165 lines
4.9 KiB
Ucode
165 lines
4.9 KiB
Ucode
class ICCME_Stats_Player_DeathMatch extends ICCME_Stats_Player;
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var int MultiKillLevel;
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var int KillSpreeLevel;
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var int HeadShotSpreeLevel;
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var int SuicideNum;
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var int KillNum;
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var int FriendKillNum;
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var int DeathNum;
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var int HeadShotNum;
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var bool bUnderAttack;
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var bool bIsDead;
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var float LastKillTime;
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var float LastAttackedTime;
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var float LastKilledTime;
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var Pawn LastKiller;
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var Pawn LastVictim;
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var float NbShoot_Try;
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var float NbShoot_Try_Enforcer;
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var float NbShoot_Try_ImpactHammer;
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var float NbShoot_Try_Minigun2;
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var float NbShoot_Try_PulseGun;
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var float NbShoot_Try_Ripper;
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var float NbShoot_Try_ShockRifle;
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var float NbShoot_Try_SuperShockRifle;
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var float NbShoot_Try_SniperRifle;
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var float NbShoot_Try_Translocator;
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var float NbShoot_Try_UT_BioRifle;
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var float NbShoot_Try_UT_Eightball;
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var float NbShoot_Try_UT_FlakCannon;
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var float NbShoot_Try_WarHeadLauncher;
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var float NbShoot_Try_ComboShock;
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var float NbAltShoot_Try_ChainSaw;
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var float NbAltShoot_Try_Enforcer;
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var float NbAltShoot_Try_ImpactHammer;
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var float NbAltShoot_Try_Minigun2;
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var float NbAltShoot_Try_PulseGun;
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var float NbAltShoot_Try_Ripper;
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var float NbAltShoot_Try_ShockRifle;
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var float NbAltShoot_Try_Translocator;
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var float NbAltShoot_Try_UT_BioRifle;
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var float NbAltShoot_Try_UT_Eightball;
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var float NbAltShoot_Try_UT_FlakCannon;
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var float NbShoot_Taken;
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var float NbShoot_Taken_Enforcer;
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var float NbShoot_Taken_ImpactHammer;
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var float NbShoot_Taken_Minigun2;
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var float NbShoot_Taken_PulseGun;
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var float NbShoot_Taken_Ripper;
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var float NbShoot_Taken_ShockRifle;
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var float NbShoot_Taken_SuperShockRifle;
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var float NbShoot_Taken_SniperRifle;
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var float NbShoot_Taken_Translocator;
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var float NbShoot_Taken_UT_BioRifle;
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var float NbShoot_Taken_UT_Eightball;
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var float NbShoot_Taken_UT_FlakCannon;
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var float NbShoot_Taken_WarHeadLauncher;
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var float NbShoot_Taken_ComboShock;
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var float NbAltShoot_Taken_ChainSaw;
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var float NbAltShoot_Taken_Enforcer;
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var float NbAltShoot_Taken_ImpactHammer;
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var float NbAltShoot_Taken_Minigun2;
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var float NbAltShoot_Taken_PulseGun;
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var float NbAltShoot_Taken_Ripper;
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var float NbAltShoot_Taken_ShockRifle;
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var float NbAltShoot_Taken_Translocator;
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var float NbAltShoot_Taken_UT_BioRifle;
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var float NbAltShoot_Taken_UT_Eightball;
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var float NbAltShoot_Taken_UT_FlakCannon;
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var float NbShoot_Given;
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var float NbShoot_Given_Enforcer;
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var float NbShoot_Given_ImpactHammer;
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var float NbShoot_Given_Minigun2;
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var float NbShoot_Given_PulseGun;
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var float NbShoot_Given_Ripper;
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var float NbShoot_Given_ShockRifle;
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var float NbShoot_Given_SuperShockRifle;
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var float NbShoot_Given_SniperRifle;
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var float NbShoot_Given_Translocator;
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var float NbShoot_Given_UT_BioRifle;
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var float NbShoot_Given_UT_Eightball;
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var float NbShoot_Given_UT_FlakCannon;
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var float NbShoot_Given_WarHeadLauncher;
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var float NbShoot_Given_ComboShock;
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var float NbAltShoot_Given_ChainSaw;
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var float NbAltShoot_Given_Enforcer;
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var float NbAltShoot_Given_ImpactHammer;
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var float NbAltShoot_Given_Minigun2;
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var float NbAltShoot_Given_PulseGun;
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var float NbAltShoot_Given_Ripper;
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var float NbAltShoot_Given_ShockRifle;
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var float NbAltShoot_Given_SuperShockRifle;
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var float NbAltShoot_Given_Translocator;
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var float NbAltShoot_Given_UT_BioRifle;
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var float NbAltShoot_Given_UT_Eightball;
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var float NbAltShoot_Given_UT_FlakCannon;
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var float AmountDamage_Taken;
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var float AmountDamage_Taken_ChainSaw;
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var float AmountDamage_Taken_Enforcer;
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var float AmountDamage_Taken_ImpactHammer;
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var float AmountDamage_Taken_Minigun2;
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var float AmountDamage_Taken_PulseGun;
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var float AmountDamage_Taken_Ripper;
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var float AmountDamage_Taken_ShockRifle;
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var float AmountDamage_Taken_SuperShockRifle;
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var float AmountDamage_Taken_SniperRifle;
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var float AmountDamage_Taken_Translocator;
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var float AmountDamage_Taken_UT_BioRifle;
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var float AmountDamage_Taken_UT_Eightball;
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var float AmountDamage_Taken_UT_FlakCannon;
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var float AmountDamage_Taken_WarHeadLauncher;
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var float AmountDamage_Taken_ComboShock;
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var float AmountDamage_Given;
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var float AmountDamage_Given_ChainSaw;
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var float AmountDamage_Given_Enforcer;
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var float AmountDamage_Given_ImpactHammer;
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var float AmountDamage_Given_Minigun2;
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var float AmountDamage_Given_PulseGun;
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var float AmountDamage_Given_Ripper;
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var float AmountDamage_Given_ShockRifle;
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var float AmountDamage_Given_SuperShockRifle;
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var float AmountDamage_Given_SniperRifle;
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var float AmountDamage_Given_Translocator;
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var float AmountDamage_Given_UT_BioRifle;
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var float AmountDamage_Given_UT_Eightball;
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var float AmountDamage_Given_UT_FlakCannon;
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var float AmountDamage_Given_WarHeadLauncher;
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var float AmountDamage_Given_ComboShock;
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var array<ICCME_Event_DeathMatch_TakeDamage> ar_Event_TakeDamage;
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var array<ICCME_Event_DeathMatch_PotentialDeath> ar_Event_PotentialDeath;
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defaultproperties
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{
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eWeaponState=S_WP_ST__IDLE
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eLastUsedWeaponState=S_WP_ST__IDLE
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MultiKillLevel=0
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KillSpreeLevel=0
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HeadShotSpreeLevel=0
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SuicideNum=0
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KillNum=0
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FriendKillNum=0
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DeathNum=0
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HeadShotNum=0
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LastKillTime=-1.f
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LastKilledTime=-1.f
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LastKiller=None
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LastVictim=None
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}
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