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26
Helps/FastCap.txt
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26
Helps/FastCap.txt
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FastCap is a mutator that Records the time you used to actually
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get the flag from its homebase to your flag.
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It also stores an all-time high, which players can try to break.
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Installation:
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Place FastCap.int and FastCap.u into the \system directory.
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Then add ServerPackages=FastCap in your .ini file.
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Finally, start the game with the FastCap.FC_Mutator Mutator.
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Like: ?mutator=FastCap.FC_Mutator
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Available commands:
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Mutate DeleteHighScore (Admin Only) Deletes the highscore for current map.
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Mutate DeleteAllHighScores (Admin Only) Deletes ALL stored highscores.
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Mutate ShowHighScore Shows the best time for current map.
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Mutate ShowAllHighScores Shows the best times for all maps.
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have fun :)
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TNSe
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tnse@unreal2.no
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141
Run.sh
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141
Run.sh
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#!/bin/bash
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SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
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OUTPUT_DIR="$2"
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CFG_FILE="$3"
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DEFAULT_CFG_FILE=UnrealTournament.ini
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function add_iniKeyEx() {
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crudini --set $OUTPUT_DIR/System/$1 $2 __$3 $4
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# Warning: ugly hack with sed to allow multiple key instances + to remove space around '='
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sed -i "s/[[:space:]]*__$(echo $3 | sed -e 's/\([[\/.*]\|\]\)/\\&/g')[[:space:]]*=[[:space:]]*/$(echo $3 | sed -e 's/\([[\/.*]\|\]\)/\\&/g')=/g" $OUTPUT_DIR/System/$1
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}
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function set_iniKeyEx() {
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crudini --set $OUTPUT_DIR/System/$1 $2 $3 $4
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}
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# !!Warning!! section is not considered
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function del_iniKeyEx() {
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sed -i "/[[:space:]]*$(echo $3 | sed -e 's/\([[\/.*]\|\]\)/\\&/g')[[:space:]]*=[[:space:]]*$(echo $4 | sed -e 's/\([[\/.*]\|\]\)/\\&/g')/d" $OUTPUT_DIR/System/$1
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}
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function add_iniKey() {
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add_iniKeyEx $CFG_FILE $1 $2 $3
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}
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function set_iniKey() {
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set_iniKeyEx $CFG_FILE $1 $2 $3
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}
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# !!Warning!! section is not considered
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function del_iniKey() {
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del_iniKeyEx $CFG_FILE $1 $2 $3
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}
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function add_ServerPackage() {
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add_iniKey 'Engine.GameEngine' ServerPackages $1
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add_iniKey 'XC_Engine.XC_GameEngine' ServerPackages $1
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}
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function del_ServerPackage() {
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del_iniKey 'Engine.GameEngine' ServerPackages $1
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del_iniKey 'XC_Engine.XC_GameEngine' ServerPackages $1
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}
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function add_ServerActors() {
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add_iniKey 'Engine.GameEngine' ServerActors $1
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add_iniKey 'XC_Engine.XC_GameEngine' ServerActors $1
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}
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function del_ServerActors() {
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del_iniKey 'Engine.GameEngine' ServerActors $1
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del_iniKey 'XC_Engine.XC_GameEngine' ServerActors $1
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}
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function getmodprefix() {
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UFile=$(find $OUTPUT_DIR/System -type f -iname "FastCap*.u" -exec basename {} \;)
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BaseName="${UFile%.*}"
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echo "$BaseName"
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}
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function install() {
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rsync -a $SCRIPT_DIR/Help/ $OUTPUT_DIR/Help/ --exclude '.git'
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rsync -a $SCRIPT_DIR/System/ $OUTPUT_DIR/System/ --exclude '.git'
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echo install ok
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}
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function enable() {
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BaseName="$(getmodprefix)"
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add_ServerPackage $BaseName
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echo enable ok
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}
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function disable() {
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BaseName="$(getmodprefix)"
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del_ServerPackage $BaseName
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echo disable ok
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}
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function show_help() {
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echo
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echo "Usage: $0 { getmodprefix | install | enable | disable } <UT99_INSTALL_DIR> [<UT99_CONFIG_FILE>] [<CONFIG_KEY> <CONFIG_VALUE>]"
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echo
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}
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function check_cfg_file_config() {
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if [ $# -eq 4 ]
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then
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echo "CFG_FILE is unset, setting it to $DEFAULT_CFG_FILE"
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CFG_FILE=$DEFAULT_CFG_FILE
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elif [ $# -eq 5 ]
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then
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echo "CFG_FILE is set to '$CFG_FILE'"
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else
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echo "Wrong number of arguments"
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show_help
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exit 9999 # die with error code 9999
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fi
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if [ ! -f $OUTPUT_DIR/System/$CFG_FILE ]
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then
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echo "$OUTPUT_DIR/System/$CFG_FILE does not exist"
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show_help
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exit 9999 # die with error code 9999
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fi
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}
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function check_cfg_file_gen() {
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if [ -z ${CFG_FILE} ]
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then
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echo "CFG_FILE is unset, setting it to $DEFAULT_CFG_FILE"
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CFG_FILE=$DEFAULT_CFG_FILE
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else
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echo "CFG_FILE is set to '$CFG_FILE'"
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fi
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if [ ! -f $OUTPUT_DIR/System/$CFG_FILE ]
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then
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echo "$OUTPUT_DIR/System/$CFG_FILE does not exist"
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show_help
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exit 9999 # die with error code 9999
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fi
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}
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function check_game_dir() {
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### Check if a directory does not exist ###
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if [ -z $OUTPUT_DIR ]
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then
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echo "incorrect <UT99_INSTALL_DIR>"
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show_help
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exit 9999 # die with error code 9999
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fi
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}
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case "$1" in
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'getmodprefix')
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check_game_dir
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getmodprefix
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;;
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'install')
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check_game_dir "$@"
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install "$@"
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;;
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'enable')
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check_game_dir "$@"
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check_cfg_file_gen "$@"
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disable "$@"
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enable "$@"
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;;
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'disable')
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check_game_dir "$@"
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check_cfg_file_gen "$@"
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disable "$@"
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;;
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*)
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show_help
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exit 1
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;;
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esac
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exit 0
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2
System/FastCap.int
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2
System/FastCap.int
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[Public]
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Object=(Name=FastCap.FC_Mutator,Class=Class,MetaClass=Engine.Mutator,Description="FastCap,FastCap: Cap the flag FAST")
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BIN
System/FastCap.u
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BIN
System/FastCap.u
Normal file
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