Files
UT99-Mod-IChaChaMutEngine/Classes/ICCME_Stats_Player_DeathMatch.uc
2023-06-05 23:00:36 +01:00

165 lines
4.9 KiB
Ucode

class ICCME_Stats_Player_DeathMatch extends ICCME_Stats_Player;
var int MultiKillLevel;
var int KillSpreeLevel;
var int HeadShotSpreeLevel;
var int SuicideNum;
var int KillNum;
var int FriendKillNum;
var int DeathNum;
var int HeadShotNum;
var bool bUnderAttack;
var bool bIsDead;
var float LastKillTime;
var float LastAttackedTime;
var float LastKilledTime;
var Pawn LastKiller;
var Pawn LastVictim;
var float NbShoot_Try;
var float NbShoot_Try_Enforcer;
var float NbShoot_Try_ImpactHammer;
var float NbShoot_Try_Minigun2;
var float NbShoot_Try_PulseGun;
var float NbShoot_Try_Ripper;
var float NbShoot_Try_ShockRifle;
var float NbShoot_Try_SuperShockRifle;
var float NbShoot_Try_SniperRifle;
var float NbShoot_Try_Translocator;
var float NbShoot_Try_UT_BioRifle;
var float NbShoot_Try_UT_Eightball;
var float NbShoot_Try_UT_FlakCannon;
var float NbShoot_Try_WarHeadLauncher;
var float NbShoot_Try_ComboShock;
var float NbAltShoot_Try_ChainSaw;
var float NbAltShoot_Try_Enforcer;
var float NbAltShoot_Try_ImpactHammer;
var float NbAltShoot_Try_Minigun2;
var float NbAltShoot_Try_PulseGun;
var float NbAltShoot_Try_Ripper;
var float NbAltShoot_Try_ShockRifle;
var float NbAltShoot_Try_Translocator;
var float NbAltShoot_Try_UT_BioRifle;
var float NbAltShoot_Try_UT_Eightball;
var float NbAltShoot_Try_UT_FlakCannon;
var float NbShoot_Taken;
var float NbShoot_Taken_Enforcer;
var float NbShoot_Taken_ImpactHammer;
var float NbShoot_Taken_Minigun2;
var float NbShoot_Taken_PulseGun;
var float NbShoot_Taken_Ripper;
var float NbShoot_Taken_ShockRifle;
var float NbShoot_Taken_SuperShockRifle;
var float NbShoot_Taken_SniperRifle;
var float NbShoot_Taken_Translocator;
var float NbShoot_Taken_UT_BioRifle;
var float NbShoot_Taken_UT_Eightball;
var float NbShoot_Taken_UT_FlakCannon;
var float NbShoot_Taken_WarHeadLauncher;
var float NbShoot_Taken_ComboShock;
var float NbAltShoot_Taken_ChainSaw;
var float NbAltShoot_Taken_Enforcer;
var float NbAltShoot_Taken_ImpactHammer;
var float NbAltShoot_Taken_Minigun2;
var float NbAltShoot_Taken_PulseGun;
var float NbAltShoot_Taken_Ripper;
var float NbAltShoot_Taken_ShockRifle;
var float NbAltShoot_Taken_Translocator;
var float NbAltShoot_Taken_UT_BioRifle;
var float NbAltShoot_Taken_UT_Eightball;
var float NbAltShoot_Taken_UT_FlakCannon;
var float NbShoot_Given;
var float NbShoot_Given_Enforcer;
var float NbShoot_Given_ImpactHammer;
var float NbShoot_Given_Minigun2;
var float NbShoot_Given_PulseGun;
var float NbShoot_Given_Ripper;
var float NbShoot_Given_ShockRifle;
var float NbShoot_Given_SuperShockRifle;
var float NbShoot_Given_SniperRifle;
var float NbShoot_Given_Translocator;
var float NbShoot_Given_UT_BioRifle;
var float NbShoot_Given_UT_Eightball;
var float NbShoot_Given_UT_FlakCannon;
var float NbShoot_Given_WarHeadLauncher;
var float NbShoot_Given_ComboShock;
var float NbAltShoot_Given_ChainSaw;
var float NbAltShoot_Given_Enforcer;
var float NbAltShoot_Given_ImpactHammer;
var float NbAltShoot_Given_Minigun2;
var float NbAltShoot_Given_PulseGun;
var float NbAltShoot_Given_Ripper;
var float NbAltShoot_Given_ShockRifle;
var float NbAltShoot_Given_SuperShockRifle;
var float NbAltShoot_Given_Translocator;
var float NbAltShoot_Given_UT_BioRifle;
var float NbAltShoot_Given_UT_Eightball;
var float NbAltShoot_Given_UT_FlakCannon;
var float AmountDamage_Taken;
var float AmountDamage_Taken_ChainSaw;
var float AmountDamage_Taken_Enforcer;
var float AmountDamage_Taken_ImpactHammer;
var float AmountDamage_Taken_Minigun2;
var float AmountDamage_Taken_PulseGun;
var float AmountDamage_Taken_Ripper;
var float AmountDamage_Taken_ShockRifle;
var float AmountDamage_Taken_SuperShockRifle;
var float AmountDamage_Taken_SniperRifle;
var float AmountDamage_Taken_Translocator;
var float AmountDamage_Taken_UT_BioRifle;
var float AmountDamage_Taken_UT_Eightball;
var float AmountDamage_Taken_UT_FlakCannon;
var float AmountDamage_Taken_WarHeadLauncher;
var float AmountDamage_Taken_ComboShock;
var float AmountDamage_Given;
var float AmountDamage_Given_ChainSaw;
var float AmountDamage_Given_Enforcer;
var float AmountDamage_Given_ImpactHammer;
var float AmountDamage_Given_Minigun2;
var float AmountDamage_Given_PulseGun;
var float AmountDamage_Given_Ripper;
var float AmountDamage_Given_ShockRifle;
var float AmountDamage_Given_SuperShockRifle;
var float AmountDamage_Given_SniperRifle;
var float AmountDamage_Given_Translocator;
var float AmountDamage_Given_UT_BioRifle;
var float AmountDamage_Given_UT_Eightball;
var float AmountDamage_Given_UT_FlakCannon;
var float AmountDamage_Given_WarHeadLauncher;
var float AmountDamage_Given_ComboShock;
var array<ICCME_Event_DeathMatch_TakeDamage> ar_Event_TakeDamage;
var array<ICCME_Event_DeathMatch_PotentialDeath> ar_Event_PotentialDeath;
defaultproperties
{
eWeaponState=S_WP_ST__IDLE
eLastUsedWeaponState=S_WP_ST__IDLE
MultiKillLevel=0
KillSpreeLevel=0
HeadShotSpreeLevel=0
SuicideNum=0
KillNum=0
FriendKillNum=0
DeathNum=0
HeadShotNum=0
LastKillTime=-1.f
LastKilledTime=-1.f
LastKiller=None
LastVictim=None
}