Paul Chote
253e02ae08
Remove dependency on VCRUNTIME140.dll.
...
(cherry picked from commit bb6400f6f8585523c31dfeb7ab95073263aadd3c)
2023-02-13 21:27:35 +02:00
penev92
f707b9c975
Fixed Makefile check of MacOS architecture
2023-02-05 00:19:18 +01:00
abcdefg30
8629e578e3
Throw an ArgumentException when trying to translate null keys
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(cherry picked from commit e4bb13ea07 )
2023-02-03 08:36:24 +02:00
abcdefg30
c65cfd3528
Fix an NRE in ConnectionLogic
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(cherry picked from commit 84add8a03d )
2023-02-03 08:34:57 +02:00
Azarus
7ad6cfda40
Add an option to check if an actor can be captured via Lua
2023-01-30 13:47:02 +02:00
Dean Simmons
393fd585b1
Only return file paths when returning zip contents
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(cherry picked from commit e1b78c4821 )
2023-01-26 19:26:59 +02:00
penev92
ea221f9bfb
Fixed RA parabomb/paradrop support power tooltips
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The AFLD's AirstrikePower@parabombs' description wasn't updated to the latest balance patch (3 Badgers -> 1 Badger)
2023-01-26 09:32:54 +01:00
N.N
b4ca81d1bd
Fix deviator GrantExternalCondition Warhead
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Warhead now applies only to enemy and neutral units.
2023-01-18 23:43:12 +01:00
RoosterDragon
49590bb5f7
Fix Locomotor cache coherency for disabled or paused mobile actors.
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The cache in Locomotor that is populated via the UpdateCellBlocking method disagreed with the non-cached logic of IsBlockedBy when dealing with Mobile actors. The cache determined an actor to be moving if it was both movable and had horizontal movement types. IsBlockedBy determined an actor to be moving if it had horizontal movement types, but did not check if it was movable. This difference in checks could allow a mobile trait that was disabled or paused and which had horizontal movement to be treated differently be the two methods. UpdateCellBlocking would consider it not moving due to the disabled/paused trait. IsBlockedBy would consider it moving as it didn't care about the disabled/paused state of the trait.
Now, we unify the two methods to consider a mobile trait that is disabled/paused as not moving. This prevents HierarchicalPathFinder from crashing on the inconsistent state, i.e. when asked to path search through a cell of a mobile unit which has disabled or paused movement, but which has horizontal movement types from prior movement.
2023-01-17 18:58:34 +01:00
David Wilson
2d059c0d95
Fix to ensure Windows uninstaller removes reg entries from the 64 bit registry
2023-01-14 13:50:04 +01:00
penev92
d5dd6a9086
Added ITilesetSpecificPaletteInfo for linting
2023-01-10 16:37:56 +00:00
Gustas
a7ca0f0699
Fixed UnhardcodeBaseBuilderBotModule update rule
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Update rules should should not read `modData.DefaultRules`
(cherry picked from commit 80b92fb667 )
2023-01-10 18:13:01 +02:00
Gustas
4b02d9b700
Fixed UnhardcodeSquadManager update rule
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Update rules should should not read `modData.DefaultRules`
(cherry picked from commit 29d21545a6 )
2023-01-10 18:12:58 +02:00
Gustas
ebf55c8d86
Exclude Plugs from TS protection types
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(cherry picked from commit 326f8115a0 )
2023-01-10 18:12:51 +02:00
Paul Chote
f928922f3a
Add BeforeUpdate* methods for update rules.
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These make it possible to write more advanced update
rules that query state across multiple actors, or
based on resolved state.
(cherry picked from commit 129db98a2f )
2023-01-10 18:05:11 +02:00
penev92
bc3743d9ff
Added an update rule for adding ControlGroups
2023-01-10 00:14:45 +01:00
penev92
8aa6600655
Added an update rule for DomainIndex removal
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Also for adding the new HPF-related PathFinderOverlay and HierarchicalPathFinderOverlay that were added at the same time.
2023-01-10 00:14:04 +01:00
Ivaylo Draganov
215b3d8ab3
Clarify the wording and explain the meaning of some labels in settings
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(cherry picked from commit 04648a66e6 )
2023-01-09 21:59:41 +02:00
Matthias Mailänder
a397670dce
Fix URL button blocking the party button.
2023-01-08 23:07:44 +01:00
Matthias Mailänder
43d7f9c6df
Bump DiscordRichPresence library.
2023-01-08 23:07:42 +01:00
Gustas
6904ea8c6b
Fixed a spelling error in Discovery ant mission
2023-01-07 17:02:19 +01:00
Gustas
d702d58d1a
Remove bogus bridge tiles from temperate tileset
2023-01-07 17:02:18 +01:00
abcdefg30
e0b0c5624f
Remove custom network frame counting from ReplayConnection
2023-01-04 09:35:06 +00:00
abcdefg30
33773f895c
Specify targetable offsets for the repair pad in Dune 2000
2023-01-03 13:33:20 +01:00
Matthias Mailänder
9f759f3cc2
Enforce use of 'var' instead of explicit type.
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(cherry picked from commit 19ecddcd86 )
2022-12-29 10:05:20 +02:00
Paul Chote
9fb4302b2f
Downgrade OpenAL-soft to 1.10.1.
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1.12.2 introduces noticeable behaviour changes
to source positioning and cash ticks. This also
fixes missing sound backends on Linux.
2022-12-28 00:19:39 +01:00
abcdefg30
4685c1a6b1
Change into the correct directory before trying to push
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Each workflow step starts back in the default directory,
so we need to checkout the repository folder again
2022-12-24 16:04:51 +01:00
abcdefg30
70bc5b097d
Let the documentation workflow fetch the required git branch
2022-12-24 16:04:45 +01:00
Paul Chote
7691507baf
Fix pseudo-fullscreen window size on macs with a notch.
2022-12-24 12:12:12 +01:00
abcdefg30
8d6cebe654
Fix map actors not being spawned with the correct owner
2022-12-24 11:20:58 +02:00
Matthias Mailänder
daf10c34a6
Fix invalid actors not spawning in-game.
2022-12-23 18:33:50 +01:00
Matthias Mailänder
d96ec21b95
In map editor replace invalid actor owners with neutral.
2022-12-23 18:33:49 +01:00
Paul Chote
aea1182bb5
Implement state prediction for lobby ready checkbox.
2022-12-23 16:34:05 +02:00
Paul Chote
b413b97a52
Implement state prediction for debug menu checkboxes.
2022-12-23 16:34:05 +02:00
Paul Chote
7daa27f123
Implement state prediction for lobby checkboxes.
2022-12-23 16:34:05 +02:00
Paul Chote
f3f98d8750
Package macOS releases as a universal binary.
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* Minimum macOS version is raised to 10.11.
* App bundles ship 3 versions of the runtime and engine binaries,
and a fat launcher that selects the appropriate runtime/apphost.
* Mono is used for macOS 10.11 - 10.14, or if OPENRA_PREFER_MONO
environment variable has been set.
2022-12-23 12:55:53 +02:00
Paul Chote
69eeb2dc84
Update native deps to include macOS and Linux arm64 binaries.
2022-12-23 12:55:53 +02:00
Paul Chote
7cee29ff70
Report CPU arch in logs and sysinfo.
2022-12-23 12:54:29 +02:00
Paul Chote
5e80fee913
Fix MiniYaml source locations being lost when merging.
2022-12-23 10:45:24 +02:00
Gustas
c1474204e2
Added carryalls to spectator Economy statistics
2022-12-21 21:09:16 +01:00
N.N
223f9408fd
Change tile 9 to Rough TerrainType
2022-12-21 19:57:19 +02:00
Gustas
674ca8555b
Fix contrail using the wrong colors
2022-12-21 19:36:12 +02:00
abcdefg30
275325b0cf
Run the CI workflow on PRs targeting prep
2022-12-21 13:28:48 +02:00
Paul Chote
06e399d3ce
Bubble unhandled double-click events to OnClick.
2022-12-20 23:06:19 +01:00
RoosterDragon
d6d77eab7c
HPF is aware of map projection changes.
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An event is added to Map to indicate when the cell projection is changed. This is important as this can mean Map.Contains(CPos) could now return different results for the cell. The HierarchicalPathFinder is made aware of these changes so it can rebuild any out-of-date information. This fixes prevent a crash if a cell that was previously outside the map changes height and becomes inside the map. The local path search will explore the cell as it is inside the map - but if the HPF was unaware if had been updated, it will still consider the cell to be outside the map and unreachable, resulting in a crash.
2022-12-20 09:48:44 +13:00
RoosterDragon
2392566c1d
HPF handles searches from unreachable source cells into cut off areas.
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If a path search is performed by the HierarchicalPathFinder when the source cell is unreachable location, a path is still allowed and starts from one of the cells adjacent to the location. If moving into one of these cells results in the actor moving into an isolated area that cannot reach the target this would previously crash as no abstract path could be found. Now we handle such locations by giving them a unreachable cost so the path search will not attempt to explore them.
Imagine a map split into two by a one tile wide line of impassable cliffs. If an actor is on top of these cliffs it is allowed to path because it can "jump off" the cliff and move into the cell immediately either side of it. However it is important which side it chooses to jump into, as one it has moved off the cliff it loses access to the other side. The previous error came about because the path might try and search on the side that couldn't reach the target location. Now we avoid that being considered.
2022-12-20 09:48:36 +13:00
Matthias Mailänder
028467f150
Fix documentation deployment.
2022-12-18 12:57:21 +13:00
abcdefg30
eee4b04248
Fix the actor edit panel not always getting closed properly
2022-12-18 12:25:21 +13:00
Gustas
f551b542f3
Fix map editor sliders stealing focus
2022-12-15 21:06:25 +01:00
Smittytron
5d5419702b
Remove MustDestroy from longbows in Soviet 11
2022-12-10 16:16:24 +02:00
Smittytron
47e89b7d76
Fix Siberian Conflict 3 win trigger
2022-12-10 16:16:13 +02:00
N.N
9bb0409f19
Update D2k map pool
2022-12-07 23:39:44 +01:00
abcdefg30
80ac494948
Fix carryables vanishing when another unit is picked up
2022-12-04 17:41:44 +02:00
abcdefg30
eb82f2b975
Remove a stray $ from infront of the version string when writing logs
2022-12-03 23:49:24 +02:00
abcdefg30
a5c8db82da
Mark the script as executable
2022-12-02 23:32:41 +01:00
abcdefg30
2a26ff6818
Revert "Update Ubuntu"
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This reverts commit ac351f6e65 .
2022-12-02 23:32:39 +01:00
Matthias Mailänder
5a11d54956
Execute self-contained binaries with runtime as backfall
2022-12-02 23:03:58 +01:00
Gustas
26c5a8b76c
Add cell reference HPF crash messages
2022-12-02 17:50:13 +01:00
Matthias Mailänder
efcfab78dc
Unify file extensions.
2022-12-01 19:54:07 +02:00
Matthias Mailänder
ac351f6e65
Update Ubuntu
2022-12-01 19:54:07 +02:00
abcdefg30
42bdc9e53e
Replace influence instead of throwing an exception in AddInfluence
2022-12-01 18:13:16 +01:00
Gustas
3097efc5b6
Fix UnreserveCarryable unreserving carryables of other carriers
2022-12-01 18:13:16 +01:00
Gustas
853422409f
Fix AutoCaryall not unreserving when cargo dies
2022-12-01 18:13:16 +01:00
abcdefg30
f097250394
Make sure PickupUnit runs a TakeOff activity before ending
2022-12-01 18:13:16 +01:00
Paul Chote
96e0f96c12
Remove redundant order copies.
2022-11-27 23:00:53 +01:00
Paul Chote
0a4c4162be
Always serialize orders.
2022-11-27 23:00:52 +01:00
Paul Chote
10ff24f24e
Fix frame number not being included in pre-serialized order packets.
2022-11-27 23:00:51 +01:00
Matthias Mailänder
aeb96d98f3
Update notarisation to XCode 13 tooling.
2022-11-27 20:32:57 +01:00
Paul Chote
cf4bfdcdfb
Fix display bounds when running on macbooks with a notch.
2022-11-26 20:45:22 +01:00
dnqbob
d55af8d75d
HarvesterBotModule should not command harvesters that cannot be ordered
2022-11-24 23:22:04 +01:00
Matthias Mailänder
dd9e75d017
Show the host in the download failed error message.
2022-11-23 23:36:10 +01:00
Matthias Mailänder
1b6220962e
Fix unknown host not getting translated.
2022-11-23 23:36:08 +01:00
Vapre
f70f2acb39
ExceptionHandler, fix npe.
2022-11-22 12:35:33 +01:00
Matthias Mailänder
32e2507bff
Revert "Scripts: Check exit status of background process"
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This reverts commit 3f106bef72 .
2022-11-20 20:36:58 +02:00
Matthias Mailänder
22a42b7dc9
Manually add game speeds to the linter.
2022-11-18 23:14:54 +01:00
Gustas
c01e4043e8
Introduce MinDistance to AreaBeam projectile
2022-11-17 20:51:28 +01:00
Thomas Christlieb
c8665c98a6
fix misclicks through sidebar
2022-11-16 23:22:39 +01:00
abcdefg30
e54b88a6cb
Remove dead code inside SupportPower.cs
2022-11-16 20:45:33 +02:00
RoosterDragon
b8a71215eb
Fix Locomotor IsMoving checks.
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The Locomotor IsMoving check was allowing us to consider another actor that moving as not a blocker. However for some reason it also considered the actor trying to path being mobile as sufficient for this check to pass which did not make sense. We remove that extra check and inline the method.
This was a regression from 4a609bbee8 which changed the method from IsMovingInMyDirection (which required the lookup of the mobile trait) to just IsMoving. It should have removed the lookup as not required.
This fixes a crash in HPF which was considered the location as blocked when Locomotor considered it unblocked because the logic was not aligned. Removing this check aligns the logic and resolves the crash.
2022-11-15 15:42:02 +02:00
Vapre
7005da3592
SpriteRenderer, do not copy vertex array data each flush.
2022-11-14 23:33:24 +01:00
Gustas
243e2b2a2a
Fix cloned widgets not having default cursor set
2022-11-13 15:05:48 -06:00
RoosterDragon
a85ac26367
Pathing considers reachability of source cells consistently.
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Using the local pathfinder, you could not find a path to an unreachable destination cell, but it was possible to find a path from an unreachable source cell if there was a reachable cells adjacent to it.
The hierarchical pathfinder did not have this behaviour and considering an unreachable source cell to block attempts to find a path.
Now, we unify the pathfinders to use a consistent behaviour, allowing paths from unreachable source cells to be found.
2022-11-13 19:59:36 +01:00
abcdefg30
bedfa622d7
Update AUTHORS
2022-11-12 07:57:12 +01:00
Gustas
0b86936dcd
Nerf player experience
2022-11-10 23:33:52 +01:00
ThomasChr
6c348620f3
Use Stop button on (production) buildings to reset rally point fixes #20414
2022-11-09 08:44:09 +02:00
Gustas
ad269555d9
Don't let the player interrupt takeoff after a succesful caryall pickup
2022-11-08 21:51:12 +01:00
Gustas
5db07097e8
Fix carryall not removing influence when cancelling land activity
2022-11-08 21:51:12 +01:00
Gustas
b401f601de
Refresh ChatDisabledUntil when entering a new server
2022-11-06 22:28:52 +01:00
Gustas
33a1bb8e6b
Don't disable chat in replays
2022-11-06 22:28:52 +01:00
Ivaylo Draganov
4ecf4f9f3f
Add a .zsync suffix to appimagecheck URL to pass appimaged checks
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Depends on changes in the master server that rewrite the appimagecheck URL.
2022-11-06 14:00:25 +01:00
Matthias Mailänder
81020e70fa
Fix actors with immobile actors that don't occupy space
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to be placed everywhere way outside the map boundaries.
2022-11-05 21:41:39 +01:00
Matthias Mailänder
74c35edbd9
Fix a crash when flood filling tiles outside of the map.
2022-11-04 00:10:46 +01:00
Gustas
64908c8e70
Fix RenameContrailProperties UpdateRule
2022-11-03 23:35:57 +01:00
Matthias Mailänder
889be47b23
Remove dubFinder style sheet.
2022-11-02 21:33:32 +01:00
Vapre
4fc232f2a6
Authors, anvilvapre.
2022-11-02 14:05:53 +02:00
ThomasChr
a3f8b41e25
Add dropdown for sorting maps in map chooser dialog
2022-11-01 12:08:01 +02:00
abcdefg30
c664af4fe2
Seal the Server.Connection class
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Solves CA1816
2022-10-31 12:19:34 +01:00
abcdefg30
a00348dac1
Dispose all connections when shutting down a server
2022-10-31 12:19:34 +01:00
abcdefg30
111d9e4230
Fix replay player disconnect handling
2022-10-30 14:55:55 +01:00
Gustas
7cdc98c8fa
FIx anti-ground missiles damaging air units and vice versa
2022-10-30 14:40:39 +01:00
dnqbob
583d85cc2e
Allow weapons with no damage warheads to be fired
2022-10-30 14:38:16 +01:00
N.N
08de346e31
fix worm spawn in campaing
2022-10-30 14:32:25 +01:00
notsinned
5242716887
Fix for turret following invisible unit
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Fixed turret tracking invisible units after being attacked
Fix for turret following invisible unit
Fix for turrent following invisible unit
2022-10-30 14:08:29 +01:00
Gustas
57143087d7
Fix Aircraft not updating influence when changing height
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Occupied cells was defined by height yet we didn't update actor map on changing height. This in some scenarios could have caused the aircraft to forget to remove its influence from actor map
2022-10-30 14:01:32 +01:00
darkademic
f612d82797
Use MacOS 11 for release packaging.
2022-10-29 18:30:58 +02:00
Matthias Mailänder
c22b3f30bb
Log OpenRA and Operating System language on crash.
2022-10-29 13:36:36 +03:00
Matthias Mailänder
147804ac30
Inline variables.
2022-10-29 13:36:36 +03:00
EoralMilk
949ef1662d
Add mouse scroll to ProductionPaletteWidget
2022-10-28 19:33:57 +02:00
Matthias Mailänder
efe65701e4
Expose game speeds to localisation.
2022-10-27 23:30:19 +02:00
penev92
425c678cd9
Fix TD missions file not using package syntax
2022-10-24 11:45:36 +02:00
Matthias Mailänder
71956cb2a2
Documentation split release/playtest into different branches.
2022-10-21 18:54:58 +03:00
Matthias Mailänder
34ccaf6e9d
Fix a crash in Fall of Greece 1: Personal War
2022-10-21 10:42:48 -05:00
Matthias Mailänder
5c8a537efd
Fix a crash in Allies 06a.
2022-10-21 10:42:48 -05:00
abcdefg30
c100e64c8e
Update Tiberium Forest
2022-10-21 10:35:52 -05:00
Matthias Mailänder
8f415bc7af
Localize developer debug cheats.
2022-10-21 17:08:16 +02:00
Matthias Mailänder
44aaf4dd07
Localise text notifications.
2022-10-21 17:08:16 +02:00
Gustas
c041ea7d39
Crash on image/panel not found and add TryGet functions for searching
2022-10-20 19:28:02 +02:00
Gustas
e743e6dd61
Simplify boolean expressions in ProductionPaletteWidget
2022-10-20 19:20:45 +02:00
Gustas
af3d6792b8
Fix ProductionPalette ClockAnimation and NotBuildableAnimation being ignored.
2022-10-20 19:20:45 +02:00
Matthias Mailänder
bd138db9e2
Don't use header tags for non-headers.
2022-10-20 11:02:58 +03:00
Orb370
d9a8a0619c
TD-Fall-2022-Balance-Commit
2022-10-19 20:23:19 +03:00
Gustas
686f158117
Refactor BindButtonIcon
2022-10-19 18:26:24 +02:00
abcdefg30
3de0b7982e
Adjust the ZOffset of pyle to avoid clipping through the flagpole
2022-10-19 12:23:35 +02:00
abcdefg30
3f5e5e43b3
Make the exit cells of the GDI Barracks transient
2022-10-19 12:23:35 +02:00
Matthias Mailänder
5c3d4a7fe4
Return an error message for invalid cash amounts.
2022-10-18 23:16:20 +02:00
Gustas
347148e02f
Allow cash ticking sound to overlap
2022-10-18 22:36:44 +02:00
abcdefg30
fde4f8d0e5
Throw an exception when map.yaml cannot be read
2022-10-18 22:27:51 +02:00
abcdefg30
95c0846ced
Remove the filename from the undefined MapFormat exception
2022-10-18 22:27:51 +02:00
abcdefg30
40e207200a
Fix a typo in the undefined MapFormat exception message
2022-10-18 22:27:51 +02:00
Matthias Mailänder
acc2c11e69
Fix SupportPowers ClockAnimation being ignored.
2022-10-17 14:20:11 +03:00
abcdefg30
df484633f7
Update the TD map pool
2022-10-14 21:22:42 -05:00
abcdefg30
9498f067bc
Remove crate crushing from Visceroids
2022-10-14 20:56:47 -05:00
abcdefg30
625dca6435
Fix dinos not being able to crush crates
2022-10-14 20:56:47 -05:00
Gustas
3181102415
Fix default expressions in commit 75f642bd09
2022-10-14 14:15:57 +03:00
abcdefg30
6e6c828c85
Fix SquadManagerBotModule caching in RenderDebugState
2022-10-14 13:50:57 +03:00
abcdefg30
d8349a429a
Remove unnecessary uses of Exts.IsTraitEnabled
2022-10-14 13:50:57 +03:00
abcdefg30
75f642bd09
Introduce FirstEnabledConditionalTraitOrDefault
2022-10-14 13:50:57 +03:00
Gustas
858d782af1
Simplify 'default' expression (IDE0034)
2022-10-11 17:40:05 +02:00
abcdefg30
02d9ba020d
Add a workaround for unbinding script members on Mono
2022-10-10 20:27:07 +03:00
Unrud
a2a34dafde
MacOS buildpackage: Fix deduplication
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The variable `${MOD}` was not enclosed in quotes, but the value contained a space. This caused the argument to be split into two parts.
Using **find** isn't necessary due to globbing.
2022-10-09 00:39:28 +02:00
Gustas
ab26878033
Fix MapCache mapUpdates
2022-10-08 23:08:53 +02:00
Gustas
7f677f1842
Allow driving under crates and crushable units
2022-10-07 21:06:04 +02:00
Gustas
5abbdc37cb
Revert "Fix crushables and crates causing HPF to crash."
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This reverts commit 5765e51c56 .
2022-10-07 21:06:04 +02:00
Gustas
625dc1dd35
Fix subterranean units teleporting to surface and jump jets to ground
2022-10-06 23:03:33 +02:00
Matthias Mailänder
ee0d37f2b1
Add back the man page install
2022-10-05 22:01:04 +02:00
Matthias Mailänder
38a22ebd55
These are not Linux exclusive.
2022-10-05 22:01:04 +02:00
Gustas
043e6f662f
Make demolition conditional
2022-10-04 21:55:17 +02:00
Matthias Mailänder
eb897d755e
Add observer vision stats.
2022-10-03 20:48:18 +02:00
Ivaylo Draganov
e7dcbb3c2d
Improve translation of power/silo usage tooltip
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- Fix an instance where "silo-usage" translation was used without
arguments
- Use the same translation reference for the "Power usage"
- Make the ResourceBarWidget accept a cached transform with the tooltip
text
so it won't have to build the string itself
- Display an infinity symbol when the infinite power cheat is used
- Removes a magic number that is no longer used (>1000000 to check for
unlimited power)
2022-10-03 12:00:42 +02:00
Gustas
ba763ac0f0
Add highlighted state to GetCachedStatefulImage
2022-10-01 16:52:04 +03:00
abcdefg30
a75818026a
Use SDL.SDL_OpenURL instead of Process.Start to open FAQ and Logs
2022-10-01 14:19:30 +03:00
Matthias Mailänder
6bd631618c
Remove unnecessary value assignment (IDE0059)
2022-10-01 14:15:33 +03:00
abcdefg30
757c4d84c7
Change the incompatible replay dialogue text from "Cancel" to "OK"
2022-09-29 23:34:59 +03:00
abcdefg30
b2498fec7d
Fix a crash when version or mod of a replay are null
2022-09-29 23:34:59 +03:00
abcdefg30
0d6a7b3c52
Add line breaks to the incompatible replay translations
2022-09-29 23:34:59 +03:00
abcdefg30
a691112c54
Update Linguini to 0.3.1
2022-09-29 23:34:59 +03:00
RoosterDragon
3c66ca709a
Fix some bugs in LongBitSet
...
- Use LongBitSetAllocator and not BitSetAllocator. Using the wrong allocator means all string based checks and displays would provide incorrect results.
- Remove LongBitSetAllocator.Mask which wasn't being calculated or Reset correctly. We can use world.AllPlayersMask to provide the same effect at use sites.
2022-09-29 21:58:17 +02:00
Matthias Mailänder
0080e98390
Fix No Players No Bots No Spectators label overlapping.
2022-09-26 22:47:33 +03:00
tomas
7b7ccf4128
Fix crash in OrderBuffer
2022-09-26 22:44:13 +03:00
Gustas
899298442a
Rename the remaining properties in ScrollItemWidget
...
BaseName: to BackGround:
2022-09-26 13:33:21 +02:00
Matthias Mailänder
f6d13baf4b
Use inline strings.
2022-09-26 11:05:15 +03:00
Matthias Mailänder
90a2b677f1
Exit with error code on invalid commands and arguments.
2022-09-26 11:05:15 +03:00
Gustas
fe72dd4140
Remove a ScrollItem header hack
...
with the merge of #20218 headers no longer need to be selected
2022-09-24 16:23:59 +02:00
Gustas
6b63114aaa
Rename ScrollWidget BaseName to Background
...
To match button
2022-09-24 16:23:59 +02:00
Gustas
5e6f14c9ee
Polish TD ScrollItemWidget
2022-09-24 16:23:59 +02:00
RoosterDragon
5765e51c56
Fix crushables and crates causing HPF to crash.
...
When crushables and crates change their Location/TopLeft, their crushability is cached, but when their CenterPosition is changed, their cached crushability is not refreshed. Since their CrushableBy functions depends on IsAtGroundLevel, which depends on the CenterPosition, this means that when the crushability is cached it will depend on the current height of the object. If the height of the object changes, the cache is not refreshed and now contains out of date information.
The Locomotor cache and the HPF both cache this same information, but at different times. HPF caches immediately, but Locomotor caches on demand which means there can be a delay. This means they can have inconsistent, differing views of the crushability information. This eventually surfaces in a "The abstract path should never be searched for an unreachable point." error from HPF when it detects the inconsistency.
The bug is that Locomotor was caching information without refreshing it when required. Fixing this to refresh the cache when the CenterPosition changes is likely to have negative performance impacts. As would removing crushability from the cache. These would both be fixes that address the underlying bug.
The high impacts of a proper fix lead us to a workaround instead. If we set the CenterPosition before setting the Location, then when the Location is set and the caches are refreshed, the new CenterPosition is available when caching the crushability information. This means logic depending on IsAtGroundLevel will get the new information and cache a more up-to-date view of things. This means when changing both the CenterPosition and Location together we now cache correct information. However calls that set only the CenterPosition and not the Location can still result in a bad cache state. Although this is imperfect it is an improvement over current affairs, and has less impact.
2022-09-24 15:15:53 +02:00
Gustas
1809817b3f
Add ContrailEndColor and Contrail transparency control
2022-09-24 13:19:22 +02:00
Gustas
d8f45714a7
Add contrail property descriptions to Bullet and Missile
2022-09-24 13:19:22 +02:00
Gustas
56b665f243
Add TrailDelay to Contrail
2022-09-24 13:19:22 +02:00
Gustas
c781eb0cab
Add pressed state to RA and TS ScrollItemWidget
2022-09-22 17:11:33 +02:00
abcdefg30
28adb915f5
Make CheckPalettes report duplicate palettes
2022-09-21 20:06:11 +02:00
abcdefg30
97c96c46f4
Only search for palette definitions on the world actor
2022-09-21 20:06:11 +02:00
abcdefg30
0bbcff973f
Only query the palette attribute once in CheckPalettes
2022-09-21 20:06:11 +02:00
N.N
ae7fc11472
Minor adjustment into the D2k
...
Minor adjustment into the D2k
- Add rally point into the Palace
- removed harvester MustBeDestroyed in campaing
- Players can see they carryalls and ornothopers under the fog.
- Increased CameraRemoveDelay on Superweapons so player can see superweapon impact.
2022-09-21 18:06:18 +02:00
RoosterDragon
70c2ec15d3
Change spaces to tabs.
...
To follow code style.
2022-09-19 23:36:30 +02:00
Unrud
3f106bef72
Scripts: Check exit status of background process
2022-09-18 10:30:58 +02:00
Unrud
5b085b6c15
Scripts: Remove obsolete comment
2022-09-18 10:30:58 +02:00
Unrud
c29f1590c9
Scripts: Remove exit stmts covered by errexit
2022-09-18 10:30:58 +02:00
Unrud
e2fd7ce7ed
Scripts: Remove some subshells that ignore errors
2022-09-18 10:30:58 +02:00
Unrud
1b9a86c0a0
Sciprts: Set pipefail or remove pipes
...
Errors in pipes are ignored otherwise
2022-09-18 10:30:58 +02:00
Unrud
946cd8f322
Scripts: Set errexit to catch errors
2022-09-18 10:30:58 +02:00
Unrud
7cd0d8c079
Scripts: Prevent paths interpreted as args
2022-09-18 10:30:58 +02:00
Unrud
ea02b90636
Scripts: Quote path variables
2022-09-18 10:30:58 +02:00
Gustas
bb2ee37cc0
Add pressed state to D2K ScrollItemWidget
2022-09-18 10:07:46 +02:00
Shrooblord
70771da45a
don't notify players a Harvester is under attack when it's actually healing
...
Co-authored-by: Gustas <37534529+PunkPun@users.noreply.github.com >
2022-09-17 18:57:59 +02:00
penev92
49ac9079a2
Renamed SpriteSequence documentation command and output file
2022-09-17 15:15:42 +02:00
penev92
04afa4a72c
Added some sorting to documentation output
2022-09-17 15:15:42 +02:00
penev92
6b98a75658
Added referencing types to enum definitions
2022-09-17 15:15:42 +02:00
penev92
07b9c941b4
Added documentation page title
2022-09-17 15:15:42 +02:00
penev92
eda3dfa50f
Added enum export to documentation generation
2022-09-17 15:15:42 +02:00
Ivaylo Draganov
a985452907
Add myself to AUTHORS
2022-09-16 09:46:20 +01:00
Zachary Schirm
1339faa5f4
Disallowed Save Map without Title and Author Input
2022-09-13 18:48:21 +03:00
Gustas
d95c6e821c
Use CachedTransform in ImageWidget
2022-09-13 16:11:18 +02:00
Matthias Mailänder
1536530f78
Add a fake .zsync suffix parameter to pass linting.
2022-09-13 13:20:05 +03:00
Matthias Mailänder
d3a8b07f05
Remove unread private member (IDE0052)
2022-09-13 10:36:57 +03:00
Gustas
43e0cca663
Prevent game from starting with unavailable map
2022-09-12 20:13:42 +02:00
Vapre
7f404f64a6
Selection, cache DeveloperMode trait.
2022-09-11 22:00:18 +03:00
Matthias Mailänder
3be0e9e8a5
Add an in-game encyclopedia to Dune 2000.
2022-09-11 20:19:58 +03:00
RoosterDragon
d2a3659078
Fix landed aircraft above ground level not removing influence on take off.
...
When the Land activity is run, the aircraft adds influence to the cell so it cannot be used by other actors. When the TakeOff activity runs, it removes the influence so the cell can be used by other actors.
However, when a Carryall picks up a unit, it is told to Land with a vertical offset - it never reaches ground level. When the TakeOff activity runs, it saw the aircraft was above ground level and bailed out. The means the influence is never removed. The cell is now unusable despite the fact the Carryall has left.
To fix this, TakeOff now checks if influence was applied instead of checking if the aircraft is above ground level. If so, we know the Land activity had decided that influence was required, even if the aircraft has not made it to ground level. When TakeOff runs, it will treat it as a proper take off event even though the aircraft is already above ground level. This means influence will be removed and the cell will become accessible as intended.
In ActorMap, we also fix a design flaw where disposed actors where excluded from queries. This caused cache inconsistencies with clients using ActorMap.CellUpdated event to rely on updates. This event will not get called when the actor was disposed, so the downsteam client may have cached the actors at that location, only for them to "change" when the actor is later disposed. This could cause the Locomotor and HierarchicalPathFInder to have inconsistent views of the actors on the map, causing crashes if the inconsistent state broken some internal invariants. The only reason to exclude disposed actors would be to cover up for the actors not being removed properly from the map, which is fixed now aircraft are handled correctly. If ever an actor isn't removed from the actor map, then the caller needs fixing rather than having the actor map exclude it.
2022-09-11 20:04:12 +03:00
Matthias Mailänder
b8e261ff2f
Code cleanup in the Tiberian Dawn Lua scripts.
...
Uppercase global variables.
Declare local variables.
Remove unused variable.
2022-09-11 19:44:38 +03:00
Matthias Mailänder
ca45e02265
Fix untranslated strings in skirmish objectives.
2022-09-10 22:58:28 +03:00
Ivaylo Draganov
3453d13188
Adjust faction label width in lobby to fit better when truncated
2022-09-10 18:26:40 +02:00
Vapre
e3aa2dc6c0
HitShape, query trait via actor cached targetable positions.
2022-09-10 18:23:12 +02:00
abcdefg30
f88b6d78ff
Move update rules from 20201213 to 20210321
2022-09-10 17:52:19 +02:00
Vapre
7754e486ee
GpsDotEffect, ShouldRender, optimization.
2022-09-10 17:49:58 +02:00
RoosterDragon
7e67889294
Fix a crash when trying to pathfind from unusable custom movement layers.
...
If a path search is attempted from a location outside the map, then PathSearch will filter these out to prevent any crashes. The path search will result in no path. However if the location is within the map but on a custom movement layer that the locomotor cannot use, this currently crashes. To fix this we apply a similar filtering logic to ignore any source locations that cannot be used, and so the path search will result in no path for these as well.
2022-09-10 15:24:25 +02:00
penev92
c52913716c
Added SpriteSequence documentation generation
2022-09-09 21:18:58 +02:00
penev92
dc8c0221e7
Fixed documentation Python script handling of null
...
The script would serialize null values as "None" in the Markdown files it produces, which is not great. It's better to leave empty strings.
2022-09-09 21:18:58 +02:00
penev92
99b27bbe7b
Added missing file extensions to asset browser
...
These are all file extensions used by the respective mods ingame, so they should be visible in the asset browser as well.
2022-09-09 16:57:22 +03:00
penev92
60b85c933e
Reorder asset browser UI's asset list and filters
2022-09-09 16:57:22 +03:00
penev92
8a38ac0d24
Added an asset type filter to AssetBrowserLogic
2022-09-09 16:57:22 +03:00
Gustas
4901de24b1
Select LastModifiedMap when entering ServerCreation
2022-09-09 14:31:25 +03:00
Gustas
81561778a2
Select LastModifiedMap when entering MissionBrowser
...
And add auto-updating to the play button
2022-09-09 14:31:25 +03:00
Gustas
63b76d1b53
Select LastModifiedMap when entering LobbyLogic
2022-09-09 14:31:25 +03:00
Gustas
02b6a260af
Make IngameMenuLogic use ShowMenu
2022-09-09 14:31:25 +03:00
Zachary Schirm
9a5d352e41
Disallow saving the game with an empty name field
2022-09-09 11:39:31 +03:00
Zachary Schirm
125a7b8c88
Disallow Join button without IP address input
...
Disallow join button without IP address Input
Closes #20234
Trying to join a server with an empty address crashes the game. This fix disallows pressing join button without ip address field input. Updated to reuse search for joinButton vs 2 separate calls to search.
2022-09-09 11:22:52 +03:00
Gustas
ee0d958cd1
Fixed incorect fluent name in MissionBrowserLogic
2022-09-08 23:45:11 +02:00
Gustas
9ae27b8e60
Fix team 0 being translated in SpawnSelectorTooltipLogic
2022-09-08 23:45:11 +02:00
Gustas
1b00cef30f
Fix a few tooltip translations being called every frame
...
in WorldTooltipLogic and IngamePowerBarLogic
2022-09-08 23:45:11 +02:00
Ivaylo Draganov
56a9acd035
Extract a couple of untranslated strings
2022-09-08 23:45:11 +02:00
dnqbob
6ccd000257
Make building and bridge repair traits public
2022-09-07 14:04:23 +02:00
Matthias Mailänder
fb5624880b
Fix sorting.
2022-09-06 20:52:04 +03:00
Matthias Mailänder
67aa0cdede
Avoid Count() when Any() could be used (CA1827)
2022-09-06 20:52:04 +03:00
Matthias Mailänder
7ba6a49378
Avoid using LINQ on indexable collections (CA1826)
2022-09-06 18:02:39 +02:00
Matthias Mailänder
68ca09e896
Fixed "bots" not getting translated in Lobby dropdowns
2022-09-05 22:35:50 +02:00
reaperrr
145f6abc09
Add option to limit render fps to game tick rate
...
This helps slow systems that struggle to render 2 frames per game tick.
2022-09-04 17:00:37 +03:00
penev92
216029dc27
Fix a crash with BlockingCollection in Connection
...
The BlockingCollection would have `IsAddingCompleted` to true, but `IsComplete` to false, slipping through the cracks and causing an InvalidOperationException ("The collection has been marked as complete with regards to additions.") when trying to add to it.
We now add a check on `(Try)SendData` to only try to add if we can. The collection is still viable for reading until empty/`IsComplete`.
2022-09-04 13:04:17 +03:00
RoosterDragon
2a681d3791
Fix HierarchicalPathFinder considering some unreachable cells as reachable.
...
When using the internal AbstractCellForLocalCell method to check if a local cell is reachable, this should return null when the cell is unreachable. If multiple abstract cells were required for that grid, this worked as intended. Only reachable cells are stored in the localCellToAbstractCell mapping. For a grid that required only a single abstract cell, which is the common case, we optimize this to store only the single abstract cell rather than the whole mapping for potentially 100 cells in that grid. However this makes no distinction between the reachable and unreachable cells, so when we check later we get incorrect results. If a cell is unreachable but belongs to the same grid as a single group of reachable cells then we incorrectly report it as reachable. The easiest way to see this incorrect behaviour is when the PathExists is called and can sometimes indicate a path exists when it does not.
To fix this, we now ensure we perform a check to see if the cell is reachable in this single layer case, this allows us to retain the optimization where we don't need to store the whole mapping, but allows us to correctly indicate when cells are unreachable.
2022-09-03 19:28:47 +02:00
Vapre
63499c6334
ShroudRenderer, fix, no shroud or fog in editor.
2022-09-03 19:20:25 +02:00
Vapre
57ce88cc9a
ShroudRenderer, fix, render Shroud if fog disabled.
2022-09-02 20:13:56 -05:00
Matthias Mailänder
e2284f660c
Add documentation to TeslaZap.
2022-09-02 19:58:48 -05:00
Matthias Mailänder
3513d37702
Fix a line break.
2022-09-02 19:58:48 -05:00
penev92
737cdd7851
Reworked trait documentation generation
...
Switched the Utility's ExtractTraitDocsCommand output to JSON.
Updated documentation generation to use that and the new Python script to generate the Markdown file, same as the Weapon documentation.
2022-09-02 20:56:55 +02:00
penev92
a522457bb6
Reworked weapon documentation generation
...
Switched the Utility's ExtractWeaponDocsCommand output to JSON.
Added a Python script to generate documentation Markdown from JSON.
2022-09-02 20:56:55 +02:00
penev92
c21bf31ebc
Fixed weapon docs not including WeaponInfo
...
Also made some code cleanups in the weapon docs export code.
2022-09-02 20:56:55 +02:00
penev92
a73d710bec
Added Util.InternalTypeName()
2022-09-02 20:56:55 +02:00
penev92
9ed2e699c6
Fix tiny error in output string
2022-09-02 20:56:55 +02:00
penev92
2f0f5f4cda
Fixed ScrollPanelWidget not resetting on Clear
2022-09-02 16:16:45 +02:00
Gustas
8402d7d476
Improved Widget.RemoveChildren performance
...
Modifying the list potentially several thousand times is really slow, so notify the child elements that they are being removed and then clear the list in one go.
2022-09-02 16:16:45 +02:00
penev92
378c447ded
Misc fixes in AssetBrowserLogic and MapOverlaysLogic
2022-09-02 16:16:45 +02:00
penev92
df836620dc
Added missing spacing to map editor dropdowns
2022-09-02 16:16:45 +02:00
Ivaylo Draganov
c1e1765c2f
Move game speed lobby dropdown before time limit dropdown
...
Game speed is the more frequently changed option and with the current
layout it was buried below the fold.
2022-09-02 16:09:05 +02:00
Matthias Mailänder
0b67b5bfae
Extract translation strings.
2022-09-02 14:41:24 +03:00
Gustas
dfd5a960ed
Fix RepairableBuilding never stopping repair
2022-09-01 18:30:47 +03:00
RoosterDragon
2d45e67bca
Teach HierarchicalPathFinder about Immovable actors.
...
By tracking updates on the ActorMap the HierarchicalPathFinder can be aware of actors moving around the map. We track a subset of immovable actors that always block. These actors can be treated as impassable obstacles just like terrain. When a path needs to be found the abstract path will guide the search around this subset of immovable actors just like it can guide the search around impassable terrain. For path searches that were previously imperformant because some immovable actors created a bottleneck that needed to be routed around, these will now be performant instead. Path searches with bottlenecks created by items such as trees, walls and buildings should see a performance improvement. Bottlenecks created by other units will not benefit.
We now maintain two sets of HPFs. One is aware of immovable actors and will be used for path searches that request BlockedByActor.Immovable, BlockedByActor.Stationary and BlockedByActor.All to guide that around the immovable obstacles. The other is aware of terrain only and will be used for searches that request BlockedByActor.None, or if an ignoreActor is provided. A new UI dropdown when using the `/hpf` command will allow switching between the visuals of the two sets.
2022-08-31 23:12:42 +02:00
RoosterDragon
7e7d94ca89
Fix Locomotor CellCache to not consider transit only cells as crushable.
...
When the UpdateCellBlocking encountered a transit-only cell (the bibs around a building) it would bail from the loop. This would leave the cellCrushablePlayers set to all players. It would update the cell cache and mark that cell as a crushable location.
When CanMoveFreelyInto would later evaluate a cell, it would consider it passable because the crushable check would pass (cellCache.Crushable.Overlaps(actor.Owner.PlayerMask)) rather than because the transit check (otherActor.OccupiesSpace is Building building && building.TransitOnlyCells().Contains(cell)) would pass.
Although this meant the cell was treated as passable in either scenario, it means the cache contained incorrect data. The cell does not contain any crushable actors but the cache would indicate it did. Correcting this means we can rely on the crushability information stored in the cache to be accurate.
2022-08-31 23:12:42 +02:00
RoosterDragon
77779023d5
Notify of shroud state changes when using DevVisibility cheat.
...
When this cheat is used by notifying of shroud changes we invoke the usual logic that would occur if the visibility had been granted by units. Without this change any cached information about the visibility is not refreshed. Without this refresh actors with different visibility may not act correctly.
One aspect this improves is frozen actors. Using the visibility cheat will show up all actors on the map. If the cheat is then disabled than frozen actors will appear in their place. Prior to this change a frozen actor would fail to appear if the cheat had caused it to be revealed. Healthbars and selection boxes are also made consistent for similar reasons.
2022-08-31 23:31:48 +03:00
RoosterDragon
1fc1bdc849
Fix frozen actors lacking tooltips if they have the cloak ability.
...
Since bbf5970bc1 we update frozen actors only when required.
In 8339c6843e a regression was fixed where actors created in line of sight would be invisible.
Here, we fix a related regression where cloaked units that are revealed, and then frozen when you move out of line of sight would lack tooltips.
The fix centers around the setting of the Hidden flag. In the old code this used CanBeViewedByPlayer which checks for visibility modifiers and then uses the default visibility. The bug with this code is that when a visibility modifier was not hiding the actor, then we would report the default visibility state instead. However the frozen visibility state applies here which means if the frozen actor is visible, then we consider the actor to be hidden and therefore tooltips will not appear. In the fixed version we only consider the modifiers. This means a visibility modifier such as Cloak can hide the frozen actor tooltips. But otherwise we do not consider the frozen actor to be hidden. This prevents a frozen actor from hiding its own tooltips in some unintended circular logic. Hidden now becomes just a flag to indicate if the visibility modifiers are overriding things, as intended.
2022-08-31 23:31:48 +03:00
Mustafa Alperen Seki
16babc1975
Fix Fog color on Radar.
2022-08-31 16:04:40 +03:00
Vapre
215898c7ec
ScriptActorInterfaces, unbind on actor destroy.
2022-08-30 21:44:39 +02:00
Gustas
fc1d8d2355
Update RA maps to format 12
2022-08-30 20:03:40 +02:00
Gustas
f98a74f70d
Update TD maps to format 12
2022-08-30 20:03:40 +02:00
Gustas
89bb800dbf
Update D2K maps to format 12
2022-08-30 20:03:40 +02:00
Gustas
09cb38bc6e
Update TS maps to format 12
2022-08-30 20:03:40 +02:00
Gustas
c40675cfba
Include map.png into uid generation
2022-08-30 20:03:40 +02:00
RoosterDragon
bcf4ff3b7c
Prevent radar crash when dealing with map height.
2022-08-30 19:58:48 +02:00
Gustas
539bb09d50
Fix shroud selector dropdown
2022-08-29 21:13:27 +03:00
Gustas
51c09ddae9
Fix Mission Group having all headers selected
2022-08-29 13:45:38 +03:00
Gustas
08dbfe0cbd
Refactor ScrollItemWidget to use stateful image names
2022-08-29 13:45:38 +03:00
Gustas
11a2e6e19b
Add more confirmation dialogue to the map editor
...
When saving on top of another map, or when saving on a map that has been edited outside the map editor
2022-08-29 12:31:01 +03:00
Gustas
d3589c051d
Add descriptions to all projectiles and warheads
2022-08-29 12:26:33 +03:00
Vapre
6e547469d6
Shroud, combine IsVisible and IsExplored into a single function.
2022-08-28 18:50:51 +02:00
Ivaylo Draganov
cc1f10dd35
Truncate faction name in lobby dropdown button
2022-08-25 10:44:17 +03:00
dnqbob
29fc2b80d9
WithMuzzleOverlay is decoration
2022-08-21 23:59:15 +02:00
Gustas
ce254f8b46
Add per player mutes
2022-08-20 14:52:49 +02:00
Gustas
81da717f19
Add chat on/off icon to glyphs
2022-08-20 14:52:49 +02:00
Gustas
16198c121c
Increase the size of ingame-info panel
...
And add an Actions section for Kick
2022-08-20 14:52:49 +02:00
Gustas
dde10249d5
Fixup faction and score info UI
...
And increase spectator name length to match regular players
2022-08-20 14:52:49 +02:00
Gustas
58fcffa429
Add anti-flood protection
2022-08-20 10:24:25 +02:00
tomas
ac623d784a
Remove Do() and replace with foreach()
2022-08-19 22:38:38 +02:00
tomas
92478a219e
Fix crash when selecting the same map
2022-08-18 00:03:50 +02:00
Gustas
3ab6d3f00a
Remove map editor debug message
2022-08-17 23:29:11 +02:00
RoosterDragon
32aaac1dc2
HierarchicalPathFinder.PathExists checks the locations are in map bounds.
...
Without this, passing locations outside the map could cause a crash instead of reporting no path.
2022-08-17 10:13:27 +03:00
Gustas
ae3a1c2561
Add truncation to FactionLabel
2022-08-16 18:58:45 +03:00
Mustafa Alperen Seki
1b1868fca6
Render every available ProductionIconOverlay.
2022-08-16 15:08:51 +03:00
Mustafa Alperen Seki
54340591e3
Unhardcode VeteranProductionIconOverlay.
2022-08-16 15:08:51 +03:00
Gustas
d438508994
Added try/catch for TypeDictionary errors in Lint code
...
TypeDictionary errors are very hard for modders to debug as they don't mention which actor is causing the error
2022-08-15 23:19:18 +02:00
Matthias Mailänder
cc58fe1a0f
Extract translation strings.
2022-08-14 16:11:51 +02:00
Matthias Mailänder
8201a57b10
Don't complain about re-usable terms not getting referenced.
2022-08-14 16:11:51 +02:00
Matthias Mailänder
2c8c6e50da
Code cleanup
2022-08-14 16:11:51 +02:00
Gustas
10ac07bf9f
Fix ChooseInitialMap
2022-08-13 17:14:21 +02:00
RoosterDragon
8339c6843e
Fix actors not being visible when created within sight range of an enemy.
...
Since bbf5970bc1 we only update frozen actor state on demand rather than every tick. However when the actor was initially created we were failing to set the initial visibility state if the frozen actor was invisible.
With this fix, we now set the visibility states on creation correctly. This fixes an issue where enemy actors created within line of sight would not appear.
2022-08-13 12:05:03 +03:00
RoosterDragon
2599cb26d8
Allow custom cost to exclude source locations in path searches.
...
During the refactoring to introduce HierarchicalPathFinder, custom costs were no longer applied to source locations. The logic being that if we are already in the source location, then there should be no cost added to it to get there - we are already there!
Path searches support the ability to go from multiple sources to a single target, but the reverse is not supported. Some callers that require a search from a single source to one of multiple targets perform their search in reverse, swapping the source and targets so they can run the search, then reversing the path they are given so things are the correct way around again. For callers that also use a custom cost like the harvester code that do this in order to find free refineries, they might want the custom cost to be applied to the source location. The harvester code uses this to filter out overloaded refineries. It wants to search from a harvester to multiple refineries, and thus reverses this in order to perform the path search. Without the custom cost being applied to the "source" locations, this filtering logic never gets applied.
To fix this, we now apply the custom cost to source locations. If the custom cost provides an invalid path, then the source location is excluded entirely. Although this seems unintuitive on its own, this allows searches done "in reverse" to work again.
2022-08-13 11:58:45 +03:00
RoosterDragon
df858e06d6
Fix HierarchicalPathFinder failing to consider multiple source locations.
...
When asked to find a path from multiple source locations, the abstract search is used to determine which source locations are viable. Source locations that cannot be reached on the abstract graph are excluded from the local path search. As we know the locations are unreachable, this prevents the local path search from expanding over the entire search space in an attempt to find these unreachable locations, preventing wasted effort.
In order to determine these reachable locations, the abstract search is expanded successively trying to reach each source location each time. However, this failed to account for a property of the ExpandToTarget for which a comment is now added. If the location was found previously, then expanding to try and find it again will fail. If the source locations were close together, it was likely that the initial expansions of the search space would have included them, and thus they would not be found on a later expansion. This would mean these locations would incorrectly be thought unreachable.
To fix this, we check if the location has already been explored (has CellStatus.Closed in the graph). If so we can check the cost to determine if it is reachable.
2022-08-13 11:58:45 +03:00
abcdefg30
f49536ea12
Use Attribute.IsDefined over GetCustomAttributes
2022-08-12 20:14:54 +02:00
Matthias Mailänder
aa14c9c570
Add VTOL landing exhaust animation.
2022-08-12 00:54:44 +03:00
Matthias Mailänder
1073a7124f
Remove an unused field from TakeOff.cs
2022-08-12 00:54:44 +03:00
Gustas
542c5dcfc3
Cleanup directional cursor yaml
2022-08-08 23:28:51 +02:00
Gustas
88e2314776
Add directional support powers to D2K ornithopters
2022-08-08 23:28:51 +02:00
Gustas
fd9758dcbf
Make game timer only blink on pause
2022-08-08 10:47:05 +02:00
RoosterDragon
bbf5970bc1
Update frozen actors only when required.
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Previously, actors that were visible would refresh their frozen actor state every tick in preparation for the actor becoming hidden, and the frozen actor appearing as a placeholder instead.
By using ICreatesFrozenActors.OnVisibilityChanged when can avoid refreshing the state constantly, and instead just refresh it the moment the frozen actor needs to appear. This provides a nice performance improvement on the cost on managing frozen actors.
2022-08-07 16:50:53 +02:00
darkademic
e827e9952e
Additional performance graph colors so same color is not used multiple times.
2022-08-06 22:33:27 +02:00
abcdefg30
dc6be0fd77
Change the IRC link from Freenode to Libera in the issue template config
2022-08-06 16:12:25 +02:00
abcdefg30
47b6f564e3
Add a link to Discord to the PR template and change Freenode to Libera
2022-08-06 16:12:25 +02:00
abcdefg30
d830bca706
Fix force fire opportunity targets not being persisted properly
2022-08-06 15:38:46 +02:00
abcdefg30
5f86f56bed
Reduce code duplication in AttackFollow
2022-08-06 15:38:46 +02:00
abcdefg30
0134f63f4d
Fix actors with AttackFollow moving away from their targets on amove
2022-08-06 15:38:46 +02:00
Unrud
b88ebd8499
Make Red Alert SVG artwork square
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Fix typo in height (128 instead of 138).
2022-08-04 20:02:44 +02:00
RoosterDragon
93998dc4a7
Add a PathFinderOverlay to visualize path searches.
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Activated with the '/path-debug' chat command, this displays the explored search space and costs when searching for paths. It supports custom movement layers, bi-directional searches as well as visualizing searches over the abstract graph of the HierarchicalPathFinder. The most recent search among selected units is shown.
2022-08-03 23:12:42 +02:00
RoosterDragon
aef65d353d
Replace DomainIndex internals with a lookup from HierarchicalPathFinder instead
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Teach HierarchicalPathFinder to keep a cache of domain indices, refreshing them only on demand and when invalidated by terrain changes. This provides an accurate and quick determination for checking if paths exist between given locations.
By exposing PathExistsForLocomotor on the IPathFinder interface, we can remove the DomainIndex trait entirely.
2022-08-03 23:12:42 +02:00
RoosterDragon
5a8f91aa21
Add a hierarchical path finder to improve pathfinding performance.
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Replaces the existing bi-directional search between points used by the pathfinder with a guided hierarchical search. The old search was a standard A* search with a heuristic of advancing in straight line towards the target. This heuristic performs well if a mostly direct path to the target exists, it performs poorly it the path has to navigate around blockages in the terrain. The hierarchical path finder maintains a simplified, abstract graph. When a path search is performed it uses this abstract graph to inform the heuristic. Instead of moving blindly towards the target, it will instead steer around major obstacles, almost as if it had been provided a map which ensures it can move in roughly the right direction. This allows it to explore less of the area overall, improving performance.
When a path needs to steer around terrain on the map, the hierarchical path finder is able to greatly improve on the previous performance. When a path is able to proceed in a straight line, no performance benefit will be seen. If the path needs to steer around actors on the map instead of terrain (e.g. trees, buildings, units) then the same poor pathfinding performance as before will be observed.
2022-08-03 23:12:42 +02:00
abcdefg30
cea9ceb72e
Support multiple With(Turret)AimAnimation traits
2022-08-03 21:11:03 +02:00
abcdefg30
f2eb42a4b2
Make With(Turret)AimAnimation support multiple AttackBase traits
2022-08-03 21:11:03 +02:00
abcdefg30
ee3c54b572
Disallow starting a game without players
2022-08-03 21:03:46 +02:00
abcdefg30
ea72c50fb4
Fix GrantConditionOnPowerState not being usable on player actors
2022-08-03 20:58:21 +02:00
abcdefg30
1628ce64db
Fix lobby error messages from the server being untranslated
2022-08-03 20:54:13 +02:00
dnqbob
8d3ff9d2fc
UnhardcodeBaseBuilderBotModule rule update
2022-08-03 11:22:59 +02:00
dnqbob
013ec52108
Unhardcode defenses in BaseBuilderBotModule
2022-08-03 11:22:59 +02:00
Vapre
e8748200f7
Demolishable, trivial optimization.
2022-08-02 00:29:59 +03:00
Vapre
3f3687f71d
Widget, avoid copying child list when reverse iterating.
2022-07-31 22:10:49 +02:00
N.N
a9d1b771a0
Align ORA d2k to original D2k
...
Align ORA D2k weapons to better match original d2k.
2022-07-28 23:42:00 +02:00
RoosterDragon
8dec998d8f
Fix tab completion to work for all available commands.
...
Commands are registered in WorldLoaded event handlers, and IngameChatLogic takes all registered commands and provides tab completion. However IngameChatLogic is also created during WorldLoaded via LoadWidgetAtGameStart. No initialization order is enforced between commands and LoadWidgetAtGameStart, so they can appear in any order.
If a command gets registered before LoadWidgetAtGameStart runs, then it will get tab completion. If it gets registered after then no tab completion is available, even though the command can still be used and appears when using '/help'.
To fix this, we allow the tab completion to check for available commands lazily, meaning it will check for available commands every time the tab key is pressed. This means it will always have the full list of commands available regardless of the initialization order.
2022-07-26 16:42:18 +02:00
teinarss
999af0c05b
Add OrderBuffer and time synchronisation.
2022-07-26 15:09:08 +03:00
abcdefg30
4435bdec3c
Fix a crash when there is no briefing text
2022-07-25 20:19:36 -05:00
Gustas
e00887e4e1
Make support power fakes infiltratable
2022-07-25 20:07:02 -05:00
N.N
75554123f6
make ornithopter targetable
...
make ornithopter targetable by anti-air units
update to use just one Targetable type
2022-07-24 21:17:28 +02:00
Gustas
bf5bd63635
Refactor checkbox
2022-07-23 18:32:43 +02:00
Vapre
804bff1b0e
TooltipWidgetContainer, load tooltip ui only when visible.
2022-07-18 17:54:57 +02:00
Andre Mohren
0e5f33ef93
PlayerColorPalette now using the full palette if no RemapIndex is set.
2022-07-18 12:23:39 +03:00
Andre Mohren
df72d303b8
Added PaletteFromGrayscale.
2022-07-18 12:23:39 +03:00
Gustas
b597c000d6
Update LobbyLogic to use the new MapCache map tracking
2022-07-17 22:23:13 +02:00
Gustas
6bcf194874
Add map update tracking to MapCache and fix crash when restarting a game
2022-07-17 22:23:13 +02:00
AspectInteractive2
a1a50d6c98
Added rotation logic to the renderer to enable the use of Interpolated Facings.
2022-07-17 17:03:53 +02:00
Sieds Aalberts
e060d6eb05
CellLayer TryGetValue. Return a value if within cell layer bounds.
2022-07-15 20:41:26 +03:00
Gustas
a5ea98ae35
Add RAGL S12 balance
2022-07-15 19:05:41 +02:00
penev92
4f34029556
Added a missing SequenceReferenceAttribute
2022-07-15 19:23:41 +03:00
tomas
5f4ed5f16b
Update TextNotificationsManager to use Ui.Send
2022-07-15 19:19:09 +03:00
tomas
b0329aad35
Add Mediator for UI notifications
2022-07-15 19:19:09 +03:00
Matthias Mailänder
91fbd618ce
Fix a crash when encountering 0 byte .vqa placeholders.
2022-07-12 23:23:28 +02:00
Leo512bit
9e34299085
Changed anypower tag name to A Power Plant
...
Updated wording and changed cnc
Capitlazied and added TS
2022-07-11 23:31:41 +02:00
Unrud
0a36d6f995
Use python3 for gtk-dialog.py
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As mentioned in https://github.com/OpenRA/OpenRA/pull/20059#issuecomment-1166288560
2022-07-10 18:55:25 +02:00
Unrud
678f249c63
Scripts: Disable markup in error messages
...
Error messages are displayed using the following methods:
* **zenity** parses pango markup and replaces escaped characters
* **kdialog** replaces (some) escaped characters
* **gtk-dialog.py** replaces `\n`
* **printf** interprets format strings and replaces escaped characters
* **echo** just displays the text
The error messages themself contain escaped characters and paths from variables.
This PR unifies the behavior by:
* Use **printf** to format error messages and replace escaped characters
* Setting `--no-markup` for **zenity** to disable pango markup and escaped characters
* Remove `\n` replacement from **gtk-dialog.py**.
* Use plain **echo** instead of **printf**
2022-07-10 18:55:25 +02:00
Gustas
a03e794140
Add an option to disable chat in replays
2022-07-08 19:40:04 +02:00
abcdefg30
8a98ad51fd
Fix sequences only being checked on actors with RenderSprites
2022-07-08 10:28:39 +03:00
abcdefg30
0ded8f8080
Allow null images for SmokeImage on SmudgeLayer
2022-07-08 10:28:39 +03:00
Gustas
36a86c2cd8
Nerf supply truck XP gain
2022-07-06 19:55:49 -05:00
abcdefg30
90ea611cee
Rename the 20201213 update rules directory to 20210321
2022-07-05 16:44:17 +02:00
Unrud
bd6d69c5a1
Makefile: More robust check-scripts
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Use **xargs** to pass results of **find** instead of word splitting. Word splitting fails when filenames contain white spaces (or if no files are found).
2022-07-05 16:07:01 +02:00
abcdefg30
8e1dce4bbe
Add a lint check for maps without playable player
2022-07-05 16:01:22 +02:00
Gustas
7439f8b20a
Update AUTHORS
2022-07-05 16:12:09 +03:00
Vapre
8c042a243e
PathSearch, make TargetPredicate a readonly private field.
2022-07-04 20:34:23 +02:00
Matthias Mailänder
834de4efbe
Port to Linguini
2022-07-02 22:32:37 +01:00
Matthias Mailänder
9d8c2bb4c4
Recommend .ftl syntax highlighting.
2022-07-02 22:32:37 +01:00
Sieds Aalberts
f5de8be3f0
Rectangle equals, trivial optimization.
2022-07-02 23:40:01 +03:00
Paul Chote
c8df1e864c
Rework sequence docs plumbing.
2022-07-02 14:10:52 +03:00
Paul Chote
2037e37d4e
Replace Sequence EmbeddedPalette with HasEmbeddedPalette.
2022-07-02 14:10:52 +03:00
abcdefg30
c1822d1cef
Fix NREs in CheckUnknownWeaponFields
2022-06-26 23:46:51 +01:00
abcdefg30
82692b9d7f
Fix crashes in WeaponInfo when warheads or projectiles cannot be created
2022-06-26 23:46:51 +01:00
abcdefg30
185bef39b0
Fix "Inherits" nodes being resolved as objects during linting
2022-06-26 23:46:51 +01:00
abcdefg30
5fe166dfd3
Fix an NRE in CheckUnknownTraitFields
2022-06-26 23:46:51 +01:00
penev92
07ec2d03fb
Added an option to run utility.cmd programatically
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And still pass arguments to Utility.exe without having to manually input them.
2022-06-26 16:14:22 +01:00
penev92
c3c5dbfa35
Unhardcoded SpriteSequence properties
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To prepare them for documentation generation.
Also added descriptions to SpriteSequence implementations and their properties.
Also made a few code style fixes.
2022-06-26 15:41:19 +01:00
abcdefg30
d1f7fb8fb8
Serialize the actor generation for network orders
2022-06-25 18:18:49 +02:00
abcdefg30
13145557c8
Fix the switch-case formatting in Order.Deserialize
2022-06-25 18:18:49 +02:00
Mustafa Alperen Seki
c15af9f68a
Ignore nonexistent actors in D2k importer code instead of crashing.
2022-06-24 22:26:15 +01:00
Mustafa Alperen Seki
6083eb4ac8
Remove D2k CheckImportActors
2022-06-24 22:26:15 +01:00
penev92
07db77fb8d
Fix RemoveTurnToDock update rule
2022-06-24 21:16:26 +01:00
Ivaylo Draganov
5f42c7c8df
Add support for readonly hotkeys and expose chat input hotkeys
2022-06-24 19:42:53 +01:00
Matthias Mailänder
1969ae361c
Add missing ISync
2022-06-12 18:40:35 +02:00
Paul Chote
d050fe9f26
Move UnitOrderGenerator to Mods.Common.
2022-06-12 11:57:38 +02:00
Paul Chote
6eb8a4568b
Allow mods to replace UnitOrderGenerator with their own default.
2022-06-12 11:57:38 +02:00
Paul Chote
bbe068f6cb
Move IOrderGenerator to OpenRA.Orders namespace.
2022-06-12 11:57:38 +02:00
Ivaylo Draganov
320228f9d9
Add hotkeys for editor map overlays
2022-06-10 18:21:57 +02:00
Ivaylo Draganov
13ceda3259
Add hotkeys for map editor tabs
2022-06-10 18:21:57 +02:00
Ivaylo Draganov
b02a3d0f8f
Remove unused yaml node in editor chrome
2022-06-10 18:21:57 +02:00
RoosterDragon
c9ee902510
Fix issues preventing suboptimal path searches.
...
Two different issues were causing a path search to not explore cells in order of the cheapest estimated route first. This meant the search could sometimes miss a cheaper route and return a suboptimal path.
- PriorityQueue had a bug which would cause it to not check some elements when restoring the heap property of its internal data structure. Failing to do this would invalidate the heap property, meaning it would not longer return the items in correct priority order. Additional tests ensure this is covered.
- When a path search encountered the same cell again with a lower cost, it would not update the priority queue with the new cost. This meant the cell was not explored early enough as it was in the queue with its original, higher cost. Exploring other paths might close off surrounding cells, preventing the cell with the lower cost from progressing. Instead we now add a duplicate with the lower cost to ensure it gets explored at the right time. We remove the duplicate with the higher cost in CanExpand by checking for already Closed cells.
2022-06-07 15:47:02 +02:00
penev92
c1cb9ea6be
Removed an using, redundant when building on Mono
2022-06-03 21:43:43 +02:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Matthias Mailänder
3f328a14be
Hack removal
2022-05-24 21:07:54 -05:00
Matthias Mailänder
709512b166
Add Lua API export in EmmyLua syntax.
2022-05-24 21:07:54 -05:00
RoosterDragon
550db7e958
Ensure SpawnStartingUnits initializes after Locomotor.
...
Prior to ef44c31a72 , Locomotor would be earlier in the trait initialization sequence than SpawnStartingUnits. After this commit, the initialization sequence was perturbed and SpawnStartingUnits would initialize first. When SpawnStartingUnits would query CanEnterCell this would generate a null reference as Locomotor had not yet initialized.
SpawnStartingUnitsInfo is made to initialize NotBefore LocomotorInfo to enforce the required trait ordering.
2022-05-24 12:45:03 -05:00
darkademic
1fc3785f79
Make range modifiers apply to AreaBeam projectile.
2022-05-22 19:42:23 -05:00
RoosterDragon
89042014bd
Gracefully handle trying to find paths outside the map.
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Rather than crashing, return no path instead.
2022-05-22 17:39:44 -05:00
abcdefg30
4ec19b3486
Remove deprecated airstrike and paratrooper methods for Lua
2022-05-22 10:57:30 -05:00
abcdefg30
7ec74749be
Remove the deprecated WAngle.Range accessor for Lua
2022-05-22 10:57:30 -05:00
abcdefg30
c827d1a4ab
Remove deprecated integer facing handling for Lua
2022-05-22 10:57:30 -05:00
abcdefg30
660130653c
Use TryGetValue instead of ContainsKey and a lookup for cached sounds
2022-05-22 10:39:27 -05:00
abcdefg30
ea04a7fec5
Clear cached notifications when initializing a new map/mod
2022-05-22 10:39:27 -05:00
abcdefg30
9d481854f3
Make currentSounds readonly
2022-05-22 10:39:27 -05:00
atlimit8
85b9cf0a69
Fix fatal radar sound bug
...
The following error occurs on a map where the radar activation sound plays:
Exception has occurred: CLR/System.ArgumentException
An exception of type 'System.ArgumentException' occurred in System.Private.CoreLib.dll but was not handled in user code: 'Property set method not found.'
at System.Reflection.RuntimePropertyInfo.SetValue(Object obj, Object value, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture)
at System.Reflection.RuntimePropertyInfo.SetValue(Object obj, Object value, Object[] index)
at OpenRA.FieldLoader.LoadField(Object target, String key, String value) in /home/jason/git/OpenRA/OpenRA.Game/FieldLoader.cs:line 609
at OpenRA.WidgetLoader.LoadWidget(WidgetArgs args, Widget parent, MiniYamlNode node) in /home/jason/git/OpenRA/OpenRA.Game/Widgets/WidgetLoader.cs:line 60
at OpenRA.WidgetLoader.LoadWidget(WidgetArgs args, Widget parent, MiniYamlNode node) in /home/jason/git/OpenRA/OpenRA.Game/Widgets/WidgetLoader.cs:line 67
at OpenRA.WidgetLoader.LoadWidget(WidgetArgs args, Widget parent, MiniYamlNode node) in /home/jason/git/OpenRA/OpenRA.Game/Widgets/WidgetLoader.cs:line 67
at OpenRA.WidgetLoader.LoadWidget(WidgetArgs args, Widget parent, MiniYamlNode node) in /home/jason/git/OpenRA/OpenRA.Game/Widgets/WidgetLoader.cs:line 67
at OpenRA.WidgetLoader.LoadWidget(WidgetArgs args, Widget parent, String w) in /home/jason/git/OpenRA/OpenRA.Game/Widgets/WidgetLoader.cs:line 43
at OpenRA.Game.LoadWidget(World world, String id, Widget parent, WidgetArgs args) in /home/jason/git/OpenRA/OpenRA.Game/Game.cs:line 160
at OpenRA.Mods.Common.Widgets.Logic.LoadIngamePlayerOrObserverUILogic..ctor(Widget widget, World world) in /home/jason/git/OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/LoadIngamePlayerOrObserverUILogic.cs:line 34
2022-05-21 16:10:08 +02:00
Eduardo Cáceres
a1811b4b04
Add fixed issues as warnings to .editorconfig
2022-05-18 11:42:36 -05:00
Eduardo Cáceres
c224bfdc0d
Include name in authors
2022-05-18 11:42:36 -05:00
Eduardo Cáceres
8ced155ca3
Simplify 'always true' expressions
...
Co-authored-by: atlimit8 <atlimit8-vcs@gmx.com >
2022-05-18 11:42:36 -05:00
Eduardo Cáceres
aa998a46d9
Simplify collection initialization
2022-05-18 11:42:36 -05:00
Eduardo Cáceres
cae43808d9
Optimize string comparison
2022-05-18 11:42:36 -05:00
Eduardo Cáceres
c0d270b87d
Abstract class with public constructor
2022-05-18 11:42:36 -05:00
Eduardo Cáceres
1b69ff017d
Dictionary optimization
2022-05-18 11:42:36 -05:00
Eduardo Cáceres
b71402f64d
Convert extension in real extension
2022-05-18 11:42:36 -05:00
Eduardo Cáceres
2677e9c013
Use pattern matching
2022-05-18 11:42:36 -05:00
Eduardo Cáceres
aed2b8afae
Remove unnecessarily interpolated strings
2022-05-18 11:42:36 -05:00
Eduardo Cáceres
7eb64ea6fc
Use read-only autoimplemented property when possible
2022-05-18 11:42:36 -05:00
Eduardo Cáceres
79f321cb44
.Any(), .Count() -> .Count or .Length
2022-05-18 11:42:36 -05:00
penev92
6eb4fe8980
Added a VSCode task to run the utility
2022-05-15 23:06:25 -05:00
penev92
9a30d260a1
Added launch profiles for the Utility project
2022-05-15 23:06:25 -05:00
abcdefg30
581b5cfacf
Resolve an IDE0017 warning in ImportLegacyMapCommand
2022-05-11 15:33:23 +02:00
Paul Chote
c6dc0b58be
Change macOS control group defaults back to Cmd.
2022-05-09 14:58:01 +02:00
Ivaylo Draganov
6a1a6b6397
Add platform override support for hotkeys and unhardcode editor hotkeys
2022-05-07 20:55:49 +01:00
Ivaylo Draganov
1cf4838b08
Remove unneeded yaml nodes from hotkey settings
2022-05-03 22:22:55 +02:00
Ivaylo Draganov
f0e69c3f64
Add hotkey filtering functionality (by name and by context)
2022-05-03 22:22:55 +02:00
Paul Chote
56153aac9f
Search x86_64 before other multiarch dirs.
2022-05-01 11:55:28 +02:00
Leo512bit
ddef76e833
Added more thief voice lines
2022-04-30 17:19:48 -05:00
Ivaylo Draganov
0522576f73
Allow scrolling of settings panels while hovering a section header
2022-04-30 21:46:55 +02:00
abcdefg30
512eaf2746
Use Building instead of D2kBuilding for the Sietch actor
2022-04-30 12:28:28 -05:00
RoosterDragon
714b38c97c
Add CellCostChanged event to Locomotor.
...
This event allows subscribers to be made aware when the terrain costs for a cell change.
2022-04-30 15:56:04 +02:00
Ivaylo Draganov
bc676fbf78
Add text notifications to many in-game events
2022-04-30 12:39:29 +01:00
Ivaylo Draganov
ea0bcbd1cc
Adjust position of transients panel in TS
2022-04-30 12:39:29 +01:00
Ivaylo Draganov
24b9482cc1
Add support for transient text notifications matching speech notifications
2022-04-30 12:39:29 +01:00
Ivaylo Draganov
9f723be65a
Add checkbox to settings for toggling transient notifications
2022-04-30 12:39:29 +01:00
Ivaylo Draganov
a1e6ac85dc
Add transient notifications pool
2022-04-30 12:39:29 +01:00
RoosterDragon
e22b6de4e8
Rename PathGraph to MapPathGraph.
...
Move PathCostForInvalidPath and MovementCostForUnreachableCell constants into a new static class, PathGraph.
2022-04-27 23:19:59 +02:00
RoosterDragon
a1a583ea0a
Split out a base class for PathGraph.
...
Move the domain logic involved into a base class named DensePathGraph. The base class contains all the domain logic necessary to traverse a graph including concepts such as custom movement layer.
PathGraph becomes responsible for proving a backing array for the pathfinding information, and is where the pooling logic lives instead, helping split the two concepts out.
2022-04-27 23:19:59 +02:00
penev92
86515610a5
Made all projectile and warhead fields readonly
...
This came up while working on the new documentation generation and comparing the results to ORAIDE's own code parser.
2022-04-26 22:37:12 +02:00
penev92
2bac492a65
Made all traitInfo fields readonly
...
This came up while working on the new documentation generation and comparing the results to ORAIDE's own code parser.
2022-04-26 22:37:12 +02:00
Gustas
135823fced
fix crash when non-host exits map chooser
2022-04-25 23:03:27 +02:00
Paul Chote
a152bf7324
Replace custom mono defines with toolchain-provided defines.
2022-04-24 20:31:47 +02:00
RoosterDragon
3e5666ca53
Return an empty path when a search with no locations is made.
...
The restores the previous behaviour before FindUnitPathToTargetCell was introduced. This prevents callers such as the harvester code crashing when a harvester tries to route home to a refinery, but there are no refineries.
2022-04-24 12:52:18 +02:00
RoosterDragon
7df39f3522
On Locomotor initialization, update blocked cells.
...
Prior to ef44c31a72 , Locomotor would be earlier in the trait initialization sequence than SpawnMapActors. Locomotor would assume no actors on the map, and register to update blocked cells when new ones were added. When SpawnMapActors created actors, Locomotor was made aware and kept up-to-date.
After this commit, the initialization sequence was perturbed and SpawnMapActors would initialize first. Locomotor would assume no actors on the map and thus be unaware of these starting units, meaning those starting units would not cause blocking, allowing units to pass through them.
There are two possible fixes. SpawnMapActorsInfo can initialize NotBefore<LocomotorInfo>, enforcing that actors are spawned after locomotor is ready. Or we can remove the assumption in Locomotor that the map starts empty, and have it update blocked cells on startup. The latter seems cleaner, so any other traits that may want to spawn actors don't have to be aware sequencing their initialization with the Locomotor trait, instead things would "just work".
2022-04-24 12:48:52 +02:00
Matthias Mailänder
4c08e449e0
Fix master server respond not being localized.
2022-04-23 22:29:40 +01:00
Paul Chote
0dbd8264b8
Handle exceptions thrown by HttpClient.GetAsync.
2022-04-23 22:44:05 +02:00
Matthias Mailänder
6c81590b20
Extract translation strings.
2022-04-21 13:26:55 +03:00
Matthias Mailänder
99033ab016
Localize dedicated server messages.
2022-04-21 13:26:55 +03:00
Matthias Mailänder
fe15748cc0
Wrap console logging with time stamp.
2022-04-21 13:26:55 +03:00
Matthias Mailänder
aaa3b49496
Update Mono.NAT
2022-04-21 13:11:45 +03:00
RoosterDragon
ecb7c16751
Tweak handling of nullable types in LUA doc generation.
...
The types for Int32 and Boolean are currently replaced with friendly names of int and bool for the docs. Ensure we apply the same handling when these are nullable types, changing the output from Int32? and Boolean? to int? and bool?
2022-04-18 13:02:05 +02:00
RoosterDragon
d2935672ca
Fix the shape of the IPathFinder interface, ensure all path searches use it.
...
Some path searches, using PathSearch, were created directly at the callsite rather than using the pathfinder trait. This means some searches did not not benefit from the performance checks done in the pathfinder trait. It also means the pathfinder trait was not responsible for all pathing done in the game. Fix this with the following changes:
- Create a sensible shape for the IPathFinder interface and promote it to a trait interface, allowing theoretical replacements of the implementation. Ensure none of the concrete classes in OpenRA.Mods.Common.Pathfinder are exposed in the interface to ensure this is possible.
- Update the PathFinder class to implement the interface, and update several callsites manually running pathfinding code to instead call the IPathFinder interface.
- Overall, this allows any implementation of the IPathFinder interface to intercept and control all path searching performed by the game. Previously some searches would not have used it, and no alternate implementations were possible as the existing implementation was hardcoded into the interface shape.
Additionally:
- Move the responsibility of finding paths on completed path searches from pathfinder to path search, which is a more sensible location.
- Clean up the pathfinder pre-search optimizations.
2022-04-18 11:18:43 +01:00
RoosterDragon
2583a7af31
After NotBefore<> support to control initialization order.
...
Requires<T> means that trait of type T will be initialized first, and asserts that at least one exists. The new NotBefore<T> means that trait of type T will be initialized first, but allows no traits.
This allows traits to control initialization order for optional dependencies. They want to be initialized second so they can rely on the dependencies having been initialized. But if the dependencies are optional then to not throw if none are present.
We apply this to Locomotor which was previously using AddFrameEndTask to work around trait order initialization. This improves the user experience as the initialization is applied whilst the loading screen is still visible, rather than the game starting and creating jank by performing initialization on the first tick.
2022-04-18 10:31:47 +01:00
Mustafa Alperen Seki
62e7c7a318
Make PortableChrono PausableConditional.
2022-04-17 12:14:50 +02:00
Mustafa Alperen Seki
9de8d8854d
Pass PortableChrono instead of PortableChronoInfo to PortableChronoOrderGenerator.
2022-04-17 12:14:50 +02:00
Matthias Mailänder
648c56bca1
Don't crash when joining a game after asset installation.
2022-04-17 00:27:36 +03:00
Matthias Mailänder
0f90713aba
Added addition error logging to graphics.log when SDL fails
2022-04-16 22:37:05 +02:00
Mustafa Alperen Seki
30f14dcc4c
Fix Army Spectator tab not using FactionImages.
2022-04-15 18:17:49 +02:00
RoosterDragon
ac0969d688
Use nameof instead of hardcoded strings in reflection calls.
...
This helps improve the safety of code the uses reflection when methods may get renamed, and helps navigating code as the nameof will show up when searching for references to members.
2022-04-14 19:58:15 +02:00
Gustas
b254eb0f3d
Add dynamic map refresh
2022-04-14 16:16:38 +02:00
Gustas
61df7974b0
Make the delete button not call MapCache every frame
2022-04-14 16:16:38 +02:00
tomas
515aba0ee7
Update SDL to 2.0.20
2022-04-13 20:13:01 +02:00
Matthias Mailänder
af3362c62f
Use string.Contains(char) instead of string.Contains(string)
...
with single characters
2022-04-13 20:09:57 +02:00
Matthias Mailänder
3bc28ba6e2
Use inline string replacement.
2022-04-13 20:09:57 +02:00
dnqbob
4f43b157a8
Add place variant building for BaseBuilderBotModule.
...
1. If it follow the refinery placing logic, then we can use Facings in PlaceBuildingVariants to help BaseBuilderBotModule "rotates" it to minefield.
2. If it is a normal building, BaseBuilderBotModule will place a random variant actor.
2022-04-12 22:28:03 +02:00
penev92
f74d1c3cf8
Adjusted D2k mission player colors
...
PlayerReference colors in D2k missions only affect chat text and minimap colors because actors use specific palette colors.
So using the colors from the original game's minimap.
2022-04-12 22:15:02 +02:00
penev92
2866342522
Add missing PlayerReferences in D2k map import
2022-04-12 22:15:02 +02:00
tomas
8e19463450
Fix desync handling
2022-04-12 21:56:46 +02:00
abcdefg30
dab8ee4f94
Load campaign and utils Lua scripts before map scripts
2022-04-12 21:54:11 +02:00
Mustafa Alperen Seki
c71af0e613
Make NukePower MissileImage optional.
2022-04-12 21:52:29 +02:00
Mustafa Alperen Seki
60b123c641
Split NukePower MissileImage from MissileWeapon.
2022-04-12 21:52:29 +02:00
Matthias Mailänder
0260884369
Added translation support for server orders.
2022-04-03 19:23:26 +02:00
Matthias Mailänder
ee95d2591f
Code cleanup.
2022-04-03 19:23:26 +02:00
Matthias Mailänder
7735107deb
Add a script trigger overlay.
2022-04-02 18:01:00 +02:00
Matthias Mailänder
058fb51f4c
Reduce the menu button size to save space.
2022-04-02 18:01:00 +02:00
Matthias Mailänder
0e7ad43425
Remove unused parameters.
2022-04-01 23:30:26 +02:00
RoosterDragon
ea243b8558
Fix crash in TSEditorResourceLayer when adding resources.
...
Ensure cells are within map bounds when checking if adjacent cells should be cleared during resource placement.
2022-03-26 23:07:41 +01:00
abcdefg30
e685731b33
Add an update rule for the removal of AttackFrontal's FacingTolerance
2022-03-13 11:16:47 +01:00
abcdefg30
889425ab0f
Remove AttackFrontal's FacingTolerance and define it explicitly in rules
2022-03-13 11:16:47 +01:00
dnqbob
9049ae6f20
Add a backawrd moving option for mobile
2022-03-13 10:46:04 +01:00
Vapre
83357af14c
WorldRenderer, replace foreach ActorsWithTraits with ApplyToActorsWithTrait. #18798 .
2022-03-13 10:45:01 +01:00
Matthias Mailänder
00356b8bbd
Setup Tiberian Sun forest fires.
2022-03-12 17:16:43 +01:00
Mustafa Alperen Seki
b54a724aea
Add ability to override CannotPlaceNotification per queue.
2022-03-12 12:55:41 +01:00
Matthias Mailänder
a6cb20a4ec
Fix overlapping tracks when vehicle rotates.
...
Also optimize the function slightly.
2022-03-12 12:53:59 +01:00
Matthias Mailänder
5220da1bae
This can never be null.
2022-03-12 12:53:59 +01:00
Mustafa Alperen Seki
2f1edd4516
Remove Replacable actors for LineBuild too.
2022-03-11 22:32:08 +01:00
Mustafa Alperen Seki
a7004b2db7
Check for placeablilty of LineBuild Segment instead of the Post.
2022-03-11 22:32:08 +01:00
Mustafa Alperen Seki
153bd14f9e
Add Force-Move undeploy to D2k Thumper Infantry.
2022-03-11 22:29:45 +01:00
Leo512bit
d2611ebfb4
Added fsmap to music.ymal and set the lose music to it.
...
Signed-off-by: Leo512bit <leonardmatthewteyssier@gmail.com >
2022-03-11 21:36:43 +01:00
Ivaylo Draganov
eadc8ad689
Change color of labels that correspond to disabled inputs
...
- Add a new widget type for input and extend it from other input widgets
- Add a new label type that can be linked to an input widget
- Change the label color when the input's disabled state changes
2022-03-07 21:01:33 +01:00
Mustafa Alperen Seki
0203476da9
Update variables for Flash lua function.
2022-03-05 15:19:01 +01:00
Mustafa Alperen Seki
7e4c3acda3
Fix ZRamp only allowing integer values.
2022-03-02 19:41:49 +01:00
darkademic
e082497a1a
Corrected StartBurstReport sound synchronisation when used with FireDelay.
2022-02-26 10:40:19 -06:00
Matthias Mailänder
9605e5ad9c
Use the new MiniYAML GitHub syntax.
2022-02-26 17:04:50 +01:00
Matthias Mailänder
da4fb27fca
Use modern string syntax.
2022-02-26 17:04:50 +01:00
penev92
57d3321d0f
Make WithDockingAnimation optional
...
The `Refinery` trait has a hardcoded usage of `SpriteHarvesterDockSequence`, which requires the harvester to have `WithDockingAnimation`, making it inconvenient-at-best to NOT have a docking/unloading animation.
2022-02-23 22:06:07 +01:00
IceReaper
fa8bfc6ca0
Allow mods to implement new building placement conditions and cursors.
2022-02-22 01:20:38 +02:00
penev92
0f1ff3f2fc
Recommend the MiniYAML language server extension
...
Recommends https://marketplace.visualstudio.com/items?itemName=openra.oraide-vscode as a VSCode extension for the OpenRA workspace.
2022-02-20 16:30:38 +01:00
Mustafa Alperen Seki
91f626c42a
Make WithVoxelWalkerBody PausableConditional.
2022-02-18 12:24:23 +01:00
dnqbob
6c33d47ef3
Update rule on renaming 'CloakTypes' to 'DetectionTypes'
2022-02-12 19:30:21 +01:00
dnqbob
831bed2c4d
Add enter-cloak & exit-cloak effect for Cloak
2022-02-12 19:30:21 +01:00
RoosterDragon
d67f696bd0
Move BlockedByActor, IPositionableInfo, IPositionable to Mods.Common.
...
Actor previously cached targetable locations for static actors as an optimization. As we can no longer reference the IPositionable interface, move this optimization to HitShape instead. Although we lose some of the efficiency of caching the final result on the actor, we gain some by allowing HitShape to cache the results as long as they have not changed. So instead of being limited to static actors, we can extend the caching to currently stationary actor.
2022-02-11 23:35:08 +01:00
RoosterDragon
d8a4d7fd1d
Cache the global mix database in MixLoader
...
We can reuse this global database as it doesn't change, rather than loading a new copy each time a new mix file is parsed.
2022-02-11 14:05:55 +01:00
RoosterDragon
f5d1fe4bc4
Use more efficient search in MergeIntoResolved
...
Switch Enumerable.FirstOrDefault to List.Find. The latter can avoid some allocations because the concrete collection type is known.
2022-02-11 14:01:16 +01:00
RoosterDragon
ed72e61f8f
Add detailed documentation for BlockedByActor enum.
2022-02-08 23:34:07 +01:00
RoosterDragon
9cd55df584
Ensure editorconfig naming styles align with StyleCop SA13XX style rules.
...
Aligns the naming conventions defined in editorconfig (dotnet_naming_style, dotnet_naming_symbols, dotnet_naming_rule) which are reported under the IDE1006 rule with the existing StyleCop rules from the SA13XX range.
This ensures the two rulesets agree when rejecting and accepting naming conventions within the IDE, with a few edges cases where only one ruleset can enforce the convention. IDE1006 allows use to specify a naming convention for type parameters, const locals and protected readonly fields which SA13XX cannot enforce. Some StyleCop SA13XX rules such as SA1309 'Field names should not begin with underscore' are not possible to enforce with the naming rules of IDE1006.
Therefore we enable the IDE1006 as a build time warning to enforce conventions and extend them. We disable SA13XX rules that can now be covered by IDE1006 to avoid double-reporting but leave the remaining SA13XX rules that cover additional cases enabled.
We also re-enable the SA1311 rule convention but enforce it via IDE1006, requiring some violations to be fixed or duplication of existing suppressions. Most violations fixes are trivial renames with the following exception. In ActorInitializer.cs, we prefer to make the fields private instead. ValueActorInit provides a publicly accessible property for access and OwnerInit provides a publicly accessible method. Health.cs is adjusted to access the property base instead when overriding. The reflection calls must be adjusted to target the base class specifically, as searching for a private field from the derived class will fail to locate it on the base class.
Unused suppressions were removed.
2022-02-07 19:14:45 +01:00
Gustas
13ee62c181
Make overlay dropdown optional
2022-02-06 19:21:43 +01:00
Gustas
addfdf50fa
Crash when EditorWorld does not have BuildableTerrainOverlay
2022-02-06 19:21:43 +01:00
reaperrr
a17af87a5e
Fix aircraft with TakeOffOnCreation=false not freeing exit
...
...when another actor gets produced.
2022-02-06 19:20:29 +01:00
reaperrr
44fc4a1d0f
Fix random placement of AssociateWithAirfieldActivity
...
It doesn't belong to IMove, so it doesn't belong into that region.
Put it near ICreationActivity where it belongs.
2022-02-06 19:20:29 +01:00
darkademic
257ef95963
Suffix projectile shadow palettes with player name if IsPlayerPalette = true.
2022-02-06 19:18:59 +01:00
Matthias Mailänder
9bb41630e7
Update documentation action to .NET 6
2022-02-06 18:06:44 +01:00
Ivaylo Draganov
f5ab9d95fe
Make remove from control group hotkey available only to players
2022-02-06 09:09:33 -06:00
Mustafa Alperen Seki
c096934db8
Fix projectile shadow alpha calculation.
2022-02-04 23:35:44 +01:00
Ivaylo Draganov
1813edc74b
Add contexts for hotkey validation
2022-02-04 18:49:05 +01:00
RoosterDragon
1bc95a290f
Preallocate dictionary size in ToDictionaryWithConflictLog
2022-02-02 15:10:37 +01:00
Smittytron
74cced319c
Change terrain type of clear straight bridge tiles
2022-01-31 14:19:47 +01:00
RoosterDragon
bd30c66f95
Reuse object arrays in FieldLoader Parse methods
2022-01-30 19:47:06 +01:00
RoosterDragon
2ab3917f29
Clean up usage of DomainIndex
...
- When a path search is being performed the path search will not attempt route to inaccessible cells, so domain index checks to avoid inaccessible cells in the search predicate are redundant and can be removed.
- DomainIndex is a required world trait, so we don't need to use TraitOrDefault and therefore can avoid dealing with the null case.
2022-01-30 16:22:26 +01:00
Matthias Mailänder
4b4b0125a2
Make UnitsInRange accessible to mod code.
2022-01-30 11:56:43 +01:00
Matthias Mailänder
240c96b781
Expose sprite sequence to linting and documentation.
2022-01-30 11:56:43 +01:00
RoosterDragon
6dc189b7d1
Rearrange various API surfaces related to pathfinding.
...
The existing APIs surfaces for pathfinding are in a wonky shape. We rearrange various responsibilities to better locations and simplify some abstractions that aren't providing value.
- IPathSearch, BasePathSearch and PathSearch are combined into only PathSearch. Its role is now to run a search space over a graph, maintaining the open queue and evaluating the provided heuristic function. The builder-like methods (WithHeuristic, Reverse, FromPoint, etc) are removed in favour of optional parameters in static creation methods. This removes confusion between the builder-aspect and the search function itself. It also becomes responsible for applying the heuristic weight to the heuristic. This fixes an issue where an externally provided heuristic ignored the weighting adjustment, as previously the weight was baked into the default heuristic only.
- Reduce the IGraph interface to the concepts of nodes and edges. Make it non-generic as it is specifically for pathfinding, and rename to IPathGraph accordingly. This is sufficient for a PathSearch to perform a search over any given IGraph. The various customization options are concrete properties of PathGraph only.
- PathFinder does not need to deal with disposal of the search/graph, that is the caller's responsibility.
- Remove CustomBlock from PathGraph as it was unused.
- Remove FindUnitPathToRange as it was unused.
- Use PathFinder.NoPath as the single helper to represent no/empty paths.
2022-01-30 11:47:52 +01:00
Matthias Mailänder
cd1fe2d23b
Fix saving into writable system directories.
2022-01-30 11:46:42 +01:00
abcdefg30
2af8296f48
Add the possibility to always show detection circles
2022-01-30 11:41:02 +01:00
abcdefg30
7c085e49c7
Cache DetectCloaked traits in RenderDetectionCircle
2022-01-30 11:41:02 +01:00
xan2622
13fbc412d2
removal
2022-01-30 11:28:16 +01:00
abcdefg30
a9cd2d41c7
Fix ToAhsv using the wrong type for alpha
2022-01-29 13:44:02 +01:00
Ivaylo Draganov
7a93b9ea8c
Make control group hotkeys configurable
...
- Split control groups management to its own interface
- Add hotkeys for selecting, creating, adding to and combining with control groups
- Add a ControlGroups widget to manage the player interaction
2022-01-28 18:38:18 +01:00
Gustas
04b456d6c2
Create overlays dropdown
2022-01-26 23:09:18 +01:00
Gustas
2f130b17ba
Fix buildable overlay not updating and make ramps unbuildable
2022-01-23 22:37:02 +01:00
penev92
9cc631ca7e
Added a rule about using object initializers
2022-01-23 13:14:57 +01:00
penev92
ab09ce21b4
Changed code to use object initializers everywhere
2022-01-23 13:14:57 +01:00
penev92
70e2769a85
Added a rule about the readonly modifier
...
Also added a rule to silence StyleCop complaining about StaticReadonlyFieldsMustBeginWithUpperCaseLetter to match what we already have configured for the IDE.
2022-01-22 18:47:06 +00:00
penev92
bf332b6619
Fixed fields missing the readonly modifier
2022-01-22 18:47:06 +00:00
Piotr Usewicz
f83e27d647
Point towards arm libraries
...
When compiling for macOS using `unix-generic` on Apple M1 processors, point sarchdirs towards the correct location in Homebrew for arm64.
2022-01-22 18:21:36 +00:00
penev92
a67cfabd1e
Reordered code style rules
...
To order them by their number.
2022-01-20 22:10:28 +01:00
penev92
8dbaa0c49f
Added more explanations to .editorconfig
2022-01-20 22:10:28 +01:00
penev92
92d1d64dce
Changed one-liner braces rule to silent
...
Having this set to "none" disabled the IDE's option to add braces, whereas "silent" lets it do it on the user's request while still not suggesting it on its own.
2022-01-20 22:10:28 +01:00
penev92
31b3647c09
Added a rule about unordered modifiers
2022-01-20 22:10:28 +01:00
penev92
d37336456d
Fixed inconsistent declaration modifier order
2022-01-20 22:10:28 +01:00
penev92
3bacd81b8b
Added a rule about zero-length array allocations
2022-01-20 22:10:28 +01:00
penev92
0d24ccc47a
Fixed unnecessary zero-length array allocations
...
Changed all currently present zero-length array allocations in the codebase to use `Array.Empty` instead.
2022-01-20 22:10:28 +01:00
Paul Chote
1312c1aa72
Rename macOS compat packages to mono.
2022-01-20 19:31:43 +01:00
penev92
19dd23e349
Beautified the .editorconfig file
2022-01-19 14:37:14 +01:00
dnqbob
242d589c45
Make AI airstrike aircraft spawns randomly
2022-01-17 15:43:20 +01:00
Mustafa Alperen Seki
d149624b84
Add Lua Scripting for Carryall.
2022-01-12 14:24:13 +01:00
penev92
860ec642b8
Addressed review comments
...
- Renamed `IVideo.CurrentFrameNumber` to `CurrentFrameIndex`
- Improved logged error message in VideoPlayerWidget
- Renumbered fields in ThreadedGraphicsContext
2022-01-11 18:16:31 +01:00
penev92
248b8d1102
Renamed IVideo implementations
...
To match the interface they are implementing.
2022-01-11 18:16:31 +01:00
penev92
6f0509d235
Removed now-unused ITexture.SetData() overload
2022-01-11 18:16:31 +01:00
penev92
cb8530fbae
Reworked internal palettes in video reader classes
...
This removes the need to pack & unpack color bytes as uints for no gain.
2022-01-11 18:16:31 +01:00
penev92
c4ab7041b8
Updated VideoPlayerWidget to play new IVideo data
...
Added optional padding to video frames because that's what VideoPlayerWidget expects.
Keeping the option to not use padding for other use-cases like converting frames to PNG.
2022-01-11 18:16:31 +01:00
penev92
ee29d0f9c7
Changed IVideo.CurrentFrameData uint[,] -> byte[]
2022-01-11 18:16:31 +01:00
penev92
1b5f2f1b39
Removed caching properties from video readers
...
Those seem redundant since the frame number is guaranteed to match the loaded data inside CurrentFrameData.
2022-01-11 18:16:31 +01:00
penev92
0df3b34c52
Did a beautification pass on IVideo and family
...
Removed property backing fields where applicable, introduced C#7 syntax for properties.
Renamed a bunch of interface properties and class private members with more descriptive names.
Did some inconsequential reordering.
2022-01-11 18:16:31 +01:00
abcdefg30
556413c91d
Add whitespace fixes from the automatic update rule run
2022-01-11 18:09:05 +01:00
abcdefg30
f3bc450e20
Fix an oversight in the update rule for AttackBomber's FacingTolerance
2022-01-11 18:09:05 +01:00
abcdefg30
6556b33cef
Move update rules to the correct subfolders and paths
2022-01-11 18:09:05 +01:00
abcdefg30
15c2800601
Retire the release-20191117 UpdatePath
2022-01-11 18:09:05 +01:00
abcdefg30
d660ce9c47
Change the UpdatePath targets from playtest-20201213 to release-20210321
2022-01-11 18:09:05 +01:00
Matthias Mailänder
6770c08bf9
Fix scrollitem-nohover-hover not found.
2022-01-11 17:40:58 +01:00
Ivaylo Draganov
99ac128820
Add selected actors count to feedback notification text
2022-01-09 19:07:45 +01:00
Mustafa Alperen Seki
fe05382b24
Change "actor id" to "actor name" in some descs.
2022-01-09 19:02:05 +01:00
Mustafa Alperen Seki
3c60a515f7
Add CarryableConditions to Carryall.
2022-01-09 19:02:05 +01:00
penev92
b67954451a
Removed obsolete file OpenRA.sln.DotSettings
...
- The DEFAULT_PRIVATE_MODIFIER behaviour is now handled by the .editorconfig file via `dotnet_style_require_accessibility_modifiers = omit_if_default:warning`.
Also added `dotnet_diagnostic.IDE0040.severity = warning` there to raise compile-time errors in the CI.
- The field naming conventions seem to already be covered by (some) analyzer rules (checked in both VS and VSCode) - IDE1006/SA1306 and SA1307.
2022-01-09 18:58:37 +01:00
penev92
2f6f214bac
Removed a bunch of explicit access modifiers
2022-01-09 18:58:37 +01:00
penev92
413d564f1d
Removed obsolete file stylecop.json
...
It currently has two functions, both of which are covered by our .editorconfig file.
2022-01-09 18:58:37 +01:00
penev92
1326bca65c
Updated .gitignore file
...
Removed some obsolete entries now that there is a new build directory.
2022-01-09 18:58:37 +01:00
Mustafa Alperen Seki
721210eafe
Fix RevealsMap's effect not being removed for non-owners.
2022-01-09 18:53:16 +01:00
penev92
c6dacb50e8
Added hiding of the palette picker in the AssetBrowser
2022-01-09 18:40:32 +01:00
penev92
495faea96b
Updated scale sliders to accout for the new AssetBrowser layout
2022-01-09 18:40:32 +01:00
penev92
b6b417d42f
Fixed AssetBrowserLogic disposing audio streams prematurely
2022-01-09 18:40:32 +01:00
penev92
6fb228ddd1
Fixed Mp3Loader and OggLoader not resetting stream position
2022-01-09 18:40:32 +01:00
penev92
87b92b53a4
Reworked ISoundFormat.LengthInSeconds implementations
2022-01-09 18:40:32 +01:00
penev92
631297417c
Fixed background music playing momentarily in AssetBrowser when switching to a video asset
2022-01-09 18:40:32 +01:00
penev92
001efc9409
Added containing package name to asset tooltip
2022-01-09 18:40:32 +01:00
penev92
8d20487cb6
Added manual playing and stopping of audio in the AssetBrowserLogic
...
Also added visualisation of audio file length and progress and improved asset cleanup.
2022-01-09 18:40:32 +01:00
penev92
abea3a0f74
Fixed AudFormat and WavFormat implementations of ISoundFormat.LengthInSeconds
...
- Fixed a rounding issue in `WavReader.WaveLength()`.
- Fixed `AudReader.SoundLength()` not resetting the stream position.
- Fixed crashes caused by disposed streams because `LengthInSeconds` would try and calculate the length on the fly. It is now precalculated and cached (making it consistent across all 5 current `ISoundFormat` implementations).
- Fixed a crash in `AudReader.LoadSound()`'s `out Func<Stream> result` because that func would try and access the disposed stream's `Length` property. That works for `SegmentStream`, but not for `FileStream`.
- Fixed frameCount/soundLength label positioning in the AssetBrowser window to avoid text clipping .
2022-01-09 18:40:32 +01:00
penev92
8b944e9c82
Added audio playback to the AssetBrowser
2022-01-09 18:40:32 +01:00
penev92
7a9e0863d6
Added a scale slider for sprites in the AssetBrowser
2022-01-09 18:40:32 +01:00
penev92
40c728269c
Added a scale slider for models in the AssetBrowser
2022-01-09 18:40:32 +01:00
penev92
6907081c2b
Paused shellmap music when opening videos in the AssetBrowser
2022-01-09 18:40:32 +01:00
penev92
a058b1f5bd
Split AssetBrowser supported formats
...
Splitting them from one array into separate allows us to then reliably pick how each asset should be presented. Also lets us unhardcode some checks like "if file is .vxl ... else is sprite".
2022-01-09 18:40:32 +01:00
abcdefg30
8ac2815c9e
Fix the first Land ctor not passing targetLineColor on
2022-01-07 01:22:16 +01:00
abcdefg30
942a0c8712
Update an outdated comment in Land.cs
2022-01-07 01:22:16 +01:00
Matthias Mailänder
cdac14b92b
Avoid duplicate field.
2022-01-06 16:10:49 +02:00
Matthias Mailänder
718bf88b9a
Remove superflous null checks
...
and cache a dictionary lookup.
2022-01-06 01:54:27 +01:00
Ivaylo Draganov
eb4de47362
Add support for disabled click sound in scrollbar widget
2022-01-05 21:15:19 +01:00
Ivaylo Draganov
c3dfac7ade
Remove redundant default hotkey UI notice
2022-01-04 18:35:41 +01:00
Ivaylo Draganov
5aeae694be
Use disabled button state for slider thumb
2022-01-04 18:35:41 +01:00
Ivaylo Draganov
bdfe025059
Update introductory prompts to match settings layout
2022-01-04 18:35:41 +01:00
Ivaylo Draganov
8a2b63c944
Update lobby options tab layout to match settings layout
2022-01-04 18:35:41 +01:00
Ivaylo Draganov
9f96d4159a
Update common game ingame info tabs to match settings layout
2022-01-04 18:35:41 +01:00
Ivaylo Draganov
955464ee1d
Update TD game info panel to match the settings panel
2022-01-04 18:35:41 +01:00
Ivaylo Draganov
3ecaf76804
Overhaul settings panel layout
...
- make the panel larger
- place settings widgets in a scroll panel
- arrange settings widgets in two columns
- make tabs in TD vertical
2022-01-04 18:35:41 +01:00
Smittytron
a36eb585d3
Fix HiveGassed regression in Ant03
2022-01-04 12:50:00 +01:00
abcdefg30
bf7ec4aec1
Update nuget packages
2022-01-04 12:34:30 +01:00
abcdefg30
b448f2d324
Disable trimmed publishing
2022-01-04 12:34:30 +01:00
abcdefg30
b12c15ea9d
Update to .NET 6
2022-01-04 12:34:30 +01:00
abcdefg30
eae6d33cd9
Fix highlighting of the credits tabs
2021-12-30 12:42:56 +00:00
Smittytron
3c24a3f9c7
Update Allies10a to work with Lua cleanup
2021-12-29 17:13:09 +01:00
Matthias Mailänder
bb27837149
Don't make support airplanes huntable.
2021-12-28 13:08:38 -06:00
Ivaylo Draganov
87534022b3
Make size and white-space of game save/load panel more consistent
2021-12-28 17:48:21 +01:00
Ivaylo Draganov
d2c08c72bd
Adjust size, position and white-space of several panels
2021-12-28 17:48:21 +01:00
Ivaylo Draganov
0261dcaa7a
Make size and white-space of "Mission Browser" panel consistent
2021-12-28 17:48:21 +01:00
Ivaylo Draganov
d14ba6b04d
Make size and white-space of "Replay Browser" panel consistent
2021-12-28 17:48:21 +01:00
Ivaylo Draganov
a69d86c587
Make size and white-space of "Asset Browser" panel consistent
2021-12-28 17:48:21 +01:00
Ivaylo Draganov
8fb3bbe5f9
Make size and white-space of "Music" and "Credits" panels consistent
2021-12-28 17:48:21 +01:00
Matthias Mailänder
1c00a2fbec
Bump NUnit slightly.
2021-12-27 22:33:06 +01:00
Matthias Mailänder
82ce4717aa
Bump Pfim
2021-12-27 22:33:06 +01:00
Matthias Mailänder
2b23bde925
Bump NVorbis
2021-12-27 22:33:06 +01:00
Matthias Mailänder
bc52e8b6a9
Bump Mono.NAT
2021-12-27 22:33:06 +01:00
Matthias Mailänder
fb296d7dcb
Bump Fluent.Net
2021-12-27 22:33:06 +01:00
Matthias Mailänder
6997b973ee
Fix a null reference exception.
2021-12-17 14:11:19 +01:00
dnqbob
c968a2a902
Contrail smooth&color fix
2021-12-16 23:48:03 +01:00
Matthias Mailänder
5fcc049040
Fix a null reference exception.
2021-12-08 21:07:19 +01:00
Matthias Mailänder
ff20c1c59d
Avoid unnecessary variable assignment.
2021-12-06 13:19:28 +01:00
Matthias Mailänder
2c5f1f343f
Code style.
2021-12-06 13:19:28 +01:00
Matthias Mailänder
b147da388a
Mark fields readonly.
2021-12-06 13:19:28 +01:00
Matthias Mailänder
4a60d56753
Add a lint tag and documentation.
2021-12-06 13:19:28 +01:00
Matthias Mailänder
9d905d8291
Remove unused parameters and variables.
2021-12-06 13:19:28 +01:00
Matthias Mailänder
07815143f1
Fix CA1825 warnings on empty array initialisation.
2021-12-06 13:19:28 +01:00
RoosterDragon
727084c5fc
Run spell check over solution
2021-12-05 19:23:43 +01:00
Matthias Mailänder
b3d290edd9
Rename support power field for consistency.
2021-12-05 14:56:01 +01:00
Matthias Mailänder
9852bd08e4
Clean up existing rules.
2021-12-05 14:56:01 +01:00
RoosterDragon
3bde4ebbaf
Fix Move.PathSearchOrder
...
Each successive value of BlockedByActor is a superset of the previous value. Having a mixed up order of values in PathSearchOrder is not useful.
In the previous ordering, if a search for Immovable failed to find a path, it would then attempt Stationary. However Stationary is *more* restrictive then Immovable. If Immovable failed, there is no way Stationary could succeed. This means the search for Stationary is wasted effort.
In the fixed ordering, we try Stationary first. In the fixed ordering there are no pointless searches. Every search might succeed where the previous one failed and is therefore useful to try.
2021-12-05 13:53:56 +01:00
Matthias Mailänder
f44a2ea9a3
Fix formatting problems.
2021-12-05 13:17:32 +01:00
Matthias Mailänder
5eaba4f893
Unhardcode AI defensive priorities.
2021-12-05 13:17:32 +01:00
Matthias Mailänder
e82aa9977e
Unhardcode AI air units and exclude scripted aircraft.
2021-12-05 13:17:32 +01:00
Matthias Mailänder
00ece1ba55
Add configurable tooltips to the Discord integration.
2021-12-05 13:09:59 +01:00
Matthias Mailänder
c9022bcb73
Add support for superweapon detected sounds.
2021-12-05 13:02:15 +01:00
darkademic
c51327c4cc
Make yaml check utility load each map separately to reduce memory usage.
2021-12-04 20:07:19 +01:00
Ivaylo Draganov
695b7865d3
fixup! Add support for non-overlapping sound notifications
2021-11-29 23:44:59 +01:00
Ivaylo Draganov
fa6ff32f65
Add support for non-overlapping sound notifications
2021-11-29 23:44:59 +01:00
RoosterDragon
137d384304
Remove path caching.
...
The path cache was originally a moderate benefit, but over time a couple of things have conspired against it:
- Only paths with BlockedByActor.None are cached. Originally all paths regardless of blocking were cached but this was deemed unacceptable due to potentially returning outdated paths as actors move about. Paths with BlockedByActor.None are only invalidated if terrain conditions change, which are rarer.
- Move will try and find a path 4 times, trying with a different BlockedByActor check each time. BlockedByActor.None is the last check and only reached if the other searches fail. This is a rare scenario.
Overall, this means the hit rate for the cache is almost non-existent. Given the constraints on path validity it seems unlikely that the hit rate could be improved significantly, therefore it seems reasonable to remove the cache entirely to remove the overhead of cache management.
2021-11-29 01:03:14 +01:00
Paul Chote
31bd32e7ef
Allow launcher scripts to run from other working directories.
2021-11-28 23:09:32 +01:00
GeorgeD64
e00efbf53d
Added map name support to Launch.Map command line parameter
...
Fixed code based on feedback
Replaced try/catch block with a null check and exception throw
Fixed code based on feedback
Fixed code based on feedback
Simplified Launch.Map parameter to use map name directly
2021-11-28 23:06:26 +01:00
Ivaylo Draganov
a537346580
Move selection hotkeys out of world interaction widget
...
- Split SelectionUtils for selecting actors in the world to a static class
- Split selection hotkeys into their own logic classes
2021-11-27 15:06:39 +01:00
Ivaylo Draganov
e9cc89a336
Yield keyboard focus upon leaving the ingame chat tab
2021-11-27 14:57:04 +01:00
Gustas
975da89400
RAGL balance changes
2021-11-27 13:33:55 +01:00
Matthias Mailänder
5ed3f55ed2
Use global idle hunt.
2021-11-26 23:39:41 +01:00
Matthias Mailänder
b9bfbfd5ac
Use global objective initialisation.
2021-11-26 23:39:41 +01:00
Matthias Mailänder
d42edfc0b9
Use global difficulty.
2021-11-26 23:39:41 +01:00
Matthias Mailänder
58b105f0d4
Reorganize global .lua files.
2021-11-26 23:39:41 +01:00
Matthias Mailänder
a502e85e68
Fail gracefully when there is just one default difficulty.
2021-11-26 23:39:41 +01:00
RoosterDragon
a59f4b2c4a
Add a helper for multiplying by sqrt(2)
2021-11-25 22:50:22 +01:00
RoosterDragon
f0e24f6d21
Make knowledge of height discontinuities live in Locomotor not PathGraph.
2021-11-21 17:52:12 +01:00
RoosterDragon
8c627aa185
Clean up PathSearch
...
- Remove functionality for tracking cells considered during the search, as nothing relies on this.
- Rename various parameters in the expand function to closer match naming of fields used in CellInfo, intended to improve clarity.
2021-11-21 12:03:16 +01:00
Orb370
e1ade59a32
TD Balance Fall 2021 Commit
...
TD-Balance-Fall-2021 Commit
TD-Balance-Fall-2021-Commit
2021-11-20 17:37:43 -06:00
RoosterDragon
290ed17c9d
Adjust some naming and order of parameters in CellInfo
...
- Make Status the first field.
- Rename EstimatedTotal to EstimatedTotalCost to make it clearer it has the same unit as the CostSoFar field.
- Rename PreviousPos to PreviousNode as node terminology is a better match for usage.
2021-11-20 12:13:42 +01:00
Matthias Mailänder
98b25ddd5e
Check for dead actors when searching for exits.
2021-11-18 20:52:05 +01:00
RoosterDragon
31267aa22d
Fix some incorrect logic in PathGraph.GetConnections.PathGraph
...
Firstly, when dealing with maps with height discontinuities, the neighbouring cells we need to search are more that the set we need to search on flat maps. We ensure that as we traverse a map with varying height, we now consider cells "behind" us that may have become accessible due to a height change.
Secondly, when considering connections available via Custom Movement Layers, make sure the target cell on the new layer is actually enterable. Previously this cell would be reported as a valid connection, even if it wasn't actually possible to enter the cell as it was blocked. We also apply the same optimization of ignoring already closed cells.
2021-11-16 00:33:19 +01:00
RoosterDragon
1d23c23d06
Adjust span comparisons for clarity and add some test cases.
2021-11-15 13:20:34 +01:00
RoosterDragon
5416910249
Remove unused method in MiniYaml
2021-11-15 13:20:34 +01:00
RoosterDragon
73547c31ec
Remove MiniYamlNodes alias in MiniYaml.
2021-11-15 13:20:34 +01:00
RoosterDragon
2db312a792
In MiniYaml, presize some collections and trim lists during parsing.
2021-11-15 13:20:34 +01:00
RoosterDragon
0f01df5474
Avoid string allocations in MiniYaml parsing.
...
- Stream lines in as memory rather than needing to realise a string for each line, via a new method in StreamExts.
- Use span to avoid string allocations during parsing until we want to realise the node itself, in MiniYaml.FromLines.
- Change several callsites to use the streaming extension method rather than string method where possible.
2021-11-15 13:20:34 +01:00
penev92
270c566570
Fixed the Windows make script building in Release
...
This is a follow-up to PR 19379, which aimed to "provide an easy debug option for VSCode developers", but only did so for non-Windows users. VSCode has been building in Release mode for ever and continued to do so on Windows after that PR.
2021-11-14 10:07:18 +00:00
RoosterDragon
225bcbbd22
Normalize all support dir paths to end with a directory separator.
...
Previously, some paths used a separator and some did not. This broke some de-duplication logic in ExternalMods which tried to enumerate distinct paths but would end up running logic on the same directory more than one as it was provided both with and without a trailing directory separator. By normalizing the path this logic now works.
2021-11-13 22:24:43 +01:00
Vapre
d53601daa6
World, SyncHash, cache per tick.
2021-11-13 21:46:40 +01:00
RoosterDragon
dd9d600ef9
Change GetCustomMovementLayers to expose an array, not a dictionary.
...
As there are few custom movement layers, using an array is good for improving lookup speed. Additionally, we can simplify some code by reserving index 0 of the array for the ground layer. Code that needs to maintain a state for the ground layer and every custom movement layer can now maintain a flat array of state using index 0 for the ground layer, and the the ICustomMovementLayer.Index for the custom movement layer. This removes a lot of ternary statements checking for the ground layer special case.
2021-11-13 12:15:48 +00:00
Ivaylo Draganov
3310f14dea
Use mission notifications pool with appropriate chat line template
2021-11-12 22:30:07 +01:00
penev92
a71da0a25a
Unhardcoded engine credits file
...
Moved the file name/path to ModCredits, read from mod.yaml
2021-11-12 22:24:44 +01:00
Matthias Mailänder
9b1cec7712
Add support for gapless looping music.
2021-11-11 23:49:54 +01:00
abcdefg30
9916e4c4ac
Fix a crash in the TSEditorResourceLayer neighbour validation
2021-11-11 15:09:24 +01:00
abcdefg30
31cec0c17f
Fix a crash in the TSResourceLayer neighbour validation
2021-11-11 15:09:24 +01:00
reaperrr
430c7a4d7d
Fix TD voice crashes
...
The original PR used too much copy-paste.
2021-11-08 14:46:41 +01:00
Matthias Mailänder
7d83d4d47f
Add OmniSharp settings.
2021-11-08 14:41:34 +01:00
Matthias Mailänder
2fa1c05ed0
Ignore workspace settings.
2021-11-08 14:41:34 +01:00
Matthias Mailänder
f7fd3dfff8
Remove workspace settings.
2021-11-08 14:41:34 +01:00
abcdefg30
93c45255f1
Move a using into the Mono specific code path
2021-11-07 00:26:15 +01:00
abcdefg30
280dd8e2a5
Update launch-game.cmd to specify Engine.LaunchPath and support restarting
2021-11-06 11:21:13 +01:00
Paul Chote
5d83706eae
Require an explicit launch path for mod registrations.
...
This also removes a workaround that allowed the current mod to be
registered even if it defined a bogus path. Uses of Game.ExternalMods
should therefore always use TryGetValue and correctly handle it
returning false.
2021-11-06 11:21:13 +01:00
Paul Chote
4275e87c57
Show an error prompt if restart mod switch fails.
2021-11-06 11:21:13 +01:00
Gustas
c5a6577cee
Fix production scalling
2021-11-05 00:01:21 +01:00
Matthias Mailänder
ade5d211e9
IRC moved to Libera
2021-10-31 17:02:00 +01:00
Matthias Mailänder
e05b86b935
Recommend the OpenRA Lua extension.
2021-10-30 13:11:14 +02:00
Matthias Mailänder
e8ee31cd6e
The launch settings have been migrated to .NET Core already.
2021-10-30 13:11:14 +02:00
Matthias Mailänder
59bed108b1
Minor csharp warning fixes.
2021-10-30 13:11:14 +02:00
abcdefg30
05420ab5ce
Fix the Windows packing script not working with wget only
2021-10-29 22:25:59 +02:00
abcdefg30
32bc561878
Add a check for wine64 to the Windows packaging
2021-10-29 22:25:59 +02:00
abc013
311b6fcd83
Don't count actors owned by noncombatant players to kills statistic
2021-10-29 21:07:06 +02:00
abc013
c0da9f1eab
Fix walls counting to kills/deaths statistic
2021-10-29 21:07:06 +02:00
Ivaylo Draganov
98434ef96b
Add audio feedback for selection hotkeys
2021-10-29 20:55:41 +02:00
Ivaylo Draganov
9b9c116097
Add text feedback for type selection hotkey when selection is empty
2021-10-29 20:55:41 +02:00
Ivaylo Draganov
3c77df276a
Add full-stop to UI feedback text notifications
2021-10-29 20:55:41 +02:00
Ivaylo Draganov
a680cae00c
Move audio muted/unmuted notifications to feedback pool
2021-10-29 20:55:41 +02:00
Ivaylo Draganov
01d47566cc
Add a transients panel with corresponding chrome logic and a notification template
2021-10-29 20:55:41 +02:00
Ivaylo Draganov
9e92340ea7
Rework chat line templates and logic
...
- Extract chat line templates and logic so they can be reused across widgets
- Make text notification styling entirely template driven (by removing chat color configuration and making color optional for `TextNotification`)
- Add a new TextNotificationsDisplay widget (based on and replacing ChatDisplayWidget)
- Add timestamp support to text notifications
2021-10-29 20:55:41 +02:00
abc013
8416dc3f2d
Fix wrong subcell offsets for TS
2021-10-27 21:53:39 +02:00
abc013
c33290c19b
Display error message instead of stack trace in battlefield news when failing to fetch news
2021-10-27 18:40:52 +02:00
teinarss
1a56cee9a1
Add Tick scale plumbing
2021-10-26 22:40:15 +02:00
Oliver Brakmann
7f3130c7a6
Use TimeLimitManager in mission Allies10a
2021-10-26 16:40:47 +02:00
Oliver Brakmann
be4466115d
Do not update countdown label unless there is a timelimit
2021-10-26 16:40:47 +02:00
Smittytron
0c42f59656
Add Allies10a
2021-10-26 16:40:47 +02:00
Orb370
3a56532f0b
Fix Europe Map Commit
...
Fix Europe Map Commit
Fix Europe Map Commit
Fix Europe Map Commit
2021-10-26 16:18:18 +02:00
abc013
442752b6ba
Fix owner of selected actor not always being selected owner in editor
2021-10-24 22:54:10 +02:00
abc013
0898655175
Fix radar preview not updating when editing actor owner
2021-10-24 22:54:10 +02:00
RoosterDragon
3bee524c6b
Avoid allocation in PackageEntry.HashFilename
...
This is a very frequently called method during loading, and taking some care to avoid allocations improves performance noticeably.
2021-10-24 21:40:01 +02:00
RoosterDragon
2ed4cb8aff
Ensure Clear(T) also have a safety check to ensure no listener is attached.
...
Move related methods next to each other.
Change Clear(T) to use Array.Fill.
2021-10-23 15:43:47 +02:00
RoosterDragon
19760b04bd
Allow the default value of a CellInfo to be an Unvisited location.
...
In CellInfoLayerPool, instead of having to store a layer with the default values, we know we can just clear the pooled layer in order to reset it. This saves on memory, and also makes resetting marginally faster.
In PathSearch, we need to amend a check to ensure a cell info is not Unvisited before we check on its cost.
2021-10-23 15:43:47 +02:00
Matthias Mailänder
6edd5d7bfa
Avoid an unnecessary assignment.
2021-10-22 22:02:15 +02:00
Matthias Mailänder
a3ccc81892
Remove unused fields and parameters.
2021-10-22 22:02:15 +02:00
Matthias Mailänder
3b5bfb4bf4
Avoid initialisation of empty arrays.
2021-10-22 22:02:15 +02:00
Matthias Mailänder
5ff9d9a1f1
Add missing flags attribute required for HasFlags.
2021-10-22 22:02:15 +02:00
penev92
f056cbba13
Added a bunch of TraitLocationAttributes
...
Also moved a few traits to their proper subfolders.
2021-10-16 20:52:50 +02:00
penev92
67598dd151
Moved some traits from ^BaseWorld to World in TS
2021-10-16 20:52:50 +02:00
Paul Chote
166583b1ec
Fix disabled chat focus issues.
2021-10-16 13:34:39 -05:00
penev92
e1e76411f7
Added a rule for unused usings to OpenRA.ruleset
...
Unfortunately due to bugs in the analyzers or something else, the IDE0005 doesn't work as expected. The "officially suggested" workaround is to enable XML documentation generation to trigger IDE0005 during compiling. Then we need to add three more rules to silence the warnings that come from the XML documentation generation. We also need to enable code style enforcing on build for all of this to work.
Known issue is that all of this produces a bunch (tens to hundreds) of obscure analyzer warnings on older versions of Visual Studio, but those seem to not be causing issues.
2021-10-15 13:12:33 +02:00
penev92
8ba6d13b2f
Removed unused using directives
2021-10-15 13:12:33 +02:00
Matthias Mailänder
3790a4a6a4
Fix actor has multiple AttackBase traits.
2021-10-15 12:11:35 +02:00
abcdefg30
e8e0e155e5
Explain the try-finally clause in Sync.cs in a comment
2021-10-14 19:45:29 +02:00
abcdefg30
b366db7175
Revert "Directly run unsynced functions if we don't check sync hashes"
...
This reverts commit 1dc0a603c7 .
2021-10-14 19:45:29 +02:00
penev92
3ce32fe354
Added faction-specific units for colorpicker previews in TS
2021-10-13 23:59:11 +02:00
Matthias Mailänder
2b361ad41e
Add a link to the web chat
...
as ircs:// isn't linked on GitHub
and not everyone is familiar with IRC clients
2021-10-12 10:57:35 +02:00
Matthias Mailänder
f9f540f47e
Website repository has changed.
2021-10-12 10:57:35 +02:00
Matthias Mailänder
c9b0ddf772
Add a link to Discord with badge.
2021-10-12 10:57:35 +02:00
Matthias Mailänder
139af0c2bc
Fix a crash when building placements are moved out of the map.
2021-10-12 10:47:34 +02:00
Orb370
d88198e61e
Allow Targeting While Defenses are in the Construction Animation Commit
2021-10-11 17:49:44 -05:00
RoosterDragon
df9398a871
Use named pathfinding constants.
...
- Rename CostForInvalidCell to PathCostForInvalidPath
- Add MovementCostForUnreachableCell
- Update usages of int.MaxValue and short.Maxvalue to use named constants where relevant.
- Update costs on ICustomMovementLayer to return short, for consistency with costs from Locomotor.
- Rename some methods to distinguish between path/movement cost.
2021-10-10 17:09:38 +02:00
abcdefg30
884e6cdb51
Exempt D2k Harvesters from slowness modifiers applied when damaged
2021-10-09 14:55:27 -05:00
abcdefg30
4269fc67d5
Remove hacks around checking sync while disposing the shellmap
2021-10-09 21:13:35 +02:00
abcdefg30
69248132ad
Don't desync while the world is disposing
2021-10-09 21:13:35 +02:00
abcdefg30
1dc0a603c7
Directly run unsynced functions if we don't check sync hashes
2021-10-09 21:13:35 +02:00
Ivaylo Draganov
091d756c14
Change lobby options description to make sense in both disabled and enabled state
2021-10-09 08:43:28 -05:00
RoosterDragon
9bcbbdd3fc
Remove unused code in Move.
2021-10-09 00:02:00 +02:00
abcdefg30
a930c123ed
Initialize the Discord rich presence with an empty presence
2021-10-08 00:47:10 +03:00
abcdefg30
62c083bb01
Remove a bogus and unneeded import
2021-10-08 00:47:10 +03:00
Raf Czlonka
5cc1405f3f
Update links
...
- _http_ `->` _https_ where appropriate
- _wiki.openra.net_ `->` _https://github.com/OpenRA/OpenRA/wiki_
- _bugs.openra.net_ `->` _https://github.com/OpenRA/OpenRA/issues_
- the IRC channel is now on Libera.Chat + make it into a URI
This is in order to be consistent (one link to GitHub wiki already
exists), reflect reality, as well as avoid unnecessary redirects.
2021-10-07 12:38:36 -05:00
VonNah
0e33d08384
Fixed incorrect voice lines for Generic-, Vehicle-, Moebius- and CommandoVoice.
...
Signed-off-by: VonNah <vonnahora@gmail.com >
2021-10-03 19:39:28 -05:00
abcdefg30
dc11b82fc9
Fix a NRE in DeliverUnit.ReleaseUnit.OnFirstRun
2021-10-02 22:01:24 +01:00
RoosterDragon
6e0917169d
Teach FieldLoader.ParseCPos about CPos.Layer.
2021-10-02 21:54:26 +01:00
RoosterDragon
4cc33b2871
Add some ToString overrides to improve debug experience.
2021-10-02 21:54:26 +01:00
RoosterDragon
3a020e96fe
Update ICustomMovementLayer to not depend on actor for costs.
...
No implementations require the actor.
2021-10-02 21:47:24 +01:00
RoosterDragon
6f3b4ecae9
Speed up Map.Contains checks for non-flat maps.
...
We observe that most cells within a map lie within a region where no matter their height, their projection would still remain in map bounds. We can utilise this to perform a fast check for such cells and skipping the expensive checks on their actual height. We only need to check the actual height of a cell if this could cause the projection to go out of bounds.
2021-10-02 21:43:11 +01:00
abcdefg30
d370cb48c5
Remove unreachable code in TransformsIntoTransforms
2021-10-02 21:34:51 +01:00
KonH
9ed809943d
Just use Dispose methods without arguments (disposing always passed as true)
2021-10-02 22:14:08 +02:00
KonH
8bce6eb3ac
Remove GC.SuppressFinalize calls from classes without destructors
2021-10-02 22:14:08 +02:00
teinarss
279e7eb1c9
Disable Stylecop on debug config
2021-10-02 21:13:58 +02:00
Paul Chote
defaf92752
Send order queue length in ping responses.
2021-10-02 21:03:00 +02:00
Paul Chote
2d08f2bbfd
Allow the server to ack no or multiple packets in the same frame.
2021-10-02 21:03:00 +02:00
Zimmermann Gyula
a13d046304
Add twinkle effects to the gems.
2021-10-02 20:17:03 +02:00
Matthias Mailänder
a2a668077c
Refactor RandomDelay:
...
Allow different types of random
and reflect other use cases by renaming.
2021-10-02 20:17:03 +02:00
RoosterDragon
3a7aeb5324
Ensure TargetLineRenderable width and marker size don't get lost.
...
By making the constructor take non-optional parameters, this highlights some calls sites which were forgetting to set these values. These are now fixed.
Set the path debug to have a marker size of 2 for better visibility.
2021-10-02 12:14:54 +01:00
Vapre
9d4d4bb924
Locomotor, PathGraph, trivial optimizations.
2021-10-01 22:21:47 +02:00
tovl
a428aaa602
Make sure OpenAlSound.Source is never accessed after the source is freed for reuse
2021-10-01 21:15:52 +02:00
tovl
2bc03b4d84
Fix OpenAlSound.Complete being incorrect when OpenAl source is reused.
2021-10-01 21:15:52 +02:00
teinarss
289c4ef2b7
Remove Microsoft.DotNet.PlatformAbstractions
2021-09-29 20:52:44 +02:00
teinarss
80b6a5a27f
Update nuget packages
2021-09-29 20:52:44 +02:00
Ivaylo Draganov
7f2ac477a2
Improve Game.Mod argument check in launch script
2021-09-28 21:44:53 +02:00
Ivaylo Draganov
69b375dc48
Replace zenity select dropdown with a list
2021-09-28 21:44:53 +02:00
Vapre
e8bae2e50a
Crash on capture fix. #19482 .
2021-09-27 21:19:12 +01:00
Matthias Mailänder
6b3eee8481
Don't just swallow the web exception.
2021-09-27 20:16:22 +02:00
Paul Chote
3d73d5ef29
Remove incorrect comment and merge nested conditionals.
2021-09-27 19:48:05 +02:00
Paul Chote
a0d49729f5
Ignore modifiers when applying terrain damage.
2021-09-27 19:31:25 +02:00
Ikko Ashimine
a573052f2e
Fix typo in rules.yaml
...
recieved -> received
2021-09-27 18:08:05 +02:00
Ivaylo Draganov
994ba35507
Add description to difficulty lobby option for missions
2021-09-26 21:25:08 +01:00
Ivaylo Draganov
2d178f5033
Do not center lobby options vertically in the scroll panel
2021-09-26 21:25:08 +01:00
Ivaylo Draganov
f018fdecdd
Remove special handling for cases when there's only one game info tab
...
The addition of the lobby options tab ensures that there will always
be at least two tabs ("Objectives" and "Options").
2021-09-26 21:25:08 +01:00
Ivaylo Draganov
fa0adb5a1b
Hide various lobby options from missions and minigames
2021-09-26 21:25:08 +01:00
Ivaylo Draganov
3e0834b4ef
Display lobby options in-game on a dedicated tab
2021-09-26 21:25:08 +01:00
RoosterDragon
fc5f8fcd31
Fix indent
2021-09-26 15:49:48 +02:00
RoosterDragon
2f955e01f5
Fix style errors
2021-09-26 15:49:48 +02:00
Paul Chote
c958bf9680
Restore threaded renderer.
2021-09-26 15:19:20 +02:00
Matthias Mailänder
98b87004cc
Bump SharpZipLib.
2021-09-26 11:18:15 +01:00
Paul Chote
8588af1001
Disable chat for the first 5s (configurable) after joining a server.
2021-09-23 12:52:20 +02:00
teinarss
9eab92e90a
Add Rich Presence button with link to website
2021-09-22 15:57:54 +02:00
Paul Chote
2424ddc79a
Move NetTickScale (now NetFrameInterval) control to the server.
2021-09-21 15:12:36 +02:00
Paul Chote
df798fb620
Overhaul client latency calculations.
...
The ping/pong orders are replaced with a dedicated
(and much smaller) Ping packet that is handled
directly in the client and server Connection wrappers.
This allows clients to respond when the orders are
processed, instead of queuing the pong order to be
sent in the next frame (which added an extra 120ms
of unwanted latency).
The ping frequency has been raised to 1Hz, and pings
are now routed through the server events queue in
preparation for the future dynamic latency system.
The raw ping numbers are no longer sent to clients,
the server instead evaluates a single ConnectionQuality
value that in the future may be based on more than
just the ping times.
2021-09-21 15:12:36 +02:00
Paul Chote
67face8cf0
Rename connection packet handling.
2021-09-21 15:12:36 +02:00
Paul Chote
4eefa637a3
Remove obsolete threaded renderer workarounds.
2021-09-20 22:33:25 +02:00
Paul Chote
be8e2cf3a4
Move OpenGL context creation to the main thread.
2021-09-20 22:33:25 +02:00
Matthias Mailänder
f08a0b113e
Allow mods to customize application title.
2021-09-19 22:29:50 +02:00
Matthias Mailänder
3a8957c6f3
Remove unused function parameter.
2021-09-19 22:29:50 +02:00
Smittytron
99006a02ed
Add destroy triggers for prison actors in Allies03a
2021-09-18 21:26:10 +02:00
Smittytron
77e1e77387
Use FireClusterWarhead with barrels
2021-09-18 21:26:10 +02:00
Matthias Mailänder
0604a58581
Send a ping when the server is shut down
...
and stop the LAN beacon.
2021-09-18 17:38:52 +01:00
Matthias Mailänder
58e482c05a
Fix hashset documentation.
2021-09-18 13:16:25 +01:00
Matthias Mailänder
eba266aecf
Use MarkDown tables in trait documentation export.
2021-09-18 12:52:27 +01:00
Matthias Mailänder
5bf4daddec
Set the default game name to the player name.
2021-09-15 18:39:24 +02:00
Paul Chote
54c08748e0
Overhaul player disconnect notifications.
2021-09-12 22:53:50 +02:00
abcdefg30
b8e343bee9
Fix Phase Transports not uncloaking while unloading
2021-09-12 10:47:33 +02:00
Vapre
5ae4662f08
RunUnsynced, do not recalculate sync hash on reentry. Cache debug settings.
2021-09-12 10:06:44 +02:00
Paul Chote
b3159d7515
Fix d2k map editor crash if spice is placed at the edge of map.
2021-09-09 10:19:17 +02:00
abcdefg30
a1e62158e2
Add a workaround for "Check around synced code" problems
2021-09-08 20:26:53 +02:00
abcdefg30
777d966958
Remove unnecessary server creation when creating a new map
2021-09-08 20:26:53 +02:00
abcdefg30
0b75991fbc
Make the editor use an EchoConnection instead of a local server
2021-09-07 20:45:50 +02:00
Paul Chote
e0e219793f
Fix shellmap OrderManager use after dispose.
2021-09-02 23:23:23 +02:00
Paul Chote
8f412f869d
Move order latency control to the server.
2021-09-02 23:23:23 +02:00
Paul Chote
6421c17515
Rework IConnection implementations:
...
* EchoConnection is now a trivial buffer that stores
and repeats orders directly without serialization.
* NetworkConnection no longer subclasses EchoConnection,
and now also caches local orders without serialization.
* Replay recording was moved to NetworkConnection
(it is never used on EchoConnection).
2021-09-02 23:23:23 +02:00
Paul Chote
408f30b5cd
Extract OrderIO.SerializeOrders helper.
...
Note: This changes immediate orders to no longer be
individually framed in their own packets.
2021-09-02 23:23:23 +02:00
teinarss
db74f155bb
Update DropClient to always drop Connection
2021-09-02 08:05:37 +02:00
Matthias Mailänder
978de64903
Don't count suicides into the game score.
2021-09-02 08:00:44 +02:00
Matthias Mailänder
e616cd1bcb
Save the player color in the introduction panel.
2021-09-02 07:39:54 +02:00
Andre Mohren
2c84c43607
Fixed odd sprite size "frame hopping".
2021-09-02 07:34:13 +02:00
Paul Chote
442d91537e
Don't display spectator info for scripted players.
2021-08-28 23:15:02 +02:00
Paul Chote
7f92d64d84
Disable replay player visibility dropdown in singleplayer missions.
2021-08-28 23:15:02 +02:00
Paul Chote
c7700a8a2b
Fix DropDownButtonWidget ignoring yaml separator overrides.
2021-08-28 23:15:02 +02:00
Paul Chote
e389c00a11
Remove packet byte wrangling from OrderManager.
2021-08-26 22:00:59 +02:00
Paul Chote
52b597d5d2
Remove order latency checks from BaseBuilderQueueManager.
2021-08-26 22:00:59 +02:00
Paul Chote
8a587ddeab
Disable depth-buffer command if EnableDepthBuffer is disabled.
2021-08-25 17:42:44 +02:00
Paul Chote
512dee0ac0
Fix rendering glitches with EnableDepthBuffer disabled.
2021-08-25 17:42:44 +02:00
Matthias Mailänder
024beacafb
Don't smear the paste while moving the mouse.
2021-08-22 16:06:21 +02:00
teinarss
b4256df9c1
Cleanup in Connection
2021-08-22 09:43:25 +01:00
reaperrr
c860bf19ee
Add GDI 05c
...
Well, 05eb really, but until we implement campaign progression,
calling it 'c' is the easiest way to differentiate it without breaking
our mission title length/alignment conventions.
2021-08-21 20:34:50 +02:00
Paul Chote
06ea7bf923
Regenerate TS map previews.
2021-08-21 14:16:02 +02:00
Paul Chote
3551eb3128
Fix map preview bounds calculation.
2021-08-21 14:16:02 +02:00
Paul Chote
7f94d67d39
Replace Map.CustomTerrain radar colors with IRadarTerrainLayer.
...
* TSVeinsRenderer now shows border cells on the radar
* BuildableTerrainLayer now uses the radar colors defined on the individual tiles
* CliffBackImpassabilityLayer no longer overrides the underlying terrain color.
2021-08-21 14:16:02 +02:00
Paul Chote
72c0c7e38b
Remove rocks and trees from TS minimap previews.
2021-08-21 14:16:02 +02:00
Paul Chote
2a2785d8c9
Fix model debug sprite rectangle rendering.
2021-08-21 13:45:41 +02:00
Paul Chote
7a3dae428a
Work around clipping on ramp type 7.
2021-08-21 13:45:41 +02:00
Paul Chote
dcd3e8d444
Ignore terrain slopes when calculating model shadows.
...
This is less realistic, but better matches the original
game and is the only practical way to reduce visual issues
caused by long shadows being cast over multiple cells.
2021-08-21 13:45:41 +02:00
Paul Chote
68710e48a6
Add terrain orientation support for Mobile.
2021-08-21 13:45:41 +02:00
Paul Chote
c88d1bbefa
Add WRot SLerp and axis-angle ctor.
...
These allow more complex calculations to be made
using rotations.
2021-08-21 13:45:41 +02:00
Paul Chote
d509d3f5f9
Fix carryall InitialActor creation.
2021-08-20 21:04:18 +02:00
Smittytron
8a4945d20a
Polish and standardize Allies01
2021-08-20 20:48:05 +02:00
Andre Mohren
0ea6a5626f
Do not enforce mods to use stylecop.
2021-08-20 20:45:31 +02:00
Paul Chote
864cc4becc
Fix weather particle physics.
...
The trait documentation specified that the speed
and offset values are px/tick, but they have actually
always been treated as px/render.
Fix the update logic and rescale the map definitions
to account for the fixed behaviour.
2021-08-20 20:38:37 +02:00
Paul Chote
d2257f9784
Fix macOS compat build dock icon, app name, dark mode support.
2021-08-20 20:34:23 +02:00
Paul Chote
f70457a66f
Remove unused symbol lookups.
2021-08-20 20:34:23 +02:00
Paul Chote
278a4acf96
Fix Engine.LaunchPath for macOS compatibility builds.
2021-08-20 20:34:23 +02:00
Paul Chote
be3412ee74
Fix depth offsets for sprite with non-zero ZRamp.
...
Bibs and other effects that should be drawn at ground level
can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the
need to account for the Y offset or internal sprite offsets.
2021-08-20 20:17:55 +02:00
Paul Chote
27f9f35efb
Fix incorrect world height to screen depth conversion.
2021-08-20 20:17:55 +02:00
Paul Chote
ef1aee5e95
Fix and document the depth buffer calculations.
2021-08-20 20:17:55 +02:00
Paul Chote
962d6496bd
Overhaul depth preview rendering:
...
* Replace Jet color map with grayscale
* Added Shift + \ hotkey to toggle preview
* Added Shift + [, Shift + ] hotkeys to change contrast
* Added Shift + ;, Shift + ' hotkeys to change offset
2021-08-20 20:17:55 +02:00
Paul Chote
91c5f2cabe
Add Cityscape map.
2021-08-20 20:17:55 +02:00
Paul Chote
a9c6430924
Fix TS map importer:
...
- Fix infantry subcells and facing
- Import sandbags/walls.
2021-08-20 20:17:55 +02:00
Vapre
2ea2815529
CallFunc, avoid null check.
2021-08-20 12:31:04 +02:00
Paul Chote
5eb4c6a0bb
Set _KDE_NET_WM_DESKTOP_FILE x11 window property.
...
This explicitly tells KDE to associate the OpenRA window with
the integrated appimage desktop file, allowing it to use the
correct resolution icon for the task switcher.
2021-08-16 20:18:00 +02:00
abcdefg30
4145723ef0
Remove Sdl2HardwareCursorException
2021-08-14 17:11:34 +01:00
abcdefg30
b8ba1b36fe
Don't throw an exception when creating a hardware cursor fails
2021-08-14 17:11:34 +01:00
Matthias Mailänder
f63e15f5de
Fix igloos being labeled as haystacks in-game.
2021-08-11 19:09:20 -05:00
MustaphaTR
2f44b016b0
Add a condition per tileset.
2021-08-11 19:09:20 -05:00
Matthias Mailänder
b7bba5d55a
Restrict sonar pulse to unshrouded water.
2021-08-11 22:46:19 +02:00
teinarss
fba4c5049c
Replace Thread.CurrentThread.ManagedThreadId with Environment.CurrentManagedThreadId
2021-08-10 23:02:18 +02:00
Vapre
573a6cf645
FindAndDeliverResources, trivial optimizations.
2021-08-10 23:59:43 +03:00
reaperrr
eff7e803bf
Minor MoveOrderTargeter optimization
...
IsTraitPaused should be cheaper than Map.Contains,
so let's perform the cheaper check first.
2021-08-10 18:26:05 +02:00
reaperrr
58f55b808a
Add comment in Mobile
...
This isn't obvious to people not entirely familiar
with the code.
2021-08-10 18:26:05 +02:00
reaperrr
777a927c04
Cache unchanging values for MoveWithinRange
...
In theory, CandidateMovementCells could be called
every tick, so let's avoid creating the vars
every time.
2021-08-10 18:26:05 +02:00
Matthias Mailänder
0249116206
Rename instant to fast charge to avoid tab complete clash.
2021-08-09 13:17:47 -05:00
Ivaylo Draganov
2d0e7040db
Add separate chat panel for spectators and players
...
Forces the chat and performance panels to be re-initialized when a
player transitions to spectators. This ensures that spectators don't
get to see faction themed widgets.
2021-08-08 12:50:31 +01:00
Paul Chote
edd3a2eb75
Fix ingame menu tab display.
2021-08-07 13:12:56 -05:00
Paul Chote
29f4f5a0cd
Remove redundant ts ingame-info.yaml.
2021-08-07 13:12:56 -05:00
abcdefg30
ba7e1319ac
Remove DisableWindowsRenderThread and use threaded renderering for non windowed mode
2021-08-07 14:49:09 +01:00
Ivaylo Draganov
7a1169744e
Add tooltips to map name and author in map chooser
2021-08-05 18:36:50 +02:00
abcdefg30
453d59ae16
Defer rollover checks while generating selection decorations
2021-08-05 01:43:35 +03:00
Vapre
35e9fade06
PathGraph, skip closed cells early. Fix #19579 .
2021-08-04 20:02:12 +02:00
Paul Chote
8fc042fed1
Fix style nits in OrderEffects.
2021-08-02 21:50:32 +02:00
Paul Chote
2c5fce5e3c
Add missing TraitLocation to OrderEffects.
2021-08-02 21:50:32 +02:00
Paul Chote
7a93ff3258
Add support for TS-style tinted target flashes.
2021-08-02 21:50:32 +02:00
Paul Chote
9291263609
Fix indentation in OrderEffects.
2021-08-02 21:50:32 +02:00
Matthias Mailänder
f4a5878a53
Fix veinholes on Sunstroke.
2021-08-01 14:56:53 -05:00
Paul Chote
1ecb3bf99a
Don't add empty Translations nodes to maps.
2021-07-31 13:14:46 +02:00
reaperrr
c88994a0dd
Fix unarmed civilians being selected as combat units
2021-07-30 09:03:29 -05:00
fruehstueck
29b0999da3
Add GDI 8b
2021-07-30 09:03:29 -05:00
Paul Chote
b08117dc93
Don't report "Primary Building Selected" when nothing changes.
2021-07-29 16:19:53 +02:00
Paul Chote
99322cee8f
Set the closest production to Primary when force-targeting rallypoints.
2021-07-29 16:19:53 +02:00
Vapre
e201e410f4
PathGraph, skip closed cells early.
...
In path finding GetConnections considers connections to already closed cells and calculates the cost for them. The caller afterwards ignores them. These are 15% of all connections.
2021-07-27 14:49:22 +02:00
Paul Chote
24f64ae1a8
Fix an edge case where the wrong sheet may be mapped to a depth sprite.
2021-07-25 19:20:19 +02:00
Ivaylo Draganov
1f3f489328
Show map preview tooltip only if needed
2021-07-25 00:25:08 +01:00
Ivaylo Draganov
31056d4253
Add tooltip to overflowing map title in server browser
2021-07-25 00:25:08 +01:00
Paul Chote
70892a6661
Change DrawSprite calls to provide scales instead of sizes.
...
This allows us to remove a hacky workaround for calculating
depth offsets when sprites have size.Z == 0.
2021-07-25 00:32:17 +02:00
Paul Chote
8e94e1d5ec
Rework WidgetUtil sprite rendering helpers.
2021-07-25 00:32:17 +02:00
Vapre
2e6f444285
Map.Contains check grid type once.
2021-07-24 15:34:56 +02:00
abcdefg30
dcaa658678
Remove an outdated reference to ConditionManager
2021-07-23 11:04:07 -05:00
Hang
249bc4abc8
Fix the hide-map sequence of the d2k crate-effects
...
Frame 4218 belongs to explosion/nuke sequence, which should not part of crate-effects/hide-map sequence
2021-07-22 23:13:16 +02:00
Hang
757ca0561f
Update misc.yaml
...
Typo Lenght -> Length
2021-07-21 13:36:25 +02:00
Vapre
001134ce59
Do not start DiscordService client if disabled.
2021-07-21 12:13:21 +02:00
Paul Chote
f8ed768e39
Change makefile/packaging "RUNTIME=dotnet" to "RUNTIME=net5".
2021-07-18 20:57:22 +02:00
Chris Harris
1c6ca394c1
Fix duplicate ActorIDs
2021-07-17 23:27:25 +02:00
Vapre
627fd4e68b
CellLayer.Index inline CPos.ToMPos.
2021-07-16 09:51:55 +02:00
Paul Chote
7bfe83cce7
Fix WithIdleOverlay PlayerPalette editor rendering.
2021-07-15 12:05:09 +02:00
Matthias Mailänder
d169210531
Display the production overlay only where the unit will exit.
2021-07-14 19:06:22 -05:00
Matthias Mailänder
902006bf53
Fix editor losing copy after each paste.
2021-07-13 21:01:33 -05:00
Mustafa Alperen Seki
dcb70d12e3
Make Harvester conditional.
2021-07-12 15:41:04 +02:00
Matthias Mailänder
cd90c70cdf
Fix a null reference exception.
2021-07-12 15:20:34 +02:00
Matthias Mailänder
f1f5df3749
Fix .shp icons being misdetected as .wsa animations.
2021-07-12 11:49:06 +02:00
Matthias Mailänder
b2f18ad0ad
Add support for .ogg files.
2021-07-12 00:35:16 +02:00
Matthias Mailänder
af0b7621d2
Minor fixes.
2021-07-12 00:35:16 +02:00
Matthias Mailänder
2bd7869059
Fix haystacks being selectable buildings.
2021-07-12 00:15:38 +02:00
Matthias Mailänder
e1816a6da0
Fix a crash when opening map Chernobyl with the editor.
2021-07-11 16:38:27 +01:00
teinarss
f3777a25e6
Refactor send and receive Orders loop
2021-07-10 23:35:47 +02:00
teinarss
5e1468facb
Fix NRE with ConnectionStateChanged
2021-07-08 01:12:05 +02:00
Matthias Mailänder
3e6e5a83f3
I feel like I am back.
2021-07-07 15:20:47 +02:00
Paul Chote
25c095619a
Parse Mp3 length from metadata tags.
2021-07-07 15:20:47 +02:00
Matthias Mailänder
407372268d
Add support for .mp3 files.
2021-07-07 15:20:47 +02:00
Paul Chote
aa798c252b
Remove "X has joined the game." notification when starting a Skirmish.
2021-07-06 13:12:51 +02:00
Ivaylo Draganov
9c658ad36b
Increase the opacity of panel-gray-gdi
2021-07-06 10:13:43 +02:00
Ivaylo Draganov
2923077b3d
Style TD in-game chat and performance graph with faction colors
2021-07-06 10:13:43 +02:00
Ivaylo Draganov
cbdf6c3747
Add faction suffix support to text fields and scroll panels
2021-07-06 10:13:43 +02:00
Ivaylo Draganov
9687988976
Use pattern matching syntax in AddFactionSuffixLogic
2021-07-06 10:13:43 +02:00
Ivaylo Draganov
64e76e1a90
Make text fields yield keyboard focus on "Esc" in a consistent way
...
- search fields clear the input and yield if empty
- chat field and actor edit field yield without clearing
2021-07-04 23:37:29 +02:00
reaperrr
df8295fa2c
Make aircraft turn speed scale with speed modifiers
2021-07-04 21:26:45 +01:00
reaperrr
0ac277a88d
Improve Aircraft TurnSpeed getters readability
2021-07-04 21:26:45 +01:00
reaperrr
5a548d6acc
Introduce IdleMovementSpeed
...
That actually factors in speed modifiers and trait pause/disable.
2021-07-04 21:26:45 +01:00
reaperrr
1262a9c6c9
Minor FlyIdle perf optimization
...
None of these prerequisites change on the fly,
so cache the result in the activity ctor.
2021-07-04 21:26:45 +01:00
reaperrr
5ecb3eec16
Fix IdleTurnSpeed ignoring trait pause/disable
2021-07-04 21:26:45 +01:00
Ivaylo Draganov
2ea6bfba7b
Allow the player to toggle the display of UI Feedback chat pool
2021-07-04 14:02:58 +01:00
Ivaylo Draganov
6af354ff99
Split chat lines into pools
...
- Add a common class for passing around chat lines
- Add wrapper methods for adding chat lines
- Combine repeated chat lines in the display widget
2021-07-04 14:02:58 +01:00
abc013
0a02bd524a
Update DestroyResourceWarhead to support Resource type and amount options.
2021-07-04 11:13:05 +01:00
Paul Chote
f9b058d36b
Add click sounds to color widgets.
2021-07-03 12:18:25 -05:00
Paul Chote
bc51461427
Make sure the hue returned by Color.RgbToHsv is positive.
2021-07-03 12:18:25 -05:00
Paul Chote
fca12fd707
Validate custom color picker colors.
2021-07-03 12:18:25 -05:00
teinarss
1f1373509e
Refactor server orders
2021-07-03 14:55:03 +01:00
Abdurrahmaan Iqbal
a8900d9860
Rebind chat hotkeys to prevent Tab changing chat mode
...
Enter/Shift+Enter now toggle team/all chat respectively and Shift+Tab switches chat mode instead of Tab
2021-07-03 14:49:03 +01:00
Abdurrahmaan Iqbal
6967c1fff3
Pass KeyInput to OnKey functions
2021-07-03 14:49:03 +01:00
abc013
2742985520
Prevent saving and starting a map when max player count is exceeded.
2021-07-03 08:25:16 -05:00
Smittytron
347a09e6cf
Switch remaining RA missions to Normal default difficulty
2021-07-03 00:25:53 +02:00
Smittytron
e1a28078bb
Fix difficulty dropdown for RA mission Sarin Gas 2: Down Under
2021-07-03 00:25:53 +02:00
Smittytron
27562ab88f
Fix and standardize TD mission difficulty dropdowns
2021-07-03 00:25:53 +02:00
reaperrr
9371cecc00
Render disabled targetable positions in gray
...
Instead of not rendering them at all.
Also moved their debug overlay to HitShape.
2021-07-02 10:58:29 +01:00
reaperrr
feba9f2b9f
Make orientation caching in HitShape readonly
...
HitShape Requires<BodyOrientation> anyway.
2021-07-02 10:58:29 +01:00
reaperrr
6d55161043
Show disabled HitShapes in gray
...
Instead of disabling their debug overlay entirely.
2021-07-02 10:58:29 +01:00
Andre Mohren
7356f2506b
Moved flashimage to world trait.
2021-07-01 16:38:51 +02:00
Ivaylo Draganov
ad4425d11e
Use cached transforms for images in widgets
2021-07-01 14:21:22 +01:00
Matthias Mailänder
c8ab409d38
Allow mod code to access the buildable terrain overlay.
2021-07-01 12:41:06 +01:00
Smittytron
9a587d2aaa
Standardize player naming in Ant01
2021-06-30 23:11:10 +02:00
Smittytron
bcbd2418b4
Adjust hard difficulty in Ant01
2021-06-30 23:11:10 +02:00
Andre Mohren
8a776c7138
32bpp bullets no longer crash without palette.
2021-06-30 22:58:03 +02:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
VonNah
5a7a09a6a7
Fixed the crumble-overlay of all the buildings.
2021-06-27 15:29:57 +02:00
Leo512bit
e60e7beeef
Slower damaged units
2021-06-26 09:24:30 -05:00
Ivaylo Draganov
9313638997
Fix handicap dropdown disabled state
2021-06-25 09:25:17 -05:00
Ivaylo Draganov
1af2ab566e
Fix player handicap erroneously set to player team
2021-06-25 09:25:17 -05:00
Andre Mohren
de6b8b6a74
32bpp terrain does not need a palette.
2021-06-25 10:38:53 +02:00
Andre Mohren
62207313a0
32bpp assets dont need a palette to be defined.
2021-06-25 10:33:54 +02:00
teinarss
b3b10729cd
Remove ServerExternalMod from OrderManager
2021-06-12 12:50:51 +02:00
teinarss
91f99eeb4c
Cleanup in Connect
2021-06-12 12:50:51 +02:00
teinarss
a1b3450b47
Remove Password and Endpoint from OrderManager
2021-06-12 12:50:51 +02:00
Matthias Mailänder
da4bf7f191
Document and test the building placement preview for Dune 2000.
2021-06-12 12:43:03 +02:00
tjk-ws
a893cf9cb6
Unhardcode weapon ammo consumption
...
fix gh actions
2021-06-11 10:21:24 -05:00
Ivaylo Draganov
9fa5dcc055
Remove unused method in WidgetUtils
2021-06-11 10:16:34 -05:00
abcdefg30
fe146cb77a
Remove superfluous Buildable traits from dummy helper actors
2021-06-10 19:22:46 -05:00
Vapre
fc49d6943a
OrderIO performance improvement
...
OrderIO, ToOrderList, skip if frame is empty,
which occurs often each client each frame.
2021-06-09 23:31:27 +02:00
Matthias Mailänder
44b2dda585
Add an editor overlay for unbuildable terrain.
2021-06-06 21:14:44 +02:00
Matthias Mailänder
3980e4fa90
Use consistent and easy to read debug command names.
...
Reorganize dev cheat command handling.
2021-06-06 18:40:48 +02:00
darkademic
ca2bef3cd1
Updated TD unit speeds to account for move jumpy-ness fix.
2021-06-04 23:20:13 +02:00
darkademic
cbd82c7204
Updated RA unit speeds to account for move jumpy-ness fix.
2021-06-04 23:17:41 +02:00
teinarss
82115c6bf7
Move Text handling to its own class
2021-06-04 21:47:39 +02:00
Paul Chote
2a26ddc622
Replace server Select loop with individual client threads.
...
This guarantees that any unexpected blocking calls due to network
issues cannot stall the main server thread.
2021-05-30 14:37:25 +02:00
Paul Chote
6535411744
Move SendData to Connection.
2021-05-30 14:37:25 +02:00
Paul Chote
7c02b4d264
Add Connection.EndPoint property.
2021-05-30 14:37:25 +02:00
Paul Chote
7e79e69eae
Remove public mutable state from Connection.
2021-05-30 14:37:25 +02:00
Paul Chote
dacacdf130
Remove global fallback to software cursors on error.
...
We now only fall back for the specific cursors that failed.
2021-05-30 12:01:44 +02:00
abc013
8fede9d6ba
Add ValidStances checks to BlocksProjectiles and Gate.
2021-05-27 21:37:37 +02:00
teinarss
d10c592987
Fix crash in OrderManager
2021-05-23 12:44:18 +01:00
reaperrr
acccb01c76
Fix Move regression
...
If progress == Distance, we must not move again on the same tick,
but still 'return true' to avoid losing a tick in the case
when this is the last Move tick followed by a different activity
(or a new queued Move, for example via waypoints).
2021-05-23 10:49:40 +02:00
Matthias Mailänder
6876fe45e1
Use nameof for additional robustness in trait documentation.
2021-05-22 23:22:31 +01:00
Matthias Mailänder
52a4b5acd7
Fix documentation about GeneratesShroud to CreatesShroud rename.
2021-05-22 23:22:31 +01:00
Smittytron
92b6401360
Remove Thief from Exodus
2021-05-22 23:29:42 +02:00
Smittytron
ea24a15011
Set mission default difficulties to normal
2021-05-22 23:29:42 +02:00
Smittytron
243dc965c0
Move IdleHunt function to campaign-global.lua
2021-05-22 23:29:42 +02:00
Smittytron
f1f9098109
Move TRUK prereq overrides to campaign-rules.yaml
2021-05-22 23:29:42 +02:00
Smittytron
79b3f9bf06
Use proper title case conventions in mission names
2021-05-22 23:29:42 +02:00
Smittytron
dff245a9ce
Fix tile error in Soviet09
2021-05-22 23:29:42 +02:00
Smittytron
91f9fa0f1f
Add Ant 03
2021-05-22 13:42:09 +02:00
Smittytron
6f919fc232
Change anthill to correct impassable tiles
2021-05-22 13:42:09 +02:00
Smittytron
ce277481c3
Add Aftermath mission In the Nick of Time
2021-05-22 13:31:40 +02:00
Smittytron
d2039a14e1
Add Counterstrike mission Fall of Greece 2: Evacuation
2021-05-22 13:27:46 +02:00
Paul Chote
a27ef16911
Add EngineRootPath csproj property to simplify SDK inheritance.
2021-05-22 11:22:26 +02:00
Paul Chote
dc3dc7df73
Fix map-player bots not working on dedicated servers.
...
The host is almost never going to be client index 0
on public dedicated servers. Set to the actual host
client ID instead.
2021-05-22 11:18:45 +02:00
abcdefg30
872adbec0a
Remove crate crushing from visceroids in TD and TS
2021-05-17 09:57:43 +02:00
Paul Chote
c64cfea179
Allow mods to downscale framebuffer resolution for large world viewports.
2021-05-16 14:22:52 +02:00
Paul Chote
84dff779ac
Work around rendering glitches with non-unity pixel scales.
2021-05-16 14:22:52 +02:00
Paul Chote
0d4b81fe6f
Set world framebuffer size based on minimum zoom.
...
This avoids reallocating buffers each time the player changes zoom level.
2021-05-16 14:22:52 +02:00
Paul Chote
0735345674
Set world framebuffer size based on minimum zoom.
...
This avoids reallocating buffers each time the player changes zoom level.
2021-05-16 14:10:32 +02:00
Paul Chote
bb15bd20c0
Add support for 16 bit floating point textures.
2021-05-16 14:10:32 +02:00
Paul Chote
95f5d162ef
Increase SheetCount back to 8.
...
This was previously decreased to support legacy GPUs
that only supported 8 texture image units and we need
to reserve one of these for the palette texture.
OpenGL 3.X mandates a minimum of 16 (and most most GL2
cards also supported it) so we can now safely increase
this limit.
2021-05-16 14:10:32 +02:00
Smittytron
7967a462a1
Add override to prevent Orca construction in Nod07c
2021-05-16 13:27:39 +02:00
Smittytron
e225785744
Remove Medium Tank overrides from Nod08a and Nod08b
2021-05-16 13:27:39 +02:00
Smittytron
46dcdfa58e
Remove Light Tank override from GDI05a
2021-05-16 13:27:39 +02:00
Smittytron
f8debe340f
Add building override for Chem Trooper in GDI05b
2021-05-16 13:27:39 +02:00
Smittytron
83f99727a7
Change E3 to Infantry.Nod in GDI03
2021-05-16 13:27:39 +02:00
Smittytron
cbf84f62d4
Use correct overrides in GDI02
2021-05-16 13:27:39 +02:00
VonNah
fa68954dda
Fixed incorrect Harkonnen Devastator warhead impact sound.
2021-05-15 23:07:25 +02:00
Paul Chote
98caae106f
Move Palette traits to their own directory.
...
Also adds missing TraitLocation definitions.
2021-05-15 15:29:46 +02:00
Paul Chote
3bc42543fa
Decouple color picker palette definitions to their own trait.
2021-05-15 15:29:46 +02:00
Paul Chote
57d955ec72
Change Color.ToAhsv to tuple syntax.
2021-05-15 15:29:46 +02:00
Paul Chote
96e333a30e
Fix TS colorpicker turret facing.
2021-05-15 15:29:46 +02:00
Paul Chote
560f1a6466
Restrict player color choices to the hue-saturation plane.
2021-05-15 15:29:46 +02:00
Paul Chote
4042d5b179
Preserve original brightness when remapping player colors.
2021-05-15 15:29:46 +02:00
Paul Chote
9d62ce214c
Move color picker actor type from metrics to ColorPickerManager.
2021-05-15 15:29:46 +02:00
Paul Chote
f65de2dd43
Merge ColorPreviewManagerWidget into ColorPickerManager.
2021-05-15 15:29:46 +02:00
Paul Chote
7b58f03f1c
Move ColorValidator logic into a new ColorPickerManager trait.
2021-05-15 15:29:46 +02:00
oldnaari
52577c1de9
Fix Atreides silo damaged sequence
...
Fix the Atreides silo rendering as full silo instead of damaged silo when damaged
2021-05-14 13:43:13 +02:00
reaperrr
fc3f200357
Replace F in OrderManager
2021-05-09 15:00:07 +01:00
Paul Chote
d89f14dcbc
Limit resource center queries to 50 maps at a time.
2021-05-09 15:37:30 +02:00
teinarss
96b8273916
Remove FrameData and update OrderManager
2021-05-09 15:08:48 +02:00
Smittytron
eda79d8626
Add Soviet10
2021-05-08 23:57:07 +02:00
teinarss
0c50057220
Update KickSpectators clientCount to be passed as int
2021-05-08 22:20:59 +02:00
teinarss
10676be377
Replace F extension with string interpolation
2021-05-08 22:20:59 +02:00
teinarss
1385aca783
Move ConnectionTarget to its own file
2021-05-08 20:41:40 +02:00
abcdefg30
121959efe4
Update the Desc of AttackBase.FacingTolerance
2021-05-04 10:44:23 -05:00
Paul Chote
8d2ec78713
Replace TerrainType.CustomCursor with Mobile.TerrainCursors.
2021-05-04 11:56:23 +02:00
Paul Chote
01371f2c65
Expose TransformsIntoAircraft move cursor to yaml.
2021-05-04 11:56:23 +02:00
Paul Chote
b344bba59a
Expose Aircraft move cursor to yaml.
2021-05-04 11:56:23 +02:00
Paul Chote
a6d393f19b
Fix a crash when using legacy GL.
2021-05-04 09:46:31 +02:00
Matthias Mailänder
7e19d6a205
Fix Player and Actor Properties / Commands rendering.
2021-05-04 01:13:18 +02:00
reaperrr
92a9f1e234
Split expansion mission categories in Allied and Soviet
...
It's not always apparent from the title which faction a mission
belongs to, and players may want to know beforehand
instead of having to guess.
2021-05-03 19:22:37 +01:00
Greg Solo
c39f7e521a
Use shell param instead of duplicating the flow
2021-05-03 19:17:03 +01:00
Greg Solo
c9b9efe745
Setup debug make to support vscode debug
2021-05-03 19:17:03 +01:00
Vapre
a5a371f1ff
GameSettings, EnableDiscordService.
2021-05-03 11:42:57 +01:00
Matthias Mailänder
b491e892ff
Lint check the harvest cursor.
2021-05-03 10:58:35 +01:00
reaperrr
771932354b
Remove unused leftovers from GDI08a
...
Those became redundant due to using global MoveAndHunt
in SendWaves.
2021-05-01 20:48:28 +02:00
reaperrr
89f270b67c
GDI08a typo fix
2021-05-01 20:48:28 +02:00
abcdefg30
3276373745
Pause rendering when the window is minimized
2021-04-26 21:56:20 +01:00
teinarss
5667081764
Fix log should be disposed correctly
2021-04-26 21:50:26 +01:00
teinarss
b23d533006
Update Log to wait for items in worker thread
2021-04-26 21:50:26 +01:00
Matthias Mailänder
1f01d0b6b1
Add a Fluent based translation system.
2021-04-24 16:49:17 +02:00
reaperrr
f1a9a5180d
Use real (milli)seconds for notifications
...
Allows for more fine-grained control, while
adding independence from gamespeed and getting
rid of magic * 25 multiplications.
2021-04-21 19:34:16 +02:00
Paul Chote
bb8a634ba8
Fix map installation.
2021-04-21 18:57:44 +02:00
Paul Chote
f9294f0e9e
Enable dedicated server lint checks.
2021-04-21 18:57:44 +02:00
Paul Chote
9770967b04
Optimize MapPreview rule loading.
2021-04-21 18:57:44 +02:00
Paul Chote
0bbb32e8ac
Rework MapPreview custom rule handling.
...
The previous asynchronous approach did not work particularly well,
leading to large janks when switching to custom maps or opening the
mission browser.
This commit introduces two key changes:
* Rule loading for WorldActorInfo and PlayerActorInfo is made
synchronous, in preparation for the next commit which will
significantly optimize this path.
* The full ruleset loading, which is required for map validation,
is moved to the server-side and managed by a new ServerMapStatusCache.
The previous syntax check is expanded to include the ability to run
lint tests.
2021-04-21 18:57:44 +02:00
Paul Chote
61d64287e1
Move LoadMaps after InitializeFonts.
...
This allows text to be displayed earlier in the loading screen.
2021-04-21 18:57:44 +02:00
Paul Chote
abee274f88
Remove direct access to MapPreview.Rules.
2021-04-21 18:57:44 +02:00
reaperrr
53e6d974f0
Change Crate.Lifetime from 'seconds' to ticks
...
As far as I could tell, this was the last place that still
used 'seconds' instead of ticks, apart from
some sound notification intervals (which are better
converted to real [milli]seconds).
Also renamed ScaredyCat.PanicLength to PanicDuration for
consistency and easier finding.
2021-04-19 20:03:08 +02:00
reaperrr
e3fd54e147
Replace * 25 in internal tick defaults with actual total
...
While the idea behind it is understandable,
this was inconsistent with the bulk of other defaults.
2021-04-19 20:03:08 +02:00
Vapre
52d39db84a
Fix possible endless loop in replay recorder while opening save file.
2021-04-15 18:10:45 +02:00
reaperrr
27ddae3df9
Fix Move jumpy-ness on MovePart transitions
...
There were 2 issues at work here, both when progress
would overshoot Distance (which is the usual case,
rather than the exception):
- the overshot progress was passed on by MoveFirstHalf, however
OnComplete would make the next MovePart start ticking the
same tick on which the old MovePart reached Distance,
but move by carryoverProgress +(!!!) terrain speed instead of moving
by just the left-over carryoverProgress.
- MoveSecondHalf would not pass any overshot progress to the
next MoveFirstHalf queued by parent Move, leading to
the next MoveFirstHalf performing a full-speed move the same tick
MoveSecondHalf finished its last move.
2021-04-15 18:03:42 +02:00
reaperrr
4c7e3d8f3a
Rename fraction to distance/progress in MovePart
2021-04-15 18:03:42 +02:00
reaperrr
646495fc5f
Simplify MovePart code
...
InnerActivity and UpdateCenterLocation made this
overly complex and hard to read & debug.
This also fixes a bug that would make an outdated
facing being passed during OnComplete (because
InnerActivity was cached before UpdateCenterLocation
could set the correct final facing).
2021-04-15 18:03:42 +02:00
Mustafa Alperen Seki
a9661a233a
Fix Lua error in Har8 when Merc HFac is captured after Palace is killed.
2021-04-13 21:39:24 +02:00
CrazyAlex25
2d05e10819
Modify build properties
2021-04-12 00:44:17 +02:00
Matthias Mailänder
5a0bcc01a6
Add a lint check for trait placement on hardcoded actor names.
2021-04-11 20:20:00 +02:00
Smittytron
0d3c624bbc
Standardize usage of AddObjective in RA missions
2021-04-11 12:26:14 +02:00
Smittytron
26fbcf6076
Change fence owner in Soviet01
2021-04-11 12:26:14 +02:00
Smittytron
418fca3d9e
Move OnAnyDamaged function to campaign-global.lua
2021-04-11 12:26:14 +02:00
Smittytron
dd366f8cf9
Rename top-o-the-world script file
2021-04-11 12:26:14 +02:00
Smittytron
6b63e88056
Move crate lifetime overrides to campaign-rules.yaml
2021-04-11 12:26:14 +02:00
Smittytron
a96e2fb588
Add Soviet11b
2021-04-10 23:00:31 +02:00
Smittytron
ca2f966c3b
Add Soviet 11a
2021-04-10 22:26:40 +02:00
reaperrr
e161d9daa7
Misc TraitDictionary style fixes
2021-04-10 15:59:24 +02:00
reaperrr
aa834db1e3
Make perf.log output for ticking things opt-in
...
Both writing to perf.log frequently as well as GetTimestamp
aren't free and hurt performance particularly on slower systems
(which can have notably higher output to perf.log, further
amplifying the problem).
Therefore we make simulation perf logging opt-in.
Additionally, logging of the current tick and tick type
(local/net) is removed from debug.log, and some
remnant debug logging for kills and pips is removed
to keep performance-sensitive logging limited to
perf.log.
2021-04-10 15:59:24 +02:00
Paul Chote
a1df91b665
Allow BuildingInfluence to track overlapping buildings in the same cell.
2021-04-10 14:28:31 +02:00
Paul Chote
bc286b78bf
Add AnyBuildingAt method to BuildingInfluence.
2021-04-10 14:28:31 +02:00
Paul Chote
19c7e14393
Simplify BuildingInfo.IsCloseEnoughToBase adjacency checks.
2021-04-10 14:28:31 +02:00
reaperrr
1a9dfc0893
Refactor GameSpeed setting
...
*Remove internal GameSpeed defaults
Enforce setting values explicitly all the time
Require definition of a DefaultSpeed
*Remove Global.Timestep default
*Remove the hacky Timestep/OrderLatency setting via LobbyInfo
*Fix shellmaps ignoring mod-defined gamespeeds
*Make DateTimeGlobal use the MapOptions gamespeed
2021-04-09 22:58:14 +01:00
Matthias Mailänder
fe129956bb
Make the resource layer optional in the map editor.
2021-04-07 12:19:55 +01:00
reaperrr
eec7de4646
Fix RA infantry shadow being visible when parachuting
2021-04-04 17:06:03 -05:00
teinarss
605181efe4
Update Log to use worker thread
2021-04-03 22:53:30 +01:00
Paul Chote
fc0ed75a94
Fix Firestorm asset installation.
2021-04-03 15:12:18 -05:00
Smittytron
d95c4146e2
Rework objectives in Situation Critical
2021-04-03 17:58:00 +01:00
Vapre
38f0d50648
Minor optimization. Save a call to IsAlliedWith if not disguised. #18791 .
2021-04-03 17:12:12 +01:00
reaperrr
808d8e63bc
Add GiveUnitCrateActions for ships to RA
2021-04-03 16:22:27 +01:00
reaperrr
55967035d9
Update RA wcrate.shp
...
Now uses the original colors again.
Also added back a frame without shadow (for
parachuting).
2021-04-03 16:22:27 +01:00
reaperrr
13a101f11f
Add a frame with shadow to both TD crate types
...
And remove the crate.shp in return
(which was just scrate.shp with shadow).
Also fixes WCRATE actor to actually use the correct .shp.
2021-04-03 16:22:27 +01:00
Paul Chote
35a0a3cf90
Remove rcedit after building windows packages.
2021-04-03 12:19:41 +02:00
Smittytron
08d8f5d8d9
Swap c1 and c7 out of CivilianEvacuees in Monster Tank Madness
2021-04-03 11:38:33 +02:00
Smittytron
f7c9eccf7a
Add Selectable Class to technicians
2021-04-03 11:38:33 +02:00
teinarss
6ba9e64380
Rename modifiablePalettes to mutablePalettes in HardwarePalette
2021-04-03 11:33:31 +02:00
teinarss
8b0a3ea680
Remove our own impl of ReadOnlyList and update usages
2021-04-03 11:33:31 +02:00
teinarss
e12ff2c59d
Remove our own ReadOnlyDictionary and update usages
2021-04-03 11:33:31 +02:00
Smittytron
afbdb395b2
Add SelectableSupportUnit to Thief
2021-04-03 11:24:00 +02:00
teinarss
3d381e6e32
Make SpriteFont.Measure take zero allocations
2021-04-03 11:22:45 +02:00
Matthias Mailänder
a02737107e
Add a .wsa file reader.
2021-04-03 11:19:06 +02:00
Matthias Mailänder
590ab88c45
Don't prefer braces (for one liners).
2021-04-03 10:53:08 +02:00
Patrick
7a7c07e9c4
fix AreaBeam + GrantExternalConditionWarhead bug
2021-04-02 13:05:20 +02:00
reaperrr
40aafe586d
Move Game.Timestep to Widget
...
Game.Timestep wasn't used for anything other than
UI anymore anyway, moving it makes this more clear.
2021-04-02 12:00:42 +01:00
abcdefg30
6b93f955a4
Fix a crash in LevelUpCrateAction
2021-04-02 11:57:44 +01:00
reaperrr
75a3bb4f0b
CellIsEvaluating perf optimization
...
If an actor has Mobile, it implements IOccupySpace
so we can use OccupiesSpace to save a trait look-up.
2021-03-27 22:29:13 +00:00
reaperrr
441e18b898
Remove PathHash
...
This is 9(!) years old and we haven't had
pathfinding-related desyncs in quite a while.
We can still bring this back later if we ever
need it again.
2021-03-27 22:29:13 +00:00
reaperrr
b8e64df4b1
Remove SmokeTrailWhenDamaged
...
One of the most outdated and limited traits remaining,
which can do nothing LeavesTrails doesn't cover by now.
2021-03-27 18:42:57 +00:00
Matthias Mailänder
d15e7f76fc
Port back to Mono.Nat and make discovery async.
2021-03-27 18:36:12 +00:00
Andre Mohren
3f510b6d93
Make ISpriteLoader aware of the source file name.
2021-03-27 17:36:59 +01:00
teinarss
d60c05eff3
Change to use pattern matching
2021-03-27 17:29:20 +01:00
Paul Chote
7c0e4b25ae
Specify interaction bounds relative to the mod tile size.
2021-03-27 16:31:50 +01:00
Smittytron
852241d98e
Add Allies05c
2021-03-27 14:46:11 +01:00
Smittytron
8deba81214
Add Allies05b
2021-03-27 13:55:27 +01:00
Smittytron
887a093f46
Add Counterstrike mission Siberian Conflict 3: Wasteland
2021-03-27 13:32:40 +01:00
Smittytron
4778dba36d
Fix whitespace issues in RA mission browser
2021-03-27 13:25:22 +01:00
Smittytron
438b2240f4
Add AI infantry production to Soviet02a
2021-03-27 13:25:22 +01:00
Smittytron
58a6333834
Add AI infantry production to Soviet02b
2021-03-27 13:25:22 +01:00
Smittytron
f8feec685f
Use correct sprite for Moneycrate
2021-03-27 13:25:22 +01:00
Smittytron
79404cd397
Link campaign-global.lua to remaining missions
2021-03-27 13:25:22 +01:00
Smittytron
6a6c5848c2
Remove fake building overrides from Survival01
2021-03-27 13:25:22 +01:00
Smittytron
420c8ebc4c
Remove fake building overrides from Allies02
2021-03-27 13:25:22 +01:00
Matthias Mailänder
c0ea95ca46
Update itch user name.
2021-03-27 11:34:03 +00:00
Matthias Mailänder
1a8d971145
Fix a syntax error.
2021-03-27 11:07:35 +00:00
Paul Chote
7afcb9d757
Fix TS infantry player color.
2021-03-27 11:06:12 +01:00
Smittytron
8a5c0736f5
Remove CivilianKilled notification default from TD
2021-03-27 10:58:29 +01:00
Castle
12b6bb9448
Allow BlendMode of RgbaColorRenderer to be changed
2021-03-23 17:07:20 +01:00
reaperrr
e2a6b55d44
Move up Undamaged check in DamageState
...
A mere int comparison is obviously cheaper than
a comparison between two multiplications,
so pulling this above the checks of other damage states
allows us to bail early for undamaged actors.
2021-03-21 17:37:42 +01:00
reaperrr
c240c0a24b
Only apply non-100 damage modifiers in InflictDamage
...
Profiling has shown that filtering them out early is cheaper
than applying those percentage modifiers anyway.
Additionally, profiling shows foreach loops to be cheaper
than LINQ here as well.
2021-03-21 17:37:42 +01:00
reaperrr
2528b79610
Fix D2k DamagesConcrete overrides
2021-03-21 11:09:41 +00:00
Matthias Mailänder
e13fd4816e
Extract the directory if the registry value points to a filename.
2021-03-20 18:42:02 +01:00
Andre Mohren
1f6e0f582a
Fixed aiming not propertly stopped.
2021-03-20 18:33:04 +01:00
Matthias Mailänder
bbbed49f82
Add a lint check for cursor definitions.
2021-03-20 17:37:16 +01:00
Matthias Mailänder
cefb2e7cc6
Remove unused trait lookup.
2021-03-20 17:37:16 +01:00
Paul Chote
470bc4e092
Polish deployed mobile sensor array:
...
- Force temperate palette to avoid glitches on snow maps
- Add missing active animation
2021-03-20 17:15:56 +01:00
Paul Chote
08c7c80bb7
Render building lights as their own tint-ignoring animations.
2021-03-20 17:15:56 +01:00
Paul Chote
5832ec76d4
Render integrated muzzle flashes as their own tint-ignoring animations.
2021-03-20 17:15:56 +01:00
Paul Chote
594e5b80d7
Add WithMakeOverlay trait.
2021-03-20 17:15:56 +01:00
Paul Chote
14a434975a
Add facing support to WithAttackOverlay.
2021-03-20 17:15:56 +01:00
Paul Chote
6854b23bcc
Add custom palette support to WithSpriteBody.
2021-03-20 17:15:56 +01:00
Paul Chote
0c52d275fa
Add TransparentIndex to PaletteFromFile.
2021-03-20 17:15:56 +01:00
Paul Chote
e63b9b4986
Add condition support to ActorLostNotification.
2021-03-20 17:07:29 +01:00
Paul Chote
0e270bec56
Restrict Chronoshiftable trait to Mobile and Husk actors.
2021-03-20 17:04:42 +01:00
Andre Mohren
f5f06b86ad
ExplosionOnDamageTransition now Conditional.
2021-03-20 17:02:47 +01:00
Paul Chote
fcc3008b00
Implement proper TS Tiberium and Vein logic.
2021-03-20 16:45:41 +01:00
Paul Chote
0bdd46451e
Overhaul resource layer logic:
...
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
and instead always use the map-defined densities.
* Allow mods to define their own resource placement
logic (e.g. allow resources on slopes) by subclassing
(Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
c35e9fb016
Remove custom D2k spice variant logic and improve editor cursor sprite.
2021-03-20 16:45:41 +01:00
Paul Chote
80e92849da
Replace ResourceType with strings in interfaces/public methods.
2021-03-20 16:45:41 +01:00
Paul Chote
dcd8eccee4
Replace ResourceLayer references with IResourceLayer in traits/warheads.
2021-03-20 16:45:41 +01:00
Paul Chote
5adcbe4c78
Use IResourceLayer for editor resources.
2021-03-20 16:45:41 +01:00
Paul Chote
0b93556c06
Add resource updating methods to IResourceLayer.
2021-03-20 16:45:41 +01:00
Paul Chote
7e9d291223
Add IResourceRenderer interface.
2021-03-20 16:45:41 +01:00
Paul Chote
1dc26a9b8e
Pass resource type and count to IAcceptResources instead of the value.
2021-03-20 16:45:41 +01:00
Paul Chote
3dbc6400a6
Use IResourceLayer in BaseBuilderBotModule.
2021-03-20 16:45:41 +01:00
reaperrr
adf1aeb06a
Add support for pool-specific ammo pips decoration
2021-03-20 15:31:41 +01:00
Vapre
be224934a5
FieldLoader, use dictionary for GetValue to make it twice as fast.
2021-03-17 18:18:53 +01:00
teinarss
6b74093c04
Add readonly to structs
2021-03-14 15:17:57 +01:00
reaperrr
65c796dec7
Use Mobile.Pathfinder to reduce trait look-ups
2021-03-14 12:28:54 +00:00
reaperrr
503e706d45
Check for IsReloading in HasAnyValidWeapons
...
For Attack*.CanAttack().
Allows us to drop the additional check for armaments with ammo.
2021-03-14 12:28:54 +00:00
reaperrr
a1f974bd40
Save Mobile trait look-up in AttackBase
2021-03-14 12:28:54 +00:00
Unrud
11171ff649
Makefile: Fail target version when not a git repository
2021-03-13 15:57:17 +00:00
Paul Chote
3ff1888d74
Fail Situation Critical if Volkov is killed before entering the world.
2021-03-13 15:55:24 +00:00
Paul Chote
cbea08e1fe
Fix non-relative path handling in install logic.
2021-03-13 15:56:38 +01:00
Paul Chote
b622afd7fd
Fix self-contained packaging.
2021-03-13 13:12:31 +01:00
Paul Chote
7694d0842b
Fix two outdated comments.
2021-03-12 21:52:16 +01:00
Paul Chote
a90e6940ab
Add sequence scale and alpha support to ShroudRenderer.
2021-03-12 21:52:16 +01:00
Paul Chote
96c3825b6a
Add alpha support to TerrainSpriteLayer.
2021-03-12 21:52:16 +01:00
Paul Chote
a6467cb515
Fix Nullable type handling in Lua docs.
2021-03-10 17:46:44 +01:00
Paul Chote
d52ba83f96
Replace terniary null checks with coalescing.
2021-03-08 18:11:25 +01:00
reaperrr
2473b8763b
Rename methods/activities with Visual in them
...
While they may be only 'visual' in terms of influence/cell grid,
they all do update CenterPosition, which is essentially the
actual world position of the actor.
'Visual' would imply that it only affects the position where the
actor is drawn, which is inaccurate.
Furthermore, using the term 'Visual' here would make
naming future methods/properties related to visual interpolation
unnecessarily complicated, because that's where we might
need a real 'Visual(Only)Position'.
2021-03-08 11:19:11 +01:00
teinarss
7073279ab8
Replace WebClient with HttpClient
2021-03-07 16:04:57 +00:00
teinarss
ed43071792
Compile engine and mod dlls as NET5 when not using mono
2021-03-07 16:04:57 +00:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
Paul Chote
555c43843b
Fix lobby checkbox event rectangle overlapping with scrollbars.
2021-03-05 18:58:51 +01:00
Paul Chote
a0d75d1e63
Fix rendering artifacts with RA's dialog5 background.
2021-03-05 18:33:39 +01:00
reaperrr
1a7a47fa08
Randomize AI idle harvester scan intervals
2021-02-28 18:58:03 +01:00
teinarss
c2279d3071
Change GetField calls to use nameof
2021-02-28 18:43:51 +01:00
teinarss
ed295ae315
Change throw exceptions to use nameof in parameter
2021-02-28 18:43:51 +01:00
teinarss
53b781960c
Change FieldLoader.LoadUsing to use nameof
2021-02-28 18:43:51 +01:00
penev92
6b794ba3e5
Added the "missing" song to the D2k TestFiles
...
Since it's music it's optional, so the players still won't know anything happened, but if they do open the content manager they will have a chance for an automatic installation.
2021-02-28 12:29:15 +00:00
penev92
2f95e56256
Fixed incorrect D2k song installation
2021-02-28 12:29:15 +00:00
pizzaoverhead
c8644adc85
Fix TLS error on Win7.
2021-02-28 10:15:29 +00:00
Paul Chote
8b81078929
Fix lighting effects in "The Pit" map.
2021-02-24 19:20:48 +01:00
Paul Chote
76a10283c4
Fix TS effect translucency/lighting effects.
2021-02-24 19:20:48 +01:00
Paul Chote
0975102e92
Add Alpha support to sequences.
...
Alpha can specify a single value for the sequence
or values for each frame in the sequence.
AlphaFade: True can be specified to linearly fade
to transparent over the length of the animation.
2021-02-24 19:20:48 +01:00
Paul Chote
445d943549
Remove obsolete shadow palette definitions.
2021-02-20 02:08:40 +01:00
Paul Chote
554486fb0b
Replace projectile, WithShadow, WithParachute shadows with tint effects.
2021-02-20 02:08:40 +01:00
penev92
1c1af89bb9
Fixed D2k VQA videos crashing the game
2021-02-19 13:38:12 +01:00
Trevor Nichols
536c130a39
Add MSADPCM audio format decoding support
2021-02-19 01:56:57 +01:00
Matthias Mailänder
5aa67a42c1
Bump Eluant version to support Unicode strings.
2021-02-18 23:16:49 +01:00
Paul Chote
f661d1ba48
Remove OLDLST campaign overrides.
2021-02-14 18:13:21 +01:00
reaperrr
717b9ba1e6
Fix TS GDI temperate radar sprite
...
Unlike its snow counterpart, the transition between building
and its shadow was jarring, making it look as if there was a
1-pixel gap between them. Fixed that.
Also applied some very subtle polish by replacing some non-
remapable red pixels (nothing worth porting to snow variant, though).
2021-02-14 14:40:58 +00:00
reaperrr
c57cc96145
TS radars Z offset fixes
...
The lower borders of the sprites were cut off without this.
2021-02-14 14:40:58 +00:00
Smittytron
16fa1ef144
Change Z-offsets that overlap Repair Facility
2021-02-14 14:31:50 +00:00
Smittytron
788f0f3e24
Change Z-offsets that overlap Service Depot
2021-02-14 14:31:50 +00:00
Unrud
ccf9c8fb22
AppStream Metadata: Add violence-worship: moderate
2021-02-14 14:16:53 +00:00
Unrud
ee31146501
Update AppStream metadata for linux packaging
...
A few small improvements:
* The type `desktop` was renamed to `desktop-appliaction` (a long time ago)
* Add `launchable` to tell how the application can be launched
* Use `https` for homepage link
* Add link to the bugtracker
* Update `oars-1.0` to `oars-1.1`
* Remove all unnecessary `content_attribute` entries with value `none`
2021-02-14 14:16:53 +00:00
Vapre
f176a0ed83
Fix. Call EndGame in one place of server main loop. Ensure UPnP port forward is removed always. 18807.
2021-02-14 13:54:48 +00:00
Matthias Mailänder
e7cfd2765c
Make UI cursors configurable.
2021-02-14 13:09:59 +00:00
abcdefg30
96c4554644
Remove GenericSelectTarget
2021-02-14 12:51:12 +00:00
Mustafa Alperen Seki
df94f0ec8b
Add InitialActor to Carryall.
2021-02-14 12:47:08 +00:00
Adam Mitchell
9ee7294c81
Improve shroud performance
2021-02-12 20:58:56 +01:00
Smittytron
5cf622fb6e
Improve AI response in Nod03b
2021-02-12 20:38:37 +01:00
Smittytron
8711d8799c
Improve AI response in Nod03a
2021-02-12 20:38:37 +01:00
Smittytron
e9a6a3afc5
Add clarifying objective to Monster Tank Madness
2021-02-12 02:30:12 +01:00
abcdefg30
9c29264be7
Drop FlyAttackRun targets when we don't have valid armaments against them
2021-02-12 02:17:26 +01:00
abcdefg30
e6c9d5fc96
Don't check IsTraitDisabled twice when calculating IsTargetableBy
2021-02-12 02:17:26 +01:00
Paul Chote
d09476c603
Remove custom palettes from building placement previews.
2021-02-12 02:08:30 +01:00
Orb
5bda6852a4
APC Balance Tweak Commit
2021-02-09 23:07:44 +01:00
Ivaylo Draganov
641b05eb21
Split settings panels logic and add support for custom panels
2021-02-08 11:25:50 +01:00
reaperrr
62fd11d5c4
Fix deployed tick tank sprites
...
Several pixels used non-remapable red colors.
2021-02-06 22:46:52 +01:00
Smittytron
e807664437
Add TanyaRescued speech notification to Downunder
2021-02-06 01:18:48 +01:00
Smittytron
e46440b94f
Correct the ownership of walls in Allies05a
2021-02-06 01:18:48 +01:00
Smittytron
30ea1e23b4
Delay SendReinforcements() to split notifications
2021-02-06 01:18:48 +01:00
Smittytron
4db2fd980a
Kill pillboxes with barrels in Soviet01
2021-02-06 01:18:48 +01:00
Smittytron
9580d61fb0
Fix spaces in Monster Tank Madness
2021-02-06 01:18:48 +01:00
Smittytron
27aefcc0ce
Fix tabs in Ant01
2021-02-06 01:18:48 +01:00
Smittytron
b8b1a4930c
Change BarrelExplode CreateEffect to large_napalm
2021-02-05 23:41:03 +01:00
Smittytron
d7a40f3bdb
Change BarrelExplode to use FireDeath
2021-02-05 23:41:03 +01:00
Paul Chote
fb0031d34a
Rename remaining Stance references to PlayerRelationship.
2021-02-04 23:14:09 +01:00
Paul Chote
b3821e71dc
Fix Tanya's prone firing animations.
2021-02-02 23:05:07 +01:00
Unrud
8a90413b87
Use version from VERSION file
...
The `VERSION` variable doesn't work with a release tarball, because it requires git to be set correctly.
Instead this reads the version from the `VERSION` file.
2021-02-01 23:13:48 +01:00
abcdefg30
115984054d
Increase the reload delay of the prison colt to match the normal colt
2021-01-31 22:35:42 +00:00
abcdefg30
69addda86c
Fix the gun sounds not playing in Allies05a
2021-01-31 22:35:42 +00:00
Smittytron
c2379f251d
Fix crash in Allies 05a on SamBarrel kill
2021-01-31 18:52:47 +01:00
abcdefg30
3422bf1b59
Remove the 'docs' target from the windows make file
2021-01-30 21:08:25 +00:00
Paul Chote
e830d1e9c2
Fix Concrete placement on invalid terrain.
2021-01-30 14:48:04 +01:00
Smittytron
f767c24601
Remove SpawnActorOnDeath from civilian structures
2021-01-30 13:47:14 +01:00
Paul Chote
2c09b1414c
Ignore invalid server entries instead of the entire list.
2021-01-30 13:44:51 +01:00
Paul Chote
df1191db5b
Don't crash if a null uid is given to QueryRemoteMapDetails.
2021-01-30 13:44:51 +01:00
Paul Chote
62433ecb8b
Prevent AttackPopupTurreted.TickIdle from running while disabled.
2021-01-30 13:16:58 +01:00
Paul Chote
09f680201f
Restore missing versioned source code package.
2021-01-30 13:04:23 +01:00
reaperrr
5ba662cfae
Fix RA inf death anims playing too fast
2021-01-30 01:23:39 +00:00
Paul Chote
d6d0fd597d
Fix Tanya firing animation.
2021-01-29 15:04:42 +01:00
Paul Chote
fec1c813a5
Support burst-specific infantry attack animations.
2021-01-29 15:04:42 +01:00
Paul Chote
547b6d19dc
Reduce Tanya firing rate.
2021-01-29 15:04:42 +01:00
Paul Chote
5e6dd50c3b
Suppress error messages from make.ps1 clean.
...
Also removed obsolete ./*/bin removal.
2021-01-29 14:54:40 +01:00
Paul Chote
4251ed69bb
Keep Discord join button active for spectators.
2021-01-29 14:38:13 +01:00
Paul Chote
b05ee80d5c
Remove first-client check from LobbySettingsNotification.
...
ClientWithIndex may rarely be null, causing a crash.
In any case we do want to report these changes to the first client, as
somebody else may have changed the settings and left.
2021-01-29 14:35:32 +01:00
Paul Chote
84ced8704d
Fix bot-controlled aircraft stalling above cloaked targets.
2021-01-29 14:30:27 +01:00
teinarss
58313520f0
Change renderables to class to avoid boxing
2021-01-29 00:24:27 +01:00
reaperrr
0d8ef1a1dd
Make Contrail conditional and public
...
Also moved it to 'Render' subfolder while at it.
2021-01-28 23:30:45 +01:00
Matthias Mailänder
28ddab7cc2
Disallow building sell during construction.
2021-01-27 22:51:58 +01:00
Matthias Mailänder
8f06b0a836
Add a "structure sold" notification.
2021-01-27 22:51:58 +01:00
Paul Chote
3b768dacf5
Increase map chooser dialog size to match the lobby.
2021-01-25 20:43:53 +01:00
Smittytron
d67b3245e0
Change hospital owner in Nod07b
2021-01-24 10:47:05 +00:00
abcdefg30
a1dd1fc5d1
Fix an compiler error on bleed
2021-01-23 23:15:58 +00:00
Paul Chote
889153ce81
Add shadow rendering for resource sprites.
2021-01-23 20:59:53 +01:00
teinarss
30e5c807b0
Add Map and server name to discord details
2021-01-22 14:14:02 +01:00
Paul Chote
db2fded24d
Fix AutoTarget.ChooseTarget ignoring AttackBase.TargetFrozenActors.
2021-01-21 19:25:07 +01:00
Paul Chote
82a9809192
Remove RenderSprites.Scale.
2021-01-21 18:22:11 +01:00
Paul Chote
f6b40b2bce
Allow sequences to define a Scale factor.
2021-01-21 18:22:11 +01:00
abcdefg30
fd75e03d9c
Use pattern matching in FieldSaver
2021-01-21 18:05:07 +01:00
Paul Chote
d6a05f2ea2
Fix Sardarkaur not attacking while attack-moving.
2021-01-17 19:42:49 +01:00
Paul Chote
f51603e440
Add ShpRemastered sprite loader.
2021-01-16 23:16:34 +01:00
Paul Chote
f341c9a8a6
Add TGA and DDS sprite loaders.
2021-01-16 23:16:34 +01:00
Paul Chote
765944cfa2
Switch macOS and Linux default toolchain to .NET 5.
2021-01-16 22:58:05 +01:00
Paul Chote
15c926b6b9
Move DefineConstants="MONO" into OpenRA.Game.csproj.
2021-01-16 22:58:05 +01:00
teinarss
b486112c98
Fix broken editorconfig
2021-01-16 22:28:17 +01:00
Paul Chote
223a0015a6
Allow terrain depth sprites to be loaded from a second file.
2021-01-16 22:09:08 +01:00
Paul Chote
632af7c7e6
Support mixed indexed/BGRA terrain tiles.
2021-01-16 22:09:08 +01:00
Paul Chote
142870d78a
Support multiple sheets in TerrainSpriteLayer.
2021-01-16 22:09:08 +01:00
Paul Chote
b0aa32cd1b
Support multiple palettes in TerrainSpriteLayer.
2021-01-16 22:09:08 +01:00
Matthias Mailänder
281229e8b4
Update path according to latest appstream specifications.
2021-01-16 20:02:19 +01:00
Matthias Mailänder
8f0d53ffd9
Document the target platform parameter during install
...
as it otherwise copies the system binaries.
2021-01-16 20:02:19 +01:00
Matthias Mailänder
ddfa5a4d35
Get rid of unnecessary Makefile variables.
2021-01-16 20:02:19 +01:00
Matthias Mailänder
cbf2e2e2ef
Don't contain the build root in the wrappers.
2021-01-16 20:02:19 +01:00
Matthias Mailänder
62803aff88
Create BIN_PATH first on shortcut installation.
2021-01-16 20:02:19 +01:00
VonNah
bc9cd57fa0
Fix vehicle explosion and missile impact sounds in Tiberian Dawn
2021-01-16 01:32:20 +00:00
VonNah
93fa9bdfb8
Fixed an issue where RadarUp and DisablePower/EnablePower use the wrong sound effects.
...
Signed-off-by: VonNah <vonnahora@gmail.com >
2021-01-16 00:48:35 +00:00
reaperrr
808c5f0951
Remove ScriptTriggers from map deco actors
...
Removes it from destroyed fields, trees and rocks in RA and C&C.
This trait isn't free in terms of performance due to all the
INotify* calls, and the mentioned actors should rarely
- if ever - need it. Besides, if a mission ever really needs
this on those actors, the trait can be added back via
map rules.
2021-01-16 00:44:03 +00:00
Paul Chote
a70637f28f
Fix missing System.Threading.Tasks.Parallel in packaged net5 builds.
2021-01-15 12:18:00 +01:00
Paul Chote
a12e4657ee
Update apt metadata before installing dependencies.
2021-01-12 23:09:11 +01:00
Paul Chote
53db1230ab
Move default tileset parsing to Mods.Common.
2021-01-11 21:57:55 +01:00
Paul Chote
207e09fea9
Add plumbing for mod-defined terrain loaders.
2021-01-11 21:57:55 +01:00
Paul Chote
b86b638700
Move editor template rendering to TerrainRenderer.
2021-01-11 21:57:55 +01:00
Paul Chote
995c33a942
Remove Ruleset.TileSet.
2021-01-11 21:57:55 +01:00
Paul Chote
6d6efd5fe8
Move tileset image validation to TerrainRendererInfo.
2021-01-11 21:57:55 +01:00
Paul Chote
2782620081
Add ITemplatedTerrainInfo interface.
2021-01-11 21:57:55 +01:00
Paul Chote
be2ca77acf
Add ITerrainInfoNotifyMapCreated interface.
2021-01-11 21:57:55 +01:00
Paul Chote
87790069e9
Add ITerrainInfo interface.
2021-01-11 21:57:55 +01:00
Paul Chote
0a374e2264
Move ownership of tile sprites to the terrain renderer.
2021-01-11 21:57:55 +01:00
Paul Chote
2eee911c58
Fix infantry freezing death animations in Top o' the World mission.
2021-01-11 11:32:38 +01:00
Paul Chote
bb65646c4d
Fix Grenadier death animation in Sarin Gas 3 mission.
2021-01-11 11:32:38 +01:00
Paul Chote
fea700fb72
Add death types support to the Lua Kill() API.
2021-01-11 11:32:38 +01:00
tovl
560c3230cd
Let harvesters only search for refineries when needing to unload.
2021-01-10 23:43:48 +01:00
Paul Chote
e990a83b7a
Cancel support power targeting if power cannot be activated.
2021-01-10 22:42:32 +01:00
Paul Chote
02a2624bcc
Add a per-player handicap option to the lobby.
...
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Paul Chote
c7c78eda80
Increase lobby and server list width.
2021-01-10 22:23:52 +01:00
Paul Chote
b1200b8078
Switch make.ps1 to downloading from our GeoIP data mirror.
2021-01-10 21:13:26 +01:00
Matthias Mailänder
0cb25f1044
Fix syntax errors.
2021-01-10 21:06:39 +01:00
Matthias Mailänder
8ee728891d
Use the GitHub action variable for clickable links.
2021-01-10 21:06:39 +01:00
Matthias Mailänder
bbaa475287
Update SDL 2 nuget package to match the platform.
2021-01-10 21:04:44 +01:00
Matthias Mailänder
7bc17b59f5
Add a generic video player widget.
2021-01-10 10:21:17 +01:00
Smittytron
514652bb6a
Add Aftermath mission Shock Therapy
2021-01-10 02:34:50 +01:00
Paul Chote
3e7665146a
Avoid BuildUnit crash if the item is invalidated before the task runs.
2021-01-10 01:34:51 +01:00
Paul Chote
16d0f8a5a6
Add a setting to pause the shellmap.
2021-01-10 00:23:30 +01:00
Paul Chote
aeab9a8116
Group bot AttackMove orders.
2021-01-09 23:55:50 +01:00
Orb
f9a5669eb4
Playtest-Balance-Tweaks Commit
2021-01-09 23:22:49 +01:00
Paul Chote
868736fe1a
Remove obsolete --check-runtime-assemblies utility command.
2021-01-09 19:53:22 +01:00
Paul Chote
0984de6bea
Change install_assemblies_mono to install all bin contents.
2021-01-09 19:53:22 +01:00
Paul Chote
69ffd70d3f
Switch Appimages to net 5.
2021-01-09 19:53:22 +01:00
Paul Chote
2fae69c0ba
Run appimagetool directly.
2021-01-09 19:53:22 +01:00
Paul Chote
f1d66a4c70
Use ULFO format for non-compat disk images (requires macOS 10.11+).
2021-01-09 19:53:22 +01:00
Paul Chote
84ce33fe9c
Trim unused assemblies to reduce packaged size further.
2021-01-09 19:53:22 +01:00
Paul Chote
e583165dff
Replace duplicate runtime files with hardlinks to reduce dmg size.
2021-01-09 19:53:22 +01:00
Paul Chote
7bedba5837
Switch macOS packages to .NET 5.
2021-01-09 19:53:22 +01:00
Paul Chote
8c9b9df125
Change WithColoredOverlay to use a color instead of a palette.
2021-01-06 00:06:51 +01:00
Paul Chote
96641873ae
Replace highlight palette with tint effects.
2021-01-06 00:06:51 +01:00
Paul Chote
8edd9de278
Replace ITintableRenderable with IModifyableRenderable.
2021-01-06 00:06:51 +01:00
Paul Chote
67754e8693
Add alpha support to SpriteRenderer.
2021-01-06 00:06:51 +01:00
Paul Chote
b88495c689
Remove palettes from base IRenderable.
2021-01-06 00:06:51 +01:00
Paul Chote
71b13c7b5d
Disable AttackPopupTurreted state changes when paused.
2021-01-03 12:46:47 +01:00
nvrnight
b3f39bffce
Issue #18936 : The game no longer crashes when TextFieldWidget sends Enter key press and onSelect action is null.
2021-01-03 12:26:52 +01:00
Smittytron
b44a9ab5fc
Fix palettes in Fall of Greece 1
2021-01-02 22:43:28 +01:00
Smittytron
e34255b0b2
Add campaign-palettes to missions lacking it
2021-01-02 22:43:28 +01:00
Paul Chote
2fee62af4d
Fix exit priority ordering.
2021-01-02 15:43:03 +01:00
Paul Chote
fc1032cd9e
Start rally point lines at the spawn position instead of the exit cell.
2021-01-02 15:29:18 +01:00
Paul Chote
60195e2842
Prevent Health: 100 from being added to actors.
2021-01-02 15:12:20 +01:00
Paul Chote
6fed31717c
Fix map editor inverting preview color channels.
2021-01-02 11:43:55 +01:00
Paul Chote
aee3eb99c3
Fix --dump-sequence-sheets crash.
2021-01-02 11:43:55 +01:00
Paul Chote
3aa6fd3dc4
Add a friendly type name for Nullable<T>.
2021-01-02 11:38:24 +01:00
teinarss
5e74e58b22
Add support for dotnet core for Windows
2021-01-01 19:42:01 +01:00
abcdefg30
fef7a018f2
Add an update rule
2020-12-31 12:09:56 +01:00
abcdefg30
1d4891b017
Rename several MP traits
2020-12-31 12:09:56 +01:00
Ivaylo Draganov
e9a803e3c1
Update launch.json to work with the new launcher
2020-12-30 17:31:37 +01:00
Nah
4abe7d5895
Update defaults.yaml
...
Fix the Building's SoundOnDamageTransition DamagedSounds with the correct one and add a second sound file to DestroyedSounds for more variation like in the original Tiberian Dawn.
2020-12-30 14:06:56 +00:00
abcdefg30
cd68db5c11
Move myes1 and mrise1 from Select to Move Mechanic Voices
2020-12-30 02:01:00 +00:00
abcdefg30
ae9f437bb8
Enable mechanic voices from Aftermath
2020-12-30 02:01:00 +00:00
Smittytron
a047893049
Remove out of bounds actors from Exodus
2020-12-30 01:51:27 +00:00
Smittytron
5b2733decf
Fix lag issue on Exodus by narrowing exit area
2020-12-30 01:51:27 +00:00
Ivaylo Draganov
ff60540fac
Add player random faction info in the objectives panel
2020-12-30 01:44:50 +00:00
abcdefg30
a68a91bb39
Explicitly return on failure in make.ps1
2020-12-29 21:26:07 +01:00
abcdefg30
0bf8d2241f
Correct Shock Trooper Move and Select voices
2020-12-29 21:15:53 +01:00
Orb
06850e6271
Fix-MT-Sound-Commit
2020-12-28 10:56:20 +01:00
Paul Chote
62fa3b7c9c
Rename SpriteFrameType enums.
2020-12-25 18:51:25 +01:00
Paul Chote
ce09b402d0
Fix definition and use of non-indexed sprite color channels.
...
Our SpriteFrameType names refer to the byte channel order rather than
the bit order, meaning that SpriteFrameType.BGRA corresponds to the
standard Color.ToArgb() etc byte order when the (little-endian) integer
is read as 4 individual bytes.
The previous code did not account for the fact that non-indexed Png
uses big-endian storage for its RGBA colours, and that SheetBuilder
had the color channels incorrectly swapped to match and cancel this out.
New SpriteFrameType enums are introduced to distinguish between BGRA
(little-endian) and RGBA (big-endian) formats, and also for 24bit data
without alpha. The channel swizzling / alpha creation is now handled
when copying into the texture atlas, removing the need for non-png
ISpriteLoader implementations to allocate an additional temporary array
and reorder the channels during load.
2020-12-25 18:51:25 +01:00
Paul Chote
6e7ad9df25
Remove vestigial translation plumbing.
...
This was never completed to the level required to
be properly used ingame.
2020-12-25 16:18:28 +01:00
Matthias Mailänder
fb20479379
Add .vxl support to the asset browser.
2020-12-25 00:00:11 +00:00
Matthias Mailänder
9d181e88d2
Name the files that cause crashes.
2020-12-25 00:00:11 +00:00
Vapre
e90fc1ef39
As proposed by Leonardo-Ferreira.
2020-12-24 23:43:35 +00:00
Vapre
ce013f17d6
Server DispatchOrdersToClients create frame once for all clients.
...
Avoid creating frame data per client connection. Avoid
the allocation of a memory stream and setting frame header
and copying frame data.
2020-12-24 23:43:35 +00:00
Vapre
78253ce284
Activity, fixes.
...
Do not call SkipDoneActivities method recursively via the
NextActivity property. Rather use the nextActivity member.
Avoiding additional function calls and a recursively
growing stack.
Do not call ChildActivity and NextActivity properties
twice in a row. Once to test for null and after to access
it's value. It will cause the complete list of activities
to be traversed twice looking for non done activities.
Replace Queue method with a version that does not the
NextActivity property causing an extra call to
SkipDoneActivities. Avoid calling Queue recursively.
Similar replace QueueChild with a version that does
not call additional methods.
Note that ActivitiesImplementing returns only non
done activities. The method name does not suggest this.
Please consider making NextActivity a method to cleary indicate it
involves the logic of skipping Done activities. To let
the called know it is 'expensive'.
Please consider renaming the protected property ChildActivity to
FirstChildActivityNotDone to avoid it being used as childActivity.
Please consider maintaining a pointer to the first
non done activity. This avoids the need the each time find it.
2020-12-24 23:02:07 +00:00
Taryn Hill
2671e40c1d
feat: ActorSpawnManager.SpawnInterval supports 1 or 2 values
...
Providing 2 values creates a range from which a value is randomly selected.
2020-12-24 22:15:15 +00:00
Matthias Mailänder
04cda69ef9
This compression is actually not yet supported.
2020-12-24 22:05:37 +00:00
Matthias Mailänder
b4c483ce1a
Fix channels.
2020-12-24 22:05:37 +00:00
Matthias Mailänder
9a9f58d744
Support 8 bit .aud files.
2020-12-24 22:05:37 +00:00
Matthias Mailänder
d38fe542a2
Improve performance.
2020-12-24 15:56:18 +00:00
Matthias Mailänder
80503fbf36
Bump SharpZipLib.
2020-12-24 13:48:21 +00:00
Paul Chote
99a23b4056
Fix an incorrect comment in install_assemblies_mono
2020-12-24 12:08:56 +01:00
Matthias Mailänder
13a7de4b6b
Allow a system chat label override.
2020-12-24 10:01:54 +00:00
teinarss
73bba97aaa
Update MasterServerPinger to modern approach
2020-12-22 20:57:40 +01:00
abcdefg30
d6e9cdab5b
Add the 9th Dark Tournament map as "Oil Spill"
2020-12-21 21:08:39 +01:00
Paul Chote
1a177bc2de
Remove unused variables from Map.SavePreview.
2020-12-19 13:07:01 +01:00
Paul Chote
e0b3e631fe
Remove obsolete null checks.
2020-12-19 13:07:01 +01:00
Paul Chote
2518a353af
Add lint test for invalid map tiles.
2020-12-19 13:07:01 +01:00
Paul Chote
989800efff
Fix missing tiles in upstream maps.
2020-12-19 13:07:01 +01:00
Paul Chote
c02846e2cb
Replace invalid tiles on map load.
2020-12-19 13:07:01 +01:00
Matthias Mailänder
09db4a0e25
Enable debug mode by default.
2020-12-15 23:06:05 +01:00
Trevor Nichols
a85da9d86c
Implement loader for MegV3 file format
2020-12-15 11:11:05 +01:00
Paul Chote
920d00bbae
Use nearest-neighbour scaling in --debug-chrome-regions utility command.
2020-12-14 22:38:25 +01:00
Ivaylo Draganov
62475279ee
Remove unneeded chrome yaml declarations
2020-12-14 20:52:38 +01:00
Matthias Mailänder
d8e979d283
Remove dead code.
2020-12-14 20:38:50 +01:00
Paul Chote
299b8880dd
Fix api output directory.
2020-12-14 18:33:35 +01:00
Paul Chote
61027e4067
Fix docs.openra.net repository reference.
2020-12-14 18:33:35 +01:00
Paul Chote
a7249c10dc
Fix docs.openra.net documentation workflow.
2020-12-13 15:35:31 +01:00
Paul Chote
611d12ac78
Migrate CI and packaging from Travis CI to GitHub Actions.
2020-12-12 20:17:29 +00:00
abcdefg30
ef9f26a60d
Fix MissionObjectives not properly ending the game
2020-12-12 14:59:49 +01:00
abcdefg30
aeaffc0a8e
Properly restrict the spectator view in mission maps
2020-12-12 14:59:49 +01:00
Paul Chote
e3084e230e
Switch mirror for nsis3 package.
2020-12-12 14:54:50 +01:00
Paul Chote
4c01c772f8
Fix incorrect animation playing when moving infantry stop to attack.
2020-12-12 14:40:13 +01:00
Paul Chote
ed94f7680a
Revert "Fix WithInfantryBody wrongly overwriting attack animations"
...
This reverts commit 1a63cc4a41 .
2020-12-12 14:40:13 +01:00
yuantse
408d66cdaf
Add Allies 09a
2020-12-12 13:18:08 +01:00
Smittytron
c4a0f2f169
Add Counterstrike mission Sarin Gas 3: Controlled Burn
2020-12-12 13:15:18 +01:00
Paul Chote
26b28d26da
Prevent Civilians from wandering onto Tiberium.
2020-12-12 12:54:46 +01:00
Paul Chote
8ded6dafd4
Add AvoidTerrainTypes to ScaredyCat.
2020-12-12 12:54:46 +01:00
Paul Chote
57a94ad667
Add AvoidTerrainTypes to Wanders.
2020-12-12 12:54:46 +01:00
Paul Chote
53933a4d8f
Fix restart black screen race condition.
2020-12-11 22:57:57 +01:00
Paul Chote
6606d7dd93
Add DisplayFaction details to the replay metadata.
2020-12-11 18:05:44 +01:00
Paul Chote
7a256dcafa
Fix rally point target line exit display.
2020-12-11 17:25:30 +01:00
abcdefg30
7899c52b6d
Add an update rule
2020-12-11 17:13:02 +01:00
abcdefg30
919c670502
Update the rules of the default mods
2020-12-11 17:13:02 +01:00
abcdefg30
aac3174efc
Rename Stances to Relationships in the yaml api
2020-12-11 17:13:02 +01:00
Paul Chote
a8d3d5c79a
Fix Neutral crushing checks.
2020-12-08 20:17:11 +01:00
Paul Chote
7c852d90fb
Ignore aircraft when searching for enemy targets.
2020-12-07 23:39:22 +01:00
Paul Chote
269ce9c406
Exclude carryalls from AI squads.
2020-12-07 23:39:22 +01:00
Paul Chote
53d98ec255
Abort squad states that are not able to move.
2020-12-07 23:39:22 +01:00
Paul Chote
7a7cd21578
Fix TD SAM Site facings being reset when damaged while closed.
2020-12-07 01:44:04 +01:00
abcdefg30
2b363e4e1c
Fix WithInfantryBody wrongly overwriting attack animations
2020-12-07 00:29:16 +01:00
Paul Chote
b1560ae69c
Overhaul packaging scripts and helpers:
...
- Shared helpers extracted to functions.sh for use by upstream packaging,
Mod SDK, and downstream packaging (via the Makefile targets).
- Assembly management separated from data and combined between engine
and mods to prepare for pending .NET core requirements.
- Streamline Makefile targets.
- Clean up a lot of old technical debt.
2020-12-06 17:16:47 +01:00
Paul Chote
f3ebe07540
Fix WithDeliveryAnimation overriding sell animation.
2020-12-06 09:49:40 +01:00
Orb
6cac587753
ST Death Explosion Change Commit
2020-12-06 09:47:22 +01:00
Paul Chote
09e6cc4add
Enable dark mode support on macOS.
2020-12-05 17:09:32 +00:00
Paul Chote
5a2f91be1c
Fix building bibs not blocking placement.
2020-12-05 17:06:04 +00:00
Paul Chote
25071b813e
Prevent concrete from spawning underneath already placed building bibs.
...
This is the equivalent to reverting 83b61ab .
2020-12-05 17:06:04 +00:00
Paul Chote
d61bd675c4
Revert "Remove BuildingInfluence from ResourceLayer."
...
This reverts commit 1634f3b70e .
2020-12-05 17:06:04 +00:00
Paul Chote
582e2774ac
Revert "Remove BuildingInfluence from building adjacency check."
...
This reverts commit 33a1ca5965 .
2020-12-05 17:06:04 +00:00
Paul Chote
5a52ce5330
Revert "Remove BuildingInfluence trait."
...
This reverts commit 34bf143328 .
2020-12-05 17:06:04 +00:00
abcdefg30
31c9b4fc80
Revert renderable buffer sorting improvements
2020-12-05 17:03:03 +00:00
abcdefg30
4953ce314b
Make Attack turn during its own tick
2020-12-05 16:41:30 +00:00
Paul Chote
86519bfda5
Expose Player.HomeLocation to the Lua API.
2020-12-05 14:14:56 +01:00
teinarss
2c9a36b9a3
Update float3 to readonly and use in modifier for parameters.
2020-12-02 20:37:50 +01:00
Paul Chote
d3847d49ed
Fix windows package filenames.
2020-12-02 19:41:24 +01:00
Paul Chote
57f40a0b20
Remove obsolete variable definition.
2020-12-02 19:41:24 +01:00
Paul Chote
fa05f4e4b0
Generate Unicode-aware Windows installers.
2020-12-02 19:41:24 +01:00
Paul Chote
754f41ecd1
Remove redundant python check from Linux package creation.
2020-12-02 19:41:24 +01:00
Paul Chote
4b6e1c2198
Add a utility wrapper script for non-Windows.
2020-12-02 16:57:51 +01:00
teinarss
e6db2c98d0
Make WRot readonly and use in parameter modifier
2020-12-01 22:54:39 +00:00
Paul Chote
942f1e2d9e
Fix infantry ignoring the default subcell when produced.
...
They were being created with the correct subcell, but was rejecting it
as invalid because it was already occupied (by the unit itself).
2020-12-01 22:39:11 +01:00
Paul Chote
da5c94858f
Evaluate exit distance from the exit cell instead of the spawn position.
2020-12-01 22:35:43 +01:00
Paul Chote
77ffc20a5f
Convert Attack*.FacingTolerance to WAngle.
2020-11-30 16:39:48 +01:00
abcdefg30
d75fed3a00
Replace chan with c10 in actors spawned from selling RA tech buildings
2020-11-30 01:07:36 +01:00
Matthias Mailänder
2aba054fe8
Move it to the right folder.
2020-11-29 18:27:59 +01:00
Paul Chote
3b1f4ba07f
Fix production exit desync.
2020-11-28 17:49:36 +01:00
Paul Chote
d35768e0f9
Rework Windows launchers:
...
- Use SDL2 message boxes instead of Winforms.
- Use a proper project instead of compiling a single file.
- Use assembly attributes instead of modifying strings in the source code.
- Remove generic OpenRA.exe launcher.
- Replace MakeLAA.exe with a python script.
2020-11-27 20:32:02 +01:00
Paul Chote
07a10069db
Introduce new OpenRA.exe entrypoint and change OpenRA.Game to a library.
2020-11-27 20:32:02 +01:00
Paul Chote
20fe59e844
Output compiled binaries to ./bin.
2020-11-24 17:53:48 +01:00
Paul Chote
6ad5b9ebc4
Allow the game root directory to be moved away from the binaries.
2020-11-24 17:53:48 +01:00
Paul Chote
dd0b08d54a
Replace ^ and . in platform paths with ^SupportDir and ^EngineDir.
2020-11-24 17:53:48 +01:00
Paul Chote
1cc1f93fb0
Rename Platform.GameDir to Platform.EngineDir.
2020-11-24 17:53:48 +01:00
Paul Chote
72f1f06ebc
Remove Platform.UnresolvePath.
2020-11-22 16:42:46 +01:00
Paul Chote
151cea96e9
Remove Platform.IsPathRelativeToSupportDirectory.
2020-11-22 16:42:46 +01:00
Paul Chote
888915b53b
Use Platform.GameDir explicitly in hardcoded paths.
2020-11-22 16:42:46 +01:00
Paul Chote
de7a84e8ed
Don't use Platform.ResolvePath when constructing hardcoded paths.
2020-11-22 16:42:46 +01:00
Paul Chote
1dd5b113c7
Fix asset browser and map editor paths for SDK-based mods.
2020-11-22 16:42:46 +01:00
Paul Chote
e9ad38667e
Expose TransformsInto* targetline colors to yaml.
2020-11-21 14:52:54 +01:00
abcdefg30
05e8026713
Remove or use unused variables in TransformsIntoAircraft
2020-11-20 23:12:44 +01:00
abcdefg30
5b75649888
Fix TransformsIntoAircraft transforming on all orders
2020-11-20 23:12:44 +01:00
Matthias Mailänder
c22392eb1e
Enable itch app auto updates on Windows.
2020-11-17 19:46:28 +01:00
dnqbob
7c2a51df38
Make OrderGenerator flexible on mouse input for modder
2020-11-17 19:18:04 +01:00
reaperrr
05cb9b1fbf
Fix dock sequence dock/undock notifications
...
- move Refinery dock/undock notifications to OnStateDock/-Undock
and only call Undock if Dock was also called.
- Add INotifyHarvesterAction support to VoxelHarvesterDockSequence.
2020-11-15 16:56:28 +01:00
reaperrr
6bba35c330
Fix TS harvesters getting stuck in unload graphics
...
when refinery is destroyed while unloading.
2020-11-15 16:56:28 +01:00
reaperrr
90d9ee1f5c
Fix harv dock sequence issuing drag despite cancellation
2020-11-15 16:56:28 +01:00
reaperrr
385f01247b
Fix harvs dragging to refinery even if it died while turning
2020-11-15 16:56:28 +01:00
reaperrr
996029ee38
Fix undock anim playing even if docking was cancelled
...
...before dock anim could run.
The undock animation would play even if the dock anim
hadn't run (meaning the sequence cancelled before the docking
completed, for example due to refinery death).
2020-11-15 16:56:28 +01:00
reaperrr
87929b3d91
Fix dock animation continuing after refinery died
...
OnStateDock would always be triggered, even if the
refinery was killed before the harvester would finish
docking.
2020-11-15 16:56:28 +01:00
abcdefg30
e7e50cc101
Remove WorldUtils.AreMutualAllies
2020-11-15 16:37:51 +01:00
abcdefg30
d6c0926856
Remove LaysTerrain
2020-11-15 16:33:32 +01:00
abcdefg30
99ec119ffd
Move LaysTerrain functionality to D2kBuilding
2020-11-15 16:33:32 +01:00
abcdefg30
6b2920cc91
Introduce D2kBuilding
2020-11-15 16:33:32 +01:00
abcdefg30
05f933f007
Add an update rule for the DamagedByTerrain refactor
2020-11-15 16:33:32 +01:00
abcdefg30
80aeb5ada6
Refactor DamagedByTerrain
2020-11-15 16:33:32 +01:00
abcdefg30
83ea65d4ff
Require IOccupySpace for DamagedByTerrain
2020-11-15 16:33:32 +01:00
Paul Chote
46b3b01b89
Fix WithVoxelBarrel orientation calculations.
2020-11-15 13:51:12 +00:00
Orb
973f679939
TD Veterancy Adjustment Commit
2020-11-15 09:46:54 +01:00
abcdefg30
6de1b7b915
Always mark defeated/victorious players as spectating
2020-11-15 09:45:16 +01:00
Orb
e7ce739fec
TD Fix Repair Times Commit
2020-11-15 09:42:21 +01:00
abcdefg30
bf14a4ce80
Remove an unused variable from LoadComplete
2020-11-15 09:38:02 +01:00
abcdefg30
8840a690c6
Fix maps without spawn points no longer working
2020-11-15 09:38:02 +01:00
abcdefg30
77e85e7c58
Change DisabledSpawnPoints from List to HashSet
2020-11-15 09:38:02 +01:00
Pavol Molnar
6943cf5ad5
fixed tooltip, issue 18301
2020-11-15 09:36:56 +01:00
Vapre
17996dfdfc
Shroud, access ProjectedCellLayer by array index. Shroud.touchedCount to avoid Tick updates.
...
Shroud, access ProjectedCellLayer by array index over PPos index.
Performance improvement. Avoid the multiple PPos to array index
conversions in the same method call by calculating the cell
layer index once.
Background:
`Shroud.Tick` and `ProjectedCellLayer.Index(PPos puv)` shows up
in profile reports as one of the most expensive methods
(9% of CPU time).
In `Shroud.Tick` calls `ProjectedCellLayer.Index(PPos puv)` multiple
times for the same or different cell layers of the same dimension.
Improvement:
Benchmark results show an 0.5ms mean improvement in tick
time and 0.3 improvement in render time -
on a replay map of 1.12 min of play at max speed.
Render time:
render222052(bleed) render221934(this commit)
count 8144.000000 8144.000000
mean 11.410075 11.470100
std 5.004876 4.731463
min 3.450700 3.638400
25% 7.409100 7.015900
50% 12.410600 12.435900
75% 13.998100 14.242900
max 149.036200 149.656500
Tick time:
tick_time222043(bleed) tick_time221923(this commit)
count 2366.000000 2366.000000
mean 4.762923 4.275833
std 3.240976 3.206362
min 0.263900 1.653600
25% 4.145375 3.668600
50% 4.779350 4.240050
75% 5.232575 4.611775
max 85.751800 87.387100
Shroud.touchedCount to avoid Tick updates if no cells touched.
Avoids iterating over all map cells of the `touched` cell layer.
Tick time improvement of 40%+ - during at least the first two
minutes of gameplay.
During the first minutes of a game - out of every 1000 ticks
only 10-100 result in the Shroud - of any player - to be touched.
For certains player types (Neutral, Creep) less Shroud updates
are expected throughout a complete game.
Throughout a complete game human/AI players can also have no
Shroud touches during certain Ticks.
2020-11-14 18:33:49 +00:00
reaperrr
7f32776701
Fix some RA effect warheads ignoring water actors
2020-11-14 16:06:21 +01:00
reaperrr
fce109a46d
Fix piff anims of Sniper and SilencedPPK weapons
2020-11-14 16:06:21 +01:00
reaperrr
748292324a
Update RA/TD light guns cosmetic effects
...
Use single piff instead of piffs per impact on
M60s and M1, but in return add visual inaccuracy.
Gave minigunner MG two additional delayed effect warheads
to match sound and fire animation.
2020-11-14 16:06:21 +01:00
reaperrr
efe0de2ecb
Move around TD Pistol yaml
...
Feels more organized if located below the inherited
^LightMG, like all other inheritors.
2020-11-14 16:06:21 +01:00
reaperrr
cac9940736
Support 'inaccuracy' on effect warhead
...
Purely cosmetic, allows to 'fake' slight inaccuracy without
affecting game balance on weapons like light machine guns.
2020-11-14 16:06:21 +01:00
abcdefg30
559b143265
Use FlyForward for strafing
2020-11-14 12:50:02 +00:00
abcdefg30
a66305e282
Fix the constructor order of FlyForward
2020-11-14 12:50:02 +00:00
abcdefg30
b3aa61ee8e
Make fields readonly where possible
2020-11-14 12:50:02 +00:00
abcdefg30
80436a3195
Add a distance based constructor to FlyForward
2020-11-14 12:50:02 +00:00
abcdefg30
5127a6813d
Rename FlyTimed to FlyForward
2020-11-14 12:50:02 +00:00
tovl
84eb3c54ef
Expose targetline colors to yaml.
...
All targetlines can now be set to a custom color in yaml or set to be invisible.
All automated behaviours including scripted activities now have no visible target lines.
2020-11-14 12:04:19 +00:00
abcdefg30
ea3c7a3c34
Remove the Stances dictionary
2020-11-14 11:04:41 +00:00
abcdefg30
718cf37146
Misc code improvements
2020-11-14 11:04:41 +00:00
abcdefg30
10f645bf77
Replace usage of the Stances dict by a method call
2020-11-14 11:04:41 +00:00
abcdefg30
eda9966d27
Rename Stance to PlayerRelationship
2020-11-14 11:04:41 +00:00
abc013
672172d1f1
Add missing PlayNotification calls to SelectTarget.
2020-11-12 19:52:06 +00:00
abcdefg30
a366e37014
Fix angles in the Descriptions of TDGunboat
2020-11-10 20:32:08 +01:00
Trevor Nichols
d66e0bb22e
Right click lobby spawns to disable or remove players.
2020-11-07 19:33:28 +01:00
teinarss
13581c030d
Use in parameter for Target
2020-11-06 22:02:24 +01:00
teinarss
13a8b6bda2
Make Target readonly
2020-11-06 22:02:24 +01:00
Paul Chote
3aaaa95618
Apply range modifiers to Missile RangeLimit.
2020-11-05 19:15:13 +01:00
abcdefg30
e3929d7ded
Fix reservable crashing when unreserving and attack moving
2020-11-05 13:22:22 +01:00
teinarss
2c62f747d9
Fix style in issue template config
2020-11-04 23:26:04 +01:00
teinarss
e08818cca1
Update issue template with links to FAQ
2020-11-04 23:26:04 +01:00
Matthias Mailänder
b4670345dd
Don't crash when the bullet bounces outside of the map.
2020-11-04 10:59:55 +01:00
abcdefg30
0320dcdef9
Revise the RA map pool
2020-11-02 21:32:25 +00:00
Mustafa Alperen Seki
8b12cce250
Disable neutral Oil Derricks in TD and RA.
2020-11-02 21:27:37 +00:00
Mustafa Alperen Seki
6bb7ab0f97
Add GrantConditionOnCombatantOwner.
2020-11-02 21:27:37 +00:00
Matthias Mailänder
b32346d65f
Add a range marker to the nuke targeter.
2020-11-02 10:13:29 +00:00
darkademic
8f9c212921
Make AI randomly select from map squares with above average attractiveness when using support powers.
2020-11-01 21:20:00 +00:00
Orb
df39d4fcc4
TD Map Pool 2020 Commit
2020-11-01 19:21:23 +00:00
RoosterDragon
4daa5193b6
Use tie breaks for sort order in WorldRenderer.GenerateRenderables
2020-11-01 19:00:20 +00:00
abc013
13596c1474
Add offset to Explodes.
2020-10-31 17:48:21 +01:00
abc013
bb71b59e18
Improve explosion determination.
2020-10-31 14:55:13 +01:00
abc013
f2797c711c
Add InvalidBounceTerrain parameter to Projectile.
2020-10-31 14:55:13 +01:00
Paul Chote
6b6b1e56e6
Resolve random players and spawn points in server replays.
2020-10-31 14:31:44 +01:00
abcdefg30
7b75a78e38
Fix free-of-charge repairing still costing credits
2020-10-30 15:12:47 +01:00
Taryn Hill
2cea4b26e8
vscode debugging: build before launching
2020-10-30 13:58:05 +01:00
dnqbob
48f4a98c6a
Fix AI air squad misbehaving in TS maps
...
Change Cpos to Mpos by Pchote
2020-10-30 09:20:01 +01:00
Paul Chote
9ddc9073c2
Revert "Determine stance for spectators based on shroud selection"
...
This reverts commit e459fde031 .
2020-10-30 08:36:23 +01:00
abcdefg30
774f2e0852
Fix Production.cs not properly using INotifyCreated
2020-10-29 21:42:03 +00:00
abcdefg30
f5a963ac47
Production now uses nearest exit to rally point.
2020-10-29 21:42:03 +00:00
Vapre
38f1f1e5c2
Replace TraitContainer.AllEnumerator with ApplyToAll.
...
As proposed in the past in #13577 .
Replace TraitContainer.All() that uses the custom AllEnumerator with
TraitContainer.ApplyToAllX() that takes an action as argument.
The AllEnumerator.Current function show up in profiling reports since it is
used each tick multiple times for multiple traits. The function is 'heavy'
because it creates TraitPair<T>'s temporary objects for each actor
trait combination.
In the past about 20k ITick trait pairs were present during an average
multi player game.
Using an Apply function that takes an action avoid the need to create
these temporary objects.
To be able to still use 'DoTimed' somewhat efficiently the measurement
was moved to inside the trait container method.
Results in a 25% performance improvement in accessing all traits of
a certain type.
Apply function could be used for other TraitContainer functions as well
for further improvements.
Test result for calling on a dummy trait on 20k actors a 1000 times:
1315 ms traitcontainer.AllEnumerator (current)
989 ms traitcontainer.Apply (this commit)
2020-10-29 21:21:12 +00:00
Mustafa Alperen Seki
4cdbf74256
Add Align: to SupportPowerTimerWidget.
2020-10-29 19:46:51 +01:00
Andrew Odintsov
bd0738c5c4
Determine stance for spectators based on shroud selection
2020-10-26 23:39:42 +00:00
Paul Chote
72c82cb080
Remove BuildingInfluence trait.
2020-10-26 16:51:12 +01:00
Paul Chote
b9dd59cd63
Remove BuildingInfluence from building adjacency check.
2020-10-26 16:51:12 +01:00
Paul Chote
79019b06ca
Remove BuildingInfluence from Plug placement.
2020-10-26 16:51:12 +01:00
Paul Chote
90b25be1b6
Remove BuildingInfluence from ResourceLayer.
2020-10-26 16:51:12 +01:00
Paul Chote
e4faa6b0f0
Remove BuildingInfluence from Aircraft.
2020-10-26 16:51:12 +01:00
Paul Chote
1a3dfdc67f
Remove BuildingInfluence from LaysTerrain.
2020-10-26 16:51:12 +01:00
Paul Chote
8d2156fb30
Remove BuildingInfluence from BuildableTerrainLayer.
2020-10-26 16:51:12 +01:00
Paul Chote
5e032edd28
Remove redundant BuildingInfluence checks.
...
Buildings are already excluded by the ActorMap checks.
2020-10-26 16:51:12 +01:00
Vapre
63d597e4ad
ShroudRenderer UpdateShroud only when at least one cell is dirty.
...
UpdateShroud shows up in profile reports as one of the most
active methods (2.3% CPU time, main mono thread).
This commit introduces `anyCellDirty` to indicate that at lease one
of the cells was marked as dirty.
Avoiding the need to traverse all projected cells of the map
to find any dirty cell.
This reduces the number of shroud updates by at least 50% during a
test game. I assume this is related to renders occurring more
often than logic ticks(?).
2020-10-25 23:01:19 +01:00
Pavel Penev
4135045ca4
Added valid TerrainTypes to the Minelayer trait
...
Also added a configurable deploy cursor and fixed Minelayer target cell validation checks, which should make for a much better experiencing when dragging over an area with blocking terrain, shroud, fog, etc.
2020-10-24 12:20:15 +02:00
abcdefg30
538623c835
Add a lint check for player counts
2020-10-24 10:09:22 +02:00
abcdefg30
3674583053
Throw an exception at load when a map has more than 64 players
2020-10-24 10:09:22 +02:00
Paul Chote
daa8c74c37
Improve Replaceable logic:
...
- Remove BuildingInfluence checks
- Support multiple Replaceable/Replacement traits on the same actors
- Fix description typos
2020-10-22 22:15:43 +02:00
Mustafa Alperen Seki
8aeec24c9b
Add DamageTypes to Demolition
2020-10-21 18:41:16 +02:00
RoosterDragon
54c4a05062
Classes derived from Stream override ReadByte.
...
The Stream.ReadByte method is implemented by allocating a 1 byte buffer and calling into Read(byte[], int, int). Override ReadByte in derived classes to avoid needing to allocate this small temp buffer.
Also, fix some bugs in the stream implementations. Remove Write capability from MergedStream that didn't make sense. Add guards into SegmentStream to ensure reads and writes belonged to the segment - otherwise a reader or writer could access regions of the base stream that were outside the intended segment.
2020-10-20 22:53:32 +02:00
RoosterDragon
466de89e17
PackageEntry.HashFilename avoids stream reads .
...
Operate directly on the array to avoid overhead of stream reads.
2020-10-20 22:53:32 +02:00
RoosterDragon
6eaf51d450
CursorManager avoids use of BitConverter.
...
Avoid allocating a small temp array via BitConverter.GetBytes, and instead use bitwise ops to isolate the components of the color.
2020-10-20 22:53:32 +02:00
RoosterDragon
7c8dc5d5f4
XccGlobalDatabase allocation improvements
...
- Use the count to size the capacity of the list.
- Use a char array as a buffer, so will can build each string directly rather than needing a ToArray call first.
2020-10-20 22:53:32 +02:00
RoosterDragon
4f34d3edb3
Improvements in MiniYaml allocation
...
- Clone method will use the node count to create the correct capacity.
- ResolveInherits will use the node count as the suggested initial capacity.
- FromStream will now stream lines, rather than reading the whole file into memory and then splitting into lines.
2020-10-20 22:53:32 +02:00
RoosterDragon
0efdbc762d
Avoid ReadBytes calls in some StreamExts methods.
...
Read individual bytes to avoid allocating small temp arrays.
2020-10-20 22:53:32 +02:00
Matthias Mailänder
5e42c03afc
Replace more \n characters with write lines.
2020-10-19 22:37:01 +01:00
Matthias Mailänder
58726160a9
Reduce the indention level to show the table of contents.
2020-10-19 22:37:01 +01:00
Matthias Mailänder
8cd9215756
Add an additional new line before the unordered list.
2020-10-19 22:37:01 +01:00
Orb
0e33640b14
Code Polish TD Commit
2020-10-19 13:33:25 +02:00
reaperrr
a1c8cbab0b
Enable recoil anim on RA/TD Gun Turrets
2020-10-18 20:39:22 +02:00
reaperrr
50b484df56
Fix RA/TD defense turrets facing issues
...
By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
2020-10-18 20:39:22 +02:00
reaperrr
99facd2797
Fix default facing of RA/TD Gun Turrets
...
Compare with make anim and original, 224 was
one facing too far.
2020-10-18 20:39:22 +02:00
Paul Chote
f79e1cacf0
Fix and document FMV scanline rendering.
2020-10-18 20:15:11 +02:00
Paul Chote
82069db724
Fix FMV aspect ratio.
2020-10-18 20:15:11 +02:00
Paul Chote
5a7dc385a3
Remove obsolete LocomotorInfo caching.
2020-10-18 18:19:56 +02:00
darkademic
49e7a33db0
Fixed WithRangeCircle when Visibility is set to Always.
2020-10-18 18:06:22 +02:00
Paul Chote
90b26681eb
Remove trait queries from Actor ctor.
2020-10-18 18:00:17 +02:00
Matthias Mailänder
14fc0254c6
Make all range circles fully configurable.
2020-10-18 15:08:17 +01:00
Matthias Mailänder
214aa64ce3
Fix Analyzer warning: V3128 field is used before initialized
2020-10-18 14:53:35 +01:00
abcdefg30
a7bb217887
Make the calculation of DesiredLocalFacing more readable
2020-10-18 14:48:05 +01:00
abcdefg30
10cb8090ec
Remove the second arrow on the preview of gdi08a
2020-10-18 14:33:52 +01:00
abcdefg30
1fdecb4e9d
Fix briefing text and video of nod04a
2020-10-18 14:33:52 +01:00
abcdefg30
575596c9ad
Fix map previews and order in TD
2020-10-18 14:33:52 +01:00
RoosterDragon
e11c8436bd
Misc changes to reduce allocation:
...
- Avoid creating new strings in SpriteRenderer.Flush.
- ProductionQueue.CancelUnbuildableItems can exit early if the queue is empty. It can also use a set of names for quicker lookups.
- OpenGL.CheckGLError avoids a Enum.HasFlag call.
2020-10-17 23:48:48 +02:00
RoosterDragon
c23efea402
Comments to justify GC.Collect calls, compact LOH during load.
2020-10-17 23:48:48 +02:00
RoosterDragon
8d3cec5bea
When a render method has nothing to render, eagerly return.
...
By eagerly returning an empty enumerable in these cases, this avoids allocating an enumerable for the whole render method if nothing will be drawn.
2020-10-17 23:48:48 +02:00
RoosterDragon
87389d3051
Reuse a list in FrozenActor.RefreshState
2020-10-17 23:48:48 +02:00
RoosterDragon
71e3ca4493
Sort renderables in-place in WorldRenderer.GenerateRenderables
2020-10-17 23:48:48 +02:00
RoosterDragon
2adee1e374
Use HasMovementType to avoid Enum.HasFlag allocations.
2020-10-17 23:48:48 +02:00
RoosterDragon
094ccf76b0
Prefer Min/MaxBy overloads to OrderBy().First() patterns
2020-10-17 23:48:48 +02:00
RoosterDragon
bb116034c7
Avoid or reduce LINQ allocations required in various areas.
2020-10-17 23:48:48 +02:00
Paul Chote
da53d5b776
Fix a divide by zero crash in Move.
2020-10-17 22:31:35 +02:00
abcdefg30
75fe0e524f
Fix units not attack moving to waypoints after resupply/takeoff
2020-10-17 19:48:54 +01:00
Matthias Mailänder
0ded0355c1
Allow mod code to set rally point indicators.
2020-10-16 18:14:33 +01:00
Matthias Mailänder
4da14cee0a
Disable UPnP on local games.
2020-10-16 18:14:33 +01:00
Orb
90c8e112e2
Stealth C17 Checkbox
2020-10-16 18:09:43 +01:00
Orb
d49bf81d95
TD Balance 2020 3 Commit
2020-10-16 17:52:41 +01:00
abcdefg30
abbe16b6ec
Remove default parameters
2020-10-15 10:53:06 +02:00
abcdefg30
274bf06eae
Fix evacuated civilians not staying at the GDI base
2020-10-15 10:53:06 +02:00
abcdefg30
dcf7b6b3f6
Add an alternative escape route to the south
2020-10-15 10:53:06 +02:00
abcdefg30
4173e40a9d
Use actor names instead of searching for actors with a type
2020-10-15 10:53:06 +02:00
abcdefg30
1abd272862
Fix actor naming since those are not Nod soldiers
2020-10-15 10:53:06 +02:00
abcdefg30
946bf7b9fa
Let civilians flee away from - not towards - the player in Nod04b
2020-10-15 10:53:06 +02:00
Matthias Mailänder
0d64fa549b
Fix the command bar selecting dead units
...
and crashing while doing a trait lookup on them.
2020-10-14 19:58:24 +02:00
abcdefg30
8a7020b4ef
Ignore the length requirement of sync orders we want to drop
2020-10-14 19:53:49 +02:00
abcdefg30
1bc19e788c
Drop and log sync orders with mismatching length
2020-10-14 19:53:49 +02:00
abcdefg30
c17110dac5
Make OrderManager fields readonly where possible
2020-10-14 19:53:49 +02:00
abcdefg30
d07b34e67e
Style fixups in ReplayConnection.cs
2020-10-14 19:53:49 +02:00
abcdefg30
accecee018
Fix savegames not saving sync packets correctly
2020-10-14 19:53:49 +02:00
abcdefg30
1861174d38
Add a Order.SyncHashOrderLength const
2020-10-14 19:53:49 +02:00
Curtis Shmyr
8d5ed65feb
Remove effective owner check when choosing armament
2020-10-14 19:52:34 +02:00
Paul Chote
a375f0e58a
Rewrite spawn point assignment logic.
2020-10-13 20:41:39 +02:00
RoosterDragon
b2b639434c
ThreadedGraphicsContext improvements.
...
- VertexBuffer interface redefined to remove an IntPtr overload for SetData. This removes some unsafe code in TerrainSpriteLayer. This also allows the ThreadedVertexBuffer to use a buffer and post these calls, meaning the SetData call can now be non-blocking.
- ThreadedTexture SetData now checks the incoming array size. As the arrays sent here are usually large (megabytes) this allows us to avoid creating temp arrays in the LOH and skip Array.Copy calls on large arrays. This means the call is now blocking more often, but significantly reduces memory churn and GC Gen2 collections.
2020-10-13 15:54:53 +02:00
Curtis Shmyr
5eadd26f66
Set lobby bool display values to start uppercase
2020-10-12 22:05:35 +02:00
Curtis Shmyr
c0cbca26ea
Use lobby option display values when clients join
2020-10-12 22:05:35 +02:00
RoosterDragon
8fb65fd9bf
Use string pooling in MiniYaml to de-duplicate strings in memory.
...
These config files often contain many repeated strings which result in different string references in memory. By using a pool, we can detect when the strings are equal and reuse an existing reference as strings are immutable.
The FromLines will now use a pool to de-duplicate strings for a single call. By allowing a pool to be provided as a parameter, we can reuse even more strings. The MapCache defines such a pool so that strings are reused across all maps in the cache for even more savings.
2020-10-12 21:57:08 +02:00
RoosterDragon
9072d645fd
Use TrimExcess to shrink lists used by MiniYaml after loading
2020-10-12 21:57:08 +02:00
Paul Chote
597b8b1caa
Hide legacy GL support behind a feature flag.
2020-10-12 12:24:22 +02:00
Paul Chote
2c0d512727
Package and default to GLES via ANGLE on windows.
2020-10-12 12:24:22 +02:00
Paul Chote
87c5cc96ad
Add an "Automatic" GL profile.
2020-10-12 12:24:22 +02:00
Paul Chote
fc844cfa6d
Print the GL_RENDERER string to stdout on engine start.
2020-10-12 12:24:22 +02:00
Paul Chote
1ab1c30e39
Remove glGetTexImage/glBindFragDataLocation on GLES.
...
These functions are not available in GLES3.
2020-10-12 12:24:22 +02:00
reaperrr
f2a1a497c7
Fix Pillbox damage
...
These were overlooked during the RA target type
refactor.
2020-10-12 11:56:55 +02:00
Paul Chote
1ddbe50b3f
Add inline node inclusion support to mod.yaml.
2020-10-11 01:42:59 +02:00
Paul Chote
dd7b8b24af
Use tileset ID in sequences instead of the TileSet object.
2020-10-11 01:23:15 +02:00
abcdefg30
6dcb701d1d
Fix a crash in AIUtils
2020-10-10 17:54:55 +02:00
reaperrr
f67b7ad837
Cache IResolveOrder traits on Actor
...
Avoids looking up all of them each time
an actor is given an order.
2020-10-10 13:59:40 +01:00
reaperrr
a4a409f39b
Pass world directly to UnitOrders.ResolveOrder
...
Avoids order.Subject.World look-ups.
Also removes validOrders parameter,
we can get that directly from World now.
2020-10-10 13:59:40 +01:00
reaperrr
904a5f60d1
Cache IOrderValidator traits on World
2020-10-10 13:59:40 +01:00
dnqbob
ca8341d432
Avoid WaterCheck crash in base builder
2020-10-10 11:44:43 +02:00
Clément Bœsch
815bbc6ee8
Save disconnect frame in the GameInformation
...
This information is useful to infer a winner in case the winstate is
unknown.
2020-10-10 01:17:39 +02:00
Clément Bœsch
ca8870a5cf
Server: handle wins/losses using Sync hash
...
Signed-off-by: Paul Chote <pchote@users.noreply.github.com >
2020-10-10 01:17:39 +02:00
Clément Bœsch
e5da58e2b4
Server: add basic replay recording
...
Signed-off-by: Paul Chote <pchote@users.noreply.github.com >
2020-10-10 01:17:39 +02:00
Paul Chote
dd18829def
Traits: add ICreatePlayersInfo
...
Signed-off-by: Clément Bœsch <u@pkh.me >
2020-10-10 01:17:39 +02:00
Paul Chote
41814a881d
Player: move player name resolve in a dedicated function
...
Signed-off-by: Paul Chote <pchote@users.noreply.github.com >
2020-10-10 01:17:39 +02:00
Clément Bœsch
d708f46d50
Orders: make SyncHash packet size check more accurate
2020-10-10 01:17:39 +02:00
Clément Bœsch
11f57b2b26
Protocol: add defeat state bitfields to Sync packets
...
Signed-off-by: Paul Chote <pchote@users.noreply.github.com >
2020-10-10 01:17:39 +02:00
Paul Chote
60df247416
Streamline SpawnOccupant management.
2020-10-09 12:19:19 +02:00
Trevor Nichols
6f32196f89
Support List<> for FieldSaver/FieldLoader
2020-10-07 22:04:10 +02:00
abcdefg30
d647aab7fe
Fix d2k conyards granting an unconsumed "auto-concrete" condition
2020-10-06 23:25:12 +01:00
Mustafa Alperen Seki
be88c33399
Add a lobby option to disable Concrete in D2k.
2020-10-06 13:29:33 +02:00
Mustafa Alperen Seki
7372da150a
Make LaysTerrain Conditional.
2020-10-06 13:29:33 +02:00
Mustafa Alperen Seki
3ec3eac160
Don't StartOnThreshold if the trait is disabled.
2020-10-06 13:29:33 +02:00
reaperrr
0990caefd7
Fix turreted defenses always realigning
...
This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
2020-10-06 12:53:11 +02:00
Paul Chote
fc1786e243
Fix turrets immediately realigning on actor creation.
2020-10-05 15:13:48 +02:00
Matthias Mailänder
7e61199458
Fix a link in the Lua documentation.
2020-10-05 10:11:30 +02:00
Paul Chote
0672553a07
Lock Server.LobbyInfo to prevent races with callback threads.
2020-10-04 20:31:07 +02:00
reaperrr
8d1f72c104
Fix for SquadManagerBotModule
...
Aircraft and ships are immediately assigned a squad,
so adding them to `unitsHangingAroundTheBase` is bogus.
2020-10-04 00:31:35 +01:00
reaperrr
6337067032
Clean up property names + defaults of smudge smoke
2020-10-02 23:46:48 +02:00
reaperrr
7395a3ed2d
Use cached world instead of query in SmudgeLayer
2020-10-02 23:46:48 +02:00
abcdefg30
e4e1878a4b
Remove an used TerrainTemplateInfo constructor
2020-10-02 12:09:42 +02:00
abcdefg30
cc8908d7eb
Make ProductionParadrop and ProductionAirdrop refund undelivered actors
2020-10-02 11:51:48 +02:00
abcdefg30
0dac4520ad
Add a 'refundableValue' parameter to 'Produce'
2020-10-02 11:51:48 +02:00
Paul Chote
cc2e369475
Fix corrupted final frame in VQA playback.
2020-10-02 11:37:00 +02:00
tovl
92189e4b50
Let docking angle be determined by the host building.
2020-10-02 11:28:14 +02:00
abcdefg30
2e8c85ff0b
Add support for querying the Passengers of an actor via Lua
2020-10-02 11:24:52 +02:00
abcdefg30
798aff1140
Fix ValidStances of RevealsMap not working
2020-10-02 11:17:03 +02:00
Niklas Holma
8596ce00cc
Add a text field next to the map editor actor initializer sliders.
2020-09-28 15:46:19 +02:00
Matthias Mailänder
b5613acad8
Don't put absolute paths of developer machines in there.
2020-09-28 12:47:27 +02:00
Matthias Mailänder
7e992d44c8
Fix a crash when refineries share a cell.
2020-09-28 12:45:20 +02:00
Matthias Mailänder
7a7393b9f0
cachedWidth is never assigned.
2020-09-27 22:56:41 +01:00
Matthias Mailänder
f13e6fb76d
Fix Analyzer warning V3008 variable is assigned values twice.
2020-09-27 22:56:41 +01:00
Mustafa Alperen Seki
3e83346915
Add DamageTypes to SoundOnDamageTransition.
2020-09-27 21:22:52 +01:00
Mustafa Alperen Seki
761d3583c4
Add DeathTypes to ShakeOnDeath.
2020-09-27 21:22:52 +01:00
abcdefg30
1a4b773fda
Replace 'is' by 'as' and a null check in ScriptMemberWrapper
2020-09-27 22:17:20 +02:00
Matthias Mailänder
930f8ab207
Reset lobby ready state when options change server side.
2020-09-27 15:06:48 +02:00
Matthias Mailänder
2e438f1da9
Remove superfluous null checks.
2020-09-27 00:11:25 +01:00
abcdefg30
4627387ae3
Document the 'CancelActivity' field
2020-09-26 23:20:00 +01:00
abcdefg30
fd69bce609
Use CancelActivity instead of hackily using ResolveOrder
2020-09-26 23:20:00 +01:00
abcdefg30
391d9030cb
Move update rules into their correct subfolder
2020-09-26 23:20:00 +01:00
abcdefg30
1ad9a4b65d
Move shared color definitions to common metrics
2020-09-26 23:05:28 +01:00
abcdefg30
c6cc2405d3
Move shared sound definitions to common metrics
2020-09-26 23:05:28 +01:00
Matthias Mailänder
0e39cc7829
Tooltip is a conditional trait.
...
Fix Analyzer warning: V3146 Possible null dereference.
2020-09-26 22:59:39 +01:00
Matthias Mailänder
8d7e5f4663
Fix Analyzer warning: V3022 Expression is always true.
2020-09-26 22:59:39 +01:00
Paul Chote
e320bbfc87
Add disclaimer in readme.
2020-09-26 13:40:20 +02:00
Paul Chote
2e104046d4
Remove music downloads.
2020-09-26 13:40:20 +02:00
reaperrr
9cf38c1784
Increase Pillbox muzzle anim length
...
Length of muzzle anim now roughly matches the length
of the sound and impact animations.
2020-09-20 20:34:44 +02:00
Paul Chote
1aca6da1ea
Hide "Furthest" battlefield camera option if the mod disables it.
2020-09-20 20:28:28 +02:00
abcdefg30
ce4d263b52
Fix AttackMove getting unarmed units stuck
2020-09-20 12:02:20 +02:00
abcdefg30
53c02eb2b9
Fix a crash in the Move activity
2020-09-18 20:12:42 +02:00
abcdefg30
82a2148300
Fix grouped orders not being validated correctly
2020-09-15 10:16:50 +02:00
Paul Chote
b72a58b917
Add missing ActorReferences to yaml dictionaries.
2020-09-15 09:27:50 +02:00
Paul Chote
7f7bce50dc
Add dictionary support for ActorReference.
2020-09-15 09:27:50 +02:00
Paul Chote
290e214638
Remove unexpected RenderSprite.FactionImage fallback.
2020-09-12 17:52:46 +02:00
Paul Chote
ad4d6eaec9
Improve --check-missing-sprites error handling.
2020-09-12 17:52:46 +02:00
Paul Chote
cd9bf53e1a
Use nameof() to reference image fields.
2020-09-12 17:52:46 +02:00
Paul Chote
ac8b312140
Generalize --check-sequence-sprites to --check-missing-sprites.
2020-09-12 17:52:46 +02:00
Paul Chote
3e849568ff
Improve exception message for bogus tileset definitions.
2020-09-12 17:52:46 +02:00
Paul Chote
5d6961619d
Fix WithIdleOverlayInfo Image override.
2020-09-12 17:52:46 +02:00
Paul Chote
94180f6a0a
Add SequenceReference support for dictionaries.
2020-09-12 17:52:46 +02:00
Paul Chote
7803686aec
Rewrite sequence linting / missing file handling.
...
- Distinguish between missing sequences and missing sprites
- Lint default sequences as well as maps
- Improved performance
- Correctly handle null images
2020-09-12 17:52:46 +02:00
Paul Chote
b8e60ca8ec
Fix SequenceReference definitions.
2020-09-12 17:52:46 +02:00
Paul Chote
b985edbc29
Add ModData to ILintRulesPass.Run.
2020-09-12 17:52:46 +02:00
Paul Chote
ffdb3f86d7
Move mod-specific lint attributes to Mods.Common.
2020-09-12 17:52:46 +02:00
Paul Chote
c9b2a34561
Save SubCellInit as an integer.
2020-09-12 17:17:26 +02:00
Paul Chote
e5dc0309f1
Support OPENRA_DISPLAY_SCALE environment variable on Windows.
2020-09-12 00:37:20 +02:00
abcdefg30
57a3ad8ae2
Replace 'inner' with 'move' inside AttackMoveActivity
2020-09-12 00:30:33 +02:00
abcdefg30
ad3722e19f
Add support for circumventing the target scan limit in AttackMove
2020-09-12 00:30:33 +02:00
abcdefg30
a12d127fd6
Rework the internals of AttackMoveActivity
...
Avoids creating and throwing away inner activities unnecessarily
2020-09-12 00:30:33 +02:00
abcdefg30
e80ebfae35
Use readonly where possible in AttackMoveActivity
2020-09-12 00:30:33 +02:00
abcdefg30
4669d6b378
Work around a sound issue when loading saves
2020-09-12 00:18:25 +02:00
abcdefg30
9f093da61e
Unhardcode the leeway range of AttackFollow
2020-09-11 23:55:57 +02:00
abcdefg30
c0d31688c4
Exclude walls from the assets value
2020-09-11 23:44:30 +02:00
abcdefg30
86698e7822
Exclude C17, A10 and carryall.reinforce from the assets value
2020-09-11 23:44:30 +02:00
abcdefg30
3fc5859f08
Add 'AddToAssetsValue' to 'UpdatesPlayerStatistics'
2020-09-11 23:44:30 +02:00
tovl
f9bb663f6b
Allow thieves to capture landed aircraft in RA mod.
2020-09-10 18:18:09 +02:00
tovl
5e8121bd0b
Properly cancel EnterActor when target capturable trait is disabled.
2020-09-10 18:18:09 +02:00
Paul Chote
9cd6df2929
Replace DecorationPosition with mod-defined string ids.
2020-09-09 23:16:05 +02:00
Matthias Mailänder
b16cbeacb6
Sort contents before merging to unify UIDs across filesystems.
2020-09-07 17:25:24 +02:00
Matthias Mailänder
4d46464bc6
Fix an invalid target crash
...
target.CenterPosition is referenced in warhead orientation later
2020-09-06 12:21:15 +01:00
Matthias Mailänder
7746dc55f0
Remove the table of content
...
which is auto-generated by mkdocs.
2020-09-06 11:44:23 +01:00
Matthias Mailänder
5d9e8b56c5
Use fewer hard-coded HTML tags to improve mkdocs rendering.
2020-09-06 11:44:23 +01:00
Matthias Mailänder
d1c06365a8
Move automatic API documentation to docs.openra.net
2020-09-06 11:44:23 +01:00
Matthias Mailänder
b56ddc1a08
Check global scripts for Lua errors.
2020-09-05 21:13:47 +01:00
Orb
ae8c8e781f
TD Balance Summer 2020 2
2020-09-05 21:02:59 +01:00
reaperrr
1344b1f2e3
Remove system order checks from PlayerStatistics
...
ResolveOrder for actors isn't even used
for these.
2020-09-05 17:22:04 +01:00
reaperrr
36df25dcb4
GivesExperience performance optimization
...
Move some look-ups to creation to reduce contribution
to actor death cost.
2020-09-05 17:16:00 +01:00
reaperrr
84246d287d
Merge two ifs into one in SpawnActorOnDeath
2020-09-05 17:16:00 +01:00
reaperrr
6d0fbfa21f
Explodes performance optimization
...
Cache armaments on creation, avoid LINQ.
Also merge and put first the DamageThreshold == 0
check in Damaged, because the common default IS 0,
so most of the time the IsTraitDisabled and
IsInWorld checks are redundant.
2020-09-05 17:16:00 +01:00
abcdefg30
034c6824de
Fix MiG missiles damaging airborne actors
2020-09-05 18:06:30 +02:00
reaperrr
c8afa4a2a8
Remove defenderStats look-up from UpdatePlayerStatistics
...
playerStats is updated on owner change,
so it should always be identical to the removed defenderStats.
2020-09-05 11:12:38 +02:00
abcdefg30
1a77f7320b
Fix a crash when updating the DiscordPresence party size
2020-09-05 10:36:35 +02:00
abcdefg30
183ece1360
Remove the unused SetPlayers method
2020-09-05 10:36:35 +02:00
abcdefg30
035cc3da99
Turn DiscordService's 'GetService' into property
2020-09-05 10:36:35 +02:00
ABrandau
c01c39954a
Update Harpy Rotor
2020-09-01 18:57:43 +02:00
Matthias Mailänder
c48eb572e3
Remove MuzzleSplitFacings and expose MuzzleSequence to testing.
2020-09-01 18:53:43 +02:00
Paul Chote
b03ab1212f
Remove install-core target.
2020-09-01 18:48:54 +02:00
Paul Chote
8a9b5e7e01
Split a separate "compat" macOS package that uses the system mono.
2020-09-01 18:48:54 +02:00
Paul Chote
9b90e4f25a
Remove Coverity references.
2020-09-01 18:48:54 +02:00
Paul Chote
8a4401bdcb
Fix Appveyor GeoIP download.
2020-09-01 18:48:54 +02:00
Paul Chote
d52e90cf23
Improve .travis.yml compatibility for non-OpenRA deploys.
2020-09-01 18:48:54 +02:00
Paul Chote
14ef0a7740
Remove markdown/html pages from windows install.
2020-09-01 18:48:54 +02:00
Paul Chote
c1f79b348a
Generate platform-specific artwork from common source files.
2020-09-01 18:48:54 +02:00
Paul Chote
62166a50d9
Move itch upload script.
2020-09-01 18:48:54 +02:00
Brent Gardner
283b330403
Workaround for GLES 2.0 hardware
2020-09-01 18:00:51 +02:00
teinarss
2cf6b74295
Refactoring on GetEventBounds in Widget
2020-09-01 17:56:12 +02:00
abcdefg30
1a9f707d18
Remove the last reference to DedicatedLoop
2020-08-30 18:12:48 +02:00
Aigamo
06a1c88e86
Replace 0x7FFFFFFF with int.MaxValue
2020-08-29 12:37:20 +01:00
ycanardeau
f358b566b1
Replace NetFrameNumber >= 1 with GameStarted
2020-08-29 12:37:20 +01:00
reaperrr
15fc27d142
Use cached selected in SelectionDecorationsBase
2020-08-28 12:24:07 +02:00
reaperrr
ad20597d74
Cache hue picker sprite in HueSliderWidget
2020-08-27 21:17:37 +02:00
reaperrr
6d409a7c97
Cache indicator sprite in ResourceBarWidget at initialization
2020-08-27 21:17:37 +02:00
reaperrr
36d5ae5421
Cache SupportPowersWidget offsets at initialization
...
As well as overlay font.
2020-08-27 21:17:37 +02:00
tovl
db9744ea7f
Let TS aircraft turn slower when circling.
2020-08-27 21:15:38 +02:00
tovl
5e62fe86fc
Add IdleSpeed to aircraft trait.
2020-08-27 21:15:38 +02:00
Paul Chote
6cfa27c33b
Replace per-color font caches with tinted rendering.
2020-08-24 18:38:08 +02:00
Taryn Hill
a405969199
docs: link to docs.openra.net instead of wiki.openra.net in readme for generated trait docs
2020-08-23 11:20:02 +02:00
Paul Praet
9a6f3b4c05
Reset Ready status of players in Lobby when options change
...
Addresses #11274
2020-08-23 00:05:55 +03:00
Matthias Mailänder
7be059a79b
Download our cached version after they blocked Travis CI...
2020-08-22 13:06:08 +02:00
reaperrr
29b55de042
Cache rectangles and font in ProductionTabsWidget
2020-08-21 18:06:18 +02:00
reaperrr
235fb19aa8
Cache overlay traits in ProductionPaletteWidget
...
Instead of looking this up every Draw tick,
cache and update it only when a non-null new
CurrentQueue is set (as the overlays can only change
at that time).
2020-08-21 18:06:18 +02:00
reaperrr
c0f54fa4fc
Cache offsets in ProductionPaletteWidget
...
At least those that never change.
2020-08-21 18:06:18 +02:00
reaperrr
cdc216aca0
Fix airborne husk target types
...
Doesn't really make a difference, since it only matters
for effect warheads and those already could target both
air and ground actors, but GroundActor was still wrong.
2020-08-20 20:46:58 +02:00
reaperrr
4505053618
Simplify CreateEffectWarhead code
...
Simplified and streamlined code,
based on past feedback and suggestions.
Note: The new methods will move to
Warhead later, once they're used by more
than one warhead.
2020-08-20 20:46:58 +02:00
abcdefg30
e0d53126d6
Remove the Light Tank husk
2020-08-20 19:17:39 +02:00
abcdefg30
12ff1dd14c
Add RAGL balance changes
2020-08-20 19:17:39 +02:00
abcdefg30
50db3152f6
Fix the windows uninstaller name
2020-08-20 17:33:48 +02:00
teinarss
9c4fd0e3d3
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
teinarss
8d27d22100
Use discard syntax
2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
teinarss
d52e4793fe
Refactor classes to structs
2020-08-19 11:54:29 +02:00
teinarss
544ac6cb33
Fix crash after entering manage content
2020-08-19 11:40:43 +02:00
Paul Chote
06fbc1a6cf
Hide TraitInfo.InstanceName from FieldLoader.
2020-08-17 20:13:32 +02:00
abcdefg30
edab10e6a6
Make the Phase Transport uncloak during repair by mechanics
2020-08-16 21:01:16 +02:00
abcdefg30
dd99fc93e4
Uncloak during resupply when "UncloakOn: Dock" is defined
2020-08-16 21:01:16 +02:00
abcdefg30
dbe824d4e5
Correct "offseted" to "offset"
2020-08-16 15:02:56 +02:00
Paul Chote
6e73d7f5c2
Tidy MapEditorLogic ctor.
2020-08-16 14:17:45 +02:00
Paul Chote
960056d300
Fix mod switcher icon handling.
2020-08-16 14:17:45 +02:00
Paul Chote
3efac3287e
Fix Session.Deserialize error handling.
2020-08-16 14:17:45 +02:00
Paul Chote
c4b4a8c8a5
Fix incorrect ramp fill in Map.Resize.
2020-08-16 14:17:45 +02:00
Paul Chote
b833f033bf
Remove redundant check from LabelWithHighlightWidget.
2020-08-16 14:17:45 +02:00
Paul Chote
ad75e2be89
Remove redundant check from SupportPowerInstance.
2020-08-16 14:17:45 +02:00
Orb
7ee4fbeb0d
New Money Settings
2020-08-15 21:02:01 +01:00
Paul Chote
9886f0ca9a
Fix Harvester crash when multiple resource renderers are used.
2020-08-15 18:43:40 +02:00
Paul Chote
46cf56d6ff
Remove editor-specific resource rendering.
...
Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
2020-08-15 18:43:40 +02:00
Matthias Mailänder
e7af295b5e
Allow news per mod.
2020-08-15 16:21:21 +01:00
Matthias Mailänder
9d179d9a1a
Initialize the font only once and make it configurable.
2020-08-15 16:13:21 +01:00
Matthias Mailänder
15010f9567
Fix production palette ignoring yaml font overrides.
2020-08-15 16:13:21 +01:00
Oliver Brakmann
a7f4f6c1cf
Use LeaveMapAtClosestEdge for scripted MiGs on Intervention
2020-08-15 13:38:57 +01:00
Oliver Brakmann
3eeb677f14
Add LeaveMapAtClosestEdge idle behaviour for Aircraft
2020-08-15 13:38:57 +01:00
Paul Chote
ef69a3de66
Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
abcdefg30
0aa5e07252
Send the 'minefieldStart' along with a 'PlaceMinefield' order
2020-08-15 11:34:00 +01:00
abcdefg30
07d58337f1
Let order generators account for selection changes
2020-08-15 11:34:00 +01:00
abcdefg30
b5e3f25418
Fix CashTrickler crashing without IOccupiesSpace
2020-08-15 11:21:39 +01:00
teinarss
19b02875c7
Use Tuple syntax
2020-08-15 10:37:10 +01:00
Taryn Hill
8a74f6ea18
change whitespace-only lines to empty lines in Lua scripts
2020-08-14 15:08:14 +02:00
abcdefg30
a847f3eafa
Fix actors not yet in the world improperly updating power state
2020-08-14 11:46:38 +02:00
Curtis Shmyr
a751f074e7
Added actor parameter to Lua UnloadPassenger
2020-08-10 10:38:35 +02:00
Paul Chote
75cb5c2166
Convert turret facings to WAngle relative to the body.
2020-08-09 19:43:53 +02:00
Paul Chote
70a86bed7a
Optimize WRot negation.
...
The conjugate of a quaternion just negates the x/y/z components, so
there is no need to recalculate from scratch and throw away precision
by forcing a quat->euler->quat round trip.
2020-08-09 19:43:53 +02:00
dnqbob
f67f8ed05e
WithLandingCraftAnimation can stop on all movement
2020-08-09 13:22:56 +02:00
Mustafa Alperen Seki
1ae53220d6
Add CurrentMuzzleFacing to FireClusterWarhead.
2020-08-09 13:18:39 +02:00
Matthias Mailänder
c546cb552e
Make the fonts configurable.
2020-08-09 13:14:32 +02:00
Matthias Mailänder
10f8836d7b
Fix a null reference exception.
2020-08-09 13:14:32 +02:00
dnqbob
7ecd4124ce
Make "RepairableNear" public, helpful for modder
2020-08-08 13:20:39 +02:00
abcdefg30
54cd77be8e
Add Tiberium near the transformable tree in cnc64gdi01
2020-08-05 11:45:11 +02:00
Mustafa Alperen Seki
43388cb7fc
Don't check HasAdequateRefineryCount if no RefineryTypes defined.
2020-08-05 11:29:22 +02:00
Mustafa Alperen Seki
4cc5104fde
Unhardcode AI's MinimumRefineryCount numbers.
2020-08-05 11:29:22 +02:00
Curtis Shmyr
d519cabae3
Add actor experience to the Lua API
2020-08-03 18:35:50 +02:00
abcdefg30
9852e29835
Fix subs targeting naval structures by default
2020-08-03 17:50:36 +02:00
Matthias Mailänder
3a427c3630
Add a sequence reference attribute to label fallbacks.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
336656e8f7
Remove superflous warning as null is a valid value here.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
06ad9666e8
Replace burns with more modular and testable trait combinations.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
728e0c6600
If it defaults to the actor type, then it shouldn't be required.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
657e690bdd
Add an image override.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
2d36d0a659
Reflect in naming that negative SelfHealing is a thing.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
c42fd5d2e2
Add IsDecoration as a configurable option.
2020-08-02 22:15:13 +02:00
Trevor Nichols
10bf97eff6
Reduce severity of editorconfig and prefer multiline braces
2020-08-02 14:37:39 +02:00
Matthias Mailänder
ea9992247d
Reorder string placeholders.
2020-08-02 12:00:53 +02:00
Matthias Mailänder
b90fecff76
Remove the prefixed method name.
2020-08-02 12:00:53 +02:00
Matthias Mailänder
a4fc9fea3b
Unify AIUtils.BotDebug prefixes.
2020-08-02 12:00:53 +02:00
abcdefg30
b7c7eff2a2
Fix the position of the red cross in RA
2020-08-02 11:56:15 +02:00
Stuart McHattie
8c10dc406a
Prevent Mac's Cmd+Q from exiting the game
...
This operation can be devastating if you were trying to assign a control group using Cmd + 1 but accidentally catch the Q key during gameplay.
2020-07-28 23:12:39 +01:00
Stuart McHattie
05c3861426
Add myself to the authors list
2020-07-28 23:12:39 +01:00
Matthias Mailänder
1ef5db8896
Document the built in hitshape types.
2020-07-28 23:42:26 +02:00
Andre Mohren
006a87692a
Removed unused imports.
2020-07-28 18:22:51 +02:00
Oliver Brakmann
e019b70420
Fix actor previews for actors with types written in capital letters
2020-07-26 10:57:18 +02:00
Smittytron
70ec5b0344
Add flash to mission paranukes
2020-07-26 10:52:06 +02:00
abcdefg30
5401ace540
Add a death animation to Visceroids
2020-07-24 18:13:11 +02:00
abcdefg30
ab9081c852
Force enable Visceroids in the default rules
2020-07-24 18:13:11 +02:00
Matthias Mailänder
3a9b35980c
Revert "Reduce order latency locally"
...
This reverts commit 20e5219cf4 .
2020-07-21 21:58:31 +02:00
Matthias Mailänder
150439d215
Revert "Change where we send orders"
...
This reverts commit 616d9421d6 .
2020-07-21 21:58:31 +02:00
Matthias Mailänder
b01a534a98
Revert "Refactor the OrderManager and world tick loop, improves input latency"
...
This reverts commit f642cead44 .
2020-07-21 21:58:31 +02:00
Trevor Nichols
758b0b08d0
Add to .editorconfig additional naming rules to match this codebase's style
2020-07-21 16:15:30 +02:00
teinarss
f87ba1d8a4
Update SP maps with transformable trees
2020-07-20 14:05:52 +02:00
teinarss
67fa7bdcc9
Add TransformsNearResources
2020-07-20 14:05:52 +02:00
Matthias Mailänder
0b03aca104
Fix linter for player palettes.
2020-07-19 10:44:55 +02:00
Paul Chote
3bf61f1043
Fix incorrect rotation calculation in ThrowsShrapnel.
2020-07-19 10:41:05 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
abcdefg30
6d12301f88
Fix the aircraft facing slider in the editor
2020-07-18 01:45:00 +02:00
Andre Mohren
914950c4a5
When zooming using the mousewheel, zoom towards the pointer location.
2020-07-17 20:12:10 +02:00
Paul Chote
b417b267dd
Store quaternion components directly.
...
This avoids precision loss when combining rotations.
The equivalent Euler angles are calculated for external use
but the quaternion components are preferred for any further
internal calculations.
2020-07-17 15:02:32 +02:00
Paul Chote
aae497eff1
Pass pre-combined rotations into the rendering code.
2020-07-17 15:02:32 +02:00
Paul Chote
3c9db4c2ac
Add WRot.Rotate to allow rotations to be combined.
2020-07-17 15:02:32 +02:00
Paul Chote
8c3793e7ea
Rename WRot.Zero to WRot.None.
2020-07-17 15:02:32 +02:00
Oliver Brakmann
60a7f53491
Fix target lines appearing not long enough on screen
...
Also changes the Delay attribute from ticks to milliseconds.
2020-07-16 00:28:05 +02:00
Mustafa Alperen Seki
04bfd62f2f
Fix FireClusterWarhead playing wrong Report sound.
2020-07-15 23:55:01 +02:00
Paul Chote
117b8b3653
Change tiberium colors to match the original game.
2020-07-13 14:02:02 +02:00
Paul Chote
70cb0d2924
Improve TS map importer and reimport classic maps.
2020-07-13 14:02:02 +02:00
Paul Chote
c5ea496c45
Add terrain lighting definitions to TS.
2020-07-13 14:02:02 +02:00
Paul Chote
01e955ca37
Implement TS-style terrain lighting.
2020-07-13 14:02:02 +02:00
Paul Chote
fdb66c769c
Change terrain layers to track sequences instead of sprites.
2020-07-13 14:02:02 +02:00
Paul Chote
38b3fbbdbe
Fix [RequireExplicitImplementation] failures on event properties.
2020-07-13 14:02:02 +02:00
Paul Chote
3bc5d2d02c
Add INotifyEditorPlacementInfo interface.
...
This allows TraitInfos to act when the actor preview is placed
in the editor, returning arbitrary data which the editor stores
and gives back if the preview is removed.
2020-07-13 14:02:02 +02:00
Paul Chote
ac7eda8ca2
Add support for rendering tinted artwork.
2020-07-13 14:02:02 +02:00
reaperrr
baf58f53b3
Adapt SpreadDamageWH to ImpactOrientation
...
The ImpactOrientation needs to be computed from
point of impact to target if the target wasn't hit directly.
Also adapted warhead code to use WarheadArgs consistently,
as well as pass HitShape instead of just HitShapeInfo
(both needed for future and/or downstream features).
2020-07-12 19:52:55 +02:00
reaperrr
8513a83331
Add ImpactOrientation to WarheadArgs
...
Allows to pass the horizontal facing/yaw
and vertical angle/pitch of the carrier
projectile to warheads for further use.
Add ImpactPosition to WarheadArgs
InflictDamage doesn't pass the impact pos
directly, and the very point of WarheadArgs
is to avoid adding more and more arguments
to the warhead methods.
2020-07-12 19:52:55 +02:00
Orb
bf7fecff10
TD Balance Summer 2020
2020-07-12 19:31:59 +02:00
Oliver Brakmann
6e1f2f636c
Increase GameOverDelay for missions from 1.5 to 3 secs
2020-07-12 15:06:55 +02:00
Oliver Brakmann
8b3db6f3d6
Allow granting a condition to Carryalls currently carrying units
2020-07-12 14:36:01 +02:00
Matthias Mailänder
39d0abe982
Remove bit rot.
2020-07-12 14:32:32 +02:00
teinarss
c2026dc254
Add Discord Rich Presence
2020-07-12 14:27:59 +02:00
Matthias Mailänder
cae6c28754
Change the prefix in front of replays.
2020-07-12 13:43:05 +02:00
Sly
3b99924799
Corrected spelling error
2020-07-10 14:48:22 +02:00
Sly
b2b548b103
Corrected spelling error
2020-07-10 14:46:40 +02:00
Pavel Penev
c2e3806a77
Added a FlashPaletteEffect to RA nukes and removed from D2k
2020-07-10 13:22:54 +02:00
Pavel Penev
25500a7dda
Updated a stale copyright header
2020-07-10 13:22:54 +02:00
Pavel Penev
8c394a4cb5
Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
...
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
2020-07-10 13:22:54 +02:00
Pavel Penev
2e7bd4de4b
Fixed a bug with the NukeLaunch's Player palette
2020-07-10 13:22:54 +02:00
Matthias Mailänder
7261322e41
Add support for Visual Studio Code.
2020-07-10 12:33:57 +03:00
abcdefg30
cada396733
Fix a crash when previewing an actor using WithCrateBody in the editor
2020-07-09 20:31:03 +02:00
Chris
9f9709f058
Add python3 support to launch-game.sh
2020-07-09 20:21:48 +02:00
abcdefg30
26fc65209d
Fix the bogus Actors iterator
2020-07-09 18:11:53 +02:00
Adam Mitchell
f642cead44
Refactor the OrderManager and world tick loop, improves input latency
2020-07-09 13:48:55 +02:00
Adam Mitchell
616d9421d6
Change where we send orders
2020-07-09 13:48:55 +02:00
Adam Mitchell
20e5219cf4
Reduce order latency locally
2020-07-09 13:48:55 +02:00
Vapre
9edda21b06
Avoid three time array lookup in TraitContainer.Actors.
2020-07-09 12:16:04 +02:00
Paul Chote
6d6822ca15
Update map inits in RA/TD/D2k.
2020-07-08 20:38:30 +02:00
Paul Chote
a2269e7ee7
Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
2020-07-08 20:38:30 +02:00
Paul Chote
e8f443f4a9
Remove TurretFacingsInit and PlugsInit.
2020-07-08 20:38:30 +02:00
Ivaylo Draganov
67f8452178
Add button to override duplicate hotkey bindings
2020-07-08 19:59:07 +02:00
Ivaylo Draganov
47f6e407d9
Cancel hotkey rebind on Esc key press
2020-07-08 19:59:07 +02:00
abcdefg30
889e2152a4
Cache ProjectedCellBounds during load time
2020-07-08 18:37:50 +02:00
abcdefg30
173aae1f81
Directly check the map bounds instead of converting to PPos
2020-07-08 18:37:50 +02:00
abcdefg30
baed80983b
Fix the launch-game.sh newlines not displaying in the console
2020-07-07 22:30:55 +02:00
abcdefg30
b00423dc76
Correct the crash dialog title
2020-07-07 22:30:55 +02:00
abcdefg30
376ed15079
Correct the support folder location in the crash dialog
2020-07-07 22:30:55 +02:00
abcdefg30
a6d8d6cd8e
Use tabs as indentation consistently
2020-07-07 22:30:55 +02:00
Paul Chote
b3ee8b447e
Reduce duplication between Map and PlayerRadarTerrain.
2020-07-07 22:12:22 +02:00
Paul Chote
5f588561b6
Rewrite TS minimap rendering:
...
* Rename LeftColor and RightColor to MinColor and MaxColor
These are mapped from LowRadarColor and HighRadarColor in
the original inis, and appear to be used to set the bounding
values for selecting a random colour, NOT for left/right
pixels (which caused noticeably wrong banding).
* Adjust brightness based on terrain height.
MinHeightColorBrightness and MaxHeightColorBrightness
were chosen by trial/error to match the original
map preview rendering.
2020-07-07 22:12:22 +02:00
Smittytron
83c53e17e0
Allow repairable tech buildings in campaign-rules
2020-07-07 19:47:10 +02:00
Smittytron
c028488894
Add Soviet 09
2020-07-07 19:47:10 +02:00
abcdefg30
b066005f7e
Fix AttackBomber marking aircraft that are not in the world as in range
2020-07-06 22:30:41 +02:00
abcdefg30
87e33a75c6
Fix a crash when calling an airstrike at the map edge
2020-07-06 22:30:41 +02:00
Matthias Mailänder
4961b0943b
Add a text base spy disguise decoration.
2020-07-05 21:43:12 +02:00
Smittytron
eda1e9c266
Add Counterstrike mission Siberian Conflict 1: Fresh Tracks
2020-07-05 21:33:56 +02:00
abcdefg30
bc7bf174d8
Don't tick the announcement timer when not in low power
...
When entering low power it will be reset to 0 again anyway
2020-07-05 20:37:17 +02:00
abcdefg30
2e06d5790b
Update the PowerState only when power is added or removed
2020-07-05 20:37:17 +02:00
abcdefg30
ab8790e8f1
Style/Readability changes
2020-07-05 20:37:17 +02:00
abcdefg30
7d630e63e7
Let Railgun implement ISync
2020-07-05 18:10:14 +02:00
Smittytron
77899191f3
Add Aftermath mission Situation Critical
2020-07-05 17:21:43 +02:00
Smittytron
6871873e93
Add Counterstrike mission Fall of Greece 1: Personal War
2020-07-05 15:59:18 +02:00
Smittytron
fc4bd131cd
Add Aftermath mission: Production Disruption
2020-07-05 15:58:10 +02:00
Pavel Penev
d866286f82
Added back the DescAttributes on projectiles' Inaccuracy fields
2020-07-05 13:04:18 +02:00
Pavel Penev
76dfda164e
Moved projectile inaccuracy calculations to Common.Util
...
Also moved the InaccuracyType enum there. This also quietly adds the RangeModifiers to the calculations for all projectiles, while they were only used on Bullet so far, which seemed very wrong.
2020-07-05 13:04:18 +02:00
Pavel Penev
134d47e48c
Added InaccuracyType.Absolute to projectiles
2020-07-05 13:04:18 +02:00
Pavel Penev
a2dbd5e013
Changed weapons in D2k to use the new PerCellIncrement inaccuracy
...
Also adjusted the inaccuracy values. This should bring inaccuracy in D2k pretty much in line with the original game, with the potential liberty of decreased inaccuracy for the Deviator tank.
2020-07-05 13:04:18 +02:00
Pavel Penev
c27412c83a
Added InaccuracyType enum and updated projectiles accordingly
...
Also updated the inaccuracy calculations to account for the new inaccuracy type - either based on distance up to a max defined inaccuracy at max range (old style) or based on distance with each cell (1024 range) increasing the inaccuracy with a set step.
2020-07-05 13:04:18 +02:00
Pavel Penev
4143aba595
Added syncing to some Railgun projectile fields
2020-07-05 13:04:18 +02:00
Ivaylo Draganov
39ccac4022
Refactor command bar buttons to use unified widget state names
2020-07-05 11:50:45 +01:00
Ivaylo Draganov
7943f4deb6
Unify widget state image suffixes (disabled, pressed, hover, focus)
...
- Add a property for arrows image collection (in drop-downs, scrollbars
and production tabs)
- Add a property for separators image collection (in drop-downs)
- Add hover and disable states to the drop-down separator
- Unify button, textfield and checkbox state suffixes
2020-07-05 11:50:45 +01:00
Curtis Shmyr
2dda2d7689
Added lua IsCloaked actor property
2020-07-04 21:06:52 +02:00
Matthias Mailänder
b8f2a14ea0
Automatically upload release to itch.io using butler.
2020-07-04 20:59:10 +02:00
Oliver Brakmann
595809f090
Fix Carryalls waiting for actors on transit-only tiles
2020-07-04 16:47:17 +02:00
abcdefg30
477db9cd4a
Fix travis builds not failing when errors occur during static checking
2020-07-03 21:29:25 +01:00
teinarss
67ff292d62
Refactor WorldRenderer to use less allocations
2020-07-03 17:41:41 +02:00
darkademic
ae882b85a9
Make AI randomly scan map for targets for its air squads.
2020-07-02 23:05:49 +02:00
abcdefg30
5e92915095
Fix the cargo unload regression with scripted transports
...
The activity is not interruptible, so we'd continue after the Move regardless
2020-07-02 21:14:35 +02:00
Smittytron
95809db03c
Move Harvester overrides to campaign-rules.yaml
2020-07-02 19:29:37 +02:00
Smittytron
6d5a5121bc
Remove worthless function from Allies08
2020-07-02 19:29:37 +02:00
Smittytron
86992751c7
Update Soviet-08a
2020-07-02 19:29:37 +02:00
Smittytron
2eba8b6c37
Add Soviet-08b
2020-07-02 19:29:37 +02:00
Smittytron
e1523e939d
Utilize Panic function with added OnDamaged trigger
2020-06-28 17:30:24 +02:00
Smittytron
15a92f443d
Replace paraprop power with scripted drops in Soviet01
2020-06-28 17:30:24 +02:00
KorGgenT
b57c68e392
Fix units walk over tunnels and under bridges.
2020-06-28 17:21:54 +02:00
Matthias Mailänder
e95fcb6bc0
Don't let blossom tree poof all at the same time.
2020-06-28 13:43:33 +02:00
Matthias Mailänder
6581fcb6a7
Add a random interval to idle animations.
2020-06-28 13:43:33 +02:00
tovl
6551337bd8
Make TS walkers AlwaysTurnInPlace.
2020-06-28 00:11:26 +02:00
tovl
137df52fdd
Make infantry AlwaysTurnInPlace.
2020-06-28 00:11:26 +02:00
tovl
b79aa7eb6a
Add AlwaysTurnInPlace option to Mobile.
2020-06-28 00:11:26 +02:00
Alfred Lang
1c8c49dc8e
Fix do allow AI do place plugbuildings like RBG Tower on GDI Component Tower
2020-06-27 10:35:06 +02:00
Andrew Odintsov
f0c808d2fc
Replace FloodFill with IEditorAction implementation
2020-06-24 19:08:54 +02:00
Curtis Shmyr
26d9ae88df
Replace TargetAndAttack with a global aircraft attack function
2020-06-23 20:09:42 +02:00
Curtis Shmyr
3c7f119bb1
Add a damage parameter to Lua OnDamage callback
2020-06-23 19:58:31 +02:00
Ian T. Jacobsen
fea35923f0
Minefield now shows red when out of map bounds and Minelayer now does not get stuck at edge of map
...
Made it impossible to detect enemy units again
Fix whitespace
2020-06-21 20:16:57 +02:00
Paul Chote
9627776318
Add pitch and roll to TS aircraft.
2020-06-21 18:05:40 +02:00
Paul Chote
6dcde3af72
Allow voxel-based aircraft to pitch and roll.
2020-06-21 18:05:40 +02:00
Paul Chote
43717a89b5
Add Orientation getter to IFacing.
2020-06-21 18:05:40 +02:00
Matthias Mailänder
c7ba359688
Add drop pod reinforcements.
2020-06-21 17:28:24 +02:00
Matthias Mailänder
dc3dbf6d85
Remove uneccessary parentheses.
2020-06-21 17:28:24 +02:00
Smittytron
71664c85ff
Fix TargetTypes regression in SnipeWeapon
2020-06-21 12:34:43 +02:00
Nikita Pozdeev
cb41be113a
Fix map editor radar ignoring color from terrain
2020-06-20 14:37:23 +02:00
Matthias Mailänder
4fe7daa85e
Fix juggernaut preview being disabled by default.
2020-06-19 21:30:34 +02:00
abcdefg30
f75afc6ee4
Fix a compilation error in WithInfantryBody.cs
2020-06-19 20:01:04 +02:00
abcdefg30
67fd71ab92
Add a ProjectedCellLayer and use it in Shroud.cs
2020-06-19 18:31:51 +02:00
abcdefg30
385e70552e
Create CellLayerBase
2020-06-19 18:31:51 +02:00
Matthias Mailänder
1e2c67bfca
Increase UPnP device discovery timeout.
2020-06-19 18:00:27 +02:00
Paul Chote
56739f87fb
Allow plugs to be configured in the map editor.
2020-06-19 17:57:56 +02:00
Paul Chote
571eb7614f
Support multiple turrets in the editor.
2020-06-19 17:57:56 +02:00
Paul Chote
c6c3a8c60d
Make ActorPreview and EditorActorPreview wrap ActorReference.
2020-06-19 17:57:56 +02:00
Paul Chote
ae7cfa56b7
Restrict IActorPreviewInitInfo to ActorInit.
2020-06-19 17:57:56 +02:00
Paul Chote
b856613194
Add ISingleInstanceInit interface.
...
Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.
Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
2020-06-19 17:57:56 +02:00
Paul Chote
86305879cb
Parse Enum *ValueInit as string values, not integers.
2020-06-19 17:28:01 +02:00
Paul Chote
e5a1a8a706
Replace deprecated API usage.
2020-06-19 17:28:01 +02:00
Paul Chote
27602a4a97
Add WAngle-compatible airstrike/paratrooper APIs.
2020-06-19 17:28:01 +02:00
Paul Chote
a98e460257
Expose WAngle to Lua API and deprecate old Facing.
2020-06-19 17:28:01 +02:00
Paul Chote
0349435650
Remove deprecated Paratrooper API methods.
2020-06-19 17:28:01 +02:00
Paul Chote
c3fbdca18f
Add yellow-shirt technician.
2020-06-19 17:09:13 +02:00
Paul Chote
acb5245a28
Restore correct palette and voices for RA civilians.
...
A new C11 infantry has been added to use the custom
c3 sprite that was originally added back when only
c1 and c2 were used in OpenRA.
2020-06-19 17:09:13 +02:00
Paul Chote
23561cd76b
Add custom palette support to WithInfantryBody.
2020-06-19 17:09:13 +02:00
Paul Chote
d3ab3d7d78
Move IndexedPlayerPalette to Mods.Common and add a non-player version.
2020-06-19 17:09:13 +02:00
Matthias Mailänder
5b870be83f
Let the 2nd civilian panic when his mate gets electrocuted.
2020-06-19 16:50:28 +02:00
Matthias Mailänder
6130d5622c
Add a panic function to the Lua API.
2020-06-19 16:50:28 +02:00
abcdefg30
318c4e3456
Remove InitialStanceAI overrides from campaign missions
2020-06-19 16:46:34 +02:00
abcdefg30
ab701449e2
Change Subs to use the Defend stance by default
2020-06-19 16:46:34 +02:00
abcdefg30
9a3447d863
Fix airstrike and paratroopers power not removing cameras at the map edge
2020-06-19 16:04:54 +02:00
matjaeck
5280637adf
Fix PickupUnit not validating cargo on first run.
2020-06-19 15:59:14 +02:00
Matthias Mailänder
3bce55ac44
Cancel the attack when no traits are active.
2020-06-19 13:43:03 +02:00
Curtis Shmyr
a3f79503ed
Fix Lua DisplaySystemMessage writing twice
2020-06-16 13:11:02 +02:00
Curtis Shmyr
02d462a82c
Fix copying public key to clipboard if already authed
2020-06-13 19:15:27 +02:00
Smittytron
3d17328d0d
Fix regression and cleanup scu35ea
2020-06-12 23:50:44 +02:00
reaperrr
0e81abc21b
Fix weapons not accounting for Air
...
If a weapon was aiming at a target position rather
than an actor target, it would always check target types
of the terrain below, ignoring altitude (and therefore ignoring
"InvalidTargets: Air").
2020-06-12 21:00:53 +02:00
Paul Chote
803b930405
Change IFacing.TurnSpeed to WAngle.
2020-06-12 18:35:41 +02:00
Paul Chote
6adf45bcb4
Convert IFacing.Facing and TurnSpeed to WAngle.
2020-06-12 18:35:41 +02:00
Matthias Mailänder
01417c88c5
Add missing actor reference for lint testing.
2020-06-10 19:07:14 +02:00
abcdefg30
60bbbe0d93
Fix the Death Hand launch notification playing for the player not enemy
2020-06-10 18:57:08 +02:00
Matthias Mailänder
888dfd3654
Stop the boat to remove it immediately.
2020-06-09 22:40:32 +02:00
Matthias Mailänder
12de56ff62
Fix crash notication "AlertBeep" not found.
2020-06-09 22:40:32 +02:00
Matthias Mailänder
b7cee41c54
Fix TD gunboat not updating actor map influence.
2020-06-09 22:40:32 +02:00
Paul Chote
10aac03f75
Add CompositeActorInit and simplify chronoshift inits.
2020-06-08 19:18:38 +02:00
Paul Chote
0eb0041f90
Allow ActorInits to target a specific trait by matching the @ suffix.
2020-06-08 19:18:38 +02:00
Paul Chote
b38018af9c
Replace IActorInit with an abstract class.
...
A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
2020-06-08 19:18:38 +02:00
Unknown
4df5ac0385
Change default to ground-attack
2020-06-07 10:31:44 -05:00
Unknown
a7476bc303
Improve detail + double fire rate/half damage
2020-06-07 10:31:44 -05:00
Unknown
cc4b3cb361
Add APC ground attack sprite turret
2020-06-07 10:31:44 -05:00
Ivaylo Draganov
31a965b29a
Add suffix to player name in shroud selector
2020-06-06 14:40:48 +01:00
Ivaylo Draganov
7a213338a2
Add helper method to add suffix to player name label
2020-06-06 14:40:48 +01:00
abcdefg30
fb27a25e52
Fix a crash with support powers and units without selection decorations
2020-06-06 13:46:27 +01:00
abcdefg30
534b09ae4a
Fix bots not working after adminship was transferred
2020-06-03 18:30:18 +02:00
abcdefg30
341a9f370c
Fix a crash in Evacuation
2020-06-02 22:53:40 +02:00
Matthias Mailänder
607d9b2d5c
Fix index out of bounds exception for off world aircraft.
2020-06-02 19:25:53 +01:00
abcdefg30
507ce40ad2
Fix a crash in LegacyBridgeLayer
2020-06-02 19:22:19 +01:00
reaperrr
f58c3aed32
Use OccupiesSpace to save more trait look-ups
...
This time in Locomotor.IsBlockedBy.
2020-06-02 20:08:34 +02:00
reaperrr
55e85bd9ca
Save Mobile look-up in BasePathSearch
...
By casting to OccupiesSpace and then
looking up Info.LocomotorInfo directly.
2020-06-02 20:08:34 +02:00
reaperrr
4bf614c5cd
Use OccupiesSpace to avoid Mobile look-up in Move
...
While individual trait look-ups may be cheap,
if a large army that is currently standing still gets
its first move-including order, the look-ups of dozens
or even hundreds of actors may happen on the same tick.
Therefore this may help reducing that first-order lag spike,
at least a little bit.
2020-06-02 20:08:34 +02:00
abcdefg30
96b06c75d1
Make Resupply display target lines for all queued move activities
2020-06-02 18:23:54 +02:00
Matthias Mailänder
d261648ab0
Fix BeingCapturedCondition getting revoked from the wrong actor.
2020-06-02 10:45:49 +02:00
Paul Chote
7b81b9e806
Bullet Facing -> WAngle.
2020-06-01 21:34:32 +02:00
Paul Chote
a93aea3e4e
AreaBeam Facing -> WAngle.
2020-06-01 21:34:32 +02:00
Paul Chote
2cfacc2c7d
ProjectileArgs facing -> WAngle.
2020-06-01 21:34:32 +02:00
Paul Chote
6d6b21a0eb
Convert Aircraft.Facing to WAngle.
2020-06-01 20:25:38 +02:00
Matthias Mailänder
7a78c37851
Add .NET Coding Conventions
2020-05-31 13:27:03 +01:00
Ivaylo Draganov
b8a9f41892
Add missing trait descriptions for cursors and unify the language
2020-05-31 00:12:04 +02:00
Ivaylo Draganov
227567dfe1
Formatting: wrap and indent long argument lists
2020-05-31 00:12:04 +02:00
Ivaylo Draganov
d5ff5c672b
Add configurable cursors for entering allied actor targeters
2020-05-31 00:12:04 +02:00
Ivaylo Draganov
393f6eca3a
Add configurable target cursors to various traits
2020-05-31 00:12:04 +02:00
Paul Chote
d193ef856e
Fix harvest animation facing glitch.
2020-05-30 19:58:03 +02:00
abcdefg30
44d3691fa1
Assign Player.IsBot before calling INotifyCreated.Created
2020-05-30 19:47:29 +02:00
abcdefg30
27d0465891
Remove workarounds for querying the PlayerActor in Created
2020-05-30 19:47:29 +02:00
abcdefg30
52a9fcef3c
Rename "Created" to "Initialize" and let it handle adding to the world
2020-05-30 19:47:29 +02:00
abcdefg30
7386816f52
Manually construct the PlayerActor to fix crashes during actor creation
2020-05-30 19:47:29 +02:00
abcdefg30
9c0075b233
Move hardcoded PlayerActorTypes to shared const variables
2020-05-30 19:47:29 +02:00
abcdefg30
e4c5700baf
Remove an unused using
2020-05-30 19:47:29 +02:00
reaperrr
e1b7df8b6a
Use OccupiesSpace to avoid Mobile look-ups
...
in PathFinder.FindUnitPath and FindUnitPathToRange.
2020-05-30 04:05:29 -05:00
Paul Chote
c999b2d778
Convert QuantizeFacing to WAngle facings.
2020-05-28 21:23:51 +02:00
Paul Chote
bfb6c671fb
Change QuantizeFacing to return a facing instead of an index.
2020-05-28 21:23:51 +02:00
Paul Chote
7c6ec577dc
Rewrite ActorInit queries.
2020-05-28 19:04:53 +02:00
Paul Chote
626b40f31b
Account for ramps in terrain height calculations.
2020-05-28 09:41:55 -05:00
Paul Chote
5af12440ba
Replace MapGrid.CellCorners with a new CellRamp struct.
2020-05-28 09:41:55 -05:00
Paul Chote
4614f6febe
Cache cell ramps to avoid repeated tileset lookups.
2020-05-28 09:41:55 -05:00
Pavel Penev
1354ffc32e
Added multiple production speedup to D2k
...
Based on the specification in issue 18051.
2020-05-27 10:32:35 +02:00
Pavel Penev
3723939c99
Adjusted D2k build times to match the original game
...
Removed custom production queue speedups and custom actor build time slowdowns and adjusted BuildDurations based on the specifications in issue 18051.
2020-05-27 10:32:35 +02:00
Pavel Penev
e099739e13
Reduced HitShape radius of D2k units to minimum
...
Since they are only used to hold the armor type anyway.
2020-05-27 10:28:25 +02:00
Pavel Penev
21a48cc41d
Switched D2k to use the new DamageCalculationType
...
This brings D2k in line with the damage model of the original game.
2020-05-27 10:28:25 +02:00
Pavel Penev
4740266308
Added DamageCalculationType enum to SpreadDamageWarhead
2020-05-27 10:28:25 +02:00
Pavel Penev
78139413d7
Equalized the DoImpact methods in damage warheads
2020-05-27 10:28:25 +02:00
Pavel Penev
f0578a75f4
Cleaned up DamageWarhead
...
Reordered methods and fixed access modifiers. Also removed unused using statements from warheads.
2020-05-27 10:28:25 +02:00
abcdefg30
7a0e55a02a
Restore trailing whitespaces to windows batch scripts
2020-05-26 22:57:11 +02:00
reaperrr
f132bac80d
Add Tree armor type and remove tree-only warheads
...
This simplifies #12467 .
Using a tree-exclusive amor type is far more efficient
than adding more warheads, which cost performance
due to their huge Spread
This also restores the 100% efficiency vs. trees for
some of the incendiary nuke warheads (which have
reduced efficiency vs. Wood since #13643 ).
Note: Atomic had two tree-only warheads with a Delay
of 15, I believe the first one to be a copy-paste error
and moved the damage to the regular SpreadDamage
with a Delay of 10.
2020-05-26 22:51:29 +02:00
reaperrr
109ea4fe5b
Fix Barrel explosion damage
2020-05-26 22:46:26 +02:00
Matthias Mailänder
f33feafd0e
Add TurnOnIdle.
2020-05-25 13:07:19 +02:00
reaperrr
9195356e3a
Upgrade DepthCharge effect setup
...
- med_explosion instead of small_explosion on surface hit
- only play explosion on surfaced subs
- only play h2obomb2.aud when hitting a submerged sub
2020-05-24 13:26:40 +02:00
reaperrr
eff91108f4
Make RA ships show both explosion and splash
...
...when destroyed, to imply sinking.
2020-05-24 13:26:40 +02:00
reaperrr
e40c0516e6
Adapt RA warheads to new target types
2020-05-24 13:26:40 +02:00
reaperrr
c580a94ab7
Fix RA weapon ValidTargets
2020-05-24 13:26:40 +02:00
reaperrr
6a545bb942
Streamline RA target types
...
No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
2020-05-24 13:26:40 +02:00
Matthias Mailänder
672bd2d9fe
Don't crash when putting the trait on the World actor.
2020-05-24 12:36:26 +02:00
Ivaylo Draganov
3ab4a584ab
Remove trailing white-space from various files
2020-05-23 11:38:44 +02:00
Ivaylo Draganov
150d02ac0d
Remove trailing white-space from lua files
2020-05-23 11:38:44 +02:00
Ivaylo Draganov
6d26f60904
Remove trailing white-space from yaml files
2020-05-23 11:38:44 +02:00
abcdefg30
b42276953f
Fix a crash when a harvester is rebuilt in cnc64gdi01
2020-05-22 21:25:58 +02:00
abcdefg30
7c290b9f76
Fix not all harvesters in cnc64gdi01 being rebuilt
2020-05-22 21:25:58 +02:00
abcdefg30
51fe1d6629
Let AI autotargeting in D2k ignore sandworms
2020-05-22 20:40:36 +02:00
Matthias Mailänder
8f558d2b47
Add a bullet bounce sound.
2020-05-21 14:44:13 +02:00
abcdefg30
3f5fadf2e9
Move stray update rules into the correct subfolder
2020-05-21 14:08:14 +02:00
abcdefg30
07c16cee1d
Add TargetTypes to HealActorsCrateAction
2020-05-21 14:08:14 +02:00
abcdefg30
24130dfcdc
Add an update rule for the RenameHealCrateAction rename
2020-05-21 14:08:14 +02:00
abcdefg30
15a2341a91
Rename HealUnitsCrateAction to HealActorsCrateAction
2020-05-21 14:08:14 +02:00
Paul Chote
86f61298e6
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
abcdefg30
3cd7ec3878
Make the TS Test AI build aircraft
2020-05-21 10:05:05 +02:00
abcdefg30
8b13d3e4c7
Fix resupply not displaying target lines correctly
2020-05-19 22:11:20 +02:00
Ivaylo Draganov
327d451abc
Add trim_trailing_whitespace to .editorconfig
2020-05-18 17:39:24 +02:00
atlimit8
2dac16ee02
add SquadManagerBotModuleInfo.IgnoredEnemyTargetTypes
2020-05-17 22:02:32 +01:00
abcdefg30
d4b92a19d7
Remove bogus weapon override defintions from TD campaign maps
2020-05-17 13:39:51 +01:00
tovl
e0357596f5
Correct aircraft repulsion direction when outside of the map.
2020-05-17 12:46:17 +02:00
atlimit8
1ef27d18c1
check name for Actor.GrantCondition()
2020-05-17 12:33:29 +02:00
Matthias Mailänder
1d2d8ed107
Don't hard-code the transparent background color.
2020-05-16 22:28:52 +01:00
reaperrr
1bf01bc214
Remove WaterStructure TargetType from RA SYRD/SPEN
...
- only used for auto-targeting
- inconsistent with their fakes (which didn't have this)
- unnecessary, since the 'Ship' target type covers all
surface water actors we want to be auto-targetable by default,
while 'Structure' is enough to add syard/spen in AttackAnything.
2020-05-15 08:22:02 +02:00
reaperrr
0015deca47
Fix TS Tiberium Fiend target types
...
Was missing Creep, preventing actors from
auto-targeting it (unlike all other critters).
2020-05-15 08:22:02 +02:00
reaperrr
ddfdc6e90f
Clean up TD weapon ValidTargets
...
- Missiles can now force-fire on water like other weapons
- Superweapons can now target empty water
- made Chemspray null InvalidTargets to avoid yaml-merge issues
- Improved APCGun effect warhead perf by ignoring actors
- removed stale Tiberium weapon mission overrides
2020-05-15 08:22:02 +02:00
abcdefg30
5db2ad54f2
Fix a scripting error in nod04b
2020-05-14 22:40:44 +01:00
teinarss
b8a5750529
Add map.contains check to CanStayInCell
2020-05-14 20:06:21 +02:00
Andrew Odintsov
98d5b8c7cc
Remove redundant call to OnTextEdited
2020-05-14 11:01:48 +02:00
Andrew Odintsov
3f34154a1e
Add OnTextEdited call to RemoveSelectedText
...
This would allow expty text box to be processed and disable filtering
2020-05-14 11:01:48 +02:00
thisisjacob
3119f831b3
Added notice for entering vehicles in docs
2020-05-13 17:25:49 -05:00
thisisjacob
8a07b762a2
Changed documentation for OnEnterComplete
2020-05-13 17:25:49 -05:00
Matthias Mailänder
551ab2fc59
Cache the footprint LINQ for performance.
2020-05-12 20:53:05 -05:00
Zimmermann Gyula
99957e57b9
Update the default mods.
2020-05-12 20:53:05 -05:00
Matthias Mailänder
be2c59bc6e
Add upgrade rule to convert ranges to footprints.
2020-05-12 20:53:05 -05:00
Zimmermann Gyula
57f9a49b66
Use footprints in ChronoshiftPower.
2020-05-12 20:53:05 -05:00
Zimmermann Gyula
54bd0eb99d
Use footprints in GrantExternalConditionPower.
2020-05-12 20:53:05 -05:00
Zimmermann Gyula
485faac294
Implement SupportPower.CellsMatching.
2020-05-12 20:53:05 -05:00
Andrew Odintsov
d531d6f3ef
Simplify groupActors condition
2020-05-12 15:06:50 +02:00
Andrew Odintsov
3a9fdb82f5
Add IsInWorld check for controlled groups
2020-05-12 15:06:50 +02:00
reaperrr
5024ae1156
TS ClusterMissile typo fix
2020-05-10 15:20:25 +02:00
abcdefg30
0135dd9ed3
Use inheritance to shorten the desert shellmap custom rules
2020-05-09 14:36:50 -05:00
abcdefg30
a6e9b86bbe
Remove AnnounceOnKill Tanya overwrites from the desert shellmap
2020-05-09 14:36:50 -05:00
abcdefg30
237c4444b5
Remove DeathSounds overwrites from the desert shellmap
2020-05-09 14:36:50 -05:00
reaperrr
a68467292e
Use TargetType.Invalid checks instead of IsValidFor
2020-05-09 17:59:23 +02:00
reaperrr
978c69d0c3
Make Warhead.IsValidTarget method protected
...
IsValidTarget is never called from outside warheads.
2020-05-09 17:59:23 +02:00
reaperrr
3eabc59921
Make resource warheads AirThreshold-aware
2020-05-09 17:59:23 +02:00
reaperrr
2b3d99fac2
Sanitize resource warheads
...
- Fix potential crash due to invalid target (no CenterPosition)
- Fix potential crash on multiple ResourceLayers
2020-05-09 17:59:23 +02:00
reaperrr
2bdefe0e9e
Move AirThreshold to Warhead
...
To reduce duplication and for later use in more warheads.
2020-05-09 17:59:23 +02:00
reaperrr
de81fc2aca
Minor CreateEffectWarhead optimization
...
Palette only matters if we actually display an explosion.
2020-05-09 17:59:23 +02:00
reaperrr
b514e0a6e7
D2k yaml comment removal
...
Naming the warhead for its purpose is cleaner
than comments, in my opinion.
2020-05-09 17:56:08 +02:00
reaperrr
715dfa4541
Use args in FireClusterWarhead methods
...
Instead of directly passing damage modifiers.
2020-05-09 17:56:08 +02:00
reaperrr
ac57a37224
DamageWarhead polish
...
Use BitSet.IsEmpty.
2020-05-09 17:56:08 +02:00
Paul Chote
afd620b092
Reimplement ClassicQuantizeFacing using a look-up-table.
2020-05-09 10:40:50 -05:00
Paul Chote
552bceb07c
SpriteEffect facing -> WAngle.
2020-05-09 10:20:23 -05:00
Paul Chote
fe58ed1283
Animation facing -> WAngle.
2020-05-09 10:20:23 -05:00
Paul Chote
361e2d463c
ISpriteSequence facing -> WAngle.
2020-05-09 10:20:23 -05:00
atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
abcdefg30
e12c1dc9aa
Retire the "release-20190314" path
2020-05-09 13:08:10 +01:00
abcdefg30
7fb49e383d
Update and fix the latest update path and rules
2020-05-09 13:08:10 +01:00
Matthias Mailänder
1df3e28253
Initialize RangeModifiers.
2020-05-08 20:58:27 +02:00
Paul Chote
bacec2689d
Remove error message duplication.
2020-05-08 15:17:44 +02:00
jrb0001
bf397591f9
Implement IPv6 support for server and direct connect
2020-05-08 15:17:44 +02:00
Matthias Mailänder
bd1a936c7a
Add the armed technician.
2020-05-08 09:42:14 +02:00
Matthias Mailänder
0871d6e321
Setup the Firestorm civilian voices.
2020-05-08 09:42:14 +02:00
abcdefg30
265d296db6
Add infiltration sounds support to InfiltrateForSupportPowerReset
2020-05-05 15:16:09 -05:00
Matthias Mailänder
5ec136b57c
Don't play the make animation on the wall sprite body.
2020-05-05 13:23:58 +02:00
atlimit8
f1e8f9c9d0
Fixed PNG frame count calculation
...
This fixes the order of operations and rounding issue, making it columns * rows.
2020-05-02 23:14:31 +02:00
Paul Chote
f03841c4e4
Hide selection decorations when spectators zoom too far out.
2020-05-02 14:30:04 -05:00
Pavel Penev
0ae58ff0ea
Adjusted damage spread ranges on weapons in D2k to match the original game
2020-05-02 20:22:01 +01:00
Pavel Penev
390c1899ca
Changed weapons in D2k to have a linear damage falloff to match the original game
2020-05-02 20:22:01 +01:00
Matthias Mailänder
89aa6d1e4e
Don't attack during buildup.
2020-05-02 20:07:09 +01:00
Matthias Mailänder
24638b02a9
Fix turret build sounds.
2020-05-02 20:07:09 +01:00
Matthias Mailänder
4b0ab6ab37
Add the crumble overlay to the turrets.
2020-05-02 20:07:09 +01:00
Matthias Mailänder
1f02d9f141
Add the make animation for the turrets.
2020-05-02 20:07:09 +01:00
Matthias Mailänder
0103c38c13
Don't change the animation when it's not your turn.
2020-05-02 20:07:09 +01:00
Matthias Mailänder
3cc76f91b4
Fix the make animation for the silos.
2020-05-02 20:07:09 +01:00
abcdefg30
10dc248f07
Remove unused usings from BaseBuilderBotModule
2020-05-02 14:05:44 -05:00
abcdefg30
d1f89c6217
Update the Desc of GrantCondition
2020-05-02 14:05:44 -05:00
abcdefg30
76ba4fc32d
Use a modular AI in soviet05
2020-05-02 14:05:44 -05:00
abcdefg30
37f90fff44
Throw LuaExceptions instead of InvalidDataExceptions in ConditionProperties
2020-05-02 14:05:44 -05:00
abcdefg30
9fa6da3bc7
Add PlayerConditionProperties
2020-05-02 14:05:44 -05:00
abcdefg30
aa8cf237ab
Make Greece the owner of all starting actors in soviet05
2020-05-02 14:05:44 -05:00
Matthias Mailänder
c131728aa4
Give more context when crashing during .png sheet loading.
2020-05-02 13:26:06 -05:00
Paul Chote
2abd137494
Remove OpenRA.PostProcess.exe.
...
The LAA flag is now set when packaging
Windows release installers.
2020-05-02 17:26:54 +02:00
Paul Chote
90815ace59
Add a decoration glyph for friendly units in tunnels.
2020-05-02 16:16:16 +02:00
Matthias Mailänder
53d916d7f1
Add some basic error handling to png metadata writing.
2020-05-02 04:13:34 -05:00
reaperrr
2b4035979b
Make all warheads use WarheadArgs
...
Instead of passing damageModifiers directly.
2020-05-02 03:09:18 +03:00
Matthias Mailänder
38cdc93010
Default the optional effect sequence to null
2020-05-01 19:43:36 +03:00
Matthias Mailänder
346dad3898
Remove trailing spaces.
2020-05-01 19:43:36 +03:00
Matthias Mailänder
42256bc262
Add an out of bounds check.
2020-05-01 19:41:06 +03:00
Matthias Mailänder
70babb4067
Validate the target before querying it's center position.
2020-05-01 16:53:29 +02:00
Matthias Mailänder
3603e6373d
Check for invalid targets.
2020-04-30 01:42:19 -05:00
Matthias Mailänder
bd1760682f
Rename WithNukeLaunch* traits to WithSupportPower*.
2020-04-30 01:37:05 -05:00
Matthias Mailänder
52d0490f95
Supersede INotifyNuke
2020-04-30 01:37:05 -05:00
Matthias Mailänder
b3b0aa75ae
Add new interfaces for support powers.
2020-04-30 01:37:05 -05:00
Paul Chote
e42d177920
Include selection decorations when calculating ScreenMap bounds.
2020-04-30 00:09:57 +02:00
Paul Chote
c2156af7b0
Restore missing minelayer pips.
2020-04-29 22:59:48 +02:00
dnqbob
86394eb56c
"FindEnemy" functions ignore hidden actors
...
(helped by reaperrr and abcdefg30)
2020-04-28 15:35:02 +02:00
dnqbob
2d7790f5e4
StateBase.cs modified:
...
1. Optimize & move "ammo" related function from "AirStates.cs" to StateBase.cs
2. Optimize & move "IsRearm" function from "AirStates.cs" to StateBase.cs, name changed to "IsRearming"
(optimized by reaperrr)
2020-04-28 15:35:02 +02:00
Matthias Mailänder
3df43529a6
Document BitSet<TargetableType>
2020-04-27 16:06:32 +02:00
Matthias Mailänder
a1c9b27057
Add InfiltrateForSupportPowerReset
2020-04-27 16:06:32 +02:00
abcdefg30
089dd233a5
Correct the support dir location in ExtractSettingsDocsCommand
2020-04-26 12:38:11 +01:00
Matthias Mailänder
86a7a0bd6c
Move Render*Circle traits to their base traits.
2020-04-26 10:30:50 +02:00
Paul Chote
7ebca36a9c
Disable debug callbacks on Intel HD 4000.
2020-04-25 21:03:43 +02:00
Paul Chote
d5aed5a88a
Expose GL Profile in settings menu.
2020-04-25 21:03:43 +02:00
Paul Chote
dac1f270ce
Restore legacy OpenGL 2.1 support.
2020-04-25 21:03:43 +02:00
Paul Chote
839be24053
Replace PreferGLES settings flag with GLProfile enum.
2020-04-25 21:03:43 +02:00
Paul Chote
91c4179f05
Split GLProfile from GLFeatures.
2020-04-25 21:03:43 +02:00
Matthias Mailänder
a4b427bfac
Clarify AttackPanicChance and add PanicChance.
2020-04-24 18:38:54 +02:00
reaperrr
250f5bec18
Misc yaml style fixes
2020-04-24 18:22:35 +02:00
reaperrr
336e2a10e0
Fixed RA STNK turret not using fudged facings
2020-04-24 18:22:35 +02:00
reaperrr
b5e9b7635e
MoveClassicFacingFudge update rule
2020-04-24 18:22:35 +02:00
reaperrr
0df7fa1596
Add sequence update rule support
2020-04-24 18:22:35 +02:00
reaperrr
c10487d635
Move ClassicFacingFudge support to Mods.Cnc
...
This moves the TD/RA-specific re-mapping of sprite facings
and coordinates to Mods.Cnc.
2020-04-24 18:22:35 +02:00
abcdefg30
bc9b3bef74
Fix a crash when completing objectives in Allies06 out of order
2020-04-23 21:56:46 +01:00
abcdefg30
e57462e7ca
Make attack moving and guarding use a grouped order
2020-04-21 01:35:40 -05:00
abcdefg30
78bf27709f
Add basic support for grouped orders
2020-04-21 01:35:40 -05:00
Matthias Mailänder
fc84cd9204
Add an is in world check to fix a crash.
2020-04-21 01:15:43 -05:00
Matthias Mailänder
e361f7b246
The category field has been pluralized.
2020-04-19 15:21:10 +02:00
Matthias Mailänder
b0497b7505
Fix double whitespace.
2020-04-19 15:21:10 +02:00
Zimmermann Gyula
a894e31fa5
Remove now obsolete tileset palette entry.
2020-04-19 15:21:10 +02:00
Matthias Mailänder
dd062adec2
Add descriptions as those are not obvious in this context.
2020-04-18 13:56:26 -05:00
Matthias Mailänder
d187575a2c
Make support power icons configurable and testable.
2020-04-18 13:56:26 -05:00
teinarss
85096c4ba2
Update CoordinateTest to be compatible with new nunit version.
2020-04-18 11:36:25 -05:00
teinarss
e13fd693c3
Add Nuget packages for all dependencies
2020-04-18 11:36:25 -05:00
Mustafa Alperen Seki
cc35512472
Add a trait to reveal the whole map when conditions are met.
2020-04-18 10:49:25 -05:00
abcdefg30
4e548291ce
Treat transit-only tiles as invalid locations for minelayers
2020-04-18 13:35:06 +01:00
abcdefg30
3ba86f329f
Remove Game.HasInputFocus
2020-04-17 22:26:03 -05:00
Mustafa Alperen Seki
5b34af0f12
Change all instances of ToLower() to ToLowerInvariant()
2020-04-17 17:01:42 -05:00
Adam Mitchell
0a9eb1ff83
Fix units stuck on transit-only when resupplying
2020-04-17 11:13:46 +02:00
abcdefg30
942dd0e5f7
Adapt the utility commands to import crates as well
2020-04-17 10:52:59 +02:00
abcdefg30
400102f3d3
Remove a TODO about grey nod colors
2020-04-17 10:52:59 +02:00
abcdefg30
9ccdeb3d36
Set the wcrate and scrate sequences up
2020-04-17 10:52:59 +02:00
abcdefg30
7e0f0dd2d2
Add missing money crates to TD campaign missions
2020-04-17 10:52:59 +02:00
abcdefg30
d920cbb7f6
Move money crates to a default in the shared campaign rules
2020-04-17 10:52:59 +02:00
Paul Chote
417677e6f4
Work around and explain color picker conversion issue.
2020-04-17 10:41:08 +02:00
Paul Chote
33f3038316
Fix map-specific factions remaining selected when changing map.
2020-04-16 16:49:00 +02:00
Paul Chote
429dbe3e0c
Block profiles with revoked keys from joining auth-only servers.
2020-04-16 16:43:10 +02:00
abcdefg30
471fc44751
Add more engineers to the wave in nod07
...
Otherwise buildings will only be damaged
2020-04-16 13:21:33 +02:00
abcdefg30
1b8e346307
Fix APC reinforcements in nod07a and b
2020-04-16 13:21:33 +02:00
abcdefg30
a456583a08
Fix a crash in nod07b
2020-04-16 13:21:33 +02:00
Paul Chote
a63c17baab
Disable IP tooltip in skirmish games.
2020-04-15 23:16:24 +02:00
Paul Chote
9c4faddc0f
Switch GeoIP database from MaxMind to IP2Location.
...
The IP2Location data is licensed under CC BY-SA, which
allows us to distribute the database with releases.
2020-04-15 23:16:24 +02:00
Paul Chote
6828c4c1e9
Fix long player locations overrunning the player tooltip.
2020-04-15 23:16:24 +02:00
Matthias Mailänder
80131e7ec0
Group readonly fields.
2020-04-15 21:42:50 +02:00
Matthias Mailänder
ac381a6f58
Allow multiple ResourceRenderer traits.
2020-04-15 21:42:50 +02:00
Matthias Mailänder
521b516bf9
Mark suggested fields as readonly.
2020-04-15 21:42:50 +02:00
netnazgul
6a825f8e60
Modify preset colors to not get flagged by color validator
2020-04-14 18:31:18 +02:00
Paul Chote
f0a243ca10
Fix mine layer desync.
...
World.FogObscures depends on the local RenderPlayer and should not
be used from simulation code!
2020-04-12 23:06:55 +02:00
Matthias Mailänder
e5457a3390
Allow wall renderers in mod code.
2020-04-11 16:29:00 +02:00
Matthias Mailänder
47e21f8bef
Remove unused using.
2020-04-11 16:29:00 +02:00
Matthias Mailänder
331b854e4e
Add a lint check for production bar types.
2020-04-10 21:00:26 +02:00
Matthias Mailänder
274bc9cbba
Add missing sequence reference.
2020-04-10 20:56:54 +02:00
Matthias Mailänder
827f8d95b4
Remove unused using.
2020-04-10 20:56:54 +02:00
Matthias Mailänder
2946dd35d5
Spaces to tabs.
2020-04-10 20:14:39 +02:00
Matthias Mailänder
74d884787d
Remove trailing tabs/spaces.
2020-04-09 22:32:05 +02:00
Matthias Mailänder
5516e16fb8
Make the default player color configurable in mod.yaml
2020-04-09 22:32:05 +02:00
reaperrr
cadf4eb322
Limit TS fona to temperate theater
...
Their art wasn't drawn with snow terrain in mind,
so no point in allowing to place them on snow maps.
2020-04-07 22:04:16 +02:00
Matthias Mailänder
269249e86e
Fix the fona sequence definitions.
2020-04-07 22:04:16 +02:00
Matthias Mailänder
30f87d2308
Port some Translucent=yes from Art.ini
2020-04-07 22:00:31 +02:00
Zimmermann Gyula
8b7e72b95e
Add three additional blending modes.
2020-04-07 22:00:31 +02:00
abcdefg30
1e64048956
Cache PlayerResources and unit cost in Resupply
2020-04-07 21:27:16 +02:00
abcdefg30
8512e696f5
Add Creeps as enemy in all D2k missions
2020-04-07 21:19:08 +02:00
abcdefg30
6a03a9ec5f
Fix a yaml error in GDI08a
2020-04-07 20:59:17 +02:00
netnazgul
5e04c99d57
Fix tile errors on the map "Pie of Animosity"
2020-04-07 20:53:28 +02:00
Mustafa Alperen Seki
82f15491c0
Allow Engineers in RA to enter undamaged (Camo) PillBoxes.
2020-04-03 04:09:43 -05:00
Mustafa Alperen Seki
101843fbb7
Make EngineerRepairable conditional.
2020-04-03 04:09:43 -05:00
Zimmermann Gyula
9e534f3804
Add damagetypes to repairing.
2020-03-31 01:10:51 -05:00
Punsho
ca3cfc0184
RA Balance patch
2020-03-29 21:57:12 +02:00
Paul Chote
d62fb901e2
Fix actors with no footprint leaving stale data when deleted.
2020-03-29 21:10:45 +02:00
Matthias Mailänder
73a2b59c2c
Add additional notification support to infiltration.
2020-03-29 12:00:16 -05:00
Paul Chote
2c7a56625c
Move selectableActor check inside InputOverridesSelection.
2020-03-29 13:20:10 +02:00
Ivaylo Draganov
e2572b214f
Adjust spacing and width in editor category dropdown
2020-03-28 20:41:03 +00:00
abcdefg30
d22cd3a74f
Adjust the map visibility panel height
2020-03-28 20:41:03 +00:00
abcdefg30
0c8fcedfdf
Start with randomized wind strength
2020-03-28 19:46:47 +01:00
Paul Chote
99009c37ce
Fix and simplify WeatherOverlay:
...
- Fix rendering issues
- Track particles in world pixels instead of screen pixels
- Removed un/underused fade in/out support
- Update wind once per tick instead of once per particle
- Make Particle struct readonly
2020-03-28 19:46:47 +01:00
Paul Chote
d9f5771778
Make the right edge of the airfield transitable.
2020-03-28 19:13:14 +01:00
Paul Chote
d35b5070fb
Fix minelayers leaking enemy mine positions through the fog.
2020-03-28 18:49:07 +01:00
Paul Chote
02f41f9afc
Fix SpriteEffect updating twice in the first tick.
2020-03-28 17:12:25 +01:00
abcdefg30
c797aa1d5e
Change syrf to syrd on the desert shellmap
2020-03-27 19:24:22 +01:00
Paul Chote
b2f7f67756
Fix and simplify ScrollPanelWidget thumb rect calculation.
2020-03-26 16:54:46 +01:00
dnqbob
09014ab6d5
transformation can pass exp to new actor
2020-03-26 02:04:44 -05:00
Matthias Mailänder
8f8747d65e
Always show the building fake tags
2020-03-26 00:52:24 -05:00
Ivaylo Draganov
be19e137e2
Align lobby bits in the player tab in TD
2020-03-25 13:01:49 +01:00
Paul Chote
3155291064
Restore ability to configure RMB orders + RMB panning.
2020-03-25 12:36:21 +01:00
Paul Chote
a5b22e6a36
Remove text caching from CncLoadScreen.
...
We have repeatedly failed at invalidating these
cached values when things change, so the small perf
win is not worth the hassle.
2020-03-25 12:20:14 +01:00
Paul Chote
9c251e8b6a
Fix detection circle line rendering.
2020-03-24 20:59:46 +01:00
Matthias Mailänder
6056568182
Remove unused terrain type.
2020-03-24 19:48:54 +01:00
Zimmermann Gyula
7b7c1da18d
Add a shared parallel production queue.
2020-03-24 13:35:15 -05:00
Paul Chote
fb5b4b3547
Rename Defense button tooltip to Support.
2020-03-24 13:13:18 -05:00
Paul Chote
19918d485e
Disable plugs when there are no sockets to place them.
2020-03-24 13:13:18 -05:00
Paul Chote
45c6c6ba10
Fix Waste Refinery bib.
2020-03-24 13:13:18 -05:00
Paul Chote
0e436bc686
Move plugs and superweapons to Building queue.
2020-03-24 13:13:18 -05:00
Ivaylo Draganov
b0dfea0a09
Adjust the stroke of the muted indicator glyph
2020-03-24 16:56:49 +01:00
Paul Chote
2c4e6c4188
Remove special-case rollover rendering.
2020-03-24 00:07:10 -05:00
Paul Chote
9f3254dbd1
Implement isometric selection boxes for TS structures.
2020-03-24 00:07:10 -05:00
Paul Chote
88cdad4189
Add support for polygon selection shapes.
2020-03-24 00:07:10 -05:00
Paul Chote
4ba50a4379
Remove IEquatable from ActorBoundsPair.
2020-03-24 00:07:10 -05:00
Paul Chote
2b6c104011
Update RA decorations.
2020-03-24 00:07:10 -05:00
Paul Chote
4b446d100e
Update D2k decorations.
2020-03-24 00:07:10 -05:00
Paul Chote
f9ca2114a9
Update TS decorations.
2020-03-24 00:07:10 -05:00
Paul Chote
afc9c6ef85
Update TD decorations.
2020-03-24 00:07:10 -05:00
Paul Chote
ac200f6173
Rework decoration renderable traits:
...
- Removed implicit pip definitions and IPips interface.
New decoration traits have been added to render them.
Pip types are no longer hardcoded in OpenRA.Game.
- Decoration rendering is now managed by SelectionDecorations(Base),
which allows us to remove assumptions about the selection box
geometry from the decoration traits.
- RenderNameTag has been replaced by WithNameTagDecoration, which is
an otherwise normal decoration trait.
- Unify the configuration and reduce duplication between traits.
- Removed hardcoded references to specific selection box renderables.
- Remove legacy cruft.
2020-03-24 00:07:10 -05:00
Paul Chote
73a78eadb1
Move Interactable and Selectable to Mods.Common.
2020-03-24 00:07:10 -05:00
Matthias Mailänder
c5139fb6c2
Remove the hard-coded ban of placing buildings on resources.
2020-03-23 23:48:33 -05:00
Paul Chote
9faf9aa1b9
Replace deprecated native OpenAL with OpenAL Soft on macOS.
2020-03-23 11:13:31 +01:00
unknown
3c2e9be248
Add gdi09ea
2020-03-21 21:09:52 +01:00
Matthias Mailänder
5b59f6612f
Remove .lua scripts from the .NET solution file.
2020-03-21 17:30:26 +00:00
abcdefg30
3d69363f35
Add support for destroying enemy carryalls
2020-03-21 10:58:17 +01:00
abcdefg30
b580b4fd33
Add support for an announcement function for carryall reinforcements
2020-03-21 10:58:17 +01:00
abcdefg30
74f86d70f8
Add Ordos06a
2020-03-21 10:58:17 +01:00
abcdefg30
3959104f9b
Let VS2019 remove a duplicate line from the solution
2020-03-21 10:58:17 +01:00
Paul Chote
1ff037a257
Remove invalid caching from GCOT.
2020-03-20 17:43:24 +01:00
abcdefg30
32700df117
Fix the settings tooltip container being overwritten ingame
2020-03-20 16:06:06 +01:00
Matthias Mailänder
b4edec215e
Fix spy ignoring the target's faction.
2020-03-19 23:11:38 +01:00
Michael Silber
dffa1e45f4
Add gdi08a
2020-03-17 19:04:36 +01:00
Paul Chote
df3b6dde34
Update macOS launcher to fix "View Logs" button.
2020-03-16 20:15:58 +01:00
Matthias Mailänder
834bbf467e
Make GlobalLightingPaletteEffect public
2020-03-16 11:10:30 +01:00
Paul Chote
4d4f94208e
Cache CandidateMovementCells within the same tick.
2020-03-12 17:07:14 +01:00
Paul Chote
416713de0c
Fix infantry switching subcells and blocking eachother while moving.
2020-03-11 15:40:12 +01:00
Paul Chote
c523ca8efe
Fix FreeSubCell ignoring preferred subcell requests.
2020-03-11 15:40:12 +01:00
Paul Chote
9acea56108
Fix pathing across transit-only cells.
2020-03-11 15:40:12 +01:00
Paul Chote
44a7422375
Fix variable naming in Locomotor.
2020-03-11 15:40:12 +01:00
abcdefg30
0d0e7eb179
Fix aircraft not taking off properly
2020-03-08 17:20:39 +01:00
abcdefg30
ea6c840343
Fix the panic chance calculation in ScaredyCat
2020-03-08 16:33:23 +01:00
abcdefg30
d2db0913ac
Fix the missle jamming chance calculation
2020-03-08 16:33:23 +01:00
Punsho
3721dae74d
Making missiles properly go over terrrain and track air units
2020-03-07 13:00:28 +01:00
Matthias Mailänder
9050a2447b
Add remappable support to production icons.
2020-03-04 22:02:30 +01:00
abcdefg30
df4c363e9c
Notify blockers upon paradropping
2020-03-03 20:51:39 +00:00
abcdefg30
a909a3e692
Ignore self and actors not at ground level in Parachutable.OnLanded
2020-03-03 20:51:39 +00:00
abcdefg30
dd26253905
Fix the IgnoreActor check in Parachutable
2020-03-03 20:51:39 +00:00
abcdefg30
69b7ba2d22
Fix NREs in ProductionParadrop
2020-03-03 20:51:39 +00:00
Paul Chote
d2f306e488
Fix GetActorsAt(CPos, SubCell) with special-case subcells.
...
If given FullCell or Any we should be returning actors in
any subcell, not none.
2020-03-03 20:06:51 +01:00
Paul Chote
4a6fefa434
Disable idle scanning on RA planes.
2020-03-02 22:22:56 +01:00
Paul Chote
16e0ea611e
Revert "Fix AttackFollow ignoring allowMove flag when auto-targeting."
...
This reverts commit 3e116060cf .
2020-03-02 22:22:56 +01:00
Paul Chote
05a2e77be2
Add support for uncompressed databases.
2020-03-02 17:29:30 +01:00
Paul Chote
dd2fa36261
Fix invalid channel server crash.
2020-03-02 17:29:30 +01:00
abcdefg30
5fa1dec6d8
Fix a crash in --clear-invalid-mod-registrations
2020-03-02 17:26:34 +01:00
Paul Chote
f86d96794d
Add explicitly defined version strings to the lua docs.
2020-03-02 17:24:17 +01:00
Paul Chote
304307df5a
Fix wiki script again.
2020-03-01 16:41:19 +00:00
Paul Chote
c8856749f3
Only update the wiki from the Linux host.
2020-03-01 16:10:07 +00:00
Paul Chote
ce91c5a76f
Fix WithDisguisingInfantryBody idle animation crash.
2020-03-01 14:43:12 +01:00
Paul Chote
e6314a944c
Round dropdown arrow position to an integer pixel.
2020-03-01 14:41:17 +01:00
Paul Chote
93d006e14e
Fix incorrect end point rendering in DrawConnectedLine.
2020-02-29 18:13:54 +01:00
Paul Chote
d73ed7670a
Port missions to the new Paratroopers API.
2020-02-29 16:07:24 +01:00
Paul Chote
c0587cc568
Introduce ActivateParatroopers Lua API.
...
SendParatroopers and SendParatroopersFrom are now deprecated.
The paratrooper actors themselves can be accessed using the
Trigger.OnPassengerExited trigger.
2020-02-29 16:07:24 +01:00
Paul Chote
ed415cb637
Remove deprecated *Upgrade Lua API methods.
2020-02-29 16:07:24 +01:00
abcdefg30
a10deddf53
Update the Lua API
2020-02-28 18:48:05 +01:00
abcdefg30
a5bc841355
Ignore the types of an exit when the production type is null or empty
2020-02-28 18:48:05 +01:00
Paul Chote
41657dd291
Allow spectators to be kicked after the game starts.
2020-02-28 00:04:49 +01:00
abcdefg30
a7d5b7b8b0
Fix FreeActorWithDelivery not being properly conditional
2020-02-27 18:50:51 +01:00
reaperrr
eb007fc43c
Add Frames support to Combine
2020-02-27 18:44:34 +01:00
Paul Chote
301d09ea8f
Remove undefined RequiresForceMove from TransformsIntoTransforms.
2020-02-27 18:42:48 +01:00
Paul Chote
ac46b4b791
Fix transparent pixels in Mobile Flack icon.
2020-02-27 00:11:39 +01:00
Paul Chote
fb7c781a66
Add multi-resolution mod icon support.
2020-02-26 23:47:15 +01:00
Paul Chote
e5309ee586
Remove unused InstalledMods.Icons cache.
2020-02-26 23:47:15 +01:00
Paul Chote
84df61c672
Add multi-resolution badge support.
2020-02-26 23:47:15 +01:00
Paul Chote
de4a7cecf0
Rework multi-resolution sprite handling:
...
- Sprite.Bounds now refers to rectangles in the source image.
Use this when copying pixels, etc.
- Sprite.Size now refers to sizes in effective pixel coordinates.
Use this when rendering.
- Sheet.DPIScale has been removed.
- "Density" term is introduced to refer to the number of artwork
pixels per effective pixel.
2020-02-26 23:47:15 +01:00
abc013
c0ece00c4b
Prevent production cycling when producing actor does not occupy space
2020-02-26 23:25:41 +01:00
Paul Chote
6ba02800ab
Add TransformsIntoTransforms to enable queued MCV redeploy.
2020-02-24 12:56:49 +01:00
Paul Chote
84419e4259
Add queued argument to CanIssueDeployOrder.
2020-02-24 12:56:49 +01:00
Paul Chote
2016ab105e
Fix Reverses parsing.
2020-02-23 16:41:57 +01:00
Paul Chote
def65b10bd
Don't crash with an unhelpful IndexOutOfRangeException.
2020-02-23 16:41:57 +01:00
Matthias Mailänder
31d98cc802
Reduce the electro death loop length.
2020-02-23 16:41:57 +01:00
Matthias Mailänder
ccbaa4f816
Setup the original laser zap death animation.
2020-02-23 16:41:57 +01:00
Matthias Mailänder
2049d1b26a
Allow guessing of sprite sequence length from number of frames.
2020-02-23 16:41:57 +01:00
Matthias Mailänder
15f8469272
Use the original elongated tesla zap death animation.
2020-02-23 16:41:57 +01:00
Matthias Mailänder
43cac2f051
Don't complain about shadow frame length when there are none.
2020-02-23 16:41:57 +01:00
Matthias Mailänder
39b7db2703
Allow repetition of frames in sequence setups.
2020-02-23 16:41:57 +01:00
Paul Chote
d3291ea585
Fix script error in ordos05.
2020-02-23 11:03:23 +01:00
Ivaylo Draganov
2e8740d6a8
Change default hotkey bindings for select and cycle production buildings
2020-02-22 20:06:21 +00:00
Ivaylo Draganov
1bcad55c1f
Add a hotkey to select the current production facility
2020-02-22 20:06:21 +00:00
Paul Chote
7ffc689037
Fix TD panel-transparent definition.
2020-02-22 12:39:11 -06:00
Paul Chote
7d17916e3f
Load badges on the main thread.
2020-02-22 19:19:20 +01:00
abcdefg30
e877bb1206
Fix GrantConditionOnProduction not using ShowSelectionBar
2020-02-22 18:05:40 +00:00
reaperrr
226159d220
AttackBase ResolveOrder optimization
...
Only check for "Stop" when the other 'if' didn't apply.
2020-02-22 17:56:47 +00:00
reaperrr
da4ed24064
Mobile ResolveOrder optimization
...
When the order is "Move", the other two 'if' checks
are redundant, so 'else if' makes more sense here.
2020-02-22 17:56:47 +00:00
reaperrr
b524dc9b72
Carryall ResolveOrder optimization
...
There can be only one OrderString at a time,
so we make 'PickupUnit' an "else if", too.
2020-02-22 17:56:47 +00:00
reaperrr
1e43a8f590
Minor Aircraft ResolveOrder optimization
...
Streamline RTB if checks.
2020-02-22 17:56:47 +00:00
Matthias Mailänder
805a8fc556
Specify unicode without BOM as standard.
2020-02-22 18:44:10 +01:00
Robert
885931ae74
Run every color validation together
...
This ensures that color picks that have multiple issues will
have them all checked at the same time, including ensuring that
the fix for one issue doesn't cause another issue.
Handling of the onError action has been changed from being called
at once to collecting the potential errors in a HashSet to deduplicate
them and then calling onError after a valid color has been found.
(Otherwise you would in the worst case get 256 error messages logged!)
2020-02-22 16:31:29 +00:00
Robert
4d4f1d6068
Avoid null vectors when making colors valid
...
If the picked color and a forbidden color are identical (like
if they both picked the same palette color and in the special case
when a picked color is outside of the allowed range and the method
returns the picked color as the forbidden color),
the vector between them is zero and the maths for adjusting
the color fails by hitting the iteration limit. This changes
the zero vector to the smallest possible vector in order to
avoid the issue.
This can result in some seriously close adjustments in the case of
picking identical palette colors, which might
be undesirable compared to picking a new palette color.
2020-02-22 16:31:29 +00:00
Robert
fafa219d11
Added error message if color could not be adjusted
...
The failsafe in ColorValidator aborts after 255 iterations of
adjusting the color and picks a random color. This message makes it
clearer to the user. Results in two messages being displayed,
first one about adjusting and the about a random color pick.
2020-02-22 16:31:29 +00:00
Paul Chote
eae287efc3
Fix travis packaging.
2020-02-22 10:28:48 -06:00
Paul Chote
8903577227
Update native libraries shipped in the AppImages:
...
* SDL2 reverted back to 2.0.8 (2.0.9 and 2.0.10 generate compilation
errors so are missing from the libs tarball)
* Package Freetype 2.0.10
2020-02-22 10:28:48 -06:00
Matthias Mailänder
103cb61020
Add a new rallypoint established notification.
2020-02-22 17:16:17 +01:00
Ivaylo Draganov
1dd1786469
Reduce duplication of "Battlefield Control" chat line label
2020-02-22 15:58:00 +00:00
Ivaylo Draganov
3e2022a3dd
Allow players to mute shellmap background music
2020-02-22 15:50:01 +00:00
Paul Chote
28f7604172
Reset nextScanTime only when actually scanning for targets.
2020-02-22 16:30:07 +01:00
Paul Chote
96463634c7
Add --debug-chrome-regions utility command.
2020-02-22 16:18:45 +01:00
Paul Chote
01f5ecb2f9
Fix save game loading screen stripe bounds.
2020-02-22 16:14:32 +01:00
reaperrr
d835090d0b
Move LCWCompression support to Mods.Cnc
2020-02-22 15:40:37 +01:00
reaperrr
c687600d66
Duplicate part of LCWCompression to VqaReader
...
Duplicates the part needed by the VqaReader,
so we can move LCWCompression to Mods.Cnc
ahead of VQA (which has some additional prerequisites).
2020-02-22 15:40:37 +01:00
reaperrr
ed618c807d
Streamline LCWCompression code
...
Just making it more concise to reduce line count.
No functionality/efficiency changes.
2020-02-22 15:40:37 +01:00
Paul Chote
85faa5edf6
Add visual indicator when the game is muted.
2020-02-22 14:42:11 +01:00
Paul Chote
3f601e1ec1
Update color picker hue slider when the color changes.
2020-02-22 14:00:12 +01:00
teinarss
9d68b815a1
Fix tooltip in Observer widgets
2020-02-22 11:38:53 +01:00
teinarss
cffe5e3d9d
Add owner token to TooltipContainer
2020-02-22 11:38:53 +01:00
Paul Chote
7e72cd262c
Fix FlyAttack invalid target crash.
2020-02-19 23:35:16 -06:00
Paul Chote
9a6602656b
Ignore nearEnough if we think the actor can get closer.
2020-02-18 19:37:17 +01:00
Matthias Mailänder
57da756f2f
Set the camera pitch to 30°
2020-02-18 00:49:04 +01:00
abcdefg30
40bb45a02b
Deprecate the release-20181215 path
2020-02-17 20:14:56 +00:00
abcdefg30
f73d23661f
Update the update paths for release-20200202
2020-02-17 20:14:56 +00:00
Paul Chote
09a019f9c6
Add a lint check for LockFaction on mission players.
2020-02-16 20:51:29 +01:00
Paul Chote
4ec258cbdd
Add missing LockFaction definitions to nod09, 10a, 10b.
2020-02-16 20:51:29 +01:00
Paul Chote
41d7a2d429
Fix an integer overflow when calculating selection priorities.
2020-02-16 17:57:04 +01:00
abcdefg30
7cec1b771d
Fix Actor.CurrentActivity bogusly pointing to finished activities
2020-02-16 16:58:06 +01:00
abcdefg30
b1b74c13c3
Ensure that we never tick an activity before calling OnFirstRun
2020-02-16 16:58:06 +01:00
abcdefg30
c4a5540bfd
Ensure that we never run Done child activities
2020-02-16 16:58:06 +01:00
abcdefg30
abcb2ea512
Directly mark queued activities that are cancelled as Done
2020-02-16 16:58:06 +01:00
Paul Chote
f45dd24781
Update AppImage SDL2 dependency to 2.0.10.
2020-02-16 14:53:42 +01:00
Paul Chote
8d23994a04
Update Windows SDL2 dependency to 2.0.10.
2020-02-16 14:53:42 +01:00
Paul Chote
46e0b3b363
Update macOS SDL2 dependency to 2.0.10.
2020-02-16 14:53:42 +01:00
Paul Chote
689049cc12
Fix NRE in ArmyUnit constructor.
2020-02-16 13:57:19 +01:00
Paul Chote
1485194ef3
Automatically scale DPI under Linux.
2020-02-16 13:44:50 +01:00
Paul Chote
4203a3191f
Overhaul macOS packaging:
...
- Build on Travis-CI macOS VM
- Sign and notarize for distribution
- Create macOS-specific files from generic sources during packaging
- Add volume icon
- Rename osx directory to macos
2020-02-15 18:51:21 +01:00
Paul Chote
7b4019577d
Force disable glDebugMessageCallback on Linux+AMD.
2020-02-15 11:38:30 +01:00
Paul Chote
52f4e24e22
Fix spectator minimap not updating when in "Disable Shroud" view.
2020-02-14 23:07:31 +01:00
Paul Chote
ab196a23e6
Fix AttackFollow ignoring allowMove flag when auto-targeting.
2020-02-14 17:30:38 +01:00
Paul Chote
3a688e03f0
Add multiple levels of fallback.
2020-02-12 21:17:39 +00:00
Paul Chote
a43335c7b0
Restore transient blocker check in pathfinding queries.
2020-02-12 21:17:39 +00:00
Paul Chote
585b8dc13c
Set default rally point to an empty path.
2020-02-09 16:52:22 +01:00
Paul Chote
b2f0ac15e8
Generalize RallyPointInfo.Offset to support arbitrary length paths.
2020-02-09 16:52:22 +01:00
Paul Chote
9dc4ea8541
Fix production door not closing if the actor stays on the exit cell.
2020-02-09 16:52:22 +01:00
teinarss
817f75c808
Add unique ingame-observer.yaml for D2K
2020-02-09 16:37:21 +01:00
teinarss
7e3830e053
Updated production spec widget to handle overflow
2020-02-09 16:37:21 +01:00
teinarss
b81ede2d64
Added widget showing the army for players in spec
2020-02-09 16:37:21 +01:00
Mustafa Alperen Seki
6ab0ace9e1
Add PlayLaunchSounds() to SupportPowers which are missing it.
2020-02-09 13:34:46 +01:00
Paul Chote
85a5b6cc17
Fix subcell crusher logic.
2020-02-09 13:18:57 +01:00
Ivaylo Draganov
62af58c2e6
Calculate position of dropdown arrow glyph based on image width
2020-02-09 12:53:30 +01:00
abcdefg30
aeacc86028
Remove a loop closure guard variable
2020-02-09 12:18:09 +01:00
abcdefg30
5c4ec1bf0e
Fix a crash when a SourceActor does not occupy space
2020-02-09 12:18:09 +01:00
abcdefg30
e3f545cae9
Make WarheadArgs.Source nullable
2020-02-09 12:18:09 +01:00
Paul Chote
71cbfc5968
Change default player color to dark red.
2020-02-08 20:09:02 +01:00
Paul Chote
fdc3a6a32d
Change default name from Newbie to Commander.
2020-02-08 20:09:02 +01:00
Paul Chote
e6c1356d59
Add introduction prompt on first run.
2020-02-08 20:09:02 +01:00
Paul Chote
e8df28c518
Extract sysinfo logic to its own class.
2020-02-08 20:09:02 +01:00
Martin Bertsche
98aef70e88
Added display selection option to settings for fullscreen modes.
2020-02-08 18:14:35 +00:00
abcdefg30
de0bb9ee39
Fix a crash in the ReplaceAttackTypeStrafe update rule
2020-02-06 21:52:46 +00:00
tovl
c18857f15d
Let immovable actors block individual minefield cells.
2020-02-06 22:26:15 +01:00
Paul Chote
9a0916afbb
Add UI Scale dropdown to the settings menu.
2020-02-04 19:56:15 +01:00
Paul Chote
6388a6bff4
Add Graphics.UIScale setting to modify UI size.
2020-02-04 19:56:15 +01:00
Paul Chote
ce445f993c
Add SupportDir argument to the launch-dedicated scripts.
2020-02-04 00:21:52 +01:00
Paul Chote
0e39c98989
Ignore empty support directory overrides.
2020-02-04 00:21:52 +01:00
Paul Chote
c2bc313bf0
Fix key repeat events queueing many deploy/scatter/stop orders.
2020-02-01 13:18:04 +01:00
Paul Chote
5c76a6e7a7
Fix key up events queueing duplicate deploy/scatter/stop orders.
2020-02-01 13:18:04 +01:00
Matthias Mailänder
1e8912b4e4
Fix the namespace.
2020-02-01 02:42:25 +01:00
abcdefg30
6cc27eaa76
Fix the description of VeteranProductionIconOverlay
2020-01-31 13:55:56 +01:00
Ivaylo Draganov
1020a7bfab
Use common notice colors for UPnP status labels
2020-01-31 00:50:25 +01:00
Ivaylo Draganov
b80928bd95
Display a confirmation prompt on settings panel reset
2020-01-30 23:06:49 +01:00
abcdefg30
a6371f6fa9
Fix mission specific buildings not granting prerequisites
2020-01-29 20:59:45 +00:00
Paul Chote
bf314fdc7b
Define window size in effective pixel coordinates.
2020-01-26 20:22:49 +01:00
Paul Chote
f0033c44c7
Use full window resolution on Windows.
2020-01-26 20:22:49 +01:00
Paul Chote
fd64ad7c89
Support rendering at non-integer display scales:
...
* 2x and 3x DPI artwork can be specified using
Image2x and Image3x in chrome.yaml.
* Images are rendered using bilinear interpolation.
* For non-integer screen scales, prefer downscaling
the next biggest resolution image over upscaling.
2020-01-26 20:22:49 +01:00
Paul Chote
809b1507a6
Fix font rendering at non-integer display scales.
2020-01-26 20:22:49 +01:00
Paul Chote
d91495a041
Allocate 1px empty margin between sprites.
2020-01-26 20:22:49 +01:00
Paul Chote
84daf890d3
Use antialiasing filter when rendering world annotations.
2020-01-26 20:22:49 +01:00
Paul Chote
1bc6fb0f46
Use antialiasing filter when rendering UI icons and actors.
2020-01-26 20:22:49 +01:00
Paul Chote
1f849e9f7d
Add antialiasing support for paletted sprites.
2020-01-26 20:22:49 +01:00
Paul Chote
bd4724842c
Fix software cursor rendering at fractional scales.
2020-01-26 20:22:49 +01:00
Paul Chote
25a7299c67
Fix scroll event position calculation.
2020-01-26 20:22:49 +01:00
Paul Chote
518450cd8a
Extract load screen sheet handling into a superclass.
2020-01-26 20:22:49 +01:00
Paul Chote
57a8cf7a59
Rework Display settings tab.
2020-01-26 17:11:45 +01:00
Paul Chote
83732f299b
Add DropDownButtonWidget.PanelAlign.
2020-01-26 17:11:45 +01:00
Paul Chote
f730b55255
Move hardware cursor control to hidden DisableHardwareCursors setting.
2020-01-26 17:11:45 +01:00
Paul Chote
370f7a44fa
Restore cursor doubling for "default" cursor.
2020-01-26 17:11:45 +01:00
Paul Chote
f7e5111123
Apply cursor doubling setting without requiring a restart.
2020-01-26 17:11:45 +01:00
Paul Chote
847db5e59b
Merge HardwareCursor and SoftwareCursor into CursorManager.
2020-01-26 17:11:45 +01:00
Mustafa Alperen Seki
d7f43b33c7
Make GrantConditionOnAttack PausableConditional
2020-01-26 17:05:02 +01:00
Paul Chote
3a6d88cfef
Align settings to the standard row height.
2020-01-26 16:52:14 +01:00
Paul Chote
70f899c8d1
Remove unused localization options from settings.yaml.
2020-01-26 16:52:14 +01:00
Paul Chote
e138afc328
Overhaul Input settings.
2020-01-26 16:52:14 +01:00
Paul Chote
a84c914317
Move highlighting logic into a dedicated widget.
2020-01-26 16:52:14 +01:00
Paul Chote
46d59eef5e
Update TD cash glyphs.
2020-01-25 22:02:43 +01:00
Paul Chote
79d25b9eca
Update RA cash glyphs.
2020-01-25 22:02:43 +01:00
Paul Chote
cc530649c7
Fix horizontal positioning of dropdown arrow glyph.
2020-01-25 21:56:02 +01:00
abcdefg30
aeb623498f
Remove old update rules
2020-01-25 21:29:36 +01:00
Mustafa Alperen Seki
d4b08850f3
Fix conditionality of DisguiseTooltipInfo.
2020-01-25 17:28:15 +02:00
Paul Chote
1fada0f2b4
Add KHR suffix as defined by the KHR_debug spec.
2020-01-25 13:44:06 +01:00
Paul Chote
b08f9886be
Add Graphics.DisableGLDebugMessageCallback setting.
2020-01-25 13:44:06 +01:00
reaperrr
46384d25f2
Improve Rectangle HitShape debug overlay
...
Showing vertical sides, too.
2020-01-25 13:38:35 +01:00
reaperrr
9dcba8710b
Add turret-linking support to HitShape
...
Allows to link a HitShape to the
position and facing of a turret.
2020-01-25 13:38:35 +01:00
reaperrr
b839204c7f
Minor WithInfantryBody reorganisation
...
Move PlayStandAnimation to a more suitable position
inside the file.
2020-01-25 13:26:25 +01:00
reaperrr
595b6c8923
Greatly simplified WithInfantryBody TickIdle code
...
There was a lot of redundancy and unnecessary
complexity in several checks.
This now also prevents infantry from randomly
restarting and potentially switching between stand
sequences if there are no idle sequences.
Old behavior can still be replicated by listing
stand sequences as IdleSequences.
2020-01-25 13:26:25 +01:00
Ivaylo Draganov
9474bdba5c
Use proper glyph for in-game chat close button
2020-01-25 13:17:09 +01:00
abcdefg30
f5aa304e09
Add stray update rules to the correct path
2020-01-25 10:48:50 +00:00
Pavel Penev
93bec9e430
Updated the default mods' weapons
2020-01-24 13:09:37 +01:00
Pavel Penev
d33a5bf94e
Added an UpgradeRule CreateScreenShakeWarhead
2020-01-24 13:09:37 +01:00
Pavel Penev
b00154e2bc
Created ShakeScreenWarhead and removed the hardcoded shaking from NukeLaunch and MadTank
2020-01-24 13:09:37 +01:00
reaperrr
6220d7e62e
Introduce WarheadArgs
...
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
2020-01-21 19:31:34 +01:00
Paul Chote
fdc0a6e2b9
Rework TS Chrome in preparation for UI scaling.
2020-01-19 20:36:59 +01:00
Paul Chote
f37d9a7010
Rework D2k Chrome in preparation for UI scaling.
2020-01-19 20:34:18 +01:00
abcdefg30
9f66e3936d
Add issue templates for the new issue template chooser
2020-01-19 17:27:43 +01:00
Paul Chote
f1325e12d4
Extract text contrast radius to ChromeMetrics and reduce to 1px.
2020-01-19 17:18:22 +01:00
Paul Chote
7611449d3d
Reimplement text contrast using greyscale dilation.
2020-01-19 17:18:22 +01:00
abcdefg30
15b2d6b9e0
Let all Positionable traits notify visual position changes
2020-01-18 23:07:23 +00:00
Paul Chote
d0f44143c2
Fix activity cancellation on FlyAttack RTB.
...
* AbortOnResupply will now cancel queued activities
in addition to the current attack.
* Resupply if no ammo is available during a standard attack.
* Don't resupply (move directly to target) if no ammo is available
during an attack move (C&C3 style).
2020-01-18 16:38:53 +01:00
Paul Chote
51870a471a
Add AttackSource enum.
2020-01-18 16:38:53 +01:00
Paul Chote
6f52365f9d
Don't run NextActivity if it has been canceled.
2020-01-18 16:38:53 +01:00
Paul Chote
66b8689957
Use 32bit modcontent cursor.
2020-01-17 16:49:58 +01:00
Paul Chote
4fd475f7c2
Add RGBA cursor support.
2020-01-17 16:49:58 +01:00
Paul Chote
522861e484
Support 32 bit png sprites.
2020-01-17 16:49:58 +01:00
Paul Chote
1111ce4754
Add support for 32 bit BGRA sprites.
2020-01-17 16:49:58 +01:00
Paul Chote
cdbee49280
Fix slider ticks in TD.
2020-01-17 13:42:51 +01:00
reaperrr
aa63696933
Update rule for WithPermanentInjury removal
2020-01-16 22:56:39 +01:00
reaperrr
10540839f6
Make crippled TS Cyborgs use permanent TakeCover
...
This is more in line with original behavior.
Also allows us to remove WithPermanentInjury.
2020-01-16 22:56:39 +01:00
reaperrr
a9eca2cf54
Add support for enabling prone state permanently
...
Negative ProneTime now activates prone state
permanently as soon as the trait is enabled.
2020-01-16 22:56:39 +01:00
Paul Chote
d6436858a9
Fix IPAddress capitalization.
2020-01-15 12:12:54 +01:00
Paul Chote
38cb818469
Anonymise client IPs and allow server operators to disable sharing.
2020-01-15 12:12:54 +01:00
Paul Chote
422cc2b0d0
Hide location and IP labels if not known.
2020-01-15 12:12:54 +01:00
Paul Chote
d74a5065b9
Require GeoLite2 database path to be specified by the server operator.
2020-01-15 12:12:54 +01:00
Paul Chote
6b2c019caa
Evaluate player location on the server.
2020-01-15 12:12:54 +01:00
Paul Chote
c430884c8b
Require GeoLite2 database path to be specified by the server operator.
2020-01-15 12:12:54 +01:00
Matthias Mailänder
8dda6d8e3d
Remove unnecessary null check.
2020-01-14 22:08:57 +01:00
Matthias Mailänder
c43d581e7f
Add cursor palette support to GIMP/Jasc palette definitions.
2020-01-14 22:08:57 +01:00
teinarss
f0b69f8b8d
Separated resource rendering into another trait
2020-01-14 19:38:47 +01:00
Matthias Mailänder
0e93d85273
Move the AssetBrowserFileEndingsFilter to IGlobalModData
...
to avoid mods having to duplicate the whole chrome layout.
2020-01-13 13:46:34 +01:00
Paul Chote
adb3c8e39c
Split fixed-wing attack and strafe attack types.
2020-01-12 21:06:35 +01:00
tovl
85bc843554
Fix aircraft failing to engage targets within range.
2020-01-12 21:06:35 +01:00
Matthias Mailänder
c95216cd19
Move the hard-coded shroud palette to the C&C folder.
2020-01-12 19:35:41 +00:00
Paul Chote
cc05621c10
Draw editor terrain/resource preview as part of the world.
2020-01-12 18:30:50 +01:00
Paul Chote
e74033bded
Render editor actor previews as part of the world.
2020-01-12 18:30:50 +01:00
Paul Chote
fe25fdf0ff
Improve robustness of editor actor cell checks.
2020-01-12 18:30:50 +01:00
Paul Chote
1282650274
Rework RA Chrome in preparation for UI scaling.
2020-01-12 18:16:41 +01:00
Paul Chote
d622015b59
Fix Texture.GetData under GLES.
2020-01-12 17:04:23 +01:00
Paul Chote
524e8875d0
Restore MODIFIER_OVERRIDES handling of unmodified attack move hotkey.
2020-01-12 16:33:35 +01:00
Paul Chote
8c2a2d2cb8
Rework TD/modcontent chrome in preparation for UI scaling.
2020-01-12 15:52:12 +01:00
abcdefg30
a28992aa38
Default LocalClientId in ReplayConnection to -1
...
We do not have a local client in replays.
This change prevents anything from accidentally using (sometimes there might be clients with ID 0 present).
2020-01-12 14:23:34 +01:00
Paul Chote
0db4085950
Load and save registrations to both the active and legacy support directories.
2020-01-12 14:10:23 +01:00
Paul Chote
f162d90e9f
Rework support dir initialization.
2020-01-12 14:10:23 +01:00
abcdefg30
abfb28a4f3
Fix the Build function in gdi04b
2020-01-12 14:04:51 +01:00
abcdefg30
c15a555cff
Fix cargo initialisation
2020-01-12 13:58:04 +01:00
abcdefg30
e1c07d32d5
Prevent cell triggers in sarin-gas-2 from firing several times
2020-01-12 13:49:25 +01:00
tovl
fbfef903ac
Let movement trigger visibility recalculation.
2020-01-12 04:50:25 +01:00
tovl
695d9a6cb1
Centralize shroud changes in one pass to improve performance.
2020-01-12 04:50:25 +01:00
Paul Chote
0106ed3669
Restore red lines for harvester targets.
2020-01-12 04:08:59 +01:00
abcdefg30
ac42dd79ca
Make the command bar directly check if a GuardOrderGenerator is active
2020-01-12 00:54:38 +00:00
abcdefg30
deffc2dd15
Add support for defining the palette of WithResourceLevelOverlay
2020-01-12 00:47:20 +00:00
reaperrr
bb1d5f1d5c
Fix ReloadAmmoPool.ResetFire ignoring multipliers
2020-01-11 23:29:37 +00:00
teinarss
43eabdf54a
Fix naming in editor
2020-01-11 22:03:26 +00:00
tovl
0e32cbee5e
Fix crash in RallyPointIndicator.
2020-01-11 21:26:47 +00:00
reaperrr
308c64c7b1
Fix trait order issues with KillsSelf
2020-01-06 21:47:53 +00:00
reaperrr
16c2062d9d
Replace LandOnCondition with landing when paused
2020-01-06 21:47:53 +00:00
reaperrr
ac44367440
Refactor Spin to MaximumSpinSpeed
...
Additionally, add descriptions to
other FallsToEarth properties.
2020-01-06 21:47:53 +00:00
reaperrr
20beb4abe1
Fix Harpy husk rotor offset
2020-01-06 21:47:53 +00:00
reaperrr
a369634ea8
Display EMP effect on EMP'd aircraft's husks
...
When EMP'd while airborne.
2020-01-06 21:47:53 +00:00
reaperrr
7a095f30ec
Make TS aircraft crash when EMP'd mid-air
...
And refuse move orders if EMP'd while landed.
Matches original behaviour.
2020-01-06 21:47:53 +00:00
Punsho
59bcac410f
Make EMP effect carryall and orca transport
2020-01-06 21:47:53 +00:00
reaperrr
4499343ed2
Make Aircraft actually pausable/disableable
...
This commit makes aircraft
- ignore any aircraft-specific orders while disabled
- show blocked move cursor while paused
- set speeds to zero while paused or disabled
2020-01-06 21:47:53 +00:00
reaperrr
4b006bc484
Make Aircraft PausableConditional
...
Note: This commit only does the minimum changes
to implement PausableConditional, there are no
logic changes yet (like disabling movement on PauseOnCondition).
2020-01-06 21:47:53 +00:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Matthias Mailänder
e33cf8a8ae
Fix a crash when cursor is null.
2020-01-05 13:27:53 +00:00
Matthias Mailänder
7e9a3d3bc9
Unhardcode transparent index in manual palettes as well.
2020-01-05 13:17:43 +00:00
Matthias Mailänder
6ea85a1a62
Don't hard-code the transparent background color.
2020-01-05 13:17:43 +00:00
Ivaylo Draganov
535144b208
Use system chat line for audio muted/unmuted notifications
2020-01-04 23:05:25 +00:00
Paul Chote
439cd4aded
Rework HardwareCursor sprite padding.
...
All frames in a sequence now use the same bounds
and hotspot, and have a size that is a multiple of 8.
2020-01-04 22:45:51 +01:00
tovl
2094142b7d
Include tunnel check in CanStayInCell.
2020-01-04 16:04:27 +00:00
tovl
196d9670d3
Disallow units from idling on bibs in TS.
2020-01-04 16:04:27 +00:00
tovl
434c46058f
Disallow units idling on service depot.
2020-01-04 16:04:27 +00:00
tovl
c360d8bcef
Make service depot passable.
2020-01-04 16:04:27 +00:00
teinarss
76221471ff
Remove unused code from Cargo trait
2020-01-03 19:34:56 +01:00
teinarss
a9d7535915
Remove cargo initialization from Tick
2020-01-03 19:34:56 +01:00
teinarss
20610d05a2
Remove CurrentAdjacentCells update on each tick in Cargo
2020-01-03 19:34:56 +01:00
Ivaylo Draganov
af5d8a3bbe
Add a hotkey to cycle harvesters
2020-01-02 23:42:22 +01:00
abcdefg30
ab348336f5
Fix ants teleporting into the map area
...
Waypoint17 is not at the map edge, waypoint7 is.
Also fixes a path, since waypoint20 -> waypoint10 is going back and makes no sense.
Going directly waypoint20 -> waypoint2 works and as compensation I added waypoint21 -> waypoint10 -> waypoint2.
2020-01-02 16:34:38 +00:00
reaperrr
804d61a6a1
Fix DeliverUnit-related crash
2020-01-01 20:42:36 +01:00
Paul Chote
baa5b3d25e
Bypass fingerprint validation for skirmish/mission servers.
2020-01-01 20:33:30 +01:00
Paul Chote
8f2bf27edf
Replace Server.Dedicated with Server.Type.
2020-01-01 20:33:30 +01:00
abcdefg30
a9f37bc9f1
Remove a leftover geoip reference from the linux packaging script
2019-12-31 17:03:05 +00:00
unknown
79136a520f
Remove dublicate function
2019-12-31 17:32:43 +01:00
Paul Chote
adf1c0b616
Remove GeoIP database from install/packaging scripts.
2019-12-31 17:28:30 +01:00
Paul Chote
e063e13ff4
Remove automatic GeoIP download from the build scripts.
...
The database file is now locked behind an account login.
https://blog.maxmind.com/2019/12/18/significant-changes-to-accessing-and-using-geolite2-databases/
2019-12-31 17:28:30 +01:00
reaperrr
9d7ecdbc2c
Disable SupportPowerInstances when player lost
...
Fixes bots using player actor powers after defeat.
2019-12-30 22:50:54 +01:00
reaperrr
7a57f0e6ef
Expose delay of WithDeathAnimation
...
Allows to show it a few ticks after death if the modder
wishes so.
2019-12-30 18:01:09 +00:00
reaperrr
c55c65f6d7
Add delay support to SpriteEffect
2019-12-30 18:01:09 +00:00
reaperrr
037ce9ebf3
Rename ProneTime to Duration
...
More in line with our property naming conventions.
Additionally, added descs to ProneOffset and
ProneSequencePrefix, since at least the purpose of
the former isn't entirely clear without looking at the code.
2019-12-30 11:34:41 +01:00
reaperrr
cef940fea9
Fix TakeCover to be disabled properly
...
Speed and Damage modifiers were ignoring IsTraitDisabled.
2019-12-30 11:34:41 +01:00
Paul Chote
a7ae93978a
Disable sound controls when no audio device is available.
2019-12-29 17:53:44 +01:00
Paul Chote
4052620f94
Rename dummy sound label to "No Sound Output".
2019-12-29 17:53:44 +01:00
Paul Chote
032c412e09
Fix WithTextDecoration rendering.
2019-12-28 21:44:26 +01:00
Paul Chote
5a686b3289
Fix duplicated/distorted SequencePlaceBuildingPreview annotations.
2019-12-28 20:56:09 +01:00
Paul Chote
2bf16a34d6
Filter invalid actor IDs when restoring selection save data.
2019-12-28 20:48:46 +01:00
Paul Chote
7ccc63b51c
Fix incorrect region definitions.
2019-12-28 19:15:36 +01:00
Paul Chote
e7253fd643
Manual chrome.yaml cleanups.
2019-12-28 19:15:36 +01:00
Paul Chote
f3d7bf403e
Rework chrome.yaml format and panel rendering.
2019-12-28 19:15:36 +01:00
Paul Chote
0b8a367867
Fix MiniYaml parsing of empty comments
2019-12-28 19:15:36 +01:00
abcdefg30
aabfd91001
Fix an indentation style issue in TransformsIntoAircraft
2019-12-28 19:16:21 +03:00
Ivaylo Draganov
3d1b4c2509
Remove "Surrender" button for single player games
2019-12-28 15:06:26 +00:00
Ivaylo Draganov
14bc7885b3
Always prompt the user to confirm when leaving a game
2019-12-28 15:06:26 +00:00
Ivaylo Draganov
2204e807b8
Add restart button to main menu for single player (missions, skirmish, replays)
2019-12-28 15:06:26 +00:00
abcdefg30
baa50c9c53
Pass DamageTypes in Explodes
2019-12-28 10:54:27 +01:00
Paul Chote
7d887f0332
Fix NV shader compile errors in combined.frag.
2019-12-27 20:20:42 +01:00
Paul Chote
51eaa17b1e
Replace frame limit text field with a slider.
2019-12-26 17:25:38 +01:00
Paul Chote
35a36b4cdf
Disable frame limiter by default
...
VSync does a more reliable job of this.
2019-12-26 17:25:38 +01:00
Paul Chote
2231183fe0
Account for game ticks when applying the frame limiter.
2019-12-26 17:25:38 +01:00
Paul Chote
656a260171
Add VSync setting.
2019-12-26 17:25:38 +01:00
abcdefg30
959c750851
Move voice playing for orders into a helper function
2019-12-23 15:01:36 +01:00
abcdefg30
4d407da3e6
Fix a potential crash in PlayVoiceForOrders
2019-12-23 15:01:36 +01:00
abcdefg30
bb1d1f8140
Remove a nowadays unnecessary loop safeguard
2019-12-23 14:57:50 +01:00
abcdefg30
d2db707521
Move unit order resolving into a helper function
2019-12-23 14:53:13 +01:00
Abdurrahmaan Iqbal
a107da0888
Fix for mod credits overriding engine credits
2019-12-23 13:48:47 +00:00
Paul Chote
b1f7c5c4e3
Remove overlapping vision ranges from RA actors.
...
This brings a significant perf saving by reducing
the number of evaluated tiles.
2019-12-23 13:53:08 +01:00
Paul Chote
04bad1ae66
Add MinRange support to AffectsShroud.
2019-12-23 13:53:08 +01:00
Paul Chote
5830d4de6c
Fix ATEK vision ranges.
2019-12-23 13:53:08 +01:00
abcdefg30
bb85146544
Make orcas buildable on nod07c
2019-12-21 00:48:03 +01:00
abcdefg30
c4ab5d4561
Fix/Update the patrols on nod07c
2019-12-21 00:48:03 +01:00
abcdefg30
54e2aad1cd
Fix broken reinforcements on gdi04 and limit them to 3 waves
2019-12-21 00:48:03 +01:00
abcdefg30
b1f6c69fce
Use a global script in Tiberian Dawn
2019-12-21 00:48:03 +01:00
abcdefg30
dbe73a06ad
Remove ISync from RallyPoint
2019-12-15 23:21:27 +01:00
Paul Chote
f36d0cc214
Fix ModContent cursor.
2019-12-15 22:29:26 +01:00
abcdefg30
1e138a9774
Drop invisible invalid targets immediately when changing stance
2019-12-14 17:17:36 +01:00
abcdefg30
905e02b765
Prevent a crash in AutoTarget.HasValidTargetPriority
2019-12-14 17:17:36 +01:00
Paul Chote
3487846636
Restore NukePower support for proxy actors.
2019-12-14 17:07:16 +01:00
tovl
203fff0ab7
Allow queued structure rallypoints.
2019-12-13 23:51:03 +01:00
tovl
3236499fb7
Increase IMove.MoveTo call flexibility.
2019-12-13 23:51:03 +01:00
Paul Chote
28dbda29e3
Add zoom hotkeys.
2019-12-13 21:29:43 +01:00
Paul Chote
1dcb903580
Implement new viewport size/zoom UI.
2019-12-13 21:29:43 +01:00
Paul Chote
860117daf9
Implement optimized pixel-art antialiasing mode for non-integer world zoom.
2019-12-13 21:29:43 +01:00
Paul Chote
cd368b43df
Draw GPS dots using the UI renderers.
2019-12-13 21:29:43 +01:00
Torleif West
ae4b2591bf
fix for RA2 cloning vats
...
formatting
minor formatting
passing CI
closing line bracket
use production unit
opening should not be followed by a blank line
revert tab change
2019-12-12 22:08:25 +01:00
Paul Chote
b0c65c5eb9
Overhaul cursor double setting.
2019-12-11 13:38:52 +01:00
Paul Chote
010fafc6d3
Fix hardware cursors on systems with >150% DPI scaling.
2019-12-11 13:38:52 +01:00
Paul Chote
79aac08a48
Fix turret positioning in the map editor.
2019-12-11 11:02:04 +01:00
Paul Chote
630ca0aefb
Draw editor selection box using the UI renderers.
2019-12-11 11:02:04 +01:00
abcdefg30
2918ecadaa
Fix team chat messages not always being displayed
2019-12-10 13:05:38 +01:00
reaperrr
82be8d9990
Move AUD support to Mods.Cnc
2019-12-09 22:06:53 +01:00
reaperrr
4d92fde5f7
Remove VqaReader dependency on AudReader
...
Use ImaAdpcmReader directly, since VQAs only contain
header-less raw IMA ADPCM audio.
2019-12-09 22:06:53 +01:00
reaperrr
5afc1c1443
Remove duplication between IMA and AUD readers
...
These parts were identical duplicates, so I removed them
and made AudReader depend on ImaAdpcmReader instead.
Applied some style fixes while I was at it.
2019-12-09 22:06:53 +01:00
abcdefg30
22374ed732
Remove the bogus 'GameSaved' speech notification definition
2019-12-08 21:56:24 +01:00
abcdefg30
bc484a9858
Add 'AirstrikeReady' to 'DisablePrefixes'
2019-12-08 21:56:24 +01:00
abcdefg30
9a57980952
Remove 'AbilityInsufficientPower' from cnc's notifications
2019-12-08 21:56:24 +01:00
Ivaylo Draganov
0900ac2b2f
Remove stray "Hotkeys" label in the Input Settings panel in TD
2019-12-08 21:38:28 +01:00
reaperrr
4751b1a176
Move ShpTDLoader, LZO and XORDelta formats to Mods.Cnc
...
They're pretty much RA/TD-specific formats.
2019-12-08 19:43:51 +00:00
reaperrr
cd123830c3
Move VocLoader from D2k to Cnc
...
My assumption that the D2 mod would want,
let alone need Mods.D2k was wrong.
Meanwhile, it does need Mods.Cnc for at least
the Pak format as well, so this is a good enough
compromise.
2019-12-08 18:14:17 +00:00
Ivaylo Draganov
93e42b0b27
Add selection tiers as inheritable templates
2019-12-08 18:39:21 +01:00
tovl
088919fecc
Change color of selection box based on selection mode.
2019-12-08 17:34:10 +01:00
reaperrr
efc06a020b
Move WithDeliveryAnimation to Mods.Common
2019-12-08 16:03:14 +00:00
reaperrr
fe1d3b3821
Move ProductionAirdrop to Mods.Common
2019-12-08 16:03:14 +00:00
reaperrr
948a9c9b19
Add ProductionAirdrop.ActorType update rule
2019-12-08 16:03:14 +00:00
Paul Chote
2603a495e6
Add render_world perf sampler.
2019-12-08 04:36:31 +01:00
Paul Chote
8c41e6a3f7
Remove redundant zoom parameter.
2019-12-08 04:36:31 +01:00
Paul Chote
327866ffc3
Render world via an intermediate FrameBuffer.
2019-12-08 04:36:31 +01:00
Paul Chote
0c8a47b5af
Add scissor support to IFrameBuffer.
2019-12-08 04:36:31 +01:00
Paul Chote
e7de7b4c05
Introduce World and UI rendering phases.
2019-12-08 04:36:31 +01:00
Paul Chote
ebd1557523
Draw voxel debug annotations using the UI renderers.
2019-12-08 04:36:31 +01:00
abcdefg30
9a5eaa7cb7
Don't throw an exception when a field is missing
2019-12-07 09:15:38 +01:00
Curtis Shmyr
f037436536
Added TooltipName as an actor Lua property
2019-12-06 09:33:23 +01:00
abcdefg30
b1571ad17a
Make Parachutable public
2019-12-05 23:13:35 +01:00
Paul Chote
494a7870d6
Add fallback exits to RA Kennel.
2019-12-05 18:01:09 +01:00
Paul Chote
dbe1d2d928
Add fallback exits to TS barracks.
2019-12-05 18:01:09 +01:00
Paul Chote
2146dd29bb
Add priority levels to Exit.
2019-12-05 18:01:09 +01:00
matjaeck
5ac9d2c2f1
Fix botmodules querying the Player actor before it is assigned.
2019-12-05 01:48:56 +01:00
reaperrr
a74235bdbc
Move ShpD2 and TmpRA/TD loaders to Mods.Cnc
...
Reducing the count of proprietary formats in Mods.Common.
Note: Moving ShpD2 to Mods.Cnc is intentional. RA/TD
use it for their original mouse shp files, and any D2(k) mod
will normally need Mods.Cnc anyway, while we can avoid
adding a Mods.D2k dependency to RA/TD this way.
2019-12-01 16:23:54 +01:00
reaperrr
a98a96b05d
Update update rule paths
2019-11-30 20:08:27 +01:00
abc013
b4c116cb31
Fix ExtractLanguageStrings utility command
2019-11-29 16:40:00 +01:00
reaperrr
074ebefee1
Fix FCOM still providing space while being captured
2019-11-27 23:04:28 +01:00
tovl
6fb3dc050b
Let CreateGroup use ExtraActors field.
2019-11-26 22:06:37 +01:00
tovl
00ce1d7ee6
Allow additional actor IDs to be send with orders.
2019-11-26 22:06:37 +01:00
reaperrr
b8e15fbe40
Move FastByteReader from LCW to own file
...
And make it public.
Making it easier to move formats that depend on it
to Mods.Cnc independently later.
2019-11-23 19:04:27 +01:00
reaperrr
3f06541b2b
Move Shp conversion/remap commands to Mods.Cnc
2019-11-23 19:04:27 +01:00
reaperrr
65728bc032
Move VocLoader to Mods.D2k
...
While this is strictly speaking a D2 format, any
D2 mod is pretty much guaranteed to use Mods.D2k,
so this should be a good enough place to move it to.
2019-11-23 19:04:27 +01:00
reaperrr
c4597b5c6b
Fix RA desert tree fire palette
...
By default WithDamageOverlay uses the actors'
palette, but RA's desert terrain uses the TD desert.pal
which isn't compatible with RA's fire animation shps.
2019-11-23 18:40:27 +01:00
abcdefg30
142f823e6f
Explain that CanEnterCell ignores 'subCell' if there is a free subcell
2019-11-21 14:13:17 +01:00
abcdefg30
25b7386f0d
Let Mobile's CanEnterCell consider ToSubCell
2019-11-21 14:13:17 +01:00
abcdefg30
4717e98c48
Add a subCell parameter to IPositionableInfo.CanEnterCell
2019-11-21 14:13:17 +01:00
abcdefg30
980c1e1b6a
Fix McvManagerBotModule spamming deploy orders
...
Removes the 'activeMCVs' list since it was not useful.
The real bugfix is not iterating over 'activeMCVs' when issueing new orders
(this was previously needed for already discovered mcvs that stopped)
but over 'newMCVs' instead.
2019-11-20 16:44:39 +01:00
teinarss
a47f60d3a6
Add a trait PlayerRadarTerrain to track explored terrain
2019-11-20 16:24:56 +01:00
reaperrr
ee00954f2e
Replace AmmoPool lookup methods with properties
...
And gave the more suitable names while at it.
This is more in line with how we do things in
other places.
2019-11-20 15:45:41 +01:00
teinarss
c77aa4c8f9
Add IsDead check to FerryUnit OnFirstRun
2019-11-19 15:59:27 +01:00
reaperrr
8181a452cb
Fix some header dates
...
Seems these were overlooked or merged after
the dates of the other files were updated.
2019-11-17 22:32:51 +01:00
Paul Chote
f39b688c39
Add GrantPrerequisiteChargeDrainPower and DrainPrerequisitePowerOnDamage.
...
These traits implement the Firestorm defense charge/drain logic.
2019-11-17 17:06:29 +01:00
Paul Chote
1fa90c0474
Allow support powers to override the icon overlay/tooltip labels.
2019-11-17 17:06:29 +01:00
Paul Chote
70b020205d
Rename *Time to *Ticks and increase internal resolution.
2019-11-17 17:06:29 +01:00
Paul Chote
e03abdc0da
Add support for custom SupportPowerInstances.
2019-11-17 17:06:29 +01:00
Paul Chote
61c56dcb00
Fix DamageModifier crashes when an actor is demolished.
...
Demolish calls GetDamageModifier with a null Damage.
2019-11-17 17:06:29 +01:00
Paul Chote
6b1e81a7b5
Spawn ejected pilots inside a FrameEndTask.
2019-11-16 23:07:58 +01:00
RoosterDragon
04912ea996
Expose a setting for Weighted A*
...
Replace Constants.CellCost and Constants.DiagonalCellCost with a dynamically calculated value based on the lowest cost terrain to traverse. Using a fixed value meant the pathfinder heuristics would be incorrect.
In the four default mods, the minimum cost is in fact 100, not 125. This increase would essentially allow the pathfinder to return suboptimal paths up to 25% longer in the worst case, but it would be quicker to do so.
This is exactly what Weighted A* does - overestimate the heuristic by some factor in order to speed up the search by checking fewer routes. This makes the heuristic inadmissible and it may now return suboptimal paths, but their worst case length is bounded by the weight. A weight of 125% will never produce paths more than 25% longer than the shortest, optimal, path.
We set the default weight to 25% to effectively maintain the existing, suboptimal, behaviour due to the choice of the old constant - in future it may prove a useful tuning knob for performance.
2019-11-15 13:05:41 +01:00
Abdurrahmaan Iqbal
72eb4e1749
Fix #17230 : Dummy audio output class
2019-11-14 23:46:14 +01:00
blackhand1001
70b1df6ce7
Fix squadmanager adding naval units to ground attack forces.
...
Fix squadmanager adding naval units to ground attack forces. This was breaking the behavior of both naval and ground squads.
2019-11-09 11:19:09 +01:00
abcdefg30
a586f10875
Don't allow movement for actors without IMove
...
However, this does not check if any existing IMove traits are enabled.
2019-11-08 23:31:59 +01:00
abcdefg30
980c0c9cd4
Fix actors returning fire at invisible attackers
2019-11-08 23:31:59 +01:00
blackhand1001
d20182f158
Simplify for loop structure now that it only has one check
...
Simplify for loop structure now that it only has one check
2019-11-08 21:04:32 +01:00
blackhand1001
49d07e9d64
Fix MCV Manager glitch when restrict building area is enabled.
...
Fix MCV Manager glitch when restrict building area is enabled. It was checking if the location was close enough to the Base center instead of using the MCV Managers min and max ranges. This would cause it to often have no valid locations despite having a huge range.
2019-11-08 21:04:32 +01:00
matjaeck
ba73842747
Allow GrantCondition to grant conditions permanently.
2019-11-08 16:37:13 +01:00
matjaeck
900e857bfa
Let AI ignore frozen actors and target original actors instead.
2019-11-08 15:32:06 +01:00
Abdurrahmaan Iqbal
d2819dca77
Show dialogue only when there are unsaved changes
2019-11-07 20:33:43 +01:00
blackhand1001
780982dbe2
Add PlaceDefenseTowardsEnemyChance trait to basebuilderbotmodule
...
Add PlaceDefenseTowardsEnemyChance trait to basebuilderbotmodule. This defeaults to 100 which is the current behavior. This change now allows you to set the chance that bots will place defenses evenly around the base like the AI in stock red alert and Tiberian sun did.
2019-11-06 10:30:36 +01:00
reaperrr
2de51ae73c
Cache IPathFinder in Mobile at creation
...
Avoiding look-ups on every move order,
as well as reducing line lengths.
2019-11-03 20:53:29 +01:00
Paul Chote
27205b30e5
Remove landing behaviour from force-move orders on selectable buildings.
2019-11-02 18:29:16 +00:00
abcdefg30
34f4c9bdaa
Prevent chronoshifting an empty selection
2019-11-02 11:29:28 +01:00
Abdurrahmaan Iqbal
023750db06
Prevent showing wall connections in unexplored terrain
2019-11-01 22:13:38 +01:00
teinarss
c94cf61069
Fix OccupiedCells for units sharing cells
2019-10-31 21:49:07 +00:00
Paul Chote
5315f8603f
Override selection if the mouse is over an already selected actor.
2019-10-30 14:53:23 +01:00
Paul Chote
0e4cb53ada
Pass contextual information to TargetOverridesSelection.
2019-10-30 14:53:23 +01:00
Paul Chote
3d6621f7ff
Force selection cursor when selection overrides input.
2019-10-30 14:53:23 +01:00
Paul Chote
9d4f683d80
Remove WorldRenderer argument from InputOverridesSelection.
2019-10-30 14:53:23 +01:00
Paul Chote
0cfd6337ff
Fix InputOverridesSelection only considering the closest actor.
2019-10-30 14:53:23 +01:00
Paul Chote
230a0b330c
Fix EjectOnDeath pilot spawning.
2019-10-29 23:03:11 +01:00
Paul Chote
3ee697a54d
Install x64 release into correct Program Files on Windows.
2019-10-28 21:03:49 +01:00
tovl
d2991247a3
Add separate condition to mobile for disabling nudging only.
2019-10-28 19:35:32 +01:00
tovl
38caadfdf0
Clean up nudging code.
2019-10-28 19:35:32 +01:00
tovl
c4d1468f62
Make locomotor cache and nudging logic aware of mobile trait status.
2019-10-28 19:35:32 +01:00
reaperrr
7e5b1abc0e
Simplified initial Wanders countdown initialization
...
I don't see a technical reason for the old approach.
2019-10-27 18:03:34 +02:00
RoosterDragon
b98123d9f8
Use SegmentStream.CreateWithoutOwningStream to avoid reading data into memory.
...
To avoid creating copied data in memory (e.g. via MemoryStream), this method can be used to reference offsets on files on disk, reducing memory requirements.
2019-10-24 20:48:14 +02:00
blackhand1001
9a9bf441ba
Add UseResourceStorage trait to CashTrickler
2019-10-23 20:20:03 +02:00
Paul Chote
1599eac66c
Rename SelectionBoxRenderable to SelectionBoxAnnotationRenderable.
2019-10-20 23:46:33 +02:00
Paul Chote
43e84c89ef
Rename SelectionBarsRenderable to SelectionBarsAnnotationRenderable.
2019-10-20 23:46:33 +02:00
Paul Chote
8e280ef0a7
Rename RangeCircleRenderable to RangeCircleAnnotationRenderable.
2019-10-20 23:46:33 +02:00
Paul Chote
81d9b705a6
Rename DetectionCircleRenderable to DetectionCircleAnnotationRenderable.
2019-10-20 23:46:33 +02:00
Paul Chote
4ec0fa299d
Rename TextRenderable to TextAnnotationRenderable.
2019-10-20 23:46:33 +02:00
Paul Chote
7937383bf4
Replace scaleSizeWithZoom with SpriteAnnotation.
2019-10-20 23:46:33 +02:00
Paul Chote
e772adb0a9
Draw annotations using the UI renderers.
2019-10-20 23:46:33 +02:00
Paul Chote
8c1b0f1afe
Add IEffectAnnotation interface.
2019-10-20 23:46:33 +02:00
Paul Chote
0ff078968d
Change IPlaceBuildingDecorationInfo to use annotations.
2019-10-20 23:46:33 +02:00
Paul Chote
7d1ce0c83b
Add annotation support to IOrderGenerator.
2019-10-20 23:46:33 +02:00
Paul Chote
1dc84f48de
Migrate traits to IRenderAnnotations.
2019-10-20 23:46:33 +02:00
Paul Chote
edaa7918fc
Add IRenderAnnotations(WhenSelected) interfaces.
2019-10-20 23:46:33 +02:00
Paul Chote
060ea80ca4
Fix infantry idle animations playing immediately after creation.
2019-10-20 16:38:25 +02:00
Paul Chote
c15a0a54bb
Don't consider unit creation as movement.
2019-10-20 16:38:25 +02:00
Paul Chote
252c833320
Don't override spawn CenterPosition for non-aircraft reinforcements.
2019-10-19 23:45:42 +02:00
abcdefg30
fdd3bffa1d
Throw a lua exception when setting an owner to null/nil
2019-10-19 13:34:43 +02:00
Paul Chote
988d6079e3
Disable Carryable while submerged.
2019-10-19 13:11:00 +02:00
Paul Chote
f14d3985a0
Allow carryall pickup orders on deployed vehicles.
2019-10-19 13:11:00 +02:00
Paul Chote
5f8fa7a35a
Add UndeployOnPickup to GrantConditionOnDeploy.
2019-10-19 13:11:00 +02:00
Paul Chote
69970d42f3
Prevent movement pausing at invalid position.
2019-10-19 13:11:00 +02:00
Paul Chote
ae34410c80
Replace MoveIntoWorld with ReturnToCell/AssociateWithAirfield.
2019-10-17 23:31:15 +02:00
Paul Chote
9b4d149a06
Revert "Suppress MoveIntoWorldInit for map-placed Mobile actors."
...
This reverts commit f0c28cc153 .
2019-10-17 23:31:15 +02:00
abcdefg30
f5f626cd89
Revert "Production should set SubCellInit"
...
This reverts commit fa1ca981ac .
2019-10-17 23:31:15 +02:00
Abdurrahmaan Iqbal
763e6d8109
Fix #17229 : Refactor ReturnToBase.cs
2019-10-17 10:28:43 +02:00
reaperrr
aa953ba5a1
Remove unused and buggy stand2 sequence from ants
...
They were unused, their settings were wrong,
and even if fixed they'd make idle ants look
glitchy, because the game switches between
stand sequences randomly.
2019-10-15 14:48:11 +02:00
reaperrr
33bba98773
Fix zombie stand2 sequence and run tickrate
2019-10-14 17:28:46 +02:00
abc013
8b1f1b21e7
Adjusted die sequence length of zombie
2019-10-14 17:28:46 +02:00
abc013
3ec0aa55b9
Fixed zombie.shp
...
Added missing zombie attack frame
and other fixes.
2019-10-14 17:28:46 +02:00
tovl
33d089a9d6
Fix lastVisibleTarget not being set in FlyAttack and AttackActivity.
2019-10-14 01:22:04 +02:00
abcdefg30
1d90e08bd0
Guard against overlaps on HiDPI by having a 5px border on graphs
2019-10-14 01:02:23 +02:00
abcdefg30
acf028581a
Special case the TD spectator UI to fit the minimum width
2019-10-14 01:02:23 +02:00
abcdefg30
9084295d7c
Reduce the width of the combat stats tab
2019-10-14 01:02:23 +02:00
abcdefg30
3f89f74d8e
Reduce the Width of INGAME_OBSERVERSTATS_BG
2019-10-14 01:02:23 +02:00
reaperrr
88d930579b
Fix missing rules in prep update path
2019-10-13 22:37:03 +01:00
abc013
3d3814f336
Add isDead-check to the flamethrowers in allies06b
2019-10-13 18:14:10 +02:00
abc013
3e244998cd
Make normal difficulty on allies06b easier
2019-10-13 18:14:10 +02:00
Nakarin Srijumrat
17bec1435b
increased ingame edge scrollspeed to 30 from 10
2019-10-13 13:20:24 +02:00
teinarss
fa1ca981ac
Production should set SubCellInit
2019-10-12 00:08:15 +02:00
abcdefg30
e9020048fb
Add an update rule to remove 'yes' and 'no'
2019-10-12 00:07:05 +02:00
abcdefg30
76ad9962d7
Split off a new UpdatePath for changes not going into prep-1908
2019-10-12 00:07:05 +02:00
abcdefg30
55c3f313b1
Remove 'yes' and 'no' in favor of 'true' and 'false'
2019-10-12 00:07:05 +02:00
abc013
c4f48ad521
Use another plug location for placing plugs on a building when current plug location is already blocked
2019-10-11 22:52:55 +02:00
Paul Chote
ba2d2299d9
Update macOS launcher package.
...
This pulls in a fix for the missing libmono-native-compat.dylib
2019-10-11 21:58:32 +02:00
abcdefg30
f9f1167b62
Minor style fixes
2019-10-11 21:48:24 +02:00
abcdefg30
e2bbbde494
Reduce string allocations in ObserverStatsLogic
2019-10-11 21:48:24 +02:00
abcdefg30
3672b4e674
Keep army and income graph disabled if they were disabled once
2019-10-11 21:48:24 +02:00
abcdefg30
ee839869fc
Replace "$/min" by "Income" and increase graph update rates
2019-10-11 21:48:24 +02:00
abcdefg30
4ca42f6e83
Remove $/min from the basic stats
2019-10-11 21:48:24 +02:00
abcdefg30
0ad8320bff
Add an XAxisTicksPerLabel property to LineGraphWidget
2019-10-11 21:48:24 +02:00
abcdefg30
feb58801e0
Work around a recursive loop in TargetAndAttack
2019-10-11 21:00:53 +02:00
Paul Chote
3860cd1b98
Add "Deployed" checkbox in the map editor actor properties.
2019-10-10 19:50:05 +02:00
Paul Chote
c08e290f44
Add "Spawn Child Actor" checkbox in the map editor actor properties.
2019-10-10 19:50:05 +02:00
Paul Chote
966290a623
Add EditorActorCheckbox plumbing.
2019-10-10 19:50:05 +02:00
Paul Chote
5eaa99827d
Suppress MoveIntoWorldInit for map-placed Mobile actors.
2019-10-07 19:02:48 +02:00
tovl
eed00ded0d
pause MovePart when Mobile is paused.
2019-10-06 20:28:20 +01:00
Jonas A. Lind
1557f4c134
Redo buildpaletteorder for RA vehicles
...
Restructure RA's vehicle build tab. More streamlined and better looking.
2019-10-06 20:22:16 +02:00
abcdefg30
acea19312d
Fix FallsToEarth queueing an activity in its ctor
2019-10-06 14:42:50 +01:00
abcdefg30
56726a0533
Add an ICreationActivity interface
2019-10-06 14:42:50 +01:00
abcdefg30
39f8d34494
Fix setting the position of the wrong actor
2019-10-06 14:42:50 +01:00
abcdefg30
ab87e78dff
Fix the XAxis of LineGraphWidget not being updated properly
2019-10-06 13:10:58 +01:00
abcdefg30
548ff411ef
Cache method call results in variables in Draw of LineGraphWidget
2019-10-06 13:10:58 +01:00
Chris Cameron
36c48e1785
feat: Using a glDebugMessageCallback instead of glGetError on devices that support it
2019-10-05 21:26:20 +01:00
Punsho
460f5bbb30
Make EMP dissable subterranean units while they're underground
2019-10-05 19:19:57 +02:00
Punsho
d9ec3e0d88
Make EMP dissable detection of mobile sensor array
2019-10-05 19:19:57 +02:00
Punsho
e1e7691fb4
Make laser fence dissable on emp
2019-10-05 19:19:57 +02:00
tovl
ac6431acf8
Clean up usage of CancelActivity.
2019-10-05 19:07:54 +02:00
teinarss
1e786b8e31
Add null check to EditorDefaultBrush for resources
2019-10-05 18:39:39 +02:00
Paul Chote
575541ff4e
Remove double-negative from appimage wrapper.
2019-10-05 18:25:13 +02:00
Paul Chote
e94f20f7ca
Reset environment variables before switching mods.
2019-10-05 18:25:13 +02:00
Paul Chote
3bda890f7b
Add Engine.LaunchWrapper launch argument for mod switching.
2019-10-05 18:25:13 +02:00
Paul Chote
bdd0f68a4a
Compile using Mono 6.4.0.
2019-10-05 18:24:45 +02:00
Paul Chote
275365917c
Update packaged mono to 6.4.0.
2019-10-05 18:24:45 +02:00
SoScared
b9b7f435dd
Redo buildpaletteorder for D2K buildings
2019-10-05 18:21:08 +02:00
Andre Mohren
7f7341a369
Fixed incorrect sequence frame amount checks using Stride.
2019-10-05 18:03:09 +02:00
Paul Chote
c30bb28210
Filter invalid actors when loading and saving games.
2019-10-05 17:50:10 +02:00
Paul Chote
3ad3c39b21
Replace actor list with count in UnitBuilderBotModule.
2019-10-05 17:50:10 +02:00
abcdefg30
b839796b89
Fix double clicking a save in the save game dialogue loading it
2019-10-05 17:39:23 +02:00
abcdefg30
ca92e13b24
Fix harvesters idling on Infiltration
2019-10-05 16:09:42 +02:00
abcdefg30
294908485f
Fix the town attackers in Infiltration not stopping
2019-10-05 16:09:42 +02:00
abcdefg30
d2a2c11326
Remove unnecessary SearchFromHarvesterRadius overwrites from TD missions
2019-10-05 16:03:32 +02:00
abcdefg30
716aeb1e8c
Add SearchFromProcRadius to TD missions that need it
2019-10-05 16:03:32 +02:00
abcdefg30
321c891bc0
Fix a crash when MaxLevel of GainsExperience is zero
2019-10-05 15:56:59 +02:00
teinarss
d34bce9eab
Remove CanEnterCell from OccupiedCells
2019-10-05 14:37:54 +02:00
teinarss
9bfc324c04
Mark cells that have changed MovementType as dirty
2019-10-05 14:37:54 +02:00
Ivaylo Draganov
ad02adff3e
Set duplicates flag for hotkeys in HotkeyManager
2019-10-05 13:17:20 +02:00
Punsho
38f5d2c100
RA balance changes for September 2019
2019-10-05 11:03:06 +01:00
Michael Silber
81eb939d4d
Fix destroyed truck escaping ra mission sarin-gas-1
2019-10-04 22:41:10 +01:00
Paul Chote
865d8d77e0
Expire invalid instances from the SupportPowerBotModule cache.
2019-10-01 19:25:30 +02:00
Paul Chote
cf427f8cb3
Drop invalid power references when loading save games.
2019-10-01 19:25:30 +02:00
abcdefg30
6f85711252
Increase the SearchFromProcRadius radius in soviet05
2019-09-30 20:28:26 +02:00
abcdefg30
70c278dec5
Remove the now unnecessary Helper refinery
2019-09-30 20:28:26 +02:00
Punsho
9ca7eb6ab1
Make mine targetable on attack everything stance for AutoTargetGround
2019-09-28 14:20:23 +02:00
teinarss
93704ccfcf
Add check to see if transport is dead to UnreserveSpace
2019-09-28 14:08:01 +02:00
abcdefg30
411316726b
Fix the expansion mcv in soviet05 being transported off the map
2019-09-28 14:01:36 +02:00
abcdefg30
4d2b70acd1
Revert the search radius decrease in D2k
2019-09-28 13:58:24 +02:00
abcdefg30
c0620bd186
Revert the search radius decrease in TS
2019-09-28 13:58:24 +02:00
teinarss
0e6fa51bb0
Rename duplicated actors
2019-09-27 18:04:29 +02:00
teinarss
76034c198e
Added Undo Redo to editor
2019-09-27 17:40:32 +02:00
teinarss
1f78b3a425
Cleanup in MapEditorTabsLogic
2019-09-27 17:40:32 +02:00
tovl
48059e8249
Skip rally point if order is queued after resupply.
2019-09-26 18:39:44 +02:00
tovl
09cd56b367
Add missing target line to aircraft taking off from resupplying.
2019-09-26 18:39:44 +02:00
tovl
145b6a05a3
Refactor unreserve actions.
2019-09-26 18:39:44 +02:00
tovl
5787f74af9
Prevent bogus attackmove on take-off.
2019-09-26 18:39:44 +02:00
Punsho
78d7f79817
Fix ctank and stank building faster then they should
2019-09-26 17:13:42 +02:00
abcdefg30
9356c8afd0
Fix unarmed units idling on the ts shellmap
2019-09-24 16:48:52 +02:00
abcdefg30
72bff74ca5
Fix passengers idling on the ts shellmap
2019-09-24 16:48:52 +02:00
abcdefg30
2d304efb73
Convert all spaces to tabs in the ts shellmap script
2019-09-24 16:48:52 +02:00
abcdefg30
c7784cbc8e
Fix reinforcements on the ts shellmap not attack moving
2019-09-24 16:48:52 +02:00
Punsho
e1a5a725b0
Fix MRV not auto targeting vehicles
2019-09-22 18:46:56 +02:00
tovl
3d4838b5bc
Make airlift landing direction configurable.
2019-09-21 18:16:34 +02:00
tovl
b4270af170
Fix airlift direction in isometric mods.
2019-09-21 18:16:34 +02:00
tovl
3fb54ea6ea
Add option for airlift to arrive from player baseline.
2019-09-21 18:16:34 +02:00
tovl
ed7667683b
Fix deployed units being nudgeable.
2019-09-19 20:52:13 +02:00
SoScared
61aaac888b
Add map Climax to RA map pool
2019-09-16 00:21:47 +02:00
RoosterDragon
6c9fbd40dc
Implement IEquatable on structs.
...
Any struct which overrides object.Equals(object obj) should implement IEquatable<T> to gain a more efficient Equals(T other) overload. This overload will be used by hashing collections like Dictionary which enables them to check equality without boxing the struct.
2019-09-15 19:56:58 +02:00
tovl
4a609bbee8
Allow units to give way when path is blocked by oncoming unit.
2019-09-15 17:51:34 +01:00
Ivaylo Draganov
32309bb8ea
Add duplicate hotkey tracking with a boolean property on the definition
2019-09-15 16:35:18 +02:00
Paul Chote
df2300bee0
Fix player viewport saving for non-spectators.
2019-09-15 15:11:47 +02:00
Oliver Brakmann
6e18de4370
Fix idling aircraft on Intervention
2019-09-15 15:02:01 +02:00
abcdefg30
0462cfa507
Remove selling from Infilitration
...
It is weird, unsatisfying for the player and inconsistent with the rest of our missions
2019-09-15 14:51:32 +02:00
abcdefg30
aee9ee6187
Fix potentially bogus usages of OnAllRemovedFromWorld
2019-09-15 14:51:32 +02:00
RoosterDragon
31918e8712
Add UnionRectangles extension method.
2019-09-14 22:09:40 +02:00
Paul Chote
0e6c37d765
Convert TerrainGeometryOverlay to IRenderAboveShroud.
2019-09-14 18:49:44 +02:00
Paul Chote
f45423ed76
Convert EditorSelectionLayer to IRenderAboveShroud.
2019-09-14 18:49:44 +02:00
Paul Chote
b3984c8db4
Convert WarheadDebugOverlay to IRenderAboveShroud.
2019-09-14 18:49:44 +02:00
Paul Chote
999ad0e18a
Convert CustomTerrainDebugOverlay to IRenderAboveShroud.
2019-09-14 18:49:44 +02:00
Paul Chote
ccd07b6cfe
Convert ExitsDebugOverlay to IRenderAboveShroudWhenSelected.
2019-09-14 18:49:44 +02:00
Paul Chote
60e42c1ea1
Convert CombatDebugOverlay to IRenderAboveShroud.
2019-09-14 18:49:44 +02:00
Paul Chote
c9ed749908
Add (Polygon|Circle|Line)AnnotationRenderable.
2019-09-14 18:49:44 +02:00
Paul Chote
a9a43d54f7
Convert WithRangeCircle to IRenderAboveShroud.
2019-09-14 18:49:44 +02:00
abcdefg30
7f6149713e
Fix actors with no footprint not being copied and pasted
2019-09-13 23:55:48 +01:00
tovl
eb39080248
Allow minefields to start and end on occupied cells.
2019-09-13 23:47:34 +01:00
matt barbier
97fe36af5a
Moved GrantExternalConditionToProduced into the Traits/Conditions folder
2019-09-13 22:04:35 +01:00
teinarss
c15f66aa62
PlayerStatistics should stop ticking after lost/win
2019-09-13 21:42:11 +01:00
reaperrr
694680720e
Updated AcceptsOrder check to be more readable
...
This hopefully also fixes handling of multiple enabled
RejectsOrders traits.
2019-09-13 19:49:19 +01:00
abcdefg30
465ee97090
Prevent users from selecting a directional target outside the map
2019-09-13 14:47:29 +02:00
Paul Chote
a8b1762464
Fix ActorPreviewWidget viewport manipulation.
2019-09-13 11:24:57 +02:00
tovl
46c0b4cf31
Fix crash with dead cargo.
2019-09-13 10:34:15 +02:00
Jan Beich
4f99982ef1
Extend Linux dllmap to other systems
...
- Drop `os` in Eluant config as it's only used on Linux
- Make generic to help BSDs and Solaris
- Update OpenAL-CS and SDL2-CS to get the same
Exception of type `System.DllNotFoundException`: lua51.dll
TypeName=``
at (wrapper managed-to-native) Eluant.LuaApi.lua_newstate(Eluant.LuaRuntime/LuaAllocator,intptr)
at Eluant.LuaRuntime..ctor ()
at Eluant.MemoryConstrainedLuaRuntime..ctor ()
at OpenRA.Scripting.ScriptContext..ctor (OpenRA.World world, OpenRA.Graphics.WorldRenderer worldRenderer, System.Collections.Generic.IEnumerable`1[T] scripts)
at OpenRA.Mods.Common.Scripting.LuaScript.OpenRA.Traits.IWorldLoaded.WorldLoaded (OpenRA.World world, OpenRA.Graphics.WorldRenderer worldRenderer)
at OpenRA.World.LoadComplete (OpenRA.Graphics.WorldRenderer wr)
at OpenRA.Game.StartGame (System.String mapUID, OpenRA.WorldType type)
at OpenRA.Game.LoadShellMap ()
at OpenRA.Mods.Common.LoadScreens.BlankLoadScreen.StartGame (OpenRA.Arguments args)
at OpenRA.Game.InitializeMod (System.String mod, OpenRA.Arguments args)
at OpenRA.Game.Initialize (OpenRA.Arguments args)
at OpenRA.Game.InitializeAndRun (System.String[] args)
at OpenRA.Program.Main (System.String[] args)
2019-09-13 00:25:50 +02:00
Jan Beich
fe48eede0e
command -v with more than one argument is non-portable
...
On FreeBSD build fails, so check if `msbuild` exists without arguments.
$ gmake
command: wrong number of arguments
OpenRA requires the 'msbuild -verbosity:m -nologo' tool provided by Mono >= 5.4.
gmake: *** [Makefile:154: core] Error 1
# FreeBSD sh
$ command -v echo ls
command: wrong number of arguments
# dash
$ command -v echo ls
echo
# ksh, bash, zsh
$ command -v echo ls
echo
/bin/ls
2019-09-13 00:25:50 +02:00
Paul Chote
afe3e24cda
Remove duplication in Texture.
2019-09-12 18:58:37 +01:00
Paul Chote
ce8112fb5a
Migrate rendering to OpenGL 3.2 / OpenGL ES 3.0.
2019-09-12 18:58:37 +01:00
Paul Chote
91c63034d3
Clean references to disposed textures.
2019-09-12 18:58:37 +01:00
teinarss
d712bdea85
Locomotor cache should handle custom layers
2019-09-09 21:39:25 +02:00
abcdefg30
912a424596
Replaced "Earned this min" by an Oil Derrick count in the economy statistics
2019-09-08 12:47:33 +02:00
abcdefg30
1e6660ecb2
Add an "UpdatesDerrickCount" trait
2019-09-08 12:47:33 +02:00
Paul Chote
8f267ebcef
Remove IronCurtainable from RA aircraft.
2019-09-08 12:24:27 +02:00
teinarss
c13fb80257
Fix crushable logic for actors in cell
2019-09-07 13:31:57 +01:00
abcdefg30
ca8ca2df5c
Fix a division by zero error in FindAndDeliverResources
...
by preventing an overflow through dividing directly
2019-09-07 10:48:20 +01:00
puritylake
aff3bf369b
#17018 Gets rif of cutoff line in chat window
2019-09-06 23:02:50 +02:00
teinarss
6fe31e44cb
More robust logic for ThisMinute stats
2019-09-06 14:00:42 +02:00
teinarss
6795fb6967
GetAvailableSubCell should block cells outside the map
2019-09-06 13:32:09 +02:00
abcdefg30
9516ee511d
Remove the duplicate Selectable trait on TENF
2019-09-06 13:18:37 +02:00
Paul Chote
1d106e71c4
Save screenshots via the frame buffer.
2019-09-04 20:20:04 +02:00
Paul Chote
c0ee346c1c
Render via an intermediate frame buffer.
2019-09-04 20:20:04 +02:00
Paul Chote
d2298b6f04
Allow FrameBuffer clear color to be customized.
2019-09-04 20:20:04 +02:00
Paul Chote
09dd66fd5a
Correctly fix BlendMode.Subtractive alpha handling.
2019-09-04 20:20:04 +02:00
Paul Chote
b93c7cabb3
Render voxels before BeginFrame.
2019-09-04 20:20:04 +02:00
Oliver Brakmann
5d786f411f
Update comment in Activity.cs
...
SequenceActivities() was removed.
2019-09-02 01:45:35 +02:00
reaperrr
801f5ba525
Rename FlyCircle to FlyIdle and make it tick TickIdle
...
It now handles both hovering and circling aircraft, for consistency.
2019-09-01 16:38:44 +02:00
teinarss
ce29dcad87
Update PlayerResources capacity from INotify* methods
2019-08-28 00:32:01 +02:00
reaperrr
8edd202b64
Move InflictDamage method back to DamageWarhead
...
From TargetDamageWarhead.
Saves a few lines and allows warheads that are not
TargetDamageWarhead-based to use it.
2019-08-27 23:05:19 +02:00
reaperrr
07de3ba5e0
Change default preview facing to 96
...
92 is not a multiple of 8, and all sprite actors
in the official mods have at most 32 facings.
2019-08-27 22:59:22 +02:00
Paul Chote
2b4ad71151
Remove unused OwnerLinkedProc field.
2019-08-25 17:20:38 +02:00
Paul Chote
815ea1e13b
Make LastSearchFailed local to FindAndDeliverResources.
2019-08-25 17:20:38 +02:00
Paul Chote
1d2b3ac917
Update the displayed replay filename after renaming.
2019-08-25 16:10:29 +02:00
Paul Chote
c1be8d277e
Disable player color for TD walls.
2019-08-25 15:33:46 +02:00
Paul Chote
19d9541aad
Disable player color for RA walls.
2019-08-25 15:33:46 +02:00
teinarss
4dd8472d9b
Reset server after game
2019-08-25 15:30:45 +02:00
Paul Chote
6702395357
Fix flare animation definition in RA and TD.
2019-08-25 15:24:32 +02:00
tovl
946c9f420b
Fix Move not cancelling during turns.
2019-08-25 13:13:37 +02:00
Paul Chote
8b0f2e1462
Fix NRE in SquadManagerBotModule.
2019-08-24 14:33:11 +02:00
Paul Chote
d5f42c0628
Recalculate visibility during moves too.
2019-08-23 14:31:29 +02:00
Paul Chote
76d1447a91
Fix incorrect shroud visibility for stationary units.
2019-08-23 14:31:29 +02:00
Paul Chote
4db3da61e1
Avoid an integer (long) overflow in FindAndDeliverResources.
2019-08-23 14:15:51 +02:00
Ivaylo Draganov
be1f820674
Move hotkey dialog logic into SettingsLogic, fix bugs and improve usability of the dialog
2019-08-23 14:08:09 +02:00
tovl
ed8abe9861
Define nearenough parameter for aircraft so they can exit movement early when stuck.
2019-08-23 13:54:58 +02:00
reaperrr
e71001f4f8
Fix Resupply closeEnough bugs
...
Fixes that
- RepairableNear actors wouldn't move close enough
- isCloseEnough would return 'true' even if the host
is invalid.
2019-08-22 10:26:36 +01:00
Paul Chote
8457dfdc39
Add Gatekeeper notice to macOS dmg.
2019-08-21 15:16:00 +01:00
Paul Chote
a491bae39b
Bind triggers to RA Shellmap's APC passengers.
2019-08-21 11:24:20 +02:00
Paul Chote
f31cfe5b96
Fix SendParatroopers return value.
2019-08-21 11:24:20 +02:00
Paul Chote
ab94ea9715
Discourage harvesters from wandering too far from the refinery.
2019-08-20 20:22:39 +02:00
Paul Chote
7e4da8ea2c
Don't reload after finishing a field.
2019-08-20 19:51:12 +02:00
Paul Chote
7311ae889f
Clear placed mines queued fields too.
2019-08-20 19:51:12 +02:00
Paul Chote
9aec48aec3
Lay mines in order from start to end.
2019-08-20 19:51:12 +02:00
abcdefg30
3a51cf0ef8
Update AUTHORS
2019-08-20 19:26:02 +02:00
teinarss
7544d4b4e6
Cells with Temporary blockers should not exit early in locomotor cache
2019-08-19 19:06:57 +02:00
abcdefg30
345905bf68
Remove the gunboat from Lost Souls
2019-08-19 16:55:35 +02:00
abcdefg30
8cf6aa267c
Allow single observers to use spectator team chat in mp
2019-08-19 16:45:15 +02:00
tovl
3fe78a8311
Add to AUTHORS.
2019-08-19 00:33:38 +02:00
tovl
2d394f33b8
Fix units from transports appearing at load point.
2019-08-19 00:33:38 +02:00
tovl
70459b311e
Refactor FlyAttack to make strafing runs interruptible when target becomes invalid.
2019-08-18 12:50:20 +02:00
Paul Chote
e600848947
Fix crash for invalid Resupply hosts.
2019-08-18 12:48:17 +02:00
Hedog
2a6f2bbe0e
Update movement inside leap to show attack animation
2019-08-17 12:42:06 +02:00
Paul Chote
2c24a607bc
Fix Target.Positions returning null for invalid FrozenActors.
2019-08-15 20:13:04 +02:00
Ivaylo Draganov
8f7da18dc5
Kill buildings on surrender in TS
2019-08-15 19:13:15 +02:00
tovl
08c472b2e2
Disallow attack-moving units from chasing their targets.
2019-08-15 18:03:30 +02:00
Paul Chote
441585b3aa
Truncate SLOT_OPTIONS and PLAYER_ACTION dropdown labels.
2019-08-15 17:25:14 +02:00
Paul Chote
78302ea593
Rework aircraft rally point handling.
2019-08-15 17:02:27 +02:00
reaperrr
08db7586d4
Fix Enter cursor for non-TakeOffOnResupply
...
If the aircraft does not take off on resupply,
we allow it to enter resuppliers without ForceMove modifier.
ResolveOrder already handled this correctly, only the cursor
shown was wrong.
2019-08-13 02:26:21 +02:00
teinarss
e05dc0afe3
Remove support power timers from spectator ui
2019-08-13 02:13:54 +02:00
Paul Chote
9c81507d6d
Adjust lobby option bin margins.
2019-08-12 19:13:05 +02:00
abcdefg30
ea80a13b11
Let the utility remove stray trailing whitespaces
2019-08-11 16:40:55 +02:00
abcdefg30
84fbcd7c47
Apply the update rule to the default mods
2019-08-11 16:40:55 +02:00
abcdefg30
bfc3e1354b
Rename SearchFromOrderRadius to SearchFromHarvesterRadius
2019-08-11 16:40:55 +02:00
abcdefg30
698ef5e375
Don't use SearchFromProcRadius when searching from self.Location
2019-08-11 16:40:55 +02:00
abcdefg30
ead35bccda
Decrease SearchFromProcRadius and SearchFromOrderRadius
2019-08-11 16:40:55 +02:00
reaperrr
b7d966f78f
Don't exit FlyOffMap immediately on leaving map
...
Usually they'll get removed afterwards, so they need to be
out of players' sight before ending this activity.
2019-08-11 16:28:42 +02:00
reaperrr
64780fc865
Fix ProductionAirdrop aircraft removal timing
...
...when leaving map before finishing TakeOff.
2019-08-11 16:28:42 +02:00
teinarss
ff1d4ec9ae
Fix Out of sync caused by Locomotor cache
2019-08-11 09:53:02 +02:00
abcdefg30
859d01da7d
Always remove the spawn cameras after prison infiltration
2019-08-10 21:20:17 +01:00
abcdefg30
a8ff8e75fc
Make warfactory infiltration a secondary objective
2019-08-10 21:20:17 +01:00
abcdefg30
7ddae59d83
Prevent a second infiltration of warfactory or prison
2019-08-10 21:20:17 +01:00
abcdefg30
851d115a44
Fix allies05a crashing by ensuring the cameras exist before removing them
2019-08-10 21:20:17 +01:00
tovl
a8b9562d74
Adjust waypoint linewidths.
2019-08-10 21:17:38 +01:00
tovl
8690a4a6ce
CLean up type check in harvesterbotmodule.
2019-08-10 19:12:50 +01:00
tovl
1b4ab564fe
Fix AI harvester not resuming after chronoshift.
2019-08-10 19:12:50 +01:00
tovl
5393b689d4
Disable preemptive targeting for queued orders.
2019-08-10 19:10:45 +01:00
teinarss
4193247169
Reset Locomotor cache on world loaded
2019-08-10 17:34:11 +02:00
teinarss
ab9834fdcd
Update locomotor cache when Crushable is enabled/disabled
2019-08-10 17:34:11 +02:00
teinarss
277906c657
Fixes on blocking logic
2019-08-10 17:34:11 +02:00
Tomase
98602cb1cb
Change impassable terrain to short.max
2019-08-10 17:34:11 +02:00
Paul Chote
702f4d1937
Remove unused return values from Show*Dropdown methods.
2019-08-10 16:03:59 +02:00
Paul Chote
d0faaf29ff
Restore selection lines for TargetLinesType.Automatic spectators.
2019-08-10 16:03:59 +02:00
Paul Chote
19aea3c07a
Change target line default to "Manual".
2019-08-10 16:03:59 +02:00
Paul Chote
95ca14d4a3
Replace DrawTargetLine checkbox with an Automatic/Manual/Disabled dropdown.
2019-08-10 16:03:59 +02:00
Paul Chote
2909445452
Display target lines when the Waypoint command bar mode is active.
2019-08-10 16:03:59 +02:00
Paul Chote
292196e2d6
Allow left click to cancel AttackMove without clearing selected units.
2019-08-10 13:08:32 +02:00
Paul Chote
ad099b5c98
Allow Attack Move and Guard OGs to be activated while shift is held.
2019-08-10 13:08:32 +02:00
abcdefg30
d1c56d78e1
Fix spamming repair orders repairing faster
2019-08-10 11:39:12 +01:00
tovl
c0d5cd750d
Add missing target lines.
2019-08-10 12:17:36 +02:00
teinarss
daa82d113e
Prevent crash when unloading Cargo structures
2019-08-10 11:52:33 +02:00
Ivaylo Draganov
017eca3dc1
Add support for "select all" and "select by type" for multiple players
2019-08-09 22:40:09 +02:00
reaperrr
7cfc65010f
Fix that aircraft with TakeOffOnResupply can't force-land
2019-08-09 09:45:40 +02:00
reaperrr
969be686a3
Fix aircraft with TakeOffOnResupply not taking off
...
...after auto-resupply.
2019-08-09 09:45:40 +02:00
abcdefg30
ddf824b494
Fix AutoCarryall crashing when the cargo dies
2019-08-08 17:46:34 +02:00
reaperrr
ac3b3db7ac
Made Resupply canceling more robust
...
The following improvements are made here:
- merged and streamlined the two IsCanceling checks in Tick
into one that covers both isCloseEnough cases
- isCloseEnough now only checks distance to host
if host is still valid and otherwise returns 'false'
- called transports are now also cancelled when host becomes
invalid, not only if the activity is cancelled via order
- aircraft now always take off if the host becomes invalid
- ground actors only try to leave if host is still existing
2019-08-08 17:22:53 +02:00
Paul Chote
ddc4c4ff06
Add queuing support to RepairOrderGenerator for units.
2019-08-07 21:31:20 +02:00
Paul Chote
1543ccb749
Reverse target line draw order.
2019-08-07 14:03:40 +02:00
reaperrr
b0a7865cfa
Reduce Map.Contains(CPos) cost in legacy mods
...
If a mod uses rectangular maps and no height levels,
checking if the CPos is within Bounds
should be enough and cheaper than the whole ToMPos
conversion and checks.
2019-08-07 14:02:18 +02:00
Paul Chote
8ffd8ae822
Remove ShowTargetLines from delivery Lua API calls.
...
Lines should only be activated in response to an
explicit player action.
2019-08-06 17:56:56 +02:00
Paul Chote
96263d47c5
Restore target line display for allied players and spectators.
...
Change behaviour to require the force-display modifier to reduce
visual noise.
2019-08-06 17:52:43 +02:00
tovl
58bb7fcbc0
Rework minefield visualisation.
2019-08-05 02:53:09 +01:00
tovl
b7a7b7aa7e
Revise target line colours to distinguish different attack types.
2019-08-05 02:53:09 +01:00
Turupawn
3240b1e9eb
Overhaul target line rendering:
...
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
Paul Chote
bc4dea406d
Fix AttackTDGunboatTurreted exiting early.
2019-08-05 02:53:09 +01:00
tovl
8c7ff3b5b0
Make VisualMove uninterruptible by making Turn a Child of Drag.
2019-08-04 11:48:59 +02:00
tovl
207305e7d2
Reimplement MADtank logic as activity.
2019-07-30 11:03:32 +02:00
tovl
9e6f8aef60
Do not cancel parent activity when refinery is destroyed.
2019-07-29 19:56:23 +02:00
Paul Chote
a4b8ffa99d
Allow PBOG to nudge blocking helicopters.
2019-07-28 11:31:24 +02:00
Paul Chote
2f99512bd4
Clear dirty blocking cells after updating.
2019-07-27 17:21:43 +02:00
Paul Chote
6345655bb1
Add a PerfSample to UpdateCellBlocking.
2019-07-27 17:21:43 +02:00
Paul Chote
8ae2b00414
Allow boxes to be placed in interior maps.
2019-07-27 13:11:51 +02:00
Paul Chote
6e978db1da
Extract a ^Box template to reduce duplication.
2019-07-27 13:11:51 +02:00
4mfie
ff02b8ba06
Add timestamps to server log files
...
Servers are now writing timestamps to the log files using the the ISO 8601 timestamp format defined in the game server settings.
2019-07-27 10:47:24 +01:00
Andre Mohren
ebc533ed53
Exception should inform which actors causes it.
2019-07-27 10:44:30 +01:00
teinarss
b5c387774c
Fixed selecting none in spec dropdown should set none as active panel
2019-07-27 10:17:34 +01:00
teinarss
cc84daacea
Added cache for cell cost and blocking
2019-07-26 15:54:22 +02:00
teinarss
fb1af81280
Updated TerrainInfo cost to use short
2019-07-26 15:54:22 +02:00
teinarss
27077d6427
Added CellUpdated event to ActorMap
2019-07-26 15:54:22 +02:00
teinarss
3a17b26405
Creating PlayerMask
2019-07-26 15:54:22 +02:00
teinarss
2ddf9fa826
Using Locomotor instead of Info for pathfinding
2019-07-26 15:54:22 +02:00
Paul Chote
c00b13a18e
Fix player color when a client is bumped to a spectator slot.
2019-07-24 23:07:12 +02:00
reaperrr
4c3f2f3afa
Fix aircraft allowing enter when it should not
...
Show "enter-blocked" cursor when resupply is not possible,
except when
- the actor CanForceLand,
- does not TakeOffOnResupply,
- and has active ForceEnter modifier.
2019-07-23 17:01:41 +02:00
reaperrr
5b3e6175ea
Fix Repairable returning order targeter for aircraft
...
Aircraft (currently) does its own order targeting for resupplies,
so this could lead to conflicts.
2019-07-23 17:01:41 +02:00
reaperrr
e7769357a8
Improve AircraftCanEnter readability
2019-07-23 17:01:41 +02:00
reaperrr
e662f17f06
Fix that VTOLs can ignore TurnToDock/-Land
...
When already at horizontal target position, no Turn was queued.
2019-07-23 16:17:18 +02:00
tovl
d9e1a68453
Cancel carryall transport request when cancelling order.
2019-07-22 22:54:01 +02:00
Punsho
9ac3d7507c
Add Fake Allied Barracks to RA
2019-07-21 23:59:14 +02:00
reaperrr
f25449a3bf
Set InitialFacing for TS aircraft to 224
...
North-East looks better as starting and landing facing.
2019-07-21 16:29:38 +02:00
reaperrr
30c2e6b4d2
Remove Resupply re-queueing hack from Aircraft
...
By preventing that other traits can remotely cancel Resupply
or ReturnToBase.
2019-07-21 16:29:38 +02:00
reaperrr
bfcdb3a8a2
Add IdleBehavior enum to Aircraft
2019-07-21 16:29:38 +02:00
reaperrr
d185f6e9f1
Remove AbortOnResupply from Aircraft again
...
This was accidentally re-added during a rebase in
a previous PR.
2019-07-21 16:29:38 +02:00
reaperrr
7f4fbfcf46
Change Resupply closeEnough 'infinite' to negative
...
...instead of 'zero'.
Returning 'true' at a distance of zero was a legacy left-over
that isn't used anymore once #16695 is merged.
2019-07-21 15:17:09 +02:00
reaperrr
fa41554309
Fix actors resupplying even if too far from resupplier
2019-07-21 15:17:09 +02:00
teinarss
f46cad5347
Fix game minute in PlayerStatistics
2019-07-21 14:23:25 +02:00
teinarss
e06c97bc03
Updated the LineGraphWidget with new layout
2019-07-21 14:23:25 +02:00
teinarss
60250e621c
Fix random flag for spec in score screen
2019-07-21 13:50:02 +02:00
teinarss
551d72b061
Fixes flag in spec ui
2019-07-21 13:50:02 +02:00
tovl
c5558e2145
Remove SequenceActivities.
2019-07-20 23:41:31 +02:00
Ivaylo Draganov
86c8dfe96e
Add a tooltip text to overflowing ButtonWidget in hotkey settings panel
2019-07-20 17:39:07 +02:00
Ivaylo Draganov
ef0cb7552d
Revert "Scissor the text of a ButtonWidget if it overflows and display a tooltip"
...
This reverts parts of commit 76a6e7ec92 .
2019-07-20 17:39:07 +02:00
Punsho
70dc053c5f
RA balance changes
2019-07-20 12:09:54 +01:00
tovl
a38c2d9aae
Allow ReturnToBase to exit if actor does not land at building.
2019-07-19 12:19:15 +02:00
tovl
ed18ecfcaf
Allow explicit landing orders to be disabled in yaml.
2019-07-19 12:14:39 +02:00
teinarss
931d5acc33
Balancing changes TD
2019-07-19 12:08:45 +02:00
tovl
0e62490d57
Let autocarryall switch destination when carryable switches destination.
2019-07-19 10:49:24 +02:00
tovl
231825d0d0
Remove WaitForTransport activity.
2019-07-19 10:49:24 +02:00
tovl
922c6e9c40
Fix harvesters losing their last harvesting position when carried by carryall.
2019-07-19 10:49:24 +02:00
tovl
d59b01597a
Always clear requested targets when exiting AttackActivity/Flyattack.
2019-07-18 23:14:56 +01:00
reaperrr
83a607e089
Fix resupply anim continuing if docked actor dies during resupply
2019-07-18 22:59:27 +01:00
Punsho
8fa7bb16f8
Remove redundant burst delay from heavy tanks
2019-07-18 13:31:43 +02:00
reaperrr
4bf659ca38
CanSlide update rule
2019-07-18 10:26:43 +02:00
reaperrr
747e60d8b1
Revert FlightDynamics yaml changes
...
- TD and RA were straight up reverted.
- D2k was manually reverted with following changes:
-- Frigate staying VTOL.
-- Carryall staying CanSlide: true but CanHover: false.
-- bogus VTOL/CanHover flags on Ornithopter staying removed.
- TS was manually reverted to keep the behavior
improvements of the original FlightDynamics PR.
2019-07-18 10:26:43 +02:00
reaperrr
cf4d73ab91
Revert FlightDynamics
...
This needs more thought and most parts might get superseded
by other approaches.
Kept CanSlide separation from CanHover.
2019-07-18 10:26:43 +02:00
reaperrr
aa5c8b4efa
Revert FlightDynamics update rule
2019-07-18 10:26:43 +02:00
Mustafa Alperen Seki
30e2b69dba
Fix several traits missing OrderString checks for VoicePhraseForOrder
2019-07-16 10:04:55 +01:00
reaperrr
c51f2c036a
Make aircraft always take off after repair
...
Reservable logic doesn't handle repairs, and we
don't want aircraft to block repair bays etc. until it does.
2019-07-15 23:48:54 +01:00
reaperrr
a010c72780
Fixed comment typo in Aircraft
2019-07-15 23:48:54 +01:00
reaperrr
5211eb25aa
Improve handling of finished/cancelled Resupply
2019-07-15 23:48:54 +01:00
reaperrr
5b65e618ee
Remove Resupply Cancel override
...
This became detrimental to actor responsiveness
while resupplying.
2019-07-15 23:48:54 +01:00
reaperrr
e4011b86ac
Move AbortOnResupply to AttackAircraft
...
Additionally, if AbortOnResupply is set to 'true',
abort FlyAttack right away when queueing ReturnToBase.
2019-07-15 23:48:54 +01:00
reaperrr
1f16cb6864
Make Repairable(Near) implement interfaces explicitly
2019-07-15 23:48:54 +01:00
reaperrr
1bb988512f
Move AmmoPool RemainingTicks reset to Rearmable
...
This is a better place to do this than the Resupply activity.
2019-07-15 23:48:54 +01:00
reaperrr
f71912f337
Move movement to resupplier inside Resupply activity
...
From Repairable(Near).
2019-07-15 23:48:54 +01:00
reaperrr
a7fa372045
Fix Resupply regression
...
The work-around was originally written with ground units in mind
and caused issues with aircraft.
2019-07-15 23:48:54 +01:00
abcdefg30
4fc6a911a0
Disable MAD tanks on exodus
2019-07-15 23:33:58 +01:00
abcdefg30
e37474cf63
Make some Soviet actors buildable in exodus
...
Their Allied counter-parts are already buildable.
Arty is still excluded on purpose.
2019-07-15 23:33:58 +01:00
abcdefg30
7908ce6274
Remove unnecessary definitions
...
The production buildings for those units are not buildable
2019-07-15 23:33:58 +01:00
abcdefg30
736a726a2b
Rebrand leftover Hind rules in the missions
2019-07-15 23:33:58 +01:00
Paul Chote
579d2c19e2
Add --check-conditional-trait-interface-overrides utility command.
...
This command is used by `make check` to detect traits that incorrectly
override interface methods that are required for conditions to work
correctly.
2019-07-14 00:41:59 +02:00
Paul Chote
6eaf615798
Fix conditional traits that incorrectly override INotifyCreated.
2019-07-14 00:41:59 +02:00
Punsho
37325dbfc7
Reskin Hind with Black Hawk sprite
2019-07-13 01:10:30 +02:00
reaperrr
701b1524e5
Fix InstantHit crashing if blockable and target is dead
...
If the weapon has TargetActorCenter, the projectile is Blockable
and the target dies the same tick the projectile is fired but before
the 'blocked' check is performed, the target.CenterPosition lookup
would crash since the target has become invalid.
Work around this by ignoring TargetActorCenter and using
args.PassiveTarget position instead if the target is already dead.
2019-07-12 22:09:14 +02:00
tovl
71a1060ecb
Prevent carryalls picking up non-existent units.
2019-07-11 13:19:19 +02:00
tovl
0562814efa
Prevent carryalls delivering non-existent units.
2019-07-11 13:19:19 +02:00
Ivaylo Draganov
768043bc4e
Add missing tooltip container to settings.yaml
2019-07-10 19:55:30 +01:00
reaperrr
1c03fb9e51
Revert Simplify CreateEffectWarhead
...
Reverts #16312 .
2019-07-07 19:15:08 +02:00
tovl
2912bff850
Fix location checks for queued deployment.
2019-07-07 00:40:38 +01:00
abcdefg30
b4b3ce68a9
chrome.yaml style fixes
2019-07-05 13:38:49 +02:00
reaperrr
da8a353e65
Remove redundant code from ProductionAirdrop
...
With the updated Land code, this is now obsolete.
2019-07-05 00:03:36 +02:00
reaperrr
bbf4495668
Update rule for FlightDynamics
2019-07-05 00:03:36 +02:00
reaperrr
990087d434
FlightDynamics yaml changes
...
Rules updates for official mods.
2019-07-05 00:03:36 +02:00
reaperrr
0ebeb30880
Replace various Aircraft fields with FlightDynamics
...
Replaces various booleans with a FlightDynamics flag list.
2019-07-05 00:03:36 +02:00
tovl
824db72a4c
Prevent VisualMoveIntoTarget from overshooting when turning.
2019-07-03 20:42:19 +02:00
tovl
985020b4ad
Simplify special exits of several acitivities.
2019-07-03 20:42:19 +02:00
tovl
3790169db9
Make Tick return bool
2019-07-03 20:42:19 +02:00
tovl
09c1611239
Always check if activity state is Done.
2019-07-03 20:42:19 +02:00
tovl
714b09ac4f
Add default for Activity-Tick
2019-07-03 20:42:19 +02:00
tovl
b9c302a73a
Move ChildActivity handling into base Activity class.
2019-07-03 20:42:19 +02:00
tovl
37379daf3c
Refactor MoveAdjacentTo.
2019-07-03 20:42:19 +02:00
tovl
3ac5ac25f6
Queue WaitForTransport childactivity in OnFirstRun.
2019-07-03 20:42:19 +02:00
abcdefg30
b35dfb50a8
Remove Selectable from planes in TD
2019-07-01 20:19:10 +01:00
Punsho
4f6aa79e91
Normalise Construction Yard Cost
2019-07-01 17:04:14 +02:00
Paul Chote
5d8b6d6057
Fix force-landed transports taking off after (un)loading passengers.
2019-07-01 16:00:03 +02:00
Paul Chote
da0b24e891
Disable water trails for carried Hover MLRS.
2019-06-30 18:04:43 +02:00
tovl
71a035315c
Prevent infinite loop between FlyAttack and ReturnToBase.
2019-06-30 18:04:43 +02:00
tovl
5920de1384
Airborne transports only land to (un)load.
2019-06-30 18:04:43 +02:00
tovl
76422933f6
Allow forced landing on helipads and enforce takeoff otherwise.
2019-06-30 18:04:43 +02:00
tovl
79a48765d9
Allow VTOLs to land with force-move
2019-06-30 18:04:43 +02:00
tovl
8e5875453a
Improve Carryall behaviour and integration with Aircraft.
2019-06-30 18:04:43 +02:00
tovl
adecd4ca87
Overhaul Land activity:
...
- Landing on an actor is no longer blocked by the underlying terrain
- Land in a nearby cell if the requested location is blocked
- Internally manages the fixed-wing landing sequence
- ProductionAirdrop transport waits until the exit is free before landing
2019-06-30 18:04:43 +02:00
Paul Chote
ff9db0bf7a
Reset RequestedTargets that are cancelled before the first attack tick.
2019-06-29 23:28:23 +02:00
Paul Chote
8f7426f579
Reduce duplication around AttackFollow's targets.
2019-06-29 23:28:23 +02:00
Ivaylo Draganov
caa440ce9a
Adjust height of multiplayer-browser chrome to be in line with other panels
2019-06-29 23:10:25 +02:00
Ivaylo Draganov
3fb60740be
Add support for opening DropDownButtonWidget upwards if clipped by the viewport
2019-06-29 23:10:25 +02:00
Ivaylo Draganov
e23054631d
Add "Flat" and "Low Priority" selection modes to default mods
2019-06-29 20:46:12 +02:00
Ivaylo Draganov
c1fc0c1b74
Allow selection priority to be modified using a hotkey
2019-06-29 20:46:12 +02:00
Mustafa Alperen Seki
3e39ada304
Implement DetectCloakedMultiplier.
2019-06-28 12:19:08 +02:00
Mustafa Alperen Seki
d36973138c
Implement ReloadAmmoDelay multiplier.
2019-06-28 12:16:48 +02:00
Ivaylo Draganov
c9ff54bfd5
Add hotkey settings panel with a hotkey remap dialog
...
* Add HotkeyDialogLogic.cs
* Add dialog-hotkey.yaml to all mods
* Add `GetFirstDuplicate` method to HotkeyManager to aid in validation
* Add "Player" and/or "Spectator" type to all hotkeys to allow for
validation based on overlapping types
* Change settings.yaml and SettingsLogic.cs to work with the new dialog
2019-06-28 12:10:48 +02:00
Ivaylo Draganov
9783fdaf78
Change the name of Keycode.UNKNOWN to "Undefined"
2019-06-28 12:10:48 +02:00
Ivaylo Draganov
7dfd91bc39
Remove from HotkeyManager hotkeys found in settings.yaml but not in hotkey definitons
2019-06-28 12:10:48 +02:00
Ivaylo Draganov
db8c8fee4d
Add generic notice colors for the UI (info, success, warning, error)
2019-06-28 12:10:48 +02:00
Ivaylo Draganov
76a6e7ec92
Scissor the text of a ButtonWidget if it overflows and display a tooltip
...
Also:
* add a variable to a comomn pattern used for truncating text in HotkeyEntryWidget and TextFieldWidget
2019-06-28 12:10:48 +02:00
teinarss
f325a4d190
Relative mouse pos
2019-06-27 23:34:16 +02:00
teinarss
d7643602c1
Added a MouseAttachmentWidget to render the Direction arrows in SelectDirectionalTarget
2019-06-27 23:34:16 +02:00
teinarss
f07fb57e98
Rework relative mouse events.
2019-06-27 23:34:16 +02:00
teinarss
647cc2698b
CursorViewportZoomed in SelectDirectionalTarget
2019-06-27 23:34:16 +02:00
teinarss
ffd3834849
Lock mouse position
2019-06-27 23:34:16 +02:00
abcdefg30
7bbfd823d0
Fix Minelayer crashes
2019-06-27 20:22:10 +02:00
Paul Chote
739f437c18
Fix blocked cursor for queued undeploy orders.
2019-06-25 01:15:10 +02:00
RoosterDragon
8f573568c8
Fix PostProcess command to handle paths with spaces.
2019-06-24 23:19:24 +02:00
Paul Chote
98125a3d94
Fix Mobile conditions.
...
The explicit IObservesVariables implementation was hiding
the base PausableConditionalTrait variable initialization.
2019-06-24 16:25:40 +02:00
Paul Chote
71ed22a473
Fix crate paradrop animation.
2019-06-22 15:52:19 +03:00
Paul Chote
d70c86d37a
Allow crates to spawn in water.
2019-06-22 15:52:19 +03:00
Paul Chote
a2d51753ba
Fix final parachuted actor position.
2019-06-22 15:52:19 +03:00
Ivaylo Draganov
d26919efd5
Fix position of lobby admin icon in player tooltips
2019-06-21 23:07:34 +01:00
RoosterDragon
58dced7e05
Silence some doc errors in VS2019.
2019-06-21 21:22:12 +02:00
teinarss
b647d46196
Vertical alignment in TS
2019-06-21 12:51:45 +02:00
teinarss
95874ccfde
Vertical alignment in RA
2019-06-21 12:51:45 +02:00
teinarss
ed1250b14d
Vertical alignment in D2k
2019-06-21 12:51:45 +02:00
teinarss
702a419fc5
Vertical alignment fixes in common
2019-06-21 12:51:45 +02:00
teinarss
d2639645bf
Vertical alignment on labels in TD
2019-06-21 12:51:45 +02:00
teinarss
cc588f11c4
Updated vertical alignment for labels in Manage Content
2019-06-21 12:51:45 +02:00
teinarss
4e84545b55
Updated ChatDisplayWidget to use the new vertical alignment
2019-06-21 12:51:45 +02:00
teinarss
ab382ce4d6
Removed BaseLine and updated ButtonWidget and CheckboxWidget to use Font.TopOffset
2019-06-21 12:51:45 +02:00
teinarss
9982b01642
Get the Ascender value from mod.yaml instead from the Font
2019-06-21 12:51:45 +02:00
Paul Chote
a260b50ce1
Document the revised protocol.
2019-06-20 22:50:17 +02:00
Paul Chote
c6232f20f9
Split Protocol version into Handshake vs Orders.
...
Handshake is kept at 7.
Orders is incremented to 8 to reflect immediate order changes.
2019-06-20 22:50:17 +02:00
Paul Chote
fe41dcb45e
Restore 0xFE order for handshakes.
...
This restores handshake compatibility with protocol 7 servers.
2019-06-20 22:50:17 +02:00
Paul Chote
bfddfec461
Replace magic numbers with an OrderType enum.
2019-06-20 22:50:17 +02:00
Paul Chote
862a274357
Merge ServerOrder into Order and 0xFE order type into 0xFF.
2019-06-20 22:50:17 +02:00
Paul Chote
90ebffc6c0
Remove unused PauseGame handling.
...
Pause is not an immediate order.
2019-06-20 22:50:17 +02:00
Paul Chote
9daf02a955
Remove unused field from HandshakeRequest.
...
This field was not serialised, so compatibility
is not impacted.
2019-06-20 22:50:17 +02:00
Paul Chote
1e23c0a7b7
Fix bot PlaceBuilding orders.
2019-06-20 18:51:02 +01:00
reaperrr
db0c6d88bf
Fix AbortOnResupply not working
...
Going by yaml rules, all(!) aircraft in the shipping
mods should be aborting any previous activities
on resupply. None actually did, due to this bug.
2019-06-20 15:01:30 +01:00
Ivaylo Draganov
9f59b007ab
Add palette order to support powers in TD, RA and d2k
2019-06-15 09:55:22 +02:00
Ivaylo Draganov
a85b634655
Add SupportPowerPaletteOrder to SupportPowerInfo
2019-06-15 09:55:22 +02:00
Paul Chote
a8b7fcaf87
Fix undeploy orders always being queued.
2019-06-15 09:49:23 +02:00
Mustafa Alperen Seki
b63792c73e
Update global mix database.dat with Sole Survivor definitions.
2019-06-15 06:23:24 +02:00
reaperrr
c8a42cbce2
Introduce AirAttackType
...
Aircraft attack behavior (currently FlyBy or Hover)
is now controlled via this instead of the CanHover boolean.
2019-06-10 12:43:34 +02:00
Paul Chote
b59ae476e4
Add PlaceBuildingVariant trait.
2019-06-10 11:46:32 +02:00
Paul Chote
44e41cc054
Add key handling to order generators.
2019-06-10 11:46:32 +02:00
Mustafa Alperen Seki
0eb5063260
Add lua function Media.DisplaySystemMessage
2019-06-09 16:29:42 +02:00
reaperrr
97084effac
Improve Aircraft firstTick code
...
- Remove ReserveSpawnBuilding:
Only used in one place, and removing it
avoids a double GetActorBelow() look-up.
- Remove FallsToEarth check form Aircraft.firstTick:
Aircraft triggers UnReserve() on actor disposal,
so this work-around should no longer be necessary.
2019-06-09 11:24:07 +01:00
Paul Chote
788e73db64
Enable StyleCop rule SA1115.
2019-06-08 19:28:14 +02:00
Paul Chote
4dd08d9dc2
Enable StyleCop rule SA1500.
2019-06-08 19:26:53 +02:00
Paul Chote
ebf2ce32c0
Make sure braces for multi-line statements are on their own lines.
2019-06-08 19:26:53 +02:00
Paul Chote
c89f8dbb89
Enable StyleCop rule SA1002.
2019-06-08 18:46:03 +02:00
Paul Chote
65856f3b0e
Fix remaining semicolon spacing issues.
2019-06-08 18:46:03 +02:00
Paul Chote
c253aaeb9d
Replace for(;;) with while (true).
2019-06-08 18:46:03 +02:00
Paul Chote
4d8aaeb690
Enable StyleCop rule SA1128.
2019-06-08 18:44:50 +02:00
Paul Chote
674155a8dd
Move ctor initializers to their own line.
2019-06-08 18:44:50 +02:00
reaperrr
979ed1b140
Merge HeliAttack into FlyAttack
...
And polish CanHover FlyAttack behavior:
- Get rid of direct TickFacing usage
- Fix that the CanHover facing/altitude update would override
TakeOff child of Fly
- Streamline the queueing of child activities
- Get rid of a direct FlyTick in favor of relying on Fly activity
- Pull queueing of TakeOff out of the if-else
2019-06-08 17:07:18 +01:00
Paul Chote
a7617b2443
Reseed the RNG when restarting a game.
2019-06-08 16:23:33 +02:00
abcdefg30
586fa80943
Defer running the contents of TraitEnabled in WithMoveAnimation
2019-06-08 15:28:54 +02:00
Paul Chote
1aa80f9c11
Add download hashes for the default mod packages.
2019-06-08 13:39:17 +02:00
Paul Chote
03c1eaad76
Add a SHA1 check for downloaded packages.
2019-06-08 13:39:17 +02:00
Paul Chote
1d3754f9c0
Enable StyleCop rules SA1509, SA1513.
2019-06-08 13:20:14 +02:00
Paul Chote
548de12e85
Add newlines after closing braces.
2019-06-08 13:20:14 +02:00
Paul Chote
9f15754926
Remove scoped blocks in ReplayBrowserLogic.
2019-06-08 13:20:14 +02:00
Paul Chote
208b5b9686
Enable StyleCop rule SA1129.
2019-06-08 13:19:57 +02:00
Paul Chote
ebd36891dc
Switch other struct types to default(T).
2019-06-08 13:19:57 +02:00
Paul Chote
dba1301b61
Change new BitSet<T> to default(BitSet<T>).
2019-06-08 13:19:57 +02:00
Paul Chote
37889af20e
Enable StyleCop rule SX1101
2019-06-08 13:19:27 +02:00
Paul Chote
dabc7ec8dd
Remove unnecessary this. references.
2019-06-08 13:19:27 +02:00
Paul Chote
ebe37a44ad
Require force move for all undeploy-triggering orders.
2019-06-08 02:09:30 +02:00
Paul Chote
5d886b79f1
Remove AlternateTransportsMode.
...
This conflicts with undeploy orders and has been largely
superseded by queued enter orders.
2019-06-08 02:09:30 +02:00
Paul Chote
ecd8dee575
Add TransformsInto* traits to trigger construction yard undeploy.
2019-06-08 02:09:30 +02:00
Paul Chote
1b026b7e20
Disable out-of-range non-force targeting for deployed units.
2019-06-08 02:09:30 +02:00
Paul Chote
c853e8c5d6
Disable non-force move for deployed units.
2019-06-08 02:09:30 +02:00
tovl
ea036d4cc0
Allow move orders to cancel DeployForGrantedCondition.
2019-06-08 02:09:30 +02:00
reaperrr
8589e26dc2
Resolve rally point target on first run.
2019-06-07 22:18:33 +01:00
reaperrr
e6402d28a3
Fix and streamline MaximumPitch values in TS
...
The internal default is way too low for TS aircraft
(especially when passing cliffs).
2019-06-07 22:18:33 +01:00
reaperrr
52ef5617d3
Clarify MaximumPitch and AltitudeVelocity descriptions
...
AltitudeVelocity is strictly only for vertical-only movement,
MaximumPitch is only for altitude changes during horizontal movement.
2019-06-07 22:18:33 +01:00
reaperrr
ac08f24828
Make aircraft move to CruiseAltitude on new order
2019-06-07 22:18:33 +01:00
reaperrr
ce3d7c98ad
Refactor TakeOff
...
- Make it self-contained by moving actual take-off
from 'Fly' to this
- Make 'moveToRallyPoint' a simple boolean
- Make AttackMove to rally point a child activity
- Make TakeOff uninterruptible
2019-06-07 22:18:33 +01:00
reaperrr
4f8f8cfb9d
Merge HeliFly into Fly
2019-06-07 22:18:33 +01:00
reaperrr
5698ea0910
Remove HeliFlyAndLandWhenIdle
...
Already obsolete, as aircraft with CanHover do properly become idle
and land when LandOnIdle is set to 'true'.
They currently need VTOL too, but all CanHover-aircraft
in the shipping mods have that and it will be fixed soon as well.
2019-06-07 22:18:33 +01:00
abcdefg30
27cfa9b1f0
Fix MAD tanks always being repairable
2019-06-06 00:48:50 +02:00
abcdefg30
bf6fa94224
Remove unnecessary comments from aircraft.yaml
2019-06-05 00:54:55 +02:00
abcdefg30
26ec5946b3
Add LandableTerrainTypes to D2k's frigate
2019-06-05 00:54:55 +02:00
abcdefg30
1a078d13aa
Remove the Ore landable terrain type from TRAN in TD
2019-06-05 00:54:55 +02:00
abcdefg30
c10f4e53e0
Work around C17s not being able to deliver units
2019-06-05 00:54:55 +02:00
Paul Chote
760a2b483e
Fix RA/TD map editor copy/paste tile definitions.
2019-06-02 16:09:12 +02:00
Mustafa Alperen Seki
ccc68b0272
Make Crate trait public.
2019-06-02 15:34:06 +02:00
Paul Chote
229bac6777
Disable capturing while the make animation is playing.
2019-06-02 15:26:26 +02:00
reaperrr
3ff8fb3cd2
Rename Hovers' OffsetModifier to BobDistance
2019-06-02 10:00:58 +01:00
reaperrr
2f1f0c8aec
Adapt TS aircraft to changed Hovers defaults
2019-06-02 10:00:58 +01:00
reaperrr
d5c66d9474
Fix or prevent bugs in Hovers
...
- Clamp fallTickHeight to at least 1,
to avoid potential DivideByZero crash.
- Prevent modders from setting values that
are bogus or would trigger other bugs,
via loadtime YamlExceptions.
2019-06-02 10:00:58 +01:00
reaperrr
b60346abb1
Polish various aspects of Hovers
...
- Use WDist instead of int for fields
- Change default values to approximately restore previous
releases' default behavior
- Improve and clarify descriptions
2019-06-02 10:00:58 +01:00
teinarss
4fae77ed1c
Writing benchmark data at the end of the game
2019-06-02 00:00:48 +02:00
Ivaylo Draganov
982291119c
Fix misaligned TD production tooltip icons
2019-06-01 08:52:59 +01:00
Paul Chote
1614cba99e
Fix warhead removal lint warnings.
2019-05-31 20:55:38 +02:00
Paul Chote
fb075dc803
Improve linting of weapon and trait yaml removals.
2019-05-31 20:55:38 +02:00
ltem
2a7ea28b74
Fix inconsistency in oberserver statistics
2019-05-31 20:50:23 +02:00
abcdefg30
11e4c971c4
Fix a compiler error (wrong using) in D2kActorPreviewPlaceBuildingPreview
2019-05-31 16:36:19 +02:00
Evgeniy S
3a30b013a5
Move Selection into a Trait
2019-05-31 15:50:53 +02:00
Paul Chote
6723306bb4
Remove Enum.HasFlag from building preview generation.
2019-05-31 15:44:09 +02:00
Paul Chote
697935f931
Display yellow footprint for cells that trigger damage in D2k.
2019-05-31 15:44:09 +02:00
Paul Chote
3b2b093e0e
Use original RA and TD footprint artwork.
2019-05-31 15:44:09 +02:00
Paul Chote
b3c1d96027
Add place previews for TS building plugs.
2019-05-31 15:44:09 +02:00
Paul Chote
087887250f
Add line-build palette to RA, TD, D2k.
2019-05-31 15:44:09 +02:00
Paul Chote
3f9e4a313f
Improve visibility of building placement preview.
2019-05-31 15:44:09 +02:00
Paul Chote
cdad07d172
Fix footprint type for line build structures.
2019-05-31 15:44:09 +02:00
Paul Chote
52fd32c311
Split IPlaceBuildingPreviewGeneratorInfo from PBOG.
2019-05-31 15:44:09 +02:00
Paul Chote
e2b27328bd
Rework paradrop logic to be more robust.
2019-05-31 15:31:47 +02:00
Paul Chote
829b8cd2e1
Fix loadscreen text when switching between internal mods.
2019-05-31 15:22:08 +02:00
abcdefg30
1c965d812f
Fix WithSpriteBody crashes
2019-05-29 20:58:45 +01:00
reaperrr
7a403c9af5
Play StartSequence when With*SpriteBody is enabled
...
Not only on actor creation.
2019-05-28 22:13:38 +02:00
reaperrr
666169e9b9
Add LockOnInaccuracy to Missile
2019-05-28 22:13:38 +02:00
Ivaylo Draganov
fde215360c
Add tooltips to overflowing labels
2019-05-27 17:28:47 +02:00
Ivaylo Draganov
1fee50be2e
Add TruncateLabelWithTooltip helper function
...
* Move GetContrastColor helper to SpriteFont
* Move WidgetUtils from OpenRA.Game.Widgets to OpenRA.Mods.Common.Widgets
2019-05-27 17:28:47 +02:00
Ivaylo Draganov
79d1899426
Remove redundant compiler workaround
2019-05-27 17:28:47 +02:00
Paul Chote
1c6c55092f
Fix Appveyor builds.
2019-05-26 23:13:37 +02:00
Paul Chote
4358b0956e
Fix RunConfiguration condition whitespace.
2019-05-26 23:13:37 +02:00
Paul Chote
bb5268bef6
Package separate x64 and x86 Windows installers.
2019-05-26 23:13:37 +02:00
Paul Chote
4f7dca809f
Fix csproj formatting.
2019-05-26 23:13:37 +02:00
Paul Chote
845fca25d1
Change platform from x86 to Any CPU (preferring 64 bit)
...
A Release-x86 configuration allows x86 Windows installers to still be created.
2019-05-26 23:13:37 +02:00
Paul Chote
7cf939fc68
Update OpenAL-CS.
...
Required for Win64 support.
2019-05-26 23:13:37 +02:00
Paul Chote
aed6098eaa
Change default support dir location on Windows and Linux:
...
Windows now prefers the ApplicationData directory
Linux now prefers XDG_CONFIG_HOME
Fall back to the previous directory to avoid data loss or duplication.
2019-05-26 21:13:35 +02:00
teinarss
c89f4b7a76
Added tooltip to support powers in spec ui
2019-05-26 19:08:24 +01:00
teinarss
12484caf04
Added field to ProductionQueue to customize ordering in ObserverProductionIconsWidget
2019-05-26 19:04:54 +01:00
reaperrr
71995dbcbe
Fix Bullet contrails
2019-05-26 13:02:54 +02:00
abcdefg30
29d238ba03
Empty the default of TrailSequences in NukePower (version 2)
2019-05-26 01:19:12 +02:00
Mustafa Alperen Seki
e007568e17
Make ClonesProducedUnits Conditional.
2019-05-25 23:19:41 +02:00
Paul Chote
1ed36da107
Update macOS launcher tag in fetch-thirdparty-deps-osx.sh.
2019-05-25 20:10:14 +02:00
reaperrr
3735c60533
Simplify CreateEffectWarhead
2019-05-24 20:08:33 +01:00
Paul Chote
78a70be0d4
Fix and enable SA1133, SA1134 style rules.
2019-05-24 10:47:57 +02:00
Evgeniy S
fbf9461890
Make StoresResources trait public
2019-05-23 14:20:38 +02:00
teinarss
9fc8b829e4
Updated the observer ui
2019-05-22 22:37:50 +01:00
teinarss
b90b3095a6
Updated ColorBlockWidget to handle setting the Color in yaml
2019-05-22 22:37:50 +01:00
teinarss
dad29cd3b3
Added GradientColorBlockWidget
2019-05-22 22:37:50 +01:00
teinarss
b25d0694b8
Updated ScrollPanelWidget to handle Scrollbar alignment
2019-05-22 22:37:50 +01:00
Paul Chote
c480b2b599
Prefer own service depots over allies.
2019-05-22 20:41:51 +02:00
Paul Chote
217221d174
Fix multiple clients being assigned as admin.
2019-05-22 20:30:54 +02:00
teinarss
881cacbef8
Replaces RunConfiguration and Configuration with launchSettings.json
2019-05-22 19:58:56 +02:00
teinarss
a495c0c475
Remove check to see if DeveloperMode is enabled
2019-05-22 19:46:30 +02:00
Mustafa Alperen Seki
3709380733
Implement ResourcePurifier
2019-05-22 19:41:21 +02:00
Mustafa Alperen Seki
feeae74455
Add INotifyResourceDumped Interface
2019-05-22 19:41:21 +02:00
Zimmermann Gyula
1e99075c70
Implement RefineryResourceMultiplier.
2019-05-22 19:41:21 +02:00
Zimmermann Gyula
71acfaf014
Implement HarvesterResourceMultiplier.
2019-05-22 19:41:21 +02:00
teinarss
ef47a3394f
Added cell pos and world pos to debug
2019-05-21 22:28:44 +01:00
Paul Chote
3ca9d4b773
Drop targets when switching to a more restrictive stance.
2019-05-21 15:52:55 +02:00
Paul Chote
62b5d22e53
Add INotify(Activity)StanceChanged interfaces.
2019-05-21 15:52:55 +02:00
Paul Chote
07dc2a1132
Fix "Max Speed" option when viewing replays.
2019-05-19 18:09:45 +02:00
Paul Chote
327fdaea2d
Defer NSIS installation to the pre-packaging step.
2019-05-19 16:59:54 +01:00
Paul Chote
15e88d9e58
Bump travis and the macOS/Linux packaging to use mono 5.20.1.
2019-05-19 16:59:54 +01:00
reaperrr
a2775a5c0f
Fix DivideByZero crashes in Railgun projectile
2019-05-19 16:56:49 +02:00
reaperrr
90325305d6
Minor projectile clean-ups and perf optimizations
2019-05-19 16:56:49 +02:00
airetaM
6897ebe2a8
Makes Dogs buildable at the Barracks/Tent
2019-05-19 13:44:44 +02:00
Paul Chote
fbce22784b
Fix ICaptureProgressWatchers continuing after captor disposal.
2019-05-19 13:37:42 +02:00
Paul Chote
44c5d38a0e
Disable AutoTarget if targeting a persistent fallback.
2019-05-19 13:23:01 +02:00
Paul Chote
55f6744cf3
Replace IPreventsAutoTarget with IDisable(Enemy)AutoTarget.
...
This allows traits on the attacking unit to suppress auto targeting
and makes the distinction between the two interfaces clear.
2019-05-19 13:23:01 +02:00
Paul Chote
f9fe7486b3
Fix TD observer production icon hover crash.
2019-05-19 13:14:00 +02:00
Punsho
336cfedf84
Mines will no longer damage each other
2019-05-18 20:08:42 +02:00
Ivaylo Draganov
0bb832917a
Fix TD chrome.yaml definitions for panel-allblack
2019-05-17 21:01:54 +02:00
Paul Chote
4756558f8a
Merge man-page target into install-man-page
2019-05-17 19:02:46 +01:00
Paul Chote
c47c9d7ed6
Fix Makefile targets
2019-05-17 19:02:46 +01:00
reaperrr
7becbe6b14
Allow non-VTOL to LandOnCondition
...
Note: This might still break in unexpected ways,
since non-VTOLs implicitly rely on ReturnToBase
to calculate the approach vector for them.
2019-05-17 18:51:21 +01:00
reaperrr
0c2666b97e
Streamline Land activity
...
Removed some redundant parameters, some redundant overloads
and made Land always consider LandAltitude relative to target.
2019-05-17 18:51:21 +01:00
reaperrr
14bd5ada1a
Merge HeliLand into Land activity
2019-05-17 18:51:21 +01:00
abcdefg30
bc3cabdea0
Display an error when TrailSequences is empty and TrailImage is not
2019-05-17 18:53:52 +02:00
abcdefg30
b8fbc63542
Empty the default of TrailSequences in NukePower
2019-05-17 18:53:52 +02:00
teinarss
79f0bdc65c
Added configurations for starting the mods in VS
2019-05-16 19:34:21 +01:00
teinarss
70f0075415
Use Write-Host instead of echo
2019-05-16 20:05:55 +02:00
abcdefg30
e888a235c0
Fix powershell if statements not checking the return value of calls
2019-05-16 19:41:29 +02:00
Paul Chote
242ebc5da9
Fix FrozenUnderFog visibility calculation when fog is disabled.
2019-05-16 18:23:47 +02:00
abcdefg30
215af20e62
Give a lint error when TimeLimitDefault is not in TimeLimitOptions
2019-05-16 14:56:56 +02:00
abcdefg30
09d6387e64
Prevent negative times in GameTimerLogic
2019-05-16 14:56:56 +02:00
Oliver Brakmann
28016a3a33
Disable TimeLimit dropdown on MP missions and Fort Lonestar
2019-05-16 14:56:56 +02:00
Oliver Brakmann
f617da08f6
Convert "Top o' the World" mission to use TimeLimit API
2019-05-16 14:56:56 +02:00
Oliver Brakmann
f11b7393ef
Convert Allies-02 to make use of TimeLimit API
2019-05-16 14:56:56 +02:00
Oliver Brakmann
26d712728a
Add scripting support for TimeLimitManager
2019-05-16 14:56:56 +02:00
Oliver Brakmann
47d88983fb
Let sidebar timer count backwards if a time limit is set
2019-05-16 14:56:56 +02:00
abcdefg30
4a35d85884
Add a DropdownVisible property to TimeLimitManager
2019-05-16 14:56:56 +02:00
Oliver Brakmann
a63cc2d317
Add a time limit lobby option
2019-05-16 14:56:56 +02:00
abcdefg30
1364581696
Fix Sarin Gas Crackdown not ending after losing all units
2019-05-16 14:22:03 +02:00
evgeniysergeev
3bc5b07277
Fix for System.IO.InvalidDataException in VocLoader
...
Fix for VOC version check
use cached value from MoveNext instead of try/catch section
2019-05-15 21:20:24 +02:00
Paul Chote
72dbb871ac
Add faction specific tooltip backgrounds.
2019-05-15 21:05:49 +02:00
Ivaylo Draganov
a5bd08bd02
Revamp Tiberian Dawn ingame UI
2019-05-15 21:05:49 +02:00
Ivaylo Draganov
4931fc2ca6
Enable AddFactionSuffixLogic for ProductionTabsWidget and BackgroundWidget
2019-05-15 21:05:49 +02:00
Paul Chote
6f1aaab3e3
Remove CallFunc.
2019-05-12 19:06:52 +02:00
Paul Chote
e57e881662
Use Target in DeliverUnit
2019-05-12 19:06:52 +02:00
tovl
0b747ba927
Rework Carryall drop-off queueing and ordering.
2019-05-12 19:06:52 +02:00
reaperrr
a403d9937d
Fix palette effects on desert buildings/rocks
2019-05-12 17:46:25 +02:00
Paul Chote
6248326b29
Rename AttackMove *ScanConditions.
2019-05-12 10:59:36 +02:00
tovl
0e1374f0eb
Replace pseudo-childactivities in AttackMoveActivity.
2019-05-12 10:59:36 +02:00
abcdefg30
1c13520ffd
Update the forum link in the readme
2019-05-10 00:35:44 +01:00
reaperrr
17a40099df
Fix launch delay and offset of TS ClusterMissile
2019-05-09 22:28:46 +01:00
reaperrr
6eb31401f1
Implement D2k DeathHand cluster logic
2019-05-09 22:28:46 +01:00
reaperrr
cf091e0548
Implement TS cluster missile warhead
2019-05-09 22:28:46 +01:00
reaperrr
9e91232ca7
Add DetonationAltitude to NukePower
...
And RemoveMissileOnDetonation boolean.
Allows airburst, and optionally missile continuing
until it hits the ground (without a second explosion).
2019-05-09 22:28:46 +01:00
Zimmermann Gyula
2648764ee3
Add FireClusterWarhead
2019-05-09 22:28:46 +01:00
teinarss
0e3d343f15
VAlign correctly in LabelWidget
2019-05-09 22:17:24 +02:00
teinarss
2d1c110857
Calculate font size correctly
2019-05-09 22:17:24 +02:00
Paul Chote
7c71e55b01
Restore no-arg ExponentialSliderWidget ctor.
...
This is required for dynamic widget creation.
2019-05-09 21:38:40 +02:00
Paul Chote
ba282865f1
Replace legacy StyleCop(Plus) with StyleCopAnalyzers
...
Analyzers are enabled in the Debug configuration
only to avoid unnecessary overheads when compiling
normally.
2019-05-09 20:40:08 +02:00
Paul Chote
353db73381
Fix a collection of minor style violations.
...
This enables several new StyleCopAnalyzer rules to
be enabled immediately during migration.
2019-05-09 20:40:08 +02:00
Paul Chote
76a8ae9f98
Set default values for BitSet<TargetableType>.
2019-05-09 20:40:08 +02:00
reaperrr
c24398e32c
Repulsion performance optimizations
...
`cruising` is updated on every position change,
so we can safely re-use it instead of
performing another DAT check.
Additionally, if repulsion force is
horizontally zero, it's guaranteed to be WVec.Zero,
so we can save that conversion too.
2019-05-09 19:00:07 +02:00
reaperrr
83b4e448c8
Fix Jumpjet default HeightOffset
...
Jumpjet CruiseHeight in TS was 500, roughly equivalent to
3.9 cells in OpenRA.
2019-05-05 23:41:55 +02:00
reaperrr
2953cbd9f1
Improve TS Harpy rotor offset
2019-05-05 23:41:55 +02:00
reaperrr
64d891cc6c
Improve TS aircraft altitude values
...
The CruiseAltitude values and AltitudeVelocity
default were far too low compared to the original.
2019-05-05 23:41:55 +02:00
Paul Chote
f0d59391b5
Remove Start-Process from make.ps1.
...
This also removes the hardcoded path
requirement for dotnet.exe, and simplifies
the utility and dotnet detection.
The nr flag is no longer needed for dotnet,
and nologo is added to reduce unnecessary output.
The Release configuration is set for consistency
with the real Makefile.
2019-05-05 23:19:04 +02:00
Paul Chote
ac8252531b
Fix solution listings in the Rider IDE.
2019-05-05 23:19:04 +02:00
Paul Chote
b93490efd0
Remove legacy cruft from .gitignore.
2019-05-05 23:19:04 +02:00
Paul Chote
1955cac84e
Unify Windows and mono build systems.
...
The Makefile behaviour is recreated using the new and significantly
cleaner .NET Core csproj format.
fixheader.exe is promoted to OpenRA.PostProcess.exe and now runs
on all platforms.
2019-05-05 23:19:04 +02:00
Paul Chote
6e364cdbee
Switch AppVeyor to use Visual Studio 2017.
2019-05-05 23:19:04 +02:00
Paul Chote
761b5e094d
Reduce minimum .NET requirement to 4.6.1.
...
4.7.2 causes compatibility issues with Mono 5.4
in the interim period before we migrate to netstandard2.
2019-05-05 23:19:04 +02:00
Mustafa Alperen Seki
a4bac42c7f
Add /playerxp command.
2019-05-05 21:52:28 +02:00
Paul Chote
5e38cfda81
Enable skirmish saves.
2019-05-05 09:30:58 +02:00
Paul Chote
c8f2ee5270
Save and load skirmish spectator viewport.
2019-05-05 09:30:58 +02:00
Paul Chote
410d0796c3
Disable bot logic while reloading game saves.
2019-05-05 09:30:58 +02:00
Paul Chote
100ec17ef0
Implement IGameSaveTraitData on BotModules.
2019-05-05 09:30:58 +02:00
Paul Chote
5f8a0f3372
Add IBotEnabled interface.
2019-05-05 09:30:58 +02:00
tovl
9abf715fd7
Allow opportunity fire for aircraft.
2019-05-04 23:40:16 +02:00
tovl
f16ff9eaa0
Base AttackAircraft on AttackFollow and get rid of SequenceActivities.
2019-05-04 23:40:16 +02:00
reaperrr
da6bf1a57d
Make ActorTags display ChildActivities
2019-05-04 21:33:10 +02:00
jrb0001
b774556a5f
Reduce overhead of every single order/sync frame by 162/222 bytes
2019-05-04 09:48:36 +02:00
LipkeGu
7f7809fe70
Use TryGet instead of Get and assign a default Fallback Color
...
This Fixes a crash in Situations when custom mods are used and reset OpenRA to its initial state.
2019-05-04 09:39:56 +02:00
matjaeck
c7b8f9f09f
Add references to the Code of Conduct.
2019-05-04 09:27:34 +02:00
Paul Chote
e3f868f0a8
Update TS map previews and formatting.
2019-05-02 13:40:22 +02:00
Paul Chote
143cee2a80
Update D2k map previews and formatting.
2019-05-02 13:40:22 +02:00
Paul Chote
67683aacdb
Update TD map previews and formatting.
2019-05-02 13:40:22 +02:00
Paul Chote
fe68780d1c
Remove space from "Snow Town" map path.
2019-05-02 13:40:22 +02:00
Paul Chote
e431954107
Update RA map previews and formatting.
2019-05-02 13:40:22 +02:00
Paul Chote
f301cb891f
Add missing LockPreview to mission maps.
2019-05-02 13:40:22 +02:00
Paul Chote
5f157c572f
Restore newlines between top-level map.yaml blocks.
2019-05-02 13:40:22 +02:00
Paul Chote
d9c30c9659
Fix missing EOF yaml newlines and other style issues.
2019-05-02 13:40:22 +02:00
Paul Chote
2a085945df
Add terminating newline to yaml strings.
2019-05-02 13:40:22 +02:00
Paul Chote
753a0b1e3e
Add --refresh-map utility command.
2019-05-02 13:40:22 +02:00
reaperrr
ad4c0e6dee
Remove HeliFlyCircle activity
...
FlyCircle actually works fine for D2k Carryalls,
and no other place used this.
2019-05-01 20:50:10 +01:00
Unknown
77d890848b
Fix givecashall debug command
...
Issuing an order to another client causes a validation error in
ValidateOrder.OrderValidation(...). To fix this /givecashall will now
be issued as an order to the client that introduced the command. This
client will then resolve the command and give the cash to all playable
parties.
2019-05-01 18:30:44 +02:00
reaperrr
543d46f47c
Make ground actors leave resupplier if resupply is aborted
2019-04-29 01:40:52 +01:00
reaperrr
bc0d8ca015
Remove ResupplyAircraft and AllowYieldingReservation
...
The few extra things those two activities did can be done
in Resupply, making them redundant.
2019-04-29 01:40:52 +01:00
reaperrr
4a06c66dbd
Fix resupply anim not always finishing properly
2019-04-29 01:40:52 +01:00
reaperrr
83934074a4
Merge INotifyRearm/Repair into INotifyResupply
...
And streamline its notify methods.
Also cache INotifyResupply traits at beginning
of Resupply activity.
2019-04-29 01:40:52 +01:00
reaperrr
ba4b5738d7
Merge Rearm and Repair into Resupply activity
...
Allows parallel rearming and repairing.
2019-04-29 01:40:52 +01:00
Smittytron
123b3f054f
Remove cash steal objectives from Allies 06a and 06b
2019-04-28 10:19:37 +02:00
Paul Chote
f26992443d
Remove periods from lobby option tooltips.
2019-04-28 00:24:28 +02:00
teinarss
d9d2202599
System messages should be yellow to distinguish them from normal
2019-04-27 14:51:59 +02:00
jrb0001
db487e1264
Give every immediate order its own framing
2019-04-23 01:00:52 +02:00
jrb0001
f3133617dd
Prevent immediate orders from being sent as regular orders
2019-04-23 01:00:52 +02:00
BGluth
55aa346ad7
Aircraft can now scatter
2019-04-22 22:04:51 +02:00
teinarss
e801537d96
Hide cursor and render the placeholder directly
2019-04-22 21:51:49 +02:00
teinarss
09f4b69aef
Fixed the problem with clicking the Support Power button
2019-04-22 21:51:49 +02:00
teinarss
5e58364fad
Made SelectDirectionalTarget a opted in feature and added fields for palettes
2019-04-22 21:51:49 +02:00
abcdefg30
b2278e85f0
Add support for arbitrary objective type names
2019-04-22 21:04:42 +02:00
abcdefg30
38b3a4a668
Split INotifyWinStateChanged from INotifyObjectivesUpdated
2019-04-22 21:04:42 +02:00
abcdefg30
6163523334
Enable spectator team chat in the lobby
2019-04-22 19:55:04 +01:00
abcdefg30
e6feba8884
Remove the TeamChat order type
2019-04-22 19:55:04 +01:00
abcdefg30
83b92ebacb
Disable team chat when only one team member is alive
2019-04-22 19:55:04 +01:00
abcdefg30
9a84ccdd1d
Send the designated team number as extra data in the order
2019-04-22 19:55:04 +01:00
abcdefg30
991093df81
Let immediate orders send a bitfield for extra order data
2019-04-22 19:55:04 +01:00
abcdefg30
5e363f18c9
Disable the team chat button after the game ended
2019-04-22 19:55:04 +01:00
abcdefg30
7b8df0ed54
Disable spectator chat when there is only one spectator
...
and re-enable it when players die
2019-04-22 19:55:04 +01:00
abcdefg30
767de564fc
Use Team numbers instead of stances
2019-04-22 19:55:04 +01:00
abcdefg30
43f22f908d
Don't make team messages of dead players public
2019-04-22 19:55:04 +01:00
abcdefg30
9bd0a71ca8
Return early instead of nesting
2019-04-22 19:55:04 +01:00
abcdefg30
e7f60a1e25
Don't ignore the message limit in team chat
2019-04-22 19:55:04 +01:00
abcdefg30
4a9a5ba757
Remove and restyle comments in UnitOrders
2019-04-22 19:55:04 +01:00
Mustafa Alperen Seki
2bb2d6e9c5
Add ability to grant condition multipile times to GrantExternalConditionCrateAction
2019-04-22 20:51:23 +02:00
Mustafa Alperen Seki
de7706c98f
Add ProductionCost/TimeMultiplier
2019-04-22 20:44:50 +02:00
Mustafa Alperen Seki
1f730fbfb9
Make EngineerRepairable Conditional.
2019-04-22 20:25:52 +02:00
Mustafa Alperen Seki
c89d90e4b0
Add Types to EngineerRepair(able).
2019-04-22 20:25:52 +02:00
Mustafa Alperen Seki
e63f52c43f
Add RepairSound to EngineerRepair.
2019-04-22 20:25:52 +02:00
Mustafa Alperen Seki
0f9a157943
Add support for Custom Cursors in EngineerRepairable.
2019-04-22 20:25:52 +02:00
Mustafa Alperen Seki
2194584b25
Fix EngineerRepairable stance checks.
2019-04-22 20:25:52 +02:00
Mustafa Alperen Seki
8752e76d1e
Split EngineerRepairable to its own file.
2019-04-22 20:25:52 +02:00
Mustafa Alperen Seki
2463b2ed43
Remove Exit: from D2k ConYard.
2019-04-22 20:20:47 +02:00
Mustafa Alperen Seki
7a9d04395a
Check for producee's IOccupySpaceInfo for production completation.
2019-04-22 20:20:47 +02:00
Mustafa Alperen Seki
f9ef41f165
Properly check for exitinfo != null in DoProduction()
2019-04-22 20:20:47 +02:00
Mustafa Alperen Seki
1573da03bb
Fix production of dummy actors from producers without Exit trait.
2019-04-22 20:20:47 +02:00
tovl
ffbee7e45b
Temp fix for harvester getting stuck around resource spawn
2019-04-22 16:39:47 +02:00
tovl
2eaeb2097c
Refactor resource harvesting logic.
2019-04-22 16:39:47 +02:00
Mustafa Alperen Seki
77b313611e
Make Queue Groups work with ClassicProductionQueue.
2019-04-22 16:16:35 +02:00
tovl
8e91a1ba89
Add order voice to GrantConditionOnDeploy.
2019-04-22 15:34:07 +02:00
tovl
9419d1b924
Fix TS artillery barrel disapearing during deploy animation.
2019-04-22 15:34:07 +02:00
tovl
351df4769b
Let TS deployable units honor emp-disabled.
2019-04-22 15:34:07 +02:00
reaperrr
36783efbfb
Give TS ClusterMissile a smoke trail
...
And increase visual FlightVelocity.
We don't know when this will be replaced with
TS-style voxel projectile, so a bit of visual polish can't hurt.
2019-04-22 15:13:11 +02:00
reaperrr
cee56a00af
Give some translucency to TS missile trails
2019-04-22 15:13:11 +02:00
reaperrr
ba04965a63
Fix missile offsets & implement trail on DeathHand
2019-04-22 15:13:11 +02:00
reaperrr
78f538f103
Add sprite trail support to NukeLaunch/NukePower
2019-04-22 15:13:11 +02:00
reaperrr
4a71a6746f
Group all Bullet Trail* properties together
...
Just a small code readability improvement.
2019-04-22 15:13:11 +02:00
tovl
560f8c26bc
Add crushing logic to aircraft.
2019-04-22 02:56:57 +02:00
tovl
c633e07410
Make aircraft occupy cells when landed.
2019-04-22 02:56:57 +02:00
reaperrr
04a71a6c6a
Exclude OpenRA.Platforms.Default.dll.config from clean
...
OpenRA.Platforms.Default.dll.config is part of the repo.
Linux makefile already excludes the file from removal.
2019-04-21 20:31:35 +02:00
tovl
6aea91bd46
Replace pseudo-childactivities in WaitForTransport.
2019-04-20 16:14:59 +01:00
tovl
a000b173d8
Replace pseudo-childactivities in Enter and related.
2019-04-20 16:14:59 +01:00
Paul Chote
d5588c51ed
Implement "Game Saved" / "Game Loaded" notifications in RA and D2k.
2019-04-20 14:54:48 +02:00
Paul Chote
492b5aec82
Save and restore viewport position / selection / control groups.
2019-04-20 14:54:48 +02:00
Paul Chote
de9649df27
Add save/load browser and buttons to the UI.
2019-04-20 14:54:48 +02:00
Paul Chote
3a693d8def
Implement loading screens.
2019-04-20 14:54:48 +02:00
Paul Chote
1f3b30c2d2
Implement game save/load backend.
2019-04-20 14:54:48 +02:00
Paul Chote
877215c86a
Dynamically populate the ingame menu.
2019-04-20 14:54:48 +02:00
Paul Chote
1cfb110d03
Allow the cursor to be force disabled.
2019-04-20 14:54:48 +02:00
Paul Chote
f731c09086
Fix TD input prompt button height.
2019-04-20 14:54:48 +02:00
Paul Chote
bb324fb2d4
Add Sound.DisableAllSounds property.
2019-04-20 14:54:48 +02:00
Paul Chote
5d43417a5f
Add player trait support for IWorldLoaded.
2019-04-20 14:54:48 +02:00
Lars Beckers
e6750bf19c
Fix attack behaviour of disabled units.
2019-04-20 02:28:27 +02:00
abcdefg30
1bb319425b
Add Sound.Play overloads that play a random sound from a list
2019-04-20 01:22:30 +02:00
reaperrr
5f6c8ba5d3
Fix Mobile.CurrentMovementType vertical handling
...
On bleed, the Horizontal flag is always returned on any position change,
even if that change is vertical-only.
2019-04-20 00:48:12 +02:00
abcdefg30
981fe6fae1
Remove the Lua return type of Beacon.New
2019-04-19 16:31:03 +02:00
abcdefg30
c93dc1424c
Throw a LuaException when placing a beacon without the player trait
2019-04-19 16:31:03 +02:00
reaperrr
db68c6e264
Fix Mobile actors turning even if Mobile is paused
2019-04-14 21:58:28 +02:00
tovl
cc7e758b27
Replace pseudo-childactivities in carryall logic.
2019-04-14 19:05:06 +01:00
reaperrr
0eb0a5a2bd
Add WithHarvesterSpriteBody
...
And move PrefixByFullness there.
Also put it into Mods.Cnc, as RA is the only shipping mod
using this.
2019-04-14 19:09:28 +02:00
reaperrr
840eb7006d
Make actors ignore ReturnToBase order if already on resupplier
2019-04-13 18:47:08 +02:00
reaperrr
717b8a24f1
Fix ReturnToBase restarting on each hotkey press
...
Now that the RTB process is a single activity with childs,
it's relatively easy to prevent the activity from restarting
every time the deploy/RTB hotkey is pressed.
2019-04-13 18:47:08 +02:00
reaperrr
b24e4510c8
Make aircraft without TakeOffOnResupply always land
...
on resupplier, even if ammo is full, when given a
"ReturnToBase" order via deploy key.
In other words, in that case treat the RTB order like an
explicit "Repair" or "Enter" order.
2019-04-13 18:47:08 +02:00
reaperrr
c7eee6ae5d
Improve ReturnToBase Activity.cs adherance
...
And make it use child activities for queueability.
2019-04-13 18:47:08 +02:00
reaperrr
8edf5b56ea
Exclude dead actors from ChooseResupplier
2019-04-13 18:47:08 +02:00
reaperrr
2cdae0b380
Merge HeliReturnToBase into ReturnToBase
2019-04-13 18:47:08 +02:00
tovl
2a942bd04a
Fix crash in FindAndDeliverResources.GetSearchFromLocation.
2019-04-13 16:04:54 +02:00
abcdefg30
14a4c47758
Increase the ZOffset of ore and gem mines in RA
2019-04-12 00:11:47 +02:00
teinarss
71596ae959
Added drag direction mouse interaction for set the approach direction for airstrike and parabombs
2019-04-04 20:10:34 +02:00
teinarss
1dd90a1d7b
Pushed down the MouseInput handling to the OrderGenerators and made a base class for handling the basic logic
2019-04-04 20:10:34 +02:00
Mustafa Alperen Seki
9ec8d25dff
Add AppearsOnMapPreview to default mods.
...
To Walls, (Tib)Trees, Ore/Gem Mines and Tech Structures.
2019-04-04 19:37:19 +02:00
Mustafa Alperen Seki
9fef2c01ec
Add AppearsOnMapPreview
...
Allows preplaced actors to be rendered on map preview when saving the
map.
Also removes requirements for ResourceLayer in OpenRA.Game and moves it
to OpenRA.Mods.Common.
2019-04-04 19:37:19 +02:00
tovl
ea4f24d0b7
Rework harvester automation.
2019-04-04 19:22:25 +02:00
tovl
1d590ac207
Sanitize harvester search behavior.
2019-04-04 19:22:25 +02:00
tovl
8d8cade266
Remove no-op on harvester creation.
2019-04-04 19:22:25 +02:00
tovl
bc7516989e
Rework harvester unblock and idle behavior.
2019-04-04 19:22:25 +02:00
tovl
3bfa32ca33
harvester Harvest order works with queues
...
fix for autocarryable harvesters
Make use of QueueActivity's own handling of order.Queued
2019-04-04 19:22:25 +02:00
tovl
307a87cd9e
harvester Deliver order works with queues
2019-04-04 19:22:25 +02:00
Anson Wayman
f64c8f1ee8
Fix pluggable regression
...
Modified gapowr and gatower upgrade requirements to prevent multiple
stacking plug bug.
2019-04-04 19:11:04 +02:00
Mustafa Alperen Seki
e7b8a56511
Add ValidStances to AutoTargetPriority.
2019-04-04 19:08:10 +02:00
tovl
25bc3ae2d2
Fix chinook being unable to land.
2019-03-31 18:25:14 +02:00
teinarss
a467e2c92e
Added the setting insert_final_newline to editorconfig
2019-03-31 18:02:17 +02:00
Daniel Llewellyn
6289816a69
Update thirdparty/configure-native-deps.sh
...
Add aarch64 and ppc64le architecture library to search paths.
2019-03-31 15:47:05 +02:00
Oliver Brakmann
320717003f
Fix crash due to conflicting access to collection in killed Cargo
2019-03-31 08:41:06 +02:00
Mustafa Alperen Seki
1373a4e16e
Seperate TS shellmap rules to Rules yaml.
...
And make all buildings and walls indestructible.
2019-03-30 23:08:46 +01:00
Paul Chote
f69c6ab3fb
Update SharpZipLib to 1.1.0.
...
The default code page has been changed to UTF8
so our workarounds are no longer needed.
2019-03-30 20:47:22 +01:00
Paul Chote
9cbf08201f
Disable debug and enable optimizations by default.
...
This does not affect stacktraces produced during
a crash when run using `mono --debug`.
2019-03-30 20:17:17 +01:00
Paul Chote
93193d4e63
Document dependency changes in INSTALL.md.
2019-03-30 20:17:17 +01:00
Paul Chote
2c0711d5fb
Enable HiDPI rendering in Windows installer.
2019-03-30 20:17:17 +01:00
Paul Chote
d53338ca5e
Switch to the newer Roslyn compiler on Linux/macOS.
2019-03-30 20:17:17 +01:00
Paul Chote
5b00586de2
Update Travis to Ubuntu 16.04, Mono 5.10, NSIS 3.03.
2019-03-30 20:17:17 +01:00
tovl
8ee11028d7
Replace SequenceActivities with ChildActivity in several air activities.
2019-03-30 18:54:30 +00:00
Mustafa Alperen Seki
7fe2d1223b
Disable veterancy on TS Shellmap
2019-03-30 17:26:43 +01:00
Mustafa Alperen Seki
18be10b537
Make walls on shellmap indestructible.
2019-03-30 17:26:43 +01:00
Mustafa Alperen Seki
dc2fe5b682
Fix Veterancy removal on shellmap rules.
2019-03-30 17:26:43 +01:00
reaperrr
c82888204b
MovementTypes refactor update rule
2019-03-30 16:24:47 +00:00
reaperrr
404eee23f9
Adapt WithMoveAnimation to INotifyMoving
...
And add ValidMovementTypes for configurability.
2019-03-30 16:24:47 +00:00
reaperrr
4c53599736
Adapt GrantConditionOnMovement to INotifyMoving
2019-03-30 16:24:47 +00:00
reaperrr
a10af382b4
Add plumbing for notifying traits of movement
...
More precisely, about start and stop of movement.
2019-03-30 16:24:47 +00:00
reaperrr
32ab822786
Fix ResupplyAircraft being cancelable by Stop command
...
It is now immediately queued again, as long as the actor
has not finished rearming/repairing yet.
2019-03-30 16:44:04 +01:00
reaperrr
b92aef5754
Make Aircraft.GetActorBelow() LandAltitude-aware
2019-03-30 16:44:04 +01:00
reaperrr
3211119027
Simplify ResupplyAircraft
...
By moving part of the take-off prevention (when TakeOffOnResupply
is set to false) to Aircraft.
Main reason & advantage is that dropping the 'WaitFor' child
makes this activity always end when resupplies are done,
which makes it more compatible with being queued as ChildActivity
itself (for example by ReturnToBase).
2019-03-30 16:44:04 +01:00
Oliver Brakmann
b4fd7331b2
Simplify Activity class
...
After the removal of the CompositeActivity class, all the supporting
code that made it work can be removed as well.
2019-03-30 14:38:23 +00:00
AngryBirdz
19977bb7da
Counterstrike Soviet mission Top o' The World ported
...
I've just finished porting this mission. Tell me if you spot something wrong ;)
Update: Fixed a few things in the lua and rules.
2019-03-28 15:21:21 +01:00
Ivaylo Draganov
7695714f66
Add hotkey for removing actors from control groups
...
* Add `RemoveFromControlGroup` hotkey
* Add `RemoveFromControlGroup` method to `OpenRA.Game.Selection`
2019-03-28 13:20:47 +01:00
Smittytron
99987db5d9
Add Counterstrike mission Sarin Gas 2: Down Under
2019-03-28 13:14:35 +01:00
Clément Bœsch
3b926d71b5
Honor modifiers in multitap detection
...
Fixes Issue #15577 .
2019-03-26 22:29:04 +01:00
Paul Chote
54d5afed57
Package mono inside the macOS app bundles.
...
This also removes the explicit dependency on mono's
packaged FreeType, which should allow development
builds to be used with homebrew-packaged mono.
2019-03-26 22:11:58 +01:00
tovl
872bf737e0
Fix transport being blocked by its own passengers.
2019-03-26 21:55:43 +01:00
Voidwalker
a46ec5d930
Cargo improvements
2019-03-26 21:34:09 +01:00
tovl
30de4df749
Replace SequenceActivities with ChildActivity in several activities.
2019-03-25 20:22:35 +00:00
Paul Chote
90ddf24cf3
Display the correct version on generated wiki pages.
2019-03-24 23:24:04 +01:00
Paul Chote
d7ff894346
Actually push the generated weapon docs to the wiki.
2019-03-24 23:24:04 +01:00
Vasya N
63817ae807
TS: fix disruptor healing
2019-03-24 17:23:49 +00:00
Oliver Brakmann
44ca01d36c
Remove pretick argument from Activity.Queue()
...
Pre-ticking a next activity would break the assumption that activities
in a queue would be processed in sequence.
2019-03-24 15:53:13 +00:00
reaperrr
9a15df9dde
Update bleed update rule folder and update path
...
The release is out now, so it's time for updating this.
2019-03-23 21:34:22 +01:00
tovl
5782dde1c7
Remove ISync from AttackMove.
2019-03-23 21:02:04 +01:00
reaperrr
151fea9c00
Remove duplicate Aircraft from TS jumpjet husk
2019-03-23 12:35:12 +01:00
Paul Chote
817db8dbe0
Fix build artifacts leaking between platforms.
...
This moves the `dependencies` target from `core`
to `default`, so that we aren't forced to run
`linux-dependencies` for non-linux platforms.
2019-03-22 21:36:20 +01:00
Paul Chote
2afd8a3a74
Package mono 5.10 in the AppImages.
2019-03-22 21:36:20 +01:00
Paul Chote
2ba2510018
Check for unpackaged dependencies in make check.
2019-03-22 21:36:20 +01:00
Mustafa Alperen Seki
6c9d961bb5
Polishing Hovers
2019-03-22 21:12:36 +01:00
tovl
16f1750252
Remove ResupplyAircraft hack
2019-03-22 19:02:05 +01:00
tovl
e2e4caf0ba
Make Aircraft.OnBecomingIdle accesible.
2019-03-22 19:02:05 +01:00
tovl
64cec4a0ad
Revise AttackMoveActivity.
2019-03-22 19:02:05 +01:00
Paul Chote
01f6f98097
Require .NET Framework >= 4.7.2 on Windows.
2019-03-21 20:04:14 +01:00
Mustafa Alperen Seki
ac7d2e00e3
Use .Trait<ConditionManager>(); on GrantConditionOnDamageState
2019-03-21 14:36:33 +01:00
Mustafa Alperen Seki
d54e4395e5
Add GrantConditionOnHealth
2019-03-21 14:36:33 +01:00
Maarten
040f071833
Also trigger mission fail when subpen is sold
2019-03-21 14:25:48 +01:00
abcdefg30
a3325277d9
Prevent support powers from creating two camera actors
2019-03-14 19:29:39 +00:00
Paul Chote
aa9724cc40
Remove SharpFont dependency.
2019-03-14 16:39:26 +01:00
Paul Chote
ebeaf95e4c
Reimplement FreeTypeFont against FreeType directly.
2019-03-14 16:39:26 +01:00
Paul Chote
1d4576229a
Move FreeType handling into the Platform dll.
2019-03-14 16:39:26 +01:00
abcdefg30
e2a51676f7
Add an update rule for the PlaceSimpleBeacon removal
2019-03-14 01:55:34 +01:00
abcdefg30
2ab127537c
Remove PlaceSimpleBeacon and AnimatedBeacon
2019-03-14 01:55:34 +01:00
abcdefg30
8578ce1346
Merge PlaceSimpleBeacon and AnimatedBeacon into PlaceBeacon and Beacon
2019-03-14 01:55:34 +01:00
Mustafa Alperen Seki
8edbf665c5
Make D2k AI don't update ConYard for 2,5 Minutes.
2019-03-14 01:36:44 +01:00
Mustafa Alperen Seki
2aebb05cd0
Implement Building/UnitDelays
2019-03-14 01:36:44 +01:00
Paul Chote
2a9721a9f8
Remove System.Drawing dependency.
2019-03-14 01:01:49 +01:00
Paul Chote
5cc81f7bf7
Implement a simple managed png writer.
2019-03-14 01:01:49 +01:00
tovl
9f419fca34
make cargo unload deploy action queueable
...
fix line spacing
remove unnecessary null check
2019-03-14 00:54:54 +01:00
tovl
da2e56e478
Make deploying mines queueable.
2019-03-14 00:23:47 +01:00
Mustafa Alperen Seki
556774804f
Make Capture related traits conditional.
2019-03-13 23:43:16 +01:00
Mustafa Alperen Seki
35ad33e8be
Fix filenames of capture related traits.
2019-03-13 23:43:16 +01:00
abcdefg30
00b8576edf
Remove the unused INotifySold.Selling implementation
2019-03-13 23:14:35 +01:00
abcdefg30
f021439dee
Use explicit implementation in ScriptTriggers.cs
2019-03-13 23:14:35 +01:00
abcdefg30
59a438b80e
Add the ScriptTriggers trait to the world actors
2019-03-13 23:14:35 +01:00
abcdefg30
2db2148310
Add OnAnyProduction and OnSold lua triggers
2019-03-13 23:14:35 +01:00
tovl
c096fbde96
make portable chrono queueable
...
give PortableChrono fallback movement
style fix
add chrono target line
require and cache IMove
2019-03-12 13:38:48 +01:00
Paul Chote
71b61ad8ee
Remove bogus and unnecessary Color[] FieldLoader override.
2019-03-12 12:44:29 +01:00
Paul Chote
d70055c38d
Add int channel version of Color.FromAhsl.
2019-03-12 12:41:06 +01:00
Paul Chote
6927767013
Add authentication fingerprint to replay metadata.
2019-03-12 12:37:51 +01:00
abcdefg30
ed255fa919
Move update rules into the correct subfolder
2019-03-11 21:56:13 +00:00
Curtis Shmyr
c1506416c9
Change MECH repair voice from Move to Action
2019-03-11 22:38:47 +01:00
abcdefg30
0ab7e0a855
Add support for multiple (un)deploy sounds on GrantConditionOnDeploy
2019-03-11 21:31:39 +00:00
Paul Chote
ab6ae7bc8d
Support 24 bit png loading.
2019-03-11 20:14:09 +01:00
reaperrr
ea2e452075
Add SpawnActorEffect
...
And use it to drop DelayedAction from ReinforcementsGlobal.
2019-03-11 12:54:58 +01:00
reaperrr
ab4268025a
Fix TS Stealth Generator ignoring EMP
...
On bleed it continues to stealth the surrounding actors when EMP'd.
2019-03-10 23:16:25 +00:00
tovl
6f213dddec
Make Attack use ChildActivities
2019-03-10 20:51:47 +01:00
reaperrr
5ec47b47af
Rename fields on Repairable traits
...
To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
2019-03-10 19:19:49 +01:00
Mazar Farran
6dd84b2882
Add mazarf to AUTHORS
2019-03-10 18:20:01 +01:00
Oliver Brakmann
0bd00d3b7c
Add a ReturnToGroundLayerOnIdle flag to CustomMovementLayers
...
Co-authored-by: Mazar Farran <farranmazar@gmail.com >
Co-authored-by: Paul Chote <paul@chote.net >
2019-03-10 18:20:01 +01:00
Paul Chote
8fc483b30b
Work around a crash for invalid FrozenActor targets.
2019-03-10 17:29:17 +01:00
Paul Chote
6472840690
Notify players when a vehicle have been lost to a Thief.
2019-03-10 17:11:38 +01:00
Paul Chote
71dd84b9d5
Fix invalid target crash in SupportPowerManager.Activate.
2019-03-10 13:26:49 +01:00
Mustafa Alperen Seki
1a728ee153
Add ExperienceTrickler trait.
2019-03-10 13:13:16 +01:00
Mustafa Alperen Seki
b8a85091d4
Make WithRangeCircle conditional
2019-03-10 02:39:27 +01:00
Paul Chote
2ee6243e67
Remove shadow remapping from RA cursors.
2019-03-09 21:57:37 +00:00
Paul Chote
06e63e7dbc
Remove bogus green-shadow remap from TD cursors.
2019-03-09 21:57:37 +00:00
tovl
705795abde
Activity.Cancel returns void instead of bool.
2019-03-09 21:47:43 +00:00
tovl
a17cd0fa06
Replaced Canceled state with Canceling state.
2019-03-09 21:47:43 +00:00
tovl
8191a6566b
Add missing self and optional pretick parameters to Queue, QueueChild and PrintActivity methods.
...
This means sequenceActivities needs to accept self as well.
2019-03-09 21:47:43 +00:00
tovl
69004f2b94
Prevent premature nulling of childactivities.
2019-03-09 21:47:43 +00:00
tovl
35dba74ded
remove unused CompositeActivity
2019-03-09 21:47:43 +00:00
tovl
6d51d3988c
fix aircraft ResupplyActivity
2019-03-09 21:47:43 +00:00
Mustafa Alperen Seki
0b0b82bd43
Implement Harvester>BaleUnloadAmount
2019-03-09 12:19:02 +00:00
reaperrr
a7702a8ecd
Make HeliReturnToBase use RTB.ChooseResupplier
...
Small consistency fix and prep for merging HRTB into RTB.
2019-03-09 12:12:51 +00:00
reaperrr
2ac9d92ce7
Remove some legacy activity cruft from Aircraft
...
You only need to look at the RTB activities to tell that
Aircraft doing its own stuff here was somewhat redundant
and just made things worse regarding debugging and
code consistency.
2019-03-09 12:12:51 +00:00
reaperrr
d7f8f2ba7b
Fix D2k Death Hand launch transition
...
Missile would otherwise visually disappear for a tick.
2019-03-09 12:02:44 +00:00
reaperrr
fa3bf5cefe
Add delay support to NukeLaunch
...
And use that to remove the remaining DelayedAction from NukePower.
2019-03-09 12:02:44 +00:00
abcdefg30
d0c2dbcbb0
Let civilians use the normal stand animation when panicking
2019-03-09 11:57:45 +01:00
abcdefg30
0524a59b6b
Fix map preview generation for isometric terrain
2019-03-08 21:21:10 +01:00
abcdefg30
19b2cb0afb
Log the stack trace when map saving fails
2019-03-08 21:21:10 +01:00
Pavel Penev
ffac21c3d3
Explicitly specified NuGet package source in the Windows dependencies script
...
Otherwise NuGet breaks there are alternative (private) NuGet feeds set up on the local machine and one of them isn't responding currently.
2019-03-07 23:58:23 +01:00
Pavel Penev
6d63c99104
Changed NuGet download link for the Windows dependencies script
...
The previous link downloaded a very old version of nuget.exe for some reason.
2019-03-07 23:58:23 +01:00
reaperrr
2c311a84c9
Add OpenRA.StyleCheck.exe.config
2019-03-07 19:39:57 +01:00
reaperrr
33060a661f
Revert #16196
2019-03-07 19:39:57 +01:00
tovl
2e5e7c22f4
Make Mobile a PausableConditionalTrait
2019-03-07 02:50:43 +01:00
Paul Chote
f63d0272a7
Fix map title not updating after remote query completes.
2019-03-06 18:23:33 +01:00
Paul Chote
fc9169a633
Reset spawn previews for empty servers.
2019-03-06 18:23:33 +01:00
Paul Chote
dad21fe879
Remove unused references to System.Data and System.XML.
2019-03-04 18:26:42 +00:00
Paul Chote
4886cca5d3
Remove System.Drawing references from mod code.
2019-03-04 18:26:42 +00:00
Paul Chote
3e404f6ac2
Remove HSLColor.
2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
Paul Chote
ef9f74411b
Remove unused variable in ButtonTooltipWithDescHighlightLogic.
2019-03-04 18:26:42 +00:00
Paul Chote
094c8b6432
Use Color.ToString() in perf logs.
2019-03-04 18:26:42 +00:00
Paul Chote
015316e909
Remove uses of state-mutating Rectangle.Offset and Intersect.
2019-03-04 18:26:42 +00:00
Paul Chote
0b641c20df
Remove unnecessary uses of System.Drawing primitives.
2019-03-04 18:26:42 +00:00
Paul Chote
00496e2ec2
Remove Order.TargetLocation.
2019-03-04 18:08:42 +00:00
Paul Chote
c7dc237143
Remove Order.TargetLocation from Mobile.
2019-03-04 18:08:42 +00:00
Paul Chote
4c6f4f97d5
Remove Order.TargetLocation from Carryall.
2019-03-04 18:08:42 +00:00
Paul Chote
a5c89c2edc
Remove Order.TargetLocation from AttackMove.
2019-03-04 18:08:42 +00:00
Paul Chote
c7d9d9613e
Remove Order.TargetLocation from Harvester.
2019-03-04 18:08:42 +00:00
Paul Chote
cd92e94d74
Remove Order.TargetLocation from Aircraft.
2019-03-04 18:08:42 +00:00
Paul Chote
f70a452c56
Remove Order.TargetLocation from Minelayer.
2019-03-04 18:08:42 +00:00
Paul Chote
9c4231165b
Remove Order.TargetLocation from beacons.
2019-03-04 18:08:42 +00:00
Paul Chote
d91d96a2e3
Remove Order.TargetLocation from building code.
2019-03-04 18:08:42 +00:00
Paul Chote
6dcd23e874
Remove Order.TargetLocation from support powers.
2019-03-04 18:08:42 +00:00
Unrud
7d72aae5ba
Add /app/lib to Lua search locations (for Flatpak)
2019-03-02 20:11:06 +00:00
Paul Chote
666d2e7bac
Work around harvester unloading activity queue issues.
2019-03-02 18:22:44 +01:00
Paul Chote
8b618ef7bc
Fix maximum range estimation for stationary turrets.
2019-03-02 18:16:12 +01:00
Orb
cbbafd096d
MGG Speed Reduction
2019-03-02 17:50:41 +01:00
Orb
e7134282c2
Balance Changes for Next Release by Orb
2019-03-02 17:50:41 +01:00
abcdefg30
7f3c527f4e
Fix a crash in soviet05
2019-03-01 22:26:54 +00:00
reaperrr
cae6da77d4
Increase dog attack damage
...
To make sure it kills veteran Tanya as well as Drop Zone shok troopers.
2019-03-01 14:52:31 +01:00
reaperrr
638c727f5b
Fix Drop Zone maps
...
Fixes Lint errors, Bomb truck gfx & lobby options.
2019-03-01 14:52:31 +01:00
TheChosenEvilOne
30103da2db
Conditional TakeCover
2019-02-24 14:43:47 +01:00
Paul Chote
94f7f6fd2e
Remove obsolete code.
2019-02-24 14:02:19 +01:00
Paul Chote
5a1124426d
Rewrite screenshot saving.
2019-02-24 14:02:19 +01:00
Paul Chote
5f212a99fe
Convert Map.SavePreview to new Png code.
2019-02-24 14:02:19 +01:00
Paul Chote
368b0314d5
Convert ConvertSpriteToPngCommand to new Png code.
2019-02-24 14:02:19 +01:00
Paul Chote
82fade25a6
Replace Sheet.AsBitmap with Sheet.AsPng.
2019-02-24 14:02:19 +01:00
Paul Chote
2c96eb9d24
Simplify PngSheetImportMetadataCommand.
2019-02-24 14:02:19 +01:00
Paul Chote
b41d4f5cee
Allow Pngs to be created from pixel data.
2019-02-24 14:02:19 +01:00
Paul Chote
4f73b51240
Add Png.Save method.
2019-02-24 14:02:19 +01:00
netnazgul
88d16904ff
Fix Pitfight: split stacked ore mine actors to different cells
2019-02-24 13:11:20 +01:00
Paul Chote
ea05e8aae5
Remove flawed RateLimit implementation.
2019-02-23 18:05:57 +00:00
tovl
dc9c758f12
unreserve when not queued
2019-02-22 21:48:34 +00:00
tovl
2975738477
make ReturnToBase order queueable
2019-02-22 21:48:34 +00:00
Punsho
621a42b7d7
Update fakes.yaml
2019-02-22 21:30:48 +00:00
SoScared
b480fecdbd
Alter default bot and faction dropdownhights for the RA mod.
2019-02-22 21:26:37 +00:00
Andre Mohren
42446ac9ba
Implemented trait defined Rollovers.
2019-02-22 21:15:33 +00:00
Mustafa Alperen Seki
7049f68fbd
Add a boolean to show or not Refund X$ on the tooltip while selling.
2019-02-22 21:07:29 +00:00
Mustafa Alperen Seki
bc0296ad13
Add descriptions to the fields in Sellable, which lack them.
2019-02-22 21:07:29 +00:00
Mustafa Alperen Seki
3672a281d2
Make JamsMissiles conditional
2019-02-22 21:01:51 +00:00
portablestew
d592f37617
App config for StyleCheck
2019-02-22 20:15:20 +00:00
reaperrr
117dde32ba
Removed unused sanity checks from pathfinding
...
These haven't been active and used in years.
2019-02-22 19:59:41 +00:00
reaperrr
5166b8cd5d
Add missing closing bracket in Move comment
2019-02-22 19:59:41 +00:00
Paul Chote
f6ac32412d
Avoid resetting FrozenActor.Hidden when refreshing GPS.
2019-02-22 20:53:39 +01:00
Paul Chote
bf9d06cb12
Reuse GPSDotEffect for the lifetime of the actor.
2019-02-22 20:40:23 +01:00
Ivaylo Draganov
3b6249323d
Reorder stance hotkeys in settings to match command bar
2019-02-22 14:45:13 +01:00
abcdefg30
7c2f8ef918
Update the description of EnemyWatcher and AnnounceOnSeen
2019-02-22 14:32:16 +01:00
abcdefg30
db7414e822
Include a note about the necessity of AnnounceOnSeen for OnDiscovered
2019-02-22 14:32:16 +01:00
abcdefg30
599d174f33
Fix a typo in the Lua API description of OnDiscovered
2019-02-22 14:32:16 +01:00
Paul Chote
72c90d84a8
Fix editor crash when modifying newly placed actor ID.
2019-02-21 16:22:32 +01:00
Oliver Brakmann
6841da286c
Fix pre-placed frozen actors not being targetable
2019-02-20 16:31:13 +00:00
teinarss
be741cea5e
Prevent multiple enumeration of validCells in SpawnMPUnits
2019-02-18 19:35:33 +01:00
Maarten
f91d3f2603
Clarify mission objectives #16169
2019-02-15 15:30:43 +01:00
portablestew
a49287cc97
Possible fix for #14102 : Consider airfield available if already reserved for the same actor
2019-02-15 13:59:53 +01:00
Paul Chote
f9cf45e634
Cache passenger bounty traits.
...
This avoids querying from potentially dead actors.
2019-02-09 19:46:46 +01:00
Paul Chote
49621bebd0
Abort activities when we don't know how close to move to a target.
2019-02-09 19:20:10 +01:00
portablestew
2d4bad66ae
Fix for #7083 : Fly stops turning when target is inside the turn radius
2019-02-08 19:38:01 +01:00
Paul Chote
95dc9cb1d2
Defer UpdateFrozenActor until the end of the tick.
...
Updating the frozen actor calls Actor.GetTargetablePositions,
and so we must guarantee that Created has been called for
the ITargetablePositions traits first.
2019-02-07 19:50:50 +00:00
Oliver Brakmann
0ee9219df3
Fix unresponsive aircraft when executing orders queued during resupply
2019-02-06 18:01:51 +00:00
reaperrr
297be6d6cc
Normalize RA tracks
2019-02-03 20:46:39 +01:00
reaperrr
6ff41fe894
Normalize TD track volumes and fix order
...
Some tracks from the original were falsely listed under CovOps.
2019-02-03 20:46:39 +01:00
abcdefg30
25a4d156ce
Let the extraction helicopter of Monster Tank Madness leave
2019-02-03 19:32:51 +00:00
Paul Chote
2b6ebcd09c
Fix inconsistent FrozenActor state on capture/destruction.
2019-02-03 20:21:51 +01:00
Paul Chote
08e3e429db
Remove obsolete LegacyEnter and ResolveFrozenActorOrder.
2019-02-03 20:21:51 +01:00
Paul Chote
42068f380e
Remove ResolveFrozenActorOrder from MadTank.
2019-02-03 20:21:51 +01:00
Paul Chote
6ed2654038
Remove ResolveFrozenActorOrder from EntersTunnels.
2019-02-03 20:21:51 +01:00
Paul Chote
240c2243f2
Remove ResolveFrozenActorOrder from Carryall.
2019-02-03 20:21:51 +01:00
Paul Chote
71dd3202c3
Port EnterTransport to the new Enter activity.
...
This dramatically simplifies the reservation logic,
which seemed to be needlessly complicated. This may
regress unexpected edge-cases.
2019-02-03 20:21:51 +01:00
Paul Chote
d6b7d5c4c7
Port DonateExperience to the new Enter activity.
2019-02-03 20:21:51 +01:00
Paul Chote
cc288f5afc
Port DonateCash to the new Enter activity.
2019-02-03 20:21:51 +01:00
Paul Chote
4551625bb4
Port RepairBridge to the new Enter activity.
2019-02-03 20:21:51 +01:00
Paul Chote
49e3c46d00
Port RepairBuilding to the new Enter activity.
2019-02-03 20:21:51 +01:00
Paul Chote
167371d540
Port Demolish to the new Enter activity.
2019-02-03 20:21:51 +01:00
Paul Chote
a17608a24e
Port Infiltrate to the new Enter activity.
2019-02-03 20:21:51 +01:00
Paul Chote
e9c3216048
Port CaptureActor to the new Enter activity.
2019-02-03 20:21:51 +01:00
Paul Chote
c1e8bbfc58
Rewrite Enter activity, accounting for frozen and hidden actors.
2019-02-03 20:21:51 +01:00
Paul Chote
d2274f4285
Rewrite Mobile.MoveIntoTarget to support moving targets.
2019-02-03 20:21:51 +01:00
Paul Chote
1f7b558b29
Rename Enter to LegacyEnter.
2019-02-03 20:21:51 +01:00
Paul Chote
83212b100e
Pause actor movement between cells when Mobile is disabled.
2019-02-03 20:21:51 +01:00
Paul Chote
c8f05e90dc
Fix turn disabling mobile.IsMoving when setIsMoving is false.
2019-02-03 20:21:51 +01:00
Paul Chote
5995915281
Fix Positions returned by FrozenActor targets.
...
Also removes redundant Targetables check from actors.
2019-02-03 20:21:51 +01:00
reaperrr
31f4b0a5c4
Fix D2k bots wasting cash on building repairs
...
D2k bots not repairing buildings when damaged due to placement
without concrete was intentional, and this was bleed's default behavior
before BuildingRepairBotModule got introduced, too.
2019-02-03 18:24:15 +01:00
Paul Chote
f8991470da
Disable OpportunityFire on Disruptors.
...
The original game defined NoMovingFire=true.
2019-02-03 18:07:02 +01:00
Paul Chote
c26e77552e
Allow turreted actors to acquire targets while doing other activities.
2019-02-03 18:07:02 +01:00
Paul Chote
012b17b974
Implement a secondary target-of-opportunity for AttackFollow.
2019-02-03 18:07:02 +01:00
Smittytron
1830b3ee80
Add e6 and thf to Monster Tank Madness
2019-02-03 17:05:54 +01:00
Paul Chote
2194f17dc2
Fix double-revoke crash in Demolishable.
2019-02-03 16:38:04 +01:00
Paul Chote
0a57fbda3c
Prefer target to lastVisible target if it is visible.
2019-02-03 16:32:25 +01:00
matjaeck
b466b5d660
Reset unit stance on owner change.
2019-02-03 16:20:24 +01:00
Paul Chote
fd013ad9d0
Remove unnecessary trait queries from HarvesterBotModule
2019-02-03 15:54:07 +01:00
reaperrr
4da2d32bc5
Fix that bots don't re-use capturers
...
They were never removed from activeCapturers when their target becomes invalid,
preventing the bot from reusing them.
2019-02-03 12:12:34 +00:00
reaperrr
32a3caf423
Fix CaptureManagerBotModule crashing on multiple Capturable
...
By removing the now-redundant CaptureTarget class.
2019-02-03 12:12:34 +00:00
Oliver Brakmann
3093f67427
Consider dead aircraft to no longer be in range
2019-02-03 11:31:44 +00:00
tovl
ee19cb61b4
add check for NextActivity to FlyCircle
...
prevent infinite loop
fix for ReturnToBase
cleanup
2019-02-03 11:24:19 +00:00
Paul Chote
b71c080285
Add VolumeModifier support to music.
2019-02-02 22:32:29 +01:00
Paul Chote
810aa744bf
Remove AttackSuicides trait.
2019-02-01 23:18:18 +00:00
Paul Chote
24a491a7d7
Implement Hunter-Seeker kill behaviour.
2019-02-01 23:18:18 +00:00
Paul Chote
d750db26b7
Replace AttackSuicides with AttackFrontal and conditions in RA.
2019-02-01 23:18:18 +00:00
Paul Chote
0464a0db58
Remove unused negativeDamage variable from AttackBase.
2019-02-01 23:18:18 +00:00
Smittytron
f1f040a361
Reduce thief speed and engineer CaptureDelay
2019-02-01 22:42:36 +01:00
Paul Chote
cbb9b75144
Enable "campaign" bot for all scripted players in D2k missions.
2019-02-01 20:59:19 +01:00
Paul Chote
61acb905cd
Enable "campaign" bot for all scripted players in TD missions.
2019-02-01 20:59:19 +01:00
Paul Chote
73b42e452d
Enable "campaign" bot for all scripted players in RA missions.
2019-02-01 20:59:19 +01:00
Paul Chote
9c9cad1a15
Amend Force Attack command bar tooltip.
2019-01-28 00:14:27 +01:00
Paul Chote
2d9822638f
Enable ForceFireIgnoresActors on artillery-style units.
2019-01-28 00:14:27 +01:00
Paul Chote
ab6dd3dcf2
Add ForceFireIgnoresActors to AttackBase.
2019-01-28 00:14:27 +01:00
Paul Chote
a2e35144a7
Fix gate animations.
2019-01-27 21:37:55 +01:00
Paul Chote
d6d1f3a06d
Fix FrozenUnderFog / FrozenActor visibility consistency.
...
This fixes cases where both objects return visible / not
when queried at the wrong time during a tick.
2019-01-27 15:21:13 +01:00
Paul Chote
dc40a973e3
Allow attack orders to preempt move completion for turreted units.
2019-01-27 15:21:13 +01:00
Paul Chote
518a54a494
Reduce cash tick volume in the default mods.
2019-01-27 15:05:27 +01:00
Paul Chote
cbe3733deb
Add VolumeModifier support to sound definitions.
2019-01-27 15:05:27 +01:00
Paul Chote
70f4c51a17
Add AttackMove workaround for Aircraft.
2019-01-27 00:19:50 +00:00
Paul Chote
60fcf5951c
Fix target invalidation and reacquisition in fly activities.
2019-01-26 22:53:46 +00:00
Paul Chote
8efa0da54d
Fix target invalidation and reacquisition in (Fly|Heli)Attack.
2019-01-26 22:53:46 +00:00
Paul Chote
0bfc487999
Fix target invalidation and reacquisition in AttackFollow.
2019-01-26 22:53:46 +00:00
Paul Chote
5ef7809002
Fix target invalidation and reacquisition in LeapAttack.
2019-01-26 22:53:46 +00:00
Paul Chote
7c52a6f498
Fix target invalidation and reacquisition in Attack.
2019-01-26 22:53:46 +00:00
Paul Chote
616b6c8499
Fix target invalidation and reacquisition in Follow.
2019-01-26 22:53:46 +00:00
Paul Chote
975821023d
Fix target invalidation and reacquisition in MoveAdjacentTo.
2019-01-26 22:53:46 +00:00
Paul Chote
d03c5b1c48
Split Target.Recalculate into methods with and without invalidation.
...
TargetExtensions is moved into its own file.
2019-01-26 22:53:46 +00:00
Paul Chote
2080c72ab9
Define plumbing to pass initial target positions to inner move activities.
2019-01-26 22:53:46 +00:00
Paul Chote
b2d960ec19
Pass target line color to inner move activities.
2019-01-26 22:53:46 +00:00
Paul Chote
62102b9f77
Add support for Terrain targets with multiple positions.
2019-01-26 22:53:46 +00:00
Paul Chote
fbb1947624
Make Target fields readonly.
2019-01-26 22:53:46 +00:00
Paul Chote
c627a59b54
Fix self parameter name in DrawLineToTarget.
2019-01-26 22:53:46 +00:00
Paul Chote
7d85c1e81f
Remove FrameEndTask from DrawLineToTarget.
...
This is no longer needed and causes ordering
issues when the unit becomes idle in the same
tick that SetTargetLine is called.
2019-01-26 22:53:46 +00:00
abcdefg30
2c6c2c00b4
Change the year number in README.md from 2018 to 2019
2019-01-26 23:15:21 +01:00
abcdefg30
4a9b00d3e7
Update the year numbers in the packaging section to 2019
2019-01-26 23:15:21 +01:00
abcdefg30
6151443618
Update CreateManPage.cs to print the new header
2019-01-26 23:15:21 +01:00
abcdefg30
12f278cdac
Remove trailing white spaces from ant-attack.lua
2019-01-26 23:15:21 +01:00
abcdefg30
03e0fb6986
Add a header to ant-attack.lua
2019-01-26 23:15:21 +01:00
abcdefg30
8b9603168a
Change the year number in all lua headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
628547a8e5
Fix source package creation.
2019-01-26 23:07:20 +01:00
Paul Chote
9025d11c54
Map Ctrl to Cmd for editor copy hotkey.
2019-01-26 21:46:46 +00:00
rob-v
de851fba2c
Add shortcut for Copy in Map editor
2019-01-26 21:46:46 +00:00
Paul Chote
a545b2e5fa
Deselect actors when their owner changes.
2019-01-26 21:40:31 +00:00
Paul Chote
0df159e73b
Cache world INotifySelection traits in Selection.
2019-01-26 21:40:31 +00:00
Paul Chote
64c853a4e0
Only play queued notification if queue is empty.
...
This matches the behaviour of the RA2 sidebar.
2019-01-26 21:36:45 +00:00
Paul Chote
8d276ff9de
Replace broken (Disabled)TabClick and with (Disabled)ClickSound.
2019-01-26 21:36:45 +00:00
Paul Chote
635038aa0b
Disable bot logic during replays.
2019-01-26 21:33:47 +00:00
abcdefg30
531560c41e
Allies03b: Fix the insertion helicopter revealing shroud
2019-01-26 21:29:04 +00:00
abcdefg30
e637b45cab
Allies03: Remove hacke6
2019-01-26 21:29:04 +00:00
abcdefg30
c9c4d15b1e
Allies03b: Fix heavy tank reinforcements triggering twice
2019-01-26 21:29:04 +00:00
abcdefg30
ff0521e5c8
Allies01: Remove redundance (caused by inheritance)
2019-01-26 21:29:04 +00:00
abcdefg30
c0b1225edc
Allies01: Add a new line at the end of the briefing
2019-01-26 21:29:04 +00:00
abcdefg30
41dc9c7ca3
Allies01: Fix civilian infantry being visible below fog
2019-01-26 21:29:04 +00:00
abcdefg30
43a6558ac6
Allies01: Fix the extraction helicopter revealing shroud
2019-01-26 21:29:04 +00:00
abcdefg30
76b05c0c0d
Allies01: Fix the extraction helicopter landing before being removed
2019-01-26 21:29:04 +00:00
abcdefg30
3e93242929
Fix OnAllRemovedFromWorld only triggering once
2019-01-22 23:09:21 +00:00
Paul Chote
d379555784
Remove Game.Debug messages from ValidateOrder.
2019-01-22 22:59:37 +00:00
rob-v
a2c6b19205
No player name in replay for chat commands
2019-01-22 22:57:11 +00:00
abcdefg30
428155c093
Fix LeapAttack setting attack.IsAiming too early
2019-01-22 22:52:43 +00:00
abcdefg30
3039b1d710
Reset the client state when being moved to spectator
2019-01-22 22:47:39 +00:00
abcdefg30
e08b75c2ad
Only consider system maps in the mission browser
2019-01-19 18:47:29 +00:00
abcdefg30
717b483ce7
Use map folder names instead of paths in the mission browser
2019-01-19 18:47:29 +00:00
rob-v
9ed2ffea91
Fix Warhead.IsValidAgainst (FrozenActor.Owner null)
2019-01-19 12:03:15 +00:00
abcdefg30
7eff82c99b
Move Actor103 in Allies02 one cell to the right
...
He was standing on impassable terrain and therefore couldn't move.
2019-01-19 11:56:22 +00:00
abcdefg30
30e3b45637
Let the remaing enemy troops in Allies02 attack the player
...
once the base is destroyed.
Does not include unit guarding the convoy path.
2019-01-19 11:56:22 +00:00
Smittytron
da40f45ece
Add IsDead check to fix crash in Sarin Gas 1
2019-01-19 11:45:31 +00:00
abcdefg30
9c7ba51e29
Fix a crash in Infiltration
2019-01-19 11:27:15 +00:00
Smittytron
98e54edf04
Change tree husks from FrozenUnderFog to HiddenUnderShroud
2019-01-19 11:16:12 +00:00
Paul Chote
b1e87e4f60
Remove System.Bitmap from ITexture.
2019-01-08 21:20:06 +00:00
Paul Chote
84e965835b
Remove System.Bitmap from badge and mod icons.
2019-01-08 21:20:06 +00:00
Paul Chote
f65a777366
Remove System.Bitmap from map preview loading.
2019-01-08 21:20:06 +00:00
Paul Chote
4f10d4a302
Remove System.Bitmap from UI artwork loading.
2019-01-08 21:20:06 +00:00
Paul Chote
52be0192f6
Add RGBA support to png parser.
2019-01-08 21:20:06 +00:00
Paul Chote
49b04221b2
Add palette checks for png sprites.
2019-01-08 21:20:06 +00:00
Paul Chote
d2ee9bcad9
Move Png loader back to OpenRA.Game.
2019-01-08 21:20:06 +00:00
Smittytron
05b866a87a
Change LST turn speed to default max
2019-01-07 12:37:00 +01:00
Oliver Brakmann
c2cf8ba599
Add an interface to prevent actors from being spawned by SpawnMapActors
2019-01-07 10:13:50 +00:00
Mustafa Alperen Seki
df1d928242
Hide husks under fog regardless of their owner.
2019-01-06 22:12:04 +01:00
Paul Chote
6de92de8d9
Revert macOS dark mode (again).
...
The updated GL surface appears to have regressed vsync behaviour.
2019-01-06 08:33:11 +00:00
reaperrr
b05d246c48
Add BotDebug message for external unit build requests
...
For easier bot debugging of things like MCV- and harvester replacement.
2019-01-06 08:39:45 +01:00
reaperrr
3a1656c3dd
Remove unused BuildUnit overload from UnitBuilderBotModule
...
Unused and didn't check things like Buildable, so better just remove it.
2019-01-06 08:39:45 +01:00
reaperrr
b2649749d9
Enable harvester replacement in official mods
2019-01-06 08:39:45 +01:00
reaperrr
137d3be346
Add plumbing for bots auto-replacing harvesters
...
If their number drops below refinery count.
2019-01-06 08:39:45 +01:00
reaperrr
e36ef57e35
Increase default scan interval for idle bot harvesters
...
Every 2 seconds (at default speed) should be enough.
2019-01-06 08:39:45 +01:00
reaperrr
481e5e03d8
Make bots deploy MCV on first tick
...
And use a boolean instead of counting ticks.
2019-01-06 08:39:45 +01:00
Paul Chote
4d3db0d454
Fix invalid target crash if Leap target dies.
2019-01-05 23:59:25 +01:00
Paul Chote
01f5c67036
Fix spectator crash if replay does not define FinalGameTick.
2019-01-05 23:56:21 +01:00
Paul Chote
f929087d15
Fix artwork when leaping.
2019-01-05 19:54:38 +01:00
Paul Chote
ae38133c9f
Use the CenterPosition as the starting position.
2019-01-05 19:54:38 +01:00
Paul Chote
0c7158efcd
Calculate Leap state on first run instead of construct.
2019-01-05 19:54:38 +01:00
abcdefg30
6b9a2a3c29
Reduce the range of DogJaw from 3c0 to 2c0
2019-01-05 18:28:57 +00:00
Paul Chote
f5d788f4fc
Prevent unit requests from stacking during production.
2019-01-04 21:14:20 +00:00
Ivaylo Draganov
caead311cb
Add hotkey for Army value statistics panel
2019-01-04 21:12:06 +00:00
Ivaylo Draganov
f26905f5d0
Rearrange default observer hotkeys
...
* Move replay speed hotkeys to `F9 - F12`
* Set `F5` as default for `StatisticsGraph`
2019-01-04 21:12:06 +00:00
rob-v
a77d2f15b1
Map Editor - Copy filter
2019-01-03 20:32:10 +01:00
Paul Chote
5a8f7f1a5f
Increase squad calculation intervals.
...
These were unnecessarily short, increasing the
AI performance overhead, and making it difficult
for units to escape concave terrain features.
2019-01-03 02:04:08 +01:00
Paul Chote
3d9e877eb2
Disable rush attacks against enemy aircraft.
2019-01-03 02:04:08 +01:00
Paul Chote
8a6a68feef
Unify Squad enemy unit filtering.
2019-01-03 02:04:08 +01:00
Paul Chote
6fc291a634
Disable target recalculation for bots.
...
This fixes bot-controlled units freezing when they
lock on to units that aren't visible.
2019-01-03 02:04:08 +01:00
Mustafa Alperen Seki
4578ea09ba
Add DamageTypes to Capture Sabotage
2019-01-02 20:04:06 +01:00
Mustafa Alperen Seki
baac3f3ee9
Remove C17 from map editor.
2019-01-02 19:57:24 +01:00
Mustafa Alperen Seki
816cb2cdc2
Remove duplicate D2k starport actors from map editor.
2019-01-02 19:57:24 +01:00
Mustafa Alperen Seki
0c540cd41e
Remove actors with AttackBomber trait from map editor.
2019-01-02 19:57:24 +01:00
Mustafa Alperen Seki
6b4ba96e34
Remove aircraft husks from map editor actor list.
2019-01-02 19:57:24 +01:00
Mustafa Alperen Seki
b0188cc476
Remove Buildable traits from A10 and C17.
...
Leftover from upgrade rule that move description from Tooltip to
Buildable.
2019-01-02 19:57:24 +01:00
Mustafa Alperen Seki
eaa9b49793
Add Stance Support to GrantExternalConditionPower.
2019-01-01 23:05:56 +01:00
Paul Chote
d7c54d74ad
Evaluate smooth scrolling per-frame instead of per-tick.
2019-01-01 21:52:13 +01:00
Clément Bœsch
bb5e0eafba
Observer: display army value in a new dedicated graph tab
2019-01-01 18:25:44 +00:00
Clément Bœsch
11b064a333
Observer: display army value in stats widget
2019-01-01 18:25:44 +00:00
Clément Bœsch
501c029579
TS: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
2019-01-01 18:25:44 +00:00
Clément Bœsch
7cde528969
D2K: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
2019-01-01 18:25:44 +00:00
Clément Bœsch
a162cdda41
CNC: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
2019-01-01 18:25:44 +00:00
Clément Bœsch
3aedeefced
RA: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
2019-01-01 18:25:44 +00:00
Clément Bœsch
3ec2f23109
Add Army value to player statistics
...
To be accounted as army, the unit needs to have
UpdatesPlayerStatistics.AddToArmyValue to true (false by default)
2019-01-01 18:25:44 +00:00
Paul Chote
4d56ecb3a8
Remove unused MaximumDefenseRadius parameter.
2019-01-01 12:43:10 +01:00
Paul Chote
e23b6f8a9d
Fix screenshot pixel opacity.
2019-01-01 11:28:05 +00:00
rob-v
8c94f262b6
Map Editor - Tiles' filters multiple selection
2019-01-01 11:25:31 +00:00
rob-v
f18d874524
CommonSelectorLogic for ActorSelectorLogic and TileSelectionLogic
2019-01-01 11:25:31 +00:00
reaperrr
63f76fc277
Exclude dogs from bot squads in RA
...
This prevents bots from using their up-to-4 dogs in attacks.
Bots aren't good at using them effectively, so they're better as passive defense
against infantry attacks or spies/engineers sent by human players (and maybe later bots, too).
2018-12-31 16:15:03 +00:00
reaperrr
7ccfe0d2e7
Move up GrantConditionOnBotOwner in AI yamls
...
Right below the bot traits is better for readability than between modules.
2018-12-31 16:15:03 +00:00
Paul Chote
59f2f5669f
Change UpdateRules to account for 20181215 hotfix
2018-12-31 14:22:49 +01:00
reaperrr
d179f6eaae
HackyAI dissolve update rule and yaml updates
2018-12-31 10:56:01 +00:00
reaperrr
54c2894b4e
Split off last bot modules
...
And dissolve AI namespace.
There would have been so little left in Common.AI,
that keeping it made no sense anymore.
2018-12-31 10:56:01 +00:00
Paul Chote
b74ff33039
Revert "Fix QuantizeFacing returning values >= numFacings."
...
This reverts commit f35ee8c303 .
2018-12-31 00:01:03 +00:00
Paul Chote
cc004b3546
Fix compatibility with macOS's dark mode.
2018-12-30 23:57:06 +00:00
Smittytron
1facff6ab1
Override Bio Lab construction options in campain-rules.yaml
2018-12-30 21:54:27 +01:00
Smittytron
d751c055b5
Add Counterstrike mission Sarin Gas 1: Crackdown
2018-12-30 21:54:27 +01:00
Dylan Manitta
f5d12bfde1
Add ant mission 1
2018-12-30 21:20:56 +01:00
abcdefg30
0ff4e466ee
Refactor Leap attack logic
2018-12-29 19:21:54 +01:00
abcdefg30
9c4cb9091e
Change the setter of AttackBase.IsAiming to be public
2018-12-29 19:21:54 +01:00
abcdefg30
8689030f79
Add GrantConditionWhileAiming
2018-12-29 19:21:54 +01:00
dtluna
7608922ff0
Add Nod 10a mission
2018-12-27 21:09:14 +01:00
dtluna
809f57e48d
Add Nod 10b mission
2018-12-27 19:22:37 +01:00
Smittytron
a0089d97e6
Fix typo in CrateSpawner
2018-12-27 04:11:54 +01:00
Mustafa Alperen Seki
00faccdecc
Fix LandOnCondition causing stopping after changing altitude.
2018-12-26 17:44:45 +01:00
Paul Chote
2a2ad71db9
Add GUI checkbox for Debug.StrictActivityChecking.
2018-12-26 17:33:55 +01:00
Paul Chote
4dea39fffe
Reorder and document advanced settings.
2018-12-26 17:33:55 +01:00
Paul Chote
69105180eb
Hide developer-only settings behind a hidden setting.
2018-12-26 17:33:55 +01:00
Paul Chote
601990aa27
Add setting to check BotModule sync.
2018-12-26 17:33:55 +01:00
Paul Chote
83e44bee66
Rework and rename Sync.CheckSyncUnchanged
2018-12-26 17:33:55 +01:00
Paul Chote
b41c178cb9
Revert "Units that have turrets while deployed now move their turrets back to their initial positions before undeploying"
...
This reverts commit d34bea2935 .
2018-12-26 16:35:26 +01:00
Unknown
7184f5f97e
Fix QueryRemoteMapDetails multi-map status updates
2018-12-25 11:14:48 +13:00
Mustafa Alperen Seki
a2ac95d140
Add facing support to Gravity Bomb.
2018-12-24 20:58:55 +01:00
Jeremy
85a97998aa
Added final game tick to replay meta data for completion percentage on replay.
2018-12-24 20:51:03 +01:00
Mustafa Alperen Seki
863091d5cc
Make Concrete under buildings indestructible.
2018-12-24 13:48:19 +01:00
reaperrr
be310ab6a6
Streamline resource anim traits
...
- Replaces WithSiloAnimation with
WithResourceLevelSpriteBody.
PlayFetchIndex on a With*Animation trait conflicts
with the animation concept, as it's bound to conflict
with pretty much all 'normal' animation traits and
blocks progress on the animation priority system.
We also already have multiple similar SpriteBody traits,
like WithGateSpriteBody and WithWallSpriteBody.
- Rename WithResources to WithResourceLevelOverlay
Make name more accurate and consistent with sprite body
equivalent.
Also fix TS silo yaml setup (bleed setup stems from times
before WithResources was introduced).
2018-12-24 21:29:42 +13:00
reaperrr
305d82f887
Replace WithChargeAnimation with -SpriteBody
...
PlayFetchIndex on a With*Animation trait conflicts with the animation
concept, as it's bound to conflict with pretty much all 'normal'
animation traits and blocks progress on the animation priority system.
We also already have multiple precedent SpriteBody traits of similar kind,
like WithGateSpriteBody and WithWallSpriteBody.
2018-12-24 21:29:42 +13:00
Chris Forbes
e292e88bff
Improve RenderShroudCircle configuration.
2018-12-24 01:57:11 +01:00
Oliver Brakmann
680ffffff2
Cache some more strings in GameInfoStatsLogic
2018-12-24 00:55:09 +01:00
Oliver Brakmann
3507167e79
Fix player score not updating while game info screen is visible
2018-12-24 00:55:09 +01:00
David Wilson
bbc83c1799
Rate limits for notification sounds
2018-12-24 12:18:52 +13:00
Paul Chote
9b3ddee517
Fix QuantizeFacing returning values >= numFacings.
2018-12-24 00:00:06 +01:00
Oliver Brakmann
e5f34a99ac
Fix Lint test failures in Allies08b
2018-12-24 11:06:17 +13:00
Paul Chote
3817c7b96f
Change existing husks to neutral when owner loses.
2018-12-23 22:14:56 +01:00
Smittytron
65269f7950
Add Allies08b
2018-12-23 21:59:14 +01:00
reaperrr
7ed67338f3
Allow forcing sprite body Z position to ground
2018-12-23 17:16:06 +13:00
Paul Chote
5efbcf19f2
Fix cell-out-of-bounds crashes in BuildableTerrainLayer.
2018-12-22 21:15:09 +01:00
reaperrr
6db27b1839
Split off CaptureManagerBotModule
...
from HackyAI.
Note: This isn't used in any official mod right know,
and known to be bugged on bleed already.
2018-12-22 17:42:53 +01:00
Paul Chote
d823d38e8c
Fix "game is full" error when the game is not full.
...
Client.IsObserver is not valid to check until the
slot has been assigned.
2018-12-22 04:55:57 +01:00
Oliver Brakmann
e71a31925f
Require explicit implementation of INotifyObjectivesUpdated
2018-12-22 16:39:06 +13:00
Smittytron
d10d48c25f
RA balance changes for December 2018
2018-12-22 11:07:27 +13:00
reaperrr
9914848356
BaseBuilder- and BuildingRepairBotModule update rule
2018-12-19 21:50:54 +13:00
reaperrr
d46710d6ce
Fix bot module update rule setting wrong RequiresCondition
...
Yaml nodes are reference types, so caching this meant changes would be applied on all of them.
Additionally, only add HarvesterBotModule if at least one AI is actually using it.
2018-12-19 21:50:54 +13:00
reaperrr
04c34741c8
Extract BaseBuilderBotModule from HackyAI
2018-12-19 21:50:54 +13:00
Paul Chote
9f30e2ecb0
Add a --utility argument to the AppImages.
2018-12-17 22:34:37 +01:00
Paul Chote
224377f078
Track visibility modifiers on FrozenActors.
2018-12-17 22:19:26 +01:00
Paul Chote
5f79c31a57
Add AutoTarget support for FrozenActors.
2018-12-17 22:19:26 +01:00
Paul Chote
c34dd4b824
Allow Attack activities to target FrozenActors directly.
...
Removing the legacy FrozenActor to Actor workaround
fixes a number of long-standing bugs.
This also prevents units from losing their target when
it transforms into a different actor type.
2018-12-17 22:19:26 +01:00
Paul Chote
0406b89a96
Add Actor.ReplacedByActor to track transformations.
...
This isn't great conceptually, but has precedent
in the Generation number.
2018-12-17 22:19:26 +01:00
Paul Chote
2ac7e451b4
Remove AttackBase.IgnoresVisibility.
...
This was a workaround for D2K sandworms, which is
now implemented using a custom attack activity.
2018-12-17 22:19:26 +01:00
Paul Chote
8eeb6d68e7
Tweak FrozenActorLayer queries:
...
- FrozenActorsInRegion now filters for valid and (optionally) visible FAs
- Add new FrozenActorsInCircle to mirror World.FindActorsInCircle.
The first change means that SupportPowerDecision now correctly ignores
FrozenActors that the AI has not discovered.
2018-12-17 22:19:26 +01:00
Paul Chote
3e490e5843
Cache FrozenActorLayer on the Player object.
...
This avoids unnecessary trait queries.
2018-12-17 22:19:26 +01:00
Andre Mohren
f238e2c5cc
Fixed filename
2018-12-17 10:28:54 +13:00
reaperrr
b048e9c77b
Fix two typos in TD music.yaml
...
One major (filename, track wouldn't show up) and one minor (titles should be all uppercase).
2018-12-16 18:19:40 +01:00
Paul Chote
98b80d44eb
Remove legacy workaround that crashes modern Mono.
2018-12-15 23:35:29 +01:00
Paul Chote
04359206ff
Remove long-broken setting to ignore version mismatches.
2018-12-15 23:30:36 +01:00
Paul Chote
b7317f2202
Add auth and sync report settings to dedicated server scripts.
2018-12-15 23:30:36 +01:00
Paul Chote
cc707f0037
Disable MP sync report generation by default.
...
A new Server.EnableSyncReports option is provided
so that server operators can restore them remotely
in the event of a future desync bug.
2018-12-15 23:30:36 +01:00
Paul Chote
081182b60f
Profile sync report generation separately.
2018-12-15 23:30:36 +01:00
Paul Chote
9cee77ed8c
Add hardcoded fallback mountpoints for asset detection on Linux.
2018-12-15 22:22:54 +01:00
abcdefg30
ee221f3e0d
Revert balance changes to civilian buildings for the campaign missions
2018-12-10 10:01:31 +13:00
abcdefg30
48360bad8b
Use the tooltips from the original game for MISS and FCOM
2018-12-10 10:01:31 +13:00
abcdefg30
fe05dad670
Disable inaccurate tooltip descriptions in the campaign missions
2018-12-10 10:01:31 +13:00
Paul Chote
ea9f12ffbc
Simplify and fix panel positioning at different zooms.
2018-12-08 22:53:13 +01:00
Paul Chote
4723e5ddb9
Expose common actor Inits in the map editor.
2018-12-08 22:53:13 +01:00
Paul Chote
f6768fe624
Remove legacy editor actor properties plumbing.
2018-12-08 22:53:13 +01:00
Paul Chote
1d98b8b8f0
Fix damagestates in the map editor.
2018-12-08 22:53:13 +01:00
Paul Chote
07fc67f58d
Remove obsolete and unused PreventsTeleport method.
2018-12-08 22:34:44 +01:00
Paul Chote
38f341ac1d
Allow MadTank Detonate order to be queued.
2018-12-08 22:34:44 +01:00
Ivaylo Draganov
9be7298311
Remove airstrike/paradrop beacon when the whole squad is shot down
2018-12-08 22:30:17 +01:00
Paul Chote
13f5ef50b9
Fix production tooltip padding.
2018-12-08 15:32:58 +01:00
Paul Chote
3e7caa2faa
Fix Commando/Tanya build announcements.
2018-12-08 15:27:06 +01:00
Paul Chote
d9f8afdbe5
Add GrantExternalConditionToProduced trait.
2018-12-08 15:27:06 +01:00
Paul Chote
73198dc45a
Fix queued EnterTransport unload glitch.
2018-12-08 11:41:20 +01:00
Paul Chote
4b6853b433
Prevent multiple Transforms from triggering in the same tick.
...
This leads to actor duplication.
2018-12-08 11:34:49 +01:00
Smittytron
72923b9572
Merge Hijacker into Thief
2018-12-07 17:38:24 +03:00
Inq8
e6668bbb59
Improve Hind visibility
...
Recoloured the hind to a lighter shade to alleviate #15401
2018-12-06 18:09:23 +13:00
reaperrr
bdbc19376a
Fix bot module update rule NRE on overrides
...
We cannot reliably update overrides of base HackyAI definitions,
unless they (re-)define Type.
If they don't, we now instead just list their locations.
2018-12-05 09:29:13 +13:00
reaperrr
20ba45d467
Remove queueing HeliFlyCircle from AutoCarryall
2018-12-05 09:20:58 +13:00
reaperrr
ac3e601edf
Use INotifyIdle on Aircraft
...
For now only to trigger landing or circling.
2018-12-05 09:20:58 +13:00
reaperrr
d8220b390a
Add IdleTurnSpeed to Aircraft
...
Instead of hardcoding 1/3 of normal TurnSpeed on HeliFlyCircle.
2018-12-05 09:20:58 +13:00
reaperrr
1553a8a5cb
Fix empty activity tick when becoming idle
...
Activities usually don't do much more than cleanup on their last, 'null' tick.
That, combined with queued activities normally only starting to tick on the next tick,
would lead to visible 1-tick 'gaps' between movement activities.
Non-movement activities would suffer from the same problem,
only with different (presumably less noticable) symptoms.
Now we start ticking any activity that was queued from OnBecomingIdle
immediately, to avoid that issue.
2018-12-05 09:20:58 +13:00
reaperrr
87fa8a77c2
Make various D2k map deco require Neutral owner
...
And make worm require Creeps.
2018-12-05 09:07:30 +13:00
reaperrr
eaca8b6287
Make various RA map deco require Neutral owner
2018-12-05 09:07:30 +13:00
reaperrr
7c9856ded7
Make various TD map deco require Neutral owner
2018-12-05 09:07:30 +13:00
reaperrr
7503919659
Enforce Neutral owner for TS decorations
...
Fortunately, all official maps already adhered to that.
2018-12-05 09:07:30 +13:00
reaperrr
eb86160021
Remove CrateEffect in favor of using updated SpriteEffect
2018-12-05 09:04:29 +13:00
reaperrr
4de0d0fcb9
Replace LaunchEffect with updated SpriteEffect
2018-12-05 09:04:29 +13:00
reaperrr
c2d6b78b18
Add dynamic position support to SpriteEffect
...
This was the last missing 'puzzle piece' to replace some remaining spcial-case effects.
2018-12-05 09:04:29 +13:00
Paul Chote
6ac7f887c0
Fix a VS code style suggestion.
2018-11-26 19:46:05 +01:00
Paul Chote
9e85aefca8
Make the lobby teamchat selector match the in-game selector.
2018-11-26 19:46:05 +01:00
Oliver Brakmann
7454427b13
Fix FindResources aborting to early
2018-11-25 22:41:46 +00:00
Paul Chote
8a95241fd5
Change mechanics to repair ally-owned husks.
...
Now uses the goldwrench cursor and keeps the
original owner.
2018-11-25 19:20:28 +01:00
Paul Chote
89161b61ec
Remove neutral-owner workaround from RA husks.
2018-11-25 19:20:28 +01:00
Paul Chote
fac271245b
Add InfiltrateForTransform trait.
2018-11-25 19:20:28 +01:00
Paul Chote
66464a6164
Add cursor support to Infiltrates.
...
Also fixes targeting vs ally-owned actors.
2018-11-25 19:20:28 +01:00
Paul Chote
26363e5811
Remove references to buildings from infiltration Descs.
2018-11-25 19:20:28 +01:00
Paul Chote
7ddcc2e958
Remove the default notification from Infiltrates.
2018-11-25 19:20:28 +01:00
reaperrr
451a38338b
Convert AISupportPowerManager to module
2018-11-25 19:00:44 +01:00
netnazgul
c195699476
Implement a slider widget for volume control that returns an exponentially scaled value
2018-11-25 16:54:30 +01:00
Smittytron
9c08e430e2
Add myself to AUTHORS
2018-11-24 23:21:01 +01:00
Smittytron
32968e4f4b
Add Soviet08a
2018-11-24 23:21:01 +01:00
reaperrr
67cba65800
Fix bot module plumbing
...
Fixes the issues pointed out after the original harvester module was merged.
Also merges the update rules as discussed on IRC.
2018-11-24 11:05:37 +00:00
David Wilson
22bece2dc9
Add a basic actor properties panel to the editor.
2018-11-24 10:14:17 +00:00
abcdefg30
9b4db3468b
Fix CombatProperties not accounting for multiple AttackBase traits
2018-11-22 23:16:30 +00:00
Brenton Horne
2d4d6cdc1b
Fixing several ShellCheck warnings
2018-11-22 21:30:59 +00:00
Paul Chote
807a40c209
Remove IExplodeModifier interface.
2018-11-22 22:16:56 +01:00
Paul Chote
80842fd4b8
Add GrantConditionOnPlayerResources trait.
2018-11-22 22:16:56 +01:00
Paul Chote
3be008f592
Add EmptyCondition to Harvester.
2018-11-22 22:16:56 +01:00
Paul Chote
5f2cc5981d
Remove unused IExplodeModifier from Refinery.
2018-11-22 22:16:56 +01:00
reaperrr
10e51db236
Remove hardcoded mpspawn owner lint check
...
Use RequiresSpecificOwner to enforce the owner
that owns the world instead.
Require 'Neutral' in the official mods accordingly.
2018-11-21 22:29:55 +00:00
reaperrr
1eb573bcbc
Enforce required owner in map editor
...
It can easily happen that mappers forget to set the
current player to Neutral before placing more trees,
for example, so we force the editor to set a valid owner.
2018-11-21 22:29:55 +00:00
reaperrr
fcb09d069b
Add RequiresSpecificOwners trait
...
To enforce specific owners via Lint rules,
and possibly other means later.
This is for cases where accidentally setting an
unfitting owner via editor could cause issues.
Example: AI might try to attack Creeps-owned trees
and get stuck.
2018-11-21 22:29:55 +00:00
Oliver Brakmann
310b63150f
Check for player trait prereqs in ProximityCapturable
2018-11-21 22:12:07 +00:00
Andre Mohren
c3f4bc484d
Correctly handle Production traits disabled by condition.
2018-11-21 22:13:20 +01:00
Mustafa Alperen Seki
53032576e2
Update default mods for Heal WH full health check removal
2018-11-21 19:25:45 +01:00
Mustafa Alperen Seki
6a599e57f6
Remove check for full health for negative damage warheads
2018-11-21 19:25:45 +01:00
Andre Mohren
99de33bbe3
Added smudge chance.
2018-11-21 18:00:11 +01:00
TheChosenEvilOne
e01953afa3
Made Turreted PausableConditional
2018-11-21 17:32:53 +01:00
Paul Chote
1af9efe246
Avoid a crash if subjects is empty.
...
This can happen in the rare instance that the last
actor in the selection is killed in the same tick
that the OG is activated, and GetCursor is called
before the next tick cancels the OG.
2018-11-20 21:55:55 +01:00
teinarss
3b6024c086
Defer setting slot on client to completeConnection
2018-11-19 22:05:32 +00:00
reaperrr
b8d3c9f73a
Fix aircraft being repaired mid-air
...
Repairable was originally written for ground actors,
so it's both safer and much easier to just handle this in Aircraft directly.
2018-11-19 21:40:10 +00:00
reaperrr
560d7b4ee8
Fix Repairable crash
...
MoveAdjacentTo is a Mobile-only activity.
2018-11-19 21:40:10 +00:00
reaperrr
7d695f0c8f
Fix actors in ReturnFire stance following targets
...
On bleed, if AllowMovement is true actors with ReturnFire will actually follow the acquired target, unlike in Defend stance.
This is at least unintuitive, since ReturnFire is expected to be more passive than Defend.
2018-11-18 16:19:50 +01:00
teinarss
bc009634e5
Show team/spawn widget after admin transfer.
2018-11-18 14:47:10 +01:00
Paul Chote
ad4b4dc7f8
Remove unused tileset update/save code.
2018-11-18 14:11:11 +01:00
Andre Mohren
0fca984463
Implemented InfiniteBuildAfter.
2018-11-17 17:39:18 +00:00
Andre Mohren
89051d40e8
Remove utf8 BOM.
2018-11-17 17:23:22 +00:00
Andre Mohren
7323db1492
Unified copyright regions.
2018-11-17 17:23:22 +00:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
Ivaylo Draganov
db64dc82c3
Fix damaged-idle sequence of RA refinery
2018-11-16 21:33:23 +01:00
reaperrr
cd82382f68
Change CreateEffectWarhead to use World.LocalRandom
2018-11-11 19:50:16 +01:00
reaperrr
16e78b8ca8
Add LocalRandom to World
...
To - in the long term - reduce or remove Game.CosmeticRandom.
2018-11-11 19:50:16 +01:00
Mustafa Alperen Seki
becfc154c5
Add Creates/RevealsShroudMultiplier.
2018-11-10 12:14:14 +01:00
Mustafa Alperen Seki
4987d45f23
Fix a crash when protected properties are [Sync]ed.
2018-11-10 12:14:14 +01:00
Mustafa Alperen Seki
3224843d70
Add Demolition>(Force)TargetStances
2018-11-10 11:48:28 +01:00
TheChosenEvilOne
51ec97fb2c
Check for null in Turreted.StopAiming
2018-11-09 23:58:16 +01:00
reaperrr
74fa8752c9
Revert granting condition from HackyAI
...
In favor of using GrantConditionOnBotOwner.
Updated update rule and shipping mods accordingly.
2018-11-09 23:45:24 +01:00
reaperrr
4c9c8bf7fc
Remove unused HarvesterEnemyAvoidanceRadius
...
...from HackyAI. This removal either got lost during rebase,
or was simply forgotten to apply when partially rewriting HarvesterBotModule.
2018-11-07 11:01:21 +01:00
Paul Chote
2064dc7c30
Support non-int Enum types in the Lua API.
2018-11-04 18:32:33 +01:00
Chris Forbes
d653614e75
Replicate palette high bits into the low bits
...
Previously we didn't quite get the full range -- the most intense value we
could produce was 0xfc.
2018-11-04 15:06:50 +01:00
abcdefg30
ae0a0163cc
Fix DamagesConcreteWarhead crashing when a target becomes invalid
2018-11-04 10:49:29 +00:00
Ivaylo Draganov
31f2441709
Draw target lines for allied players and observers
2018-11-04 06:34:43 +01:00
reaperrr
927b6cd561
Convert AIHarvesterManager into *Module
2018-11-04 01:11:00 +01:00
reaperrr
04c69efc30
Prepare HackyAI for module support
...
- Split order handling to BotOrderManager
- Make HackyAI provide a condition
- Move BotDebug to AIUtils
2018-11-04 01:11:00 +01:00
reaperrr
71fb670def
Move InitialFacing to ^Helicopter default
...
In RA and TD mods.
2018-11-04 00:25:55 +01:00
reaperrr
92912c6c94
Add TurnToDock to Aircraft
...
Instead of hard-coding a turn before VTOLs
land/dock on resupplier.
2018-11-04 00:25:55 +01:00
reaperrr
e2227b9450
Make HeliReturnToBase use a landingProcedures list
...
Like ReturnToBase already does. Makes them easier to compare and later merge.
2018-11-04 00:25:55 +01:00
reaperrr
577fc1c409
Remove separate AircraftInfo caching from ReturnToBase
...
This extra info caching was overkill and most likely had zero effect on performance.
2018-11-04 00:25:55 +01:00
reaperrr
54d3656205
Move CalculateTurnRadius up in ReturnToBase
...
Just a slight readability improvement.
2018-11-04 00:25:55 +01:00
Mustafa Alperen Seki
a3d9822bb3
Update TD mod for Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
Mustafa Alperen Seki
b1db79cce2
Update D2k mod for Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
Mustafa Alperen Seki
faad2b8653
Update TS mod for Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
Mustafa Alperen Seki
d9ecbb0351
Update RA mod for Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
Mustafa Alperen Seki
dd39ab5b12
Add Update Rule to change Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
Mustafa Alperen Seki
dd92ec4d02
Make Cloak PausableConditional
...
If disabled now it CloakDelay resets to InitialCloakDelay when
reenabled, if paused it continues with CloakDelay when resumed.
2018-11-03 22:40:28 +00:00
Ivaylo Draganov
a7279415dc
Allow player to add a "priority unit" to production queue
...
* If production is ordered by `Ctrl + Left Click` the item is added to the top of the stack after the currently produced item
* Works with `Shift` for priority queueing of 5 items
* This modifier is not taken into account for `ParallelProductionQueue` as it doesn't make sense in that context
2018-11-03 17:54:50 +01:00
Paul Chote
81d53a4f1a
Improve error message for children of removals.
2018-11-03 17:36:40 +01:00
Paul Chote
f05e3e871f
Fix crash when Inherits has child nodes.
2018-11-03 17:36:40 +01:00
abcdefg30
f968b169ad
Fix PrimaryBuilding changing the status of and from disabled queues
2018-11-03 17:30:05 +01:00
abcdefg30
272d9b99fd
Fix ProductionFromMapEdge blocking the base Created call.
2018-11-03 17:30:05 +01:00
abcdefg30
cde18221e6
Add Lua API support for actors with multiple Production traits.
2018-11-03 17:30:05 +01:00
abcdefg30
c0ee199ad1
Support multiple Production traits in WithProductionOverlay.
2018-11-03 17:30:05 +01:00
abcdefg30
a03abe78af
Ignore disabled production traits.
2018-11-03 17:30:05 +01:00
Paul Chote
4a4415c74b
Remove unnecessary caching of ProductionAirdropInfo.
2018-11-03 17:30:05 +01:00
abcdefg30
394e33dcc2
Improve ClonesProducedUnits logic:
...
- Supports multiple Production trait instances
- Clones the correct faction variant, if defined
2018-11-03 17:30:05 +01:00
Paul Chote
ea3731a7cc
Pass the original init dict to UnitProducedByOther.
2018-11-03 17:30:05 +01:00
abcdefg30
5e5183549c
Overhaul ProductionBar:
...
- Is now a conditional trait
- Now respects multiple Production trait instances
- ProductionType is now required
2018-11-03 17:30:05 +01:00
abcdefg30
7f255a17da
Revert "Add conyard.corrino"
...
This reverts commit a0d4a03530 .
2018-11-03 17:30:05 +01:00
Smittytron
557c87eecb
Remove unused waypoints from Soviet02a
2018-11-03 15:34:00 +01:00
Paul Chote
fc6ada38f4
Revoke WithMakeAnimation condition at the end of the tick.
...
This fixes traits becoming enabled for a tick
between the animation completing and the actor
being removed from the world.
2018-11-03 15:28:05 +01:00
Paul Chote
47a470e945
Remove legacy Building plumbing.
2018-11-03 15:09:14 +01:00
Paul Chote
e77aaa1a47
Remove (INotify)BuildComplete from Attack*
2018-11-03 15:09:14 +01:00
Paul Chote
e57087cb5b
Remove building lock from Production.
2018-11-03 15:09:14 +01:00
Paul Chote
7bc53dd266
Remove building lock from ToggleConditionOnOrder.
2018-11-03 15:09:14 +01:00
Paul Chote
94088d37a6
Remove building lock from Sellable.
2018-11-03 15:09:14 +01:00
Paul Chote
492bcdd9a7
Remove building lock from Transforms.
2018-11-03 15:09:14 +01:00
Paul Chote
18b84750aa
Reimplement demolition lock using conditions.
2018-11-03 15:09:14 +01:00
Paul Chote
0901a7d9de
Simplify FlashTarget.
...
Now defined in terms of a flash count, interval, and delay.
Broken FlashDuration parameter removed from Demolition.
2018-11-03 15:09:14 +01:00
Paul Chote
1b9f23eca0
Replace AnnounceOnBuild with VoiceAnnouncement.
2018-11-03 15:09:14 +01:00
Paul Chote
78a2d9aa23
Remove INotifyBuildComplete from ConyardChronoReturn.
2018-11-03 15:09:14 +01:00
Paul Chote
ae3bfb73a1
Fix LastChildMatching ignoring the includeRemovals argument.
2018-11-03 15:09:14 +01:00
Paul Chote
3d6b170ec3
Support multiple capture traits in order targeter and script plumbing.
2018-11-03 14:47:22 +01:00
Paul Chote
346e670563
Simplify type filtering in GivesCashOnCapture/TransformOnCapture.
2018-11-03 14:47:22 +01:00
Paul Chote
7e67ce0139
Pass CaptureTypes through the INotifyCapture interface.
...
Also make it require explicit implementation.
2018-11-03 14:47:22 +01:00
Paul Chote
4ea3e8382d
Work around a race condition between server join and auth validation.
2018-11-03 14:25:05 +01:00
reaperrr
e42094625d
Merge AttackPlane and AttackHeli into AttackAircraft
2018-11-03 11:37:23 +00:00
Taryn Hill
5899636e10
Fix SubCell indexing in Map.CenterOfSubCell and MapGrid.OffsetOfSubCell
2018-11-02 22:42:51 +00:00
reaperrr
8f1d8a67cc
Remove RearmBuildings from Aircraft and Minelayer
...
In favor of using Rearmable trait.
2018-11-02 22:28:08 +00:00
reaperrr
2485029452
Add Rearmable trait
2018-11-02 22:28:08 +00:00
reaperrr
139d5efba8
Remove RepairBuildings from Aircraft
...
Require them to use Repairable trait instead.
2018-11-02 22:28:08 +00:00
abcdefg30
ed7d12506d
Add an update rule for CarryableHarvester
2018-11-02 22:24:56 +00:00
abcdefg30
db58b35856
Further untangle (and - hopefully - fix) the afterLandActivity mess
2018-11-02 22:24:56 +00:00
abcdefg30
7e20bdd7ea
Introduce a new CarryableHarvester trait
2018-11-02 22:24:56 +00:00
Andre Mohren
89e3b62f61
Allow different color picker preview actors per faction.
2018-11-02 21:17:50 +00:00
Smittytron
8e00ddedc7
Move Moneycrate to campaign-rules.yaml
2018-11-01 19:06:51 +01:00
Paul Chote
95c5c683e3
Limit samplers to 8 in combined.frag.
...
The additional palette sampler wasn't accounted
for in the original PR.
2018-11-01 14:38:57 +01:00
reaperrr
a12bb54ded
Add overlooked entries to bleed update path
...
Those were forgotten to be added in their respective PR.
Not adding them at the bottom because
a) RenameCrateActionNotification was merged later than them
b) this might allow some open PRs to rebase without merge conflicts
2018-11-01 09:33:09 +00:00
Paul Chote
c05527c561
Add ARM architecture support to dependency configuration.
2018-11-01 04:21:20 +01:00
Mustafa Alperen Seki
5a0c1459b2
Add MPSpawnUnits>BaseActorOffset
2018-11-01 02:16:59 +01:00
abcdefg30
d46e47d16d
Fix target lines still being visible after an owner change
2018-11-01 02:09:36 +01:00
Andre Mohren
8b8a14e0b8
Proper usage of IHealthInfo.
2018-10-30 20:59:04 +00:00
Paul Chote
2ad8179672
Add PngSheetMetadata sprite metadata.
2018-10-28 20:55:40 +00:00
Paul Chote
6b7f1c6458
Use EmbeddedSpritePalette in D2k.
2018-10-28 20:55:40 +00:00
Paul Chote
eb61c45e14
Add EmbeddedSpritePalette sprite metadata.
2018-10-28 20:55:40 +00:00
Paul Chote
dee6d03626
Allow sprites to store custom metadata.
2018-10-28 20:55:40 +00:00
abcdefg30
0b89883012
Prevent ReturnToBase from causing a divide by zero crash
2018-10-28 18:54:32 +01:00
reaperrr
e05baf6ec7
Reduce RA helipad reload animation speed
...
Matching TD helipad.
2018-10-28 17:22:41 +00:00
Mustafa Alperen Seki
1a16ef3537
Add RenameCrateActionNotification to bleed update path
2018-10-28 11:21:49 +00:00
abcdefg30
9cbe7bc62d
Fix infantry getting stuck in the last attack frame
2018-10-28 02:13:18 +01:00
Andre Mohren
cc036cfd62
Implement AnnounceOnBuildInfo.OnlyToOwner
2018-10-27 15:21:33 +02:00
Mustafa Alperen Seki
98006d3870
Make CrateAction>Sound to play for everyone
2018-10-26 22:37:00 +01:00
Mustafa Alperen Seki
2dcd377aaf
Update main mods for CrateAction>Notification rename
2018-10-26 22:37:00 +01:00
Mustafa Alperen Seki
5f17f0b5b0
Add actual notification support for *CrateAction traits
2018-10-26 22:37:00 +01:00
Mustafa Alperen Seki
f066655bb7
Rename CrateAction>Notification to Sound
2018-10-26 22:37:00 +01:00
reaperrr
f18ce8cfda
Make HitShape mandatory for damaging actors and refactor warheads.
...
* Adds support for linking Armor traits to HitShapes.
* Adds spread support to TargetDamageWarhead
* Removes ring-damage support from HealthPercentageDamage
* Removes IsValidAgainst check from DoImpact(Actor victim...) overload
and instead lets warheads perform the check beforehand
(to avoid HitShape look-ups on invalid targets).
* Reduces duplication and improves readability of Warhead implementations
2018-10-26 22:03:34 +02:00
reaperrr
e2050dfdc9
Fix FindActorsOnCircle summary
...
The summary was not entirely correct:
Since FAOC simply adds the largest existing OuterRadius to the specified circle range, it's still possible (very likely, in fact) for this helper to return actors whose HitShape is entirely outside the specified range (*without* the added largest OuterRadius).
2018-10-26 22:03:34 +02:00
Smittytron
b815e80e99
Reorganize RA missions list
2018-10-24 15:32:50 +01:00
Mustafa Alperen Seki
f3cbc5f72b
Make CrateAction conditional.
2018-10-24 15:13:04 +01:00
Ectras
93977782a7
Updated Description for TerrainSpeeds
...
Added check for speed > 0
2018-10-18 18:45:51 +02:00
reaperrr
3e73357619
Remove IsIdle check from DrawLineToTarget.OnBecomingIdle
...
OnBecomingIdle is triggered when IsIdle becomes true, so this check is bogus.
2018-10-15 22:53:57 +02:00
reaperrr
422ba16ed9
Run TickIdle from inside Actor.Tick instead of World.Tick
...
Avoids calling ActorsWithTrait<INotifyIdle> every tick and allows caching all INotifyIdle traits at creation.
2018-10-15 22:53:57 +02:00
abcdefg30
cf4dc42c8f
Fix lint warnings in RA missions
2018-10-15 19:16:27 +02:00
abcdefg30
a6716e2c2d
Fix TS units not using the being-captured condition
2018-10-15 19:16:27 +02:00
abcdefg30
ed5bb1b1a1
Fix RA vehicles not using the being-captured condition
2018-10-15 19:16:27 +02:00
Paul Chote
a06cfb4004
Move TerrainRenderer to a mod-defined trait.
2018-10-13 18:16:56 +02:00
Inq8
fec9fe1ad4
Aircraft Takeoff & Landing Sounds (Fixed-Wing)
...
Added Takeoff & Landing sounds to planes.
Changed Aircraft Trait, TakeoffSounds & LandingSounds are now arrays & accept a list of sound files & it will randomly select one to play.
Changed/fixed take off & landing sounds to originate from the aircraft location, rather than play a global sound.
2018-10-12 14:29:53 +02:00
Smittytron
9cf8cba750
Touchup Allies08a errors
2018-10-10 01:01:06 +02:00
Mustafa Alperen Seki
9972d69c5d
Change capture Production lock back to exit lock
2018-10-08 22:00:39 +01:00
Mustafa Alperen Seki
faa35946b8
Make Exit Conditional
2018-10-08 22:00:39 +01:00
Mustafa Alperen Seki
47c4be9191
Update mods for LowPowerSlowdown to LowPowerModifier
2018-10-08 21:38:30 +01:00
Mustafa Alperen Seki
9bcb222a2d
Add Update rule for LPSlowdown to LPModifier
2018-10-08 21:38:30 +01:00
Mustafa Alperen Seki
5b00c12ca3
Change default value of LowPowerModifier to 100
2018-10-08 21:38:30 +01:00
Mustafa Alperen Seki
53304a0353
Change LowPowerSlowdown to LowPowerModifier
2018-10-08 21:38:30 +01:00
Smittytron
831ec0aeda
Add Allies08a
2018-10-07 20:02:46 +02:00
Paul Chote
e038b86742
Hook up make animation conditions for the default mods.
2018-10-07 19:29:34 +02:00
Paul Chote
14607f55c5
Replace INotifyBuildComplete in render traits with conditions.
2018-10-07 19:29:34 +02:00
abcdefg30
26b0a06a17
Remove a wrong empty line from ra/rules/player.yaml
2018-10-07 18:28:37 +01:00
Andre Mohren
450dc70375
Refactored cursors.yaml to use palettes from rules.
2018-10-07 19:28:11 +02:00
Noam
c71f97e2c6
Update editor sidebar when a player is removed.
2018-10-07 19:01:55 +02:00
abcdefg30
52900f8112
Correct the amount of money found in crates in allies03
2018-10-07 17:59:34 +01:00
Paul Chote
1abfaa94af
Remove unwanted overrides from allies-03*.
2018-10-07 18:46:21 +02:00
Paul Chote
769f9429f9
Stop vehicle movement when a hijacker is entering.
2018-10-07 18:46:21 +02:00
Paul Chote
de8fa56461
Remove obsolete building lock check from BaseProvider.
2018-10-07 18:46:21 +02:00
Paul Chote
22bd7fd90b
Remove obsolete code.
2018-10-07 18:46:21 +02:00
Paul Chote
b1b35c1e1b
Rework RA Engineer behaviour.
...
Capturing now behaves as in C&C3:KW - wait for 8 seconds
outside the structure before running inside and being disposed.
A "Reusable Engineer" lobby option is provided to restore
the previous non-disposing behaviour.
2018-10-07 18:46:21 +02:00
Paul Chote
ccad3bd185
Add MergeCaptureTraits update rule.
2018-10-07 18:46:21 +02:00
Paul Chote
a4405009c8
Add PreventsAutoTarget.
2018-10-07 18:46:21 +02:00
Paul Chote
132268bc49
Remove default building capture type.
2018-10-07 18:46:21 +02:00
Paul Chote
e50b0b193d
Disable sabotaging by default.
2018-10-07 18:46:21 +02:00
Paul Chote
db1f794beb
Fix captor being disposed if the capture fails.
2018-10-07 18:46:21 +02:00
Paul Chote
d97a2a5fa0
Remove legacy building lock calls.
...
This has been superseded by conditions.
2018-10-07 18:46:21 +02:00
Paul Chote
50423b13fb
Add ConsumedByCapture flag to emulate legacy external behaviour.
2018-10-07 18:46:21 +02:00
Paul Chote
4d2f1f8942
Add capture progress bars and blinking.
2018-10-07 18:46:21 +02:00
Paul Chote
bab34252dd
Add support for capture delays and conditions.
...
CaptureDelay is defined per-trait, and the shortest
delay will be used if multiple traits are enabled.
CapturingCondition and BeingCapturedCondition are
global, and are granted when any capture is in progress.
The capture period is defined from when the unit reaches
the cell next to the target, and either starts to wait
or enter the target through to when the capture succeeds
or fails.
2018-10-07 18:46:21 +02:00
Paul Chote
a53ef6e503
Add CaptureManager trait to fix multiple-trait interactions.
...
This fixes the various edge cases that occur when multiple
Captures or Capturable traits are defined on an actor and
are toggled using conditions.
The Sabotage threshold field moves from Capturable to
Captures in order to simplify the plumbing. The previous
behaviour ingame can be restored by creating a new
capturable type for each threshold level, each with their
own Captures trait.
2018-10-07 18:46:21 +02:00
Paul Chote
588a5d784f
Add IMove.EstimatedMoveDuration.
2018-10-07 18:46:21 +02:00
Paul Chote
3b16938ae5
Remove legacy building.Locked and building.BuildComplete from Gate.
2018-10-07 18:23:03 +02:00
BGluth
b88b84c05a
Units that have turrets while deployed now move their turrets back to their initial positions before undeploying
...
- Tested in TS with all deployable units and did a quick check for obvious issues in TD and RA.
2018-10-07 12:19:09 +01:00
abcdefg30
00dc161628
Add a proper exception when creating an actor with an invalid owner in Lua
2018-10-07 11:09:06 +00:00
Brenton Horne
38e8bed9c9
[INSTALL.md] Pkg lists->command; add extra distros
2018-10-06 23:48:36 +01:00
Paul Chote
eb0e2eeb9d
Fix misc indentation errors.
2018-10-06 23:32:38 +02:00
Mustafa Alperen Seki
416f529cb0
Make GPS dots use a bit darker remap colors.
2018-10-06 17:25:43 +01:00
SoScared
143951a409
polish sniper shp
2018-10-06 17:20:22 +01:00
Paul Chote
cc9da63323
Fix sampler index check
...
The index values are round numbers. Checking agaist
the half-values improves robustness against small
floating point delta errors that occur on some GPUs.
2018-10-06 15:10:43 +01:00
abcdefg30
01d340db09
Properly end capturing during an owner change
2018-10-06 14:59:33 +01:00
Mustafa Alperen Seki
f60b2275fc
Make WithBuildingPlacedAnimation not play during vortex
2018-10-06 13:31:47 +01:00
Mustafa Alperen Seki
536f5f05a8
Make WithBuildingPlacedAnimation conditional
2018-10-06 13:31:47 +01:00
reaperrr
dd3c600258
Fix WithLandingCraftAnimation compatibility with elevated terrain
2018-10-06 13:11:10 +01:00
Smittytron
a7de079a53
Remove redundant demolishable overrides from evacuation
2018-10-02 10:44:06 +02:00
teinarss
cfaf5a6467
Updated CPos struct to use a bit field for all properties.
2018-10-02 00:54:45 +01:00
abcdefg30
9f82ef999f
Set AutoGenerateBindingRedirects to true in OpenRA.Game.csproj
2018-10-01 17:52:52 +01:00
teinarss
e353c8c176
Changed SubCell to byte
2018-09-30 19:48:27 +01:00
Andre Mohren
52a7d39e51
Implemented Parallel ProductionQueue style.
2018-09-30 16:58:49 +02:00
Andre Mohren
3bfcecd539
Refactored ProductionQueue to support different production styles.
2018-09-30 16:58:49 +02:00
Andre Mohren
6cd1919cca
Calling PreparingAttack before calculating Muzzle.
2018-09-30 15:34:08 +02:00
Mustafa Alperen Seki
abdb1f7547
Add TargetTypes to AttackSuicides
2018-09-30 14:34:14 +02:00
reaperrr
adc03c41b1
Cache DomainIndex in PathFinder
...
Should save a trait look-up for each path search. Also ditch bogus null checks (this trait is a must-have anyway, so we *want* to crash if it's missing).
2018-09-30 14:34:05 +02:00
SoScared
893e20ee76
Fix yaml error with notifications.yaml
2018-09-30 06:52:41 +00:00
Andre Mohren
693b5a54af
PNG spritesheet support, along with PaletteFromPng.
...
Cursor palette loader can now be specified via yaml.
2018-09-29 21:12:40 +02:00
Andre Mohren
48248266a8
ClickSound and ClickDisabledSound and ChatLine are optional ui sounds.
2018-09-29 20:05:53 +02:00
Andre Mohren
28623ce54c
Allow usage of different palette for WithSpriteTurret
2018-09-29 19:47:47 +02:00
Andre Mohren
640078a2b1
Refactored Health usage to IHealth.
2018-09-29 18:12:40 +02:00
reaperrr
83cd7cf485
Merge two ifs in RevealOnDeath
2018-09-29 12:54:34 +01:00
reaperrr
ade85f8977
Skip DamageWarhead armor lookups if no Versus defined
...
- directly return 100 when no Versus values are defined (meaning the warhead would have 100% efficiency vs. all armor types anyway)
2018-09-29 12:54:34 +01:00
reaperrr
1f7edf9f0b
Cache *Notify traits in Health where applicable
...
During heated battles, those TraitsImplementing look-ups in Health might cause bursty CPU load on warhead impacts. Caching the notify traits of the actor + owner can reduce the trait look-ups per impact by more than half.
2018-09-29 12:54:34 +01:00
reaperrr
13769d48a1
Minor Health readability style fix
2018-09-29 12:54:34 +01:00
reaperrr
43693d84d1
Migrate DamageState thresholds to integer
...
While avoiding divisions.
While there haven't been any desyncs to speak of recently (not in this part of the code, in any case), this still looks like an oversight from when we migrated away from using floats.
This also makes it easier to expose the thresholds to modders later.
2018-09-29 12:54:34 +01:00
reaperrr
0b0c3b7170
Changed an 'if' to 'else' in Health.Tick
...
Since the two 'if's were mutually exclusive, the 2nd 'if' was turned into an 'else' to potentially skip that check if the 1st succeeds.
2018-09-29 12:54:34 +01:00
Mustafa Alperen Seki
b53c13dca4
Add GrantConditionOnProduction
2018-09-29 12:10:11 +01:00
Smittytron
2bb2cd51cc
Change menu cancel buttons to back
2018-09-28 23:33:17 +01:00
abcdefg30
4298584af2
Prevent units from gaining more experience than MaxLevel requires
2018-09-28 22:48:50 +01:00
Andre Mohren
a86f41cd5c
Made Valued optional for traits who do not require it.
2018-09-28 22:06:56 +01:00
reaperrr
ec15acbc80
Enable LaserZap launch-effect syncing with current source barrel/muzzle facing
2018-09-28 21:32:34 +02:00
reaperrr
28c89920ac
Add dynamic muzzle LaunchEffect facing plumbing
2018-09-28 21:32:34 +02:00
Mike
619457828f
Soviet Soldier Volkov & Chitzkoi fully ported
...
Crash fixed.
2018-09-28 21:12:15 +02:00
reaperrr
8144fca5be
Merge repair and rearm anim traits into WithResupplyAnimation
...
This is the safest approach to avoid conflicts/visual glitches when the host is responsible for both resupply types.
The new trait will simply play a looping animation as long as the actor is resupplying in any form.
2018-09-27 16:38:08 +02:00
Smittytron
9fb8f6c6f8
Add Allies07
2018-09-27 16:04:17 +02:00
reaperrr
288dfdbf03
Update UpdatePaths and move bleed rules to subfolder
2018-09-26 23:43:30 +01:00
Paul Chote
09d8aafddf
Add a lint test for audio notifications.
...
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
2018-09-26 13:57:05 +02:00
Smittytron
096de8f5aa
Remove out of bound actors from RA missions
2018-09-25 18:38:08 +02:00
Smittytron
f668e18f37
Remove out of bounds actors from TD missions
2018-09-25 18:38:08 +02:00
Andre Mohren
f342ecf18a
Added UpdateRule.
2018-09-24 22:43:14 +02:00
Andre Mohren
a68ea0fe2d
RepairsUnits notification now optional.
2018-09-24 22:43:14 +02:00
Andre Mohren
091f660dc7
Extracted Repairing notification to RepairableBuilding.
2018-09-24 22:43:14 +02:00
Andre Mohren
a0ad79e555
Extracted RadarUp and RadarDown notifications to RadarWidget.
2018-09-24 22:43:14 +02:00
Andre Mohren
d7f81d4a20
Extracted Win and Lose and Leave notifications MissionObjectives.
2018-09-24 22:43:14 +02:00
Andre Mohren
fac758f38e
ProductionQueue notifications now optional.
2018-09-24 22:43:14 +02:00
Andre Mohren
c2b1a5f4e0
Extracted BuildingCannotPlaceAudio to PlaceBuilding.
2018-09-24 22:43:14 +02:00
Andre Mohren
8834cee13c
PlaceBuilding notification now optional.
2018-09-24 22:43:14 +02:00
Andre Mohren
7057e32902
PowerManager notification now optional.
2018-09-24 22:43:14 +02:00
Andre Mohren
90c2249317
PrimaryBuilding notification now optional.
2018-09-24 22:43:14 +02:00
Andre Mohren
cf84e6f8d5
GainsExperience notification now optional.
2018-09-24 22:43:14 +02:00
Andre Mohren
e353ff326e
Extracted CashTickUp and CashTickDown to PlayerResources.
2018-09-24 22:43:14 +02:00
reaperrr
bb7c19ad02
Fix spawning 1 crate too much if maximum == minimum
...
If Maximum == Minimum but 'crates' < Maximum, the formula would simply return min + 1 regardless of max being identical to min.
Only adding 1 more crate if Maximum is higher than Minimum fixes that.
2018-09-24 22:06:21 +02:00
reaperrr
1098804f9b
Make WithSpriteBody always use Animation.PlayRepeating
...
... for looped sequences.
PlayCustomAnimationRepeating looping back into itself via Action instead of simply using Animation.PlayRepeating is weird, and in fact causes a slight 'desync' in animation speed with Animation.PlayRepeating in at least one downstream mod.
2018-09-24 22:06:10 +02:00
reaperrr
9bcb754836
Add OnActorDispose plumbing to Activity
...
This allows activities to perform necessary cleanups on actor
death/disposal, for example by running OnLastRun directly,
which would otherwise be skipped when the actor dies or is disposed
through other means.
2018-09-24 22:01:22 +02:00
Andre Mohren
e8eb4d9563
Credit removal due to request.
2018-09-24 13:11:15 +02:00
Paul Chote
7d59602c0b
Revert "Update macOS launcher template to osx-launcher-20180723."
...
This reverts commit 904c3afc4d .
2018-09-22 18:57:21 +02:00
abcdefg30
978d447d42
Disable the restart button on dedicated servers
2018-09-22 15:44:56 +01:00
abcdefg30
92e8fbf4d0
Make the menu widget readonly
2018-09-22 15:44:56 +01:00
Ectras
d9946f63e4
Renamed EditorTilesetFilter to MapEditorData and added an update rule
2018-09-22 15:12:15 +02:00
Glen
2e3f2e079a
Github Username Change
2018-09-20 11:23:06 +02:00
Matthias Mailänder
cb05d8a98d
Fix CustomTerrainDebugOverlay not rendered in isometric mods
2018-09-19 20:04:41 +02:00
Noam
4e7a35b50f
add NoAvailableMaps exception.
...
modify ChooseInitialMap to throw NoAvailalbeMaps exception if no maps were loaded.
implement Utilities.TryWithPrompt - safe execution of a provided action with ability to prompt user on error.
2018-09-19 12:52:51 +02:00
Matthias Mailänder
399e451ada
Add a DamagesConcreteWarhead to remove buildable concrete.
2018-09-15 15:36:12 +02:00
Paul Chote
7438af8266
Improve status line display for unknown-size downloads.
2018-09-14 18:55:58 +02:00
Emmalyn Renato
3f4d5fa68c
Fix display of progress text in Advanced Install when total file size is unknown.
2018-09-14 17:30:53 +01:00
Paul Chote
91adc61abd
Revert RA Grenadier explosion DamageSource.
2018-09-13 17:11:15 +02:00
SoScared
c242333922
Fix d2k bots not excluding harvesters from squads
2018-09-13 17:01:23 +02:00
SoScared
953d76a20a
Enable nuke for d2k omnius ai
2018-09-13 17:01:23 +02:00
SoScared
3f9fde8855
Tweak AI excess power and unit production
2018-09-13 17:01:23 +02:00
Dennis Snell
95558a36ab
Fix: Display progress message properly when download size missing ( #1 )
...
When I downloaded the assets for Red Alert through the Quick Install I noticed the progress bar proceed and display a recognizable message: `Downloading from … 1.47/12 MB (12%)`. This was fine.
When I downloaded the assets for one of the other games, maybe Dune 2000, there was obviously no total download size available. I was an unexpected message: `Downloading from … 1.47/NaN (NaN%)`
The code handling network progress events seems to be aware of the possibility that no full download size exists but it doesn't update the message. In this path I'm proposing that we display a separate messaging indicating that we don't know how much more we have to download for these cases.
Of the alternative ways to implement this I chose to move the reassignment of `getStatusText` into the conditional structures to preserve the existing choice. The message was qualitatively different and so I felt it worthwhile to create entirely different closures vs. doing something like this…
```cs
getStatusText = () => ( Double.isNaN( dataTotal ) ? "Downloading {1} of unknown amount" : "Downloading {1}/{2}" ).F( … );
```
2018-09-13 16:55:51 +02:00
Andre Mohren
ef7c49c116
Allow mods to determine associated SuperPower from SelectGenericPowerTarget
2018-09-12 15:11:18 +02:00
Paul Chote
16ff9fbc8e
Fix menu/exit fade effect for paused replays.
2018-09-11 23:29:23 +02:00
reaperrr
bbf6e38faa
Always leave trails when no TerrainTypes are defined
...
Requiring terrain types is bogus, as it unnecessarily complicates using this trait for airborne units.
2018-09-10 19:45:02 +02:00
Paul Chote
8533aa8d26
Disable sync reports when we know we won't need them.
...
Generating the sync report takes ~twice as long as
a normal tick, and occurs once every 3 ticks.
These reports record of all of the synced state
(separate to the sync hash, which is still calculated)
in order to generate the syncreport.log of the game
desyncs. This perf overhead is completely unnecessary
when we know that we won't have other syncreports to
compare against (singleplayer, replays).
Disabling report generation in these cases gives
us an easy 40% average tick-time win.
2018-09-10 19:44:06 +02:00
Paul Chote
0a507f3d33
Allow deploy orders to be queued from the command bar.
2018-09-10 19:42:24 +02:00
Paul Chote
3abc85b588
Add a Desc for Buildable.BuildPaletteOrder.
...
Also removes the long-outdated UI-fluff comment.
2018-09-10 11:27:50 +02:00
SoScared
024722a96c
Enable airfield for AI as Ukraine
2018-09-10 03:45:59 +01:00
abcdefg30
5d1c37a4c5
Remove the CodeAnalysisRuleSet property from all csproj files
2018-08-25 22:02:59 +02:00
Paul Chote
48f2519811
Make SetupLatencyWidget consistent with SetupProfileWidget.
2018-08-25 21:56:10 +02:00
Paul Chote
0c098e74f1
Don't crash when mousing over a bot as a non-admin.
2018-08-25 21:56:10 +02:00
Paul Chote
8475bd6294
Ignore malformed orders instead of crashing.
2018-08-25 18:23:35 +02:00
rtri
cdfa52d918
fix threadedRenderer context creation logic
2018-08-23 01:50:18 +02:00
Chris Forbes
67d9ad6a93
Convert cloak types to use BitSet
...
Fixes #15412
2018-08-20 01:11:43 +02:00
Chris Forbes
1f71377d82
Convert cloneabletypes to bitsets
...
Fixes #15411
2018-08-20 01:11:43 +02:00
Paul Chote
8634c001f9
Add requires-auth indicator to the server lists.
2018-08-18 16:57:28 +02:00
Paul Chote
e374c8e6c3
Sync auth information with the master server.
2018-08-18 16:57:28 +02:00
Paul Chote
77bb39304b
Give server operators more control over client validation.
2018-08-18 16:57:28 +02:00
Paul Chote
9ec22e48a6
Revert "Re-active Edge-Scrolling for inverted Mouse-Scrolling"
...
This reverts commit c4867d4030 .
2018-08-18 16:51:51 +02:00
Paul Chote
03adceb656
Rework master server ping rate-limit logic.
...
Pings are now delayed instead of dropped to avoid data loss.
2018-08-18 09:31:11 +01:00
Paul Chote
efccd610d3
Simplify server tick timeout handling.
2018-08-18 09:31:11 +01:00
Paul Chote
d37119655b
Add Engine.SupportDir argument.
2018-08-17 21:02:36 +02:00
Andre Mohren
8c5caaf154
Fixed unnecessary crash if RallyPoint palette is not used.
2018-08-16 22:24:58 +02:00
Paul Chote
4a5525d1af
Ensure that TLS 1.2 is enabled for web downloads.
2018-08-16 19:56:18 +02:00
Mustafa Alperen Seki
6df243f79b
Fix GivesExperienceModifier not working
2018-08-16 19:44:08 +02:00
Paul Chote
e56cb9901b
Add a hard requirement on the cert-sync utility.
...
This tool is required to sync the certificates
used for https queries. This also has a side-effect
of prompting the mono-complete package on Mint,
which pulls in other required but missing packages.
2018-08-15 21:21:56 +01:00
Paul Chote
20dbf76e81
Fix the Chronoshift-return cancellation bug.
2018-08-15 21:17:27 +01:00
Paul Chote
4375dc2fc1
Kill chronoshifted actors if the return-to-origin fails.
2018-08-15 21:17:27 +01:00
Paul Chote
6f864b055d
Remove IPreventsTeleport interface.
...
MadTank is changed to use conditions instead.
This has a side-benefit of disabling the move
cursor while deployed.
2018-08-15 21:17:27 +01:00
Paul Chote
e6d552eee7
Make Chronoshiftable conditional.
2018-08-15 21:17:27 +01:00
Paul Chote
828106cf82
Fix a typo in ChronosphereProperties class name.
2018-08-15 21:17:27 +01:00
Mustafa Alperen Seki
1977e64e07
Fix Cargo>EjectOnDeath crash with multipile INotifyBlockingMove
2018-08-14 23:00:08 +02:00
reaperrr
c983dda077
Fix husks not updating targetable positions on teleport
...
This should have checked for IPositionableInfo to begin with.
Husk already implements IPositionable, so implementing *Info as well
makes sense, even if it only serves to exclude it from
ITargetablePositions caching for now.
2018-08-14 17:26:36 +01:00
BGluth
09b9ed3506
Rearming aircraft now reapplies rearming order if canceled on landing structure
...
- Implemented by making the ResupplyAircraft activity recreate a new resupply activity if cancelled and also having no other queued activities.
- Tested in TD, RA, TS.
2018-08-12 21:16:23 +02:00
Paul Chote
1bfe70e923
Revert "Add "Restart" button for multiplayer replays"
...
This reverts commit 3a377a572c .
2018-08-12 18:57:12 +02:00
reaperrr
ba231636f5
Minor RepairsUnits style fix
2018-08-12 14:36:59 +01:00
reaperrr
46cee82027
Move RepairsUnits out of Building folder
2018-08-12 14:36:59 +01:00
reaperrr
77d03ce1e1
Replace Airfield/Helipad references with generic Resupplier in RTB activities
...
More generalization to prepare for possible future activity merger.
2018-08-12 14:24:21 +02:00
reaperrr
fc79e04c49
Generalize Land activities Aircraft caching naming
...
To make a possible future merger (or inheritance or other code-sharing) of these activities easier.
2018-08-12 14:24:21 +02:00
reaperrr
3f9aab7e86
Generalize Fly* plane activities Aircraft caching naming
...
To make a possible future merger (or inheritance or other code-sharing) with other activities easier.
2018-08-12 14:24:21 +02:00
reaperrr
6810ac92ba
Generalize HeliAttack activity Aircraft caching naming
...
To make a possible future merger (or inheritance or other code-sharing) with FlyAttack easier.
2018-08-12 14:24:21 +02:00
reaperrr
c3a0d129a3
Generalize FlyCircle activity Aircraft caching naming
...
To make a possible future merger (or inheritance or other code-sharing) of these activities easier.
2018-08-12 14:24:21 +02:00
reaperrr
ae92255ded
Generalize Fly activity Aircraft caching naming
...
To make a possible future merger (or inheritance or other code-sharing) of these activities easier.
2018-08-12 14:24:21 +02:00
reaperrr
96032d1953
Generalize *ReturnToBase trait caching naming
...
Makes both copying changes as well as a potential future activity merger a little easier.
2018-08-12 14:24:21 +02:00
Smittytron
bd569c9ae2
Revert ranger change and dial back missile sub damage
2018-08-11 23:04:41 +02:00
Paul Chote
3711a695c5
Fix badge label padding.
2018-08-11 23:02:41 +02:00
abcdefg30
94c47fdac0
Remove TSLauncher.exe from the IDFiles of the origin ts install
2018-08-11 22:58:28 +02:00
abcdefg30
60a492803d
Remove RA95Launcher.exe from the IDFiles of the origin ra install
2018-08-11 22:58:28 +02:00
abcdefg30
4473059c60
Remove CNC95Launcher.exe from the IDFiles of the origin cnc and ra installs
2018-08-11 22:58:28 +02:00
Paul Chote
1b1521812c
Add EnabledByDefault check to WithInfantryBody.
2018-08-11 14:30:01 +02:00
Paul Chote
d110a21bfe
Add missing EnabledByDefault checks to WithSpriteBodyInfo subclasses.
2018-08-11 14:30:01 +02:00
abcdefg30
0b53c1f139
Resolve conflicts between actor and API names (Radar)
2018-08-10 20:49:06 +02:00
Oliver Brakmann
1927b88a18
Fix issueing superfluous difficulty lobby command from mission browser
2018-08-09 20:07:06 +01:00
Smittytron
e57f1dcd8c
Fix death sequences of Chan, Einstein, and Delphi
2018-08-05 12:57:11 +02:00
reaperrr
6c401f0f9a
Fix AI idle harvester management
...
This was broken because our default mods now list `harv` under `ExcludeFromSquads`, which prevents them from being added to `activeUnits`.
2018-08-04 22:30:07 +02:00
reaperrr
35600d9291
Some HackyAI cleanups
...
- harvManager.Tick should run after FindNewUnits() in case new harvesters have appeared
- moved the FindNewUnits Mcv and ExcludeFromSquads checks to the foreach loop, for better readability and preparation of the idle harvester fix
2018-08-04 22:30:07 +02:00
Paul Chote
a51b916eaa
Hide the Ready checkbox when a spectator transfers away Admin.
2018-08-04 22:12:43 +02:00
BGluth
5c42f55b3a
Fixed aircraft in TS landing instantly to reload their ammo
...
- Updated calculating the landing altitude for the Land activity not taking into account the terrain height.
- Fixes 14312.
2018-08-04 21:09:59 +02:00
Andre Mohren
3f81df9c52
Fixed backwards animation playback.
2018-08-04 20:58:02 +02:00
Paul Chote
a0dcd9e106
Clear selection when a text field's contents is changed programatically.
2018-08-04 20:29:19 +02:00
Paul Chote
d6737ccfab
Fix missing profile indicator for spectators.
2018-08-04 20:22:35 +02:00
Paul Chote
3661dbdfd0
Disable the threaded renderer on Windows.
...
A DisableWindowsRenderThread graphics setting is
added to allow players to optionally reenable it.
2018-08-04 20:10:52 +02:00
reaperrr
599e87c4aa
Fix tree owners in TD (for real this time)
2018-08-04 19:06:32 +01:00
Paul Chote
567ab47765
Revert ShpTD empty space trimming.
...
This reverts the following commits:
* 1faae73c08
* a7d39fc76d
2018-08-04 19:56:24 +02:00
Unknown
c97f36793c
Implemented horizontal allign support for SupportPowersWidget
2018-08-04 17:39:18 +02:00
reaperrr
e179a9529e
Fix tree owner on TD maps
...
Needs to be Neutral instead of Creeps, to avoid confusing the AI.
2018-08-04 14:03:02 +01:00
reaperrr
606bf6d9bb
Fix tree owner on several RA maps
...
Owner: Creeps can lead to AI trying to attack trees, so all trees must have Neutral as owner.
2018-08-04 14:03:02 +01:00
abcdefg30
e8068cf329
Remove all uses of Server.ExternalPort
2018-08-04 12:32:01 +02:00
Andre Mohren
8f15535da0
Allow to use non tileset specific build-valid.
2018-08-04 12:28:41 +02:00
Mustafa Alperen Seki
d062523700
Add GetActorsByTypes.
2018-08-04 12:20:16 +02:00
Smittytron
6e18caa096
Remove duplicate line from V19.Husk
2018-08-04 12:18:01 +02:00
Zimmermann Gyula
6027a123d4
Split off the upgrade rules of the previous release cycle.
2018-08-02 17:00:02 +02:00
abcdefg30
f9bc1113b5
Fix the die1 sequence of fremen
2018-07-31 21:00:59 +02:00
Smittytron
df76834a5f
Correct typo in DefineGroundCorpseDefault update rule
2018-07-31 20:42:03 +02:00
Curtis Shmyr
de8c5e40c4
Remove creation of irc.log
2018-07-31 20:39:08 +02:00
Smittytron
055041c142
Fix several map tiling errors
2018-07-29 09:23:45 -07:00
Zimmermann Gyula
813e53f823
Fix deathsounds regression.
2018-07-29 09:13:53 -07:00
Smittytron
a44e36cb04
Add hijacker idle sequence
2018-07-29 01:39:18 +02:00
Paul Chote
6ec93bd8cf
Add player badges.
2018-07-29 00:30:17 +02:00
Paul Chote
7ec19b82e3
Add in-game tooltips for registered / anonymous players.
2018-07-29 00:30:17 +02:00
Paul Chote
70706ca531
Add lobby tooltips for registered / anonymous players.
2018-07-29 00:30:17 +02:00
Paul Chote
b5a5eecc25
Add login/profile display to the main menu.
2018-07-29 00:30:17 +02:00
Paul Chote
c74159e549
Add player authentication backend.
2018-07-29 00:30:17 +02:00
Paul Chote
0965464148
Add crypto helpers for working with RSA keys.
2018-07-29 00:30:17 +02:00
Paul Chote
630936a211
Adjust lobby tooltip plumbing:
...
- Pass Client instead of Client ID
- Pass WorldRenderer and OrderManager to util helpers.
2018-07-29 00:30:17 +02:00
Paul Chote
97c03b00f2
Strip the client block down to latency only.
2018-07-29 00:30:17 +02:00
Paul Chote
f08bfae9a0
Count direct children of text fields and buttons for mouseover.
...
This improves polish when mousing over prefix glyphs.
2018-07-29 00:30:17 +02:00
Paul Chote
df20ae1aec
Fix TextFieldWidget margin properties not being cloned.
2018-07-29 00:30:17 +02:00
Paul Chote
9a6fdfa180
Expose setting clipboard text to mod code.
2018-07-29 00:30:17 +02:00
Paul Chote
8347d0afd0
Move TD main menu perf text to the bottom-right corner.
2018-07-29 00:30:17 +02:00
Chris Forbes
51e000599a
Convert crushclasses to bitset
2018-07-28 21:28:46 +01:00
Mustafa Alperen Seki
82f6c2b862
Make SpawnActorsOnSell conditional
2018-07-28 21:20:28 +01:00
Mustafa Alperen Seki
ea2794b417
Make EjectOnDeath conditional
2018-07-28 21:20:28 +01:00
reaperrr
0bff9e9119
Make some Attack* methods/classes public
...
Instead of protected, because some 3rd-party mods rely on these being
public.
2018-07-28 21:35:42 +02:00
reaperrr
b2a069f8ab
Add FillTriangle support
2018-07-28 21:35:42 +02:00
Chris Forbes
d4ef841678
Convert masses of HashSet<string> to BitSet<DamageType>
2018-07-28 20:12:42 +01:00
abcdefg30
6d12e84bd9
Add a player action dropdown to d2k
2018-07-28 19:43:19 +01:00
Zimmermann Gyula
51a99cb43c
Special-case the player actor on GCOnBotOwner.
2018-07-28 17:59:34 +02:00
abcdefg30
1513068114
Remove wrong idle sequences from medic and mechanic
2018-07-28 16:58:29 +01:00
matjaeck
d33ac0c838
Fix tooltip descriptions for spectators.
2018-07-28 17:49:42 +02:00
Andre Mohren
be2c41d51c
Added PlaceBuildingInit.
2018-07-28 17:38:46 +02:00
Mustafa Alperen Seki
34d887ecc3
Update D2k mod for CanUndeploy removal
2018-07-28 16:32:37 +01:00
Mustafa Alperen Seki
5a780577b9
Add Desc() field to GrantConditionOnDeployInfo.
2018-07-28 16:32:37 +01:00
Zimmermann Gyula
a456c234ca
Provide appropriate upgrade rule.
2018-07-28 16:32:37 +01:00
Zimmermann Gyula
f07460edd2
Convert GrantConditionOnDeploy to a pausableconditional trait.
...
Also remove CanUndeploy as pausing achieves the same effect.
2018-07-28 16:32:37 +01:00
Mustafa Alperen Seki
c01bcc61b8
Make D2k Factories don't play ProductionOverlay for Upgrades
2018-07-28 16:17:47 +01:00
Mustafa Alperen Seki
f05fc0cae8
Add WithProductionOverlay>Queues
2018-07-28 16:17:47 +01:00
Paul Chote
e64a966b4f
Group update rule display by update path.
2018-07-28 15:12:55 +01:00
Paul Chote
f9230a72f2
Fix NRE in mods that don't immediately show the main menu.
2018-07-27 18:38:30 +02:00
Matthias Mailänder
65776bdeb5
Set Offset for train tracks.
2018-07-26 15:08:32 +01:00
Andre Mohren
a57cfc7d40
Fixed ProductionItem costs calculation.
2018-07-26 14:01:37 +00:00
fusion809
e1b1070bcf
Adding wget support to fetch scripts
2018-07-26 14:19:31 +01:00
Andre Mohren
81e1b39bb9
Made PowerManager optional for traits who do not require it.
2018-07-26 14:02:42 +01:00
Chris Forbes
dcf93203ea
Get rid of unit pathing delay completely
2018-07-26 13:19:31 +01:00
Zimmermann Gyula
e9c3927b0c
Filter Explodes->DeathTypes when Threshold is above 0.
2018-07-26 13:10:50 +01:00
Mustafa Alperen Seki
6073de52ca
Add DamageSource to Explodes
2018-07-26 13:04:59 +01:00
reaperrr
d07bd029db
Change Parachutable.GroundCorpseSequence default to null
...
Missions and 3rd-party mods may paradrop vehicles which normally don't need a corpse sequence (because they already have Explodes), so the old infantry-centric internal default can cause more harm than good.
2018-07-26 13:01:09 +01:00
reaperrr
42d5799f4e
Parachutable.cs readability improvements
2018-07-26 13:01:09 +01:00
reaperrr
a30727b155
Make disabling parachute corpse sequences easier
2018-07-26 13:01:09 +01:00
Mustafa Alperen Seki
6b1451f7ca
Remove GivesBounty>LevelMod
2018-07-26 12:53:33 +01:00
Mustafa Alperen Seki
81deb2b00c
Make Multipile GivesBounty traits to work properly
2018-07-26 12:53:33 +01:00
Smittytron
1ffe87b005
Use correct effects for TD anti-air explosions
2018-07-26 12:43:52 +01:00
Mustafa Alperen Seki
c14c7653bc
Make Prerequisite Lint Check use ITechTreePrerequisiteInfo
2018-07-26 12:34:26 +01:00
Alfredo Brandau
e33f729682
Fix expectator kick dropdown crash.
2018-07-26 10:52:09 +01:00
Mustafa Alperen Seki
9c61217bc6
Add ability to send a radar ping with lua.
2018-07-26 00:03:45 +01:00
Andre Mohren
b86355cda6
Made MapBuildRadius optional for traits who do not require it.
2018-07-25 22:35:46 +01:00
Paul Chote
2270460c9a
Update macOS launcher template to osx-launcher-20180723.
...
This adds support for the dark appearance on macOS 10.14.
2018-07-23 23:29:43 +02:00
Paul Chote
e8584033f8
Update AppImage dependencies to 20180723 tag.
...
This switches the build system from CentOS 6 to
Debian 7 to fix issues with the ingame cursors.
2018-07-23 17:23:58 +01:00
BGluth
e5bbe70186
Add myself to AUTHORS
2018-07-23 17:20:26 +01:00
BGluth
a43bdff603
Implemented #15325
...
- Leaving a game now returns you to the respective menu.
- I think that I covered all of the possibilities (mission, skirmish, multiplayer, map editor, replay).
2018-07-23 17:20:26 +01:00
Paul Chote
d6682faeee
Keep a 1px border around trimmed ShpTD data.
2018-07-23 17:02:50 +01:00
Smittytron
b091be6304
Assign grey passenger pips to TD civilians
2018-07-22 15:24:40 +02:00
Smittytron
fe455f17e1
Utilize grey and blue passenger pip colors in RA
2018-07-22 15:24:40 +02:00
reaperrr
c434a38b1f
Move 20171014-20180218 update rules to subfolder
...
Also synced order of appearance with order they're applied in when running the full update path.
2018-07-22 13:54:21 +01:00
reaperrr
4c55e820d6
Add beta warning to legacy update path
2018-07-22 13:54:21 +01:00
abcdefg30
27765f6448
Add all remaining update rules
2018-07-22 13:54:21 +01:00
abcdefg30
24f9ff0ac2
Add a 'ReplaceRequiresPower' update rule
2018-07-22 13:54:21 +01:00
abcdefg30
6c8a943dc9
Add four more update rules
2018-07-22 13:54:21 +01:00
reaperrr
94ad93a301
Add ScaleSupportPowerSecondsToTicks
2018-07-22 13:54:21 +01:00
abcdefg30
ab2fe92dfb
Add ScaleDefaultHealth and subclass update rules
2018-07-22 13:54:21 +01:00
abcdefg30
af1a2429b1
Add five more update rules
2018-07-22 13:54:21 +01:00
Paul Chote
01684bc329
Add two more update rules
2018-07-22 13:54:21 +01:00
Paul Chote
fd49e487ec
Fix MCV deploy erasing Iron Curtain history.
2018-07-22 13:45:37 +01:00
Paul Chote
d5399aaf6b
Fix MCV deploy erasing Chronoshift history.
...
If the MCV is deployed as a Construction Yard when
the timer expires the structure will take a 50%
damage hit from a chrono-vortex.
If the MCV is in the process of (un)deploying it
will be returned in MCV form.
2018-07-22 13:45:37 +01:00
Paul Chote
8f215a0219
Persist Chronoshift properties across transform.
2018-07-22 13:45:37 +01:00
Paul Chote
b93d782688
Add ChronoshiftDurationInit.
...
Fixes time remaining bar not displaying if selection
bars are enabled on killed actors.
2018-07-22 13:45:37 +01:00
Paul Chote
01c3c14a4c
Add ITransformActorInitModifier.
...
Remove hardcoded Cargo reference from Transform.
2018-07-22 13:45:37 +01:00
reaperrr
496155ff0e
Remove facing check from WithVoxelWalkerBody
...
`Mobile` now supports considering turning as `IsMoving`, so this check is no longer needed.
2018-07-19 22:09:43 +02:00
reaperrr
2d47f61409
Make TS mechs display walk anim while turning
...
This matches the original, and turning without moving their legs looked silly either way.
2018-07-19 22:09:43 +02:00
reaperrr
6984c0ec10
Add AlwaysConsiderTurnAsMove plumbing to Mobile
...
Can be used to make walker units like the TS mechs display move animations while turning on the spot.
2018-07-19 22:09:43 +02:00
Smittytron
755cc40459
Fix TD crop fields
2018-07-19 19:10:57 +00:00
Mustafa Alperen Seki
a65a5d17e4
Add CashTricklerMultiplier
2018-07-19 18:49:35 +00:00
Smittytron
530b7af9c5
Use correct CustomSellValue for RA Ore Refinery
2018-07-19 18:41:26 +00:00
Paul Chote
128c65ff71
Tidy font definitions
...
Order by size/weight and fix key-value spacing.
2018-07-12 09:28:38 +00:00
teinarss
25a8de8a47
Fixing pathfinding calc when the distance was to small for the bidirectional logic to work.
2018-07-12 10:06:55 +02:00
teinarss
1c0aa24640
Added a player action dropdown.
...
Adds options for:
- handling kick
- transferring admin
- move to spectator
2018-07-05 23:22:09 +01:00
teinarss
0c1b11ed4f
Added Dedicated to GlobalSettings
2018-07-05 23:22:09 +01:00
teinarss
a156a31cf5
Added text aligment to button
...
Cloning LeftMargin and RightMargin
Refactored the calculations for Text position in ButtonWidget
2018-07-05 23:22:09 +01:00
teinarss
23155c039d
Extract LobbyCommand command logic to their own methods.
2018-07-05 23:22:09 +01:00
abcdefg30
2471b07e55
Fix the mode documentation in gtk-dialog.py
2018-07-05 22:28:10 +01:00
Oliver Brakmann
3e29ef0bd6
Avoid sending HTTP requests to the FetchNews URL when FetchNews is disabled
...
Also disables the 'Send SysInfo' settings checkbox when 'Fetch News' is disabled as well.
2018-07-05 11:22:44 +02:00
Smittytron
d21b959bf0
Fix TD RippedApartDeath
2018-07-04 23:01:47 +02:00
Smittytron
01d10f392d
Fix RA death animations
2018-07-04 23:01:47 +02:00
Mustafa Alperen Seki
052bfcd023
Update some D2K reveal ranges to match original.
2018-07-04 20:11:55 +02:00
Paul Chote
01a613a057
Show a python GTK3 dialog if zenity is missing.
2018-07-04 18:58:24 +01:00
Paul Chote
29442cec13
Fix an error flagged by shellcheck.
2018-07-04 18:46:09 +01:00
Paul Chote
6adff732eb
Include a wiki link in the error dialog.
2018-07-04 18:46:09 +01:00
Paul Chote
fbc5fde646
Prompt mono installation on compatible systems.
2018-07-04 18:46:09 +01:00
Mustafa Alperen Seki
51c207dd28
Add ability to use IonCannonPower via lua.
2018-07-04 16:41:27 +02:00
Mustafa Alperen Seki
2387e49ee7
Add ability to use NukePower via lua.
2018-07-04 16:41:27 +02:00
reaperrr
f31e5d17b3
Fix RA refinery selection bounds offset
...
Selection bounds were too low on the vertical axis.
2018-07-01 19:57:37 +01:00
reaperrr
d85f96bc98
Give all RA structures fixed select/deco bounds
2018-07-01 19:57:37 +01:00
reaperrr
f0166207a7
Fix fake RA service depot bounds and footprint
2018-07-01 19:57:37 +01:00
reaperrr
be6ca960c8
Tweak TD refinery selection bounds
...
The old vertical offset made the bounds include the entire concrete 'bib', but not the processor tower in the back.
2018-07-01 19:57:37 +01:00
reaperrr
291af67b8c
Ensure select/deco bounds of TD buildings are consistent
...
Regardless of current frame's bounds.
2018-07-01 19:57:37 +01:00
reaperrr
1ae5a989bf
Ensure selectable bounds of TD landing craft are consistent
...
Regardless of current frame's bounds.
2018-07-01 19:57:37 +01:00
reaperrr
9b41416020
Ensure interactable/deco bounds of TD walls are consistent
...
Regardless of current frame's bounds.
2018-07-01 19:57:37 +01:00
reaperrr
4c239d4ebc
Set Mobile.IsMoving to "true" if queueing a turn that takes only a single tick
...
At the end of L-turns, actors often end up with an internal facing not 100% matching the direction of the next cell on their path.
As a result, if they haven't reached their destination yet, Move queues a quick Turn as ChildActivity, which previously was not considered as IsMoving.
However, we don't want those mini-turns to interrupt move animations, so we now consider them a move as well. Additionally, to avoid any issues, we make these mini-turns non-interruptible, just like the MovePart activities already are.
2018-07-01 15:33:30 +01:00
reaperrr
e167d1f848
Add plumbing to make Turn uninterruptible
2018-07-01 15:33:30 +01:00
reaperrr
c93333a816
Cache IFacing in Turn activity
...
Instead of looking it up every tick.
2018-07-01 15:33:30 +01:00
reaperrr
96377a99c4
Fix losing a tick when next Move.ChildActivity is Turn
...
While the first tick of the MoveFirstHalf child would run at the parent Move tick (see 2nd-to-last line in Move.Tick), this was not the case for Turn.
As a result, this Move tick would get wasted if a Turn was necessary, which at least contibuted to that visible jerk at the end of each L-turn (actors usually don't have the exact facing needed for the next move at the end of an L-turn).
2018-07-01 15:33:30 +01:00
reaperrr
1c78073808
Lint check for distinct sprite body names
2018-07-01 13:16:07 +02:00
reaperrr
d060f885e8
Fix various Mods.Cnc animation traits not supporting actors having multiple sprite bodies
2018-07-01 13:16:07 +02:00
reaperrr
9d24c40f92
Fix various Mods.Common animation traits not supporting actors having multiple sprite bodies
2018-07-01 13:16:07 +02:00
reaperrr
0d0d2e0ae3
Play WithAcceptDeliveredCashAnimation only on the assigned WithSpriteBody
2018-07-01 13:16:07 +02:00
reaperrr
f85f2cd104
Add LaunchEffect support to LaserZap
...
Can act as replacement for WithMuzzleOverlay.
2018-07-01 12:19:32 +02:00
reaperrr
384aaf14b5
Added LaunchEffect effect
2018-07-01 12:19:32 +02:00
reaperrr
145b8c87c5
Make LaserZap source point follow source actor muzzle
...
For moving actors, it looks better when the source point of the beam follows the source actor.
2018-07-01 12:19:32 +02:00
reaperrr
0fafaf1b09
Add DamageDuration and DamageInterval to LaserZap
2018-07-01 12:19:32 +02:00
Paul Chote
f4d3ccc301
Fix newlines in misc other files.
2018-07-01 11:08:32 +02:00
Paul Chote
670e153372
Remove byte order marks from csproj files.
2018-07-01 11:08:32 +02:00
Paul Chote
1ac13de4b2
Remove byte order marks from C# files.
2018-07-01 11:08:32 +02:00
Paul Chote
8c0f4fde81
Fix newlines in C# files.
2018-07-01 11:08:32 +02:00
Paul Chote
6b6167d37c
Use the default sprite sequence for automatic mouse bounds.
2018-07-01 01:20:55 +02:00
Paul Chote
707514572b
Fix crlfs in CheckUnknown*Fields lint tests.
2018-07-01 00:25:56 +02:00
Paul Chote
ca5af0755d
Fix line endings in project files.
2018-06-30 23:17:20 +01:00
Smittytron
8fa3ab74c7
Remove redundant overrides from RA
2018-06-30 23:48:31 +02:00
Smittytron
6c6ed1cfbf
Remove redundant TD overrides
2018-06-30 23:48:31 +02:00
Paul Chote
39a3bc4b78
Squash warnings in Allies 03a and b.
2018-06-30 17:12:19 +01:00
Paul Chote
51a2ca8253
Add CheckUnknownWeaponFields lint check.
2018-06-30 17:12:19 +01:00
Paul Chote
0a5016c803
Add CheckUnknownTraitFields lint check.
2018-06-30 17:12:19 +01:00
Paul Chote
d46278ab0e
Add ModData parameter to ILintMapPass.
2018-06-30 17:12:19 +01:00
Zimmermann Gyula
f50a891d18
Explicitly specify line-endings of source files in gitattributes.
2018-06-30 16:54:25 +01:00
Paul Chote
8ec3df7550
Fix recently introduced bad line endings.
2018-06-30 16:54:25 +01:00
Zimmermann Gyula
b892336285
Update default mods.
2018-06-30 16:31:39 +01:00
Zimmermann Gyula
86bfd4700f
Implement DeathTypes support to OwnerLostAction.
2018-06-30 16:31:39 +01:00
SoScared
fa29a4b991
simplify ra buildtime yaml and game rules for t3 units
2018-06-28 08:22:39 +02:00
Paul Chote
1b63d65ad2
Add an AppImage workaround to import SSL certs.
2018-06-26 15:59:14 +02:00
Paul Chote
0875766bcc
Use MoveAndRenameNode in MoveHackyAISupportPowerDecisions.
2018-06-26 15:47:39 +02:00
RoosterDragon
bb536ee4fc
Run graphics rendering on a dedicated thread.
...
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
2018-06-22 18:40:16 +01:00
Paul Chote
ea068a36f7
Allow window size/scale properties to be accessed from other threads.
2018-06-22 18:40:16 +01:00
Zimmermann Gyula
72eb5543c2
Rename a server-affecting artifact within SeparateTeamSpawns.
2018-06-22 17:28:20 +01:00
Zimmermann Gyula
9e3d210ee0
Change CRLF line-endings to LF in Harvester.cs.
2018-06-20 12:34:52 +02:00
reaperrr
29d71c9a00
Fix TS component tower power-down-ability
2018-06-18 15:24:29 +02:00
Smittytron
3af6a5d4ed
Fix Shellmap Chinook wobble
2018-06-17 16:27:16 +02:00
Zimmermann Gyula
d9786dcf72
Normalize the line-endings on RepairableBuilding.
2018-06-17 16:13:16 +02:00
Ivaylo Draganov
3a377a572c
Add "Restart" button for multiplayer replays
2018-06-16 15:53:43 +02:00
Andre Mohren
fc82c24e1f
FreeActor now supports to be triggered by condition.
2018-06-16 14:47:45 +02:00
reaperrr
3a60dcd4a1
Use new update util extensions to simplify some update rules
2018-06-16 00:00:13 +02:00
reaperrr
f6278a1f41
Add some more useful extensions to UpdateUtils
...
In many situations, these will save up to 3-4 lines, because quite often this will be enough to avoid curly brackets, "if"s or one-by-on renamings.
2018-06-16 00:00:13 +02:00
reaperrr
3c9891e729
Refactor some update util extensions
...
Using arguments instead of separate overloads, plus better support for
automatically handling trait/property removals ('-' prefix).
2018-06-16 00:00:13 +02:00
reaperrr
4a081e2111
Replace spaces with tabs in RenameEmitInfantryOnSell
2018-06-16 00:00:13 +02:00
Paul Chote
4d664d4f74
Report custom map rule errors in the lint output.
2018-06-15 23:39:48 +02:00
reaperrr
15e78332a3
Fix Ant sharing cell
2018-06-15 23:37:13 +02:00
Paul Chote
cce9b06a40
Move SupportPowerDecisions to a single parent node.
...
This is required before we can force all trait
properties to match a TraitInfo-defined field.
2018-06-15 17:24:00 +02:00
Jason Zmuda
f82674cfef
Removed 'Crush' per issue #15246
2018-06-14 15:41:31 +02:00
Paul Chote
75f78f8d27
Remove bogus undefined/unused trait property definitions.
...
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Paul Chote
6435869846
Fix RocketLauncher projectile inheritance.
...
This projectile inherits the Missile template,
but then overrides it with ballistic behaviour.
This prevents all of the Missile properties that
aren't used by Bullet from being inherited.
2018-06-14 13:40:18 +02:00
Paul Chote
6e45f7633a
Run SplitAimAnimations update rule on TS.
2018-06-14 13:40:18 +02:00
Paul Chote
ddc47da11c
Restore the missing "full" harvester husk.
2018-06-14 13:40:18 +02:00
Paul Chote
9c978ddc32
Fix DamageTypes definitions for forest fires.
...
In practice this doesn't actually change anything
because TargetType restrictions already guarantee
that only Incideniary weapons can damage them.
2018-06-14 13:40:18 +02:00
Paul Chote
e1717487f6
Fix editor category for RA boxes01.
2018-06-14 13:40:18 +02:00
Paul Chote
7461657394
Fix Death Hand missile launch audio notification.
2018-06-14 13:40:18 +02:00
Paul Chote
0e34e4f310
Fix HQ tooltip in nod03b.
2018-06-14 13:40:18 +02:00
Vasya N
afcb5148bc
fix capturable buildings (TSun)
2018-06-14 12:54:19 +02:00
Paul Chote
9ff177359b
Split IGraphicsContext from IPlatformWindow.
2018-06-13 18:45:21 +01:00
Paul Chote
ab14a86d39
Rename Renderer.Device to Renderer.Window.
2018-06-13 18:45:21 +01:00
Paul Chote
28c8089bc7
Rename IGraphicsDevice to IPlatformWindow.
2018-06-13 18:45:21 +01:00
Paul Chote
72c0e344ad
Extract SDL2HardwareCursor to its own file.
2018-06-13 18:45:21 +01:00
Vasya N
0fc466daee
fix hijacker build limit
2018-06-12 14:00:12 +02:00
Paul Chote
e4dd78c5cd
Add a tab to the credits panel for mod-specific text.
...
Enabled by adding a ModCredits block to mod.yaml.
2018-06-11 22:07:20 +02:00
Lars Beckers
314169f2b0
Fix production queue numbers increasing needlessly.
2018-06-11 08:56:08 +01:00
Paul Chote
f7166c3800
Add a FPS counter to the perf debug text.
2018-06-09 21:58:26 +02:00
Paul Chote
8461a82577
Remove requirement for depth sprites to share color sheet.
2018-06-04 23:33:57 +02:00
Paul Chote
2f2a7724d5
Rename shp.(frag|vert) to combined.(frag|vert).
2018-06-04 23:33:57 +02:00
Paul Chote
bfcbe8c004
Improve batching by binding up to 8 simultaneous textures.
2018-06-04 23:33:57 +02:00
Paul Chote
131496ebf8
Merge RGBA sprite rendering into SpriteRenderer.
...
Renderer.RgbaSpriteRenderer is kept as a thin
wrapper to maintain compatibility with consumer
code.
2018-06-04 23:33:57 +02:00
Paul Chote
ba38878933
Add TextureChannel.RGBA for RBGA sprites.
2018-06-04 23:33:57 +02:00
Paul Chote
c307b3e291
Encode channel attributes in a more sensible way.
2018-06-04 23:33:57 +02:00
Paul Chote
382f4c3af5
Remove the AddEditorPlayer update rule.
2018-06-04 23:15:56 +02:00
Paul Chote
df95b90de2
Remove CheckDeathTypes lint test.
...
This causes false positive errors when mods use
SpawnActorOnDeath to implement special-case death
effects.
2018-06-04 23:12:07 +02:00
Paul Chote
6c338eb06c
Revert "Run graphics rendering on a dedicated thread."
...
This reverts commit b9be52c542 .
2018-06-04 23:04:35 +02:00
Paul Chote
afc5a54ab5
Remove unused gate sequences.
...
The artwork no longer exists, so these cause
errors to be written to debug.log.
2018-06-03 18:21:23 +02:00
Paul Chote
d4592c13d8
Remove Training Camp minigame map.
2018-06-03 17:16:53 +01:00
Paul Chote
5b47aa4a9e
Remove unused map options from minigame maps.
2018-06-03 12:27:20 +01:00
Voidwalker
398ae75525
Added fully random spawn position option.
2018-06-03 12:27:20 +01:00
reaperrr
1408fb74b2
Use Armament.ReloadingCondition on RA V2
...
The new property makes the AmmoPool work-around obsolete.
2018-06-03 12:23:54 +01:00
reaperrr
e4738ce722
Update rule for AimAnimation splits and ReloadPrefix removal
2018-06-03 12:23:54 +01:00
reaperrr
2136d6dc4a
Split and refactor aim animation from WithAttackAnimation
...
Splitting it from the attack animation, triggering start and end of the aiming animation via interface, as well as removing ReloadPrefix (in favor of switching sprite bodies via condition when reloading) allows us to drop updating via ITick, which in turn will make it much easier to ultimately make this trait compatible with other animation traits, once the priority system lands.
2018-06-03 12:23:54 +01:00
reaperrr
7d4956e309
Refactor WithTurretAimAnimation using INotifyAiming
...
Triggering start and end of the aiming animation via interface, as well as removing ReloadPrefix (in favor of switching sprite bodies via condition when reloading), allows us to drop updating via ITick, which in turn will make it much easier to ultimately make this trait compatible with other animation traits, once the priority system lands.
2018-06-03 12:23:54 +01:00
reaperrr
a784081973
Add ReloadingCondition to Armament
...
Allows to grant condition while reloading.
2018-06-03 12:23:54 +01:00
reaperrr
bd38fe4926
Add INotifyAiming interface
...
And trigger notifications from Attack* traits.
2018-06-03 12:23:54 +01:00
reaperrr
4898873617
Locomotor update rule typo fix
2018-06-03 12:15:11 +01:00
Paul Chote
a61454f409
Fix experience/hospital indicator overlap in TS.
2018-06-02 18:12:08 +02:00
Paul Chote
74971cfbb1
Add hospital heal indicators to RA.
2018-06-02 18:12:08 +02:00
Paul Chote
6359d32946
Fix overlapping veterancy/hospital/hazmat indicators in TD.
...
This also changes the hazmat indicator to only be visible when on
tiberium, and the hospital indicator to blink while active and only
be visible when the infantry is damaged.
2018-06-02 18:12:08 +02:00
Paul Chote
eccfac7840
Add blink parameters to WithDecoration.
2018-06-02 18:12:08 +02:00
Paul Chote
82d3829c87
Fix overlapping repair / powerdown indicators.
2018-06-02 18:12:08 +02:00
Paul Chote
bb34d4de49
Add conditional offset support to WithDecoration.
2018-06-02 18:12:08 +02:00
Paul Chote
2ef6f7c0cc
Replace repair indicator effect with a Decoration subclass.
2018-06-02 18:12:08 +02:00
Paul Chote
218914458f
Document RepairableBuilding fields.
2018-06-02 18:12:08 +02:00
lawando
7dd64445fc
Rename EmitInfantryOnSell and remove default actor type.
2018-06-02 15:37:35 +02:00
Paul Chote
3d79541148
Remove unused usings and add end of file newline.
2018-06-02 15:30:59 +02:00
Paul Chote
55d3040a0e
Blink the color picker palette tab when the Store button is pressed.
...
This provides some visual feedback that something
has happened on the hidden tab.
2018-06-02 15:30:59 +02:00
Jason Zmuda
2cf3c4873d
Update EmitInfantryOnSell.cs
2018-05-31 20:48:40 +02:00
Paul Chote
ebf3ec0e90
Add some basic safeguards around RenderPlayer.set.
2018-05-31 18:54:07 +02:00
Paul Chote
3a1857886a
Add support for displaying master server warnings.
2018-05-31 17:45:58 +02:00
Paul Chote
de4199048f
Add additional metadata to the default mods.
2018-05-31 17:45:58 +02:00
Paul Chote
c425650b7d
Truncate mod-version labels to the correct width.
2018-05-31 17:45:58 +02:00
Paul Chote
6ef802b929
Send mod title, website, and an icon URL to the master server.
...
Prefer the title returned by the master server in the games list.
2018-05-31 17:45:58 +02:00
Paul Chote
10aaa8eea8
Cancel Rearm activity when the host goes away.
...
This also ensures that the first reload tick always
takes the correct amount of time.
2018-05-30 18:17:37 +02:00
Paul Chote
ba8eac0e38
Remove deprecated Order.TargetActor and Target.FromOrder.
2018-05-30 18:06:59 +02:00
Paul Chote
768265bbd2
Unify TargetFlash handling around Targets.
2018-05-30 18:06:59 +02:00
Paul Chote
d0be594609
Remove order.TargetActor from RepairsBridges.
2018-05-30 18:06:59 +02:00
Paul Chote
eb01fe6b26
Fix missing voice response when ordering a minelayer to reload.
2018-05-30 18:06:59 +02:00
Paul Chote
6528edecb1
Fix order queuing on Repairable.
2018-05-30 18:06:59 +02:00
Paul Chote
e5701ecb20
Remove order.TargetActor from Repairable.
2018-05-30 18:06:59 +02:00
Paul Chote
2e2f982e41
Fix order queuing on Passenger.
2018-05-30 18:06:59 +02:00
Paul Chote
c78ee66d92
Remove order.TargetActor from Passenger.
2018-05-30 18:06:59 +02:00
Paul Chote
fde531b808
Fix order queuing on RepairableNear.
2018-05-30 18:06:59 +02:00
Paul Chote
148b5cad2c
Remove order.TargetActor from RepairableNear.
2018-05-30 18:06:59 +02:00
Paul Chote
ae056e969f
Remove order.TargetActor from Harvester.
2018-05-30 18:06:59 +02:00
Paul Chote
883834f1c3
Remove order.TargetActor from Aircraft.
2018-05-30 18:06:59 +02:00
Paul Chote
4a7bb39fbe
Remove order.TargetActor from Infiltrates, EngineerRepair, ExternalCaptures.
...
These cases already checked order.Target.Type so these are simple swaps.
2018-05-30 18:06:59 +02:00
Paul Chote
6e400c5d60
Don't trigger LobbyInfoSynced on ping update.
...
This interface is only used for updating the master
server advertisement, which doesn't use the player
pings at all. Removing this should reduce the
master server traffic by a factor of several tens.
2018-05-30 18:05:32 +02:00
RoosterDragon
b96e062a0d
Run graphics rendering on a dedicated thread.
...
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
2018-05-29 23:05:39 +01:00
RoosterDragon
8ec90525e3
Change Shader.Render to Shader.PrepareRender.
...
Instead of running the shader operation as an action, just run it after the shader is prepared.
2018-05-29 23:05:39 +01:00
RoosterDragon
95ac1aa5b2
Avoid redundant property sets in WorldRenderer.Draw.
2018-05-29 23:05:39 +01:00
RoosterDragon
296c732525
Avoid redundant implicit float3 conversions.
2018-05-29 23:05:39 +01:00
RoosterDragon
90981e5bda
Avoid redundant property reads in Renderer.SetViewportParams
2018-05-29 23:05:39 +01:00
Paul Chote
3082df7dfd
Disable kill bounties by default in campaigns, skirmish, and MP.
2018-05-28 19:05:34 +02:00
AoAGeneral
31dcb825b7
Update TD balancing:
...
Apache damage vs infantry at prone increased from 50 percent to 80 percent.
Apache damage was cut in half making them less effective versus infantry. Giving them an extra boost damage wise versus prone is enough then going with a universal damage boost.
MCV Price from 4000 to 3500.
Some say they want 3000 but im still paranoid of the epidemics that have happened in the past with 1v1 and team games. Needs more team game tests if they want 3000.
Repair Pad decrease power from -30 to -20.
Power consumption is a little high. Specifically if they want to build extras.
APC Price from 550 to 600.
APC HP from 21500 to 19000.
APC turn speed from 8 to 5.
APC build duration from 900 to 938.
APC AA range from 7 to 6.
APC reduce vision range from 7c0 to 6c0.
APC projectile speed reduced from 2c0 to 900.
See notes below.
Power Plant buff HP from 50,000 to 55,000
Makes power plant sniping a little tougher. But still effective to take out.
Change power structures (Airstrip/Factory and Refinery to 40 power)
Important change. This allows more diverse builds to happen such as now able to build refinery > barracks > factory. This combo helps easy defends with quick vehicle herasses.
MRLS Price reduction from 1000 to 900.
Allows an easier method to build on the field. A unit that is often times killed by airstrikes allows more forgiveness when on the field.
Light vehicle husks HP reduce to 2000. (reduce timer on field wreckage.)
Prevents early on refinery blocks and other pathing unit issues.
Oil Derrick reduce HP from 100,000 to 80,000
Oil Derricks were a little to strong. Easily can be killed now.
Change power plant build duration from 12 seconds to 8 seconds. (Low power build duration from 24 seconds to 16 seconds.) Note: Does not include Adv. Power plant
Due to the struggle of low power this enables players to build regular power plants to help get back up quickly. This however, does not apply to Adv. power plants. The outcome is then scattered extra power plants rather then Adv. power due to the player being on low power.
Change engineer capture threshold from 50 to 55 and added a lower selection priority.
Fixes the structures from being fixed and preventing the second engineer from getting canceled out or being wasted on damaging the structure again.
NOTES:
I have mentioned that I disagree on the above APC changes. The reasons I conclude may happen is buffing the bikes with a lack of counter. This may result in games where infantry are now used to help counter against buggy/bike play rather then an APC/infantry play or APC/hummer play. If and when players speak about bikes being OP please look back at the changes that happened in the past.
2018-05-28 11:13:09 +01:00
Mustafa Alperen Seki
4bf606b3ca
Leave walls as neutral owned after their owner defeated
2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
497211c328
Make tech buildings turn to neutral when owner is defeated.
2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
1b451a34ca
Spawn Aircraft Husks owned by owner of the aircraft
...
Rather than neutral with EffectiveOwner of aircraft's owner
2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
cdbc2d2613
Update default mods for OwnerLostAction
2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
367a7f617c
Added OwnerLostAction
...
Allows customisation of what will happen to an actor when its owner
loses.
2018-05-28 10:42:45 +01:00
teinarss
0d23070c8e
Updated HpPerStep for vehicles in TD
2018-05-24 09:13:56 +02:00
abcdefg30
58dac1ba3f
Fix ProductionQueue audio notifications in TS
...
Overwrote "BlockedAudio" with "" as the default "NoBuild" notification was removed.
2018-05-24 08:51:55 +02:00
Paul Chote
a329711011
Render lines using SpriteRenderer without breaking the batch.
2018-05-23 23:28:22 +02:00
reaperrr
9e95cd5331
Considerably raise Locomotor WaitAverage and WaitSpread
...
This considerably reduces frequency of repathing attempts without too much of an impact of in-game repathing speed, since most of the time the blocking actor doesn't move out of the way that fast anyway.
2018-05-22 13:10:43 +02:00
reaperrr
e2979658a2
Extract AI support power handling to AISupportPowerManager
2018-05-21 16:41:53 +02:00
Paul Chote
3c1b129158
Tweak the project README.
...
- Remove BountySource references (deprecated for a long time).
- Add a comment about the Hacking page being very outdated.
- Add a link to the Mod SDK.
2018-05-21 02:57:03 +02:00
abcdefg30
3a74e880c5
Add 'update.log' to .gitignore
2018-05-20 23:08:08 +02:00
Paul Chote
be6fd1c7c7
Copy updater messages to an update.log file in the working directory.
2018-05-20 23:08:08 +02:00
abcdefg30
e83f5a9d59
Replace "\r\n" by "\n" in unit tests
2018-05-20 22:44:34 +02:00
Paul Chote
ba9d1c3182
Improve MiniYaml nunit tests:
...
- Fixes incorrectly used variable.
- Adds additional tests for node positions.
2018-05-20 22:44:34 +02:00
reaperrr
8e11f0cf4e
Add Oasis Trouble to TS
2018-05-20 21:02:30 +01:00
reaperrr
295d665db1
Add The Pit to TS
2018-05-20 21:02:30 +01:00
reaperrr
fa9dd45e30
Add Tournament Rift to TS
2018-05-20 21:02:30 +01:00
reaperrr
92f720d121
Add Way to Uganda to TS
2018-05-20 21:02:30 +01:00
lawando
32c7869718
Add stance filter to TooltipDescription; Add YAML descriptions.
2018-05-20 20:04:59 +02:00
Zimmermann Gyula
c4b5ec5241
Shift temporary owner-change logic from D2k to Common.
2018-05-20 19:44:35 +02:00
Smittytron
38f415255b
Make shellmap bridges unkillable
2018-05-20 19:35:39 +02:00
Smittytron
847d2fd106
Add destructable desert bridges
2018-05-20 19:35:39 +02:00
Paul Chote
a9fa9ee741
Fix NRE when updating actors with inline comments.
2018-05-20 19:16:47 +02:00
Paul Chote
dbf6937062
Trim empty space around edges of Shp(TD) frames.
...
This significantly cuts down the amount of texture
space allocated in VRAM.
2018-05-20 14:12:11 +02:00
Paul Chote
178b6b658d
Remove broken DEV_VERSION warning.
...
This (before it was broken) was hardcoding upstream policy-specific
conventions into the core engine.
2018-05-20 13:55:10 +02:00
Paul Chote
9073249fe4
Fix player connection notifications.
...
New player notifications are now never reported to the joining player,
and always reported in the dedicated server output.
2018-05-20 13:55:10 +02:00
Paul Chote
c77051790a
Fix spurious "This isn't a server order" logging on player disconnect.
2018-05-20 12:35:58 +02:00
teinarss
dcc11c7a41
Added HpPerStep to Repairable for enable repair speed to be changed per unit.
2018-05-14 19:56:35 +02:00
Smittytron
c5e36636ae
Fix Nod Laser Turret disabled on lowpower
2018-05-12 17:47:13 +02:00
Smittytron
d154349a29
Fix power down speech notification
2018-05-12 17:47:13 +02:00
Paul Chote
6fdb25b48f
Fix yaml formatting.
2018-05-12 16:42:54 +02:00
Paul Chote
82e2595beb
Enable comment and whitespace parsing where it is useful.
2018-05-12 16:42:54 +02:00
Paul Chote
df31690332
Extend MiniYaml parser with new features:
...
- Add support for escaping '#' inside values
- Add support for escaping leading and trailing whitespace
And when discardCommentsAndWhitespace is set to false:
- Add proper support for comments
- Persist empty lines
Whitespace and comment support requires an explicit opt-in because
they produce MiniYamlNodes with null keys. Supporting these through
the entire game engine would require changing all yaml enumerations
to explicitly check and account for these keys with no benefit.
Comments and whitespace are now treated as real nodes during parsing,
which means that the yaml parser will throw errors if they have
incorrect indentation, even if these nodes will be discarded.
2018-05-12 16:42:54 +02:00
Paul Chote
7a41b3aa89
Fix incorrect yaml indents in the default mods.
2018-05-12 16:42:54 +02:00
reaperrr
c30970975a
Fix TS GDI APC leaving water trails while on high bridges
2018-05-10 20:57:01 +02:00
Michael Silber
b199f45f04
Account for custom terrain layers in GrantConditionOnTerrain.
2018-05-10 20:57:01 +02:00
Paul Chote
579cc090a7
Suppress 0-cash ticks on CashTricker and GivesCashOnCapture.
2018-05-07 19:47:41 +02:00
Paul Chote
0eeb38a310
Show negative bounty cash ticks.
2018-05-07 19:47:41 +02:00
Paul Chote
c65d6d1484
Suppress negative cash crate action if the collector has no cash.
2018-05-07 19:47:41 +02:00
GSonderling
bf4dbd9b80
Added checks to make sure cash can't be < 0.
2018-05-07 19:47:41 +02:00
Paul Chote
b8fd4abc4a
Fix NRE in Guard when the target actor is dead.
2018-05-07 19:41:13 +02:00
reaperrr
ff8f147955
Some Mobile and Harvester clean-ups
...
Made Harvester interface implementations explicit.
Made Mobile internal VisualMove activity private.
2018-05-07 19:40:07 +02:00
reaperrr
545ca5da61
Made some interface implementations in Mobile explicit
2018-05-07 19:40:07 +02:00
reaperrr
98289d8573
Reorganized Mobile.cs to be more readable and structured
...
Implicit interface members, explicit interface members, local method etc. were happily scattered all over the place.
We can't explicitly implement most IMove/IPositionable interface members without some large rewrite,
so we should at least organize the file in a way that makes it less of a pain to tell which parts belong to which interface.
2018-05-07 19:40:07 +02:00
reaperrr
45ee4ad4cf
Move IOccupySpace interface right above IPositionable in TraitsInterfaces
2018-05-07 19:40:07 +02:00
reaperrr
030902f691
Style fixes to some code comments in Mobile
2018-05-07 19:40:07 +02:00
Mustafa Alperen Seki
6c5c4a129f
Add CargoCondition(s) to Passenger
2018-05-06 20:09:39 +01:00
Paul Chote
3febae1644
Fix exception in DefaultSpriteSequence.GetSprite.
2018-05-06 17:32:17 +02:00
abcdefg30
7ae6326f2a
Fix Repairable not accounting for multiple ICallForTransport traits
2018-05-06 16:31:21 +01:00
abcdefg30
c6fee041b1
Add an update rule adding ShakeOnDeath to bridges
2018-05-06 04:51:03 +02:00
abcdefg30
917fd2103f
Use ShakeOnDeath instead of the hardcoded shaking for bridges
2018-05-06 04:51:03 +02:00
abcdefg30
b89e6211b2
Add an update rules for the ShakeOnDeath fix
2018-05-06 04:51:03 +02:00
abcdefg30
e7b060c1be
Fix ShakeOnDeath using intensity as duration
2018-05-06 04:51:03 +02:00
Paul Chote
91f22c40bd
Add kdialog support for KDE.
2018-05-05 22:34:27 +02:00
Paul Chote
b78e9ee89a
Extract error messages to a variable to reduce duplication.
2018-05-05 22:34:27 +02:00
Paul Chote
562cf2ad44
Suppress GTK transient parent warning.
2018-05-05 22:34:27 +02:00
Paul Chote
c1a4e66b29
Adjust zenity crash dialog.
...
This removes the "View FAQ" button, which does not work in the AppImage
enivronment. It also replaces the inconsistent question mark icon with
a more appropriate stop symbol, and makes the wording consistent across
the zenity, terminal, and native macOS dialogs.
2018-05-05 22:34:27 +02:00
Paul Chote
6397e1443f
Add AppImage packaging for Linux.
2018-05-05 22:34:27 +02:00
Paul Chote
c6c431cd95
Rework icon installation.
2018-05-05 22:34:27 +02:00
Paul Chote
6e2abdb687
Fix appdata uninstallation.
2018-05-05 22:34:27 +02:00
Paul Chote
f65188af1c
Polish crash dialog code and UI.
2018-05-05 22:34:27 +02:00
Paul Chote
3ce00065a7
Standardize on {MODID} in template files.
2018-05-05 22:34:27 +02:00
Paul Chote
a8fb90d97c
Simplify mime type handling.
2018-05-05 22:34:27 +02:00
Paul Chote
0586dabd7e
Remove .deb package generation.
2018-05-05 22:34:27 +02:00
Smittytron
b585f46f91
RA Balance changes April 2018
2018-05-05 21:24:45 +01:00
KOYK
36981e90c4
Adds parachute animation to E1,E2,E3,E4,E6,SHOK
...
Uses conditions without changing the art file.
2018-05-05 01:12:58 +02:00
abcdefg30
6b10895c50
Use the new functions in already existing rules
2018-05-05 00:25:29 +02:00
abcdefg30
9a8e50e82f
Add a RemoveNode(MiniYamlNode) method to UpdateUtils
2018-05-05 00:25:29 +02:00
abcdefg30
ae9371f627
Add a ReplaceValue method to UpdateUtils
2018-05-05 00:25:29 +02:00
abcdefg30
399692341d
Add a new AddNode(MiniYamlNode) overload to UpdateUtils
2018-05-05 00:25:29 +02:00
Paul Chote
4750188e7b
Enable type filtering where appropriate.
2018-05-05 00:15:06 +02:00
Paul Chote
59c2a9e4da
Add a Type (= General, Filename, Integer) to TextFieldWidget.
2018-05-05 00:15:06 +02:00
abcdefg30
df8e2f4be4
Fix the ts map importer saving default values for Health and Facing
2018-05-04 23:54:04 +02:00
reaperrr
3c34330925
Skip check for ITemporaryBlocker entirely if rules don't contain any temporary blockers
...
This benefits all mods without temporary blockers like gates or energy walls.
2018-05-04 19:40:18 +02:00
reaperrr
2a4299906d
Add missing update rules to bleed update path
...
I forgot to add these in their respective PR.
2018-05-04 19:20:39 +02:00
reaperrr
d6e0598bd0
Fix Locomotor lint check
...
It was missing from the project file (oops...) and missing a check for duplicate Locomotor names.
2018-05-04 19:20:39 +02:00
reaperrr
43478e9e72
Group lint rules together in Mods.Common csproj
...
Makes it easier to manually add/remov/disable individual lint rules.
2018-05-04 19:20:39 +02:00
reaperrr
079570190c
Make TS use Locomotor
2018-05-03 10:49:21 +02:00
reaperrr
1ee815fe3f
Make D2k use Locomotor
2018-05-03 10:49:21 +02:00
reaperrr
7441badc96
Make TD use Locomotor
2018-05-03 10:49:21 +02:00
reaperrr
0501ced440
Make RA use Locomotor
2018-05-03 10:49:21 +02:00
reaperrr
5aefff421c
Locomotor update rule
2018-05-03 10:49:21 +02:00
reaperrr
e7fb32b09c
Replace DomainIndex passability hack with Locomotor boolean
2018-05-03 10:49:21 +02:00
reaperrr
5364515004
Don't pass movement class via IsPassable directly
...
Let IsPassable get that info from the locomotor instead.
2018-05-03 10:49:21 +02:00
reaperrr
a52e83ca49
Add Locomotor lint check
2018-05-03 10:49:21 +02:00
reaperrr
81343926b6
Split Locomotor trait from Mobile
...
Add GrantConditionOn*Layer traits
This allows to
- drop some booleans from Locomotor
- drop a good part of the subterranean- and jumpjet-specific code/hacks from Mobile
- grant more than 1 condition per layer type (via multiple traits)
- easily add more traits of this kind for other layers
2018-05-03 10:49:21 +02:00
quinno
f453d9c148
Fix args in linux server scripts
...
Looks like a typo.
Any args passed to the openra-{MOD}-server scripts were not correctly passed to OpenRA.Server.exe.
The client/game ones are fine.
(I guess "$$@" resolves to a PID with an '@' hanging off it)
2018-05-02 13:20:15 +02:00
Paul Chote
bf4b91741a
Ignore unused frames when loading Sequences into Sheets.
2018-05-02 09:59:03 +02:00
Paul Chote
d9fd0f272c
Add support on-demand sprite frame loading.
...
Passing the getUsedFrames argument will cause frames to be buffered
locally (and not added to the SheetBuilder) until they are explicitly
requested. This allows unused frames in sprite files to be skipped
instead of wasting space in GPU memory.
2018-05-02 09:59:03 +02:00
Paul Chote
94dd83bc13
Fix the frame mapping used to select sprites for the SpriteBounds.
2018-05-02 09:59:03 +02:00
Paul Chote
efc744dec3
Improve consistency between the update rule code and descriptions.
2018-05-02 09:25:39 +02:00
Paul Chote
8c2f25e249
Remove explicit line numbers from update rule reports.
...
Additions/removals by other rules in the set will almost certainly
invalidate these. Reporting the block and file is the best we can
reasonably do.
2018-05-02 09:25:39 +02:00
Paul Chote
677d004cfa
List ignored map includes only once.
2018-05-01 00:46:57 +02:00
Paul Chote
691c432b72
Ignore yaml files imported from other mods.
2018-05-01 00:46:57 +02:00
Paul Chote
91295f9c68
Add IReadOnlyFileSystem.IsExternalModFile.
2018-05-01 00:46:57 +02:00
Voidwalker
0c30a1d670
Fix projectiles to use IRulesetLoaded properly
2018-05-01 00:16:58 +02:00
Paul Chote
f0e190825a
Fix map updater breaking unicode characters.
2018-04-30 02:37:53 +02:00
Paul Chote
952f41b4e4
Add --dump-sequence-sheets Utility command.
...
This can be used to debug and optimize the texture
data that is uploaded to VRAM.
2018-04-30 02:05:43 +02:00
RoosterDragon
7bc5bd5791
Force buffered sheets to commit data to a texture on buffer release.
...
Previously ReleaseBuffer did not immediately null out the buffer, instead the releaseBufferOnCommit flag allows it to be nulled when the texture is next access and the pending changes from the buffer are committed to it. Now the texture is committed immediately, thus the buffer is null once ReleaseBuffer returns.
Once loaded, we force a GC to reclaim temporary memory used during loading. Previously the buffer would not be null as it was pending commit to the texture and thus could not be reclaimed. As soon as we rendered the first frame, the buffer is nulled but we are now in a low GC state - and the buffer will not be reclaimed until the next gen 2 GC which may be dozens of minutes away.
This change ensures the buffer is null in time for the post-load GC, and thus can be reclaimed before we start rendering.
2018-04-29 18:11:48 +02:00
reaperrr
83f100618b
Make INotifyAppliedDamage require explicit implementation
2018-04-29 11:59:49 +01:00
reaperrr
3a82b13093
Make INotifyKilled require explicit implementation
2018-04-29 11:59:49 +01:00
reaperrr
7ca9aa5e0b
Make INotifyDamage require explicit implementation
2018-04-29 11:59:49 +01:00
reaperrr
ccd070afd6
Make IRenderModifier require explicit implementation
2018-04-29 11:59:49 +01:00
reaperrr
06dbf71461
Make IStoreResources require explicit implementation
2018-04-29 11:59:49 +01:00
reaperrr
cc4c5a5492
Make IVoiced require explicit implementation
2018-04-29 11:59:49 +01:00
Paul Chote
da29250711
Move PlayerResources to Mods.Common.
2018-04-28 20:42:10 +02:00
Paul Chote
d186ca38f7
Explicitly require PowerShell 3 or higher.
2018-04-28 20:29:31 +02:00
Mustafa Alperen Seki
ec61527ebc
Don't show negative prerequisites on tooltip
2018-04-26 17:10:26 +02:00
Paul Chote
160ade1060
Add CaptureTypes to GiveCashOnCapture.
2018-04-26 08:27:35 +02:00
abcdefg30
c3bfd32192
Fix PlayMovieInRadar crashing for spectators
2018-04-23 21:52:49 +02:00
Paul Chote
7508a13f92
Enable "Unable to comply, building in progress" notification.
2018-04-22 18:01:57 +02:00
Paul Chote
0654f18f22
Break out of cancellation loop when there is nothing left to cancel.
2018-04-22 18:01:57 +02:00
Paul Chote
f2cf51d1a4
Play appropriate audio notifications when build/production limit is reached.
2018-04-22 18:01:57 +02:00
Paul Chote
da10e94b41
Add per-item and total queue length limits to ProductionQueue.
...
Implement 999 per-actor limit.
2018-04-22 18:01:57 +02:00
reaperrr
ffeea72130
Remove RA gates
...
They aren't used on any shipping map, and removing them significantly
reduces the overscan radius of blockable projectiles in the mod.
2018-04-22 10:55:23 +02:00
reaperrr
18ed04eab5
Only use largest blocker instead of largest actor for projectile blocker overscan
...
Before this, we unconditionally used the largest OuterRadius of all actors inside a mod for overscanning of blockable projectiles.
However, in many mods the only blockable actors are 1-cell walls, and even if there are gates like in TS, they usually aren't the largest actors in terms of hit-shape.
So this measure should save a bit of performance by reducing the overscan radius of blockable projectiles, especially in mods where walls are the only blocking actors.
2018-04-22 10:55:23 +02:00
FrameLimiter
39aa1a9f9c
Adds ships to the MECH's autotarget priority list
...
The mechanic was not automatically targeting & repairing damaged ships.
2018-04-12 17:08:57 +02:00
abcdefg30
dd080eb882
Fix bridges not being targetable by enter activities
2018-04-12 17:04:57 +02:00
abcdefg30
b8077f1d5d
Fix the campaign AI defending captured buildings
2018-04-12 17:01:59 +02:00
abcdefg30
2e7b8bc30a
Add a missing word in the description of atreides05
2018-04-12 17:01:59 +02:00
abcdefg30
dfd60655af
Fix a crash in atreides05
...
We removed ExternalCondition from starport
2018-04-12 17:01:59 +02:00
Mustafa Alperen Seki
dc71a71a09
Change the way NukePower>SkipAscent works
2018-04-12 08:19:18 +02:00
Andre Mohren
5b7d43f1e0
Virtual ProductionQueue.AllQueued
2018-04-12 08:08:45 +02:00
David Wilson
1b685955cd
Fixes for WavReader to explictly handle "LIST" and "cue " chunks (RA2), and skip to EOF on unknown chunk
2018-04-11 19:22:47 +01:00
abcdefg30
42954aa18e
Remove BagFile
2018-04-11 17:18:03 +02:00
RoosterDragon
4da9b6f00a
Ensure BagFile.GetStream returns unique streams.
...
GetStream must return a unique stream on each call to ensure multiple callers can read their streams without affecting each other. As bag file returned multiple references to the same underlying stream, it was possible for multiple callers to disturb reads of each other, and thus read bad audio from each file.
2018-04-10 22:09:39 +02:00
Smittytron
68ad4b6092
Remove leftover sniper disabled from missions
2018-04-10 13:08:22 +02:00
JordanBergin
0226c06b93
No longer check Carryable IsInWorld when Carryall is killed. Also the Carryable's position is updated to Carryall's position when the Carryall is killed.
2018-04-10 12:52:42 +02:00
Smittytron
348932692a
Change TD water crossings to Rough terrain
2018-04-10 01:13:29 +02:00
Chris Forbes
770f14fa2a
Use IPositionable.CanExistInCell in Bridge/GroundLevelBridge
...
We don't care whether there's empty space for the actor now -- we care whether
the terrain the actor is ALREADY standing on remains suitable after the
bridge state change.
2018-04-10 01:01:53 +02:00
Chris Forbes
dddd057e3d
Add IPositionable.CanExistInCell
...
This is like CanEnterCell, but doesn't take into account conflicting
actors, etc.
2018-04-10 01:01:53 +02:00
reaperrr
fba08cd066
Don't create empty MissionGroups
...
Only create MissionGroups if there's at least one visible mission.
2018-04-09 12:19:28 +02:00
Paul Chote
4f0aa89c01
Remove TileSet.Palette and PaletteFromCurrentTileset.
2018-04-08 21:14:29 +02:00
Joe Alam
7221c29d9b
Added text selection and copy support to TextFieldWidget.
...
Use Shift and navigation key (cursor, home, end) to select a portion of
text, and replace/delete/cut as appropriate.
Also provides support for selection with mouse (click and drag)
2018-04-08 19:24:22 +02:00
Zimmermann Gyula
b5893d4c6d
Implement GrantExternalConditionToCrusher.
2018-04-08 19:04:05 +02:00
Paul Chote
cc04ec607c
Allow d2k turrets to replace walls.
2018-04-07 23:32:24 +02:00
Michael Silber
29dd497c19
Allows GDI-Turrets, GDI- and Nod-Gates to replace walls.
2018-04-07 23:32:24 +02:00
Michael Silber
1b110b7833
Add Replaceable and Replacement traits to support wall overrides.
2018-04-07 23:32:24 +02:00
reaperrr
0c52ff3ae5
Cache TargetablePositions in Actor
...
To speed up Target.Positions.
2018-04-07 17:24:13 +01:00
reaperrr
4c16e51f92
Add EditorPlayer to all mods
...
To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00
reaperrr
563c8ad302
HarvManager update rule
2018-04-06 20:16:36 +02:00
reaperrr
4f651c2f88
Remove HarvesterInfo look-up from HackyAI
2018-04-06 20:16:36 +02:00
reaperrr
5276636598
Extract a HarvesterManager from HackyAI
...
This takes action when AI harvesters don't find ore near the base or became idle for some other reason.
2018-04-06 20:16:36 +02:00
reaperrr
82867b6c3a
Move some stuff from HackyAI to new AIUtils
2018-04-06 20:16:36 +02:00
abcdefg30
63093eb986
Fix color picker actors being abstract
2018-04-04 18:33:53 +02:00
RoosterDragon
c9b19ffe52
Prevent attack move crashing if selected actors die.
...
- Cancel attack move if all actors die.
- Command bar no longer shows available actions from any dead units.
2018-04-04 18:30:47 +02:00
Paul Chote
7be71eb381
Remove broken Server.ExternalPort setting.
2018-03-31 18:09:07 +02:00
IceReaper
12407ae995
Fix asset browser displaying wrong file
...
If multiple files with same filename are present.
2018-03-31 16:08:35 +02:00
Kanar
dc46dd1f26
Re-active Edge-Scrolling for inverted Mouse-Scrolling
2018-03-30 23:47:32 +01:00
Paul Chote
2400b152ea
Process shared map includes as part of the mod rules.
...
This ensures that they are only updated once instead
of repeating the updates for every map that includes them.
2018-03-30 21:31:15 +02:00
Paul Chote
02f769964e
Fix a crash in UpdateMapCommand.
2018-03-30 21:31:15 +02:00
Paul Chote
aa5b9401c3
Add Chrome update plumbing.
2018-03-30 17:35:30 +02:00
abcdefg30
910064dfe5
Fix FormatMessageList appending a new line at the end of the list
2018-03-30 12:57:18 +01:00
abcdefg30
207a355909
Fix map files being labeled as "<no filename available>"
2018-03-30 12:57:18 +01:00
abcdefg30
13b89b1c50
Add IgnoreAbstractActors.cs
2018-03-30 12:57:18 +01:00
abcdefg30
972255c6a6
Fix line endings in upgrade rules files
...
- Use unix line endings
- No "\n" at the end of a message
2018-03-30 12:57:18 +01:00
CH4Code
5b24649c44
Add vision and VTOL husk to the carryall while in process of lifting harvesters.
2018-03-25 13:16:20 +02:00
abcdefg30
d15b462350
Remove the deprecated Difficulty member from MapGlobal (lua)
2018-03-23 20:23:09 +01:00
Paul Chote
ea68f1abb9
Implement new mod/map updater framework.
2018-03-23 20:04:52 +01:00
Thomas Ze
7552afeb16
Fix ActorMap.RemoveInfluenceInner see #14939 (RemoveInfluenceInner(influenceNode.Next.Next) call on influenceNode.Actor == toRemove)
2018-03-23 04:43:03 -03:00
RoosterDragon
f6471d411e
Reuse set when rendering actors in the world to avoid allocations.
2018-03-22 23:32:03 -03:00
reaperrr
3069bbfa7d
Fix infinite loop in HeliReturnToBase
...
This can happen if HeliAttack tells the heli to return to base when the player doesn't have any of the RearmBuildings available, because the activity queues itself after the HRTB, and the latter will, after a forced land, then queue back HeliAttack, which then immediately queues back HRTB and so on.
Instead, we now assume that if there is no base to return to, going to NextActivity is pointless and don't queue NextActivity.
RTB was likely ordered by HeliAttack due to lack of ammo, so resuming the attack would be pointless.
2018-03-22 22:50:50 +01:00
Paul Chote
d79d4479c7
Work around AI orders to invalid cells.
2018-03-22 13:52:41 +01:00
Paul Chote
7e94fa8c8a
Fix multi-turreted actors not appearing in the map editor.
2018-03-22 12:21:34 +01:00
Michael Silber
6b24271a17
Pass ActorInfo through building-placement-validation code.
2018-03-21 12:53:50 +01:00
Paul Chote
8ea1da1046
Apply map upgrade rules without instantiating the Map object.
...
This avoids a crash that stops the maps from being updated
when the base mod ruleset is not valid (e.g. a trait is missing a
FieldLoader.Required property). This also significantly improves the
upgrade performance.
2018-03-21 12:15:23 +01:00
Peter Antal
d2ff5b49fd
Allow each caller on MergeOrDefault to discard nodes.
...
Use filtering ActorInfo's to drop template actors.
2018-03-21 12:10:31 +01:00
reaperrr
40d7b41e84
Tweak Cruiser and Destroyer turret offsets
...
Moved back turret of cruiser a bit more backwards and destroyer turret a bit forward.
2018-03-21 12:09:18 +01:00
RoosterDragon
d0f7511a62
Add TrimExcess to TypeDictionary.
...
After adding is finished, this can be used to reduce the memory footprint of the dictionary.
2018-03-21 12:08:23 +01:00
RoosterDragon
e17ede34ef
Add Int32Matrix4x4 struct.
...
This allows matrices to be represented as a value type, and additionally allows avoiding array allocations when calculating rotations.
2018-03-21 12:07:53 +01:00
RoosterDragon
5bd5a384b7
Use a BitSet for representing target types.
...
- Rename Bits<T> to BitSet<T>.
- Implement set based helpers for BitSet<T>.
- When representing TargetTypes of ITargetable in various traits, use a BitSet<TargetableType> instead of HashSet<string> for better performance & reduced memory usage.
- Fix FieldLoader to trim input values when generating a BitSet<T>.
- Require T in BitSet<T> and BitSetAllocator<T> to be a class since it's just a marker value. This allows the JIT to instantiate generic code for these classes once, as they don't benefit from specialized code for T. (Typically JITs will generate shared code for all reference types, and unique code for every value type encountered).
2018-03-21 12:07:44 +01:00
Peter Antal
8fa94c5301
-Perform null check and add exception logging in RuleSet.
...
-Explicitly recognize connection termination on ServerOrder.Deserialize()
-Use explicit exception type for SDL2HardwareCursor failures.
2018-03-21 01:55:42 -03:00
reaperrr
f351f0346f
Cache map option ShortGame at game load
...
To reduce MapOptions calls.
2018-03-21 01:49:52 -03:00
RoosterDragon
0555ce9321
Reduce allocations in AutoTarget.ChooseTarget.
...
- Cache active target query.
- Prefer .Count == 0 over Any when working with Lists.
- Use helper for GetEnabledTargetTypes.
- Don't declare target variable until actually needed.
2018-03-21 01:08:59 -03:00
RoosterDragon
986025ca76
Reuse HashSets for actors entered/exited in CellTrigger & ProximityTrigger.
...
Actors involved in the trigger are determined as actors move around near the trigger - and can be expensive in some maps. This allows us to avoid allocating new sets and the CPU hit required to set it up each time.
2018-03-21 01:01:48 -03:00
abcdefg30
11b44963da
Remove duplicated rules from nod02a
...
They are already inherited from 'campaign-maprules.yaml'
and 'campaign-palettes.yaml'.
2018-03-21 00:52:18 -03:00
abcdefg30
7f55e85530
Rename DefaultCashLocked to DefaultCashDropdownLocked in yaml
2018-03-21 00:52:18 -03:00
Mustafa Alperen Seki
9122aac555
Fix rendering of IProductionIconOverlay on Spec UI
2018-03-19 23:11:48 +01:00
Paul Chote
e0bcfa918d
Fix half-pixel offset in ColorBlock rendering.
2018-03-19 17:31:44 +01:00
Paul Chote
27d9a9e6ff
Remove pre-20171014 upgrade rules.
2018-03-19 15:00:41 +01:00
David Wilson
9bc9ce4577
Color picker update with team color presets. Bots added will use available team color presets by default
2018-03-18 23:29:47 -03:00
netnazgul
b383b9abc9
Fix actors with PauseOnCondition ammo not scanning for targets when reloading
2018-03-18 22:57:18 +01:00
C. Helmig
aa829427f0
Fix silo preventing player elimination.
2018-03-18 22:11:36 +01:00
RoosterDragon
d2f2029caf
Add FirstNonEmptyBounds method for IDecorationBounds interface.
...
This provides a more efficient way of determining the bounds by avoiding LINQ. A helper that works directly on arrays prevents allocation of an enumerator when the collection is know to be an array.
2018-03-18 22:06:12 +01:00
RoosterDragon
3b642b1a79
Reuse TargetTypes collection in FrozenActor.RefreshState.
2018-03-18 16:50:20 +01:00
RoosterDragon
b4609337f8
Reuse a HashSet for deduplicating footprints in AffectsShroud.
...
Shroud footprints are recalculated as actors move around the map, and thus this gets called quite often. This allows us to avoid allocating a new set and the CPU hit required to set it up each time.
2018-03-18 16:46:07 +01:00
RoosterDragon
63810220e4
Improve some usages of Aggregate.
2018-03-18 16:44:17 +01:00
RoosterDragon
adc4538c44
Prevent crash when invalid or not yet created LAN games are discovered.
2018-03-18 16:23:06 +01:00
RoosterDragon
f47595b780
Hide map preview when no replay is selected.
...
This prevents interaction with the widget than can cause crashes as no replay is selected yet.
2018-03-18 16:06:27 +01:00
Mustafa Alperen Seki
356f24b78c
Add logic to disallowing On Hold on a queue.
2018-03-18 15:58:57 +01:00
RoosterDragon
f2e270ce06
Return IRenderable[] rather than IEnumerable<IRenderable> for animations.
...
Since some callers now know they have an array, then can enumerate it more efficiently and without allocating an enumerator.
2018-03-17 17:51:16 +01:00
fruehstueck
65c42a68ce
Add shortcuts for make.ps1 commands
2018-03-15 17:46:39 +00:00
Paul Chote
be96bafc69
Match missions using the unresolved path.
2018-03-11 16:32:10 +01:00
Paul Chote
ac7b6e42f0
Improve behaviour of Platform.UnresolvePath on Windows.
2018-03-11 16:32:10 +01:00
DESKTOP-7PLKRFC\jur_1
311cd521e3
Refinery spawned harvesters should prioritize lower ore #14827
2018-03-11 00:50:55 +01:00
xecollons
227cf35d5f
Added TooltipDescription
2018-03-10 17:55:05 +01:00
Peter Antal
3ce2417a06
Create SupportDirPrefix and IsPathRelativeToSupportDirectory() as members on Platform class.
2018-03-10 12:54:01 +00:00
reaperrr
1f4573886b
Improve TD service depot hitshape and target offsets
2018-03-10 04:44:46 +01:00
reaperrr
ce396e840d
Improve RA service depot hitshape + target offsets
2018-03-10 04:44:46 +01:00
reaperrr
fd83cbf60f
Fix WithTurretAimAnimation disabled handling
...
The old sequence was not recovering when this trait lost its required
condition while the aim anim was running.
Now it doesn't unconditionally return, but instead checks what the
current sequence is and resets to base turret sequence if AimAnim is
disabled.
2018-03-10 00:13:42 +01:00
Mustafa Alperen Seki
1d8b1906ef
Add IsPlayerPalette support to WithDecoration
2018-03-10 00:12:56 +01:00
abcdefg30
b012fa62fe
Replace 'target point' by 'center' in all descriptions
2018-03-09 23:32:07 +01:00
abcdefg30
ed6a6b61de
Throw a proper error when parsing an invalid int2
2018-03-09 23:32:07 +01:00
atlimit8
7283f9804e
Added Polygon IHitShape
2018-03-09 23:32:07 +01:00
abcdefg30
56e7b1edc2
Fix int2 arrays not being parsed
2018-03-09 23:32:07 +01:00
reaperrr
5a889c0efd
De-duplicate some WithTurretAttackAnimation code
2018-03-09 21:30:30 +01:00
reaperrr
769a49ef0b
Make WithTurretAimAnimation conditional
2018-03-09 21:30:30 +01:00
reaperrr
76da40bbda
Make WithTurretAttackAnimation conditional
2018-03-09 21:30:30 +01:00
reaperrr
02b1530300
Fix upgrade rule dates
2018-03-09 19:28:29 +01:00
reaperrr
79c78090d1
Remove WithSpriteTurret.AimSequence
...
We can now use WithTurretAimAnimation instead.
2018-03-09 19:28:29 +01:00
reaperrr
a1ad76ba74
Split *AimAnimation from WithTurretAttackAnimation
...
These two didn't interact and actually even conflicted when used at the same time, so splitting them is the sensible thing to do.
2018-03-09 19:28:29 +01:00
reaperrr
bd097730cf
Adapt TS
2018-03-09 18:58:49 +01:00
reaperrr
e17e8c8cbd
Adapt TD
2018-03-09 18:58:49 +01:00
reaperrr
b40970ca5d
Adapt RA rules
2018-03-09 18:58:49 +01:00
reaperrr
d643d2ebda
Remove legacy .aud sound defaults from Common traits
...
While C&C-specific sound defaults might be acceptable for C&C-specific traits like MadTank and Chronoshiftable, for common, generic traits like Building they no longer are.
2018-03-09 18:58:49 +01:00
netnazgul
58b5e7b243
Fix Pitfight and Ascent maps in RA mod map pool
2018-03-09 15:57:07 +01:00
Mustafa Alperen Seki
5e7e3bb011
Add DamageTypes to Kill() and make some traits use it.
2018-03-09 00:25:29 +01:00
Pavel Penev
b620e8107f
Added GrantRandomCondition trait.
2018-03-08 18:15:54 +01:00
Mustafa Alperen Seki
c976bb1d7b
Make BaseProvider PausableConditional
2018-03-08 17:19:23 +01:00
Matthias Mailänder
12054506e1
Add support for JASC and GIMP color palettes
2018-03-08 16:54:13 +01:00
reaperrr
92584c3c85
Fix upgrade rule dates to be after release-20180307
2018-03-08 16:03:14 +01:00
reaperrr
d90ff99e74
Replace WithReloadingSpriteTurret with conditions
...
WithReloadingSpriteTurret was bound to run into conflicts with any WithTurret*Animation traits due to overriding the turret sequence constantly via ITick.
Using (stacked) conditions instead avoids that.
2018-03-08 16:03:14 +01:00
reaperrr
55b11d1745
Don't cache ActorSpawners at creation
...
Re-evaluate before every spawn attempt instead.
Also accounts for ActorSpawner being conditional now.
While a bit more costly in terms of performance, this allows to create spawns mid-game.
2018-03-08 15:39:44 +01:00
Voidwalker
711bad91a3
Generalize WormManager into ActorSpawnManager.
...
Added support of multiple actors, conditions and types.
2018-03-08 15:39:44 +01:00
Paul Chote
e69cf4fd5c
Rename another Stream.Write(byte[]) extension method.
2018-03-07 22:29:35 +01:00
Paul Chote
fadcfa0828
Bump mono requirement to 4.2 in the deb package.
2018-03-05 23:16:34 +01:00
Smittytron
1d9ed31f7d
Add secondary objective and difficulty levels to nod06b
2018-03-04 21:31:27 +01:00
Smittytron
f9a45130fa
Add Bridge to TerrainType
2018-03-04 21:29:11 +01:00
Paul Chote
42f1db0d4b
Rename Stream.Write(byte[]) extension method to fix compatibility with newer mono.
2018-03-03 18:40:01 +01:00
Peter Antal
9ce0bcb0b7
Mop up active Stylecop nits.
...
Style consistency cleanup.
2018-03-03 11:45:35 +00:00
Peter Antal
701675fd4c
Add "Slowest" gamespeed with Timestep of 80.
...
Drop "Slowest" latency to 2 frames, to balance out with the particularly long timestep.
2018-02-28 13:06:24 +01:00
reaperrr
700c46d6af
Prevent TS AI from building too many (advanced) power plants
...
While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00
reaperrr
342114878c
Prevent D2k AIs from building too many wind traps
...
While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00
reaperrr
7c79d20083
Prevent TD AIs from building too many (advanced) power plants
...
While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00
reaperrr
de47d570d5
Prevent RA AIs from building too many (advanced) power plants
...
While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00
reaperrr
c5f9d6ff2d
Add more configurability to AI MinimumExcessPower logic
...
Allows to scale the targeted minimum excess with building count as well as define a maximum cap to avoid overproducing powerplants.
2018-02-27 19:47:00 +01:00
abcdefg30
851c38012e
Set 'SecurityProtocol' to 'Tls12' for download dependencies on windows
...
But only for dependencies downloaded from github.
2018-02-26 01:42:00 +01:00
ltem
4376dd8c52
Add Github issue template
2018-02-25 15:16:29 +01:00
Smittytron
9de1fe40a5
Add difficulty levels to nod06a
2018-02-25 11:13:52 +01:00
Matthias Mailänder
cf944ae9f1
Require IntoActor everywhere.
2018-02-23 20:02:47 +01:00
Matthias Mailänder
e3e710bb27
Add Visceroid fusing
2018-02-23 20:02:47 +01:00
Matthias Mailänder
6bd1e90671
Add TransformCrusherOnCrush
2018-02-23 20:02:47 +01:00
reaperrr
025f664820
Fix Tiberian Fiend editor category
2018-02-23 19:59:33 +01:00
Matthias Mailänder
f189b85caa
Render Tiberian Fiend spikes in Tiberium green.
2018-02-23 19:59:33 +01:00
Matthias Mailänder
8cfb406e29
Don't hide while attacking.
2018-02-23 19:59:33 +01:00
Matthias Mailänder
e5810d19d9
Add Tiberium Fiend hiding mechanic.
2018-02-23 19:59:33 +01:00
abcdefg30
93513db09e
Fix launch-game.cmd accepting wrong mod IDs
2018-02-23 14:41:51 +01:00
Mustafa Alperen Seki
763da40092
Fix palette of Oil Pump, Ice, Boxes, Hedgehogs and Utility Poles on Desert Tileset
2018-02-23 02:23:10 +01:00
reaperrr
9107ca3bc1
Remove unused legacy IsWater flag
...
This was planned anyway, we had just forgotten about it when the last blocker was removed.
2018-02-22 11:51:10 +01:00
Alexis Hunt
08ad7d7f4e
Refactor handling of hit radii in projectiles.
...
penev discovered that the RulesetLoaded functions of projectiles were
never being called, meaning that their blocking calculations were not
properly accounting for actors with large hitboxes.
The best fix for this is to change FindActorsOnLine to always account
for the largest actor's hit radius, rather than forcing callers to pass
the largest radius. Per the comment in Util.cs, as a result, move this
computation to ActorMap. I decided to simplify by not making a separate
calculation for actors that block projectiles only; this may cause a
small performance degradation as the search space is a bit larger.
Similarly to this, I've removed the ability to specify a search radius
manually. Because this is only a search radius, setting a value smaller
than the largest eligible actor makes no sense; that would lead to
completely inconsistent blocking. Setting a larger value, on the other
hand, would make no difference.
CreateEffectWarhead was the only place in core code any of these search
radii were set, and that's because 0 was a mysterious magic value that
made the warhead incapable of hitting actors. I replaced it with a
boolean flag that more clearly indicates the actual behaviour.
Fixes #14151 .
2018-02-21 23:26:41 +01:00
Mustafa Alperen Seki
c4b0ad45e3
Add lua functions for DeliverCash and DeliverExperience
2018-02-21 21:38:43 +01:00
Guido L
21472f2cc6
HackyAI: Refactor and remove duplicated logic.
2018-02-21 21:34:00 +01:00
reaperrr
c46a050da3
D2k yaml style fixes
2018-02-21 22:04:33 +03:00
reaperrr
b2885c7563
C&C yaml style fixes
2018-02-21 22:04:33 +03:00
reaperrr
0d5bfff88f
RA mod yaml style fixes
2018-02-21 22:04:33 +03:00
reaperrr
e6e860ee36
Common UI yaml style fixes
...
As suggested by upgrade rules.
2018-02-21 22:04:33 +03:00
reaperrr
5ae1d1c4bf
Fix bracket style issue in ProductionQueue
...
While it's really minor and insignificant, our style convention is to put opening { brackets on a newline (unless everything fits into a single line).
2018-02-21 22:04:33 +03:00
Mustafa Alperen Seki
8979730c32
Add "FactionSuffix-x: allies" for unused Allied countries
2018-02-19 15:05:07 +01:00
Mustafa Alperen Seki
913e7fc995
Unhardcode GrantExternalConditionPower cursors
2018-02-18 23:02:31 +01:00
Mustafa Alperen Seki
f136c200bc
Check if AI Production is no longer on hold more often
2018-02-18 22:53:11 +01:00
Mustafa Alperen Seki
94ed985739
Remove NoAutoTarget from Atr5 starport.
...
Buildings are no longer auto targeted by default.
2018-02-18 22:53:11 +01:00
Mustafa Alperen Seki
384b78aae4
Fix Harkonnen Base definitions on Ord4
2018-02-18 22:53:11 +01:00
Mustafa Alperen Seki
bf2600c2fb
Add Ordos 5
2018-02-18 22:53:11 +01:00
abcdefg30
0f1cd07dee
Don't render empty background images
2018-02-18 20:18:30 +01:00
Mustafa Alperen Seki
0e0ab318e6
Make ThrowsShrapnel conditional
2018-02-18 18:41:29 +01:00
Mustafa Alperen Seki
733055007a
Add Player Palette support for Bullet, Missile and GravityBomb.
2018-02-18 18:23:24 +01:00
AoAGeneral
a06b21f636
TD APC Change. 20180217
...
Changed the build timer for APCs from 14 seconds to 15 seconds.
An oddity here is that it wasn't exactly on 14 seconds. It was closer to 13.6 seconds.
Changing this to be about 14.8 seconds will help a little from the mass production problem
rather then changing damages or HP further.
2018-02-18 15:41:58 +01:00
abcdefg30
0da8efd9b4
Make Aircraft spawn husks with a neutral owner
2018-02-17 12:21:55 +01:00
abcdefg30
bed6b26428
Fix FallsToEarth not accounting for effective ownership
2018-02-17 12:21:55 +01:00
Arular101
5afa260d4e
Don't show new build walls in fow
2018-02-11 23:39:39 +01:00
abcdefg30
bb801e5948
Fix a "granted condition is never consumed" warning in D2k
2018-02-07 21:22:59 +01:00
Mustafa Alperen Seki
a45e0d9d0a
Seperate Imperial and Harkonnen Sardaukars
2018-02-06 21:20:00 +01:00
Mustafa Alperen Seki
a0d4a03530
Add conyard.corrino
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
3ed8e4b4e8
Make SPM not fire from an actor with disabled instance of a SW.
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
7474c38943
Limit D2K Palace SWs to their Faction's Palaces'
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
99eedfd0e7
Make SupportPowerChargeBar conditional
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
ce63dd33db
Make PrimaryBuilding conditional.
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
491f808b75
Add GrantConditionOnFaction.
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
065eb78afc
Make AttackSuicides coditional
2018-02-06 03:10:15 +01:00
Muh-Muh
9fa37bbb02
Add myself to authors
2018-02-06 03:08:40 +01:00
Muh-Muh
f34911eeb6
Make only the right warfactory infiltratable. don't break the game if a player manages without infiltration.
2018-02-06 03:08:40 +01:00
Muh-Muh
0a092237d3
Add Capture as a possibility for completing the objectives on Soviet06
2018-02-06 03:07:08 +01:00
netnazgul
a6a7f641ac
Revise the map pool of RA mod
2018-02-04 16:28:16 +01:00
Paul Chote
5737f4f771
Preserve arguments passed into the windows launcher.
2018-02-04 16:14:04 +01:00
Paul Chote
222d1af706
Don't create invalid targets (dead actors) in UOG.
2018-02-04 15:46:36 +01:00
Paul Chote
234e6cc566
Prevent injected unpause orders from restarting a finished game.
2018-02-04 15:30:53 +01:00
Paul Chote
258df13451
Fix missing PauseStateLocked check on "/pause" chat command.
2018-02-04 15:30:53 +01:00
Paul Chote
237d9b3a29
Fix missing click sounds on observer stat hotkeys.
2018-02-03 19:16:18 +01:00
Paul Chote
8174d0e69a
Use EffectiveOwner for actor tooltips.
2018-02-03 18:35:50 +01:00
Paul Chote
2fccfdf1ee
Add support for disabling IIssueDeployOrders.
2018-01-28 18:06:30 +01:00
RoosterDragon
a726b57367
Fix order serialization issues.
2018-01-28 15:41:28 +01:00
Paul Chote
3af6ffc017
Revert "Remove CreateGroup order as the ActorGroupProxy is gone."
2018-01-28 14:58:44 +01:00
Paul Chote
fc31fac1f0
Work around duplicated notification sound when the ingame menu is open.
2018-01-28 14:51:41 +01:00
Paul Chote
73f5f1fa75
Remove AddChatLine registration on IngameChatLogic dispose.
2018-01-28 14:51:41 +01:00
Smittytron
5f54e46eae
Dial back Atry V2 min range change
2018-01-21 10:49:59 +01:00
Mustafa Alperen Seki
aac45915cb
Fix Flamers sometimes explode with UnitExplode
2018-01-20 23:51:37 +01:00
Arular101
21504a774d
Add missing copyright notice
2018-01-17 23:07:01 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
AoAGeneral
52494e2c91
Changes in TD:
...
APC vs none decreased from 35 to 30
APC vs wood decreased from 35 to 25
APC vs heavy decreased from 35 to 25
Obelisk HP Increased from 600 (60000) to 750 (75000)
APCs are doing to much damage vs structures and heavy armor. They are managing to kill Guard Towers, light tanks, and power plants to effectively in numbers between 5 and 10. This will help to prevent this from happening. A small decrease vs infantry allows rocket infantry to last just a little bit longer as well.
Obelisk is getting a HP increase. Going from the old notes and responses happening now leaves me to believe its HP is to small. In one testing example an obelisk getting airstriked leaves it with no HP left. 4 minigunner shots and then it dies. Increasing the HP allows an expensive structure to stand longer.
2018-01-16 23:40:29 +01:00
Paul Chote
ea57ed575b
Remove helicopter RTB from TD command bar deploy description.
2018-01-14 23:25:47 +01:00
Paul Chote
7dea5e28af
Remove ReturnToBase order feedback if no RearmBuildings are defined.
...
ReturnToBase requires RearmBuildings to function.
2018-01-14 23:25:47 +01:00
Mustafa Alperen Seki
283af60b7c
Add PrimaryBuilding: to D2K Palaces
2018-01-13 17:55:57 +01:00
Mustafa Alperen Seki
c87aa62647
Make ProduceActorPower care for PrimaryBuilding
2018-01-13 17:55:57 +01:00
Arular101
24b7f7a23f
Cast to long to avoid overflow when multiplying by the health (part 2)
2018-01-13 17:32:34 +01:00
Arular101
30acee38c9
Cast to long to avoid overflow when multiplying by the health
2018-01-13 17:32:34 +01:00
Oliver Brakmann
32b0170785
Fix primary building flag not working properly in D2k
2018-01-13 17:19:38 +01:00
Alexis Hunt
157a783df5
Correct UI for unslowed queues in low power.
...
Because of the way the tick logic works, 0 (or any negative number) for
LowPowerSlowdown is functionally equivalent to 1. But LowPowerSlowdown
is multipled by a time in several cases, so while 1 will produce the
correct result (no slowdown), 0 will say that the time remaining is
00:00. Forbid nonpositive values, and correct the d2k mod which was
using 0.
Additionally, in the production tooltip, the colour should display as
white even in low power if there is no slowdown.
2018-01-13 16:13:59 +01:00
Mustafa Alperen Seki
ff39802090
Make /kill and /dispose use orders.
2018-01-13 15:50:54 +01:00
Mustafa Alperen Seki
23a2e8fdce
Fix building armors in D2k
2018-01-11 17:50:37 +01:00
C. Helmig
75b7e0a58c
Fix d2k walls being always visible through f.o.w.
2018-01-11 17:22:49 +01:00
Alexis Hunt
f0267ccb51
Do not speed D2K upgrades up based on buildings.
2018-01-11 11:59:09 +01:00
C. Helmig
14d91452e0
Added primary building and "PRIMARY" text to high tech factory.
2018-01-09 22:39:54 +01:00
C. Helmig
8dd5ba3ac7
Add production bar to high tech factory.
2018-01-09 22:39:54 +01:00
Paul Chote
9a7c6ba34e
Refresh lobby server list when switching to the Servers tab.
2018-01-09 21:55:23 +01:00
Paul Chote
3f37f02e84
Use https for web services.
2018-01-09 20:52:25 +01:00
Mustafa Alperen Seki
4d55fa9ca9
Make 1st missions use same way as 2nd to disable upgrades
2018-01-08 20:51:12 +01:00
Mustafa Alperen Seki
f89953113c
Disable upgrades in 2nd missions
2018-01-08 20:51:12 +01:00
Mustafa Alperen Seki
d4f7d669f7
Fix the crash on Har5
2018-01-07 23:13:52 +01:00
Paul Chote
c77e328614
Remove "Mission Aborted" notification.
...
This has been causing confusion for players who have already completed a mission.
2018-01-06 22:35:10 +03:00
RoosterDragon
b1e2ee9b79
ScreenMap should TickRender, rather than just Tick.
...
This is as FrozenUnderFog.TickRender queues an update to the screen map. If this is not processed in the same tick, this results in screen bounds for the frozen actor being 1 tick behind. By making ScreenMap TickRender, it ensures changes from both Tick and TickRender traits are processed, rather than just Tick traits.
2018-01-06 15:16:59 +01:00
RoosterDragon
c60ca83751
Revert "Fix actors disappearing for a tick when swapping to the frozen actor."
...
This reverts commit 2eb090f153 .
This fixes flicker for the actor->frozen transition, but then introduces the same flicker for the frozen->actor transition instead.
2018-01-06 15:16:59 +01:00
Paul Chote
f6fcf4ca6f
Fix crash when the mouse-overed support power loses all instances.
2018-01-06 14:32:00 +01:00
Mustafa Alperen Seki
a021bd4584
Remove ^Tank default from RA mod
2018-01-06 12:08:25 +01:00
GSonderling
69e6e033a6
AI will now defend MCV as if it was a harvester or a building.
...
Adjusted comments.
2018-01-04 22:11:43 +01:00
FrameLimiter
9f8ebdce42
Fixes STEK TargetTypes in mission allies-06a
...
The Soviet Tech Centers were automatically being targeted by units.
2018-01-04 08:05:55 +01:00
FrameLimiter
89b95a5408
Fixes STEK TargetTypes in mission allies-06b
...
The Soviet Tech Center was automatically being targeted by units.
2018-01-04 08:05:55 +01:00
Smittytron
77ac0e5407
Reduce value of TD Civilian to 10
2018-01-03 11:00:53 +01:00
Mustafa Alperen Seki
2e3f302088
Fix the misplaced BridgePlaceholder on Tread Lightly
2018-01-01 21:44:07 +01:00
Paul Chote
36c3e07535
Remove CRLF from GameServer.cs.
2018-01-01 21:12:58 +01:00
Paul Chote
58547fda89
Guess mod titles based on other versions, if they exist.
2018-01-01 21:12:58 +01:00
Paul Chote
73da5e7a20
Fix d2k ingame-client tooltip background.
2018-01-01 22:12:09 +02:00
Paul Chote
7f20d1474d
Fix RA aircraft prerequisites.
2018-01-01 19:40:38 +01:00
Paul Chote
ee728be537
Fix WithCargo crash.
2018-01-01 19:25:50 +01:00
Paul Chote
7b056509ec
Don't try to remove tooltips that haven't been added.
2018-01-01 18:23:16 +02:00
Paul Chote
2eb090f153
Fix actors disappearing for a tick when swapping to the frozen actor.
2018-01-01 16:01:44 +01:00
Paul Chote
f8abd5d319
Serialize the correct player in FrozenActor-targeting orders.
2018-01-01 16:01:44 +01:00
Paul Chote
b3cde077fc
Don't break the order stream if a frozen actor refers to a bogus player.
2018-01-01 16:01:44 +01:00
Paul Chote
47fa9e496d
Fix tooltips not showing for frozen actors with dead backing actors.
...
This also documents some old bugs.
2018-01-01 16:01:44 +01:00
abcdefg30
19a9c70d5c
Fix the communications center being on low power
2018-01-01 15:49:56 +01:00
abcdefg30
94a062b3e7
Properly unload passengers in nod05
...
Also lets the transport fly out of the map
2018-01-01 15:49:56 +01:00
Andrii Yukhymchak
11db40a2b3
Fixed issue with unit ready when capturing
2018-01-01 12:52:47 +00:00
Paul Chote
dec11f4fa0
Force spectator color to white to avoid spoofing by the server.
2018-01-01 11:25:08 +01:00
Paul Chote
ae394f937b
Fix the color validator overriding spectator colors.
2018-01-01 11:25:08 +01:00
Paul Chote
3353215b66
Add a total player count to the MP browser.
2018-01-01 11:12:27 +01:00
Paul Chote
cd6dfd2185
Work around the "BUG: in order targeter" game chat warning.
2018-01-01 10:48:03 +01:00
Paul Chote
e70b61c4b0
Fix Chrono Tanks telesporting towards (0,0) when force-moving to an actor.
2018-01-01 10:48:03 +01:00
Mustafa Alperen Seki
2f6bbd906b
Ignore Silos for SW Targeting on Harkonnen Missions
...
Also Defences for Saboteur
2017-12-31 12:02:13 +01:00
reaperrr
8fe45cb894
Fix surface ships except transport being unable to exit ship yard
2017-12-31 08:36:37 +02:00
FrameLimiter
61df53ea82
Fixes civilian panic from civ building explosion
...
The Civilian building explosions were not making the civilians panic.
2017-12-31 03:26:17 +01:00
abc013
38c4c10c73
Added Allies-06b to the Red Alert mod
2017-12-31 02:51:03 +01:00
Mustafa Alperen Seki
1aa57cd5b1
Fix an owner change for Smugglers on Har6s.
2017-12-30 21:30:10 +01:00
Mustafa Alperen Seki
b7830d97f2
Add Harkonnen9b
2017-12-30 21:30:10 +01:00
Mustafa Alperen Seki
a80924ebb3
Add Harkonnen 8
2017-12-30 20:18:37 +01:00
Mustafa Alperen Seki
69e9b94c5d
Add Campaign Tooltip to D2K
2017-12-30 17:40:09 +01:00
Paul Chote
45f346c004
Fix label offsets.
2017-12-30 17:03:58 +01:00
Paul Chote
7fba6a2155
Add a view-only server list tab to the multiplayer lobby.
2017-12-30 17:03:58 +01:00
Paul Chote
235b16d4b3
Split server list logic into its own LogicObject.
2017-12-30 17:03:58 +01:00
reaperrr
4ef11f2763
Fix TD Orca missiles alternating between offsets
...
This is now properly fixed by using Burst: 1.
2017-12-29 15:28:34 +00:00
reaperrr
b3c3c7b414
Make RA heli weapons alternate between offsets
...
Instead of using one for AG-only and one for AA-only.
2017-12-29 15:28:34 +00:00
reaperrr
9b629a8f39
Remove dysfunctional TS yaml hacks
...
In addition to now being redundant due to Armament-side cycling through LocalOffsets, these didn't work because Burst is reset once ReloadDelay is reached, so that equal BurstDelay never really had the intended effect.
2017-12-29 15:28:34 +00:00
reaperrr
cefe3d2c8f
When Armament has multiple LocalOffsets but weapon has Burst: 1, cycle through offsets
2017-12-29 15:28:34 +00:00
Mustafa Alperen Seki
9871abe562
Make crushable conditional
2017-12-29 15:25:38 +00:00
Paul Chote
14f6601f2b
Tweak wording of playtest notice.
2017-12-29 02:56:50 +01:00
Paul Chote
1d8b2a9a08
Replace contrast with shadow on main menu version label.
2017-12-29 02:56:50 +01:00
Paul Chote
5c53172ab0
Add an update warning to the main menu.
2017-12-29 02:56:50 +01:00
Paul Chote
3effa5cec4
Add a setting to disable version checks.
2017-12-29 02:56:50 +01:00
Paul Chote
0208d0cc10
Move the version check code to WebServices and run only on first launch.
2017-12-29 02:56:50 +01:00
FrameLimiter
759bd044ed
Moved Chinook entry/exit points to edge
2017-12-29 01:29:32 +01:00
FrameLimiter
4cdab30c48
Added an entry delay to insertion transport
2017-12-29 01:29:32 +01:00
FrameLimiter
98ec28e850
Fixes the chinooks not being removed in Nod04b
...
∙The entry/exit points for the Chinooks were out bounds.
∙The rally/unload points for the Chinooks were very close together and causing unloaded cargo to overlap.
2017-12-29 01:29:32 +01:00
Paul Chote
ef680dbbfe
Add tooltips to the password icon and player count.
2017-12-28 22:42:50 +01:00
Paul Chote
0eaec5d861
Add an animated reload glyph to the MP server refresh.
2017-12-28 22:42:50 +01:00
Mustafa Alperen Seki
7014393211
Move Generic Prefixes to yaml and add prefix for Neutral
2017-12-28 12:00:53 +00:00
Mustafa Alperen Seki
841c873276
Fix Crash when Mcv: UnitsCommonName is empty.
2017-12-28 11:36:44 +00:00
TheChosenEvilOne
15354f52c1
Added FACT unpack checkbox to ra/cnc/ts.
2017-12-28 11:22:29 +00:00
TheChosenEvilOne
1a947907d3
Make Transforms a PausableConditionalTrait.
2017-12-28 11:22:29 +00:00
reaperrr
3d4095cffd
Make sure AttackOrFlee returns Attack when it makes sense
...
Not listing enemy "NearDead" and own relative atk power "Strong" here looked wrong, and might've resulted in no decision being made.
2017-12-28 11:00:18 +00:00
reaperrr
104148378f
Remove some redundancy in AttackOrFleeFuzzy
2017-12-28 11:00:18 +00:00
reaperrr
6b567722b8
Factor number of bursts plus ReloadDelay into AttackOrFleeFuzzy.RelativePower
2017-12-28 11:00:18 +00:00
reaperrr
a4595af1e3
Make AttackOrFleeFuzzy consider all DamageWarheads instead of only the first
2017-12-28 11:00:18 +00:00
reaperrr
382c0b5f1d
Make AI StateBase.CanAttackTarget only return true on valid armaments that are also enabled
2017-12-28 10:40:31 +00:00
reaperrr
e6835cef6e
Replace some .Any checks with explicit .Count checks in AI
2017-12-28 10:40:31 +00:00
reaperrr
3fe808e0fb
Make Ground and Navy AI squads look for enabled (instead of any) targetables
2017-12-28 10:40:31 +00:00
reaperrr
6de90b02d0
Unhardcode various AI squad radii
2017-12-28 10:40:31 +00:00
Arular101
eefaf23885
Fix global-bounty warnings
2017-12-28 10:23:23 +00:00
reaperrr
1bac76fdd1
Remove redundant custom Duration from Bomber John Chronoshift power
...
The MNLYR has ReturnToOrigin: false anyway, so this was redundant and made no difference whatsoever.
2017-12-28 10:04:43 +00:00
reaperrr
f0ee87f078
Upgrade TS rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
reaperrr
7fb595a437
Upgrade D2k rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
reaperrr
88704ebac6
Upgrade TD rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
reaperrr
aa6ddc6a6e
Upgrade RA rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
reaperrr
b70e4de5ee
Refactor support powers to use ticks instead of seconds for all delays - code changes
...
Also renamed ChargeTime to ChargeInterval.
2017-12-28 10:04:43 +00:00
Arular101
3d62b1f9b3
Adjusted Minigun damage vs wood to match current damage after multiplying by 100. From 8 * 0.6 = 4.8 (actual value is 4) to 800 * 0.5 = 400
2017-12-28 10:12:52 +01:00
Arular101
4ea6a3c18c
Small adjustments
2017-12-28 10:12:52 +01:00
Arular101
e734668f56
Upgrade rules for increasing HP and damage by 100x for the TS mod
2017-12-28 10:12:52 +01:00
Arular101
be89ce9efd
Add myself to authors
2017-12-28 10:12:52 +01:00
Arular101
ede72410ff
Increase damage and HP by 100x
2017-12-28 10:12:52 +01:00
C. Helmig
3a9ee8d51a
Fixes mines not being auto-targeted even if revealed.
2017-12-28 08:06:14 +01:00
Paul Chote
27beed402f
Display information banners in the MP server browser.
...
Notices are provided for outdated / unknown mod versions
and latest but playtest available.
2017-12-28 03:40:41 +01:00
Paul Chote
e7ce9aa263
Unhardcode server ping/query URLs.
2017-12-28 03:40:41 +01:00
Michael Silber
86a17e9260
Added TS map They All Float (Westwood). Part of Issue #12518
...
Added me (frühstück) to AUTHORS
2017-12-27 22:09:09 +01:00
Paul Chote
c6ad768a76
Remove redundant powerdown conditions.
2017-12-27 20:18:27 +01:00
Paul Chote
5425a5a28e
Replace CanPowerDown with ToggleConditionOnOrder.
2017-12-27 20:18:27 +01:00
Michael Silber
b8ec20a010
Carryall pickup indicator set to top, left corner
2017-12-27 19:07:44 +00:00
Michael Silber
c445a20acf
D2K carryall pickup indicator offset fix
2017-12-27 19:07:44 +00:00
Mustafa Alperen Seki
7f77e4cf40
Remove ProductionDoorOverlay while transforming
2017-12-27 13:50:58 +00:00
Mustafa Alperen Seki
acf25354b0
Consider BuildAtProductionType for exit types too for normal ProductionQueue
2017-12-27 13:46:20 +00:00
Mustafa Alperen Seki
5ac0625f97
Add /kill and /dispose chat commands
2017-12-27 13:26:38 +00:00
Mustafa Alperen Seki
fc07391c8c
Add Type Support for InfiltrateFor* traits
2017-12-27 11:13:09 +00:00
Mustafa Alperen Seki
f7de5d46be
Allow GrantConditionOnPrerequisite to work on Player:
2017-12-27 02:31:07 +01:00
Matthias
7b6b79493c
Replace @ with new lines in legacy map briefing sections
2017-12-27 02:12:58 +01:00
Michael Silber
a3b186ccbc
Burnt Trees using RadarColor from trees; issue #14582
2017-12-26 23:45:37 +01:00
Paul Chote
c73ce50a09
Include bots in the player count for consistency with the sidebar.
2017-12-26 20:05:38 +01:00
Paul Chote
8fc2caa01a
Change the "Empty" filter to not discard servers that have only spectators.
2017-12-26 20:05:38 +01:00
Paul Chote
bccc0f8f17
Add a player list to the MP server browser.
2017-12-26 20:05:38 +01:00
Paul Chote
3ba610b535
Implement new master server ping protocol.
2017-12-26 20:05:38 +01:00
Paul Chote
a3882501b1
Ignore malformed LAN advertisements instead of crashing.
...
This matches the behaviour for online game handling.
2017-12-26 20:05:38 +01:00
Paul Chote
ec97214c16
Fix ProductionOverlay crash.
2017-12-25 21:34:31 +01:00
Unknown
4be593123d
add me (jongleur1983) to AUTHORS
...
#14558 : MovingToRefinery takes actor instead of CPos
DeliveryOffset (previously added by the harvester) is now taken into account by the AutoCarryable
fix whitespaces
2017-12-25 03:52:44 +01:00
Peter Amrehn
73bd80ebc5
#14542 : order CarrryAll to the target's location, not to 0,0
...
(which is in order.TargetLocation
#14542 : don't use deprecated TargetActor property, replace by
Target.Actor.Location
2017-12-25 03:52:44 +01:00
Matthias
ebd8a2b193
Adhere to the ZeroBranePackage conventions.
2017-12-24 10:35:13 +00:00
Paul Chote
0b446167b6
Unify and tweak layout of MP browser window.
2017-12-24 01:47:44 +01:00
Paul Chote
959804b167
Restore separated server creation dialog.
...
This also adds details about advertising and configuration.
2017-12-24 01:47:44 +01:00
Paul Chote
5256fb7bbd
Restore separated direct connect dialog.
2017-12-24 01:47:44 +01:00
Paul Chote
205c45198c
Remove secondary AllowPortForward setting.
...
The global setting is fine, and this simplifies
both the code and the UI.
2017-12-24 01:47:44 +01:00
abcdefg30
38cb3dea05
Make vehicles spawn husks with a neutral owner
2017-12-24 00:41:15 +01:00
abcdefg30
a6258485c9
Add a "EffectiveOwnerFromOwner" property to change the effective owner of a spawned actor
2017-12-24 00:41:15 +01:00
abcdefg30
b99d21b818
Add support for carrying effective owners over to husk actors
2017-12-24 00:41:15 +01:00
abcdefg30
b9987dcbda
Add a fallback to InternalOwner if the victim was defeated
2017-12-24 00:41:15 +01:00
abcdefg30
d4d9959159
Let Husk implement IEffectiveOwner
2017-12-24 00:41:15 +01:00
abcdefg30
eab93ccf97
Add an EffectiveOwnerInit
2017-12-24 00:41:15 +01:00
abcdefg30
503b91d391
Remove an unused using
2017-12-24 00:41:15 +01:00
abcdefg30
bd52e56aaf
Add the possibility to deny spawning actors for dead players
2017-12-24 00:41:15 +01:00
RoosterDragon
e42e766bb6
Prevent incorrect usage of ModelRenderer.
...
Force BeginFrame/EndFrame to be called correctly, and prevent calls to RenderAsync when outside of a frame.
2017-12-23 22:58:17 +01:00
Paul Chote
4c64a37e1d
Reject invalid orders from unvalidated clients.
2017-12-23 21:48:59 +01:00
Mustafa Alperen Seki
e2f3989f46
Fix that conditions for InitialUnits are not given
2017-12-23 21:22:31 +01:00
Mustafa Alperen Seki
65e4019424
Update some prerequisites to include subfactions too
2017-12-23 18:35:01 +00:00
Mustafa Alperen Seki
4490eb3a2a
Change Smuggler Starport and Merc HFac Cameo to use Ordos ones
2017-12-23 18:28:00 +00:00
Mustafa Alperen Seki
d762411b95
Update D2K voice and notifications to include subfactions
2017-12-23 18:28:00 +00:00
Mustafa Alperen Seki
395eb36cd1
Update D2K FactionImages
...
Default is now Ordos, as there are 3 ordos subfactions and 2 for others.
Fremen now uses Atreides Structures as in original, rather than
Harkonnen
2017-12-23 18:28:00 +00:00
reaperrr
fbc18dfb18
Use HashSet instead of IEnumerable to pass actors to renderable lists
2017-12-23 17:56:11 +00:00
reaperrr
04fb0f209d
Spatially partition some actor overlays
2017-12-23 17:56:11 +00:00
reaperrr
6ef95405bf
Split overlay renderable generation to separate list
...
To make the code a bit more readable and consistent with normal renderables.
2017-12-23 17:56:11 +00:00
Paul Chote
4993e74748
Fix SelectionBox line depths.
2017-12-23 17:32:07 +00:00
Paul Chote
2794b14f52
Calculate actor preview bounds directly.
2017-12-23 17:16:13 +00:00
Mustafa Alperen Seki
7bf3d5d7f6
Fix Cruiser's Turret
2017-12-23 13:16:41 +01:00
Mustafa Alperen Seki
27cc487575
Add Harkonnen 9a
2017-12-22 12:22:08 +01:00
abcdefg30
3af3299921
Fix a crash in PlaceBuilding.cs
2017-12-22 09:06:27 +00:00
reaperrr
41dd7ca428
Fix NukeLaunch being displayed too early
...
Adding it to ScreenMap from the ctor unconditionally didn't mesh well with potentially being added to world with a delay.
2017-12-22 04:17:18 +02:00
Paul Chote
028f7c6546
Adjust TD airstrike targeting to account for limited visibility.
2017-12-22 02:33:25 +01:00
Paul Chote
2ad42b6a7e
Account for visibility when selecting AI superweapon targets.
2017-12-22 02:33:25 +01:00
Paul Chote
9dc330b300
Update FrozenActor TargetTypes alongside other variable state.
2017-12-22 02:33:25 +01:00
Paul Chote
b9e03ac009
Add FrozenActorLayer.FrozenActorsInRegion.
2017-12-22 02:33:25 +01:00
Paul Chote
b221787350
Allow CellRegions to be created with MPos.
2017-12-22 02:33:25 +01:00
Paul Chote
d24d80f483
Update minigames for bounty checkbox.
2017-12-21 23:52:04 +01:00
Paul Chote
cd4f54ade3
Add Kill Bounties checkbox to RA.
2017-12-21 23:52:04 +01:00
Paul Chote
1a73a2578b
Make GivesBounty conditional.
2017-12-21 23:52:04 +01:00
Paul Chote
e79680e22c
Add LobbyPrerequisiteCheckbox trait.
2017-12-21 23:52:04 +01:00
Pavel Penev
f8b75bbed4
Fixed HarvesterInsurance assuming all refineries get free harvesters via FreeActorWithDelivery
2017-12-21 21:55:55 +00:00
Mustafa Alperen Seki
956dbb762c
Add Harkonnen 7
2017-12-21 22:54:57 +01:00
reaperrr
14c608786d
Fix ReloadAmmoPool upgrade rule
2017-12-21 21:29:51 +02:00
Paul Chote
cfb293a53a
Add a pull request template with important contributor information.
2017-12-21 21:04:37 +02:00
Paul Chote
ec4cf0646f
Rewrite Serialize to improve clarity.
2017-12-21 20:01:14 +01:00
Paul Chote
5b51261dd3
Serialize the correct target type.
2017-12-21 20:01:14 +01:00
Paul Chote
9c88fc154f
Remove redundant switch from order serialization.
2017-12-21 20:01:14 +01:00
RoosterDragon
987d0b77ac
When dumping syncable traits, use a struct for the synced values.
...
Since most traits have few syncable members, this allows us to avoid allocating an array whose lifetime is only a few ticks long. For traits with more members, we fall back to allocating the array.
2017-12-19 22:01:08 +02:00
RoosterDragon
ca01a1f186
Presize MemoryStream when possible.
...
Also use GetBuffer when we know we have presized the stream to the exact required size to prevent a needless copy.
2017-12-19 00:59:11 +01:00
RoosterDragon
5d8c9a560a
Release audio resource for video when StopVideo is called.
2017-12-19 00:57:58 +01:00
RoosterDragon
3f8c1ad5df
Don't allocate a full-sized array when creating a VertexBuffer.
...
We can allocate a much smaller zeroed buffer and copy that multiple times in order to zero the memory. When creating large VertexBuffers, this caps our temporary allocation size significantly.
2017-12-19 00:57:02 +01:00
Paul Chote
c269525397
Fix support power tooltip time coloring.
2017-12-19 00:55:09 +01:00
Mustafa Alperen Seki
77ef13816f
Add 4PLAY10
2017-12-18 23:19:44 +00:00
Mustafa Alperen Seki
09f4c6339e
Add 4PLAY8
2017-12-18 23:15:45 +00:00
Mustafa Alperen Seki
2251078dde
Add 4PLAY5
2017-12-18 23:11:04 +00:00
Mustafa Alperen Seki
365251f845
Add 4PLAY1
2017-12-18 23:09:15 +00:00
Mustafa Alperen Seki
c6f0b3e1a0
Add 2PLAY14
2017-12-18 23:07:28 +00:00
Mustafa Alperen Seki
31206de855
Add 2PLAY11
2017-12-18 23:04:43 +00:00
Mustafa Alperen Seki
fe3534ebcd
Add 2PLAY9
2017-12-18 23:02:29 +00:00
Mustafa Alperen Seki
0dd52acd98
Add 2PLAY4
2017-12-18 23:00:04 +00:00
Mustafa Alperen Seki
a36242d524
Add 2PLAY3
2017-12-18 22:57:32 +00:00
Mustafa Alperen Seki
ecc09256d8
Add 2PLAY5
2017-12-18 22:54:38 +00:00
Mustafa Alperen Seki
fe01afe794
Move Update Queue to bottom on Player.yaml and ingame-player.yaml
2017-12-18 19:22:07 +00:00
Mustafa Alperen Seki
6f41be209c
Allow all upgradable structures to build upgrades.
2017-12-18 19:22:07 +00:00
Paul Chote
e35e93557c
Remove obsolete NearestCellTo helper.
2017-12-18 07:47:15 +00:00
Paul Chote
30cafcbc25
Use Util.AdjacentCells to determine ExternalCapture validity.
...
This matches the set of cells targeted by MoveAdjacentTo.
2017-12-18 07:47:15 +00:00
reaperrr
85c54e04d9
Replace LINQ in AirStates.CountAntiAirUnits
2017-12-17 21:18:44 +00:00
reaperrr
01a88862b3
Remove IDisable for good
2017-12-17 21:18:44 +00:00
reaperrr
c1cba4ecc1
Make Gate more independent from Building and pausable-conditional
...
Replace Gate IsDisabled checks with IsTraitDisabled/Paused checks
2017-12-17 21:18:44 +00:00
reaperrr
383840135f
Replace IsDisabled checks in production with IsTraitPaused/Disabled checks
...
Note: We might want to separate IsTraitDisabled checks later (possibly make the latter cancel the currently produced item), but that can be done in a follow-up.
2017-12-17 21:18:44 +00:00
reaperrr
3aa8b3ae29
Remove unit.IsDisabled check from AirStates
2017-12-17 21:18:44 +00:00
RoosterDragon
be761de768
Compute map UIDs without copying all data to a MemoryStream.
...
We can use MergedStream to create a single combined stream with all the input and pass this to the hash function. This saves copying all the data into a MemoryStream to achieve the same goal, which requires more memory and allocations.
2017-12-17 19:20:12 +01:00
Paul Chote
49f0e4ebcf
Fix incorrectly named lobby option properties.
2017-12-17 14:51:10 +02:00
Paul Chote
1a405b17ba
Register the current mod even if LaunchPath is bogus.
2017-12-17 04:21:17 +01:00
RoosterDragon
a9d1d374b8
Remove draw line 2D helper method.
...
Callers can provide 3D points easily, and this avoids the need to allocate and slow down enumeration via the points.Select(p => new float3(p, 0)) wrapper.
2017-12-17 01:51:51 +01:00
RoosterDragon
de38313579
Cache VariableExpressions on load.
...
Compiling these expressions is sadly expensive, and we needed new ones for every trait on every actor each time one was generated. The expressions thankfully can be shared as they are pure functions, which removes this overhead.
2017-12-17 01:42:21 +01:00
RoosterDragon
bf21fc5213
Use StringComparison.Ordinal for StartsWith checks in TechTree.cs.
2017-12-17 01:28:25 +01:00
RoosterDragon
13edaefcac
Avoid LINQ when building map domains.
2017-12-17 01:28:25 +01:00
RoosterDragon
dd2ae9fe5e
Avoid LINQ in some Tick methods.
...
As Tick is called often, avoiding allocation overhead in these methods is useful.
2017-12-17 01:28:25 +01:00
Kevin Hinton
86f9b8807e
Add EffectiveOwner to Lua Scripting API.
2017-12-16 18:00:41 +00:00
FrameLimiter
72a11ec2a5
Removed duplicate values in defaults.yaml
2017-12-16 17:45:33 +00:00
FrameLimiter
60633dfdf2
Removed duplicate values in civilian.yaml
2017-12-16 17:45:33 +00:00
FrameLimiter
a6dc9c3b21
Removed duplicate value in allies-01 rules.yaml
2017-12-16 17:45:33 +00:00
RoosterDragon
5b51f2a0fa
Avoid format strings in some places.
...
Where it is possible to directly concat strings, prefer this in some often-called methods.
2017-12-16 17:26:29 +01:00
RoosterDragon
f78c3bef33
Allow VS 2017 to format solution file.
2017-12-16 17:25:55 +01:00
RoosterDragon
c8c7629bce
Convert some stray spaces to tabs.
2017-12-16 15:53:03 +00:00
Paul Chote
502c3e2bf5
Remove global chat integration.
2017-12-13 21:04:16 +01:00
GSonderling
488cec64b8
Added support for filtering exits by production type.
2017-12-13 04:08:52 +01:00
Arular101
1bf59e885d
Upgrade rules for increasing HP and damage by 10x for the D2K mod
2017-12-12 23:56:25 +01:00
Arular101
50185d3ccd
Small adjustments
2017-12-12 23:56:25 +01:00
Arular101
64a3187fd1
Increase damage and HP by 10x
2017-12-12 23:56:25 +01:00
Arular101
a1b3fe2bda
Parabombs tooltip for airfield
...
with selection grouping
2017-12-12 23:14:30 +01:00
Arular101
56634564f2
Parabomb tooltip fixes
2017-12-12 23:14:30 +01:00
Mustafa Alperen Seki
fd1aa07f83
Adjust D2K Building Selection Boxes
2017-12-12 23:02:55 +01:00
Paul Chote
3ad6a87920
Center the vertical alignment of lobby options if less than the panel height.
...
This also enables an extra row to be shown before triggering the scroll bar.
2017-12-12 22:43:11 +01:00
Paul Chote
3f67feab0e
Rename boolean LobbyOption fields.
2017-12-12 22:43:11 +01:00
Paul Chote
36fccbc453
Add Checkbox/Dropdown to lobby options yaml fields.
2017-12-12 22:43:11 +01:00
Paul Chote
ea32c758eb
Expose default UI labels and tooltips to yaml.
2017-12-12 22:43:11 +01:00
Paul Chote
99908c4d80
Move hardcoded list of lobby options into yaml.
2017-12-12 22:43:11 +01:00
Paul Chote
2e24c14503
Make SpawnMPUnitsInfo fields readonly.
2017-12-12 22:43:11 +01:00
Paul Chote
2c17780b94
Make ShroudInfo fields readonly.
2017-12-12 22:43:11 +01:00
Paul Chote
763630f547
Make DeveloperInfo fields readonly.
2017-12-12 22:43:11 +01:00
Paul Chote
97cdce7448
Add additional metadata to lobby options.
2017-12-12 22:43:11 +01:00
Arular101
b71b2ad523
Upgrade rules for increasing HP and damage by 100x for the TD mod
2017-12-12 22:18:41 +01:00
Arular101
7ad989fc43
Adjust values in custom maps and missions
2017-12-12 22:18:41 +01:00
Arular101
4e62531b11
Adjust values to match current damage
2017-12-12 22:18:41 +01:00
Arular101
2e681ba674
Increase damage and HP by 100x
2017-12-12 22:18:41 +01:00
Arular101
917d6b7627
Upgrade rules for increasing HP and damage by 100x for the RA mod
2017-12-12 20:50:27 +01:00
Arular101
261126194c
Balance changes from #14471
2017-12-12 20:50:27 +01:00
Arular101
8069247726
Adjust values in custom maps and missions
2017-12-12 20:50:27 +01:00
Arular101
a429a62bf9
Adjust values to match current damage
2017-12-12 20:50:27 +01:00
Arular101
e049452f22
Increase damage and HP by 100x
2017-12-12 20:50:27 +01:00
RoosterDragon
7760c41bd9
Avoid array resizing in OpenAlAsyncLoadSound.
...
- Where it is accessible, use the length of the stream to presize the MemoryStream to the correct size.
- Instead of copying out the result via ToArray, grab the underlying buffer via GetBuffer and use that to create the sound source.
This avoids extraneous copying of the array containing the audio.
2017-12-12 00:01:04 +01:00
RoosterDragon
0899d02377
Avoid allocations when generating RadarSignatureCells.
...
The RadarWidget can supply a reusable buffer to each trait to avoid individual traits having to return new enumerables. Additionally, this allows the two traits to avoid LINQ and further allocations as they can manually enumerate and populate the buffer themselves.
2017-12-12 00:00:51 +01:00
Mustafa Alperen Seki
c69df4eedf
Make subfactions use UI for their main faction
...
So it won't crash if a human player uses them.
2017-12-11 23:43:10 +01:00
Paul Chote
6633483d12
Increase infantry mouse bounds to improve usability.
2017-12-11 19:45:07 +01:00
Paul Chote
55b6084b60
Add a lint test for conflicting Interactable and Selectable.
2017-12-11 19:45:07 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
Paul Chote
bf57eceeec
Select highest priority actor when not drag selecting.
2017-12-11 19:45:07 +01:00
Paul Chote
ff5b4b15b3
Introduce IDecorationBounds to replace Actor.SelectionOverlayBounds.
2017-12-11 19:45:07 +01:00
Paul Chote
6f5d035e79
Introduce IMouseBounds and split/rework mouse rectangles.
...
The render bounds for an actor now include the area covered
by bibs, shadows, and any other widgets. In many cases this
area is much larger than we really want to consider for
tooltips and mouse selection.
An optional Margin is added to Selectable to support cases
like infantry, where we want the mouse area of the actor
to be larger than the drawn selection box.
2017-12-11 19:45:07 +01:00
Paul Chote
8fcc80b05a
Use IRender.ScreenBounds in ScreenMap.
...
Traits are now required to trigger a ScreenMap update whenever they
believe that their ScreenBounds have changed.
2017-12-11 19:45:07 +01:00
Paul Chote
fa65fef4d1
Add IRenderModifier.ModifyScreenBounds to support WithShadow.
2017-12-11 19:45:07 +01:00
Paul Chote
86bfe28ade
Add ScreenBounds method to IRender interface.
...
This method is expected to return Rectangles that cover
the region where Renderables returned by Render may exist.
2017-12-11 19:45:07 +01:00
Paul Chote
46f6263061
Update ScreenMap state in a single pass at the end of the tick.
2017-12-11 19:45:07 +01:00
Paul Chote
373aaee004
Use World.(AddTo|RemoveFrom)Maps in Immobile/Building.
2017-12-11 19:45:07 +01:00
Paul Chote
9e18ec7314
Simplify ScreenMap bounds checking.
2017-12-11 19:45:07 +01:00
Paul Chote
cdc426d162
Add IActorPreview.ScreenBounds.
2017-12-11 19:45:07 +01:00
Paul Chote
29255c8e01
Add IModel.AggregateBounds and ModelAnimation.ScreenBounds.
...
The bounds define the smallest Rectangle that covers all
rotations of all frames within a model sequence.
2017-12-11 19:45:07 +01:00
Paul Chote
506b677527
Add ModelAnimation.IsVisible property.
2017-12-11 19:45:07 +01:00
Paul Chote
041431d966
Add ISpriteSequence.Bounds and Animation(WithOffset).ScreenBounds.
...
The bounds define the smallest Rectangle that covers all frames within a sequence.
2017-12-11 19:45:07 +01:00
reaperrr
85c5259361
Fix AI crashing when trying to make parachuted harvester search map for resources while mid-air
2017-12-11 01:55:18 +01:00
reaperrr
b5ffe17d60
Make AI skip harvester orders if map has no resources
2017-12-11 01:55:18 +01:00
reaperrr
9ad0d78cdd
Make the AI only consider harvesters 'idle' if last resource search failed
...
Otherwise the AI would consider the harvester 'idle' in too many situations.
This way, the AI now only uses its own resource search algorithm if the next resource patch is too far away for the FindResources activity to find it.
2017-12-11 01:55:18 +01:00
reaperrr
4d553900cf
Move up harv.IsEmpty check in HackyAI
...
This is a fairly cheap check, so we should perform it before the activity checks
2017-12-11 01:55:18 +01:00
RoosterDragon
70ffa99203
Fix some uses of Exts.IsTraitEnabled.
2017-12-11 01:46:41 +01:00
RoosterDragon
9241c0f8b7
Provide only one overload of IsTraitEnabled.
2017-12-11 01:46:41 +01:00
RoosterDragon
c75a866f0d
Lazily allocate sheet builder in ModelRenderer.
...
Avoid allocating the sheet builder each frame until it is needed. For mods that do not need to render models, this avoids allocating a large buffer and backing sheet as it will never render to the sheet. For mods that do render models, but don't need any this frame, this avoids allocating a new SheetBuilder that will not be used.
2017-12-11 01:44:21 +01:00
RoosterDragon
ec84b61316
Reduce memory required in MovementClassDomainIndex
...
The number of distinct domains on a map is often dozens, or at most hundreds. We can use a ushort to represent this easily, and reduce the size of the backing storage required to track domain indicies over the whole map.
2017-12-11 01:41:07 +01:00
RoosterDragon
2dd1bd2d39
Initialize map inverse cell projections with capacity 1.
...
This prevents the capacity being set to 4 when the first item is added. For flat maps, the inverse projection will only ever be of size 1, thus this is sufficient capacity. For isometric maps, 1 is often sufficient, we only need more near height changes where the discontinuity means multiple cells may project back. We can pay for some reallocations to expand the size in these cases.
On flat maps, this reduces the memory required by the backing array 4x.
2017-12-11 01:38:17 +01:00
RoosterDragon
8ef8c60a1a
Remove allocations when enumerating sync hashes on an actor.
...
Exposing Actor.SyncHashes as an array allows allocation free enumeration, we just need to adjust the SyncHash type to run the hash function.
2017-12-10 13:49:52 +00:00
RoosterDragon
5338784e45
Fix bad uses of FirstEnabledTraitOrDefault on TraitInfos.
...
These are not traits so this method does not work. We can use EnabledByDefault on the ConditionalTraitInfo instead.
2017-12-10 13:39:24 +00:00
RoosterDragon
7a7eed4fb7
Add FirstEnabledTraitOrDefault helper method.
...
This avoids the allocations caused by LINQ when using traits.FirstOrDefault(Exts.IsTraitEnabled). This is important in FrozenActorLayer.RefreshState which is called very often. We apply the new helper method to all areas using the old pattern. An overload that takes an array allows arrays to be enumerated without causing allocations.
2017-12-10 13:39:24 +00:00
Paul Chote
cb670d83b3
Set PredictedStance when changing stance from Lua.
2017-12-08 01:54:55 +01:00
reaperrr
1a20dd15cb
Fix D2k hightech factory sprite offsets
...
To match original.
2017-12-08 02:41:11 +02:00
reaperrr
2218b1a078
Fix terrain type of d2k tile #401
2017-12-08 02:41:11 +02:00
reaperrr
ce88d50d9c
Fix offset and animation speed of D2k refinery smoke overlay
2017-12-08 02:41:11 +02:00
Paul Chote
7ebea32be9
Remove hardcoded settings backend.
2017-12-08 01:29:15 +01:00
Paul Chote
eb3ab682e8
Remove unused hotkeys from each mod.
2017-12-08 01:29:15 +01:00
Paul Chote
b4c5346346
Migrate hotkey linter to HotkeyManager.
2017-12-08 01:29:15 +01:00
Paul Chote
74c390d1d0
Migrate input settings to HotkeyManager.
2017-12-08 01:29:15 +01:00
Paul Chote
2f79173044
Migrate hotkey consumers to HotkeyManager.
2017-12-08 01:29:15 +01:00
Paul Chote
35a3df3736
Duplicate default hotkeys in yaml.
2017-12-08 01:29:15 +01:00
Paul Chote
f98907f42e
Add HotkeyManager class.
2017-12-08 01:29:15 +01:00
Paul Chote
811427adc4
Add HotkeyReference.IsActivatedBy method.
2017-12-08 01:29:15 +01:00
Paul Chote
c4237d6a1a
Rename NamedHotkey to HotkeyReference.
2017-12-08 01:29:15 +01:00
abcdefg30
6dd42f7ab1
Replace bogus ROF values in missions
2017-12-07 20:44:41 +02:00
RoosterDragon
62ab6ae6f1
OccupiedCells and TargetableCells must return arrays, not just enumerables.
...
This allows callers to efficiently enumerate these returned collections without the allocation and overhead imposed by the IEnumerable interface. All implementations were already returning arrays, so this only required a signature change.
2017-12-07 20:39:30 +02:00
FrameLimiter
da036c5728
Fixes EditorTilesetFilter for T04 cactus
2017-12-05 21:32:28 +01:00
Smittytron
3d8ab75faf
RA Balance changes (December 2017)
2017-12-05 12:38:13 +01:00
Paul Chote
9d2935935c
Add a debug visualization for screen map rectangles.
2017-12-04 23:10:23 +01:00
Paul Chote
0f512088d2
Unify ingame-debug.yaml.
2017-12-04 23:10:23 +01:00
Paul Chote
1a1c6368fc
Fix ScreenMap handling of flipped sprites.
2017-12-04 03:54:23 +02:00
Arular101
1b94378f71
Disable the new build radius lobby option for minigames
2017-12-02 20:26:23 +01:00
Mustafa Alperen Seki
f4086e4fe0
Update one of the dead worm tiles
2017-12-02 05:18:19 +01:00
Pavel Penev
77ae802b9c
Added D2k asset installer d2k-e
2017-12-02 00:08:50 +01:00
Pavel Penev
8f5787a57f
Added D2k asset installer d2k-d
2017-12-02 00:08:50 +01:00
Pavel Penev
45a2f5e6c1
Added D2k asset installer d2k-c
2017-12-02 00:08:50 +01:00
Pavel Penev
649971d517
Renamed D2k asset installers to systematize namings
2017-12-02 00:08:50 +01:00
Pavel Penev
450cbeea96
Added an extra bit of installer data to Install.log
2017-12-02 00:08:50 +01:00
Pavel Penev
e09d502ce1
Make mod launchers run the game inside a child launcher instead of via OpenRA.Game.exe
...
This also removes the need to manually set application icons on Windows.
2017-12-02 00:05:57 +01:00
Pavel Penev
bd67bd24c0
Pull out game loop initialization from OpenRA.Program into OpenRA.Game and exception handling into its own class under OpenRA.Game/Support
2017-12-02 00:05:57 +01:00
abcdefg30
f249554b4f
Fix swapped waypoint naming in Survival 01
2017-11-30 02:00:43 +01:00
abcdefg30
53dabfeb49
Move all waypoints of Survival 01 inside the map bounds
2017-11-30 02:00:43 +01:00
abcdefg30
3a94312fcd
Move all waypoints of Evacuation inside the map bounds
2017-11-30 02:00:43 +01:00
abcdefg30
616ee6cce4
Remove a misplaced camera actor
2017-11-30 02:00:43 +01:00
RoosterDragon
6a97502e09
Reuse buffers when loading Xcc databases.
...
We can reuse the list as a buffer when reading strings to avoid throwaway allocations, which will reduce GC pressure during loading.
2017-11-30 02:16:51 +02:00
reaperrr
c48ddbdfa5
Fix Mammoth Mk2 render bounds
...
And polish trait internals a little.
2017-11-29 11:39:24 +02:00
reaperrr
d21992130a
Fix TS harvester render bounds
2017-11-29 11:39:24 +02:00
Paul Chote
4994716cf7
Ignore empty children when aggregating EventBounds.
2017-11-27 16:09:34 +02:00
dsimmons87
65a2410738
Fixed bug in map Retry Install
...
If the download failed, the map status would be MapStatus.DownloadError,
which would cause the Install method to return immediately. I've updated
the Install method now to account for MapStatus.DownloadError.
2017-11-27 15:18:33 +02:00
Paul Chote
8fea476a0d
Fix NRE when ProvidesPrerequisite is defined on the player actor.
2017-11-26 19:51:46 +01:00
abcdefg30
ed67cea852
Fix a crash in Disguise.cs when order.TargetActor is null
2017-11-26 18:41:53 +01:00
abcdefg30
c83dda4ce7
Initialize AsActor as self.Info
2017-11-26 18:41:53 +01:00
abcdefg30
4c707ad6a6
Fix WithDisguisingInfantryBody crashing when losing the disguise
2017-11-26 18:41:53 +01:00
Arular101
02d57c5fee
Soviet05 Radar Reveal
...
Added beacon and message
2017-11-26 17:26:57 +01:00
Mustafa Alperen Seki
2043576857
Add Modified Outpost tooltip to Ordos4.
2017-11-26 16:53:17 +01:00
Mustafa Alperen Seki
15b77f8d91
Add Harkonnen 5
2017-11-26 16:53:17 +01:00
Paul Chote
b898b5001a
Rename AttackBase.IsAttacking to IsAiming to make its uses and assumptions clear.
2017-11-26 15:58:00 +01:00
Paul Chote
ea05221180
Count AttackStatus.NeedsToTurn as valid for AttackBase.IsAttacking.
2017-11-26 15:58:00 +01:00
Marwan
8a38c6ef23
WithTextDecoration Fix
2017-11-26 15:35:50 +01:00
Mustafa Alperen Seki
43d100246f
Remove ^TowerHusk:
2017-11-26 15:26:44 +01:00
Mustafa Alperen Seki
73134b0417
Rename D2K vehicle husks
2017-11-26 15:26:44 +01:00
Smittytron
d5622ae1ca
Fix TD cliff tiles 29-31
2017-11-26 15:17:38 +01:00
Arular101
3ed18f51e3
Fix V2 Rocket Launcher facings
...
Now with AmmoPool
V2 changes for Fort Lonestar
2017-11-26 15:01:43 +01:00
Paul Chote
855042894c
Fix bogus cached PowerState for map placed actors.
2017-11-26 03:37:33 +01:00
reaperrr
5ec3ad0957
Fix turrets following target even if AttackTurreted is disabled or paused
2017-11-25 03:55:56 +02:00
reaperrr
e215c5019e
Fix regressions introduced by #13998
2017-11-25 03:55:56 +02:00
reaperrr
6e59fe3bc2
Adapt TS to removal of IsDisabled checks from Attack* traits
2017-11-25 03:55:56 +02:00
reaperrr
456d32f3eb
Make Attack* traits PausableConditional and replace IsDisabled with IsTraitDisabled checks
2017-11-25 03:55:56 +02:00
reaperrr
68487d1197
Replace turret IsDisabled check with AT.IsTraitDisabled check
2017-11-25 03:55:56 +02:00
reaperrr
cea2658f31
Remove IsDisabled from AffectsShroud traits
...
Makes them only disableable via conditions.
2017-11-25 03:55:56 +02:00
reaperrr
00cd7a8da5
Adapt TS to removal of actor IsDisabled check in Cloak
2017-11-25 03:55:56 +02:00
reaperrr
ede6d5a57d
Remove Actor.IsDisabled check from Cloak
...
Makes cloaking only disableable via conditions.
2017-11-25 03:55:56 +02:00
Smittytron
9c729c77bc
Add Real tough guy difficulty to Allies04
2017-11-24 00:35:39 +01:00
Paul Chote
7c901c27f1
Generate a versioned tarball during package creation.
2017-11-22 22:39:08 +01:00
Mustafa Alperen Seki
8ce460ad8c
Fix badgers showing owner row on RA mod.
2017-11-22 18:24:50 +01:00
reaperrr
56b6aabbb8
Use new IAutoRenderSize for determining actor render bounds
2017-11-21 01:00:09 +02:00
reaperrr
2501a93b87
Remove superflous AutoSelectionSize from TS high bridge placeholder
...
It defines CustomSelectionSize, so AutoSelectionSize is redundant/wrong here.
2017-11-21 01:00:09 +02:00
reaperrr
5a596d27c9
Switch RenderNameTag to use SelectionOverlayBounds
2017-11-21 01:00:09 +02:00
reaperrr
6711af63eb
Move SelectionBarsRenderable to Mods.Common
2017-11-21 01:00:09 +02:00
reaperrr
be290cfabd
Split Actor.Bounds into RenderBounds and SelectableBounds
...
Additionally, internally renamed VisualBounds to SelectionOverlayBounds to avoid confusion with RenderBounds.
This step was necessary to prevent actors with selectable area smaller than their graphics to be removed too early from ScreenMap even though part of the graphics should still be visible.
RA cruisers were a prime example, but to a lesser extent several other actors were affected as well.
This separation also serves as preparation to determine the final RenderBounds from multiple source bounds later, to fix the remaining ScreenMap issues (building 'bibs', aircraft shadows).
2017-11-21 01:00:09 +02:00
Mustafa Alperen Seki
ca1448c7ba
Add Support of Types for GivesBuildableArea
2017-11-20 16:17:13 +02:00
Paul Chote
4cbc2ee6f3
Add support for custom sell cursors.
2017-11-19 23:40:33 +01:00
Paul Chote
5030a2257e
Delegate cursor selection to GlobalButtonOrderGenerator subclasses.
2017-11-19 23:40:33 +01:00
Arular101
586dd6541b
More Changes
2017-11-19 23:23:24 +01:00
Arular101
9c61f524f0
Tooltip fixes
2017-11-19 23:23:24 +01:00
Paul Chote
10fb487abf
Update macOS launcher/dependencies to latest tag.
...
This supports/forces the 64 bit mono runtime, and
is the first version that compiles all native code
using travis-ci.
2017-11-19 16:55:44 +00:00
Andre Mohren
25968ee66f
Allow WithIdleOverlayInfo to render while the actor is being build.
2017-11-19 16:52:59 +00:00
Mustafa Alperen Seki
7b12cf887d
Add Harkonnen 6b
2017-11-19 16:21:42 +01:00
Mustafa Alperen Seki
01c1e08bd8
Add Original Remap Palette for RA Mod Campaign
...
and Shellmap
2017-11-19 15:08:42 +01:00
Arular101
3e5829355d
Small override fix mission Intervention
2017-11-19 13:48:42 +00:00
abcdefg30
48df21c4a5
Fix the insertion transport not being removed in allies03b
...
The exit was outside of the map's border
2017-11-19 14:42:37 +01:00
abcdefg30
8654bcc244
Fix the FreePrisoners objective being completed without freeing prisoners
2017-11-19 14:42:37 +01:00
abcdefg30
dddc5dc80f
Capturing also fires OnRemovedFromWorld
2017-11-19 14:42:37 +01:00
abcdefg30
3e3d98c735
Resolve a TODO in allies03a.lua
2017-11-19 14:42:37 +01:00
Arular101
f16f9b8ae3
Allies06a Radar Reveal
...
Added beacon and message
2017-11-19 14:32:33 +01:00
Mustafa Alperen Seki
29ec16f15d
Some changes to crate unit bonuses
2017-11-19 12:58:34 +00:00
FrameLimiter
1e94ded9dd
Changed Warhead to Warhead@1Dam
2017-11-19 12:55:28 +00:00
FrameLimiter
edd9e39dcd
Removed redundent LaunchAngle override on 8Inch
2017-11-19 12:55:28 +00:00
FrameLimiter
cfe1a8cd02
Removed the redundant overrides
2017-11-19 12:55:28 +00:00
FrameLimiter
e6f73dc68f
Updated weapon trait names for drop-zone-w mission
2017-11-19 12:55:28 +00:00
FrameLimiter
c70efd4a14
Fixes PortaTesla Warhead override for drop-zone-tikiaki
2017-11-19 12:49:43 +00:00
FrameLimiter
b7c3bc4e25
Fixes PortaTesla Warhead override for drop-zone
2017-11-19 12:49:43 +00:00
RoosterDragon
471d7ae40d
Run GC more during loading.
...
This helps reduce the peak GC size by trimming temporary loading garbage a bit more often, rather than just doing it at the end of loading.
2017-11-19 12:42:25 +00:00
RoosterDragon
a71a5cc71d
Reduce the size of the sheets created for fonts.
...
- A 512x512 sheet is about half full after precaching and some usage, but uses 16x less memory than the default 2048x2048 sheet. This saving occurs twice as we maintain a managed buffer for this sheet.
- Only precache smaller fonts, as the larger fonts are less used and take up more space than is worthwhile.
- Only precache in white, as red is largely unused.
2017-11-19 12:40:04 +00:00
RoosterDragon
713cdaef5d
Reduce allocations needed by ReplayConnection.
...
Packets from each chunk are now saved directly in an array, removing the overhead of a list. Additionally, a list is reused as a buffer for decoding packets into, preventing a new buffer from needing to be allocated for each chunk.
2017-11-19 12:11:38 +00:00
FrameLimiter
f4502e9aa7
Map editor fix for misplaced T09.Husk
2017-11-19 01:32:52 +01:00
FrameLimiter
a5d7218dee
Removed TilesetOverride for desert tree husk t08
2017-11-19 01:29:30 +01:00
FrameLimiter
773a619d2d
Palette fix for desert tree husks
2017-11-19 01:26:13 +01:00
Smittytron
20a25c2f5e
TD disable DetectCloaked on low power
2017-11-18 16:06:25 +01:00
Smittytron
070c54d069
Disable DetectCloaked on low power Tesla Coil
2017-11-17 13:42:51 +01:00
abcdefg30
2836cec0a3
Fix reinforcements in Nod06a not playing a notification
2017-11-17 13:28:10 +01:00
Mustafa Alperen Seki
f35f6c0813
Move Sprite handling from Disguise to WithDisguisingInfantryBody
2017-11-15 15:48:24 +00:00
Mustafa Alperen Seki
ecdfcda43e
Add DisguisedAsCondition
2017-11-15 15:48:24 +00:00
Arular101
3efce265a8
Reduce barrel explosion damage vs wood armor
2017-11-15 15:17:08 +00:00
Smittytron
9d45528496
Remove Airstrike from nod06a Normal Difficulty
2017-11-15 14:47:55 +00:00
Arular101
8bec765925
Campaign file changes and cleanup
...
Remove NoAutoTarget
2017-11-15 15:43:44 +01:00
Arular101
fd9cd78810
Fix spy voices
2017-11-15 15:20:34 +01:00
Mustafa Alperen Seki
bb600620a9
Add ShowTicks to InfiltrateForCash
2017-11-15 15:16:39 +01:00
Forcecore
c762453607
(External)Capturable are now conditional
2017-11-15 13:54:15 +02:00
reaperrr
a7620c97f0
Some internal renamings in power-related traits
2017-11-13 03:09:05 +02:00
reaperrr
7f5f2eac6f
Don't scale RepairIndicator with zoom
2017-11-13 03:09:05 +02:00
reaperrr
d328b9b7d8
Adapt RA to low power/power-down refactor
2017-11-13 03:09:05 +02:00
reaperrr
bb790b83e6
Adapt TD to low power/power-down refactor
...
Removed CanPowerDown from TD buildings.
Manual power-down is intentionally not supported by the in-game UI, the remaining CanPowerDown entries were effectively bit-rot.
2017-11-13 03:09:05 +02:00
reaperrr
e0e1f56af5
Adapt D2k to low power/power down refactor
2017-11-13 03:09:05 +02:00
reaperrr
7537daf74e
Adapt TS to power-related trait refactorings
2017-11-13 03:09:05 +02:00
reaperrr
99edc71c54
PowerDown/low power refactor upgrade rule
2017-11-13 03:09:05 +02:00
reaperrr
917c6884ed
Make WithSpriteBody a pausable trait
...
Allowing to drop the PauseAnimationWhenDisabled property (in favor of using PausOnCondition).
2017-11-13 03:09:05 +02:00
reaperrr
786a0eb07f
Refactor PowerManager and RequiresPower to use conditions
...
Instead of Actor.IsDisabled.
Added INotifyPowerLevelChanged interface to do so as efficiently as possible.
2017-11-13 03:09:05 +02:00
reaperrr
6c02e3f2b7
Refactor CanPowerDown to provide a condition instead of triggering IsDisabled
2017-11-13 03:09:05 +02:00
Pavel Penev
8d7eb0bc47
Fix order deserialization when there is no indended order subject
2017-11-13 00:37:44 +01:00
reaperrr
d602ec6485
Rename SelfReloads to AutoReloads
2017-11-12 19:48:06 +00:00
reaperrr
18c371d702
Changed AmmoCondition to support condition stacking
2017-11-12 19:48:06 +00:00
reaperrr
9dabc9d672
Upgrade rule for adapting to removal of Armament.OutOfAmmo
2017-11-12 19:48:06 +00:00
reaperrr
8b7a71685c
Remove AmmoPool-awareness from Armament
2017-11-12 19:48:06 +00:00
reaperrr
ded92f394c
Upgrade rule for AmmoPool.SelfReloads removal
2017-11-12 19:48:06 +00:00
reaperrr
6f95080aa4
Add ReloadAmmoPool and adapt AmmoPool
...
Refactored and simplified Rearm activity.
Uses local Reload now.
Removed AmmoPool.SelfReloads.
2017-11-12 19:48:06 +00:00
reaperrr
a017018bee
Fix official mods Aircraft.RearmBuildings setups
...
Only aircraft that a) have an AmmoPool and b) don't auto-reload should define RearmBuildings.
2017-11-12 19:48:06 +00:00
Forcecore
d49c98ce18
Move activity implementation now uses ChildActivity
2017-11-12 19:46:05 +01:00
abc013
3092927a7f
Added a visual explosion to e4
2017-11-12 18:34:03 +00:00
Smittytron
3ce6cac9f3
Clarify gdi07 Secondary Objective
2017-11-12 18:29:54 +00:00
Arular101
fdac023a8d
Rename V2 Rocket to V2 Rocket Launcher
2017-11-12 18:26:46 +00:00
Andrii Yukhymchak
f4dbf55510
Chrono into map edge fix
2017-11-12 18:23:17 +00:00
Smittytron
e65ffc8be2
Change remaining Vulcan vs Light values to 50
2017-11-12 18:18:11 +00:00
Forcecore
ef878c6aeb
Introduced CaptureTypes for TransformOnCapture
2017-11-12 18:14:30 +00:00
Mustafa Alperen Seki
3aa91a08cc
Fix Fake Naval Yard's Name
2017-11-12 12:30:28 +00:00
Arular101
a8d27257eb
Remove custom aud for cruiser in shellmap
2017-11-11 11:21:27 +01:00
Mustafa Alperen Seki
dadfc0b09c
Fix AutoTargetPriority traits of ra infantry
2017-11-09 22:38:52 +02:00
abcdefg30
0377c8ae20
Replace bogus values in the Fort Lonestar rules
2017-11-09 22:24:14 +02:00
abcdefg30
eac9286b78
Fix tiling errors on some RA maps
2017-11-09 09:54:59 +01:00
Mustafa Alperen Seki
ba50fbba18
Dont show refund text if Sellable: trait is disabled.
2017-11-05 16:22:42 +02:00
Forcecore
4c78a05081
ADD GrantConditionOnAttack Trait
...
Useful for making Gattling weapons (Yuri's Revenge and C&C Generals) or
Boris (RA2) / Natasha (RA3) call for airstrike.
2017-11-04 17:18:24 +01:00
Mustafa Alperen Seki
8914227811
Add ShowTicks to sellable
2017-11-04 17:16:26 +01:00
Paul Chote
a3636c69d9
Update macOS launcher with space-in-filename metadata registration fix.
2017-11-04 16:23:41 +01:00
Paul Chote
faf2634e3d
Upgrade mod rules.
2017-11-04 16:08:58 +01:00
Paul Chote
d2f0e5ac2d
Replace Allow(Allies|Neutral|Enemies) with ValidStances enum.
2017-11-04 16:08:58 +01:00
Paul Chote
1caf982c1f
Support multiple capture types on Capturable.
2017-11-04 16:08:58 +01:00
Mustafa Alperen Seki
77feb3f76d
Add GPS Dots for Comm Center and Forward Command
2017-11-03 13:36:40 +01:00
Paul Chote
4fe7ffed85
Simplify and fix code quality in GpsDot.
2017-11-03 09:56:00 +01:00
Paul Chote
1376ad674e
Remove Player.CanViewActor and .CanTargetActor.
2017-11-03 09:56:00 +01:00
Paul Chote
47634b25f9
Remove IFogVisibilityModifier.
2017-11-03 09:56:00 +01:00
Paul Chote
4dba9f5b88
Add RevealDisguiseType.Move.
2017-11-03 09:30:50 +01:00
Paul Chote
7afd219742
Expose Disguise ValidStances and TargetTypes to yaml.
2017-11-03 09:30:50 +01:00
Paul Chote
c9c7c5744c
Explicitly implement interfaces in Disguise trait.
2017-11-03 09:30:50 +01:00
Mustafa Alperen Seki
bfe540cd8b
Add Harkonnen 6a
2017-11-03 08:32:04 +01:00
abcdefg30
025d5c8d05
Fix the "Secure the convoy's path" objective being completed without securing a path
2017-11-03 07:54:48 +01:00
Mustafa Alperen Seki
817449c018
Fix Inconsistency with AcceptsDeliveredCash on RA mod
2017-11-01 20:41:00 +01:00
Andrii Yukhymchak
636a9a74a1
Font Crash gracious fallback
2017-11-01 18:50:15 +01:00
kosti1
6a750d7a65
Added buildradius checkbox to lobby options
2017-11-01 18:18:41 +01:00
Paul Chote
b8326bfead
Fix crash with AllyRepair on dead structures.
2017-10-26 18:48:41 +03:00
Paul Chote
5f9a67ed87
Migrate frozen actors from ExtraData to Target.
2017-10-26 18:48:41 +03:00
Paul Chote
29c423772f
Serialize order Target directly instead of TargetActor/TargetCell.
2017-10-26 18:48:41 +03:00
Andrii Yukhymchak
6e1c1eaa94
Submarine fix
2017-10-26 01:48:36 +02:00
Paul Chote
77a7453347
Improve WidgetUtils.WrapText performance on long lines.
2017-10-26 01:42:16 +02:00
Andre Mohren
88c94ee841
Allow remaining time to be hidden in ProductionPaletteWidget.
2017-10-26 01:31:32 +02:00
Andre Mohren
aadfcdac66
Allow RallyPoint cursor to be defined via Yaml
2017-10-26 01:28:42 +02:00
Andre Mohren
cfeeb6563e
RallyPointIndicator now optional
2017-10-26 01:21:29 +02:00
abcdefg30
cba7c60f6f
Fix the "Unit Ready" notification playing erroneously
2017-10-25 22:43:35 +01:00
Paul Chote
cfac996438
Generalize factionVariant to a TypeDictionary of Inits.
2017-10-22 03:32:21 +03:00
rob-v
315cc966f4
Clear team in lobby for spectators
2017-10-21 14:12:11 +01:00
Paul Chote
5540eb1f2f
Specify C# 5 as the language version in the Makefile too.
2017-10-19 14:18:03 +02:00
RoosterDragon
3a9abda441
Specify C# 5 as the language version used in all projects.
...
Attempts to use features from a new version will generate compile errors (on Roslyn and possibly other compilers), preventing accidental adoption of new language features.
2017-10-19 14:18:03 +02:00
Pi Delport
7da7764a65
(Update my name)
2017-10-18 08:03:57 -05:00
Paul Chote
9bdedda43a
Make float2 immutable.
2017-10-17 15:46:07 +02:00
Paul Chote
69b4b541d2
Fix mutable use of float2 in SpriteFont.
2017-10-17 15:46:07 +02:00
Paul Chote
bee3f33f5f
Remove long dead ResourceBarStyle.Bevelled code.
2017-10-17 15:46:07 +02:00
Matthias
cdedd1c7ac
Some packages have been renamed in openSUSE
...
tested with openSUSE Leap 42.3
2017-10-16 15:35:06 +02:00
Matthias
7675c87593
Nuget dependency was dropped in #13912
2017-10-16 15:35:06 +02:00
Sam Gleske
80ce6d9988
Update package-all.sh
...
- Remove subshells and instead use bash parameter expansion.
- Utilize a function with a subshell to make adding additional packages easy.
2017-10-16 15:12:42 +02:00
Matthias Mailänder
ebb982789e
Display a blocked cursor when not allowed to MoveIntoShroud.
2017-10-16 14:38:26 +02:00
Matthias Mailänder
b27289106d
Don't give an okay voice when not allowed to move into shroud.
2017-10-16 14:38:26 +02:00
Matthias Mailänder
d4340fa799
Add a MoveIntoShroud switch to AttackMove as well.
2017-10-16 14:38:26 +02:00
reaperrr
db2d432c39
Fix Helis facing target center instead of attacked position
2017-10-16 14:25:03 +02:00
reaperrr
95dbcc1273
Update upgrade rule dates
...
These were merged after the release preparation branch for release 20171014 was created.
2017-10-16 14:22:11 +02:00
Smittytron
5471a3e729
Assign Gunboat and Sub to Techlevel Low
2017-10-15 23:15:43 +02:00
Paul Chote
d967c564a2
Remove TargetActor and TargetLocation from order issuing.
2017-10-15 19:07:46 +02:00
Paul Chote
4896a90b8d
Add plumbing to issue orders against a generic Target.
2017-10-15 19:07:46 +02:00
Paul Chote
19b2c33514
Remove unused code from AttackOrderPower.
2017-10-15 19:07:46 +02:00
Andre Mohren
10740de6e9
DefaultSpriteSequence now allows derived classes to enhance sprites.
2017-10-14 19:50:05 +02:00
Raffael Zica
f2b5040d30
YamlException is now thrown if WeaponInfo can not be found in Ruleset.Weapons
...
Removed invalid spacing at the end of the line 36 in ThrowsShrapnel
Prevented NullReferenceException in cases where weapons aren't optional
2017-10-14 14:12:08 +02:00
abc013
c8b2a7dc04
Changed Aircraft explosion
2017-10-14 13:59:59 +02:00
abcdefg30
7ccf41be77
Catch invalid default game speeds while loading the ruleset
2017-10-14 13:54:26 +02:00
gkaretka
97e0f17e15
Add notification sound when paratroopers land
2017-10-14 13:40:53 +02:00
abcdefg30
a8c6d12c43
Fix the map editor crashing on invisible actors
2017-10-14 13:35:33 +02:00
Paul Chote
0e3de71036
Add line limit to global chat.
2017-10-14 13:10:27 +02:00
Paul Chote
ef43d8a86f
Add missing StringComparison to IngameChatLogic.
2017-10-14 13:10:27 +02:00
Paul Chote
75d4062698
Limit chat messages to 2500 characters.
2017-10-14 13:10:27 +02:00
Paul Chote
249e813444
Fix submarine autotarget behaviour.
2017-10-08 20:11:30 +02:00
Paul Chote
e3e5dc1b49
Fix Defend stance auto-targeting naval structures.
2017-10-08 20:11:30 +02:00
Paul Chote
f425cbe0a4
Fix double-chronoshift return location exploit.
2017-10-08 20:04:36 +02:00
Paul Chote
f96c2710cd
Remove directory creation side effect from Platform.SupportDir.
2017-10-08 19:53:10 +02:00
abcdefg30
4bca0c4c24
Fix devastators being carryable while overloading
2017-10-08 18:48:28 +01:00
abcdefg30
49e1af7f3f
Fix the devastator lint warnings
2017-10-08 18:48:28 +01:00
abcdefg30
0727f7e9ff
Only lint system maps
2017-10-08 18:23:25 +01:00
abcdefg30
5fdb828b60
Log which maps are processed by UpgradeModCommand
...
Upgrading the maps can take quite some time,
and at the moment you are left without information if something is happening.
2017-10-08 18:23:25 +01:00
abcdefg30
98170b0452
Use MapCache.LoadMapsWithoutCaching in UpgradeModCommand
2017-10-08 18:23:25 +01:00
abcdefg30
27345c1f6a
Fix map linting crashing for not existing directories
2017-10-08 18:23:25 +01:00
abcdefg30
24c293e821
Fix Cargo force-requiring ConditionManager
2017-10-08 13:32:22 +01:00
abcdefg30
2366490fa0
Add an domain index check
2017-10-08 13:08:51 +02:00
abcdefg30
f48ba0ff86
Find alternative landing spots for blocked reinforcements
2017-10-08 13:08:51 +02:00
DeadlySurprise
80bf36e1a8
Deprecate Actor.IsDisabled
2017-10-08 00:12:15 +02:00
abc013
fb74c8351f
Change Road -> Bridge on bridge tiles
2017-10-07 10:27:18 +02:00
reaperrr
8533debc44
Require explicit INotifyAddedToWorld and INotifyRemovedFromWorld
2017-10-07 10:17:11 +02:00
reaperrr
8ec3d5ddb8
Require explicit ITickRender
2017-10-07 10:17:11 +02:00
reaperrr
0ce3c113e1
Require explicit ITargetableCells
2017-10-07 10:17:11 +02:00
reaperrr
7ca9679b34
Require explicit ITargetablePositions
2017-10-07 10:17:11 +02:00
Andre Mohren
edeb980f5b
Implemented a percentual chance to play the ImpactSound to CreateEffectWarhead
2017-10-07 10:15:22 +02:00
Matthias Mailänder
5b16bb952f
Count all zero images as valid.
2017-10-07 10:09:35 +02:00
Matthias Mailänder
a8288a38f8
Allow sprites with empty frames to pass the ShpTS checks.
2017-10-07 10:09:35 +02:00
Matthias Mailänder
d7323e07cc
Avoid modData.MapCache during lint checks
2017-10-07 10:08:53 +02:00
Mustafa Alperen Seki
2102fad2b5
Add CashTricklerBar
2017-10-06 23:02:02 +02:00
Mustafa Alperen Seki
a4b0bf5c52
Make CashTrickler PausableConditional
2017-10-06 23:02:02 +02:00
Mustafa Alperen Seki
049096efd7
Add InitialDelay to CashTrickler
2017-10-06 23:02:02 +02:00
abc013
dfe2076826
Fix passive vehicles can become ranks
2017-10-06 22:24:24 +02:00
abc013
f84699454f
Fix some tiling errors in the map Haos Ridges [RA]
2017-10-06 22:04:32 +02:00
abc013
8c387c3bcf
Fix a tile error in map Asymetric Battle [RA]
2017-10-06 22:02:39 +02:00
Andre Mohren
4e45747b41
Game no longer crashes if no ResourceLayer is used.
2017-10-06 21:57:57 +02:00
Matthias Mailänder
d64a9e6afc
Add Devastator reactor overload upon deployment
2017-10-06 18:14:17 +02:00
Matthias Mailänder
370ee0841f
Add GrantsCondition to KillsSelf
2017-10-06 18:14:17 +02:00
Forcecore
18c6fe09db
Sound and Animation support for DonateCash
2017-10-06 18:07:18 +02:00
Paul Chote
d170262e09
Fix yaml merging of nodes that define their own overrides.
2017-10-06 17:54:11 +02:00
Paul Chote
18f6317560
Add a unit test for merging duplicated yaml nodes.
2017-10-06 17:54:11 +02:00
abcdefg30
178e7afd30
Remove a tiny bit of duplication on the TS walls
2017-10-06 15:38:53 +02:00
Paul Chote
4aee91cd47
Remove unnecessary trait lookups when cloaking/decloaking.
2017-10-06 10:09:12 +02:00
gkaretka
cf4c16b6bb
Add .idea to .gitignore
2017-10-04 11:20:19 +02:00
abc013
b55ae1dcf0
Fixed TS Hand of Nod lights
2017-10-03 13:52:06 +02:00
Paul Chote
a1347a7f32
Populate MapLocations from LoadMaps.
...
This ensures that the map locations won't be created by the utility
but means that LoadMaps must be called before attempting to use MapLocations.
2017-09-30 17:37:52 +02:00
Paul Chote
64afe4cfde
Display (attack|assault)move-blocked cursor outside map bounds.
...
This makes them consistent with the regular move order.
2017-09-30 14:33:40 +02:00
Paul Chote
e93183f0eb
Clamp out of bounds attack-move orders to the edge of the map.
2017-09-30 14:33:40 +02:00
Paul Chote
36af2107d6
Fix the attack move order generator activating with an empty selection.
2017-09-30 14:33:40 +02:00
Paul Chote
d8f53a9ccd
Fix crash when selection contains destroyed actors.
2017-09-30 14:33:40 +02:00
Paul Chote
fa8ab19dfd
Fix global chat history buffer timestamps.
2017-09-28 15:09:12 +02:00
reaperrr
9aaf800bca
Require explicit INotifyActorDisposing
2017-09-28 13:14:08 +02:00
reaperrr
5026dfe5d3
Require explicit INotifyCreated
2017-09-28 13:14:08 +02:00
reaperrr
6f790938d0
Require explicit IGameOver
2017-09-28 13:14:08 +02:00
reaperrr
2b391d5724
Require explicit ICreatePlayers
2017-09-28 13:14:08 +02:00
reaperrr
d7c2c6afc4
Require explicit INotifySelected and INotifySelection
2017-09-28 13:14:08 +02:00
reaperrr
a8e6cd2604
Require explicit IRenderOverlay
2017-09-28 13:14:08 +02:00
Paul Chote
69daa7e7cc
Don't draw mine overlay for single-cell fields.
2017-09-27 21:00:56 +02:00
Paul Chote
a0e028ee0e
Fix mine field overlay extending to map corner for the first tick.
2017-09-27 21:00:56 +02:00
Paul Chote
cc17b7419a
Add voice feedback when issuing a mine deploy order.
2017-09-27 21:00:56 +02:00
Paul Chote
1d6cd81690
Add mine deployment to the command bar.
2017-09-27 21:00:56 +02:00
Jean-Rémy Buchs
2b96c2ed78
Add RequiresCondition to ProvidesPrerequisite
2017-09-24 14:56:47 +01:00
rob-v
c9b4568117
Add Statistics options hotkeys
2017-09-24 15:32:02 +02:00
Forcecore
b86d632c8c
Land activity now lets the actor to land midair
...
Midair, at the altitude of the target actor.
2017-09-24 15:03:20 +02:00
Matthias Mailänder
205c947670
Settings documentation is no longer aimed at server admins.
2017-09-24 14:18:20 +02:00
Matthias Mailänder
030c942f73
Describe SendSystemInformation so people know how to opt-out.
2017-09-24 14:18:20 +02:00
Matthias Mailänder
da02620c4e
Add field description from current Settings wiki entry.
2017-09-24 14:18:20 +02:00
Matthias Mailänder
2cf102d81a
Remove trailing spaces.
2017-09-24 14:18:20 +02:00
Matthias Mailänder
95278b1f07
Don't add the launch arguments to the settings documentation.
2017-09-24 14:18:20 +02:00
Matthias Mailänder
faad941714
git ignore the auto-generated settings documentation
2017-09-24 14:18:20 +02:00
Matthias Mailänder
7549abc516
Wiki publish the auto-generated settings documentation.
2017-09-24 14:18:20 +02:00
Matthias Mailänder
1d8a50cdab
Add build script support for the settings documentation.
2017-09-24 14:18:20 +02:00
Matthias Mailänder
0018bf3063
Add start and stop repair overlay animation support.
2017-09-24 11:43:49 +01:00
RoosterDragon
7160c8a1a9
Allow multiple VocFormat streams.
...
VocFormat.GetPCMInputStream now returns independent streams, allowing multiple instances of the same source to be streamed.
2017-09-24 11:23:39 +01:00
RoosterDragon
7ed769421e
Providing streaming WavFormat data.
...
WavFormat.GetPCMInputStream now returns data that is streamed, rather than a MemoryStream.
2017-09-24 11:23:39 +01:00
reaperrr
4ae92a5c22
Only add partitioned effects to ScreenMap if (current) bounds are valid
...
This serves to avoid adding effect where either width or height is 0.
2017-09-24 10:54:58 +01:00
reaperrr
593e86325b
Fix SpriteEffect not updating ScreenMap
2017-09-24 10:54:58 +01:00
reaperrr
eea14ec922
Fix DepthCharge dealing no damage to surfaced subs
2017-09-23 20:06:23 +01:00
reaperrr
eb3b68e24a
Fix DepthCharge not showing an explosion when hitting emerged subs
2017-09-23 20:06:23 +01:00
reaperrr
1d402d4f8b
Fix submerged sub vulnerability to most weapons
2017-09-23 20:06:23 +01:00
Andre Mohren
800f6adc21
Made WithSpriteTurret.TurretOffset protected virtual to be overridden by mod traits.
2017-09-22 13:29:15 +02:00
Matthias Mailänder
d17e414648
Fix the overlay to actor rule for crates
2017-09-22 13:04:29 +02:00
Matthias Mailänder
44cfa793df
Don't import veinholedummy and correct it's index
...
as it is a Westwood hack we don't need to immitate.
There are already better ways to limit vein growth.
2017-09-22 13:04:29 +02:00
Paul Chote
48a018d994
Fix cheats reenabling OneShot support powers.
2017-09-19 17:53:53 +02:00
Matthias Mailänder
3af0b1a7a0
Remove PlayerPaletteFromCurrentTileset.
2017-09-17 16:20:38 +02:00
RoosterDragon
3b4904775a
Remove OpenAlStreamingSound.
...
Whilst the implementation appears to work most of the time, it sometimes stops playing audio mid-track. This could be an implementation issue, or bugs in the underlying streaming APIs of the OpenAL library. Either way, it is not currently reliable enough to be used.
2017-09-17 15:50:49 +02:00
RoosterDragon
94942cb140
Create OpenAlAsyncLoadSound.
...
This loads the sound inside a task, then begins playing it, avoiding blocking the UI thread. Unlike OpenAlStreamingSound it does not stream the sound from disk, rather, it loads the entire sound into memory and plays it in one go.
2017-09-17 15:50:49 +02:00
Paul Chote
f4c2b36778
Fix height calculations in custom terrain layers.
2017-09-17 15:35:40 +02:00
reaperrr
c3ece99796
Spatially partition SatelliteLaunch and GpsSatellite effects
2017-09-17 12:52:04 +01:00
reaperrr
be370cb855
Spatially partition NukeLaunch effect
2017-09-17 12:52:04 +01:00
reaperrr
9aa861eca9
Spatially partition CrateEffect
2017-09-17 12:52:04 +01:00
reaperrr
46132ed5c6
Spatially partition SpriteEffect
2017-09-17 12:52:04 +01:00
Matthias Mailänder
1aebf9857c
Add support for only rendering effects inside screen bounds
2017-09-17 12:52:04 +01:00
Matthias Mailänder
8ca43e3d6b
Import map Hidden Valley
2017-09-17 11:45:45 +01:00
abcdefg30
1f6b9a7638
Add missing wall tiles to the interior tileset
2017-09-16 17:31:15 +02:00
reaperrr
32df83d3c4
A few more misc explicit interface changes
...
By-products of making ITick require explicit implementation.
2017-09-16 15:51:37 +02:00
reaperrr
28e1f391e0
Make ITick require explicit implementation
2017-09-16 15:51:37 +02:00
reaperrr
85e60ef77f
More misc explicit interface implementations
...
By-product from making ITick explicit in various places.
2017-09-16 15:51:37 +02:00
reaperrr
03c3a5f310
Make ITick implementations explicit in OpenRA.Game
2017-09-16 15:51:37 +02:00
reaperrr
ec354f89cd
Make ITick implementations explicit in Mods.Cnc and Mods.D2k
2017-09-16 15:51:37 +02:00
reaperrr
83afcc3448
Some misc explicit interfaces
...
Just a by-product from a previous commit, not meant to do anything specific other than bringing us a tiny step closer to requiring explicit implementations for these interfaces too, at some point.
2017-09-16 15:51:37 +02:00
reaperrr
761a4f29ab
Make INotifyIdle and INotifyBecomingIdle require explicit implementation
2017-09-16 15:51:37 +02:00
reaperrr
ddfed13db4
Make Tick and TickIdle explicit in WithInfantryBody
2017-09-16 15:51:37 +02:00
Smittytron
a1ef581749
Remove EjectOnDeath from Vehicles
2017-09-16 14:10:54 +01:00
reaperrr
0c73baab3e
Add large blue tib crystals to Hot Springs
...
Matching original positions.
2017-09-16 13:50:17 +02:00
reaperrr
89c143ae85
Fix remapable TS big blue tib crystal sequence offset
2017-09-16 13:50:17 +02:00
abcdefg30
d99a472456
Fix HackyAI trying to deploy undeployable actors
2017-09-16 11:01:53 +01:00
Paul Chote
42c4c7b7eb
Fix compile error in CommandBarLogic.
2017-09-15 22:49:56 +01:00
Paul Chote
e04ae9aa2c
Move remaining hardcoded selection power keys into yaml.
2017-09-15 23:06:38 +02:00
Paul Chote
83d522d945
Split unrelated hotkeys from WorldInteractionController.
2017-09-15 23:06:38 +02:00
Paul Chote
0e3bfcfb35
Replace WorldCommandWidget with individual logic classes.
2017-09-15 23:06:38 +02:00
Paul Chote
983f9c4cde
Remove hardcoded DevReloadChrome and HideUserInterface hotkeys.
2017-09-15 23:06:38 +02:00
Paul Chote
25e88008ef
Make the mute hotkey global.
2017-09-15 23:06:38 +02:00
Paul Chote
c759a68492
Move hardcoded screenshot hotkey into yaml.
2017-09-15 23:06:38 +02:00
Paul Chote
8c4afa414a
Add a base single-hotkey logic class to avoid future duplication.
2017-09-15 23:06:38 +02:00
Paul Chote
c6fe1639db
Support multiple key handlers.
2017-09-15 23:06:38 +02:00
Paul Chote
7459050af9
Rework global music hotkey bindings.
2017-09-15 23:06:38 +02:00
reaperrr
08aaa998aa
Fix AI BuildingLimits
...
The AI BaseBuilder would allow building a structure not only when the current number was lower, but also of it was equal to the limit, which allowed the AI to build one too much of every building.
2017-09-15 19:31:57 +01:00
reaperrr
dbcfb0c92e
Rename and move WithTurretedSpriteBody
...
The name wasn't in line with our implicit naming convention and ambigous on top of that.
Also, only used by RA and TD so moved to Mods.Cnc.
2017-09-15 18:10:13 +01:00
reaperrr
c611b5aeeb
Remove 'ed' from WithTurretedAttackAnimation
...
Too confusing, as people might think it requires 'WithTurretedSpriteBody', also not entirely in line with our (admittedly implicit) render trait naming convention.
2017-09-15 18:10:13 +01:00
Mustafa Alperen Seki
c0b8bb3fcf
Add Generals Pilot Logic
2017-09-14 23:26:10 +02:00
gwenzek
11a990e352
check if target is alive
2017-09-14 23:19:28 +02:00
gwenzek
7721d0b328
add a "capturing" condition for ExternalCapture
2017-09-14 23:19:28 +02:00
Forcecore
8027bed6b2
Separated ship squad from ground unit squad
...
Just like aircrafts are independent from ground squads.
2017-09-13 23:31:26 +02:00
abcdefg30
5ddf28fa81
Bomber John rules cleanup
...
Removed hacks, default values and duplicates
2017-09-13 22:13:49 +02:00
abcdefg30
0f95febefa
Bomber John sequence cleanup
...
Most of those sequences were unused or default values
Tick count fixed as well
2017-09-13 22:13:49 +02:00
abcdefg30
ed598d2ab4
Make it possible to disable adjacency
2017-09-13 22:13:49 +02:00
abcdefg30
17f7aac35c
Add more RevealDisguiseOn types
2017-09-13 21:18:21 +02:00
abcdefg30
71f2026b32
Remove the hardcoded cloak reference from activities
2017-09-13 21:18:21 +02:00
Paul Chote
049ed086f9
Add assault move to TS.
2017-09-11 19:08:33 +02:00
Paul Chote
646a6aa1e8
Fix TS target types.
2017-09-11 19:08:33 +02:00
Paul Chote
3575e82078
Add assault move to D2K.
2017-09-11 19:08:33 +02:00
Paul Chote
d588854cc5
Add assault move to TD.
2017-09-11 19:08:33 +02:00
Paul Chote
c46d1944d9
Add assault move to RA.
2017-09-11 19:08:33 +02:00
Paul Chote
a81749e102
Add frontend code for issuing assault move orders.
2017-09-11 19:08:33 +02:00
Paul Chote
ffee45cd76
Add AttackMove support for AssaultMove orders and condition granting.
2017-09-11 19:08:33 +02:00
Paul Chote
1e4640dc0b
Clean up SupportPowerTooltipLogic:
...
- Avoid creating unnecessary bindings
- Avoid duplicated text size calculations
- Relayout panel when (and only when) needed
- Color timer red when paused
2017-09-10 21:30:55 +02:00
Paul Chote
458c913264
Clean up ProductionTooltipLogic:
...
- Avoid creating unnecessary bindings
- Fix time display not updating on low power
- Fix power usage color not updating on power changes
- Avoid duplicated text size calculations
2017-09-10 21:30:55 +02:00
Paul Chote
b3b2efa781
Move hardcoded viewport keys into yaml.
2017-09-10 21:30:55 +02:00
Paul Chote
2a6bb0678e
Move hardcoded support power keys into yaml.
2017-09-10 21:30:55 +02:00
Paul Chote
4f00d62237
Move hardcoded production keys into yaml.
2017-09-10 21:30:55 +02:00
Paul Chote
19000219af
Allow widgets to expose custom hotkey names to the linter.
2017-09-10 21:30:55 +02:00
Paul Chote
1180c5ddaa
Move hardcoded production tab keys into yaml.
2017-09-10 21:30:55 +02:00
Paul Chote
f5e38a4e2c
Move ISeedableResource interface to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
1de767d9bf
Move objectives interfaces to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
3f72076e1a
Move radar signature interfaces to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
e54cf9acc3
Move linter interfaces to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
0648fc9f31
Move damage notification interfaces to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
e3212d1e64
Move the IMove interface to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
0f6dda3f5f
Calculate building placement offsets in screen space.
2017-09-10 18:26:54 +02:00
reaperrr
0161d68237
Fix RA TorpTube bridge explosions
...
There were two issues at work here:
1) The combination of default MaximumLaunchAngle and default CruiseAltitude made torpedoes fly a ballistic curve, which combined with BoundToTerrain type made them explode 'in the air' when hitting non-water tiles. This would result in AIr returned as target type, which is invalid for torpedoes.
2) The explosion warheads were missing the Ground target type, which is actually the (only) target type that the bridge tiles you hit with torpedoes have.
2017-09-10 18:10:24 +02:00
reaperrr
b68c935807
Fix water splash on bridge in RA
...
On bleed, both the explosion as well as the water splash warhead of weapons triggered on bridges, since they have both the Ground and Water target types.
Ground cannot be made invalid for water splashes without causing regressions elsewhere, so a new Bridge target type is introduced to explicitly make bridges invalid targets for water splash effect warheads.
2017-09-10 18:10:24 +02:00
Paul Chote
23382dc508
Remove dummy d2k support bin overlay.
2017-09-10 15:25:43 +02:00
SoScared
b78736acb7
Replace all Creep with Neutral actors on map Agenda
2017-09-10 15:06:41 +02:00
Taryn Hill
48a071c756
Always use noget in fetch-thirdparty-deps-windows.sh
2017-09-10 14:52:13 +02:00
Forcecore
1dfba51665
Removed dead WSB from Refinery trait
2017-09-09 11:15:31 +01:00
reaperrr
43664a12b5
Tweaked TS tiberium colors
...
- excluded tiberium palettes from global lighting, just like in the original
- tweaked colors to match original more closely
2017-09-07 21:40:29 +01:00
Ishan Bhargava
9cd81a6310
Add myself to AUTHORS
...
Pull request #5666
2017-09-07 18:33:34 +02:00
reaperrr
024887b268
Move Contrail to Traits
...
And make interface implementations explicit while we're at it.
2017-09-06 22:07:02 +01:00
Paul Chote
898ef8fe50
Add support for queuing Guard orders.
2017-09-03 12:54:09 +02:00
Paul Chote
f4f27f8980
Add support for queuing AttackMove orders.
2017-09-03 12:54:09 +02:00
SoScared
2bfc7cdd46
RevealOnDeath with Aircraft
2017-09-02 20:17:05 +02:00
abcdefg30
1649f3aa60
Don't spawn aircraft husks when not airborne
2017-09-02 16:26:12 +02:00
Matthias Mailänder
3ce8026337
Tweak the atomic missile SpawnOffsets.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
6774c9ce01
Setup the Temple of Nod smoke in Tiberian Dawn.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
fd0c34bf61
Fix death hand missile offsets.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
2980decc93
Fix the Dune 2000 missile overlay offset.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
855f1816f4
Tweak the time until hatch opening and rocket away.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
4526344eed
Add WithNukeLaunchAnimation and -Overlay traits.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
c63620e979
Remove trailing spaces.
2017-09-02 15:10:35 +02:00
SoScared
df9c07da41
change damage vs None with ^Cannon
2017-09-02 14:58:19 +02:00
reaperrr
96e98a24ae
Polish RA Jeep and APC muzzle offsets
...
And Jeep turret offset.
2017-09-02 14:29:34 +02:00
Matthias Mailänder
e9e3e9c22e
Bring back the MiGs to the desert shellmap.
2017-09-02 14:14:50 +02:00
rob-v
6eb7a98cd2
Change default Observer shroud option for Explored map
2017-09-02 14:02:24 +02:00
Matthias Mailänder
49919e3d73
Add missing AutoTarget to DOGGIE.
2017-09-02 13:33:35 +02:00
Paul Chote
3c1e7896a5
Clear editor search fields and yield focus on escape.
2017-09-02 12:48:42 +02:00
Matthias Mailänder
0ce4d91dd6
Add map No where to run
2017-09-02 12:14:39 +02:00
Matthias Mailänder
b3dbeb13ca
Add map Tiers of Sorrow.
2017-09-02 12:14:13 +02:00
reaperrr
15c636525d
Fixed no explosions showing on some RA civ structures
...
The combination of HitShape, but not Targetable makes the actors be considered invalid for effect warheads.
Lack of Targetable makes them invulnerable anyway, so removing HitShape and Health (and Explodes) is the most logical fix.
2017-09-02 09:27:30 +01:00
Matthias Mailänder
918690f9b2
Remove a bogus ore map in a water segment.
2017-09-02 09:13:14 +01:00
Matthias Mailänder
3c0b95cf6e
Fix indentions of weapon documentation table of contents.
2017-09-02 08:56:31 +01:00
Paul Chote
3cf9d47b39
Fix TD stance bar naming.
2017-09-01 11:56:37 +02:00
Paul Chote
4a2988e676
Remove UnitCommandWidget.
2017-09-01 11:56:37 +02:00
Paul Chote
2a3a27aa65
Add CommandBarBlacklist to TS.
2017-09-01 11:56:37 +02:00
Paul Chote
9607c09516
Add command bar to TS.
2017-09-01 11:56:37 +02:00
Paul Chote
7997a24559
Adjust chrome.png and yaml layout.
...
Also cleans up stray whitespace.
2017-09-01 11:56:37 +02:00
reaperrr
2f66f83051
Remove IsPlane hack
...
The new VTOL boolean together with CanHover is enough to replace this.
2017-08-31 18:03:59 +02:00
reaperrr
28ffcfea3c
Upgrade rule for setting VTOL to true for CanHover actors
2017-08-31 18:03:59 +02:00
reaperrr
3b01da737c
Introduce Aircraft VTOL boolean
...
Rather than hard-linking vertical take-off/land to the CanHover = Helicopter assumption.
2017-08-31 18:03:59 +02:00
reaperrr
5d58374962
Remove FlyCircleTimed activity
...
A FlyCircle overload is sufficient.
2017-08-31 18:03:59 +02:00
reaperrr
df94765eac
Upgrade rule for TakeOffOnResupply
2017-08-31 18:03:59 +02:00
reaperrr
c9ff362ea2
Add TakeOffOnCreation and TakeOffOnResupply to Aircraft
...
Before this, it was impossible to replicate the behavior of the original games (staying on pad/airfield after reload) without hacking around in Mods.Common.
This allows modders to disable these without meddling with code.
2017-08-31 18:03:59 +02:00
abcdefg30
5cfb5aaf2d
Rework the addition and removal of building influence
2017-08-31 17:36:22 +02:00
reaperrr
93f385e9fc
Give TS JumpJet shadow when airborne
2017-08-31 16:54:03 +02:00
reaperrr
d1a4133752
Fix WithShadow
...
It *modifies* the actor rendering, so returning an empty renderable was bogus, as were the IsInWorld/IsDead checks.
2017-08-31 16:54:03 +02:00
Paul Chote
69251d508b
Suppress scroll events from the DropDownWidget fullscreen mask.
2017-08-31 12:43:17 +02:00
Paul Chote
1bd1a185f5
Unhardcode spectator combined/world view hotkeys.
2017-08-31 12:33:34 +02:00
Paul Chote
0525408664
Unhardcode map editor zooming hotkey.
2017-08-31 12:33:34 +02:00
Paul Chote
9a5b5d9b6f
Unhardcode music control hotkeys.
2017-08-31 12:33:34 +02:00
Paul Chote
8d4ffee32a
Add hotkey linting support for logic args.
2017-08-31 12:33:34 +02:00
SoScared
1a95aeda19
patch tent cost increase
2017-08-28 20:41:22 +02:00
atlimit8
fd6b2c0107
Move timers from ConditionManager to ExternalCondition
2017-08-27 12:43:27 +01:00
atlimit8
c61cd37bec
ExternalCondition: List<struct TimedToken> timedTokens
2017-08-27 12:43:27 +01:00
atlimit8
62c76b8ae9
ExternalCondition: remove timedTokensBySource
2017-08-27 12:43:27 +01:00
atlimit8
f51323daa3
ExternalCondition: remove unneeded source references
2017-08-27 12:43:27 +01:00
atlimit8
c7d3c3ec73
Changes to ExternalCondition.TryRevokeCondition
2017-08-27 12:43:27 +01:00
Forcecore
72236b66f6
D2K Thumper deploy animation fix
2017-08-27 13:22:00 +02:00
abcdefg30
d6d8cf05b0
Adjust IsAtGroundLevel fixing EjectOnDeath
2017-08-26 15:54:02 -07:00
Taryn Hill
eed9af88f5
Always use noget in fetch-thirdparty-deps.sh
2017-08-26 15:50:47 -07:00
reaperrr
b1c63a4752
Fix FindActorsOnLine overscan
2017-08-26 15:43:44 -07:00
Paul Chote
a7c2f3e7e3
Add mod-specific appdata metadata.
2017-08-26 15:43:26 -07:00
Matthias Mailänder
8ae2a65d9d
Shroud is actually a player trait.
2017-08-26 22:47:48 +01:00
Matthias Mailänder
a445049e3d
Fix the indentions.
2017-08-26 18:35:41 +01:00
Paul Chote
49d5283ce1
Use curl instead of wget in fetch-thirdparty-deps.
2017-08-26 13:49:56 +02:00
Forcecore
739d0c0bb2
Disabled Ground squads finding targets individually
...
* Now they will tend to focus fire.
* Provides performance when when the AI designer implements better
(and complex) target selection code
2017-08-25 23:13:26 +02:00
Zimmermann Gyula
cb36dfa532
Implement instant refineries.
...
AKA RA2 refinery logic.
2017-08-25 22:19:03 +02:00
Paul Chote
a29360f313
Add a lint test for hotkeys.
2017-08-25 21:56:52 +02:00
Paul Chote
1e0148e092
Migrate ButtonWidget to NamedHotkey.
2017-08-25 21:56:52 +02:00
Paul Chote
42bf232b37
Introduce NamedHotkey type.
2017-08-25 21:56:52 +02:00
Paul Chote
13a06c6e8d
Move hardcoded static asset browser hotkeys to yaml.
2017-08-25 21:56:52 +02:00
Matthias Mailänder
988353e431
Remove cloak sounds not featured in the original.
...
closes #9519
2017-08-25 19:42:38 +02:00
SoScared
1e1109034f
Additional tweak of the Artillery weapon
2017-08-25 15:29:18 +02:00
atlimit8
43880ea7b8
Make AppearsOnRadar trait conditional
2017-08-25 15:10:28 +02:00
atlimit8
8a825f2999
Add VariableExpression.NoVariables
2017-08-25 15:10:28 +02:00
Matthias Mailänder
2ccba3768b
Add overlay animations to CAARAY.
2017-08-25 10:48:35 +01:00
Matthias Mailänder
dc72b8080c
Fix Dune 2000 harvester husk offset.
...
Closes #10087 .
2017-08-24 11:28:06 +02:00
C. Helmig
80b69af30c
d2k: sonic weapon fix.
...
Works around buggy friend-foe discrimination (/Falloff) for sonic weapon. Damage values closer to original game. (Fixes #13850 )
2017-08-23 13:02:54 +02:00
reaperrr
120d7f9976
WithHarvestAnimation style fixes
...
Make interface implementations explicit.
2017-08-23 12:34:00 +02:00
reaperrr
0103b7ca87
Make WithSpriteBody.PlayCustomAnimation resume loop of Sequence
...
...after it finished playing.
2017-08-23 12:34:00 +02:00
reaperrr
90a4fe7ca1
Resume looping default WithSpriteTurret.Sequence after custom anim
...
It doesn't really make sense not to, and the only trait using PlayCustomAnimation previously did this manually anyway.
2017-08-23 12:34:00 +02:00
reaperrr
c75e64a952
Properly account for disabled Armaments in various places
...
These places didn't care if an Armament was disabled, which could lead to unexpected behavior.
2017-08-22 20:55:46 +01:00
reaperrr
951ee2210c
Consider disabled armaments invalid
2017-08-22 20:55:46 +01:00
SoScared
28e28bf34c
fix ore spots on Dual Cold Front
2017-08-22 19:28:06 +02:00
Matthias Mailänder
cba0fc3475
Remove CreateGroup order as the ActorGroupProxy is gone.
2017-08-22 18:44:35 +02:00
rob-v
01d631b228
Load replays also in sub directories
2017-08-21 14:54:46 +02:00
Mustafa Alperen Seki
f7983692ae
Make Captures Upgradeable
2017-08-21 13:06:00 +02:00
Matthias Mailänder
287290bbdf
Fix indentions of trait documentation table of contents.
2017-08-20 23:06:59 +02:00
reaperrr
a4ef199b75
Tweak TS Juggernaut BurstDelays and Report
...
Since the original sound contains 3 shots, it could happen that the sound played even though only 1 shot had been fired.
Additionally, it could happen that no sound was played when shooting because the first burst had already been fired.
Finally, in the original the 3rd shot was delayed a little compared to the first two.
This adresses all these issues.
2017-08-20 20:48:25 +02:00
reaperrr
c4bfb052d9
Apply BurstDelays rename to TS
2017-08-20 20:48:25 +02:00
reaperrr
98357cf2a9
Apply BurstDelays rename to RA
2017-08-20 20:48:25 +02:00
reaperrr
5581688781
Apply BurstDelays rename to TD
2017-08-20 20:48:25 +02:00
reaperrr
7704ae655e
Apply BurstDelays rename to D2k
2017-08-20 20:48:25 +02:00
reaperrr
834a40b18d
Refactor BurstDelay to BurstDelays
...
Allowing to set custom per-burst delays.
2017-08-20 20:48:25 +02:00
abcdefg30
4ce2e82ff0
AI States style fixes and minor polish
2017-08-17 23:25:51 +01:00
reaperrr
98b1468801
Clean up Harvester TickIdle a bit
...
Triggering UnblockRefinery each idle tick is bogus.
2017-08-17 22:58:37 +01:00
reaperrr
406f482a19
Cache INotifyHarvesterAction trait look-ups
2017-08-17 22:58:37 +01:00
reaperrr
bac8d3233a
Streamline Harvester.SetProcLines return check
2017-08-17 22:58:37 +01:00
reaperrr
e9a420a9e5
Remove redundant TakeOff from Aircraft
...
ResupplyAircraft queues a TakeOff anyway, if the aircraft is a helicopter.
2017-08-17 22:19:05 +01:00
reaperrr
95d3d61ffa
Make some Aircraft interface implementations explicit with subclassing
2017-08-17 22:19:05 +01:00
reaperrr
6c3ff0dc02
Make AircraftInfo more readable
...
Added some descriptions where I considered it necessary, added newlines between entries, reordered entries where it made sense.
2017-08-17 22:19:05 +01:00
reaperrr
cab6a96b16
Allow skipping make anim for actors with WithMakeAnimation and GrantConditionOnDeploy
2017-08-17 22:03:42 +01:00
reaperrr
f3f2621eeb
Allow skipping 'sell'/reversed make anim on Sell
2017-08-17 22:03:42 +01:00
reaperrr
eb5fb5abba
Allow skipping 'sell'/undeploy anim for actors that TransformOnCapture
2017-08-17 22:03:42 +01:00
rob-v
c848b30e9e
Add chat tab to multiplayer/replays ingame menu
2017-08-17 21:54:19 +01:00
Paul Chote
daee217431
Add x64process stat.
2017-08-17 19:45:11 +02:00
Paul Chote
9fc0970cfc
Force '.' decimal point for windowscale stat.
2017-08-17 19:45:11 +02:00
abcdefg30
7156c2c09d
Add the missing base implementation to AttackFrontal's RulesetLoaded
2017-08-17 19:28:51 +02:00
rob-v
dd9d5450bc
Add EnableDebugCommandsInReplays option
2017-08-17 19:23:22 +02:00
abcdefg30
6840177776
Fix actors being able to walk on cliffs after the sietch was destroyed
2017-08-17 19:05:38 +02:00
abcdefg30
d78b29b545
Fix sietches being repairable and remove the Power trait (unused)
2017-08-17 19:05:38 +02:00
abcdefg30
b66605033a
Let the fremen fallback in atreides04 instead of attacking the base
2017-08-17 19:05:38 +02:00
abcdefg30
b329bf2642
Add more fail conditions to the spice harvesting missions
2017-08-17 19:05:38 +02:00
abcdefg30
02c371f68a
Fix a bogus condition
2017-08-17 19:05:38 +02:00
abcdefg30
6907929cb4
Fix the harvest protection logic
2017-08-17 19:05:38 +02:00
abcdefg30
e07779942e
Add a warning when attacking the Outpost to ordos04
2017-08-17 19:05:38 +02:00
abcdefg30
a942ca8f57
Add a global script for campaign missions in d2k
2017-08-17 19:05:38 +02:00
Mustafa Alperen Seki
7f0c7cee0d
Make D2K Missions use Vanilla Remap Colors
2017-08-17 18:46:06 +02:00
Mustafa Alperen Seki
3bf217aaf7
Rename Emparor to Corrino on Shellmap
2017-08-17 18:46:06 +02:00
SoScared
6d1ca72a80
probe new civilian structures
2017-08-17 15:24:39 +02:00
abc013
944dfeb476
Corrected gnrl sequences & added TakeCover: to him
2017-08-13 21:06:14 +02:00
AoAGeneral
ab5d2766f6
TD Bridges.
...
Currently in both playtest and release the bridges for TD used to be 500hp with no armor. Meaning that minigunners and other unit types were able to kill them off fairly quickly. Giving them extra HP and an armor type means units such as minigunners, humvees, flamethrowers, and APCs can't kill bridges off quickly.
2017-08-13 20:17:15 +02:00
rob-v
eb21c4bddd
Keep Attack M./Guard action while holding hotkey (revert Playtest change)
2017-08-13 17:44:26 +01:00
Allan Greis Eriksen
5435e34b9a
Audio device names is now shown correcly in the Audio Device combolist.
2017-08-13 18:38:18 +02:00
Oliver Brakmann
8f26b4e92b
Fix Mobile not sanitizing target location of Move orders
2017-08-13 17:23:37 +01:00
Paul Chote
62a006ed3e
Change beaconlib reference to match other deps.
2017-08-13 18:15:55 +02:00
Paul Chote
cf386c6149
Update BeaconLib to 1.0.1.
2017-08-13 18:15:55 +02:00
abcdefg30
84d6fa1540
Fix monster tanks not attacking radar domes
2017-08-13 18:01:02 +02:00
abcdefg30
2dad2de0ff
Add the win and loss videos to Monster Tank Madness
2017-08-13 18:01:02 +02:00
Paul Chote
34a44acf85
Update macOS launcher to 20170812 tag.
2017-08-13 17:53:23 +02:00
Paul Chote
b937bf43f7
Switch to .NET 4.5 compatible Marshal.SizeOf overload.
2017-08-13 17:39:00 +02:00
Paul Chote
f4d4a7eed4
Fix d2k commandbar artwork glitch.
2017-08-13 14:07:47 +02:00
Paul Chote
4e493f265f
Revert TicksBeforePathing move from Mobile to Move.
...
This partially reverts commit 11c8cda0c3 .
2017-08-13 13:31:58 +02:00
abc013
6e8dd5058e
Changed SAM launch offset
2017-08-13 12:49:04 +02:00
Paul Chote
ad2c46ea73
Add a community code of conduct.
...
This adopts the standard 1.4 version of the Contributor Covenant.
http://contributor-covenant.org/
2017-08-13 12:32:01 +02:00
Jean-Rémy Buchs
49f42401e6
Improve the description of LandOnCondition of Aircraft
2017-08-11 10:56:27 -05:00
abcdefg30
de7a0c9861
Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget
2017-08-10 19:11:47 +02:00
abcdefg30
0209c1c848
Add TRUCK.Husk to Tiberian Dawn
2017-08-10 18:24:19 +02:00
SoScared
64dfc38c2e
final RA balance patch for the next playtest/release
2017-08-10 18:16:58 +02:00
abcdefg30
d1ab421240
Don't spawn new actors before all RemovedFromWorld callbacks have run
2017-08-10 17:57:11 +02:00
Paul Chote
22d7031819
Focus the ViewportController on Standard/Inverted scroll modes.
2017-08-10 12:50:00 +02:00
Paul Chote
d0d8062dbf
Extract ViewportEdgeScrollMargin settings entry.
2017-08-10 12:44:44 +02:00
Paul Chote
dd709a2679
Revert "Have some activities count as idle activities"
...
This reverts commit ae111248f3 .
2017-08-10 12:22:28 +02:00
rob-v
86cff9a774
Disable click sound on command bar buttons
2017-08-09 21:50:34 +01:00
rob-v
0c67ca3321
Add ButtonWidget.DisableKeySound property
2017-08-09 21:50:34 +01:00
reaperrr
f744a429a4
Fix SpawnActorPower not playing launch sounds
2017-08-09 21:27:42 +01:00
reaperrr
11d6dc2d3a
Add TS base-building hit-shapes
2017-08-09 21:25:05 +01:00
reaperrr
6e2418d940
Add TS civilian hit-shapes
2017-08-09 21:25:05 +01:00
reaperrr
1b28cb9f60
Add TS default hit-shapes
2017-08-09 21:25:05 +01:00
reaperrr
ab6d18eab6
Center two-legged billboard sprites
...
They are supposed to be positioned in the middle of the two cells they occupy.
2017-08-09 21:25:05 +01:00
reaperrr
c40ec62511
Tweak sprite offsets of some TS aban civ buildings
...
In cases where the sprite has enough margin to the footprint cell edges, moving down the sprite a bit is much easier than manually setting up custom targetable offsets.
2017-08-09 21:25:05 +01:00
abcdefg30
94a386eda8
Move the interior tile 384 from the Floor to the Wall category
2017-08-09 20:52:00 +02:00
rob-v
88a3656f0a
Fix Client tooltip crash in Lobby
2017-08-09 19:17:00 +01:00
SoScared
3c4a75e4b6
Add Gap effect values to new vision range changes and ironing out misc. values
2017-08-09 20:13:58 +02:00
Jean-Rémy Buchs
1d1802a163
Add LandOnCondition to the trait Aircraft which triggers a landing and prevents takeoffs while the condition is met
2017-08-08 15:13:50 -05:00
abc013
c4d2fdbd83
Fix ground units can stay on water (tile 409)
2017-08-08 12:32:43 +02:00
AoAGeneral
baa4b61d3f
TD Prerequisite changes.
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Adds prerequisite labels to E1, E3, E6, and TDTRUCK.
Closes #13780
2017-08-08 12:21:37 +02:00
reaperrr
b388c6186a
Shrink shape of TD SAM
2017-08-07 14:49:24 +02:00
reaperrr
97bbfd34fd
Shrink shape of RA SAM
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To adress balancing concerns.
Also tweaked sprite offsets to make it more centered.
2017-08-07 14:49:24 +02:00
reaperrr
6945ae1747
Rename tdtruk to truck
2017-08-07 11:01:21 +02:00
reaperrr
f4499c1e84
Rename TD TowerMissle to TowerMissile
2017-08-07 11:01:21 +02:00
reaperrr
20efd1fc29
Fix RA effect waheads
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- take Trees into consideration (they don't have Ground TargetType)
- fixed the delayed effect warheads on Vulcan
2017-08-07 11:01:21 +02:00
Oliver Brakmann
d61939f59f
Fix harv docking activities getting lost under certain circumstances
2017-08-07 10:45:45 +02:00
forcecore
d1328212c6
AttackFrontal's FacingTolerance is now in effect
2017-08-07 10:26:26 +02:00
reaperrr
d949e17b88
Perform FogObscures as late as possible
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FogObscures is more expensive than simpler boolean, player or HasTraitInfo checks, so in these places it makes sense to perform the other checks first.
2017-08-07 09:42:12 +02:00
AoAGeneral
99dac05fd7
TD Balance Changes. (20170802)
...
Engineer movement speed reduced to 48 from 56.
Helicopter crash damage increased to 100 from 40.
Rocket infantry spread damage reduced to 32 from 128.
------
Engineer movement was the same speed as minigunners and at times would enable them to escape the minigunners. This slight speed reduction helps for this.
Helicopter crash damage was lacking and a slight increase in this enables them to do some damage. With the cost of the helicopter it is still not a good idea to sacrifice aircraft just for exta damage.
Rocket infantry spread is reduced because of the damage done to infantry packs. Games turned into tanks mixed with rocket infantry. Reducing this spread enables them to single target units more closely then in larger armies.
2017-08-07 09:35:20 +02:00
Matthias Mailänder
fdad5e2c48
Add weapon rules documentation.
2017-08-05 21:00:06 +02:00
Matthias Mailänder
1a54b36e2b
Cache shouldn't be exposed at all so drop it.
2017-08-05 21:00:06 +02:00
Matthias Mailänder
55ea54ff2d
Explain the color notation.
2017-08-05 21:00:06 +02:00
Matthias Mailänder
59d88199cf
Give Dictionaries a friendlier notation.
2017-08-05 21:00:06 +02:00
Matthias Mailänder
0a150bcc75
Move friendly type names into shared helper class.
2017-08-05 21:00:06 +02:00
reaperrr
879ab2ac1f
Remove redundant Disposed checks
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IsDead returns true if Disposed is true.
2017-08-05 18:31:15 +02:00
Lars Beckers
68607872bd
Fix RA Aftermath installer metadata on Linux
2017-08-02 20:09:28 +02:00
FrameLimiter
9fdb7dc51b
Fix duplicate Targetable value on ^Ammobox
2017-08-02 19:40:08 +02:00
Taryn Hill
57fb551545
Improve the exception message when a Bridge's DemolishWeapon cannot be found
2017-07-29 22:26:30 +02:00
reaperrr
8ee742d66a
Split MuzzleOffset and MuzzleOrientation calcs to protected methods
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To make overriding easier for downstream traits inheriting Armament.
2017-07-29 22:14:58 +02:00
reaperrr
26be2a3e99
Split Burst updating to separate method
2017-07-29 22:14:58 +02:00
reaperrr
e847f49256
Split barrel firing to separate method
2017-07-29 22:14:58 +02:00
reaperrr
514bd12885
Merge some Armament CanFire checks
2017-07-29 22:14:58 +02:00
reaperrr
bdfa8a361b
Split Barrel can-fire checks to separate CanFire method
2017-07-29 22:14:58 +02:00
AoAGeneral
dc61c98098
TD Engineer Description.
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Closes #13720
2017-07-25 18:59:47 -05:00
Paul Chote
4c222e5f2b
Add Demo Truck and MAD Tank to Deploy description.
2017-07-23 20:10:08 +02:00
Paul Chote
cd9fc96c37
Implement IIssueDeployOrder on MADTank.
2017-07-23 20:10:08 +02:00
GSonderling
ef0b0847bc
Removed references to make docs
2017-07-23 15:33:39 +02:00
rob-v
97306f2bcd
Move DeveloperMode trait to Mods.Common
2017-07-23 15:08:24 +02:00
rob-v
d4e9e0e069
Add Visualization chat commands
2017-07-23 15:08:24 +02:00
reaperrr
8403adba37
Implement damage-based slowdown on TD Gunboats
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In line with original.
2017-07-23 15:06:03 +02:00
reaperrr
9a25b33beb
Adapt TD missions to TDGunboat refactor
2017-07-23 15:06:03 +02:00
reaperrr
94fa24088b
Add dedicated TDGunboat traits
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And get rid of Mobile.OnRails hack.
2017-07-23 15:06:03 +02:00
reaperrr
3bdd35fd2d
Move AttackPopupTurreted to Attack subfolder
2017-07-23 15:06:03 +02:00
SoScared
4903912e3c
Revert 4 cell adjacency of Kennel/Silo back to 2.
2017-07-22 22:48:33 +01:00
abcdefg30
aaaf66a6a3
Disable bots on Poland Raid (again)
2017-07-22 22:33:44 +01:00
Forcecore
0573f52a37
Add Railgun projectile
2017-07-21 23:18:38 +01:00
Paul Chote
9d84f4a845
Fix the automated installer generation.
2017-07-21 18:49:59 +01:00
reaperrr
5b24fddd5a
Fix TD airfield targetable positions
2017-07-21 17:42:18 +01:00
Paul Chote
0f54d6f709
Allow mod to be launched after installing required content.
2017-07-21 00:15:38 +02:00
Paul Chote
d1ed0e09d0
Create user map directory if it doesn't exist.
2017-07-21 00:10:48 +02:00
abcdefg30
d8bc4905cb
Add a selection priority of 6 to supply trucks
2017-07-20 15:13:41 +01:00
abcdefg30
4204ba1c1f
Fix funpark01 failing at mission start
2017-07-18 22:49:12 +01:00
reaperrr
17f469f1a5
Revert Yak gun strafing
2017-07-18 14:25:00 +02:00
SoScared
0e64ac4709
Reduce vision range of MSILO, IC and Chronoshpere to 6c0
2017-07-18 01:13:15 +02:00
Paul Chote
afd8b9ab86
Rework harvester resource claiming:
...
* Maintains lists of claims, and only restricts
reservations for friendly units.
* Removes OnNotifyResourceClaimLost; it's not
clear whether that is still useful, and it
prevents future necessary cleanups.
* Moves other code without changing behaviour.
This fixed stale claims from dead units and enemy
claims from preventing otherwise valid harvest
activities.
2017-07-18 01:09:19 +02:00
SoScared
9097837e6d
Adjust AoE damage vs Wood in relation to HitShapes
2017-07-18 00:59:25 +02:00
Paul Chote
93fcfbb131
Fix ReadWriteZipFile crashing on update.
2017-07-18 00:10:07 +02:00
GSonderling
7a2d2cfd5f
Reorganised desert beach templates.
...
Deleted spurious tabs and spaces
As requested by @reaperrr
Removed more spaces.
One last space deleted.
2017-07-18 00:02:24 +02:00
SoScared
bfca4897ea
Visual, Polish/Performance and Balance Tweak
2017-07-17 23:37:04 +02:00
Jean-Rémy Buchs
488440197e
Add new trait ReloadArmamentsBar which renders a bar to show the current reload status
2017-07-16 14:58:00 +01:00
Paul Chote
4ffcd9b4a5
Add template type to editor coordinate label.
2017-07-16 13:12:13 +02:00
Paul Chote
72cf5d29e7
Add search bar to editor Template list.
2017-07-16 13:12:13 +02:00
Paul Chote
f1b54ece8a
Add search bar to editor Actors list.
2017-07-16 13:12:13 +02:00
andrew
ce671a2737
TD Supply Truck
2017-07-16 11:07:35 +01:00
Jean-Rémy Buchs
224ca78257
Fix crash in DistanceFromEdge if vector is too long
2017-07-15 17:49:29 +02:00
reaperrr
ace353cb84
Upgrade rule for Missile.TerrainHeightAware
2017-07-15 17:36:20 +02:00
reaperrr
7e8f920bc1
Allow disabling terrain height checks in Missile
...
This saves a good deal of performance for mods with no real height levels, including RA, TD and D2k.
2017-07-15 17:36:20 +02:00
reaperrr
86ab6e7ed3
Fix MoveWithinRange subcell consideration
2017-07-15 17:31:25 +02:00
reaperrr
b859b9ee43
Fix RotationPaletteEffect not working with player palettes
2017-07-15 11:19:09 +01:00
abcdefg30
0b6b997e81
Add a CommandBarBlacklist trait to blacklist Stop and Waypoint Mode
2017-07-14 23:18:28 +01:00
AoAGeneral
f921a45747
TD Airstrike Balance.
...
This has been a tough decision. I have nerfed the napalm damage from 65 to 35 commited by reaperrr since at 65 they were still one shotting weapon factories and airstrips. The problem however was that it still did way to much damage. Bringing the Vulcan down from 25 to 15 wood damage helps to keep it alive a majority of the time. (Still brings it to red at times.) Problem now is the airstrike is now a unit killing role rather then killing power plants and various other structures. (Doesn't exactly kill barracks/helipads everytime anymore.)
2017-07-15 00:16:19 +02:00
Paul Chote
3bea08f020
Fix Windows desktop icons being installed for all users.
2017-07-15 00:12:45 +02:00
RoosterDragon
9413d9595c
Providing streaming AudFormat data.
...
AudFormat.GetPCMInputStream now returns data that is streamed, rather than a MemoryStream.
2017-07-14 23:02:49 +01:00
RoosterDragon
85c948fd8d
Add a streaming audio playback interface.
...
This allows audio to be streamed, rather than needed to be fully loaded into memory.
2017-07-14 23:02:49 +01:00
reaperrr
45606c9528
Editor actor categories style fixes
2017-07-14 10:28:29 +02:00
reaperrr
1b0ae1e512
Mention hard-coded 'Air' TargetType in CEWH.AirThreshod desc
2017-07-13 20:58:47 +02:00
reaperrr
70b43222fe
Adapt D2k AA missiles to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
bc54789641
Adapt TD anti-air weapons to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
65920a883f
Upgrade rule for CreateEffectWarhead ImpactTypes -> Targets
2017-07-13 20:58:47 +02:00
reaperrr
5cd8acada4
Adapt TS effect warheads to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
ce8f3ed168
RA mission weapon warhead fixes
2017-07-13 20:58:47 +02:00
reaperrr
a7334d5583
Adapt RA missiles to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
db16165261
Adapt RA explosions, supers and other weapons to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
34dc52451a
Adapt RA smallarms to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
346b6af30d
Adapt RA ballistic weapons to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
13983765d6
Tweak RA naval vessel target types
...
The extremely coarse, shared with terrain Ground and Water types make it hard to distinguish between different actor categories, so we add Ship to all non-submerged vessels.
Additionally, we add 'Water' to submerged subs to prevent players from finding them by moving the cursor of a ship with DepthCharge over the suspected sub position.
The latter also allows force-firing DepthCharge at empty water cells.
2017-07-13 20:58:47 +02:00
reaperrr
cf5abc68ad
Refactor CreateEffectWarhead ImpactTypes
...
Use target validity to simplify ImpactTypes.
2017-07-13 20:58:47 +02:00
reaperrr
efd8a9c1cb
Rebalanced Yak
...
- increased ammo per gun from 9 to 10, for two full double-5-burst salvoes, adjusted ReloadDelay to keep total reload time about the same
- increased Spread by 33% to make up for lower effective pin-point accuracy
- increased damage vs. infantry by 25%, vs. light armor by 16.67%, vs. heavy armor by ~10%
2017-07-13 19:12:16 +02:00
reaperrr
fa02c97111
RA Parabombs balance fix
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They're too over-powered on bleed due to the hitshap changes.
2017-07-13 19:12:16 +02:00
reaperrr
4afe9dd248
Enable RA ParaBomb shadow
2017-07-13 19:12:16 +02:00
reaperrr
abb8e27747
TD airstrike balance tweak
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The increased building hitshape sizes allowed TD airstrikes to kill even Cyards and temples on bleed, which is overpowered compared to before the hitshapes were merged.
Cutting bomb damage vs. Wood to 65% lets Cyards, temples and adv. comm. centres survive airstrikes with yellow health.
2017-07-13 19:12:16 +02:00
reaperrr
afa9b9760e
Unhardcode AttackBomber bomb and gun logic
2017-07-13 19:12:16 +02:00
reaperrr
a1cb0cf002
AttackBomber style fixes
2017-07-13 19:12:16 +02:00
reaperrr
07edf2f7c6
Reset burst counter if ReloadDelay has passed since last shot
...
This fixes the following issues:
- units like mammoth tanks sometimes at first only fired 1 shot on new encounter because they only depleted 1 burst before previous target was killed
- weapons that use strafing logic would not reset the offset multiplier after passing the target once, leading to wrong offsets on following attacks
2017-07-13 19:12:16 +02:00
reaperrr
6212b82f6d
Use strafing for RA Yak
...
This is done by modifying the target offset by a value matching the Yak's
speed * BurstDelay, to sync the offsets with the actor speed.
2017-07-13 19:12:16 +02:00
reaperrr
afa8d3522c
Add strafing support to weapons
2017-07-13 19:12:16 +02:00
reaperrr
92c9988eea
Fix D2k Palace footprint
2017-07-13 17:43:41 +02:00
reaperrr
d95d7e0b0f
Rename UseOccupiedCellsOffsets to UseTargetableCellsOffsets
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With the introduction of the new 'u' BlockingUntargetable cell type, the old property name became inaccurate.
2017-07-13 17:43:41 +02:00
reaperrr
77ef3a0ed2
Simplify RA base building hitshape rules
2017-07-13 17:43:41 +02:00
reaperrr
70c251d5d5
Simplify TD base building hitshape rules
2017-07-13 17:43:41 +02:00
reaperrr
03c7c8f79c
Simplify D2k TargetableOffsets rules
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By using the new 'u' Footprint letter.
2017-07-13 17:43:41 +02:00
reaperrr
5bdb7bd689
Add OccupiedUntargetable FootprintCellType
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For cells that are occupied & unpassable, but should be ignored by HitShape.UseOccupiedCellsOffsets.
2017-07-13 17:43:41 +02:00
reaperrr
fdb3866238
Remove FootprintUtils
2017-07-13 17:43:41 +02:00
reaperrr
46dc827d46
Refactor footprint cell lookups and move them to Building
...
Removing FootprintUtils happens in the next commit for better
reviewability.
2017-07-13 17:43:41 +02:00
Forcecore
801796b184
FIX game hanging when units with 0 min-range attack units at 0 range.
...
Fixes #13307
2017-07-12 20:51:35 +02:00
Paul Chote
59dae0ebf6
Split install-core into finer grained targets for the mod template.
2017-07-12 16:22:36 +02:00
Paul Chote
1c2db8806b
Update to latest osx launcher tag.
2017-07-12 16:22:36 +02:00
reaperrr
9a7778e55d
Fix black tile on template 438 of RA desert tileset
2017-07-12 15:57:19 +02:00
Jean-Rémy Buchs
6749060e57
Add RangeCircleMode to trait RenderRangeCircle
2017-07-12 00:10:52 +02:00
AoAGeneral
4a39bc8286
TD Balance Changes. 20172606
...
The list of changes do not affect the new hitboxes of the structures.
+ Orca damage increased from 25 to 28.
Damage is increased because of their lack of damage vs armored units and structures.
+ Apache ammo reload reduced from 200 to 40.
Apaches gaining a full clip of ammo is a bit to strong. Firing the first shot starts the timer tick and will reload even if the clip is not fully reloaded. This also fixes so they don't sit on top of infantry and blow them all away to quickly.
+ Apache ammo reload amount reduced from 10 to 1.
Fixed in unison with ammo reload timer.
+ Sam now fires two missiles. (CNC95)
Does extra damage.
+ Sam range increase from 8c0 to 10c0.
Compensate for the aircraft changes. Also had a problem of MSAMs were always the better choice rather then the structure SAMs itself. This change will make them more viable.
+ Sam range limit from 9c614 to 12c0.
Makes it so aircraft can still escape while the missile won't detonate at the edge of the circle range.
+ Humvee damag vs light increased from 50 to 55.
Compensates for the price of the hummer. Having just the HP wasn't enough to counter certian builds of Nod. Enabling them a slightly higher damage allows them to kill buggies and bikes a bit more effectively. Makes them also decent arty and MRLS killers.
+ Crates got some love.
+ Viceroids now spawn.
+ An atomic bomb can now detonate. (CNC95)
+ Veterancy level is now to rank 4.
This makes grabbing crates all the more rewarding and riskier. Such as willing to bring a mammoth tank or commando to the crate rather then a minigunner.
2017-07-11 16:25:49 +02:00
Paul Chote
e38db04ab7
Move Stylecop checks to their own helper executable.
2017-07-09 21:58:21 +02:00
Paul Chote
1fa1677204
Register default mods during installation on Windows.
2017-07-09 20:54:02 +02:00
Paul Chote
2685dbea3b
Register default mods during installation on Debian/Ubuntu.
2017-07-09 20:54:02 +02:00
Paul Chote
2c522e0371
Add mod registration utility commands.
2017-07-09 20:54:02 +02:00
Paul Chote
bc4a5193e9
Add ExternalMods.Unregister method.
2017-07-09 20:54:02 +02:00
Paul Chote
739f357090
Read mod registrations from system support dir.
2017-07-09 20:54:02 +02:00
Paul Chote
e69f129fed
Add Platform.SystemSupportDir for shared user data.
2017-07-09 20:54:02 +02:00
Paul Chote
372d940936
Rework stale ExternalMod metadata clearing.
2017-07-09 20:54:02 +02:00
Paul Chote
b30cfe4ada
Move launchPath argument from ExternalMods ctor to .Register.
2017-07-09 20:54:02 +02:00
Paul Chote
daf8f8d956
Throw a FileNotFoundException if source zip file isn't found.
2017-07-08 23:22:44 +02:00
Paul Chote
6e145f902b
Fix empty lobby faction tooltips.
2017-07-08 22:45:51 +02:00
Paul Chote
cd9ef47f94
Suppress unrelated mouse events while scrolling.
2017-07-08 22:21:04 +02:00
rob-v
f341330d5e
Fix Joystick scrolling stuck
2017-07-08 22:21:04 +02:00
Paul Chote
4f16b0d464
Revert "Replace legacy Evaluator with IntegerExpressions."
...
This reverts commit cd0898236d .
2017-07-08 22:11:36 +02:00
Paul Chote
f7c57cfc6f
Fix crash when loading read-only ReadWriteZipFiles.
2017-07-08 16:45:44 +01:00
Paul Chote
ab1a798d04
Add GrantConditionOnBotOwner trait.
2017-07-07 21:31:45 +01:00
Paul Chote
96a1c8d54b
Update internal ra/cnc/d2k/ts bot types.
2017-07-07 21:31:45 +01:00
Paul Chote
b0906e1836
Add a bot type identifier.
2017-07-07 21:31:45 +01:00
Paul Chote
e88754cd4a
Expose Player.BotType and make fields readonly.
2017-07-07 21:31:45 +01:00
Markus Hartung
3a6796ac9d
Fix for some AppDomains that doesn't add trailing DirectorySeparatorChar.
2017-07-06 18:29:24 +01:00
Markus Hartung
c2e36b8eeb
Ignore Visual Studio 2017 generated files
2017-07-06 18:29:24 +01:00
rob-v
1a546d9baf
Polish Actor Categories
2017-07-06 01:50:43 +02:00
rob-v
aab9dfcaa0
Add TS Actor Categories
2017-07-06 01:50:43 +02:00
rob-v
8da112dc92
Add D2K Actor Categories
2017-07-06 01:50:43 +02:00
rob-v
6c962b6675
Add TD Actor Categories
2017-07-06 01:50:43 +02:00
rob-v
6005b59064
Add RA Actor Categories
2017-07-06 01:50:43 +02:00
rob-v
686686417f
Add Actor Categories and Category dropdown filter in Map editor
2017-07-06 01:50:43 +02:00
reaperrr
8f4a92af99
Upgrade rules and yaml updates for Bib refactor
2017-07-06 01:42:55 +02:00
reaperrr
3200f4fb0f
Remove bib-related hacks from Building and FootprintUtils
2017-07-06 01:42:55 +02:00
reaperrr
9b137afa6d
Add ITargetableCells interface
2017-07-06 01:42:55 +02:00
reaperrr
69aa4f5962
Building style fixes for better readability
2017-07-06 01:42:55 +02:00
RoosterDragon
297f4ad9ed
Ensure we set ZipConstants.DefaultCodePage by using a helper method.
...
We were currently dealing with this terrible global variable in FileSystem/ZipFile.cs previously, but other parts of the code such as DownloadPackageLogic were creating these files too, and may not have executed the static ctors that fixed the encoding yet.
2017-07-05 22:45:15 +01:00
rob-v
1f436ad0cb
TS - Rename Template.Category to Template.Categories
2017-07-05 22:46:59 +02:00
rob-v
c3ccd1906d
D2K - Rename Template.Category to Template.Categories
2017-07-05 22:46:59 +02:00
rob-v
5cee040fc0
TD - Rename Template.Category to Template.Categories
2017-07-05 22:46:59 +02:00
rob-v
03cfd5b880
RA - Rename Template.Category to Template.Categories
2017-07-05 22:46:59 +02:00
rob-v
4b9c6c4746
Allow multiple terrain (tile) categories
2017-07-05 22:46:59 +02:00
reaperrr
3abd65052c
Fix TS Titan barrel, armament offsets and disable projectile image
2017-07-03 18:52:54 +02:00
reaperrr
b491ec871c
Tweak TS sprite walker animations
...
- replace WithInfantryBody with WithFacingSpriteBody + WithMoveAnimation on Titan
- rename all mech 'run' anims to 'walk'
- tweak walk anim rates to better match movement speed/original
- tweak Wolverine attack anim to play a little faster
2017-07-03 18:52:54 +02:00
reaperrr
9a25dd6a60
Add elite explosion to TS Sonic & Stealth Tanks
...
Matching original TS.
2017-07-02 16:03:40 -05:00
reaperrr
faf9f7cede
Change Explodes.Weapon default to null
...
FieldLoader.Require makes the default pointless, so it makes more sense to change it to null.
2017-07-02 16:03:40 -05:00
reaperrr
a6b9bab033
Make Explodes conditional
2017-07-02 16:03:40 -05:00
Mustafa Alperen Seki
6dca6b3740
Reimport 8PLAY3 and 5
2017-07-02 21:04:16 +02:00
Jean-Rémy Buchs
2e4cd8d820
Make SpawnActorOnDeath conditional
2017-07-02 10:00:08 -05:00
reaperrr
9e138178ad
WithAttackAnimation style fix
...
Looks better this way.
2017-07-01 12:33:51 +01:00
reaperrr
9c2e3aaa05
Make WithMoveAnimation conditional and modify only a single assigned sprite body
...
The latter to match what we do on WithAttackAnimation already.
2017-07-01 12:33:51 +01:00
reaperrr
8a5a8a1646
RA yaml style fix
2017-07-01 11:11:51 +01:00
reaperrr
ff268eee44
Remove comments on explosion sequences in TD
...
We don't ship comments for explosions in the other mods, and every modder will either already know or can look them up in the asset browser.
2017-07-01 11:11:51 +01:00
reaperrr
ec5c218ac4
TD yaml style fixes
2017-07-01 11:11:51 +01:00
Paul Chote
fdafbd9f15
Remove hardcoded references to FacingInit and TurretFacingInit.
2017-07-01 10:35:22 +01:00
Paul Chote
2a2bd676a3
Remove hardcoded references to HideBibPreviewInit.
2017-07-01 10:35:22 +01:00
Paul Chote
b2c3a55c12
Add IActorPreviewInitInfo interface.
2017-07-01 10:35:22 +01:00
Paul Chote
e10b64d62c
Add command bar to D2K.
2017-07-01 00:35:47 +02:00
Paul Chote
f801fc502f
Adjust UI spritesheet to make more usable space.
2017-07-01 00:35:47 +02:00
reaperrr
3f8efb1163
Remove ApplyToAllTargetablePositions hack from RectangleShape
...
In its current form it is bad for performance due to the ITargetablePositions look-up, and fixing that only to remove the hack entirely a few weeks later would be kind of pointless, so let's get this over with.
2017-06-29 22:01:19 +02:00
rob-v
f75115a645
Remove unnecessary loading mod exceptions, log missing icon.png
2017-06-29 19:43:44 +02:00
abcdefg30
04033e5c79
Don't iterate over an array with only one element
2017-06-29 16:56:21 +02:00
abcdefg30
841798a0a8
Don't use a broken version string when git is not found
2017-06-29 16:56:21 +02:00
abcdefg30
057c201e85
Don't echo "Invalid command" when using the version command with a parameter
2017-06-29 16:56:21 +02:00
abcdefg30
83be37acaf
Try to bypass the security warning
2017-06-29 16:56:21 +02:00
abcdefg30
57af145c12
Don't let the launcher scripts close the console window
2017-06-29 16:56:21 +02:00
Markus Hartung
27ce2fcda9
Add some resharper rules
2017-06-27 22:47:50 +01:00
rob-v
78bedb0513
Fix IsSinglePlayer
2017-06-27 22:43:15 +01:00
C. Helmig
8a508ecafa
Change concrete radar color to match rock.
...
This is/was problematic, because right now players can spot expansions through the fog-of-war instantly.
This replicates original game behavior, too. Concrete in original dune2k doesn't show up on the radar.
2017-06-27 23:31:09 +02:00
Paul Chote
dbe16bfdb5
Add faction tooltips to TS.
2017-06-27 23:27:53 +02:00
Paul Chote
88ab77ce0f
Polish Random faction tooltips.
2017-06-27 23:27:53 +02:00
Paul Chote
714b24329c
Use standard button tooltip for faction descriptions.
2017-06-27 23:27:53 +02:00
Paul Chote
3996aadcb6
Add description yaml to D2K button tooltip.
2017-06-27 23:27:53 +02:00
reaperrr
2650973d51
Add ForceDisplayAtGroundLevel to CreateEffectWarhead
...
Allows to force the effect to always play at ground level, regardless of explosion altitude.
2017-06-27 23:19:32 +02:00
reaperrr
d283231d94
Fix TS Cyborg explosion and Tiberium explosion palette
...
Otherwise these would appear darker than the other explosions on maps with darker ambient color and have now translucency.
2017-06-27 23:19:32 +02:00
reaperrr
f7aac24c43
Fix TS Grenade explosion size
...
Now matches original.
2017-06-27 23:19:32 +02:00
rob-v
3e7bf1880f
Fix Map editor total ore money
2017-06-27 22:05:40 +01:00
reaperrr
266b5d194f
Fix TS visceroid and tib floater weapons
...
They'll need to target closest targetable position to be able to attack larger buildings, which conflicts with the TargetDamage warhead.
2017-06-27 21:07:39 +01:00
ltem
115c72aa4b
Fixed the positioning of the performance graph.
2017-06-26 23:11:32 +01:00
Paul Chote
d81a07931f
Fix D2K units not auto-targeting defenses in Defend stance.
2017-06-25 22:49:37 +02:00
reaperrr
ba1279aa93
Disable some effect warhead victim scans in TS
2017-06-25 22:40:12 +02:00
reaperrr
32e7ab7a30
Disable effect warhead victim scans in TD
...
They are meant to play regardless of whether an actor was hit anyway.
2017-06-25 22:40:12 +02:00
reaperrr
4823d5454d
Disable effect warhead victim scans in D2k
...
They are always displayed unconditionally anyway.
2017-06-25 22:40:12 +02:00
reaperrr
e0abf8ed27
Disable effect WH victim scans in RA where sensible
...
AA missiles, flame weapons and nukes, pretty much, because they always
display the effect regardless of what they hit.
2017-06-25 22:40:12 +02:00
reaperrr
1d2361cdd3
Change default and auto-calc of victim scans to -1
...
For all projectiles and warheads.
Not really a must for everything else, but for CreateEffectWarhead, the
ImpactTypes refactor (separate PR) makes it a bit harder to make the
warhead valid in every situation, so setting the victim scan to zero is the easiest way to disable scanning for actors completely.
2017-06-25 22:40:12 +02:00
reaperrr
ca475fe133
Projectile style fixes
2017-06-25 22:40:12 +02:00
reaperrr
dc5818d035
Warhead style fixes
...
Implement interfaces explicitly
2017-06-25 22:40:12 +02:00
Paul Chote
a755070d76
Fix VisualHeight of RA commandbar buttons.
2017-06-25 22:37:36 +02:00
rob-v
f29d2028fe
Fix missing-failing logging of Ruleset (Yaml)Exceptions
2017-06-25 18:45:12 +02:00
rob-v
6e1b2333f3
Fix ClientTooltip disables tooltip delay
2017-06-24 11:52:27 +01:00
rob-v
1b3422db2d
Fix flickering tooltip
2017-06-24 11:52:27 +01:00
rob-v
7772ebedf4
Check for Carryall, RevealOnFire FrozenActor.Actor is null
2017-06-24 11:42:50 +01:00
rob-v
78bf530a4e
Check for EnterTunnel FrozenActor.Actor is null
2017-06-24 11:42:50 +01:00
rob-v
6df7f18a3b
Fix Initialize sounds (dispose of null SoundSource)
2017-06-24 11:29:55 +01:00
reaperrr
0a1083e554
Merge the Valid(...)Weapons methods
2017-06-24 11:24:17 +01:00
reaperrr
33e8bf9928
Adapt Attack logic to Weapon.TargetActorCenter
2017-06-24 11:24:17 +01:00
reaperrr
edffaa4987
Introduce Weapon.TargetActorCenter and adapt projectiles
...
This also fixes issues with attackers that don't have their own Attack
trait.
2017-06-24 11:24:17 +01:00
reaperrr
6b3c04a584
Fix old shape scaling
2017-06-24 11:15:12 +01:00
reaperrr
7d3cf7894b
Fix upgrade rule dates
...
These were merged into bleed after prep was branched off, so they need a date newer than last release.
2017-06-24 11:15:12 +01:00
reaperrr
522a29f1e4
Reduce Ornithopter damage vs buildings
...
Especially larger ones.
2017-06-24 11:11:56 +01:00
abcdefg30
c58db84d35
Fix the harvesting sequence being invisible in TS
2017-06-23 12:45:16 +02:00
abcdefg30
1760a12428
Replace the wrong CURRENTENGINE description by OLDENGINE
2017-06-23 11:42:44 +02:00
abcdefg30
118039ded3
Add a missing i
2017-06-22 14:35:26 +02:00
abcdefg30
839945cf57
Fix a crash in CheckSequences when the sprite image is null
2017-06-22 14:35:26 +02:00
rob-v
da5c70184e
Refactor RefreshServerListInner's games+lanGames argument
2017-06-22 11:59:04 +02:00
rob-v
3c323a8672
Extract loading of game rows into LoadGameRows method.
2017-06-22 11:59:04 +02:00
rob-v
53c7954f84
MP Browser - display current mod+version first
2017-06-22 11:59:04 +02:00
rob-v
7237fd83c6
Fix error handling of failed MP server refresh
2017-06-22 11:59:04 +02:00
reaperrr
8e9f20cf4b
Cache traits implementing INotifyAttack
2017-06-22 04:13:47 -05:00
reaperrr
779218f381
Cache traits implementing modifiers
2017-06-22 04:13:47 -05:00
reaperrr
243ed3d76a
Cache traits implementing INotifyBurstComplete
2017-06-22 04:13:47 -05:00
Forcecore
100abe3246
Requested changes applied
...
* private this.info --> public Info for GCOnDeploy
* Parameter change for (un)deploy activities
2017-06-20 23:42:14 -05:00
Forcecore
a7cedc54ff
Deploy activities for mods and future AI scripting
2017-06-20 23:42:14 -05:00
Paul Chote
300a7222f3
Don't autotarget structures in Defend stance.
2017-06-18 21:07:21 +02:00
Paul Chote
2e2e1cae7f
Fix MSAM/MLRS autotargeting.
2017-06-18 21:07:21 +02:00
Paul Chote
57df34dcbf
Fix auto-targeting vs TD/TS/D2K creeps.
2017-06-18 21:07:21 +02:00
Paul Chote
0a1f2b7275
Fix auto-targeting vs submerged but detected RA submarines.
2017-06-18 21:07:21 +02:00
Paul Chote
0aa84aa5ed
Fix auto-targeting vs RA tanks.
2017-06-18 21:07:21 +02:00
Paul Chote
4040863707
Fix queued move activities.
2017-06-18 20:55:50 +02:00
Oliver Brakmann
f6e87f63e7
Fix GetSupportDir not returning an absolute path
2017-06-18 20:46:22 +02:00
Mustafa Alperen Seki
c4e8af08ec
Implement EliteAbility=VEIN_PROOF and SENSORS on units that need
2017-06-18 16:23:34 +02:00
Forcecore
a3c9d72cfd
Unbreak queued order
2017-06-18 12:03:29 +01:00
Forcecore
07a2ee5eab
Engineer repair activity can be queued
2017-06-18 12:03:29 +01:00
Forcecore
568d7efdb1
ExternalCaptures Type filter fix up
2017-06-18 12:37:59 +02:00
Paul Chote
4b4172f757
Make the Enter activity use the closest target position.
2017-06-17 21:18:28 +02:00
Paul Chote
995a3da43a
Rename Enter.targetCenter to repathWhileMoving.
2017-06-17 21:18:28 +02:00
rob-v
b0f1059df2
Remove unnecessary PostBuildEvent from D2k project
2017-06-17 20:17:31 +02:00
Paul Chote
f0ffb4e8d9
Remove leftover target references.
...
Fixes a warning generated by `xbuild`.
2017-06-17 20:17:31 +02:00
Paul Chote
3db15beeb9
Fix compatibility with msbuild/csc on non-windows.
2017-06-17 20:17:31 +02:00
Forcecore
728162e688
GCOnDeploy's ValidTerrain() takes location parameter
...
Fixes ##13394.
Possible use: AI's future deploy planning when the actor isn't actually
there yet. Also used in my mod for Slave Miner's deploy planning
2017-06-17 19:00:07 +02:00
reaperrr
f98e7656da
Make TS GDI Juggernaut attack the target center
...
Instead of closest targetable position/offset.
2017-06-15 01:32:37 +02:00
reaperrr
c20d02fd2e
Make TD artillery actors attack the target center
...
Instead of closest targetable position/offset.
Applies to:
-Artillery
-Rocket Launcher (MLRS)
2017-06-15 01:32:37 +02:00
reaperrr
26e6d86821
Make RA artillery actors attack the target center
...
Instead of closest targetable position/offset.
Applies to:
-Artillery
-Cruiser
-Missile Sub
2017-06-15 01:32:37 +02:00
reaperrr
7eab278711
Adapt tracking projectiles to support targeting CenterPosition
...
Instead of closest targetable position.
2017-06-15 01:32:37 +02:00
reaperrr
da7433a95f
Add plumbing for targeting of target center instead of closest targetable position
...
Note: Projectiles that can track their target need minor additional changes, but for InstantHit (which already implemented support for this) and unguided projectiles (Bullet, GravityBomb) this commit is already sufficient.
2017-06-15 01:32:37 +02:00
Paul Chote
9c9a23be86
Make Frames and Limbs private.
2017-06-14 18:56:06 +02:00
Paul Chote
2683b2507e
Fix remaining voxel references in Game.
2017-06-14 18:56:06 +02:00
Paul Chote
6ca0208694
Rename VoxelPreview to ModelPreview.
2017-06-14 18:56:06 +02:00
Paul Chote
736e70df78
Rename VoxelRenderable to ModelRenderable.
2017-06-14 18:56:06 +02:00
Paul Chote
17089f2aee
Rename VoxelSequences to ModelSequences.
2017-06-14 18:56:06 +02:00
Paul Chote
34810756c2
Move Voxel code to Mods.Cnc.
2017-06-14 18:56:06 +02:00
Paul Chote
dc4c3fd546
Rename VoxelRenderer to ModelRenderer.
2017-06-14 18:56:06 +02:00
Paul Chote
4f42778d26
Rename VoxelAnimation to ModelAnimation.
2017-06-14 18:56:06 +02:00
Paul Chote
e1cd00c1dd
Add backend plumbing for model loaders.
2017-06-14 18:56:06 +02:00
reaperrr
086fc88e3e
Increased ZOffset of TD explosions
...
To make sure they always play on top of actors.
2017-06-14 18:28:20 +02:00
reaperrr
35e131bac7
Give TD base buildings custom hit shapes
2017-06-14 18:28:20 +02:00
reaperrr
b219214426
Give TD civilian and tech buildings custom shapes
2017-06-14 18:28:20 +02:00
reaperrr
d1790229a9
Add hit-shape defaults to TD
...
Plus some resulting cleanup of defaults.yaml.
2017-06-14 18:28:20 +02:00
reaperrr
600478603c
Fix TD civ field husk footprint
...
Players should not be able to build on it.
2017-06-14 18:28:20 +02:00
Mustafa Alperen Seki
4187a69904
Remove afld and hpad from Rush AI's Production: list
2017-06-14 18:26:18 +02:00
Paul Chote
90778bc8a8
Fix queued move orders on Chrono Tank.
2017-06-12 19:38:18 -05:00
Paul Chote
242f33c2ba
Implement RA command bar.
2017-06-12 19:38:18 -05:00
Paul Chote
2923c9907f
Fix minor issues with TD command bar.
2017-06-12 19:38:18 -05:00
reaperrr
d52313ab18
Rename WithAttackAnimation.BodyName to just .Body
...
Shorter and more consistent with Armament.Turret, WithTurretedAttackAnimation.Turret, WithSpriteBarrel.Armament etc.
2017-06-12 19:01:10 -05:00
reaperrr
fef388834e
Throw yaml exception if WithAttackAnimation has no assigned sprite body
...
...or too many assigned bodies.
Also, further simplify WithAttackAnimation code.
2017-06-12 19:01:10 -05:00
reaperrr
5fb468922e
Make WithAttackAnimation conditional
2017-06-12 19:01:10 -05:00
reaperrr
2e70b6931b
Refactor WithAttackAnimation
...
- made trait compatible with actors that have more than one sprite body or enable/disable sprite bodies via conditions
- added check for running attack anim and prevent aim/reload sequences from overriding it
- added caching of whether trait has either aim or reload sequence, to avoid some string.IsNullOrEmpty look-ups every tick
2017-06-12 19:01:10 -05:00
rob-v
8276b17570
Fix Sound memory leak (OutOfMemoryException), remove Music caching to free memory
2017-06-12 18:33:53 -05:00
RoosterDragon
2def72a078
Clear previous effects data when generating a new sync report.
2017-06-12 18:25:35 -05:00
Paul Chote
2e801a55ce
Update ts AutoTarget definitions.
2017-06-11 17:14:21 -05:00
Paul Chote
52b08a769d
Update d2k AutoTarget definitions.
2017-06-11 17:14:21 -05:00
Paul Chote
d7f9c2f852
Update cnc AutoTarget definitions.
2017-06-11 17:14:21 -05:00
Paul Chote
b613b1b2e0
Update RA AutoTarget definitions.
2017-06-11 17:14:21 -05:00
Paul Chote
716343732f
Add AutoTargetPriority trait for smarter AutoTarget logic.
2017-06-11 17:14:21 -05:00
reaperrr
ab8bc53ed8
Replace doneDamage bool in TeslaZap with DamageDuration
...
Allows it to deal continous damage via a single projectile.
2017-06-11 23:28:17 +02:00
reaperrr
6ff31786cb
Refactor TeslaZap targeting
...
- made it target closest targetable position, instead of CenterPosition
- made target tracking optional (enabled by default)
- made tracking independent from whether damage has already been dealt
- cache target position and update it in Tick only if tracking
2017-06-11 23:28:17 +02:00
reaperrr
c474b77d79
Remove unused 'initialized' bool from TeslaZap
...
It was never set to 'true', and doing so would break Duration > 1, so it's better to just remove it.
2017-06-11 23:28:17 +02:00
reaperrr
2704f3bcd5
Minor TeslaZap cleanup
...
Renaming timeUntilRemove to ticksUntilRemove makes it more clear and allows to drop the comment.
2017-06-11 23:28:17 +02:00
reaperrr
16e260e69f
Increase ZOffset of RA explosions
...
To make sure they play on top of actors.
2017-06-10 11:38:04 +01:00
reaperrr
7cadbcb8f6
Set custom hit shapes for civilian buildings
2017-06-10 11:38:04 +01:00
reaperrr
07e6708b88
Align RA base building hitshapes with their sprites
2017-06-10 11:38:04 +01:00
reaperrr
7ba276c0c1
Add building hitshape defaults to RA
...
And do some cleanup.
Intentionally omitted uncommon shapes that only appear once or twice.
2017-06-10 11:38:04 +01:00
C. Helmig
3b626e5ff7
Fixes tile error in #13047 . See comment Item in #12868 .
2017-06-07 18:54:39 +02:00
C. Helmig
452aed0a97
Multiple passability changes to replicate original game behavior. (= Items comments on #12868 )
...
Fix the passability of some bridge tiles
2017-06-07 18:54:39 +02:00
abcdefg30
5d40ed3e32
Move tiles into correct category.
2017-06-07 18:54:39 +02:00
abcdefg30
8494200321
Renamed and reordered Categories - uniform naming, similar categories adjacent to one another, most used to top.
2017-06-07 18:54:39 +02:00
Paul Chote
83c4c842ee
Update to latest osx launcher package.
2017-06-06 22:08:08 +02:00
reaperrr
423ea555b3
Fix RA bridge crash
2017-06-06 22:04:00 +02:00
reaperrr
4af31be6bd
Fix TD bridge crash
2017-06-06 22:04:00 +02:00
Paul Chote
ff9bddbf21
Add unit command bar to TD.
2017-06-06 08:53:54 -06:00
Paul Chote
52f1ab0969
Add backend code for unit command bar.
2017-06-06 08:53:54 -06:00
Paul Chote
f1eb96b273
Add DisableKeyRepeat flag to ButtonWidget.
2017-06-06 08:53:54 -06:00
Paul Chote
854dd75282
Add ButtonTooltipWithDescHighlightLogic.
...
Highlights TooltipDesc characters inside {}.
2017-06-06 08:53:54 -06:00
Paul Chote
8f2a933ba8
Add support for button tooltip descriptions.
2017-06-06 08:53:54 -06:00
Paul Chote
ce233a6cca
Reduce edge scrolling threshold and polish cursor hotspots.
2017-06-06 08:53:54 -06:00
Paul Chote
94fba3521a
Add ForceModifiersOrderGenerator for force move/attack and queueing.
2017-06-06 08:53:54 -06:00
Paul Chote
8dfb7d8bbc
Add Selection.Hash for tracking selection changes.
2017-06-06 08:53:54 -06:00
Paul Chote
e8d6d63707
Add IIssueDeployOrder.
2017-06-06 08:53:54 -06:00
Paul Chote
533b2f9ad7
Flip tooltips above the cursor at the bottom of the screen.
2017-06-06 08:53:54 -06:00
Mustafa Alperen Seki
46d0157c2e
Add Harkonnen 4
2017-06-05 22:32:49 +02:00
reaperrr
3507ad2f87
Give D2k structures footprint hit-shapes
2017-06-05 14:22:47 +02:00
reaperrr
e2647e8a60
Move down D2k High-tech factory sprite
...
This better aligns its visuals with the footprint, hit-shape and targetable positions.
2017-06-05 14:22:47 +02:00
reaperrr
6a212eea53
Make attacking actors/turrets face the targeted position
2017-06-05 14:22:47 +02:00
reaperrr
7acc6dacbc
Fix armaments/projectiles to aim at closest Target.Positions
...
Instead of CenterPosition.
TargetablePositions were already used for targeting/attack decisions, but not armaments/projectiles.
2017-06-05 14:22:47 +02:00
Markus Hartung
73577e3a7e
Add myself to authors
2017-06-04 17:11:44 +02:00
Markus Hartung
2a0b3b39ea
INotifyCreated.Created now calls base properly
2017-06-04 17:11:44 +02:00
Markus Hartung
f7ddb969c6
Change so Attack* calls Created on base class
2017-06-04 17:11:44 +02:00
abcdefg30
40e8c5136d
Fix the close enough check in Repair.cs
2017-06-04 15:35:40 +02:00
Paul Chote
abdcf90c30
Ship VERSION with binary releases.
2017-06-04 13:21:27 +02:00
Paul Chote
36d7b5131e
Use ContentInstallerMod in MainMenuLogic.
2017-06-04 13:21:27 +02:00
Paul Chote
f79a3a8d03
Use engine version in crash logs.
2017-06-04 13:21:27 +02:00
Paul Chote
f7db7e3308
Use engine version for master server queries.
2017-06-04 13:21:27 +02:00
Paul Chote
49f0e35bd7
Add engine VERSION file.
2017-06-04 13:21:27 +02:00
reaperrr
82758a8bef
Add TargetableOffsets to HitShape
...
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7fd0a3aa58
Lint check and yaml enforcement for HitShape
...
Now that Health no longer provides a HitShape, actors with Health need at
least one HitShape trait.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a
Upgrade rule for Health.Shape to HitShape.Type
2017-06-04 00:07:08 +02:00
reaperrr
43b55ae333
Move Shape from Health to new HitShape trait
...
Renamed Shape to Type
2017-06-04 00:07:08 +02:00
reaperrr
c7c6cf864c
Fix inconsistent rules in preparation of HitShape refactor
...
- TD C17 and A10 are not targetable and therefore technically invulnerable, so we should remove Health and Armor
- D2k ^carryall.colorpicker and TS ^mmch.colorpicker shouldn't have Health
- TS crash sites are supposed to be indestructible map deco as per original (they had "Immune=yes")
2017-06-04 00:07:08 +02:00
Mustafa Alperen Seki
61afa096e3
Add 8PLAY6
2017-06-03 16:17:34 +02:00
Mustafa Alperen Seki
aa9c00367b
Add 8PLAY2
2017-06-03 16:14:52 +02:00
Oliver Brakmann
677904c682
Hide tooltips for unoccupied spawnpoints in the replay browser
2017-06-03 15:56:27 +02:00
rob-v
fc0495ac27
Fix keys scrolling stuck (+ some function double calls)
2017-06-01 23:07:25 +02:00
Mustafa Alperen Seki
f4988356a0
Add 8PLAY4
2017-06-01 20:28:48 +02:00
Mustafa Alperen Seki
8bcc2b30d9
Add 8PLAY1
2017-06-01 20:14:59 +02:00
Andre Mohren
96ca3baff8
Fixed PNGLoader crash with palette containing less than 256 colors.
2017-05-31 20:34:09 +02:00
Oliver Brakmann
a869dacdc4
Remove tooltips from map preview in MP server browser
2017-05-30 22:30:31 +01:00
rob-v
ada5b6d0e5
Add Unit stance hotkeys, remove Cycle Stance hotkey
2017-05-30 21:16:31 +02:00
Andre Mohren
d080a47cbf
Allow load screens to override StartGame.
2017-05-30 18:15:28 +02:00
atlimit8
afa5a7772d
Split ConditionByStance in AutoTarget
2017-05-29 20:41:10 +01:00
atlimit8
cadfbe8a29
Grant condition by unit stance
2017-05-29 20:41:10 +01:00
reaperrr
5834d7615b
Fix Rectangle OuterRadius
...
Rectangle shapes always assumed that either top-left or bottom-right would have the largest distance from actor center, which is wrong, because depending on the position of the shape, top-right or bottom-left can be the furthest away corner as well, potentially resulting in a too small OuterRadius.
2017-05-29 07:41:20 -05:00
reaperrr
bc5eb66088
Add OuterRadius debug overlay to Rectangle and Capsule
...
Circle obviously doesn't need it now (might change with the introduction of offsets, but we can still add it when that happens).
2017-05-29 07:41:20 -05:00
reaperrr
8d69d26542
Add debug overlay for custom TargetPositions
2017-05-29 07:41:20 -05:00
reaperrr
479795f494
Fix D2k repair pad footprint
...
To match the original.
2017-05-29 07:41:20 -05:00
rob-v
45041bde14
Dispose-stop Beacon on closing server browser
2017-05-29 13:28:39 +01:00
rob-v
9a9920e4af
Catch and ignore BeaconLib errors
2017-05-29 13:28:39 +01:00
abcdefg30
e1b7fc2617
Replace the removed SupplyTruck trait in disable-player-experience.yaml
2017-05-29 07:15:57 -05:00
Paul Chote
45b13dabfb
Explicitly implement interfaces in AttackBase.
2017-05-29 06:27:19 -05:00
Paul Chote
34844e87a3
Replace Lazy trait lookups with INotifyCreated.
2017-05-29 06:27:19 -05:00
Paul Chote
69587a2128
Move InstallShieldPackage to Mods.Common.
2017-05-29 12:41:28 +02:00
Paul Chote
e5222f95f6
Remove ambiguity from FileSystem references.
2017-05-29 12:41:28 +02:00
Paul Chote
ba7290cc2c
Move classic-mod package loaders and support files to Mods.Cnc.
2017-05-29 12:41:28 +02:00
Paul Chote
28fdb71163
Remove mod chooser reference from music installation prompt.
2017-05-29 12:33:20 +02:00
Paul Chote
8321d1f3e3
Remove legacy FileSystem.OpenPackage(string, IReadOnlyPackage).
2017-05-29 12:27:24 +02:00
Paul Chote
df40d38b91
Rework read/write zip file loading/saving.
2017-05-29 12:20:32 +02:00
evgeniysergeev
c06df1ed21
make IsCloseEnoughToBase function virtual
2017-05-29 11:50:56 +02:00
abcdefg30
aecfff905d
Throw a more detailed error message when creating invalid frozen actors
2017-05-28 14:02:18 +02:00
abcdefg30
2a3139dc39
Add a IAutoSelctionSizeInfo trait interface
2017-05-28 14:02:18 +02:00
Mustafa Alperen Seki
767fd5438e
Add Ordos 3b
2017-05-28 13:49:08 +02:00
Paul Chote
a43ec158fa
Update error messages.
2017-05-27 13:03:47 +02:00
Paul Chote
7f3f36885a
Fix bogus variable names in widget widths.
2017-05-27 13:00:00 +02:00
Paul Chote
29d827079e
Fix "game" chat tab mouseover not working from globalchat login tab.
2017-05-27 13:00:00 +02:00
Paul Chote
b104f8baa2
Improve handling of unknown error codes.
2017-05-27 12:43:25 +02:00
Glenn Martin Jensen
e8b2a12714
Add support for blacklist response
...
Adds support for the new blacklist response in servernames
2017-05-27 12:43:25 +02:00
Paul Chote
0ddc4360fe
Remove unused MiniYaml DictFromFile.
2017-05-26 23:02:25 -05:00
Paul Chote
c6816cd33f
Persist unknown settings.yaml entries across load/save.
2017-05-26 23:02:25 -05:00
Paul Chote
b1ac1d06e3
Catch and ignore exceptions while loading map previews.
2017-05-26 23:41:30 +02:00
abcdefg30
1f93029e51
Always make sure to be on the host actor when repairing
2017-05-26 22:53:03 +02:00
Jean-Rémy Buchs
2e0d7d0e79
Add KillCargo and FlashScreen to PortableChrono
2017-05-26 10:31:59 +02:00
Paul Chote
2e7de2874d
Fix cloak sounds playing on build for initially cloaked actors.
2017-05-24 16:30:04 +02:00
Mustafa Alperen Seki
5dd6aa7a3a
Add Ordos 3a
2017-05-20 13:30:41 +02:00
abcdefg30
5e40a5b683
Remove the effect from MissionColt
2017-05-20 11:28:14 +02:00
abcdefg30
ddba9b2efd
Remove outdated values and replace Bullet by InstantHit in allies05a
2017-05-20 11:28:14 +02:00
abcdefg30
7ea40482e2
Fix the Colt sometimes shooting even after Tanya was released
2017-05-20 11:28:14 +02:00
abcdefg30
cc6191554a
Remove the hacky MissionColt actor from allies05a
2017-05-20 11:28:14 +02:00
abcdefg30
550256373a
Replace Camera.Truk by using ValidStances on RevealsShroud
2017-05-20 11:28:14 +02:00
abcdefg30
434ea9ca88
Throw a lint error or an exception when no player owns the world
2017-05-20 11:02:00 +02:00
abcdefg30
ac4fef6630
Don't close the console window when OpenRA closes
2017-05-20 10:55:09 +02:00
abcdefg30
61659d0d32
Add support for using launch-game.cmd with parameters
2017-05-20 10:55:09 +02:00
Paul Chote
b74141666b
Implement a workaround for the mono 5.0 cursor enumerator bug.
2017-05-19 14:31:00 +02:00
rob-v
3258d89651
Fix map parameter warning as error from PR 13233
2017-05-17 22:58:56 +02:00
rob-v
127ef8bb27
LobbyLogic, ReplayBrowserLogic Map property changed to map field
2017-05-14 21:06:16 +01:00
rob-v
a26210f914
Replays with MapPreview (like in Lobby)
2017-05-14 21:06:16 +01:00
rob-v
0e3cc1ad28
(Lobby)MapPreviewLogic refactoring
2017-05-14 21:06:16 +01:00
rob-v
ffc3f6e0d0
LAN games discovery
2017-05-14 22:01:25 +02:00
rob-v
b2e6a0484b
Fix Selecting a map resets player color
2017-05-14 14:00:45 +01:00
reaperrr
d95bb4152a
Add Firestorm Juggernaut to TS
2017-05-14 14:41:20 +02:00
rob-v
224bda6de5
Fix Player slot when changing map
2017-05-14 13:19:18 +02:00
reaperrr
d8edcb1bad
Fix TS Nod artillery turret / barrel / weapon offsets
2017-05-14 11:52:42 +01:00
Paul Chote
d45870ca23
Allow fixed barrel pitches to be defined in yaml.
2017-05-14 11:52:42 +01:00
Paul Chote
430429f337
Fix WRot FieldLoader parsing.
2017-05-14 11:52:42 +01:00
reaperrr
b8c251cf41
Add StartBurstReport to WeaponInfo
...
The FS Juggernaut firing sound already contains 3 shots, so without this, players would hear a total of 9(!) shots per salvo.
2017-05-14 11:49:38 +01:00
reaperrr
d502b296bb
Upgrade rule for DeployAnimation removal
2017-05-14 00:22:26 -05:00
reaperrr
aa8d9f5dda
Fix GrantConditionOnDeploy to support multiple sprite bodies
2017-05-14 00:22:26 -05:00
reaperrr
6f19379a2b
Make WithMoveAnimation multi-WithSpriteBody-compatible
2017-05-14 00:22:26 -05:00
reaperrr
3b798897be
Add Name ID field to WithSpriteBody
2017-05-14 00:22:26 -05:00
rob-v
48abb7372b
Remove ChatSettings.NickName, use PlayerName always as default
2017-05-13 11:40:47 -07:00
reaperrr
5b8c313d55
Remove lint rule for victim scan radii
...
They're now calculated automatically to use the most sensible value by default. Only people who know what they're doing or fool around will use custom values, and in that case a lint rule might actually just annoy people.
2017-05-13 11:15:38 -07:00
reaperrr
96d629cefd
Upgrade rule for victim scan radii changes
...
The game/engine now calculates the best values automatically and the field names have changed, so instead of renaming, we can just remove them under the assumption that only modders who really know what they're doing will ever use the override.
2017-05-13 11:15:38 -07:00
reaperrr
d04c6275da
Make warheads use the the most sensible victim scan radius
...
By default, but allow custom overrides.
2017-05-13 11:15:38 -07:00
reaperrr
033268a7ba
Make projectiles use most sensible blocker scan radius
...
By default, but allow custom overrides.
2017-05-13 11:15:38 -07:00
reaperrr
9f9d1f9e5f
Added helper utility for finding best hit-shape scan radius
2017-05-13 11:15:38 -07:00
reaperrr
d92d9f86fc
Add IBlocksProjectilesInfo interface
2017-05-13 11:15:38 -07:00
Zimmermann Gyula
0d2d17d2fb
Fix the AI acting the same at game restart.
2017-05-13 19:08:20 +01:00
reaperrr
db85fff7c0
Remove TS infantry hit-shape height
...
We should either implement this for all non-blocker actors at once, or not at all. By now we have walls/gates as examples for vertical shape height, so for now there's no reason to leave this on infantry.
2017-05-13 10:51:41 -07:00
reaperrr
91c65f1e9c
Adapt blocking height of TS walls etc.
...
to WDist rescaling.
Also, make wall hit-shape height match blocking height and tweak it to
approximate original TS behaviour as much as possible (Tick Tanks could
shoot over them, but only from certain angles/distances).
2017-05-13 10:51:41 -07:00
reaperrr
ccda89f268
Refactor Shape.Rectangle.RotateToIsometry
...
And fixes TS wall and gate shapes.
2017-05-13 10:51:41 -07:00
C. Helmig
b11af3bcb5
D2k editor: Moved all appropriate tiles into Cliff-Type-Changer and replaced Sand-Smooth with Cliff-Ends category.
2017-05-13 10:48:37 -07:00
reaperrr
97ec200dcf
Merge pull request #13282 from pchote/osx-fullscreen
...
Work around resolution issues in (legacy) Fullscreen on OSX.
2017-05-13 15:51:10 +02:00
Paul Chote
42232f4a55
Work around resolution issues in (legacy) Fullscreen on OSX.
2017-05-13 00:02:29 +01:00
reaperrr
cf65bb6e41
Merge pull request #13203 from reaperrr/ts-balance-fixes
...
Fix some wrong TS unit stats
2017-05-12 15:30:39 +02:00
reaperrr
5e736527b7
Merge pull request #13223 from pchote/mod-package-loaders
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Unhardcode mod package loaders
2017-05-12 14:04:58 +02:00
reaperrr
2a0cfa5c43
Merge pull request #13278 from reaperrr/disable-win-dpi
...
Disable DPI scaling on Windows by default
2017-05-12 01:11:15 +02:00
reaperrr
f0c6e5e855
Disable DPI scaling on WIndows by default
2017-05-11 20:09:13 +02:00
abcdefg30
618ac5838a
Merge pull request #13215 from pchote/packaging-simplification
...
Overhaul packaging scripts
2017-05-10 16:34:01 +02:00
atlimit8
55de4a59d0
Merge pull request #13247 from pchote/widget-evaluator-expressions
...
Replaced legacy Evaluator with IntegerExpressions.
2017-05-08 21:19:52 -05:00
atlimit8
4a80c37507
Merge pull request #13253 from pchote/rescale-isometric-world-coords
...
Rescaled isometric world coordinates to measure 1024 along the cell axes.
2017-05-08 20:59:51 -05:00
reaperrr
e94ef1658f
Merge pull request #13156 from MustaphaTR/d2k-harkonnen-3b
...
D2K - Add Harkonnen Mission 3b
2017-05-07 16:53:26 +02:00
Paul Chote
552cf83951
Fix missile characteristics.
2017-05-07 13:49:50 +01:00
Paul Chote
fc29438748
Fix grenade speed.
2017-05-07 13:49:44 +01:00
Paul Chote
d2973801e4
Update TS LocalOffsets for new coordinate system.
2017-05-07 13:47:12 +01:00
Paul Chote
cf09b99ed8
Adjust TS subcell positions for new coordinate system.
2017-05-07 13:45:30 +01:00
Paul Chote
cdf2df58a0
Define RectangularIsometric world coordinate scale along the cell axis.
2017-05-07 13:45:30 +01:00
Paul Chote
5dcb840f9f
Fix WithHarvesterOffset.LocalOffset name.
2017-05-07 13:44:47 +01:00
Paul Chote
a3f7641b68
Move D2kSoundResources to Mods.D2k dll.
2017-05-07 13:25:43 +01:00
Paul Chote
0222ea675c
Implement mod-defined package loaders.
2017-05-07 13:25:38 +01:00
Paul Chote
9b4f602cca
Remove unused leftover oramod loading code.
2017-05-07 13:25:04 +01:00
Paul Chote
248c12827e
Resolve assembly paths before loading the FileSystem.
2017-05-07 13:25:03 +01:00
Paul Chote
f0d7a6caca
Move GetLoaders to ObjectCreator.
2017-05-07 13:25:03 +01:00
reaperrr
74437ed56c
Merge pull request #13178 from rob-v/ReturnHeliToNearestBase
...
Helis return to nearest base like Planes
2017-05-07 13:16:40 +02:00
reaperrr
1194f14cfe
Merge pull request #13232 from rob-v/NumberAIPlayers
...
Number AI players
2017-05-07 13:09:20 +02:00
reaperrr
e9926fdc28
Merge pull request #13248 from pchote/detect-key-repeat
...
Prevent repeated keys from toggling observer shroud selector.
2017-05-07 13:03:34 +02:00
Paul Chote
e6ec071ceb
Merge pull request #13093 from rob-v/ServicePadMoveToRallyPoint
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Fix Service Depot Rally point path finding
2017-05-07 08:48:47 +01:00
Paul Chote
d787429a2e
Merge pull request #12996 from atlimit8/RemoveIDisable-part2
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Remove IDisable - part 2
2017-05-07 08:38:09 +01:00
atlimit8
e01c79be06
Added rule upgrade notice for support powers' PauseOnCondition.
2017-05-06 17:19:43 -05:00
atlimit8
431f06cd49
Convert support powers from actor disabled to pausable-conditional.
2017-05-06 17:19:43 -05:00
atlimit8
9a1ba31753
Added upgrade rule for PauseOnLowPower removal & AffectedByPowerOutage condition granting.
2017-05-06 17:19:43 -05:00
atlimit8
700b117122
Convert WithRepairAnimation from disable to conditional.
2017-05-06 17:19:43 -05:00
atlimit8
5fd4b3a1bd
Convert WithRearmAnimation from disable to conditional.
2017-05-06 17:19:42 -05:00
atlimit8
b0706e7cd0
Removes actor disabled support from WithIdleAnimation.
2017-05-06 17:19:42 -05:00
atlimit8
0dfdea1826
Convert AffectedByPowerOutage from disabler to conditional condition granter.
2017-05-06 17:19:42 -05:00
atlimit8
61b84e0c5a
Added ts power outage WithIdleOverlay polish.
2017-05-06 17:19:42 -05:00
atlimit8
64a2b9de55
WithRepairOverlay into pausable-conditional trait EMP disabled polish.
2017-05-06 17:19:42 -05:00
atlimit8
1c5427c86f
Convert WithIdleOverlay from actor disabled to pausable-conditional.
2017-05-06 17:19:42 -05:00
atlimit8
11933c7e2c
Added /poweroutage dev command.
2017-05-06 17:19:39 -05:00
rob-v
fb1d8d780f
Fix Service Depot Rally point path finding (+rename ignoredActor)
2017-05-06 19:49:40 +02:00
Paul Chote
c867687d9a
Prevent repeated keys from toggling observer shroud selector.
2017-05-06 14:13:12 +01:00
Paul Chote
fff2f097d0
Add KeyInput.IsRepeat.
2017-05-06 14:10:24 +01:00
Paul Chote
cd0898236d
Replace legacy Evaluator with IntegerExpressions.
2017-05-06 13:50:30 +01:00
reaperrr
669cf01d80
Merge pull request #13224 from daVoodooShuffle/fix-13153
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Cleaned Up Chrome Expression Whitespacing
2017-05-06 14:44:40 +02:00
Paul Chote
9be5ef2bd5
Merge pull request #13214 from GraionDilach/expand-disguise
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Expose the drop-disguise-when-attacking aspect to yaml.
2017-05-06 12:00:02 +01:00
daVoodooShuffle
53bf52149c
Closes #13153
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Modified all expressions to contain a space on either side
Only effects the YAML files that contain config variables:
X:
Y:
Width:
Height:
2017-05-06 15:26:41 +10:00
reaperrr
22d8167d49
Merge pull request #13162 from pchote/tunnel-enter-cursor
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Implement "Enter Tunnel" cursor
2017-05-05 23:47:57 +02:00
reaperrr
f5ddea305a
Merge pull request #13217 from pchote/jumpjet-death
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Fix jumpjet flying death animations
2017-05-05 13:11:17 +02:00
Zimmermann Gyula
81b79a1b29
Expose the drop-disguise-when-attacking aspect to yaml.
...
Also adds Damaged for more usecases.
2017-05-05 07:58:14 +02:00
atlimit8
4ec0089250
Merge pull request #13219 from GraionDilach/fix-rangemodifier-regression
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Fix RangeMultiplier regression.
2017-05-04 20:10:13 -05:00
reaperrr
ea29cce3cf
Merge pull request #13002 from rob-v/LobbyOptionsEditableByHost
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Host can change Team and Spawn of any player. #12936
2017-05-04 19:15:01 +02:00
reaperrr
c4e79a11a8
Merge pull request #12919 from obrakmann/transform-refactor
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Refactor Transform to make use of child activities
2017-05-04 18:55:41 +02:00
rob-v
1ff11d4115
Number AI players
2017-05-03 19:33:04 +02:00
Zimmermann Gyula
c48cf51190
Fix RangeMultiplier regression.
2017-05-01 14:47:17 +02:00
Paul Chote
21a10f84a5
Fix jumpjet flying death animations.
2017-05-01 11:43:18 +01:00
Paul Chote
7a7b668f2b
Merge pull request #12999 from reaperrr/RevealOnDeath
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Add RevealOnDeath trait
2017-05-01 11:17:18 +01:00
reaperrr
dcf31f356d
Merge pull request #13211 from pchote/d2k-hires-logo
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Add new d2k mod logo
2017-05-01 12:02:07 +02:00
reaperrr
dbe4b670d0
Make D2k structures reveal shroud on death
2017-05-01 11:57:12 +02:00
Paul Chote
5a273700bf
Merge pull request #13204 from IceReaper/reloading-sound
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Added ReloadSound and ReloadSoundDelay to weapon declarations.
2017-05-01 00:05:19 +01:00
Andre Mohren
d68bc48ba5
Added ReloadSound and ReloadSoundDelay to weapon declarations.
2017-04-30 22:43:32 +02:00
reaperrr
437f9a7930
Merge pull request #12955 from atlimit8/RemoveIDisable-part1
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Remove IDisable - part 1
2017-04-30 21:21:12 +02:00
Oliver Brakmann
f9913db5e8
Make Transform use child activities
2017-04-30 19:40:14 +01:00
Oliver Brakmann
f9951f76ca
Allow cancelling an activity without aborting the entire queue
2017-04-30 19:07:50 +01:00
atlimit8
166063337e
Make Repair activity halt if RepairsUnit is paused or abort if disabled.
2017-04-30 09:59:03 -05:00
atlimit8
6075569659
Make RepairsUnits pausable-conditional
2017-04-30 09:48:02 -05:00
atlimit8
748afad45e
Added PausableConditionalTrait abstract trait
2017-04-30 09:47:28 -05:00
atlimit8
18eddf4a70
Convert ProximityExternalCondition from disable-able to conditional.
2017-04-30 09:46:56 -05:00
atlimit8
770efd710b
Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk
2017-04-30 09:46:21 -05:00
Paul Chote
705d77501b
Add new high resolution D2K mod logo.
2017-04-30 13:38:12 +01:00
Paul Chote
696b48b7bf
Overhaul the packaging scripts:
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- Ingame mod versions now always match the package version
- Adds macOS compatibility
- Removes trait and lua api docs pending future overhaul
- Individual platform packages can be compiled directly
- Improved error checking
- Removes unnecessary redundancy and indirection
2017-04-30 13:26:36 +01:00
Paul Chote
3111b2cf9b
Merge pull request #13129 from pchote/osx-packaging
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Update OSX packaging for per-mod launchers.
2017-04-30 13:23:42 +01:00
Paul Chote
e0adbe652e
Merge pull request #13138 from pchote/deb-packaging
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Update Linux packaging for per-mod launchers.
2017-04-30 13:21:39 +01:00
reaperrr
1349dfb670
Merge pull request #13210 from pchote/polish-deployers
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Polish TS deployer animations
2017-04-30 12:14:40 +02:00
reaperrr
d5740efda8
Merge pull request #13186 from rob-v/TakeScreenshotInDialogs
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Take screenshot in dialogs #13184
2017-04-30 11:53:13 +02:00
rob-v
382fefebfe
Take screenshot in dialogs #13184
2017-04-30 10:17:55 +02:00
Paul Chote
1871715699
Implement "Enter Tunnel" cursor.
2017-04-29 15:58:42 +01:00
Paul Chote
10734f2877
Reenable and polish broken bridge in Sunstroke.
2017-04-29 15:50:16 +01:00
Paul Chote
43ff56eea9
Fix tunnel top definitions.
2017-04-29 15:50:16 +01:00
Taryn Hill
12f2fc3410
Merge pull request #13175 from rob-v/GlobalChat
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Enhance - unify global chat (with lobby chat)
2017-04-29 09:28:34 -05:00
atlimit8
cb6e4b9926
Merge pull request #13202 from reaperrr/UpgradeRejectsOrders
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Add Reject field to RejectsOrders for blacklisting orders.
2017-04-29 08:51:34 -05:00
Paul Chote
69ca9ffaba
Set the default voxel Scale to match the original game.
2017-04-29 13:21:13 +01:00
Paul Chote
4e6af29bb8
Match LPST pre/post deploy sizes and offsets.
2017-04-29 12:21:30 +01:00
Paul Chote
993f4ee6da
Match TTNK pre/post deploy sizes and offsets.
2017-04-29 12:21:10 +01:00
reaperrr
53aaa28a71
Remove bogus Turreted from TS amphib APC
2017-04-29 13:13:53 +02:00
reaperrr
0c6911bd2f
Fix Mobile Sensor Array sight ranges to match original
2017-04-29 13:13:23 +02:00
reaperrr
398956b690
Add support for multiple RejectsOrders traits per actor
2017-04-29 12:56:30 +02:00
atlimit8
4917c6e453
Merge pull request #12924 from reaperrr/fix-tunnel-atk
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Prevent units in tunnels/underground from attacking
2017-04-29 00:25:23 -05:00
reaperrr
9759fce9d7
Fix TS MCV stats to match original
2017-04-27 21:33:37 +02:00
reaperrr
2d2d869b5a
Fix TS engineer health to match original
2017-04-27 21:18:48 +02:00
reaperrr
965a73fc53
Fix TS infantry sight range
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In original TS, E1 had 5, E2 and E3 had 7.
2017-04-27 21:18:23 +02:00
reaperrr
0a484b424e
Fix TS infantry move speed
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E3 speed in original was 4.
JumpJet ground speed in original was 5.
2017-04-27 21:17:06 +02:00
reaperrr
1fae993593
Prevent attacking while in tunnel/underground
2017-04-27 17:50:02 +02:00
Paul Chote
bc38cb3cc2
Package OSX launchers in a disk image.
2017-04-26 22:17:27 +01:00
Paul Chote
74bbde751f
Create separate OSX launchers for each mod.
2017-04-26 22:17:26 +01:00
Paul Chote
60bc114e39
Merge pull request #13133 from pchote/windows-packaging
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Update Windows packaging for per-mod launchers.
2017-04-26 22:12:05 +01:00
Paul Chote
c8af9168c9
Improve general installer quality:
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- Remove uninstaller and readme start menu links
(they are explicitly discouraged by best practices)
- Explicitly declare installer execution level
- Define additional control panel metadata
2017-04-26 22:00:42 +01:00
Paul Chote
2c1b8da7fd
Merge pull request #13191 from Enverex/patch-1
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Correct make install command for Linux
2017-04-26 21:58:17 +01:00
reaperrr
539ed67527
Merge pull request #13190 from pchote/object-weirdness
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Fix ObjectCreator assembly resolving on Windows.
2017-04-26 21:29:33 +02:00
atlimit8
2ae40e7eb4
Merge pull request #13181 from pchote/repair-cursor-flash
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Fix repair cursor visual feedback target.
2017-04-25 16:52:10 -05:00
reaperrr
61a1cc18e1
Merge pull request #13195 from atlimit8/ActorExts-AppearsFriendlyTo-simplification
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ActorExts.AppearsFriendlyTo Simplification
2017-04-25 23:29:37 +02:00
atlimit8
6aaa7fa042
ActorExts.AppearsFriendlyTo simplification
2017-04-25 15:53:50 -05:00
Paul Chote
a01b3f88fc
Remove unused ObjectCreator constructor.
2017-04-25 21:49:37 +01:00
Paul Chote
8dd50c0421
Keep ObjectCreator ResolveAssembly override bound until disposal.
2017-04-25 21:49:37 +01:00
Benjamin Hodgetts
8abf5ce372
Correct make install command
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No-longer "install-all".
2017-04-25 12:08:13 +01:00
reaperrr
a9676235db
Add custom DeathTypes/DamageTypes support to RevealOnDeath
2017-04-24 19:12:31 +02:00
reaperrr
7dddc7fc44
Make FallToEarth kill the actor instead of disposing it
2017-04-24 19:12:31 +02:00
reaperrr
6045ad2ecf
Make D2k units reveal shroud on destruction
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For 4 seconds.
2017-04-24 19:12:31 +02:00
reaperrr
4bfd306cc2
Add RevealOnDeath trait
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Allows revealing shroud on actor death.
2017-04-24 19:12:31 +02:00
Paul Chote
d9800d4e2b
Fix repair cursor visual feedback target.
2017-04-24 08:52:48 +01:00
atlimit8
99f3f37afe
Merge pull request #13104 from rob-v/RepairNavalUnitsWithRepairCursor
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Naval units (RepairableNear) units repairable using Repair cursor
2017-04-23 22:05:46 -05:00
atlimit8
fe03929e6b
Merge pull request #13174 from reaperrr/ts-floater
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Add Tiberium Floater to TS
2017-04-23 21:38:27 -05:00
reaperrr
e8f16b1b75
Merge pull request #13150 from rob-v/SaveMapError
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Show 'Failed to save map' error message in dialog box
2017-04-23 15:29:10 +02:00
reaperrr
9ce110f6d9
Merge pull request #12971 from rob-v/LobbyResetingPlayerName
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Global chat name is reset when connecting
2017-04-23 15:11:24 +02:00
reaperrr
2dc528899e
Add Tib Floaters to Sunstroke
2017-04-23 15:00:33 +02:00
reaperrr
f3f443d904
Add FS Tiberium Floater to TS
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For better compatibility with FS maps, and more variety for mappers.
2017-04-23 15:00:31 +02:00
rob-v
bd025873cf
Host can change Team and Spawn of any player. #12936
2017-04-23 12:06:44 +02:00
atlimit8
172161b9fe
Merge pull request #13180 from GraionDilach/make-ps1-gamemonitor
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Remove the bitrot GameMonitor StyleCop check.
2017-04-22 22:46:01 -05:00
atlimit8
7a7197216c
Merge pull request #13025 from pchote/laser-fence
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Implement TS Laser Fences
2017-04-22 19:41:36 -05:00
Paul Chote
fcbdb147ed
Update build icon order.
2017-04-23 00:44:11 +01:00
Paul Chote
0ddb631117
Add TS Laser Fences.
2017-04-23 00:44:11 +01:00
Paul Chote
64896eb73d
Add EnergyWall trait.
2017-04-23 00:44:11 +01:00
Paul Chote
a83c0f96dd
Add GrantConditionOnLineBuildDirection trait.
2017-04-23 00:44:10 +01:00
Paul Chote
f8af51643d
Add LineBuildSegmentExternalCondition.
2017-04-23 00:44:10 +01:00
Paul Chote
a8bb03aa34
Draw TS line-build cell previews with increased translucency.
2017-04-23 00:44:10 +01:00
Paul Chote
227b80d6c2
Add support for removing segments when parent nodes are removed.
2017-04-23 00:44:10 +01:00
Paul Chote
304e3ef9f9
Distinguish between line build nodes and segments.
2017-04-23 00:44:09 +01:00
Paul Chote
62603b324d
Add support for granting a condition while the make animation plays.
2017-04-23 00:44:09 +01:00
Paul Chote
2b9b9bb984
Fix powerdown indicator position.
2017-04-23 00:44:09 +01:00
Paul Chote
227655f9aa
Fix wall artwork interaction with conditions.
2017-04-23 00:44:09 +01:00
Paul Chote
ac53bc502e
Remove bogus Requires<HealthInfo> from GrantConditionOnDisabled.
2017-04-23 00:44:08 +01:00
Zimmermann Gyula
2ca6721027
Remove the bitrot GameMonitor StyleCop check.
2017-04-22 23:17:39 +02:00
atlimit8
6744cec239
Merge pull request #13172 from pchote/mod-metadata-cleanup
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Remove metadata that was only used by the mod chooser.
2017-04-22 15:57:53 -05:00
rob-v
1206205d17
Enhance - unify global chat (with lobby chat)
2017-04-22 20:25:20 +02:00
reaperrr
ac1d45211d
Merge pull request #13134 from atlimit8/NegMinusExpressionParsing
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VariableExpression: whitespace/hyphen/binop parsing fix
2017-04-22 19:33:47 +02:00
reaperrr
e29c234ce9
Merge pull request #13164 from reaperrr/ts-arty-deploy
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Migrate TS artillery deployment to condition system
2017-04-22 16:44:00 +02:00
reaperrr
863d477928
Merge pull request #13157 from atlimit8/RemoveDictionaryLoadUsings
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Remove LoadUsing where FieldLoader.GetValue works for the dictionaries
2017-04-22 16:27:13 +02:00
reaperrr
9ca75d6c8d
Merge pull request #13176 from pchote/fix-td-dialog-spam
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Remove invalid Background widgets from TD map editor.
2017-04-22 16:15:35 +02:00
rob-v
df07d89f9e
Helis return to nearest base like Planes
2017-04-22 15:53:05 +02:00
reaperrr
b53ac5df36
Merge pull request #13074 from atlimit8/IConditionConsumerProvider
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Better Support for Multiple Condition Expressions in a Trait
2017-04-22 15:48:37 +02:00
atlimit8
d433473249
Replace IConditionConsumer w/ variable observers for multiple variable expressions for traits.
2017-04-22 08:36:18 -05:00
reaperrr
9f8e9426af
Merge pull request #13005 from rob-v/LobbyMapTooltips
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Added tooltip to Lobby Map title #12930 #12595
2017-04-22 15:31:34 +02:00
Paul Chote
2e751e937f
Remove invalid Background widgets from TD map editor.
2017-04-22 14:17:33 +01:00
atlimit8
8a04156280
VariableExpression: require whitespace around bool/arithmetic binary operators.
2017-04-22 08:14:52 -05:00
rob-v
63de0bb910
Fix ignored 'Failed to save map' #13036
2017-04-22 14:44:06 +02:00
reaperrr
1e63013eb1
Add support for random sounds to AmbientSound
2017-04-22 14:36:55 +02:00
Paul Chote
9b93771dbc
Remove metadata that was only used by the mod chooser.
2017-04-22 11:31:43 +01:00
Paul Chote
b24e681531
Create separate Linux launchers for each mod.
2017-04-21 20:18:05 +01:00
Paul Chote
62b0be9db8
Allow non-openra:// Launch.URI prefixes.
2017-04-21 20:18:05 +01:00
Paul Chote
07dc79ab19
Separate release/playtest/git installs.
2017-04-21 20:16:58 +01:00
Paul Chote
3e0f055a3c
Create separate Windows launchers for each mod.
2017-04-21 20:16:58 +01:00
Paul Chote
b5523d6b3f
Allow non-openra:// Launch.URI prefixes.
2017-04-21 20:16:58 +01:00
Paul Chote
4c990e48d7
Merge pull request #13166 from gdavegdave/bleed
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Tweaked map Deterring Democracy to fix harvester stall
2017-04-21 18:52:16 +01:00
GDave
8dbeada0f7
Tweaked map Deterring Democracy to prevent harvester stalling to the immediate right of the lower-right green tree.
2017-04-21 18:40:40 +01:00
Oliver Brakmann
7f204b2dec
Merge pull request #13049 from pchote/mod-content
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Remove ingame mod chooser.
2017-04-21 19:16:49 +02:00
Paul Chote
9d248433c9
Fix linux packaging.
2017-04-21 18:02:20 +01:00
Paul Chote
84db123b93
Rename modchooser to modcontent.
2017-04-21 18:02:20 +01:00
Paul Chote
ff088323b5
Update --man-page utility command.
2017-04-21 18:02:20 +01:00
Paul Chote
ec42aed6bc
Redirect mod chooser to content manager.
2017-04-21 18:02:20 +01:00
Paul Chote
688feea33b
Require Game.Mod to be give an a launch arg to OpenRA.Game.exe.
2017-04-21 18:02:14 +01:00
Paul Chote
215aa6fa60
Remove support for loading mods from the support dir.
2017-04-21 17:55:15 +01:00
Paul Chote
e984c98565
Remove oramod package support.
2017-04-21 17:55:15 +01:00
Paul Chote
5d5fd7a0e8
Remove RequiredMods logic.
2017-04-21 17:55:15 +01:00
reaperrr
d9eb224c77
Move Tib Fiend and visc rules to critters.yaml
2017-04-21 17:39:25 +02:00
reaperrr
ec704b7e34
Move Tiberian Fiend and visceroid sequences to critters.yaml
2017-04-21 16:53:10 +02:00
Oliver Brakmann
43b9aa00d8
Merge pull request #13161 from reaperrr/mods-cnc-tweak
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Unhardcode LightPaletteRotator properties
2017-04-21 15:26:04 +02:00
reaperrr
5e1cd5dff9
Disable automatic turret realign for deployed Tick Tank and Artillery
2017-04-21 12:41:18 +02:00
reaperrr
5789b73091
Convert TS Nod Artillery to condition system
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Getting rid of legacy Transforms approach.
2017-04-21 12:41:18 +02:00
atlimit8
c23f248840
Merge pull request #13159 from pchote/return-to-ground
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Force Mobile units to return to the ground layer when becoming idle.
2017-04-20 23:55:58 -05:00
reaperrr
4a8571161a
Unhardcode LightPaletteRotator properties
2017-04-21 00:24:23 +02:00
atlimit8
3fbdde5317
Merge pull request #13160 from pchote/fix-tunnel-harvesting
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Fix harvesters harvesting resources from underground.
2017-04-20 16:21:48 -05:00
reaperrr
04f8a85cc6
Make LightPaletteRotator interfaces explicit and add desc
2017-04-20 21:12:07 +02:00
Paul Chote
c5547ec20b
Fix harvesters harvesting resources from underground.
2017-04-20 19:57:26 +01:00
reaperrr
bb9790c754
Move legacy map import commands into matching subfolder
2017-04-20 20:50:04 +02:00
Paul Chote
b373714da7
Force Mobile units to return to the ground layer when becoming idle.
2017-04-20 19:48:21 +01:00
reaperrr
60fccc1bc4
Merge pull request #12980 from abcdefg30/laysTerrain
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Update the documentation of LaysTerrain
2017-04-20 20:10:14 +02:00
reaperrr
ebb6505190
Merge pull request #13106 from abcdefg30/spawnOffset
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Add an Offset property to SpawnActorOnDeath
2017-04-20 17:53:33 +02:00
abcdefg30
57bdb1cff3
Update the documentation of LaysTerrain
2017-04-20 15:41:35 +02:00
atlimit8
b97162d9f1
Merge pull request #13110 from MartinCurwen/bleed
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Multiple armament check fix in AttackGarrisoned
2017-04-19 12:05:35 -05:00
MartinCurwen
ea6e1fdd64
Multiple armament check fix in AttackGarrisoned
2017-04-19 17:40:14 +01:00
atlimit8
4767b91037
Remove LoadUsing where FieldLoader.GetValue works for the dictionaries
2017-04-19 09:51:06 -05:00
Mustafa Alperen Seki
c94eb2582b
Add Harkonnen 3b
2017-04-19 16:46:42 +02:00
Oliver Brakmann
843ac85c92
Merge pull request #13000 from reaperrr/supply-to-cnc
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Refactor SupplyTruck/AcceptsSupplies to *Cash traits
2017-04-18 23:38:29 +02:00
Oliver Brakmann
89c19e717f
Merge pull request #13118 from MustaphaTR/d2k-harkonnen-3a
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D2K - Add Harkonnen Mission 3a
2017-04-18 22:55:31 +02:00
atlimit8
2053aec5f9
Rename VariableExpression.OperandSides => VariableExpression.Sides
2017-04-18 15:22:04 -05:00
atlimit8
c34b947e43
VariableExpression: Restrict CharClass.Mixed to middle of identifiers
2017-04-18 15:15:21 -05:00
atlimit8
f9974624c8
VariableExpression: hyphen after digit lexing fix
2017-04-18 15:14:55 -05:00
reaperrr
225d26bfdb
Add explicit Reject field to RejectsOrders
2017-04-18 20:23:00 +02:00
reaperrr
afc1f22c63
Merge pull request #13149 from pchote/defer-tunnel-orders
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Require cancelled move orders to exit tunnels before completion.
2017-04-18 19:42:49 +02:00
reaperrr
9814083ac3
Rename DonateSupplies activity to DonateCash
2017-04-18 19:27:46 +02:00
reaperrr
80ec530e4c
Refactor supply traits to *Cash traits
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Adding 'Type' and 'Stances' support as well.
2017-04-18 19:27:46 +02:00
abcdefg30
361cbc34cc
Merge pull request #13139 from AoAGeneral/AoATD
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TD Flame infantry spread.
2017-04-18 17:10:27 +02:00
abcdefg30
7416cd0ac1
Add an Offset property to SpawnActorOnDeath
2017-04-18 17:09:25 +02:00
abcdefg30
23ba3cfcb6
Merge pull request #13050 from rob-v/DefeatedPlayersCanNotPauseGame
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Lost players except Host can not pause game #12227
2017-04-18 17:00:04 +02:00
abcdefg30
8e6f6a3a52
Merge pull request #13007 from rob-v/ProductionStatisticsTooltip
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Add tooltips to production statistics #12820
2017-04-18 16:55:05 +02:00
Oliver Brakmann
e164a6119d
Merge pull request #13123 from SoScared/fix3maps
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[RA] [Map Pool] Fix tiles on Countercross, Siberian Pass & Six Below Zero.
2017-04-18 16:29:26 +02:00
Paul Chote
0b0f8bc51e
Require cancelled move orders to exit tunnels before completion.
2017-04-17 22:34:21 +01:00
Paul Chote
c6d8957307
Merge pull request #13080 from reaperrr/fix-ts-effectlighting
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Make TS explosions + muzzle flashes unaffected by global lighting
2017-04-17 21:14:44 +01:00
rob-v
199e9847d1
Add tooltips to production statistics #12820
2017-04-17 21:51:23 +02:00
reaperrr
2548e62e31
Merge pull request #13148 from obrakmann/fix13147_fix-rtb-dead-dest-race
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Check for dead destination airfield in ReturnToBase
2017-04-17 20:41:39 +02:00
Oliver Brakmann
b50f15c645
Check for dead destination helipad in HeliReturnToBase
2017-04-17 19:31:53 +02:00
Oliver Brakmann
ff8f204cac
Check for dead destination airfield in ReturnToBase
2017-04-17 19:23:11 +02:00
Paul Chote
6df453f806
Merge pull request #13127 from obrakmann/fix13099_disableDpiScalingSetting
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Add a setting to disable DPI scaling on Windows systems
2017-04-17 17:46:46 +01:00
Oliver Brakmann
3ec6754289
Merge pull request #13141 from pchote/mod-urls
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Move web urls from user config to mod config.
2017-04-17 17:13:52 +02:00
Paul Chote
462ee48c60
Merge pull request #13119 from rob-v/DownloadPackageErrorLog
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Add exception message to Download (Invalid archive) error #12985
2017-04-17 15:14:36 +01:00
Matthias Mailänder
37219ad67b
Make Tiberian Sun railways passable by trains.
2017-04-17 15:11:33 +01:00
Matthias Mailänder
4480f49e0f
Add ChangesTerrain.
2017-04-17 15:11:33 +01:00
reaperrr
1860b448b7
Merge pull request #13143 from reaperrr/icereap-bleed
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Added WithTurretedAttackAnimation
2017-04-17 16:10:42 +02:00
Paul Chote
774a717c19
Merge pull request #13117 from abcdefg30/veteranOverlay
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Fixed VeteranProductionIcons not being disabled when Prerequisites are removed
2017-04-17 14:47:32 +01:00
Andre Mohren
9b22f0e11a
Support attack animation for turrets via new WithTurretedAttackAnimation trait.
2017-04-17 15:34:45 +02:00
reaperrr
1d3daa5e4d
Merge pull request #13108 from atlimit8/ConditionsToVariables
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ConditionExpression to (Boolean|Integer)Expression refactor
2017-04-17 14:52:21 +02:00
reaperrr
4c63c7bdd8
Merge pull request #13096 from rob-v/DisableEdgeScrollWhileStandardScroll
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Fix/Disable Edge scroll while standard (middle mouse) scroll
2017-04-17 14:36:21 +02:00
Paul Chote
1722f42f83
Move web urls from user config to mod config.
2017-04-17 12:00:41 +01:00
AoAGeneral
ddc31825ec
TD Flame infantry spread.
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Increases the flame infantry attack spread from 341 to 468.
This allows the flame infantry to have a wider cone attack as the previous 10 damage increase helped. They still however lacked the wide attack spread needed on massive infantry assaults. Their attack spread matches that of grenadiers and a lot of armaments (Artillery) and being a frontal unit can use a slight increase to help with this.
Units going prone still takes three hits to kill infantry (two for e3 and anyone standing).
2017-04-16 14:13:12 -07:00
SoScared
7168912273
Fix tiles on Countercross, Siberian Pass, Sudden Death & Six Below Zero.
2017-04-15 19:50:12 +02:00
reaperrr
04f5937476
Merge pull request #13086 from kyrylo/winter-storm-update
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mods/ra/maps: update Winter Storm
2017-04-15 13:45:24 +02:00
reaperrr
8c1ed0d39f
Merge pull request #13102 from abcdefg30/06yak
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Fix allies06a freezing when yaks try to attack camo pillboxes
2017-04-15 12:36:18 +02:00
Oliver Brakmann
0635f3636d
Add a setting to disable DPI scaling on Windows systems
2017-04-14 23:23:14 +02:00
Oliver Brakmann
3cd7493664
Merge pull request #13095 from jrb0001/licenseheaders-lua
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add GPLv3+ header to all lua scripts
2017-04-14 22:25:46 +02:00
Oliver Brakmann
63e4fbc5ad
Merge pull request #12828 from Phrohdoh/util-engine-mod-search-paths
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Utility and server: Get mod search paths from env MOD_SEARCH_PATHS
2017-04-14 21:59:09 +02:00
Paul Chote
9637e1b2c7
Merge pull request #13120 from MustaphaTR/update-openra-sln-for-lua-again
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Add new lua files added with new D2K missions to OpenRA.sln (Again)
2017-04-14 14:54:56 +01:00
rob-v
ee91396984
Add exception to Archive extraction failed (Invalid archive) error ##12985
2017-04-13 20:44:03 +02:00
Mustafa Alperen Seki
cdf01cc25b
Update OpenRA.sln for lua files again
2017-04-13 18:51:16 +02:00
abcdefg30
87a44023b2
Fixed VeteranProductionIcons not being disabled when Prerequisites are removed
2017-04-13 17:54:17 +02:00
Mustafa Alperen Seki
c170f658ff
Add Harkonnen 3a
2017-04-13 17:53:01 +02:00
abcdefg30
81fe19ca4a
Merge pull request #12966 from pchote/windows-launcher
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Reorganize Windows game launcher to support per-mod launchers.
2017-04-13 15:34:10 +02:00
reaperrr
e043539805
Merge pull request #13056 from AoAGeneral/AoATD
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TD Commando ScanRadius.
2017-04-12 20:39:36 +02:00
reaperrr
b0caa104f6
Merge pull request #13053 from MustaphaTR/ts-build-palette-orders
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TS - Reorder the Cameos
2017-04-12 20:38:29 +02:00
reaperrr
e058eae706
Merge pull request #13063 from MustaphaTR/d2k-ordos-4
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D2K - Add Ordos Mission 4
2017-04-12 20:30:25 +02:00
reaperrr
8e5fbfe227
Merge pull request #12785 from abcdefg30/atreides05
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Add atreides05
2017-04-12 19:26:02 +02:00
reaperrr
fb4cb04934
Merge pull request #13066 from rob-v/MouseWheelZoomWithoutModifier
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Mouse wheel zoom without modifier option
2017-04-12 19:20:28 +02:00
reaperrr
f33bf002ea
Merge pull request #13109 from abcdefg30/clean
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Fix the make.ps1 clean command not removing all files
2017-04-12 19:13:47 +02:00
reaperrr
882b5da20d
Make TS explosions and muzzle flashes 'glow' on darker maps
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The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
2017-04-12 19:11:24 +02:00
abcdefg30
39cdf65764
Fix the make.ps1 clean command not removing all files
2017-04-12 01:14:07 +02:00
atlimit8
6b18eb1993
Merge pull request #12977 from rob-v/RallyPointPrimaryBuilding
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When changing rally point with ctrl also make primary
2017-04-11 18:05:16 -05:00
abcdefg30
035c4adeb0
Merge pull request #12909 from pchote/file-handlers
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Remove oramod and orarep file type handlers from Windows and Linux.
2017-04-12 01:01:34 +02:00
rob-v
a11ff104a2
Lost players except Host can not pause game #12227
2017-04-11 21:40:59 +02:00
rob-v
9216427c2b
RepairableNearUnitsWithRepairCursor #12361
2017-04-11 19:03:41 +02:00
abcdefg30
739653ce37
Merge pull request #13089 from rob-v/FixPreDamagedTilesHealth
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Fix Pre-damaged bridge tiles visually transform to new #13076
2017-04-11 18:22:01 +02:00
Paul Chote
bbbf3b086b
Add multi-resolution RA logo icon.
2017-04-11 17:17:47 +01:00
Paul Chote
2997f31bc3
Set OpenRA.Game.exe icon to match the mod.
2017-04-11 17:17:47 +01:00
Paul Chote
8e96d85d24
Allow runtime mod to be customized.
2017-04-11 17:15:22 +01:00
Paul Chote
31a91a0269
Allow FAQ URL to be customized.
2017-04-11 17:15:21 +01:00
Paul Chote
044a5e18ee
Allow mod display name to be customized.
2017-04-11 17:15:21 +01:00
Paul Chote
005b4166cc
Move Windows launcher compilation to packaging scripts.
2017-04-11 17:15:21 +01:00
Paul Chote
35249c1faf
Remove windows icon from OpenRA.Game.exe.
2017-04-11 17:15:20 +01:00
Paul Chote
a853d431fc
Remove long unneeded tools target.
2017-04-11 17:15:20 +01:00
abcdefg30
3808a1885e
Merge pull request #12976 from rob-v/ConnectionFailedCustomMap
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Connection Failed when trying to join custom map #12881
2017-04-11 13:15:23 +02:00
abcdefg30
e37667efb6
Merge pull request #12606 from reaperrr/forward-bombs2
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Add forward movement support to GravityBomb
2017-04-11 13:07:15 +02:00
abcdefg30
60531c6eef
Merge pull request #13088 from pchote/muzzle-fix
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Fix duplicate muzzle rendering.
2017-04-11 12:58:47 +02:00
atlimit8
b0187dd646
Added (Boolean|Integer)Expression subclasses of VariableExpression
2017-04-11 02:52:54 -05:00
atlimit8
e73d3922dd
Rename ConditionExpression => VariableExpression
2017-04-11 01:26:38 -05:00
Jean-Rémy Buchs
fc725c6c0c
add GPLv3+ header to all lua scripts
2017-04-10 21:13:51 +02:00
rob-v
e87a96f2b8
Fix/Disable Edge scroll while standard (middle mouse) scroll
2017-04-10 19:56:53 +02:00
Kyrylo Silin
09c610e2cc
mods/ra/maps: update Winter Storm
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Map link: http://resource.openra.net/maps/20503/
Changes:
* Renamed from `Winter Storm 2` to `Winter Storm`
* Decorated the chain links near middle oil derricks
* Resized the map from 89x82 to 89x86 to add more sea tiles to the top
and to the bottom
* Fixed broken tile near the ridge to the middle right
2017-04-10 10:32:21 +03:00
reaperrr
1fa8286f1e
Merge pull request #13085 from kyrylo/tandem-update
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mods/ra/maps: update Tandem
2017-04-10 00:31:28 +02:00
reaperrr
563d9abce9
Merge pull request #13083 from kyrylo/behind-the-veil-update
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mods/ra/maps: update Behind the Veil
2017-04-10 00:22:28 +02:00
abcdefg30
14ece703ef
Fix allies06a freezing when yaks try to attack camo pillboxes
2017-04-09 15:50:27 +02:00
Mustafa Alperen Seki
2ca3a1d120
Reorder the TS Cameos
2017-04-09 15:24:49 +02:00
rob-v
4b652aa894
Fix Pre-damaged bridge tiles visually transform to new when attacked #13076
2017-04-09 14:50:36 +02:00
atlimit8
c69a85a328
Merge pull request #12992 from pchote/launch-game-dot-sh
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Overhaul launch-game.sh for OS X/Linux/POSIX
2017-04-09 07:13:14 -05:00
Paul Chote
b5068facdc
Fix duplicate muzzle rendering.
2017-04-09 12:41:53 +01:00
Paul Chote
5c0674d695
Merge pull request #13048 from reaperrr/fix-ts-lights
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Fix some TS building overlays
2017-04-09 11:45:04 +01:00
Paul Chote
77af9ca01d
Overhaul launch-game.sh
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- Adds macOS support
- Adds mod chooser dialog if zenity available
- Improved text-mode output when zenity not available.
2017-04-09 11:33:27 +01:00
Paul Chote
d7c710e5fc
Remove oramod and orarep file type handlers.
2017-04-09 11:09:14 +01:00
Kyrylo Silin
2c678a240c
mods/ra/maps: update Tandem
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Map link: http://resource.openra.net/maps/20495/
Changes:
* Fixed some bad tiles (thanks to Frame Limiter)
> Bad tile: 75,45
> Road tiles: 98,59 , 50,12
* Changed author name from `Kyrylo` to `Kyrylo Silin`
2017-04-09 12:02:36 +03:00
Kyrylo Silin
6d84079a94
mods/ra/maps: update Behind The Veil
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Map link: http://resource.openra.net/maps/20494/
Changes:
* Renamed from `Behind The Veil` to `Behind the Veil`
* Replaced chain link with walls in the middle to protect oil derricks
from direct attacks
* Added barrels to the middle area. A middle oil derrick can be
captured only from 2 spots (if barrels are not destroyed)
* Added barrels between side ridges
* Fixed some bad road tiles (thanks to Frame Limiter)
* Widen side passages to corner expansions by 1 cell
2017-04-09 11:36:22 +03:00
Oliver Brakmann
3f4f56d728
Merge pull request #13073 from atlimit8/fix-ConditionManager.GrantCondition-doc
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Fix ConditionManager.GrantCondition doc
2017-04-08 23:38:17 +02:00
Oliver Brakmann
92bf1f43af
Merge pull request #13079 from pchote/fix-carryall-crash
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Fix crash when carryall cargo is killed on same tick as pickup.
2017-04-08 22:49:14 +02:00
Oliver Brakmann
59d6b14e06
Merge pull request #13069 from abcdefg30/mtmTran
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Fix the extraction helicopter not showing up in Monster Tank Madness
2017-04-08 22:43:27 +02:00
Paul Chote
a82e835f87
Set sensible initial turret facings.
2017-04-08 21:30:38 +01:00
Oliver Brakmann
b9f0504380
Fix friendly monster tanks not revealing shroud in Monster Tank Madness
2017-04-08 20:55:40 +02:00
Paul Chote
043d7587a6
Fix crash when carryall cargo is killed on same tick as pickup.
2017-04-08 12:58:18 +01:00
atlimit8
8f2f54f92f
Fix ConditionManager.GrantCondition doc
2017-04-06 22:05:16 -05:00
abcdefg30
8f50052a1c
Remove a misplaced barrel
2017-04-05 22:27:39 +02:00
abcdefg30
009cbb74f5
Fix Oil Pumps spawning infantry on death
2017-04-05 22:19:55 +02:00
abcdefg30
d6cf3b35b6
Fix the explosions of the civilian buildings
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- it looked weird when they spawned civilians
- other buildings on the map exploded with the wrong explosion
2017-04-05 22:16:37 +02:00
abcdefg30
e4d3712205
Set the initial cash to 0
2017-04-05 21:53:31 +02:00
abcdefg30
49c3dfe2fc
Fix the extraction helicopter not showing up in Monster Tank Madness
2017-04-05 21:52:19 +02:00
Oliver Brakmann
737764a47a
Merge pull request #13019 from gdavegdave/bleed
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Update the official cnc/TD map pool
2017-04-05 21:25:25 +02:00
GDave
d6b9304fd8
Update the official cnc/TD map pool
2017-04-05 11:32:42 +01:00
rob-v
6217cfbcd2
Mouse wheel zoom without modifier option
2017-04-05 10:57:40 +02:00
Mustafa Alperen Seki
1c3276c935
Add Ordos 4
2017-04-05 09:19:17 +02:00
abcdefg30
96e2b4fe70
Add atreides-05
2017-04-04 23:23:44 +02:00
Taryn Hill
4d5f9e0de7
Server: Get mod search paths from env MOD_SEARCH_PATHS
2017-04-03 17:58:44 -05:00
abcdefg30
62a3099215
Merge pull request #13047 from MustaphaTR/d2k-ordos-2b
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D2K - Add Ordos Mission 2b
2017-04-03 22:07:53 +02:00
Mustafa Alperen Seki
2c8b2c5c7d
Add Ordos 2b
2017-04-03 19:57:24 +02:00
rob-v
ffb639bd7c
Added tooltip to Lobby Map title #12930 #12595
2017-04-03 10:11:29 +02:00
atlimit8
1afdcfb749
Merge pull request #12906 from pchote/project-args
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Allow specific mods to be launched from MD/XS >= 6.1 GUI.
2017-04-02 21:53:52 -05:00
atlimit8
ee260af064
Merge pull request #13021 from abcdefg30/idleActivity
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FlyCircle and HeliFlyCircle count as idle activities.
2017-04-02 21:11:37 -05:00
Taryn Hill
d095ccf668
Utility: Get mod search paths from env MOD_SEARCH_PATHS
2017-04-02 18:49:03 -05:00
AoAGeneral
af85ca8f18
TD Commando ScanRadius.
2017-04-02 14:01:31 -07:00
abcdefg30
6b4700b24f
Merge pull request #13045 from reaperrr/fix-ts-grenpal
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Fix palette and disable false Report of TS Grenade
2017-04-02 22:32:31 +02:00
Oliver Brakmann
d33a0105a2
Merge pull request #13042 from AoAGeneral/AoATD
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TD Artillery/MRLS Vision.
2017-04-02 22:00:59 +02:00
Oliver Brakmann
11f85a1a36
Merge pull request #13020 from abcdefg30/airHunt
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Fixed aircraft not being able to hunt
2017-04-02 21:40:34 +02:00
rob-v
c3255e275c
Connection Failed when trying to join custom map #12881
2017-04-02 16:26:13 +02:00
Paul Chote
8b9c363222
Merge pull request #12888 from jrb0001/bleed
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Load debug symbols for mods if they are loaded from the filesystem
2017-04-02 14:56:17 +01:00
Oliver Brakmann
832ae3149d
Merge pull request #13033 from pchote/launch-game-dot-cmd
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Add a windows version of the launch-game script.
2017-04-01 19:36:02 +02:00
Oliver Brakmann
b492e1e891
Merge pull request #12973 from rob-v/SortPlayingGamesInLobby
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Sort 'Playing' games in the lobby by play time. #12959
2017-04-01 19:20:01 +02:00
reaperrr
d9b3d0fd84
Fix TS helipad anim speed
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Too slow on bleed compared to original, especially the GDI one.
2017-04-01 16:39:11 +02:00
reaperrr
8ee67a4438
Fix TS ConYard top lights anim speed
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Way too slow on bleed compared to original
2017-04-01 16:35:04 +02:00
reaperrr
fd717041ae
Fix TS factory/barracks lights
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In TS,
-GDI Factory lights were all idle and didn't have a damaged state
-GDI Barracks lights were all idle, and flag anim played more slowly
-Hand of Nod lights were all idle
-Nod Factory lights were idle
2017-04-01 16:30:20 +02:00
reaperrr
7ba8a19862
Fix palette and disable false Report of TS Grenade
2017-04-01 15:06:09 +02:00
reaperrr
783eb1e9ea
Merge pull request #13031 from FrameLimiter/patch-3
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Fixed vision for aircraft husks under Gap
2017-04-01 14:22:08 +02:00
abcdefg30
0fa6c7ed3c
Merge pull request #12993 from reaperrr/fix-ts-obsicon
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Fix TS observer flag alignment
2017-04-01 13:28:36 +02:00
AoAGeneral
537184b65c
TD Artillery/MRLS Vision.
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This is changing the vision of Artillery and MRLS from 8c0 to 5c0.
The reason behind this is because we have scouting artillery and MRLS units that have a much larger vision range then infantry and the same vision as hummers and buggies. This turns into games where people build infantry and artillery/MRLS armies and march of death to the enemy. Its more counterable in 1v1 and 2v2 but team games of 3v3+ it becomes incredibly spammy of these units and hard to stop.
2017-03-31 15:04:32 -07:00
reaperrr
4f07a00994
Merge pull request #13038 from reaperrr/misc-cleanups-0317
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Misc yaml style fixes (all mods)
2017-03-31 12:27:56 +02:00
reaperrr
df85ea222a
TS yaml style fixes
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To reduce upgrade rule 'noise' a little.
2017-03-31 11:23:44 +02:00
reaperrr
cf8db74d85
RA yaml style fixes
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To reduce upgrade rule noise a little.
2017-03-31 11:23:42 +02:00
reaperrr
2172d91efb
Add newline to TD shellmap's map.yaml
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To avoid upgrade rule 'noise'.
2017-03-31 11:00:04 +02:00
reaperrr
4fdda9efd2
Remove wrong space and 2nd free line from d2k yamls
2017-03-31 10:55:01 +02:00
Paul Chote
ae7a7418eb
Add a windows version of the launch-game script.
2017-03-29 21:09:13 +01:00
reaperrr
edc1753e22
Update GravityBomb velocity after position
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Otherwise launch velocity would already be Velocity + Acceleration.
2017-03-29 19:30:55 +02:00
reaperrr
7fdbe10319
Upgrade rule for GravityBomb velocity/accel changes
2017-03-29 19:30:54 +02:00
reaperrr
e1e47e7e0d
Tweak TS Orca bomb fall behavior
2017-03-29 19:30:52 +02:00
reaperrr
5b617cf6e5
Refactor GravityBomb velocity/acceleration
2017-03-29 19:30:51 +02:00
FrameLimiter
b59f1f39fe
Fixed vision for aircraft husks under Gap.
2017-03-29 11:42:32 -04:00
reaperrr
aa3f21632c
Merge pull request #12880 from MustaphaTR/d2k-ordos-2a
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D2K - Add Ordos Mission 2a
2017-03-29 16:52:19 +02:00
atlimit8
4c32e23f89
Merge pull request #12634 from GraionDilach/bullet-airburst
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Implement airburst support to Bullet.
2017-03-28 17:53:24 -05:00
reaperrr
bfc0f7f9e6
Merge pull request #12997 from SoScared/mapEnsioFix
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[RA] [Map pool] Fix tile errors on various maps.
2017-03-28 22:39:29 +02:00
Mustafa Alperen Seki
7f68c38e72
Add Ordos 2a
2017-03-27 17:19:54 +02:00
abcdefg30
dac8a8e4f6
Merge pull request #13024 from MustaphaTR/d2k-remove-sonic-tank-immunity
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D2K - Remove Sonic Tanks' immunity to other friendly Sonic Tanks.
2017-03-26 19:26:23 +02:00
Mustafa Alperen Seki
5ccfcb1cb9
Remove Sonic Tanks' immunity to other friendly sonic tanks.
2017-03-26 10:15:19 +02:00
SoScared
d2a0535442
fix tile errors on various maps
2017-03-25 15:36:03 +01:00
abcdefg30
ae111248f3
Have some activities count as idle activities
2017-03-24 18:06:10 +01:00
abcdefg30
4d335af9fc
Fixed aircraft not being able to hunt
2017-03-24 17:40:11 +01:00
rob-v
bfcb37e1b7
When changing rally point also make primary building #12855
2017-03-22 16:41:30 +01:00
atlimit8
b6810f3dd3
Merge pull request #12986 from abcdefg30/withDesc
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Expand the documentation of Reinforce(WithTransport)
2017-03-22 10:23:36 -05:00
abcdefg30
cc67f9328c
Merge pull request #12974 from rob-v/IngameMessagePrefixes
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Unify ingame message prefixes. #12923
2017-03-19 23:13:59 +01:00
atlimit8
ff998fd552
Merge pull request #12981 from abcdefg30/grantOwner
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Fix GrantConditionOnPrerequisite not refreshing when the actor's owner changes.
2017-03-19 17:09:08 -05:00
abcdefg30
d819f3206e
Merge pull request #12882 from abc013/ContrailFix
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Fix contrail gets rendered between loading in and loading out position
2017-03-19 23:03:33 +01:00
atlimit8
a49227c494
Merge pull request #12862 from abcdefg30/captureCursor
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Minor revision to CaptureOrderTargeter.
2017-03-19 10:54:22 -05:00
abc013
b7ca740155
Fix contrail gets rendered between loading in and loading out position
2017-03-19 09:25:39 +01:00
abcdefg30
aa99c3cd40
Merge pull request #12729 from Mailaender/sunstroke
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Added Firestorm map Sunstroke
2017-03-19 03:01:05 +01:00
reaperrr
294259c726
Set up custom creeps on Sunstroke
2017-03-19 02:51:33 +01:00
reaperrr
44254472d5
Disable fixed palette for TS old base buildings
2017-03-19 02:51:33 +01:00
reaperrr
ee63835778
Fix allowed terrain types of veins
2017-03-19 02:51:33 +01:00
Matthias Mailänder
1291d1a53d
Add the custom rules
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sunrise effect and TW1 units.
2017-03-19 02:51:25 +01:00
Matthias Mailänder
49d26fd238
Outcomment high bridge huts and low bridge segments.
2017-03-19 02:34:29 +01:00
Matthias Mailänder
37101bf4f0
Import the Sunstroke map
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http://www.ppmforums.com/viewtopic.php?t=15379
2017-03-19 02:34:28 +01:00
abcdefg30
e1dda2bf54
Fix GrantConditionOnPrerequisite not refreshing when the actor's owner changes
2017-03-19 02:30:45 +01:00
abcdefg30
b2b3390bc0
Move GrantConditionOnPrerequisite into the Conditions folder
2017-03-19 02:29:26 +01:00
abcdefg30
ceab7a222e
Merge pull request #12902 from MustaphaTR/d2k-add-6PLAY3
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D2K - Add Mauddib's Cave to map pool.
2017-03-19 02:18:49 +01:00
reaperrr
7a3bae33ea
Fix TS observer flag position
2017-03-19 00:20:02 +01:00
abcdefg30
00d854f31b
Merge pull request #12984 from MustaphaTR/ts-add-tech-levels
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TS - Add Tech Levels
2017-03-18 22:49:01 +01:00
rob-v
bad2c1c2bf
Unify ingame message prefixes. #12923
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Unify ingame message prefixes. #12923
2017-03-18 21:46:30 +01:00
Mustafa Alperen Seki
66d50ba0b5
Add Tech Levels to Tiberian Sun
2017-03-18 20:08:44 +02:00
reaperrr
245ca7d996
Merge pull request #12989 from abcdefg30/onDoc
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Add a note about EnemyWatcher being required for On(Player)Discovered
2017-03-18 18:25:11 +01:00
Mustafa Alperen Seki
0e345b465c
Add 6PLAY3
2017-03-18 19:21:40 +02:00
abcdefg30
b295f36fa7
Merge pull request #12987 from reaperrr/fast-gamespeed
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Add "Fast" game speed to all mods
2017-03-18 18:12:45 +01:00
abcdefg30
a36a77d637
Add a note about EnemyWatcher being required for On(Player)Discovered
2017-03-18 18:09:20 +01:00
abcdefg30
7bb8cbf867
Merge pull request #12901 from MustaphaTR/d2k-add-6PLAY2
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D2K - Add Carthag to map pool.
2017-03-18 18:00:46 +01:00
abcdefg30
c19463f5b4
Merge pull request #12903 from MustaphaTR/d2k-add-6PLAY4
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D2K - Add Thufir's Point to map pool.
2017-03-18 17:58:48 +01:00
abcdefg30
7491ede65a
Merge pull request #12904 from MustaphaTR/d2k-add-6PLAY5
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D2K - Add Leto's Erg to map pool.
2017-03-18 17:55:34 +01:00
abcdefg30
1abe93f25a
Merge pull request #12900 from MustaphaTR/d2k-add-6PLAY1
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D2K - Add Arakeen to map pool.
2017-03-18 17:51:22 +01:00
reaperrr
785e20e0f3
Add "Fast" game speed to all mods
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Sitting smack in the middle between Default and "Faster", except for order delay (which is same as Faster to avoid rejected/dropped orders).
2017-03-18 17:45:02 +01:00
abcdefg30
6069a12973
Expand the documentation of Reinforce(WithTransport)
2017-03-18 16:40:35 +01:00
Zimmermann Gyula
902d2a0016
Implement airburst support to Bullet.
2017-03-18 15:05:06 +01:00
Mustafa Alperen Seki
31d5d048fe
Add 6PLAY1
2017-03-18 15:23:46 +02:00
reaperrr
28e204a8ae
Merge pull request #12982 from rob-v/MissionsDifficultyTough
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Real tough guy difficulty doesn't fit the UI #12844
2017-03-18 14:23:43 +01:00
Mustafa Alperen Seki
8fd9f98180
Add 6PLAY2
2017-03-18 15:22:24 +02:00
Mustafa Alperen Seki
dd12d70ded
Add 6PLAY4
2017-03-18 15:19:33 +02:00
Mustafa Alperen Seki
06f6a8646f
Add 6PLAY5
2017-03-18 15:18:14 +02:00
reaperrr
02b82ae344
Merge pull request #12860 from abcdefg30/removeGroupProxy
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Remove the dead ActorGroupProxy trait
2017-03-18 14:04:28 +01:00
reaperrr
d0e859cbeb
Merge pull request #12784 from abcdefg30/d2kTiles
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Add missing tiles to arrakis.yaml and fixed the map import
2017-03-18 13:58:12 +01:00
reaperrr
620ae45cb3
Merge pull request #12747 from atlimit8/Pluggable-Requirements
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Prevent duplicate upgrades (plugs) to GDI Upgrade Center (Pluggable Requirements)
2017-03-18 13:55:30 +01:00
abcdefg30
880f90345e
Add an upgrade rule
2017-03-18 13:42:49 +01:00
abcdefg30
5e923ff091
Remove the dead ActorGroupProxy trait
2017-03-18 13:40:05 +01:00
rob-v
d7684ee680
Real tough guy difficulty doesn't fit the UI #12844
2017-03-17 22:31:02 +01:00
abcdefg30
fbd62c242f
Merge pull request #12969 from atlimit8/UncloakOnDamageSign
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UncloakOn: Damage, Heal, SelfHeal split
2017-03-17 21:12:10 +01:00
C. Helmig
b331065b87
Add the missing d2k tiles for the MP maps
2017-03-17 20:00:25 +01:00
abcdefg30
80f4feeab3
Let the map importer account for duplicate tiles
2017-03-17 20:00:18 +01:00
abcdefg30
a6078b6e46
Add missing templates to arrakis.yaml
2017-03-17 19:58:32 +01:00
Jean-Rémy Buchs
fbd3a2efea
Load debug symbols (.mdb on mono only; .pdb on .NET only) for mods if they are present
2017-03-16 17:22:59 +01:00
rob-v
f38c5f3380
Sort 'Playing' games in the lobby by play time. #12959
2017-03-16 17:17:35 +01:00
atlimit8
abad50d2b9
MiniYaml upgrade rule for UncloakOn: Damage => Damage, Heal, SelfHeal
2017-03-15 20:26:08 -05:00
atlimit8
cca7eda530
Restore CloakOn: Heal behavior in mods via MiniYaml changes.
2017-03-15 20:26:08 -05:00
atlimit8
d3e4720507
Added UncloakOn: SelfHeal (not overlapping with Heal).
2017-03-15 20:26:05 -05:00
atlimit8
aa8c434668
Make Repair activity host actor the attacker for repairs.
2017-03-15 20:25:12 -05:00
atlimit8
8e7de1a4fa
Make UncloakOn Damage check sign with added Heal value for UncloakOn.
2017-03-15 20:25:08 -05:00
rob-v
e766c6f342
Global chat name is reset when connecting #12325
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removed TrySetNickname(Game.Settings.Player.Name) in GlobalChat ctor overwriting Chat.Nickname. instead of removing, it could be replaced by TrySetNickname(Game.Settings.Chat.Nickname)
2017-03-15 23:53:43 +01:00
Paul Chote
34a37421f6
Allow specific mods to be launched from VS/MD gui.
2017-03-15 22:01:01 +00:00
abcdefg30
eb77c57ac3
Merge pull request #12968 from SoScared/DualColdFrontReverse
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[RA] Map Pool - Reverse alteration of Dual Cold Front
2017-03-15 22:16:08 +01:00
abcdefg30
bbc08627ac
Merge pull request #12970 from SoScared/WallTweak
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[RA] [Balance] Tweak price/production of S.Bags/Fence/Walls
2017-03-15 22:00:48 +01:00
Paul Chote
67144fe66b
Merge pull request #12842 from abc013/Allies06SubFix
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Allies 06a: Make the AI only build submarines if the player has a shipyard
2017-03-15 20:12:18 +00:00
Paul Chote
395d31b249
Merge pull request #12967 from SoScared/ReverseFriendlyMines
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Reverse making friendly units aware of friendly mines.
2017-03-15 19:58:57 +00:00
SoScared
e0985162a0
Double price/production of S.Bags/Fence/Walls
2017-03-15 16:55:29 +01:00
SoScared
681dcc81a1
Reverse alteration of Dual Cold Front
2017-03-15 00:26:16 +01:00
SoScared
33bcdb10ba
Reverse making friendly units aware of friendly mines.
2017-03-14 20:46:19 +01:00
abc013
046427beea
Polished the mission objectives in allies06a
2017-03-14 19:29:40 +01:00
abc013
db4554acec
Make the AI only build submarines if the player has a shipyard
2017-03-14 17:31:03 +01:00
abcdefg30
3aeddbf9bd
Merge pull request #12953 from MustaphaTR/d2k-add-stealth-detection-to-turrets
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D2K - Make defences detect Cloak
2017-03-14 15:48:56 +01:00
reaperrr
4c32803c16
Merge pull request #12945 from MustaphaTR/add-noozes-1-tile-cliffs
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RA/TD - Add 1 Tile Cliffs by Nooze
2017-03-13 19:59:51 +01:00
Mustafa Alperen Seki
4f0e317371
Add Nooze's 1 Tile Cliffs to TD
2017-03-13 17:20:05 +02:00
Mustafa Alperen Seki
ab6b7c8551
Add Nooze's 1 Tile Cliffs to RA
2017-03-13 17:19:46 +02:00
reaperrr
d138a05baf
Merge pull request #12946 from pchote/fix-serverquery-crash
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Fix crash when master server query returns unexpected data.
2017-03-12 18:44:06 +01:00
Mustafa Alperen Seki
dcf1cfe118
Make defences detect cloak.
2017-03-12 16:04:51 +02:00
atlimit8
fbc850a73f
Prevent duplicate upgrades (plugs) to GDI Upgrade Center
2017-03-12 03:43:42 -05:00
atlimit8
08a71795d1
PluggableInfo.Requirements entry overrides in-use check now to allow swapping.
2017-03-12 03:43:42 -05:00
atlimit8
daf4eb812c
Added ConditionExpression Requirements for plugs to Pluggable
2017-03-12 03:43:35 -05:00
Oliver Brakmann
63ee126898
Merge pull request #12947 from pchote/fix-obelisk-targeting
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Fix obelisk targeting.
2017-03-11 22:28:42 +01:00
reaperrr
0847cb9d31
Merge pull request #12951 from SoScared/fixGapEffect_vs_Airplanes
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Fix RevealsShroud@GAPGEN vs MiG/YAK
2017-03-11 17:58:20 +01:00
SoScared
daeba01bc1
fixed RevealsShroud@GAPGEN vs MiG/YAK
2017-03-11 13:44:44 +01:00
Paul Chote
c45634ed8d
Merge pull request #12941 from forcecore/ai_ref_placement
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HackyAI now builds refinery near ore.
2017-03-11 12:40:48 +00:00
Paul Chote
f3cfe24e11
Merge pull request #12942 from SoScared/mapswap5
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[RA] Add/remove official maps 5.
2017-03-11 11:56:47 +00:00
Paul Chote
a3030aa074
Merge pull request #12933 from SoScared/mapswap4
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[RA] Add/remove official maps 4.
2017-03-11 11:41:48 +00:00
reaperrr
d86ff6696a
Merge pull request #12887 from MustaphaTR/ra-make-turkish-flag-outline-blue
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Change Turkish Flag outline to Blue
2017-03-10 22:19:43 +01:00
reaperrr
da2330a116
Merge pull request #12935 from pchote/td-map-tweaks
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Update TD playtest maps
2017-03-10 21:22:57 +01:00
Paul Chote
4d2563cc11
Remove unnecessary AttackTesla : AttackOmni subclass.
2017-03-10 19:42:18 +00:00
Paul Chote
a9cfbd9ad7
Fix Obelisk not dropping targets when they move out of range.
2017-03-10 19:42:15 +00:00
Paul Chote
00b1bc7cd2
Fix crash when master server query returns unexpected data.
2017-03-10 18:38:35 +00:00
SoScared
2f48e67e6d
final 6p plus map pool alteration
2017-03-09 18:24:31 +01:00
Forcecore
7588d6708b
HackyAI now builds refinery near ore.
2017-03-09 09:42:56 -06:00
abcdefg30
5e737980fe
Merge pull request #12910 from pchote/fix-bogus-enumeration-issue
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Fix spurious warnings when the support mods dir doesn't exist.
2017-03-09 09:19:55 +01:00
SoScared
73698c2ecb
final 2-4 player map alteration
2017-03-08 23:51:03 +01:00
Paul Chote
f6b11bb662
Remove TD map Vectors of Battle (10p).
2017-03-08 22:06:16 +00:00
Paul Chote
e055db94ab
Update TD map Order of Battle.
2017-03-08 22:05:50 +00:00
Paul Chote
82d5979eb1
Update TD map Axis of Advance.
2017-03-08 22:05:39 +00:00
Oliver Brakmann
3499325f23
Merge pull request #12921 from reaperrr/ts-economy
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Fix TS economy to match original
2017-03-08 22:19:30 +01:00
Oliver Brakmann
439a4a70d4
Merge pull request #12908 from reaperrr/polish-poseidon
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Polish Morbid Aimless Poseidon
2017-03-08 22:03:44 +01:00
Jean-Rémy Buchs
28cd480225
Load debug symbols (.mdb on mono only; .pdb) for mods if they are present
2017-03-08 20:11:41 +01:00
Jean-Rémy Buchs
f999001caf
Load debug symbols (.mdb on mono only; .pdb) for mods if they are present
2017-03-07 18:30:08 +01:00
abcdefg30
c87e1c789a
Merge pull request #12920 from reaperrr/fix-spy-atk
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Fix RA Spy attack sequence
2017-03-06 22:40:35 +01:00
reaperrr
386e5b3772
Limit TS AI silos to 2
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The up to 4 refineries already provide a total of 8000 credits storage, 2 silos for additional 3000 should be more than the AI will likely ever need.
2017-03-06 04:00:38 +01:00
reaperrr
1d636082a3
Fix TS harvester load, unload and movement speed
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Matching original.
2017-03-06 03:55:22 +01:00
reaperrr
a40639c559
Fix TS tiberium values
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25 for green, 40 for blue (Vinifera). Alternate blue tib (Aboreus) with value 30 might be added later.
2017-03-06 03:54:25 +01:00
reaperrr
062eef37f4
Fix TS silo storage pip color
2017-03-06 03:52:59 +01:00
reaperrr
d7a49daae8
Fix TS refinery storage capacity to match original
2017-03-06 03:52:37 +01:00
reaperrr
e57fd37697
Fix RA Spy attack sequence
2017-03-06 02:30:48 +01:00
Paul Chote
407ecbc397
Fix spurious warnings when the support mods dir doesn't exist.
2017-03-05 19:13:07 +00:00
reaperrr
e25cb2914f
Polish Morbid Aimless Poseidon
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A lot of the cliffs, in particular "north-facing" ones, only reptitively used a single variant, and in some cases the one that should only be used for the "left ending" of a cliff. I fixed the latter and added variation to the former cases.
2017-03-05 17:07:11 +01:00
reaperrr
120efcedaa
Merge pull request #12859 from abcdefg30/supportPrereqs
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Fix support powers not being enabled by cheats
2017-03-05 16:27:43 +01:00
reaperrr
efcaa86db6
Merge pull request #12889 from Mailaender/bye
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Removed myself from the active developer list
2017-03-05 15:32:14 +01:00
abcdefg30
5d220e3e6b
Merge pull request #12891 from pchote/register-mods-first-time
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Add the current mod to the external mods database on launch.
2017-03-04 18:51:43 +01:00
Paul Chote
1dddb43bd6
Add the current mod to the external mods database on launch.
2017-03-04 17:43:48 +00:00
abcdefg30
72ad76d807
Merge pull request #12892 from pchote/fix-makefile
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Fix makefile install rule.
2017-03-04 18:40:11 +01:00
Jean-Rémy Buchs
a0598d2b9c
Load debug symbols (.mdb .pdb) for mods if they are present
2017-03-04 17:37:40 +01:00
Paul Chote
f6c607c461
Fix makefile install rule.
2017-03-04 16:10:03 +00:00
Oliver Brakmann
8d2531f4d5
Merge pull request #12885 from pchote/fix-nsfremen-warning
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Fix lint warnings on nsfremen.
2017-03-04 15:59:06 +01:00
abcdefg30
c765915c57
Merge pull request #12886 from pchote/fix-transform-exploit
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Fix invalid Transform location exploit.
2017-03-04 15:54:46 +01:00
Jean-Rémy Buchs
19616c059c
Load debug symbols for mods if they are present
2017-03-04 14:20:16 +01:00
Matthias Mailänder
06c7dad50e
Move myself to previous developers.
2017-03-04 12:56:34 +01:00
Jean-Rémy Buchs
d3491c2979
Load debug symbols for mods if they are loaded from the filesystem
2017-03-04 12:38:07 +01:00
Mustafa Alperen Seki
7ad63bd3c7
Change Turkish Flag outline to Blue.
2017-03-04 08:54:18 +02:00
Paul Chote
e98c2eef68
Fix invalid Transform location exploit.
2017-03-04 00:17:38 +00:00
Paul Chote
f3f3e361d3
Fix lint warnings on nsfremen.
2017-03-03 22:55:56 +00:00
Paul Chote
6fbd6bcb4c
Merge pull request #12681 from MustaphaTR/ra-make-infiltrates-upgradeable
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Make Infiltrates Upgradeable
2017-03-03 22:52:21 +00:00
Mustafa Alperen Seki
fd595660ec
Add condition support to Infiltrates.
2017-03-03 22:40:20 +00:00
Paul Chote
2e605bb6cb
Merge pull request #12759 from forcecore/cloak_unhardcoding
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Unhardcode disableCloak on critical HP (#12741 )
2017-03-03 22:31:37 +00:00
Paul Chote
6aa2f962b1
Merge pull request #12769 from abcdefg30/luaTile
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Add a lua function to query the terrain type of a cell
2017-03-03 22:19:58 +00:00
Paul Chote
1811e17a5f
Merge pull request #12841 from ltem/d2k-fix-lights
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Fix welding lights of Dune 2000 structures
2017-03-03 22:17:28 +00:00
Paul Chote
e7382760ef
Merge pull request #12875 from abc013/DisguiseTooltipFix
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Rename DisguiseToolTip to DisguiseTooltip
2017-03-03 22:00:29 +00:00
Paul Chote
b31451483a
Merge pull request #12867 from SoScared/mapswap3
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[RA] Add/remove official maps 3.
2017-03-03 21:55:36 +00:00
Paul Chote
c08efb9831
Merge pull request #12818 from reaperrr/fix-td-mission-prereqs
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Fix that some buildings are incorrectly available in TD missions
2017-03-03 21:51:11 +00:00
Paul Chote
365df03c40
Merge pull request #12869 from MustaphaTR/new-lua-files-on-openra-sln
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Add new lua files added with new D2K missions to OpenRA.sln
2017-03-03 21:37:41 +00:00
Paul Chote
77534c2d10
Merge pull request #12863 from abcdefg30/ignoreTargetUpgrades
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Make AutoTargetIgnore upgradeable
2017-03-03 21:27:38 +00:00
reaperrr
5e4fa5b311
Merge pull request #12798 from dtluna/bleed
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Official Map Pool Overhaul for TD
2017-03-03 19:45:33 +01:00
dtluna
d00f3af90c
Official map pool overhaul for TD
2017-03-03 18:23:33 +03:00
reaperrr
808b457086
Merge pull request #12832 from MustaphaTR/d2k-harkonnen2b
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D2K - Add Harkonnen Mission 2b
2017-03-03 15:42:16 +01:00
abc013
423744451b
Rename DisguiseToolTip to DisguiseTooltip
2017-03-03 15:21:33 +01:00
reaperrr
ef6e038d1b
Fix prerequisites of GDI 3 and GDI 5
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Guard Tower and walls should not yet be buildable at this point
2017-03-03 14:43:27 +01:00
reaperrr
132872488f
Fix prerequisites in both Nod 3 missions
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Disables chainlink fences and sandbags.
2017-03-03 14:42:26 +01:00
reaperrr
43731526fb
Fix prerequisites in GDI 1 and GDI 2
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Makes sandbags and chainlink fence unbuildable.
2017-03-03 14:40:18 +01:00
Mustafa Alperen Seki
ed5e624527
Add Harkonnen2b
2017-03-01 20:52:09 +02:00
Mustafa Alperen Seki
59c71ebea5
Add new lua files to OpenRA.sln.
2017-03-01 19:45:41 +02:00
SoScared
0a17a8671f
add new revision for behind the veil and northwest passage
2017-02-28 21:58:36 +01:00
reaperrr
cc3b46b580
Merge pull request #12808 from reaperrr/d2k-revealonfire
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Enable enemy reveal when attacking friendly units in D2k
2017-02-27 21:29:52 +01:00
reaperrr
e06e19e39f
Merge pull request #12826 from MustaphaTR/d2k-fix-carryall-owner-change
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Fix that Carryalls still pick units changed their owner
2017-02-27 21:14:46 +01:00
reaperrr
cbd693c89f
Merge pull request #12693 from abcdefg30/invalidContains
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Give a proper error when a file is not found
2017-02-27 19:55:57 +01:00
abcdefg30
586dd98eb4
Merge pull request #12838 from pchote/revert-td-ref-sell-refund
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Restore sell value of TD refinery.
2017-02-27 11:05:32 +01:00
abcdefg30
c833f3857f
Remove DOME.IGNORE from soviet-05
2017-02-27 00:36:00 +01:00
abcdefg30
700d141c24
Make AutoTargetIgnore upgradeable
2017-02-27 00:36:00 +01:00
abcdefg30
8b7797326a
Revise CaptureOrderTargeter a tiny bit
2017-02-27 00:28:18 +01:00
reaperrr
870c82e727
Merge pull request #12816 from abc013/d2kAdjustAirStrike
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Adjust the drop-position of the air strike in D2k
2017-02-26 15:34:51 +01:00
Matthias Mailänder
e897d1e8fa
Merge pull request #12848 from pchote/starport-anim-polish
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Hide the starport animation from highlights and when not playing.
2017-02-26 11:37:00 +01:00
reaperrr
4c02112cc6
Tweak Ornithopter bombs
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In the original,
- they were slower
- didn't accelerate
- had a shadow
- were dropped at lower rate
- played EXPLSML4.WAV
compared to bleed.
2017-02-25 21:14:43 +01:00
reaperrr
447269c020
Tweak D2k aircraft altitudes
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The Frigate and Ornithopter were flying too low compared to the original.
2017-02-25 21:03:53 +01:00
abc013
a73e7e6103
Adjust the drop-position of the air strike in D2k
2017-02-25 21:03:53 +01:00
abcdefg30
e318c028ba
Fix support powers not being enabled by cheats
2017-02-25 16:57:30 +01:00
ltem
46165f8d00
Added a condition so that the dish animation of the outpost won't be active if the structure is server damaged
2017-02-25 15:28:57 +01:00
ltem
35494b2abd
Fix welding lights of Dune 2000 structures
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- Fixed starport lights
- Fixed offsets and welding lights of light factory
- Fixed welding lights of high tech factory
- Fixed offsets and welding lights of heavy factory
2017-02-25 13:37:12 +01:00
reaperrr
d2ad2a1b15
Merge pull request #12837 from pchote/negative-int-negation
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Make ConditionExpression ! return false for negative numbers.
2017-02-25 12:21:34 +01:00
Paul Chote
f221dd721a
Hide the starport animation from highlights and when not playing.
2017-02-25 10:43:00 +00:00
forcecore
0483708487
Rename uncloaking conditions from uncloak to cloak-force-disabled
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Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1
Rules updated to unhardcode cloak diable on criticalHP
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Rules updated for CNC mod (uncloak on critical HP)
STNK, stealth crate are affected
Rules updated for D2K mod (uncloak on critical HP)
Saboteur, fremen, stealth raider affected
Rules updated for RA mod (uncloak on critical HP)
Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.
Rules updated for TS mod (uncloak on critical HP)
Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
forcecore
28ce32d8fa
damageDisabled removed from Cloak.cs ( #12741 )
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To unhard code uncloak behavior getting disabled by the unit's critical HP.
2017-02-24 20:53:42 -06:00
Paul Chote
d6d166ee36
Restore sell value of TD refinery.
2017-02-23 22:24:27 +00:00
Paul Chote
e0ca38b878
Merge pull request #12694 from RoosterDragon/fixup-network
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Fix thread-safety and dispose issues in NetworkConnection.
2017-02-23 21:04:56 +00:00
Paul Chote
1c97effbc9
Make ConditionExpression ! return false for negative numbers.
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This brings it in line with C/C++ behaviour.
2017-02-23 20:23:40 +00:00
Paul Chote
22e2deee21
Merge pull request #12719 from atlimit8/ConditionExpression_with_counting
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BooleanExpression => ConditionExpression with integer values for token count comparisons
2017-02-23 19:16:19 +00:00
abcdefg30
5636326dc6
Merge pull request #12811 from MustaphaTR/d2k-harkonnen2a
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D2K - Add Harkonnen Mission 2a
2017-02-22 21:22:42 +01:00
Mustafa Alperen Seki
3e0b138a7e
Add Harkonnen2a
2017-02-22 20:25:46 +02:00
atlimit8
47804e5fab
Improve Upgrader for Upgrades => Condition expressions
2017-02-22 08:54:52 -06:00
atlimit8
67dcbd1b2c
ConditionExpression: added bool constants
2017-02-22 08:54:52 -06:00
atlimit8
f605756351
ConditionExpression: Add arithmetic operations
2017-02-22 08:54:52 -06:00
atlimit8
725cc7c084
Removed StackedCondition trait
2017-02-22 08:54:52 -06:00
atlimit8
ac4f73b178
ConditionExpression: Add relation operators
2017-02-22 08:54:52 -06:00
atlimit8
bbea7642fc
ConditionExpression: setup operator precedences
2017-02-22 08:54:51 -06:00
atlimit8
0fc2008f10
Added delegate creation & evaluation to ConditionExpression
2017-02-22 08:54:51 -06:00
atlimit8
d752e10799
ConditionExpression: Run syntax checks while lexing
2017-02-22 08:54:51 -06:00
atlimit8
8e6436d71c
ConditionExpression: move lexing to Token class.
2017-02-22 08:54:51 -06:00
atlimit8
4537c3c7d0
ConditionExpression: reorganize tokenizer
2017-02-22 08:54:51 -06:00
atlimit8
6e393f99cb
ConditionExpression: Replaced Token sub-classing with TokenTypeInfo data.
2017-02-22 08:54:51 -06:00
atlimit8
828b13a11e
ConditionExpress: added TokenTypeInfo table
2017-02-22 08:54:51 -06:00
atlimit8
f9e47cd0ca
ConditionExpression: Added CharClass enum for tokenizing
2017-02-22 08:54:51 -06:00
atlimit8
c70442b15e
Use switch statement for operator tokenization.
2017-02-22 08:54:51 -06:00
atlimit8
73895d07e2
Numeric constants for ConditionExpression
2017-02-22 08:54:50 -06:00
atlimit8
65725efd04
Make ConditionExpression use counts.
2017-02-22 08:54:50 -06:00
atlimit8
d83dae5587
Rename BooleanExpression => ConditionExpression
2017-02-22 08:54:50 -06:00
Mustafa Alperen Seki
bf0c4f7e1a
Fix that Carryalls still pick owner changed units
2017-02-21 18:04:53 +02:00
RoosterDragon
aa3024f1f8
Fix thread-safety and dispose issues in NetworkConnection.
...
- Calling Close() on a TcpClient is documented to also close the underlying sockets and streams for us. This means we can avoid also calling socket.Client.Close() and generating exceptions on mono.
- TcpClient is not thread-safe. However the NetworkStream returned by GetStream() is thread-safe for a single reader/single writer scenario. If we create and dispose the client on the calling thread, and pass the NetworkStream into the thread we spawn for reading, then we can avoid thread-safety issues incurred by trying to Close() the connection from another thread.
- The clean shutdown means we don't need to make the dodgy Thread.Abort() call as it will end normally, and that means we don't need a finalizer to ensure the thread is killed off.
- Refactor how receivedPackets work in EchoConnection to avoid lock(this).
- Mark connectionState and clientId as volatile since they are set from another thread.
2017-02-21 14:10:06 +00:00
reaperrr
3e2431971c
Make worms reveal shroud when swallowing friendly units
2017-02-20 20:13:17 +01:00
reaperrr
6ebdac1d30
Remove bogus Buildable trait from D2k sandworm
2017-02-20 20:13:13 +01:00
reaperrr
492efcc9cd
Enable RevealOnFire in D2k
2017-02-20 20:13:11 +01:00
reaperrr
79c95364fb
Merge pull request #12801 from reaperrr/td-shadows
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Add shadows to TD projectiles and fix Napalm bombs
2017-02-20 19:58:22 +01:00
reaperrr
0f3250f9b0
Merge pull request #12782 from abcdefg30/paraCrash
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Fix airstrikes and paratroopers crashing missions
2017-02-19 19:32:06 +01:00
abcdefg30
4a14b13002
Fix missing sequences on the airstrike.proxy in cnc
2017-02-19 17:52:40 +01:00
abcdefg30
b6bc08ac25
Move airstrike.proxy to the shared campaign maprules
2017-02-19 17:50:48 +01:00
abcdefg30
4d0ac8bd14
Fix the powerproxy actors of ra missing sequences
2017-02-19 17:47:07 +01:00
abcdefg30
aa73b19ee2
Give an proper error when a file is not found
2017-02-19 17:35:22 +01:00
abcdefg30
ad5a9a85f9
Merge pull request #12804 from pchote/remove-deprecated-apis
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Remove deprecated Lua APIs / upgrade rules
2017-02-19 17:25:59 +01:00
reaperrr
1dc42cf5be
Merge pull request #12743 from abcdefg30/atreides04
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Add Atreides04
2017-02-19 16:42:57 +01:00
abcdefg30
6b99469113
Add atreides-04
2017-02-19 16:31:26 +01:00
reaperrr
3b92c21844
Merge pull request #12796 from pchote/external-conditions-rework
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Add support for per-source and total external condition caps.
2017-02-19 15:44:53 +01:00
Paul Chote
1eb5be4d4c
Add StringComparison.Ordinal to StartsWith.
2017-02-19 14:19:04 +00:00
Paul Chote
c47c13a14b
Remove legacy upgrade rules.
2017-02-19 14:19:04 +00:00
Paul Chote
78a3dcae85
Remove deprecated Lua APIs.
2017-02-19 14:10:39 +00:00
reaperrr
2a65251324
Use MISSILE image for Mobile SAM projectile
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Fixes #12803 .
2017-02-19 14:22:28 +01:00
reaperrr
2f74c766fc
Fix TD Napalm bombs hitting ground instantly
2017-02-19 14:22:26 +01:00
reaperrr
5be90ab368
Enable shadows on visible TD projectiles
2017-02-19 14:22:24 +01:00
reaperrr
8d870ab585
Remove redundancy from some TD missiles
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These values are inherited from ^MissileWeapon.
2017-02-19 14:22:20 +01:00
reaperrr
45076eaaa4
Merge pull request #12795 from pchote/settings-restart
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Use external mod switching plumbing to restart after settings changes.
2017-02-19 13:57:05 +01:00
reaperrr
ce76b28cbf
Merge pull request #12745 from SoScared/mapswap1
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[RA] Add/remove official maps.
2017-02-19 12:45:33 +01:00
reaperrr
f184be945b
Merge pull request #12779 from MustaphaTR/d2k-harkonnen-1b
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D2K - Add Harkonnen Mission 1b
2017-02-19 12:32:33 +01:00
Paul Chote
e229ca1812
Merge pull request #12790 from Phrohdoh/fix-12789
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Throw an InvalidOperationException when a mod manifest references a bogus package
2017-02-18 23:12:59 +00:00
Taryn Hill
38304bc57b
Throw an InvalidOperationException when a mod manifest references a bogus package
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Bogus packages are packages that:
* Cannot be located on disk
* Are of an unsupported format
2017-02-18 16:55:26 -06:00
Paul Chote
11df0216e5
Remove legacy restart behaviour.
2017-02-18 22:37:47 +00:00
Paul Chote
073a00a2f4
Use mod switching for settings menu restart.
2017-02-18 22:37:47 +00:00
Paul Chote
500da07565
Fix mod switching failing when launchArgs is null.
2017-02-18 22:37:47 +00:00
SoScared
dcbeb08cf5
mapswap1
2017-02-18 21:24:52 +01:00
abcdefg30
b0cf90e95b
Merge pull request #12767 from SoScared/mapswap2
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[RA] Add/remove official maps 2.
2017-02-18 21:09:02 +01:00
abcdefg30
1c4b5cf0c8
Merge pull request #12786 from Phrohdoh/nuget-quiet
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Cut down on the amount of output generated by dependency fetching scripts
2017-02-18 21:01:21 +01:00
Paul Chote
da5a725458
Add support for per-source and total external condition caps.
2017-02-18 19:10:22 +00:00
abcdefg30
fe632c5ba4
Merge pull request #12793 from pchote/fix-utility-modlist
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Fix utility mod listing.
2017-02-18 20:08:24 +01:00
Paul Chote
f19df7b509
Merge pull request #12770 from reaperrr/polish-d2k-weapons
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Polish D2k weapons and add wall explosion
2017-02-17 22:04:16 +00:00
Paul Chote
ba8d17e670
Merge pull request #12783 from MustaphaTR/d2k-fix-tile-99-100
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D2K - Fix tiles 99 and 100
2017-02-17 21:56:17 +00:00
Paul Chote
bc158e3240
Merge pull request #12778 from FrameLimiter/patch-2
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GAP & SAM power up/down sounds.
2017-02-17 21:43:27 +00:00
Paul Chote
00b7b14f2e
Fix utility mod listing.
2017-02-17 20:53:17 +00:00
Taryn Hill
eaf55a864c
Merge pull request #12638 from pchote/engineargs
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Add engine plumbing to support externally developed mods.
2017-02-16 20:58:41 -06:00
abcdefg30
34736717ad
Merge pull request #12765 from pchote/mod-cleanup
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Clean up stale metadata registrations.
2017-02-16 22:48:00 +01:00
Taryn Hill
9329ee4780
Cut down on the amount of output generated by dependency fetching scripts
2017-02-15 21:14:09 -06:00
abcdefg30
54b0cdac38
Add the Fremen as faction to d2k
2017-02-15 21:47:04 +01:00
SoScared
c8a8e29d28
Add/Alter/Remove some maps
2017-02-15 21:04:20 +01:00
Mustafa Alperen Seki
05cf09f9ac
Fix tiles 99 and 100
2017-02-15 18:57:20 +02:00
reaperrr
ab161c0a24
Merge pull request #12781 from MustaphaTR/d2k-fix-195
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D2K - Fix tile 195
2017-02-15 17:53:25 +01:00
Mustafa Alperen Seki
3eb03e0743
Fix tile 195
2017-02-15 16:48:49 +02:00
Mustafa Alperen Seki
a3a5ba03b0
Add Harkonnen1b
2017-02-14 17:55:20 +02:00
FrameLimiter
1a5fee9048
GAP & SAM power up/down sounds.
...
The Gap Generator & SAM Site are both missing the power on/off sound effects.
2017-02-14 10:27:27 -05:00
reaperrr
2dcd920af5
Fix D2k wall armor type
...
TibEd said 'none', but that can't be true, as in the original anti-tank weapons are far more effective versus walls than machine guns, so I decided to just use the wall armor type.
2017-02-14 01:56:26 +01:00
reaperrr
8dd66b41c2
Fix D2k Wall debris count and types
...
Two debris, of which one is large, matches the original.
Also made max range match weapon range.
2017-02-14 01:56:24 +01:00
reaperrr
6cd6cedd2c
Tweak D2k debris
...
- Enabled shadow
- reduced maximum speed
- considerably increased 'launch angle'
- increased bounce count to 3 and toned down BounceRangeModifier
- reduced TrailInterval to 1 for Debris2
- removed explosion sounds to a) match original and b) make them less annoying
- fixed debris explosion animations to match original
- used different trail anim for Debris2 and Debris3
2017-02-14 01:56:22 +01:00
reaperrr
de6d45f9e5
Fix BlendMode of previously unused D2k trails
2017-02-14 01:56:21 +01:00
reaperrr
9b34aa4d6b
Set up D2k wall explosion
2017-02-14 01:56:19 +01:00
reaperrr
eef4c9b627
Merge pull request #12755 from MustaphaTR/d2k-harkonnen-1a
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D2K - Add Harkonnen Mission 1a
2017-02-13 23:49:35 +01:00
abcdefg30
b23df65adb
Merge pull request #12750 from MustaphaTR/d2k-atreides2-AI+tile-fixes
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D2K - Fix Tiles errors in Atreides Mission 2s and add production/repair for their AIs.
2017-02-13 21:02:31 +01:00
Mustafa Alperen Seki
000ae29cb6
Fix Tiles errors in Atr2s and add AI production/repair for them.
2017-02-13 20:27:29 +01:00
reaperrr
74fa80491d
Merge pull request #12751 from abcdefg30/d2kSequences
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Fix missing sequences in all mods
2017-02-13 19:58:41 +01:00
abcdefg30
eeebcd6468
Merge pull request #12669 from Phrohdoh/make-core-builds-deps
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Don't require a manual 'make dependencies' by default
2017-02-13 19:47:15 +01:00
reaperrr
6745cf402d
Remove explosion sound from Fremen weapon
2017-02-12 22:50:29 +01:00
reaperrr
03a5e7ff4e
Make Quad Rocket speed a multiple of 32
2017-02-12 22:28:55 +01:00
reaperrr
c4fc8f55bc
Make D2k large missile speeds consistent
2017-02-12 22:27:52 +01:00
reaperrr
84dedd4237
Only play explosion sound for Missile Tank and Tower in D2k
...
But not on Bazooka and Quad's Rocket.
2017-02-12 22:27:09 +01:00
reaperrr
87d5a17a18
Fix explosion sound, speed and angle of D2k grenade
2017-02-12 22:13:09 +01:00
abcdefg30
603e7ca408
Add a lua function to query the terrain type of a cell
2017-02-12 21:05:48 +01:00
abcdefg30
4c9bae798a
Add an upgrade rule
2017-02-12 21:01:47 +01:00
abcdefg30
5999a028ad
Merge pull request #12739 from SoScared/balance_patch_core
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[RA] Balance changes for next playtest/release.
2017-02-12 20:49:40 +01:00
reaperrr
f95ec2b11f
Merge pull request #12684 from abcdefg30/proneOffset
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Fix the ProneOffsets of TakeCover
2017-02-12 20:31:08 +01:00
Paul Chote
d6a793fa7d
Merge pull request #12758 from reaperrr/fix-d2k-weapons
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Fix D2k weapons
2017-02-12 19:02:27 +00:00
Paul Chote
9516a6af69
Fix game server compatibility check.
2017-02-12 18:48:03 +00:00
Paul Chote
54f4e996fb
Clean up stale metadata registrations.
2017-02-12 18:40:19 +00:00
Paul Chote
4a1bf43a74
Merge pull request #12763 from reaperrr/cncdll-to-common
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Change target location for Mods.Cnc to mods/common
2017-02-12 18:25:59 +00:00
abcdefg30
3650072eca
Visceroids aren't buildable
2017-02-12 18:34:34 +01:00
abcdefg30
d3000c7570
Fix missing sequences in TS
2017-02-12 18:34:34 +01:00
abcdefg30
c65f310d2b
Fix missing sequences in d2k
2017-02-12 18:34:33 +01:00
abcdefg30
a4a9e46e2d
Change the default value for the sequence definitions on SupportPower.cs
2017-02-12 18:34:33 +01:00
reaperrr
686b21c044
Change target location for Mods.Cnc to mods/common
2017-02-12 18:02:15 +01:00
abcdefg30
a3aab6f051
Merge pull request #12757 from reaperrr/merge-ra-into-cnc
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Merge Mods.RA into Mods.Cnc
2017-02-12 17:47:41 +01:00
abcdefg30
c09fa25257
Merge pull request #12762 from reaperrr/common-ui
...
Move RA chrome yamls to common
2017-02-12 17:37:47 +01:00
reaperrr
996f7ba5cf
Merge pull request #12730 from abcdefg30/aircraftCrate
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Fix GiveUnitCrateAction and SpawnMPUnits being limited to MobileInfo
2017-02-12 17:27:24 +01:00
Paul Chote
b2ed96f887
Merge pull request #12748 from reaperrr/fix-ra-sounds
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Fix RA 25mm and DepthCharge playing sounds
2017-02-12 15:47:35 +00:00
reaperrr
66f1cc69d8
Move D2k/TS ingame-observer.yaml to common
2017-02-12 16:45:19 +01:00
reaperrr
5e465ff965
Remove RA reference from d2k
2017-02-12 16:45:17 +01:00
reaperrr
6f9f630fdc
Move RA chrome yamls to common
2017-02-12 16:45:15 +01:00
reaperrr
b7125852b5
Remove d2k dependency from TS UI
2017-02-12 15:17:36 +01:00
Paul Chote
2af03da825
Add Engine.ModSearchPaths argument.
2017-02-12 13:21:11 +00:00
Paul Chote
7d758202c5
Rework mod searching/enumeration.
2017-02-12 13:21:11 +00:00
Paul Chote
9b6afd3c37
Unhardcode modchooser mod for content installation.
2017-02-12 13:21:11 +00:00
Paul Chote
657ba90ae3
Add Engine.DefaultMod argument to override modchooser fallback.
2017-02-12 13:21:10 +00:00
reaperrr
0c44a49722
Merge pull request #12600 from pchote/externalmods
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Add support for switching to mods from other engine installations.
2017-02-12 13:18:53 +01:00
reaperrr
cdf2a1e87d
Merge pull request #12649 from obrakmann/more-sysinfo-stuff
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More sysinfo stuff
2017-02-12 12:48:37 +01:00
reaperrr
a5f4d6031c
Merge pull request #12749 from MustaphaTR/d2k-add-new-tiles
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Add new tiles that will be in Harkonnen Missions 1 and 2
2017-02-12 12:35:12 +01:00
reaperrr
0f7c53dac0
Fix DepthCharge hit explosion
...
The splash anim + h2obomb2.aud should always play, regardless of whether a submarine was hit.
2017-02-12 01:59:45 +01:00
reaperrr
3ff045f711
Merge pull request #12731 from abcdefg30/oldBase
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Minor removal of rules duplication in ts yaml
2017-02-12 01:49:47 +01:00
reaperrr
0c3a786d10
Merge Mods.RA into Mods.Cnc
2017-02-12 01:33:22 +01:00
reaperrr
194a386a66
Remove unused Heal weapon from D2k
2017-02-12 01:25:47 +01:00
reaperrr
be6aaa0da5
Use InstantHit projectile for d2k BloomExplosion
2017-02-12 01:24:16 +01:00
reaperrr
0176fa5ff3
Remove redundant Blockable from DevBullet
2017-02-12 01:23:42 +01:00
reaperrr
69eaa16726
Make D2k machine guns unblockable and instant hits
...
To match original.
2017-02-12 01:20:03 +01:00
Paul Chote
51973cd798
Tweak 64 bit wording to match the two entries above it.
2017-02-11 19:36:14 +00:00
Paul Chote
3f9062692b
Add window scale to sysinfo.
2017-02-11 19:36:14 +00:00
Oliver Brakmann
a0b911d498
Add sysinfo version to sysinfo query
2017-02-11 19:36:14 +00:00
Oliver Brakmann
54278ae8f3
Add window size to sysinfo query
2017-02-11 19:36:14 +00:00
SoScared
e26b0495ad
balance batch 1
2017-02-11 19:20:18 +01:00
reaperrr
cdfa3fddf8
Move ParatroopersPower and para scripting to Mods.Common
2017-02-11 19:02:06 +01:00
abcdefg30
6df7038454
Merge pull request #12746 from ltem/d2k-trike-offset
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Quickfix for Trike armament offset
2017-02-11 18:29:16 +01:00
Mustafa Alperen Seki
ad96fbb382
Add Harkonnen1a
2017-02-11 19:24:38 +02:00
ltem
677df8d4da
Quickfix for Trike offset + Adding Height parameter to wall's
...
BlockProjectiles
2017-02-11 18:17:33 +01:00
abcdefg30
5fee23019f
Merge pull request #12732 from MustaphaTR/d2k-ordos-1b
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D2K - Add Ordos Mission 1b
2017-02-11 18:06:20 +01:00
abcdefg30
6e419d8ee0
Merge pull request #12737 from SoScared/le_shadows
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[RA] Add shadow to projectiles, alter armament offsets of Chrono Tank, Phase Transport
2017-02-11 18:03:05 +01:00
abcdefg30
b26b7b9f46
Merge pull request #12702 from Mailaender/maxmind.db-2.1.2
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Drop dependency on Maxmind.GeoIP and Newtonsoft.Json
2017-02-11 17:50:35 +01:00
Paul Chote
f2e6601e07
Remove legacy MP lobby mod and replay switching logic.
2017-02-11 16:45:18 +00:00
Paul Chote
69a869fe43
Pass Engine.LaunchPath from OSX launcher.
2017-02-11 16:45:18 +00:00
abcdefg30
584d76c771
Merge pull request #12675 from FrameLimiter/bleed
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Restores tank traps to the map editor.
2017-02-11 17:39:22 +01:00
abcdefg30
c93585e3f2
Merge pull request #12697 from pchote/attack-charge
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Implement new charge attack logic for TD/TS obelisks.
2017-02-11 17:35:08 +01:00
FrameLimiter
615c76402f
Restores tank traps to the map editor.
...
Tank Traps are missing from the editor because they inherit "^Rock:" from the default.yaml which requires the tileset DESERT.
Tank Traps are a TEMPERAT tileset item.
2017-02-11 17:30:52 +01:00
Paul Chote
8385207fba
Pass Engine.LaunchPath from linux launchers.
2017-02-11 16:21:35 +00:00
Paul Chote
2f7446e9fc
Pass Engine.LaunchPath from windows launcher.
2017-02-11 16:21:35 +00:00
Paul Chote
2da4e87b94
Implement new server-connection mod switching logic.
2017-02-11 16:21:34 +00:00
Paul Chote
4d982f00e4
Add 32px icons for default mods.
2017-02-11 16:21:34 +00:00
Paul Chote
25a0d5be5b
Load icons for installed mods.
2017-02-11 16:21:34 +00:00
Paul Chote
328bae550c
Implement external mod registration and launching.
2017-02-11 16:21:34 +00:00
Paul Chote
a52ea71c62
Add AttackCharges trait for TD and TS obelisks.
2017-02-11 16:19:58 +00:00
Paul Chote
f219d40aa1
Improve support for overlapping sounds.
2017-02-11 16:19:58 +00:00
Paul Chote
53d7988ad1
Fix WithColoredOverlay upgrade rule.
2017-02-11 16:19:58 +00:00
Paul Chote
a8d46adb2d
Rename tesla attack logic and move to Mods.Cnc.
2017-02-11 16:19:58 +00:00
abcdefg30
8ad37e6e0d
Remove Buildable from unbuildable civilian structures
2017-02-11 15:28:52 +01:00
abcdefg30
7247350780
Remove cloak from ^OldBase
2017-02-11 15:21:01 +01:00
abcdefg30
1b4b146308
Reduce duplication by introducing ^OldBase
2017-02-11 15:21:00 +01:00
abcdefg30
6376e1fd22
Remove unnecessary Tooltip and Buildable definitions from ^CivBuilding
2017-02-11 15:21:00 +01:00
Mustafa Alperen Seki
db08535231
Add new tiles that will be in Harkonnen Missions
2017-02-11 16:11:47 +02:00
reaperrr
8fd3a68c42
Fix RA 25mm and DepthCharge playing sounds
...
25mm explosions and DepthCharge Report should be silent.
2017-02-11 14:06:57 +01:00
SoScared
99603eb607
ballistic shadows attempt 1
2017-02-11 12:09:48 +01:00
abcdefg30
ba69bfe494
Merge pull request #12705 from pchote/tweak-killself
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Fix KillsSelf trait.
2017-02-10 19:06:20 +01:00
abcdefg30
307f722ef0
Merge pull request #12696 from pchote/fix-preview-rendering
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Fix BGRA channel count.
2017-02-10 12:13:15 +01:00
abcdefg30
ce97b3a3a2
Fix IPositionableInfo not inheriting IOccupySpaceInfo
2017-02-09 22:04:33 +01:00
abcdefg30
e53724b1de
Fix SpawnMPUnits being limited to MobileInfo
2017-02-09 22:04:33 +01:00
abcdefg30
a385835939
Fix GiveUnitCrateAction being limited to MobileInfo
2017-02-09 22:04:32 +01:00
abcdefg30
ac9c8b93a2
Merge pull request #12633 from reaperrr/slim-ra-weapons
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Slim down RA weapon yamls via inheritance
2017-02-09 21:57:39 +01:00
Mustafa Alperen Seki
66ddae1818
Add Ordos 1b
2017-02-09 18:03:49 +02:00
Matthias Mailänder
01357c4f59
Merge pull request #12664 from MustaphaTR/d2k-ordos-1a
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D2K - Add Ordos Mission 1a
2017-02-09 09:42:48 +01:00
reaperrr
c1e4a162fe
Merge pull request #12710 from pchote/spectator-sort
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Sort servers with spectators above empty servers.
2017-02-08 23:16:39 +01:00
reaperrr
fce404f6d9
Rename RA largecaliber.yaml to ballistics.yaml
2017-02-08 23:06:01 +01:00
reaperrr
36d725130a
Streamlined RA missiles.yaml
2017-02-08 23:05:59 +01:00
reaperrr
7251572eb6
Streamlined RA explosions.yaml
2017-02-08 23:05:55 +01:00
reaperrr
b645780ba3
Streamlined RA other.yaml
2017-02-08 23:05:52 +01:00
reaperrr
d8a26838c2
Streamlined RA largecaliber.yaml
2017-02-08 23:05:48 +01:00
reaperrr
4c5be8d1d6
Streamlined RA smallcaliber.yaml
2017-02-08 23:05:44 +01:00
abcdefg30
dd15bbeb6d
Fix the prone sequences of weedguy
2017-02-08 20:14:17 +01:00
abcdefg30
55dd61ebe5
Fix the ProneOffsets of TakeCover
2017-02-08 20:14:02 +01:00
reaperrr
c61a7b4131
Merge pull request #12709 from pchote/spicebloom-spurt
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Play spicebloom spurt animation on each growth step.
2017-02-08 15:37:16 +01:00
Matthias Mailänder
5372d87521
Merge pull request #12677 from pchote/fix-player-drop
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Fix player drop handling.
2017-02-08 09:01:58 +01:00
Matthias Mailänder
bad3a645a3
Merge pull request #12713 from pchote/fix-paused-weather-scroll
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Fix weather particle positions when scrolling while paused.
2017-02-08 08:39:36 +01:00
Paul Chote
f6b65c98e4
Fix PBOG voxel rendering.
2017-02-07 10:05:06 +00:00
reaperrr
c3eab17112
Merge pull request #12712 from pchote/fix-nudge-moveflash
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Don't show a move flash effect when PBOG nudges a unit.
2017-02-06 20:13:28 +01:00
reaperrr
263a13b34c
Merge pull request #12690 from SoScared/gapvalues
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[RA] GAP effect entry values.
2017-02-06 19:58:00 +01:00
reaperrr
01d869b467
Merge pull request #12711 from pchote/unload-cloak
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Fix crash when unloading cargo from units with multiple cloaks.
2017-02-06 19:51:38 +01:00
reaperrr
5458f459b1
Merge pull request #12688 from MustaphaTR/d2k-fix-some-more-tiles
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D2K - Fix tiles 58, 365, 366 and 368
2017-02-06 19:45:00 +01:00
reaperrr
f12fba141c
Merge pull request #12708 from pchote/spicebloom-spawn
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Remove SpawnActor from SpiceBloom.
2017-02-06 19:41:15 +01:00
abcdefg30
b751afbf78
Merge pull request #12692 from reaperrr/ts-debris
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Refactor TS debris to work more like in the original
2017-02-05 22:59:19 +01:00
Paul Chote
609e0d0f3e
Fix weather particle positions when scrolling while paused.
2017-02-05 18:50:31 +00:00
Paul Chote
9ab59ff614
Don't show a move flash effect when PBOG nudges a unit.
2017-02-05 18:40:22 +00:00
Paul Chote
7a22de268d
Fix crash when unloading cargo from units with multiple cloaks.
2017-02-05 17:52:19 +00:00
Paul Chote
0c334c8ba0
Sort servers with spectators above empty servers.
2017-02-05 14:55:22 +00:00
Paul Chote
cc3c618d60
Play spurt animation on each growth step.
2017-02-05 13:28:00 +00:00
Paul Chote
847a00e938
Remove SpawnActor from SpiceBloom.
2017-02-05 12:32:42 +00:00
reaperrr
e1c1379622
Merge pull request #12691 from abcdefg30/tanyaCrush
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Make Tanya uncrushable in missions
2017-02-05 13:14:07 +01:00
Paul Chote
2496ce3527
Set default delay to 0.
2017-02-05 11:37:01 +00:00
Paul Chote
1518da1062
Fix KillSelf behaviour for out-of-world actors.
2017-02-05 11:37:01 +00:00
Matthias Mailänder
13263f7bb2
Drop Maxmind.GeoIP and Newtonsoft.Json dependencies
2017-02-05 11:54:22 +01:00
reaperrr
3e1d0074b8
Tweak TS building debris spawns
2017-02-05 02:15:10 +01:00
reaperrr
e25f7948a8
Fix TS debris to behave more like in the original
2017-02-05 02:15:09 +01:00
Paul Chote
956ea5197b
Fix BGRA channel count.
2017-02-04 17:05:00 +00:00
Paul Chote
b71d4ba7a3
Remove lag-drop frame workaround.
2017-02-04 16:35:55 +00:00
Paul Chote
07c9c9ee8c
Only update MostRecentFrame if the frame is the most recent.
...
This fixes it being reset to 0 after an immediate order
and not being set before dispatching (which may use it).
2017-02-04 16:35:51 +00:00
Paul Chote
b018c3d837
Merge pull request #12350 from reaperrr/rem-spicebloom-DelAct
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Merge SpiceBloom RespawnDelay & GrowthDelay into Lifetime
2017-02-04 16:22:39 +00:00
abcdefg30
6e3a7ba5ec
Make Tanya uncrushable in missions
2017-02-04 15:27:37 +01:00
reaperrr
261e0cd7aa
Move debris to otherweapons.yaml
2017-02-04 14:48:34 +01:00
reaperrr
226e2f7fa4
Merge pull request #12640 from reaperrr/ts-weapon-inherit2
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Slim & tweak TS weapons - part 2
2017-02-04 14:40:27 +01:00
SoScared
ce7c1679d9
GAP effect entry values
2017-02-04 13:26:59 +01:00
reaperrr
484dd20f28
Merge pull request #12683 from abcdefg30/AAOffset
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Fix the LocalOffset of the AA Gun
2017-02-04 12:48:01 +01:00
reaperrr
cfbc465040
Make spicebloom.spawnpoint more visible in editor
2017-02-04 12:31:22 +01:00
reaperrr
8fd83e5134
Fix spice bloom and spice bloom spawner health radii
2017-02-04 12:31:20 +01:00
reaperrr
76f8fe02e2
Refactor SpiceBloom
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- Remove SpiceBloom.RespawnDelay
It is basically redundant (giving the spice bloom spawner a longer
self-kill delay at yaml level has the same effect) and uses the savegame-blocking DelayedAction, so just removing it is the cleanest solution.
- Rename SpiceBloom GrowthDelay to Lifetime
- Refactor spicebloom.spawnpoint to not use SpiceBloom trait and make it visible in editor with corresponding tooltip.
2017-02-04 12:31:19 +01:00
reaperrr
0a53a2022e
Make SpiceBloom interfaces explicit
2017-02-04 12:31:17 +01:00
reaperrr
977cc0e367
Add Delay field to KillsSelf
2017-02-04 12:31:15 +01:00
reaperrr
e23a866979
Move RandomDelay from AmbientSound to Util
2017-02-04 12:31:11 +01:00
Mustafa Alperen Seki
fcba36cd31
Fix Tiles 58, 365, 366 and 368
2017-02-04 10:12:55 +02:00
abcdefg30
a413cc81ea
Merge pull request #12605 from reaperrr/ts-weapon-inheritance
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Introduce TargetDamageWarhead + some TS weapon fixes
2017-02-04 00:59:14 +01:00
abcdefg30
e1121e6cbe
Fix the muzzle sequence offset of the AA Gun (set it to 0,0)
2017-02-04 00:26:16 +01:00
abcdefg30
d31227793e
Fix the LocalOffset of the AA Gun
2017-02-03 23:51:19 +01:00
Paul Chote
958d1cd365
Merge pull request #12671 from abc013/renameUpgradeOverlay
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Changed 'UpgradeOverlay' to 'WithColoredOverlay'
2017-02-03 22:14:58 +00:00
abcdefg30
3cffbe7d1e
Merge pull request #12672 from pchote/fix-ambient-sound
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Fix and improve AmbientSound trait
2017-02-03 23:10:28 +01:00
Paul Chote
647ee841b4
Overhaul AmbientSound trait.
2017-02-03 22:01:12 +00:00
Paul Chote
a880562b4b
Add support for moving ISounds after creation.
2017-02-03 21:59:32 +00:00
Paul Chote
61050e77f6
Fix PlayLooped ignoring world position.
2017-02-03 21:59:32 +00:00
abcdefg30
0074eb5202
Merge pull request #12678 from reaperrr/merge-ts-into-cnc
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Merge Mods.TS into Mods.Cnc
2017-02-03 22:55:52 +01:00
abc013
851c8e6075
Changed 'UpgradeOverlay' to 'WithColoredOverlay'
2017-02-03 18:09:56 +01:00
reaperrr
dfe14b0994
Merge pull request #12666 from Phrohdoh/damagedbyterrain-respect-tunnels
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TS DamagedByTerrain and ^DamagedByVeins: Don't damage actors in tunnels
2017-02-03 09:53:11 +01:00
reaperrr
a006b02240
Merge pull request #12657 from pchote/skip-stacked-levels
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Support skipping stacked condition levels.
2017-02-03 09:47:21 +01:00
reaperrr
709e2a26e1
Merge Mods.TS into Mods.Cnc
2017-02-02 21:20:31 +01:00
reaperrr
940cf67da4
Merge pull request #12653 from MustaphaTR/d2k-fix-618
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D2K - Fix tiles 251, 306, 435 and 618
2017-02-02 20:52:25 +01:00
reaperrr
db04234062
Remove dead code from AnimatedBeacon
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This was simply forgotten to be removed by https://github.com/OpenRA/OpenRA/pull/12309
2017-02-02 19:44:30 +01:00
reaperrr
2ee47ff5cf
Fix Falloff and Spread of TS missiles
2017-02-02 19:32:16 +01:00
reaperrr
2ff745672c
Use inheritance in TS smallguns.yaml
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- using InstantHit projectile with default Blockable: false is intentional (matches original)
- default Spread and Falloff changes are intentional
- removing AA-capability from HarpyClaw is intentional
- adding 'piff' to Sniper is intentional
- Spread change to Sniper is intentional
2017-02-02 19:32:15 +01:00
reaperrr
715d88f86b
Fix RPGTower prone damage
2017-02-02 19:32:11 +01:00
reaperrr
c90f573b77
Move up RPGTower weapon for more consistent order
2017-02-02 19:32:09 +01:00
reaperrr
797465e613
Use inheritance in TS ballisticweapons.yaml
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Notes:
- adding alpha transparency to explosions is intentional
- making 120mm not blockable is intentional
- implicitly changing LaunchAngle of RPGTower to 75 is intentional
- Spread changes to 155mm and Grenade are intentional
- Falloff changes are intentional
- Prone70Percent on Grenade is intentional
2017-02-02 19:32:07 +01:00
reaperrr
30690fbb68
Use Inheritance in TS energyweapons.yaml
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Notes:
- changing Proton smudge from MediumScorch to SmallScorch is intentional
- InfDeath on LtRail was bit-rot
- RangeLimit on Proton was bit-rot
- Gave CyCannon a higher RangeLimit for easier hits on moving targets
2017-02-02 19:32:06 +01:00
Mustafa Alperen Seki
d85526d5d2
Fix tiles 251, 306, 435 and 618.
2017-02-02 08:26:59 +02:00
Matthias Mailänder
cb1f42db83
Merge pull request #12670 from reaperrr/prodTabs-to-common
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Move ProductionTabsLogic to Mods.Common
2017-02-01 21:58:44 +01:00
RoosterDragon
87040a3cf5
Merge pull request #12643 from pchote/battlefield-control
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Replace "Debug" prefix with "Battlefield Control" for gameplay notifications.
2017-02-01 19:18:47 +00:00
reaperrr
76f961e39e
Move ProductionTabsLogic to Mods.Common
2017-02-01 19:58:21 +01:00
RoosterDragon
cf2336793a
Merge pull request #12318 from cjshmyr/fix-12271
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ScrollPanelWidget - Fix frame end task race condition
2017-02-01 18:56:42 +00:00
Taryn Hill
be8c7827a7
Don't require a manual 'make dependencies' by default
2017-02-01 11:14:01 -06:00
Taryn Hill
77a709a325
Merge pull request #12667 from glenlife/patch-1
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Update AUTHORS
2017-02-01 09:23:28 -06:00
Glen
16a9db905b
Update AUTHORS
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(changed username)
2017-01-31 21:10:32 -06:00
reaperrr
77c96db768
Merge pull request #12647 from abcdefg30/mercFlag
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Fix the mercenary faction having no valid flag
2017-01-31 20:01:03 +01:00
Taryn Hill
225619efe8
TS: Don't harm flying jumpjets via DamagedByTerrain
2017-01-31 10:35:50 -06:00
Taryn Hill
82f44b00d2
Add TunnelCondition to ^Visceroid's Mobile trait
2017-01-31 10:31:12 -06:00
Taryn Hill
5a13ea3366
TS' ^DamagedByVeins: Disable LeavesTrails if inside of a tunnel
2017-01-31 09:36:18 -06:00
Taryn Hill
4bd6bb0b21
TS: Don't heal actors on tiberium if they are in a tunnel
2017-01-31 09:36:01 -06:00
Taryn Hill
7eab7dfad9
TS: Do not do terrain/vein damage to actors inside of tunnels
2017-01-31 08:46:09 -06:00
Taryn Hill
1fe317dd57
Fix a typo in MobileInfo
2017-01-31 08:46:08 -06:00
abcdefg30
ed39e512dd
Merge pull request #12655 from MustaphaTR/d2k-thumper-voice
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D2K - Change Thumper's Voice to normal Inf. Voice
2017-01-31 15:12:37 +01:00
abcdefg30
1567ff2ab7
Merge pull request #12660 from ltem/fix-identation
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Fixes an error of pr 12658
2017-01-31 15:03:23 +01:00
Mustafa Alperen Seki
c1817005ab
Change Thumper's Voice to normal Inf. Voice
2017-01-31 09:31:27 +02:00
Mustafa Alperen Seki
f585b94b4c
Add Ordos 1a
2017-01-31 08:58:14 +02:00
RoosterDragon
aca9d60128
Merge pull request #12577 from pchote/movement-layers
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Implement tunnels, elevated bridges, jumpjet and subterranean units.
2017-01-30 21:38:09 +00:00
ltem
b8ec633514
Fixes an error of pr 12658
2017-01-30 22:26:00 +01:00
reaperrr
e2b0c5bce4
Return empty Enumerable immediately in InstantHit
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...rather than allocating a compiler generated enumerable via 'yield'.
2017-01-30 21:22:12 +01:00
reaperrr
c057acba7a
Use TargetDamage for D2k WormJaw
2017-01-30 21:22:11 +01:00
reaperrr
416857c6ea
Various misc TS weapon fixes
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- Falloff of FireballLauncher and Bomb now more like in TS
- Spread of FireballLauncher now matches TS
- Spread of Bomb is now closer to TS (behaviour not entirely identical, because Spread was cell-based and had a ceiling at ~1.5 cells away from impact cell).
- Bomb now destroys Tiberium like in TS
- Visceroid now uses TargetDamage warhead to damage target directly
- Veins now use TargetDamage warhead to damage target directly
2017-01-30 21:22:09 +01:00
reaperrr
ce5c11d4f0
Use inheritance and TargetDamageWH for TS heal weapons
2017-01-30 21:22:07 +01:00
reaperrr
a8f7b0e2de
Add TargetDamageWarhead
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Only deals damage to the actor that was targeted by the carrying
projectile.
Currently only supported by InstantHit projectile.
2017-01-30 21:22:06 +01:00
reaperrr
090c015b27
Pass InstantHit target directly if inaccuracy is zero
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This is required to make the TargetDamage warhead deal damage only to a specific target.
2017-01-30 21:22:04 +01:00
reaperrr
e2419f4faa
Merge pull request #12654 from MustaphaTR/d2k-engineer-passenger-color
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D2K - Remove PipType from Engineer and Thumper
2017-01-30 20:31:37 +01:00
reaperrr
ee33fb3254
Merge pull request #12658 from ltem/d2k-additional-faction-description
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D2K faction specific information
2017-01-30 20:29:32 +01:00
ltem
ea9141270f
Added additional faction specific information
2017-01-30 20:18:54 +01:00
abcdefg30
f5a8afa506
Merge pull request #12644 from MustaphaTR/d2k-fremen-desc
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D2K - Some description work
2017-01-30 20:04:48 +01:00
Paul Chote
47a013e6c2
Support empty strings to skip condition levels.
2017-01-30 18:22:44 +00:00
Paul Chote
27cd31879f
Add FieldLoader.AllowEmptyEntries attribute.
2017-01-30 18:22:44 +00:00
Mustafa Alperen Seki
ed2d98b275
Edit some D2K descriptions
2017-01-30 17:18:10 +02:00
Mustafa Alperen Seki
bc96efa3fa
Remove PipType from Engineer and Thumper
2017-01-30 15:26:11 +02:00
abcdefg30
8b9f6f8e4e
Update the chrome definitions of the smuggler, fremen and worm flags
2017-01-29 22:10:27 +01:00
abcdefg30
8afec71032
Add a definition for the mercenary flag to chrome.yaml
2017-01-29 22:09:30 +01:00
MustaphaTR
4c86475581
Add a new flag for the mercenary faction
2017-01-29 22:05:15 +01:00
Paul Chote
e1f7e5dac9
Replace "Debug" prefix with "Battlefield Control" for mute messages.
2017-01-29 18:59:57 +00:00
Paul Chote
f09b41b8b8
Replace "Debug" prefix with "Battlefield Control" for selection messages.
2017-01-29 18:59:57 +00:00
Paul Chote
7f694d2740
Replace "Debug" prefix with "Battlefield Control" for stance messages.
2017-01-29 18:59:57 +00:00
Paul Chote
aa0e65d425
Add SuppressNotifications flag for scripted maps.
2017-01-29 18:59:57 +00:00
Paul Chote
7a1d1092bd
Replace "Debug" prefix with "Battlefield Control" for win/loss messages.
2017-01-29 18:59:56 +00:00
Paul Chote
22fad046a0
Fix units warping to 0,0 when doing a 180 degree turn.
2017-01-29 18:58:35 +00:00
Paul Chote
85630501e1
Work around lint test limitations.
2017-01-29 18:58:35 +00:00
Paul Chote
38bd88e874
Hook up elevated bridges in Drawbridges.
2017-01-29 18:58:35 +00:00
Paul Chote
c00af2a85b
Hook up tunnels and elevated bridges in "A River Runs Near It".
2017-01-29 18:58:35 +00:00
Paul Chote
6f9a32ec3f
Hook up bridges on Tread Lightly.
2017-01-29 18:58:34 +00:00
Paul Chote
d79b2c0869
Hook up tunnels on Hot Springs.
2017-01-29 18:58:34 +00:00
Paul Chote
4f41b6e9ce
Implement elevated bridge placeholders.
2017-01-29 18:58:34 +00:00
Paul Chote
5c77c0dc28
Implement jumpjets.
2017-01-29 18:58:34 +00:00
Paul Chote
572c1cb89f
Implement subterranean units.
2017-01-29 18:58:33 +00:00
Paul Chote
bb5f25e0dc
Disable actor sight while inside tunnels.
2017-01-29 18:58:33 +00:00
Paul Chote
41213ad2d1
Implement tunnels.
2017-01-29 18:58:33 +00:00
Paul Chote
38ea7dbc5a
Fix units climbing tunnel faces.
2017-01-29 18:58:33 +00:00
Paul Chote
2bd5a392d1
Add plumbing for custom movement layers.
2017-01-29 18:58:33 +00:00
Paul Chote
695a572dc3
Move ActorMap to mod code.
2017-01-29 18:57:36 +00:00
Paul Chote
a518f07e25
Remove CPos.Max/Min.
2017-01-29 18:57:36 +00:00
Paul Chote
171e558c0a
Remove damaged bridge artwork from random tile selection.
2017-01-29 18:57:36 +00:00
Paul Chote
ba9927d34e
Add Condition support to WithDeathAnimation / DeathSounds.
2017-01-29 18:57:36 +00:00
Paul Chote
7249ca7f88
Add cell height display to map editor.
2017-01-29 18:57:35 +00:00
Paul Chote
544e40ecab
Fix CliffBackImpassibilityLayer trait name.
2017-01-29 18:57:35 +00:00
Oliver Brakmann
fe7736cee8
Merge pull request #12646 from pchote/asset-error
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Simplify asset browser error message display.
2017-01-29 19:47:07 +01:00
Oliver Brakmann
3011cea11d
Merge pull request #12641 from MustaphaTR/d2k-fix-mercenary-hfac-offset
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D2K - Fix Mercenary Heavy Factory offset
2017-01-29 19:40:33 +01:00
Curtis Shmyr
33e1a6b2dd
Fix frame end task race condition in ScrollPanelWidget
2017-01-29 17:49:40 +00:00
Matthias Mailänder
ab771f3171
Merge pull request #12645 from pchote/harvester-cost
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Unhardcode harvester queue behaviour parameters.
2017-01-29 18:46:27 +01:00
Paul Chote
9a1efbc08b
Simplify asset browser error message display.
2017-01-29 17:34:36 +00:00
Paul Chote
875d215662
Unhardcode harvester queue behaviour parameters.
2017-01-29 17:20:28 +00:00
Paul Chote
213b3dad2c
Merge pull request #12293 from abcdefg30/swallowNull
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Fix null being passed through the INotifyAttack interface
2017-01-29 16:32:35 +00:00
Mustafa Alperen Seki
81b1373db0
Fix Mercenary Heavy Factory offset
2017-01-29 18:28:49 +02:00
reaperrr
9d7413ab3d
Merge pull request #12461 from obrakmann/activities-pt2
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Activities re-write, part 2 - Child and composite activities
2017-01-29 16:02:21 +01:00
reaperrr
3e0db5cd2a
Merge pull request #12623 from MustaphaTR/d2k-reorder-yaml
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D2K - Reorder rule files on mod.yaml
2017-01-29 15:26:11 +01:00
reaperrr
86771c1ff2
Use Inheritance in TS explosions.yaml
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Notes:
- reduced explosion Spread is intentional (in TS, HE had a Spread step of 6 pixels)
- Falloff changes are intentional (in original TS, damage was halved every Spread step)
- effective damage reduction of UnitExplode is intentional (only grenadiers dealt heavy area damage, which isn't implemented yet)
2017-01-29 14:53:28 +01:00
abcdefg30
48cee8c426
Disable the SpreadDamageWarhead of WormJaw
2017-01-29 11:08:31 +01:00
abcdefg30
19549a9068
Fix null being passed through the INotifyAttack interface
2017-01-29 11:07:20 +01:00
reaperrr
892825aeb9
Merge pull request #12599 from RoosterDragon/allocs
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Reduce ongoing allocations
2017-01-27 17:52:30 +01:00
abcdefg30
0f11926305
Merge pull request #12625 from pchote/fix-timed-conditions
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Fix timed external conditions being rejected instead of reset.
2017-01-27 13:53:00 +01:00
abcdefg30
9240d53228
Merge pull request #12615 from pchote/fix-yaml-merging-again
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Fix yaml merging (again).
2017-01-27 13:39:49 +01:00
Paul Chote
255214e77c
Fix timed external conditions being rejected instead of reset.
2017-01-26 22:52:26 +00:00
Paul Chote
33210ad818
Merge pull request #12631 from drscream/fix/liblua-lookup-smartos
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Lookup for liblua in /opt/local/lib
2017-01-26 22:47:46 +00:00
abcdefg30
77663ba2d6
Merge pull request #12624 from pchote/fix-ref-sell
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Only remove resources when a silo/refinery is killed.
2017-01-26 18:16:50 +01:00
abcdefg30
5496c9be00
Merge pull request #12627 from GraionDilach/veins-fix
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Fix vein attack animation moving along with target.
2017-01-26 18:15:55 +01:00
Paul Chote
5377d70f92
Style fixes.
2017-01-26 17:27:13 +01:00
abcdefg30
5ff47162ec
Merge pull request #12513 from reaperrr/cnc-warhead-saving
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Some minor TD weapon yamls restructuring
2017-01-26 17:22:00 +01:00
Thomas Merkel
b4cdf18367
Lookup for liblua in /opt/local/lib which is required to work on SmartOS with pkgsrc
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We need to lookup also for liblua at /opt/local/lib which is used as PREFIX in pkgsrc on SmartOS.
2017-01-26 13:17:06 +01:00
Zimmermann Gyula
cc71582419
Fix vein attack animation moving along with target.
2017-01-26 11:01:36 +01:00
Zimmermann Gyula
8e9370054d
Add a disable option to LeavesTrails->StartDelay via negative values.
2017-01-26 11:01:35 +01:00
Paul Chote
3b4f515e2a
Only remove resources when a silo/refinery is killed.
2017-01-25 20:07:15 +00:00
RoosterDragon
6a0b993fa2
Remove attackBases member from AutoTarget.
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We can use the activeAttackBases member everywhere.
2017-01-25 18:29:33 +00:00
reaperrr
2760829353
Rename TD largecaliber.yaml to ballistics.yaml
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Mostly because Grenade was added to it.
2017-01-25 18:57:58 +01:00
reaperrr
5f6a350d41
Make TD Chemspray inherit ^FlameWeapon
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Results in a small reduction of yaml lines and makes it easier to make
across-the-board changes in the future.
2017-01-25 18:50:43 +01:00
reaperrr
7496bfff7c
Move TD TiberiumExplosion to explosions.yaml
2017-01-25 18:50:42 +01:00
abcdefg30
248d9df3ab
Merge pull request #12622 from MustaphaTR/d2k-ai-building
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D2K - Some AI Fixes
2017-01-25 15:50:18 +01:00
abcdefg30
2eb8718938
Merge pull request #12618 from MustaphaTR/d2k-ai-fremen
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D2K - Make AI able to use Fremen SW.
2017-01-25 15:45:26 +01:00
Mustafa Alperen Seki
ec4f79f372
Reorder D2K rule files on mod.yaml
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This effects the order on map editor.
2017-01-25 11:33:18 +02:00
Mustafa Alperen Seki
86180adc13
Some AI fixes and reorder Structures on AI.yaml
2017-01-25 11:20:56 +02:00
Paul Chote
b803034cef
Resolve yaml removals in weapon definitions.
2017-01-24 22:19:17 +00:00
abcdefg30
f6c66c4f63
Merge pull request #12598 from MustaphaTR/d2k-str-repair-and-damage
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D2K - Fix Low Repair and Terrain Damage.
2017-01-24 20:05:45 +01:00
abcdefg30
68dd2b57fc
Merge pull request #12621 from MustaphaTR/d2k-debris-bounce
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D2K - Add bouncing to Debris.
2017-01-24 20:03:28 +01:00
abcdefg30
f3e58056fa
Merge pull request #12614 from reaperrr/prep-slim-ra-weapons4-other
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Prepare RA weapons for inheritance part 4 - other weapons
2017-01-24 16:45:13 +01:00
abcdefg30
83d6100c18
Merge pull request #12619 from MustaphaTR/d2k-orni-target-types2
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D2K - Remove the unused "TargetTypes: Air" from ornithopter
2017-01-24 15:49:01 +01:00
abcdefg30
b053da6e63
Merge pull request #12520 from reaperrr/prep-slim-ra-weapons
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Prepare for slimming RA weapon yamls Part 1 - explosions
2017-01-24 15:47:17 +01:00
Mustafa Alperen Seki
4601331f7f
Add bouncing to D2K Debris.
2017-01-24 15:04:29 +02:00
Mustafa Alperen Seki
5c24512735
Make D2K AI able to use Fremen SW.
2017-01-24 14:13:54 +02:00
Mustafa Alperen Seki
61b0d46155
Remove unused "TargetTypes: Air" from ornithopter
2017-01-24 12:33:20 +02:00
abcdefg30
274cf14c6f
Merge pull request #12613 from reaperrr/prep-slim-ra-weapons3-misl
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Prepare RA weapons for inheritance part 3 - Missiles
2017-01-23 23:01:17 +01:00
abcdefg30
8910a8aec5
Merge pull request #12612 from reaperrr/prep-slim-ra-weapons2-small
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Prepare RA weapons for inheritance part 2 - small arms
2017-01-23 22:59:48 +01:00
Paul Chote
2be8cedddf
Add StringComparison arguments to StartsWith.
2017-01-23 20:22:46 +00:00
reaperrr
9f9bda9634
Move FLAK weapons up in RA smallcaliber.yaml
2017-01-23 21:19:28 +01:00
reaperrr
decf2150a7
Move RA Colt45 down inside smallcaliber.yaml
2017-01-23 21:19:27 +01:00
reaperrr
58a79162f5
Remove watersplash from RA Napalm bombs
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They are rarely used anyway, and this allows the weapon to make use of inheritance more easily later on.
2017-01-23 21:17:20 +01:00
reaperrr
b57411b0f6
Move RA Grenade and DepthCharge to largecaliber.yaml
2017-01-23 21:17:18 +01:00
reaperrr
ce41a037ee
Move APTusk up in RA missiles.yaml
2017-01-23 21:14:53 +01:00
reaperrr
319d53990a
Move SubMissiles down in RA missiles.yaml
2017-01-23 21:14:51 +01:00
reaperrr
3c2fe1e1a7
RA missile warhead naming fixes
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To make inheritance easier later on.
2017-01-23 21:14:50 +01:00
reaperrr
6fe223ba0e
Streamline cosmetic RA building explosions
2017-01-23 21:11:00 +01:00
reaperrr
12b9c97f0b
Rename and in a few cases move around warheads in RA explosions.yaml
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To make inheriting easier down the road.
2017-01-23 21:11:00 +01:00
reaperrr
e75e6ce614
Move nuke explosions to end of RA explosions.yaml
2017-01-23 21:11:00 +01:00
reaperrr
9d62c1a1d6
Merge pull request #12610 from obrakmann/sysinfo-64bit
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Add OS bitness to sysinfo query
2017-01-23 20:49:50 +01:00
Paul Chote
f4bcf79e7c
Merge pull request #12524 from paulvt/deb-packaging-lintian-clean
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Debian packaging lintian clean
2017-01-23 18:20:10 +00:00
abcdefg30
d165523072
Merge pull request #12608 from MustaphaTR/d2k-crate-terrain-types
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D2K - Add more tile types to possible places Crates can spawn
2017-01-23 13:49:31 +01:00
Mustafa Alperen Seki
695b6e5c9a
Add Transition, Spice and Concrete to Crate's TerrainTypes
2017-01-23 07:53:08 +02:00
Oliver Brakmann
53c037aa53
Add OS bitness to sysinfo query
2017-01-22 21:36:32 +01:00
Oliver Brakmann
6177855e20
Merge pull request #12607 from MustaphaTR/d2k-fix-carryall-on-concrete
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D2K - Fix Carryalls can't land on Concrete
2017-01-22 21:07:11 +01:00
Oliver Brakmann
9993a235a7
Convert ResupplyAircraft into a CompositeActivity
2017-01-22 20:42:19 +01:00
Oliver Brakmann
9b0780e87c
Make FlyAttack use child activities
2017-01-22 20:41:41 +01:00
Oliver Brakmann
e49b3d6458
Adjust existing activities for changed NextActivity semantics
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To make sure existing checks against NextActivity don't check the parent activity by mistake
2017-01-22 20:41:37 +01:00
Paul van Tilburg
17617334dd
Nothing should have group writable permissions
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These might occur due to difference in umask values.
2017-01-22 20:41:19 +01:00
Oliver Brakmann
4105f9ed22
Add a debugging helper to print the activity tree
2017-01-22 20:39:43 +01:00
Oliver Brakmann
581640c4d4
Add a 'Canceled' activity state
2017-01-22 20:39:40 +01:00
Oliver Brakmann
660124156f
Add built-in support for child and composite activities
2017-01-22 20:39:17 +01:00
Mustafa Alperen Seki
bcee1fafd8
Add "Concrete" to Carryall's "LandableTerrainTypes:"
2017-01-22 20:31:59 +02:00
abcdefg30
e489211434
Merge pull request #12481 from reaperrr/rem-runafterdelay
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Remove Game.RunAfterDelay from SwallowActor
2017-01-22 17:54:16 +01:00
reaperrr
d05d7a6944
Remove Game.RunAfterDelay from SwallowActor
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RunAfterDelay might be potentially problematic for savegame support.
2017-01-22 17:41:55 +01:00
reaperrr
42df24a18a
Introduce MapNotificationEffect
2017-01-22 17:41:55 +01:00
reaperrr
c470e04988
Merge pull request #12566 from reaperrr/ts-weapons-misc1
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Various minor TS weapon cleanups
2017-01-22 16:40:41 +01:00
reaperrr
e4fd10e46b
Merge pull request #12603 from reaperrr/fix-d2k-spicebloom-spawns
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Fix spicebloom spawns on all older D2k maps
2017-01-22 16:38:23 +01:00
reaperrr
d435cbc0c2
Fix Ion Cannon targeting to allow shooting at water
2017-01-22 12:30:38 +01:00
reaperrr
489fb91f26
Remove TS bombsandgrenades.yaml and move its weapons elsewhere
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Grenade and RPGTower weapon to ballisticweapons.yaml, Bomb to otherweapons.yaml
2017-01-22 12:30:38 +01:00
reaperrr
68e45f7c67
Rename TS largeguns.yaml to ballisticweapons.yaml
2017-01-22 12:27:48 +01:00
reaperrr
a41cfc50a8
Enable water splash for TS AA missile
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On the unlikely off chance that the missile might fall into water.
2017-01-22 12:27:48 +01:00
reaperrr
bbff2b3fd4
Remove unnecessary smudge warhead removals
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The smudge WH code now exits early when exploding above ground, so this is no longer necessary.
Also renamed the default smudge WH identifier since the number is (currently) no longer correct and not necessary, either.
2017-01-22 12:27:48 +01:00
reaperrr
2036ed55d7
Remove air-only explosions from TS missiles
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The original didn't differentiate, and the audiovisual contrast is also a bit too strong (and the air explosion sound was a bit annoying).
2017-01-22 12:27:48 +01:00
reaperrr
a9d8cd58c5
Replace pre-placed spiceblooms with spawners on all D2k maps
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Spice Blooms are not supposed to grow on cells occupied with spice, so it's better to use the spicebloom.spawnpoint actor instead as most of them are placed on cells initially covered by spice.
2017-01-22 12:10:38 +01:00
reaperrr
c80072e7f3
Minor d2k yaml style fixes
2017-01-22 12:10:36 +01:00
abcdefg30
b5944fe1a7
Merge pull request #12515 from reaperrr/slim-d2k-weapons
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Slim down D2k weapon yamls
2017-01-22 00:06:43 +01:00
abcdefg30
d8c154a772
Merge pull request #12546 from Mailaender/sdl2-2.0.5
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Updated Windows SDL2 to version 2.0.5
2017-01-21 23:46:47 +01:00
Oliver Brakmann
c5cf787b84
Merge pull request #12501 from pchote/osx-retina
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Add HiDPI support for OSX/Windows/Linux
2017-01-21 22:54:15 +01:00
Oliver Brakmann
145fd2eed0
Merge pull request #12571 from reaperrr/bullet-bounce
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Implement bullet bouncing logic
2017-01-21 22:06:23 +01:00
Oliver Brakmann
05475d752a
Merge pull request #12503 from pchote/radarjammer
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Migrate ProvidesRadar from IDisable to conditions.
2017-01-21 20:55:37 +01:00
Oliver Brakmann
e5dda218ea
Merge pull request #12540 from reaperrr/takeovers/minelayer-merge
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Merge RA minelayers
2017-01-21 19:51:29 +01:00
Oliver Brakmann
0dfbd46b1f
Let activities know when they are being run for the first or last time
2017-01-21 18:37:00 +01:00
Paul Chote
85053d8d59
Merge pull request #12601 from obrakmann/activities-pt1.5
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Rename existing activity states
2017-01-21 17:32:18 +00:00
Paul Chote
1f44e91746
Migrate ProvidesRadar to conditions and remove JamsRadar.
2017-01-21 17:24:54 +00:00
Paul Chote
18d2454306
Pixel double hardware cursors on non-OSX.
2017-01-21 11:00:00 +00:00
Paul Chote
fb451fb203
Add an OPENRA_DISPLAY_SCALE environment variable for linux.
2017-01-21 11:00:00 +00:00
Paul Chote
87b894ad8e
Add support for the windows DPI scaling.
2017-01-21 11:00:00 +00:00
Paul Chote
5e7c816257
Add support for font scaling.
2017-01-21 10:59:59 +00:00
Paul Chote
6599aeb035
Add support for retina displays on OSX.
2017-01-21 10:59:59 +00:00
Paul Chote
951ce92fcc
Update to new OSX launcher snapshot.
2017-01-21 10:59:59 +00:00
Paul Chote
75c2b117d0
Update to new SDL2-CS snapshot.
2017-01-21 10:59:59 +00:00
reaperrr
bb972fa46d
Merge pull request #12591 from MustaphaTR/d2k-map-tsimpo
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D2K - Add Tsimpo to map pool.
2017-01-21 11:05:55 +01:00
reaperrr
67e225f12d
Merge pull request #12590 from MustaphaTR/d2k-map-sietch-tabr
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D2K - Add Sietch Tabr to map pool.
2017-01-21 11:05:36 +01:00
reaperrr
71dcc11e57
Merge pull request #12589 from MustaphaTR/d2k-map-habbanya-erg
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D2K - Add Habbanya Erg to map pool.
2017-01-21 11:05:20 +01:00
reaperrr
a19cecd34e
Merge pull request #12588 from MustaphaTR/d2k-map-habbanya-ridge
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D2K - Add Habbanya Ridge to map pool.
2017-01-21 11:05:01 +01:00
Oliver Brakmann
683d3e747b
Rename existing activity states
2017-01-20 22:16:25 +01:00
Mustafa Alperen Seki
9ab2d2d763
Added D2K map Sietch Tabr
2017-01-20 13:42:28 +02:00
Mustafa Alperen Seki
39a9ff318f
Add D2K map Habbanya Ridge
2017-01-20 12:18:28 +02:00
reaperrr
42a8c83aad
Make disc Grenade work like in original TS
2017-01-20 00:55:02 +01:00
reaperrr
2f0b1a16d0
Upgrade Bullet bounce logic with target checking
2017-01-20 00:55:00 +01:00
reaperrr
bf47affd2e
Add bounce logic to Bullet
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Allows Bullet projectiles to bounce off ground.
2017-01-20 00:54:59 +01:00
reaperrr
9dab3d57f4
Remove explosion sound from D2k gun turret weapon
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It was soundless in the original, and the sound is a bit annoying, too.
2017-01-19 22:48:14 +01:00
reaperrr
c67735626c
Slim down D2k CrateNuke via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
983047f78a
Slim down D2k missile weapons via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
dc4073009d
Slim down D2k miniguns via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
b1aa1bc2c1
Slim down D2k cannon weapons via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
6d56d3485b
Slim down D2k Debris weapons via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
fe7d785216
Merge pull request #12581 from MustaphaTR/d2k-crate
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D2K - Changed Give Unit Crate Powerups a bit
2017-01-19 21:45:28 +01:00
RoosterDragon
867ad0fb32
Merge pull request #12572 from GraionDilach/experience-modifiers
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Implement experience multipliers.
2017-01-19 20:42:48 +00:00
RoosterDragon
2428b967bf
Cache coloring delegate in AppearsOnRadar.RadarSignatureCells.
2017-01-19 20:23:53 +00:00
RoosterDragon
9c59d7e255
Avoid delegate allocation in AutoTarget.
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Extract a common method for deciding if an attack should happen, and avoid LINQ inside this method.
2017-01-19 20:23:52 +00:00
RoosterDragon
d1cc546f8d
Avoid delegate allocation in RotationPaletteEffect.
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Use a loop to perform the same check instead.
2017-01-19 20:23:50 +00:00
RoosterDragon
2239d6c88e
Cache activeAttackBases query in AutoTarget.
2017-01-19 20:23:49 +00:00
RoosterDragon
a6af65f380
Avoid allocations in SelectionDecorations when we have nothing to draw.
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Return an empty enumerable immediately rather than allocating a compiler generated enumerable via 'yield'. We can defer allocating these until we actually need to draw them.
Also, cache the trait lookup.
2017-01-19 20:23:48 +00:00
RoosterDragon
fbf6f45b11
Avoid boxing Booleans when dumping sync traits.
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We can return the resulting strings directly.
2017-01-19 20:23:47 +00:00
Mustafa Alperen Seki
22043f4d57
Set "DamagedByTerrain"'s "Damage:" and "RepairStep" to 50.
2017-01-19 20:49:34 +02:00
Pavel Penev
9816052262
Merge pull request #12597 from Micr0Bit/patch-2
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Update AUTHORS
2017-01-19 20:14:17 +02:00
Paul Chote
5f582a71b1
Merge pull request #12567 from reaperrr/fix-ts-critters
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Fix TS critters
2017-01-18 21:04:45 +00:00
reaperrr
eec7333f45
Remove veterancy from Tiberian Fiend
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Matches original game as well.
2017-01-18 21:58:07 +01:00
reaperrr
36920f2279
Fix adult visceroid armor type
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As per original rules.ini.
2017-01-18 21:58:07 +01:00
reaperrr
676bb41bef
Give adult visceroid a larger target scan radius
2017-01-18 21:58:07 +01:00
reaperrr
13faf5c54c
Fix TS Tib Fiend and adult visceroid sight range
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Otherwise they won't attack with shroud enabled!
2017-01-18 21:58:07 +01:00
reaperrr
5d410ee72e
Fix critter owner on shipping maps
2017-01-18 21:58:07 +01:00
reaperrr
2da1304522
Fix large TS visceroid attack and enable attack animation
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Unfortunately the animation sprite starts at an unusual facing, so we have to work around that by manually fixing the order. Using Combine is easier than listing a whopping 40 frames in the correct order.
2017-01-18 21:58:07 +01:00
reaperrr
b19d4c0f80
Fix and tweak TS critter wander delays
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The property name has bit-rotted, and the values of the Tiberian Fiend were too low/short, resulting in too much hectic activity.
2017-01-18 21:56:36 +01:00
reaperrr
4206bdf491
Slightly tweak default TS infantry selection box
2017-01-18 21:56:36 +01:00
reaperrr
cef80b6c17
Fix Tiberian Fiend selection box
2017-01-18 21:56:36 +01:00
Micr0Bit
06c9494e2c
Update AUTHORS
2017-01-18 21:35:25 +01:00
reaperrr
ac18ab5f3a
Merge pull request #12557 from GraionDilach/reveal-on-fire
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Implement reveal-on-fire.
2017-01-18 21:32:44 +01:00
reaperrr
da30dfc93d
Merge pull request #12583 from MustaphaTR/d2k-sardaukar-tech-level
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D2K - Change tech level of Sardaukar to medium
2017-01-18 20:44:19 +01:00
reaperrr
68a72a61bc
Merge pull request #12565 from FrameLimiter/patch-1
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Fixes Spy detection for Spies.
2017-01-18 12:28:14 +01:00
reaperrr
a8ca251e25
Move TD Grenade to largecaliber.yaml
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This is more about making maintenance a little easier than logic. The file might get renamed to 'ballistic.yaml' at some point, though.
2017-01-17 22:31:56 +01:00
reaperrr
a9f1f371d8
Move TD Vulcan up for more consistent order
2017-01-17 22:31:55 +01:00
reaperrr
59619a4e0d
Merge pull request #12568 from elena-v2/d2k-no-starport-toggle
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Remove CanPowerDown from starports
2017-01-17 22:07:07 +01:00
reaperrr
e2fcbb1ad4
Merge pull request #12593 from MustaphaTR/d2k-fix-tile-443
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D2K - Fix tile 443
2017-01-17 22:02:34 +01:00
Zimmermann Gyula
4bce601db2
Implement reveal-on-fire.
2017-01-17 18:59:07 +01:00
Mustafa Alperen Seki
8304807c1b
Fix tile 443.
2017-01-16 18:35:19 +02:00
Mustafa Alperen Seki
2ab1659422
Add D2K map Habbanya Erg
2017-01-16 16:08:03 +02:00
Mustafa Alperen Seki
9bd65908b4
Add D2K map Tsimpo
2017-01-16 16:00:57 +02:00
abcdefg30
9a202015b0
Merge pull request #12584 from MustaphaTR/d2k-importer-spacebloom
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D2K - Make map importer use spicebloom.spawnpoint instead of spicebloom
2017-01-15 22:14:53 +01:00
Zimmermann Gyula
1544f24663
Implement experience multipliers.
2017-01-15 20:33:26 +01:00
Mustafa Alperen Seki
a1d349ee38
Make map importer use spicebloom.spawnpoint instead of spicebloom
2017-01-15 20:17:50 +02:00
Mustafa Alperen Seki
4cf9fad639
Change tech level of Sardaukar to medium.
2017-01-15 20:15:08 +02:00
reaperrr
5ceee1d6fb
Merge pull request #12562 from AoAGeneral/AoATD
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TD Aircraft Speeds.
2017-01-15 14:16:31 +01:00
Mustafa Alperen Seki
fceab8b248
Changed D2K Give Unit Crate Powerups a bit
2017-01-15 13:40:29 +02:00
elena-v2
003772a7bf
Remove CanPowerDown/RequiresPower from starports
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Starports are production facilities and the ability to toggle their power
status conflicts with the expected behaviour from other official OpenRA
mods.
2017-01-12 10:47:20 -08:00
FrameLimiter
ef917588e4
Fixes Spy detection for Spies.
2017-01-11 14:13:00 -05:00
reaperrr
f72614f14f
Merge pull request #12563 from FrameLimiter/bleed
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RedEye Minimum Range.
2017-01-11 19:26:06 +01:00
reaperrr
e50a95002f
Merge pull request #12561 from MustaphaTR/d2k-turret-capture-fix
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D2K - Fix that Turrets are capturable.
2017-01-11 19:18:12 +01:00
FrameLimiter
9e2a1c01cd
RedEye Minimum Range.
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Fixes #12123
2017-01-10 17:56:15 -05:00
AoAGeneral
67117b1481
TD Aircraft Speeds.
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Balancing out some of the small things that makes a big difference with the aircraft. Listings below:
Chinook:
Mobile speed increased from 140 to 150.
This is increasing because a number of vehicles catch up to these. (Bikes, APCs, buggies, humvees.)
Increasing the movement of this unit will help to outrun the APCs and other projectiles a little quicker. It also helps to compensate for travel distances. These units are only used in early game because of the enemies lack of AA. Increasing the speed will help their longevity.
Apache mobile speed decreased from 186 to 180.
This is done to prevent these units from chase killing Orcas as their machinegun fire is on point hits with minimal damage. HP remains the same (Orca 90 Apache 125). Orca being lighter in HP allows it to move more quickly while the apache can soak more damage. In air vs air battles the apache tends to win due to their guns vs slow missile fire.
Both Orca and Apache turnspeed increased from 4 to 7.
This is increased on both units because they take a full second before they are able to aim at targets leaving them stationary and taking hits. Increasing this speeds allows them to be what they are ment to be as hit and strike crafts. The turning speed also allows them to hit targets more effectively on the move.
2017-01-10 14:23:30 -08:00
Mustafa Alperen Seki
aea195dade
Fix D2K Turrets are capturable.
2017-01-10 10:31:54 +02:00
reaperrr
e4f6fad7d2
Merge pull request #12547 from ltem/d2k-extended-upgradetooltips
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D2k extended upgradetooltips
2017-01-08 21:03:49 +01:00
ltem
b1a1464505
Added Tooltip to (Large) Concrete Slab; Renamed IX Lab -> IX Research Center
2017-01-08 16:05:14 +01:00
Oliver Brakmann
bd3639e81d
Merge pull request #12358 from reaperrr/cashtrickler-upgrade
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Add upgrade support to CashTrickler and split off GivesCashOnCapture
2017-01-08 14:12:01 +01:00
reaperrr
8699d0fca3
Safeguard CashTrickler negative values
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By making sure to never remove more cash than the player has.
2017-01-08 13:53:19 +01:00
reaperrr
7dcda5db30
CashTrickler style fixes and Period -> Interval rename
2017-01-08 13:53:17 +01:00
Zimmermann Gyula
bc1e2a7058
Revamp CashTrickler.
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Added upgrade support.
Decoupled the capture bonus to a separate trait.
2017-01-08 13:53:16 +01:00
reaperrr
c76cc984dc
Merge pull request #12548 from reaperrr/fix-d2k-trike-muzzle
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Add InstantHit projectile and fix Trike/Raider muzzle flashes
2017-01-08 12:24:49 +01:00
Oliver Brakmann
023087d7c4
Merge pull request #12552 from abc013/betterNaval
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Changed the Naval AI to build Service Depots
2017-01-07 20:08:50 +01:00
Oliver Brakmann
439b4b18cf
Merge pull request #12550 from reaperrr/fix-ur-dates
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Fix upgrade rule dates
2017-01-07 20:08:02 +01:00
reaperrr
b77b67e560
Fix Trike/Raider muzzle flashes
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Armament requires a projectile to fire.
2017-01-07 15:12:20 +01:00
reaperrr
adfe78fca5
Add simple, invisible instant-hit projectile
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For melee attacks, machine guns and so on.
2017-01-07 15:12:16 +01:00
abc013
0f1146a067
Changed the Naval AI to build Service Depots
2017-01-07 14:07:08 +01:00
reaperrr
4a6e378390
Fix upgrade rule dates
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They were merged after prep was split off.
2017-01-07 13:20:22 +01:00
ltem
10ed0cb62f
Enhancements for the upgrade-tooltips
2017-01-06 20:59:54 +01:00
ltem
8a07910627
Small format fix for combat tank tooltip
2017-01-06 20:59:54 +01:00
ltem
8887de5b55
Renamend Thumper -> Thumper Infantry
2017-01-06 20:59:54 +01:00
reaperrr
2b92daa955
Merge pull request #12322 from abc013/allies-06a
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Added allies-06a to the Red Alert mod
2017-01-06 12:54:17 +01:00
abc013
52b7fc0329
Added allies-06a to the Red Alert mod
2017-01-06 12:42:20 +01:00
reaperrr
8f685ee849
Use FactionImages to give RA mine faction-specific appearance
2017-01-06 12:35:49 +01:00
reaperrr
3afbf8384b
Merge pull request #12536 from AoAGeneral/AoATDGDNiceMeme
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TD Balance Changes. NME.
2017-01-06 11:50:33 +01:00
Matthias Mailänder
d4079d1bd1
Update Windows SDL2 to version 2.0.5
2017-01-05 21:26:45 +01:00
Paul van Tilburg
55a17f6153
Add comments to the overrides; drop the missing manpage override
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The missing openra-server manpage warning should not be overriden,
as the manpage should be there. (See also: #12525 ).
2017-01-05 20:38:35 +01:00
AoAGeneral
8266c96a38
Add detection to temple of Nod.
...
(Nice to have detection then stealthers sneaking by it)
artillery minimum range increase from 2c896 to 3c0.
mammoth tank HP increase from 800 to 870.
(Dies by medium tank spams and e3 a little to easily from recent changes. With a longer build time they fall prey to mass numbers.)
ion time increase from 3:00 to 4:30.
(Ion strikes go off a little to fast. Mammoth armies take about 2:00 to build back up. By the time base attacks happen close to 3:00)
nuke timer from 5 to 6.
(Because the nuke damage has been buffed)
nuke damage spread from 2c512 to 5c512.
(Nuke damage spread was to weak. Barely killing a power plant where it lands just a few cells away from base hit)
nuke spread damage increased from 100 to 110. (First spread modifier)
(See line above)
a10 timer increased from 3:30 to 4:00.
(Timer increased because they were going off a little to fast still. These planes kill infantry builds as it is.)
MSAM HP from 120 to 180.
(To weak vs air. Missiles drain takes a few seconds to reload and then sniped within that time. Specially since dedicated AA)
Commando weapon range increased from 6c0 to 8c0.
(They had the same range as e3 and minigunners were able to close distances on them extremely fast. Take note they shoot farther then their vision range.)
Commando weapon projectile speed increased from 1c682 to 5c682.
(This was super annoying. You fire a shot and the infantry doesn't die because bullet travel to slow. Increased this fixed the problem.)
Commando price increase from 1000 to 2000.
(Extremely cheap when buffed. Increased price to match their power.)
Commando build time increased from 24 to 32. (2000 Build duration)
(Build time a little to fast. Compensates this with multiple barracks.)
Husks interval timer increased from 2 to 6.
(Husks blow up to fast to capture anything. Kept on low timer to prevent vehicle block. Only possible way is to have an engineer in an APC ready. Which Nod is unable to have APCs.)
Bike damage increase from 30 to 31.
(HP changes on harvs, structures, and mammoth. A very small change leading to a decent buff. Granting a 2 damage increase with constant hits)
Chem damage vs none reduced from 100 to 70.
(Chems performing a little to well by themselves. Having mixed units is a better solution. IE: My recent flame tank chem trooper mix)
Chem damage vs armor increased from 50 to 75.
(Chems performed a little to weak vs armor. Doing less damage then infantry and getting squashed by medium tanks and light tanks. This will make players think twice about squashing tactics. Also more damage vs armored defenses.)
Grenadier accuracy reduced from 213 to 813. (Makes them miss a lot more).
(Grenadiers were to accurate and unable to kill infantry packs. Looking at CNC95 and RA in ORA they miss their targets as well. Having them miss spreads their AoE damage and able to take out infantry packs. Players maye want to think of spreading infantry when fighting grenadiers)
Flamer damage vs armor reduced from 20 to 10. (Flame infantry)
(To much damage to APCs and light tanks)
Flamer damage vs none increased from 100 to 110. (Flame infantry.)
(Made them stronger vs infantry to balance out vs chems. Makes them a strong viable choice.)
Harv build timer increase from 24 to 27. (1680 build timer)
(Harv spamming is like a disease. Its gotten to strong to quickly. Increasing their timer slightly also increases other viable builds.)
Harvester HP increase from 600 to 625.
(Both medium tanks and bikes doing a little to much damage. Compensates slightly for build timer)
Refinery power reduced from 50 to 40.
(Offers more build choices. Opening barracks becomes stronger then going strip/factory all the time. Both openings strong strats just requires scouting.)
Refinery sell no longer refunds.
(Includes with the harv spamming. Gave 250 back which counted towards buggy/bike money. IE: PP > Ref > Strip (Strip makes 2-3 buggies 2 bikes then a harv) > Ref (Sell ref gain harv) > Strip (Because power only 30) > PP
Refinery tiberium hold reduced from 2000 to 700.
(This has had no impact to force people to build silos. But it opts people to protect refineries rather then "Lost a ref. Meh. Got 3 others.". Losing a ref now loses earned money. If it holds money. Also prevents sell trick to save power.)
Silo hold increase from 2000 to 3000.
(Compensate for Refinery. Also has extra HP now. See below.)
AGT HP from 600 to 550.
(Way to strong when it came to units coming to these in mass amounts. Also hard for artillery units to shell due to small box size and HP pool.)
Light Tank price reduced from 700 to 650.
(700 was a bit to high. 650 seems to hit the right spot but left build time as is. 0:17)
Visceroid spawn reduce from 10 to 5.
(This was a weird one. Infantry dieing in tiberium was at a good spot. But for some reason when chems kill infantry it would create 2-3 visceroids. Then those visceroids would create 2-3 at a time. RNG issue so was reduced.)
Increase all building HP by 100.
(Help balance vs medium tanks, bikes, light tanks, chems, grenadiers, air units, and stealth tanks.)
Gun turret HP increase from 400 to 410.
(This is taking baby steps. I want them a little tougher vs medium tanks but not at the point of RA style. Same logic as obrakmann taking baby steps with MCV.)
Starting units adjusted.
(This created a big problem in competitive scenes. Having early units is good to prevent infantry rushes. But starting with a bike/apc while your opponent starts with a hummer/buggy is to off balancing.)
MCV build time decreased from 1:36 to 1:00. (3750)
(Price unchanged. Takes a little to long in team games and some 1v1 scenarios to get one built. Also now drains money faster to compensate)
Engineer HP increase from 25 to 30.
(Dies a little to quick hummers/buggies. Same kill time as minigunner (If takes a hit while standing)
APC HP increase from 210 to 215.
(These are dieing a little to fast and weak vs certian units. IE: buggies/hummers and bikes. Tested vs light tanks and more optimal. Baby steps.)
APC Damage vs light decreased from 105 to 100.
(I don't want them killing bikes to fast now that they are cheaper.)
APC cost decreased from 600 to 550.
(APCs for infantry builds as GDI was waaaaay to expensive. Having a slightly faster build timer of 0:14 instead of 0:15 will help too. Helps to withstand early onslaught of Nod. Keep note bikes still 0:12 timer)
(Created new Sam weapon Dragon from RA e3 AA. Reason: Shared weapon with AGT.)
Samsite range increased from 8c0 to 12c0.
(Dedicated AA. Keep note: Longer range = longer time to kill a unit and able to escape. Closer it is the faster air units die.)
Samsite spread damage decreased from 682 to 128.
(To much AoE damage)
Samsite range limit increased from 9c614 to 15co.
(Missiles would die out within its own range circle.)
Samsite reveal shroud decreased from 8c0 to 6c0.
(Prevents the RA logic of build an AA in front of your base and all good. You need units/structures to make good use of its range.)
Samsite now fires two shots at a time.
(Increases damage and intuitive to home base of CNC95.)
Recon Bike HP decreased from 120 to 110.
(Takes to long to kill these units when vs minigunners and light vehicle types. APCs taking to long to kill these.)
Airstrip/Weapon Factory power increased from 30 to 50.
(Increased like a disease. Nod players going with an extremely fast 4 strip build without com center. GDI maxing at 3 factories with non stop vehicles. Infantry became to weak.)
Communication Center power increased from 40 to 50.
(See above.)
APC movement speed increased from 128 to 132.
(A little to slow vs light tanks and dealing with buggies. Buggies being faster still they are able to get a few extra shots off. Provides better base entry.)
MRLS range reduced from 12c0 to 11c0.
(Out ranging Nod artillery. Extremely accurate as is and to strong vs several units. Shorter range allows faster vehicles to reach them better.)
MRLS damage vs none reduced from 35 to 25.
(To much damage vs infantry. Specially to e3.)
Obelisk power reduced from 150 to 90.
(Having to build an adv power plant after each Obelisk is put up is insane. Two Obelisk = 180 now and adv power plant is 200.)
2017-01-04 10:57:29 -08:00
Oliver Brakmann
27d45f890e
Merge pull request #12533 from reaperrr/fix-air-smudges
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Fix air explosions leaving smudges
2017-01-03 21:56:17 +01:00
roundowl
508038e3f3
Merges minelayers into single unit placing AT mines
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AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap.
I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
2017-01-03 19:54:08 +01:00
reaperrr
5e8a7e8147
Merge pull request #12535 from reaperrr/takeovers/11505fix
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Add Stance check for engineer repair
2017-01-03 18:37:32 +01:00
reaperrr
51b05f2d88
Merge pull request #12534 from reaperrr/takeovers/d2kMenu
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Tidied up d2k building build menu icon order
2017-01-03 18:34:06 +01:00
entropai
57e5bbb448
Stance modification for engineer repair
2017-01-02 19:36:00 +01:00
C. Helmig
f79e9a23f9
Removed unnecessary conyard prerequisites
2017-01-02 19:18:31 +01:00
abcdefg30
4bf53541f4
Tiedied the d2k building build menu icon order up
2017-01-02 19:17:08 +01:00
reaperrr
7e3e950b5d
Fix air explosions leaving smudges
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LeaveSmudgeWarhead now only spawns smudges if the explosion happened at or below a certein altitude.
2017-01-01 17:14:31 +01:00
Oliver Brakmann
285e9a8030
Merge pull request #12531 from Phrohdoh/happy-new-year-2017
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Happy New Year 2017, everyone!
2017-01-01 15:30:33 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
reaperrr
ab914b610b
Merge pull request #11686 from Mailaender/zbstudio-lua-api
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Added API and auto-complete description generator for ZeroBrane Studio
2016-12-31 12:00:04 +01:00
Paul van Tilburg
2dd6376a39
Leave the openra-server man page out for now; add an lintian override
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See also issue #12525 .
2016-12-30 15:56:57 +01:00
Paul van Tilburg
84c5a72986
Fix the issues with filenames for the md5sums
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Lintian reported missing md5sums for all files under usr/ and reported the
existence of md5sums for all files under /usr that we're not in the
package.
2016-12-30 14:40:36 +01:00
Paul van Tilburg
41dfaaf564
Add a lintian override for the font duplication
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This will probably never be fixed and the override is there to document
that this is ignored explicitly.
2016-12-30 14:39:21 +01:00
Paul van Tilburg
2ae5dba961
Fix up the changelog
...
Just use a dummy changelog entry about the release and fix
a syntax error in the entry footer.
The changelog should not contain the contents of Changelog.md as this
results in an unparsable Debian changelog. The game's changelog is already
available as CHANGELOG.html in /usr/share/doc/openra.
2016-12-30 14:37:03 +01:00
Paul van Tilburg
0210711fad
Create a link for the OpenRA server manpage; compress the normal one
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The command-line arguments of the openra-server executable are the
same as for openra.
2016-12-30 14:35:56 +01:00
Paul van Tilburg
53c67bc8c2
Fix permissions of the DLL files and game executables
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The DLL files should not be exectable, nor should the game executables
be writeable by the group.
2016-12-30 14:34:34 +01:00
Paul van Tilburg
c614c7e730
Fix empty paragraph in description; remove article from short description
2016-12-30 14:32:25 +01:00
reaperrr
5d9ad47a67
Merge pull request #12511 from abcdefg30/onAllMTMsRemoved
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Fix a potential crash in Monster Tank Madness
2016-12-28 22:36:15 +01:00
reaperrr
bdb4d642ab
Merge pull request #12505 from obrakmann/fix-open.nat-nuget-borkage
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Work around Open.Nat installation by nuget failing randomly
2016-12-28 21:01:30 +01:00
reaperrr
faa2862207
Merge pull request #12491 from pchote/force-dotnet
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Abort installation if .NET 4.5 isn't installed.
2016-12-28 20:51:43 +01:00
Oliver Brakmann
137359a097
Merge pull request #12355 from reaperrr/rem-nuke-DelAct
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Remove DelayedAction from NukePower
2016-12-28 18:56:33 +01:00
reaperrr
f6924d740e
Add RevealGeneratedShroud toggle to NukePower
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To give modders a choice.
2016-12-28 18:45:50 +01:00
reaperrr
e582ba759f
NukePower CameraActor removal upgrade rule
2016-12-28 18:45:49 +01:00
reaperrr
ec5c3a710d
NukePower description style fixes
2016-12-28 18:45:47 +01:00
reaperrr
079908d238
Make NukePower use RevealShroudEffect instead of camera actor
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Additionally, remove the DelayedAction and let the beacon remove itself
instead.
2016-12-28 18:45:45 +01:00
reaperrr
79add6113c
Add RevealShroudEffect
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This allows support powers etc. to reveal shroud for customizable amount
of ticks and after customizable delay, instead of spawning camera actors.
2016-12-28 18:45:44 +01:00
reaperrr
1a0f72d2b0
Merge pull request #12484 from pchote/installer-fixes
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Fix asset installation on 32 bit windows and with original RA CDs.
2016-12-28 16:53:15 +01:00
reaperrr
72ae03ff81
Merge pull request #12508 from Mailaender/ts-map-forest-fires
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Added Tiberian Sun map Forest Fires
2016-12-28 15:31:51 +01:00
reaperrr
aa53553cdf
Add BeaconDelay to SupportPower
2016-12-27 17:13:54 +01:00
reaperrr
871576b300
Add delay and full duration support to beacons
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Previously, support power beacons were hardcoded to unlimited duration and
then cleaned up directly by the support power. This is problematic if we
want the beacon to remove itself after a certain delay, though.
2016-12-27 17:13:53 +01:00
abcdefg30
846731ef20
Fix a potential crash in Monster Tank Madness
2016-12-27 01:13:16 +01:00
Matthias Mailänder
538047c263
Add Tiberian Sun map Forest Fires.
2016-12-25 06:11:55 +01:00
Oliver Brakmann
86785d5aba
Work around Open.Nat installation by nuget failing randomly
2016-12-24 18:42:20 +01:00
Oliver Brakmann
d21b805012
Merge pull request #12497 from pchote/condition-manager
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Complete Upgrades -> Condition transition.
2016-12-24 13:43:15 +01:00
Oliver Brakmann
8977a5651f
Merge pull request #12499 from RoosterDragon/sound-dispose
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Dispose some sound streams
2016-12-24 13:26:51 +01:00
Paul Chote
2322d40395
Renamed Upgrades directory to Conditions.
2016-12-23 23:29:40 +00:00
Paul Chote
268ed016ab
Rename UpgradableTrait to ConditionalTrait.
2016-12-23 23:28:34 +00:00
RoosterDragon
226c0a050a
Dispose some sound streams.
2016-12-23 19:37:17 +00:00
Oliver Brakmann
53bd29351b
Merge pull request #12470 from SoScared/AlliedDefenseNerf
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[RA] [Balance] Allied Defensive Structures - Increase Cost & Production Time.
2016-12-23 17:32:17 +01:00
Paul Chote
d0270ab866
Rename comments and documentation.
2016-12-23 15:17:02 +00:00
Paul Chote
152ae13cea
Rename SelectUpgradeTarget.
2016-12-23 15:14:36 +00:00
Paul Chote
c8afbb16ba
Rename prerequisite watcher key prefix.
2016-12-23 15:13:20 +00:00
Paul Chote
9e70c3f497
Rename GrantUpgradeOnValidDamageState.
2016-12-23 15:11:07 +00:00
Paul Chote
0cf60456a5
Remove upgrade shim code.
2016-12-23 15:09:08 +00:00
Paul Chote
15b465c1e2
Change DeployToUpgrade order to GrantConditionOnDeploy.
2016-12-23 15:07:35 +00:00
Paul Chote
cb9178364f
Change upgradeAvailable to instancesEnabled in SupportPowerManager.
2016-12-23 15:06:22 +00:00
Paul Chote
f360c10569
Rename ConditionManager variables.
2016-12-23 15:02:52 +00:00
Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00
Oliver Brakmann
0e56185195
Merge pull request #12488 from draculus/installation
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Fixed Open.Nat directory name case
2016-12-23 15:33:54 +01:00
Oliver Brakmann
189c25431b
Merge pull request #12158 from reaperrr/areabeam-tracking
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Add AreaBeam target tracking
2016-12-23 14:44:11 +01:00
Oliver Brakmann
f15a81282e
Merge pull request #12477 from pchote/conditions-lint
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Add a conditions lint rule + other rules fixes.
2016-12-23 14:27:22 +01:00
Oliver Brakmann
f35c83e977
Merge pull request #12465 from pchote/shellmap-overhaul
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Rework shellmap UX.
2016-12-23 13:57:37 +01:00
Paul Chote
03236927e5
Replace TD shellmap with a fixed background.
2016-12-23 11:34:23 +00:00
Paul Chote
a16344d347
Remove "Show Shellmap" setting.
2016-12-23 11:34:23 +00:00
Paul Chote
55f76c02d6
Disable world sounds when the ingame menu is open.
2016-12-23 11:34:23 +00:00
Paul Chote
443c3ee72d
Disable sound on the shell maps.
2016-12-23 11:34:23 +00:00
Paul Chote
9ddfdc45b3
Introduce SoundType enum.
2016-12-23 11:34:23 +00:00
Paul Chote
f787f275db
Add actor conditions lint rule.
2016-12-23 11:31:06 +00:00
Paul Chote
2d8db8ddd2
Fix GALITE conditions.
2016-12-23 11:29:24 +00:00
Paul Chote
2e8479b9a2
Split out and reset crate stat modifier bonuses.
2016-12-23 11:29:24 +00:00
Paul Chote
72f61ed95c
Start reorganising TS Inherits.
2016-12-23 11:29:24 +00:00
Paul Chote
72589ae967
Fix TS aircraft conditions.
2016-12-23 11:29:24 +00:00
Paul Chote
4a179e4824
Remove ^EmpDisableMobile inherit.
2016-12-23 11:29:24 +00:00
Paul Chote
a6f25438c3
Remove bogus ExternalConditions from fort-lonestar.
2016-12-23 11:29:24 +00:00
Paul Chote
5979819d9b
Work around RA experience inherits.
2016-12-23 11:29:24 +00:00
Paul Chote
0145bfc0c0
Work around RA aircraft inherits.
2016-12-23 11:29:24 +00:00
Paul Chote
623842d699
Fix RA aircraft conditions.
2016-12-23 11:29:24 +00:00
Paul Chote
b5390cb23c
Split out ^AcceptsCloakCrate template.
2016-12-23 11:29:24 +00:00
Paul Chote
a4227757b6
Move ^GainsExperience inherit to the actors.
2016-12-23 11:29:24 +00:00
Paul Chote
59013a581c
Remove unused airborne condition from TD aircraft.
2016-12-23 11:29:24 +00:00
Paul Chote
024cc3db7e
Prepare condition attributes for new lint rule.
2016-12-23 11:29:24 +00:00
Oliver Brakmann
28182ddc36
Merge pull request #12467 from SoScared/nukemoretrees
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[RA] Increase Nuke Damage vs Trees
2016-12-21 21:57:10 +01:00
Oliver Brakmann
fd03031bd3
Merge pull request #12179 from abcdefg30/startCrash
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Log an error when no cells are available to spawn starting units
2016-12-21 21:22:25 +01:00
Oliver Brakmann
67d10aa5bb
Merge pull request #12485 from pchote/remove-ai-capturing
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[bleed] Remove AI capturing from TD and RA, and AIs using mechanics and medics in RA
2016-12-21 21:17:23 +01:00
Oliver Brakmann
05c2081143
Merge pull request #12458 from pchote/map-top-targetability
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Reduce aircraft not being targetable at the north edge of the map.
2016-12-21 21:14:19 +01:00
abcdefg30
deb082c91e
Log an error when no cells are available to spawn starting units
2016-12-19 22:43:45 +01:00
Paul Chote
2ed7e1a0e3
Abort installation if .NET 4.5 isn't installed.
2016-12-19 18:35:23 +00:00
abcdefg30
7513707b8d
Merge pull request #12457 from abc013/specchat
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Added Replays are showing team chats
2016-12-19 00:07:21 +01:00
reaperrr
19dbcc9886
Merge pull request #12405 from reaperrr/slim-cnc-weapon-yamls
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Shrink TD weapon yamls by using inheritance
2016-12-18 19:08:24 +01:00
reaperrr
74f7827187
Merge pull request #12486 from pchote/fix-minelayer-ordergenerator
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Avoid querying traits from dead minelayers.
2016-12-18 18:25:32 +01:00
reaperrr
1f626e239b
Improve TD largecaliber.yaml order
2016-12-18 18:21:34 +01:00
Paul Chote
d6a7a57ee3
Merge pull request #12429 from reaperrr/firestorm-installation
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Add TS Firestorm installation
2016-12-18 15:07:10 +00:00
Paul Chote
5d5e559a8a
Merge pull request #12305 from reaperrr/gps-remove-delayedaction
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Replace DelayedAction in GpsWatcher with Tick-based solution
2016-12-18 14:13:48 +00:00
Pavel Kačer
0d9f95dc67
Additionally fixed the get() line for Open.Nat
2016-12-18 14:21:07 +01:00
Pavel Kačer
6d9d7cf341
Fixed Open.Nat directory name case
2016-12-18 13:50:32 +01:00
Paul Chote
1abd3a2d6e
Add support for the original RA95 CDs.
2016-12-18 00:26:50 +00:00
Paul Chote
e30ca88797
Add support for hashing partial IDFiles.
2016-12-18 00:26:50 +00:00
Paul Chote
f8d0dcad4f
Fix SourceType.Install on 32 bit windows.
2016-12-18 00:26:49 +00:00
Paul Chote
d3db66a8af
Support multiple registry path prefixes.
2016-12-18 00:26:48 +00:00
Paul Chote
40419bc8ea
Avoid querying traits from dead minelayers.
2016-12-17 21:10:11 +00:00
Oliver Brakmann
7e6488c522
Remove AI capturing from TD and RA
2016-12-17 20:53:31 +00:00
Oliver Brakmann
d340f864ec
Remove medics and mechanics from RA AIs
2016-12-17 20:53:25 +00:00
reaperrr
4e891751e4
Add TS+FS quick install
2016-12-17 15:59:44 +01:00
reaperrr
993129d679
Add FS map and menu music to FS music package
2016-12-17 15:59:40 +01:00
Guido L
d7b8445d39
Add Map "Drawbridges"
2016-12-17 15:59:38 +01:00
Guido L
e10b1b1166
Add the Firestorm Tileset
2016-12-17 15:59:37 +01:00
Guido L
d70faefc98
Add the Firestorm Trees
2016-12-17 15:59:35 +01:00
Guido L
3dca7fcaa4
Add the Metadata for the Installer
2016-12-17 15:59:33 +01:00
reaperrr
9abfce97fa
Rename LaserZap.TracksTarget to TrackTarget
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And fix engineVersion of older Duration upgrade rule.
2016-12-17 15:28:28 +01:00
reaperrr
4d738d8fb9
Enable target tracking on TS SonicZap
2016-12-17 15:28:26 +01:00
reaperrr
046f857409
Add target tracking support to AreaBeam
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Closes #10181 .
2016-12-17 15:28:25 +01:00
Paul Chote
f46a3e2d16
Merge pull request #12377 from Phrohdoh/actor-sequences
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Rework resolved MiniYaml outputting utility commands
2016-12-17 12:50:00 +00:00
Paul Chote
aeceb87b6f
Merge pull request #12437 from GraionDilach/strapping-missiles
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Allow the missile to snap at the target at reach.
2016-12-17 12:41:48 +00:00
Taryn Hill
213e5532f5
Completely rewrite miniyaml tree outputting utility commands
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Rename --actor-yaml to --resolved-rules <actor name>
Implement --resolved-sequences <image name>
Implement --resolved-weapons <weapon name>
2016-12-17 06:33:49 -06:00
reaperrr
9acdff1c50
Slim down TD missiles.yaml via inheritance
2016-12-16 21:04:15 +01:00
reaperrr
f30f47de4f
Slim down TD other.yaml via inheritance
2016-12-16 21:00:39 +01:00
reaperrr
189ade3001
Slim down TD explosions.yaml via inheritance
2016-12-16 21:00:37 +01:00
reaperrr
90b87bc32c
Slim down TD smallcaliber.yaml via inheritance
2016-12-16 21:00:33 +01:00
reaperrr
6e83a3b550
Slim down TD largecaliber.yaml via inheritance
2016-12-16 20:30:36 +01:00
reaperrr
1ed21f3756
Remove unused 105mm and HonestJohn weapons
2016-12-16 20:27:23 +01:00
Paul Chote
83564ecc60
Nudge aircraft back inside the map.
2016-12-16 11:24:17 +00:00
reaperrr
ddb22ec2bd
Merge pull request #12452 from GraionDilach/ai-vs-allowmultiple-sp
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Fix AI superweapon usage.
2016-12-16 00:32:38 +01:00
reaperrr
f0dd19116f
Merge pull request #12469 from SoScared/rename0
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[RA] Rename Shipyard and Transport Helicopter
2016-12-14 14:10:38 +01:00
SoScared
69ad1c9e81
Allied defensive structures - increase cost & production time
2016-12-14 00:35:38 +01:00
abcdefg30
0929636b39
Merge pull request #12462 from pchote/condition-granters
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Upgrades overhaul part 4d: Other condition granters
2016-12-13 22:28:44 +01:00
Paul Chote
39c2b76c51
Convert DisableOnUpgrade to conditions.
2016-12-13 19:30:42 +00:00
Paul Chote
736d66d2c2
Convert GainsExperience to conditions.
2016-12-13 19:30:42 +00:00
Paul Chote
f4e0b91e04
Convert DeployToUpgrade to conditions.
2016-12-13 19:30:41 +00:00
Paul Chote
1ef3e246d1
Convert GlobalUpgradable to conditions.
2016-12-13 19:30:41 +00:00
Paul Chote
b5ee30345b
Convert Pluggable to conditions.
2016-12-13 19:30:40 +00:00
Paul Chote
5719e62c2c
Convert AttackSwallow to conditions.
2016-12-13 19:30:40 +00:00
Paul Chote
29d7d42638
Convert UpgradeOnTerrain to conditions.
2016-12-13 19:30:40 +00:00
Paul Chote
f9791bbc1d
Convert UpgradeOnMovement to conditions.
2016-12-13 19:30:39 +00:00
Paul Chote
b9bc6eba16
Convert UpgradeOnDamageState to conditions.
2016-12-13 19:30:39 +00:00
Paul Chote
e0583af663
Convert PrimaryBuilding to conditions.
2016-12-13 19:30:39 +00:00
Paul Chote
bcb3d52eb0
Convert Parachutable to conditions.
2016-12-13 19:30:38 +00:00
Paul Chote
a846e484c7
Convert Disguise to conditions.
2016-12-13 19:30:38 +00:00
Paul Chote
04637a305a
Convert Cloak to conditions.
2016-12-13 19:30:37 +00:00
Paul Chote
60cd12874e
Convert Aircraft to conditions.
2016-12-13 19:30:37 +00:00
abcdefg30
2fcb266e13
Merge pull request #12451 from pchote/cargo-conditions
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Upgrades overhaul part 4c: Cargo and Passenger
2016-12-13 16:19:14 +01:00
Paul Chote
f14d770363
Add Cargo.LoadedCondition.
2016-12-12 19:43:58 +00:00
Paul Chote
45af024b15
Convert Cargo to conditions.
2016-12-12 19:43:57 +00:00
reaperrr
ea46199cab
Merge pull request #12449 from pchote/uan-conditions
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Upgrades overhaul part 4b: UpgradeActorsNear -> ProximityExternalCondition
2016-12-12 20:39:53 +01:00
Paul Chote
32f0d570bf
Rework UpgradeActorsNear -> ProximityExternalCondition.
2016-12-12 14:28:54 +00:00
SoScared
e5a3da9df8
Rename to Chinook & Naval Yard.
2016-12-11 20:49:05 +01:00
Oliver Brakmann
5eaaff45ad
Merge pull request #12448 from pchote/lua-conditions
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Upgrades overhaul part 4a: Lua API
2016-12-11 20:23:59 +01:00
SoScared
d314b22203
nukemoretrees
2016-12-11 19:21:41 +01:00
Paul Chote
f4f2030b29
Port scripts to new api.
2016-12-11 00:40:17 +00:00
Paul Chote
ea7ad2e337
Migrate lua upgrades to conditions.
2016-12-11 00:40:14 +00:00
Oliver Brakmann
37394b6269
Merge pull request #12411 from pchote/fix-multiplesight-crash
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Fix crash when actors with multiple RevealsShroud target a dead frozen actor.
2016-12-10 20:56:08 +01:00
Oliver Brakmann
ff65ec8a37
Merge pull request #12338 from reaperrr/explodes-footprint
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Add footprint support to Explodes, remove WithBuildingExplosion
2016-12-10 20:17:15 +01:00
reaperrr
4e92311a59
Trigger RA GPS reveal from sat missile effect instead of DelayedAction
2016-12-10 15:41:14 +01:00
reaperrr
20439975d7
Disable Explodes trait on TS bridge huts
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They would fail Lint otherwise, because they have no Health trait.
2016-12-10 14:20:11 +01:00
reaperrr
b7f746d711
Remove WithBuildingExplosion
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Explodes can now do the same and then some, and WBE uses a DelayedAction
which blocks savegames.
2016-12-10 13:47:51 +01:00
reaperrr
4f2c360cb9
Use Explodes instead of WithBuildingExplosion in D2k
2016-12-10 13:45:12 +01:00
reaperrr
bccc127645
Use Explodes instead of WithBuildingExplosion in TD
2016-12-10 13:45:12 +01:00
reaperrr
eb34621ce8
Use Explodes instead of WithBuildingExplosion in RA
2016-12-10 13:45:12 +01:00
reaperrr
5046855a7d
Use Explodes instead of WithBuildingExplosion in TS
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Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
2016-12-10 13:45:12 +01:00
reaperrr
a0934418cf
Add support for footprint explosions to Explodes
2016-12-10 13:45:12 +01:00
reaperrr
2d194b077d
Make some Explodes property descs a bit more precise
2016-12-10 13:45:12 +01:00
reaperrr
1b3884de23
Make Explodes implement interfaces explicitly
2016-12-10 13:45:12 +01:00
reaperrr
d9d1fe2e73
Move VisibilityType enum to TraitsInterfaces
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VisibilityTypes are used by several other traits as well, so it makes more sense to move it to a common, shared location.
2016-12-10 13:45:12 +01:00
Paul Chote
1da4d97240
Merge pull request #12430 from pchote/ts-bridge-rendering
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Implement TS ground-level bridges.
2016-12-10 12:01:44 +00:00
Paul Chote
73a0f470c8
Implement TS bridge rendering.
2016-12-10 11:52:05 +00:00
Paul Chote
842e004ec5
Add a RenderSprites.UnnormalizeSequence helper.
2016-12-10 11:52:05 +00:00
Paul Chote
0d769383e2
Add playable category back to A River Runs Near.
2016-12-10 11:52:04 +00:00
Paul Chote
69e3c538d9
Implement ground-level bridge destruction and repair.
2016-12-10 11:52:04 +00:00
Paul Chote
1101218962
Fix TS goldwrench cursor.
2016-12-10 11:36:41 +00:00
Paul Chote
f91307f4be
Rename LowBridge to GroundLevelBridge.
2016-12-10 11:36:40 +00:00
Paul Chote
0bc087f7bd
Rename BridgeLayer to LegacyBridgeLayer.
2016-12-10 11:36:39 +00:00
Paul Chote
a5549d3944
Rename BridgeHut to LegacyBridgeHut.
2016-12-10 11:35:29 +00:00
Paul Chote
e2322c9c53
Merge pull request #12406 from pchote/external-conditions
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Upgrades overhaul part 3: Timed, external, and stacked conditions.
2016-12-09 23:45:14 +00:00
Oliver Brakmann
4b61a52b3a
Merge pull request #12434 from reaperrr/mcv-spawn-facing
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Make MP start units facings customizable
2016-12-09 21:43:52 +01:00
Oliver Brakmann
b4f6b25941
Merge pull request #12459 from pchote/fix-server-exploit
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Reset server slots and reenable spectators when the last player quits.
2016-12-09 21:34:50 +01:00
Oliver Brakmann
8027503832
Merge pull request #12460 from pchote/remove-server-timeout
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Remove broken and disabled by default Server.TimeOut setting.
2016-12-09 21:27:12 +01:00
Oliver Brakmann
8babf2b0ca
Merge pull request #12290 from abc013/UnCloakOnDamage
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[D2k] Added the 'Damage' UncloakType to several units
2016-12-09 19:35:45 +01:00
abc013
a403699367
Added Replays are showing team chats
2016-12-09 19:32:11 +01:00
Paul Chote
1153cd2f7c
Reset slot configuration when all players leave a dedicated server.
2016-12-08 21:06:24 +00:00
Paul Chote
5188a08c81
Remove broken and disabled by default Server.TimeOut setting.
2016-12-08 20:49:28 +00:00
Paul Chote
7a9174e7fc
Fix aircraft defaults.
2016-12-08 18:23:25 +00:00
Paul Chote
fd1d030cb0
Add GroundPosition support to HiddenUnder(Shroud|Fog).
2016-12-08 18:16:30 +00:00
Paul Chote
35780cadd0
Fix missing base method call in Carryable.
2016-12-06 17:21:15 +00:00
Paul Chote
da6fd74881
Add support for stacked condition bonuses.
2016-12-06 17:21:14 +00:00
Paul Chote
34a94e16f6
Update TD rules.
2016-12-06 17:21:14 +00:00
Paul Chote
149705942c
Update RA rules.
2016-12-06 17:21:14 +00:00
Paul Chote
e166cd3222
Update TS rules.
2016-12-06 17:21:14 +00:00
Paul Chote
ac4f89ce51
Add upgrade rules.
2016-12-06 17:21:13 +00:00
Paul Chote
60e45b9eb7
Extract RenameNodeKey helper.
2016-12-06 17:21:13 +00:00
Paul Chote
6e29dfecfe
Port GrantUpgradeCrateAction to GrantExternalConditionCrateAction.
2016-12-06 17:21:13 +00:00
Paul Chote
764401be10
Port GrantUpgradeWarhead to GrantExternalConditionWarhead.
2016-12-06 17:21:13 +00:00
Paul Chote
f274522083
Port GrantUpgradePower to GrantExternalConditionPower.
2016-12-06 17:21:12 +00:00
Paul Chote
6f5c4cf969
Rename TimedUpgradeBar to TimedConditionBar.
2016-12-06 17:21:12 +00:00
Paul Chote
a692c1e761
Rework timed conditions.
2016-12-06 17:21:12 +00:00
Paul Chote
f934a4e2b7
Add an external condition whitelist.
2016-12-06 17:21:12 +00:00
Paul Chote
983a24199a
Remove notmobile condition from TS.
2016-12-06 17:21:12 +00:00
reaperrr
7827d50e99
Merge pull request #12441 from qwIvan/patch-1
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mipsel architecture support
2016-12-05 21:17:33 +01:00
Zimmermann Gyula
35b1949a61
Use MPos during AI coarse support power targeting.
2016-12-05 15:08:00 +01:00
Zimmermann Gyula
f927d54db7
Fix AI unable to activate AllowMultiple support powers.
2016-12-05 15:08:00 +01:00
reaperrr
a8f3172c6b
Merge pull request #12396 from pchote/conditions-fix-carryalls
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Upgrades overhaul part2: GrantCondition and Carryall fixes.
2016-12-03 16:51:49 +01:00
Paul Chote
fe8f2acd62
Remove hardcoded default carryable conditions.
2016-12-01 20:48:24 +00:00
Paul Chote
02e7b1ebfb
Fix Carryall interaction with sensor array and tick tanks.
2016-11-30 19:24:44 +00:00
Paul Chote
966fad7af3
Add upgrade rules and update d2k.
2016-11-30 19:24:44 +00:00
Paul Chote
81113e07a6
Remove WithDecorationCarryable.
2016-11-30 19:24:43 +00:00
Paul Chote
2dc70146c8
Replace Upgrades with Conditions in Carryable.
2016-11-30 19:24:43 +00:00
Paul Chote
dc7fa14992
Add GrantCondition trait.
2016-11-30 19:24:43 +00:00
reaperrr
848cf19ba8
Merge pull request #12381 from pchote/upgrade-conditions
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Upgrades overhaul part 1: EnabledCondition
2016-11-30 19:42:34 +01:00
qwIvan
9397a1b599
mipsel support
2016-11-30 15:59:52 +08:00
Paul Chote
6150d25105
Merge pull request #12367 from Phrohdoh/makefile-mono-msg
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Add message to fixheader.exe target if Mono isn't installed
2016-11-29 07:45:11 +00:00
Zimmermann Gyula
bf810cd934
Enable missile snapping in TS.
2016-11-28 17:14:43 +01:00
Zimmermann Gyula
51db12467d
Allow the missile to snap at the target at reach.
2016-11-28 17:14:30 +01:00
reaperrr
5a8df27096
Make MP start units facing customizable
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There might be modders or mappers who prefer different initial facing settings than the hardcoded ones.
2016-11-27 18:40:25 +01:00
reaperrr
c45c51f95d
Merge pull request #12431 from pchote/heightmap-cliff-blocking
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Add CliffBackImpassabilityLayer to TS.
2016-11-27 13:52:04 +01:00
reaperrr
d170841a93
Merge pull request #12432 from pchote/fix-classic-aircraft-reveal
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Make RA and TD aircraft reveal shroud from the point on the ground below them.
2016-11-27 13:31:28 +01:00
Paul Chote
5d0ce81eb0
Make RA/TD aircraft sight relative to ground-based position.
2016-11-26 21:19:37 +00:00
Paul Chote
b1f99dd601
Add GroundPosition VisibilityType.
2016-11-26 21:10:44 +00:00
Paul Chote
ef8a7a535d
Fix string comparison in CheckRevealFootprint.
2016-11-26 21:10:28 +00:00
Paul Chote
7e428d2c91
Add CliffBackImpassabilityLayer to TS.
2016-11-26 20:56:18 +00:00
reaperrr
68ee776b77
Merge pull request #12339 from abc013/medicmechfix
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Fixed Mechanic and Medic can heal enemy units
2016-11-26 17:06:46 +01:00
Paul Chote
653f4cfdbd
Merge pull request #12426 from reaperrr/bleed-style-hotfix
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ReplayMetadata style fix
2016-11-25 12:08:19 +00:00
reaperrr
07312f8c62
ReplayMetadata style fix
2016-11-25 12:35:16 +01:00
reaperrr
2708117bfe
Merge pull request #12357 from pchote/fix-invalid-replay-crash
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Ignore invalid replay files instead of crashing.
2016-11-25 12:07:16 +01:00
reaperrr
807d0af851
Merge pull request #12425 from pchote/fix-shroud-crash
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Fix missing array bounds check in Shroud.IsExplored.
2016-11-25 12:03:15 +01:00
abcdefg30
878ba2e817
Merge pull request #12398 from pchote/shroud-edge-fail
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Fix shroud rendering outside the map cordon.
2016-11-24 22:34:58 +01:00
Paul Chote
ff94dd914a
Fix missing array bounds check in Shroud.IsExplored.
2016-11-24 19:07:18 +00:00
RoosterDragon
c244fbb4d3
Merge pull request #12393 from Phrohdoh/sound-loaders
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Fix enumeration in Sound::LoadSound to use the ISoundLoader[] param
2016-11-23 20:05:33 +00:00
abcdefg30
0fc45b8c70
Merge pull request #12348 from abc013/120mm
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Fixed the 120mm bullet not harming infantry
2016-11-23 15:12:35 +01:00
Paul Chote
1506a3c26f
Fix crash with multiple RevealsShrouds targeting dead frozen actor.
2016-11-21 22:33:35 +00:00
Paul Chote
0ba0470390
Remove upgrades lint check.
2016-11-20 13:55:47 +00:00
Paul Chote
3f0b33992c
Rewrite UpgradeManager implementation to suit conditions.
2016-11-20 13:55:47 +00:00
Paul Chote
05187f5828
Remove legacy UpgradeTypes consumer code.
2016-11-20 13:38:41 +00:00
Matthias Mailänder
ef25d4cd56
API and auto-complete description generator for ZeroBrane Studio
2016-11-20 06:37:16 +01:00
Paul Chote
a266dc6639
Fix shroud rendering outside the map cordon.
2016-11-19 18:10:12 +00:00
Paul Chote
9ceb3813e6
Manually port TD veterancy to conditions.
2016-11-19 17:19:28 +00:00
Paul Chote
bee7f14ae5
Update TD rules.
2016-11-19 17:19:28 +00:00
Paul Chote
2fb1875fd7
Manually port D2k veterancy to conditions.
2016-11-19 17:19:28 +00:00
Paul Chote
56fa3db051
Update D2K rules and shellmap.
2016-11-19 17:19:27 +00:00
Paul Chote
4bd1921f88
Manually port RA veterancy and shellmap to conditions.
2016-11-19 17:19:27 +00:00
Paul Chote
4ed7725e20
Update RA rules.
2016-11-19 17:19:27 +00:00
Paul Chote
326cc0bf5b
Add upgrade rule for migrating UpgradeTypes to RequiresCondition.
2016-11-19 17:19:27 +00:00
Paul Chote
12d31cd09e
Replace UpgradeTypes -> RequiresCondition across TS.
2016-11-19 17:19:26 +00:00
Paul Chote
5fbdd78f41
Add an RequiresCondition field to UpgradeableMultiplierTrait.
2016-11-19 17:19:26 +00:00
Paul Chote
5192c27199
Add an RequiresCondition field to UpgradeableTrait.
2016-11-19 17:19:26 +00:00
Paul Chote
1cc7944437
Add FieldLoader and linter support for BooleanExpression.
2016-11-19 17:19:25 +00:00
Paul Chote
23f4ae5027
Replace UpgradeMinEnabledLevel checks with an EnabledByDefault shim.
2016-11-19 17:19:25 +00:00
Rob Wilkinson
e337048a97
Fixes issue with rocket soldiers wandering
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Fixes #12368
2016-11-19 17:13:17 +00:00
Taryn Hill
51dd79261f
Fix enumeration in Sound::LoadSound to use the ISoundLoader[] param
2016-11-18 20:23:15 -06:00
reaperrr
c4b5b745ef
Merge pull request #12307 from pchote/passive-visibility
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Add plumbing for improved RA gap generator behaviour.
2016-11-18 14:34:35 +01:00
reaperrr
56fdfb1ec8
Merge pull request #12370 from pchote/heightmap-shroud-reveal
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Implement heightmap-visibility blocking
2016-11-18 14:23:53 +01:00
reaperrr
f550c3b762
Merge pull request #12315 from obrakmann/activities-pt1
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Activities re-write, part 1 (aka the boring bits)
2016-11-18 13:52:06 +01:00
reaperrr
026ab9e2d7
Merge pull request #12302 from Jiyuu/modifyingpowershell
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Restructuring make script
2016-11-18 13:33:28 +01:00
reaperrr
43b495b19f
Merge pull request #12337 from roundowl/patch-2
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Make friendly units aware of friendly mines
2016-11-18 13:02:30 +01:00
abcdefg30
c12cfbcc18
Merge pull request #12374 from reaperrr/fix-ts-depot
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Fix TS service depot depth sorting
2016-11-17 21:53:08 +01:00
Taryn Hill
bf994b35b0
Add message to fixheader.exe target if Mono isn't installed
2016-11-17 12:49:01 -06:00
reaperrr
d8d7c0c0f7
Merge pull request #12352 from abc013/EmitCivs
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Let civilian buildings spawn civilians on death
2016-11-16 19:08:00 +01:00
Taryn Hill
be0798999d
Merge pull request #12378 from pchote/boolexpr
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Add a boolean expression parser
2016-11-16 09:39:47 -06:00
Paul Chote
cc34f8e557
Add a boolean expression parser.
2016-11-15 21:45:00 +00:00
Oliver Brakmann
fd22b19183
Use consistent spelling of 'interrupt[a|i]ble'
2016-11-13 15:50:22 +01:00
Paul Chote
06b9741807
Reveal the top tiles of cliffs too.
2016-11-13 12:31:21 +00:00
reaperrr
0479b7ffb5
Merge pull request #12341 from reaperrr/no-overlay-delayedaction
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Remove hardcoded buildComplete delay in some overlays
2016-11-13 13:24:42 +01:00
reaperrr
0c78527ae8
Merge pull request #12354 from pchote/fix-smudge-out-of-bounds
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Add map bounds checks to TerrainSpriteLayer and SmudgeLayer.
2016-11-13 13:08:51 +01:00
Taryn Hill
40fcd21e5f
Merge pull request #12369 from pchote/ts-development-prompt
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Add an introduction dialog for non-{DEV_VERSION} TS builds.
2016-11-12 20:12:33 -06:00
abc013
e4354ce08c
Added SpawnActorOnDeath: Civilians to ^CivBuilding
2016-11-12 14:45:49 +01:00
reaperrr
29355129d2
Fix TS service depot depth sorting
2016-11-12 12:56:37 +01:00
Paul Chote
d68c705512
Block actor sight above cliffs.
2016-11-11 17:46:53 +00:00
Paul Chote
988778fe1f
Add an introduction dialog for non-{DEV_VERSION} TS builds.
2016-11-11 17:03:18 +00:00
Paul Chote
b6809c97f2
Add a CellLayer with the height of each projected cell.
2016-11-11 16:44:12 +00:00
abcdefg30
e7e17a0f5a
Merge pull request #12323 from pchote/fix-dedicated-upnp-crash
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Fix dedicated server crash with AllowPortForward.
2016-11-11 15:18:37 +01:00
Paul Chote
bbe4864921
Fix dedicated server crash with AllowPortForward.
2016-11-11 13:06:00 +00:00
Paul Chote
ab344b390d
Ignore invalid replay files instead of crashing.
2016-11-11 13:00:58 +00:00
reaperrr
7ba0c22346
Merge pull request #12096 from pchote/game-timer-tooltip
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Show replay percentage as a tooltip.
2016-11-06 16:59:07 +01:00
Paul Chote
983d8ac39e
Add passive visibility type.
2016-11-06 15:40:22 +00:00
Paul Chote
fdac5a6d8a
Rework internal shroud plumbing.
2016-11-06 15:40:22 +00:00
Paul Chote
7a4d7989fe
Merge pull request #12347 from tohava/del_delayedaction_in_weaponinfo
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Remove DelayedAction from WeaponInfo
2016-11-05 18:16:19 +00:00
Paul Chote
77e0c579ba
Merge pull request #12287 from reaperrr/interface-cleanups03
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Third round of interface moving, making explicit and cleanup
2016-11-05 18:02:39 +00:00
reaperrr
162fef3da1
Fix style nit
2016-11-05 18:54:41 +01:00
Paul Chote
e187b985fe
Prevent smudges from spawning in bogus cells.
2016-11-05 17:45:27 +00:00
Paul Chote
4db93f70c7
Add a cell sanity check to TerrainSpriteLayer.
2016-11-05 17:44:02 +00:00
abc013
f9d4308161
Fixed the 120mm bullet not harming infantry
2016-11-04 09:09:25 +01:00
Ori Bar
fabe799907
Remove DelayedAction from WeaponInfo and replace it with the more serialization friendly DelayedImpact
2016-11-04 02:24:43 +02:00
Jiyuu
dbea8d9515
Restructuring the make script & making the "all" command fetch dependencies as well
2016-11-03 22:49:19 +02:00
roundowl
194caa0163
Makes friendly units aware of mines
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Added BlockFriendly boolean into Mine trait parameters. If set to true, friendly units vulnerable to mines will route around tiles with friendly mines in them.
2016-11-03 23:07:57 +03:00
reaperrr
e8027a6fdf
Remove hardcoded buildComplete delay in some overlays
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There certainly was and possibly still is some issue this was trying to
work around, but unless it's a deal-breaker, we should rather try to fix that
issue directly instead of keeping some uncommented magical work-around.
2016-11-02 22:01:45 +01:00
reaperrr
8cda0dd360
Merge pull request #12332 from abc013/NineLivesAuthor
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Changed the Author of 'Nine Lives' to PizzaAtomica
2016-11-02 20:56:40 +01:00
reaperrr
8c15aa2ce4
Merge pull request #12331 from abc013/BeThVeFix
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Fixed tiling error on the map 'Behind the Veil'
2016-11-02 20:50:29 +01:00
abc013
d9ff07e835
Fixed Mechanic and Medic can heal enemy units
2016-11-01 21:38:53 +01:00
abc013
1d39ce8739
Change the Author of 'Nine Lives' to PizzaAtomica
2016-11-01 12:51:12 +01:00
abc013
c1eced55bf
Fixed tiling error on the map 'Behind the Veil'
2016-11-01 12:41:56 +01:00
reaperrr
03fd591a00
Remove some unused usings
2016-10-31 21:12:41 +01:00
Oliver Brakmann
2c66ee8c13
Add native support for uninterruptible activities
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This pattern occurs a few times throughout the code, so it makes sense to bake it into the Activity class itself.
2016-10-31 18:46:27 +01:00
Oliver Brakmann
3e9bf7aa4d
Turn Actor.GetCurrentActivity into a property
2016-10-31 18:46:27 +01:00
reaperrr
ad6ea52bff
Make IPowerModifier require explicit implementation
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Plus some 'collateral' explicit implementations on the affected traits.
2016-10-30 20:22:16 +01:00
reaperrr
2d0560dcb7
Make RangeModifier interfaces require explicit implementation
2016-10-30 20:22:16 +01:00
reaperrr
02f14f0761
Make IInaccuracyModifier require explicit implementation
2016-10-30 20:22:16 +01:00
reaperrr
80d9241bbe
Make IReloadModifier require explicit implementation
2016-10-30 20:22:16 +01:00
reaperrr
fc2f006ec1
Make IFirepowerModifier require explicit implementation
2016-10-30 20:22:16 +01:00
reaperrr
4af7134115
Require explicit ISpeedModifier implementation
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Plus misc "collateral" explicit interfaces.
2016-10-30 20:22:16 +01:00
reaperrr
97c2c24e8d
Require explicit implementation of IDamageModifier
2016-10-30 20:22:16 +01:00
reaperrr
f8077dc113
Move combat modifier interfaces (damage, speed etc.) to mod code
2016-10-30 20:22:16 +01:00
reaperrr
9dfddaf5d9
Move IRenderInfantrySequenceModifier to mod code and require explicit...
...
implementation.
2016-10-30 20:22:16 +01:00
Paul Chote
6b29d70520
Merge pull request #12284 from reaperrr/interface-cleanups02
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More explicit interface cleanups
2016-10-30 18:40:43 +00:00
reaperrr
3fca63e9a2
Make Armament implement interfaces explicitly
2016-10-30 19:17:45 +01:00
reaperrr
ce52bc9d7b
Some more misc explicit interface implementations
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'Fallout' from working on other things.
2016-10-30 19:17:41 +01:00
reaperrr
61779bf02a
Make WithSpriteTurret ITick implementation explicit
2016-10-30 19:17:39 +01:00
abcdefg30
89187d1557
Merge pull request #12309 from reaperrr/DelayedAction-riddance2
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Get rid of DelayedAction in Beacons and PlaceBuilding
2016-10-30 18:05:46 +01:00
abcdefg30
2125799e3a
Merge pull request #12308 from reaperrr/refactor-shroud-traits
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Refactor Shroud and shroud-modifying traits
2016-10-30 17:55:59 +01:00
Paul Chote
1829011393
Merge pull request #12317 from cjshmyr/lua-wpos-subtract-error
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Fix Lua error message for WPos subtraction
2016-10-30 14:51:38 +00:00
Curtis Shmyr
b1bea831de
Fix Lua error message for WPos subtraction
2016-10-29 13:56:01 -06:00
Paul Chote
04dbda6dcd
Merge pull request #12274 from abcdefg30/bodyPreview
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Fully support unhardcoded sequences in the voxel render traits
2016-10-29 14:53:47 +01:00
Paul Chote
c62870cc30
Merge pull request #12004 from reaperrr/projectile-cleanup2
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More projectile property streamlining and cleanups
2016-10-29 14:21:29 +01:00
reaperrr
2d69f1104f
Replace DelayedAction with Tick-based solution in PlaceBuilding
2016-10-26 20:54:51 +02:00
Oliver Brakmann
443d35f240
Merge pull request #11984 from reaperrr/upgradable-tooltip
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Make Tooltip upgradable
2016-10-26 20:48:19 +02:00
reaperrr
101cc65876
Replace DelayedAction in Beacon effects with Tick-based solution
2016-10-26 20:17:24 +02:00
Oliver Brakmann
a6cde32a00
Merge pull request #12285 from abcdefg30/bloodyBye
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Remove Bloody Delta from the ra map pool
2016-10-26 20:16:24 +02:00
reaperrr
cafd50ef43
Make RevealsShroud and CreatesShroud use stances
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Instead of hardcoded (!)IsAlliedWith checks.
2016-10-26 19:18:15 +02:00
reaperrr
6b5e7b8c12
Make AffectsShroud and derivatives upgradable
2016-10-25 16:09:55 +02:00
reaperrr
a7e64bd8d8
Make AffectsShroud use explicit interfaces
2016-10-25 16:09:53 +02:00
reaperrr
0aefd87485
Make Shroud object- instead of actor-based
2016-10-25 16:09:52 +02:00
Paul Chote
5635c61007
Merge pull request #12301 from RobotCaleb/patch-1
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Update CONTRIBUTING.md
2016-10-24 21:03:41 +01:00
Caleb Anderson
64e6fb666b
Update CONTRIBUTING.md
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Fixed single-character typo. 'youself' -> 'yourself'
2016-10-24 13:49:51 -06:00
reaperrr
5da3716110
Merge pull request #12001 from MustaphaTR/d2k-new-shellmap
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Add New Shellmap to D2K
2016-10-23 18:52:32 +02:00
abcdefg30
8bd265ac42
Merge pull request #12224 from reaperrr/ts-polish05
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TS polishing pass: More depth sorting fixes
2016-10-23 18:49:07 +02:00
reaperrr
efa6ad64f7
Remove now-redundant TooltipInfo check
2016-10-23 18:42:36 +02:00
reaperrr
5e8849abd1
Fix TS crate effect depth sorting
2016-10-23 18:21:21 +02:00
reaperrr
a7e3bfb95c
Fix Tiberium veins and vein attack depth sorting
2016-10-23 18:21:21 +02:00
reaperrr
35a84546fb
Fix Titan muzzle depth sorting
2016-10-23 18:19:05 +02:00
reaperrr
3c698d3d68
Fix Tick Tank muzzle depth sorting and offset
2016-10-23 18:19:05 +02:00
reaperrr
829f612a04
Fix Nod Buggy muzzle depth sorting
2016-10-23 18:19:05 +02:00
reaperrr
11ba90c690
Fix Vulcan Tower muzzle depth sorting
2016-10-23 18:19:05 +02:00
reaperrr
f8a410204d
Fix Harpy rotor depth sorting
2016-10-23 18:19:05 +02:00
Paul Chote
4777161417
Merge pull request #11886 from reaperrr/UpgradeOnMovement
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Add UpgradeOnMovement trait
2016-10-23 17:12:23 +01:00
abcdefg30
f53dc80d70
Merge pull request #12292 from pchote/fix-cargo-capture
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Prevent mod-code from manpulating actor owners directly.
2016-10-23 18:06:51 +02:00
Paul Chote
a3f1287acf
Merge pull request #12135 from reaperrr/ts-misc04
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TS polishing pass: More depth sorting and starting units
2016-10-23 17:06:28 +01:00
reaperrr
677fcefb34
Fix deployed sensor array depth sorting and snow sprite
2016-10-23 17:04:30 +02:00
reaperrr
11d2ee80dc
Upgrade tooltip when Mobile Sensor Array is deployed
2016-10-23 16:16:26 +02:00
reaperrr
00c0161513
Show internal name instead of crashing when buildable actor has no tooltip
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But throw a lint error instead.
2016-10-23 14:59:22 +02:00
reaperrr
4f1e7435c2
Update tooltip when Tick Tank is deployed
2016-10-23 14:59:20 +02:00
reaperrr
074bb78cbd
Made Tooltip trait upgradable
2016-10-23 14:59:18 +02:00
Paul Chote
10b5d8a06b
Show replay percentage as a tooltip.
2016-10-23 13:29:06 +01:00
Mustafa Alperen Seki
de74af93d0
Add new shellmap to D2K
2016-10-23 14:22:10 +02:00
abcdefg30
39f2949e09
Merge pull request #12291 from abc013/Winter-Storm-Fix
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Fixed some tiling errors in the map 'Winter Storm'
2016-10-23 13:29:07 +02:00
reaperrr
0fcc07cb7b
Add UpgradeOnMovement trait
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This provides upgrades when an actor is moving. To avoid 'hiccups' for ground units, air units are considered moving as soon as they are airborne.
2016-10-23 13:23:04 +02:00
Paul Chote
635fc9e1e2
Prevent mod code from changing Actor.Owner directly.
2016-10-23 12:21:03 +01:00
Paul Chote
8d688ab5f3
Use ChangeOwner on captured cargo.
2016-10-23 12:20:25 +01:00
abc013
c87f3fab92
Added the 'Damage' UncloakType to several units
2016-10-23 12:43:31 +02:00
abc013
f9dbfc05ca
Fixed some tiling errors in the map 'Winter Storm'
2016-10-23 11:33:18 +02:00
reaperrr
146c07ac5c
Merge pull request #12112 from abcdefg30/luaFlash
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Add support for applying a target flash to actors through lua
2016-10-22 22:53:38 +02:00
reaperrr
165c1295dd
Merge pull request #12234 from abcdefg30/AISell
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Let the Lonestar AI use the new Sell function instead of Destroy
2016-10-22 22:36:27 +02:00
abcdefg30
1a99e716de
Merge pull request #12258 from reaperrr/move-icon
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Move production icon sequence from Tooltip to Buildable
2016-10-22 21:10:32 +02:00
reaperrr
192f2358b9
Merge pull request #12156 from cjshmyr/lua-cpos-subtract
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Support subtraction of two CPos in Lua
2016-10-22 20:57:07 +02:00
reaperrr
5ac6c51162
Remove Buildable from RA gates
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The description is only visible on the production palette, and to be buildable gates would first need an icon, which they currently don't have.
2016-10-22 20:37:13 +02:00
reaperrr
0350b8c8f2
Remove Buildable from TD Bio Lab
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It isn't supposed to be buildable so the description is never seen in-game anyway.
2016-10-22 20:37:11 +02:00
reaperrr
5b5b064981
Move production icon sequence from Tooltip to Buildable
2016-10-22 20:37:09 +02:00
Paul Chote
01d212e16d
Merge pull request #12182 from Mailaender/mono-4.6.1
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Updated to Mono version 4.6.1
2016-10-22 19:33:50 +01:00
abcdefg30
1592769419
Merge pull request #12155 from reaperrr/fix-spritebarrel-preview
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Fixes sprite barrels ignoring turret/actor orientation in previews
2016-10-22 20:02:30 +02:00
abcdefg30
1b62aa5ccc
Merge pull request #12148 from pchote/fix-wall-glitch
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Prevent TickRender from running before the world's first Tick.
2016-10-22 19:55:11 +02:00
abcdefg30
d5ed7b5588
Merge pull request #12223 from reaperrr/ts-polish06
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Add sprite placeholder for TS ClusterMissile
2016-10-22 19:47:54 +02:00
abcdefg30
86220bb9f9
Merge pull request #12134 from reaperrr/ts-missiles
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TS polishing pass: Overhauled missiles.yaml
2016-10-22 19:42:48 +02:00
abcdefg30
42559f2358
Merge pull request #12133 from reaperrr/ts-misc02
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TS polishing pass: Ion Cannon, z-sorting, offsets, explosions
2016-10-22 19:32:01 +02:00
abcdefg30
f1e63bbc08
Remove Bloody Delta from the ra map pool
2016-10-22 19:08:38 +02:00
reaperrr
77a134da91
Move INotifyDamageStateChanged to mod code and require explicit implementation
2016-10-22 18:21:52 +02:00
reaperrr
7955aeb1c3
Implement INotifyDamageStateChanged explicitly in WithSpriteBody
2016-10-22 18:21:52 +02:00
reaperrr
a6b09342bc
Make INotifyBuildComplete require explicit implementation
2016-10-22 18:21:52 +02:00
reaperrr
d9ecba7b60
Make INotifyInfiltrated require explicit implementation
2016-10-22 18:21:52 +02:00
reaperrr
0f02a6ba7c
Merge pull request #12268 from reaperrr/interface-cleanups01
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Several internal interface cleanups
2016-10-22 18:14:55 +02:00
reaperrr
f6388c198d
Sync less bullet aspects
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`length` is calculated from `pos` and `target` which are both synced.
`SourceActor`, `ticks` and `smokeTicks` work no different from `Missile`, where they're not synced, either.
2016-10-22 18:00:38 +02:00
reaperrr
efd54f1c65
Add lint check for invalid projectile angles
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Emits error if
- angle exceeds 255 or -255
- minimum launch angle exceeds maximum launch angle
2016-10-22 18:00:36 +02:00
reaperrr
20cd2aa4ab
Rename Bullet Angle to LaunchAngle
2016-10-22 17:57:32 +02:00
reaperrr
8ba9afdb16
Cache Missile LaunchAngles in constructor
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To have one central place for the info look-ups. Makes it a little easier to rename the properties or merge them into a single Angle[] property.
2016-10-22 17:57:32 +02:00
reaperrr
0b7fdc411b
Cache Missile speed infos in constructor
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The primary reason is to have one central location for the look-ups, so we'll only have to change up to 3 lines if we rename or merge the speed properties.
2016-10-22 17:57:32 +02:00
reaperrr
1ffb151a38
Merge pull request #12162 from abcdefg30/heliHost
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Fix HeliReturnToBase not exposing an host actor parameter
2016-10-22 15:58:06 +02:00
reaperrr
271cdcf8a8
Resize TS starting forces
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-changed light starting forces to be equally balanced
-slightly increased medium starting forces
-moderately increased heavy starting forces
2016-10-22 03:08:41 +02:00
reaperrr
67d5df9da5
Fix TS snow civ buildings depth sorting
2016-10-22 03:08:40 +02:00
reaperrr
41dc76ef06
Fix Kodiak, Montauk, hospital & deployed ICBM depth sorting
2016-10-22 03:08:38 +02:00
reaperrr
e5fcf1d5f6
Fine-tune depth-sorting and offsets of temperate 4x2 TS civ buildings
2016-10-22 03:02:47 +02:00
reaperrr
c3946d9371
Fix depth sorting and offset of several civilian structures
2016-10-22 01:05:37 +02:00
reaperrr
a04915403f
Fix TS spawnpoint, waypoint and camera depth sorting
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Makes them visible in editor.
2016-10-22 01:05:37 +02:00
reaperrr
ab2669c565
Merge pull request #12275 from abcdefg30/passengers
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Fix the search for alternative transports not caring about passenger types
2016-10-22 00:24:48 +02:00
abcdefg30
cb49583d82
Fix the search for alternative transports not caring about passenger types
2016-10-21 13:25:12 +02:00
abcdefg30
618cd91cc7
Merge pull request #12174 from tysonliddell/techFix
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Replaced civillians with Technicians when building sold
2016-10-21 09:14:00 +02:00
abcdefg30
d176e16dd6
Merge pull request #12218 from SoScared/dualcoldfront
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[RA] Remove rogue ore spots on Dual Cold Front
2016-10-21 09:07:40 +02:00
abcdefg30
82f3599b73
Merge pull request #12191 from abc013/mapfix
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Fixed tiling errors in the map "doubles"
2016-10-21 09:05:07 +02:00
abcdefg30
6364e542ed
Merge pull request #12249 from SoScared/mappie
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RA map Pie Of Animosity - Fix map author name + ore mine visibility tweak
2016-10-21 09:01:54 +02:00
abcdefg30
713b970f24
Fully support unhardcoded sequences in the voxel render traits
2016-10-21 08:59:15 +02:00
reaperrr
16cf96b982
Merge pull request #12136 from LipkeGu/fix-lint-weiredness
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[Lint] Report when Maps contains invalid custom rules.
2016-10-21 01:23:14 +02:00
reaperrr
72374279f0
Move interfaces that have no ties to the engine to mod code
2016-10-20 20:31:40 +02:00
reaperrr
7235835280
Move ImpactType to Common.Warhead
2016-10-20 20:31:38 +02:00
reaperrr
0eb8def2b8
Move Cargo interfaces to TraitsInterfaces
2016-10-20 20:31:37 +02:00
reaperrr
437e142031
Reservable style fixes
2016-10-20 20:31:35 +02:00
reaperrr
61284d73dd
Make interface implementations explicit where possible in traits that implement INotifySold
2016-10-20 19:02:30 +02:00
reaperrr
22dcb1c66f
Move INotifySold to Common and require explicit implementation
2016-10-20 19:02:28 +02:00
reaperrr
b8c04a0887
Move INotifyBlockingMove to Common and require explicit implementation
2016-10-20 18:58:40 +02:00
reaperrr
df0021eeed
Move check for explicit interface violations to the top
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The interface violation check is fast, so it doesn't really delay the rest, while you don't have to wait for all other code checks to finish to check for violations.
2016-10-20 18:57:06 +02:00
Oliver Brakmann
6eade2dd3f
Merge pull request #12261 from pchote/fix-server-gamespeed
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Fix player joins resetting the server timestep.
2016-10-19 21:04:54 +02:00
reaperrr
d3a833a2e7
Merge pull request #12260 from pchote/fix-gps-desync
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Fix a desync in GpsDot.IsTargetableBy.
2016-10-19 19:11:35 +02:00
Paul Chote
3d8cee3110
Fix player joins resetting the server timestep.
2016-10-18 23:50:46 +01:00
Paul Chote
83027c28d7
Fix a desync in GpsDot.IsTargetableBy.
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World.ShroudExplores depends on RenderPlayer,
which makes it completely bogus for this purpose.
2016-10-18 22:12:13 +01:00
RoosterDragon
482285dde0
Merge pull request #12221 from entropai/bleed
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Reverted build dirs in CSPROJ and removed the unneeded Afterbuild
2016-10-18 17:55:22 +01:00
SoScared
073cfeb200
fix map author name plus ore mine visibility tweak
2016-10-17 06:05:31 +02:00
Paul Chote
cba704dbcc
Merge pull request #12171 from cjshmyr/minelayer-cloak-delay
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Fix AP/AT mines being visible under fog
2016-10-16 05:25:12 +01:00
Tyson Liddell
5b620eeda5
Replaced civillians with technicians when ^ScienceBuilding sold
2016-10-16 14:46:03 +11:00
Tyson Liddell
f12a434a99
Added engineers to units produced when contruction yard sold
2016-10-16 14:46:03 +11:00
Tyson Liddell
8e0df586a2
Replaced civillians with Technicians when building sold and removed engineers from default sale of building
2016-10-16 14:46:02 +11:00
Paul Chote
dba5c2b432
Merge pull request #12141 from tysonliddell/bleed
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Move production description from Tooltip to Buildable.
2016-10-16 04:39:45 +01:00
Tyson Liddell
90baf2871b
Added Buildable Description to D2K construction yard
2016-10-16 12:10:22 +11:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
Tyson Liddell
aeb1e07823
Moved production description from Tooltip to Buildable
2016-10-16 12:03:42 +11:00
abcdefg30
9bd23fa990
Let the Lonestar AI use the new Sell function instead of Destroy
2016-10-15 20:02:26 +02:00
Paul Chote
e9d2da948e
Merge pull request #12189 from SoScared/MSubAATweak
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Tweak SubMissileAA towards more traditional AA.
2016-10-15 15:56:41 +01:00
Paul Chote
eabd881ca3
Merge pull request #12129 from reaperrr/aircraft-ismoving
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Change Aircraft.IsMoving to be true only when moving horizontally
2016-10-15 15:07:41 +01:00
reaperrr
7da3ecbb80
Merge pull request #12216 from MustaphaTR/ra-ai-changes2
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RA - Some AI Improvements 2
2016-10-15 13:50:27 +02:00
abcdefg30
da591a9030
Merge pull request #11974 from abc013/SecondWeaponAnimation
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Add support for multiple fire animations in WithInfantryBody
2016-10-15 12:49:41 +02:00
reaperrr
9b77732360
Merge pull request #12172 from abcdefg30/d2kLock
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Fix the d2k protected lobby icon being off
2016-10-15 12:37:13 +02:00
abcdefg30
4199108910
Merge pull request #12220 from obrakmann/fix-yak-in-evacuation
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Fix yak attack in Evacuation
2016-10-15 12:01:49 +02:00
Oliver Brakmann
0dc5090f0b
Fix yak attacks in Evacuation
2016-10-14 19:21:31 +02:00
reaperrr
208a31470f
Merge pull request #12160 from abcdefg30/hboxYak
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Fix yaks trying to attack invalid targets
2016-10-14 18:55:37 +02:00
reaperrr
f9122c4a40
Merge pull request #12214 from RoosterDragon/mcv-build
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Make sure AI can deploy an MCV when it lacks a base.
2016-10-14 18:23:27 +02:00
reaperrr
d1effe192d
Merge pull request #12219 from pchote/fix-old-d2k-disc
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Add support for an older/alternative d2k release.
2016-10-14 18:10:11 +02:00
reaperrr
302aaeaac9
Add sprite placeholder for TS ClusterMissile
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Extracted from crate animation.
2016-10-14 17:05:30 +02:00
abc013
268dcd7d41
changed AttackSequence to DefaultAttackSequence
2016-10-14 14:53:02 +02:00
entropai
20c2b41f00
Reverted build dirs in CSPROJ and removed the unneeded Afterbuild section
2016-10-14 00:53:21 +03:00
Oliver Brakmann
ec939cbeda
Merge pull request #12198 from abcdefg30/hijack
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Fix soviet units not stopping to hunt after being captured in Exodus
2016-10-13 20:40:06 +02:00
Oliver Brakmann
09ba78a1c1
Merge pull request #12217 from abcdefg30/chinookHusk
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Fix transport husks revealing more/less than the normal actor
2016-10-13 19:35:14 +02:00
Paul Chote
4f52d42380
Add support for an older/alternative d2k release.
2016-10-13 17:49:44 +01:00
SoScared
a17b1df3ba
remove ore spots
2016-10-13 00:40:56 +02:00
abcdefg30
bf3441f5d6
Fix transport husks revealing more/less than the normal actor
2016-10-12 17:02:54 +02:00
Mustafa Alperen Seki
a2933808cc
Make Rush AI don't build Helipad/Airfield
2016-10-12 14:43:36 +02:00
Mustafa Alperen Seki
c53a1cb0bc
Limit Barracks counts for Naval AI.
2016-10-12 14:43:09 +02:00
Mustafa Alperen Seki
6bbca7ef0e
Make AI Build Gap Generator
2016-10-12 14:42:24 +02:00
RoosterDragon
eb3f8c945c
Make sure AI can deploy an MCV when it lacks a base.
2016-10-11 20:42:15 +01:00
abcdefg30
bfef8694a1
Add support for applying a target flash to actors through lua
2016-10-11 11:05:40 +02:00
Paul Chote
f66883c925
Merge pull request #11973 from Phrohdoh/csproj-afterbuild-targets
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Fix AfterBuild tasks in csprojs
2016-10-11 02:51:47 +01:00
reaperrr
f82a40141e
Merge pull request #12175 from abcdefg30/d2kChrome
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Remove duplicated chrome yaml files from d2k
2016-10-09 22:32:02 +02:00
abcdefg30
d828e709d6
Fix soviet units not attack moving to their rally points
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and remove unnecessary (duplicated) code from the tick function
(the call to IdleHunt inside SpawnSovietUnits is enough)
2016-10-09 22:05:41 +02:00
abcdefg30
97b8d68a12
Merge pull request #12193 from RoosterDragon/vs
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Allow VS2015 to format solution file.
2016-10-09 19:32:15 +02:00
SoScared
d2147adb0d
move AA towards traditional
2016-10-09 18:19:06 +02:00
RoosterDragon
0d2416b67a
Allow VS2015 to format solution file.
2016-10-09 16:18:16 +01:00
reaperrr
22a90c546f
Merge pull request #12161 from abcdefg30/uncloakDamage
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Fix UncloakOn: Damage only working when the damage state changes
2016-10-09 16:21:21 +02:00
Oliver Brakmann
d0493bb10c
Merge pull request #12068 from reaperrr/laser-features1
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Add several features to LaserZap
2016-10-09 15:24:55 +02:00
reaperrr
64e1b1dbdb
Sanitize TS Obelisk charge delay
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This makes the Obelisk fire right at the end of the charge animation and sound.
2016-10-09 15:04:46 +02:00
reaperrr
e69ad1cb2d
Add support for being blockable to LaserZap
2016-10-09 15:04:45 +02:00
reaperrr
2a00a606d2
Add support for inaccuracy to LaserZap
2016-10-09 15:04:43 +02:00
reaperrr
38b10511c3
Allow disabling target-tracking of lasers
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This is necessary for features like inaccuracy.
2016-10-09 15:04:41 +02:00
reaperrr
76dc4eafd1
Enable secondary laser beam glow for Obelisks and Laser Turrets in TS
2016-10-09 15:04:40 +02:00
reaperrr
6b3c3cd127
Add SecondaryBeam to LaserZap for TS-like laser glow effect
2016-10-09 15:04:38 +02:00
reaperrr
a98818ef47
Rename LaserZap.BeamDuration to Duration
2016-10-09 15:04:36 +02:00
reaperrr
dba41a3ad1
Merge pull request #12168 from pchote/fix-range-circles
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Work around an initialisation order conflict in RenderRangeCircle.
2016-10-09 14:13:03 +02:00
abc013
e0ea898845
Fixed tiling errors in the map "doubles"
2016-10-09 13:53:00 +02:00
Oliver Brakmann
ffe7c96a37
Merge pull request #12052 from clemty/minustwofix
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TD: Minus Two: terrain fix, replace temperat trees with desert trees
2016-10-09 13:45:01 +02:00
Oliver Brakmann
e291334351
Merge pull request #12044 from Mailaender/oars
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Added Open Age Ratings Service metadata
2016-10-09 13:25:41 +02:00
Oliver Brakmann
1eea3982a9
Merge pull request #12138 from LipkeGu/FixHeader-LAA
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FixHeader: Add support for "/LargeAddressAware"
2016-10-09 13:06:17 +02:00
abcdefg30
648f06af0f
Fix soviet units not stopping to hunt after being captured in Exodus
2016-10-08 21:11:24 +02:00
abcdefg30
a9ae36b691
Make HIJACKER unbuildable in the Evacuation mission
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We don't allow building Mechanics as well
2016-10-08 21:07:26 +02:00
Oliver Brakmann
420bf21660
Merge pull request #12169 from pchote/fix-badr-healthbars
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Fix non-selectable support actor health bars.
2016-10-08 15:31:37 +02:00
abcdefg30
7ca5f31b61
Merge pull request #12167 from RoosterDragon/devices-marshalling
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Marshal results in QueryDevices correctly
2016-10-07 16:14:05 +02:00
Oliver Brakmann
11c30e7cb0
Merge pull request #12144 from abcdefg30/shroudText
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Fix floating text showing up beneath shroud
2016-10-06 21:29:56 +02:00
Matthias Mailänder
9c34488cba
Update to Mono version 4.6.1
2016-10-06 06:23:42 +02:00
abcdefg30
90e6a69152
Rename the airfield parameter to destination
2016-10-05 16:05:56 +02:00
abcdefg30
8282dc95b1
Remove duplicated chrome yaml files from d2k
2016-10-04 15:12:40 +02:00
abcdefg30
a37bba8dea
Fix the d2k color and hue picker lobby icon being off
2016-10-04 14:59:27 +02:00
abcdefg30
ca413fa9fd
Fix the d2k lobby spawn points being off
2016-10-04 14:44:32 +02:00
Guido Lipke
ab8c35123b
[Lint] Report when Maps contains invalid custom rules.
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Report when Maps contains invalid custom rules.
2016-10-04 14:39:21 +02:00
abcdefg30
028720df9f
Fix the d2k protected lobby icon being off
2016-10-04 11:00:43 +02:00
abcdefg30
47968aabdc
Fix yaks trying to attack invalid targets
2016-10-04 10:04:59 +02:00
abcdefg30
5d2a6ff2e7
Add a CanTarget method to lua
2016-10-04 10:02:18 +02:00
abcdefg30
3ac6739a8d
Target.FromActor never returns a TargetType.FrozenActor
2016-10-04 10:00:01 +02:00
Curtis Shmyr
c7af6069b9
Gives ^Mine HiddenUnderFog and 0 initial cloak delay
2016-10-03 19:47:44 -06:00
Paul Chote
de856f8c1a
Fix non-selectable support actor health bars.
2016-10-04 01:43:15 +01:00
Paul Chote
4ed78e1ff6
Work around an initialisation order conflict.
2016-10-04 01:13:32 +01:00
RoosterDragon
c79ccab1ba
Marshal results in QueryDevices correctly.
2016-10-03 21:47:42 +01:00
Matthias Mailänder
098f2c63b8
Add Open Age Ratings Service metadata.
2016-10-03 18:14:35 +02:00
abcdefg30
c7feed2b19
Merge pull request #12151 from pchote/sha1
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Extract a common SHA1 helper.
2016-10-03 16:22:14 +02:00
abcdefg30
55143ced87
Fix HeliReturnToBase not exposing an host actor parameter
2016-10-03 14:56:52 +02:00
abcdefg30
d57c476eaa
Fix UncloakOn: Damage only working when the damage state changes
2016-10-03 14:35:38 +02:00
abcdefg30
5acbe91221
Merge pull request #12152 from pchote/fix-lineendings
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Fix line endings in LobbyLogic.
2016-10-03 13:23:41 +02:00
Curtis Shmyr
f0697d6396
Support subtraction of two CPos in Lua
2016-10-02 16:22:50 -06:00
reaperrr
9458818073
Fix sprite barrels ignoring turret/actor orientation in previews
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Affects color picker, map editor and transport via TS carryall or TD landing craft.
2016-10-02 21:19:18 +02:00
reaperrr
16d4ee0034
Move IsMovingVertically to IMove
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- avoids an Aircraft trait look-up in #11886
- potentially useful for future additional locomotors (jumpjet), custom locomotors in external mods, possibly future updates to default ground locomotor (Mobile) with regard to behavior on slopes
2016-10-02 20:27:03 +02:00
reaperrr
8ecf158b62
Merge pull request #12153 from pchote/game-tidy
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Minor Game style fixes.
2016-10-02 18:11:10 +02:00
Paul Chote
9e8b18e7be
Extract a common SHA1 helper.
2016-10-02 12:53:41 +01:00
Paul Chote
1a83b5c0c0
Remove unnecessary using.
2016-10-02 12:48:26 +01:00
Paul Chote
45214b2c22
Remove unnecessary Game. references in Game.
2016-10-02 12:48:25 +01:00
Paul Chote
95c3276b06
Fix line endings in LobbyLogic.
2016-10-02 11:54:14 +01:00
Paul Chote
31bdb1495d
Prevent TickRender from running before the world's first Tick.
2016-10-02 00:46:20 +01:00
abcdefg30
fbebb6d851
Fix floating text showing up beneath shroud
2016-10-01 22:36:25 +02:00
Oliver Brakmann
0d54f2994f
Merge pull request #12086 from pchote/fake-spy-infiltration
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Fix spy infiltration cursor giving away fake buildings.
2016-10-01 20:20:44 +02:00
Guido L
86ac94bf32
FixHeader: Add support for "/LargeAddressAware"
2016-10-01 01:25:23 +02:00
abc013
78305ca7d6
Fix the secondary weapon of e3 being named "primary"
2016-09-30 22:18:17 +02:00
abc013
ebb1c45786
Added an AttackSequences property to WithInfantryBody
2016-09-30 22:18:16 +02:00
Oliver Brakmann
45f779e9c0
Merge pull request #11991 from abcdefg30/ion
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Fix the IonCannonPower not playing all launch sounds
2016-09-30 17:02:27 +02:00
Oliver Brakmann
df8175d9fb
Merge pull request #12092 from LipkeGu/installer-fix-typo-ts
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[Installer] TS: Fix EOF and Typo
2016-09-30 16:23:32 +02:00
abcdefg30
279be831ff
Merge pull request #12116 from obrakmann/fix11925_log-unknown-orders
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Log unknown orders instead of crashing with an NIE
2016-09-30 16:11:55 +02:00
Oliver Brakmann
65b919a7ae
Merge pull request #12062 from abc013/VoxelShadows
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Added a flag ShowShadow in WithVoxelBarrel, WithVoxelBody, …
2016-09-30 16:04:30 +02:00
Oliver Brakmann
8a86e046ca
Merge pull request #12104 from reaperrr/fix-TS-stop
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Add missing UnitCommand widget to TS
2016-09-30 15:53:36 +02:00
reaperrr
457dc647f6
Reduce TS missile.yaml footprint and tweak flight behavior to be much closer to original
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- much lower launch speed and maximum speed
- much higher launch angle and cruise altitude, doubled vertical rate of turn to make up for it
- increased RangeLimit, especially for AA-only missiles
- fixed Bike warhead Spread to match other missiles
- fixed SAm site missile explosion to match original
- fixed damage warheads of AA-only missile to be valid against ground as well (to avoid not damaging aircraft that just landed after the missile was launched)
2016-09-30 05:53:11 +02:00
reaperrr
effeddda14
Fix TS Bazooka infantry and Bike firing offsets
2016-09-30 04:11:08 +02:00
reaperrr
40c2aaa1c6
Fix Z-sorting of several effects in TS
2016-09-30 03:11:29 +02:00
reaperrr
09baf2c119
Change large TS explosions to use alpha transparency
2016-09-30 03:10:51 +02:00
reaperrr
fc17297a39
Fix Cyborg Commando weapon explosion to match original
2016-09-30 03:10:14 +02:00
reaperrr
b9da5d5f81
Fix Tick Tank and Titan gun explosions to match original
2016-09-30 02:36:58 +02:00
reaperrr
345bc9e17e
Fix palette, Z-sorting and sound of TS Ion Cannon
2016-09-30 02:15:12 +02:00
reaperrr
8c67a32dd9
Set Ion Cannon ChargeTime to its original value
2016-09-30 02:13:10 +02:00
reaperrr
805e78a672
Add static alpha effect palettes to TS for 25, 50 and 75% alpha
2016-09-30 02:12:25 +02:00
Paul Chote
c781061300
Allow spys to infiltrate fake structures in RA.
2016-09-29 23:17:11 +01:00
Paul Chote
abf837a934
Add InfiltrateForDecoration trait.
2016-09-29 22:58:00 +01:00
reaperrr
4b8700bb97
Remove work-around for aircraft from WithMoveAnimation
2016-09-29 22:55:52 +02:00
reaperrr
9cf916e8b6
Change Aircraft.IsMoving to only return true when moving horizontally
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Additionally added IsMovingVertically for potential edge cases where vertical movement needs to be considered.
2016-09-29 22:16:24 +02:00
reaperrr
6571f926fb
Aircraft.ReserveSpawnBuilding style fixes
2016-09-29 21:21:34 +02:00
reaperrr
888d7c638f
Move Aircraft.firstTick above constructor
2016-09-29 21:16:30 +02:00
reaperrr
678f9563f6
Merge pull request #12103 from pchote/resource-tooltip
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Add tooltips to map resources.
2016-09-29 18:36:00 +02:00
reaperrr
11728df14e
Merge pull request #12106 from SoScared/MSubAA
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[RA] AA Missile Sub + Tweak
2016-09-28 13:29:23 +02:00
Jonas A. Lind
83d4cc15f3
Changed MSUB Description
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Simplified initial text and fixed strong/weak vs.
2016-09-28 04:26:30 +02:00
Oliver Brakmann
d1ef1ed1ba
Log unknown orders instead of crashing with an NIE
2016-09-26 20:39:01 +02:00
Oliver Brakmann
bea2b5cc91
Merge pull request #12102 from pchote/more-resupply-tweaks
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Tweak aircraft resupply behaviour.
2016-09-26 19:03:46 +02:00
Paul Chote
34b10dcb77
Hack around the Lua API.
2016-09-26 17:48:25 +01:00
Oliver Brakmann
ae6b82a677
Merge pull request #12107 from pchote/fix-atan-overflow
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Fix integer overflows in Wangle.ArcTan.
2016-09-26 18:35:54 +02:00
reaperrr
98de6330e8
Merge pull request #11928 from abcdefg30/stand3
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Rename stand3 to liedown
2016-09-26 16:32:07 +02:00
abcdefg30
26b5d28920
Drop the -0 suffix of all standup sequences
2016-09-26 15:36:18 +02:00
abcdefg30
27d5af5497
Rename stand3 to liedown
2016-09-26 15:32:18 +02:00
abcdefg30
0ea9170021
Merge pull request #12110 from reaperrr/fix-laserzap
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Fix LaserZap not being removed if HitAnim is not defined
2016-09-26 14:50:43 +02:00
abcdefg30
5f9c2a17e9
Merge pull request #12098 from Phrohdoh/ab-err-label
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Display error in Asset Browser instead of crashing
2016-09-26 13:15:26 +02:00
reaperrr
d080770828
Fix LaserZap not being removed if HitAnim is not defined
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This avoids degrading performance over time as well as an (albeit unlikely) OutOfMemoryException.
2016-09-26 01:36:02 +02:00
Taryn Hill
b5a08fd123
Display an error label instead of crashing in the Asset Browser
2016-09-25 15:53:40 -05:00
Paul Chote
b680a97d2c
Fix integer overflows in Wangle.ArcTan.
2016-09-25 21:24:34 +01:00
reaperrr
ba02bf43b2
Merge pull request #12040 from SoScared/solidchanges
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Add RA balance changes to the next playtest/release.
2016-09-25 21:56:46 +02:00
SoScared
cba38816ee
AA Missile Sub + Tweak
2016-09-25 21:48:01 +02:00
reaperrr
f93779977f
Add UnitCommand widget to TS
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Fixes units ignoring Stop command.
2016-09-25 20:30:56 +02:00
Paul Chote
365bd5b9bd
Rename ResourceType trait fields for consistency.
2016-09-25 17:04:18 +01:00
Paul Chote
fdc6ea4564
Add trait descriptions to ResourceType.
2016-09-25 17:04:17 +01:00
Paul Chote
404d8235c8
Show a tooltip over map resources.
2016-09-25 17:04:17 +01:00
Paul Chote
74602474e3
Change shroud tooltip to match the original games.
2016-09-25 17:04:16 +01:00
Paul Chote
3487d6bad5
Change aircraft default to move to rally point after resupplying.
2016-09-25 15:57:18 +01:00
Paul Chote
ea65ac542e
Add AbortOnResupply property to cancel aircraft activities on resupply.
2016-09-25 15:57:17 +01:00
Paul Chote
6eafaeecf6
Remove unnecessarily queued ResupplyAircraft activity.
2016-09-25 15:57:17 +01:00
Paul Chote
eeaa461311
Avoid landing-dances when issuing mixed full/empty aircraft RTB orders.
2016-09-25 15:57:16 +01:00
Paul Chote
2d00a24855
Merge pull request #12100 from Mailaender/mono-4.6
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Updated Mono to version 4.6.0
2016-09-25 15:17:50 +01:00
Matthias Mailänder
87fd196cca
Update Mono to version 4.6.0
2016-09-25 08:01:23 +02:00
SoScared
f73d8481a7
Camo Pillbox HP 450
2016-09-25 00:44:34 +02:00
SoScared
a5aecf1da4
Mammoth Tank speed 50
2016-09-25 00:43:18 +02:00
reaperrr
0ffde88aad
Merge pull request #12094 from pchote/work-around-smudge-desync
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Use CosmeticRandom for picking smudge type.
2016-09-24 20:47:55 +02:00
reaperrr
8f2657ec75
Merge pull request #11982 from obrakmann/fix11979-helicopter-reservations
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Fix helicopter reservations
2016-09-24 20:24:35 +02:00
Paul Chote
cd99e78501
Use CosmeticRandom for picking smudge type.
2016-09-24 14:00:36 +01:00
Guido L
fbd362b1a4
Fix EOF and Typo
2016-09-24 13:37:13 +02:00
reaperrr
b7dd321550
Merge pull request #11993 from pchote/missiondata
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Report mission briefings in the mp lobby.
2016-09-23 22:50:59 +02:00
reaperrr
d762e54e2a
Merge pull request #12070 from abcdefg30/chevrons
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Render WithDecoration above shroud
2016-09-23 21:32:50 +02:00
Paul Chote
923cde7d21
Report mission briefings in the mp lobby.
2016-09-23 19:51:07 +01:00
RoosterDragon
1dd7f3e890
Merge pull request #12084 from obrakmann/fix12078_ai-production-snafu
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Fix AI still producing units with captured factories in Nod missions
2016-09-23 19:40:39 +01:00
RoosterDragon
1993ee25b8
Merge pull request #12085 from pchote/repair-range-check
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Add a range check to Repair.
2016-09-23 18:56:24 +01:00
RoosterDragon
4d6f70f973
Merge pull request #12026 from obrakmann/fix11986-mp-mission-joining
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Fix kicking players joining servers hosting a map with non-default rules
2016-09-23 18:45:28 +01:00
RoosterDragon
149a10c6b1
Merge pull request #12079 from pchote/fix-control-groups
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Fix sprite control group decoration position.
2016-09-23 18:32:44 +01:00
Paul Chote
df98260e1a
Merge pull request #12021 from abcdefg30/radarSpec
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Fix spectators not being able to issue commands in TD
2016-09-22 17:51:15 +01:00
abcdefg30
b21cf1fdb2
Render WithDecoration above shroud
2016-09-22 14:33:35 +02:00
Paul Chote
323ed98a15
Add a range check to Repair.
2016-09-21 18:25:23 +01:00
Oliver Brakmann
fca4534525
Fix AI still producing units with captured factories in Nod missions
2016-09-21 18:58:19 +02:00
Oliver Brakmann
90e3912bcd
Merge pull request #12076 from pchote/fix-orphaned-pings
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Clean up ClientPings when a player drops from the server.
2016-09-21 18:17:26 +02:00
Oliver Brakmann
8e764441dc
Merge pull request #12071 from abcdefg30/noBeacons
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Fix beacons not being cancelable
2016-09-21 18:12:50 +02:00
Oliver Brakmann
e108305f4e
Merge pull request #12074 from RoosterDragon/runtime-long
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Change Game.RunTime to a long to prevent overflow
2016-09-21 18:07:52 +02:00
Oliver Brakmann
92ec538208
Merge pull request #12077 from pchote/crashlog-dates
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Include dates in crash/sync log filenames.
2016-09-21 17:54:06 +02:00
Oliver Brakmann
b53874fc8e
Merge pull request #12075 from pchote/fix-grey-ping-of-death
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Read data from *all* connections to the server.
2016-09-21 17:45:59 +02:00
Oliver Brakmann
999ddab5a4
Merge pull request #12080 from pchote/fix-d2k-crown
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Fix d2k lobby admin icon.
2016-09-21 17:11:33 +02:00
Paul Chote
94de961175
Converting dates to string using the InvariantCulture.
2016-09-21 14:52:05 +01:00
Paul Chote
fb876b8b83
Fix d2k lobby admin icon.
2016-09-21 14:41:48 +01:00
Paul Chote
5e974b4959
Fix control group decoration position.
2016-09-21 14:39:44 +01:00
Paul Chote
bfa0c008eb
Restore missing GameUid.
2016-09-21 05:09:16 +01:00
Paul Chote
b44d1be554
Timestamp syncreport and exception log files.
2016-09-21 04:57:13 +01:00
Paul Chote
c1e1ee0938
Merge pull request #12066 from chrisforbes/preview-server-crash-fix-bleed
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server: Fix server getting wedged after map query with bad minimap
2016-09-21 04:05:59 +01:00
Paul Chote
709bd5b441
Clean up ClientPings when a player drops from the server.
2016-09-20 21:13:07 +01:00
Paul Chote
093053fd93
Read data from *all* connections to the server.
2016-09-20 20:55:52 +01:00
RoosterDragon
2ffea5db54
Change Game.RunTime to a long to prevent overflow.
2016-09-20 19:06:10 +01:00
Oliver Brakmann
57ceda3025
Merge pull request #11926 from abc013/JamsRadarStances
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Added diplomatic stances to JamsRadar
2016-09-20 19:24:57 +02:00
Oliver Brakmann
e6b0557420
Merge pull request #12067 from reaperrr/add-UP
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Add UnknownProgrammer to AUTHORS
2016-09-20 19:24:03 +02:00
Oliver Brakmann
5e96be5743
Merge pull request #12007 from RoosterDragon/mix-file-all
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Allow MixFile to support all stream types
2016-09-20 19:18:35 +02:00
abcdefg30
9142452922
Fix beacons not being cancelable
2016-09-20 18:11:25 +02:00
reaperrr
5463176fa3
Adapt LaserZap Color description and Args structure
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To match AreaBeam.
2016-09-20 17:25:28 +02:00
reaperrr
7f5dadd420
Add UnknownProgrammer to AUTHORS
2016-09-20 15:24:40 +02:00
abc013
b9d1f373fe
Added a flag ShowShadow in WithVoxelBarrel, WithVoxelBody, WithVoxelTurret, WithVoxelUnloadBody and WithVoxelWalkerBody
2016-09-20 13:34:05 +02:00
abc013
353e61378a
Added diplomatic stances to JamsRadar
2016-09-20 13:08:42 +02:00
Paul Chote
095b093f39
Merge pull request #12046 from obrakmann/fix11996_spy-exodus-crash
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Fix crashing when a spy's "real" owner gets changed
2016-09-20 09:15:20 +01:00
Chris Forbes
5b793e0455
server: Fix server getting wedged after map query with bad minimap
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If the mapserver returned an unusable minimap blob, we'd end up dropping
the resulting exceptions on the floor, and committing a completely broken
MapPreview, which would then blow up the tail end of the map change
process, and all future ValidateClient calls after players join (which
itself was handled by kicking the player and logging some noise of dubious
value).
Adjusts exception handling in a number of places to log the exception
rather than dropping it on the floor, and makes the mapserver response
parsing tolerant of bogus minimap blobs -- in this case, we'd rather just
have no minimap.
Candidate for stable, as it fixes a bug present in the current release and
the current playtest series.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz >
2016-09-20 19:28:31 +12:00
RoosterDragon
e65c73785e
Allow MixFile to support all stream types again, not just FileStream.
2016-09-20 07:41:31 +01:00
Oliver Brakmann
8fabd6cff1
Merge pull request #11932 from Mailaender/sharpfont-4.0.1
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Updated SharpFont to version 4.0.1
2016-09-19 22:19:24 +02:00
Oliver Brakmann
4e76d9cc0b
Merge pull request #11909 from pchote/colormap-depth
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Use the MATLAB Jet colormap for displaying depth data.
2016-09-19 21:25:08 +02:00
Oliver Brakmann
55e35d7be9
Merge pull request #12056 from Mailaender/keep-syncreport.log-fix
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Fixed a crash when no sync report is available
2016-09-19 20:01:52 +02:00
Matthias Mailänder
56fa1ab0e3
Fix a crash when no sync report is available.
2016-09-18 17:43:22 +02:00
reaperrr
af125d64df
Merge pull request #12014 from RoosterDragon/better-oom-logs
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Improve out-of-memory logging
2016-09-18 16:38:24 +02:00
reaperrr
b10cf35972
Merge pull request #12051 from obrakmann/fix12035-selling-airfield-during-rearm-lockage
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Fix locking an airfield that is rearming aircraft while being sold
2016-09-18 16:15:46 +02:00
Oliver Brakmann
b1f36b0122
Merge pull request #12041 from abcdefg30/musicReset
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Fix the music resetting from time to time
2016-09-18 15:57:17 +02:00
reaperrr
e53180fdbc
Merge pull request #12036 from obrakmann/fix12031-close-chat-in-replays
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Fix not being able to close the chat window in replays
2016-09-18 15:28:28 +02:00
reaperrr
32e54cd30c
Merge pull request #12038 from pchote/fix-readfailure-crash
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Don't crash if a replay can't be read.
2016-09-18 15:22:38 +02:00
clemty
6a3a195614
Replaces temperat trees with desert trees
2016-09-18 15:01:37 +02:00
abcdefg30
05899b5b0e
Split a UnitCommandWidget from WorldCommandWidget
2016-09-18 14:55:59 +02:00
abcdefg30
e511faa2ea
Fix spectators not being able to issue commands in TD
2016-09-18 14:55:58 +02:00
Oliver Brakmann
a4a726c19a
Remove workarounds for ownership change breakage from 'Infiltration'
2016-09-18 14:27:18 +02:00
Oliver Brakmann
d099aa0d46
Fix crashing when a spy's "real" owner gets changed
2016-09-18 14:27:18 +02:00
Oliver Brakmann
88a4f73bdc
Add advisory upgrade rule for WithRearmAnimation
2016-09-18 14:20:58 +02:00
reaperrr
1079adcf2b
Merge pull request #12027 from pchote/fix-cwd-crash
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Fix crash when launching from a different directory than the game binary.
2016-09-18 14:15:45 +02:00
reaperrr
d3de132dbb
Merge pull request #11916 from pchote/fix-heightmap-aistrike
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Account for terrain height in AttackBomber.
2016-09-18 13:52:40 +02:00
Oliver Brakmann
b598e31d4b
Add WithRearmAnimation to buildings that need it
2016-09-18 13:48:17 +02:00
Oliver Brakmann
ab8c1403a8
Fix locking an airfield that is rearming aircraft while being sold
2016-09-18 13:48:17 +02:00
reaperrr
b820f421c0
Merge pull request #11821 from UnknownProgrammer/patch-1
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Fix for System Overflow exception
2016-09-18 13:12:59 +02:00
Oliver Brakmann
f1bdcca91d
Merge pull request #12050 from pchote/rename-pseudofullscreen
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Give window modes human-friendly names.
2016-09-18 12:32:08 +02:00
reaperrr
2de7a4956d
Merge pull request #11975 from alercah/metrics-fix
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Move most UI metrics to common.
2016-09-18 12:30:26 +02:00
Paul Chote
9063e44f9b
Improve error message.
2016-09-18 11:24:32 +01:00
reaperrr
ec7a236dbd
Merge pull request #11950 from Mailaender/lowbridge-polish
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Fixed building placement on Tiberian Sun low bridges
2016-09-18 12:19:15 +02:00
Paul Chote
4077446d27
Give window modes human-friendly names.
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* Fullscreen -> Fullscreen (Legacy)
* Pseudo-fullscreen -> Fullscreen
2016-09-18 11:16:50 +01:00
Matthias Mailänder
72764c2473
Don't show broken bridges on the radar.
2016-09-18 10:07:56 +02:00
Matthias Mailänder
c7667f42b2
Disallow building placement on bridges and fix radar color.
2016-09-18 10:07:51 +02:00
Matthias Mailänder
fd068c3f9f
Require the Terrain to be set for RadarColorFromTerrain.
2016-09-18 10:07:51 +02:00
abcdefg30
16776e8a97
Fix the music resetting from time to time
2016-09-17 19:43:09 +02:00
Oliver Brakmann
f5c015f51a
Merge pull request #12030 from pchote/fix-tfd-detection
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Work around incorrect mono drive detection under OSX.
2016-09-17 18:22:27 +02:00
Oliver Brakmann
aa68e9bfca
Fix not being able to close the chat window in replays
2016-09-17 15:05:00 +02:00
reaperrr
6d3ae5fcfe
Merge pull request #12029 from pchote/fix-check-yaml
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Fix explicit oramap path lint checking.
2016-09-17 14:09:11 +02:00
Paul Chote
099492a52f
Don't crash if a replay can't be read.
2016-09-16 18:30:19 +01:00
Paul Chote
7b4ddfcd63
Merge pull request #12037 from obrakmann/fix11971_rename-disable-experience-yaml
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Remove 'campaign-' prefix from disable-experience.yaml files
2016-09-16 17:31:51 +01:00
Oliver Brakmann
47a24e7ad4
Remove 'campaign-' prefix from disable-experience.yaml files
2016-09-16 18:27:20 +02:00
RoosterDragon
696d783a67
Improve out-of-memory logging with more details.
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Also ensure that when OpenGL gives an out-of-memory error, we throw an OutOfMemoryException so the improved logging is triggered here too.
2016-09-16 07:35:08 +01:00
Oliver Brakmann
852d947764
Fix setting MayYieldReservation when there is no reservation
2016-09-15 21:10:47 +02:00
Paul Chote
af0249f2ae
Merge pull request #12015 from RoosterDragon/better-exceptions
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Improve some exception types
2016-09-15 19:31:48 +01:00
Paul Chote
aab91cb37e
Work around incorrect mono behaviour under OSX.
2016-09-14 21:48:40 +01:00
Paul Chote
8a1987eb5c
Fix explicit oramap path lint checking.
2016-09-14 21:25:44 +01:00
Oliver Brakmann
082ccfe5d6
Fix kicking players joining servers hosting a map with non-default rules
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Specifically, rules that remove traits which implement ILobbyOptions
2016-09-14 22:04:40 +02:00
Paul Chote
632b277a0e
Other misc fixes in Platform.
2016-09-14 20:55:33 +01:00
Paul Chote
1eac43fa6d
Fix string comparison cultures in Platform.
2016-09-14 20:54:48 +01:00
Paul Chote
6deb49e095
Resolve a bare "." to the game install path.
2016-09-14 19:44:57 +01:00
Oliver Brakmann
634faa31de
Merge pull request #12023 from abcdefg30/disabledC17
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Remove duplicated "Prerequisites: ~disabled" fields from the TD campaign
2016-09-13 19:25:17 +02:00
abcdefg30
961a6d2650
Remove duplicated "Prerequisites: ~disabled" fields from the TD campaign
2016-09-13 14:22:10 +02:00
abcdefg30
348249119a
Play all IonCannonPower launch sounds using the new helper method
2016-09-12 23:33:47 +02:00
abcdefg30
41bc3b20ba
Add a new OnFireSound property to IonCannonPower
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This replaces the hacky use of LaunchSound
2016-09-12 23:33:37 +02:00
abcdefg30
b6dc30ca93
Add support for playing the weapon report of the ion cannon
2016-09-12 23:28:25 +02:00
Oliver Brakmann
9fbda6b598
Fix helicopters not taking off when their target got covered by shroud
2016-09-12 23:01:16 +02:00
Oliver Brakmann
bd3c6c1c6b
Merge pull request #11989 from abcdefg30/launchDetection
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Fix the support power SpeechNotifications not being played to the correct player
2016-09-12 19:12:28 +02:00
abcdefg30
e80e84aeba
Merge pull request #12003 from MustaphaTR/d2k-fix-sardaukar-prerequisite
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D2K - Fix Sardaukar's prerequisite
2016-09-12 15:33:46 +02:00
abcdefg30
620e005cfd
Create a PlayLaunchSounds method in SupportPower.cs
2016-09-12 14:47:54 +02:00
abcdefg30
08d84c5b90
Fix the support power SpeechNotifications not being played to the correct player
2016-09-12 14:42:45 +02:00
reaperrr
ed8b62a7fc
Merge pull request #11904 from pchote/depthbuffer-part-two
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Enable per-pixel depth calculations in TS
2016-09-12 02:06:41 +02:00
RoosterDragon
9f1c872340
Improve some exception types.
2016-09-11 15:14:44 +01:00
Oliver Brakmann
adc968db76
Merge pull request #11992 from abcdefg30/LZRange
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Remove bogus LZRange field and unnecessary ParaDrop definition
2016-09-09 21:35:19 +02:00
Oliver Brakmann
a10fd29253
Merge pull request #11985 from Mailaender/keep-syncreport.log
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Fixed game restart deleting the syncreport.log
2016-09-09 21:31:22 +02:00
Oliver Brakmann
b6aac234d4
Merge pull request #11970 from pchote/fix-observer-stats-scroll
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Fix bogus observer stats graph positioning.
2016-09-09 21:15:25 +02:00
Mustafa Alperen Seki
48090c7ab8
Fix Sardaukar's prerequisite
2016-09-09 16:48:46 +02:00
reaperrr
1988990c7a
Merge pull request #11990 from abcdefg30/margins
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Remove the TopBottomSpacing from the score screen player list
2016-09-09 12:11:38 +02:00
reaperrr
b7f35cb5e2
Merge pull request #11912 from Mailaender/laser-transparency
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Fixed transparency for LaserZap
2016-09-08 19:14:37 +02:00
abcdefg30
db4869812b
Merge pull request #11994 from clemty/gdi07fixes
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gdi07 map yaml polish
2016-09-07 23:50:40 +02:00
abcdefg30
fe91629d25
Remove a bogus LZRange field together with an unnecessary ParaDrop definition
2016-09-07 23:38:00 +02:00
clemty
b2e319663e
gdi07 map yaml polish
2016-09-07 00:33:06 +02:00
abcdefg30
d5e6c1f427
Remove the TopBottomSpacing from the score screen player list
2016-09-06 14:21:11 +02:00
Taryn Hill
a1216f8197
Remove pdb files in make.ps1's clean target
2016-09-05 16:37:44 -05:00
Taryn Hill
b3f8e8f87b
Game csproj: Use MSBuild tasks instead of shelling out
2016-09-05 16:35:43 -05:00
Taryn Hill
7433ca5380
Change OpenRA.Game's output path to bin\$(Configuration)
2016-09-05 16:35:43 -05:00
Taryn Hill
cacb2a304a
TS csproj: Use MSBuild tasks instead of shelling out
2016-09-05 16:35:43 -05:00
Taryn Hill
1cfe9ed512
Common csproj: Use MSBuild tasks instead of shelling out
2016-09-05 16:35:43 -05:00
Taryn Hill
5308a25ab9
D2k csproj: Use MSBuild tasks instead of shelling out
2016-09-05 16:35:42 -05:00
Taryn Hill
69c919943f
CnC csproj: Use MSBuild tasks instead of shelling out
2016-09-05 16:35:42 -05:00
Taryn Hill
7049b89288
RA csproj: Use MSBuild tasks instead of shelling out
2016-09-05 16:35:42 -05:00
Taryn Hill
f054892c8a
Add mods/*/*.pdb to gitignore
2016-09-05 16:35:42 -05:00
abcdefg30
3849b91e8f
Merge pull request #11983 from abc013/JamsMissilesFix
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Fixed enemy missiles not being deflected by Radar Jammers
2016-09-05 22:18:18 +02:00
Matthias Mailänder
66f4db93c1
Only save a syncreport.log when a desync occurs.
2016-09-05 21:59:50 +02:00
Oliver Brakmann
daa1f16e98
Prevent an infinite loop when planes go out of ammo and all airfields are gone
2016-09-05 19:59:01 +02:00
abc013
464eae8bc4
Fixed enemy missiles not being deflected by Radar Jammers
2016-09-05 19:52:13 +02:00
Alexis Hunt
ef8b672f51
Move most UI metrics to common.
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This reduces the odds that a third-party mod will crash due to missing
one of them. Eliminates ra2#291.
2016-09-05 13:38:40 -04:00
Oliver Brakmann
351c231693
Use the yield reservation logic for helicopters as well. Oops.
2016-09-05 19:24:26 +02:00
Oliver Brakmann
fb1f8c4e01
Remove brain-dead logic from TakeOff
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1. TakeOff's Tick() method never checks itself whether it is canceled
2. If NextActivity is null, TakeOff is the only activity on the queue
3. Takeoff canceling the queue then just cancels itself, with no effect at all
4. If Takeoff however is running as an inner activity, it will cancel the complete main queue, wrecking all sorts of havoc
2016-09-05 19:20:51 +02:00
Matthias Mailänder
c9474a857a
Merge pull request #11956 from obrakmann/fix11953_fix-aircraft-reservation-madness
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Fix aircraft reservation madness
2016-09-04 21:54:28 +02:00
Oliver Brakmann
7f64495d6f
Make aircraft continue attack on same target after re-arming
2016-09-04 21:31:05 +02:00
Oliver Brakmann
e7d07e5a01
Fix FlyAttack not calling TakeOff for landed aircraft
2016-09-04 21:31:05 +02:00
Oliver Brakmann
6d15406ffe
Fix aircraft reservation madness
2016-09-04 21:31:05 +02:00
reaperrr
6cc17b6af3
Merge pull request #11968 from pchote/gps-exploration
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Explore shroud on first GPS launch, ignoring power/radar.
2016-09-04 21:27:53 +02:00
Paul Chote
3197345fc3
Fix bogus observer stats graph positioning.
2016-09-04 19:31:04 +01:00
Matthias Mailänder
3ed241c4d4
Merge pull request #11951 from pchote/hack-production-locking
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Rework external capture -> production interaction
2016-09-04 20:18:59 +02:00
Oliver Brakmann
a32a95a27c
Merge pull request #11702 from Mailaender/infiltration-mission
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Added Scott's Allies04 co-op multiplayer mission as "Infiltration"
2016-09-04 18:41:09 +02:00
Matthias Mailänder
76294c8273
Port the Co-Op Allies04 map to Lua.
2016-09-04 18:14:25 +02:00
Paul Chote
142caa6691
Explore shroud on first GPS launch, ignoring power/radar.
2016-09-04 16:40:48 +01:00
Taryn Hill
1592f9dd63
Merge pull request #11933 from Mailaender/mono-4.4.2
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Updated Mono to version 4.4.2
2016-09-04 10:15:35 -05:00
Taryn Hill
0e73e88229
Merge pull request #11965 from pchote/fix-grenadier-stand
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Fix grenadier attack and stand animations
2016-09-04 10:13:40 -05:00
Paul Chote
53f47f8ee1
Use explicit interfaces in WithBuildingPlaced(Overlay|Animation).
2016-09-04 15:25:50 +01:00
Paul Chote
21f9a0ec6c
Remove tech disabling when building is locked.
2016-09-04 15:25:50 +01:00
Paul Chote
013b717a84
Disable unit production when building is locked.
2016-09-04 15:25:50 +01:00
Paul Chote
2df5918315
Disable BaseProvider when building is locked.
2016-09-04 15:25:50 +01:00
Paul Chote
a09b32b4f3
Disable WithBuildingPlacedAnimation while selling.
2016-09-04 15:25:49 +01:00
Oliver Brakmann
5c01647b20
Merge pull request #11949 from Mailaender/jes-infantry-sequence-polish
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Polished the Dune 2000 infantry sequences
2016-09-04 13:59:11 +02:00
Oliver Brakmann
c58ec4d14f
Merge pull request #11636 from abcdefg30/noGuard
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Don't allow tanya to automatically target, but allow her to move within a attack-moving/guarding group
2016-09-04 13:44:46 +02:00
Paul Chote
48c9e74bb4
Merge pull request #11637 from abcdefg30/noMove
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Fix the attack-move cursor appearing for units which can't attack-move
2016-09-04 11:06:58 +01:00
Paul Chote
85ab797705
Merge pull request #11957 from abc013/DisableReplayChat
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Disabled chat input in replays
2016-09-04 10:43:34 +01:00
Paul Chote
f334505395
Fix grenadier FireDelay and LocalOffset.
2016-09-04 10:38:17 +01:00
Paul Chote
a7bfdd5eb1
Fix grenadier stand and attack sequences.
2016-09-04 10:37:37 +01:00
abcdefg30
29b0863076
Merge pull request #11964 from clemty/nod07a-fixcrash
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fix crash in missions because cameras need .destroy, not .kill to be removed
2016-09-03 23:49:26 +02:00
abcdefg30
1a3c3bd21b
Merge pull request #11960 from pchote/fix-parachute-death
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Remove invalid cell check from Parachutable.
2016-09-03 23:45:54 +02:00
Oliver Brakmann
361c541f13
Merge pull request #11961 from pchote/fix-requiresmod
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Fix crash when popping up the mod requirements dialog.
2016-09-03 23:42:49 +02:00
Oliver Brakmann
6a33c605b9
Merge pull request #11868 from abcdefg30/gpsBounty
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Fix the floating text for bounties of actors not being InWorld showing up
2016-09-03 23:00:12 +02:00
clemty
47080d5dc0
fix removal of cameras in nod07a and nod08a
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fixes #11963
2016-09-03 22:54:41 +02:00
Paul Chote
617f106e48
Fix crash when popping up the mod requirements dialog.
2016-09-03 19:28:10 +01:00
abc013
c7def33588
disabled chat input in replays
2016-09-03 20:26:05 +02:00
Matthias Mailänder
0ec0db72e4
Merge pull request #11952 from pchote/spectator-player-list
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Include spectators in the player list.
2016-09-03 20:19:42 +02:00
Paul Chote
7725f6b952
Remove unnecessary and incorrect cell check.
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This caused all cells inside the map to be
treated as valid parachute targets, ignoring
all later checks.
2016-09-03 19:16:06 +01:00
abcdefg30
9f72772a37
Remove the percentage parameter from GetBountyValue
2016-09-03 15:30:26 +02:00
abcdefg30
a76672b029
Cache GainsExperience and Cargo in GivesBounty
2016-09-03 15:30:25 +02:00
abcdefg30
278a812eec
Display the value of the destroyed cargo actors
2016-09-03 15:30:24 +02:00
abcdefg30
81bdea1107
Fix the floating text for bounties of actors not being InWorld showing up
2016-09-03 15:30:24 +02:00
UnknownProgrammer
65fe88daef
used clamp instead of Math.Min/Math.Max construct
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clarified naming
restored comments
removed blank line
2016-09-03 15:27:04 +02:00
Matthias Mailänder
256834f044
Improve the light infantry death animations.
2016-09-03 14:38:02 +02:00
Matthias Mailänder
1ce421910b
Add missing idle sequences to d2k infantry.
2016-09-03 14:24:33 +02:00
Paul Chote
67cc12436f
Merge pull request #11918 from abc013/CapturableHuskFaction
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Fix mcv husks losing their faction after being captured
2016-09-03 11:54:56 +01:00
Paul Chote
4a90ff834e
Merge pull request #11867 from abcdefg30/gpsDot
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Fix GPSDots being visible when the unit is not InWorld or dead
2016-09-03 11:35:14 +01:00
Paul Chote
e1fcfa3073
Include spectators in the player list.
2016-09-03 10:46:08 +01:00
reaperrr
b8f89ac5fb
Merge pull request #11945 from MustaphaTR/ant-dog-fix
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RA - Fix Dogs can attack Giant Ants
2016-09-02 22:35:18 +02:00
reaperrr
7311c69e35
Merge pull request #11944 from MustaphaTR/ant-zombie-kennel-fix
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RA - Fix ants and zombies can be trained from kennel
2016-09-02 22:31:00 +02:00
abcdefg30
15214c21bc
Merge pull request #11948 from pchote/fix-facing-normalization
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Fix an off-by-one error in NormalizeFacing.
2016-09-02 22:17:36 +02:00
Matthias Mailänder
abbcdbd5df
Add OnSelling and OnSold to the Lua API.
2016-09-02 21:59:59 +02:00
Matthias Mailänder
e3df47d6d2
Add Sell to the Lua API.
2016-09-02 21:59:59 +02:00
Paul Chote
9e867e23a9
Merge pull request #11941 from obrakmann/fix11940-std-scrolling-deadzone
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Fix mouse input breakage
2016-09-02 20:45:56 +01:00
Oliver Brakmann
f554531bd2
Fix not showing scroll cursor during standard-scrolling
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... when edge scrolling was also disabled.
2016-09-02 21:34:47 +02:00
Oliver Brakmann
f5be504640
Add a deadzone for standard scrolling
2016-09-02 21:34:46 +02:00
Oliver Brakmann
a8dc8454cb
Fix ignoring deadzone with joystick scrolling
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This re-introduces a bug where releasing the RMB button causes an order to be generated for the selected units if the user didn't move their mouse just prior.
2016-09-02 21:34:46 +02:00
Paul Chote
501252af19
Merge pull request #11693 from obrakmann/player-color-contrast
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Add contrast to text drawn in player colors
2016-09-02 20:24:22 +01:00
Oliver Brakmann
624e69e97b
Replace use of Contrast with Shadow for ingame chat and support power timers
2016-09-02 20:58:46 +02:00
Oliver Brakmann
38c16e4f7a
Add a shadow to text drawn in player colors
2016-09-02 20:58:46 +02:00
Oliver Brakmann
1059d5b88d
Add a Shadow option to LabelWidget and ButtonWidget
2016-09-02 20:58:46 +02:00
Oliver Brakmann
8ad18ad161
Rewrite color inversal in a reusable way
2016-09-02 20:58:46 +02:00
Paul Chote
3b1e4d708d
Fix an off-by-one error in NormalizeFacing.
2016-09-02 19:57:32 +01:00
Paul Chote
cb7f6947d1
Merge pull request #11946 from abcdefg30/exclamationMark
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Fix an inverted check in SupportPowerChargeBar
2016-09-02 19:52:19 +01:00
Oliver Brakmann
d0109491a7
Split ChromeMetrics' ContrastColor options into two
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One for dark backgrounds, one for light ones. The light one isn't currently being used, but will be by future commits
2016-09-02 20:39:27 +02:00
Paul Chote
7700250974
Merge pull request #11906 from abcdefg30/tdMute
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Fix the positioning of the mute label in the TD music player
2016-09-02 19:39:24 +01:00
abcdefg30
8a8ab1563f
Fix an inverted check in SupportPowerChargeBar
2016-09-02 19:41:22 +02:00
Mustafa Alperen Seki
09be3d2ab2
Fix dogs can attack ants
2016-09-02 09:13:41 +02:00
Mustafa Alperen Seki
ec82924b48
Fix ants and zombies can be trained from kennel
2016-09-02 08:54:41 +02:00
Oliver Brakmann
c562131ed4
Merge pull request #11930 from abcdefg30/medium
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Rename all "medium" difficulties to "normal"
2016-09-01 18:10:35 +02:00
Matthias Mailänder
1c293a444f
Merge pull request #11931 from SoScared/mapdesertrats
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exposing map desert rats' custom rules
2016-09-01 07:40:40 +02:00
Matthias Mailänder
f8fb31a4cc
Update Mono to version 4.4.2
2016-09-01 07:25:15 +02:00
Matthias Mailänder
d1ff40bcca
Update SharpFont to version 4.0.1
2016-09-01 07:21:19 +02:00
SoScared
1854d327d0
exposing map desert rats' custom rules
2016-08-31 23:24:02 +02:00
abcdefg30
e2a2c6433f
Rename all "medium" difficulties to "normal"
2016-08-31 23:05:34 +02:00
Matthias Mailänder
43b7c98c33
Merge pull request #11920 from abcdefg30/byeCamHealth
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Remove the bogus Health property from CAMERA
2016-08-31 21:14:44 +02:00
abcdefg30
887cd61943
Merge pull request #11924 from obrakmann/fix11922_addsmudge-nre
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Fix NRE in SmudgeLayer.AddSmudge
2016-08-31 14:32:58 +02:00
Matthias Mailänder
b38c1a8623
Merge pull request #11923 from abc013/ResourceSiloWarning
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Doubled AdviceInterval of ResourceStorageWarning.
2016-08-30 23:08:27 +02:00
abc013
85feaf0091
Fix mcv husks losing their faction after being captured
2016-08-30 22:00:26 +02:00
Oliver Brakmann
93dba184a1
Add comments explaining the special meaning of a null Sprite in SmudgeLayer
2016-08-30 20:12:46 +02:00
Oliver Brakmann
0ebf2d00b0
Fix NRE in SmudgeLayer.AddSmudge
2016-08-30 19:17:49 +02:00
abc013
f70d6c55bd
Doubled AdviceInterval of ResourceStorageWarning.
2016-08-30 17:19:31 +02:00
abcdefg30
8475ad40a7
Remove the bogus Health property from CAMERA
2016-08-30 11:31:47 +02:00
abcdefg30
b999d88905
Merge pull request #11679 from Mailaender/exodus-mission
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Added Scott's Allies03 co-op multiplayer mission as "Exodus"
2016-08-30 10:47:38 +02:00
Matthias Mailänder
ad986b2fb4
Port the Co-Op Allies03 map to Lua.
2016-08-30 07:35:45 +02:00
Matthias Mailänder
9775352856
Add a PassengerCount property to the Lua API.
2016-08-30 07:16:56 +02:00
Matthias Mailänder
f44623ce4d
Don't force disable the debug menu for co-op missions.
2016-08-30 07:16:56 +02:00
abcdefg30
25be7d1434
Fix the positioning of the mute label in all lobbies
2016-08-29 21:51:33 +02:00
abcdefg30
21f504fed9
Remove the setting of tanya's stance to "HoldFire" in all missions
2016-08-29 21:39:17 +02:00
abcdefg30
aec6bb295a
Remove AutoTarget but keep AttackMove (and Guard) on E7.noautotarget
2016-08-29 21:39:16 +02:00
abcdefg30
ffcdcc2831
Add a warning about tanya not auto-targeting in allies01
2016-08-29 21:39:15 +02:00
abcdefg30
44a14a7e45
Merge pull request #11890 from pchote/movie-metadata
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Unpack RA movies on install.
2016-08-29 21:36:10 +02:00
Matthias Mailänder
eb88e1d39a
Merge pull request #11893 from SoScared/mapswap
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Official Map Pool - Ins and Outs
2016-08-29 21:17:31 +02:00
abcdefg30
d204026c84
Merge pull request #11879 from obrakmann/fix11849_mousescrolling-order-trigger
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Fix issuing orders when releasing RMB after joystick-scrolling
2016-08-29 21:07:18 +02:00
abcdefg30
b5652bec59
Merge pull request #11870 from pchote/mod-mime-type
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Add oramod file association for Windows, Linux, and OSX.
2016-08-29 21:02:13 +02:00
abcdefg30
e156559ae1
Merge pull request #11441 from Mailaender/lowbridges
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Added static Tiberian Sun low bridges
2016-08-29 20:53:04 +02:00
abcdefg30
9ddfe23e17
Merge pull request #11900 from abc013/DeflectionStances
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Replaced the AlliedMissiles boolean on JamsMissiles by a Stances field
2016-08-29 15:03:08 +02:00
Paul Chote
f2b847607c
Merge pull request #11899 from GraionDilach/gen2-crate-paradrop
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Do not apply the cell's Z offset twice during crate positioning.
2016-08-29 13:47:41 +01:00
Matthias Mailänder
401d330d46
Add a destroyable low bridge to Tread Lightly.
2016-08-29 13:34:53 +01:00
Matthias Mailänder
638fa3a3e6
Reimport Tread Lightly
2016-08-29 13:29:02 +01:00
Matthias Mailänder
6524a10faa
Reimport map "River Raid"
2016-08-29 13:29:02 +01:00
Matthias Mailänder
3759ab6fa6
Reimport map "A River Runs Near It"
2016-08-29 13:29:02 +01:00
Paul Chote
9d17038843
Add bridge depth metadata.
2016-08-29 13:29:02 +01:00
Matthias Mailänder
4717d3e190
Add static Tiberian Sun low bridges.
2016-08-29 13:29:01 +01:00
Paul Chote
5482fdb839
Fix duplicate import of multi-cell overlays.
2016-08-29 13:27:29 +01:00
Paul Chote
4a1f66569b
Account for terrain height in AttackBomber.
2016-08-29 10:37:27 +01:00
Matthias Mailänder
02fecc4d87
Merge pull request #11781 from Turupawn/bleed
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Same unit command sounds wont overlap anymore
2016-08-29 06:54:41 +02:00
Matthias Mailänder
b7d0947d7d
Merge pull request #11915 from pchote/lightpost-alpha-mod
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Disable modifiers on TS alpha palette.
2016-08-28 22:43:43 +02:00
Paul Chote
c558ea240c
Disable modifiers on alpha palette.
2016-08-28 18:52:24 +01:00
Paul Chote
074edc9d50
Fix missing cabhut shadow.
2016-08-28 18:49:25 +01:00
Paul Chote
75c6cf7c75
Fix tree depth offsets.
2016-08-28 18:46:21 +01:00
Paul Chote
0727cd46b5
Fix crate depth offset.
2016-08-28 16:28:29 +01:00
Oliver Brakmann
c842209645
Merge pull request #11901 from abcdefg30/frozenCenter
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Fix GpsDots being displayed when their CenterPosition is shrouded
2016-08-28 14:36:04 +02:00
Oliver Brakmann
d6095d9a6a
Merge pull request #11535 from Mailaender/upnp-discoverability
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Improved the UPnP settings discoverability
2016-08-28 14:23:27 +02:00
Oliver Brakmann
1c12ad5cee
Merge pull request #11903 from abcdefg30/indexing
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Fix a possible crash in the lua Player.Team property
2016-08-28 14:16:48 +02:00
Oliver Brakmann
c9c542cb37
Show advisory notice when UPNP isn't supported by the router
2016-08-28 14:05:03 +02:00
Matthias Mailänder
a79cc6a606
Add a notice why automatic port forwarding is disabled.
2016-08-28 14:05:03 +02:00
Matthias Mailänder
273dcce4d4
UPnP NAT discovery requires a restart as well.
2016-08-28 14:05:03 +02:00
Matthias Mailänder
5b2d6e9a47
Merge pull request #11905 from abcdefg30/timers
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Fix timers in ObserverProductionIconsWidget being calculated wrongly in replays
2016-08-28 13:40:27 +02:00
Paul Chote
d1b7d0e0fb
Use the MATLAB Jet colormap for displaying depth data.
2016-08-28 11:52:16 +01:00
Matthias Mailänder
e9eefcbc1b
Add transparency to the Nod laser turret beam.
2016-08-28 12:41:02 +02:00
Matthias Mailänder
fc7e149401
The color definition changed to hex notation.
2016-08-28 12:23:40 +02:00
Matthias Mailänder
e4491a7957
Remove hard-coded LaserZap transparency.
2016-08-28 12:22:45 +02:00
abcdefg30
8bf6e15b9f
Merge pull request #11908 from alercah/alercah-author
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Add me to AUTHORS
2016-08-28 12:10:22 +02:00
abcdefg30
81acb8dd2f
Merge pull request #11907 from alercah/resource-display-interface
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Move resource tick logic into chrome classes.
2016-08-28 12:09:54 +02:00
abcdefg30
74ad33d14e
Fix the positioning of the mute label in the TD music player
2016-08-28 11:54:03 +02:00
abcdefg30
11d49f3c1b
Merge pull request #11910 from SoScared/balancewall
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[RA] Tweak damage vs Concrete with flamers and E3.
2016-08-28 11:27:47 +02:00
Oliver Brakmann
d14ff2a54e
Fix removing things in the editor when stopping standard-scrolling with RMB
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The cause for this was that the `HandleMouseInput` method of the `EditorViewPortController` ran before the one from the regular `ViewPortController`, thus intercepting the button press.
Switching the order of the two around fixes that, but introduced another problem, namely that the tooltips stopped working. Switching the order meant that the `ViewPortController` laid "on top" of the `EditorViewPortController`, so the latter didn't receive the `MouseEntered` event anymore. Setting the `IgnoreMouseOver` flag in the `ViewPortController` fixes this.
2016-08-28 11:26:23 +02:00
SoScared
d2fb972c91
tweak some damage vs walls
2016-08-27 23:19:32 +02:00
Alexis Hunt
becbee8388
Move resource tick logic into chrome classes.
2016-08-27 17:17:24 -04:00
Alexis Hunt
61b3bd09b7
Add me to AUTHORS
2016-08-27 16:35:50 -04:00
abc013
ad108a0108
Added an ugrade rule and updated the ra mod
2016-08-27 22:10:35 +02:00
abc013
c2f21a21ef
Replaced the AlliedMissiles boolean on JamsMissiles by a Stances field (DeflectionStances).
2016-08-27 22:09:12 +02:00
abcdefg30
cd1c520c5c
Fix timers in ObserverProductionIconsWidget being calculated wrongly in replays
2016-08-27 20:35:44 +02:00
Matthias Mailänder
84d58f78d2
Merge pull request #11902 from pchote/score-line-margin
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Increase the left margin of the ingame-menu team line.
2016-08-27 20:21:14 +02:00
Paul Chote
2c564d133e
Enable depth buffer in TS.
2016-08-27 19:14:00 +01:00
Paul Chote
103e8075f2
Fix building EMP overlay depth offsets.
2016-08-27 19:14:00 +01:00
Paul Chote
66fbc0dfc4
Fix vehicle EMP overlay depth offset.
2016-08-27 19:13:59 +01:00
Paul Chote
8b6a355850
Fix tick tank depth offsets.
2016-08-27 19:13:59 +01:00
Paul Chote
a2239b5d46
Fix titan depth offsets.
2016-08-27 19:13:59 +01:00
Paul Chote
31351d825c
Fix tunnel top depth metadata.
2016-08-27 19:13:59 +01:00
Paul Chote
f0adbac5a0
Fix infantry depth metadata.
2016-08-27 19:13:59 +01:00
Paul Chote
baf5a8ebe2
Fix explosion depth metadata.
2016-08-27 19:13:59 +01:00
Paul Chote
4e5c1deb5d
Fix harvester harvest animation.
2016-08-27 19:13:58 +01:00
Paul Chote
1ff1435953
Set Offset on wake and resources.
2016-08-27 19:13:58 +01:00
Paul Chote
b52a81210e
Set ZRamp on overlays.
2016-08-27 19:13:58 +01:00
Paul Chote
b066b88281
Set ZRamp on craters.
2016-08-27 19:13:58 +01:00
Matthias Mailänder
a7869fc010
Merge pull request #11866 from pchote/ts-civ-sequences
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Remove duplication from TS civilian structure sequences.
2016-08-27 20:13:09 +02:00
abcdefg30
284d5e5af5
Fix a possible crash in the lua Player.Team property
2016-08-27 19:44:37 +02:00
Matthias Mailänder
020b0e628e
Merge pull request #11871 from pchote/fix-production-circle
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Remove hardcoded constants from Fly and ProductionAirdrop.
2016-08-27 19:43:15 +02:00
Paul Chote
82bee715df
Add ^crate default for crates, drums, and palettes.
2016-08-27 18:31:04 +01:00
Paul Chote
4676e8b083
Overhaul civilian.yaml
2016-08-27 18:31:04 +01:00
Paul Chote
1b2e0ed55a
Remove duplication from tree sequences.
2016-08-27 18:31:04 +01:00
Paul Chote
a6628efafb
Remove duplication and set ZRamp on tracks and rocks.
2016-08-27 18:31:04 +01:00
abcdefg30
57d6f678e1
Remove an outdated TODO comment
2016-08-27 19:24:25 +02:00
Paul Chote
9e025e25ad
Increase the left margin of the ingame-menu team line.
2016-08-27 18:03:16 +01:00
abcdefg30
cda23e808f
Fix GpsDots being displayed when their CenterPosition is shrouded
2016-08-27 19:02:27 +02:00
reaperrr
7ac5a25ce6
Merge pull request #11882 from pchote/remove-astar-overlay
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Remove legacy A* visualisation.
2016-08-27 18:37:23 +02:00
reaperrr
058bb49dff
Merge pull request #11501 from pchote/tibsun-carryall
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Add Carryall/Carryable traits, merging ts and d2k carryall behavior
2016-08-27 18:31:56 +02:00
Paul Chote
c3c6af018a
Set carried turret facing on delivery.
2016-08-27 17:08:33 +01:00
Oliver Brakmann
7fbe282167
Merge pull request #11864 from pchote/line-depth
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Fix line rendering with depth buffer enabled.
2016-08-27 17:57:30 +02:00
reaperrr
7739e7c0e0
Merge pull request #11887 from ABrandau/GDI-Medic-Sequence-Fix
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TS medic crawl shadow frames correction.
2016-08-27 17:05:00 +02:00
Paul Chote
735a031d6e
Fix selection rectangle with depth buffer enabled.
2016-08-27 15:43:20 +01:00
Paul Chote
3082c61e75
Add depth buffer support to tactical overlays.
2016-08-27 15:43:20 +01:00
Paul Chote
f3bac143e9
Add depth buffer support to beams and contrails.
2016-08-27 15:43:20 +01:00
Paul Chote
c092c93401
Add depth buffer support to debug overlays.
2016-08-27 15:43:20 +01:00
Paul Chote
50da18cd22
Add depth buffer support to RgbaColorRenderer.
2016-08-27 15:43:20 +01:00
Paul Chote
017020f2c3
Fix stack overflow in FindResources.
2016-08-27 15:42:18 +01:00
Paul Chote
ee77a4170b
Hook up TS carryall logic.
2016-08-27 15:42:18 +01:00
Paul Chote
1ae86f34f8
Overhaul Carryall behaviour, adding support for manual control.
2016-08-27 15:42:18 +01:00
Zimmermann Gyula
ecc65e4fe4
Do not apply the cell's Z offset twice during crate positioning.
2016-08-27 16:41:52 +02:00
reaperrr
d08cc10abb
Merge pull request #11889 from pchote/fix-turn-crash
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Disable smooth turning for 180 degree turns.
2016-08-27 16:40:08 +02:00
Oliver Brakmann
dffb602ed4
Show scroll cursor when standard-scrolling using RMB
2016-08-27 13:56:09 +02:00
SoScared
eefc550ba7
Ins and outs for the map pool
2016-08-27 12:51:51 +02:00
Oliver Brakmann
0eb06c5abe
Merge pull request #11888 from pchote/gpsdot
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Draw GPS dots above the fog.
2016-08-27 11:51:31 +02:00
Paul Chote
ac94dcbd73
Unpack RA movies on install.
2016-08-26 23:44:28 +01:00
Paul Chote
7ffdd53abb
Disable smooth turning for 180 degree turns.
2016-08-26 20:15:55 +01:00
Paul Chote
83137fc789
Draw GPS dots above the fog.
2016-08-26 19:27:54 +01:00
Oliver Brakmann
ff1203a892
Merge pull request #11883 from abc013/gpsHosp
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Add GPS icons for oil derricks, hospitals and biolabs
2016-08-26 20:23:41 +02:00
ABrandau
272938e3d0
TS medic crawl shadow frames correction
2016-08-26 13:24:05 -04:00
Paul Chote
30c7c720ec
Merge pull request #11880 from Mailaender/sequence-sprites-inheritance-check
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Fixed false positive on sequence sprite checks
2016-08-26 18:09:53 +01:00
Paul Chote
d99bc78629
Merge pull request #11878 from RoosterDragon/fix-download-error-cancel
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Allow download window to be closed on failed downloads.
2016-08-26 18:05:16 +01:00
Paul Chote
32eb98c17d
Remove legacy A* visualisation.
2016-08-26 16:55:46 +01:00
abc013
ee033e031f
Add gps icons for oil derricks, hospitals and biolabs
2016-08-26 17:08:54 +02:00
Oliver Brakmann
b3c4ecd7c5
Merge pull request #11881 from reaperrr/always-visible-bar
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Allow keeping empty selection bars visible
2016-08-26 14:56:29 +02:00
Oliver Brakmann
1f2d046d34
Fix issuing orders when releasing RMB after standard-scrolling
2016-08-26 10:42:53 +02:00
reaperrr
e811612c06
Merge pull request #11862 from pchote/effects-above-shroud
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Draw tactical overlays (beacons, rallypoints, text overlays, order generators) above the shroud.
2016-08-25 20:47:08 +02:00
reaperrr
39034b0de9
Allow keeping empty selection bars visible
2016-08-25 20:40:56 +02:00
Matthias Mailänder
4c672f73c0
Don't report false positives for sequence templates.
2016-08-25 19:55:59 +02:00
RoosterDragon
f1b0740e72
Allow download window to be closed on failed downloads.
2016-08-25 18:21:40 +01:00
reaperrr
af8bd461c7
Merge pull request #11872 from pchote/fix-d2k-grenadier-sequences
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Fix d2k grenadier sequences.
2016-08-25 18:10:35 +02:00
Oliver Brakmann
479ee02431
Merge pull request #11876 from SoScared/map-pool-overhaul
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Official Map Pool Overhaul
2016-08-25 14:05:57 +02:00
Oliver Brakmann
d6a6ed28c8
Fix issuing orders when releasing RMB after joystick-scrolling
2016-08-25 13:25:30 +02:00
abcdefg30
5d2a9d5f16
Fix GPSDots being visible when the unit is not InWorld or dead
2016-08-24 23:29:10 +02:00
abcdefg30
0d33376289
Merge pull request #11873 from reaperrr/revert-11460
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Revert changes from #11460
2016-08-24 23:13:30 +02:00
SoScared
2bd6f5d4bf
map preview/spawn fixups
2016-08-24 23:03:48 +02:00
abcdefg30
20624aa232
Merge pull request #11858 from reaperrr/fix-yaml-style
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Yaml style clean-up
2016-08-24 22:53:01 +02:00
SoScared
fd5ee6079c
map alterations
2016-08-24 22:46:58 +02:00
reaperrr
4574b18131
Revert changes from #11460
2016-08-24 18:45:43 +02:00
Paul Chote
7b43a5b49e
Fix d2k grenadier sequences.
2016-08-24 17:34:08 +01:00
Paul Chote
06ca8b6cf2
Remove hardcoded constant from Fly.
2016-08-24 17:20:07 +01:00
Paul Chote
9572376de0
Remove hardcoded constants from ProductionAirdrop.
2016-08-24 17:19:06 +01:00
Paul Chote
4618ea0de3
Add oramod file association for OSX.
2016-08-24 13:39:08 +01:00
Paul Chote
4d75d7f4b6
Add oramod file association for Windows and Linux.
2016-08-24 11:36:13 +01:00
abcdefg30
fab807b86e
Merge pull request #11830 from reaperrr/overridable-Armament
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Make Armament as overridable as possible
2016-08-23 23:24:32 +02:00
abcdefg30
5360610491
Merge pull request #11863 from ABrandau/Ion-Cannon-Polish
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Restore graphical look of the TS Ion Cannon.
2016-08-23 21:44:38 +02:00
Paul Chote
cd0ba2049f
Draw repair and power down indicators above the shroud.
2016-08-23 16:34:24 +01:00
Paul Chote
f357163078
Draw floating text above the shroud.
2016-08-22 22:02:33 +01:00
ABrandau
a67867fe73
Restore graphical look of the TS Ion Cannon.
2016-08-22 16:07:32 -04:00
Oliver Brakmann
02a29ee52a
Merge pull request #11658 from abcdefg30/allies04
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Add allies04
2016-08-22 21:57:31 +02:00
Paul Chote
d2f5fe7380
Draw order generator renderables above the shroud.
2016-08-22 20:27:59 +01:00
Paul Chote
b016638ebe
Allow beacons to be placed and drawn above the shroud.
2016-08-22 20:27:58 +01:00
Paul Chote
afdb0e0829
Draw rally points above the shroud.
2016-08-22 20:27:58 +01:00
Paul Chote
69b358ec7b
Add IEffectAboveShroud for effects that draw above the shroud.
2016-08-22 20:27:58 +01:00
Paul Chote
ed349f9086
Remove health bar rendering duplication.
2016-08-22 20:27:58 +01:00
Paul Chote
6354686b58
Introduce IRenderAboveShroud interface.
2016-08-22 17:45:25 +01:00
Paul Chote
11805bb567
Rename and tweak post-render interfaces.
2016-08-22 17:40:05 +01:00
Oliver Brakmann
f1990853df
Merge pull request #11854 from Mailaender/startmatch-typo
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Fixed a typo in the message displayed when servers disabled single player matches
2016-08-22 11:12:36 +02:00
reaperrr
01282e7b3c
TS yaml style fixes
2016-08-21 19:43:37 +02:00
reaperrr
5bf29713b1
D2k yaml style fixes
2016-08-21 19:39:50 +02:00
reaperrr
b5f36013c2
TD yaml style fixes
2016-08-21 19:36:48 +02:00
reaperrr
d5e0135de7
RA yaml style fixes
2016-08-21 19:30:54 +02:00
abcdefg30
698bf15a13
Merge pull request #11853 from pchote/ts-tib-slopes
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Remove and document slope-specific tiberium artwork.
2016-08-21 18:59:04 +02:00
abcdefg30
a02910c852
Fix yaks in allies-05a
2016-08-21 18:34:37 +02:00
abcdefg30
e0cff5b0a5
Add allies04
2016-08-21 18:34:29 +02:00
Matthias Mailänder
880d848a66
Avoid duplication in server messages and fix a typo.
2016-08-21 18:27:23 +02:00
Paul Chote
0e2387b2a1
Remove and document slope-specific tib artwork.
2016-08-21 17:03:11 +01:00
reaperrr
e4d10a26f1
Merge pull request #11791 from pchote/voxel-depth
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Fix voxel rendering with EnableDepthBuffer: True
2016-08-21 14:00:12 +02:00
Paul Chote
f0306e7cc2
Render voxels with an approximately-correct z-offset.
2016-08-21 12:43:16 +01:00
abcdefg30
c312cf9171
Merge pull request #11780 from daynemarais/desert-twister-cliff-fix
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Fixed map tile error on "Desert Twister" map
2016-08-21 13:16:38 +02:00
Oliver Brakmann
e5d20d3cf0
Merge pull request #11311 from GraionDilach/expand-custombuildtime
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Revamp custom build times.
2016-08-21 12:12:27 +02:00
Zimmermann Gyula
5648daeeed
Manual cleanup.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
5eec9ef463
Automatically upgrade rules.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
d9f38d57a7
Cache the *Infos in ProductionItem.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
3309e8ac3d
Look up the production queue multiplier in Lua.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
f80ac6e5c0
Rename ProductionQueue.BuildSpeed and change it's default value.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
de10cb22e8
Shift CustomBuildTimeValue to Buildable.
2016-08-21 12:05:32 +02:00
Oliver Brakmann
e93d7dd172
Merge pull request #11706 from abcdefg30/atreides03b
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Add atreides03b
2016-08-21 10:23:55 +02:00
Dayne Marais
807129ac56
Fixed map tile error on "Desert Twister" map
2016-08-21 18:10:51 +10:00
reaperrr
0a4a08c29e
Merge pull request #11177 from abcdefg30/powerBar
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Make SupportPowerChargeBar and the SupportPowerTimer customizable with stances
2016-08-21 01:32:46 +02:00
abcdefg30
426a88e6fb
Apply the upgrade rule to the ts mod
2016-08-21 01:19:56 +02:00
abcdefg30
3024d47f89
Apply the upgrade rule to the ra mod
2016-08-21 01:19:55 +02:00
abcdefg30
ddfd4c7873
Add an upgrade rule
2016-08-21 01:19:54 +02:00
abcdefg30
e8084daad7
Cache the SupportPowerManager in SupportPowerChargeBar
2016-08-21 01:19:53 +02:00
abcdefg30
e9e49a5d02
Add a new DisplayStances field to SupportPowerChargeBarInfo
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other
2016-08-21 01:19:52 +02:00
abcdefg30
9848c98750
Replace the DisplayTimer field with a DisplayTimerStances field in SupportPowerInfo
2016-08-21 01:19:51 +02:00
abcdefg30
fa1f569d19
Add atreides03b
2016-08-20 22:55:59 +02:00
Paul Chote
1cdc169ad0
Merge pull request #11842 from obrakmann/fix11829_desert-shellmap-tiling-error
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Fix desert tileset tiling issues in RA
2016-08-20 17:39:11 +01:00
Oliver Brakmann
b4c8ee485d
Merge pull request #11816 from reaperrr/fix-UpgradeOnDamage
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Fix UpgradeOnDamage to apply if initial DamageState is valid
2016-08-20 15:25:10 +02:00
reaperrr
19c3e7c9e3
Make Armament elements as overridable as possible
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To allow downstream mods to ship customised Armament-derivatives.
2016-08-20 15:06:18 +02:00
Oliver Brakmann
7e8e0cd1fb
Fix tiling error on RA's desert shellmap
2016-08-20 13:27:08 +02:00
Oliver Brakmann
085e599f5d
Fix tile templates 79 and 80 being swapped in RA's desert tileset
2016-08-20 13:27:08 +02:00
Matthias Mailänder
02e7322b6b
Merge pull request #11801 from WolfGaming/FixMinelayerGroup
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Allow multiple minelayers in a single MinefieldOrderGenerator.
2016-08-20 08:25:49 +02:00
Matthias Mailänder
f5d57e361a
Merge pull request #11788 from pchote/fix-smooth-moves
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Make turning-while-moving actors follow curved paths.
2016-08-19 22:11:28 +02:00
Matthias Mailänder
bb444eb5f0
Merge pull request #11838 from obrakmann/yaml-cleanups
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Mission-related yaml cleanups
2016-08-19 21:48:03 +02:00
Matthias Mailänder
0d49c50879
Merge pull request #11832 from obrakmann/fix-make-dep
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Fix 'make dependencies' choking on Open.NAT directory name
2016-08-19 21:45:49 +02:00
Oliver Brakmann
e25eeaba17
Minor mission cleanups
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* Remove exlamation mark from map title for Intervention
* Remove redundant yaml rule for Evacuation
2016-08-19 19:12:51 +02:00
Oliver Brakmann
88391391b2
Fix disabling the CrateSpawner the wrong way
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In multiplayer maps, disabling the CrateSpawner by removing the trait leads to error messages in the lobby when you click on the "Crate" checkbox.
2016-08-19 19:11:22 +02:00
Oliver Brakmann
79ec85b0c7
Merge pull request #11837 from obrakmann/pr11750
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Add OS X build instructions to INSTALL.md
2016-08-19 16:49:05 +02:00
masihaama
b241034c6d
Add OS X build instructions to INSTALL.md
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The following subset of Linux build directions work for OSX 10.11.3. Mono JIT compiler version 4.2.1
2016-08-19 16:39:08 +02:00
Oliver Brakmann
782b617852
Fix 'make dependencies' choking on Open.NAT directory name
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The directory name appears to have changed in the package for 2.1.0.
2016-08-19 16:02:53 +02:00
reaperrr
cd03bc6883
Upgrade rule for UpgradeOnDamage to UpgradeOnDamageState
2016-08-18 23:31:27 +02:00
reaperrr
b174d00be9
Rename UpgradeOnDamage to UpgradeOnDamageState
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The trait works for 'Undamaged' as well and no longer requires a damage state change to trigger either, so this trait name is more accurate.
2016-08-18 23:31:27 +02:00
reaperrr
7f8607e85b
Fix granting upgrades on initial damage state
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Previously the upgrade(s) would only be granted when the damage state changed, regardless of whether the initial DamageState was already valid.
This prevented the trait from working on Undamaged actors that had just been created, for example.
2016-08-18 23:31:27 +02:00
reaperrr
adeb2a19ca
Remove bogus 'OrDefault' from UpgradeOnDamage
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UpgradeManager is required anyway, so this was redundant.
2016-08-18 23:31:27 +02:00
reaperrr
0ec9725c2a
Merge pull request #11621 from Mailaender/text-controlgroup
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Added With*ControlGroup
2016-08-18 21:25:32 +02:00
Matthias Mailänder
7485404c87
Tweak the infantry control group positioning.
2016-08-18 21:10:57 +02:00
reaperrr
f12e0d498c
Merge pull request #11771 from pchote/split-content-files
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Rework mod enumeration and split content metadata into their own files.
2016-08-18 14:59:51 +02:00
reaperrr
1cec0a2497
Merge pull request #11789 from obrakmann/fix11692_save-map-visibility-flag
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Allow saving maps with multiple visibility options
2016-08-18 13:03:20 +02:00
Oliver Brakmann
ad08c4318a
Merge pull request #11807 from GraionDilach/ai-infonly-stuck
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Clearup mod AIs.
2016-08-16 21:43:08 +02:00
UnknownProgrammer
333e8bae42
Fix for System Overflow exception
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caused by casting a greater than int.MaxValue decimal to int. Fix limits offset to int.MaxValue respectively int.MinValue.
2016-08-15 22:52:12 +02:00
Oliver Brakmann
12af71e9d8
Merge pull request #11790 from GraionDilach/screenshot-ms
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Include milliseconds in TakeScreenshot timestamp.
2016-08-15 14:22:20 +02:00
WolfGaming
f08853850d
Merge pull request #11809 from obrakmann/fix11808_player-lua-api-breakage
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Fix Lua API returning wrong player info
2016-08-15 11:57:00 +00:00
Oliver Brakmann
54b7fd7cf5
Merge pull request #11819 from Phrohdoh/actor-global-cost
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Allow scripts to get the Valued.Cost value of an actor type
2016-08-14 22:28:04 +02:00
Taryn Hill
9089012a79
Allow scripts to get the Valued.Cost value of an actor type
2016-08-13 18:46:48 -05:00
Oliver Brakmann
6d742efbf4
Merge pull request #11812 from Phrohdoh/fix-ai-capturers
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Fix CanBeViewedByPlayer query in HackyAI.GetVisibleActorsBelongingToPlayer
2016-08-13 20:14:37 +02:00
Taryn Hill
852f0f790f
Fix CanBeViewedByPlayer query in
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HackyAI.GetVisibleActorsBelongingToPlayer
2016-08-13 07:42:15 -05:00
Taryn Hill
1c5c9003f7
Merge pull request #11814 from RoosterDragon/fix-ai-timings
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Ensure HackyAI tries to attack and capture as frequently as it should.
2016-08-13 07:36:58 -05:00
WolfGaming
0c79ef4f24
Allow multiple minelayers in a single MinefieldOrderGenerator.
2016-08-13 07:21:00 +00:00
Turupawn
bbac9ac61a
Same unit command sounds wont overlap anymore
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Responding to Travis inquiries
Changed Hashtable for Ditctionary + avoiding code duplication
More small code nits
another nit
2016-08-12 18:15:49 -06:00
reaperrr
398cb18043
Merge pull request #11772 from pchote/randomize-deathtypes
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Support randomized death animations
2016-08-12 22:17:45 +02:00
reaperrr
75c5896cde
Merge pull request #11773 from daynemarais/landing-aircraft-fix
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Allowed aircraft to land on Tiberium and Veins
2016-08-12 22:05:30 +02:00
Paul Chote
a9bfa553fc
Support multiple death animation variants.
2016-08-12 20:58:14 +01:00
Matthias Mailänder
fac58bd461
Replace pixel perfect offset with reference point definitions.
2016-08-12 21:54:51 +02:00
Matthias Mailänder
1a53bfd8a3
Keep sprite ctrl groups for Dune 2000, Red Alert, Tiberian Dawn.
2016-08-12 21:54:51 +02:00
Matthias Mailänder
8452792bb1
Render control groups using true type fonts in Tiberian Sun.
2016-08-12 21:54:51 +02:00
Matthias Mailänder
725a5d44eb
Split SelectionDecorations control group rendering into
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WithSpriteControlGroup and WithTextControlGroup
2016-08-12 21:53:16 +02:00
RoosterDragon
cc4ef736b0
Ensure HackyAI tries to attack and capture as frequently as it should.
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Returning early in AssignRolesToIdleUnits would skip ticking down the counters that trigger new attack and capture attempts. This means they would be attempted far less often than intended.
2016-08-12 18:08:58 +01:00
Zimmermann Gyula
bea06ebb9a
Update Tiberian Sun AI.
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Increase infantry percentages.
Limit the AI repair units.
2016-08-12 16:07:56 +02:00
Zimmermann Gyula
099598e02c
Update Dune 2000 AI.
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Increase all AI combat infantry percentages.
Remove nonbuildable and deprecated infantry from AI UnitsToBuild list.
2016-08-12 14:39:06 +02:00
Zimmermann Gyula
33de63d7ee
Update Tiberian Dawn AI.
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Increase all AI infantry percentages.
Limit Engineers at Rush AI.
2016-08-12 14:38:55 +02:00
Zimmermann Gyula
028edc8051
Update Red Alert AI.
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Increase land AI infantry percentages.
Add medic and mechanic to Normal and Turtle AI.
Limit Engineers at Rush AI.
2016-08-12 14:38:49 +02:00
Oliver Brakmann
da3333073f
Merge pull request #11800 from WolfGaming/FixHuntable
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RA: Delete the Huntable trait for walls and gates.
2016-08-12 14:14:07 +02:00
Oliver Brakmann
9604bf4cbd
Merge pull request #11670 from evgeniysergeev/sandworm
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Check that noiseDirection is not a zero
2016-08-12 13:45:14 +02:00
WolfGaming
299e925180
Only define Huntable for actors that need to be hunted.
2016-08-11 20:25:22 +00:00
Oliver Brakmann
068ffb169b
Merge pull request #11417 from Phrohdoh/ai-capturers
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Add naive capturing to HackyAI
2016-08-11 20:23:12 +02:00
Oliver Brakmann
f6f81e84df
Fix Lua API returning wrong player info
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The Lua API would return wrong information on player fields such as the team or faction when it was changed in the lobby. It referenced fields on the PlayerReference, which are pretty much read-only and don't get changed by the lobby.
2016-08-11 20:16:01 +02:00
Oliver Brakmann
92199d1dfd
Merge pull request #11802 from reaperrr/fix-UpgradeOnDamage-desc
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Fix UpgradeOnDamage trait description
2016-08-11 16:11:41 +02:00
reaperrr
bd4f7db711
Fix UpgradeOnDamage trait description
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The old desc is bogus copy-pasta.
2016-08-11 11:31:18 +02:00
Taryn Hill
f3017d1bea
CNC: Add capturing to Cabal AI
2016-08-10 19:06:25 -05:00
Taryn Hill
4e4676036f
RA: Add capturing to Rush AI
2016-08-10 19:06:24 -05:00
Taryn Hill
c5e76a67dd
HackyAI: Add basic capturing
2016-08-10 19:06:24 -05:00
Dayne Marais
0cfe553294
Allow aircraft to land on Tiberium and Veins
2016-08-10 22:09:56 +10:00
Zimmermann Gyula
558e266ae2
Include milliseconds in TakeScreenshot timestamp.
2016-08-09 10:44:08 +02:00
Paul Chote
88c43fa9b3
Extract content sources and downloads to external files.
2016-08-08 22:36:08 +01:00
Paul Chote
3261516b51
Support loading mods from arbitrary locations.
2016-08-08 22:36:08 +01:00
Paul Chote
cff8e949d8
Move ModContent out of the engine.
2016-08-08 22:36:07 +01:00
Paul Chote
bf4867909f
Rename Manifest.Mod -> Metadata.
2016-08-08 22:36:07 +01:00
Paul Chote
3df9efb95d
Rework mod enumeration / caching.
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- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Paul Chote
45a596953e
Add a Utility class and update command interface.
2016-08-08 22:23:16 +01:00
Oliver Brakmann
207f0d2056
Allow saving maps with multiple visibility options
2016-08-08 23:14:06 +02:00
Oliver Brakmann
510555af5c
Merge pull request #11776 from pchote/fix-bridge-freeze
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Check terrain cost when testing pathable cells.
2016-08-08 18:41:24 +02:00
Oliver Brakmann
ab3da4f862
Merge pull request #11786 from Mailaender/dispose-renderer-sound
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Fixed renderer not getting disposed.
2016-08-08 17:42:22 +02:00
Oliver Brakmann
ef3e2c1df2
Merge pull request #11783 from Mailaender/open.nat-2.1.0
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Updated Open.NAT to version 2.1.0
2016-08-08 17:36:50 +02:00
Paul Chote
03e2fa5d55
Lerp turning-while-moving mobile actors along an arc.
2016-08-07 19:53:38 +01:00
Paul Chote
1f2824e614
Add WAngle.Lerp function.
2016-08-07 19:28:28 +01:00
Matthias Mailänder
a8118d9acd
Dispose renderer and sound on exception.
2016-08-07 17:33:56 +02:00
Matthias Mailänder
0ec19365e3
We don't provide fallbacks anymore.
2016-08-07 17:33:56 +02:00
Matthias Mailänder
392fa3730e
Update to Open.NAT 2.1.0
2016-08-07 10:14:43 +02:00
Matthias Mailänder
90ab5023a6
Merge pull request #11778 from pchote/detect-sequence-length-mismatch
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Fix bogus D2K grenadier sequences.
2016-08-07 08:46:06 +02:00
Paul Chote
2b59cf08e8
Fix grenadier death sequences.
2016-08-06 21:19:41 +01:00
Paul Chote
b94b703157
Add a check for bogus Frames / Length combinations.
2016-08-06 21:19:32 +01:00
Oliver Brakmann
a461b6358a
Merge pull request #11757 from pchote/platform-assembly
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Remove the "Output Disabled" audio device and simplify platform initialization.
2016-08-06 21:01:48 +02:00
Paul Chote
860e92a2a6
Rename IGraphicsDevice.cs to PlatformInterfaces.cs.
2016-08-06 19:53:50 +01:00
Paul Chote
5a7a69a875
Tidy muting code.
2016-08-06 19:53:50 +01:00
Paul Chote
9437a86e7e
Remove legacy sound code and simplify platform init.
2016-08-06 19:53:50 +01:00
Paul Chote
bb0fda41d2
Check terrain cost when testing pathable cells.
2016-08-06 19:01:04 +01:00
Paul Chote
de85a76c90
Merge pull request #11586 from GraionDilach/selfheal-revamp
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Expand SelfHealing.
2016-08-06 17:31:46 +01:00
Matthias Mailänder
932b9f2bdf
Remove 404 images from the readme.
2016-08-06 16:56:20 +02:00
Matthias Mailänder
6f75ddc823
Merge pull request #11758 from AoAGeneral/TDBalance
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TD Balance Change 08012016
2016-08-03 07:13:52 +02:00
Matthias Mailänder
b08186f1cc
Merge pull request #11666 from abcdefg30/survFix
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Add an IsDead check to prevent crashes in survival01
2016-08-03 07:09:14 +02:00
Paul Chote
853ab798cb
Merge pull request #11753 from RoosterDragon/vs
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Allow VS2015 to format solution file
2016-08-01 21:57:12 +01:00
AoAGeneral
7025a230bf
TD Balance Change 08012016
2016-08-01 12:08:26 -07:00
Paul Chote
86a0a0473b
Merge pull request #11745 from RoosterDragon/download-cancel-fixes
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Fix cancellation of downloads.
2016-07-31 19:39:17 +01:00
RoosterDragon
9ee6db9287
Allow VS2015 to format solution file.
2016-07-31 15:06:06 +01:00
Oliver Brakmann
75de73a17e
Merge pull request #11744 from RoosterDragon/openal-cleanup
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Close OpenAL sound device correctly
2016-07-31 15:32:04 +02:00
Matthias Mailänder
a73163c476
Merge pull request #11545 from pchote/aftermath-assets
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Overhaul RA installed content.
2016-07-30 18:20:57 +02:00
RoosterDragon
3b5798b5e8
Fix cancellation of downloads.
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The Download class cancels asynchronously, which means callers must handle cancellation inside the completion event, and not after requesting cancellation.
2016-07-30 16:27:45 +01:00
RoosterDragon
1c8f9d44df
Clean up ALC sound device correctly.
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ALC is thread-safe, therefore we can clean up from any thread and do not need to marshal to the main game thread. To clean up the device properly, we must first unset and destroy the context before attempting to close the device.
2016-07-30 14:53:33 +01:00
RoosterDragon
206088efb4
General code cleanup in OpenAlSoundEngine.cs.
2016-07-30 14:50:42 +01:00
Oliver Brakmann
77d0a8c54e
Merge pull request #11638 from reaperrr/deprecate-IsWater-p1
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Deprecate terrain IsWater check - Part 1
2016-07-30 14:25:17 +02:00
reaperrr
abaa0f4da5
Allow to customize which terrain types are considered water by HackyAI
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For naval structure placement.
2016-07-30 13:19:32 +02:00
reaperrr
1e43554559
Allow to customize which terrain types are considered water by Parachutable
2016-07-30 13:19:32 +02:00
reaperrr
3e217c2192
Allow to customize which terrain types are considered water by WithCrateBody
2016-07-30 13:19:32 +02:00
Oliver Brakmann
6205eccff9
Merge pull request #11587 from pchote/d2k-106
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Overhaul D2K installed content.
2016-07-30 12:29:04 +02:00
Paul Chote
492e308e2e
Update asset downloads.
2016-07-30 09:59:24 +01:00
Paul Chote
3c0470cc93
Load beacon posters from lores.mix.
2016-07-30 09:59:24 +01:00
Paul Chote
9d8840a4da
Extract only the redalert.mix contents that we need.
2016-07-30 09:59:24 +01:00
Paul Chote
68e176c531
Load C&C desert assets from content dir.
2016-07-30 09:49:28 +01:00
Paul Chote
5c496b8f2b
Load aftermath assets from content dir.
2016-07-30 09:49:27 +01:00
Paul Chote
75b58e6839
Revert "Add Migrations GlobalModData."
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This reverts commit c204c10f5e .
2016-07-30 09:49:27 +01:00
Paul Chote
841e8982dc
Move RA assets to v2 dir for backwards compatibility.
2016-07-30 09:35:46 +01:00
Matthias Mailänder
93b5517445
Merge pull request #11734 from SoScared/balance2
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Revert Nuke Truck Damage nerf vs Air
2016-07-30 10:31:13 +02:00
Paul Chote
e067618268
Add d2k download metadata.
2016-07-30 09:14:36 +01:00
Paul Chote
56fa7cee1b
Fix install source tooltip width.
2016-07-30 09:14:36 +01:00
Paul Chote
0269805f2a
Add GruntMods D2K installer metadata.
2016-07-30 09:14:36 +01:00
Paul Chote
3e1a2a89c0
Update content metadata for 1.06 and fonts.
2016-07-30 09:14:36 +01:00
Paul Chote
fdc74353fc
Migrate to 1.06 patch content.
2016-07-30 09:14:35 +01:00
SoScared
b821ec6e72
Revert Nuke Truck Damage nerf vs Air
2016-07-29 14:40:44 +02:00
Matthias Mailänder
53f284c35a
Merge pull request #11723 from GraionDilach/exp2score
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Rename the Experience coloumn to Score in observer stats.
2016-07-28 08:38:26 +02:00
Oliver Brakmann
2eede9493e
Merge pull request #11699 from Mailaender/unhardcode-capture-cursors
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Unhardcoded the capture mouse cursor sequences
2016-07-27 21:36:33 +02:00
Matthias Mailänder
538137ce80
Merge pull request #11622 from Mailaender/dispose-p
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Fixed parent package from ZipFile not getting disposed.
2016-07-27 14:41:17 +02:00
Matthias Mailänder
78848a67a0
Merge pull request #11721 from obrakmann/fix11660_smudge-removal-desync
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Fix desync when removing smudges
2016-07-27 14:36:29 +02:00
Zimmermann Gyula
35cbb7adbb
Change the Dune 2000 selfhealing from 2 HP to 4% per 125 frames.
2016-07-27 14:14:36 +02:00
Zimmermann Gyula
3ac5e0b455
Add a damagetype option to SelfHealing.
2016-07-27 14:14:35 +02:00
Zimmermann Gyula
4fa70cdfb9
Add a percentage option to SelfHealing.
2016-07-27 14:14:34 +02:00
Matthias Mailänder
fc8a2b2ebe
Merge pull request #11634 from GraionDilach/fixup-damagedbyterrain
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Fixup DamagedByTerrain.
2016-07-27 09:33:40 +02:00
Zimmermann Gyula
6b7ccd8aa5
Rename the Experience coloumn to Score in observer stats.
2016-07-27 02:46:10 +02:00
Zimmermann Gyula
f56602704e
Rewrite TS vein YAML data.
2016-07-26 23:18:56 +02:00
Zimmermann Gyula
0f368bf6c3
Update the default mods excluding veins in TS.
2016-07-26 23:18:54 +02:00
Zimmermann Gyula
4812bc2997
Change DamagedByTerrain to apply the damage directly.
...
Instead of relying on a weapon.
2016-07-26 23:18:53 +02:00
Matthias Mailänder
2ab82664e3
Dispose the intermediate Stream after copying it to pkgStream.
2016-07-26 22:14:42 +02:00
Oliver Brakmann
30cf8c204b
Fix desync when removing smudges
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The cause of the crash was that the `RemoveSmudge` method only invokes `SharedRandom` in the else-branch of an if condition that is only taken when the `RenderPlayer` has fog visibility on the location (locations the `RenderPlayer` can see get removed from `dirty` in `TickRender`).
To add insult to injury, the `Type` field does not even need to get set since we are only using the `Sprite` field's `null` value as a marker to be picked up by the `TickRender` method. The `Type` field is only ever used twice in `AddSmudge`, in a branch of an if-condition that will not be taken when the `Sprite` field is null, which we set explicitly. The same holds true for the `Depth` field.
2016-07-26 21:46:18 +02:00
abcdefg30
e13fa2d474
Merge pull request #11571 from RockyTV/rockytv
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Add command to generate settings docs
2016-07-26 17:38:38 +02:00
Alexandre Oliveira
66b74b0116
Add command to generate settings docs
2016-07-26 00:02:01 -03:00
Oliver Brakmann
d36be5b4ee
Merge pull request #11704 from abcdefg30/byeCam
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Remove CAMERA.Large from Evacuation and Survival01
2016-07-24 21:36:33 +02:00
Matthias Mailänder
cffeaa1774
Merge pull request #11705 from abcdefg30/descMO
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Fix the Desc of MapOptionsInfo
2016-07-24 21:25:26 +02:00
abcdefg30
4ed2c53b1a
Fix the Desc of MapOptionsInfo
2016-07-24 15:34:21 +02:00
abcdefg30
6f15b5a72d
Remove CAMERA.Large from Survival01
2016-07-24 15:30:16 +02:00
abcdefg30
48d042ee05
Remove CAMERA.Large from Evacuation
2016-07-24 15:24:30 +02:00
Matthias Mailänder
5c230803fe
Merge pull request #11696 from Mailaender/lonely-cactus
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Removed a burnt cactus from TEMPERAT & SNOW terrain
2016-07-24 07:04:32 +02:00
Matthias Mailänder
da509d6394
Unhardcode the capture cursors.
2016-07-23 23:50:02 +02:00
Matthias Mailänder
37ff8420f2
Exclude burnt cactus from TEMPERAT & SNOW terrain.
2016-07-23 18:29:54 +02:00
Matthias Mailänder
40754e3ddb
Merge pull request #11694 from obrakmann/fix-packaging-open.nat
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Fix packaging script after move to Open.NAT
2016-07-23 18:02:10 +02:00
Oliver Brakmann
5b408855d1
Fix packaging script after move to Open.NAT
2016-07-23 17:09:38 +02:00
Matthias Mailänder
c0a440fb0a
Merge pull request #11627 from obrakmann/player-experience2
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Enable tracking of player experience in all mods
2016-07-23 15:53:22 +02:00
Oliver Brakmann
99d368905e
Merge pull request #11680 from Mailaender/rm-jeep-unload
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Removed the unused jeep unload sequence
2016-07-21 19:53:14 +02:00
Matthias Mailänder
4a09870df3
Remove the unused and redundant C&C hovercraft unload sequence.
2016-07-21 09:12:40 +02:00
Matthias Mailänder
31c4d339c4
Remove the unused and redundant Carryall unload sequence.
2016-07-21 09:12:10 +02:00
Matthias Mailänder
03e7b70029
Remove the unused jeep unload sequence (redundant to idle).
2016-07-21 09:07:20 +02:00
Oliver Brakmann
56ae4e846b
Add GUI integration for PlayerExperience
2016-07-19 22:23:03 +02:00
Oliver Brakmann
3083c8a175
Add a yaml rules include file to disable player experience for scripted maps
2016-07-19 22:14:40 +02:00
evgeniysergeev
e824a4afbd
Check that worm do not try to move at his current location
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check latest value after while loop too
2016-07-19 22:55:43 +03:00
Oliver Brakmann
d292f15cc2
Enable player experience tracking in mod rules
2016-07-19 20:20:38 +02:00
Oliver Brakmann
dab7276601
Make repairing buildings and units grant experience
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Using the repair button and repair pad, not using engineers and mechanics.
2016-07-19 20:20:38 +02:00
Oliver Brakmann
ac07c81e08
Make Infiltrates grant player experience
2016-07-19 20:20:38 +02:00
Oliver Brakmann
1e86326cbc
Make capturing grant player experience
2016-07-19 20:20:38 +02:00
Oliver Brakmann
c1729a3b70
Make DonateSupplies grant player experience
2016-07-19 20:20:38 +02:00
Matthias Mailänder
25c640679c
Merge pull request #11647 from abcdefg30/colorBorder
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Add a dynamically generated bordercolor for supportpower timers
2016-07-19 10:27:11 +02:00
abcdefg30
76e57895b5
Merge pull request #11645 from RailTracker/bleed
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Changed Basic and Combat observer stats to include Assets Destroyed/L…
2016-07-18 19:58:11 +02:00
abcdefg30
308a1a72b3
Add an IsDead check to prevent crashes in survival01
2016-07-18 18:55:21 +02:00
abcdefg30
00c6260ec2
Extract duplicated code to a SetupHuntTrigger function
2016-07-18 18:54:46 +02:00
Anthony Diep
b96de91480
Changed Basic and Combat observer stats to include Assets Destroyed/Lost instead of K/D ratio
2016-07-17 14:55:10 -07:00
abcdefg30
7769ef3c14
Add a dynamically generated bordercolor for supportpower timers
2016-07-17 16:07:53 +02:00
Oliver Brakmann
c2ec0d3cbc
Merge pull request #11657 from Mailaender/fu-chocolatey
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Replaced Chocolatey with more reliable alternatives
2016-07-16 16:50:15 +02:00
Matthias Mailänder
fb2fc7dae3
Replace the constantly breaking pandoc from Chocolatey
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with a simple PowerShell script using the GitHub API.
2016-07-16 15:08:25 +02:00
Matthias Mailänder
5b61206ac6
Merge pull request #11513 from GraionDilach/idamage
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Remove passing the warheads from DamageWarhead to AttackInfo.
2016-07-16 14:26:43 +02:00
Matthias Mailänder
0408a0345a
Use the pre-installed NSIS.
2016-07-16 13:54:36 +02:00
abcdefg30
a7d82c6dba
Merge pull request #11656 from Mailaender/appveyor-pandoc
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Fixed AppVeyor failing at the MarkDown to HTML step
2016-07-16 12:44:53 +02:00
abcdefg30
549c00c6c1
Merge pull request #11653 from Mailaender/damagedbyterrain-div0
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Fixed a division through zero in DamagedByTerrain.
2016-07-16 11:03:38 +02:00
Matthias Mailänder
8c6f501126
Fix pandoc v1.17.1 already installed.
2016-07-16 10:20:27 +02:00
Matthias Mailänder
fcd904a168
Avoid a division through zero.
2016-07-15 20:10:30 +02:00
abcdefg30
b1e8108a44
Merge pull request #11559 from MUzzell/feature-10416
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Added ready checkbox for spectating admins
2016-07-15 15:47:05 +02:00
Oliver Brakmann
707a8e73da
Merge pull request #11630 from Mailaender/fix-assetbrowser-palettes
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Fixed palettes in the assets browser when the shellmap is disabled
2016-07-15 15:34:55 +02:00
abcdefg30
e8bcf0757f
Merge pull request #11654 from Mailaender/dispose-installshieldcab
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Fixed a resource leak on OpenRA.Utility.exe --list-installshield-cab
2016-07-15 15:28:59 +02:00
abcdefg30
d5bac4ebe4
Merge pull request #11651 from obrakmann/fix_HealthInit_breaking_Actor.Create
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Allow HealthInit to be used with Actor.Create in Lua scripts
2016-07-15 14:10:47 +02:00
Oliver Brakmann
e6659f805b
Merge pull request #11641 from abcdefg30/particleDensity
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Convert ParticleDensityFactor from a float to an int
2016-07-15 10:30:57 +02:00
Matthias Mailänder
eb586fb37c
Dispose the file open read stream.
2016-07-15 07:37:28 +02:00
Matthew Uzzell
6110357460
#10416 Added ready checkbox for spectating admins
2016-07-14 23:42:32 +01:00
Oliver Brakmann
d54de291b7
Merge pull request #11644 from Mailaender/appveyor-nsis-cache
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Cached the NSIS installation on AppVeyor CI
2016-07-14 20:00:07 +02:00
Oliver Brakmann
417e9ca71f
Add a single-argument constructor to HealthInit
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...which is a requirement for an ActorInit to be usable with the Lua API's Actor.Create() method.
2016-07-14 19:45:03 +02:00
Oliver Brakmann
c4956120a7
Merge pull request #11572 from pchote/building-depth
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Add building depth imposters for TS base structures.
2016-07-14 11:10:13 +02:00
Oliver Brakmann
f9255a33c4
Merge pull request #11536 from pchote/tfd
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Add The First Decade metadata to the new content installer.
2016-07-14 11:08:03 +02:00
Paul Chote
216d82d4ef
Set up TS base structure depth metadata.
2016-07-13 22:22:13 +01:00
Paul Chote
0371727596
Allow sequences to define depth offsets via sprites.
2016-07-13 22:22:13 +01:00
Paul Chote
5fbe747de2
Improve logging on sequence error.
2016-07-13 22:22:13 +01:00
Paul Chote
77e00e4587
Allow sequence blocks to remove inherited node Defaults.
2016-07-13 22:22:13 +01:00
Paul Chote
ac6b2a8f62
Support custom fully-open sequences for gates.
2016-07-13 22:22:07 +01:00
Paul Chote
983abee1ed
Support tracking multiple sprites in SpriteCache.
2016-07-13 21:03:31 +01:00
Paul Chote
37c5e9e0b0
Fix incorrect secondary data channel in FastCreateQuad.
2016-07-13 21:03:30 +01:00
Paul Chote
f4c42581d5
Remove legacy CAB package support.
2016-07-13 21:01:56 +01:00
Paul Chote
204837d6c6
Add TFD metadata for TS.
2016-07-13 21:01:56 +01:00
Paul Chote
73ca64ee79
Add TFD metadata for TD.
2016-07-13 21:01:56 +01:00
Paul Chote
9ae444890b
Add TFD metadata for RA.
2016-07-13 21:01:56 +01:00
Paul Chote
dbd21b9e46
Support extracting and deleting from content files.
2016-07-13 21:01:56 +01:00
Paul Chote
bddae7314a
Reimplement InstallShieldCAB extraction.
2016-07-13 21:01:56 +01:00
Oliver Brakmann
8c8fa2d258
Merge pull request #11578 from abcdefg30/turretedDeath
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Don't add duplicate facing entries when modifying the DeathActorInit in Turreted.cs
2016-07-13 19:09:08 +02:00
Oliver Brakmann
3539e3146e
Merge pull request #11560 from abcdefg30/supportSpeech
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Refine the support power speech notifications setup
2016-07-13 18:40:07 +02:00
Oliver Brakmann
43f406ad68
Merge pull request #11629 from abcdefg30/reqPlayer
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Filter the lua PlayerProperties on Requires
2016-07-13 15:23:21 +02:00
Oliver Brakmann
8233857be1
Merge pull request #11393 from bateramos/upstream/#5966
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Fixed air unit resupply
2016-07-13 14:27:04 +02:00
Matthias Mailänder
2236ee1f21
Cache the NSIS installation.
2016-07-13 07:43:24 +02:00
PedroFerreiraRamos
958e35d61f
Fix air unit resupply #5966
2016-07-12 20:17:45 -03:00
abcdefg30
df5727ad38
Add an upgrade rule
2016-07-12 22:19:52 +02:00
abcdefg30
39d9832b03
Remove unnecessary ParticleDensityFactor yaml nodes
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which only reflected the default value.
2016-07-12 22:19:51 +02:00
abcdefg30
3a8b2bda43
Convert ParticleDensityFactor from a float to an int
2016-07-12 22:19:50 +02:00
abcdefg30
60d7ef99d4
Merge pull request #11639 from Mailaender/check-cnc-sequences
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Added sequence reference checks to OpenRA.Mods.Cnc.Traits.Render
2016-07-12 21:40:27 +02:00
Matthias Mailänder
3aea7bf955
Unhardcode, lint-test and self-document the ion cannon sequence.
2016-07-12 21:09:02 +02:00
abcdefg30
ba9fff3c6d
Move the checks into the Any to prevent units in a group from doing nothing
2016-07-12 19:15:04 +02:00
abcdefg30
756dc7c127
Disable the attack-move and guard cursor for units which can't auto-target
2016-07-12 19:08:31 +02:00
abcdefg30
fb47c3ac9e
Fix the attack-move cursor appearing for units which can't attack-move
2016-07-12 14:07:19 +02:00
abcdefg30
d2c5aec08d
Filter the lua PlayerProperties on Requires
2016-07-12 14:03:44 +02:00
Zimmermann Gyula
cf8fff2b99
Remove passing the warheads from DamageWarhead to AttackInfo.
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Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
Matthias Mailänder
67ba8c1bcc
Add missing sequence references to TD render traits.
2016-07-12 07:34:02 +02:00
Matthias Mailänder
4703497656
Merge pull request #11635 from abcdefg30/training
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Change the 'Training' sound to 'Building' for all queues except Infantry
2016-07-11 21:30:18 +02:00
abcdefg30
beb44c56fe
Change the 'Training' sound to 'Building' for all queues except Infantry
2016-07-11 16:54:07 +02:00
Oliver Brakmann
6f57d1b561
Merge pull request #11631 from tmsbrg/install.md
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Add curl as dependency for linux
2016-07-11 16:15:15 +02:00
abcdefg30
6342b40bfd
Merge pull request #11499 from Mailaender/damaged-by-terrain
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Merged PoisonedByTiberium and DamagedWithoutFoundations into DamagedByTerrain
2016-07-10 22:22:29 +02:00
Thomas van der Berg
f9f53a6925
Add curl package names to INSTALL.md
2016-07-10 21:13:59 +02:00
Matthias Mailänder
8ea30f9a09
TickRender regardless of the shellmap being enabled or not.
2016-07-10 20:47:08 +02:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
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into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
Oliver Brakmann
203310ae4c
Merge pull request #11623 from Mailaender/zip-entry-null
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Fixed a potential NRE in DownloadPackageLogic.ShowDownloadDialog
2016-07-10 18:57:07 +02:00
Matthias Mailänder
57c22df114
Merge pull request #11487 from reaperrr/bldg-shape-prep
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Improve Rectangle HitShape customizability
2016-07-10 17:09:31 +02:00
Matthias Mailänder
e8aa46e0d7
Merge pull request #11474 from obrakmann/player-experience
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Add foundation for player experience tracking
2016-07-10 16:08:14 +02:00
Matthias Mailänder
90439ac64c
Merge pull request #11574 from obrakmann/fix_non-combatant-unitcratepickup
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Prevent non-combatant players from receiving units from crate pickups
2016-07-10 15:51:32 +02:00
Oliver Brakmann
20d55a1d93
Add Lua integration for PlayerExperience
2016-07-10 15:30:17 +02:00
Emiel Suilen
c3e862b2ca
Add a PlayerExperience trait
2016-07-10 15:30:17 +02:00
Oliver Brakmann
5157ac917f
Cache PlayerResources in PlayerStatistics
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and remove a couple of redundant fields.
2016-07-10 15:30:17 +02:00
Matthias Mailänder
da3aaf4318
Merge pull request #11620 from pchote/fly-on-unreserve
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Order landed aircraft to take off if their reservation is cancelled.
2016-07-10 09:28:16 +02:00
Matthias Mailänder
c3de3a0a90
Merge pull request #11619 from pchote/fix-depot-sell
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Fix service depot selling.
2016-07-09 21:17:06 +02:00
Matthias Mailänder
2b8200fb0a
Merge pull request #11550 from AoAGeneral/myfeature
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TD Balance Changes 06302016
2016-07-09 21:02:46 +02:00
Matthias Mailänder
1fe66526cb
Merge pull request #11577 from obrakmann/fix11454_EnterTransport_using_wrong_transport
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Fix loading wrong transport when using alternate EnterTransport method
2016-07-09 20:59:42 +02:00
Matthias Mailänder
57acfe355b
Merge pull request #11592 from reaperrr/fix-smudges
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Fix smudges spawning/growing on cells occupied by structures or vehicles
2016-07-09 20:51:39 +02:00
Matthias Mailänder
6e0b058ec6
Merge pull request #11605 from pchote/renderscroll
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Update keyboard scrolling at render rate.
2016-07-09 20:42:28 +02:00
Matthias Mailänder
d0bada1ae9
Don't crash when ZipFile.GetEntry returns null.
2016-07-09 20:10:53 +02:00
Oliver Brakmann
3afbc637f4
Merge pull request #11604 from pchote/fix-input-reset-crash
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Fix input reset crash
2016-07-09 18:21:11 +02:00
Oliver Brakmann
66ebbab7c1
Merge pull request #11603 from pchote/fix-map-resize
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Fix resizing of packaged maps.
2016-07-09 16:31:10 +02:00
Oliver Brakmann
c3633314f9
Merge pull request #11596 from GraionDilach/check-trail-delay
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Fix a wrong check in LeavesTrails.
2016-07-09 16:21:48 +02:00
Oliver Brakmann
610c806ff3
Merge pull request #11519 from Mailaender/utility-same-spawn
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Avoid importing spawn points with the same location
2016-07-09 15:08:33 +02:00
Oliver Brakmann
c000966590
Merge pull request #11361 from abcdefg30/newLua
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Add new lua functions and fix the air attacks in allies05a
2016-07-09 14:59:47 +02:00
Paul Chote
4e32610056
Fix utility commands being unable to open oramaps.
2016-07-09 12:21:38 +01:00
Paul Chote
b87020f93f
Order landed aircraft to take off if their reservation is cancelled.
2016-07-09 12:08:48 +01:00
Paul Chote
b0c9d49d14
Fix INotifyRepair argument order.
2016-07-09 11:12:56 +01:00
Paul Chote
7325f0e733
Fix service depot animation breaking sell.
2016-07-09 11:11:31 +01:00
Paul Chote
8ef38fc060
Update keyboard scrolling at render rate.
2016-07-09 01:29:17 +01:00
Paul Chote
780d6890d9
Expose viewport bookmark hotkeys to settings UI.
2016-07-09 01:11:44 +01:00
Paul Chote
2ed6706f59
Add hotkeys for viewport bookmarks.
2016-07-09 01:11:18 +01:00
Zimmermann Gyula
ad0c38d352
Fix a wrong check in LeavesTrails.
2016-07-09 02:08:33 +02:00
Matthias Mailänder
71d6471df7
Merge pull request #11602 from GraionDilach/authors-open.nat
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Update AUTHORS with Open.Nat.
2016-07-08 22:17:19 +02:00
Zimmermann Gyula
91afb560a4
Update AUTHORS with Open.Nat.
2016-07-08 17:45:52 +02:00
Oliver Brakmann
b080417db3
Prevent non-combatant players from receiving units from crate pickups
2016-07-08 13:24:25 +02:00
Oliver Brakmann
196dd04b5d
Merge pull request #11544 from Phrohdoh/debug-exits
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Add ExitsDebugOverlay
2016-07-08 13:19:18 +02:00
Oliver Brakmann
f141798bcb
Merge pull request #11580 from Mailaender/dedicated-nat-log
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Fixed dedicated server crashing when writing UPnP Nat logs
2016-07-08 13:15:26 +02:00
Oliver Brakmann
6396f95ff5
Merge pull request #11594 from r34ch/lst-beach-landing
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Allow RA LST to travel on beach tiles
2016-07-08 13:13:11 +02:00
D'Arcy Rush
3ae87c9db4
Allow RA LST to travel on beach tiles
2016-07-07 22:13:19 +01:00
reaperrr
e2cf6fdb9a
Do not spawn smudges under buildings and vehicles in TS
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Exceptions are intentional.
2016-07-07 20:51:21 +02:00
reaperrr
5df32e6d2a
Fix smudges in D2k to not spawn or grow when hitting vehicle or structure
2016-07-07 20:51:21 +02:00
reaperrr
a212734c5c
Fix smudges in TD to not spawn/grow under structures and vehicles
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Also trees, husks and creeps (dinos and visceroids) in most cases.
Exceptions are intentional.
2016-07-07 20:51:21 +02:00
reaperrr
af1afca792
Fix TD artillery explosion sound not playing
2016-07-07 20:51:21 +02:00
reaperrr
1886bad107
Make smudges in RA not spawn/grow below vehicles and structures
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Also walls, trees and husks in most cases.
Note: Differences between warheads are intentional.
Note2: Some smudge WHs were removed instead when the weapon was purely anti-air or anti-water.
2016-07-07 20:51:21 +02:00
reaperrr
4b1e243df3
Make smudges not spawn or grow when cell contains invalid target
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This can be used to prevent smudges to spawn below buildings, vehicles etc.
2016-07-07 20:51:21 +02:00
Taryn Hill
4b7af5d780
TS: Make use of ExitsDebugOverlay(Manager)
2016-07-07 08:58:56 -05:00
Taryn Hill
7a0d12dd51
Implement ExitsDebugOverlay and ExitsDebugOverlayManager
2016-07-07 08:57:44 -05:00
Matthias Mailänder
93b7847ce2
Merge pull request #11583 from Phrohdoh/fix-withtextdeco
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WithTextDecoration: Move exception to Info via IRulesetLoaded
2016-07-06 22:46:26 +02:00
Oliver Brakmann
eae3808515
Merge pull request #11589 from cjshmyr/crash-timestamp
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Add timestamp to exception.log
2016-07-06 22:36:57 +02:00
Curtis Shmyr
2fc77a315e
Add timestamp to exception.log
2016-07-06 13:49:08 -06:00
Taryn Hill
59d97b8447
WithTextDecoration: Move exception to Info via IRulesetLoaded
2016-07-05 14:09:27 -05:00
Oliver Brakmann
92e13616de
Merge pull request #11207 from evgeniysergeev/removesmudge
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add RemoveSmudge function
2016-07-05 12:33:56 +02:00
evgeniysergeev
e83ffbec1c
add RemoveSmudge function and trait
2016-07-05 12:03:04 +03:00
Matthias Mailänder
d1f104a78f
Add new log channel nat to the dedicated server as well.
2016-07-04 22:07:29 +02:00
reaperrr
31d822bcd2
Merge pull request #11565 from Mailaender/withtextdecoration
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Added WithTextDecoration
2016-07-04 18:37:28 +02:00
abcdefg30
7593cf3b63
Don't add duplicate facing entries when modifying the DeathActorInit in Turreted.cs
2016-07-04 18:32:01 +02:00
Oliver Brakmann
2c42177ef8
Merge pull request #11549 from reaperrr/fix-ra-gren-dmg
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Fix RA Grenadier damage versus Heavy armor
2016-07-04 17:53:35 +02:00
Oliver Brakmann
ffe36334a0
Fix loading wrong transport when using alternate EnterTransport method
2016-07-04 14:52:48 +02:00
Oliver Brakmann
9ab2ce2362
Merge pull request #11520 from reaperrr/IdleWander
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Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
Matthias Mailänder
6148e8d8a3
Rename Stances to ValidStances.
2016-07-04 00:34:28 +02:00
Matthias Mailänder
db146ae479
Remove Red Alert primary sprite font from Tiberian Sun.
2016-07-04 00:34:26 +02:00
Matthias Mailänder
2b67a53f7e
Remove Red Alert primary sprite font from Dune 2000.
2016-07-03 21:32:02 +02:00
Matthias Mailänder
a6e42823e5
Add WithTextDecoration.
2016-07-03 21:31:58 +02:00
Matthias Mailänder
bd8c97e258
Merge pull request #11570 from abcdefg30/tsRules
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Clean the ts yaml rules
2016-07-03 20:59:23 +02:00
Matthias Mailänder
9833a56e65
Merge pull request #11556 from pchote/gamespeeds
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Port game speed selection to new lobby backend.
2016-07-03 20:55:09 +02:00
abcdefg30
430b654460
Merge pull request #11428 from reaperrr/attack-delay
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Allow attack anims/overlays to start before weapons fire
2016-07-03 18:58:07 +02:00
reaperrr
81190be3b6
Merge pull request #11543 from Phrohdoh/chatcommands-no-dupes
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Allow overriding previously registered chatcommands
2016-07-03 16:48:35 +02:00
Paul Chote
7caf636222
Port game speed selection to new lobby backend.
2016-07-03 15:46:08 +01:00
abcdefg30
d51960f621
Remove a bogus RevealsShroud definition from DPOD
2016-07-03 16:28:28 +02:00
abcdefg30
47f0b81448
Replace yes/no with true/false in all ts rule yamls
2016-07-03 16:28:27 +02:00
abcdefg30
0589a58ac3
Remove an empty "Building:" definition from NASAM
2016-07-03 16:28:25 +02:00
abcdefg30
0c43c43509
Remove unneeded "LandWhenIdle: no" definitions from ts defaults.yaml
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Both ^Helicopter and ^Plane already inherit that from ^Aircraft
2016-07-03 16:28:25 +02:00
abcdefg30
e858e13da7
Merge pull request #11561 from Phrohdoh/gives-exp-stances
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Replace GivesExperience.FriendlyFire and GivesBounty.Stances with ValidStances
2016-07-03 16:24:37 +02:00
abcdefg30
b9b9cf7f92
Make use of the new SpeechNotifications in ra and cnc
2016-07-03 16:21:08 +02:00
abcdefg30
6de12fb0e9
Add SpeechNotifications for InsufficientPower and Launch on support powers
2016-07-03 16:21:07 +02:00
abcdefg30
7fd7d44e7f
Remove empty fields from support powers
2016-07-03 16:21:04 +02:00
abcdefg30
6d81de84a4
Replace direct references to filenames by ones to notifications where possible
2016-07-03 16:21:03 +02:00
abcdefg30
57d83e2813
Add more sound notifications to cnc
2016-07-03 16:21:02 +02:00
abcdefg30
96165293dc
Add all missing speech notifications to cnc
2016-07-03 16:21:01 +02:00
abcdefg30
aa93983efd
Sort the entries in mods/cnc/audio/notifications.yaml
2016-07-03 16:21:00 +02:00
abcdefg30
46a9750fcb
Merge pull request #11555 from pchote/fix-editor-shellmap-ui
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Use BeforeGameStart to remove shellmap UI on editor start.
2016-07-03 16:13:31 +02:00
Taryn Hill
f731dc8d68
Utility: Add upgrade rules for GivesExperience and GivesBounty changes
2016-07-03 08:50:55 -05:00
Taryn Hill
3f6f918b3d
GivesBounty: Replace Stances with ValidStances
2016-07-03 08:50:55 -05:00
Taryn Hill
ec808ddc54
GivesExperience: Replace FriendlyFire with ValidStances
2016-07-03 08:50:54 -05:00
reaperrr
a0a6d0705e
Merge pull request #11563 from Phrohdoh/fs-mount-tryget
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FileSystem.Mount: Use TryGetValue instead of directly accessing a value
2016-07-03 15:37:01 +02:00
reaperrr
3ca3fc8d4b
Merge pull request #11567 from Mailaender/lint-pips-groups
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Documented and exposed the control group sprites to lint testing
2016-07-03 15:31:39 +02:00
Taryn Hill
6a228f0428
FileSystem: Use TryGetValue in Mount(string, string)
2016-07-03 08:25:14 -05:00
Matthias Mailänder
889bbcf428
Cache the palette lookup.
2016-07-03 14:41:15 +02:00
Matthias Mailänder
4325e1b400
Let pipImages tick using the appropriate interface.
2016-07-03 14:40:47 +02:00
Matthias Mailänder
3e5155fa7d
Cache pipImages in the constructor.
2016-07-03 14:40:14 +02:00
abcdefg30
bc93e5f666
Merge pull request #11564 from Mailaender/coverity-zipfile
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Fixed undisposed file and memory streams in ZipFile and surroundings
2016-07-03 14:22:36 +02:00
Matthias Mailänder
3a7558c273
Document and lint test pips and groups.
2016-07-03 12:26:29 +02:00
Matthias Mailänder
2de423ddb9
Dispose fileStream when problems occur.
2016-07-03 10:27:44 +02:00
Matthias Mailänder
96d9a01f76
Dispose pkgStream.
2016-07-03 10:26:56 +02:00
reaperrr
2a268f80b2
Give TS walls rectangular HitShapes
2016-07-02 17:39:16 +02:00
reaperrr
f25398c731
Add option to apply Rectangle HitShape to all TargetablePositions
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This allows to simulate a footprint-shaped HitShape until we have a proper Polygon HitShape.
2016-07-02 17:39:15 +02:00
reaperrr
610f08f652
Add RotateToIsometry to Rectangle HitShape
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This is a temporary measue until we have a more flexible Polygon HitShape.
2016-07-02 17:23:34 +02:00
reaperrr
9020d39fcc
Introduce PositionClosestTo util
2016-07-02 17:23:34 +02:00
reaperrr
8590be5f74
Merge pull request #11482 from pchote/rework-zip-updating
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Rework zip updating
2016-07-02 17:00:06 +02:00
reaperrr
c8012baffb
Make all Attack* traits listen to Stop order
2016-07-02 16:02:00 +02:00
reaperrr
c153277e8b
Add AttackSounds trait
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This trait plays sounds when preparing to attack or attacking.
2016-07-02 16:02:00 +02:00
reaperrr
3b43544e2d
Add start delay functionality to attack animation traits
2016-07-02 16:02:00 +02:00
reaperrr
75c49620d1
Introduce INotifyAttack.PreparingAttack
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And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
reaperrr
87537d9669
Move WithAttackOverlay to Mods.Common
2016-07-02 16:02:00 +02:00
reaperrr
cf97e36815
Merge pull request #11558 from abcdefg30/portableUnhard
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Unhardcode the target(blocked) cursor(s) in PortableChrono
2016-07-02 15:15:43 +02:00
reaperrr
2640b5df80
Merge pull request #11551 from abcdefg30/lowerLevel
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Lower the case of the TechLevel in all rules.yaml files
2016-07-02 15:07:48 +02:00
reaperrr
fc50127390
Merge pull request #11557 from Mailaender/railway-rendering
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Fixed Tiberian Sun railway rendering
2016-07-02 15:00:31 +02:00
abcdefg30
868d5c14e9
Unhardcode the target(blocked) cursor(s) in PortableChrono
2016-07-02 13:44:57 +02:00
Matthias Mailänder
7152cec589
Fix railway rendering outside the map editor.
2016-07-02 12:40:00 +02:00
Matthias Mailänder
2bccdde9d0
Move Inherits on top.
2016-07-02 12:39:43 +02:00
Paul Chote
89c4cf9658
Hack around map creation crash.
2016-07-01 21:58:27 +01:00
Paul Chote
21c150fae3
Throw a sensible exception when an invalid path is given.
2016-07-01 21:58:26 +01:00
Paul Chote
c706e68b73
Rework zip file updating.
2016-07-01 21:58:26 +01:00
Paul Chote
5d62881be6
Support upgrading explicitly referenced yaml paths.
2016-07-01 21:58:26 +01:00
Paul Chote
9baee57443
Use BeforeGameStart to remove shellmap UI on editor start.
2016-07-01 21:54:25 +01:00
abcdefg30
4732f3767f
Merge pull request #11459 from reaperrr/fix-range-check
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Fix weapon min/max range and validity checks
2016-07-01 14:24:41 +02:00
abcdefg30
f945837860
Lower the case of the TechLevel in all rules.yaml files
2016-07-01 00:00:42 +02:00
abcdefg30
1168d10519
Remove empty MapOptions: entries from rules.yaml files
2016-06-30 23:59:58 +02:00
AoAGeneral
df407c90e7
TD Balance Changes 06302016
2016-06-30 14:38:44 -07:00
Oliver Brakmann
b186084c79
Merge pull request #11547 from reaperrr/fix-td-p03
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Fix debris P03 template in TD jungle and snow terrain
2016-06-30 21:32:45 +02:00
reaperrr
7a3888220f
Make RA grenade versus Concrete explicit
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To prevent people from assuming it's unintentional.
2016-06-30 19:31:03 +02:00
reaperrr
f9cf398949
Increase RA Grenadier damage vs. Heavy armor
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5% versus Heavy armor is way too low. Increasing it to 25% results in an effective increase from 3 to 15 damage points for full hits, making grenadiers quite a bit more versatile, while still leaving a big enough gap to Rocket Soldiers in effectiveness versus tanks and defenses.
2016-06-30 19:28:19 +02:00
reaperrr
ea18a89e03
Fix debris P03 template in TD jungle and snow terrain
2016-06-30 19:08:13 +02:00
Taryn Hill
023b17a68e
Allow overriding previously registered chatcommands
2016-06-30 09:28:27 -05:00
reaperrr
4d90361b8b
Merge pull request #11514 from abcdefg30/64ops
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Fix a crash with not space occupying actors granting support powers
2016-06-30 15:35:02 +02:00
reaperrr
8493b1deda
Merge pull request #11512 from Nelax/ai-squadexclude
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Added Squad Exclusion to HackyAI
2016-06-30 15:21:22 +02:00
reaperrr
f5c89ae56d
Merge pull request #11497 from obrakmann/stuff-for-sp-1
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Add functionality requested for Shattered Paradise
2016-06-30 15:13:49 +02:00
reaperrr
213c1bcb3e
Merge pull request #11463 from reaperrr/fix-ai-mcv
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Improve AI MCV deployment
2016-06-30 11:44:14 +02:00
Matthias Mailänder
641cb96dac
Merge pull request #11542 from MustaphaTR/ant-crush-fix
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RA - Some fixes about Giant Ants
2016-06-28 20:48:13 +02:00
Mustafa Alperen Seki
079d58dbef
Some fixes about Giant Ants.
2016-06-28 16:42:58 +03:00
reaperrr
e647af3dd1
Allow modders to choose AI MCV deployment base restriction
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For some mods, a random map location might be a better choice for the AI than deploying the MCV inside the base, so we allow modders to customize it.
2016-06-27 18:17:51 +02:00
reaperrr
28376782aa
Make civilians in RA, TD and TS wander around
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Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
2016-06-26 20:30:08 +02:00
reaperrr
09e365bc4a
Fix Wanders to be usable on its own
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Allows unarmed actors like civilians or harmless critters to wander around when idle.
Additionally made it upgradable.
2016-06-26 20:30:06 +02:00
Matthias Mailänder
921375973e
Merge pull request #11522 from pchote/more-installers
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Support content installation from "C&C The Ultimate Collection" (Origin versions).
Closes #9479
Closes #11524
2016-06-26 19:42:10 +02:00
Paul Chote
40089e7076
Fix logging on bogus extraction metadata.
2016-06-26 18:23:44 +01:00
Paul Chote
fe3231ec2c
Add RA Aftermath disk metadata.
2016-06-26 18:23:42 +01:00
Paul Chote
e9e5e9da58
Add support for RA TUC music.
2016-06-26 18:23:18 +01:00
Paul Chote
1005e1146f
Extract C&C videos to disk for perf and TUC compatibility.
2016-06-26 18:22:29 +01:00
Paul Chote
9c79e45356
Add TUC metadata for TS.
2016-06-26 18:22:29 +01:00
Paul Chote
147dccec0b
Add TUC metadata for RA.
2016-06-26 18:22:26 +01:00
Paul Chote
974c0b6eed
Add TUC metadata for C&C.
2016-06-26 18:18:40 +01:00
Paul Chote
d1a973458b
Add support for installing content from disk.
2016-06-26 18:18:40 +01:00
Paul Chote
7ca7e695e1
Rename Disc -> Source in asset installer.
2016-06-26 18:18:40 +01:00
Oliver Brakmann
aad17148bc
Merge pull request #11533 from HenrytheSlav/pword_UI
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Password UI improvements
2016-06-26 17:47:35 +02:00
reaperrr
483452580f
Merge pull request #11528 from pchote/migrations
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Delete legacy downloaded scores.mix on first run
2016-06-26 16:54:02 +02:00
reaperrr
7ed792ba88
Merge pull request #11286 from Mailaender/open.nat-2.0.16
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Dump Mono.NAT in favor of Open.Nat 2.0.16
2016-06-26 16:16:11 +02:00
HenrytheSlav
17d6afa071
Do not keep the wrong password in the textfield for next try.
2016-06-26 15:54:41 +02:00
HenrytheSlav
d19c9eadb0
Jump to textfield in password prompt.
2016-06-26 15:44:19 +02:00
Matthias Mailänder
3356e6a82d
Merge pull request #11526 from pchote/cleanup-move
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Remove legacy Move constructor.
2016-06-25 22:28:05 +02:00
Paul Chote
6aa0daa500
Remove legacy downloaded scores.mix.
2016-06-25 19:17:51 +01:00
Paul Chote
c204c10f5e
Add Migrations GlobalModData.
2016-06-25 19:17:50 +01:00
Paul Chote
30dcbeb873
Remove legacy Move constructor.
2016-06-25 16:29:47 +01:00
reaperrr
c643a0abd6
Change AttackWander trait lookup
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AttackMove is required and therefore can't be null, so the 'OrDefault' was redundant.
2016-06-25 12:42:42 +02:00
reaperrr
f5a0c7e425
Move AttackWander into root Traits folder
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It's not really an Attack* trait, so it doesn't belong into that subfolder.
2016-06-25 12:36:35 +02:00
reaperrr
46ca650324
Fix initial Wanders delay
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The previous 'fix' was apparently incomplete. This time it has been properly tested and works as intended.
2016-06-25 12:29:00 +02:00
Matthias Mailänder
a55b8659c7
Avoid importing spawn points with the same location.
2016-06-25 09:44:39 +02:00
Matthias Mailänder
a421a191b5
Merge pull request #11517 from abcdefg30/empLimit
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Add a note in the tooltip of build-limited TS structures
2016-06-25 08:32:38 +02:00
abcdefg30
383b155c4e
Add a note in the tooltip of build-limited TS structures
2016-06-25 00:33:12 +02:00
Oliver Brakmann
9eae2ca154
Merge pull request #11510 from reaperrr/move-loaders
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Move audio loaders from engine to mod level
2016-06-24 23:59:08 +02:00
Oliver Brakmann
694fe2bdf1
Merge pull request #11515 from reaperrr/fix-wanders
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Fix Wanders always triggering move at first game tick
2016-06-24 20:47:48 +02:00
abcdefg30
756f88c187
Merge pull request #11402 from Mailaender/sp-utility
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Improved map import for singleplayer missions
2016-06-24 18:02:13 +02:00
reaperrr
38e1d409ff
Make Wanders.TickIdle virtual
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So inheriting traits can override it.
2016-06-24 16:43:54 +02:00
reaperrr
4eb17e1642
Fix all wandering actors wandering at first game tick
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NotifyBecomingIdle is only notified at the first idle tick, so `countdown` is not set when TickIdle checks it at first game tick. Therefore, we let TickIdle return early at first game tick to avoid that.
2016-06-24 16:43:53 +02:00
Bynnar18
dace814829
Added ExcludeFromSquads to HackyAI
2016-06-24 09:18:43 -05:00
abcdefg30
dd5e229886
Fix a crash with not space occupying actors granting support powers
2016-06-24 15:30:57 +02:00
abcdefg30
eccdc47544
Remove trailing spaces and tabs from cnc64gdi01.lua
2016-06-24 15:29:57 +02:00
reaperrr
61acbe70d6
Extract WavReader to own file and move it to FileFormats
2016-06-23 23:47:57 +02:00
reaperrr
f1882e2dd6
Rename ImaAdpcmLoader to *Reader and move it to FileFormats
2016-06-23 23:47:55 +02:00
reaperrr
415e0bb54c
Split AudReader from AudLoader and move it to FileFormats
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We already separated loading from file format reading for sprites and videos.
2016-06-23 23:47:54 +02:00
reaperrr
ed210b380f
Move audio loaders from engine to mod level
2016-06-23 23:47:52 +02:00
Oliver Brakmann
f0d6334697
Merge pull request #11511 from OmegaBolt/d2k-cliffmaze
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D2k: Add Cliffmaze 1v1 map by S.D.
2016-06-23 21:14:11 +02:00
reaperrr
27993729be
Make attack cursor smarter
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Rather than simply taking the first valid armament, regardless of available ammo and regardless of which valid armament has the highest range, the attack cursor is now chosen a) by whether the armament has ammo and b) by which valid armament has the highest range.
2016-06-23 15:09:11 +02:00
reaperrr
40e5dfbedb
Fix helicopters not returning when all valid weapons are out of ammo
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They now return if all weapons are invalid (which includes those that are otherwise valid, but out of ammo) and at least one AmmoPool needs reloading at RearmBuilding.
2016-06-23 14:47:42 +02:00
reaperrr
4f55b088eb
Check if weapon without self-reloading is out of ammo when deciding validity
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This should prevent attacking helicopters (or other actors) staying at the range to target of a weapon that is out of ammo and needs manual reloading at a RearmBuilding or via upgrades.
2016-06-23 14:47:41 +02:00
OmegaBolt
d017d38363
D2k: Add Cliffmaze 1v1 map by SD
2016-06-23 10:35:26 +01:00
reaperrr
ad77dca12a
Remove WavReader dependency from BagFile reader
2016-06-23 01:55:01 +02:00
Oliver Brakmann
c2d4a3a8e8
Merge pull request #11470 from pchote/fix-direction-check
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Fix Mobile.IsMovingInMyDirection check.
2016-06-22 22:49:03 +02:00
abcdefg30
34c6edbbe7
Merge pull request #11456 from obrakmann/disable-singleplayer-by-default-for-dedicateds
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Disable single-player games by default on dedicated servers
2016-06-22 22:28:37 +02:00
Oliver Brakmann
95dbaa5d1f
Merge pull request #11373 from reaperrr/fix-footprints
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Fixed footprints of several RA and TD base structures
2016-06-22 20:51:36 +02:00
Oliver Brakmann
8e2adc7627
Disable singleplayer games by default on dedicated servers
2016-06-22 20:37:31 +02:00
reaperrr
ff48ba8fba
Merge pull request #11500 from Mailaender/ts-sprite-offsets
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Fixed sprite offsets of several Tiberian Sun buildings
2016-06-22 15:01:15 +02:00
reaperrr
99836bd55b
Fix RA selection box offsets
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Gap Gen, Adv. Powerplant, fake APP, Tesla Coil.
2016-06-21 23:53:55 +02:00
reaperrr
4cc6dede5d
Fix TD selection and section deco offsets
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...of Temple of Nod, Weapons Factory and Hand of Nod, to better match the new footprints.
2016-06-21 23:53:53 +02:00
reaperrr
096d82a901
Map actor Location upgrade rules
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To move all buildings with changed footprint down by 1 cell.
2016-06-21 23:53:52 +02:00
reaperrr
57ff4822fc
Add support for custom locations to legacy map importer
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For example, to place actors with changed footprint correctly.
Use it to ensure correct positioning of several RA and TD structures as well as TD tiberium trees.
2016-06-21 23:53:50 +02:00
Matthias Mailänder
703388f034
Fixed sprite offsets.
2016-06-21 23:28:48 +02:00
abcdefg30
229e22b1d8
Fix the air attacks in allies05a using the new functions
2016-06-21 23:20:05 +02:00
abcdefg30
61fd9d2959
Add AmmoPoolProperties to lua
2016-06-21 23:20:02 +02:00
Paul Chote
7fe71961a4
Merge pull request #10715 from Mailaender/import-sequences
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Added a TS/RA2 sprite sequence importer for infantry and buildings
2016-06-21 21:57:34 +01:00
Oliver Brakmann
35bde84f97
Merge pull request #11498 from pchote/move-carryall
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Move carryall code to Mods.Common.
2016-06-21 22:54:50 +02:00
abcdefg30
4461379963
Make the Attack lua method available for non-mobile actors
2016-06-21 22:49:29 +02:00
abcdefg30
19482863fd
Expose Land and Resupply functions for aircraft to lua
2016-06-21 22:49:28 +02:00
Paul Chote
2355ad9dd1
Move carryall code to Mods.Common.
2016-06-21 21:38:19 +01:00
Oliver Brakmann
2e07459e98
Make RejectsOrders upgradable
2016-06-21 19:13:25 +02:00
Oliver Brakmann
41417c5ad2
Add a DeathTypes filter to GivesBounty
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also:
* Updates the documentation
* Adds an option to disable the floating text
2016-06-21 19:13:25 +02:00
reaperrr
8ba833777c
Make AI deploy MCVs in the vincinity of existing construction yards
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While the general idea of AIs building distant secondary bases might be tempting, in reality the AI would way too often send the MCV close to some enemy base, wasting the cash and potentially increased build speed/additional build queue.
Deploying MCVs close to the existing base ensures that the AI will actually have some benefit from building an MCV.
2016-06-20 20:52:04 +02:00
reaperrr
5992530655
Fix AI giving orders to MCVs that already have orders
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Checking for IsMoving is a flawed approach no matter how you look at it. The MCV might just have temporarily stopped due to an obstacle, or about to be deployed.
Checking for IsIdle instead ensures that the MCV really isn't already in the process of doing something.
2016-06-20 20:52:04 +02:00
Matthias Mailänder
a7fa5e9fe1
Guess the correct sprite offset from building foundations.
2016-06-20 20:47:30 +02:00
Matthias Mailänder
8de6f1a18b
Add a sprite sequence importer for infantry and buildings.
2016-06-20 20:47:26 +02:00
reaperrr
b5a67444e7
Pass ModData to upgrade methods
2016-06-20 18:59:26 +02:00
reaperrr
3aa529b2ba
Fix TD mission base rebuild locations
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To adapt to changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
fedc0e7d28
Fixed map placement of TD buildings
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...with changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
c114c8fe1e
Fixed map placement of RA buildings
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...with changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
9a8f0d9aba
Removed empty top rows from TD base structure footprints
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Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like Obelisks, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
reaperrr
a392780c93
Tweaked RA airfield + soviet barracks offsets
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Barracks art is now more centered and aligned with allied tent. Airfield is now more centered, which also makes the custom spawn position obsolete and fixes the misalignment between spawn and landing position.
This is also done to reduce misalignment between art and footprint-sized hit shapes that will follow later.
2016-06-20 18:55:54 +02:00
reaperrr
ad44c51898
Removed empty top rows from RA base structure footprints
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Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like tesla coils, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
reaperrr
526f851489
Merge pull request #11426 from pchote/actorpreview-dynamic-facing
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Support dynamic ActorPreview facings and creating previews from live actors.
2016-06-20 14:38:11 +02:00
reaperrr
7467a0e1a9
Merge pull request #11451 from pchote/map-lua-options
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Port map difficulties to new lobby options backend.
2016-06-20 13:03:47 +02:00
reaperrr
94bde04422
Merge pull request #11483 from Mailaender/supportpower-factionspeech
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Added support power speech notifications
2016-06-20 12:21:48 +02:00
Paul Chote
b59b57f67e
Hide checkboxes if no matching trait exists.
2016-06-19 22:15:27 +01:00
Paul Chote
6570e1b22e
Avoid crash when parsing an order with duplicate IDs.
2016-06-19 22:15:27 +01:00
Paul Chote
7c2d938327
Remove bogus MapOptions trait from the player actor.
2016-06-19 22:15:27 +01:00
Paul Chote
d08a8eb1f6
Replace Map.Difficulty with Map.LobbyOption in scripts.
2016-06-19 22:15:27 +01:00
Paul Chote
8ce4ab0bd1
Port map difficulty to new options backend.
2016-06-19 22:15:26 +01:00
Paul Chote
1d1b97cb6a
Add ScriptLobbyDropdown trait and lua API.
2016-06-19 22:15:26 +01:00
Oliver Brakmann
74f0eceb56
Merge pull request #11031 from Phrohdoh/orautil-miniyaml-tree-actor
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Add a utility command to output an actor's MiniYaml tree
2016-06-19 23:07:19 +02:00
Taryn Hill
1359361832
Add a utility command to output an actor's MiniYaml tree
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Possibly taking in a path (to a .zip/.oramap/directory).
2016-06-19 15:39:39 -05:00
abcdefg30
5daf43ab43
Merge pull request #11486 from abcdefg30/byeLobbyDefaults
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Remove LobbyDefaults from reservedModuleNames in Manifest.cs
2016-06-19 22:30:27 +02:00
abcdefg30
a8fc18522e
Merge pull request #11479 from reaperrr/improve-shadow
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Improve WithShadow
2016-06-19 22:29:29 +02:00
abcdefg30
4e04f91992
Remove LobbyDefaults from reservedModuleNames in Manifest.cs
2016-06-19 22:14:36 +02:00
abcdefg30
2d21d6aad2
Merge pull request #11485 from obrakmann/fix11472_X.vqa
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Fix blank video heuristic for legacy map import to include upper-case 'X'
2016-06-19 20:40:27 +02:00
Oliver Brakmann
e08ba5eaee
Fix blank video heuristic for legacy map import to include upper-case 'X'
2016-06-19 20:11:05 +02:00
reaperrr
906bbc5439
Give TD/RA aircraft custom shadow offsets
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To a) match 'light direction' of other actor art, and b) make the shadow still a little visible for landed aircraft.
2016-06-19 19:28:44 +02:00
reaperrr
cc9b24d932
Make WithShadow Offset and ZOffset customizable
2016-06-19 19:13:10 +02:00
Matthias Mailänder
aebd4a9fea
Add faction specific select target speech notifications
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to ion cannon and cluster missile.
2016-06-19 18:51:10 +02:00
Matthias Mailänder
ad216ce050
Consolidate EMP attack order with faction speech notifications.
2016-06-19 18:50:31 +02:00
Matthias Mailänder
730b5ae2eb
Replace cluster missile sounds with faction speech.
2016-06-19 18:50:00 +02:00
Matthias Mailänder
4896f2deb7
Replace Ion Cannon sounds with faction speech.
2016-06-19 18:49:23 +02:00
Matthias Mailänder
5cffccb679
Add Death Hand missile launch detected.
2016-06-19 18:48:20 +02:00
Matthias Mailänder
55ed5247cc
Replace Death Hand missile sounds with faction speech.
2016-06-19 18:48:07 +02:00
Matthias Mailänder
2f1169b548
Don't null unused fields as they default to null.
2016-06-19 18:47:29 +02:00
Matthias Mailänder
409fe9067a
Add speech notification equivalents to support power sounds.
2016-06-19 18:46:05 +02:00
Matthias Mailänder
4c3ff461d4
Add a missing space.
2016-06-19 18:43:42 +02:00
Matthias Mailänder
c8bc819034
Disable the trait instead of nulling the fields.
2016-06-19 18:43:27 +02:00
reaperrr
723c107aa5
Merge pull request #11473 from pchote/shroud-map-crate
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Disable hide map crate if explored map is enabled.
2016-06-19 18:32:11 +02:00
reaperrr
e5986788a2
Merge pull request #11396 from Mailaender/sync-projectiles
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Speed up sync by only syncing projectiles
2016-06-19 18:22:41 +02:00
reaperrr
6b1adbacc4
Make WithShadow public and upgradable
2016-06-19 15:16:28 +02:00
Paul Chote
4c5d5be583
Merge pull request #11476 from Phrohdoh/ts-manifest-remove-space
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Remove spurious space in TS' mod.yaml
2016-06-19 11:14:35 +01:00
Matthias Mailänder
5245df729d
Migrate to Open.Nat version 2.0.16
...
Move the dependency from all libraries to game engine only.
Initialize after the renderer setup to ensure a visible window.
2016-06-19 08:41:14 +02:00
Matthias Mailänder
b70fdd7edc
Correct the comment as not all ticking traits are synced.
2016-06-19 08:19:48 +02:00
Taryn Hill
7da8a018e2
Remove spurious space in TS' mod.yaml
2016-06-18 22:19:54 -05:00
reaperrr
38295341a8
Merge pull request #11445 from abcdefg30/emp-support-power
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Emp support power take 2
2016-06-18 21:14:01 +02:00
Matthias Mailänder
1b4d7508ef
Merge pull request #11475 from obrakmann/fix-redalert.mix-path
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Fix path to redalert.mix in ra/mod.yaml
2016-06-18 21:09:08 +02:00
Oliver Brakmann
87df458c2e
Merge pull request #11462 from pchote/stream-installer-copy
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Extract installer data using direct stream-stream copies
2016-06-18 20:56:26 +02:00
Oliver Brakmann
bf1db4b40c
Fix path to redalert.mix in ra/mod.yaml
2016-06-18 20:52:47 +02:00
Oliver Brakmann
64af0f26e9
Merge pull request #11471 from Biofreak1987/fix-smudges
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Fix smudges in nod07-nod08 missions
2016-06-18 17:55:31 +02:00
Paul Chote
9edf4be229
Disable hide map crate if explored map is enabled.
2016-06-18 14:18:05 +01:00
Matthias Mailänder
b8415907e4
Merge pull request #11469 from pchote/fix-initial-map-randomization
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Fix initial server map randomization.
2016-06-18 14:28:09 +02:00
abcdefg30
4d130892c0
Merge pull request #11461 from pchote/fmv-install-prompt
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Prompt FMV installation when trying to play a missing video.
2016-06-18 14:15:10 +02:00
Paul Chote
cf23c85834
Fix Mobile.IsMovingInMyDirection check.
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self.Location returns mobile.ToCell, so the old
code would always return a dot product of 0.
2016-06-18 13:07:59 +01:00
Biofreak1987
eaa926887b
Fix smudges in nod07-nod08 missions
2016-06-18 14:06:02 +02:00
Paul Chote
e70590fd94
Merge pull request #11460 from reaperrr/fix-e1-damage
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Fix damage of RA/TD minigunners and RA Jeep vs. Heavy armor
2016-06-18 12:33:26 +01:00
Paul Chote
5a1766ab5d
Merge pull request #11467 from Mailaender/asset-installer-rework-minor-fixes
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Fixed some minor issues in the new mod content extraction.
2016-06-18 12:30:55 +01:00
Paul Chote
43b694514d
Merge pull request #11347 from abcdefg30/luaSam
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Fix the bogus getAirstrikeTarget methods of the nod08 missions
2016-06-18 12:11:08 +01:00
Paul Chote
8a6bc1f6f1
Merge pull request #11308 from reaperrr/fix-11304-IsMoving
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Fix IsMoving returning false when activity is a MovePart-derivative
2016-06-18 11:32:51 +01:00
abcdefg30
f619cb774d
Merge pull request #11468 from GraionDilach/expose-parachutableinfo
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Expose ParachutableInfo.
2016-06-18 12:27:42 +02:00
Paul Chote
55cd2ca8f5
Move initial map suitability calculation to MapCache.
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This was previously trying to use values that had
not yet been initialised, which meant that *all*
maps were treated as unsuitable. This would cause
the mod to always fall back to the first installed
map.
2016-06-18 11:04:37 +01:00
Zimmermann Gyula
58a0e381a5
Expose ParachutableInfo.
2016-06-18 11:37:57 +02:00
Matthias Mailänder
790171ed87
Fix the MIX file ending.
2016-06-18 11:05:29 +02:00
Matthias Mailänder
85bd98fadc
Don't forget to mount scores-counterstrike.mix
2016-06-18 10:59:39 +02:00
Oliver Brakmann
ebf3222e06
Merge pull request #11464 from Phrohdoh/miniyaml-dont-strip-empty-lines
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Do not remove empty entries in MiniYaml.FromString
2016-06-18 10:19:32 +02:00
Paul Chote
6463b31c99
Add a minimum size threshold for showing progress.
2016-06-17 19:26:13 +01:00
Paul Chote
f1758e9559
Stream installer copy and raw extraction.
2016-06-17 18:53:59 +01:00
Taryn Hill
ee50276c7a
Add a new MiniYaml test regarding line numbers
2016-06-17 11:20:43 -05:00
Taryn Hill
ec40623052
Do not remove empty entries in MiniYaml.FromString
2016-06-17 10:38:06 -05:00
Paul Chote
63782aad2e
Stream MSCab extraction output.
2016-06-16 21:20:42 +01:00
Paul Chote
a9a5b9bc71
Change Blast.Decompress to use Stream I/O.
2016-06-16 21:20:27 +01:00
reaperrr
2f1a6e8807
Add maximum and minimum range vs. target checks
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This adresses the issue that actors would ignore the validity of weapons when deciding the attack distance versus a target. This could result in actors staying out of range of a weapon valid versus target if they carried a weapon with higher range but invalid versus target.
2016-06-16 20:39:45 +02:00
Oliver Brakmann
16a18e8de1
Merge pull request #11458 from reaperrr/fix-11457
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Fix conflict in ModContentLogic
2016-06-16 19:37:11 +02:00
Paul Chote
bb88507f87
Add an "Install videos" prompt to the mission browser.
2016-06-16 18:32:55 +01:00
Paul Chote
3ac42e1643
Generalise and combine cancel/confirm prompts.
2016-06-16 18:28:02 +01:00
reaperrr
8fb94e3175
Increase RA Jeep MG efficiency vs. heavy armor to 15%
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This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
2016-06-16 16:55:21 +02:00
reaperrr
38da537136
Increase RA Minigunner MG efficiency vs. heavy armor to 15%
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This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
2016-06-16 16:55:19 +02:00
reaperrr
9d6f41ced8
Increase TD Minigunner MG efficiency vs. heavy armor to 15%
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This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
2016-06-16 16:55:18 +02:00
reaperrr
3c2a553f63
Fix conflict in ModContentLogic
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The variable would otherwise conflict with the declaration at line 24.
2016-06-16 15:15:28 +02:00
Oliver Brakmann
bc03c199f5
Merge pull request #11375 from pchote/asset-installer-rework
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New mod content installer
2016-06-15 22:53:42 +02:00
Oliver Brakmann
8e3415e70e
Merge pull request #11436 from Mailaender/nsis-251
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Updated NSIS to version 2.51
2016-06-15 22:24:10 +02:00
Paul Chote
b16a5110f4
Use ActorPreviews for WithCargo.
2016-06-15 20:36:25 +01:00
teees
7916a0a55f
Copy walker animation frame to generated previews.
2016-06-15 20:36:25 +01:00
Paul Chote
eb5b50185c
Add IActorPreviewInitModifier interface.
2016-06-15 20:36:25 +01:00
Paul Chote
970caf38c6
Support dynamic initial turret facings.
2016-06-15 20:36:24 +01:00
teees
4fa3ecfafb
Add DynamicFacingInit.
2016-06-15 20:36:23 +01:00
teees
8724ed29bc
Support dynamic offsets in ActorPreviews.
2016-06-15 20:36:08 +01:00
teees
b7bf7b6ec0
Move mod-level ActorInits out of the engine.
2016-06-15 20:35:22 +01:00
Paul Chote
4c5429200e
Don’t double-notify passenger addition.
2016-06-15 20:35:22 +01:00
Paul Chote
8f412e255d
Formatting fixes.
2016-06-14 20:18:57 +01:00
Paul Chote
3585d8afd4
Remove legacy installation logic.
2016-06-14 20:18:57 +01:00
Paul Chote
0b97a81616
Remove legacy music installer.
2016-06-14 20:18:56 +01:00
Paul Chote
27699ce3d7
Add new content installer metadata to TS.
2016-06-14 20:18:56 +01:00
Paul Chote
d2d15f6980
Add new content installer metadata to RA.
2016-06-14 20:18:56 +01:00
Paul Chote
6f4d168d9e
Add new content installer metadata to D2k.
2016-06-14 20:18:56 +01:00
abcdefg30
b898e810bb
Use INotifyCreated instead of INotifyAddedToWorld in AttackOrderPower
2016-06-14 20:18:51 +02:00
abcdefg30
1ea0607548
Support faction specific speech sounds
2016-06-14 20:18:50 +02:00
abcdefg30
c2c07d2451
Add Requires<AttackBaseInfo> to AttackOrderPowerInfo
2016-06-14 20:18:49 +02:00
abcdefg30
de14264ead
Use the new INotifyBurstComplete interface instead of INotifyAttack
2016-06-14 20:18:48 +02:00
teees
ea4f33123e
Use AttackOrderPower for EMP support power
2016-06-14 20:18:47 +02:00
teees
86eabeea3f
Add AttackOrderPower as Supportpower
2016-06-14 20:18:44 +02:00
Paul Chote
009bdf98e6
Add new content installer metadata to TD.
2016-06-14 18:27:24 +01:00
Paul Chote
ff147f39b9
Add new content installer framework.
2016-06-14 18:27:24 +01:00
Paul Chote
054b3a43a4
Add a lightweight MSCab parser.
2016-06-14 18:27:24 +01:00
Paul Chote
bd3096f21b
Add command to dump Mix contents.
2016-06-14 18:15:03 +01:00
Paul Chote
92ea404b0b
Add command to dump InstallShield contents.
2016-06-14 18:15:03 +01:00
Paul Chote
67d6de91e3
Allow custom BorderWidths on ScrollPanelWidget.
2016-06-14 18:15:02 +01:00
Paul Chote
90468974ce
Add tooltip support to ImageWidget.
2016-06-14 18:15:02 +01:00
Paul Chote
88768031a5
Add BecameVisible and BecameHidden methods to ChromeLogic.
2016-06-14 18:15:02 +01:00
Curtis Shmyr
f05c537491
Merge pull request #11447 from obrakmann/fix11446_fix-disabled-aa-tracking-targets
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Fix disabled AA gun continuing to track targets
2016-06-13 18:08:51 -06:00
Oliver Brakmann
79fa3f731e
Merge pull request #11435 from reaperrr/remove-rotoroverlay
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Remove WithSpriteRotorOverlay
2016-06-13 21:59:32 +02:00
Matthias Mailänder
34c6aa79ab
Merge pull request #11450 from cjshmyr/serverlaunch
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Make launch-dedicated scripts consistent between platforms
2016-06-13 20:31:29 +02:00
Matthias Mailänder
fa864f55bf
Move IonCannon and NukeLaunch into Projectiles folders.
2016-06-13 14:35:32 +02:00
Matthias Mailänder
71743b3b4a
Only sync projectiles and future synced effects.
2016-06-13 14:35:28 +02:00
Curtis Shmyr
348d49cd5b
Merge pull request #11404 from obrakmann/fix11246_getexternalip-nres
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Fix NREs in LobbyUtils.GetExternalIP
2016-06-12 13:52:18 -06:00
Curtis Shmyr
b85f1e9555
Make launch-dedicated scripts consistent between platforms
2016-06-12 13:10:14 -06:00
Oliver Brakmann
3edc4da15c
Fix disabled AA gun continuing to track targets
2016-06-12 18:01:04 +02:00
abcdefg30
d97d02b97f
Merge pull request #11407 from reaperrr/ts-infantry-tweaks
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Various TS infantry fixes
2016-06-12 14:42:12 +02:00
reaperrr
46229a50b4
Add explosion sound to TS explosion inf death
2016-06-12 14:25:34 +02:00
reaperrr
4c69fecad5
Make TS inf death sequences descriptive
2016-06-12 14:25:33 +02:00
reaperrr
ce73faaa1f
Change WithDeathAnimation to look up string rather than integers
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For DeathType sequence mapping.
2016-06-12 14:25:31 +02:00
reaperrr
873e2bfce4
Fix Tiberium and Vein DamageTypes
2016-06-12 14:25:30 +02:00
reaperrr
b84e27ef98
Remove TS Headshot DeathType
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Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type).
2016-06-12 14:25:28 +02:00
reaperrr
0947e7bdd6
Introduce ExplosionOnDamageTransition
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And use it for TS cyborgs.
2016-06-12 14:25:26 +02:00
reaperrr
ff8af828a3
Fix Cyborgs to stay slow after losing their legs
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Even if regaining health.
2016-06-12 14:25:25 +02:00
reaperrr
e59a491c1b
Allow UpgradeOnDamage to grant permanent upgrades
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Needed to properly implement things like permanently crippled weapons or limbs.
2016-06-12 14:25:23 +02:00
reaperrr
9def6b0f70
Merge pull request #11211 from Mailaender/debugcustomterrain
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Added a CustomTerrainDebugOverlay
2016-06-12 11:53:47 +02:00
Matthias Mailänder
87b829e767
Merge pull request #11434 from GraionDilach/withvoxelwater-to-upgradeonterrain
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Replace WithVoxelWaterBody with UpgradeOnTerrain.
2016-06-12 11:10:38 +02:00
Matthias Mailänder
c239b2f9be
Merge pull request #9334 from Mailaender/editor-categories
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Add support for EditorTemplateOrder auto-generation
2016-06-11 19:59:28 +02:00
Matthias Mailänder
c403345fed
Update NSIS to version 2.51
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Use Chocolatey to install since we don't require custom plugins.
2016-06-11 19:44:16 +02:00
Matthias Mailänder
f771ead7a9
Remove unused NsProcess.zip
2016-06-11 19:35:52 +02:00
Matthias Mailänder
cce10fed6b
Merge pull request #11368 from Biofreak1987/nod07c
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Add nod07c
2016-06-11 19:17:15 +02:00
Matthias Mailänder
e9f3d26047
Add a tileset metadata header auto-generation.
2016-06-11 19:05:03 +02:00
Matthias Mailänder
ccd4c99f8f
Merge pull request #11367 from reaperrr/ts-misc-polish
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Fixed various offsets in TS
2016-06-11 19:01:23 +02:00
Zimmermann Gyula
a08f325321
Deprecate WithVoxelWaterBody.
2016-06-11 18:01:39 +02:00
Zimmermann Gyula
f069326143
Use UpgradeOnTerrain in the TS APC setup.
2016-06-11 18:01:38 +02:00
Matthias Mailänder
f772ff5034
Merge pull request #11397 from reaperrr/add-moebius
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Add Moebius, Chan and Delphi to TD
2016-06-11 17:59:19 +02:00
Matthias Mailänder
9332e16003
Merge pull request #11424 from GraionDilach/center-primarybuilding
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Polish the TS PrimaryBuilding decoration.
2016-06-11 17:54:22 +02:00
Matthias Mailänder
4253b2d866
Merge pull request #11410 from abcdefg30/voxelNull
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Fix possible NREs in RenderAsync in VoxelRenderer.cs
2016-06-11 17:52:20 +02:00
Paul Chote
d112590a82
Merge pull request #11421 from Mailaender/appveyor-pandoc-fix
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Fixed the AppVeyor build
2016-06-11 16:47:18 +01:00
reaperrr
1adf887c75
Remove WithSpriteRotorOverlay
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This is now redundant as WithIdleOverlay + upgrades can be used to completely replicate its functionality.
2016-06-11 17:43:10 +02:00
reaperrr
a6f6080df2
Replace WithSpriteRotorOverlay with WithIdleOverlay in OpenRA mods
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In preparation of removing the now-redundant WithSpriteRotorOverlay trait.
2016-06-11 17:43:08 +02:00
Matthias Mailänder
5002cbc858
Pandoc is now installed into a system path.
2016-06-11 17:39:33 +02:00
reaperrr
b1e331e7ec
Merge pull request #11364 from pchote/lobby-trait-options
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Unhardcode the lobby options backend.
2016-06-11 13:40:09 +02:00
reaperrr
c516aec7a3
Merge pull request #11422 from GraionDilach/expose-teslazap-duration
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Expose TeslaZap duration to yaml.
2016-06-11 13:10:12 +02:00
reaperrr
b90fc43c0d
Merge pull request #11423 from GraionDilach/infiltrateforcash-maximum
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Add a maximum limit to InfiltrateForCash.
2016-06-11 13:04:07 +02:00
reaperrr
239f51e8b2
Merge pull request #11406 from Mailaender/upgrademanager-exception
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Added an error message when setting up upgrades without UpgradeManager
2016-06-11 12:59:59 +02:00
Zimmermann Gyula
736d58bd9a
Add a maximum limit to InfiltrateForCash.
2016-06-10 18:32:49 +02:00
Zimmermann Gyula
6ef45d8f5c
Change the TS Primary notif's palette to the AllowModifiers: false variant.
2016-06-10 16:24:55 +02:00
Zimmermann Gyula
1269d573ab
Shift TS Primary Building tag from top to center.
2016-06-10 16:17:20 +02:00
Oliver Brakmann
0c5799cd1b
Merge pull request #11411 from r34ch/flak-ground
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Change RA flak truck to use flak explosion animation vs ground targets
2016-06-10 15:28:43 +02:00
Zimmermann Gyula
dfdeb81c14
Expose TeslaZap duration to yaml.
2016-06-10 13:22:58 +02:00
Biofreak1987
fc9b9ae19a
Add nod07c
2016-06-08 20:32:58 +02:00
abcdefg30
aa53ff2b29
Fix possible NREs in RenderAsync in VoxelRenderer.cs
2016-06-08 18:36:22 +02:00
Matthias Mailänder
89cefbea50
Allow map imports from directories other than game root.
2016-06-07 22:03:48 +02:00
Matthias Mailänder
d76a344ebe
Give hard-coded special case waypoints a descriptive name.
2016-06-07 22:03:46 +02:00
Matthias Mailänder
a3af1d91cc
Don't add mpspawns when importing single-player maps.
2016-06-07 22:03:04 +02:00
D'Arcy Rush
b681f64ec4
Change RA flak truck to use flak explosion animation vs ground targets
2016-06-06 21:25:55 +01:00
Matthias Mailänder
9b6e15ea78
Add a CustomTerrain debug overlay.
2016-06-06 19:25:37 +02:00
abcdefg30
ad9fac57a3
Merge pull request #11408 from r34ch/incendiary-weapons
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V2s and barrels can now ignite trees
2016-06-05 21:36:08 +02:00
reaperrr
225f777eaf
Make Cyborgs explode regardless of death type
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Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
2016-06-05 21:24:05 +02:00
reaperrr
3455d98289
Refactored TS infantry sequences
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They now make heavy use of inheritance to cut down duplication. Most infantry in TS uses the Minigunner (E1) sequences, only that some frames are empty (civ2 shoot animation, for example) or used for a different purpose (panic anims for civilians, crippled legs for cyborgs).
To make this inheritance a bit easier, the attack sequences were renamed to a generic 'attack', rather than 'shoot' or 'throw', and split off to a separate abstract default inherited only by infantry with valid attack frames.
2016-06-05 21:24:03 +02:00
D'Arcy Rush
60441765aa
V2s and barrels can now ignite trees
2016-06-05 20:05:43 +01:00
reaperrr
f8421fd2f8
Remove obsolete custom electro.shp
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This shp was originally used to work around a palette issue with the original file inside conquer.mix, but since then we actually made it use the correct palette, without removing this converted shp. In other words, removing this file fixes the colors of the Zapped infantry death.
2016-06-05 19:07:31 +02:00
Matthias Mailänder
3b27975b33
Also check for a missing UpgradeManager trait
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as optional upgrades will otherwise be silently non-functional.
2016-06-05 17:37:36 +02:00
Matthias Mailänder
bec879cf7c
Don't check modulare actor templates
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as the inherited combinations of the actors are of concern.
2016-06-05 17:36:32 +02:00
Paul Chote
e70b27f857
Merge pull request #11391 from Mailaender/flameguy
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Added the FLAMEGUY death animation
2016-06-05 15:20:15 +01:00
Matthias Mailänder
af56bdef94
Explode the cyborgs to avoid glitchy no leg transitions.
2016-06-05 16:02:09 +02:00
reaperrr
5f30883cf5
Merge pull request #11399 from obrakmann/resize-td-missionbrowser
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Resize TD mission browser
2016-06-05 15:57:12 +02:00
Oliver Brakmann
c0dd7c3182
Fix NREs in LobbyUtils.GetExternalIP
2016-06-05 12:55:00 +02:00
Oliver Brakmann
1168e4b3c4
Add map numbers to TD mission titles
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Also made capitalization in titles consistent
2016-06-05 11:55:51 +02:00
Matthias Mailänder
6cc7a21629
Add FLAMEGUY.
2016-06-05 00:35:42 +02:00
Oliver Brakmann
65a5bd4e89
Resize the Tiberian Dawn mission browser dialog
2016-06-05 00:13:46 +02:00
reaperrr
9f8261514a
Merge pull request #11090 from Mailaender/gdi07
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Added Tiberian Dawn mission GDI 07
2016-06-04 22:59:09 +02:00
reaperrr
2de84253b5
Merge pull request #11398 from obrakmann/inotifyfiredsalvo
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Added INotifyBurstComplete interface
2016-06-04 22:54:54 +02:00
teees
524bc3d45f
Added INotifyBurstComplete trait interface to notify when a full salvo has been fired
2016-06-04 22:33:28 +02:00
reaperrr
f35338e88b
Fix some style issues in Mobile
2016-06-04 21:44:48 +02:00
reaperrr
adc76638e5
Add Delphi, Chan and Moebius to TD
2016-06-04 21:39:14 +02:00
reaperrr
e9428ddab5
Move TD civ attack traits to separate default
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To avoid having to disable several traits for unarmed civilians.
2016-06-04 21:30:09 +02:00
reaperrr
5c23dad2e3
Fix civilian voices in TD
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Only civilians 3, 4 and 5 are females.
2016-06-04 21:15:45 +02:00
reaperrr
37c0feb2e8
Clean up TD civilian sequences
2016-06-04 20:58:32 +02:00
Oliver Brakmann
910d04f53d
Merge pull request #11395 from pchote/fix-missing-filenames
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Set yaml filename when loading from FileSystem.
2016-06-04 18:23:55 +02:00
Oliver Brakmann
8de91be069
Merge pull request #11380 from Mailaender/upgrade-on-terrain
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Added UpgradeOnTerrain
2016-06-04 18:16:55 +02:00
Matthias Mailänder
3dc472bb06
Add UpgradeOnTerrain.
2016-06-04 17:42:58 +02:00
reaperrr
099c44f6f9
Remove ActorExtensionsForMove
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And use IMove.IsMoving instead.
2016-06-04 16:34:47 +02:00
Paul Chote
b4d1517d0d
Set yaml filename when loading from FileSystem.
2016-06-04 15:23:44 +01:00
reaperrr
d94d06d87b
Merge pull request #11370 from pchote/fix-game-start-events
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Fix shellmap UI disappearing prematurely when starting a mission or replay.
2016-06-04 15:41:35 +02:00
Oliver Brakmann
916f2ea2ea
Merge pull request #11382 from reaperrr/projectile-streamlining
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Moved projectiles to their own namespace and streamlined property names
2016-06-04 15:00:08 +02:00
Oliver Brakmann
fa3264affc
Merge pull request #11381 from reaperrr/cleanup-upgraderules
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Cleaned up upgrade rules
2016-06-04 14:43:15 +02:00
reaperrr
3adb0dc4cd
Merge pull request #11377 from Mailaender/ra-burning-trees
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Added burning trees to the Red Alert mod
2016-06-04 14:09:11 +02:00
reaperrr
8fc59114da
Merge pull request #11337 from r34ch/ra-air-balance
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[RA] Buff mig and longbow AG weapons
2016-06-04 13:53:40 +02:00
reaperrr
3f19e7c9de
Merge pull request #11374 from obrakmann/fix-koth-capture-notification
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Fix calling OnOwnerChange with wrong player in ProximityCapturable
2016-06-04 13:47:51 +02:00
reaperrr
e423f965cf
Projectile property names upgrade rules
2016-06-04 12:59:05 +02:00
Paul Chote
bb43d3aec6
Merge pull request #11390 from OmegaBolt/d2k-lynchpass
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Add Dune 2000 map Lynch Pass (2 player)
2016-06-04 11:31:53 +01:00
Paul Chote
6d17a7c9a1
Merge pull request #11296 from reaperrr/fix-ai-aggro
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Removed dead AI code
2016-06-04 10:56:13 +01:00
Paul Chote
24f166595f
Convert lobby dropdowns to new options backend.
2016-06-04 10:06:18 +01:00
Paul Chote
eb884ca76f
Convert lobby checkboxes to new options backend.
2016-06-04 10:03:06 +01:00
Paul Chote
3e92c1944a
Add plumbing for trait-defined lobby options.
2016-06-04 10:03:06 +01:00
Paul Chote
d27d265bdd
Add Id field to ProvidesTechPrerequisite.
2016-06-04 10:03:05 +01:00
OmegaBolt
b698e89c1e
Add Dune 2000 map Lynch Pass (2)
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updated lynch pass
2016-06-03 19:05:21 +01:00
reaperrr
adc6095f9c
Remove the rest of the unused AI Aggro left-overs
2016-06-01 22:48:50 +02:00
reaperrr
f1b8cf117a
Remove dead code from HackyAI
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Has been unused for three years...
2016-06-01 22:48:50 +02:00
Matthias Mailänder
5154e8b7ad
Adjust the rallypoints to avoid overlaps when not giving orders.
2016-05-31 21:11:02 +02:00
Matthias Mailänder
e0e13f6a6a
Add GDI mission 7: Finish The Nod Base.
2016-05-31 20:58:04 +02:00
reaperrr
1db96262f3
Make TeslaZap classes public
2016-05-31 15:05:38 +02:00
reaperrr
2e94a23d9e
Make LaserZap classes public
2016-05-31 15:05:36 +02:00
reaperrr
af8e81a99d
Add random Sequences support to GravityBomb
2016-05-31 15:05:35 +02:00
reaperrr
a320ca89a6
Rename GravityBomb Velocity to Speed
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Mostly to make switching between projectiles a little easier for modders, and to potentially save some upgrade rule overhead if sprite projectiles are refactored to share a common code base.
2016-05-31 15:05:33 +02:00
reaperrr
386b142913
Add random sequences support to Missile
2016-05-31 15:05:30 +02:00
reaperrr
3d2855c3b9
Missile description fixes
2016-05-31 15:05:28 +02:00
reaperrr
170fdc89e3
Rename Bullet Trail to TrailImage
2016-05-31 15:05:26 +02:00
reaperrr
df35d60877
Change RangeLimit upgrade rule engine version
2016-05-31 13:51:23 +02:00
reaperrr
b7644df40a
Remove upgrade rules older than release 20160508
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Modders will have to use release 20160508 to apply upgrade rules written
between release 20151224 and 20160508.
2016-05-31 13:48:59 +02:00
Oliver Brakmann
038a10b676
Merge pull request #11379 from r34ch/fake-sd
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[RA] Add the fake SD to France
2016-05-30 22:14:27 +02:00
Matthias Mailänder
e8ee2e2813
Merge pull request #11372 from r34ch/ra-goldmine
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[RA] Add operation-goldmine.oramap
2016-05-30 20:01:10 +02:00
Matthias Mailänder
fa788805f9
Merge pull request #11376 from RoosterDragon/selection-perf
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Only check for and render selection bars for actors on screen
2016-05-30 19:55:11 +02:00
Matthias Mailänder
1a2851bdaf
Merge pull request #11316 from obrakmann/mp-allies02
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Add Scott's Allies02 multiplayer mission as "Evacuation"
2016-05-30 19:49:07 +02:00
D'Arcy Rush
b3b355dd6f
Add fake service depot.
2016-05-30 15:44:14 +01:00
D'Arcy Rush
fdf5a5293f
Reorder fake structures UI layout to match their real counterparts.
2016-05-30 15:27:48 +01:00
D'Arcy Rush
75e75ca7c1
Buff Longbow AA weapon range to match AG range
2016-05-30 10:12:05 +01:00
D'Arcy Rush
d01e58bfd3
Buff mig and longbow AG weapons
2016-05-30 10:12:05 +01:00
D'Arcy Rush
d63bf8f053
Add operation-goldmine.oramap
2016-05-29 23:06:43 +01:00
Matthias Mailänder
b262676b08
Add a missing DESERT cactus to Red Alert.
2016-05-29 23:26:59 +02:00
Matthias Mailänder
a85a8f09c7
Add burning trees to Red Alert.
2016-05-29 23:26:56 +02:00
RoosterDragon
a4949ff1d5
Only check for and render selection bars for actors on screen.
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This avoids expensive FogObscures checks and saves drawing selections bars for actors that are offscreen anyway.
2016-05-29 20:57:45 +01:00
Oliver Brakmann
29efba58b9
Merge pull request #11285 from Mailaender/maxmind-geoip-260
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Updated to Maxmind GeoIP 2.6.0 and Database reader 2.0.0
2016-05-29 20:43:52 +02:00
Oliver Brakmann
e6dcf3dee6
Fix calling OnOwnerChange with wrong player in ProximityCapturable
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The actor's owner only gets changed in an end frame task queued by `Actor.ChangeOwner`. So during this frame end task, `self.Owner` still points to the old owner, whereas we want the new one, represented by `captor.Owner`.
This bug lead to the capture notification being played when *losing* a building, but not when actually capturing it.
2016-05-29 20:33:34 +02:00
Oliver Brakmann
363d47f08b
Merge pull request #11194 from abcdefg30/providesTech
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Fix ProvidesPrerequisite not refreshing the tech tree (on owner change)
2016-05-29 20:30:23 +02:00
reaperrr
fcec4eb4b5
Fixed InitialFacings of TS defenses to match original
2016-05-29 19:00:24 +02:00
Oliver Brakmann
97ad5268b8
Merge pull request #11241 from Mailaender/replay-flag-crash
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Fixed a crash when replay is selected in the wrong mod
2016-05-29 17:55:53 +02:00
Oliver Brakmann
7681cb2df5
Merge pull request #11180 from Mailaender/burning-trees
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Added burning trees to the Tiberian Dawn mod
2016-05-29 15:32:28 +02:00
Oliver Brakmann
b3dd62b891
Add Scott's Allies02 multiplayer mission as "Evacuation"
2016-05-29 15:13:09 +02:00
reaperrr
8ee019a80a
Fix Nod SAM Site sequence and armament offsets
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The turret sequence in particular was located too far to the left.
2016-05-28 22:16:37 +02:00
reaperrr
f29904d77a
Set firing offset and enable muzzle flash on TS Titan
2016-05-28 22:16:36 +02:00
reaperrr
f419b00cc6
Fix TS stealth tank firing offsets
2016-05-28 22:16:30 +02:00
reaperrr
805ffaa480
Fix TS Temple of Nod art offset
2016-05-28 22:16:28 +02:00
reaperrr
0d3500ee2f
Fix Component Tower weapon and muzzle offsets
2016-05-28 22:16:27 +02:00
Paul Chote
ec2d883e9e
Move lobby event unbinding to Dispose.
2016-05-28 18:21:44 +01:00
Paul Chote
fba509b363
Use BeforeGameStart to remove replay browser UI on game start.
2016-05-28 18:16:18 +01:00
Paul Chote
485e695585
Use BeforeGameStart to remove mission browser UI on game start.
2016-05-28 18:13:09 +01:00
Oliver Brakmann
3225ab7c99
Merge pull request #11369 from pchote/fix-gate-powerdown
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Remove CanPowerDown from gates.
2016-05-28 18:57:25 +02:00
Paul Chote
ddf7c2c967
Merge pull request #11328 from reaperrr/td-polish
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Some TD polishing
2016-05-28 17:37:45 +01:00
Paul Chote
09e110c007
Remove CanPowerDown from gates.
2016-05-28 17:19:18 +01:00
Matthias Mailänder
d1022671c0
Define the reverse playback at sequence level.
2016-05-28 16:03:19 +02:00
Matthias Mailänder
13cf193640
Lint check for invalid building footprint definitions.
2016-05-28 16:03:19 +02:00
Matthias Mailänder
99c7989ebc
Rename WithSmoke into a more generic WithDamageOverlay trait.
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Rename Sequence parameter to Image to avoid confusion.
2016-05-28 16:03:13 +02:00
Matthias Mailänder
65a2e155bf
Update to Maxmind GeoIP 2.6.0 and Db parser 2.0.0
2016-05-28 15:57:08 +02:00
Matthias Mailänder
2567d59af4
Let TD trees burn and carbonate on incendiary weapons.
2016-05-28 15:41:27 +02:00
Matthias Mailänder
e0b77a8517
Add configurable DamageState/Type filters to WithSmoke.
2016-05-28 15:41:27 +02:00
reaperrr
e34c8f0650
Bullet style and description fixes
2016-05-28 15:01:28 +02:00
reaperrr
fef4f3eb79
Move projectiles to their own namespace and folder
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While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
2016-05-28 14:42:33 +02:00
RoosterDragon
773eb25917
Merge pull request #10630 from reaperrr/UAN-custom-pos
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Make UpgradeActorsNear vertical range customizable
2016-05-28 13:37:09 +01:00
abcdefg30
b08d6e0447
Merge pull request #11363 from RoosterDragon/vs
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Allow VS2015 to format solution file
2016-05-27 19:26:36 +02:00
RoosterDragon
7cb353b5c5
Allow Visual Studio to format solution file.
2016-05-27 18:11:13 +01:00
reaperrr
629f17b430
Merge pull request #11294 from Mailaender/generic-demolition
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Renamed C4Demolition to Demolition
2016-05-26 23:23:49 +02:00
reaperrr
2fe91cd1a2
Make vertical range of UpgradeActorsNear customizable
2016-05-26 22:47:48 +02:00
reaperrr
dca26b71f4
Add VerticalLength and VerticalLengthSquared
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For possible future use.
2016-05-26 22:47:47 +02:00
reaperrr
b0e90989a6
Add plumbing for customizable vertical ProximityTrigger range
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And check DistanceAboveTerrain instead of just vertical distance to upgrade
source.
This is necessary to avoid situations where an actor is technically on the right
vertical distance above/below ground, but not upgraded because it is located on a lower/higher terrain level than the upgrade source.
2016-05-26 22:47:45 +02:00
Matthias Mailänder
b6afc765b4
Merge pull request #11306 from Biofreak1987/nod09
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Add nod09
2016-05-26 20:37:29 +02:00
Matthias Mailänder
d787f40388
Merge pull request #11142 from abcdefg30/captureOld
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Add support for playing a "LoseNotification" to the old owner through CaptureNotification
2016-05-26 19:57:58 +02:00
Matthias Mailänder
2a27c329c5
Merge pull request #11276 from reaperrr/fix-ticktank-autotarget
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Fix AutoTarget handling of multiple/upgradable Attack* traits
2016-05-26 19:44:13 +02:00
Matthias Mailänder
4d12040348
Merge pull request #11358 from reaperrr/game-to-common2
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Moved some more things from Game to Mods.Common
2016-05-26 19:31:12 +02:00
Matthias Mailänder
6803de9539
Make the cursor configurable and expose it to Trait docs.
2016-05-26 19:28:38 +02:00
Matthias Mailänder
3e011a74af
Rename C4Demolition to Demolition.
2016-05-26 19:27:40 +02:00
reaperrr
95795c5198
Move EditorTilesetFilter to Mods.Common
2016-05-26 11:54:48 +02:00
reaperrr
e7517e7bfa
Moved DrawLineToTarget from Game to Mods.Common
2016-05-26 11:38:39 +02:00
reaperrr
54891ed4bd
Moved RejectsOrders and ValidateOrder from Game to Mods.Common
2016-05-26 11:37:39 +02:00
reaperrr
bdb7c80f42
Moved FlashTarget to Mods.Common
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There is nothing remaining in OpenRA.Game using this.
2016-05-26 08:16:22 +02:00
reaperrr
b254d5fa88
Merge pull request #11348 from reaperrr/clean-effects
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Remove redundant Effects
2016-05-26 07:52:12 +02:00
Oliver Brakmann
1b35882821
Merge pull request #11356 from GraionDilach/parach-shadow-nullcheck
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Do not try to tick undefined parachute shadows.
2016-05-25 20:40:01 +02:00
Zimmermann Gyula
785f883d41
Do not try to tick undefined parachute shadows.
2016-05-25 12:50:24 +02:00
Oliver Brakmann
86620888fd
Merge pull request #11183 from Mailaender/query-device-nre
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Fixed a NullReferenceException in OpenAL QueryDevices
2016-05-24 21:47:02 +02:00
Oliver Brakmann
363a15f0b5
Merge pull request #11354 from abcdefg30/mapcs
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Fix a wrong string.Format index in the Map ctor
2016-05-24 21:27:08 +02:00
abcdefg30
72ce367522
Fix a wrong string.Format index in the Map ctor
2016-05-24 21:01:01 +02:00
abcdefg30
42821a31a0
Merge pull request #10613 from Mailaender/ra-gates
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Added Gates to the Red Alert mod
2016-05-23 23:57:51 +02:00
reaperrr
122035c36c
Remove Smoke effect and use SpriteEffect instead
2016-05-23 23:57:18 +02:00
reaperrr
555d4f4adc
Remove Corpse effect and use SpriteEffect instead
2016-05-23 23:30:51 +02:00
reaperrr
51b88bfbaf
Remove Explosion effect and use SpriteEffect instead
2016-05-23 23:30:49 +02:00
reaperrr
6a988fd676
Move WorldInteractionControllerWidget and SpriteEffect to Common
2016-05-23 23:30:48 +02:00
abcdefg30
6637c20c59
Fix the bogus getAirstrikeTarget methods of the nod08 missions
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They always searched 6 times even after finding a target.
Now they also account for SAM sites (like in the previous missions).
2016-05-23 22:06:17 +02:00
reaperrr
f8583db0d4
Merge pull request #11342 from abcdefg30/lowShellmap
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Fix the creeps actor on the Dune 2000 shellmap being in low power mode
2016-05-23 22:00:05 +02:00
reaperrr
d7b26509af
Enable AutoTarget on TS Tick Tank
2016-05-23 20:28:02 +02:00
reaperrr
6089599b3f
Make AutoTarget handling of AttackFollow more robust
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At least in theory, it's possible for an actor to have multiple AttackFollow traits, or AttackFollow is disabled initially but enabled via upgrade later.
To avoid crashes or other issues, let's play it safe and take the same approach as with AttackBase look-ups.
2016-05-23 20:28:02 +02:00
reaperrr
2a19f66a0e
Make AutoTarget able to handle multiple Attack* traits
2016-05-23 20:28:02 +02:00
reaperrr
1b6f67e9ee
Improve AutoTarget code readability
2016-05-23 20:28:02 +02:00
reaperrr
d5915431dd
Made AutoTarget upgradable
2016-05-23 20:28:02 +02:00
abcdefg30
031b4a81a4
Fix the creeps actor on the Dune 2000 shellmap being in low power mode
2016-05-23 01:12:40 +02:00
abcdefg30
6682a4e97e
Merge pull request #11290 from Mailaender/d2k-shellmap-editor-crash
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Fixed a crash when loading the Dune 2000 shellmap in the map editor
2016-05-23 01:11:34 +02:00
abcdefg30
7663567dea
Merge pull request #11336 from obrakmann/fix11333-mpspawn-owners
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Fix mpspawn ownership
2016-05-23 00:38:46 +02:00
Oliver Brakmann
8d3320c0e3
Add a lint check to ensure mpspawns are owned by the world owner
2016-05-22 12:55:35 +02:00
Oliver Brakmann
913f4cf7f0
Fix mpspawn actors not being owned by the world owner
2016-05-22 12:43:57 +02:00
reaperrr
ff4f467a9c
Merge pull request #11330 from r34ch/grenadier-slot
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Change RA grenadier UI ordering
2016-05-22 11:44:52 +02:00
D'Arcy Rush
56a3237eef
Change RA grenadier UI ordering
2016-05-21 20:38:25 +01:00
Oliver Brakmann
6fe126d09d
Merge pull request #11329 from Biofreak1987/gdi06-polish
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Polish gdi06 commando behaviour
2016-05-21 18:52:36 +02:00
Biofreak1987
2d91ff93d4
Polish gdi06 commando behaviour
2016-05-21 14:47:13 +02:00
Oliver Brakmann
392dd7db3f
Merge pull request #11112 from reaperrr/improve-LeavesTrails
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Add facings support and other controls to LeavesTrails
2016-05-21 12:36:13 +02:00
Biofreak1987
3f8f688918
Add nod09
2016-05-21 01:16:36 +02:00
reaperrr
dbd7606667
Move SpriteEffect facing parameter to the end
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To avoid potential incompatibilities with downstream projects.
2016-05-20 23:24:33 +02:00
Matthias Mailänder
f22bc68d94
Count the string length in the system codepage.
2016-05-20 21:22:12 +02:00
Matthias Mailänder
1df5e556c6
Auto-detect UTF8 instead of assuming ANSI for device names.
2016-05-20 21:22:10 +02:00
Matthias Mailänder
e47383a4fa
Fix NREs in QueryDevices by bailing out early.
2016-05-20 21:21:52 +02:00
Oliver Brakmann
149271f71e
Merge pull request #11291 from reaperrr/fix-10111-para
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Some WithParachute fixes
2016-05-20 20:18:53 +02:00
Oliver Brakmann
ab3de743a1
Merge pull request #11327 from reaperrr/ts-cleanup
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Make TS not load unnecessary mix files
2016-05-20 20:10:34 +02:00
reaperrr
60557e59f1
Merge pull request #11284 from Mailaender/net-4-eol
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Updated to .NET version 4.5
2016-05-20 15:30:57 +02:00
reaperrr
f3d869c939
Polished TD shellmap
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- Nod now uses the singleplayer color scheme. While not directly visible, you can at least guess now that units use the correct color.
- Fixed position of a wall piece (was placed on a bib) and both tiberium trees (by moving them 1 cell down)
- Made all Nod Gun turrets face in a plausible direction
2016-05-20 15:11:20 +02:00
reaperrr
9a5db590be
Fixed TD infantry death animations
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For death by bullet and death by dinosaur.
This is how it was in the original.
2016-05-20 14:47:28 +02:00
reaperrr
840e5e7a4c
Tweaked GDI01 Gunboat and turret damage
...
Made clear that the BoatMissile warhead is an additional bonus rather than an override, reduced the bonus damage and increased gun turret reload delay.
Overall, this makes the Gunboat and turrets behave a bit more like in the original.
2016-05-20 14:29:01 +02:00
reaperrr
c9f339b724
Change TD Gunboat missile to behave more like in the original
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Much more inaccurate, slightly higher BurstDelay and lower horizontal turn rate.
2016-05-20 14:08:26 +02:00
reaperrr
9915f34c99
Reduce turret TurnSpeed on TD Gunboat
...
So it looks a bit more like in the original.
2016-05-20 14:06:28 +02:00
reaperrr
3cc9706ac4
Set high TurnSpeed on TD Gunboat
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So it doesn't get stuck at map edge for over a second.
2016-05-20 14:05:52 +02:00
reaperrr
2c07dfbbb7
Make TS not load unnecessary mix files
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gmenu.mix only contains the menu orverride from Patch 2.0/Firestorm, maps0*.mix only contain singleplayer maps, multi.mix only contains multiplayer maps, patch.mix only contains ini files.
None of these are used or even usable directly by OpenRA as-is, so it's pointless to load them.
2016-05-20 13:50:40 +02:00
Oliver Brakmann
ebba7fdaf1
Add methods to retrieve player stats to Lua API
2016-05-19 23:08:01 +02:00
Oliver Brakmann
09d1dacd95
Add a Lua API method to randomize a collection
2016-05-19 23:08:01 +02:00
Oliver Brakmann
735975057d
Add another way to call air strikes/paradrops to the Lua API
2016-05-19 23:08:01 +02:00
Oliver Brakmann
d743c23482
Add missing Requires to MissionObjectiveProperties
2016-05-19 23:08:01 +02:00
Oliver Brakmann
5d2445a234
Fix winstate logic for cooperative games
2016-05-19 23:08:01 +02:00
Oliver Brakmann
0192919501
Fix crash in Beacon ctor when it runs during instead of between ticks
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Causes an exception like below, for example when calling the Lua API's Beacon.New() method.
``Exception of type `System.InvalidOperationException`: Collection was modified; enumeration operation may not execute.``
2016-05-19 23:08:01 +02:00
Matthias Mailänder
5029ac705f
Update to .NET 4.5
2016-05-19 21:24:21 +02:00
Oliver Brakmann
b4664d1ec5
Merge pull request #11192 from reaperrr/fix-effectwh
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Fix direct hit check in CreateEffectWarhead
2016-05-18 21:52:30 +02:00
reaperrr
6e7bce9571
Merge pull request #11275 from obrakmann/fix11256-deb-build-reqs
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Add libmono-i18n4.0-all to the list of Debian package dependencies
2016-05-18 18:38:45 +02:00
reaperrr
d7650e6d51
Merge pull request #11293 from reaperrr/d2k-polish1
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Some D2k polishing
2016-05-18 18:06:28 +02:00
Oliver Brakmann
8319dfa70e
Merge pull request #11298 from Mykogen/fix-queue-batching
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Shift+hotkey queues 5 units for production. Fixes #5544
2016-05-16 21:35:53 +02:00
reaperrr
644e3cf95d
Merge pull request #11303 from Biofreak1987/ship-tooltip
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Add generic tooltip name for td ships
2016-05-16 21:27:36 +02:00
reaperrr
64c059fd82
Merge pull request #11118 from viszkoktamas/bleed
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Add hotkeys for moving viewport to map edge
2016-05-16 21:21:19 +02:00
Tamás Viszkok
522e937597
Hotkeys for move viewport to map edge
2016-05-16 20:26:59 +02:00
reaperrr
874a9adc31
Merge pull request #11283 from Biofreak1987/nod08b
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Add nod08b
2016-05-16 20:19:08 +02:00
reaperrr
9707cd9be9
Merge pull request #11299 from reaperrr/dmgstate-upgrade
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Introduce trait granting upgrades at specified DamageStates
2016-05-16 20:00:53 +02:00
Oliver Brakmann
89599af5b2
Merge pull request #11292 from reaperrr/fix-v2-explosion
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Fix exploding V2RL sound
2016-05-16 19:57:13 +02:00
Biofreak1987
c14fb32dae
Add generic tooltip name for td ships
2016-05-16 19:39:41 +02:00
reaperrr
407a061c0a
Merge pull request #11176 from pchote/lobby-trait-checkbox-prep
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Query lobby checkbox state via their owning traits.
2016-05-16 19:00:35 +02:00
reaperrr
9cca92942e
Merge pull request #11130 from viszkoktamas/viewportBookmark
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Add hotkeys for save areas of the map
2016-05-16 18:37:56 +02:00
reaperrr
af30f6b3ad
Merge pull request #11302 from Biofreak1987/ship-explosion
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Add ship explosions to td mod
2016-05-16 18:32:04 +02:00
Biofreak1987
1477da7ff0
Add ship explosions to td mod
2016-05-16 16:26:41 +02:00
reaperrr
b327f6a3b2
Make vehicles and cyborgs in TS slow down when damaged
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By combining the new UpgradeOnDamage trait with SpeedModifiers.
2016-05-16 14:18:16 +02:00
Viszkok Tamás
a89376daf0
Added hotkeys for save areas of the map
2016-05-16 14:01:49 +02:00
Biofreak1987
9ed0e6584f
Add nod08b
2016-05-16 08:57:19 +02:00
reaperrr
d03eaaaac0
Introduce UpgradeOnDamage trait
2016-05-16 02:41:12 +02:00
reaperrr
dcd057d032
Make DamageStates flags
2016-05-16 02:41:10 +02:00
Mykogen
2bbbdbeedb
Shift+hotkey queues 5 units for production. Fixes #5544
2016-05-16 00:02:00 +02:00
reaperrr
2444491fc6
Fix exploding V2RL sound
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You could here the 'Report' of the V2 weapon when the launcher exploded. Added V2-exclusive explosion weapon to fix that.
2016-05-15 20:58:02 +02:00
Matthias Mailänder
b5eb537f2d
Remove trailing tabs.
2016-05-15 19:48:07 +02:00
Matthias Mailänder
4209d52c4c
Define the concrete slabs as terrain rather than actors.
2016-05-15 16:40:15 +02:00
reaperrr
cee5ec4754
Give large D2k missiles a ballistic flight curve
2016-05-15 16:38:34 +02:00
reaperrr
2c7fe90532
Use 'true' instead of 'yes' on all D2k booleans
2016-05-15 16:38:02 +02:00
reaperrr
974eb5aa86
Fix facings of D2k grenadier stand sequence
2016-05-15 16:34:58 +02:00
Matthias Mailänder
fc523ae953
Print actor information instead of the function name.
2016-05-15 16:21:32 +02:00
Matthias Mailänder
3c7871b352
Add actor name to ease debugging of invalid bounds.
2016-05-15 16:21:32 +02:00
reaperrr
41a53d8ed0
Merge pull request #11243 from Mailaender/elegant-lasers
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Polished the Tiberian Sun laser weaponry
2016-05-15 16:17:24 +02:00
reaperrr
51194059b3
Fix WithParachute shadow position on elevated terrain
2016-05-15 16:05:15 +02:00
reaperrr
c2f537a43d
Move parachute shadow anim ticking from Render to Tick
2016-05-15 16:04:01 +02:00
reaperrr
a670ea4bad
Remove ITraitInfo from WithParachuteInfo
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ITraitInfo is already implemented by UpgradableTraitInfo, so this was redundant.
2016-05-15 16:00:51 +02:00
Matthias Mailänder
53c1222ce2
Avoid the 0c prefix for laser beam width.
2016-05-15 15:56:50 +02:00
Matthias Mailänder
8fcb31407d
Add gates to the Red Alert mod.
2016-05-15 15:52:11 +02:00
Matthias Mailänder
0d500f4bb2
Merge pull request #11270 from reaperrr/fix-td-fieldcrash
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Make FrozenUnderFog footprint include '_'
2016-05-15 15:40:08 +02:00
reaperrr
95a927a181
Merge pull request #11272 from r34ch/cold-front-fix
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Cold front fix
2016-05-15 15:17:16 +02:00
reaperrr
e59c7a8b1f
Make FrozenUnderFog count passable footprint cells
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To avoid crashing on actors with only passable footprint cells.
2016-05-15 14:56:08 +02:00
Matthias Mailänder
b4cbb52d27
Merge pull request #11206 from evgeniysergeev/spatial
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SpatiallyPartitioned fixup for d2
2016-05-15 14:46:53 +02:00
reaperrr
c201558023
Merge pull request #10714 from Mailaender/import-rules
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Added basic RA2/TS mod rules importers
2016-05-15 14:46:24 +02:00
Matthias Mailänder
060eca8c50
Merge pull request #11288 from reaperrr/fix-reloading-sound
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Play reload sounds only to owner
2016-05-15 14:20:41 +02:00
reaperrr
794db5a2f1
Play reload sounds only to owner
2016-05-15 13:53:21 +02:00
Matthias Mailänder
b9ed065328
add captureable, infantry emitting on sell and transformation
2016-05-15 11:46:46 +02:00
Matthias Mailänder
6b1dc60d2e
invisible, 0x0 foundation and sprite image auto-detection
2016-05-15 11:46:46 +02:00
Matthias Mailänder
26c0f1ebc0
terrain palette auto detection
2016-05-15 11:46:46 +02:00
Matthias Mailänder
ee482fee29
very basic building and tree support
2016-05-15 11:46:46 +02:00
Matthias Mailänder
0fc73cbe3c
Merge pull request #11280 from Biofreak1987/nod08a
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Add nod08a
2016-05-15 09:35:18 +02:00
Biofreak1987
e9195d3a36
Add nod08a
2016-05-15 09:04:17 +02:00
abcdefg30
2865c833eb
Merge pull request #11281 from Biofreak1987/nod07fix
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Replace nod07 music and fix codestyle
2016-05-14 20:51:09 +02:00
Biofreak1987
53d08e9376
Replace nod07 music and fix codestyle
2016-05-14 20:08:58 +02:00
Paul Chote
35af6b5b91
Apply minor style fixes to DeveloperMode.
2016-05-14 18:54:44 +01:00
Paul Chote
0a7c80ef6e
Prepare short game code for trait-defined lobby options.
2016-05-14 18:54:44 +01:00
Paul Chote
e3bc73a168
Prepare ally build adjacency code for trait-defined lobby options.
2016-05-14 18:54:44 +01:00
Paul Chote
c412e4e86c
Prepare MapCreeps code for trait-defined lobby options.
2016-05-14 18:54:44 +01:00
Paul Chote
7e49ae7eb0
Prepare DeveloperMode code for trait-defined lobby options.
2016-05-14 18:54:44 +01:00
Paul Chote
1eba0bea13
Prepare Shroud code for trait-defined lobby options.
2016-05-14 18:54:44 +01:00
Paul Chote
a0b5b5ce66
Move initial map exploration to Shroud.
2016-05-14 18:54:44 +01:00
Paul Chote
dade84db85
Remove leftover dead fragile alliances code.
2016-05-14 18:54:44 +01:00
Oliver Brakmann
3e8309974a
Merge pull request #11278 from reaperrr/gps-fixup
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Hotfix for GpsPower
2016-05-14 17:14:31 +02:00
reaperrr
7e312bab0a
Hotfix for GpsPower
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Radar namespace was created after the last rebase of #11018 .
2016-05-14 16:43:42 +02:00
reaperrr
b9c026d545
Merge pull request #11018 from Mailaender/gps-disable
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Fixed GPS power not taking tech center disablement into account
2016-05-14 16:31:34 +02:00
Matthias Mailänder
61385fabd1
Merge pull request #11257 from HenrytheSlav/c4lockup
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Buildings get locked by Demolishable activity before their destruction
2016-05-14 13:50:35 +02:00
D'Arcy Rush
0e5dd08c21
Remove erroneous ore cells from dual-cold-front.oramap
2016-05-14 12:07:24 +01:00
D'Arcy Rush
8ebd885145
Rename cold-front 1v1 to match ingame name
2016-05-14 12:04:07 +01:00
Oliver Brakmann
bd8d754b0c
Add libmono-i18n4.0-all to the list of Debian package dependencies
2016-05-14 12:23:09 +02:00
HenrytheSlav
a9bb79c0a8
Buildings get locked by Demolishable activity nefore their destruction
2016-05-14 11:23:21 +02:00
Matthias Mailänder
531570fdb7
Merge pull request #11271 from cjshmyr/slnfix
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Fix nod07b Lua script paths
2016-05-14 08:43:49 +02:00
Curtis Shmyr
1144803767
Fix nod07b Lua script paths
2016-05-13 17:56:07 -06:00
reaperrr
f31ea658ef
Merge pull request #11148 from pchote/improve-scroll-input
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Expose separate middle and right mouse scroll config.
2016-05-13 22:44:18 +02:00
Matthias Mailänder
54c30175e2
Merge pull request #11253 from HenrytheSlav/demotruck_air_nerf
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Reduce effectiveness of demo truck against air targets
Closes #10865
2016-05-13 18:59:18 +02:00
Matthias Mailänder
67d04b26fd
Merge pull request #11254 from HenrytheSlav/harv_selfheal
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Add slow selfealing to the harvester (RA mod)
2016-05-13 18:56:34 +02:00
Oliver Brakmann
7abe20ac43
Merge pull request #11250 from abcdefg30/byeInitAct
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Remove the last relicts of InitialActivity
2016-05-11 20:57:44 +02:00
evgeniysergeev
7e7b3f505d
SpatiallyPartitioned fixup for d2
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BoundsToBinRowsAndCols fixup for negative width or height
Using Math.Min and Math.Max utils instead of '?:'
2016-05-10 22:39:46 +03:00
HenrytheSlav
4c97bd1323
Add slow selfealing to the harvester (RA mod)
2016-05-10 21:17:01 +02:00
HenrytheSlav
aedd135c45
Reduce effectiveness of demo truck against air targets
2016-05-10 20:52:40 +02:00
abcdefg30
304c9b9ed1
Remove the last relicts of InitialActivity
2016-05-10 18:33:57 +02:00
abcdefg30
34a2033350
Merge pull request #11249 from cjshmyr/arty
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Reduce RA Artillery range from 14 to 12 cells
2016-05-10 18:11:21 +02:00
abcdefg30
22ee4d1f39
Merge pull request #11186 from Mailaender/map-import-tileset
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Made the legacy map import more robust
2016-05-10 18:03:16 +02:00
Matthias Mailänder
43eed07fae
Merge pull request #11245 from reaperrr/fix-gtwr-make
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Skip TD guard tower make anim frames containing yellow color
2016-05-09 20:43:47 +02:00
Matthias Mailänder
15a58378cb
Merge pull request #11242 from Mailaender/ts-ai
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Update the Tiberian Sun AI
2016-05-09 19:59:28 +02:00
reaperrr
9b16ac6bf1
Skip TD guard tower make frames 18 and 19
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Those frames are yellow but not remapable. Skipping them is easier than fixing the art.
2016-05-08 21:03:22 +02:00
Matthias Mailänder
5d32b65a9c
Decrease the width of all laser weapons.
2016-05-08 20:34:05 +02:00
Matthias Mailänder
33198f4da4
Add transparency to the sonic beam.
2016-05-08 20:33:19 +02:00
Matthias Mailänder
aea521815c
Update the Tiberian Sun AI.
2016-05-08 20:19:41 +02:00
Matthias Mailänder
3b7a176aa6
Don't crash when a faction flag from another mod doesn't exist.
2016-05-08 16:02:23 +02:00
reaperrr
bd2a24af55
Merge pull request #11223 from Mailaender/missile-dead
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Cleaned up logically dead Missile code.
2016-05-08 14:09:27 +02:00
abcdefg30
4fbb3334bf
Merge pull request #11238 from obrakmann/fix-globalchat-nre
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Fix a spurious NRE in GlobalChat
2016-05-08 14:02:12 +02:00
reaperrr
eb6157f81e
Merge pull request #11197 from pchote/add-sysinfo-opt-out-prompt
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Add sysinfo opt out prompt
2016-05-08 13:10:55 +02:00
Oliver Brakmann
d049413c26
Fix a spurious NRE in GlobalChat
2016-05-08 12:35:50 +02:00
Matthias Mailänder
763c097498
Merge pull request #11235 from Biofreak1987/nod07b
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TD Campaign: Add nod07b - "Sick And Dying (b)
2016-05-08 12:03:39 +02:00
Biofreak1987
b14080cff4
Add nod07b
2016-05-07 17:56:25 +02:00
Paul Chote
bd7e53bec4
Merge pull request #11234 from obrakmann/fix11218-spawnactorondeath-dispose-race
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Fix trait lookup of destroyed actor in SpawnActorOnDeath
2016-05-07 15:58:20 +01:00
Matthias Mailänder
5462097c42
Merge pull request #11205 from reaperrr/rangelimit-wdist
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Refactored Missile.RangeLimit to be a WDist value
2016-05-07 15:10:49 +02:00
Oliver Brakmann
35dfb54459
Fix trait lookup of destroyed actor in SpawnActorOnDeath
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The sequence of events leading to that crash looks like this:
1. Truk enters a building.
2. `Enter.FindAndTransitionToNextState()` is running, and since `DonateSupplies` uses `EnterBehaviour.Dispose`, `Actor.Dispose()` runs for the actor, queueing a FrameEndTask.
3. Truk is then killed:
* `Health.InflictDamage()` first calls `SpawnActorOnDeath.Killed()`, which queues a FrameEndTask during which some trait lookups happen.
* `Health.InflightDamage()` then calls `Actor.Dispose()` as well, queueing another FrameEndTask (which will never run, the game crashes before).
4. After the tick, the first FrameEndTask disposes of the actor. The second FrameEndTask would spawn the crate from the truk, but the trait lookups then fail and throw an exception.
2016-05-07 14:21:41 +02:00
Matthias Mailänder
834295fb22
Merge pull request #11228 from pchote/appdata-about-fix
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Update appdata description using text from the website About page.
2016-05-07 13:52:37 +02:00
Matthias Mailänder
11a54896c1
Merge pull request #11094 from Biofreak1987/nod07a
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TD Campaign: Add nod07a - "Sick And Dying (a)"
2016-05-07 13:47:21 +02:00
Matthias Mailänder
690a6b715e
Merge pull request #11233 from abcdefg30/yellow
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Add TheRaffy to AUTHORS
2016-05-07 13:30:05 +02:00
abcdefg30
c92792e8bd
Add TheRaffy to AUTHORS
2016-05-07 13:01:55 +02:00
Paul Chote
1180e7e519
Merge pull request #11225 from obrakmann/fix11219_oil-derrick-tooltip-owner-row
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Re-instate owner row for oil pumps and tech buildings in TD
2016-05-07 10:42:30 +01:00
Paul Chote
cf4ef11403
Merge pull request #11232 from abcdefg30/navalRepair
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Fix possible instant repairs by spamming Repair activities
2016-05-07 10:30:57 +01:00
reaperrr
5505595a79
Merge pull request #11226 from abcdefg30/03bTruk
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Fix the supply truck in allies03b not being targetable by tanya
2016-05-07 11:01:15 +02:00
reaperrr
f2a0332f8d
Merge pull request #11231 from abcdefg30/trukPreq
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Fix the prerequisite of the supply truck being displayed
2016-05-07 10:47:30 +02:00
Oliver Brakmann
4f206eb1dc
Merge pull request #11227 from HenrytheSlav/upstream/utility-facing-fix
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Fixes Utility import facings mirror-flip
2016-05-06 23:42:40 +02:00
Oliver Brakmann
79d5498dfc
Re-instate owner row for oil pumps and tech buildings in TD
2016-05-06 22:50:16 +02:00
abcdefg30
25b1c991a2
Fix possible instant repairs by spamming Repair activities
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Noticeable when spam-clicking on a naval yard/sub pen.
2016-05-06 17:51:24 +02:00
abcdefg30
94fc26f268
Fix the prerequisite of the supply truck being displayed
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We don't do this for other units that only require a war factory (like the light tank or ranger) either.
2016-05-06 17:09:53 +02:00
Paul Chote
122fb62a76
Update appdata description using text from the website About page.
2016-05-05 21:56:13 +01:00
HenrytheSlav
1962ea3abc
Fixes Utility import facings mirror-flip
2016-05-05 18:44:23 +02:00
abcdefg30
5a424936b1
Fix the supply truck in allies03b not being targetable by tanya
2016-05-05 16:13:32 +02:00
abcdefg30
f80449be31
Merge pull request #11215 from obrakmann/mod-campaign-rules
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Extract common campaign rules for d2k and ra
2016-05-05 15:53:21 +02:00
Oliver Brakmann
3cdbb1f700
Make use of common mission rules in missions (D2K)
2016-05-05 13:02:08 +02:00
Oliver Brakmann
32b063d8e0
Extract common mission rules into a separate file (D2K)
2016-05-05 13:02:08 +02:00
Oliver Brakmann
4787bc04b3
Make use of common mission rules in missions (RA)
2016-05-05 13:02:08 +02:00
Oliver Brakmann
26571e18d3
Extract common mission rules into separate files (RA)
2016-05-05 13:02:03 +02:00
abcdefg30
089c8261ad
Merge pull request #11217 from obrakmann/fix-selfheal-percentage
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Fix self-healing percentage in yaml rules for all mods
2016-05-05 12:47:19 +02:00
Oliver Brakmann
987da71c1d
Merge pull request #11222 from HenrytheSlav/theli_gems
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Allow Chinook to land/deploy on gems
2016-05-05 12:21:34 +02:00
Matthias Mailänder
3d865d46e7
Removed logically dead code.
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targetPassedBy is always true in this section
and - times - is +.
2016-05-05 10:19:38 +02:00
HenrytheSlav
b958c8302d
Allow Chinook to land/deploy on gems
2016-05-04 23:06:36 +02:00
Matthias Mailänder
1bc4200128
Merge pull request #11136 from SzabKel/musicButtons
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Added music controlling hotkeys. Closes #3231
2016-05-03 07:16:05 +02:00
Matthias Mailänder
891c5d9937
Merge pull request #11168 from reaperrr/hitshape-offsets
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Add support for custom vertical HitShape offsets
2016-05-03 07:12:49 +02:00
Curtis Shmyr
43136e218a
Reduce RA Arty range from 14 to 12 cells
2016-05-02 15:59:12 -06:00
Matthias Mailänder
b00e9cf615
Merge pull request #11216 from abcdefg30/supportBeacon
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Make the circle and arrow sequences of Beacon optional
2016-05-02 22:27:12 +02:00
Oliver Brakmann
a8e6ca14ab
Fix self-healing percentage in yaml rules for all mods
2016-05-02 19:05:48 +02:00
abcdefg30
c3c29ee7a2
Make the circle and arrow sequences of Beacon optional
2016-05-02 17:23:17 +02:00
reaperrr
62aabffed9
Make LeavesTrails loop through a list of offsets
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Instead of the unflexible 'AlternateOffset' approach.
2016-05-01 23:01:07 +02:00
reaperrr
04d075ca9f
Add control over whether trails should spawn with or without delay
2016-05-01 23:01:07 +02:00
reaperrr
866e0b3577
Add facings support, start delay and offset controls to LeavesTrails
2016-05-01 23:01:07 +02:00
reaperrr
ca7a17ea06
Add facings support to SpriteEffect
2016-05-01 23:01:07 +02:00
Matthias Mailänder
6af7fa412c
Simplify tunnel top sequences.
2016-05-01 15:46:25 +02:00
reaperrr
f6907cc42f
Lint check for missile RangeLimit
2016-05-01 14:27:50 +02:00
reaperrr
249e65c7d1
RangeLimit WDist refactor upgrade rules
2016-05-01 14:27:49 +02:00
Oliver Brakmann
e781bf3e0d
Merge pull request #10918 from Mailaender/lint-beacon
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Added documentation and lint checks to PlaceBeacon
2016-05-01 13:55:04 +02:00
Matthias Mailänder
6a9b8e81f4
Don't expose palettes and sprites to Lua.
2016-05-01 12:29:39 +02:00
Matthias Mailänder
4e9a48d253
Summarize the rendering parts to generate a beacon.
2016-05-01 12:29:39 +02:00
Matthias Mailänder
a8dd67a231
ParatroopersPower also supports beacons.
2016-05-01 12:29:38 +02:00
Matthias Mailänder
59fbfbc851
Don't enforce beacons to be player palettes.
2016-05-01 12:29:38 +02:00
Matthias Mailänder
9f4cdb9843
Unhardcode player beacons for documentation and lint testing.
2016-05-01 12:27:02 +02:00
Matthias Mailänder
76124b7c79
Unhardcode beacon sprites for documentation and lint testing.
2016-05-01 12:21:13 +02:00
Matthias Mailänder
d4fdb97c35
Throw with a less generic KeyNotFoundException on error.
2016-05-01 12:19:19 +02:00
Matthias Mailänder
d826cd6247
Fix case issues like Temperat vs TEMPERAT during map import.
2016-05-01 12:18:26 +02:00
reaperrr
1258ddde7f
Refactored Missile.RangeLimit from ticks to WDist
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Changed default from 'unlimited' fuel to weapon range.
2016-04-30 16:02:15 +02:00
Oliver Brakmann
cc9f84f136
Merge pull request #11199 from reaperrr/fix-para-nre
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Fix potential NRE in Parachutable
2016-04-30 13:53:04 +02:00
abcdefg30
8c80b61897
Fix the tech tree not refreshing properly on owner change
2016-04-30 13:15:51 +02:00
abcdefg30
a9ec325765
Merge pull request #11202 from GraionDilach/fix-ts-visceroids
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Fix visceroids not spawning in TS.
2016-04-30 11:53:46 +02:00
Zimmermann Gyula
48d5164314
Fix visceroids not spawning in TS.
2016-04-29 19:37:32 +02:00
reaperrr
58ba25cc17
Merge pull request #10813 from Mailaender/vein-damage
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Added damaging through Veins.
2016-04-29 13:28:58 +02:00
reaperrr
262cf087fc
Merge pull request #11172 from pchote/cargo-turret
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Fix a crash when multi-turreted units leave a transport.
2016-04-29 12:57:04 +02:00
reaperrr
b87b2c010f
Fix potential NRE in Parachutable
2016-04-29 12:56:05 +02:00
Paul Chote
21989acd28
Fix a crash when multi-turreted units leave a transport.
2016-04-29 04:05:33 +01:00
reaperrr
fdbe3c7ba6
Merge pull request #11196 from GraionDilach/halven-destroyer-closeenough
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Halven CloseEnough on Stinger.
2016-04-28 14:11:45 +02:00
Paul Chote
25a1c0c283
Include version/mod/modversion in the game list query.
2016-04-27 23:06:21 +01:00
Paul Chote
98faa15d62
Add an opt-out prompt for system information collection.
2016-04-27 22:14:26 +01:00
Zimmermann Gyula
66d0c72968
Increase Stinger RangeLimit from 50 to 65.
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With the 170 Speed, the Stinger can pass a maximum of 50*170 = 8500 (8c308) world units, while having a range of 9c0, which mean it runs out of fuel before it reaches it's effective maximum range. To prevent this, RangeLimit has been increased to 65 (9c0*1.25/170 is 67.8, rounded downwards).
2016-04-27 21:51:48 +02:00
Oliver Brakmann
b28caf6564
Merge pull request #11179 from reaperrr/minor-perf-fixes
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Minor trait caching tweaks
2016-04-27 20:38:02 +02:00
Zimmermann Gyula
af36214e41
Halven CloseEnough on Stinger.
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With 170 Speed, 298 CloseEnough, and 128 Spread, it will always act as a proximity weapon against the targets. Other missiles aren't affected because all the other missiles have a fair margin to satisfy the optimal Speed+Spread > CloseEnough condition.
2016-04-27 18:29:50 +02:00
Oliver Brakmann
ee82a8c3a9
Merge pull request #10756 from Mailaender/ts-beacon
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Added the Tiberian Sun beacon
2016-04-26 21:28:22 +02:00
Oliver Brakmann
0ba288d66b
Merge pull request #11182 from Mailaender/modchooser-button-loadsound-fail
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Fixed mod chooser spamming sound.log with file not found messages
2016-04-26 21:11:41 +02:00
reaperrr
10dc6ca85c
CreateEffectWarhead.TargetSearchRadius lint check
2016-04-26 19:47:22 +02:00
reaperrr
3aa811bd2e
Rename 'unit' to 'victim' in CEWH's GetDirectHit check
2016-04-26 19:47:21 +02:00
reaperrr
fe7fe9b49b
Fix CreateEffectWarhead's HitShape distance check
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Originally, this was comparing distance beween pos and unit.CenterPosition with HitShape's OuterRadius. However, the OuterRadius can exceed the shape for Capsule and Rectangular shapes, so I tried to adress that a few months ago by using the DistanceFromEdge check instead. The approach was bogus, though. DistanceFromEdge just calculates the distance of a position to the edge, so by comparing it with the distance between pos and victim.CenterPosition in combination with using LengthSquared, it was entirely possible the explosion would be within the HitShape, but closer to the edge than the victim.CenterPosition and the check would return false.
Now we just check if DistanceFromEdge is 0 or negative, which means the impact is inside the HitShape.
2016-04-26 19:47:20 +02:00
reaperrr
3a8a8110be
Extend CreateEffectWarhead's GetDirectHit to scan a WDist radius for hits
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Instead of only the impact cell.
2016-04-26 19:47:18 +02:00
Matthias Mailänder
92e9cf2819
Add the Tiberian Sun beacon animation.
2016-04-24 23:28:29 +02:00
reaperrr
a268b5a048
TEST COMMIT
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Gives TS infantry and walls hit shapes vertical top offset.
2016-04-24 20:47:57 +02:00
reaperrr
72c580b708
Add top and bottom offsets to HitShapes
2016-04-24 20:47:56 +02:00
Matthias Mailänder
083dd97611
Don't reference non-existing sounds in the mod chooser.
2016-04-24 20:42:46 +02:00
reaperrr
c6b09ef228
Cache ResourceLayer in PoisonedByTiberium ctor
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Instead of every few ticks.
2016-04-24 20:14:37 +02:00
reaperrr
828dc61b67
Use already cached mobile in MobileProperties.Scatter
2016-04-24 20:12:51 +02:00
reaperrr
b497869993
Cache IMove in Repairable's ctor
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Instead of looking it up on every repair order.
2016-04-24 20:12:49 +02:00
Oliver Brakmann
23e5889a70
Merge pull request #11167 from pchote/fix-gps-satellite-palette
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Fix GPS satellite palette.
2016-04-24 13:17:26 +02:00
Oliver Brakmann
d88f8d348b
Merge pull request #11174 from reaperrr/fix-11173
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Disable OwnerRow on TD and RA map props
2016-04-24 12:59:27 +02:00
Paul Chote
b245e6e128
Merge pull request #11163 from reaperrr/fix-11056
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Fix Creeps not considering players as enemies on some TD maps
2016-04-24 11:51:49 +01:00
reaperrr
83631f3b4d
Disable OwnerRow on RA trees, rocks, bridges and crates
2016-04-24 01:10:32 +02:00
reaperrr
1f078cc364
Disable OwnerRow on TD bridges, destroyed fields and crates
2016-04-24 01:07:36 +02:00
reaperrr
6701420851
Disabled OwnerRow on TD trees, tib trees and rocks
2016-04-24 00:55:04 +02:00
reaperrr
b25f8ff4b0
Fixed owner of some trees on Lessons from Kosovo and Treasure Island
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They're owned by Neutral instead of Creeps now.
2016-04-24 00:54:36 +02:00
Oliver Brakmann
eae96738b9
Merge pull request #11170 from pchote/fix-missiles-again
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Fix missile facing check.
2016-04-23 23:02:58 +02:00
Paul Chote
59f5e24189
Simplify and fix missile turnaround facing check.
2016-04-23 17:14:56 +01:00
reaperrr
6f876e7441
Fix Creeps enemy config on RA conquest maps
2016-04-23 16:42:33 +02:00
reaperrr
8bb2574e21
Fixed Creeps on non-Conquest RA maps
2016-04-23 16:42:31 +02:00
Matthias Mailänder
fb53890636
Merge pull request #11144 from pchote/fix-start-game-frozen-explored-map
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Generate frozen actor renderables for all map-placed actors.
2016-04-23 16:26:27 +02:00
Matthias Mailänder
a0fa5ad1bd
Merge pull request #11166 from pchote/fix-gps-tooltips
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Only refresh tooltip/health status of revealed frozen actors.
2016-04-23 16:13:05 +02:00
reaperrr
863772675b
Merge pull request #11165 from pchote/fix-missile-flip
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Fix missile facing check.
2016-04-23 15:15:59 +02:00
Paul Chote
d70356b47f
Fix GPS satellite palette.
2016-04-23 14:10:54 +01:00
Oliver Brakmann
ea5009393f
Merge pull request #10777 from reaperrr/fix-missile-cruise
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Fix missiles not moving to CruiseAltitude if launched above it
2016-04-23 15:04:54 +02:00
reaperrr
5ad89f90a5
Give RA MiG missiles a higher CruiseAltitude
2016-04-23 14:50:36 +02:00
reaperrr
3dcb7bc02b
Fix missiles not moving to CruiseAltitude if launched above it
2016-04-23 14:50:35 +02:00
Paul Chote
13cfd3699d
Fix missile facing check.
2016-04-23 13:37:08 +01:00
Paul Chote
0b4a8d9a13
Only refresh tooltip/health status of revealed frozen actors.
2016-04-23 13:07:53 +01:00
abcdefg30
a717ab6763
Merge pull request #11135 from obrakmann/fix11127_zoom-pxldbl-interaction
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Fix PixelDoubling not working properly after zooming with mousewheel
2016-04-23 11:55:53 +02:00
reaperrr
f1f8cc8763
Fix Creeps on Llamas 2 not seeing Multi4 and Multi5 as enemies
2016-04-22 23:15:55 +02:00
Oliver Brakmann
3b2a5e2dbc
Merge pull request #11162 from reaperrr/fix-11159
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Enable Targetable to handle multiple Cloak traits
2016-04-22 22:15:06 +02:00
RoosterDragon
28b8850936
Merge pull request #11160 from pchote/remove-td-concrete
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Remove unused Concrete armor type from TD weapons.
2016-04-22 19:27:53 +01:00
reaperrr
521a8a66d2
Enable Targetable to handle multiple Cloak traits
2016-04-22 13:01:02 +02:00
reaperrr
b28f588733
Merge pull request #11124 from pchote/tileset-depth
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Add tileset depth metadata support.
2016-04-21 22:59:42 +02:00
reaperrr
5b1b0f1494
Fix Creeps not seeing players as enemies on some TD maps
2016-04-21 22:13:08 +02:00
Oliver Brakmann
77ba2b4f13
Fix PixelDoubling not working properly after zooming with mousewheel
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I decided to write it this way (instead of setting `Game.Settings.Graphics.PixelDouble` in `Viewport.Zoom` appropriately) because I see the double pixel setting as the user's preference that the game uses at the start of a match and which should not be changed only because the user decided to zoom in a bit.
2016-04-21 22:04:39 +02:00
Oliver Brakmann
c8a9936b6c
Merge pull request #11161 from pchote/fix-td-replay-timer
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Fix replay timer.
2016-04-21 21:17:22 +02:00
Oliver Brakmann
4858ae7132
Merge pull request #11157 from abcdefg30/d2kWalls
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Fix the debris spawned when walls are destroyed in d2k
2016-04-21 21:04:18 +02:00
Paul Chote
a8350783fc
Fix game timer when adjusting replay speed.
2016-04-21 17:52:47 +01:00
Paul Chote
0eb446fb7d
Remove unused Concrete armour type.
2016-04-21 17:30:07 +01:00
Paul Chote
8807a79c4a
Add tile depth metadata to TS tileset yaml.
2016-04-21 17:23:09 +01:00
Paul Chote
756d2428d9
Add depth support to TileSet.
2016-04-21 17:23:08 +01:00
Paul Chote
08100dc49b
Fix initial render state for walls.
2016-04-21 17:21:29 +01:00
Paul Chote
183e5ae7ab
Generate initial frozen renderables for all map-placed actors.
2016-04-21 17:21:29 +01:00
reaperrr
8bd8e8aa56
Merge pull request #11154 from obrakmann/fix11055_targetable-cloaked-units
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Fix looking up un-required trait in Targetable ctor
2016-04-21 13:02:38 +02:00
reaperrr
65f8b9f63b
Merge pull request #11141 from Mailaender/missile-targetedPassedBy
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Removed redundant targetPassedBy check.
2016-04-21 12:30:14 +02:00
reaperrr
d82ff3412c
Merge pull request #11137 from Mailaender/deadcode-healthradiuscheck
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Removed unnecessary null checks in CheckTargetHealthRadius
2016-04-21 12:29:40 +02:00
abcdefg30
e23d8f25a9
Fix the debris spawned when walls are destroyed in d2k
2016-04-20 21:03:48 +02:00
Oliver Brakmann
728de3b55f
Merge pull request #11151 from abcdefg30/tanyaIdle
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Fix the length of the idle2 sequence of tanya
2016-04-20 20:44:09 +02:00
abcdefg30
8c244574d1
Merge pull request #11086 from Phrohdoh/ts-marn-shellmap
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Add Marn's Shellmap "Fields of Green" to TS
2016-04-20 20:42:12 +02:00
Oliver Brakmann
eb2d7016b5
Merge pull request #11152 from abcdefg30/lobbyNote
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Fix reselecting a dropdown option in the lobby causing a server message
2016-04-20 20:34:40 +02:00
Taryn Hill
3e40be47f7
Remove gdi4a from TS
2016-04-20 13:18:17 -05:00
Taryn Hill
1bb2aa3522
Add Marn's Shellmap "Fields of Green" to TS
2016-04-20 13:18:15 -05:00
abcdefg30
7a13fb189c
Merge pull request #11153 from RoosterDragon/selection-fast-checks
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Use Contains method on Selection when possible.
2016-04-20 17:50:45 +02:00
Oliver Brakmann
357d50679c
Fix looking up un-required trait in Targetable ctor
2016-04-19 22:39:36 +02:00
RoosterDragon
178fcfaf8c
Use Contains method on Selection when possible.
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This allows the set to be utilized for a fast check, rather than degrading to a linear search via LINQ.
2016-04-19 21:19:36 +01:00
abcdefg30
ea68fbdd7c
Fix reselecting a dropdown option in the lobby causing a server message
2016-04-19 20:49:57 +02:00
abcdefg30
4b7edf6947
Fix the length of the idle2 sequence of tanya
2016-04-19 20:28:03 +02:00
Oliver Brakmann
d7f140d5a3
Merge pull request #11146 from pchote/fix-spawn-reordering
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Preserve editor actor ordering.
2016-04-18 20:10:04 +02:00
Matthias Mailänder
b5b190f0fa
Merge pull request #11145 from pchote/storm-light-level
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Increase ambient light level in Fort Lonestar and GDI06.
2016-04-18 15:32:50 +02:00
Matthias Mailänder
2c3ceb1630
Merge pull request #11111 from reaperrr/fix-td-engprio
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Remove custom TD & D2k engineer selection priority
2016-04-18 15:28:36 +02:00
Matthias Mailänder
6f151d8096
Merge pull request #11084 from cjshmyr/chatprefix
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Move Spectators & Team chat labels before player nickname
2016-04-18 15:23:17 +02:00
Matthias Mailänder
7795e4f524
Add damaging through Veins.
2016-04-18 08:46:04 +02:00
Matthias Mailänder
133a0f54a3
Check for invalid targets to avoid crashing.
2016-04-18 08:46:04 +02:00
Matthias Mailänder
27888715de
Have vehicles avoid veins.
2016-04-18 08:45:41 +02:00
Matthias Mailänder
99b072ddce
Have infantry avoid Tiberium.
2016-04-18 08:44:27 +02:00
Paul Chote
9d02c53638
Expose separate middle and right mouse scroll config.
2016-04-17 21:27:20 -04:00
Paul Chote
c68ef3d25f
Preserve editor actor order.
2016-04-17 20:25:20 -04:00
Paul Chote
39ddf29a8d
Increase ambient light level in gdi06.
2016-04-17 20:07:12 -04:00
Paul Chote
03913ef768
Increase ambient light level in fort lonestar.
2016-04-17 20:07:05 -04:00
Oliver Brakmann
6323f763f1
Merge pull request #11122 from reaperrr/traits-render
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Move Render traits to Traits.Render namespace
2016-04-17 21:48:32 +02:00
Oliver Brakmann
2051976f5b
Merge pull request #11138 from Mailaender/dispose-xccdb
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Made XccGlobalDatabase disposable
2016-04-17 21:27:49 +02:00
Oliver Brakmann
0df7e2361b
Merge pull request #11140 from Mailaender/map-preview-package-nre
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Fixed NullReferenceExceptions if package opening fails.
2016-04-17 20:23:59 +02:00
Oliver Brakmann
041be70371
Merge pull request #11139 from Mailaender/upgraderules-parentnull
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Fixed NullReferenceExceptions in UpgradeRules
2016-04-17 20:11:11 +02:00
abcdefg30
af3d8d4860
Add support for playing a "LoseNotification" to the old owner through CaptureNotification
2016-04-17 16:17:32 +02:00
szabkel
1b4a42d3d9
Added MusicControllerLogic, now we can handle audio buttons anywhere in the game.
2016-04-17 16:11:42 +02:00
Matthias Mailänder
12543f2f32
Avoid logically dead code.
2016-04-17 16:00:57 +02:00
Matthias Mailänder
48ea9dc300
Fix NRE if package download fails or is corrupted.
2016-04-17 15:57:00 +02:00
abcdefg30
a1d39b0a42
Document the existing fields in CaptureNotificationInfo
2016-04-17 15:29:27 +02:00
abcdefg30
c8cfb10ab1
Reduce the usage of different ways to determine the new owner
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We don't need the LocalPlayer check if we only play the sound to the new owner,
and captor.Owner == newOwner in this case.
2016-04-17 15:26:53 +02:00
Matthias Mailänder
3e536a61e6
targetPassedBy is always false here so avoid redundant check.
2016-04-17 14:30:22 +02:00
Matthias Mailänder
62bc2a27d9
Fix NREs in UpgradeRules.
2016-04-17 14:15:49 +02:00
Matthias Mailänder
4719a085bb
Dispose global mix database.dat properly.
2016-04-17 14:09:52 +02:00
Matthias Mailänder
bd28445754
Merge pull request #10946 from abcdefg30/lobby-bots
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Add a "Lonestar AI" to Fort Lonestar
2016-04-17 11:15:50 +02:00
abcdefg30
78b2ffdee1
Merge pull request #11119 from obrakmann/more-map-churn
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More map churn
2016-04-17 11:11:04 +02:00
abcdefg30
3294415e8e
Add an "Lonestar AI" to Fort Lonestar
2016-04-17 11:01:26 +02:00
Paul Chote
42504bfa9c
Add DummyAI trait for scripted maps.
2016-04-17 11:01:25 +02:00
Matthias Mailänder
3d1fadf24a
Merge pull request #11014 from dtluna/can_undeploy
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Added CanUndeploy property
2016-04-17 10:37:44 +02:00
Matthias Mailänder
e127ada598
Merge pull request #11098 from pchote/vertex-secondary-texcoords
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Replace SheetType.DualIndexed with secondary texture coordinates on Vertex.
2016-04-17 10:22:57 +02:00
Matthias Mailänder
7209bc474d
Merge pull request #11120 from teees/fix-barrels
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Fix barrel recoil being set immediately, not when actually firing
2016-04-17 09:52:06 +02:00
reaperrr
c7eeb60b5d
Removed custom selection priority from D2k engineer
2016-04-17 00:38:05 +02:00
Oliver Brakmann
c2c26cbcdc
Merge pull request #11131 from abcdefg30/spyName
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Fix the spyplane not having a tooltip ingame
2016-04-16 19:48:21 +02:00
abcdefg30
29a79b6175
Drop "U2" out of the spy planes tooltip
2016-04-16 19:40:49 +02:00
abcdefg30
66568104ec
Fix the spyplane not having a tooltip ingame
2016-04-16 19:39:30 +02:00
Paul Chote
d59488d496
Merge pull request #11076 from obrakmann/low-funds-warning-2
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Fix issues with the insufficient funds warning
2016-04-16 18:00:40 +01:00
Paul Chote
95a5689b9e
Merge pull request #11104 from obrakmann/fix11074-lobby-ready-map-install
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Fix ready checkbox in the lobby being unusable after installing a map
2016-04-16 17:42:04 +01:00
reaperrr
a1ce5bd978
Move VeteranProductionIconOverlay to Traits.Render
2016-04-16 14:26:26 +02:00
Paul Chote
5d0990f1c6
Removing remaining SheetType.DualIndexed plumbing.
2016-04-15 16:53:37 -04:00
Paul Chote
3a37551812
Remove SheetType.DualIndexed from terrain rendering.
2016-04-15 16:53:37 -04:00
Paul Chote
b68fee9521
Remove SheetType.DualIndexed from voxel rendering.
2016-04-15 16:46:47 -04:00
Paul Chote
7c67b10d28
Add a secondary texture coordinate to Vertex.
2016-04-15 16:46:47 -04:00
reaperrr
fd5a597966
Move Render traits to Traits.Render namespace
2016-04-15 20:43:04 +02:00
reaperrr
f07a5d6f69
Merge pull request #11091 from pchote/sprite-vertex-depth
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Add depth buffer support for sprites.
2016-04-15 15:59:21 +02:00
Paul Chote
e54917a0b2
Fix depth-enabled shroud rendering.
2016-04-15 09:42:29 -04:00
Paul Chote
2915db67c4
Add depth buffer support to sprites and sequences.
2016-04-15 09:42:29 -04:00
Paul Chote
2634643d91
Write z data to the depth buffer.
2016-04-15 09:42:29 -04:00
Paul Chote
ecebb2a844
Change depth function to <=.
2016-04-15 09:42:28 -04:00
teees
3c4d9b4c84
Fix barrel recoil being set immediately, not when actually firing
2016-04-15 14:06:21 +02:00
Oliver Brakmann
1e26a9fa51
Add a bunch of new maps to RA
2016-04-14 21:51:15 +02:00
Oliver Brakmann
2d0e39b9d6
Re-add map Caffeinated to RA
2016-04-14 21:50:51 +02:00
Oliver Brakmann
10748d562e
Re-balance a couple of RA maps
2016-04-14 21:50:07 +02:00
Oliver Brakmann
ecb0df6f21
Remove some skirmish maps from RA
2016-04-14 21:14:06 +02:00
abcdefg30
0538f0c66e
Merge pull request #11105 from obrakmann/fix11046_subs-not-attackable
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Fix submarines not being attackable when surfaced
2016-04-14 17:45:23 +02:00
reaperrr
d1e926e007
Remove custom TD engineer selection priority
2016-04-13 20:37:14 +02:00
Oliver Brakmann
189b94f3a0
Merge pull request #11110 from reaperrr/fix-win-make-check
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Remove Platforms.Null from Windows style check
2016-04-13 20:31:32 +02:00
reaperrr
f4d5c1d755
Remove Platforms.Null from Windows style check
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Doesn't exist anymore.
2016-04-13 18:35:17 +02:00
Oliver Brakmann
2fbea092bc
Fix submarines not being attackable when surfaced
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This will also fix the issue of all pre-placed subs playing the submerging sound during the start of a map.
2016-04-12 21:17:04 +02:00
Oliver Brakmann
c68e03366c
Merge pull request #11097 from Mailaender/group-sound-traits
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Grouped the sound traits together
2016-04-12 18:46:08 +02:00
Oliver Brakmann
b25eb81a42
Fix ready checkbox in the lobby being unusable after installing a map
2016-04-12 18:30:37 +02:00
reaperrr
6239aad070
Merge pull request #11017 from Mailaender/radar-refactor
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Grouped the radar traits together
2016-04-12 17:07:01 +02:00
Oliver Brakmann
87eb443121
Add upgrade rule for moving InsufficientFundsWarning logic to PlayerResources
2016-04-11 19:06:18 +02:00
Oliver Brakmann
a8ead3669d
Enable the insufficient funds warning in ra, d2k and ts
2016-04-11 19:06:18 +02:00
Oliver Brakmann
87e1acfc9f
Re-implement the insufficient funds warning in a simpler manner
2016-04-11 19:06:18 +02:00
Oliver Brakmann
41388b9c63
Revert the previous InsufficientFundsWarning implementation
2016-04-11 19:06:18 +02:00
Biofreak1987
158263c922
Add nod07a
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Add nod07a - "Sick And Dying (a)"
2016-04-11 00:26:25 +02:00
Matthias Mailänder
be3ea7b79e
Move audio traits into Sounds namespace.
2016-04-10 22:34:10 +02:00
Matthias Mailänder
c4475539a1
Move CaptureNotification into Sounds sub-folder.
2016-04-10 22:33:37 +02:00
abcdefg30
f911a80b04
Merge pull request #11095 from Mailaender/lua-getactors
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Added Player.GetActors to the Lua API
2016-04-10 21:32:03 +02:00
Oliver Brakmann
833dbb3e0d
Merge pull request #11089 from GraionDilach/ts-debris-fix
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Fix TS debris angles.
2016-04-10 21:09:49 +02:00
Matthias Mailänder
f37f1f1e0c
Add Player.GetActors to the Lua API.
2016-04-10 19:52:41 +02:00
Matthias Mailänder
18d38f0bad
Merge pull request #11065 from abcdefg30/luaMapActors
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Add a lua method for querying all actors that are currently InWorld
2016-04-10 18:57:14 +02:00
Matthias Mailänder
3a3be979f3
Merge pull request #11081 from pchote/fix-left-click-orders
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Fix left click orders
2016-04-10 17:32:14 +02:00
reaperrr
0861c9f6fa
Merge pull request #11058 from pchote/terrain-vertex-depth
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Use vertex depths for rendering terrain depth preview.
2016-04-10 16:13:50 +02:00
Oliver Brakmann
94eed2c58f
Merge pull request #11088 from pchote/fix-file-headers
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Fix outdated file headers.
2016-04-10 16:04:46 +02:00
Paul Chote
7315ffbcb7
Fix outdated file headers.
2016-04-10 09:41:12 -04:00
Paul Chote
dabea59b7d
Pass depth scale factors to vertex shaders.
2016-04-10 09:41:01 -04:00
Paul Chote
c00ef40151
Add float3 support to TerrainSpriteLayer.
2016-04-10 09:41:01 -04:00
Paul Chote
19a276da2b
Replace float[] with float3 in voxel renderer.
2016-04-10 09:41:01 -04:00
Paul Chote
a8dda39a72
Introduce float3 type.
2016-04-10 09:41:01 -04:00
Oliver Brakmann
aac4820ac7
Merge pull request #11082 from pchote/custom-rule-detection
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Fix and improve lobby custom rules warning.
2016-04-10 14:52:06 +02:00
abcdefg30
602d96a8e1
Merge pull request #11079 from obrakmann/fix11040-stats-screen-client-tooltip-crash
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Fix several NREs during setup of client tooltips in GameInfoStatsLogic
2016-04-10 12:03:23 +02:00
Curtis Shmyr
6a492035fc
Move Spectators and Team chat labels before nicknames
2016-04-09 16:37:35 -06:00
Paul Chote
aa061a5bc6
Whitelist lighting and weather traits.
2016-04-09 13:41:08 -04:00
Paul Chote
923883fad7
Fix and improve custom rule detection.
2016-04-09 13:40:44 -04:00
Paul Chote
acab6f1f4b
Fix custom order generators for left-click targeting.
2016-04-09 11:59:54 -04:00
Paul Chote
7a32c8e8e7
Change InputOverridesSelection return values to match name.
2016-04-09 11:24:10 -04:00
Oliver Brakmann
fe02bea521
Fix several NREs during setup of client tooltips in GameInfoStatsLogic
2016-04-09 15:21:17 +02:00
abcdefg30
a95d9cc1fa
Replace abused Map.ActorsInBox calls by Map.ActorsInWorld in all cnc missions
2016-04-08 18:01:17 +02:00
abcdefg30
82ff09acda
Replace abused Map.ActorsInBox calls by Map.ActorsInWorld in all d2k missions
2016-04-08 17:48:06 +02:00
abcdefg30
29bf2206f0
Remove the now redundant NWIdlePoint waypoint from soviet-05
2016-04-08 17:42:39 +02:00
abcdefg30
2f86f25418
Remove the redundant "set to defend stance" functions
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They never even worked properly
2016-04-08 17:38:41 +02:00
abcdefg30
ec602f2090
Replace abused Map.ActorsInBox calls by Map.ActorsInWorld in all ra missions
2016-04-08 17:38:17 +02:00
Zimmermann Gyula
ff82494475
Fix TS debris angles.
2016-04-08 11:10:46 +02:00
abcdefg30
b02a9a188d
Add a Utils.Where function to lua for filtering collections
2016-04-08 11:00:19 +02:00
abcdefg30
1c6253c3fb
Add a lua method for querying all actors that are currently InWorld
2016-04-07 22:53:13 +02:00
Matthias Mailänder
b49f1439ed
Merge pull request #11059 from jaZzKCS/patch-1
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Closes #11057
2016-04-06 19:42:38 +02:00
jaZzKCS
c88c1c26bb
Update ai.yaml
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Enabling AI to build Repair Pad, which is now needed to build the MCV, hence needed for the AI to be able to replace the ConYard when it's gone.
2016-04-06 01:07:20 +02:00
Oliver Brakmann
90902b692e
Merge pull request #11053 from reaperrr/fix-emitinf
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Fix value of infantry emitted on sell
2016-04-05 22:29:57 +02:00
Matthias Mailänder
231c8ed786
Update GPS satellite player information.
2016-04-05 19:25:19 +02:00
Matthias Mailänder
ec87b18608
Disable GPS dots without active radar.
2016-04-05 19:25:19 +02:00
Matthias Mailänder
a8471d9f54
Disable Gps when tech center is disabled.
2016-04-05 19:25:19 +02:00
reaperrr
fb84dab660
Fix value of infantry emitted on sell
2016-04-05 16:28:33 +02:00
Paul Chote
39cb519c1a
Merge pull request #11039 from obrakmann/fix-opening-ro-files-as-rw
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Fix opening the scriptwrapper.lua file as read-write
2016-04-03 18:40:01 +01:00
Oliver Brakmann
065066acc4
Fix opening the scriptwrapper.lua file as read-write
2016-04-03 19:31:11 +02:00
Paul Chote
5e0d657ec7
Merge pull request #11038 from obrakmann/upstream/bleed
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Fix palette used for flare in TD
2016-04-03 17:44:41 +01:00
Paul Chote
0cba0cf3e1
Merge pull request #11035 from obrakmann/fix-allies05a
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Fix issues in allies05a
2016-04-03 17:31:57 +01:00
Oliver Brakmann
cdba6a7a7d
Fix palette used for flare in TD
2016-04-03 17:50:44 +02:00
Paul Chote
aed2125ad7
Merge pull request #11036 from abcdefg30/flareTD
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Remove the OwnerRow on tooltips of flare in the TD campaign
2016-04-03 16:32:34 +01:00
Oliver Brakmann
0041839872
Merge pull request #11033 from abcdefg30/mrlsFix
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Fix the mrls not working
2016-04-03 17:12:33 +02:00
abcdefg30
70509c8f23
Remove the OwnerRow on tooltips of flare in the TD
2016-04-03 17:11:02 +02:00
Oliver Brakmann
16ef67e247
Fix crash in allies05a when the prison is infiltrated
2016-04-03 16:56:48 +02:00
Oliver Brakmann
64c24462d4
Disable air attacks in allies05a for now
2016-04-03 16:53:37 +02:00
abcdefg30
a42b182dce
Fix the mrls not working
2016-04-03 16:46:07 +02:00
Oliver Brakmann
8a2f662bd4
Merge pull request #11012 from pchote/fix-missing-music
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Add missing music tracks to global mix database.
2016-04-03 13:42:17 +02:00
Oliver Brakmann
9b971075d7
Merge pull request #11029 from pchote/work-around-target-cancel
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Fix Turreted units not dropping cancelled targets.
2016-04-03 12:54:48 +02:00
Matthias Mailänder
92c04210f7
Merge pull request #10965 from RoosterDragon/actor-info-ordering
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Strengthen trait ordering rules
2016-04-03 12:36:20 +02:00
Matthias Mailänder
d57e53dc53
Merge pull request #10992 from pchote/server-maps
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Allow Dedicated Servers to query map info from the Resource Center.
2016-04-03 12:19:41 +02:00
Matthias Mailänder
f5dbca9405
Merge pull request #11028 from pchote/fix-parachutes-again
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Fix parachutes in non-heightmapped mods.
2016-04-03 12:14:12 +02:00
Paul Chote
2024f86290
Fix Turreted units not dropping cancelled targets.
2016-04-03 10:22:53 +01:00
Paul Chote
536c00ae77
Fix parachutes in non-heightmapped mods.
2016-04-03 09:25:48 +01:00
dtluna
cf0a4bc21f
Added CanUndeploy property.
2016-04-03 02:46:38 +03:00
Oliver Brakmann
a29b9ff7be
Merge pull request #11025 from pchote/fix-dedicated-logging
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Improve log output on dedicated servers.
2016-04-02 18:30:32 +02:00
Matthias Mailänder
ce7488f457
Merge pull request #11023 from pchote/fix-map-creeps
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Respect map creeps configuration.
2016-04-02 18:23:49 +02:00
Matthias Mailänder
0ec6feb7a3
Merge pull request #11024 from pchote/fix-nod-campaign-inf-death
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Fix nod infantry death palette in campaigns.
2016-04-02 18:18:25 +02:00
Paul Chote
a79f40bf4b
Log all player joins on dedicated servers.
2016-04-02 17:10:00 +01:00
Paul Chote
4b0aa77ce5
Add missing timestamp to dedicated server logs.
2016-04-02 17:09:52 +01:00
Paul Chote
a9c6416d48
Fix nod infantry death palette in campaigns.
2016-04-02 16:07:09 +01:00
Paul Chote
8b29373a7c
Respect map creeps configuration.
2016-04-02 15:57:04 +01:00
abcdefg30
ff8c1af80f
Merge pull request #11019 from Mailaender/lint-spawn-actors
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Added lint testing to SpawnActorPower effect sprite and palette
2016-04-02 16:01:05 +02:00
Matthias Mailänder
9458a74e9c
Lint test and SpawnActorPower effect sprite and palette.
2016-04-02 15:12:08 +02:00
abcdefg30
b53e5d46e7
Merge pull request #11002 from HenrytheSlav/pbox_fix
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Pillbox/CamPillbox blind spot fix
2016-04-02 14:44:27 +02:00
Matthias Mailänder
a78d67a60c
Put radar traits into their own namespace.
2016-04-02 14:36:26 +02:00
Matthias Mailänder
8df7d8b784
Separate JamsRadar into it's own file.
2016-04-02 14:27:12 +02:00
Matthias Mailänder
9b9b3474dd
Group radar traits in a sub-folder.
2016-04-02 14:27:12 +02:00
abcdefg30
03b56b0337
Merge pull request #11004 from obrakmann/pr10266_paradrop-production
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Paradrop Production
2016-04-02 13:00:47 +02:00
Matthias Mailänder
982fce7a99
Document that PowerManager is a player actor trait.
2016-04-02 13:00:35 +02:00
HenrytheSlav
f6e507f152
Pillbox/CamPillbox blind spot fix
2016-04-02 12:52:18 +02:00
abcdefg30
9064f95bfd
Merge pull request #11016 from Phrohdoh/fix-withspritebody
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Don't render WithSpriteBody if it is disabled
2016-04-02 12:30:26 +02:00
abcdefg30
d14f027321
Merge pull request #11013 from pchote/confirm-dialog-buttons
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Restore two-button prompt for two-button dialogs.
2016-04-02 12:24:32 +02:00
Matthias Mailänder
aa4ffe5bd4
Merge pull request #11015 from abcdefg30/paraGround
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Fix paratroopers on heightmapped terrain
2016-04-02 11:46:43 +02:00
Matthias Mailänder
72eea3a746
Merge pull request #10995 from scshunt/allow-empty-refinery-return
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Allow empty harvesters to be ordered to refineries
2016-04-02 11:38:19 +02:00
abcdefg30
d9d78715cd
Fix paratroopers on heightmapped terrain
2016-04-02 11:36:45 +02:00
Matthias Mailänder
f38d30a1ff
Merge pull request #11005 from pchote/server
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Extract dedicated server interface to OpenRA.Server.exe
2016-04-02 11:23:17 +02:00
Matthias Mailänder
ab22908fd2
Merge pull request #11008 from pchote/left-click-guard-fix
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Fix order generator vs unit targeting under left click orders.
2016-04-02 11:15:09 +02:00
Taryn Hill
c02e6b68a3
Don't render WithSpriteBody if it is disabled
2016-04-01 19:33:12 -05:00
Paul Chote
1fadc8531c
Restore two-button prompt for two-button dialogs.
2016-04-01 17:51:44 +01:00
Paul Chote
d6818be229
Add nod_win1.aud and nod_map1.aud to mix database.
2016-04-01 17:22:16 +01:00
Paul Chote
bf61785f96
Remove BinaryReader from XccGlobalDatabase.
2016-04-01 17:21:50 +01:00
Oliver Brakmann
811b2d26fd
Merge pull request #11009 from pchote/fix-ts-editor-bounds
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Fix northern boundary on new maps.
2016-04-01 17:04:43 +02:00
abcdefg30
985f43ba0d
Merge pull request #10989 from Mailaender/empty-chrome-collection
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Fixed Could not find collection '' spam in debug.log
2016-04-01 00:37:51 +02:00
abcdefg30
1b8ba71a4f
Merge pull request #11006 from pchote/mp-filters
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Tweak the multiplayer server listing.
2016-03-31 23:32:55 +02:00
Paul Chote
bad22f0919
Fix northern boundary on new maps.
2016-03-31 21:24:28 +01:00
Paul Chote
8efa7a143e
Add ExpectedButton check to GuardOrderGenerator.
2016-03-31 21:11:53 +01:00
Paul Chote
06158ee155
Simplify and fix WICW left-click order check.
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The InputOverridesSelection check was inverted.
2016-03-31 21:11:53 +01:00
Paul Chote
6593895ea1
Fix comment typo in LobbyCommands.cs.
2016-03-31 21:08:37 +01:00
Paul Chote
4ec1369553
Let servers query map details from the resource centre.
2016-03-31 21:08:36 +01:00
Paul Chote
65f7d46025
Parse map rules and players from remote maps.
2016-03-31 21:08:36 +01:00
Paul Chote
81f22f8871
Remove Game.RunAfterTick from UpdateRemoteSearch.
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RunAfterTick isn't available from the Server.
2016-03-31 21:08:36 +01:00
abcdefg30
95f091853e
Merge pull request #10975 from Phrohdoh/trait-taggable
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Add ScriptTags trait
2016-03-31 01:09:29 +02:00
Oliver Brakmann
4c8b13ef27
Merge pull request #10917 from abcdefg30/luaClosedCell
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Add a ClosestEdgeCell and a ClosestMatchingEdgeCell function to lua
2016-03-31 01:04:01 +02:00
abcdefg30
69181ec8b9
Merge pull request #10959 from Phrohdoh/cargo-scripting
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Expose passenger enter/exit notifications to Lua
2016-03-31 00:53:35 +02:00
Oliver Brakmann
9f8599cadc
Merge pull request #11001 from dtluna/uncloak_on_dock
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Added Dock Uncloak type.
2016-03-31 00:42:51 +02:00
Paul Chote
345f91d3ec
Remove the null renderer.
2016-03-30 19:40:19 +01:00
Paul Chote
706d3ae52a
Move dedicated server code to OpenRA.Server.exe
2016-03-30 19:26:50 +01:00
Paul Chote
c46faa351c
Reorder MP browser ordering:
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- Games that can be joined
- Games that are in progress
- Empty servers
2016-03-30 19:05:59 +01:00
Paul Chote
b783dba2ae
List started games by default.
2016-03-30 17:56:15 +01:00
Paul Chote
d9b9407925
Persist MP game server filters.
2016-03-30 17:51:47 +01:00
abcdefg30
cec2821f13
Add a ClosestEdgeCell and a ClosestMatchingEdgeCell function to lua
2016-03-30 16:05:10 +02:00
abcdefg30
d907296f4e
Make the SpawnMapActors field in MapGlobal.cs readonly
2016-03-30 16:05:10 +02:00
Oliver Brakmann
500216937b
Move ProductionFromMapEdge from D2k to Common
2016-03-30 02:46:19 +02:00
Bynnar18
a9ffe0a779
Paradrop Production
2016-03-30 02:46:19 +02:00
dtluna
a20631f475
Added Dock Uncloak type.
2016-03-30 02:45:41 +03:00
Paul Chote
b5c2703eba
Pass random to ChooseInitialMap.
2016-03-29 23:46:12 +01:00
Paul Chote
fee899f63d
Fix unnecessary uses of Game.ModData.
2016-03-29 23:46:12 +01:00
Paul Chote
2150a5e865
Move ChooseInitialMap to MapCache.
2016-03-29 23:46:11 +01:00
RoosterDragon
36c9558b5f
Added some comments to TraitsInConstructOrder.
2016-03-29 23:10:49 +01:00
RoosterDragon
0cbce8141f
Fix circular trait dependencies on UpgradeManager.
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Don't use Requires to force an ordering, instead just use INotifyCreated to grab all the traits once constructed.
2016-03-29 23:10:48 +01:00
RoosterDragon
3192432a5c
Strengthen ordering of TraitsInConstructOrder.
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All types that are dependencies of a trait must now occur before it in the construct ordering. Previously, only one type that was a dependency of a trait needed to occur before it.
2016-03-29 23:10:46 +01:00
RoosterDragon
b3b816fcc6
Improve names and test code in ActorInfoTest.
2016-03-29 23:10:45 +01:00
RoosterDragon
2c15bc9308
Remove dead code in ActorInfoTest.
2016-03-29 22:49:01 +01:00
Taryn Hill
c6265527b2
Expose passenger enter/exit notifications to Lua
2016-03-29 07:00:01 -05:00
Taryn Hill
6d4e365af5
Require explicit implementation of INotifyPassenger(Entered|Exited)
2016-03-29 06:59:43 -05:00
Taryn Hill
6582d0f480
Add ScriptTags trait
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This allows actors to be tagged with arbitrary strings.
Also includes ScriptTagsInit and MapGlobal.ActorsWithTag
which expose this functionality to map scripters.
2016-03-28 16:15:44 -05:00
Matthias Mailänder
728bad9565
Merge pull request #10986 from obrakmann/fix10718-ra-map-rebalancing
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Rebalance a number of RA maps
2016-03-28 20:31:03 +02:00
Oliver Brakmann
84dad6dae7
Re-added RA map 'Snowy Ridge'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
a427634517
Rebalanced RA map 'Doubles'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
977df4b67f
Rebalanced RA map 'Singles'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
b24e32d8a7
Rebalanced RA map 'Temperal'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
92c285a344
Rebalanced RA map 'Sidestep'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
b31485ffe1
Rebalanced RA map 'North by Northwest'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
87491d3c4f
Rebalanced RA map 'Mass Confliction'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
68f4062d42
Rebalanced RA map 'Man to Man'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
b988aefed2
Rebalanced RA map 'Keep off the Grass 2'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
79f567a425
Rebalanced RA map 'High and Low'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
83e52d684f
Rebalanced RA map 'Forest Path'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
095339f4cc
Rebalanced RA map 'Encounter'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
51e7f007cf
Rebalanced RA map 'East vs West'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
704abfad0d
Rebalanced RA map 'Chokepoint'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
1453b9d311
Rebalanced RA map 'Asymetric Battle'
2016-03-28 19:31:48 +02:00
Matthias Mailänder
77d4154f95
Merge pull request #10972 from reaperrr/fp-to-int1
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Migrated some remaining floats in simulation to integers (and decimals)
2016-03-28 18:45:25 +02:00
Sean Hunt
c18987e293
Allow empty harvesters to be ordered to refineries
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The primary reason is to fix OpenRA/ra2#161 . Rather than make the
harvester trait more complicated by making this behaviour configurable,
this commit just applies to all harvesters.
2016-03-28 12:44:23 -04:00
Matthias Mailänder
8c502e7958
Merge pull request #10968 from MustaphaTR/fake-pp
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RA - Added Fake Power Plants for France
2016-03-28 18:37:06 +02:00
reaperrr
d25d9e3d7e
Apply all float removal upgrade rules on the same engine version
2016-03-28 17:29:29 +02:00
reaperrr
33f26e05e1
Use decimal instead of long for WPos offset
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To remove overflow risk.
2016-03-28 17:20:49 +02:00
reaperrr
fe23ac7f93
Use decimal instead of float in WVec.LerpQuadratic
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To reduce desync risk (without introducing overflow risk).
2016-03-28 17:20:49 +02:00
reaperrr
73ec1ec9b2
Remove float from ReturnToBase.CalculateTurnRadius
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141 / PI ~= 44.88, so 45 should be accurate enough. This should reduce desync risk while improving performance of this calculation.
2016-03-28 17:20:49 +02:00
reaperrr
4894211789
Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
2016-03-28 17:20:49 +02:00
reaperrr
82f23210d9
Migrate EmitInfantryOnSell ValuePercent and MinHpPercent to int percentages
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Additionally, MinHpPercent should now actually have the desired effect (previously there was not logic attached).
2016-03-28 17:20:49 +02:00
reaperrr
3a97757bfa
Migrate SelfHealing.HealIfBelow from float to int percentage
2016-03-28 17:20:49 +02:00
Matthias Mailänder
8ba875476f
Merge pull request #10973 from reaperrr/fp-to-int2
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Getting rid of float in simulation code Part 2
2016-03-28 17:13:52 +02:00
reaperrr
1ee4131f35
Make ThrowsParticle use WAngle instead of float
2016-03-28 15:41:34 +02:00
reaperrr
ade49ba1be
Migrated Minelayer.MinefieldDepth to use WDist instead of float
2016-03-28 14:44:21 +02:00
reaperrr
251b1b44d4
Migrate StrategicVictoryConditions.RatioRequired to int percentage
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Remove bogus CriticalRatioRequired from RA Hopes Anchor.
2016-03-28 14:44:20 +02:00
Matthias Mailänder
f6c7e3debb
Don't try to lookup '' strings in chrome collections.
2016-03-28 13:38:29 +02:00
Pavel Penev
b162afee6b
Merge pull request #10984 from pchote/fix-c17-palette
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Fix C17 palette in TD campaign.
2016-03-27 22:38:09 +03:00
Pavel Penev
c78ad58e4b
Merge pull request #10948 from pchote/custom-map-merger
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Add --map-rules utility command for the resource center
2016-03-27 22:12:47 +03:00
Pavel Penev
c74ecd0794
Merge pull request #10898 from pchote/map-format-eleven
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Add support for multiple map categories.
2016-03-27 18:16:51 +03:00
Paul Chote
ba20433f49
Fix C17 palette in TD campaign.
2016-03-27 14:28:25 +01:00
Paul Chote
74d3f87a4c
Merge pull request #10934 from obrakmann/spec-objectives-panel
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Make objectives panel visible to spectators/observers
2016-03-27 13:58:53 +01:00
Paul Chote
10738b0c77
Remove dead space when viewing the observer menu stats.
2016-03-27 13:59:46 +02:00
Oliver Brakmann
2490e4d67e
Make objectives panel visible to spectators/observers
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It also allows switching the context of the panel by selecting a certain player's view in the player view spectator drop down.
2016-03-27 13:43:23 +02:00
Paul Chote
3d499f34c6
Add additional categories to TS maps.
2016-03-27 12:17:01 +01:00
Paul Chote
eb1d033ab4
Update TS maps to format 11.
2016-03-27 12:17:01 +01:00
Paul Chote
55b06cd982
Update D2K maps to format 11.
2016-03-27 12:17:00 +01:00
Paul Chote
2151f9ac15
Update TD maps to format 11.
2016-03-27 12:17:00 +01:00
Paul Chote
85c41bf50e
Update RA maps to format 11.
2016-03-27 12:17:00 +01:00
Paul Chote
96eda08677
Replace map type with a category list.
2016-03-27 12:16:55 +01:00
Matthias Mailänder
85c20e7adf
Merge pull request #10947 from pchote/remove-cnc-mission-boilerplate
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Remove cnc mission boilerplate
2016-03-27 12:19:28 +02:00
Oliver Brakmann
0bba5a540b
Merge pull request #10963 from pchote/map-load-save
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Rework map data load/save.
2016-03-26 19:24:45 +01:00
Paul Chote
2b076dd35d
Merge pull request #10961 from Mailaender/animate-infantry-stand
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Added animation support to infantry stand sequences
2016-03-26 17:54:12 +00:00
Paul Chote
c696c318c4
Log rule errors when loading from MapPreview.
2016-03-26 17:26:51 +00:00
Paul Chote
7f30f172a1
Add --map-rules utility command.
2016-03-26 17:25:25 +00:00
RoosterDragon
f4ebfed865
Merge pull request #10960 from Phrohdoh/paratrooper-exception
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Add an explicit YamlException to ParatroopersPower.SendParatroopers
2016-03-25 13:36:27 +00:00
reaperrr
19e504163e
Merge pull request #10971 from HenrytheSlav/upstream/bridgeart
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Fix bad bridge art for TD snow template
2016-03-24 21:32:39 +01:00
reaperrr
01f15d7917
Change TS build speeds to match original
2016-03-24 18:43:49 +01:00
reaperrr
38cea38f6b
Migrate BuildSpeed from float to int
2016-03-24 18:43:48 +01:00
HenrytheSlav
68bbe1769d
bridge_art_fix
2016-03-24 00:05:47 +01:00
Mustafa Alperen Seki
f7be6d4d51
Added Fake Power Plants
2016-03-23 21:10:15 +02:00
Oliver Brakmann
a0f9af1ebe
Merge pull request #10711 from colonelpopcorn/bleed
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Refactored ticks to delay per issue #9810
2016-03-23 19:03:42 +01:00
Jonathan Ling
2d4c3f715f
Refactored ticks to delay per issue #9810
2016-03-22 17:03:37 -04:00
colonelpopcorn
689f05c3ca
Upgraded rules for Tiberian Dawn mod.
2016-03-22 16:58:38 -04:00
colonelpopcorn
24f010b673
Upgraded rules for Dune 2000 mod.
2016-03-22 16:58:38 -04:00
colonelpopcorn
95350a7e81
Upgraded rules for Red Alert mod.
2016-03-22 16:58:38 -04:00
colonelpopcorn
9c069ae3be
Upgraded rules for Tiberian Sun mod.
2016-03-22 16:58:38 -04:00
Oliver Brakmann
52d0d8781d
Merge pull request #10938 from reaperrr/explo-image
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Unhardcode Explosion "Image"
2016-03-22 21:58:03 +01:00
Matthias Mailänder
4ee1da3970
Merge pull request #10964 from GraionDilach/fix-takecover
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Fix TakeCover dependence on AttackTurreted.
2016-03-22 20:11:50 +01:00
Zimmermann Gyula
b0239368a1
Fix TakeCover dependence on AttackTurreted.
2016-03-22 10:38:24 +01:00
Paul Chote
3e00d72255
Rework map data load/save.
2016-03-21 23:15:12 +00:00
Paul Chote
ca2b712ad9
Clean up ImportTSMapCommand.
2016-03-21 23:08:43 +00:00
Oliver Brakmann
3a6c1de725
Merge pull request #10933 from Hanzik/replays-hotkeys
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Replay hotkeys for pause/play/change of speed
2016-03-21 21:30:17 +01:00
Matthias Mailänder
ebe945e6c7
Merge pull request #10910 from RoosterDragon/turret-active-tracking
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Turrets actively track targets
2016-03-21 20:52:18 +01:00
Matthias Mailänder
ed6067cd2f
Merge pull request #10939 from pchote/fix-map-install-kick
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Notify the server after installing a map.
2016-03-21 20:37:12 +01:00
Matthias Mailänder
e83261e6c3
Merge pull request #10922 from abcdefg30/shpPng
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Fix the --png command trying to use OpenRA's virtual file system
2016-03-21 20:30:44 +01:00
Matthias Mailänder
dd0d8c86c6
Merge pull request #10942 from pchote/remove-map-lazyness
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Remove map lazyness.
2016-03-21 20:23:47 +01:00
Matthias Mailänder
15c2df2c69
Merge pull request #10943 from pchote/map-grid-tile-range
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Move Map.TilesByDistance to MapGrid and un-static it.
2016-03-21 20:05:08 +01:00
Matthias Mailänder
477d36c29a
Merge pull request #10940 from pchote/drain-remaining-funds
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Fix AI stalling after losing its conyard and ref.
2016-03-21 19:50:06 +01:00
Matthias Mailänder
0c41142027
Add animation support to infantry stand sequences.
2016-03-21 19:48:09 +01:00
Taryn Hill
8c8ff01b10
Add an explicit YamlException to ParatroopersPower.SendParatroppers
2016-03-20 18:07:43 -05:00
Paul Chote
4052da3ea6
Move Map.TilesByDistance to MapGrid and make non-static.
2016-03-20 21:41:04 +00:00
Paul Chote
946e6ba008
Fix "Civilians" spelling in gdi04c.
2016-03-20 21:29:41 +00:00
Paul Chote
6ca7663579
Extract common cnc campaign rules to shared includes.
2016-03-20 21:28:56 +00:00
Matthias Mailänder
5d8824fece
Merge pull request #10957 from reaperrr/fix-deviator
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Fix D2k deviator not taking effect
2016-03-20 19:39:58 +01:00
reaperrr
683eb7cf83
Upgrade rule for *Collection -> Image rename
2016-03-20 13:48:54 +01:00
reaperrr
a83f44d907
Unhardcode Explosion "Image"
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Add ExplosionCollection property to CreateEffectWarhead
2016-03-20 13:48:53 +01:00
reaperrr
5905e75d95
Fix D2k deviator not taking effect
...
The warhead's scan range was lower than both the missile inaccuracy as
well as the Missile CloseEnough value of 298, so it almost never had an
effect.
2016-03-20 13:07:13 +01:00
reaperrr
0ff836b7ab
Merge pull request #10955 from obrakmann/fix10936_missing-worm-sound
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Fix filename case of sandworm attack sound
2016-03-20 12:59:57 +01:00
Honza Vrátník
1728f9d662
Added support for pause/play/speed hotkeys in replays
2016-03-20 12:39:16 +01:00
Oliver Brakmann
b1fd74010f
Fix filename case of sandworm attack sound
2016-03-19 23:07:59 +01:00
Paul Chote
0dc939e0e8
Notify the server after installing a map.
2016-03-18 20:53:48 +00:00
Paul Chote
e6b28c2a00
Remove Map.AssetExists.
2016-03-18 20:23:52 +00:00
Paul Chote
1e5065e06a
Remove lazy loading of map rules.
2016-03-18 20:23:52 +00:00
Paul Chote
4a7ef68b39
Remove Map.SpawnPoints.
2016-03-18 20:16:25 +00:00
Paul Chote
65df25b1a4
Remove lazy loading of binary map data.
2016-03-18 20:16:24 +00:00
abcdefg30
51bfe4accc
Merge pull request #10916 from pchote/lobby-bots
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Support map-defined bot types
2016-03-18 19:31:05 +01:00
Paul Chote
5741e53fe2
Fix AI stalling after losing its conyard and ref.
2016-03-18 18:16:24 +00:00
abcdefg30
7a63437a73
Merge pull request #10929 from Hanzik/editor-gridcolor
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Changed grid in map editor to darker red
2016-03-18 19:10:30 +01:00
Oliver Brakmann
77297f1ca6
Merge pull request #10935 from pchote/dot-net-sdk-ver
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Remove sdk flag from default makefile.
2016-03-17 22:06:05 +01:00
Paul Chote
dc0011a852
Remove sdk flag from default makefile.
2016-03-17 20:58:16 +00:00
Oliver Brakmann
483a008af6
Merge pull request #10931 from pchote/fix-appdata
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Fix and overhaul Linux appdata
2016-03-17 21:08:20 +01:00
Paul Chote
fe28393406
Remove invalid bot types when switching maps.
2016-03-16 21:03:32 +00:00
Paul Chote
d40bff3fd9
Support map-defined AI in the lobby.
2016-03-16 21:03:31 +00:00
Paul Chote
ab6a9597bb
Remove Map usage from LobbyLogic.
2016-03-16 21:03:31 +00:00
abcdefg30
ad2c6e9c11
Merge pull request #10915 from pchote/map-grid-subcells
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Reference SubCells directly from MapGrid.
2016-03-16 21:58:38 +01:00
Paul Chote
3bdc4bee3a
Fix and overhaul appdata metadata.
2016-03-16 19:59:06 +00:00
Paul Chote
c1b1c3cb1a
Change maintainer for debian package.
2016-03-16 19:59:06 +00:00
Paul Chote
e79fbe1bb9
Reference SubCells directly from MapGrid.
2016-03-16 18:57:07 +00:00
Hanzik
52c8d165f8
Changed grid to darker red
2016-03-15 22:40:55 +01:00
Oliver Brakmann
c9e7bb43c2
Merge pull request #10924 from Mailaender/powershell-cp
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Fixed AppVeyor after_test depending on a Unix cp command
2016-03-15 19:43:09 +01:00
Matthias Mailänder
1524717bc2
Don't rely on C:\Program Files\Git\usr\bin\cp.exe
2016-03-14 23:06:08 +01:00
Matthias Mailänder
b75c7e4869
Merge pull request #10923 from abcdefg30/isPlayerNuke
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Add an IsPlayerPalette flag to NukePowerInfo
2016-03-14 19:59:29 +01:00
abcdefg30
8547fac90d
Add an IsPlayerPalette flag to NukePowerInfo
2016-03-14 16:42:49 +01:00
abcdefg30
ad3b41dfa3
Fix the --png command trying to use OpenRA's virtual file system
2016-03-14 15:24:33 +01:00
abcdefg30
79bad0f8b1
Merge pull request #10920 from obrakmann/fix10812-subs-no-nuke-damage
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Change nukes to be able to damage submerged submarines
2016-03-13 21:16:18 +01:00
Matthias Mailänder
82f7413a6a
Merge pull request #10919 from obrakmann/fix10780_map-editor-no-neutral-actors
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Fix some actors not being available for the neutral player in the map editor
2016-03-13 17:48:36 +01:00
Oliver Brakmann
38ccc4aff9
Change nukes to be able to damage submerged submarines
2016-03-13 15:53:33 +01:00
Oliver Brakmann
8c58dbacc1
Fix some actors not being available for the neutral player in the map editor
2016-03-13 15:32:29 +01:00
Oliver Brakmann
6b7bf86373
Merge pull request #10913 from pchote/fix-editor-tooltips
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Fix multi-line tooltip padding.
2016-03-13 15:17:25 +01:00
abcdefg30
b097f7df91
Merge pull request #10912 from pchote/soundloader-streams
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Introduce ISoundFormat for parsing sound files.
2016-03-13 14:56:01 +01:00
abcdefg30
e1b2f5a280
Merge pull request #10901 from pchote/server-maps
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Remove Map usage from the server and mission browser.
2016-03-13 11:24:04 +01:00
Matthias Mailänder
bd03479e7d
Remove trailing space.
2016-03-13 10:48:55 +01:00
Oliver Brakmann
541186a142
Merge pull request #10897 from pchote/map-tileset-cleanup
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Clean up map tileset references.
2016-03-12 22:16:14 +01:00
RoosterDragon
163688fc39
Prevent turrets from firing until they are aligned with the target.
2016-03-12 20:42:10 +00:00
RoosterDragon
4598b0de43
Have turrets actively track targets, even when not ready to attack.
2016-03-12 20:42:10 +00:00
Paul Chote
324ef2e073
Remove Map usage from MissionBrowerLogic.
2016-03-12 20:07:07 +00:00
Paul Chote
1ba7a5e59e
Use MapPreview on the server.
2016-03-12 20:07:07 +00:00
Paul Chote
6c319d53dd
Remove an obsolete comment from Map.
2016-03-12 20:01:39 +00:00
Paul Chote
be5eee0227
Allow rules to be constructed from a MapPreview.
2016-03-12 20:01:39 +00:00
Oliver Brakmann
f8b61782a1
Merge pull request #10914 from Phrohdoh/sprite-loader-xmldoc
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Add xmldoc to some ISpriteFrame members
2016-03-12 20:58:34 +01:00
Paul Chote
43a3d42d31
Change LoadMapSettings to accept a Ruleset.
2016-03-12 19:52:02 +00:00
Paul Chote
37a81f8385
Don't crash when updating bogus tiles.
2016-03-12 19:47:08 +00:00
Paul Chote
602acabe47
Remove World.TileSet.
2016-03-12 19:47:07 +00:00
Taryn Hill
19a6a7bbcf
Add xmldoc to some ISpriteFrame members
2016-03-12 13:46:38 -06:00
Paul Chote
7993068c8f
Remove Map.SequenceProvider.
2016-03-12 19:46:20 +00:00
abcdefg30
d7bdc840d6
Merge pull request #10909 from pchote/remove-ruleset-cache
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Remove ruleset cache
2016-03-12 20:41:03 +01:00
abcdefg30
6c4d24e505
Merge pull request #10851 from obrakmann/prod-from-map-edge_ground-units-fixes
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Fix ProductionFromMapEdge to work properly with ground units
2016-03-12 20:37:02 +01:00
abcdefg30
f3c8dd0397
Merge pull request #10886 from reaperrr/fix-gravitybomb
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Fix GravityBomb crash when Image is null
2016-03-12 18:36:44 +01:00
Paul Chote
dbe55eedaf
Fix multi-line tooltip padding.
2016-03-12 16:43:05 +00:00
Paul Chote
860876b08f
Merge pull request #10893 from abcdefg30/MurtosExploit
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Fix an exploit were players were able to repair at enemy service depots
2016-03-12 13:46:55 +00:00
Paul Chote
1a574028b7
Merge pull request #10891 from abcdefg30/repairCursorExploit
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Fix players being able to command allied units to the service depot
2016-03-12 13:38:44 +00:00
Oliver Brakmann
3c9aa20e99
Merge pull request #10911 from reaperrr/fix-smoketrails
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Fix Smoke facings to not track spawner's facing
2016-03-12 14:35:29 +01:00
Paul Chote
35cb2cb609
Lazily parse Wav data.
2016-03-12 13:17:28 +00:00
Paul Chote
3e37b717a4
Lazily parse Aud data.
2016-03-12 13:17:23 +00:00
Paul Chote
6bbe785019
Remove hardcoded wav/aud music assumption.
2016-03-12 13:01:01 +00:00
teees
0193ee5b3c
Object oriented sound loader approach
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Reshapes the ISoundLoader interface and
adds a new ISoundFormat interface to allow streaming in the near future
2016-03-12 12:50:52 +00:00
reaperrr
d3ca9e1733
Fix Smoke facings to not track spawner's facing
2016-03-12 13:12:42 +01:00
reaperrr
03dd192de8
Make shadow palette of GravityBomb configurable
2016-03-12 12:16:40 +01:00
Paul Chote
82a9d69a51
Remove RulesetCache and push rule parsing to background thread.
2016-03-11 21:18:32 +00:00
Paul Chote
a3b1baa654
Extract default TileSet/Sequence dictionaries to ModData.
2016-03-11 21:18:32 +00:00
abcdefg30
c32bf9f8f7
Merge pull request #10862 from ABrandau/ts-stat-correction
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Adjust TS Actor stats to match vanilla TS and FS stats.
2016-03-11 21:51:52 +01:00
abcdefg30
956c36c4fc
Merge pull request #10902 from pchote/inline-rules
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Restore the ability for maps to include inline rules.
2016-03-11 21:33:52 +01:00
Paul Chote
b0c0bf3151
Revert format upgrader and map importers saving rules to external file.
2016-03-11 16:46:22 +00:00
Paul Chote
dd677ae916
Move TS lighting overrides to map.yaml.
2016-03-11 16:46:22 +00:00
Paul Chote
20e8bc249d
Restore support for inline map rules.
2016-03-10 19:27:50 +00:00
Oliver Brakmann
2d98e41f11
Merge pull request #10839 from pchote/map-format-nine
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Extract map rules to external files (and map format changes).
2016-03-09 21:50:56 +01:00
Paul Chote
d60e1ddfb9
Upgrade TS maps to format 10.
2016-03-08 22:19:27 +00:00
Paul Chote
1f9262f653
Upgrade D2K maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
9884a29b9e
Upgrade RA maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
f4cdc523fc
Upgrade TD maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
c58520e41b
Add upgrade rules for Map format 9 -> 10.
2016-03-08 22:19:25 +00:00
Paul Chote
9c4dd54fa3
Generate map previews on save.
2016-03-08 21:13:38 +00:00
Paul Chote
b969d61466
Move advanced map yaml to their own files.
2016-03-08 20:54:54 +00:00
Paul Chote
e313ce62f0
Mount the map filesystem for yaml checks.
2016-03-08 20:54:51 +00:00
Paul Chote
e59557f588
Include all yaml and lua files in Map UID.
2016-03-08 20:54:26 +00:00
Paul Chote
8532f4deef
Move smudge definitions from Map to SmudgeLayer.
2016-03-08 20:54:26 +00:00
abcdefg30
81749cf56d
Merge pull request #10857 from pchote/map-format-more
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Remove hardcoded map options and videos from the Map format.
2016-03-08 21:52:52 +01:00
Oliver Brakmann
bab1051e5e
Merge pull request #10895 from abcdefg30/mammothWalls
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Make mammoth tanks capable of crushing concrete walls
2016-03-08 18:55:35 +01:00
abcdefg30
9bb58b7e39
Make mammoth tanks capable of crushing concrete walls
2016-03-07 22:50:27 +01:00
Paul Chote
61e17b8c86
Fix option reporting when joining a server.
2016-03-07 21:41:15 +00:00
Paul Chote
3635888dd9
Upgrade TS maps to format 9.
2016-03-07 21:41:15 +00:00
Paul Chote
1afa56565c
Upgrade TD maps to format 9.
2016-03-07 21:41:15 +00:00
Paul Chote
505dddcf96
Upgrade RA maps to format 9.
2016-03-07 21:41:14 +00:00
Paul Chote
5516557515
Upgrade D2K maps to format 9.
2016-03-07 21:41:14 +00:00
Paul Chote
4a7dfb9d4c
Add upgrade rules for Map format 8 -> 9.
2016-03-07 21:41:14 +00:00
Paul Chote
01a14d9ae5
Move mission briefing to rules.
2016-03-07 21:41:14 +00:00
Paul Chote
668e13b849
Move mission videos to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
8017844a15
Remove LobbyDefaults from mod.yaml.
2016-03-07 21:41:13 +00:00
Paul Chote
d4f8fe1666
Move map configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
5b2bf5b284
Move build radius configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
cce292a68a
Move creeps configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
3c779d4101
Move starting units configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
e34864fe40
Use DefaultCash for the default cash.
2016-03-07 21:41:12 +00:00
Paul Chote
76b1810925
Remove unused FragileAlliances default.
2016-03-07 21:41:12 +00:00
Paul Chote
62f28d2909
Move shroud options to rules.
2016-03-07 21:41:12 +00:00
Paul Chote
f44993e4f7
Move crates option to rules.
2016-03-07 21:41:12 +00:00
Paul Chote
aed8518e04
Move cheats option to rules.
2016-03-07 21:41:12 +00:00
Paul Chote
5e59a9d1c1
Move ServerStarted notifications into the server thread.
2016-03-07 21:41:12 +00:00
Paul Chote
6389e9aa5c
Fix automated map format upgrades.
2016-03-07 21:41:11 +00:00
Paul Chote
2029f34c86
Remove redundant Rules definition from ImportLegacyMapCommand.
2016-03-07 21:41:11 +00:00
abcdefg30
51ceda4e7f
Merge pull request #10885 from pchote/fix-partially-locked-slots
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Prevent locked spawns from being selected by other players.
2016-03-07 21:23:28 +01:00
abcdefg30
e8a051e761
Fix an exploit were players were able to repair at enemy service depots
2016-03-07 15:53:40 +01:00
abcdefg30
3b6e481196
Account for allied service depot when ordering an auto repair
2016-03-07 15:26:50 +01:00
abcdefg30
bfe9bc329c
Fix players being able to command allied units to the service depot
2016-03-07 15:18:23 +01:00
Taryn Hill
0dcc51b3a3
Merge pull request #10890 from Micr0Bit/patch-3
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Add SoScared to AUTHORS
2016-03-07 07:12:03 -06:00
Micr0Bit
04cd769ac2
Add SoScared to AUTHORS
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should not have to explain why ... thank you @SoScared for :
https://www.youtube.com/watch?v=ueosN-JFqG0
http://www.twitch.tv/soscared
https://www.youtube.com/user/SoScared101
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=19414
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=19354
2016-03-07 03:51:29 +01:00
reaperrr
2378b427fe
Fix GravityBomb crashing when Image is null
2016-03-06 20:04:41 +01:00
Oliver Brakmann
c02b70ee6d
Merge pull request #10884 from pchote/revert-keyrepeat
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Revert "Added Keybord input filter to only register first key press."
2016-03-06 19:57:06 +01:00
Paul Chote
ccdae033ff
Prevent locked spawns from being selected.
2016-03-06 11:38:00 +00:00
Paul Chote
8b9bdadf53
Don't propagate locked spawns when changing slots.
2016-03-06 11:24:24 +00:00
abcdefg30
b1b4c0bbd4
Merge pull request #10856 from reaperrr/smoke-facings
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Added facings support to sprite trails
2016-03-06 12:18:29 +01:00
Paul Chote
cff482bb1a
Revert "Added Keybord input filter to only register first key press."
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This reverts commit 57cd25d5f8 .
2016-03-06 11:11:20 +00:00
Matthias Mailänder
f23df1170b
Merge pull request #10875 from RoosterDragon/mod-package-dispose
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Close some packages
2016-03-06 10:06:33 +01:00
Oliver Brakmann
1fb68b8a20
Merge pull request #10778 from Mailaender/test-nuke-sprites
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Exposed nuke missile sprites to lint testing
2016-03-05 21:52:20 +01:00
RoosterDragon
4bd57aec91
Close packages that are not required when loading mod metadata.
2016-03-05 15:00:24 +00:00
Oliver Brakmann
0039cbc590
Fix indentation in ProductionFromMapEdge
2016-03-05 14:46:16 +01:00
Oliver Brakmann
df7ec2b029
Fix ProductionFromMapEdge spawning ground units in inappropriate places
2016-03-05 14:22:12 +01:00
Oliver Brakmann
be3bd52474
Add a method returning the closest edge cell matching a condition to Map
2016-03-05 14:17:01 +01:00
Oliver Brakmann
f547a4b6e9
Add ProductionSpawnLocationInit, used by ProductionFromMapEdge
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This enables fixed per-factory actor spawn locations.
2016-03-05 14:16:57 +01:00
Oliver Brakmann
a1e6f65f8f
Use a "real" Move instead of VisualMove in ProductionFromMapEdge
2016-03-05 14:11:52 +01:00
Oliver Brakmann
7a29cfeaea
Add optional use of a rally point to ProductionFromMapEdge
2016-03-05 14:11:46 +01:00
reaperrr
717a5063d9
Add facings support to projectile trails and SmokeTrailWhenDamaged
2016-03-05 13:49:07 +01:00
Matthias Mailänder
83a13f1594
Merge pull request #10877 from RoosterDragon/png-dispose
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Ensure we do not leak bitmaps when parsing invalid PNG files
2016-03-05 13:46:01 +01:00
reaperrr
d063087de9
Add TrailSequences to Bullet
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And use that instead of Sequences.
2016-03-05 13:45:06 +01:00
Paul Chote
f50cd2307a
Merge pull request #10876 from RoosterDragon/upgrade-fix-nre
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Fix a theoretical null reference in UpgradeWeaponRules.
2016-03-05 10:42:37 +00:00
RoosterDragon
0bce7a1b71
Fix a possible null reference in UpgradeWeaponRules.
2016-03-04 21:29:56 +00:00
RoosterDragon
9166d9b369
Ensure we do not leak bitmaps when parsing invalid PNG files.
2016-03-04 19:55:44 +00:00
Pavel Penev
aa78dc32e3
Merge pull request #10874 from obrakmann/fix-spyware-typos
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Fix typos in advanced settings dialog
2016-03-04 21:19:21 +02:00
Oliver Brakmann
bae8c09e8c
Merge pull request #10873 from abcdefg30/lobbyGame
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Change the game lobby's chat label from 'Lobby' to 'Game'
2016-03-04 20:11:22 +01:00
Oliver Brakmann
85d0be5d3e
Fix typos in advanced settings dialog
2016-03-04 19:29:18 +01:00
abcdefg30
436e364c58
Merge pull request #10803 from obrakmann/player-census
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Add ability to collect system information from users' systems
2016-03-04 16:27:32 +01:00
abcdefg30
ab4afb238b
Merge pull request #10863 from reaperrr/ROT-TurnSpeed
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Renamed ROT to TurnSpeed
2016-03-04 16:23:06 +01:00
abcdefg30
d58eb46833
Change the game lobby's chat label from 'Lobby' to 'Game'
2016-03-04 16:16:36 +01:00
abcdefg30
bc4a512d7d
Merge pull request #10837 from RoosterDragon/priority-queue-tests
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Add tests for PriorityQueue
2016-03-04 15:16:54 +01:00
reaperrr
0a168b26f0
Fix InitialFacing of turrets to match Mobile
2016-03-04 15:13:56 +01:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
RoosterDragon
0790884e4f
Fix namespaces of some tests.
2016-03-03 22:31:46 +00:00
RoosterDragon
0306a8de6c
Add tests and make minor fixes to PriorityQueue.
2016-03-03 22:31:45 +00:00
Paul Chote
bc0efbefd1
Include OpenGL version string in sysinfo.
2016-03-02 21:33:12 +01:00
Oliver Brakmann
6b4ccecabe
Add ability to collect system information from users' systems
2016-03-02 21:33:12 +01:00
ABrandau
9087527b48
Adjust Actor stats to match TS and FS stats.
2016-03-01 19:00:53 -04:00
reaperrr
d3ab8dbd01
Add facing support to Smoke effect
2016-03-01 23:37:27 +01:00
Oliver Brakmann
86e4a72dce
Merge pull request #10841 from pchote/oramod
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Add support for loading mods from `oramod` packages.
2016-02-29 22:13:40 +01:00
abcdefg30
09c48012d8
Merge pull request #10770 from AoAGeneral/upstream/myfeature
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TD Balance Patch Revised. 021616
2016-02-29 15:47:01 +01:00
Paul Chote
293b6202ef
Add support for oramod packages.
2016-02-28 20:30:40 +00:00
Paul Chote
5c32a77179
Don't dispose mod packages when returning to mod chooser.
2016-02-28 20:25:40 +00:00
Matthias Mailänder
50294917da
Document FlashType.
2016-02-28 20:54:22 +01:00
Matthias Mailänder
8e62186c6c
Require MissileWeapon.
2016-02-28 20:54:22 +01:00
Matthias Mailänder
a7a6815f99
Lint test the nuke missile sprites.
2016-02-28 20:54:10 +01:00
Pavel Penev
0eaa57c017
Merge pull request #10838 from pchote/map-saving-packages
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Rework map loading and saving.
2016-02-28 21:50:18 +02:00
Paul Chote
21d19e65a5
Unhardcode map installation directory.
2016-02-28 19:34:56 +00:00
Paul Chote
be52c1cb72
Properly use the virtual filesystem for map loading and saving.
2016-02-28 19:27:33 +00:00
Oliver Brakmann
2f374d2a66
Merge pull request #10847 from penev92/fixWindowsDeps
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Fix making dependencies on Windows
2016-02-28 13:37:08 +01:00
Oliver Brakmann
516f973487
Merge pull request #10848 from GraionDilach/fix-insuffunds-header
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Normalize InsufficientFundsWarning header.
2016-02-28 13:27:16 +01:00
Zimmermann Gyula
505542955c
Normalize InsufficientFundsWarning header.
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It got merged with the old, now outdated header.
2016-02-28 12:57:36 +01:00
Paul Chote
6490a66ffc
Fix false Folder contains for absolute paths.
2016-02-28 10:18:50 +00:00
Paul Chote
b0f4646b88
Dispose package on exception.
2016-02-28 10:18:50 +00:00
Paul Chote
617113fa86
Rework IReadWritePackage interface.
2016-02-28 10:18:50 +00:00
Paul Chote
bee3eb2c0a
Dispose MapPreviews and map packages.
2016-02-28 10:18:49 +00:00
Paul Chote
b5f792b997
Fix unmounting of explicit packages.
2016-02-28 10:18:49 +00:00
Pavel Penev
970f295af0
Extract SDL zip when making dependencies using purely PowerShell commands
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Fixes script crash when the currently used .NET DLL is not found (it's available only in .NET 4.5.1+ and even then it can fail to locate it for some reason).
2016-02-27 21:05:57 +02:00
Oliver Brakmann
584bf9e7f7
Merge pull request #10570 from abcdefg30/InsufficientFunds
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Add support for playing an InsufficientFunds warning
2016-02-27 18:09:13 +01:00
Oliver Brakmann
59d9eeaa08
Merge pull request #10795 from Mailaender/screenmap-bounds-crash
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Fixed screen map updates for invisible mobile actors
2016-02-27 17:52:49 +01:00
Paul Chote
0e87b49a61
Merge pull request #10802 from Mailaender/exit-sprite-checks
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Added exit codes to CheckSequenceSprites
2016-02-27 13:36:53 +00:00
Matthias Mailänder
e4f3aeeb13
Terminate with exit codes on missing sprite sequences.
2016-02-27 14:12:01 +01:00
Matthias Mailänder
9734054582
Reduce duplication.
2016-02-27 14:10:17 +01:00
Paul Chote
bc379d2357
Merge pull request #10831 from abcdefg30/flare
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Fix the flare being invisible
2016-02-27 12:57:50 +00:00
Paul Chote
20c8a2bb74
Merge pull request #10800 from obrakmann/fix10330_lobbycommand-input-validation
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Fix LobbyCommands not validating user-modifiable input
2016-02-27 11:49:43 +00:00
Paul Chote
d4963311ed
Merge pull request #10363 from Mailaender/ts-hospital-heal
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Added hospital healing to Tiberian Sun
2016-02-27 11:17:56 +00:00
Matthias Mailänder
3117b50c92
Merge pull request #10840 from Micr0Bit/patch-1
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Add FiveAces to AUTHORS
2016-02-27 09:31:36 +01:00
Micr0Bit
b625de4503
Add FiveAces to AUTHORS
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https://www.youtube.com/watch?v=Y5IDhShbDNI (picked the full name from the description)
https://www.youtube.com/user/CovertFlobert
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=18054
i think the efforts and time that he is spending on making those Videos and to help making OpenRA more popular with his passion and creativity should be rewarded with a credit-entry
2016-02-27 01:32:17 +01:00
abcdefg30
726f446185
Fix the flare being invisible
2016-02-26 23:58:32 +01:00
Oliver Brakmann
94228cd372
Merge pull request #10836 from RoosterDragon/fuzzy-lock-fix
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Fix thread issue in AttackOrFleeFuzzy
2016-02-26 23:19:25 +01:00
RoosterDragon
3ff678ef86
Lock fuzzyEngine during construction so it is published correctly.
2016-02-26 21:23:19 +00:00
Oliver Brakmann
fe6c4d8e5c
Merge pull request #10788 from pchote/widget-moddata
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Remove Game.ModData references from Widget code.
2016-02-25 22:18:18 +01:00
reaperrr
589b2d19c3
Merge pull request #10797 from pchote/fix-upgrade-rules
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Fix mod updater and clear out legacy rules.
2016-02-25 14:34:47 +01:00
Oliver Brakmann
07ec56fd22
Merge pull request #10821 from obrakmann/pr10559-squashed
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Added mousewheel zooming
2016-02-24 22:37:00 +01:00
Philipp Schärer
ea74499ec2
Added mousewheel zooming
2016-02-24 22:22:32 +01:00
RoosterDragon
ee4307cf9d
Merge pull request #10819 from abcdefg30/selectMillHus
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Adjust the (visual) selection bounds of the Windmill and the Lighthouse
2016-02-24 20:26:03 +00:00
RoosterDragon
b04e578857
Merge pull request #10814 from Mailaender/unselect-crash-site
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Fixed selectable crash sites
2016-02-24 20:23:52 +00:00
Matthias Mailänder
286028eb0b
Merge pull request #10820 from abcdefg30/tdBounds
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Adjust the bounds of structures in TD
2016-02-24 20:40:07 +01:00
RoosterDragon
94638606fa
Merge pull request #10680 from Mailaender/redcross-pip
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Added artwork for the constant TD hospital healing power-up
2016-02-24 19:23:21 +00:00
RoosterDragon
c63d71b95d
Merge pull request #10599 from Mailaender/sdl-2.0.4
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Updated to SDL 2.0.4 for Windows
2016-02-24 19:07:51 +00:00
abcdefg30
7f9c3e978e
Adjust the bounds of structures in TD
2016-02-24 18:04:06 +01:00
abcdefg30
376c788ba0
Adjust the (visual) selection bounds of the Windmill and the Lighthouse
2016-02-24 17:44:00 +01:00
abcdefg30
85ee351d96
Merge pull request #10636 from reaperrr/missile-speed
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Refactor naming of Missile's speed-related properties
2016-02-24 17:39:25 +01:00
Paul Chote
a6c4eb330a
Remove modRules widget logic argument.
2016-02-23 23:34:36 +00:00
Paul Chote
84b470017f
Remove static Game.ModData references from widget logic.
2016-02-23 23:34:34 +00:00
Paul Chote
ff2aabda9b
Remove ModRules assumption from editor code.
2016-02-23 23:32:59 +00:00
Paul Chote
a553b46d3b
Remove upgrade pre-20151224 upgrade rules.
2016-02-23 23:31:32 +00:00
Oliver Brakmann
1dcc43801a
Fix broken map format upgrade
2016-02-23 23:28:16 +00:00
Paul Chote
d2566d442c
Load files for upgrading using the filesystem.
2016-02-23 23:24:27 +00:00
Matthias Mailänder
ecbd1a0247
Merge pull request #9509 from penev92/upgradeTickTank
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Convert Tick Tank to use DeployToUpgrade + some fixes
2016-02-23 23:33:38 +01:00
Oliver Brakmann
4f1fa3acec
Merge pull request #10786 from pchote/mappreview-packages
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Remove internal use of map paths.
2016-02-23 22:52:54 +01:00
abcdefg30
fad0ed7124
Make use of the new InsufficientFunds warning in ra, d2k and ts
2016-02-23 22:16:54 +01:00
abcdefg30
063321ea6b
Fix the horrible formatting in CustomBuildTimeValueExts
2016-02-23 22:16:52 +01:00
abcdefg30
be1080f7bd
Add support for playing an InsufficientFunds warning
2016-02-23 22:16:51 +01:00
Matthias Mailänder
eb9d47a316
Avoid redundancy and selectable crash sites.
2016-02-23 22:08:12 +01:00
RoosterDragon
494f71a8bb
Merge pull request #10758 from Mailaender/ice-tiles
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Added the regrow-able LAT ice sets to the map editor
2016-02-23 20:56:56 +00:00
Oliver Brakmann
7249de5434
Merge pull request #10801 from pchote/update-license-header
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Update license header for 2016 and GPLv3+.
2016-02-23 20:22:19 +01:00
abcdefg30
3496eed1e1
Merge pull request #10804 from obrakmann/fix10683_broken-dev-commands
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Fix broken dev commands
2016-02-22 13:31:58 +01:00
Paul Chote
8c7237ddc4
Update README.
2016-02-22 08:26:47 +00:00
Pavel Penev
118d015e4d
Make the TS map importer aware of deployable actors who use upgrades instead of transforming
2016-02-22 02:44:29 +02:00
Pavel Penev
17ef6efefc
Fix AttackFollow (and consequently AttackTurreted) firing at old target when the trait is reenabled
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Most noticeable by ordering a deployed Tick Tank to fire at the ground, then undeploying it and deploying it again.
2016-02-22 02:44:28 +02:00
Pavel Penev
ba0781c28d
Remove now-redundant actor gatick (deployed tick tank)
2016-02-22 02:44:27 +02:00
Pavel Penev
99afec6533
Convert the Tick Tank to use DeployToUpgrade
2016-02-22 02:44:26 +02:00
Pavel Penev
07947179cd
Don't crash on multiple Attack* traits
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This is important for actors that use upgrades to switch between attack types.
2016-02-22 02:44:25 +02:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Matthias Mailänder
65942ecfbf
Merge pull request #10722 from pchote/fix-asset-dependency
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Remove asset requirement from dedicated servers and the resource site.
2016-02-21 17:20:19 +01:00
Paul Chote
8a9bce45ec
Remove map loading shim.
2016-02-21 16:11:36 +00:00
Paul Chote
d492c23a6d
Store map packages in MapPreview.
2016-02-21 16:11:36 +00:00
Paul Chote
226081d379
Remove map saving shim method.
2016-02-21 16:11:36 +00:00
Paul Chote
573e26c887
Load and save maps using packages.
2016-02-21 16:11:35 +00:00
Oliver Brakmann
cf9f25eb0b
Fix LobbyCommands not validating user-modifiable input
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Validates all input that could have been changed with custom yaml rules.
2016-02-21 16:50:43 +01:00
Oliver Brakmann
40514184d8
Convert CRLF to LF line endings in LobbyCommands.cs
2016-02-21 16:30:53 +01:00
Paul Chote
9c3b967a47
Remove dead map saving code.
2016-02-21 15:11:55 +00:00
Matthias Mailänder
3885f0b559
Fix screen map updates for boundless actors.
2016-02-21 11:34:33 +01:00
Matthias Mailänder
9d85ddb82c
Merge pull request #10191 from abcdefg30/backfallDeathAnim
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Add support for a FallbackSequence in WithDeathAnimation
2016-02-21 10:18:47 +01:00
abcdefg30
5db994b83f
Merge pull request #10372 from Mailaender/cnc-tooltips
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Added tooltips for civilian buildings to Tiberian Dawn
2016-02-21 10:01:30 +01:00
Matthias Mailänder
eedf5ce6f4
Merge pull request #10785 from pchote/fix-shadow-height
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Add terrain height support to WithShadow.
2016-02-21 10:00:14 +01:00
abcdefg30
ff3f9356cc
Merge pull request #10695 from bateramos/upstream/#10029
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Bug fix #10029 Plane resupply
2016-02-20 17:28:37 +01:00
abcdefg30
0a07be801a
Merge pull request #10774 from obrakmann/fix-make-version
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Fix 'make version' to adjust the user's custom map path
2016-02-20 17:28:27 +01:00
abcdefg30
9e799537f8
Fix make version on windows
2016-02-20 17:18:55 +01:00
Oliver Brakmann
8d1bb58754
Fix 'make version' to adjust the user's custom map path
2016-02-20 17:18:55 +01:00
abcdefg30
f7d53311e3
Merge pull request #10751 from RoosterDragon/shuffle
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Improve Util.Shuffle
2016-02-20 17:04:44 +01:00
Paul Chote
04c40eddfe
Add terrain height support to WithShadow.
2016-02-20 15:31:36 +00:00
Matthias Mailänder
16a3eb4d2c
Merge pull request #10781 from pchote/fix-windows-fs
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Fix filesystem references under Windows.
2016-02-19 22:00:54 +01:00
Paul Chote
34e6bfdfa0
Fix filesystem references under Windows.
2016-02-19 20:44:06 +00:00
PedroFerreiraRamos
bf97dd6b7b
Bug fix #10029 Plane resupply
2016-02-19 08:35:18 -02:00
Matthias Mailänder
c420d24fb3
only display generic names for civilian buildings in missions
2016-02-19 10:26:12 +01:00
Matthias Mailänder
2eca30db76
add non-generic tooltips from the original game
2016-02-19 10:19:20 +01:00
Matthias Mailänder
00e95864b9
Merge pull request #10768 from pchote/startup-mappreview
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Avoid creating throwaway map objects at startup.
2016-02-19 09:20:18 +01:00
Paul Chote
02ab54c9bc
Load MapPreview data without initialising a full Map.
2016-02-18 20:19:44 +00:00
Paul Chote
ab25e26312
Add method to check if IGlobalModData exists.
2016-02-18 20:19:43 +00:00
Matthias Mailänder
3674038f00
Merge pull request #10765 from pchote/readonlyfs
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Don't reenumerate FileSystem when switching maps.
2016-02-18 21:15:41 +01:00
Paul Chote
fe75f265f8
Disable now-invalid sequence caching.
2016-02-18 18:12:34 +00:00
Paul Chote
0b13811976
Don't reenumerate files when loading maps.
2016-02-18 18:12:33 +00:00
Paul Chote
88f6daf57f
Misc remaining FileSystem cleanups.
2016-02-18 18:12:33 +00:00
Paul Chote
d573e21a48
Traits open files via the Map.
2016-02-18 18:12:33 +00:00
Paul Chote
7106d7ecdf
Pass ModData to ILintPass.
2016-02-18 18:12:33 +00:00
Paul Chote
24e9294741
Tidy ModData/ModFiles usage in utility commands.
2016-02-18 18:12:33 +00:00
Paul Chote
edf59b159f
Small tidy in AssetBrowserLogic.
2016-02-18 18:12:32 +00:00
Paul Chote
a4337648e1
Use IReadOnlyFileSystem in MissionBrowserLogic.
2016-02-18 18:12:32 +00:00
Paul Chote
a0141318d5
Pass FileSystem in to InstallUtils.
2016-02-18 18:12:32 +00:00
Paul Chote
b9f8301959
Use IReadOnlyFileSystem in Sound code.
2016-02-18 18:12:32 +00:00
Paul Chote
d1d3d72edb
Implement IReadOnlyFileSystem on Map.
2016-02-18 18:12:32 +00:00
Paul Chote
6fde09c075
Use IReadOnlyFileSystem in voxel loader.
2016-02-18 18:12:31 +00:00
Paul Chote
9341055f50
Use IReadOnlyFileSystem in UI code.
2016-02-18 18:12:31 +00:00
Paul Chote
b347fade71
Use IReadOnlyFileSystem in artwork loaders.
2016-02-18 18:12:31 +00:00
Paul Chote
a1bc70cb58
Use IReadOnlyFileSystem in MusicInfo.
2016-02-18 18:12:31 +00:00
Paul Chote
9978e20a83
Introduce IReadOnlyFileSystem interface.
2016-02-18 18:12:31 +00:00
reaperrr
4d3a4a32b9
Merge pull request #10750 from obrakmann/drop-invalid-target
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Fixed not dropping targets that are out of range if the attacker cannot move
2016-02-18 17:02:48 +01:00
reaperrr
76e7a27ca5
Merge pull request #10767 from obrakmann/undo-medics-low-selection-prio
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Undo lowering selection priority of medics and mechanics
2016-02-18 15:47:24 +01:00
Matthias Mailänder
64de0efa87
Merge pull request #10769 from abcdefg30/credits
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Fix the spacing at the end of the AUTHORS file
2016-02-17 21:29:07 +01:00
Oliver Brakmann
426bf0d975
Merge pull request #10731 from RoosterDragon/fuzzy-singletons
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Create singletons for AttackOrFleeFuzzy rulesets
2016-02-17 21:25:03 +01:00
Oliver Brakmann
b28d03049b
Merge pull request #10728 from Codes4Fun/bleed
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Fixed domain index updates for bridges
2016-02-17 20:46:23 +01:00
Paul Chote
65f017acc9
Revert "Make travis fetch the mod content before running tests."
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This reverts commit 1f4269df76 .
2016-02-17 01:47:25 +00:00
Paul Chote
33c52963d7
Revert "Lint sequences using the external utility command."
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This reverts commit 1442056cb1 .
2016-02-17 01:47:24 +00:00
Paul Chote
31c83c46a8
Don't force assets on dedicated servers and tools.
2016-02-17 01:47:22 +00:00
abcdefg30
2b0d87ea3f
Fix the spacing at the end of the AUTHORS file
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Polishes the ingame look
2016-02-16 21:32:29 +01:00
AoAGeneral
a8615dc1eb
TD Balance Patch Revised. 021616
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Grenadier damage vs light increase to 80 from 75.
Increase APC HP to 210 from 200.
Guard Tower damage vs heavy reduced to 30 from 35.
SAM damage increase to 35 from 30.
Light Tank movement speed reduced to 110 from 113.
Light Tank Cost increased to 700 from 600. (Build time increase to 17
seconds from 15)
Light Tank HP Decreased to 340 from 350.
Rocket Infantry damage vs none decreased to 30 from 50.
(Revised from https://github.com/OpenRA/OpenRA/pull/10761 )
forums will be updated once check made with the notes about GT.
2016-02-16 00:22:09 -08:00
Oliver Brakmann
c7089d9fca
Undo lowering selection priority of medics and mechanics (TS)
2016-02-15 21:28:18 +01:00
Oliver Brakmann
742cc613c5
Undo lowering selection priority of medics and mechanics (RA)
2016-02-15 21:27:36 +01:00
Oliver Brakmann
5866164c40
Merge pull request #10353 from Mailaender/resize-map
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Added a resize map command
2016-02-15 21:10:39 +01:00
Oliver Brakmann
7b90eea9aa
Merge pull request #10754 from Mailaender/medic-cursor
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Added the medic heal cursor
2016-02-15 21:02:49 +01:00
abcdefg30
72aefba89e
Merge pull request #10748 from Mailaender/veins-minimap
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Gave veins an orange minimap color
2016-02-15 15:54:09 +01:00
abcdefg30
07bdf49934
Merge pull request #10703 from pchote/explicitpackages
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Unify filesystem package syntax.
2016-02-15 15:00:31 +01:00
Matthias Mailänder
3a8d28e508
Check for out of bounds map actors and remove them if so.
2016-02-15 08:49:04 +01:00
Matthias Mailänder
01577b400b
Add heal cursor to GDI Medic.
2016-02-15 08:41:06 +01:00
Paul Chote
b50b2f31b5
Restore key:value syntax for MapFolders.
2016-02-15 00:44:37 +00:00
Paul Chote
a229e4253f
Implement new syntax for mod-specific filesystem requests.
2016-02-15 00:44:36 +00:00
Paul Chote
a0bc556172
Implement new syntax for package-specific filesystem requests.
2016-02-15 00:44:36 +00:00
Paul Chote
102880c80f
Use the virtual filesystem to resolve MapFolder paths.
2016-02-15 00:44:36 +00:00
RoosterDragon
3a99111a42
Improve Util.Shuffle.
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Reduce algorithmic complexity from O(n^2) to O(n).
2016-02-14 22:22:00 +00:00
Oliver Brakmann
412188465c
Merge pull request #10666 from Mailaender/nuget-update
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Updated NuGet dependencies
2016-02-14 23:03:15 +01:00
Oliver Brakmann
fe25b9501b
Merge pull request #10723 from abcdefg30/nukeHardcode
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Unhardcode the palette the missile weapon of the NukePower uses
2016-02-14 22:43:38 +01:00
Oliver Brakmann
f3eab0eab0
Merge pull request #10742 from mazarf/bleed
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Fix max view distance check.
2016-02-14 22:39:07 +01:00
abcdefg30
b27950b517
Unhardcode the palette the missile weapon of the NukePower uses
2016-02-14 22:32:53 +01:00
Oliver Brakmann
ce62e456d7
Fix TD gunboat attack behaviour
2016-02-14 21:28:50 +01:00
teees
dc6d31cec8
Fix turreted immovable actors not dropping targets that are out of range
2016-02-14 21:28:50 +01:00
teees
e95cb7540d
Fix immovable actors not dropping targets that are out of range
2016-02-14 21:28:50 +01:00
Oliver Brakmann
dec9018723
Merge pull request #10759 from GraionDilach/spriteeffect-bleeding-fog
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Do not render trails under fog by default.
2016-02-14 20:51:43 +01:00
abcdefg30
5327ea1418
Fix crushed sequences not appearing due to an FrameEndTask
2016-02-14 19:38:13 +01:00
abcdefg30
24ec7b0ad7
Fix the mobile trait spamming crush-notifications
2016-02-14 19:38:12 +01:00
abcdefg30
a46815e532
Move the creation of the CrushedSequence to WithDeathAnimation
2016-02-14 18:52:00 +01:00
abcdefg30
fe5754e2bd
Change the parameters of ICrushable.CrushableBy
2016-02-14 18:51:59 +01:00
abcdefg30
9ea2a7a0bd
Add [RequireExplicitImplementation] to the ICrushable interface
2016-02-14 18:51:58 +01:00
abcdefg30
17e23a7adc
Add support for a FallbackSequence in WithDeathAnimation
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Used when the actor is killed by non-standard means, like suicide.
2016-02-14 18:51:58 +01:00
abcdefg30
f21d1f52e7
Make the ICrushable implementation explicit
2016-02-14 18:51:57 +01:00
abcdefg30
8b59ce4dc2
Add a new INotifyCrushed interface
2016-02-14 18:51:56 +01:00
abcdefg30
e343803810
Remove an unnecessary Where in Crate.cs
2016-02-14 18:51:55 +01:00
Zimmermann Gyula
f37e59e116
Do not render trails under fog by default.
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Exposed a boolean for rendering a SpriteEffect under fog. Exposed a setting in LeavesTrails for this boolean, defaulting to false.
2016-02-14 18:11:43 +01:00
Matthias Mailänder
93b3b454aa
Add the regrowable LAT ice sets to the map editor.
2016-02-14 17:03:43 +01:00
reaperrr
08034fa7e0
Upgrade D2k missile rules
2016-02-14 13:43:45 +01:00
reaperrr
838ad30622
Upgrade TD missile rules
2016-02-14 13:43:45 +01:00
reaperrr
32bb632dbc
Upgrade RA missile rules
2016-02-14 13:43:45 +01:00
reaperrr
e75cda66ec
Upgrade TS missile rules
2016-02-14 13:41:27 +01:00
reaperrr
fe76742651
Upgrade rules for renamed Missile speed properties
2016-02-14 13:41:27 +01:00
reaperrr
462b8583a2
Refactor Missile speed nomenclature
2016-02-14 13:41:27 +01:00
Matthias Mailänder
0db2682fdf
Add heal cursor to GDI Medic.
2016-02-14 11:01:45 +01:00
Matthias Mailänder
a471b5c5ab
The sell2 cursor doesn't have a purpose yet.
2016-02-14 11:01:45 +01:00
Matthias Mailänder
6d80174e81
Cursor undeploy is in use.
2016-02-14 11:01:44 +01:00
Oliver Brakmann
2debda926a
Merge pull request #10205 from abcdefg30/fort-lonestar
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Fix and rebalance Fort Lonestar
2016-02-13 22:00:33 +01:00
Matthias Mailänder
8b9e60ba82
Set the bounds when resizing maps.
2016-02-13 21:56:51 +01:00
Matthias Mailänder
284e6ea061
Add a resize map command.
2016-02-13 21:56:51 +01:00
Oliver Brakmann
4c1322b4cd
Merge pull request #10740 from reaperrr/fix-missile-nre
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Fix Missile projectile crashing with NRE if it has no Image
2016-02-13 21:25:50 +01:00
Matthias Mailänder
c881a174ee
Give veins an orange minimap color.
2016-02-13 21:01:14 +01:00
Matthias Mailänder
d189838b77
Add hospital healing.
2016-02-13 20:47:34 +01:00
Oliver Brakmann
7f5143bf46
Merge pull request #10746 from Phrohdoh/armament-yaml-excpt
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Add an explicit YamlException to ArmamentInfo
2016-02-13 19:07:42 +01:00
Oliver Brakmann
6007bca0a2
Merge pull request #10744 from Mailaender/aircraft-falls-to-earth
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Added missing Requires<AircraftInfo> to FallsToEarthInfo.
2016-02-13 18:56:22 +01:00
Taryn Hill
4f798ede3c
Add an explicit YamlException to ArmamentInfo
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Throw a more descriptive exception when the current weapon ruleset
doesn't contain an entry for the referenced weapon.
2016-02-13 09:15:16 -06:00
Matthias Mailänder
00ecea03cb
Require AircraftInfo for activity FallToEarth.
2016-02-13 14:24:19 +01:00
Mazar Farran
22a3358581
Fix max view distance check.
2016-02-12 21:01:34 -08:00
reaperrr
8729f39154
Fix Missile projectile crashing with NRE if it has no Image
2016-02-13 01:06:22 +01:00
Oliver Brakmann
613854de91
Merge pull request #10632 from reaperrr/cleanup-harv
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Improve Harvester-related code
2016-02-12 22:03:51 +01:00
Oliver Brakmann
781d173b7d
Merge pull request #10733 from abcdefg30/leaveEditor
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Fix the misleading wording of the confirm dialogs
2016-02-12 20:49:37 +01:00
abcdefg30
b23c5687ec
Fix a crash when using parabombs on Fort Lonestar
2016-02-12 16:56:33 +01:00
abcdefg30
3a217fed20
Let units directly hunt instead of attack move on Fort Lonestar
2016-02-12 16:56:33 +01:00
abcdefg30
07f9ec7562
Add "Mobile Tent" actor
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It is available through crates
2016-02-12 16:56:32 +01:00
abcdefg30
b3436f9b6a
Make the walls have a player as owner
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except when there is no player in the respective edge.
2016-02-12 16:56:31 +01:00
abcdefg30
59385f9b04
Add new difficulties to Fort Lonestar and try to balance them
2016-02-12 16:56:30 +01:00
abcdefg30
0b284de241
Fix the spawnpoint selection not working on Fort Lonestar
2016-02-12 16:56:30 +01:00
abcdefg30
fff67d3348
Add support for sending Iron Curtained units on Fort Lonestar
2016-02-12 16:56:29 +01:00
abcdefg30
7092e81f2d
Make MECH buildable on Fort Lonestar but very expensive
2016-02-12 16:56:28 +01:00
abcdefg30
05c77c6df9
Add myself to the Authors of Fort Lonestar
2016-02-12 16:56:28 +01:00
abcdefg30
5dc91d533e
Add support for sending unarmed actors as part of the waves on Fort Lonestar
2016-02-12 16:56:27 +01:00
abcdefg30
ba93269e73
Enable AllyBuildRadius and add GivesBuildableArea to the defenses on Fort Lonestar
2016-02-12 16:56:26 +01:00
abcdefg30
8b22f4fc7c
Add different ProductionBars for each production queue on Fort Lonestar
2016-02-12 16:56:26 +01:00
abcdefg30
be0903ab34
Improve crates on Fort Lonestar
2016-02-12 16:56:25 +01:00
abcdefg30
0f0cb20629
Add paratroopers to Fort Lonestar
2016-02-12 16:56:24 +01:00
abcdefg30
1818c362da
Clean fort-lonestar.lua up
2016-02-12 16:56:23 +01:00
abcdefg30
7812087209
Clean the yaml up and fix wrong inheritance on Fort Lonestar
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Fort Lonestar became unplayable when someone changed the weapon default definitions
As most of its weapons try to override the defaults this resulted in two SpreadDamageWarheads (Warhead: and Warhead@1Dam:) for each weapon
2016-02-12 16:56:23 +01:00
Oliver Brakmann
6fa4b2bbda
Fix missing 'Cancel' buttons on some confirmation prompts
2016-02-12 16:48:59 +01:00
abcdefg30
3604d901b1
Fix the missleading wording of the confirm dialogs
2016-02-12 16:48:58 +01:00
abcdefg30
b8942d4298
Merge pull request #10639 from RockyTV/replay-fix
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Wrap OpenRA.exe arguments in quotes
2016-02-11 15:01:37 +01:00
RoosterDragon
3b480ea4bb
Create singletons for AttackOrFleeFuzzy rulesets.
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This avoids the cost of recreating the engines and rules for every AI and AI squad.
2016-02-10 20:17:27 +00:00
Codes4Fun
c9ed97524f
Fix for 7539.
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When the bridge damage state changes, the domain cells of the bridge
would pull in the first neighbors domain which may be untraversable.
This change only pulls the domain of traversable neighbor tiles.
2016-02-09 14:38:16 -08:00
Oliver Brakmann
6093398de3
Merge pull request #10543 from whinis/RestartSkirmish
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Restart skirmish matches
2016-02-09 20:42:02 +01:00
Alexandre Oliveira
bcb8daba84
Wrap OpenRA arguments in quotes
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On Windows, if the path to the replay contained spaces, it wouldn't be parsed correctly and would crash the game.
2016-02-09 11:21:00 -02:00
Matthias Mailänder
93466c74ba
Merge pull request #10701 from pchote/map-cleanup-part-4
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Remove automatic map format upgrades and add versioned user map dirs
2016-02-08 23:08:55 +01:00
Matthias Mailänder
a5bc4f756d
Merge pull request #10721 from pchote/assemblycleanup
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Fix mod assembly loading on Windows.
2016-02-08 23:00:09 +01:00
Paul Chote
f839e96ea7
Use versioned user map directories.
2016-02-08 18:53:28 +00:00
Paul Chote
34910cd128
Move map format upgrades to an explicit upgrade rule.
2016-02-08 18:53:28 +00:00
Paul Chote
e4867ad18a
Clean up GetMapHash lint rule.
2016-02-08 18:51:58 +00:00
Paul Chote
6c7b687f34
Move map UID calculation to a static method.
2016-02-08 18:51:58 +00:00
Paul Chote
6c6826c3f3
Fix mod assembly loading on Windows.
2016-02-07 23:38:12 +00:00
Matthias Mailänder
e0d74455f5
Merge pull request #10720 from GraionDilach/gen2-map-import-waypoint-fix
...
Do not crash during importing a TS map if a waypoint ID isn't an integer.
2016-02-07 21:36:28 +01:00
Oliver Brakmann
5d88b7fae2
Merge pull request #10716 from Mailaender/all-assets
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Re-enabled All Packages which seems to be fast enough now.
2016-02-07 21:10:31 +01:00
Pavel Penev
336fee45b1
Merge pull request #10719 from pchote/filesystem-loadscreens
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Load Loadscreen images via the virtual filesystem.
2016-02-07 21:48:41 +02:00
Matthias Mailänder
aec74d8f7f
Only list packages with viewable contents.
2016-02-07 20:24:44 +01:00
Matthias Mailänder
f87a4bf16f
Default to the all packages instead of the first.
2016-02-07 20:24:44 +01:00
Matthias Mailänder
5e0a89fa30
Re-enabled All Packages which seems to be fast enough now.
2016-02-07 20:24:42 +01:00
Paul Chote
f8992991f5
Load the load screen images from the virtual filesystem.
2016-02-07 17:57:05 +00:00
Paul Chote
79b039d8b9
Change ILoadScreen to take a ModData instance.
2016-02-07 17:57:05 +00:00
Oliver Brakmann
aaa5b37199
Merge pull request #10713 from pchote/filesystem-modmetadata
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Unify static mod metadata collections.
2016-02-07 18:47:49 +01:00
Zimmermann Gyula
4aa9d26e12
Do not crash during gen2 map importing if a waypoint ID isn't an integer.
2016-02-07 18:40:12 +01:00
Paul Chote
2328de94a7
Fix d2k dll reference.
2016-02-07 17:11:35 +00:00
Paul Chote
62402e0e2e
Unify static mod metadata collections.
2016-02-07 16:28:04 +00:00
Oliver Brakmann
d4aa28e221
Merge pull request #10706 from pchote/filesystem-assemblies
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Loads mod assemblies via the virtual filesystem.
2016-02-07 16:53:33 +01:00
Oliver Brakmann
02f25b0692
Merge pull request #10704 from pchote/filesystem-fonts
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Loads fonts via the virtual filesystem.
2016-02-07 16:41:34 +01:00
Whinis
f2260174f0
Changes to allow restarting of skirmish match
2016-02-07 10:22:54 -05:00
Oliver Brakmann
1df728adad
Merge pull request #10697 from pchote/map-cleanup-part-2
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Remove Map references from MapPreview.
2016-02-07 15:47:37 +01:00
Oliver Brakmann
ce0e092432
Merge pull request #10707 from RoosterDragon/mobile-fix
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Fix mobile checks
2016-02-07 14:29:19 +01:00
abcdefg30
d5b37edccb
Merge pull request #10712 from chrisforbes/map-cull
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ra: Remove caffeinated, snowy-ridge
2016-02-07 12:59:59 +01:00
Paul Chote
879987960e
Merge pull request #10603 from Mailaender/appveyor-nsis-pr-version
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Fixed AppVeyor pull request artifact suffixes
2016-02-07 11:10:56 +00:00
Chris Forbes
a1a2796292
ra: Remove caffeinated, snowy-ridge
...
These are both terrible.
Caffeinated is my old RA95 study of how much
detailing you could get away with; it has horribly unbalanced resources
and spawn locations.
Snowy-ridge is a 1v1v1 so small that you can shoot from one base to
another, and the bottom player has a serious disadvantage.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz >
2016-02-07 22:30:02 +13:00
Paul Chote
7015a2e12f
Loads mod assemblies via the virtual filesystem.
2016-02-06 22:42:27 +00:00
Paul Chote
8b5592e1dd
Reduce jank in the mission chooser.
2016-02-06 22:30:50 +00:00
Paul Chote
7b00da04ca
Remove MapPreview.Map.
2016-02-06 22:30:50 +00:00
Paul Chote
3708a7649d
Remove MapPreview.CacheRules.
2016-02-06 22:30:49 +00:00
Paul Chote
4328f24276
Remove unnecessary Map usage from MissionBrowserLogic.
2016-02-06 22:30:49 +00:00
Paul Chote
e13e0792f6
Remove unnecessary Map usage from MainMenuLogic.
2016-02-06 22:30:49 +00:00
Paul Chote
d5e3fbf452
Store map path in MapPreview.
2016-02-06 22:30:49 +00:00
Paul Chote
6628bc046f
Add a Map reference to LobbyLogic.
2016-02-06 22:30:46 +00:00
Paul Chote
4ec3997be6
Rename LobbyPreview.Map to LobbyLogic.MapPreview.
2016-02-06 22:30:25 +00:00
Paul Chote
7a5678ec39
Move MapVisibility to MapPreview.
2016-02-06 22:28:35 +00:00
Pavel Penev
6aac8c5f70
Merge pull request #10705 from pchote/filesystem-lint
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Fix lint test yaml loading.
2016-02-07 00:24:49 +02:00
RoosterDragon
7fe42d7493
Fix mobility checks when we aren't checking a realized actor.
2016-02-06 22:18:30 +00:00
Matthias Mailänder
60e86f73d0
Merge pull request #10702 from RoosterDragon/map-contains-fix
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Fix Map.Contains for maps with height
2016-02-06 23:02:56 +01:00
Oliver Brakmann
a6e98620c0
Merge pull request #10650 from pchote/remove-fragile-diplomacy
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Remove fragile diplomacy.
2016-02-06 22:55:55 +01:00
Paul Chote
844e1a1770
Loads fonts via the virtual filesystem.
2016-02-06 21:24:43 +00:00
Paul Chote
e1c73beede
Fix CheckSequences to load via the filesystem.
2016-02-06 21:15:31 +00:00
Paul Chote
789d3c172a
Fix CheckSequenceSprites to load via the filesystem.
2016-02-06 21:12:21 +00:00
Paul Chote
ce55b0454e
Fix CheckChromeLogic lint test to load via the filesystem.
2016-02-06 21:12:07 +00:00
Oliver Brakmann
870867760a
Merge pull request #10696 from RoosterDragon/self-assumed-not-null
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Remove null checks against self
2016-02-06 21:22:52 +01:00
RoosterDragon
36e09990ca
Fix Map.Contains checks for maps with height.
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If a cell lacked any valid projected cells, then it is off the map entirely. The previous logic would think such a cell was within the map as none of projected cells were out of bounds (as there were no projected cells to fail the check).
2016-02-06 17:55:27 +00:00
Oliver Brakmann
8588f36575
Merge pull request #10687 from pchote/filesystem-yaml
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Load mod yaml via the virtual filesystem.
2016-02-06 17:54:27 +01:00
Paul Chote
1442056cb1
Lint sequences using the external utility command.
2016-02-06 16:33:22 +00:00
Paul Chote
1f4269df76
Make travis fetch the mod content before running tests.
2016-02-06 16:30:23 +00:00
Paul Chote
4a12e7bafc
Load mod yaml via the virtual filesystem.
2016-02-06 16:30:23 +00:00
Paul Chote
45bae7e9b3
Mount the mod filesystem context in the ModData ctor.
2016-02-06 16:30:23 +00:00
Paul Chote
b81d2d8333
Fix incorrect ModFiles.Open(resolved path).
2016-02-06 16:30:22 +00:00
Pavel Penev
c44f0d4120
Merge pull request #10692 from pchote/map-cleanup-part-1
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Move CellCorners to MapGrid.
2016-02-06 17:15:13 +02:00
Oliver Brakmann
bb044a34d5
Merge pull request #10670 from RockyTV/rockytv
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Disable 1 human versus bots games
2016-02-06 15:36:22 +01:00
Oliver Brakmann
7a0825ce92
Merge pull request #10381 from penev92/warheadEffects
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Enhance CreateEffectWarhead
2016-02-06 13:35:52 +01:00
Paul Chote
626fa0b60b
Move CellCorners to MapGrid.
2016-02-05 23:00:14 +00:00
RoosterDragon
4b308dee02
Remove checks for self being null in Mobile.cs.
2016-02-05 22:11:11 +00:00
RoosterDragon
ddea517b19
Merge pull request #10587 from Mailaender/gps-refactor
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Cleaned up the GPS code a bit
2016-02-04 18:09:25 +00:00
Alexandre Oliveira
989bf4f807
Disable 1 human versus bots games
...
Changed the Server.LockBots setting to Server.DisableSinglePlayer.
If the setting is enabled, and there is only one client in the server,
the game won't start.
2016-02-03 20:32:34 -02:00
Oliver Brakmann
25bdad4ee5
Ensure widget creation happens after traits are loaded
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This is to make sure that traits' `WorldLoaded` method runs before widgets are created.
2016-02-03 22:43:09 +01:00
Matthias Mailänder
19149e4c69
Add decoration when hospital healing is enabled in TD.
2016-02-03 22:14:03 +01:00
Zimmermann Gyula
02010a6dd2
Add art for medkit decoration to TD.
2016-02-03 22:13:20 +01:00
Oliver Brakmann
951336689b
Merge pull request #10667 from Mailaender/mcs
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Updated to use the unified Mono compiler suite
2016-02-03 19:15:08 +01:00
Oliver Brakmann
1dbb75482b
Merge pull request #10616 from Mailaender/bio-immunity
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Added HazMat suites to Tiberian Dawn
2016-02-03 19:02:24 +01:00
Matthias Mailänder
712a2b2896
Merge pull request #10554 from pchote/remove-package-order
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Remove IReadOnlyPackage.Priority
2016-02-02 21:26:14 +01:00
Paul Chote
00945dc9ef
Tidy IReadOnlyPackage interface and implementations.
2016-02-01 22:49:12 +00:00
Paul Chote
feab81bdea
Remove IReadOnlyPackage.Priority.
...
Priority is now determined solely by order in mod.yaml
(later packages take priority of earlier ones).
2016-02-01 22:49:11 +00:00
Paul Chote
cbfd9bb921
Properly handle multiple mount/unmount requests.
2016-02-01 22:49:11 +00:00
Paul Chote
fcccc0f5f9
Merge mod Folders into Packages.
2016-02-01 22:49:11 +00:00
Matthias Mailänder
f67e682041
Merge pull request #10669 from RoosterDragon/vs-version
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Update VS version in solution file
2016-02-01 21:45:24 +01:00
abcdefg30
ac2455824c
Merge pull request #10653 from Mailaender/common-metrics
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Moved shared metrics to mods/commons.
2016-02-01 12:00:53 +01:00
RoosterDragon
0a6009a1b0
Update version in solution file to match VS 2015 Update 1.
2016-01-31 23:05:05 +00:00
abcdefg30
1cc8330c51
Merge pull request #10535 from pchote/mix-type-autodetection
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Auto-detect mix hash type.
2016-01-31 22:57:14 +01:00
Matthias Mailänder
a19baa9500
Merge pull request #10657 from RoosterDragon/sync-perf
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Improve sync performance
2016-01-31 22:56:08 +01:00
Matthias Mailänder
5ba304619d
Merge pull request #10659 from obrakmann/fix10593_gdi03-invalid-tile
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Replace invalid tile in gdi03
2016-01-31 20:12:39 +01:00
Matthias Mailänder
44bd704799
Don't recommend WinForms on Debian
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as that isn't a requirement anymore.
2016-01-31 20:04:46 +01:00
Matthias Mailänder
dc24d004c4
Don't recommend mono-mcs
...
as it is already a dependency of mono-devel.
2016-01-31 20:04:22 +01:00
Matthias Mailänder
c7b6695328
Don't recommend cli-common-dev
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as it is meant to be for DEB building.
2016-01-31 20:03:44 +01:00
Matthias Mailänder
9bb130928b
Don't use deprecated Mono compilers.
2016-01-31 19:44:07 +01:00
Matthias Mailänder
4278eff253
Merge pull request #10642 from Sapena/flood_fill
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Recovered flood fill functionality from the old editor
2016-01-31 18:49:17 +01:00
Matthias Mailänder
f6c669d6d4
Merge pull request #10611 from reaperrr/flip-offsets1
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Make FlipX/FlipY flip respective embedded offsets as well
2016-01-31 18:27:50 +01:00
Matthias Mailänder
77585735ad
Update to Mono.Nat version 1.2.24
2016-01-31 18:14:24 +01:00
Matthias Mailänder
a6a789b878
Update to SharpFont 3.1.0
2016-01-31 18:14:01 +01:00
Oliver Brakmann
bbe8b199ed
Add decoration when HazMat suits are enabled in TD
2016-01-31 17:10:46 +01:00
Zimmermann Gyula
e69fcd385b
Add art for HazMat decoration to TD
2016-01-31 17:10:46 +01:00
Matthias Mailänder
33f649e949
Grant Tiberium immunity from biolab captures.
2016-01-31 17:10:46 +01:00
Matthias Mailänder
76066c65bd
Disable trainable dinos.
2016-01-31 17:10:46 +01:00
Oliver Brakmann
8291cffb1c
Merge pull request #10608 from reaperrr/ra-no-sw-tech2
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Enable Chrono Tank at "No Superweapons"
2016-01-31 16:39:34 +01:00
Oliver Brakmann
738bf44569
Merge pull request #10588 from Mailaender/eluant-20160124
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Updated to Eluant version 20160124
2016-01-31 16:25:47 +01:00
Oliver Brakmann
5fdce51699
Merge pull request #10551 from RockyTV/rockytv
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Change CONNECTIONFAILED_PANEL title if server requires password
2016-01-31 16:14:21 +01:00
Oliver Brakmann
e532637a24
Merge pull request #10404 from Mailaender/legacy-map-import-refactor
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Organized legacy map import into respective mod DLLs
2016-01-31 15:31:02 +01:00
Pavel Penev
6913ac29e6
Clean up some dead YAML from Fort Lonestar and Drop Zone W weapons definitions
...
There haven't been WaterExplosion and WaterImpactSound properties on CreateEffectWarhead for quite a while.
2016-01-31 16:22:48 +02:00
Pavel Penev
489ee9fc54
Add support for multiple impact sounds to CreateEffectWarhead
...
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30
Add support for multiple explosions to CreateEffectWarhead
...
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Oliver Brakmann
d336904c52
Merge pull request #10517 from reaperrr/d2k-cleanup1
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Some D2k clean-ups
2016-01-31 15:19:53 +01:00
Oliver Brakmann
9dbb725cef
Replace invalid tile in gdi03
2016-01-31 12:36:22 +01:00
RoosterDragon
dc37574494
Cache sync hash functions per actor for faster sync calculations.
...
Caching the result of the function lookup allows the actor to calculate all the sync hashes for its syncable traits faster as it does not need to repeat the lookup each time.
2016-01-31 00:44:43 +00:00
RoosterDragon
eb3be990a6
Remove dead code and encapsulate more in Sync.cs.
2016-01-31 00:42:00 +00:00
Matthias Mailänder
690e5125ec
Move shared metrics to mods/commons.
2016-01-30 23:03:37 +01:00
Philipp Schärer
b0cd4ec367
Fixed styling issues and TS compatibility
2016-01-30 22:17:23 +01:00
Oliver Brakmann
c22281876c
Merge pull request #10651 from Phrohdoh/widget-xmldoc
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Add xmldoc to Widget.HandleMouseInput
2016-01-30 22:06:25 +01:00
Matthias Mailänder
10ebd7e48d
Merge pull request #10649 from obrakmann/radar-team-colors
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Added option to show team colors on radar map
2016-01-30 21:53:14 +01:00
Paul Chote
b387e6a19e
Polish the lobby option bin layout.
2016-01-30 20:47:57 +00:00
Paul Chote
73b3f20921
Remove fragile alliances feature.
2016-01-30 20:47:50 +00:00
Oliver Brakmann
aa491a35c8
Fix Monster Tank Madness to not use Player.SetStance
2016-01-30 20:47:49 +00:00
Matthias Mailänder
5ae86d86a9
Merge pull request #10637 from reaperrr/d2k-split-weapons
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Split D2k weapons.yaml
2016-01-30 21:44:37 +01:00
Taryn Hill
d12fd9de86
Add xmldoc to Widget.HandleMouseInput
2016-01-30 14:41:53 -06:00
Philipp Schärer
32b599266c
Recovered flood fill functionality from the old editor
2016-01-30 20:38:50 +01:00
Oliver Brakmann
7ca1af4e96
Merge pull request #10648 from pchote/rewrite-yaml-merger
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Rewrite yaml merger
2016-01-30 20:04:53 +01:00
reaperrr
0bfe9a701a
Fix faction-specific upgraded factory images for mercenaries and smugglers
2016-01-30 17:45:03 +01:00
Paul Chote
f8f3d1deb4
Fix allies-05a map yaml.
2016-01-30 15:03:57 +00:00
Paul Chote
3e3c11ea5c
Remove duplication between vice and pvice sequences.
2016-01-30 15:03:56 +00:00
Paul Chote
ab921682c4
Rewrite yaml merger.
2016-01-30 15:03:56 +00:00
DArcy Rush
eb795909da
Implement player stance colors
...
Adds an option to display actors on radar and
support weapon timers in colors denoting the
diplomatic stance toward the player.
2016-01-30 15:46:55 +01:00
Paul Chote
1581ba951f
Add a new test case for actor info merging.
2016-01-30 11:55:37 +00:00
reaperrr
c19383472f
Merge pull request #10624 from pchote/overhaul-color-validator
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Fix color validator issues and increase color picker palette size.
2016-01-29 23:57:46 +01:00
reaperrr
930aeb71c4
Some misc D2k cleanup
...
C. Yard doesn't need DamagedWithoutFoundation, aircraft aren't selectable so they don't need a voice, ordos tank ROT matches default, RepairBuildings on carryall is redundant.
2016-01-29 23:18:09 +01:00
reaperrr
daef6283c1
Add Mercenaries and Smugglers to D2k
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Rename some structures.
2016-01-29 23:18:07 +01:00
reaperrr
42711dbe7b
Merge pull request #10638 from obrakmann/git-ignore-support-dir
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Add Support directory to .gitignore file
2016-01-29 23:14:28 +01:00
Oliver Brakmann
ee3d8b50f7
Merge pull request #10641 from reaperrr/fix-cpZ0
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Fix Mobile using legacy CenterPosition.Z check
2016-01-29 23:08:14 +01:00
Oliver Brakmann
4e44e6b914
Merge pull request #10640 from abcdefg30/removeReveals
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Remove obsolete and performance costly RevealsShroud definitions
2016-01-29 23:04:56 +01:00
Oliver Brakmann
7128e1b8f0
Merge pull request #10623 from riiga/icons
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Improved GPS icons
2016-01-29 22:53:48 +01:00
reaperrr
75d066d6af
Fix Mobile using legacy CenterPosition.Z check
2016-01-29 22:26:52 +01:00
abcdefg30
e8c67993c1
Remove obsolete and performance costly RevealsShroud definitions
...
from the APC on the dropzone maps.
2016-01-29 22:22:15 +01:00
riiga
7180f4fbef
Improved GPS icons and added shadows to all icons
2016-01-29 22:19:54 +01:00
Paul Chote
31cc399579
Remove unused package annotations.
2016-01-29 20:41:20 +00:00
Paul Chote
cbf2b1984a
Auto detect mix type.
2016-01-29 20:41:20 +00:00
Oliver Brakmann
ce8b03a276
Merge pull request #10530 from pchote/remove-external-hashes
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Index filesystem contents by filename instead of hash.
2016-01-29 21:12:31 +01:00
Paul Chote
6085de7263
Remove unused PackagePaths.
2016-01-29 19:59:31 +00:00
Paul Chote
fa6b50f2a2
Fix filename case of D2K FMVs.
2016-01-29 19:56:17 +00:00
Paul Chote
f90b21b1b7
Fix D2K installation on case sensitive filesystems.
2016-01-29 19:56:17 +00:00
Paul Chote
314aba0861
Overhaul InstallShieldPackage.
...
- Remove hashing
- Use full file paths
- Replace BinaryReader with stream extensions.
2016-01-29 19:56:17 +00:00
Paul Chote
7ed24ce6de
Remove legacy hashing from BagFile.
2016-01-29 19:56:17 +00:00
Paul Chote
ccdbdebdb1
Remove legacy hashing from D2kSoundResources.
2016-01-29 19:56:16 +00:00
Paul Chote
91c25d7b84
Remove unused Package.(Classic|Crc)Hashes.
2016-01-29 19:56:16 +00:00
Paul Chote
86e4cb763d
Replace FileSystem hash index with a regular string cache.
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This requires that .mix files have valid max database
entries for all files used by the mod.
2016-01-29 19:56:16 +00:00
Oliver Brakmann
8bec1f5c5b
Add Support directory to .gitignore file
2016-01-29 20:43:58 +01:00
reaperrr
01cd6c93d9
Merge pull request #10633 from teees/nawast-fix
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fix nawast popping up on gdi build menu, fixes #10631
2016-01-29 18:00:18 +01:00
reaperrr
ed3c0799d3
Do not consider waiting harvesters to be idle
2016-01-29 16:08:29 +01:00
reaperrr
1f35a1c010
Let harvesters tick idle for a while before queueing Wait activity
2016-01-29 16:08:28 +01:00
reaperrr
f38f159dad
Remove Chronosphere from Chrono Tank prerequisite
...
And lower tech-level requirement to 'high', making it available at "No
Superweapons".
2016-01-29 15:55:07 +01:00
teees
97265be139
fix nawast popping up on gdi build menu, fixes #10631
2016-01-29 09:27:05 +01:00
reaperrr
75736cb127
Clean up Harvester and FindResources unblocking
2016-01-29 02:57:43 +01:00
reaperrr
7b315aa9cc
Merge pull request #10562 from pchote/classic-facing-fudge
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Implement ClassicFacingFudge for fudging classic facings.
2016-01-28 23:45:48 +01:00
Matthias Mailänder
4203feed40
Merge pull request #10576 from abcdefg30/bridgeRepaired
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Add support for playing a BridgeRepaired notification
2016-01-28 20:09:05 +01:00
Matthias Mailänder
9f002050ec
Merge pull request #10601 from pchote/fix-td-connection-dialog
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Fix button positions on TD connection dialog.
2016-01-28 19:53:47 +01:00
Matthias Mailänder
4c86dad8d5
Merge pull request #10628 from teees/upgradeactorsnear-fix
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Don't grant upgrades to newly built units while disabled
2016-01-28 15:15:23 +01:00
abcdefg30
a34818bb3e
Merge pull request #10620 from teees/production-exit-fix
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Fix units warping from an exit subcell to cellcenter when produced
2016-01-28 14:55:45 +01:00
reaperrr
27a67415e9
Merge pull request #10621 from teees/ts-fixes
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Small ts rules fixes
2016-01-28 12:25:51 +01:00
teees
8315350f07
Don't grant upgrades to newly built units while disabled
2016-01-28 10:42:02 +01:00
Paul Chote
dd963b75f5
Per-terrain color validation.
2016-01-27 21:43:55 +00:00
Paul Chote
cc4ca839d9
Bind color mixer to validator range.
2016-01-27 21:43:55 +00:00
Paul Chote
66df822412
Enable ClassicFacingFudge in RA.
2016-01-27 21:39:51 +00:00
Paul Chote
2d9bbd9405
Enable ClassicFacingFudge in TD.
2016-01-27 21:39:50 +00:00
Paul Chote
608b5d1674
Add UseClassicFacingFudge flag for TD/RA.
2016-01-27 21:32:21 +00:00
Paul Chote
fe60f5a77f
Introduce Turreted.WorldOrientation.
2016-01-27 21:32:21 +00:00
Paul Chote
7638746069
Define additional constraints in HSV space.
2016-01-27 19:56:04 +00:00
Paul Chote
617295cc91
Overhaul color validator logic.
2016-01-27 19:49:03 +00:00
Matthias Mailänder
e11afaf55b
Update to SDL 2.0.4 on Windows.
2016-01-27 20:25:55 +01:00
Paul Chote
1832a9c60f
Increase the size of the color picker.
2016-01-27 19:16:37 +00:00
teees
c5da3623ac
fix spelling mistake
2016-01-27 15:08:09 +01:00
teees
3088230c29
Add EjectOnDeath for civilian transport vehicles
2016-01-27 14:19:41 +01:00
teees
55fd75edce
Use correct armor type
2016-01-27 14:19:41 +01:00
teees
e721bb9602
Use correct crushing behavior
2016-01-27 14:19:41 +01:00
teees
cb3be2cd0d
Fix units visually moving to a bogus subcell via MoveIntoWorld
2016-01-27 12:01:37 +01:00
Oliver Brakmann
2f2d7e1083
Merge pull request #10592 from RoosterDragon/fa-debug
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Debug frozen actors without footprints
2016-01-26 23:24:08 +01:00
Oliver Brakmann
8584ed710e
Merge pull request #10564 from abcdefg30/botUnderAttack
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Added support for playing a "Our ally is under attack" notification
2016-01-26 23:20:41 +01:00
reaperrr
fd632baa5b
Flip embedded offsets along when flipping sequences
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Instead of only flipping the sprite, but not the baked-in offsets.
2016-01-26 22:01:27 +01:00
RoosterDragon
68eda63008
Add some debugging code to catch frozen actors without footprints.
2016-01-26 20:45:04 +00:00
abcdefg30
a2753ad1e4
Make use of the OurAllyIsUnderAttack notification in ts
2016-01-26 21:16:37 +01:00
abcdefg30
79829c5270
Add support for playing a "Our ally is under attack" notification
2016-01-26 21:16:29 +01:00
abcdefg30
a56ffb581f
Move some checks in *AttackNotifier to improve performance
2016-01-26 21:10:12 +01:00
Matthias Mailänder
faff5aadca
also version pull request artifacts
2016-01-26 20:17:00 +01:00
Oliver Brakmann
2ae9bc7ebd
Merge pull request #10567 from Mailaender/passenger-upgrade-lint
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Fixed Passenger missing UpgradeGrantedReference
2016-01-26 20:11:36 +01:00
Oliver Brakmann
5bd474f3d0
Merge pull request #10573 from Mailaender/ts-exit-offsets
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Adjusted the Tiberian Sun harvester spawn point
2016-01-26 20:06:44 +01:00
Matthias Mailänder
c3629a93a3
Merge pull request #10610 from riiga/uipolish
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Use player name as default for global chat
2016-01-26 20:01:49 +01:00
Matthias Mailänder
dd18e2f632
Merge pull request #10600 from pchote/fix-td-spec-kick
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Fix spectator kick button in TD lobby.
2016-01-26 19:52:21 +01:00
Oliver Brakmann
4b02134b2d
Merge pull request #10594 from abcdefg30/sizeD2k
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Fix a crash in d2k caused by empty bounds
2016-01-26 19:30:30 +01:00
Oliver Brakmann
e0bf307d4d
Merge pull request #10596 from abcdefg30/d2kNotifications
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Add all remaining d2k speech notifications
2016-01-26 19:25:18 +01:00
riiga
38c5ad35fa
Uses player name as default for global chat
2016-01-26 19:20:07 +01:00
Oliver Brakmann
a2639da5e8
Merge pull request #10602 from pchote/fix-td-aircraft-fog-visibility
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Fix TD aircraft being visible through fog.
2016-01-26 18:59:18 +01:00
reaperrr
f4c4997d60
Merge pull request #10580 from pchote/ra-no-sw-tech
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Add a "no superweapons" tech level to RA.
2016-01-26 16:58:07 +01:00
Paul Chote
49eb521db0
Fix aircraft without sight being visible under fog.
2016-01-25 21:04:08 +00:00
Paul Chote
fd06b8abc3
Fix button positions on TD connection dialog.
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"forward" acting buttons go on the right.
"back" acting buttons go on the left.
2016-01-25 21:00:47 +00:00
Paul Chote
9f6a6b31e9
Fix spectator kick button in TD lobby.
2016-01-25 20:56:26 +00:00
Matthias Mailänder
0878f5f371
Merge pull request #9981 from teees/gates-trait
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Added gates to Tiberian Sun
2016-01-25 19:51:01 +01:00
abcdefg30
d087a16042
Fix a crash in d2k caused by empty bounds
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This adds respective checks to Building.cs.
2016-01-25 16:44:17 +01:00
abcdefg30
386acdcfc9
Merge pull request #10536 from Mailaender/warn-nobots
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Added a warning when bots have been disabled
2016-01-25 16:35:42 +01:00
abcdefg30
b8c59c5fad
Add all remaining d2k speech notifications
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except the MAP* notifications because they differ between the factions
and are used in the mission selector only.
2016-01-25 16:26:53 +01:00
abcdefg30
27c6829b65
Arrange the d2k speech notifications in alphabetical order
2016-01-25 15:59:22 +01:00
teees
5ca9f52a62
IWallConnectorInfo to allow gates connect to walls in map editor
2016-01-25 09:25:36 +01:00
teees
3dc63999e3
Fix for BlockProjectiles to ignore blockers with height <= 0
2016-01-25 09:14:00 +01:00
teees
18e26d87c7
Add support for multiple IWallConnector traits
2016-01-25 09:14:00 +01:00
Paul Chote
1de1458fda
Fix wall adjacency for multi-cell neighbours.
2016-01-25 09:14:00 +01:00
teees
65e1e301f4
Added Gates
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FIXUP: account for full gate footprint when updating neighbours.
FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
teees
3d597c7880
Add IBlocksProjectiles interface to avoid using BlocksProjectiles directly
2016-01-25 09:14:00 +01:00
teees
7f2feb29cd
Added IWallConnector trait interface
2016-01-25 09:14:00 +01:00
Paul Chote
8ade035049
Add support for loading CVec[] from yaml.
2016-01-25 09:14:00 +01:00
Paul Chote
963a92214d
Fix line build for multi-cell neighbours.
2016-01-25 09:14:00 +01:00
Matthias Mailänder
1555c163cb
add singleplayer briefing extraction
2016-01-24 21:50:12 +01:00
abcdefg30
73e68773e0
Use the BridgeRepaired notification in ts
2016-01-24 21:16:27 +01:00
abcdefg30
db1d83fc4e
Add support for playing a BridgeRepaired notification
2016-01-24 21:16:26 +01:00
abcdefg30
085367ced6
Merge pull request #10461 from RoosterDragon/partition-bounds
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Calculate better upper bounds in SpatiallyPartitioned.
2016-01-24 21:13:55 +01:00
Oliver Brakmann
8fe90999a5
Merge pull request #10462 from RoosterDragon/partition-no-empty
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Prevent items without size from being added to SpatiallyPartitioned.
2016-01-24 20:59:25 +01:00
Matthias Mailänder
d2848696fa
Update Eluant to version 20160124.
2016-01-24 19:37:46 +01:00
Matthias Mailänder
a11a183cad
GpsWatcher.Owner is not used anywhere else
2016-01-24 19:25:37 +01:00
Matthias Mailänder
91041fbea3
no need to cast this
2016-01-24 19:25:37 +01:00
Matthias Mailänder
a2398d2e00
annotate spy satellite related palettes and sprites
2016-01-24 19:25:37 +01:00
Matthias Mailänder
38625ec6f8
avoid an unneccessary abbreviation
2016-01-24 19:25:37 +01:00
Matthias Mailänder
f709ef891a
document and expose GpsDot strings to lint testing
2016-01-24 19:25:33 +01:00
Matthias Mailänder
29e6f53a78
document interdependencies
2016-01-24 16:52:37 +01:00
Matthias Mailänder
6c56ac39c6
split GpsWatcher into it's own file
2016-01-24 16:48:44 +01:00
Matthias Mailänder
5c1a236a75
split mod specific parts of legacy map import
2016-01-24 15:40:35 +01:00
Matthias Mailänder
2b38a0b279
add crate actors for legacy map compatibility
2016-01-24 15:40:31 +01:00
Matthias Mailänder
0d497c6a16
this class should not be public
2016-01-24 15:30:36 +01:00
abcdefg30
3de5e7fea1
Merge pull request #10571 from Mailaender/wwcrate
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Added the water variant for the wooden crate
2016-01-24 15:02:53 +01:00
abcdefg30
ec30f38b7e
Merge pull request #10584 from Mailaender/ai-armed-harvesters
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Fixed AI using armed harvesters for combat
2016-01-24 14:48:05 +01:00
Matthias Mailänder
8b5dac7c6f
Merge pull request #10585 from abcdefg30/unhardcodeBridges
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Unhardcode the cursors used by RepairsBridges
2016-01-24 14:27:12 +01:00
abcdefg30
13d271308d
Merge pull request #10583 from Mailaender/tactical-terrace
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Added original TS maps Tactical and Terraces
2016-01-24 14:22:35 +01:00
abcdefg30
3fa926c9bd
Merge pull request #10582 from Mailaender/crat0c
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Added missing CRAT0C rule
2016-01-24 14:20:00 +01:00
abcdefg30
f52210c15b
Unhardcode the cursors used by RepairsBridges
2016-01-24 14:14:23 +01:00
Matthias Mailänder
922217271c
don't actively attack nor defend with armed harvesters
2016-01-24 14:05:00 +01:00
abcdefg30
4df876382f
Merge pull request #10579 from Mailaender/kate
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Added support for the Kate text editor
2016-01-24 14:01:01 +01:00
Matthias Mailänder
03590b13cc
check the cheap bool before expensive trait lookups
2016-01-24 13:52:44 +01:00
Oliver Brakmann
3d4f6f8e57
Merge pull request #10577 from riiga/upstream/buildingtabplacement
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Moved Kennel in Soviet buildings tab as per issue 8973
2016-01-24 13:36:29 +01:00
Matthias Mailänder
e50e07c67c
add map Terraces
2016-01-24 13:33:44 +01:00
Matthias Mailänder
cf182cc9f9
add map Tactical
2016-01-24 13:33:31 +01:00
Matthias Mailänder
4d02ae27ae
add missing CRAT0C definition
2016-01-24 13:30:27 +01:00
Matthias Mailänder
e6213c864b
Merge pull request #10581 from reaperrr/remove-charge-bitrot
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Remove bitrotted WeaponInfo.Charges
2016-01-24 13:16:23 +01:00
reaperrr
56ab3f43da
Remove bitrotted WeaponInfo.Charges
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There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
Paul Chote
b83247187a
Increase the width of the RA lobby option dropdowns.
2016-01-24 11:48:09 +00:00
Paul Chote
df30257881
Add a "No Superweapons" tech level.
2016-01-24 11:33:30 +00:00
Matthias Mailänder
2876522617
Add a Kate project file.
2016-01-24 10:58:31 +01:00
riiga
04f506928c
Moved Kennel in Soviet buildings tab as per issue 8973
2016-01-23 23:48:04 +01:00
Matthias Mailänder
eefd6c45ef
Fix TS harvester spawn point.
2016-01-23 17:59:24 +01:00
abcdefg30
6b008a1b71
Merge pull request #10563 from whinis/ObeliskFix
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Fixes Obelisk not attacking again after a forced attack command
2016-01-23 17:47:15 +01:00
Whinis
ad81b2ee68
Fixes Obelisk not attacking again after a forced attack command
2016-01-23 11:40:51 -05:00
Matthias Mailänder
9d3a3dd9e5
Merge pull request #10568 from abcdefg30/waterCrates
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Fix crates not showing their water animation
2016-01-23 15:10:26 +01:00
Matthias Mailänder
756d4f2374
simplify steel crate sequences
2016-01-23 15:07:21 +01:00
Matthias Mailänder
c3bca38987
add the water variant for the wooden crate
2016-01-23 14:58:04 +01:00
Matthias Mailänder
2420509bb6
add lint references to all crate body sequences
2016-01-23 14:56:50 +01:00
Matthias Mailänder
8b478e3d0a
Merge pull request #10569 from abcdefg30/PrimaryNote
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Unhardcode the "PrimaryBuildingSelected" notification
2016-01-23 14:09:41 +01:00
Paul Chote
5f4ca605bd
Merge pull request #10420 from Mailaender/revert-fixAttack
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Revert "Don't attack actors that you can't see"
2016-01-23 12:45:55 +00:00
abcdefg30
71c804781e
Unhardcode the "PrimaryBuildingSelected" notification
2016-01-23 13:41:18 +01:00
abcdefg30
b1fac69b01
Make the INotifyParachuteLanded implementation in WithCrateBody.cs explicit
2016-01-23 13:22:11 +01:00
abcdefg30
4a67104603
Fix crates not showing their water animation
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when they are not paradropped.
2016-01-23 13:21:29 +01:00
Matthias Mailänder
dcd1f5ba3c
add missing UpgradeGrantedReference to Passenger
2016-01-23 12:11:08 +01:00
Matthias Mailänder
7aa6921c72
Merge pull request #10557 from abcdefg30/queueCleanup
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More cleanup in the production logic
2016-01-23 10:52:33 +01:00
Oliver Brakmann
97d10da39b
Merge pull request #10478 from pchote/fix-replay-support-timers
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Sync replay support timers to original game time.
2016-01-22 23:19:25 +01:00
reaperrr
ef290a9596
Split D2k weapons.yaml
...
To make things more organized and in line with other mods.
2016-01-22 17:09:57 +01:00
abcdefg30
ed3f3706f9
Reduce trait lookups further by adding a BuildableInfo parameter to GetBuildTime
2016-01-21 22:29:01 +01:00
abcdefg30
4e0775b59e
Remove the unused ISync implementation in ClassicProductionQueue.cs
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The base class ProductionQueue already implements ISync
2016-01-21 22:24:51 +01:00
abcdefg30
5496245a00
Remove unnecessary lookups and checks
...
- We already return early if the unit doesn't have a BuildableInfo
- World.Map.Rules.Actors[actorName] won't return null
- Made BuildUnit use an ActorInfo instead of the name as parameter
2016-01-21 22:24:50 +01:00
abcdefg30
17daac11a1
Avoid unnecessary lookups in the production logic
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by improving the GetBuildTime method and moving lookups around.
2016-01-21 22:24:49 +01:00
Matthias Mailänder
6272d79072
Merge pull request #10561 from obrakmann/fix10560_fix-1st-spy-hideout-sov03
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Fix bogus conditional in soviet03 lua script
2016-01-21 21:43:31 +01:00
Oliver Brakmann
26ad018348
Fix bogus conditional in soviet03 lua script
2016-01-21 21:28:05 +01:00
abcdefg30
2ee7e11064
Merge pull request #10488 from obrakmann/fix10451_printing_money_with_spies
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Change guaranteed amount of stolen funds to spy's value
2016-01-21 21:27:48 +01:00
Matthias Mailänder
eb9fb75d3c
warn players if bots have been disabled
2016-01-21 21:25:23 +01:00
abcdefg30
fac6459b19
Merge pull request #10526 from obrakmann/koth-refactor
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Improve ProximityCapturable
2016-01-21 20:38:57 +01:00
Oliver Brakmann
a612ca9c5f
Use proper speech notification for InfiltrateForCash
2016-01-21 20:35:28 +01:00
Oliver Brakmann
159a760941
Merge pull request #10558 from abcdefg30/chronoCursor
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Unhardcode the chronoshift cursor sequences
2016-01-21 20:22:29 +01:00
Oliver Brakmann
a0f3c576e5
Merge pull request #10532 from abcdefg30/polish
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Apply some general polish to the code/yaml
2016-01-21 20:18:57 +01:00
Matthias Mailänder
7ef640dfba
Merge pull request #10553 from AoAGeneral/bleed
...
MSAM Trajectory change.
2016-01-21 20:06:03 +01:00
Matthias Mailänder
08abc2f873
Merge pull request #10552 from AoAGeneral/upstream/myfeature
...
TD Balance Changes v1192016
2016-01-21 20:03:48 +01:00
Matthias Mailänder
df695fed7f
Merge pull request #10555 from pchote/fix-installation
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Fix TD/RA/TS installation from CD.
2016-01-21 19:58:04 +01:00
abcdefg30
ab7907c5a1
Unhardcode the chronoshift cursor sequences
2016-01-21 17:43:41 +01:00
abcdefg30
03ed54b3fb
Merge pull request #10537 from pchote/move-util
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Move OpenRA.Traits.Util to Mods.Common
2016-01-21 17:13:03 +01:00
abcdefg30
2437091760
Remove yaml duplication in ts by creating ^Cloakable and using inheritance
2016-01-21 15:41:35 +01:00
abcdefg30
6bbab081d1
Fix wrong indentation in ProductionPaletteWidget.cs
2016-01-21 15:41:34 +01:00
abcdefg30
fdfea2f0fb
Fix style errors in ProductionQueue.cs
2016-01-21 15:41:33 +01:00
abcdefg30
3106336c6a
Add missing spaces to the rallypoint sequences in misc.yaml
2016-01-21 15:41:33 +01:00
abcdefg30
e37d804a5a
Replace spaces by tabs in UpgradeRules.cs
2016-01-21 15:41:32 +01:00
abcdefg30
a8475d7fcd
Merge pull request #10541 from Mailaender/unhardcode-chronoshift-palette-sequences
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Unhardcode ChronoShift palettes and sequences
2016-01-21 14:30:49 +01:00
Paul Chote
00920b0060
Fix TD/RA/TS installation from CD.
2016-01-21 00:01:32 +00:00
Alexandre Oliveira
6f715a6a4e
Change CONNECTIONFAILED_PANEL title if server requires password
...
If the server requires a password, display Password Required instead of the usual Connection Error title.
2016-01-20 18:44:36 -02:00
Paul Chote
b0bd252343
Move Util to Mods.Common.
2016-01-19 23:35:18 +00:00
Paul Chote
0039a2bdbf
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
Paul Chote
e46fc644c1
Remove Util.QuantizeFacing from trait code.
2016-01-19 23:34:13 +00:00
Paul Chote
275be64f05
Remove Util.QuantizeFacing from support powers.
2016-01-19 23:34:13 +00:00
AoAGeneral
7ac1a1fb20
MSAM Trajectory change.
...
changes from 341 to 300.
This allows aircraft to escape the MSAM with the same mechanics as
current release. In https://github.com/OpenRA/OpenRA/pull/10552 the
reload speed was changed to prevent stand still. This allows them to
keep fire rates up rather then wasted fire.
The missile mechanic change is a great buff addition. Thank you very
much!
2016-01-19 14:05:04 -08:00
AoAGeneral
fb95776170
TD Balance Changes v1192016
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Balance changes are as followed:
Increase power of AGT to 50 from 40.
MSAM faster reload to 45 from 100.
Increase APC damage vs light target to 105 from 100.
MLRS attack speed increase to 100 from 140.
Rocket Infantry damage increase to 35 from 30.
MCV Price increase to 4000 from 2000. Build time increase from 0:48 to
1:36.
MCV unit HP increase to 950 from 750. armor type Heavy from Light.
MCV now requires both Command Center and Repair Pad to produce.
Construction yard HP increase to 2000 from 1400.
Repair pad HP increase to 600 from 400.
Link discussion at:
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=294421#294421
2016-01-19 12:41:51 -08:00
Oliver Brakmann
4f2b1f5177
Make WithRangeCircle a little more flexible
...
* Added ability to show the circle in the player's colour.
* Added ability to show the circle either always or only when selected.
* Added ability to configure the stances players need to see the circle.
2016-01-19 21:07:50 +01:00
Oliver Brakmann
8b5df6bf2c
Improve ProximityCapturable
...
The following changes are made:
* Replaced the custom actor search with ProximityTriggers.
* Added a `Sticky` flag, which causes the ownership to not revert back to
the original owner when the captor leaves.
* Added trait documentation.
2016-01-19 21:07:50 +01:00
Alexandre Oliveira
8ab72edc6a
Fix alignment of Retry connection button on RA
2016-01-19 16:10:12 -02:00
Oliver Brakmann
3b675c9bad
Merge pull request #10547 from Mailaender/passenger-refactor
...
Small code cleanup in the Passenger trait
2016-01-19 19:07:47 +01:00
abcdefg30
3c8be18a73
Merge pull request #10507 from pchote/fix-locked-color-validation
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Disable color validation for locked colors.
2016-01-19 18:18:09 +01:00
abcdefg30
0804f97deb
Merge pull request #10538 from pchote/fix-report-case
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Fix filename case on weapon reports.
2016-01-19 18:12:16 +01:00
Oliver Brakmann
332d61c2c0
Merge pull request #10397 from pchote/ts-map-importer
...
Add the "gen2" map importer.
2016-01-18 22:00:48 +01:00
Matthias Mailänder
fc8d35c2d4
put enter transport order targeters into respective files
2016-01-18 21:53:57 +01:00
Paul Chote
c581283c9a
Add the TS map importer.
2016-01-18 20:52:35 +00:00
Matthias Mailänder
a8a1fafbc9
unhardcode ChronoShift palettes and sequences
2016-01-18 21:31:06 +01:00
Oliver Brakmann
a04223fcd2
Merge pull request #10143 from Phrohdoh/interface-reflection
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Implement a utility command to check for explicit interface implementation violations.
2016-01-18 20:23:43 +01:00
Oliver Brakmann
afdc6bc0ae
Merge pull request #10546 from abcdefg30/madTarget
...
Fix the TargetTypes of the Mad Tank
2016-01-18 19:53:36 +01:00
abcdefg30
d416138cec
Merge pull request #10542 from RoosterDragon/simplify
...
General Cleanup
2016-01-18 11:37:30 +01:00
abcdefg30
50e4cc84d0
Fix the TargetTypes of the Mad Tank
...
"Vehicle" was missing, which lead to tanya shooting at it.
Tanya's weapon (Colt45) has InvalidTargets: Vehicle defined,
so adding just "Vehicle" to the TargetTypes fixed the bug.
2016-01-18 11:00:37 +01:00
Matthias Mailänder
40debbde28
Merge pull request #10508 from pchote/cancel-tooltip-on-menu
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Cancel tooltips when opening the ingame menu.
2016-01-18 07:30:11 +01:00
Taryn Hill
25eddb9567
Explicitly implement ISelectionBar
2016-01-17 22:33:41 -06:00
Taryn Hill
e3229f4cd8
Add explicit interface checking to 'make check'
2016-01-17 17:31:36 -06:00
Taryn Hill
2e861c6d65
Implement a utility command to check for explicit
...
interface implementation violations
2016-01-17 17:31:36 -06:00
Paul Chote
3ccbb480ad
Merge pull request #10505 from Mailaender/palette-conf
...
Fixed parachute palette configuration for Red Alert 2
2016-01-17 21:54:56 +00:00
Oliver Brakmann
d151343216
Merge pull request #10468 from RoosterDragon/fix-dev-shroud-invalidation
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Fix shroud not updating when disabled
2016-01-17 22:42:34 +01:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Oliver Brakmann
2e157b82f4
Limit InfiltrateForCash's guaranteed amount to spy's value in RA
2016-01-17 22:09:04 +01:00
Oliver Brakmann
c40b64ad02
Fix arbitrary defaults in InfiltrateForCashInfo.
2016-01-17 22:09:04 +01:00
Oliver Brakmann
ee8323373b
Add trait documentation to InfiltrateForCash
2016-01-17 22:00:55 +01:00
Oliver Brakmann
5ec11fba8f
Allow falling back to infiltrator's value in InfiltrateForCash
2016-01-17 22:00:55 +01:00
Oliver Brakmann
aaeb715006
Merge pull request #10246 from penev92/terrainPalettes
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Allow tile templates to define their own palette
2016-01-17 21:39:28 +01:00
Paul Chote
cac2d82e5a
Fix filename case for TS voices.
2016-01-17 19:31:25 +00:00
Paul Chote
9f7f759da4
Fix filename case on weapon reports.
2016-01-17 19:24:40 +00:00
Matthias Mailänder
a829baa82a
Merge pull request #10521 from pchote/facing-cleanup
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Remove Util.GetFacing.
2016-01-17 20:21:50 +01:00
Pavel Penev
288de5284e
Fix TerrainTemplatePreviewWidget to use proper palettes
2016-01-17 19:02:18 +02:00
Pavel Penev
861d1368a4
Unhardcode internal terrain palette name from all over the codebase
2016-01-17 19:02:16 +02:00
Pavel Penev
0c51d73be9
Enable use of "custom" palettes per tile Templates
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Keep the tileset's palette as default, defined on the tileset, but override it for any tile templates that may want to do so with a palette defined on the template.
2016-01-17 19:02:15 +02:00
Oliver Brakmann
7cf98c5e26
Merge pull request #10324 from RoosterDragon/change-frozen-actor-removals
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GPS updates frozen actors that change owner
2016-01-17 13:37:53 +01:00
Matthias Mailänder
457dca25b4
Merge pull request #10506 from pchote/fix-flying-mcvs
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Remove some hardcoded trait assumptions from HackyAI.
2016-01-17 08:18:04 +01:00
RoosterDragon
dc99dbef2a
Add an upgrade rule for FrozenUnderFogUpdatedByGps.
2016-01-17 00:15:08 +00:00
RoosterDragon
3c930c3ef9
Introduce FrozenUnderFogUpdatedByGps and IOnGpsRefreshed.
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This trait uses the new interface to register with the GpsWatcher to get notified when the GPS state changes. It needs to register as if the actor is destroyed, the GpsWatcher can no longer query actors in the world to get the trait. This is no good as the trait needs to perform actions after the death of its parent actor.
When the GPS is enabled, the trait will track ownership changes and update the frozen actor (just like if there was only a GPS dot, it would change colour) and it will also remove frozen actors if the real actor dies or is sold.
2016-01-17 00:13:06 +00:00
RoosterDragon
a232eff7fd
Replace IRemoveFrozenActor with FrozenActorLayer.Remove.
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The IRemoveFrozenActor interface is replaced with a Remove method on FrozenActorLayer. IRemoveFrozenActor is a performance problem for FrozenActorLayer.Tick as it incurs a large cache miss penalty in order to load and enumerate the array of these interfaces for every frozen actor. Instead, we invert control and allow traits to remove frozen actors directly which eliminates the performance penalty.
2016-01-17 00:13:06 +00:00
RoosterDragon
c98df23b57
Create FrozenActor.RefreshState method for better encapsulation and reuse of this logic.
2016-01-17 00:13:06 +00:00
RoosterDragon
3026bdcea5
Implement equality on TraitPair.
2016-01-17 00:13:06 +00:00
Paul Chote
bee77db1e3
Rename variables for clarity.
2016-01-17 00:02:49 +00:00
Paul Chote
bec059a3c7
Remove unnecessary assumption about non-mobile.
2016-01-17 00:02:49 +00:00
Paul Chote
d4815407f2
Remove hardcoded trait assumptions from MCV and ConYards.
2016-01-17 00:02:49 +00:00
Paul Chote
e026a0f00f
Create proper data structures for hardcoded AI classes.
2016-01-17 00:02:49 +00:00
Paul Chote
3b18c7815d
Remove Util.GetFacing.
2016-01-16 22:38:17 +00:00
Paul Chote
a0979634bb
Use .Yaw.Facing in Map.
2016-01-16 22:38:17 +00:00
Paul Chote
8a8368b97b
Use .Yaw.Facing in Missile.
2016-01-16 22:38:17 +00:00
Paul Chote
46bf58b520
Introduce WVec.Yaw and WAngle.Facing.
2016-01-16 22:38:17 +00:00
Oliver Brakmann
addbe6d564
Merge pull request #10472 from Mailaender/guard-refactor
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Cleaned up the Guard code
2016-01-16 23:09:19 +01:00
Oliver Brakmann
aeafa3383d
Merge pull request #10516 from reaperrr/shp-compress
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Recompressed a number of shp(td) files with shapeset
2016-01-16 22:59:41 +01:00
Oliver Brakmann
29e8396863
Merge pull request #10531 from pchote/fix-tileset-case
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Fix case mismatches in TS tileset importer.
2016-01-16 22:43:02 +01:00
Oliver Brakmann
9de239e246
Merge pull request #10371 from Mailaender/demotruck-detonates
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Generalized the DemoTruck trait for Tiberian Sun
2016-01-16 19:46:37 +01:00
Matthias Mailänder
6900e4bad3
rename DemoTruck to AttackSuicides
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generalize move to add Aircraft support
give it a description
don't require Explodes as it is just a soft dependency
use a regular self kill
2016-01-16 19:38:23 +01:00
Oliver Brakmann
01a873218d
Merge pull request #10364 from Mailaender/unload-overlay
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Added the Tiberian Sun harvester unload overlay
2016-01-16 19:30:19 +01:00
abcdefg30
b593063057
Merge pull request #10519 from RockyTV/rockytv
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Decrease Engineer and Medic priority
2016-01-16 14:35:41 +01:00
Matthias Mailänder
56313e6d8a
Merge pull request #10525 from pchote/split-package-interfaces
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Split IPackage into IReadOnlyPackage and IReadWritePackage
2016-01-16 14:19:54 +01:00
Matthias Mailänder
5fc6af6566
Merge pull request #10493 from pchote/fix-menu-hover
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Update button mouseover when switching menus.
2016-01-16 14:10:24 +01:00
Paul Chote
9f28eefb31
Fix case mismatches in TS tileset importer.
2016-01-16 13:07:36 +00:00
Matthias Mailänder
152ff32ded
add the Tiberian Sun harvester unload overlay
2016-01-16 13:51:08 +01:00
Matthias Mailänder
f3210755c0
rename WithDockingOverlay to WithDockedOverlay
2016-01-16 13:51:06 +01:00
abcdefg30
2ccf142ce9
Merge pull request #10492 from pchote/fix-mission-order
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Sort missions by their order in missions.yaml
2016-01-16 13:26:26 +01:00
abcdefg30
aa23928e7b
Merge pull request #10514 from pchote/blink-install-button
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Blink install map button.
2016-01-16 13:16:31 +01:00
abcdefg30
c701ed6a5c
Merge pull request #10510 from pchote/cancel-pbog-on-death
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Cancel PBOG on death
2016-01-16 12:17:39 +01:00
abcdefg30
ee1cf5ff87
Merge pull request #10523 from pchote/fix-pbog-gameover-crash
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Fix a crash if an order generator is active when a game ends.
2016-01-16 12:04:45 +01:00
Paul Chote
bdb8fd48ca
Remove legacy package creation code.
2016-01-16 10:37:21 +00:00
Paul Chote
f8d0b97e8d
Split IPackage into IReadOnlyPackage and IReadWritePackage.
2016-01-16 10:37:21 +00:00
reaperrr
77b0bd6067
Merge pull request #10520 from pchote/fix-voxel-z-offsets
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Use height offset when rendering voxels.
2016-01-16 00:10:17 +01:00
Paul Chote
2fb0af60d1
Merge pull request #10482 from Mailaender/ra2-wav
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Fixed crashes with Red Alert 2 wav files
2016-01-15 23:05:13 +00:00
Paul Chote
24570f0bdf
Merge pull request #10490 from penev92/packages
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Some renaming from "folder" to "package"
2016-01-15 22:40:02 +00:00
Paul Chote
1cb93b52c0
Cancel PBOG when placement becomes invalid.
2016-01-15 21:26:32 +00:00
Paul Chote
99ba155a16
Fix a crash if an order generator is active when a game ends.
2016-01-15 21:13:22 +00:00
Paul Chote
054be44563
Cache production queue on PBOG.
2016-01-15 20:59:57 +00:00
Paul Chote
44b1402080
Update button mouseover when switching menus.
2016-01-15 20:57:39 +00:00
Paul Chote
4bf887a905
Extract a helper method for switching menu types.
2016-01-15 20:57:39 +00:00
Oliver Brakmann
8ebee425ab
Merge pull request #10264 from whinis/bleed
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Restart button for missions
2016-01-15 21:55:02 +01:00
Whinis
9059e3e2c8
Changes to the RestartGame function to make it more streamlined
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Removal of PromptAbortAction and inclusion into PromptConfirmAction
Changes to prevent a restart button being required for all mods
ConfirmAction
Addtion of named parameters to PromptConfirmAction
Moved StartGame from MissionBrowserLogic.cs to Game.cs
2016-01-15 15:34:00 -05:00
RoosterDragon
999965fc82
Merge pull request #10491 from pchote/fix-country-overflow
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Fix MP browser country name overflow
2016-01-15 19:54:09 +00:00
RoosterDragon
db520a8560
Merge pull request #10476 from pchote/sound-device-labels
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Truncate SoundDevice label at the UI level.
2016-01-15 19:53:42 +00:00
Matthias Mailänder
047f71e5ec
Reset stream position after TryParseSound failures
2016-01-15 18:29:25 +01:00
Matthias Mailänder
d578ea4094
Implement MergedStream.Position properly
2016-01-15 18:29:25 +01:00
Matthias Mailänder
dc62dcd56d
Avoid the bracket syntax everywhere
2016-01-15 18:29:25 +01:00
Matthias Mailänder
71e8e20987
Report unknown codecs when failing
2016-01-15 18:29:11 +01:00
Paul Chote
1896e707e6
Fix deployed tick tank turret.
2016-01-15 17:13:59 +00:00
Matthias Mailänder
fb39aed29f
Return earlier on error in AudLoader
2016-01-15 18:11:22 +01:00
Matthias Mailänder
a01bc02390
Log sound parsing errors in sound.log
2016-01-15 18:10:52 +01:00
Paul Chote
18b3595894
Fix nod laser turret.
2016-01-15 17:08:45 +00:00
Paul Chote
d235dad754
Fix voxel barrel rendering.
2016-01-15 17:05:00 +00:00
Paul Chote
88e15d9100
Fix voxel z offsets.
2016-01-15 17:04:19 +00:00
Alexandre Oliveira
5ce454ce7b
Decrease Engineer, Medic and Mechanic priority
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Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
Pavel Penev
e3f5697f7e
Some more renaming from "folder" to "package"
2016-01-14 22:08:49 +02:00
Oliver Brakmann
da4f04acfb
Merge pull request #10509 from pchote/cancel-pbog-on-menu
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Cancel custom input modes when opening the menu.
2016-01-14 20:29:30 +01:00
abcdefg30
3128bec301
Merge pull request #10512 from pchote/disable-line-build
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Use shift to disable line building.
2016-01-14 20:18:26 +01:00
Oliver Brakmann
4d3918f6de
Merge pull request #10511 from pchote/disable-slot-admin-when-empty
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Disable slot admin dropdown when empty.
2016-01-14 20:11:08 +01:00
reaperrr
4c737bccd5
Re-compress some D2k SHPs
2016-01-14 20:10:31 +01:00
reaperrr
902c19d394
Re-compress SHPs in RA bits with shapeset
2016-01-14 20:10:11 +01:00
reaperrr
82806d90bd
Re-compress SHPs in cnc bits folder with shapeset
2016-01-14 20:09:16 +01:00
Alexander Heinz
e0c033fe99
restart button added for singleplayer in cnc, ra, d2k
2016-01-14 11:53:31 -05:00
Paul Chote
6d017b09f3
Blink install map button.
2016-01-14 00:27:30 +00:00
Paul Chote
fca759987c
Use shift to disable line building.
2016-01-13 23:57:18 +00:00
Paul Chote
a639d9587d
Disable slot admin dropdown when empty.
2016-01-13 23:45:25 +00:00
Paul Chote
244fb582fb
Cancel tooltips when opening the ingame menu.
2016-01-13 23:32:45 +00:00
Paul Chote
06678ecc0d
Cancel custom input modes when opening the menu.
2016-01-13 23:28:51 +00:00
Paul Chote
80b5311082
Disable color validation for locked colors.
2016-01-13 23:09:54 +00:00
Matthias Mailänder
5516291c60
Merge pull request #10441 from abcdefg30/07demolish
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Let Tanya try to attack the flame turrets in soviet07
2016-01-13 22:50:41 +01:00
Matthias Mailänder
0317c984cb
fix parachute palette configuration
2016-01-13 22:34:40 +01:00
Paul Chote
675faa2a6d
Truncate long server locations.
2016-01-12 00:03:17 +00:00
Paul Chote
260681d048
Sort missions by their order in missions.yaml.
2016-01-11 23:54:55 +00:00
Paul Chote
eebdd6d041
Fix width of server location column.
2016-01-11 23:39:06 +00:00
Oliver Brakmann
8a755e673c
Merge pull request #10480 from pchote/fix-cloak-modifier
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Fix Cloak modifying the palette of decoration renderables.
2016-01-11 22:12:46 +01:00
Oliver Brakmann
e2a4efec29
Merge pull request #10479 from pchote/fix-d2k-moveflash
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Disable modifiers on the d2k move flash palette.
2016-01-11 21:56:28 +01:00
Oliver Brakmann
af1611fcac
Merge pull request #10477 from pchote/fix-pbog-decoration-offset
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Use the correct CenterPosition for PBOG overlays.
2016-01-11 21:47:03 +01:00
Oliver Brakmann
1be9cedc01
Merge pull request #10303 from r34ch/doubles-rebalance
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Rebalance doubles.oramap in RA mod
2016-01-11 21:39:53 +01:00
Pavel Penev
45382d193a
Rename IFolder to IPackage
2016-01-11 21:53:48 +02:00
Paul Chote
2c0f231c77
Merge pull request #10486 from penev92/modImages
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Hardcode mod logo and preview image file names
2016-01-11 19:31:05 +00:00
Pavel Penev
75d983c922
Hardcode mod logo and preview image file names
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(Revert "Unhardcode mod logo and preview image paths")
2016-01-11 21:16:57 +02:00
Matthias Mailänder
37c41b2a23
Merge pull request #10232 from penev92/modSupport
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Implement mod loading from the support directory
2016-01-11 12:37:35 +01:00
Paul Chote
62c222ebd2
Fix Cloak modifying the palette of decoration renderables.
2016-01-11 00:40:05 +00:00
Paul Chote
a8ac3a41e7
Disable modifiers on the d2k move flash palette.
2016-01-11 00:25:00 +00:00
Paul Chote
353837e37b
Sync replay support timers to original game time.
2016-01-11 00:06:46 +00:00
Paul Chote
4f07d615b7
Use the correct CenterPosition for PBOG overlays.
2016-01-10 23:41:23 +00:00
Paul Chote
8731d78594
Truncate SoundDevice label at the UI level.
2016-01-10 23:31:30 +00:00
Pavel Penev
652f38ff66
Merge pull request #10471 from Mailaender/check-d2k-legacymap-actor-import
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Fixed the Dune 2000 legacy map import
2016-01-11 00:29:54 +02:00
Pavel Penev
3722b2848b
Change D2k to use the new path syntax with a mod ID prefix
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Allows seemless movement between the game's mods directory and the support directory.
NOTE: Rebuilding will create the mod directories in the game's project dir and put the new DLLs there, which may lead to (although swallowed) exceptions when populating the mod dictionary due to repeating keys.
2016-01-10 23:52:10 +02:00
Pavel Penev
a3299d7030
Unhardcode mod logo and preview image paths
2016-01-10 23:52:09 +02:00
Pavel Penev
71c2d6b9d7
Add GetCandidateMods() method to ModMetadata to preload all folders that may contain a mod
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This allows for loading of mods from both the game's mods directory and the support directory
2016-01-10 23:52:08 +02:00
Pavel Penev
778492840f
Update mod.yaml loading methods to account for potential "package paths"
2016-01-10 23:19:29 +02:00
Pavel Penev
0e53312a1d
Add a package-oriented Platform.ResolvePath() method
2016-01-10 23:19:28 +02:00
Pavel Penev
b27cf8ea94
Small refactoring in Manifest.cs
2016-01-10 23:19:26 +02:00
Matthias Mailänder
4012433e10
test and correct the ActorDataByActorCode
2016-01-10 21:56:26 +01:00
Oliver Brakmann
6114fe582c
Merge pull request #10453 from huwpascoe/selbox
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Refactored WorldInteractionControllerWidget
2016-01-10 19:34:25 +01:00
Matthias Mailänder
13f20a4b56
cache the trait lookup
2016-01-10 07:28:28 +01:00
Matthias Mailänder
a74aaf73c5
Guard requires IMove
2016-01-10 07:28:19 +01:00
Matthias Mailänder
5b263e3cdb
put GuardOrderGenerator in the correct namespace
2016-01-10 07:22:42 +01:00
Matthias Mailänder
7729646f45
Merge pull request #10465 from obrakmann/fix-upgrade-rule-dates
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Fix dates for upgrade rules
2016-01-10 06:53:13 +01:00
RoosterDragon
a15d1801e1
Calculate better upper bounds in SpatiallyPartitioned.
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SpatiallyPartitioned was calculating larger that necessary bounding regions as this was simple to do and does not impact correctness. By being careful to calculate the upper bounds exactly we can avoid checking more bins than we need to during updates and queries.
2016-01-09 23:44:58 +00:00
RoosterDragon
8ff08d4e19
Add IntegerDivisionRoundingAwayFromZero.
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This provides the mirror of the integer division operator, which rounds towards zero.
2016-01-09 23:44:55 +00:00
RoosterDragon
8b12a4a747
Add tests for SpatiallyPartitioned.
2016-01-09 23:44:53 +00:00
RoosterDragon
21fd4df586
Invalidate shroud when enabling/disabled the shroud.
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This ensures when shroud is toggled during a replay, the shroud renderer and radar update correctly.
2016-01-09 23:07:32 +00:00
Oliver Brakmann
0a413af3eb
Merge pull request #10440 from abcdefg30/05aDemolish
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Polish the demolition of the prison in allies05a
2016-01-09 22:22:54 +01:00
Oliver Brakmann
2ee3a66b48
Merge pull request #10442 from abcdefg30/06secondary
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Add a new secondary objective to the soviet06 missions
2016-01-09 22:13:46 +01:00
Oliver Brakmann
a0d33320a0
Merge pull request #10439 from abcdefg30/sub04a
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Disable sub pen and ship yard in soviet04a
2016-01-09 21:41:17 +01:00
Oliver Brakmann
b8667ba968
Merge pull request #10458 from Mailaender/ts-cliffsin
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Added Tiberian Sun map Cliffs of Insanity
2016-01-09 21:38:26 +01:00
Oliver Brakmann
2a1bc11133
Merge pull request #10459 from Mailaender/ts-karasjok
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Added map Town of Karasjok for Tiberian Sun
2016-01-09 21:23:56 +01:00
Oliver Brakmann
abe76d6f07
Fix dates for upgrade rules
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The dates for the following two upgrade rules have not been touched since they were backported to release-20151224:
1. 20151107: PaticleSize -> ParticleSize
2. 20151122: DeployToUpgrade, Upgrades -> DeployedUpgrades
2016-01-09 20:25:32 +01:00
RoosterDragon
1bc3a7395f
Prevent items without size from being added to SpatiallyPartitioned.
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Items with no size act unexpectedly as they can fail to be returned when querying partition bins as they do not intersect along the top or left edges of the bin. We prevent such items being added in the first place to avoid this scenario.
As a side effect - we must now prevent any Immobile items that do not have size from being added to the screen map.
2016-01-09 16:51:13 +00:00
abcdefg30
9476889989
Add a new secondary objective to the soviet06 missions
2016-01-09 14:58:36 +01:00
RoosterDragon
bef6f40759
Merge pull request #10392 from Mailaender/d2k-ai-aircraft
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Fixed AI bots not building any Carryalls
2016-01-09 11:46:51 +00:00
RoosterDragon
764f5d6bd9
Merge pull request #10236 from teees/ts-air-separation
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Set ideal aircraft separation to half of the default value
2016-01-09 11:43:09 +00:00
Matthias Mailänder
715ba32262
add map Town of Karasjok
2016-01-09 08:24:24 +01:00
Matthias Mailänder
1d20203478
add Cliffs of Insanity
2016-01-09 08:11:13 +01:00
Matthias Mailänder
97b0b1afab
Merge pull request #10418 from pchote/format-names
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Rename WW compression formats and move into Mods.Common.
2016-01-08 19:17:50 +01:00
Matthias Mailänder
3c4dd64b86
Merge pull request #10457 from obrakmann/fix10450_lobby-early-crash
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Don't update player list when lobby doesn't have our client yet
2016-01-08 19:14:03 +01:00
Matthias Mailänder
65a06adc51
Merge pull request #10041 from teees/exit-on-death
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Unload passengers / cargo on death
2016-01-08 18:15:40 +01:00
teees
b7a3a446e1
Unload passengers on death
2016-01-08 08:50:35 +01:00
Paul Chote
1202a4d968
Move IniFile to Mods.Common.
2016-01-07 21:07:43 +00:00
Paul Chote
9f4b7097b2
Move WW compression formats into Mods.Common.
2016-01-07 21:07:43 +00:00
Paul Chote
83477ec19e
Move VqaReader to Mods.Common.
2016-01-07 21:07:42 +00:00
Paul Chote
33f3e5ad47
Rename WW-created compression formats.
2016-01-07 21:07:42 +00:00
Oliver Brakmann
d580551572
Don't update player list when lobby doesn't have our client yet
2016-01-07 21:54:47 +01:00
Matthias Mailänder
7c31f6e18e
Merge pull request #10417 from RoosterDragon/log-thread-safety
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Make Log thread-safe.
2016-01-07 21:34:56 +01:00
Matthias Mailänder
c607c8532f
Merge pull request #10443 from Truth99A/TD-BuildPaletteOrder-Change
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Changed build palette order of structures for TD
2016-01-07 21:05:32 +01:00
Matthias Mailänder
27eeaf3d41
Merge pull request #10112 from DnAp/PowerTooltip
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Closes #6011
2016-01-07 20:57:14 +01:00
abcdefg30
22e071c57f
Merge pull request #10152 from teees/ts-aircraft-husks
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Added aircraft husks (Tiberian Sun)
2016-01-07 17:36:53 +01:00
abcdefg30
9aca470a73
Merge pull request #9808 from teees/cloak-fix
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Several fixes for cloak behavior
2016-01-07 17:34:33 +01:00
Huw Pascoe
df441ff5c7
Refactored WorldInteractionControllerWidget
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Cleaned up all the nullable types
Simplified dragEnd, lastMousePos, xy, etc.
2016-01-07 16:00:41 +00:00
teees
e8856a9268
Set ideal separation to a lower value for ts aircraft
2016-01-07 14:50:22 +01:00
teees
5ef93d330a
Added aircraft husks
2016-01-07 14:36:22 +01:00
teees
3a83e0cb92
Changes to ts cloaking behaviour to closer resemble the original
2016-01-07 13:44:17 +01:00
teees
f46185b85f
Reworked cloaking behaviour
2016-01-07 13:44:16 +01:00
Truth99A
3f156f6dda
changed build palette order of sturctures for TD
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changed the build palette order so that it follows the tech tree
images of the change + poll can be found at: http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=19220&postdays=0&postorder=asc&vote=viewresult
2016-01-07 12:38:50 +11:00
abcdefg30
9db974cfe9
Merge pull request #10406 from Mailaender/d2k-no-ra
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Removed the RA mod DLL dependency from D2k
2016-01-06 21:53:09 +01:00
abcdefg30
6fa70134cd
Merge pull request #10399 from Mailaender/cnc-no-ra
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Removed the RA mod DLL dependency from TD
2016-01-06 21:51:16 +01:00
abcdefg30
334105da19
Merge pull request #10369 from Mailaender/tread-lightly
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Fixed map "Tread Lightly"
2016-01-06 21:39:52 +01:00
abcdefg30
c28a09e3ef
Merge pull request #10377 from Mailaender/tiberium-garden-redux
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Added TS map Tiberium Garden Redux
2016-01-06 21:31:37 +01:00
Matthias Mailänder
b61cfc86a0
Merge pull request #10032 from teees/vocloader
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Added VocLoader
2016-01-05 22:33:27 +01:00
teees
5def1ed626
Added VocLoader
2016-01-05 18:06:54 +01:00
Matthias Mailänder
aa9ef48737
Revert "Don't attack actors that you can't see"
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This reverts commit d235ea3a52 .
2016-01-04 23:02:03 +01:00
Matthias Mailänder
98a1a452c1
Merge pull request #10410 from RoosterDragon/fal-footprint
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Fix FrozenActorLayer.FootprintBounds.
2016-01-04 22:13:49 +01:00
Oliver Brakmann
36dc8775bc
Merge pull request #10414 from abcdefg30/luaLearn
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Reference the Map Scripting page from the Lua API page
2016-01-04 21:57:46 +01:00
Matthias Mailänder
16d2f8466c
Merge pull request #10412 from kyrylo/ra-minelayer-health-buff
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ra: buff minelayer's HP
2016-01-04 21:51:39 +01:00
RoosterDragon
081b40b14f
Make Log thread-safe.
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Since logging is exposed via static methods, it need to be thread-safe or multiple threads trying to log at the same time will cause bad things to happen.
2016-01-04 19:27:48 +00:00
abcdefg30
e9d76011c5
Merge pull request #10388 from RoosterDragon/auto-target-perf
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Speed up AutoTarget.ChooseTarget among groups of allied units.
2016-01-04 17:48:33 +01:00
abcdefg30
749163464a
Reference the Map Scripting page from the Lua API page
2016-01-04 16:59:44 +01:00
abcdefg30
bb399a536b
Merge pull request #10409 from Mailaender/fix-globalchat
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Fixed all known crashes in GlobalChat
2016-01-04 15:42:14 +01:00
atlimit8
e4f4c578f6
Merge pull request #10376 from RoosterDragon/repulse-perf
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Speed up Aircraft.Repulse.
2016-01-04 01:26:03 -06:00
RoosterDragon
adc7e902e3
Speed up AutoTarget.ChooseTarget among groups of allied units.
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Most auto target scans will be conducted among groups of allied units unable to target each other because they are allied and their weapons only target enemies. Since they cannot target each other, the scan will be repeated constantly. Realising this, we can significantly reduce the performance impact of auto target scanning by bailing early in this scenario to avoid carrying out expensive targeting checks on friendly units which we know will fail anyway.
2016-01-04 07:07:26 +00:00
atlimit8
7acd71cd7d
Merge pull request #10407 from pchote/ts-resource-colors
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Fix the TS resource minimap colors.
2016-01-04 00:31:58 -06:00
Kyrylo Silin
91690bdc44
ra: buff minelayer's HP
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Currently 1 rocket soldier can kill a minelayer with 2 shots. With this
change a rocket soldier needs 3 shots. I think this buff is needed
because minelayer costs $800 and it has even less HP than a paper light
tank.
2016-01-04 07:41:51 +02:00
RoosterDragon
0dc51f79a0
Fix FrozenActorLayer.FootprintBounds.
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The size of the bounds was too small (as rectangle has exclusive edges on the right and bottom). This meant some intersection tests would fail and thus the frozen actor was not found when searching the partition bins.
2016-01-03 23:48:28 +00:00
Matthias Mailänder
83bada07b5
don't disconnect every client when one user gets kicked
2016-01-03 23:19:36 +01:00
Matthias Mailänder
fa4a177cd5
fix a NullReferenceException when the widget is unbound
2016-01-03 23:09:04 +01:00
RoosterDragon
5b8b059d19
Merge pull request #10405 from Mailaender/ts-rm-gps
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Removed GpsWatcher from Tiberian Sun
2016-01-03 21:40:57 +00:00
Paul Chote
ca2728f361
Fix the TS resource minimap colors.
2016-01-03 21:32:15 +00:00
Matthias Mailänder
bb9429a530
remove the RA mod dependency
2016-01-03 22:25:54 +01:00
Matthias Mailänder
1c8a0fc52a
remove GpsWatcher from Tiberian Sun
2016-01-03 21:32:07 +01:00
Taryn Hill
7cb8b42a13
Merge pull request #10401 from scshunt/authorship
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Add me to AUTHORS file.
2016-01-03 11:48:32 -06:00
Sean Hunt
aa0cd89b5c
Add myself to AUTHORS
2016-01-03 12:16:51 -05:00
Matthias Mailänder
3053024fa2
Merge pull request #10400 from scshunt/style
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Style fixes.
2016-01-03 18:10:40 +01:00
Sean Hunt
a7a22d7a49
Style fixes.
2016-01-03 12:02:26 -05:00
Matthias Mailänder
27712efe9b
remove the RA mod dependency
2016-01-03 17:48:41 +01:00
Matthias Mailänder
ed5b8d024b
reimport Tread Lightly
2016-01-03 12:12:03 +01:00
Matthias Mailänder
7d827a9c32
limit the production of carryalls
2016-01-03 11:57:50 +01:00
Matthias Mailänder
88289f8242
add Tiberium Garden Redux
2016-01-03 11:55:28 +01:00
Matthias Mailänder
c17db1245d
use the original naming to keep compatible for legacy map import
2016-01-03 11:55:27 +01:00
Matthias Mailänder
47bc8426f1
use the original naming for legacy map import
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although it seems redundant for now
2016-01-03 11:51:48 +01:00
Matthias Mailänder
14d412a361
Merge pull request #10385 from pchote/d2k-worm-trail
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Finish D2K worm implementation
2016-01-03 09:21:08 +01:00
Matthias Mailänder
df8b1efbf4
fix AI not building any Carryalls
2016-01-03 08:54:12 +01:00
Paul Chote
47c97735ed
Overhaul sand worm rendering and attacking.
2016-01-03 01:17:30 +00:00
Paul Chote
8ce274ed79
Overhaul and rename WithActiveAnimation -> WithIdleAnimation.
2016-01-03 01:17:29 +00:00
Paul Chote
adaa1fa70e
Add multiple sequence and upgrade support to LeavesTrails.
2016-01-03 01:17:29 +00:00
Paul Chote
6af377030c
Add sequence parameter to SpriteEffect.
2016-01-03 01:17:29 +00:00
RoosterDragon
8d7ed98636
Merge pull request #10380 from pchote/improve-trails
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Polish and improved customization for actor trails
2016-01-03 01:15:26 +00:00
RoosterDragon
55d074b25d
Merge pull request #10384 from pchote/upgrade-newlines
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Fix duplicated end of file newline being saved to upgraded yaml.
2016-01-03 00:56:19 +00:00
RoosterDragon
cf841f1e64
Merge pull request #10386 from penev92/fixStuff
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Fix upgrade rule output spam
2016-01-03 00:40:44 +00:00
Paul Chote
f108d4b113
Polish wakes for TS HVR and APC.
2016-01-02 21:19:06 +00:00
Pavel Penev
30f6c10101
Fix upgrade rule output spam
2016-01-02 22:37:12 +02:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
Paul Chote
bc4ea3f87b
Don’t duplicate the final newline when saving upgraded yaml.
2016-01-02 20:06:52 +00:00
Matthias Mailänder
63af439c73
Merge pull request #10365 from reaperrr/fix-missile-effects
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Misc Missile and CreateEffectWarhead tweaks
2016-01-02 17:08:52 +01:00
abcdefg30
7934995a8f
Let Tanya try to attack the flame turrets in soviet07
2016-01-02 16:31:01 +01:00
abcdefg30
7c84c666d7
Add some empty lines to soviet07.lua for better readability
2016-01-02 16:24:25 +01:00
abcdefg30
fb7d64a126
Disable sub pen and ship yard in soviet04a
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as there is no water in this mission
2016-01-02 16:13:29 +01:00
abcdefg30
c6822452e8
Polish the demolition of the prison in allies05a
2016-01-02 16:07:59 +01:00
RoosterDragon
224c458d20
Merge pull request #10375 from Mailaender/zip-codepage
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Use UTF8 instead of system locale code page
2016-01-02 14:57:04 +00:00
Paul Chote
7a9f27aa11
Fix trail sprite size with zoom.
2016-01-02 12:25:52 +00:00
Paul Chote
f8b0674ccc
Add extra configuration options for trails.
2016-01-02 12:25:52 +00:00
Matthias Mailänder
fb62b40848
Merge pull request #10252 from penev92/removeToP
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Remove obsolete TransformOnPassenger trait
2016-01-02 12:49:01 +01:00
Matthias Mailänder
51468c60ed
use UTF8 instead of system locale code page
2016-01-02 09:08:21 +01:00
RoosterDragon
53ede338de
Speed up Aircraft.Repulse.
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Avoid LINQ in the repulsion force calculation, and cache a trait lookup used when determining movement speed.
2016-01-02 06:48:12 +00:00
Pavel Penev
51281e2546
Remove obsolete TransformOnPassenger trait
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The upgrade system has made this obsolete. Units like the RA2 IFV are better done that way.
2016-01-02 02:01:46 +02:00
RoosterDragon
0363aeaaea
Merge pull request #10362 from Mailaender/new-map-crash
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Fixed a crash on new map creation
2016-01-01 20:53:06 +00:00
Pavel Penev
17239979d7
Merge pull request #10162 from teees/hovers-fix2
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fix hovers trait to use heightmap
2016-01-01 22:51:27 +02:00
teees
ce5c8fde5c
fix hovers trait to use heightmap
2016-01-01 21:04:17 +01:00
Matthias Mailänder
bf2513407a
fix a crash on new map creation
2016-01-01 16:47:15 +01:00
Oliver Brakmann
46133891bb
Merge pull request #10312 from r34ch/man-to-man-rebalance
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Rebalance man-to-man.oramap for the RA mod
2016-01-01 16:38:08 +01:00
Oliver Brakmann
e1a5a5632d
Merge pull request #10366 from Phoib/NoLineEnding
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Eliminated superfluous linendings
2016-01-01 16:33:28 +01:00
Oliver Brakmann
9e0f325887
Merge pull request #10301 from r34ch/singles-rebalance
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Singles rebalance
2016-01-01 16:31:37 +01:00
Emiel Suilen
3e63869bd1
Eliminated superfluous linendings
2016-01-01 16:22:19 +01:00
reaperrr
d93a3a61ee
Use DistanceFromEdge instead of OuterRadius for CreateEffectWarhead's hit check
2016-01-01 15:52:13 +01:00
reaperrr
671f5af723
Unhardcode Missile freefall gravity
2016-01-01 15:52:12 +01:00
reaperrr
c02206601c
Use airMargin in CreateEffectWarhead's water check
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Closes #10350 .
2016-01-01 15:43:34 +01:00
Paul Chote
99ef4dc832
Merge pull request #10346 from RoosterDragon/misc-fixes
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Dispose fixes + misc touchups
2016-01-01 13:53:05 +00:00
DArcy Rush
e004b5a7c5
Rebalance doubles.oramap for the RA mod
2016-01-01 13:22:09 +00:00
Paul Chote
0d2be8182f
Merge pull request #10345 from RoosterDragon/test-deprecation
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Suppress warning about Is.StringContaining on NUnit 3
2016-01-01 13:02:08 +00:00
Matthias Mailänder
be235eb9fb
Merge pull request #10210 from pchote/other-enter-traits
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Add enter behaviour field to Infiltrates/EngineerRepair/RepairsBridges.
2016-01-01 12:01:26 +01:00
Matthias Mailänder
b3c474ebf9
Merge pull request #9452 from atlimit8/CreateFrozenActorsInFrozenUnderFogConstructor
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Move FrozenActor creation to Created in FrozenUnderFog
2016-01-01 11:45:08 +01:00
RoosterDragon
3e77f48b06
Rethrow exception correctly in CoordinateTest.
2016-01-01 04:51:57 +00:00
RoosterDragon
5f13fa0343
Fix serialization of custom exceptions.
2016-01-01 04:51:55 +00:00
RoosterDragon
b5f24c3fa6
Add some missing Dispose calls, fix some Dispose implementations.
2016-01-01 04:51:54 +00:00
DnAp
c4b925ffc3
Make trait PowerTooltip
2015-12-31 18:20:55 +03:00
Matthias Mailänder
85ffd505c1
Merge pull request #10344 from obrakmann/fix10339_map-editor-filetype-crash
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Allow only valid file types when saving maps in the editor
2015-12-31 13:33:45 +01:00
Matthias Mailänder
f8161300ed
Merge pull request #10304 from whinis/ReplayReworkPR
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Reworking ReplayRecorderConnection to be not be a Connection
2015-12-31 12:40:51 +01:00
Matthias Mailänder
cd730914db
Merge pull request #10119 from RoosterDragon/sort-effects-with-actors
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Interleave renderables for effects and actors
2015-12-31 12:31:47 +01:00
Matthias Mailänder
6a555a7a8d
Merge pull request #10089 from abcdefg30/shellmapCPU
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Try to win a small amount of performance when the shellmap is disabled
2015-12-31 12:22:14 +01:00
DArcy Rush
68d8ba7344
Update singles.oramap in the RA mod
2015-12-31 09:33:24 +00:00
DArcy Rush
e88721ca73
Rebalance man-to-man.oramap for the RA mod
2015-12-31 08:41:50 +00:00
Matthias Mailänder
9e5d325a25
Merge pull request #10347 from r34ch/kotg2-rebalance
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Rebalance keep-off-the-grass-2.oramap for the RA mod
2015-12-31 09:39:49 +01:00
Matthias Mailänder
39bdda8fd3
Merge pull request #10352 from RoosterDragon/global-light-perf
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Speed up GlobalLightingPaletteEffect.
2015-12-31 09:35:19 +01:00
atlimit8
4744f436d3
Move FrozenActor creation to Created in FrozenUnderFog
2015-12-31 00:53:26 -06:00
RoosterDragon
32bf9f7661
Suppress warning about Is.StringContaining on NUnit 3.
2015-12-31 06:37:55 +00:00
RoosterDragon
208b51feb1
Speed up GlobalLightingPaletteEffect.
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Perform everything in integer arithmetic using some bit twiddling to avoid the performance cost of converting to and from floating point values.
2015-12-31 06:26:05 +00:00
Whinis
155c74fc5f
Reworking ReplayRecorderConnection to no longer be an IConnection but rather attached to IConnection
2015-12-30 22:17:13 -05:00
reaperrr
f7c6938e27
Merge pull request #10243 from pchote/fix-neutrino-bullets
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Fix collision detection for Missiles and Bullets.
2015-12-31 00:14:16 +01:00
Matthias Mailänder
aed5e4a057
Merge pull request #10337 from RoosterDragon/fix-upgrade
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Fix UpgradeChromeMetrics.
2015-12-30 23:48:33 +01:00
RoosterDragon
47aafc7936
Merge pull request #10334 from obrakmann/fix10331_suppress-unread-irc-notifications
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Fix counting IRC notifications as unread messages
2015-12-30 22:25:17 +00:00
abcdefg30
f364a306f3
Merge pull request #10201 from teees/discardexcessresources
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Optionally discard resources when silo capacity has been reached
2015-12-30 22:43:15 +01:00
DArcy Rush
6b93e21b81
Rebalance keep-off-the-grass-2.oramap for the RA mod
2015-12-30 21:36:16 +00:00
Paul Chote
5b99a0c2da
Implement enter behaviour for building/bridge repair.
2015-12-30 19:54:18 +00:00
Paul Chote
1959820bc8
Implement enter behaviour for Infiltrates plus other cleanups.
2015-12-30 19:53:51 +00:00
Paul Chote
f5fafb1b9d
Move EnterBehaviour behaviour to Enter.
2015-12-30 19:53:06 +00:00
Paul Chote
8771562e37
Reduce projectile search radius to match warheads.
2015-12-30 19:32:00 +00:00
Paul Chote
124e7b389a
Add a lint test for projectile target search radius.
2015-12-30 19:31:59 +00:00
Paul Chote
a44b50c2ad
Increase wall blocking geometry to a full cell.
2015-12-30 19:31:59 +00:00
Paul Chote
871d328c35
Fix collision detection for Missiles and Bullets.
2015-12-30 19:15:17 +00:00
Oliver Brakmann
83ee267105
Allow only valid file types when saving maps in the editor
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It will also allow saving to files and directories which have a dot in their name.
2015-12-30 19:59:13 +01:00
Oliver Brakmann
a580aa1f27
Merge pull request #10316 from abcdefg30/powerUpDownD2k
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Swap the Disable- and EnablePower sounds of D2K
2015-12-30 17:06:47 +01:00
abcdefg30
d2b75d780d
Merge pull request #9856 from atlimit8/FilterInstalledModsFromNeededMods
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Show only missing required "mod (version)"s
2015-12-30 15:38:07 +01:00
Matthias Mailänder
f0ef8e669a
Merge pull request #9945 from teees/air-fix
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Adjust orca sight range and prevent aircraft from flying into shroud
2015-12-30 14:33:13 +01:00
Matthias Mailänder
c6cc0ecd29
Merge pull request #10323 from RoosterDragon/struct-equatable
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Ensure some structs implement IEquatable<T>.
2015-12-30 09:28:09 +01:00
Matthias Mailänder
5061e7acd7
Merge pull request #10333 from atlimit8/RemoveLingeringNUnit2
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Fix-up NUnit 2 & 3 use in Unix Makefile
2015-12-30 09:21:23 +01:00
Matthias Mailänder
3372079beb
Merge pull request #10336 from RoosterDragon/fix-param-order
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Fix parameters sent to DetectionCircleRenderable.
2015-12-30 09:13:37 +01:00
RoosterDragon
a010b06b49
Fix UpgradeChromeMetrics.
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This needs to handle the null value passed in for the parent parameter from it's only (non-recursive) callsite.
2015-12-30 04:48:38 +00:00
RoosterDragon
6156575cd5
Fix parameters sent to DetectionCircleRenderable.
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The parameters had been accidentally reversed in the builder methods.
2015-12-30 04:26:52 +00:00
atlimit8
68fd5dfd58
Merge pull request #10272 from RoosterDragon/player-dict
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Speed up dictionaries keyed on Player
2015-12-29 19:27:11 -06:00
abcdefg30
2dd48ebe5f
Merge pull request #10320 from r34ch/competitive-maps
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Add competitive maps to the pool
2015-12-30 02:01:28 +01:00
atlimit8
dbcb0d6c09
Fix-up NUnit 2 & 3 use in Unix Makefile
2015-12-29 18:48:32 -06:00
Oliver Brakmann
7858ba16c4
Fix counting IRC notifications as unread messages
2015-12-30 00:50:03 +01:00
Oliver Brakmann
0be9d09650
Merge pull request #10328 from r34ch/ra-light-tank-buff
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Buff light tank in the RA mod
2015-12-29 23:11:45 +01:00
Oliver Brakmann
d3b9277981
Merge pull request #10327 from pjdelport/add-travis-make-nunit
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Add "make nunit" step to Travis
2015-12-29 22:50:50 +01:00
Piët Delport
8c3533e8e6
Add "make nunit" step to Travis
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Historically, this wasn't working, but it should be more stable now.
2015-12-29 22:43:58 +02:00
Oliver Brakmann
928eda3a24
Merge pull request #10326 from pjdelport/add-nunit-binpath-config
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Add NUnit configuration with correct binpath
2015-12-29 21:42:43 +01:00
DArcy Rush
efefb0e842
Buff light tank in the RA mod
2015-12-29 20:06:49 +00:00
Pavel Penev
1d69669b05
Merge pull request #10168 from teees/heightmap-fixes
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Use heightmap to get correct groundlevel, use AircraftInfo for correct ground level
2015-12-29 21:45:55 +02:00
Piët Delport
8050b10488
Add NUnit configuration with correct binpath
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This allows the tests to find and load OpenRA.Mods.Common.dll correctly
under Linux / Mono.
This should fix #10325 .
2015-12-29 21:03:51 +02:00
Oliver Brakmann
6190db06ad
Merge pull request #10309 from pjdelport/update-nunit-2.6.4-to-3.0.1
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Update the default NUnit from 2.6.4 to 3.0.1
2015-12-29 19:10:00 +01:00
Piët Delport
e7a5be0c1b
Add --noresult to the "make nunit" invocation
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(requested by @obrakmann)
2015-12-29 19:47:41 +02:00
Piët Delport
8399ec721e
Update AppVeyor config for NUnit 3.x
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This follows the instructions at:
https://www.appveyor.com/docs/running-tests#nunit-3-x
and should enable reporting test results to AppVeyor, too.
2015-12-29 19:34:02 +02:00
Piët Delport
7f51a69eb5
Update NUnit lib path for the ps1 script too
2015-12-29 19:34:02 +02:00
Piët Delport
d682522b78
List myself in AUTHORS
2015-12-29 19:34:02 +02:00
Piët Delport
e9faad8224
Update fetch scripts to download NUnit 3.0.1, and adjust paths
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Update Makefile to look for nunit3-console.exe
2015-12-29 19:34:02 +02:00
abcdefg30
c372d966b4
Merge pull request #10322 from RoosterDragon/triggers-array
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Store triggers in ScriptTriggers in an array.
2015-12-29 16:41:03 +01:00
abcdefg30
0c23648899
Merge pull request #10225 from reaperrr/disable-turret
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Disable WithSpriteTurret until build/transform complete
2015-12-29 16:27:38 +01:00
RoosterDragon
4948f73154
Ensure some structs implement IEquatable<T>.
2015-12-29 15:27:00 +00:00
abcdefg30
a7de8b3919
Merge pull request #10256 from RoosterDragon/fal-partitioning
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Spatially partition frozen actors
2015-12-29 16:16:26 +01:00
abcdefg30
d5cfc1672c
Merge pull request #9800 from huwpascoe/hitshape
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Hitshape
2015-12-29 16:16:05 +01:00
RoosterDragon
0c5463208d
Store triggers in ScriptTriggers in an array.
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We can use the enum to index the array directly, in order to give faster lookups compared to a dictionary.
2015-12-29 14:27:54 +00:00
abcdefg30
e38424a2eb
Merge pull request #10133 from Mailaender/benchmark
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Added a benchmark mode
2015-12-29 15:20:28 +01:00
abcdefg30
3c171569a7
Merge pull request #10193 from atlimit8/ITraitInfoInterface
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TraitInfoInterface base for interfaces implemented by trait infos
2015-12-29 15:04:57 +01:00
abcdefg30
76d88e5ae4
Remove the now unused ctor of VqaPlayerWidget to silence travis
2015-12-29 14:54:22 +01:00
abcdefg30
64f57ac9a5
Try to win a small amount of performance when the shellmap is disabled
2015-12-29 14:54:21 +01:00
DArcy Rush
6dafeba3ab
Add behind-the-veil.oramap to the RA mod
2015-12-29 11:35:42 +00:00
DArcy Rush
2a69b60af0
Add sidestep.oramap to the RA mod
2015-12-29 11:34:48 +00:00
DArcy Rush
734312ff37
Add and touch up tabula-rasa.oramap for the RA mod
2015-12-29 11:23:47 +00:00
RoosterDragon
4b2df6d133
Merge pull request #10290 from Phrohdoh/remove-fromdict
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Remove unused methods in MiniYaml
2015-12-29 02:26:43 +00:00
RoosterDragon
840dd189ae
Merge pull request #10310 from pchote/moregl
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More OpenGL cleanups
2015-12-29 02:08:40 +00:00
reaperrr
7076dfaa4d
HitShape Upgrade Rules
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Radius is now a sub-property of Shape.Circle.
2015-12-29 00:29:03 +00:00
Huw Pascoe
b427190ab4
HitShape Unit Tests
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The shapes should accurately calculate their distancce from a point.
2015-12-28 23:25:36 +00:00
Huw Pascoe
a8299221db
Integrated HitShapes
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Integrated hit shapes with field loader and warhead calculations.
2015-12-28 23:25:35 +00:00
Huw Pascoe
5ef6d86f66
Added HitShapes
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New IHitShape interface.
Added Circle, Capsule and Rectangle shapes.
2015-12-28 23:25:33 +00:00
RoosterDragon
8d2fc24fbe
Speed up SpatiallyPartitioned.InBox for searches in a single partition bin.
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If a search in a spatial partition is taking place entirely within a single bin, the cost of tracking possible duplicate items with a set can be avoided for a small speedup.
2015-12-28 21:49:58 +00:00
RoosterDragon
8ec03ab3b7
Spatially partition frozen actor layer.
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Track changes in the shroud in a spatial partition in frozen actor layer. This allows us to run the expensive visibility updates only on frozen actors with a footprint in affected partitions, rather than on all frozen actors every time.
2015-12-28 21:49:57 +00:00
abcdefg30
f65ecf7780
Swap the Disable- and EnablePower sounds of D2K
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Although the naming suggests something different,
the sounds are more fitting the other way round.
2015-12-28 22:30:34 +01:00
reaperrr
8d412e75ed
Misc ZOffset fixes
2015-12-28 21:29:21 +00:00
reaperrr
c7b61799dc
Make Bullet and Missile contrail ZOffset customizable
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And give them a high default to avoid contrails "hiding" below large sprites.
2015-12-28 21:28:32 +00:00
reaperrr
2c5998e5d2
Make actor Contrail ZOffset customizable
2015-12-28 21:28:30 +00:00
RoosterDragon
e7f127976a
Fix floating text ZOffset.
2015-12-28 21:28:29 +00:00
reaperrr
eafae0dee5
Fix ZOffset for move flash sequence
2015-12-28 21:28:28 +00:00
reaperrr
a7b5800d6f
Make AreaBeam and LaserZap Z sorting customizable
2015-12-28 21:28:27 +00:00
reaperrr
92c7af7302
Fix beacon and rallypoint sequence ZOffsets
2015-12-28 21:28:26 +00:00
reaperrr
55f5bb5404
Fix powerdown/poweroff sequence ZOffsets
2015-12-28 21:28:25 +00:00
reaperrr
d8169556c8
Fix repair indicator sequence ZOffset
2015-12-28 21:28:24 +00:00
reaperrr
9cdbb5cf9e
Fix crate effect sequence ZOffsets
2015-12-28 21:28:22 +00:00
reaperrr
af2343f487
Fix D2k rpg sequence ZOffset
2015-12-28 21:28:21 +00:00
RoosterDragon
8cb7211bb1
Fix YAML style.
2015-12-28 21:28:19 +00:00
reaperrr
32c6860445
Adapt explosion ZOffsets for effect Z sorting
2015-12-28 21:28:18 +00:00
reaperrr
072e4ce212
Adjust TS projectile sequences for Z sorting
2015-12-28 21:28:16 +00:00
reaperrr
0f61bec6b2
Adjust D2k projectile sequences for Z sorting
2015-12-28 21:28:15 +00:00
reaperrr
7cb5615c0b
Adjust TD projectile sequences for Z sorting
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Remove unused atomicup / atomicdown entries.
2015-12-28 21:28:14 +00:00
reaperrr
74123be3af
Adjust RA projectile and smoke trail sequences for Z sorting
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Make torpedoes go below ships.
Remove unused atomicup/atomicdown entries.
2015-12-28 21:28:13 +00:00
RoosterDragon
a50fa4fcaa
Interleave renderables for effects and actors.
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Previously, renderables from actors were z-ordered, but effects were excluded and not ordered. Now we order them all as a whole.
2015-12-28 21:28:12 +00:00
Paul Chote
7cc8846d72
Merge pull request #10271 from RoosterDragon/point-sequencing
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Support sending sequences of points when drawing lines
2015-12-28 19:36:49 +00:00
Paul Chote
0d07fe4b78
Merge pull request #10066 from Mailaender/last-resource-sprite-frame
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Fixed highest density sprite frame never being rendered
2015-12-28 19:32:34 +00:00
Paul Chote
b7b48e71ef
Merge pull request #10222 from teees/withvoxelturret-fix
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Disable WithVoxelTurret until build/transform complete
2015-12-28 18:55:48 +00:00
Paul Chote
12df496f5b
Merge pull request #10015 from atlimit8/MapEditorTooltips
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Add map editor only tooltips
2015-12-28 18:46:07 +00:00
Paul Chote
6b0e4cf645
Unify framebuffer api naming.
2015-12-28 15:15:30 +00:00
Paul Chote
e69c3360f6
Reorganise GL initialisation.
2015-12-28 15:15:29 +00:00
Oliver Brakmann
5e04c45dd9
Merge pull request #10163 from teees/cruising
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Added cruising upgrade to aircraft
2015-12-28 15:25:41 +01:00
Paul Chote
e63fc00b76
Unify framebuffer api naming.
2015-12-28 14:23:44 +00:00
Oliver Brakmann
3cd708d2bb
Merge pull request #10302 from Phrohdoh/attrib-require-traits
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Allow ActorReferenceAttribute to list required traits
2015-12-28 14:30:01 +01:00
Oliver Brakmann
906aa0f1fd
Merge pull request #10003 from r34ch/mute-setting
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Mute setting
2015-12-28 14:07:27 +01:00
Paul Chote
4372ed650e
Move CheckGlVersion to OpenGL.
2015-12-28 10:59:43 +00:00
Paul Chote
d96a32a89f
Move WriteGraphicsLog to OpenGL.
2015-12-28 10:57:43 +00:00
Pavel Penev
4ec200b3a1
Merge pull request #10300 from abcdefg30/bomberjohn
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Polish the chronoshiftpower on the map Bomber John
2015-12-27 23:18:31 +02:00
Oliver Brakmann
4052781bf3
Merge pull request #10260 from scshunt/silos-needed
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Factor silos needed warning to a new trait.
2015-12-27 21:05:22 +01:00
Sean Hunt
8f4ec87b63
Factor silos needed warning to a new trait.
2015-12-27 14:40:37 -05:00
reaperrr
23dc6f64ac
Merge pull request #9605 from Mailaender/nod-poweroffline
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Added support for speech variants to CanPowerDown
2015-12-27 20:10:27 +01:00
Oliver Brakmann
14b6034e9d
Merge pull request #10216 from pchote/remove-tags
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Reimplement Primary and Fake tags using WithDecoration.
2015-12-27 19:43:57 +01:00
Pavel Penev
90aef33b68
Merge pull request #10299 from pchote/remove-minitk2
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Replace MiniTK.Audio with OpenAL-CS and update to latest SDL2-CS.
2015-12-27 19:49:06 +02:00
Taryn Hill
5b5a45b0a4
Place constraints on ActorReferences in ParatroopersPower to improve linting
2015-12-27 11:24:16 -06:00
Taryn Hill
5542076a68
Make AirstrikePowerInfo.UnitType require AircraftInfo
2015-12-27 11:24:16 -06:00
Taryn Hill
a7a6f41ef9
Allow ActorReferenceAttribute to list required trait types enforced by --check-yaml
2015-12-27 11:24:13 -06:00
Paul Chote
9063befb71
Update SDL2-CS dependency.
2015-12-27 17:03:32 +00:00
Paul Chote
9f41743465
Replace MiniTK.Audio with OpenAL-CS.
2015-12-27 17:03:32 +00:00
Oliver Brakmann
feba44cd6d
Merge pull request #10297 from Trebgarta/bleed
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Observer Shroud Options listing polish #10263
2015-12-27 17:31:13 +01:00
Oliver Brakmann
5a27150587
Merge pull request #9977 from RoosterDragon/dispose-lua-values
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Ensure LuaValues are disposed
2015-12-27 17:20:39 +01:00
abcdefg30
d342c81abc
Polish the chronoshiftpower on the map Bomber John
2015-12-27 17:20:10 +01:00
Taryn Hill
453cb17a0f
Merge pull request #10288 from pchote/remove-minitk
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Replace MiniTK.Graphics with custom OpenGL shim.
2015-12-27 09:25:31 -06:00
reaperrr
7bd0ce012d
Merge pull request #10270 from RoosterDragon/less-samples
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Remove some unneeded PerfSamples
2015-12-27 15:52:12 +01:00
reaperrr
d2d302432e
Merge pull request #10289 from RoosterDragon/aud-sample-rate
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Allow AUD file with sample rates other than 22050 Hz
2015-12-27 15:40:32 +01:00
Paul Chote
397ca0f481
Replace MiniTK.Graphics with custom OpenGL shim.
2015-12-27 14:37:07 +00:00
Doruk Turak
5436319406
Observer Shroud Options listing polish #10263
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Pretty self explanatory: Now "All Players" and "Disable Shroud" options come before
2015-12-27 16:32:32 +02:00
Taryn Hill
2974af83c6
Remove unused MiniYaml methods From(Dictionary|List)
2015-12-27 07:56:41 -06:00
Matthias Mailänder
fcdf32015e
fix Nod building online/offline notifications using EVA voices
2015-12-27 11:44:50 +01:00
Matthias Mailänder
a8d8764b81
unhardcode and self-document the notification
2015-12-27 11:44:41 +01:00
Matthias Mailänder
89ff2f1ba2
expose palette and sprite sequence to lint testing
2015-12-27 11:38:58 +01:00
RoosterDragon
da84f3d5ef
Allow AUD file with sample rates other than 22050 Hz.
2015-12-27 00:05:28 +00:00
Matthias Mailänder
4660b7156d
Merge pull request #10249 from pchote/remove-legacy-gl
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Replace deprecated OpenGL features with more modern replacements
2015-12-26 22:53:22 +01:00
Paul Chote
74fb9bbfbb
Remove legacy SetLineWidth methods.
2015-12-26 13:51:53 +00:00
Paul Chote
be29ec5342
Use explicit shader attributes.
2015-12-26 12:50:33 +00:00
Paul Chote
788def1c31
Remove Quad rendering support.
2015-12-26 12:46:55 +00:00
Paul Chote
d0e9af8f6b
Convert VoxelRenderer to TriangleList.
2015-12-26 12:46:55 +00:00
Paul Chote
a754a96b77
Convert SpriteRenderer to TriangleList.
2015-12-26 12:46:54 +00:00
Paul Chote
af344452ea
Convert RgbaColorRenderer to TriangleList.
2015-12-26 12:46:54 +00:00
Paul Chote
409a0052ca
Remove legacy tag rendering.
2015-12-26 12:38:27 +00:00
Paul Chote
5b017cee58
Remove "Primary" tag.
2015-12-26 12:38:27 +00:00
Paul Chote
ef2f9cbafa
Remove "Fake" tag.
2015-12-26 12:38:27 +00:00
Paul Chote
372bbaf7b6
Overhaul WithDecoration trait.
2015-12-26 12:38:26 +00:00
Paul Chote
cec2c584e6
Fix TS EMP overlay.
2015-12-26 12:37:22 +00:00
Paul Chote
7b54fe1645
Fix TS actor defaults.
2015-12-26 12:37:22 +00:00
Paul Chote
3ceacbb7c1
Fix Z-sorting for UISpriteRenderable.
2015-12-26 12:37:22 +00:00
DArcy Rush
67f88e368f
Add mute option to the game
2015-12-25 23:33:18 +00:00
Oliver Brakmann
3474da0ecc
Merge pull request #10072 from r34ch/monster-tank-madness
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Monster tank madness polish
2015-12-25 21:36:43 +01:00
abcdefg30
b3f6085ea0
Adjustments to "Fail mission if impossible to land at beach"
2015-12-25 20:10:21 +00:00
DArcy Rush
c65a15bfb0
Fail mission if impossible to land at beach
2015-12-25 20:08:53 +00:00
DArcy Rush
e452f40ae1
Hide TechCenter tooltip
2015-12-25 20:01:54 +00:00
DArcy Rush
b282ecdf2a
Make Dr. Demitri use Soviet voice
2015-12-25 20:01:54 +00:00
Oliver Brakmann
9ea2e0015d
Merge pull request #10255 from pchote/campaign-colors-redo
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Enable original TD campaign colors.
2015-12-25 19:48:18 +01:00
Matthias Mailänder
4f080a996e
also render highest density sprite frame
2015-12-25 19:37:55 +01:00
Matthias Mailänder
276c1984fd
document graphic settings interesting for benchmarking
2015-12-25 19:30:18 +01:00
Matthias Mailänder
d4e842e643
add a benchmark mode
2015-12-25 19:30:15 +01:00
Oliver Brakmann
39ffa18000
Merge pull request #10110 from Mailaender/rm-stylecop
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Removed StyleCop dependency for unit tests
2015-12-25 19:29:06 +01:00
Matthias Mailänder
e80625880f
Merge pull request #10011 from atlimit8/EasierActorSelectionInGame
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Better actor selection in game by actor bounds center
2015-12-25 19:17:12 +01:00
Oliver Brakmann
d375a27416
Merge pull request #10161 from jaZzKCS/patch-1
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Updated music.yaml files (RA/TD/D2k)
2015-12-25 18:31:48 +01:00
Matthias Mailänder
7335c4a8ce
Merge pull request #10069 from penev92/soundLoader
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Add plumbing for mod-defined sound loaders
2015-12-25 14:40:43 +01:00
Matthias Mailänder
b289478123
Merge pull request #10189 from reaperrr/less-lazy1
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AttackBase and Armament optimizations
2015-12-25 14:04:46 +01:00
Matthias Mailänder
3dee27c855
Merge pull request #10269 from RoosterDragon/shader-path
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Load shaders relative to the game directory, rather than the CWD
2015-12-25 13:03:06 +01:00
abcdefg30
668902c526
Merge pull request #10274 from Mailaender/mono-4.2
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Updated to Mono 4.2
2015-12-24 16:45:48 +01:00
Matthias Mailänder
01aed5e64c
update to mono 4.2 series
2015-12-24 16:27:57 +01:00
Matthias Mailänder
c83e194b4e
Merge pull request #10267 from abcdefg30/allies5aDesc
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Adjust the description of allies05a
2015-12-24 15:08:04 +01:00
RoosterDragon
3a2139de26
Add PlayerDictionary.
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This custom collection allows other classes to implement a Player to value mapping, but also stores the values in an array for faster lookup by the player index in the world. For some code, this improved lookup time is important for performance.
2015-12-23 23:54:04 +00:00
RoosterDragon
5c14044138
Support sending sequences of points when drawing lines.
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This allows the graph widgets to avoid having to create temporary arrays just to draw these lines, which reduces GC pressure.
2015-12-23 22:58:53 +00:00
RoosterDragon
611a928a47
Prevent changing world players after being set once.
2015-12-23 21:53:47 +00:00
RoosterDragon
6d02d5ebaa
Remove some unneeded PerfSamples.
2015-12-23 20:19:22 +00:00
RoosterDragon
c25fe32c9e
Load shaders relative to the game directory, rather than the CWD.
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If OpenRA is started with a current working directory that does not match the path to the game, then loading shaders will fail. By using a path relative to the game directory, we can successfully start the game with different working directories.
2015-12-23 19:19:02 +00:00
atlimit8
b07cd683e8
Easier actor selection in game by actor bounds center
2015-12-23 12:09:08 -06:00
RoosterDragon
6ab6d774a7
Ensure LuaValues are disposed.
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Adding in these missing calls prevents these instances from having to be finalized.
2015-12-23 17:22:51 +00:00
abcdefg30
57510fc954
Add a "tutorial" message at the beginning of allies05a
2015-12-23 13:54:16 +01:00
abcdefg30
3b6a02a3af
Adjust the description of allies05a
2015-12-23 12:21:27 +01:00
jaZzKCS
4c461b08af
Update music.yaml
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Added a one-liner to make sure the song "Afterlife" (await_r.aud) is loaded in both content data alternatives (Aftermath scores.mix from DL mirror / Base game scores.mix file from Game CD.)
Regarding of which scores.mix file is used (the DL mirror one including the Aftermath expansion tracks or the vanilla one from "Install from CD"-option)
the naming of the file is different. Resulting in missing out this song when using the bigger scores.mix file with the bonus tracks.
2015-12-22 21:39:39 +01:00
Oliver Brakmann
387d0d0e3f
Merge pull request #10154 from teees/fix-banshee-deathsound
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enable banshee death sound
2015-12-21 22:52:32 +01:00
atlimit8
43b2957331
Merge pull request #10251 from abcdefg30/removeISpriteBody
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Remove ISpriteBody
2015-12-21 11:37:54 -06:00
Paul Chote
e11f49a773
Enable original TD campaign colors.
2015-12-21 17:14:49 +00:00
Paul Chote
95629c29a4
Use map rules to build the editor sidebar.
2015-12-21 15:05:44 +00:00
Paul Chote
fef25c7269
Add IndexedPlayerPalette for original campaign colors.
2015-12-21 15:05:28 +00:00
Matthias Mailänder
0fe644f458
Merge pull request #10203 from pchote/widelines2
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Rewrite line renderer: Part 2 (remove LineRenderer plus other cleanups)
2015-12-21 07:36:21 +01:00
Oliver Brakmann
71478aa2b8
Merge pull request #9734 from RoosterDragon/auto-target-perf
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Improve AutoTarget performance
2015-12-20 19:53:17 +01:00
abcdefg30
72ac5240b8
Remove ISpriteBody
2015-12-20 18:44:55 +01:00
Pavel Penev
42c98ec154
Don't crash when parsing corrupt sound files
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Log the exception and move to the next parser.
2015-12-20 19:17:54 +02:00
Pavel Penev
8542ed33ce
Add ModData.GetLoaders()
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Extract sound loaders and sprite loaders creation into a generic method to avoid code duplication.
2015-12-20 19:17:53 +02:00
Pavel Penev
61c1cab963
Add the SoundFormats field to mods
2015-12-20 19:17:51 +02:00
Pavel Penev
a31b0becf1
Make AudLoader implement ISoundLoader
2015-12-20 19:17:50 +02:00
Pavel Penev
5063e56786
Make WavLoader implement ISoundLoader
2015-12-20 19:17:49 +02:00
Pavel Penev
8d56de80ca
Add ISoundLoader
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The interface is to be implemented by all sound loaders, just like ISpriteLoader. All loading goes through the interface. This would allow mods to create their own sound loaders outside the engine.
Also add a SoundFormats property to mod.yaml, where mods can define what sound loaders they will need.
This requires Game.Sound to be initialized after the ModData is loaded.
2015-12-20 19:17:48 +02:00
abcdefg30
e5cb7e03e1
Merge pull request #10239 from penev92/annotationChange
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Use '@' in mod.yaml to indicate extra info
2015-12-20 17:47:36 +01:00
abcdefg30
49cf33dda3
Merge pull request #10242 from obrakmann/fix10228_frozenactor-startrevealed
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Fix the StartsRevealed option of FrozenUnderFog being ignored
2015-12-20 17:45:21 +01:00
Pavel Penev
7c0b30888d
Merge pull request #10238 from abcdefg30/d2kFoundationDamage
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Fix DamagedWithoutFoundation causing more damage than it should
2015-12-20 18:10:18 +02:00
abcdefg30
fa260ddee1
Document fields in DamagedWithoutFoundationInfo
2015-12-20 16:36:13 +01:00
abcdefg30
c0206b18b0
Fix DamagedWithoutFoundation causing more damage than it should
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Tick caused extra damage in addition to the damage in AddedToWorld,
which lead the actor to have less health than damageThreshold.
2015-12-20 16:36:11 +01:00
Pavel Penev
4e6df6372d
Merge pull request #10247 from obrakmann/fix10245_soviet06_build_prereqs
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Fix gap gens being buildable in Soviet 06x
2015-12-20 17:24:48 +02:00
Oliver Brakmann
79bd2d400b
Fix gap gens being buildable in Soviet 06x
2015-12-20 14:43:34 +01:00
Paul Chote
855b473084
Merge pull request #10229 from abcdefg30/initialDropzone
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Fix crates not spawning immediately on the dropzone maps
2015-12-19 13:36:28 +00:00
Paul Chote
e021617c85
Remove duplication from FillRect.
2015-12-19 12:28:59 +00:00
Paul Chote
4ffee12065
Remove legacy line rendering code.
2015-12-19 12:28:59 +00:00
Paul Chote
8e9318e64d
Use RgbaColorRenderer in UISpriteRenderable.
2015-12-19 12:28:59 +00:00
Paul Chote
1b755d9833
Use RgbaColorRenderer in RadarWidget.
2015-12-19 12:28:58 +00:00
Paul Chote
ee5ccc4b8a
Use RgbaColorRenderer in LineGraphWidget.
2015-12-19 12:28:58 +00:00
Paul Chote
17c98e8af5
Use RgbaColorRenderer in PerfGraphWidget.
2015-12-19 12:28:58 +00:00
Paul Chote
8fc323602c
Use RgbaColorRenderer in WeatherOverlay.
2015-12-19 12:28:56 +00:00
Paul Chote
f6606afa8b
Use RgbaColorRenderer in CombatDebugOverlay.
2015-12-19 12:28:10 +00:00
Paul Chote
b0806fca92
Use RgbaColorRenderer in SelectionBoxRenderable.
2015-12-19 12:28:10 +00:00
Paul Chote
310222eb0e
Use RgbaColorRenderer for rendering contrails.
2015-12-19 12:28:10 +00:00
Paul Chote
c618c2d8ab
Use RgbaColorRenderer for selection box rendering.
2015-12-19 12:28:10 +00:00
Paul Chote
8719b4ed3c
Use RgbaColorRenderer in SpriteRenderable / TextRenderable.
2015-12-19 12:28:10 +00:00
Paul Chote
b35762f537
Use RgbaColorRenderer in TerrainGeometryOverlay.
2015-12-19 12:28:09 +00:00
Paul Chote
cdf4aaf2b8
Use RgbaColorRenderer in SelectionBarsRenderable.
2015-12-19 12:28:09 +00:00
Paul Chote
27f615261a
Use RgbaColorRenderer in VoxelRenderable.
2015-12-19 12:28:09 +00:00
Paul Chote
03a48a7a41
Use RgbaColorRenderer in TargetLineRenderable.
2015-12-19 12:28:09 +00:00
Paul Chote
bb0a7bdaf5
Add two-colour line rendering to RgbaColorRenderer.
2015-12-19 12:28:09 +00:00
Paul Chote
c5dbc5fab7
Add composite line drawing methods to RgbaColorRenderer.
2015-12-19 12:28:09 +00:00
Paul Chote
50dfa6df8f
Fix Contrail field description.
2015-12-19 12:28:08 +00:00
Paul Chote
55433bd27c
Fix voxel shadow geometry position.
2015-12-19 12:28:08 +00:00
Paul Chote
43226d7c55
Move DrawRollover to WICW.
2015-12-19 12:28:08 +00:00
Paul Chote
0f1fcdaca4
Move DrawTargetMarker to TargetLineRenderable.
2015-12-19 12:28:08 +00:00
Oliver Brakmann
879ccaf4f8
Fix the StartsRevealed option of FrozenUnderFog being ignored
2015-12-18 20:32:10 +01:00
Pavel Penev
55bb7eb1a0
Use '@' in mod.yaml to indicate extra info
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Applies to MapFolders (to indicate System and User directories) and Packages (to indicate package annotation).
2015-12-16 23:39:22 +02:00
teees
1869880aab
Enable Hovers: when cruising, merged common aircraft rules into defaults
2015-12-16 13:44:13 +01:00
teees
00c15eaf3a
Add cruising upgrade to Aircraft trait
2015-12-16 13:18:18 +01:00
Oliver Brakmann
c7a9d024b0
Merge pull request #10234 from abcdefg30/damagedFix
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Fix the idle animation of the host in WithRepairAnimation.cs
2015-12-15 22:51:18 +01:00
Oliver Brakmann
7a1d6e9c26
Merge pull request #10233 from teees/remove-aircraft-defaults
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Remove aircraft defaults
2015-12-15 22:43:25 +01:00
abcdefg30
6e5181fe4d
Fix the idle animation of the host in WithRepairAnimation.cs using the damage state of the repaired actor.
2015-12-15 20:57:55 +01:00
teees
cdf82cab14
Merged common ra aircraft definitions
2015-12-15 18:45:14 +01:00
teees
c1c386a994
Removed default definitions for repair and rearmbuildings in Aircraft.cs
2015-12-15 18:44:05 +01:00
abcdefg30
1cdd121753
Fix crates not spawning immediately on the dropzone maps
2015-12-15 13:25:48 +01:00
Oliver Brakmann
20725c9b2c
Merge pull request #10153 from abcdefg30/repairableNear
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Add a 'Voice' field to RepairableNearInfo
2015-12-14 21:59:56 +01:00
Oliver Brakmann
11cbb43212
Merge pull request #9918 from penev92/fixTransforms
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Fix an oversight regarding building unlocking
2015-12-14 21:00:41 +01:00
Oliver Brakmann
02fa63c1b4
Merge pull request #9853 from penev92/unglobalFileSystem
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Unglobal file system
2015-12-14 20:52:30 +01:00
reaperrr
83dc3a36d2
Add d2k turret make sequences
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Currently unused, as WithMakeAnimation and WithWallSpriteBody don't work well together at this point.
2015-12-14 15:33:05 +01:00
reaperrr
e5b3291d41
Enable crumble overlay for D2k turrets
2015-12-14 15:28:31 +01:00
reaperrr
0d60ee5fe0
Disable WithSpriteTurret until build/transform complete
2015-12-14 15:27:52 +01:00
teees
19036d1927
Disable WithVoxelTurret until build/transform complete
2015-12-14 12:10:40 +01:00
reaperrr
2d55bbdedf
Cache trait look-ups and range modifiers directly in Armament
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Avoid the performance impact of accessing Lazy.Value by caching them
when the actor is created and accessing the references directly when needed.
2015-12-14 04:34:58 +01:00
reaperrr
0e5ea959aa
Perform faster checks in AB.CanAttack much earlier
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Move self.IsDisabled right after IsInWorld and IsTraitDisabled checks.
This should skip/avoid a lot of the following checks when actors are disabled by low power, EMP or similar, potentially saving some performance when there are many disabled actors with attack trait.
Move IsValidFor before HasAnyValidWeapons because the latter is more
expensive.
2015-12-14 04:34:58 +01:00
reaperrr
acc9b37a01
Remove ITraitInfo from AttackBase
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That is already included in UpgradableTraitInfo.
2015-12-14 04:34:58 +01:00
atlimit8
bee590a057
Merge pull request #10208 from RoosterDragon/perf-comments
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Added some performance comments
2015-12-13 20:46:07 -06:00
Pavel Penev
22678221d0
Fix an oversight regarding building unlocking
2015-12-14 04:18:57 +02:00
Pavel Penev
d08a400565
Add a context argument to package files contructors
2015-12-14 03:42:25 +02:00
Pavel Penev
4ce1444c6b
Fix shader loading
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Also remove now redundant mounting of the game directory
2015-12-14 03:42:24 +02:00
Pavel Penev
1b88d24cfa
Unstatic GlobalFileSystem and rename it to FileSystem
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Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
Pavel Penev
5684bcec1c
Move IFolder out of GlobalFileSystem.cs
2015-12-14 03:42:18 +02:00
Matthias Mailänder
02c5c1bbfb
Merge pull request #10148 from pchote/widelines
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Rewrite line renderer: Part 1 (improved lasers plus other cleanups)
2015-12-13 20:55:54 +01:00
Matthias Mailänder
0bde5bc294
Merge pull request #10211 from abcdefg30/damagedAfld
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Fix the idle animation of the hostBuilding in Rearm.cs
2015-12-13 20:43:29 +01:00
abcdefg30
9d76ff2770
Merge pull request #10214 from RoosterDragon/lays-terrain-bounds
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Ensure LaysTerrain doesn't access cells outside the map
2015-12-13 20:07:16 +01:00
Oliver Brakmann
1f440baaa0
Merge pull request #10120 from RoosterDragon/gps-dot-perf
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Fix broken GPS and frozen actor behaviour
2015-12-13 18:28:12 +01:00
RoosterDragon
b0619a3e25
Added comments in performance sensitive code.
2015-12-13 16:24:54 +00:00
RoosterDragon
0f70e23b70
Ensure LaysTerrain doesn't access cells outside the map.
2015-12-13 16:21:08 +00:00
abcdefg30
62addb9c60
Merge pull request #10182 from obrakmann/fix9851-attackmove-click-madness
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Fix AttackMove not working properly under certain conditions
2015-12-13 16:06:51 +01:00
abcdefg30
cf9ea91606
Fix the idle animation of the hostBuilding in Rearm.cs
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using the damage state of the reloaded actor
2015-12-13 16:00:18 +01:00
Oliver Brakmann
59d22a2ff0
Fix AttackMove not working properly under certain conditions
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This fixes the issue where AttackMove (and possibly other order modes) would not work properly when people were clicking their mouse buttons at the same time. A move order (the default order mode) would be issued instead.
2015-12-13 14:16:06 +01:00
abcdefg30
fe334906f6
Make 'CloseEnough' on 'RepairableNear' use WDist
2015-12-13 01:10:38 +01:00
abcdefg30
301c2f0ca0
Add a 'Voice' field to RepairableNearInfo
2015-12-13 01:08:34 +01:00
Pavel Penev
2017a6d989
Merge pull request #10206 from abcdefg30/survival02
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Let spawned soviet vehicles attack move on Survival02
2015-12-12 23:44:48 +02:00
RoosterDragon
21292061f9
Added "PERF: Avoid LINQ." comments.
2015-12-12 21:05:13 +00:00
RoosterDragon
d0c23ef2dd
Prevent redundant enumerations in Attack.InnerTick.
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The armaments variable is enumerated several times, but the results won't change. If we cache it straight away we can improve performance.
2015-12-12 20:55:23 +00:00
RoosterDragon
7fbbaa2221
Optimize AutoTarget.ChooseTarget.
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Avoid using LINQ for filtering, grouping and dictionary building. Instead, we do these ourselves to reduce overhead.
Actors are checked for AutoTargetIgnoreInfo (rather than the trait) since info checks are marginally faster. This check can now be done immediately to allow us to skip such actors right away.
The ClosestTo calculation is now only run on the group on actors for the selected armament, rather than all potential armaments.
2015-12-12 20:55:22 +00:00
RoosterDragon
487727c9d0
Optimize AutoTarget.ScanForTarget.
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The currentTarget parameter is null at the only call site. Inlining it allows us to make some simplifications to the logic.
2015-12-12 20:55:20 +00:00
RoosterDragon
16386873af
Optimize AttackBase.ChooseArmamentsForTarget.
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Remove the unused onlyEnabled parameter to avoid it needlessly being captured in the closure, and simplify the logic.
Evaluate RequiresForceFire and Weapon.IsValidAgainst last in their respective logic chains as these are the most expensive operations and benefit from short-circuiting being able to skip their evaluation.
2015-12-12 20:55:19 +00:00
RoosterDragon
0fab3ec1b2
Remove LINQ in some performance critical AutoTarget paths.
2015-12-12 20:55:18 +00:00
RoosterDragon
dcf375a412
Store Targetables in Actor.
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This can be used to avoid several lookups for these traits, as well as allow Actor to provide specialised methods to deal with target types efficiently. This also reduces some code duplication.
2015-12-12 20:55:17 +00:00
RoosterDragon
aaa82339d1
Small cleanup in TraitDictionary.
2015-12-12 20:46:10 +00:00
RoosterDragon
c0286bb147
Remove ActorMap.ActorsInWorld.
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Prefer the more direct and efficient query on World.Actors instead.
2015-12-12 20:42:44 +00:00
RoosterDragon
912a0630e2
Tweak some Render methods for efficiency.
2015-12-12 20:42:43 +00:00
RoosterDragon
62a932272c
Fix GPS refreshing for incorrect player.
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GpsWatcher.RefreshGps was wrongly using the render player in simulation code.
2015-12-12 19:57:08 +00:00
RoosterDragon
f96d02a794
Fix GPS dot relying on frozen actor render state.
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The GPS dot was not displayed if a frozen actor for it was already visible. However, this was mistakenly affecting visibility checks in the world. Now, we only avoid rendering it when the frozen actor is present, but the indicator is still regarded as visible for visilbity checks in the world.
2015-12-12 19:57:07 +00:00
RoosterDragon
cbc090dd38
Ensure frozen actors are rendered on the first tick they become visible.
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The previous lazy rendering means the snapshot of the render state might be more up to date then when the frozen actor actually did become visible. Now, we take this snapshot as soon as needed. We still retain the performance of only doing this rendering when needed by avoiding extra rendering until the visibility cycles again.
2015-12-12 19:54:25 +00:00
RoosterDragon
87d35a75da
Merge dictionaries in GpsDot.
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This speeds up GpsDot.Tick as it requires only one dictionary lookup per player rather than two.
2015-12-12 19:54:23 +00:00
abcdefg30
93757d3324
Let spawned soviet vehicles attack move on Survival02
2015-12-12 18:49:28 +01:00
Paul Chote
8230be6a14
Merge pull request #10196 from RoosterDragon/hardware-cursoring
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More graceful hardware cursor failing
2015-12-12 12:55:53 +00:00
Oliver Brakmann
01d3bbb12c
Merge pull request #10067 from Mailaender/ingame-client-tooltip
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Added an in-game client tooltip with IP and country
2015-12-11 21:09:05 +01:00
teees
3b65232365
Optionally discard resources when silo capacity has been reached
2015-12-11 17:55:40 +01:00
teees
9dba85def5
Use heightmap to get correct groundlevel, fix additional behavior
2015-12-11 17:10:38 +01:00
Matthias Mailänder
79dc26c978
add an in-game client tooltip without latency indicator
2015-12-11 07:29:54 +01:00
Matthias Mailänder
1f07962510
remove unused Session.Slot
2015-12-11 07:29:07 +01:00
Pavel Penev
a673aee547
Merge pull request #10199 from RoosterDragon/vector-typos
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Fix some typos in vector strings
2015-12-11 01:31:08 +02:00
Paul Chote
92d0261005
Overhaul LazerZap and AreaBeam rendering.
2015-12-10 23:25:59 +00:00
Paul Chote
78556ec60c
Remove obsolete WorldRenderer.DrawRangeCircle.
2015-12-10 23:25:58 +00:00
Paul Chote
170ef577d7
Reimplement RenderDetectionCircle trails.
2015-12-10 23:22:47 +00:00
Paul Chote
e2d43da1d8
Use RgbaColorRenderer for range circle rendering.
2015-12-10 23:22:47 +00:00
Paul Chote
43eb4dadc9
Remove obsolete QuadRenderer.
2015-12-10 23:22:47 +00:00
Paul Chote
68302c9617
Use RgbaColorRenderer for pathfinder debug rendering.
2015-12-10 23:22:47 +00:00
Paul Chote
8158d25ee6
Use RgbaColorRenderer for weather rendering.
2015-12-10 23:22:46 +00:00
Paul Chote
66744ee92a
Use RgbaColorRenderer for UI rendering.
2015-12-10 23:22:46 +00:00
Paul Chote
2d89f15374
Use RgbaColorRenderer for warhead debug rendering.
2015-12-10 23:22:45 +00:00
Paul Chote
02dedf9acf
Introduce RgbaColorRenderer class.
2015-12-10 23:22:07 +00:00
RoosterDragon
654ca6ed03
Fix some typos in vector strings.
2015-12-10 21:53:11 +00:00
RoosterDragon
4ed5a24bbe
Merge pull request #10118 from pchote/rework-order-targets
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Rework order targeting crazyness.
2015-12-10 20:09:57 +00:00
RoosterDragon
e1f4ad7176
Merge pull request #9838 from Phrohdoh/warhead-colors
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Per-warhead WarheadDebugOverlay colors
2015-12-10 19:35:00 +00:00
Taryn Hill
20927e9aae
Change healing weapons to have a Green DebugOverlayColor
2015-12-09 20:57:57 -06:00
Taryn Hill
9b9d3c8af5
Add DebugOverlayColor to Warhead
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This allows us to render WarheadDebugOverlay circles in a
color-per-warhead fashion.
2015-12-09 20:48:10 -06:00
RoosterDragon
679cff004e
When hardware cursors fail, retry next session.
2015-12-08 22:53:21 +00:00
RoosterDragon
765bc4fa72
When the SDL hardware cursor fails, ensure more of the error message is logged.
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Capture the useful details from the inner exception into the message, as this will be logged.
2015-12-08 22:51:55 +00:00
RoosterDragon
47224bca40
Merge pull request #10078 from penev92/actorNameOverlay
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Add an actor name overlay debug option
2015-12-08 21:16:26 +00:00
RoosterDragon
0c1df850a5
Merge pull request #10185 from obrakmann/fix-lobby-chat-unread-messages-button-blinking
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Fix showing unread messages count on active lobby chat button
2015-12-08 20:48:08 +00:00
atlimit8
3d2aa751a3
TraitInfoInterface base for interfaces implemented by trait infos
2015-12-07 18:22:43 -06:00
abcdefg30
0976972f7c
Merge pull request #10141 from reaperrr/fix-anim-cancel
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Fix actors not going back to idle animation after custom animation
2015-12-07 15:13:00 +01:00
abcdefg30
22aa548d1b
Merge pull request #10126 from RoosterDragon/fuf-perf
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Speed up FrozenUnderFog.Tick
2015-12-07 15:03:59 +01:00
Pavel Penev
6f8b3c45b4
Add RenderDebugState trait
2015-12-07 01:41:19 +02:00
Pavel Penev
c51bad6050
Expose HackyAI's Squads and IsEnabled fields
2015-12-07 01:41:16 +02:00
Pavel Penev
6217ec0360
Add a ShowActorTags property to DeveloperMode
2015-12-07 01:41:15 +02:00
Pavel Penev
4bbb406d4d
Add checkboxes for actor tag overlay
2015-12-07 01:41:14 +02:00
Pavel Penev
101d8ab363
Give TS its own copy of ingame-info.yaml
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This is a 1:1 copy of RA's ingame-info.yaml file.
2015-12-07 01:41:13 +02:00
Oliver Brakmann
40c7ada8e7
Merge pull request #9927 from atlimit8/EasierActorSelectionInMapEditor
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Easier actor selection in map editor by actor bounds center
2015-12-06 21:30:38 +01:00
Oliver Brakmann
c02881e51e
Merge pull request #9735 from RoosterDragon/animation-refactor
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Refactor animation classes
2015-12-06 18:53:45 +01:00
Oliver Brakmann
8c8e29e2fa
Merge pull request #9802 from RoosterDragon/move-min-range
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Fix MoveWithinRange not moving far enough for min range checks
2015-12-06 17:11:22 +01:00
Matthias Mailänder
fa5fd5c92f
Merge pull request #9710 from obrakmann/yaml-removals
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Fix yaml removals
2015-12-06 17:04:47 +01:00
Oliver Brakmann
16dd2a3323
Fix showing unread messages count on active lobby chat button
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The lobby chat button text would change to include the unread messages count for a split second, even when the lobby chat was the current panel, leading to the button text sort of 'blinking' in an ugly way.
2015-12-06 14:27:40 +01:00
abcdefg30
310f0cbea5
Merge pull request #10174 from atlimit8/WDistToString
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Make WDist.ToString() return <cells>c<units>
2015-12-06 13:51:24 +01:00
abcdefg30
c6cb0e2c78
Merge pull request #10183 from reaperrr/fix-ts-obel
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Fix TS Obelisk charge overlay Z offset
2015-12-06 13:42:00 +01:00
reaperrr
04b5b3df5c
Fix TS Obelisk charge overlay Z offset
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To make sure it is played on top of the 'body'.
2015-12-06 02:04:40 +01:00
Matthias Mailänder
995d1dd4af
Merge pull request #9650 from r34ch/health-bars-on-damage
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Display status bars dropdown
2015-12-05 19:45:20 +01:00
Matthias Mailänder
a9d2ec5750
Merge pull request #9619 from abcdefg30/repulsionbug
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Fix aircraft repulsing other aircraft when not being repulsable themselves
2015-12-05 19:20:40 +01:00
Matthias Mailänder
142d3ef6ab
Merge pull request #9438 from atlimit8/UpgradableMobile
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Upgradable Mobile and replace IDisableMove
2015-12-05 18:24:40 +01:00
Oliver Brakmann
d5dc49db85
Merge pull request #10156 from abcdefg30/deathSoundsAny
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Fix DeathSounds not working without DeathTypes defined
2015-12-05 18:16:50 +01:00
Matthias Mailänder
0c44bac636
Merge pull request #9357 from UberWaffe/LineImpactProjectile
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Added a LineImpactProjectile (Attempt 2)
2015-12-05 18:09:12 +01:00
RoosterDragon
082ea6ba73
Refactor animation classes.
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Specify pause function in constructors of Animation if required, and remove the unused pause function from AnimationWithOffset.
Cleanup Animation.cs and reduce code duplication.
2015-12-05 16:58:26 +00:00
Oliver Brakmann
af4667fc68
Merge pull request #10178 from abcdefg30/proxCaptor
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Remove junk ProximityCaptor values
2015-12-05 17:20:13 +01:00
abcdefg30
6df67cf451
Merge pull request #9595 from ChaoticMind/middle_click
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Middle click to cancel directly (skips onhold) & ctrl+cancel to cancel entire queue
2015-12-05 16:06:09 +01:00
Kevin Azzam
7b22023d57
Implement middle click to cancel (skips onhold) and ctrl+cancel to cancel entire queue
2015-12-05 15:50:41 +01:00
atlimit8
e9b0691f70
Improve rule upgrade logic for immobilization
2015-12-04 19:30:39 -06:00
atlimit8
c827dbe183
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
atlimit8
0fc04b7a4a
Make Mobile upgradable
2015-12-04 19:22:23 -06:00
atlimit8
019951795d
Upgrades for Carryable while waiting or being carried
2015-12-04 19:19:54 -06:00
atlimit8
f5460f9f56
Upgrade(s) while loading cargo
2015-12-04 19:17:16 -06:00
abcdefg30
466279e23b
Remove junk ProximityCaptor values
2015-12-05 01:56:32 +01:00
abcdefg30
e5bafe835f
Merge pull request #9541 from reaperrr/rename-rendertraits-xy
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Rename WithTurret, WithBarrel and WithReloadingTurret to include 'Sprite' in trait name
2015-12-05 00:24:37 +01:00
UberWaffe
35c62cabf5
Changed Sonic Tank projectile to LineImpactProjectile (from LaserZap).
2015-12-05 00:23:57 +02:00
UberWaffe
8b9df5f32c
Changed TS SonicZap weapon to LineImpactProjectile (from LaserZap).
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Changed TS Ghost Railgun weapon to LineImpactProjectile (from LaserZap).
Changed TS Mammoth Mk2 weapon to LineImpactProjectile (from LaserZap).
2015-12-05 00:23:56 +02:00
UberWaffe
f7f0dde4bb
Added LineImpactProjectile.
2015-12-05 00:23:55 +02:00
abcdefg30
642e213049
Fix DeathSounds not working without DeathTypes defined
2015-12-04 22:06:16 +01:00
atlimit8
d196d2d40f
make WDist.ToString() return <cells>c<units>
2015-12-04 13:03:57 -06:00
Paul Chote
a34b0be873
Add AnyBlockingActorsBetween helper.
2015-12-04 17:44:40 +02:00
Oliver Brakmann
b45ae48c59
Merge pull request #10170 from abcdefg30/crashActorsNear
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Fix a crash when producing an actor without OccupiesSpace...
2015-12-03 21:57:15 +01:00
Oliver Brakmann
44b940333a
Merge pull request #9988 from pchote/isometric-boundingregion
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Fix CellRegion.BoundingRegion behaviour.
2015-12-03 21:36:58 +01:00
abcdefg30
6f8d580567
Fix a crash when producing an actor without OccupiesSpace in combination with UpgradeActorsNear
2015-12-03 16:25:46 +01:00
Pavel Penev
a4b755dd87
Merge pull request #9791 from RichSuther/upstream/fix-keyboard-filter
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Added Keyboard input filter to only register first key press.
2015-12-02 21:56:05 +02:00
Oliver Brakmann
fd2bd7c9d3
Merge pull request #9639 from abcdefg30/specchat
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Add team chat for spectators
2015-12-01 22:32:57 +01:00
Oliver Brakmann
5174da6d93
Merge pull request #10048 from r34ch/scientist-on-sell
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Add CHAN to EmitInfantryOnSell on certain structures.
2015-12-01 21:34:31 +01:00
Oliver Brakmann
1a11eec43a
Merge pull request #10099 from abcdefg30/newExplosions
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Add more building explosions to d2k and cnc
2015-12-01 21:19:00 +01:00
abcdefg30
07bfd5f59e
Merge pull request #9786 from RoosterDragon/reserve-fixes
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Reserve fixes
2015-12-01 21:13:41 +01:00
Matthias Mailänder
035dc3fc5c
Merge pull request #9943 from abcdefg30/moreexplosions
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Add more variations to building explosions in ra
2015-12-01 20:05:05 +01:00
abcdefg30
837c553e88
Merge pull request #10068 from Mailaender/catch-natdevice-externalip
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Fixed crashes when NatDevice.GetExternalIP() fails
2015-12-01 17:20:13 +01:00
Pavel Penev
e1dc53a0d2
Merge pull request #10093 from teees/harvesterdocksequence
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Made the HarvesterDockSequence class abstract
2015-12-01 13:53:21 +02:00
Paul Chote
03693a06eb
Add CurrentSource parameter to ProjectileArgs.
2015-12-01 07:47:39 +02:00
teees
2211808ef4
enable banshee death sound
2015-11-30 18:56:40 +01:00
abcdefg30
354f44a17b
Merge pull request #10151 from teees/fix-falltoearth
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Fixed FallToEarth groundlevel check
2015-11-30 16:57:22 +01:00
teees
c9e5dba38b
Fixed FallToEarth groundlevel check
2015-11-30 13:02:16 +01:00
DArcy Rush
8eb34f3cfa
Replace 'Always show Healthbars' checkbox with dropdown
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The player can now cycle between;
-Standard: Health and Status bars display only on mouse hover.
-Show On Damage: Health shows on damaged actors, Status always shows.
-Always Show: Health and Status bars are always displayed.
2015-11-29 21:52:31 +00:00
Matthias Mailänder
70de26557b
Merge pull request #10145 from obrakmann/fix10127_creeps-enemies
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Set enemies of the 'Creeps' player when adding a new player in the editor
2015-11-29 19:47:23 +01:00
Pavel Penev
f9efe94f62
Merge pull request #10134 from abcdefg30/upgradeUpgrades
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Try to polish the upgrade rules
2015-11-29 20:45:29 +02:00
abcdefg30
a10ea0350e
Misc (style) improvements in the upgrade rule code
2015-11-29 19:39:43 +01:00
abcdefg30
5c6c44ba7b
Try to avoid adding duplicate values through upgrade rules
2015-11-29 19:39:42 +01:00
abcdefg30
1695627ffc
Let upgrade rules also account for negated traits
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(this commit affects only "-SpawnViceroid:", "-LeavesHusk:", "-Plane:" and "-Helicopter:")
2015-11-29 19:39:41 +01:00
Oliver Brakmann
e53a167046
Set enemies of 'Creeps' player when adding a new player in the editor
2015-11-29 15:21:20 +01:00
reaperrr
e9ed50a831
Fix actors not going back to idle animation after custom animation
2015-11-28 22:45:05 +01:00
reaperrr
35c4aca983
Rename WithTurret, WithBarrel and WithReloadingTurret
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Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
reaperrr
72ec431766
Add RenderUtils
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With ZOffsetFromCenter as first feature so render traits don't have to use it from WithTurret(Overlay)
2015-11-28 20:47:17 +01:00
RoosterDragon
9e43daeec7
Add tests for trait inheritance and removals in yaml.
2015-11-28 17:20:32 +01:00
RoosterDragon
0caffa8196
Remove some global state dependence in ActorInfo.
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Instead on relying on the global Game.ModData.ObjectCreator, this is passed in via a parameter.
2015-11-28 17:20:32 +01:00
Paul Chote
c7249e6fa6
Move yaml removals to the end of the merge.
2015-11-28 17:20:32 +01:00
Paul Chote
a074bb1d4b
Rename MiniYaml MergeLiberal -> MergePartial, MergeStrict -> Merge.
2015-11-28 17:20:21 +01:00
abcdefg30
b8715b0377
Let the utility fix cosmetics in the chrome yamls
2015-11-28 16:12:17 +01:00
abcdefg30
18b9022915
Fix potential crashes in the upgrade rules
2015-11-28 16:12:16 +01:00
abcdefg30
abed25d293
Merge pull request #9501 from atlimit8/DeployedInit
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Add DeployStateInit for Pre-deployment and Clean Up after #9124
2015-11-28 15:58:46 +01:00
Oliver Brakmann
f89d40ee10
Merge pull request #10131 from pchote/add-join-logging
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Add a server log line for player joins.
2015-11-28 15:44:59 +01:00
Matthias Mailänder
19e000a8ec
Merge pull request #10021 from teees/weed
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added nawast
2015-11-28 11:54:01 +01:00
Paul Chote
cfb2933a6b
Merge pull request #10125 from Mailaender/eluant-20151127
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Updated to current version from Eluant fork
2015-11-28 10:44:13 +00:00
Paul Chote
4c0ffe98f1
Merge pull request #10121 from RoosterDragon/spelling
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Fix some spellings
2015-11-28 10:42:58 +00:00
Paul Chote
92e6efd45c
Add a server log line for player joins.
2015-11-28 10:38:47 +00:00
RoosterDragon
bfe1804bf6
Fix some spellings.
2015-11-27 16:19:59 +00:00
RoosterDragon
91ea3532b4
Change a dictionary to an array for faster player lookup in FrozenUnderFog.
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Deferencing an array element to get the state is cheaper than a dictionary lookup. We can do this since the players collection does not change during gameplay.
2015-11-27 15:46:32 +00:00
RoosterDragon
ab6ef9be40
Cache traits directly in FrozenUnderFog.
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Avoid the performance impact of accessing Lazy.Value by caching the traits on the first tick and accessing the references directly when needed.
2015-11-27 15:45:50 +00:00
RoosterDragon
23a38a08f7
Refactor player setup.
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Tweak how players in a world are created. Change the collection to be an array to more strongly imply it will not change during a game.
2015-11-27 15:15:43 +00:00
Matthias Mailänder
5dcd48a54e
update Eluant
2015-11-27 14:01:22 +01:00
Matthias Mailänder
5c083fa6de
Merge pull request #10092 from pchote/saboteur-suicide
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Implement suicide bomb for D2K Saboteur
2015-11-27 13:41:23 +01:00
Paul Chote
373bfefc6c
Only support move orders against terrain targets.
2015-11-26 18:38:10 +00:00
Paul Chote
756bec69b3
Fall back to target cell if there are no valid orders against the target actor.
2015-11-26 18:37:40 +00:00
Paul Chote
fb99a1f3c2
Remove ActorMap query for each actor.
2015-11-26 18:30:43 +00:00
Paul Chote
7b31f18046
Reduce duplication in UnitOrderGenerator.
2015-11-26 18:25:39 +00:00
atlimit8
e417ecb93f
Add map editor only tooltips
2015-11-25 17:28:29 -06:00
Paul Chote
1a5de4707f
Implement suicide saboteur.
2015-11-25 21:16:16 +00:00
Paul Chote
7c69461ff2
Fix C4Demolition trait doc punctuation.
2015-11-25 21:16:15 +00:00
Paul Chote
6304d72f44
Add enter behaviour customisation to C4Demolition.
2015-11-25 21:16:15 +00:00
Pavel Penev
3e8df55bcb
Merge pull request #10082 from OmegaBolt/d2k-deviator
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D2k Deviator balance
2015-11-25 22:51:55 +02:00
Pavel Penev
da1485dab7
Merge pull request #10106 from Mailaender/nsis-section-polish
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Polished the Windows installer
2015-11-25 22:33:39 +02:00
Pavel Penev
44457c854a
Merge pull request #10085 from reaperrr/d2k-missile-fixes
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Give Missile Tank weapon a range limit
2015-11-25 22:28:43 +02:00
Pavel Penev
4cb2fc8387
Merge pull request #10095 from r34ch/kennel-exit
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Add second exit to kennel
2015-11-25 22:16:27 +02:00
Pavel Penev
c374bff9fb
Merge pull request #10103 from pchote/fix-png-command
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Fix the ConvertSpriteToPngCommand.
2015-11-25 22:07:52 +02:00
Pavel Penev
df71b42d13
Merge pull request #10104 from pchote/fix-d2k-tags
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Fix the D2K building selection decorations
2015-11-25 21:58:45 +02:00
Pavel Penev
893d3afc4d
Merge pull request #10105 from pchote/fix-outpost-position
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Fix D2K outpost artwork offsets and selection box.
2015-11-25 21:57:04 +02:00
abcdefg30
944d8f8b11
Add more building explosions to cnc
2015-11-25 17:06:48 +01:00
Matthias Mailänder
c4bf5b85d4
remove unnecessary dependency on StyleCop
2015-11-25 14:32:12 +01:00
Matthias Mailänder
ba5aec2d66
simplify the hierarchy section hierarchy
2015-11-25 10:03:06 +01:00
Matthias Mailänder
d40cb941d3
make the "Game" component read-only
2015-11-25 10:02:14 +01:00
Paul Chote
555c02cd92
Fix D2K outpost artwork offsets and selection box.
2015-11-24 23:37:41 +00:00
Paul Chote
dffd2c87cd
Add upgraded tag to D2K production structures.
2015-11-24 23:21:19 +00:00
Paul Chote
ee1fb0f1e0
Add SelectionDecoration flag to WithDecoration.
2015-11-24 23:03:06 +00:00
Paul Chote
d626c7c568
Add new primary building tag artwork.
2015-11-24 23:03:06 +00:00
Paul Chote
0c2d9c5ed4
Fix the ConvertSpriteToPngCommand.
2015-11-24 23:02:45 +00:00
abcdefg30
7dad0517e4
Small reordering and cleanup in mods/cnc/sequences/misc.yaml
2015-11-24 21:49:43 +01:00
abcdefg30
b7ddf1b8f5
Add more building explosions to d2k
2015-11-24 21:26:05 +01:00
DArcy Rush
e098743b09
Add second exit to kennel
2015-11-24 08:21:32 +00:00
teees
0c17188f24
Made the HarvesterDockSequence class abstract
2015-11-23 23:49:00 +01:00
Matthias Mailänder
b75bfec2f8
avoid working with NatDevice directly as it is dangerous
2015-11-23 21:40:48 +01:00
Matthias Mailänder
86a2a54640
catch MappingExceptions in NatDevice.GetExternalIP
2015-11-23 21:39:42 +01:00
Matthias Mailänder
262f547271
Merge pull request #9994 from huwpascoe/rally
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TargetLine for Rally Points
2015-11-23 21:36:20 +01:00
Huw Pascoe
e92ccdf808
TargetLine for Rally Points
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Also enabled allied players to see waypoints.
2015-11-23 19:30:24 +00:00
teees
11cdd84606
Added nawast
2015-11-23 20:26:39 +01:00
reaperrr
08ef8443b2
Give Missile Tank weapon a range limit and reduce Quad rocket range limit
2015-11-23 00:24:37 +01:00
OmegaBolt
937584af53
D2k Deviator balance
2015-11-22 23:15:13 +00:00
Pavel Penev
bacac082cc
Merge pull request #10079 from abcdefg30/cdesktypo
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Fix the description of ReturnToOrigin in Chronoshiftable.cs
2015-11-22 23:20:03 +02:00
abcdefg30
b2b0a5fe9c
Merge pull request #10071 from obrakmann/fix-pacifist-worms
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Fix worms not attacking anything anymore
2015-11-22 21:55:50 +01:00
abcdefg30
d8feb69e8c
Merge pull request #10074 from OmegaBolt/d2k-terrain-regress
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Add SpiceSand to more terrain type definitions
2015-11-22 21:54:05 +01:00
abcdefg30
921d3b9278
Fix the description of ReturnToOrigin in Chronoshiftable.cs
2015-11-22 21:52:23 +01:00
Matthias Mailänder
2f82b22ca1
Merge pull request #9980 from penev92/chromeLogic
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Allow loading of ChromeLogic properties from YAML
2015-11-22 19:21:11 +01:00
OmegaBolt
16af35289e
D2k, fix #10037 terrain regressions
2015-11-22 18:02:16 +00:00
Matthias Mailänder
284adf9501
Merge pull request #10047 from abcdefg30/film03a
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Add the briefing video to atreides03a
2015-11-22 18:29:22 +01:00
Oliver Brakmann
8e5929b070
Fix worms not attacking anything anymore
2015-11-22 18:20:00 +01:00
Matthias Mailänder
3ab5c0042b
Merge pull request #10037 from OmegaBolt/d2k-terrain
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Fixes #4243 .
Fixes #8317 .
2015-11-22 18:14:59 +01:00
Matthias Mailänder
79bf69cd4c
Merge pull request #9978 from RoosterDragon/cache-script-actor-luavalue
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Cache self.ToLuaValue in ScriptTriggers
2015-11-22 18:06:41 +01:00
Oliver Brakmann
a6dadbe26e
Merge pull request #9926 from reaperrr/d2k-spiceblooms3
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Further improve D2k spiceblooms
2015-11-22 17:17:47 +01:00
reaperrr
c4ca5d6497
Add invisible spice bloom spawn
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When real spiceblooms explode, they spawn an invisible
spicebloom.spawnpoint actor, which only 'grows' when the cell is of
GrowthTerrainType. When 'exploding', it then displays the animation of
blowing spice up into the air, and spawns a real spicebloom.
This replicates the original behavior where spice blooms would only grow
on sand cells that had been harvested and free of spice.
2015-11-22 16:43:16 +01:00
reaperrr
a175f53ba7
Improve spice bloom seeding mechanism
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Improve seeding target cell determination.
Draw out spice seedable cells before loop.
Default to null for SpiceBloom.Weapon.
Pull spice seeding into its own method.
Skip it completely if no seed weapon is defined.
2015-11-22 16:41:12 +01:00
reaperrr
64b1aea065
Only allow spice blooms to grow on certain terrain types
2015-11-22 16:16:24 +01:00
Matthias Mailänder
db38d390eb
Merge pull request #9970 from Sapena/fix_9965_minimap_orders_left_click_control_scheme
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Fixed the minimap orders for left click control
2015-11-22 16:13:40 +01:00
Matthias Mailänder
3727fccd1b
Merge pull request #9982 from abcdefg30/chronodesc
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Unhardcode and document things in Chronoshiftable
2015-11-22 16:05:36 +01:00
Matthias Mailänder
1e85c73a1e
Merge pull request #9862 from atlimit8/StoresResourcesOverflowBuffer
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Preclude StoresResources.Stored overflow
2015-11-22 15:51:17 +01:00
Matthias Mailänder
0b349f943e
Merge pull request #9890 from atlimit8/CreateEffectWarhead_TargetTypes
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Target type support for CreateEffectWarhead
2015-11-22 15:42:54 +01:00
Matthias Mailänder
4559949846
Merge pull request #10062 from RoosterDragon/seeds-bounds-check
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Prevent invalid cells checks in SeedsResource
2015-11-22 08:04:13 +01:00
atlimit8
36db019823
Add DeployStateInit for pre-deployment
2015-11-21 20:25:17 -06:00
atlimit8
607b345aaf
Clean-up MiniYaml after #9124 , closing #9497
2015-11-21 20:10:58 -06:00
RoosterDragon
172846fdb4
Merge pull request #10063 from pchote/fix-mp-dropdown
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Fix width of the MP filter checkboxes.
2015-11-22 01:34:33 +00:00
Paul Chote
6777bb247b
Fix width of the MP filter checkboxes.
2015-11-22 01:01:05 +00:00
abcdefg30
b51548a60d
Merge pull request #9585 from ChaoticMind/select_all_map
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Make "select all units" work across screen/map again
2015-11-22 01:50:48 +01:00
RoosterDragon
c4851a40cd
Prevent invalid cells checks in SeedsResource.
2015-11-22 00:30:27 +00:00
abcdefg30
802b6215e1
Merge pull request #10014 from penev92/fixDTU
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Fixup DeployToUpgrade
2015-11-22 00:59:29 +01:00
abcdefg30
ea19f7cd54
Add an upgrade rule for the Upgrades -> DeployedUpgrades change
2015-11-22 01:51:11 +02:00
Pavel Penev
64dd2357cd
Update thumpers and Mobile Sensor Arrays to the new DeployToUpgrade
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Currently those are the only two usages of the trait.
2015-11-22 01:51:09 +02:00
Pavel Penev
7e4f0be7fb
Add support for deploy animations using a specific upgrade
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Also ignore orders while playing a deploy/undeploy animation. Fixes 9242.
We grant a level 1 Undeployed upgrade(s) when the actor is created which enables the default behavior of the actor. When the actor receives a deploy order, the Undeployed upgrade(s) is(are) revoked, which may or may not be used to enable a trait to play a deploy animation. Once the deployment is complete, the Deployed upgrade(s) is(are) granted.
Then do the reverse when undeploying, disabling weapons and other systems first by revoking the Deployed upgrade(s), and granting the Undeployed upgrade(s) when the undeploy animation is done.
2015-11-22 01:51:08 +02:00
Oliver Brakmann
69c9a7a0cc
Merge pull request #10059 from abcdefg30/06transport
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Fix 'oldlst's letting units enter it (after delivering them)
2015-11-21 23:23:17 +01:00
Oliver Brakmann
62aebbab38
Merge pull request #10060 from abcdefg30/06crash
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Add IsDead checks to gdi06
2015-11-21 23:15:20 +01:00
Oliver Brakmann
0713978673
Merge pull request #10058 from abcdefg30/harv05
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Fix the harvester stopping when you reach the base in gdi05
2015-11-21 23:06:48 +01:00
Paul Chote
f945e35136
Fix CellRegion.BoundingRegion behaviour.
2015-11-21 22:00:35 +00:00
atlimit8
34cbd8bdf2
Merge pull request #10061 from pchote/fix-sam-death-crash
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Fix a NRE when destroying SAM Sites in GDI06.
2015-11-21 15:50:06 -06:00
Paul Chote
1667dd812e
Fix a NRE when destroying SAM Sites in GDI06.
2015-11-21 21:29:31 +00:00
abcdefg30
997c9ca615
Add IsDead checks to gdi06
2015-11-21 22:15:45 +01:00
abcdefg30
fb56093ccf
Fix 'oldlst's letting units enter it (after delivering them)
2015-11-21 21:26:59 +01:00
abcdefg30
b24dbe86c8
Fix the harvester stopping when you reach the base in gdi05
2015-11-21 21:05:22 +01:00
Oliver Brakmann
458de06727
Merge pull request #10056 from abcdefg30/rushwater
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Fix the rushAI building spens/syrds without being able to build naval units
2015-11-21 21:01:47 +01:00
Oliver Brakmann
16de21d41c
Merge pull request #10018 from pchote/fix-spy-cursor
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Restore targeting cursor when mousing over a disguised enemy spy.
2015-11-21 20:57:12 +01:00
abcdefg30
1a269d0f2e
Fix the rushAI building spens/syrds without being able to build naval units
2015-11-21 20:29:28 +01:00
abcdefg30
ff228b79ea
Merge pull request #10027 from atlimit8/FillEditorActorSelectionTooltipBlankLine
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Fill editor actor selection tooltip blank line
2015-11-21 20:20:39 +01:00
Pavel Penev
be49435265
Merge pull request #10035 from reaperrr/fix-orca-missile
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Increased default range of angles that missiles can launch at
2015-11-21 21:09:25 +02:00
abcdefg30
3fc9d23648
Merge pull request #10040 from teees/weap-fix
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Move weapons factory exit and waypoint closer to the building
2015-11-21 20:05:15 +01:00
abcdefg30
73dd073e08
Merge pull request #9798 from teees/medic-selfheal
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Lower GDI medic self heal speed
2015-11-21 20:00:41 +01:00
teees
c87a9de9a4
Lower gdi medic self heal speed
2015-11-21 19:25:50 +01:00
Paul Chote
65a7f2e863
Restore earlier spy targeting behaviour.
2015-11-21 18:06:47 +00:00
Oliver Brakmann
74db6f337d
Merge pull request #10023 from OpenRA/fixGpsDot
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Fix gps dot
2015-11-21 18:57:34 +01:00
Oliver Brakmann
ab260de203
Merge pull request #10007 from penev92/fixAttack
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Don't attack actors outside vision range
2015-11-21 18:57:11 +01:00
Pavel Penev
d235ea3a52
Don't attack actors that you can't see
2015-11-21 19:33:10 +02:00
Paul Chote
09b000f7cd
Merge pull request #10038 from r34ch/ammo-box-select
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Hide ammobox healthbar.
2015-11-21 14:06:55 +00:00
Matthias Mailänder
e4054ef8d0
Merge pull request #9956 from teees/radar-update-line
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Draw radar update line for mobile sensors array (TS)
2015-11-21 14:58:34 +01:00
Matthias Mailänder
645900d836
Merge pull request #8861 from atlimit8/NunitMakefileTarget
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Add `nunit` NUnit make target to Makefile.
2015-11-21 14:33:01 +01:00
DArcy Rush
5d7a088f18
Add CHAN to EmitInfantryOnSell on certain structures.
2015-11-21 09:39:05 +00:00
atlimit8
418e70b68e
Easier actor selection in map editor by actor bounds center
2015-11-20 22:59:20 -06:00
atlimit8
39545c7150
Remove editor actor selection tooltip blank line
2015-11-20 22:56:44 -06:00
abcdefg30
d3b62b60ae
Add the briefing video to atreides03a
2015-11-21 01:14:35 +01:00
Pavel Penev
8d4d37ca46
Make GPS respect shroud
2015-11-21 01:11:40 +02:00
Pavel Penev
78e2eabd17
Remove byPlayer parameter from IFogVisibilityModifier.HasFogVisibility()
2015-11-21 01:11:38 +02:00
Pavel Penev
217c3881c6
Add IFogVisibilityModifier.IsVisible(Actor)
2015-11-21 01:11:37 +02:00
Pavel Penev
bfa23c18c0
Track GpsDot state per player
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Should let us fix the issue mentioned in https://github.com/OpenRA/OpenRA/pull/10007#issuecomment-157409237
2015-11-21 01:11:36 +02:00
abcdefg30
7afbe0d6fd
Merge pull request #10045 from r34ch/chan-scientist
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Rename Chan to Scientist.
2015-11-20 23:09:30 +01:00
DArcy Rush
23880afe05
Rename Chan to Scientist.
2015-11-20 20:38:10 +00:00
teees
5337c788ce
moved weapons factory exit and waypoint closer to the building
2015-11-20 07:39:03 +01:00
DArcy Rush
6db8eac009
Hide ammobox healthbar.
2015-11-19 22:57:19 +00:00
OmegaBolt
ce217d0fdd
D2k spice no longer erases map details & terrain fixes
2015-11-19 21:51:22 +00:00
Oliver Brakmann
a4d864903d
Merge pull request #10022 from reaperrr/fix-point-art
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Fix waypoint, spawnpoint and camera editor art
2015-11-19 19:36:12 +01:00
reaperrr
af39d731a5
Fix D2k wormspawner editor art
2015-11-19 19:27:56 +01:00
Oliver Brakmann
6bc3c61f23
Merge pull request #10010 from penev92/fixUAN
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Fix UpgradeActorsNear revoking upgrades after the actor dies
2015-11-19 18:59:42 +01:00
reaperrr
1d020872ec
Increase the default range of angles that missiles can launch at
2015-11-19 15:02:19 +01:00
Kevin Azzam
64ed164295
Make "select all units" work across screen/map again
2015-11-19 00:21:16 +01:00
abcdefg30
6cd8649156
Small code style fixes
2015-11-18 21:16:58 +01:00
abcdefg30
9b2391cf0c
Unhardcode and document things in Chronoshiftable
2015-11-18 21:16:57 +01:00
abcdefg30
c35f9007c3
Merge pull request #9582 from ChaoticMind/ctrl_backspace
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Implement some keyboard hotkeys for chat (TextFieldWidget)
2015-11-18 20:48:05 +01:00
Kevin Azzam
3c79e9075b
Add some hotkeys for OSX (cmd + arrow_keys, ctrl + k, and ctrl + d)
2015-11-18 18:44:02 +01:00
reaperrr
defab6959e
Fix D2k effect palette shadow index
2015-11-17 21:09:29 +01:00
reaperrr
88430f3a33
Fix mpspawn, waypoint and camera art
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All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
2015-11-17 21:09:29 +01:00
reaperrr
9827796ea8
Merge pull request #9997 from abcdefg30/d2kspeed
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Add production acceleration to d2k
2015-11-17 19:30:04 +01:00
reaperrr
782a1f3497
Merge pull request #10020 from cjshmyr/truckbuffs
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Increase Supply & Demo Truck vision from 3 to 4 cells
2015-11-17 19:18:36 +01:00
atlimit8
7e4bf51895
Merge pull request #9937 from hacklex/server-settings-fix
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Changed ServerSettings cloning to a more reliable approach
2015-11-16 21:47:17 -06:00
Thehx
6bd3195c3d
Changed ServerSettings cloning to a more reliable approach
2015-11-17 05:27:42 +03:00
Curtis Shmyr
cfec9caaaa
Increase TRUK and DTRK vision from 3 to 4 cells
2015-11-16 18:25:29 -07:00
Paul Chote
5a5fc8474f
Merge pull request #10013 from abcdefg30/bomberchrono
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Fix a crash when using the chronoshift power on the map bomber john
2015-11-16 21:59:55 +00:00
Paul Chote
565e292e12
Merge pull request #10008 from penev92/serverBrowserFilter
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Add a null check to CachedTransform.Update()
2015-11-16 21:51:50 +00:00
Oliver Brakmann
612026b4bd
Merge pull request #10001 from pchote/fix-d2k-shroud
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Split D2K shroud/fog rendering and fix shroud blending.
2015-11-16 22:25:10 +01:00
Paul Chote
124c0ea041
Make CanTarget modifiers a ref parameter.
2015-11-16 20:38:53 +00:00
Oliver Brakmann
d2d4767e94
Merge pull request #9951 from Phrohdoh/explain-node-merge
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Add a comment explaining some of the sequence parsing code.
2015-11-16 20:02:22 +01:00
teees
2777262cb0
Draw radar update line for mobile sensors array
2015-11-16 15:38:13 +01:00
abcdefg30
a5f15f5080
Merge pull request #10009 from penev92/grantUpgradePower
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Check if WithSpriteBody is available in GrantUpgradePower
2015-11-16 13:55:48 +01:00
teees
b12e029b04
Prevent aircraft from flying into shroud
2015-11-16 09:01:36 +01:00
teees
3662a1781b
Adjusted orca and drop pod sight range
2015-11-16 09:01:35 +01:00
Pavel Penev
4d787cbedb
Check if WithSpriteBody is available in GrantUpgradePower
2015-11-16 01:25:09 +02:00
abcdefg30
828cb5cf38
Fix a crash when using the chronoshift power
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if the "chronosphere-actor" doesn't have an "active" sequence
2015-11-15 22:21:23 +01:00
Pavel Penev
13978b08bc
Fix UpgradeActorsNear revoking upgrades after the actor dies
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Very hard bug to reproduce: if you can power down a stealth generator just as it is dieing you can hit a race condition that leads to ActorExited() being called to revoke the upgrades after they have already been revoked once.
2015-11-15 18:51:15 +02:00
Pavel Penev
636725235b
Add a null check to CachedTransform.Update()
2015-11-15 16:23:07 +02:00
Paul Chote
1dca3f1206
Split D2K shroud/fog rendering and fix shroud blending.
2015-11-15 11:35:22 +00:00
Matthias Mailänder
7d2c86d75b
Merge pull request #10000 from cjshmyr/typos
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Fix some comment typos
2015-11-15 09:26:46 +01:00
Curtis Shmyr
f0e9b85ccc
I before E except after C
2015-11-14 22:32:37 -07:00
abcdefg30
e8cb0a3d48
Add production acceleration to d2k
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except for starports
2015-11-15 01:48:07 +01:00
Curtis Shmyr
7b0c9b7bf5
Merge pull request #9992 from obrakmann/pr9959-new
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RA balance fixed up
2015-11-14 14:06:20 -07:00
Oliver Brakmann
dceb1fbd80
Increase range of flak truck against air targets
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From 6 cells to 8 cells
2015-11-14 20:51:10 +01:00
Paul Chote
a9f2fc962e
Merge pull request #9984 from cjshmyr/spypowerdrain
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Lower Spy's InfiltrateForPowerOutage time from 30->20sec
2015-11-14 19:33:03 +00:00
DArcy Rush
ee4383b75d
Rebalance Tesla Tank.
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Allow attacking of target regardless of facing.
2015-11-14 19:16:59 +01:00
Pavel Penev
4c7e6db4da
Merge pull request #9599 from ChaoticMind/lua_debug
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Add a Lua wrapper to display debug messages (shows if setting enabled)
2015-11-14 20:00:38 +02:00
Oliver Brakmann
5b73417d83
Merge pull request #9987 from pchote/transforms
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Check deploy location at the time of transform.
2015-11-14 16:41:44 +01:00
Pavel Penev
0c1283c8c0
Merge pull request #9969 from obrakmann/fix9892_dead-radar-stops-all-reinf
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Fix reinforcements appearing in soviet04a/b despite killed radar dome
2015-11-14 14:58:25 +02:00
Paul Chote
67193b43d5
Check deploy location at the time of transform.
2015-11-14 12:49:26 +00:00
Pavel Penev
8f85794a52
Allow AssetBrowserLogic's allowed extentions to be loaded from YAML
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Keep the default list of file formats as a fallback for thirdparty mods, but still add it to YAML to show off the functionality and to make it more transparent what formats are supported.
2015-11-14 14:40:52 +02:00
Oliver Brakmann
473ae7c9cb
Merge pull request #9985 from cjshmyr/husknames
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Update some husk names to match current tooltips
2015-11-14 13:15:48 +01:00
Paul Chote
62682351b6
Merge pull request #9974 from reaperrr/fix-d2k-bloom-editor
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Fix spice bloom editor visibility
2015-11-14 12:08:19 +00:00
Pavel Penev
5b185f93a1
Pass subnodes of the widget Logic node to the corresponding ChromeLogic class
2015-11-14 14:06:53 +02:00
Curtis Shmyr
2a240718db
Update some husk names to match current tooltips
2015-11-14 02:01:25 -07:00
Curtis Shmyr
bac98acce7
lower InfiltrateForPowerOutage time from 30->20sec
2015-11-14 01:42:13 -07:00
abcdefg30
a1fd16f6c9
Add a flipped napalm explosion for buildings
2015-11-14 00:41:30 +01:00
abcdefg30
e238c583d5
Add more variations to building explosions
2015-11-14 00:10:33 +01:00
abcdefg30
08f8dc0067
Move Length: * to Defaults on exlosion:
2015-11-13 23:59:54 +01:00
Pavel Penev
56a2f4c9a3
Merge pull request #9976 from obrakmann/fix9975_mod-loading-exceptions
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Fix exceptions while loading mods
2015-11-13 22:22:45 +02:00
Paul Chote
57cd1b2a8a
Merge pull request #9961 from GraionDilach/fix-ts-tileset
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Fix TS legacy tileset importer color regression.
2015-11-13 20:04:35 +00:00
Oliver Brakmann
d9663d8a80
Merge pull request #9972 from Biofreak1987/fix_dead_cyard_ai_construction
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Fix ai building in soviet04/06 missions despite killed construction yard
2015-11-13 20:50:00 +01:00
Pavel Penev
fed8ba666f
Merge pull request #9770 from evgeniysergeev/combined_frames
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flip sprites in combined sequences
2015-11-13 21:15:53 +02:00
Pavel Penev
fb5695b0c9
Merge pull request #9979 from RoosterDragon/fix-sln
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Allow VS2015 to format solution file
2015-11-13 17:07:19 +02:00
Philipp Schärer
830288b5a0
Fixed the minimap orders for left click control
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Use the correct actions when orders are issued
over the minimap.
2015-11-13 08:56:43 +01:00
evgeniysergeev
ea1115fe46
flip sprites in sequences and frames in combined sequences
2015-11-13 06:31:12 +03:00
RoosterDragon
8cf4502e2e
Allow VS to reorder entries in solution file.
2015-11-12 23:39:03 +00:00
RoosterDragon
e6e98d3aa2
Cache self.ToLuaValue in ScriptTriggers.
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When making an Lua function call, any LuaCustomClrObject must be introspected via reflection in order to determine what to expose in Lua code. In OpenRA, we use these for any types that implement IScriptBindable, such as Actor.
Previously, we would need to pay the cost of this reflection for every individual Lua call an Actor used in its ScriptTriggers trait where it passed `self` as a parameter. This would be repeated every time. For performance, we now cache self.ToLuaValue in the trait and use that for all calls so we only pay the reflection cost once on trait construction. This removes a significant overhead in the Lua bridging code.
2015-11-12 22:18:19 +00:00
abcdefg30
f52bbd1b0b
Merge pull request #9928 from Biofreak1987/fix_nod05_airstrike_crash
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Fix nod05 airstrike Lua crash and update map rules
2015-11-12 22:48:46 +01:00
Oliver Brakmann
f2bad4331d
Skip mod directories without a mod manifest file
2015-11-12 22:13:38 +01:00
Oliver Brakmann
5e576ddca4
Add missing RequiresMods entry to mods/all/mod.yaml
2015-11-12 22:13:06 +01:00
Oliver Brakmann
1b8cdfad02
Merge pull request #9854 from Arcitectus/resolve.Issue#6170
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prevent allied units from autoattack building which is being captured…
2015-11-12 21:42:39 +01:00
reaperrr
820b193d27
Fix spice bloom editor visibility
2015-11-12 19:52:55 +01:00
Biofreak1987
627edd4ac2
Fix ai building in soviet04/06 missions despite killed construction yard
2015-11-12 13:34:48 +01:00
Biofreak1987
84a0dc0242
Fix nod05 airstrike Lua crash and update map rules
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- Fix airstrike Lua crash when there are no targets
- Increased harvester search range
- Hide owner row from husks and walls
Changes to make it closer to the original:
- Added e3 and sandbag production
- Made airstrikes gdi only
- Limited airstrike squadsize to 1
- Allow to attack civilian buildings
2015-11-12 13:27:53 +01:00
Paul Chote
98d0844695
Merge pull request #9922 from penev92/validateColor
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Validate player color when changing slots in the lobby
2015-11-11 22:56:30 +00:00
Paul Chote
dbd23c9d46
Merge pull request #9919 from obrakmann/fix9863
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Fix bogus owner check in Lua API production code
2015-11-11 22:23:44 +00:00
Oliver Brakmann
e05098400a
Merge pull request #9968 from Phrohdoh/miniyaml-cleanups
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MiniYaml.cs cleanups
2015-11-11 22:19:37 +01:00
Oliver Brakmann
121b0a6e9c
Merge pull request #9942 from abcdefg30/descexplodes
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Fix the documentation of Explodes
2015-11-11 22:14:14 +01:00
Oliver Brakmann
c8a517713d
Fix reinforcements appearing in soviet04a/b despite killed radar dome
2015-11-11 22:11:54 +01:00
Pavel Penev
d760ee1cd5
Merge pull request #9948 from OmegaBolt/d2k-thumper-bal
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D2k thumper worm attraction balance change
2015-11-11 23:01:06 +02:00
Pavel Penev
36bf9eee0c
Merge pull request #9949 from pchote/fix-more-overlaps
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Truncate player names in more places.
2015-11-11 22:38:54 +02:00
Pavel Penev
a4b54aacbb
Merge pull request #9933 from pchote/shroud-cursor-bug
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Prevent frozen actors leaking through shroud.
2015-11-11 22:28:12 +02:00
abcdefg30
8c2c946254
Add an upgrade rule for the DeathType -> DeathTypes change
2015-11-11 21:24:04 +01:00
abcdefg30
4a4608e1f3
Rename DeathType to DeathTypes of Explodes
2015-11-11 21:23:40 +01:00
abcdefg30
a5aff66848
Polish the documentation in Explodes.cs
2015-11-11 21:23:27 +01:00
DArcy Rush
b3cba2d005
Rebalance phase transport.
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Passengers increased to 4, speed and LoS increased.
2015-11-11 19:36:19 +00:00
DArcy Rush
ef1a92eaa8
Reduce chronotank charge time.
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Chronotank charge decreased from 20s to 12s.
2015-11-11 19:36:19 +00:00
Oliver Brakmann
db96b62427
Merge pull request #9967 from cjshmyr/barrackexits
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Made both barracks' doors exit to different cells
2015-11-11 20:20:03 +01:00
Taryn Hill
a8600ffbe7
Replace instance of 4 spaces with a single tab in MiniYaml.cs
2015-11-11 13:03:22 -06:00
Curtis Shmyr
1a0bf541de
Made both barracks' doors exit to different cells
2015-11-11 11:51:15 -07:00
Taryn Hill
44e03c094b
Add newlines in MiniYaml.cs for readability
2015-11-11 12:47:30 -06:00
Taryn Hill
9b568f53a1
Rename some variables in MiniYaml.cs for readability
2015-11-11 12:44:04 -06:00
Michael Rätzel
51bb515a4d
prevent allied units from autoattack building which is being captured. resolves #6170 .
2015-11-11 14:32:38 +01:00
Taryn Hill
d33922915e
Merge pull request #9891 from teees/sounds-fix
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Added sounds for orca takeoff and landing (TS)
2015-11-11 06:15:59 -06:00
Zimmermann Gyula
d13d5088cd
Fix TS legacy tileset importer color regression.
2015-11-11 12:18:01 +01:00
Pavel Penev
34876db9d9
Merge pull request #9885 from pchote/editor-copypasta
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Add copy/paste to the map editor
2015-11-11 01:00:37 +02:00
Paul Chote
a081321790
Add copy/paste to the map editor.
2015-11-10 22:18:18 +00:00
Paul Chote
1c06297ff7
Make editor brushes disposable.
2015-11-10 22:17:28 +00:00
Oliver Brakmann
bf3a46be93
Merge pull request #9958 from penev92/gpsAutoTarget
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Enable AutoTarget to aquire targets under fog if GPS is present
2015-11-10 22:23:58 +01:00
Oliver Brakmann
727ad3e61b
Merge pull request #9947 from OmegaBolt/d2k-leftover-armours
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D2k fixed armour & AI typos
2015-11-10 21:57:51 +01:00
Pavel Penev
ab2c5ab43d
Enable AutoTarget to aquire targets under fog if GPS is present
2015-11-10 22:50:22 +02:00
Oliver Brakmann
4bbf6ea0c7
Merge pull request #9925 from atlimit8/MultiLineMapEditorTooltips
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Multi-line map editor tooltips
2015-11-10 21:06:57 +01:00
Taryn Hill
2fc391c5b8
Add a comment explaining some of the sequence parsing code
2015-11-10 07:17:18 -06:00
atlimit8
44eec7a885
Merge pull request #9893 from teees/minor-fixes
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Polish the Tiberian Sun Construction Yard and MCV deployment
Use the undeploy cursor for the construction yard
Use the correct deploy sound for the mcv
2015-11-09 23:27:22 -06:00
Oliver Brakmann
496f8d7ddf
Merge pull request #9950 from GraionDilach/fix-sp-disable
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Fix observer GUI showing disabled support powers.
2015-11-09 21:03:32 +01:00
Pavel Penev
cfdce8d1a2
Merge pull request #9934 from OmegaBolt/d2k-sw-times
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D2k super weapon timers
2015-11-09 21:49:36 +02:00
Pavel Penev
76cdda2eae
Merge pull request #9946 from OmegaBolt/d2k-bfd-mapup
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D2k Battle For Dune map update
2015-11-09 21:41:37 +02:00
Oliver Brakmann
4ea20027b1
Merge pull request #9941 from OmegaBolt/d2k-orni-bombs
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D2k Ornithopter bomb damage increase
2015-11-09 19:57:10 +01:00
Paul Chote
491e96466d
Truncate player name in replay browser.
2015-11-09 18:55:54 +00:00
Zimmermann Gyula
6b891c50cf
Fix observer GUI showing disabled support powers.
2015-11-09 19:55:51 +01:00
Paul Chote
6236b29fde
Truncate player name in observer stats and diplomacy panels.
2015-11-09 18:51:15 +00:00
Paul Chote
dcc21aea41
Truncate player name in ingame menu stats.
2015-11-09 18:50:58 +00:00
Oliver Brakmann
b30bae08c0
Fix bogus owner check in Lua API production code
2015-11-09 19:31:19 +01:00
OmegaBolt
fbebb26a33
D2k thumper worm attraction balance
2015-11-09 18:28:22 +00:00
OmegaBolt
3532b22e5e
D2k fixed armour & AI typos
2015-11-09 18:08:51 +00:00
OmegaBolt
bf982f81d0
D2k Battle For Dune map update
2015-11-09 17:03:16 +00:00
OmegaBolt
494266e257
D2k Ornithopter bomb damage increase
2015-11-09 14:36:48 +00:00
OmegaBolt
03367d4913
D2k super weapon timers
2015-11-08 22:15:58 +00:00
Paul Chote
9ae811e0c0
Prevent frozen actors leaking through shroud.
2015-11-08 20:53:47 +00:00
Pavel Penev
d2c94adc55
Merge pull request #9875 from OmegaBolt/d2k_infondunes
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D2k, fixed infantry moving too slow on dunes
2015-11-08 21:54:51 +02:00
atlimit8
cdb2da33be
CreateEffectWarhead target types support
2015-11-08 12:54:17 -06:00
atlimit8
def564e97c
reorganize CreateEffectWarhead.GetImpactType(World world, CPos cell, WPos pos)
2015-11-08 12:54:14 -06:00
Oliver Brakmann
ea2defdbc1
Merge pull request #9659 from abcdefg30/atreides03a
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Add atreides03a
2015-11-08 19:30:37 +01:00
Matthias Mailänder
ab739c8446
Merge pull request #9415 from atlimit8/SpawnActorOnDeath_to_Common
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Move SpawnActorOnDeath to OpenRA.Mods.Common
2015-11-08 19:07:07 +01:00
Matthias Mailänder
3941bc441f
Merge pull request #9913 from OmegaBolt/d2k-start-cash
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Added D2k 7000 start cash option
2015-11-08 17:39:51 +01:00
Pavel Penev
62f2c01bd6
Merge pull request #9920 from pchote/label-truncation
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Truncate long user-defined strings.
2015-11-08 17:21:19 +02:00
Paul Chote
fed2029d1f
Truncate long player names in lobby.
2015-11-08 14:59:59 +00:00
Paul Chote
cfc92f66a4
Truncate long server names in MP browser.
2015-11-08 14:59:59 +00:00
Paul Chote
19aa07d019
Truncate long map name in replay browser.
2015-11-08 14:59:59 +00:00
Paul Chote
b689364a4d
Truncate long map name / mod version in MP panel.
2015-11-08 14:59:59 +00:00
Paul Chote
bb66957bad
Truncate long map name / author in map chooser.
2015-11-08 14:59:58 +00:00
Paul Chote
ef3a0e36e0
Truncate long map name / author in lobby.
2015-11-08 14:59:58 +00:00
Paul Chote
6673c882ee
Add helpers for truncating long labels.
2015-11-08 14:59:53 +00:00
Pavel Penev
c7ebfd608e
Merge pull request #9929 from pchote/editor-defaultlocation
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Set the default map location to the support dir.
2015-11-08 14:46:52 +02:00
Paul Chote
6edac4bdf7
Set the default map location to the support dir.
2015-11-08 12:08:20 +00:00
Paul Chote
4bd3b257f1
Merge pull request #9887 from r34ch/n64-td-mission
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Move blossom trees south one cell on cnc64gdi01.
2015-11-08 11:39:49 +00:00
Paul Chote
101efaed4f
Merge pull request #9873 from teees/editor-fix
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Handle mouse up event in default editor brush (instead of mouse down)
2015-11-08 11:29:03 +00:00
Paul Chote
9ef708b3df
Merge pull request #9923 from obrakmann/fix-gdi06-creep-stances
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Fix lint warning in gdi06
2015-11-08 11:12:55 +00:00
Matthias Mailänder
f02dc7e426
Merge pull request #9846 from Biofreak1987/soviet06_prerequisites_fix
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Fix soviet06 prerequisites
2015-11-08 09:39:37 +01:00
Matthias Mailänder
e8a07a6ddf
Merge pull request #9921 from obrakmann/fix-weatheroverlay-typo
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Fix typo in WeatherOverlayInfo
2015-11-08 09:12:15 +01:00
Matthias Mailänder
0e13472651
Merge pull request #9924 from cjshmyr/lua-islocalplayer
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Added 3 Lua player API properties
2015-11-08 08:52:17 +01:00
atlimit8
9c0d83d0d9
Make ActorSelector tooltips better match actor tooltips in map editor
2015-11-07 16:10:13 -06:00
atlimit8
4c2488f9b1
Made editor actor preview tooltip easier to read
2015-11-07 16:10:13 -06:00
atlimit8
cbc8d1c5ec
Multiline support for SimpleTooltipLogic
2015-11-07 16:10:00 -06:00
Curtis Shmyr
2a6c87f81d
Added 3 Lua player API properties
2015-11-07 12:17:09 -07:00
Oliver Brakmann
0742cbfdb9
Fix lint warning in gdi06
2015-11-07 19:33:29 +01:00
Pavel Penev
98134fab5d
Validate player color when changing slots in the lobby
2015-11-07 20:27:10 +02:00
Oliver Brakmann
27d915046c
Fix typo in WeatherOverlayInfo
2015-11-07 19:23:22 +01:00
Matthias Mailänder
39fa74a013
Merge pull request #9882 from teees/walker-turn-animation
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Tick VoxelWalker move animation when turning
2015-11-07 18:42:22 +01:00
Matthias Mailänder
b45aa98081
Merge pull request #9888 from reaperrr/d2k-spiceblooms2
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Improve D2k spiceblooms
2015-11-07 18:28:11 +01:00
Matthias Mailänder
391580d8bf
Merge pull request #9917 from penev92/d2kRepairPad
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D2k repair pad
2015-11-07 18:07:44 +01:00
Pavel Penev
239f842107
Merge pull request #9909 from reaperrr/fix-upgrade-dates
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Change engineVersion for several upgrade rules to 20150920
2015-11-07 16:17:01 +02:00
Pavel Penev
4b954b8e28
Buff D2k repair pads
2015-11-07 14:54:29 +02:00
Pavel Penev
d04b0617fe
Fix repair pad reference in units' Repairable trait
2015-11-07 14:38:33 +02:00
Pavel Penev
5df01b2137
Merge pull request #9916 from pchote/news-from-the-future
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Fetch battlefield news once per game launch.
2015-11-07 14:12:03 +02:00
Oliver Brakmann
c738628c02
Merge pull request #9915 from pchote/globalchat-margins
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Fix global chat line margins.
2015-11-07 12:40:08 +01:00
Oliver Brakmann
a70ebe2486
Merge pull request #9877 from pchote/lobby-unread
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Show unread message count on lobby chat tabs.
2015-11-07 12:34:35 +01:00
Paul Chote
b235e244a4
Fetch battlefield news once per game launch.
2015-11-07 11:29:34 +00:00
Paul Chote
8c975fc81f
Fix global chat line margins.
2015-11-07 11:17:08 +00:00
Pavel Penev
a417c82b0f
Merge pull request #9901 from reaperrr/d2k-muzzles
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Fix D2k Trike and Raider muzzles
2015-11-07 13:06:32 +02:00
Paul Chote
797f800966
Add unread message count to lobby chat tabs.
2015-11-07 10:59:18 +00:00
Paul Chote
d49e2cc84b
Add Tick method to ChromeLogic.
2015-11-07 10:52:30 +00:00
OmegaBolt
51a4147b69
D2k 7000 start cash option
2015-11-07 02:26:02 +00:00
Oliver Brakmann
3539095ea1
Merge pull request #9898 from OmegaBolt/d2k-crate-prereq
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D2k crate balance
2015-11-06 19:42:05 +01:00
abcdefg30
4576b97bf6
Add atreides03a
2015-11-06 19:27:01 +01:00
reaperrr
1ea339f316
Fix WithSpriteRotorOverlay upgrade rule to account for @ separator
2015-11-06 15:09:42 +01:00
reaperrr
f208cc6d38
Change engineVersion for upgrade rules of changes made between 20150808 and 20150919
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Those changes were merged after the feature-freeze, but predate the stable release. Changing the engine version to the day after release makes it easier for modders to upgrade without using bogus engine dates.
2015-11-06 15:00:44 +01:00
DArcy Rush
42af7b9f07
Add self to AUTHORS.
2015-11-06 09:35:43 +00:00
DArcy Rush
29bd95c351
Move blossom trees south one cell in cnc64gdi01.
2015-11-06 09:35:06 +00:00
teees
2e0719f1fd
tick VoxelWalker move animation when turning
2015-11-06 06:51:57 +01:00
reaperrr
63925fe7a5
Fix D2k Trike and Raider muzzles
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The muzzle weapon appears to need some warhead to 'fire' at actors.
2015-11-06 00:48:26 +01:00
Oliver Brakmann
e609abf445
Merge pull request #9852 from RoosterDragon/event-handler-removals
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Detach some event handlers
2015-11-05 22:46:42 +01:00
OmegaBolt
5831d58d13
D2k crate balance
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- Fixed prerequisites.
- Added more infantry crates.
- Upped the create explosion damage, though it is still very little. Takes about a third health off a Trike.
2015-11-05 20:09:17 +00:00
RoosterDragon
ee1ef5eff7
Merge pull request #9886 from penev92/fixC17
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Fix the C17 delivery plane doing a steep dive when trying to land
2015-11-05 19:47:30 +00:00
Oliver Brakmann
3c09ec3de7
Merge pull request #9855 from RoosterDragon/irc-disconnect-hack
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Work around a hang on shutdown caused by IRC
2015-11-05 20:39:20 +01:00
Oliver Brakmann
d3d8a59088
Merge pull request #9867 from GraionDilach/fix-powermultiplier-namespace
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Fix PowerMultiplier namespace.
2015-11-05 20:21:42 +01:00
teees
79d2ea3d09
Use the correct deploy sound for the mcv
2015-11-05 12:56:28 +01:00
teees
fbd65b5118
Use the undeploy cursor for the con yard
2015-11-05 12:56:28 +01:00
teees
f81c3da259
Added sounds for orca takeoff and landing
2015-11-05 08:59:32 +01:00
atlimit8
7352290c94
Move SpawnActorOnDeath to OpenRA.Mods.Common & fix spawned death actor teleportation
2015-11-05 00:55:29 -06:00
RoosterDragon
6f09d1a2f4
Remove event handler when disposed in MainMenuLogic.
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Removes a static event handler to Game.OnRemoteDirectConnect which allow the GC to reclaim the MainMenuLogic class after it has been disposed.
2015-11-04 23:09:33 +00:00
RoosterDragon
9f728b287b
Remove event handlers to CellEntryChanged when done.
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Several classes would attach event handlers to the Map which would live longer then they did. Detaching them when no longer needed allows the GC to reclaim them.
2015-11-04 23:09:32 +00:00
RoosterDragon
c562b8c51e
Detach event handlers on dispose in TerrainSpriteLayer.
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The WorldRenderer outlives the TerrainSpriteLayer and thus keeps it alive longer than expected via the event handler. We detach it to allow the GC to reclaim it.
2015-11-04 23:09:30 +00:00
atlimit8
726bf1c8a9
Support using NUnit.Runners NuGet package for make nunit
2015-11-04 16:56:19 -06:00
reaperrr
71360c1bc2
Reduce spawned spice per piece
2015-11-04 23:54:26 +01:00
reaperrr
008eda7a5f
Make sure that a spice bloom spawns at least the minimum of pieces
2015-11-04 23:44:36 +01:00
reaperrr
2e6b71154a
Increase variation and average of spice bloom growth
2015-11-04 23:44:36 +01:00
reaperrr
0afb1ed5c8
Improve SpiceExplosion and add BloomExplosion
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Fixes angle and loudness of spice debris, adds BloomExplosion to add proper animation and damage crushing actors.
2015-11-04 23:41:03 +01:00
reaperrr
46a728826b
Fix spice debris target cell randomization
2015-11-04 23:41:02 +01:00
RoosterDragon
8fe493938e
Merge pull request #9842 from GraionDilach/damagewarhead-stance-fix
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Fix (HealthPercentage)DamageWarheads ignoring stances.
2015-11-04 22:32:37 +00:00
atlimit8
bbf96141ae
Add nunit NUnit make target to Makefile.
2015-11-04 15:41:47 -06:00
Pavel Penev
5cf34f926b
Fix the C17 delivery plane doing a steep dive when trying to land
2015-11-04 23:40:26 +02:00
Oliver Brakmann
af7d62a343
Merge pull request #9884 from penev92/fixDropdown
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Fix server filter width
2015-11-04 22:29:52 +01:00
Oliver Brakmann
177d983728
Merge pull request #9759 from atlimit8/ActorsHavingTrait
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Add ActorsHavingTrait<TTrait>()
2015-11-04 22:26:10 +01:00
Pavel Penev
e741e4300b
Fix server filter width
2015-11-04 23:16:18 +02:00
Biofreak1987
b84f663765
Fix soviet06 prerequisites
2015-11-04 20:23:39 +01:00
Oliver Brakmann
861f16329b
Merge pull request #9745 from Biofreak1987/soviet06_difficulty
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Add difficulty settings to soviet06 missions
2015-11-04 20:18:28 +01:00
Oliver Brakmann
040543fd6b
Merge pull request #9743 from reaperrr/untangle-uibits
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Fix RA-uibits dependency in D2k and TS
2015-11-03 22:10:23 +01:00
Oliver Brakmann
ada72ee501
Merge pull request #9868 from abcdefg30/build107_8
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Allow building on tiles 107 and 108
2015-11-03 19:35:11 +01:00
Oliver Brakmann
adeeb7f89f
Merge pull request #9871 from atlimit8/UpdateHexColorUpgradeEngineVersion
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Fix hex colors upgrade rules engine version
2015-11-03 19:03:29 +01:00
OmegaBolt
e9fa198fc2
D2k, fixed infantry moving slow on dunes and rough
2015-11-03 14:42:14 +00:00
teees
2465344a20
only change editor brushes on mouseup
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let other uses of the right mouse button bubble up
2015-11-03 13:15:28 +01:00
teees
eb6df6fe62
Handle mouse up event in default editor brush
2015-11-03 11:45:10 +01:00
Pavel Penev
120afb9254
Merge pull request #9865 from teees/offset-fix
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Tweaked the local offsets for the laser turret and obelisk (TS)
2015-11-03 08:43:29 +02:00
atlimit8
e0123c2011
Merge pull request #9870 from obrakmann/fix9831_viceroids-spawn-from-crushing
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Fix viceroids being spawned by crushed infantry
2015-11-02 21:48:35 -06:00
atlimit8
e385b21fae
Fix hex colors upgrade rules engine version
2015-11-02 17:28:25 -06:00
Oliver Brakmann
17370c9e2e
Fix viceroids being spawned by crushed infantry
2015-11-02 21:30:31 +01:00
Oliver Brakmann
214945a61f
Merge pull request #9324 from atlimit8/ColorSpacePrefixes
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Hex Color Parsing
2015-11-02 20:28:04 +01:00
abcdefg30
f3b364d749
Allow building on tiles 107 and 108
...
(in the snow and temperat tilesets)
2015-11-02 19:14:36 +01:00
Zimmermann Gyula
9ace207102
Fix PowerMultiplier namespace.
2015-11-02 14:03:37 +01:00
teees
528c1c6a77
Tweak laser turret armament offset
2015-11-02 12:34:41 +01:00
teees
2a94abbdb1
Tweak obelisk armament offset
2015-11-02 12:00:01 +01:00
atlimit8
29de05cb59
Preclude StoresResources.Stored overflow
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Closes #9857
2015-11-02 00:08:10 -06:00
Matthias Mailänder
d37e5f0129
Merge pull request #9809 from RockyTV/upstream/ant-range
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Fix Giant Ants and Zombies not being able to attack diagonally
2015-11-02 06:15:16 +01:00
atlimit8
ce649e4501
Merge pull request #9848 from r34ch/tech-buildings-los
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Add LoS to Bio lab and prison.
2015-11-01 17:42:54 -06:00
atlimit8
74c63812eb
Show only missing required "mod (version)"s
2015-11-01 17:14:46 -06:00
RoosterDragon
8106ecbf4e
Work around a hang on shutdown caused by IRC.
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Our IRC client doesn't shut down properly - but we only need to shut it down when we're about to close the game anyway, so we just don't bother since it won't hurt anybody.
2015-11-01 22:31:46 +00:00
Taryn Hill
aa594c8532
Merge pull request #9463 from penev92/modDependencies
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Add support for inter-mod dependencies
2015-11-01 15:08:43 -06:00
Pavel Penev
1d93bf0500
Update make version to change the required mod target versions
2015-11-01 22:35:39 +02:00
Pavel Penev
2faf15bad7
Add an Install Mod dialog to the ModChooser
2015-11-01 22:35:38 +02:00
Pavel Penev
9748b556dc
Add RequiresMods tag to the mod Manifest
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List required mods and their versions to enable mod dependencies on another mods.
Also used for identifying the engine version by `modchooser`'s version.
2015-11-01 22:22:03 +02:00
Zimmermann Gyula
0f14339763
Fix (HealthPercentage)DamageWarheads ignoring stances/TargetTypes.
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Moves the IsValidAgainst check from SpreadDamage level to Damage level
and adds a duplication to HealthPercentageDamageWarhead.
2015-11-01 21:06:54 +01:00
RoosterDragon
7a6b5a0e55
Merge pull request #9763 from reaperrr/warhead-perf
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Attempt to reduce SpreadDamageWarhead CPU overhead
2015-11-01 19:38:50 +00:00
DArcy Rush
c27ba0fa90
Add LoS to Bio lab and prison.
2015-11-01 14:02:17 +00:00
Oliver Brakmann
88c20a6654
Merge pull request #9414 from atlimit8/TurretFacingsInit
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Support loading multiple turret facings
2015-11-01 13:18:17 +01:00
Matthias Mailänder
281cd95be4
Merge pull request #9627 from RoosterDragon/mix-on-filesystem
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Avoid redundant copies of mix files in memory
2015-11-01 08:54:24 +01:00
Oliver Brakmann
7fe0c9c55d
Merge pull request #9828 from Arcitectus/RallyPoint.Reset.OnCapture
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reset RallyPoint Location after building was captured. resolves #9163 .
2015-10-31 21:57:07 +01:00
Oliver Brakmann
c61d028069
Merge pull request #9829 from pchote/fixup-install
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Add IRC library to the install rules.
2015-10-31 20:44:47 +01:00
Paul Chote
bcebba3a2f
Add IRC library to the install rules.
2015-10-31 19:39:59 +00:00
Michael Rätzel
c5029e270d
reset RallyPoint Location after capture. resolves #9163 .
2015-10-31 20:31:08 +01:00
Pavel Penev
ef1e217a2a
Merge pull request #9825 from reaperrr/d2k-stealth-det
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Add infantry stealth detection to D2k
2015-10-31 20:18:15 +02:00
reaperrr
82d00c22b2
Merge pull request #9821 from abcdefg30/hijackerspeed
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Increase the speed of HIJACKER
2015-10-31 18:09:16 +01:00
Pavel Penev
499eba944a
Merge pull request #9822 from reaperrr/fix-ts-sensor
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Fix TS sensor array DetectCloaked range
2015-10-31 18:52:51 +02:00
reaperrr
124989c6c6
Add stealth detection to D2k infantry
2015-10-31 17:39:10 +01:00
reaperrr
283e864f73
Fix TS sensor array DetectCloaked range
2015-10-31 16:29:05 +01:00
abcdefg30
16dbdebb72
Increase the speed of HIJACKER
2015-10-31 16:08:16 +01:00
Biofreak1987
37cc524f43
Add difficulty settings to soviet06 missions
2015-10-31 14:48:14 +01:00
Pavel Penev
9ae4114d26
Merge pull request #9771 from reaperrr/d2k-thumper
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Implement D2k thumper
2015-10-31 15:47:33 +02:00
Pavel Penev
0ca370e2ae
Merge pull request #9813 from atlimit8/FixRallyPointColor
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RallyPoint palette tracks owner
2015-10-31 15:12:45 +02:00
Pavel Penev
a263f18824
Merge pull request #9812 from obrakmann/fix9811_missing-production-bar-after-capture
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Fix missing production bar on captured factories
2015-10-31 15:04:48 +02:00
reaperrr
2e0a8ef9c4
Make sandworms not eat infantry
2015-10-31 13:44:00 +01:00
reaperrr
f220a18fef
Align thumper-sand overlay with thump anim
2015-10-31 13:43:59 +01:00
reaperrr
dbaf7e9d12
Add D2k thumper sound
2015-10-31 13:43:58 +01:00
reaperrr
bbf5a4a06d
Make AmbientSound upgradable and add customisable interval
2015-10-31 13:43:57 +01:00
reaperrr
85de71514d
Merge pull request #9818 from pchote/fix-latency
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Fix singleplayer game latency.
2015-10-31 12:44:33 +01:00
Paul Chote
64498b1ea7
Fix singleplayer game latency.
2015-10-31 11:36:32 +00:00
atlimit8
faa1a49604
RallyPoint palette tracks owner
2015-10-30 20:09:39 -05:00
Oliver Brakmann
b1e6916838
Add missing Requires<> to ProductionBar
2015-10-31 00:24:41 +01:00
Oliver Brakmann
9843d10dbd
Fix production bars not being visible on captured factories
2015-10-31 00:00:08 +01:00
Alexandre Oliveira
dedccd44bb
Fix Giant Ants and Zombies not being able to attack diagonally
2015-10-30 15:37:53 -02:00
reaperrr
b6229fd456
Implement D2k thumper
2015-10-30 14:23:37 +01:00
atlimit8
168dab9707
Merge pull request #9706 from reaperrr/block-height
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Add Height property to BlocksProjectiles
2015-10-29 23:51:14 -05:00
RoosterDragon
26d7d59c1a
Fix MoveWithinRange not moving far enough for min range checks.
...
MoveWithinRange was only moving the unit far enough away so the center of the target was above the minimum distance. However, the min range checks in the attack code require all positions on the target to be above the minimum distance. For large targets (e.g. buildings) this means some of the target was still too close, and the unit would get stuck in a loop.
Now MoveWithinRange uses the same range checks in order to ensure units are moved the correct distances.
2015-10-29 22:59:20 +00:00
abcdefg30
a1f27c6133
Merge pull request #9796 from obrakmann/fix9784_missing-base-range-circle
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Fix base range circle not being shown during building placement
2015-10-29 21:58:48 +01:00
Oliver Brakmann
e7e4f2f825
Fix base range circle not being shown during building placement
2015-10-29 11:00:59 +01:00
atlimit8
b6f17df260
Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])
2015-10-28 16:36:45 -05:00
Oliver Brakmann
0997f5b52f
Merge pull request #9773 from Mailaender/musictab-dereference
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Fixed musicTab = null return value from GetOrNull<ButtonWidget>
2015-10-28 21:53:59 +01:00
Oliver Brakmann
bdf71eabf3
Merge pull request #9777 from teees/repulsion-fix
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calculate correct altitude with terrain elevation offset (aircraft repulsion)
2015-10-28 20:56:53 +01:00
Oliver Brakmann
c89bced9f0
Merge pull request #9782 from atlimit8/AircraftIsMovingAboveGround
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Fix Aircaft.IsMoving Check
2015-10-28 20:45:15 +01:00
RichSuther
57cd25d5f8
Added Keybord input filter to only register first key press.
2015-10-28 12:08:54 +00:00
RoosterDragon
b4180615a8
Add Aircraft.MakeReservation.
...
This provides a simpler method for making reservations and also ensures the previous reservation is definitely unreserved before being discarded.
2015-10-27 22:15:56 +00:00
RoosterDragon
e2dd967757
Fix some reservation issues.
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- TakeOff.Tick was nulling a local variable, rather than the Reservation field - this is changed to call UnReserve which does the right thing.
- Aircraft.ResolveOrder was missing an UnReserve call before setting a new reservation.
2015-10-27 22:00:26 +00:00
atlimit8
a5b93156db
Add --rgba2hex & --argb2hex color format conversion utility commands
2015-10-27 16:12:57 -05:00
atlimit8
949994f10b
Convert MiniYaml colors to hex
2015-10-27 16:10:33 -05:00
atlimit8
dac15edce5
Load rgb[a] hex colors from MiniYaml (+ Lua)
2015-10-27 16:09:48 -05:00
Oliver Brakmann
f69ab464af
Merge pull request #9785 from abcdefg30/upgradeExit
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Fix upgrades in d2k not being producible
2015-10-27 21:36:24 +01:00
abcdefg30
687f459fbc
Merge pull request #9611 from obrakmann/fix3285_default-stance-defend
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Change the default stance to Defend for human players
2015-10-27 21:21:43 +01:00
abcdefg30
f72dd97844
Fix upgrades in d2k not being producible
2015-10-27 21:17:53 +01:00
Oliver Brakmann
a0fdfc3f79
Add testcase for StanceInit
2015-10-27 19:41:49 +01:00
Oliver Brakmann
b096671acb
Add an ActorInit for unit stances
2015-10-27 19:41:49 +01:00
Oliver Brakmann
1a879009f1
Change InitialStance to Defend for human players
2015-10-27 19:41:49 +01:00
atlimit8
2772ddbab4
Fix Aircaft.IsMoving Check
2015-10-27 10:45:45 -05:00
teees
3f718ae7d5
calculate correct altitude with terrain elevation offset
2015-10-27 11:19:56 +01:00
atlimit8
549f8a9e7c
Merge pull request #9760 from pchote/fix-teleporting-harvesters
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Fix harvesters teleporting through doors
2015-10-26 23:42:51 -05:00
Matthias Mailänder
d2ce79e580
avoid a possible null return value musicTab
2015-10-26 21:45:40 +01:00
Oliver Brakmann
8b2245ad4e
Merge pull request #9772 from Mailaender/multiplayer-dereference
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Fixed filtersButton = null return value from GetOrNull<DropDownButtonWidget>
2015-10-26 21:30:45 +01:00
Matthias Mailänder
e435864531
don't dereference null return value
2015-10-26 21:21:47 +01:00
Oliver Brakmann
bfdac57138
Merge pull request #9676 from reaperrr/d2k-falloff
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Tweaked D2k warhead falloffs
2015-10-26 21:12:45 +01:00
Oliver Brakmann
2723ca1a1f
Merge pull request #9615 from reaperrr/d2k-rest1
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Remaining D2k changes to restore original balancing/gameplay
2015-10-26 21:03:12 +01:00
Oliver Brakmann
d07ac08dff
Merge pull request #9458 from reaperrr/d2k-sight
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Change D2k shroud revealing ranges to match original
2015-10-26 20:49:52 +01:00
reaperrr
731875c270
Reduce default warhead TargetExtraSearchRadius
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There aren't any actors in any shipping mod where a health radius larger
than 1c512 would be feasible, so no need to make the default larger than necessary.
2015-10-26 16:24:16 +01:00
reaperrr
f166fd9525
Merge pull request #9526 from penev92/tileShapes
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Rename TileShape to fit its role better
2015-10-26 15:41:09 +01:00
reaperrr
ce43d02dbc
Reduce range and number of D2k building debris
...
Fix debris warhead falloff
2015-10-26 15:14:11 +01:00
reaperrr
0d990d2818
Calculate D2k building visibility around center instead of footprint
2015-10-26 15:14:10 +01:00
reaperrr
3ce1ee24ae
Make only light infantry come out of destroyed D2k buildings
2015-10-26 15:14:09 +01:00
reaperrr
0d2c9725ea
Tweak D2k infantry bounds
2015-10-26 15:14:08 +01:00
reaperrr
793b72b3ba
Tone down D2k veterancy stat gains
2015-10-26 15:14:07 +01:00
reaperrr
d469e073bc
Disable D2k capturing of husks, make husks explode
2015-10-26 15:14:06 +01:00
reaperrr
e37729f634
Tweak D2k worm disappear chance, spawn interval and minimum
2015-10-26 15:14:05 +01:00
reaperrr
7fdc8f9ad9
Make D2k constr. yard explicit prerequisite
...
In preparation for moving Upgrades to the player actor in the future.
Additionally remove unnecessary Exit trait from construction yard.
2015-10-26 15:12:16 +01:00
abcdefg30
91fda29f84
Merge pull request #9769 from RoosterDragon/fix-replay-2-the-fixining
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Fix replay freeze 2
2015-10-26 12:19:38 +01:00
abcdefg30
86df9f66e8
Merge pull request #9718 from penev92/hvaException
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Check HVA files validity at load time
2015-10-26 12:14:28 +01:00
Pavel Penev
905d46bd99
Merge pull request #9723 from evgeniysergeev/fix_sprite
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flip or mirror sprites with negative width and height
2015-10-26 01:31:15 +02:00
Pavel Penev
5f7ecbe0af
Merge pull request #9767 from obrakmann/fix-cnc-plane-max-pitch
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Change aircraft's maximum pitch in TD to match the increased cruise altitude
2015-10-26 01:21:19 +02:00
Pavel Penev
b16ebd480b
Rename MapGridType.Diamond to MapGridType.RectangularIsometric
2015-10-26 00:42:30 +02:00
Pavel Penev
0e417a3cf3
Rename MapGridType.Rectangle to MapGridType.Rectangular
2015-10-26 00:41:26 +02:00
Pavel Penev
bb3aea338a
Rename enum TileShape to MapGridType
2015-10-26 00:41:21 +02:00
Pavel Penev
84db36d3e8
Check HVA files validity at load time
2015-10-26 00:25:28 +02:00
RoosterDragon
36a1715e5c
Ensure replays end when the recorder disconnects.
...
When ReplayConnection fixes up disconnection packets, this allows the game to continue past the point of a player disconnecting. Unfortunately this also applies to the player who actually disconnected which means the replay continues in an invalid manner. To fix this - we now explicitly don't replace their packet in order to ensure such replays end at the correct time.
2015-10-25 21:22:44 +00:00
RoosterDragon
0ca1805ea7
Merge pull request #9389 from Herve-M/fix-replay
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Fix replay freeze
2015-10-25 21:20:11 +00:00
Oliver Brakmann
744d66955a
Merge pull request #9749 from RoosterDragon/delay-toctou-fixes
...
Fix TOCTOU issues when calling Game.RunAfterDelay
2015-10-25 21:16:15 +01:00
RoosterDragon
7c889c5ef0
Fix TOCTOU issues when calling Game.RunAfterDelay.
...
Since the action runs after a delay, the state of the game may no longer be the same and it may no longer be valid to run the action. Anything that references the world now calls IsCurrentWorld to ensure the world hasn't changed or been disposed.
2015-10-25 19:44:21 +00:00
Oliver Brakmann
8eb2a380f7
Change aircraft's maximum pitch in TD to match the increased cruise altitude
2015-10-25 20:01:55 +01:00
abcdefg30
d10dd5c9d9
Merge pull request #9758 from reaperrr/fix-barrel-seldeco
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Fix #9751 - Replace Selectable with CustomSelectionSize on RA barrels
2015-10-25 18:51:02 +01:00
abcdefg30
f5ab218c4f
Merge pull request #9766 from obrakmann/fix-d2k-missing-replaybrowser
...
Add replaybrowser yaml file back to d2k manifest.
2015-10-25 18:43:58 +01:00
atlimit8
10aca92bef
Merge pull request #9720 from penev92/fixUtility
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Fix a crash in CheckPlayers when an actor doesn't define an Owner
2015-10-25 12:41:50 -05:00
Matthias Mailänder
e0dffe773c
Merge pull request #9550 from clemty/gdi06
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Add gdi06
2015-10-25 18:27:33 +01:00
Matthias Mailänder
d4016ae6f0
Merge pull request #9716 from teees/hover-fix
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Disable hovering for landed aircraft
2015-10-25 18:01:29 +01:00
Oliver Brakmann
356b50fb18
Add replaybrowser yaml file back to d2k manifest.
2015-10-25 18:00:02 +01:00
reaperrr
bdfbbb540b
Misc D2k visibility changes
...
- Make structure reveal range centered around CenterPosition.
- Change camera range
2015-10-25 17:38:00 +01:00
reaperrr
2c88015bb3
Change D2k vehicle shroud reveal ranges to original values
2015-10-25 17:37:59 +01:00
reaperrr
3ce670998a
Change D2k shroud reveal ranges to original values
2015-10-25 17:37:57 +01:00
reaperrr
63aeb6b2d5
Change D2k infantry shroud reveal ranges to match original
2015-10-25 17:37:55 +01:00
Matthias Mailänder
86ddcf05a1
Merge pull request #9764 from Biofreak1987/fix_soviet06
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Fix unit production in soviet06
2015-10-25 17:37:31 +01:00
reaperrr
7d3905ca53
Move musicplayer, spawnpoint and strategic point UI art to button.png
...
Migrate strategic points to new spawnpoint art.
2015-10-25 17:00:29 +01:00
Pavel Penev
0487ec0d08
Fix a crash in CheckPlayers when an actor doesn't define an Owner
2015-10-25 17:11:51 +02:00
Pavel Penev
06ba175fde
Merge pull request #9762 from obrakmann/fix7926_fix_td_sams_not_closing
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Fix TD SAM sites not closing after killing a target.
2015-10-25 16:12:37 +02:00
atlimit8
7c1e93a880
Merge pull request #9730 from r34ch/fake-structures-detonate
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Fake structures detonate to mask health difference.
2015-10-25 09:12:02 -05:00
Biofreak1987
454ac1edaf
Fix soviet06 unit production
2015-10-25 14:55:56 +01:00
reaperrr
02fcdb80d6
Re-increase siege tank and grenadier area of effect
...
Siege Tank:
- 'Stretches' each Spread step by 1 pixel (from 12 to 13), increasing total area of effect from 48 pixels (1.5 cells) to 52 pixels (1.625 cells)
- increases falloff damage by 5 percentage points
Grenadier:
- same Falloff as Siege Tank
2015-10-25 14:05:23 +01:00
reaperrr
fa29b16967
Skip DoImpact if actor has no Health trait
2015-10-25 13:23:21 +01:00
DArcy Rush
60ad19b625
Fake structures use 'DamageThreshold' under 'Explodes'.
...
This change means that fake structures take damage at the same
rate as their real counterparts, but explode at 90% of their
max health.
MSLF and PDOF have been given a health buff as only one fake
version of each can be built.
Also fixed mission Monster Tank Madness. Actor v19.Husk required
HealthInfo.
2015-10-25 11:51:27 +00:00
Pavel Penev
82144ce975
Merge pull request #9738 from abcdefg30/loadimport
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Fix the legacy map importer not working
2015-10-25 13:41:29 +02:00
Oliver Brakmann
3d4500a86e
Fix TD SAM sites not closing after killing a target.
...
This fix will not make the SAM close if the target is still alive and got out of range.
2015-10-25 12:40:09 +01:00
reaperrr
92c05912e1
Remove negligible stages from default warhead Falloff
...
- reduces situations where infantry goes prone even though the impact was rather far away and damage absolutely negligible
- saves a little bit of performance by reducing the total area of effect, resulting in lower average number of calls to Health.InflictDamage at a given Spread value
2015-10-25 11:55:47 +01:00
abcdefg30
7210883e71
Merge pull request #9754 from atlimit8/LuaArraysToTables
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Convert Lua array-like structures to use named entries.
2015-10-25 11:43:13 +01:00
Paul Chote
68bdedb9ba
Make the production exit wait uncancellable.
2015-10-25 10:41:17 +00:00
reaperrr
80e6e024d8
Replace Selectable with CustomSelectionSize on RA barrels
...
This still allows targeting them, but you neither see their health bar on mouse-over, nor can you select them (effectively making their health bar and selection box invisible).
2015-10-25 10:01:14 +01:00
Matthias Mailänder
8e6c5cef74
Merge pull request #9757 from Biofreak1987/add_to_authors
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Add myself to AUTHORS
2015-10-25 09:22:00 +01:00
reaperrr
1c98dc9a62
Remove SpiceExplosion impact sound
...
Way too annoying, and the original didn't have this either.
2015-10-25 09:16:20 +01:00
reaperrr
fe85458dde
Fix animations and sounds of explosions
...
Animation for small and medium explosion was reversed, sounds were wrong compared to original.
2015-10-25 09:15:36 +01:00
reaperrr
943e43a738
Remove unnecessary D2k ValidTargets entries
2015-10-25 09:15:35 +01:00
reaperrr
2a6a46f120
Remove redundant 100% versus values from D2k warheads
2015-10-25 09:15:34 +01:00
reaperrr
064a008f3e
Make D2k bazooka and quad rocket more inaccurate
2015-10-25 09:15:33 +01:00
reaperrr
64b4e92ab2
Tweaked D2k warhead falloffs
2015-10-25 09:15:32 +01:00
Biofreak1987
f02d87fa35
Add myself to AUTHORS
2015-10-25 09:15:15 +01:00
atlimit8
128574723a
Merge pull request #9753 from RoosterDragon/better-actor-lookups
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Improve some actor queries
2015-10-25 02:38:21 -05:00
Matthias Mailänder
40a7ab5a6a
Merge pull request #9628 from abcdefg30/luatime
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Fix Utils.FormatTime not working properly on different game speeds
2015-10-25 07:49:01 +01:00
Matthias Mailänder
3dc765f7c1
Merge pull request #9744 from pchote/serverbrowser
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Redesign the MP server browser.
2015-10-25 07:32:04 +01:00
Matthias Mailänder
83399277b5
Merge pull request #9717 from teees/emp-disable-extensions
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Let emp effect buildings and cyborgs too
2015-10-25 07:20:26 +01:00
atlimit8
f79ac636f2
Convert Lua array-like structures to use named entries
2015-10-25 00:36:04 -05:00
RoosterDragon
30aee56d78
Improve some actor queries.
...
Use ActorsWithTrait if possible to avoid querying all actors in the world.
2015-10-25 01:19:29 +01:00
DArcy Rush
c0850e44f4
Explodes trait has new 'DamageThreshold' property.
...
An actor will explode when its health is below the
defined percentage of its max health.
2015-10-24 23:02:42 +01:00
abcdefg30
e65465c539
Fix Utils.FormatTime not working properly on different game speeds
2015-10-24 23:42:32 +02:00
Paul Chote
e0177d7798
Merge pull request #9494 from abcdefg30/luabackground
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Add lua support for playing background music
2015-10-24 22:25:35 +01:00
Paul Chote
be37717e6d
Account for cross-mod tile shapes in map previews.
2015-10-24 22:02:46 +01:00
Paul Chote
c0f42904f0
Overhaul the server browser.
2015-10-24 21:58:31 +01:00
Paul Chote
2a210a7314
Fix some lobby yaml nits.
2015-10-24 21:38:09 +01:00
Paul Chote
c87c2270ca
Merge pull request #9668 from abcdefg30/balanceRA
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RA-Balance changes for the next playtest
2015-10-24 21:16:52 +01:00
Oliver Brakmann
c62d1a395b
Merge pull request #9748 from pchote/map-metadata-lint
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Add a lint pass for map format/author/title.
2015-10-24 22:13:49 +02:00
Paul Chote
347eb6410c
Add a lint pass for map metadata.
2015-10-24 20:36:38 +01:00
Paul Chote
f425323965
Merge pull request #9702 from reaperrr/d2k-airspeed
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Increase D2k aircraft speed
2015-10-24 20:35:19 +01:00
abcdefg30
90968022cb
Merge pull request #9703 from reaperrr/fix-tanya9673
...
Fix Tanya's Colt targeting buildings
2015-10-24 21:21:03 +02:00
abcdefg30
caaa779da4
Merge pull request #9736 from obrakmann/fix9693_lua-attack-broken
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Fix broken scripted attacks in some missions
2015-10-24 21:18:45 +02:00
Oliver Brakmann
63c687cdce
Merge pull request #9746 from matija-hustic/missile_submarine
...
Revert missile explosion condition to strictly less than zero
2015-10-24 20:11:50 +02:00
Matija Hustić
8f4543c1e1
Changed TD Advanced Guard Tower's firing height
2015-10-24 19:54:36 +02:00
RoosterDragon
bf7aace592
Merge pull request #9714 from Phrohdoh/fix_9713
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Fix misleading Utility message.
2015-10-24 18:22:55 +01:00
Matija Hustić
7ca8d85771
Revert explosion condition to strictly less than zero
2015-10-24 18:20:18 +02:00
reaperrr
663de1a6ea
Merge pull request #9731 from obrakmann/fix9647_9727_remove_tesla_boost_from_ra
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Remove tesla boost from RA
2015-10-24 12:33:57 +02:00
reaperrr
b5cdde6c5d
Fix RA building TargetTypes
2015-10-24 08:45:30 +02:00
Taryn Hill
9ab5eacdee
Cache the command entered in a variable in Utility.Program.cs for easier reading.
2015-10-23 20:55:18 -05:00
Taryn Hill
780f905959
Fix misleading Utility message
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We were reporting that the entered command did not exist
by assuming that any ArgumentException indicated this.
Now we will throw and catch a NoSuchCommandException.
2015-10-23 20:55:13 -05:00
abcdefg30
69496c2f16
Fix the legacy map importer not working
2015-10-24 00:59:14 +02:00
Oliver Brakmann
42d2e016ed
Fix broken scripted attacks in some missions
...
In all three cases, the failure came down to the targets not being declared as enemies to the attackers.
Recent changes to the attack code made it impossible to attack friendly or neutral things with the Lua API's Attack() method. Changing the allegiance of affected parties fixed it, or, in the case of Soviet 02a, using force-attack.
2015-10-24 00:36:09 +02:00
Oliver Brakmann
6420a6ec8a
Allow force-attacking things with the Lua API's Attack() method
2015-10-24 00:27:23 +02:00
abcdefg30
f6d1e51050
Merge pull request #9708 from r34ch/chronotank-extra-bar
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Charge now using ticks and fixed extra bar time formula.
2015-10-23 23:29:20 +02:00
DArcy Rush
1e2101fab9
Add an upgrade rule.
2015-10-23 22:22:55 +01:00
Oliver Brakmann
206f644949
Merge pull request #9672 from penev92/fixAutoTarget
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Fix a series of visibility/targeting bugs
2015-10-23 20:53:03 +02:00
Oliver Brakmann
9c75079b2e
Remove tesla boost from RA
2015-10-23 19:51:39 +02:00
abcdefg30
fcd27707d7
Merge pull request #9705 from reaperrr/misc-cleanup
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Misc yaml formatting cleanup
2015-10-23 14:38:44 +02:00
abcdefg30
60d7880b77
Merge pull request #9719 from penev92/d2kTimer
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Bring back the observer clock for D2k
2015-10-23 14:29:57 +02:00
abcdefg30
ff02644ea1
Merge pull request #9725 from atlimit8/InvalidOperationException-to-YamlException-in-Warhead-RulesetLoaded
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Replace InvalidOperationException with YamlException in SpreadDamageWarhead
2015-10-23 14:11:21 +02:00
atlimit8
6992decad0
InvalidOperationException => YamlException in SpreadDamageWarhead
2015-10-23 02:37:39 -05:00
reaperrr
d0c9d743cf
Merge pull request #9722 from teees/cursor-fix
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use right cursor for ion and nuke
2015-10-23 09:04:52 +02:00
teees
43eda007d6
disable buildings and cyborgs with emp
2015-10-23 08:52:41 +02:00
teees
dfb1c7a357
shutdown power when buildings get emp disabled
2015-10-23 08:52:40 +02:00
atlimit8
173f85319a
Merge pull request #9715 from teees/mouseovereditor
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Show owner and faction of units in map editor tooltips
2015-10-22 20:10:33 -05:00
atlimit8
7de98ad6d8
Merge pull request #9635 from RoosterDragon/occupy-space-perf
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Speed up checks for IOccupySpace trait
2015-10-22 18:28:57 -05:00
Pavel Penev
35b926705c
Bring back the observer clock for D2k
2015-10-23 01:04:49 +03:00
Pavel Penev
a69f26b705
Fix players being able to manually attack invisible structures
2015-10-23 00:27:46 +03:00
Pavel Penev
000c701414
Fix actors ignoring Disguise
2015-10-23 00:27:43 +03:00
Pavel Penev
8c7bdae617
Fix AutoTarget acquiring targets under fog/shroud
2015-10-23 00:27:42 +03:00
RoosterDragon
b30fc2c725
Merge pull request #9696 from RoosterDragon/vs-sln
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Allow VS2015 to format solution file
2015-10-22 21:04:01 +01:00
Oliver Brakmann
b739151eaf
Merge pull request #9711 from penev92/fixMapEditor
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Fix D2kEditorResourceLayer starting NetWorth
2015-10-22 19:56:57 +02:00
evgeniysergeev
907df4800a
flip or/and mirror sprites with negative width and heigth
2015-10-22 20:53:15 +03:00
abcdefg30
ac95dc65dd
Clean SONAR up
2015-10-22 17:21:44 +02:00
abcdefg30
64931db796
Add camera.spyplane and let camera.paradrop inherit CAMERA
2015-10-22 17:21:43 +02:00
abcdefg30
234796ef6f
Remove ProximityCaptor from CAMERA and camera.paradrop
2015-10-22 16:46:22 +02:00
abcdefg30
6eb5dcb6cf
Remove DetectCloaked from CAMERA
2015-10-22 16:43:12 +02:00
abcdefg30
7c2d3682b0
Reduce the range of FLAK-23 from 8c0 to 6c0
2015-10-22 16:43:11 +02:00
abcdefg30
f675c17640
Remove junk values (5c0 is the default)
2015-10-22 16:43:11 +02:00
abcdefg30
1a7a184730
Add cloak to HIJACKER
2015-10-22 16:43:10 +02:00
abcdefg30
065386f134
Increase Crushable: WarnProbability: to 95 for HIJACKERs
2015-10-22 16:43:09 +02:00
abcdefg30
3f7a65e1bc
Reduce chinook sight range
2015-10-22 16:43:08 +02:00
teees
326f82242d
use right cursor for ion and nuke
2015-10-22 14:40:00 +02:00
reaperrr
f7b8eaf1ac
Add height visualization to CombatDebugOverlay
2015-10-22 13:21:57 +02:00
reaperrr
c1b805ce42
Lower TS wall blocking height
...
Allows Tick Tanks to shoot over them from certain angles/distances, like in the original.
2015-10-22 12:19:43 +02:00
reaperrr
9b2cdd4457
Add Height property to BlocksProjectiles
2015-10-22 12:19:42 +02:00
teees
9292219d3b
hover only when airborne
2015-10-22 10:30:33 +02:00
teees
36753b5d99
change hovers trait to be upgradeable
2015-10-22 10:29:26 +02:00
teees
f9c3446849
Added owner name and faction to map editor tooltips
2015-10-22 09:43:06 +02:00
teees
7f96ee4589
Multi line simple tooltips
2015-10-22 09:42:50 +02:00
Pavel Penev
f7a63ab2f8
Fix D2kEditorResourceLayer starting NetWorth
2015-10-22 01:10:16 +03:00
Pavel Penev
ccddc37c08
Merge pull request #9701 from pchote/widget-baseclass
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Add a common ChromeLogic base class and lint verification.
2015-10-22 00:39:43 +03:00
Oliver Brakmann
a0816b7dea
Merge pull request #9692 from pchote/lobby-irc
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Integrate global chat with the lobby.
2015-10-21 21:04:54 +02:00
Paul Chote
8e59c4a106
Make the lobby buttons consistent across mods.
2015-10-21 19:38:28 +01:00
Paul Chote
fa2b10b269
Integrate global chat with the server lobby.
2015-10-21 19:38:28 +01:00
Paul Chote
3d7d7ff2a5
Allow chrome yaml to define disabled text fields.
2015-10-21 19:38:28 +01:00
Paul Chote
d6c75844bf
Add a lint pass to check chrome logic validity.
2015-10-21 19:35:35 +01:00
Paul Chote
b6f463729b
Add a ChromeLogic base class for chrome logic.
2015-10-21 19:35:35 +01:00
Pavel Penev
f68da6ada7
Small refactoring to AutoTarget
...
- Move a check for AutoTargetIgnore up the chain
- Simplify some LINQs to a single .FirstOrDefault()
- Rename local variable
2015-10-21 21:09:26 +03:00
atlimit8
1e890a921f
Merge pull request #9709 from reaperrr/unitsat-actorsat
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Rename ActorMap *UnitsAt* occurences to *ActorsAt*
2015-10-21 09:56:41 -05:00
DArcy Rush
0111f0d750
Charge now using ticks and fixed extra bar time formula.
...
ChargeTime has been changed to ChargeDelay and is
measured in ticks rather than seconds.
The formula for working out the extra bar time has
been fixed to work properly at different charge delays.
2015-10-21 12:08:44 +01:00
atlimit8
5f3d735864
Merge pull request #9700 from r34ch/chronotank-extra-bar
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Use support power like charge bar for Chronotank instead of pips.
2015-10-21 03:32:59 -05:00
reaperrr
78def7330e
Make TS laser weapon names more descriptive and remove comments
2015-10-21 10:07:50 +02:00
reaperrr
5615719d28
Fix WithMuzzleOverlay upgrade rule to properly cover cases with @ separator
2015-10-21 10:07:49 +02:00
reaperrr
8e6d5bd603
Misc yaml formatting/style fixes
2015-10-21 10:07:48 +02:00
reaperrr
1a08e6de77
Add Music trait to maps (applied upgrade rule)
2015-10-21 08:20:48 +02:00
Pavel Penev
8c32f7ff9f
Merge pull request #9697 from RoosterDragon/irc-no-force-copy
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Don't force SmarIrc4net to be copied to output
2015-10-21 07:58:57 +03:00
reaperrr
6f2292d14b
Increase D2k aircraft speed
2015-10-21 06:55:31 +02:00
DArcy Rush
ecccc8bc68
Chronotank uses extra bar when charging.
...
The two blue pips have been replaced by
a magenta charge bar.
2015-10-20 23:14:08 +01:00
RoosterDragon
983032205f
Merge pull request #9593 from huwpascoe/HealthTrait
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Moved Health to OpenRA.Mods.Common
2015-10-20 20:59:04 +01:00
RoosterDragon
557731bc6b
Don't force SmarIrc4net to be copied to output.
...
Instead, it will be implicitly included since it is a reference. This avoids pulling in the documentary .xml file.
2015-10-20 20:06:44 +01:00
Oliver Brakmann
03e47a9cb7
Merge pull request #9682 from pchote/polish-mapchooser
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Polish mapchoosers
2015-10-20 20:38:07 +02:00
RoosterDragon
9049ae7bfc
Allow VS2015 to format solution file.
2015-10-20 19:17:24 +01:00
Oliver Brakmann
a547f55c6f
Merge pull request #9646 from matija-hustic/missile_fixup
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Temporary fix for missiles launched from zero height
2015-10-20 20:16:59 +02:00
Pavel Penev
dc47288ce2
Merge pull request #9695 from RoosterDragon/fix-sln
...
Fix solution file
2015-10-20 21:14:35 +03:00
RoosterDragon
7448093b12
Fix solution file.
2015-10-20 19:08:05 +01:00
Oliver Brakmann
72a0f7e69c
Merge pull request #9633 from Mailaender/movement-class-logs
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Added the movement classes of the domain index to the debug logs
2015-10-20 20:01:10 +02:00
Pavel Penev
11210109f4
Merge pull request #9675 from abcdefg30/missionprefixes
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Remove the prefixes of all red alert missions
2015-10-20 17:05:32 +03:00
abcdefg30
7d97f22f11
Merge pull request #9681 from pchote/fix-d2k-refinery
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Fix D2K refinery flames.
2015-10-19 21:49:14 +02:00
abcdefg30
30e03b5d0b
Align the titles of all ra missions
2015-10-19 21:40:13 +02:00
Paul Chote
f53cdbfb35
Polish RA map chooser.
2015-10-19 18:36:37 +01:00
Paul Chote
9c3d278853
Polish TD map chooser.
2015-10-19 18:02:14 +01:00
Paul Chote
8c50f444ec
Fix refinery flame animation.
2015-10-19 17:54:05 +01:00
Paul Chote
a9424d0fa7
Hide the docking animation when it is not active.
2015-10-19 17:43:27 +01:00
abcdefg30
b64e4886a7
Remove the prefixes of all red alert missions
2015-10-18 21:59:07 +02:00
Matthias Mailänder
ec56d2ec88
Merge pull request #9674 from OpenRA/fixFremen
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Fix a typo on the Fremen Select voices
2015-10-18 21:47:16 +02:00
Pavel Penev
fd577f4b7c
Fix a typo on the Fremen Select voices
2015-10-18 22:24:14 +03:00
abcdefg30
919ba7762c
Merge pull request #9657 from Biofreak1987/soviet-06b
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Add soviet-06b
2015-10-18 21:19:45 +02:00
Biofreak1987
4b7f5f2c1f
Add soviet-06b
2015-10-18 21:12:57 +02:00
clemty
2dfa39bdfb
Add gdi06
2015-10-18 21:01:11 +02:00
abcdefg30
ce95ff074a
Add checks for missing music tracks
2015-10-18 20:43:47 +02:00
abcdefg30
0c373cc8c4
Remove an unused using
2015-10-18 20:43:46 +02:00
abcdefg30
4afef8868e
Add lua support for playing background music
2015-10-18 20:43:45 +02:00
abcdefg30
76ada5176f
Merge pull request #9656 from Biofreak1987/soviet-06a
...
Add soviet-06a
2015-10-18 20:26:25 +02:00
Biofreak1987
7fcde4a7c9
Add soviet-06a
2015-10-18 20:17:44 +02:00
Oliver Brakmann
27e898f4ee
Merge pull request #9512 from abcdefg30/atreides02b
...
Add atreides02b
2015-10-18 20:07:18 +02:00
abcdefg30
8caa5511c3
Fix the Enemies: entries in all d2k missions
2015-10-18 19:53:41 +02:00
abcdefg30
6eb4ba2a7c
Add bricks to the harkonnen base in atreides02a
2015-10-18 19:53:40 +02:00
abcdefg30
7347278d79
Add atreides02b.lua to OpenRA.sln
2015-10-18 19:53:40 +02:00
abcdefg30
2467c3a76f
Fix the description of atreides02a
2015-10-18 19:53:39 +02:00
abcdefg30
08ee4fe02d
Adjust the descriptions of the atreides01 missions
2015-10-18 19:53:38 +02:00
abcdefg30
4cc73ab9a7
Add atreides02b
2015-10-18 19:53:37 +02:00
Matthias Mailänder
742aa01284
Merge pull request #9666 from pchote/fix-startingmusic-clash
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Fix map StartingMusic overriding BackgroundMusic initialization.
2015-10-18 19:36:39 +02:00
Oliver Brakmann
c1dda97836
Merge pull request #9586 from pchote/irc-common
...
Overhaul IRC in preparation for the global chat UI
2015-10-18 19:31:07 +02:00
abcdefg30
674b1672f5
Merge pull request #9488 from atlimit8/MapMusic
...
Map Music
2015-10-18 17:47:26 +02:00
atlimit8
63513af027
Load music after mounting map
2015-10-18 09:53:39 -05:00
atlimit8
90bdeb1e92
Move external Fort Lonestar assets into map directory
2015-10-18 09:53:39 -05:00
Oliver Brakmann
d216362a56
Merge pull request #9655 from Biofreak1987/soviet-02b
...
Add soviet-02b
2015-10-18 14:47:36 +02:00
Biofreak1987
dc90a35aa0
Add soviet-02b
2015-10-18 14:41:07 +02:00
abcdefg30
f4d937094d
Merge pull request #9664 from reaperrr/td-aggreg-seq
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Use aggregate sequences for all TD flame/chem muzzles
2015-10-18 12:37:45 +02:00
Pavel Penev
9d76c61b8b
Merge pull request #9660 from abcdefg30/factionalign
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Fix the faction in the lobby being misaligned
2015-10-18 12:57:40 +03:00
Paul Chote
fb631367ea
Fix map StartingMusic overriding BackgroundMusic.
2015-10-18 09:56:12 +01:00
Matthias Mailänder
b14f5ca608
Merge pull request #9661 from pchote/editor-preview-fix
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Update the UID stored in the map file after saving.
2015-10-18 08:27:22 +02:00
reaperrr
48babec519
Use aggregate sequences for all TD flame/chem muzzles
2015-10-18 03:23:05 +02:00
reaperrr
380f30ed13
Merge pull request #9547 from pchote/aggregate-sequences
...
Add support for aggregate sequences
2015-10-18 02:23:23 +02:00
Pavel Penev
6c94eef763
Merge pull request #9662 from reaperrr/color_remap2
...
Fix hardcoded player color ramp Lerp
2015-10-18 02:29:56 +03:00
reaperrr
51aca8de9a
Fix hardcoded player color ramp Lerp
2015-10-18 01:21:59 +02:00
reaperrr
d2f656737b
Merge pull request #9654 from evgeniysergeev/color_remap
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fix player color remap to handle RemapIndex: with any number of entri…
2015-10-18 01:05:11 +02:00
Paul Chote
cf875c3db6
Update the UID stored in the map file after saving.
2015-10-17 23:25:52 +01:00
Pavel Penev
3db724e6dd
Merge pull request #9640 from abcdefg30/luaSLN
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Add the missing lua files to OpenRA.sln
2015-10-18 01:11:31 +03:00
abcdefg30
e76bb593a2
Fix the faction in the lobby being misaligned
2015-10-18 00:01:00 +02:00
abcdefg30
4daf22e759
Merge pull request #9634 from pchote/fix-bridge-huts
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Fix bridge destruction and repair.
2015-10-17 23:51:14 +02:00
Paul Chote
940bc310c3
Use aggregate sequences for TD flame muzzle.
2015-10-17 22:50:22 +01:00
Paul Chote
9ce8544e34
Add support for aggregate sequences.
2015-10-17 22:50:22 +01:00
abcdefg30
bc9abdb3db
Merge pull request #9476 from pchote/depthbuffer
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Make the TS terrain depth data available for use by shaders.
2015-10-17 23:45:31 +02:00
abcdefg30
501a965c63
Add the missing lua files to OpenRA.sln
2015-10-17 23:38:49 +02:00
abcdefg30
5cc69d7877
Rename some lua files
2015-10-17 23:38:47 +02:00
Paul Chote
83949b250a
Add a visualisation mode for depth sprites.
...
For now this displays the raw sprites. It will
eventually be repurposed for rendering the proper
depth data.
2015-10-17 22:35:47 +01:00
Paul Chote
b08adbeb61
Add support for boolean uniforms.
2015-10-17 22:35:47 +01:00
Paul Chote
3665d8f19b
Send TS terrain depth data to the GPU.
2015-10-17 22:35:07 +01:00
Paul Chote
9a5483fea7
Send TS terrain depth data to the GPU.
2015-10-17 22:34:46 +01:00
Paul Chote
d5fd8e5828
Use varyings for masks instead of overloading gl_TexCoord.
2015-10-17 22:28:19 +01:00
Paul Chote
e819ff832b
Record the SheetType in each Sheet.
2015-10-17 22:28:19 +01:00
Matthias Mailänder
8d0d789e40
fix bridge hut selection priority
2015-10-17 22:23:44 +01:00
Paul Chote
4226370495
Fix bridge destruction and repair.
2015-10-17 22:23:44 +01:00
Paul Chote
a3fe2b3d35
Overhaul the IRC implementation.
...
* Simplified UI plumbing.
* Improves handling of errors and kicks.
* Persists chat history between session.
* Fixes leaks of the old widget tree when exiting.
* A few small UI polish improvements.
2015-10-17 22:13:22 +01:00
Paul Chote
386f252736
Implement ObservableList collection.
2015-10-17 22:13:22 +01:00
Paul Chote
4ba78f65b9
Add Dispose support to widget logic objects.
2015-10-17 22:13:22 +01:00
evgeniysergeev
0830e4a2c0
fix player color remap to handle RemapIndex: with any number of entries, not only 16 colors
2015-10-17 22:47:03 +03:00
Matthias Mailänder
426e187a4c
Merge pull request #9515 from Biofreak1987/soviet03
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Add soviet03
2015-10-17 17:05:20 +02:00
Matthias Mailänder
eab5e474cb
Merge pull request #9637 from abcdefg30/newTDdelay
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Reduce InitialSpawnDelay for crates in TD
2015-10-17 15:15:54 +02:00
Biofreak1987
628e75d484
Add Soviet03
2015-10-17 12:46:25 +02:00
Matthias Mailänder
66a2512c21
Merge pull request #9638 from JoppyFurr/bleed
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Change mouse cursors while joystick scrolling
2015-10-17 09:07:56 +02:00
reaperrr
5778d1621a
Merge pull request #8987 from Mailaender/spiceblooms
...
Added spice blooms
2015-10-16 19:38:21 +02:00
Pavel Penev
3abf2af9ff
Merge pull request #9649 from r34ch/balance-mcv-crate
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Balance mcv crate
2015-10-16 18:41:56 +03:00
DArcy Rush
2cc3cafdd2
Rebalance MCV crate in TS mod
...
Completely removes the chance of getting an MCV from a crate
in the TS mod unless the player has no base remaining.
2015-10-16 16:23:17 +01:00
DArcy Rush
e6417abb51
Rebalance MCV crate in RA mod
...
Completely removes the chance of getting an MCV from a crate
in the RA mod unless the player has no base remaining.
2015-10-16 16:22:37 +01:00
abcdefg30
d5a6d9949c
Remove the now unnecessary InitialSpawnDelay: 0 from the dropzone maps
2015-10-16 14:44:48 +02:00
abcdefg30
7624256001
Set InitialSpawnDelay to 0
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and set the value to 1500 in the default mods.
2015-10-16 14:42:11 +02:00
Matija Hustić
5fe7c4af4d
Temporary fix for missiles launched from zero height
2015-10-16 10:22:58 +02:00
Pavel Penev
8cbb132764
Merge pull request #9644 from hypercube33/patch-1
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Update gdi-vehicles.yaml
2015-10-16 10:32:42 +03:00
hypercube33
093aea81c4
Update gdi-vehicles.yaml
2015-10-15 20:40:33 -05:00
Joppy Furr
6ded247d0c
Change mouse cursors while joystick scrolling
...
This patch adds mouse cursors to the joystick scrolling feature.
On Tiberian Sun, which itself had joystick scrolling, the same cursors are
used as in the original game.
As the older games did not have joystick scrolling, I've had to make a
best-effort guess as to what were suitable cursors.
-> When scrolling in all directions is available, the default arrow
cursor is used.
-> When a direction is blocked, the edge-scrolling blocked direction
cursor is used.
2015-10-16 11:53:53 +13:00
reaperrr
2f69711341
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
...
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
abcdefg30
cd62873003
Add team chat for spectators
2015-10-15 16:20:17 +02:00
abcdefg30
db37b14392
Minor code (style) cleanup
2015-10-15 15:05:17 +02:00
abcdefg30
fd37869a88
Merge pull request #9636 from RoosterDragon/ai-mcv-perf
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Remove a redundant check
2015-10-15 12:21:49 +02:00
RoosterDragon
a4338d9350
Remove a redundant check in FindAndDeployBackupMcv.
...
This avoids enumerating the mcvs twice.
2015-10-14 21:06:37 +01:00
RoosterDragon
262ab408b5
Speed up checks for IOccupySpace trait.
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Eagerly load the trait (if it exists) in Actor, and use this reference to avoid having to perform self.Info.HasTraitInfo<IOccupySpaceInfo>() checks.
2015-10-14 20:46:15 +01:00
Matthias Mailänder
e0fa63ae19
also mention the movement class of the domain index in logs
2015-10-14 20:34:20 +02:00
abcdefg30
4432c071cc
Fix aircraft repulsing other aircraft when not being repulsable themselves
2015-10-13 21:48:38 +02:00
RoosterDragon
210c7e312b
Don't keep mix files in memory.
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Added SegmentStream class to assist in maintaining views into portions of the FileStream of the overall mix file to avoid having to copy sections into in-memory buffers.
2015-10-13 19:23:56 +01:00
Oliver Brakmann
410f121a1e
Merge pull request #8717 from matija-hustic/missile
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Some work on the missile projectile
2015-10-13 19:02:25 +02:00
Pavel Penev
b161c58bbc
Merge pull request #9622 from DSUK/test_fix
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Fixed TFD Installation.
2015-10-13 10:48:42 +03:00
Pavel Penev
d070971272
Merge pull request #9618 from abcdefg30/cncplanes
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Increase planes' CruiseAltitude in cnc
2015-10-13 09:52:52 +03:00
James
5000369463
Fixed TFD Not Creating Install Directory
2015-10-12 19:52:49 +01:00
James
b071bcf28c
Added myself to AUTHORS
2015-10-12 19:52:49 +01:00
Kevin Azzam
96c0c2dec6
Make ctrl+x cut to clipboard
2015-10-12 18:58:26 +02:00
abcdefg30
5242bc88f7
Increase planes' CruiseAltitude in cnc
2015-10-12 17:26:28 +02:00
Huw Pascoe
c95fc793e4
Moved Health trait to OpenRA.Mods.Common
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In preparation for custom hitboxes.
2015-10-12 01:56:00 +01:00
Huw Pascoe
5a81d5dfa7
Created IHealth interface and cleanup.
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To decouple the Health trait from OpenRA.Traits.
DisplayHp renamed to DisplayHP and HealthExts moved
moved next to Actor.Kill() for consistency.
2015-10-12 01:55:59 +01:00
Matija Hustić
cd8a15271c
Downward lookahead.
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Added downward lookahead capability.
2015-10-11 22:15:30 +02:00
Matija Hustić
12b4f8ccf4
Programatic YAML upgrade
2015-10-11 22:03:06 +02:00
Matija Hustić
b9e57d33c3
Added lookahead, launch speed & angle computation.
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The missiles should be more intelligent, avoiding cliffs,
surmounting inclines and flexibly selecting appropriate
launch speed and angle to avoid a close incline or miss
a close target.
2015-10-11 22:02:02 +02:00
Matija Hustić
41f57f2a15
Missile projectile refactor.
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Introduces:
Vertical rate of turn
Customizable vertical launch angle
Delayed activation of the homing mechanism / propulsion
Freefall while propulsion deactivated
Customizable explosion altitude (for airburst)
Customizable cruise altitude (when target out of range)
Height checks for terrain impact and shadow rendering
Acceleration (instead of constant speed from launch to impact)
2015-10-11 22:02:01 +02:00
Matthias Mailänder
a79b71c608
Merge pull request #9581 from matija-hustic/attackmove_defendstance
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Gets AttackMove to work with 'Defend' stance
2015-10-11 21:28:35 +02:00
Matthias Mailänder
40eb7fa074
Merge pull request #9588 from pchote/fix-recoil
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Fix sprite turret recoil.
2015-10-11 21:21:48 +02:00
abcdefg30
9e24d4ec79
Merge pull request #9590 from pchote/fix-debug-case
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Fix debug menu terminology.
2015-10-11 20:45:13 +02:00
Herve-M
4366593b33
2 pass replay loader (fix freeze) close #6241
2015-10-11 20:21:19 +02:00
Matthias Mailänder
4437bce132
Merge pull request #9459 from reaperrr/d2k-power-misc
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Change D2k power draw and various other aspects to match original
2015-10-11 19:48:41 +02:00
Matthias Mailänder
770afd520b
let the crusher take damage on spice explosions
2015-10-11 19:30:28 +02:00
Matthias Mailänder
1887875413
make Devastators crush walls
2015-10-11 19:30:28 +02:00
Matthias Mailänder
c6eff7023a
add spice blooms
2015-10-11 19:30:28 +02:00
Matthias Mailänder
f2663c18a3
add an empty sprite
2015-10-11 19:30:28 +02:00
Christopher Grant
246f85413f
document ThrowsShrapnel
2015-10-11 19:30:24 +02:00
Matthias Mailänder
6107eb389b
Merge pull request #9600 from abcdefg30/tanyadamage
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Fix tanya not being able to damage barrels
2015-10-11 19:26:27 +02:00
Matija Hustić
1ba81d7c97
Fixes bad comment in UpgradeRules
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https://github.com/OpenRA/OpenRA/pull/8768/files#r41694572
2015-10-11 19:23:10 +02:00
Matija Hustić
2a0a7541ba
Gets AttackMove to work with 'Defend' stance
2015-10-11 19:23:08 +02:00
Christopher Grant
a378abe7c1
Moved RandomWalk to OpenRA.Traits.Util
2015-10-11 18:59:11 +02:00
reaperrr
5646f4118f
Make D2k infantry no longer attract worms
2015-10-11 16:28:41 +02:00
reaperrr
0629cde10f
D2k implement classic engineer capturing, reduce Fremen cloak delay, add cloak to Saboteur
2015-10-11 16:27:39 +02:00
reaperrr
efde2ab8ff
Enable Carryall self-healing
2015-10-11 16:27:36 +02:00
reaperrr
a94b8f5f0c
Enable self-healing on D2k MCV, Harvester and Devastator to match original
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Additionally change harvester PipCount and Capacity to match original.
2015-10-11 16:27:35 +02:00
reaperrr
5d20a9e4f2
Tweak emitted infantry types of D2k construction yard
2015-10-11 16:27:34 +02:00
reaperrr
4292a05470
Tweak D2k barracks RallyPoint offset
2015-10-11 16:27:33 +02:00
reaperrr
6dd5e3b77a
Reduce D2k wall line build range
2015-10-11 16:27:32 +02:00
reaperrr
e8defccd95
Remove stealth detection from D2k buildings
2015-10-11 16:27:30 +02:00
reaperrr
70163e9c86
Change D2k building power draw/output to original values
2015-10-11 16:27:29 +02:00
Oliver Brakmann
421b15cad1
Merge pull request #9562 from Biofreak1987/soviet07-fix
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Fix early game over in soviet07
2015-10-11 15:43:26 +02:00
Oliver Brakmann
42b04b8a6f
Merge pull request #9450 from atlimit8/SpreadDamageWarheadRangeOnRulesetLoaded
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SpreadDamageWarhead Range on ruleset loaded
2015-10-11 15:28:19 +02:00
Oliver Brakmann
244093834c
Merge pull request #9447 from atlimit8/CacheFireportsForAttackGarrisoned
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Cache AttackGarrisoned fire ports using IRulesetLoaded
2015-10-11 15:26:38 +02:00
Oliver Brakmann
63d1158f94
Merge pull request #8563 from matija-hustic/tesla_boost
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Tesla boost for RA2 mod
2015-10-11 14:33:13 +02:00
Biofreak1987
4e36ce2050
Soviet07 fix game over and add healthcrate
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-Fix game over
-Add healthcrate
2015-10-11 14:32:51 +02:00
abcdefg30
6aa8f9772a
Fix tanya not being able to damage barrels
2015-10-11 14:24:03 +02:00
abcdefg30
b0c1f95ef2
Merge pull request #9486 from reaperrr/fix-9403
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Fix AI queueing structure build orders twice at higher game speeds due to lag
2015-10-11 13:51:02 +02:00
Kevin Azzam
a0bcfb6f35
Add a Lua wrapper to display debug messages (shows if setting enabled)
2015-10-11 13:13:31 +02:00
reaperrr
3711ef8eb5
Fix AI queueing build orders twice at higher game speeds due to lag
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Fixes #9403 .
2015-10-11 01:53:25 +02:00
Paul Chote
08df5b9d7d
Fix the server reporting for Debug Menu.
2015-10-10 21:41:27 +01:00
Paul Chote
f40dea41d6
Fix capitalisation in Debug menu.
2015-10-10 21:38:53 +01:00
Paul Chote
7e1dfa96be
Merge pull request #9584 from obrakmann/fix-d2k-sequence-crash
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Fix case sensitivity issue in d2k sequence definitions
2015-10-10 20:46:11 +01:00
Paul Chote
6c0a4e0722
Merge pull request #9453 from reaperrr/d2k-cost
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Change D2k Cost and CustomBuildValues to match original
2015-10-10 20:44:33 +01:00
Paul Chote
ad3714e9ec
Merge pull request #9406 from reaperrr/d2k-weapon-offsets
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Fixed D2k armament offsets and some cleanup
2015-10-10 20:34:02 +01:00
Paul Chote
8954ac585c
Merge pull request #9442 from Mailaender/ai-world-check
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Fixed AI bots trying to assign orders to units not in the world
2015-10-10 20:21:10 +01:00
Paul Chote
d70fbdf6ce
Fix sprite turret recoil.
2015-10-10 19:31:28 +01:00
Matthias Mailänder
4579e8af06
don't let the AI assign orders to units not in the world
2015-10-10 19:06:20 +02:00
Matthias Mailänder
f1b1df1428
Merge pull request #9537 from penev92/fixLaunch
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Fix crash when launching the game directly into a mod with missing assets
2015-10-10 18:59:19 +02:00
Matthias Mailänder
dd90d6929f
Merge pull request #9567 from abcdefg30/soviet02ownerrow
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Hide the owner row of FCOM
2015-10-10 18:50:57 +02:00
Matthias Mailänder
d677192bea
Merge pull request #9578 from penev92/deployOnRamps
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Add a CanDeployOnRamps property to DeployToUpgrade
2015-10-10 18:44:42 +02:00
Oliver Brakmann
a26e1a1d52
Fix case sensitivity issue in d2k sequence definitions
...
Game would crash on systems with case-sensitive filesystems when a support-power beacon appeared.
2015-10-10 14:19:02 +02:00
Kevin Azzam
fdf993ddda
Reset cursor blinking after keyboard-activated cursor movement
2015-10-10 13:16:16 +02:00
Kevin Azzam
5e4ea69dbd
Refactor TextFieldWidget into much clearer and extensible code
2015-10-10 00:50:33 +02:00
Kevin Azzam
96c30788b0
Add hotkeys for TextFieldWidget including:
...
- ctrl+left/ctrl+right (cmd on osx) (back/forward by a word)
- ctrl+backspace/ctrl+delete (alt on osx) (delete word)
- ctrl+k/ctrl+u (cmd+delete/cmd+backspace on osx) (delete line from cursor)
- ctrl+x (cmd on osx) (deletes line)
2015-10-09 23:56:19 +02:00
Matija Hustić
c55141c91c
Enabled multiple timed upgrades from single source.
...
This makes the UpgradeManager support requests to grant a timed
upgrade multiple times from a single source.
GrantUpgradeWarhead modified to take advantage of this.
2015-10-09 22:41:23 +02:00
Matija Hustić
03c80fb9c6
Added tesla boost capabilities.
...
Shock troopers and tesla tanks standing near a tesla coil
will charge it up, enhancing its range, modifying the zap
animation and allowing it to work even when player's power
is down.
The sound for charger weapons edited from
https://www.freesound.org/people/JoelAudio/sounds/136542/
2015-10-09 22:41:21 +02:00
Pavel Penev
db609b12a0
Add a CanDeployOnRamps property to DeployToUpgrade
2015-10-09 17:15:54 +03:00
Pavel Penev
6e1f461e9b
Move mod asset validation from BlankLoadScreen.StartGame() to Game.InitializeMod()
...
This fixes a crash that happens when you try to launch a mod directly while its assets aren't installed.
Additionally should reduce the overhead for dedicated servers (in theory).
2015-10-09 12:34:58 +03:00
Pavel Penev
50679cd6c4
Merge pull request #9576 from obrakmann/fix-broken-infiltration
...
Fix inverted TargetTypes test in Infiltrates order resolution logic
2015-10-09 01:37:32 +03:00
Oliver Brakmann
6274f2a47e
Merge pull request #8768 from matija-hustic/attackbase_refactor
...
Some work on Attack*
2015-10-08 21:56:22 +02:00
Oliver Brakmann
d741c86ed8
Merge pull request #9549 from pchote/lobby-music
...
Add a music player to the game lobby.
2015-10-08 21:40:04 +02:00
Oliver Brakmann
784f2425bf
Fix inverted TargetTypes test in Infiltrates order resolution logic
2015-10-08 21:21:15 +02:00
Matthias Mailänder
d199ba5048
Merge pull request #9520 from obrakmann/make-scroll-keys-remappable
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Add hotkey configuration for scroll keys
2015-10-08 20:15:55 +02:00
Matthias Mailänder
1318a11ed2
Merge pull request #9551 from clemty/editorwindow
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Editor: Increase size of editor tile/actor list widget
2015-10-08 20:05:23 +02:00
abcdefg30
4db2704f45
Merge pull request #9568 from reaperrr/fix-chinook-box
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Fix RA Chinook selection box size
2015-10-08 16:08:31 +02:00
reaperrr
247bbeb869
Fix RA Chinook selection box size
2015-10-07 22:26:11 +02:00
abcdefg30
ae805726b0
Merge pull request #9563 from HenrytheSlav/polish
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Map polish
2015-10-07 22:05:30 +02:00
HenrytheSlav
f120c65b0f
Polish for maps Monster tank madness and Arctic triangle affair
2015-10-07 22:02:14 +02:00
Oliver Brakmann
92d8c358b1
Merge pull request #9521 from pchote/produce-support
...
Implement actor-producing support powers
2015-10-07 21:41:36 +02:00
abcdefg30
c339df6b72
Merge pull request #9564 from pchote/more-maps
...
Add more TD maps.
2015-10-07 21:31:48 +02:00
abcdefg30
17225c732b
Hide the owner row of FCOM
2015-10-07 21:23:15 +02:00
Oliver Brakmann
de5e37539b
Merge pull request #9506 from AoAGeneral/upstream/myfeature
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TD Additional Balance Changes Revamped
2015-10-07 20:11:00 +02:00
clemty
a4eafa9a15
Increase size of editor tile/actor list widget
2015-10-07 19:38:27 +02:00
Oliver Brakmann
783928f20e
Merge pull request #9545 from abcdefg30/selectcrash
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Fix a possible crash in WorldInteractionControllerWidget
2015-10-07 19:32:14 +02:00
Paul Chote
f35ea28dfc
Add new 2v2 and 3v3 maps.
2015-10-06 23:28:43 +01:00
Paul Chote
51fd1fac75
Restore Deterring Democracy map.
2015-10-06 23:19:43 +01:00
Oliver Brakmann
7eb2c48a1e
Merge pull request #9471 from abcdefg30/luaprereq
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Add a lua function to check for prerequisites
2015-10-06 22:20:19 +02:00
abcdefg30
be50adbed3
Add a lua function to check for prerequisites
2015-10-06 22:14:23 +02:00
Oliver Brakmann
cd62044a3a
Merge pull request #9462 from abcdefg30/sovietfix
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Fix a crash in the soviet04 missions
2015-10-06 20:27:16 +02:00
Oliver Brakmann
d4863badb6
Merge pull request #9397 from Herve-M/feat-utility-polish
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Add basic arguments validation
2015-10-06 19:23:23 +02:00
Matija Hustić
69696fc154
UpgradeRules YAMLs
2015-10-06 02:00:39 +02:00
Matija Hustić
d94c645046
First step in the attack mechanism's refactor.
...
Enabled firing multiple armaments at a target simultaneously.
Each armament defines own cursor for targeting.
The force attack modifier influences armament choice for target.
Autotargeting modified to handle firing multiple armaments simultaneously.
As a consequence, healers (medics) no longer require separate Heal
activity and AttackMedic and AutoHeal traits.
2015-10-06 01:46:55 +02:00
Paul Chote
73adfe0bfc
Add music player to lobby.
2015-10-05 22:43:19 +01:00
Chris Forbes
72ea009042
Merge pull request #9546 from pchote/lobby-panels
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Add panel-transparent to TD
2015-10-06 10:27:25 +13:00
Paul Chote
6dce8a1385
Implement Hunter-seeker support power.
2015-10-05 22:05:02 +01:00
Paul Chote
213ac2d554
Fix Hunter-seeker rules.
2015-10-05 22:05:02 +01:00
Paul Chote
8ae01cf73b
Move fremen and saboteur to palace powers.
2015-10-05 22:05:02 +01:00
Paul Chote
b43f9bc524
Add ProduceActorsPower trait.
2015-10-05 22:05:01 +01:00
Paul Chote
9b6dba02a8
Improve customisation of support power targeting.
2015-10-05 22:05:01 +01:00
Paul Chote
cade56084a
Don’t render transparent overlays.
2015-10-05 19:15:03 +01:00
Paul Chote
ca5b08968d
Add panel-transparent background to TD.
2015-10-05 19:15:02 +01:00
abcdefg30
d7c0d4197c
Fix a possible crash in WorldInteractionControllerWidget
2015-10-05 17:23:42 +02:00
abcdefg30
36b7524d37
Merge pull request #9491 from cjshmyr/gameinprogress
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Fix incorrect "In progress" time shown in server browser
2015-10-05 16:34:13 +02:00
Curtis Shmyr
2b3432e68e
Fix incorrect gametime in progress shown in server browser
2015-10-04 17:08:10 -06:00
abcdefg30
efa8f3f59e
Merge pull request #9534 from pchote/refresh-cnc-1v1-maps
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Refresh TD 1v1 map choices
2015-10-04 22:08:19 +02:00
gitTerebi
86c57a270b
Add hotkey configuration for scroll keys
2015-10-04 22:04:44 +02:00
abcdefg30
c1e1a32010
Merge pull request #9532 from atlimit8/CacheWeaponInfoLookups
...
Cache WeaponInfo Look-ups
2015-10-04 21:46:27 +02:00
Matthias Mailänder
93dc472020
Merge pull request #9528 from abcdefg30/seedsoutofbounds
...
Fix a possible crash in ResourceLayer
2015-10-04 21:40:39 +02:00
Matthias Mailänder
243bbe1981
Merge pull request #9527 from abcdefg30/halfsietch
...
Fix the sietch being DamagedWithoutFoundation
2015-10-04 21:02:24 +02:00
abcdefg30
dcd1638455
Merge pull request #9523 from penev92/fixWalls
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Fix TS component towers
2015-10-04 21:01:47 +02:00
Matthias Mailänder
01fc961bd3
Merge pull request #9539 from pchote/lobby-prep
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Prepare for lobby layout overhaul.
2015-10-04 20:58:30 +02:00
abcdefg30
e5dca60f5c
Merge pull request #9542 from reaperrr/WithRotorOverlay
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Rename WithRotor to WithSpriteRotorOverlay
2015-10-04 20:50:59 +02:00
Matthias Mailänder
1a8ec3745b
Merge pull request #9540 from obrakmann/fix9530
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Fix H and Home keys not working when the shroud debug option is enabled
2015-10-04 20:49:53 +02:00
reaperrr
b722aa6721
Rename WithRotor to WithSpriteRotorOverlay
2015-10-04 20:22:46 +02:00
Oliver Brakmann
f98a55c72f
Fix H and Home keys not working when the shroud debug option is enabled
2015-10-04 18:46:05 +02:00
Paul Chote
fba879b954
Add four new 1v1 TD maps, and remove two older ones.
2015-10-04 17:31:13 +01:00
Paul Chote
d5721af91e
Inherit map bin size from the root.
2015-10-04 17:26:44 +01:00
Paul Chote
c6740b1bcb
Inherit lobby bin size from the root.
2015-10-04 17:26:38 +01:00
Paul Chote
b73f775ef2
Move the player bin header to lobby-players.yaml.
2015-10-04 17:26:32 +01:00
Paul Chote
fb5a6d8ec0
Reorganise the lobby chrome files.
2015-10-04 17:26:25 +01:00
Pavel Penev
044e562457
Merge pull request #9533 from pchote/fix-d2k-assets
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Copy palette.bin from disk and check it exists.
2015-10-04 15:20:22 +03:00
Pavel Penev
828c53cd26
Merge pull request #9518 from JoppyFurr/bleed
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Tiberian Sun style right-click-and-drag scrolling implementation
2015-10-04 14:45:21 +03:00
Paul Chote
020cce5414
Copy palette.bin from disk and check it exists.
2015-10-04 09:50:06 +01:00
atlimit8
49d7604bd9
Cache WeaponInfo look-ups
2015-10-03 22:29:40 -05:00
Joppy Furr
447049c495
Update AUTHORS
2015-10-04 16:23:07 +13:00
Joppy Furr
07273fa666
Add support for Tiberian Sun style right-click-and-drag scrolling
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This patch introduces support for the right-click-and-drag scrolling that
is available in Tiberian Sun and Red Alert 2. It can be enabled by
selecting "Joystick" scrolling in the Input settings.
The speed of the scroll is proportional to the product of the distance of
the drag, and the Scroll Speed selected in the Input settings menu.
A side-effect of this is that events previously tied to right clicks on
the world are now based on the release of the click rather than the press.
The "Middle-Mouse Scrolling:" option is renamed
to "Mouse Scrolling Method:"
2015-10-04 16:22:55 +13:00
Pavel Penev
8b83fac306
Fix WithWallSpriteBody hijacking WithSpriteBody's DefaultAnimation before/during the "make" animation
2015-10-04 04:02:40 +03:00
abcdefg30
e291606dad
Fix a possible crash in ResourceLayer
2015-10-04 00:18:38 +02:00
abcdefg30
3ad4aafcef
Fix the sietch being DamagedWithoutFoundation
2015-10-03 23:15:33 +02:00
Herve-M
1485dd1675
Add basic arguments validation
2015-10-03 17:21:21 +02:00
Pavel Penev
f2f2fd8871
Merge pull request #9514 from abcdefg30/02aPreview
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Fix the preview of atreides02a
2015-10-03 16:38:05 +03:00
Oliver Brakmann
9940efd3cb
Merge pull request #9483 from reaperrr/cleanup-assets
...
Clean up assets
2015-10-03 12:37:55 +02:00
abcdefg30
acdb9a67f6
Fix the preview of atreides02a
2015-10-03 12:31:24 +02:00
atlimit8
a000bf7805
Merge pull request #9400 from reaperrr/fix-airefplaceperf
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Fixed massive AI base builder performance issue
2015-10-02 23:18:10 -05:00
atlimit8
54b03c92d8
Support loading multiple turret facings
2015-10-02 21:58:02 -05:00
reaperrr
2ae0694385
Merge pull request #9054 from penev92/bleed_aircraft
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Merge Plane and Helicopter traits
2015-10-03 01:52:30 +02:00
atlimit8
e86eea383a
SpreadDamageWarhead.Range loading
2015-10-02 13:42:26 -05:00
atlimit8
dc54841bad
cache AttackGarrisoned fire ports using IRulesetLoaded
2015-10-02 13:40:21 -05:00
atlimit8
079cff0a7a
IRulesetLoaded Warhead support and better error messages.
2015-10-02 13:40:21 -05:00
reaperrr
87d6b3c7f2
Remove d2k.pal from D2k bits
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And use palette.bin instead.
2015-10-02 18:13:49 +02:00
AoAGeneral
f2ca1d272b
TD Additional Balance Changes Revamped
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Infantry stealth detection: Increase sight range of stealth detection to
2 from 1.
MLRS: Reduce price to 1000 from 1200
Repair pad: Power remains at 30. Repair speed increased. (Interval 15
from 0)
Blue Tiberium: Reduce the value income to 75-90% from 110% (60 from 75)
Infantry evade chance: 75 from 67
Samsites: cost reduced to 700 from 750. Reduced build time (2000 from
2160)
Airstrikes: Increase cool down timer to 3:30 from 3:00.
2015-10-02 03:22:30 -07:00
atlimit8
22183fd5c7
Merge pull request #9465 from huwpascoe/CombatOverlay
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Added warhead visualization to combat debug overlay.
2015-10-01 22:14:18 -05:00
Huw Pascoe
cfd179b0c6
Added warhead visualization to combat debug overlay.
2015-10-02 02:48:21 +01:00
Pavel Penev
c33371226c
Merge pull request #9435 from ABrandau/bleed
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Create disable movement trait
2015-10-02 04:30:22 +03:00
atlimit8
dc1e48556d
Merge pull request #9464 from clemty/playername
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TD: Lua replace GDI/Nod player reference variables with player/enemy variables
2015-10-01 17:57:27 -05:00
Oliver Brakmann
07d7df0345
Merge pull request #9485 from clemty/n64gdi01fix
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Fix crash in cnc64gdi01
2015-10-01 23:38:01 +02:00
clemty
6a3b558227
Fix crash in cnc64gdi01
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apparently helicopters can't .Hunt()
I introduced the bug late in testing, so it didn't trigger in review
on the plus side, AI will now attack you from a random direction
2015-10-01 23:00:01 +02:00
Oliver Brakmann
77ed5454dd
Merge pull request #9402 from abcdefg30/atreides02a
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Add atreides02a
2015-10-01 22:43:48 +02:00
abcdefg30
e9c8ab8d6b
Add atreides02a
2015-10-01 21:46:57 +02:00
Oliver Brakmann
3f32730143
Merge pull request #9478 from clemty/pngcrush
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PNG file size reduction
2015-10-01 20:18:21 +02:00
Pavel Penev
0ee38de4bb
Rename HeliReturn
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Rename HeliReturn to HeliReturnToBase to keep somewhat with the convention established for Plane- against Heli- oriented traits.
2015-10-01 20:15:50 +03:00
Pavel Penev
15a5bde7e7
Don't stop rearming if ordered to "Stop" while rearming
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This one actually fixes a bug.
2015-10-01 20:15:47 +03:00
Pavel Penev
1ab2a781f1
Add an upgrade rule for Helicopter removal
2015-10-01 20:15:45 +03:00
Pavel Penev
d55541c5f8
Add an upgrade rule for Plane removal
2015-10-01 20:15:43 +03:00
Pavel Penev
8a44366667
Merge Plane and Helicopter into Aircraft
2015-10-01 20:15:41 +03:00
Pavel Penev
0ee1ad3fa4
Add a default value to ReturnToBase's constructor for non-Lua usages
2015-10-01 20:09:16 +03:00
Pavel Penev
4e3d6bde4f
Split AircraftMoveOrderTargeter to its own file
2015-10-01 20:09:12 +03:00
Pavel Penev
ce52c62639
Merge pull request #9270 from reaperrr/upgradable-blockproj
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Made BlocksProjectiles upgradable
2015-10-01 01:52:00 +03:00
reaperrr
4cf27fc207
Replace duplicate BlockedByActor with BlocksProjectiles.AnyBlockingActorAt
2015-09-30 23:54:21 +02:00
reaperrr
7e1f29d4c5
Made BlocksProjectiles upgradable
2015-09-30 21:54:35 +02:00
RoosterDragon
1b1e4f1dd2
Merge pull request #9174 from reaperrr/radius-explode
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Customizable impact victim scan radius
2015-09-30 20:28:17 +01:00
atlimit8
f6180d7fa4
Include add/replace playlist entries support using map.yaml
2015-09-30 10:31:49 -05:00
Pavel Penev
0ed3ef0eb8
Merge pull request #9219 from deniz1a/hide-map-crate
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Adds IncludeAllies option to hide-map crate.
2015-09-30 16:15:26 +03:00
Pavel Penev
a31302116c
Merge pull request #9475 from clemty/yaml-cleanup
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TD mission yaml fixes
2015-09-30 16:09:44 +03:00
Pavel Penev
356fa9d847
Merge pull request #9457 from Phrohdoh/fix#ai
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Fix NullReferenceException in HackyAI.BuildUnit
2015-09-30 16:07:57 +03:00
reaperrr
85eba9da1c
Remove mouse.shp and mousepal.pal from TS bits
2015-09-30 01:56:13 +02:00
reaperrr
4fd95ee2b2
Remove cursor.pal and mouse.shp from RA bits
2015-09-30 01:56:12 +02:00
reaperrr
3049fa07e0
Remove cursor.pal from TD bits
2015-09-30 01:56:11 +02:00
reaperrr
95709f1157
Remove obsolete mount hack
2015-09-30 01:56:10 +02:00
reaperrr
74308c245c
Add AI MinBaseRadius to give more control over and slightly increase performance of AI building placement checks
2015-09-29 22:19:21 +02:00
reaperrr
2b0920398f
Add AI MaxResourceCellsToCheck for refinery placement decision
2015-09-29 22:19:20 +02:00
clemty
76de14b6f5
PNG file size reduction
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run pngcrush -brute on *.png
before:
70 File(s) 3.455.140 bytes
after:
70 File(s) 2.616.088 bytes
2015-09-29 20:47:36 +02:00
reaperrr
17ff3864e8
Merge pull request #9441 from Mailaender/d2k-mouse
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Removed the included MOUSE.R8
2015-09-29 20:22:14 +02:00
reaperrr
258d2e2222
Merge pull request #9469 from obrakmann/fix-aircraft-husk-crash-velocity
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Fix aircraft husk crash velocity
2015-09-29 20:05:29 +02:00
Nolt
7994d08702
Create #9435 DisableMovementOnUpgrade, rename DisableUpgrade to DisableOnUpgrade and Fixed not showing the blocked move cursor when movement is disabled.
2015-09-28 21:32:00 -03:00
Oliver Brakmann
8c6872fff0
Merge pull request #9387 from pchote/mission-gamespeed
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Add game speed dropdown to the mission browser.
2015-09-28 21:05:30 +02:00
clemty
43590e5a67
TD yaml fixes
2015-09-28 20:18:06 +02:00
Taryn Hill
3d7e49655d
Fix NullReferenceException in HackyAI.BuildUnit
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HackyAIInfo grew a UnitLimits Dictionary that was not null-checked.
Also null-check UnitsToBuild.
2015-09-28 13:17:19 -05:00
Oliver Brakmann
ebfe5a3fd7
Merge pull request #9474 from obrakmann/pr9217
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Ensure that we have a working OpenGL context.
2015-09-28 18:26:51 +02:00
Guido L
d0447fd97e
Ensure that we have a working OpenGL context.
2015-09-28 18:20:35 +02:00
abcdefg30
7a0a618169
Merge pull request #9309 from reaperrr/missile-airfix
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Add margin to CreateEffectWarhead air check
2015-09-28 17:33:46 +02:00
Oliver Brakmann
2f66fc98b9
Merge pull request #9118 from clemty/n64-01
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N64 Special Ops - GDI 1
2015-09-27 23:12:57 +02:00
Oliver Brakmann
05e18fe682
Fix aircraft husk crash velocity
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This fixes the long glide time aircraft husks had when they were shot down. They are falling down to earth much faster now and the distance covered matches that from release-20150614
2015-09-27 22:53:01 +02:00
clemty
62bad226e5
N64 Special Ops - GDI 1
2015-09-27 22:41:15 +02:00
Oliver Brakmann
8f0ce91f63
Merge pull request #9090 from Mailaender/cloak-reveal
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Fixed cloaked units getting revealed by tooltips
2015-09-27 21:26:09 +02:00
clemty
6e315a815c
replace GDI/Nod player reference variables with player/enemy
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fixes unit production in nod02a and nod02b (killed infantry wouldn't get rebuilt)
2015-09-27 21:18:10 +02:00
abcdefg30
3a68364bc5
Fix a crash in the soviet04 missions
2015-09-27 19:04:38 +02:00
Pavel Penev
7fa7ebe657
Merge pull request #9384 from Mailaender/lint-player-palettes
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Added a lint check for player palette references.
2015-09-27 18:44:55 +03:00
atlimit8
8495c1e2a4
Merge pull request #9448 from abcdefg30/oiltip
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Don't show "Oil Pump" owner in campaign mission tooltips.
2015-09-27 09:39:17 -05:00
atlimit8
30985ff9c9
Merge pull request #9342 from penev92/mapGrid
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Organize map data in Manifest
2015-09-27 09:18:39 -05:00
Matthias Mailänder
f4bb55113c
fix cloak getting revealed by frozen actor tooltips
2015-09-27 15:05:07 +02:00
Paul Chote
d1f437e944
Adjust the d2k mission browser layout.
2015-09-27 13:58:57 +01:00
Matthias Mailänder
defba7aece
lint check player palette reference
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and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
Paul Chote
36b5eb651e
Rename Default game speed to Normal.
2015-09-27 10:28:34 +01:00
Paul Chote
3322f34e7b
Add game speed option for missions.
2015-09-27 10:28:34 +01:00
reaperrr
74bcbcc9a8
D2k original starport prerequisites
2015-09-27 04:57:27 +02:00
reaperrr
bccfc33859
D2k original queue build speeds
2015-09-27 04:56:39 +02:00
reaperrr
9cdaf6114d
D2k original cost and build speed
2015-09-27 04:56:38 +02:00
Pavel Penev
642468ce0c
Add MapGrid class
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MapGrid is a mod Manifest field which includes (and thus makes redundant) TileSize, TileShape, SubCells info and MaximumTerrainHeight.
2015-09-27 04:14:43 +03:00
atlimit8
699a7f8227
Merge pull request #9302 from RoosterDragon/alloc-tweaks
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Reduce allocations for shroud checks and lost actors.
2015-09-26 15:31:57 -05:00
RoosterDragon
108f2e9b6e
Tweak some AI methods to avoid allocations.
2015-09-26 21:12:07 +01:00
RoosterDragon
d70eea5adc
Refactor occupied cells visibility checks.
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Provide some common extension methods to reduce code duplication, and also use loops instead of LINQ to reduce allocations and provide a minor speedup.
2015-09-26 21:12:05 +01:00
atlimit8
49d351bf22
Merge pull request #9417 from clemty/topleft
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Reduce use of Map.Topleft and Map.Bottomright
2015-09-26 14:36:22 -05:00
atlimit8
5e4e085a85
Merge pull request #9445 from RoosterDragon/activity-early-bail
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Provide an early exit in RunActivity when there is no activity
2015-09-26 14:02:14 -05:00
RoosterDragon
e016227ddf
Merge pull request #9327 from Mailaender/bridge-render-sizes
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Fixed bridge rendering glitches
2015-09-26 19:54:43 +01:00
Oliver Brakmann
d667271ab7
Merge pull request #9262 from RoosterDragon/frozen-unify-dict
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Speed up FrozenUnderFog.Tick
2015-09-26 20:45:58 +02:00
reaperrr
4c41f8f656
Lint check for SpreadDamageWarhead victim scan radius bonus
2015-09-26 17:46:28 +02:00
reaperrr
33dc50d29c
Fix Bullet to consider DistanceAboveTerrain
2015-09-26 17:46:27 +02:00
abcdefg30
512faddb3e
Hide the OwnerRow of the "Oil Pump"s tooltip in campaign missions
2015-09-26 17:45:02 +02:00
RoosterDragon
285a3eab2e
Merge pull request #8760 from atlimit8/RangeMultiplier
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Added [I]RangeMultiplier & made UpgradeMultiplierTraitInfo implement ITraitInfo
2015-09-26 16:24:17 +01:00
abcdefg30
fb97dd9481
Merge pull request #9407 from reaperrr/d2k-nsfremen
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Added no stealth map creep fremen to d2k
2015-09-26 17:04:14 +02:00
reaperrr
5ad9eb852c
Fix massive AI base builder performance issue
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Previously, the Refinery placement check would first collect all cells
with resources inside the MaxBaseRadius, then perform a full findPos check
for each cell until one of them would not return null. The problem was
that if all of the cells returned null (for example if there wasn't enough
space between base center and resource, or if all suitable space was
otherwise occupied), it would basically check all tiles with resources
only to fail finding a suitable position and fall back to the normal
findPos check.
Since nearbyResources already performs a shuffle, I simply made the check
use the first cell from the list and use the basic findPos fallback if
that cell is null.
Closes #4717 .
2015-09-26 16:48:03 +02:00
RoosterDragon
faaf1ea1e1
Provide an early exit in RunActivity when there is no activity.
2015-09-26 15:32:26 +01:00
reaperrr
e913fbcb3f
Enable no-stealth fremen in map importer
2015-09-26 15:17:19 +02:00
reaperrr
73a07a5e19
Add no stealth map creep fremen to d2k
2015-09-26 15:17:18 +02:00
Matthias Mailänder
64dbaf8e76
Merge pull request #9444 from atlimit8/ModChooserMetricsExtraLine
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Remove overridden ButtonBaseLine line in mods/modchooser/metrics.yaml
2015-09-26 14:54:23 +02:00
Matthias Mailänder
3e0330ab8b
fix a crash when cloaking trains
2015-09-26 14:48:59 +02:00
atlimit8
361501c40c
Remove overridden ButtonBaseLine line in mods/modchooser/metrics.yaml
2015-09-26 07:31:54 -05:00
Matthias Mailänder
9088a58756
Merge pull request #9408 from reaperrr/d2k-debris
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Added original D2k debris
2015-09-26 13:56:51 +02:00
Matthias Mailänder
76b53ce9d7
Merge pull request #9288 from RoosterDragon/action-queue-order
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Fix ActionQueue ordering
2015-09-26 13:42:56 +02:00
Matthias Mailänder
3884a31550
Merge pull request #9313 from RoosterDragon/actor-eager
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Eagerly cache traits in Actor
2015-09-26 13:18:05 +02:00
Matthias Mailänder
83a17710a1
Merge pull request #9418 from reaperrr/d2k-speed
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Apply original D2k actor speed
2015-09-26 13:07:49 +02:00
Matthias Mailänder
7063a4a8bb
use the supplied MOUSE.R8
2015-09-26 12:42:39 +02:00
Paul Chote
9aa5828155
Merge pull request #9307 from obrakmann/fix6174_beacon-key-in-replays
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Make some navigation keys available to spectators
2015-09-26 11:30:50 +01:00
Paul Chote
7ceb283034
Merge pull request #9263 from penev92/assetInstallation
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Move asset installation to the ModChooser
2015-09-26 10:40:04 +01:00
Oliver Brakmann
c7cfd40f65
Merge pull request #9060 from abcdefg30/cratespawndelay
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Add a InitialSpawnDelay to CrateSpawner
2015-09-26 01:26:41 +02:00
Oliver Brakmann
3e2102192e
Merge pull request #9437 from pchote/fix-bogus-memory-copy
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Rewrite BlowfishKeyProvider.ProcessPredata using safe code.
2015-09-26 00:47:22 +02:00
Paul Chote
7dcb896f3d
Rewrite BlowfishKeyProvider.ProcessPredata using safe code.
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Fixes #2441 . This error would occur when the memory
regions were allocated at particular addresses when
running a mono-compiled binary on a .net runtime.
The data would be copied to the pointer returned
from a fixed() statement, but the managed array
would *not* be updated with the new data. This
caused DecryptKey to silently return a bogus key
full of zeros, and the mix file header decryption
would subsequently fail.
2015-09-25 22:13:55 +01:00
abcdefg30
4c52d10aaf
Fix an oversight in ConvertFloatToIntPercentage
2015-09-25 17:00:08 +02:00
abcdefg30
ccf184413e
Add an upgrade rule for the float to int percentage change
2015-09-25 17:00:07 +02:00
abcdefg30
589e673aa9
Replace the float WaterChance by an integer percentage
2015-09-25 17:00:06 +02:00
abcdefg30
e7c62b070b
Add an upgrade rule for the seconds -> ticks change
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and update the default mods
2015-09-25 17:00:06 +02:00
abcdefg30
277f9acb89
Replace seconds by ticks
2015-09-25 16:53:45 +02:00
abcdefg30
7fd3ae7db9
Adjust the dropzone maps
2015-09-25 16:53:44 +02:00
abcdefg30
10c2a897f4
Small code cleanup
2015-09-25 16:53:44 +02:00
abcdefg30
a2af88da21
Add a InitialSpawnDelay to CrateSpawner
2015-09-25 16:53:43 +02:00
Oliver Brakmann
0e9257abcf
Merge pull request #9239 from penev92/clearFootprint
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Move actors outside of the desired footprint when placing a building
2015-09-25 15:34:38 +02:00
Pavel Penev
059769de76
Merge pull request #9346 from reaperrr/fix-silo-preview
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Fixed silo placement preview
2015-09-25 16:26:21 +03:00
Pavel Penev
b26e622bee
Merge pull request #9284 from clemty/newtiles
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TD: Add additional desert tiles (work originally by psydev)
2015-09-25 16:20:05 +03:00
reaperrr
74da2a2c72
Add TargetExtraSearchRadius to SpreadDamageWarhead
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Allows to customize the victim scan radius. Necessary to ensure that actors where health radius is close enough, but CenterPosition isn't, properly receive damage.
2015-09-25 15:11:06 +02:00
abcdefg30
8a0023b40a
Merge pull request #9248 from r34ch/ra-balance-changes
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Lower shocktrooper health
2015-09-25 14:50:39 +02:00
reaperrr
010d8e8147
Upgrade rule
2015-09-25 14:30:15 +02:00
reaperrr
59a96ab0ef
Make sure silo animation is properly updated on owner change
2015-09-25 14:26:22 +02:00
reaperrr
522e7d5d04
Add custom sequence support to WithSiloAnimation
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Additionally add description to Stages property, and remove unnecessary var (information is only needed once anyway).
2015-09-25 14:26:21 +02:00
Pavel Penev
e67bd7cffe
Merge pull request #9425 from abcdefg30/chosecrash
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Fix possible crashes in the MapChooserLogic
2015-09-25 12:38:57 +03:00
atlimit8
558eea0bd5
Merge pull request #9390 from reaperrr/rename-flashoverlay
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Renamed WithMuzzleFlash to WithMuzzleOverlay
2015-09-24 20:04:13 -05:00
atlimit8
74a9dc6793
Added IRangeMultiplier
2015-09-24 16:37:43 -05:00
atlimit8
65c1d2f5c1
Add IRulesetLoaded for late binding in trait info getting all rules
2015-09-24 16:26:42 -05:00
atlimit8
a8106a9999
Made UpgradeMultiplierTraitInfo implement ITraitInfo
2015-09-24 16:17:06 -05:00
atlimit8
527675db8d
Attack activities use armaments directly through constructor
2015-09-24 16:17:06 -05:00
clemty
d4e1b1ba48
reduce use of Map.Topleft and Map.Bottomright as requested in #8549
2015-09-24 21:03:36 +02:00
reaperrr
5b5164211e
Rename WithMuzzleFlash to WithMuzzleOverlay
2015-09-24 20:23:31 +02:00
abcdefg30
e989ce2ef2
Fix possible crashes in the MapChooserLogic
2015-09-24 16:57:03 +02:00
reaperrr
e8f18d2c3f
Remove incorrect anti-air capability from quad rocket
2015-09-24 14:43:03 +02:00
reaperrr
3ce18834ed
Fix siege tank weapon explosion sound
2015-09-24 14:43:02 +02:00
reaperrr
1b39936e80
Use both firing offsets for missile tank and missile tower
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Remove missile tank FireDelay. Fix Report of missile tank weapon. Fix and explosion animation of both missile weapons and use less audible explosion sound (had no sound at all in the original).
2015-09-24 14:43:01 +02:00
reaperrr
63344aafcb
Remove duplicate d2k explosion sequences, increase explosion tick, fix deviator explosion offset
2015-09-24 14:43:00 +02:00
reaperrr
03508c7bda
Fix d2k bazooka explosion
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to match original.
2015-09-24 14:42:59 +02:00
reaperrr
3fb1ec91b8
Tweak d2k armament offsets of some actors
2015-09-24 14:42:58 +02:00
Pavel Penev
cdd4590ece
Merge pull request #8839 from RoosterDragon/test-sync-implementations
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Test sync implementations
2015-09-24 15:17:33 +03:00
Pavel Penev
c41446e022
Merge pull request #9139 from Mailaender/editor-cash-counter
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Added a total resource cash counter to the map editor
2015-09-24 15:07:15 +03:00
reaperrr
2b867c99b4
Original d2k terrain speeds
2015-09-24 13:46:07 +02:00
reaperrr
f762bcb252
Fix D2k aircraft HP and armor
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This seems to have been overlooked or lost during rebase.
2015-09-24 13:46:06 +02:00
Pavel Penev
2c27452a44
Merge pull request #9386 from atlimit8/FinishWrappingActorInfoTraits
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Finish wrapping ActorInfo.Traits
2015-09-24 14:40:07 +03:00
Pavel Penev
32ed7ca416
Merge pull request #9257 from reaperrr/incr-harv-radius
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Increased harvester search radii
2015-09-24 12:32:53 +03:00
Pavel Penev
a5f1293c69
Merge pull request #9413 from abcdefg30/new_d2k_flags
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Add new flags for d2k
2015-09-24 12:27:23 +03:00
atlimit8
1f247a0a51
Merge pull request #9220 from GraionDilach/observer-clocks
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Add customizable properties to observer clocks.
2015-09-23 21:07:01 -05:00
atlimit8
8e0f5bb943
Merge pull request #9361 from visav/player-count-map-filter
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Extends MapChooserLogic.mapFilter to match against PlayerCount
2015-09-23 18:46:45 -05:00
reaperrr
f955e83797
Apply original D2k base speeds
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10.666667 in OpenRA with 32x32px tiles equals 1 in original RA1 and 64 in original D2k (ground actors).
For aircraft, I applied original D2k speed / 64 * 7, which should be correct for 32x32px.
2015-09-23 20:51:49 +02:00
reaperrr
685be50168
Added original D2k debris
2015-09-23 19:07:07 +02:00
Pavel Penev
f942ab1389
Move any mobile actors that block the building's desired footprint when placing a building
2015-09-23 19:41:21 +03:00
Pavel Penev
02be188d14
Add ActorExts.ClosestCell()
2015-09-23 19:13:34 +03:00
abcdefg30
d47ebc4dd6
Add definitions for the new flags
2015-09-23 16:14:47 +02:00
x-a-n-a-x
b257d4001a
Add new flags for factions in d2k
2015-09-23 15:17:21 +02:00
Pavel Penev
60fee57f75
Remove obsolete installation UI YAML files from the official mods
2015-09-23 15:33:08 +03:00
Pavel Penev
50ea12723c
Streamline mod changing after installation
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- Don't return to the ModChooser after a successful installation.
- Don't reload the ModChooser after a cancelled installation.
2015-09-23 15:33:06 +03:00
Pavel Penev
4401e1aa0c
Pipe mod music installation through the ModChooser
2015-09-23 15:33:03 +03:00
Pavel Penev
0e7122acad
Enable mod asset installation from CD from the modchooser
2015-09-23 15:33:00 +03:00
Pavel Penev
bdcb0fee58
Enable mod asset package downloading from the modchooser
2015-09-23 15:32:57 +03:00
Pavel Penev
f0a2e58ccd
Add content installation dialogs to modchooser
2015-09-23 15:32:51 +03:00
Pavel Penev
cb0ccbac50
Add paths to TestFiles
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File checks for existing files don't work otherwise.
2015-09-23 15:32:41 +03:00
Pavel Penev
fbfb2cfda1
Remove asset handling from BlankLoadScreen
2015-09-23 15:32:40 +03:00
Pavel Penev
d472805fc6
Add mod asset checks to ModBrowserLogic
2015-09-23 15:32:37 +03:00
Pavel Penev
4314fae77a
Move ContentInstaller to OpenRA.Game from Mods.Common
2015-09-23 15:32:35 +03:00
Pavel Penev
82bf66a9be
Generalise progress bars
2015-09-23 15:32:33 +03:00
Pavel Penev
19388fd773
Add ButtonBaseLine metric
2015-09-23 15:32:29 +03:00
Pavel Penev
1e57f13ecd
Fix ModChooser UI
2015-09-23 15:32:26 +03:00
Pavel Penev
863814105b
Move D2k tilesets to the root asset directory
2015-09-23 15:32:24 +03:00
abcdefg30
95d2f7c461
Merge pull request #9412 from simon-v/patch-1
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Allies-02: Fix mission timer on medium difficulty
2015-09-23 14:10:57 +02:00
Simon Volpert
c1b8ded79b
Allies-02: Fix mission timer on medium difficulty
2015-09-23 13:21:15 +03:00
Zimmermann Gyula
1358024b38
Add customizable properties to observer clocks.
2015-09-22 23:30:48 +02:00
Pavel Penev
0ac0fed15c
Merge pull request #9340 from reaperrr/d2k-bal-weapons
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Changed D2k health, armor types and weapon stats to match original
2015-09-22 23:55:25 +03:00
RoosterDragon
3a63a427e6
Improved sync lint pass.
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Now also checks for classes with Sync members lacking the ISync interface.
2015-09-21 22:17:09 +01:00
RoosterDragon
6b62aa1ad5
Add missing sync interfaces.
2015-09-21 22:17:06 +01:00
RoosterDragon
593d913f55
Remove sync on actor - as it doesn't currently work.
2015-09-21 22:16:03 +01:00
atlimit8
9cef739dd5
Make ActorInfo.{Traits => traits} private
2015-09-21 15:50:57 -05:00
atlimit8
b889675c83
ActorInfoTest fixup with new ActorInfo ctor
2015-09-21 15:50:57 -05:00
atlimit8
9acf121eb1
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
atlimit8
6e39a5e264
Replace .WithInterface<T>().Any() => .HasTraitInfo<T>()
2015-09-21 15:50:57 -05:00
atlimit8
b38b6eadd0
Add IEnumerable<ITraitInfo> ActorInfo.TraitInfos() replacing actorInfo.traits enumeration
2015-09-21 15:50:57 -05:00
RoosterDragon
7decfc83ea
Fix ActionQueue ordering.
...
This enforces a well defined ordering for ActionQueue to ensure it runs actions in the the order one would expect.
2015-09-20 23:20:51 +01:00
RoosterDragon
bbdd597917
Merge pull request #9394 from pchote/unstatic-sound
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Unstatic the Sound class.
2015-09-20 22:58:00 +01:00
Paul Chote
7f4663f606
Pull out a temporary variable in ProductionQueue.
2015-09-20 22:46:07 +01:00
Paul Chote
d112083c44
Clean up sound devices on game exit.
2015-09-20 22:46:07 +01:00
RoosterDragon
6b9bd1cbbc
Eagerly cache traits in Actor.
...
In this case, removing the lazy generation buys us more performance in removing the overhead of accessing these values than we lose from avoided computation when these values are never accessed.
2015-09-20 22:36:21 +01:00
Oliver Brakmann
28c78f6085
Make a number of navigation keys available to spectators
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This will make the following keys available to spectators and in replays:
* Center screen on last event/beacon [Space]
* Center screen on current selection [Home]
* Cycle construction yards [H]
* Cycle production buildings [Tab]
The latter two need a player view to work, the former two work in all
views.
2015-09-20 22:39:06 +02:00
Oliver Brakmann
379b5a181f
Make (Harvester|Base)AttackNotifiers visible to team mates and spectators
2015-09-20 22:37:34 +02:00
Visa Varjus
b9f7fb4ebc
adds map filtering by PlayerCount
2015-09-20 22:06:46 +03:00
Paul Chote
ef55d646f7
Unstatic the Sound class.
2015-09-20 14:11:06 +01:00
Matthias Mailänder
c3dce785a5
add custom selection sizes to aid the renderer
2015-09-20 14:58:39 +02:00
Matthias Mailänder
7845577553
Add descriptions to the SelectionSize traits.
2015-09-20 14:58:23 +02:00
Paul Chote
ff10fe3e07
Merge pull request #9377 from reaperrr/fix-bldplace-overlay
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Fixed TS crane overlay's last frame hiding idle overlay
2015-09-20 12:13:52 +01:00
Paul Chote
141575fc45
Merge pull request #9339 from reaperrr/sbag-fence
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Makes only concrete walls block fire
2015-09-20 11:57:04 +01:00
Pavel Penev
db11b81c13
Merge pull request #9371 from reaperrr/maketest-order
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Changed make.ps1 test order
2015-09-20 03:15:53 +03:00
Matthias Mailänder
c79f5a20a5
Merge pull request #9369 from RoosterDragon/cross-thread-checks
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Added thread-affinity checks to SDL2 renderer
2015-09-19 21:09:08 +02:00
reaperrr
5ec1f8f8a0
Merge pull request #9379 from atlimit8/DanglingActorInfoTraitsContains
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Changed missed ActorInfo.Traits.Contains => ActorInfo.HasTraitInfo
2015-09-19 20:55:16 +02:00
reaperrr
e36e4f97bb
Fix Grenadier projectile
2015-09-19 20:47:27 +02:00
reaperrr
4aaa62845d
Fix TS repair depot idle overlay
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This was an idle animation in the original, and this and "platform" cannot be displayed at the same time anyway.
Also increased Tick rate to match idle light.
2015-09-19 20:37:59 +02:00
reaperrr
58e474ec80
Make repair overlay invisible when not repairing
2015-09-19 20:37:58 +02:00
reaperrr
e99c951a0c
Hide WithBuildingPlacedOverlay after it has been played
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Fixes #9319 .
2015-09-19 20:37:57 +02:00
Paul Chote
7dfd5ade3a
Merge pull request #9301 from atlimit8/WDistTraitRangeFields
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Make Range WDist for all traits with circular ranges.
2015-09-19 19:10:34 +01:00
Paul Chote
3fec4c2032
Merge pull request #9298 from atlimit8/AffectsShroud
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Create abstract class AffectsShroud[Info] with RevealsShroud core logic also used by CreatesShroud
2015-09-19 18:46:23 +01:00
atlimit8
131084d129
Changed missed ActorInfo.Traits.Contains => ActorInfo.HasTraitInfo
2015-09-19 12:06:37 -05:00
Matthias Mailänder
fea59346a5
add a total resource cash counter to the map editor
2015-09-19 18:21:07 +02:00
atlimit8
de7f5a4288
Make Range WDist for all traits with circular ranges.
2015-09-19 11:02:28 -05:00
reaperrr
654c66ddd0
Split Trike and Raider muzzle flash to its own weapon
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Allows to show 3 muzzle flashes while only playing report, explosion effect and applying damage once
2015-09-19 17:40:02 +02:00
reaperrr
8e737d09c1
Temporary work-around for D2k deviator missile
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The lint check doesn't handle player palettes properly yet.
2015-09-19 17:40:01 +02:00
reaperrr
ec277be9b6
Missile tank weapon renamed
2015-09-19 17:40:00 +02:00
reaperrr
ad9bc30c7e
D2k added Grenadier and Sardaukar explosions
2015-09-19 17:39:59 +02:00
reaperrr
ab5a07fa5c
D2k weapon targeting validity changes
2015-09-19 17:39:58 +02:00
reaperrr
03413b9875
D2k weapon warhead changes
2015-09-19 17:39:57 +02:00
abcdefg30
97346e1833
Merge pull request #9355 from ChaoticMind/socket_crash
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Catch exception when hosting server on busy port
2015-09-19 17:27:11 +02:00
abcdefg30
6cbcd66b87
Merge pull request #9215 from LipkeGu/upnp_externalip_fix
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Move NAT Logic from ClientTooltipLogic into its own Function at LobbyUtils.
2015-09-19 17:22:02 +02:00
reaperrr
d77839bb3d
Merge pull request #9332 from atlimit8/TraitInfoAccess_1
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TraitInfo through ActorInfo and HasTrait Removal
2015-09-19 17:06:10 +02:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
reaperrr
0ce36b6648
D2k weapon projectile changes
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speed, trails, rate of turn, projectile type etc.
2015-09-19 16:55:20 +02:00
atlimit8
6970959ef1
.Trait[OrDefault]<Trait> => .Info.Traits.Get[OrDefault]<TraitInfo> where applicable
2015-09-19 09:49:24 -05:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
85fab45451
Remove Actor.HasTrait<T>()
2015-09-19 09:49:23 -05:00
reaperrr
d62460cfa1
Reorder yaml testing in make.ps1 to match makefile
2015-09-19 14:28:20 +02:00
reaperrr
959914779f
Merge pull request #9376 from pchote/fix-news-panel-width
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Make the news panel dropdown consistent across mods.
2015-09-19 14:20:38 +02:00
Paul Chote
55dee63b55
Make the news panel dropdown consistent across mods.
2015-09-19 12:46:07 +01:00
Matthias Mailänder
c0dd9c4566
Merge pull request #9359 from RoosterDragon/fix-pathfinder-layer-pooling
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Fixed pooling of layers used for pathfinding
2015-09-19 13:07:33 +02:00
Matthias Mailänder
b5a5dfdb54
Merge pull request #9365 from atlimit8/HealUnitsCrateAction_use_ActorsWithTrait
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HealUnitsCrateAction.Activate() use ActorsWithTrait<Health>()
2015-09-19 12:53:25 +02:00
Matthias Mailänder
6c26251b41
Merge pull request #9368 from atlimit8/Harvester_linq_syntax
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Replace only use of Linq syntax
2015-09-19 12:03:19 +02:00
RoosterDragon
fc436f1aab
Added thread-affinity checks to SDL2 renderer.
...
If a call is made into a graphics resource that has thread-affinity, from a thread other than the one that created the graphics device, an exception will now be thrown to make debugging easier.
2015-09-18 21:04:21 +01:00
atlimit8
be010249d7
Replace only use of Linq syntax
2015-09-18 10:31:41 -05:00
atlimit8
1d9d28b540
HealUnitsCrateAction.Activate() use ActorsWithTrait<Health>()
2015-09-17 23:55:38 -05:00
reaperrr
4fa20e78fa
Merge pull request #9304 from atlimit8/Fix_AttackBase_GetMinimumRange
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Make AttackBase.GetMinimumRange() return WDist.Zero if there are no available armaments
2015-09-18 01:26:35 +02:00
reaperrr
ef451ad4a7
Merge pull request #9356 from atlimit8/RemoveIBodyOrientation
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Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info]
2015-09-18 01:11:54 +02:00
reaperrr
1c759427b5
Merge pull request #9358 from abcdefg30/ts_stnk
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Fix a crash when the stnk of TS is cloaking
2015-09-18 01:05:18 +02:00
reaperrr
4d85081577
D2k weapon changes to reload, burst and range
2015-09-17 22:08:40 +02:00
Kevin Azzam
f4461b292e
Generalize error message when creating a server fails
2015-09-17 20:03:05 +02:00
RoosterDragon
519be4374c
Fixed pooling of layers used for pathfinding.
...
The previous implementation:
- Was failing to dispose of pooled layers.
- Was using a finalizer to allow undisposed layers to be reused.
This means all pooled layers are kept alive indefinitely until the map changes. If the finalizer is slow for any reason then the pathfiinder will allocate new layers when the pool runs out. Since these new layers are eventually stuffed back into the pool when the finalizer does run, this can theoretically leak unbounded memory until the pool goes out of scope. In practice it would leak tens of megabytes.
The new implementation ensures layers are disposed and pooled correctly to allow proper memory reuse. It also introduces some safeguards against memory leaks:
- A cap is set on the number of pooled layers. If more concurrent layers are needed than this, then the excess layers will not be pooled but instead be allowed to be garbage collected.
- No finalizer. An implementation that fails to call dispose simply allows the layer to be garbage collected instead.
2015-09-16 21:25:46 +01:00
abcdefg30
a5b9442170
Fix a crash when the stnk of TS is cloaking
2015-09-16 17:54:06 +02:00
reaperrr
6b0816d68f
Increase default harvester resource search radius
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While this slightly decreases performance per search, it reduces the
chance of search-fail-repeat loops on human-controlled and singleplayer AI
harvesters as well as the chance of the more expensive fallback search on skirmish bot harvesters.
2015-09-16 17:37:24 +02:00
Kevin Azzam
89f2a479bf
Catch exception when hosting server on busy port
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Closes #9354
2015-09-16 13:08:23 +02:00
atlimit8
45112cfa76
Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info]
2015-09-15 22:57:08 -05:00
reaperrr
886f366926
Clean up TS wall default
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- don't give experience
- don't update player statistics
- don't count it as structure that must be destroyed
2015-09-16 00:51:44 +02:00
reaperrr
b5bf9ec605
Make TS sandbags not block fire anymore
2015-09-16 00:51:43 +02:00
reaperrr
81b8754ffa
Make only concrete walls block fire in RA
2015-09-16 00:51:42 +02:00
reaperrr
42a4722ebc
Make only concrete walls block fire in TD
2015-09-16 00:51:40 +02:00
Matthias Mailänder
59edf85513
Merge pull request #9344 from reaperrr/fix-ra-water
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Fixed RotationPaletteEffect tileset validity check
2015-09-15 21:10:37 +02:00
Guido L
8a1a6945f1
Fix and move Logic into its own Function in LobbyUtils
2015-09-14 23:19:50 +02:00
reaperrr
6613db7a15
Fix RotationPaletteEffect tileset validity check
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If Tilesets was empty but ExcludeTilesets was not, it would always return false even though that combination is supposed to mean only the excluded tileset(s) is/are not valid for this effect.
2015-09-14 16:36:56 +02:00
reaperrr
605ec81c55
Merge pull request #9203 from Mailaender/tunnel-rendering
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Added tunnel top rendering
2015-09-14 15:42:14 +02:00
reaperrr
642497a5b7
Merge pull request #9323 from abcdefg30/d2k_rock
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Fixed a wrong tileset definition in d2k
2015-09-14 15:17:09 +02:00
Pavel Penev
3fc41238d8
Merge pull request #9333 from atlimit8/DuplicateUnitCrateAction_EnabledTargetting
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Make DuplicateUnitCrateAction only check enabled targetability
2015-09-14 02:45:19 +03:00
reaperrr
472191c634
Changed d2k vehicle HP and armor types to their original values
2015-09-14 00:03:36 +02:00
reaperrr
98137c514e
Changed d2k structure HP and armor types to their original values
2015-09-14 00:03:35 +02:00
reaperrr
6d24006a7f
Changed d2k infantry HP to their original values
2015-09-14 00:03:34 +02:00
Pavel Penev
4fad418db5
Merge pull request #9341 from reaperrr/d2k-cleanup1
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Some D2k cleanup
2015-09-14 00:27:33 +03:00
reaperrr
ce8554b94a
Make ornithopters targetable by anti-air weapons
2015-09-13 22:46:07 +02:00
reaperrr
6c828f90ad
Remove unused airborne upgrade from unlandable d2k aircraft
2015-09-13 22:46:06 +02:00
reaperrr
ac9db803e0
Make Carryalls targetable as in original D2k
2015-09-13 22:35:12 +02:00
reaperrr
82b57165e7
Remove Parachutable from d2k infantry default
2015-09-13 22:33:06 +02:00
Pavel Penev
3e542d1039
Merge pull request #9338 from reaperrr/d2k-paradrop
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Removes paradrop and carryall.infantry from D2k
2015-09-13 22:56:30 +03:00
reaperrr
ab603827ca
Remove paradrop remnants from D2k
2015-09-13 21:49:24 +02:00
reaperrr
3fc11c4555
Remove carryall.infantry
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No longer used since paradrops were removed.
2015-09-13 21:49:23 +02:00
reaperrr
be28da2a64
Remove paradrop power from Ix Lab
2015-09-13 21:49:22 +02:00
Pavel Penev
c41e3025c1
Merge pull request #9337 from reaperrr/d2k-orni
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Removes unused ornithopter definition and renames ornithopter.bomber
2015-09-13 22:37:43 +03:00
reaperrr
7aaa31774d
Rename ornithopter.bomber to just ornithopter
2015-09-13 19:41:41 +02:00
reaperrr
1d197da5ac
Remove unused ornithopter definition
2015-09-13 19:39:38 +02:00
reaperrr
a580e6846e
Merge pull request #9328 from Mailaender/ai-common-names
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Fixed BuildingCommonNames magic
2015-09-13 18:53:37 +02:00
abcdefg30
48ecc717b2
Merge pull request #8996 from Mailaender/alpha-cloak
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Added pre-multiplied alpha palettes for cloak effects
2015-09-13 18:53:17 +02:00
abcdefg30
47f07a47bd
Merge pull request #9330 from clemty/buildtool
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make: don't assume luac is installed
2015-09-13 17:47:29 +02:00
Matthias Mailänder
9df86f031b
Merge pull request #9278 from pchote/rename-d2k-actors
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Rename d2k actors to match original game rules.
2015-09-13 17:44:15 +02:00
abcdefg30
f78aea4f90
Merge pull request #8636 from Mailaender/irc
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Added the in-game IRC client again
2015-09-13 17:14:36 +02:00
abcdefg30
4fc07c55b9
Merge pull request #9260 from Mailaender/tileset-import-fixes
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Fixed the legacy isometric tileset importer
2015-09-13 17:07:24 +02:00
Matthias Mailänder
59142d7782
terrain sprite definition MiniYaml changed to plural form, too
2015-09-13 15:01:15 +02:00
Matthias Mailänder
d65600352b
Merge pull request #9325 from Mailaender/ai-editor
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Fixed HackyAI crashing the map editor
2015-09-13 13:48:36 +02:00
Matthias Mailänder
a7235d84e9
document the hidden keys
2015-09-13 08:30:17 +02:00
atlimit8
578a92370b
Make DuplicateUnitCrateAction only check enabled targetability
2015-09-12 21:30:35 -05:00
clemty
378fff75bf
don't assume luac is installed
2015-09-12 20:27:51 +02:00
Matthias Mailänder
f903cfea96
don't throw as we are checking for null later
2015-09-12 10:27:22 +02:00
Matthias Mailänder
39b79f5347
don't load the AI routines in the map editor
2015-09-12 08:40:40 +02:00
Matthias Mailänder
b4d22c2eb0
setup tunnel top rendering
2015-09-12 08:24:02 +02:00
abcdefg30
c79f416461
Fix a wrong tileset definition
2015-09-12 02:18:50 +02:00
reaperrr
4108b6da46
Merge pull request #9256 from Mailaender/ai-harv-search
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Added AI search for new resource patches avoiding enemies
2015-09-11 23:25:59 +02:00
abcdefg30
0af5b45cb9
Merge pull request #9211 from Mailaender/railroad
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Added Tiberian Sun railroad track rendering
2015-09-11 21:25:36 +02:00
abcdefg30
5660b45690
Merge pull request #9267 from clemty/luadocs
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Lua API documentation cleanup
2015-09-11 20:32:48 +02:00
reaperrr
0b9fb4420b
Add margin to CreateEffectWarhead isAir check
2015-09-11 16:20:25 +02:00
reaperrr
f0129838d7
Merge pull request #9016 from OmegaBolt/hmlrs-orca-wep-expl
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TS vanilla rocket explosions
2015-09-11 16:06:42 +02:00
reaperrr
8cae4ee982
Merge pull request #9280 from clemty/nod05build
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Nod05: fix unit production
2015-09-11 15:06:07 +02:00
abcdefg30
7573b53c7f
Merge pull request #9300 from Mailaender/bot-debug-production
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Removed a redundant bot production debug message
2015-09-11 14:40:34 +02:00
Matthias Mailänder
958f305520
Merge pull request #9314 from baxxxster/patch-1
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Update soviet01.lua
2015-09-11 07:35:55 +02:00
Pavel Penev
0494ffa120
Update the D2k map importer
2015-09-10 19:26:56 +01:00
Pavel Penev
d74d50df52
Add an upgrade rule for D2k actor renaming
2015-09-10 19:26:52 +01:00
Pavel Penev
a23ea17c2d
Update mission Lua scipts
2015-09-10 19:23:06 +01:00
Paul Chote
96b8b8c1ce
Rename actors to match original game rules.
2015-09-10 19:23:05 +01:00
reaperrr
181e934ee8
Merge pull request #9311 from atlimit8/Fix9310
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DeathType Count check in Explodes
2015-09-10 17:57:26 +02:00
Glenn Martin Jensen
e201e390ff
Update soviet01.lua
2015-09-10 15:49:12 +02:00
atlimit8
33915fb271
DeathType Count check in Explodes
2015-09-09 18:35:55 -05:00
Matthias Mailänder
4b1bedd7dd
use pre-multiplied alpha for cloak effects
2015-09-09 23:07:24 +02:00
Matthias Mailänder
dae3b62d2a
add a simple in-game IRC client
2015-09-09 20:56:05 +02:00
Matthias Mailänder
e06970d942
add railroad tracks
2015-09-09 20:52:26 +02:00
Pavel Penev
4bc8a60fb9
Merge pull request #9231 from reaperrr/bye-rendersimple4
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Remove RenderSimple
2015-09-09 18:51:08 +03:00
Pavel Penev
20fe9a9ff2
Merge pull request #9255 from pchote/gamespeed
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Add a game speed dropdown to the lobby options.
2015-09-09 18:14:05 +03:00
Pavel Penev
14defdea6c
Merge pull request #9258 from Mailaender/editor-mousewheel
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Added stepless mouse wheel actor rotation to the editor
2015-09-09 17:33:52 +03:00
Pavel Penev
9e6c664f30
Merge pull request #9290 from RoosterDragon/fix-tileset-dispose
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Dispose earlier in FixClassicTilesets.
2015-09-09 17:23:50 +03:00
Pavel Penev
7d7e3a8e0e
Merge pull request #9294 from RoosterDragon/remove-shroud-tests
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Remove Shroud.IsVisibleTest and IsExploredTest
2015-09-09 17:22:00 +03:00
Pavel Penev
f65a049e61
Merge pull request #9296 from RoosterDragon/can-view-actor-perf
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Speed up Player.CanViewActor
2015-09-09 14:14:06 +03:00
atlimit8
6ab32d75bf
Make AttackBase.GetMinimumRange() return WDist.Zero if there are no available armaments
2015-09-08 23:36:05 -05:00
atlimit8
b6ffcb8279
Add WDist.MaxValue
2015-09-08 23:25:48 -05:00
atlimit8
3e211232a3
Create abstract class AffectsShroud[Info] with RevealsShroud core logic also used by CreatesShroud
2015-09-08 17:24:49 -05:00
reaperrr
c2a0ca49a6
Cut yaml duplication between anti-actor mines
2015-09-09 00:16:23 +02:00
reaperrr
c272e790e5
Remove RenderSimple
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All traits inheriting from it have been removed, and WithSpriteBody can
now take its place.
2015-09-09 00:16:21 +02:00
deniz1a
07c0f489e3
Adds IncludeAllies option to hide-map crate.
2015-09-08 04:06:15 +03:00
reaperrr
7c7506fafb
Merge pull request #9096 from deniz1a/hide-crate
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Hides crates under fog.
2015-09-07 22:35:46 +02:00
Matthias Mailänder
088f56d181
remove redundant bot debug message
2015-09-07 20:58:52 +02:00
Matthias Mailänder
c53126513e
Merge pull request #9295 from reaperrr/hashhash
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Use HashSets for AI
2015-09-07 20:55:17 +02:00
RoosterDragon
d1960258db
Speed up Player.CanViewActor.
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Create Actor.CanBeViewedByPlayer and simply call this instead. The actor can cache all trait lookups on construction to avoid them being repeated for every visibility check.
2015-09-06 23:29:09 +01:00
reaperrr
60359cc6f5
Use HashSets for AI
2015-09-06 22:59:49 +02:00
RoosterDragon
ebf113dfb7
Remove Shroud.IsVisibleTest and IsExploredTest.
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These are no longer any faster than the regular checks, so there's no need to keep them.
2015-09-06 21:13:32 +01:00
Pavel Penev
aae3c8ef7d
Merge pull request #9293 from RoosterDragon/repair-render-perf
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Speed up RepairIndicator.Render.
2015-09-06 23:13:28 +03:00
RoosterDragon
a1f6b83653
Speed up RepairIndicator.Render.
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Check repairer count first, as this is quicker than checking fog visibility.
2015-09-06 21:06:02 +01:00
Matthias Mailänder
a8d4bc2cef
Merge pull request #9292 from obrakmann/fix-silo-infinite-loop
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Fix an infinite loop that occurs when a silo is captured
2015-09-06 21:54:14 +02:00
Oliver Brakmann
caa0e1678e
Fix an infinite loop that occurs when a silo is captured
2015-09-06 21:46:20 +02:00
RoosterDragon
662077a47e
Merge pull request #9103 from reaperrr/water-rot
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Refactored WaterPaletteRotation into RotationPaletteEffect
2015-09-06 20:19:09 +01:00
reaperrr
fabdefeaf1
Use HashSets for tileset checks, check in constructor for better performance
2015-09-06 20:58:24 +02:00
RoosterDragon
286372fedf
Dispose earlier in FixClassicTilesets.
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Ensure we dispose the stream we opened right away to avoid leaving it open when an exception occurs.
2015-09-06 19:55:00 +01:00
OmegaBolt
55d55b3723
removed ImpactTypes changes
2015-09-06 19:47:16 +01:00
RoosterDragon
1e22762a16
Merge pull request #8766 from TheRaffy/WeatherOverlay
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Added a WeatherOverlay
2015-09-06 19:35:00 +01:00
TheRaffy
1fc2158f2e
Added a WeatherOverlay
2015-09-06 20:25:29 +02:00
reaperrr
ea7811a076
Rename temp to rotationBuffer and remove comment
2015-09-06 19:28:16 +02:00
reaperrr
cd9effaa35
Added positive palette/tileset properties to RotationPaletteEffect
2015-09-06 19:28:15 +02:00
reaperrr
96c7d4345e
Renamed WaterPaletteRotation to RotationPaletteEffect
2015-09-06 19:25:12 +02:00
reaperrr
ca055eb7bb
Refactored WaterPaletteRotation
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Moved RotationBase from tileset definition to WaterPaletteRotation effect.
Unhardcoded rotation range and rotation rate.
Added possibility to exclude Tilesets from effect.
Fixed RA water palette rotation for actors on desert maps (#8872 ).
2015-09-06 19:25:10 +02:00
Paul Chote
1109ec53d1
Update UI timers for variable game speed.
2015-09-06 17:48:42 +01:00
Paul Chote
301b698c81
Add game speed dropdown to the lobby.
2015-09-06 17:48:41 +01:00
Paul Chote
257c043e58
Add Timestep property to GlobalSettings.
2015-09-06 17:48:26 +01:00
Matthias Mailänder
0df8b3ba39
bring back AI search for new resource patches avoiding enemies
2015-09-06 12:56:23 +02:00
clemty
bc13ae7ff0
Add missing desert tiles (work originally by psydev)
2015-09-06 12:39:19 +02:00
Pavel Penev
7912e3c7ff
Merge pull request #9283 from reaperrr/d2k-weapon-names
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Changed D2k weapon names to match original
2015-09-06 13:29:14 +03:00
Pavel Penev
5b93146279
Merge pull request #9273 from clemty/tileset
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TD: make cliffs unbuildable
2015-09-06 12:54:39 +03:00
Pavel Penev
8262591cc4
Merge pull request #9282 from reaperrr/d2k-nobounty
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Removed bounties from D2k
2015-09-06 12:37:27 +03:00
Matthias Mailänder
c206bebb7f
Merge pull request #9274 from pchote/fix-sound-engine
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Don’t create multiple sound contexts.
2015-09-06 11:35:50 +02:00
Matthias Mailänder
0e5fcc1756
Merge pull request #9279 from atlimit8/SemanticallySets
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More HashSet trait fields & Lint support
2015-09-06 10:23:20 +02:00
Matthias Mailänder
154225d9ee
rotate actors freely with mouse wheel and remove the facing hack
2015-09-06 08:54:14 +02:00
Matthias Mailänder
d20e93495e
Merge pull request #9272 from pchote/remove-dps-table
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Remove the broken actor stats export command.
2015-09-06 08:24:55 +02:00
reaperrr
5e6d30c3f5
D2k - switch stats of UnitExplodeSmall and UnitExplodeMed to match name
2015-09-06 05:08:45 +02:00
reaperrr
a321b41c72
D2k - remove unused UnitExplode
2015-09-06 05:08:44 +02:00
reaperrr
3b2d69df18
D2k - change position and name of ChainGun
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To reduce conflicts with stats changes
2015-09-06 05:08:43 +02:00
reaperrr
b9377c49a9
D2k - remove unused ParaBomb
2015-09-06 05:08:40 +02:00
reaperrr
fe2491dd50
Add 80mm_O cannon for Ordos tank
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To reduce conflicts with upcoming stats changes.
2015-09-06 05:08:39 +02:00
reaperrr
d3e8ffceb2
D2k weapon renamings
2015-09-06 05:08:38 +02:00
reaperrr
f857f49c10
Remove bounties from d2k
2015-09-06 02:37:28 +02:00
clemty
3bf31c99da
Nod05: fix unit production
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closes #9277
2015-09-06 00:24:30 +02:00
RoosterDragon
6b14d400ce
Merge pull request #9259 from atlimit8/AI_countsAllAircraftRearmBuildings
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AI counts all aircraft rearm buildings
2015-09-05 23:17:28 +01:00
atlimit8
8250f223c4
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
clemty
23c6baa57d
TD: make cliffs unbuildable
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fixes #9265
2015-09-05 22:41:37 +02:00
Paul Chote
886d489766
Don’t create multiple sound contexts.
2015-09-05 18:29:14 +01:00
Paul Chote
a11ffa5135
Remove the bitrotted actor stats command.
2015-09-05 18:01:32 +01:00
RoosterDragon
592004e738
Unify the player dictionaries in FrozenUnderFog.
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This improves the performance of FrozenUnderFog.Tick as only one lookup needs to be done rather than two.
2015-09-05 16:10:00 +01:00
reaperrr
e74c0d6c13
Merge pull request #9141 from RoosterDragon/pathfinder-perf
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Improve pathfinder performance (paths may change)
2015-09-05 16:49:51 +02:00
clemty
ea71620f47
Lua API documentation cleanup
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also reduces amount of headings with only a single entry
SendAirStrike() - now listed under "Support Powers"
Guard() - now listed under "Combat"
FindResources() - now listed under "Movement"
Deploy() - now listed under "General"
SendParaTroopers() - now listed under "Support Powers"
Paradrop() - no listed under "Transports"
Teleport() should probably be listd under "Movement", but I don't know how to change that (currently listed under "General").
note that I changed "ScriptGlobal" to "ScriptPropertyGroup" for SendAirStrike() - I hope that does not screw up anything
2015-09-05 15:01:14 +02:00
reaperrr
e0e31d89b1
Merge pull request #9264 from penev92/appearsOnRadar
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Make AppearsOnRadar implement INotifyCreated
2015-09-05 00:39:33 +02:00
Pavel Penev
c323046ed0
Make AppearsOnRadar implement INotifyCreated
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Cache the IRadarColorModifier so we don't look for it on every render tick.
2015-09-05 01:18:45 +03:00
RoosterDragon
e44342daa0
Merge pull request #9250 from reaperrr/fix-deco-visibility
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Make rocks and trees HiddenUnderShroud instead of FrozenUnderFog
2015-09-04 18:15:34 +01:00
atlimit8
dbae16b7a0
AI counts all aircraft rearm buildings
2015-09-04 10:45:58 -05:00
reaperrr
543dc8e5d0
Make rocks and trees HiddenUnderShroud instead of FrozenUnderFog
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This improves performance significantly when many trees and rocks are on the map and shroud/fog are enabled.
2015-09-04 17:15:16 +02:00
deniz1a
fb87bf0b90
Hides crates under fog of war.
2015-09-04 13:01:01 +03:00
Matthias Mailänder
91c7d7893e
Merge pull request #9238 from deniz1a/asymmetric
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Red Alert: Corrects spelling in "Asymetric Battle" map.
2015-09-04 10:50:25 +02:00
Matthias Mailänder
f785c5d03f
Merge pull request #9246 from RoosterDragon/array-to-set
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Change some arrays to sets
2015-09-04 08:56:44 +02:00
Matthias Mailänder
02460a16b4
Merge pull request #9240 from penev92/fixAnims
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Fix crash when aircraft is rearming at a helipad in TS
2015-09-04 08:46:23 +02:00
Matthias Mailänder
266a1eac8d
Merge pull request #9241 from reaperrr/streamline-bo-yaml
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Added ^SpriteActor and fixed remaining BodyOrientation regressions
2015-09-04 08:25:14 +02:00
reaperrr
31bcbeb789
Added ^SpriteActor and streamlined TS defaults
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To avoid BodyOrientation issues.
2015-09-03 22:40:02 +02:00
reaperrr
89a115466c
Added ^SpriteActor and streamlined D2k defaults
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To reduce risk of BodyOrientation issues.
2015-09-03 22:40:01 +02:00
reaperrr
ec48c411f0
Added ^SpriteActor and streamlined TD defaults
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To fix BodyOrientation regressions and reduce risk of future regressions.
2015-09-03 22:40:00 +02:00
reaperrr
0fc9507930
Clean and fix RA maps to avoid BodyOrientation-related crashes
2015-09-03 22:39:59 +02:00
reaperrr
6b9a511bd5
Added ^SpriteActor and streamlined RA defaults
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To fix potential BodyOrientation issues and reduce risk of future
regressions.
2015-09-03 22:39:57 +02:00
reaperrr
fc4fadbd8d
Merge pull request #9237 from Mailaender/allies-03-prison-orientation
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Fixed BodyOrientation in 3rd Allies mission
2015-09-03 22:33:08 +02:00
DArcy Rush
f9a011d657
lower shocktrooper health
2015-09-03 20:51:54 +01:00
RoosterDragon
901e604cf3
Replace arrays with sets.
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In places where arrays were being treated as a set, just create a set directly. This reveals the intention of such collections better, and also improves performance by allowing set based methods to be used.
2015-09-03 20:09:24 +01:00
Pavel Penev
4f4bab2cdf
Merge pull request #9245 from atlimit8/WarheadTargetHashSets
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Load HashSets in OpenRA.Mods.Common/Warheads/Warhead.cs directly from MiniYaml
2015-09-03 21:35:59 +03:00
atlimit8
7e31a249ab
Load HashSets in OpenRA.Mods.Common/Warheads/Warhead.cs directly from MiniYaml
2015-09-03 13:27:58 -05:00
Pavel Penev
27e16d0730
Don't try to play a rearming animation if it doesn't exist
2015-09-03 15:55:20 +03:00
deniz1a
650cc8fb51
Red Alert: Corrects spelling in "Asymetric Battle" map.
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Changes map name to "Asymmetric Battle".
2015-09-03 12:29:59 +03:00
Matthias Mailänder
4f0f5cdee7
remove BodyOrientation for invisible actor
2015-09-03 07:42:21 +02:00
Matthias Mailänder
119023c485
Merge pull request #8727 from atlimit8/MultipleTargetableTraits
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TargetTypes by Upgrade and Replacement of Targetable* by Targetable and ITargetablePositions
2015-09-03 07:41:34 +02:00
atlimit8
5f079f2463
Add MinAirborneAltitude to Aircraft trait to set airborne threshold
2015-09-02 23:19:00 -05:00
atlimit8
b789739352
Allies 03 - kill prisoners with barrels
2015-09-02 23:19:00 -05:00
atlimit8
fadfd179cb
Cache FrozenActor ITargetable.TargetTypes union
2015-09-02 23:19:00 -05:00
atlimit8
6986cd9f0e
Remove TargetableAircraft
2015-09-02 23:19:00 -05:00
atlimit8
97ce4766f3
Grant upgrades while aircraft is airborne
2015-09-02 23:19:00 -05:00
atlimit8
a6cd770dcf
Remove TargetableSubmarine
2015-09-02 23:14:41 -05:00
atlimit8
ecc15d9ae6
Grant upgrades while cloaked
2015-09-02 23:14:40 -05:00
atlimit8
23d0424437
Add ITargetablePositions seperating it from ITargetable
2015-09-02 23:14:40 -05:00
atlimit8
f5c3575c5a
Support multiple ITargetable traits
2015-09-02 23:14:40 -05:00
Taryn Hill
4bd34e3ed3
Merge pull request #9236 from atlimit8/FixAircraftTraitIndent
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Fix indentation in OpenRA.Mods.Common/Traits/Air/Aircraft.cs
2015-09-02 23:07:57 -05:00
atlimit8
5bfa3afd88
Fix indentation in OpenRA.Mods.Common/Traits/Air/Aircraft.cs
2015-09-02 22:54:05 -05:00
Paul Chote
2f759abddc
Merge pull request #9159 from penev92/bleed_plugInit
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Add PlugInit
2015-09-03 04:18:29 +01:00
Matthias Mailänder
8114a53760
Merge pull request #9222 from GraionDilach/hackyai-unitlimits
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Implement HackyAI->UnitLimits.
2015-09-02 21:14:13 +02:00
Matthias Mailänder
8e382cf598
Merge pull request #9218 from deniz1a/badger-satellite
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Red Alert: Adds satellite icons to badger planes.
2015-09-02 21:00:46 +02:00
Matthias Mailänder
735bb06c48
Merge pull request #9229 from pchote/fix-building-offsets
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Fix TS building artwork offsets.
2015-09-02 20:45:15 +02:00
Pavel Penev
2042fccefd
Merge pull request #9189 from reaperrr/bye-rendersimple3
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Remove RenderBuilding
2015-09-02 19:21:01 +03:00
reaperrr
032bef7d71
Merge pull request #9124 from penev92/bleed_deployToUpgrade
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Make use of DeployToUpgrade
2015-09-02 18:15:14 +02:00
reaperrr
0785bdbcf1
Move WithSpriteBody pause check to constructor
2015-09-02 17:55:03 +02:00
reaperrr
2031df965c
Clarify TODO on TS missile silo sequences
2015-09-02 17:51:43 +02:00
reaperrr
45e6c62ec9
Cache WithSpriteBody in Refinery constructor
2015-09-02 17:51:19 +02:00
Paul Chote
7063d785a3
Fix Nod stealth generator offsets.
2015-09-02 16:22:24 +01:00
Paul Chote
291ba0e664
Fix GDI upgrade center offset.
2015-09-02 16:18:37 +01:00
Paul Chote
abce4678ca
Fix Nod advanced power plant offset.
2015-09-02 16:18:27 +01:00
Paul Chote
04c61727f7
Don’t sample map height when calculating building centers.
2015-09-02 16:06:05 +01:00
Pavel Penev
495a99991c
Add turret plugs to the TS shellmap
2015-09-02 16:13:27 +03:00
Pavel Penev
8f42cff550
Introduce PlugsInit
2015-09-02 16:13:23 +03:00
Pavel Penev
c4bf92870b
Merge pull request #9083 from Mailaender/lint-cleanup
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Cleaned up the ILint boiler plate code
2015-09-02 15:49:43 +03:00
Pavel Penev
59aded844f
Merge pull request #9204 from reaperrr/bleed-rendertweaks1
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Fix TD tower selection boxes and improve TS sequence offsets
2015-09-02 15:45:31 +03:00
Pavel Penev
8fbe35d156
Merge pull request #9228 from penev92/buildFix
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Fix the build after a bad merge
2015-09-02 15:29:03 +03:00
Pavel Penev
a3633671a9
Fix the build after a bad merge
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Merging #9187 without rebasing it on post-#9182 bleed was a bad idea.
2015-09-02 15:22:14 +03:00
Pavel Penev
ba9abc9e0a
Merge pull request #9187 from RoosterDragon/field-saver-culture
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Fix culture in FieldSaver for collections
2015-09-02 15:14:42 +03:00
Pavel Penev
b7192ffa14
Merge pull request #9207 from Mailaender/ctdam-animations
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Added damaged, light and water animations to the Tiberian Sun hydroelectric dam
2015-09-02 15:08:49 +03:00
Pavel Penev
1679ac5a91
Merge pull request #9208 from Mailaender/kodiak-lights
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Added Tiberian Sun Kodiak positional lights
2015-09-02 15:04:57 +03:00
Pavel Penev
325e974a94
Merge pull request #9209 from Mailaender/nod-lights
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Added lights to the Nod Montauk and Pyramid
2015-09-02 14:58:19 +03:00
Pavel Penev
acd11d4521
Merge pull request #9212 from OpenRA/trucka
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Added the unloaded truck to Tiberian Sun
2015-09-02 14:53:10 +03:00
Pavel Penev
995926b572
Merge pull request #9226 from GraionDilach/d2k-bo
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Fix misc D2k BodyOrientation-regressions.
2015-09-02 14:42:44 +03:00
Pavel Penev
800b77e137
Merge pull request #9007 from reaperrr/armor-upgradable
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Made Armor upgradable
2015-09-02 14:19:30 +03:00
Pavel Penev
8e2fca6f46
Merge pull request #9225 from LipkeGu/Namespace_Is_Wrong
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Fix Namespace definition
2015-09-02 13:42:01 +03:00
Zimmermann Gyula
7ce1b89ba9
Fix misc D2k BodyOrientation-regressions.
2015-09-02 10:39:12 +02:00
Guido L
7181519fe4
Fix Namespace definition
2015-09-02 08:11:27 +02:00
Zimmermann Gyula
11c5144cb4
Restore AI kennel usage, limit AI harvesters and dogs.
2015-09-01 23:32:22 +02:00
Zimmermann Gyula
0a79109d01
Implement HackyAI->UnitLimits.
2015-09-01 23:32:13 +02:00
RoosterDragon
509a0e54a2
Merge pull request #9182 from penev92/bleed_dicts
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Add support for Dictionary to FieldLoader and FieldSaver
2015-09-01 21:28:24 +01:00
Pavel Penev
256929073c
Clean up some trait info loading code
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Remove some methods that traits define to load their YAML values on their own.
2015-09-01 22:52:22 +03:00
Pavel Penev
8ddbabbfde
Add Dictionary<,> support to FieldSaver
2015-09-01 22:52:20 +03:00
Pavel Penev
341b3395c8
Add Dictionary<,> support to FieldLoader
2015-09-01 22:52:18 +03:00
Pavel Penev
821e09877d
Remove an assumption from FieldLoader.TryGetValueFromYaml() about the current value not having subnodes.
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FieldLoader assumed the YAML that is being loaded is a simple value with no subnodes and threw an exception otherwise. This explicitly excluded the possibility of trying to load a Dictionary or another more complex object.
2015-09-01 22:52:04 +03:00
Matthias Mailänder
2df76ad962
add an overload that doesn't use string.Format
2015-09-01 20:59:14 +02:00
Matthias Mailänder
d17d68f894
Merge pull request #9221 from GraionDilach/fix-veinhole
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Fix veinholes.
2015-09-01 20:38:46 +02:00
Pavel Penev
606a8c1639
Convert the Mobile Sensor Array to use DeployToUpgrade
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Stop using Transforms.
2015-09-01 20:24:45 +03:00
Pavel Penev
899ea7e16d
Add a description to DisableUpgrade
2015-09-01 20:19:31 +03:00
Pavel Penev
cdedfe6931
Don't get stuck in deployed mode because of an impossible move order
2015-09-01 20:19:29 +03:00
Pavel Penev
7668e0a30c
Add deploy and undeploy sounds to DeployToUpgrade
2015-09-01 20:19:27 +03:00
Pavel Penev
21f9547fed
Add facing to DeployToUpgrade
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Make the actor turn to a desired facing before starting to deploy (and before granting the upgrade).
2015-09-01 20:19:25 +03:00
Pavel Penev
7d59aaa00c
Add a deploy animation to DeployToUpgrade
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Play a "deploy"/"undeploy" animation
2015-09-01 20:19:23 +03:00
Pavel Penev
3678e146cf
Make WithVoxelBody upgradable
2015-09-01 20:19:21 +03:00
RoosterDragon
ac55c5bf09
Fix pathfinding using PriorityQueue incorrectly.
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By providing a comparer that could change over time (as estimated costs on the graph were updated), this meant the priority queue could have its heap property invalidated and thus not maintain a correct ordering. Instead we store elements into the queue with their estimations at the time. This preserves the heap property and thus ensures the queue returns properly ordered results, although it may contain out of date estimations.
This also improves performance. The fixed comparer need not perform expensive lookups into the graph, but can instead use the readily available value. This speeds up adds and removes on the queue significantly.
2015-09-01 17:29:36 +01:00
RoosterDragon
77923a27c1
Tweak IPathSearch to avoid exposing the OpenQueue directly.
2015-09-01 17:29:36 +01:00
RoosterDragon
774992c246
Cache only unit paths in the pathfinder.
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The path caching works on the assumption that the time saved from reusing a cached path outweights the cost of caching it in the first place.
For unit paths, this assumption holds. For path searchs, we spend more time caching them then we save when we get to reuse these cached paths. This is because they are reused less often, and calculating their key is more expensive in comparison.
2015-09-01 17:29:35 +01:00
Zimmermann Gyula
1410a3d405
Fix veinholes.
2015-09-01 17:14:41 +02:00
reaperrr
7f7031d5c8
Update outdated description
2015-09-01 13:52:09 +02:00
Zimmermann Gyula
4aba64cc0f
Fix armors.
2015-09-01 13:52:08 +02:00
reaperrr
0f9ef4036e
Merge pull request #9140 from RoosterDragon/safe-pathfinder-perf
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Improve pathfinder performance
2015-09-01 13:02:29 +02:00
reaperrr
a154410307
Merge pull request #9214 from Mailaender/ts-trains
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Fixed the TS mod crashing on startup and oh trains!
2015-09-01 13:00:14 +02:00
deniz1a
d065c9f202
Red Alert: Adds satellite icons to badger planes.
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They drop crates, paratroopers and parabombs.
2015-09-01 10:15:37 +03:00
Matthias Mailänder
2ed240527e
add train locomotive and waggons
2015-08-31 22:22:49 +02:00
Matthias Mailänder
b3bed529d2
fix 'nawall' does not define a quantized body orientation
2015-08-31 22:14:17 +02:00
RoosterDragon
0739fc80a3
Cache the speed modifiers enumerable, not just the traits, in Mobile.
2015-08-31 20:45:34 +01:00
RoosterDragon
d9dd96ca35
Speed up Map.ContainsAllProjectedCellsCovering on flat maps.
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This method gets called often via Contains calls. We can significantly speed up the method for flat maps since we know the projection and it is trivial to perform. This avoids an expensive projection lookup.
2015-08-31 20:45:32 +01:00
RoosterDragon
76303e9699
In PathGraph.GetConnections, return a List of neighbors directly, rather than a LinkedList typed an IEnumerable.
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The caller can enumerate the list more efficiently without the IEnumerable indirection, and the reduced memory allocation is marginally faster than allocating a linked list and several nodes.
2015-08-31 20:45:31 +01:00
RoosterDragon
7d44eb953e
Reduce size of GraphConnection for allocation efficiency.
2015-08-31 20:45:29 +01:00
RoosterDragon
be59d045ce
Only enumerate crushable traits once in MobileInfo.IsBlockedBy.
2015-08-31 20:45:25 +01:00
RoosterDragon
dab53f403d
Provide a hand-written enumerator for ActorMap.GetUnitsAt(CPos).
2015-08-31 20:43:19 +01:00
RoosterDragon
18478646d4
Avoid multiple ToMPos calls in ActorMap.
2015-08-31 20:43:18 +01:00
RoosterDragon
ac1658c9ce
Refactor movement cost method to avoid repeated terrain information lookups.
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As the world tileset is fixed, the pathfinder can look up the terrain information for that tileset on creation. This is implemented by the WorldMovementInfo struct. When calculating node costs, this allows the pathfinder to avoid having to repeat this expensive dictionary lookup on every node.
2015-08-31 20:43:18 +01:00
RoosterDragon
4eacb6e5c9
Transparently cache results of GetTerrainIndex in Map.
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This method performs an expensive calculation and is called often during pathfinding. We create a cache of the terrain indicies for the map to vastly reduce the cost.
2015-08-31 20:43:17 +01:00
RoosterDragon
fa87befeff
Add missing CellEntryChanged checks.
2015-08-31 20:43:16 +01:00
Matthias Mailänder
f65c356399
add Kodiak positional lights
2015-08-31 20:20:47 +02:00
Matthias Mailänder
ee8cac25d0
add lights to the Nod pyramid
2015-08-31 20:18:14 +02:00
reaperrr
3175ef4d67
Merge pull request #9193 from Mailaender/quanbo-fixup
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Fixed BodyOrientation refactor regressions
2015-08-31 20:12:53 +02:00
Matthias Mailänder
252b102886
add the unloaded truck
2015-08-31 18:30:22 +02:00
Matthias Mailänder
6137a44123
add lights to the Montauk
2015-08-30 18:51:00 +02:00
Matthias Mailänder
f60080e0ac
Merge pull request #9186 from LavenderMoon/bleed
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Combine Shrapnel into Bullet
2015-08-30 18:40:26 +02:00
Matthias Mailänder
47b581d8c0
be more concise
2015-08-30 17:42:56 +02:00
Matthias Mailänder
19801b6cc3
add damaged, light and water animations
2015-08-30 17:40:54 +02:00
reaperrr
10ab4cbe61
Fixed production overlay ZOffsets
2015-08-30 15:45:01 +02:00
reaperrr
c39c7cdc4e
Fix d2k NukePower sequence requirement
2015-08-30 15:45:00 +02:00
reaperrr
9da56f51e2
Remove RenderBuilding
2015-08-30 15:44:59 +02:00
reaperrr
df29ee1e19
Improved TS sequence offsets for gaplug and naapwr
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Fixes #9003 .
2015-08-30 15:38:03 +02:00
reaperrr
6c2eb1b0a8
Fixed TD obelisk and adv. guard tower visual selection boxes
2015-08-30 15:38:02 +02:00
Pavel Penev
5e55cef02c
Merge pull request #8699 from deniz1a/disguise-owner
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Shows real owner of disguised units to allies.
2015-08-30 14:32:34 +03:00
Matthias Mailänder
0b8d7708ef
add more lint interfaces to reduce boiler plate
2015-08-30 13:12:25 +02:00
Lavender Moon
81e5b7866b
Combine Shrapnel into Bullet
2015-08-30 06:37:38 -04:00
Matthias Mailänder
838faa4ae3
Merge pull request #9200 from penev92/bleed_upgradableResources
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Make SeedsResource upgradable
2015-08-30 11:41:12 +02:00
Matthias Mailänder
24a5c37d5b
Merge pull request #9199 from reaperrr/fix-td-shell-mamm
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Fixed TD shellmap mammoth turrets drawn below body
2015-08-30 11:11:37 +02:00
Pavel Penev
55045d691a
Make SeedsResource upgradable
2015-08-30 02:13:56 +03:00
Pavel Penev
43809b7fc5
Merge pull request #9194 from Mailaender/emitError-sequences
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Fixed undefined sequence lint checks not emitting errors
2015-08-30 01:29:20 +03:00
reaperrr
bf51e0600d
RenderBuildingWall -> WithWallSpriteBody
2015-08-30 00:22:53 +02:00
reaperrr
21186c10b6
RenderBuildingTurreted -> WithTurretedSpriteBody
2015-08-30 00:22:52 +02:00
reaperrr
dddb49e095
Fix TD shellmap mammoth turrets
2015-08-29 23:59:16 +02:00
reaperrr
69d062495c
RenderBuildingSilo -> WithSiloAnimation
2015-08-29 23:33:18 +02:00
reaperrr
2df318cd3e
RenderBuildingCharge -> WithChargeAnimation
2015-08-29 23:33:17 +02:00
reaperrr
bc2b60be05
Extend WithSpriteBody funtionality
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Move building placement range circle to PlaceBuilding, add
PauseAnimationWhenDisabled.
2015-08-29 23:10:22 +02:00
Matthias Mailänder
539e25920c
add missing spaces
2015-08-29 21:24:58 +02:00
Pavel Penev
8d1e46dc54
Merge pull request #9195 from Mailaender/map-preview-leak
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Fixed a resource leak in MapPreview
2015-08-29 20:36:48 +03:00
Matthias Mailänder
25a0143b46
avoid unnecessary trait lookups
2015-08-29 18:58:30 +02:00
Matthias Mailänder
1dfb982d6f
fix paradrop camera not defining a body orientation
2015-08-29 18:49:51 +02:00
Matthias Mailänder
72dffe3391
dispose res properly
2015-08-29 18:47:10 +02:00
Matthias Mailänder
5fc8a413e6
emitError for undefined sequences
2015-08-29 08:18:52 +02:00
Matthias Mailänder
da0c80dc3d
fix bridges not defining body orientation
2015-08-29 08:15:17 +02:00
Matthias Mailänder
45f7526967
fix dereference after null check
2015-08-29 08:05:00 +02:00
Matthias Mailänder
fda39f7136
add missing ISync
2015-08-29 08:04:37 +02:00
Matthias Mailänder
589cb4cd0a
Merge pull request #9191 from reaperrr/fix-qffs
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Fix TS regression from #9004
2015-08-29 07:12:21 +02:00
reaperrr
c3ff298572
Fix TS regression from #9004
2015-08-29 02:41:26 +02:00
Matthias Mailänder
9c1eeafa08
Merge pull request #9004 from reaperrr/quanbo
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Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
Pavel Penev
c793ac565e
Merge pull request #9188 from RoosterDragon/friendly-name-hashset
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Friendly name for HashSet in docs
2015-08-28 23:03:15 +03:00
Matthias Mailänder
a0bdce9ad8
Merge pull request #9185 from reaperrr/d2k-fixes
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D2k fix for cliff passability
2015-08-28 21:51:03 +02:00
Matthias Mailänder
88df5057b6
Merge pull request #9175 from penev92/bleed_maxMind
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Update MaxMind.GeoIP2 version to 2.3.1
2015-08-28 21:48:19 +02:00
RoosterDragon
637a87c33b
Use a better name for HashSet in ExtractTraitDocsCommand.FriendlyTypeName.
2015-08-28 19:55:25 +01:00
RoosterDragon
d11e60474a
Ensure the elements of arrays and sets are formatted correctly in FormatValue.
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We call FormatValue on each element to ensure correct culture and other formatting that would otherwise not be applied.
2015-08-28 19:39:25 +01:00
RoosterDragon
243763f570
Remove redundant invariant culture handling for float, decimal, double.
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This is already handled by the type converter portion of the code.
2015-08-28 19:33:59 +01:00
reaperrr
a4bac0ab29
Fix ground type of some D2k cliffs
2015-08-28 17:37:14 +02:00
reaperrr
f62bc3c226
Merge pull request #9172 from Mailaender/fix-withcargo-desync
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Fixed a desync involving WithCargo
2015-08-28 15:05:55 +02:00
Pavel Penev
d1a3bf97a6
Merge pull request #9105 from RoosterDragon/cmfi-refactor-perf
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Mobile Blocking Refactor
2015-08-28 15:35:49 +03:00
Pavel Penev
3d76f76c26
Merge pull request #9181 from RoosterDragon/field-loader-hashsets
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Support HashSet in FieldLoader/FieldSaver
2015-08-28 01:13:33 +03:00
RoosterDragon
2f9ca36506
Update WeaponInfo to use HashSets for some fields directly.
2015-08-27 21:48:12 +01:00
RoosterDragon
5a177a889c
Add ability to load and save HashSets.
2015-08-27 21:48:09 +01:00
RoosterDragon
6d183b6d63
Merge pull request #9178 from LavenderMoon/bleed
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Move duplicate Tick() code from Plane and Helicopter to Aircraft.
2015-08-27 21:42:18 +01:00
RoosterDragon
410b97823a
Ensure our array handling only accepts single dimensional arrays.
2015-08-27 21:31:24 +01:00
RoosterDragon
42123d5653
Merge pull request #9143 from LipkeGu/mod_loadscreen_crash
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LoadScreen: Do not crash when Image or Text is not defined.
2015-08-27 21:25:26 +01:00
Lavender Moon
4649c03260
Move duplicate Tick() code from Plane and Helicopter to Aircraft.
2015-08-27 16:21:51 -04:00
Pavel Penev
353d9215c6
Update MaxMind.GeoIP2 version to 2.3.1
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Fixes an "Operation did not complete successfully because the file contains a virus." message when making dependencies.
2015-08-27 21:43:47 +03:00
Paul Chote
8730a7f223
Fix WithCargo desync.
2015-08-26 19:35:18 +02:00
Guido L
bc39fcda98
LoadScreen: Add fallback message when no Text or Image is specified.
2015-08-25 20:44:38 +02:00
reaperrr
508c99655c
Made Armor upgradable
2015-08-25 20:12:37 +02:00
Pavel Penev
d5e0bf2169
Merge pull request #9006 from reaperrr/remove-cantarget
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Remove legacy 0% = not targetable assumption
2015-08-25 20:03:31 +03:00
reaperrr
aff1e5afe7
Upgrade notice
2015-08-25 18:54:01 +02:00
reaperrr
050a9076ed
Fix TS medic heal target validation
2015-08-25 18:54:00 +02:00
reaperrr
cb95eeb914
Fix RA target validation
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0% versus no longer means cannot target
2015-08-25 18:53:59 +02:00
reaperrr
6161b72f3e
TD target validation
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This mod already implements ValidTargets as intended, but grounded helicopters should count as vehicles for target validation.
2015-08-25 18:53:58 +02:00
reaperrr
468b0b4223
Fix D2k target validation
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0% versus no longer means not targetable.
2015-08-25 18:53:57 +02:00
abcdefg30
1ddab69025
Merge pull request #9131 from Mailaender/ts-logo
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Added a Tiberian Sun loadscreen and shellmap logo
2015-08-25 11:53:59 +02:00
Pavel Penev
d48cf695f3
Merge pull request #9144 from Mailaender/opt-find-resource
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Optimized FindResources worse case scenario path finding
2015-08-25 04:24:05 +03:00
abcdefg30
d5680f0ee0
Merge pull request #8952 from Mailaender/ts-debris-variation
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Added more variation to Tiberian Sun debris
2015-08-24 22:02:13 +02:00
abcdefg30
67966ad704
Merge pull request #8731 from deniz1a/simplify-lobby-logic
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Simplifies Start button logic in lobby
2015-08-24 21:27:05 +02:00
reaperrr
18b8eb30a3
Merge pull request #9134 from clemty/docs
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minor LUA and trait documentation fixes, whitespace fixes
2015-08-24 21:26:20 +02:00
abcdefg30
b9f4431ed0
Merge pull request #9151 from penev92/bleed_summaries
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Add a bit of code documentation
2015-08-24 21:18:11 +02:00
Pavel Penev
ae43d813ad
Merge pull request #9024 from atlimit8/consolidateDefenseDeployedVehicle
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Consolidate rules into ^Defense (all) & ^DeployedVehicle (ts)
2015-08-24 22:08:38 +03:00
Matthias Mailänder
5c2849a08f
add a simple projectile with random sequences for debris effects
2015-08-24 21:05:37 +02:00
Matthias Mailänder
2a21c7d1f2
don't let bots do 2x the amount of path searches
2015-08-24 21:03:46 +02:00
Matthias Mailänder
7108344501
bail out early before trying impossible paths
2015-08-24 21:03:46 +02:00
clemty
2bbc1fcda4
LUA and trait documentation fixes
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- Typo in documentation ("proximitry").
- Add spaces between sentences.
- Remove most occurrences of " " (two spaces) unless clearly used as indendation
- Punctuation (although no fullstop after filenames like "notifications.yaml").
2015-08-24 19:41:15 +02:00
reaperrr
64bbfe4121
Merge pull request #9129 from Mailaender/ts-build-palette
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Fixed black dots on Tiberian Sun build palette icons
2015-08-24 17:46:02 +02:00
reaperrr
7f928477f9
Merge pull request #9130 from Mailaender/gdi4-shellmap
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Replaced the blank shellmap with something more interesting
2015-08-24 17:29:22 +02:00
Matthias Mailänder
6132ec6558
Merge pull request #9150 from penev92/bleed_dedicatedSound
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Make lower-level Sound not require the server state directly
2015-08-24 06:44:51 +02:00
atlimit8
f45358c36d
Consolidate defense rules into ^Defense & ^DeployedVehicle for ts mod
2015-08-23 22:42:10 -05:00
atlimit8
a83806d90c
Consolidate defense structure rules into ^Defense for d2k mod
2015-08-23 22:39:13 -05:00
atlimit8
68ee859666
Consolidate defense structure rules into ^Defense for cnc mod
2015-08-23 22:39:13 -05:00
atlimit8
59cd477e3e
Consolidate defense structure rules into ^Defense for ra mod
2015-08-23 22:39:13 -05:00
Pavel Penev
02dd5afbd9
Merge pull request #9058 from RoosterDragon/reduce-alloc
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Reduce allocations in the main game loop
2015-08-24 02:11:08 +03:00
reaperrr
3821729744
Upgrade rule
2015-08-24 00:49:01 +02:00
reaperrr
ed81eaaac2
TS yaml changes
2015-08-24 00:49:00 +02:00
reaperrr
542d88245d
D2k yaml changes
2015-08-24 00:48:59 +02:00
reaperrr
9780bb26c2
RA yaml changes
2015-08-24 00:48:58 +02:00
reaperrr
2293494c56
TD yaml changes
2015-08-24 00:48:57 +02:00
reaperrr
006e66a3c3
Refactored IQuantizeBodyOrientation implementation
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Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00
Pavel Penev
09a41d8bde
Add a bit of code documentation
2015-08-24 01:47:35 +03:00
Pavel Penev
49e9ad2c7c
Make lower-level Sound not require the server state directly
2015-08-24 01:36:56 +03:00
Pavel Penev
1d3cfcf378
Merge pull request #8632 from Mailaender/openra-platform
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Removed the OpenAL/OpenGL/SDL2 dependency from the game engine
2015-08-24 00:45:27 +03:00
Pavel Penev
535863ea83
Merge pull request #9147 from Mailaender/exception-log-map
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Added the current map to the exception.log
2015-08-24 00:29:52 +03:00
Matthias Mailänder
0fba872b73
replace blank shellmap with something more interesting
2015-08-23 22:49:17 +02:00
Matthias Mailänder
001d2cde30
add the map to the exception.log
2015-08-23 22:27:00 +02:00
Pavel Penev
d64f5f29a4
Merge pull request #9075 from deniz1a/fix-crate
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Removes LocalPlayer check from HideMapCrateAction and RevealMapCrateAction.
2015-08-23 23:17:28 +03:00
Matthias Mailänder
bec209085b
Merge pull request #7873 from penev92/bleed_raceToFaction
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Replace old "country" and "race" name in the code with the generic "faction"
2015-08-23 17:49:40 +02:00
Matthias Mailänder
f7b0454b9e
avoid an unnecessary overload
2015-08-23 07:58:07 +02:00
Matthias Mailänder
4059f83b7e
remove redundant namespace repetition
2015-08-23 07:58:06 +02:00
Matthias Mailänder
bfc7013ba4
avoid magic numbers
2015-08-23 07:58:06 +02:00
Matthias Mailänder
6abd21e71d
explicitly set the OpenTK GL context
2015-08-23 07:58:06 +02:00
Matthias Mailänder
17f3466451
untie the engine from SDL2 and MiniTK
2015-08-23 07:58:03 +02:00
Pavel Penev
60eea5a507
Merge pull request #8840 from deniz1a/dropdown-gap
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Removes spacing between dropdown menu items.
2015-08-23 01:32:53 +03:00
Pavel Penev
dec2696e76
Change "Change faction" lobby command
2015-08-22 23:34:40 +03:00
Pavel Penev
05e081043b
Rename last usages of "race" in UI YAML files
2015-08-22 23:34:38 +03:00
Pavel Penev
09f67d18bb
Some internal "race" to "faction" renaming
2015-08-22 23:34:36 +03:00
Pavel Penev
a83fc81571
Merge pull request #9126 from LipkeGu/RadarWidget_crash
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Add Cell check to RadarWidget
2015-08-22 22:58:19 +03:00
Pavel Penev
b1b576c41b
Merge pull request #8797 from abcdefg30/gpsvanish
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Add a GpsRemoveFrozenActor trait
2015-08-22 22:47:57 +03:00
abcdefg30
87580d0aab
Add a GpsRemoveFrozenActor trait
2015-08-22 21:36:30 +02:00
abcdefg30
429e6145cb
Merge pull request #9073 from pchote/remove-production-duplication
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Minor Production trait cleanups.
2015-08-22 20:39:10 +02:00
Pavel Penev
6d0d5b52fe
Merge pull request #9133 from abcdefg30/interiorsmudge
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Fix smudges/scorches being displayed on interior clear ground
2015-08-22 21:27:24 +03:00
abcdefg30
0f599bfc10
Fix smudges/scorches being displayed on interior clear ground
2015-08-22 18:26:10 +02:00
Matthias Mailänder
79f38802be
replace Tiberian Dawn artwork for consistency
2015-08-22 17:37:13 +02:00
Matthias Mailänder
2917d28545
set up original build click palette to fix dark pixel errors
2015-08-22 16:18:19 +02:00
reaperrr
8e9da7f897
unhardcode palettes and sequences
2015-08-22 16:09:07 +02:00
Matthias Mailänder
1c45ca75a7
Merge pull request #9034 from Biofreak1987/soviet07
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Add Soviet07
2015-08-22 14:12:56 +02:00
deniz1a
3b36ddfc54
Removes LocalPlayer check from HideMapCrateAction and RevealMapCrateAction.
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Fixes #9063 .
Fixes #9127 .
2015-08-22 14:37:39 +03:00
Matthias Mailänder
f325463204
Merge pull request #9117 from GraionDilach/infiltrate-fix
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Prevent infiltrating allied targets.
2015-08-22 12:54:42 +02:00
Guido L
9bad84e117
Add Cell check to RadarWidget.
2015-08-22 09:31:09 +02:00
deniz1a
347143ba87
Adds TopBottomSpacing to GridLayout.
2015-08-22 04:04:05 +03:00
deniz1a
90897481f9
Adds TopBottomSpacing values to yaml files.
2015-08-22 03:51:07 +03:00
deniz1a
a534290dc5
Removes spacing between dropdown menu items.
2015-08-22 03:51:07 +03:00
Zimmermann Gyula
3670c003a4
Prevent infiltrating allied targets unless explicitly set.
2015-08-22 00:35:41 +02:00
Pavel Penev
b7af5f5291
Merge pull request #9018 from Mailaender/cnc-maps
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Added high quality Tiberian Dawn community maps
2015-08-22 01:13:01 +03:00
abcdefg30
8783905c51
Merge pull request #8773 from dan9550/ts-yaml
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Alter install logic to convert case of file names
2015-08-21 21:53:48 +02:00
Dan9550
a559f6d4ac
Modified mod.yaml to respect case sensitive file names
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Modified mod.yaml to respect case sensitive file names
Modified install logic to convert case of files on install
Revert initial changes
2015-08-21 23:42:10 +10:00
Pavel Penev
174bde57f1
Merge pull request #9123 from clemty/authors
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add myself to AUTHORS
2015-08-21 13:38:28 +03:00
clemty
447326c328
add myself to AUTHORS
2015-08-21 12:06:32 +02:00
Pavel Penev
d803a06a1e
Merge pull request #8995 from reaperrr/vxl-upgrades1
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Made WithVoxelTurret and WithVoxelBarrel upgradable
2015-08-21 00:33:42 +03:00
Biofreak1987
2242ae8937
Add Soviet07
2015-08-20 22:41:52 +02:00
Matthias Mailänder
9a861bdfba
Merge pull request #8700 from deniz1a/rename-disable-shroud
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Renames "Disable Shroud & Fog" debug option to "Observer view".
2015-08-20 20:41:01 +02:00
Matthias Mailänder
913871f171
Merge pull request #9097 from LipkeGu/rules_terrainType_fixes
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Fix TerrainTypes for walls and crates
2015-08-20 20:37:12 +02:00
Pavel Penev
20193f086f
Merge pull request #8942 from reaperrr/explodes2
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Add specific exception message when Explodes cannot find a weapon
2015-08-20 13:03:37 +03:00
Matthias Mailänder
59a7d743cb
Merge pull request #9047 from clemty/tooltips
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TD tooltip fixes
2015-08-19 22:08:53 +02:00
Matthias Mailänder
cafad9f843
Merge pull request #9092 from penev92/bleed_rename
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Some more renaming from "race" to "faction"
2015-08-19 22:03:01 +02:00
abcdefg30
7612f60b22
Merge pull request #8939 from Mailaender/lint-map-scripts
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Added checks for syntax errors in Lua scripts
2015-08-19 21:36:34 +02:00
abcdefg30
7e7e3723dc
Add "check-scripts" to make.ps1
2015-08-19 21:21:01 +02:00
Matthias Mailänder
5a3e61a902
check the .lua scripts for syntax error
2015-08-19 21:21:01 +02:00
clemty
4351094bd7
TD tooltip fixes
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- mention Apache being strong vs aircraft
- mention engineers will damage buildings, not just capture them
reverted:
- Sentences are now (mostly) lowercase, end with full-stop
- Changed "defence" tab tooltip to "defense"
2015-08-19 12:53:08 +02:00
RoosterDragon
3d94c4b216
Minor formatting fix in Mobile.cs.
2015-08-18 22:03:14 +01:00
RoosterDragon
7eab7220ff
In CanMoveFreelyInto, check if transient actor checks are needed at the start.
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When transient actors checks are not needed, all control flows in the method return true. Therefore, we can return true directly in this case. Checking this condition is cheaper than checking for a free sub-cell, so this allows us a faster exit when we don't need to check for transient actors.
2015-08-18 22:03:13 +01:00
RoosterDragon
ca75b5af30
Factor logic for determining if an actor blocks movement into IsBlockedBy.
2015-08-18 22:03:11 +01:00
RoosterDragon
6414743f8e
Introduce HasCellCondition to avoid HasFlag overhead.
2015-08-18 22:03:09 +01:00
RoosterDragon
d415d3ba4e
Reduce allocations in the main game loop.
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- Cache the shroud projection even for flat maps to avoid allocating single element arrays.
- Avoid LINQ in shroud and map projection queries to avoid enumerator allocations.
- Avoid LINQ in calculation of sync values.
- Cache enumerables in ProductionQueue.
- Cache delegate in HackyAI.
2015-08-18 21:17:28 +01:00
abcdefg30
83b310713d
Merge pull request #8905 from atlimit8/WithProductionOverlay_accept_OnOwnerChanged
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WithProductionOverlay: replace ITick => INotifyCreated & add INotifyOwnerChanged
2015-08-18 21:17:00 +02:00
abcdefg30
ee09dd41bc
Merge pull request #8957 from Mailaender/ts-decorations
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Added Tiberian Sun decorational actors
2015-08-18 21:15:28 +02:00
reaperrr
e057a97217
Remove bogus ShadowIndex from TS cameo palette
2015-08-18 18:33:46 +02:00
Pavel Penev
663c9239df
Mop up remaining "race" private variables
2015-08-18 00:26:11 +03:00
Pavel Penev
2b359b54c7
Add an upgrade rule for renaming crates' ValidRaces
2015-08-18 00:26:09 +03:00
Pavel Penev
1a95e7a9f1
Rename crates' ValidRaces
2015-08-18 00:26:07 +03:00
Pavel Penev
b6b107de46
Rename RenderSpritesInfo.RaceImages
2015-08-18 00:26:05 +03:00
Pavel Penev
1e817fad76
Merge pull request #9089 from Mailaender/editor-coordinate
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Added a coordinate display to the map editor
2015-08-18 00:12:10 +03:00
Pavel Penev
3d292d8200
Merge pull request #8749 from Mailaender/lint-palettes
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Added a lint rule for palette references
2015-08-17 23:09:53 +03:00
Matthias Mailänder
4f05681707
Merge pull request #8912 from reaperrr/ts-icons1
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Added the Nod repair bay icon
2015-08-17 21:46:20 +02:00
Matthias Mailänder
322358ff3d
also check shroud sequences
2015-08-17 21:36:55 +02:00
Matthias Mailänder
118782a85e
check palette references
2015-08-17 21:36:45 +02:00
Matthias Mailänder
41698ab8bb
show the current coordinate at the top
2015-08-17 21:21:52 +02:00
Matthias Mailänder
ba8e292b71
Merge pull request #9022 from RoosterDragon/less-sync
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Sync only once per tick
2015-08-17 21:13:55 +02:00
abcdefg30
0c021770f0
Merge pull request #9076 from Mailaender/resource-sequences
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Added missing check yaml references
2015-08-17 21:13:32 +02:00
Paul Chote
eae41b1750
Fix LST queue type.
2015-08-17 19:37:24 +01:00
reaperrr
4e633b21f6
Fixed D2k grenadier to not explode violently when reloading
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Removed redundant Chance (default is 100 anyway).
2015-08-17 20:11:57 +02:00
reaperrr
3ae75f870c
Add Explodes safeguards
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Accept both null and empty string to disable explosion weapons.
Throw specific exception if weapon was not found.
Require Weapon (EmptyWeapon stays optional).
2015-08-17 20:11:38 +02:00
Pavel Penev
17b2a37e97
Merge pull request #9051 from abcdefg30/creepssetting
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Fix the creeps setting being ignored
2015-08-17 18:57:06 +03:00
abcdefg30
0c4e691008
Rename HuskActor to Actor
2015-08-17 17:38:07 +02:00
abcdefg30
3dc5515d16
Remove references to 'husk' in the descriptions
2015-08-17 17:38:06 +02:00
abcdefg30
5967b06189
Remove the 'workaround' in gdi05
2015-08-17 17:38:05 +02:00
abcdefg30
b24c1845fb
Adjust the upgrade rule for SpawnActorOnDeath
2015-08-17 17:38:04 +02:00
abcdefg30
9f5a8a6d1f
Fix the creeps setting being ignored
2015-08-17 17:38:03 +02:00
Guido L
ce9bbd2a52
Fix TerrainTypes for walls and crates
2015-08-17 16:44:20 +02:00
Pavel Penev
71c5d69dc5
Merge pull request #8938 from abcdefg30/heliheigth
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Have flying actors account for terrain height
2015-08-17 13:53:39 +03:00
Pavel Penev
ac46a356f4
Merge pull request #9057 from Mailaender/map-tilset-sequence-nre
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Fixed a likely null reference exception when checking mod sequence definitions
2015-08-17 13:44:06 +03:00
abcdefg30
e05ba2454c
Merge pull request #9084 from Mailaender/sonar-shroud
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Fixed sonar pulse revealing shroud
2015-08-16 23:58:09 +02:00
Matthias Mailänder
51fabae106
change editor tooltip to actor: description (type)
2015-08-16 21:58:17 +02:00
Pavel Penev
4600d1c62b
Merge pull request #9071 from pchote/fix-shroud-healthbars
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Fix visibility queries when fog is disabled.
2015-08-16 19:19:16 +03:00
Matthias Mailänder
61cba78d62
rebalance sonar to not reveal any shroud
2015-08-16 13:32:26 +02:00
Matthias Mailänder
e3194ed35a
Merge pull request #9080 from pchote/fix-spy-overlay
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Replace icon veterancy overlay with new artwork.
2015-08-16 09:33:47 +02:00
Paul Chote
78391e7c65
Replace icon veterancy overlay with new artwork.
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New shp includes frames for higher level veterancy
for potential future use.
2015-08-15 20:59:52 +01:00
Paul Chote
0b13a173ae
Merge pull request #9053 from abcdefg30/dropzone-w-shroudrange
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Fix a crash in dropzone-w
2015-08-15 10:25:45 +01:00
Paul Chote
a4c4cec4ee
Merge pull request #9050 from GraionDilach/fix-td-shippedost
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Increase ShippedSoundtracks of the TD mod.
2015-08-15 10:15:04 +01:00
Paul Chote
b7d549e2d2
Merge pull request #9062 from clemty/renamedefencetab
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TD: renames tooltip on "Defence" tab to "Support"
2015-08-15 10:04:35 +01:00
Matthias Mailänder
37b6dc1603
add maps from the resource site
2015-08-15 11:03:45 +02:00
Matthias Mailänder
dc477c3ced
add missing sequence reference
2015-08-15 09:59:53 +02:00
Matthias Mailänder
d0634d9bb7
add missing weapon reference
2015-08-15 09:57:42 +02:00
Matthias Mailänder
299e5881b3
Merge pull request #9072 from pchote/fix-shroud-option-case
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Fix capitalisation of the "Explored Map" option.
2015-08-14 23:26:14 +02:00
Paul Chote
30d0ce2dee
Remove bogus property from d2k conyard.
2015-08-14 19:44:24 +01:00
Paul Chote
8dfd42b30e
Make Production.Info readonly.
2015-08-14 19:44:24 +01:00
Paul Chote
086467020e
Simplify IOccupySpace check.
2015-08-14 19:44:24 +01:00
Paul Chote
d730b4ee50
Remove duplicated DoProduction from Production.
2015-08-14 19:35:48 +01:00
Paul Chote
1d5644476a
Fix capitalisation of the "Explored Map" option.
2015-08-14 19:29:04 +01:00
Paul Chote
738a500876
Fix visibility queries when fog is disabled.
2015-08-14 19:26:01 +01:00
clemty
31fe6b7e9d
TD: renames tooltip on "Defence" tab to "Support" as suggested in #9047#issuecomment-130350382
2015-08-14 00:04:26 +02:00
Matthias Mailänder
9dabf9019f
Merge pull request #9026 from baxxxster/bleed
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Changed TimestampFormat for server logs
2015-08-13 21:16:23 +02:00
Matthias Mailänder
e13f983946
Merge pull request #9038 from penev92/bleed_rename
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Some more renaming from "race" to "faction"
2015-08-13 21:13:31 +02:00
Matthias Mailänder
c5b1e6be5f
fix a null reference exception at map (tileset)
2015-08-13 20:28:52 +02:00
abcdefg30
92c41aedb6
Fix a crash in dropzone-w
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We don't need RevealsShroud here anyway,
as the map disabled Shroud and Fog.
2015-08-12 23:34:39 +02:00
abcdefg30
dae70321c2
Merge pull request #8792 from deniz1a/reveal-shroud
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Changes shroud lobby setting from disabling shroud to revealing it.
2015-08-12 22:04:15 +02:00
abcdefg30
032ea2a377
Merge pull request #9032 from deniz1a/fix-8935
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Fixes observer widgets being loaded multiple times at game end.
2015-08-12 20:47:39 +02:00
Zimmermann Gyula
e29a103e32
Increase ShippedSoundtracks of the TD mod.
2015-08-12 17:45:01 +02:00
abcdefg30
15f22c32b3
Merge pull request #8886 from atimoschenkow/fly-queue
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Fix queue commands for Plane/Heli
2015-08-12 00:50:43 +02:00
abcdefg30
7e5b4f61eb
Merge pull request #9036 from reaperrr/heli-reserve
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Improve aircraft unreserving of structures
2015-08-11 23:36:32 +02:00
reaperrr
d97d4c82a3
Plane style fixes
2015-08-11 15:49:06 +02:00
reaperrr
9cbc16b6a3
If aircraft has FallsToEarth, return instead of just skipping reservation.
2015-08-11 15:47:45 +02:00
reaperrr
6fc8de69ac
Unreserve aircraft when removed from world
2015-08-11 15:02:31 +02:00
deniz1a
e59cd78322
Fixes observer widgets being loaded multiple times at game end.
2015-08-11 12:31:23 +03:00
Pavel Penev
4d11195989
Rename MPStartUnitsInfo.Races to Factions
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Also add an upgrade rule.
2015-08-11 04:00:08 +03:00
Pavel Penev
fd01e95d6c
Rename EmitInfantryOnSellInfo.Races to Factions
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Also rename the rest of "race" in that file.
2015-08-11 03:46:12 +03:00
Pavel Penev
8b58f3a1d8
Rename ProductionQueue.Race to Faction
2015-08-11 03:29:49 +03:00
Pavel Penev
6e9b5ed2c9
Rename ProductionQueueInfo.Race to Factions
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Also add an upgrade rule.
2015-08-11 03:27:12 +03:00
Pavel Penev
a6dae8e854
Merge pull request #9017 from reaperrr/lower-rank1
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Rebalanced stat gains from rank-up
2015-08-11 02:36:01 +03:00
Pavel Penev
c99dcb3f24
Merge pull request #9023 from RoosterDragon/actor-lookup
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Add a method to look up actors by ID.
2015-08-11 02:28:36 +03:00
abcdefg30
923c5405d2
Merge pull request #8965 from Mailaender/rallypoint-polish
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Fixed the RallyPoint trait for Tiberian Sun polish
2015-08-10 22:03:13 +02:00
Matthias Mailänder
27016367c7
use more appropriate waypoint art for rally points
2015-08-10 21:35:21 +02:00
Matthias Mailänder
df206ddb18
unhardcode rallypoint sprites
2015-08-10 21:35:21 +02:00
Matthias Mailänder
b536e677fb
rename RallyPoint.RallyPoint to RallyPoint.Offset
2015-08-10 21:35:21 +02:00
reaperrr
f11331a7cd
Merge pull request #8989 from Mailaender/ts-light-cloak
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Removed cloak effect from light posts
2015-08-10 19:14:21 +02:00
Glenn Martin Jensen
441f23d1e6
Changed TimestampFormat for server logs
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Changed TimestampFormat for server logs
2015-08-10 16:53:51 +02:00
abcdefg30
22184a6791
Merge pull request #8934 from Mailaender/travis-mono4
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Updated Travis to use Mono 4.0
2015-08-09 22:16:25 +02:00
abcdefg30
797b9d18c8
Merge pull request #8915 from Mailaender/cpos-mpos-test
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Added a unit test for MPos conversions
2015-08-09 22:01:33 +02:00
RoosterDragon
89f5a23077
When dumping the sync report, log all the orders issued in the frame that desynced.
2015-08-09 20:59:59 +01:00
RoosterDragon
709befda08
Sync only once per tick, rather than once per tick and once per order.
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This greatly improves performance by not syncing the world state for every single order processed as this becomes very expensive, at the cost of being unable to directly pinpoint the order that causes a desync. Instead the granularity of detecting desyncs is reduced to the tick level.
2015-08-09 20:58:20 +01:00
Matthias Mailänder
4d360a66ed
Merge pull request #8979 from penev92/bleed_production
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Remove producer-is-in-world assumptions from Production
2015-08-09 21:29:29 +02:00
RoosterDragon
a0117a3890
Add a method to look up actors by ID.
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This can be used to speed up some methods.
2015-08-09 20:25:34 +01:00
Matthias Mailänder
021b344532
Merge pull request #8988 from reaperrr/fix-moveanim
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Fix for WithAttackAnimation breaking WithMoveAnimation
2015-08-09 21:21:33 +02:00
Matthias Mailänder
84fdd97f94
Merge pull request #8744 from abcdefg30/viceroidhusk
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Merge SpawnViceroid into LeavesHusk
2015-08-09 21:07:32 +02:00
Matthias Mailänder
9efc3b377b
Merge pull request #9020 from abcdefg30/clearscreenshot
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Fix shroud outside map bounds being transparent
2015-08-09 20:55:23 +02:00
abcdefg30
e8477b1b5a
Rename LeavesHusk to SpawnActorOnDeath
2015-08-09 19:24:14 +02:00
abcdefg30
1a1e1e08d7
Fix shroud outside map bounds being transparent
2015-08-09 18:55:13 +02:00
reaperrr
d8ca66bec5
Merge pull request #9014 from Mailaender/immobile-groundcheck
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Fixed ground level checks for immobile actors
2015-08-09 15:48:50 +02:00
Pavel Penev
03cc69538e
Merge pull request #9015 from Mailaender/publishcoverity-0.11
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Fixed automatic Coverity build submissions
2015-08-09 13:52:34 +03:00
reaperrr
fdeb901da6
Rebalance TS rankups
2015-08-09 12:47:26 +02:00
reaperrr
05b82dbc02
Rebalance D2k rankups
2015-08-09 12:47:11 +02:00
reaperrr
cd41ecaa78
Rebalance TD rankups
2015-08-09 12:46:55 +02:00
reaperrr
b5352c24a0
Rebalance RA rankups
2015-08-09 12:46:41 +02:00
Matthias Mailänder
bf53f981d4
fix path for PublishCoverity 0.11.0
2015-08-09 11:50:15 +02:00
Matthias Mailänder
208cfa9542
fix IsAtGroundLevel always being false for immobile actors
2015-08-09 11:45:25 +02:00
reaperrr
277ac04f85
Remove legacy 0% = not targetable assumption
2015-08-09 01:11:10 +02:00
abcdefg30
abf5047072
Add an upgrade rule and update the default mods
2015-08-08 23:23:32 +02:00
abcdefg30
538723f8fb
Merge SpawnViceroid into LeavesHusk
2015-08-08 23:23:31 +02:00
abcdefg30
1bc84275fd
Merge pull request #9000 from reaperrr/fix-misl-shadow
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Fixed missile shadow on elevated terrain
2015-08-08 23:20:23 +02:00
reaperrr
433eac34b5
Fixes missile shadow on elevated terrain
2015-08-08 20:14:05 +02:00
reaperrr
e527513cbd
Made voxel turret and barrel traits upgradable.
2015-08-08 18:13:27 +02:00
Matthias Mailänder
7f42664b23
don't cloak light posts
2015-08-08 17:32:58 +02:00
reaperrr
281a87acbc
Fix WithAttackAnimation breaking WithMoveAnimation
2015-08-08 17:00:38 +02:00
Matthias Mailänder
4e101afb6d
Merge pull request #8838 from reaperrr/withbarrel2
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Fixed WithBarrel and made it upgradable
2015-08-08 16:50:42 +02:00
Matthias Mailänder
88b98fa8ef
Merge pull request #8975 from penev92/bleed_rename
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Some more renaming from "country" and "race" to "faction"
2015-08-08 16:13:16 +02:00
Pavel Penev
3cb707ad3c
Remove producer-is-in-world assumptions from Production
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D2k upgrades need to be actors that never actor the world, produced by the PlayerActor, who is also not in the world, but the Production trait expects the producer to be in the world even if it has Exit.MoveIntoWorld = False, allowing the producees to not enter the world.
2015-08-08 16:36:24 +03:00
atimoschenkow
b1c51cc910
Fix for #6161 queue commands for Plane/Heli (do not ignore Order.Queued in ResolveOrder())
2015-08-07 23:41:03 +02:00
Matthias Mailänder
d358c495c5
test the coordinate system conversions
2015-08-07 00:31:58 +02:00
Matthias Mailänder
ddb01b6ae5
fix warnings about unused local variables
2015-08-07 00:31:24 +02:00
Matthias Mailänder
8aac12ffb4
add palettes (decorational sprites)
2015-08-05 18:27:13 +02:00
Matthias Mailänder
1685dce28f
add drums
2015-08-05 18:22:00 +02:00
Matthias Mailänder
6c3b668a86
add boxes (decorational crates)
2015-08-05 18:18:47 +02:00
Pavel Penev
10aee9ffa9
Rid Transforms and Transform of "race"
2015-08-05 18:15:11 +03:00
Pavel Penev
faf0da6994
Rename Session.Slot.LockRace
2015-08-05 18:11:10 +03:00
Pavel Penev
2f38239f32
Clean up LobbyUtils from "race" a bit
2015-08-05 18:07:26 +03:00
Pavel Penev
5eaf5b5b51
Rename Session.Client.Race
2015-08-05 17:45:56 +03:00
Pavel Penev
50f4508123
Rid SpawnSelectorTooltipLogic from "Country"
2015-08-05 17:35:07 +03:00
Pavel Penev
957af9ac5e
Rename SpawnOccupant.Country
2015-08-05 17:31:00 +03:00
deniz1a
2ca949dbd2
Renames Shroud lobby option to Explored map.
2015-08-04 17:31:07 +03:00
deniz1a
7efbf0633e
Changes shroud lobby setting from disabling shroud to revealing it.
2015-08-04 17:31:06 +03:00
abcdefg30
a94e35163a
Have flying actors account for terrain height
2015-08-04 15:48:03 +02:00
Matthias Mailänder
9170db9642
update Travis to use Mono 4
2015-08-04 12:00:45 +02:00
reaperrr
dff3201eca
Use Nod variant of repair bay icon
2015-08-03 22:12:27 +02:00
atlimit8
d785c50c3e
WithProductionOverlay: replace ITick => INotifyCreated & add INotifyOwnerChanged
2015-08-03 10:00:33 -05:00
deniz1a
2abd1b5350
Renames "Disable Shroud & Fog" debug option to "Disable visibility checks".
2015-08-02 00:30:42 +03:00
reaperrr
72d67de414
Fixed WithBarrel and made it upgradable.
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Fixed missing Requires<ArmamentInfo>.
Removed now-redundant Barrel property (has been unused since RenderSprites animation keys were removed).
Made trait classes public.
Made ctor-cached trait lookups readonly.
2015-08-01 19:31:59 +02:00
deniz1a
f2ac6c9980
Some yaml cleanups.
2015-07-25 23:03:15 +03:00
deniz1a
ac6e915839
Simplifies Start button logic in lobby.
2015-07-25 23:03:14 +03:00
deniz1a
1a968588b6
Shows real owner of disguised units to allies.
2015-07-10 23:00:04 +03:00