Files
OpenRA/interpreters/gslshell.lua
Paul Kulchenko 78c44e6060 Fixed an issue with running processes not terminated when closing IDE.
This was a side-effect of an earlier change that was done to run
end-callbacks before terminating external processes (as those callbacks
may be used, for example, to remove temporary files).

Many of interpreters had logic in those callbacks to reset debugger.pid,
which was useful (at a time) to reset UI after terminatin of a process
(introduced by 4554c67c). However, this logic was unnecesary in
interpreters and interfered with terminating running processes, so this
commit removes it from all the interpreters and does in the IDE itself.
2014-04-11 15:24:26 -07:00

100 lines
3.8 KiB
Lua

-- Copyright 2011-12 Paul Kulchenko, ZeroBrane LLC
local gslshell
local win = ide.osname == "Windows"
return {
name = "GSL-shell",
description = "GSL-shell interpreter",
api = {"baselib"},
frun = function(self,wfilename,rundebug)
gslshell = gslshell or ide.config.path.gslshell -- check if the path is configured
if not gslshell then
local sep = win and ';' or ':'
local default =
win and ([[C:\Program Files\gsl-shell]]..sep..[[D:\Program Files\gsl-shell]]..sep..
[[C:\Program Files (x86)\gsl-shell]]..sep..[[D:\Program Files (x86)\gsl-shell]]..sep)
or ''
local path = default
..(os.getenv('PATH') or '')..sep
..(GetPathWithSep(self:fworkdir(wfilename)))..sep
..(os.getenv('HOME') and GetPathWithSep(os.getenv('HOME'))..'bin' or '')
local paths = {}
for p in path:gmatch("[^"..sep.."]+") do
gslshell = gslshell or GetFullPathIfExists(p, win and 'gsl-shell.exe' or 'gsl-shell')
table.insert(paths, p)
end
if not gslshell then
DisplayOutput("Can't find gsl-shell executable in any of the following folders: "
..table.concat(paths, ", ").."\n")
return
end
end
do
-- add path to GSL-shell modules and templates/?.lua.in
local gslpath = GetPathWithSep(gslshell)
local luapath = gslpath.."gsl-shell/?.lua;"..gslpath.."gsl-shell/templates/?.lua.in"
local luacpath = gslpath.."gsl-shell/?.dll"
-- add GSL-shell modules to the end of LUA_PATH
local _, path = wx.wxGetEnv("LUA_PATH")
if path and not path:find(gslpath, 1, true) then
wx.wxSetEnv("LUA_PATH", path..";"..luapath)
end
-- add GSL-shell modules to the beginning of LUA_CPATH to make luajit
-- friendly luasocket to load before it loads luasocket shipped with ZBS
local _, cpath = wx.wxGetEnv("LUA_CPATH")
if cpath and not cpath:find(gslpath, 1, true) then
wx.wxSetEnv("LUA_CPATH", luacpath..";"..cpath)
end
end
local filepath = wfilename:GetFullPath()
if rundebug then
DebuggerAttachDefault({runstart = ide.config.debugger.runonstart == true})
local tmpfile = wx.wxFileName()
tmpfile:AssignTempFileName(".")
filepath = tmpfile:GetFullPath()
local f = io.open(filepath, "w")
if not f then
DisplayOutput("Can't open temporary file '"..filepath.."' for writing\n")
return
end
f:write(rundebug)
f:close()
else
-- if running on Windows and can't open the file, this may mean that
-- the file path includes unicode characters that need special handling
local fh = io.open(filepath, "r")
if fh then fh:close() end
if ide.osname == 'Windows' and pcall(require, "winapi")
and wfilename:FileExists() and not fh then
winapi.set_encoding(winapi.CP_UTF8)
filepath = winapi.short_path(filepath)
end
end
local params = ide.config.arg.any or ide.config.arg.gslshell
local code = ([[-e "io.stdout:setvbuf('no')" "%s"]]):format(filepath)
local cmd = '"'..gslshell..'" '..code..(params and " "..params or "")
-- CommandLineRun(cmd,wdir,tooutput,nohide,stringcallback,uid,endcallback)
return CommandLineRun(cmd,self:fworkdir(wfilename),true,false,nil,nil,
function() if rundebug then wx.wxRemoveFile(filepath) end end)
end,
fprojdir = function(self,wfilename)
return wfilename:GetPath(wx.wxPATH_GET_VOLUME)
end,
fworkdir = function(self,wfilename)
return ide.config.path.projectdir or wfilename:GetPath(wx.wxPATH_GET_VOLUME)
end,
hasdebugger = true,
fattachdebug = function(self) DebuggerAttachDefault() end,
skipcompile = true,
unhideanywindow = true,
scratchextloop = false,
takeparameters = true,
}