185ebb5bbfca03ac1fefb4d57acfca31789e4bcb
Added wxlua.deb file and install script that pull and build all required dependencies on Linux (covers most of #15).
Project Description
A simple and extensible Lua IDE and debugger. It supports multiple file formats, “api” for autocompletion and tooltips, and custom command-line tools. Its main focus is extensibility for target applications using Lua.
Features
- Written in Lua, so easily customizable
- Automatically loads several ‘plugin’ like classes
- applications: overall control of applications settings
- specs (spec/): file syntax, lexer, keywords
- apis (api/): for code-completion and tool-tips
- interpreters (interpreters/): how a project is run
- config (cfg/): contains style and basic editor settings
- tools (tools/): additional tools, e.g. cg compiler, dx fxc compiler
- Auto-completion for functions, keywords…
- Function tips
- Function list in file (quick jump to)
- Function call highlighting
- Bracket matching/highlighting
- Project file browser
- Experimental type/class guessing for auto-completion
- Support for different editor styles
- Console to directly test code snippets with local and remote execution
- Integrated debugger (with support for local and remote debugging)
Frontends
There is currently two front-ends using the same editor engine. The
original one is Estrela, which has a focus on 3d graphics
related usage of Lua, especially in combination with the luxinia engine
or luxinia2 framework. The second front-end is
ZeroBrane Studio (zbstudio) which has a focus on using Lua
in education, mobile development, and robotics.
Both are part of the standard distribution.
Installation
$ git clone git://github.com/pkulchenko/ZeroBraneStudio.git zbstudio
or
$ git clone git://estrelaeditor.git.sourceforge.net/gitroot/estrelaeditor/estrelaeditor estrelaeditorUsage
Open File(s):
<exe> <filename> [<filename>...]
any non-option will be treated as filename
Overriding Config:
<exe> [...] -cfg "<luacode overriding config>" [...]
e.g.: zbstudio.exe -cfg "singleinstance=false;" somefile.lua
Author
Estrela Editor
Luxinia Dev: Christoph Kubisch (crazybutcher@luxinia.de)
ZeroBrane Studio and MobDebug
ZeroBrane LLC: Paul Kulchenko (paul@kulchenko.com)
License
See LICENSE file.
Description
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
command-and-conquercross-platformcsharpdotnetdune-2000enginegamegame-enginehacktoberfestopenrareal-time-strategyred-alertrtsstrategy-game-enginetiberian-dawn
Readme
427 MiB
Languages
C#
80.3%
Lua
15.4%
Fluent
2.7%
Shell
0.7%
Objective-C
0.2%
Other
0.4%