feat: add cod4 ProMod support
feat: add cod4 punkbuster + other config keys support
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@@ -5,6 +5,7 @@ encoding//src/pygamecfg/common_ut.py=utf-8
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encoding//src/pygamecfg/core_gamecfg.py=utf-8
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encoding//src/pygamecfg/game_cod4.py=utf-8
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encoding//src/pygamecfg/game_cod4_gungame.py=utf-8
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encoding//src/pygamecfg/game_cod4_promod.py=utf-8
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encoding//src/pygamecfg/game_ut2k4.py=utf-8
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encoding//src/pygamecfg/game_ut99.py=utf-8
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encoding//src/pygamecfg/tool_ini.py=utf-8
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@@ -57,7 +57,7 @@ class pygamecfg_args(Tap):
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verbosity: int = 0
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basegamedir: str = "./"
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configfile: str = ""
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game: Literal["ut99", "cod4", "cod4_gungame", "ut2k4"]
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game: Literal["ut99", "cod4", "cod4_gungame", "cod4_promod", "ut2k4"]
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def configure(self) -> None:
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self.add_argument("-v", "--verbosity", action="count", help="increase output verbosity")
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@@ -89,7 +89,7 @@ def fct_main(i_args: list[str]) -> None:
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args.configfile = "./System/UnrealTournament.ini"
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if args.game == "ut2k4":
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args.configfile = "./System/UT2004.ini"
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elif args.game in ("cod4", "cod4_gungame"):
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elif args.game in ("cod4", "cod4_gungame", "cod4_promod"):
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args.configfile = "./main/server.cfg"
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GameOptions = GameOptions_Factory(args.game, args.basegamedir, args.configfile)
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@@ -668,3 +668,36 @@ class GameOption_COD4_nosteamnames(GameOption_COD4):
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szPrefix = "set"
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szDefaultValue = "1"
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szHelp = "1 = Use names from steam if steam is available"
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@GameOptions_Factory_Register
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class GameOption_COD4_punkbuster(GameOption_COD4):
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TValueType = OptionType.OT_BOOLEAN
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szOptionName: str = "punkbuster"
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szKeyName: str = "sv_punkbuster"
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bDblQuoted: bool = True
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szPrefix = "set"
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szDefaultValue = "1"
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szHelp = "Enable Punkbuste (PB is not supported on CoD4x)"
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@GameOptions_Factory_Register
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class GameOption_COD4_pure(GameOption_COD4):
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TValueType = OptionType.OT_BOOLEAN
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szOptionName: str = "pure"
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szKeyName: str = "sv_pure"
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bDblQuoted: bool = True
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szPrefix = "set"
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szDefaultValue = "1"
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szHelp = "check IWD-data 0 = off, 1 = on"
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@GameOptions_Factory_Register
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class GameOption_COD4_antilag(GameOption_COD4):
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TValueType = OptionType.OT_BOOLEAN
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szOptionName: str = "antilag"
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szKeyName: str = "g_antilag"
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bDblQuoted: bool = True
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szPrefix = "set"
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szDefaultValue = "1"
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szHelp = "0 = off, 1 = on // Anti lag checks for weapon hits"
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43
src/pygamecfg/game_cod4_promod.py
Normal file
43
src/pygamecfg/game_cod4_promod.py
Normal file
@@ -0,0 +1,43 @@
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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# pyGameCFG(c) by chacha
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#
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# pyGameCFG is licensed under a
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# Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Unported License.
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#
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# You should have received a copy of the license along with this
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# work. If not, see <https://creativecommons.org/licenses/by-nc-sa/4.0/>.
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# pylint: disable=missing-class-docstring,missing-module-docstring,missing-function-docstring,duplicate-code,line-too-long
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from __future__ import annotations
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from .core_gamecfg import GameOptions_Factory_Register, OptionType
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from .game_cod4 import GameOption_COD4
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class GameOption_COD4_ProMod(GameOption_COD4):
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szGameType = "cod4_promod"
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@GameOptions_Factory_Register
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class GameOption_COD4_ProMod_promod_mode(GameOption_COD4_ProMod):
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TValueType = OptionType.OT_STRING
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szOptionName: str = "promod_mode"
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szKeyName: str = "promod_mode"
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bDblQuoted: bool = True
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szPrefix = "set"
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szDefaultValue = "comp_public"
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szHelp = """comp_public,custom_public,2v2_mr,1v1_mr,knockout_mr,match_mr"""
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@GameOptions_Factory_Register
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class GameOption_COD4_ProMod_promod_enable_scorebot(GameOption_COD4_ProMod):
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TValueType = OptionType.OT_BOOLEAN
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szOptionName: str = "promod_enable_scorebot"
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szKeyName: str = "promod_enable_scorebot"
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bDblQuoted: bool = True
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szPrefix = "set"
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szDefaultValue = "0"
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szHelp = """match-modes only"""
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