use fxbldno for build numbers
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@@ -18,10 +18,12 @@
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** COPYRIGHT 3DFX INTERACTIVE, INC. 1999, ALL RIGHTS RESERVED
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*/
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#include "fxbldno.h"
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#define MANVERSION 3
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#define MANREVISION 03
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#define BUILD_NUMBER 40404
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//#define BUILD_NUMBER 40405
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#ifndef GLIDE3
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#define VERSIONSTR "2.44\0"
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