39 lines
1.0 KiB
Ucode
39 lines
1.0 KiB
Ucode
class ICCME_Event_DeathMatch_TakeDamage extends ICCME_Event_DeathMatchBase;
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var int ActualDamage;
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var Pawn Victim;
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var ICCME_Stats_Player_DeathMatch VictimStats;
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var Pawn InstigatedBy;
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var ICCME_Stats_Player_DeathMatch InstigatorStats;
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var Vector HitLocation;
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var Vector Momentum;
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var name DamageType;
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var ICCME_Event_DeathMatch_TakeDamage RelatedEvent;
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var class<Weapon> InstigatorWeapon;
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var bool bAltFire;
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var bool bIsCombo;
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var bool bIsComboGib;
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var bool bIsHeadShot;
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var bool bIsDecapitated;
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function doLog()
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{
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super.doLog();
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log("ActualDamage:"@ActualDamage);
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log("Victim:"@Victim);
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log("VictimStats:"@VictimStats);
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log("InstigatedBy:"@InstigatedBy);
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log("InstigatorStats:"@InstigatorStats);
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log("HitLocation:"@HitLocation);
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log("Momentum:"@Momentum);
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log("DamageType:"@DamageType);
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log("RelatedEvent:"@RelatedEvent);
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log("InstigatorWeapon:"@InstigatorWeapon);
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log("bAltFire:"@bAltFire);
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log("bIsCombo:"@bIsCombo);
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log("bIsComboGib:"@bIsComboGib);
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log("bIsHeadShot:"@bIsHeadShot);
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log("bIsDecapitated:"@bIsDecapitated);
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} |