class ICCME_Event_DeathMatch_TakeDamage extends ICCME_Event_DeathMatchBase; var int ActualDamage; var Pawn Victim; var ICCME_Stats_Player_DeathMatch VictimStats; var Pawn InstigatedBy; var ICCME_Stats_Player_DeathMatch InstigatorStats; var Vector HitLocation; var Vector Momentum; var name DamageType; var ICCME_Event_DeathMatch_TakeDamage RelatedEvent; var class InstigatorWeapon; var bool bAltFire; var bool bIsCombo; var bool bIsComboGib; var bool bIsHeadShot; var bool bIsDecapitated; function doLog() { super.doLog(); log("ActualDamage:"@ActualDamage); log("Victim:"@Victim); log("VictimStats:"@VictimStats); log("InstigatedBy:"@InstigatedBy); log("InstigatorStats:"@InstigatorStats); log("HitLocation:"@HitLocation); log("Momentum:"@Momentum); log("DamageType:"@DamageType); log("RelatedEvent:"@RelatedEvent); log("InstigatorWeapon:"@InstigatorWeapon); log("bAltFire:"@bAltFire); log("bIsCombo:"@bIsCombo); log("bIsComboGib:"@bIsComboGib); log("bIsHeadShot:"@bIsHeadShot); log("bIsDecapitated:"@bIsDecapitated); }