update to version 206
This commit is contained in:
@@ -14,12 +14,12 @@
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panose-1:2 11 5 3 2 2 4 2 2 4;}
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@font-face
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{font-family:"\@Microsoft YaHei";}
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@font-face
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{font-family:"Liberation Sans";}
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@font-face
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{font-family:"Unreal Tournament";}
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@font-face
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{font-family:"Noto Mono";}
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@font-face
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{font-family:"Liberation Sans";}
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/* Style Definitions */
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p.MsoNormal, li.MsoNormal, div.MsoNormal
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{margin:0in;
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@@ -173,7 +173,8 @@ the fnnXXX.u (XXX - version FNN) to System folder game.</span></p>
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<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>ServerPackages=fnnXXX</span></b></p>
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<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>ServerActors=fnnXXX.NewNetServer
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(or as a mutators: fnnXXX.UTPure, fnnXXX.ST_Mutator)</span></b></p>
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(or as a mutator: </span></b><b><span style='font-size:10.0pt;font-family:"Noto Mono"'>f</span></b><b><span
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lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>nnXXX.NewNetServer)</span></b></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> </span></p>
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@@ -213,8 +214,8 @@ lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (Deals damage in a
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radius. The further from the center of the body, the less damage)</span></p>
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<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>BioDamageCharging=150.000000</span></b><span
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lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (Damage when fired with
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a not fully charged BioRifle)</span></p>
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lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (Damage when fired
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with a not fully charged BioRifle)</span></p>
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<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>BioDamageCharged=300.000000</span></b><span
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lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (Damage when fired
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@@ -672,7 +673,10 @@ style='font-size:10.0pt;font-family:"Noto Mono"'>False</span></p>
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style='font-size:10.0pt;font-family:"Noto Mono"'>False</span></p>
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<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Noto Mono"'>bTeamColor=False
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(Team color of weapons and shots)</span></p>
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(True - Team color of weapons and shots)</span></p>
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<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Noto Mono"'>bIGColor=False
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(True – InstaGib color of weapons and shots)</span></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> </span></p>
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@@ -1038,7 +1042,19 @@ fnnXXX.CmdMut</span></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Commands:</span></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>-
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Team commands - !R, !B, !G, !Y, !T, !TEAM, !TEAMS</span></p>
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Team commands - !R </span><span style='font-size:10.0pt;font-family:"Noto Mono"'>(!RED)</span><span
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lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>, !B </span><span
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style='font-size:10.0pt;font-family:"Noto Mono"'>(!BLUE)</span><span lang=RU
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style='font-size:10.0pt;font-family:"Noto Mono"'>, !G </span><span
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style='font-size:10.0pt;font-family:"Noto Mono"'>(!GREEN)</span><span lang=RU
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style='font-size:10.0pt;font-family:"Noto Mono"'>, !Y </span><span
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style='font-size:10.0pt;font-family:"Noto Mono"'>(!YELLOW, !GOLD)</span><span
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lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>, !</span><span
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style='font-size:10.0pt;font-family:"Noto Mono"'>N (!NONE), </span><span
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lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>!T </span><span
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style='font-size:10.0pt;font-family:"Noto Mono"'>(</span><span lang=RU
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style='font-size:10.0pt;font-family:"Noto Mono"'>!TEAM, !TEAMS</span><span
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style='font-size:10.0pt;font-family:"Noto Mono"'>)</span></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>-
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Game commands - !P (!PLAY), !S (!SPEC), !QUIT (!EXIT), !LEAVE (!BYE), !V
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@@ -1,32 +0,0 @@
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[Public]
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;Mutators
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Object=(Name=fnn203.ST_mutator,Class=Class,MetaClass=Engine.Mutator,Description="FragNewNet v.203")
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Object=(Name=fnn203.NewNetGH,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Grapple Hook")
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Object=(Name=fnn203.GiveWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Weapons")
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Object=(Name=fnn203.GiveArmors,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Armors")
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Object=(Name=fnn203.NoItemsMap,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Items Map")
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Object=(Name=fnn203.NoDamageBoost,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Damage Boost")
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Object=(Name=fnn203.TeleportToPoint,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Teleport To Point")
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Object=(Name=fnn203.DoubleJump,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Double Jump")
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Object=(Name=fnn203.CmdMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Commands")
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Object=(Name=fnn203.BeaconPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Beacon Player")
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Object=(Name=fnn203.AntiCamp,Class=Class,MetaClass=Engine.Mutator,Description="FNN: AntiCamp")
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Object=(Name=fnn203.SpecIdlers,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Idler to Spectator")
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Object=(Name=fnn203.UnlimitedAmmo,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Unlimited Ammo")
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Object=(Name=fnn203.NoSmoke,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Smoke RL")
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Object=(Name=fnn203.ScoreSave,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Score Save")
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Object=(Name=fnn203.DisableNewNet,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet")
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Object=(Name=fnn203.DisableWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet Weapons")
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Object=(Name=fnn203.PureAutoPause,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Auto Pause")
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Object=(Name=fnn203.RXfix,Class=Class,MetaClass=Engine.Mutator,Description="FNN: RX Weapon Fix")
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Object=(Name=fnn203.BrightPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Bright Player")
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Object=(Name=fnn203.XlocMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Translocator Toss")
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;Arena
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Object=(Name=fnn203.NewNetRA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Rocket Arena")
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Object=(Name=fnn203.NewNetIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: InstaGib Arena")
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Object=(Name=fnn203.NewNetZIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Zooming InstaGib Arena")
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Object=(Name=fnn203.NewNetSA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Sniper Arena")
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Object=(Name=fnn203.NewNetSDOM,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Shock Domination Arena")
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Object=(Name=fnn203.NewNetCG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: ComboGib Arena")
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Object=(Name=fnn203.NewNetH4X,Class=Class,MetaClass=Engine.Mutator,Description="FNN: H4X Sniper Arena")
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BIN
System/fnn203.u
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System/fnn203.u
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32
System/fnn206.int
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32
System/fnn206.int
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@@ -0,0 +1,32 @@
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[Public]
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;Mutators
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Object=(Name=fnn206.ST_mutator,Class=Class,MetaClass=Engine.Mutator,Description="FragNewNet v.206")
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Object=(Name=fnn206.NewNetGH,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Grapple Hook")
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Object=(Name=fnn206.GiveWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Weapons")
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Object=(Name=fnn206.GiveArmors,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Armors")
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Object=(Name=fnn206.NoItemsMap,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Items Map")
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Object=(Name=fnn206.NoDamageBoost,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Damage Boost")
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Object=(Name=fnn206.TeleportToPoint,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Teleport To Point")
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Object=(Name=fnn206.DoubleJump,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Double Jump")
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Object=(Name=fnn206.CmdMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Commands")
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Object=(Name=fnn206.BeaconPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Beacon Player")
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Object=(Name=fnn206.AntiCamp,Class=Class,MetaClass=Engine.Mutator,Description="FNN: AntiCamp")
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Object=(Name=fnn206.SpecIdlers,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Idler to Spectator")
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Object=(Name=fnn206.UnlimitedAmmo,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Unlimited Ammo")
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Object=(Name=fnn206.NoSmoke,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Smoke RL")
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Object=(Name=fnn206.ScoreSave,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Score Save")
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Object=(Name=fnn206.DisableNewNet,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet")
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Object=(Name=fnn206.DisableWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet Weapons")
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Object=(Name=fnn206.PureAutoPause,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Auto Pause")
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Object=(Name=fnn206.RXfix,Class=Class,MetaClass=Engine.Mutator,Description="FNN: RX Weapon Fix")
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Object=(Name=fnn206.BrightPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Bright Player")
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Object=(Name=fnn206.XlocMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Translocator Toss")
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;Arena
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Object=(Name=fnn206.NewNetRA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Rocket Arena")
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Object=(Name=fnn206.NewNetIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: InstaGib Arena")
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Object=(Name=fnn206.NewNetZIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Zooming InstaGib Arena")
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Object=(Name=fnn206.NewNetSA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Sniper Arena")
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Object=(Name=fnn206.NewNetSDOM,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Shock Domination Arena")
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Object=(Name=fnn206.NewNetCG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: ComboGib Arena")
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Object=(Name=fnn206.NewNetH4X,Class=Class,MetaClass=Engine.Mutator,Description="FNN: H4X Sniper Arena")
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BIN
System/fnn206.u
Normal file
BIN
System/fnn206.u
Normal file
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