Merge pull request 'chore: make all unittest same' (#4) from dev into master

Reviewed-on: https://chacha.ddns.net/gitea/chacha/pygamecfg/pulls/4
new-tag:0.3.1
This commit was merged in pull request #4.
This commit is contained in:
2023-09-27 20:29:14 +02:00
4 changed files with 17 additions and 11 deletions

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@@ -214,7 +214,7 @@ class GameOption_COD4_GunGame_remove_turrets(GameOption_COD4_GunGame):
@GameOptions_Factory_Register
class GameOption_COD4_GunGame_second_weapon(GameOption_COD4_GunGame):
TValueType = OptionType.OT_INTEGER
TValueType = OptionType.OT_STRING
szOptionName: str = "second_weapon"
szKeyName: str = "gg_second_weapon"
bDblQuoted: bool = True
@@ -225,7 +225,7 @@ class GameOption_COD4_GunGame_second_weapon(GameOption_COD4_GunGame):
@GameOptions_Factory_Register
class GameOption_COD4_GunGame_second_weapon_levels(GameOption_COD4_GunGame):
TValueType = OptionType.OT_INTEGER
TValueType = OptionType.OT_STRING
szOptionName: str = "second_weapon_levels"
szKeyName: str = "gg_second_weapon_levels"
bDblQuoted: bool = True
@@ -236,7 +236,7 @@ class GameOption_COD4_GunGame_second_weapon_levels(GameOption_COD4_GunGame):
@GameOptions_Factory_Register
class GameOption_COD4_GunGame_weapon_sequence(GameOption_COD4_GunGame):
TValueType = OptionType.OT_INTEGER
TValueType = OptionType.OT_STRING
szOptionName: str = "weapon_sequence"
szKeyName: str = "gg_weapon_sequence"
bDblQuoted: bool = True

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@@ -7,18 +7,16 @@
# work. If not, see <https://creativecommons.org/licenses/by-nc-sa/4.0/>.
import unittest
from os import linesep, path, chdir
from os import path, chdir
from io import StringIO
from contextlib import redirect_stdout, redirect_stderr
from pathlib import Path
import glob
import shutil
from src import pygamecfg
from src.pygamecfg.__main__ import fct_main
testdir_path = Path(__file__).parent.resolve()
chdir(testdir_path.parent.resolve())
class Testtest_cod4(unittest.TestCase):
@@ -26,14 +24,15 @@ class Testtest_cod4(unittest.TestCase):
self.CleanTmp()
def setUp(self) -> None:
chdir(testdir_path.parent.resolve())
self.CleanTmp()
shutil.copytree(testdir_path / "data", testdir_path / "tmp")
print("======================")
def CleanTmp(self):
# remove any file in tmp dir, except .keep
if path.exists(testdir_path / "tmp"):
shutil.rmtree(testdir_path / "tmp")
shutil.copytree(testdir_path / "data", testdir_path / "tmp")
print("======================")
def test_normal_READ_sv_maxclients(self):
with redirect_stdout(StringIO()) as capted_stdout, redirect_stderr(StringIO()) as capted_stderr:

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@@ -7,14 +7,22 @@
# work. If not, see <https://creativecommons.org/licenses/by-nc-sa/4.0/>.
import unittest
from os import chdir
from io import StringIO
from contextlib import redirect_stdout, redirect_stderr
from pathlib import Path
from src import pygamecfg
from src.pygamecfg.__main__ import fct_main
testdir_path = Path(__file__).parent.resolve()
class Testtest_gen(unittest.TestCase):
def setUp(self) -> None:
chdir(testdir_path.parent.resolve())
def test_version(self):
self.assertNotEqual(pygamecfg.__version__, "?.?.?")

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@@ -7,18 +7,16 @@
# work. If not, see <https://creativecommons.org/licenses/by-nc-sa/4.0/>.
import unittest
from os import linesep, path, chdir
from os import path, chdir
from io import StringIO
from contextlib import redirect_stdout, redirect_stderr
from pathlib import Path
import glob
import shutil
from src import pygamecfg
from src.pygamecfg.__main__ import fct_main
testdir_path = Path(__file__).parent.resolve()
chdir(testdir_path.parent.resolve())
class Testtest_ut99(unittest.TestCase):
@@ -26,6 +24,7 @@ class Testtest_ut99(unittest.TestCase):
self.CleanTmp()
def setUp(self) -> None:
chdir(testdir_path.parent.resolve())
self.CleanTmp()
shutil.copytree(testdir_path / "data", testdir_path / "tmp")
print("======================")