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README.md
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README.md
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RetroDebian Live is a custom live distro built on **Debian Etch** for **retro gaming on classic x86 hardware**.
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It is made for machines like the **Pentium II** and **Pentium III**, with one goal:
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It is made for **Pentium II** and **Pentium III**, with one goal:
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deliver a **fast, light, period-appropriate Linux system** for old games, old GPUs, and old hardware experiments.
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This is not a modern desktop squeezed onto old hardware.
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- Debian Etch userspace
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- Custom 2.6.24-based kernel
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- Live boot with SquashFS + UnionFS
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- Lightweight Fluxbox desktop
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- Lightweight fined-tuned Fluxbox desktop
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- Fast startup and low overhead
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- Built as a base for 3dfx, Glide, UT99, and hardware test tools
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- Missmatched Voodoo 2 SLI support
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## Current state
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The system already boots and runs as a real live distro with the custom kernel.
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The next steps are:
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- desktop polish
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- 3dfx integration
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- custom tools
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- Unreal Tournament 99
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- optional installer support
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- More tools
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- MesaFX integration
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- Derived version with other games ( probably limited to demo because most of them arent free )
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- Online apt repository for iso self-update
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- improved / cleaned build pipeline
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## Philosophy
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The current focus is on 3DFX Voodoo2 :)
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## Technical note
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## Technical notes
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The project is built with a custom kernel, `live-helper`, Docker, and Jenkins, with the kernel and ISO handled as separate build stages.
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The choice of Debian Etch is a compromise as it offers an official way to have *updated* kernel through etchnhalf (well.. still early 2.6 branch :) ) but still uses older user-space software. It allows better hardware compatibility with less overhead.
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The Desktop environment is carefully configured to provide a nice user-experience, far ahead from Debian Fluxbox default.
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This imply a few hacks because we are using an old glibc version. Some games / tools will have to be patched because the kernel supports more feature than glibc expose.
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The Kernel is tuned for gaming experience, but not necessary for more fps. Resposivness matter more than FPS. Benchmark should focus more on 1% low FPS rather than medium FPS as it reflect more user experience.
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All the components are built with pentium 2 optimisations (as to me its the minimum for a decent gaming experience).
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If there is enough demand I might deliver versions for pentium 1 / K6, but thats not the priority.
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3DFX Driver stack is manually cleaned and tuned from source code, and still have some room for improvment:
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- Updated core based on current Forks ( this release already uses a not-too-old version but there is newer, and merging is better).
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- MMX ASM optimisations are enabled but not everywhere because there is some incompatibilities with Linux function calling. I will try to work on that but as I donc know how to code assembly, I am struggling, help would be appreciated !
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The project is built with a custom kernel, `live-helper`, Docker, and Jenkins, with the kernel and ISO handled as separate build stages.
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