Merge pull request 'fix format' (#2) from dev into master

Reviewed-on: https://chacha.ddns.net/gitea/chacha/pygamecfg/pulls/2
new-tag:0.2.0
This commit was merged in pull request #2.
This commit is contained in:
2023-09-25 00:24:04 +02:00
7 changed files with 805 additions and 74 deletions

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@@ -8,7 +8,7 @@
#
# You should have received a copy of the license along with this
# work. If not, see <https://creativecommons.org/licenses/by-nc-sa/4.0/>.
# pylint: disable=wrong-import-position
"""
Main module __init__ file.
"""
@@ -37,8 +37,7 @@ except PackageNotFoundError: # pragma: no cover
warnings.warn('can not read dist.metadata["Name"], assuming local test context, setting it to <pygamecfg>')
__Name__ = "pygamecfg"
from pygamecfg.core_gamecfg import GameOptions_Factory
from .core_gamecfg import GameOptions_Factory
from . import game_cod4
from . import game_ut99
from . import game_ut2k4

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@@ -55,7 +55,7 @@ class GameOption_UT(GameOption):
if not self.szOptionName:
raise RuntimeError("szOptionName is not set")
self.format(value)
self.inifile.setaddkeyvalue(self.szSectionName, self.szKeyName, self.szFormatedValue, self.bForceAdd)
self.inifile.setaddkeyvalue(self.szSectionName, self.szKeyName, value, self.bForceAdd)
self.inifile.writefile()
def rem(self, value: Union[None, str]) -> None:

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@@ -37,7 +37,6 @@ class GameOption(metaclass=ABCMeta):
TValueType: OptionType = OptionType.OT_INVALID
szDefaultValue: str = ""
szHelp: str = ""
szFormatedValue: str = ""
def __init__(self, GameRootDir: str, ConfigFileRelPath: Union[None, str] = None):
"""GameOption constructor.
@@ -64,25 +63,43 @@ class GameOption(metaclass=ABCMeta):
def close(self) -> None:
"""user-define close() function (for subclassing)"""
def format(self, value: Union[int, str, float]) -> None:
"""standard function to format options before writing it to file (overloadable)"""
def format_OT_STRING(self, value: Union[int, str, float]) -> str:
""" "STRING specific format method (TO file)"""
return str(value)
def format_OT_INTEGER(self, value: Union[int, str, float]) -> str:
""" "INTEGER specific format method (TO file)"""
return str(int(value))
def format_OT_BOOLEAN(self, value: Union[int, str, float]) -> str:
""" "BOOLEAN specific format method (TO file)"""
try:
intval = int(value)
return str(bool(intval))
except ValueError:
return str(True) if str(value).lower() == "true" else str(False)
def format_OT_FLOAT(self, value: Union[int, str, float]) -> str:
""" "FLOAT specific format method (TO file)"""
return str(float(value))
def format(self, value: Union[int, str, float]) -> str:
"""standard method to format options before writing it TO file (overloadable)"""
FormatedValue: str = ""
if self.TValueType == OptionType.OT_STRING:
self.szFormatedValue = str(value)
FormatedValue = self.format_OT_STRING(value)
elif self.TValueType == OptionType.OT_INTEGER:
self.szFormatedValue = str(int(value))
FormatedValue = self.format_OT_INTEGER(value)
elif self.TValueType == OptionType.OT_BOOLEAN:
try:
intval = int(value)
self.szFormatedValue = str(bool(intval))
except ValueError:
self.szFormatedValue = str(True) if str(value).lower() == "true" else str(False)
FormatedValue = self.format_OT_BOOLEAN(value)
elif self.TValueType == OptionType.OT_FLOAT:
self.szFormatedValue = str(float(value))
FormatedValue = self.format_OT_FLOAT(value)
else:
raise RuntimeError("Invalid Option TValueType")
print(f"setting option <{self.szOptionName}> to: {self.szFormatedValue}")
print(f"setting option <{self.szOptionName}> to: {FormatedValue}")
return FormatedValue
@abstractmethod
def set(self, value: str) -> None:
@@ -126,7 +143,7 @@ class GameOptions_Factory:
for _option in GameOptions_Factory.ar_Options_cls_filtered:
if _option.szOptionName == OptionName:
with _option(self.GameRootDir, self.ConfigFileRelPath) as _optionInst:
_optionInst.set(value)
_optionInst.set(_optionInst.format(value))
return
raise RuntimeError("Option not found")

View File

@@ -15,6 +15,7 @@ from typing import Union
import re
from os.path import join
from os import linesep
from .core_gamecfg import GameOptions_Factory_Register, GameOption, OptionType
@@ -33,30 +34,52 @@ class GameOption_COD4(GameOption):
self.mainConfigFilePath = join(GameRootDir, ConfigFileRelPath)
self.cfgfile = open(self.mainConfigFilePath, "r", encoding="utf8") # pylint: disable=consider-using-with
def format_OT_BOOLEAN(self, value: Union[int, str, float]) -> str:
return "1" if bool(value) is True else "0"
def close(self) -> None:
self.cfgfile.close()
def set(self, value: str) -> None:
if not self.szOptionName:
raise RuntimeError("szOptionName is not set")
self.format(value)
FinalValue: str = value
if self.bDblQuoted:
value = '"' + value + '"'
FinalValue = '"' + FinalValue + '"'
if self.szPrefix:
value = self.szPrefix + " " + self.szKeyName + " " + value
FinalValue = self.szPrefix + " " + self.szKeyName + " " + FinalValue + linesep
bfound = False
newFile = ""
regex = r"^\s*" + self.szPrefix + r"\s+" + self.szKeyName + r"\s*(?P<value>.*)"
for line in self.cfgfile.readlines():
if re.search(r"\s+" + self.szPrefix + r"\s+", line):
print(f"found: {line}")
if re.search(regex, line):
if bfound:
print("[warning] Option defined multiple time")
newFile += FinalValue
bfound = True
else:
newFile += line
if not bfound:
# write new key at the top of the file to be sure we do not erase the map / map_rotate cmd
newFile = value + newFile
self.cfgfile.close()
with open(self.mainConfigFilePath, "w", encoding="utf8") as ofile:
ofile.write(newFile)
self.cfgfile = open(self.mainConfigFilePath, "r", encoding="utf8") # pylint: disable=consider-using-with
def rem(self, value: Union[str, None] = None) -> None:
if not self.szOptionName:
raise RuntimeError("szOptionName is not set")
regex = r"^\s*" + self.szPrefix + r"\s+" + self.szOptionName + r"\s*(?P<value>.*)"
regex = r"^\s*" + self.szPrefix + r"\s+" + self.szKeyName + r"\s*(?P<value>.*)"
bfound = False
newFile = ""
for line in self.cfgfile.readlines():
if re.search(regex, line):
@@ -78,9 +101,9 @@ class GameOption_COD4(GameOption):
raise RuntimeError("szOptionName not set")
if self.bDblQuoted:
regex = r"^\s*" + self.szPrefix + r"\s+" + self.szOptionName + r"\s*\"(?P<value>.*)\""
regex = r"^\s*" + self.szPrefix + r"\s+" + self.szKeyName + r"\s*\"(?P<value>.*)\""
else:
regex = r"^\s*" + self.szPrefix + r"\s+" + self.szOptionName + r"\s*(?P<value>.*)"
regex = r"^\s*" + self.szPrefix + r"\s+" + self.szKeyName + r"\s*(?P<value>.*)"
bfound = False
for line in self.cfgfile.readlines():
@@ -95,22 +118,484 @@ class GameOption_COD4(GameOption):
@GameOptions_Factory_Register
class GameOption_COD4_sv_maxclients(GameOption_COD4):
class GameOption_COD4_Meta_Admin(GameOption_COD4):
TValueType = OptionType.OT_STRING
szOptionName: str = "meta_admin"
szKeyName: str = "_Admin"
bDblQuoted: bool = True
szPrefix = "sets"
szDefaultValue = "ServAdmin"
szHelp = ""
@GameOptions_Factory_Register
class GameOption_COD4_Meta_Email(GameOption_COD4):
TValueType = OptionType.OT_STRING
szOptionName: str = "meta_email"
szKeyName: str = "_Email"
bDblQuoted: bool = True
szPrefix = "sets"
szDefaultValue = "ServEmail"
szHelp = ""
@GameOptions_Factory_Register
class GameOption_COD4_Meta_Website(GameOption_COD4):
TValueType = OptionType.OT_STRING
szOptionName: str = "meta_website"
szKeyName: str = "_Website"
bDblQuoted: bool = True
szPrefix = "sets"
szDefaultValue = "ServWebsite"
szHelp = ""
@GameOptions_Factory_Register
class GameOption_COD4_Meta_Location(GameOption_COD4):
TValueType = OptionType.OT_STRING
szOptionName: str = "meta_location"
szKeyName: str = "_Location"
bDblQuoted: bool = True
szPrefix = "sets"
szDefaultValue = "ServLocation"
szHelp = ""
@GameOptions_Factory_Register
class GameOption_COD4_Meta_Maps(GameOption_COD4):
TValueType = OptionType.OT_STRING
szOptionName: str = "meta_maps"
szKeyName: str = "_Maps"
bDblQuoted: bool = True
szPrefix = "sets"
szDefaultValue = ""
szHelp = ""
@GameOptions_Factory_Register
class GameOption_COD4_Meta_Gametype(GameOption_COD4):
TValueType = OptionType.OT_STRING
szOptionName: str = "meta_gametype"
szKeyName: str = "_Gametype"
bDblQuoted: bool = True
szPrefix = "sets"
szDefaultValue = ""
szHelp = ""
@GameOptions_Factory_Register
class GameOption_COD4_Cod4x_AuthToken(GameOption_COD4):
TValueType = OptionType.OT_STRING
szOptionName: str = "cod4x_authtoken"
szKeyName: str = "sv_authtoken"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = ""
szHelp = "Cod4x personnal auth token"
@GameOptions_Factory_Register
class GameOption_COD4_Hostname(GameOption_COD4):
TValueType = OptionType.OT_STRING
szOptionName: str = "hostname"
szKeyName: str = "sv_hostname"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = ""
szHelp = "Server Hostname"
@GameOptions_Factory_Register
class GameOption_COD4_MOTD(GameOption_COD4):
TValueType = OptionType.OT_STRING
szOptionName: str = "motd"
szKeyName: str = "g_motd"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "Welcome"
szHelp = "Server Message Of The Day"
@GameOptions_Factory_Register
class GameOption_COD4_dedicated(GameOption_COD4):
TValueType = OptionType.OT_INTEGER
szOptionName: str = "sv_maxclients"
szOptionName: str = "dedicated"
szKeyName: str = "dedicated"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "2"
szHelp = """0 = Listen, 1 = LAN, 2 = Internet ( you probably want 2 )"""
@GameOptions_Factory_Register
class GameOption_COD4_RCON_password(GameOption_COD4):
TValueType = OptionType.OT_STRING
szOptionName: str = "rcon_password"
szKeyName: str = "rcon_password"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = ""
szHelp = "password for remote access, leave empty to deactivate, min 8 characters"
@GameOptions_Factory_Register
class GameOption_COD4_game_password(GameOption_COD4):
TValueType = OptionType.OT_STRING
szOptionName: str = "game_password"
szKeyName: str = "g_password"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = ""
szHelp = "join password, leave empty to deactivate"
@GameOptions_Factory_Register
class GameOption_COD4_nb_private_clients(GameOption_COD4):
TValueType = OptionType.OT_INTEGER
szOptionName: str = "nb_privateClients"
szKeyName: str = "sv_privateClients"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "3"
szHelp = """Private Clients, number of slots that can only be changed with a password"""
@GameOptions_Factory_Register
class GameOption_COD4_private_password(GameOption_COD4):
TValueType = OptionType.OT_STRING
szOptionName: str = "private_password"
szKeyName: str = "sv_privatePassword"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = ""
szHelp = "the password to join private slots"
@GameOptions_Factory_Register
class GameOption_COD4_maxclients(GameOption_COD4):
TValueType = OptionType.OT_INTEGER
szOptionName: str = "maxclients"
szKeyName: str = "sv_maxclients"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "12"
szHelp = "Maximum client number"
szHelp = """Maximum client number"""
@GameOptions_Factory_Register
class GameOption_COD4_sv_mapRotation(GameOption_COD4):
class GameOption_COD4_logsync(GameOption_COD4):
TValueType = OptionType.OT_INTEGER
szOptionName: str = "logsync"
szKeyName: str = "g_logsync"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "2"
szHelp = """0=no log, 1=buffered, 2=continuous, 3=append"""
@GameOptions_Factory_Register
class GameOption_COD4_enable_logfile(GameOption_COD4):
TValueType = OptionType.OT_BOOLEAN
szOptionName: str = "enable_logfile"
szKeyName: str = "logfile"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "1"
szHelp = """0 = NO log, 1 = log file enabled"""
@GameOptions_Factory_Register
class GameOption_COD4_logfile(GameOption_COD4):
TValueType = OptionType.OT_STRING
szOptionName: str = "sv_mapRotation"
szOptionName: str = "logfile"
szKeyName: str = "g_log"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "games_mp.log"
szHelp = "Name of log file, default is games_mp.log"
@GameOptions_Factory_Register
class GameOption_COD4_enable_logdamage(GameOption_COD4):
TValueType = OptionType.OT_BOOLEAN
szOptionName: str = "enable_logdamage"
szKeyName: str = "sv_log_damage"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "1"
szHelp = """0 = NO logdamage, 1 = logdamage enabled"""
@GameOptions_Factory_Register
class GameOption_COD4_statusfile(GameOption_COD4):
TValueType = OptionType.OT_STRING
szOptionName: str = "statusfile"
szKeyName: str = "sv_statusfile"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "serverstatus.xml"
szHelp = "writes an xml serverstatus to disc, leave empty to disable"
@GameOptions_Factory_Register
class GameOption_COD4_ney_port(GameOption_COD4):
TValueType = OptionType.OT_INTEGER
szOptionName: str = "net_port"
szKeyName: str = "net_port"
bDblQuoted: bool = False
szPrefix = "set"
szDefaultValue = "28960"
szHelp = """network port"""
@GameOptions_Factory_Register
class GameOption_COD4_maxRate(GameOption_COD4):
TValueType = OptionType.OT_INTEGER
szOptionName: str = "maxRate"
szKeyName: str = "sv_maxRate"
bDblQuoted: bool = False
szPrefix = "set"
szDefaultValue = "25000"
szHelp = ""
@GameOptions_Factory_Register
class GameOption_COD4_minPing(GameOption_COD4):
TValueType = OptionType.OT_INTEGER
szOptionName: str = "minPing"
szKeyName: str = "sv_minPing"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "0"
szHelp = "minimal ping [ms] for a player to join the server"
@GameOptions_Factory_Register
class GameOption_COD4_maxPing(GameOption_COD4):
TValueType = OptionType.OT_INTEGER
szOptionName: str = "maxPing"
szKeyName: str = "sv_maxPing"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "350"
szHelp = "maximal ping [ms] for a player to join the server"
@GameOptions_Factory_Register
class GameOption_COD4_randomMapRotation(GameOption_COD4):
TValueType = OptionType.OT_INTEGER
szOptionName: str = "randomMapRotation"
szKeyName: str = "sv_randomMapRotation"
bDblQuoted: bool = False
szPrefix = "set"
szDefaultValue = "1"
szHelp = """0 = sv_mapRotation is randomized, 1 = sequential order of sv_mapRotation"""
@GameOptions_Factory_Register
class GameOption_COD4_teambalance(GameOption_COD4):
TValueType = OptionType.OT_INTEGER
szOptionName: str = "teambalance"
szKeyName: str = "scr_teambalance"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "1"
szHelp = "auto-teambalance //0 = no, 1 = yes"
@GameOptions_Factory_Register
class GameOption_COD4_team_fftype(GameOption_COD4):
TValueType = OptionType.OT_INTEGER
szOptionName: str = "team_fftype"
szKeyName: str = "scr_team_fftype"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "0"
szHelp = "friendly-fire //0 = off, 1 = on, //2 = reflect damage, 3 = shared damage"
@GameOptions_Factory_Register
class GameOption_COD4_enable_hardcore(GameOption_COD4):
TValueType = OptionType.OT_BOOLEAN
szOptionName: str = "hardcore"
szKeyName: str = "scr_hardcore"
bDblQuoted: bool = False
szPrefix = "set"
szDefaultValue = "0"
szHelp = """Hardcore Mode //0 = off 1 = on"""
@GameOptions_Factory_Register
class GameOption_COD4_enable_oldschool(GameOption_COD4):
TValueType = OptionType.OT_BOOLEAN
szOptionName: str = "oldschool"
szKeyName: str = "scr_oldschool"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "0"
szHelp = """Oldschool Mode //0 = off, 1 = on"""
@GameOptions_Factory_Register
class GameOption_COD4_enable_friendlyPlayerCanBlock(GameOption_COD4):
TValueType = OptionType.OT_BOOLEAN
szOptionName: str = "friendlyPlayerCanBlock"
szKeyName: str = "g_friendlyPlayerCanBlock"
bDblQuoted: bool = False
szPrefix = "set"
szDefaultValue = "1"
szHelp = """1 = player collision between friendly players, 0 = collision between friendly players is disabled"""
@GameOptions_Factory_Register
class GameOption_COD4_enable_FFAPlayerCanBlock(GameOption_COD4):
TValueType = OptionType.OT_BOOLEAN
szOptionName: str = "FFAPlayerCanBlock"
szKeyName: str = "g_FFAPlayerCanBlock"
bDblQuoted: bool = False
szPrefix = "set"
szDefaultValue = "1"
szHelp = """1 = player collision, 0 = collision between players is disabled"""
@GameOptions_Factory_Register
class GameOption_COD4_DM_scorelimit(GameOption_COD4):
TValueType = OptionType.OT_INTEGER
szOptionName: str = "dm_scorelimit"
szKeyName: str = "scr_dm_scorelimit"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "1000"
szHelp = ""
@GameOptions_Factory_Register
class GameOption_COD4_DM_timelimit(GameOption_COD4):
TValueType = OptionType.OT_INTEGER
szOptionName: str = "dm_timelimit"
szKeyName: str = "scr_dm_timelimit"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "15"
szHelp = ""
@GameOptions_Factory_Register
class GameOption_COD4_DM_roundlimit(GameOption_COD4):
TValueType = OptionType.OT_INTEGER
szOptionName: str = "dm_roundlimit"
szKeyName: str = "scr_dm_roundlimit"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "1"
szHelp = ""
@GameOptions_Factory_Register
class GameOption_COD4_TDM_scorelimit(GameOption_COD4):
TValueType = OptionType.OT_INTEGER
szOptionName: str = "tdm_scorelimit"
szKeyName: str = "scr_war_scorelimit"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "2000"
szHelp = ""
@GameOptions_Factory_Register
class GameOption_COD4_TDM_timelimit(GameOption_COD4):
TValueType = OptionType.OT_INTEGER
szOptionName: str = "tdm_timelimit"
szKeyName: str = "scr_war_timelimit"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "10"
szHelp = ""
@GameOptions_Factory_Register
class GameOption_COD4_TDM_roundlimit(GameOption_COD4):
TValueType = OptionType.OT_INTEGER
szOptionName: str = "tdm_roundlimit"
szKeyName: str = "scr_war_roundlimit"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "1"
szHelp = ""
@GameOptions_Factory_Register
class GameOption_COD4_gametype(GameOption_COD4):
TValueType = OptionType.OT_STRING
szOptionName: str = "gametype"
szKeyName: str = "g_gametype"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "dm"
szHelp = "gamemode, one of [war, dm, sd, sab, koth]"
@GameOptions_Factory_Register
class GameOption_COD4_mapRotation(GameOption_COD4):
TValueType = OptionType.OT_STRING
szOptionName: str = "mapRotation"
szKeyName: str = "sv_mapRotation"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "gametype dm map mp_block"
szHelp = "Map rotation list"
szHelp = """Map rotation list"""
@GameOptions_Factory_Register
class GameOption_COD4_allowdownloadk(GameOption_COD4):
TValueType = OptionType.OT_BOOLEAN
szOptionName: str = "allowdownload"
szKeyName: str = "sv_allowdownload"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "1"
szHelp = ""
@GameOptions_Factory_Register
class GameOption_COD4_wwwDownload(GameOption_COD4):
TValueType = OptionType.OT_BOOLEAN
szOptionName: str = "wwwDownload"
szKeyName: str = "sv_wwwDownload"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "1"
szHelp = ""
@GameOptions_Factory_Register
class GameOption_COD4_wwwBaseURL(GameOption_COD4):
TValueType = OptionType.OT_STRING
szOptionName: str = "wwwBaseURL"
szKeyName: str = "sv_wwwBaseURL"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = ""
szHelp = ""
@GameOptions_Factory_Register
class GameOption_COD4_wwwDlDisconnected(GameOption_COD4):
TValueType = OptionType.OT_BOOLEAN
szOptionName: str = "wwwDlDisconnected"
szKeyName: str = "sv_wwwDlDisconnected"
bDblQuoted: bool = True
szPrefix = "set"
szDefaultValue = "0"
szHelp = ""
@GameOptions_Factory_Register
class GameOption_COD4_nosteamnames(GameOption_COD4):
TValueType = OptionType.OT_BOOLEAN
szOptionName: str = "nosteamnames"
szKeyName: str = "sv_nosteamnames"
bDblQuoted: bool = False
szPrefix = "set"
szDefaultValue = "1"
szHelp = "1 = Use names from steam if steam is available"

View File

@@ -0,0 +1,143 @@
sets _Admin "TestAdmin"
sets _Email "TestEmail@domain.com"
sets _Website "www.TestWebSite.com"
sets _Location "TestLocation"
sets _Maps "TestMap"
sets _Gametype "TestGametype"
set sv_authtoken "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
set sv_hostname "TestHostName"
set g_motd "TestMOTD"
set dedicated "2"
set rcon_password "TestRconPwd"
set g_password "TestPwd"
set sv_privateClients "3"
set sv_privatePassword "TestPrivatePassword"
set sv_authorizemode "0"
set sv_showasranked 0
set sv_maxclients "11"
set g_logsync "2"
set logfile "1"
set g_log "games_mp.log"
set sv_log_damage "1"
set sv_statusfile "serverstatus.xml"
set net_port 28960
set sv_minPing "0"
set sv_maxPing "350"
set sv_timeout 40
set sv_connectTimeout 90
set sv_zombieTime 2
set sv_reconnectlimit 5
set sv_allowAnonymous "0"
set g_deadChat "1"
set voice_deadChat "0"
set g_gravity "800"
set sv_disableClientConsole "0"
set scr_teambalance "1"
set scr_team_fftype "0"
set scr_game_spectatetype "2"
set scr_hardcore 0
set scr_oldschool "0"
set g_friendlyPlayerCanBlock 1
set g_FFAPlayerCanBlock 1
set scr_drawfriend "1"
set scr_enable_scoretext "1"
set scr_game_allowkillcam "1"
set scr_game_deathpointloss "0"
set scr_game_suicidepointloss "0"
set scr_game_matchstarttime "5"
set scr_game_playerwaittime "0"
set scr_player_forcerespawn "-1"
set scr_player_healthregentime "5"
set scr_player_maxhealth "100"
set scr_player_sprinttime "4"
set scr_game_onlyheadshots "0"
set scr_teamKillPunishCount "3"
set scr_team_teamkillspawndelay "20"
set scr_team_teamkillpointloss "1"
set scr_enable_hiticon "1"
set scr_dm_scorelimit "1000"
set scr_dm_timelimit "15"
set scr_dm_roundlimit "1"
set scr_dm_numlives "0"
set scr_dm_playerrespawndelay "0"
set scr_dm_waverespawndelay "0"
set scr_war_scorelimit "2000"
set scr_war_timelimit "10"
set scr_war_roundlimit "1"
set scr_war_numlives "0"
set scr_war_playerrespawndelay "0"
set scr_war_waverespawndelay "0"
set scr_dom_scorelimit "250"
set scr_dom_timelimit "0"
set scr_dom_numlives "0"
set scr_dom_playerrespawndelay "0"
set scr_dom_roundlimit "1"
set scr_dom_waverespawndelay "0"
set scr_koth_scorelimit "250"
set scr_koth_timelimit "15"
set koth_kothmode "0"
set koth_capturetime "20"
set koth_spawntime "3"
set scr_koth_numlives "0"
set scr_koth_playerrespawndelay "3"
set scr_koth_roundlimit "1"
set scr_koth_roundswitch "1"
set scr_koth_waverespawndelay "0"
set koth_autodestroytime "60"
set koth_delayPlayer "3"
set koth_destroytime "10"
set koth_spawnDelay "3"
set scr_sab_scorelimit "2"
set scr_sab_timelimit "10"
set scr_sab_roundswitch "1"
set scr_sab_bombtimer "30"
set scr_sab_planttime "2.5"
set scr_sab_defusetime "5"
set scr_sab_hotpotato "0"
set scr_sab_numlives "0"
set scr_sab_playerrespawndelay "0"
set scr_sab_roundlimit "0"
set scr_sab_waverespawndelay "0"
set scr_sd_scorelimit "9"
set scr_sd_timelimit "2.5"
set scr_sd_roundswitch "4"
set scr_sd_bombtimer "45"
set scr_sd_planttime "5"
set scr_sd_defusetime "7"
set scr_sd_multibomb "0"
set scr_sd_numlives "1"
set scr_sd_playerrespawndelay "0"
set scr_sd_roundlimit "0"
set scr_sd_waverespawndelay "0"
set g_gametype "dm"
set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"
set sv_allowdownload "1"
set sv_wwwDownload "1"
set sv_wwwBaseURL "http://TestRedirect/"
set sv_wwwDlDisconnected "0"
set sv_nosteamnames 1
map_rotate

68
test/test_cod4.py Normal file
View File

@@ -0,0 +1,68 @@
# pygamecfg (c) by chacha
#
# pygamecfg is licensed under a
# Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Unported License.
#
# You should have received a copy of the license along with this
# work. If not, see <https://creativecommons.org/licenses/by-nc-sa/4.0/>.
import unittest
from os import linesep, path, chdir
from io import StringIO
from contextlib import redirect_stdout, redirect_stderr
from pathlib import Path
import glob
import shutil
from src import pygamecfg
from src.pygamecfg.__main__ import fct_main
testdir_path = Path(__file__).parent.resolve()
chdir(testdir_path.parent.resolve())
class Testtest_cod4(unittest.TestCase):
def tearDown(self) -> None:
self.CleanTmp()
def setUp(self) -> None:
self.CleanTmp()
def CleanTmp(self):
# remove any file in tmp dir, except .keep
if path.exists(testdir_path / "tmp"):
shutil.rmtree(testdir_path / "tmp")
shutil.copytree(testdir_path / "data", testdir_path / "tmp")
print("======================")
def test_normal_READ_sv_maxclients(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "cod4", "-b", "test/tmp/COD4", "GetOption", "maxclients"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("11\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_READ_sv_mapRotation(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "cod4", "-b", "test/tmp/COD4", "GetOption", "mapRotation"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual(
"gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant\n",
capted_stdout.getvalue(),
)
self.assertEqual("", capted_stderr.getvalue())
def test_normal_WRITE_sv_maxclients(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "cod4", "-b", "test/tmp/COD4", "SetOption", "maxclients", "17"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("setting option <maxclients> to: 17\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "cod4", "-b", "test/tmp/COD4", "GetOption", "maxclients"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("17\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
# check if other key still there / untouched
self.test_normal_READ_sv_mapRotation()

View File

@@ -7,18 +7,37 @@
# work. If not, see <https://creativecommons.org/licenses/by-nc-sa/4.0/>.
import unittest
from os import linesep
from os import linesep, path, chdir
from io import StringIO
from contextlib import redirect_stdout, redirect_stderr
from pathlib import Path
import glob
import shutil
from src import pygamecfg
from src.pygamecfg.__main__ import fct_main
testdir_path = Path(__file__).parent.resolve()
chdir(testdir_path.parent.resolve())
class Testtest_ut99(unittest.TestCase):
def tearDown(self) -> None:
self.CleanTmp()
def setUp(self) -> None:
self.CleanTmp()
shutil.copytree(testdir_path / "data", testdir_path / "tmp")
print("======================")
def CleanTmp(self):
# remove any file in tmp dir, except .keep
if path.exists(testdir_path / "tmp"):
shutil.rmtree(testdir_path / "tmp")
def test_normal_ServerPackages(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "ServerPackages"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "ServerPackages"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual(
"['SoldierSkins', 'CommandoSkins', 'FCommandoSkins', 'SGirlSkins', 'BossSkins', 'Botpack']\n", capted_stdout.getvalue()
@@ -27,7 +46,7 @@ class Testtest_ut99(unittest.TestCase):
def test_normal_ServerActors(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "ServerActors"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "ServerActors"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual(
"['IpDrv.UdpBeacon', 'IpServer.UdpServerQuery', 'IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900', 'IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900', 'IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900', 'UWeb.WebServer']\n",
@@ -37,273 +56,273 @@ class Testtest_ut99(unittest.TestCase):
def test_normal_Port(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "Port"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "Port"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("7777\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_Map(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "Map"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "Map"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("Index.unr\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_GameType(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "GameType"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "GameType"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("Botpack.DeathMatchPlus\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_HostName(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "HostName"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "HostName"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("Test Server Name FULL\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_MOTD(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "MOTD"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "MOTD"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("TestMOTDLine1\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_MOTD2(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "MOTD2"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "MOTD2"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("TestMOTDLine2\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_MOTD3(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "MOTD3"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "MOTD3"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("TestMOTDLine3\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_MOTD4(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "MOTD4"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "MOTD4"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("TestMOTDLine4\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_AdminEmail(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "AdminEmail"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "AdminEmail"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("TestAdminName@test.com\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_AdminName(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "AdminName"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "AdminName"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("TestAdminName\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_HTTPDownloadServer(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "HTTPDownloadServer"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "HTTPDownloadServer"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("http://uz.ut-files.com/\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_MaxClientRate(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "MaxClientRate"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "MaxClientRate"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("20000\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_NetServerMaxTickRate(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "NetServerMaxTickRate"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "NetServerMaxTickRate"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("20\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_LanServerMaxTickRate(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "LanServerMaxTickRate"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "LanServerMaxTickRate"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("35\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_AdminPassword(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "AdminPassword"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "AdminPassword"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("TestAdminPwd\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_GamePassword(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "GamePassword"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "GamePassword"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("TestPwd\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_MaxPlayers(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "MaxPlayers"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "MaxPlayers"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("4\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_MaxSpectators(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "MaxSpectators"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "MaxSpectators"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("1\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_AS_TimeLimit(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "AS_TimeLimit"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "AS_TimeLimit"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("123\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_DOM_TimeLimit(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "DOM_TimeLimit"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "DOM_TimeLimit"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("423\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_CTF_TimeLimit(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "CTF_TimeLimit"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "CTF_TimeLimit"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("223\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_DM_TimeLimit(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "DM_TimeLimit"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "DM_TimeLimit"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("323\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_GoalTeamScore(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "GoalTeamScore"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "GoalTeamScore"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("30\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_MaxTeamSize(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "MaxTeamSize"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "MaxTeamSize"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("4\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_DM_FragLimit(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "DM_FragLimit"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "DM_FragLimit"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("321\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_ServerLogName(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "ServerLogName"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "ServerLogName"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("server.log\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_WebServer(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "WebServer"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "WebServer"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("9999\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_TournamentMode(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "TournamentMode"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "TournamentMode"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("False\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_InitialBots(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "InitialBots"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "InitialBots"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("7\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_MinPlayers(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "MinPlayers"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "MinPlayers"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("11\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_AS_UseTranslocator(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "AS_UseTranslocator"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "AS_UseTranslocator"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("True\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_CTF_UseTranslocator(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "CTF_UseTranslocator"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "CTF_UseTranslocator"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("True\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_DM_UseTranslocator(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "DM_UseTranslocator"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "DM_UseTranslocator"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("False\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_DOM_UseTranslocator(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "DOM_UseTranslocator"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "DOM_UseTranslocator"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("True\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_CTF_ForceRespawn(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "CTF_ForceRespawn"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "CTF_ForceRespawn"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("False\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_DM_ForceRespawn(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "DM_ForceRespawn"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "DM_ForceRespawn"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("True\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_DOM_ForceRespawn(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "DOM_ForceRespawn"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "DOM_ForceRespawn"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("False\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_AS_ForceRespawn(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "GetOption", "AS_ForceRespawn"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "GetOption", "AS_ForceRespawn"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("True\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())
def test_normal_customcfgfile_HostName(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:
fct_main(["-g", "ut99", "-b", "test/data/UT99", "-c", "System/UT99.ini", "GetOption", "HostName"])
fct_main(["-g", "ut99", "-b", "test/tmp/UT99", "-c", "System/UT99.ini", "GetOption", "HostName"])
# /!\ add '\n' at the end of the string cause Python terminal newline is always this, regardless Windows / Linux os.linesep
self.assertEqual("Alt Serv Name FULL\n", capted_stdout.getvalue())
self.assertEqual("", capted_stderr.getvalue())