Files
UT99-Mod-SmartCTF-ChaCha/Classes/SmartCTFSpawnNotifyPRI.UC

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class SmartCTFSpawnNotifyPRI expands SpawnNotify;
var Actor IpToCountry;
var bool bChecked;
simulated event Actor SpawnNotification( Actor A )
{
local Actor Search;
local SmartCTFPlayerReplicationInfo RI;
if( A.Owner == None ) return A;
if( !A.Owner.IsA( 'PlayerPawn' ) && !A.Owner.IsA( 'Bot' ) ) return A;
if( !Pawn( A.Owner ).bIsPlayer ) return A;
if(!bChecked)
{
foreach Level.Game.AllActors(class'Actor', Search, 'IpToCountry')
{
IpToCountry=Search;
break;
}
bChecked=True;
}
// Spawn SmartCTF PRI for this pawn on the server
RI=Spawn( class'SmartCTFPlayerReplicationInfo', A );
if(IpToCountry != None)
{
RI.IpToCountry=IpToCountry;
RI.bIpToCountry=True;
}
return A;
}
defaultproperties
{
ipToCountry=None
bChecked=False
ActorClass=Class'Engine.PlayerReplicationInfo'
}