update to FNN170
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@@ -296,7 +296,8 @@ radius. The further from the center of the body, the less damage)</span></p>
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lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (Deals damage in a
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radius. The further from the center of the body, the less damage)</span></p>
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<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>ComboGibDamageType=jolted</span></b><span
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<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>ComboDamageType=</span></b><b><span
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style='font-size:10.0pt;font-family:"Noto Mono"'>ShockCombo</span></b><span
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lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (Makes fnn compatible
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with some announcer mutators for combo kill detection.</span></p>
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@@ -857,10 +858,16 @@ fnnXXX.NoDamageBoost</span></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>[fnnXXX.NoDamageBoost]</span></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bNoSelfDamage=True
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(True - the player will not take damage from his weapon)</span></p>
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(True - the player will not take damage from his weapon</span><span
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style='font-size:10.0pt;font-family:"Noto Mono"'>s</span><span lang=RU
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style='font-size:10.0pt;font-family:"Noto Mono"'>)</span></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bNoTeamBoost=True</span></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bNoDamageArmor</span><span
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style='font-size:10.0pt;font-family:"Noto Mono"'>=True (True - the player will
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not take damage armor from his weapons)</span></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> </span></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>__________<b>TeleportToPoint</b>__________</span></p>
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@@ -1193,8 +1200,8 @@ fnnXXX.DisableWeapons</span></p>
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Pause</b>__________</span></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>If
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you run AutoPause as a mutator, then you need set bAutoPause=False in
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[fnnXXX.UTPure] section.</span></p>
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you run AutoPause as a mutator, then you need set bAutoPause=False in [fnnXXX.UTPure]
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section.</span></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Mutator:
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fnnXXX.PureAutoPause</span></p>
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@@ -1464,18 +1471,6 @@ style='font-size:10.0pt;font-family:"Noto Mono"'>3.5 for client with path 436
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> </span></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>__________<b>Distribution
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the game Unreal Tournament '99 with patch 469b official</b>__________</span></p>
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<p class=MsoNormal><span lang=RU><a
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href="https://drive.google.com/file/d/1HmjT_Sh5n11jeQ7vapUwFEwf7G7CC3KH/view?usp=sharing"><span
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style='font-size:10.0pt;font-family:"Noto Mono"'>Download (size 265Mb) </span></a></span></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Instructions:
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unzip the archive, launch UnrealTournament.exe game from the System folder.</span></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> </span></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>__________<b>Bugs</b>__________</span></p>
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<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>-
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@@ -1,32 +0,0 @@
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[Public]
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;Mutators
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Object=(Name=fnn169.ST_mutator,Class=Class,MetaClass=Engine.Mutator,Description="FragNewNet v.169")
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Object=(Name=fnn169.NewNetGH,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Grapple Hook")
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Object=(Name=fnn169.GiveWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Weapons")
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Object=(Name=fnn169.GiveArmors,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Armors")
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Object=(Name=fnn169.NoItemsMap,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Items Map")
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Object=(Name=fnn169.NoDamageBoost,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Damage Boost")
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Object=(Name=fnn169.TeleportToPoint,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Teleport To Point")
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Object=(Name=fnn169.DoubleJump,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Double Jump")
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Object=(Name=fnn169.CmdMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Commands")
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Object=(Name=fnn169.BeaconPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Beacon Player")
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Object=(Name=fnn169.AntiCamp,Class=Class,MetaClass=Engine.Mutator,Description="FNN: AntiCamp")
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Object=(Name=fnn169.SpecIdlers,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Idler to Spectator")
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Object=(Name=fnn169.UnlimitedAmmo,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Unlimited Ammo")
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Object=(Name=fnn169.NoSmoke,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Smoke RL")
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Object=(Name=fnn169.ScoreSave,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Score Save")
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Object=(Name=fnn169.DisableNewNet,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet")
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Object=(Name=fnn169.DisableWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet Weapons")
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Object=(Name=fnn169.PureAutoPause,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Auto Pause")
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Object=(Name=fnn169.RXfix,Class=Class,MetaClass=Engine.Mutator,Description="FNN: RX Weapon Fix")
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Object=(Name=fnn169.BrightPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Bright Player")
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Object=(Name=fnn169.XlocMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Translocator Toss")
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;Arena
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Object=(Name=fnn169.NewNetRA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Rocket Arena")
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Object=(Name=fnn169.NewNetIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: InstaGib Arena")
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Object=(Name=fnn169.NewNetZIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Zooming InstaGib Arena")
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Object=(Name=fnn169.NewNetSA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Sniper Arena")
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Object=(Name=fnn169.NewNetSDOM,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Shock Domination Arena")
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Object=(Name=fnn169.NewNetCG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: ComboGib Arena")
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Object=(Name=fnn169.NewNetH4X,Class=Class,MetaClass=Engine.Mutator,Description="FNN: H4X Sniper Arena")
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32
System/fnn170.int
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32
System/fnn170.int
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@@ -0,0 +1,32 @@
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[Public]
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;Mutators
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Object=(Name=fnn170.ST_mutator,Class=Class,MetaClass=Engine.Mutator,Description="FragNewNet v.170")
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Object=(Name=fnn170.NewNetGH,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Grapple Hook")
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Object=(Name=fnn170.GiveWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Weapons")
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Object=(Name=fnn170.GiveArmors,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Armors")
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Object=(Name=fnn170.NoItemsMap,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Items Map")
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Object=(Name=fnn170.NoDamageBoost,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Damage Boost")
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Object=(Name=fnn170.TeleportToPoint,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Teleport To Point")
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Object=(Name=fnn170.DoubleJump,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Double Jump")
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Object=(Name=fnn170.CmdMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Commands")
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Object=(Name=fnn170.BeaconPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Beacon Player")
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Object=(Name=fnn170.AntiCamp,Class=Class,MetaClass=Engine.Mutator,Description="FNN: AntiCamp")
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Object=(Name=fnn170.SpecIdlers,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Idler to Spectator")
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Object=(Name=fnn170.UnlimitedAmmo,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Unlimited Ammo")
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Object=(Name=fnn170.NoSmoke,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Smoke RL")
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Object=(Name=fnn170.ScoreSave,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Score Save")
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Object=(Name=fnn170.DisableNewNet,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet")
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Object=(Name=fnn170.DisableWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet Weapons")
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Object=(Name=fnn170.PureAutoPause,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Auto Pause")
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Object=(Name=fnn170.RXfix,Class=Class,MetaClass=Engine.Mutator,Description="FNN: RX Weapon Fix")
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Object=(Name=fnn170.BrightPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Bright Player")
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Object=(Name=fnn170.XlocMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Translocator Toss")
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;Arena
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Object=(Name=fnn170.NewNetRA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Rocket Arena")
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Object=(Name=fnn170.NewNetIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: InstaGib Arena")
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Object=(Name=fnn170.NewNetZIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Zooming InstaGib Arena")
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Object=(Name=fnn170.NewNetSA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Sniper Arena")
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Object=(Name=fnn170.NewNetSDOM,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Shock Domination Arena")
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Object=(Name=fnn170.NewNetCG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: ComboGib Arena")
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Object=(Name=fnn170.NewNetH4X,Class=Class,MetaClass=Engine.Mutator,Description="FNN: H4X Sniper Arena")
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