302 lines
7.3 KiB
Plaintext
302 lines
7.3 KiB
Plaintext
[ACTION_DamageActor]
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ActionString="Damage actor"
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[ACTION_DestroyActor]
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ActionString="Destroy actor"
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[ACTION_FinishRotation]
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ActionString="Finish rotation"
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[ACTION_FireWeapon]
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ActionString="fire weapon"
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[ACTION_FireWeaponAt]
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ActionString="fire weapon"
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[ACTION_Freeze]
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ActionString="Freeze"
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[ACTION_HealActor]
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ActionString="Heal actor"
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[ACTION_Jump]
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ActionString="Jump"
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[ACTION_LocalizedMessage]
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ActionString="Localized Message"
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[ACTION_PlayLIPSinc]
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ActionString="Play LIPSinc"
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[ACTION_SetPhysics]
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ActionString="change physics to "
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[ACTION_ShootTarget]
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ActionString="shoot target"
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[ACTION_SpawnActor]
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ActionString="Spawn actor"
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[ACTION_SubTitles]
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ActionString="SubTitles"
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[ACTION_ThrowWeapon]
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ActionString="throw weapon"
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[ACTION_WaitForLIPSincAnimEnd]
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ActionString="Wait for LIPSincAnimEnd"
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[ActionMessage_BR]
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Messages[0]="Bombing Run"
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Messages[1]="The ball is in the center"
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Messages[2]="Touch the ball to pick it up"
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Messages[3]="The ball carrier cannot attack"
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Messages[4]="Primary fire shoots ball"
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Messages[5]="Alternate fire targets teammates"
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Messages[6]="Pass the ball to teammates"
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Messages[7]="Each team has a round goal"
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Messages[8]="Throwing the ball = 3 points"
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Messages[9]="Carrying it = 7 points"
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Messages[10]="Good luck!"
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[ActionMessage_CTF]
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Messages[0]="Capture the Flag"
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Messages[1]="Two bases : red and blue"
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Messages[2]="Touch enemy flag to take it"
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Messages[3]="Return to your base"
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Messages[4]="Touch your flag to score"
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Messages[5]="Translocating will drop the flag"
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Messages[6]="Default capture limit is 3"
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Messages[7]="Good luck!"
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[ActionMessage_DM]
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Messages[0]="Deathmatch"
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Messages[1]="Press fire to spawn"
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Messages[2]="Weapons have two firing modes"
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Messages[3]="Regular and alternate fire"
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Messages[4]="Assault Rifle"
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Messages[5]="Fires bullets and grenades"
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Messages[6]="Shield Gun"
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Messages[7]="Melee attack"
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Messages[8]="Protective Shield"
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Messages[9]="Explore to find other weapons"
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Messages[10]="Flak Cannon"
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Messages[11]="Bio-Rifle"
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Messages[12]="Minigun"
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Messages[13]="Movement"
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Messages[14]="WASD = Default movement keys"
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Messages[15]="Double tap a key to dodge"
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Messages[16]="Jumping"
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Messages[17]="Double jump"
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Messages[18]="Powerups"
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Messages[19]="Health vials"
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Messages[20]="Health pack"
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Messages[21]="Big Keg O' Health"
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Messages[22]="Armor"
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Messages[23]="Shield Pack"
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Messages[24]="Super Shield Pack"
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Messages[25]="Adrenaline"
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Messages[26]="Adrenaline can be used for combos"
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Messages[27]="Damage Amplifier"
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Messages[28]="Reach the frag limit first!"
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Messages[29]="Suicides count against you"
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Messages[30]="Good luck!"
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[ActionMessage_DOM]
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Messages[0]="Double Domination"
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Messages[1]="Control points : A & B"
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Messages[2]="Hold points for 10 seconds"
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Messages[3]="Touch point to take control"
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Messages[4]="Good luck!"
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[ActionMessage_SubTitle]
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Delays[0]=4.000000
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Delays[1]=4.000000
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Delays[2]=8.000000
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Delays[3]=8.000000
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Delays[4]=8.000000
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Delays[5]=8.000000
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Delays[6]=8.000000
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Delays[7]=8.000000
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Delays[8]=8.000000
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Delays[9]=8.000000
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Delays[10]=8.000000
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Delays[11]=8.000000
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Delays[12]=8.000000
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Delays[13]=8.000000
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Delays[14]=8.000000
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Delays[15]=8.000000
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Delays[16]=8.000000
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Delays[17]=8.000000
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Delays[18]=8.000000
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Delays[19]=8.000000
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Delays[20]=8.000000
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Delays[21]=8.000000
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Delays[22]=0.000000
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Delays[23]=0.000000
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Delays[24]=0.000000
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Delays[25]=0.000000
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Delays[26]=0.000000
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Delays[27]=0.000000
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Delays[28]=0.000000
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Delays[29]=0.000000
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Delays[30]=0.000000
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Delays[31]=0.000000
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Messages[0]="How do I look?"
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Messages[1]="Not as good as me baby..."
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Messages[2]="Well fans here we are for another edition of the bloodiest sport in the Galaxy. A tournament where the winners become gods and the losers pay the ultimate price!"
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Messages[3]="THERE THEY ARE! Once they were rivals, but now they're one of the fiercest teams around."
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Messages[4]="That's right. Nothing beats experience and each one of these three brings loads of it to the table."
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Messages[5]="Look at Malcolm! Now there's a guy who can really keep his cool in a fire-fight."
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Messages[6]="That Brock. He's as dangerous to the ladies OUT-side the ring as he is to his foes IN-side!"
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Messages[7]="I love watching Lauren. She's such a little....bundle of energy."
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Messages[8]="Yeah right.....you like watching Lauren for her energy."
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Messages[9]="This time he's MINE!!"
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Messages[10]="AAGGGHHHHRRRR"
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Messages[11]="You d'man Gorge! You rock! Yeah baby, com'on, now, you d'man dude!"
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Messages[12]="MAAAALLLCOOOOOMMM!"
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Messages[13]="Oh, man, did you see that?"
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Messages[14]="I tell you Jim, that Gorge, he just has no respect for his fans."
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Messages[15]="Well, I think he is still pissed about that new scar on his face, courtesy of Malcolm in their last match."
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Messages[16]="Yea, I think he is looking for a little PAYBACK."
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Messages[17]="Yep, it should be a good one tonight."
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Messages[18]="Since Malcolm's team are the reigning champs, they get to choose tonight's arena."
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Messages[19]="Looks like it's gonna be... Kalendra Icefields."
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Messages[20]="Awww Yeah, I love this arena, Malcolm does really well here."
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Messages[21]="Tonight's match oughta be a real blood-bath."
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[Action_CHANGELEVEL]
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ActionString="Change level"
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[Action_CHANGESCRIPT]
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ActionString="Change script"
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[Action_CHANGETEAM]
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ActionString="Change Team"
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[Action_CROUCH]
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ActionString="crouch"
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[Action_ConsoleCommand]
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ActionString="console command"
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[Action_DAMAGEINSTIGATOR]
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ActionString="Damage instigator"
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[Action_DESTROYPAWN]
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ActionString="destroy pawn"
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[Action_DISPLAYMESSAGE]
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ActionString="display message"
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[Action_DrawHUDMaterial]
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ActionString="draw HUD texture"
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[Action_ENDSECTION]
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ActionString="end section"
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[Action_FADEVIEW]
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ActionString="fade view"
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[Action_GOTOACTION]
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ActionString="go to action"
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[Action_IFCONDITION]
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ActionString="If condition"
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[Action_KILLINSTIGATOR]
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ActionString="Damage instigator"
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[Action_LEAVESEQUENCE]
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ActionString="leave sequence"
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[Action_MOVETOPLAYER]
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ActionString="Move to player"
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[Action_MOVETOPOINT]
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ActionString="Move to point"
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[Action_PLAYAMBIENTSOUND]
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ActionString="play ambient sound"
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[Action_PLAYANIM]
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ActionString="play animation"
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[Action_PLAYANNOUNCEMENT]
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ActionString="play announcement"
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[Action_PLAYLOCALSOUND]
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ActionString="play sound"
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[Action_PLAYMUSIC]
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ActionString="play song"
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[Action_PLAYSOUND]
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ActionString="play sound"
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[Action_RUN]
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ActionString="Run"
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[Action_SETALERTNESS]
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ActionString="set alertness"
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[Action_SETVIEWTARGET]
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ActionString="set viewtarget"
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[Action_STOPANIMATION]
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ActionString="stop animation"
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[Action_TRIGGEREVENT]
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ActionString="trigger event"
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[Action_TURNTOWARDPLAYER]
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ActionString="Turn toward player"
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[Action_WAITFORANIMEND]
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ActionString="Wait for animend"
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[Action_WAITFOREVENT]
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ActionString="Wait for external event"
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[Action_WAITFORPLAYER]
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ActionString="Wait for player"
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[Action_WAITFORTIMER]
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ActionString="Wait for timer"
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[Action_WALK]
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ActionString="walk"
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[Burned]
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DeathString="%o was sauteed."
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[Corroded]
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DeathString="%o was dissolved by %k's."
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FemaleSuicide="%o dissolved in slime."
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MaleSuicide="%o dissolved in slime."
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[Counter]
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CountMessage="Only %i more to go..."
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CompleteMessage="Completed!"
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[Depressurized]
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DeathString="%o was depressurized by %k."
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FemaleSuicide="%o was depressurized."
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MaleSuicide="%o was depressurized."
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[Drowned]
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DeathString="%o forgot to come up for air."
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FemaleSuicide="%o forgot to come up for air."
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MaleSuicide="%o forgot to come up for air."
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[MessageTextureClient]
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HisMessage="his"
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HerMessage="her"
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[ScriptedAction]
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ActionString="unspecified action"
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[WaterVolume]
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LocationName="under water"
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