits" +; EN: MenuHelp="All the people behind Monster Hunt!" +MenuHelp="Alle Leute hinter Monsterjagd!" + +[OLautomag] +; EN: WeaponDescription="Classification: Automatic Magnum" +WeaponDescription="Klassifizierung: Automatische Magnum" +; EN: DeathMessage="%o got gatted by %k's %w." +DeathMessage="%o wurde von %k's %w überfallen." +; EN: PickupMessage="You got the AutoMag" +PickupMessage="Du hast die AutoMag" +; EN: ItemName="Automag" +ItemName="AutoMag" + +[OLDPistol] +; EN: WeaponDescription="Classification: Energy Pistol" +WeaponDescription="Klassifizierung: Energiepistole" +; EN: DeathMessage="%o was killed by %k's %w. What a loser!" +DeathMessage="%o wurde von %k's %w getötet. Was für ein Verlierer!" +; EN: PickupMessage="You got the Dispersion Pistol" +PickupMessage="Du hast die Dispersionspistole" +; EN: ItemName="Dispersion Pistol" +ItemName="Dispersionspistole" + +[MonsterHuntObjective] +; EN: Message="Complete the objective" +Message="Schließe das Ziel ab" + +[OLASMD] +; EN: WeaponDescription="Classification: Energy Rifle" +WeaponDescription="Klassifizierung: Energiegewehr" +; EN: DeathMessage="%k inflicted mortal damage upon %o with the %w." +DeathMessage="%k hat %o mit dem %w tödlichen Schaden zugefügt." +; EN: PickupMessage="You got the ASMD" +PickupMessage="Du hast die ASMD" +; EN: ItemName="ASMD" +ItemName="ASMD" + +[OLEightball] +; EN: WeaponDescription="Classification: Heavy Ballistic" +WeaponDescription="Klassifizierung: Schwere Ballistik" +; EN: DeathMessage="%o was smacked down multiple times by %k's %w." +DeathMessage="%o wurde mehrmals niedergeschlagen von %k's %w." +; EN: PickupMessage="You got the Eightball gun" +PickupMessage="Du hast den Raketenwerfer" +; EN: ItemName="Eightball" +ItemName="Raketenwerfer" + +[OLRifle] +; EN: WeaponDescription="Classification: Long-Range Ballistic" +WeaponDescription="Klassifizierung: Langstreckenballistik" +; EN: DeathMessage="%k put a bullet through %o's head." +DeathMessage="%k hat %o eine Kugel durch den Kopf geschossen." +; EN: PickupMessage="You got the Rifle" +PickupMessage="Du hast das Gewehr" +; EN: ItemName="Sniper Rifle" +ItemName="Scharfschützengewehr" + +[OLFlakCannon] +; EN: WeaponDescription="Classification: Heavy Shrapnel" +WeaponDescription="Klassifizierung: Schwerer Schrapnell" +; EN: DeathMessage="%o was ripped to shreds by %k's %w." +DeathMessage="%o wurde von %k's %w in Stücke gerissen." +; EN: PickupMessage="You got the Flak Cannon" +PickupMessage="Du hast die Flak-Kanone" +; EN: ItemName="Flak Cannon" +ItemName="Flak-Kanone" + +[OLRazorjack] +; EN: WeaponDescription="Classification: Skaarj Blade Launcher" +WeaponDescription="Klassifizierung: Skaarj-Klingenwerfer" +; EN: DeathMessage="%k took a bloody chunk out of %o with the %w." +DeathMessage="%k nahm mit dem %w einen blutiges Stück aus %o heraus." +; EN: PickupMessage="You got the RazorJack" +PickupMessage="Du hast den Klingenwerfer" +; EN: ItemName="Razorjack" +ItemName="Klingenwerfer" + +[OLMinigun] +; EN: WeaponDescription="Classification: Gatling Gun" +WeaponDescription="Klassifizierung: Gatling Geschütz" +; EN: DeathMessage="%k's %w turned %o into a leaky piece of meat." +DeathMessage="%k's %w hat %o in ein undichtes Stück Fleisch verwandelt." +; EN: PickupMessage="You got the Minigun" +PickupMessage="Du hast die Minikanone" +; EN: ItemName="Minigun" +ItemName="Minikanone" + +[OLGESBioRifle] +; EN: WeaponDescription="Classification: Toxic Tarydium waste Rifle" +WeaponDescription="Klassifizierung: Giftiges Tarydium-Abfallgewehr" +; EN: DeathMessage="%o drank a glass of %k's dripping green load." +DeathMessage="%o hat ein Glas von %k's tropfender grüner Ladung getrunken." +; EN: PickupMessage="You got the GES BioRifle" +PickupMessage="Du hast das GES Bio-Gewehr" +; EN: ItemName="GES Bio Rifle" +ItemName="GES Bio-Gewehr" + +[OLStinger] +; EN: WeaponDescription="Classification: Tarydium Shard Launcher" +WeaponDescription="Klassifizierung: Tarydiumsplitterwerfer" +; EN: DeathMessage="%o was perforated by %k's %w." +DeathMessage="%o wurde von %k's %w perforiert." +; EN: PickupMessage="You picked up the Stinger" +PickupMessage="Du hast den Splitterwerfer" +; EN: ItemName="Stinger" +ItemName="Splitterwerfer" diff --git a/System/MonsterHunt.est b/System/MonsterHunt.est new file mode 100644 index 0000000..6704449 --- /dev/null +++ b/System/MonsterHunt.est @@ -0,0 +1,302 @@ +[Public] +Object=(Name=MonsterHunt.ChainsawArena,Class=Class,MetaClass=Engine.Mutator,Description="Solo Motosierras v613,Reemplaza todas las armas con la Motosierra!") +Object=(Name=MonsterHunt.MonsterMess,Class=Class,MetaClass=Engine.Mutator,Description="Monstruos Sucios v613,¡Los monstruos ensucian todo!") + +Object=(Name=MonsterHunt.MonsterHunt,Class=Class,MetaClass=Botpack.TournamentGameInfo) +Preferences=(Caption="Caceria de Monstruos v613",Parent="Game Types",Class=MonsterHunt.MonsterHunt,Immediate=True) +Object=(Name=MonsterHunt.MonsterHuntArena,Class=Class,MetaClass=Botpack.TournamentGameInfo) +Preferences=(Caption="Cacer�a de Monstruos (Estadio) v613",Parent="Game Types",Class=MonsterHunt.MonsterHuntArena,Immediate=True) +Object=(Name=MonsterHunt.MonsterHuntDefence,Class=Class,MetaClass=Botpack.TournamentGameInfo) +Preferences=(Caption="Cacer�a de Monstruos (Defensa) v613",Parent="Game Types",Class=MonsterHunt.MonsterHuntDefence,Immediate=True) + +Object=(Name=MonsterHunt.MonsterDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterMapList,Description="Mapas por defecto v613") +Object=(Name=MonsterHunt.MonsterArenaDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterArenaMapList,Description="Mapas por defecto v613") + +Object=(Name=MonsterHunt.MonsterBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow) +Object=(Name=MonsterHunt.MonsterArenaBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow) + +Object=(Name=MonsterHunt.MonsterMenuItem,Class=Class,MetaClass=UMenu.UMenuModMenuItem,Description="Creditos de Caceria de &Monstruos v613,La gente detras de Caceria de Monstruos.") + +[MonsterHunt] +; EN: TimeOutMessage="Time up, hunt failed!" +TimeOutMessage="�Tiempo cumplido, cacer�a fracasada!" +; EN: NoHuntersMessage="Hunting party eliminated!" +NoHuntersMessage="�Partida de cacer�a eliminada!" +; EN: NoLivesLeftMessage=" has been lost!" +NoLivesLeftMessage=" ha sido eliminado!" +; EN: StartUpTeamMessage="Welcome to the hunt!" +StartUpTeamMessage="�Bienvenido a la cacer�a!" +; EN: StartUpMessage="Work with your teammates to hunt down the monsters!" +StartUpMessage="�Trabaja junto a tus compa�eros para eliminar a los monstruos!" +; EN: StartMessage="The hunt has begun!" +StartMessage="�La cacer�a ha comenzado!" +; EN: GameEndedMessage="Hunt Successful!" +GameEndedMessage="�Caza Exitosa!" +; EN: SingleWaitingMessage="Press Fire to begin the hunt." +SingleWaitingMessage="Presiona Disparo para comenzar la cacer�a." +; EN: ExplodeMessage=" was blown up" +ExplodeMessage=" ha explotado" +; EN: BurnedMessage=" was incinerated" +BurnedMessage=" ha sido incinerado" +; EN: CorrodedMessage=" was slimed" +CorrodedMessage=" ha sido corro�do" +; EN: HackedMessage=" was hacked" +HackedMessage=" ha sido descuartizado" +; EN: LeftMessage=" left the hunt." +LeftMessage=" ha abandonado la cacer�a." +; EN: EnteredMessage=" has joined the hunt!" +EnteredMessage=" se ha unido a la cacer�a!" +; EN: GameName="Monster Hunt" +GameName="Cacer�a de Monstruos" + +[MonsterBoard] +; EN: MonsterDifficultyJoinString="Monsters /" +MonsterDifficultyJoinString="Monstruos /" +; EN: ObjectivesString="Objectives" +ObjectivesString="Objetivos" +; EN: Restart="You have been killed. Hit [Fire] to continue the hunt!" +Restart="Has sido eliminado. �Presiona [Disparo] para continuar la cacer�a!" +; EN: Continue="Hit [Fire] to begin the next hunt!" +Continue="�Presiona [Disparo] para iniciar la pr�xima cacer�a!" +; EN: Ended="The hunt has ended." +Ended="La cacer�a ha concluido." +; EN: PlayerString="Hunter" +PlayerString="Cazador" +; EN: FragsString="Score" +FragsString="Puntaje" +; EN: DeathsString="Lives" +DeathsString="Vidas" + +[MonsterHUD] +; EN: TimeRemainingLabel="Time Remaining" +TimeRemainingLabel="Tiempo Restante" +; EN: LivesRemainLabel="Lives" +LivesRemainLabel="Vidas" +; EN: EscapedMonstersLabel="Escaped Monsters" +EscapedMonstersLabel="Monstruos Escapados" +; EN: HuntersRemainLabel="Hunters" +HuntersRemainLabel="Cazadores" +; EN: MonstersRemainLabel="Monsters" +MonstersRemainLabel="Monstruos" + +[MonsterHuntDefence] +; EN: MonstersEscapedMessage="Too many monsters escaped!" +MonstersEscapedMessage="�Han escapado demasiados monstruos!" +; EN: EscapedMessage="escaped!" +EscapedMessage="escap�!" +; EN: WarmupMessage="seconds until the monsters arrive!" +WarmupMessage="segundos hasta que arriben los monstruos!" +; EN: StartUpMessage="Work with your teammates to defend your base against the monsters!" +StartUpMessage="�Trabaja con tus compa�eros para defender su base ante los monstruos!" +; EN: StartMessage="The defence has begun!" +StartMessage="�La defensa ha comenzado!" +; EN: GameEndedMessage="Defence Successful!" +GameEndedMessage="�Defensa Exitosa!" +; EN: SingleWaitingMessage="Press Fire to begin defending." +SingleWaitingMessage="Presiona Disparo para comenzar a defender." +; EN: GameName="Monster Defence" +GameName="Defensa de Monstruos" + +[MonsterHuntArena] +; EN: StartUpTeamMessage="Welcome to the ultimate arena battle!" +StartUpTeamMessage="�Bienvenido a la mayor batalla de estadio!" +; EN: StartUpMessage="Work with your teammates to overcome the monsters!" +StartUpMessage="�Trabaja con tus compa�eros de equipo para vencer a los monstruos!" +; EN: StartMessage="The battle has begun!" +StartMessage="�Ha comenzado la batalla!" +; EN: GameEndedMessage="Arena Cleared!" +GameEndedMessage="�Estadio Superado!" +; EN: SingleWaitingMessage="Press Fire to enter the arena." +SingleWaitingMessage="Presiona Disparo para ingresar al estadio." +; EN: LeftMessage=" left the arena." +LeftMessage=" ha abandonado el estadio." +; EN: EnteredMessage=" has entered the arena!" +EnteredMessage=" ha ingresado al estadio!" +; EN: GameName="Monster Arena" +GameName="Estadio de Monstruos" + +[MonsterHuntRules] +; EN: TourneyText="Force team colours" +TourneyText="Forzar colores de equipo" +; EN: TourneyHelp="If enabled, players will use red team skins and HUD, otherwise they will use their own skin and HUD settings." +TourneyHelp="Si est� activo, los jugadores utilizar�n pieles de equipo y Monitor Frontal coloreados en rojo, de otro modo utilizar�n su propia piel y configuraci�n de MF." +; EN: FragText="Lives" +FragText="Vidas" +; EN: FragHelp="Set the number of lives each hunter starts with for each round. Set it to 0 for no limit." +FragHelp="Configura el n�mero de vidas con el cual comenzar� cada cazador en cada ronda. El 0 elimina el l�mite." +; EN: DifficultyText="Monster Difficulty:" +DifficultyText="Dificultad de Monstruo:" +; EN: DifficultyHelp="The difficulty skill level of Monsters." +DifficultyHelp="Dificultad base de los monstruos." +; EN: Skills[0]="Easy" +Skills[0]="F�cil" +; EN: Skills[1]="Medium" +Skills[1]="Medio" +; EN: Skills[2]="Hard" +Skills[2]="Dif�cil" +; EN: Skills[3]="Unreal" +Skills[3]="Unreal" +; EN: SkillTaunts[0]="Tourist mode." +SkillTaunts[0]="Modo turista." +; EN: SkillTaunts[1]="Ready for some action!" +SkillTaunts[1]="�Preparado para la acci�n!" +; EN: SkillTaunts[2]="Not for the faint of heart." +SkillTaunts[2]="No apto para card�acos." +; EN: SkillTaunts[3]="Death wish." +SkillTaunts[3]="Deseo suicida." + +[MonsterHuntDefenceRules] +; EN: EscapeesText="Max Escapees" +EscapeesText="M�ximo de Escapes" +; EN: EscapeesHelp="The maximum number of Monsters which are allowed to escape, before the round is lost." +EscapeesHelp="El n�mero m�ximo de monstruos a los cuales se les permitir� escapar antes de considerar la ronda como perdida." +; EN: WarmupText="Warmup Time" +WarmupText="Tiempo de Precal." +; EN: WarmupHelp="Number of seconds to wait before monsters start attacking, set to 0 for no warmup." +WarmupHelp="Tiempo de espera en segundos antes de que los monstruos comiencen a atacar. Un 0 elimina el precalentamiento." + +[MonsterBotConfig] +; EN: MinPlayersText="Min. Total Hunters" +MinPlayersText="M�n. de Cazadores Totales" +; EN: BaseText="AI Hunter Skill:" +BaseText="Habilidad IA Cazador:" +; EN: SkillTaunts[0]="They might know how to kill a Fly." +SkillTaunts[0]="Quiz�s sepan como matar a una Mosca." +; EN: SkillTaunts[2]="Look out monsters!" +SkillTaunts[2]="�Cu�dense, monstruos!" +; EN: SkillTaunts[3]="Monsters are in for a good beating." +SkillTaunts[3]="Los monstruos recibir�n una buena paliza." +; EN: SkillTaunts[4]="I wouldn't like to be in the monsters shoes..." +SkillTaunts[4]="No me gustar�a estar en los zapatos de los monstruos..." +; EN: SkillTaunts[5]="It's a pity the monsters can't respawn." +SkillTaunts[5]="Es una l�stima que los monstruos no puedan reaparecer." +; EN: SkillTaunts[6]="Those poor monsters are already dead." +SkillTaunts[6]="Esos pobres monstruos est�n muertos." +; EN: SkillTaunts[7]="Rest in peace, monsters..." +SkillTaunts[7]="Descansen en paz, monstruos..." + +[MonsterCreditsCW] +; EN: ArtText="Testers" +ArtText="Testers" +; EN: MusicSoundText="Special Thanks" +MusicSoundText="Agrad. Especiales" +; EN: BizText="Contact info" +BizText="Info. de Contacto" + +[MonsterCreditsWindow] +; EN: WindowTitle="Monster Hunt Credits (v613)" +WindowTitle="Cr�ditos de Cacer�a de Monstruos (v613)" + +[HuntMessage] +; EN: NewTeamMessage="has joined the hunt!" +NewTeamMessage="se ha unido a la cacer�a!" + +[MonsterMenuItem] +; EN: MenuCaption="&Monster Hunt Credits" +MenuCaption="Cr�ditos de Cacer�a de &Monstruos" +; EN: MenuHelp="All the people behind Monster Hunt!" +MenuHelp="�Todos aquellos que hicieron posible Cacer�a de Monstruos!" + +[OLautomag] +; EN: WeaponDescription="Classification: Automatic Magnum" +WeaponDescription="Clasificaci�n: Pistola Autom�tica" +; EN: DeathMessage="%o got gatted by %k's %w." +DeathMessage="%o ha sido acribillado por el %w de %k." +; EN: PickupMessage="You got the Automag" +PickupMessage="Has recogido la Autopistola" +; EN: ItemName="Automag" +ItemName="Autopistola" + +[OLDPistol] +; EN: WeaponDescription="Classification: Energy Pistol" +WeaponDescription="Clasificaci�n: Pistola Energ�tica" +; EN: DeathMessage="%o was killed by %k's %w. What a loser!" +DeathMessage="A %o lo ha asesinado %k con su %w. �Pobre!" +; EN: PickupMessage="You got the Dispersion Pistol" +PickupMessage="Has recogido la Pistola de Dispersi�n" +; EN: ItemName="Dispersion Pistol" +ItemName="Pistola de Dispersi�n" + +[MonsterHuntObjective] +; EN: Message="Complete the objective" +Message="Completa el objetivo" + +[OLASMD] +; EN: WeaponDescription="Classification: Energy Rifle" +WeaponDescription="Clasificaci�n: Rifle Energ�tico" +; EN: DeathMessage="%k inflicted mortal damage upon %o with the %w." +DeathMessage="%k ha infligido heridas mortales a %o con su %w." +; EN: PickupMessage="You got the ASMD" +PickupMessage="Has recogido el ASMD" +; EN: ItemName="ASMD" +ItemName="ASMD" + +[OLEightball] +; EN: WeaponDescription="Classification: Heavy Ballistic" +WeaponDescription="Clasificaci�n: Artiller�a Pesada" +; EN: DeathMessage="%o was smacked down multiple times by %k's %w." +DeathMessage="%o fue vapuleado varias veces por el %w de %k." +; EN: PickupMessage="You got the Eightball gun" +PickupMessage="Has recogido el Lanzador Eightball" +; EN: ItemName="Eightball" +ItemName="Lanzador Eightball" + +[OLRifle] +; EN: WeaponDescription="Classification: Long-Range Ballistic" +WeaponDescription="Clasificaci�n: Rifle de Largo Alcance" +; EN: DeathMessage="%k put a bullet through %o's head." +DeathMessage="%k ha atravesado la cabeza de %o con una bala." +; EN: PickupMessage="You got the Rifle" +PickupMessage="Has recogido el Rifle" +; EN: ItemName="Sniper Rifle" +ItemName="Rifle de Francotirador" + +[OLFlakCannon] +; EN: WeaponDescription="Classification: Heavy Shrapnel" +WeaponDescription="Clasificaci�n: Metralla Pesada" +; EN: DeathMessage="%o was ripped to shreds by %k's %w." +DeathMessage="%o ha sido despedazado por el %w de %k." +; EN: PickupMessage="You got the Flak Cannon" +PickupMessage="Has recogido el Ca��n de Metralla" +; EN: ItemName="Flak Cannon" +ItemName="Ca��n de Metralla" + +[OLRazorjack] +; EN: WeaponDescription="Classification: Skaarj Blade Launcher" +WeaponDescription="Clasificaci�n: Lanzador de Cuchillas Skaarj" +; EN: DeathMessage="%k took a bloody chunk out of %o with the %w." +DeathMessage="%k le peg� un buen tajo a %o con el %w." +; EN: PickupMessage="You got the RazorJack" +PickupMessage="Has recogido el Lanzacuchillas" +; EN: ItemName="RazorJack" +ItemName="Lanzacuchillas" + +[OLMinigun] +; EN: WeaponDescription="Classification: Gatling Gun" +WeaponDescription="Clasificaci�n: Pistola de Gatillo" +; EN: DeathMessage="%k's %w turned %o into a leaky piece of meat." +DeathMessage="La %w de %k ha convertido a %o en un trozo de carne sangrante." +; EN: PickupMessage="You got the Minigun" +PickupMessage="Has recogido la Metralleta" +; EN: ItemName="Minigun" +ItemName="Metralleta" + +[OLGESBioRifle] +; EN: WeaponDescription="Classification: Toxic Tarydium waste Rifle" +WeaponDescription="Clasificaci�n: Rifle de Desecho T�xico de Taridio" +; EN: DeathMessage="%o drank a glass of %k's dripping green load." +DeathMessage="%o bebi� un vaso de la sustancia verde que le goteaba a %k." +; EN: PickupMessage="You got the GES BioRifle" +PickupMessage="Has recogido el Rifle Biol�gico GES" +; EN: ItemName="GES BioRifle" +ItemName="Rifle Biol�gico GES" + +[OLStinger] +; EN: WeaponDescription="Classification: Tarydium Shard Launcher" +WeaponDescription="Clasificaci�n: Lanzador de Trozos de Taridio" +; EN: DeathMessage="%o was perforated by %k's %w." +DeathMessage="%o ha sido perforado por el %w de %k." +; EN: PickupMessage="You picked up the Stinger" +PickupMessage="Has recogido el Ca��n Perforador" +; EN: ItemName="Stinger" +ItemName="Ca��n Perforador" diff --git a/System/MonsterHunt.int b/System/MonsterHunt.int new file mode 100644 index 0000000..48777da --- /dev/null +++ b/System/MonsterHunt.int @@ -0,0 +1,183 @@ +[Public] +Object=(Name=MonsterHunt.ChainsawArena,Class=Class,MetaClass=Engine.Mutator,Description="Chainsaw Arena v613,Replaces all weapons with the Chainsaw!") +Object=(Name=MonsterHunt.MonsterMess,Class=Class,MetaClass=Engine.Mutator,Description="Monster Mess v613,Monsters make a bloody mess!") + +Object=(Name=MonsterHunt.MonsterHunt,Class=Class,MetaClass=Botpack.TournamentGameInfo) +Preferences=(Caption="Monster Hunt v613",Parent="Game Types",Class=MonsterHunt.MonsterHunt,Immediate=True) +Object=(Name=MonsterHunt.MonsterHuntArena,Class=Class,MetaClass=Botpack.TournamentGameInfo) +Preferences=(Caption="Monster Arena v613",Parent="Game Types",Class=MonsterHunt.MonsterHuntArena,Immediate=True) +Object=(Name=MonsterHunt.MonsterHuntDefence,Class=Class,MetaClass=Botpack.TournamentGameInfo) +Preferences=(Caption="Monster Defence v613",Parent="Game Types",Class=MonsterHunt.MonsterHuntDefence,Immediate=True) + +Object=(Name=MonsterHunt.MonsterDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterMapList,Description="Default Maps v613") +Object=(Name=MonsterHunt.MonsterArenaDefaultMaps,Class=Class,MetaClass=MonsterHunt.MonsterArenaMapList,Description="Default Maps v613") + +Object=(Name=MonsterHunt.MonsterBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow) +Object=(Name=MonsterHunt.MonsterArenaBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow) + +Object=(Name=MonsterHunt.MonsterMenuItem,Class=Class,MetaClass=UMenu.UMenuModMenuItem,Description="&Monster Hunt Credits v613,The people behind Monster Hunt.") + +[MonsterHunt] +TimeOutMessage="Time up, hunt failed!" +NoHuntersMessage="Hunting party eliminated!" +NoLivesLeftMessage=" has been lost!" +StartUpTeamMessage="Welcome to the hunt!" +StartUpMessage="Work with your teammates to hunt down the monsters!" +StartMessage="The hunt has begun!" +GameEndedMessage="Hunt Successful!" +SingleWaitingMessage="Press Fire to begin the hunt." +ExplodeMessage=" was blown up" +BurnedMessage=" was incinerated" +CorrodedMessage=" was slimed" +HackedMessage=" was hacked" +LeftMessage=" left the hunt." +EnteredMessage=" has joined the hunt!" +GameName="Monster Hunt" + +[MonsterBoard] +MonsterDifficultyJoinString="Monsters /" +ObjectivesString="Objectives" +Restart="You have been killed. Hit [Fire] to continue the hunt!" +Continue="Hit [Fire] to begin the next hunt!" +Ended="The hunt has ended." +PlayerString="Hunter" +FragsString="Score" +DeathsString="Lives" + +[MonsterHUD] +TimeRemainingLabel="Time Remaining" +LivesRemainLabel="Lives" +EscapedMonstersLabel="Escaped Monsters" +HuntersRemainLabel="Hunters" +MonstersRemainLabel="Monsters" + +[MonsterHuntDefence] +MonstersEscapedMessage="Too many monsters escaped!" +EscapedMessage="escaped!" +WarmupMessage="seconds until the monsters arrive!" +StartUpMessage="Work with your teammates to defend your base against the monsters!" +StartMessage="The defence has begun!" +GameEndedMessage="Defence Successful!" +SingleWaitingMessage="Press Fire to begin defending." +GameName="Monster Defence" + +[MonsterHuntArena] +StartUpTeamMessage="Welcome to the ultimate arena battle!" +StartUpMessage="Work with your teammates to overcome the monsters!" +StartMessage="The battle has begun!" +GameEndedMessage="Arena Cleared!" +SingleWaitingMessage="Press Fire to enter the arena." +LeftMessage=" left the arena." +EnteredMessage=" has entered the arena!" +GameName="Monster Arena" + +[MonsterHuntRules] +TourneyText="Force team colours" +TourneyHelp="If enabled, players will use red team skins and HUD, otherwise they will use their own skin and HUD settings." +FragText="Lives" +FragHelp="Set the number of lives each hunter starts with for each round. Set it to 0 for no limit." +DifficultyText="Monster Difficulty:" +DifficultyHelp="The difficulty skill level of Monsters." +Skills[0]="Easy" +Skills[1]="Medium" +Skills[2]="Hard" +Skills[3]="Unreal" +SkillTaunts[0]="Tourist mode." +SkillTaunts[1]="Ready for some action!" +SkillTaunts[2]="Not for the faint of heart." +SkillTaunts[3]="Death wish." + +[MonsterHuntDefenceRules] +EscapeesText="Max Escapees" +EscapeesHelp="The maximum number of Monsters which are allowed to escape, before the round is lost." +WarmupText="Warmup Time" +WarmupHelp="Number of seconds to wait before monsters start attacking, set to 0 for no warmup." + +[MonsterBotConfig] +MinPlayersText="Min. Total Hunters" +BaseText="AI Hunter Skill:" +SkillTaunts[0]="They might know how to kill a Fly." +SkillTaunts[2]="Look out monsters!" +SkillTaunts[3]="Monsters are in for a good beating." +SkillTaunts[4]="I wouldn't like to be in the monsters shoes..." +SkillTaunts[5]="It's a pity the monsters can't respawn." +SkillTaunts[6]="Those poor monsters are already dead." +SkillTaunts[7]="Rest in peace, monsters..." + +[MonsterCreditsCW] +ArtText="Testers" +MusicSoundText="Special Thanks" +BizText="Contact info" + +[MonsterCreditsWindow] +WindowTitle="Monster Hunt Credits (v613)" + +[HuntMessage] +NewTeamMessage="has joined the hunt!" + +[MonsterMenuItem] +MenuCaption="&Monster Hunt Credits" +MenuHelp="All the people behind Monster Hunt!" + +[OLautomag] +WeaponDescription="Classification: Automatic Magnum" +DeathMessage="%o got gatted by %k's %w." +PickupMessage="You got the AutoMag" +ItemName="Automag" + +[OLDPistol] +WeaponDescription="Classification: Energy Pistol" +DeathMessage="%o was killed by %k's %w. What a loser!" +PickupMessage="You got the Dispersion Pistol" +ItemName="Dispersion Pistol" + +[MonsterHuntObjective] +Message="Complete the objective" + +[OLASMD] +WeaponDescription="Classification: Energy Rifle" +DeathMessage="%k inflicted mortal damage upon %o with the %w." +PickupMessage="You got the ASMD" +ItemName="ASMD" + +[OLEightball] +WeaponDescription="Classification: Heavy Ballistic" +DeathMessage="%o was smacked down multiple times by %k's %w." +PickupMessage="You got the Eightball gun" +ItemName="Eightball" + +[OLRifle] +WeaponDescription="Classification: Long-Range Ballistic" +DeathMessage="%k put a bullet through %o's head." +PickupMessage="You got the Rifle" +ItemName="Sniper Rifle" + +[OLFlakCannon] +WeaponDescription="Classification: Heavy Shrapnel" +DeathMessage="%o was ripped to shreds by %k's %w." +PickupMessage="You got the Flak Cannon" +ItemName="Flak Cannon" + +[OLRazorjack] +WeaponDescription="Classification: Skaarj Blade Launcher" +DeathMessage="%k took a bloody chunk out of %o with the %w." +PickupMessage="You got the RazorJack" +ItemName="Razorjack" + +[OLMinigun] +WeaponDescription="Classification: Gatling Gun" +DeathMessage="%k's %w turned %o into a leaky piece of meat." +PickupMessage="You got the Minigun" +ItemName="Minigun" + +[OLGESBioRifle] +WeaponDescription="Classification: Toxic Tarydium waste Rifle" +DeathMessage="%o drank a glass of %k's dripping green load." +PickupMessage="You got the GES BioRifle" +ItemName="GES Bio Rifle" + +[OLStinger] +WeaponDescription="Classification: Tarydium Shard Launcher" +DeathMessage="%o was perforated by %k's %w." +PickupMessage="You picked up the Stinger" +ItemName="Stinger" diff --git a/System/MonsterHunt.u b/System/MonsterHunt.u new file mode 100644 index 0000000..a500eb0 Binary files /dev/null and b/System/MonsterHunt.u differ