update to V203

This commit is contained in:
2023-04-22 13:20:58 +02:00
parent 73199e69c0
commit dc79b013ef
7 changed files with 42 additions and 36 deletions

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@@ -14,12 +14,12 @@
panose-1:2 11 5 3 2 2 4 2 2 4;} panose-1:2 11 5 3 2 2 4 2 2 4;}
@font-face @font-face
{font-family:"\@Microsoft YaHei";} {font-family:"\@Microsoft YaHei";}
@font-face
{font-family:"Liberation Sans";}
@font-face @font-face
{font-family:"Unreal Tournament";} {font-family:"Unreal Tournament";}
@font-face @font-face
{font-family:"Noto Mono";} {font-family:"Noto Mono";}
@font-face
{font-family:"Liberation Sans";}
/* Style Definitions */ /* Style Definitions */
p.MsoNormal, li.MsoNormal, div.MsoNormal p.MsoNormal, li.MsoNormal, div.MsoNormal
{margin:0in; {margin:0in;
@@ -328,6 +328,11 @@ number of players in the game in the HUD. Default False)</span></p>
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (True - displays the lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (True - displays the
number of players in each team (blue and red) in the HUD)</span></p> number of players in each team (blue and red) in the HUD)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bDoubleEnforcers=</span></b><b><span
style='font-size:10.0pt;font-family:"Noto Mono"'>True </span></b><span
style='font-size:10.0pt;font-family:"Noto Mono"'>(False - the player will not
get a second Enforcer when picked up, only ammo)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bBrightPlayer=False</span></b><span <p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bBrightPlayer=False</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (This function makes lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (This function makes
the player to look brighter, it does not change the parameters of the light the player to look brighter, it does not change the parameters of the light
@@ -349,8 +354,9 @@ be slowed down to ground speed upon landing, which prevents Bunny Hopping.True
- landing works like before in newnet)</span></p> - landing works like before in newnet)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bSmoothFOVChanges=False</span></b><span <p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bSmoothFOVChanges=False</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (True - smooths out FOV lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (True - smooths out
changes so they arent as jarring when spawning and zooming with a sniper rifle)</span></p> FOV changes so they arent as jarring when spawning and zooming with a sniper
rifle)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>PlayerPacks[0]=</span></b><span <p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>PlayerPacks[0]=</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (Config list of lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (Config list of

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@@ -1,32 +0,0 @@
[Public]
;Mutators
Object=(Name=fnn200.ST_mutator,Class=Class,MetaClass=Engine.Mutator,Description="FragNewNet v.200")
Object=(Name=fnn200.NewNetGH,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Grapple Hook")
Object=(Name=fnn200.GiveWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Weapons")
Object=(Name=fnn200.GiveArmors,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Armors")
Object=(Name=fnn200.NoItemsMap,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Items Map")
Object=(Name=fnn200.NoDamageBoost,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Damage Boost")
Object=(Name=fnn200.TeleportToPoint,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Teleport To Point")
Object=(Name=fnn200.DoubleJump,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Double Jump")
Object=(Name=fnn200.CmdMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Commands")
Object=(Name=fnn200.BeaconPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Beacon Player")
Object=(Name=fnn200.AntiCamp,Class=Class,MetaClass=Engine.Mutator,Description="FNN: AntiCamp")
Object=(Name=fnn200.SpecIdlers,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Idler to Spectator")
Object=(Name=fnn200.UnlimitedAmmo,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Unlimited Ammo")
Object=(Name=fnn200.NoSmoke,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Smoke RL")
Object=(Name=fnn200.ScoreSave,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Score Save")
Object=(Name=fnn200.DisableNewNet,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet")
Object=(Name=fnn200.DisableWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet Weapons")
Object=(Name=fnn200.PureAutoPause,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Auto Pause")
Object=(Name=fnn200.RXfix,Class=Class,MetaClass=Engine.Mutator,Description="FNN: RX Weapon Fix")
Object=(Name=fnn200.BrightPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Bright Player")
Object=(Name=fnn200.XlocMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Translocator Toss")
;Arena
Object=(Name=fnn200.NewNetRA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Rocket Arena")
Object=(Name=fnn200.NewNetIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: InstaGib Arena")
Object=(Name=fnn200.NewNetZIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Zooming InstaGib Arena")
Object=(Name=fnn200.NewNetSA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Sniper Arena")
Object=(Name=fnn200.NewNetSDOM,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Shock Domination Arena")
Object=(Name=fnn200.NewNetCG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: ComboGib Arena")
Object=(Name=fnn200.NewNetH4X,Class=Class,MetaClass=Engine.Mutator,Description="FNN: H4X Sniper Arena")

32
System/fnn203.int Normal file
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@@ -0,0 +1,32 @@
[Public]
;Mutators
Object=(Name=fnn203.ST_mutator,Class=Class,MetaClass=Engine.Mutator,Description="FragNewNet v.203")
Object=(Name=fnn203.NewNetGH,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Grapple Hook")
Object=(Name=fnn203.GiveWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Weapons")
Object=(Name=fnn203.GiveArmors,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Armors")
Object=(Name=fnn203.NoItemsMap,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Items Map")
Object=(Name=fnn203.NoDamageBoost,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Damage Boost")
Object=(Name=fnn203.TeleportToPoint,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Teleport To Point")
Object=(Name=fnn203.DoubleJump,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Double Jump")
Object=(Name=fnn203.CmdMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Commands")
Object=(Name=fnn203.BeaconPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Beacon Player")
Object=(Name=fnn203.AntiCamp,Class=Class,MetaClass=Engine.Mutator,Description="FNN: AntiCamp")
Object=(Name=fnn203.SpecIdlers,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Idler to Spectator")
Object=(Name=fnn203.UnlimitedAmmo,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Unlimited Ammo")
Object=(Name=fnn203.NoSmoke,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Smoke RL")
Object=(Name=fnn203.ScoreSave,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Score Save")
Object=(Name=fnn203.DisableNewNet,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet")
Object=(Name=fnn203.DisableWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet Weapons")
Object=(Name=fnn203.PureAutoPause,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Auto Pause")
Object=(Name=fnn203.RXfix,Class=Class,MetaClass=Engine.Mutator,Description="FNN: RX Weapon Fix")
Object=(Name=fnn203.BrightPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Bright Player")
Object=(Name=fnn203.XlocMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Translocator Toss")
;Arena
Object=(Name=fnn203.NewNetRA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Rocket Arena")
Object=(Name=fnn203.NewNetIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: InstaGib Arena")
Object=(Name=fnn203.NewNetZIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Zooming InstaGib Arena")
Object=(Name=fnn203.NewNetSA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Sniper Arena")
Object=(Name=fnn203.NewNetSDOM,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Shock Domination Arena")
Object=(Name=fnn203.NewNetCG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: ComboGib Arena")
Object=(Name=fnn203.NewNetH4X,Class=Class,MetaClass=Engine.Mutator,Description="FNN: H4X Sniper Arena")

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