put Mega Pack (3369.2 + ECE)

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---------------------------------------------------------------------
Unreal Tournament 2004 BONUS MEGAPACK
(C) 2003 Epic Games
---------------------------------------------------------------------
Thanks for downloading the MegaPack!
This pack is our way of saying "Thanks" for purchasing UT2004. We hope you enjoy it!
This bonus pack includes everything you need to update UT2004 to the most current version, including the latest patch, and the content from the first (Editor's Choice Edition) bonus pack for UT2004. You can install this bonus pack on any version of UT2004.
The MegaPack includes the following maps:
Assault:
AS-BP2-Acatana
Intense space fighting and on-foot combat combine in this recreation of the historic Skaarj invasion of the Acatana asteroid belt.
AS-BP2-Jumpship
Be part of the elite team that infiltrated and hijacked the first warp capable Jumpship.
AS-BP2-Outback
City slickers just took over the outbacks top brewery get over there pronto and stop the production of their tasteless Zero Beer before it takes over Oz!
AS-BP2-SubRosa
Fight your way into a Liandri research facility and steal the original plans for the Redeemer.
AS-BP2-Thrust
A recreation of the infamous destruction of the Saturn IX rocket where a team of rebel fighters launched it unguided and half fueled into hostile waters.
CTF:
CTF-BP2-Concentrate
Tall spires tower over this Capture the Flag battle set on a derelict outpost deep in the Elorean Seas.
CTF-BP2-Pistola
This twin complex of concrete and metal combines the beauty of nature with the harsh lines of industrial architecture to create a fierce battle arena.
Deathmatch:
DM-BP2-Calandras
The courtyards of Calandras were once beautiful and welcoming. While the Temples interiors have been preserved, a new less-inviting use has been found for the exteriors.
DM-BP2-GoopGod
For centuries the Nali monks managed to keep this sacred burial ground hidden until Liandri satellites discovered the location during a routine satellite sweep. The area was mined, and what remained was converted into a tournament arena, corpses and all.
The content from the first bonuspack, also included, is:
Onslaught:
ONS-Adara
ONS-IslandHop
ONS-Tricky
ONS-Urban
Three new vehicles:
SPMA (Self Propelled Mobile Artillery)
The SPMA is a two person vehicle, with the driver controlling a long range artillery piece. Alt-fire deploys the spotter camera. Enemies will want to shoot down the spotter camera as soon as they see it, to keep the SPMA from raining destruction from afar. An AVRiL at the spotter camera will automatically re-direct toward the SPMA if it ever becomes visible to the AVRiL.
Paladin
The Paladin is a defense focused vehicle, with a powerful energy projectile cannon and a defensive shield alt-fire. Firing the cannon while the shield is deployed will heavily damage nearby players.
Cicada
The two-man Cicada ground attack bomber is a powerful weapon against ground targets, but is easy prey for Raptors. The pilot can fire missiles, or use the alt-fire to specify a target. While holding alt-fire, multiple missiles are loaded up, and released when alt-fire is released. These missiles will all track toward the specified target location, so the alt-fire can be used to avoid enemy fire while loading up missiles. The second seat in the Cicada is an energy beam turret located on the belly of the Cicada. Its alt-fire is chaff that can be used to confuse incoming AVRiLs.
Six new characters:
Mekkor (Skaarj)
Mekkor is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Severely injured in battle, he is testing his new cybernetic armor in the Tournament.
Skrilax (Skaarj)
Skrilax is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Alongside his brother Mekkor, he was severely injured while fighting the Iron Skull Clan."
Barktooth (Iron Guard)
Barktooth would rather rip an opponent to shreds with his bare hands than fight from afar. He also finds close range Flak shots very satisfying."
Karag (Iron Guard)
Before joining the Iron Guard, Karag honed his weapon handling skills during a long stint as a Marshall for the Terran Colonial Authority. His style and panache already have the the Tournament audience abuzz."
Kragoth (Necris)
After an absence of several years, the Necris are preparing a return to the Tournament. Known as the 'Star Slayer,' Kragoth is a dread Necris Phayder assassin. He is rumored to have single handedly killed the entire crew of an ICV Star Cruiser."
Thannis (Necris)
After an absence of several years, the Necris are preparing a return to the Tournament. Thannis is participating to scout the competition."

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========================================================================
Unreal Tournament 2004 Patch 7 Release notes.
========================================================================
This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other.
This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch
includes all changes made in Patches 1, 2, 3, 4, 5,and 6.
This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code included
with the bonus pack.
Thanks to John Barrett for a number of fixes.
General Gameplay:
- Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
- Fixed some vehicle weapon effects staying around when bots stopped firing them.
- Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
- Fixed manta and raptor spinning sometimes when player enters
- SPMA camera explodes if it hits water.
- Don't allow SPMA camera view to go outside world.
- Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
- Fixed low gravity not working properly in second and successive rounds of onslaught.
- Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
- Fixed spawning multiple energycores in Assault.
- Can now throw linkgun with 1 ammo left.
- Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
- Fixed CTF Flags not returning exploit
- Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)
Networking:
- Various networking serialization optimizations.
- Fixed issues where players would not properly be sent to the Spectating state on clients.
- Fix for eyeheight getting screwed up on client
- Server optimization - players don't do line of sight checks with each other
- Don't replicate pawn.ViewPitch to netowner
- Fixed CTF flag not properly attaching to vehicles on net clients.
- Made CD key hashes sent by clients more secure.
- Fixed various exploits.
- Merged Michiel Hendrick's HTTP redirect code improvements.
- Merged Fix for Map Vote Bug that cut off some chat text
- Merged Fix for Map Vote Bug that caused the window to open twice
- Prevent crash exploit (which was fixed) from being propagated to unpatched clients.
Engine:
- Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
- Fixed -Mod= to support proper exporting of headers
- Convert '|' to 'I' in player names.
- Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)
- Fix and optimization for projector rendering.
- Various changes to support 64 bit version.
- Scripted texture changes so they don't render upside down on OpenGLDrv.
- Fixed weather effects on OpenGLDrv.
========================================================================
Here is the full change list for Patch 6:
General Gameplay:
- Fixed stuttering/snagging/sinking into static meshes in some places on clients in net games
- Improved getting out of water
- Fixed FaceClassic teleporter exploit
- The Cicada hud indicators should now show up in all game modes.
- Fixed SPMA causing damage at world origin.
- Fixed not being able to exit raptor when it's on the ground
- Fixed (for assault) the energy core always showing on the HUD even if it not the current objective (thanks AngelMapper)
Networking:
- Server performance improvements
- Cheating detection improvements, with shorter time for master server ban detection
- Integration of UTAN bans with UT2004 master server. Admins can opt out by adding bIgnoreUTANBans=true to [IpDrv.MasterServerUplink]
- Fixed potential garbage collection crash when changing levels during network games
- Improved caching of server data for when you can't connect to the master server.
- UTV updated (netspeed fix).
- Better Client->Server->MS Error Messages
Demo Recording:
- Added code to insure StopDemo is executed before a map change or game exit
- Remove 8x from the demo playback menu. The engine has problems with that speed.
- Fixed bug in Demo Playback menu that caused the Play/Pause button to be out of sync
- Added Demo playback jog keys to the console.
- Left Cursor slows down playback (1/4x -> 1/2x)
- Right cursor speeds ups playback (2x -> 4x)
- Up/Down cursor resets to 1x
- Disable by settings bDemoJogKeys=false in [XInterface.ExtendedConsole]
Engine:
- Improved level loading speed, especially on network clients
- Fixed calling SetBase(NULL) on all attached actors when an actor is destroyed
Editor:
- Fix for importing static meshes
Menus:
- Model select page now properly selects the current character when you open it.
- Korean localization updates.
- VCTF now appears in server browser, even if you don't already have any VCTF maps installed.
- Added code to sync the Stream (MP3) volume with normal music volume.
========================================================================
Here is the full change list for Patch 5:
Onslaught related:
- Added a gunner indicator for the Cicada.
- Onslaught low skill bot AI tweaks
- Max lifespan for shot down ONSMortarCamera
- Fixed regular dust showing when Manta jumps over water
- Fixed Cicada staying above StallZ if driver switches to gunner position
- Fixed SPMA engine sound volume
- Tweaked powercore destruction and electricity sounds
- Improved artillery explosion effect
- Don't call destroyed powercore "green powercore" in scoreboard (after round ends)
General Gameplay:
- Fixed Berserk combo (properly turns client side weapon changes on and off)
- Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump)
- Fixed gamespeed mutator "sticking" in instant action games
- Don't let Cicada passengers carry flag (for VCTF)
- Added OnslaughtBP.UCL to patch so bonus pack mutators will show up
- Fixed problem with landing view shake sometimes not working at very low frame rates
- Fixed bug where not all actors got NotifyTeamChanged() when client team changed
- Assault objective announcements can come from packages other than AssaultAnnouncer
- IonCannonKillVolume bug fixes
- Don't allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true
- Fixed team balancing code bug
- Fixed footstep sounds playing while in vehicle where driver isn't visible if enter while running
- Removed obsolete weapon debugging code
- Localization fixes for Italian, French, German, and Spanish
- No log or console message when player enters or leaves team. public, or local channels
- Fixed Dom.xml for bot voice command in DDOM
- Fixed F3/F8 stats now shows all players in list
- Don't limit suiciding to 10 second interval in standalone games
Demo recording:
- Fixed client-side demo recording of vehicles
Networking:
- Fix for clients unable to connect with "Incompatible Games Files" message
- Fixed WebAdmin play list and mid game menu to report the proper ping.
- Fixed resetting initial position of saved move when moves are combined
- Increased min idle kick time to 30 seconds
- Never idle kick player if only human in game
- Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL
- More speedhack detection tweaks (less false positives)
- Server CPU use improvements relative to last patch
- Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low
bandwidth clients
- Don't allow clients <3320 to connect to servers with OnslaughtBP.
- Fixed server crash when using bonus vehicles mutator.
- Fix for client-side crash caused by DynamicLoadObject problem uncovered by interaction of AntiTCC with
certain other mutators.
- Fix for annoying server browser bug (not showing correct initial game type).
- Fix for team VOIP channels in large games
Menus:
- Fixed map list menu problems with bonus vehicles and custom link setups.
Editor:
- Fixed Unrealed working with Windows 98 (See note below)
Mod Author Related:
- New script profiling tool.
- Added (slow) full dangling reference checking option.
Logs dangling references which could cause a crash during gameplay or on GC. Use only for testing, as it
is very slow, by adding bSlowRefChecking=true to the [Engine.Engine] section of UT2004.ini. I'd recommend
running a dedicated server with bots with this option enabled, connect to it to start the match, and let the
bots do the testing for you.
- Fixed spider physics view direction setting bug
- Added RotateSoundThreshold to ONSWeapon to allow mod authors control over when RotateSound is played
- Moved BaseMutator.ModifyLogin() to the beginning of GameInfo.Login().
- Fix for UParticleEmitter::UpdateParticles crash in SkeletalMeshGet
IMPORTANT NOTE REGARDING UNREALED and Windows 98
If you plan on using UnrealED with Windows 98, you will need to download an install the MSVCP60.DLL library. This
file can be found at the following url:
http://www.dll-files.com/dllindex/dll-files.shtml?msvcp60
Without that file, the editor will not run.
========================================================================
Here is the full change list for Patch 4:
Onslaught related:
- Fixed accessed none in mid-game GUI code
- New, optimized Goliath shot hit effect
- Fixed Raptor camera from clipping into the world
- fixed collision hole in Goliath
- vehicle splash rings
- fixed daredevil message to only show the stats that made you a daredevil
- Manta water spray effect
- If two nodes are an equal number of links away from the enemy powercore, the autospawn system will now select the one physically closer to the core instead of randomly picking one.
- Optimized some effects to improve client performance
Onslaught AI:
- greatly improved AI control of flying vehicles
- fixed bot getting out of vehicle and instantly killed causing AI problems
- bots in mantas and scorpions may jump out if about to be hit by avril
- Improved Leviathan AI
- improve Raptor firemode selection AI
- bots like jumppads more in Onslaught
- improved AI initial node rush
- bots better at comboing with PRV side gun
- improve AI vehicle route following (less backing up)
- high skill bots jump out of mantas that have web projectile stuck to them
- fixed occasional bot in vehicle getting stuck on inventoryspot
- fixed bot avril locks when bot can't see target
- fixed bots trying to heal node from too far away
- fixed defenders staying in vehicle too long when node unpowered
- PowerCores now block paths through them (need to rebuild paths for this to work)
- bot Mantas more aggressive against foot enemies
- bots smarter about navigationpoints blocked by vehicles
- move as close as possible in vehicle if no path to dest (until currentpath isn't useable)
- bots pick best side of vehicle to get out
- Entering a vehicle turns off a pawn's and a pawn's weapon's AmbientSounds
- bots keep manning tanks (and other "important" vehicles) when possible
- bots do multiple dodges toward road pathnodes
- improved bots staying focused on enemy attacking power core
- if bot can't get out of vehicle turret, he tries to switch to driving vehicle if there's no driver
- bots understand they can't shoot through powernode shields
- bots don't toss spidermines into powernode shields
- fixed bots in vehicles trying to use teleporters
- improved bot use of handbraking for steering
General game play:
- removed log warnings when damagetype is none
- fix for getplayerstart log spam in invasion
- Fixed the single player not going to the SP_Main menu after showing the intro
- fixed script warnings
- Only allow suicides once every 10 seconds
- fixed Xan torso w/ invisibility
- have "?" portrait show up if no valid portrait on HUD
Demo Recording:
- Added a hack so that demorecdrivers always convince the server that it's UTX files are Gen=1
(fixes CTF flags not showing in demos recorded on dedicated server installs)
Networking:
- UT2K4 works with WinXP SP2 firewall
- speed hack detection improvements (less problems for people with just bad connections)
- Fixed Linux server crash when Master Server drops connection unexpectedly. (in 3270.1)
- increased default ConnectionTimeout to 30 seconds
- fixed cases where non-replicated emitters were being spawned server side (performance improvement)
- Fix for server travel crash bug.
- fixed destroyed vehicles disappearing so much on saturated connections
- Properly handle the FailCode command coming from the server. This was what would cause a client to appear "locked solid" when 2 clients were trying to join the last slot.
- "Only Official Maps" toggle in server browser now becomes disabled when mods are loaded.
- Fixed the server browser Filters description overlap.
- Fixed Classic Translocator Setting in net games.
- The "Press F10 to" Connection Message makes it's return.
- Fixed vehicles looking flipped over on clients when they aren't
- Servers recover if connection to master server fails during receive
- Fixed HandleStream crash on server with some user Assault levels on connections with packet loss
- Server performance improvement (don't copy structs in NEQ replication comparisons)
Editor:
- added per layer detail settings for terrain deco layers
- fixed particle editor crash
Engine/General:
- fix for processhitwall crash
- fixed script assignment bug (assignment of deleted actors resulted in no change from the current value).
- loading time speedup.
========================================================================
Here is the full change list for Patch 3:
Onslaught related:
- Onslaught Map window clearly shows what team you are on
- The green vehicle crosshair no longer off centered from the main crosshair.
- Drivers don't take drowning damage while driving vehicle
- Made Vehicle.tick() functionality native (for performance).
- Added LockWarningInterval property to Vehicle.
- Fixed vehicles taking water damage when their driver gets out while they are in the water
- Fixed Onslaught Vehicles so their reset time is reset to at least 10 seconds when healed
- fixed AVRiL fired by bot sometimes changing to target vehicle bot is getting into.
- reduced bot accuracy with the Onslaught turret
- limited how far Scorpion web projectiles can fall before dissipating, to prevent them being used for spamming
- Fixed link projectiles not doing extra damage to vehicles when linked up
- Fixed bots teleport looping in Onslaught
General Game play:
- Fixed low skill bots using lifts
- CTF defender AI improvements (pursuing flag)
- Optimized splash effects
- Junkyard magnet now works again
- Fixed AS-Junkyard exploit
- Don't preload skins with botuse=0
- Only precache Epic skins unless xDeathMatch.bCustomPreload is true
- Various script warning fixes
- SkipMatch cheat gives you credits as well
- MutNoSuperWeapons no longer in "arena" group.
- Fixed CTF-TwinTombs wrong team playerstart
Menus:
- "Movie" tab is no longer empty in other languages
- Fixed some script warnings in UT2K4Tab_OnslaughtMap
- Fixed alignment bug in the Filters menu
- Fixed manually adding a favorite server overwriting the selected favorite.
- Fixed various options in the filters menu not being set to read only.
Demo Recording:
- Fixed Onslaught turrets so that their weaponmesh doesn't get hidden in demo playback
- Fixed Onslaught 2nd/3rd weapon orientation craziness during demo play back
- Fixed behindview resetting when preview another player in 3rd person during demo playback
- Fixed the Onslaught mini-map so it appears in demo playback (but not 100% functional)
- Fixed Auto-Demo Recording
Server Admin:
- Fixed setting spaces in MOTD via webadmin
Networking:
- Fixed "weapon not firing" bug, caused by reliable bunches from client getting queued up on server under certain packet loss conditions.
- Improved low net bandwith (modem) client net performance:
- improved vehicle turret replication at low net bandwidths
- improved old pawn replication at low net bandwidths
- Added bWasSaturated flag to PlayerController - set on server side when connection was saturated the previous tick
- if connection saturated and low bandwidth, use terrain traces for determining relevancy
- Lowered netpriority and netupdatefrequency for onsweaponpawns
- Made super shock beams not bNetTemporary (so you always see your shots even w/ packet loss)
- Added MaxClientFrameRate configurable property to LevelInfo. Add MaxClientFrameRate=xx to the [Engine.LevelInfo] section
of your UT2004.ini to change this property. It only works if your netspeed is above 10000 (LAN games, or as negotiated between
server and client - increase the servers MaxInternetClientRate above 10000 to use this feature in internet games). Increasing
this value will increase upstream bandwidth use, possibly causing problems for ADSL and cable modem users with low bandwidth
upstream pipes, and will also increase server CPU utilization.
- Improved server performance by removing some expensive (and never tripped) checks
- Fixed speaking beacon to be green if have link out
- Fixed network jitter at low game speeds (gamespeed mutator)
- Speed hack checks enabled when flying redeemer
- Colored names exploit fixed again
- Fixed Web Response exploit
- Fixed server crash exploit
- Improved handling of packet loss of initial actor replication bunch
Mod Author Related:
- Fixed compile error/warnings with -mod= to point to the right directory.
- Made manifest transient, so it doesn't prevent saving games
- Fix for bInstantRotation weapons so they support having the same yaw and pitch bone.
- Added 2 commands to the security actor to return all aliases and bindings, and added example code to XPlayer showing how to use them.
- Pawns using PHYS_Spider play walking anims
- Added dumpframes command for dumping raw frames as a movie. In the console, type "dumpframes start" to begin the process, and
"dumpframes stop" to end the process. It should be using the current screenshot mask.
- Adjusted Scripted textures to use the character 'Q' for height, not char #0
Editor:
- Integrated particle system editor (under the tools menu).
Engine/General:
- Fixed NaNs in model render data (caused rendering issues on some hardware).
- Fixed crash bug in USkeletalMesh::GetCollisionBoundingBox()
- 64-bit fix.
- Fixed corrupt maps crashing upon .UCL generation
- MoveActor() performance optimization (avoid going through attachment list if possible)
- Don't write "xx moved without proper hashing" warning to client logs.
- fixed rare (mod only) karma physics crash
========================================================================
Here is the full change list for Patch 2:
Onslaught related:
- Added bSmoothKarmaStateUpdates to Actor to control whether Karma interpolates between states
- Added bRepulseWater to KRepulsors and enabled this for Hovercraft
- Added bFlyingKarma to Pawn to indicate PHYS_Karma is active but pawn rotation should still be handled like PHYS_Flying
- SVehicleFactories now store a reference to their marker as MyMarker
- Added bCanHover to Vehicle to indicate a vehicle that can use HoverPathNodes to fly over water.
- Added water damage support to Vehicle so that vehicles will take damage when under water.
- Karma now collides correctly with inverted terrain - courtesy James Golding ;-)
- Increased the extra linear dampening for Karma in water from 0.8 to 2.5 and angular dampening from 0.1 to 0.4
- Moved RepulsorsShouldHit function to ONSVehicle where it should be.
- Added support for PowerCores and PowerNodes triggering events when created and destroyed.
- Cleaned up PowerCore energy beam effect when PowerCores are not present in the map.
- Added bDriverCannotLeaveVehicle flag in ONSVehicle for vehicles you can't get out of but instead will try to flip you upright when you press USE if the vehicle is flipped.
- Added bNeverActivate to ONSVehicleFactory that can be set by mods that want to use Onslaught maps but not factories.
- Fixed a bug in ONSWeapon that used the primary fire projectile class for alt-fire instead of the alt-fire version.
- Moved daredevil code server-side to avoid horrible cheating and the ability to mod/mutate features based on daredevil tricks.
- Reversable vehicle factories will work correctly when sides are swapped.
- Fixed midgame menu popping up when watching an Onslaught demo if the viewed player dies
- Fixed camera rotation being changed when switching between first and third person view in a manta
- Fixed target/ion painter ammo issues
- Fixed bug in stunt mutator where vehicles would be accelerated in their local downward Z when holding the jump warmup while in air.
- Onslaught turrets cannot damage PowerCores or PowerNodes
- Onslaught vehicles take a very small amount of damage over time when on fire and there is no driver
- Fixed players always spawning at own PowerCore after sides are swapped.
- Fixed problem where bots weren't spawning at the nodes they are defending.
General Game play:
- More script warning fixes
- Fixed armor loop in GameInfo.ReduceDamage() properly handling armor getting destroyed while absorbing damage
- Invasion monsters never use default character mesh
- Fixed CTFSquadAI.FindHidePathFor()
- Make sure always add armor using Pawn.AddShieldStrength()
- Fixed ShieldAbsorb() armor damage absorption to produce consistent results in all situations
- Fixed spawning of physicsvolume entry and exit actors, as well as splash sounds, and made them client side.
- Added WaterSplash, used for projectiles and pawns
- Added SplashEffect property and CheckForSplash() function to WeaponAttachment, so instant hit weapons can cause splashes
- Added BulletSplash, used for trace weapons
- Landing sounds no longer stomp on splash sounds
- Added WaterRing - spawned while pawn is walking in water, or center of pawn enters water (new PawnEntryActor property in PhysicsVolume)
- Fixed pawn visible rotation lagging too far behind actual rotation (because of head/torso twist support)
- Fixed bots going after nearby dropped inventory that they couldn't pick up
- Fixed some dynamic uploads (which could cause occasional hitching during gameplay)
- Fixed getting proper ammo count when picking up dropped weapon and already have ammo but no weapon of that type
- Fixed SquadLeader getting set to none if everyone in squad is in a turret
- HUD weapon bar bShowMissingWeaponInfo now config, so is properly saved
- Fixed CTFSquadAI finding flagholder when holder is in vehicle
- Fixed "Use Map Defaults" for bots can result in uneven teams in some maps
- [USE] will only bring up the mid-game menu in ONS games
- Fix for custom models crashing the single player game.
- Fixed TracerProjectile location setting after near miss sound effect
- Fixed BR bomb trail position in multiplayer
- Added Instagib CTF as standalone gametype
- Allow chatting when the game is paused.
- No longer catch own weapon when thrown while running forward
- Fixed weapons checking if they were out of ammo when they weren't the active weapon (which was causing undesired switching to best weapon)
Menus:
- Server browser filters have been reworked to be easier to use.
- Localized "New News" message
- Added localized IRC channels for French and German.
- Added a flashing messages when there is new community news.
- Movie Panel.
Networking Related:
- Various Web Admin style fixes
- Don't load non-default voicepacks on dedicated server
- Fixed server enforcement of maxresponsetime, and make sure clients don't trip it accidentally
- Fixed speedhack detection false positives
- Increased NetPriority of controlled ONSWeaponPawns
- Fixed client-side game time getting screwed up
- Improved jumping/dodging/etc. not getting lost when there's significant packet loss
- Fixed Cheat protect to view most voicepacks as ok
- Fixed *hopefully* the ServerBrowser locking packages and tripping cheat protection.
- Don't spawn votinghandler and votingreplicationinfos for servers which don't have voting enabled (slight performance improvement for those servers)
- TeamInfo and SquadAI have lower netupdatefrequency (for server performance). Set NetUpdateTime whenever a replicated property is updated to get it replicated immediately.
- Make sure that mutators are properly reported to master server
- Made ServerShortTimeout() replicated function reliable
- MasterServerUplink now caches calls to GetServerInfo and GetServerDetails.
- Onslaught server performance improvements:
- vehicle packed state struct updates don't set bNetDirty
- don't update vehicle SoundPitch on dedicated servers
- improved WebProjectile net performance
- added bIsAwake and bHasBeenAwake flags to ONSVehicle, used for packed state replication
- Fixed replication conditions for a bunch of vehicle/projectile properties, changed from bNetDirty to bNetInitial
- Fixed NetworkStatusMessages once and for all
- Reenabled temp. MD5 database generation for loaded packages on a server
- Fixed "flying player" exploit.
- Fixed keeping high translocator trajectory persistent across online level changes.
Mod Author Related:
- Fix for the UCL not exporting bug.
- Fix for .INT files in mod hierarchy, Removed Temp MD5 Warning Message.
- Call PostRender2D() on own pawn as well (mod authors can decide not to render custom beacon)
- Added LevelInfo native function GetPhysicsVolume() - returns the physics volume at a specified location
- Added actor property bTraceWater. If true, trace() by this actor returns collisions with water volumes
- Added support for strafing while on ladders, if the LadderVolume property bAllowLadderStrafing is set true (still false by default)
- Fix for log files and -MOD= switch
- Fix for cache manager exporting ucl files when it shouldn't
- Fixed LoadDecoText
- Use CrouchedPct instead of WalkingPct for crouched pawns
- Vehicle function NumPassengers() now simulated so it can be called on clients
- Made Destroy() function call in ONSVehicle state code indirect (for debugger)
- Fixed localization for mod support
- Now support multiple music directories
- Save Games fixed, with the following limitations:
- ragdolls aren't serialized
- animations aren't serialized (but uses simanim to save channel 0)
- must run UT2004 with -makenames option, or set bSupportSaveGames true in LevelInfo
- added Actor events PreSaveGame() and PostLoadSavedGame()
- Render hud overlays[] on DM_Low clients also
Editor:
3D Buzz Editor Enhancements (Thanks to our friends at www.3dbuzz.com ! Check out their UT2004 mod author video tutorials at
http://sv3.3dbuzz.com/vbforum/unr_main.php )
- Maximize Viewports fixed
- Static Mesh Create From Selected added
- Splitter bar between Viewport and props in SM viewer fixed.
- Button to snap view to frame the current mesh added
- Option to auto-snap view on mesh change
- Added realtime preview to the SM browser.
- New Array tool for quickly adding actors.
Engine/General:
- Fogging is based on camera position rather than pawn head position (important for third person camera while pawn is submerged)
- Removed D3D9Drv.dll and default.ini from patch
- Fixed bug reporting address for Italian, Spanish, and French localized versions.
- Fixed "Intersect Function" crash from first patch.
- Fixed mousewheel input on Win64.
- Removed some pre-release debugging that was still enabled
========================================================================
Here is the full change list for Patch 1:
Onslaught related:
- Teams will now swap sides after each Onslaught round by default. This is configurable in the game settings menu.
- Fixed flying Leviathan exploit where Leviathan can be based on another vehicle.
- Fixed Leviathan pushing exploits by limiting the Leviathans max speed.
- Fixed Tank pushing exploits by limiting max speed unless falling.
- Node location names show up correctly in network games.
- Fixed terrains with a negative scale not showing PowerNodes.
- RadarMap can no longer be moved off-screen using the HUD configuration menu.
- Fixed possibility of ion cannon volume in ONS-Severance killing someone entering it without giving them warnings first
- Fixed bots getting stuck next to a vehicle because they didn't think they were close enough to enter
- fixed players getting out of vehicles into water
Invasion related:
- Fixed Invasion ammo not replenishing at end of wave
- Fixed Invasion's ScoreKill() not notifying GameRules when monster kills a player
General Game play:
- fixed which anim is played during sniper zoom (removes log warnings)
- fixed redeemer reticle being affected by HUD opacity setting
- fixed skaarj playing taunt anims
- make sure no wrap around on multikill numbers
- call takefallingdamage() on wall dodge to prevent it being used as an exploit for avoiding damage on long falls
(can still use wall dodging anywhere you could before, you just take damage if you are falling too fast).
- fixed miscellaneous game code log spam.
- UTClassic Rocket fix for delay before can fire again after loading up 6 rockets
- fixed zoom instagib beam positioning
- improved hidden lightning gun beam positioning
- fixed bioammo positioning
- force correct default character, even if PRI hasn't been replicated yet
- force same character as player is using - players using bForceDefaultCharacter must use a valid forced character as their own model
- improved team balancing in network games
Single Player:
- added profile fix to unlock chars (where due) for "old" profiles
Map and Kick Voting:
- Fixed incorrect map voting gameconfig at startup
- Reenabled map, kick voting.
- Removed Voting filter combos on server filters page.
- Added "None" selection in the map voting web admin config.
- Edit only 1 line at a time in map voting web admin config.
- Cleaned up/ fixed map voting menus
- DefaultMapListLoader loads prefixes from GameConfig settings by default.
- Added UseMapList property to PlayInfo
- Disabled the MapListLoaderType PlayInfo property
(disables MapListConfigPage - makes it simpler to configure)
- Fixed wrong map types showing for default selected game type in voting
menu. Only happens if GameConfg.GameClass is not set with the same case.
- Implemented exec ShowVoteMenu
- Map voting defaults to ONLY server startup gametype and maps if not
configured. (Auto-detect configuration)
- Added extra check for invalid gametype/maps votes.
- Sort maps in MC ListBox on map voting page by name by default
- Changed to descending sort order in vote count MC ListBox
Menus
- Fixed weapon custom crosshair menu problems, whiched caused you to sometimes lose crosshairs entirely.
- Fixed correctly displaying VOIP key bindings in control config menu.
- allow mouse sensitivity settings as low as 0.25 in menus
- made blue player text brighter in server browser player list box
- fixed menu range for idle kick timer
- Add bFixedMouseSize to lock the size of the cursor
- Fixed GUIPage closing issue (Thank Wormbo)
- Fixed Sorting issue with Map Lists
- Fixed issues with the OwnageMap page and older clients.
Demo Recording
- Demo->AVI menu uses proper resolution settings
- Fixed auto demo recording
- fixed DIVx demo movies being recorded at too high a frame rate
Networking Related
- Fixed bug in UT2K4NetworkStatusMsg causing incorrect status message to be displayed
- Don't display join/leave messages for standard voice channels
- Listen servers pinged last?
- Security updates
- Server browser news page now supports clickable hyperlinks.
- If master server doesn't respond, still pings official servers
- Fixed projectiles don't have dynamic light on clients connected to dedicated servers
- give client correct kick message when kicked for idling
- improved and enabled speedhack detection
- send message to client warning about speed hack detection
- servers won't send more than 8 packets out to client before getting a response (DOS attack blunting)
- fixed netmode conditions for preloading player skins
- improved character skin precaching speed (less unnecessary skin precaching)
Server Admin Related
- Optimized webadmin initialization, noticable improvement in the time between map changes (if webadmin enabled)
- Fixed interface-related bug in gametype drop down
- In the Defaults - Map page, fixed bug with adding/removing multiple maps at the same time
- Webadmin no longer overwrites custom URL parmeters that have been manually added to maplist entries
- Fixed webadmin bots page layout & accessed nones
- Fixed bugs in SortedStringArray sorting (affects bots / admins / groups pages in webadmin)
- New map & mutator packages no longer require server restart to appear in webadmin mutator/map lists.
- fixed webadmin and menu idle kick time range
- added MaxTimeMargin, MinTimeMargin, TimeMarginSlack configurable properties for tweaking speedhack detection to [Engin.LevelInfo] section of UT2004.ini
- admins don't get kicked for idling
- To prevent DDOS attacks by UT2004 servers against subnets, added LimitConnPerIPRangePerMinute property to [IpDrv.TcpNetDriver].
- pkg_official packages can be downloaded, and guid must be matched for them
- Added bKickLiveIdlers to [Engine.LevelInfo]. If set true, players with pawns can also be kicked for idling.
Mod Author Related
- Impersonator support integrated (see http://www.oc3ent.com/home.htm for details). Provides support lip synching to spoken phrases, with UnrealEd integration.
Tools and examples to come soon!
- Reorganized placement of webadmin functions to be more linear, easier to follow
- Added more comments to webadmin code
- Fixed crash in BatchExport commandlet when attempting to export .uc for packages which contain purely native classes
- Properties marked as 'noexport' will no longer be ignored when batchexporting .uc's
- Added Vehicle.Bulldog to CacheManager default packages (cacheexempt), and marked Bulldog cache exempt so that it isn't exported to .ucl file
- Fixed bug in classname matching which caused two classes that began with the same name (such as ClassBase & ClassBaseDerived) to be interpreted as the same class
- Automatically export to .ucl file when package is compiled.
- Automatically export to .ucl file when map is saved.
- Custom webadmin skins no longer required to provide every .inc file that webadmin uses
- Webadmin now searches main /ServerAdmin directory for .inc & .htm files that cannot be found in skin path
- GUIController now correctly cleans up custom styles that use the same keyname as default styles
- if .upl files exist in mod directory, ignores the .upl files in the system directory.
- INT files no longer have to be in UT2004\System\.
- UCC no longer gives an error when using -mod= switch with 'dumpint' and 'exportcache'.
- Can specify a Paths= for music (.ogg) and karma data (.ka) files, so they can be included in the mod's directory structure.
- Config variables properly save to UT2004\ModName\System\Whatever.ini instead of UT2004\System\Whatever.ini.
- No longer get "ERROR: Could not open whatever.u for reading!" in UT2004.log for mod packages.
- Gracefully handle lack of tooltips in mod menus.
- fixed USoundExporterWAV to not try to export procedural sounds and sound groups
- Added AddToPackageMap() native function to Actor. This function adds PackageName to the packagemap (as if it was in GameEngine's ServerPackages list),
or, if omitted, adds the package of the actor it was called on. This function is only valid during initialization (between GameInfo::InitGame() and
GameInfo::SetInitialState()) If called outside of that window, or anytime on a client, the function returns without doing anything.
- Fixed bAddToServerPackages mutator flag
- Mutator config menus:
-Fixed handling of arrays
-Support for advanced and multiplayer only options
- Fixed config class properties not being saved to .ini properly
- fixed BroadcastHandler AcceptBroadcastText() parameter
- Added IconFlashMaterial to Ammunition, to allow mod ammunition classes to work right on HUD.
- AdrenalinePickup amount no longer hard coded
- Added support for a mod based \KarmaData directory
Editor:
- Fixed bug with disappearing actors after lighting rebuild
- Sped up ALAudio initialization in editor by not precaching sounds
Engine/General
- fixed memory leak in caching system
- fixed crash in GUIToolTip::Draw()
- fixed bug in cache loading for crosshairs (custom crosshairs now appear correctly in menus)
- removed temporary sanity checks in projector code and pathfinding code (small performance improvement)
- gracefully handle negative delta time
- properly set GCurrentTime in UTV
- fixed resource induced memory leak in PixoResource
- more debugging to track down infrequent FALVoiceModule::Decode crash
- bForceSkelUpdate no longer true by default for pawns (still true by default for vehicles). Performance improvement (especially for servers),
but mod authors relying on this feature may need to change the value for their pawns.
- fixed memory leak in swiming physics code
- many spelling/grammar error fixes
- friendly error messages for file loading problems caused by overheating or corrupt installs
- don't crash if non-Emitter has DT_Particle
- removed some VOIP log spam
- fixed installing korean version on Windows 98
- CD/DVD not required to play
Linux
- fixed CacheRecords.ucl handling on Linux
- Various client and server crash fixes
Mac
- fixed Mac clients reporting incorrect MD5s for packages and tripping security checks.
- Make MacOS version prevent user from ejecting the game DVD while game is running.

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<GRAMMAR LANGID="409">
<RULE NAME="DOM" TOPLEVEL="ACTIVE">
<P MIN="1" MAX="3">
<RULEREF NAME="PLAYER"/>
</P>
<L>
<P>
<P PROPNAME="DEFEND">defend</P>
</P>
<P>
<P PROPNAME="take alpha">take alpha</P>
</P>
<P>
<P PROPNAME="take bravo">take bravo</P>
</P>
<P PROPNAME="ATTACK">attack</P>
<P PROPNAME="COVER">cover me</P>
<P PROPNAME="FREELANCE">freelance</P>
<P PROPNAME="TAUNT">taunt</P>
<P PROPNAME="TAUNT">dance</P>
<P PROPNAME="STATUS">status</P>
<P PROPNAME="GIMME">gimme</P>
<P PROPNAME="SUICIDE">suicide</P>
<P PROPNAME="JUMP">jump</P>
<P>
<P PROPNAME="HOLD">hold</P>
<O>this</O>
<P>position</P>
</P>
</L>
</RULE>
<RULE NAME="PLAYER" >
<L>
<P PROPNAME="ALPHA">alpha</P>
<P PROPNAME="BRAVO">bravo</P>
<P PROPNAME="CHARLIE">charlie</P>
<P PROPNAME="DELTA">delta</P>
<P PROPNAME="ECHO">echo</P>
<P PROPNAME="FOXTROT">foxtrot</P>
<P PROPNAME="GOLF">golf</P>
<P PROPNAME="HOTEL">hotel</P>
<P PROPNAME="INDIA">india</P>
<P PROPNAME="JULIET">juliet</P>
<P PROPNAME="KILO">kilo</P>
<P PROPNAME="LIMA">lima</P>
<P PROPNAME="MIKE">mike</P>
<P PROPNAME="NOVEMBER">november</P>
<P PROPNAME="OSCAR">oscar</P>
<P PROPNAME="TEAM">team</P>
<P PROPNAME="TEAM">everyone</P>
<P PROPNAME="TEAM">everybody</P>
</L>
<O>and</O>
</RULE>
</GRAMMAR>

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[Action_DISPLAYMESSAGE10]
Message="2..."
[Action_DISPLAYMESSAGE11]
Message="1..."
[Action_DISPLAYMESSAGE12]
Message="The doors are now open!"
[Action_DISPLAYMESSAGE4]
Message="The attackers have infiltrated the repair vessel!"
[Action_DISPLAYMESSAGE6]
Message="The attackers have reached the weapon trailer!"
[Action_DISPLAYMESSAGE7]
Message="5..."
[Action_DISPLAYMESSAGE8]
Message="4..."
[Action_DISPLAYMESSAGE9]
Message="3..."
[HoldObjective1]
DestructionMessage="The forward weapon cache has been stolen!"
ObjectiveDescription="Open the panel to advance closer."
Objective_Info_Attacker="Open the panel"
Objective_Info_Defender="Defend the panel"
[HoldObjective2]
DestructionMessage="The boarding platform has been extended!"
ObjectiveDescription="Extend the boarding platform to continue your advance."
Objective_Info_Attacker="Extend the boarding platform"
Objective_Info_Defender="Defend the boarding platform"
[HoldObjective3]
DestructionMessage="The N.E.X.U.S. missiles have been secured!"
ObjectiveDescription="Retrieve the N.E.X.U.S. missiles and your mission is complete!"
Objective_Info_Attacker="Retrieve the N.E.X.U.S. missiles"
Objective_Info_Defender="Defend the N.E.X.U.S. missiles"
[HoldObjective4]
DestructionMessage="Side doors have been opened!"
ObjectiveDescription="Use the side door switch in order to proceed"
Objective_Info_Attacker="Open the side doors"
Objective_Info_Defender="Defend the side door switch"
[HoldObjective5]
DestructionMessage="The explosives are in place!"
ObjectiveDescription="Place explosives on the rear door to gain access to the repair vessel."
Objective_Info_Attacker="Place explosives on the door"
Objective_Info_Defender="Defend the door"
[HoldObjective6]
DestructionMessage="Reinforcements are on the way!"
ObjectiveDescription="Open the rear door of the repair vessel to advance."
Objective_Info_Attacker="Open rear door"
Objective_Info_Defender="Defend rear door"
[InfoPod0]
POD_Message="! ! ! S T A N D B A C K ! ! !"
[InfoPod19]
POD_Message="DROP DOWN HERE"
[InfoPod20]
POD_Message="DROP DOWN HERE"
[InfoPod21]
POD_Message="DROP DOWN HERE"
[InfoPod30]
POD_Message="! ! ! S T A N D B A C K ! ! !"
[LevelInfo0]
Title="Convoy"
[LevelInfo9]
Title="Convoy"
[LevelSummary]
Title="Convoy"
Description="This scenario is a recreation of the recovery of the Nexus prototype missiles by the NEG military, after they were stolen by the Hellions. NEG forces pinpointed the location of the cache due to a hidden homing device on these devastating weapons of mass destruction. The exact location of the missiles could only be pinpointed during the short period when they were being transferred from one location to another above ground on Taron, and the military had no choice but to strike at this time."
[SceneSubtitles0]
SubTitles=("This scenario is a recreation of the recovery of the N.E.X.U.S. prototype missiles by the NEG military, after they were stolen by the Hellions.","NEG forces pinpointed the location of the cache due to a hidden homing device on these devastating weapons of mass destruction.","The exact location of the missiles could only be pinpointed during the short period when they were being transferred from one location to another above ground on Taron, and the military had no choice but to strike at this time.","The attackers must first make their way to the Hellions' boarding platform, manipulate the controls, and extend the platform to allow the advance to continue.",,"At this point, it may be a good idea for the attackers to remove this control panel and convert the trailer circuitry to work for them instead of the Hellions. It will allow for a faster advance and an upgrade in weaponry.",,"The attackers must cross the boarding platform, reach the rear door, and plant explosives on the door to gain access to the inside of the Hellion repair vessel.",,"In order to make a quicker advance, open the rear doors of the Repair Vessel. This will allow the attackers to start much closer to the next objective.",,"One word of caution. There is a gasoline tanker within the repair vessel, watch your fire or it may explode, making progress far more difficult.",,"The attackers need to flip this switch in order to be able to proceed any further. This will allow them to control the side doors to proceed to the final objective.",,"The attackers must make it to the weapon trailer. Once inside, they must hold this switch to retrieve the Nexus missiles.")
[Trigger_ASMessageTrigger0]
Message="Air strike inbound! Seek shelter immediately!"
[TriggeredObjective0]
DestructionMessage="The N.E.X.U.S. trailer has been opened!"
ObjectiveDescription="Reach the N.E.X.U.S. missile trailer and open it"
Objective_Info_Attacker="Reach the N.E.X.U.S. missile trailer"
Objective_Info_Defender="Defend the N.E.X.U.S. missile trailer"
[Volume1]
LocationName="Attacker vehicle"
[Volume12]
LocationName="Rear sniper tower"
[Volume13]
LocationName="Rear sniper tower"
[Volume14]
LocationName="Minigun platform"
[Volume15]
LocationName="Minigun platform"
[Volume16]
LocationName="Forward sniping tower"
[Volume17]
LocationName="Forward sniping tower"
[Volume2]
LocationName="Cargo trailer"
[Volume3]
LocationName="Boarding platform vehicle"
[Volume4]
LocationName="Forward weapon cache"
[Volume5]
LocationName="Pipe trailer"
[Volume6]
LocationName="Weapon trailer vehicle"
[Volume7]
LocationName="Weapon trailer roof"
[Volume8]
LocationName="Boarding platform"
[Volume9]
LocationName="Boarding platform"
[ZoneInfo1]
LocationName="Outside"
[ZoneInfo2]
LocationName="Repair vessel bridge"
[ZoneInfo3]
LocationName="Repair vessel upper deck"
[ZoneInfo4]
LocationName="Repair vessel upper deck"
[ZoneInfo6]
LocationName="Door"
[ZoneInfo7]
LocationName="Repair vessel"
[ZoneInfo8]
LocationName="Weapon trailer inside"
[ZoneInfo9]
LocationName="Outside"

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[ASCriticalObjectiveVolume2]
LocationName="Subway station entrance"
[ASCriticalObjectiveVolume3]
LocationName="Subway train"
[ASCriticalObjectiveVolume4]
LocationName="Boarding station"
[DestroyableObjective_SM0]
ObjectiveName="Gate Lock"
DestructionMessage="Gate Lock Destroyed!"
ObjectiveDescription="Destroy the gate Lock"
Objective_Info_Attacker="Destroy Gate Lock"
Objective_Info_Defender="Defend Gate Lock"
[DestroyableObjective_SM1]
ObjectiveName="barricade"
DestructionMessage="barricade destroyed!"
ObjectiveDescription="Destroy the barricade"
Objective_Info_Attacker="Destroy barricade"
Objective_Info_Defender="Defend barricade"
[DestroyableObjective_SM2]
ObjectiveName="Gate Lock"
DestructionMessage="Gate Lock Destroyed!"
ObjectiveDescription="Destroy the gate Lock"
Objective_Info_Attacker="Destroy Gate Lock"
Objective_Info_Defender="Defend Gate Lock"
[HoldObjective0]
ObjectiveName="Explosive #2"
DestructionMessage="The explosives are in place!"
ObjectiveDescription="Plant an explosive"
Objective_Info_Attacker="Destroy Command Center"
Objective_Info_Defender="Defend Command Center"
[HoldObjective1]
ObjectiveName="Forward outpost"
DestructionMessage="Forward outpost taken!"
ObjectiveDescription="Take the forward outpost "
Objective_Info_Attacker="Secure forward outpost"
Objective_Info_Defender="Defend forward outpost"
[HoldObjective2]
ObjectiveName="Explosive #1"
DestructionMessage="The explosives are in place!"
ObjectiveDescription="Plant an explosive"
Objective_Info_Attacker="Destroy Command Center"
Objective_Info_Defender="Defend Command Center"
[LevelInfo0]
Title="The Fallen City"
[LevelSummary]
Title="The Fallen City"
Description="Following the human/Skaarj war, many of Earth's cities lay in ruins. When the New Earth Government attempted to assert its authority over these areas, they were confronted by many rebel groups, often covertly financed by the great corporations, which had established bases in the destroyed cities. This scenario recreates the destruction of a rebel command center by NEG forces. In keeping with the historical battle, the attacker's insertion point is a distance away from the command center, because of the heavy anti-aircraft protection around the bunker."
[SceneSubtitles1]
SubTitles=("Following the human/Skaarj war, many of Earth's cities lay in ruins. When the New Earth Government attempted to assert its authority over these areas,","they were confronted by many rebel groups, often covertly financed by the great corporations, which had established bases in the destroyed cities.","This scenario recreates the destruction of a rebel command center by NEG forces. ","In keeping with the historical battle, the attackers' insertion point is a distance away from the command center, because of the heavy anti-aircraft protection around the bunker. ","The attackers must first make their way through the streets on foot and clear out any resistance they find. They must destroy the barricade in order to proceed to the next objective.","Next, they must take out the forward outpost. When the area is clear, a shipment of heavier cargo will be dropped in to help you proceed.","The defenders are nestled deep within this hardened bunker. You will have to bypass the defenses and infiltrate the bunker to reach their command center.","Reach the underground command center and place explosives to destroy the entire base. This should bring the resistance to its knees.")
[Trigger_ASMessageTrigger0]
Message="Bunker infiltrated!"
[Trigger_ASMessageTrigger2]
Message="Command center destroyed!"
[Trigger_ASMessageTrigger3]
Message="Explosives Set!!!"
[Volume0]
LocationName="Forward outpost"
[Volume1]
LocationName="Attackers drop zone"
[Volume10]
LocationName="Stairs"
[Volume11]
LocationName="Subway station lobby"
[Volume12]
LocationName="Station roof"
[Volume13]
LocationName="Vents"
[Volume14]
LocationName="Subway train"
[Volume15]
LocationName="Subway tracks"
[Volume2]
LocationName="Rebel look out"
[Volume3]
LocationName="Caudle Ave."
[Volume4]
LocationName="Attackers drop zone"
[Volume5]
LocationName="Boarding station"
[Volume6]
LocationName="Statue pass"
[Volume7]
LocationName="Statue pass"
[Volume8]
LocationName="Roman path way"
[Volume9]
LocationName="Subway ticket stand"
[ZoneInfo0]
LocationName="Destroyed city"

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[DestroyableObjective1]
ObjectiveName="Secondary Dam Controls"
DestructionMessage="Secondary Dam Shutdown"
ObjectiveDescription="Destroy the dam controls"
Objective_Info_Attacker="Shutdown Secondary Dam"
Objective_Info_Defender="Defend Secondary Dam"
[DestroyableObjective5]
ObjectiveName="Primary Dam Controls"
DestructionMessage="Primary Dam Shutdown"
ObjectiveDescription="Destroy the dam controls"
Objective_Info_Attacker="Shutdown Primary Dam"
Objective_Info_Defender="Defend Primary Dam"
[DestroyableObjective_SM1]
ObjectiveName="Depot Door"
DestructionMessage="Depot Door Destroyed"
ObjectiveDescription="Destroy the depot doors blocking your path "
Objective_Info_Attacker="Destroy the Depot Door"
Objective_Info_Defender="Defend the Depot Door"
[DestroyableObjective_SM2]
ObjectiveName="Blast Door"
DestructionMessage="Blast Door Breached!"
ObjectiveDescription="Destroy blast door blocking the base exit"
Objective_Info_Attacker="Destroy the Blast Door"
Objective_Info_Defender="Defend the Blast Door"
[DestroyableObjective_SM3]
ObjectiveName="Access Tunnel Doors"
DestructionMessage="Access Tunnel Doors Destroyed"
ObjectiveDescription="Use the ion tank to destroy the power station access doors"
Objective_Info_Attacker="Destroy Access Doors"
Objective_Info_Defender="Protect Access Doors"
[HoldObjective0]
ObjectiveName="Ion Core Switch"
DestructionMessage="Ion Core Switch Activated"
ObjectiveDescription="Pull the core levers to activate the ion core"
Objective_Info_Attacker="Activate the Ion Core"
Objective_Info_Defender="Defend the Ion Core"
[HoldObjective2]
ObjectiveName="Security Gate Controls"
DestructionMessage="Security Gate Open"
ObjectiveDescription="Pull the power lever to open the security gate"
Objective_Info_Attacker="Open Security Gate"
Objective_Info_Defender="Defend Power Station"
[HoldObjective4]
ObjectiveName="Bridge Controls"
DestructionMessage="Bridge Raised"
ObjectiveDescription="Use the control box to raise the bridge"
Objective_Info_Attacker="Activate the Ion Core"
Objective_Info_Defender="Defend the Ion Core"
[HoldObjective5]
ObjectiveName="Ion Core Switch"
DestructionMessage="Ion Core Switch Activated"
ObjectiveDescription="Pull the core levers to activate the ion core"
Objective_Info_Attacker="Activate the Ion Core"
Objective_Info_Defender="Defend the Ion Core"
[LevelInfo0]
Title="Glacier"
[LevelSummary]
Title="Glacier"
Description="In one of the most daring acts of the mostly covert Corporation Wars, Izanagi Corporation's research facility on Lamdon 3 was raided and destroyed by a strike force from the Axon Research Corporation, despite the protection offered by the elite NEG ThunderCrash force. This scenario recreates that mission. Axon was able to not only destroy the facility, but also retrieve the advanced plasma ion tank under development there. You must infiltrate the facility, steal the plasma ion tank, and destroy the entire facility."
[ProximityObjective0]
ObjectiveName="Infiltrate Base"
DestructionMessage="Base Infiltrated"
ObjectiveDescription="Pass through the base doors to infiltrate the base "
Objective_Info_Attacker="Infiltrate the Base"
Objective_Info_Defender="Defend the Base"
[ProximityObjective1]
ObjectiveName="Infiltrate Base"
DestructionMessage="Base Infiltrated"
ObjectiveDescription="Pass through the base doors to infiltrate the base "
Objective_Info_Attacker="Infiltrate the Base"
Objective_Info_Defender="Defend the Base"
[ProximityObjective9]
ObjectiveName="Base Exit"
DestructionMessage="The Tank has Escaped"
ObjectiveDescription="Drive the tank out of the base"
Objective_Info_Attacker="Escape the Base"
Objective_Info_Defender="Stop the Tank From Escaping"
[SceneSubtitles0]
SubTitles=("In one of the most daring acts of the mostly covert Corporation Wars, Izanagi Corporation's research facility on Lamdon 3 was raided and destroyed","by a strike force from the Axon Research Corporation, despite the protection offered by the elite NEG ThunderCrash force.","This scenario re-creates that mission. Axon was able to not only destroy the facility, but also retrieve the advanced plasma ion tank under development there.","You must infiltrate the facility, steal the Ion Plasma Tank, and destroy the entire facility.","To infiltrate the base you must first cross the frozen lake. Note that the controls to the base access bridge are located within close proximity to the base entrance.","Raising the bridge will considerably shorten the distance for your teammates to enter the base.","Once inside the base you set the ion core to overload, by operating these two switches. ","This will trigger the base's first emergency protocols, opening all exits and allowing you to steal the Ion Tank.","Once you have obtained the tank, continue up the access tunnel toward the power station. The power station feeds power directly from the two hydroelectric dams to the ion core.","To gain access to the dams the security gate must be opened. The controls for the security gate are located within the power station.","The flood valves in the two hydroelectric dams must be opened.","This will cause a power surge big enough to generate a chain reaction within the ion core.","Once the floodgates are open the second emergency protocol will initialize opening all base exits.","With the floodgates open, one objective remains. The only way to escape the base is through the outer wall.","The outer wall has blast doors which are hardened to repel any attack. However they are not entirely invulnerable.","Because of unprecedented power of the ion tank's cannon, several direct shots should be enough to destroy them. When the doors are destroyed drive the tank out to freedom.")
[TriggeredObjective2]
ObjectiveName="Ion Tank"
DestructionMessage="Tank Captured"
Objective_Info_Attacker="Capture the Tank"
Objective_Info_Defender="Defend the Tank"
[Volume0]
LocationName="tank hanger exit"
[Volume1]
LocationName="left base area"
[Volume10]
LocationName="right base area"
[Volume11]
LocationName="ion core"
[Volume12]
LocationName="power station interior"
[Volume13]
LocationName="secondary dam interior"
[Volume14]
LocationName="secondary dam interior"
[Volume15]
LocationName="primary dam interior"
[Volume16]
LocationName="primary dam interior"
[Volume2]
LocationName="secondary dam wall"
[Volume3]
LocationName="left base area"
[Volume4]
LocationName="rightbase area"
[Volume6]
LocationName="primary dam wall"
[Volume7]
LocationName="base exit"
[Volume8]
LocationName="base entrance"
[Volume9]
LocationName="bridge"
[ZoneInfo0]
LocationName="outside"
[ZoneInfo1]
LocationName="storage area"
[ZoneInfo10]
LocationName="left tower entrance"
[ZoneInfo11]
LocationName="left tower corridor"
[ZoneInfo12]
LocationName="Tank Hangar"
[ZoneInfo13]
LocationName="base entrance tunnel"
[ZoneInfo14]
LocationName="Tank Hanger "
[ZoneInfo15]
LocationName="ion core"
[ZoneInfo16]
LocationName="access tunnel"
[ZoneInfo17]
LocationName="power station control room"
[ZoneInfo18]
LocationName="base exit control room"
[ZoneInfo19]
LocationName="power station corridor "
[ZoneInfo2]
LocationName="right tower entrance"
[ZoneInfo20]
LocationName="lower power station "
[ZoneInfo21]
LocationName="depot"
[ZoneInfo22]
LocationName="secondary dam control room"
[ZoneInfo23]
LocationName="primary dam control room"
[ZoneInfo24]
LocationName="primary dam observation room"
[ZoneInfo25]
LocationName="ion core"
[ZoneInfo26]
LocationName="secondary dam observation room"
[ZoneInfo27]
LocationName="base exit control room"
[ZoneInfo3]
LocationName="ion core"
[ZoneInfo4]
LocationName="left tower corridor"
[ZoneInfo5]
LocationName="upper power station"
[ZoneInfo8]
LocationName="right tower corridor"

BIN
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[ASOBJ_EnergyCore_Delivery0]
DestructionMessage="Vehicle has been repaired!"
ObjectiveDescription="Deliver the Power Core to repair the vehicle."
Objective_Info_Attacker="Return the Core to the vehicle"
Objective_Info_Defender="Prevent the Attackers from returning the Core"
[ASOBJ_EnergyCore_Spawn0]
ObjectiveDescription="You need to pick up the Energy Core and return it to your vehicle in order to repair it."
Objective_Info_Attacker="Find the Energy Core"
Objective_Info_Defender="Protect the Energy Core"
[HoldObjective0]
DestructionMessage="Checkpoint gate opened!"
ObjectiveDescription="Stand at the switch to open the gate."
Objective_Info_Attacker="Open the checkpoint gate"
Objective_Info_Defender="Protect the checkpoint switch."
[HoldObjective1]
DestructionMessage="Drawbridge is down!"
ObjectiveDescription="Stand at the switch to lower the bridge."
Objective_Info_Attacker="Lower the bridge"
Objective_Info_Defender="Defend the bridge switch"
[LevelInfo0]
Title="Junkyard Escape"
[LevelSummary]
Title="Junkyard Escape"
Description="This scenario is based on an infamous episode of a popular Holovision program. In the original episode, two teams of mechanics were competing to make their vehicle operational and escape the junkyard. The unexpected twist occurred when the losing team pulled out some makeshift weapons and pounded the other team into oblivion before they could make their escape. Since there was no explicit rule forbidding violence in the competition, they were declared the winners, and a new Tournament classic was born."
[ProximityObjective0]
DestructionMessage="Attackers escaped from the Junkyard!"
ObjectiveDescription="Escape from the Junkyard."
Objective_Info_Attacker="Proceed to the main gates"
Objective_Info_Defender="Protect the main gates"
[ProximityObjective2]
DestructionMessage="Bridge has been crossed!"
ObjectiveDescription="Cross the bridge to progress."
Objective_Info_Attacker="Cross the bridge"
Objective_Info_Defender="Defend the bridge"
[ProximityObjective3]
DestructionMessage="Checkpoint secured!"
ObjectiveDescription="Secure the checkpoint to progress."
Objective_Info_Attacker="Secure the checkpoint"
Objective_Info_Defender="Protect the checkpoint"
[SceneSubtitles0]
SubTitles=("This scenario is based on an infamous episode of a popular Holovision program.","In the original episode, two teams of mechanics were competing to make their vehicle operational and escape the junkyard.","The unexpected twist occurred when the losing team pulled out some makeshift weapons and pounded the other team into oblivion before they could make their escape.","Since there was no explicit rule forbidding violence in the competition, they were declared the winners, and a new Tournament classic was born.","You must find and return the vehicle energy core which is in the interior of the junkyard, and return it to your vehicle.","Once your vehicle is operational, you must drive it through the junkyard and out through the main gate.","To cross the drawbridge, you must lower it by pressing this lever.","Once the bridge is crossed, you must now reach the check point.","You can do so, by following this path and opening the gates to the checkpoint.","It is also possible to use this magnet. While being a much shorter path, it is more risky and exposed.","Once the checkpoint is reached, make your way to the main gate in order to escape.")
[Volume10]
LocationName="Magnet hill"
[Volume11]
LocationName="Magnet shortcut"
[Volume12]
LocationName="Pipe stack"
[Volume13]
LocationName="Junk tunnel"
[Volume14]
LocationName="Car crusher"
[Volume15]
LocationName="Drive-In"
[Volume16]
LocationName="Checkpoint"
[Volume17]
LocationName="Bathing"
[Volume18]
LocationName="Communication tower"
[Volume19]
LocationName="Main gate"
[Volume4]
LocationName="Core tower"
[Volume5]
LocationName="Defense hill"
[Volume7]
LocationName="Bridge"
[Volume8]
LocationName="Garage"
[Volume9]
LocationName="Fire pit"
[ZoneInfo1]
LocationName="Junkyard"

330
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[Counter0]
CompleteMessage="Core Vents opened!"
[Counter2]
CompleteMessage="Energy Shield deactivated!!!"
[Counter3]
CompleteMessage="Doors and lower force field deactivated"
[Counter4]
CompleteMessage="Core conductors destroyed!!!"
[Counter5]
CompleteMessage="Loading bay force field deactivated!"
[Counter6]
CompleteMessage="Top force fields deactivated!"
[DestroyVehicleObjective0]
ObjectiveName="Sentinels turrets"
DestructionMessage="Sentinel destroyed!"
ObjectiveDescription="Destroy sentinel turrets"
Objective_Info_Attacker="Destroy sentinel"
Objective_Info_Defender="Defend sentinel"
[DestroyVehicleObjective1]
ObjectiveName="Sentinels turrets"
DestructionMessage="Sentinel destroyed!"
LocationPrefix="lowerhull"
ObjectiveDescription="Destroy sentinel turrets"
Objective_Info_Attacker="Destroy sentinel"
Objective_Info_Defender="Defend sentinel"
[DestroyVehicleObjective2]
ObjectiveName="Sentinels turrets"
DestructionMessage="Sentinel destroyed!"
ObjectiveDescription="Destroy sentinel turrets"
Objective_Info_Attacker="Destroy sentinel"
Objective_Info_Defender="Defend sentinel"
[DestroyableObjective_SM0]
ObjectiveName="Energy bypass"
DestructionMessage="Destroyed energy bypass..."
ObjectiveDescription="Destroy laser field bypass"
Objective_Info_Attacker="Destroy energy bypass"
Objective_Info_Defender="Defend energy bypass"
[DestroyableObjective_SM1]
ObjectiveName="Upper shield generator"
DestructionMessage="Shield Generator Destroyed"
ObjectiveDescription="Destroy shield generators"
Objective_Info_Attacker="Destroy upper shield generator "
Objective_Info_Defender="Defend upper shield generator "
[DestroyableObjective_SM2]
ObjectiveName="Upper shield generator"
DestructionMessage="Shield Generator Destroyed"
ObjectiveDescription="Destroy shield generators"
Objective_Info_Attacker="Destroy upper shield generator "
Objective_Info_Defender="Defend upper shield generator "
[DestroyableObjective_SM3]
ObjectiveName="Lower shield generator"
DestructionMessage="Shield Generator Destroyed"
ObjectiveDescription="Destroy lower shield generator"
Objective_Info_Attacker="Destroy lower shield generator"
Objective_Info_Defender="Defend lower shield generator "
[DestroyableObjective_SM4]
ObjectiveName="Core conductors..."
DestructionMessage="Conductor destroyed!!!"
ObjectiveDescription="Destroy core conductor"
Objective_Info_Attacker="Destroy the conductor"
Objective_Info_Defender="Defend the conductor"
[DestroyableObjective_SM5]
ObjectiveName="Energy bypass"
DestructionMessage="Destroyed energy bypass..."
ObjectiveDescription="Destroy laser field bypass"
Objective_Info_Attacker="Destroy energy bypass"
Objective_Info_Defender="Defend energy bypass"
[DestroyableObjective_SM6]
ObjectiveName="Core conductors..."
DestructionMessage="Conductor destroyed!!!"
ObjectiveDescription="Destroy core conductor"
Objective_Info_Attacker="Destroy the conductor"
Objective_Info_Defender="Defend the conductor"
[HoldObjective0]
ObjectiveName="Core panels."
DestructionMessage="Hatch lock #1 released!"
ObjectiveDescription="Core panels"
Objective_Info_Attacker="Use panel to unlock core hatch"
Objective_Info_Defender="Stop any usage of the core panels"
[HoldObjective1]
ObjectiveName="Core panels."
DestructionMessage="Hatch lock #2 released!"
ObjectiveDescription="Core panels"
Objective_Info_Attacker="Use panel to unlock core hatch"
Objective_Info_Defender="Stop any usage of the core panels"
[InfoPod2]
POD_Message="Lower Inner Turrets"
[InfoPod3]
POD_Message="Link Cannon"
[InfoPod4]
POD_Message="Landing Bay Turrets"
[InfoPod5]
POD_Message="Top Inner Turrets"
[InfoPod6]
POD_Message="Top Outer Turrets"
[InfoPod7]
POD_Message="Lower Outer Turrets"
[InfoPod8]
POD_Message="Link Cannon"
[LevelInfo0]
Title="Mothership Assault"
[LevelSummary]
Title="Mothership Assault"
Description="First contact with the Skaarj came during the recovery of the prison transporter Vortex Rikers on Na Pali. Within a year the Skaarj had pushed humanity back to the brink of destruction. This scenario replicates the final battle for Earth, and the stunning victory by humans in the face of almost certain defeat. A Skaarj Mothership orbited the Earth, and rained death upon the planet in preparation for the final landing. In a daring suicide mission, the humans attacked the Skaarj Mothership in small one man fighters, hoping to exploit a flaw in the Mothership defenses their analysis had revealed."
[MessageTrigger15]
Message="Prepare to attack!!!"
[MessageTrigger17]
Message="Prepare the defense!!!"
[ProximityObjective0]
ObjectiveName="Landing bay"
DestructionMessage="Attackers have entered the MotherShip!"
ObjectiveDescription="Enter Skaarj ship via landing bay"
Objective_Info_Attacker="Proceed to landing bay"
Objective_Info_Defender="Stop the humans from landing "
[SceneSubtitles0]
SubTitles=("First contact with the Skaarj came during the recovery of the prison transporter Vortex Rikers on Na Pali. ","Within a year the Skaarj had pushed humanity back to the brink of destruction.","This scenario replicates the final battle for Earth, and the stunning victory by humans in the face of almost certain defeat.","A Skaarj mother ship orbited the Earth, and rained death upon the planet in preparation for the final landing.","In a daring suicide mission, the humans attacked the Skaarj Mothership in small one man fighters, hoping to exploit a flaw in the mother ship defenses their analysis had revealed.","Take down the generator within the lower section of the Skaarj mother ship to deactivate the top force fields.","Once completed head upwards into the main body of the Skaarj mother ship. ","Destroy the top generators to deactivate the shield for the landing bay.","Proceed and land in the mother ship landing bay.","Once on foot, proceed to the next section","Two energy bypass mechanisms will need to be destroyed to proceed to the cargo hull.","Past the bridge, the core awaits.","Once in the cargo hull three sentinels await.","The destruction of the sentinels is the only way to proceed forward.","The force fields deactivate once the three sentinels have been destroyed.","Passed the bridge and the core awaits.","Trigger the panels to open the hatch locks.","Once the panels have been triggered shoot the two energy core conductors in order to destabilize the core.")
[Trigger_ASMessageTrigger14]
Message="Force field down..."
[Trigger_ASMessageTrigger15]
Message="Unlock the Core!"
[Trigger_ASMessageTrigger3]
Message="Core hatches have been released..."
[Trigger_ASMessageTrigger4]
Message="Top force fields down..."
[Trigger_ASMessageTrigger5]
Message="Attackers have landed!!!"
[Trigger_ASMessageTrigger7]
Message="Attackers have entered the core!!!"
[Trigger_ASMessageTrigger8]
Message="Core has been destabilized!"
[Trigger_ASMessageTrigger9]
Message="Landing bay force field down"
[ZoneInfo1]
LocationName="Gravity engine hallway right"
[ZoneInfo10]
LocationName="Energy generator #2"
[ZoneInfo12]
LocationName="The core"
[ZoneInfo13]
LocationName="Right shaft"
[ZoneInfo14]
LocationName="Main middle shaft"
[ZoneInfo16]
LocationName="Core exterior"
[ZoneInfo17]
LocationName="Core exterior"
[ZoneInfo18]
LocationName="Inner top shaft"
[ZoneInfo19]
LocationName="Core exterior"
[ZoneInfo2]
LocationName="In space"
[ZoneInfo20]
LocationName="Lower cross path"
[ZoneInfo21]
LocationName="Defender's bypass spawn"
[ZoneInfo22]
LocationName="Defender's bypass spawn"
[ZoneInfo23]
LocationName="Cargo hull"
[ZoneInfo24]
LocationName="Cargo hull"
[ZoneInfo25]
LocationName="Cargo hull"
[ZoneInfo26]
LocationName="Cargo hull"
[ZoneInfo27]
LocationName="Defender's bypass spawn"
[ZoneInfo28]
LocationName="Space craft bay."
[ZoneInfo29]
LocationName="Cargo hull hallway"
[ZoneInfo3]
LocationName="Lower section generator shaft"
[ZoneInfo30]
LocationName="Elevator shaft"
[ZoneInfo31]
LocationName="Elevator passage "
[ZoneInfo32]
LocationName="Cargo upper bridge left"
[ZoneInfo33]
LocationName="Cargo upper bridge right"
[ZoneInfo34]
LocationName="Elevator passage "
[ZoneInfo35]
LocationName="Energy bypass room"
[ZoneInfo36]
LocationName="Left hallway"
[ZoneInfo37]
LocationName="Attackers landing bay"
[ZoneInfo38]
LocationName="Right hallway"
[ZoneInfo39]
LocationName="Top energy bypass entrance"
[ZoneInfo4]
LocationName="Defender's Landing bay"
[ZoneInfo40]
LocationName="Core entrance"
[ZoneInfo41]
LocationName="Core exterior"
[ZoneInfo42]
LocationName="Core bridge passage left"
[ZoneInfo43]
LocationName="Gravity engine room #1"
[ZoneInfo44]
LocationName="Gravity engine hallway left"
[ZoneInfo45]
LocationName="Gravity engine hallway right"
[ZoneInfo46]
LocationName="Gravity engine room #2"
[ZoneInfo47]
LocationName="Core bridge passage right"
[ZoneInfo48]
LocationName="Core bridge passage right"
[ZoneInfo49]
LocationName="Cargo hull"
[ZoneInfo5]
LocationName="Energy generator #1"
[ZoneInfo50]
LocationName="Cargo hull hallway"
[ZoneInfo51]
LocationName="Gravity engine hallway right"
[ZoneInfo52]
LocationName="Core bridge passage left"
[ZoneInfo53]
LocationName="Gravity engine hallway right"
[ZoneInfo54]
LocationName="Gravity engine hallway right"
[ZoneInfo55]
LocationName="Cargo hull hallway"
[ZoneInfo6]
LocationName="Landing bay"
[ZoneInfo7]
LocationName="landing bay"
[ZoneInfo8]
LocationName="Defender's Landing bay"
[ZoneInfo9]
LocationName="Left shaft"

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[DestroyableObjective_SM0]
DestructionMessage="Outer defenses breached!"
ObjectiveDescription="Destroy the gate"
Objective_Info_Attacker="Destroy the gate"
Objective_Info_Defender="Defend the main gate"
[DestroyableObjective_SM1]
ObjectiveName="Data Cables"
DestructionMessage="Data Cables Cut!"
ObjectiveDescription="Cut the Data Cables"
Objective_Info_Attacker="Cut the Data Cables"
Objective_Info_Defender="Defend the data cables"
[DestroyableObjective_SM2]
ObjectiveName="Shield Component 1"
DestructionMessage="Shield generator destroyed!"
ObjectiveDescription="Shatter the shield nexus"
Objective_Info_Attacker="Destroy shield component"
Objective_Info_Defender="Defend the shield nexus"
[DestroyableObjective_SM3]
ObjectiveName="Shield Component 3"
DestructionMessage="Shield generator destroyed!"
ObjectiveDescription="Shatter the shield nexus"
Objective_Info_Attacker="Destroy shield component"
Objective_Info_Defender="Defend the shield nexus"
[DestroyableObjective_SM4]
ObjectiveName="Shield Component 2"
DestructionMessage="Shield generator destroyed!"
ObjectiveDescription="Shatter the shield nexus"
Objective_Info_Attacker="Destroy shield component"
Objective_Info_Defender="Defend the shield nexus"
[DestroyableObjective_SM5]
ObjectiveName="AI Generator"
DestructionMessage="AI generator destroyed!"
ObjectiveDescription="Destroy the AI generator"
Objective_Info_Attacker="Destroy the AI generator"
Objective_Info_Defender="Defend the AI generator"
[HoldObjective2]
ObjectiveName="teleporter_activation"
DestructionMessage="Attackers' new spawn location ready"
ObjectiveDescription="Align the satellite dish"
Objective_Info_Attacker="Align the satellite dish"
Objective_Info_Defender="Defend the satellite controls"
[LevelInfo0]
Title="Robot Factory"
[LevelSummary]
Title="Robot Factory"
Description="This scenario is a recreation of the Liandri robot uprising on the mechanical asteroid of LBX-7683 and the subsequent quelling of this rebellion by human forces. LBX-7683 was an outpost for research and development of the next generation of Liandri robots. Liandri's best scientists were able to introduce increasingly sophisticated artificial intelligence into the machines that they designed. Eventually, they rebelled against the humans and took the asteroid as their own, brutally disposing of their creators and mining the rich materials embedded within the rock for their own gain. Liandri's commanders devised a plan to strike directly at the production facility manufacturing the robots. During an all-out assault on the world, a small team was inserted with the sole goal of destroying the AI generators, thereby destroying the ability of the machines to reproduce themselves and ending this uprising."
[SceneSubtitles0]
SubTitles=("This scenario is a recreation of the Liandri robot uprising on the mechanical planet of LBX-7683","and the subsequent quelling of this rebellion by human forces.","LBX-7683 was an outpost for research and development of the next generation of Liandri robots.","Liandri's best scientists were able to introduce increasingly sophisticated artificial intelligence into the machines that they designed.","Eventually, they rebelled against the humans and took the planet, and surrounding moons, as their own,","brutally disposing of their creators and mining the rich materials embedded within the rock for their own gain.","Liandri's commanders devised a plan to strike directly at the production facility manufacturing the robots.","During an all-out assault on the world, a small team was inserted with the sole goal of destroying the AI generators,","thereby destroying the ability of the machines to reproduce themselves and ending this uprising.","You have landed near the robot factory's docking and loading facilities.","Your goal is to breach the factory's defenses and destroy the AI generator.","First, you must align the Satellite Dish to contact your HeadQuarters.","Then, destroy the gate that blocks entrance to the factory.",,"Once the Factory has been infiltrated, you must cut the data cables.",,"Shatter the three components of the shield nexus to uncover the AI generator.",,"Destroy the AI generator to stop the Robot production.")
[Volume0]
LocationName="Outside the access door"
[Volume1]
LocationName="Northern deck"
[Volume3]
LocationName="Attackers' staging area"
[Volume4]
LocationName="Deck control room"
[Volume6]
LocationName="Southern deck"
[ZoneInfo0]
LocationName="AI Generator"
[ZoneInfo1]
LocationName="Outside Loading Deck"
[ZoneInfo11]
LocationName="Packaging chamber"
[ZoneInfo12]
LocationName="Data transfer hall"
[ZoneInfo13]
LocationName="Warehouse"
[ZoneInfo14]
LocationName="Generator Control room"
[ZoneInfo15]
LocationName="Crusher plant"
[ZoneInfo16]
LocationName="Factory entrance"
[ZoneInfo18]
LocationName="Generator Control room"
[ZoneInfo2]
LocationName="AI Conveyor Belts"
[ZoneInfo20]
LocationName="Warehouse"
[ZoneInfo21]
LocationName="Duct to data transfer hall"
[ZoneInfo22]
LocationName="Packaging chamber"
[ZoneInfo23]
LocationName="Packaging chamber"
[ZoneInfo24]
LocationName="Shield Generator Annex"
[ZoneInfo25]
LocationName="Data transfer hall"
[ZoneInfo26]
LocationName="AI Generator"
[ZoneInfo27]
LocationName="Crusher plant"
[ZoneInfo28]
LocationName="AI Conveyor Belts"
[ZoneInfo3]
LocationName="Duct to data transfer hall"
[ZoneInfo4]
LocationName="Data hub chamber"
[ZoneInfo5]
LocationName="Shield generators"
[ZoneInfo6]
LocationName="Deck Control room"
[ZoneInfo7]
LocationName="Cine Forces"
[ZoneInfo9]
LocationName="Shield Generator Annex"

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[LevelInfo0]
Title="Serenity"
[LevelSummary]
Title="Serenity"
Description="Feel the gentle breeze on your skin, hear the calming sounds of the forest, watch the fireflies dance in the clearing and surrender yourself to a growing sense of serenity. Now ... collect your Flak Cannon and wreak havoc!"
[Volume1]
LocationName="blue side of center field"
[Volume2]
LocationName="center field"
[Volume3]
LocationName="red base"
[Volume4]
LocationName="red side of center field"
[Volume5]
LocationName="blue base"
[WaterVolume0]
LocationName="in a watery grave"
[WaterVolume1]
LocationName="in a watery grave"
[WaterVolume2]
LocationName="hiding in the center field waterfall"
[xFallingVolume0]
LocationName="falling to a watery grave"
[xFallingVolume1]
LocationName="falling to a watery grave"

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[Public]
;Object=(Class=Class,MetaClass=Engine.GameInfo,Name=BonusPack.xMutantGame,Description="DM|Mutant|BonusPack.Tab_IAMutant|BonusPack.MapListMutant|false")
;Object=(Class=Class,MetaClass=Engine.GameInfo,Name=BonusPack.xLastManStandingGame,Description="DM|Last Man Standing|BonusPack.Tab_IALastManStanding|BonusPack.MapListLastManStanding|false")
;Object=(Class=Class,MetaClass=Engine.Mutator,Name=Bonuspack.MutCrateCombo,Description="Adds the Camouflage combo (RRRR).")
;Object=(Class=Class,MetaClass=Engine.Mutator,Name=Bonuspack.MutPintSizeCombo,Description="Adds the Pint-sized combo (LLLL).")
[ComboCrate]
ExecMessage="Camouflaged!"
[ComboMiniMe]
ExecMessage="Pint-sized!"
[DamTypeMutant]
DeathString="%o suffered a fatal mutation!"
FemaleSuicide="%o suffered a fatal mutation!"
MaleSuicide="%o suffered a fatal mutation!"
[HudLMS]
LivesRemainingString="Lives Remaining"
PlayersRemainString="Players Remain -- "
[HudMutant]
MutantRangeFontName="UT2003Fonts.FontMono"
BottomFeederText="BOTTOM FEEDER"
[LMSMessage]
YouAreCamperMessage="You Are Camping!"
SomeoneIsCamperMessage=" "
SomeoneIsCamperMessageTrailer="Is Camping!"
[MutCrateCombo]
CamoDisplayText="Camouflage Combo"
MiniDisplayText="Pint-sized Combo"
CamoDescText="When enabled, this adrenaline combo covers you with a holographic projection of a rock or a part of a building"
MiniDescText="When enabled, this adrenaline combo makes you smaller"
FriendlyName="Bonus Combos"
Description="Adds the Pint-sized combo (LLLL) and the Camouflage Combo (RRRR)."
[MutantMessage]
YouAreMutantMessage="You Have Mutated!"
SomeoneIsMutantMessage=" "
SomeoneIsMutantMessageTrailer="Has Mutated!"
FFAMessage="First Blood Mutates!"
BottomFeederMessage="You Are The Bottom Feeder!"
NotBottomFeederMessage="No Longer Bottom Feeder!"
[MutantNameMessage]
BottomFeederMesg="(BOTTOM FEEDER)"
[ScoreBoardLMS]
LivesText="LIVES"
[Tab_IALastManStanding]
IARulesExtraLives.Caption="Killing Gives Health"
IARulesExtraLives.Hint="When selected, a portion of the player's health is restored with each kill."
IARulesLMSAllowAdrenaline.Caption="Allow Adrenaline"
IARulesLMSAllowAdrenaline.Hint="When selected, players can use Adrenaline."
IARulesLMSAllowPickups.Caption="Allow Pickups"
IARulesLMSAllowPickups.Hint="When selected, allow normal pickups."
IARulesSuperWeaps.Caption="Allow Super Weapons"
IARulesSuperWeaps.Hint="When selected, allow super weapon pickups."
[Tab_IAMutant]
TargetScoreString="Score Limit"
IARulesBottomFeeders.Caption="Bottom Feeder"
IARulesBottomFeeders.Hint="When selected, bottom ranked player(s) can kill anyone."
[xLastManStandingGame]
LMSPropsDisplayText[0]="Camping Threshold"
LMSPropsDisplayText[1]="Camper Warning Interval"
LMSPropsDisplayText[2]="Gain Health For Kills"
LMSPropsDisplayText[3]="Allow SuperWeapons"
LMSPropsDisplayText[4]="Camper Alarm"
LMSPropsDisplayText[5]="Allow Pickups"
LMSPropsDisplayText[6]="Allow Adrenaline"
LMSPropsDisplayText[7]="Full Ammo"
LMSPropDescText[0]="Determines how long a player can stand in one spot before triggering a camper warning."
LMSPropDescText[1]="Specifies how often the camper warning is played"
LMSPropDescText[2]="If this option is enabled, a player gains health after killing another player."
LMSPropDescText[3]="If checked, super weapons are included in the player load out."
LMSPropDescText[4]="Enable this option to cause an alarm to be played if a player stands in one spot too long."
LMSPropDescText[5]="If checked, pickups will be available in the map."
LMSPropDescText[6]="If checked, adrenaline combos will be enabled."
LMSPropDescText[7]="If checked, players start with max ammo for all weapons."
GameName="Last Man Standing"
Description="Each player starts with a limited number of lives. The goal is to be the last player left when the smoke clears."
[xMutantGame]
MutPropText="Enable BottomFeeder"
MutDescText="If enabled, the player with the lowest score is the BottomFeeder, and can kill other players."
GameName="Mutant"
Description="The first player to score a frag becomes the Mutant. Everyone else hunts the Mutant, as by killing the mutant, a player becomes the mutant, with superhuman powers. The player with the lowest score is the Bottom Feeder. He can also kill other players."

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[Public]
;Object=(Class=Class,MetaClass=Engine.GameInfo,Name=BonusPack.xMutantGame,Description="DM|Mutante|BonusPack.Tab_IAMutant|BonusPack.MapListMutant|false")
;Object=(Class=Class,MetaClass=Engine.GameInfo,Name=BonusPack.xLastManStandingGame,Description="DM|All'ultimo uomo|BonusPack.Tab_IALastManStanding|BonusPack.MapListLastManStanding|false")
;Object=(Class=Class,MetaClass=Engine.Mutator,Name=Bonuspack.MutCrateCombo,Description="Aggiunge la combo camuffamento (DDDD).")
;Object=(Class=Class,MetaClass=Engine.Mutator,Name=Bonuspack.MutPintSizeCombo,Description="Aggiunge la combo miniatura (SSSS).")
[ComboCrate]
ExecMessage="Camuffamento!"
[ComboMiniMe]
ExecMessage="In miniatura!"
[DamTypeMutant]
DeathString="%o ha subito una mutazione fatale!"
FemaleSuicide="%o ha subito una mutazione fatale!"
MaleSuicide="%o ha subito una mutazione fatale!"
[HudLMS]
LivesRemainingString="Vite rimaste"
PlayersRemainString="Giocatori rimasti --"
[HudMutant]
MutantRangeFontName="UT2003Fonts.FontMono"
BottomFeederText="PARASSITA"
[LMSMessage]
YouAreCamperMessage="Ti sei accampato!"
SomeoneIsCamperMessage=" "
SomeoneIsCamperMessageTrailer="si accampa!"
[MutCrateCombo]
CamoDisplayText="Combo camuffamento"
MiniDisplayText="Combo miniatura"
CamoDescText="Quando è attiva, questa combo adrenalina ti mimetizza con una proiezione olografica di un masso o di parte di un edificio."
MiniDescText="Quando è attiva, questa combo adrenalina ti fa diventare più piccolo."
FriendlyName="Combo bonus"
Description="Aggiunge la combo miniatura (SSSS) e la combo camuffamento (DDDD)."
[MutantMessage]
YouAreMutantMessage="Ti sei mutato!"
SomeoneIsMutantMessage=" "
SomeoneIsMutantMessageTrailer="Muta!"
FFAMessage="Il primo sangue fa mutare!"
BottomFeederMessage="Ora sei il parassita!"
NotBottomFeederMessage="Non sei più il parassita!"
[MutantNameMessage]
BottomFeederMesg="(PARASSITA)"
[ScoreBoardLMS]
LivesText="VITE"
[Tab_IALastManStanding]
IARulesExtraLives.Caption="Uccisioni rigeneranti"
IARulesExtraLives.Hint="Se questa opzione è attiva, una parte della salute del giocatore viene rigenerata a ogni uccisione."
IARulesLMSAllowAdrenaline.Caption="Adrenalina permessa"
IARulesLMSAllowAdrenaline.Hint="Se questa opzione è attiva, i giocatori possono usare l'adrenalina."
IARulesLMSAllowPickups.Caption="Oggetti disponibili"
IARulesLMSAllowPickups.Hint="Se questa opzione è attiva, è possibile raccogliere oggetti normali."
IARulesSuperWeaps.Caption="Super armi permesse"
IARulesSuperWeaps.Hint="Se questa opzione è attiva, è possibile raccogliere le super armi."
[Tab_IAMutant]
TargetScoreString="Limite di punti"
IARulesBottomFeeders.Caption="Parassita"
IARulesBottomFeeders.Hint="Quando sono selezionati, i parassiti possono uccidere chiunque."
[xLastManStandingGame]
LMSPropsDisplayText[0]="Limite di accampamento"
LMSPropsDisplayText[1]="Durata avviso accampamento"
LMSPropsDisplayText[2]="Guadagna salute uccidendo"
LMSPropsDisplayText[3]="Super armi permesse"
LMSPropsDisplayText[4]="Avviso accampamento"
LMSPropsDisplayText[5]="Oggetti disponibili"
LMSPropsDisplayText[6]="Adrenalina permessa"
LMSPropsDisplayText[7]="Munizioni al massimo"
LMSPropDescText[0]="Determina per quanto tempo un giocatore può restare fermo in un punto prima che appaia l'avviso di accampamento."
LMSPropDescText[1]="Specifica quante volte appare l'avviso di accampamento."
LMSPropDescText[2]="Se questa opzione è attiva, un giocatore guadagna salute uccidendo un altro giocatore."
LMSPropDescText[3]="Se questa opzione è attiva, le super armi sono incluse nell'arsenale del giocatore."
LMSPropDescText[4]="Attiva questa opzione per lanciare un allarme se un giocatore resta troppo tempo fermo in un punto."
LMSPropDescText[5]="Se questa opzione è attiva, nella mappa possono apparire degli oggetti."
LMSPropDescText[6]="Se questa opzione è attiva, le combo adrenalina sono permesse."
LMSPropDescText[7]="Se questa opzione è attiva, i giocatori iniziano con la massima quantità di munizioni per ogni arma."
GameName="All'ultimo uomo"
Description="Ogni giocatore inizia con un numero limitato di vite. L'obiettivo è di rimanere l'ultimo giocatore in vita quando cessa il fuoco."
[xMutantGame]
MutPropText="Attiva il parassita"
MutDescText="Se questa opzione è attiva, il giocatore col punteggio minore diventa il parassita e può uccidere gli altri giocatori."
GameName="Mutante"
Description="Il primo giocatore a totalizzare un frag diviene il Mutante. Tutti gli altri danno la caccia al Mutante, dato che uccidendolo sarà possibile assumerne il ruolo, acquisendone i sovrumani poteri. Il giocatore con il punteggio più basso è il Parassita. Anche lui può uccidere gli altri giocatori."

BIN
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[BuildVersion]
Label=UT2004_Build_[2005-11-23_16.22]

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[LevelInfo0]
Title="Absolute Zero"
[LevelSummary]
Title="Absolute Zero"
Description="Absolute Zero was initially constructed as a scientific outpost to study glacial drift. Over the years, global warming and massive earth tremors nearly shook the base off of its foundation. The researchers and scientists were hastily evacuated and Liandri quickly purchased the base for the Tournament. The warm reception given to you by your team may help offset the sub-zero temperatures, but don't get too comfortable, your foes have something much colder in store for you..."
[Volume0]
LocationName="Red Lower Generator Room"
[Volume1]
LocationName="Blue Lower Generator Room"
[Volume10]
LocationName="Blue Lower Hall"
[Volume11]
LocationName="Red Lower Hall"
[Volume12]
LocationName="Red Flag Room"
[Volume13]
LocationName="Blue Flag Room"
[Volume14]
LocationName="Blue Upper Hall A-Side"
[Volume15]
LocationName="Blue Upper Hall B-Side"
[Volume16]
LocationName="Blue Flag Stairs"
[Volume17]
LocationName="Red Upper Hall A-Side"
[Volume18]
LocationName="Red Upper Hall B-Side"
[Volume19]
LocationName="Red Flag Stairs"
[Volume2]
LocationName="Blue Upper Generator Room"
[Volume20]
LocationName="Red Upper Hall"
[Volume21]
LocationName="Blue Upper Hall"
[Volume23]
LocationName="Ion Painter Bridge"
[Volume24]
LocationName="Redeemer Bridge"
[Volume25]
LocationName="Blue Sniper Tower: Redeemer Side"
[Volume26]
LocationName="Blue Sniper Tower: Painter Side"
[Volume27]
LocationName="Red Sniper Tower: Redeemer Side"
[Volume28]
LocationName="Red Sniper Tower: Painter Side"
[Volume29]
LocationName="Blue Outside"
[Volume3]
LocationName="Red Upper Generator Room"
[Volume30]
LocationName="Red Outside"
[Volume6]
LocationName="Red Lower Hall B-Side"
[Volume7]
LocationName="Red Lower Hall A-Side"
[Volume8]
LocationName="Blue Lower Hall B-Side"
[Volume9]
LocationName="Blue Lower Hall A-Side"

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[LevelInfo0]
Title="Bridge of Fate"
[LevelSummary]
Title="Bridge of Fate"
Description="Two sides, a huge cave in between, three bridges going from side to side, bridging the gap between two teams, bridging the gap between hope and despair."
[ZoneInfo0]
LocationName="Central Cavern"
[ZoneInfo1]
LocationName="Blue Shield Entrance"
[ZoneInfo10]
LocationName="Blue Pillar Room"
[ZoneInfo11]
LocationName="Blue Flag Room"
[ZoneInfo12]
LocationName="Blue Rear Rocket Side"
[ZoneInfo13]
LocationName="Blue BioRifle Entrance"
[ZoneInfo14]
LocationName="Red Flag Room"
[ZoneInfo15]
LocationName="Red BioRifle Entrance"
[ZoneInfo16]
LocationName="Red Shield Entrance"
[ZoneInfo17]
LocationName="Red Shield Entrance"
[ZoneInfo18]
LocationName="Red BioRifle Entrance"
[ZoneInfo19]
LocationName="Red Pillar Room"
[ZoneInfo2]
LocationName="Blue BioRifle Entrance"
[ZoneInfo20]
LocationName="Red BioRifle Entrance"
[ZoneInfo21]
LocationName="Red Flag Room"
[ZoneInfo22]
LocationName="Red Forward Flak Side"
[ZoneInfo23]
LocationName="Red Shield Entrance"
[ZoneInfo24]
LocationName="Blue Shield Entrance"
[ZoneInfo25]
LocationName="Blue Shield Entrance"
[ZoneInfo26]
LocationName="Blue BioRifle Entrance"
[ZoneInfo27]
LocationName="Blue Flag Room"
[ZoneInfo28]
LocationName="Blue Flag Room"
[ZoneInfo29]
LocationName="Red Flag Room"
[ZoneInfo3]
LocationName="Blue Rear Flak Side"
[ZoneInfo30]
LocationName="Red Rear Flak Side"
[ZoneInfo31]
LocationName="Red Rear Rocket Side"
[ZoneInfo32]
LocationName="Red Forward Flak Side"
[ZoneInfo33]
LocationName="Red Forward Rocket Side"
[ZoneInfo34]
LocationName="Red Forward Flak Side"
[ZoneInfo35]
LocationName="Blue Forward Rocket Side"
[ZoneInfo36]
LocationName="Blue Forward Flak Side"
[ZoneInfo38]
LocationName="Red BioRifle Entrance"
[ZoneInfo39]
LocationName="Red Shield Entrance"
[ZoneInfo4]
LocationName="Blue Pillar Room"
[ZoneInfo5]
LocationName="Blue Forward Flak Side"
[ZoneInfo6]
LocationName="Blue Forward Rocket Side"
[ZoneInfo7]
LocationName="Red Pillar Room"
[ZoneInfo8]
LocationName="Blue Shield Entrance"
[ZoneInfo9]
LocationName="Blue BioRifle Entrance"

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[LevelInfo0]
Title="ElecFields"
[LevelSummary]
Title="ElecFields"
Description="The static towers of the Marakan flow have proven to be one of the most popular venues in the Tournament since their introduction last season. The true nature of the modern gladiator is revealed as participants butcher their way to victory. Whether competing in CTF or Bombing Run competitions, players must keep one thing in mind at all times as they do battle in the poisonous skies of Purgatory -- It's a long way down."
[Volume0]
LocationName="Blue Front"
[Volume1]
LocationName="Blue Spawning Area"
[Volume10]
LocationName="Red Base Ramp"
[Volume11]
LocationName="Red Base Ramp"
[Volume12]
LocationName="Blue Front Lower Ramp"
[Volume13]
LocationName="Red Front Lower Ramp"
[Volume14]
LocationName="Blue Front Lower Ramp"
[Volume15]
LocationName="Blue Front Lower Ramp"
[Volume16]
LocationName="Red Front Lower Ramp"
[Volume17]
LocationName="Red Front Lower Ramp"
[Volume18]
LocationName="Top Middle Area"
[Volume19]
LocationName="Tower Area"
[Volume2]
LocationName="Lower Middle Area"
[Volume20]
LocationName="Blue Front Upper Ramp"
[Volume21]
LocationName="Blue Front Upper Ramp"
[Volume22]
LocationName="Blue Front Upper Ramp"
[Volume23]
LocationName="Red Front Upper Ramp"
[Volume24]
LocationName="Red Front Upper Ramp"
[Volume25]
LocationName="Red Front Upper Ramp"
[Volume26]
LocationName="Red Front Lower Ramp"
[Volume27]
LocationName="Blue Front Lower Ramp"
[Volume28]
LocationName="Blue Base"
[Volume3]
LocationName="Red Spawning Area"
[Volume4]
LocationName="Red Front"
[Volume5]
LocationName="Blue Base Ramp"
[Volume6]
LocationName="Blue Base Ramp"
[Volume7]
LocationName="Red Base"
[Volume8]
LocationName="Red Front"
[Volume9]
LocationName="Blue Front"
[ZoneInfo0]
LocationName="Outside"

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[LevelInfo0]
Title="Double Dammage"
[LevelSummary]
Title="Double Dammage"
Description="Some people would say you'd have to be insane to play atop a water dam in the middle of winter. Around here, we call those people victims."
[PhysicsVolume1]
LocationName="Ice Field"
[ZoneInfo0]
LocationName="Blue Flag Room"
[ZoneInfo11]
LocationName="Blue Back Room"
[ZoneInfo20]
LocationName="Blue Back Room"
[ZoneInfo24]
LocationName="Red Flag Room"
[ZoneInfo29]
LocationName="Red Back Room"
[ZoneInfo30]
LocationName="Blue Entrance Hall"
[ZoneInfo37]
LocationName="Blue Foyer"
[ZoneInfo40]
LocationName="Blue Left Upper Hall"
[ZoneInfo41]
LocationName="Blue Left Upper Hall"
[ZoneInfo42]
LocationName="Blue Right Upper Hall"
[ZoneInfo43]
LocationName="Blue Right Upper Hall"
[ZoneInfo44]
LocationName="Red Sniper Lift"
[ZoneInfo45]
LocationName="Red Back Room"
[ZoneInfo46]
LocationName="Red Back Room"
[ZoneInfo47]
LocationName="Red Entrance Hall"
[ZoneInfo48]
LocationName="Red Foyer"
[ZoneInfo49]
LocationName="Red Left Upper Hall"
[ZoneInfo5]
LocationName="Blue Back Room"
[ZoneInfo50]
LocationName="Red Left Upper Hall"
[ZoneInfo51]
LocationName="Red Right Upper Hall"
[ZoneInfo52]
LocationName="Red Right Upper Hall"
[ZoneInfo53]
LocationName="Red Right Upper Hall"
[ZoneInfo54]
LocationName="Red Foyer"
[ZoneInfo56]
LocationName="Red Upper Foyer"
[ZoneInfo57]
LocationName="Red Upper Foyer"
[ZoneInfo58]
LocationName="Red Left Upper Hall"
[ZoneInfo59]
LocationName="Red Left Hallway"
[ZoneInfo6]
LocationName="Blue Sniper Lift"
[ZoneInfo60]
LocationName="Blue Right Upper Hall"
[ZoneInfo61]
LocationName="Red Foyer"
[ZoneInfo62]
LocationName="Red Foyer"
[ZoneInfo63]
LocationName="Red Left Hallway"
[ZoneInfo64]
LocationName="Red Left Hallway"
[ZoneInfo65]
LocationName="Red Left Hallway"
[ZoneInfo66]
LocationName="Blue Foyer"
[ZoneInfo67]
LocationName="Red Right Hallway"
[ZoneInfo68]
LocationName="Red Right Hallway"
[ZoneInfo69]
LocationName="Red Foyer"
[ZoneInfo7]
LocationName="Outside"
[ZoneInfo70]
LocationName="Blue Foyer"
[ZoneInfo71]
LocationName="Red Storage Room"
[ZoneInfo72]
LocationName="Red Storage Room"
[ZoneInfo73]
LocationName="Red Storage Room"
[ZoneInfo74]
LocationName="Red Right Hallway"
[ZoneInfo75]
LocationName="Blue Upper Foyer"
[ZoneInfo76]
LocationName="Blue Upper Foyer"
[ZoneInfo77]
LocationName="Blue Left Upper Hall"
[ZoneInfo78]
LocationName="Blue Left Hallway"
[ZoneInfo79]
LocationName="Blue Foyer"
[ZoneInfo80]
LocationName="Blue Foyer"
[ZoneInfo81]
LocationName="Blue Left Hallway"
[ZoneInfo82]
LocationName="Blue Left Hallway"
[ZoneInfo83]
LocationName="Blue Left Hallway"
[ZoneInfo84]
LocationName="Blue Right Hallway"
[ZoneInfo85]
LocationName="Blue Right Hallway"
[ZoneInfo87]
LocationName="Blue Storage Room"
[ZoneInfo88]
LocationName="Blue Storage Room"
[ZoneInfo89]
LocationName="Blue Storage Room"
[ZoneInfo90]
LocationName="Blue Right Hallway"

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[LevelInfo0]
Title="Lost Faith"
[LevelSummary]
Title="Lost Faith"
[Volume0]
LocationName="Blue base Flak"
[Volume1]
LocationName="Blue base Link"
[Volume2]
LocationName="Red base Flak"
[Volume3]
LocationName="Red base Link"
[Volume4]
LocationName="Waterfall"

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[Errors]
Unknown="Error Desconocido"
Aborted="Interrumpido"
ExportOpen="Error exportando %s: imposible abrir archivo '%s'"
ExportWrite="Error exportando %s: imposible escribir en archivo '%s'"
FileNotFound="Imposible encontrar archivo '%s'"
ObjectNotFound="Imposible encontrar objeto '%s %s.%s'"
PackageNotFound="Imposible encontrar archivo para paquete '%s'"
PackageResolveFailed="Imposible resolver nombre de paquete"
FilenameToPackage="Imposible convertir nombre de archivo '%s' a nombre de paquete"
Sandbox="Paquete '%s' no accesible en este entorno"
PackageVersion="Versión del paquete '%s' no coincidente"
FailedLoad="Imposible cargar '%s': %s"
ConfigNotFound="Imposible hallar '%s' en archivo de configuración"
LoadClassMismatch="%s no es una clase descendiente de %s.%s"
NotDll="%s' no es un paquete DLL; imposible hallar exportación '%s'"
NotInDll="Imposible hallar '%s' en '%s.dll'"
FailedLoadPackage="Error cargando paquete: %s"
FailedLoadObject="Error cargando '%s %s.%s': %s"
TransientImport="Objeto Temporal importado: %s"
FailedSavePrivate="Imposible guardar %s: gráfico vinculado a objeto privado externo %s"
FailedImportPrivate="No es posible importar objeto privado %s %s"
FailedCreate="%s %s no hallado para creación"
FailedImport="Imposible hallar %s en archivo '%s'"
FailedSaveFile="Error guardando archivo '%s': %s"
SaveWarning="Error guardando '%s'"
NotPackaged="Objeto no está empaquetado: %s %s"
NotWithin="Objeto %s %s creado en %s en lugar de %s"
Abstract="Imposible crear objeto %s: clase %s es abstracta"
NoReplace="Imposible reemplazar %s con %s"
NoFindImport="Imposible hallar archivo '%s' para importación"
ReadFileFailed="Fallo al leer archivo '%s' para importación"
SeekFailed="Error buscando archivo"
OpenFailed="Error abriendo archivo"
WriteFailed="Error escribiendo en archivo"
ReadEof="Leer más allá de fin de archivo"
IniReadOnly="El archivo %s está protegido contra escritura; la configuración no se puede guardar"
UrlFailed="Fallo al acceder a URL"
Warning="Aviso"
Question="Pregunta"
OutOfMemory="Agotada memoria virtual. Para impedir esta condición, has de liberar más espacio en tu disco duro principal."
History="Historia"
Assert="Requerimiento fallido: %s [File:%s] [Line: %i]"
Debug="Requerimiento de depuración fallido: %s [File:%s] [Line: %i]"
LinkerExists="El enlace hacia '%s' ya existe"
BinaryFormat="El archivo '%s' contiene datos irreconocibles"
SerialSize="%s: Tamaño del número de serie no coincidente: Got %i, Expected %i"
ExportIndex="Índice de exportación defectuoso %i/%i"
ImportIndex="Índice de importación defectuoso %i/%i"
Password="Contraseña no reconocida"
Exec="Comando desconocido"
BadProperty="%s': propiedad no encontrada o defectuosa '%s'"
MisingIni="Archivo .ini no encontrado: %s"
[General]
Product="Unreal"
Engine="Unreal Engine"
Copyright="Copyright 2004 Epic Games, Inc."
True="Ver."
False="Falso"
None="Nin."
Yes="Sí"
No="No"
[Language]
Language="Español"
LangId=10
SubLangId=0
[Progress]
Saving="Guardando archivo %s..."
Loading="Cargando archivo %s..."
Closing="Cerrando"
[Public]
Object="(Name=Core.HelloWorldCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Preferences="(Caption="Advanced",Parent="Advanced Options")"
Preferences="(Caption="File System",Parent="Advanced",Class=Core.System,Immediate=True)"
[Query]
OldVersion="El archivo %s fue guardado desde una versión anterior que no es compatible con ésta. Probablemente no funcione y puede producir una caída del sistema. ¿Quieres probar de todas maneras?"
Name="Nombre:"
Password="Contraseña:"
PassPrompt="Introduce tu nombre y contraseña:"
PassDlg="Comprobación de identidad"
Overwrite="El archivo '%s' necesita actualizarse. ¿Quieres escribir encima de la versión anterior?"
OverwriteReadOnly="%s' es de solo lectura. ¿Quieres intentar escribir encima de él de todas maneras?"
CheckoutPerforce="%s' es de solo lectura. ¿Debería intentar forzar la comprobación?"

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[Errors]
Unknown="Err. inconnue"
Aborted="Annulé"
ExportOpen="Erreur d'export de %s : ne peut ouvrir '%s'"
ExportWrite="Erreur d'export de %s : ne peut écrire '%s'"
FileNotFound="%s' introuvable"
ObjectNotFound="Objet '%s %s.%s' introuvable"
PackageNotFound="Fichier de '%s' introuvable"
PackageResolveFailed="Imp. résoudre nom d'ens."
FilenameToPackage="Imposs. convertir nom '%s' vers nom d'ens."
Sandbox="Ensemble '%s' inaccessible dans cette sandbox"
PackageVersion="Disparité de version de '%s'"
FailedLoad="Echec charg. '%s' : %s"
ConfigNotFound="%s' introuvable dans fichier config."
LoadClassMismatch="%s pas classe fille de %s.%s"
NotDll="%s' pas un ensemble DLL ; export '%s' introuvable"
NotInDll="%s' introuv. dans '%s.dll'"
FailedLoadPackage="Echec charg. ensemble : %s"
FailedLoadObject="Echec charg. '%s %s.%s': %s"
TransientImport="Obj. transitoire importé : %s"
FailedSavePrivate="Imposs. sauvegarder %s : graphe lié à objet externe privé %s"
FailedImportPrivate="Import objet privé %s %s imposs."
FailedCreate="%s %s introuv. pour création"
FailedImport="%s introuv. dans '%s'"
FailedSaveFile="Erreur sauv. de '%s' : %s"
SaveWarning="Erreur sauv. '%s'"
NotPackaged="Objet hors ensemble : %s %s"
NotWithin="Objet %s %s créé dans %s au lieu de %s"
Abstract="Imposs. créer objet %s : classe %s abstraite"
NoReplace="Imp. remplacer %s par %s"
NoFindImport="%s' introuvable pour import"
ReadFileFailed="Echec lecture '%s' pour import"
SeekFailed="Err. rech. fichier"
OpenFailed="Err. ouv. fichier"
WriteFailed="Err. écr. fichier"
ReadEof="Lect. au-delà fin fich."
IniReadOnly="Fichier %s protégé en écr. ; sauv. paramètres imposs."
UrlFailed="Echec lancement URL"
Warning="Avert."
Question="Question"
OutOfMemory="Mémoire virtuelle insuffisante. Pour éviter cela, libérez de l'espace sur le disque dur principal."
History="Histoire"
Assert="Echec décl. : %s [Fich : %s] [Ligne : %i]"
Debug="Echec décl. débog : %s [Fich : %s] [Ligne : %i]"
LinkerExists="Liaison de '%s' déjà existante"
BinaryFormat="%s' contient données non reconnaissables"
SerialSize="%s : Diff. taille série : %i reçu, %i attendu"
ExportIndex="Mauv. ind export %i/%i"
ImportIndex="Mauv. ind import %i/%i"
Password="Code non rec."
Exec="Comm. non reconnue"
BadProperty="'%s' : Prop. mauv. ou manq. '%s'"
MisingIni="Fichier ini manq.: %s"
[General]
Product="Unreal"
Engine="Unreal Engine"
Copyright="Copyright 2004 Epic Games, Inc."
True="Vrai"
False="Faux"
None="Rien"
Yes="Oui"
No="Non"
[Language]
Language="Français"
LangId=12
SubLangId=0
[Progress]
Saving="Sauvegarde fichier %s..."
Loading="Charg. fich. %s..."
Closing="Fermet."
[Public]
Object="(Name=Core.HelloWorldCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Preferences="(Caption="Advanced",Parent="Advanced Options")"
Preferences="(Caption="File System",Parent="Advanced",Class=Core.System,Immediate=True)"
[Query]
OldVersion="Le fichier %s a été sauvegardé par une version antérieure incompatible. Sa lecture va probablement échouer et peut causer un plantage. Voulez-vous la tenter ?"
Name="Nom :"
Password="Code :"
PassPrompt="Tapez nom et code :"
PassDlg="Vérif. ident."
Overwrite="Le fichier '%s' doit être mis à jour. Ecraser la version existante ?"
OverwriteReadOnly="'%s' est en lecture seule. Tenter de l'écraser ?"
CheckoutPerforce="'%s' est en lecture seule. L'exclure de Perforce ?"

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[Errors]
Unknown="Unknown Error"
Aborted="Aborted"
ExportOpen="Error exporting %s: couldn't open file '%s'"
ExportWrite="Error exporting %s: couldn't write file '%s'"
FileNotFound="Can't find file '%s'"
ObjectNotFound="Failed to find object '%s %s.%s'"
PackageNotFound="Can't find file for package '%s'"
PackageResolveFailed="Can't resolve package name"
FilenameToPackage="Can't convert filename '%s' to package name"
Sandbox="Package '%s' is not accessible in this sandbox"
PackageVersion="Package '%s' version mismatch"
FailedLoad="Failed to load '%s': %s"
ConfigNotFound="Can't find '%s' in configuration file"
LoadClassMismatch="%s is not a child class of %s.%s"
NotDll="'%s' is not a DLL package; can't find export '%s'"
NotInDll="Can't find '%s' in '%s.dll'"
FailedLoadPackage="Failed loading package: %s"
FailedLoadObject="Failed to load '%s %s.%s': %s"
TransientImport="Transient object imported: %s"
FailedSavePrivate="Can't save %s: Graph is linked to external private object %s"
FailedImportPrivate="Can't import private object %s %s"
FailedCreate="%s %s not found for creation"
FailedImport="Can't find %s in file '%s'"
FailedSaveFile="Error saving file '%s': %s"
SaveWarning="Error saving '%s'"
NotPackaged="Object is not packaged: %s %s"
NotWithin="Object %s %s created in %s instead of %s"
Abstract="Can't create object %s: class %s is abstract"
NoReplace="Can't replace %s with %s"
NoFindImport="Can't find file '%s' for import"
ReadFileFailed="Failed to read file '%s' for import"
SeekFailed="Error seeking file"
OpenFailed="Error opening file"
WriteFailed="Error writing to file"
ReadEof="Read beyond end of file"
IniReadOnly="The file %s is write protected; settings cannot be saved"
UrlFailed="Failed launching URL"
Warning="Warning"
Question="Question"
OutOfMemory="Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk."
History="History"
Assert="Assertion failed: %s [File:%s] [Line: %i]"
Debug="Debug assertion failed: %s [File:%s] [Line: %i]"
LinkerExists="Linker for '%s' already exists"
BinaryFormat="The file '%s' contains unrecognizable data"
SerialSize="%s: Serial size mismatch: Got %i, Expected %i"
ExportIndex="Bad export index %i/%i"
ImportIndex="Bad import index %i/%i"
Password="Password not recognized"
Exec="Unrecognized command"
BadProperty="'%s': Bad or missing property '%s'"
MisingIni="Missing .ini file: %s"
[General]
Product="Unreal"
Engine="Unreal Engine"
Copyright="Copyright 2004 Epic Games, Inc."
True="True"
False="False"
None="None"
Yes="Yes"
No="No"
[Language]
Language="English (International)"
LangId=9
SubLangId=1
[Progress]
Saving="Saving file %s..."
Loading="Loading file %s..."
Closing="Closing"
[Public]
Object="(Name=Core.HelloWorldCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Preferences="(Caption="Advanced",Parent="Advanced Options")"
Preferences="(Caption="File System",Parent="Advanced",Class=Core.System,Immediate=True)"
[Query]
OldVersion="The file %s was saved by a previous version which is not backwards compatible with this one. Reading it will likely fail, and may cause a crash. Do you want to try anyway?"
Name="Name:"
Password="Password:"
PassPrompt="Enter your name and password:"
PassDlg="Identity Check"
Overwrite="The file '%s' needs to be updated. Do you want to overwrite the existing version?"
OverwriteReadOnly="'%s' is marked read-only. Would you like to try to force overwriting it?"
CheckoutPerforce="'%s' is marked read-only. Should I try to check it out of Perforce?"

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[Errors]
Unknown="Errore sconosciuto"
Aborted="Annullato"
ExportOpen="Errore di esportazione di %s: impossibile aprire il file '%s'"
ExportWrite="Errore di esportazione di %s: impossibile scrivere sul file '%s'"
FileNotFound="Impossibile trovare il file '%s'"
ObjectNotFound="Impossibile trovare l'oggetto '%s %s.%s'"
PackageNotFound="Impossibile trovare il file del pacchetto '%s'"
PackageResolveFailed="Impossibile risolvere il nome del pacchetto"
FilenameToPackage="Impossibile convertire il nome di file '%s' in un nome di pacchetto"
Sandbox="Il pacchetto '%s' non è accessibile in questo sandbox"
PackageVersion="Versione del pacchetto '%s' non corrispondente"
FailedLoad="Impossibile caricare '%s': %s"
ConfigNotFound="Impossibile trovare '%s' nel file di configurazione"
LoadClassMismatch="%s non è una classe figlia di %s.%s"
NotDll="%s' non è un pacchetto DLL; impossibile trovare l'esportazione '%s'"
NotInDll="Impossibile trovare '%s' in '%s.dll'"
FailedLoadPackage="Caricamento fallito del pacchetto: %s"
FailedLoadObject="Caricamento fallito di '%s %s.%s': %s"
TransientImport="Oggetto transiente importato: %s"
FailedSavePrivate="Impossibile salvare %s: il grafico è connesso all'oggetto esterno privato %s"
FailedImportPrivate="Impossibile importare l'oggetto privato %s %s"
FailedCreate="%s %s non trovato per la creazione"
FailedImport="Impossibile trovare %s nel file '%s'"
FailedSaveFile="Errore nel salvataggio del file '%s': %s"
SaveWarning="Errore nel salvataggio di '%s'"
NotPackaged="Oggetto non impacchettato: %s %s"
NotWithin="L'oggetto %s %s è stato creato in %s invece di %s"
Abstract="Impossibile creare l'oggetto %s: la classe %s è astratta"
NoReplace="Impossibile sostituire %s con %s"
NoFindImport="Impossibile trovare il file '%s' da importare"
ReadFileFailed="Impossibile leggere il file '%s' da importare"
SeekFailed="Errore di ricerca del file"
OpenFailed="Errore di apertura del file"
WriteFailed="Errore di scrittura sul file"
ReadEof="Lettura oltre la fine del file"
IniReadOnly="Il file %s è protetto in scrittura; impossibile salvare le impostazioni"
UrlFailed="Errore di apertura dell'URL"
Warning="Avviso"
Question="Domanda"
OutOfMemory="Memoria virtuale esaurita. Per prevenire questa circostanza, devi liberare altro spazio sul disco primario."
History="Storia"
Assert="Asserzione fallita: %s [File:%s] [Linea: %i]"
Debug="Asserzione di debug fallita: %s [File:%s] [Linea: %i]"
LinkerExists="Esiste già il collegatore per '%s'"
BinaryFormat="Il file '%s' contiene dati irriconoscibili"
SerialSize="%s: errore della lunghezza seriale: ricevuta %i, attesa %i"
ExportIndex="Indice di esportazione %i/%i corrotto"
ImportIndex="Indice di importazione %i/%i corrotto"
Password="Password non riconosciuta"
Exec="Comando non riconosciuto"
BadProperty="%s': proprietà '%s' corrotta o mancante"
MisingIni="File .ini mancante: %s"
[General]
Product="Unreal"
Engine="Motore di Unreal"
Copyright="Copyright 2004 Epic Games, Inc."
True="Vero"
False="Falso"
None="Nessuno"
Yes="Sì"
No="No"
[Language]
Language="Italiano"
LangId=16
SubLangId=0
[Progress]
Saving="Salvataggio file %s..."
Loading="Caricamento file %s..."
Closing="Chiusura"
[Public]
Object="(Name=Core.HelloWorldCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Preferences="(Caption="Advanced",Parent="Advanced Options")"
Preferences="(Caption="File System",Parent="Advanced",Class=Core.System,Immediate=True)"
[Query]
OldVersion="Il file %s è stato salvato da una versione precedente, non compatibile verso il basso con questa. Leggendolo, potrebbe verificarsi un errore e il blocco del programma. Vuoi proseguire lo stesso?"
Name="Nome:"
Password="Password:"
PassPrompt="Inserisci nome e password:"
PassDlg="Controllo identità"
Overwrite="Il file '%s' deve essere aggiornato. Vuoi sovrascrivere la versione esistente?"
OverwriteReadOnly="%s' è indicato come file di sola scrittura. Vuoi sovrascrivere?"
CheckoutPerforce="%s' è di sola lettura. Vuoi forzare l'operazione?"

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[LevelInfo0]
Title="Albatross"
[LevelSummary]
Title="Albatross"
Description="From the ancient days of the Tournament comes a classic 1-on-1 arena, renovated and redesigned to once again mediate in the fate of bloodshed. Do not be fooled by its ostensible simplicity. Those who understand subtle design will always dominate in this arena."
[Volume1]
LocationName="Lower Stream"
[Volume2]
LocationName="Small Canyon"
[Volume3]
LocationName="Bio Ruins"
[Volume4]
LocationName="Bridge Area"
[Volume5]
LocationName="Lower Statue"
[Volume6]
LocationName="Minigun Lift"
[Volume7]
LocationName="Albatross Statue"
[ZoneInfo0]
LocationName="Outside"
[ZoneInfo1]
LocationName="Rocket Launcher Hall"
[ZoneInfo2]
LocationName="inside"
[ZoneInfo3]
LocationName="inside"
[ZoneInfo4]
LocationName="inside"

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[LevelInfo0]
Title="Desolation"
[LevelSummary]
Title="Desolation"
Description="Desiring isolation, an artist built his new home on a towering skyscraper where he could escape from civilization. On top of his home sat his private museum of art, art never to be seen by the public eye till his tragic death. Found next to his decaying body, the artist's will requested that his museum be turned into a 1-on-1 arena for the Tournament, his only enjoyment in life next to art. No longer the tallest nor grandest skyscraper, it has come to be known as the Tower of Desolation."
[ZoneInfo0]
LocationName="Window Fountains"
[ZoneInfo1]
LocationName="Female Statue"
[ZoneInfo2]
LocationName="Shock Rifle Hall"
[ZoneInfo3]
LocationName="Large window scene"
[ZoneInfo4]
LocationName="Flak Hall"
[ZoneInfo5]
LocationName="Upper Painting"

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[LevelInfo0]
Title="Mixer"
[LevelSummary]
Title="Mixer"
Description="Gunsmoke and death aren't the only things you'll smell here."
[ZoneInfo0]
LocationName="Pipe"
[ZoneInfo1]
LocationName="Shield Chamber"
[ZoneInfo10]
LocationName="Minigun"
[ZoneInfo11]
LocationName="Rocket Launcher"
[ZoneInfo12]
LocationName="Double Damage"
[ZoneInfo13]
LocationName="Lift"
[ZoneInfo14]
LocationName="Lift"
[ZoneInfo3]
LocationName="Pipes"
[ZoneInfo5]
LocationName="Lightning Gun"
[ZoneInfo6]
LocationName="Link Gun"
[ZoneInfo7]
LocationName="Basement"
[ZoneInfo9]
LocationName="Shock Rifle"

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[LevelInfo0]
Title="Corrugation"
[LevelSummary]
Title="Corrugation"
Description="After many years of Tournament battles, this arena is slowly being eaten away by successive rocket and shock rifle blasts. Add your contribution to its destruction."
[ZoneInfo1]
LocationName="Furnace Area"
[ZoneInfo10]
LocationName="West Area"
[ZoneInfo11]
LocationName="Sewer Entrance"
[ZoneInfo12]
LocationName="East Sewer Area"
[ZoneInfo13]
LocationName="South Area"
[ZoneInfo14]
LocationName="East Sewer Area"
[ZoneInfo15]
LocationName="Atrium"
[ZoneInfo16]
LocationName="Furnace Area"
[ZoneInfo17]
LocationName="North Stairway"
[ZoneInfo18]
LocationName="East Corridor"
[ZoneInfo19]
LocationName="East Area"
[ZoneInfo2]
LocationName="Central Sewer"
[ZoneInfo20]
LocationName="South Sewer Area"
[ZoneInfo3]
LocationName="West Elevator Shaft"
[ZoneInfo4]
LocationName="South East Sewer"
[ZoneInfo5]
LocationName="East Curved Corridor"
[ZoneInfo6]
LocationName="East Area"
[ZoneInfo7]
LocationName="Central Area"
[ZoneInfo8]
LocationName="East Curved Corridor"
[ZoneInfo9]
LocationName="Pump Area"

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[LevelInfo0]
Title="Iron Deity"
[LevelSummary]
Title="Iron Deity"
Description="This large and imposing arena plays best with two medium sized teams of combatants. Try to not get caught running through the tight fan room and be sure to control the double damage. Lastly, keep your eyes peeled for the hidden Redeemer!"
[ZoneInfo0]
LocationName="Near Lightning Gun"
[ZoneInfo1]
LocationName="Lower Ramp"
[ZoneInfo10]
LocationName="Low FPS room"
[ZoneInfo11]
LocationName="Near DoubleDamage"
[ZoneInfo12]
LocationName="Closet"
[ZoneInfo2]
LocationName="Near Link Gun"
[ZoneInfo3]
LocationName="Minigun"
[ZoneInfo4]
LocationName="Double Damage"
[ZoneInfo5]
LocationName="Flak Room"
[ZoneInfo7]
LocationName="Bathroom"
[ZoneInfo8]
LocationName="Closet"
[ZoneInfo9]
LocationName="Near Shock Rifle"

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[LevelInfo0]
Title="The Junkyard"
LevelEnterText="Welcome to the Planet of Junk"
[LevelSummary]
Title="The Junkyard"
Description="Down through eons, the refuse of civilizations has come to rest here. You and your friends shall only add to the pile."
LevelEnterText="Welcome to the Planet of Junk"
[ZoneInfo0]
LocationName="Lost in the Junk"
[ZoneInfo1]
LocationName="Lost in the Junk"

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[LevelInfo0]
Title="Atlantis"
[LevelSummary]
Title="Atlantis"
Description="This great, mythical metropolis may have sunk to the darkest depths of the ocean, but that doesn't necessarily mean it's off limits to the Tournament. Even though it's located 20,000 leagues under the sea, strange Atlantean powers ensure that the competitors won't get so much as a toe wet."
[Volume0]
LocationName="DOM Point B"
[Volume1]
LocationName="DOM Point A"
[ZoneInfo0]
LocationName="Flak Cannon"
[ZoneInfo1]
LocationName="Rocket Launcher"
[ZoneInfo10]
LocationName="Rocket Launcher"
[ZoneInfo11]
LocationName="Rocket Launcher"
[ZoneInfo12]
LocationName="Rocket Launcher"
[ZoneInfo2]
LocationName="Rocket Launcher"
[ZoneInfo3]
LocationName="Flak Cannon"
[ZoneInfo4]
LocationName="Flak Cannon"
[ZoneInfo5]
LocationName="Central Chamber"
[ZoneInfo6]
LocationName="Flak Cannon"
[ZoneInfo7]
LocationName="Rocket Launcher"
[ZoneInfo8]
LocationName="Flak Cannon"
[ZoneInfo9]
LocationName="Rocket Launcher"
[xDomPointA0]
ObjectiveName="DPA"
[xDomPointB1]
ObjectiveName="DPB"

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[Public]
Object="(Name=Editor.MasterCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.MakeCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.ConformCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.MergeDXTCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.PackageFlagCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.DataRipCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.PkgCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.MapConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.DXTConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.AnalyzeContentCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=PSX2Convert.PSX2ConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=PSX2Convert.PSX2MusicCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=GCNConvert.GCNConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.AnalyzeBuildCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.ConvertMaterialCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.TextureLODCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.RebuildCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.DumpIntCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.SetNormalLODCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Preferences="(Caption="Editor",Parent="Erweiterte Optionen")"
Preferences="(Caption="Erweitert",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced)"
Preferences="(Caption="Farben",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors)"
Preferences="(Caption="Gitter",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid)"
Preferences="(Caption="Rotationsgitter",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)"
[PkgCommandlet]
HelpCmd="pkg"
HelpOneLiner="Importiert/Exportiert Daten aus/nach Paketen m. Verzeichnisstruk."
HelpUsage="pkg [import/export] [texture/sound] [packagename] [directory]"
HelpParm[0]="import/export"
HelpDesc[0]="Zweckbestimmung der Daten"
HelpParm[1]="texture/sound"
HelpDesc[1]="Paket-Typ, mit dem Sie arbeiten"
HelpParm[2]="packagename"
HelpDesc[2]="Paket, aus dem Sie erstellen/exportieren"
HelpParm[3]="directory"
HelpDesc[3]="Zu lesendes/beschreib. Verzeichnis"
[MasterCommandlet]
HelpCmd="master"
HelpOneLiner="Master-Installer-Dat. erst."
HelpUsage="master [-option...] [parm=value]..."
HelpParm[0]="MasterPath"
HelpDesc[0]="Stammverz., v. d. Quelldat. kopiert wer."
HelpParm[1]="SrcPath"
HelpDesc[1]="Stammverz., i. d. Quell- (Freig.-)Dat. kop. wer."
HelpParm[2]="RefPath"
HelpDesc[2]="Pfade für delta-komprimierte Pfadangabe"
[MapConvertCommandlet]
HelpCmd="mapconvert"
HelpOneLiner="Konvertiert Map aus altem Format (keine Brush-Umwandl.)"
HelpUsage="mapconvert SrcFilename DstFilename"
HelpParm[0]="SrcFilename"
HelpDesc[0]="Zu lesende Mapdatei"
HelpParm[1]="DstFilename"
HelpDesc[1]="Zu beschreibende Mapdatei"
[MakeCommandlet]
HelpCmd="make"
HelpOneLiner="UnrealScript-P. neu erstell."
HelpUsage="make [-option...] [parm=value] ..."
HelpParm[0]="Silent"
HelpDesc[0]="Keine Eingabeaufforderungen; bei allen Fragen von "Ja" ausgehen."
HelpParm[1]="NoBind"
HelpDesc[1]="Fixe Verknü. ursprüngl. Funkt. mit DLLs aufheben"
HelpParm[2]="All"
HelpDesc[2]="Neu Erstellte bereinigen (sonst inkrem. Status)"
[DXTConvertCommandlet]
HelpCmd="dxtconvert"
HelpOneLiner="Umwand. v. DXT3/5 Text. in DXT1/ RGBA"
HelpUsage="dxtconvert srcpath destpath"
HelpParm[0]="srcpath"
HelpDesc[0]="Pfad mit Quelldateien"
HelpParm[1]="destpath"
HelpDesc[1]="Pfad für Zieldateien"
[DataRipCommandlet]
HelpCmd="datarip"
HelpOneLiner="Paket anlegen mit geripptenTextur-, Musik- und Sounddaten."
HelpUsage="datarip srcpackage.ext dstpackage.ext"
HelpParm[0]="srcpackage.ext"
HelpDesc[0]="Quellpaket"
HelpParm[1]="dstpackage.ext"
HelpDesc[1]="Zielpaket"
[PackageFlagCommandlet]
HelpCmd="packageflag"
HelpOneLiner="Paket-Flags in Paketdateien setzen"
HelpUsage="packageflag src.ext [dest.ext <+|->flag [<+|->flag] ...]"
HelpParm[0]="src.ext"
HelpDesc[0]="Zu ladende vorhan. Paketdatei"
HelpParm[1]="dest.exe"
HelpDesc[1]="Name der neuen Paketdatei mit neuen Flag-Einstell."
HelpParm[2]="flag"
HelpDesc[2]="+ setzt eine Flag, - entfernt eine Flag, gefolgt von:"
HelpParm[3]=" "
HelpDesc[3]=" AllowDownload"
HelpParm[4]=" "
HelpDesc[4]=" ClientOptional"
HelpParm[5]=" "
HelpDesc[5]=" ServerSideOnly"
HelpParm[6]=" "
HelpDesc[6]=" BrokenLinks"
HelpParm[7]=" "
HelpDesc[7]=" Unsecure"
[ConformCommandlet]
HelpCmd="conform"
HelpOneLiner="Erstellung entspr. Binärdateien"
HelpUsage="conform existing_file.ext old_file.ext"
HelpParm[0]="existingfile.ext"
HelpDesc[0]="Vorhand. Binärdatei, zu laden, bestät. u. speich."
HelpParm[1]="oldfile.ext"
HelpDesc[1]="Alte Datei um Quelldatei Binär-kompatibel zu machen"
[BatchExportCommandlet]
HelpCmd="batchexport"
HelpOneLiner="Obj. in Stapel export."
HelpUsage="batchexport package.ext classname export_ext"
HelpParm[0]="package.ext"
HelpDesc[0]="Paket, dessen Obj. Sie export. möchten"
HelpParm[1]="classname"
HelpDesc[1]="Zu export. Objektklasse"
HelpParm[2]="export_ext"
HelpDesc[2]="Dateierweit. für Exp."
HelpParm[3]="path"
HelpDesc[3]="Pfad für Dateiexport., wie C:\MeinPfad"
[AnalyzeContentCommandlet]
HelpCmd="analyzecontent"
HelpOneLiner="Mapanaly."
HelpUsage="analyzecontent mapname"
HelpParm[0]="mapname"
HelpDesc[0]="Pfad zu Mapdat."

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[Public]
Object="(Name=Editor.MasterCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.MakeCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.ConformCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.MergeDXTCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.PackageFlagCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.DataRipCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.PkgCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.MapConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.DXTConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.AnalyzeContentCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=PSX2Convert.PSX2ConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=PSX2Convert.PSX2MusicCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=GCNConvert.GCNConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.AnalyzeBuildCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.ConvertMaterialCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.TextureLODCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.RebuildCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.DumpIntCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.SetNormalLODCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Preferences="(Caption="Editor",Parent="Opciones avanzadas")"
Preferences="(Caption="Avanzado",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced)"
Preferences="(Caption="Colores",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors)"
Preferences="(Caption="Cuadrícula",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid)"
Preferences="(Caption="Cuadrícula de rotación",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)"
[PkgCommandlet]
HelpCmd="pkg"
HelpOneLiner="Datos de Imp./Exp. a/de paq. usando estructuras de directorio."
HelpUsage="pkg [import/export] [texture/sound] [packagename] [directory]"
HelpParm[0]="importar/exportar"
HelpDesc[0]="Qué tratas de hacer con los datos"
HelpParm[1]="textura/sonido"
HelpDesc[1]="El tipo de paquete con el que trabajas"
HelpParm[2]="packagename"
HelpDesc[2]="El paquete que creas/del que exportas"
HelpParm[3]="directory"
HelpDesc[3]="Direct. del que leer/al que escrib."
[MasterCommandlet]
HelpCmd="master"
HelpOneLiner="Crear archivo maestro de inst."
HelpUsage="master [-option...] [parm=value]..."
HelpParm[0]="Ruta de master"
HelpDesc[0]="Direct. raíz del que copiar arch. fuente"
HelpParm[1]="SrcPath"
HelpDesc[1]="Directório raíz al que copiar archivo fuente (lib.)"
HelpParm[2]="RefPath"
HelpDesc[2]="Ruta para referencia de ruta compresión delta"
[MapConvertCommandlet]
HelpCmd="Convertmapa"
HelpOneLiner="Conv. Mapas del form. ant. al nuevo (sin camb. de brocha)"
HelpUsage="mapconvert SrcFilename DstFilename"
HelpParm[0]="SrcFilename"
HelpDesc[0]="Nombre archivo mapa del que leer"
HelpParm[1]="DstFilename"
HelpDesc[1]="Nombre del archivo mapa al que copiar"
[MakeCommandlet]
HelpCmd="make"
HelpOneLiner="Rebuild UnrealScript packages"
HelpUsage="Hacer [-option...] [parm=value]..."
HelpParm[0]="Silencio"
HelpDesc[0]="Asumir "sí" para todas las preguntas."
HelpParm[1]="No asignar"
HelpDesc[1]="No forzar funciones nativas a estar limitadas por DLLs"
HelpParm[2]="Todos"
HelpDesc[2]="Limpiar Reconstruir (si no, es incremental)"
[DXTConvertCommandlet]
HelpCmd="dxtconvert"
HelpOneLiner="Convert. texturas DXT3/5 a DXT1/ RGBA"
HelpUsage="dxtconvert srcpath destpath"
HelpParm[0]="srcpath"
HelpDesc[0]="Ruta de acceso a archivos origen"
HelpParm[1]="destpath"
HelpDesc[1]="Ruta de acceso a archivos destino"
[DataRipCommandlet]
HelpCmd="datarip"
HelpOneLiner="Crear un paquete con texturas, música y sonido eliminados."
HelpUsage="datarip srcpackage.ext dstpackage.ext"
HelpParm[0]="srcpackage.ext"
HelpDesc[0]="Paquete Origen"
HelpParm[1]="dstpackage.ext"
HelpDesc[1]="Paquete de Destino"
[PackageFlagCommandlet]
HelpCmd="packageflag"
HelpOneLiner="Establecer marca en archivo empaq."
HelpUsage="packageflag src.ext [dest.ext <+|->flag [<+|->flag] ...]"
HelpParm[0]="src.ext"
HelpDesc[0]="Ex. arch. empaq. para cargar"
HelpParm[1]="dest.exe"
HelpDesc[1]="Nombre nuevo archivo empaq. con nuevos parámetros de marca."
HelpParm[2]="flag"
HelpDesc[2]=" + para establecer marca, o - para eliminar marca, seguido por :"
HelpParm[3]=" "
HelpDesc[3]=" Permit.Desca."
HelpParm[4]=" "
HelpDesc[4]=" ClienteOpcion."
HelpParm[5]=" "
HelpDesc[5]=" SóloLadoServ."
HelpParm[6]=" "
HelpDesc[6]=" Enlac.Perd."
HelpParm[7]=" "
HelpDesc[7]=" Inseguro"
[ConformCommandlet]
HelpCmd="conform"
HelpOneLiner="Generar archivos binarios conform."
HelpUsage="conform existing_file.ext old_file.ext"
HelpParm[0]="existingfile.ext"
HelpDesc[0]="Arch. bin. exist. a cargar, conformar y guardar"
HelpParm[1]="oldfile.ext"
HelpDesc[1]="Archivo antiguo para hacer archivo fuente compatible binario"
[BatchExportCommandlet]
HelpCmd="batchexport"
HelpOneLiner="Exponer objeto en masa"
HelpUsage="batchexport package.ext classname export_ext"
HelpParm[0]="package.ext"
HelpDesc[0]="Paquete cuyos objetos quieres exportar"
HelpParm[1]="classname"
HelpDesc[1]="Clase objeto a exportar"
HelpParm[2]="export_ext"
HelpDesc[2]="Extensión arch. a exportar"
HelpParm[3]="path"
HelpDesc[3]="Ruta acceso a exposición archivos, como c:\MiRuta"
[AnalyzeContentCommandlet]
HelpCmd="analyzecontent"
HelpOneLiner="Analiza mapa"
HelpUsage="analyzecontent mapname"
HelpParm[0]="mapname"
HelpDesc[0]="Ruta acceso archivos mapa"

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[Public]
Object="(Name=Editor.MasterCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.MakeCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.ConformCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.MergeDXTCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.PackageFlagCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.DataRipCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.PkgCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.MapConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.DXTConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.AnalyzeContentCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=PSX2Convert.PSX2ConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=PSX2Convert.PSX2MusicCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=GCNConvert.GCNConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.AnalyzeBuildCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.ConvertMaterialCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.TextureLODCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.RebuildCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.DumpIntCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.SetNormalLODCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Preferences=(Caption="Editor",Parent="Advanced Options")
Preferences=(Caption="Advanced",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced)
Preferences=(Caption="Colors",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors)
Preferences=(Caption="Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid)
Preferences=(Caption="Rotation Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)
[PkgCommandlet]
HelpCmd="pkg"
HelpOneLiner="Import/export données de/vers ensembles avec struct. répert."
HelpUsage="pkg [import/export] [texture/sound] [packagename] [directory]"
HelpParm[0]="import/export"
HelpDesc[0]="Ce que vous souhaitez faire des données"
HelpParm[1]="texture/sound"
HelpDesc[1]="Le type d'ensemble de travail"
HelpParm[2]="packagename"
HelpDesc[2]="L'ensemble de création/export"
HelpParm[3]="directory"
HelpDesc[3]="Le répertoire lire/écrire"
[MasterCommandlet]
HelpCmd="master"
HelpOneLiner="Constr. fich. d'inst. princ."
HelpUsage="master [-option...] [param=val]..."
HelpParm[0]="MasterPath"
HelpDesc[0]="Rép. racine origine des fichiers source"
HelpParm[1]="SrcPath"
HelpDesc[1]="Rép. racine dest. des fichiers source (distrib.)"
HelpParm[2]="RefPath"
HelpDesc[2]="Chem. pour réf. de chem. delta-compressé"
[MapConvertCommandlet]
HelpCmd="mapconvert"
HelpOneLiner="Convertit maps nouveau format (sans transform. pinceau)"
HelpUsage="mapconvert SrcFilename DstFilename"
HelpParm[0]="SrcFilename"
HelpDesc[0]="Nom fichier map à lire"
HelpParm[1]="DstFilename"
HelpDesc[1]="Nom fichier map écrire"
[MakeCommandlet]
HelpCmd="make"
HelpOneLiner="Reconstr. ens. UnrealScript"
HelpUsage="make [-option...] [parm=value]..."
HelpParm[0]="Silent"
HelpDesc[0]="Pas de demandes ; assumer la réponse "oui" à toutes les questions"
HelpParm[1]="NoBind"
HelpDesc[1]="Ne pas forcer liaison fonctions natives à DLL"
HelpParm[2]="All"
HelpDesc[2]="Reconstruction complète (sinon incrémentale)"
[DXTConvertCommandlet]
HelpCmd="dxtconvert"
HelpOneLiner="Convert. text. DXT3/5 en DXT1/ RGBA"
HelpUsage="dxtconvert srcpath destpath"
HelpParm[0]="srcpath"
HelpDesc[0]="Chem. contenant fich. source"
HelpParm[1]="destpath"
HelpDesc[1]="Chemin fich. destination"
[DataRipCommandlet]
HelpCmd="datarip"
HelpOneLiner="Créer ensemble avec donn. de textures, musique et son extr."
HelpUsage="datarip srcpackage.ext dstpackage.ext"
HelpParm[0]="srcpackage.ext"
HelpDesc[0]="Ens. source"
HelpParm[1]="dstpackage.ext"
HelpDesc[1]="Ens. destination"
[PackageFlagCommandlet]
HelpCmd="packagedrapeau"
HelpOneLiner="Etab. drapeaux d'ens. ds fich. d'ens."
HelpUsage="packagedrapeau src.ext [dest.ext <+|->drapeau [<+|->drapeau] ...]"
HelpParm[0]="src.ext"
HelpDesc[0]="Fich. d'ens. exist. à charger"
HelpParm[1]="dest.exe"
HelpDesc[1]="Nom nouv. fich. d'ens. avec nouv. param. drapeau"
HelpParm[2]="drapeau"
HelpDesc[2]="+ établir drapeau, - supprimer drapeau, suivi par un parmi :"
HelpParm[3]=" "
HelpDesc[3]=" AllowDownload"
HelpParm[4]=" "
HelpDesc[4]=" ClientOptional"
HelpParm[5]=" "
HelpDesc[5]=" ServerSideOnly"
HelpParm[6]=" "
HelpDesc[6]=" BrokenLinks"
HelpParm[7]=" "
HelpDesc[7]=" Unsecure"
[ConformCommandlet]
HelpCmd="conform"
HelpOneLiner="Générer fichiers bin. conform."
HelpUsage="conform existing_file.ext old_file.ext"
HelpParm[0]="existingfile.ext"
HelpDesc[0]="Fichier bin. à charger, conformer et sauv."
HelpParm[1]="oldfile.ext"
HelpDesc[1]="Anc. fichier pour compat. binaire fichier source"
[BatchExportCommandlet]
HelpCmd="batchexport"
HelpOneLiner="Export objets en masse"
HelpUsage="batchexport package.ext classname export_ext"
HelpParm[0]="package.ext"
HelpDesc[0]="Ensemble dont objets sont à exporter"
HelpParm[1]="classname"
HelpDesc[1]="Classe d'objet à exporter"
HelpParm[2]="export_ext"
HelpDesc[2]="Ext. fich. de destination"
HelpParm[3]="path"
HelpDesc[3]="Chem. d'export fich., ex. c:\MonChemin"
[AnalyzeContentCommandlet]
HelpCmd="analyzecontent"
HelpOneLiner="Analyse map"
HelpUsage="analyzecontent mapname"
HelpParm[0]="mapname"
HelpDesc[0]="Chem. v. fich. map"

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[Public]
Object=(Name=Editor.MasterCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.MakeCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ConformCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.MergeDXTCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.PackageFlagCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DataRipCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.PkgCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.MapConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DXTConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.AnalyzeContentCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=PSX2Convert.PSX2ConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=PSX2Convert.PSX2MusicCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=GCNConvert.GCNConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.AnalyzeBuildCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ConvertMaterialCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.TextureLODCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.RebuildCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DumpIntCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.SetNormalLODCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DumpConfigCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ClassFlagCommandlet,Class=Class,MetaClass=Core.Commandlet)
Preferences="(Caption="Editor",Parent="Advanced Options")"
Preferences="(Caption="Advanced",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced)"
Preferences="(Caption="Colors",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors)"
Preferences="(Caption="Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid)"
Preferences="(Caption="Rotation Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)"
[PkgCommandlet]
HelpCmd="pkg"
HelpOneLiner="Imports/Exports data to/from packages using directory structures."
HelpUsage="pkg [import/export] [texture/sound] [packagename] [directory]"
HelpParm[0]="import/export"
HelpDesc[0]="What you are attempting to do with the data"
HelpParm[1]="texture/sound"
HelpDesc[1]="The type of package you are working with"
HelpParm[2]="packagename"
HelpDesc[2]="The package you are creating/exporting from"
HelpParm[3]="directory"
HelpDesc[3]="The directory to read from/write to"
[MasterCommandlet]
HelpCmd="master"
HelpOneLiner="Build master installer files"
HelpUsage="master [-option...] [parm=value]..."
HelpParm[0]="MasterPath"
HelpDesc[0]="Root directory to copy source files from"
HelpParm[1]="SrcPath"
HelpDesc[1]="Root directory to copy source (release) files to"
HelpParm[2]="RefPath"
HelpDesc[2]="Path for delta-compressed path reference"
[MapConvertCommandlet]
HelpCmd="mapconvert"
HelpOneLiner="Converts Maps from old format to new (no brush transforms)"
HelpUsage="mapconvert SrcFilename DstFilename"
HelpParm[0]="SrcFilename"
HelpDesc[0]="The map filename to read from"
HelpParm[1]="DstFilename"
HelpDesc[1]="The map filename to write to"
[MakeCommandlet]
HelpCmd="make"
HelpOneLiner="Rebuild UnrealScript packages"
HelpUsage="make [-option...] [parm=value]..."
HelpParm[0]="auto"
HelpDesc[0]="No prompts; assume "yes" to all questions"
HelpParm[1]="nobind"
HelpDesc[1]="Don't force native functions to be bound to DLLs"
HelpParm[2]="silentbuild"
HelpDesc[2]="Do not display 'Analyzing' & 'Compiling' messages for every class"
HelpParm[3]="exportcache"
HelpDesc[3]="Create cache record files for the compiled package"
[DXTConvertCommandlet]
HelpCmd="dxtconvert"
HelpOneLiner="Convert DXT3/5 textures to DXT1/ RGBA"
HelpUsage="dxtconvert srcpath destpath"
HelpParm[0]="srcpath"
HelpDesc[0]="Path containing source files"
HelpParm[1]="destpath"
HelpDesc[1]="Path for destination files"
[DataRipCommandlet]
HelpCmd="datarip"
HelpOneLiner="Create a package with Texture, Music and Sound data ripped out."
HelpUsage="datarip srcpackage.ext dstpackage.ext"
HelpParm[0]="srcpackage.ext"
HelpDesc[0]="Source Package"
HelpParm[1]="dstpackage.ext"
HelpDesc[1]="Destination Package"
[PackageFlagCommandlet]
HelpCmd="packageflag"
HelpOneLiner="Set package flags in package files"
HelpUsage="packageflag src.ext [dest.ext <+|->flag [<+|->flag] ...]"
HelpParm[0]="src.ext"
HelpDesc[0]="Existing package file to load"
HelpParm[1]="dest.exe"
HelpDesc[1]="Name of new package file with the new flag settings"
HelpParm[2]="flag"
HelpDesc[2]="+ to set a flag, or - to remove a flag, followed by one of:"
HelpParm[3]=" "
HelpDesc[3]=" AllowDownload"
HelpParm[4]=" "
HelpDesc[4]=" ClientOptional"
HelpParm[5]=" "
HelpDesc[5]=" ServerSideOnly"
HelpParm[6]=" "
HelpDesc[6]=" BrokenLinks"
HelpParm[7]=" "
HelpDesc[7]=" Unsecure"
[ConformCommandlet]
HelpCmd="conform"
HelpOneLiner="Generate conforming binary files"
HelpUsage="conform existing_file.ext old_file.ext"
HelpParm[0]="existingfile.ext"
HelpDesc[0]="Existing binary file to load, conform, and save"
HelpParm[1]="oldfile.ext"
HelpDesc[1]="Old file to make source file binary compatible with"
[BatchExportCommandlet]
HelpCmd="batchexport"
HelpOneLiner="Export objects in bulk"
HelpUsage="batchexport package.ext classname export_ext"
HelpParm[0]="package.ext"
HelpDesc[0]="Package whose objects you wish to export"
HelpParm[1]="classname"
HelpDesc[1]="Class of object to export"
HelpParm[2]="export_ext"
HelpDesc[2]="File extension to export to"
HelpParm[3]="path"
HelpDesc[3]="Path to export files to, like c:\MyPath"
[AnalyzeContentCommandlet]
HelpCmd="analyzecontent"
HelpOneLiner="Analyzes map"
HelpUsage="analyzecontent mapname"
HelpParm[0]="mapname"
HelpDesc[0]="Path to a map file"

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[Public]
Object="(Name=Editor.MasterCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.MakeCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.ConformCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.MergeDXTCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.PackageFlagCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.DataRipCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.PkgCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.MapConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.DXTConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.AnalyzeContentCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=PSX2Convert.PSX2ConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=PSX2Convert.PSX2MusicCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=GCNConvert.GCNConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.AnalyzeBuildCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.ConvertMaterialCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.TextureLODCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.RebuildCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.DumpIntCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Object="(Name=Editor.SetNormalLODCommandlet,Class=Class,MetaClass=Core.Commandlet)"
Preferences="(Caption="Editor",Parent="Opzioni avanzate")"
Preferences="(Caption="Avanzate",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced)"
Preferences="(Caption="Colori",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors)"
Preferences="(Caption="Griglia",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid)"
Preferences="(Caption="Griglia di rotazione",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)"
[PkgCommandlet]
HelpCmd="pkg"
HelpOneLiner="Importa/esporta dati da/a pacchetti usando strutture a directory."
HelpUsage="pkg [import/export] [texture/sound] [nome_pacchetto] [directory]"
HelpParm[0]="import/export"
HelpDesc[0]="Ciò che stai cercando di fare con i dati"
HelpParm[1]="texture/sound"
HelpDesc[1]="Il tipo di pacchetto con cui stai lavorando"
HelpParm[2]="nome_pacchetto"
HelpDesc[2]="Il pacchetto da cui stai creando/esportando"
HelpParm[3]="directory"
HelpDesc[3]="La directory dove leggere/scrivere"
[MasterCommandlet]
HelpCmd="master"
HelpOneLiner="Crea i file principali di installazione"
HelpUsage="master [-opzione...] [parametro=valore]..."
HelpParm[0]="MasterPath"
HelpDesc[0]="Cartella base da cui vengono copiati i file"
HelpParm[1]="SrcPath"
HelpDesc[1]="Cartella base in cui vengono copiati i file"
HelpParm[2]="RefPath"
HelpDesc[2]="Percorso dei file di riferimento compressi"
[MapConvertCommandlet]
HelpCmd="mapconvert"
HelpOneLiner="Converte le mappe dal vecchio al nuovo formato (senza trasformare i motivi)"
HelpUsage="mapconvert file_origine file_destinazione"
HelpParm[0]="file_origine"
HelpDesc[0]="Nome del file della mappa da leggere"
HelpParm[1]="file_destinazione"
HelpDesc[1]="Nome del file della mappa su cui scrivere"
[MakeCommandlet]
HelpCmd="make"
HelpOneLiner="Ricostruisce i pacchetti UnrealScript"
HelpUsage="make [-opzione...] [parametro=valore]..."
HelpParm[0]="Silent"
HelpDesc[0]="Nessuna richiesta; presuppone "sì" a tutte le domande"
HelpParm[1]="NoBind"
HelpDesc[1]="Non costringe le funzioni native a essere legate alle DLL"
HelpParm[2]="Tutti"
HelpDesc[2]="Ricostruzione pulita (in caso contrario è incrementale)"
[DXTConvertCommandlet]
HelpCmd="dxtconvert"
HelpOneLiner="Converte le texture DXT3/5 in DXT1/RGBA"
HelpUsage="dxtconvert percorso_origine percorso_destinazione"
HelpParm[0]="srcpath"
HelpDesc[0]="Percorso dei file di origine"
HelpParm[1]="percorso_destinazione"
HelpDesc[1]="Percorso dei file di destinazione"
[DataRipCommandlet]
HelpCmd="datarip"
HelpOneLiner="Crea un pacchetto da cui sono stati estratti i dati delle texture, della musica e dell'audio."
HelpUsage="datarip pacchetto_origine.est pacchetto_destinazione.est"
HelpParm[0]="pacchetto_origine.est"
HelpDesc[0]="Pacchetto di origine"
HelpParm[1]="pacchetto_destinazione.est"
HelpDesc[1]="Pacchetto di destinazione"
[PackageFlagCommandlet]
HelpCmd="packageflag"
HelpOneLiner="Imposta gli attributi dei pacchetti nei relativi file"
HelpUsage="packageflag origine.est [destinazione.est <+|->attributo [<+|->attributo] ...]"
HelpParm[0]="origine.est"
HelpDesc[0]="File del pacchetto esistente da caricare"
HelpParm[1]="destinazione.est"
HelpDesc[1]="Nome del nuovo file di pacchetto con le nuove impostazioni degli attributi"
HelpParm[2]="attributo"
HelpDesc[2]="+ per attivare un attributo, - per disattivarlo, seguiti da una di queste opzioni:"
HelpParm[3]=" "
HelpDesc[3]=" AllowDownload"
HelpParm[4]=" "
HelpDesc[4]=" ClientOptional"
HelpParm[5]=" "
HelpDesc[5]=" ServerSideOnly"
HelpParm[6]=" "
HelpDesc[6]=" BrokenLinks"
HelpParm[7]=" "
HelpDesc[7]=" Unsecure"
[ConformCommandlet]
HelpCmd="conform"
HelpOneLiner="Genera file binari conformi"
HelpUsage="conform file_esistente.est file_vecchio.est"
HelpParm[0]="file_esistente.est"
HelpDesc[0]="File binario esistente da caricare, conformare e salvare"
HelpParm[1]="file_vecchio.est"
HelpDesc[1]="Vecchio file con cui il file binario di origine deve essere reso compatibile"
[BatchExportCommandlet]
HelpCmd="batchexport"
HelpOneLiner="Esporta oggetti in blocco"
HelpUsage="batchexport pacchetto.est nome_classe est_esportazione"
HelpParm[0]="pacchetto.est"
HelpDesc[0]="Pacchetto contenente gli oggetti da esportare"
HelpParm[1]="nome_classe"
HelpDesc[1]="Classe dell'oggetto da esportare"
HelpParm[2]="est_esportazione"
HelpDesc[2]="Estensione del file di esportazione"
HelpParm[3]="percorso"
HelpDesc[3]="Percorso di esportazione, come c:\Percorso"
[AnalyzeContentCommandlet]
HelpCmd="analyzecontent"
HelpOneLiner="Analizza le mappe"
HelpUsage="analyzecontent nome_mappa"
HelpParm[0]="nome_mappa"
HelpDesc[0]="Percorso del file di una mappa"

BIN
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[Errors]
NetOpen=Fehler: Datei öff.
NetWrite=Fehler: Datei schreib.
NetRefused=%s' v. Server nicht übermitt.
NetClose=Fehler b. Schließen
NetSize=Größe unzulässig
NetMove=Fehler b. Verschieb
NetInvalid=Ungültige Dateianfrage erhal.
NoDownload=Herunterl. Datenpak. '%s' unmögl
DownloadFailed=Herunterl. Datenpak. '%s' fehlg.: %s
RequestDenied=Server wollte Datei v. ausstehend. Level: Denied
ConnectionFailed=Fehler b. Verbinden
ChAllocate=Kanalzuweis. nicht möglich
NetAlready=Netzwerk vorhanden
NetListen=Fehler b. Abfragen: Kein Verlinkungsumfeld
LoadEntry=Laden nicht mögl: %s
InvalidUrl=Ungült. URL: %s
InvalidLink=Ungült. Link: %s
FailedBrowse=Fehler b. Eintrag %s: %s
Listen=Fehler b. Abfra: %s
AbortToEntry=Gescheitert; zur Eingabe
ServerOpen=Server öffnen Netzw.-URLs nicht
ServerListen=Dediz. Server reagiert nicht: %s
Pending=Verbind. zu '%s' gescheitert; %s
LoadPlayerClass=Fehler b. Laden d. Spielerkla.
ServerOutdated=Zu alte Server-Version
ClientOutdated=Sie müssen die neuesten Patches verwenden.
InvalidCDKey=Ihr CD-Key scheint ungültig zu sein. Sie müssen das Spiel neu installieren und Ihren CD-Key eingeben, um das Problem zu beheben.
ConnectLost=Verbindung abgebrochen
DemoFileMissing=Paket '%s' für Demo-Playback fehlt
DownloadNotAllowed=Herunterladen von '%s' nicht gestattet
[General]
Upgrade=Zugriff auf diesen Server mit letzter, kostenloser Unreal-Aktualisierung. Auf der Epic-Website:
UpgradeURL=http://www.unreal.com/upgrade
UpgradeQuestion=Möchten Sie Ihren Web-Browser starten u. die Aktualisierungsseite öffnen?
Version=Version %i
[KeyNames]
Up=HOCH
Right=RECHTS
Left=LINKS
Down=RUNTER
LeftMouse=LINKE MAUSTASTE
RightMouse=RECHTE MAUSTASTE
MiddleMouse=MITTLERE MAUSTASTE
MouseX=MAUS X
MouseY=MAUS Y
MouseZ=MAUS Z
MouseW=MAUS W
JoyX=JOY X
JoyY=JOY Y
JoyZ=JOY Z
JoyU=JOY U
JoyV=JOY V
JoySlider1=JOYSLIDER 1
JoySlider2=JOYSLIDER 2
MouseWheelUp=MAUSRAD HOCH
MouseWheelDown=MAUSRAD RUNTER
Joy1=JOY 1
Joy2=JOY 2
Joy3=JOY 3
Joy4=JOY 4
Joy5=JOY 5
Joy6=JOY 6
Joy7=JOY 7
Joy8=JOY 8
Joy9=JOY 9
Joy10=JOY 10
Joy11=JOY 11
Joy12=JOY 12
Joy13=JOY 13
Joy14=JOY 14
Joy15=JOY 15
Joy16=JOY 16
Space=LEERTASTE
PageUp=BILD AUF
PageDown=BILD AB
End=ENDE
Home=POS1
Select=AUSWÄHLEN
Print=DRUCK
Execute=AUSFÜHREN
PrintScrn=DRUCK
Insert=EINFG
Delete=ENTF
Help=HELP
NumPad0=NUM 0
NumPad1=NUM 1
NumPad2=NUM 2
NumPad3=NUM 3
NumPad4=NUM 4
NumPad5=NUM 5
NumPad6=NUM 6
NumPad7=NUM 7
NumPad8=NUM 8
NumPad9=NUM 9
GreyStar=GRAUER STERN
GreyPlus=GRAUES PLUS
Separator=TRENNSYMBOL
GreyMinus=GRAUES MINUS
NumPadPeriod=NUM.
GreySlash=GRAUER SLASH
Pause=PAUSE
CapsLock=FESTSTELLTASTE
Tab=TAB
Enter=ENTER
Shift=UMSCHALTTASTE
NumLock=NUM
Escape=ESC
[Progress]
CancelledConnect=Verbindungsvers. abgebr.
RunningNet=%s: %s (%i Spieler)
NetReceiving=Empfange '%s': %i/%i
NetReceiveOk=%s' erfolgreich empfangen
NetSend=Sende '%s'
NetSending=Sende '%s': %i/%i
Connecting=Verbindung wird hergestellt (F10 zum Abbrechen)
Listening=Abfrage nach Clients...
Loading=Laden
Saving=Speichern
Paused=Angehalten von %s
ReceiveFile=Empfang '%s' (Abbr. m. F10)
ReceiveOptionalFile=Empfang opt. Datei '%s' (Überspringen mit F10)
ReceiveSize=Größe %iK, %3.1f%% fertig
ConnectingText="Verbindung herstellen (Abbrechen mit F10):"
ConnectingURL=%s://%s/%s
CorruptConnect=Inkompatible Spieldateien!
[Public]
;Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console)
Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.UModUnpackCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.ExportCacheCommandlet,Class=Class,MetaClass=Core.Commandlet)
Preferences=(Caption="Erweitert",Parent="Erweiterte Optionen")
Preferences=(Caption="Spiel-Engine-Einstellungen",Parent="Erweitert",Class=Engine.GameEngine,Category=Settings,Immediate=True)
Preferences=(Caption="Schlüssel-Alias",Parent="Erweitert",Class=Engine.Input,Immediate=True,Category=Aliases)
Preferences=(Caption="Raw-Tastenbelegung",Parent="Erweitert",Class=Engine.Input,Immediate=True,Category=RawKeys)
Preferences=(Caption="Treiber",Parent="Erweiterte Optionen",Class=Engine.Engine,Immediate=False,Category=Drivers)
Preferences=(Caption="Öffentliche Server-Infos",Parent="Netzwerke",Class=Engine.GameReplicationInfo,Immediate=True)
Preferences=(Caption="Spiel-Einstellungen",Parent="Erweiterte Optionen",Class=Engine.GameInfo,Immediate=True)
[UpgradeDrivers]
OutdatedDrivers=Sie haben veraltete Treiber für die Grafikkarte, die in Verbindung mit dem Spiel möglicherweise nicht funktionieren.
OursOrWeb=Wählen Sie JA, um aktualisierte Treiber von der CD zu installieren, oder NEIN, um die Homepage des Herstellers zu besuchen.
InsertCD=Bitte legen Sie Unreal Tournament CD 3 ein.
NvidiaURL=http://www.nvidia.com/content/drivers/drivers.asp
AtiURL=http://www.ati.com/support/driver.html
CDButton=Aktualisierung von CD
WebButton=Aktualisierung aus dem Internet
cancelButton=Nicht aktualisieren
[MasterMD5Commandlet]
HelpCmd=mastermd5
HelpOneLiner=Master MD5-Datenbank ändern
HelpUsage=mastermd5 [-Option..] <Parameter>
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=-c
HelpDesc[0]=Neue MD5-Datenbank erstellen
HelpParm[1]=-a
HelpDesc[1]=Der Datenbank neue Pakete hinzufügen
HelpParm[2]=-s
HelpDesc[2]=Aktuelle Datenbank anzeigen
HelpParm[3]=-r
HelpDesc[3]=Alle Eingaben werden auf <param> gesetzt
[UModUnpackCommandlet]
HelpCmd=umodunpack
HelpOneLiner=UMOD-Dateien entpacken
HelpUsage=umodunpack [-Option] <Dateiname>
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=-x
HelpDesc[0]=Dateien aus <Dateiname> extrahieren
HelpParm[1]=-l
HelpDesc[1]=Dateien in <Dateiname> auflisten, ohne sie zu extrahieren
[ServerCommandlet]
HelpCmd=server
HelpOneLiner=Netzwerksp.-Server
HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]...
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=Log
HelpDesc[0]=Zu erstellende Log-Datei angeben
HelpParm[1]=AllAdmin
HelpDesc[1]=Allen Spielern Admin-Rechte ert.
[ExportCacheCommandlet]
HelpCmd=exportcache
HelpOneLIner=Generates cache record entries for the specified packages.
HelpUsage=exportcache [-a] [-y] [-v] <package.ext> [package.ext...] [destfilename.ucl]
HelpWebLink=http://unreal.epicgames.com/unrealcaching.htm
HelpParm[0]=-a
HelpParm[1]=-y
HelpParm[2]=-v
HelpParm[3]=package.ext
HelpParm[4]=destfilename.ucl
HelpDesc[0]=Update matching entries in destfilename.ucl. Append any new entries.
HelpDesc[1]=Automatically answer 'Yes' to any prompts during the operation.
HelpDesc[2]=Verbose output (to ucc.log)
HelpDesc[3]=Space delimited list of packages (including extension) that should be exported. Wildcards are supported. Paths are not required.
HelpDesc[4]=Destination file for exported entries. Default filename is the name of the package being exported. To export multiple packages to a single .ucl file, you must specify a destination filename.
[AccessControl]
IPBanned="IP-Adresse von diesem Server ausgeschlossen."
WrongPassword="Das eingegebene Passwort ist falsch."
NeedPassword="Zur Teilnahme müssen Sie ein Passwort eingeben."
SessionBanned="IP-Adresse wurde von aktueller Spielsitzung ausgeschlossen."
KickedMsg="Sie wurden gewaltsam aus dem Spiel geworfen."
DefaultKickReason="Nicht angegeben"
IdleKickReason="Wegen Untätigkeit rausgeworfen."
ACDisplayText[0]="Spiel-Passwort"
ACDisplayText[1]="Zugangsrichtlinien"
ACDisplayText[2]="Admin-Passwort"
ACDisplayText[3]="Login-Verzögerung"
ACDescText[0]="Wenn dieses Passwort festgelegt wird, müssen die Spieler es eingeben, um Zugriff auf diesen Server zu erhalten."
ACDescText[1]="Gibt IP-Adressen oder Adressbereiche an, die gesperrt wurden."
ACDescText[2]="Für den Zugang mit Administrator-Rechten wird auf diesem Server ein Passwort benötigt."
ACDescText[3]="Zeitspanne in Sekunden, die ein Benutzer nach einem misslungenen Login-Versuch warten muss, um sich erneut einzuloggen."
[AdminBase]
Msg_PlayerList="Spielerliste:"
Msg_AllGameMaps="Gültige Maps (die hinzugefügt werden können)."
Msg_AllMapLists="Verfügbare Maplisten für %gametype%."
Msg_MapRotationList="Aktive Maps für Mapliste %maplist%."
Msg_NoMapsAdded="Der Mapliste %maplist% wurden keine Maps hinzugefügt."
Msg_AddedMapToList="Maps erfolgreich der Mapliste hinzugefügt."
Msg_NoMapsRemoved="Es wurden keine Maps von der Mapliste %maplist% entfernt."
Msg_RemovedFromList="Maps erfolgreich von Mapliste entfernt."
Msg_PlayerBanned="%Player% wurde auf diesem Server gesperrt."
Msg_SessionBanned="%Player% wurde für dieses Match gesperrt."
Msg_PlayerKicked="%Player% wurde rausgeworfen."
Msg_NextMapNotFound="Nächste Map nicht gefunden; gleiche Map wird neu gestartet."
Msg_ChangingMapTo="Map wird in %NextMap% geändert."
Msg_NoMapInRotation="Es wurden keine Maps für %maplist% konfiguriert."
Msg_NoMapsFound="Es wurden keine passenden Maps in Mapliste %maplist% gefunden."
Msg_MapIsInRotation="Passende %maplist%-Maps."
Msg_MapNotInRotation="Passende Maps, die nicht zu %maplist% gehören."
Msg_UnknownParam="Unbekannter Parameter : %Value%"
Msg_NoParamsFound="Es wurden keine Parameter gefunden!"
Msg_ParamModified="Modifikation erfolgreich"
Msg_ParamNotModified="Parameter konnte nicht modifiziert werden."
Msg_MapListAdded="Mapliste %listname% erfolgreich für den Spieltyp hinzugefügt."
Msg_MapListRemoved="Mapliste %listname% erfolgreich für den Spieltyp entfernt."
Msg_EditingMapList="Mapliste wird jetzt bearbeitet."
[Ammo]
PickupMessage="Munition aufgesammelt."
[BroadcastHandler]
BHDisplayText[0]="Stumme Zuschauer"
BHDisplayText[1]="Zuschauer trennen"
BHDescText[0]="Wählen Sie diese Option aus, um zu verhindern, dass Zuschauer während des Spiels miteinander chatten."
BHDescText[1]="Wählen Sie diese Option aus, um den Zuschauer-Chat vom Spieler-Chat zu trennen."
[Canvas]
TinyFontName="UT2003Fonts.FontMono"
SmallFontName="UT2003Fonts.FontMono"
MedFontName="UT2003Fonts.FontMono800x600"
[ChatRoomMessage]
AnonText="Jemand"
ChatRoomString[0]="Dieser Kanal ist ungültig oder konnte nicht gefunden werden: '%title%'"
ChatRoomString[1]="Schon Mitglied von Kanal '%title%' ?"
ChatRoomString[2]="Für Kanal '%title%' wird ein Kennwort benötigt!"
ChatRoomString[3]="Ungültiges Kennwort für Kanal '%title%' !"
ChatRoomString[4]="Sie wurden für den Kanal '%title%' gesperrt!"
ChatRoomString[5]="Beitritt zu Kanal '%title%' nicht möglich. Kanal voll!"
ChatRoomString[6]="Sie können Kanal '%title%' nicht beitreten!"
ChatRoomString[7]="Sie sind Kanal '%title%' beigetreten!"
ChatRoomString[8]="Sie haben Kanal '%title%' verlassen."
ChatRoomString[9]="spricht in Kanal '%title%'."
ChatRoomString[10]="Spricht nicht mehr in Kanal '%title%'."
ChatRoomString[11]="%pri%' ist Kanal '%title%' beigetreten."
ChatRoomString[12]="%pri%' hat Kanal '%title%' verlassen."
ChatRoomString[13]="%pri%' wurde von Ihrem persönlichen Chat-Kanal ausgeschlossen."
ChatRoomString[14]="Ausschluss vom Sprach-Chat konnte nicht ausgeführt werden. Kein Spieler mit dieser ID gefunden!"
ChatRoomString[15]="Sprach-Chat ist auf diesem Server nicht aktiviert."
[Crushed]
DeathString="%k zerschmetterte %o."
FemaleSuicide="%o wurde zerschmettert."
MaleSuicide="%o wurde zerschmettert."
[DamRanOver]
DeathString="%k hat %o überfahren."
FemaleSuicide="%o hat sich selbst überfahren."
MaleSuicide="%o hat sich selbst überfahren."
[DamTypeTelefragged]
DeathString="%o wurde von %k durch Telefrag getötet"
FemaleSuicide="%o wurde von %k durch Telefrag getötet"
MaleSuicide="%o wurde von %k durch Telefrag getötet"
[DamageType]
DeathString="%k tötete %o."
FemaleSuicide="%o tötete sich selbst."
MaleSuicide="%o tötete sich selbst."
[FailedConnect]
FailMessage[0]="KONNTE SPIEL NICHT BEITRETEN. KENNWORT ERFORDERLICH."
FailMessage[1]="KONNTE SPIEL NICHT BEITRETEN. FALSCHES KENNWORT."
FailMessage[2]="KONNTE SPIEL NICHT BEITRETEN. SPIEL HAT BEGONNEN."
FailMessage[3]="KONNTE SPIEL NICHT BEITRETEN."
[FellLava]
DeathString="%k ließ %o ein tödliches Bad nehmen."
FemaleSuicide="%o ist verunglückt."
MaleSuicide="%o ist verunglückt."
[GameInfo]
bAlternateMode=true
GoreLevelText[0]="Kein Blut"
GoreLevelText[1]="Blut-Level reduzieren"
GoreLevelText[2]="Höchster Blut-Level"
DefaultPlayerName="Spieler"
GameName="Spiel"
GIPropsDisplayText[0]="Bot-Können"
GIPropsDisplayText[1]="Waffen bleiben"
GIPropsDisplayText[2]="Blut-Level reduzieren"
GIPropsDisplayText[3]="Spieltempo"
GIPropsDisplayText[4]="Max. Zuschauer"
GIPropsDisplayText[5]="Max. Spieler"
GIPropsDisplayText[6]="Zielpunktestand"
GIPropsDisplayText[7]="Max. Leben"
GIPropsDisplayText[8]="Zeitlimit"
GIPropsDisplayText[9]="Weltstatistiken protokollieren"
GIPropsDisplayText[10]="Wegwerfen von Waffen erlauben"
GIPropsDisplayText[11]="Rückansicht erlauben"
GIPropsDisplayText[12]="Admin-Pause erlauben"
GIPropsDisplayText[13]="Faulenzer-Rauswurfzeit"
GIPropsDisplayText[14]="Waffen-Rütteln"
GIPropDescText[0]="Fähigkeiten der Bot-Gegner einstellen."
GIPropDescText[1]="Bei Aktivierung sind die Waffen immer zum Aufsammeln verfügbar."
GIPropDescText[2]="Wenn Sie diese Option aktivieren, wird die Menge an Blut und herumfliegenden Körperteilen reduziert, die zu sehen ist."
GIPropDescText[3]="Bestimmt, wie schnell die Zeit im Spiel verstreicht."
GIPropDescText[4]="Bestimmt die maximale Anzahl an Zuschauern, die sich das Spiel ansehen können."
GIPropDescText[5]="Bestimmt die maximale Anzahl an Spielern, die sich bei diesem Server anmelden können."
GIPropDescText[6]="Wenn jemand diesen Punktestand erreicht, ist das Spiel zu Ende."
GIPropDescText[7]="Bestimmt wie oft die Spielfiguren nach ihrem Tod weiterspielen können."
GIPropDescText[8]="Das Spiel ist nach dieser Minutenzahl zu Ende."
GIPropDescText[9]="Aktivieren Sie diese Option, um die Spielstatistiken dem globalen Statistik-Server von UT2004 zu senden."
GIPropDescText[10]="Bei Aktivierung können die Spieler ihre aktuelle Waffe wegwerfen."
GIPropDescText[11]="Bestimmt, ob die Spieler in eine Außen-Ansicht wechseln können."
GIPropDescText[12]="Bestimmt, ob Administratoren das Spiel auf Pause stellen können."
GIPropDescText[13]="Bestimmt, wie viel Zeit verstreicht, bevor untätige Spieler vom Server rausgeworfen werden."
GIPropDescText[14]="Wenn diese Option aktiviert ist, verursachen einige Waffen ein Rütteln beim abfeuern."
GIPropsExtras[0]="0.000000;Anfänger;1.000000;Normal;2.000000;Erfahren;3.000000;Geschult;4.000000;Kenner;5.000000;Meister;6.000000;Unmenschlich;7.000000;Göttergleich"
NoBindString="[Kein]"
[GameMessage]
SwitchLevelMessage="Levelwechsel"
LeftMessage=" verließ das Spiel."
FailedTeamMessage="Kein Team für Spieler gefunden"
FailedPlaceMessage="Startpunkt nicht gefunden"
FailedSpawnMessage="Spieler nicht angelegt"
EnteredMessage=" kam ins Spiel."
MaxedOutMessage="Server bei voller Kapazität."
OvertimeMessage="Unentschieden nach regulärer Spielzeit. Sudden-Death!!!"
GlobalNameChange="änderte Namen zu"
NewTeamMessage="jetzt in"
NoNameChange="Name schon in Gebrauch."
VoteStarted="begann Abstimmung."
VotePassed="Angenommen."
MustHaveStats="Die Statistiken müssen aktiviert sein, um sich bei diesem Server anmelden zu können."
CantBeSpectator="Zur Zeit können Sie leider kein Zuschauer werden."
CantBePlayer="Zur Zeit können Sie leider kein aktiver Spieler werden."
BecameSpectator="ist Zuschauer geworden."
NewPlayerMessage="Ein neuer Spieler hat das Spiel betreten."
KickWarning="Sie werden gleich wegen Untätigkeit rausgeworfen!"
NewSpecMessage="Ein Zuschauer hat das Spiel betreten/"
SpecEnteredMessage=" ist als Zuschauer beigetreten."
[GameProfile]
PositionName[0]="AUTO-ZUWEIS."
PositionName[1]="VERTEID."
PositionName[2]="ANGRIFF"
PositionName[3]="ROAM"
PositionName[4]="SUPPORT"
[GameReplicationInfo]
GRIPropsDisplayText[0]="Server-Name"
GRIPropsDisplayText[1]="Admin-Name"
GRIPropsDisplayText[2]="Admin-E-Mail"
GRIPropsDisplayText[3]="NDT"
GRIPropDescText[0]="Server-Name wird im Server-Browser gezeigt."
GRIPropDescText[1]="Name des Server-Administrators"
GRIPropDescText[2]="E-Mail-Adresse des Server-Administrators"
GRIPropDescText[3]="Nachricht des Tages"
[Gibbed]
DeathString="%o explodierte in tausend Körperteile"
FemaleSuicide="%o explodierte in tausend Körperteile"
MaleSuicide="%o explodierte in tausend Körperteile"
[HUD]
ProgressFontName="UT2003Fonts.FontEurostile12"
FontArrayNames[0]="Engine.DefaultFont"
FontArrayNames[1]="Engine.DefaultFont"
FontArrayNames[2]="Engine.DefaultFont"
FontArrayNames[3]="Engine.DefaultFont"
FontArrayNames[4]="Engine.DefaultFont"
FontArrayNames[5]="Engine.DefaultFont"
FontArrayNames[6]="Engine.DefaultFont"
FontArrayNames[7]="Engine.DefaultFont"
FontArrayNames[8]="Engine.DefaultFont"
[Info]
RulesGroup="Regeln"
GameGroup="Spiel"
ServerGroup="Server"
ChatGroup="Chat"
BotsGroup="Bots"
MapVoteGroup="Karten-Abstimmung"
KickVoteGroup="Rauswurf-Abstimmung"
[LevelInfo]
Title="Unbenannt"
[MaplistManager]
DefaultListName="Standard"
InvalidGameType="konnte nicht geladen werden. Für gewöhnlich bedeutet das, dass eine .u-Datei gelöscht wurde, aber die .int-Datei nicht."
ReallyInvalidGameType="Die angeforderte Spielart '%gametype%' konnte nicht geladen werden."
DefaultListExists="Spielart verfügt bereits über eine Standardliste!"
[MatSubAction]
Desc="K. A."
[Pickup]
PickupMessage="Objekt geschnappt."
[PlayerController]
QuickSaveString="Schnellspeicherung"
NoPauseMessage="Anhalten nicht möglich"
ViewingFrom="Ansicht von"
OwnCamera="Ansicht eigene Kamera"
[PlayerReplicationInfo]
StringDead="Tot"
StringSpectating="Zuschauer"
StringUnknown="Unbekannt"
[StreamPlaylistManager]
DefaultPlaylistName="Neue Wiedergabeliste"
[SubActionCameraEffect]
Desc="Kameraeffekt"
[SubActionCameraShake]
Desc="Rütteln"
[SubActionFOV]
Desc="Blickfeld"
[SubActionFade]
Desc="Ausblenden"
[SubActionGameSpeed]
Desc="Spieltempo"
[SubActionOrientation]
Desc="Ausrichtung"
[SubActionSceneSpeed]
Desc="Szenentempo"
[SubActionSubTitle]
Desc="Untertitel"
[SubActionTrigger]
Desc="Abzug"
[Suicided]
DeathString="%o hatte ein Aneurysma."
FemaleSuicide="%o hatte ein Aneurysma."
MaleSuicide="%o hatte ein Aneurysma."
[TeamInfo]
TeamName="Team"
ColorNames[0]="ROT"
ColorNames[1]="BLAU"
ColorNames[2]="GRÜN"
ColorNames[3]="GOLD"
[Vehicle]
VehiclePositionString="in einem Fahrzeug"
VehicleNameString="Fahrzeug"
[VoiceChatReplicationInfo]
PublicChannelNames=("Öffentlich","Lokal")
VCDisplayText[0]="Sprach-Chat aktivieren"
VCDisplayText[1]="Lokalen Kanal aktivieren"
VCDisplayText[2]="Lokaler Chat-Bereich"
VCDisplayText[3]="Lokaler Chat-Radius"
VCDisplayText[4]="Zugelassene VoIP-Codecs"
VCDisplayText[5]="Zugelassene VoIP LAN-Codecs"
VCDescText[0]="Auf diesem Server Sprach-Chat aktivieren."
VCDescText[1]="Legt fest, ob ein "lokaler" Sprach-Chat-Kanal erstellt wird, mit dem die Spieler Stimmübertragungen an andere Spieler in der unmittelbaren Umgebung senden können."
VCDescText[2]="Höchstentfernung, bei der eine Übertragung im lokalen Kanal noch hörbar ist."
VCDescText[3]="Entfernung, bei der lokale Übertragungen anfangen, schwächer zu werden."
VCDescText[4]="Konfigurieren Sie, welche Codecs auf dem Server zur Verfügung stehen und bei Internetspielen benutzt werden können."
VCDescText[5]="Konfigurieren Sie, welche Codecs auf dem Server zur Verfügung stehen und bei LAN-Spielen benutzt werden können."
InstalledCodec=((CodecName="Weniger Bandbreite",CodecDescription="(4,8 kbps) - Verwendet weniger Bandbreite, aber die Tonqualität ist nicht so gut."),(CodecName="Bessere Qualität",CodecDescription="(9,6 kbps) - Verwendet eine höhere Bandbreite, aber die Tonqualität ist vielbesser."))
[Volume]
LocationName="K. A."
[Weapon]
MessageNoAmmo=" hat keine Munition"
[WeaponPickup]
PickupMessage="Waffe gefunden!"
[XBoxPlayerInput]
LookPresets[0].PresetName="Linear"
LookPresets[1].PresetName="Exponential"
LookPresets[2].PresetName="Hybrid"
LookPresets[3].PresetName="Angepasst"
[fell]
DeathString="%k hat %o über die Kante geschubst."
FemaleSuicide="% hinterließ einen Krater"
MaleSuicide="% hinterließ einen Krater"

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[Errors]
NetOpen=Error abriendo archivo
NetWrite=Error escribiendo en archivo
NetRefused=El servidor no envió '%s'
NetClose=Error cerrando archivo.
NetSize=Tamaño archivo erróneo.
NetMove=Error moviendo archivo.
NetInvalid=Se recibió petición arch. no válida.
NoDownload=Paquete '%s' no descargable
DownloadFailed=Error al descargar paquete '%s': %s
RequestDenied=Serv. solicitó arch. niv. pend.: solicitud deng.
ConnectionFailed=Conexión errónea
ChAllocate=No se pudo asignar canal
NetAlready=Conexión de red ya realizada.
NetListen=Comunic. fallida: no hay enlazador disp.
LoadEntry=Imposible cargar entrada: %s
InvalidUrl=URL no válida: %s
InvalidLink=Enlace invá.: %s
FailedBrowse=Imp. Introd. %s: %s
Listen=Comu. fallida: %s
AbortToEntry=Error; regresando a entrada.
ServerOpen=El servidor no puede abrir URL de red
ServerListen=Servidor dedicado, no puede recibir: %s
Pending=Conexión pendiente con '%s' errónea; %s
LoadPlayerClass=No se pudo cargar clase de jugador.
ServerOutdated=Versión del servidor antigua
ClientOutdated=Debes aplicar el parche más reciente
InvalidCDKey=La clave del CD parece como no válida. Para solucionar el problema, tendrás que reinstalar el juego e introducir la clave.
ConnectLost=Conexión interrumpida
DemoFileMissing=No se encuentra el paquete '%s' para la reproducción de la demo
DownloadNotAllowed=No se permite descargar 's%'
[General]
Upgrade=Para acceder al serv., necesitas último parche act. gratuito de Unreal, disp. en la web de Epic:
UpgradeURL=http://www.unreal.com/upgrade
UpgradeQuestion=¿Quieres abrir explorador de Internet e ir a la página de actualización ahora?
Version=Versión %i
[KeyNames]
Up=ARRIB.
Right=DCHA.
Left=IZQ.
Down=ABJ.
LeftMouse=RATÓN IZQUIERDO
RightMouse=RATÓN DERECHO
MiddleMouse=RATÓN CENTRAL
MouseX=RATÓN X
MouseY=RATÓN Y
MouseZ=RATÓN Z
MouseW=RATÓN W
JoyX=JOY X
JoyY=JOY Y
JoyZ=JOY Z
JoyU=JOY U
JoyV=JOY V
JoySlider1=JOYDESL 1
JoySlider2=JOYDESL 2
MouseWheelUp=RUEDA RATÓN ARRIBA
MouseWheelDown=RUEDA RATÓN ABAJO
Joy1=JOY 1
Joy2=JOY 2
Joy3=JOY 3
Joy4=JOY 4
Joy5=JOY 5
Joy6=JOY 6
Joy7=JOY 7
Joy8=JOY 8
Joy9=JOY 9
Joy10=JOY 10
Joy11=JOY 11
Joy12=JOY 12
Joy13=JOY 13
Joy14=JOY 14
Joy15=JOY 15
Joy16=JOY 16
Space=ESPC.
PageUp=RE. PÁG
PageDown=AV. PÁG
End=FIN
Home=INICIO
Select=SELECCIONAR
Print=IMPR.
Execute=EJECUTAR
PrintScrn=IMPR. PANT.
Insert=INSERTAR
Delete=SUPR.
Help=AYUDA
NumPad0=NÚM 0
NumPad1=NÚM 1
NumPad2=NÚM 2
NumPad3=NÚM 3
NumPad4=NÚM 4
NumPad5=NÚM 5
NumPad6=NÚM 6
NumPad7=NÚM 7
NumPad8=NÚM 8
NumPad9=NÚM 9
GreyStar=TECLADO NUM. [*]
GreyPlus=TECLADO NUM. [+]
Separator=SEPARADOR
GreyMinus=TECLADO NUM. [-]
NumPadPeriod=NÚM.
GreySlash=TECLADO NUM. [/]
Pause=PAUSA
CapsLock=BLOQ MAYÚS.
Tab=TAB
Enter=INTRO
Shift=MAYÚS
NumLock=BLOQ NUM
Escape=ESC
[Progress]
CancelledConnect=Canc. intento de conexión
RunningNet=%s: %s (%i jug.)
NetReceiving=Recibiendo '%s': %i/%i
NetReceiveOk=Se ha recibido '%s'
NetSend=Envian. '%s'
NetSending=Envian. '%s': %i/%i
Connecting=Conectando (F10 para cancelar)
Listening=Esperando clientes...
Loading=Cargando
Saving=Guardando
Paused=Pausa por %s
ReceiveFile=Recibiendo '%s' (F10 canc.)
ReceiveOptionalFile=Recibiendo fich. opc. '%s' (F10 para saltar)
ReceiveSize=Tamaño %iK, Compl. %3.1f%%
ConnectingText="Conectando (F10 para cancelar):"
ConnectingURL=%s://%s/%s
CorruptConnect=¡Archivos de juego no compatibles!
[Public]
;Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console)
Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.UModUnpackCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.ExportCacheCommandlet,Class=Class,MetaClass=Core.Commandlet)
Preferences=(Caption="Avanzado",Parent="Opciones avanzadas")
Preferences=(Caption="Ajustes de motor de juego",Parent="Avanzado",Class=Engine.GameEngine,Category=Settings,Immediate=True)
Preferences=(Caption="Asociaciones de teclas",Parent="Avanzado",Class=Engine.Input,Immediate=True,Category=Aliases)
Preferences=(Caption="Asignación natural de teclas",Parent="Avanzado",Class=Engine.Input,Immediate=True,Category=RawKeys)
Preferences=(Caption="Controladores",Parent="Opciones avanzadas",Class=Engine.Engine,Immediate=False,Category=Drivers)
Preferences=(Caption="Información de servidor público",Parent="Redes",Class=Engine.GameReplicationInfo,Immediate=True)
Preferences=(Caption="Ajustes de juego",Parent="Opciones avanzadas",Class=Engine.GameInfo,Immediate=True)
[UpgradeDrivers]
OutdatedDrivers=Tienes una tarjeta gráfica antigua que puede que no funcione con este juego.
OursOrWeb=Escoge SÍ para instalar los controladores actualizados desde nuestro CD y NO para visitar el sitio web del fabricante.
InsertCD=Insertar el CD3 de Unreal Tournament
NvidiaURL=http://www.nvidia.com/content/drivers/drivers.asp
AtiURL=http://www.ati.com/support/driver.html
CDButton=Actualizar desde el CD
WebButton=Actualizar desde la red
cancelButton=No actualizar
[MasterMD5Commandlet]
HelpCmd=mastermd5
HelpOneLiner=Manipula la base de datos de Master MD5
HelpUsage=mastermd5 [-option..] <params>
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=-c
HelpDesc[0]=Crea una nueva base de datos de Master MD5.
HelpParm[1]=-a
HelpDesc[1]=Añade nuevos paquetes a la base de datos.
HelpParm[2]=-s
HelpDesc[2]=Muestra la base de datos actual.
HelpParm[3]=-r
HelpDesc[3]=Fuerza la revisión de todas las entradas a <param>.
[UModUnpackCommandlet]
HelpCmd=umodunpack
HelpOneLiner=Descomprime archivos UMOD
HelpUsage=umodunpack [-option] <filename>
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=-x
HelpDesc[0]=Extrae archivos de <nombredearchivo>
HelpParm[1]=-l
HelpDesc[1]=Lista los archivos en <nombredearchivo> sin extraerlos.
[ServerCommandlet]
HelpCmd=Server
HelpOneLiner=Servidor juegos red
HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]...
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=Historial
HelpDesc[0]=Especificar arch. informe a generar.
HelpParm[1]=Todos Admin.
HelpDesc[1]=Dar a todos jugadores privilegios de admin.
[ExportCacheCommandlet]
HelpCmd=exportcache
HelpOneLIner=Actualiza las entradas de la caché.
HelpUsage=exportcache [-option...] <package.ext> [package.ext...] [destfilename.ucl]
HelpWebLink=http://unreal.epicgames.com/unrealcaching.htm
HelpParm[0]=-a
HelpParm[1]=-y
HelpParm[2]=-v
HelpParm[3]=package.ext
HelpParm[4]=destfilename.ucl
HelpDesc[0]=Actualiza las entradas coincidentes en destfilename.ucl. Añade cualquier entrada nueva.
HelpDesc[1]=Responde sí automáticamente a cualquier pregunta que se produzca durante la operación.
HelpDesc[2]=Verbose output (to ucc.log)
HelpDesc[3]=Espacio delimitado para lista de of packages (including extension) that should be exported. Wildcards are supported. Paths are not required.
HelpDesc[4]=Destination file for exported entries. Default filename is the name of the package being exported. To export multiple packages to a single .ucl file, you must specify a destination filename.
[AccessControl]
IPBanned="El servidor rechaza tu IP."
WrongPassword="La contraseña no es válida."
NeedPassword="Necesitas una cotnraseña para unirte al juego."
SessionBanned="Tu dirección IP ha sido rechazada de la sesión de juego act."
KickedMsg="Has sido eliminado del juego a la fuerza."
DefaultKickReason="Ninguno especificado"
IdleKickReason="Expulsado por inactividad."
ACDisplayText[0]="Contraseña de juego"
ACDisplayText[1]="Política de acceso"
ACDisplayText[2]="Contraseña de administrador"
ACDisplayText[3]="Demora de identificación"
ACDescText[0]="Si está activada esa contraseña, los jugadores tendrán que introducirla para unirse al servidor."
ACDescText[1]="Especifica las direcciones o el rango de direcciones IP que son rechazadas."
ACDescText[2]="Se necesita una contraseña para entrar en este servidor con privilegios de administrador."
ACDescText[3]="Número de segundos que el usuario debe esperar para introducir su identificación tras un intento fallido."
[AdminBase]
Msg_PlayerList="Lista de jugadores:"
Msg_AllGameMaps="Los mapas que son válidos (pueden añadirse) a"
Msg_AllMapLists="Listas de mapas disponibles para %gametype%"
Msg_MapRotationList="Mapas activos para la lista de mapas %maplist%."
Msg_NoMapsAdded="No hay mapas añadidos a la lista de mapas %maplist%."
Msg_AddedMapToList="Mapas añadidos con éxito a lista de mapas"
Msg_NoMapsRemoved="No se quitaron mapas de la lista de mapas %maplist%."
Msg_RemovedFromList="Mapas eliminados con éxito de la lista de mapas"
Msg_PlayerBanned="%Jugador% ha sido rechazado por este servidor"
Msg_SessionBanned="%Jugador% ha sido rechazado para este encuentro"
Msg_PlayerKicked="%Jugador% ha sido expulsado."
Msg_NextMapNotFound="No se encuentra siguiente mapa; reiniciando mismo mapa"
Msg_ChangingMapTo="Cambiando mapa a %NextMap%"
Msg_NoMapInRotation="No hay mapas configurados para %maplist%."
Msg_NoMapsFound="No se encontraron mapas que correspondiera en la lista de mapas %maplist%"
Msg_MapIsInRotation="Mapas de %maplist% que corresponden"
Msg_MapNotInRotation="Mapas que corresponden y no son miembros de %maplist%."
Msg_UnknownParam="Parámetro desconocido: %Value%"
Msg_NoParamsFound="¡No se han encontrado parámetros!"
Msg_ParamModified="Modificación completada con éxito"
Msg_ParamNotModified="No se pudo modificar parámetro"
Msg_MapListAdded="Lista de mapas %listname% añadida satisfactoriamente a tipo de juego"
Msg_MapListRemoved="Lista de mapas %listname% eliminada satisfactoriamente de tipo de juego"
Msg_EditingMapList="Editando lista de mapas"
[Ammo]
PickupMessage="Ha recogido munición."
[BroadcastHandler]
BHDisplayText[0]="Espectadores mudos"
BHDisplayText[1]="Separar espectadores"
BHDescText[0]="Marca esta opción para evitar que los espectadores charlen durante el juego."
BHDescText[1]="Marca esta opción para separar las conversaciones de espectadores de las de jugadores."
[Canvas]
TinyFontName="UT2003Fonts.FontMono"
SmallFontName="UT2003Fonts.FontMono"
MedFontName="UT2003Fonts.FontMono800x600"
[ChatRoomMessage]
AnonText="Alguien"
ChatRoomString[0]="Canal no válido o no se pudo encontrar: '%title%'."
ChatRoomString[1]="Ya es miembro del canal '%title%'."
ChatRoomString[2]="¡El canal '%title%' requiere contraseña!"
ChatRoomString[3]="Contraseña para canal '%title%' incorrecta."
ChatRoomString[4]="Has sido rechazado del canal '%title%'."
ChatRoomString[5]="No se pudo conectar a canal '%title%': ¡el canal está lleno!"
ChatRoomString[6]="No estás autorizado a unirte al canal '%title%'."
ChatRoomString[7]="Te has unido al canal '%title%'."
ChatRoomString[8]="Has dejado el canal '%title%'."
ChatRoomString[9]="Ahora hablas en canal '%title%'."
ChatRoomString[10]="Ya no hablas en canal '%title%'."
ChatRoomString[11]="%pri%' se ha unido al canal '%title%'."
ChatRoomString[12]="%pri%' ha dejado el canal '%title%'."
ChatRoomString[13]="Se ha rechazado a '%pri%' de tu canal de chat personal."
ChatRoomString[14]="Acción de rechazo en canal de chat de voz fallida. No se ha encontrado al jugador con la ID especificada."
ChatRoomString[15]="El chat de voz no está activado en este servidor."
[Crushed]
DeathString="%o machacado por %k"
FemaleSuicide="%o fue machacado"
MaleSuicide="%o fue machacado"
[DamRanOver]
DeathString="%k ha atropellado a %o"
FemaleSuicide="%o se ha embestido a sí misma"
MaleSuicide="%o se ha embestido a sí mismo"
[DamTypeTelefragged]
DeathString="%o ha sido teleabatido por %k"
FemaleSuicide="%o ha sido teleabatido por %k"
MaleSuicide="%o ha sido teleabatido por %k"
[DamageType]
DeathString="%o abatido por %k"
FemaleSuicide="%o se ha suicidado"
MaleSuicide="%o se ha suicidado"
[FailedConnect]
FailMessage[0]="ERROR AL UNIRSE AL JUEGO. HACE FALTA CONTRASEÑA."
FailMessage[1]="ERROR AL UNIRSE AL JUEGO. CONTRASEÑA ERRÓNEA."
FailMessage[2]="ERROR AL UNIRSE AL JUEGO. JUEGO YA INICIADO."
FailMessage[3]="ERROR AL UNIRSE AL JUEGO."
[FellLava]
DeathString="%k dio a %o un chapuzón mortal."
FemaleSuicide="%o se ha estrellado y ha ardido"
MaleSuicide="%o se ha estrellado y ha ardido"
[GameInfo]
bAlternateMode=Falso
GoreLevelText[0]="Nula"
GoreLevelText[1]="Reducida"
GoreLevelText[2]="Máxima"
DefaultPlayerName="Jugador"
GameName="Juego"
GIPropsDisplayText[0]="Habilidad de bot"
GIPropsDisplayText[1]="Permanencia de armas"
GIPropsDisplayText[2]="Reducir nivel violencia"
GIPropsDisplayText[3]="Vel. juego"
GIPropsDisplayText[4]="Espectadores máximos"
GIPropsDisplayText[5]="Jugadores máximos"
GIPropsDisplayText[6]="Tanteo"
GIPropsDisplayText[7]="Vidas máximas"
GIPropsDisplayText[8]="Límite de tiempo"
GIPropsDisplayText[9]="Conectando a Estadísticas mundiales"
GIPropsDisplayText[10]="Permitir arrojar armas"
GIPropsDisplayText[11]="Permitir visión trasera"
GIPropsDisplayText[12]="Permitir pausa admin."
GIPropsDisplayText[13]="Expulsión de inactivos"
GIPropsDisplayText[14]="Vibración de las armas"
GIPropDescText[0]="Especificar habilidad de oponentes bot."
GIPropDescText[1]="Si se activa, las armas siempre estarán listas para recogerse."
GIPropDescText[2]="Activa esta opción para reducir la cantidad de sangre y entrañas que se mostrará."
GIPropDescText[3]="Controla la velocidad del paso del tiempo en el juego."
GIPropDescText[4]="Especifica el número máximo de espectadores que pueden ver el juego."
GIPropDescText[5]="Especifica el número máximo de jugadores que pueden unirse al servidor."
GIPropDescText[6]="El juego termina cuando alguien llega a este tanteo."
GIPropDescText[7]="Limita el número de reapariciones posibles después de morir."
GIPropDescText[8]="El juego termina después de esta cantidad de minutos de juego."
GIPropDescText[9]="Activa esta opción para enviar las estadísticas de la partida al servidor global de estadísticas de UT2004."
GIPropDescText[10]="Al activarse, los jugadores pueden arrojar su arma actual."
GIPropDescText[11]="Controla si los jugadores pueden pasar a una cámara en tercera persona."
GIPropDescText[12]="Controla si los administradores pueden pausar el juego."
GIPropDescText[13]="Determina el tiempo de espera para expulsar a un jugador inactivo del servidor."
GIPropDescText[14]="Cuando se activa, algunas armas hacen vibrar la visión mientras se disparan."
GIPropsExtras[0]="0.000000;Novato;1.000000;Normal;2.000000;Experto;3.000000;Virtuoso;4.000000;Adepto;5.000000;Maestro;6.000000;Inhumano;7.000000;Semidiós"
NoBindString="[Ninguno]"
[GameMessage]
SwitchLevelMessage="Cambia de nivel"
LeftMessage="ha abandonado la partida"
FailedTeamMessage="No se encontró equipo para jugar"
FailedPlaceMessage="No se encontró punto partida"
FailedSpawnMessage="No se pudo generar jugador"
EnteredMessage=" incorporado a partida"
MaxedOutMessage="El servidor está funcionando al máximo de capacidad."
OvertimeMessage="Empate. ¡¡¡Muerte súbita en la prórroga!!!"
GlobalNameChange="Nombre cambiado a..."
NewTeamMessage="está activo"
NoNameChange="el nombre ya está siendo usado"
VoteStarted="comenzó votación"
VotePassed="Voto aceptado"
MustHaveStats="Hay que tener activadas estadísticas para unirse a servidor."
CantBeSpectator="Lo sentimos, en este momento no puedes hacerte espectador."
CantBePlayer="Lo sentimos, en este momento no puedes hacerte jugador activo."
BecameSpectator="se ha hecho espectador."
NewPlayerMessage="Un nuevo jugador se ha unido a la partida."
KickWarning="¡Vas a ser expulsado por inactividad!"
NewSpecMessage="Un espectador ha entrado en la partida"
SpecEnteredMessage=" se ha unido como espectador."
[GameProfile]
PositionName[0]="AUTOASIGNAR"
PositionName[1]="DEFENSA"
PositionName[2]="ATAQUE"
PositionName[3]="MERODEAR"
PositionName[4]="APOYO"
[GameReplicationInfo]
GRIPropsDisplayText[0]="Nombre de servidor"
GRIPropsDisplayText[1]="Nombre admin."
GRIPropsDisplayText[2]="Correo admin."
GRIPropsDisplayText[3]="MOTD"
GRIPropDescText[0]="Nombre de servidor mostrado en explorador de servidores."
GRIPropDescText[1]="Nombre de administrador de servidor"
GRIPropDescText[2]="Dirección de correo de administrador de servidor."
GRIPropDescText[3]="Mensaje del día"
[Gibbed]
DeathString="%o explotó en pedazos"
FemaleSuicide="%o explotó en pedazos"
MaleSuicide="%o explotó en pedazos"
[HUD]
ProgressFontName="UT2003Fonts.FontEurostile12"
FontArrayNames[0]="Engine.DefaultFont"
FontArrayNames[1]="Engine.DefaultFont"
FontArrayNames[2]="Engine.DefaultFont"
FontArrayNames[3]="Engine.DefaultFont"
FontArrayNames[4]="Engine.DefaultFont"
FontArrayNames[5]="Engine.DefaultFont"
FontArrayNames[6]="Engine.DefaultFont"
FontArrayNames[7]="Engine.DefaultFont"
FontArrayNames[8]="Engine.DefaultFont"
[Info]
RulesGroup="Reglas"
GameGroup="Juego"
ServerGroup="Servidor"
ChatGroup="Chateo"
BotsGroup="Bots"
MapVoteGroup="Votación de Mapa"
KickVoteGroup="Votación Rápida"
[LevelInfo]
Title="Sin título"
[MaplistManager]
DefaultListName="No ha cargado"
InvalidGameType="configuración por defecto. Esto suele significar que un archivo .u ha sido borrado, pero el archivo .int, no."
ReallyInvalidGameType="El tipo de juego requerido %gametype% no pudo cargarse."
DefaultListExists="¡El tipo de juego ya tiene una lista por defecto!"
[MatSubAction]
Desc="N/A"
[Pickup]
PickupMessage="Recogido un objeto"
[PlayerController]
QuickSaveString="Guardar rápido"
NoPauseMessage="Pausa no permitida"
ViewingFrom="Visión desde"
OwnCamera="Visión desde cámara propia"
[PlayerReplicationInfo]
StringDead="Muerto"
StringSpectating="Expectante"
StringUnknown="Desconocido"
[StreamPlaylistManager]
DefaultPlaylistName="Nueva lista de música"
[SubActionCameraEffect]
Desc="Efecto cámara"
[SubActionCameraShake]
Desc="Agita"
[SubActionFOV]
Desc="FOV"
[SubActionFade]
Desc="Desv"
[SubActionGameSpeed]
Desc="Velciad de juego"
[SubActionOrientation]
Desc="Orientación"
[SubActionSceneSpeed]
Desc="Velocidad de escena"
[SubActionSubTitle]
Desc="Subtítulo"
[SubActionTrigger]
Desc="Activado"
[Suicided]
DeathString="%o ha tenido un aneurisma"
FemaleSuicide="%o ha tenido un aneurisma"
MaleSuicide="%o ha tenido un aneurisma"
[TeamInfo]
TeamName="Equipo"
ColorNames[0]="Rojo"
ColorNames[1]="Azul"
ColorNames[2]="Verde"
ColorNames[3]="Oro"
[Vehicle]
VehiclePositionString="en un vehículo"
VehicleNameString="Vehículo"
[VoiceChatReplicationInfo]
PublicChannelNames=("Público","Local")
VCDisplayText[0]="Activar chat de voz"
VCDisplayText[1]="Activar canal local"
VCDisplayText[2]="Alcance chat local"
VCDisplayText[3]="Radio chat local"
VCDisplayText[4]="Permitir códecs VoIP"
VCDisplayText[5]="Permitir códecs de LAN VoIP"
VCDescText[0]="Activar chat de voz en el servidor."
VCDescText[1]="Determina si se ha creado el canal de chat de voz "local", que permite que los jugadores puedan realizar transmisiones de voz a todos los que estén cerca."
VCDescText[2]="Distancia máxima a la que se puede oír una retransmisión en el canal local."
VCDescText[3]="Distancia a la que las retransmisiones locales empiezan a desvanecerse."
VCDescText[4]="Configura los códecs existentes en el servidor y si deberían usarse en juegos en internet."
VCDescText[5]="Configura los códecs existentes en el servidor y si deberían usarse en juegos en LAN."
InstalledCodec=((CodecName="Menos ancho de banda",CodecDescription="(4,8Kbps) - Usa menos ancho de banda, pero el sonido no es tan nítido."),(CodecName="Mejor calidad",CodecDescription="(9,6Kbps) - Usa más ancho de banda, pero el sonido es mucho más nítido."))
[Volume]
LocationName="sin especificar"
[Weapon]
MessageNoAmmo=" sin munición"
[WeaponPickup]
PickupMessage="Conseguiste arma"
[XBoxPlayerInput]
LookPresets[0].PresetName="Lineal"
LookPresets[1].PresetName="Exponencial"
LookPresets[2].PresetName="Híbrido"
LookPresets[3].PresetName="Personal"
[fell]
DeathString="%k empujó a %o al vacío."
FemaleSuicide="%o dejó un pequeño cráter"
MaleSuicide="%o dejó un pequeño cráter"

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System/Engine.frt Normal file
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@@ -0,0 +1,525 @@
[Errors]
NetOpen=Err. ouv. fichier
NetWrite=Err. écr. fichier
NetRefused=Refus env. '%s' par serv.
NetClose=Err. ferm. fich.
NetSize=Diff. taille fich.
NetMove=Err. dépl. fich.
NetInvalid=Dem. fich. incorr. reçue
NoDownload=Ensemble '%s' pas téléchargeable
DownloadFailed=Echec télécharg. ensemble '%s' : %s
RequestDenied=Dem. fich. niveau en cours par serveur : rejet
ConnectionFailed=Echec connexion
ChAllocate=Alloc. canal impossible
NetAlready=Déjà en réseau
NetListen=Echec écoute : auc. contexte liais. dispo.
LoadEntry=Imp. charg. entr. %s
InvalidUrl=URL incorr. %s
InvalidLink=Lien incorr. %s
FailedBrowse=Imposs. entr. %s : %s
Listen=Echec écoute : %s
AbortToEntry=Echec ; retour à l'entrée
ServerOpen=Ouv. URL réseau par serv. imp.
ServerListen=Ecoute imp. par serv. dédié : %s
Pending=Echec conn. en cours à '%s' ; %s
LoadPlayerClass=Echec charg. classe joueur
ServerOutdated=Version de serveur périmée
ClientOutdated=Appliquer les derniers patches
InvalidCDKey=Clé de CD incorrecte. Pour résoudre ce problème, réinstaller le jeu et saisir la clé de CD.
ConnectLost=Connexion perdue
DemoFileMissing=Paquet '%s' manquant pour le playback de la démo
DownloadNotAllowed=Téléchargement de '%s' interdit
[General]
Upgrade=Entrer sur ce serveur exige la dern. mise à jour gratuite d'Unreal dispo. sur le site d'Epic :
UpgradeURL=http://www.unreal.com/upgrade
UpgradeQuestion=Lancer votre navigateur et rejoindre la page de mise à jour ?
Version=Version %i
[KeyNames]
Up=FLECHE HAUT
Right=FLECHE DROITE
Left=FLECHE GAUCHE
Down=FLECHE BAS
LeftMouse=SOURIS G
RightMouse=SOURIS D
MiddleMouse=SOURIS CENT.
MouseX=SOURIS X
MouseY=SOURIS Y
MouseZ=SOURIS Z
MouseW=SOURIS W
JoyX=JOY X
JoyY=JOY Y
JoyZ=JOY Z
JoyU=JOY U
JoyV=JOY V
JoySlider1=CURS JOY 1
JoySlider2=CURS JOY 2
MouseWheelUp=MOLETTE HAUT
MouseWheelDown=MOLETTE BAS
Joy1=JOY 1
Joy2=JOY 2
Joy3=JOY 3
Joy4=JOY 4
Joy5=JOY 5
Joy6=JOY 6
Joy7=JOY 7
Joy8=JOY 8
Joy9=JOY 9
Joy10=JOY 10
Joy11=JOY 11
Joy12=JOY 12
Joy13=JOY 13
Joy14=JOY 14
Joy15=JOY 15
Joy16=JOY 16
Space=ESP.
PageUp=PAGE HAUT
PageDown=PAGE BAS
End=FIN
Home=DEB.
Select=SELECT
Print=IMPR.
Execute=EXEC.
PrintScrn=IMPR. ECRAN
Insert=INSER
Delete=SUPPR
Help=AIDE
NumPad0=NUM 0
NumPad1=NUM 1
NumPad2=NUM 2
NumPad3=NUM 3
NumPad4=NUM 4
NumPad5=NUM 5
NumPad6=NUM 6
NumPad7=NUM 7
NumPad8=NUM 8
NumPad9=NUM 9
GreyStar=ETOILE NUM
GreyPlus=PLUS NUM
Separator=SEPAR.
GreyMinus=MOINS NUM
NumPadPeriod=NUM.
GreySlash=SLASH NUM
Pause=PAUSE
CapsLock=VERR MAJ
Tab=TAB
Enter=ENTR.
Shift=MAJ
NumLock=VERRNUM
Escape=ECHAP
[Progress]
CancelledConnect=Essai connexion annulé
RunningNet=%s: %s (%i joueurs)
NetReceiving=Récep. '%s' : %i/%i
NetReceiveOk=[UNIGEN1]'%s' bien reçu
NetSend=Envoi '%s'
NetSending=Envoi '%s' : %i/%i
Connecting=Connexion (F10 pour annul.)
Listening=Ecoute des clients...
Loading=Charg.
Saving=Sauv.
Paused=Pause par %s
ReceiveFile=Récep. '%s' (F10 pr annuler)
ReceiveOptionalFile=Récep. fichier optionnel '%s' (F10 pour passer)
ReceiveSize=Taille %i Ko, %3.1f%% eff.
ConnectingText="Connexion (F10 pour annuler) :"
ConnectingURL=%s://%s/%s
CorruptConnect=Fichiers de jeu incompatibles !
[Public]
;Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console)
Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.UModUnpackCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.ExportCacheCommandlet,Class=Class,MetaClass=Core.Commandlet)
Preferences=(Caption="Avancé",Parent="Options avancées")
Preferences=(Caption="Paramètres moteur de jeu",Parent="Avancé",Class=Engine.GameEngine,Category=Settings,Immediate=True)
Preferences=(Caption="Key Aliases",Parent="Advanced",Class=Engine.Input,Immediate=True,Category=Aliases)
Preferences=(Caption="Raw Key Bindings",Parent="Advanced",Class=Engine.Input,Immediate=True,Category=RawKeys)
Preferences=(Caption="Pilotes",Parent="Options avancées",Class=Engine.Engine,Immediate=False,Category=Drivers)
Preferences=(Caption="Informations serveur publique",Parent="Réseau",Class=Engine.GameReplicationInfo,Immediate=True)
Preferences=(Caption="Paramètres de jeu",Parent="Options avancées",Class=Engine.GameInfo,Immediate=True)
[UpgradeDrivers]
OutdatedDrivers=Les pilotes de carte graphique que vous utilisez sont anciens et risquent de ne pas être compatibles avec le jeu.
OursOrWeb=Choisissez OUI pour installer des pilotes à jour depuis notre CD et NON pour aller sur la page des fabricants.
InsertCD=Veuillez insérer le CD 3 d'Unreal Tournament
NvidiaURL=http://www.nvidia.com/content/drivers/drivers.asp
AtiURL=http://www.ati.com/support/driver.html
CDButton=Mettre à jour depuis le CD
WebButton=Mettre à jour depuis internet
cancelButton=Ne pas mettre à jour
[MasterMD5Commandlet]
HelpCmd=mastermd5
HelpOneLiner=Manipuler base donn. Master MD5
HelpUsage=mastermd5 [-option..] <param.>
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=-c
HelpDesc[0]=Crée nouv. base donn. MD5
HelpParm[1]=-a
HelpDesc[1]=Ajoute nouv. packages à base donn.
HelpParm[2]=-s
HelpDesc[2]=Affiche base donn. actuelle.
HelpParm[3]=-r
HelpDesc[3]=Oblige révision de toutes entrées de <param>
[UModUnpackCommandlet]
HelpCmd=umodunpack
HelpOneLiner=Décompr. fichiers UMOD
HelpUsage=umodunpack [-option] <nomfich>
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=-x
HelpDesc[0]=Extraire fich. de <nomfich>
HelpParm[1]=-l
HelpDesc[1]=Présenter fich. de <nomfich> sans extraction
[ServerCommandlet]
HelpCmd=serveur
HelpOneLiner=Serv. partie réseau
HelpUsage=server map.unr[?game=gametype] [-option...] [param=val]...
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=Log
HelpDesc[0]=Indiquer fich. de log à générer
HelpParm[1]=AllAdmin
HelpDesc[1]=Donner priv. admin. à ts joueurs
[ExportCacheCommandlet]
HelpCmd=exportcache
HelpOneLIner=Mettre à jour les entrées d'enregistrement de cache.
HelpUsage=exportcache [-option...] <package.ext> [package.ext...] [destfilename.ucl]
HelpWebLink=http://unreal.epicgames.com/unrealcaching.htm
HelpParm[0]=-a
HelpParm[1]=-y
HelpParm[2]=package.ext
HelpParm[3]=destfilename.ucl
HelpParm[4]=destfilename.ucl
HelpDesc[0]=Mettre à jour les entrées concordantes dans destfilename.ucl. Ajouter toute nouvelle entrée.
HelpDesc[1]=Répondre 'Oui' à toute question durant l'opération.
HelpDesc[2]=Seul l'export de fichiers .ut2 et .u est autorisé. Vous pouvez utiliser des jokers pour désigner facilement des groupes de fichiers, ou vous pouvez désigner chaque fichier individuellement.
HelpDesc[3]=Un nom de fichier cible peut être spécifié. L'extension par défaut pour les fichiers d'enregistrement de cache sera utilisée si vous n'en spécifiez pas.
HelpDesc[4]=Répertoire cible pour les fichiers exportés. Le nom du fichier par défaut est celui du package exporté. Pour exporter plusieurs packages à la fois dnas un fichier .ucl unique, vous devez spécifier un nom de fichier pour la destination.
[AccessControl]
IPBanned="Votre adresse IP a été bannie de ce serveur."
WrongPassword="Le code saisi est incorrect."
NeedPassword="Code exigé pour rejoindre cette partie."
SessionBanned="Votre adresse IP a été bannie de la séance de jeu en cours."
KickedMsg="Vous avez été expulsé de la partie."
DefaultKickReason="Non spécifié"
IdleKickReason=
ACDisplayText[0]="Code partie"
ACDisplayText[1]="Polit. d'accès"
ACDisplayText[2]="Code admin"
ACDisplayText[3]="Délai de connexion"
ACDescText[0]="Si ce code est défini, les joueurs doivent le saisir pour accéder au serveur."
ACDescText[1]="Indique les adresses IP ou gammes d'adresses bannies."
ACDescText[2]="Code requis pour connexion avec privilèges administrateur sur ce serveur."
ACDescText[3]="Nombre de secondes d'attente du joueur entre une tentative de connexion échouée et une nouvelle tentative."
[AdminBase]
Msg_PlayerList="Liste joueurs :"
Msg_AllGameMaps="Les maps valides (peuvent être ajoutées) à"
Msg_AllMapLists="Listes de maps disponibles pour %gametype%."
Msg_MapRotationList="Maps actives de la liste de maps %maplist%."
Msg_NoMapsAdded="Pas de carte ajoutée à la liste de maps %maplist%."
Msg_AddedMapToList="Maps ajoutées à la liste de maps"
Msg_NoMapsRemoved="Aucune carte retirée de la liste de maps %maplist%."
Msg_RemovedFromList="Maps retirées de la liste de maps"
Msg_PlayerBanned="%Player% a été banni de ce serveur"
Msg_SessionBanned="%Player% a été banni de ce match"
Msg_PlayerKicked="%Player% a été éjecté"
Msg_NextMapNotFound="Map suivante introuvable ; relance de la même map"
Msg_ChangingMapTo="Changement de map pour %NextMap%"
Msg_NoMapInRotation="Pas de maps configurées pour %maplist%."
Msg_NoMapsFound="Cartes correspondant à la liste de maps %maplist% introuvables."
Msg_MapIsInRotation="Correspondance des maps de %maplist%"
Msg_MapNotInRotation="Cartes correspondantes absentes de %maplist%."
Msg_UnknownParam="Paramètre inconnu : %Value%"
Msg_NoParamsFound="Aucun paramètre trouvé !"
Msg_ParamModified="Modification effectuée"
Msg_ParamNotModified="Modification de paramètre impossible"
Msg_MapListAdded="Liste de maps %listname% ajoutée au type de partie"
Msg_MapListRemoved="Liste de maps %listname% retirée du type de partie"
Msg_EditingMapList="Modification de la liste de maps"
[Ammo]
PickupMessage="Vous avez des munitions."
[BroadcastHandler]
BHDisplayText[0]="Faire taire spect."
BHDisplayText[1]="Séparer spect."
BHDescText[0]="Cocher cette option pour empêcher les discussions de spectateurs."
BHDescText[1]="Cocher cette option pour séparer les discussions de spectateurs."
[Canvas]
TinyFontName="UT2003Fonts.FontMono"
SmallFontName="UT2003Fonts.FontMono"
MedFontName="UT2003Fonts.FontMono800x600"
[ChatRoomMessage]
AnonText="Quelqu'un"
ChatRoomString[0]="Canal incorrect ou introuvable : %title%"
ChatRoomString[1]="Déjà membre du canal %title% !"
ChatRoomString[2]="Code requis pour canal %title% !"
ChatRoomString[3]="Code incorrect pour canal %title% !"
ChatRoomString[4]="Vous avez été banni du canal %title% !"
ChatRoomString[5]="Canal %title% complet. Connexion impossible."
ChatRoomString[6]="Vous n'êtes pas autorisé à rejoindre le canal %title% !"
ChatRoomString[7]="Canal %title% rejoint !"
ChatRoomString[8]="Canal %title% quitté."
ChatRoomString[9]="Parole sur le canal %title%."
ChatRoomString[10]="Plus de parole sur le canal %title% ."
ChatRoomString[11]="%pri% a rejoint le canal %title%."
ChatRoomString[12]="%pri% a quitté le canal %title%."
ChatRoomString[13]="%pri% banni de votre canal de discussion personnel."
ChatRoomString[14]="Echec de bannissement oral. Pas de joueur ayant l'identité indiquée !"
ChatRoomString[15]="La discussion orale n'est pas activée sur ce serveur"
[Crushed]
DeathString="%o écrasé(e) par %k."
FemaleSuicide="%o écrasée."
MaleSuicide="%o écrasé."
[DamRanOver]
DeathString="%k a renversé %o"
FemaleSuicide="%o s'est renversée"
MaleSuicide="%o s'est renversé"
[DamTypeTelefragged]
DeathString="%o téléfraggé(e) par %k"
FemaleSuicide="%o téléfraggée par %k"
MaleSuicide="%o téléfraggé par %k"
[DamageType]
DeathString="%o tué(e) par %k."
FemaleSuicide="%o s'est tuée."
MaleSuicide="%o s'est tué."
[FailedConnect]
FailMessage[0]="ECHEC LORS DE LA CONNEXION. CODE REQUIS."
FailMessage[1]="ECHEC LORS DE LA CONNEXION. CODE INCORRECT."
FailMessage[2]="ECHEC LORS DE LA CONNEXION. PARTIE ENTAMEE."
FailMessage[3]="ECHEC LORS DE LA CONNEXION."
[FellLava]
DeathString="%k a infligé à %o une baignade mortelle."
FemaleSuicide="%o descendue en flammes"
MaleSuicide="%o descendu en flammes"
[GameInfo]
bAlternateMode=Faux
GoreLevelText[0]="Pas de gore"
GoreLevelText[1]="Gore modéré"
GoreLevelText[2]="Gore total"
DefaultPlayerName="Joueur"
GameName="Game"
GIPropsDisplayText[0]="Compétences bots"
GIPropsDisplayText[1]="Laisser armes"
GIPropsDisplayText[2]="Réduire degré gore"
GIPropsDisplayText[3]="Vitesse de jeu"
GIPropsDisplayText[4]="Spectateurs max."
GIPropsDisplayText[5]="Joueurs max."
GIPropsDisplayText[6]="Score buts"
GIPropsDisplayText[7]="Vies max."
GIPropsDisplayText[8]="Limite de temps "
GIPropsDisplayText[9]="Connexion stats mondiales"
GIPropsDisplayText[10]="Autoriser jet arme"
GIPropsDisplayText[11]="Autoriser vue externe"
GIPropsDisplayText[12]="Autoriser pause admin."
GIPropsDisplayText[13]="Temps d'éjection des traînards"
GIPropsDisplayText[14]="Vue Secousses armes"
GIPropDescText[0]="Définit la compétence des adversaires bots."
GIPropDescText[1]="Si activé, les armes pourront toujours être ramassées."
GIPropDescText[2]="Activer pour réduire la quantité de sang et de boyaux visibles."
GIPropDescText[3]="Contrôle la vitesse du temps de jeu."
GIPropDescText[4]="Définit le nombre max. de spectateurs de la partie."
GIPropDescText[5]="Définit le nombre max. de joueurs pouvant rejoindre ce serveur."
GIPropDescText[6]="La partie s'achève quand ce score est atteint."
GIPropDescText[7]="Limite le nombre de réapparitions des joueurs"
GIPropDescText[8]="La partie s'arrête après la durée indiquée (en min)."
GIPropDescText[9]="Activer pour envoyer les stats de partie au serveur de stats mondial d'UT2004"
GIPropDescText[10]="Si activé, les joueurs peuvent jeter leur arme actuelle."
GIPropDescText[11]="Définit la possibilité de passage en vue extérieure."
GIPropDescText[12]="Indique si les administrateurs peuvent mettre en pause."
GIPropDescText[13]="Indique la durée à attendre avant d'éjecter un joueur traînard du serveur."
GIPropDescText[14]="Si activé, l'utilisation de certaines armes provoquera des secousses."
GIPropsExtras[0]="0.000000;Novice;1.000000;Moyen;2.000000;Experimenté;3.000000;Habile;4.000000;Initié;5.000000;Maître;6.000000;Expert;7.000000;Professionnel"
NoBindString="[Rien]"
[GameMessage]
SwitchLevelMessage="a changé de niveau"
LeftMessage=" a quitté la partie."
FailedTeamMessage="Impossible de trouver équipe joueur"
FailedPlaceMessage="Imposs. trouver pt de départ"
FailedSpawnMessage="Imposible de faire réaparaître joueur"
EnteredMessage=" a rejoint la partie"
MaxedOutMessage="Serveur déjà à pleine capacité."
OvertimeMessage="Ex-aequo en fin d'épreuve. Prolongation pour mort subite !"
GlobalNameChange="a pour nouveau nom"
NewTeamMessage="est sur"
NoNameChange="Nom déjà employé."
VoteStarted=" a lancé vote."
VotePassed="Vote effectué."
MustHaveStats="Stats requises pour rejoindre ce serveur."
CantBeSpectator="Désolé, vous ne pouvez pas devenir spectateur pour l'instant."
CantBePlayer="Désolé, vous ne pouvez pas devenir joueur actif pour l'instant."
BecameSpectator="devenu spectateur."
NewPlayerMessage="Nouveau joueur dans la partie."
KickWarning="Vous traînez et allez bientôt être éjecté !"
NewSpecMessage="Un spectateur a rejoint la partie/"
SpecEnteredMessage=" a rejoint la partie en tant que spectateur."
[GameProfile]
PositionName[0]="AUTO-AFFECT."
PositionName[1]="DEFENSE"
PositionName[2]="ATTAQUE"
PositionName[3]="ERRANT"
PositionName[4]="SUPPORT"
[GameReplicationInfo]
GRIPropsDisplayText[0]="Nom serveur"
GRIPropsDisplayText[1]="Nom admin."
GRIPropsDisplayText[2]="E-mail admin."
GRIPropsDisplayText[3]="MdJ"
GRIPropDescText[0]="Nom serveur sur navigateur serveur."
GRIPropDescText[1]="Nom de l'administrateur serveur"
GRIPropDescText[2]="Adresse e-mail de l'administrateur serveur"
GRIPropDescText[3]="Message du jour"
[Gibbed]
DeathString="%o a explosé en petits morceaux"
FemaleSuicide="%o a explosé en petits morceaux"
MaleSuicide="%o a explosé en petits morceaux"
[HUD]
ProgressFontName="UT2003Fonts.FontEurostile12"
FontArrayNames[0]="Engine.DefaultFont"
FontArrayNames[1]="Engine.DefaultFont"
FontArrayNames[2]="Engine.DefaultFont"
FontArrayNames[3]="Engine.DefaultFont"
FontArrayNames[4]="Engine.DefaultFont"
FontArrayNames[5]="Engine.DefaultFont"
FontArrayNames[6]="Engine.DefaultFont"
FontArrayNames[7]="Engine.DefaultFont"
FontArrayNames[8]="Engine.DefaultFont"
[Info]
RulesGroup="Règles"
GameGroup="Jeu"
ServerGroup="Serveur"
ChatGroup="Chat"
BotsGroup="Bots"
MapVoteGroup="Vote Map"
KickVoteGroup="Vote Ejection"
[LevelInfo]
Title="Ss titre"
[MaplistManager]
DefaultListName="Par déf."
InvalidGameType="n'a pas pu être chargé. Cela signifie normalement qu'un fichier .u a été supprimé, mais pas le fichier .int."
ReallyInvalidGameType="Le type de partie %gametype% demandé n'a pas pu être chargé."
DefaultListExists="Le type de partie a déjà une liste par défaut !"
[MatSubAction]
Desc="N/A"
[Pickup]
PickupMessage="a pris un objet."
[PlayerController]
QuickSaveString="Sauv. rapide"
NoPauseMessage="Partie sans pause"
ViewingFrom="Affichage depuis"
OwnCamera="Affich. propre caméra"
[PlayerReplicationInfo]
StringDead="Mort"
StringSpectating="Spectateur"
StringUnknown="Inconnue"
[StreamPlaylistManager]
DefaultPlaylistName="Nouvelle liste lecture"
[SubActionCameraEffect]
Desc="Effet caméra"
[SubActionCameraShake]
Desc="Secousses"
[SubActionFOV]
Desc="Vision"
[SubActionFade]
Desc="Fond"
[SubActionGameSpeed]
Desc="Vitesse de jeu"
[SubActionOrientation]
Desc="Orientation"
[SubActionSceneSpeed]
Desc="Vitesse de scène"
[SubActionSubTitle]
Desc="Sous-titres"
[SubActionTrigger]
Desc="Détente"
[Suicided]
DeathString="%o a pété une durite"
FemaleSuicide="%o a pété une durite"
MaleSuicide="%o a pété une durite"
[TeamInfo]
TeamName="Equipe"
ColorNames[0]="Rouge"
ColorNames[1]="Bleu"
ColorNames[2]="Vert"
ColorNames[3]="Or"
[Vehicle]
VehiclePositionString="dans un engin"
VehicleNameString="Engin"
[VoiceChatReplicationInfo]
PublicChannelNames=("Public","Local")
VCDisplayText[0]="Activer discussion orale"
VCDisplayText[1]="Activer canal local"
VCDisplayText[2]="Portée discussion locale"
VCDisplayText[3]="Rayon discussion locale"
VCDisplayText[4]="Codecs VoIP autorisés"
VCDisplayText[5]="Codecs LAN VoIP autorisés"
VCDescText[0]="Activer la discussion orale sur le serveur."
VCDescText[1]="Détermine si le canal de discussion orale 'local' est créé, ce qui permet aux joueurs d'envoyer des messages vocaux aux joueurs se trouvant à proximité."
VCDescText[2]="Distance maximale d'audition d'un message diffusé sur le canal local"
VCDescText[3]="Distance à laquelle les messages sur canal local commencent à s'estomper"
VCDescText[4]="Configure les codecs du serveur qui doivent être utilisés dans les parties internet."
VCDescText[5]="Configure les codecs du serveur qui doivent être utilisés dans les parties LAN."
InstalledCodec=((CodecName="- de bande passante",CodecDescription="(4,8 kbps) - emploie moins de bande passante, mais le son est moins clair."),(CodecName="Meilleure qualité",CodecDescription="(9,6 kbps) - emploie plus de bande passante, mais le son est beaucoup plus clair."))
[Volume]
LocationName="non précisé"
[Weapon]
MessageNoAmmo=" sans mun."
[WeaponPickup]
PickupMessage="Arme trouvée"
[XBoxPlayerInput]
LookPresets[0].PresetName="Linéaire"
LookPresets[1].PresetName="Exponentiel"
LookPresets[2].PresetName="Hybride"
LookPresets[3].PresetName="Perso."
[fell]
DeathString="%k a poussé %o par-dessus bord."
FemaleSuicide="%o a laissé un cratère"
MaleSuicide="%o a laissé un cratère"

525
System/Engine.int Normal file
View File

@@ -0,0 +1,525 @@
[Errors]
NetOpen=Error opening file
NetWrite=Error writing to file
NetRefused=Server refused to send '%s'
NetClose=Error closing file
NetSize=File size mismatch
NetMove=Error moving file
NetInvalid=Received invalid file request
NoDownload=Package '%s' is not downloadable
DownloadFailed=Downloading package '%s' failed: %s
RequestDenied=Server requested file from pending level: Denied
ConnectionFailed=Connection failed
ChAllocate=Couldn't allocate channel
NetAlready=Already networking
NetListen=Listen failed: No linker context available
LoadEntry=Can't load Entry: %s
InvalidUrl=Invalid URL: %s
InvalidLink=Invalid Link: %s
FailedBrowse=Failed to enter %s: %s
Listen=Listen failed: %s
AbortToEntry=Failed; returning to Entry
ServerOpen=Servers can't open network URLs
ServerListen=Dedicated server can't listen: %s
Pending=Pending connect to '%s' failed; %s
LoadPlayerClass=Failed to load player class
ServerOutdated=Server's version is outdated
ClientOutdated=You need to apply the latest patches
InvalidCDKey=Your CD key appears to be invalid. You will need to reinstall the game and enter your CD key to fix this problem.
ConnectLost=Connection Lost
DemoFileMissing=Missing package '%s' for demo playback
DownloadNotAllowed=Downloading '%s' not allowed
[General]
Upgrade=To enter this server, you need the latest free update to Unreal available from Epic's Web site:
UpgradeURL=http://www.unreal.com/upgrade
UpgradeQuestion=Do you want to launch your web browser and go to the upgrade page now?
Version=Version %i
[KeyNames]
Up=UP
Right=RIGHT
Left=LEFT
Down=DOWN
LeftMouse=LEFT MOUSE
RightMouse=RIGHT MOUSE
MiddleMouse=MIDDLE MOUSE
MouseX=MOUSE X
MouseY=MOUSE Y
MouseZ=MOUSE Z
MouseW=MOUSE W
JoyX=JOY X
JoyY=JOY Y
JoyZ=JOY Z
JoyU=JOY U
JoyV=JOY V
JoySlider1=JOYSLIDER 1
JoySlider2=JOYSLIDER 2
MouseWheelUp=MOUSEWHEEL UP
MouseWheelDown=MOUSEWHEEL DOWN
Joy1=JOY 1
Joy2=JOY 2
Joy3=JOY 3
Joy4=JOY 4
Joy5=JOY 5
Joy6=JOY 6
Joy7=JOY 7
Joy8=JOY 8
Joy9=JOY 9
Joy10=JOY 10
Joy11=JOY 11
Joy12=JOY 12
Joy13=JOY 13
Joy14=JOY 14
Joy15=JOY 15
Joy16=JOY 16
Space=SPACE
PageUp=PAGE UP
PageDown=PAGE DOWN
End=END
Home=HOME
Select=SELECT
Print=PRINT
Execute=EXECUTE
PrintScrn=PRINTSCRN
Insert=INSERT
Delete=DELETE
Help=HELP
NumPad0=NUM 0
NumPad1=NUM 1
NumPad2=NUM 2
NumPad3=NUM 3
NumPad4=NUM 4
NumPad5=NUM 5
NumPad6=NUM 6
NumPad7=NUM 7
NumPad8=NUM 8
NumPad9=NUM 9
GreyStar=GREY STAR
GreyPlus=GREY PLUS
Separator=SEPARATOR
GreyMinus=GREY MINUS
NumPadPeriod=NUM .
GreySlash=GREY SLASH
Pause=PAUSE
CapsLock=CAPSLOCK
Tab=TAB
Enter=ENTER
Shift=SHIFT
NumLock=NUMLOCK
Escape=ESCAPE
[Progress]
CancelledConnect=Cancelled Connect Attempt
RunningNet=%s: %s (%i players)
NetReceiving=Receiving '%s': %i/%i
NetReceiveOk=Successfully received '%s'
NetSend=Sending '%s'
NetSending=Sending '%s': %i/%i
Connecting=Connecting (F10 to Abort)...
Listening=Listening for clients...
Loading=Loading
Saving=Saving
Paused=Paused by %s
ReceiveFile=Receiving '%s' (F10 Cancels)
ReceiveOptionalFile=Receiving optional file '%s' (Press F10 to Skip)
ReceiveSize=Size %iK, Complete %3.1f%%
ConnectingText="Connecting (F10 Cancels):"
ConnectingURL=%s://%s/%s
CorruptConnect=Incompatible Game Files!
[Public]
;Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console)
Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.UModUnpackCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.ExportCacheCommandlet,Class=Class,MetaClass=Core.Commandlet)
Preferences=(Caption="Advanced",Parent="Advanced Options")
Preferences=(Caption="Game Engine Settings",Parent="Advanced",Class=Engine.GameEngine,Category=Settings,Immediate=True)
Preferences=(Caption="Key Aliases",Parent="Advanced",Class=Engine.Input,Immediate=True,Category=Aliases)
Preferences=(Caption="Raw Key Bindings",Parent="Advanced",Class=Engine.Input,Immediate=True,Category=RawKeys)
Preferences=(Caption="Drivers",Parent="Advanced Options",Class=Engine.Engine,Immediate=False,Category=Drivers)
Preferences=(Caption="Public Server Information",Parent="Networking",Class=Engine.GameReplicationInfo,Immediate=True)
Preferences=(Caption="Game Settings",Parent="Advanced Options",Class=Engine.GameInfo,Immediate=True)
[UpgradeDrivers]
OutdatedDrivers=You are running old graphics card drivers that might not work in conjunction with the game.
OursOrWeb=Choose YES to install updated drivers from our CD and NO to visit the manufacturers homepage
InsertCD=Please insert your Unreal Tournament CD 3
NvidiaURL=http://www.nvidia.com/content/drivers/drivers.asp
AtiURL=http://www.ati.com/support/driver.html
CDButton=Upgrade from CD
WebButton=Upgrade from Web
cancelButton=Don't Upgrade
[MasterMD5Commandlet]
HelpCmd=mastermd5
HelpOneLiner=Manipulate the Master MD5 database
HelpUsage=mastermd5 [-option..] <params>
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=-c
HelpDesc[0]=Creates a new MD5 database
HelpParm[1]=-a
HelpDesc[1]=Adds new packages to the database
HelpParm[2]=-s
HelpDesc[2]=Show the current database.
HelpParm[3]=-r
HelpDesc[3]=Force the revision of all entries to <param>
[UModUnpackCommandlet]
HelpCmd=umodunpack
HelpOneLiner=Unpack UMOD files
HelpUsage=umodunpack [-option] <filename>
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=-x
HelpDesc[0]=Extract files from <filename>
HelpParm[1]=-l
HelpDesc[1]=List files in <filename> without extracting.
[ServerCommandlet]
HelpCmd=server
HelpOneLiner=Network game server
HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]...
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=Log
HelpDesc[0]=Specify the log file to generate
HelpParm[1]=AllAdmin
HelpDesc[1]=Give all players admin priveleges
[ExportCacheCommandlet]
HelpCmd=exportcache
HelpOneLIner=Generates cache record entries for the specified packages.
HelpUsage=exportcache [-a] [-y] [-v] <package.ext> [package.ext...] [destfilename.ucl]
HelpWebLink=http://unreal.epicgames.com/unrealcaching.htm
HelpParm[0]=-a
HelpParm[1]=-y
HelpParm[2]=-v
HelpParm[3]=package.ext
HelpParm[4]=destfilename.ucl
HelpDesc[0]=Update matching entries in destfilename.ucl. Append any new entries.
HelpDesc[1]=Automatically answer 'Yes' to any prompts during the operation.
HelpDesc[2]=Verbose output (to ucc.log)
HelpDesc[3]=Space delimited list of packages (including extension) that should be exported. Wildcards are supported. Paths are not required.
HelpDesc[4]=Destination file for exported entries. Default filename is the name of the package being exported. To export multiple packages to a single .ucl file, you must specify a destination filename.
[AccessControl]
IPBanned="Your IP address has been banned on this server."
WrongPassword="The password you entered is incorrect."
NeedPassword="You need to enter a password to join this game."
SessionBanned="Your IP address has been banned from the current game session."
KickedMsg="You have been forcibly removed from the game."
DefaultKickReason="None specified"
IdleKickReason="Kicked for idling."
ACDisplayText[0]="Game Password"
ACDisplayText[1]="Access Policies"
ACDisplayText[2]="Admin Password"
ACDisplayText[3]="Login Delay"
ACDescText[0]="If this password is set, players will have to enter it to join this server."
ACDescText[1]="Specifies IP addresses or address ranges which have been banned."
ACDescText[2]="Password required to login with administrator privileges on this server."
ACDescText[3]="Number of seconds user must wait after an unsuccessful login attempt before able to login again."
[AdminBase]
Msg_PlayerList="Player List:"
Msg_AllGameMaps="Maps that are valid (can be added) to"
Msg_AllMapLists="Available maplists for %gametype%."
Msg_MapRotationList="Active maps for maplist %maplist%."
Msg_NoMapsAdded="No maps added to the maplist %maplist%."
Msg_AddedMapToList="Maps successfully added to maplist"
Msg_NoMapsRemoved="No maps were removed from the maplist %maplist%."
Msg_RemovedFromList="Maps successfully removed from maplist"
Msg_PlayerBanned="%Player% has been banned from this server"
Msg_SessionBanned="%Player% has been banned for this match"
Msg_PlayerKicked="%Player% has been kicked"
Msg_NextMapNotFound="Next map not found; Restarting same map"
Msg_ChangingMapTo="Changing Map to %NextMap%"
Msg_NoMapInRotation="No maps configured for %maplist%."
Msg_NoMapsFound="No matching maps in maplist %maplist% were found."
Msg_MapIsInRotation="Matching %maplist% maps"
Msg_MapNotInRotation="Matching maps which are not members of %maplist%."
Msg_UnknownParam="Unknown Parameter : %Value%"
Msg_NoParamsFound="No Parameters found!"
Msg_ParamModified="Modification Successful"
Msg_ParamNotModified="Could not Modify Parameter"
Msg_MapListAdded="Maplist %listname% successfully added for gametype"
Msg_MapListRemoved="Maplist %listname% successfully removed from gametype"
Msg_EditingMapList="Now editing maplist"
[Ammo]
PickupMessage="You picked up some ammo."
[BroadcastHandler]
BHDisplayText[0]="Mute Spectators"
BHDisplayText[1]="Partition Spectators"
BHDescText[0]="Check this option to prevent spectators from chatting during the game."
BHDescText[1]="Check this option to separate spectator chat from player chat."
[Canvas]
TinyFontName="UT2003Fonts.FontMono"
SmallFontName="UT2003Fonts.FontMono"
MedFontName="UT2003Fonts.FontMono800x600"
[ChatRoomMessage]
AnonText="Someone"
ChatRoomString[0]="Invalid channel or channel couldn't be found: '%title%'"
ChatRoomString[1]="Already a member of channel '%title%'"
ChatRoomString[2]="Channel '%title%' requires a password!"
ChatRoomString[3]="Incorrect password specified for channel '%title%'"
ChatRoomString[4]="You have been banned from channel '%title%'"
ChatRoomString[5]="Couldn't join channel '%title%'. Channel full!"
ChatRoomString[6]="You are not allowed to join channel '%title%'"
ChatRoomString[7]="Successfully joined channel '%title%'"
ChatRoomString[8]="You left channel '%title%'"
ChatRoomString[9]="Now speaking on channel '%title%'"
ChatRoomString[10]="No longer speaking on channel '%title%'"
ChatRoomString[11]="'%pri%' joined channel '%title%'"
ChatRoomString[12]="'%pri%' left channel '%title%'"
ChatRoomString[13]="Successfully banned '%pri%' from your personal chat channel"
ChatRoomString[14]="Voice-chat ban action not successful. No player with the specified ID was found"
ChatRoomString[15]="Voice chat is not enabled on this server"
[Crushed]
DeathString="%o was crushed by %k."
FemaleSuicide="%o was crushed."
MaleSuicide="%o was crushed."
[DamRanOver]
DeathString="%k ran over %o"
FemaleSuicide="%o ran over herself"
MaleSuicide="%o ran over himself"
[DamTypeTelefragged]
DeathString="%o was telefragged by %k"
FemaleSuicide="%o was telefragged by %k"
MaleSuicide="%o was telefragged by %k"
[DamageType]
DeathString="%o was killed by %k."
FemaleSuicide="%o killed herself."
MaleSuicide="%o killed himself."
[FailedConnect]
FailMessage[0]="FAILED TO JOIN GAME. NEED PASSWORD."
FailMessage[1]="FAILED TO JOIN GAME. WRONG PASSWORD."
FailMessage[2]="FAILED TO JOIN GAME. GAME HAS STARTED."
FailMessage[3]="FAILED TO JOIN GAME."
[FellLava]
DeathString="%k made %o take a deadly swim."
FemaleSuicide="%o crashed and burned"
MaleSuicide="%o crashed and burned"
[GameInfo]
bAlternateMode=False
GoreLevelText[0]="No Gore"
GoreLevelText[1]="Reduced Gore"
GoreLevelText[2]="Full Gore"
DefaultPlayerName="Player"
GameName="Game"
GIPropsDisplayText[0]="Bot Skill"
GIPropsDisplayText[1]="Weapons Stay"
GIPropsDisplayText[2]="Reduce Gore Level"
GIPropsDisplayText[3]="Game Speed"
GIPropsDisplayText[4]="Max Spectators"
GIPropsDisplayText[5]="Max Players"
GIPropsDisplayText[6]="Goal Score"
GIPropsDisplayText[7]="Max Lives"
GIPropsDisplayText[8]="Time Limit"
GIPropsDisplayText[9]="World Stats Logging"
GIPropsDisplayText[10]="Allow Weapon Throwing"
GIPropsDisplayText[11]="Allow Behind View"
GIPropsDisplayText[12]="Allow Admin Pausing"
GIPropsDisplayText[13]="Kick Idlers Time"
GIPropsDisplayText[14]="Weapons shake view"
GIPropDescText[0]="Set the skill of your bot opponents."
GIPropDescText[1]="When enabled, weapons will always be available for pickup."
GIPropDescText[2]="Enable this option to reduce the amount of blood and guts you see."
GIPropDescText[3]="Controls how fast time passes in the game."
GIPropDescText[4]="Sets the maximum number of spectators that can watch the game."
GIPropDescText[5]="Sets the maximum number of players that can join this server."
GIPropDescText[6]="The game ends when someone reaches this score."
GIPropDescText[7]="Limits how many times players can respawn after dying."
GIPropDescText[8]="The game ends after this many minutes of play."
GIPropDescText[9]="Enable this option to send game statistics to the UT2004 global stats server"
GIPropDescText[10]="When enabled, players can throw their current weapon out."
GIPropDescText[11]="Controls whether players can switch to a third person view."
GIPropDescText[12]="Controls whether administrators can pause the game."
GIPropDescText[13]="Specifies how long to wait before kicking idle player from server."
GIPropDescText[14]="When enabled, some weapons cause view shaking while firing."
GIPropsExtras[0]="0.000000;Novice;1.000000;Average;2.000000;Experienced;3.000000;Skilled;4.000000;Adept;5.000000;Masterful;6.000000;Inhuman;7.000000;Godlike"
NoBindString="[None]"
[GameMessage]
SwitchLevelMessage="Switching Levels"
LeftMessage=" left the game."
FailedTeamMessage="Could not find team for player"
FailedPlaceMessage="Could not find a starting spot"
FailedSpawnMessage="Could not spawn player"
EnteredMessage=" entered the game."
MaxedOutMessage="Server is already at capacity."
OvertimeMessage="Score tied at the end of regulation. Sudden Death Overtime!!!"
GlobalNameChange="changed name to"
NewTeamMessage="is now on"
NoNameChange="Name is already in use."
VoteStarted="started a vote."
VotePassed="Vote passed."
MustHaveStats="Must have stats enabled to join this server."
CantBeSpectator="Sorry, you cannot become a spectator at this time."
CantBePlayer="Sorry, you cannot become an active player at this time."
BecameSpectator="became a spectator."
NewPlayerMessage="A new player entered the game."
KickWarning="You are about to be kicked for idling!"
NewSpecMessage="A spectator entered the game/"
SpecEnteredMessage=" joined as a spectator."
[GameProfile]
PositionName[0]="AUTO-ASSIGN"
PositionName[1]="DEFENSE"
PositionName[2]="OFFENSE"
PositionName[3]="ROAM"
PositionName[4]="SUPPORT"
[GameReplicationInfo]
GRIPropsDisplayText[0]="Server Name"
GRIPropsDisplayText[1]="Admin Name"
GRIPropsDisplayText[2]="Admin E-Mail"
GRIPropsDisplayText[3]="MOTD"
GRIPropDescText[0]="Server name shown on server browser."
GRIPropDescText[1]="Server administrator's name"
GRIPropDescText[2]="Server administrator's email address."
GRIPropDescText[3]="Message of the Day"
[Gibbed]
DeathString="%o exploded in a shower of body parts"
FemaleSuicide="%o exploded in a shower of body parts"
MaleSuicide="%o exploded in a shower of body parts"
[HUD]
ProgressFontName="UT2003Fonts.FontEurostile12"
FontArrayNames[0]="Engine.DefaultFont"
FontArrayNames[1]="Engine.DefaultFont"
FontArrayNames[2]="Engine.DefaultFont"
FontArrayNames[3]="Engine.DefaultFont"
FontArrayNames[4]="Engine.DefaultFont"
FontArrayNames[5]="Engine.DefaultFont"
FontArrayNames[6]="Engine.DefaultFont"
FontArrayNames[7]="Engine.DefaultFont"
FontArrayNames[8]="Engine.DefaultFont"
[Info]
RulesGroup="Rules"
GameGroup="Game"
ServerGroup="Server"
ChatGroup="Chat"
BotsGroup="Bots"
MapVoteGroup="Map Voting"
KickVoteGroup="Kick Voting"
[LevelInfo]
Title="Untitled"
[MaplistManager]
DefaultListName="Default"
InvalidGameType="could not be loaded. Normally, this means an .u file has been deleted, but the .int file has not."
ReallyInvalidGameType="The requested gametype '%gametype%' could not be loaded."
DefaultListExists="Gametype already has a default list!"
[MatSubAction]
Desc="N/A"
[Pickup]
PickupMessage="Snagged an item."
[PlayerController]
QuickSaveString="Quick Saving"
NoPauseMessage="Game is not pauseable"
ViewingFrom="Now viewing from"
OwnCamera="Now viewing from own camera"
[PlayerReplicationInfo]
StringDead="Dead"
StringSpectating="Spectating"
StringUnknown="Unknown"
[StreamPlaylistManager]
DefaultPlaylistName="New Playlist"
[SubActionCameraEffect]
Desc="Camera effect"
[SubActionCameraShake]
Desc="Shake"
[SubActionFOV]
Desc="FOV"
[SubActionFade]
Desc="Fade"
[SubActionGameSpeed]
Desc="Game Speed"
[SubActionOrientation]
Desc="Orientation"
[SubActionSceneSpeed]
Desc="Scene Speed"
[SubActionSubTitle]
Desc="SubTitle"
[SubActionTrigger]
Desc="Trigger"
[Suicided]
DeathString="%o had an aneurysm."
FemaleSuicide="%o had an aneurysm."
MaleSuicide="%o had an aneurysm."
[TeamInfo]
TeamName="Team"
ColorNames[0]="Red"
ColorNames[1]="Blue"
ColorNames[2]="Green"
ColorNames[3]="Gold"
[Vehicle]
VehiclePositionString="in a vehicle"
VehicleNameString="Vehicle"
[VoiceChatReplicationInfo]
PublicChannelNames=("Public","Local")
VCDisplayText[0]="Enable Voice Chat"
VCDisplayText[1]="Enable local Channel"
VCDisplayText[2]="Local Chat Range"
VCDisplayText[3]="Local Chat Radius"
VCDisplayText[4]="Allowed VoIP Codecs"
VCDisplayText[5]="Allowed VoIP LAN Codecs"
VCDescText[0]="Enable voice chat on the server."
VCDescText[1]="Determines whether the "local" voice chat channel is created, which allows players to broadcast voice transmissions to all players in the immediate vicinity."
VCDescText[2]="Maximum distance at which a broadcast on the local channel may be heard"
VCDescText[3]="Distance at which local broadcasts begin to fade"
VCDescText[4]="Configure which codecs exist on the server and should be used in Internet games."
VCDescText[5]="Configure which codecs exist on the server and should be used in LAN games."
InstalledCodec=((CodecName="Less Bandwidth",CodecDescription="(4.8kbps) - Uses less bandwidth, but sound is not as clear."),(CodecName="Better Quality",CodecDescription="(9.6kbps) - Uses more bandwidth, but sound is much clearer."))
[Volume]
LocationName="unspecified"
[Weapon]
MessageNoAmmo=" has no ammo"
[WeaponPickup]
PickupMessage="You got a weapon"
[XBoxPlayerInput]
LookPresets[0].PresetName="Linear"
LookPresets[1].PresetName="Exponential"
LookPresets[2].PresetName="Hybrid"
LookPresets[3].PresetName="Custom"
[fell]
DeathString="%k pushed %o over the edge."
FemaleSuicide="%o left a small crater"
MaleSuicide="%o left a small crater"

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System/Engine.itt Normal file
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[Errors]
NetOpen=Errore di apertura del file
NetWrite=Errore di scrittura sul file
NetRefused=Il server ha rifiutato di inviare '%s'
NetClose=Errore di chiusura del file
NetSize=Dimensioni file non corrispondenti
NetMove=Errore di spostamento del file
NetInvalid=Ricevuta una richiesta per il file non valida
NoDownload=Il pacchetto '%s' non è scaricabile
DownloadFailed=Scaricamento fallito del pacchetto '%s': %s
RequestDenied=Richiesta negata del file sul server per il livello attuale
ConnectionFailed=Connessione fallita
ChAllocate=Impossibile allocare il canale
NetAlready=Già in rete
NetListen=Ascolto fallito: nessun contesto del collegatore disponibile
LoadEntry=Impossibile caricare la voce: %s
InvalidUrl=URL non valido: %s
InvalidLink=Collegamento non valido: %s
FailedBrowse=Impossibile entrare in %s: %s
Listen=Ascolto fallito: %s
AbortToEntry=Fallito; ritorno all'ingresso
ServerOpen=I server non possono aprire gli URL di rete
ServerListen=Il server dedicato non può ascoltare: %s
Pending=Connessione in attesa a '%s' fallita; %s
LoadPlayerClass=Caricamento classe del giocatore fallito
ServerOutdated=La versione del server non è aggiornata
ClientOutdated=Devi applicare le ultime patch
InvalidCDKey=La tua chiave CD non risulta valida. Per risolvere questo problema devi reinstallare il gioco e inserire la tua chiave CD.
ConnectLost=Connessione persa
DemoFileMissing=Pacchetto '%s' mancante per l'esecuzione della demo
DownloadNotAllowed=Lo scaricamento di '%s' non è consentito
[General]
Upgrade=Per accedere a questo server, ti serve l'ultimo aggiornamento a Unreal, disponibile gratuitamente sul sito Web di Epic:
UpgradeURL=http://www.unreal.com/upgrade
UpgradeQuestion=Vuoi aprire il tuo browser e raggiungere subito la pagina degli aggiornamenti?
Version=Versione %i
[KeyNames]
Up=SU
Right=DESTRA
Left=SINISTRA
Down=GIÙ
LeftMouse=PULSANTE SX MOUSE
RightMouse=PULSANTE DX MOUSE
MiddleMouse=PULSANTE CENTRALE MOUSE
MouseX=MOUSE X
MouseY=MOUSE Y
MouseZ=MOUSE Z
MouseW=MOUSE W
JoyX=JOYSTICK X
JoyY=JOYSTICK Y
JoyZ=JOYSTICK Z
JoyU=JOYSTICK U
JoyV=JOYSTICK V
JoySlider1=CURSORE JOYSTICK 1
JoySlider2=CURSORE JOYSTICK 2
MouseWheelUp=ROTELLA MOUSE SU
MouseWheelDown=ROTELLA MOUSE GIÙ
Joy1=JOYSTICK 1
Joy2=JOYSTICK 2
Joy3=JOYSTICK 3
Joy4=JOYSTICK 4
Joy5=JOYSTICK 5
Joy6=JOYSTICK 6
Joy7=JOYSTICK 7
Joy8=JOYSTICK 8
Joy9=JOYSTICK 9
Joy10=JOYSTICK 10
Joy11=JOYSTICK 11
Joy12=JOYSTICK 12
Joy13=JOYSTICK 13
Joy14=JOYSTICK 14
Joy15=JOYSTICK 15
Joy16=JOYSTICK 16
Space=BARRA SPAZIO
PageUp=PAG SU
PageDown=PAG GIÙ
End=FINE
Home=HOME
Select=SCEGLI
Print=STAMPA
Execute=ESEGUI
PrintScrn=STAMP
Insert=INS
Delete=CANC
Help=GUIDA
NumPad0=0 TAST. NUM.
NumPad1=1 TAST. NUM.
NumPad2=2 TAST. NUM.
NumPad3=3 TAST. NUM.
NumPad4=4 TAST. NUM.
NumPad5=5 TAST. NUM.
NumPad6=6 TAST. NUM.
NumPad7=7 TAST. NUM.
NumPad8=8 TAST. NUM.
NumPad9=9 TAST. NUM.
GreyStar=* TAST. NUM.
GreyPlus=+ TAST. NUM.
Separator=SEPARATORE
GreyMinus=- TAST. NUM.
NumPadPeriod=. TAST. NUM.
GreySlash=/ TAST. NUM.
Pause=PAUSA
CapsLock=BLOCCA MAIUSC
Tab=TAB
Enter=INVIO
Shift=MAIUSC
NumLock=BLOC NUM
Escape=ESC
[Progress]
CancelledConnect=Tentativo di connessione annullato
RunningNet=%s: %s (%i giocatori)
NetReceiving=Ricezione di '%s': %i/%i
NetReceiveOk=Ricezione di '%s' avvenuta
NetSend=Invio di '%s'
NetSending=Invio di '%s': %i/%i
Connecting=Connessione (F10 per annullare)...
Listening=Attesa client...
Loading=Caricamento
Saving=Salvataggio
Paused=Pausa attivata da %s
ReceiveFile=Ricezione di '%s' (F10 annulla)
ReceiveOptionalFile=Ricezione file opzionale '%s' (premi F10 per saltare)
ReceiveSize=Dimensioni %iK, progresso %3.1f%%
ConnectingText="Connessione (F10 annulla):"
ConnectingURL=%s://%s/%s
CorruptConnect=File di gioco non compatibili!
[Public]
;Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console)
Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.UModUnpackCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Engine.ExportCacheCommandlet,Class=Class,MetaClass=Core.Commandlet)
Preferences=(Caption="Avanzate",Parent="Opzioni avanzate")
Preferences=(Caption="Impostazioni motore di gioco",Parent="Avanzate",Class=Engine.GameEngine,Category=Settings,Immediate=True)
Preferences=(Caption="Configurazione tasti",Parent="Avanzate",Class=Engine.Input,Immediate=True,Category=Aliases)
Preferences=(Caption="Funzioni dei tasti",Parent="Avanzate",Class=Engine.Input,Immediate=True,Category=RawKeys)
Preferences=(Caption="Driver",Parent="Opzioni avanzate",Class=Engine.Engine,Immediate=False,Category=Drivers)
Preferences=(Caption="Informazioni sul server pubblico",Parent="Rete",Class=Engine.GameReplicationInfo,Immediate=True)
Preferences=(Caption="Impostazioni di gioco",Parent="Opzioni avanzate",Class=Engine.GameInfo,Immediate=True)
[UpgradeDrivers]
OutdatedDrivers=Stai utilizzando i vecchi driver della scheda video che potrebbero non funzionare con il gioco
OursOrWeb=Scegli SÌ per installare driver aggiornati dal nostro CD, oppure NO per collegarti alla homepage della casa produttrice.
InsertCD=Inserisci il CD 3 di Unreal Tournament
NvidiaURL=http://www.nvidia.com/content/drivers/drivers.asp
AtiURL=http://www.ati.com/support/driver.html
CDButton=Aggiorna da CD
WebButton=Aggiorna da Internet
cancelButton=Non aggiornare
[MasterMD5Commandlet]
HelpCmd=mastermd5
HelpOneLiner=Manipola il database principale MD5
HelpUsage=mastermd5 [-opzione..] <parametri>
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=-c
HelpDesc[0]=Crea un nuovo database MD5
HelpParm[1]=-a
HelpDesc[1]=Aggiunge nuovi pacchetti al database
HelpParm[2]=-s
HelpDesc[2]=Mostra il database attuale
HelpParm[3]=-r
HelpDesc[3]=Forza la revisione di tutte le voci di <parametro>
[UModUnpackCommandlet]
HelpCmd=umodunpack
HelpOneLiner=Scompatta i file UMOD
HelpUsage=umodunpack [-opzione] <nome_file>
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=-x
HelpDesc[0]=Estrae file da <nome_file>
HelpParm[1]=-l
HelpDesc[1]=Elenca i file in <nome_file> senza estrarli.
[ServerCommandlet]
HelpCmd=Server
HelpOneLiner=Server di gioco in rete
HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]...
HelpWebLink=http://unreal.epicgames.com/servertips.htm
HelpParm[0]=Log
HelpDesc[0]=Specifica il file di registro da generare
HelpParm[1]=AllAdmin
HelpDesc[1]=Conferisce a tutti i giocatori i privilegi di amministratore
[ExportCacheCommandlet]
HelpCmd=exportcache
HelpOneLIner=Aggiorna l'elenco cache
HelpUsage=exportcache [-opzione...] <package.ext> [package.ext...] [destfilename.ucl]
HelpWebLink=http://unreal.epicgames.com/unrealcaching.htm
HelpParm[0]=-a
HelpParm[1]=-y
HelpParm[2]=-v
HelpParm[3]=package.ext
HelpParm[4]=destfilename.ucl
HelpDesc[0]=Aggiorna le voci corrispondenti in destfilename.ucl. Aggiungi ogni nuova voce
HelpDesc[1]=Rispondi in automatico SÌ a ogni quesito nel corso della procedura
HelpDesc[2]=Verbose output (to ucc.log)
HelpDesc[3]=Si può specificare il nome del file di destinazione. Se non ne specifichi una, verrà utilizzata l'estensione predefinita per un file di elenco cache
HelpDesc[4]=File di destinazione per gli elementi esportati. Il nome predefinito è quello del pacchetto esportato. Per esportare più pacchetti in un singolo file .ucl devi specificare un nome per il file di destinazione.
[AccessControl]
IPBanned="Il tuo indirizzo IP è bandito su questo server."
WrongPassword="La password che hai inserito è errata."
NeedPassword="Ti serve una password per entrare in questa partita."
SessionBanned="Il tuo indirizzo IP è stato bandito da questa sessione di gioco."
KickedMsg="Sei stato escluso d'autorità dalla partita."
DefaultKickReason="Nessuno specificato"
IdleKickReason="Espulso per inerzia."
ACDisplayText[0]="Password partita"
ACDisplayText[1]="Regole d'accesso"
ACDisplayText[2]="Password amministratore"
ACDisplayText[3]="Ritardo di accesso"
ACDescText[0]="Se questa password è specificata, i giocatori devono inserirla per accedere a questo server."
ACDescText[1]="Specifica gli indirizzi IP o le gamme di indirizzi banditi."
ACDescText[2]="Password necessaria per accedere a questo server con privilegi di amministratore."
ACDescText[3]="Numero di secondi che l'utente deve aspettare dopo un tentativo di accesso fallito prima di poter riprovare."
[AdminBase]
Msg_PlayerList="Elenco giocatori:"
Msg_AllGameMaps="Le mappe che sono valide (possono essere aggiunte) a"
Msg_AllMapLists="Elenchi di mappe disponibili per %gametype%."
Msg_MapRotationList="Mappe attive per l'elenco di mappe %maplist%."
Msg_NoMapsAdded="Nessuna mappa aggiunta all'elenco di mappe %maplist%."
Msg_AddedMapToList="Mappe aggiunte con successo all'elenco"
Msg_NoMapsRemoved="Nessuna mappa è stata rimossa dall'elenco %maplist%."
Msg_RemovedFromList="Mappe rimosse con successo dall'elenco"
Msg_PlayerBanned="%Player% ha subito il bando da questo server"
Msg_SessionBanned="%Player% ha subito il bando da questo incontro"
Msg_PlayerKicked="%Player% ha subito l'espulsione"
Msg_NextMapNotFound="Mappa successiva non trovata; riavvio della stessa mappa"
Msg_ChangingMapTo="Nuova mappa: %NextMap%"
Msg_NoMapInRotation="Nessuna mappa configurata in %maplist%."
Msg_NoMapsFound="Nessuna mappa corrispondente trovata nell'elenco %maplist%."
Msg_MapIsInRotation="Mappe corrispondenti in %maplist%"
Msg_MapNotInRotation="Mappe corrispondenti che non fanno parte di %maplist%."
Msg_UnknownParam="Parametro sconosciuto: %Value%"
Msg_NoParamsFound="Nessun parametro trovato!"
Msg_ParamModified="Modifica effettuata"
Msg_ParamNotModified="Impossibile modificare il parametro"
Msg_MapListAdded="L'elenco di mappe %listname% è stato aggiunto al tipo di partita"
Msg_MapListRemoved="L'elenco di mappe %listname% è stato rimosso dal tipo di partita"
Msg_EditingMapList="Modifica dell'elenco di mappe"
[Ammo]
PickupMessage="Hai preso delle munizioni."
[BroadcastHandler]
BHDisplayText[0]="Spettatori muti"
BHDisplayText[1]="Separa spettatori"
BHDescText[0]="Attiva questa opzione per impedire agli spettatori di chattare durante la partita."
BHDescText[1]="Attiva questa opzione per separare i messaggi di chat degli spettatori da quelli dei giocatori."
[Canvas]
TinyFontName="UT2003Fonts.FontMono"
SmallFontName="UT2003Fonts.FontMono"
MedFontName="UT2003Fonts.FontMono800x600"
[ChatRoomMessage]
AnonText="Qualcuno"
ChatRoomString[0]="Canale non valido oppure non trovato: %title%."
ChatRoomString[1]="Sei già membro del canale '%title%'!"
ChatRoomString[2]="Il canale '%title%' richiede una password!"
ChatRoomString[3]="Password errata specificata per il canale '%title%'!"
ChatRoomString[4]="Sei stato bandito dal canale '%title%'!"
ChatRoomString[5]="Impossibile entrare nel canale '%title%'. Canale pieno!"
ChatRoomString[6]="Non ti è permesso entrare nel canale '%title%'!"
ChatRoomString[7]="Sei entrato nel canale '%title%'!"
ChatRoomString[8]="Hai lasciato il canale '%title%'."
ChatRoomString[9]="Ora stai parlando nel canale '%title%'."
ChatRoomString[10]="Non stai più parlando nel canale '%title%'."
ChatRoomString[11]="%pri% entra nel canale '%title%'."
ChatRoomString[12]="%pri% esce dal canale '%title%'."
ChatRoomString[13]="Hai bandito con successo %pri% dal tuo canale personale di chat."
ChatRoomString[14]="L'azione di bando dalla chat vocale è fallita. Non esiste alcun giocatore con l'ID specificato!"
ChatRoomString[15]="La chat vocale non è abilitata su questo server"
[Crushed]
DeathString="%o è stato schiacciato da %k."
FemaleSuicide="%o è stata schiacciata."
MaleSuicide="%o è stata schiacciata."
[DamRanOver]
DeathString="%k travolge %o."
FemaleSuicide="%o si travolge da sola."
MaleSuicide="%o si travolge da solo."
[DamTypeTelefragged]
DeathString="%o muore a distanza per mano di %k."
FemaleSuicide="%o muore a distanza per mano di %k."
MaleSuicide="%o muore a distanza per mano di %k."
[DamageType]
DeathString="%o è stato ucciso da %k."
FemaleSuicide="%o si è uccisa."
MaleSuicide="%o si è ucciso."
[FailedConnect]
FailMessage[0]="IMPOSSIBILE PARTECIPARE. SERVE LA PASSWORD."
FailMessage[1]="IMPOSSIBILE PARTECIPARE. PASSWORD ERRATA."
FailMessage[2]="IMPOSSIBILE PARTECIPARE. PARTITA GIÀ INIZIATA."
FailMessage[3]="IMPOSSIBILE PARTECIPARE."
[FellLava]
DeathString="%k ha fatto fare a %o un tuffo fatale."
FemaleSuicide="%o incontra devastazione e fiamme."
MaleSuicide="%o incontra devastazione e fiamme."
[GameInfo]
bAlternateMode=Falso
GoreLevelText[0]="Niente violenza"
GoreLevelText[1]="Violenza ridotta"
GoreLevelText[2]="Violenza normale"
DefaultPlayerName="Giocatore"
GameName="Partita"
GIPropsDisplayText[0]="Abilità bot"
GIPropsDisplayText[1]="Armi persistenti"
GIPropsDisplayText[2]="Violenza ridotta"
GIPropsDisplayText[3]="Velocità gioco"
GIPropsDisplayText[4]="Limite spettatori"
GIPropsDisplayText[5]="Limite giocatori"
GIPropsDisplayText[6]="Obiettivo punti"
GIPropsDisplayText[7]="Limite vite"
GIPropsDisplayText[8]="LimiteTempo"
GIPropsDisplayText[9]="Statistiche mondiali"
GIPropsDisplayText[10]="Lancio delle armi"
GIPropsDisplayText[11]="Visuale posteriore"
GIPropsDisplayText[12]="Pausa amministratore"
GIPropsDisplayText[13]="Tempo espulsione inattivi"
GIPropsDisplayText[14]="Movimento armi"
GIPropDescText[0]="Imposta il livello di abilità dei bot avversari."
GIPropDescText[1]="Se questa opzione è attiva, le armi possono essere sempre raccolte."
GIPropDescText[2]="Attiva questa opzione per ridurre il livello di violenza esplicita."
GIPropDescText[3]="Controlla la velocità di scorrimento del tempo nel gioco."
GIPropDescText[4]="Imposta il numero massimo di spettatori che possono assistere alla partita."
GIPropDescText[5]="Imposta il numero massimo di giocatori che possono accedere a questo server."
GIPropDescText[6]="La partita termina quando qualcuno raggiunge questo punteggio."
GIPropDescText[7]="Imposta il numero massimo di rientri del giocatore dopo la morte."
GIPropDescText[8]="La partita termina dopo il numero specificato di minuti di gioco."
GIPropDescText[9]="Attiva questa opzione per inviare le statistiche di gioco al server delle statistiche mondiali di UT2004."
GIPropDescText[10]="Se questa opzione è attiva, i giocatori possono lanciare la loro arma attuale."
GIPropDescText[11]="Stabilisce se i giocatori possono attivare la visuale in terza persona."
GIPropDescText[12]="Stabilisce se gli amministratori possono mettere il gioco in pausa."
GIPropDescText[13]="Specifica quanto tempo deve trascorrere prima di espellere dal server i giocatori inattivi."
GIPropDescText[14]="Quando è attivato, alcune armi possono causare il tremolio della visuale mentre si spara."
GIPropsExtras[0]="0.000000;Novizio;1.000000;Mediocre;2.000000;Discreto;3.000000;Abile;4.000000;Esperto;5.000000;Magistrale;6.000000;Disumano;7.000000;Divino"
NoBindString="[Nessuno]"
[GameMessage]
SwitchLevelMessage="Cambio livelli"
LeftMessage=" ha abbandonato la partita."
FailedTeamMessage="Impossibile trovare una squadra per il giocatore"
FailedPlaceMessage="Impossibile trovare un punto di partenza"
FailedSpawnMessage="Impossibile far entrare nella partita il giocatore"
EnteredMessage=" è entrato nella partita."
MaxedOutMessage="Il server ha raggiunto la capacità massima."
OvertimeMessage="Pareggio alla fine del regolamento. Tempo extra con eliminazione diretta!"
GlobalNameChange="ha cambiato nome in"
NewTeamMessage="è ora con:"
NoNameChange="Il nome è già in uso."
VoteStarted="ha iniziato una votazione."
VotePassed="Votazione passata."
MustHaveStats="Per accedere a questo server, devono essere attivate le statistiche mondiali."
CantBeSpectator="Spiacente, ora non puoi diventare uno spettatore."
CantBePlayer="Spiacente, ora non puoi diventare un giocatore attivo."
BecameSpectator="diventa uno spettatore."
NewPlayerMessage="Un nuovo giocatore è entrato nella partita."
KickWarning="Fra poco verrai espulso per inattività!"
NewSpecMessage="Uno spettatore è entrato nella partita/"
SpecEnteredMessage=" partecipa come spettatore."
[GameProfile]
PositionName[0]="ASSEGNA AUTO."
PositionName[1]="DIFESA"
PositionName[2]="ATTACCO"
PositionName[3]="LIBERA"
PositionName[4]="APPOGGIA"
[GameReplicationInfo]
GRIPropsDisplayText[0]="Nome server"
GRIPropsDisplayText[1]="Nome ammin."
GRIPropsDisplayText[2]="E-mail amministratore"
GRIPropsDisplayText[3]="MDG"
GRIPropDescText[0]="Nome del server che appare nell'elenco dei server."
GRIPropDescText[1]="Nome dell'amministratore del server."
GRIPropDescText[2]="Indirizzo e-mail dell'amministratore del server."
GRIPropDescText[3]="Messaggio del giorno"
[Gibbed]
DeathString="%o è esploso scagliando pezzi di corpo dappertutto"
FemaleSuicide="%o è esploso scagliando pezzi di corpo dappertutto"
MaleSuicide="%o è esploso scagliando pezzi di corpo dappertutto"
[HUD]
ProgressFontName="UT2003Fonts.FontEurostile12"
FontArrayNames[0]="Engine.DefaultFont"
FontArrayNames[1]="Engine.DefaultFont"
FontArrayNames[2]="Engine.DefaultFont"
FontArrayNames[3]="Engine.DefaultFont"
FontArrayNames[4]="Engine.DefaultFont"
FontArrayNames[5]="Engine.DefaultFont"
FontArrayNames[6]="Engine.DefaultFont"
FontArrayNames[7]="Engine.DefaultFont"
FontArrayNames[8]="Engine.DefaultFont"
[Info]
RulesGroup="Regole"
GameGroup="Partita"
ServerGroup="Server"
ChatGroup="Chat"
BotsGroup="Bot"
MapVoteGroup="Votazione per la mappa"
KickVoteGroup="Votazione per l'espulsione"
[LevelInfo]
Title="Senza titolo"
[MaplistManager]
DefaultListName="Predefinito"
InvalidGameType="non è stato caricato con successo. Di solito significa che un file .u è stato eliminato e che il file .int esiste ancora."
ReallyInvalidGameType="Impossibile caricare il tipo di partita richiesto: '%gametype%'."
DefaultListExists="Il tipo di partita ha già un elenco predefinito!"
[MatSubAction]
Desc="N.D."
[Pickup]
PickupMessage="Preso un oggetto."
[PlayerController]
QuickSaveString="Salvataggio veloce"
NoPauseMessage="La partita non si può sospendere"
ViewingFrom="Ora osservi da:"
OwnCamera="Ora osservi dalla tua telecamera"
[PlayerReplicationInfo]
StringDead="Morto"
StringSpectating="Spettatore"
StringUnknown="Sconosciuto"
[StreamPlaylistManager]
DefaultPlaylistName="Nuovo elenco brani"
[SubActionCameraEffect]
Desc="Effetto telecamera"
[SubActionCameraShake]
Desc="Scuotimento"
[SubActionFOV]
Desc="Campo visivo"
[SubActionFade]
Desc="Dissolvenza"
[SubActionGameSpeed]
Desc="Velocità gioco"
[SubActionOrientation]
Desc="Orientamento"
[SubActionSceneSpeed]
Desc="Velocità scena"
[SubActionSubTitle]
Desc="Sottotitolo"
[SubActionTrigger]
Desc="Innesco"
[Suicided]
DeathString="%o ha avuto un aneurisma."
FemaleSuicide="%o ha avuto un aneurisma."
MaleSuicide="%o ha avuto un aneurisma."
[TeamInfo]
TeamName="Squadra"
ColorNames[0]="Rosso"
ColorNames[1]="Blu"
ColorNames[2]="Verde"
ColorNames[3]="Oro"
[Vehicle]
VehiclePositionString="in un veicolo"
VehicleNameString="Veicolo"
[VoiceChatReplicationInfo]
PublicChannelNames=("Pubblico","Locale")
VCDisplayText[0]="Attiva chat vocale"
VCDisplayText[1]="Attiva canale locale"
VCDisplayText[2]="Raggio chat locale"
VCDisplayText[3]="Portata chat locale"
VCDisplayText[4]="Codec VoIP permessi"
VCDisplayText[5]="Codec VoIP LAN permessi"
VCDescText[0]="Attiva la chat vocale sul server."
VCDescText[1]="Stabilisce se verrà creato il canale locale di chat vocale, che permette ai giocatori di far ascoltare la loro voce a chiunque si trovi nei paraggi."
VCDescText[2]="La distanza massima a cui è possibile sentire una trasmissione sul canale locale."
VCDescText[3]="La distanza a cui le trasmissioni locali iniziano ad attenuarsi."
VCDescText[4]="Specifica quali codec esistono sul server e si devono usare nelle partite su Internet."
VCDescText[5]="Specifica quali codec esistono sul server e si devono usare nelle partite su LAN."
InstalledCodec=((CodecName="Banda limitata",CodecDescription="(4,8 kbps) - usa meno banda passante, ma il suono è meno chiaro."),(CodecName="Alta qualità",CodecDescription="(9,6 kbps) - usa più banda passante, ma il suono è molto più chiaro."))
[Volume]
LocationName="non specificato"
[Weapon]
MessageNoAmmo=" non ha munizioni"
[WeaponPickup]
PickupMessage="Hai preso un'arma"
[XBoxPlayerInput]
LookPresets[0].PresetName="Lineare"
LookPresets[1].PresetName="Esponenziale"
LookPresets[2].PresetName="Ibrida"
LookPresets[3].PresetName="Personalizzata"
[fell]
DeathString="%k ha spinto %o oltre il bordo."
FemaleSuicide="%o ha lasciato un piccolo cratere"
MaleSuicide="%o ha lasciato un piccolo cratere"

BIN
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[ACTION_DamageActor]
ActionString="Figur beschädigen"
[ACTION_DestroyActor]
ActionString="Figur zerstören"
[ACTION_FinishRotation]
ActionString="Rotation beenden"
[ACTION_FireWeapon]
ActionString="Waffe feuern"
[ACTION_FireWeaponAt]
ActionString="Waffe feuern"
[ACTION_Freeze]
ActionString="Erstarren"
[ACTION_HealActor]
ActionString="Figur heilen"
[ACTION_Jump]
ActionString="Springen"
[ACTION_LocalizedMessage]
ActionString="Lokalisierte Meldung"
[ACTION_SetPhysics]
ActionString="Physik ändern in"
[ACTION_ShootTarget]
ActionString="Ziel beschießen"
[ACTION_SpawnActor]
ActionString="Figur platzieren"
[ACTION_SubTitles]
ActionString="Untertitel"
[ACTION_ThrowWeapon]
ActionString="Waffe werfen"
[ActionMessage_BR]
Messages[0]="Bombing Run"
Messages[1]="Der Ball ist in der Mitte."
Messages[2]="Berühren Sie den Ball, um ihn aufzusammeln."
Messages[3]="Der Ballträger kann nicht angreifen."
Messages[4]="Primärer Feuermodus schießt Ball weg"
Messages[5]="Alternativ-Feuermodus zielt auf Teamkameraden"
Messages[6]="Ball an Teamkameraden passen"
Messages[7]="Jedes Team hat ein rundes Tor."
Messages[8]="Werfen des Balls durch Tor = 3 Punkte"
Messages[9]="Tragen des Balls durch Tor = 7 Punkte"
Messages[10]="Viel Glück!"
[ActionMessage_CTF]
Messages[0]="Capture the Flag"
Messages[1]="Zwei Basen: ROT und BLAU"
Messages[2]="Berühren Sie die feindliche Flagge, um sie zu nehmen."
Messages[3]="Kehren Sie zu Ihrer Basis zurück."
Messages[4]="Berühren Sie Ihre Flagge, um zu punkten."
Messages[5]="Bei Verwendung des Translocators wird die Flagge fallengelassen."
Messages[6]="Standard-Einnahmegrenze ist 3."
Messages[7]="Viel Glück!"
[ActionMessage_DM]
Messages[0]="Death Match"
Messages[1]="Drücken Sie auf die Feuertaste, um ins Spiel zu kommen."
Messages[2]="Waffen verfügen über zwei Feuermodi."
Messages[3]="Reguläres und alternatives Feuer"
Messages[4]="Assault Rifle"
Messages[5]="Feuert Kugeln und Granaten"
Messages[6]="Shield Gun"
Messages[7]="Für Nahkampf"
Messages[8]="Schutzschild"
Messages[9]="Weitere Waffen stehen bereit."
Messages[10]="Flak Cannon"
Messages[11]="Bio Rifle"
Messages[12]="Minigun"
Messages[13]="Bewegung"
Messages[14]="WASD = standardmäßige Bewegungstasten"
Messages[15]="Zum Ausweichen, Taste zweimal antippen"
Messages[16]="Springen"
Messages[17]="Doppelter Sprung"
Messages[18]="Zusatz-Power"
Messages[19]="Gesundheitsflakon"
Messages[20]="Satz Gesundheit"
Messages[21]="Großes Fass Gesundheit"
Messages[22]="Panzerung"
Messages[23]="Satz Schilde"
Messages[24]="Satz Superschilde"
Messages[25]="Adrenalin"
Messages[26]="Adrenalin kann für Kombos verwendet werden."
Messages[27]="Schadensverstärker"
Messages[28]="Erreichen Sie zuerst das Frag-Limit!"
Messages[29]="Selbstmorde zählen gegen Sie."
Messages[30]="Viel Glück!"
[ActionMessage_DOM]
Messages[0]="Double Domination"
Messages[1]="Kontrollpunkte: A & B"
Messages[2]="Die Punkte müssen 10 Sekunden lang gehalten werden."
Messages[3]="Durch Berührung des Punktes wird Kontrolle übernommen."
Messages[4]="Viel Glück!"
[ActionMessage_SubTitle]
Delays[0]=4.000000
Delays[1]=4.000000
Delays[2]=8.000000
Delays[3]=8.000000
Delays[4]=8.000000
Delays[5]=8.000000
Delays[6]=8.000000
Delays[7]=8.000000
Delays[8]=8.000000
Delays[9]=8.000000
Delays[10]=8.000000
Delays[11]=8.000000
Delays[12]=8.000000
Delays[13]=8.000000
Delays[14]=8.000000
Delays[15]=8.000000
Delays[16]=8.000000
Delays[17]=8.000000
Delays[18]=8.000000
Delays[19]=8.000000
Delays[20]=8.000000
Delays[21]=8.000000
Delays[22]=0.000000
Delays[23]=0.000000
Delays[24]=0.000000
Delays[25]=0.000000
Delays[26]=0.000000
Delays[27]=0.000000
Delays[28]=0.000000
Delays[29]=0.000000
Delays[30]=0.000000
Delays[31]=0.000000
Messages[0]="Wie sehe ich aus?"
Messages[1]="Nicht so gut wie ich, Baby ..."
Messages[2]="Hallo Fans. Hier sind wir wieder bei einer weiteren Ausgabe des blutigsten Sportes dieser Galaxie. Ein Turnier, bei dem die Gewinner zu Göttern werden und die Verlierer einen unwiderruflichen Preis zahlen!"
Messages[3]="HIER SIND SIE! Früher waren sie Feinde, aber jetzt bilden sie eines der mächtigsten Teams überhaupt."
Messages[4]="Das stimmt. Nichts ist stärker als Erfahrung, und jeder von diesen Drei hat mehr als genug davon."
Messages[5]="Das hier ist Malcolm! Das ist ein Bursche, der in einem Feuergefecht eiskalt agieren kann."
Messages[6]="Das ist Brock. Er ist für die Frauen außerhalb des Ringes genauso gefährlich wie für seine Feinde innerhalb!"
Messages[7]="Mir gefällt es, Lauren zuzusehen. Sie ist ein kleines ... Energiebündel."
Messages[8]="Na klar ... Du siehst Lauren gerne wegen ihrer Energie zu. "
Messages[9]="Dieses Mal gehört er MIR!!"
Messages[10]="AAGGGHHHHRRRR"
Messages[11]="Du bist die Nummer 1, Gorge! Du bist der Beste! Komm schon, Junge, du zeigst es ihnen!"
Messages[12]="MAAAALLLCOOOOOMMM!"
Messages[13]="Oh Mann, hast du das gesehen?"
Messages[14]="Ich muss schon sagen, Jim, dieser Gorge hat keinen Respekt für seine Fans."
Messages[15]="Nun, ich glaube, er ist immer noch ziemlich mies drauf wegen der neuen Narbe in seinem Gesicht, die er Malcolm vom letzten Kampf zu verdanken hat."
Messages[16]="Ja, ich denke, er wird sich dafür revanchieren wollen. "
Messages[17]="Ah, das wir heute abend absolut genial."
Messages[18]="Da Malcoms Team der amtierende Meister ist, darf es auch die heutige Arena auswählen."
Messages[19]="Sieht aus wie ... die Eisfelder von Kalendra."
Messages[20]="Jaaaaaa! Ich liebe einfach diese Arena. Malcolm hat hier wirklich eine gute Wahl getroffen."
Messages[21]="Dieses Match heute abend wird ein wahres Blutbad sein."
[Action_CHANGELEVEL]
ActionString="Level ändern"
[Action_CHANGESCRIPT]
ActionString="Skript ändern"
[Action_CHANGETEAM]
ActionString="Team wechseln"
[Action_CROUCH]
ActionString="Ducken"
[Action_ConsoleCommand]
ActionString="Konsolenbefehl"
[Action_DAMAGEINSTIGATOR]
ActionString="Schadensinitiator"
[Action_DESTROYPAWN]
ActionString="Bauer zerstören"
[Action_DISPLAYMESSAGE]
ActionString="Mitteil. anzeig."
[Action_DrawHUDMaterial]
ActionString="HUD-Textur zeichnen"
[Action_ENDSECTION]
ActionString="Endsektion"
[Action_FADEVIEW]
ActionString="Sicht ausbl."
[Action_GOTOACTION]
ActionString="aktiv werden"
[Action_IFCONDITION]
ActionString="Wenn-Beding."
[Action_KILLINSTIGATOR]
ActionString="Schadensinitiator"
[Action_LEAVESEQUENCE]
ActionString="Sequ. verlass."
[Action_MOVETOPLAYER]
ActionString="Zu Spieler"
[Action_MOVETOPOINT]
ActionString="Zu Punkt"
[Action_PLAYAMBIENTSOUND]
ActionString="Hintergrundklang"
[Action_PLAYANIM]
ActionString="Animation"
[Action_PLAYANNOUNCEMENT]
ActionString="Ankündigung"
[Action_PLAYLOCALSOUND]
ActionString="Klang"
[Action_PLAYMUSIC]
ActionString="Musik"
[Action_PLAYSOUND]
ActionString="Klang"
[Action_RUN]
ActionString="Laufen"
[Action_SETALERTNESS]
ActionString="Alarmber. einst."
[Action_SETVIEWTARGET]
ActionString="Zielansicht einst."
[Action_STOPANIMATION]
ActionString="Animat. stopp."
[Action_TRIGGEREVENT]
ActionString="Ereignisstart"
[Action_TURNTOWARDPLAYER]
ActionString="Zu Spieler drehen"
[Action_WAITFORANIMEND]
ActionString="Animat. abwart."
[Action_WAITFOREVENT]
ActionString="Ext. Ereignis abwarten"
[Action_WAITFORPLAYER]
ActionString="Spieler abwart."
[Action_WAITFORTIMER]
ActionString="Timer abwarten"
[Action_WALK]
ActionString="Gehen"
[Burned]
DeathString="%o wurde abgefackelt."
[Corroded]
DeathString="%o wurde von %k aufgelöst."
FemaleSuicide="%o wurde zu Brei."
MaleSuicide="%o wurde zu Brei."
[Counter]
CountMessage="Nur noch %i mehr ..."
CompleteMessage="Fertig!"
[Depressurized]
DeathString="%o wurde v. %k dekomprimiert."
FemaleSuicide="%o wurde dekomprimiert."
MaleSuicide="%o wurde dekomprimiert."
[Drowned]
DeathString="%o hat keine Luft geholt."
FemaleSuicide="%o hat keine Luft geholt."
MaleSuicide="%o hat keine Luft geholt."
[MessageTextureClient]
HisMessage="sein"
HerMessage="ihre"
[ScriptedAction]
ActionString="k. festgel. Aktion"
[WaterVolume]
LocationName="unter Wasser"

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[ACTION_DamageActor]
ActionString="Intérp. daño"
[ACTION_DestroyActor]
ActionString="Dest. intérp."
[ACTION_FinishRotation]
ActionString="Finalizar rot."
[ACTION_FireWeapon]
ActionString="arma de fuego"
[ACTION_Freeze]
ActionString="Parar"
[ACTION_Jump]
ActionString="Salto"
[ACTION_LocalizedMessage]
ActionString="Mensaje localizado"
[ACTION_SetPhysics]
ActionString="cambio modo físico A "
[ACTION_ShootTarget]
ActionString="disparar a objeto"
[ACTION_SpawnActor]
ActionString="Generizar actor"
[ACTION_ThrowWeapon]
ActionString="lanzar arma"
[ACTION_FireWeaponAt]
ActionString="fire weapon"
[ACTION_HealActor]
ActionString="Heal actor"
[ACTION_FireWeaponAt]
ActionString="Dispara arma"
[ACTION_HealActor]
ActionString="Curar"
[ActionMessage_BR]
Messages[0]="Carrera de bombardeo"
Messages[1]="La pelota está en el centro"
Messages[2]="Toca la pelota para recogerla"
Messages[3]="El portador de la pelota no puede atacar"
Messages[4]="El disparo primario lanza la pelota"
Messages[5]="El disparo alternativo elige a compañeros"
Messages[6]="Pasa la pelota a los compañeros"
Messages[7]="Cada equipo tiene un objetivo redondeado"
Messages[8]="Lanzar la pelota = 3 puntos"
Messages[9]="Llevarla = 7 puntos"
Messages[10]="¡Buena suerte!"
[ActionMessage_CTF]
Messages[0]="Capturar Bandera"
Messages[1]="Dos bases: roja y azul"
Messages[2]="Toca la bandera enemiga para cogerla"
Messages[3]="Vuelve a tu base"
Messages[4]="Toca la bandera para anotar un tanto"
Messages[5]="El transporte hace que pierdas la bandera"
Messages[6]="Límite predeterminado de capturas es 3"
Messages[7]="¡Buena suerte!"
[ActionMessage_DM]
Messages[0]="Combate Mortal"
Messages[1]="Pulsa disparo para iniciar"
Messages[2]="Las armas tienen dos modos de disparo"
Messages[3]="Disparo normal y alternativo"
Messages[4]="Rifle asalto"
Messages[5]="Dispara balas y granadas"
Messages[6]="Cañón protector"
Messages[7]="Ataque cuerpo a cuerpo"
Messages[8]="Escudo protector"
Messages[9]="Explora para encontrar otras armas"
Messages[10]="Antiaéreo"
Messages[11]="Bio-Rifle"
Messages[12]="Cañón automático"
Messages[13]="Movimiento"
Messages[14]="Teclas de movimiento predeterminadas = WASD"
Messages[15]="Pulsa dos veces una tecla para esquivar"
Messages[16]="Saltar"
Messages[17]="Doble salto"
Messages[18]="Mejoras"
Messages[19]="Frascos de curación"
Messages[20]="Botiquín"
Messages[21]="Gran barril saludable"
Messages[22]="Armadura"
Messages[23]="Carga de escudo"
Messages[24]="Carga de superescudo"
Messages[25]="Adrenalina"
Messages[26]="La adrenalina se puede usar para combos"
Messages[27]="Amplificador de daño"
Messages[28]="¡Alcanza el límite de enemigos abatidos!"
Messages[29]="Los suicidios cuentan en tu contra"
Messages[30]="¡Buena suerte!"
[ActionMessage_DOM]
Messages[0]="Dominación doble"
Messages[1]="Puntos de control : A y B"
Messages[2]="Mantener puntos durante 10 segundos"
Messages[3]="Toca el punto para tomar el control"
Messages[4]="¡Buena suerte!"
[ActionMessage_SubTitle]
Delays[0]=4
Delays[1]=4
Delays[2]=8
Delays[3]=8
Delays[4]=8
Delays[5]=8
Delays[6]=8
Delays[7]=8
Delays[8]=8
Delays[9]=8
Delays[10]=8
Delays[11]=8
Delays[12]=8
Delays[13]=8
Delays[14]=8
Delays[15]=8
Delays[16]=8
Delays[17]=8
Delays[18]=8
Delays[19]=8
Delays[20]=8
Delays[21]=8
Delays[22]=0
Delays[23]=0
Delays[24]=0
Delays[25]=0
Delays[26]=0
Delays[27]=0
Delays[28]=0
Delays[29]=0
Delays[30]=0
Delays[31]=0
Messages[0]="¿Qué pinta tengo?"
Messages[1]="No tan buena como yo, cariño..."
Messages[2]="Saludos, aficionados, estamos aquí para otra edición de la competición deportiva más sangrienta de la galaxia. ¡Un torneo en el que los vencedores se convertirán en dioses y los perdedores pagarán el precio póstumo!"
Messages[3]="¡ALLÍ ESTÁN! En tiempos fueron rivales, pero ahora forman uno de los equipos más aguerridos de la competición."
Messages[4]="Es cierto. Nada es mejor que la experiencia y cada uno de estos tres tiene una barbaridad."
Messages[5]="¡Miren a Malcolm! Es un tío que puede mantenerse en calma en mitad de un tiroteo."
Messages[6]="Ése es Brock. ¡Es el terror de las nenas FUERA del ring y el terror de sus enemigos DENTRO!"
Messages[7]="Me encanta mirar a Lauren. Es una pequeña... concentración de energía."
Messages[8]="Sí, claro... te gusta mirar a Lauren por su energía."
Messages[9]="¡¡¡Esta vez, él es MÍO!!"
Messages[10]="AAGGGHHHHRRRR"
Messages[11]="¡Eres el hombre, Gorge! ¡Te sales! ¡Sí, cielo, vamos, ahora, colega, eres el hombre!"
Messages[12]="¡MAAAALLLCOOOOOMMM!"
Messages[13]="Tío, ¿has visto eso?"
Messages[14]="Créeme Jim, ese Gorge no tiene respeto por sus fans."
Messages[15]="Bueno, yo creo que está mosqueado por esa nueva cicatriz de su cara, cortesía de Malcolm en su último encuentro."
Messages[16]="Sí, me parece que está buscando un poco de VENGANZA."
Messages[17]="Sí, esta noche puede ser una gran noche."
Messages[18]="Como el equipo de Malcolm es el vigente campeón, hoy podrán elegir el estadio que prefieran."
Messages[19]="Parece que va a ser... los campos de hielo de Kalandra."
Messages[20]="Ohhhh, sí, me encanta ese estadio, Malcolm lo hace tremendamente bien allí."
Messages[21]="El encuentro de hoy será todo un baño de sangre."
[Action_CHANGELEVEL]
ActionString="Cambiar nivel"
[Action_CHANGESCRIPT]
ActionString="Cambiar diálogo"
[Action_CHANGETEAM]
ActionString="Cambiar equipo"
[Action_CROUCH]
ActionString="agacharse"
[Action_ConsoleCommand]
ActionString="comando consola"
[Action_DAMAGEINSTIGATOR]
ActionString="Instigador daño"
[Action_DESTROYPAWN]
ActionString="destrozar actor"
[Action_DISPLAYMESSAGE]
ActionString="visualizar mensaje"
[Action_ENDSECTION]
ActionString="finalizar secuencia"
[Action_FADEVIEW]
ActionString="fundido"
[Action_GOTOACTION]
ActionString="empezar acción"
[Action_IFCONDITION]
ActionString="Si condición"
[Action_KILLINSTIGATOR]
ActionString="Instigador daño"
[Action_LEAVESEQUENCE]
ActionString="abandonar secuencia"
[Action_MOVETOPLAYER]
ActionString="Mover jugador"
[Action_MOVETOPOINT]
ActionString="Mover a punto"
[Action_PLAYAMBIENTSOUND]
ActionString="reproducir sonido ambiente"
[Action_PLAYANIM]
ActionString="reproducir animación"
[Action_PLAYLOCALSOUND]
ActionString="reproducir sonido local"
[Action_PLAYMUSIC]
ActionString="reproducir musica"
[Action_PLAYSOUND]
ActionString="reproducir sonido"
[Action_RUN]
ActionString="Correr"
[Action_SETALERTNESS]
ActionString="Activar alerta"
[Action_SETVIEWTARGET]
ActionString="definir visión objeto"
[Action_STOPANIMATION]
ActionString="parar animación"
[Action_TRIGGEREVENT]
ActionString="activar evento"
[Action_TURNTOWARDPLAYER]
ActionString="Girar hacia jugador"
[Action_WAITFORANIMEND]
ActionString="Esperar fin animación"
[Action_WAITFOREVENT]
ActionString="Esperar evento externo"
[Action_WAITFORPLAYER]
ActionString="Esperar a jugador"
[Action_WAITFORTIMER]
ActionString="Esperar temporizador"
[Action_WALK]
ActionString="andar"
[Burned]
DeathString="%o quemado"
[Corroded]
DeathString="%o fue disuelto por %k."
FemaleSuicide="%o disuelto en limo."
MaleSuicide="%o disuelto en limo."
[Counter]
CountMessage="Solo %i más para terminar..."
CompleteMessage="¡Completado!"
[Depressurized]
DeathString="%o despresurizado por %k."
FemaleSuicide="%o se despresurizó."
MaleSuicide="%o se despresurizó."
[Drowned]
DeathString="%o olvidó salir a respirar."
FemaleSuicide="%o olvidó salir a respirar."
MaleSuicide="%o olvidó salir a respirar."
[MessageTextureClient]
HisMessage="su"
HerMessage="su"
[ScriptedAction]
ActionString="acción dialogada."
[WaterVolume]
LocationName="volumén del agua"

313
System/GamePlay.frt Normal file
View File

@@ -0,0 +1,313 @@
[ACTION_DamageActor]
ActionString="Endomm. acteur"
[ACTION_DestroyActor]
ActionString="Détr. acteur"
[ACTION_FinishRotation]
ActionString="Finir rotation"
[ACTION_FireWeapon]
ActionString="tir arme"
[ACTION_FireWeaponAt]
ActionString="tir arme"
[ACTION_Freeze]
ActionString="Geler"
[ACTION_HealActor]
ActionString="Guérir acteur"
[ACTION_Jump]
ActionString="Saut"
[ACTION_LocalizedMessage]
ActionString="Message localisé"
[ACTION_SetPhysics]
ActionString="modif. physique pour"
[ACTION_ShootTarget]
ActionString="tir. sur cible"
[ACTION_SpawnActor]
ActionString="Ren. act."
[ACTION_ThrowWeapon]
ActionString="lâcher arme"
[ACTION_ThrowWeapon]
ActionString="lâcher arme"
[ActionMessage_BR]
Messages[0]="Bombe de Balle"
Messages[1]="Au début du match, la balle est au centre"
Messages[2]="Touchez la balle pour la ramasser"
Messages[3]="Le porteur de la balle ne peut pas attaquer"
Messages[4]="Tir primaire pour lancer la balle"
Messages[5]="Tir secondaire pour viser un équipier"
Messages[6]="Passe aux équipiers"
Messages[7]="But rond pour chaque équipe"
Messages[8]="Lancer de balle=3 pts"
Messages[9]="Sauter avec la balle=7 pts"
Messages[10]="Bonne chance !"
[ActionMessage_CTF]
Messages[0]="Capture de Drapeau"
Messages[1]="2 bases : rouge et bleue"
Messages[2]="Touchez le drapeau ennemi pour le prendre"
Messages[3]="Revenez à votre base"
Messages[4]="Touchez votre drapeau pour marquer"
Messages[5]="Perte du drapeau lors de la téléportation"
Messages[6]="Limite de captures par défaut est de 3"
Messages[7]="Bonne chance !"
[ActionMessage_DM]
Messages[0]="DeathMatch"
Messages[1]="Appuyez sur TIR pour apparaître"
Messages[2]="2 modes de tir"
Messages[3]="Tir primaire et tir secondaire"
Messages[4]="Fusil d'assaut"
Messages[5]="Tire des balles et des grenades"
Messages[6]="Marteau-bouclier"
Messages[7]="Utile en attaque au corps-à-corps"
Messages[8]="Bouclier-protecteur"
Messages[9]="Explorez le niveau et trouvez d'autres armes"
Messages[10]="Flak Cannon"
Messages[11]="Fusil bio"
Messages[12]="Minigun"
Messages[13]="Déplacements"
Messages[14]="ZQSD=touches de déplacements par défaut"
Messages[15]="Appuyez deux fois sur une touche pour esquiver"
Messages[16]="Sauter"
Messages[17]="Double saut"
Messages[18]="Bonus"
Messages[19]="Ampoules de santé"
Messages[20]="Aides médicales"
Messages[21]="Baril de santé"
Messages[22]="Armure"
Messages[23]="Bouclier"
Messages[24]="Super-bouclier"
Messages[25]="Adrénaline"
Messages[26]="100 points d'adrénaline = combo de capacité"
Messages[27]="Amplificateur de dégâts"
Messages[28]="Atteignez la limite de frags en premier !"
Messages[29]="Les suicides jouent contre vous"
Messages[30]="Bonne chance !"
[ActionMessage_DOM]
Messages[0]="Double Domination"
Messages[1]="Points de contrôle : A & B"
Messages[2]="Tenez les 2 points de contrôle pendant 10 sec"
Messages[3]="Touchez un point pour en prendre le contrôle"
Messages[4]="Bonne chance !"
[ActionMessage_SubTitle]
Delays[0]=4.000000
Delays[1]=4.000000
Delays[2]=8.000000
Delays[3]=8.000000
Delays[4]=8.000000
Delays[5]=8.000000
Delays[6]=8.000000
Delays[7]=8.000000
Delays[8]=8.000000
Delays[9]=8.000000
Delays[10]=8.000000
Delays[11]=8.000000
Delays[12]=8.000000
Delays[13]=8.000000
Delays[14]=8.000000
Delays[15]=8.000000
Delays[16]=8.000000
Delays[17]=8.000000
Delays[18]=8.000000
Delays[19]=8.000000
Delays[20]=8.000000
Delays[21]=8.000000
Delays[22]=0.000000
Delays[23]=0.000000
Delays[24]=0.000000
Delays[25]=0.000000
Delays[26]=0.000000
Delays[27]=0.000000
Delays[28]=0.000000
Delays[29]=0.000000
Delays[30]=0.000000
Delays[31]=0.000000
Messages[0]="De quoi j'ai l'air ?"
Messages[1]="Moins bien que moi, trésor..."
Messages[2]="Nous voici réunis pour une nouvelle édition du sport le plus meurtrier de la galaxie. Un tournoi les joueurs deviennent des dieux et les perdants paient le prix fort !"
Messages[3]="LES VOILA ! Autrefois rivaux, ils forment maintenant l'une des plus féroces équipes."
Messages[4]="C'est vrai. Rien ne vaut l'expérience et ces trois-là en ont à revendre."
Messages[5]="Regardez Malcolm ! Voilà quelqu'un qui sait garder son sang-froid au combat."
Messages[6]="Ce Brock... Aussi dangereux pour les femmes à l'extérieur que pour les hommes dans l'arène !"
Messages[7]="J'adore regarder Lauren. C'est un tel... concentré d'énergie."
Messages[8]="Ouais, c'est ça... regarder Lauren pour son énergie..."
Messages[9]="Cette fois il est à MOI !"
Messages[10]="AAGGGHHHHRRRR"
Messages[11]="Super, Gorge ! Trop fort ! Ouais, baby, c'est génial !"
Messages[12]="MAAAALLLCOOOOOLM !"
Messages[13]="Bon sang, vous avez vu ça ?"
Messages[14]="Je vais vous dire, Jim, ce Gorge n'a aucun respect pour ses fans."
Messages[15]="Oh, je crois qu'il est encore furieux de cette nouvelle cicatrice que lui a laissée Malcolm au dernier match."
Messages[16]="Ouais, il va vouloir le faire PAYER pour ça."
Messages[17]="Ouais, ça devrait chauffer ce soir."
Messages[18]="Comme l'équipe de Malcolm est championne en titre, elle choisira l'arène de ce soir."
Messages[19]="On dirait que ça va être... les glaciers de Kalendra."
Messages[20]="Ah ouais, j'adore cette arène, Malcolm y règne en maître..."
Messages[21]="Le match de ce soir va être un bain de sang."
[Action_CHANGELEVEL]
ActionString="Modif. niv."
[Action_CHANGESCRIPT]
ActionString="Modif. script"
[Action_CHANGETEAM]
ActionString="Chang. équipe"
[Action_CROUCH]
ActionString="au sol"
[Action_ConsoleCommand]
ActionString="comm. console"
[Action_DAMAGEINSTIGATOR]
ActionString="Instig. dégâts"
[Action_DESTROYPAWN]
ActionString="détruire pion"
[Action_DISPLAYMESSAGE]
ActionString="aff. message"
[Action_DrawHUDMaterial]
ActionString="dessiner texture HUD"
[Action_ENDSECTION]
ActionString="term. sect."
[Action_FADEVIEW]
ActionString="fondu aff"
[Action_GOTOACTION]
ActionString="rej. action"
[Action_IFCONDITION]
ActionString="Condition Si"
[Action_KILLINSTIGATOR]
ActionString="Instig. dégâts"
[Action_LEAVESEQUENCE]
ActionString="quitter séq."
[Action_MOVETOPLAYER]
ActionString="Dépl v. joueur"
[Action_MOVETOPOINT]
ActionString="Dépl v. point"
[Action_PLAYAMBIENTSOUND]
ActionString="jouer son d'ambiance"
[Action_PLAYANIM]
ActionString="jouer animation"
[Action_PLAYANNOUNCEMENT]
ActionString="jouer annonce"
[Action_PLAYLOCALSOUND]
ActionString="jouer son"
[Action_PLAYMUSIC]
ActionString="jouer mus."
[Action_PLAYSOUND]
ActionString="jouer son"
[Action_RUN]
ActionString="Courir"
[Action_SETALERTNESS]
ActionString="déf. Vigilance"
[Action_SETVIEWTARGET]
ActionString="déf. vue cible"
[Action_STOPANIMATION]
ActionString="arrêter anim."
[Action_TRIGGEREVENT]
ActionString="décl. évén."
[Action_TURNTOWARDPLAYER]
ActionString="Rotat. vers joueur"
[Action_WAITFORANIMEND]
ActionString="Att. fin anim."
[Action_WAITFOREVENT]
ActionString="Att. évén. ext."
[Action_WAITFORPLAYER]
ActionString="Attendre joueur"
[Action_WAITFORTIMER]
ActionString="Att. chrono"
[Action_WALK]
ActionString="marcher"
[Burned]
DeathString="%o est grillé(e)."
[Corroded]
DeathString="%o a été dissous par %k."
FemaleSuicide="%o s'est dissous."
MaleSuicide="%o s'est dissous."
[Counter]
CountMessage="Plus que %i..."
CompleteMessage="Terminé !"
[Depressurized]
DeathString="%o dépressurisé(e) par %k."
FemaleSuicide="%o dépressurisé(e)."
MaleSuicide="%o dépressurisé(e)."
[Drowned]
DeathString="%o a oublié de respirer."
FemaleSuicide="%o a oublié de respirer."
MaleSuicide="%o a oublié de respirer."
[MessageTextureClient]
HisMessage="son"
HerMessage="sa"
[ScriptedAction]
ActionString="act. non spécifiée"
[WaterVolume]
LocationName="sous l'eau"

301
System/GamePlay.int Normal file
View File

@@ -0,0 +1,301 @@
[ACTION_DamageActor]
ActionString="Damage actor"
[ACTION_DestroyActor]
ActionString="Destroy actor"
[ACTION_FinishRotation]
ActionString="Finish rotation"
[ACTION_FireWeapon]
ActionString="fire weapon"
[ACTION_FireWeaponAt]
ActionString="fire weapon"
[ACTION_Freeze]
ActionString="Freeze"
[ACTION_HealActor]
ActionString="Heal actor"
[ACTION_Jump]
ActionString="Jump"
[ACTION_LocalizedMessage]
ActionString="Localized Message"
[ACTION_PlayLIPSinc]
ActionString="Play LIPSinc"
[ACTION_SetPhysics]
ActionString="change physics to "
[ACTION_ShootTarget]
ActionString="shoot target"
[ACTION_SpawnActor]
ActionString="Spawn actor"
[ACTION_SubTitles]
ActionString="SubTitles"
[ACTION_ThrowWeapon]
ActionString="throw weapon"
[ACTION_WaitForLIPSincAnimEnd]
ActionString="Wait for LIPSincAnimEnd"
[ActionMessage_BR]
Messages[0]="Bombing Run"
Messages[1]="The ball is in the center"
Messages[2]="Touch the ball to pick it up"
Messages[3]="The ball carrier cannot attack"
Messages[4]="Primary fire shoots ball"
Messages[5]="Alternate fire targets teammates"
Messages[6]="Pass the ball to teammates"
Messages[7]="Each team has a round goal"
Messages[8]="Throwing the ball = 3 points"
Messages[9]="Carrying it = 7 points"
Messages[10]="Good luck!"
[ActionMessage_CTF]
Messages[0]="Capture the Flag"
Messages[1]="Two bases : red and blue"
Messages[2]="Touch enemy flag to take it"
Messages[3]="Return to your base"
Messages[4]="Touch your flag to score"
Messages[5]="Translocating will drop the flag"
Messages[6]="Default capture limit is 3"
Messages[7]="Good luck!"
[ActionMessage_DM]
Messages[0]="Deathmatch"
Messages[1]="Press fire to spawn"
Messages[2]="Weapons have two firing modes"
Messages[3]="Regular and alternate fire"
Messages[4]="Assault Rifle"
Messages[5]="Fires bullets and grenades"
Messages[6]="Shield Gun"
Messages[7]="Melee attack"
Messages[8]="Protective Shield"
Messages[9]="Explore to find other weapons"
Messages[10]="Flak Cannon"
Messages[11]="Bio-Rifle"
Messages[12]="Minigun"
Messages[13]="Movement"
Messages[14]="WASD = Default movement keys"
Messages[15]="Double tap a key to dodge"
Messages[16]="Jumping"
Messages[17]="Double jump"
Messages[18]="Powerups"
Messages[19]="Health vials"
Messages[20]="Health pack"
Messages[21]="Big Keg O' Health"
Messages[22]="Armor"
Messages[23]="Shield Pack"
Messages[24]="Super Shield Pack"
Messages[25]="Adrenaline"
Messages[26]="Adrenaline can be used for combos"
Messages[27]="Damage Amplifier"
Messages[28]="Reach the frag limit first!"
Messages[29]="Suicides count against you"
Messages[30]="Good luck!"
[ActionMessage_DOM]
Messages[0]="Double Domination"
Messages[1]="Control points : A & B"
Messages[2]="Hold points for 10 seconds"
Messages[3]="Touch point to take control"
Messages[4]="Good luck!"
[ActionMessage_SubTitle]
Delays[0]=4.000000
Delays[1]=4.000000
Delays[2]=8.000000
Delays[3]=8.000000
Delays[4]=8.000000
Delays[5]=8.000000
Delays[6]=8.000000
Delays[7]=8.000000
Delays[8]=8.000000
Delays[9]=8.000000
Delays[10]=8.000000
Delays[11]=8.000000
Delays[12]=8.000000
Delays[13]=8.000000
Delays[14]=8.000000
Delays[15]=8.000000
Delays[16]=8.000000
Delays[17]=8.000000
Delays[18]=8.000000
Delays[19]=8.000000
Delays[20]=8.000000
Delays[21]=8.000000
Delays[22]=0.000000
Delays[23]=0.000000
Delays[24]=0.000000
Delays[25]=0.000000
Delays[26]=0.000000
Delays[27]=0.000000
Delays[28]=0.000000
Delays[29]=0.000000
Delays[30]=0.000000
Delays[31]=0.000000
Messages[0]="How do I look?"
Messages[1]="Not as good as me baby..."
Messages[2]="Well fans here we are for another edition of the bloodiest sport in the Galaxy. A tournament where the winners become gods and the losers pay the ultimate price!"
Messages[3]="THERE THEY ARE! Once they were rivals, but now they're one of the fiercest teams around."
Messages[4]="That's right. Nothing beats experience and each one of these three brings loads of it to the table."
Messages[5]="Look at Malcolm! Now there's a guy who can really keep his cool in a fire-fight."
Messages[6]="That Brock. He's as dangerous to the ladies OUT-side the ring as he is to his foes IN-side!"
Messages[7]="I love watching Lauren. She's such a little....bundle of energy."
Messages[8]="Yeah right.....you like watching Lauren for her energy."
Messages[9]="This time he's MINE!!"
Messages[10]="AAGGGHHHHRRRR"
Messages[11]="You d'man Gorge! You rock! Yeah baby, com'on, now, you d'man dude!"
Messages[12]="MAAAALLLCOOOOOMMM!"
Messages[13]="Oh, man, did you see that?"
Messages[14]="I tell you Jim, that Gorge, he just has no respect for his fans."
Messages[15]="Well, I think he is still pissed about that new scar on his face, courtesy of Malcolm in their last match."
Messages[16]="Yea, I think he is looking for a little PAYBACK."
Messages[17]="Yep, it should be a good one tonight."
Messages[18]="Since Malcolm's team are the reigning champs, they get to choose tonight's arena."
Messages[19]="Looks like it's gonna be... Kalendra Icefields."
Messages[20]="Awww Yeah, I love this arena, Malcolm does really well here."
Messages[21]="Tonight's match oughta be a real blood-bath."
[Action_CHANGELEVEL]
ActionString="Change level"
[Action_CHANGESCRIPT]
ActionString="Change script"
[Action_CHANGETEAM]
ActionString="Change Team"
[Action_CROUCH]
ActionString="crouch"
[Action_ConsoleCommand]
ActionString="console command"
[Action_DAMAGEINSTIGATOR]
ActionString="Damage instigator"
[Action_DESTROYPAWN]
ActionString="destroy pawn"
[Action_DISPLAYMESSAGE]
ActionString="display message"
[Action_DrawHUDMaterial]
ActionString="draw HUD texture"
[Action_ENDSECTION]
ActionString="end section"
[Action_FADEVIEW]
ActionString="fade view"
[Action_GOTOACTION]
ActionString="go to action"
[Action_IFCONDITION]
ActionString="If condition"
[Action_KILLINSTIGATOR]
ActionString="Damage instigator"
[Action_LEAVESEQUENCE]
ActionString="leave sequence"
[Action_MOVETOPLAYER]
ActionString="Move to player"
[Action_MOVETOPOINT]
ActionString="Move to point"
[Action_PLAYAMBIENTSOUND]
ActionString="play ambient sound"
[Action_PLAYANIM]
ActionString="play animation"
[Action_PLAYANNOUNCEMENT]
ActionString="play announcement"
[Action_PLAYLOCALSOUND]
ActionString="play sound"
[Action_PLAYMUSIC]
ActionString="play song"
[Action_PLAYSOUND]
ActionString="play sound"
[Action_RUN]
ActionString="Run"
[Action_SETALERTNESS]
ActionString="set alertness"
[Action_SETVIEWTARGET]
ActionString="set viewtarget"
[Action_STOPANIMATION]
ActionString="stop animation"
[Action_TRIGGEREVENT]
ActionString="trigger event"
[Action_TURNTOWARDPLAYER]
ActionString="Turn toward player"
[Action_WAITFORANIMEND]
ActionString="Wait for animend"
[Action_WAITFOREVENT]
ActionString="Wait for external event"
[Action_WAITFORPLAYER]
ActionString="Wait for player"
[Action_WAITFORTIMER]
ActionString="Wait for timer"
[Action_WALK]
ActionString="walk"
[Burned]
DeathString="%o was sauteed."
[Corroded]
DeathString="%o was dissolved by %k's."
FemaleSuicide="%o dissolved in slime."
MaleSuicide="%o dissolved in slime."
[Counter]
CountMessage="Only %i more to go..."
CompleteMessage="Completed!"
[Depressurized]
DeathString="%o was depressurized by %k."
FemaleSuicide="%o was depressurized."
MaleSuicide="%o was depressurized."
[Drowned]
DeathString="%o forgot to come up for air."
FemaleSuicide="%o forgot to come up for air."
MaleSuicide="%o forgot to come up for air."
[MessageTextureClient]
HisMessage="his"
HerMessage="her"
[ScriptedAction]
ActionString="unspecified action"
[WaterVolume]
LocationName="under water"

295
System/GamePlay.itt Normal file
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@@ -0,0 +1,295 @@
[ACTION_DamageActor]
ActionString="Danneggia attore"
[ACTION_DestroyActor]
ActionString="Distruggi attore"
[ACTION_FinishRotation]
ActionString="Termina rotazione"
[ACTION_FireWeapon]
ActionString="spara con l'arma"
[ACTION_FireWeaponAt]
ActionString="fire weapon"
[ACTION_Freeze]
ActionString="Paralizzati"
[ACTION_HealActor]
ActionString="Guarisci attore"
[ACTION_Jump]
ActionString="Salta"
[ACTION_LocalizedMessage]
ActionString="Messaggio localizzato"
[ACTION_SetPhysics]
ActionString="cambia fisica in "
[ACTION_ShootTarget]
ActionString="spara al bersaglio"
[ACTION_SpawnActor]
ActionString="Fai apparire attore"
[ACTION_SubTitles]
ActionString="SubTitles"
[ACTION_ThrowWeapon]
ActionString="lancia arma"
[ActionMessage_BR]
Messages[0]="Attacco con la bomba"
Messages[1]="La palla è al centro"
Messages[2]="Tocca la palla per raccoglierla"
Messages[3]="Chi ha la palla non può attaccare"
Messages[4]="Il fuoco primario lancia la palla"
Messages[5]="Il fuoco secondario sceglie il compagno"
Messages[6]="Passa la palla ai compagni"
Messages[7]="Ogni squadra ha una porta rotonda"
Messages[8]="Lanciare la palla = 3 punti"
Messages[9]="Possedere la palla = 7 punti"
Messages[10]="Buona fortuna!"
[ActionMessage_CTF]
Messages[0]="Cattura la bandiera"
Messages[1]="Ci sono due basi: rossa e blu"
Messages[2]="Tocca la bandiera nemica per prenderla"
Messages[3]="Torna alla tua base"
Messages[4]="Tocca la tua bandiera per vincere punti"
Messages[5]="Il translocatore fa cadere la bandiera"
Messages[6]="Il limite predefinito di catture è 3"
Messages[7]="Buona fortuna!"
[ActionMessage_DM]
Messages[0]="Death Match"
Messages[1]="Premi fuoco per rientrare"
Messages[2]="Le armi hanno due modalità di fuoco"
Messages[3]="Fuoco primario e fuoco secondario"
Messages[4]="Fucile d'assalto"
Messages[5]="Spara proiettili e granate"
Messages[6]="Scudo pneumatico"
Messages[7]="Attacco in mischia"
Messages[8]="Schermo protettivo"
Messages[9]="Esplora per trovare altre armi"
Messages[10]="Cannone Flak"
Messages[11]="Biofucile"
Messages[12]="Minigun"
Messages[13]="Movimento"
Messages[14]="WASD = tasti predefiniti di movimento"
Messages[15]="Premi due volte un tasto per schivare"
Messages[16]="Salto"
Messages[17]="Doppio salto"
Messages[18]="Bonus"
Messages[19]="Fiale curative"
Messages[20]="Kit medico"
Messages[21]="Grande kit medico"
Messages[22]="Corazza"
Messages[23]="Ricarica schermi"
Messages[24]="Super ricarica schermi"
Messages[25]="Adrenalina"
Messages[26]="L'adrenalina si può usare per le combo"
Messages[27]="Amplificatore di danni"
Messages[28]="Raggiungi per primo il limite di frag!"
Messages[29]="Il suicidio ti penalizza"
Messages[30]="Buona fortuna!"
[ActionMessage_DOM]
Messages[0]="Doppio dominio"
Messages[1]="Controlla i punti A e B"
Messages[2]="Tieni i punti per 10 secondi"
Messages[3]="Tocca un punto per controllarlo"
Messages[4]="Buona fortuna!"
[ActionMessage_SubTitle]
Delays[0]=4.000000
Delays[1]=4.000000
Delays[2]=8.000000
Delays[3]=8.000000
Delays[4]=8.000000
Delays[5]=8.000000
Delays[6]=8.000000
Delays[7]=8.000000
Delays[8]=8.000000
Delays[9]=8.000000
Delays[10]=8.000000
Delays[11]=8.000000
Delays[12]=8.000000
Delays[13]=8.000000
Delays[14]=8.000000
Delays[15]=8.000000
Delays[16]=8.000000
Delays[17]=8.000000
Delays[18]=8.000000
Delays[19]=8.000000
Delays[20]=8.000000
Delays[21]=8.000000
Delays[22]=0.000000
Delays[23]=0.000000
Delays[24]=0.000000
Delays[25]=0.000000
Delays[26]=0.000000
Delays[27]=0.000000
Delays[28]=0.000000
Delays[29]=0.000000
Delays[30]=0.000000
Delays[31]=0.000000
Messages[0]="Come sto?"
Messages[1]="Non bene come me, tesoro..."
Messages[2]="Salve a tutti i tifosi, eccoci qui per assistere a un'altra edizione dello sport più violento della galassia, un torneo dove i vincitori sono osannati come divinità e gli sconfitti pagano il prezzo più alto!"
Messages[3]="ECCOLI! Una volta erano rivali, ora appartengono alla squadra più feroce mai esistita."
Messages[4]="Esatto, non c'è nulla di meglio dell'esperienza e ognuno di questi tre concorrenti ne ha da vendere."
Messages[5]="Guardate Malcolm! Lui sì che è veramente capace di restare calmo in uno scontro a fuoco."
Messages[6]="Quello è Brock. È pericoloso sia per le fanciulle fuori dall'arena sia per i nemici in campo!"
Messages[7]="Adoro guardare Lauren. È un vero concentrato di energia."
Messages[8]="Sì, certo, tutti guardano Lauren per ammirare la sua energia."
Messages[9]="Stavolta è MIO!"
Messages[10]="AAAARRRRGHH!"
Messages[11]="Sei il massimo, Gorge! Sei grande! Sì, avanti, sei tu il più grande!"
Messages[12]="MAAAALLLCOOOOOLLLMMM!"
Messages[13]="Accidenti, avete visto?"
Messages[14]="Credi a me, Jim, quel Gorge non ha rispetto per i suoi tifosi."
Messages[15]="Beh, credo che sia ancora infuriato per la nuova ferita che Malcolm gli ha aperto in faccia nel loro ultimo scontro."
Messages[16]="Sì, credo che sia leggermente assetato di VENDETTA."
Messages[17]="Sì, stasera potremo assistere a un bello scontro."
Messages[18]="Dato che la squadra di Malcolm è la campionessa, sceglierà l'arena di stasera."
Messages[19]="E l'arena scelta sono... i ghiacciai di Kalendra!"
Messages[20]="Oh, sì, adoro questa arena! Malcolm vi combatte molto bene."
Messages[21]="L'incontro di stasera sarà un vero bagno di sangue."
[Action_CHANGELEVEL]
ActionString="Cambia livello"
[Action_CHANGESCRIPT]
ActionString="Cambia script"
[Action_CHANGETEAM]
ActionString="Cambia squadra"
[Action_CROUCH]
ActionString="abbassati"
[Action_ConsoleCommand]
ActionString="comando da console"
[Action_DAMAGEINSTIGATOR]
ActionString="Istigatore di danni"
[Action_DESTROYPAWN]
ActionString="distruggi pedina"
[Action_DISPLAYMESSAGE]
ActionString="mostra messaggio"
[Action_DrawHUDMaterial]
ActionString="Disegna texture Hud"
[Action_ENDSECTION]
ActionString="termina sezione"
[Action_FADEVIEW]
ActionString="dissolvenza visuale"
[Action_GOTOACTION]
ActionString="vai in azione"
[Action_IFCONDITION]
ActionString="Condizione Se"
[Action_KILLINSTIGATOR]
ActionString="Istigatore di danni"
[Action_LEAVESEQUENCE]
ActionString="sequenza di uscita"
[Action_MOVETOPLAYER]
ActionString="Raggiungi il giocatore"
[Action_MOVETOPOINT]
ActionString="Raggiungi il punto"
[Action_PLAYAMBIENTSOUND]
ActionString="Riproduci suono ambiente"
[Action_PLAYANIM]
ActionString="Riproduci animazione"
[Action_PLAYANNOUNCEMENT]
ActionString="Riproduci annuncio"
[Action_PLAYLOCALSOUND]
ActionString="Riproduci suono"
[Action_PLAYMUSIC]
ActionString="Riproduci brano"
[Action_PLAYSOUND]
ActionString="Riproduci suono"
[Action_RUN]
ActionString="Corri"
[Action_SETALERTNESS]
ActionString="imposta livello di allarme"
[Action_SETVIEWTARGET]
ActionString="imposta visuale bersaglio"
[Action_STOPANIMATION]
ActionString="ferma animazione"
[Action_TRIGGEREVENT]
ActionString="attiva evento"
[Action_TURNTOWARDPLAYER]
ActionString="Gira verso il giocatore"
[Action_WAITFORANIMEND]
ActionString="Attendi fine animazione"
[Action_WAITFOREVENT]
ActionString="Attendi evento esterno"
[Action_WAITFORPLAYER]
ActionString="Attendi giocatore"
[Action_WAITFORTIMER]
ActionString="Attendi contatempo"
[Action_WALK]
ActionString="cammina"
[Burned]
DeathString="%o finisce arrosto."
[Corroded]
DeathString="%o sparisce nella melma a causa di %k."
FemaleSuicide="%o si è dissolta nella melma."
MaleSuicide="%o si è dissolta nella melma."
[Counter]
CountMessage="Ne restano solo %i..."
CompleteMessage="Completato!"
[Depressurized]
DeathString="%o finisce sotto vuoto per colpa di %k."
FemaleSuicide="%o è stata depressurizzata."
MaleSuicide="%o è stata depressurizzata."
[Drowned]
DeathString="%o ha dimenticato di emergere per respirare."
FemaleSuicide="%o ha dimenticato di emergere per respirare."
MaleSuicide="%o ha dimenticato di emergere per respirare."
[MessageTextureClient]
HisMessage="suo"
HerMessage="sua"
[ScriptedAction]
ActionString="azione non specificata"
[WaterVolume]
LocationName="sott'acqua"

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