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0.0.1.post
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95daa73463 |
@@ -133,25 +133,25 @@ class SOTFSaveThune:
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def resuscitate_virginia(self) -> None:
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self.open_last_save()
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nestedjson = json.loads(self.lastGameStateSaveData["Data"]["GameState"])
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if "IsVirginiaDead" in nestedjson:
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#print(nestedjson["IsVirginiaDead"])
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# if "IsVirginiaDead" in nestedjson:
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# print(nestedjson["IsVirginiaDead"])
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nestedjson["IsVirginiaDead"] = False
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#print(nestedjson["IsVirginiaDead"])
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# print(nestedjson["IsVirginiaDead"])
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self.lastGameStateSaveData["Data"]["GameState"] = json.dumps(nestedjson)
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nestedjson = json.loads(self.lastSaveData["Data"]["VailWorldSim"])
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#print(nestedjson["Actors"])
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# print(nestedjson["Actors"])
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Virginia = [_ for _ in nestedjson["Actors"] if _["TypeId"] == 10][0]
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#print(Virginia)
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# print(Virginia)
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if "PlayerKilled" in Virginia and Virginia["PlayerKilled"] == True:
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del Virginia["PlayerKilled"]
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Virginia["FamilyId "] = 0
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Virginia["State "] = 2
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Virginia["Stats"] = {"Health": 100, "Anger": 0, "Fear": 0, "Fullness": 44, "Hydration": 16, "Energy": 100, "Affection": 50}
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Virginia["StateFlags "] = 0
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#print(nestedjson["Actors"])
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# print(nestedjson["Actors"])
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self.lastSaveData["Data"]["VailWorldSim"] = json.dumps(nestedjson)
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self.save_last_save()
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