87 lines
2.5 KiB
Ucode
87 lines
2.5 KiB
Ucode
class ICCME_Stats_Player_DeathMatch extends ICCME_Stats_Player;
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var int MultiKillLevel;
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var int KillSpreeLevel;
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var int HeadShotSpreeLevel;
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var int SuicideNum;
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var int KillNum;
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var int FriendKillNum;
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var int DeathNum;
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var int HeadShotNum;
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var bool bUnderAttack;
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var bool bIsDead;
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var float LastKillTime;
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var float LastAttackedTime;
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var float LastKilledTime;
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var Pawn LastKiller;
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var Pawn LastVictim;
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struct T_sWeaponStats{
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var string szName;
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//var float NbPickupTaken;
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var float fNbShoot_Try;
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var float fNbShoot_Taken;
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var float fNbShoot_Given;
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var float fNbAltShoot_Try;
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var float fNbAltShoot_Taken;
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var float fNbAltShoot_Given;
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var float fDamageAmount_Taken;
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var float fDamageAmount_Given;
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};
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var T_sWeaponStats WeaponStats_AllWeapons;
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var T_sWeaponStats WeaponStats_Translocator;
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var T_sWeaponStats WeaponStats_ChainSaw;
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var T_sWeaponStats WeaponStats_Enforcer;
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var T_sWeaponStats WeaponStats_ImpactHammer;
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var T_sWeaponStats WeaponStats_PulseGun;
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var T_sWeaponStats WeaponStats_Ripper;
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var T_sWeaponStats WeaponStats_ShockRifle;
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var T_sWeaponStats WeaponStats_ComboShock;
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var T_sWeaponStats WeaponStats_ComboGibRifle;
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var T_sWeaponStats WeaponStats_SuperShockRifle;
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var T_sWeaponStats WeaponStats_Minugun2;
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var T_sWeaponStats WeaponStats_UT_BioRifle;
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var T_sWeaponStats WeaponStats_UT_Eightball;
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var T_sWeaponStats WeaponStats_UT_FlakCannon;
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var T_sWeaponStats WeaponStats_WarHeadLauncher;
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var T_sWeaponStats WeaponStats_SniperRifle;
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var array<ICCME_Event_DeathMatch_TakeDamage> ar_Event_TakeDamage;
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var array<ICCME_Event_DeathMatch_PotentialDeath> ar_Event_PotentialDeath;
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defaultproperties
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{
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MultiKillLevel=0
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KillSpreeLevel=0
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HeadShotSpreeLevel=0
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SuicideNum=0
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KillNum=0
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FriendKillNum=0
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DeathNum=0
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HeadShotNum=0
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LastKillTime=-1.f
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LastKilledTime=-1.f
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LastKiller=None
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LastVictim=None
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WeaponStats_AllWeapons=(szName="All Weapons")
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WeaponStats_Translocator=(szName="Trnaslocator")
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WeaponStats_ChainSaw=(szName="ChainSaw")
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WeaponStats_Enforcer=(szName="Enforcer")
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WeaponStats_ImpactHammer=(szName="ImpactHammer")
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WeaponStats_PulseGun=(szName="PulseGun")
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WeaponStats_Ripper=(szName="Ripper")
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WeaponStats_ShockRifle=(szName="ShockRifle")
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WeaponStats_SuperShockRifle=(szName="InstaGib")
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WeaponStats_ComboShock=(szName="Combo Shock")
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WeaponStats_ComboGibRifle=(szName="ComboGib")
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WeaponStats_Minugun2=(szName="Minigun")
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WeaponStats_UT_BioRifle=(szName="BioRifle")
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WeaponStats_UT_Eightball=(szName="RocketLauncher")
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WeaponStats_UT_FlakCannon=(szName="FlakCannon")
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WeaponStats_WarHeadLauncher=(szName="Redeemer")
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WeaponStats_SniperRifle=(szName="SniperRifle")
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)
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