Commit Graph

  • 5a65e3c7b8 fix coding style bleed chacha 2024-04-24 14:17:28 +02:00
  • 970c9c7a8f Do not keep map pakages loaded on Game start to reduce memory impact chacha 2024-04-24 13:27:20 +02:00
  • 150e28a672 Fix missing map files preventing map saves Gustas 2024-02-17 20:26:40 +02:00
  • cf21c8e906 Fix support power name not really being optional Gustas 2024-04-03 13:16:55 +03:00
  • 7859b913bc Trim memory usage of Png. RoosterDragon 2024-04-01 14:43:11 +01:00
  • 2481bddf58 Trim memory usage of FileSystem. RoosterDragon 2024-04-01 14:38:41 +01:00
  • c547f3f26d Trim memory usage of SpriteCache. RoosterDragon 2024-04-01 14:37:43 +01:00
  • a4bb58007f Trim memory usage of IReadOnlyPackage implementations. RoosterDragon 2024-04-01 14:29:37 +01:00
  • ed5c7bb836 Minelayer: remove unnecessary requirement Rearmable michaeldgg2 2024-03-30 15:02:13 +01:00
  • af81dca3ff Update GitHub Actions Matthias Mailänder 2024-03-30 15:42:54 +01:00
  • 188f0e2451 Extract strings from support power name and description. Matthias Mailänder 2024-04-02 11:58:57 +02:00
  • 0c43801a2c Remove hack fix Gustas 2024-03-12 14:49:54 +02:00
  • 8f985118cd Fix RA+CnC map import of BARB/FENC JovialFeline 2024-03-29 05:21:50 -04:00
  • ec09e618ff Correct landing craft passenger subcells JovialFeline 2024-03-09 10:27:13 -05:00
  • 799c4c9e3c Fix map editor not removing an actor properly. RoosterDragon 2024-03-14 18:58:21 +00:00
  • 25a6b4b6b9 Editor marker tiles layer David Wilson 2024-01-26 23:52:51 +10:00
  • 714f2c6dc2 Add TUC Steam metadata for TS. Paul Chote 2024-03-08 17:03:18 +13:00
  • e04439ea14 Add TUC Steam metadata for RA. Paul Chote 2024-03-08 16:58:38 +13:00
  • 24093fd0c5 Add TUC Steam metadata for TD. Paul Chote 2024-03-08 16:40:53 +13:00
  • c18d10c846 Fix ActorIndex when dealing with multiple trait instances. RoosterDragon 2024-03-14 19:07:38 +00:00
  • 4fca85f63d Improve sheet packing in Dune 2000. RoosterDragon 2024-02-24 18:44:13 +00:00
  • dc0f26a1cd Improve BotModule performance. RoosterDragon 2024-02-24 18:44:13 +00:00
  • d4457a4028 add join/leave/changeOption sounds into lobby N.N 2024-03-12 11:22:22 +01:00
  • 6c032bb8f7 Add unique beacon sound N.N 2023-12-18 16:39:10 +01:00
  • a3d0a50f4d Improve sheet packing. RoosterDragon 2024-03-09 18:21:15 +00:00
  • 519db10f61 Improve performance of R8Loader. RoosterDragon 2024-03-09 09:46:33 +00:00
  • 00a23e6c11 Fetch actors directly in DropPodsPower. RoosterDragon 2024-03-09 09:57:12 +00:00
  • 6e89bef657 Speed up Util.FastCopyIntoChannel. RoosterDragon 2024-03-09 15:16:23 +00:00
  • 5f97e2de5a Make Color use uint for ARGB. RoosterDragon 2024-03-02 12:02:06 +00:00
  • 7b82d85b27 Editor actor move Wojciech Walaszek 2023-12-13 19:10:18 +01:00
  • ac610c54eb Add bridge break, fixes to Soviet-06b JovialFeline 2023-12-17 00:40:08 -05:00
  • 63247d2d11 ParallelProductionQueue: pause production, when all Production traits are paused michaeldgg2 2024-01-10 18:56:29 +01:00
  • d3c44de5d2 Fix force rally point not setting building as primary Gustas 2024-02-18 10:47:21 +02:00
  • ade07607a5 Add crash fix, minor polish to volkov-n-chitzkoi JovialFeline 2024-02-17 19:44:30 -05:00
  • 3760b14235 Land activity: fix bug which causes crash in Aircraft.AddInflunce() michaeldgg2 2024-02-17 10:52:44 +01:00
  • a054d2115d remove unused RenderSprite trait fields atlimit8 2024-02-15 14:00:15 -06:00
  • 9d29303142 Hovers: remove dependency on IMove trait michaeldgg2 2024-02-12 21:40:51 +01:00
  • 12e1d327ef Restore allies-05 prison self-targeting JovialFeline 2024-02-10 21:29:33 -05:00
  • 09834d3954 Add Pillbox, early dog attack to allies-02 JovialFeline 2023-12-09 15:51:17 -05:00
  • 8fda46e241 Prevent reading not yet cached Actor.Crushable() in Crate ctor using HierarchicalPathFinder.ActorIsBlocking(Actor actor). atlimit8 2024-02-04 05:41:36 -06:00
  • 8993901641 Add null check to Actor.Crushables atlimit8 2024-02-08 23:29:01 -06:00
  • 2fe13fe442 Manually review chrome translation keys and do some deduplication Gustas 2024-01-31 16:50:02 +02:00
  • 1a4f366e4b Make notifyAttacks more consistent Gustas 2023-11-15 20:48:38 +02:00
  • 2d332d0a13 Fix pillbox not uncloaking upon firing Gustas 2023-11-15 20:47:34 +02:00
  • d630a6ef7d Fix editor area/actor deselection bugs David Wilson 2024-01-27 14:58:51 +10:00
  • 0c22499534 Fix NREs in DiscordService. RoosterDragon 2024-02-06 19:23:32 +00:00
  • 4077f28285 Renderer: Dispose worldBuffer only when it was initialized. LipkeGu 2024-02-06 01:13:40 +01:00
  • 4e031a6ea5 Selection info into Area selection tab N.N 2024-01-24 11:59:54 +01:00
  • 311d55ff45 Add [FieldLoader.Require] to TooltipInfoBase.Name LipkeGu 2024-02-02 16:13:25 +01:00
  • 64cdfcbeab Cache ICrushable traits in actor. Vapre 2023-12-17 17:57:57 +01:00
  • 6026d088c8 Use HashSets instead of .Distinct Gustas 2024-01-22 15:02:53 +02:00
  • 53e4d0dd87 Add Turtle condition to RA bots' mine laying JovialFeline 2024-01-22 05:15:02 -05:00
  • 2ced4abc24 Editor selection refactor pt1 David Wilson 2023-12-14 18:23:04 +10:00
  • b58c1ea5bc Provide names and pools when creating MiniYaml. RoosterDragon 2024-01-13 11:24:41 +00:00
  • ca6aa5ebf1 Adjust widget sizes to ensure they accommodate the English translation text. RoosterDragon 2024-01-20 10:22:33 +00:00
  • f979e6da0f Don't allow to unspy a spy by clicking on itself Thomas Christlieb 2024-01-16 16:13:11 +01:00
  • 32121a38f4 Fix Hovers desync caused by changing 'WorldVisualOffset' in renderer. dnqbob 2024-01-12 21:29:00 +08:00
  • 2fde98a0d1 Fix uses of LabelWidget.Text and ButtonWidget.Text to use GetText instead. RoosterDragon 2024-01-13 13:23:27 +00:00
  • ead78bc3a3 Add IsDead/aircraft checks to Soviet 11 JovialFeline 2023-12-15 15:35:49 -05:00
  • 00857df990 adds tilting on slopes to suitable actor previews Wojciech Walaszek 2023-12-23 19:43:20 +01:00
  • 1a037c06bf Fix smudges incorrectly generating on slopes Gustas 2024-01-07 18:24:04 +02:00
  • 0741439dd6 Task 20918. Improving Png.Save and tests Bujacikk 2023-11-20 23:35:09 +01:00
  • 0e5447d6d2 Replace 8-bit custom tiles with 16bit equivalents N.N 2022-07-21 15:14:49 +02:00
  • 680144b24f adds Hovers WorldVisualOffset to muzzle calculations Wojciech Walaszek 2023-12-12 12:30:32 +01:00
  • 9a1823d805 Make UnitOrderGenerator more extensible by giving inherited classes access to some methods michaeldgg2 2024-01-01 15:55:08 +01:00
  • e96865b55e Add scorch flames to RA and TD reaperrr 2020-10-03 07:00:50 +02:00
  • 8ba144f43a Randomize smudge smoke offsets in RA, TD and TS reaperrr 2020-10-03 06:12:14 +02:00
  • 1f10dafbea Add MaxSmokeOffsetDistance to SmudgeLayer reaperrr 2020-08-23 13:22:26 +02:00
  • da638a495c implements flashing on healing units Wojciech Walaszek 2023-12-23 14:23:37 +01:00
  • d83a871520 Add RemoveOrders into RejectOrders trait N.N 2023-11-28 15:22:35 +01:00
  • a0b1bdd154 fix rebase, fix muzzle offset N.N 2023-12-19 14:33:24 +01:00
  • 34ff23d030 Use higher colour depth sprites in D2k. Paul Chote 2023-12-17 11:55:04 +00:00
  • f7f304a2e0 Adjust AI rules N.N 2023-11-22 10:32:41 +01:00
  • 32ad81d0ff fixes gapowr plugs offsets Wojciech Walaszek 2023-12-15 13:06:03 +01:00
  • ea3a62927d Add translation lines for TooltipDescription dnqbob 2023-12-08 15:04:13 +08:00
  • ba951b6470 Add Translation to TooltipDescription dnqbob 2023-12-08 10:50:46 +08:00
  • 6c56ea4c55 Introduce Renderer.WorldBufferSnapshot(). Paul Chote 2023-12-04 17:11:02 +00:00
  • 6a86a99fce Dispose Renderer frame buffers. Paul Chote 2023-12-03 11:20:19 +00:00
  • f270cb3bde Fix handling of empty indented MiniYAML comments. RoosterDragon 2023-12-05 19:59:59 +00:00
  • aa5b193746 Exlude DamageTypes from HarvesterNotifier N.N 2023-12-08 19:11:47 +01:00
  • adf515d50b Fix D2k objectives, alerts in Ha2, Or4, At5 JovialFeline 2023-12-09 15:35:50 -05:00
  • da507b2eed Add a lint check to ensure no actor names are conflicting with script names abcdefg30 2023-12-12 18:54:30 +01:00
  • adf6a81862 Rename the Radar Dome in Soviets08a to avoid a crash abcdefg30 2023-12-12 01:22:36 +01:00
  • 264564d006 Allow WeatherOverlay fade in/out when enabled/disabled dnqbob 2023-11-01 22:55:36 +08:00
  • 02d31a2f2c Fix documentation workflow always trying to commit penev92 2023-12-13 22:41:49 +02:00
  • 59473bdf9f Change bombers, remove Hard from Evacuation JovialFeline 2023-12-09 15:47:12 -05:00
  • dd7441e0b4 Automate update rule. Gustas 2023-12-02 20:39:56 +00:00
  • ad833a6fbb Add support for additional cloak styles and use native alpha in RA,D2k,TS. Paul Chote 2023-12-03 11:16:37 +00:00
  • 9f196f2693 Fix Cloak.UncloakSound not being used. Paul Chote 2023-11-15 16:41:31 +00:00
  • ac6934405e Reinforce d2k carryalls on shellmap instead of spawning them on the ground Gustas 2023-11-05 00:29:25 +02:00
  • d8100cb9f2 Simplify harvester's creation activity Gustas 2023-11-05 13:15:07 +02:00
  • 2733ed4b1c Fix war factory not opening its door properly Gustas 2023-10-21 23:32:06 +03:00
  • 018777472a Fix harvesters teleporting when produced Gustas 2023-10-21 23:20:44 +03:00
  • 20f6e01afe Fix crashing when transports are loaded via lua Gustas 2023-09-27 08:49:13 +03:00
  • 3904576574 Draw border around capture area in ProximityCapturable Oliver Brakmann 2020-02-29 17:03:47 +01:00
  • c4acd8b361 Add ability to draw a border around a set of adjacent cells. Oliver Brakmann 2020-02-29 17:02:43 +01:00
  • 8529512edb Add CellTrigger support to ProximityCapturable Oliver Brakmann 2019-10-03 16:23:36 +02:00
  • c20cffad5c Add support for CPos[] fields to FieldLoader Oliver Brakmann 2019-10-03 16:21:47 +02:00
  • 07ed6a889e Move ColorShift traits into the main repo. Paul Chote 2023-11-20 10:16:31 +00:00
  • d67e0a4eef Allow harvester definitions to exist on non-mobile actors Gustas 2023-10-21 22:51:43 +03:00