Paul Kulchenko bc55f6a72d Added setting focus on the window when a file is loaded in the existing
instance.

Unfortunately doesn't work consistenly across platforms: (1) Linux works
best activating and raising the application window. (2) OSX checks for the
application running and doesn't even get to the "single instance" check;
when started with "bin/lua src/main.lua zbstudio <file>" it correctly
loads the file, but doesn't switch to the app. (3) Windows doesn't
activate the app window all the time (it activates it the first time, but
not subsequent times).
2012-11-18 20:24:19 -08:00
2012-09-06 11:58:22 -07:00

Project Description

ZeroBrane Studio is a lightweight Lua IDE with code completion, syntax highlighting, remote debugger, code analyzer, live coding, and debugging support for several Lua engines (LuaJIT, Löve 2D, Moai, Gideros, MobileLua, and others). It originated from the Estrela Editor.

Features

  • Written in Lua, so easily customizable.
  • Small, portable, and cross-platform (Windows, Mac OSX, and Linux).
  • Auto-completion for functions, keywords, and custom APIs.
  • Interactive console to directly test code snippets with local and remote execution.
  • Integrated debugger (with support for local and remote debugging).
  • Live coding with Lua (demo), Löve 2D (demo), and Gideros (demo).
  • Support for plugin-like components:
    • applications: overall control of applications settings;
    • specs (spec/): file syntax, lexer, keywords (e.g. glsl);
    • apis (api/): for code-completion and tool-tips;
    • interpreters (interpreters/): how a project is run;
    • config (cfg/): contains style and basic editor settings;
    • tools (tools/): additional tools (e.g. DirectX/Cg shader compiler…).

Screenshot

ZeroBrane Studio debugger screenshot

Usage

Open file(s):
  <zbstudio> <filename> [<filename>...]
  any non-option will be treated as filename

Overriding default configuration:
  <zbstudio> -cfg "<luacode overriding config>" [<filename>]
  e.g.: zbstudio -cfg "editor.fontsize=12" somefile.lua

Loading custom configuration:
  <zbstudio> -cfg "config/file.lua" [<filename>]
  e.g.: zbstudio -cfg cfg/estrela.lua

Author

ZeroBrane Studio and MobDebug

ZeroBrane LLC: Paul Kulchenko (paul@kulchenko.com)

Estrela Editor

Luxinia Dev: Christoph Kubisch (crazybutcher@luxinia.de)

Where is Estrela?

The projects have been merged again and zbstudio will lead the future. Please reassociate files with zbstudio. To keep your history of files and projects copy the contents of the EstrelaEditor.ini in your HOME directory to ZeroBraneStudio.ini. If you have used Estrela for graphics shader authoring or luxinia, create/modify the cfg/user.lua to include the content of cfg/estrela.lua to load all tools and specifications by default again.

License

See LICENSE file.

Description
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Readme 427 MiB
Languages
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