revert: allow EdgeAA on top of FSAA
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@@ -2710,13 +2710,6 @@ GR_DIENTRY(grEnable, void , (GrEnableMode_t mode) )
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#endif
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}
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#ifdef FX_GLIDE_NAPALM
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/* all primitives are AA'ed in FSAA mode */
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if (gc->grPixelSample > 1) {
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gc->state.grEnableArgs.primitive_smooth_mode = 0;
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}
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#endif
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#undef FN_NAME
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} /* grEnable */
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@@ -436,14 +436,6 @@ GR_ENTRY(grAADrawTriangle,
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GDBG_INFO_MORE(gc->myLevel,"(0x%x,0x%x,0x%x,%d,%d,%d)\n",
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a,b,c,ab_antialias,bc_antialias,ca_antialias);
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#ifdef FX_GLIDE_NAPALM
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/* all primitives are AA'ed in FSAA mode */
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if (gc->grPixelSample > 1) {
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grDrawTriangle(a, b, c);
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return;
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}
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#endif
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GR_FLUSH_STATE();
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fbzModeOld = gc->state.shadow.fbzMode;
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