update to 31

This commit is contained in:
cclecle
2024-10-11 20:49:57 +01:00
parent bd2d41a73a
commit 7aa6c04590
5 changed files with 23 additions and 10 deletions

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@@ -1,9 +1,22 @@
UTChat - by ProAsm and No0ne - 2021/22/23/24
--------------------------------------------
UTChat - by ProAsm and No0ne - 2021/24
--------------------------------------
UTChat Changelog
----------------
v31
Fixed Crosshair out of bounds.
UTChatLog now static for server and client.
Stopped all possible Bots in chatlog.
Added current level map to chatlog.
Fixed missing characters at mesg start.
Added check for pipe character.
Fixed chatlog clearing.
Added !pl and !chat for specs.
Fixed chatbox messages before gamestart.
Added Gamename to mapname display.
Replaced purple color with yellow.
v30
Removed Newfaceless option.
Added AltFaceless with menu option.

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@@ -4,19 +4,19 @@ Compatible with 436, 451 and 469.
Installation
============
Add UTChat30.u to your UTServer/System folder.
Add UTChat31.u to your UTServer/System folder.
Open your Server.ini file and add under:
[Engine.GameEngine]
ServerPackages=UTChat30
ServerPackages=UTChat31
Add to the command line:
?Mutators=UTChat30.UTChat
?Mutators=UTChat31.UTChat
If you wish to start UTChat as a ServerActor use the following:
[Engine.GameEngine]
ServerActors=UTChat30.UTChatActor
ServerActors=UTChat31.UTChatActor
Configurations
==============
@@ -83,7 +83,7 @@ If logged in as an Admin, a Clear Chat Log option will be available to clear all
If the last 2 characters in a chat line are for instance :) then an emoji will appear in it's place.
[UTChat30.UTChatSvrAdds]
[UTChat31.UTChatSvrAdds]
ServerAddsSymbol="-"
ServerAddsColor=(R=255,G=255,B=0,A=0)

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@@ -1,3 +0,0 @@
[Public]
Object=(Name=UTChat30.UTChat,Class=Class,MetaClass=Engine.Mutator,Description="UTChat v30")
Object=(Name=UTChat30.UTChatActor,Class=Class,MetaClass=Engine.Actor,Description="")

3
System/UTChat31.int Normal file
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@@ -0,0 +1,3 @@
[Public]
Object=(Name=UTChat31.UTChat,Class=Class,MetaClass=Engine.Mutator,Description="UTChat v31")
Object=(Name=UTChat31.UTChatActor,Class=Class,MetaClass=Engine.Actor,Description="")