rob-v
18604cf905
Change default Observer shroud option for Explored map
2017-09-02 14:03:03 +02:00
Paul Chote
dc2fca9df8
Clear editor search fields and yield focus on escape.
2017-09-02 13:00:02 +02:00
reaperrr
e8d95a1d57
Fixed no explosions showing on some RA civ structures
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The combination of HitShape, but not Targetable makes the actors be considered invalid for effect warheads.
Lack of Targetable makes them invulnerable anyway, so removing HitShape and Health (and Explodes) is the most logical fix.
2017-09-02 09:27:49 +01:00
Matthias Mailänder
d6aab1bd7a
Remove a bogus ore map in a water segment.
2017-09-02 09:13:41 +01:00
Paul Chote
a293e162b2
Suppress scroll events from the DropDownWidget fullscreen mask.
2017-08-31 12:43:53 +02:00
Matthias Mailänder
60752b115f
Fix indentions of trait documentation table of contents.
2017-08-30 17:17:36 +02:00
SoScared
b4f02440d9
patch tent cost increase
2017-08-28 21:07:13 +02:00
reaperrr
bd951d8fb0
Fix FindActorsOnLine overscan
playtest-20170827
2017-08-26 23:48:01 +01:00
Paul Chote
f520b375e4
Add mod-specific appdata metadata.
2017-08-26 23:47:33 +01:00
Paul Chote
cadf6956a9
Use curl instead of wget in fetch-thirdparty-deps.
2017-08-26 13:54:42 +02:00
SoScared
db317eb226
Additional tweak of the Artillery weapon
2017-08-25 15:32:11 +02:00
Matthias Mailänder
b36ca98a83
Fix Dune 2000 harvester husk offset.
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Closes #10087 .
2017-08-24 11:36:58 +02:00
C. Helmig
1b5261e58a
d2k: sonic weapon fix.
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Works around buggy friend-foe discrimination (/Falloff) for sonic weapon. Damage values closer to original game. (Fixes #13850 )
2017-08-23 13:04:43 +02:00
reaperrr
5654736086
Properly account for disabled Armaments in various places
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These places didn't care if an Armament was disabled, which could lead to unexpected behavior.
2017-08-22 20:57:56 +01:00
reaperrr
3038f15f00
Consider disabled armaments invalid
2017-08-22 20:57:48 +01:00
SoScared
187dd5a071
fix ore spots on Dual Cold Front
2017-08-22 19:40:24 +02:00
reaperrr
740f04801b
Allow skipping make anim for actors with WithMakeAnimation and GrantConditionOnDeploy
2017-08-17 22:04:47 +01:00
reaperrr
619d433e8b
Allow skipping 'sell'/reversed make anim on Sell
2017-08-17 22:04:43 +01:00
reaperrr
4ca87c1e05
Allow skipping 'sell'/undeploy anim for actors that TransformOnCapture
2017-08-17 22:04:35 +01:00
Paul Chote
0b97003d83
Add x64process stat.
2017-08-17 19:48:21 +02:00
Paul Chote
6ba02da2eb
Force '.' decimal point for windowscale stat.
2017-08-17 19:48:07 +02:00
SoScared
4496cffa4a
probe new civilian structures
2017-08-17 15:26:58 +02:00
AoAGeneral
c3f1f617e0
TD Bridges.
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Currently in both playtest and release the bridges for TD used to be 500hp with no armor. Meaning that minigunners and other unit types were able to kill them off fairly quickly. Giving them extra HP and an armor type means units such as minigunners, humvees, flamethrowers, and APCs can't kill bridges off quickly.
2017-08-13 20:21:50 +02:00
rob-v
dbab122594
Keep Attack M./Guard action while holding hotkey (revert Playtest change)
2017-08-13 17:46:41 +01:00
Allan Greis Eriksen
521236398d
Audio device names is now shown correcly in the Audio Device combolist.
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Ignored DA version of resource dll.
2017-08-13 18:38:29 +02:00
Oliver Brakmann
4b7f8c6c82
Fix Mobile not sanitizing target location of Move orders
2017-08-13 17:25:19 +01:00
Paul Chote
2e60e41764
Change beaconlib reference to match other deps.
2017-08-13 18:16:52 +02:00
Paul Chote
e8f552bf68
Update BeaconLib to 1.0.1.
2017-08-13 18:16:52 +02:00
abcdefg30
8743f13caa
Fix monster tanks not attacking radar domes
2017-08-13 18:01:36 +02:00
abcdefg30
963a8e6ea9
Add the win and loss videos to Monster Tank Madness
2017-08-13 18:01:36 +02:00
Paul Chote
c8f1ce0d42
Update macOS launcher to 20170812 tag.
2017-08-13 17:53:58 +02:00
Paul Chote
13e0e927fe
Switch to .NET 4.5 compatible Marshal.SizeOf overload.
2017-08-13 17:40:50 +02:00
Paul Chote
d3c130e8ae
Fix d2k commandbar artwork glitch.
2017-08-13 14:10:10 +02:00
Paul Chote
8ff1762eac
Revert TicksBeforePathing move from Mobile to Move.
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This partially reverts commit 11c8cda0c3 .
2017-08-13 13:41:13 +02:00
abc013
ef418403c5
Changed SAM launch offset
2017-08-13 12:55:03 +02:00
abcdefg30
74da4065fc
Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget
2017-08-10 19:18:57 +02:00
abcdefg30
b3e4fc807e
Add TRUCK.Husk to Tiberian Dawn
2017-08-10 18:25:16 +02:00
SoScared
893ee6eb2c
final RA balance patch for the next playtest/release
2017-08-10 18:17:48 +02:00
abcdefg30
a5df442499
Don't spawn new actors before all RemovedFromWorld callbacks have run
2017-08-10 18:03:47 +02:00
Paul Chote
a87df0f81e
Focus the ViewportController on Standard/Inverted scroll modes.
2017-08-10 12:49:30 +02:00
Paul Chote
75130c47ff
Extract ViewportEdgeScrollMargin settings entry.
2017-08-10 12:44:52 +02:00
Paul Chote
fd73556685
Revert "Have some activities count as idle activities"
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This reverts commit ae111248f3 .
2017-08-10 12:25:15 +02:00
rob-v
958cfcd378
Disable click sound on command bar buttons
2017-08-09 21:52:04 +01:00
rob-v
08be5d3907
Add ButtonWidget.DisableKeySound property
2017-08-09 21:51:58 +01:00
reaperrr
4adee762d9
Fix SpawnActorPower not playing launch sounds
2017-08-09 21:28:26 +01:00
abcdefg30
bf0b139398
Move the interior tile 384 from the Floor to the Wall category
2017-08-09 20:55:56 +02:00
SoScared
65fedd1eb1
Add Gap effect values to new vision range changes and ironing out misc. values
2017-08-09 20:37:06 +02:00
rob-v
117b229cb6
Fix Client tooltip crash in Lobby
2017-08-09 19:17:33 +01:00
abc013
76f52abd3d
Fix ground units can stay on water (tile 409)
2017-08-08 12:33:19 +02:00
AoAGeneral
a7212d52fb
TD Prerequisite changes.
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Adds prerequisite labels to E1, E3, E6, and TDTRUCK.
Closes #13780
2017-08-08 12:22:19 +02:00