75 lines
3.0 KiB
Plaintext
75 lines
3.0 KiB
Plaintext
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DM-UCMP4-Propaganda
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General info
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------------
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Game: Unreal Tournament 2004
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Mappack: UCMP4
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Title: Propaganda
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Filename: DM-UCMP4-Propaganda.ut2
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Author: Steve Keene
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Gametype: Deathmatch/Team Deathmatch
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Version: 1.0
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Release date: 2-9-2007
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File Installation
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-----------------
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Place the file DM-UCMP4-Propaganda.ut2 in your UT2004 Maps folder
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Map info
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--------
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New textures: Yes
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New meshes: Yes
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New sounds: No
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New music: No
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Known bugs: None
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Story
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The industries are in full swing churning out weapons, supplies along with hearty doses of propaganda for the war effort. Everyone is essentially a cog in the wheel of the machine that supports war & destruction which our so-called leaders are so eager to carry forward. The enemy is within us as we submit ourselves like sheep being led to slaughter under the banner of patriotic duty or with attitudes of indifference. That is... until now. You've had enough of the battle cries, the suffering, the death and find yourself taking down the mercenaries of the war machine.
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Credits
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-------
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Gui - Guilhelm Bedos - for letting me use (and subtly modify) some of his nice textures.
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Dregs- http://www.dregsld.com -advice on the level
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Rorshach - use of a small metal texture
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Steven Horton - SFHTexture pack - Unwheel mod - http://home.mchsi.com/~steve.horton/wsb/html/view.cgi-home.html-.html - window texture
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Jos 'Sjosz' Hendriks- feedback during testing
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King Mango- use of his lift's and textures
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Moonflyer- use of his meshes & textures, feedback during testing
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Hazel H- feedback during testing
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SaKa- feedback during testing
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BIOS - feedback during testing
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.:ZIO:. - feedback during testing
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Axeman - feedback during testing
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Slainchild- feedback during testing
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G. Lecter - feedback and ideas during testing
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Taleweaver- feedback and ideas during testing
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AV - Arcadia Vincennes- feedback and ideas during testing
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Whonoz - feedback and ideas during testing
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Author Notes
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The approach to this level was to continue the long trend of industrial-themed maps but with no distinct set of rules that bind me to a certain look, or consistent feel, throughout the map. There's a lot of varying z-axis with both open and tight areas for a mixture of play styles. It's basically 'whatever I wanted and wherever I wanted to put it'.
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A couple spots might give your PC some slowdown; albeit minor, so if you have detail settings on high by default, lowering them will help.
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Construction Notes
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------------------
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Base: From scratch
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Build Time: many months
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Recommended # of players: 4 - 10
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Programs Used: UnrealEd 2.5, Paintshop Pro 8.0
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Legal stuff
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This level is copyrighted by Steve Keene 2007. Borrowed custom content is copyrighted by the respective authors.
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Authors may NOT use this level or its content as a base
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to build additional levels, without the author's explicit permission!
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Unreal® Tournament 2004 ©2004 Epic Games, Inc. Unreal is a registered trademark of
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Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of
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their respective owners.
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