Updated documentation for 0.90.
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# ZeroBrane Studio Changelog
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## Current master (Nov 05 2014)
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## v0.90 (Nov 08 2014)
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### Highlights
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- Added function outline.
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- bugfix on extension change save-as, related to new indication handling
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- cg/hlsl/glsl refine isfndef capture, mostly to react on GLSL's layout mechanism
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- Disabled moving of Output/Console/Project tabs between panels.
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- Disabled closing tabs in floating panels.
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- Improved `ffitoapi` tool logic when no replacement is made.
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- Improved compatibility with Lua 5.2 interpreter (closes #357).
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- Improved scroll positioning in the outline after tab changes (#337).
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[ZeroBrane Studio](http://studio.zerobrane.com/) is a lightweight cross-platform Lua IDE with code completion,
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syntax highlighting, remote debugger, code analyzer, live coding,
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and debugging support for several Lua engines (LuaJIT,
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and debugging support for several Lua engines (Lua 5.1, Lua 5.2, Lua 5.3, LuaJIT,
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[Löve 2D](http://notebook.kulchenko.com/zerobrane/love2d-debugging),
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[Moai](http://notebook.kulchenko.com/zerobrane/moai-debugging-with-zerobrane-studio),
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[Gideros](http://notebook.kulchenko.com/zerobrane/gideros-debugging-with-zerobrane-studio-ide),
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@@ -24,6 +24,7 @@ and others). It originated from the [Estrela Editor](http://www.luxinia.de/index
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* Interactive console to directly test code snippets with local and remote execution.
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* Integrated debugger with local and [remote debugging](http://studio.zerobrane.com/doc-remote-debugging.html) for Lua 5.1,
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[Lua 5.2](http://studio.zerobrane.com/doc-lua52-debugging.html),
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Lua 5.3,
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[LuaJIT](http://studio.zerobrane.com/doc-luajit-debugging.html),
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and [other Lua engines](http://studio.zerobrane.com/documentation.html#debugging).
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* [Live coding](http://studio.zerobrane.com/documentation.html#live_coding)
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