revert: allow EdgeAA on top of FSAA

This commit is contained in:
koolsmoky
2004-06-19 16:25:57 +00:00
parent 0423c58099
commit 8753ab9f02
2 changed files with 0 additions and 15 deletions

View File

@@ -2710,13 +2710,6 @@ GR_DIENTRY(grEnable, void , (GrEnableMode_t mode) )
#endif
}
#ifdef FX_GLIDE_NAPALM
/* all primitives are AA'ed in FSAA mode */
if (gc->grPixelSample > 1) {
gc->state.grEnableArgs.primitive_smooth_mode = 0;
}
#endif
#undef FN_NAME
} /* grEnable */

View File

@@ -436,14 +436,6 @@ GR_ENTRY(grAADrawTriangle,
GDBG_INFO_MORE(gc->myLevel,"(0x%x,0x%x,0x%x,%d,%d,%d)\n",
a,b,c,ab_antialias,bc_antialias,ca_antialias);
#ifdef FX_GLIDE_NAPALM
/* all primitives are AA'ed in FSAA mode */
if (gc->grPixelSample > 1) {
grDrawTriangle(a, b, c);
return;
}
#endif
GR_FLUSH_STATE();
fbzModeOld = gc->state.shadow.fbzMode;