Commit Graph

23878 Commits

Author SHA1 Message Date
rob-v
18604cf905 Change default Observer shroud option for Explored map 2017-09-02 14:03:03 +02:00
Paul Chote
dc2fca9df8 Clear editor search fields and yield focus on escape. 2017-09-02 13:00:02 +02:00
reaperrr
e8d95a1d57 Fixed no explosions showing on some RA civ structures
The combination of HitShape, but not Targetable makes the actors be considered invalid for effect warheads.
Lack of Targetable makes them invulnerable anyway, so removing HitShape and Health (and Explodes) is the most logical fix.
2017-09-02 09:27:49 +01:00
Matthias Mailänder
d6aab1bd7a Remove a bogus ore map in a water segment. 2017-09-02 09:13:41 +01:00
Paul Chote
a293e162b2 Suppress scroll events from the DropDownWidget fullscreen mask. 2017-08-31 12:43:53 +02:00
Matthias Mailänder
60752b115f Fix indentions of trait documentation table of contents. 2017-08-30 17:17:36 +02:00
SoScared
b4f02440d9 patch tent cost increase 2017-08-28 21:07:13 +02:00
reaperrr
bd951d8fb0 Fix FindActorsOnLine overscan playtest-20170827 2017-08-26 23:48:01 +01:00
Paul Chote
f520b375e4 Add mod-specific appdata metadata. 2017-08-26 23:47:33 +01:00
Paul Chote
cadf6956a9 Use curl instead of wget in fetch-thirdparty-deps. 2017-08-26 13:54:42 +02:00
SoScared
db317eb226 Additional tweak of the Artillery weapon 2017-08-25 15:32:11 +02:00
Matthias Mailänder
b36ca98a83 Fix Dune 2000 harvester husk offset.
Closes #10087.
2017-08-24 11:36:58 +02:00
C. Helmig
1b5261e58a d2k: sonic weapon fix.
Works around buggy friend-foe discrimination (/Falloff) for sonic weapon. Damage values closer to original game. (Fixes #13850)
2017-08-23 13:04:43 +02:00
reaperrr
5654736086 Properly account for disabled Armaments in various places
These places didn't care if an Armament was disabled, which could lead to unexpected behavior.
2017-08-22 20:57:56 +01:00
reaperrr
3038f15f00 Consider disabled armaments invalid 2017-08-22 20:57:48 +01:00
SoScared
187dd5a071 fix ore spots on Dual Cold Front 2017-08-22 19:40:24 +02:00
reaperrr
740f04801b Allow skipping make anim for actors with WithMakeAnimation and GrantConditionOnDeploy 2017-08-17 22:04:47 +01:00
reaperrr
619d433e8b Allow skipping 'sell'/reversed make anim on Sell 2017-08-17 22:04:43 +01:00
reaperrr
4ca87c1e05 Allow skipping 'sell'/undeploy anim for actors that TransformOnCapture 2017-08-17 22:04:35 +01:00
Paul Chote
0b97003d83 Add x64process stat. 2017-08-17 19:48:21 +02:00
Paul Chote
6ba02da2eb Force '.' decimal point for windowscale stat. 2017-08-17 19:48:07 +02:00
SoScared
4496cffa4a probe new civilian structures 2017-08-17 15:26:58 +02:00
AoAGeneral
c3f1f617e0 TD Bridges.
Currently in both playtest and release the bridges for TD used to be 500hp with no armor. Meaning that minigunners and other unit types were able to kill them off fairly quickly. Giving them extra HP and an armor type means units such as minigunners, humvees, flamethrowers, and APCs can't kill bridges off quickly.
2017-08-13 20:21:50 +02:00
rob-v
dbab122594 Keep Attack M./Guard action while holding hotkey (revert Playtest change) 2017-08-13 17:46:41 +01:00
Allan Greis Eriksen
521236398d Audio device names is now shown correcly in the Audio Device combolist.
Ignored DA version of resource dll.
2017-08-13 18:38:29 +02:00
Oliver Brakmann
4b7f8c6c82 Fix Mobile not sanitizing target location of Move orders 2017-08-13 17:25:19 +01:00
Paul Chote
2e60e41764 Change beaconlib reference to match other deps. 2017-08-13 18:16:52 +02:00
Paul Chote
e8f552bf68 Update BeaconLib to 1.0.1. 2017-08-13 18:16:52 +02:00
abcdefg30
8743f13caa Fix monster tanks not attacking radar domes 2017-08-13 18:01:36 +02:00
abcdefg30
963a8e6ea9 Add the win and loss videos to Monster Tank Madness 2017-08-13 18:01:36 +02:00
Paul Chote
c8f1ce0d42 Update macOS launcher to 20170812 tag. 2017-08-13 17:53:58 +02:00
Paul Chote
13e0e927fe Switch to .NET 4.5 compatible Marshal.SizeOf overload. 2017-08-13 17:40:50 +02:00
Paul Chote
d3c130e8ae Fix d2k commandbar artwork glitch. 2017-08-13 14:10:10 +02:00
Paul Chote
8ff1762eac Revert TicksBeforePathing move from Mobile to Move.
This partially reverts commit 11c8cda0c3.
2017-08-13 13:41:13 +02:00
abc013
ef418403c5 Changed SAM launch offset 2017-08-13 12:55:03 +02:00
abcdefg30
74da4065fc Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget 2017-08-10 19:18:57 +02:00
abcdefg30
b3e4fc807e Add TRUCK.Husk to Tiberian Dawn 2017-08-10 18:25:16 +02:00
SoScared
893ee6eb2c final RA balance patch for the next playtest/release 2017-08-10 18:17:48 +02:00
abcdefg30
a5df442499 Don't spawn new actors before all RemovedFromWorld callbacks have run 2017-08-10 18:03:47 +02:00
Paul Chote
a87df0f81e Focus the ViewportController on Standard/Inverted scroll modes. 2017-08-10 12:49:30 +02:00
Paul Chote
75130c47ff Extract ViewportEdgeScrollMargin settings entry. 2017-08-10 12:44:52 +02:00
Paul Chote
fd73556685 Revert "Have some activities count as idle activities"
This reverts commit ae111248f3.
2017-08-10 12:25:15 +02:00
rob-v
958cfcd378 Disable click sound on command bar buttons 2017-08-09 21:52:04 +01:00
rob-v
08be5d3907 Add ButtonWidget.DisableKeySound property 2017-08-09 21:51:58 +01:00
reaperrr
4adee762d9 Fix SpawnActorPower not playing launch sounds 2017-08-09 21:28:26 +01:00
abcdefg30
bf0b139398 Move the interior tile 384 from the Floor to the Wall category 2017-08-09 20:55:56 +02:00
SoScared
65fedd1eb1 Add Gap effect values to new vision range changes and ironing out misc. values 2017-08-09 20:37:06 +02:00
rob-v
117b229cb6 Fix Client tooltip crash in Lobby 2017-08-09 19:17:33 +01:00
abc013
76f52abd3d Fix ground units can stay on water (tile 409) 2017-08-08 12:33:19 +02:00
AoAGeneral
a7212d52fb TD Prerequisite changes.
Adds prerequisite labels to E1, E3, E6, and TDTRUCK.

Closes #13780
2017-08-08 12:22:19 +02:00