update to V203
This commit is contained in:
@@ -14,12 +14,12 @@
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panose-1:2 11 5 3 2 2 4 2 2 4;}
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@font-face
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{font-family:"\@Microsoft YaHei";}
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@font-face
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{font-family:"Liberation Sans";}
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@font-face
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{font-family:"Unreal Tournament";}
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@font-face
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{font-family:"Noto Mono";}
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@font-face
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{font-family:"Liberation Sans";}
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/* Style Definitions */
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p.MsoNormal, li.MsoNormal, div.MsoNormal
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{margin:0in;
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@@ -328,6 +328,11 @@ number of players in the game in the HUD. Default False)</span></p>
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lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (True - displays the
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number of players in each team (blue and red) in the HUD)</span></p>
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<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bDoubleEnforcers=</span></b><b><span
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style='font-size:10.0pt;font-family:"Noto Mono"'>True </span></b><span
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style='font-size:10.0pt;font-family:"Noto Mono"'>(False - the player will not
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get a second Enforcer when picked up, only ammo)</span></p>
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<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bBrightPlayer=False</span></b><span
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lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (This function makes
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the player to look brighter, it does not change the parameters of the light
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@@ -349,8 +354,9 @@ be slowed down to ground speed upon landing, which prevents Bunny Hopping.True
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- landing works like before in newnet)</span></p>
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<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bSmoothFOVChanges=False</span></b><span
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lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (True - smooths out FOV
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changes so they arent as jarring when spawning and zooming with a sniper rifle)</span></p>
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lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (True - smooths out
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FOV changes so they arent as jarring when spawning and zooming with a sniper
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rifle)</span></p>
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<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>PlayerPacks[0]=</span></b><span
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lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (Config list of
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@@ -1,32 +0,0 @@
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[Public]
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;Mutators
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Object=(Name=fnn200.ST_mutator,Class=Class,MetaClass=Engine.Mutator,Description="FragNewNet v.200")
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Object=(Name=fnn200.NewNetGH,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Grapple Hook")
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Object=(Name=fnn200.GiveWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Weapons")
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Object=(Name=fnn200.GiveArmors,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Armors")
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Object=(Name=fnn200.NoItemsMap,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Items Map")
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Object=(Name=fnn200.NoDamageBoost,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Damage Boost")
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Object=(Name=fnn200.TeleportToPoint,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Teleport To Point")
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Object=(Name=fnn200.DoubleJump,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Double Jump")
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Object=(Name=fnn200.CmdMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Commands")
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Object=(Name=fnn200.BeaconPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Beacon Player")
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Object=(Name=fnn200.AntiCamp,Class=Class,MetaClass=Engine.Mutator,Description="FNN: AntiCamp")
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Object=(Name=fnn200.SpecIdlers,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Idler to Spectator")
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Object=(Name=fnn200.UnlimitedAmmo,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Unlimited Ammo")
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Object=(Name=fnn200.NoSmoke,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Smoke RL")
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Object=(Name=fnn200.ScoreSave,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Score Save")
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Object=(Name=fnn200.DisableNewNet,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet")
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Object=(Name=fnn200.DisableWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet Weapons")
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Object=(Name=fnn200.PureAutoPause,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Auto Pause")
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Object=(Name=fnn200.RXfix,Class=Class,MetaClass=Engine.Mutator,Description="FNN: RX Weapon Fix")
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Object=(Name=fnn200.BrightPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Bright Player")
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Object=(Name=fnn200.XlocMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Translocator Toss")
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;Arena
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Object=(Name=fnn200.NewNetRA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Rocket Arena")
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Object=(Name=fnn200.NewNetIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: InstaGib Arena")
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Object=(Name=fnn200.NewNetZIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Zooming InstaGib Arena")
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Object=(Name=fnn200.NewNetSA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Sniper Arena")
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Object=(Name=fnn200.NewNetSDOM,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Shock Domination Arena")
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Object=(Name=fnn200.NewNetCG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: ComboGib Arena")
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Object=(Name=fnn200.NewNetH4X,Class=Class,MetaClass=Engine.Mutator,Description="FNN: H4X Sniper Arena")
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32
System/fnn203.int
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32
System/fnn203.int
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@@ -0,0 +1,32 @@
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[Public]
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;Mutators
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Object=(Name=fnn203.ST_mutator,Class=Class,MetaClass=Engine.Mutator,Description="FragNewNet v.203")
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Object=(Name=fnn203.NewNetGH,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Grapple Hook")
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Object=(Name=fnn203.GiveWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Weapons")
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Object=(Name=fnn203.GiveArmors,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Armors")
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Object=(Name=fnn203.NoItemsMap,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Items Map")
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Object=(Name=fnn203.NoDamageBoost,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Damage Boost")
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Object=(Name=fnn203.TeleportToPoint,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Teleport To Point")
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Object=(Name=fnn203.DoubleJump,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Double Jump")
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Object=(Name=fnn203.CmdMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Commands")
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Object=(Name=fnn203.BeaconPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Beacon Player")
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Object=(Name=fnn203.AntiCamp,Class=Class,MetaClass=Engine.Mutator,Description="FNN: AntiCamp")
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Object=(Name=fnn203.SpecIdlers,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Idler to Spectator")
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Object=(Name=fnn203.UnlimitedAmmo,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Unlimited Ammo")
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Object=(Name=fnn203.NoSmoke,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Smoke RL")
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Object=(Name=fnn203.ScoreSave,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Score Save")
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Object=(Name=fnn203.DisableNewNet,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet")
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Object=(Name=fnn203.DisableWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet Weapons")
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Object=(Name=fnn203.PureAutoPause,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Auto Pause")
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Object=(Name=fnn203.RXfix,Class=Class,MetaClass=Engine.Mutator,Description="FNN: RX Weapon Fix")
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Object=(Name=fnn203.BrightPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Bright Player")
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Object=(Name=fnn203.XlocMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Translocator Toss")
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;Arena
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Object=(Name=fnn203.NewNetRA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Rocket Arena")
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Object=(Name=fnn203.NewNetIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: InstaGib Arena")
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Object=(Name=fnn203.NewNetZIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Zooming InstaGib Arena")
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Object=(Name=fnn203.NewNetSA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Sniper Arena")
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Object=(Name=fnn203.NewNetSDOM,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Shock Domination Arena")
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Object=(Name=fnn203.NewNetCG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: ComboGib Arena")
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Object=(Name=fnn203.NewNetH4X,Class=Class,MetaClass=Engine.Mutator,Description="FNN: H4X Sniper Arena")
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