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Help/Anti TCC 2009 - Manual.html
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<!--?xml version="1.0" encoding="utf-8"?-->
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"><head>
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<title>Anti TCC 2009 - Manual</title>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<style type="text/css">
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html, body {
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margin: 0px;
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padding: 0px;
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background-color: white;
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color: black;
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}
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.toplink {
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font-size: smaller;
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float: right;
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}
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#header {
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margin: 0px;
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padding: 10px;
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color: #000;
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background-color: #ddd;
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border-bottom: 1px solid #000000;
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}
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#body {
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padding: 6pt;
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}
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h1, h2, h3 {
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margin-top: 12pt;
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margin-bottom: 6pt;
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}
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p {
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margin-top: 6pt;
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margin-bottom: 6pt;
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}
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.ini {
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font-family: monospace;
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white-space: pre;
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border: dashed 1px black;
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padding: 4px;
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color: #000;
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background-color: #eee;
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}
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a {
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text-decoration: none;
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}
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a:link {
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color: #008;
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}
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a:visited {
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color: #408:
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}
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a:hover {
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text-decoration: underline;
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}
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a[href^="http"] {
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border-bottom: dotted 1px black;
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}
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.ini a {
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text-decoration: none;
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color: #333;
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}
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.ini a:hover {
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text-decoration: underline;
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color: #448;
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}
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dt {
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margin-top: 6pt;
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font-weight: bold;
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}
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</style>
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</head>
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<body id="top">
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<div id="header">
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<h1>Anti TCC 2009</h1>
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<p>Security Mutator Release 6<br>Copyright © 2003-2009 by <a href="http://www.koehler-homepage.de/Wormbo/">Wormbo</a></p>
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</div>
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<div id="body">
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<h2 id="hcontents">Contents</h2>
|
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<div id="pcontents">
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<ul>
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<li>
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<a href="#hintro">Introduction</a>
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</li>
|
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<li>
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<a href="#hinstalls">Installation (Server)</a>
|
||||
</li>
|
||||
<li>
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<a href="#hinstallc">Installation (Client)</a>
|
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</li>
|
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<li>
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<a href="#hconfig">Configuration</a>
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</li>
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<li>
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<a href="#hfeatures">Client Features</a>
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</li>
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<li>
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<a href="#hpaq">Potentially Asked Questions</a>
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</li>
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</ul>
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</div>
|
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|
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<div class="toplink">[<a href="#top">top</a>]</div>
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<h2 id="hintro">Introduction</h2>
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<div id="pintro">
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<p>Anti TCC is a mutator designed to prevent cheating in Unreal Tournament 2004 online matches.<br>
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Its goal is to prevent cheats (such as aimbots, triggerbots, radars,
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skin hacks, wallhacks, etc.) from being loaded or used. Even if Anti TCC
|
||||
can't detect certain cheats directly, it still does its best to make
|
||||
them unusable. It also prevents some exploits that can crash an
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unpatched server or remove a CTF flag from the map.</p>
|
||||
</div>
|
||||
|
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<div class="toplink">[<a href="#top">top</a>]</div>
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<h2 id="hinstalls">Installation (Server)</h2>
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<div id="pinstalls">
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<p>To install Anti TCC on your server, simply extract the content of the ZIP archive to your server's System directory.<br>See the <a href="#hconfig">Configuration</a> section for more details about configuring Anti TCC on your server.</p>
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<p>The ZIP file contains the following files:</p>
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<dl>
|
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<dt>AntiTCC2009r6.u</dt>
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||||
<dd>The main package file containing the Anti TCC code.</dd>
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||||
<dt>AntiTCC2009r6.ucl</dt>
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||||
<dd>A cache library file that adds Anti TCC to the mutators list.</dd>
|
||||
<dt>AntiTCC2009r6.u.uz2</dt>
|
||||
<dd>A compressed version of AntiTCC2009r6.u, which should be uploaded to your <a href="http://wiki.unrealadmin.org/Redirection_and_Compression">redirected download server</a>, if you use one. (Not required on the game server.)</dd>
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||||
<dt>AntiTCC2009.html</dt>
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||||
<dd>This help file. (Not required on the game server.)</dd>
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||||
</dl>
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<p>To make sure Anti TCC is loaded all the time, add the following
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line to the [Engine.GameEngine] section of your server's main INI file
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(usually UT2004.ini):</p>
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<pre class="ini">ServerActors=AntiTCC2009r6.MutAntiTCCFinal</pre>
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<p>The ServerActors line already ensures Anti TCC is loaded all the
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time, so you do not need to add it to other mutator loaders, such as
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UT2Vote's ServerMuts list. If you only want to load Anti TCC in certain
|
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configurations, e.g. via map voting, add it in the "?mutator=" the URL
|
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parameter instead.</p>
|
||||
<p>If you want to record demos on the server or the clients, you
|
||||
should also add the following line in the [Engine.GameEngine] section:</p>
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<pre class="ini">ServerPackages=AntiTCC2009r6</pre>
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<p>BTW: You don't need to worry about <a href="http://wiki.unrealadmin.org/WhiteListed_Mutators">whitelisting</a>, Anti TCC "inherits" its whitelist status from earlier versions as the mutator name has not changed.</p>
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</div>
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<div class="toplink">[<a href="#top">top</a>]</div>
|
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<h2 id="hinstallc">Installation (Client)</h2>
|
||||
<div id="pinstallc">
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<p>As a client you should not install Anti TCC. When connecting to a
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server running Anti TCC, the package will be downloaded into your
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UT2004 Cache directory. The download is small and fast, and you will
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always have the correct version required by the server.</p>
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<p>Unless the server admin has disabled all client messages, you can
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find out wich version of Anti TCC is running on the server by typing <kbd>Ver</kbd> at the console. See <a href="#hfeatures">Client Features</a> for other features of Anti TCC you can use as a client.</p>
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</div>
|
||||
|
||||
<div class="toplink">[<a href="#top">top</a>]</div>
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||||
<h2 id="hconfig">Configuration</h2>
|
||||
<div id="pconfig">
|
||||
<p>Many of Anti TCC's settings can be modified at runtime through
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the webadmin interface and only require a map restart to take effect.
|
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Some features, such as MD5 checks and blacklists, must be configured
|
||||
manually by editing the server's INI file by hand. By default this INI
|
||||
file is called UT2004.ini, but depending on your game server setup, a
|
||||
different file name may be used. Contact your game server provider if
|
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you need information about the file name or on how to edit the
|
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configuration file.</p>
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<h3>Anti TCC default configuration</h3>
|
||||
<pre class="ini">[<a href="#AntiTCCSecurity">AntiTCC2009r6.AntiTCCSecurity</a>]
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<a href="#DisallowedFile">DisallowedFile</a>=
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<a href="#DisallowedFile">DisallowedFile</a>=
|
||||
<a href="#DisallowedPrefetchFile">DisallowedPrefetchFile</a>=
|
||||
<a href="#DisallowedPrefetchFile">DisallowedPrefetchFile</a>=
|
||||
<a href="#MD5Check">MD5Check</a>=(FName="UTCompv15",MD5=("9c73b7c9118f419cf17ab9fe76def7b8"),MD5Type=0,Optional=True)
|
||||
<a href="#MD5Check">MD5Check</a>=(FName="UTCompv15a",MD5=("251f81b91f2b3dab59cc62b8bad18ba0"),MD5Type=0,Optional=True)
|
||||
<a href="#MD5Check">MD5Check</a>=(FName="UTCompv16",MD5=("f30932a51e681f15aaba55224d28f597"),MD5Type=0,Optional=True)
|
||||
<a href="#MD5Check">MD5Check</a>=(FName="UTCompv16a",MD5=("e29c11765ed64dc074e586439a181815"),MD5Type=0,Optional=True)
|
||||
<a href="#MD5Check">MD5Check</a>=(FName="UTCompv17a",MD5=("5873f0aa58df1ced319593360e49b68f"),MD5Type=0,Optional=True)
|
||||
<a href="#MD5Check">MD5Check</a>=(FName="FarnsworthCore",MD5=("7c781e5d4d086b7695200e70d62449c7"),MD5Type=0,Optional=True)
|
||||
|
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[<a href="#MutAntiTCCFinal">AntiTCC2009r6.MutAntiTCCFinal</a>]
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<a href="#bAllowClientConsoleMessages">bAllowClientConsoleMessages</a>=True
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<a href="#bBroadcastConsoleErrorMessages">bBroadcastConsoleErrorMessages</a>=True
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<a href="#bMessageBeep">bMessageBeep</a>=True
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<a href="#bBroadcastClientScreenMessages">bBroadcastClientScreenMessages</a>=True
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<a href="#bDisplayProgressMessages">bDisplayProgressMessages</a>=True
|
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<a href="#bDisplayProgressScreenMessages">bDisplayProgressScreenMessages</a>=True
|
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<a href="#bClientsMayGetIDs">bClientsMayGetIDs</a>=True
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||||
<a href="#bShowOnlyFirstPartOfID">bShowOnlyFirstPartOfID</a>=True
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||||
<a href="#bShowOnlyLastPartOfID">bShowOnlyLastPartOfID</a>=True
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<a href="#bClientsMayGetNames">bClientsMayGetNames</a>=True
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||||
<a href="#bServerOSInServerDetails">bServerOSInServerDetails</a>=True
|
||||
<a href="#bAntiTCCVersionInServerDetails">bAntiTCCVersionInServerDetails</a>=True
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<a href="#bCheckSkins">bCheckSkins</a>=True
|
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<a href="#bSingleMD5Mode">bSingleMD5Mode</a>=False
|
||||
<a href="#bCheckForTCCs">bCheckForTCCs</a>=True
|
||||
<a href="#bLogClientPackages">bLogClientPackages</a>=False
|
||||
<a href="#bLogClientClasses">bLogClientClasses</a>=False
|
||||
<a href="#bCheckClientClasses">bCheckClientClasses</a>=True
|
||||
<a href="#bDelayMatchStart">bDelayMatchStart</a>=False
|
||||
<a href="#bDelayLateJoin">bDelayLateJoin</a>=False
|
||||
<a href="#bCheckRenderSettings">bCheckRenderSettings</a>=True
|
||||
<a href="#TimeoutSeconds">TimeoutSeconds</a>=60
|
||||
<a href="#bKickOnTimeout">bKickOnTimeout</a>=True
|
||||
<a href="#bSelfIntegrityChecks">bSelfIntegrityChecks</a>=True
|
||||
<a href="#WhatToDo">WhatToDo</a>=Kick
|
||||
<a href="#WhatToDoAnnoyance">WhatToDoAnnoyance</a>=TempBan
|
||||
<a href="#WhatToDoBlacklisted">WhatToDoBlacklisted</a>=SessionBan
|
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<a href="#WhatToDoSkins">WhatToDoSkins</a>=Kick
|
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<a href="#WhatToDoRender">WhatToDoRender</a>=Message
|
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<a href="#WhatToDoTCC">WhatToDoTCC</a>=Kick
|
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<a href="#WhatToDoLoginFailed">WhatToDoLoginFailed</a>=SessionBan
|
||||
<a href="#bPauseGameDuringChecks">bPauseGameDuringChecks</a>=False
|
||||
<a href="#bEnableAdminFaker">bEnableAdminFaker</a>=True
|
||||
<a href="#bAllowSilentAdminLogin">bAllowSilentAdminLogin</a>=True
|
||||
<a href="#bReportAdminLogins">bReportAdminLogins</a>=True
|
||||
<a href="#MaxFailedLoginAttempts">MaxFailedLoginAttempts</a>=2
|
||||
<a href="#bNoSpamCheck">bNoSpamCheck</a>=False
|
||||
<a href="#bPreventMassSuicide">bPreventMassSuicide</a>=True
|
||||
<a href="#bFilterPlayerNames">bFilterPlayerNames</a>=True
|
||||
<a href="#bStripMessageColors">bStripMessageColors</a>=True
|
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<a href="#PlayerIDLogName">PlayerIDLogName</a>=AntiTCCPlayerIDs
|
||||
<a href="#KeepPlayerIDsDays">KeepPlayerIDsDays</a>=30
|
||||
<a href="#AllowedConsoleClass">AllowedConsoleClass</a>=xInterface.ExtendedConsole
|
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<a href="#AllowedGUIControllerClass">AllowedGUIControllerClass</a>=GUI2K4.UT2K4GUIController
|
||||
<a href="#bTryToDisableHacks">bTryToDisableHacks</a>=False
|
||||
<a href="#bMidGameCheck">bMidGameCheck</a>=True
|
||||
<a href="#bMultipleMidGameChecks">bMultipleMidGameChecks</a>=True
|
||||
<a href="#bEndGameCheck">bEndGameCheck</a>=True
|
||||
<a href="#bRotationLock">bRotationLock</a>=True
|
||||
<a href="#bLockRolloff">bLockRolloff</a>=True
|
||||
<a href="#bLockFOV">bLockFOV</a>=False
|
||||
<a href="#bSpawnFakePlayers">bSpawnFakePlayers</a>=True
|
||||
<a href="#bUseCustomLog">bUseCustomLog</a>=True
|
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<a href="#bSimpleLogMode">bSimpleLogMode</a>=True
|
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<a href="#bAlwaysProduceCompleteLogs">bAlwaysProduceCompleteLogs</a>=True
|
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<a href="#LogFileSaveInterval">LogFileSaveInterval</a>=30
|
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<a href="#LogFileTimestampFormat">LogFileTimestampFormat</a>=[yyyy-mm-dd hh:nn:ss] -
|
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<a href="#LogFileName">LogFileName</a>=AntiTCC_%y-%m-%d_%h-%n_%g_%l
|
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<a href="#bSingleLineLogs">bSingleLineLogs</a>=False
|
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<a href="#CurrentProfile">CurrentProfile</a>=
|
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<a href="#WaitingGameClass">WaitingGameClass</a>=
|
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<a href="#AgreeEnableDelay">AgreeEnableDelay</a>=5
|
||||
<a href="#AgreementTimeoutDelay">AgreementTimeoutDelay</a>=60
|
||||
<a href="#AgreementText">AgreementText</a>=
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<a href="#bAlwaysShowAgreement">bAlwaysShowAgreement</a>=False</pre>
|
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<h3 id="AntiTCCSecurity">Section [AntiTCC2009r6.AntiTCCSecurity]</h3>
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Due to technical restrictions these properties are not available from
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the webadmin interface and must be configured by directly editing the
|
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main configuration file of the server. (usually UT2004.ini or
|
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server.ini)
|
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<dl>
|
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<dt id="DisallowedFile">DisallowedFile</dt>
|
||||
<dd>Specifies files or packages the client should not have. This
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setting works similarly to the ServerPackages list, i.e. you can use it
|
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multiple times to specify more than one blacklisted file or package.<br>
|
||||
If you want to take advantage of the client's package path settings
|
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for finding package files, make sure you don't use '.' or (back)slashes.
|
||||
If you do, the path will be relative to the client's System directory.
|
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For greater flexibility you can use the wildcard characters '?' and '*'
|
||||
which stand for a single and multiple characters respectively. For
|
||||
example, <samp>DisallowedFile=foo.*</samp> will blacklist any files with the name "foo" and any file extension in the UT2004\System directory of the client. <samp>DisallowedFile=foo</samp> will blacklist any package file with the name "foo", for example "System\foo.u", "Textures\foo.utx" or "Maps\foo.ut2".<br>
|
||||
Careful with disallowing "*helios*" here, there's some legit content using this name!</dd>
|
||||
<dt id="DisallowedPrefetchFile">DisallowedPrefetchFile</dt>
|
||||
<dd>Since the executables of native cheats often aren't located in the UT2004 directory, checking the <a href="http://en.wikipedia.org/wiki/Prefetcher">prefetch</a>
|
||||
directory at least provides a small chance for success. Yes, cheaters
|
||||
could disable prefetching, but there are enough of them who don't bother
|
||||
reading the manual and get caught anyway.<br>
|
||||
The same wildcards as with DisallowedFile can be used here. Just
|
||||
specify the names of the .exe files whose prefetch entry you want to
|
||||
detect. For example "foo*.exe" will detect all prefetch entries of
|
||||
executable files whose name starts with "foo".</dd>
|
||||
<dt id="MD5Check">MD5Check</dt>
|
||||
<dd>While the previous two settings only blacklisted files, this one
|
||||
can actually check the integrity of files. The value for each MD5Check
|
||||
entry consists of the following values:<dl>
|
||||
<dt>FName</dt>
|
||||
<dd>The name of the object to check. The correct format here depends on the type of check.</dd>
|
||||
<dt>MD5</dt>
|
||||
<dd>The recognized <a href="http://en.wikipedia.org/wiki/MD5">MD5</a> hash(es) of the object.</dd>
|
||||
<dt>MD5Type</dt>
|
||||
<dd>The type of check to perform. Valid values are 0 and 2, but in certain cases you might want to use type 1 as well.</dd>
|
||||
<dt>Optional</dt>
|
||||
<dd>Whether the object is optional. Optional checks don't fail if the object to check is missing on the client. Valid values are <samp>True</samp> and <samp>False</samp>.</dd>
|
||||
</dl>
|
||||
The MD5Type 0 is known as "Quick MD5" and can only be used for
|
||||
Unreal packages. It is useful for large data packages because it can be
|
||||
performed very quickly regardless of package size. Of course this comes
|
||||
with the price of reduced efficiency. The FName for a Quick MD5 check is
|
||||
just the package name. Anti TCC comes with built-in quick MD5 checks
|
||||
for itself and the default player skin and model packages.<br>
|
||||
To perform a full MD5 check of the entire file content, use MD5Type
|
||||
2. By default Anti TCC only performs a full MD5 check for itself. Like
|
||||
for the DisallowedFile checks you can let Anti TCC search for an Unreal
|
||||
package by only specifying its name without directory or extension. Note
|
||||
that wildcards are not allowed here. Full MD5 checks can also be used
|
||||
as an alternative way to blacklist certain files entirely by using the
|
||||
value "not allowed" instead of a reference MD5 hash.<br>
|
||||
The MD5 part expects a list of comma-separated values with each
|
||||
value enclosed in double quotes and the entire list enclosed in round
|
||||
parentheses. And entire MD5Check value might look like the following
|
||||
example:<br>
|
||||
<samp>MD5Check=(FName="Engine",MD5=("1972d14c57d05ffdc82c51be76c13d29","71f1bebad09f22f22d49d74c172ec561"),MD5Type=2,Optional=False)</samp><br>
|
||||
These are the (full) MD5 hashes for the Engine.u package of UT2004
|
||||
v3369 (latest official patch) and v3372 (inofficial Logitech G15 patch).<br>
|
||||
MD5 checks for Unreal packages (no file extension or path specified)
|
||||
also serve as a "whitelist" for unknown classes, but only for packages
|
||||
that don't exist on the server.</dd>
|
||||
</dl>
|
||||
<h3 id="MutAntiTCCFinal">Section [AntiTCC2009r6.MutAntiTCCFinal]</h3>
|
||||
<p>These properties are also available in the webadmin interface.
|
||||
Their display name there is similar to the INI setting names listed
|
||||
here.</p>
|
||||
<dl>
|
||||
<dt id="bAllowClientConsoleMessages">bAllowClientConsoleMessages</dt>
|
||||
<dd>Whether Anti TCC should display messages in the client's
|
||||
console at all. Turning this off will also disable the client console
|
||||
commands for non-admin players.</dd>
|
||||
<dt id="bBroadcastConsoleErrorMessages">bBroadcastConsoleErrorMessages</dt>
|
||||
<dd>Whether Anti TCC should broadcast its insecurity messages to all clients. The message will be displayed in the client's console.</dd>
|
||||
<dt id="bMessageBeep">bMessageBeep</dt>
|
||||
<dd>Whether Anti TCC should play a beep sound when it broadcasts an insecurity message.</dd>
|
||||
<dt id="bBroadcastClientScreenMessages">bBroadcastClientScreenMessages</dt>
|
||||
<dd>Whether Anti TCC should display a big red message in the middle of all clients' screens when an insecurity was found.</dd>
|
||||
<dt id="bDisplayProgressMessages">bDisplayProgressMessages</dt>
|
||||
<dd>Whether Anti TCC should display its check progress on the client.</dd>
|
||||
<dt id="bDisplayProgressScreenMessages">bDisplayProgressScreenMessages</dt>
|
||||
<dd>Whether the progress messages should be displayed in the middle
|
||||
of the screen. Disabling this without disabling progress messages
|
||||
altogether will display them in the chat area.</dd>
|
||||
<dt id="bClientsMayGetIDs">bClientsMayGetIDs</dt>
|
||||
<dd>Whether clients may use the commands "ShowIDs", "Whois" and
|
||||
"Whowas" to find out other players' IDs. If this is disabled, only
|
||||
"Whois" can be used and it will only display other names that player has
|
||||
used.</dd>
|
||||
<dt id="bShowOnlyFirstPartOfID">bShowOnlyFirstPartOfID</dt>
|
||||
<dt id="bShowOnlyLastPartOfID">bShowOnlyLastPartOfID</dt>
|
||||
<dd>These two settings control, which part of a player ID is
|
||||
visible to non-admin clients. If either of them is enabled, only the
|
||||
first or last eight digits of the ID are visible. If both are enabled,
|
||||
the first and last eight digits are visible. If both are disabled, the
|
||||
entire ID is visible.</dd>
|
||||
<dt id="bClientsMayGetNames">bClientsMayGetNames</dt>
|
||||
<dd>Whether clients are allowed to use the "Whois" and "Whowas"
|
||||
commands to find out other names a player has used. If this is disabled,
|
||||
only "Whois" can be used, and only for displaying the ID of the player,
|
||||
unless bClientsMayGetIDs is disabled as well.</dd>
|
||||
<dt id="bServerOSInServerDetails">bServerOSInServerDetails</dt>
|
||||
<dd>Adds the server type (Windows/*nix/Mac, 32/64bit) to the server details.</dd>
|
||||
<dt id="bAntiTCCVersionInServerDetails">bAntiTCCVersionInServerDetails</dt>
|
||||
<dd>Adds the Anti TCC version to the server details.</dd>
|
||||
<dt id="bCheckSkins">bCheckSkins</dt>
|
||||
<dd>Whether Anti TCC should check the default skins for
|
||||
modifications. This includes the default skin definitions in UPL files
|
||||
and the default model and texture packages. This setting is recommended
|
||||
over MD5-checking UPL files directly as those files contain harmless
|
||||
settings that are completely safe to modify.</dd>
|
||||
<dt id="bSingleMD5Mode">bSingleMD5Mode</dt>
|
||||
<dd>Only accepts the first MD5 value specified in each MD5Check entry.</dd>
|
||||
<dt id="bCheckForTCCs">bCheckForTCCs</dt>
|
||||
<dd>Whether Anti TCC should pay special attention to the "set
|
||||
command ID" a player will receive when using certain commands before
|
||||
entering the server. Note that this ID is also globally banned by the
|
||||
Epic Games master server and in UTAN.</dd>
|
||||
<dt id="bAllowOldClients">bAllowOldClients</dt>
|
||||
<dd>Whether Anti TCC should allow clients whose UT2004 version is
|
||||
older than v3369. Clients attempting to connect with an older version
|
||||
will receive a message prompting them to update. The message will
|
||||
contain a button that leads them directly to the <a href="http://www.beyondunreal.com/main/ut2004/ut2004essential.php">BeyondUnreal Essential UT2004 Files</a> page.<br>
|
||||
<em>This option has been removed in Anti TCC 2009 R6. Client
|
||||
versions other than 3369 and 3372 (the Logitech G15 patch) are no longer
|
||||
supported.</em></dd>
|
||||
<dt id="bLogClientPackages">bLogClientPackages</dt>
|
||||
<dd>Whether Anti TCC should list all packages loaded on clients in the Anti TCC log file.</dd>
|
||||
<dt id="bLogClientClasses">bLogClientClasses</dt>
|
||||
<dd>Whether Anti TCC should list all classes loaded on clients in the Anti TCC log file.</dd>
|
||||
<dt id="bCheckClientClasses">bCheckClientClasses</dt>
|
||||
<dd>Whether Anti TCC should check the classes loaded on clients for blacklist entries.</dd>
|
||||
<dt id="bDelayMatchStart">bDelayMatchStart</dt>
|
||||
<dd>Whether Anti TCC should delay the start of the match until all
|
||||
players have been validated. Note that the match start is delayed anyway
|
||||
until critical (lagging) checks have passed.</dd>
|
||||
<dt id="bDelayLateJoin">bDelayLateJoin</dt>
|
||||
<dd>Whether a client player is forced to spectate until validated.</dd>
|
||||
<dt id="bCheckRenderSettings">bCheckRenderSettings</dt>
|
||||
<dd>Whether render settings should be checked. This includes
|
||||
settings that make the textures extremely blurry or even single-colored.
|
||||
It also includes certain commands that must be entered before joining
|
||||
the server to improve player visibility, especially a long range and
|
||||
when using the Invisibility combo.</dd>
|
||||
<dt id="TimeoutSeconds">TimeoutSeconds</dt>
|
||||
<dd>If Anti TCC doesn't get a reply to a check request within this
|
||||
duration, the corresponding client is kicked for security reasons. Just
|
||||
to make this clear: Timeout kicks do not imply cheating!</dd>
|
||||
<dt id="bKickOnTimeout">bKickOnTimeout</dt>
|
||||
<dd>Whether clients should be kicked if any check times out. Really recommended!</dd>
|
||||
<dt id="bSelfIntegrityChecks">bSelfIntegrityChecks</dt>
|
||||
<dd>Some checks are too expensive to perform them under server
|
||||
control. This setting determines whether Anti TCC should perform
|
||||
self-integrity checks to ensure the reference values of those checks are
|
||||
valid. Really recommended!</dd>
|
||||
<dt id="WhatToDo">WhatToDo</dt>
|
||||
<dd>What Anti TCC is supposed to do when a standard insecurity was found.</dd>
|
||||
<dt id="WhatToDoAnnoyance">WhatToDoAnnoyance</dt>
|
||||
<dd>What Anti TCC is supposed to do if a player repeatedly triggers
|
||||
message-only insecurities, especially for render settings, mass
|
||||
suicide, mass name change or text flood.</dd>
|
||||
<dt id="WhatToDoBlacklisted">WhatToDoBlacklisted</dt>
|
||||
<dd>What Anti TCC is supposed to do when it finds black-listed
|
||||
objects on the client. (This does not include regular MD5Checks with a
|
||||
reference MD5 value.)</dd>
|
||||
<dt id="WhatToDoSkins">WhatToDoSkins</dt>
|
||||
<dd>What Anti TCC is supposed to do when a client has modified
|
||||
character entries, i.e. non-standard skin or model for a standard
|
||||
character.</dd>
|
||||
<dt id="WhatToDoRender">WhatToDoRender</dt>
|
||||
<dd>What Anti TCC is supposed to do when it finds that the client has invalid render settings.</dd>
|
||||
<dt id="WhatToDoTCC">WhatToDoTCC</dt>
|
||||
<dd>What Anti TCC is supposed to do if a client used certain console commands before entering the server.</dd>
|
||||
<dt id="WhatToDoLoginFailed">WhatToDoLoginFailed</dt>
|
||||
<dd>What Anti TCC is supposed to do if a when a client repeatedly attempts to log in as admin with incorrect credentials.</dd>
|
||||
<dt id="bPauseGameDuringChecks">bPauseGameDuringChecks</dt>
|
||||
<dd>Whether the game should be paused for the dureation of the
|
||||
checks if a new player joins and needs to be validated. This is mainly
|
||||
meant for tournament and league matches where it would be unfair to
|
||||
continue after a player dropped.</dd>
|
||||
<dt id="bEnableAdminFaker">bEnableAdminFaker</dt>
|
||||
<dd>Many aimbots have an "admin protection" feature that
|
||||
automatically disconnects the cheater when an admin arrives. This
|
||||
setting fakes the presence of a player who is logged in as admin.
|
||||
Cheaters will have to turn off their admin detection if they want to
|
||||
play on the server.</dd>
|
||||
<dt id="bAllowSilentAdminLogin">bAllowSilentAdminLogin</dt>
|
||||
<dd>Whether admins are allowed to log in without other players
|
||||
noticing. Again, this is mainly targeted at aimbots with an "admin
|
||||
protection" feature. Admins can use this feature to silently log in and
|
||||
e.g. record a server demo of the cheater or get the cheater's complete
|
||||
ID with the "ShowIDs" command.</dd>
|
||||
<dt id="bReportAdminLogins">bReportAdminLogins</dt>
|
||||
<dd>Whether successful admin logins should be reported in the Anti TCC log file. This also happens in simple log mode, </dd>
|
||||
<dt id="MaxFailedLoginAttempts">MaxFailedLoginAttempts</dt>
|
||||
<dd>The maximum number of admin logins a client is allowed to fail
|
||||
before Anti TCC blocks the client's GUID for the remainder of the
|
||||
session and potentially kicks or bans the client.</dd>
|
||||
<dt id="bNoSpamCheck">bNoSpamCheck</dt>
|
||||
<dd>Disables Anti TCC's text flood check.</dd>
|
||||
<dt id="bPreventMassSuicide">bPreventMassSuicide</dt>
|
||||
<dd>Enables Anti TCC's mass suicide check.</dd>
|
||||
<dt id="bFilterPlayerNames">bFilterPlayerNames</dt>
|
||||
<dd>Whether Anti TCC should filter invalid/invisible characters from player names.</dd>
|
||||
<dt id="bStripMessageColors">bStripMessageColors</dt>
|
||||
<dd>Whether Anti TCC should strip color codes from chat messages.</dd>
|
||||
<dt id="PlayerIDLogName">PlayerIDLogName</dt>
|
||||
<dd>The name of the INI file anti TCC will use to keep track of ID
|
||||
and names for the "Whois" and "Whowas" commands. Those commands will not
|
||||
be available if player ID logging is disabled due to an empty
|
||||
PlayerIDLogName.</dd>
|
||||
<dt id="KeepPlayerIDsDays">KeepPlayerIDsDays</dt>
|
||||
<dd>How long old player IDs and names should be kept in the
|
||||
database. By default players who haven't visited the server in the last
|
||||
30 days are removed.</dd>
|
||||
<dt id="AllowedConsoleClass">AllowedConsoleClass</dt>
|
||||
<dd>The console class clients are expected to use. This setting
|
||||
should only be adjusted for total conversion servers as it will prevent
|
||||
Anti TCC from securing the console.</dd>
|
||||
<dt id="AllowedGUIControllerClass">AllowedGUIControllerClass</dt>
|
||||
<dd>The GUIController class clients are expected to use. Again, this setting should only be adjusted for total conversion servers.</dd>
|
||||
<dt id="bTryToDisableHacks">bTryToDisableHacks</dt>
|
||||
<dd>Whether Anti TCC should attempt to disable any potential hacks
|
||||
it finds. If enabled, Anti TCC will try to close and remove unknown
|
||||
menus, interactions and other objects safely. This is not guaranteed to
|
||||
work, so kicking the suspicious player usually is the better choice.</dd>
|
||||
<dt id="bMidGameCheck">bMidGameCheck</dt>
|
||||
<dd>Whether Anti TCC should repeat some of its more expensive
|
||||
checks in the middle of the match. These checks will only occur when the
|
||||
player dies and at least five minutes after the player was verified.
|
||||
During a mid-game check, the player will not automatically respawn, even
|
||||
if force-respawn is enabled on the server.</dd>
|
||||
<dt id="bMultipleMidGameChecks">bMultipleMidGameChecks</dt>
|
||||
<dd>Since a cheater could just wait for the mid-game check to occur
|
||||
before loading his cheats, Anti TCC offers the option to repeat the
|
||||
checks every five minutes.</dd>
|
||||
<dt id="bEndGameCheck">bEndGameCheck</dt>
|
||||
<dd>Like the mig-game check, but performed at the end of the match.</dd>
|
||||
<dt id="bRotationLock">bRotationLock</dt>
|
||||
<dd>Whether Anti TCC should attempt to lock the view rotation so it can't be affected by aimbots.</dd>
|
||||
<dt id="bLockRolloff">bLockRolloff</dt>
|
||||
<dd>Whether Anti TCC should lock the audio roll-off value (i.e. how
|
||||
quickly a sound's volume decreases with its distance to the listener)
|
||||
to its on-connect value, but at least to 0.4. Very low values could be
|
||||
used to hear the footsteps of other players even if they are very far
|
||||
away.</dd>
|
||||
<dt id="bLockFOV">bLockFOV</dt>
|
||||
<dd>Whether Anti TCC should lock the default FOV to its on-connect
|
||||
value. Some players implement a "mini zoom" by playing on a higher FOV
|
||||
by default, but reduce the FOV to the lowest allowed value (80) when
|
||||
they need it.</dd>
|
||||
<dt id="bSpawnFakePlayers">bSpawnFakePlayers</dt>
|
||||
<dd>Whether Anti TCC should spawn invisible fake players
|
||||
clientsidely to confuse aimbots and mess up radar cheats. These are far
|
||||
more efficient than the old fake players back in version 1.19 and should
|
||||
barely affect performance at all.</dd>
|
||||
<dt id="bUseCustomLog">bUseCustomLog</dt>
|
||||
<dd>Whether Anti TCC should serversidely log to a dedicated log file in the UserLogs directory.</dd>
|
||||
<dt id="bSimpleLogMode">bSimpleLogMode</dt>
|
||||
<dd>Whether Anti TCC should keep the log file simpler. In simple
|
||||
log mode, Anti TCC will not produce any log file at all if it doesn't
|
||||
detect any insecurities.</dd>
|
||||
<dt id="bAlwaysProduceCompleteLogs">bAlwaysProduceCompleteLogs</dt>
|
||||
<dd>In simple log mode, the log file is only opened after an
|
||||
insecurity is found. This setting controls whether Anti TCC should still
|
||||
keep track of any earlier log entries and write them to the opened log
|
||||
file when the first insecurity is detected.</dd>
|
||||
<dt id="LogFileSaveInterval">LogFileSaveInterval</dt>
|
||||
<dd>In order to access a log file while the server is running, it
|
||||
must be closed. A closed log file also has the advantage that it will be
|
||||
complete even if the server happens to crash for whatever reasons. This
|
||||
setting specifies how long Anti TCC will after writing to the custom
|
||||
log file before closing it.</dd>
|
||||
<dt id="LogFileTimestampFormat">LogFileTimestampFormat</dt>
|
||||
<dd>The format of the timestamp to prepend each log line with.
|
||||
Valid placeholders are "yyyy" and "yy" for the year, "mm" for the month,
|
||||
"dd" for the day of the month, "hh" for the hour, "nn" for the minutes,
|
||||
"ss" for the seconds, "f", "ff" and "fff" for fractions of the second
|
||||
(one, two and three digits after the decimal point, respectively), "w",
|
||||
"ww" and "www" for the day of the week (full name and first two/three
|
||||
chars, respectively) and "g" or "gggg" (right-aligned last 4 digits) for
|
||||
the game time in seconds as seen in stats log files.</dd>
|
||||
<dt id="LogFileName">LogFileName</dt>
|
||||
<dd>The name of the custom log file. Invalid characters are
|
||||
replaced with underscores. Possible placeholders are "%y" for the year,
|
||||
"%m" for the month, "%d" for the day of the month, "%h" for the hour,
|
||||
"%n" for the minutes, "%s" for the seconds, "%i" for the server's IP
|
||||
address, "%p" for it's port, "%g" for the current gametype and "%l" for
|
||||
the current level. The special placeholder "%a" can be used to switch
|
||||
from the default 24-hour format to a 12-hour format. It also inserts
|
||||
"am" or "pm".</dd>
|
||||
<dt id="bSingleLineLogs">bSingleLineLogs</dt>
|
||||
<dd>Usually insecurity logs are spread over up to four lines to
|
||||
make them easier to read. This setting will keep them on a single line
|
||||
to make them easier to process with a script.</dd>
|
||||
<dt id="CurrentProfile">CurrentProfile</dt>
|
||||
<dd>The current configuration profile. See <a href="#profiles">Using Configuration Profiles</a> for details.</dd>
|
||||
<dt id="WaitingGameClass">WaitingGameClass</dt>
|
||||
<dd>As you may or may not know, Anti TCC blocked the
|
||||
"PlayWaitingGame" console command because it was used to load cheats.
|
||||
Starting with release 6, Anti TCC instead remaps the command to "Mutate
|
||||
PlayWaitingGame", which can be used by spectators to play some kind of
|
||||
mini game configured here.<br>
|
||||
(Anti TCC does not come with any mini games. It will, however, make
|
||||
sure the package of the class entered here is added to the
|
||||
ServerPackages list. See <a href="#minigames">Mini games interface</a> if you are interested in creating a mini game that can be loaded via this feature.)</dd>
|
||||
<dt id="AgreeEnableDelay">AgreeEnableDelay</dt>
|
||||
<dd>The minimum delay before a player is allowed to agree to a custom agreement text.</dd>
|
||||
<dt id="AgreementTimeoutDelay">AgreementTimeoutDelay</dt>
|
||||
<dd>The maximum time a player is allowed to leave the custom
|
||||
agreement dialog open before he is kicked from the server to free up the
|
||||
player slot.</dd>
|
||||
<dt id="AgreementText">AgreementText</dt>
|
||||
<dd>A custom agreement text to display to the player before he can
|
||||
enter the server. This can be used to display server rules and give
|
||||
players a chance to back out if they don't agree.</dd>
|
||||
<dt id="bAlwaysShowAgreement">bAlwaysShowAgreement</dt>
|
||||
<dd>Usually a player only needs to read and agree to the server
|
||||
rules if he sees them for the first time. With this setting enabled, the
|
||||
player sees them every time. AgreeEnableDelay will have no effect if
|
||||
this setting is enabled.</dd>
|
||||
</dl>
|
||||
|
||||
<h3 id="profiles">Using Configuration Profiles</h3>
|
||||
<p>Anti TCC allows you to store more than one configuration in your
|
||||
server's INI file. These configuration profiles contain the same options
|
||||
as the <b>[AntiTCC2009r6.MutAntiTCCFinal]</b> section of you INI file, but start with <b>[<i>profilename</i> AntiTCCSettings]</b>. To load a profile you have to add the parameter <b>?AntiTCCSettings=<i>profilename</i></b> to the map URL when switching maps with the <b>ServerTravel</b>command or on the server startup commandline, e.g.:</p>
|
||||
<pre>ucc server DM-Rankin?mutator=AntiTCC2009r6.MutAntiTCCFinal?AntiTCCSettings=1on1DM</pre>
|
||||
<p>(Of course, the <samp>?mutator=AntiTCC2009r6.MutAntiTCCFinal</samp> part isn't neccessary if you run Anti TCC as a server actor.)<br>
|
||||
You can also use the webadmin interface to specify a profile name in the <b>Current Profile</b> textbox.<br>
|
||||
You don't have to edit the server's INI file to create profiles. Just use the <samp>?AntiTCCSettings=</samp>
|
||||
parameter as described above with an unused profile name and the new
|
||||
profile will be created. You can then change the Anti TCC settings as
|
||||
usual in the webadmin interface. The changes will be saved to the
|
||||
specified Anti TCC profile once you restart or change the map.<br>
|
||||
When you return to a "profile-less" configuration, the last profile
|
||||
used will stay active, but changes aren't saved to that profile anymore.
|
||||
To disable profiles simply restart the map with the <samp>?AntiTCCSettings=</samp> parameter and leave the profile name empty or completely leave out the <samp>?AntiTCCSettings=</samp> parameter if there are other URL parameters like <samp>?game=</samp> or <samp>?mutator=</samp>. You can also change the <b>Current Profile</b> setting in the webadmin interface to "-" and restart the map.</p>
|
||||
</div>
|
||||
|
||||
<div class="toplink">[<a href="#top">top</a>]</div>
|
||||
<h2 id="hfeatures">Client Features</h2>
|
||||
<p>Apart from the cheat detection on the server, Anti TCC also offers
|
||||
a number of features that can be used by all players. The server admin
|
||||
can choose to disable these by turning off client messages entirely, but
|
||||
on most servers this is not the case.</p>
|
||||
<dl>
|
||||
<dt>Client console log</dt>
|
||||
<dd>Anti TCC always logs all its console messages clientsidely to a
|
||||
file called AntiTCC_ClientConsoleLog.log in the UT2004\UserLogs
|
||||
directory. The log file is shared among all Anti TCC versions and not
|
||||
reset automatically, so it can become quite large over time.</dd>
|
||||
<dt>Silent admin login</dt>
|
||||
<dd>Clients are notified on connect whether this feature is <a href="#bAllowSilentAdminLogin">enabled</a> on the server. If it is, players and spectators on the server can use the command <kbd>SilentAdminLogin</kbd> with their usual login name and password to become an admin. Unlike with the regular <kbd>AdminLogin</kbd>
|
||||
command, their admin status will not be visible to any clients. A
|
||||
silently logged-in admin can use most administrative commands, though
|
||||
some might not work correctly or at all.</dd>
|
||||
<dt>Player ID listing</dt>
|
||||
<dd>Players can use the console command <kbd>ShowIDs</kbd> to check the identity of other players on the server, unless the server admin has <a href="#bClientsMayGetIDs">disabled</a>
|
||||
this feature. The command will send back a list of all players and
|
||||
spectators on the server, including their (potentially masked) IDs and a
|
||||
unique player number for that match. Bots are also listed for
|
||||
reference, but for obvious reasons without a player ID.</dd>
|
||||
<dt>Other nicks used by a player</dt>
|
||||
<dd>For any human player or spectator on the server, including
|
||||
yourself, you can find out what other nicks were used with the command <kbd>Whois</kbd>,
|
||||
followed by the player name. If the name of the player you want to
|
||||
check is too complicated, you can type just a sufficiently unique part
|
||||
of the name or the character '#' followed by the number the <kbd>ShowIDs</kbd> command listed for that player.<br>
|
||||
Admins can disable this command entirely or restrict it to only the name history or the player ID.</dd>
|
||||
<dt>Info about players not currently on the server</dt>
|
||||
<dd>The third command for information about players is <kbd>WhoWas</kbd>,
|
||||
which must be followed either by a full player ID or a full player
|
||||
name. If an ID is specified, the command will list all nicks used by the
|
||||
player with that ID and when the player was last seen on the server.
|
||||
For names, the command first looks up all IDs that used the name and
|
||||
then lists other names also used by those IDs.<br>
|
||||
Admins can disable this command by restricting clients from seeing ID or names.</dd>
|
||||
<dt>Echo command</dt>
|
||||
<dd>Since UT2004 doesn't provide any way to display console messages
|
||||
clientsidely via a console command, Anti TCC provides the echo command.
|
||||
This is similar to the echo command available on UTComp servers. To use
|
||||
it, just type <kbd>Echo</kbd>, followed by the text you want to display in your chat area. Nobody else will see the text, it never leaves your client.</dd>
|
||||
<dt>Admin slap/kill commands</dt>
|
||||
<dd>Anti TCC allows admins to slap or kill players via console commands. Available commands are:
|
||||
<ul>
|
||||
<li><kbd>Slap</kbd> – Slaps the specified player once for 10 points of damage. Slapping kicks a player out of vehicles and turrets.</li>
|
||||
<li><kbd>Kill</kbd> – Kills the specified player with the "best"
|
||||
method available. Outdoors this is either "toast" or "strike", indoors
|
||||
it's usually "blowup". This command never selects "slapkill".</li>
|
||||
<li><kbd>RandomKill</kbd> – Kills the specified player with a random method as listed below.</li>
|
||||
<li><kbd>Toast</kbd> – The specified player is killed by a laser
|
||||
beam fired from an orbital satellite. This only works after an Ion
|
||||
Painter was used or the map originally contained an Ion Cannon
|
||||
satellite.</li>
|
||||
<li><kbd>Strike</kbd> – The specified player is struck by lightning.
|
||||
This only works outdoors or at least requires considerable room above
|
||||
the player.</li>
|
||||
<li><kbd>BlowUp</kbd> – The specified player explodes spontaneously.</li>
|
||||
<li><kbd>SlapKill</kbd> – The specified player is slapped again and again until he or she dies.</li>
|
||||
</ul>
|
||||
Neither of these methods will damage other players directly. Note
|
||||
that vehicles exploding as a result of a kill might still hurt other
|
||||
players, though.<br>
|
||||
The player can be specified the same way as in the WhoIs command,
|
||||
but additionally you can also specify bot names if you want to try it
|
||||
out on an otherwise empty server.</dd>
|
||||
</dl>
|
||||
|
||||
<div class="toplink">[<a href="#top">top</a>]</div>
|
||||
<h2 id="hpaq">Potentially Asked Questions</h2>
|
||||
<dl>
|
||||
<dt>How do I find out the MD5 value(s) for the Checks=... list?</dt>
|
||||
<dd>
|
||||
There are two different types of MD5's that can be generated.
|
||||
QuickMD5 rely on the fact that the package is already loaded. This is a
|
||||
very fast MD5 that's great for large files (like PlayerSkins.utx). The
|
||||
downside is it's only available for actual UT2004 packages. Full MD5s
|
||||
generate a full fledge MD5 hash of any file.<br>
|
||||
You can obtain a Full MD5 of any file by using the following UCC commandlet:
|
||||
<pre>UCC MasterMD5 -f <var>filename</var></pre>
|
||||
This will give you the 32 digit MD5 you need for the MD5 field
|
||||
above. Careful when checking stock .U files, they might be different in
|
||||
every patch, so you will have to add all MD5s of the different versions
|
||||
of those files.<br>
|
||||
You can obtain a quick MD5 of any package by using the UCC commandlet:
|
||||
<pre>UCC MasterMD5 -q <var>packagename</var></pre>
|
||||
Rember that you do not need to include the path or file extension
|
||||
for quick MD5s as UT2004 will use its internal package loading code to
|
||||
open it.<br>
|
||||
MasterMD5 will always only give you the MD5 of one version of a
|
||||
file. Keep in mind that because of patches or different releases there
|
||||
might be more than one version of a file you wish to check.<br>
|
||||
You do not need to add the Anti TCC package or stock skin packages to the MD5 checks, these are checked automatically.
|
||||
</dd>
|
||||
<dt>Are there any known bugs in this release?</dt>
|
||||
<dd>
|
||||
<!--Not at this time. This section will be updated if any bugs are found.-->
|
||||
Unfortunately, yes:
|
||||
<ul>
|
||||
<li>The way Anti TCC secures the console breaks admin menu
|
||||
commands of UT2Vote up to version 57 and some other mods. (These mods
|
||||
access the console though InteractionMaster.Console, which conflicts
|
||||
with Anti TCC's secured console feature. This must be fixed in those
|
||||
mods, I can't do anything about it.)<br><a href="http://www.proasm.com/">ProAsm</a> updated all his mods to fix this incompatibility.</li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt>What has changed since release 5?</dt>
|
||||
<dd>
|
||||
<ul>
|
||||
<li>Fixed a bug where the in-game chat menu did not update when new chat lines arrived.</li>
|
||||
<li>Fixed mouse sensitivity changes via the settings menu not having any effect while playing on an Anti TCC server.</li>
|
||||
<li>Improved interaction between bMidGameCheck,
|
||||
bMultipleMidGameChecks and bEndGameCheck settings.
|
||||
bMultipleMidGameChecks=False now ensures there is at most a single
|
||||
mid-game check between map changes. End-game checks between
|
||||
Onslaught/Assault rounds no longer count as mid-game check for
|
||||
bMultipleMidGameChecks=False.</li>
|
||||
<li>Improved kick behavior during initial checks. Package, class
|
||||
and skin checks are skipped if a kick-worthy insecurity was detected in
|
||||
an earlier stage.</li>
|
||||
<li>Added mandatory FullMD5 checks for Core, Engine, UnrealGame,
|
||||
XGame and XInterface packages with allowed MD5s being those from UT2004
|
||||
v3369 and Logitech G15 patch v3372.</li>
|
||||
<li>Older versions than v3369 are no longer supported.</li>
|
||||
<li>Fixed bSpawnFakePlayers=False not working.</li>
|
||||
<li>Added Anti TCC version to server details. (configurable)</li>
|
||||
<li>Added log messages about duplicate prefetch/disallow/MD5 checks.</li>
|
||||
<li>Added admin login monitoring.</li>
|
||||
<li>Added log timestamp placeholders for fractional seconds and game time. (not used by default)</li>
|
||||
<li>Potentially fixed players being invisible during demo playback in some cases.</li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt>What has changed since release 4?</dt>
|
||||
<dd>
|
||||
<ul>
|
||||
<li>Fake players are back. They are less resource demanding this
|
||||
time and do a fine job distracting radars and aimbots not falling for
|
||||
Anti TCC's other distraction techniques, such as <i>pretending</i> players are fake.</li>
|
||||
<li>Removed UTAN-related messages. I'll add these back in after UTAN is revived.</li>
|
||||
<li>Reverted to UT2004 ping calculation to comfort whiny players who can't handle the truth.</li>
|
||||
<li>Improved clientside mod support for silent admin login.</li>
|
||||
<li>Excluded vehicles from pawn hiding code. This fixes a bunch of
|
||||
bugs, like turrets looking weird or vehicles briefly vanishing on
|
||||
destruction.</li>
|
||||
<li>Quick MD5 check now ensures the package to check is actually loaded.</li>
|
||||
<li>Improved log output of failed MD5 checks.</li>
|
||||
<li>Fixed another bug in the SET console command for unqualified class names, such as "set input <i>key</i> <i>command</i>".</li>
|
||||
<li>Added some important classes to the integrity checks.</li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt>What has changed since release 3?</dt>
|
||||
<dd>
|
||||
<ul>
|
||||
<li>Fixed a rotation lock problem that could affect player rotation on end of AVRiL lock.</li>
|
||||
<li>Fixed a display bug in the WhoWas command.</li>
|
||||
<li>In Assault, the ResetTimeDelay is only extended to at least 15 seconds if the practice round is disabled.</li>
|
||||
<li>Long ambient sounds are only disabled if the client has disabled music.</li>
|
||||
<li>Unknown classes in packages that don't exist on the server
|
||||
will no longer be reported if the package is in the list of MD5 checks.
|
||||
This means you don't need to install voice and announcer packs on your
|
||||
server anymore just to allow them on clients. A QuickMD5 (or FullMD5)
|
||||
entry will be enough to "whitelist" them.</li>
|
||||
<li>Added detection and workaround for player slot exploits.</li>
|
||||
<li>Merged in Custom Punishments code. Admins (including silently logged-in ones) can now slap or kill annoying players.</li>
|
||||
<li>Improved efficiency of blacklisted keybind detection.</li>
|
||||
<li>Added 'Mutate AntiTCC GetServerTickRate' (or
|
||||
'GetServerTickRate' for short), which will display the server's current
|
||||
tick rate in the console.</li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt>What has changed since release 2?</dt>
|
||||
<dd>
|
||||
<ul>
|
||||
<li>Fixed the SET command filter, which incorrectly blocked "set Input [key] [command]".</li>
|
||||
<li>Fixed a default prefetch check entry that could possibly cause false positives.</li>
|
||||
<li>Improved key reset code for Input Inconsistency checks.</li>
|
||||
<li>Addressed some crashes related to replaced shadow projectors
|
||||
(client) and cleanup of player ID log files. (server) Not sure if those
|
||||
are actually fixed now or were just symptoms of other problems.</li>
|
||||
<li>The server's current and maximum tick rate is now displayed in
|
||||
the server details box of the server browser and mid-game menu rules
|
||||
tab.</li>
|
||||
<li>Fixed not being able to look up or down when standing on moving vehicles.</li>
|
||||
<li>Fixed not being able to fire while driving vehicles</li>
|
||||
<li>Sanity check: Prevented running Anti TCC and SafeGame at the same time - they are simply not compatible.</li>
|
||||
<li>Fixed client demo playback view direction.</li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt>What has changed since release 1?</dt>
|
||||
<dd>
|
||||
<ul>
|
||||
<li>Fixed zoom of Assault turrets and FOV changes of space fighters.</li>
|
||||
<li>Fixed a few other instances of WhatToDo=LogOnly incorrectly overriding more specific cheat reactions.</li>
|
||||
<li>The console font no longer changes randomly.</li>
|
||||
<li>Fixed random initial rotation when entering Onslaught energy turrets or vehicle passenger seats.</li>
|
||||
<li>End-game checks can now also be performed at the end of
|
||||
non-final rounds in Assault, Onslaught and similarly structured
|
||||
gametypes.</li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt>What has changed since Anti TCC v1.19 Beta 26?</dt>
|
||||
<dd>
|
||||
Major new features are:
|
||||
<ul>
|
||||
<li>Secured console class. This should definitely lock down the console commands most UnrealScript cheats are loaded with.</li>
|
||||
<li>Detecting REND console command abuse. These commands can be
|
||||
used offline and persist into network games. They can be abused to make
|
||||
invisible players much easier to see, even at a distance.</li>
|
||||
<li>The INI file name for player IDs is no longer restricted to
|
||||
predefined values. Also starting with this version, all Anti TCC
|
||||
versions will share the same section in the INI file. IDs from v1.19 and
|
||||
earlier still need to be imported manually. The new shared section name
|
||||
is [AntiTCC PlayerIDs] and the standard INI file is
|
||||
AntiTCCPlayerIDs.ini.</li>
|
||||
<li>Admins who have used LockFOV.u before can enable that feature within Anti TCC now.</li>
|
||||
</ul>
|
||||
There are also a few major bugfixes:
|
||||
<ul>
|
||||
<li>Shadows of players and vehicles are rendered again.</li>
|
||||
<li>The WhatToDoBlacklisted setting now works correctly even with WhatToDo=LogOnly</li>
|
||||
<li>That "Runaway loop detected" crash some players were
|
||||
experiencing on startup should now only happen very rarely, if at all.
|
||||
(I can't really prevent it entirely, and somehow I think it's related to
|
||||
a garbage collection bug outside Anti TCC.)</li>
|
||||
<li>A bug that caused menus to close when spectating another
|
||||
player has been fixed. This bug might also be responsible for other
|
||||
weird behavior in previous Anti TCC versions.</li>
|
||||
<li>bRotationLock=True will no longer cause the view to spin around randomly under certain conditions.</li>
|
||||
</ul>
|
||||
This list likely isn't complete.
|
||||
</dd>
|
||||
<dt>What has changed since the last official version, Anti TCC v1.18c?</dt>
|
||||
<dd>Oh, quite a lot. Some of the highlights:
|
||||
<ul>
|
||||
<li>Auto-pause while a player reconnects during the match. (For competitive matches, includes countdown before match continues.)</li>
|
||||
<li>Special handling for certain illegal CD keys.</li>
|
||||
<li>Custom player agreement texts, e.g. for server rules. Players have to agree before allowed to join the game.</li>
|
||||
<li>Improved secure PlayerController class. Checks for chat spam,
|
||||
mass suicide, unusually high frequency of nick changes. Prevents certain
|
||||
movement hacks and some lag attacks against the game server.</li>
|
||||
<li>Improved simple log mode, optionally also logging whatever happened between the start of the match and the first insecurity.</li>
|
||||
<li>View rotation and audio rolloff locks.</li>
|
||||
<li>Detection of certain server crash attempts.</li>
|
||||
<li>Improved package and data integrity checks.</li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt>What's MD5Type=1?</dt>
|
||||
<dd>
|
||||
The MD5Type 1 ("Code MD5") calculates MD5 hashed of UnrealScript
|
||||
functions. Unfortunately this is broken because the hash is calculated
|
||||
in memory and will likely change the next time UT2004 loads. The only
|
||||
useful application for Code MD5 is to check for functions that shouldn't
|
||||
actually exist. "Engine.HudOverlay.Tick" is such an example. This
|
||||
function does not exist in UT2004, but some hacked Engine.u packages
|
||||
contain it. This can be detected by adding an optional MD5 check for
|
||||
FName="Engine.HudOverlay.Tick" and MD5Type=1 with the MD5=("not
|
||||
allowed").<br>
|
||||
This is actually a built-in check in Anti TCC 2009, but you can use
|
||||
it in v1.19 and earlier versions. Just ignore any warnings about the
|
||||
unknown MD5 type Anti TCC might log on startup.
|
||||
</dd>
|
||||
<dt id="minigames">How does a mini game need to be structured so it can be loaded via "PlayWaitingGame"?</dt>
|
||||
<dd>Anti TCC doesn't expect much from the mini game loader, i.e. the class specified in the <a href="#WaitingGameClass">WaitingGameClass</a> setting. There are really only two requirements:
|
||||
<ul>
|
||||
<li>The class must be a <a href="http://wiki.beyondunreal.com/Abstract">non-abstract</a> subclass of class <a href="http://wiki.beyondunreal.com/UE2:Info_%28UT2004%29">Info</a>.</li>
|
||||
<li>The class should override <a href="http://wiki.beyondunreal.com/UE2:Actor_%28UT2004%29#GetLocalString">GetLocalString()</a>
|
||||
to return the name of the game when no parameters are passed.
|
||||
Alternatively, if the GetLocalString() function returns an empty string,
|
||||
which is the default implementation, Anti TCC just uses the class name.</li>
|
||||
</ul>
|
||||
Anti TCC will spawn an instance of the mini game loader
|
||||
serversidely whenever a spectator uses the PlayWaitingGame command, with
|
||||
the spectator's <a href="http://wiki.beyondunreal.com/UE2:PlayerController_%28UT2004%29">PlayerController</a> as the <a href="http://wiki.beyondunreal.com/UE2:Actor_internal_variables_%28UT2004%29#Owner">Owner</a>
|
||||
of the loader instance. After the instance has been spawned, it is
|
||||
abandoned and expected to perform any steps required to load the mini
|
||||
game clientsidely.<br>
|
||||
Note that Anti TCC will not check if the game is already running,
|
||||
that is entirely up to the mini game loader. Also, the loader instance
|
||||
is not destroyed by Anti TCC. It should remove itself when it is no
|
||||
longer needed.
|
||||
</dd>
|
||||
<dt>Where did the AntiTCC commandlet go?</dt>
|
||||
<dd>I removed it after changing the way player IDs are logged. If
|
||||
you want it back, please tell me and I'll try to make it work again for
|
||||
the next release.</dd>
|
||||
<dt>You said you were never going to touch Anti TCC again.</dt>
|
||||
<dd>So what? That's not even a question!</dd>
|
||||
</dl>
|
||||
</div>
|
||||
|
||||
|
||||
</body></html>
|
||||
3
Readme.md
Normal file
3
Readme.md
Normal file
@@ -0,0 +1,3 @@
|
||||
# Anti TCC 2009 Release GIT repository
|
||||
|
||||
checkout official page : http://www.koehler-homepage.de/Wormbo/AntiTCC2009.html
|
||||
123
Run.sh
Normal file
123
Run.sh
Normal file
@@ -0,0 +1,123 @@
|
||||
#!/bin/bash
|
||||
SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
|
||||
OUTPUT_DIR="$2"
|
||||
CFG_FILE="$3"
|
||||
DEFAULT_CFG_FILE=UT2004.ini
|
||||
function add_iniKeyEx() {
|
||||
crudini --set $OUTPUT_DIR/System/$1 $2 __$3 $4
|
||||
# Warning: ugly hack with sed to allow multiple key instances + to remove space around '='
|
||||
sed -i "s/[[:space:]]*__$(echo $3 | sed -e 's/\([[\/.*]\|\]\)/\\&/g')[[:space:]]*=[[:space:]]*/$(echo $3 | sed -e 's/\([[\/.*]\|\]\)/\\&/g')=/g" $OUTPUT_DIR/System/$1
|
||||
}
|
||||
# !!Warning!! section is not considered
|
||||
function del_iniKeyEx() {
|
||||
sed -i "/[[:space:]]*$(echo $3 | sed -e 's/\([[\/.*]\|\]\)/\\&/g')[[:space:]]*=[[:space:]]*$(echo $4 | sed -e 's/\([[\/.*]\|\]\)/\\&/g')/d" $OUTPUT_DIR/System/$1
|
||||
}
|
||||
function add_iniKey() {
|
||||
add_iniKeyEx $CFG_FILE $1 $2 $3
|
||||
}
|
||||
# !!Warning!! section is not considered
|
||||
function del_iniKey() {
|
||||
del_iniKeyEx $CFG_FILE $1 $2 $3
|
||||
}
|
||||
function add_ServerPackage() {
|
||||
add_iniKey 'Engine.GameEngine' ServerPackages $1
|
||||
}
|
||||
function del_ServerPackage() {
|
||||
del_iniKey 'Engine.GameEngine' ServerPackages $1
|
||||
}
|
||||
function add_ServerActors() {
|
||||
add_iniKey 'Engine.GameEngine' ServerActors $1
|
||||
}
|
||||
function del_ServerActors() {
|
||||
del_iniKey 'Engine.GameEngine' ServerActors $1
|
||||
}
|
||||
|
||||
function getmodprefix() {
|
||||
_File=$(find $OUTPUT_DIR/System -type f -iname "AntiTCC*\.u" -exec basename {} \; | sort -nr | head -n 1)
|
||||
BaseName="${_File%.*}"
|
||||
echo "$BaseName"
|
||||
}
|
||||
|
||||
function install() {
|
||||
rsync -a $SCRIPT_DIR/Help/ $OUTPUT_DIR/Help/ --exclude '.git'
|
||||
rsync -a $SCRIPT_DIR/System/ $OUTPUT_DIR/System/ --exclude '.git'
|
||||
|
||||
echo install ok
|
||||
}
|
||||
|
||||
function enable() {
|
||||
BaseName="$(getmodprefix)"
|
||||
add_ServerPackage $BaseName
|
||||
add_ServerActors $BaseName.MutAntiTCCFinal
|
||||
|
||||
echo enable ok
|
||||
}
|
||||
|
||||
function disable() {
|
||||
BaseName="$(getmodprefix)"
|
||||
del_ServerPackage $BaseName
|
||||
del_ServerActors $BaseName.MutAntiTCCFinal
|
||||
|
||||
echo disable ok
|
||||
}
|
||||
|
||||
function show_help() {
|
||||
echo
|
||||
echo "Usage: $0 { getmodprefix | install | enable | disable } <UT2k4_INSTALL_DIR> [<UT2k4_CONFIG_FILE>]"
|
||||
echo
|
||||
}
|
||||
|
||||
function check_cfg_file() {
|
||||
if [ -z ${CFG_FILE} ]
|
||||
then
|
||||
echo "CFG_FILE is unset, setting it to $DEFAULT_CFG_FILE"
|
||||
CFG_FILE=$DEFAULT_CFG_FILE
|
||||
else
|
||||
echo "CFG_FILE is set to '$CFG_FILE'"
|
||||
fi
|
||||
|
||||
if [ ! -f $OUTPUT_DIR/System/$CFG_FILE ]
|
||||
then
|
||||
echo "$OUTPUT_DIR/System/$CFG_FILE does not exist"
|
||||
show_help
|
||||
exit 9999 # die with error code 9999
|
||||
fi
|
||||
}
|
||||
|
||||
function check_game_dir() {
|
||||
### Check if a directory does not exist ###
|
||||
if [ ! -d $OUTPUT_DIR ]
|
||||
then
|
||||
echo "incorrect <UT2k4_INSTALL_DIR>"
|
||||
show_help
|
||||
exit 9999 # die with error code 9999
|
||||
fi
|
||||
}
|
||||
|
||||
case "$1" in
|
||||
'getmodprefix')
|
||||
check_game_dir
|
||||
getmodprefix
|
||||
;;
|
||||
'install')
|
||||
check_game_dir
|
||||
install
|
||||
;;
|
||||
'enable')
|
||||
check_game_dir
|
||||
check_cfg_file
|
||||
disable
|
||||
enable
|
||||
;;
|
||||
'disable')
|
||||
check_game_dir
|
||||
check_cfg_file
|
||||
disable
|
||||
;;
|
||||
*)
|
||||
show_help
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
exit 0
|
||||
BIN
System/AntiTCC2009r6.u
Normal file
BIN
System/AntiTCC2009r6.u
Normal file
Binary file not shown.
1
System/AntiTCC2009r6.ucl
Normal file
1
System/AntiTCC2009r6.ucl
Normal file
@@ -0,0 +1 @@
|
||||
Mutator=(ClassName=AntiTCC2009r6.MutAntiTCCFinal,GroupName=Security,IconMaterialName=MutatorArt.nosym,FriendlyName=AntiTCC2009r6.MutAntiTCCFinal.FriendlyName,Description=AntiTCC2009r6.MutAntiTCCFinal.Description,FriendlyName=AntiTCC2009r6.MutAntiTCCFinal.FriendlyName,FallbackName="Anti TCC 2009 Release 6",FallbackDesc="Enhanced Security Mutator (always active if added through ServerActors list)")
|
||||
Reference in New Issue
Block a user