First commit with:
- CBP1 - CBP2 vo1 1 & vol2 - UCBP 1 to 4
This commit is contained in:
BIN
Animations/CBP2_GothGirlAnim.ukx
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Animations/CBP2_GothGirlAnim.ukx
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Animations/UCMPWepAnim.ukx
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Animations/UCMPWepAnim.ukx
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Animations/glumpf.ukx
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Animations/glumpf.ukx
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99
Help/AS-Thrust.txt
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99
Help/AS-Thrust.txt
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|
||||
|
||||
|
||||
AS-Thrust
|
||||
-------------------------------------------------------------------------------
|
||||
by Tynan Sylvester tynan@planetunreal.com
|
||||
May 2004
|
||||
|
||||
|
||||
Installation and Hard Data
|
||||
------------------------------------------------------------------------------
|
||||
-Place AS-Thrust.ut2 in your /UT2004/Maps folder
|
||||
-Place Ty_RocketSmeshes.usx in your /UT2004/StaticMeshes folder
|
||||
-Place Ty_RocketTextures.utx into your /UT2004/Textures folder
|
||||
|
||||
Gametype: Assault
|
||||
|
||||
Recommended
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||||
No. of Players: 6-16
|
||||
|
||||
Time Frame in
|
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Production: Circa February 20, 2004 to May 18, 2004
|
||||
|
||||
Number of
|
||||
Internal Versions: About 48
|
||||
|
||||
Other Levels by
|
||||
Author: DM-Lightfalls / DM-Nightfalls
|
||||
DOM-Aphrodite
|
||||
|
||||
Commentary
|
||||
------------------------------------------------------------------------------
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||||
It's been a long time coming, but Thrust is finally complete. I feel a few words to mark
|
||||
the occasion are in order.
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||||
|
||||
This level was created for the Community Bonus Pack 2.
|
||||
|
||||
|
||||
Issues
|
||||
------------------------------------------------------------------------------
|
||||
All of the scripting in this map was done within the last bare week of production. The
|
||||
Assault scripting system is very complex and detailed. The only way I managed to
|
||||
finish even in the time I had was because of a huge stroke of luck: The guy who coded
|
||||
the Assault gametype, Laurent "Shag" Delayen, used to be the lead coder on the UT99
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||||
mod Tactial Ops. I mapped for Tactical Ops. Contacts can take you a long way in this
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||||
business, it seems.
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||||
|
||||
And thus, after much wailing and gnashing of teeth, and much pestering with questions,
|
||||
I managed to get the whole deal scripted. Some parts of the trigger system are still
|
||||
disorganized nightmares, but hey, they work.
|
||||
|
||||
|
||||
Lighting
|
||||
------------------------------------------------------------------------------
|
||||
I, personally, believe that too many Unreal maps are dark and dirty. It seems rare that
|
||||
one will see a map that appears to have a beauty beyond technical excellence of the
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||||
designer. Complex, moody industrial scenes are fine up to a point, but eventually, I
|
||||
always find myself hankering for something with a little more life. I've chosen to do
|
||||
a sunset scene in this level, and I like to think it worked out well. In fact, it had better
|
||||
have worked out well since I imported and compressed that sky more than ten times
|
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before it looked right. Don't even ask me about getting the water surface to blend in
|
||||
with the background.
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||||
|
||||
I had fun with the point lighting on this one. Earlier versions didn't have any of the small,
|
||||
blue point lights that appear in the final. Those were a last-minute inspiration which I feel
|
||||
really "makes" the lighting in this map.
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||||
|
||||
Idiotic Bots
|
||||
------------------------------------------------------------------------------
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||||
I spent a really long time wrestling with the bot AI trying to make it act with a marginal
|
||||
level of intelligence. It seems that the bot code for assault doesn't scale so well when
|
||||
greater numbers of vehicles are added to the mix. The only way to make the bots use the
|
||||
vehicles to get to an objective is to associate a single point on space (pathnode) with that
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||||
objective to which they must drive and then get out and continue on foot. One of the more
|
||||
amusing problems occurs when vehicles start piling up at that point. A Goliath tank will
|
||||
be blocking the spot and a bot will cruise up in a buggy and start valiantly trying to push it
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out of the way, all the while absorbing bullets and rockets from the defending team.
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|
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I never did acheive optimal performance from the bots, but I like to think that it's as good
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||||
as possible with the botcode provided.
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||||
|
||||
|
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Credits:
|
||||
--------------------------------------------------------------------------------
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Concept Art.............................................................................. Tynan Sylvester
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Geometry................................................................................ Tynan Sylvester
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||||
Lighting................................................................................... Tynan Sylvester
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Pathnoding.............................................................................. Tynan Sylvester
|
||||
Textures.................................................................................. Tynan Sylvester
|
||||
Technical Testing.................................................................... Tynan Sylvester
|
||||
Sky Render.............................................................................. Tynan Sylvester
|
||||
Music...................................................................................... Epic Games
|
||||
This Preamble......................................................................... Tynan Sylvester
|
||||
Second Opinions / Gameplay Testing.................................... The CBP Team
|
||||
|
||||
|
||||
|
||||
All contents of AS-Thrust.ut2, Ty_RocketTextures.utx and Ty_RocketSmeshes.usx are copyright
|
||||
Tynan Sylvester 2004. If you wish to host this file on the internet, you are free to do so, though
|
||||
please mail me first at tynan@planetunreal.com.
|
||||
27
Help/AS-UCMP2-Cruciatus-Readme.txt
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27
Help/AS-UCMP2-Cruciatus-Readme.txt
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||||
AS-UCMP2-Cruciatus
|
||||
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||||
Level design - Lord Simeon - Spargo64@internode.on.net
|
||||
|
||||
Custom textures - PostPunk, Lord Simeon, Google, KingMango for scooping out some U2 textures
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||||
Custom Music - Santa Teresa Choir, DEMONIC - Voices from hell
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||||
Custom Meshes - 3D CAFE, Lord Simeon
|
||||
Custom sounds - Google, Lord Simeon, PostPunk, TTS interactive and my kids Devlin and Riley.
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||||
Custom powercore pickup code - AngelMapper
|
||||
Custom music fade - AngelMapper
|
||||
|
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After being tried and executed by Liandri's supreme council for mass murder Malcom is sent to hell.
|
||||
His natural impulse to main and kill finds him leading a team of damned souls on the greatest
|
||||
battle he has ever faced.
|
||||
|
||||
|
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Other custom shenanigans -
|
||||
|
||||
Three all new weapons -
|
||||
Mathek - A 3 foot long maggot native to Hell, spits out yellow acid globlets.
|
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Quiritatio - Weapon of the legions of Hell. A fleshy sack encased in a rough bone ribcage which shoots human skulls
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||||
that will seek out riders of Hell Spawn.
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||||
Demon Spawn - a spider like creature that hatches from a large egg sack.
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||||
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||||
One new vehicle -
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Demon Spawn - A multi eyed round horned beast. Players can ride on the creatures back and guide in into battle.
|
||||
Primary fire is a green acid spit, while secondary fire causes the beast to squash down on enemies on foot.
|
||||
1
Help/AS-UCMP3-IslandStrike-Readme.txt
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1
Help/AS-UCMP3-IslandStrike-Readme.txt
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|
||||
AS-UCMP3-IslandStrikePart of the Ultimate Community Map pack volume three--------------------------------------------------------Title: AS-UCMP3-IslandStrikeAuthor: Simeon "Lord_Simeon" SpargoeMail Address: Spargo64@internode.on.netCredits:3D Texturiser for the awesome skyboxSuperApe for code help and assistanceMy wife for some voice recordingsUDN for the male model (converted to Naval Seaman)3D CAFE for some of the modelsG. Lecter and Taleweaver for thoroughly testingArcadiaVincennes for giving me some extra time to iron out bugsAnd anyone I may have forgotten :)====================================================================================Play Information----------------Game: Unreal Tournament 2004Level Name: AS-UCMP3-IslandStrikeGame Type: ASBotmatch: YesTeamplay: YesDifficulty Settings: Only For BotsNew Textures: YesNew Meshes: YesNew Scripts: YesNew Sounds: YesNew Animations: YesNew Vehicles: YesNew Music: No====================================================================================Construction------------Base: From scratchBuild Time: AgesRecommended # of Players: 8-12Programs Used: UnrealEd 3.0, 3DSMAX 7, Paint Shop Pro====================================================================================Copyright / PermissionsUNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GTInteractive Software, Inc. under license. UNREAL and the UNREAL logo are registeredtrademarks of Epic Megagames, Inc.UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed byGT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREALTOURNAMENT logo are registered trademarks of Epic, Inc. UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed byAtari, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREALTOURNAMENT 2003 logo are registered trademarks of Epic, Inc. UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Distributed byAtari, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREALTOURNAMENT 2004 logo are registered trademarks of Epic, Inc. All other trademarks and trade names are properties of their respective owners.========================================================================================================================================================================ReadMe Template generated by UTReadMeTemplate.cgicreated by Fuzzbuster{G3} for NaliCity - http://nalicity.beyondunreal.com/Store this file in '/UnrealTournament2004/Help/' for best results. ========================================================================================================================================================================
|
||||
110
Help/Aquatica Readme.txt
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Help/Aquatica Readme.txt
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|
||||
-----------------
|
||||
CTF-UCMP-Aquatica
|
||||
-----------------
|
||||
|
||||
General info
|
||||
------------
|
||||
Game: Unreal Tournament 2004
|
||||
Mappack: UCMP
|
||||
Title: Aquatica Submarinal Refuel Station
|
||||
Filename: CTF-UCMP-Aquatica.ut2
|
||||
Author: Jos 'Sjosz' Hendriks
|
||||
Webpage:
|
||||
Gametype: Capture the flag
|
||||
Version: 1.0
|
||||
Release date:
|
||||
|
||||
File Installation
|
||||
-----------------
|
||||
Place the file CTF-UCMP-Aquatica.ut2 in your UT2004 Maps folder
|
||||
Place the file Aquatica.ogg in your UT2004 Music folder
|
||||
Place the file AmbModern.uax in your UT2004 Sounds folder
|
||||
Place the file Aquatica_Tex.utx in your UT2004 Textures folder
|
||||
Place the file HourDinora.utx in your UT2004 Textures folder
|
||||
Place the file Fish.utx in your UT2004 Textures folder
|
||||
Place the file HourDinora.usx in your UT2004 Static Meshes folder
|
||||
|
||||
Map info
|
||||
--------
|
||||
Singleplayer: No
|
||||
Multiplayer: Yes, obviously
|
||||
New textures: Yes (courtesy of Dregs)
|
||||
New meshes: Yes, both new and altered (courtesy of Dregs)
|
||||
New sounds: Yes (courtesy of Dregs)
|
||||
New music: Yes (courtesy of BIOS letting me hack his Quench track)
|
||||
Known bugs: Performance
|
||||
Some fish of the fish emitters going through walls/acting retarded
|
||||
Projectors in respawnrooms not projecting on the walls near the doors
|
||||
New stuff: Music file, ripped from Quench track, with author's permission
|
||||
Swimming fishes, made by Saka
|
||||
Altered Fogring, made by Dregs
|
||||
Fogring texture, made by PostPunk
|
||||
Textures, made/converted by Dregs/me
|
||||
Meshes, made/converted by Dregs/me
|
||||
|
||||
Author info
|
||||
-----------
|
||||
Name: Jos 'Sjosz' Hendriks
|
||||
Age: 18
|
||||
Location: Eindhoven, the Netherlands
|
||||
Maps: UT2003 DM-1on1-Frenzy
|
||||
BR-Templus
|
||||
UT2004 BR-Templus2k4
|
||||
CTF-Templus2k4
|
||||
DOM-DMP-Templus
|
||||
DOM-DMP-Dissipate
|
||||
DOM-DMP-Enchanted
|
||||
cDOM-DMP-Dissipate
|
||||
FD-Dissipate
|
||||
DM-SG-Scarab
|
||||
DM-SG-Minefield
|
||||
DM-SG-Grinder
|
||||
Contact: Sjosz@cdom.net
|
||||
Sjosz@hotmail.com
|
||||
|
||||
Extra map information
|
||||
---------------------
|
||||
Features: Breakable windows
|
||||
Weapons: (besides the standard shieldgun, assault rifle, and translocator)
|
||||
Bio rifle
|
||||
Shock rifle
|
||||
Link gun
|
||||
Flak cannon
|
||||
Rocket launcher
|
||||
Lightning gun
|
||||
|
||||
|
||||
Description
|
||||
-----------
|
||||
The sea, rough and ruthless on the surface, tranquil and serene within. The ever turbulent waves are a mere façade for the silence of the deep. Little is left of the serenity of the sea nowadays, for human creation has corrupted it's gently sloping and rolling hills of sand, rock and coral. Originally built to fuel ships of war for their pointless ventures, Aquatica Submarinal Refuel Station landmarked human defilement of nature like no other. Closed down due to low budgets, but still in near perfect condition, the installation was easily bought up by Liandri, turning the structure into a Tournament venue, with the sole purpose of fueling the hunger for bloodsport of millions of fans. Now, peace of mind in this eerie place can only be obtained by emerging victor over your enemy....
|
||||
|
||||
Credits
|
||||
-------
|
||||
First and foremost, Dregs for providing me with crucial feedback, new textures, new meshes, new sounds and lots of fun while constructing this map. Secondly, to the entire UCMP crew (Dregs, Moonflyer, Arcadia Vincennes, JuggaloKyle, BIOS, Stormblade, Saka, MichaelM, MsM, and the others as well) for testing this map and giving lots of feedback. Third to my little brother Rik 'Bunnyslayer' Hendriks, for testing and for busting my ass every time I didn't improve the map like he wanted me to. Additional credit goes to Hourences, for letting me use his HourDinora stuff and for being part of my inspiration; Alexander Lehmann, for letting me use his Incuvasion stuff; Spoondog for letting me use his Abyss-Lite stuff, and Rich 'Lord Heisher' Black for letting me use his Tydal stuff. Saka receives a fair bit as well for catching me some fish, and PostPunk deserves credit for his awesome fogring texture, and aquatic plantlife textures. Bellasadda receives thanks for explaining to me how to implement the breakable glass feature + helping me with implementing network emitters. Please forgive me if I forgot to mention anyone else that helped out, but you know I appreciate the help.
|
||||
|
||||
Author Notes
|
||||
------------
|
||||
I really wanted to create an underwater themed map, but I didn't want to use the standard old Oceanic skybox to make it. After playing maps like Incuvasion, Abyss-Lite, DeepSprinta, Deep, and Dinora, I started to create a theme around my plan. The initial layout was bigger than the end result, but due to various performance issues I decided to cut back on layout (the initial layout had 2 big rooms between the current central room and the flag rooms). Dregs and I had very good contact throughout the creation of this map; his feedback, along with that of the rest of the UCMP team, made the map how it is now. Dregs almost deserves as much credit as I do for making the map, because he supplied me with such an enormous amount of stuff to use for the map.
|
||||
After tinkering with the layout, I came to the conclusion that static mesh wallpanels would not work out, primarily because of the static vertex lighting on the meshes. So all the wallpanels became BSP, and this worked really well. The cornerwindows might be annoying, but they cover up an invisible collision snag, because I liked players getting stuck behind something visible rather than them getting stuck behind something invisible. The combination of themes worked out quite nicely in my opinion, the only bug that remains in the map is performance in certain areas. It scored well using the Umark benchmark, but still, I found the performance lacking at times. Hopefully someone in the community finds the secret room, no one of the UCMP team did (without looking in the editor or using console commands). Feedback is ALWAYS appreciated, I hope that you have fun playing this map.
|
||||
|
||||
Construction Notes
|
||||
------------------
|
||||
Construction had quite a few snags in it. BSP was redone 2 times completely, the first time to avoid using a lot of meshes, the second time to cut back on BSP nodes/triangles. The layout was redone once, because the initial layout was very bad for performance. Lighting has been redone once, the first scheme was completely worthless. Pathing was redone once completely, since the layout changed a bit too much to keep it. Then there was the horrible and time consuming error that occurred halfway during the map's construction, it was only playable on my own rig, not on any of the testers'. After a frustrating amount of manhours, Dregs found the cause, mixed up texture references in a few meshes (note that I had 1200 meshes at the time)
|
||||
|
||||
Legal stuff
|
||||
-----------
|
||||
This level is copyrighted by Jos Hendriks 2005. Borrowed custom content is copyrighted by the respective authors.
|
||||
Authors may NOT use this level or its content as a base
|
||||
to build additional levels, without the author's explicit permission!
|
||||
Meaning, please consent use of custom stuff in this map via email, people
|
||||
that release this map's stuff without consent/permission will be horrendously
|
||||
flamed/sued/spanked/shot at and disregarded as nice people. Please ask permission!
|
||||
|
||||
Unreal® Tournament 2004 ©2004 Epic Games, Inc. Unreal is a registered trademark of
|
||||
Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of
|
||||
their respective owners.
|
||||
|
||||
Please just ask permission before doing anything with this map, and WAIT for a yes/no.
|
||||
I usually reply emails within a day. This map is part of the UCMP mappack, permission for
|
||||
use of certain elements may have to be decided by more people than just myself. This can
|
||||
take longer than a day. Use one of the contact addresses in this readme.
|
||||
58
Help/BR-CBP2-Aquarius.txt
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58
Help/BR-CBP2-Aquarius.txt
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|
||||
===============================================================
|
||||
Title : BR-CBP2-Aquarius
|
||||
Release Date : May 17,2004
|
||||
Authors : Muhammad 'MozI' Ahmed, Ed Duke-Cox
|
||||
Email Address : mozi@planetunreal.com
|
||||
================================================================
|
||||
Story Line
|
||||
Deep beneath the ocean lies the bombing run arena known as Aquarius, where
|
||||
the victors previal and the losers are shark food.
|
||||
|
||||
================================================================
|
||||
--- Play Information ---
|
||||
Game : Unreal Tournament2004 Bombing Run
|
||||
Bot Support : Yes
|
||||
Number of Players : 6-10 players
|
||||
Known bugs : I hope not. If there are serious bugs let us know
|
||||
via email
|
||||
|
||||
--- Construction ---
|
||||
Construction Time : A month or two, kind of lost track
|
||||
New Meshes : Not Really
|
||||
New Textures : No
|
||||
Inspirations : Oceanic, Injector, Disclosure
|
||||
who made what :
|
||||
|
||||
MozI-layout, texturing, static mesh placement,and ligthing.
|
||||
|
||||
Ed- AI, Pickup bases, jumpads, effects, skybox, tweaking of lighting and textures.
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
Run the CBP2 install file and the map will automatically be placed in the map directory you have choosen
|
||||
|
||||
For direct download Unzip the .ut2 file into your Unreal Tournament 2004/maps/ directory and enjoy.
|
||||
|
||||
Author's Notes
|
||||
--------------
|
||||
I would like to thank the CBP team for first letting me be part of such a cool project. Also I thank the team for all the help and feedback given to the final version of the map. I would like to espically give credit to Ed for tweaking the map and adding all the AI stuff in the map.
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This map is the property of MozI and Ed !
|
||||
|
||||
Authors may not NOT use this level as a base to build additional levels. This map may NOT be modified in any way without the author's express, written permission. If failed to comply we may have to literally FRAG UR ASS TO HELL! Or Flames via email or webfourms.
|
||||
|
||||
Authors MAY use static meshes ( if they suit ur map) ONLY if U EMAIL EITHER OF US FIRST!
|
||||
|
||||
If no permission or credit is given the same thing applies as to ripping the map!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet,
|
||||
local BBS etc.), provided you include this file and leave the files.
|
||||
intact.
|
||||
|
||||
----------------------
|
||||
MAJOR KUDOS TO :
|
||||
|
||||
Epic Games, and Digital Extremes for providing the vast array of textures and static meshes for Level Designers such as my self and many others to use.
|
||||
86
Help/BR-CBP2-Bahera.txt
Normal file
86
Help/BR-CBP2-Bahera.txt
Normal file
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|
||||
====================================================================================================================
|
||||
BR-CBP2-Bahera
|
||||
====================================================================================================================
|
||||
|
||||
Title : Bahera
|
||||
Date : May 2004
|
||||
Filename : BR-CBP2-Bahera.zip
|
||||
|
||||
Author : Ed Duke-Cox
|
||||
Email Address : e_duke_cox@hotmail.com
|
||||
Home Page : www.planetunreal.com/unrealedsdesign
|
||||
|
||||
Description : Night recedes beyond the horizon and the first rays of sunlight stream through the windows. Even as the cool morning air passes over the Persian architecture, another battle in the Tournament begins.
|
||||
|
||||
Credits to : DE, Epic for creating UT2004. CBP Team. Guilheim 'Gui' Bedos for selected Textures and Staticmeshes. MCSquared21 for Music.
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
* Play Information *
|
||||
====================================================================================================================
|
||||
|
||||
Single Player : No
|
||||
Deathmatch : No
|
||||
Capture the Flag : No
|
||||
Double Domination : No
|
||||
Bombing Run : Yes
|
||||
Assault : No
|
||||
Onslaught : No
|
||||
|
||||
New Textures : Yes
|
||||
New Sounds : No
|
||||
New Static Meshes : Yes
|
||||
New Music : Yes
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
* Known bugs *
|
||||
====================================================================================================================
|
||||
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
Installation
|
||||
====================================================================================================================
|
||||
|
||||
Unzip 'BR-CBP2-Bahera.ut2' to your UT2004 'Maps' directory
|
||||
Unzip 'CBP2-Pasargadae-SM.usx' to your UT2004 'StaticMeshes' directory
|
||||
Unzip 'CBP2-Pasargadae-Tex.utx' to your UT2004 'Textures' directory
|
||||
Unzip 'CBP2-LostMartyr.ogg' to your UT2004 'Music' directory
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
Other Maps by Author
|
||||
====================================================================================================================
|
||||
|
||||
Map Title Game Review Score
|
||||
|
||||
DM-Morpheus3 UT2004
|
||||
DM-Sulphur UT2004
|
||||
DOM-Atlantis UT2004
|
||||
|
||||
CTF-CBP-Ferris UT2003/UT2004 CliffyB Ownage
|
||||
DM-CBP-Emperor UT2003/UT2004 CliffyB Ownage
|
||||
DM-CBP-Elegance UT2003/UT2004 CliffyB Ownage
|
||||
DOM-CBP-Hathor UT2003/UT2004 CliffyB Ownage
|
||||
|
||||
BR-AnimaExMachina UT2003/UT2004 CliffyB Ownage
|
||||
CTF-Arrakis UT2003/UT2004 CliffyB Ownage
|
||||
DM-Hypsophobia UT2003/UT2004 CliffyB Ownage
|
||||
DOM-MayanRuins UT2003/UT2004 CliffyB Ownage
|
||||
|
||||
DM-Retribution][ UT 7/10
|
||||
CTF-Aztec UT 9/10
|
||||
CTF-Glacial UT 6/10
|
||||
DM-Arctic UT N/A
|
||||
DM-Armageddon UT N/A
|
||||
|
||||
TH-AncientRuins Thievery UT N/A
|
||||
TH-Bafford Thievery UT N/A
|
||||
TH-BreakOut Thievery UT N/A
|
||||
TH-District Thievery UT N/A
|
||||
TH-Stronghold Thievery UT N/A
|
||||
101
Help/BR-UCMP2-Sublimity-Readme.txt
Normal file
101
Help/BR-UCMP2-Sublimity-Readme.txt
Normal file
@@ -0,0 +1,101 @@
|
||||
ReadMe for BR-UCMP2-Sublimity for Unreal Tournament 2k4
|
||||
--------------------------------------------------------
|
||||
|
||||
Title: BR-UCMP2-Sublimity
|
||||
Filename: BR-UCMP2-Sublimity
|
||||
Author: Luke 'cAm' Durant and Matt 'mattdude' Deady
|
||||
eMail Address: ldura9t@hotmail.com and mwd410@comcast.net
|
||||
Release Date: 9/30/05
|
||||
Version: 1.0
|
||||
|
||||
Credits:
|
||||
mattdude for the flower mesh and textures and the curved dome windows.
|
||||
Sjosz for the botpathing, and general help/tweaking.
|
||||
3DTexturizer for the kickass skybox.
|
||||
Small_Wonder for the sublime music.
|
||||
Morpheus for last minute, saving of the day.
|
||||
Taleweaver for testing and feedback.
|
||||
Selerox for testing and feedback.
|
||||
UCMP team for general help and testing.
|
||||
Epic games for UnrealEd.
|
||||
|
||||
|
||||
Other levels by author:
|
||||
DM-UCMP-Contrast - cAm
|
||||
CTF-UCMP2-Sublimity - mattdude and cAm
|
||||
====================================================================================
|
||||
Play Information
|
||||
----------------
|
||||
|
||||
Game: Unreal Tournament 2k4
|
||||
Level Name: BR-UCMP2-Sublimity
|
||||
Game Type: Bombing Run
|
||||
Botmatch: Yes
|
||||
Single Player: Yes
|
||||
Teamplay: Yes
|
||||
New Textures: Yes
|
||||
New Sounds: No
|
||||
New Music: Yes
|
||||
New Mutators: No
|
||||
|
||||
====================================================================================
|
||||
Construction
|
||||
------------
|
||||
|
||||
Build Time: 4 months
|
||||
Ideal Playercount: 8-16
|
||||
Editor(s) Used: UnrealEd, Maya PLE, Photoshop
|
||||
|
||||
====================================================================================
|
||||
Installation
|
||||
------------
|
||||
Unzip CTF-UCMP2-Sublimity.
|
||||
Store the *.unr or *.ut2 file in your Maps\ directory along with the others
|
||||
(see guide below), then either doubleclick on it, or type open CTF-UCMP2-Sublimity in
|
||||
the console, or select the Map in a Botmatch or an Internet game.
|
||||
|
||||
Guide:
|
||||
*.unr and *.ut2 files go in Maps\
|
||||
*.utx files go in Textures\
|
||||
*.umx and *.ogg files go in Music\
|
||||
*.uax files go in Sounds\
|
||||
*.u, *.int, and *.ini files go in System\
|
||||
*.usx files go in staticmeshes\
|
||||
*.ukx files go in animations\
|
||||
*.ka files go in karma\
|
||||
*.upx files go in prefabs\
|
||||
|
||||
====================================================================================
|
||||
Extended Description
|
||||
--------------------
|
||||
|
||||
If only nature and the human race with their technology could live side by side... In a parallel universe, this is not a utopia, but reality. Only in this universe can one witness such sublimity...
|
||||
|
||||
====================================================================================
|
||||
Author's Notes
|
||||
--------------
|
||||
|
||||
|
||||
|
||||
====================================================================================
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyright 2003, by Matt 'mattdude' Deady and Luke 'cAm' Durant.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
|
||||
other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet (web/ftp),
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Unreal
|
||||
and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
====================================================================================
|
||||
ReadMe created by NC3's ReadMe Generator.
|
||||
http://nalicity.beyondunreal.com/
|
||||
163
Help/CBP1-Readme.txt
Normal file
163
Help/CBP1-Readme.txt
Normal file
@@ -0,0 +1,163 @@
|
||||
================================================================
|
||||
Title : CBP1 Map-Pack For Unreal Tournament 2004
|
||||
Version : 2
|
||||
Release Date : 10/19/2004
|
||||
Filename : CBP1.zip
|
||||
================================================================
|
||||
|
||||
---About the Map Pack---
|
||||
|
||||
This map pack is re-release of the critically acclaimed Community Bonus Pack - originally released for UT2003.
|
||||
All of the maps have been converted in one way or another from very subtle changes to new layouts and designs, along with various bug fixes.
|
||||
|
||||
Along with this release we have added one bonus map.
|
||||
|
||||
-CBP Team
|
||||
|
||||
--- Play Information ---
|
||||
Game : UT2004
|
||||
|
||||
Level Names : BR-CBP1-Breaklimit2004 by David Spalinski
|
||||
|
||||
CTF-CBP1-Betrayal by Magnus Olin ( Converted by Desperado#2)
|
||||
CTF-CBP1-Concentrate by Jan "Luggage"
|
||||
CTF-CBP1-Ferris by Ed Duke-Cox and Jay Harrison ( Converted by Desperado#2)
|
||||
CTF-CBP1-TechDream by Spoondog
|
||||
|
||||
DM-CBP1-Arkanos by Vorlon
|
||||
DM-CBP1-AugustNoon by Nick Donaldson
|
||||
DM-CBP1-BlackJackal by Jim Russell ( Converted by Desperado#2)
|
||||
DM-CBP1-Downgrave by Clawfist
|
||||
DM-CBP1-Elegance by Ed Duke-Cox and Jay Harrison ( Converted by Desperado#2)
|
||||
DM-CBP1-Emperor by Julien, Gui, Jay, Ed and Gko ( Converted by Desperado#2)
|
||||
DM-CBP1-Finale by Gui
|
||||
DM-CBP1-GoldenDawn by MarkusW ( Converted by Desperado#2)
|
||||
DM-CBP1-Neandertalus by Nathillien Thilsa
|
||||
DM-CBP1-Ougaldwin by Gko ( Converted by Desperado#2)
|
||||
DM-CBP1-Shifter by Clawfist ( Converted by Desperado#2)
|
||||
|
||||
DOM-CBP1-Aphrodite by Tynan ( Converted by Desperado#2)
|
||||
DOM-CBP1-Hathor by Andrew Beeken and Ed Duke-Cox ( Converted by Desperado#2)
|
||||
DOM-CBP1-Verde by David Spalinski ( Converted by MozI)
|
||||
|
||||
Credits : Huge thanks to these people:
|
||||
|
||||
Plumb_Drumb for the excellent testing and photoshopping for us!. :)
|
||||
Chris "Hook" Plogfors, Rob, Toxeen and boxbanger for the awsome music they created.
|
||||
CliffyB for tips and testing.
|
||||
Muad'dib for the skyboxes and DM4 for the Palm tree meshes.
|
||||
Desperado#2 and MozI for map converions
|
||||
Teddie and DeRailer for playtesting and helping out.
|
||||
|
||||
|
||||
|
||||
Level Info : BR-BreakLimit2004 (** RE-DESIGNED MAP **)
|
||||
Pushed to the brink. Out of control. In the face of everything,
|
||||
sometimes you must face your breaking limit. Prevail or perish.
|
||||
|
||||
CTF-Betrayal
|
||||
CTF action fought over courtyards and two old castles in a serene setting in the snow.
|
||||
|
||||
CTF-Concentrate
|
||||
The only way out is through. On this derelict outpost set deep in the Elorean Seas,
|
||||
there is no escape for the struggling... except through victory.
|
||||
|
||||
CTF-Ferris
|
||||
Ancient Ruins and 2 Castles on the peak of Ferris at sundown.
|
||||
|
||||
CTF-TechDream
|
||||
Two towering Metal towers in earth's orbit make for this duelling CTF map.
|
||||
|
||||
DM-Arkanos
|
||||
A small 1on1 indoor map situated in an ancient temple.
|
||||
|
||||
DM-Augustnoon
|
||||
Classic 1on1 action.
|
||||
|
||||
DM-BlackJackal
|
||||
Anubis, the jackal-headed egyptian god of the dead was also known as the blackjackal.
|
||||
It is thought that jackals were commonly associated with death because of their fondness for tombs.
|
||||
|
||||
DM-Downgrave
|
||||
1on1 action in an ancient temple.
|
||||
|
||||
DM-Elegance
|
||||
Welcome to a strange, icy world, where Liandri discovered an old air purifying station which use to send thousands of clean air containers all over the galaxy.
|
||||
Now Liandri have bought it and turned it into a living tournament arena.
|
||||
|
||||
DM-Emperor
|
||||
DM action in a rich emperor's arena built for training Egypt's warriors.
|
||||
|
||||
DM-Finale
|
||||
1on1 action set in a tight arena in space.
|
||||
|
||||
DM-GoldenDawn
|
||||
Twisting walkways make for classic DM action with a great sunrise.
|
||||
|
||||
DM-Neandertalus (** NEW MAP **)
|
||||
A deathmatch level set within an old cavern.
|
||||
|
||||
DM-Ougaldwin
|
||||
Classic industrial DM action.
|
||||
|
||||
DM-Shifter
|
||||
An indusrtial facility in a snowy wasteland makes for this DM arena.
|
||||
|
||||
DOM-Aphrodite
|
||||
Greek themed arena set high on a peak in the med.
|
||||
|
||||
DOM-Hathor
|
||||
The Tower built for the Egypt's Hathor plays for domination.
|
||||
|
||||
DOM-Verde
|
||||
The temple of green rock lies in the old lands of Arborea where the anscestors of todays
|
||||
fighters used to dwell. After ages of time the temple shows no wear for it's ancient blessings still protect it's stone. Those blessings however are no match for the modern destructive power of the tournament.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--- Construction ---
|
||||
Editor(s) used : UnrealEd 3.0, Maya PLE, 3D Max, Photoshop, Reason 2.5 and more.
|
||||
Construction Time : About 4 months.
|
||||
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
|
||||
Just doubleclick on the zip file and extract into your UT2004 folder. The directory structure is already present. The following files belong in the following places-
|
||||
|
||||
.ukx to Animations
|
||||
.ogg to Music
|
||||
.usx to Static Meshes
|
||||
.int and . u to System
|
||||
.utx to Textures
|
||||
.ut2 to Maps
|
||||
|
||||
|
||||
Additional readme files of various maps are located witin the zip file and can be viewed just by double clicking the .txt files.
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
These levels are copyrighted by the CBP team.
|
||||
|
||||
|
||||
Authors may NOT use these levels as a base to build additional levels. These maps may
|
||||
NOT be modified in any way without the author's express, written permission.
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
|
||||
or any other electronic medium that is sold for money without my explicit
|
||||
permission! This INCLUDES putting it on ftp.cdrom.com which have a
|
||||
tendancy to do just as such or any other major ftp that bundles cd-roms
|
||||
out of what they carry.
|
||||
You MAY distribute this level through any electronic network (internet,
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive
|
||||
intact.
|
||||
|
||||
----------------------
|
||||
Unreal Tournament 2004 (c)2002 Epic Games Inc. All Rights Reserved. Unreal Tournament
|
||||
and the Unreal Tournament logo are registered trademarks of Epic Games Inc.
|
||||
All other trademarks and trade names are properties of their respective owners.
|
||||
BIN
Help/CBP2InstallerLogoP1.bmp
Normal file
BIN
Help/CBP2InstallerLogoP1.bmp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 29 KiB |
82
Help/CTF-Aithanarid-readme.txt
Normal file
82
Help/CTF-Aithanarid-readme.txt
Normal file
@@ -0,0 +1,82 @@
|
||||
=====================================================
|
||||
Title :CTF-Aithanarid
|
||||
Version :1.0
|
||||
Size :medium
|
||||
Release Date :25th March 2005
|
||||
Filename :CTF-Aithanarid.ut2
|
||||
ZipName :CTF-Aithanarid.zip
|
||||
Author(s) :Sander 'SaKa' Kamps
|
||||
Email Adress :SaKa_mapraider@planet.nl
|
||||
Max/min Players :12/8
|
||||
|
||||
|
||||
=====================================================
|
||||
Additional Credits to : Sjosz, Dregs,the UCMP team and all I forgot to mention.
|
||||
=====================================================
|
||||
|
||||
Playtesters : UCMP team
|
||||
|
||||
=====================================================
|
||||
Story:
|
||||
|
||||
Although the ruins of the city still stand, nothing remains of the people of Aithanarid.
|
||||
The city that was once a place of great wealth and happiness is now only known as:
|
||||
Aithanarid, the Place Where the Shadow Waits.
|
||||
The evil of the city still waits there, tied to the city, watching.
|
||||
This evil turns good people into vicious murderers with only one purpose: Kill all others.
|
||||
This evil hungers for the souls of the living. None entered the city in three thousand years.
|
||||
Time has come to change that.
|
||||
|
||||
=====================================================
|
||||
--- Play Information ---
|
||||
Game :UnrealTournament2004
|
||||
Level Name :CTF-Aithanarid
|
||||
Single Player :full bot support
|
||||
New Sounds :No
|
||||
New Textures :Yes
|
||||
New StaticMeshes/Models :Yes
|
||||
NewUnrealScript :No
|
||||
|
||||
Known bugs :
|
||||
Editor used :UnrealED 3
|
||||
Other Programs Used :Maya 4.5 ult, Photoshop 7.0
|
||||
Construction Time :4 months
|
||||
|
||||
Installation
|
||||
------------
|
||||
put the .ut2 file in your /maps directory.
|
||||
|
||||
=====================================================
|
||||
|
||||
Author's Notes
|
||||
--------------
|
||||
Don't forget to visit http://www.ucmappack.org/index.html
|
||||
Discuss, review and rate maps yourself @ www.Mapraider.com
|
||||
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyrighted by Sander Kamps.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels, Custom
|
||||
Scripts and Textures may be used without authors permission.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
|
||||
or any other electronic medium that is sold for money without my explicit
|
||||
permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet,
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive
|
||||
intact, and notify me.
|
||||
|
||||
----------------------
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are
|
||||
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
|
||||
names are properties of their respective owners.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
72
Help/CTF-CBP1-Concentrate.txt
Normal file
72
Help/CTF-CBP1-Concentrate.txt
Normal file
@@ -0,0 +1,72 @@
|
||||
CTF-CBP-Concentrate Tome of Wisdom d[X_X]b
|
||||
******************************************
|
||||
|
||||
Information
|
||||
-----------
|
||||
Title: Concentrate
|
||||
Version: 101 (UT2004 Re-Release)
|
||||
Release Date: Oct 1st, 2004
|
||||
Filename: CTF-CBP-Concentrate.ut2
|
||||
Author: Jan 'Luggage' Kaluza
|
||||
Author eMail: luggage@planetunreal.com
|
||||
Author Website: http://www.planetunreal.com/luggage,
|
||||
http://lugg.beyondunreal.com
|
||||
|
||||
Other maps by author: DM-Refuge (UT2003)
|
||||
DM-Twisted-TOURNEY (UT)
|
||||
CTF-Thunder (UT)
|
||||
OWCTF-AnubisGate (NeoCairo 5)
|
||||
OWDL-Ally (NeoCairo 5)
|
||||
OWDL-Twisted (NeoCairo 5)
|
||||
|
||||
Description
|
||||
-----------
|
||||
The only way out is through. On this derelict outpost set deep in the Elorean Seas, there is no escape for the struggling... except through victory.
|
||||
|
||||
This map is part of the Community Bonus Pack 2003.
|
||||
|
||||
Thanks to
|
||||
---------
|
||||
Radeon285 for making some kickass meshes and much more... Without him this map wouldn't be where here now.
|
||||
Hourences for helping me out when I was stuck right in the beginning.
|
||||
Lord Heisher for helping me fix that annoying transparency bug with the windows and generally being a nice guy. ;)
|
||||
The whole mappack gang for crits and comments that kept me going.
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
Put the .ut2 file in your /maps directory
|
||||
|
||||
|
||||
Known issues
|
||||
------------
|
||||
-There's no collision on the hosepipes, to stop them from getting in the player's way. The other alternative - giving them simple collision hulls - screwed up the BSP collision tree or whatever totally, so this is the lesser evil.
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is Copyright (c) 2003 Jan 'Luggage' Kaluza.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels. Custom
|
||||
scripts, textures, static meshes may NOT be used without the author's permission.
|
||||
It's no problem to ask, though.
|
||||
|
||||
Contains a texture from LEMOG 3D Textures (http://perso.club-internet.fr/lemog),
|
||||
used with permission.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
|
||||
or any other electronic medium that is sold for money without my explicit
|
||||
permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet,
|
||||
FIDO, local BBS etc.), provided you include this file and leave the zip archive
|
||||
intact. I'd be glad if you dropped me a note (read: eMail) saying that you
|
||||
distributed it, but you don't have to.
|
||||
You MAY NOT include this level in map packs or other compilations of any sort
|
||||
without getting my explicit written permission first. Understood?
|
||||
|
||||
----------------------
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are
|
||||
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
|
||||
names are properties of their respective owners.
|
||||
85
Help/CTF-CBP2-Bahera.txt
Normal file
85
Help/CTF-CBP2-Bahera.txt
Normal file
@@ -0,0 +1,85 @@
|
||||
====================================================================================================================
|
||||
CTF-CBP2-Bahera
|
||||
====================================================================================================================
|
||||
|
||||
Title : Bahera
|
||||
Date : May 2004
|
||||
Filename : CTF-CBP2-Bahera.zip
|
||||
|
||||
Author : Ed Duke-Cox
|
||||
Email Address : e_duke_cox@hotmail.com
|
||||
Home Page : www.planetunreal.com/unrealedsdesign
|
||||
|
||||
Description : Lace banners flutter effortlessly in the light breeze, palm trees sway, and the magical Sands of Time swirl amidst your feet. You fear there won't be enough time for you to contemplate these details and the surrounding Persian architecture, but not as much as you fear losing the match.
|
||||
|
||||
Credits to : DE, Epic for creating UT2004. CBP Team. Guilheim 'Gui' Bedos for selected Textures and Staticmeshes
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
* Play Information *
|
||||
====================================================================================================================
|
||||
|
||||
Single Player : No
|
||||
Deathmatch : No
|
||||
Capture the Flag : Yes
|
||||
Double Domination : No
|
||||
Bombing Run : No
|
||||
Assault : No
|
||||
Onslaught : No
|
||||
|
||||
New Textures : Yes
|
||||
New Sounds : No
|
||||
New Static Meshes : Yes
|
||||
New Music : No
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
* Known bugs *
|
||||
====================================================================================================================
|
||||
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
Installation
|
||||
====================================================================================================================
|
||||
|
||||
Unzip 'CTF-CBP2-Bahera.ut2' to your UT2004 'Maps' directory
|
||||
Unzip 'CBP2-Pasargadae-SM.usx' to your UT2004 'StaticMeshes' directory
|
||||
Unzip 'CBP2-Pasargadae-Tex.utx' to your UT2004 'Textures' directory
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
Other Maps by Author
|
||||
====================================================================================================================
|
||||
|
||||
Map Title Game Review Score
|
||||
|
||||
DM-Morpheus3 UT2004
|
||||
DM-Sulphur UT2004
|
||||
DOM-Atlantis UT2004
|
||||
|
||||
CTF-CBP-Ferris UT2003/UT2004 CliffyB Ownage
|
||||
DM-CBP-Emperor UT2003/UT2004 CliffyB Ownage
|
||||
DM-CBP-Elegance UT2003/UT2004 CliffyB Ownage
|
||||
DOM-CBP-Hathor UT2003/UT2004 CliffyB Ownage
|
||||
|
||||
BR-AnimaExMachina UT2003/UT2004 CliffyB Ownage
|
||||
CTF-Arrakis UT2003/UT2004 CliffyB Ownage
|
||||
DM-Hypsophobia UT2003/UT2004 CliffyB Ownage
|
||||
DOM-MayanRuins UT2003/UT2004 CliffyB Ownage
|
||||
|
||||
DM-Retribution][ UT 7/10
|
||||
CTF-Aztec UT 9/10
|
||||
CTF-Glacial UT 6/10
|
||||
DM-Arctic UT N/A
|
||||
DM-Armageddon UT N/A
|
||||
|
||||
TH-AncientRuins Thievery UT N/A
|
||||
TH-Bafford Thievery UT N/A
|
||||
TH-BreakOut Thievery UT N/A
|
||||
TH-District Thievery UT N/A
|
||||
TH-Stronghold Thievery UT N/A
|
||||
62
Help/CTF-CBP2-Botanic.txt
Normal file
62
Help/CTF-CBP2-Botanic.txt
Normal file
@@ -0,0 +1,62 @@
|
||||
Unreal Tournament 2004 Map
|
||||
|
||||
================================================================
|
||||
Title : Botanic
|
||||
Version : 1.0
|
||||
Release Date : 20/05/2004
|
||||
Filename : CTF-CBP2-Botanic.ut2
|
||||
Author : Dave 'Anarkist' Kostiuk + Jay Harrison and Ed Duke-Cox
|
||||
Email Address : anarki_dby@hotmail.com
|
||||
Web Page : http://www.planetunreal.com/cbp
|
||||
|
||||
Description : This remote botanical research facility was found to be the perfect setting for small CTF matches. But don't let the exotic plant life fool you, this arena is as brutal as any other...
|
||||
|
||||
Construction time : A ridiculously long time...
|
||||
|
||||
Technical notes : Quite a system heavy map. Designed to be that way. More of an experiment with visuals that became quite a kick-ass playing map. Optimised as far as possible for most systems, but obviously those with a higher end rig will get more performance out of this beast.
|
||||
|
||||
Credits : Thanks to the whole Community Bonus Pack team, would never have been finished without them. In particular Jay Harrison and Ed Duke-Cox for adding much to this map, from theming to optimisation and other details. Lruce Bee for all his help over nearly every aspect of making it. Teddie for optimisation. Wry for his great help with mesh work. Catphile, Plumb_drumb and MsM for their great beta testing.
|
||||
|
||||
================================================================
|
||||
--- Play Information ---
|
||||
Game : Unreal Tournament 2004
|
||||
|
||||
Level Name : Botanic (CTF-CBP2-Botanic.ut2)
|
||||
|
||||
Game Type : CTF (optimum 3 on 3)
|
||||
Single Player : yes...rather dull however
|
||||
Deathmatch : No
|
||||
Capture the Flag : Yes
|
||||
Double Domination : No
|
||||
Other : No
|
||||
Difficulty Settings : Novice through Godlike
|
||||
|
||||
Multiplayer : Yes
|
||||
New Sounds : No
|
||||
New Graphics : Yes
|
||||
New Static meshes : Yes
|
||||
Known bugs : Hopefully none
|
||||
|
||||
--- Construction ---
|
||||
Editor(s) used : UnrealEd 3.0, Photoshop 7.0, 3ds max 6.0
|
||||
Base : Built from scratch
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
Unzip the file CTF-CBP2-Botanic.ut2 into your UnrealTournament2004\maps directory.
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyrighted by Dave Kostiuk and the CBP Team, 2004.
|
||||
Authors may NOT use this level as a base to build additional levels.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
Please ask permission before using meshes in this map for your own projects. Chances are I will say yes but I would like to keep track of where they are used. Thanks.
|
||||
|
||||
----------------------
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
|
||||
70
Help/CTF-CBP2-Decadence.txt
Normal file
70
Help/CTF-CBP2-Decadence.txt
Normal file
@@ -0,0 +1,70 @@
|
||||
=========================================================================
|
||||
Unreal Tournament 2004 -- The Decadence
|
||||
=========================================================================
|
||||
|
||||
Title : The Decadence
|
||||
Version : 1
|
||||
Release Date : 19/05/2004
|
||||
Filename : CTF-CBP2-Decadence.ut2
|
||||
Author : Paul "Acidpablo" M'Biaka
|
||||
Email Address : acidpablo@yahoo.com
|
||||
|
||||
================================================================
|
||||
|
||||
--- Play Information ---
|
||||
Game : Unreal Tournament2004 CTF
|
||||
Bot Support : Yes
|
||||
Number of Players : 6-10
|
||||
Known bugs : None
|
||||
--- Construction ---
|
||||
Editor(s) used : UnrealED v3.0, Maya 5.0, Photoshop 7
|
||||
Construction Time : n/a
|
||||
New Meshes : Yes
|
||||
New Textures : Yes
|
||||
Music : Yes
|
||||
Base : From scratch
|
||||
|
||||
Installation
|
||||
------------
|
||||
Unzip CTF-CBP2-Decadence.ut2 into your UT2004/maps directory
|
||||
|
||||
|
||||
Author's Notes
|
||||
--------------
|
||||
Thanks to the CBP team (especially to Loric who skinned my organ), El Chicoverde, Vahl, Rork, guys from ut2k3.fr, Larathiel, Funk-O-Potomous and all the others I forgot.
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyrighted by Paul M'Biaka, 2004
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
Authors may NOT use the static meshes/prefabs from this map without explicit
|
||||
permission from the Original Author
|
||||
|
||||
You are NOT allowed to commercially exploit this level, without my explicit permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet (web/ftp),
|
||||
FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
|
||||
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
|
||||
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
|
||||
properties of their respective owners.
|
||||
|
||||
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
|
||||
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
|
||||
TOURNAMENT 2003 logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
|
||||
TOURNAMENT 2004 logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
38
Help/CTF-CBP2-Deep.txt
Normal file
38
Help/CTF-CBP2-Deep.txt
Normal file
@@ -0,0 +1,38 @@
|
||||
================================================================
|
||||
Title : Deep
|
||||
Version : 1.0 (For UT2004)
|
||||
File Name : CTF-Deep.ut2
|
||||
Author : Cory 'SpoonDog' Spooner
|
||||
Email Address : thespoondog@planetunreal.com
|
||||
Web Page : http://www.planetunreal.com/spoondog
|
||||
|
||||
================================================================
|
||||
|
||||
Files : CTF-Deep.ut2
|
||||
|
||||
|
||||
Credits : Thanks to the entire CBP team and Hourences for testing
|
||||
: and feedback.
|
||||
|
||||
|
||||
Other maps : Too many to be bothered putting 'em in here
|
||||
: (Just visit my website - see above)
|
||||
|
||||
|
||||
--- Construction ---
|
||||
|
||||
Editor(s) used : UnrealEd 3, Photoshop 7, 3DS Max 5.
|
||||
|
||||
|
||||
--- Notes ---
|
||||
|
||||
To install the map, unzip the files to the following directories:
|
||||
|
||||
.ut2 files to UT2004\Maps
|
||||
|
||||
--- Notes ---
|
||||
|
||||
Might experience choppy framerates in some areas on lower end systems. Turning world detail to low will help, as that gets rid of all the drips, bubbles and sharks in the level.
|
||||
|
||||
|
||||
That's enough... This level and it's meshes/textures are copyright Cory 'SpoonDog' Spooner, May 2004.
|
||||
57
Help/CTF-CBP2-Pistola.txt
Normal file
57
Help/CTF-CBP2-Pistola.txt
Normal file
@@ -0,0 +1,57 @@
|
||||
Unreal Tournament 2004 Map - CTF-CBP2-Pistola
|
||||
================================================================
|
||||
|
||||
Title : Pistola Battlegrounds
|
||||
Version : 1.0
|
||||
Release Date : 27/05/2004
|
||||
Filename : CTF-CBP2-Pistola.ut2
|
||||
Author : Sidney 'Clawfist' Rauchberger + Dave 'anarkist' Kostiuk
|
||||
Web Page : http://www.planetunreal.com/cbp
|
||||
|
||||
Description : Where The F*** Is That Stupid Pistola!?
|
||||
|
||||
Credits : Community Bonus Pack team. Luggage for sorting out mesh problems. Teddie, because is superman and saved the world (and also sorted out mesh problems). Everyone on the ProUnreal.com forums for their brilliant feedback that helped this level play like it does.
|
||||
|
||||
================================================================
|
||||
--- Play Information ---
|
||||
Game : Unreal Tournament 2004
|
||||
|
||||
Level Name : Pistola Battlegrounds (CTF-CBP2-Pistola.ut2)
|
||||
|
||||
Game Type : CTF
|
||||
Single Player : No
|
||||
Deathmatch : No
|
||||
Capture the Flag : Yes
|
||||
Double Domination : No
|
||||
Other : No
|
||||
Difficulty Settings : Novice through Godlike
|
||||
|
||||
Multiplayer : Yes
|
||||
New Sounds : No
|
||||
New Graphics : No
|
||||
New Static meshes : Yes
|
||||
Known bugs : Hopefully none
|
||||
|
||||
--- Construction ---
|
||||
Editor(s) used : UnrealEd 3.0, Photoshop 7.0, 3ds max 6.0
|
||||
Base : Built from scratch
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
Unzip the file CTF-CBP2-Pistola.ut2 into your UnrealTournament2004\maps directory.
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyrighted by the CBP Team, 2004.
|
||||
Authors may NOT use this level as a base to build additional levels.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
Please ask permission before using meshes in this map for your own projects. Chances are I will say yes but I would like to keep track of where they are used. Thanks.
|
||||
|
||||
----------------------
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
|
||||
85
Help/CTF-UCMP-Aithanarid-readme.txt
Normal file
85
Help/CTF-UCMP-Aithanarid-readme.txt
Normal file
@@ -0,0 +1,85 @@
|
||||
=====================================================
|
||||
Title :CTF-Aithanarid
|
||||
Version :1.0
|
||||
Size :medium
|
||||
Release Date :25th March 2005
|
||||
Filename :CTF-Aithanarid.ut2
|
||||
ZipName :CTF-Aithanarid.zip
|
||||
Author(s) :Sander 'SaKa' Kamps
|
||||
Email Adress :SaKa_mapraider@planet.nl
|
||||
Max/min Players :12/8
|
||||
|
||||
|
||||
=====================================================
|
||||
Additional Credits to : Sjosz, Dregs,the UCMP team and Hourences
|
||||
for a texture I used from the HourIndusX_UT2004 package as a base.
|
||||
=====================================================
|
||||
|
||||
Playtesters : UCMP team
|
||||
|
||||
=====================================================
|
||||
Story:
|
||||
|
||||
Although the ruins of the city still stand, nothing remains of the people of Aithanarid.
|
||||
The city that was once a place of great wealth and happiness is now only known as:
|
||||
Aithanarid, the Place Where the Shadow Waits.
|
||||
The evil of the city still waits there, tied to the city, watching.
|
||||
This evil turns good people into vicious murderers with only one purpose: Kill all others.
|
||||
This evil hungers for the souls of the living. None entered the city in three thousand years.
|
||||
Time has come to change that.
|
||||
|
||||
=====================================================
|
||||
--- Play Information ---
|
||||
Game :UnrealTournament2004
|
||||
Level Name :CTF-Aithanarid
|
||||
Single Player :full bot support
|
||||
New Sounds :Yes
|
||||
New Textures :Yes
|
||||
New StaticMeshes/Models :Yes
|
||||
NewUnrealScript :No
|
||||
|
||||
Known bugs :
|
||||
Editor used :UnrealED 3
|
||||
Other Programs Used :Maya 4.5 ult, Photoshop 7.0
|
||||
Construction Time :4 months
|
||||
|
||||
Installation
|
||||
------------
|
||||
put the .ut2 file in your /maps directory.
|
||||
|
||||
=====================================================
|
||||
|
||||
Author's Notes
|
||||
--------------
|
||||
Don't forget to visit http://www.ucmappack.org/index.html
|
||||
Discuss, review and rate maps yourself @ www.Mapraider.com
|
||||
All custom material is placed in the mylevel package. There are, howerever,
|
||||
two packages available at ucmappack.org. utx and usx
|
||||
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyrighted by Sander Kamps.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels, Custom
|
||||
Scripts and Textures may be used without authors permission.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
|
||||
or any other electronic medium that is sold for money without my explicit
|
||||
permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet,
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive
|
||||
intact, and notify me.
|
||||
|
||||
----------------------
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are
|
||||
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
|
||||
names are properties of their respective owners.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
105
Help/CTF-UCMP-DecaneCaldera.txt
Normal file
105
Help/CTF-UCMP-DecaneCaldera.txt
Normal file
@@ -0,0 +1,105 @@
|
||||
ReadMe for CTF-UCMP-DecaneCaldera for Unreal Tournament 2k4
|
||||
-----------------------------------------------------------
|
||||
|
||||
Title: CTF-UCMP-DecaneCaldera
|
||||
Filename: CTF-UMCP-DecaneCaldera.ut2
|
||||
Author: Michael 'BIOS' Schorr
|
||||
eMail Address: mschorr@gmail.com
|
||||
Website URL: http://www.biosleveldesign.com
|
||||
Release Date: March 2005
|
||||
Last Update:
|
||||
Version: 1.0
|
||||
|
||||
Credits:
|
||||
Sjosz for pathing
|
||||
Dregs for custom shaders
|
||||
Evillair for original jumppad mesh (dregs for converting from Q3, re-skinning)
|
||||
ArcadiaVincennes for the UCMP mesh and "bug effect" emitters around lights.
|
||||
Oxynary for the antimatter mesh, skin, and sound effect. Oxynary also made the book mesh (you'll have to find it...)
|
||||
UCMP team for feedback
|
||||
|
||||
Other levels by author:
|
||||
DM-QuickandEasy
|
||||
DM-Gomeisa
|
||||
DM-Decapacitate
|
||||
DM-Quench
|
||||
|
||||
====================================================================================
|
||||
Play Information
|
||||
----------------
|
||||
|
||||
Game: Unreal Tournament 2k4
|
||||
Level Name: CTF-UCMP-DecaneCaldera
|
||||
Game Type: Capture the Flag
|
||||
Botmatch: Yes
|
||||
Single Player: No
|
||||
Teamplay: Yes
|
||||
New Textures: Yes
|
||||
New Sounds: Yes
|
||||
New Music: Yes
|
||||
New Mutators: No
|
||||
Mods:
|
||||
|
||||
====================================================================================
|
||||
Construction
|
||||
------------
|
||||
|
||||
Base:
|
||||
Build Time: Hard to say. The original alpha of this map was built in July 2004. But I didn't work on it all the time.
|
||||
Ideal Playercount: 6-10 Players
|
||||
Editor(s) Used: UED 2.5, 3DS Max 7, Photoshop CS, Terragen 2.0
|
||||
Known Bugs:
|
||||
|
||||
====================================================================================
|
||||
Installation
|
||||
------------
|
||||
Unzip CTF-UMCP-DecaneCaldera.ut2.
|
||||
Store the *.unr or *.ut2 file in your Maps\ directory along with the others
|
||||
(see guide below), then either doubleclick on it, or type open CTF-UCMP-DecaneCaldera in
|
||||
the console, or select the Map in a Botmatch or an Internet game.
|
||||
|
||||
Guide:
|
||||
*.unr and *.ut2 files go in Maps\
|
||||
*.utx files go in Textures\
|
||||
*.umx and *.ogg files go in Music\
|
||||
*.uax files go in Sounds\
|
||||
*.u, *.int, and *.ini files go in System\
|
||||
*.usx files go in staticmeshes\
|
||||
*.ukx files go in animations\
|
||||
*.ka files go in karma\
|
||||
*.upx files go in prefabs\
|
||||
|
||||
====================================================================================
|
||||
Extended Description
|
||||
--------------------
|
||||
|
||||
Eons of dormancy bely the nature of violence that erupts daily in this ancient volcanic cone. Located in the center of a vital antimatter research facility in the Saroma system, this field is host to two native, opposing factions, each struggling for control of the galaxy's most modern containment facilities. On days when the twin suns are both in view, the steam rising from the ground is of a crimson tint, and tastes salty-sweet, thick with the blood of battle. Welcome to the Decane Caldera...
|
||||
|
||||
====================================================================================
|
||||
Author's Notes
|
||||
--------------
|
||||
|
||||
This map was originally intended for the Weapons of Evil mod for UT2K4. Mr. Evil's hiatus from that project created a map with no home, albeit a very rough map with no home. MichaelM came along, asked me to join the UCMP, and all of the sudden DecaneCaldera had a home. It was originally going to be called Turbidity Island. Thankfully that name didn't really stick....
|
||||
|
||||
====================================================================================
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyright 2005, by Michael 'BIOS' Schorr.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
|
||||
other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet (web/ftp),
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Unreal
|
||||
and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
====================================================================================
|
||||
ReadMe created by NC3's ReadMe Generator.
|
||||
http://nalicity.beyondunreal.com/
|
||||
83
Help/CTF-UCMP2-Campgrounds-Readme.txt
Normal file
83
Help/CTF-UCMP2-Campgrounds-Readme.txt
Normal file
@@ -0,0 +1,83 @@
|
||||
|
||||
CTF-UCMP2-Campgrounds (6-12 Players)
|
||||
|
||||
For Unreal Tournament 2004
|
||||
|
||||
----------------------------
|
||||
|
||||
Title: Campgrounds
|
||||
|
||||
Author: Ben "Slainchild" Edney
|
||||
|
||||
Release Date: September 30th, 2005
|
||||
|
||||
Description: Rays of sun gently warm the cold skin of your face, as you look around you mesmerized by the chilly air. The sky looks bright and the birds chirp delightfully. A moment passes, the reflection of a waving flag in your eyes. Time starts to flow again, an enemy is coming your way. Enemy flag carrier is here!
|
||||
|
||||
Credits: UCMP Team, Selerox, Taleweaver, Walkah, Furore.
|
||||
|
||||
Comments: CTF Conversion of my DM remake of "The Campgrounds" from Quake 3.
|
||||
|
||||
Other maps for UT2004 by Slainchild:
|
||||
|
||||
DM-UCMP2-Dynarak
|
||||
DM-UCMP2-Saiko
|
||||
DM-TAM-Akrone-Alpha*
|
||||
DM-TAM-Moov-Alpha*
|
||||
DM-1on1-Solitude
|
||||
DM-1on1-Roughinery-FPS
|
||||
DM-Campgrounds2005-SC1
|
||||
DM-1on1-Alzonia
|
||||
DM-Gordian-SE
|
||||
DM-Gordian
|
||||
DM-4Days-Temotu
|
||||
DM-Q3DM3-RV2
|
||||
DM-1on1-Megaphobia
|
||||
DM-1on1-Biosteel
|
||||
|
||||
*Final version not released prior to September 30th, 2005.
|
||||
|
||||
Related web pages:
|
||||
|
||||
www.ucmappack.org
|
||||
www.slainchild.dsl.pipex.com
|
||||
www.carpeimperium.com
|
||||
|
||||
====================================================================================
|
||||
====================================================================================
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
|
||||
-----------------------
|
||||
|
||||
This level is copyright 2005, Ben Edney, Id Software.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, without the original authors explicit permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet (web/ftp),
|
||||
FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
|
||||
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
|
||||
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
|
||||
properties of their respective owners.
|
||||
|
||||
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
|
||||
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
|
||||
TOURNAMENT 2003 logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
|
||||
TOURNAMENT 2004 logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
120
Help/CTF-UCMP2-Enlightenment-Readme.txt
Normal file
120
Help/CTF-UCMP2-Enlightenment-Readme.txt
Normal file
@@ -0,0 +1,120 @@
|
||||
ReadMe for Age of Enlightenment for Unreal Tournament 2k4
|
||||
---------------------------------------------------------
|
||||
|
||||
Title: Age of Enlightenment
|
||||
Filename: CTF-UCMP2-Enlightenment.ut2
|
||||
Author: Aaron McCoy
|
||||
eMail Address: aaron601@yahoo.co.uk
|
||||
Website URL: http://www.ucmappack.org
|
||||
Release Date: 30/09/2005
|
||||
Last Update: 27/09/2005
|
||||
Version: 1.0
|
||||
|
||||
Credits:
|
||||
Thanks to all of the UCMP team for providing feedback, testing maps, providing motivation, and for just being an awesome bunch of people in general. There is no way I would have finished this map (or any other !) if it wasn't for you guys !
|
||||
|
||||
Thanks to Taleweaver and Selerox for providing some comments on the map. They had some good suggestions, but unfortunately no time for me to implement them. Maybe for the next volume guys ;)
|
||||
|
||||
Other levels by author:
|
||||
DOM-UCMP-Cerebral (UT2004)
|
||||
ONS-Resilience (UT2004)
|
||||
|
||||
====================================================================================
|
||||
Play Information
|
||||
----------------
|
||||
|
||||
Game: Unreal Tournament 2k4
|
||||
Level Name: Age of Enlightenment
|
||||
Game Type: Capture the Flag
|
||||
Botmatch: Yes
|
||||
Single Player: No
|
||||
Teamplay: Yes
|
||||
New Textures: Yes
|
||||
New Sounds: No
|
||||
New Music: Yes
|
||||
New Mutators: No
|
||||
Mods:
|
||||
|
||||
====================================================================================
|
||||
Construction
|
||||
------------
|
||||
|
||||
Base: Built from the ground up !
|
||||
Build Time: Long time .... too long probably .... started this shortly after the first volume was released, so probably around 6 months altogether (on and off)
|
||||
Ideal Playercount: 16-24
|
||||
Editor(s) Used: UnrealEd 3.0, Photoshop 7, Paint Shop Pro 8, Maya Unlimited 6.0.1
|
||||
Known Bugs: None (as far as I am aware)
|
||||
|
||||
====================================================================================
|
||||
Installation
|
||||
------------
|
||||
Unzip CTF-UCMP2-Enlightenment.ut2.
|
||||
Store the *.unr or *.ut2 file in your Maps\ directory along with the others
|
||||
(see guide below), then either doubleclick on it, or type open CTF-UCMP2-Enlightenment in
|
||||
the console, or select the Map in a Botmatch or an Internet game.
|
||||
|
||||
Guide:
|
||||
*.unr and *.ut2 files go in Maps\
|
||||
*.utx files go in Textures\
|
||||
*.umx and *.ogg files go in Music\
|
||||
*.uax files go in Sounds\
|
||||
*.u, *.int, and *.ini files go in System\
|
||||
*.usx files go in staticmeshes\
|
||||
*.ukx files go in animations\
|
||||
*.ka files go in karma\
|
||||
*.upx files go in prefabs\
|
||||
|
||||
====================================================================================
|
||||
Extended Description
|
||||
--------------------
|
||||
|
||||
The Age of Enlightenment:
|
||||
|
||||
- One solitary island. Two abandoned castles. An endless supply of death. Go forth my brothers and bring your righteous fury to bear on any heretics who would attempt to proclaim themselves kings. For this is the Age of Enlightenment, and there can be only ONE !
|
||||
|
||||
====================================================================================
|
||||
Author's Notes
|
||||
--------------
|
||||
|
||||
I've often heard people say that no-one reads readme's, but I can say without hesitation that I myself typically do, so I'm sure that there is someone out there who is currently reading this. If so, thank you for downloading my map and I hope you enjoy it ! If not, well, you'll never please everyone I guess (where would the fun be in that anyway !).
|
||||
|
||||
I'll try to provide some notes regarding the map itself, construction wise (in case anyone is actually interested):
|
||||
|
||||
All of the custom textures contained within the AMc-UCMP-Enlightenment-Tex.utx package are copyright (c) Aaron McCoy 2005. All of the textures were photosourced using digital images taken by myself using a Canon Powershot G5 digital camera. I went around my college campus one (very !) cold day last December before Christmas and grabbed me a load of material. Thankfully it worked out quite well, considering it was my first attempt at creating proper textures ! I used both Photoshop 7 and Paint Shop Pro 8 for creating and touching up the textures. A large majority of them contain alpha channels (all of the DXT3 and DXT5 compressed textures), though they have typically not been used for specularity effects. I included them in-case anyone else wished to use them.
|
||||
|
||||
All of the custom static meshes contained within the AMc-UCMP-Enlightenment-SM.usx are copyright (c) Aaron McCoy 2005. All of the meshes were created using Maya Unlimited 6.0.1, a great (if a little buggy and temperamental !) program. The flag castles themselves are loosely based on the real-life Bunratty Castle, located in Co. Clare in Ireland (not too far from where I live, though I unfortunately I have never had the pleasure of visiting the castle in person yet, but I plan to very soon !). Initially, I had intended to create a realistic replica of the castle, including inner chambers, but the scale issue associated with UT2K4 meant that in order to create a playable map with sufficient movement space, the castle would have to have been HUGE ! So in the end, I settled for a much simpler, less directly-inspired version, but hopefully you can see a reasonable resemblance. Do some Google searches for the caslte if you're interested in finding out more.
|
||||
|
||||
The music in this map is actually a track taken from Unreal 2 : The Awakening, developed by the now defunct Legend Entertainment. The track was originally entitled 'M03_fite_loop2.ogg'. I thought the music fit the theme of my map so well I just had to include it ! I have renamed the file to 'UCMP2-MercFight.ogg' - but it is exactly the same as the original file, just with a name change.
|
||||
|
||||
I decided early on during construction that I wanted to try to make the entire map out of static meshes, and generate lightmaps for them to provide enhanced illumination (similar to CTF-Magma, such an impressive map construction wise IMO). It took a good few days (and very late nights !) to finally import, rearrange and set-up the meshes and appropriate lighting inside of Maya in order to generate the lightmaps. In order to get sufficient quality, I had to generate high resolution lightmap sources. Uncompressed they totalled around 80MBs (including mipmaps), so they have all been compressed to DXT3 textures inside of the editor, reducing the filesize considerably. As a result of the compression, you may notice some colour banding when up close to the meshes - this was unavoidable I'm afraid, but it's not a particularly big issue. As with the custom texture creation, this was my first attempt at using lightmaps - I think I did a pretty decent job !
|
||||
|
||||
Finally, I would just like to add that I'm pleased with how the map turned out. I am confident that it satisfies the initial vision I had for it, and it's pretty much exactly as I intended it to turn out. I tried to keep gameplay in mind when designing, as with anything there's an element of luck as to whether people enjoy playing it. Even if one person out there gets a kick from playing it, it was all worth it !
|
||||
|
||||
And FINALLY, if anyone would like (for whatever reason) to use any of the custom content included within this map, you are completely free to do so. All I ask (as does any mapper) is that you credit me with their creation, and that you contact me to let me know that you are using them.
|
||||
|
||||
My email address is kind of a temporary one, I use it regularly but I do intend changing it for something more permanent (and more importantly Unreal / mapping related !). You can contact me anytime on that address. If you have concerns regarding the map in any way, shape or form, feel free to also post some feedback on the UCMP forums - that's what they're there for.
|
||||
|
||||
p.s. I can't believe I have rambled on for this long !! Ah well, sometimes it's good to get your thoughts down on (digital) paper :)
|
||||
|
||||
====================================================================================
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyright 2005, by Aaron McCoy.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
|
||||
other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet (web/ftp),
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Unreal
|
||||
and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
====================================================================================
|
||||
ReadMe created by NC3's ReadMe Generator.
|
||||
http://nalicity.beyondunreal.com/
|
||||
82
Help/CTF-UCMP2-Orcus-Readme.txt
Normal file
82
Help/CTF-UCMP2-Orcus-Readme.txt
Normal file
@@ -0,0 +1,82 @@
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
Information:
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
Title : CTF-UCMP2-Orcus
|
||||
|
||||
Version : Final Release
|
||||
|
||||
Author : Paul '.:ZiO:.' Peccia
|
||||
|
||||
Email : Papeccia@Hotmail.com
|
||||
|
||||
Game Type : UT2004 Capture the Flag
|
||||
|
||||
Requirements : Latest patch v3355 and ECE Bonus Pack
|
||||
|
||||
Player Count : 6-12
|
||||
|
||||
Completion : 3 Months
|
||||
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
Description:
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
Deserted by everything but the playful birds floating on streams of wind, the Orcus mines
|
||||
|
||||
seem to be bustling with activity. It's employees have fallen to a terrible fate
|
||||
|
||||
unbeknowst by the outside world, but the machines with their rambling gears carelessly
|
||||
|
||||
keep on digging the slowly destabilizing earth.......
|
||||
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
New Content:
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
Static Meshes
|
||||
|
||||
Textures
|
||||
|
||||
Sound Effects
|
||||
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
Construction:
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
UnrealEd
|
||||
|
||||
3DS Max
|
||||
|
||||
Photoshop
|
||||
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
Credits:
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
**HUGE** credit goes to Sjosz, Dregs, and Bellasadda for all their help with this map.
|
||||
|
||||
|
||||
|
||||
Sjosz: Pathing, Assault Pathing, AI, Sounds, Particles, Map Description.
|
||||
|
||||
Dregs: Created textures for a lot of the custom models and Supplied Textures.
|
||||
|
||||
82
Help/CTF-UCMP2-RottenCity-Readme.txt
Normal file
82
Help/CTF-UCMP2-RottenCity-Readme.txt
Normal file
@@ -0,0 +1,82 @@
|
||||
====================================================================================================================
|
||||
CTF-UCMP2-RottenCity
|
||||
====================================================================================================================
|
||||
|
||||
Title : RottenCity
|
||||
Date : Sep. 24th, 2005
|
||||
Filename : CTF-UCMP2-RottenCity
|
||||
|
||||
Author : Yuan¡¯Guesscui¡¯Cui
|
||||
Email Address : guesscui@msn.com
|
||||
|
||||
Description : This is the Rotten City. A place without love and hope, pain is the only emotion that exists in this land. No matter what happens, don¡¯t expect anything from this place, don¡¯t be enthralled by its innocent look. Killing is hidden everywhere. Your blood will be dry when the time wheel stops tuning. Your eyes will become blind when the asphyxial aroma surrounding you. Your body will lose its figure when you become one of them- a killing machine.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
* Play Information *
|
||||
====================================================================================================================
|
||||
|
||||
UT2004
|
||||
Single Player : No
|
||||
Deathmatch : No
|
||||
Capture the Flag : Yes
|
||||
Double Domination : No
|
||||
Bombing Run : No
|
||||
Assault : No
|
||||
Onslaught : No
|
||||
|
||||
New Textures : Yes
|
||||
New Sounds : No
|
||||
New Static Meshes : Yes
|
||||
New Music : Yes
|
||||
|
||||
Bot Support : Yes
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
Custom Content Credit
|
||||
====================================================================================================================
|
||||
There are a lot of custom textures, models in this map, made by Yuan¡¯Guesscui¡¯Cui who created these contents for bring some fresh air to the Unreal universe and sharing with the community. Feel free to use them if you like.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
Installation
|
||||
====================================================================================================================
|
||||
|
||||
Unzip ¡®CTF-UCMP2-RottenCity' to your UT2004 "Maps" directory
|
||||
Unzip ¡®rottencity.ogg' to your UT2004 "Music" directory
|
||||
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
Special thanks
|
||||
====================================================================================================================
|
||||
Thanks for all my friends and my parents being supportive when I was busy making this map.
|
||||
Thanks for sjosz¡¯ help for solving bot pathing problems.
|
||||
Thanks for Small_Wander¡¯s music track composing.
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
About Author:
|
||||
====================================================================================================================
|
||||
Nickname: Guesscui
|
||||
Real Name: Yuan Cui
|
||||
Occupation: University Student, Concept Artist, Freelancer
|
||||
Current Location: Alberta, CA
|
||||
|
||||
Other Maps by Yuan¡¯Guesscui¡¯Cui:
|
||||
DM-1on1-WeepingTomb
|
||||
DM-Lichen (in development)
|
||||
102
Help/CTF-UCMP2-Sublimity-Readme.txt
Normal file
102
Help/CTF-UCMP2-Sublimity-Readme.txt
Normal file
@@ -0,0 +1,102 @@
|
||||
ReadMe for CTF-UCMP2-Sublimity for Unreal Tournament 2k4
|
||||
--------------------------------------------------------
|
||||
|
||||
Title: CTF-UCMP2-Sublimity
|
||||
Filename: CTF-UCMP2-Sublimity
|
||||
Author: Matt 'mattdude' Deady and Luke 'cAm' Durant
|
||||
eMail Address: mwd410@comcast.net and ldura9t@hotmail.com
|
||||
Release Date: 9/30/05
|
||||
Version: 1.0
|
||||
|
||||
Credits:
|
||||
mattdude for the flower mesh and textures and the curved dome windows.
|
||||
Sjosz for the botpathing, and general help/tweaking.
|
||||
3DTexturizer for the kickass skybox.
|
||||
Small_Wonder for the sublime music.
|
||||
Morpheus for last minute, saving of the day.
|
||||
Taleweaver for testing and feedback.
|
||||
Selerox for testing and feedback.
|
||||
UCMP team for general help and testing.
|
||||
Epic games for UnrealEd.
|
||||
|
||||
|
||||
Other levels by author:
|
||||
DM-UCMP-Contrast - cAm
|
||||
BR-UCMP2-Sublimity - cAm and mattdude
|
||||
|
||||
====================================================================================
|
||||
Play Information
|
||||
----------------
|
||||
|
||||
Game: Unreal Tournament 2k4
|
||||
Level Name: CTF-UCMP2-Sublimity
|
||||
Game Type: Capture the Flag
|
||||
Botmatch: Yes
|
||||
Single Player: Yes
|
||||
Teamplay: Yes
|
||||
New Textures: Yes
|
||||
New Sounds: No
|
||||
New Music: Yes
|
||||
New Mutators: No
|
||||
|
||||
====================================================================================
|
||||
Construction
|
||||
------------
|
||||
|
||||
Build Time: 4 months
|
||||
Ideal Playercount: 8-16
|
||||
Editor(s) Used: UnrealEd, Maya PLE, Photoshop
|
||||
|
||||
====================================================================================
|
||||
Installation
|
||||
------------
|
||||
Unzip CTF-UCMP2-Sublimity.
|
||||
Store the *.unr or *.ut2 file in your Maps\ directory along with the others
|
||||
(see guide below), then either doubleclick on it, or type open CTF-UCMP2-Sublimity in
|
||||
the console, or select the Map in a Botmatch or an Internet game.
|
||||
|
||||
Guide:
|
||||
*.unr and *.ut2 files go in Maps\
|
||||
*.utx files go in Textures\
|
||||
*.umx and *.ogg files go in Music\
|
||||
*.uax files go in Sounds\
|
||||
*.u, *.int, and *.ini files go in System\
|
||||
*.usx files go in staticmeshes\
|
||||
*.ukx files go in animations\
|
||||
*.ka files go in karma\
|
||||
*.upx files go in prefabs\
|
||||
|
||||
====================================================================================
|
||||
Extended Description
|
||||
--------------------
|
||||
|
||||
If only nature and the human race with their technology could live side by side... In a parallel universe, this is not a utopia, but reality. Only in this universe can one witness such sublimity...
|
||||
|
||||
====================================================================================
|
||||
Author's Notes
|
||||
--------------
|
||||
|
||||
|
||||
|
||||
====================================================================================
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyright 2003, by Matt 'mattdude' Deady and Luke 'cAm' Durant.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
|
||||
other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet (web/ftp),
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Unreal
|
||||
and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
====================================================================================
|
||||
ReadMe created by NC3's ReadMe Generator.
|
||||
http://nalicity.beyondunreal.com/
|
||||
81
Help/CTF-UCMP2-Vadamerca-readme.txt
Normal file
81
Help/CTF-UCMP2-Vadamerca-readme.txt
Normal file
@@ -0,0 +1,81 @@
|
||||
=====================================================
|
||||
Title :CTF-UCMP2-Vadamerca
|
||||
Version :1.0
|
||||
Size :medium
|
||||
Release Date :30th September 2005
|
||||
Filename ::CTF-UCMP2-Vadamerca.ut2
|
||||
ZipName ::CTF-UCMP2-Vadamerca.zip
|
||||
Author(s) :Sander 'SaKa' Kamps
|
||||
Email Adress :SaKa_mapraider@planet.nl
|
||||
Max/min Players :12/10
|
||||
|
||||
|
||||
=====================================================
|
||||
Additional Credits to : Dregs for helping me out with PS and PSP. The rest of the UCMP team for their Feedback and Playtesing. Sock, I've used some of his textures http://www.planetquake.com/sinland
|
||||
=====================================================
|
||||
|
||||
Playtesters : UCMP team
|
||||
|
||||
=====================================================
|
||||
Story:
|
||||
|
||||
Deep in the jungle of Peru, in a temple partially overgrown with vegetation, there is a battle to be fought.
|
||||
|
||||
=====================================================
|
||||
--- Play Information ---
|
||||
Game :UnrealTournament2004
|
||||
Level Name :CTF-UCMP2-Vadamerca
|
||||
Single Player :Full bot support
|
||||
New Sounds :Yes
|
||||
New Textures :Yes
|
||||
New StaticMeshes/Models :Yes
|
||||
NewUnrealScript :No
|
||||
|
||||
Known bugs :
|
||||
Editor used :UnrealED 3
|
||||
Other Programs Used :Maya 4.5 ult, Photoshop CS2, Paint Shop Pro 9
|
||||
Construction Time :4 months
|
||||
|
||||
Installation
|
||||
------------
|
||||
Put the .ut2 file in your /maps directory.
|
||||
Put the .utx file in your /Textures directory
|
||||
Put the .usx file in your /StaticMeshes directory
|
||||
Put the .ogg file in your /Music directory
|
||||
|
||||
=====================================================
|
||||
|
||||
Author's Notes
|
||||
--------------
|
||||
Don't forget to visit http://www.ucmappack.org/index.html
|
||||
Discuss, review and rate maps yourself @ www.Mapraider.com
|
||||
Check out www.Sakanet.tk
|
||||
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyrighted by Sander Kamps.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels, Custom
|
||||
Scripts, Static Meshes and Textures may be used without authors permission.
|
||||
Just dont forget the credits.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
|
||||
or any other electronic medium that is sold for money without my explicit
|
||||
permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet,
|
||||
FIDO, local BBS etc.), provided you include this file,leave the archive
|
||||
intact, and notify me.
|
||||
|
||||
----------------------
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are
|
||||
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
|
||||
names are properties of their respective owners.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
96
Help/CTF-UCMP3-Tidal-Readme.txt
Normal file
96
Help/CTF-UCMP3-Tidal-Readme.txt
Normal file
@@ -0,0 +1,96 @@
|
||||
---------------
|
||||
CTF-UCMP3-Tidal
|
||||
---------------
|
||||
|
||||
General info
|
||||
------------
|
||||
Game: Unreal Tournament 2004
|
||||
Mappack: UCMP3
|
||||
Title: Tidal Power Station
|
||||
Filename: CTF-UCMP3-Tidal.ut2
|
||||
Author: Jos 'Sjosz' Hendriks
|
||||
Webpage:
|
||||
Gametype: Capture the flag
|
||||
Version: 1.0
|
||||
Release date:
|
||||
|
||||
File Installation
|
||||
-----------------
|
||||
Place the file CTF-UCMP3-Tidal.ut2 in your UT2004 Maps folder
|
||||
Place the file Tidal.ogg in your UT2004 Music folder
|
||||
Place the file CTF-UCMP3-Tidal_Readme.txt in your UT2004 Help folder
|
||||
|
||||
Map info
|
||||
--------
|
||||
Singleplayer: No
|
||||
Multiplayer: Yes, obviously
|
||||
New textures: Yes (courtesy of Dregs)
|
||||
New meshes: Yes (some are courtesy of Dregs)
|
||||
New sounds: No
|
||||
New music: Yes
|
||||
Known bugs: That the match is over before you know it
|
||||
New stuff: Music file
|
||||
Light textures
|
||||
Water meshes
|
||||
Window meshes
|
||||
Dregs' meshes
|
||||
|
||||
Author info
|
||||
-----------
|
||||
Name: Jos 'Sjosz' Hendriks
|
||||
Age: 19
|
||||
Location: Eindhoven, the Netherlands
|
||||
Maps: UT2003 DM-1on1-Frenzy
|
||||
BR-Templus
|
||||
UT2004 BR-Templus2k4
|
||||
CTF-Templus2k4
|
||||
DOM-DMP-Templus
|
||||
DOM-DMP-Dissipate
|
||||
DOM-DMP-Enchanted
|
||||
cDOM-DMP-Dissipate
|
||||
FD-Dissipate
|
||||
DM-SG-Scarab
|
||||
DM-SG-Minefield
|
||||
DM-SG-Grinder
|
||||
CTF-UCMP-Aquatica
|
||||
DM-UCMP2-Taron
|
||||
CTF-OSR-Gladius
|
||||
CTF-UCMP-Aquatica_LE
|
||||
Contact: Sjosz@cdom.net
|
||||
Sjosz@hotmail.com
|
||||
jos_hendriks@Aconygames.com
|
||||
|
||||
Description
|
||||
-----------
|
||||
Officially known to be a desalination and decontamination facility to provide clean, drinkable water to cities in the region, rumours have been going that it was a floatation testing facility of sorts as well. However, the rumours are but rumours because they were never confirmed. It's waters stand symbol for the furiosity of the matches. You don't want to venture a swim in here, instead just go with the flow
|
||||
|
||||
Credits
|
||||
-------
|
||||
The UCMP team for giving constant feedback, including Taleweaver and G. Lecter. ArcadiaVincennes for pointing me to a resourceful way of emulating coronas, Dregs for making me kickass light textures and some very nice meshes that I won't spoil but he knows of which ones I speak ;), Axeman for relentless testing, Early alpha testers in Atari forums and anyone else I may have forgotten!
|
||||
|
||||
Author Notes
|
||||
------------
|
||||
This map started out to be a simple tutorialmap for a tutorial I was writing on AI, but it almost immediately grew on me and I had to make it as good as I could. Months later, I believe this one is polished enough to be released, and that in UCMP3. I like how this map turned out. I hope you do too.
|
||||
|
||||
Construction Notes
|
||||
------------------
|
||||
BSP for the win. Seriously. Look in editor if you don't believe me :P
|
||||
Also, spoilerish, but... there IS an easter egg in the map. I hope people will find it (it's too obvious not to find it, really)
|
||||
|
||||
Legal stuff
|
||||
-----------
|
||||
This level is copyrighted by Jos Hendriks 2006. Borrowed custom content is copyrighted by the respective authors.
|
||||
Authors may NOT use this level or its content as a base
|
||||
to build additional levels, without the author's explicit permission!
|
||||
Meaning, please consent use of custom stuff in this map via email, people
|
||||
that release this map's stuff without consent/permission will be horrendously
|
||||
flamed/sued/spanked/shot at and disregarded as nice people. Please ask permission!
|
||||
|
||||
Unreal® Tournament 2004 ©2004 Epic Games, Inc. Unreal is a registered trademark of
|
||||
Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of
|
||||
their respective owners.
|
||||
|
||||
Please just ask permission before doing anything with this map, and WAIT for a yes/no.
|
||||
I usually reply emails within a day. This map is part of the UCMP mappack, permission for
|
||||
use of certain elements may have to be decided by more people than just myself. This can
|
||||
take longer than a day. Use one of the contact addresses in this readme.
|
||||
101
Help/CTF-UCMP4-Talya-Readme.txt
Normal file
101
Help/CTF-UCMP4-Talya-Readme.txt
Normal file
@@ -0,0 +1,101 @@
|
||||
ReadMe for CTF-UCMP4-Talya for Unreal Tournament 2k4
|
||||
----------------------------------------------------
|
||||
|
||||
Title: CTF-UCMP4-Talya
|
||||
Filename: ctf-ucmp4-talya.zip
|
||||
Author: Hazel.H
|
||||
Website URL: http://www.hazelwhorley.com
|
||||
Release Date: 20/02/07
|
||||
Last Update: 20/02/07
|
||||
Version: 1.0
|
||||
|
||||
Credits:
|
||||
Testing: INIQUITOUS, T-L-F, T2A`, Skorbut, Virgo47
|
||||
|
||||
The UCMP team
|
||||
|
||||
Candle floor light emitter: ArcadiaVincennes
|
||||
Tile texture photo source: Mayang's Textures
|
||||
Music: Motion - Maccadam Bld (shortened version)
|
||||
|
||||
Other levels by author: See website
|
||||
|
||||
====================================================================================
|
||||
Play Information
|
||||
----------------
|
||||
|
||||
Game: Unreal Tournament 2k4
|
||||
Level Name: CTF-UCMP4-Talya
|
||||
Game Type: Capture The Flag
|
||||
Botmatch: Yes
|
||||
Single Player: Yes
|
||||
Teamplay: Yes
|
||||
New Textures: Yes
|
||||
New Sounds: Yes
|
||||
New Music: Yes
|
||||
New Mutators: No
|
||||
|
||||
====================================================================================
|
||||
Construction
|
||||
------------
|
||||
|
||||
Base: From Scratch
|
||||
Build Time: A few months on and off
|
||||
Ideal Playercount: 6 - 12
|
||||
Editor(s) Used: UnrealEd, Maya PLE, Paint Shop Pro, Photoshop,
|
||||
Terragen, WorldMachine
|
||||
|
||||
====================================================================================
|
||||
Installation
|
||||
------------
|
||||
Unzip ctf-ucmp4-talya.zip.
|
||||
Store the *.unr or *.ut2 file in your Maps\ directory along with the others
|
||||
(see guide below), then either doubleclick on it, or type open CTF-UCMP4-Talya in
|
||||
the console, or select the Map in a Botmatch or an Internet game.
|
||||
|
||||
Guide:
|
||||
*.unr and *.ut2 files go in Maps\
|
||||
*.utx files go in Textures\
|
||||
*.umx and *.ogg files go in Music\
|
||||
*.uax files go in Sounds\
|
||||
*.u, *.int, and *.ini files go in System\
|
||||
*.usx files go in staticmeshes\
|
||||
*.ukx files go in animations\
|
||||
*.ka files go in karma\
|
||||
*.upx files go in prefabs\
|
||||
|
||||
====================================================================================
|
||||
Extended Description
|
||||
--------------------
|
||||
|
||||
"A monument to one of the old religions, discovered after a freak landslide in the
|
||||
Himalayan Foothills prompted further investigation of the area by mining teams."
|
||||
|
||||
====================================================================================
|
||||
Author's Notes
|
||||
--------------
|
||||
|
||||
This map is part of the Ultimate Community Map Pack 4 - http://www.ucmappack.org
|
||||
|
||||
====================================================================================
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyright 2007, by Hazel.H.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
|
||||
other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet (web/ftp),
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Unreal
|
||||
and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
====================================================================================
|
||||
ReadMe created by NC3's ReadMe Generator.
|
||||
http://nalicity.beyondunreal.com/
|
||||
126
Help/CTF-UCMP4-Virility-Readme.txt
Normal file
126
Help/CTF-UCMP4-Virility-Readme.txt
Normal file
@@ -0,0 +1,126 @@
|
||||
------------------
|
||||
CTF-UCMP4-Virility
|
||||
------------------
|
||||
|
||||
General info
|
||||
------------
|
||||
Game: Unreal Tournament 2004
|
||||
Mappack: UCMP4
|
||||
Title: Virility
|
||||
Filename: CTF-UCMP4-Virility.ut2
|
||||
Authors: Jos 'Sjosz' Hendriks
|
||||
Ben 'Slainchild' Edney
|
||||
Webpage: http://www.dregsld.com/Sjosz/index.html
|
||||
http://www.slainchild.com
|
||||
Gametype: Capture the flag
|
||||
Version: 1.0
|
||||
Release date: UCMP4 mappack release date
|
||||
|
||||
File Installation
|
||||
-----------------
|
||||
Place the file CTF-UCMP4-Virility.ut2 in your UT2004 Maps folder
|
||||
Place the file CTF-UCMP4-Virility_Readme.txt in your UT2004 Help folder
|
||||
|
||||
Map info
|
||||
--------
|
||||
Singleplayer: No
|
||||
Multiplayer: Yes, obviously
|
||||
New textures: Yes (courtesy of Dregs)
|
||||
New meshes: Yes (some are courtesy of Dregs)
|
||||
New sounds: No
|
||||
New music: No
|
||||
Known bugs: Heavy performance cost in mid area
|
||||
|
||||
Author info
|
||||
-----------
|
||||
Name: Jos 'Sjosz' Hendriks
|
||||
Age: 20
|
||||
Location: Eindhoven, the Netherlands
|
||||
Maps: UT2003 DM-1on1-Frenzy
|
||||
BR-Templus
|
||||
UT2004 BR-Templus2k4
|
||||
CTF-Templus2k4
|
||||
DOM-DMP-Templus
|
||||
DOM-DMP-Dissipate
|
||||
DOM-DMP-Enchanted
|
||||
cDOM-DMP-Dissipate
|
||||
FD-Dissipate
|
||||
DM-SG-Scarab
|
||||
DM-SG-Minefield
|
||||
DM-SG-Grinder
|
||||
CTF-UCMP-Aquatica
|
||||
DM-UCMP2-Taron
|
||||
CTF-OSR-Gladius
|
||||
CTF-UCMP-Aquatica_LE
|
||||
CTF-UCMP3-Tidal
|
||||
DM-TCMP-Gilles
|
||||
CTF-TFC-Solemn
|
||||
Contact: Sjosz@hotmail.com
|
||||
Sjosz2@hotmail.com
|
||||
|
||||
Name: Ben 'Slainchild' Edney
|
||||
Age: 19
|
||||
Location: Devon, UK
|
||||
Maps: DM-TFC-Floragin
|
||||
DM-Terrigen
|
||||
DM-UCMP3-Glorian
|
||||
DM-OSR-Tangent
|
||||
Fixed Editons Mappack
|
||||
DM-Moov
|
||||
DM-1on1-Backspace
|
||||
CTF-UCMP2-Campgrounds
|
||||
DM-UCMP2-Saiko
|
||||
DM-UCMP2-Dynarak
|
||||
DM-1on1-Solitude
|
||||
DM-1on1-Roughinery-FPS
|
||||
DM-Campgrounds2005-SC1/SE
|
||||
DM-1on1-Alzonia
|
||||
DM-Gordian-SE
|
||||
DM-Gordian
|
||||
DM-4Days-Temotu
|
||||
DM-Q3DM3-RV2
|
||||
DM-1on1-Megaphobia
|
||||
DM-1on1-Biosteel
|
||||
Contact: benedney@slainchild.com
|
||||
|
||||
Description
|
||||
-----------
|
||||
The wealthy and eccentric are hardly interested in participating in the Tournaments themselves, but to be part of the most popular sport in the universe the filthy rich regularly make outrageous structures which are offered up to be venues for the combatants to do battle in. Venue Codename Virility is one of the latest additions to that category...
|
||||
|
||||
Credits
|
||||
-------
|
||||
The UCMP team for testing and feedback in all stages of the map's development. Carson 'Dregs' Smith for his incredible support with additional custom textures and meshes. Sander 'SaKa' Kamps for the mesh versions of the window frames. Hourences for his custom textures and meshes. Nathan 'Ender' Day for setting up test scrims and for weapon/item placement support. Oscar 'G.Lecter' Crego for his assaultpathing support. Hazel 'HazelH' Whorley for her custom skybox textures. Author of DM-Fistulae for his X-beam meshes (after several emails not able to get in touch with, my apologies for not waiting longer for response). Also to anyone else I might've left out (sorry!)
|
||||
|
||||
Author Notes - Sjosz
|
||||
--------------------
|
||||
The creation of this map is a cooperation between Slainchild and myself. Slainchild was responsible for the base layout versions and he defined the general theme and I took those and tweaked the layout and finished the theme to where the level is now, with help from Slainchild to create a few textures and meshes (and the help of others like Dregs and Ender). The map turned out rather nicely I think and it's the first real industrial map on my name! :)
|
||||
|
||||
|
||||
Author Notes - Slainchild
|
||||
-------------------------
|
||||
This is my first real CTF layout, I hope everyone likes it (I still have little idea how to play CTF, so take that into consideration :P). As Sjosz mentioned above, I created the initial versions of the map and set up the theme direction. Many of the textures were photochopped by me, and I worked on the lift meshes. Shout out to Shaun and Chris and Me and Dave and Sara and Emma and Emma and Heather and Luke and Jade and Kevin and Ashley and Ian and Steve and Jake and Mark and Richard and Stuart and Sjosz.
|
||||
|
||||
Ta.
|
||||
|
||||
|
||||
Construction Notes
|
||||
------------------
|
||||
Construction on this level was a lot of work. One of the main issues that the map had was that the performance in the middle area suffered which took a long time to improve. Zoning had to be slightly redone in the end, as well as the addition of a few antiportals. Other than that, there were no real snags in construction and everything went pretty smoothly. There was one annoying bug with invisible collision at one of the staircases near the blue flagbase, but it seems to be fixed now. Enjoy!
|
||||
|
||||
Legal stuff
|
||||
-----------
|
||||
This level is copyrighted by Jos Hendriks and Ben Edney 2007. Borrowed custom content is copyrighted by the respective authors.
|
||||
Authors may NOT use this level or its content as a base
|
||||
to build additional levels, without the author's explicit permission!
|
||||
Meaning, please consent use of custom stuff in this map via email, people
|
||||
that release this map's stuff without consent/permission will be horrendously
|
||||
flamed/sued/spanked/shot at and disregarded as nice people. Please ask permission!
|
||||
|
||||
Unreal® Tournament 2004 ©2004 Epic Games, Inc. Unreal is a registered trademark of
|
||||
Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of
|
||||
their respective owners.
|
||||
|
||||
Please just ask permission before doing anything with this map, and WAIT for a yes/no.
|
||||
We usually reply emails within a day. This map is part of the UCMP mappack, permission for
|
||||
use of certain elements may have to be decided by more people than just myself. This can
|
||||
take longer than a day. Use one of the contact addresses in this readme.
|
||||
74
Help/DM-1on1-AugustNoon.txt
Normal file
74
Help/DM-1on1-AugustNoon.txt
Normal file
@@ -0,0 +1,74 @@
|
||||
================================================================
|
||||
Title : August Noon
|
||||
Version : 2
|
||||
Release Date : 28/07/2004
|
||||
Filename : DM-1on1-AugustNoon.ut2
|
||||
Author : Nick -neoduck- Donaldson
|
||||
Email Address : nick@beyondunreal.com
|
||||
HomePage : neoduck.beyondunreal.com
|
||||
|
||||
Levels by author : Unreal Tournament DM-1on1-AugustMoon, DM-Knell
|
||||
|
||||
Alot of stuff i never released.
|
||||
|
||||
: UT2004 DM-Khrono, DM-Meitak
|
||||
|
||||
Credits Big thanks to Tonnberry for letting me use some of his SMeshes in my map! Thanks also to Boxbanger for making this piece of music for me. Thanks to everyone who tested also.
|
||||
|
||||
|
||||
================================================================
|
||||
|
||||
--- Play Information ---
|
||||
Game : UT2004
|
||||
Level Name : August Noon
|
||||
Single Player : Botmatch
|
||||
Deathmatch : One on One
|
||||
New Music : Yes
|
||||
New Sounds : No
|
||||
New Textures : No
|
||||
New StaticMeshes/Models : Yes
|
||||
NewUnrealScript : No
|
||||
Known bugs : None
|
||||
|
||||
--- Construction ---
|
||||
Editor(s) used : UnrealEd 3.0, Maya PLE
|
||||
Construction Time : my 2 week school holiday and a bit more.
|
||||
|
||||
|
||||
Author's Notes
|
||||
--------------
|
||||
Enjoyed by many in UT2003, she now returns for your fragging pleasure.
|
||||
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
Unzip the .ut2 file into your UT2004/maps/ directory.
|
||||
Unzip the .ogg file into your UT2004/music/ directory.
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyrighted by Nick Donaldson 2004
|
||||
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels. This map may
|
||||
NOT be modified in any way without the author's express, written permission.
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
|
||||
or any other electronic medium that is sold for money without my explicit
|
||||
permission! This INCLUDES putting it on ftp.cdrom.com which have a
|
||||
tendancy to do just as such or any other major ftp that bundles cd-roms
|
||||
out of what they carry.
|
||||
You MAY distribute this level through any electronic network (internet,
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive
|
||||
intact.
|
||||
|
||||
Music:
|
||||
'August'
|
||||
copyright © 2003 boxbanger
|
||||
used with permission
|
||||
http://www.acidplanet.com/boxbanger
|
||||
|
||||
----------------------
|
||||
Unreal Tournament 2004 (c)2002 Epic Games Inc. All Rights Reserved. Unreal Tournament
|
||||
and the Unreal Tournament logo are registered trademarks of Epic Games Inc.
|
||||
All other trademarks and trade names are properties of their respective owners.
|
||||
30
Help/DM-CBP-Neandertalus_2K4.txt
Normal file
30
Help/DM-CBP-Neandertalus_2K4.txt
Normal file
@@ -0,0 +1,30 @@
|
||||
>>>>> o <<<<<
|
||||
|
||||
|
||||
Map title DM-CBP-Neandertalus_2K4
|
||||
Author Nathillien Thilsa (Zagreb,Croatia)
|
||||
e-mail nathillien@yahoo.com
|
||||
Release date 10.10.2004.
|
||||
Build time few months (overal)
|
||||
|
||||
Other levels by author
|
||||
>UT:
|
||||
DM-Leviathan, DM-Summit, DOM-Summit, DM-Frozen, DM-Summit_V2, DM-Dominis, DM-Leviathan_V2, DM-Summit_V2_Ecliptic
|
||||
|
||||
>>UT2003/4:
|
||||
DM-Neandertalus, DM-Neandertalus_LT, ONS-Ascendancy,(ONS-Crossfire, ONS-Severance), DM-CBP2-Summit, DM-CBP2-Niflheim, DM-CBP2-Buliwyf, DOM-CBP2-Summit
|
||||
ONS-Perimeter, ONS-Sun_Tzu_ECE.
|
||||
|
||||
Editor used UnrealED 3.0
|
||||
Utilities used PSP, Photoshop, 3DSMax.
|
||||
Best for 10-20 players
|
||||
|
||||
|
||||
>>>>> o <<<<<
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
61
Help/DM-CBP1-Finale.txt
Normal file
61
Help/DM-CBP1-Finale.txt
Normal file
@@ -0,0 +1,61 @@
|
||||
Unreal Tournament 2004 Map
|
||||
|
||||
================================================================
|
||||
Title : Finale
|
||||
Version : 1.0
|
||||
Release Date : 17/08/2004
|
||||
Filename : DM-CBP1-Finale.ut2
|
||||
Author : Guilhem "Gui" Bedos
|
||||
Email Address : physalys@wanadoo.fr
|
||||
Web Page : http://www.novatek-unlimited.com/_novatek_/_bdd/gallery/artist.php?user=158
|
||||
|
||||
Description : My third map for UT2K3 and part of the very first Epic approved and CliffyB Ownage awarded Community Bonus Pack, now converted to UT2K4. This level is based upon one of the (many) levels I did for the Mapness mapping contest -managed by Ubisoft and Nescafé durning september/october 2002- but ended in a totally different thing far much more adapted to UT2Kx gameplay or at least I hope so :] Conversion towards UT2K4 includes mainly enhanced bots but collisions have been (very) slightly reworked aswell. Released on an Athlon 1900+, A7N8X Deluxe/NForce 2.0, 1024 Mg de RAM, about 120 Gg HD and a GeForce 4 Ti4600 128 Mb with Win2K Pro.
|
||||
|
||||
Construction time : Too long!!! plus a pair of day to convert the map to 2K4...
|
||||
|
||||
Technical notes : To improve performances on the weakest machines, some static meshes and Emitters have been set to bHighDetails and/or bSuperHighDetails, therefore if you want to see everything you'll have to turn up the World Details setting to the max. Like all tourney maps, it's strongly recommended to play games in this map with the TDM gametype instead of the standard DM one. Otherwise, you may want to use the TTM mutator, available to download at PlanetUnreal ( http://www.planetunreal.com/ttm/ ).
|
||||
|
||||
Credits : Rork, G.e.c.k.o.o., Garf, Roach, Nemesis, Lophead, SkaarjMaster, Thunderstrike, h0ok (for the music...), Loosecontroll6, Plumb_Drumb, Derailer, SaturnFive, Luggage, SolidFlux, Ed Duke-Cox, Jim Brown, CliffyB, El ChicoVerde and all the others I forget (there shouldn't be too many though... ;] )
|
||||
|
||||
================================================================
|
||||
--- Play Information ---
|
||||
Game : Unreal Tournament 2004
|
||||
|
||||
Level Name : Finale (DM-CBP1-Finale.ut2)
|
||||
|
||||
Game Type : Tourney 1on1
|
||||
Single Player : yes (less boring with bots... ;)
|
||||
Deathmatch : yes
|
||||
Capture the Flag : no
|
||||
Double Domination : No
|
||||
Other : No
|
||||
Difficulty Settings : from "novice" to "godlike"
|
||||
|
||||
Multiplayer : yes
|
||||
New Sounds : No, except if you consider custom tracks as 'new sounds'...
|
||||
New Graphics : Some materials and a pair of texs (a mask for the ring from DM-Phobos2 and the bottom tex for the skybox of DOM-SepukkuGorge)
|
||||
New Static meshes : A bunch of things done in 5 mins each and just to improve FPS...
|
||||
Known bugs : Flickering solar pannels varying with the point of view. No interference with gameplay though...
|
||||
|
||||
--- Construction ---
|
||||
Editor(s) used : UnrealEd 3, Photoshop 6, 3DS Max 4
|
||||
Base : DM-GB-Finale, built with XIIIed during september 2002
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
Unzip the file DM-CBP1-Finale.ut2 into your UnrealTournament2004\maps directory and the file CwP-BlueProphecy.ogg in your UnrealTournament2004\music directory.
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyrighted by Guilhem Bedos, 2004.
|
||||
Authors may NOT use this level as a base to build additional levels.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
***NALI CITY -HOSTED AT BEYONDUNREAL- IS THE ONLY EXCEPTION TO THIS RULE: PLEASE, DO NOT UPLOAD AND/OR REQUEST A REVIEW OF THE MAP ON THIS SITE.*** Thanks for your understanding.
|
||||
|
||||
----------------------
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
|
||||
85
Help/DM-CBP2-Archipelago.txt
Normal file
85
Help/DM-CBP2-Archipelago.txt
Normal file
@@ -0,0 +1,85 @@
|
||||
====================================================================================================================
|
||||
DM-CBP2-Archipelago
|
||||
====================================================================================================================
|
||||
|
||||
Title : Archipelago
|
||||
Date : May 2004
|
||||
Filename : DM-CBP2-Archipelago.zip
|
||||
|
||||
Author : Ed Duke-Cox
|
||||
Email Address : e_duke_cox@hotmail.com
|
||||
Home Page : www.planetunreal.com/unrealedsdesign
|
||||
|
||||
Description : All the cliches of DM-Morpheus and Far Cry in one location for your entertainment
|
||||
|
||||
Credits to : DE, Epic for creating UT2004. CBP Team. SAS Team/Static Reality for modified Mig aircraft Staticmesh.
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
* Play Information *
|
||||
====================================================================================================================
|
||||
|
||||
Single Player : No
|
||||
Deathmatch : Yes
|
||||
Capture the Flag : No
|
||||
Double Domination : No
|
||||
Bombing Run : No
|
||||
Assault : No
|
||||
Onslaught : No
|
||||
|
||||
New Textures : Yes
|
||||
New Sounds : No
|
||||
New Static Meshes : Yes
|
||||
New Music : No
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
* Known bugs *
|
||||
====================================================================================================================
|
||||
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
Installation
|
||||
====================================================================================================================
|
||||
|
||||
Unzip 'DM-CBP2-Archipelago.ut2' to your UT2004 'Maps' directory
|
||||
Unzip 'CBP2-Tropica-SM.usx' to your UT2004 'StaticMeshes' directory
|
||||
Unzip 'CBP2-Tropica-Tex.utx' to your UT2004 'Textures' directory
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
Other Maps by Author
|
||||
====================================================================================================================
|
||||
|
||||
Map Title Game Review Score
|
||||
|
||||
DM-Morpheus3 UT2004
|
||||
DM-Sulphur UT2004
|
||||
DOM-Atlantis UT2004
|
||||
|
||||
CTF-CBP-Ferris UT2003/UT2004 CliffyB Ownage
|
||||
DM-CBP-Emperor UT2003/UT2004 CliffyB Ownage
|
||||
DM-CBP-Elegance UT2003/UT2004 CliffyB Ownage
|
||||
DOM-CBP-Hathor UT2003/UT2004 CliffyB Ownage
|
||||
|
||||
BR-AnimaExMachina UT2003/UT2004 CliffyB Ownage
|
||||
CTF-Arrakis UT2003/UT2004 CliffyB Ownage
|
||||
DM-Hypsophobia UT2003/UT2004 CliffyB Ownage
|
||||
DOM-MayanRuins UT2003/UT2004 CliffyB Ownage
|
||||
|
||||
DM-Retribution][ UT 7/10
|
||||
CTF-Aztec UT 9/10
|
||||
CTF-Glacial UT 6/10
|
||||
DM-Arctic UT N/A
|
||||
DM-Armageddon UT N/A
|
||||
|
||||
TH-AncientRuins Thievery UT N/A
|
||||
TH-Bafford Thievery UT N/A
|
||||
TH-BreakOut Thievery UT N/A
|
||||
TH-District Thievery UT N/A
|
||||
TH-Stronghold Thievery UT N/A
|
||||
86
Help/DM-CBP2-Drakonis.txt
Normal file
86
Help/DM-CBP2-Drakonis.txt
Normal file
@@ -0,0 +1,86 @@
|
||||
===========================================================================
|
||||
|
||||
Title : Drakonis Mortis
|
||||
|
||||
Gametype : UT2004 Deathmatch
|
||||
|
||||
Version : 1.0
|
||||
|
||||
Release Date : 05/29/2004
|
||||
|
||||
Filename : DM-CBP2-Drakonis.zip
|
||||
|
||||
Author : Marco Fritzsche aka VorLoN
|
||||
|
||||
Web Page : http://www.planetunreal.com/bmrdesign <<>> http://www.bmr-mapping.de.vu
|
||||
|
||||
Email : vorlon@planetunreal.com
|
||||
|
||||
Info : Will map for food ! :)
|
||||
|
||||
Other levels by authors : UT2003: DM-CPB-Arkanos (included in CPB2003!)
|
||||
DM-CBP-Arkanos[Final]
|
||||
DM-EternalDeath (mainly by Ares)
|
||||
DM-Tree-of-Ages V2.0
|
||||
DM-Tree-of-Ages
|
||||
|
||||
UT: AS-Canyon
|
||||
AS-Annihilation
|
||||
AS-AnnihilationV1.1
|
||||
DM-1on1-Arlon (mainly Ares)
|
||||
|
||||
===========================================================================
|
||||
|
||||
--- Play Information ---
|
||||
|
||||
Game : Unreal Tournament 2004
|
||||
Level Name : Drakonis Mortis
|
||||
Botsupport : Yes
|
||||
New Sounds : Yes
|
||||
New Graphics : Yes
|
||||
New Music : No
|
||||
New StaticMeshes : Yes
|
||||
Known bugs : (hopefully) no bugs
|
||||
|
||||
Comment : If you want to use any of my meshes you have to contact me first !!!!!!!!!!!!!!!
|
||||
|
||||
Credits: : My brother and the local Clan eXtor for suggestions, testing and tips about item placement.
|
||||
A big thx to our mappack staff at unrealops forums for testing and helping :)
|
||||
|
||||
=================================================================================================================
|
||||
|
||||
--- Construction ---
|
||||
|
||||
Editor(s) used : UnrealEd3, PaintShop, TerraGen
|
||||
construction Time : I dunno
|
||||
|
||||
==================================================================
|
||||
|
||||
Installation
|
||||
------------
|
||||
|
||||
Unzip the DM-CBP2-Drakonis.ut2 file into your \Maps folder
|
||||
|
||||
Done!
|
||||
|
||||
===========================================================
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyrighted by VorLoN 2004
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels unless i specify otherwise.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
|
||||
or any other electronic medium that is sold for money without my explicit
|
||||
permission!
|
||||
|
||||
You MAY distribute this .zip for free through any electronic network (internet,
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive
|
||||
intact.
|
||||
|
||||
----------------------
|
||||
Unreal Tournament 2004 (c)2003 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Software, Inc. under license. Unreal Tournament 2004 and the Unreal Tournament 2004 logo are registered
|
||||
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
|
||||
properties of their respective owners.
|
||||
114
Help/DM-CBP2-Griffin.txt
Normal file
114
Help/DM-CBP2-Griffin.txt
Normal file
@@ -0,0 +1,114 @@
|
||||
Unreal Tournament 2004 Map
|
||||
|
||||
================================================================
|
||||
Title : Griffin
|
||||
Version : 1.0
|
||||
Release Date : 20/05/2004
|
||||
Filename : DM-CBP2-Griffin.ut2
|
||||
Author : Daniel "KaMi" Díaz
|
||||
Email Address : Diazapocaliptico@hotmail.com
|
||||
Web Page : none yet
|
||||
|
||||
Description : My first map for UT2K4 and the new unreal engine.
|
||||
|
||||
Construction time : mmm..lol i forget it
|
||||
Technical notes : To get better FPS turn off transparencies and
|
||||
detail textures.(rain really not decrease fps very much :))
|
||||
|
||||
Credits : Thanks to Jay Harrison and Dave "Anarkist" for
|
||||
beta testing, Paul Taz Mader for giving me his permission to use his godlike
|
||||
package of textures r3text.utx and all the members of this great pack! :)
|
||||
|
||||
|
||||
================================================================
|
||||
--- Play Information ---
|
||||
Game : Unreal Tournament 2004
|
||||
|
||||
Level Name : Griffin (DM-CBP2-Griffin.ut2)
|
||||
|
||||
Game Type : Tourney 1on1
|
||||
Single Player : yes
|
||||
Deathmatch : yes
|
||||
Capture the Flag : no
|
||||
Double Domination : No
|
||||
Other : No
|
||||
Difficulty Settings : from "novice" to "godlike"
|
||||
|
||||
Multiplayer : yes
|
||||
New Sounds : No
|
||||
New Graphics : Some textures imported in mylevel package and two
|
||||
cubemaps :)
|
||||
New Static meshes : yes, above 150 new meshes in mylevel package :)
|
||||
(some of them are really simple)
|
||||
Known bugs : Probably... ;]
|
||||
|
||||
--- Construction ---
|
||||
Editor(s) used : UnrealEd 3, Photoshop6.0, Maya4.0 and Maya5.0
|
||||
Base : none (only some brushes imported from a map i did
|
||||
some months ago named Nibelheim ^^)
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
Unzip the file DM-CBP2-Griffin.ut2 into your UnrealTournament2004\maps
|
||||
directory.
|
||||
|
||||
|
||||
================================================================
|
||||
--- Others map by autor ---
|
||||
|
||||
Map Title Game Review Score(nalicity)
|
||||
|
||||
DM-LasCrusader UT99 8.0
|
||||
|
||||
|
||||
DM-LasCrusader][ UT99 8.5 (featured map in nalicity,insite and UP)
|
||||
|
||||
|
||||
DM-LasCrusader]I[ UT99 8.0 (featured map in nalicity)
|
||||
|
||||
|
||||
CTF-SiberiaN23 UT99 8.0 (featured map in
|
||||
nalicity)
|
||||
|
||||
|
||||
DM-1on1-Silent UT99 7.0
|
||||
|
||||
|
||||
DM-1on1-Radstorm UT99 5.0
|
||||
|
||||
|
||||
DM-1on1-Deadsun UT99 5.5
|
||||
|
||||
|
||||
and others :)
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyrighted by Daniel "KaMi" Díaz, 2004.
|
||||
Authors may NOT use this level as a base to build additional levels.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
|
||||
or any other electronic medium that is sold for money without my explicit
|
||||
permission!
|
||||
|
||||
You MAY distribute this BSP through any electronic network (internet, FIDO,
|
||||
local BBS etc.), provided you include this file and leave the archive
|
||||
intact.
|
||||
***NALI CITY -HOSTED AT BEYONDUNREAL- IS THE ONLY EXCEPTION TO THIS RULE:
|
||||
PLEASE, DO NOT UPLOAD AND/OR REQUEST A REVIEW OF THE MAP ON THIS SITE.***
|
||||
Thanks for your understanding.
|
||||
|
||||
Feel free to use ALL the custom stuff included in this file for your own
|
||||
maps without asking permission as long as they're NOT commercial projects or
|
||||
contests, like this both you and I will lose less time in mail things =P
|
||||
|
||||
----------------------
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
|
||||
Software, Inc. under license. UNREAL and the UNREAL logo are registered
|
||||
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
|
||||
properties of their respective owners.
|
||||
|
||||
|
||||
Un saludo al clan DBS y a 4unrealers
|
||||
|
||||
63
Help/DM-CBP2-Kadath.txt
Normal file
63
Help/DM-CBP2-Kadath.txt
Normal file
@@ -0,0 +1,63 @@
|
||||
Unreal Tournament 2004 Map
|
||||
|
||||
================================================================
|
||||
Title : Kadath
|
||||
Version : 1.0
|
||||
Release Date : 20/05/2004
|
||||
Filename : DM-CBP2-Kadath.ut2
|
||||
Author : Guilhem "Gui" Bedos
|
||||
Email Address : physalys@wanadoo.fr
|
||||
Web Page : http://www.novatek-unlimited.com/_novatek_/_bdd/gallery/artist.php?user=158
|
||||
|
||||
Description : My first map for UT2K4. It's based upon the Quake3 map CPM1a, AKA CPM1 remixed, AKA q3jdm8a, AKA Wicked By FXR|Jude. Built on an Athlon 1900+, A7N8X Deluxe/NForce 2.0, 1024 Mg de RAM, about 120 Gg HD and a GeForce 4 Ti4600 128 Mb with Win2K Pro.
|
||||
|
||||
Construction time : Don't remember... Don't tell me you care anyway...
|
||||
|
||||
Technical notes : To improve performances on the weakest machines, some static meshes and Emitters have been set to bHighDetails and/or bSuperHighDetails, therefore if you want to see everything you'll have to turn up the World Details setting to the max. Like all tourney maps, it's strongly recommended to play games in this map with the TDM gametype instead of the standard DM one.
|
||||
|
||||
Credits : to FXR|Jude, of course, because of this masterpiece that Wicked is, then to Rork, gko., _MaX_, Luv_Studd, the buddies from Insite, Radeon285, Angel_Mapper, neoduck, Plumb_Drumb, solidflux, Loosecontroll6, Luggage, DeRailer, Tynan, Nathillien, Lruce Bee, Loric, Ed Duke-Cox (cubemaps turn me crazy...), Jim Brown, El ChicoVerde, all the peeps from ProUnreal who gave me feedback but whose I forgot the name by now (sorry, guys, but I couldn't find the 'Search' button in there...) and all the others I forget (there shouldn't be too many though... ;] )
|
||||
|
||||
================================================================
|
||||
--- Play Information ---
|
||||
Game : Unreal Tournament 2004
|
||||
|
||||
Level Name : Kadath (DM-CBP2-Kadath.ut2)
|
||||
|
||||
Game Type : Tourney 1on1
|
||||
Single Player : yes (less boring with bots... ;)
|
||||
Deathmatch : yes
|
||||
Capture the Flag : no
|
||||
Double Domination : No
|
||||
Other : No
|
||||
Difficulty Settings : from "novice" to "godlike", the use of Blitz's UltraDuel gametype is highly recommended for offline games (this gametype's available to download here: http://blitz.unrealplayground.com/ultraduel/index.php?menu=downloads )
|
||||
|
||||
Multiplayer : yes
|
||||
New Sounds : No
|
||||
New Graphics : Some materials and texs, CubeMaps by Ed but FinalBlends by me (in case you care ;] )...
|
||||
New Static meshes : No, except for one lift model and some retextured official static meshes...
|
||||
Known bugs : Probably... ;]
|
||||
|
||||
--- Construction ---
|
||||
Editor(s) used : UnrealEd 3, Photoshop 6 & 7, 3DS Max 5
|
||||
Base : CPM1a for Q3A by FXR|Jude, I reaaranged the overall layout to get more z-axis opportunities, removed the teleporters and replaced 2 of the jumppads with elevators to get some cool lift-jump opportunities.
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
Unzip the file DM-CBP2-Kadath.ut2 into your UnrealTournament2004\maps directory.
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyrighted by Guilhem Bedos, 2004.
|
||||
Authors may NOT use this level as a base to build additional levels.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
***NALI CITY -HOSTED AT BEYONDUNREAL- IS THE ONLY EXCEPTION TO THIS RULE: PLEASE, DO NOT UPLOAD AND/OR REQUEST A REVIEW OF THE MAP ON THIS SITE.*** Thanks for your understanding.
|
||||
|
||||
Feel free to use ALL the custom stuff included in this file for your own maps without asking permission as long as they're NOT commercial projects or contests, like this both you and I will lose less time in mail things =P
|
||||
|
||||
----------------------
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
|
||||
59
Help/DM-CBP2-Khrono.txt
Normal file
59
Help/DM-CBP2-Khrono.txt
Normal file
@@ -0,0 +1,59 @@
|
||||
Unreal Tournament 2004 Map
|
||||
|
||||
================================================================
|
||||
Title : Keeping Khrono
|
||||
Version : 1.0
|
||||
Release Date : 20/05/2004
|
||||
Filename : DM-CBP2-Khrono.ut2
|
||||
Author : Nick 'neoduck' DOnaldson
|
||||
Email Address : Nickman_87@hotmail.com
|
||||
Web Page : -
|
||||
|
||||
Description : A small one on one level, set in a giant clock tower, with some cool lift jumps etc... Not your average gameplay.
|
||||
|
||||
Construction time : Matured... like a good wine.
|
||||
|
||||
Technical notes :)
|
||||
|
||||
Credits : Thanks to Spoondog (clock face mesh, and allot of time helping me screw around with that damn KActor bell), Desp#2 (awsome bell mesh and skin), Rykforce (for gear meshes), Plumb_Drumb, CTFX1, BerneyBoy (for his texture pack) Anarkist, Ed Duke-Cox, Heisher, Luggage and the rest of the CBP team who helped out with testing etc...
|
||||
|
||||
================================================================
|
||||
--- Play Information ---
|
||||
Game : Unreal Tournament 2004
|
||||
|
||||
Level Name : Keeping Khrono (DM-CBP2-Khrono.ut2)
|
||||
|
||||
Game Type : 1on1
|
||||
Single Player : yes
|
||||
Deathmatch : yep
|
||||
Capture the Flag : no
|
||||
Double Domination : No
|
||||
Other : No
|
||||
Difficulty Settings : all?
|
||||
Multiplayer : yeap
|
||||
New Sounds : nah.
|
||||
New Graphics : A fair few modified textures from Bernie Boys's texture pack, and my own mix ups.
|
||||
New Static meshes : yep
|
||||
Known bugs : Probably... ;]
|
||||
|
||||
--- Construction ---
|
||||
Editor(s) used : UnrealEd 3, Photoshop 7
|
||||
Base : none
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
Unzip the file DM-CBP2-Khrono.ut2 into your UnrealTournament2004\maps directory.
|
||||
Unzip the file Clockwork.ogg into your UnrealTournament2004\music directory.
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyrighted by Nick Donaldson, 2004.
|
||||
Authors may NOT use this level as a base to build additional levels.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
----------------------
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
|
||||
140
Help/DM-CBP2-KillbillyBarn.txt
Normal file
140
Help/DM-CBP2-KillbillyBarn.txt
Normal file
@@ -0,0 +1,140 @@
|
||||
Unreal Tournament 2004 Map
|
||||
|
||||
=============================================================================================
|
||||
|
||||
Title : Killbilly Barn
|
||||
Version : 1.0 FINAL
|
||||
Release Date : 05-27-2004
|
||||
Filename : DM-CBP2-KillbillyBarn.ut2
|
||||
|
||||
Author : Teddie 'teddabod' Tapawan
|
||||
|
||||
Music : "Killbilly Barn" by Teddie Tapawan (a.k.a. Smart Apple)
|
||||
Copyright © 2004 All Rights Reserved - ASCAP
|
||||
|
||||
Voice Acting : Teddie 'teddabod' Tapawan
|
||||
|
||||
Description : "Dear MaryLou, I'm sorry you had to move out to the city to
|
||||
find work. There wasn't much left fer anyone to do 'round here.
|
||||
Miss havin' ya 'round. As ya know, the farm's on its last walkin'
|
||||
legs. It hasn't shed a drop 'round these parts in months. My
|
||||
cornfield's all dried up, burnt to a crisp. The only bit of water
|
||||
left is in the lil' waterin' hole out back and even that's dryin'
|
||||
up. The corn silo's half empty... I'll need to sell the farm if
|
||||
some miracle doesn't happen right soon. MaryLou, I know you don't
|
||||
condone drinkin', but the only thing that's keeping me sane is my
|
||||
'shine still tucked out in the shed up on the hill. And even then,
|
||||
I ain't sure 'cause... ... I swear, damn scarecrow out in the
|
||||
field keeps laffin' at me and some flyin' saucer thing blew up my
|
||||
last cow with a purple laser-beam. I gotta go. There's some rough
|
||||
talkin' slackjaws walkin' up the path with guns and they don't
|
||||
look right friendly neither. Must prepare my 12 and my keeper.
|
||||
Love, BillyBob" I created this map specifically for The Community
|
||||
Bonus Pack 2 (http://planetunreal.com/cbp/).
|
||||
|
||||
Website : www.funrealtournament.com
|
||||
Other Website(s) : www.smartapplerocks.com
|
||||
Email : teddabod@funrealtournament.com
|
||||
|
||||
=============================================================================================
|
||||
|
||||
Play Information
|
||||
----------------
|
||||
|
||||
Game : Unreal Tournament 2004
|
||||
|
||||
Level Name : Killbilly Barn
|
||||
|
||||
Game Type : Death Match / Team Death Match
|
||||
Bot Support : yes
|
||||
Multiplayer : yes
|
||||
Custom Textures : yes
|
||||
Custom Static Meshes : yes
|
||||
Custom Music : yes
|
||||
Custom Sounds : yes
|
||||
|
||||
|
||||
Construction
|
||||
------------
|
||||
|
||||
Editors used : UnrealEd 3, Adobe Photoshop 7.0, LightWave Modeler 7, 3d Studio
|
||||
Max 6, UVMapper, Terragen, Cool Edit Pro, ACID Pro 3
|
||||
|
||||
=============================================================================================
|
||||
|
||||
Installation
|
||||
------------
|
||||
|
||||
Unzip DM-CBP2-KillbillyBarn.ut2 into your \Maps folder
|
||||
|
||||
Unzip DM-CBP2-KillbillyBarn.ogg into your \Music folder
|
||||
|
||||
Unzip DM-CBP2-KillbillyBarn.txt and DM-CBP2-KillbillyBarn.jpg into your \Help folder
|
||||
|
||||
To play the map choose DM-CBP2-KillbillyBarn from the DM or TDM menu of UT2004 after you
|
||||
install the files.
|
||||
|
||||
=============================================================================================
|
||||
|
||||
Special Thanks
|
||||
--------------
|
||||
|
||||
Thanks to my CBP team-mates for their help and good times on the CBP Team's Private Forum.
|
||||
|
||||
Thanks to my CBP bro, NeoDuck for sharing his ideas for a better terrain layout.
|
||||
|
||||
Thanks to my private beta testers:
|
||||
|
||||
ChemicalBurn
|
||||
Capt13M
|
||||
Ejen
|
||||
NeoDuck
|
||||
Loosecontrol
|
||||
Angel Mapper
|
||||
|
||||
Thanks to the folks below for helping me write the level description:
|
||||
|
||||
Bloodsplat
|
||||
Piggdawg
|
||||
|
||||
Thanks to the folks below for helping think of things that belong in a barn/on a farm:
|
||||
|
||||
Bloodsplat
|
||||
Asil
|
||||
MasterN64
|
||||
piggdawg
|
||||
Capt_13M
|
||||
Label
|
||||
Radeon285
|
||||
Kyllian
|
||||
Hass
|
||||
Papajake
|
||||
1BIGDIRTNAP
|
||||
Juggernaut
|
||||
Wakey #3
|
||||
Darkus
|
||||
Nazurax
|
||||
Ice
|
||||
Marius
|
||||
Apotheosis
|
||||
Klutz
|
||||
Ejen34
|
||||
[TT]BrundleFly
|
||||
Jermaine_X
|
||||
|
||||
(If I forgot to mention anyone please let me know so I can update this readme file.)
|
||||
|
||||
Thanks to my wife and son for beta testing the map with me across our LAN and for putting up
|
||||
with the rest of my crap.
|
||||
|
||||
=============================================================================================
|
||||
|
||||
NOTICE NOTICE NOTICE
|
||||
--------------------
|
||||
|
||||
DO NOT modify this map or its associated files in any way.
|
||||
|
||||
=============================================================================================
|
||||
|
||||
Unreal® Tournament 2004 ©2004 Epic Games, Inc. Unreal is a registered trademark of Epic Games,
|
||||
Inc. ALL RIGHTS RESERVED. All other trademarks are the property of their respective owners.
|
||||
121
Help/DM-CBP2-Masurao_ReadME.txt
Normal file
121
Help/DM-CBP2-Masurao_ReadME.txt
Normal file
@@ -0,0 +1,121 @@
|
||||
================================================================
|
||||
Title :Masurao
|
||||
Version :1.0
|
||||
Release Date :20th May, 2004
|
||||
Filename :DM-CBP2-Masurao.ut2
|
||||
Author(s) :Chris Blundell
|
||||
Email Address :plutonic@plutonicdesign.com
|
||||
website :http://www.plutonicdesign.com
|
||||
|
||||
|
||||
Where to get this map :http://www.plutonicdesign.com (hosted at PlanetUnreal)
|
||||
|
||||
Other levels by author :
|
||||
UT2004 ONS-Icarus
|
||||
AS-RobotFactory (with Nate OVerman)
|
||||
BR-Serenity
|
||||
DM-Metallurgy
|
||||
DOM-Conduit
|
||||
|
||||
|
||||
UT2003 CTF-Hypothermia
|
||||
DM-1on1-Rivalry (5th place Best Level Original Content - Phase 2 "Nvidia
|
||||
$1,000,000 Make Something Unreal Contest")
|
||||
CTF-Unearthed_SE (3rd place Best Level Original Content - Phase 1 "Nvidia
|
||||
$1,000,000 Make Something Unreal Contest" + CliffyB's OWNAGE!)
|
||||
|
||||
|
||||
UT CTF-Antagonism
|
||||
CTF-Urban Uprising (1st place AusUT contest)
|
||||
DM-Obsessive
|
||||
DM-Urban Terror
|
||||
DM-Compulsive
|
||||
CTF-Revenge
|
||||
DM + DOM-Frantic
|
||||
CTF-Event Horizon
|
||||
CTF-Conquet (1st place CTF category and 6th place best overall category
|
||||
of the "Make Something Unreal Contest")
|
||||
DM-Fool's Bravado (CliffyB's OWNAGE!)
|
||||
DM-Aggressive Tendencies ][
|
||||
|
||||
Tactical Ops TO-2-Bridge
|
||||
|
||||
Strike Force SFTDM-Urban Terror
|
||||
|
||||
Rune DM-Elemental Arena
|
||||
DM-Glacier (Runner-up for the Human Head Rune Mapping Contest)
|
||||
|
||||
Unreal DM-Aggressive Tendencies (1st place in the Death Match category of the
|
||||
OzUnreal contest)
|
||||
DM-Portal
|
||||
DM-Terminal Intent
|
||||
DM + DK-Rifles and Rockets
|
||||
DM-Crossover
|
||||
DM-Wasted
|
||||
|
||||
|
||||
Playtesters :THe CBP2 team & Subtonic, Megatonic, Cooltonic and Catatonic
|
||||
|
||||
================================================================
|
||||
--- Play Information ---
|
||||
Game :Unreal Tournament 2004
|
||||
Level Name :DM-CBP2-Masurao
|
||||
Single Player :w/bots
|
||||
|
||||
New Sounds :No
|
||||
New Textures :yes
|
||||
New StaticMeshes/Models :yes
|
||||
NewUnrealScript :No
|
||||
|
||||
Know bugs :None
|
||||
Recommended players :3 to 6 players
|
||||
|
||||
|
||||
--- Construction ---
|
||||
Editor used :UnrealED 3
|
||||
Construction Time :3 weeks
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
*.ut2 file in the UT2004/Maps directory
|
||||
|
||||
|
||||
Extended description:
|
||||
--------------------
|
||||
Separated from the mainland, the temple of the Masurao was the exclusive domain of great warriors
|
||||
and heroes - a refuge used for quiet contemplation and meditation. Trust the Liandri Corporation
|
||||
to find an antithetic application for the temple!
|
||||
|
||||
|
||||
Author's Notes
|
||||
--------------
|
||||
While most of my maps go through a gradual evolution often necessitated by the fact that I may have
|
||||
a clear mental image of some areas but not others, DM-CBP2-Masurao was a complete map in my mind even
|
||||
before I started making it. That’s rare and I am normally weary of such maps as then tend to be too
|
||||
simple for my tastes. But in this instance, I am happy with Masurao. My intention was to make a
|
||||
small, fast DM map that provided the sort of flow that one associates with atrium maps, but that
|
||||
involved an equal balance of interior and exterior environments.
|
||||
|
||||
Jean "El Chicoverde" Rochefort’s excellent static meshes and textures give this map a great sense of
|
||||
place. The scale of the gameplay areas has been designed to complement that of the static meshes,
|
||||
hopefully creating an environment that seems more realistic when viewed in first-person.
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyright Chris Blundell, 2004
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels. Custom
|
||||
Scripts, Static Meshes and Textures may not be used without authors permission.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
|
||||
or any other electronic medium that is sold for money without my explicit
|
||||
permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet,
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive
|
||||
intact.
|
||||
|
||||
----------------------
|
||||
|
||||
61
Help/DM-CBP2-Reconstruct.txt
Normal file
61
Help/DM-CBP2-Reconstruct.txt
Normal file
@@ -0,0 +1,61 @@
|
||||
DM-CBP2-Reconstruct
|
||||
|
||||
Rachel "Angel Mapper" Cordone
|
||||
www.angelmapper.com
|
||||
rachel@angelmapper.com
|
||||
|
||||
|
||||
----DESCRIPTION----
|
||||
Rome wasn't built in a day.
|
||||
Modern cities, however, have the luxury of nanite construction.
|
||||
|
||||
Fear the Reconstruct Effect.
|
||||
3 solid days of work to get those in.
|
||||
|
||||
New Graphics: Completely custom static mesh work, a few new textures.
|
||||
Known bugs: None.
|
||||
|
||||
----OTHER MAPS----
|
||||
"The Editor Has You" Movie
|
||||
CTF-PhaseShift
|
||||
Nali Bricks Maps
|
||||
DM-ElvenDreams
|
||||
CTF-GardenOfHeaven
|
||||
CTF-CannonFodder (UT)
|
||||
DM-1on1-Banktrix (UT)
|
||||
CTF-Catherine (UT)
|
||||
|
||||
Buncha mutators
|
||||
|
||||
|
||||
Author's Notes
|
||||
--------------
|
||||
|
||||
Thanks to all my beta testers!
|
||||
|
||||
Namanamanamanamanamanamanama
|
||||
Dan W.
|
||||
TWD
|
||||
TEDDEH
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
Copyrighted 2004 to Rachel Cordone.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels.
|
||||
|
||||
You are NOT allowed to commercially exploit this level for profit in any way,
|
||||
including but not limited to, putting it on a CD ROM or any other medium that
|
||||
is sold in or out of retail channels, for any amount of money. You must obtain
|
||||
written permission from me to exploit this level commercially.
|
||||
|
||||
You MAY distribute this level through any electronic network (Internet,
|
||||
FIDO, local BBS etc.), provided you include this file, leave the archive
|
||||
intact, and do not charge a fee for access to this file.
|
||||
|
||||
----------------------
|
||||
UNREAL (c)1998 Epic Games, Inc. All Rights Reserved. Distributed by
|
||||
GT Software, Inc. under license. UNREAL and the UNREAL logo are registered
|
||||
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
|
||||
properties of their respective owners.
|
||||
26
Help/DM-CBP2-Summit.txt
Normal file
26
Help/DM-CBP2-Summit.txt
Normal file
@@ -0,0 +1,26 @@
|
||||
>>>>> o <<<<<
|
||||
|
||||
|
||||
Map title DM and DOM-CBP2-Summit (part of the Community Bonus Pack 2)
|
||||
Author Nathillien Thilsa (Zagreb,Croatia)
|
||||
e-mail nathillien@yahoo.com
|
||||
Site http://www.nathillien.com/
|
||||
Release date 17.05.2004.
|
||||
Build time 2 months
|
||||
Other levels by author >UT:
|
||||
DM-Leviathan, DM-Summit, DOM-Summit, DM-Frozen, DM-Summit_V2
|
||||
>>UT2003/4:
|
||||
DM-Neandertalus, DM-Neandertalus_LT, (ONS-Crossfire, ONS-Severance), ONS-Ascendancy, DM-CBP2-Buliwyf, DM-CBP2-Niflheim
|
||||
Editor used UnrealED 3.0
|
||||
Utilities used PSP, Photoshop, 3DSMax.
|
||||
Best for DM 5-8 players DOM 6-10 players
|
||||
|
||||
|
||||
>>>>> o <<<<<
|
||||
|
||||
The place where false God's enjoy earthly pleasures.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
59
Help/DM-CBP2-Tempest.txt
Normal file
59
Help/DM-CBP2-Tempest.txt
Normal file
@@ -0,0 +1,59 @@
|
||||
Unreal Tournament 2004 Map - DM-CBP2-Tempest
|
||||
================================================================
|
||||
|
||||
Title : Tempest
|
||||
Version : 1.0
|
||||
Release Date : 28/05/2004
|
||||
Filename : DM-CBP2-Tempest.ut2
|
||||
Author : Dave 'Anarkist' Kostiuk, Desperado#2, Ed-Duke Cox, Angel Mapper, Lruce
|
||||
Web Page : http://www.planetunreal.com/cbp
|
||||
|
||||
Description : Liandri's newest arena has something undeniably familiar about it...
|
||||
|
||||
Construction time : 1 month
|
||||
|
||||
Credits : Thanks to the whole Community Bonus Pack team for making this map a reality, I (anarkist) began this map as a project a while back. However real lift (TM) arose and this map was passed round a series of pro mappers who all added their touch to it. A real show of what a team can achieve. Creds to CliffyB for the original Unreal Tournament map.
|
||||
|
||||
================================================================
|
||||
--- Play Information ---
|
||||
Game : Unreal Tournament 2004
|
||||
|
||||
Level Name : Tempest (DM-CBP2-Tempest.ut2)
|
||||
|
||||
Game Type : DM (6-10 Players optimum)
|
||||
Single Player : Yes...rather dull however
|
||||
Deathmatch : Yes
|
||||
Capture the Flag : No
|
||||
Double Domination : No
|
||||
Other : No
|
||||
Difficulty Settings : Novice through Godlike
|
||||
|
||||
Multiplayer : Yes
|
||||
New Sounds : No
|
||||
New Graphics : Yes
|
||||
New Static meshes : Yes
|
||||
Known bugs : Hopefully none
|
||||
|
||||
--- Construction ---
|
||||
Editor(s) used : UnrealEd 3.0, Photoshop 7.0, 3ds max 6.0
|
||||
Base : Original DM-Tempest layout from Unreal Tournament
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
Unzip the file DM-CBP2-Tempest.ut2 into your UnrealTournament2004\maps directory.
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyrighted by the CBP Team, 2004.
|
||||
Authors may NOT use this level as a base to build additional levels.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
Please ask permission before using meshes in this map for your own projects. Chances are I will say yes but I would like to keep track of where they are used. Thanks.
|
||||
|
||||
----------------------
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
|
||||
91
Help/DM-Kerosene.txt
Normal file
91
Help/DM-Kerosene.txt
Normal file
@@ -0,0 +1,91 @@
|
||||
================================================================
|
||||
Title :Kerosene
|
||||
Version :1.0
|
||||
Size :20 mb
|
||||
Release Date :29.05.04
|
||||
Filename :DM-Kerosene.ut2
|
||||
Author(s) :Paul Mader
|
||||
Email Address :Mader-P@gmx.de
|
||||
website :http://home.t-online.de/home/Mader-p/
|
||||
|
||||
Other levels by author :
|
||||
|
||||
UT2003 DM-Aristocracy (MSUC /Phase 1/ 1st Place "Best Level Original Content")
|
||||
DM-Aristocracy2004 updated version for UT2004
|
||||
|
||||
Neocron (MMORPG) http://www.neocron.com
|
||||
Neocron "Dome of York" release 1. September
|
||||
|
||||
UT DM-Hydrophobia
|
||||
DM-Vocant
|
||||
DM-Vocant2
|
||||
CTF-Corupptor
|
||||
CTF-Katalys
|
||||
CTF-Noctambulant
|
||||
CTF-Enclave
|
||||
|
||||
Rune DM-Zorn (HOV)
|
||||
|
||||
|
||||
|
||||
Special thanks to :Jim Brown of Epic
|
||||
James Harrison
|
||||
Thanks for the feedback!
|
||||
|
||||
================================================================
|
||||
--- Play Information ---
|
||||
Game :UnrealTournament2004
|
||||
Level Name :Kerosene
|
||||
Single Player :w/bots
|
||||
recommended players :4-8 Players
|
||||
|
||||
|
||||
--- Construction ---
|
||||
Editor used :UnrealED
|
||||
Other Programs Used :Photoshop
|
||||
3d Max
|
||||
Construction Time :I don't know exactly. I had only time at weekend to work on that
|
||||
map and I also worked on an other project.
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
extract the *.ut2 file to /maps directory
|
||||
extract the *.usx file to /Staticmeshes directory
|
||||
extract the *.utx file to /Textures directory
|
||||
|
||||
|
||||
Extended description:
|
||||
--------------------
|
||||
This map is my entry for the 3 Phase of the MSUC.
|
||||
It is a small deathmatch map for 4-6 Players set in Hightech repair and refuel station.
|
||||
|
||||
|
||||
Author's Notes
|
||||
--------------
|
||||
The Staticmeshs are all made by myself.
|
||||
The textures are made with Photoshop and some base textures of UT2004
|
||||
The Sky textures are based on some pics I made with my digicam. Nice weather on that day!
|
||||
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyrighted by Paul Mader. 2004
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels. Custom
|
||||
Scripts and Textures may not be used without authors permission.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
|
||||
or any other electronic medium that is sold for money without my explicit
|
||||
permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet,
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive
|
||||
intact.
|
||||
|
||||
----------------------
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are
|
||||
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
|
||||
names are properties of their respective owners.
|
||||
82
Help/DM-Tensile_Steel.txt
Normal file
82
Help/DM-Tensile_Steel.txt
Normal file
@@ -0,0 +1,82 @@
|
||||
====================================================================
|
||||
Unreal Tournament 2004 -- Deathmatch Level -- Tensile Steel
|
||||
====================================================================
|
||||
|
||||
Title : Tensile_Steel
|
||||
Version : 1
|
||||
Release Date : 25/03/04
|
||||
Filename : DM-Tensile_Steel.ut2.
|
||||
Author : Colin "Lruce Bee" Murphy
|
||||
Website: : http://www.planetunreal.com/lruce/
|
||||
Email Address : colin.murphy5@ntlworld.com
|
||||
Age : 40
|
||||
Other Levels : (UT) DM-Nouveaux - DM-Cygnus-Ravine - DM-Psycho-Asylum & DM-Brunel
|
||||
(UT2003) DM-Victoria
|
||||
|
||||
|
||||
================================================================
|
||||
--- Play Information ---
|
||||
Game : Unreal Tournament 2004 - Deathmatch
|
||||
Level Name : Tensile Steel
|
||||
Single Player : Botmatch
|
||||
Deathmatch : Yes
|
||||
New Sounds : Yes
|
||||
New Music : Yes - some TIGHT stuff over at Robs site - check out his musical talent at
|
||||
http://www.unclebobworld.co.uk/music.asp
|
||||
New UScript : No
|
||||
New Textures : Yes - big thankyou and major pimpage to Berney Boy for his incredible
|
||||
texture set the fabulous Photorealistic Textures pack - check his site
|
||||
out here: http://www.planetquake.com/berneyboy/ - textures have been
|
||||
modified in Photoshop for my own use.
|
||||
|
||||
New Skybox : Yes - A massive thankyou to Douglas Cape (Director of Photography Z360)
|
||||
who gave me permission to use content from his incredible virtual 360
|
||||
panorama of London (http://www.z360.com) - you ABSOLUTELY MAY NOT use this
|
||||
skybox without my permission and then only AFTER contacting Douglas Cape
|
||||
at douglas@z360.com
|
||||
|
||||
|
||||
|
||||
|
||||
--- Construction ---
|
||||
Editor(s) used : UnrealEd 3.0
|
||||
Base : New level.
|
||||
Construction Time : 3 months
|
||||
|
||||
Installation
|
||||
------------
|
||||
Just unzip DM-Tensile_Steel into your UT2003/maps directory, Tensile.utx package into your textures
|
||||
folder, Tensile Steel.usx into your static mesh folder, Sunkissed.ogg into the music folder and finally the AmbCity.uax file into your sounds directory.
|
||||
|
||||
|
||||
Honourable Mentions List
|
||||
------------------------
|
||||
|
||||
A very big thankyou to David Kostuik (Anarkist) for tons of help in sorting textures out
|
||||
All the good people on Unreal Ops and the CBP team (too many to mention) also some nice guys on the ProUnreal boards who took the time to look at the map and point a few things out. Big thankyou to Jay Harrison (loosecontroll) for inviting me into the CBP2 (Community Bonus Pack2) for UT2004 and doing a quick conversion of the MP3Sunkissed file because basically I couldn't be arsed to do it.
|
||||
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
Copyrighted 2004 to Colin Murphy
|
||||
|
||||
Panorama photographic content material copyright to Douglas Cape (http://www.z360.com)
|
||||
- email - douglas@z360.com
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels.
|
||||
|
||||
You are NOT allowed to commercially exploit this level for profit in any way,
|
||||
including but not limited to, putting it on a CD ROM or any other medium that
|
||||
is sold in or out of retail channels, for any amount of money. You must obtain
|
||||
written permission from me to exploit this level commercially.
|
||||
|
||||
You MAY distribute this level through any electronic network (Internet,
|
||||
FIDO, local BBS etc.), provided you include this file, leave the archive
|
||||
intact, and do not charge a fee for access to this file.
|
||||
|
||||
----------------------
|
||||
UNREAL (c)1998 Epic Games, Inc. All Rights Reserved. Distributed by
|
||||
GT Software, Inc. under license. UNREAL and the UNREAL logo are registered
|
||||
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
|
||||
properties of their respective owners.
|
||||
59
Help/DM-UCMP-1on1-Derelict.txt
Normal file
59
Help/DM-UCMP-1on1-Derelict.txt
Normal file
@@ -0,0 +1,59 @@
|
||||
====================================================================
|
||||
Title : DM-UCMP-1on1-Derelict
|
||||
Version : 1.0
|
||||
Release Date : 25-03-2005
|
||||
Gametype : Unreal Tournament 2004 - Deathmatch
|
||||
Filename : DM-UCMP-1on1-Derelict.rar
|
||||
Authors : Barry "Barballs" Cogan
|
||||
Email Address : barballs@redbrick.dcu.ie
|
||||
Web Page : http://www.redbrick.dcu.ie/~barballs
|
||||
|
||||
====================================================================
|
||||
|
||||
Installation
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
Place any/all *.ogg files in the "UT2004/Music/" directory.
|
||||
Place any/all *.ut2 files in the "UT2004/Maps/" directory.
|
||||
Place any/all *.utx files in the "UT2004/Textures/" Directory.
|
||||
Place any/all *.usx files in the "UT2004/StaticMeshes/" directory.
|
||||
Place any/all *.txt files in the "UT2004/Help/" directory.
|
||||
|
||||
Construction
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
Editor(s) used : UnrealEd 3.0
|
||||
Construction Time : 100+ hours
|
||||
Liters of Coke drank : 30
|
||||
Friends Lost : Time will tell
|
||||
|
||||
Play Information
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
Game(s) : Unreal Tournament 2004
|
||||
Level Name : DM-UCMP-1on1-TheCore.ut2
|
||||
Single Player : Yes (Instant action with Bots)
|
||||
Cooperative : No
|
||||
Deathmatch : Yes
|
||||
New Sounds : No
|
||||
Custom Music : Yes
|
||||
|
||||
New UnrealScript : No
|
||||
Known bugs : none known so far
|
||||
Recommended Players : 2-2
|
||||
|
||||
Thanks so far
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
UCMP TEAM : Hours of help and teaching
|
||||
My darling wing : Your Encouragement and inspiration!
|
||||
Slainchild : Beta testing
|
||||
SpecX : Beta testing
|
||||
Daedalus : Beta testing and then some!
|
||||
IronBlayde : Beta testing and the two page report!!
|
||||
SkaarjMaster : Design tips
|
||||
Mas : Beta testing
|
||||
Anyone else I forgot : You know I love you
|
||||
|
||||
Maps by Author
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
UT2004:
|
||||
DM-UCMP-1on1-Derelict (25-03-2005)
|
||||
DM-1on1-TheCore (23-04-2004)
|
||||
|
||||
BIN
Help/DM-UCMP-BloodRun-ReadMe.txt
Normal file
BIN
Help/DM-UCMP-BloodRun-ReadMe.txt
Normal file
Binary file not shown.
107
Help/DM-UCMP-ImMortalisReadme.txt
Normal file
107
Help/DM-UCMP-ImMortalisReadme.txt
Normal file
@@ -0,0 +1,107 @@
|
||||
DM-UCMP-ImMortalis
|
||||
Map for Unreal Tournament 2004
|
||||
1.00
|
||||
----------------------------
|
||||
Title: DM-UCMP-ImMortalis
|
||||
Filename: DM-UCMP-ImMortalis.zip
|
||||
Author: MichaelM
|
||||
eMail Address: miller_michael@michaelmsrealm.com
|
||||
Website URL: http://www.Michaelmsrealm.com
|
||||
http://www.ucmappack.org
|
||||
Release Date: 03/26/05
|
||||
|
||||
Credits:
|
||||
|
||||
Beta Testing:
|
||||
UCMP Team
|
||||
|
||||
Extra Help:
|
||||
Stormblade: For helping with initial lighting, the bot pathing, and the initial item placement
|
||||
Bios: For helping me improve the weapon placement and finalizing the AI a little.
|
||||
Arcadia: Being there to help me the whole time
|
||||
Dregs: Some kick ass textures
|
||||
|
||||
Support:
|
||||
My family, for understanding why I had absolutely no freetime.
|
||||
|
||||
Music:
|
||||
Bellasadda, for getting me the music
|
||||
|
||||
Anyone I forgot :P
|
||||
|
||||
Other levels by author:
|
||||
DM-Temple-Of-The-Eve]i[
|
||||
DM-EgyptianHell
|
||||
|
||||
|
||||
====================================================================================
|
||||
Play Information
|
||||
----------------
|
||||
Game: Unreal Tournament 2004
|
||||
Level Name: DM-UCMP-ImMortalis
|
||||
Game Type: DM
|
||||
Botmatch: Yes
|
||||
Single Player: No
|
||||
Teamplay: Yes
|
||||
Difficulty Settings: Only For Bots
|
||||
New Textures: Yes
|
||||
New Meshes: Yes
|
||||
New Scripts: No
|
||||
New Sounds: Yes
|
||||
New Music: Yes
|
||||
|
||||
====================================================================================
|
||||
Construction
|
||||
------------
|
||||
Base: From scratch
|
||||
Build Time: 4 months
|
||||
|
||||
Recommended # of Players: 4-8
|
||||
|
||||
Programs Used: UnrealEd 3.0, Maya 6.0 Unlimited
|
||||
|
||||
====================================================================================
|
||||
Author's Notes
|
||||
|
||||
--------------
|
||||
|
||||
This level is by far the best work I have ever done, so STFU and play it.
|
||||
This level went through Hell and back just to become what it is, and thanks to my team, it works great.
|
||||
|
||||
====================================================================================
|
||||
Copyright / Permissions
|
||||
|
||||
-----------------------
|
||||
|
||||
Authors MAY NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
ANY bug fixes, fixes, changes and tweaks will happen by me and me only. No person, (server/site/league) admin, 3rd party mapper or player is allowed to bring out a modified version of this map.
|
||||
|
||||
Authors MAY NOT use the static meshes/prefabs/textures from this map without explicit
|
||||
permission.
|
||||
|
||||
You MAY NOT charge any money for this map or any of its embedded content.
|
||||
|
||||
You MAY distribute this level through any electronic media (internet (web/ftp),
|
||||
FIDO, local BBS), provided you include this file.
|
||||
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
|
||||
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
|
||||
trademarks of Epic Megagames, Inc.
|
||||
|
||||
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
|
||||
TOURNAMENT logo are registered trademarks of Epic, Inc.
|
||||
|
||||
UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
Atari, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
|
||||
TOURNAMENT 2003 logo are registered trademarks of Epic, Inc.
|
||||
|
||||
UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
Atari, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
|
||||
TOURNAMENT 2004 logo are registered trademarks of Epic, Inc.
|
||||
|
||||
All other trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
67
Help/DM-UCMP-RancidMetal.txt
Normal file
67
Help/DM-UCMP-RancidMetal.txt
Normal file
@@ -0,0 +1,67 @@
|
||||
---------------------------------------------------------------------
|
||||
DM-UCMP-RancidMetal
|
||||
---------------------------------------------------------------------
|
||||
|
||||
FILE INFORMATION
|
||||
|
||||
|
||||
Author: IronMonkeyUK
|
||||
E-Mail Address: cleggers47@hotmail.com
|
||||
|
||||
Title: Rancid Metal
|
||||
Version: v.1
|
||||
|
||||
Completion Date: 16/03/2005
|
||||
File Name: DM-UCMP-RancidMetal.zip
|
||||
|
||||
---------------------------------------------------------------------
|
||||
|
||||
GAME INFORMATION
|
||||
|
||||
|
||||
Game Version: Unreal Tournament 2004 v.3355
|
||||
Game Type(s): DeathMatch
|
||||
Player Load: 2 - 4
|
||||
Bot Support: Yes
|
||||
MultiPlayer: Yes
|
||||
|
||||
---------------------------------------------------------------------
|
||||
|
||||
CONTENT
|
||||
|
||||
|
||||
New Textures: Yes
|
||||
New StaticMeshes: No
|
||||
New Sounds: No
|
||||
New Music: No
|
||||
|
||||
Zip Contents: DM-UCMP-RancidMetal.ut2
|
||||
DM-UCMP-RancidMetal.txt
|
||||
DM-UCMP-RancidMetal.jpg
|
||||
|
||||
---------------------------------------------------------------------
|
||||
|
||||
SPECIAL THANKS
|
||||
|
||||
|
||||
The UCMP Team, {DAM}MoxNix, CyberChrist, Dregs, Duffman, Homeslice,
|
||||
ICE|InFaReD, Shuri, Virax, Sjosz (special mention for getting me onto
|
||||
the team, loads of BETA testing, and map description!).
|
||||
|
||||
---------------------------------------------------------------------
|
||||
|
||||
KNOWN BUGS
|
||||
|
||||
|
||||
None.
|
||||
|
||||
---------------------------------------------------------------------
|
||||
|
||||
OTHER INFORMATION
|
||||
|
||||
|
||||
Build Time: About 7 months
|
||||
Editors Used: Unreal Ed v.3
|
||||
Paint Shop Pro v.7
|
||||
|
||||
---------------------------------------------------------------------
|
||||
112
Help/DM-UCMP-ThePits.txt
Normal file
112
Help/DM-UCMP-ThePits.txt
Normal file
@@ -0,0 +1,112 @@
|
||||
=========================================================
|
||||
Title :The Pits
|
||||
Version :Final
|
||||
Release Date :3-25-05
|
||||
Filename :DM-UCMP-ThePit
|
||||
Author :Michael Bellipanni
|
||||
Email Address :bellipanni4@yahoo.com
|
||||
HomePage :www.txstate.edu/~mb1283/
|
||||
www.ucmappack.org/
|
||||
|
||||
Description :You know, back in my day we didnt have them new fangled
|
||||
guns that link together. We had plain old shotguns that
|
||||
fired good old lead buckshot, and we liked it! They
|
||||
dont make maps like they used to, either. In my day,
|
||||
all the maps had moving parts, and every room you went
|
||||
into played different then the last. You kids need to
|
||||
learn to respect your elders and appreciate the great
|
||||
things the past brought you.
|
||||
Whippersnappers!
|
||||
|
||||
This level is a Remake of Quake 2 Deathmatch Map
|
||||
"The Pits."
|
||||
|
||||
|
||||
Credits :Level Built by Michael Bellipanni
|
||||
Special thanks to Blitz for major pathing help.
|
||||
Music Excerpt of "First Congrontation" by Danny Elfman.
|
||||
Original Q2DM5 “The Pits” by the Quake 2 Level Design Team:
|
||||
Tim Willits
|
||||
American McGee
|
||||
Christian Antkow
|
||||
Paul Jaquays
|
||||
Brandon James
|
||||
The whole UCMP
|
||||
|
||||
|
||||
Other mods and levels by author:
|
||||
|
||||
Allied Capture The Flag Gametype
|
||||
|
||||
DM-Evolutions In Liquid Level
|
||||
|
||||
DM-Coliseum2k4 Level
|
||||
|
||||
DM-Downtown Level
|
||||
|
||||
DM-Furnace Level
|
||||
|
||||
DOM-1on1-Paramount Level
|
||||
|
||||
All the above Maps and Mods can be found at: www.txstate.edu/~mb1283/
|
||||
=========================================================
|
||||
-- Play Information --
|
||||
Game :Unreal Tournament 2004
|
||||
Level Name :The Pits
|
||||
Bot Support :Yes
|
||||
New Sounds :No
|
||||
New Graphics :Yes
|
||||
New Music :Yes
|
||||
New StaticMeshes :Yes
|
||||
Known bugs :None as of yet
|
||||
-- Construction --
|
||||
Editor(s) used :UnrealEd 3
|
||||
Construction time :About 6 months
|
||||
Version History :
|
||||
Beta 1.0 :-Initial Release
|
||||
Beta 2.0 :-Major Overal Visual Improvements
|
||||
-Major pathing Improvements
|
||||
-Lighting Improvemets
|
||||
-Adjusted item placement
|
||||
-Added Music
|
||||
-Entire maped scaled to 1.15
|
||||
-Improved roof hights
|
||||
-Added terrain in outside pit
|
||||
Beta 3.0 :-Map scaled 10 percent more
|
||||
-Various scaling issues
|
||||
-Outside graphic Improvements
|
||||
Beta 4.0 :-Minor Glitches rezolved
|
||||
-Improved visuals in hallways
|
||||
-Improved player starts
|
||||
-Set up dodge ramps
|
||||
-Impoved Shadows
|
||||
-Changed grinder mover crushing
|
||||
Beta 5.0 :-Fixed glitches
|
||||
-Improved Collision
|
||||
-Improved Geometry
|
||||
-Fixed Antiportals and Zone Issues
|
||||
Final :-Fanal Release as Part of UCMP
|
||||
|
||||
=========================================================
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
Extract to your ut2004 folder. .UT2 file into maps folder
|
||||
and the ,ogg into your music folder.
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyrighted by Michael Bellipanni and UCMP, 2005.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this .zip for free through any electronic network (internet,
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive
|
||||
intact.
|
||||
----------------------
|
||||
Unreal Tournament 2004 (c)2002 Epic Games Inc. All Rights Reserved. Unreal Tournament
|
||||
and the Unreal Tournament logo are registered trademarks of Epic Games Inc.
|
||||
All other trademarks and trade names are properties of their respective owners.
|
||||
152
Help/DM-UCMP-XanaduReadme.txt
Normal file
152
Help/DM-UCMP-XanaduReadme.txt
Normal file
@@ -0,0 +1,152 @@
|
||||
DM-UCMP-Xanadu
|
||||
Map for Unreal Tournament 2004
|
||||
1.00
|
||||
----------------------------
|
||||
Title: DM-UCMP-Xanadu
|
||||
Filename: DM-UCMP-Xanadu
|
||||
Author: ArcadiaVincennes
|
||||
eMail Address: Vincennes999@yahoo.com
|
||||
Website URL: http://www.antixclan.com/arcadia/index.htm
|
||||
http://www.ucmappack.org
|
||||
Release Date: 03/25/05
|
||||
|
||||
Credits:
|
||||
|
||||
Very early beta testing:
|
||||
|
||||
Atari:
|
||||
AnubanUT2
|
||||
|
||||
UnrealPlayground:
|
||||
Whiskey7
|
||||
cUnNiNg_StUnTs
|
||||
|
||||
Later Private Beta Testing:
|
||||
Blitz
|
||||
Virax
|
||||
|
||||
Final Beta Testing:
|
||||
UCMP Team
|
||||
Omnip)o(tents Clan
|
||||
|
||||
Source Photos:
|
||||
Google
|
||||
Moonflyer
|
||||
|
||||
Static Mesh used to hold scrolling clouds and darkness:
|
||||
Daj Master - who got it from someone he doesn't recall.
|
||||
|
||||
Spray Emitter for waterfall -
|
||||
MsM - taken from his DM-ArcaneTemple2K4 remake.
|
||||
|
||||
Skybox Problem Resolution:
|
||||
Dregs
|
||||
|
||||
Teaching me the value of vertex alignment, doing a small portion of the alignment himself, and inserting instructional antiportals:
|
||||
Sjosz
|
||||
|
||||
Opimization Crisis resolution:
|
||||
Each of these 3 communities provided a different clue to aid my optimization problems. I sincerely thank the people who posted trying to help...
|
||||
Atari Level Design Forums
|
||||
BeyondUnreal Mapping Forums
|
||||
UnrealPlayground UT2K3/2K4 Level Design Forums
|
||||
And notably ChipV2 from Atari for his discretion.
|
||||
|
||||
Music:
|
||||
Two tracks from:
|
||||
"Original Motion Picture Soundtrack Collateral"
|
||||
Tracks:
|
||||
#6 - 'Max Steals Briefcase' by James Newton Howard
|
||||
#14 - 'Vincent Hops Train' by James Newton Howard
|
||||
Cut and edited together by me
|
||||
Tracks used without specific permission.
|
||||
I take no credit for and am receiving no financial consideration for using this music - nor do I intend to.
|
||||
All other trademarks and trade names related to the music are, and remain, properties of their respective owners
|
||||
|
||||
And anyone I may have forgotten :)
|
||||
|
||||
Other levels by author:
|
||||
|
||||
DM-BelowTokara
|
||||
DM & CTF-InverseF
|
||||
DM & CTF-BelowTokaraDeluxe
|
||||
|
||||
Other levels co-authored by author:
|
||||
DM-UCMP-PleasantValley
|
||||
|
||||
====================================================================================
|
||||
Play Information
|
||||
----------------
|
||||
Game: Unreal Tournament 2004
|
||||
Level Name: DM-UCMP-Xanadu
|
||||
Game Type: DM
|
||||
Botmatch: Yes
|
||||
Single Player: No
|
||||
Teamplay: Yes
|
||||
Difficulty Settings: Only For Bots
|
||||
New Textures: Yes
|
||||
New Meshes: Yes
|
||||
New Scripts: No
|
||||
New Sounds: No
|
||||
New Music: Yes
|
||||
|
||||
====================================================================================
|
||||
Construction
|
||||
------------
|
||||
Base: From scratch
|
||||
Build Time: 6 months minus some time off for other projects.
|
||||
|
||||
Recommended # of Players: 6-10
|
||||
|
||||
Programs Used: UnrealEd 2.0/3.0, Maya 5.0 PLE, Photoshop 7, Notepad, MS Paint, G16Ed
|
||||
|
||||
====================================================================================
|
||||
Author's Notes
|
||||
|
||||
--------------
|
||||
|
||||
This map is based on a dream. Therefore there are some aspects that are somewhat surreal - like the skybox.
|
||||
Map Stats:
|
||||
297 Emitters
|
||||
147 Client Movers
|
||||
2364 Static Meshes
|
||||
721 BlockingVolumes
|
||||
87 Brushes
|
||||
|
||||
====================================================================================
|
||||
Copyright / Permissions
|
||||
|
||||
-----------------------
|
||||
|
||||
Authors MAY NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
ANY bug fixes, fixes, changes and tweaks will happen by me and me only. No person, (server/site/league) admin, 3rd party mapper or player is allowed to bring out a modified version of this map.
|
||||
|
||||
Authors MAY NOT use the static meshes/prefabs/textures from this map without explicit
|
||||
permission.
|
||||
|
||||
You MAY NOT charge any money for this map or any of its embedded content.
|
||||
|
||||
You MAY distribute this level through any electronic media (internet (web/ftp),
|
||||
FIDO, local BBS), provided you include this file.
|
||||
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
|
||||
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
|
||||
trademarks of Epic Megagames, Inc.
|
||||
|
||||
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
|
||||
TOURNAMENT logo are registered trademarks of Epic, Inc.
|
||||
|
||||
UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
Atari, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
|
||||
TOURNAMENT 2003 logo are registered trademarks of Epic, Inc.
|
||||
|
||||
UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
Atari, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
|
||||
TOURNAMENT 2004 logo are registered trademarks of Epic, Inc.
|
||||
|
||||
All other trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
102
Help/DM-UCMP2-Adamantium-Readme.txt
Normal file
102
Help/DM-UCMP2-Adamantium-Readme.txt
Normal file
@@ -0,0 +1,102 @@
|
||||
ReadMe for DM-UCMP2-Adamantium for Unreal Tournament 2k4
|
||||
------------------------------------------------------------
|
||||
|
||||
Title: DM-UCMP2-Adamantium
|
||||
Author: BIOS
|
||||
eMail Address: mschorr@gmail.com
|
||||
Website URL: www.biosleveldesign.com
|
||||
Release Date: Sept 30th, 2005
|
||||
Last Update:
|
||||
Version: 1.0
|
||||
|
||||
Credits:
|
||||
|
||||
Sai-KO for Original Q3 Layout (DM-Vertigo), Quench for "Vegeta (Short)" music track, Dregs for shader wisdom and U2 textures, 3DTexturizer for mesh inspiration, UCMP team for feedback and testing.
|
||||
|
||||
Very special thanks to the band Quench for letting me use their song "Vegeta (Short)" for the music in this level. Further distribution of this song requires approval from the artist, so please respect their wishes. you can reach them at http://www.funckarma.com. the song can be found (in a longer version) on Quench - Dyn. http://www.u-cover.com/nf/u-cover016
|
||||
|
||||
Other levels by author:
|
||||
|
||||
CTF-UCMP-DecaneCaldera
|
||||
DM-Quench
|
||||
DM-Decapacitate
|
||||
|
||||
===============================================================================
|
||||
Play Information
|
||||
----------------
|
||||
|
||||
Game: Unreal Tournament 2k4
|
||||
Level Name: DM-UCMP2-Adamantium
|
||||
Game Type: Deathmatch
|
||||
Botmatch: Yes
|
||||
Single Player: No
|
||||
Teamplay: Yes
|
||||
New Textures: Yes
|
||||
New Sounds: Yes
|
||||
New Music: Yes
|
||||
New Mutators: No
|
||||
Mods:
|
||||
|
||||
===============================================================================
|
||||
Construction
|
||||
------------
|
||||
|
||||
Base: DM-Vertigo by Saiko (Q3)
|
||||
Build Time: Way too long...again.
|
||||
Ideal Playercount: 2-4
|
||||
Editors Used: QERadiant, UED, 3DSMax 7, Photoshop CS, Terragen 2.0
|
||||
Known Bugs: Small FPS lags at a couple of points due to limited zoning.
|
||||
|
||||
|
||||
===============================================================================
|
||||
Extended Description
|
||||
--------------------
|
||||
|
||||
The adamantium refining market took a huge leap forward in 2781 when the government declassified its components, allowing a huge number of private sector scientists to work on simplifying the process. The subsequent shortage of vibranium, a key component in adamantium, riddled the galaxy with silent refineries awaiting stockpile deliveries from light years away. This particular venue, manufactured by Vertigo Mining Systems, was one of the first shut down and has been a staple tourney destination for several years.
|
||||
|
||||
===============================================================================
|
||||
Author's Notes
|
||||
--------------
|
||||
|
||||
PLEASE NOTE: This is an UNAUTHORIZED REMAKE of DM-Vertigo by Saiko for Q3. I have tried to contact him many different ways.
|
||||
|
||||
saiko@q3levels.com
|
||||
saiko@planet.nl
|
||||
asav@wanadoo.nl
|
||||
|
||||
His website, www.q3levels.com, seems to be shut down.
|
||||
|
||||
i have left a comment on this page: http://lvlworld.com/comments.php?id=797
|
||||
|
||||
I have also posted threads at planetquake, the rocketeer forums, and the atari-INA forums.
|
||||
|
||||
I even tried the ICQ# found on rocketeer forums for Saiko, but i never found him online.
|
||||
|
||||
I hope this remake doesn't offend Saiko in any way as I'm not trying to steal his work. He created an awesome layout and I wanted to reproduce it in UT2004.
|
||||
|
||||
I converted this map by exporting the original DM-Vertigo from the Radiant editor into 3DSMax. I created a mesh of the entire level from that. Then i imported that mesh into UED and subtracted BSP using that mesh as a template. After I had the basic layout done, I rescaled the BSP to fit in with UT2004 movement.
|
||||
|
||||
====================================================================================
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is Copyright 2000, by Sai-KO, copyright 2005, by BIOS. music is copyright 2005 Quench.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
You are NOT allowed to redistribute the Quench - Vegeta (Short) music track without express permission from Quench.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
|
||||
other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet (web/ftp),
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Unreal
|
||||
and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
====================================================================================
|
||||
ReadMe created by NC3's ReadMe Generator.
|
||||
http://nalicity.beyondunreal.com/
|
||||
55
Help/DM-UCMP2-Churn-Readme.txt
Normal file
55
Help/DM-UCMP2-Churn-Readme.txt
Normal file
@@ -0,0 +1,55 @@
|
||||
|
||||
|
||||
===============================================================
|
||||
Title : DM-UCMP2-Churn
|
||||
Release Date : 09/24/2005
|
||||
Author : Steve Keene
|
||||
Email Address : hb4779@charter.net
|
||||
|
||||
================================================================
|
||||
|
||||
|
||||
|
||||
================================================================
|
||||
--- Play Information ---
|
||||
Game : Unreal Tournament2004 Deathmatch
|
||||
Bot Support : Yes
|
||||
Number of Players : 2 - 4 players
|
||||
Known bugs : No, if I they were known, they'd be fixed!
|
||||
|
||||
--- Construction ---
|
||||
Editor(s) used : UnrealED v3.0
|
||||
Construction Time : 6 months
|
||||
Custom Meshes : No.
|
||||
Custom Textures : Yes! Thanks Dregs again!
|
||||
Custom Music : Yes! Shogo Akuma from Shogo: MAD game
|
||||
Custom Sounds : No!
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
Unzip the .ut2 file into your Unreal Tournament 2004/maps directory
|
||||
Unzip the .ogg file into your Unreal Tournament 2004/music directory
|
||||
|
||||
|
||||
Author's Notes
|
||||
--------------
|
||||
Constructed from scratch. Tight but fun map with lots of opportunity for liftjumps and walldodges, with some ramps for good measure. Map made specifically for UCMP2. Music fits very well with the Far East theme. Map began as industrial theme, but through advice from team, we made it more corporate with pretty snazzy lighting and shadowing effects.
|
||||
|
||||
Special thanks to: UCMP team for alpha/beta testing and Dregs, thanks again for the great stone and deco textures. They made a big difference.
|
||||
|
||||
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This map is the property of Steve Keene & UCMP2 team.
|
||||
|
||||
|
||||
All other content property of Epic & DE, with exception of ShogoAkuma music file Ported to an .ogg a file. This file is from Shogo: Mobile Armor Division, a FPS game from 1999, copyright Monolith Productions.
|
||||
|
||||
Authors may not NOT use this level as a base to build additional levels without permission. This map may NOT be modified in any way without the author's express, written permission.
|
||||
|
||||
You MAY distribute this level through any electronic network (internet,
|
||||
local BBS etc.), provided you include this file and leave the files.
|
||||
intact.
|
||||
83
Help/DM-UCMP2-Dynarak-Readme.txt
Normal file
83
Help/DM-UCMP2-Dynarak-Readme.txt
Normal file
@@ -0,0 +1,83 @@
|
||||
|
||||
DM-UCMP2-Dynarak (2-4 Players)
|
||||
|
||||
For Unreal Tournament 2004
|
||||
|
||||
----------------------------
|
||||
|
||||
Title: Dynarak
|
||||
|
||||
Author: Ben "Slainchild" Edney
|
||||
|
||||
Release Date: September 30th, 2005
|
||||
|
||||
Description: This well secluded facility was once home to a type of research which remains secret up to today. What is sure, however, is that what was researched here will never return to this forsaken place... or will it?
|
||||
|
||||
Credits: UCMP Team, Selerox, Taleweaver.
|
||||
|
||||
Comments: Fairly small, fast paced 1on1 map.
|
||||
|
||||
Other maps for UT2004 by Slainchild:
|
||||
|
||||
CTF-UCMP2-Campgrounds
|
||||
DM-UCMP2-Saiko
|
||||
DM-TAM-Akrone-Alpha*
|
||||
DM-TAM-Moov-Alpha*
|
||||
DM-1on1-Solitude
|
||||
DM-1on1-Roughinery-FPS
|
||||
DM-Campgrounds2005-SC1
|
||||
DM-1on1-Alzonia
|
||||
DM-Gordian-SE
|
||||
DM-Gordian
|
||||
DM-4Days-Temotu
|
||||
DM-Q3DM3-RV2
|
||||
DM-1on1-Megaphobia
|
||||
DM-1on1-Biosteel
|
||||
|
||||
*Final version not released prior to September 30th, 2005.
|
||||
|
||||
Related web pages:
|
||||
|
||||
www.ucmappack.org
|
||||
www.slainchild.dsl.pipex.com
|
||||
www.carpeimperium.com
|
||||
|
||||
====================================================================================
|
||||
====================================================================================
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
|
||||
-----------------------
|
||||
|
||||
This level is copyright 2005, Ben Edney.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, without the original authors explicit permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet (web/ftp),
|
||||
FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
|
||||
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
|
||||
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
|
||||
properties of their respective owners.
|
||||
|
||||
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
|
||||
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
|
||||
TOURNAMENT 2003 logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
|
||||
TOURNAMENT 2004 logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
BIN
Help/DM-UCMP2-Hieron-Readme.txt
Normal file
BIN
Help/DM-UCMP2-Hieron-Readme.txt
Normal file
Binary file not shown.
87
Help/DM-UCMP2-Saiko-Readme.txt
Normal file
87
Help/DM-UCMP2-Saiko-Readme.txt
Normal file
@@ -0,0 +1,87 @@
|
||||
|
||||
DM-UCMP2-Saiko (2-8 Players)
|
||||
|
||||
For Unreal Tournament 2004
|
||||
|
||||
----------------------------
|
||||
|
||||
Title: Saiko
|
||||
|
||||
Authors: Ben "Slainchild" Edney, Philipp "Soma" Urlich
|
||||
|
||||
Release Date: September 30th, 2005
|
||||
|
||||
Description: There used to be a time that the Saiko company was a flourishing enterprise, a leader in the gas industry. However, for employees, the days were long and filled with many risks. It was only a matter of time before someone snapped. When it finally happened, it resulted in 7 casualties, all caused by one case of mental insanity. Unbeknownst of what it would do to the company, the newspapers nicknamed it the case of "The Saiko killer". Saiko's competitors cleverly played onto these circumstances and smothered the company's good name. Despite a quick namechange, the former Saiko company never recovered from the incident.
|
||||
It's all gone now. The dreary halls no longer echo the loud activity that once took place here. Silence ruled the corridors for years, up until very recently. Be on the lookout when entering the former workfloor, because depression and fear were common factors when the place was active...
|
||||
|
||||
Credits: Soma, ::Lordz Of Brooklyn::, Members of the BeyondUnreal and Atari forums, Taleweaver and Ryandar for the story, UCMP team, Small Wonder for the music.
|
||||
|
||||
Comments: The initial layout of this map was created by Soma, I took over a year or so later, as he had decided to stop work on it.
|
||||
|
||||
Other maps for UT2004 by Slainchild:
|
||||
|
||||
CTF-UCMP2-Campgrounds
|
||||
DM-UCMP2-Dynarak
|
||||
DM-TAM-Akrone-Alpha*
|
||||
DM-TAM-Moov-Alpha*
|
||||
DM-1on1-Solitude
|
||||
DM-1on1-Roughinery-FPS
|
||||
DM-Campgrounds2005-SC1
|
||||
DM-1on1-Alzonia
|
||||
DM-Gordian-SE
|
||||
DM-Gordian
|
||||
DM-4Days-Temotu
|
||||
DM-Q3DM3-RV2
|
||||
DM-1on1-Megaphobia
|
||||
DM-1on1-Biosteel
|
||||
|
||||
*Final version not released prior to September 30th, 2005.
|
||||
|
||||
Related web pages:
|
||||
|
||||
www.ucmappack.org
|
||||
www.slainchild.dsl.pipex.com
|
||||
http://urlich.swissworld.com/
|
||||
www.clanlob.com
|
||||
|
||||
|
||||
====================================================================================
|
||||
|
||||
====================================================================================
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
|
||||
-----------------------
|
||||
|
||||
This level is copyright 2005, Ben Edney, Philipp Urlich.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, without the original authors explicit permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet (web/ftp),
|
||||
FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
|
||||
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
|
||||
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
|
||||
properties of their respective owners.
|
||||
|
||||
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
|
||||
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
|
||||
TOURNAMENT 2003 logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
|
||||
TOURNAMENT 2004 logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
125
Help/DM-UCMP2-Taron-Readme.txt
Normal file
125
Help/DM-UCMP2-Taron-Readme.txt
Normal file
@@ -0,0 +1,125 @@
|
||||
--------------
|
||||
DM-UCMP2-Taron
|
||||
--------------
|
||||
|
||||
General info
|
||||
------------
|
||||
Game: Unreal Tournament 2004
|
||||
Mappack: UCMP Volume 2
|
||||
Title: Nali Temple of Taron
|
||||
Filename: DM-UCMP2-Taron.ut2
|
||||
Author: Michael 'BIOS' Schorr
|
||||
Jos 'Sjosz' Hendriks
|
||||
Webpage: http://www.biosleveldesign.com/
|
||||
http://www.dregsld.com/Sjosz/Portfolio/Portfolio_Index.htm
|
||||
Gametype: Deathmatch/Team Deathmatch
|
||||
Version: 1.0
|
||||
Release date:
|
||||
|
||||
File Installation
|
||||
-----------------
|
||||
Place the file DM-UCMP2-Taron.ut2 in your UT2004 Maps folder
|
||||
Place the file UCMP2-Taron.ogg in your UT2004 Music folder
|
||||
Place the file DM-UCMP2-Taron_Readme.txt in your UT2004 Help folder
|
||||
|
||||
Map info
|
||||
--------
|
||||
Singleplayer: No, unless you like playing by yourself
|
||||
Multiplayer: Yes, for those who like to share the fun
|
||||
New textures: Yes
|
||||
New meshes: Yes
|
||||
New sounds: Yes
|
||||
New music: Yes
|
||||
Known bugs: None
|
||||
New stuff: Music track
|
||||
Wood creeking sounds
|
||||
Arch meshes, waterflow mesh, terrain mesh all made by BIOS
|
||||
Skeleton meshes, made by ZTN
|
||||
|
||||
|
||||
Author info - BIOS
|
||||
------------------
|
||||
Name: Michael 'BIOS' Schorr
|
||||
Age: 35
|
||||
Location: Portland, Oregon, US
|
||||
Maps: UT2003 DM-QuickandEasy
|
||||
DM-Gomeisa
|
||||
UT2004 DM-Decapacitate
|
||||
DM-Quench
|
||||
CTF-UCMP-DecaneCaldera
|
||||
DM-UCMP2-Adamantium
|
||||
Contact: michael_schorr@hotmail.com
|
||||
|
||||
Author info - Sjosz
|
||||
-------------------
|
||||
Name: Jos 'Sjosz' Hendriks
|
||||
Age: 19
|
||||
Location: Eindhoven, the Netherlands
|
||||
Maps: UT2003 DM-1on1-Frenzy
|
||||
BR-Templus
|
||||
UT2004 BR-Templus2k4
|
||||
CTF-Templus2k4
|
||||
DOM-DMP-Templus
|
||||
DOM-DMP-Dissipate
|
||||
DOM-DMP-Enchanted
|
||||
cDOM-DMP-Dissipate
|
||||
FD-Dissipate
|
||||
DM-SG-Cenotaph
|
||||
DM-SG-Frozen
|
||||
DM-SG-Minefield
|
||||
DM-SG-Grinder
|
||||
CTF-UCMP-Aquatica
|
||||
Contact: Sjosz@dregsld.com
|
||||
Sjosz@hotmail.com
|
||||
|
||||
Extra map information
|
||||
---------------------
|
||||
Features: Custom wood creeking sounds, custom static meshes
|
||||
Weapons: (besides the standard shieldgun and assault rifle)
|
||||
Bio rifle
|
||||
Shock rifle
|
||||
Link gun (x2)
|
||||
Minigun
|
||||
Flak cannon
|
||||
Rocket launcher
|
||||
Lightning gun
|
||||
|
||||
Description
|
||||
-----------
|
||||
A violent lightning storm roars high above the rolling hills of Na Pali, while it's last drops of water wash away some of the spilled blood in the once sacred Nali Temple of Taron. Desacrated and raided for it's priceless artifacts, the temple now withstands time as a remnant of a past civilisation. Only a giant Nali statue remains there now, as strangers wander in to further the temple's decay.....
|
||||
|
||||
Credits
|
||||
-------
|
||||
First of all, Epic for making this awesome game. Secondly, the entire UCMP team for playtesting and suggesting changes. Dregs, for his never ending upbeat criticism and very useful suggestions, not to mention permitting us to use some stuff from his cDOM-DMP-Cryptic. Saka, for creating the awesome Nali statue mesh per request. Taaske, for letting us use the custom spiderweb textures. Joe Swinback, for inspiring us with DM-Echo, and for letting us use the custom textures from that same map. Moonflyer, for letting us use the waving spiderweb meshes (made by Dregs), and for letting us use other assets from his DM-UCMP-Bloodrun. Hourences, for the semi-solids tutorial with which we solved some very annoying HOMs/BSP errors.
|
||||
|
||||
|
||||
Author Notes by BIOS
|
||||
--------------------
|
||||
I don't really have much to add to what Sjosz says below. The initial idea was that this map was going to be called DM-David and use the theme from DM-Goliath. (David and Goliath...heh.) Fortunately this marginally interesting idea was voted out of the map and it became DM-Taron. Sjosz mentions 10 alpha versions, but that doesn't count the dozen or so false starts I had on the layout. This layout didn't come out easy, but in the end I think it was worth the hassle.
|
||||
|
||||
|
||||
Author Notes by Sjosz
|
||||
---------------------
|
||||
Before solid plans for UCMP2 came up, and even before release of the first UCMP volume, BIOS and me decided to do something together. Initially, we meant to build this map for MichaelM's mapping contest, but as time and construction progressed, we both realised that the deadline for this contest could not be made unless we finished it rashly, which we luckily didn't do. The map's goal then became to be a good joint-venture between us, as a single map release. However, UCMP released the first volume, and we started working on a second volume. Just for feedback we decided to post the map on the UCMP forums, and after some testing it became evident that this map had plenty of potential. Thus, the choice was made for this map to be part of UCMP's second volume. At any rate, I hope that whoever plays this map enjoys it as much as I enjoyed working together with BIOS on this map. Any kind of constructive feedback is highly appreciated.
|
||||
|
||||
Construction Notes
|
||||
------------------
|
||||
So how did we co-author this map? BIOS worked out the complete layout, and altered it to perfection with my, and the UCMP team's feedback. Then BIOS laid out the weapons and other pickups, and we moved those around until they felt perfect as well. In total there were over 10 gameplay alpha version before we were satisfied. When gameplay-wise all was well, the visual construction began, and that's where Sjosz came in. The map started out with a very high-tech, Doom3 like theme, but after long consideration, and inspired by DM-Echo, by Joe Swinback, the theme changed to an ancient temple setting. Initially, all the arches in the map were BSP, like in DM-Echo, but to increase performance they changed to a mesh, made by BIOS. The same goes for the terrain mesh, at first it was a terrainzoneinfo, but because this decreased the possibilities for zoning the map, it became a mesh as well, also made by BIOS. The visual construction has taken plenty of time as well, with the constant addition of little details, or small tweaks that had to be made. Finally, the map is finished. Topping things off with a Nali statue mesh, made by Saka, the map plays and looks better than the both of us had expected when we began working together.
|
||||
|
||||
Legal stuff
|
||||
-----------
|
||||
This level is copyrighted by Michael Schorr and Jos Hendriks 2005. Borrowed custom content is copyrighted by the respective authors.
|
||||
Authors may NOT use this level or its content as a base
|
||||
to build additional levels, without the author's explicit permission!
|
||||
Meaning, please consent use of custom stuff in this map via email, people
|
||||
that release this map's stuff without consent/permission will be horrendously
|
||||
flamed/sued/spanked/shot at and disregarded as nice people. Please ask permission!
|
||||
|
||||
Unreal® Tournament 2004 ©2004 Epic Games, Inc. Unreal is a registered trademark of
|
||||
Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of
|
||||
their respective owners.
|
||||
|
||||
Please just ask permission before doing anything with this map, and WAIT for a yes/no.
|
||||
We usually reply emails within a day. This map is part of the UCMP mappack, permission for
|
||||
use of certain elements may have to be decided by more people than just us authors. This can
|
||||
take longer than a day. Use one of the contact addresses in this readme.
|
||||
54
Help/DM-UCMP2-Thebes-Readme.txt
Normal file
54
Help/DM-UCMP2-Thebes-Readme.txt
Normal file
@@ -0,0 +1,54 @@
|
||||
|
||||
|
||||
===============================================================
|
||||
Title : DM-UCMP2-Thebes
|
||||
Release Date : 09/24/2005
|
||||
Author : Steve Keene
|
||||
Email Address : hb4779@charter.net
|
||||
|
||||
================================================================
|
||||
|
||||
|
||||
|
||||
================================================================
|
||||
--- Play Information ---
|
||||
Game : Unreal Tournament2004 Deathmatch
|
||||
Bot Support : Yes
|
||||
Number of Players : 4 - 6 players
|
||||
Known bugs : Oh probably, but less than before.
|
||||
|
||||
--- Construction ---
|
||||
Editor(s) used : UnrealED v3.0
|
||||
Construction Time : Too long - several iterations over 3 years
|
||||
Custom Meshes : Yes! Thanks Dregs!
|
||||
Custom Textures : Yes! Thanks Dregs again!
|
||||
Custom Music : No!
|
||||
Custom Sounds : No!
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
Unzip the .ut2 file into your Unreal Tournament 2004/maps directory
|
||||
|
||||
|
||||
Author's Notes
|
||||
--------------
|
||||
Constructed from scratch. Idea was to create a relatively open, but fun map with lots of opportunity for liftjumps and walldodges. Map originated in UT2003 and was originally called Thebes. In 2004 it was known as Kahunas and used the Aborea textures. Did not get much attention, but had a decent layout and potential. With UCMP2, it was revived and made much better than I could have done alone.
|
||||
|
||||
Special thanks to: UCMP team for alpha/beta testing and especially Dregs for the great Egyptian textures and goddess statues, pillars and deco meshes.
|
||||
|
||||
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This map is the property of Steve Keene & UCMP2 team.
|
||||
|
||||
|
||||
All other content property of Epic & DE.
|
||||
|
||||
Authors may not NOT use this level as a base to build additional levels without permission. This map may NOT be modified in any way without the author's express, written permission.
|
||||
|
||||
You MAY distribute this level through any electronic network (internet,
|
||||
local BBS etc.), provided you include this file and leave the files.
|
||||
intact.
|
||||
BIN
Help/DM-UCMP3-Altitude-Readme.txt
Normal file
BIN
Help/DM-UCMP3-Altitude-Readme.txt
Normal file
Binary file not shown.
84
Help/DM-UCMP3-Gantham-Readme.txt
Normal file
84
Help/DM-UCMP3-Gantham-Readme.txt
Normal file
@@ -0,0 +1,84 @@
|
||||
ReadMe for DM-UCMP3-Gantham for Unreal Tournament 2k4
|
||||
------------------------------------------------------------
|
||||
|
||||
Title: DM-UCMP3-Gantham
|
||||
Author: BIOS
|
||||
email Address: bios@biosleveldesign.com
|
||||
Website URL: www.biosleveldesign.com
|
||||
Release Date: May 2006
|
||||
Last Update:
|
||||
Version: 1.0
|
||||
|
||||
Credits:
|
||||
|
||||
UCMP Team for testing, special thanks to G. Lecter and Taleweaver for extended beta testing, Sjosz for his wonderful theme ideas, Dregs for U2 textures, custom shaders, lift skin, and the ducky mesh. 3DTexturizer did the kick ass skybox.
|
||||
|
||||
Other levels by author:
|
||||
|
||||
DM-UCMP2-Adamantium
|
||||
DM-UCMP2-Taron
|
||||
CTF-UCMP-DecaneCaldera
|
||||
DM-Quench
|
||||
DM-Decapacitate
|
||||
|
||||
===============================================================================
|
||||
Play Information
|
||||
----------------
|
||||
|
||||
Game: Unreal Tournament 2k4
|
||||
Level Name: DM-UCMP3-Gantham
|
||||
Game Type: Deathmatch
|
||||
Botmatch: Yes
|
||||
Single Player: No
|
||||
Teamplay: Yes
|
||||
New Textures: No
|
||||
New Sounds: No
|
||||
New Music: No
|
||||
New Mutators: No
|
||||
Mods:
|
||||
|
||||
===============================================================================
|
||||
Construction
|
||||
------------
|
||||
|
||||
Base: Built from scratch
|
||||
Build Time: October 2004 to May 2006
|
||||
Ideal Playercount: 4-8 players
|
||||
Editors Used: UED, 3DSMax 7, Photoshop CS
|
||||
|
||||
|
||||
|
||||
===============================================================================
|
||||
Extended Description
|
||||
--------------------
|
||||
|
||||
Dry winds and pipelines in the remote desert. Automated machinery bleeds the ground dry. The caustic residue of processes unknown coats your lungs. If only you could drink the water.
|
||||
|
||||
===============================================================================
|
||||
Author's Notes
|
||||
--------------
|
||||
|
||||
My goal for Gantham was to create and use 100% new custom meshes, using either new or existing textures, and I managed to do just that. I chose a more minimal theme approach at first, but sjosz poked his head in and managed to suggest some very cool ideas for the theme. (see the minigun corner for his handiwork...) Many thanks to the UCMP team, their endless supply of ideas and feedback shaped Gantham in ways that I couldn't have done alone.
|
||||
|
||||
====================================================================================
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is Copyright 2006, by BIOS.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
|
||||
other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet (web/ftp),
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Unreal
|
||||
and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
====================================================================================
|
||||
ReadMe created by NC3's ReadMe Generator.
|
||||
http://nalicity.beyondunreal.com/
|
||||
86
Help/DM-UCMP3-Glorian-Readme.txt
Normal file
86
Help/DM-UCMP3-Glorian-Readme.txt
Normal file
@@ -0,0 +1,86 @@
|
||||
====================================================================================
|
||||
====================================================================================
|
||||
|
||||
DM-UCMP3-Glorian (2 Players)
|
||||
|
||||
For Unreal Tournament 2004
|
||||
|
||||
====================================================================================
|
||||
====================================================================================
|
||||
|
||||
Title: Glorian
|
||||
|
||||
Author: Ben "Slainchild" Edney
|
||||
|
||||
Release Date: May 24th, 2006
|
||||
|
||||
Build Time: Around 2 weeks
|
||||
|
||||
Description: Glorian was once a small water evaporation facility, set on a secluded island in the middle of nowhere. At the turn of the century, Liandri commissioned this idyllic location and converted it into a deathmatch arena for use in their tournaments. Fame and glory await...
|
||||
|
||||
Credits: Arcadia Vincennes, G.Lecter, Luv_Studd, Sjosz, Taleweaver. Special thanks goes to Dregs for his awesome lift skin! :)
|
||||
|
||||
Other maps for UT2004 by Slainchild:
|
||||
|
||||
DM-OSR-Tangent
|
||||
Fixed Editons Mappack
|
||||
DM-Moov
|
||||
DM-1on1-Backspace
|
||||
CTF-UCMP2-Campgrounds
|
||||
DM-UCMP2-Saiko
|
||||
DM-UCMP2-Dynarak
|
||||
DM-1on1-Solitude
|
||||
DM-1on1-Roughinery-FPS
|
||||
DM-Campgrounds2005-SC1/SE
|
||||
DM-1on1-Alzonia
|
||||
DM-Gordian-SE
|
||||
DM-Gordian
|
||||
DM-4Days-Temotu
|
||||
DM-Q3DM3-RV2
|
||||
DM-1on1-Megaphobia
|
||||
DM-1on1-Biosteel
|
||||
|
||||
Related web pages:
|
||||
|
||||
www.ucmappack.org
|
||||
www.slainchild.com
|
||||
|
||||
====================================================================================
|
||||
====================================================================================
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
|
||||
This level is copyright 2006, Ben Edney.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, without the original authors explicit permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet (web/ftp),
|
||||
FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
|
||||
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
|
||||
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
|
||||
properties of their respective owners.
|
||||
|
||||
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
|
||||
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
|
||||
TOURNAMENT 2003 logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
|
||||
TOURNAMENT 2004 logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
====================================================================================
|
||||
53
Help/DM-UCMP3-Sympathy-Readme.txt
Normal file
53
Help/DM-UCMP3-Sympathy-Readme.txt
Normal file
@@ -0,0 +1,53 @@
|
||||
|
||||
|
||||
===============================================================
|
||||
Title : DM-UCMP3-Sympathy
|
||||
Release Date : 05/21/2006
|
||||
Author : Steve Keene
|
||||
Email Address : hb4779@charter.net
|
||||
|
||||
================================================================
|
||||
|
||||
|
||||
|
||||
================================================================
|
||||
--- Play Information ---
|
||||
Game : Unreal Tournament2004 Deathmatch
|
||||
Bot Support : Yes
|
||||
Number of Players : 2 - 6 players
|
||||
Known bugs : No.
|
||||
|
||||
--- Construction ---
|
||||
Editor(s) used : UnrealED v3.0
|
||||
Construction Time : 6 mos+
|
||||
Custom Meshes : Yes. My own crap made in UED
|
||||
Custom Textures : Yes. Thanks Dregs, Hourences & Strogg
|
||||
Custom Music : No
|
||||
Custom Sounds : No
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
Unzip the .ut2 file into your Unreal Tournament 2004/Maps directory
|
||||
|
||||
|
||||
|
||||
Author's Notes
|
||||
--------------
|
||||
Constructed from scratch as part of the OSR - Old Skool Rocks - contest sponsored at Unreal Playground. Then the map was known as OSR-Cheops, and had an Egyptian theme at the time. Cool concept - when's the next one?
|
||||
|
||||
Special Thanks/Credit to: UCMP team for alpha/beta testing & ongoing good times, which includes Taleweaver, Axeman & G. Lecter, without a doubt a killer combination of dedicated, expert testers. Thanks as usual to Dregs for the great floor/stone textures - you da man! Thanks to Hourences for his HourIndus2004 textures - they're fantastic, imo.
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This map is the property of Steve Keene & UCMP team. HourIndus textures are property of Sjoerd "Hourences" De Jong. Brick texture used from Florian 'Strogg' Oswald's map DM-1on1-Tangora. A few Quake textures, property of idsoftware. 1 HL2 texture used for windows, property of Valve software.
|
||||
|
||||
|
||||
All other content property of Epic & DE.
|
||||
|
||||
Authors may not NOT use this level as a base to build additional levels without permission. This map may NOT be modified in any way without the author's express, written permission.
|
||||
|
||||
You MAY distribute this level through any electronic network (internet,
|
||||
local BBS etc.), provided you include this file and leave the files.
|
||||
intact.
|
||||
130
Help/DM-UCMP4-Elucidation-Readme.txt
Normal file
130
Help/DM-UCMP4-Elucidation-Readme.txt
Normal file
@@ -0,0 +1,130 @@
|
||||
--------------
|
||||
DM-UCMP4-Elucidation
|
||||
--------------
|
||||
|
||||
General info
|
||||
------------
|
||||
Game: Unreal Tournament 2004
|
||||
Mappack: UCMP4
|
||||
Title: Elucidation
|
||||
Filename: DM-UCMP4-Elucidaton.ut2
|
||||
Author: James 'Axeman' Scott
|
||||
Michael 'BIOS' Schorr
|
||||
Webpage: http://www.ucmappack.org
|
||||
http://www.axemanleveldesign.com
|
||||
http://www.biosleveldesign.com
|
||||
Gametype: Deathmatch/Team Deathmatch
|
||||
Version: 1.0
|
||||
Release date: 3-2-2007
|
||||
|
||||
File Installation
|
||||
-----------------
|
||||
Place the file DM-UCMP4-Elucidation.ut2 in your UT2004 Maps folder
|
||||
Place the file UCMP4-Elucidation.ogg in your UT2004 Music folder
|
||||
Place the file DM-UCMP4-Elucidation-Readme.txt in your UT2004 Help folder
|
||||
|
||||
Map info
|
||||
--------
|
||||
Singleplayer: No, unless you like playing by yourself
|
||||
Multiplayer: Yes, for those who like to share the fun
|
||||
New textures: Yes
|
||||
New meshes: Yes
|
||||
New sounds: No
|
||||
New music: Yes
|
||||
Known bugs: None
|
||||
|
||||
|
||||
Author info - Axeman
|
||||
------------------
|
||||
Name: James 'Axeman' Scott
|
||||
Age: 33
|
||||
Location: Oklahoma City, OK
|
||||
Maps: DM-TCMP-Gilles
|
||||
Contact: jmscott311@cox.net
|
||||
|
||||
Author info - BIOS
|
||||
-------------------
|
||||
Name: Michael 'BIOS' Schorr
|
||||
Age: 36
|
||||
Location: Seattle, Washington
|
||||
Maps: DM-UCMP3-Gantham
|
||||
DM-UCMP2-Taron
|
||||
DM-UCMP2-Adamantium
|
||||
DM-UCMP-DecaneCaldera
|
||||
DM-Quench
|
||||
Contact: bios@biosleveldesign.com
|
||||
|
||||
Extra map information
|
||||
---------------------
|
||||
Features: custom static meshes, custom textures, custom music
|
||||
Weapons: (besides the standard shieldgun and assault rifle)
|
||||
Bio rifle
|
||||
Shock rifle
|
||||
Link gun
|
||||
Minigun
|
||||
Flak cannon
|
||||
Rocket launcher
|
||||
Lightning gun
|
||||
|
||||
Description
|
||||
-----------
|
||||
Time: Spring 2530
|
||||
Place: New Cairo, Egypt
|
||||
History: Since all fossil fuels were exhausted in 2078, nuclear reactor plants have become less rare as methane fusion plants cover the globe to serve the world's demand for clean power.
|
||||
|
||||
Credits
|
||||
-------
|
||||
First of all, Epic for making this awesome game.
|
||||
The authors would like to thank individuals who provided assets for this level:
|
||||
Yves 'Evil Lair' Allaire- Textures :: http://evillair.net
|
||||
Dregs- weapon bases, hex wall mesh, U2 computer/machinery meshes and textures, banner texture, assistance on all self-illuminated textures plus helping Axeman learn more about texturing :: http://www.dregsld.com
|
||||
Jos 'Sjosz' Hendriks- bar/window idea and lighting assistance :: http://www.dregsld.com/Sjosz/index.html
|
||||
Arcadia Vincennes- Steam emitters from DM-OSR-Steamed, UCMP mesh :: http://www.avld.org
|
||||
King Mango- steam emitter assistance
|
||||
Steve 'Luv_Studd' Keene- steam emitter from DM-Abolute
|
||||
Moonflyer- cloud meshes form DM-UCMP3-Altitude
|
||||
Hazel H- skybox and optimization assistance :: http://www.hazelwhorley.com
|
||||
SaKa- trigger help for steam bursts above 100a using scripted trigger from CTF-Nufactor as guidance :: http://www.sakanet.tk
|
||||
Ed Duke-Cox- laser emitter from BR-AnimaExMachina (note: I attempted to contact Ed three times via email for permision of this emitter and was unable to get a response. If Ed is upset with the use of this emitter I sincerely apologize.)
|
||||
Daddy Warhol- music :: Daddy_Warhol@hotmail.com
|
||||
Slainchild- layout feedback and ideas :: http://www.slainchild.com
|
||||
G. Lecter and Taleweaver- layout feedback and ideas
|
||||
iLL- layout and graphical feedback and ideas
|
||||
ZiO- for spending hours playing countless matches of this level with BIOS and myself and providing great layout feedback
|
||||
|
||||
All the outstanding feedback from the entire UCMP team
|
||||
|
||||
Author Notes by Axeman
|
||||
--------------------
|
||||
I got the idea for a small portion of this level (the lightning gun area) from a 100x100 picture of a level from an unknown game. I have no idea what game, but it appeared to be 8-bit quality. All I knew going in is that I wanted a clean, simple and futuristic visual design with big, chunky architecture and it seemed I had the first quarter of the layout going from that little picture.
|
||||
I began to expand on that area- which now looks nothing like that little picture- until I came to a point where I had painted myself in a corner with the layout. I solicited help from BIOS after it became clear that the paint wasn't going to dry anytime soon. BIOS did a magnificent job in creating a dynamic layout given the contstraints I originally gave him when I passed him the layout.
|
||||
I'm very proud of how this level turned out from both a layout and visual standpoint. My vision of a clean, simple and futuristic design with chunky architecture is most certainly realized and coupled with BIOS' layout the level is quite fun to play.
|
||||
|
||||
Author Notes by BIOS
|
||||
---------------------
|
||||
In giving feedback to new UCMP teammate Axeman's new map, I found myself completely reworking rooms he had already built in order to share different ideas. (sometimes it's just easier to rework BSP rather than make a bunch of screenshots and scribble ideas over them...) Over the course of a few weeks of this, the feedback turned into collaboration and another dual author map was born. Axeman's constraints of the original layout actually provided great inspiration for creating new gameplay areas, and I'm quite proud of the resulting layout -- I think it plays really, really well. Axeman did a wonderful job on the visuals, and remained cool even in the face of my cries of "theme creep!". A hearty congrats to Axeman for putting the finishing polish on this map, I think he did a great job!
|
||||
|
||||
Construction Notes
|
||||
------------------
|
||||
Base: From scratch
|
||||
Build Time: Construction started on 5-12-2006
|
||||
Recommended # of players: 4-8
|
||||
Programs Used: UnrealEd 2.5, 3DSMAX, Photoshop CS2, Maya 5
|
||||
|
||||
Legal stuff
|
||||
-----------
|
||||
This level is copyrighted by James Scott and Michael Schorr 2007. Borrowed custom content is copyrighted by the respective authors.
|
||||
Authors may NOT use this level or its content as a base
|
||||
to build additional levels, without the author's explicit permission!
|
||||
Meaning, please consent use of custom stuff in this map via email, people
|
||||
that release this map's stuff without consent/permission will be horrendously
|
||||
flamed/sued/spanked/shot at and disregarded as nice people. Please ask permission!
|
||||
|
||||
Unreal® Tournament 2004 ©2004 Epic Games, Inc. Unreal is a registered trademark of
|
||||
Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of
|
||||
their respective owners.
|
||||
|
||||
Please just ask permission before doing anything with this map, and WAIT for a yes/no.
|
||||
We usually reply emails within a day. This map is part of the UCMP4 mappack, permission for
|
||||
use of certain elements may have to be decided by more people than just us authors. This can
|
||||
take longer than a day. Use one of the contact addresses in this readme.
|
||||
BIN
Help/DM-UCMP4-Mania-Readme.txt
Normal file
BIN
Help/DM-UCMP4-Mania-Readme.txt
Normal file
Binary file not shown.
74
Help/DM-UCMP4-Propaganda-Readme.txt
Normal file
74
Help/DM-UCMP4-Propaganda-Readme.txt
Normal file
@@ -0,0 +1,74 @@
|
||||
--------------
|
||||
DM-UCMP4-Propaganda
|
||||
--------------
|
||||
|
||||
General info
|
||||
------------
|
||||
Game: Unreal Tournament 2004
|
||||
Mappack: UCMP4
|
||||
Title: Propaganda
|
||||
Filename: DM-UCMP4-Propaganda.ut2
|
||||
Author: Steve Keene
|
||||
|
||||
Gametype: Deathmatch/Team Deathmatch
|
||||
Version: 1.0
|
||||
Release date: 2-9-2007
|
||||
|
||||
File Installation
|
||||
-----------------
|
||||
Place the file DM-UCMP4-Propaganda.ut2 in your UT2004 Maps folder
|
||||
|
||||
Map info
|
||||
--------
|
||||
New textures: Yes
|
||||
New meshes: Yes
|
||||
New sounds: No
|
||||
New music: No
|
||||
Known bugs: None
|
||||
|
||||
Story
|
||||
-----------
|
||||
The industries are in full swing churning out weapons, supplies along with hearty doses of propaganda for the war effort. Everyone is essentially a cog in the wheel of the machine that supports war & destruction which our so-called leaders are so eager to carry forward. The enemy is within us as we submit ourselves like sheep being led to slaughter under the banner of patriotic duty or with attitudes of indifference. That is... until now. You've had enough of the battle cries, the suffering, the death and find yourself taking down the mercenaries of the war machine.
|
||||
|
||||
Credits
|
||||
-------
|
||||
Gui - Guilhelm Bedos - for letting me use (and subtly modify) some of his nice textures.
|
||||
Dregs- http://www.dregsld.com -advice on the level
|
||||
Rorshach - use of a small metal texture
|
||||
Steven Horton - SFHTexture pack - Unwheel mod - http://home.mchsi.com/~steve.horton/wsb/html/view.cgi-home.html-.html - window texture
|
||||
Jos 'Sjosz' Hendriks- feedback during testing
|
||||
King Mango- use of his lift's and textures
|
||||
Moonflyer- use of his meshes & textures, feedback during testing
|
||||
Hazel H- feedback during testing
|
||||
SaKa- feedback during testing
|
||||
BIOS - feedback during testing
|
||||
.:ZIO:. - feedback during testing
|
||||
Axeman - feedback during testing
|
||||
Slainchild- feedback during testing
|
||||
G. Lecter - feedback and ideas during testing
|
||||
Taleweaver- feedback and ideas during testing
|
||||
AV - Arcadia Vincennes- feedback and ideas during testing
|
||||
Whonoz - feedback and ideas during testing
|
||||
|
||||
Author Notes
|
||||
--------------------
|
||||
The approach to this level was to continue the long trend of industrial-themed maps but with no distinct set of rules that bind me to a certain look, or consistent feel, throughout the map. There's a lot of varying z-axis with both open and tight areas for a mixture of play styles. It's basically 'whatever I wanted and wherever I wanted to put it'.
|
||||
|
||||
A couple spots might give your PC some slowdown; albeit minor, so if you have detail settings on high by default, lowering them will help.
|
||||
|
||||
Construction Notes
|
||||
------------------
|
||||
Base: From scratch
|
||||
Build Time: many months
|
||||
Recommended # of players: 4 - 10
|
||||
Programs Used: UnrealEd 2.5, Paintshop Pro 8.0
|
||||
|
||||
Legal stuff
|
||||
-----------
|
||||
This level is copyrighted by Steve Keene 2007. Borrowed custom content is copyrighted by the respective authors.
|
||||
Authors may NOT use this level or its content as a base
|
||||
to build additional levels, without the author's explicit permission!
|
||||
|
||||
Unreal® Tournament 2004 ©2004 Epic Games, Inc. Unreal is a registered trademark of
|
||||
Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of
|
||||
their respective owners.
|
||||
76
Help/DM-UCMP4-Speos-Readme.txt
Normal file
76
Help/DM-UCMP4-Speos-Readme.txt
Normal file
@@ -0,0 +1,76 @@
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
Information:
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
Title : DM-UCMP4-Speos
|
||||
|
||||
Version : Final Release
|
||||
|
||||
Author : Paul '.:ZiO:.' Peccia
|
||||
|
||||
Email : Papeccia@Hotmail.com
|
||||
|
||||
Game Type : UT2004 Deathmatch
|
||||
|
||||
Requirements : Latest patch v3355
|
||||
|
||||
Player Count : 2-8
|
||||
|
||||
Completion : 3 Months
|
||||
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
Description:
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
Somewhere in the vast Sahara Desert lies Speos. A temple that overlooks the rolling
|
||||
sand dunes. Winds too dangerous for tourism; the temple now has a new purpose: to
|
||||
house some of the most dangerous deathmatch battles the Sahara has ever seen.
|
||||
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
New Content:
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
Static Meshes
|
||||
|
||||
Textures
|
||||
|
||||
Sound Effects
|
||||
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
Construction:
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
UnrealEd
|
||||
|
||||
3DS Max
|
||||
|
||||
Photoshop
|
||||
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
Credits:
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
The majority of custom texture’s were done by Dregs. (http://www.dregsld.com)
|
||||
|
||||
Custom soundFX's were taken from http://www.sounddogs.com
|
||||
|
||||
|
||||
|
||||
91
Help/DOM-UCMP2-1on1-Smelter-Readme.txt
Normal file
91
Help/DOM-UCMP2-1on1-Smelter-Readme.txt
Normal file
@@ -0,0 +1,91 @@
|
||||
=========================================================
|
||||
Title :Smelter
|
||||
Version :1.0
|
||||
Release Date :9-30-05
|
||||
Filename :DOM-UCMP2-1on1-Smelter
|
||||
Author :Michael Bellipanni
|
||||
Email Address :bellipanni4@yahoo.com
|
||||
HomePage :www.txstate.edu/~mb1283/
|
||||
www.ucmappack.org/
|
||||
|
||||
Description :Familiarity breeds contempt - and children.
|
||||
-Mark Twain
|
||||
|
||||
|
||||
Credits :Level Built by Michael Bellipanni
|
||||
Meshes and Textures by
|
||||
3D Texturiser
|
||||
Lord Simeon
|
||||
Hourences
|
||||
Quality Assurance and Testing by
|
||||
Music:
|
||||
"Elevator" by Particle (edited by Michael Bellipanni)
|
||||
Alex Webb
|
||||
Chris "Slackerchan" Davis
|
||||
and the entire UCMP Team
|
||||
|
||||
Special Thanks to:
|
||||
Dan Benedict for the original concept.
|
||||
All my friends and family, which I draw
|
||||
inspiration from.
|
||||
|
||||
|
||||
|
||||
Other mods and levels by author:
|
||||
|
||||
DM-UCMP-ThePits
|
||||
|
||||
Allied Capture The Flag Gametype
|
||||
|
||||
DM-Evolutions In Liquid Level
|
||||
|
||||
DM-Coliseum2k4 Level
|
||||
|
||||
DM-Downtown Level
|
||||
|
||||
DM-Furnace Level
|
||||
|
||||
DOM-1on1-Paramount Level
|
||||
|
||||
All the above Maps and Mods can be found at: www.txstate.edu/~mb1283/
|
||||
=========================================================
|
||||
-- Play Information --
|
||||
Game :Unreal Tournament 2004
|
||||
Level Name :Smelter
|
||||
Bot Support :Yes
|
||||
New Sounds :Yes
|
||||
New Graphics :Yes
|
||||
New Music :Yes
|
||||
New StaticMeshes :Yes
|
||||
Known bugs :No known bugs
|
||||
-- Construction --
|
||||
Editor(s) used :UnrealEd 3
|
||||
Construction time :About 3 months
|
||||
Version History :
|
||||
Version 1.0 :-Initial Release as part
|
||||
of UCMP Volume 2
|
||||
|
||||
|
||||
=========================================================
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
Extract to your ut2004 folder. .UT2 file into maps folder
|
||||
and the .ogg into your music folder.
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyrighted by Michael Bellipanni and UCMP, 2005.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this .zip for free through any electronic network (internet,
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive
|
||||
intact.
|
||||
----------------------
|
||||
Unreal Tournament 2004 (c)2002 Epic Games Inc. All Rights Reserved. Unreal Tournament
|
||||
and the Unreal Tournament logo are registered trademarks of Epic Games Inc.
|
||||
All other trademarks and trade names are properties of their respective owners.
|
||||
106
Help/DOM-UCMP2-Meskhenet-Readme.txt
Normal file
106
Help/DOM-UCMP2-Meskhenet-Readme.txt
Normal file
@@ -0,0 +1,106 @@
|
||||
YesitsaReadMe for DOM-UCMP2-Meskhenet for Unreal Tournament 2k4
|
||||
---------------------------------------------------------------
|
||||
|
||||
Title: DOM-UCMP2-Meskhenet
|
||||
Filename: DOM-UCMP2-Meskhenet.ut2
|
||||
Author: Mitja [morpheus] Uranjek
|
||||
eMail Address: m0rph3us@siol.net
|
||||
Website URL: http://www.mapraider.com/morph
|
||||
Release Date: 30.9.2005
|
||||
Last Update: 30.9.2005
|
||||
Version: 1.0000000
|
||||
|
||||
Additional credits:
|
||||
Sjosz - AI navigation, alpha and beta testing
|
||||
Dregs - textures
|
||||
Juggalo Kyle, Bellasadda, MeanyMortal, Slainchild, ArcadiaVincennes - alpha and beta testing
|
||||
no thanks to - bad weather
|
||||
Luv_Studd - yes
|
||||
|
||||
|
||||
Other levels by me:
|
||||
DM-Scream
|
||||
DM-Scream2004
|
||||
DM-Protection
|
||||
DM-NoProtection
|
||||
ONS-Terror
|
||||
CTF-Supplicant
|
||||
DM-TheMoment
|
||||
DM-1on1-Fallen
|
||||
DM-1on1-Euphoria
|
||||
some UT99 rubbish
|
||||
|
||||
====================================================================================
|
||||
Play Information
|
||||
----------------
|
||||
|
||||
Game: Unreal Tournament 2k4
|
||||
Level Name: DOM-UCMP2-Meskhenet
|
||||
Game Type: Double domination
|
||||
Botmatch: Yes
|
||||
Single Player: Yes
|
||||
Teamplay: Yes
|
||||
New Textures: Kind of
|
||||
New Sounds: Sort of
|
||||
New Music: No
|
||||
New Mutators: No
|
||||
|
||||
====================================================================================
|
||||
Construction
|
||||
------------
|
||||
|
||||
Build Time: several months of lazyness
|
||||
Ideal Playercount: 8-14
|
||||
Editor Used: UnrealEd 3.0
|
||||
|
||||
|
||||
====================================================================================
|
||||
Installation
|
||||
------------
|
||||
Unzip DOM-UCMP2-Meskhenet.ut2.
|
||||
Store the *.unr or *.ut2 file in your Maps\ directory along with the others
|
||||
(see guide below), then either doubleclick on it, or type open DOM-UCMP2-Meskhenet in
|
||||
the console, or select the Map in a Botmatch or an Internet game.
|
||||
|
||||
Guide:
|
||||
*.unr and *.ut2 files go in Maps\
|
||||
*.utx files go in Textures\
|
||||
*.umx and *.ogg files go in Music\
|
||||
*.uax files go in Sounds\
|
||||
*.sex files go in 011001\
|
||||
*.u, *.int, and *.ini files go in System\
|
||||
*.usx files go in staticmeshes\
|
||||
*.ukx files go in animations\
|
||||
*.ka files go in karma\
|
||||
*.upx files go in prefabs\
|
||||
|
||||
====================================================================================
|
||||
Extended Description
|
||||
--------------------
|
||||
|
||||
It is a symmetrical techno-egyptian DOM with terrain, floating in upper layers of some planet's atmosphere.
|
||||
|
||||
|
||||
====================================================================================
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyright 2005, by Mitja [morpheus] Uranjek.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
|
||||
other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
|
||||
You MAY distribute this level through any electronic network (internet (web/ftp),
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Unreal
|
||||
and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
|
||||
ReadMe created by NC3's ReadMe Generator.
|
||||
http://nalicity.beyondunreal.com/
|
||||
50
Help/GERROIDREADME.txt
Normal file
50
Help/GERROIDREADME.txt
Normal file
@@ -0,0 +1,50 @@
|
||||
DOM-CBP2-Gerroid
|
||||
|
||||
Anthony "Radeon" Vogt
|
||||
warlord_285@yahoo.com
|
||||
|
||||
|
||||
----DESCRIPTION----
|
||||
|
||||
After the terraforming of Ceres,
|
||||
a once uninhabitable world, a series of power plants were setup.
|
||||
These reportedly extremely hazardous facilities caught the eye of LMC
|
||||
who quickly jumped on the chance to turn one of them into their
|
||||
next Double Domination area for the tournaments.
|
||||
|
||||
|
||||
----OTHER MAPS----
|
||||
BR-Legacy
|
||||
|
||||
|
||||
Author's Notes
|
||||
--------------
|
||||
|
||||
Thank God I finished it!
|
||||
thanks to:
|
||||
Loric - for all the awsome mesh skins he did
|
||||
Luggage - for the help with lighting and such
|
||||
all the CBP2 guys for helping me out here and there with the map
|
||||
If I missed anyone please let me know ;)
|
||||
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
Copyrighted 2004 to Anthony Vogt.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels.
|
||||
|
||||
You are NOT allowed to commercially exploit this level for profit in any way,
|
||||
including but not limited to, putting it on a CD ROM or any other medium that
|
||||
is sold in or out of retail channels, for any amount of money. You must obtain
|
||||
written permission from me to exploit this level commercially.
|
||||
|
||||
You MAY distribute this level through any electronic network (Internet,
|
||||
FIDO, local BBS etc.), provided you include this file, leave the archive
|
||||
intact, and do not charge a fee for access to this file.
|
||||
|
||||
----------------------
|
||||
UNREAL (c)1998 Epic Games, Inc. All Rights Reserved. Distributed by
|
||||
GT Software, Inc. under license. UNREAL and the UNREAL logo are registered
|
||||
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
|
||||
properties of their respective owners.
|
||||
2
Help/Note.txt
Normal file
2
Help/Note.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
Remember that the map need the package R3tex.utx :)
|
||||
KaMi
|
||||
70
Help/ONS-CBP2-Brassed.txt
Normal file
70
Help/ONS-CBP2-Brassed.txt
Normal file
@@ -0,0 +1,70 @@
|
||||
================================================================
|
||||
Title : Brassed
|
||||
Version : 1.0
|
||||
Release Date : 27/05/2004
|
||||
Filename : ONS-CBP2-Brassed.ut2
|
||||
Author : Emanuel 'Krolizard' Da Roit
|
||||
Email Address : krolizard@unrealitalia.com
|
||||
HomePage : www.unrealitalia.com/krolizard
|
||||
: http://unreal.multiplayer.it/krolizard
|
||||
|
||||
Levels by author : Unreal Tournament DM-WastedWater
|
||||
DM-Mezcal
|
||||
DM-SteamDepot
|
||||
DM-HellBells
|
||||
DM-ifUdie
|
||||
|
||||
: UT2003 DM-Acrilica
|
||||
DM-AlpsDawnDuel
|
||||
DM-AlpsDD-SE
|
||||
DM-1on1-Blatha
|
||||
|
||||
: UT2004-Atlantis Mod AT-CBD (under construction)
|
||||
|
||||
: UT2004 DM-CBP2-Torkenstein
|
||||
ONS-CBP2-Brassed
|
||||
|
||||
Credits:
|
||||
A very special thanks to Federico 'The RayTracer' Malandrino for the song "Solstice" and other special thanks to Darkstar for the BetaTesting and Fabia, Jeremy, Liam, for the patience =)
|
||||
|
||||
|
||||
================================================================
|
||||
|
||||
--- Play Information ---
|
||||
Game : UT2004
|
||||
Level Name : ONS-CBP2-Brassed
|
||||
Single Player : Botmatch
|
||||
Deathmatch : 8-16 players
|
||||
New Music : "Solstice" by Federico'TheRayTracer'Malandrino
|
||||
New Sounds : No
|
||||
New Textures : Yes
|
||||
New StaticMeshes/Models : Yes
|
||||
NewUnrealScript : No
|
||||
Known bugs : No
|
||||
|
||||
--- Construction ---
|
||||
Editor(s) used : UnrealEd 3.0 / Lightwave 7.5 / Photoshop 6.0 / Vorbis Tools 1.0 / Terragen
|
||||
|
||||
|
||||
|
||||
Infos
|
||||
-----
|
||||
Too hot, too dusty, too brassed.
|
||||
|
||||
Installation
|
||||
------------
|
||||
Unzip the .ut2 file into your UT2004/maps/ directory.
|
||||
Unzip the .ogg file into your UT2004/music/ directory.
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
Authors may NOT use this level as a base to build additional levels. This map may
|
||||
NOT be modified in any way without the author's express, written permission.
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
|
||||
or any other electronic medium that is sold for money without my explicit
|
||||
permission! This INCLUDES putting it on ftp.cdrom.com which have a
|
||||
tendancy to do just as such or any other major ftp that bundles cd-roms
|
||||
out of what they carry.
|
||||
You MAY distribute this level through any electronic network (internet,
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive
|
||||
intact.
|
||||
23
Help/ONS-CBP2-Mirage.txt
Normal file
23
Help/ONS-CBP2-Mirage.txt
Normal file
@@ -0,0 +1,23 @@
|
||||
====================================================================================================================
|
||||
ONS-CBP2-Mirage
|
||||
====================================================================================================================
|
||||
|
||||
Title : Mirage
|
||||
Date : May 2004
|
||||
Filename : ONS-CBP2-Mirage.rar
|
||||
|
||||
Author : Jacob 'Reeps' Speer
|
||||
Email Address : jacob_speer@hotmail.com
|
||||
Home Page : www.jaspeerdesigns.tk
|
||||
|
||||
Description : A distress call emitted from the Mirage Communications Outpost-751. Members of the staff began disappearing one by one. Search parties entered the area, soon to be vanished. This day, two teams battle for the secrets hidden within the area. Will the cause become evident, or will it soon be a Mirage... (Thanks to Xaero for this :) )
|
||||
|
||||
Credits to : Big thanks to Plumb_Drumb for helping me out greatly with this map. It's a whole new map after his ideas! Thanks to clan |RIB| (www.clanrib.tk) for putting up with all my mapping. Music was done by Mark 'SouLReapeR' Guy, w00t! Thanks to you, for playing the map!
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
Installation
|
||||
====================================================================================================================
|
||||
|
||||
Unzip 'ONS-CBP2-Mirage.ut2' to your UT2004 'Maps' directory
|
||||
Unzip 'LK-The_End.ogg' to your UT2004 ' Music' directory
|
||||
85
Help/ONS-CBP2-Pasargadae.txt
Normal file
85
Help/ONS-CBP2-Pasargadae.txt
Normal file
@@ -0,0 +1,85 @@
|
||||
====================================================================================================================
|
||||
ONS-CBP2-Pasargadae
|
||||
====================================================================================================================
|
||||
|
||||
Title : Pasargadae
|
||||
Date : May 2004
|
||||
Filename : ONS-CBP2-Pasargadae.zip
|
||||
|
||||
Author : Ed Duke-Cox
|
||||
Email Address : e_duke_cox@hotmail.com
|
||||
Home Page : www.planetunreal.com/unrealedsdesign
|
||||
|
||||
Description : Pasargadae, once the shining Capital of a mighty Persian Empire, this vast city has been reduced over thousands of years to a crumbling wasteland. The abandoned sewage system gives quick access across the Capital, but more often than not, the vicotrs are those that make best use of the windin, eroded streets of the city.
|
||||
|
||||
Credits to : DE, Epic for creating UT2004. CBP Team. Guilheim 'Gui' Bedos for selected Textures and Staticmeshes
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
* Play Information *
|
||||
====================================================================================================================
|
||||
|
||||
Single Player : No
|
||||
Deathmatch : No
|
||||
Capture the Flag : No
|
||||
Double Domination : No
|
||||
Bombing Run : No
|
||||
Assault : No
|
||||
Onslaught : Yes
|
||||
|
||||
New Textures : Yes
|
||||
New Sounds : No
|
||||
New Static Meshes : Yes
|
||||
New Music : No
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
* Known bugs *
|
||||
====================================================================================================================
|
||||
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
Installation
|
||||
====================================================================================================================
|
||||
|
||||
Unzip 'ONS-CBP2-Pasargadae.ut2' to your UT2004 'Maps' directory
|
||||
Unzip 'CBP2-Pasargadae-SM.usx' to your UT2004 'StaticMeshes' directory
|
||||
Unzip 'CBP2-Pasargadae-Tex.utx' to your UT2004 'Textures' directory
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
Other Maps by Author
|
||||
====================================================================================================================
|
||||
|
||||
Map Title Game Review Score
|
||||
|
||||
DM-Morpheus3 UT2004
|
||||
DM-Sulphur UT2004
|
||||
DOM-Atlantis UT2004
|
||||
|
||||
CTF-CBP-Ferris UT2003/UT2004 CliffyB Ownage
|
||||
DM-CBP-Emperor UT2003/UT2004 CliffyB Ownage
|
||||
DM-CBP-Elegance UT2003/UT2004 CliffyB Ownage
|
||||
DOM-CBP-Hathor UT2003/UT2004 CliffyB Ownage
|
||||
|
||||
BR-AnimaExMachina UT2003/UT2004 CliffyB Ownage
|
||||
CTF-Arrakis UT2003/UT2004 CliffyB Ownage
|
||||
DM-Hypsophobia UT2003/UT2004 CliffyB Ownage
|
||||
DOM-MayanRuins UT2003/UT2004 CliffyB Ownage
|
||||
|
||||
DM-Retribution][ UT 7/10
|
||||
CTF-Aztec UT 9/10
|
||||
CTF-Glacial UT 6/10
|
||||
DM-Arctic UT N/A
|
||||
DM-Armageddon UT N/A
|
||||
|
||||
TH-AncientRuins Thievery UT N/A
|
||||
TH-Bafford Thievery UT N/A
|
||||
TH-BreakOut Thievery UT N/A
|
||||
TH-District Thievery UT N/A
|
||||
TH-Stronghold Thievery UT N/A
|
||||
86
Help/ONS-CBP2-Tropica.txt
Normal file
86
Help/ONS-CBP2-Tropica.txt
Normal file
@@ -0,0 +1,86 @@
|
||||
====================================================================================================================
|
||||
ONS-CBP2-Tropica
|
||||
====================================================================================================================
|
||||
|
||||
Title : Tropica
|
||||
Date : May 2004
|
||||
Filename : ONS-CBP2-Tropica.zip
|
||||
|
||||
Author : Ed Duke-Cox
|
||||
Email Address : e_duke_cox@hotmail.com
|
||||
Home Page : www.planetunreal.com/unrealedsdesign
|
||||
|
||||
Description : This cluster of exotic, tropical islands used to simply be the sacred grounds of an ancient temple. Now it is just another battefield in the Tournament to be fought over. Combat often comes in many forms, be it guerilla tactics in the lush vegetation, or screaming aerial assaults high above the jungle canopy. Those who make best use of both will become the ultimate victors.
|
||||
|
||||
Credits to : DE, Epic for creating UT2004. CBP Team.
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
* Play Information *
|
||||
====================================================================================================================
|
||||
|
||||
Single Player : No
|
||||
Deathmatch : No
|
||||
Capture the Flag : No
|
||||
Double Domination : No
|
||||
Bombing Run : No
|
||||
Assault : No
|
||||
Onslaught : Yes
|
||||
|
||||
New Textures : Yes
|
||||
New Sounds : No
|
||||
New Static Meshes : Yes
|
||||
New Music : Yes
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
* Known bugs *
|
||||
====================================================================================================================
|
||||
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
Installation
|
||||
====================================================================================================================
|
||||
|
||||
Unzip 'ONS-CBP2-Tropica.ut2' to your UT2004 'Maps' directory
|
||||
Unzip 'CBP2-Tropica-SM.usx' to your UT2004 'StaticMeshes' directory
|
||||
Unzip 'CBP2-Tropica-Tex.utx' to your UT2004 'Textures' directory
|
||||
Unzip 'CBP2-Tropica-UTemple.ogg' toy your UT2004 ' Music' directory
|
||||
|
||||
|
||||
|
||||
====================================================================================================================
|
||||
Other Maps by Author
|
||||
====================================================================================================================
|
||||
|
||||
Map Title Game Review Score
|
||||
|
||||
DM-Morpheus3 UT2004
|
||||
DM-Sulphur UT2004
|
||||
DOM-Atlantis UT2004
|
||||
|
||||
CTF-CBP-Ferris UT2003/UT2004 CliffyB Ownage
|
||||
DM-CBP-Emperor UT2003/UT2004 CliffyB Ownage
|
||||
DM-CBP-Elegance UT2003/UT2004 CliffyB Ownage
|
||||
DOM-CBP-Hathor UT2003/UT2004 CliffyB Ownage
|
||||
|
||||
BR-AnimaExMachina UT2003/UT2004 CliffyB Ownage
|
||||
CTF-Arrakis UT2003/UT2004 CliffyB Ownage
|
||||
DM-Hypsophobia UT2003/UT2004 CliffyB Ownage
|
||||
DOM-MayanRuins UT2003/UT2004 CliffyB Ownage
|
||||
|
||||
DM-Retribution][ UT 7/10
|
||||
CTF-Aztec UT 9/10
|
||||
CTF-Glacial UT 6/10
|
||||
DM-Arctic UT N/A
|
||||
DM-Armageddon UT N/A
|
||||
|
||||
TH-AncientRuins Thievery UT N/A
|
||||
TH-Bafford Thievery UT N/A
|
||||
TH-BreakOut Thievery UT N/A
|
||||
TH-District Thievery UT N/A
|
||||
TH-Stronghold Thievery UT N/A
|
||||
105
Help/ReadMe.txt
Normal file
105
Help/ReadMe.txt
Normal file
@@ -0,0 +1,105 @@
|
||||
ReadMe for DM-UCMP-Contrast for Unreal Tournament 2k4
|
||||
-----------------------------------------------------
|
||||
Title: DM-UCMP-Contrast
|
||||
Filename: DM-UCMP-Contrast
|
||||
Author: Luke -cAm- Durant
|
||||
eMail Address: ldura9t@gmail.com
|
||||
Website URL:
|
||||
Release Date: 3/25/2005
|
||||
Last Update:
|
||||
Version: 1
|
||||
|
||||
Credits:
|
||||
UCMP Team for beta testing, and general help.
|
||||
|
||||
Sjosz for level description.
|
||||
|
||||
Cythes, Cataclysm, Roz, DigitalBacon, for early beta testing.
|
||||
|
||||
Mattdude, and everyone else I forgot (sorry guys).
|
||||
|
||||
Bellasada for finding the music("Diamond" by Klint, from the movie Snatch)
|
||||
|
||||
Other levels by author:
|
||||
DM-NaturalVoid
|
||||
|
||||
====================================================================================
|
||||
Play Information
|
||||
----------------
|
||||
|
||||
Game: Unreal Tournament 2k4
|
||||
Level Name: DM-UCMP-Contrast
|
||||
Game Type: Deathmatch
|
||||
Botmatch: Yes
|
||||
Single Player: No
|
||||
Teamplay: Yes
|
||||
New Textures: No
|
||||
New Sounds: No
|
||||
New Music: From the movie Snatch.
|
||||
New Mutators: No
|
||||
New Static Meshes: A few, yes.
|
||||
Mods:
|
||||
|
||||
====================================================================================
|
||||
Construction
|
||||
------------
|
||||
|
||||
Base:
|
||||
Build Time: 5 Months
|
||||
Ideal Playercount: 2-6
|
||||
Editor(s) Used: Maya PLE, Photoshop, and the all powerful Ued.
|
||||
Known Bugs:
|
||||
|
||||
====================================================================================
|
||||
Installation
|
||||
------------
|
||||
Unzip DM-UCMP-Contrast.
|
||||
Store the *.unr or *.ut2 file in your Maps\ directory along with the others
|
||||
(see guide below), then either doubleclick on it, or type open DM-UCMP-Contrast in
|
||||
the console, or select the Map in a Botmatch or an Internet game.
|
||||
|
||||
Guide:
|
||||
*.unr and *.ut2 files go in Maps\
|
||||
*.utx files go in Textures\
|
||||
*.umx and *.ogg files go in Music\
|
||||
*.uax files go in Sounds\
|
||||
*.u, *.int, and *.ini files go in System\
|
||||
*.usx files go in staticmeshes\
|
||||
*.ukx files go in animations\
|
||||
*.ka files go in karma\
|
||||
*.upx files go in prefabs\
|
||||
|
||||
====================================================================================
|
||||
Extended Description
|
||||
--------------------
|
||||
|
||||
|
||||
|
||||
====================================================================================
|
||||
Author's Notes
|
||||
--------------
|
||||
|
||||
|
||||
|
||||
====================================================================================
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyright 2003, by Luke -cAm- Durant.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
|
||||
other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet (web/ftp),
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Unreal
|
||||
and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
====================================================================================
|
||||
ReadMe created by NC3's ReadMe Generator.
|
||||
http://nalicity.beyondunreal.com/
|
||||
177
Help/Readme -- ONS-UCMP-ABC.txt
Normal file
177
Help/Readme -- ONS-UCMP-ABC.txt
Normal file
@@ -0,0 +1,177 @@
|
||||
-------------------------------------------------
|
||||
-----Part of the Ultimate Community Map Pack-----
|
||||
-------------------------------------------------
|
||||
ReadMe for ONS-UCMP-ABC for Unreal Tournament 2k4
|
||||
-------------------------------------------------
|
||||
|
||||
Title: ONS-UCMP-ABC
|
||||
Filename: ONS-UCMP-ABC.ut2
|
||||
Author: Lord Simeon and PostPunk
|
||||
eMail Address: spargo64@bigpond.net.au and postpunk@dslextreme.com
|
||||
Website URL: http://www.ucmappack.org
|
||||
Release Date: 3/25/05
|
||||
Last Update: 3/23/05
|
||||
Version: FINAL
|
||||
|
||||
Credits:
|
||||
|
||||
Lord Simeon -- Level Design, Custom Models, Coding
|
||||
PostPunk -- Custom Textures
|
||||
Blitz -- Team Color Code for xTeamStaticMeshes and mutator for custom cores and nodes.
|
||||
LS' kids -- voicovers
|
||||
|
||||
Music - "El Bombero" by Toshiyuki Honda
|
||||
|
||||
Other levels by author:
|
||||
|
||||
LS + PP -- AS-BP2-Outback, ONS-PMC
|
||||
DM-1on1-Groove
|
||||
BR-LS_Womb_Raider
|
||||
BR-LS_CandyLand
|
||||
DM-1on1-Platinum
|
||||
CB-Vapid
|
||||
CB-Dragonseye
|
||||
DM-Steelmaking
|
||||
ONS-Whitesands][
|
||||
ONS-Cancer_Sticks
|
||||
CTF-Gibblets][
|
||||
DM-Kgalleon2k
|
||||
AS-UP_Manor
|
||||
DOM-ST_Borgeus
|
||||
DOM-ST_Studio
|
||||
DM-LS_Bunker2
|
||||
CTF-6H-SleepWitDaFishes
|
||||
CTF-LS_Japan
|
||||
BR-LSAB_Wipeout
|
||||
CTF-LS_Horsellcommon
|
||||
CTF-LS_Skaarj
|
||||
DM-LS_Block-Fort
|
||||
DM-LS_Whomps-Fortress
|
||||
CTF-LSvsB3
|
||||
CTF-drs_Lord-Seuss
|
||||
DM-1on1-Arena
|
||||
CTF-drs_Seussmas-eve
|
||||
CTF-LS_Cancer_Sticks
|
||||
DM-LS_Night_Train
|
||||
DM-LS_Labryinth
|
||||
DM-LS_church
|
||||
CTF-LS_Pink_Wink
|
||||
CTF-LS_Austerprise
|
||||
DM-LS_Pacman2k
|
||||
DM-LS_PCPP(powerplay)
|
||||
CTF-LS_Shed
|
||||
CTF-LS_ElesV2
|
||||
DOM-LS_Spookyville
|
||||
CTF-LS_Arterial
|
||||
BR-LS_Quidditch
|
||||
DM-LS_THPS2
|
||||
DOM-LS_Shallow_Grave
|
||||
CTF-LS_Drain
|
||||
CTF-LS_Ice_Giant
|
||||
DM-LS_Dusty(2003)
|
||||
CTF-LS_Blitorama
|
||||
BR-LS_Shallow_Grave
|
||||
DM-LS_Moonlight_sonata
|
||||
BR-LS_Spookyville
|
||||
DM-LS_AFL_Footy
|
||||
CTF-24H_LS_SDPgroundplay
|
||||
CTF-LS_Racing_Flag_grabs
|
||||
CTF-LS_ChargeV2
|
||||
CTF-LS_Birthday_Cake
|
||||
DM-LS_PacMan
|
||||
CTF-LS_Salty_SemenV2
|
||||
CTF-LS_Coloured_Blocks
|
||||
CTF-LS_Sunday_Mass(acre)
|
||||
CTF-LS_Blocked_InBME
|
||||
CTF-LS_HappY_LAND
|
||||
DM-LS_Gloop_GLOOP_w00t
|
||||
DM-LS_Z_Axis
|
||||
DM-LS_Rat-attack
|
||||
DM-LS_Acer
|
||||
DM-LS_Agression_reliever
|
||||
CTF-LS_Disc_Dash
|
||||
DM-LS_DoomArenA2
|
||||
CTF-LS_Dust(Counterstrike)
|
||||
DM-LS_Dusty
|
||||
DM-LS_Cavernous_ArenA
|
||||
|
||||
|
||||
====================================================================================
|
||||
Play Information
|
||||
----------------
|
||||
|
||||
Game: Unreal Tournament 2k4
|
||||
Level Name: ONS-UCMP-ABC
|
||||
Game Type: Onslaught
|
||||
Botmatch: Yes
|
||||
Single Player: No
|
||||
Teamplay: Yes
|
||||
New Textures: Yes
|
||||
New Sounds: Yes
|
||||
New Music: Yes
|
||||
New Mutators: Yes
|
||||
Mods:
|
||||
|
||||
====================================================================================
|
||||
Construction
|
||||
------------
|
||||
|
||||
Base: New
|
||||
Build Time: 1 Month
|
||||
Ideal Playercount: 10-12
|
||||
Editor(s) Used: UEd, 3DSMax 5, Photoshop CS, Illustrator CS, Wood Workshop
|
||||
Known Bugs: NONE!
|
||||
|
||||
====================================================================================
|
||||
Installation
|
||||
------------
|
||||
Unzip ONS-UCMP-ABC.ut2.
|
||||
Store the *.unr or *.ut2 file in your Maps\ directory along with the others
|
||||
(see guide below), then either doubleclick on it, or type open ONS-UCMP-ABC in
|
||||
the console, or select the Map in a Botmatch or an Internet game.
|
||||
|
||||
Guide:
|
||||
*.unr and *.ut2 files go in Maps\
|
||||
*.utx files go in Textures\
|
||||
*.umx and *.ogg files go in Music\
|
||||
*.uax files go in Sounds\
|
||||
*.u, *.int, and *.ini files go in System\
|
||||
*.usx files go in staticmeshes\
|
||||
*.ukx files go in animations\
|
||||
*.ka files go in karma\
|
||||
*.upx files go in prefabs\
|
||||
|
||||
====================================================================================
|
||||
Extended Description
|
||||
--------------------
|
||||
|
||||
The Council of Galactic Elders have suffered with school overcrowding for eons upon eons. Their final solution? A planet designed specifically for educating the kiddies. Upon arrival you're bound to wonder what the hell the Elders were thinking, 'cause it looks like all their children want to do is blow stuff up.
|
||||
|
||||
====================================================================================
|
||||
Author's Notes
|
||||
--------------
|
||||
|
||||
Thanks to all the UCMP team for beta testing and generally being good sports during the construction of this level. PostPunk is especially proud of the way the trees look in this level. Check 'em out.
|
||||
|
||||
====================================================================================
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyright 2005, by Lord Simeon and PostPunk.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
|
||||
other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet (web/ftp),
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Unreal
|
||||
and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
====================================================================================
|
||||
ReadMe created by NC3's ReadMe Generator.
|
||||
http://nalicity.beyondunreal.com/
|
||||
164
Help/ReadmeHourIndusX.txt
Normal file
164
Help/ReadmeHourIndusX.txt
Normal file
@@ -0,0 +1,164 @@
|
||||
|
||||
|
||||
HourIndusX
|
||||
|
||||
Texture Pack for Unreal Tournament, Unreal Tournament 2004 and other games or programs (look at filename to see which Texturepack version you have)
|
||||
|
||||
1.00
|
||||
|
||||
----------------------------
|
||||
|
||||
----------------------------
|
||||
|
||||
Title: HourIndusX
|
||||
|
||||
Type: Texturepack
|
||||
|
||||
Game: Unreal Tournament, Unreal Tournament 2004, Other programs
|
||||
|
||||
Theme: Industrial
|
||||
|
||||
Filename: HourIndusX-UT1.zip or HourIndusX-UT2004.zip or HourIndusX-TGA.zip
|
||||
|
||||
Author: Sjoerd "Hourences" De Jong
|
||||
|
||||
eMail Address: Hourences@planetunreal.com
|
||||
|
||||
Website URL: http://www.planetunreal.com/phalanx/
|
||||
|
||||
Release Date: Nov 11 2004
|
||||
|
||||
Credits: Me; SeeD, UArchitect, Mr.Prophet, Darth_weasel, Sarevok for Beta Commenting and Testmaps
|
||||
|
||||
Levels by author: ~35 decent ones
|
||||
|
||||
DM-R...
|
||||
ONS-R...
|
||||
ONS-Dinora
|
||||
ONS-Adara
|
||||
DM-Argel
|
||||
DM-Sae
|
||||
ONS-Dawn
|
||||
ONS-Dria
|
||||
DM-1on1-Idoma
|
||||
DM-Rankin
|
||||
ONS-Torlan
|
||||
DM-Rrajigar
|
||||
CTF-Addien-Dwy
|
||||
JB-Addien-Dwy
|
||||
CTF-Addien
|
||||
DB-Ship
|
||||
Xidia (Gold) Maps
|
||||
Operation Na Pali Maps
|
||||
JB-Raid
|
||||
CTF-Raid
|
||||
DM-Amon
|
||||
DM-Sion
|
||||
CTF-Area52
|
||||
CTF-Aron
|
||||
Ortican
|
||||
CTF-Ortican
|
||||
CTF-EnXtos
|
||||
|
||||
and another few dozen that are noobcrap
|
||||
|
||||
====================================================================================
|
||||
|
||||
Construction and technical info
|
||||
|
||||
------------
|
||||
|
||||
Base: Mostly of photos, all self taken as wel.
|
||||
|
||||
Locations of source : Nothern Belgium and Northern France
|
||||
|
||||
Size And Numbers: Photos in 2200 Res. Texture preparation in 1536. Finishing in 1024 resolution. +100 Textures. All 1024 for UT2004 and the TGA version. 256 For UT. Masking and alpha maps applied. Detailtextures set up. Footstep sounds in UT2004 set up. Shaders in UT2004 set up. Correct compression set for UT2004
|
||||
|
||||
Build Time: Several months
|
||||
|
||||
Programs and equiptment Used: UnrealEd 2.0/3.0, Photoshop 7, Canon Powershot a80
|
||||
|
||||
The UT version contains an example map for your viewing pleasure.
|
||||
|
||||
====================================================================================
|
||||
|
||||
Installation
|
||||
|
||||
------------
|
||||
|
||||
Unzip the file. Extract the UTX to UT\Textures or UT2004\Textures. If you have the TGA version extract to where ever you like.
|
||||
Then start on building something with them.
|
||||
|
||||
====================================================================================
|
||||
|
||||
Copyright / Permissions
|
||||
|
||||
-----------------------
|
||||
|
||||
The content provided is copyright 2001-2004, by Sjoerd "Hourences" De Jong
|
||||
|
||||
You are authorized to use the content in any work of art (renders, models, etc.), any MOD for any game, any level for any game and any freeware game provided you give me credits for the textures in the readme, credits or any other such places.
|
||||
|
||||
You are allowed to make changes to the textures as long as I will be mentioned in the readme and/or creditscreen, etc.
|
||||
|
||||
You are allowed to extract textures out of the UTX's and/or to duplicate them in to a levels Mylevel provided I receive credits for it in the readme or any such places.
|
||||
|
||||
In case the textures are offered independent (not in combination with a model, game, level or whatsoever) You MAY distribute these textures through any electronic media (internet (web/ftp), FIDO, local BBS, Magazine coverdisk etc.), provided you include this readmefile.
|
||||
|
||||
In case the content is used by a map, MOD, or any such art work you MAY distribute the UTX without this readme file provided you DO credit me in your readme, manual, credits screen or any such places.
|
||||
|
||||
You MAY NOT use parts of this texture pack to form a new texture pack without my written permission ! Only exception is a maps Mylevel or when used in self made freeware/garage games
|
||||
|
||||
You are NOT allowed to modify the original UTX. I and I alone will be the only person who makes changes and updates to the UTX version. You MAY NOT charge any money for this content.
|
||||
This content is for non commercial artwork only. If you do want to use this on commercial base please contact me trough email.
|
||||
|
||||
If you have any questions about this complicated legal part, feel free to email me. I am basically only asking for credit when you use some of my textures..
|
||||
|
||||
I am also very interested in seeing what kind of things are being made with my textures so feel free to email me when you made something cool with them :)
|
||||
|
||||
|
||||
Thanks
|
||||
|
||||
|
||||
-Legal:
|
||||
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
|
||||
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
|
||||
trademarks of Epic Megagames, Inc.
|
||||
|
||||
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
|
||||
TOURNAMENT logo are registered trademarks of Epic, Inc.
|
||||
|
||||
UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
Atari, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
|
||||
TOURNAMENT 2003 logo are registered trademarks of Epic, Inc.
|
||||
|
||||
UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
Atari, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
|
||||
TOURNAMENT 2004 logo are registered trademarks of Epic, Inc.
|
||||
|
||||
All other trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
|
||||
====================================================================================
|
||||
|
||||
|
||||
ReadMe Template generated by UTReadMeTemplate.cgi
|
||||
|
||||
created by Fuzzbuster{G3} for NaliCity - http://nalicity.beyondunreal.com/
|
||||
|
||||
|
||||
====================================================================================
|
||||
|
||||
====================================================================================
|
||||
|
||||
|
||||
------------------- http://www.planetunreal.com/phalanx/ -------------------
|
||||
|
||||
|
||||
====================================================================================
|
||||
|
||||
====================================================================================
|
||||
|
||||
31
Help/TargetPracticeReadme.txt
Normal file
31
Help/TargetPracticeReadme.txt
Normal file
@@ -0,0 +1,31 @@
|
||||
=============================
|
||||
Target Practice 2k4
|
||||
Rachel "Angel Mapper" Cordone
|
||||
www.angelmapper.com
|
||||
=============================
|
||||
|
||||
Target practice system for practicing aiming at various projectiles.
|
||||
|
||||
Operating the Drone Gun:
|
||||
|
||||
Drone gun, no drone deployed:
|
||||
---------------------------------------------
|
||||
Pri fire - Deploy drone
|
||||
Alt fire - Cycle through drone modes
|
||||
|
||||
Drone gun, drone deployed:
|
||||
---------------------------------------------
|
||||
Pri fire - Recall drone
|
||||
Alt fire - Toggle drone on and off. When you toggle it back on, it reorients itself to face you.
|
||||
|
||||
The Practice Shock Rifle and Practice Lightning Gun keep track of your accuracy,
|
||||
shock for shock combos and lightning for translocator beacons.
|
||||
|
||||
|
||||
Pitch, Yaw and Time variables can be configured in the TargetPractice.ini file.
|
||||
[0] = Shock
|
||||
[1] = Translocator
|
||||
[2] = AVRiL
|
||||
[3] = Redeemer
|
||||
|
||||
For pitch and yaw, 32768 = 180 degrees. Time variables are in seconds.
|
||||
40
Help/Tydal.txt
Normal file
40
Help/Tydal.txt
Normal file
@@ -0,0 +1,40 @@
|
||||
|
||||
|
||||
Level: DM-CBP2-Tydal v1.0; May 2004
|
||||
|
||||
Author: Rich 'Lord Heisher' Black
|
||||
|
||||
www.planetunreal.com/heisher
|
||||
lh @ heisher.net
|
||||
|
||||
Blurb: My apologies if the level runs a bit slow. Even though the layout
|
||||
is fairly convoluted it's quite open and it proved to be a real
|
||||
shag trying to get the FPS up. I've learnt my lesson.
|
||||
|
||||
Put DM-CBP2-Tydal.ut2 in your ../UT2004/Maps directory
|
||||
and Soeren.ogg in your ../UT2004/Music directory.
|
||||
|
||||
Set world detail to medium or low to turn smoke / steam effects off.
|
||||
|
||||
Shouts: Desperado #2, Goldabar, Stu_Man, Audane, Neoduck, Luggage,
|
||||
Willhaven, Ictus, Lruce Bee, Anarkist, Ed Duke-Cox, Radeon285, AcidPablo,
|
||||
Nosnos, ziadoz, Flummoxed, Murphious, Lapino_BEL, CarLBanks, CTFX1, Cythes
|
||||
Tropic, frogger187, cAm, , Crovax, CyberChrist, Slann2, Bort_Simpson,
|
||||
LozHippy, Breadtruck, NotoriousBIC, BarcaWinner:TURD, mark076, MADac0da,
|
||||
-=Vect0r=-, DeRailer, Brits_Hit, schep, rib-soulreaper, Alpha2003, Lo_Ord,
|
||||
Dru Tyson, commander_keen2, Sectus, SealClubber, Nathjan, d-7, Twigsby
|
||||
<*)_><, SUCK_IT, izz!k, Raz, Trilogic, Over]{ill, VøltâGé, The-Styx, Prometheus,
|
||||
the rest of the CBP team and everyone else who tested and gave advice: big
|
||||
cheers kiddos; I couldn't have gotten it done in time otherwise.
|
||||
|
||||
Desperado #2 for his fabulous jellyfish and skinning.
|
||||
UncleBob (unclebobworld.co.uk) for the fabulous music.
|
||||
|
||||
|
||||
|
||||
DM-CBP2-Tydal copyright (c) Rich Black 2004
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
86
Help/UCMP-AGGL.txt
Normal file
86
Help/UCMP-AGGL.txt
Normal file
@@ -0,0 +1,86 @@
|
||||
=========================================================
|
||||
Title :Anti-Gravity Grenade Launcher
|
||||
Version :Final
|
||||
Release Date :3-23-05
|
||||
Filenames :UCMPWeapons.int
|
||||
UCMPWeapons.u
|
||||
UCMPWeapons.ucl
|
||||
UCMPWepAnim.ukx
|
||||
UCMP-PCRGun.usx
|
||||
UCMP-WeaponSkins.utx
|
||||
Authors :Yuan "Guesscui" Cui, Michael "Bellasadda" Bellipanni,
|
||||
and Simeon "Lord Simeon" Spargo
|
||||
Email Address :bellipanni4@yahoo.com
|
||||
HomePage :www.ucmappack.org/
|
||||
|
||||
Description :The Anti-Gravity Grenade Launcher, Also know as The "AhGG!"
|
||||
Launcher, is a powerful defensive weapon. Primary fire mode
|
||||
shots time fused and touch sensitive plasma grenade. These
|
||||
grenades are slow moving, but are not affected by gravity
|
||||
and can stick to surfaces. The secondary fire mode sends a
|
||||
signal to all of the grenades that have been recently fired
|
||||
and freezes them in mid air. The AhGG Launcher is perfect
|
||||
for laying traps for fast moving vehicles by building
|
||||
walls of dangerous explosive plasma.
|
||||
|
||||
|
||||
Credits :Texturing and Modeling by Yuan "Guesscui" Cui, Animation and
|
||||
Texturing by Simeon "Lord Simeon" Spargo, and Weapon and
|
||||
Mutator coding by Michael "Bellasadda" Bellipanni
|
||||
Special thanks to Owac for getting this project started
|
||||
Special thanks to The whole UCMP
|
||||
|
||||
=========================================================
|
||||
-- Play Information --
|
||||
Game :Unreal Tournament 2004
|
||||
Weapon Name :Anti-Gravity Grenade Launcher
|
||||
Bot Support :Yes
|
||||
New Sounds :No
|
||||
New Textures :Yes
|
||||
New Meshes :Yes
|
||||
New StaticMeshes :Yes
|
||||
Known bugs :None as of yet
|
||||
-- Construction --
|
||||
Editor(s) used :UnrealEd 3, 3ds Max, Photoshop, ucc compiler
|
||||
Construction time :About One month
|
||||
Version History :
|
||||
Final :-Final Release as Part of UCMP
|
||||
|
||||
=========================================================
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
Extract to your ut2004 folder.
|
||||
|
||||
Folder Destinations:
|
||||
|
||||
System:
|
||||
UCMPWeapons.int
|
||||
UCMPWeapons.u
|
||||
UCMPWeapons.ucl
|
||||
|
||||
Animations:
|
||||
UCMPWepAnim.ukx
|
||||
|
||||
StaticMeshes:
|
||||
UCMP-PCRGun.usx
|
||||
|
||||
Textures:
|
||||
UCMP-PCRGun.usx
|
||||
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
These files are copyrighted by Michael Bellipanni, Yuan Cui, Simeon Spargo, and UCMP, 2005.
|
||||
|
||||
Authors may NOT use these files as a base to build additional levels or mods.
|
||||
|
||||
You are NOT allowed to commercially exploit these files, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this .zip for free through any electronic network (internet,
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive
|
||||
intact.
|
||||
----------------------
|
||||
Unreal Tournament 2004 (c)2002 Epic Games Inc. All Rights Reserved. Unreal Tournament
|
||||
and the Unreal Tournament logo are registered trademarks of Epic Games Inc.
|
||||
All other trademarks and trade names are properties of their respective owners.
|
||||
351
Help/UCMP-Vol1234-Readme.txt
Normal file
351
Help/UCMP-Vol1234-Readme.txt
Normal file
@@ -0,0 +1,351 @@
|
||||
ReadMe for UCMP1234 Mappack for Unreal Tournament 2004
|
||||
--------------------------------------------------
|
||||
|
||||
Title: UCMP1234 Mappack
|
||||
Filename: UCMP-Volume1234.zip
|
||||
Author: UCMP Team
|
||||
eMail Address: ucmpteam@yahoo.com
|
||||
vincennes999@yahoo.com
|
||||
Website URL: www.ucmappack.org
|
||||
Release Date: 03/04/07
|
||||
Last Update: 03/04/07
|
||||
Version: 1.0
|
||||
|
||||
Credits:
|
||||
The Unreal Community
|
||||
The UCMP Team (Complete List of Teammembers on www.ucmpteam.org
|
||||
Our Assorted beta testers the most notable of which include Taleweaver & G.Lecter.
|
||||
|
||||
Other levels by author:
|
||||
UCMP Vol 1
|
||||
UCMP Vol 2
|
||||
UCMP Vol 3
|
||||
UCMP Vol 4
|
||||
|
||||
====================================================================================
|
||||
Play Information
|
||||
----------------
|
||||
|
||||
Game: Unreal Tournament 2004
|
||||
Level Name: UCMP1234 Mappack
|
||||
Game Type: AS, BR, CTF, DM, DOM, ONS, & vCTF
|
||||
Botmatch: Yes
|
||||
Single Player: No
|
||||
Teamplay: Yes
|
||||
New Textures: Yes
|
||||
New Sounds: Yes
|
||||
New Music: Yes
|
||||
New Mutators: Yes
|
||||
Mods: No
|
||||
|
||||
====================================================================================
|
||||
Construction
|
||||
------------
|
||||
|
||||
Base: Various
|
||||
Build Time: Various
|
||||
Ideal Playercount: Various
|
||||
Editor(s) Used: UEd 2.5
|
||||
Known Bugs: N/A
|
||||
|
||||
====================================================================================
|
||||
Installation
|
||||
------------
|
||||
Unzip UCMP_Vol1234.zip to your /UT2004 directory.
|
||||
OR
|
||||
Unzip to an unimportant directory. Manually move the unzipped files per the following:
|
||||
Store the *.unr or *.ut2 file in your /Maps directory along with the others
|
||||
(see guide below), then either doubleclick on the map file, or start UT2004, browse to the gametype you wish to play, select the Map in a Botmatch or an Internet game, and launch the game.
|
||||
|
||||
Guide:
|
||||
*.unr and *.ut2 files go in /Maps
|
||||
*.utx files go in /Textures
|
||||
*.umx and *.ogg files go in /Music
|
||||
*.uax files go in /Sounds
|
||||
*.u, *.int, and *.ini files go in /System
|
||||
*.usx files go in /staticmeshes
|
||||
*.ukx files go in /animations
|
||||
*.ka files go in /karma
|
||||
*.upx files go in /prefabs
|
||||
*.txt files go in /help
|
||||
*.bmp and *.jpg files are screenshot files and you may do what you will with them
|
||||
|
||||
====================================================================================
|
||||
Uninstallation
|
||||
------------
|
||||
|
||||
The following files are contained within the .zip file. Locate and delete these
|
||||
files. They are found in the appropriate directory as indicated in the installation section above.
|
||||
|
||||
General:
|
||||
screenshot.jpg
|
||||
UCMP-Vol1234-Readme.txt
|
||||
|
||||
---**UCMP**__
|
||||
|
||||
CTF-UCMP-Aithanarid: SaKa
|
||||
CTF-UCMP-Aithanarid.ut2
|
||||
CTF-UCMP-Aithanarid-readme.txt
|
||||
|
||||
CTF-UCMP-Aquatica: Sjosz
|
||||
CTF-UCMP-Aquatica.ut2
|
||||
Aquatica.ogg
|
||||
HourDinora.usx
|
||||
AquaticaTex.utx
|
||||
Fish.utx
|
||||
HourDinoraTex.utx
|
||||
AmbModern.uax
|
||||
Aquatica Readme.txt
|
||||
|
||||
CTF-UCMP-DecaneCaldera: BIOS
|
||||
CTF-UCMP-DecaneCaldera.ut2
|
||||
DecaneCaldera.ogg
|
||||
AntimatterContainer.usx
|
||||
anti_container.utx
|
||||
CTF-UCMP-DecaneCaldera.txt
|
||||
|
||||
DM-UCMP-1on1-Derelict: Barballs
|
||||
DM-UCMP-1on1-Derelict.ut2
|
||||
TCM-MassDistortion.ogg
|
||||
DM-UCMP-1on1-Derelict.txt
|
||||
|
||||
DM-UCMP-BloodRun: Moonflyer
|
||||
DM-UCMP-Bloodrun.ut2
|
||||
Caution.ogg
|
||||
DM-UCMP-BloodRun-ReadMe.txt
|
||||
|
||||
DM-UCMP-Contrast: cAm
|
||||
DM-UCMP-Contrast.ut2
|
||||
Egmondmusic.ogg
|
||||
ReadMe.txt
|
||||
|
||||
DM-UCMP-ImMortalis: MichaelM
|
||||
DM-UCMP-ImMortalis.ut2
|
||||
Morta01.ogg
|
||||
CustomMovers.uax
|
||||
DM-UCMP-ImMortalisReadme.txt
|
||||
|
||||
DM-UCMP-PleasantValley: ArcadiaVincennes, JuggaloKyle, & Stormblade
|
||||
DM-UCMP-PleasantValley.ut2
|
||||
|
||||
DM-UCMP-RancidMetal: IronMonkey
|
||||
DM-UCMP-RancidMetal.ut2
|
||||
DM-UCMP-RancidMetal.txt
|
||||
|
||||
DM-UCMP-ThePits: Bellasadda
|
||||
DM-UCMP-ThePits.ut2
|
||||
PitsMusic01.ogg
|
||||
DM-UCMP-ThePits.txt
|
||||
|
||||
DM-UCMP-Xanadu: ArcadiaVincennes
|
||||
DM-UCMP-Xanadu.ut2
|
||||
DM-UCMP-Xanadu.ogg
|
||||
DM-UCMP-XanaduReadme.txt
|
||||
|
||||
DOM-UCMP-Cerebral: AaronM
|
||||
DOM-UCMP-Cerebral.ut2
|
||||
|
||||
ONS-UCMP-ABC: LordSimeon
|
||||
ONS-UCMP-ABC.ut2
|
||||
ONS-UCMP-ABC-ECE.ut2
|
||||
ElBomberoMJB.ogg
|
||||
Readme -- ONS-UCMP-ABC.txt
|
||||
|
||||
UCMP PCR Custom Weapon: cAm, Moonflyer, Belladsadda, Guesscui, & Barballs.
|
||||
UCMPWepAnim.ukx
|
||||
UCMP-PCRGun.usx
|
||||
UCMP-WeaponSkins.utx
|
||||
UCMPWeapons.int
|
||||
UCMPWeapons.u
|
||||
UCMP-AGGL.txt
|
||||
|
||||
|
||||
---**UCMP2**__
|
||||
|
||||
AS-UCMP2-Cruciatus: Lord Simeon
|
||||
AS-UCMP2-Cruciatus-Readme.txt
|
||||
AS-UCMP2-Cruciatus.ut2
|
||||
UCMP2-Cruciatus.ogg
|
||||
UCMP2-OceanofBlood.ogg
|
||||
|
||||
BR-UCMP2-Sublimity: cAm
|
||||
BR-UCMP2-Sublimity-Readme.txt
|
||||
BR-UCMP2-Sublimity.ut2
|
||||
UCMP2-Sublimity.ogg
|
||||
|
||||
CTF-UCMP2-Campgrounds: Slainchild
|
||||
CTF-UCMP2-Campgrounds-Readme.txt
|
||||
CTF-UCMP2-Campgrounds.ut2
|
||||
CTF-UCMP2-Campgrounds.ogg
|
||||
|
||||
CTF-UCMP2_Enlightenment: AaronM
|
||||
CTF-UCMP2-Enlightenment-Readme.txt
|
||||
CTF-UCMP2-Enlightenment.ut2
|
||||
AMc-UCMP-Enlightenment-Tex.utx
|
||||
UCMP2-MercFight.ogg
|
||||
|
||||
CTF-UCMP2-Orcus: .:ZiO:.
|
||||
CTF-UCMP2-Orcus-Readme.txt
|
||||
CTF-UCMP2-Orcus.ut2
|
||||
|
||||
CTF-UCMP2-RottenCity: Guesscui
|
||||
CTF-UCMP2-RottenCity-Readme.txt
|
||||
CTF-UCMP2-RottenCity.ut2
|
||||
RottenCity.ogg
|
||||
|
||||
CTF-UCMP2-Sublimity: cAm
|
||||
CTF-UCMP2-Sublimity-Readme.txt
|
||||
CTF-UCMP2-Sublimity.ut2
|
||||
UCMP2-Sublimity.ogg
|
||||
|
||||
CTF-UCMP2-Vadamerca: SaKa
|
||||
CTF-UCMP2-Vadamerca-Readme.txt
|
||||
CTF-UCMP2-Vadamerca.ut2
|
||||
VadamercaTextures.utx
|
||||
VadamercaSong.ogg
|
||||
VadamercaMesh.usx
|
||||
AMc-UCMP-Enlightenment-SM.usx
|
||||
|
||||
DM-UCMP2-Adamantium: BIOS
|
||||
DM-UCMP2-Adamantium-Readme.txt
|
||||
DM-UCMP2-Adamantium.ut2
|
||||
Quench-Vegeta(Short).ogg
|
||||
|
||||
DM-UCMP2-Churn: Luv_Studd
|
||||
DM-UCMP2-Churn-Readme.txt
|
||||
DM-UCMP2-Churn.ut2
|
||||
ShogoAkuma.ogg
|
||||
|
||||
DM-UCMP2-Dynarek: Slainchild
|
||||
DM-UCMP2-Dynarak-Readme.txt
|
||||
DM-UCMP2-Dynarak.ut2
|
||||
DM-UCMP2-Dynarak.ogg
|
||||
|
||||
DM-UCMP2-Heiron: Moonflyer
|
||||
DM-UCMP2-Hieron-Readme.txt
|
||||
DM-UCMP2-Hieron.ut2
|
||||
|
||||
DM-UCMP2-Saiko: Slainchild & Soma
|
||||
DM-UCMP2-Saiko-Readme.txt
|
||||
DM-UCMP2-Saiko.ut2
|
||||
DM-UCMP2-Saiko.ogg
|
||||
|
||||
DM-UCMP2-Taron: BIOS & Sjosz
|
||||
DM-UCMP2-Taron-Readme.txt
|
||||
DM-UCMP2-Taron.ut2
|
||||
Taron.ogg
|
||||
|
||||
DM-UCMP2-Thebes: Luv_Studd
|
||||
DM-UCMP2-Thebes-Readme.txt
|
||||
DM-UCMP2-Thebes.ut2
|
||||
|
||||
DOM-UCMP2-1on1-Smelter: Bellasadda
|
||||
DOM-UCMP2-1on1-Smelter-Readme.txt
|
||||
DOM-UCMP2-1on1-Smelter.ut2
|
||||
UCMPSmelterMusic.ogg
|
||||
|
||||
DOM-UCMP2-Meshkanet: Morpheous
|
||||
DOM-UCMP2-Meskhenet-Readme.txt
|
||||
DOM-UCMP2-Meskhenet.ut2
|
||||
|
||||
VCTF-UCMP2-RiverCanyon2: MeanyMortal
|
||||
VCTF-UCMP2-RiverCanyon2-Readme.txt
|
||||
VCTF-UCMP2-RiverCanyon2.ut2
|
||||
|
||||
|
||||
---**UCMP3**__
|
||||
|
||||
AS-UCMP3-IslandStrike: Lord Simeon
|
||||
AS-UCMP3-IslandStrike.ut2
|
||||
AS-UCMP3-IslandStrike-Readme.txt
|
||||
|
||||
CTF-UCMP3-Tidal: Sjosz
|
||||
CTF-UCMP3-Tidal.ut2
|
||||
Tidal.ogg
|
||||
CTF-UCMP3-Tidal-Readme.txt
|
||||
|
||||
DM-UCMP3-Altitude: Moonflyer
|
||||
DM-UCMP3-Altitude.ut2
|
||||
DM-UCMP3-Altitude-Readme.txt
|
||||
|
||||
DM-UCMP3-Gantham: BIOS
|
||||
DM-UCMP3-Gantham.ut2
|
||||
DM-UCMP3-Gantham-Readme.txt
|
||||
|
||||
DM-UCMP3-Glorian: Slainchild
|
||||
DM-UCMP3-Glorian.ut2
|
||||
DM-UCMP3-Glorian-Readme.txt
|
||||
|
||||
DM-UCMP3-Sympathy: Luv_Studd
|
||||
DM-UCMP3-Sympathy.ut2
|
||||
DM-UCMP3-Sympathy-Readme.txt
|
||||
ReadmeHourIndusX.txt
|
||||
|
||||
|
||||
---**UCMP4**__
|
||||
|
||||
CTF-UCMP4-Talya: Halzel.H
|
||||
CTF-UCMP4-Talya-Readme.txt
|
||||
CTF-UCMP4-Talya.ut2
|
||||
UCMP4-Talya.ogg
|
||||
|
||||
CTF-UCMP4-Virility: Slainchild & Sjosz
|
||||
CTF-UCMP4-Virility-Readme.txt
|
||||
CTF-UCMP4-Virility.ut2
|
||||
|
||||
DM-UCMP4-Elucidation: Axeman & BIOS
|
||||
DM-UCMP4-Elucidation-Readme.txt
|
||||
DM-UCMP4-Elucidation.ut2
|
||||
UCMP4-Elucidation.ogg
|
||||
|
||||
DM-UCMP4-Mania: Moonflyer
|
||||
DM-UCMP4-Mania-Readme.txt
|
||||
DM-UCMP4-Mania.ut2
|
||||
|
||||
DM-UCMP4-Propaganda: Luv_Studd
|
||||
DM-UCMP4-Propaganda-Readme.txt
|
||||
DM-UCMP4-Propaganda.ut2
|
||||
|
||||
DM-UCMP4-Speos: .:ZiO:.
|
||||
DM-UCMP4-Speos-Readme.txt
|
||||
DM-UCMP4-Speos.ut2
|
||||
|
||||
Note: The above map files may also have had an accessory file created when the map was played. Check your UT2004/System directory for files with the above names followed by the extension .ucl . Delete these as well.
|
||||
|
||||
|
||||
====================================================================================
|
||||
Extended Description
|
||||
--------------------
|
||||
|
||||
A collection of UT2004 maps by community authors. Many gametypes and themes have been carefully constructed to please you.
|
||||
|
||||
====================================================================================
|
||||
Author's Notes
|
||||
--------------
|
||||
|
||||
The team thanks you for trying our mappack and we hope you enjoy it. We do this because we love it, and for you - the Ultimate Community.
|
||||
|
||||
====================================================================================
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This mappack is copyright 2007, by The UCMP Team.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author(s).
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
|
||||
other electronic medium that is sold for money without our explicit permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet (web/ftp),
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Unreal
|
||||
and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
====================================================================================
|
||||
ReadMe created by NC3's ReadMe Generator.
|
||||
http://nalicity.beyondunreal.com/
|
||||
And altered by ArcadiaVincennes.
|
||||
http://www.avld.org/
|
||||
88
Help/VCTF-UCMP2RiverCanyon2-Readme.txt
Normal file
88
Help/VCTF-UCMP2RiverCanyon2-Readme.txt
Normal file
@@ -0,0 +1,88 @@
|
||||
VCTF-UCMP2-RiverCanyon2
|
||||
|
||||
|
||||
|
||||
General Info
|
||||
-------------
|
||||
Game: Unreal Tournament 2004
|
||||
Website: www.ucmappack.org
|
||||
Author: MeanyMortal
|
||||
Gametype: Vehicle Capture the Flag
|
||||
Version: 1.0
|
||||
|
||||
|
||||
|
||||
Installation
|
||||
-------------
|
||||
Place the VCTF-UCMP2-RiverCanyon2.ut2 map file in your Maps folder found in the UT2004 directory.
|
||||
|
||||
|
||||
|
||||
Map Info
|
||||
-------------
|
||||
New textures: Yes
|
||||
New meshes: Yes
|
||||
New sounds: No
|
||||
New music: No
|
||||
Known bugs/issues: None (As per release)
|
||||
BETA tested by: The UCMP team and Taleweaver.
|
||||
|
||||
|
||||
|
||||
Author Info
|
||||
-------------
|
||||
Nick: MeanyMortal
|
||||
Real Name: Christian Berg
|
||||
Location: Sweden *sight*
|
||||
Age: 17 (As per map release)
|
||||
Other maps by author: None worth mentioning.
|
||||
Contact: meanymortal@gmail.com (Or you could send me a PM on the UCMP/UP forums where I usually check more regulary.)
|
||||
|
||||
|
||||
|
||||
Credits and Special thank's
|
||||
-------------
|
||||
To 3DTexturizer for the two new meshes and textures, to Sjosz for helping me to upload my maps to the FTP, to Saka for the awesome skybox textures and the rest of the UCMP team for being such great guys. =)
|
||||
Thank you Taleweaver for further testing and feedback.
|
||||
Special thank's to all the members of unrealplayground, you rock! ;)
|
||||
|
||||
|
||||
|
||||
Author Notes
|
||||
-------------
|
||||
My first really serius map made as a follow-up to the god so ugly VCTF-RiverCanyon (Still avalible at UP) which was after all (IMO) pretty fun to play. =P
|
||||
|
||||
|
||||
|
||||
Copyright Permissions and legal stuff
|
||||
-------------
|
||||
Authors MAY NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
ANY bug fixes, fixes, changes and tweaks will happen by me and me only. No person, (server/site/league) admin, 3rd party mapper or player is allowed to bring out a modified version of this map.
|
||||
|
||||
Authors MAY NOT use the static meshes/prefabs/textures from this map without explicit
|
||||
permission.
|
||||
|
||||
You MAY NOT charge any money for this map or any of its embedded content.
|
||||
|
||||
You MAY distribute this level through any electronic media (internet (web/ftp),
|
||||
FIDO, local BBS), provided you include this file.
|
||||
|
||||
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
|
||||
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
|
||||
trademarks of Epic Megagames, Inc.
|
||||
|
||||
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
|
||||
TOURNAMENT logo are registered trademarks of Epic, Inc.
|
||||
|
||||
UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
Atari, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
|
||||
TOURNAMENT 2003 logo are registered trademarks of Epic, Inc.
|
||||
|
||||
UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Distributed by
|
||||
Atari, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
|
||||
TOURNAMENT 2004 logo are registered trademarks of Epic, Inc.
|
||||
|
||||
All other trademarks and trade names are properties of their respective owners.
|
||||
100
Help/ons-cbp2-valarna.txt
Normal file
100
Help/ons-cbp2-valarna.txt
Normal file
@@ -0,0 +1,100 @@
|
||||
ReadMe for ONS-CBP2-Valarna for Unreal Tournament 2k4
|
||||
------------------------------------------------
|
||||
|
||||
Title: ONS-CBP2-Valarna
|
||||
Filename: ons-cbp2-valarna.zip
|
||||
Author: Frank'Noz'Bakker
|
||||
eMail Address: fm_bakker@hotmail.com
|
||||
Website URL: http://www.legendofvandora.net
|
||||
Release Date: 17 May 2004
|
||||
Version: 1.0
|
||||
|
||||
Credits:
|
||||
Jaspos for the nalifruit mesh and skin.
|
||||
StudioF for the straw texture.
|
||||
CBP2 Team for feedback and tips.
|
||||
|
||||
Other levels by author:
|
||||
CTF-Avali-2K4
|
||||
|
||||
====================================================================================
|
||||
Play Information
|
||||
----------------
|
||||
|
||||
Game: Unreal Tournament 2k4
|
||||
Level Name: ONS-CBP2-Valarna
|
||||
Game Type: Onslaught
|
||||
Botmatch: Yes
|
||||
Single Player: Yes
|
||||
Teamplay: Yes
|
||||
New Textures: Yes
|
||||
New Sounds: Yes
|
||||
New Music: Yes
|
||||
New Mutators: No
|
||||
Mods: None
|
||||
|
||||
====================================================================================
|
||||
Construction
|
||||
------------
|
||||
|
||||
Build Time: About 1 month.
|
||||
Ideal Playercount: 12-18
|
||||
Editor(s) Used: UnrealED 3.0, ModPlug, Steinberg Wavelab, 3DS Max, Photoshop
|
||||
Known Bugs: None
|
||||
|
||||
====================================================================================
|
||||
Installation
|
||||
------------
|
||||
Unzip ons-cbp2-valarna.zip
|
||||
Store the *.unr or *.ut2 file in your Maps\ directory along with the others
|
||||
(see guide below), then either doubleclick on it, or type open ONS-Valarna in
|
||||
the console, or select the Map in a Botmatch or an Internet game.
|
||||
|
||||
Guide:
|
||||
*.unr and *.ut2 files go in Maps\
|
||||
*.utx files go in Textures\
|
||||
*.umx and *.ogg files go in Music\
|
||||
*.uax files go in Sounds\
|
||||
*.u, *.int, and *.ini files go in System\
|
||||
*.usx files go in staticmeshes\
|
||||
*.ukx files go in animations\
|
||||
*.ka files go in karma\
|
||||
*.upx files go in prefabs\
|
||||
|
||||
====================================================================================
|
||||
Extended Description
|
||||
--------------------
|
||||
|
||||
A unreal 1 themed onslaught map set in the mountains of na pali.
|
||||
|
||||
====================================================================================
|
||||
Author's Notes
|
||||
--------------
|
||||
|
||||
Wanted to create a onslaught map and i also wanted to try another na pali themed map with a totally different look as CTF-Avali-2K4.
|
||||
|
||||
I also used 3DS Max for the first time to create a few basic static meshes. They aren't perfect but it was good practise.
|
||||
|
||||
====================================================================================
|
||||
Copyright / Permissions
|
||||
-----------------------
|
||||
This level is copyright 2004, by Frank'Noz'Bakker.
|
||||
|
||||
Authors may NOT use this level as a base to build additional levels without explicit
|
||||
permission from the Original Author.
|
||||
|
||||
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
|
||||
other electronic medium that is sold for money without my explicit permission!
|
||||
|
||||
You MAY distribute this level through any electronic network (internet (web/ftp),
|
||||
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
|
||||
|
||||
Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Unreal
|
||||
and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other
|
||||
trademarks and trade names are properties of their respective owners.
|
||||
|
||||
====================================================================================
|
||||
====================================================================================
|
||||
ReadMe created by NC3's ReadMe Generator.
|
||||
http://nalicity.beyondunreal.com/
|
||||
|
||||
BIN
Maps/AS-CBP2-Thrust.ut2
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Maps/AS-CBP2-Thrust.ut2
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Maps/AS-UCMP2-Cruciatus.ut2
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Maps/AS-UCMP3-IslandStrike.ut2
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Maps/BR-CBP1-BreakLimit2004.ut2
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Maps/BR-CBP2-Aquarius.ut2
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Maps/BR-CBP2-Bahera.ut2
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Maps/BR-UCMP2-Sublimity.ut2
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Maps/CTF-CBP1-Betrayal.ut2
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Maps/CTF-CBP1-Concentrate.ut2
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Maps/CTF-CBP1-Ferris.ut2
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Maps/CTF-CBP1-Ferris.ut2
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Maps/CTF-CBP1-TechDream.ut2
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Maps/CTF-CBP2-Bahera.ut2
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Maps/CTF-CBP2-Bahera.ut2
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Maps/CTF-CBP2-Botanic.ut2
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Maps/CTF-CBP2-Botanic.ut2
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Maps/CTF-CBP2-Decadence.ut2
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Maps/CTF-CBP2-Decadence.ut2
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Maps/CTF-CBP2-Deep.ut2
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Maps/CTF-CBP2-Deep.ut2
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Maps/CTF-CBP2-Gazpacho.ut2
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Maps/CTF-CBP2-Gazpacho.ut2
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Maps/CTF-CBP2-Pistola.ut2
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Maps/CTF-CBP2-Pistola.ut2
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user