Matthias Mailänder
3f48c649f0
Merge pull request #7722 from penev92/bleed_diplomacyWindow
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Closes #7391
2015-04-05 08:34:38 +02:00
Pavel Penev
a013cf4fca
Merge pull request #7842 from obrakmann/change_aircraft_altitude
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Lower aircraft altitude
2015-04-04 14:18:20 -07:00
Pavel Penev
be0eaee6cc
Merge pull request #7864 from Mailaender/ra-logo
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Removed the grain effect from the Red Alert logo
2015-04-04 13:59:01 -07:00
Pavel Penev
0190382104
Merge pull request #7839 from obrakmann/fix7836_gdi05a_crash
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Fix issues in gdi05a
2015-04-04 13:50:57 -07:00
Matthias Mailänder
5409c04066
use the new vectorized hammer & sickle as a template
2015-04-04 22:41:41 +02:00
penev92
2c108a1845
Use proper names and flags for unknown players
2015-04-04 17:24:19 +03:00
Matthias Mailänder
cc82e7c527
Merge pull request #7841 from Mailaender/ra-announce-yaml-polishing
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Removed AnnounceOnSeen from Red Alert and fixed Lint warnings
2015-04-04 14:22:29 +02:00
Oliver Brakmann
a3f875b8a8
Merge pull request #7845 from reaperrr/mapcontrol-remove
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Removed map control from player statistics for performance reasons
2015-04-04 13:24:07 +02:00
Matthias Mailänder
612f18edd8
Merge pull request #7846 from obrakmann/turn-to-attack-delay-v2
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Expose turn-to-attack delay to yaml, v2
2015-04-04 10:54:50 +02:00
reaperrr
e25247f259
Removes map control from player statistics for performance reasons
2015-04-04 01:38:54 +02:00
Oliver Brakmann
b1d3486561
Expose Plane turn-to-attack delay to yaml
2015-04-04 00:10:06 +02:00
Oliver Brakmann
32ed63727d
Revert "Expose Plane turn-to-attack delay to yaml."
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This reverts commit 02da41e5c5 .
2015-04-03 23:42:35 +02:00
Oliver Brakmann
a8d7140c1a
Merge pull request #7815 from Phrohdoh/aircraft-turn-timing
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Expose Plane turn-to-attack delay to yaml.
2015-04-03 23:15:41 +02:00
Oliver Brakmann
4ca27234e6
Merge pull request #7686 from reaperrr/custom-visibility-update
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Skip visibility updates when fog & shroud are disabled via lobby
2015-04-03 20:58:56 +02:00
Matthias Mailänder
fd143a5eb0
remove EnemyWatcher from RA
2015-04-03 17:04:43 +02:00
Oliver Brakmann
ba977c040f
gdi05a: ensure base discovery trigger fires in time
2015-04-03 16:27:48 +02:00
Oliver Brakmann
d53cfafde9
Lower aircraft altitude
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In order to work around a problem where the game does not take aircrafts' altitude into account when deciding whether a unit should be rendered or not, leading to aircrafts seemingly (dis)appearing a couple of cells into the map instead of right at the lower edge of the map.
Planes will now fly at the default altitude of 1280, helicopters slightly below at 1024.
2015-04-03 16:19:27 +02:00
Matthias Mailänder
016e8cd6fe
remove automatic EnemyUnitsApproaching notification for D2k
2015-04-03 16:18:41 +02:00
Matthias Mailänder
d0046f804a
remove AnnounceOnSeen from Red Alert mod again
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closes #7787
2015-04-03 15:36:44 +02:00
Matthias Mailänder
a6af357646
fix OpenRA.Lint Warning
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Sprite image camera.* from actor camera.* has no sequence definition
2015-04-03 15:35:29 +02:00
Matthias Mailänder
a8bf90f8b2
Merge pull request #7746 from RoosterDragon/shroud-vis-perf
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Speed up frozen actor visibility updates.
2015-04-03 15:20:10 +02:00
Matthias Mailänder
8494ad0a38
Merge pull request #7834 from RoosterDragon/avoid-preventable-allocations
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Avoid preventable allocations
2015-04-03 13:52:46 +02:00
RoosterDragon
3885ca3f14
Speed up frozen actor visibility updates.
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Cache the isVisibleTest function in the ctor for FrozenActor. The footprint never changes so the test will always be valid.
2015-04-03 12:21:03 +01:00
Oliver Brakmann
253d97ca5d
Fix sandbag ownership and build prerequisites for gdi05a
2015-04-03 13:16:57 +02:00
Pavel Penev
cedfe5c0b5
Merge pull request #7734 from RoosterDragon/frozen-lazy-render
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Lazily generate frozen actor renderables.
2015-04-03 04:16:19 -07:00
Oliver Brakmann
1070d752f3
Turn event handler into no-op for captured factories in gdi05a
2015-04-03 13:14:25 +02:00
Pavel Penev
39dfbb5505
Merge pull request #7837 from Mailaender/ts-building-overlay-translucency
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Added transparency to the Tiberian Sun building placement overlay
2015-04-03 03:39:44 -07:00
Paul Chote
98b8078f7d
Merge pull request #7573 from bvandenbogaard/bleed
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Added audio.bag/audio.idx support used in RA2
2015-04-03 11:35:54 +01:00
Matthias Mailänder
5733c049e1
Merge pull request #7715 from RoosterDragon/random-prevent-crash
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Only evaluate input sequence once in RandomOrDefault.
2015-04-03 12:27:20 +02:00
Matthias Mailänder
bf588c1cf2
transparent build overlay
2015-04-03 12:03:39 +02:00
Paul Chote
070d8ea6a2
Merge pull request #7811 from reaperrr/new-blendmodes1
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Added two new BlendModes
2015-04-03 10:57:12 +01:00
Matthias Mailänder
f785f15bf4
Merge pull request #7798 from reaperrr/ts-weapons01
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Split TS weapons.yaml and fix weapons and aircraft
2015-04-03 11:56:21 +02:00
Paul Chote
94360655c3
Merge pull request #7830 from obrakmann/fix7824_allies03b_crash
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Fix crash in allies03b
2015-04-03 10:44:05 +01:00
Matthias Mailänder
de2860358f
Merge pull request #7814 from Phrohdoh/default-image
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Image reference in 'Defaults' sequence block.
2015-04-03 10:36:29 +02:00
Matthias Mailänder
39b42a35a0
Merge pull request #7823 from RoosterDragon/celllayer-enumerator
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Fix CellLayer.GetEnumerator
2015-04-03 10:13:16 +02:00
Paul Chote
5f7b9b7621
Merge pull request #7827 from obrakmann/fix-refund-tooltip-margins
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Fix margins of refund tooltips
2015-04-03 01:13:04 +01:00
RoosterDragon
b66db23adf
Only evaluate input sequence once in RandomOrDefault.
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This ensures non-deterministic sequences cannot crash by returning an empty sequence on the second evaluation.
2015-04-03 01:08:30 +01:00
Pavel Penev
78afbffbc8
Merge pull request #7835 from reaperrr/fix-ps-check
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Fixed make.ps1 'check' command
2015-04-02 15:12:41 -07:00
reaperrr
d72cec6275
Fix make.ps1 'check' command
2015-04-02 23:19:49 +02:00
RoosterDragon
287ead56b3
Avoid allocating a delegate and new list in every tick of RepairableBuilding.
2015-04-02 21:41:22 +01:00
RoosterDragon
ab2ef0ba03
Improve performance of target validation.
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The Warhead and WeaponInfo classes now maintain preconstructed sets of valid and invalid targets to speed up validation checks since LINQ Intersect no longer has to be called (which recreates the sets internally each time).
Fixed minor bugs in the AI where it was repeating the validation logic but failing to account for invalid targets.
2015-04-02 21:11:12 +01:00
Pavel Penev
5ac648600d
Merge pull request #7794 from ScottNZ/balance-stuff
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Misc ra balance changes
2015-04-02 11:47:38 -07:00
Oliver Brakmann
92e0dbd864
Merge pull request #7822 from RoosterDragon/map-cache-dispose-fix
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Ensure MapCache disposes cleanly.
2015-04-02 20:26:02 +02:00
Oliver Brakmann
b1f6136b98
Fix crash in allies03b
2015-04-02 19:06:16 +02:00
Taryn Hill
58f32a11f8
Merge pull request #7828 from obrakmann/fix7821_pbog_crash_td
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Fix crash when placing buildings in TD.
2015-04-02 11:38:35 -05:00
Oliver Brakmann
0406e8e708
Add $-sign to refund tooltip
2015-04-02 18:35:34 +02:00
Oliver Brakmann
5e7a71edf5
Fix crash when placing buildings in TD
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Caused by production queues being tied to buildings, not the player, in TD.
PBOG would therefore try to find the PlaceBuilding trait, which is on the player, on the conyard actor and crash.
2015-04-02 18:04:19 +02:00
reaperrr
4fc58b4491
Skip shroud/fog calculations when both are disabled via lobby option.
2015-04-02 00:42:51 +02:00
RoosterDragon
9c0d3d737d
Fix CellLayer.GetEnumerator.
2015-04-01 22:52:36 +01:00
reaperrr
6dc577ed6f
Make all aircraft repairable on GDI repair bay, make all armed aircraft rearmable on both helipads
2015-04-01 23:49:01 +02:00
reaperrr
32bed06df5
Fix Orca Bomber and Banshee Fighter flight behavior and reloading
2015-04-01 23:49:00 +02:00
reaperrr
0efce0e94a
Brings TS weapons more in line with the original's rules
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Adds trails to missiles.
2015-04-01 23:48:59 +02:00
reaperrr
fbfc38fe1b
Fix TS weapon names to match the original
2015-04-01 22:42:01 +02:00
reaperrr
ca67407358
Split TS weapons.yaml into several categorized yamls
2015-04-01 22:42:01 +02:00
reaperrr
40d73db9fd
Added BlendModes to TS EMP explosion and Ion Cannon explosion
2015-04-01 22:01:26 +02:00
reaperrr
883e3822c6
Tweak D2k artillery missiles speed and angle.
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Additionally, remove bogus properties (leftovers from projectile change)
2015-04-01 22:01:25 +02:00
reaperrr
10f205b43d
Reduce brightness of several D2k weapon effects via new blend modes
2015-04-01 22:01:24 +02:00
RoosterDragon
47e2c48068
Ensure MapCache disposes cleanly.
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This prevents the map loading thread writing to disposed objects which can have unintended side effects.
2015-04-01 20:58:09 +01:00
Oliver Brakmann
cc1da824cd
Merge pull request #7820 from Mailaender/oldlength-ancient-mono-fix
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Removed unused oldLength
2015-04-01 21:39:56 +02:00
reaperrr
c0448fce3e
Adds two new BlendModes.
2015-04-01 21:16:01 +02:00
Matthias Mailänder
dc3f82f537
Merge pull request #7816 from Phrohdoh/cleanups
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Small code cleanup.
2015-04-01 20:53:42 +02:00
Matthias Mailänder
4cc016c3d0
remove unused oldLength
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closes #7808
2015-04-01 19:43:56 +02:00
Taryn Hill
4ed53c5952
Simplify return statements.
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Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00
Chris Forbes
14e9cfd433
Merge pull request #7812 from pchote/modules
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Pluggable upgrade modules
2015-04-02 05:25:48 +13:00
Oliver Brakmann
ff77d2d029
Fix margins of refund tooltips
2015-04-01 17:14:41 +02:00
Taryn Hill
28ea59854e
Merge pull request #7748 from pchote/heightmap-input
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Account for terrain height and slope when calculating order location.
2015-04-01 07:57:33 -05:00
Taryn Hill
02da41e5c5
Expose Plane turn-to-attack delay to yaml.
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Require Plane in some ctors.
2015-04-01 00:12:20 -05:00
Taryn Hill
32083344aa
Set place to default image for TS’ overlay sequence.
2015-03-31 21:37:28 -05:00
Taryn Hill
f41497b421
Allow Defaults: image in sequence definitions.
2015-03-31 21:36:50 -05:00
Taryn Hill
e066c893eb
Remove unnecessary image references in ts/sequences/misc.
2015-03-31 21:36:15 -05:00
Paul Chote
704e3656b4
Implement Ion Cannon Uplink upgrade.
2015-03-31 22:32:13 +01:00
Paul Chote
a89029acf0
Implement GDI power turbines upgrade.
2015-03-31 22:32:13 +01:00
Paul Chote
0c5be6183f
Implement GDI component tower upgrades.
2015-03-31 22:32:13 +01:00
Paul Chote
ebd09f196c
Add upgrade support to SupportPower.
2015-03-31 22:32:12 +01:00
Paul Chote
e440d00585
Add upgrade support to WithIdleOverlay.
2015-03-31 22:32:12 +01:00
Paul Chote
5c18220636
Add upgrade support to WithTurret.
2015-03-31 22:32:11 +01:00
Paul Chote
42f3fa7439
Add upgrade support to WithMuzzleFlash.
2015-03-31 22:23:44 +01:00
Paul Chote
ee12257d24
Fix RenderRangeCircle for disabled Armaments.
2015-03-31 22:23:43 +01:00
Paul Chote
a9e1c09d82
Add upgrade support to DetectCloaked.
2015-03-31 22:23:43 +01:00
Paul Chote
4597895ea3
Add upgrade support to AttackBase.
2015-03-31 22:23:43 +01:00
Paul Chote
d1839701bb
Add Plug and Pluggable for building actor-specific upgrades.
2015-03-31 22:23:41 +01:00
reaperrr
c0c7ad1035
Merge pull request #7806 from Phrohdoh/ts-placement-marker
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Expose PlaceBuilding palette and use palette.pal for TS' overlay.
2015-03-31 23:19:02 +02:00
Taryn Hill
79a0ab0667
Use palette.pal for the TS foundation overlay.
2015-03-31 15:26:16 -05:00
Taryn Hill
c6c52eac7d
Expose and document the palette used
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by PlaceBuildingOrderGenerator for
the structure placement overlay
2015-03-31 15:26:04 -05:00
Paul Chote
57a6fff6ce
Don’t crash if the click location is outside the map.
2015-03-31 20:59:53 +01:00
Paul Chote
c0fa025b74
Indicate current mouseover cell in TerrainGeometryOverlay.
2015-03-31 20:59:53 +01:00
Paul Chote
1e54b19bd3
Implement heightmap-aware view -> cell conversion.
2015-03-31 20:59:53 +01:00
Paul Chote
c68cb995f4
Move cell corner state into Map.
2015-03-31 20:59:52 +01:00
Paul Chote
49624e335c
Remove legacy DIY view -> world conversions.
2015-03-31 20:59:52 +01:00
Paul Chote
2630537daf
Fix a mistake in Map.CellContaining.
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Fixes #6247 .
2015-03-31 20:59:52 +01:00
Taryn Hill
0d5588f08a
Merge pull request #7772 from pchote/remove-tilesetbuilder
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Remove OpenRA.TilesetBuilder.
2015-03-31 14:56:02 -05:00
Paul Chote
878a0f7008
Remove OpenRA.TilesetBuilder.
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This project has not been maintained in years,
and has been outright broken for a significant
amount of this period.
2015-03-31 20:42:37 +01:00
reaperrr
360f3bc2f8
Merge pull request #7776 from pchote/ts-buildables
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Remove bogus buildable actors from TS.
2015-03-31 21:05:15 +02:00
Paul Chote
9ac3e57afd
Fix EMP icon.
2015-03-31 19:11:38 +01:00
Paul Chote
f0414d2ec0
Make special structures unbuildable.
2015-03-31 19:11:38 +01:00
Paul Chote
a3ba925458
Make special vehicles unbuildable.
2015-03-31 19:11:38 +01:00
Paul Chote
1f4fe0a44d
Move civilian vehicles to their own yaml file.
2015-03-31 19:11:37 +01:00
Paul Chote
7b330e23e2
Make special aircraft unbuildable.
2015-03-31 19:11:37 +01:00
Paul Chote
b6ca5102b4
Fix mutant hijacker.
2015-03-31 19:11:37 +01:00
Paul Chote
fbca912207
Make mission-specific and civilian infantry unbuildable.
2015-03-31 19:11:22 +01:00
Paul Chote
f7e1140268
Merge pull request #7771 from reaperrr/d2k-yaml-cleanup1
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Fixes D2k muzzle/firing offsets and cleans sequences
2015-03-31 17:55:13 +01:00
Paul Chote
9fdd43ed41
Merge pull request #7789 from Phrohdoh/ts-starting-units
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Add light, medium, and heavy starting units to TS.
2015-03-31 17:45:54 +01:00
Paul Chote
cca1ccab1f
Merge pull request #7796 from MustaphaTR/3-orni
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D2K - 3 Ornithopter
2015-03-31 17:42:13 +01:00
Paul Chote
b9ac0ec077
Merge pull request #7792 from reaperrr/ts-shell-titan
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Fix TS shellmap music and Titan selection box
2015-03-31 17:40:12 +01:00
Benno van den Bogaard
8cf7c46c8f
Added audio.bag/audio.idx support used in RA2
2015-03-31 18:13:20 +02:00
Oliver Brakmann
bec56ee5b6
Merge pull request #7784 from reaperrr/fix-ctor-regressions
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Fixes #7764 , #7780...
2015-03-31 00:06:01 +02:00
Oliver Brakmann
c9a4f9c126
Merge pull request #7757 from pchote/ts-tileset-variants
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Add support for TS-style random tile variants.
2015-03-30 23:25:05 +02:00
reaperrr
83b702343e
Fixes #7764 , #7780 and other potential regressions introduced by #7671 .
2015-03-30 21:51:29 +02:00
Paul Chote
84e85d8a5d
Rename Image -> Images.
2015-03-30 20:20:36 +01:00
Paul Chote
4be5334a0e
Add support for TS-style random tile variants.
2015-03-30 19:44:53 +01:00
Mustafa Alperen Seki
71874392b7
3 Ornithopter
2015-03-30 17:35:23 +02:00
ScottNZ
d3f2a8677e
Spy Plane ability is no longer special compared to the other factions, so remove it from the Soviet faction description
2015-03-31 00:01:40 +13:00
ScottNZ
925f838e6d
Update some infantry tooltip descriptions
2015-03-30 23:55:22 +13:00
ScottNZ
5a29febe97
Increase shroud reveal range of shok from 4 cells to 5
2015-03-30 23:55:22 +13:00
ScottNZ
c193b91b4f
Increase shok range from 3.5 cells to 6
2015-03-30 23:55:21 +13:00
ScottNZ
b62a710fd9
Remove sniper (make it unbuildable)
2015-03-30 23:55:20 +13:00
ScottNZ
f7893534f5
Make spy plane available to all Soviet factions
2015-03-30 23:55:20 +13:00
ScottNZ
5e3457a046
Buff pillbox against infantry
2015-03-30 23:55:19 +13:00
reaperrr
0b4ec5a815
Merge pull request #7770 from penev92/bleed_starportCarryall
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Bring back carryall.starport and fix trike.starport's prerequisites
2015-03-30 02:13:46 +02:00
reaperrr
ad808a4ad0
Fixes Titan selection box, improves Wolverine selection box.
2015-03-30 02:04:52 +02:00
reaperrr
ba0b934c38
Fix TS shellmap music
2015-03-30 02:04:51 +02:00
Taryn Hill
410d9325e3
Add light, medium, and heavy starting units to TS.
2015-03-29 14:50:05 -05:00
reaperrr
57dab6ccc1
Fix D2k gun tower to use tank muzzle
2015-03-29 14:23:09 +02:00
Paul Chote
dcebbf211c
Merge pull request #7754 from Phrohdoh/crlf-to-lf
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Replace CRLF with LF in TilesetBuilder/defaults.yaml.
2015-03-29 12:17:19 +01:00
reaperrr
25d5daf6f5
Fixes/improves D2k firing offsets.
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- Raider/Stealth Raider
- Bazooka infantry
- Devastator
- Gun Tower
2015-03-29 12:42:47 +02:00
reaperrr
05426562cd
D2k sequence cleanups and gun turret muzzle fix
2015-03-29 12:42:46 +02:00
penev92
df759172c0
Bring back carryall.starport and fix trike.starport's prerequisites
2015-03-29 13:06:51 +03:00
Pavel Penev
975cb3101f
Merge pull request #7765 from Mailaender/voxel-shadow-palette
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Documented the voxel shadow palette
2015-03-29 02:27:21 -07:00
Oliver Brakmann
9b1ef23c3c
Merge pull request #7768 from OpenRA/revert-7761-appveyor-artifacts-kiss
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Revert "Deploy with just OpenRA-Setup.exe"
2015-03-29 11:09:51 +02:00
Oliver Brakmann
ebe8e1dc4d
Merge pull request #7766 from Mailaender/appveyor-make-version
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Fixed the missing version tag in the Windows installer
2015-03-29 11:08:52 +02:00
Matthias Mailänder
105417e7c1
Revert "Deploy with just OpenRA-Setup.exe"
2015-03-29 10:30:57 +02:00
Matthias Mailänder
e289be1557
tag the version on Windows
2015-03-29 08:24:47 +02:00
Matthias Mailänder
c5a1141711
un-hardcode and self-document the shadow palette
2015-03-29 08:17:20 +02:00
Matthias Mailänder
91d4a1ce66
Update README.md
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linkfix
2015-03-28 23:58:09 +01:00
Matthias Mailänder
6666f1ec46
Merge pull request #7762 from Mailaender/appveyor-after-test
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Package after the units tests instead of before deploy
2015-03-28 23:33:55 +01:00
Matthias Mailänder
fb3ea081a1
before before deploy
2015-03-28 23:20:16 +01:00
Oliver Brakmann
4a69687311
Merge pull request #7761 from Mailaender/appveyor-artifacts-kiss
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Deploy with just OpenRA-Setup.exe
2015-03-28 23:00:30 +01:00
Matthias Mailänder
dc9b193925
KISS
2015-03-28 22:53:41 +01:00
Matthias Mailänder
49835b2f7a
Merge pull request #7760 from Mailaender/appveyor-artifact-name
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Yet another attempt to fix AppVeyor deployment
2015-03-28 22:22:45 +01:00
Matthias Mailänder
766b9d6aa3
try a different syntax for environment variables
2015-03-28 22:01:33 +01:00
Matthias Mailänder
e454e6dcb1
name the artifact
2015-03-28 21:53:39 +01:00
Matthias Mailänder
3bcc94c182
Merge pull request #7759 from obrakmann/fix-wiki-update
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Fix wiki update to match travis' idea of branch names
2015-03-28 21:15:23 +01:00
Oliver Brakmann
858a8331b1
Merge pull request #7758 from Mailaender/appveyor-artifacts
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Tried to fix AppVeyor deployment
2015-03-28 21:14:42 +01:00
Oliver Brakmann
6f54f8e616
Fix wiki update to match travis' idea of branch names
2015-03-28 21:00:17 +01:00
Matthias Mailänder
324dcf0e8a
try to simplify/fix the artifacts filter
2015-03-28 20:57:42 +01:00
Matthias Mailänder
e886f64785
Merge pull request #7756 from pchote/fix-ts-palette
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Fix TS player palette definition.
2015-03-28 20:17:49 +01:00
Paul Chote
77a56c95f1
Fix TS player palette definition.
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Regression from #7699 .
2015-03-28 19:11:44 +00:00
Oliver Brakmann
820df840a3
Merge pull request #7755 from Mailaender/powershell-utf8
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Enforced UTF8 encoding for pandoc
2015-03-28 20:07:49 +01:00
Matthias Mailänder
f287fb9c10
enforce UTF8 encoding for pandoc
2015-03-28 19:45:11 +01:00
penev92
a26be8188c
Hide faction for players who randomed in diplomacy and objectives panels
2015-03-28 20:44:05 +02:00
Taryn Hill
3faea1bfc0
Replace CRLF with LF in TilesetBuilder/defaults.yaml
2015-03-28 12:53:34 -05:00
Matthias Mailänder
b59bdce194
Merge pull request #7753 from obrakmann/fix-appyveyor
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Fix appveyor build again
2015-03-28 18:20:21 +01:00
Oliver Brakmann
ba7b2ac6bd
Reverse arguments to pandoc
2015-03-28 18:15:29 +01:00
Oliver Brakmann
93af7b7677
Merge pull request #7752 from Mailaender/pandoc-appveyor-fix
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Trying to fix pandoc in the AppVeyor build again
2015-03-28 18:00:43 +01:00
Matthias Mailänder
f6d740b4b7
absolute path for pandoc
2015-03-28 16:55:43 +01:00
Matthias Mailänder
8f1f2e8999
prepare for Chocolatey (v0.9.9)
2015-03-28 16:54:58 +01:00
Oliver Brakmann
2cf53f0e13
Merge pull request #7747 from reaperrr/ra-tent-fix
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Made RA tent art tileset-specific again
2015-03-28 16:22:40 +01:00
reaperrr
c32631de9b
Merge pull request #7699 from x-a-n-a-x/new-TS-build-palette-skin
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Added a new Tiberian Sun mod build palette skin
2015-03-28 16:15:22 +01:00
Paul Chote
9b11b0fd41
Merge pull request #7607 from Mailaender/html-local-markdown
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Brought back the HTML documentation for NSIS
2015-03-28 14:55:00 +00:00
Matthias Mailänder
5733e3832e
Merge pull request #7749 from pchote/remove-legacy-extensions
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Remove GlobalFilesystem.OpenWithExts.
2015-03-28 15:27:03 +01:00
Paul Chote
b2458fc614
Remove GlobalFilesystem.OpenWithExts. Closes #5272 .
2015-03-28 12:38:48 +00:00
reaperrr
2a6f69345d
Removes the desert conversions of walls.
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The files aren't used by the game anymore and just confuse the legacy editor.
2015-03-28 13:38:08 +01:00
reaperrr
557b479f40
Makes ra tent art tileset-specific again
2015-03-28 12:43:12 +01:00
Matthias Mailänder
99283da84f
Merge pull request #7723 from RoosterDragon/batch-shroud-cell-changes
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Batch shroud cell changes
2015-03-28 12:16:30 +01:00
x-a-n-a-x
a8d5542422
Added a new Tiberian Sun mod build palette skin
2015-03-28 10:10:45 +01:00
Matthias Mailänder
87d2aa062a
Merge pull request #7710 from pchote/radar-geometry-fix
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Fix radar origin for non-square widgets.
2015-03-28 10:01:06 +01:00
reaperrr
fe09cef825
Merge pull request #7745 from pchote/ts-snow
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Add snow tileset and artwork to TS.
2015-03-28 01:26:41 +01:00
reaperrr
764c082478
Merge pull request #7741 from pchote/ra-remove-legacy-parsing
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Disable legacy sequence parsing in RA.
2015-03-28 00:45:46 +01:00
Oliver Brakmann
18c59bdb7f
Merge pull request #7671 from reaperrr/random-optimisations
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More constructor caching and minor random optimisations
2015-03-27 23:40:11 +01:00
Oliver Brakmann
66c56ac47a
Merge pull request #7678 from delftswa2014/feature/aicheats
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Money cheat for all players and AI
2015-03-27 23:02:37 +01:00
Oliver Brakmann
7739f59d62
Merge pull request #7703 from reaperrr/d2k-trails
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Fixed D2k trails and deviator explosion color
2015-03-27 22:27:20 +01:00
RoosterDragon
d44830c945
Inline the equality test in CPos.Equals for performance.
2015-03-27 19:50:09 +00:00
RoosterDragon
1853ddde94
Use MPos indexer for CellLayer in Shroud.
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This reduces us to one conversion per cell rather than two or three.
2015-03-27 19:50:07 +00:00
RoosterDragon
1584018dcd
Batch shroud cell changes.
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By maintaining a set of changed cells we can avoid repeating work for cells that change multiple times before being rendered. The shroud renderer and radar widget now delay their work until they must render, and thus process each changed cell only once. This avoids significant repetition that was causing major slowdown when many actors were in the world.
2015-03-27 19:50:05 +00:00
reaperrr
663d434457
Fix sniper electro death anim.
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Closes #7742 .
2015-03-27 17:35:16 +00:00
reaperrr
b7fc275067
RA sequence cleanups.
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Note: Removing Length: * from interior boxes and larvae as well as barrels
is intentional, boxes have just 1 frame, and frames 2+3 of larvae and
barrels are just duplicates of the first, added by Westwood to work around
damage stage issues.
Fixes fence palette on desert maps.
2015-03-27 17:35:16 +00:00
Paul Chote
08aa1e86a9
Disable legacy sequence parsing in RA.
2015-03-27 17:35:15 +00:00
reaperrr
6f244d5e3c
Fix D2k missile trails and deviator explosion
2015-03-27 13:59:34 +01:00
reaperrr
8bc31a4ae2
Make smoke trail palette customisable, add player color trail support to bullets & missiles
2015-03-27 13:59:33 +01:00
reaperrr
9e2da0d2df
Add support for player color explosions to CreateEffectWarhead
2015-03-27 13:51:13 +01:00
reaperrr
b52d055eec
Misc constructor caching
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Cache trait look-ups in constructor for various other traits and
activities.
2015-03-27 13:47:04 +01:00
reaperrr
1e9d1a6cb7
Cache trait look-ups in the constructor where possible for Air activities/traits
2015-03-27 13:47:04 +01:00
Pavel Penev
9a780ba07d
Merge pull request #7738 from pchote/cnc-remove-legacy-parsing
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Disable legacy sequence parsing in TD.
2015-03-27 02:58:41 -07:00
Pavel Penev
7179ec6ffb
Merge pull request #7639 from reaperrr/projectile-cleanup
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Remove TurboBoost and various other Projectile cleanups
2015-03-27 01:46:54 -07:00
reaperrr
b5c74c63c9
Make variable bullet angle and speed independent from each other
2015-03-27 00:11:33 +01:00
reaperrr
d531d29791
Add/tweak some descriptions and streamline style/organisation of
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projectile and explosion effects code
2015-03-27 00:11:32 +01:00
reaperrr
1cc900b269
Yaml style fixes to reduce future --upgrade-mod "noise" a little
2015-03-27 00:11:32 +01:00
reaperrr
33cb4fe3e1
Projectile refactoring upgrade rules
2015-03-27 00:11:31 +01:00
reaperrr
c92b2298c3
Remove missile TurboBoost
2015-03-27 00:04:39 +01:00
reaperrr
2a4719b88b
Rename Missile ROT to RateOfTurn
2015-03-27 00:04:38 +01:00
reaperrr
f9332c9efe
Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
2015-03-27 00:04:37 +01:00
reaperrr
fb710f15bb
Move projectile palette definition from weapon to projectile effects
2015-03-27 00:04:36 +01:00
Pavel Penev
c61dc48548
Merge pull request #7324 from reaperrr/limitedammo2
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Refactored LimitedAmmo to AmmoPool
2015-03-26 15:59:56 -07:00
Paul Chote
4e1a02e35e
Add snow test map.
2015-03-26 22:42:44 +00:00
Paul Chote
0a6e21d908
Support tileset-specific art in TS.
2015-03-26 22:42:43 +00:00
Paul Chote
a9f6e09afd
Add TS snow tileset.
2015-03-26 22:42:43 +00:00
Paul Chote
a2b423e4f9
Add a(nother) workaround for the legacy editor.
2015-03-26 22:41:46 +00:00
Paul Chote
549c0bf382
Disable legacy sequence parsing in TD.
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Removes unused `powerdown` sequences.
2015-03-26 22:41:46 +00:00
Paul Chote
7ad2f3e104
Support tileset-specific sprite definitions.
2015-03-26 22:41:45 +00:00
reaperrr
c51afd837c
Upgrade rules for LimitedAmmo -> AmmoPool refactoring
2015-03-26 23:21:02 +01:00
reaperrr
38d5163062
Refactors LimitedAmmo to AmmoPool.
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Removes Reloads trait.
This enables adding multiple AmmoPools via @ differentiators and
Name which adds the possibility to assign each armament to a specific
ammo pool.
Furthermore, this moves all Reloads functionality onto AmmoPool.
Now a combination of all three is possible on a single actor: no limited
ammo, limited ammo that can reload on its own, and limited ammo which
needs to be reloaded at a rearm actor.
Additionally moves RearmSound from Minelayer to AmmoPool.
2015-03-26 23:21:01 +01:00
Matthias Mailänder
43b4bfc9e5
Merge pull request #7706 from penev92/bleed_fixDisguise
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Fix for the EnemyWatcher-Disguise trait interaction
2015-03-26 22:35:18 +01:00
Matthias Mailänder
ab2db13b3c
Merge pull request #7736 from abcdefg30/allies05aFIX
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Fixes #7735
2015-03-26 22:26:31 +01:00
Matthias Mailänder
4084140716
Merge pull request #7731 from pchote/ts-tileset-fixes
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Fix TS/RA2 tileset importer and apply correctness fixes to TS temperate.
2015-03-26 22:13:31 +01:00
penev92
460d0b84a6
Fix EnemyWatcher's interaction with disguised actors
2015-03-26 15:20:26 +02:00
Paul Chote
bbee16db99
Fix TS tileset.
2015-03-25 19:59:09 +00:00
Paul Chote
5d0eecd4c5
Don’t crash on bogus TerrainTiles.
2015-03-25 19:59:09 +00:00
Paul Chote
c5625d0d70
Fix radar color keys.
2015-03-25 19:59:09 +00:00
Paul Chote
a76bc3e188
Include sprite extension in imported tilesets.
2015-03-25 19:59:08 +00:00
Paul Chote
23bbe23603
Update imported tile types.
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Using data provided by @tomsons26.
2015-03-25 19:59:08 +00:00
Oliver Brakmann
6fca67e7f6
Merge pull request #7664 from penev92/bleed_harvesterInsurance
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Implement Carryall edge spawn, harvester delivery by carryall and harvester insurance for D2k
2015-03-25 20:03:00 +01:00
Oliver Brakmann
15af43d9b4
Merge pull request #7674 from obrakmann/fix7414_debian_dependencies
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Add MaxMind GeoIP2's dependencies to debian package
2015-03-25 19:14:01 +01:00
abcdefg30
7c7e5efc4f
Fix a fatal error in allies05a
2015-03-25 16:15:49 +01:00
reaperrr
036f2459bf
Merge pull request #7732 from pchote/tsra2-reverses
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Clean up sequence key loading and add Reverses field for TS/RA2.
2015-03-25 06:41:44 +01:00
Matthias Mailänder
b5779b2583
Merge pull request #7733 from pchote/d2k-remove-legacy-parsing
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Disable legacy sequence parsing in D2K.
2015-03-24 22:16:12 +01:00
RoosterDragon
777a57af62
Lazily generate frozen actor renderables.
...
Previously actors that could be frozen under fog but were currently visible would be rendered by the frozen under fog system constantly in order to keep a copy of the renderables ready to go for the frozen counterpart when the actor became invisible. Instead, we now delay this extra rendering until the actor actually becomes invisible. This eliminates the wasted rendering to generate renderables that were never used.
2015-03-24 21:08:27 +00:00
Paul Chote
9b33d7b1e5
Disable legacy sequence parsing in D2K.
2015-03-24 18:01:30 +00:00
Paul Chote
4baf639130
Add a Reverses sequence key for TS/RA2 animations.
2015-03-24 17:37:08 +00:00
Paul Chote
4d60757611
Simplify sequence field parsing.
2015-03-24 17:37:08 +00:00
Taryn Hill
8d8db8d90d
Merge pull request #7707 from pchote/tileset-fixes
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Automated correctness fixes for tileset definitions.
2015-03-24 09:03:34 -05:00
Oliver Brakmann
60319aa500
Add MaxMind GeoIP2's dependencies to debian package
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It would have been easier to just depend on libnewtonsoft-json5.0-cil, but that is only available in Ubuntu 14.04 and higher.
2015-03-24 14:30:22 +01:00
Paul Chote
52624912fe
Work around bogus tiles.
2015-03-23 20:33:24 +00:00
Paul Chote
92452271fe
Use per-tile color in minimap.
2015-03-23 20:33:23 +00:00
Paul Chote
491c851c87
Fix D2K tileset.
2015-03-23 20:33:23 +00:00
Paul Chote
dd36c5094c
Fix TD tilesets.
2015-03-23 20:32:29 +00:00
Paul Chote
6e1307d08d
Fix RA tilesets.
2015-03-23 20:32:28 +00:00
Paul Chote
ec77e15e54
Add a utility command to fix implicit tile definitions.
2015-03-23 20:32:28 +00:00
Paul Chote
8844defb44
Fix TileSet.Save().
2015-03-23 20:32:28 +00:00
Taryn Hill
ab63d3f7df
Merge pull request #7714 from Mailaender/d2k-black-tile-removal
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Removed legacy ARRAKIS tiles.
2015-03-23 15:15:28 -05:00
Matthias Mailänder
2f1aae59eb
don't crash so easily
2015-03-23 21:03:26 +01:00
Matthias Mailänder
edbb31afe1
remove mistaken templates
2015-03-23 21:03:24 +01:00
Matthias Mailänder
2223b0a43b
Merge pull request #7719 from reaperrr/fix-wda-crashes
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Disables WithDeathAnimation for deployed TS units
2015-03-23 20:30:24 +01:00
Taryn Hill
c68becb1ea
Merge pull request #7721 from abcdefg30/smallpolish
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Small polish.
2015-03-23 12:28:55 -05:00
abcdefg30
f84882ce9c
Replace spaces with tabs
2015-03-23 17:27:53 +01:00
abcdefg30
fb8ac18522
Fix the wrong indentation in PerfHistory.cs
2015-03-23 17:27:52 +01:00
abcdefg30
c5a5bb0844
Add a missing space in the Template description
2015-03-23 17:27:51 +01:00
reaperrr
e65453de24
Disables WithDeathAnimation for deployed TS units (Tick Tank, Arty, Sensor Array, ICBM launcher)
...
Fixes crash when destroying them.
2015-03-23 14:56:40 +01:00
reaperrr
3c4d712b78
Merge pull request #7708 from pchote/sequence-utility
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Add a utility command for checking sequences.
2015-03-23 13:19:42 +01:00
Paul Chote
d631d8b780
Merge pull request #7711 from Mailaender/d2k-sietch-offset
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Fixed the Sietch sprite offset
2015-03-22 22:31:59 +00:00
reaperrr
bbabf4e2e7
Merge pull request #7712 from Mailaender/grid-above-spice
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Fixed spice being drawn above the grid
2015-03-22 22:49:23 +01:00
reaperrr
09a0d83936
Merge pull request #7577 from RoosterDragon/shroud-visibility-perf
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Speed up shroud visibility updates.
2015-03-22 22:38:41 +01:00
Paul Chote
7b57d87df5
Merge pull request #7713 from Mailaender/camera-icon
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Added a camera icon
2015-03-22 19:30:00 +00:00
Matthias Mailänder
f39b01b53c
Merge pull request #7700 from pchote/sequence-defaults
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Add support for per-sequence animation defaults
2015-03-22 20:22:04 +01:00
Paul Chote
a7c64a0941
Remove redundancies from TS sequences.
2015-03-22 17:31:42 +00:00
Matthias Mailänder
90138785a1
draw the grid above the spice
2015-03-22 18:13:08 +01:00
Matthias Mailänder
ee58c68604
fix Sietch sprite offset
2015-03-22 18:09:33 +01:00
Paul Chote
2444f35695
Fix radar origin for non-square widgets.
2015-03-22 17:01:24 +00:00
penev92
efee3598f9
Add D2k harvester insurance on worm frenzy
2015-03-22 17:00:59 +02:00
penev92
0d05fb5326
Implement FreeActorWithDelivery to enable off-map harvester delivery
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Fix FreeActorInfo fields descriptions
2015-03-22 17:00:57 +02:00
penev92
fa6e5948d7
Remove the Lua scripted harvester delivery from the D2k shellmap and reorganize Carryall actor definitions
2015-03-22 16:58:16 +02:00
penev92
7608cb93b4
Split CarryUnit into PickupUnit and DeliverUnit
2015-03-22 16:58:15 +02:00
penev92
4eb67b328f
Refactor AutoCarryall trait and rename to Carryall
...
Fixup Carryable
2015-03-22 16:58:14 +02:00
penev92
f9a2378be8
Produce D2k carryalls at the edge of the map
2015-03-22 16:58:13 +02:00
penev92
5927e1080a
Add ChooseClosestEdgeCell() method to the Map class
2015-03-22 16:58:11 +02:00
Paul Chote
bcc3aefaa7
Merge pull request #7702 from abcdefg30/tscrash
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Fix a crash in UpgradeActorsNear.cs
2015-03-22 13:58:05 +00:00
Paul Chote
8fd4eca2da
Merge pull request #7560 from RoosterDragon/let-it-go
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Speed up frozen actor updates & prevent flicker
2015-03-22 13:52:33 +00:00
Paul Chote
c92d1342f0
Allow mods to define Defaults for all animations in a sequence.
2015-03-22 12:58:08 +00:00
Paul Chote
a69145caf0
Add a utility command for checking sequences.
2015-03-22 12:48:51 +00:00
Matthias Mailänder
7f9f29c8a2
add a camera icon
2015-03-22 07:51:22 +01:00
abcdefg30
5d7f6081e4
Fix a crash in UpgradeActorsNear.cs
2015-03-21 22:51:25 +01:00
Matthias Mailänder
5de9e72707
Merge pull request #7492 from penev92/bleed_enemySightedNotification
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Closes #7491
2015-03-21 19:18:01 +01:00
Matthias Mailänder
3900733c1d
Merge pull request #7581 from Phrohdoh/sequence-error-fix
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Clarify the error relating to too many frames defined in a sequence.
2015-03-21 15:33:14 +01:00
Oliver Brakmann
919c0fd359
Merge pull request #7638 from pchote/infantry-body
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Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 15:22:53 +01:00
Paul Chote
cf92d0ea24
Merge pull request #7687 from reaperrr/ts-wda
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Use 3rd damage level of TS buildings for death instead of critical
2015-03-21 14:10:45 +00:00
Oliver Brakmann
ff49cdcc5f
Use the OnPlayerDiscovered trigger in gdi05a
2015-03-21 15:19:19 +02:00
penev92
16dee554c4
Introduce OnDiscovered and OnPlayerDiscovered Lua triggers
2015-03-21 15:19:18 +02:00
Matthias Mailänder
79c53e3981
Merge pull request #7525 from penev92/bleed_enemySightedNotification2
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Refactor EnemyWatcher and AnnounceOnSeen traits
2015-03-21 14:16:06 +01:00
Paul Chote
4ea55809ca
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 13:04:17 +00:00
Paul Chote
fa0264a73c
Fix WithDeathAnimation dependency.
2015-03-21 13:04:16 +00:00
Oliver Brakmann
6c50d0eda8
Merge pull request #7608 from pchote/widgetcommon
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Move common widgets from Game to Mods.Common.
2015-03-21 13:57:56 +01:00
penev92
d9a6b1ec5a
Disable notifications for U2
2015-03-21 14:19:20 +02:00
Paul Chote
e5c03413cc
Move common widgets from Game to Mods.Common.
2015-03-21 11:53:53 +00:00
penev92
328e329fe7
Disallow sound/radar notifications for neutral actors via a configurable field on the trait
2015-03-21 12:03:41 +02:00
penev92
55e04a44c8
Add EnemyWatcher and AnnounceOnSeen to RA
2015-03-21 11:32:28 +02:00
penev92
1b616123ef
Introduce INotifyDiscovered interface and use it to move notifications from EnemyWatcher to AnnounceOnSeen
2015-03-21 07:53:41 +02:00
Matthias Mailänder
eb0ea8d543
Merge pull request #7693 from obrakmann/fix7688_d2k_insignia_behind_radar
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Fix d2k faction logos being visible behind radar on narrow maps
2015-03-20 22:46:14 +01:00
Oliver Brakmann
112d7caf97
Fix d2k faction logos being visible behind radar on narrow maps
2015-03-20 19:10:05 +01:00
Matthias Mailänder
e98c55a852
Merge pull request #7681 from abcdefg30/startgamenotification
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Allow the use of race variants in "StartGameNotification:"
2015-03-20 18:08:16 +01:00
Matthias Mailänder
146afd755b
bring back the HTML documentation
2015-03-20 18:01:12 +01:00
Matthias Mailänder
7be8c4461b
Merge pull request #7405 from Rydra/upstream/int2immutable
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Made int2 class immutable
2015-03-20 16:03:46 +01:00
abcdefg30
a249302b6b
Allow the use of race variants in "StartGameNotification:"
2015-03-20 14:52:58 +01:00
David Jiménez
f15f1e41e8
Made int2 struct immutable
2015-03-20 13:54:01 +01:00
Matthias Mailänder
dc1862f3dc
Merge pull request #7529 from delftswa2014/feature/kdr_stat
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Add Kill/Death ratio in statistics window
2015-03-20 13:35:21 +01:00
Matthias Mailänder
d7a373ffda
Merge pull request #7691 from Mailaender/appveyor-windows-move
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Corrected the NSIS Setup.exe renaming in the last AppVeyor step
2015-03-20 07:37:54 +01:00
Matthias Mailänder
2f199a1c9c
correct the path
2015-03-20 07:34:42 +01:00
Matthias Mailänder
fc09fe9e03
Merge pull request #7683 from obrakmann/fix-appveyor-build-the-37482th
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Fix archive extraction in appveyor builds
2015-03-20 07:10:02 +01:00
Matthias Mailänder
0569eb640f
Merge pull request #7649 from RoosterDragon/stylecop-line-length
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Enforce a line length limit.
2015-03-20 07:07:58 +01:00
reaperrr
b66cae100b
Use 3rd damage level of TS buildings for death animation instead of critical damage state
2015-03-20 01:11:50 +01:00
RoosterDragon
c3531d6f70
Avoid duplicated frozen visibility checks.
...
The FrozenUnderFog.Tick method will now reuse the calculation do by the frozen actor when it had to calculate its visibility, this prevents it having to re-do the fairly expensive visibility calculation.
2015-03-19 17:30:40 +00:00
RoosterDragon
1515ac54f6
Enforce a line length limit.
2015-03-19 17:20:34 +00:00
Oliver Brakmann
721ba5e9c3
Merge pull request #7595 from WolfGaming/SellTooltip
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Refund tooltip
2015-03-19 18:11:30 +01:00
WolfGaming
068a96fd46
Fixes NullPointerException when frozen.Actor is null.
2015-03-19 05:53:59 +00:00
WolfGaming
d2f02e7a4b
Fix missions showing tooltips wrong.
2015-03-19 05:53:55 +00:00
WolfGaming
c460906ed5
Added refund tooltip.
2015-03-19 05:53:51 +00:00
WolfGaming
bf3ddcfbf1
Implemented an interface that allows traits to add custom information to tooltips.
2015-03-19 05:53:44 +00:00
Pavel Penev
272086de76
Merge pull request #7541 from Mailaender/d2k-build-hotkeys
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Fixed the hard-coded Dune 2000 production tab hotkeys
2015-03-18 12:08:41 -07:00
Oliver Brakmann
4d8189ea97
Fix archive extraction in appveyor builds
2015-03-18 18:10:10 +01:00
Matthias Mailänder
73b4a18e22
make the d2k production tab hotkeys configurable
2015-03-18 06:49:44 +01:00
Matthias Mailänder
16ff6e2112
Merge pull request #7561 from RoosterDragon/fast-map-border-shroud
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Speed up map border shroud & fix viewport visible cells
2015-03-18 06:36:45 +01:00
Pavel Penev
82c01ec640
Merge pull request #7667 from Mailaender/move-without-force
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Avoid PowerShellisms to fix the AppVeyor build
2015-03-17 18:58:09 -07:00
Pavel Penev
4c0a81fe15
Merge pull request #7679 from obrakmann/new-ftrk-icon
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Replace flak truck icon with non-copyrighted art
2015-03-17 12:45:50 -07:00
Oliver Brakmann
d16701447f
Replace flak truck icon with non-copyrighted art
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The new art is based on an image from the public domain (http://commons.wikimedia.org/wiki/File:%D0%9C%D1%83%D0%B7%D0%B5%D0%B9_%D0%B2%D0%BE%D0%B5%D0%BD%D0%BD%D0%BE%D0%B9_%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B8_%D0%9E%D1%80%D1%83%D0%B6%D0%B8%D0%B5_%D0%9F%D0%BE%D0%B1%D0%B5%D0%B4%D1%8B,_%D0%9A%D1%80%D0%B0%D1%81%D0%BD%D0%BE%D0%B4%D0%B0%D1%80_%2829%29.jpg ), modified for OpenRA by @OmegaBolt.
2015-03-17 18:51:04 +01:00
pevers
bc14889881
added cheat command to give money to all the players and AI
2015-03-17 16:45:37 +01:00
Matthias Mailänder
26a4b9b841
Merge pull request #7623 from cjshmyr/orelord
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Added new 1v1 RA map by MicroBit - Ore Lord
2015-03-17 05:15:00 +01:00
Oliver Brakmann
e4ef1eb820
Merge pull request #7626 from Mailaender/ts-radar-dishes
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Fixed Tiberian Sun radar dishes
2015-03-16 18:37:59 +01:00
reaperrr
258e924afe
Merge pull request #7619 from pchote/ts-civilian-fixes
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Fix TS civilian actor/sequence definitions.
2015-03-16 03:41:37 +01:00
reaperrr
a14bf8622f
Merge pull request #7570 from Mailaender/mods-common
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Moved more traits to Mods.Common
2015-03-15 19:53:13 +01:00
Curtis Shmyr
e71aca2038
Added new RA map by MicroBit - Ore Lord
2015-03-15 11:47:29 -06:00
Matthias Mailänder
737a0e0b67
move common traits
2015-03-15 18:25:28 +01:00
Oliver Brakmann
4a2803c9d1
Merge pull request #7528 from delftswa2014/feature/distinguish_ally_enemy_messages
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Add "(Ally)" behind the name of allies in all-chat
2015-03-15 16:15:01 +01:00
Oliver Brakmann
f6b45fe6cd
Merge pull request #7648 from Phrohdoh/emit-inf-check-race
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Make EmitInfantryOnSell compare string[] for owner's race.
2015-03-15 15:03:51 +01:00
jabbink
1f26d900f5
Add "(Ally)" behind the name of allies in all-chat
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Fixes #7518
2015-03-15 11:52:32 +01:00
Matthias Mailänder
5c1cd0db16
suppress prompting on file moves
2015-03-15 07:32:33 +01:00
Matthias Mailänder
fe5ff86fe2
avoid PowerShellisms
2015-03-15 01:34:50 +01:00
Taryn Hill
fcb2141132
EmitInfantryOnSell now checks a Races string[] against the seller’s race.
2015-03-14 15:54:26 -05:00
Taryn Hill
bc69539993
Clarify the error relating to too many frames defined in a sequence.
2015-03-14 15:50:52 -05:00
Pavel Penev
9a66fc7382
Merge pull request #7656 from OmegaBolt/bfdmap
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Battle for Dune 3v3 map
2015-03-14 18:20:24 +02:00
OmegaBolt
9d3efd12a0
Battle for Dune 3v3 map
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PR as recommended by penev
2015-03-14 15:42:30 +00:00
Pavel Penev
e8a12a5550
Merge pull request #7661 from Mailaender/appveyor-nsis-plugins
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Try to fix the AppVeyor build
2015-03-14 15:00:50 +02:00
Matthias Mailänder
32e1cfd2f2
Merge pull request #7644 from razzmatazz/hackyai-mcv-redeployment-fix
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HackyAI can now build buildings near a new MCV
2015-03-14 12:40:39 +01:00
Oliver Brakmann
863db5a42c
Merge pull request #7640 from Phrohdoh/rand-dmg-sounds
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SoundOnDamageTransition to use string[].
2015-03-14 12:39:20 +01:00
Oliver Brakmann
0062391665
Merge pull request #7652 from fluxer/bleed
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add /lib and /lib64 to the locations lookup for Lua
2015-03-14 10:52:32 +01:00
Matthias Mailänder
33e49c371a
try to fix the AppVeyor build
2015-03-14 09:57:22 +01:00
Pavel Penev
03bab4a72a
Merge pull request #7631 from pchote/sequence-rework
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Rework sequence parsing.
2015-03-14 00:13:03 +02:00
Taryn Hill
76457c5fc1
Merge pull request #7542 from Mailaender/appveyor-deployment-fix
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Fixed AppVeyor deployment.
2015-03-13 16:22:40 -05:00
Pavel Penev
04e0275d33
Merge pull request #7650 from Phrohdoh/fix-ramp-nre
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Fix NRE caused by checking the RampType of a tile in #7645 .
2015-03-13 20:30:02 +02:00
Pavel Penev
dd424f0b14
Merge pull request #7657 from MustaphaTR/copyright-date-readme
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Update year of Copyrights on Readme
2015-03-13 16:34:54 +02:00
Mustafa Alperen Seki
aaf0f8d906
Update year of Copyrights on Readme
2015-03-13 12:36:09 +02:00
Pavel Penev
dc6040217b
Merge pull request #7618 from Rydra/upstream/hv-heuristic
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Changed the harvester heuristic, solved several regressions in Pathfinder and harvesters
2015-03-13 01:55:50 +02:00
Taryn Hill
7bf058896d
Apply SoundOnDamageTransition upgrade rule.
2015-03-12 16:09:15 -05:00
Taryn Hill
1e0612ddf0
Change SoundOnDamageTransition to randomly select
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from a string[] instead of a single string.
2015-03-12 16:09:11 -05:00
Taryn Hill
32edeccb56
Merge pull request #7476 from abcdefg30/any-subfaction
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Allow picking of a random subfaction.
2015-03-12 15:52:39 -05:00
abcdefg30
63fe578ba8
Allow picking of a random subfaction
2015-03-12 21:34:23 +01:00
Saulius Menkevičius
e1fa6af954
HackyAI can now build buildings with new MCV
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There was an issue where HackyAI would try to build buildings
at old base location and would fail, unless it was placed at the
same place where the old MCV was.
2015-03-12 20:10:08 +02:00
Ivailo Monev
6f070994b5
add /lib and /lib64 to the locations lookup for Lua (issue #7637 )
2015-03-12 15:20:46 +00:00
Taryn Hill
602de0ea13
Fix NRE caused by checking the RampType of a tile in #7645 .
2015-03-12 09:11:51 -05:00
David Jiménez
ea32c20450
Changed the harvester heuristic so that now takes into account the distance from the initial search location. This makes harvesters somewhat more "intelligent" and gather nearer resources. Also solved several regressions introduced in the recent changes in the Pathfinder
2015-03-12 12:28:34 +01:00
Matthias Mailänder
fa4f43b750
account for initial health
2015-03-11 23:18:03 +01:00
Pavel Penev
687403ab89
Merge pull request #7645 from Phrohdoh/fix-slope-buildings
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Mark ramp/slope tiles as unbuildable.
2015-03-11 23:50:17 +02:00
Taryn Hill
a744900e74
Mark ramp/slope tiles as unbuildable.
2015-03-11 16:30:55 -05:00
Matthias Mailänder
4f775a8dc7
Merge pull request #7641 from Generalcamo/patch-2
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Add a Cloaking sound to the Phase Transport
2015-03-11 20:24:42 +01:00
Cody Brittain
a2de502619
Add a Cloaking sound to the Phase Transport
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Adds a cloaking sound to the phase transport
2015-03-10 20:30:45 -04:00
Oliver Brakmann
f5535c00a2
Merge pull request #7593 from Phrohdoh/wiki-trait-links
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Wiki trait links.
2015-03-10 18:40:53 +01:00
Oliver Brakmann
60bf903e7c
Merge pull request #7634 from Phrohdoh/sw-docs
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Add some documentation to support powers.
2015-03-10 18:35:41 +01:00
Matthias Mailänder
cb29c29efc
deploy on any branch with tags
2015-03-10 07:31:26 +01:00
Matthias Mailänder
32328835ff
try to fix artifact deployment
2015-03-10 07:31:26 +01:00
Matthias Mailänder
7bf3ef0e90
stop 7-Zip from displaying prompts that halt the build
2015-03-10 07:31:24 +01:00
Matthias Mailänder
7123f93e86
Merge pull request #7617 from Mailaender/fuzzy-nuget
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Removed FuzzyLogicLibrary.dll binary from source code management
2015-03-10 06:50:56 +01:00
Taryn Hill
a5bbb60db9
Remove unnecessary newline from output.
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Make required trait strings a hyperlink.
2015-03-10 00:20:40 -05:00
Taryn Hill
51e470e64c
Add some documentation to support powers.
2015-03-10 00:13:24 -05:00
Paul Chote
f91ee3fb45
Fix sequence terminology.
2015-03-09 20:45:49 +00:00
Paul Chote
7292bd20b3
Move Sequence parsing into mod code.
2015-03-09 20:45:22 +00:00
Paul Chote
d3783f0244
Introduce ISpriteSequence interface.
2015-03-09 19:19:00 +00:00
Paul Chote
2cc714be4e
Allow IGlobalModData to opt-in to custom parsing.
2015-03-09 19:19:00 +00:00
Paul Chote
60937b096b
Give a sensible error if LoadScreen/LobbyDefaults is missing.
2015-03-09 19:18:59 +00:00
Matthias Mailänder
429111a282
fix the destroyed radar dishes
2015-03-08 21:51:36 +01:00
Matthias Mailänder
762c0e12a2
Merge pull request #7522 from delftswa2014/bugfix/sellicon
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Closes #7508
2015-03-08 19:13:34 +01:00
Oliver Brakmann
78e74eb685
Merge pull request #7601 from Phrohdoh/ab-hotkeys
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Add hotkeys to playback controls.
2015-03-08 17:19:24 +01:00
Taryn Hill
a05b015581
Add hotkeys to playback controls.
2015-03-08 10:30:26 -05:00
Oliver Brakmann
190d197613
Merge pull request #7544 from delftswa2014/bugfix/sam_site_friendlyfire
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Friendly fire fixes and sam sites
2015-03-08 16:16:14 +01:00
Oliver Brakmann
a39352aee3
Merge pull request #7524 from penev92/bleed_enemySightedNotification1
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Fix the EnemyWatcher trait (hotfix)
2015-03-08 15:44:31 +01:00
Paul Chote
4110064c44
Fix TS civilian actor/sequence definitions.
2015-03-08 13:01:47 +00:00
penev92
4a5b3b59ed
Properly remove worms from the world
2015-03-08 15:01:40 +02:00
penev92
58ab28206f
Fix multiple notifications in multiplayer bug
2015-03-08 15:01:38 +02:00
penev92
1261fd1b07
Increase NotificationInterval to 30 seconds
2015-03-08 15:01:36 +02:00
Pavel Penev
a3065ad90c
Merge pull request #7616 from obrakmann/fix-win-map-hashes
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Ensure LF line ending for .yaml files for hash consistency across platforms
2015-03-08 14:55:32 +02:00
Matthias Mailänder
ac5a1b2569
fetch FuzzyLogicLibrary from NuGet
2015-03-08 10:22:37 +01:00
Pavel Penev
5ad1424c87
Merge pull request #7579 from Mailaender/lua51-msvc110
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Avoid MSVC120 runtime dependency for Lua Windows DLLs
2015-03-08 02:29:55 +02:00
Pavel Penev
4c394d61e4
Merge pull request #7611 from Mailaender/freetype2-msvc-downgrade
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Fixed FreeType2 depending on too new VS C++ runtime DLLs
2015-03-08 02:27:14 +02:00
Oliver Brakmann
419e63a33c
Ensure LF line ending for .yaml files for hash consistency across platforms
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Without this change, the git client will auto-convert the line endings to CRLF, which leads to hash mismatches for unpacked maps, which would be especially bad if we were going to build the Windows package on a Windows system.
Adds the same rule for .lua files as well, in preparation for a change that will make those contribute to the map hash.
2015-03-07 23:34:01 +01:00
Matthias Mailänder
b7255761e3
downgrade to MSVC8 runtime dependency
2015-03-07 17:54:42 +01:00
Taryn Hill
04fff1da72
Merge pull request #7606 from pchote/manifest
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Allow mods to define custom manifest data.
2015-03-07 09:51:00 -06:00
Matthias Mailänder
0f309c31be
downgrade FreeType2 version to old msvcrt.dll dependency
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also downgrade ZLib dependency to old VC runtime versions
2015-03-07 14:04:36 +01:00
Paul Chote
dcfc62f333
Move InstallUtils from Game to Mods.Common.
2015-03-07 10:02:43 +00:00
Paul Chote
2de91a4c4e
Convert ContentInstaller into a manifest module.
2015-03-07 10:02:42 +00:00
Paul Chote
5552000d69
Allow mods to define custom manifest metadata.
2015-03-07 10:02:42 +00:00
Paul Chote
31710c1644
Remove obsolete Movies entry from cnc manifest.
2015-03-07 10:02:42 +00:00
Pavel Penev
77684f4439
Merge pull request #7353 from Mailaender/promptconfirm-incompatible-replay
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Added a warning before loading incompatible replays
2015-03-07 11:20:33 +02:00
Matthias Mailänder
e13447e641
automatically switch mods when possible
2015-03-07 10:12:16 +01:00
Matthias Mailänder
3bb448b29b
warn before loading incompatible replays
2015-03-07 10:06:17 +01:00
Pavel Penev
5fa7e50c8e
Merge pull request #7599 from DeadlySurprise/radarCursorFix
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Fixed radar not showing move/attack cursors
2015-03-06 22:32:37 +02:00
Pavel Penev
f590fe0d91
Merge pull request #7602 from obrakmann/fix7600_pdof_bib
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Add mini-bib to fake chronosphere
2015-03-06 22:24:31 +02:00
Oliver Brakmann
886513277a
Add mini-bib to fake chronosphere
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Fixes #7600
2015-03-06 20:29:30 +01:00
DeadlySurprise
1a2e8d56d1
Fixed radar not showing move/attack cursors
2015-03-06 14:30:45 +01:00
Taryn Hill
36db620262
Merge pull request #7533 from reaperrr/ra-weapons
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Split RA weapons.yaml into multiple roughly categorized files.
2015-03-05 17:27:16 -06:00
jabbink
da546fc955
Add Kill/Death ratio in statistics window
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closes #6858
2015-03-05 11:15:08 +01:00
Matthias Mailänder
957a9e2532
Merge pull request #7580 from Phrohdoh/ab-logical-frame-counter
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Use correct frame indices in the asset browser.
2015-03-04 22:11:56 +01:00
Matthias Mailänder
fc750874bc
Merge pull request #7586 from Phrohdoh/exit-descs-buff
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Make Exit’s descs more informative.
2015-03-04 20:45:59 +01:00
pevers
17fec82348
fixed taking over sam/pillbox/etc. to stop firing
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fixed issue with powered down samsites
more optimization
very small optimization
undo changes to powerdown samsite fixes
refixed powered down sam sites
removed debug line
redid the fix in another approach by queueing a sell activity on the top of the queue. This was already present but didn't always work
fixed line I removed
prevented attack activity to be queued when actor is disabled
another style fail of me
reverse and queueactivity activities are now executed on top of the queue for a sell action
2015-03-04 18:13:33 +01:00
Taryn Hill
7b16ba5d42
Use correct frame indices in the asset browser
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with total frame count in parentheses.
2015-03-04 10:52:07 -06:00
Taryn Hill
d6da7d54e4
Make Exit’s descs more informative.
2015-03-04 09:15:09 -06:00
Scott
43c3621ef6
Merge pull request #7582 from Phrohdoh/ignore-moq
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Add Moq.dll to the gitignore.
2015-03-04 19:00:46 +13:00
Taryn Hill
025493f6a5
Add Moq.dll to the gitignore.
2015-03-03 22:02:35 -06:00
Paul Chote
8c4ea20636
Merge pull request #7430 from Rydra/upstream/pf-optimized
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[Discussion PR] Complete refactor of Pathfinder
2015-03-03 19:50:25 +00:00
David Jiménez
54ae572303
- Introduced Unit Testing capabilities to the PathFinder trait and algorithm.
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Introduced also a small Unit test project to prove it.
- Separated caching capabilities from PathFinder class to increase cohesion and maintainability.
Refactored the pathfinding algorithm by extracting methods based on responsibilities like
calculating costs and reordering functions. These changes should provide a in average a small increase in
pathfinding performance and maintainability.
- Optimized the pathfinder algorithm to reuse calculations like the
MovementCost and heuristics.
- Introduced base classes, IPathSearch and IPriorityQueue interfaces,
and restructured code to ease readability and testability
- Renamed the PathFinder related classes to more appropriate names. Made the
traits rely on the interface IPathfinder instead of concrete PathFinder
implementation.
- Massive performance improvements
- Solved error with harvesters' Heuristic
- Updated the heuristic to ease redability and adjustability. D can be
adjusted to offer best paths by decreasing and more performance by
increasing it
- Refactored the CellLayer<CellInfo> creation in its own Singleton class
- Extracted the graph abstraction onto an IGraph interface, making the
Pathfinder agnostic to the definition of world and terrain. This
abstraction can help in the future to be able to cache graphs for similar
classes and their costs, speeding up the pathfinder and being able to feed
the A* algorithm with different types of graphs like Hierarchical graphs
2015-03-03 20:11:11 +01:00
Oliver Brakmann
50d726ea31
Merge pull request #7477 from pchote/d2k-raceart
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Add race-specific sequence support, and overhaul D2K actor definitions.
2015-03-03 20:07:30 +01:00
Paul Chote
b968b527d2
Allow map players to use non-selectable races.
2015-03-03 18:45:46 +00:00
Paul Chote
6e08fd33c4
Update d2k map importer actor table.
2015-03-03 18:45:46 +00:00
Paul Chote
476986660f
Allow GDI/Nod flavoured conyards to be built in debug mode.
2015-03-03 18:45:45 +00:00
Paul Chote
b670673f9f
Reorganize D2K actor rules.
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This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
Paul Chote
b7a98c8eb7
Document the other Transforms trait properties.
2015-03-03 18:45:45 +00:00
Paul Chote
59d06a22bf
Change "Cannot deploy here" to a notification.
2015-03-03 18:45:44 +00:00
Paul Chote
7b27b803f9
Allow actors to force a specific race variant.
2015-03-03 18:45:44 +00:00
Paul Chote
d1ed1bf0fb
Set actor race (and icons) based on active producer.
2015-03-03 18:45:44 +00:00
RoosterDragon
6234e311ca
Speed up shroud visibility updates.
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A unit with the CreatesShroud or RevealsShroud trait must update all shrouds when it changes position. Calculating the tiles it can currently see is an expensive calculation that previously had to be repeated for every shroud that needed to know these tiles.
Now, we lazily populate a ref parameter to allow it to be reused for an actor if possible. The biggest improvement comes from the fact that allied players can re-use this calculation when updating their shrouds. Since many games includes a neutral player allied to both sides, most games will see a decent speedup.
2015-03-02 22:18:06 +00:00
Paul Chote
44159ecdd6
Add support for race-specific actor sequences.
2015-03-02 20:46:24 +00:00
Paul Chote
00a2146299
Adjust GetImage plumbing in preparation for race-specific sequences.
2015-03-02 20:46:24 +00:00
Paul Chote
4c3a95ebc0
Fix bogus Produces definition on TD FACT.
2015-03-02 20:46:24 +00:00
Paul Chote
f606a1bfd7
Use a consistent set of arguments for Render* ctors.
2015-03-02 20:46:23 +00:00
Oliver Brakmann
d135e58ad9
Merge pull request #7501 from Bynnar18/leftclick
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Reimplementing Left Click Orders with Fixes
2015-03-02 18:01:26 +01:00
reaperrr
477dbbd532
Splits RA weapons.yaml into multiple roughly categorized files
2015-03-01 22:11:45 +01:00
Bynnar18
0abe8f9b2b
Fixes issues with support powers and adds property to all IOrderGenerator classes to determine priority over selection in the left-click order scheme.
2015-03-01 14:58:19 -06:00
Bynnar18
7b46b76329
Fixed left-click orders and implemented a selection deadzone.
2015-03-01 14:58:19 -06:00
Bynnar18
36d59d6b1d
Restored faulty left-click logic for now.
2015-03-01 14:58:18 -06:00
Oliver Brakmann
75bfd0fb31
Merge pull request #7535 from reaperrr/allmods-audio
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Cleanup: Moved audio-related yamls to audio subfolder
2015-03-01 19:20:47 +01:00
Pavel Penev
711659d7dd
Merge pull request #7540 from Mailaender/d2k-description
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Changed the Dune 2000 mod chooser description
2015-03-01 17:53:20 +02:00
Matthias Mailänder
ab04380234
give this a more in-universe description
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we now have sandworms, carryalls and concrete
2015-03-01 14:59:41 +01:00
Oliver Brakmann
61cea23c3c
Merge pull request #7562 from abcdefg30/onSellRemoved
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Fix a crash in OnAllRemovedFromWorld
2015-03-01 14:00:25 +01:00
Oliver Brakmann
74c22523aa
Merge pull request #7564 from Mailaender/common-widgets
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Moved the whole widget code to OpenRA.Mods.Common
2015-02-28 23:00:07 +01:00
Matthias Mailänder
ff6dbde8d7
move widget code to commons
2015-02-28 20:32:19 +01:00
Oliver Brakmann
92101a1393
Merge pull request #7487 from abcdefg30/changealtitude
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Change the plane altitude in ra
2015-02-28 19:49:39 +01:00
RoosterDragon
d3b93345b4
Fix Viewport.VisibleCells.
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Reworked the visible cells calculation to ensure the visible region is actually minimal, which should reduce the amount of rendering to be done by a small amount. Previously, the region would tend to overdraw by 2-3 cells in either direction. For isometric maps, there was also a bug where it would draw far too much vertically above the top of the map.
2015-02-28 13:36:58 +00:00
abcdefg30
28262df1e5
Don't crash when selling an actor using OnAllRemovedFromWorld
2015-02-28 09:38:14 +01:00
RoosterDragon
803390c68e
Speed up rendering map border shroud when no shroud is visible.
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When the map border shroud must be rendered, but no cells at the border are visible, then we know that no shroud will be visible at all. We can bail from rendering early in this case.
2015-02-27 20:07:32 +00:00
Pavel Penev
cee3d6cf9e
Merge pull request #7532 from RoosterDragon/disabledoverlay-modifyrender
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Adjust DisabledOverlay.ModifyRender to be more efficient.
2015-02-27 01:08:39 +02:00
RoosterDragon
6baa35a763
Adjust DisabledOverlay.ModifyRender to be more efficient.
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When not disabled, ModifyRender doesn't actually alter the sequence, so we can just return it directly and avoid adding another layer of enumerable. If it is disabled, then the modifying enumerable has one less condition to check inside the loop.
2015-02-26 21:58:29 +00:00
Pavel Penev
0c9960ae1b
Merge pull request #7519 from obrakmann/fix7516_default-facing
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Change default facing to 0
2015-02-26 23:23:43 +02:00
Oliver Brakmann
a1beb8a61e
Merge pull request #7555 from delftswa2014/bugfix/resourcegrowth_transient
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allowed resources to be grown under Actors
2015-02-26 22:18:01 +01:00
Pavel Penev
67cee6324c
Merge pull request #7511 from obrakmann/vqaplayer-no-mouse
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Prevent VqaPlayerWidget from eating the radar bin's mouse input
2015-02-26 23:14:26 +02:00
Oliver Brakmann
325f8fbb17
Merge pull request #7554 from x-a-n-a-x/RA-DebugSymbol
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Adds a debug symbol (RA mod)
2015-02-26 22:00:20 +01:00
Nick ten Veen
96e9b90a64
Fixed #7008 for TD, TS and D2K aswell
2015-02-26 21:56:35 +01:00
Nick ten Veen
78511de58f
allowed resources to be grown under Actors
2015-02-26 18:15:09 +01:00
Sebastien Kerguen
1b0a805fc6
Adds the chrome.psd (art source)
2015-02-26 17:26:07 +01:00
Sebastien Kerguen
3834a08c73
Adds a debug symbol (RA mod)
2015-02-26 17:08:00 +01:00
Oliver Brakmann
4beef806d6
Merge pull request #7521 from delftswa2014/bugfix/cheatfix
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Forgot shroud on all-cheat
2015-02-25 23:35:00 +01:00
reaperrr
57a4bdb606
Remove obsolete PackageContents from TS mod.yaml
2015-02-23 23:30:14 +01:00
reaperrr
e38736670c
Move TS music, notifications and voices yamls to audio subfolder.
...
Move TileSets and tile/cell settings for consistency with other mods.
2015-02-23 23:29:39 +01:00
reaperrr
650bc615af
Move D2k music, notifications and voices yamls to audio subfolder.
...
Move TileSets a little for consistency with other mod.yamls.
2015-02-23 23:27:49 +01:00
reaperrr
26158ad722
Move TD music, notifications and voices yamls to audio subfolder.
...
Move TileSets and Translations in mods.yaml for consistency with other mods.
2015-02-23 23:24:18 +01:00
reaperrr
7baad53124
Move RA music, notifications and voices yamls to audio subfolder
2015-02-23 23:20:55 +01:00
Oliver Brakmann
ec12fb130c
Merge pull request #7527 from delftswa2014/bugfix/lobby_chat_margin
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Increase ItemSpacing in CHAT_TEMPLATE for the lobby chat
2015-02-23 22:13:42 +01:00
Oliver Brakmann
0bf9b04b51
Merge pull request #7531 from RoosterDragon/stream-read-fixes
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Fix some broken Stream.Read calls.
2015-02-23 21:49:49 +01:00
pevers
6d716d301a
DisableShroud cheat now properly disables after disabling the all-cheat
...
Smaller code base
Added newline
Added newline between assignment and statement
fixed spacing
fixed spacing
fixed spacing
2015-02-23 21:19:07 +01:00
RoosterDragon
d4421f0a41
Fix some broken Stream.Read calls.
...
Change callers of this method to use the ReadBytes extension method that ensures the requested amount of bytes are consumed.
Also tighten argument validation.
2015-02-23 19:40:16 +00:00
jabbink
a7a326c568
Increase ItemSpacing in CHAT_TEMPLATE for the lobby chat
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Fixes #7447
2015-02-23 15:12:11 +01:00
David Jiménez
8659a3e71e
Introduced the interfaces IActor, ICacheStorage, ILog, IMap, IWorld a
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nd IMobileInfo to separate concrete implementations and abstractions
2015-02-22 23:14:12 +01:00
pevers
97ca96f8ab
fixed sellicon bug
2015-02-22 18:14:25 +01:00
Oliver Brakmann
85fae8720d
Merge pull request #7510 from DeadlySurprise/UninstallFix
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Added uninstaller check for running game
2015-02-22 17:14:11 +01:00
Oliver Brakmann
02c4ace0af
Change default facing to 0
2015-02-22 16:25:40 +01:00
Oliver Brakmann
293ec6577b
Merge pull request #7507 from delftswa2014/bugfix/cheatfix
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Fixed all cheat code
2015-02-22 15:10:17 +01:00
pevers
3f1db45ea6
changed all cheat to really enable everything on call
...
added givecash to the all cheat
fixed spacing
fixed spacing
2015-02-22 14:43:42 +01:00
DeadlySurprise
4668452e9b
Added plugin download to appveyor
2015-02-21 21:58:07 +01:00
DeadlySurprise
c50feeb4e2
Added uninstaller check for running game
2015-02-21 21:57:46 +01:00
Oliver Brakmann
d3dab83de8
Merge pull request #7461 from pchote/remove-legacy-sidebar
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Remove legacy sidebar code
2015-02-21 16:46:39 +01:00
Oliver Brakmann
878430622f
Merge pull request #7479 from Mailaender/nuget-openal-soft
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Replaced OpenAL Soft Windows DLL with a fetch script from Nuget
2015-02-21 15:42:24 +01:00
Matthias Mailänder
361c1bc010
Merge pull request #7483 from pchote/deadbuildingstate
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Fix missing first animation frame and remove DeadBuildingState.
2015-02-21 14:00:23 +01:00
Pavel Penev
20ca9b2ab1
Merge pull request #7486 from delftswa2014/bugfix/apcbibs
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Fixed #7472 so that cargo is only shown on allied vehicles
2015-02-21 02:08:41 +02:00
Pavel Penev
293bb78a3c
Merge pull request #7457 from pchote/actorpreviews
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Introduce ActorPreviewWidget (and other related changes).
2015-02-21 01:35:03 +02:00
Oliver Brakmann
aeceb05e08
Merge pull request #7305 from RoosterDragon/shroud-lazy-update
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Vastly improve shroud rendering performance.
2015-02-20 23:59:48 +01:00
Oliver Brakmann
10f0c83270
Prevent VqaPlayerWidget from eating the radar bin's mouse inputs
2015-02-20 22:44:37 +01:00
RoosterDragon
4d5101a7c4
Vastly improve shroud rendering performance.
...
Changes in the shroud are now tracked. If a cell changes it will mark itself and its neighbors as dirty. During the render phase all dirty cells will have their vertices calculated and cached. If a cell is not dirty, the pre-calculated vertices are retrieved from cache. Then the sprite renderer is provided the sprite and the pre-calculated vertices to draw.
This prevents constant recalculation of vertices for the shroud in the render phase, requiring instead only dirty cells in the visible area. The update phase is reduced to a practical noop, instead incurring the cost only of changed cells each frame, rather than checking the visible area.
2015-02-20 20:03:42 +00:00
Paul Chote
df7588f1bc
Merge pull request #7488 from RoosterDragon/trait-remove-perf
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Speed up TraitContainer.RemoveActor.
2015-02-20 17:45:40 +00:00
Paul Chote
4ac8199e8e
Merge pull request #7482 from OpenRA/appveyor-deploy-conditions
...
Fixed AppVeyor deploying and failing the build
2015-02-20 17:29:10 +00:00
Paul Chote
1a6de9a03c
Merge pull request #7374 from DeadlySurprise/cashOverflowFix
...
Added a check for overflowing player credits
2015-02-20 17:24:57 +00:00
Paul Chote
f4e94f9f60
Merge pull request #7318 from reaperrr/remove-percellwh
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Removed PerCellDamageWarhead
2015-02-20 17:15:28 +00:00
Paul Chote
f2087de9bd
Remove DeadBuildingState.
...
Fixes #3422 , #3522 , #5136 .
2015-02-20 16:56:46 +00:00
Paul Chote
29bf625887
Remove DeadBuildingState from RA.
2015-02-20 16:56:41 +00:00
Paul Chote
63e9cd4c9c
Remove DeadBuildingState from TD.
2015-02-20 16:54:04 +00:00
Paul Chote
e9caf7f6e6
Initialise frame time when playing a new sequence.
...
Fixes #3706 , #6389 .
2015-02-20 16:54:04 +00:00
Paul Chote
e52c15553f
Remove legacy sidebar code.
2015-02-20 16:46:55 +00:00
pevers
329d610577
Fixed #7472 so that cargo is only shown on allied vehicles
...
fixed spacing
pips are shown on every team when shroud is disabled
removed comment
Remove unwanted comment explaining how ally-detection works
fixed the real problem in RenderAfterWorld
2015-02-19 21:09:37 +01:00
Paul Chote
2a1e4f70a9
Replace the legacy TS sidebar placeholder with a modern placeholder.
2015-02-19 17:54:01 +00:00
Pavel Penev
e2da1f11cb
Merge pull request #7495 from abcdefg30/placed_overlay
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Fix a visual glitch in WithBuildingPlacedOverlay
2015-02-19 00:40:58 +02:00
abcdefg30
adffd33f4d
Don't repulse actors flying with another altitude
2015-02-18 22:06:31 +01:00
abcdefg30
c70edc65fe
Change cruise altitudes and fall rates
2015-02-18 22:06:30 +01:00
abcdefg30
6155928678
Don't display beacons in the air
2015-02-18 22:06:28 +01:00
Oliver Brakmann
44f884c561
Merge pull request #7156 from DeadlySurprise/luaMediaApi
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Lua API : Added floating text and radar video
2015-02-18 20:57:37 +01:00
Oliver Brakmann
ca611a82e4
Merge pull request #7135 from penev92/bleed_d2kMapImporter
...
D2k: Add map importer
2015-02-18 20:33:17 +01:00
DeadlySurprise
7b53582c5e
Implemented Floating Text and radar video
2015-02-18 14:38:30 +01:00
abcdefg30
f63bc1e001
Fix a glitch in WithBuildingPlacedOverlay
...
when transforming the actor.
2015-02-18 12:50:17 +01:00
penev92
922af4d9cf
Add missing tiles BLOXBGBS-29 (1x1) and BLOXBGBS-617 (2x2)
2015-02-18 13:18:42 +02:00
penev92
da425f47e7
Initial implementation of D2k legacy map importer
...
Improve error handling; fix utility command description
Revert output location to working directory for both map importers
Rework how the map tiles get populated
Remove actor comments
2015-02-18 13:16:32 +02:00
abcdefg30
035b96f469
Made the ts conyard sellable
2015-02-18 11:13:48 +01:00
Igor Popov
5bcd56eb9d
Merge pull request #7439 from ScottNZ/fix-map-import
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Fix map importer using the map title as the output filename.
2015-02-17 09:47:01 +03:00
reaperrr
89527962dd
Upgrade rule for PerCellDamage removal
2015-02-17 01:33:23 +01:00
reaperrr
f39488de41
Remove PerCellDamageWarhead
...
Remove redundant CrateNuke definition from Training Camp
2015-02-17 01:33:22 +01:00
RoosterDragon
a3898db660
Speed up TraitContainer.RemoveActor.
...
Use the binary search invariant of the lists to find the actor quickly and remove the range of entries from the list in a single operation to avoid redundant copying otherwise caused by removing entries one by one.
2015-02-17 00:02:43 +00:00
Chris Forbes
32411d64df
Merge pull request #7480 from pchote/beacon-poster-fade
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Desaturate beacon posters in TD menu.
2015-02-17 10:06:27 +13:00
Matthias Mailänder
38dbb3063b
Merge pull request #7462 from obrakmann/fix7459_build_area
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Fix extent of buildable area below structures
2015-02-16 22:04:03 +01:00
penev92
9664e32005
Merge pull request #7424 from RoosterDragon/minor-alloc
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Avoid some memory allocations
2015-02-16 20:20:40 +02:00
Matthias Mailänder
917ae35e40
don't try to deploy all the time
2015-02-15 17:30:40 +01:00
Paul Chote
6e55c79a66
Desaturate beacon posters in TD menu.
2015-02-15 15:34:40 +00:00
Matthias Mailänder
6626df468c
fetch OpenAL Soft from Nuget on Windows
2015-02-15 11:33:05 +01:00
Matthias Mailänder
4b70005d49
Merge pull request #7458 from pchote/replay-metadata
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Closes #6669
2015-02-15 10:31:17 +01:00
Paul Chote
2d31e12bb9
Add --replay-metadata utility command.
2015-02-15 08:58:59 +00:00
Oliver Brakmann
7c59a523db
Merge pull request #7460 from pchote/soviet-sidebar
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Fix soviet sidebar regression
2015-02-14 20:47:06 +01:00
Oliver Brakmann
beb9e5087b
Merge pull request #7446 from atimoschenkow/fix-sound-reset
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Fix #7431
2015-02-14 17:04:14 +01:00
Oliver Brakmann
d1f810731d
Merge pull request #7437 from 42foobar42/nod2b
...
added nod mission 2b
2015-02-14 16:50:27 +01:00
Oliver Brakmann
de16d29aa6
Merge pull request #7445 from jwbuurlage/bleed
...
Fixes #7219 . In addition, sets cursor corresponding to the order with hi...
2015-02-14 12:22:34 +01:00
ScottNZ
61de2a2312
Fix map importer using the map title as the output filename.
...
This is broken because the map title can make an invalid filename.
2015-02-15 00:04:38 +13:00
Matthias Mailänder
76bf570426
Merge pull request #7436 from penev92/bleed_moveFiles2
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Move the AI to Mods.Common
2015-02-14 09:42:18 +01:00
Matthias Mailänder
589e9fb5ee
Merge pull request #7471 from x-a-n-a-x/D2KUI-tooltips
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Closes #7470
2015-02-14 07:21:14 +01:00
Sebastien Kerguen
fa3c0e77d5
- fixes the missing tooltip glyphs #7470
2015-02-13 22:55:02 +01:00
Paul Chote
50860ab2b5
Merge pull request #7378 from obrakmann/fix_wiki_deployment
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Switch wiki deployment to the orabot user with SSH auth
2015-02-12 14:43:19 +00:00
Taryn Hill
5349c69307
Merge pull request #7467 from ScottNZ/stylecop-fixes
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Brace style fixes.
2015-02-12 07:54:10 -06:00
ScottNZ
582b6635ff
Brace style fixes
2015-02-13 02:32:49 +13:00
Paul Chote
aa550790e5
Merge pull request #4528 from Mailaender/mime
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Registered Linux MIME type to directly load replays
2015-02-12 11:21:37 +00:00
Paul Chote
6cacc70f6e
Merge pull request #7456 from Mailaender/d2k-radar-fixup
...
Fixed the faction insignia being drawn over the radar minimap
2015-02-12 10:36:41 +00:00
Alexander Boll
52c67aef76
added hunt to every movement
2015-02-10 21:08:20 +01:00
Alexander Boll
e4647a8333
added nod mission 2b
2015-02-10 21:08:19 +01:00
Matthias Mailänder
ba66be18f7
remove empty Children:
2015-02-10 20:17:50 +01:00
Matthias Mailänder
b4ada2d61c
change drawing order of faction logos over the minimap
2015-02-10 20:17:48 +01:00
Oliver Brakmann
7f4b62b7ee
Fix extent of buildable area below structures
...
Restore use of GetBuildingAt to take bibs into account for buildable area, and only consult the actor map if the actor at that location is not a building.
2015-02-10 19:28:54 +01:00
Paul Chote
1af61c92c5
Split SpriteRenderable into its own file.
2015-02-10 17:47:49 +00:00
Paul Chote
2834c95e35
Fix soviet sidebar texture rectangles.
2015-02-10 17:11:15 +00:00
Paul Chote
8d51fb0e66
Use ActorPreviewWidget for the color pickers.
2015-02-10 15:22:42 +00:00
Paul Chote
aa9db669e7
Fix ActorPreview turret facings.
2015-02-10 15:22:42 +00:00
Paul Chote
268ca94dc1
Introduce ActorPreviewWidget.
2015-02-10 15:22:42 +00:00
Paul Chote
db1a27b071
Introduce IFinalizedRenderable.ScreenBounds.
2015-02-10 14:26:44 +00:00
Paul Chote
c55d723fb4
Remove Scale from IRenderable interface.
...
It is no longer used, and isn’t implemented for most renderables.
2015-02-09 23:26:06 +00:00
Paul Chote
a495a2f528
Split IFinalizedRenderable from Renderable to remove mutable structs.
2015-02-09 23:23:37 +00:00
Matthias Mailänder
1eb6c984f5
Merge pull request #7384 from Mailaender/new-d2k-build-palette
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Added the new modular build palette to Dune 2000
2015-02-09 22:08:43 +01:00
penev92
6c6a4322ed
Move the AI namespace to Mods.Common
2015-02-09 16:57:29 +02:00
atimoschenkow
9bf43c00a3
Fix #7431
2015-02-09 00:50:18 +01:00
Jan-Willem Buurlage
7eb2106375
Change cursor according to the command with highest priority.
2015-02-08 22:38:05 +01:00
Jan-Willem Buurlage
ce6c883fb1
Fixed #7219 . Reduce boarding priority to resolve conflict with force-attacking own units.
2015-02-08 22:31:56 +01:00
Jan-Willem Buurlage
26562862f7
Add myself to authors
2015-02-08 22:30:55 +01:00
Matthias Mailänder
b0f986887c
make maximum and minimum rows configurable
2015-02-08 20:43:35 +01:00
Matthias Mailänder
3be3700722
use the new modular UI
2015-02-08 20:43:32 +01:00
Matthias Mailänder
d921e0f838
Merge pull request #7418 from Mailaender/movie-list-removal
...
Removed the unused movie lists
2015-02-08 13:00:02 +01:00
Oliver Brakmann
32243122be
Merge pull request #7435 from penev92/bleed_moveFiles
...
Moving more files to Mods.Common
2015-02-07 10:10:32 +01:00
Oliver Brakmann
0af8d6902b
Merge pull request #7420 from abcdefg30/tsbounds
...
Fix some ts structure bounds
2015-02-06 22:03:54 +01:00
Oliver Brakmann
aafde15ddf
Merge pull request #7393 from 42foobar42/bleed
...
Nod Mission 2a
2015-02-06 21:18:50 +01:00
Alexander Boll
9a09421800
fixed mission 2a and cleaned the code
...
changed according style code and added production trigger
corrected tech tree
removed comments and corrected same style issues
added gdi tech tree and changed produce to build
changed image format and replace spaces with tabs
deleted unnecessary tabs, added tooltips and corrected name
added lua file from nod 2a
changed according style code and added production trigger
deleted unnecessary tabs, added tooltips and corrected name
fixed image size
changed for loops to Utils.Do, removed facing and health from yaml,
changed movement function and corrected mission description
restored facing values unequal zero und fixed image position
Polish things a bit
Have player's units move into the map at the start
Polish some things
2015-02-06 21:11:18 +01:00
abcdefg30
3b84f42689
Fix some structure bounds
2015-02-06 20:48:21 +01:00
penev92
64887cb8c8
Move MainMenuLogic to Mods.Common
2015-02-06 13:37:43 +02:00
penev92
494b600ed8
Move refinery and harvester logic to Mods.Common;
...
Remove unused interface IAcceptOreDockAction
2015-02-06 13:23:07 +02:00
Matthias Mailänder
6714b498af
Merge pull request #7428 from Phrohdoh/chmod
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Unset executable bit from some thirdparty objects.
2015-02-05 19:22:22 +01:00
Oliver Brakmann
fc7e944727
Merge pull request #7398 from LipkeGu/ts_assets_part2
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Adding the Rocks to Tiberian Sun
2015-02-05 18:22:57 +01:00
Oliver Brakmann
01ee8a3ca7
Merge pull request #7421 from huwpascoe/bugfix-carryall
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BugFix: harvester-carryall remote death
2015-02-05 17:04:40 +01:00
Oliver Brakmann
1cb04d4500
Merge pull request #7408 from Mailaender/appveyor-nsis-deploy
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Fixed NSIS being installed during every pull request build
2015-02-05 16:11:50 +01:00
Taryn Hill
a0130f105e
Unset executable bit from some thirdparty objects.
2015-02-04 12:37:04 -06:00
huwpascoe
804cdee8f0
BugFix: harvester-carryall remote death
...
The d2k harvester would suddenly explode if the approaching carryall was
destroyed. This is because there was no distinction between the unit being
carried and the unit being reserved. To test you'll probably have to tweak
the turret missile in weapons.yaml so you can forcefire on the carryall.
* added a bool to check if carryall is actually holding it's target
* fixed harvester being stuck in reserved mode
2015-02-03 22:43:35 +00:00
Taryn Hill
e79239311a
Merge pull request #7376 from abcdefg30/tsprereqs
...
Fix TS prerequisites.
2015-02-03 15:46:13 -06:00
Oliver Brakmann
86051ade43
Merge pull request #7423 from abcdefg30/demofix
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Fix the demo truck explosion not killing the initiator
2015-02-03 22:20:18 +01:00
Guido L.
ce5e6e5a76
Add Rocks to Tiberian Sun
2015-02-03 19:26:47 +01:00
Oliver Brakmann
99c4e12650
Merge pull request #7425 from chrisforbes/issuestats
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add issuestats badges to README
2015-02-03 17:21:54 +01:00
Chris Forbes
9f05d39352
add issuestats badges to README
2015-02-03 15:35:42 +13:00
RoosterDragon
b4993efff1
Avoid some minor allocations.
...
- Don't call string.Format in Actor.ToString since it gets called often, instead prefer a simple concat.
- In HiddenUnderFog.IsVisible, avoid a needless level of lambda indirection.
2015-02-02 21:16:14 +00:00
RoosterDragon
7e28acadd8
DrawPanelPartial now specifies each sprite as an individual parameter.
...
This allows some array allocations to be avoided, and makes the code more obvious since each sprite is referred to by name rather than an array index.
2015-02-02 21:16:14 +00:00
Oliver Brakmann
0371cfef3b
Merge pull request #7406 from abcdefg30/allies05a
...
Ported allies05a to lua
2015-02-02 17:06:53 +01:00
Oliver Brakmann
ccc34806de
Some polish for allies05a
...
* Viewport follows the truck automatically
* Greece's reinforcements arrive only after the heli has left the scene
* Added "Reinforcements have arrived" notification
* Adds all the Lua files of the recent missions to the solution
2015-02-02 16:51:50 +01:00
abcdefg30
aab54218e5
Ported allies05a to lua
2015-02-02 16:51:50 +01:00
abcdefg30
3b5e95bdc5
Set "AffectsParent: true" for the "MiniNuke" weapon
2015-02-02 15:17:41 +01:00
Matthias Mailänder
595c792879
remove the unused movie lists
2015-02-01 18:53:50 +01:00
Matthias Mailänder
5040baac9b
Merge pull request #7415 from obrakmann/gdi05a
...
Add mission gdi05a
2015-02-01 18:49:27 +01:00
Oliver Brakmann
1b4dc3d1fe
Add mission gdi05a
2015-02-01 18:12:46 +01:00
Oliver Brakmann
479259b9d7
Update mission gdi03
2015-02-01 15:50:18 +01:00
Oliver Brakmann
4aa97ec776
Allow support powers to start with a full charge when created
2015-02-01 15:49:45 +01:00
Oliver Brakmann
de616c69a2
Merge pull request #7416 from atimoschenkow/adjust-nudge
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Adjust nudging for cases where no enterable cell is found
2015-02-01 15:18:59 +01:00
Oliver Brakmann
07d6a104a1
Merge pull request #7413 from Unit158/BoDupdate
...
Updated Break of Day
2015-02-01 15:14:51 +01:00
atimoschenkow
f2ae11f247
Adjust nudging for cases where no enterable cell is found
...
- Randomly select one of the occupied "non-stupid" cells
- Notify blockers in that cell
- Wait until it can be entered
- Move to cell
2015-02-01 14:57:10 +01:00
DeadlySurprise
4f07de2af8
Added a check for overflowing player credits
2015-02-01 13:28:47 +01:00
Matthias Mailänder
bcda232a1c
Merge pull request #7231 from RoosterDragon/linq-checks
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Checked LINQ queries and collections for inefficiencies.
2015-02-01 08:56:15 +01:00
Christopher Grant
ec79915323
Updated Break of Day
2015-01-31 18:04:35 -05:00
Oliver Brakmann
b68918f5d5
Merge pull request #7401 from RoosterDragon/stylecop-ignore-designer
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Ignore designer generated files during StyleCop checks.
2015-01-31 14:35:28 +01:00
RoosterDragon
7ad58a3e3d
Revert "don't check auto-generated code"
...
This reverts commit 47e2d9d623 .
2015-01-31 12:46:47 +00:00
RoosterDragon
7a0889db91
Ignore designer generated files during StyleCop checks.
2015-01-31 12:46:47 +00:00
Matthias Mailänder
cfbe59f1e4
only install NSIS during deployment
2015-01-31 11:31:48 +01:00
Paul Chote
885b8ee18b
Merge pull request #7407 from Mailaender/moneybinwidget-invalid-spacing
...
Fixed OpenRA.Mods.D2k/Widgets/MoneyBinWidget.cs: [SP2000] Invalid spacing at the end of the line.
2015-01-31 23:21:36 +13:00
Matthias Mailänder
89a5facb14
fix SP2000
2015-01-31 11:07:06 +01:00
Matthias Mailänder
7592f7d6fb
Merge pull request #7342 from LipkeGu/Draw_sprite_crash
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Do not try to draw "null" sprites
2015-01-31 10:55:26 +01:00
Matthias Mailänder
f0d4650857
Merge pull request #7392 from abcdefg30/missiondiplomacy
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Disable the diplomacy menu in mission or campaign maps
2015-01-31 10:49:44 +01:00
Matthias Mailänder
83e3edb90a
Merge pull request #7404 from obrakmann/non-targetable-spyplane
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Make spy plane non-targetable
2015-01-31 10:37:53 +01:00
Oliver Brakmann
22b1f4de59
Merge pull request #7331 from Phrohdoh/dune-armor-bonuses
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TerrainModifiesDamage trait.
2015-01-30 17:30:43 +01:00
Oliver Brakmann
f0a1292207
Make spy plane non-targetable
2015-01-30 15:52:35 +01:00
Matthias Mailänder
4899b555a9
Merge pull request #7191 from Mailaender/ts-superweapons
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Added the Nod missile silo and the Ion Cannon to the Tiberian Sun mod
2015-01-29 21:48:14 +01:00
abcdefg30
28b90b0115
Use the class enum in LeaveMapLogic.cs as well
2015-01-29 20:26:40 +01:00
abcdefg30
b7b1e13c63
Disable the diplomacy menu in mission or campaign maps
2015-01-29 20:26:15 +01:00
RoosterDragon
82bea961ba
Checked LINQ queries and collections for inefficiencies.
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- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
- Collection queried often via Contains use ToHashSet to speed up lookups.
- Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
- Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
2015-01-29 19:20:11 +00:00
Oliver Brakmann
f5f3747338
Merge pull request #7400 from obrakmann/whitespace-fix
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Remove whitespace from empty line
2015-01-28 21:36:32 +01:00
Oliver Brakmann
f247bc890e
Remove whitespace from empty line
2015-01-28 21:25:07 +01:00
Oliver Brakmann
7ddc340d5b
Merge pull request #7314 from Unit158/Levelup-command
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Added a levelup command
2015-01-28 20:58:17 +01:00
Oliver Brakmann
2e1ca40bb5
Merge pull request #7155 from cjshmyr/buildarea
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Use ActorMap instead of BuildingInfluence for finding buildable area
2015-01-28 19:03:49 +01:00
Oliver Brakmann
9ec349cfd6
Merge pull request #7259 from MustaphaTR/d2k-tile-fix
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D2K - Fixed some tiles
2015-01-28 18:54:02 +01:00
Mustafa Alperen Seki
a1810f7d28
Fixed some d2k tiles.
2015-01-28 14:17:06 +02:00
Oliver Brakmann
b0b83f2a3e
Merge pull request #7388 from MustaphaTR/d2k-carryall-to-last
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D2K - Carryall moved to last in Starport.
2015-01-27 20:32:06 +01:00
Matthias Mailänder
1859e9289a
Merge pull request #7385 from huwpascoe/beepy
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Changed the chat notification sounds for RA mod
2015-01-27 20:26:09 +01:00
Mustafa Alperen Seki
4e366a85fe
Carryall moved to last in Starport.
2015-01-27 16:23:13 +02:00
Curtis Shmyr
30cf02c8e2
Use ActorMap instead of BuildingInfluence for finding buildable area
2015-01-26 20:22:21 -07:00
Taryn Hill
86f6d634c0
Add TerrainModifiesDamage trait.
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^Infantry take 80% damage on Rough terrain in D2k.
2015-01-26 18:08:44 -06:00
huwpascoe
ac38340f4e
Changed the chat notification sounds for RA and CNC mod.
2015-01-26 23:10:02 +00:00
Matthias Mailänder
034c071fbc
Merge pull request #7382 from Mailaender/stylecop-plus
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Added support for StyleCop+
2015-01-25 23:58:42 +01:00
Paul Chote
27a3a1e974
Merge pull request #7383 from obrakmann/fix7379_invalid_debug_channel
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Fix wrong log channel name: Debug -> debug
2015-01-26 09:20:10 +13:00
Oliver Brakmann
b75adfe40e
Merge pull request #6846 from Mailaender/gem-mine
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Replaced the gem mine artwork
2015-01-25 20:16:51 +01:00
Oliver Brakmann
f2d8831576
Merge pull request #7360 from abcdefg30/allies03b
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Ported allies03b to lua
2015-01-25 20:01:30 +01:00
Matthias Mailänder
f444fa6763
Merge pull request #7362 from RoosterDragon/fix-shared-font-sheetbuilder
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Avoid a globally shared SheetBuilder in SpriteFont.
2015-01-25 19:48:54 +01:00
abcdefg30
4a7afd1a16
Ported allies03b to lua
2015-01-25 19:34:30 +01:00
Oliver Brakmann
266f26cdce
Merge pull request #7223 from LipkeGu/ts_assets_mapeditor
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Add Buildings and Trees to Tiberian Sun
2015-01-25 19:13:35 +01:00
Matthias Mailänder
24deec2a7b
fix CodeLineMustNotEndWithWhitespace
2015-01-25 18:41:29 +01:00
Matthias Mailänder
47e2d9d623
don't check auto-generated code
2015-01-25 18:40:44 +01:00
Matthias Mailänder
93c4be6f7a
add support for StyleCop+
2015-01-25 18:40:44 +01:00
Oliver Brakmann
16cf805a23
Fix wrong log channel name: Debug -> debug
2015-01-25 18:34:16 +01:00
Oliver Brakmann
a38a1918dc
Merge pull request #7098 from penev92/bleed_fixRefineryHierarchy
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Clean up refinery and harvester docking sequence logic
2015-01-25 18:08:14 +01:00
penev92
828614d0f0
Add YAML upgrade rule
2015-01-25 17:17:35 +02:00
penev92
49508482c3
Update Refinery docking rules in YAML files
2015-01-25 17:17:34 +02:00
penev92
502ed6a0e7
Add SpriteHarvesterDockSequence and VoxelHarvesterDockSequence
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Pass drag-related info from Refinery to HarvesterDockSequence
2015-01-25 17:17:34 +02:00
penev92
c18da7abb0
Fix harvester dock sequence names
2015-01-25 16:58:04 +02:00
penev92
202e280551
Fix OreRefinery and TiberiumRefinery names
2015-01-25 16:58:03 +02:00
penev92
6a40dfd0db
Changed IAcceptOre to IAcceptResources
2015-01-25 16:58:02 +02:00
Oliver Brakmann
4cbfa31053
Merge pull request #6880 from Mailaender/lua-music
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Added Media.PlayMusic to the Lua API
2015-01-25 15:05:47 +01:00
Oliver Brakmann
1f048b64ac
Add upgrade rule for PlayMusicOnMapLoad removal
2015-01-25 14:44:13 +01:00
Matthias Mailänder
895f02d7cb
update the music player widget when the music changes
2015-01-25 14:43:36 +01:00
Matthias Mailänder
c3e3a47746
play mission won theme
2015-01-25 14:43:36 +01:00
Matthias Mailänder
d5643a79b7
auto play shellmap music (again) on all mods
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closes #6071
2015-01-25 14:43:36 +01:00
Matthias Mailänder
a7f27a65ea
add Media.StopMusic()
2015-01-25 14:43:36 +01:00
Matthias Mailänder
3489794713
replace PlayMusicOnMapLoad trait with Lua Media.PlayMusic method
2015-01-25 14:43:36 +01:00
Matthias Mailänder
554f3ae8de
Merge pull request #7375 from abcdefg30/fixsurvival02
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Fix a crash in survival02
2015-01-25 14:34:51 +01:00
abcdefg30
a5b0ea73b0
Fix ts prerequisistes
2015-01-25 14:31:48 +01:00
Christopher Grant
66c33452e8
Added a levelup command
2015-01-24 14:56:33 -05:00
Matthias Mailänder
26202520a1
add the GDI Upgrade Center and Ion Cannon
2015-01-24 17:35:53 +01:00
Matthias Mailänder
d7c9a6cbc8
add the Nod Missile Silo and Cluster Missile
2015-01-24 17:35:52 +01:00
Matthias Mailänder
fc16990c05
unhardcode and self-document
2015-01-24 17:35:21 +01:00
Matthias Mailänder
aba9ffe93e
remove unused sequence
2015-01-24 17:35:21 +01:00
Oliver Brakmann
98fd875a43
Merge pull request #7372 from ScottNZ/countries
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Add more fake buildings
2015-01-24 12:30:48 +01:00
ScottNZ
7d8a6186e2
No access to Allied construction yards in allies 03, so remove unneeded fake definitions
2015-01-24 13:03:06 +13:00
ScottNZ
8e1661c297
Remove high tech fake structure access from a few missions
2015-01-24 13:02:35 +13:00
Oliver Brakmann
2f588968b0
Switch wiki deployment to the openra user with ssh auth
2015-01-23 22:36:10 +01:00
Oliver Brakmann
f360161922
Merge pull request #7227 from sinaptik/bleed
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add scroll buttons that appear in the production palette when icons exceed available space
2015-01-23 19:46:30 +01:00
abcdefg30
b309983fd4
Fix a crash in survival02
2015-01-23 15:18:20 +01:00
ScottNZ
3c4e149f80
Rebalance fake structure costs: %10 of the original
2015-01-23 23:45:00 +13:00
ScottNZ
1986b31bcb
Add fake atek (atef), mslo (mslf) and pdox (pdof) structures to ra.
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Thanks to MicroBit for the icons.
2015-01-23 23:44:59 +13:00
ScottNZ
806d9ad4ad
Move fake structures to fakes.yaml
2015-01-23 23:44:59 +13:00
sinaptik
b6b2b1a942
Add scroll buttons that appear in the production palette when icons exceed available space #7227
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scroll up and down buttons: add disabled status, make dynamic, make smaller
Rename MaxIconRows to MaxIconRowOffset for clarity
Clean up scrolling logic, reset row position when switching tab
2015-01-23 18:40:11 +13:00
Oliver Brakmann
b97ccc3465
Merge pull request #7201 from reaperrr/yaml-reorg-cnc
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Split TD weapons.yaml into multiple categorised yamls
2015-01-22 22:31:27 +01:00
Oliver Brakmann
2c71e954bf
Merge pull request #7170 from penev92/bleed_enemySightedNotification
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Implement "Enemy unit sighted" notification
2015-01-22 21:58:58 +01:00
Oliver Brakmann
ee3b4e6652
Merge pull request #7364 from RoosterDragon/yaml-redo
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Reassert some changes lost in rebasing in MiniYaml.cs.
2015-01-21 20:14:32 +01:00
Oliver Brakmann
e875240ca3
Merge pull request #7367 from abcdefg30/fixmgg
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Fix the prerequisites of mobile gap generator
2015-01-21 20:05:44 +01:00
abcdefg30
d73e739e5b
Make mgg buildable by france only
2015-01-21 16:15:51 +01:00
reaperrr
309d64f2a3
Split cnc weapons.yaml into multiple rough categories
2015-01-20 23:23:50 +01:00
RoosterDragon
c39ff6894c
Reassert some changes lost in rebasing in MiniYaml.cs.
2015-01-20 20:52:02 +00:00
Oliver Brakmann
7267a3afdb
Merge pull request #6984 from DeadlySurprise/yamlFix
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Fixed yaml bug with leading spaces
2015-01-20 21:42:22 +01:00
Paul Chote
99e2700ba7
Merge pull request #7356 from abcdefg30/limitcheat
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Ignore buildlimits with AllTech cheat
2015-01-20 11:46:27 +13:00
RoosterDragon
c313c52e96
Avoid a globally shared SheetBuilder in SpriteFont.
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A globally shared sheet builder leaks memory and resources between mod switches. Instead, we create and inject the sheet builder during mod startup to ensure we still share the builder across all fonts, but can reclaim it when the mod is unloaded.
2015-01-19 21:04:17 +00:00
Matthias Mailänder
398af8e513
Merge pull request #7357 from pchote/yay-outdated-distros
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Fix compilation on mono 2.10.
2015-01-18 22:12:11 +01:00
Paul Chote
fb17fe79e2
Merge pull request #7351 from Mailaender/appveyor-push-artifact
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Added appveyor PushArtifact to fix deployment
2015-01-19 09:51:13 +13:00
Paul Chote
4a73c88a85
Fix compilation on mono 2.10.
2015-01-19 08:56:18 +13:00
abcdefg30
2fd1576d15
Ignore buildlimits with AllTech cheat
2015-01-18 20:36:26 +01:00
Oliver Brakmann
98325ea32e
Merge pull request #7329 from abcdefg30/improvemtm
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Polished monster-tank-madness
2015-01-18 16:51:50 +01:00
reaperrr
ea1b45551c
Merge pull request #7354 from penev92/bleed_moveFiles
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Move parachutes and crates to Mods.Common
2015-01-18 16:28:27 +01:00
penev92
52cc69fd1f
Move Crate, CrateSpawner and all CrateActions to Mods.Common
2015-01-18 16:40:55 +02:00
penev92
f1a0f6e2a5
Move Parachute, Parachutable and ParaDrop to Mods.Common
2015-01-18 16:15:14 +02:00
Matthias Mailänder
411446f9bd
package the XML files
2015-01-18 13:17:11 +01:00
Matthias Mailänder
1b5928879c
save replays in a less generic file extension
2015-01-18 13:17:11 +01:00
Matthias Mailänder
417b499472
register Linux MIME type to directly load replays
2015-01-18 13:17:10 +01:00
Matthias Mailänder
37c9caabd8
this has already been resolved in #7121 and #7187
2015-01-18 13:17:10 +01:00
Matthias Mailänder
44f1c52e44
Merge pull request #7204 from Mailaender/ts-harvest-overlay
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Added the Tiberian Sun harvest animation
2015-01-18 12:58:46 +01:00
Matthias Mailänder
22df04a51b
push the artifact rename the setup.exe
2015-01-18 10:54:35 +01:00
Matthias Mailänder
17277a318d
Merge pull request #7345 from Mailaender/appveyor-nsis
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Moved Windows setup deployment to AppVeyor
2015-01-18 09:50:32 +01:00
Matthias Mailänder
6a25bc90d8
Merge pull request #7346 from Mailaender/windows-dependencies
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Added all native Windows dependencies to the fetch script
2015-01-18 09:46:26 +01:00
Matthias Mailänder
8e4674520e
create a thirdparty/windows directory if it does not exit
2015-01-18 08:33:59 +01:00
Matthias Mailänder
601022f582
deploy Windows setup exe via AppVeyor only
2015-01-18 08:01:33 +01:00
Matthias Mailänder
b25184adca
fetch Zlib from nuget
2015-01-18 07:35:54 +01:00
Matthias Mailänder
9cae84d29d
fetch Lua 5.1 from nuget.org
2015-01-18 07:35:41 +01:00
Matthias Mailänder
23380c6df6
don't fetch native Windows binaries on Unix
2015-01-18 07:35:40 +01:00
Guido L.
8d6722be2d
Do not try to pass "null" sprites
2015-01-18 03:41:10 +01:00
abcdefg30
7fe64b14a4
Polished monster-tank-madness
2015-01-17 23:56:31 +01:00
reaperrr
55b858051d
Merge pull request #7347 from Mailaender/ingame-menu-csproj
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Fixed the IDE build again
2015-01-17 18:52:05 +01:00
Matthias Mailänder
d6d75e244b
bring back IngameMenuLogic
2015-01-17 18:30:47 +01:00
Oliver Brakmann
c2dac459bb
Merge pull request #7334 from RoosterDragon/less-alloc
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Cache or inline some delegates to avoid allocations.
2015-01-17 16:04:36 +01:00
Oliver Brakmann
c7b2bce18b
Merge pull request #7307 from Mailaender/common-networking-ui
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Moved connection UI to OpenRA.Mods.Common
2015-01-17 15:51:43 +01:00
Matthias Mailänder
5aeb6eda06
move connection UI to commons
2015-01-17 15:17:54 +01:00
Matthias Mailänder
94a3fc0186
Merge pull request #7336 from obrakmann/d2k-no-healing-barracks
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Remove healing ability from d2k barracks
2015-01-17 15:13:50 +01:00
Matthias Mailänder
94678e37e8
Merge pull request #7296 from MustaphaTR/d2k-starport-tank
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D2K - Fix Starport unit prerequisites.
2015-01-17 15:09:37 +01:00
Matthias Mailänder
c1c1960b44
Merge pull request #7337 from reaperrr/common29
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Moved Lint, UtilityCommands and Scripting properties to Mods.Common
2015-01-17 14:53:48 +01:00
penev92
a4a8a793df
Add EnemyWatcher trait to D2k and AnnounceOnSeen to D2k units and sandworms; remove sandworm announcement on worm spawn
2015-01-17 14:41:23 +02:00
penev92
e2832bb3d7
Implement EnemyWatcher and AnnounceOnSeen traits
2015-01-17 14:41:22 +02:00
Oliver Brakmann
878de65268
Merge pull request #7343 from Mailaender/travis-nsis-common
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Fixed Travis deployment by adding NSIS stubs and plugins
2015-01-17 12:01:17 +01:00
Matthias Mailänder
2920b1bb02
fix Error: opening stub "/usr/share/nsis/Stubs/zlib"
2015-01-17 11:56:13 +01:00
Matthias Mailänder
87d14bc001
Merge pull request #7341 from obrakmann/fix_travis_build
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Fix travis build not exiting in the top-level directory
2015-01-17 11:46:22 +01:00
Matthias Mailänder
e694692b97
add the Tiberian Sun harvest animation
2015-01-17 11:36:41 +01:00
Oliver Brakmann
e70a028328
Fix travis build not exiting in the top-level directory
2015-01-17 11:36:03 +01:00
Matthias Mailänder
4edb937401
Merge pull request #7339 from obrakmann/fix7303_wrong_ip_in_lobby_client_tooltip
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Fixes #7303
2015-01-17 10:57:51 +01:00
Matthias Mailänder
65973f4af5
Merge pull request #7335 from ScottNZ/countries
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Combine PDOX and PDOX.Germany
2015-01-17 09:35:27 +01:00
Matthias Mailänder
25185f6661
Merge pull request #7333 from obrakmann/fix-d2k-tile
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Fix wrong template definition in the d2k tileset
2015-01-17 08:07:07 +01:00
Oliver Brakmann
2267530865
Fix showing wrong IP for server admins in the lobby client tooltips
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The external IP will now only be resolved for the local client.
2015-01-16 20:18:40 +01:00
Oliver Brakmann
e58d4ae87e
Merge pull request #7257 from Mailaender/d2k-guarding-voice
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Added the Dune 2000 Guarding voice
2015-01-15 23:26:57 +01:00
reaperrr
52dd8c922f
Moves Lint checks to Mods.Common
2015-01-15 23:15:51 +01:00
reaperrr
e82b2ce8dd
Moves BaseAttackNotifier to Mods.Common
2015-01-15 22:59:43 +01:00
reaperrr
6f0ae30a7e
Moves nearly all ScriptingProperties to Mods.Common
2015-01-15 22:56:35 +01:00
reaperrr
f3d364877a
Moves the last 3 UtilityCommands and some prerequisite references to Mods.Common
2015-01-15 22:39:41 +01:00
ScottNZ
0e1bc262b1
Combine PDOX and PDOX.Germany to respect BuildLimit: 1 ( Fixes #7330 )
2015-01-16 09:33:55 +13:00
Oliver Brakmann
c092c0231f
Merge pull request #7316 from reaperrr/move-stuff28
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Moved Upgrades, SupportPowers and some misc features to Mods.Common
2015-01-15 20:57:40 +01:00
Oliver Brakmann
8575fdab68
Merge pull request #7298 from abcdefg30/repairnotifications
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Add repairing and unit repaired sounds to ra service depo
2015-01-15 20:31:15 +01:00
abcdefg30
15c07d94ac
Add repairing and unit repaired sounds to fix
2015-01-15 20:16:24 +01:00
Oliver Brakmann
13d819f0ac
Remove healing ability from d2k barracks
2015-01-15 20:14:42 +01:00
reaperrr
e8fbfc366a
Moves some misc traits/activities to Mods.Common, moves some RA traits into the Traits folder
2015-01-15 13:18:12 +01:00
reaperrr
be9d37f30e
Moves SupportPowers and related Widgets to Mods.Common
2015-01-15 13:18:11 +01:00
reaperrr
f897a9ff01
Moves Upgrades and Invulnerable trait to Mods.Common
2015-01-15 00:07:27 +01:00
RoosterDragon
930d9cbea3
Cache or inline some delegates to avoid repeated allocations.
2015-01-14 22:57:41 +00:00
Oliver Brakmann
e4ce46514c
Merge pull request #7278 from penev92/bleed_sandworm
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Enhance Sandworm behaviour
2015-01-14 20:40:24 +01:00
penev92
e6f1c6b460
Enhance sandworm targeting logic by having actors produce noise
2015-01-14 21:26:55 +02:00
penev92
e42cf58cb1
Add IgnoresVisibility field to AttackBase
2015-01-14 21:26:54 +02:00
penev92
ea9ebaa08d
Add IgnoresCloak trait
2015-01-14 21:26:53 +02:00
Oliver Brakmann
240e71684d
Fix wrong template definition in the d2k tileset
2015-01-14 19:30:59 +01:00
Oliver Brakmann
0831b105cb
Merge pull request #7164 from abcdefg30/survival02
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Ported survival02 to lua
2015-01-13 20:16:00 +01:00
abcdefg30
363a6c6161
Add tooltips to cycl, barb and wood
2015-01-13 18:50:50 +01:00
abcdefg30
9dd85125d8
Ported Survival02 to lua
2015-01-13 17:48:12 +01:00
abcdefg30
a4f051ad6b
Added a lua function for paratroopers
2015-01-13 17:48:11 +01:00
abcdefg30
660f43cc66
Added a lua function for airstrikes
2015-01-13 17:45:54 +01:00
Paul Chote
3ea70e891d
Merge pull request #7291 from RoosterDragon/dynamic-palette-sizing
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Implement dynamic hardware palette sizing.
2015-01-13 17:41:15 +13:00
Paul Chote
bdca98d4d6
Merge pull request #7311 from Mailaender/travis-docker
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Switched to the new the Docker-based Travis CI infrastructure
2015-01-13 17:29:05 +13:00
Matthias Mailänder
a7220498b0
Merge pull request #7321 from abcdefg30/fixsoviet01
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Polished soviet-01
2015-01-12 22:11:33 +01:00
Matthias Mailänder
cab7a34813
Merge pull request #7261 from abcdefg30/yaml-cleanup
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map.yaml cleanup
2015-01-12 22:05:32 +01:00
Oliver Brakmann
75a9848468
Merge pull request #7276 from penev92/bleed_fixAttack
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Minor targeting cleanup
2015-01-12 18:48:18 +01:00
Taryn Hill
20c0063656
Merge pull request #7323 from abcdefg30/devpower
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Fix power decreasing while the dev hack is enabled.
2015-01-12 10:02:59 -07:00
abcdefg30
b7d8b2c6b3
Don't remove power while the dev hack is enabled
2015-01-11 21:37:32 +01:00
abcdefg30
dbde7e7a27
Polished soviet-01
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- Made buildings unsellable
- Let the mission fail, if all airfields are destroyed
- Removed NPC fake objective
2015-01-11 21:15:02 +01:00
abcdefg30
80195d3fd0
Removed unused actors and reordered the rest
2015-01-11 16:36:49 +01:00
Oliver Brakmann
25abdfbcd6
Merge pull request #7319 from abcdefg30/remvalues
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Removed Facing: 0 and Health: 1
2015-01-11 16:22:04 +01:00
abcdefg30
4be5c03385
Removed Facing: 0 and Health: 1
2015-01-11 16:04:41 +01:00
Oliver Brakmann
56446f5335
Merge pull request #7313 from Unit158/DropProductFix
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Fixed airdrop production crash
2015-01-11 11:58:20 +01:00
Matthias Mailänder
3f85e1dd43
Merge pull request #7295 from reaperrr/move-prodrep
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Move some more traits to Mods.Common
2015-01-11 08:26:03 +01:00
Matthias Mailänder
5c1b828be8
Merge pull request #7302 from pchote/makefile-deps
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Move the mod dependencies to the test/check rules.
2015-01-11 08:21:46 +01:00
reaperrr
c431545a44
Wrap up Render traits move
2015-01-11 03:04:42 +01:00
reaperrr
5b8c97ae37
Move OrderGenerators to Mods.Common
2015-01-11 03:04:40 +01:00
reaperrr
0e1773ac5d
Move Production to Mods.Common
2015-01-11 03:04:39 +01:00
Chicken man
279b7b0279
Fixed airdrop production crash
2015-01-10 20:40:39 -05:00
Taryn Hill
0dc65e5cf3
Merge pull request #7301 from abcdefg30/yearnumbers
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Updated year numbers in all files.
2015-01-10 17:57:42 -07:00
Paul Chote
e0e0fea152
Move the mod dependencies to the test/check rules.
...
The utility does not require these at compile time, but the check and test commands are located inside the RA mod, which references all of the mod dlls at run time.
2015-01-11 11:21:26 +13:00
Matthias Mailänder
a95abd7b38
setup the Guarding voice
2015-01-10 22:34:57 +01:00
Matthias Mailänder
50b9054679
Merge pull request #7287 from abcdefg30/all-notifications
...
Added all ra notifications to notifications.yaml
2015-01-10 22:22:59 +01:00
Matthias Mailänder
2d3634e23a
try to cache the Ubuntu package installation
2015-01-10 21:24:56 +01:00
Matthias Mailänder
edbab6976c
switch to the new the Docker-based infrastructure
2015-01-10 21:24:54 +01:00
Matthias Mailänder
08411dbd73
Merge pull request #7308 from Mailaender/d2k-shellmap-harv-polish
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Polished the Dune 2000 shellmap harvester delivery
2015-01-10 15:20:28 +01:00
Matthias Mailänder
3ef57d0180
Merge pull request #7273 from Mailaender/with-cargo-fix
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Fixed WithCargo
2015-01-10 14:32:47 +01:00
Matthias Mailänder
e6ea359472
tweak the offset
2015-01-10 13:30:38 +01:00
Matthias Mailänder
be982bb42e
Merge pull request #7250 from atimoschenkow/redundancy-fix
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Refactored NotifyBlocker() (and several overloads) into ActorExts
2015-01-10 12:18:05 +01:00
atimoschenkow
cefd554a5e
NotifyBlocker extension method for Actor
2015-01-10 12:02:59 +01:00
Oliver Brakmann
ae03fa9af5
Merge pull request #7306 from Mailaender/ra-missing-desert-palette
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Removed glitchy decorations from DESERT tileset
2015-01-10 11:26:57 +01:00
Scott
77a4e467f8
Fix a small typo in survival01 (missing colon)
2015-01-10 12:12:59 +13:00
Matthias Mailänder
9ebf0ec85e
exclude decorations without desert palette equivalents
2015-01-09 22:54:26 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
5840e91908
Merge pull request #7299 from penev92/bleed_reorderMakefile
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Reorder Travis build command orders
2015-01-09 20:57:20 +01:00
penev92
5d6f23af31
Add command dependencies
2015-01-09 18:48:37 +02:00
penev92
a8a726f56b
Reorder Travis command order, add new lines to Makefile output for better readability
2015-01-09 17:49:34 +02:00
Oliver Brakmann
d9932549f2
Merge pull request #7297 from abcdefg30/fixutility
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Fix a stupid mistake in utility.cmd (td vs cnc)
2015-01-09 15:38:30 +01:00
abcdefg30
d9572d4ca4
Rename Win -> MissionAccomplished and Lose -> MissionFailed
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But keep them in notifications.yaml for backwards compatibility.
2015-01-09 14:14:03 +01:00
abcdefg30
ad1f9e56b6
Fix a stupid mistake in utility.cmd (td vs cnc)
2015-01-09 14:10:44 +01:00
abcdefg30
4a1e0a44d5
Added all speech notifications to notifications.yaml
2015-01-09 14:09:54 +01:00
Mustafa Alperen Seki
a7017d6d71
Fix Starport unit prerequisites.
2015-01-09 10:34:49 +02:00
Mustafa Alperen Seki
52a08e24af
Fix Starport unit prerequisites.
2015-01-09 10:32:08 +02:00
Mustafa Alperen Seki
c2f9169d54
Fix Starport unit prerequisites.
2015-01-09 10:29:02 +02:00
Oliver Brakmann
4ec3a9e9fe
Merge pull request #7294 from penev92/bleed_reorderMakefile
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Reorder the Makefile
2015-01-08 17:42:21 +01:00
Oliver Brakmann
c779259462
Merge pull request #7282 from penev92/bleed_moveFiles
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Move more traits to Mods.Common
2015-01-08 17:29:19 +01:00
penev92
cada348262
Reorder the "test" and "check" sections of the Makefile in order to run the faster/more dangerous things first
2015-01-08 18:02:13 +02:00
Oliver Brakmann
248afc0fee
Merge pull request #7284 from pchote/fire-offset
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Improve the fire animation position on D2K husks.
2015-01-08 16:59:40 +01:00
reaperrr
c619c06999
Merge pull request #7292 from RoosterDragon/upgradeoverlay-modifyrender
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Adjust UpgradeOverlay.ModifyRender to be more efficient.
2015-01-08 08:48:55 +01:00
Matthias Mailänder
89b2f4d5d3
Merge pull request #7217 from Mailaender/chrome-init-cleanup
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Cleaned up the ingame widget initialization
2015-01-08 07:40:36 +01:00
Matthias Mailänder
88922b056e
Merge pull request #7229 from RoosterDragon/map-coords
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Introduce a new type for representing map coordinates.
2015-01-08 07:39:23 +01:00
Chris Forbes
507fe66f78
Merge pull request #7288 from RoosterDragon/faster-depth-sorting
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Speed up depth sorting of renderables.
2015-01-08 14:22:20 +13:00
Chris Forbes
0a493df4c1
Merge pull request #7281 from RoosterDragon/cache-render-traits
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Cache render related TraitsImplementing calls in Actor.
2015-01-08 14:13:11 +13:00
RoosterDragon
df6956867a
Adjust UpgradeOverlay.ModifyRender to be more efficient.
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When IsTraitDisabled is set, ModifyRender doesn't actually alter the sequence, so we can just return it directly and avoid adding another layer of enumerable. If it is unset, then the modifying enumerable has one less condition to check inside the loop.
2015-01-08 00:52:03 +00:00
penev92
37cdcaf354
Move everything Capture-related + Transform activity to Mods.Common
2015-01-08 01:49:15 +02:00
penev92
18ac3953cc
Move everything ExternalCapture-related to Mods.Common
2015-01-08 01:49:14 +02:00
penev92
8504c233d9
Move everything Repair-related to Mods.Common
2015-01-08 01:49:14 +02:00
penev92
bcd5160604
Move everything Bridge-related to Mods.Common
2015-01-08 01:47:20 +02:00
RoosterDragon
53f06ba093
Implement dynamic hardware palette sizing.
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The HardwarePalette will now grow its palette buffer and texture in power-of-2 increments. This avoids it having to allocate memory for a full 256x256 texture up front. In practice the default mods use 22 or 23 palettes so a 32x256 texture is used. This means both the buffer and texture save neatly on memory. Additionally, HardwarePalette.ApplyModifiers sees a nice speedup as it has to transfer a much smaller amount of memory from the buffer to the texture.
To facilitate this change, the MaxPalettes constant is no more. Instead the PaletteReference deals with the calculation of the index and this is passed into the appropriate methods.
2015-01-07 22:41:51 +00:00
DeadlySurprise
fbe6ab7f4e
Fixed yaml bug with leading spaces
2015-01-07 22:16:15 +01:00
RoosterDragon
69c409c20d
Speed up depth sorting of renderables.
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The OrderBy overload that takes an int generating key selector is faster than the one that requires a custom comparer. We extract a function from the ScreenZPosition function that determines the Z position of a WPos with an offset, but does not account for the tileset height. For the ordering function this is fine as only the relative magnitude of the comparison keys matter, so we don't need to spend time adjusting for the tileset height, as that won't affect the sort.
2015-01-07 18:22:38 +00:00
RoosterDragon
7cfece6dc0
Introduce a new type for representing map coordinates.
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To resolve the ambiguity introduced when the introduction of isometric maps meant that cell and map coordinates were no longer equivalent, a new type has been introduced so they can each be represented separately.
2015-01-07 17:30:34 +00:00
Igor Popov
40c9d0a47d
Merge pull request #7275 from RoosterDragon/formatting
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Formatted all files.
2015-01-07 13:56:04 +03:00
Paul Chote
3667ebb7ca
Merge pull request #7203 from RoosterDragon/reduce-server-footprint
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Avoid initialization of graphical elements for a server.
2015-01-07 10:34:59 +13:00
RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
282f76c1c1
Merge pull request #7256 from obrakmann/td-lobby-headers
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Fix incorrect name for lobby headers container in TD
2015-01-06 22:08:16 +01:00
penev92
1c3dc388ea
Remove redundant (and possibly risky) AttackFollow.CanAttack()
2015-01-06 22:07:41 +02:00
penev92
17dfda4c9d
Some fixes to Cloak.IsVisible()
2015-01-06 22:07:33 +02:00
Oliver Brakmann
6468c0b6e6
Merge pull request #7266 from reaperrr/stylecop-make
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Add StyleCop checks for Game, Editor and Mod dlls to make.ps1
2015-01-06 21:05:36 +01:00
Matthias Mailänder
eef3c548b8
Merge pull request #7286 from abcdefg30/d2kfix
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Closes #7283
Closes #7285
2015-01-06 20:44:41 +01:00
Matthias Mailänder
c250457a34
make this fool proof by choosing a sane default
2015-01-06 20:04:45 +01:00
abcdefg30
84c2fdf9a9
Remove Buildable: from corrino buildings
2015-01-06 11:53:35 +01:00
abcdefg30
72a8951738
Fix sardaukars targeting air units
2015-01-06 11:43:11 +01:00
Paul Chote
55e5dd93eb
Improve the fire animation position on D2K husks.
2015-01-06 23:36:43 +13:00
RoosterDragon
dc4d522967
Cache render related TraitsImplementing calls in Actor.
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The TraitsImplementing<T> performs a dictionary lookup to match up its generic type parameter with the right trait collection. Since actors are rendered so much, it is useful to cache this result to avoid looking it up repeatedly.
2015-01-05 21:05:19 +00:00
reaperrr
dd90409b3d
Document make check in Makefile
2015-01-05 20:49:20 +01:00
reaperrr
192ae175a6
Add StyleCop checks for mod dlls to make.ps1
2015-01-05 20:49:19 +01:00
Matthias Mailänder
e353fe5263
Merge pull request #7271 from reaperrr/ra-common27
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Moved more traits & activities to Mods.Common
2015-01-05 20:35:21 +01:00
Oliver Brakmann
6a0363d482
Merge pull request #7265 from pchote/fix-lag-crash
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Fix a race condition in the map download code.
2015-01-05 18:44:13 +01:00
Oliver Brakmann
ee50aec55a
Fix incorrect name for lobby headers container in TD
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...which caused the headers to still be visible when the options bin was open.
Also moves the "Map Options" title to the same place the headers occupy,
to above the options bin.
2015-01-05 18:40:46 +01:00
RoosterDragon
2c34358372
Avoid initialization of graphical elements for a server.
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Avoid allocating memory and resources for graphical elements that will never be drawn when starting a dedicated server. This reduces the server memory footprint by approx 17 MiB.
2015-01-04 19:22:41 +00:00
Matthias Mailänder
4770876fff
these only store value set in the constructor
2015-01-04 20:19:22 +01:00
Oliver Brakmann
58dc61e6ed
Merge pull request #7262 from RoosterDragon/actormap-partitioning
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Fix ActorMap spatial partitioning to actually work.
2015-01-04 18:48:01 +01:00
reaperrr
573c26145e
Move Render*Circle, ThrowsParticle and ParatroopersPower to appropriate locations
2015-01-04 18:12:11 +01:00
reaperrr
7a8826f5e0
Move Targetable*, Seeds/StoresResource(s) and two RenderBuilding traits to Mods.Common
2015-01-04 18:12:10 +01:00
reaperrr
b7a3b9fdbf
Move ScaredyCat, TakeCover, RenderInfantry, WithBuildingExplosion and SpawnMPUnits as well as Hunt activity to Mods.Common.
2015-01-04 18:12:09 +01:00
reaperrr
d07db9c6a9
Move Guard, CashTrickler, Explodes, SelfHealing, Sellable and Crushable to Mods.Common.
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Extract Guardable trait from Guard into own file.
2015-01-04 18:12:08 +01:00
Matthias Mailänder
d4d55bb6dc
modularize the remaining legacy ingame interface widgets
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and consolidate chrome root initialization
2015-01-04 17:57:38 +01:00
Matthias Mailänder
9d2f33d42c
add a World type
2015-01-04 17:57:38 +01:00
Oliver Brakmann
dbbc790dab
Merge pull request #7270 from Mailaender/mods-ra-stylecop
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StyleCop clean OpenRA.Mods.RA and enforce rules with Makefile
2015-01-04 17:45:20 +01:00
Oliver Brakmann
302cf44f5a
Merge pull request #7267 from atimoschenkow/fix-selection-after-radar
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Selection rectangle is drawn after exiting radar widget while dragging the viewport
2015-01-04 17:23:08 +01:00
atimoschenkow
831f19e993
A selection box is drawn if the mouse exits the radar widget while dragging the viewport.
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These changes prevent this side effect.
2015-01-04 17:06:50 +01:00
Matthias Mailänder
1b0e3a7a7f
StyleCop clean OpenRA.Mods.RA
2015-01-04 17:02:46 +01:00
Oliver Brakmann
75808c365a
Merge pull request #7269 from abcdefg30/general-polish
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Some general polish
2015-01-04 16:54:37 +01:00
reaperrr
2691f16a81
Merge pull request #7268 from Mailaender/stylecop-game-final
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StyleCop clean OpenRA.Game Part 2 and enforce rules with Makefile
2015-01-04 15:47:54 +01:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
Matthias Mailänder
d2d715765c
Merge pull request #7263 from reaperrr/ra-common26
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Moved Armament, Attack, Move, Air features and dependencies to Mods.Common
2015-01-04 15:33:16 +01:00
reaperrr
cb3ba37462
StyleCop fixes
2015-01-04 15:02:19 +01:00
Matthias Mailänder
0046dab1fd
avoid legacy boolean values
2015-01-04 14:29:40 +01:00
Matthias Mailänder
18663323aa
add the gem mine by @MicroJOo
2015-01-04 14:26:05 +01:00
Oliver Brakmann
580e0fc0df
Merge pull request #7147 from penev92/bleed_enrichDune2kResources
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Add more resources to the D2k mod
2015-01-04 14:18:38 +01:00
Oliver Brakmann
4cdf1b73c4
Merge pull request #7167 from MatthijsBenschop/d2k-carryall-extras
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Some carryall fixes
2015-01-04 14:11:13 +01:00
abcdefg30
4fed02cd74
Make health bars 2 pixels shorter
2015-01-04 13:07:55 +01:00
abcdefg30
be5fc0bc27
Return from skirmish lobby to singleplayer menu instead of main menu
2015-01-04 13:06:06 +01:00
abcdefg30
f2e224dd72
Fix a crash in RemoveProximityTrigger
2015-01-04 13:06:06 +01:00
abcdefg30
98aed777d0
Improved legacy map import
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Health: 1 and Facing: 0 will be omitted.
2015-01-04 13:06:05 +01:00
abcdefg30
e4c562ca53
Oppress undesired messages about difficulty changes
2015-01-04 13:06:04 +01:00
Paul Chote
a7ae72a7bb
Fix a race condition in the map download code.
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Fixes #7264 .
2015-01-04 19:25:43 +13:00
reaperrr
654f56c5d5
Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
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Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00
RoosterDragon
a0737ccbf3
Fix ActorMap spatial partitioning to actually work.
...
The bin partitioning in ActorMap worked by dividing the map up into a few chunks of cells, each of which would contain some actors. Unfortunately, the bins were accessed directly in world coordinates which are on a scale 1024x greater than cell coordinates. This lead to all actors being placed into the bottom right bin. When checking for actors in a box, only this bottom right bin would be iterated for actors. Thanks to the fact this bin indeed contained all the actors, some clamps on the input ranges and filtering required per bin anyway, this actually returned correct results. Effectively, it was as if there was no spatial partitioning at all.
Not surprisingly however, this is fairly inefficient. By correcting the spatial partitioning to actually partition we see a 7x speedup in ActorsInBox on the RA shellmap.
2015-01-04 02:35:16 +00:00
Oliver Brakmann
9e0bd02e39
Merge pull request #7253 from Mailaender/utility-check-verbosity
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Tweaked the StyleCop utility output
2015-01-04 01:06:43 +01:00
Oliver Brakmann
158517c09f
Merge pull request #7251 from Mailaender/stylecop-clean-game
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StyleCop cleaned OpenRA.Game Part 1
2015-01-04 01:00:56 +01:00
reaperrr
eb33d72a70
Merge pull request #7254 from penev92/bleed_moveFiles
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Moving more files to Common
2015-01-04 00:46:11 +01:00
Matthias Mailänder
f02e30a797
Merge pull request #7260 from RoosterDragon/fix-pathsearch-cache
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Fix broken pathing
2015-01-03 23:52:05 +01:00
Matthijs Benschop
3c49364b57
Fix harvesters doing nothing after being dropped of by a carryall
2015-01-03 22:44:41 +01:00
Matthijs Benschop
740595064a
The carryable should not unreserve itself
2015-01-03 22:44:41 +01:00
Matthijs Benschop
0868558e94
Allow a carryable to change his destination after being reserved
2015-01-03 22:44:41 +01:00
RoosterDragon
c7b4eff89a
Ensure the whole path search cache is initialized.
...
The region covered by map.Cells may not cover the whole map size, but we need the whole cache initialized so it can be used correctly when a different map is used, because that map may have the same size but a different offset which means a different region is covered.
2015-01-03 20:07:04 +00:00
Matthias Mailänder
44cd174a8d
StyleCop clean OpenRA.Game
2015-01-03 19:00:48 +01:00
Matthias Mailänder
30a5df46af
Merge pull request #7222 from penev92/bleed_wander
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Add Wanders trait and make AttackWander inherit that
2015-01-03 15:19:18 +01:00
penev92
62601491ad
Move Enter and Repair Building activities, EngineerRepair trait and ActorExts to Mods.Common and extract IgnoresDisguise trait to its own file
2015-01-03 07:03:41 +02:00
penev92
b1e2e5bea6
Move PlayerStatistics to Mods.Common
2015-01-03 07:03:40 +02:00
penev92
0e71580af6
Move DetectCloaked to Mods.Common
2015-01-03 07:03:40 +02:00
penev92
5e1af58bbe
Move Gives/Gains Experience and Bounty to Mods.Common
2015-01-03 07:03:28 +02:00
penev92
04c09dda31
Add a delay before wandering, use it on viceroids
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Add a Min and Max delay and make it random
2015-01-03 06:56:20 +02:00
penev92
ded8ae9345
Add Wanders trait and make AttackWander inherit that
2015-01-03 06:52:49 +02:00
Matthias Mailänder
0f733d6b0d
absolute path is not of relevance and only junking up the logs
2015-01-02 18:41:11 +01:00
Matthias Mailänder
1c90199fb0
one everything is fine per project is enough
2015-01-02 18:41:11 +01:00
Matthias Mailänder
7b5b14e0cf
remove the spammy exit 0 output
2015-01-02 18:41:11 +01:00
Matthias Mailänder
9dd607c846
Merge pull request #7230 from RoosterDragon/occupied-cells-arrays
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Make OccupiedCells implementations return arrays.
2015-01-02 17:38:56 +01:00
Matthias Mailänder
cddb956fee
Merge pull request #7245 from Hellhake/stylecop-rest
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Fix StyleCop warnings in Editor, Renderer.Sdl2, Utility, Test
2015-01-02 16:53:22 +01:00
Hellhake
7f06c4123a
Enable stylecop clean projects for make check
2015-01-02 16:40:55 +01:00
Matthias Mailänder
167ba72119
Merge pull request #7246 from Hellhake/stylecop-ra
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Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 16:38:22 +01:00
penev92
6dabec6124
Add more tileset templates and voice notifications
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Add House Corrino
Add Corrino-specific structures
Remove "new" tileset entries and speech notifications for now
2015-01-02 17:23:23 +02:00
Hellhake
311d154bd6
Fix StyleCop warnings in OpenRA.Test
2015-01-02 16:08:07 +01:00
Hellhake
90c948ebc3
Fix StyleCop warnings in OpenRA.Utility
2015-01-02 16:08:07 +01:00
Hellhake
bce017494d
Fix StyleCop warnings in OpenRA.Renderer.Sdl2
2015-01-02 16:07:58 +01:00
Hellhake
beefe18ca5
Fix StyleCop warnings in OpenRA.Editor
2015-01-02 16:07:52 +01:00
Hellhake
b6410bc1e0
Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 14:39:49 +01:00
Oliver Brakmann
30e42cdc62
Merge pull request #7247 from Hellhake/stylecop-game
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Fix StyleCop warnings in OpenRA.Game
2015-01-02 12:58:04 +01:00
Oliver Brakmann
7fa0a9722a
Merge pull request #7242 from LipkeGu/ignore_nuget
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Add nuget(.exe) binary to .gitignore
2015-01-02 12:22:57 +01:00
Oliver Brakmann
ce41c60a40
Merge pull request #7244 from Hellhake/bom
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Remove BOM
2015-01-02 12:11:27 +01:00
Hellhake
5a97a4b63b
Fix StyleCop warnings in OpenRA.Game
2015-01-02 12:11:01 +01:00
Guido L.
7b25984561
Add nuget(.exe) binary to .gitignore
2015-01-02 11:52:29 +01:00
Matthias Mailänder
4c8f05e8aa
Merge pull request #7178 from Mailaender/d2k-carryall-delivery
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Polished the Dune 2000 shellmap to highlight both Carryalls and Sandworms
2015-01-02 11:29:15 +01:00
Paul Chote
151c263957
Merge pull request #7243 from Mailaender/travis-security
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Replaced GitHub access token
2015-01-02 17:57:13 +13:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
Matthias Mailänder
1b3654a7f9
replace GitHub access token
2015-01-01 20:31:04 +01:00
Matthias Mailänder
53f2bcd638
Merge pull request #6946 from LipkeGu/ServerCrash
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Fix bad behavor while pinging Clients
2015-01-01 15:38:42 +01:00
Oliver Brakmann
1d58a896bd
Merge pull request #7177 from Mailaender/attack-overlay
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Added an attack overlay for the sand worm
2015-01-01 15:05:21 +01:00
Matthias Mailänder
3835aec17f
add an attack overlay for the sand worm
2015-01-01 14:53:04 +01:00
Matthias Mailänder
e9989496c4
Merge pull request #7235 from Mailaender/nuget-fail
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Fail the whole script when nuget fails
2015-01-01 14:13:38 +01:00
Guido L.
f03355ba90
Fix bad behavor while pinging Clients
2015-01-01 13:45:59 +01:00
Matthias Mailänder
f093de98b6
Merge pull request #7238 from Mailaender/server-cpu-fix
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Fixed high CPU usage due to Socket.Select not blocking the thread properly when the game started
2015-01-01 10:53:40 +01:00
Paul Chote
df425b29b3
Merge pull request #7194 from reaperrr/move-ra-common25
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More Mods.RA reorganisation, more files moved to Mods.Common
2015-01-01 16:39:26 +13:00
asl97
d2a14842d8
avoid a busy server loop with high CPU usage
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fixes #7237
2014-12-31 19:46:39 +01:00
Matthias Mailänder
714233d72e
Merge pull request #7220 from obrakmann/d2k-worm-option-and-maps
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Add worms to d2k maps and add lobby option to disable them
2014-12-31 13:03:37 +01:00
Oliver Brakmann
16a7038d90
Merge pull request #7236 from pchote/observershroud-spam
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Fix missing collection debug messages.
2014-12-31 12:14:29 +01:00
Paul Chote
e930dc2b89
Fix missing collection debug messages. Fixes #6909 .
2014-12-31 23:07:25 +13:00
Matthias Mailänder
2791ac7491
fail the whole script when nuget fails
2014-12-31 11:04:24 +01:00
Paul Chote
aa325eda36
Merge pull request #7232 from RoosterDragon/yaml-parse-perf
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Improve YAML parse time.
2014-12-31 09:20:48 +13:00
RoosterDragon
fdcfb30011
Improve YAML parse time.
...
Stream lines to avoid needing to load the whole file first, and avoid a LINQ Contains call when string.IndexOf will be much faster.
2014-12-30 18:17:32 +00:00
RoosterDragon
fe24304a21
Make OccupiedCells implementations return arrays.
...
Since there are only one or two items, it's cheaper to return a concrete collection and avoid the overhead of the compiler generated state machine.
This in particular speeds up Shroud.GetVisOrigins when dealing with Mobile.OccupiedCells, as the expensive CanEnterCell call is made only once rather than twice.
2014-12-30 17:25:04 +00:00
Guido L.
2c485414e2
Add Buildings and Trees to Tiberian Sun
2014-12-30 18:18:48 +01:00
Oliver Brakmann
caa38f034e
Update missions with new map option
2014-12-28 19:26:40 +01:00
Oliver Brakmann
de0a62eb42
Add a lobby option to control spawning creeps (viceroids/worms)
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The lobby option is only exposed in d2k currently, not in TD or TS.
2014-12-28 19:26:39 +01:00
Oliver Brakmann
06226e8958
Merge pull request #7215 from pchote/production-hotkeys
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Make production type hotkeys configurable.
2014-12-28 19:02:18 +01:00
Oliver Brakmann
c1bf8b29e3
Add worm spawn points to d2k maps
2014-12-28 17:47:36 +01:00
Matthias Mailänder
1e8382b7a1
add new map Kanly
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http://resource.openra.net/maps/1696
2014-12-28 17:47:36 +01:00
Matthias Mailänder
d9c7096151
add new map Eyes of The Desert
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http://resource.openra.net/maps/1661
2014-12-28 17:47:36 +01:00
Matthias Mailänder
a18512cd57
Merge pull request #7212 from reaperrr/stable-sharp-dep
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Revert to stable SharpFont version 2.5.0.1
2014-12-28 16:12:39 +01:00
Matthias Mailänder
68253a61d0
Merge pull request #7216 from pchote/travis-retry
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Use travis_retry to reduce the nuget timeout errors.
2014-12-28 10:47:29 +01:00
Paul Chote
07ebb017b9
Use travis_retry to reduce the nuget timeout errors.
2014-12-28 18:49:08 +13:00
Paul Chote
d9752c3bdf
Make production type hotkeys configurable.
2014-12-28 17:24:12 +13:00
Paul Chote
a549e1b418
Merge pull request #7205 from ScottNZ/nuget
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Make fetch-thirdparty-deps.ps1 work on more Windows platforms.
2014-12-28 10:13:59 +13:00
reaperrr
d5f5aeee0f
Revert to SharpFont 2.5.0.1 for Linux and OSX, too
2014-12-27 21:24:12 +01:00
reaperrr
be7830e118
Revert to stable SharpFont version 2.5.0.1
2014-12-27 21:12:20 +01:00
ScottNZ
8725ee9de3
Make fetch-thirdparty-deps.ps1 work on more Windows platforms.
2014-12-27 22:05:54 +13:00
reaperrr
311e347ad2
Style fixes
2014-12-26 22:10:52 +01:00
Matthias Mailänder
1ec3c4bc62
Update INSTALL.md
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try to explain the changes from #7190 and #7197
2014-12-26 21:45:08 +01:00
reaperrr
d074fb4471
Move *ResourceWarheads to Common, move warheads to Common.Warheads namespace
2014-12-26 21:38:50 +01:00
reaperrr
9dfd369446
Move some Building traits and related elements to Mods.Common
2014-12-26 21:38:49 +01:00
reaperrr
2f67a88b93
Move Armament, Attack* and various other traits to Traits namespace
2014-12-26 21:38:48 +01:00
reaperrr
2054e41552
Dissolve Render namespace
2014-12-26 21:38:47 +01:00
reaperrr
51fe951cd6
Move SupportPowers to Traits namespace
2014-12-26 21:38:47 +01:00
reaperrr
d58807cdb8
Dissolve RA.Buildings namespace.
...
Move a handfull related, loose traits to RA.Traits as well.
2014-12-26 21:38:46 +01:00
Paul Chote
9e806d5869
Merge pull request #7197 from Mailaender/nuget-thirdparty
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Cleaned most of the thirdparty folder from foreign binaries
2014-12-27 09:28:44 +13:00
Paul Chote
9928d9a187
Merge pull request #7196 from Mailaender/prologue
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Added the intro videos to the first missions as background info
2014-12-27 08:23:04 +13:00
Matthias Mailänder
94fcfccef9
add the intro videos to the first missions
2014-12-26 19:40:03 +01:00
Oliver Brakmann
cfb36a96d8
Merge pull request #7193 from pchote/style
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Fix and enforce code style in Mods.Common, D2k, and TS.
2014-12-26 19:33:27 +01:00
Matthias Mailänder
e7ff627d87
Update INSTALL.md
...
add Windows PowerShell as dependency for the Makefile substitutes
2014-12-26 16:27:22 +01:00
Matthias Mailänder
962d8fe74f
fetch Mono.Nat from nuget
2014-12-26 15:40:06 +01:00
Matthias Mailänder
51d081f93f
fetch SDL2 (native Windows DLL) from nuget
2014-12-26 15:40:06 +01:00
Matthias Mailänder
02e1a8d5d2
fetch NUnit 2 from nuget
2014-12-26 15:40:06 +01:00
Matthias Mailänder
9ad76f87d2
fetch SharpFont from nuget
2014-12-26 15:40:06 +01:00
Matthias Mailänder
13785ddabd
fetch MaxMind.GeoIP2 from nuget
2014-12-26 15:40:06 +01:00
Matthias Mailänder
6c855cdb8a
fetch ICSharpCode.SharpZipLib from nuget
2014-12-26 15:40:04 +01:00
Paul Chote
63d5db1d12
Add Mods.D2k to make check.
2014-12-26 12:13:10 +13:00
Paul Chote
288a89168f
Fix d2k naming style nits.
2014-12-26 12:13:10 +13:00
Paul Chote
2726108cff
Fix d2k spacing and ordering style nits.
2014-12-26 12:13:09 +13:00
Paul Chote
28aad98125
Add Mods.TS to make check.
2014-12-26 12:13:09 +13:00
Paul Chote
2012946f06
Fix style nits in Mods.TS.
2014-12-26 12:13:09 +13:00
Paul Chote
44b1647fbe
Add Mods.Common to make check.
2014-12-26 12:13:09 +13:00
Paul Chote
7575fd811d
Rename static fields in SettingsLogic.
2014-12-26 12:13:09 +13:00
Paul Chote
97394789da
Disable SA1509.
2014-12-26 12:13:08 +13:00
Paul Chote
9e47634d0f
Fix public/static ordering.
2014-12-26 12:13:08 +13:00
Paul Chote
904efac284
Remove underscore prefix.
2014-12-26 12:13:08 +13:00
Paul Chote
362b4aeaef
Fix variable ordering.
2014-12-26 12:13:08 +13:00
Paul Chote
22ab35f681
Fix capitalization.
2014-12-26 12:13:08 +13:00
Paul Chote
4ea7b5a908
Usings order.
2014-12-26 12:13:07 +13:00
Paul Chote
805039530d
Info -> info.
2014-12-26 12:13:07 +13:00
Paul Chote
673ebba135
Fix invalid spacing style warnings.
2014-12-26 12:13:07 +13:00
Oliver Brakmann
0a68db5dfa
Merge pull request #7187 from pchote/allmods
...
Show games from all compatible mods in the server browser.
2014-12-25 23:22:05 +01:00
Paul Chote
d584ca2797
Merge pull request #7190 from Mailaender/more-stylecop
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Added yaml and code style analysis commands to OpenRA.Utility
2014-12-26 10:55:59 +13:00
Paul Chote
2cdcd0f590
Don’t crash if a replay can’t be loaded.
2014-12-26 08:48:37 +13:00
Matthias Mailänder
c1d9665b3d
drop in Atreides harvester replacements with carryalls
...
replace Harkonnen base with Emperors outpost
2014-12-25 14:25:29 +01:00
Matthias Mailänder
e7a64ab8b0
automatically check for code style violations
2014-12-25 10:27:45 +01:00
Paul Chote
f4055dae53
Add --check-code-style utility command.
2014-12-25 10:18:20 +01:00
Paul Chote
ecd4479807
Move OpenRA.Lint into a --check-yaml utility command.
2014-12-25 10:10:57 +01:00
Paul Chote
91807cb53c
Remove redundant StyleCop definitions.
2014-12-25 10:10:57 +01:00
Paul Chote
3086cc6154
Disable SA1024 and SA1035.
...
These rules generate many false positives, and do not help with code readability within OpenRA.
2014-12-25 10:10:57 +01:00
Matthias Mailänder
2dae43335e
Merge pull request #7185 from zstyblik/pr20141224-heli-stances
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Closes #7117
2014-12-25 10:05:13 +01:00
Paul Chote
568a23e395
Show all mods in the server browser.
2014-12-25 09:46:14 +13:00
Paul Chote
c45d472f9d
Hide started games from the server list to reduce noise.
2014-12-25 09:46:14 +13:00
Paul Chote
199f80c8ed
Cache GameServer joinable/compatible state across render frames.
2014-12-25 09:46:14 +13:00
Matthias Mailänder
b17c49d12f
Merge pull request #7180 from abcdefg30/fix-lonestar
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Repaired Fort Lonestar map
2014-12-24 18:03:26 +01:00
abcdefg30
1b068f5986
Add MustBeDestroyed to sniper and reorganize map.yaml
2014-12-24 16:12:45 +01:00
Oliver Brakmann
39d13dc654
Merge pull request #7121 from pchote/switchmods
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Add Launch.Connect command and on-connect mod switching.
2014-12-24 16:06:00 +01:00
Matthias Mailänder
34a793c246
Merge pull request #7186 from Mailaender/ts-modchooser-png
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Added mod chooser graphics to the Tiberian Sun mod
2014-12-24 15:13:01 +01:00
Oliver Brakmann
659d677cdb
Merge pull request #7052 from Mailaender/gdi01-polishing
...
Fixed GDI01 secondary objectives and mission descriptions
2014-12-24 14:30:40 +01:00
Matthias Mailänder
c97aaa3064
add modchooser graphics
2014-12-24 14:22:55 +01:00
Zdenek Styblik
26d5a62c53
Enable stances for helicopters in RA
...
Commit enables stance changes for helicopters in RA. It also sets default stance
to HoldFire to keep previous behaviour.
closes #7117
2014-12-24 12:34:01 +01:00
Matthias Mailänder
4b913d423e
Merge pull request #7162 from penev92/bleed_moveFiles
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Further RA project cleanup
2014-12-24 11:02:23 +01:00
Matthias Mailänder
0cc95b8cfa
Merge pull request #7184 from abcdefg30/fixsoviets
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Fix soviets01
2014-12-24 10:48:58 +01:00
abcdefg30
e577f3d7f8
map.yaml cleanup
2014-12-24 10:09:26 +01:00
abcdefg30
366be4585a
Fix soviets01
2014-12-24 09:56:23 +01:00
Matthias Mailänder
849d7ce0b3
Merge pull request #7175 from pchote/hardware-cursors
...
Closes #7015
2014-12-24 09:37:17 +01:00
Matthias Mailänder
4e4a14ae0b
Merge pull request #7181 from pchote/d2k-leavemap
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Fix d2k ingame-leavemap.yaml.
2014-12-24 09:16:38 +01:00
Paul Chote
54f3c1e7ac
Fix d2k ingame-leavemap.yaml.
2014-12-24 09:54:34 +13:00
Matthias Mailänder
c460769442
Merge pull request #7176 from Mailaender/wormspawner-icon
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Replaced the wormspawner editor icon
2014-12-23 15:41:33 +01:00
penev92
681042caec
Further RA project cleanup
2014-12-23 15:18:07 +02:00
Matthias Mailänder
77ad98fa69
replace wormspawner editor icon
2014-12-23 11:46:32 +01:00
Paul Chote
6923046564
Expose the cursor mode setting.
2014-12-23 22:09:22 +13:00
Paul Chote
1317101662
Add support for hardware cursors.
2014-12-23 22:09:22 +13:00
Paul Chote
75b046ae2a
Reorganize cursor plumbing in preparation for hardware cursors.
2014-12-23 22:09:22 +13:00
Paul Chote
202247cf6a
Include no-extension workaround for FrameCache too.
2014-12-23 22:09:22 +13:00
Paul Chote
380b0e1561
Capitalise cursor properties.
2014-12-23 22:09:21 +13:00
Matthias Mailänder
7c19f710b8
Merge pull request #7134 from pchote/map-class
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Introduce map Class field to replace Selectable/UseAsShellmap
2014-12-22 22:23:41 +01:00
Paul Chote
dc211cc729
Fix an unrelated editor regression.
2014-12-23 10:00:23 +13:00
Paul Chote
bd2518649a
Upgrade shipped maps to the latest format.
2014-12-23 10:00:19 +13:00
Paul Chote
96b5b1fc66
Automatically switch mods when connecting to a server / replay.
2014-12-23 09:20:21 +13:00
Paul Chote
660f6682ff
Add Launch.Connect parameter for launching directly to a server.
2014-12-23 09:20:21 +13:00
Paul Chote
7bfffeadc2
Simplify mod content installation plumbing.
2014-12-23 09:20:21 +13:00
Paul Chote
ec7a32184e
Move the mod-level initialisation code back into the load screen.
2014-12-23 09:20:19 +13:00
Paul Chote
6f0927069a
Allow outside code to specify the map chooser visibility filter.
2014-12-23 09:08:00 +13:00
Paul Chote
2ed594fd86
Introduce map Visibility field.
...
This replaces the Selectable, UseAsShellmap, and special-cased Type = "Mission" fields.
2014-12-23 09:08:00 +13:00
Paul Chote
b4c9c19cce
Don’t crash when saving automatically-upgraded maps.
2014-12-23 09:08:00 +13:00
Paul Chote
14deb1efdf
Drop support for map format 5.
2014-12-23 09:08:00 +13:00
Matthias Mailänder
711a1ca5fc
Merge pull request #6830 from RoosterDragon/dispose-renderer-resources
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Closes #5116
2014-12-22 19:59:41 +01:00
Matthias Mailänder
ea410d0688
Merge pull request #7096 from ScottNZ/countries
...
Closes #5928
2014-12-22 19:20:43 +01:00
Oliver Brakmann
4f4501ccb6
Merge pull request #7165 from Mailaender/appveyor
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Added AppVeyor support
2014-12-22 18:49:23 +01:00
Matthias Mailänder
967d6b6ea0
Merge pull request #7161 from reaperrr/dissolve-namespaces03
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Dissolve Move, Infiltration and Crates namespaces
2014-12-22 18:43:05 +01:00
RoosterDragon
b28d999131
Made SheetBuilder rely on global settings rather than global renderer.
...
Additionally exposed an InitializeSettings method on game to initialize the global settings so that other classes can set up all the secret dependencies on the global settings required.
2014-12-22 17:39:19 +00:00
RoosterDragon
9cbac2d5e1
Clean up style of files affected by the last commit.
2014-12-22 17:34:02 +00:00
RoosterDragon
f0f02dff5c
Dispose of graphics resources deterministically.
...
Textures, FrameBuffers and VertexBuffers allocated by the Sdl2 Renderer were only being released via finalizers. This could lead to OpenGL out of memory errors since resources may not be cleaned up in a timely manner. To avoid this, IDisposable has been implemented and transitively applied to classes that use these resources.
As a side-effect some static state is no longer static, particularly in Renderer, in order to facilitate this change and just for nicer design in general.
Also dispose some bitmaps.
2014-12-22 17:34:01 +00:00
reaperrr
070a3839d4
Remove obsolete D2k sln
...
Closes #7163 .
2014-12-22 18:13:31 +01:00
reaperrr
370c3c65b6
Moved AttackLeap to Mods.RA.Traits, moved AttackPopupTurreted to
...
Mods.Cnc.Traits
2014-12-22 18:13:30 +01:00
reaperrr
65a140afa5
Dissolve Crates namespace, move CrateActions and Crate trait to Traits/Crates
2014-12-22 18:13:29 +01:00
reaperrr
52219b1c7a
Dissolve Infiltration namespace
2014-12-22 18:13:28 +01:00
reaperrr
5c5210f5e3
Dissolve Move namespace into Activities & Traits
2014-12-22 17:32:08 +01:00
Matthias Mailänder
b0181b6d7b
don't run tests that will fail due to known issues
2014-12-22 10:18:44 +01:00
Matthias Mailänder
c04bb13e71
fix redeploying failing the secondary objective
...
code cleanup
2014-12-22 09:56:36 +01:00
Matthias Mailänder
b294816489
left-click orders have been deprecated
2014-12-22 09:45:18 +01:00
Matthias Mailänder
38b579a081
Merge pull request #7169 from pchote/revert-attackmove
...
Closes #7128
2014-12-22 09:43:42 +01:00
Paul Chote
9fc8726a5e
Merge pull request #7171 from chrisforbes/fix-mission-nre
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Fix NRE in start game MissionBrowser IsDisabled query
2014-12-22 16:34:06 +13:00
Chris Forbes
2790748587
Fix NRE in start game MissionBrowser IsDisabled query
2014-12-22 16:12:53 +13:00
Paul Chote
488f0d1140
Revert "Fixes AttackMove moving even if an enemy is within range."
...
This reverts commit a155c7b7ac .
2014-12-22 15:17:51 +13:00
Paul Chote
e212517bbb
Merge pull request #7126 from penev92/bleed_sandworm
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Fix worms not releasing targets when they move deep onto rock
2014-12-22 14:46:08 +13:00
Paul Chote
f352aedf61
Merge pull request #7071 from RoosterDragon/deal-in-map-coords
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Avoid redundant cell <-> map conversions
2014-12-22 14:08:30 +13:00
Paul Chote
acb29d74cd
Merge pull request #7141 from RoosterDragon/sync-less-tostring
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Generate sync reports faster
2014-12-22 09:01:08 +13:00
Matthias Mailänder
c42f4d8fcc
add AppVeyor support
2014-12-21 20:08:35 +01:00
Matthias Mailänder
b05fd1664f
Merge pull request #7158 from obrakmann/fix6839_part2
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Disable dev and player commands for observers
2014-12-21 12:32:51 +01:00
RoosterDragon
c37a691c33
Convert some keys users of CellLayer to index via map-coords for efficiency.
2014-12-20 23:39:03 +00:00
RoosterDragon
b728deb0e1
Added the ability to enumerate the map-coords of a CellRegion for performance.
2014-12-20 23:36:28 +00:00
Oliver Brakmann
b9e3c62671
Merge pull request #7157 from reaperrr/ra-common22
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Moved Tooltip to Mods.Common.Traits
2014-12-20 22:16:51 +01:00
Oliver Brakmann
a2eddeae40
Disable dev and player commands for observers
...
Fixes #6839
2014-12-20 19:34:10 +01:00
reaperrr
51cc87a8dc
Move Tooltip to Mods.Common
2014-12-20 15:19:26 +01:00
Oliver Brakmann
087a06b3bc
Merge pull request #7152 from ihptru/masterserver
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notify user that his server does not have forwarded ports
2014-12-20 13:34:51 +01:00
Oliver Brakmann
2509bbdc8e
Merge pull request #7149 from LipkeGu/devcmd_observer_crash
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Accept DevCommands only from local players
2014-12-20 13:25:17 +01:00
ihptru
57897b4916
notify user that his server does not have forwarded ports
2014-12-20 10:54:01 +03:00
Chris Forbes
080e94f970
Merge pull request #7153 from reaperrr/ra-common20
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More RA/Common reorganisation
2014-12-20 15:24:11 +13:00
reaperrr
2d7c1a3394
Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace
2014-12-19 13:18:36 +01:00
reaperrr
de224a381d
Make WithRotor independent from WithTurret
...
Move WithRotor to Mods.Common
2014-12-19 13:18:32 +01:00
ScottNZ
67faca2e57
Remove fake structure access from a few missions
2014-12-19 18:13:33 +13:00
ScottNZ
d77086a94b
Buff parabombs - increase damage and spread
2014-12-19 18:13:32 +13:00
ScottNZ
a4ed728428
Reduce price of MAD tank to $2000
2014-12-19 18:13:32 +13:00
ScottNZ
2f8fb1a138
Increase minelayer capacity to 5
2014-12-19 18:13:31 +13:00
ScottNZ
486b878e9b
Set up additional prerequisites to make it easier for modders
2014-12-19 18:13:31 +13:00
ScottNZ
52f6cb418a
Fix faction dropdowns unhighlighting when they shouldn't
2014-12-19 18:13:30 +13:00
ScottNZ
4f4c67735d
Overhaul the lobby faction dropdown for ra
2014-12-19 18:13:27 +13:00
ScottNZ
ac090b3acd
Fix a bogus label name in ra
2014-12-19 18:08:52 +13:00
ScottNZ
32c25d03a1
Add new flags to ra countries, based on tomsons26's work
2014-12-19 18:08:51 +13:00
ScottNZ
846b15fb26
Add Advanced Gap Generator for France
2014-12-19 18:08:51 +13:00
ScottNZ
4b94bfdf85
stnk -> England, mgg -> France, ctnk -> Germany, qtnk -> Russia, dtrk -> Ukraine
2014-12-19 18:08:50 +13:00
ScottNZ
8da406238b
Set up prerequisites for WEAP
2014-12-19 18:08:50 +13:00
ScottNZ
fc1392e9ad
Add Advanced Chronosphere for Germany
2014-12-19 18:08:50 +13:00
ScottNZ
61ad0edc15
Change spy to be 50% cheaper for England
2014-12-19 18:08:49 +13:00
ScottNZ
40fda57769
Let vanilla Allies build fake structures (except fake sub pen because it's silly)
2014-12-19 18:08:49 +13:00
ScottNZ
20fd862d75
Rebalance fake structures
2014-12-19 18:08:48 +13:00
ScottNZ
01db3fc4b8
Adjust fake structure tooltips to appear real to enemies
2014-12-19 18:08:48 +13:00
ScottNZ
62f85e8e36
Update voice definitions for new countries
2014-12-19 18:08:48 +13:00
ScottNZ
1c2bda8460
Update crates for new countries
2014-12-19 18:08:47 +13:00
ScottNZ
c526f572e7
Set up tank drop for Russia, parabombs for Ukraine and spy plane/paradrop for Soviet
2014-12-19 18:08:47 +13:00
ScottNZ
e54be8c58b
Set up custom prerequisites for FACT
2014-12-19 18:05:28 +13:00
ScottNZ
c4110bad45
Add country definitions
2014-12-19 18:05:28 +13:00
Paul Chote
5b011e6baf
Merge pull request #7072 from obrakmann/fmv-overhaul
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Move FMV playback from Lua scripts to widgets
2014-12-19 17:43:07 +13:00
Paul Chote
e3068a8032
Merge pull request #6964 from obrakmann/fix6589_add_short_game_option
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Short Game option
2014-12-19 17:20:47 +13:00
Guido L.
47e2859196
Accept DevCommands only from local Players
2014-12-18 22:41:19 +01:00
Oliver Brakmann
2ec36b65aa
Merge pull request #7146 from MustaphaTR/d2k-starting-units
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D2k - Added more Rifle Inf. to Starting Units.
2014-12-18 20:42:44 +01:00
Oliver Brakmann
441f30f021
Punctuation fixes
2014-12-18 20:24:37 +01:00
Oliver Brakmann
5a6282d6f9
Adjust missions
2014-12-18 20:24:37 +01:00
Oliver Brakmann
f182e3be1d
Adjust minigames
2014-12-18 20:24:37 +01:00
Oliver Brakmann
3cd4152dd2
Adjust rules
2014-12-18 20:24:37 +01:00
Oliver Brakmann
4b9b1df96b
Add short game option to GUI
2014-12-18 20:24:37 +01:00
Oliver Brakmann
280b30961f
Add plumbing for short game option
2014-12-18 20:03:26 +01:00
Oliver Brakmann
470ae17271
Move mission objectives and victory conditions to Mods.Common
2014-12-18 20:03:26 +01:00
Oliver Brakmann
e342619ac7
Add video support to legacy map importer
...
This enables the map importer to map the .ini video definitions to ours.
The mapping generally is as follows:
Intro => BackgroundInfo
Brief => Briefing
Action => GameStart
Win => GameWon
Lose => GameLost
An issue in some Red Alert maps means that this mapping is not always
quite correct. In those maps that do not have a 'Brief' video defined
(scg03a is an example), Westwood has assigned the video that should
probaby have been the 'Action' video to the 'Intro' slot instead. I can
only assume that that was done due to some limitation in the original
game code. Mappers will have to correct that assignment manually in
those cases.
2014-12-18 18:59:42 +01:00
Oliver Brakmann
1564e6c0dd
Update missions for yaml-defined FMV playback
2014-12-18 18:59:42 +01:00
Oliver Brakmann
04bd4627d4
Add yaml-defined FMV playback to GUI elements
2014-12-18 18:59:42 +01:00
Mustafa Alperen Seki
cd53de198c
D2k - Added more Rifle Inf. to Starting Units.
2014-12-18 13:41:49 +02:00
Paul Chote
cb471bb36b
Merge pull request #7133 from reaperrr/ra-reorg10
...
Reorganise Mods.D2k, more reorganisation for Mods.RA
2014-12-18 23:00:21 +13:00
Oliver Brakmann
1175215bf3
Merge pull request #7039 from Mailaender/bring-back-teamchat-tab
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Brought back TAB to switch team/all chat when nothing has been typed yet
2014-12-17 22:18:14 +01:00
reaperrr
c19d096d92
Bring Mods.D2k in line with our new folder/namespace structure
2014-12-17 13:10:50 +01:00
Chris Forbes
3bb3eebeb9
Merge pull request #7138 from DavidARussell/bleed
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Applys decloak to units activating a C4 demolition or infiltrate ability
2014-12-17 22:32:16 +13:00
Paul Chote
e1a701d21b
Merge pull request #7143 from Unit158/AUTHORS
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Add Unit158 to AUTHORS
2014-12-17 15:24:41 +13:00
Chicken man
15620e8da8
Add Unit158 to AUTHORS
2014-12-16 19:09:04 -05:00
David Russell
5e2df2c39a
Decloak on demolish and infiltrate
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Per issue #7028 , infiltrating or demolishing a building will now cause an
infantry unit to decloak (if it has a cloak ability). This behaviour is
configurable (defaults to true in both cases) using the
DecloakOnInfiltrate and DecloakOnDemolish options.
2014-12-16 22:25:49 +00:00
RoosterDragon
3511fbbf2c
Generate sync reports faster by delaying ToString calls until it is written to disk.
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Values for the report are generated by calling ToString on members, we avoid calling this on value types for performance. By instead just copying the value we can delay calling ToString until later and avoid spending time and memory creating strings that usually go unused.
2014-12-16 18:39:02 +00:00
Paul Chote
f186f22bfc
Merge pull request #7073 from Mailaender/travis-csharp
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Added official Travis C# support
2014-12-16 20:58:55 +13:00
reaperrr
b5872d9fa5
Reorganise RA-specific parts of Mods.RA a little more
2014-12-15 00:01:36 +01:00
Paul Chote
1f90b9b74b
Merge pull request #7129 from reaperrr/ra-common15
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More Mods.RA/Mods.Common reorganisation
2014-12-15 08:15:41 +13:00
reaperrr
ee8e1f46c1
Move 'Activity' into its own namespace in OpenRA.Game.
2014-12-14 17:12:46 +01:00
reaperrr
91c19b0f66
Move various RA-specific traits to the new folder/namespace structure
2014-12-14 17:11:52 +01:00
reaperrr
b217730caa
Move Activities CallFunc, RemoveSelf and SimpleTeleport to Common
2014-12-14 17:11:52 +01:00
reaperrr
0015c1319e
Rename Util.cs to BuildingUtils.cs
2014-12-14 17:11:51 +01:00
reaperrr
4bf50c9153
Move more traits from Mods.RA to Mods.Common
2014-12-14 17:11:50 +01:00
Oliver Brakmann
8723aa86fb
Merge pull request #6679 from Mailaender/change-owner-warhead
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Implemented Deviator nerve gas missiles as warheads
2014-12-14 16:28:58 +01:00
Matthias Mailänder
9e650adef8
implement Ordos nerve gas missiles as warheads
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closes #2838
2014-12-14 16:03:16 +01:00
Matthias Mailänder
b6ed3c1c0d
Merge pull request #7108 from RoosterDragon/faster-path-init
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Cache the initial path layer for faster path search startups.
2014-12-14 15:52:06 +01:00
Matthias Mailänder
f55b95017c
Merge pull request #7122 from penev92/bleed_moveFiles
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Move more files away from OpenRA.Mods.RA
2014-12-14 15:40:46 +01:00
penev92
1e9535b63a
Move more files
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Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
Matthias Mailänder
611e3038b2
Merge pull request #7066 from WolfGaming/FixTimeoutInSinglePlayer
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Fix: Game can no longer drop you in a single player game.
2014-12-14 10:50:36 +01:00
Scott
0e220c65d3
Merge pull request #7127 from pchote/stylecop
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Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 19:37:11 +13:00
Paul Chote
0f332472f1
Fix StyleCop nits in Mods.TS.
2014-12-14 17:13:23 +13:00
Paul Chote
4504df1de9
Fix StyleCop nits in Mods.Cnc.
2014-12-14 17:11:20 +13:00
Paul Chote
ecd3809bc2
Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 17:06:43 +13:00
WolfGaming
20fe03b6c1
Added comment and a static field for localhost.
2014-12-14 02:26:42 +00:00
penev92
fbda9dc1b1
Fix worms getting stuck when target reaches rock
2014-12-14 02:32:01 +02:00
Oliver Brakmann
299a933dac
Merge pull request #7123 from pchote/style-cleanup
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Clean up some code style issues.
2014-12-14 00:06:52 +01:00
Paul Chote
eefd7dba2c
Fix some minor style issues in Attack*.
2014-12-14 11:31:04 +13:00
Paul Chote
ebdb260650
Fix style issues from a recent PR.
2014-12-14 11:31:04 +13:00
Paul Chote
a50ccd1020
Remove the AttackSwallow Info field overloading.
2014-12-14 10:49:35 +13:00
RoosterDragon
f01f8d92b3
Cache the initial path layer for faster path search startups.
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Reinitializing the initial cell info layer for the path search took a fair bit of time. We cache this initial setup so it only has to be done each time the map size changes. A CopyValuesFrom method in CellLayer is provided which copies values between layers by just copying the internal arrays for super speed.
This speeds up InitCellInfo 10x.
2014-12-13 21:44:32 +00:00
WolfGaming
f191babec8
Fix: Game can no longer drop you in a single player game.
2014-12-13 16:04:00 +00:00
Matthias Mailänder
8e001663dc
Merge pull request #6821 from penev92/bleed_sandworm
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Closes #2245
2014-12-13 14:16:55 +01:00
obrakmann
515e2c572c
Merge pull request #7097 from abcdefg30/difficulty03a
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Polished allies03a
2014-12-13 13:53:42 +01:00
penev92
f57625f9e6
Add WormAttack notification, fix worm min count and spawn interval
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Enhance usage of WormManager Minimum and Maximum properties, add escape radius to AttackSwallow
2014-12-13 14:06:56 +02:00
penev92
b4d1a605da
Add RadarPing on worm spawn, fix wandering issue, add new Wormspawner.shp
2014-12-13 14:02:45 +02:00
penev92
61cb74adb4
Improved visuals, added WormSign norification
2014-12-13 14:02:44 +02:00
penev92
c4efd269d4
Step three in implementing sandworms
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Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
2014-12-13 14:02:44 +02:00
penev92
1057f8ff3b
Second implementation of Sandworms
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Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00
abcdefg30
ddf4a4a656
Don't hunt cloaked units
2014-12-13 11:46:18 +01:00
abcdefg30
2729233735
Polished allies03a
2014-12-13 11:24:11 +01:00
Matthias Mailänder
5da5bce405
Merge pull request #7102 from ScottNZ/parachutable
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Fixes #7101
2014-12-13 08:14:23 +01:00
Matthias Mailänder
e353c93b76
Merge pull request #7107 from reaperrr/ra-common-move01
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Made Common namespaces more consistent
2014-12-12 22:19:54 +01:00
obrakmann
aba00eaf64
Merge pull request #7116 from reaperrr/attackmove-split
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Splits AttackMove into trait and activity
2014-12-12 21:29:13 +01:00
reaperrr
56ac46541a
Merge pull request #7119 from Mailaender/allies01-tanya-crash
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Fixed a Fatal Lua Error in the first Allies mission
2014-12-12 13:30:56 +01:00
reaperrr
584a6b2e75
Splits AttackMove into trait and activity.
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Moves them to subfolders/namespaces accordingly.
2014-12-12 13:24:30 +01:00
reaperrr
94907088c8
Merge pull request #7113 from Smilex/issue_7100
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Prevent divide by zero. Issue #7100
2014-12-12 13:21:18 +01:00
reaperrr
65fb1a2cba
Merge pull request #7114 from Mailaender/no-bots-koth-hopes-anchor
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Disallowed bots on Hopes Anchor
2014-12-11 23:29:38 +01:00
reaperrr
26075b8eaf
Moves loadscreens into LoadScreens folder/namespace.
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Moves LoadWidgetAtGameStart to Traits/World.
2014-12-11 23:21:34 +01:00
reaperrr
75b91af023
TimedUpgradeBar moved to Traits/Render
2014-12-11 23:21:33 +01:00
reaperrr
aadceb085b
Renames RallyPoint effect to RallyPointIndicator
2014-12-11 23:21:32 +01:00
reaperrr
ffca040c47
Moves traits from Common and Power namespaces to Common.Traits namespace
2014-12-11 23:21:31 +01:00
reaperrr
9a1e110481
Move some Render traits to Mods.Common
2014-12-11 23:10:06 +01:00
reaperrr
88c119ebba
Merge pull request #7106 from penev92/bleed_moveFiles
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Move Upgrades and Prerequisites from Mods.RA to Mods.Common
2014-12-11 22:34:58 +01:00
Matthias Mailänder
6e6b1fc452
fix an oversight in #7081
2014-12-11 20:49:03 +01:00
Ian T. Jacobsen
f62a9b4f8a
Changed parens
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Changed parens
2014-12-11 13:16:14 +00:00
obrakmann
c8ad2d4911
Merge pull request #7093 from RoosterDragon/frozen-stream
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Make FrozenActorsInBox a streaming enumerable.
2014-12-11 00:10:40 +01:00
obrakmann
2d5b41338e
Merge pull request #7091 from RoosterDragon/buffer-copy-palettes
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Block copy palettes
2014-12-10 22:57:37 +01:00
obrakmann
3b0a725c23
Merge pull request #7067 from WolfGaming/AttackMove
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Fix: AttackMove moving when within range
2014-12-10 22:07:50 +01:00
Matthias Mailänder
b32861c832
disallow bots on Hopes Anchor
2014-12-10 20:04:13 +01:00
Ian T. Jacobsen
38556c7014
Prevent divide by zero
2014-12-10 17:14:41 +00:00
WolfGaming
a155c7b7ac
Fixes AttackMove moving even if an enemy is within range.
2014-12-10 13:28:10 +00:00
reaperrr
fb6b9b8be5
Merge pull request #7085 from Mailaender/d2k-clock
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Fixed color and overlap glitches in the Dune 2000 build palette
2014-12-10 13:13:18 +01:00
Chris Forbes
d72dfe30e1
Merge pull request #6993 from Mailaender/server-browser-colors
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Color coded the server browser and added a filter for password protected games
2014-12-10 16:30:57 +13:00
penev92
ce2c536a1a
Move Upgrades and Prerequisites
2014-12-10 00:07:07 +02:00
obrakmann
af0be2f592
Merge pull request #7042 from Mailaender/chronosphere-owner-shroud
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Fixed teleporter check the target instead of the initiating owner shrouds
2014-12-09 21:09:32 +01:00
Matthias Mailänder
4be6b51c58
save a trait lookup
2014-12-09 20:31:34 +01:00
Oliver Brakmann
ac1e7a7352
check shroud against the initiating owner when teleporting
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fixes #6999
2014-12-09 20:31:33 +01:00
Matthias Mailänder
253dfcac29
split SimpleTeleport into it's own file
2014-12-09 20:31:33 +01:00
reaperrr
8f076131c8
Merge pull request #7090 from Mailaender/d2k-infantry-noidle-stand
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Fixed infantry without idle animation never returning to stand
2014-12-09 20:08:10 +01:00
Matthias Mailänder
f56876cd23
Merge pull request #7036 from penev92/bleed_moveFiles_1
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Moved several render traits from Mods.RA to Common
2014-12-09 19:53:27 +01:00
ScottNZ
39c10e76e1
Fix Parachutable to work for tank drops
2014-12-10 00:37:35 +13:00
penev92
09350528fd
Moving renders
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Remove Traits.Render
2014-12-09 01:29:25 +02:00
obrakmann
fbddff3a75
Merge pull request #7088 from Gishten/taskbranch-7083
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Fix aircraft fly endlessly in a circle when ordered to attack inside own...
2014-12-08 09:57:32 +01:00
Jonathan Gustafsson
d7f321e04d
Fix aircraft fly endlessly in a circle when ordered to attack inside own turning radius
2014-12-08 07:41:10 +01:00
Chris Forbes
eec4f7171a
Merge pull request #7057 from pchote/celllayerupdates
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Improve radar rendering performance
2014-12-08 14:09:09 +13:00
Chris Forbes
522c63ff58
Merge pull request #7081 from Mailaender/ignore-missing-npc-objectives
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Removed the need to give NPCs fake objectives to properly end the game
2014-12-08 14:05:59 +13:00
RoosterDragon
1116f578a3
Make FrozenActorsInBox a streaming enumerable.
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Following the same layout as ActorsInBox, this streams the enumerable internally making it cheaper to call if only part of it is required, and also avoids building an intermediate list.
2014-12-07 21:36:56 +00:00
RoosterDragon
8c2fdb9097
Add CopyToArray method for IPalette.
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By allowing a palette to be copied to an array, a speedup can be gained in HardwarePalette since palettes can be block copied using native magic rather than having to copy them item by item. We transpose the buffer in HardwarePalette in order to allow a contiguous block copy into this buffer, transposing again in the shader to keep everything correct.
2014-12-07 20:46:46 +00:00
Matthias Mailänder
70e1ceaa04
allow TAB to switch team/all chat when nothing is auto-completed
2014-12-07 17:36:55 +01:00
Matthias Mailänder
9bfd82e868
fix infantry without idle animation not returning to stand
2014-12-07 16:39:09 +01:00
Matthias Mailänder
cd6e3291e2
adjust clock.shp to the Dune 2000 icon size
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remove artifacts from automatic palette conversions
2014-12-07 11:53:31 +01:00
Matthias Mailänder
a57b7800c0
color code the server browser and filter protected
...
closes #4495
2014-12-07 08:22:32 +01:00
Paul Chote
51f874fae2
Merge pull request #7033 from Mailaender/d2k-carryall-tweaks
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Tweaked spice harvester carryalls
2014-12-07 11:09:55 +13:00
obrakmann
0454d94e77
Merge pull request #6896 from LipkeGu/ai_waepons
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[TS] Add Defence buildings to the AI
2014-12-06 22:59:37 +01:00
Paul Chote
400cfb9713
Merge pull request #6904 from LipkeGu/fix_log_path_prefix
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fix LogPathPrefix
2014-12-07 10:29:19 +13:00
obrakmann
01b44f0478
Merge pull request #7079 from Mailaender/mobile-cursor
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Unhardcoded and self-documented the mobile cursor definitions
2014-12-06 21:25:01 +01:00
Matthias Mailänder
d319a8f506
split Einstein and Tanya survival objectives for clarity
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fixes #7068
2014-12-06 21:04:48 +01:00
Matthias Mailänder
e16bc064a0
fix the end game dialog not showing which objectives failed
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- don't mark everything as failed just because one objective did
- remove fake objectives workarounds for non-playable factions
2014-12-06 21:04:46 +01:00
Matthias Mailänder
f246475b81
Merge pull request #7065 from reaperrr/magenta-fix
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Revive magenta cnc desert tiles for compatibility reasons
2014-12-06 21:01:37 +01:00
Matthias Mailänder
486376b56a
Merge pull request #7045 from Gishten/bleed
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Closes #6989
2014-12-06 20:54:50 +01:00
Matthias Mailänder
2ae93f44aa
move carryall to it's own aircraft queue
2014-12-06 20:31:15 +01:00
Matthias Mailänder
74d22f4db2
unhardcode the cursor definitions
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closes #7074
2014-12-06 19:01:10 +01:00
Jonathan Gustafsson
c5b2c747f8
Vehicles can't move to nearby walled tile #6989
2014-12-06 15:01:17 +01:00
Matthias Mailänder
e1a441b7f3
use official Travis csharp support
2014-12-06 08:50:07 +01:00
obrakmann
de28df2c41
Merge pull request #7049 from WolfGaming/FixUpgradeCrash
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Added missing stance check.
2014-12-05 21:26:04 +01:00
Paul Chote
ea05e06290
Merge pull request #7038 from Mailaender/packaging-tweaks
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Reduced the Travis dependencies and adapted the installation instructions
2014-12-05 19:58:43 +13:00
obrakmann
7a91e7937a
Merge pull request #7018 from atlimit8/PoisonedByTiberiumByUpgrade
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Control whether actor is poisioned by resource through the use of upgrades.
2014-12-04 21:44:20 +01:00
obrakmann
e5c4ae28de
Merge pull request #6768 from atlimit8/PowerByUpgrade
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Add Upgrade support to Power/CanPowerDown
2014-12-04 21:26:36 +01:00
atlimit8
92779cc496
Support multiple Power traits
2014-12-04 14:19:50 -06:00
atlimit8
47357addeb
Add Upgrade support to Power/CanPowerDown
2014-12-04 04:12:21 -06:00
atlimit8
4646e8fb32
Control whether actor is poisioned by resource (Tiberium) through the use of upgrade(s)
2014-12-04 04:00:39 -06:00
Paul Chote
af9a74ddd4
Optimise actor radar rendering for another significant perf win.
2014-12-04 21:18:45 +13:00
Paul Chote
5e402e95cb
Update only dirty radar pixels and refresh every tick.
2014-12-04 21:18:45 +13:00
Paul Chote
e064593961
Add a CellEntryChanged event to CellLayer.
2014-12-04 21:18:45 +13:00
Paul Chote
ab4a8be66e
Store the radar layers in a single buffered sheet.
2014-12-04 21:18:44 +13:00
reaperrr
5cb198829b
Revive magenta desert tiles for compatibility reasons
2014-12-03 22:03:13 +01:00
obrakmann
ae992d1403
Merge pull request #7043 from reaperrr/cnc-tileset-fix
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Added map editor categories to TD tilesets
2014-12-03 21:37:10 +01:00
obrakmann
8886df9837
Merge pull request #6979 from reaperrr/ra-reorg02
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Moved various RA traits into Traits namespace & folders
2014-12-03 21:28:11 +01:00
reaperrr
e575cc0864
Adds editor categories to TD tilesets
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Removes magenta desert tiles
2014-12-03 21:23:09 +01:00
reaperrr
7470391c5d
Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits
2014-12-03 12:52:17 +01:00
obrakmann
7c44110fb0
Merge pull request #6884 from MustaphaTR/ra-ai
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RA - Updated AI
2014-12-02 21:39:50 +01:00
obrakmann
ff2ffa8ec8
Merge pull request #6890 from Mailaender/document-build-time-value
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Documented various traits
2014-12-01 20:53:38 +01:00
WolfGaming
22ab93b549
Added missing stance check.
2014-12-01 09:57:24 +00:00
Matthias Mailänder
2e33d12135
Merge pull request #7046 from penev92/bleed_removeChronoshiftableTraitFromTD
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Remove Chronoshiftable trait from TD mod vehicles
2014-11-30 23:03:03 +01:00
penev92
4a61bb838f
Remove Chronoshiftable trait from TD mod
2014-11-30 23:20:56 +02:00
Matthias Mailänder
5361b920ca
document various traits
2014-11-30 19:08:44 +01:00
Matthias Mailänder
43f4e3f5c3
document "Value"
2014-11-30 16:53:32 +01:00
Matthias Mailänder
93ef16d657
Merge pull request #7032 from RoosterDragon/less-makearray
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Change some Exts.MakeArray calls into Enumerable.Range.
2014-11-30 12:21:11 +01:00
Matthias Mailänder
34bedeb71f
split Hovers from WithShadow
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fixes #4508
2014-11-30 10:54:36 +01:00
Matthias Mailänder
6ecc6d67cd
fix overlapping shadows
2014-11-30 10:54:36 +01:00
Matthias Mailänder
bfcc52c871
enable high tech factory welding
2014-11-30 10:37:58 +01:00
Matthias Mailänder
003838de3f
make carryalls initially lift-off from high tech factories
2014-11-30 10:37:58 +01:00
Matthias Mailänder
e910e8bec4
add lore to the description
2014-11-30 10:37:58 +01:00
Matthias Mailänder
5402993930
document Makefile changes
2014-11-30 09:50:50 +01:00
Matthias Mailänder
05bc9e5a7a
native dependencies are not required during the build
2014-11-30 09:50:39 +01:00
Matthias Mailänder
9d2411a600
Merge pull request #6950 from pchote/retire-packaging
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Closes #6480
2014-11-30 09:47:10 +01:00
Paul Chote
97e5473126
Remove linux native libraries and automate configure.
2014-11-30 10:20:24 +13:00
Paul Chote
c4967db0cc
Remove native code from deb packages.
2014-11-30 09:34:54 +13:00
Paul Chote
260c36239b
Remove automated rpm and arch packaging.
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See #6480 for the reasoning.
2014-11-30 09:34:54 +13:00
obrakmann
4d1372aaec
Merge pull request #7013 from atlimit8/ModsCommonScripting
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Move the core of OpenRA.Mods.RA.Scripting to OpenRA.Mods.Common.Scripting
2014-11-29 18:13:18 +01:00
obrakmann
0dd7d08974
Merge pull request #6756 from RoosterDragon/release-more-buffers
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Release more sheet buffers
2014-11-29 17:47:06 +01:00
Matthias Mailänder
422cc97cec
Merge pull request #7009 from obrakmann/fix7000_e3_close_range_fix
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Add min range to bazookas
2014-11-29 17:37:49 +01:00
Matthias Mailänder
272682e53e
Merge pull request #7010 from obrakmann/fix6990_cargo_on_radar
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Do not show cargo on radar map
2014-11-29 16:08:57 +01:00
RoosterDragon
c2d86557f1
Use more locking to improve thread-safety in Sheet.
2014-11-29 12:04:51 +00:00
RoosterDragon
c2b7d9ca5b
Release sheet buffers in SequenceProvider and MapCache.
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The buffers in SequenceProvider can be freed if Preload is called, since we know everything is loaded. A SequenceProvider is created for each TileSet is use so this saves memory for however many tilesets had been used in the game. This will be at least one for the shellmap, and often more.
The MapCache loading thread is kept alive for 5 seconds after it last generated a map (in anticipation of more requests). Once this time expires the thread is allowed to die, as it is unlikely there will be more requests in the short term. At this time it is ideal to force the changes to be committed to the texture so we can release the buffer. As well as marking the buffer for release, we must access the texture to force the changes stored in the buffer to be written to the texture, after which the buffer can be reclaimed.
Additionally, when starting the MapCache loading thread we must ensure the buffer is created from the main thread since it may query the texture object which has thread affinity. After that the buffer may be modified freely on the loading thread until released.
2014-11-29 12:04:51 +00:00
RoosterDragon
a6f5a21ed4
Made Sheet.Texture into Sheet.GetTexture() since we will want to call it for side-effects.
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Do the same for Sheet.Data since it has the side effect of generating a buffer.
2014-11-29 12:04:50 +00:00
RoosterDragon
ff16690b86
Lazily generate buffer in Sheet.
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The managed byte buffer is created on demand, meaning a newly allocated sheet will not waste memory holding onto the buffer until some changes are actually required to be written. This avoids a newly allocated sheet wasting memory on buffers that do not differ from their backing texture.
2014-11-29 12:04:00 +00:00
obrakmann
e6852e2b50
Merge pull request #6780 from MatthijsBenschop/d2k-caryall
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D2K: Implement automatic Carryall
2014-11-29 12:38:39 +01:00
Matthijs Benschop
a3195f21e5
Add myself to Authors
2014-11-29 12:17:20 +01:00
Matthijs Benschop
2d380c64bd
Implementation of the automated D2k Carryall
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Closes #2246
2014-11-29 12:17:11 +01:00
Paul Chote
71a8815ffb
Merge pull request #6760 from atlimit8/RepairableBuildingByUpgrade
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Repairable building by upgrade
2014-11-29 22:16:24 +13:00
Paul Chote
84a8d6ba9f
Merge pull request #6745 from atlimit8/SellableByUpgrade
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Upgrade support for Sellable
2014-11-29 22:08:29 +13:00
Paul Chote
da4599f621
Merge pull request #6638 from DeadlySurprise/tsVqa
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Tiberian Sun .vqa support
2014-11-29 22:01:28 +13:00
RoosterDragon
dc2e44da36
Change some Exts.MakeArray calls into Enumerable.Range.
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Avoid creating some arrays where sequences will suffice.
2014-11-29 02:20:42 +00:00
atlimit8
9ddf6dc36c
Added RepairableBuildingInfo.CancelWhenDisabled
2014-11-27 17:55:35 -06:00
atlimit8
3c79a9d875
Added upgrade support to RepairableBuilding
2014-11-27 16:28:45 -06:00
obrakmann
6ebaebd1d1
Merge pull request #6878 from Mailaender/captureable-flag
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Added a captureable flag
2014-11-27 22:52:09 +01:00
atlimit8
1d631d6980
Added Upgrade support to Sellable
2014-11-27 12:08:14 -06:00
Mustafa Alperen Seki
3aea3faa8e
Updated RA AI
2014-11-27 17:21:41 +02:00
atlimit8
91b5ac5070
Move the core of OpenRA.Mods.RA.Scripting to OpenRA.Mods.Common.Scripting
2014-11-26 15:49:16 -06:00
obrakmann
60cf2d2cae
Merge pull request #6750 from atlimit8/ITraitDisabled
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Added IDisabledTrait & UpgradableTrait with upgrade levels support
2014-11-26 20:21:15 +01:00
atlimit8
bbd54cb32f
Added IDisabledTrait & rewrote upgrade code using a level-based approach.
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Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked. The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality. A trait can register for multiple upgrade types which then all affect the internal level counter.
IDisabledTrait for identifying (and filtering) disabled traits
UpgradableTrait provides an abstract base for traits to support upgrade levels
Added IDisabledTrait support to GlobalButtonOrderGenerator
Includes rework by pchote with alterations.
2014-11-26 05:45:26 -06:00
Oliver Brakmann
867f7f777e
Do not show cargo on radar map
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Fixes #6990
2014-11-25 23:08:26 +01:00
Oliver Brakmann
4956bc9213
Add min range to bazookas
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Fixes #7000
2014-11-25 22:08:33 +01:00
Chris Forbes
76cf5b8b98
Merge pull request #6995 from reaperrr/buildpal-tab-desc
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Added description to ChooseBuildTabOnSelect
2014-11-24 09:30:05 +13:00
reaperrr
7240f8db9f
Adds description to BuildPaletteWidget.
2014-11-23 18:14:02 +01:00
reaperrr
aad6ad00a1
Adds description to ChooseBuildTabOnSelect
2014-11-23 18:13:35 +01:00
Matthias Mailänder
f263579158
Merge pull request #6934 from abcdefg30/survival01
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Ported Survival01 to Lua
2014-11-23 15:17:42 +01:00
Matthias Mailänder
7ad2a57517
Merge pull request #6927 from huwpascoe/actor-fixup
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Actor properties consistency improved
2014-11-23 14:53:33 +01:00
Matthias Mailänder
b52dbe6c07
Merge pull request #6988 from RoosterDragon/enum-memory
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Reduce enum memory
2014-11-23 14:48:20 +01:00
abcdefg30
b492c412cd
Added "missiontimer initialized" speech notification to allies02
2014-11-23 13:32:44 +01:00
abcdefg30
33eeee4680
Added OnKilledOrCaptured and OnAllKilledOrCaptured
2014-11-23 13:32:40 +01:00
abcdefg30
e29adf5f4f
Added proximity triggers
2014-11-23 13:31:39 +01:00
abcdefg30
0899b26874
Added some power functions
2014-11-23 13:31:38 +01:00
abcdefg30
71fa6b2aed
Fixed a bug in Intervention
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https://github.com/OpenRA/OpenRA/pull/5483#issuecomment-44781904
broke the game.
2014-11-23 13:31:36 +01:00
abcdefg30
19713a19f6
Added support for selecting mission difficulty
2014-11-23 13:31:35 +01:00
abcdefg30
c5978d0dbe
Ported Survival01 to lua
2014-11-23 13:31:24 +01:00
obrakmann
13ff5ddf6a
Merge pull request #6986 from chrisforbes/minimal-neighbors
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Prune neighbor sets based on direction we arrived at a cell
2014-11-23 12:42:54 +01:00
Matthias Mailänder
279e425431
Merge pull request #6983 from huwpascoe/server-browser
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Cleaned up the server browser
2014-11-23 11:26:03 +01:00
Chris Forbes
68309af233
Remove enemy territory avoidance in FindResources.
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This is called from the inner loop of the pathfinder, so cannot afford
to do actor queries etc. It also didn't have the desired effect --
harvesters still wander through enemy territory even with the bias.
Just rip it out for a perf win.
2014-11-23 15:09:48 +13:00
Chris Forbes
f4e5c63408
Pathfinder: Only consider useful neighbors
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Depending on the direction we came from, many neighbors are completely
useless. This is the first step to implementing the ideas in 'Jump Point
Search'
V2: Added comment describing what the array is for.
2014-11-23 15:09:48 +13:00
Chris Forbes
c470945db7
Remove vestigial direction-sorting machinery from PathSearch
2014-11-23 15:09:48 +13:00
huwpascoe
d313317cf5
Cleaned up the server browser
2014-11-22 21:55:55 +00:00
RoosterDragon
35da7d8a6e
Make the underlying types of TextureChannel and BlendMode enums a byte to save memory.
2014-11-22 18:12:46 +00:00
obrakmann
20fdd1ccb5
Merge pull request #6795 from Mailaender/gdi03-new-lua
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Ported mission GDI03 to the new Lua API
2014-11-22 16:37:17 +01:00
MicroGraphics
91d79d4f42
Added "Capture-the" Flag
2014-11-22 16:23:48 +01:00
abcdefg30
c62d33c4bb
let nod attack from different directions
2014-11-22 14:59:09 +01:00
Matthias Mailänder
2dad3b5a59
fix harvesters crushing the sand bags
2014-11-22 14:59:09 +01:00
Matthias Mailänder
a29a16b921
port gdi03 to the new Lua API
2014-11-22 14:59:08 +01:00
Matthias Mailänder
8245b818f8
remove lonely tab
2014-11-22 14:57:16 +01:00
huwpascoe
a660bb95b5
Actor properties consistency improved
2014-11-21 02:44:05 +00:00
Matthias Mailänder
6a425b8636
Merge pull request #6972 from pchote/thirdparty-readme
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Closes #6863
2014-11-20 20:11:42 +01:00
Guido L.
0806cca133
Prevent the creation of Logfiles in the Game Directory
2014-11-20 12:59:02 +01:00
Chris Forbes
8ba2137af0
Merge pull request #6978 from pchote/font-licenses
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Attribute GNU freefont in the credits.
2014-11-20 18:42:23 +13:00
Paul Chote
a383e5ea9e
Add a readme file with the thirdparty dll sources.
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Closes #6863 .
2014-11-20 18:32:42 +13:00
Paul Chote
692e4af4aa
Attribute GNU freefont in the credits. Closes #6862 .
2014-11-20 18:19:05 +13:00
obrakmann
c7d418dfb0
Merge pull request #6963 from reaperrr/ra-reorg01
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Initial step towards reorganising namespace/folder structure of Mods.*
2014-11-19 22:05:10 +01:00
Chris Forbes
69d035f4db
Merge pull request #6973 from Phrohdoh/fix-gitconfig
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Fix global git config in update-wiki.sh
2014-11-20 08:26:54 +13:00
Taryn Hill
95a2ebf72d
Fix global git config in update-wiki.sh
2014-11-19 07:24:53 -06:00
DeadlySurprise
c504383d92
Changed aspect ratio implementation
2014-11-18 22:35:34 +01:00
DeadlySurprise
cdb05537f3
Added tiberian sun vqa file support
2014-11-18 22:35:33 +01:00
Matthias Mailänder
96497b6bde
Merge pull request #6966 from DeadlySurprise/vqa_crash_fix
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Fixes #4224
2014-11-18 22:07:55 +01:00
DeadlySurprise
b7e3dfc665
Fixed vqa crashes
2014-11-18 18:42:38 +01:00
reaperrr
f3f051fd46
Move Common Modifiers and PaletteEffects into Traits space
2014-11-18 18:10:59 +01:00
Matthias Mailänder
6774435ef4
Merge pull request #6962 from obrakmann/split_wiki_docs
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Wiki: keep separate Trait and Lua API docs for release and playtest
2014-11-18 06:57:58 +01:00
reaperrr
127969d014
Move Air activities and traits to Activities\Air and Traits\Air, respectively
2014-11-17 12:56:18 +01:00
reaperrr
797ac17e61
Reorganize Mods.Cnc
2014-11-17 12:56:17 +01:00
reaperrr
1a032d6f6c
Reorganize Mods.D2k
2014-11-16 17:03:52 +01:00
reaperrr
80279dc304
Reorganize Mods.TS
2014-11-16 17:00:41 +01:00
Oliver Brakmann
7359af8667
Wiki: keep separate Trait and Lua API docs for release and playtest
2014-11-16 10:41:47 +01:00
Paul Chote
5c4d49394d
Merge pull request #6945 from Phrohdoh/madtank-fix
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MadTank deployed teleportation fix.
2014-11-16 17:31:46 +13:00
Paul Chote
6b90d3b9d6
Merge pull request #6960 from obrakmann/fix_buggy_mouse_orders
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Fix broken orders when actors are selected
2014-11-16 17:17:06 +13:00
Taryn Hill
31b24b4802
Implement (new) IPreventsTeleport in MadTank.
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Prevents MadTank from being teleported after deployment.
2014-11-15 20:55:44 -06:00
obrakmann
8ac2f7fce3
Merge pull request #6957 from ScottNZ/bleed
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Set passenger facings when they are unloading
2014-11-15 23:54:15 +01:00
ScottNZ
60a197f8d7
Set PassengerFacing to 0 for ra/td lst
2014-11-16 10:53:16 +13:00
Paul Chote
a3c5747246
Merge pull request #6959 from Mailaender/travis-wiki-playtest
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Fixed Travis updating the wrong wiki page
2014-11-16 09:32:46 +13:00
Oliver Brakmann
4e3f565354
Fix broken orders when actors are selected.
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Fixes an oversight in #6949 .
2014-11-15 21:00:52 +01:00
Matthias Mailänder
1e97accf90
not new, but only Lua API
2014-11-15 20:40:02 +01:00
Matthias Mailänder
834538b336
not just Traits anymore
2014-11-15 20:40:02 +01:00
obrakmann
2c3b812b26
Merge pull request #6949 from pchote/retire-classic-mouse
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Retire classic mouse orders
2014-11-15 19:38:32 +01:00
Matthias Mailänder
8005c98143
Merge pull request #6958 from obrakmann/fix6956
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Fix shell script syntax errors
2014-11-15 19:10:18 +01:00
Oliver Brakmann
1db0d55aa4
Fix shell script syntax errors
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Fixes #6956
2014-11-15 10:43:51 +01:00
Matthias Mailänder
bad8f70210
Merge pull request #6921 from reaperrr/common-traits01
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Moved various traits to Mods.Common
2014-11-15 09:41:36 +01:00
ScottNZ
eea978a4ae
Set passenger facings when they are unloading
2014-11-15 19:51:14 +13:00
Matthias Mailänder
5bf3d9879c
Merge pull request #6948 from pchote/revert-production-desync
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Closes #6910
Closes #6925
Closes #6933
2014-11-15 00:15:25 +01:00
Paul Chote
c8ed0fc75c
Fix the hotkey panel margins.
2014-11-15 09:46:31 +13:00
Paul Chote
f5c09121ad
Remove buggy classic mouse orders. Closes #3153 .
2014-11-15 09:40:25 +13:00
Paul Chote
563efd678a
Revert "DevEnableTech now displays from all factions"
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This reverts commit 5d5f302d07 .
2014-11-15 09:20:04 +13:00
reaperrr
5213aef105
Move Palette traits into Traits\World
2014-11-14 01:01:47 +01:00
reaperrr
0cbcae93a9
Move Valued, CustomSellValue and CustomBuildTimeValue to Common
2014-11-14 01:01:46 +01:00
reaperrr
5e866b862b
Move Burns from RA to Common, move RallyPoint to Traits folder
2014-11-14 01:01:44 +01:00
reaperrr
41f3ee1080
Move ShroudPalette, ShroudRenderer and StartGameNotification to Common
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Move World into Traits folder
2014-11-14 00:59:17 +01:00
reaperrr
3372914216
Move some traits from RA.Buildings to Common
2014-11-14 00:33:30 +01:00
obrakmann
455d4dc97f
Merge pull request #6917 from reaperrr/common-11
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Move palette stuff + nuke effect + Immobile trait to Mods.Common
2014-11-13 20:52:21 +01:00
obrakmann
0ae0669d4b
Merge pull request #6856 from MustaphaTR/d2k-crate-explode
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D2k - More Crate PowerUps
2014-11-13 20:03:51 +01:00
Taryn Hill
ee35e1b2ae
Merge pull request #6770 from atlimit8/PassengerProvidesUpgrade
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Passengers can provide upgrade(s) to transport.
2014-11-12 19:54:59 -07:00
obrakmann
22c2dc56fe
Merge pull request #6931 from Happy0/mono310_workaround
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Workarounds for a bug in certain versions of Mono (3.10 and certain versions of 3.8) which stops OpenRA building
2014-11-12 20:45:20 +01:00
Gordon Martin
04cbea3792
Desugaring a couple of ternary expressions which prevented OpenRA building on Mono 3.10 and certain versions of the 3.8 series due to a bug in Mono: https://bugzilla.xamarin.com/show_bug.cgi?id=23319
2014-11-11 21:43:33 +00:00
obrakmann
b37a90c3e6
Merge pull request #6902 from Mailaender/geoip-2.1.0
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Update to MaxMind GeoIP2 .NET version 2.1.0
2014-11-11 20:08:29 +01:00
Chris Forbes
551000104d
Merge pull request #6905 from LipkeGu/Dont_query_traits_on_dead_units
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AnyUnitsAt: Ignore Units which are Destroyed
2014-11-12 08:06:58 +13:00
Chris Forbes
08f50811b0
Merge pull request #6892 from MustaphaTR/d2k-stealth-raider
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D2k - Shortened Stealth Raider Code
2014-11-12 08:05:32 +13:00
obrakmann
8dba65cff0
Merge pull request #6930 from baxxxster/bleed
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Update AUTHORS, Added Baxxster
2014-11-11 20:03:45 +01:00
Mustafa Alperen Seki
008a416fd8
Update misc.yaml
2014-11-11 09:52:10 +02:00
Mustafa Alperen Seki
6d65519788
Update misc.yaml
2014-11-11 09:30:56 +02:00
Glenn Martin Jensen
164badf4bc
Update AUTHORS
2014-11-11 01:28:13 +01:00
Matthias Mailänder
a2f776759b
Merge pull request #6912 from reaperrr/ts-tibcolor
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Tweak TS tiberium colors and add shadow to blue tib crystal
2014-11-10 21:02:39 +01:00
Paul Chote
7c2cb601f5
Merge pull request #6872 from Mailaender/check-map-rules
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Fixed Fort Lonestar and Drop Zone maps and added a test to check map rule loading
2014-11-11 08:35:56 +13:00
Matthias Mailänder
d418afaab9
don't re-use regular multiplayer crates
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fixes #6869
2014-11-10 20:20:10 +01:00
Matthias Mailänder
5775fa5e9f
add a new lint check for map rule loading
2014-11-10 20:20:05 +01:00
Paul Chote
713ddb7b9c
Merge pull request #6718 from huwpascoe/tilebuilder
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Fixed DPI scaling issues with tilebuilder
2014-11-10 22:25:35 +13:00
obrakmann
724b1d3f45
Merge pull request #6919 from Mailaender/voxel-barrel-requires
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Fixed a crash in WithVoxelBarrel
2014-11-09 13:05:30 +01:00
Matthias Mailänder
d0e908ef91
add missing requires
...
closes #6914
2014-11-09 07:58:39 +01:00
reaperrr
2043c31e05
Move most palette-related stuff + nuke effect + Immobile trait to Mods.Common
2014-11-09 04:17:02 +01:00
Guido L.
ae4ee0926a
AnyUnitsAt: Ignore destroyed Units
2014-11-09 03:15:33 +01:00
reaperrr
4f5e4b26b5
Add shadow to blue tiberium crystal
2014-11-09 03:14:20 +01:00
reaperrr
3a362e5e2f
Tweak blue tiberium color
2014-11-09 02:56:11 +01:00
Scott
961782cb21
Merge pull request #6816 from steelphase-forks/bleed-ps-make-version
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Update make version to check for git.
2014-11-09 13:17:30 +13:00
steelphase
07d77871d9
Update make to not have issues with pausing at the end.
2014-11-08 19:11:24 -05:00
steelphase
db2a72b475
Update make version to check for git.
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This will prevent the version from being set to null if git isn't in the
path.
2014-11-08 19:11:17 -05:00
obrakmann
93bde9f511
Merge pull request #6900 from pchote/fix-gameplay-skipping
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Force at least one render per tick during regular gameplay.
2014-11-08 22:43:36 +01:00
obrakmann
11a5a658e2
Merge pull request #6906 from reaperrr/common-10
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Moved LoadScreens and some Warheads to Mods.Common
2014-11-08 22:23:44 +01:00
reaperrr
3743fb35a3
Tweaks green tiberium color
2014-11-08 20:47:38 +01:00
Matthias Mailänder
01708b60a7
Merge pull request #6901 from pchote/heightmaps-part-two
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Implement terrain heightmaps
2014-11-08 18:22:57 +01:00
atlimit8
1c473ecfac
Passengers can grant upgrades to transport.
2014-11-08 02:14:13 -06:00
reaperrr
52bb0e8c6b
Move some Warheads to Mods.Common
2014-11-07 15:15:47 +01:00
reaperrr
0807b7009b
Move NullLoadScreen, DefaultLoadScreen and LoadWidgetAtGameStart to Mods.Common
2014-11-07 15:13:58 +01:00
Matthias Mailänder
ecc7e44b2e
update to MaxMind GeoIP2 .NET version 2.1.0
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https://github.com/maxmind/GeoIP2-dotnet/releases/tag/v2.1.0
2014-11-07 09:34:49 +01:00
Matthias Mailänder
2ab8b28bcf
Merge pull request #6898 from OpenRA/common-09
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Moved remaining two ServerTraits and some Modifiers to Mods.Common
2014-11-07 08:48:40 +01:00
Paul Chote
cfddd47864
Add a new test map.
2014-11-07 19:18:34 +13:00
Paul Chote
118275b376
Add terrain geometry visualisation.
2014-11-07 19:18:34 +13:00
Paul Chote
18f65552a1
Account for terrain height in Viewport.
2014-11-07 19:14:02 +13:00
Paul Chote
55d9e71ff3
Force at least one render per tick during regular gameplay.
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Partially reverts #5850 , as this feature is a serious usability regression when controlling units. Fixes #6867 .
2014-11-07 18:58:56 +13:00
Paul Chote
6527ab21d7
Improve voxel shadow rendering.
2014-11-07 18:18:41 +13:00
Paul Chote
60420340fb
Add height map support.
2014-11-07 18:18:41 +13:00
Guido L
70e4462c9f
[TS] Add Defence buildings to the AI
2014-11-07 02:04:11 +01:00
reaperrr
cd00fdeacc
Moves the remaining two ServerTraits and 3 out of 4 Modifiers to Mods.Common
2014-11-07 00:05:25 +01:00
Matthias Mailänder
3dd93c7ff6
Merge pull request #6889 from atlimit8/ModsCommon-SystemCore
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Add System.Core reference to OpenRA.Mods.Common.csproj for Linq
2014-11-06 23:31:57 +01:00
obrakmann
603d700382
Merge pull request #6876 from Mailaender/render-perflog
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Measure long TickRender in perf.log
2014-11-06 22:05:49 +01:00
Paul Chote
c66c72dc71
Merge pull request #6888 from obrakmann/fix6887_crash_dialog_on_restart
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Prevent crash dialog from popping up when the game restarts
2014-11-07 08:15:45 +13:00
Angusm3
7ea176fe02
Add Angusm3 to AUTHORS
2014-11-06 20:02:36 +01:00
Matthias Mailänder
090ab292f7
Merge pull request #6897 from reaperrr/common-power
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Moved Power and PowerdownIndicator effect to Mods.Common
2014-11-06 19:24:44 +01:00
reaperrr
477f5aac94
Move Power and PowerdownIndicator effect to Mods.Common
2014-11-06 18:43:00 +01:00
Matthias Mailänder
ac82e3079a
Merge pull request #6710 from huwpascoe/depends
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Fixes #3160
Fixes #3568
Fixes #4894
Closes #6701
2014-11-06 10:48:17 +01:00
Matthias Mailänder
c10d5c76d2
Merge pull request #6894 from reaperrr/common06
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Moved a few start location/spawn traits to Mods.Common
2014-11-06 10:31:19 +01:00
reaperrr
5aec72ce6d
Adds Mods.Common usings where necessary.
2014-11-05 20:46:53 +01:00
reaperrr
488af4b4b9
Moves a few start location/spawn traits to Mods.Common.
2014-11-05 20:46:53 +01:00
Matthias Mailänder
89923d4a45
Merge pull request #6855 from pchote/heightmaps-part-one
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Add groundwork for heightmapped terrain.
2014-11-05 09:54:38 +01:00
Mustafa Alperen Seki
292eceb655
Shortened Stealth Raider Code
2014-11-05 10:11:46 +02:00
atlimit8
f2a02be972
Add System.Core reference to OpenRA.Mods.Common.csproj for Linq
2014-11-04 16:30:25 -06:00
obrakmann
85b167dfea
Merge pull request #6732 from reaperrr/common-05
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Moved a few more traits to Mods.Common
2014-11-04 22:31:56 +01:00
Paul Chote
f0eee47e68
Introduce TerrainTemplatePreviewWidget.
2014-11-05 09:39:55 +13:00
Paul Chote
9f1def2840
Convert TS terrain height, ramp, and minimap colors.
2014-11-05 09:39:55 +13:00
Paul Chote
63f5fc8613
Work around the undesired R8 terrain sprite offsets.
2014-11-05 09:39:55 +13:00
Paul Chote
aab9ad5ac0
Load tmp(ts) ExtraData for cliffs etc.
2014-11-05 09:39:55 +13:00
Paul Chote
c3b6f9bef6
Rename TileTemplate -> TerrainTemplateInfo.
2014-11-05 09:39:55 +13:00
Paul Chote
ab2bc789ce
TileSet cleanups.
2014-11-05 09:39:54 +13:00
Paul Chote
7d11649fab
Add support for per-tile minimap color and height/ramp type.
2014-11-05 09:39:54 +13:00
Oliver Brakmann
64506b856a
Prevent crash dialog from popping up when the game restarts
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Fixes #6887
2014-11-04 21:35:56 +01:00
reaperrr
c4d19b77a4
Moves BlocksBullets, DeathSounds, ActorLostNotification, AnnounceOnBuild and AnnounceOnKill to Mods.Common
2014-11-03 20:34:44 +01:00
obrakmann
e6bf1cafd3
Merge pull request #6875 from Mailaender/build-domain-perf-log
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Measure BuildDomains in perf.log
2014-11-03 20:31:20 +01:00
Paul Chote
04b2f004d5
Merge pull request #6796 from Mailaender/soviet-01-lua
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Added soviet 01 to the Red Alert campaign
2014-11-04 08:06:28 +13:00
Paul Chote
620c986e9f
Merge pull request #6733 from penev92/bleed
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Moved RenderSprites.cs from Mods.RA to Common
2014-11-04 07:58:35 +13:00
Paul Chote
bd4c22ba96
Merge pull request #6682 from Mailaender/player-settings-ui
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Added player name and color selection to Settings menu
2014-11-04 07:54:49 +13:00
obrakmann
b7ccff4cef
Merge pull request #6797 from huwpascoe/nunit
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NUnit integration
2014-11-03 19:53:04 +01:00
Matthias Mailänder
8a6c5ea85a
add soviet-01
2014-11-03 19:53:02 +01:00
obrakmann
2696f8c963
Merge pull request #6766 from huwpascoe/pq-transform-fix
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Fixed ProductionQueue freezing Transform
2014-11-03 19:07:46 +01:00
Matthias Mailänder
ea57fa12f1
Merge pull request #6873 from MustaphaTR/ts-crushable
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TS - Added more crushers.
2014-11-03 08:47:33 +01:00
huwpascoe
56551c29c4
Fixed ProductionQueue freezing Transform
2014-11-02 20:34:44 +00:00
huwpascoe
dfc6ebd3ba
Introduced NUnit and some tests.
2014-11-02 20:18:04 +00:00
obrakmann
19c1f4ca99
Merge pull request #6877 from Mailaender/spritefont-perf
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Measure SpriteFont in perf.log
2014-11-02 18:18:53 +01:00
obrakmann
c21402530e
Merge pull request #6868 from Mailaender/network-code-clean
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StyleCop cleanup of the Network code
2014-11-02 18:01:10 +01:00
penev92
623642f9d5
Moved RenderSprites.cs from Mods.RA to Common
2014-11-02 18:33:47 +02:00
Oliver Brakmann
eb9cf40c4c
Add ReturnToBase to Lua API
2014-11-02 12:51:18 +01:00
Matthias Mailänder
5e5d784a31
unhardcode and self-document
2014-11-02 12:51:18 +01:00
Matthias Mailänder
0049d08356
remove missing .lua files
2014-11-02 12:51:18 +01:00
Paul Chote
78039bde31
Merge pull request #6848 from Mailaender/fmv-sound-polish
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Fixed sound overlapping with full motion video clips
2014-11-02 10:42:14 +13:00
Matthias Mailänder
fb0d5036da
beautify comment
2014-11-01 22:16:03 +01:00
Paul Chote
17f3b36f97
Merge pull request #6843 from Mailaender/unpolished-map-cull
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Removed maps with visual problems
2014-11-02 09:57:46 +13:00
Matthias Mailänder
b28615c2f6
StyleCop clean Order
2014-11-01 21:50:53 +01:00
Matthias Mailänder
a26a9cc3a2
StyleCop clean GenericSelectTarget
2014-11-01 21:48:09 +01:00
Matthias Mailänder
0a06ae1d76
avoid unneccessary spaces
2014-11-01 21:48:09 +01:00
Matthias Mailänder
3f75ff0e00
StyleCop clean Unitorders
2014-11-01 21:48:09 +01:00
Matthias Mailänder
8e667304aa
StyleCop clean SyncReport
2014-11-01 21:48:09 +01:00
Matthias Mailänder
7decbdeae0
StyleCop clean Session
2014-11-01 21:48:09 +01:00
Matthias Mailänder
a4b6ddc836
StyleCop clean ReplayRecorderConnection
2014-11-01 21:48:09 +01:00
Matthias Mailänder
6a5d304f07
StyleCop clean FrameData
2014-11-01 21:46:19 +01:00
Matthias Mailänder
7adacc0477
StyleCop clean Connection
2014-11-01 21:46:19 +01:00
Matthias Mailänder
7b22a01fc0
StyleCop clean OrderIO
2014-11-01 21:46:19 +01:00
Matthias Mailänder
95a4248419
StyleCop clean OrderManager
2014-11-01 21:46:19 +01:00
obrakmann
2b6295608a
Merge pull request #6689 from huwpascoe/alltech
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DevEnableTech now displays from all factions
2014-11-01 21:02:31 +01:00
Matthias Mailänder
44b485606f
StyleCop
2014-11-01 16:36:51 +01:00
Matthias Mailänder
83ed06e015
C#ify
2014-11-01 16:35:42 +01:00
Matthias Mailänder
c7f5b24593
use LoadChar
2014-11-01 16:13:54 +01:00
Matthias Mailänder
cf43581bac
measure sprite font performance
2014-11-01 16:13:54 +01:00
Matthias Mailänder
d2eafdffb3
Merge pull request #6866 from Phrohdoh/filecleanup
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Clean up some chars.
2014-11-01 15:41:53 +01:00
Matthias Mailänder
10edb7a621
also measure render performance bottle necks
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closes #4133
2014-11-01 15:33:03 +01:00
Matthias Mailänder
ce357d5314
measure BuildDomains in perf.log
2014-11-01 15:12:36 +01:00
Mustafa Alperen Seki
5fe090ab7f
Added more infantry crushers.
2014-11-01 13:47:34 +02:00
Mustafa Alperen Seki
8b4ed823a3
More Crate PowerUps
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Update misc.yaml
Update misc.yaml
2014-11-01 13:44:12 +02:00
Taryn Hill
b8f5786bdb
Clean up some chars.
2014-10-30 20:34:56 -06:00
obrakmann
2d88a77849
Merge pull request #6861 from ihptru/utility-fix
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fixes crash in minimap generator for some of maps
2014-10-30 21:29:36 +01:00
obrakmann
edb309d2cf
Merge pull request #6789 from atlimit8/FixRepairBridgeOrderTargeter
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Fixed RepairBridgeOrderTargeter & hut logic - it now ignores dangling bridges
2014-10-30 21:25:14 +01:00
ihptru
f971ff11ca
fixes crash in minimap generator for some of maps
2014-10-30 22:35:01 +03:00
atlimit8
1ab5b76a3e
Fixed RepairBridgeOrderTargeter & hut logic - it now ignores dangling bridges & rejects bridges under repair
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Closes #4354
2014-10-30 12:55:20 -05:00
obrakmann
e257b5316c
Merge pull request #6456 from Mailaender/remove-belowunits
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Removed the BelowUnits trait
2014-10-29 23:49:49 +01:00
huwpascoe
7d973f0192
Added missing trait dependency
2014-10-29 20:53:18 +00:00
Matthias Mailänder
ad7208b18d
private readonly elsewhere unused variables
2014-10-29 21:38:33 +01:00
Matthias Mailänder
a3baee9d68
remove BelowUnits
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closes #3670
2014-10-29 21:38:30 +01:00
huwpascoe
db126ce1b6
Reimplemented TraitsInConstructOrder()
2014-10-29 20:37:14 +00:00
obrakmann
219151f41f
Merge pull request #6851 from atlimit8/BuildingCompleteForProduction
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Use INotifyBuildComplete for Production & AnnounceOnBuild
2014-10-29 16:38:20 +01:00
Taryn Hill
e5948ba501
Merge pull request #6852 from pchote/fix-modscommon-xbuild
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Copy Mods.Common.dll to the correct location after build.
2014-10-28 14:08:16 -06:00
Matthias Mailänder
9612ee7f0f
don't play Battle Control Initialized during FMVs
2014-10-28 20:51:56 +01:00
Paul Chote
7ff7935860
Copy Mods.Common to the correct location after build.
2014-10-29 07:44:40 +13:00
atlimit8
6452b17c82
Made AnnounceOnBuild implement INotifyBuildComplete.
2014-10-28 01:55:18 -05:00
atlimit8
2ad1a5d8dd
Extend using INotifyBuildComplete to Production.
2014-10-28 01:54:39 -05:00
Matthias Mailänder
4f919f5f4b
remove Year 501
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closes #6447
2014-10-28 07:37:10 +01:00
Matthias Mailänder
6f5e25f608
remove map Brimstone
2014-10-28 07:37:10 +01:00
obrakmann
7d98822dcd
Merge pull request #6842 from Mailaender/map-scrap
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Removed several maps from the Red Alert mod
2014-10-27 21:45:28 +01:00
Matthias Mailänder
18176b1980
remove Convergence and River War maps
2014-10-27 07:00:53 +01:00
obrakmann
0f50d0bf49
Merge pull request #6847 from pchote/fix-utility
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Fix the --png utility command.
2014-10-26 22:09:03 +01:00
Paul Chote
646b66e4c3
Merge pull request #6844 from Mailaender/new-d2k-maps
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Added new maps to the Dune 2000 mod
2014-10-27 09:28:08 +13:00
Paul Chote
55c4b37412
Merge pull request #6841 from Mailaender/hopes-anchor
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Added a new map Hopes Anchor
2014-10-27 09:21:56 +13:00
Paul Chote
87c02adcb5
Fix the --png utility command. Closes #6845 .
2014-10-27 09:17:29 +13:00
Matthias Mailänder
5d5bf1459f
added Vladimir's Folly
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http://resource.openra.net/maps/1639/
2014-10-26 19:45:30 +01:00
Matthias Mailänder
8d6d09a394
added Desert Twister by @psydev
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http://resource.openra.net/maps/990
2014-10-26 15:54:02 +01:00
Matthias Mailänder
282f23b082
added Oasis Conquest
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http://resource.openra.net/maps/1470
2014-10-26 15:53:45 +01:00
Matthias Mailänder
6f69bf198d
remove maps
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closes #5458
2014-10-26 15:05:37 +01:00
Matthias Mailänder
9193d9edce
add new map Hopes Anchor by @NukemBro
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http://resource.openra.net/maps/1368/
2014-10-26 14:50:24 +01:00
Matthias Mailänder
1478822a2f
Merge pull request #6836 from pchote/polish-gdi0102
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Closes #6757
Closes #6834
2014-10-26 08:02:46 +01:00
Matthias Mailänder
cb7ed7bf61
Merge pull request #6837 from obrakmann/mission-polish
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Another mission polish PR
2014-10-26 07:47:47 +01:00
Matthias Mailänder
2215e21def
Merge pull request #6740 from Mailaender/tidy-d2k-dll
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Tidied the Dune 2000 mod DLL
2014-10-26 07:37:42 +01:00
Paul Chote
99c0d8bd53
Require silos to be captured or destroyed in GDI02.
2014-10-26 13:43:35 +13:00
obrakmann
b9e04211e9
Merge pull request #6838 from pchote/transport-vis-fix
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Fix transport passenger shroud revealing
2014-10-26 01:51:41 +02:00
Oliver Brakmann
cb9f186097
Prevent viceroids from appearing in missions
2014-10-26 00:38:32 +02:00
Oliver Brakmann
fd8cd4ddea
Enable fog in TD missions
2014-10-26 00:38:32 +02:00
Oliver Brakmann
1a63a0a167
Fix chat sounds overlapping with playing FMV in missions
2014-10-26 00:38:32 +02:00
Oliver Brakmann
90d517a448
Fix crates in gdi04a/b
2014-10-26 00:38:32 +02:00
Oliver Brakmann
7b1ab34392
Make crates not suck
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* allow for crates without any associated CrateActions
* allow for crates to not auto-remove
2014-10-26 00:38:31 +02:00
Paul Chote
3eb05ef23e
Don’t reveal shroud at the original transport load point.
2014-10-26 10:01:47 +13:00
obrakmann
c0cfacceb1
Merge pull request #6832 from pchote/disable-bogus-sp-maps
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Disable missions that define bogus rules.
2014-10-25 22:41:14 +02:00
Paul Chote
6f7d20681b
Polish GDI01:
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* Insert initial forces via landing craft.
* Remove unbuildable concrete wall from production palette.
* Fix chat sounds and reinforcement notification overlapping FMV.
* Cut down the excessive starting forces to encourage base building.
* Require Silo capture/destruction for victory.
2014-10-26 09:29:34 +13:00
obrakmann
f94b48459f
Merge pull request #6835 from pchote/polish-nod01
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Polish nod01
2014-10-25 22:25:46 +02:00
Paul Chote
8b66162e99
Fix landing craft reinforcements in GDI01 and GDI02.
2014-10-26 09:21:43 +13:00
Paul Chote
8e4765ca46
Allow integers to bridge to enums.
2014-10-26 09:19:45 +13:00
Paul Chote
69b561b12c
Fix transport cargo visibility in GDI01 and GDI02.
2014-10-26 09:19:45 +13:00
Paul Chote
bb3dc06227
Polish Nod01:
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- Script initial unit entry.
- Centre the camera on the initial starting point
- Give additional e3 reinforcements to clear the village.
2014-10-26 09:18:54 +13:00
Paul Chote
91854c52fa
Catch and display an error if CallLuaFunc throws.
2014-10-26 09:17:12 +13:00
obrakmann
dd03ce02d3
Merge pull request #6804 from steelphase-forks/bleed-debugging-clean
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Update UseVSHostingProcess
2014-10-25 22:05:46 +02:00
Oliver Brakmann
f891b626f3
Document another pitfall in the Lua API
2014-10-25 12:45:16 +02:00
obrakmann
93456fd2ab
Merge pull request #6825 from huwpascoe/bike
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Balancing: Increased BIKE cost to 600
2014-10-24 22:38:50 +02:00
obrakmann
f12738e42f
Merge pull request #6748 from abcdefg30/allies03a
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Ported allies-03a
2014-10-24 22:21:41 +02:00
Paul Chote
ab80ce8dd8
Disable missions that define bogus rules. Fixes #6818 .
2014-10-25 09:17:07 +13:00
abcdefg30
ff8944d288
Ported allies03a
2014-10-24 20:32:47 +02:00
abcdefg30
3091d2c480
Readded tanyas ability to crush vehicles on allies01
2014-10-24 19:37:24 +02:00
abcdefg30
cc97f45ea4
Removed -classic suffix
2014-10-24 19:37:23 +02:00
Matthias Mailänder
442241b6cd
fix Exception: Tried logging to non-existant channel debug
2014-10-24 19:37:22 +02:00
Matthias Mailänder
444b5f92c3
add HEALCRATE and inherit from ^Crate
2014-10-24 19:37:22 +02:00
Matthias Mailänder
f188894a53
Merge pull request #6807 from obrakmann/lua-cleanups
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Lua cleanups
2014-10-24 18:29:34 +02:00
Matthias Mailänder
9efa0ceab5
Merge pull request #6823 from pchote/fix-shpts-offsets
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Closes #6020
2014-10-23 07:13:22 +02:00
Matthias Mailänder
b901395502
Merge pull request #6824 from pchote/external-editor-templates
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Fixes #6812
2014-10-23 07:09:11 +02:00
huwpascoe
07f3523bd4
Balancing: Increased BIKE cost to 600
2014-10-23 01:56:11 +01:00
Paul Chote
fda25a56ca
Make the legacy editor more robust against invalid templates.
2014-10-23 10:26:36 +13:00
Paul Chote
62c04b2793
Rewrite shp(ts) parsing to avoid offset issues. Fixes #6822 .
2014-10-23 08:14:28 +13:00
obrakmann
fa81fde78a
Merge pull request #6814 from steelphase-forks/bleed-slider-thumb
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Add chrome for slider thumb.
2014-10-22 09:23:58 +02:00
steelphase
8fe7c71b66
Add chrome for slider thumb.
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update hardcoded references to chrome.yaml to use public parameters.
2014-10-21 17:14:55 -04:00
Matthias Mailänder
1bed876540
bring back the player name and color to the settings menu
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closes #6380
2014-10-21 23:09:39 +02:00
Matthias Mailänder
cfbdebc371
fix inconsistent naming
2014-10-21 23:04:09 +02:00
Matthias Mailänder
337bcac045
name order these properly
2014-10-21 22:25:14 +02:00
Oliver Brakmann
f55af366f2
Remove more references to old Lua API
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Fixes #6811
2014-10-21 22:08:06 +02:00
Oliver Brakmann
4b63b6ef2e
Whitespace fixes
2014-10-21 22:08:06 +02:00
Oliver Brakmann
d1af36c189
Point out pitfalls in the Lua API documentation
2014-10-21 22:08:06 +02:00
Oliver Brakmann
35ccc79902
Move Utils.CenterOfCell into Map global
2014-10-21 22:08:06 +02:00
Oliver Brakmann
37c5d51f19
Move Utils.Seconds and .Minutes into DateTime global
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Also renames Date.IsHalloween to DateTime.IsHalloween
2014-10-21 22:08:06 +02:00
Oliver Brakmann
6a44c265e2
Made gdi04c easier to win and added cell trigger guards
2014-10-21 22:08:06 +02:00
steelphase
d8e764baac
Update UseVSHostingProcess
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This shouldn't need to be enabled.
2014-10-20 14:23:04 -04:00
obrakmann
02fabf8ce8
Merge pull request #6800 from pchote/fix-replay-browser
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Fix a crash when double-clicking a replay with an unknown map.
2014-10-20 20:15:29 +02:00
Paul Chote
a09cfd7a8f
Fix a crash when double-clicking a replay with an unknown map.
2014-10-20 22:55:19 +13:00
Paul Chote
2b0042ca23
Merge pull request #6799 from pchote/additional-sounds
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Made use of various additional sound files in Red Alert
2014-10-20 20:28:17 +13:00
Paul Chote
4d2f912389
Merge pull request #6793 from Mailaender/bleed-exc-wrap
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Moved the crash monitors outside of the game executables
2014-10-20 20:05:22 +13:00
Paul Chote
fe7eaa151d
Merge pull request #6794 from abcdefg30/mtmfix
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Fixed broken triggers on monster-tank-madness
2014-10-20 19:19:56 +13:00
huwpascoe
c3514e98eb
Fixed DPI scaling issues with tilebuilder
2014-10-19 21:58:22 +01:00
huwpascoe
5d5f302d07
DevEnableTech now displays from all factions
2014-10-19 20:28:29 +01:00
abcdefg30
3110d6d0a4
fix broken triggers
2014-10-19 15:07:13 +02:00
obrakmann
00dbf270a4
Merge pull request #6552 from abcdefg30/monstertankmadness
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Ported monster tank madness to lua
2014-10-19 13:44:00 +02:00
abcdefg30
fdecc18ddc
Ported monster-tank-madness to lua
2014-10-19 13:30:38 +02:00
abcdefg30
1073646b72
Registered all new files
2014-10-19 13:30:37 +02:00
abcdefg30
d7857416b1
Added two diplomacy functions to lua
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...and sneaked into AUTHORS
2014-10-19 13:30:00 +02:00
abcdefg30
8bd64f6a66
Added Kill function to lua
2014-10-19 13:24:59 +02:00
abcdefg30
b85cff62d3
Added OnInfiltrated function to lua
2014-10-19 13:24:51 +02:00
Matthias Mailänder
b7b4bf25b5
add the zenity crash dialog to the Desura scripts
2014-10-19 11:31:59 +02:00
Paul Chote
590de11df4
Add crash dialog to Linux launcher.
2014-10-19 11:18:40 +02:00
Paul Chote
571b80546b
Add crash dialog to OSX launcher.
2014-10-19 11:18:40 +02:00
steelphase
c0e7718fd5
Remove Unused Settings
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This removes unused settings related to CrashDialog
2014-10-19 11:18:40 +02:00
steelphase
307eaecc9e
Update Windows installer and Makefile
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Update windows installer to point to OpenRA.exe
replace CrashDialog with GameMonitor in MakeFile
Fix and simplify packaging scripts
2014-10-19 11:18:38 +02:00
steelphase
beef3242b8
Disable internal Error Message
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Rely on GameMonitor to display error message.
2014-10-19 11:12:58 +02:00
steelphase
af3e3f795f
Add Game Monitor
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Add Game Monitor and update sln.
This also removes CrashDialog
2014-10-19 11:12:58 +02:00
obrakmann
6a24b28f92
Merge pull request #6783 from pchote/consistent-map-uids
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Update shipped map UIDs
2014-10-19 10:23:23 +02:00
obrakmann
e91e1661d2
Merge pull request #6788 from pchote/fix-rule-validation
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Fix the handling of maps with invalid rules.
2014-10-19 10:17:27 +02:00
Paul Chote
de8f3c3530
Add missing EOF newline to mod yaml files.
2014-10-19 21:06:50 +13:00
Paul Chote
cf2d30d80a
Update map yaml formatting.
2014-10-19 21:06:50 +13:00
Paul Chote
fa01808962
Save the preview video field when saving a map.
2014-10-19 21:06:28 +13:00
Matthias Mailänder
d2fd05f780
Merge pull request #6790 from pchote/osx-icon
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Update OSX app icon.
2014-10-19 09:17:06 +02:00
Matthias Mailänder
ae899b603d
Merge pull request #6786 from pchote/retire-code
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Retire legacy Lua API and IRC code.
2014-10-19 09:13:14 +02:00
Matthias Mailänder
d1ece9001c
Merge pull request #6764 from abcdefg30/utilitybatch
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Added a batchscript for OpenRA.Utility.exe
2014-10-19 09:12:11 +02:00
Paul Chote
6445e78385
Add a reference to Eluant in AUTHORS.
2014-10-19 19:54:02 +13:00
Paul Chote
9aab4b2be6
Move shared font files to the common mod directory.
2014-10-19 19:54:02 +13:00
Paul Chote
2236b53bc5
Update OSX app icon.
2014-10-19 18:43:16 +13:00
Scott
7e48e8c741
Merge pull request #6737 from pchote/replay-sidebar
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Overhaul the observer sidebar.
2014-10-19 16:17:44 +13:00
Paul Chote
50643b0cfe
Fix the handling of maps with invalid rules. Fixes #6787 .
2014-10-19 15:52:13 +13:00
Paul Chote
0fc8344eb0
Add the statistics button to TD replays.
2014-10-19 15:32:27 +13:00
Paul Chote
2f6ceafc9c
Add a new stats button glyph.
2014-10-19 15:32:27 +13:00
Paul Chote
ad88378a0b
Overhaul the replay sidebar.
2014-10-19 15:32:26 +13:00
Paul Chote
43f395b0c6
Split out TS’s dropdowns.yaml.
2014-10-19 15:32:26 +13:00
Paul Chote
0b875e2ca2
Allow custom ScrollPanel button styles.
2014-10-19 15:32:26 +13:00
Paul Chote
d117faa48d
Define BaseLine offset for ButtonWidget.
2014-10-19 15:32:26 +13:00
Paul Chote
6556cfc667
Merge pull request #6782 from Mailaender/configure-gentoo
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Fixed Lua 5.1 library detection failed on Gentoo and derivatives
2014-10-19 15:01:16 +13:00
Paul Chote
10923d6438
Remove old IRC code.
2014-10-19 13:19:09 +13:00
Paul Chote
b1fba883a9
Remove legacy Lua API.
2014-10-19 12:43:17 +13:00
Paul Chote
5207fcc83b
Remove legacy Lua API traits.
2014-10-19 12:43:17 +13:00
Paul Chote
7c46f42ff2
Remove GDI03.
2014-10-19 12:43:17 +13:00
Matthias Mailänder
2696644fa7
fix Lua 5.1 library detection failed on Gentoo and derivatives
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closes #6529
2014-10-18 21:28:11 +02:00
Matthias Mailänder
2e5aab332e
fix Tanya announcing her own death when walking over a mine
2014-10-18 21:09:34 +02:00
Matthias Mailänder
399275e5f3
add a configurable interval to announce on kill to avoid spam
2014-10-18 21:09:32 +02:00
Matthias Mailänder
c9346d1da8
setup the minelayer rearm sound
2014-10-18 21:08:50 +02:00
Matthias Mailänder
45e3d41093
StyleCop and add documentation
2014-10-18 21:08:50 +02:00
Matthias Mailänder
aab71ccbaf
setup all Tanya voices
2014-10-18 21:08:50 +02:00
Matthias Mailänder
4b263a438f
use depth charge explosion sound
2014-10-18 21:08:50 +02:00
Matthias Mailänder
c7a9be9d05
Merge pull request #6762 from obrakmann/lua-production
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Add production support to Lua API, port gdi04a, gdi04b and intervention missions
2014-10-18 20:56:24 +02:00
Oliver Brakmann
22e6e5d759
Port Intervention to the new Lua API
2014-10-18 18:19:03 +02:00
Oliver Brakmann
a1f9881a72
Port gdi04b to the new Lua API
2014-10-18 18:19:03 +02:00
Oliver Brakmann
3a1185d9b5
Port gdi04a to the new Lua API
2014-10-18 18:19:03 +02:00
Oliver Brakmann
c0da807ee7
Add production support to the new Lua API
2014-10-18 18:19:03 +02:00
Oliver Brakmann
5140ce4762
More Lua API enhancements
2014-10-18 18:19:02 +02:00
Oliver Brakmann
a1ce37ddc5
Fix issues in ScriptTriggers' Clean method
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* fixes a memory leak
* moves the cleanup into a FrameEndTask to avoid collisions with the
trigger iterator (fixes #6747 )
2014-10-18 16:25:46 +02:00
Matthias Mailänder
426f146905
Merge pull request #6725 from reaperrr/ts-smudges
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Fixes TS smudges...
2014-10-18 14:36:06 +02:00
Matthias Mailänder
5b06008b53
Merge pull request #6765 from huwpascoe/mcvgroup
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Fixes #6763
2014-10-18 14:29:47 +02:00
Matthias Mailänder
2f2b968cdc
Merge pull request #6775 from pchote/smokey
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Fix smoke animation offset in TD and RA.
2014-10-18 12:57:36 +02:00
Matthias Mailänder
a9cd2e686c
Merge pull request #6753 from pchote/ingame-menu-cleanup
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Ingame menu cleanup
2014-10-18 12:52:17 +02:00
Matthias Mailänder
5701162588
Merge pull request #6746 from pchote/lua-ownership
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Fix ChangeOwner bogosity.
2014-10-18 12:41:59 +02:00
Matthias Mailänder
7b3b598d1d
Merge pull request #6776 from pchote/better-lua-errors
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Closes #5846
2014-10-18 12:24:32 +02:00
Paul Chote
6307afc6cb
Merge pull request #6774 from reaperrr/lst-wps
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GDI01 and GDI02 fixes
2014-10-18 13:45:47 +13:00
Paul Chote
79492a3240
End the mission when a script error occurs.
2014-10-18 13:32:15 +13:00
Paul Chote
3de9bc4f14
Fix smoke animation offset in TD and RA.
2014-10-18 13:29:24 +13:00
Paul Chote
d79ecb432a
Write Lua debug information to lua.log.
2014-10-18 12:59:11 +13:00
Paul Chote
dbd4b0931b
Don’t crash if trigger callbacks throw exceptions.
2014-10-18 12:59:11 +13:00
obrakmann
97e4c08dec
Merge pull request #6772 from reaperrr/wake-fix
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Fixed RenderGunboat wake animation
2014-10-17 23:13:49 +02:00
reaperrr
08c516a0ba
Fix TD gunboat "turret" offsets
2014-10-17 23:01:45 +02:00
reaperrr
ca5f3bd1d1
Fix gdi02 harvester not harvesting and more
2014-10-17 22:39:28 +02:00
reaperrr
aa7e91f901
Fix gdi01 landing craft unload waypoint
2014-10-17 22:38:17 +02:00
Paul Chote
a08a3a3869
Use INotifyOwnerChanged for updating internal references.
2014-10-18 08:41:11 +13:00
Paul Chote
8508fc5155
Support changing owner from within scripted maps.
2014-10-18 08:41:11 +13:00
obrakmann
d0a7d65558
Merge pull request #6758 from RoosterDragon/fix-spriteloader-overcache
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Create a separate SpriteFrameLoader for caching sprite frames.
2014-10-17 21:25:30 +02:00
obrakmann
8fdc631502
Merge pull request #6769 from pchote/fix-nod3-hqs
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Fix HQ rules in nod03a and nod03b.
2014-10-17 20:57:34 +02:00
obrakmann
53763abfee
Merge pull request #6767 from huwpascoe/crush-fix
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Fixed ICrushable not being triggered properly
2014-10-17 20:52:50 +02:00
reaperrr
9bca5f5131
Fix RenderGunboat wake animation
2014-10-17 19:15:04 +02:00
reaperrr
3c702b6f8a
Merge pull request #6741 from Mailaender/tidy-cnc-dll
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Tidied the Tiberian Dawn mod DLL
2014-10-17 19:12:54 +02:00
Matthias Mailänder
ed95247625
fix syntax errors
2014-10-17 22:11:06 +13:00
Paul Chote
13393c301c
Add world desaturation to TD end-game menu.
2014-10-17 22:11:06 +13:00
Paul Chote
311a909f18
Fix the in-game widget hierarchy.
2014-10-17 22:11:06 +13:00
Paul Chote
879bd1ce7c
Fix HQ rules in nod03a and nod03b.
2014-10-17 07:38:14 +13:00
abcdefg30
4ed5720064
Added a batchscript for utility.exe
2014-10-16 16:00:30 +02:00
Matthias Mailänder
a946fac06b
Merge pull request #6716 from LipkeGu/ts_PreReqs
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[TS] Correcting the Prerequisites
2014-10-16 06:53:03 +02:00
huwpascoe
aae4aa3f24
Fixed ICrushable not being triggered properly
2014-10-16 05:11:16 +01:00
huwpascoe
15fa152bc3
MCV no longer loses controlgroup when transforming
2014-10-16 01:44:06 +01:00
obrakmann
8119273517
Merge pull request #6534 from Mailaender/dps-table-utility
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Brought back damage per second export again
2014-10-16 00:10:24 +02:00
Matthias Mailänder
2e0daeb4cf
Merge pull request #6761 from steelphase-forks/bleed-Authors
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Add SteelPhase to AUTHORS
2014-10-15 07:35:01 +02:00
steelphase
ac1f9c240b
Add myself to AUTHORS
2014-10-15 01:31:27 -04:00
Matthias Mailänder
0478861485
Merge pull request #6744 from pchote/font-fix
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Fix path for Small font.
2014-10-15 07:14:28 +02:00
RoosterDragon
d671e1de01
Create a separate FrameCache for caching sprite frames.
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We split the caching SpriteLoader into a SpriteCache and FrameCache. SpriteLoader instead becomes a holder for static loading methods.
Only a few classes loaded sprite frames, and they all use it with a transient cache. By moving this method into a new class, we can lose the now redundant frame cache, saving on memory significantly since the frame data array can be reclaimed by the GC. This saves ~58 MiB on frames and ~4 MiB on the caching dictionary in simple tests.
2014-10-14 22:06:11 +01:00
Paul Chote
377704024d
Fix path for Small font.
2014-10-13 12:42:20 +13:00
Matthias Mailänder
b86f4a1347
tidy cnc mod dll
2014-10-12 17:38:14 +02:00
reaperrr
11cd7684a0
Fix Laser Turret and Nod SAM Site selection bounds
2014-10-12 14:20:53 +02:00
reaperrr
752d7fbbcb
Add smudges to TS weapons
2014-10-12 14:20:52 +02:00
Matthias Mailänder
2a15c44d91
Merge pull request #6736 from pchote/fix-player-binding
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Don’t regenerate the Lua player bindings each query.
2014-10-12 09:43:42 +02:00
Paul Chote
fad0215842
Merge pull request #6698 from RoosterDragon/memory-savings
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Small memory savings
2014-10-12 11:43:08 +13:00
Paul Chote
19760b44cc
Don’t regenerate the lua player bindings each query.
2014-10-12 10:43:15 +13:00
reaperrr
f800cd7f02
Merge pull request #6723 from penev92/bleed
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Moved two more Orders from RA to Common
2014-10-11 15:55:10 +02:00
Matthias Mailänder
997bcc2f6e
Merge pull request #6727 from penev92/bleed_fix_Eluant
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Fix Eluant.dll reference in Common project. Requested in #6723 .
2014-10-11 14:44:33 +02:00
Matthias Mailänder
f249aa85b4
Merge pull request #6731 from obrakmann/fix6728_intervention_breakage
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Fix old Lua breakage
2014-10-11 14:44:26 +02:00
Matthias Mailänder
58d18ebe45
Merge pull request #6729 from atlimit8/OldLuaTurnFix
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Fixes old Lua API Turn Activity crash
2014-10-11 14:23:54 +02:00
Matthias Mailänder
b77bd82561
Merge pull request #6708 from pchote/ts-tileset-converter
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Import the TS temperate tileset.
2014-10-11 14:12:09 +02:00
Matthias Mailänder
396ef3445a
Merge pull request #6706 from pchote/mission-menu-phase-two
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Improve the mission menu
2014-10-11 14:07:51 +02:00
Oliver Brakmann
18b9f9a021
Fix old Lua breakage
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Works around a problem in the old Lua API where a trait lookup would
not find the correct class and make the script crash.
In this instance, `Game.modData.ObjectCreator.FindType("RallyPoint")`
return `OpenRA.Mods.Common.Effects.RallyPoint` instead of the expected
`OpenRA.Mods.Common.RallyPoint`.
The other change is an oversight from the recent warhead rewrites.
Fixes #6728
2014-10-11 13:39:31 +02:00
atlimit8
6640fa2539
Fixes old Lua Move Activity
2014-10-11 06:27:49 -05:00
Matthias Mailänder
9080d31c5a
bring back CSV damage per second export
2014-10-11 12:55:56 +02:00
atlimit8
0e182e4fa8
Fixes old Lua Turn Activity crash
2014-10-11 05:26:56 -05:00
Paul Chote
22e9744b9b
Update ingame briefing panel for new preview dimensions.
2014-10-11 23:06:56 +13:00
Paul Chote
bba17b93e1
Add support for thirdparty missions.
2014-10-11 23:06:56 +13:00
Paul Chote
a870a6e023
Upgrade RA missions for the new mission chooser.
2014-10-11 23:06:55 +13:00
Paul Chote
6160ec749b
Upgrade TD missions for the new mission chooser.
2014-10-11 23:06:53 +13:00
Paul Chote
5d32e97ef1
Add support for briefing videos in the mission menu.
2014-10-11 23:05:35 +13:00
Paul Chote
0a4117ec76
Add support for mission groups.
2014-10-11 23:05:35 +13:00
Paul Chote
9ffd1cefbb
Fix the title of the TD missions panel.
2014-10-11 23:05:35 +13:00
Paul Chote
84e71258dc
Prevent mouse events from propagating through a video.
2014-10-11 23:05:35 +13:00
Paul Chote
a60452b30a
Make the video cancel hotkey configurable.
2014-10-11 23:05:34 +13:00
Paul Chote
6b1505b71d
Add an aspect ratio correction flag to VqaPlayerWidget.
2014-10-11 23:05:34 +13:00
penev92
96855e6650
Fix Eluant.dll reference in Common project. Requested in #6723 .
2014-10-11 12:07:28 +03:00
Matthias Mailänder
df5b7d4497
Merge pull request #6699 from obrakmann/fix6692_new_objective_notification
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Added notifications for new objectives to scripted missions
2014-10-11 11:05:33 +02:00
penev92
e64380e9df
Moved two more Orders from RA to Common
2014-10-11 11:57:05 +03:00
Scott
185d6755f0
Merge pull request #6724 from pchote/absolute-paths
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Load assets using absolute file paths
2014-10-11 21:16:09 +13:00
Matthias Mailänder
080bbab514
Merge pull request #6694 from LipkeGu/ai_update
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[TS] Add Nod Stealth Generator and GDI TechCenter to the AI
2014-10-11 10:11:29 +02:00
Paul Chote
3c74dafdf1
Merge pull request #6726 from Mailaender/travis-mono-3.8
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Updated the release build servers to Mono 3.8
2014-10-11 21:10:51 +13:00
Matthias Mailänder
c026df8ddd
build with previous latest mono 3.8
2014-10-11 09:13:39 +02:00
Matthias Mailänder
2ce2f7afe4
Merge pull request #6722 from abcdefg30/disable_tanyas_stances
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Disallow changing tanya's stance on allies01
2014-10-11 07:59:56 +02:00
Paul Chote
3e42d7b5a0
Cache the support dir path.
2014-10-11 11:04:44 +13:00
Paul Chote
4f44cc1969
Load assets using absolute paths. Fixes #6717 .
2014-10-11 11:02:30 +13:00
obrakmann
ca6a094878
Merge pull request #6662 from atlimit8/CaptureActor-Enter
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Enter subclasses & fix for 6658
2014-10-10 19:51:17 +02:00
abcdefg30
ae1c3df948
Disabled changing e7's stances
2014-10-10 19:49:37 +02:00
Paul Chote
0d0b8c1e22
Remove obsolete PackageContents array from Manifest.
2014-10-10 23:44:37 +13:00
Paul Chote
9f3230a009
Remove static state from ChromeProvider.
2014-10-10 23:44:37 +13:00
RoosterDragon
69125989ab
Changed Vertex constructors to pass more parameters as plain floats.
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This avoids callers having to construct a float2 struct, only to have the Vertex constructor unwrap it into individual components again.
2014-10-10 09:38:14 +01:00
atlimit8
3b21c9713f
Added bridge hut repair tracking
2014-10-09 18:04:13 -05:00
atlimit8
acc0b618c8
Restricted terrain targeting to force-move enter transports
2014-10-09 18:04:13 -05:00
atlimit8
b736e059e9
Removed Enter(Actor self, Actor target, Activity inside) & made Enter abstract
2014-10-09 18:04:13 -05:00
atlimit8
ad24a70235
Infiltrate as Enter subclass
2014-10-09 18:04:12 -05:00
atlimit8
c994ee4668
DonateSupplies as Enter subclass
2014-10-09 18:04:12 -05:00
atlimit8
41452dcfeb
RepairBuilding & RepairBridge as Enter subclasses
2014-10-09 18:04:12 -05:00
atlimit8
6d0feb9fbf
Demolish as Enter subclass
2014-10-09 18:04:12 -05:00
atlimit8
4783b1f646
CaptureActor as Enter subclass & fixes 6658
2014-10-09 18:04:12 -05:00
atlimit8
31a096dcf1
HashSet<byte> => BitArray resourceTypeIndices
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BitArray can store 256 bits in 32 bytes plus overhead (pointer & length),
which gives it better memory locality too (<= 2 locations in memory).
Also, the actual count will be much less, probably at most around a dozen.
This might not impact performance, but the AI is dumb & HashSet<byte> is
clearly inefficient.
2014-10-09 20:03:25 +01:00
RoosterDragon
bbb3990a0f
Don't store pre-calculated texture coords in Sprite.
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By storing only the four corners, we can save the object overhead of an array and 4 float elements per sprite. This results in savings of around 5 MiB to store these coordinates.
2014-10-09 20:03:03 +01:00
RoosterDragon
59b3cd154d
Change indexes into tile arrays to be stored as bytes to save memory.
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The index value needs only be big enough to handle all defined terrain types. This is a low number so we can save memory by defining it as a byte. This particularly saves memory for the CustomTerrain field in the Map class, which defines a cell layer for the map using tile indexes, so we can reduce the size of that layer 4x as a result.
2014-10-09 20:03:01 +01:00
obrakmann
268c63f7df
Merge pull request #6714 from penev92/bleed
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Moved DeployOrderTargeter.cs from OpenRA.Mods.RA to Common
2014-10-09 18:02:48 +02:00
Paul Chote
d64a8fbd47
Merge pull request #6719 from reaperrr/ts-cleanup01
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Minor TS cleanup
2014-10-09 21:45:57 +13:00
Guido L
7306cd32c8
[TS] fix Prerequisites and typos
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changed the Prereqs
aircraft changes
vehicle changes
Infantry changes
removed forgotten (who has added this crap)
2014-10-08 22:54:04 +02:00
reaperrr
827eb6806e
Merge pull request #6705 from steelphase-forks/common-resharp
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Mods.Common resharpered
2014-10-08 22:15:00 +02:00
Taryn Hill
3f83e8432d
Merge pull request #6712 from steelphase-forks/bleed-copy-local
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remove copy local
2014-10-08 15:01:42 -05:00
reaperrr
71d81eb4ad
Fixes a TS weapon typo and removes redundant armament recoil values
2014-10-08 21:49:19 +02:00
Taryn Hill
dc9b97c695
Merge pull request #6675 from Mailaender/ts-harvester-attack-notifier
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Fixed Tiberian Sun harvester under attack notification not playing.
2014-10-08 10:41:48 -05:00
penev92
7e59e1bf9a
Moved DeployOrderTargeter.cs from OpenRA.Mods.RA to Common
2014-10-08 15:29:58 +03:00
steelphase
628463f920
remove copy local
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remove copy local from project references
2014-10-08 02:29:14 -04:00
Oliver Brakmann
36477ae323
Added notifications for new objectives to scripted missions
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Fixes #6692
2014-10-08 06:24:51 +02:00
obrakmann
c1d1c6f226
Merge pull request #6653 from pchote/empdisable
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Disable movement of EMPd actors
2014-10-07 21:31:19 +02:00
Paul Chote
d610c02642
Add an early TS tileset importer and temperate tileset.
2014-10-08 08:11:39 +13:00
obrakmann
3c791f0eb9
Merge pull request #6643 from DeadlySurprise/assetBrowser
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Adds vqa playback to the asset browser
2014-10-07 21:07:08 +02:00
Paul Chote
446d98e625
Support ini files with spaces around the ‘=‘.
2014-10-08 08:06:50 +13:00
obrakmann
220bc2ec08
Merge pull request #6673 from pchote/unhardcode-sprites
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Move sprite parsers into mod code
2014-10-07 20:45:50 +02:00
obrakmann
532c658b5d
Merge pull request #6704 from chrisforbes/closure-hazards
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Closure hazards -- Fixes #6703
2014-10-07 20:01:19 +02:00
DeadlySurprise
e187876bdf
Adds vqa playback to the asset browser
2014-10-07 18:59:02 +02:00
Paul Chote
5050748afe
Fix invalid targets invalidating GrantUpgradeWarhead for all nearby actors.
2014-10-07 20:21:28 +13:00
Paul Chote
fde963a993
Make EMP freeze mobile actors.
2014-10-07 19:30:24 +13:00
Paul Chote
6b54575569
Fix Move activity ignoring IDisableMove.
2014-10-07 19:30:24 +13:00
Paul Chote
34eb634779
Add self argument to Move constructors.
2014-10-07 19:30:23 +13:00
Paul Chote
772994c1c4
Remove Mobile assumptions from Lua APIs.
2014-10-07 19:30:23 +13:00
steelphase
0cb0ae57f3
Mods.Common Commands namespace
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Added Commands Namespace.
2014-10-07 02:14:09 -04:00
steelphase
c5bea39bf8
Mods.Common R# Console
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Resharper corrections.
2014-10-07 02:07:40 -04:00
Chris Forbes
ea475ed39b
DomainIndex: Fix benign loop variable in closure hazard
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This never outlived a single iteration of the neighbors loop.
2014-10-07 18:30:23 +13:00
Chris Forbes
3360b11962
WithMuzzleFlash: fix loop variable in closure hazard
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This fixes a real bug -- if the actor had multiple armaments, we'd end
up placing the muzzle flashes all based on the offsets of the last one.
2014-10-07 18:27:31 +13:00
Chris Forbes
98563eb854
PrimaryBuilding: Fix benign loop variable in closure hazard
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This never outlived a single loop iteration.
2014-10-07 18:24:00 +13:00
Chris Forbes
f2492f4155
LevelUpCrateAction: fix loop variable in closure bug
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This was a real bug -- if there were multiple recipients, we'd apply the
levels N times to the last recipient rather than once to each.
2014-10-07 18:19:55 +13:00
Chris Forbes
edbd65bdf3
filesystem: Fix benign use of loop variable in closure
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This closure never outlives a single loop iteration.
2014-10-07 18:17:09 +13:00
Chris Forbes
f61b52ccae
editor: Fix a benign loop-variable-inside-closure issue
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The getter is accessed exactly once, at call time.
The setter is stored, and invoked later on losing focus, but we pass a
bogus one anyway, so there is no issue.
2014-10-07 18:12:41 +13:00
Paul Chote
41c296e5c2
Fix some bogus cell accesses in Map.
2014-10-07 09:55:50 +13:00
Paul Chote
9312d1915f
Fix the legacy map editor.
2014-10-07 09:55:50 +13:00
Paul Chote
fff8c7680b
Support tmp(ts) templates with empty tiles.
2014-10-07 09:55:50 +13:00
Paul Chote
6a72e87028
Remove the remaining legacy sprite plumbing.
2014-10-07 09:55:50 +13:00
Paul Chote
beb7a394a2
Move ShpD2 sprite loading into Mods.Common.
2014-10-07 09:55:50 +13:00
Paul Chote
533d044755
Move TmpTS sprite loading into Mods.TS.
2014-10-07 09:55:50 +13:00
Paul Chote
37cedd88a2
Move TmpTD sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
997c79130a
Move TmpRA sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
ca38193264
Move R8 sprite loading into Mods.D2k.
2014-10-07 09:55:49 +13:00
Paul Chote
c798b306c4
Move ShpTS sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
d658643b73
Move ShpTD sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
9cf8328979
Add plumbing for mod-defined sprite loaders.
2014-10-07 09:55:49 +13:00
Paul Chote
ad0da91ecc
Remove --transpose utility command.
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The engine has supported transposed sprites for a long time now.
2014-10-07 09:55:49 +13:00
Paul Chote
2b92ce7edd
Use SpriteLoader for frame exporting.
2014-10-07 09:55:49 +13:00
Paul Chote
7207841f8b
Use the existing SpriteLoader cache for tilesets.
2014-10-07 09:55:48 +13:00
Guido L
8afb4a3672
added also gatech to the AI ...
2014-10-06 22:31:57 +02:00
Guido L
30db708fd5
Adding NASTLH to the AI
2014-10-06 22:31:57 +02:00
Matthias Mailänder
802eaac87b
Merge pull request #6691 from pchote/objective-duplication
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Fix closure issue with mission objectives.
2014-10-06 20:58:18 +02:00
Matthias Mailänder
86c12a3637
Merge pull request #6667 from steelphase-forks/common-effects
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Mods.Common effects
2014-10-06 20:57:12 +02:00
Matthias Mailänder
1770ce4b60
Merge pull request #6687 from pchote/fix-shellmap
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Revert "Some minor Cargo style fixes."
2014-10-06 19:50:21 +02:00
obrakmann
d288868ca6
Merge pull request #6690 from huwpascoe/cargoland
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Chinooks now accept deploy order inflight
2014-10-06 17:21:28 +02:00
Paul Chote
06d1a2fbe2
Merge pull request #6379 from Mailaender/allies-02-new-lua
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Ported Allies 02 to the new Lua API
2014-10-06 19:47:43 +13:00
steelphase
3c60794e2e
Mods.Common Effects
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Moved over more effects to Mods.Common
2014-10-06 01:57:10 -04:00
Paul Chote
a77714f98b
Fix closure issue with mission objectives. Fixes #6680 .
2014-10-06 18:49:36 +13:00
Paul Chote
ba89eaa50d
Revert cachedLocation change that caused issues with transports.
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This partially reverts commit 2f5ac1a360 .
2014-10-06 18:07:30 +13:00
huwpascoe
d948cb5d55
Chinooks now accept deploy order inflight
2014-10-06 01:16:14 +01:00
Matthias Mailänder
24732ae635
port allies-02 to new Lua API
2014-10-05 22:45:23 +02:00
obrakmann
2f4a267ba7
Merge pull request #6681 from Mailaender/document-basic-traits
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Documented traits with generic names
2014-10-05 21:12:42 +02:00
obrakmann
a21544f242
Merge pull request #6676 from pchote/map-chooser-layout
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Make the RA/D2K/TS map chooser layout consistent with the lobby.
2014-10-05 19:49:29 +02:00
Matthias Mailänder
6a8345b3d0
document traits with generic names
2014-10-05 17:58:43 +02:00
Matthias Mailänder
15b358afa5
Merge pull request #6670 from reaperrr/ts-offsets01
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Closes #5905
2014-10-05 13:23:23 +02:00
reaperrr
a6814bf0a2
Tweak TS barracks SpawnOffset and ExitCell
2014-10-05 13:17:41 +02:00
reaperrr
e9cad50652
Fix Footprint, DockOffset, SpawnOffset and spawn Facing of TS refinery
2014-10-05 13:17:06 +02:00
Paul Chote
1fe28b5385
Make the RA/D2K/TS map chooser layout consistent with the lobby.
2014-10-05 21:42:44 +13:00
Matthias Mailänder
1f7bd53b19
Merge pull request #6663 from reaperrr/common-stuff4
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Moved more stuff to Mods.Common
2014-10-05 10:10:14 +02:00
Matthias Mailänder
7101b001b2
Merge pull request #6546 from huwpascoe/freezefix
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Closes #4591
2014-10-05 09:33:21 +02:00
Matthias Mailänder
f6f88bddb2
Merge pull request #6644 from pchote/proximity-triggers
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Closes #2175
2014-10-05 09:12:00 +02:00
Matthias Mailänder
25c89698fd
document HarvesterAttack- and BaseAttackNotifier
2014-10-05 08:59:29 +02:00
Matthias Mailänder
33e9ad0472
add missing HarvesterAttackNotifier
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closes #6671
2014-10-05 08:40:14 +02:00
Matthias Mailänder
cee96d881d
Merge pull request #6666 from pchote/fix-spy-tooltip
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Fix spy tooltip definition.
2014-10-05 08:31:42 +02:00
Matthias Mailänder
1568db7941
Merge pull request #6672 from pchote/revert-mono
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Revert "build with latest Mono from @Xamarin"
2014-10-05 08:29:08 +02:00
Paul Chote
c5d987be66
Revert "build with latest Mono from @Xamarin"
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This reverts commit f1bfbf933b .
2014-10-05 17:51:32 +13:00
reaperrr
67e7c99b5c
Fix TS offsets, selection bounds, weapon factory exits
2014-10-05 01:25:11 +02:00
Paul Chote
f7028cf197
Fix spy tooltip definition. Fixes #6665 .
2014-10-05 09:17:32 +13:00
reaperrr
6e1f1b9cc8
Bring Mods.Common includes in alphabetical order
2014-10-04 18:53:56 +02:00
reaperrr
8b5bd49095
Move ResourceClaim and ResourceClaimLayer to Mods.Common
2014-10-04 18:52:48 +02:00
reaperrr
9381386b7c
Move PlayMusicOnMapLoad to Mods.Common
2014-10-04 18:50:14 +02:00
reaperrr
c741fcedec
Move Smoke effect, ContrailFader effect, SmudgeLayer and LeaveSmudgeWarhead to Mods.Common
2014-10-04 18:48:07 +02:00
reaperrr
b987ab15be
Add Mods.Common reference to Mods.Cnc
2014-10-04 18:34:42 +02:00
obrakmann
d204b2470e
Merge pull request #6647 from pchote/pbox-spawn-fix
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Set CurrentAdjacentCells correctly for Lua-spawned transports
2014-10-04 16:16:26 +02:00
Matthias Mailänder
d75a60dd75
Merge pull request #6659 from reaperrr/linebuild-fix
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Fixes #6635
2014-10-04 14:11:00 +02:00
obrakmann
820cb945c9
Merge pull request #6656 from pchote/turret-facing-fix
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Turret facing fix
2014-10-04 13:52:07 +02:00
reaperrr
d35bd8c868
Makes unbuildable fences only connect to themselves
2014-10-04 13:45:48 +02:00
Matthias Mailänder
78f934dfb8
Merge pull request #6640 from reaperrr/mods-common-03
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Moves Console and some effects to Mods.Common
2014-10-04 13:33:41 +02:00
obrakmann
84cec1baba
Merge pull request #6650 from pchote/luatable-bridge
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Allow Lua bridge to convert between LuaTable and arrays.
2014-10-04 12:36:36 +02:00
obrakmann
a91084c0f8
Merge pull request #6613 from pchote/remove-mp-tooltips
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Remove the MP tooltip row from campaign missions.
2014-10-04 12:20:14 +02:00
Paul Chote
c6691e881c
Fix Turreted style issues.
2014-10-04 23:17:15 +13:00
Paul Chote
f7c344bef8
Query Turreted trait dependencies using INotifyCreated. Fixes #6655 .
2014-10-04 23:15:42 +13:00
obrakmann
4c2eba6b04
Merge pull request #6503 from huwpascoe/turretalign
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Turrets now realign by default
2014-10-04 12:05:13 +02:00
Matthias Mailänder
8729803d29
Merge pull request #6649 from huwpascoe/rmbo
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Balancing: Reduced Commando HP
2014-10-04 11:49:31 +02:00
Scott
f8ab476fa9
Merge pull request #6652 from pchote/fix-husk-crash
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Fix crash when husks are spawned by a moving actor.
2014-10-04 20:22:32 +13:00
Paul Chote
008d5f91aa
Fix crash when husks are spawned by a moving actor.
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Fixes #6648 .
2014-10-04 20:05:57 +13:00
Paul Chote
85b26d1ff8
Update Lua bindings to use array arguments.
2014-10-04 19:43:27 +13:00
Paul Chote
471dc409b7
Allow Lua bindings to convert to and from arrays.
2014-10-04 19:43:18 +13:00
Paul Chote
564a709a3a
Apply upgrades to units produced within range immediately.
2014-10-04 14:01:45 +13:00
Paul Chote
bf2bc0c02e
Extend INotifyOtherProduction to all actors.
2014-10-04 14:01:45 +13:00
Paul Chote
1a5ff440d1
Add the stealth generator to TS.
2014-10-04 14:01:45 +13:00
Paul Chote
da592f0a25
Add UpgradeActorsNear trait for passive upgrades.
2014-10-04 14:01:45 +13:00
Paul Chote
0652d338f8
Add proximity trigger plumbing.
2014-10-04 14:01:45 +13:00
Paul Chote
1bd408948d
Add WithRangeCircle trait for drawing arbitrary ranges.
2014-10-04 14:01:44 +13:00
huwpascoe
3ece9ede42
Turrets now realign when not attacking.
2014-10-04 01:18:19 +01:00
huwpascoe
488d2d57e0
Fix map.png lock
2014-10-04 01:18:18 +01:00
huwpascoe
43cd1fc7a8
Balancing: Reduced Commando HP
2014-10-03 22:33:21 +01:00
reaperrr
f03617bbe5
Move Console commands to Mods.Common
2014-10-03 23:19:27 +02:00
reaperrr
ab30e8a993
Move FloatingText effect to Mods.Common
2014-10-03 23:08:42 +02:00
reaperrr
a7d3ff973e
Move Explosion effect to Mods.Common
2014-10-03 23:08:41 +02:00
Paul Chote
cb85da6712
Merge pull request #6632 from steelphase-forks/common-widgets
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Mods.Common Widgets
2014-10-04 10:06:05 +13:00
Paul Chote
2f5ac1a360
Some minor Cargo style fixes.
2014-10-04 09:57:10 +13:00
Paul Chote
1df018f526
Update CurrentAdjacentCells when actor is added to the world. Fixes #6633 .
2014-10-04 09:48:10 +13:00
Matthias Mailänder
beed736169
Merge pull request #6528 from atlimit8/DragIntoTransports
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Modifies IMove & Enter and Fixes #4640 - Units teleport into transports
2014-10-03 15:37:29 +02:00
atlimit8
b9ac4da32a
Prevent transport from moving while loading cargo
2014-10-03 08:07:05 -05:00
atlimit8
3f6e1a608a
Added IDisableMove
2014-10-03 08:07:05 -05:00
atlimit8
cead66668f
Fixed #4640 - Units teleport into transports.
2014-10-03 08:07:02 -05:00
Matthias Mailänder
1e288832dd
Merge pull request #6645 from obrakmann/fix6642_tib_warhead_crash
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Avoid reading CenterPosition of invalid targets in DamageWarhead
2014-10-03 14:49:35 +02:00
Oliver Brakmann
8f8b0b966f
Avoid reading CenterPosition of invalid targets in DamageWarhead
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Fixes #6642
2014-10-03 14:24:27 +02:00
Matthias Mailänder
8489340276
Merge pull request #6556 from pchote/upgrade-all-the-things
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Add support for time-limited actor upgrades.
2014-10-03 11:46:20 +02:00
Paul Chote
ece2b34f7d
Add classic-style tooltips for RA campaign missions.
2014-10-03 20:25:34 +13:00
Paul Chote
5f68a9c773
Fix bogus fence tooltip.
2014-10-03 20:25:34 +13:00
Paul Chote
02166628d1
Add classic-style tooltips for TD campaign missions.
2014-10-03 20:25:33 +13:00
Paul Chote
80f42b4921
Add support for generic tooltip names.
2014-10-03 20:25:33 +13:00
atlimit8
af5b18a080
Extend Enter activity class for (re)usability in enter/exit/dock logic
2014-10-02 20:47:28 -05:00
atlimit8
83acbe0266
Extended IMove for Enter logic
2014-10-02 20:47:28 -05:00
obrakmann
9de79318e8
Merge pull request #6623 from steelphase-forks/bleed-ScrollPanelSound
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Scroll Panel Sound
2014-10-02 20:09:44 +02:00
obrakmann
0219769946
Merge pull request #6634 from abcdefg30/autoharvest
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Let harvesters autoharvest when produced
2014-10-02 19:25:50 +02:00
abcdefg30
d1e9d7d19d
Harvester now autoharvest when produced
2014-10-02 16:41:55 +02:00
reaperrr
d7be83dcd7
Merge pull request #6627 from s1ww/cnc_cash_ticks
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Normalizing CashTicks AUD for TD
2014-10-01 22:05:24 +02:00
steelphase
fc44d082dc
Scroll Panel Sound
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Adds sound to Up, Down, and Thumb Button
2014-10-01 09:53:28 -04:00
steelphase
2f87a62ee8
Mods.Common Widgets
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Moved over Widgets that don't require a bunch of things to move.
2014-10-01 09:48:41 -04:00
Paul Chote
863d75eefe
Merge pull request #6621 from steelphase-forks/bleed-soundfix
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Sound Fix for DropDownButton Widget
2014-10-01 22:12:55 +13:00
Paul Chote
fd14ebddb8
Remove the now-redundant ScriptInvulnerable trait.
2014-10-01 21:50:18 +13:00
Paul Chote
b6d17d3034
Expose upgrades to map scripts.
2014-10-01 21:50:18 +13:00
Paul Chote
8a014393a3
Rename UnitUpgradeCrateAction to GrantUpgradeCrateAction.
2014-10-01 21:29:22 +13:00
Paul Chote
22574e920b
Detonate demo trucks when they are iron-curtained.
2014-10-01 21:29:22 +13:00
Paul Chote
abba61dd8c
Replace RemoveOnConditions with KillsSelf.
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Upgrades offer more flexibility than prerequisites.
2014-10-01 21:29:21 +13:00
Paul Chote
bb44d76762
Add a GrantUpgradeWarhead and initial TS EMP implementation.
2014-10-01 21:29:21 +13:00
Paul Chote
a03305762f
Add the invulnerability crate to RA.
2014-10-01 21:29:21 +13:00
Paul Chote
968486a03e
Reimplement iron curtain as a generic stat upgrade.
2014-10-01 21:29:19 +13:00
Paul Chote
331f2852db
Fix cloak upgrade expiration.
2014-10-01 21:28:49 +13:00
Paul Chote
c697a1e7b4
Add a UnitUpgradeManager trait.
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This introduces support for timed upgrades, starting with crate buffs.
2014-10-01 21:28:45 +13:00
Paul Chote
b4c826237e
Remove duplicated IronCurtainable rules.
2014-10-01 20:58:40 +13:00
obrakmann
c57407de4a
Merge pull request #6626 from steelphase-forks/bleed-modRulesFix
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LoadWidget modRules Fix
2014-09-30 22:35:06 +02:00
Matthias Mailänder
a666e963eb
Merge pull request #6504 from s1ww/mapchooser_filter
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Closes #6374
2014-09-30 21:27:36 +02:00
Matthias Mailänder
a37f89aadf
Merge pull request #6574 from pchote/celltrigger
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Implement cell triggers.
2014-09-30 20:49:03 +02:00
Matthias Mailänder
72d30fd9d5
Merge pull request #6614 from abcdefg30/fixobj-fine-tuning
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Fix broken objectives fine-tuning
2014-09-30 20:39:32 +02:00
Oliver Brakmann
df64f79753
Whitespace fixes
2014-09-30 19:25:09 +13:00
Oliver Brakmann
154ebc5857
Update gdi04c to use cell triggers
2014-09-30 19:25:09 +13:00
Paul Chote
a61fdba44d
Implement cell triggers. Closes #4400 .
2014-09-30 19:25:09 +13:00
s1ww
c2e08922f5
Normalizing CashTicks AUD for TD
2014-09-30 07:20:17 +02:00
steelphase
3a5d04f824
LoadWidget modRules Fix
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Fixes #6625
2014-09-29 23:07:48 -04:00
steelphase
65ded0ed90
Sound Fix for DropDownButton Widget
2014-09-29 18:41:40 -04:00
obrakmann
e9b76e516b
Merge pull request #6605 from Mailaender/travis-mono-latest
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Build releases with latest Mono
2014-09-29 21:55:20 +02:00
Matthias Mailänder
f1bfbf933b
build with latest Mono from @Xamarin
2014-09-29 21:10:46 +02:00
Chris Forbes
f5aafe6670
Merge pull request #6612 from pchote/fix-warheads
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Fix a loop closure bug in the weapons code.
2014-09-30 07:20:42 +13:00
abcdefg30
7d72f81c5d
fix broken objectives fine-tuning
2014-09-29 16:14:42 +02:00
Paul Chote
3f7f7e1164
Merge pull request #6607 from reaperrr/fix-vehicle-c4
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Remove C4 demolishability from RA vehicles
2014-09-29 21:17:20 +13:00
Paul Chote
a11f01f28a
Merge pull request #6606 from reaperrr/mine-investigation
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Fixes mines doing no damage to crusher
2014-09-29 21:08:03 +13:00
Paul Chote
7bc8c171e8
Minor style fixes.
2014-09-29 21:01:44 +13:00
Paul Chote
f463407d8d
Fix a loop closure bug in the weapons code.
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Fixes #6597 . Fixes #6599 .
2014-09-29 20:57:20 +13:00
s1ww
db99b816db
Implementing search feature in map choosers
2014-09-29 06:59:42 +02:00
reaperrr
1b53b23663
Fixes mines and explosion crates not damaging crusher/collector
2014-09-28 23:10:29 +02:00
reaperrr
e955c0f4ce
Remove redundant tab
2014-09-28 23:10:28 +02:00
reaperrr
5e9948918e
Remove C4 demolishability from RA vehicles
2014-09-28 22:02:43 +02:00
huwpascoe
d150ea1721
Fix server freeze on client absence.
2014-09-28 16:27:40 +01:00
obrakmann
20a41d8803
Merge pull request #6377 from Mailaender/allies-01-new-lua
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Ported Allies 01 to the New Lua API
2014-09-28 12:09:03 +02:00
Matthias Mailänder
867ebcec3b
port allies-01 to new Lua API
2014-09-28 10:53:01 +02:00
obrakmann
7393527cbf
Merge pull request #6598 from pchote/fix-lua-dead-actor-bogosity
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Fix Lua API interaction with destroyed actors
2014-09-28 10:45:30 +02:00
Matthias Mailänder
04b5c74a15
Merge pull request #6584 from obrakmann/fix6579_lowres_ui_overlap
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Fix overlap of in-game UI elements at low resolutions
2014-09-28 07:12:49 +02:00
Paul Chote
04d61f465a
Don’t rebuild the actor bindings every query.
2014-09-28 14:46:39 +13:00
Paul Chote
ca6119821f
Allow lua API to bind a minimal set of properties to dead actors.
2014-09-28 14:46:37 +13:00
Oliver Brakmann
403e7ec929
Fix overlap of in-game UI elements when using low resolutions
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Fixes #6579
2014-09-28 00:51:51 +02:00
Paul Chote
b010f1df1e
Merge pull request #6570 from jacobdufault/cleanup
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Remove unnecessary conditionals
2014-09-28 10:39:39 +13:00
Matthias Mailänder
35f6617726
Merge pull request #6580 from reaperrr/ts-eliteweap
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Implements original TS elite weapons
2014-09-27 21:41:27 +02:00
Matthias Mailänder
5214219610
Merge pull request #6581 from abcdefg30/brimstone
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Closes #5788
2014-09-27 21:32:33 +02:00
reaperrr
674f03ebc0
Merge pull request #6582 from Mailaender/lua-script-docs-typo-fix
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Fixed typos in the Lua API intro again
2014-09-27 16:38:42 +02:00
Matthias Mailänder
a9548a7fa4
fix typos again
2014-09-27 15:12:14 +02:00
abcdefg30
128ae6e1b7
Fixed wrong constructionyard placing on map brimstone
2014-09-27 14:46:21 +02:00
reaperrr
4e169a0441
TS elite weapons
2014-09-27 14:41:46 +02:00
reaperrr
5d1d6d6d08
Merge pull request #6576 from pchote/armaments
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Allow armaments to be enabled/disabled by upgrades.
2014-09-27 14:08:07 +02:00
Matthias Mailänder
71a872c53c
Merge pull request #6553 from Phrohdoh/TSGridFixes
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More TS art offset fixes.
2014-09-27 13:36:59 +02:00
reaperrr
477d7894a0
Merge pull request #6569 from jacobdufault/add-author
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Update AUTHORS
2014-09-27 13:32:27 +02:00
obrakmann
be44b20797
Merge pull request #6577 from pchote/fix-validation
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Don’t die when connecting to a full server.
2014-09-27 13:23:45 +02:00
reaperrr
ffeff5c7b6
Merge pull request #6575 from pchote/selfhealing
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Add elite self-healing bonus
2014-09-27 13:19:24 +02:00
Paul Chote
3a64fd717f
Merge pull request #6488 from jonathanmiles/support-power-targetability
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AI no longer calls support power on things it can't target
2014-09-27 23:13:14 +12:00
Paul Chote
2bbdd0ae06
Add self-healing for elite units.
2014-09-27 22:14:45 +12:00
Paul Chote
372d03c320
Convert SelfHealing to upgrades.
2014-09-27 22:14:45 +12:00
Paul Chote
56332251f5
Don’t double-remove dead actors from the world.
2014-09-27 22:14:16 +12:00
Paul Chote
7042004af3
Don’t die when connecting to a full server.
2014-09-27 22:07:04 +12:00
Matthias Mailänder
82d3833d18
Merge pull request #6557 from abcdefg30/progbarcolors
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Unhardcoded productionbar colors
2014-09-27 10:09:10 +02:00
Matthias Mailänder
d21c28310e
Merge pull request #6568 from jacobdufault/remove-dead-settings
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Remove an unused setting
2014-09-27 10:02:31 +02:00
Matthias Mailänder
15e5db855a
Merge pull request #6573 from obrakmann/fix6572
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Do not validate the color of players which have the LockColor flag set
2014-09-27 08:15:11 +02:00
Paul Chote
67e3c74d31
Allow armaments to be enabled/disabled by upgrades.
2014-09-27 14:59:15 +12:00
Oliver Brakmann
00dc6f1633
Do not validate the color of players which have the LockColor flag set
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Fixes #6572
2014-09-27 01:43:02 +02:00
Jacob Dufault
ad98a831da
Remove an unused setting
2014-09-26 17:38:36 -04:00
Jacob Dufault
7fe7284d99
Update AUTHORS
2014-09-26 17:37:42 -04:00
Jacob Dufault
67ff4dbac1
Remove unnecessary conditionals
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- Game.modData.Manifest.LuaScripts is never null.
- context.LoadLuaScripts will work properly even if the file collection is empty.
2014-09-26 17:36:28 -04:00
abcdefg30
22dc63620f
Unhardcoded productionbar colors
2014-09-26 14:55:42 +02:00
Paul Chote
8d54efc7af
Merge pull request #6555 from obrakmann/fix6547_global_chat
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Add a chat cache
2014-09-26 23:18:49 +12:00
obrakmann
7bb89ba664
Merge pull request #6543 from s1ww/upgraded_gui
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Upgrading player gui redux
2014-09-26 09:49:22 +02:00
Oliver Brakmann
36b5097fa0
Cache chat conversations in the lobby and in-game
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This preserves the chat content from the lobby and makes it available
in-game, and also makes all chat content available to the end-game
dialog.
2014-09-26 07:18:33 +02:00
s1ww
b4705add88
Upgrading player gui
2014-09-26 07:02:15 +02:00
Oliver Brakmann
ef35ee2204
Load end-game dialog only after game ends, not already when it starts
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This is to ensure that statistics reflect the state at the end of the
game, not that from the start of the game.
Fixes #6547 .
2014-09-25 21:02:39 +02:00
Scott
47565c33be
Merge pull request #6512 from pchote/more-color-validation
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Include map-players in the color validation checks.
2014-09-25 17:09:09 +12:00
Matthias Mailänder
0428814fe5
Merge pull request #6477 from s1ww/bleed
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Updating outdated maps
2014-09-25 06:53:35 +02:00
s1ww
8cba84d47d
Reworked railmines for each tileset
2014-09-25 04:38:09 +02:00
Matthias Mailänder
a25248f4bd
Merge pull request #6551 from LipkeGu/samsitefix
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Adjusting the Offset for the Turret of "Nod SAM Site"
2014-09-24 21:30:02 +02:00
Matthias Mailänder
3d80f47d96
Merge pull request #6550 from pchote/more-bounds-fixes
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More map-bounds fixes
2014-09-24 21:23:50 +02:00
Taryn Hill
2988c500c0
More TS art fixes.
2014-09-24 14:20:14 -05:00
LipkeGu
ee079fa01c
Adjusting the Z-Offset for the turret of "Nod SAM Site"
2014-09-24 17:11:40 +02:00
Paul Chote
ee77db1831
Add some additional robustness against bogus cell queries in ActorMap.
2014-09-24 22:36:59 +12:00
Paul Chote
3c2383ebc6
Don’t crash if a warhead smudge extends outside the map. Fixes #6548 .
2014-09-24 22:34:02 +12:00
Paul Chote
17702dc057
Merge pull request #6334 from Mailaender/parachute-out-of-map
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Fixed a crash when parachutes were spawned outside of the map
2014-09-24 22:26:08 +12:00
Paul Chote
8a4e42995a
Include map-players in the color validator.
2014-09-24 22:11:37 +12:00
Matthias Mailänder
d1b28ad93b
Merge pull request #6549 from LipkeGu/bansheevoice
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Assign the correct voice to the "Nod Banshee Fighter"
2014-09-24 06:42:02 +02:00
LipkeGu
8ac97f6297
Assign the correct voice to the "Nod Banshee Fighter"
2014-09-24 03:48:43 +02:00
Chris Forbes
71e79b172c
Merge pull request #6542 from jacobdufault/minor-code-cleanup
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Simplify GetCtor logic
2014-09-24 09:37:59 +12:00
Matthias Mailänder
c607aabc0b
Merge pull request #6539 from LipkeGu/patch-2
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Update cursors.yaml
2014-09-23 21:30:55 +02:00
Jacob Dufault
65763a643f
Simplify GetCtor logic
2014-09-22 13:41:07 -04:00
LipkeGu
74dc01908e
Update cursors.yaml
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insert the "missing" space
2014-09-22 16:20:58 +02:00
Matthias Mailänder
b818fb5fe6
Merge pull request #6536 from steelphase-forks/common-modbrowser
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Mod Chooser move.
2014-09-21 20:59:23 +02:00
steelphase
7199b6fd96
Mod Chooser move.
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Moved code for mod chooser to mod.common.
2014-09-21 14:27:20 -04:00
Matthias Mailänder
57f42aeeef
Merge pull request #6535 from huwpascoe/bleed
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Added self to AUTHORS
2014-09-21 20:18:33 +02:00
huwpascoe
2ba38f7c56
Added self to AUTHORS
2014-09-21 17:13:38 +01:00
Matthias Mailänder
b30fcc2110
Merge pull request #6521 from steelphase-forks/common-graphics
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Add Mod.Common Graphics
2014-09-21 12:05:28 +02:00
Matthias Mailänder
44d134afe0
don't update the actor map outside the map borders
2014-09-21 10:52:44 +02:00
Matthias Mailänder
3f66d310db
never spawn parachutes outside the map
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fixes #6302
2014-09-21 10:47:33 +02:00
Matthias Mailänder
f0e6eee7e1
Merge pull request #6526 from MatthijsBenschop/debug-crash-fix
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Prevent player name from becoming part of a formatting string.
2014-09-21 10:21:11 +02:00
Matthias Mailänder
dc1710d7aa
Merge pull request #6522 from obrakmann/fix6517_lobby_music_crash
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Check world for null in MusicPlayerLogic to prevent crashing the lobby
2014-09-21 10:17:40 +02:00
Matthijs Benschop
534f6c5a33
Prevent player name from becoming part of a formatting string.
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fixes #6524
2014-09-21 10:01:40 +02:00
Oliver Brakmann
52d74886bd
Check world for null in MusicPlayerLogic to prevent crashing the lobby
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Fixes #6517
2014-09-21 08:17:55 +02:00
steelphase
f948bf0d1b
Add Mod.Common Graphics
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Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
Matthias Mailänder
ded39d1933
Merge pull request #6519 from abcdefg30/trainingcamp
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Repaired Trainingcamp map
2014-09-21 07:13:58 +02:00
Matthias Mailänder
f75f036de3
Merge pull request #6493 from pchote/utility-commands
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Move utility commands into the mod assemblies.
2014-09-21 07:10:45 +02:00
Taryn Hill
4be8525852
Merge pull request #6527 from pchote/revert-6518
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Revert "Polishing/normalizing new GUI"
2014-09-20 20:27:10 -05:00
Paul Chote
01c5af4046
Revert "Polishing/normalizing new GUI"
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This reverts commit 5020c7a73e .
2014-09-21 12:59:04 +12:00
Paul Chote
a3acf2aaca
Merge pull request #6516 from LipkeGu/patch-1
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Make the TS Construction Yard selectable
2014-09-21 12:08:06 +12:00
Alexander Fast
08890b0994
Added IUtilityCommand and move default commands into Mods.Common.
2014-09-21 10:15:50 +12:00
Matthias Mailänder
ea11906938
Merge pull request #6518 from s1ww/player_gui
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Polishing/normalizing new GUI
2014-09-20 20:12:14 +02:00
abcdefg30
698d57ed82
Made dog buildable at fort lonestar
2014-09-20 17:40:10 +02:00
abcdefg30
02adaea35d
Fixed training camp map
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Removed unused traits,
fixed prerequisites
and fixed two typos.
2014-09-20 17:40:09 +02:00
s1ww
5020c7a73e
Polishing/normalizing new GUI
2014-09-20 17:18:42 +02:00
LipkeGu
dce744c51d
Make the TS Construction Yard selectable
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Increasing the size of the selection box to make the Construction Yard selectable.
2014-09-20 16:31:28 +02:00
Matthias Mailänder
bb21f8b5fa
Merge pull request #6473 from obrakmann/fix6422
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Add chat tab to end-game dialog
2014-09-20 14:45:47 +02:00
Paul Chote
ff7b3541f4
Remove obsolete —upgrade-map-v5 and --setings-value commands.
2014-09-21 00:25:53 +12:00
Matthias Mailänder
9ebb9209ad
Merge pull request #6494 from obrakmann/objectives-fine-tuning
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Objectives fine-tuning
2014-09-20 14:22:36 +02:00
Matthias Mailänder
9601f8b833
Merge pull request #6511 from steelphase-forks/bleed
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Creation of Mods.Common.
2014-09-20 14:05:58 +02:00
obrakmann
6e349d3052
Merge pull request #6510 from pchote/fix-inaccuracy-crash
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Move inaccuracy modifier queries outside the projectile ctors.
2014-09-20 12:24:57 +02:00
Oliver Brakmann
09bda8b709
Remove stats button from end-game dialog in mission-type maps
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Still available for skirmish games and replays.
2014-09-20 12:17:53 +02:00
Oliver Brakmann
928ee9c625
Add a chat tab to end-game window
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Fixes #6422
2014-09-20 12:17:53 +02:00
Paul Chote
caecf2d82a
Move inaccuracy modifier queries outside the projectile ctors. Fixes #6449 .
2014-09-20 21:43:00 +12:00
Paul Chote
5fb2475b3c
Merge pull request #6505 from abcdefg30/beaconfix
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Remove beacons when the badgers get shot down
2014-09-20 21:20:35 +12:00
Oliver Brakmann
1db6388bd4
Update existing maps
2014-09-20 10:42:40 +02:00
Oliver Brakmann
6f538e0180
Add more functions for objectives management to Lua API
2014-09-20 10:42:40 +02:00
abcdefg30
4f0b18a3dc
Remove beacons when the badgers get shot down
2014-09-20 09:32:42 +02:00
Matthias Mailänder
f5a1122c6d
Merge pull request #6513 from steelphase-forks/windows-dll-update
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Fixes #6508
2014-09-20 09:24:45 +02:00
steelphase
35b7493641
Update third party Windows DLLs
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http://kcat.strangesoft.net/openal-soft-1.16.0-bin.zip
2014-09-19 22:29:10 -04:00
steelphase
3a72153a3d
Create Mods.Common
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Create a small base for Mods.Common and update solution and makefile to use it
2014-09-19 22:05:45 -04:00
Paul Chote
83dd4db909
Merge pull request #6506 from abcdefg30/beaconcancel
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Allow canceling beacons with right click
2014-09-20 08:34:12 +12:00
abcdefg30
c34719e597
Allow canceling beacons with right click
2014-09-19 13:36:17 +02:00
Oliver Brakmann
97ce246a27
Prevent already failed objectives from being marked as completed
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The same change was not and must not be done in the reverse case. It
should be and is possible to mark an already completed objective as
failed.
Consider a case where a player is supposed to capture, but not destroy,
a building. He captures it, the objective is complete. However, later
in the game that building gets destroyed. In this case, the objective
should be changed to failed.
2014-09-18 18:32:52 +02:00
Paul Chote
6c399e50a8
Merge pull request #6492 from LipkeGu/patch-7
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Added my Name "Guido Lipke" under Section "Thanks to"
2014-09-18 22:09:28 +12:00
LipkeGu
181f9cdea4
Added me to Thanks list :)
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Added my Name "Guido Lipke" under Section "Thanks to"
2014-09-18 11:50:54 +02:00
Paul Chote
3b5751b181
Merge pull request #6467 from Mailaender/zeus-miss-unscale
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Fixed a glitch at the tech center on map Zeus
2014-09-18 21:17:14 +12:00
Paul Chote
bd682ceebc
Merge pull request #6489 from LipkeGu/patch-5
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Added return values for "Timeout" and "DNS" Errors
2014-09-18 21:09:28 +12:00
Paul Chote
09fb31721d
Merge pull request #6490 from LipkeGu/patch-6
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[TS] Fix Shroud revealing on Structures (PROC, GALIGHT)
2014-09-18 21:07:12 +12:00
Paul Chote
dbba609cba
Merge pull request #6487 from reaperrr/td-explo-cleanup
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Removed obsolete legacy explosion sequences from TD mod
2014-09-18 21:03:17 +12:00
LipkeGu
be38c873bf
PROC: Fix Shroud revealing use "6c0" instead of "6"
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- PROC doesnt reveal shroud, because all Buildings have Xc0 as Value and PROC has only "6" instead of "6c0"
- GALIGHT (Civillian Light post): increase Shroud reveal from "0c0" up to "2c0"
2014-09-18 09:16:16 +02:00
LipkeGu
06f852070c
Added return values for "Timeout" and "DNS" Errors
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Added Return value for:
- WebExceptionStatus.NameResolutionFailure : "DNS lookup failed"
- case WebExceptionStatus.Timeout: "Connection timeout"
2014-09-18 00:07:11 +02:00
Chris Forbes
6ca6588798
Merge pull request #6471 from reaperrr/missile-lockon
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Added functionality and descriptions to Missile projectile
2014-09-18 09:12:21 +12:00
reaperrr
e9d3397abd
Removes obsolete legacy explosion sequences from TD mod.
2014-09-17 23:03:06 +02:00
jonathanmiles
b9867004cb
AI no longer calls support power on things it can't target (e.g. cloaked stealth tanks)
2014-09-17 21:52:08 +01:00
Matthias Mailänder
843c139edd
Merge pull request #6485 from LipkeGu/patch-3
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Use the current selected terrain Palette from the selected Map.
2014-09-17 22:27:29 +02:00
LipkeGu
b956759480
Use the current selected terrain Palette from the selected Map.
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Use the current selected terrain Palette from the defined Tileset in the Map.
- The Tileset is defined in "map.yaml" at "Tileset:"
- The color palette is defined in the "<Tileset>.yaml" at "Palette:"
2014-09-17 22:12:22 +02:00
Matthias Mailänder
52610ab1d5
Merge pull request #6482 from LipkeGu/patch-1
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Assign Audio files to the "NoBuild", "DisablePower", "EnablePower" and "ReinforcementsArrived" events
2014-09-17 21:35:27 +02:00
LipkeGu
51d0d7c3b5
Update notifications.yaml
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Assigned Audio files to Sound-Notification event:
- 00-i232 (Building offline) to DisablePower
- 00-i230 (Building online) to EnablePower
Assigned Audio files to Speech-Notification event:
- 00-i064 (cannot comply, building in progress) to NoBuild:
- 00-i038 (Reinforcements have arrived) to ReinforcementsArrived:
2014-09-17 20:22:03 +02:00
reaperrr
3c6dc5650e
Merge pull request #6462 from Mailaender/ts-silo
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Added all the Tiberian Sun silo sequences
2014-09-17 19:29:29 +02:00
obrakmann
cbf4203525
Merge pull request #6479 from reaperrr/visc-death-fix
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Disabled WithDeathAnimation for TS visceroids
2014-09-17 17:47:58 +02:00
obrakmann
b4beb0ff54
Merge pull request #6474 from jonathanmiles/fix-stealth-tank-cloak
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Fix for stealth tanks needing cloak upgrade
2014-09-17 17:27:57 +02:00
reaperrr
5703539acd
Disable WithDeathAnimation for TS visceroids.
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Fixes #6476 .
2014-09-17 12:57:59 +02:00
s1ww
b8d683a3bd
poland-raid map file
2014-09-16 23:12:54 +02:00
s1ww
a17628b562
Updating outdated maps
2014-09-16 21:31:16 +02:00
reaperrr
3276db5f92
Use new missile features on TS Bazooka.
2014-09-16 16:14:15 +02:00
reaperrr
eb732572ba
If we cache world anyway, might as well use it everywhere.
2014-09-16 16:14:14 +02:00
reaperrr
5cda0853b6
Adds LockOnProbability to missiles.
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Turns CloseEnough from a hack into a feature.
Adds some descriptions.
Caches args.SourceActor.World.
2014-09-16 16:14:13 +02:00
jonathanmiles
b51df8a93c
Fix for stealth tanks needing cloak upgrade
2014-09-15 22:52:26 +01:00
Matthias Mailänder
14709135d4
fix a syntax error
2014-09-14 17:05:39 +02:00
Matthias Mailänder
0e00bbe6e7
fix a bib rendering problem due to manual sprite scaling
2014-09-14 17:05:05 +02:00
Matthias Mailänder
01f83b8d4a
Merge pull request #6463 from MatthijsBenschop/Apollo-map-tiles-fix
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Tile misplacement in zeus and apollo map.
2014-09-14 16:59:21 +02:00
Matthias Mailänder
d4a3a3f97f
setup all the silo sequences
2014-09-14 15:38:46 +02:00
Matthijs Benschop
fdc0f23bab
Tile misplacement in zeus and apollo map.
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Fixes #6443
2014-09-14 15:24:07 +02:00
Matthias Mailänder
6de603bc42
Merge pull request #6342 from Phrohdoh/TibSunAI
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TS TestAI and more.
2014-09-14 15:23:15 +02:00
Taryn Hill
80ca506e74
Fix GAPOWR.
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Fix PROC.
Add Guard/Guardable to ^Helicopter.
Add GASILO.
Add TS Test AI
^Building now has FrozenUnderFog.
2014-09-14 08:11:48 -05:00
Matthias Mailänder
204d9b0450
Merge pull request #6459 from reaperrr/ima-aud-style
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Renamed AdpcmLoader to ImaAdpcmLoader
2014-09-14 14:12:07 +02:00
reaperrr
7589e010c3
Back-port some style fixes from ImaAdpcmLoader to AudLoader.
2014-09-14 13:32:37 +02:00
reaperrr
fec5eb178c
Rename Adpcm to ImaAdpcm everywhere.
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To avoid confusion with Microsoft ADPCM and other ADPCMs.
2014-09-14 13:27:46 +02:00
Matthias Mailänder
bf02d60e30
Merge pull request #6283 from reaperrr/sprite-barrel
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Adds WithBarrel trait
2014-09-14 12:54:09 +02:00
Matthias Mailänder
c7c816f22e
Merge pull request #6455 from reaperrr/blocksbullets
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Renamed Wall to BlocksBullets
2014-09-14 12:51:44 +02:00
reaperrr
e8b9397e1a
Update Bullet & Missile descriptions for Wall->BlocksBullets
2014-09-14 11:53:26 +02:00
Matthias Mailänder
53f926b792
Merge pull request #6442 from pchote/no-mission-replays
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Closes #6210
2014-09-14 08:54:36 +02:00
Matthias Mailänder
960ca678e6
Merge pull request #6451 from reaperrr/td-civcap
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Closes #4487
2014-09-14 08:49:49 +02:00
Matthias Mailänder
9ea3caccaa
Merge pull request #6452 from pchote/more-osx-launcher
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More OSX launcher tweaks
2014-09-14 08:47:05 +02:00
Matthias Mailänder
819ad44d93
Merge pull request #6453 from reaperrr/wda-followup
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Follow-up to #6396 (WithDeathAnimation)
2014-09-14 08:43:51 +02:00
reaperrr
0116bf169a
Upgrade rule for Wall -> BlocksBullets + Crushable transition
2014-09-14 01:33:49 +02:00
reaperrr
8c1ab03623
Wall -> Crushable + BlocksBullets yaml changes
2014-09-14 01:33:48 +02:00
reaperrr
60eae9f229
Replace Wall trait with BlocksBullets
2014-09-14 01:33:47 +02:00
reaperrr
4b94d964ca
Adds WithBarrel trait.
2014-09-14 01:24:42 +02:00
reaperrr
c451b07c05
Fixes wrong palette for crushed death anim.
2014-09-14 01:03:37 +02:00
Paul Chote
eab8e2e6e2
Merge pull request #6396 from reaperrr/with-deathanim
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Added WithDeathAnimation
2014-09-14 10:37:07 +12:00
Paul Chote
59a7351cdd
More OSX launcher tweaks:
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* Require a framework install of Mono, as our .config files reference dylibs installed to the frameworks dir.
* Bump the minimum Mono version to 3.2, which included the SGen GC.
* Update download link for the new mono website.
* Reference the MRE package to reduce potential confusion.
2014-09-14 10:18:52 +12:00
Matthias Mailänder
054cdf13c0
Merge pull request #6450 from obrakmann/fix6444
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Prevent a NullReferenceException in GameInfoStatsLogic
2014-09-13 18:52:56 +02:00
reaperrr
1b19ac09aa
Adds "Civilian building captured" notification to TD.
2014-09-13 18:35:49 +02:00
reaperrr
f0705f532b
Remove duplicate death sequences from dinos and ants.
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Fixes stegosaur death anim palette (no longer shows team color).
2014-09-13 17:22:28 +02:00
reaperrr
46bc3418ea
InfDeath -> DeathType upgrade rule fix
2014-09-13 17:21:31 +02:00
reaperrr
1b2ae9b4d4
Upgrade rules for WithDeathAnimation and Crushable renaming
2014-09-13 17:21:30 +02:00
reaperrr
409d6a046d
Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
...
Make Crushable compatible with non-mobile actors.
Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.
Add descriptions and CrushedByFriendlies to Crushable.
Adapt code to factor in whether the palette is a player palette.
2014-09-13 17:21:30 +02:00
reaperrr
257c953089
WithDeathAnimation yaml changes
2014-09-13 15:57:14 +02:00
reaperrr
3dd5fe988d
Move SpawnsCorpse functionality from RenderInfantry into its own WithDeathAnimation trait.
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Add descriptions and player palette booleans to WithDeathAnimation.
2014-09-13 15:57:06 +02:00
Matthias Mailänder
636e1b5102
Merge pull request #6441 from pchote/paste
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Support pasting clipboard text into TextFields.
2014-09-13 15:02:15 +02:00
Oliver Brakmann
6a9a70d7b9
Fix #6444
2014-09-13 14:03:17 +02:00
obrakmann
006f11ccf4
Merge pull request #6446 from Mailaender/server-joined-game
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Polished status message wording in the lobby
2014-09-13 12:11:26 +02:00
Matthias Mailänder
f4b3a73af6
remove duplicated "Server: ... the server" wording
2014-09-13 11:22:09 +02:00
ScottNZ
b1132fae44
Remove weird "package manifest" line from ra's voices.yaml
2014-09-13 20:22:47 +12:00
Matthias Mailänder
6fe3800268
Merge pull request #6437 from pchote/fix-crate-crash
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Fixes #5953
Fixes #6427
2014-09-13 08:25:32 +02:00
Paul Chote
b1de14bc70
Disable replay saving for campaign missions.
2014-09-13 18:08:14 +12:00
Matthias Mailänder
2aabc2686c
Merge pull request #6440 from pchote/authors
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Update the current developers in AUTHORS.
2014-09-13 07:58:43 +02:00
Matthias Mailänder
a50e27b754
Merge pull request #6438 from pchote/avoid-3point8-fail
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Add a symlink to libgdiplus in the OS X package.
2014-09-13 07:57:22 +02:00
ImagoTrigger
eb2124bb89
Adds ability to paste text (ctrl/cmd+v) into chat.
2014-09-13 09:41:59 +12:00
Paul Chote
359dc90a27
Update the current developers in AUTHORS.
2014-09-13 09:12:16 +12:00
Paul Chote
aebb6f6918
Merge pull request #6418 from Mailaender/d2k-idle-stand
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Cleaned up Dune 2000 infantry sequences
2014-09-13 08:42:49 +12:00
Paul Chote
eddcfd7362
Merge pull request #6426 from obrakmann/fix6421
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Fix a number or bugs wrt shroud/selection interaction in observer mode
2014-09-13 08:34:22 +12:00
Paul Chote
750b3b019f
Add a symlink to libgdiplus in the OS X package. Closes #6413 .
2014-09-12 21:31:57 +12:00
Paul Chote
b009913e64
Clean up DuplicateUnitCrateAction.
2014-09-12 20:06:52 +12:00
Paul Chote
e95974153d
Unify the code style across crate actions.
2014-09-12 20:06:52 +12:00
Paul Chote
8ec8f82178
Destroy a paradropped crate if it lands on something that can’t collect it. Fixes #5953 , #6427 .
2014-09-12 20:06:52 +12:00
Matthias Mailänder
6e5d1da468
Merge pull request #6425 from obrakmann/mission-polish
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Mission follow-up
2014-09-09 21:07:41 +02:00
Oliver Brakmann
1201a628d6
Replace pre-placed Nod units with reinforcements
2014-09-09 19:00:19 +02:00
Matthias Mailänder
bdbf0a7290
Merge pull request #6432 from TWaalen/upstream/luadocs-null-placeholder
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Fixes #6078
2014-09-08 22:06:17 +02:00
Thijs Waalen
2da4a53155
Replace the empty defaults caused by a null default with nil
2014-09-08 21:59:58 +02:00
Matthias Mailänder
c204e185bc
Merge pull request #6388 from DeadlySurprise/bleed
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Closes #6198
2014-09-08 06:03:50 +02:00
Matthias Mailänder
0de4c233cf
Merge pull request #6428 from reaperrr/landing-craft-fix
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Closes #6419
2014-09-07 18:51:19 +02:00
reaperrr
e071cd017b
Fixes that only turrets of exiting units are drawn on top of landing craft.
2014-09-07 16:21:26 +02:00
Matthias Mailänder
9c3baabb6e
Merge pull request #6423 from TWaalen/upstream/fix-spelling-luadocs
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LuaDocs/Desc attributes spelling fixes
2014-09-07 08:37:01 +02:00
Oliver Brakmann
44582ae647
Fix another shroud/selection bug in observer mode
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In a player view, enemy units would not be unselected when they entered
the shroud.
2014-09-07 01:10:52 +02:00
Oliver Brakmann
bc50e1b0e2
Reset selection when switching player shroud in observer mode
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The selection will be reset when switching from any shroud view to a
player shroud view. The selection will be kept when switching from any
view to either 'All players' or 'Shroud disabled' view.
2014-09-07 00:55:23 +02:00
Oliver Brakmann
eff54a614b
Fix selection glitch in observer mode
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Fixes #6421 .
2014-09-07 00:52:55 +02:00
Thijs Waalen
de66e947e0
Changed "the player" to "this player" for the mission objective properties
2014-09-07 00:21:38 +02:00
obrakmann
d56c1fa450
Merge pull request #6378 from Mailaender/desert-shellmap-lua-cleaning
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Desert shellmap Lua maintenance
2014-09-06 23:14:09 +02:00
Thijs Waalen
3a80ee27cd
Fix spelling for Actor.Create description
2014-09-06 21:56:33 +02:00
Thijs Waalen
4f4bdf249b
Fix wrong changes of possessive
2014-09-06 21:42:19 +02:00
Thijs Waalen
f47fe75970
LuaDocs consistency fixes
2014-09-06 19:29:38 +02:00
Thijs Waalen
eb959c5858
LuaDocs punctuation fixes
2014-09-06 19:29:37 +02:00
Thijs Waalen
a9b5e1d911
LuaDocs spelling fixes
2014-09-06 19:29:37 +02:00
DeadlySurprise
7183c52a2e
Adds damage debug overlay
2014-09-06 16:16:36 +02:00
Matthias Mailänder
8e4b5af352
Merge pull request #6414 from ScottNZ/balance
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Some RA balance work
2014-09-06 14:13:43 +02:00
Matthias Mailänder
2a16fe0d6d
Merge pull request #6399 from DeadlySurprise/dlPolish
...
Fixes #6186
2014-09-06 13:57:11 +02:00
Matthias Mailänder
64cf785103
Merge pull request #6397 from obrakmann/cnc-stats
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Enable viewing game stats after the game ends
2014-09-06 13:52:16 +02:00
Matthias Mailänder
52aba46b10
Merge pull request #6392 from ingemaradahl/debug-symbols
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Copy mod .mdb symbol file together with .dll
2014-09-06 13:40:59 +02:00
Matthias Mailänder
c090c0fe69
remove duplicate bazooka stand sequences
2014-09-06 12:27:55 +02:00
Matthias Mailänder
1183ab8e0d
add missing grenadier idle animation
2014-09-06 12:27:43 +02:00
Matthias Mailänder
6f3df2611e
remove fake idle animations
2014-09-06 12:27:35 +02:00
Matthias Mailänder
a823b9e5ed
Merge pull request #6417 from pchote/fix-infantry-animations
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Fixes #6416 . Reopens #5884 .
2014-09-06 12:21:58 +02:00
Oliver Brakmann
b1ff492ac9
make gdi04c a bit easier
2014-09-06 12:13:32 +02:00
Oliver Brakmann
001ea9a30d
Fix mission accomplished notifications and video playback
2014-09-06 12:13:11 +02:00
Oliver Brakmann
bf9a63ff95
Rename widgets
2014-09-06 11:18:47 +02:00
Oliver Brakmann
c61516c55e
Add stats button to end game dialog
...
Also adds the statistics window to TD. There is no button for it in
observer mode, though, but it is available from the end game dialog.
Fixes #6312 .
2014-09-06 11:18:47 +02:00
Paul Chote
6fb4963a57
Revert "fix infantry without idle anim staying in fire animation state"
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This reverts commit 1c65b29a30 .
2014-09-06 20:42:25 +12:00
ScottNZ
48fe6cccc7
Remove MustBeDestroyed from ra support structures
2014-09-06 19:47:04 +12:00
ScottNZ
4098ad8f98
Remove MustBeDestroyed from cnc support structures
2014-09-06 19:32:44 +12:00
Paul Chote
05f2a06204
Merge pull request #6325 from obrakmann/gdi04c
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Port gdi04c to New Lua
2014-09-06 10:55:17 +12:00
Paul Chote
4cd14690f6
Merge pull request #6328 from obrakmann/nod03b
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Port nod03b to New Lua
2014-09-06 10:39:16 +12:00
Paul Chote
60c0f47fb3
Merge pull request #6327 from obrakmann/nod03a
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Port nod03a to New Lua
2014-09-06 10:28:26 +12:00
Paul Chote
538af31b54
Merge pull request #6398 from obrakmann/pr6303_addendum
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Fix an omission from #6303
2014-09-06 10:09:12 +12:00
Paul Chote
ede046cc0c
Merge pull request #6331 from Mailaender/infantry-noidle-fix
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Fixed Dune 2000 infantry not showing the waiting animation when ordered to stop firing
2014-09-06 09:30:55 +12:00
Oliver Brakmann
da454de398
Complete ArmorModifier->DamageModifier rename
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PR #6303 neglected to rename the "armor" upgrade to "damage" in all
necessary places, as mentioned in
https://github.com/OpenRA/OpenRA/pull/6303#issuecomment-53312209
2014-09-05 19:52:35 +02:00
Matthias Mailänder
9b6a5320a4
paradrop zombies instead of ants
2014-09-05 15:42:54 +02:00
Matthias Mailänder
128b2b8b67
rename the boolean
2014-09-05 15:42:38 +02:00
Matthias Mailänder
60d31e643e
remove reference to non-existing idle sequences
2014-09-05 15:29:43 +02:00
Matthias Mailänder
2ccc6f63e0
Merge pull request #6362 from atlimit8/SellingSounds
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Moved SellSounds from Building to Sellable & added upgrade to rules
2014-09-05 15:17:13 +02:00
obrakmann
efcf66206e
Merge pull request #6344 from reaperrr/accuracy-modifier
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Added InaccuracyModifier
2014-09-04 22:43:01 +02:00
atlimit8
cc9c253419
Moved SellSounds from Building to Sellable & added upgrade to rules.
2014-09-04 15:25:19 -05:00
reaperrr
9bb9f870d7
Improve accuracy on level-up.
2014-09-04 20:28:34 +02:00
reaperrr
5e9b0a964f
Adds InaccuracyModifier.
2014-09-04 20:28:34 +02:00
ScottNZ
4212d04f10
Double projectile speed of AA gun so it misses less often
2014-09-04 17:16:08 +12:00
ScottNZ
6bde85beda
Increase prices of yak and hind from $1000 to $1350 (Implicit build time increase as well).
2014-09-04 16:57:02 +12:00
ScottNZ
7e5664b48c
Hind and Longbow were a bit too tanky, so reduced their HP levels from 150 to 100 and 150 to 120 respectively.
2014-09-04 16:56:56 +12:00
ScottNZ
ba7a017489
Remove C4 target type from ra vehicles - Tanya was a bit too strong C4ing vehicles
2014-09-04 16:18:04 +12:00
ScottNZ
dc12dff351
Add cloak detection abilities to all ra defenses
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(not hbox because it already has cloak detection)
2014-09-04 16:18:03 +12:00
DeadlySurprise
df1df7dedb
Improved download progress formatting
2014-09-04 00:12:04 +02:00
Oliver Brakmann
49adf023bb
Remove unused usings and arguments
2014-09-03 22:05:06 +02:00
obrakmann
3f23930121
Merge pull request #6347 from mizipzor/tab-completion
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Improves tab completion in chat.
2014-09-03 18:43:14 +02:00
Alexander Fast
16965d5797
Improves tab completion in chat.
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Pressing tab after completion now cycles to the next candidate.
2014-09-03 11:43:26 +02:00
Paul Chote
f9255ecc49
Merge pull request #6360 from huwpascoe/clientstatus
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Player connection status report.
2014-09-03 19:20:23 +12:00
Paul Chote
674998c0ee
Merge pull request #6335 from obrakmann/fix6311
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Fix end game window conflicting with ingame menu
2014-09-03 18:54:51 +12:00
Paul Chote
31e0ed7001
Merge pull request #6371 from reaperrr/d2k-death-sequences
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Fixed D2k infantry death sequences
2014-09-03 08:35:59 +12:00
Ingemar Ådahl
03815a1c8d
Copy mod .mdb symbol file together with .dll
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Allows for MonoDevelop to debug execution in mod library properly.
2014-09-02 21:15:47 +02:00
Matthias Mailänder
99156451c0
bring back Chinook infantry insertion
2014-08-31 20:38:19 +02:00
Matthias Mailänder
0b8ae4088e
use the new reinforcements methods
2014-08-31 20:38:19 +02:00
Matthias Mailänder
03afd1db5d
avoid magic numbers
2014-08-31 20:38:19 +02:00
Matthias Mailänder
a7389a0e45
make this a seasonal easter egg
2014-08-31 20:38:16 +02:00
huwpascoe
ffd17af363
Disconnected clients now listed as '(Gone)'.
2014-08-31 18:25:23 +01:00
Matthias Mailänder
5b12ba1c21
refactor and move ShipUnitTypes to the top
2014-08-31 14:45:11 +02:00
Matthias Mailänder
154f6ba297
remove bogus space tabs
2014-08-31 14:29:24 +02:00
Oliver Brakmann
e0af4cf671
Port nod03b to New Lua
2014-08-31 12:53:56 +02:00
Oliver Brakmann
e50b8fafb0
Fix a typo in gdi02
2014-08-31 12:37:28 +02:00
Oliver Brakmann
105a928195
Port nod03a to New Lua
2014-08-31 12:36:24 +02:00
Paul Chote
9ed9096551
Merge pull request #6324 from obrakmann/gdi02
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Port gdi02 to New Lua
2014-08-31 21:57:57 +12:00
Paul Chote
c2d748e711
Merge pull request #6326 from obrakmann/nod01
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Port nod01 to New Lua
2014-08-31 21:54:12 +12:00
Oliver Brakmann
62baed1c5f
Port gdi02 to New Lua
2014-08-31 11:50:41 +02:00
obrakmann
a23cdc6178
Merge pull request #6369 from Mailaender/nickname-change-message
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Added a server message about nickname changes
2014-08-31 11:40:17 +02:00
obrakmann
7b8e774b08
Merge pull request #6319 from abcdefg30/fortlonestar
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Small cleanup on fort-lonestar map
2014-08-31 11:30:39 +02:00
Matthias Mailänder
a81ce5f318
replace bogus tab with space
2014-08-31 09:23:10 +02:00
Matthias Mailänder
981fff95e1
add missing TakeCover trait
2014-08-31 09:23:10 +02:00
Matthias Mailänder
1c65b29a30
fix infantry without idle anim staying in fire animation state
...
closes #5884
2014-08-31 09:23:10 +02:00
Matthias Mailänder
52de40f252
remove bogus tab
2014-08-31 09:23:05 +02:00
Matthias Mailänder
44441bf20e
remove unused duplicate stand sequences
2014-08-31 09:16:39 +02:00
Matthias Mailänder
4fd4089e54
self-document and un-hardcode the prone sequence prefix
2014-08-31 09:16:39 +02:00
Matthias Mailänder
c867d04986
inform players about nickname changes in the lobby
2014-08-31 09:11:24 +02:00
reaperrr
d438f0efde
Fix wrong sequence lengths
2014-08-31 00:33:48 +02:00
reaperrr
80b03dc624
Fix D2k infantry death sequences.
2014-08-31 00:05:14 +02:00
obrakmann
c72bca68ea
Merge pull request #6372 from reaperrr/infdeath-to-deathtype
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Renamed InfDeath to DeathType
2014-08-30 23:40:48 +02:00
Paul Chote
479b8e13d6
Merge pull request #5891 from Mailaender/d2k-captureable-tech
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Added captureable tech for Dune 2000
2014-08-31 09:10:35 +12:00
abcdefg30
5b97076769
Readd correct buildingspeed modifier
2014-08-30 18:24:17 +02:00
Matthias Mailänder
911f79e86f
fix production queues and prerequisites
2014-08-30 18:16:36 +02:00
abcdefg30
9a87a7cd10
moved mediamessage to avoid spam
2014-08-30 18:16:36 +02:00
abcdefg30
2e431bb95b
removed unused buildable: owner: ...
2014-08-30 18:16:35 +02:00
abcdefg30
adcfdbd391
added ftur and removed hbox
2014-08-30 18:16:35 +02:00
abcdefg30
1e3804b729
unit -> units to avoid crashes
2014-08-30 18:16:34 +02:00
reaperrr
c17b284051
UpgradeRules for InfDeath -> DeathType renaming.
2014-08-30 18:06:07 +02:00
reaperrr
3725ce4f7b
InfDeath -> DeathType renaming.
2014-08-30 18:06:05 +02:00
Matthias Mailänder
c1ca55b303
Merge pull request #6208 from atlimit8/FixUnloadCargo
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Fixed UnloadCargo stacking using new subcell API exposure
2014-08-30 14:38:17 +02:00
Matthias Mailänder
afe3560fc5
Merge pull request #6346 from abcdefg30/dropzones
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Updated dropzone maps
2014-08-30 14:13:50 +02:00
Matthias Mailänder
0470118f2a
Merge pull request #6351 from abcdefg30/fixshore
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Fixes #6195
2014-08-30 14:03:41 +02:00
reaperrr
0cd244641a
Merge pull request #6368 from Mailaender/squishy-unhardcode
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Removed hard-coded squishy sounds to avoid confusion
2014-08-30 12:53:51 +02:00
obrakmann
0181347141
Merge pull request #6304 from pchote/fix-laser-vis
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Don’t display LaserZap if source and dest are hidden.
2014-08-30 12:02:49 +02:00
atlimit8
8ad1140921
Reduce ICrushable trait lookup & drop -SubCell suffix.
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Replace `a.HasTrait<ICrushable>()` with a.TraitsImplementing<ICrushable>().Any() or equivalent.
2014-08-30 04:43:57 -05:00
Matthias Mailänder
db1e9b9c24
don't hard-code sounds for one mod to avoid confusion
2014-08-30 10:32:57 +02:00
Matthias Mailänder
fb1a33da1d
Merge pull request #6366 from reaperrr/sound-cleanup
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Minor sound fixes for RA and TS
2014-08-30 10:13:23 +02:00
Matthias Mailänder
a92dd17d92
Merge pull request #6279 from mizipzor/new-dialong-png-fix
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Fix for blinking vivid red color on unread news
2014-08-30 10:04:22 +02:00
Matthias Mailänder
1ffa88a750
Merge pull request #6162 from UberWaffe/WeaponDiplomacyCheck
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Closes #5618
2014-08-30 09:39:05 +02:00
Matthias Mailänder
dadc0903be
Merge pull request #6239 from TiagoMLSousa/ISSUE2820_DisableSimilarColors
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Issue #2820 - Disable similar colors
2014-08-30 09:21:18 +02:00
atlimit8
e29b9edfc1
Changes to map.cs, rename IPositionable.IsLeaving{ => Cell}, add IPositionable.GetValidSubCell
2014-08-29 23:30:16 -05:00
atlimit8
63c28ee4d7
Refactored in new enum SubCell
2014-08-29 23:00:53 -05:00
atlimit8
27ad5208fb
Fixed Mobile.SetPosition & other FixUnloadCargo touch-ups
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Fixed Mobile.SetPosition
Finally removed old SubCell enum
Folded MobileInfo.CanEnterCell overloads into one
Renamed IPositionable.{IsMovingFrom => IsLeaving}
Changed Crate.IsLeaving to use crate lifetime
2014-08-29 23:00:53 -05:00
atlimit8
b2c9064545
Refactored [sub-]cell availability logic in IPositionable & ActorMap
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Moved the logic from IPositionable.CanEnterCell & integrated sub-cell selection.
Added IPositionable.IsMovingFrom(CPos location, int subCell = -1) - to detect transient actors
Renamed IPositionable.{GetDesiredSubcell => GetAvailableSubcell} - since it checks for available sub-cells
Reduced IPositionable.CanEnterCell to one method that usually uses IPositionable.GetAvailableSubcell
Added actor checking to ActorMap.{HasFreeSubCell, FreeSubCell, AnyUnitsAt} - used by [sub-]cell availability logic
2014-08-29 23:00:53 -05:00
atlimit8
ff7ad53dee
Fixed UnloadCargo stacking using new subcell API exposure
2014-08-29 23:00:53 -05:00
atlimit8
9efcf231e1
Refactor MobileInfo.CanEnterCell
2014-08-29 23:00:53 -05:00
atlimit8
fe57417aa8
Added int subCell = -1 to IMove.MoveIntoWorld & IPositionable.SetPosition(Actor self, CPos cell)
2014-08-29 23:00:53 -05:00
Tiago Sousa
ce68d67f0b
Disallow same/similar colors ( fixes #2820 )
2014-08-30 01:53:38 +01:00
reaperrr
b3e0f9b989
Fix TS CrushSounds.
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squish2.aud doesn't exist in TS, and Cyborgs aren't crushable anyway.
2014-08-30 02:28:06 +02:00
reaperrr
498b2dd028
Fix Parachutable GroundImpactSound.
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squishy2.aud only exists in ts.
2014-08-30 02:27:04 +02:00
Paul Chote
921d77f825
Merge pull request #6202 from ScottNZ/spyabilities
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Add power sabotage ability to spy
2014-08-30 10:26:09 +12:00
obrakmann
d9933e9be0
Merge pull request #6358 from huwpascoe/bleed
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Cloaked APCs are no longer unstoppable harrassment machines.
2014-08-29 21:05:38 +02:00
huwpascoe
330cb0c488
UncloakOnUnload is now on by default.
2014-08-29 19:57:45 +01:00
abcdefg30
b51a2263b3
Fixed sh31 tile
2014-08-27 12:27:30 +02:00
Paul Chote
0db079ea94
Merge pull request #6321 from Mailaender/less-nervous-clicksounds
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Fixed double click sound on Tiberian Dawn production tabs
2014-08-27 18:45:51 +12:00
ScottNZ
cc15d859e2
Have AI account for power outages
2014-08-27 18:45:09 +12:00
ScottNZ
b70395e27c
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
Paul Chote
84cb5f14f5
Merge pull request #6318 from Mailaender/log-session-deserialize-exception
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Fixed Session.Deserialize exceptions not throwing properly
2014-08-27 18:39:56 +12:00
reaperrr
4fa199fb10
Merge pull request #6320 from Mailaender/smudge-offset
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Unhardcoded and self-documented more resource/smudge parameters
2014-08-26 22:25:32 +02:00
obrakmann
e1eb5a0927
Merge pull request #6340 from cjshmyr/fix6214
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Add missing INotifyRemovedFromWorld impl to GlobalUpgradable
2014-08-26 16:42:47 +02:00
abcdefg30
1850794518
'Cleaned away' some unused traits
2014-08-26 12:57:42 +02:00
abcdefg30
b5bdb73447
Fixed crates spawning on inaccessable terrain
2014-08-26 12:52:48 +02:00
abcdefg30
ed5648f873
Disabled wrong crateactions
2014-08-26 12:51:06 +02:00
abcdefg30
2c2424d10e
unit -> units to avoid crashes
2014-08-26 11:44:31 +02:00
UberWaffe
1fbcdfc3c3
AffectsParent defaulted to false.
2014-08-25 20:44:21 +02:00
UberWaffe
81cb26116f
Ioncannon changed to limited Spread. (1000, 250, 100 damage in 1c1, 2c1, 2c512)
2014-08-25 20:44:21 +02:00
Curtis Shmyr
02a6c6ab77
Add missing INotifyRemovedFromWorld impl to GlobalUpgradable
2014-08-24 13:18:30 -06:00
Oliver Brakmann
fcd5a43659
Port gdi04c to New Lua
2014-08-24 18:49:29 +02:00
Oliver Brakmann
2f4c81b7c9
Fix end game window conflicting with ingame menu
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Fixes #6311
2014-08-24 17:00:18 +02:00
Matthias Mailänder
8ebe6345aa
Merge pull request #6323 from pchote/tib-craters
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Render smudges beneath resources.
2014-08-24 16:50:28 +02:00
Matthias Mailänder
e6a1a2632e
add captureable tech for Dune 2000
2014-08-24 08:41:54 +02:00
Matthias Mailänder
97b97a4dd2
bring back click sound for TAB and PageUp/Down
2014-08-24 08:29:19 +02:00
Matthias Mailänder
8649475b91
document engine limitations
2014-08-24 08:16:59 +02:00
Matthias Mailänder
5b4f8d1446
unhardcode and self-document more resource/smudge parameters
2014-08-24 08:13:40 +02:00
Paul Chote
944cfd83e2
Merge pull request #6281 from mizipzor/tab-completion
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Added tab completion to in-game and lobby chat.
2014-08-24 17:29:38 +12:00
UberWaffe
e3e5e9eb00
Adds Diplomacy keywords for ValidTarget checks.
...
Changes:
Allows diplomacy stance checks to be done on warheads and weapons, using keywords in ValidTargets and InvalidTargets.
2014-08-24 07:00:21 +02:00
Paul Chote
ef7d198ca8
Merge pull request #6244 from havok13888/PalaceStarPortBib
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Fixes #6013 D2K - Tiles that should unmoveable at Palaces bib
2014-08-24 11:51:52 +12:00
Paul Chote
e4b9872f82
Merge pull request #6291 from UberWaffe/ImpactTarget
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Changes Weapon.Impact() to use Target (from WPos).
2014-08-24 09:38:15 +12:00
Paul Chote
966c933cd3
Render smudges beneath resources. Fixes #6270 .
2014-08-24 09:15:41 +12:00
Paul Chote
ae0e456565
Merge pull request #6224 from cjshmyr/renderinfantry
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RenderInfantry refactoring
2014-08-24 08:59:34 +12:00
Curtis Shmyr
083592e194
Add an update rule to replace RenderInfantryProne and RenderInfantryPanic with RenderInfantry
2014-08-23 14:44:05 -06:00
Curtis Shmyr
fa8229d53b
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
2014-08-23 14:42:55 -06:00
Curtis Shmyr
345e88d75a
Add IRenderInfantrySequenceModifier
2014-08-23 14:42:16 -06:00
Oliver Brakmann
ccd6540e13
Port nod01 to New Lua
2014-08-23 22:14:17 +02:00
Matthias Mailänder
ac1544e8bd
remove double click sound when switching production tabs
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closes #5863
2014-08-23 21:45:55 +02:00
Matthias Mailänder
749314d04e
tab to space
2014-08-23 21:44:57 +02:00
Matthias Mailänder
093fe1776f
missing tab
2014-08-23 21:44:50 +02:00
Alexander Fast
af0efda6f5
Changes how the playerNames collection is created.
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It's now extracted from the orderManager, like it's done in LobbyLogic.
This is to increase consistency.
2014-08-23 21:18:54 +02:00
Alexander Fast
38ab05aa3c
Adds newsbutton style.
2014-08-23 20:58:07 +02:00
Alexander Fast
e820c32e35
Fixes button style.
2014-08-23 20:57:01 +02:00
Matthias Mailänder
12876c23a2
fix tried logging to non-existant channel exception
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closes #6168
2014-08-23 19:15:46 +02:00
Matthias Mailänder
f0fc63b15d
Merge pull request #6274 from abcdefg30/falsekillstats
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Fixes #6223
2014-08-23 18:50:44 +02:00
abcdefg30
a3928bfcf0
Fixed displaying false stats
2014-08-23 18:04:24 +02:00
Matthias Mailänder
bc4c344cb0
Merge pull request #6284 from obrakmann/gdi01-touchup
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More Lua API enhancements
2014-08-23 16:28:36 +02:00
Oliver Brakmann
d85b5d5a4f
Replace explicit Dispose() calls with using statements in ScriptTrigger.cs
2014-08-23 16:21:40 +02:00
Oliver Brakmann
e434011487
Adjust gdi01 to use new functions
2014-08-23 16:21:40 +02:00
Oliver Brakmann
74c45d5d21
Add reinforcements functions to Lua API
2014-08-23 16:21:40 +02:00
Oliver Brakmann
882f3f34c2
Add a number of small helper functions to Lua API
2014-08-23 16:21:40 +02:00
Oliver Brakmann
d23707b5f7
Add OnCapture, OnAddedToWorld and OnRemovedFromWorld triggers to Lua API
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This brings the new Lua API up to feature-parity with the old API in the
trigger department.
2014-08-23 16:21:40 +02:00
Oliver Brakmann
1c8a56d197
Make ScriptContext available in Actor- and PlayerProperty classes
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Needed to return non-native types to Lua
2014-08-23 16:21:40 +02:00
Oliver Brakmann
1e7f04105d
Fix OnObjective(Completed|Failed) not being called for secondary objectives
2014-08-23 16:21:39 +02:00
Oliver Brakmann
56466e312f
Ensure that all combatants have a defined WinState at the end of the game
2014-08-23 16:21:39 +02:00
Oliver Brakmann
e6887503af
Remove unused method
2014-08-23 16:21:39 +02:00
Matthias Mailänder
7cb7685d62
Merge pull request #6266 from huwpascoe/uiscaling
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Cursor Doubling
2014-08-23 16:14:13 +02:00
Matthias Mailänder
08adfcd855
Merge pull request #6300 from pchote/fix-font-freeze
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Disable fontconfig in packaged OSX build.
2014-08-23 15:29:18 +02:00
Matthias Mailänder
8e56b527b3
Merge pull request #6309 from pchote/fix-minelayer-exploit
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Don’t leak information about hidden actors.
2014-08-23 14:46:50 +02:00
Matthias Mailänder
086d8704d2
Merge pull request #5867 from UberWaffe/AI-MetaData
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Closes #2926
Closes #5830
Closes #6207
2014-08-23 14:29:58 +02:00
UberWaffe
a1e51b71d6
AI Support Power Meta Data implemented.
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Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
UberWaffe
76ccb0cf00
Changes Weapon.Impact() to use Target (from WPos).
2014-08-23 11:23:34 +02:00
Matthias Mailänder
60a3196bb2
Merge pull request #6301 from Phrohdoh/TibSunFixes
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Tiberian Sun visual fixes.
2014-08-23 11:19:31 +02:00
Matthias Mailänder
152aad9cf9
Merge pull request #6315 from MustaphaTR/d2k-three-orni
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D2k - 3 Ornithopter
2014-08-23 11:00:56 +02:00
obrakmann
022c1ae4d1
Merge pull request #6310 from pchote/shroud-reset-fix
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Fix shroud hash updating.
2014-08-23 10:43:56 +02:00
Mustafa Alperen Seki
c6196ceb43
Update atreides.yaml
2014-08-23 11:35:52 +03:00
Mustafa Alperen Seki
3ae9c1d796
Added 3 orni.
2014-08-23 11:34:51 +03:00
Matthias Mailänder
c25c3441fb
Merge pull request #6305 from pchote/fix-shroud-clear
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Don’t clear shroud outside the map.
2014-08-23 10:34:47 +02:00
Matthias Mailänder
6bb392be11
Merge pull request #6303 from obrakmann/fix6263
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Fixed invulnerable infantry
2014-08-23 10:28:15 +02:00
Oliver Brakmann
5c15fa2631
Fix a bad merge in UpgradeRules.cs
2014-08-23 10:15:13 +02:00
Paul Chote
3ad9144866
Merge pull request #6313 from Mailaender/CS0067-workaround
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Fixed bogus warning as error CS0067 The event is never used
2014-08-23 20:08:01 +12:00
Matthias Mailänder
97cb527a8f
Merge pull request #6306 from obrakmann/fix6298
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Add creeps to scripted missions
2014-08-23 10:07:47 +02:00
Matthias Mailänder
a4ed71bf84
workaroud warning as error CS0067 The event is never used
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closes #6101
2014-08-23 09:53:12 +02:00
Matthias Mailänder
834bc3ba24
Merge pull request #6265 from pchote/warhead-intification
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Warhead cleanups
2014-08-23 09:31:41 +02:00
Paul Chote
32e099d60a
Fix inner range filtering in HealthPercentageDamageWarhead.
2014-08-23 17:14:12 +12:00
Paul Chote
db1df48466
Increase falloff accuracy for large damage amounts.
2014-08-23 17:14:12 +12:00
Paul Chote
fa3e7b5e1b
Convert versus to integers.
2014-08-23 17:14:12 +12:00
Paul Chote
50fea12a80
Remove now-redundant AbsoluteSpreadDamageWarhead.
2014-08-23 17:14:11 +12:00
Paul Chote
97c28e1353
Remove fp calculations from SpreadDamageWarhead.
2014-08-23 17:14:11 +12:00
Paul Chote
d002a23d67
Change EffectivenessAgainst to CanTargetActor.
2014-08-23 17:14:10 +12:00
Paul Chote
227a523878
Further warhead streamlining.
2014-08-23 17:14:10 +12:00
Paul Chote
57ba1b54b4
Convert weapon plumbing to use integer damage modifiers.
2014-08-23 17:14:10 +12:00
Paul Chote
8e8e02dae8
Move warheads into mod code.
2014-08-23 17:14:10 +12:00
Paul Chote
34ca30c9f1
Remove more unnecessary plumbing.
2014-08-23 17:14:10 +12:00
Paul Chote
1261d5891d
Move common DoImpact(Target) method into DamageWarhead.
2014-08-23 17:14:09 +12:00
Paul Chote
531e3cfaf3
Fix shroud hash updating. Fixes #6308 .
...
This ensures that multiple Invalidations() in one tick will each update the shroud rendering.
2014-08-23 15:25:39 +12:00
Taryn Hill
4abee8682f
Visual fixes for TS structures and units.
2014-08-22 19:01:01 -05:00
Paul Chote
a781e44509
Don’t leak information about hidden actors. Fixes #6125 .
2014-08-23 11:19:49 +12:00
Paul Chote
2acfc23f18
Account for map edges in Shroud.IsExploredCore.
2014-08-23 10:54:01 +12:00
obrakmann
af9c182d30
Merge pull request #6307 from pchote/osx-bundle-version
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Set the package version in the OS X .app
2014-08-23 00:39:11 +02:00
Paul Chote
af1c9aca30
Set the package version in the OS X .app.
2014-08-23 10:08:28 +12:00
Christopher Grant
774c8121c2
Fixed invulnerable infantry
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Closes #6263
2014-08-23 00:04:16 +02:00
Oliver Brakmann
5325fa7bae
Add creeps to scripted missions
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Fixes #6298
2014-08-23 00:00:40 +02:00
Paul Chote
80c4870a0f
Don’t clear shroud outside the map. Fixes #6097 .
2014-08-23 09:53:27 +12:00
Paul Chote
fc6d266278
Don’t display LaserZap if source and dest are hidden.
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Closes #6146 .
2014-08-23 09:47:46 +12:00
Paul Chote
aa71f59688
Disable fontconfig under OSX. Fixes #4785 .
2014-08-22 23:33:23 +12:00
huwpascoe
baecedc7b8
Cursor Doubling
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Cursor now doubles with pixel doubling, enabled by a new checkbox in the
settings menu.
2014-08-21 20:08:38 +01:00
huwpascoe
7d96a6ac96
Fixed SpriteRenderer offset bug.
2014-08-21 20:08:33 +01:00
obrakmann
6fcd4c3605
Merge pull request #6109 from WolfGaming/RemoveOnPrereq
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Added a trait that removes an actor when prereqs are met, with delay.
2014-08-21 20:50:29 +02:00
WolfGaming
d619fbfbbe
Added a trait that removes an actor when prereqs are met, with delay.
2014-08-21 18:42:37 +00:00
Alexander Fast
e934df374d
Fixes double auto completion in in-game chat.
2014-08-21 13:12:29 +02:00
Alexander Fast
a73898d441
Fixes double auto completion.
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Pressing tab twice would auto complete (the same name) twice.
Auto completion is now disabled when last character in sentence is a
space.
2014-08-21 13:05:04 +02:00
Alexander Fast
bab7f765dd
Replaced GetPlayerNames method with simpler linq.
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Bonus feature: it now auto complete bot names as well.
2014-08-21 13:02:17 +02:00
Alexander Fast
0c6f180f56
Replaced ForEach with loop, moved Trim outside.
2014-08-21 12:39:53 +02:00
Paul Chote
2bc17aee1f
Merge pull request #6296 from mizipzor/fix-license
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Fixes year numbers in license text in file headers.
2014-08-21 21:36:30 +12:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
obrakmann
87e4d6b422
Merge pull request #6079 from reaperrr/rof-modifier
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Adds ReloadDelay modifier & renames ROF to ReloadDelay
2014-08-21 00:27:39 +02:00
Paul Chote
a3a838cb3f
Merge pull request #6089 from reaperrr/wavlength
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Add WavSoundLength to show track length in music player
2014-08-20 23:56:02 +12:00
Alexander Fast
e9d488fd9c
Update AUTHORS
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Added myself as requested by Mailaender.
2014-08-20 12:45:49 +02:00
reaperrr
3e3f1394d9
Adds length display support for PCM & IMA music.
2014-08-20 08:22:40 +02:00
havok13888
d44e01e232
Fixed starport and palace
2014-08-19 18:24:46 -05:00
Alexander Fast
8b7f2e0321
Fixes outdated dialog.png in Tiberian Sun mod.
2014-08-19 22:51:49 +02:00
Alexander Fast
3160fa40f6
Added tab completion to lobby chat.
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Also fixes accidental reversion of one word logic during cleanup.
Fields that could be readonly are now readonly.
2014-08-19 22:48:51 +02:00
Alexander Fast
ab61830d0f
Code cleanup based on code review.
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Fixes multiple enumeration of IEnumerable.
Fixes return value of pure method not used.
Converted OnTabKey and OnClick handlers to method groups.
Removed one set of redundant parenthesis.
Replaced explicit type with var.
2014-08-19 21:27:39 +02:00
Alexander Fast
034625c2ea
Added tab completion to in-game chat.
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Both player names and chat commands can be completed.
Names of local players and bots are not candidates for completion.
If a completed name is the first word ": " is appended to the end.
The hotkey for toggling team/all chat has been moved to left Alt.
2014-08-19 17:19:32 +02:00
Alexander Fast
bb88fddb0f
Manual merge of dialog.png
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The new file inclused both the black box and the new vivid red colors.
2014-08-19 09:36:46 +02:00
Sebastien Kerguen
12b2f45d2b
Trying to fix Settings buttons
2014-08-19 09:26:39 +02:00
Sebastien Kerguen
dee2f1e67c
fixed the Battlefield News button
2014-08-19 09:26:38 +02:00
Sebastien Kerguen
d9a8d09fbe
chrome.yaml fixes
2014-08-19 09:26:37 +02:00
reaperrr
f588b07f56
Upgrade rule for ROF > ReloadDelay renaming.
2014-08-19 02:59:51 +02:00
reaperrr
d6ef37a750
ReloadModifier & ROF -> ReloadDelay yaml changes
2014-08-19 02:59:50 +02:00
reaperrr
4469b5f5ca
Introduces ReloadModifier
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and renames ROF -> ReloadDelay
2014-08-19 02:59:50 +02:00
Paul Chote
520df8242d
Merge pull request #6217 from Mailaender/starting-units-classname
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Fixed lobby start unit notifications not showing class names
2014-08-19 10:15:12 +12:00
obrakmann
f161d87d07
Merge pull request #6271 from pchote/map-kick-fix
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Avoid sending the map change order when selecting the same map.
2014-08-18 20:01:15 +02:00
Paul Chote
774e516106
Suppress map change order when selecting the same map. Fixes #6206 .
2014-08-19 00:13:48 +12:00
Paul Chote
fce732b060
Merge pull request #6255 from ScottNZ/generals
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Add support for C&C Generals .big archive files
2014-08-18 22:21:21 +12:00
Matthias Mailänder
fa2b2bea0b
beautify starting unit notification when joining server
...
move LobbySettingsNotification into it's own ServerTrait
2014-08-17 07:39:34 +02:00
ScottNZ
009dc79222
Add support for C&C Generals .big archive files
2014-08-17 17:02:38 +12:00
Paul Chote
e2ede4ec24
Merge pull request #6201 from cjshmyr/morelua
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Add more Lua functions
2014-08-17 12:54:30 +12:00
Paul Chote
d9dc514d37
Merge pull request #6262 from Mailaender/silo-placement-loop-glitch-fix
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Fixed silo fullness animations loop during building placement
2014-08-17 12:36:17 +12:00
Matthias Mailänder
da7caa6105
Merge pull request #6183 from UberWaffe/6030Fix_UpgradeRules
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Closes #6177
Closes #6222
Closes #6240
Closes #6245
2014-08-16 18:07:56 +02:00
Matthias Mailänder
df09d16a1c
Merge pull request #6218 from pchote/percentmods
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Change attribute modifiers to use integers.
2014-08-16 17:28:37 +02:00
Matthias Mailänder
29dc1b574c
fix silo animations playing during building placement
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closes #6258
2014-08-16 17:17:25 +02:00
UberWaffe
256f6bdd7b
Fixed custom weapon rules in maps.
2014-08-16 10:58:04 +02:00
UberWaffe
0ebe1c2c6a
Made Effect, Resource and Smudge warheads return 0% effective against actors.
2014-08-16 10:58:04 +02:00
UberWaffe
fb2b63c7f8
#6030 regression fix. Added EffectivenessAgainst <= 0 check to IsvalidAgainst for Warhead.
2014-08-16 10:58:03 +02:00
UberWaffe
390ca380bd
Fixed Warhead ValidTargets and InvalidTargets.
2014-08-16 10:58:02 +02:00
UberWaffe
0904b6a1a4
Fixed UpgradeRules for #6030 .
2014-08-16 10:58:01 +02:00
Curtis Shmyr
cb4bd52fc0
Added more Lua functions
2014-08-15 19:51:02 -06:00
Paul Chote
c8b3628852
Merge pull request #6219 from Mailaender/auto-lua-update
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Fixed the automatic wiki documentation update
2014-08-16 12:21:07 +12:00
Paul Chote
46e133d2c6
Merge pull request #6257 from Mailaender/d2k-light-offset
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Fixed sprite offset for light vehicle factory roofs
2014-08-16 12:18:15 +12:00
Paul Chote
02a85b5474
Merge pull request #6173 from reaperrr/jamslater-ima-adpcm
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Implement IMA ADPCM WAV file support
2014-08-16 11:20:03 +12:00
Paul Chote
c80a12f99c
Merge pull request #5937 from reaperrr/explosions2
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Implements more sophisticated explosion animation/sound system
2014-08-16 01:58:11 +12:00
Matthias Mailänder
f8f73e7ba7
Merge pull request #6250 from UberWaffe/#6149_AIRepair
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Closes #6149
2014-08-15 06:23:47 +02:00
Matthias Mailänder
d3fbed8faa
fix offset for light vehicle factories
2014-08-15 06:17:58 +02:00
Matthias Mailänder
1937e66cca
Merge pull request #6248 from reaperrr/d2k-roof-fix
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Fix D2k heavy factories roof ZOffset
2014-08-15 06:14:58 +02:00
Matthias Mailänder
53372b7f9d
Merge pull request #6256 from jfinkels/patch-1
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Fixes incorrect package name in INSTALL.md
2014-08-15 06:11:53 +02:00
jfinkels
79ac45814f
Fixes incorrect package name in INSTALL.md
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No package `libmono-winforms4.0-cil` exists in Debian or Ubuntu. The correct package name is `libmono-system-windows-forms4.0-cil`.
2014-08-14 23:47:10 -04:00
UberWaffe
1375e56a32
Fixes D2K AI constantly repairing weather damage.
2014-08-13 16:13:34 +02:00
reaperrr
42acb78aba
Fixes D2k heavy factory roof displaying below exiting units.
...
Closes #6236 .
2014-08-13 14:19:21 +02:00
James Slater
a5978b5c55
Implement IMA ADPCM WAV file support
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Closes #4628
2014-08-13 13:25:28 +02:00
reaperrr
ef54f011bb
Change ImpactTypes from array to bitfield approach.
2014-08-13 11:45:58 +02:00
ScottNZ
68712a89c5
Merge pull request #6226 from Mailaender/shroud-updatedregion-nre
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Fixed a crash when there are no actors to reveal shroud on the map.
2014-08-12 23:05:23 +12:00
Matthias Mailänder
50ab941d1f
avoid NullReferenceException in updatedRegion
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fixes #6166
2014-08-12 06:19:34 +02:00
Paul Chote
7fb31dd3aa
Upgrade mod rules.
2014-08-12 11:47:01 +12:00
Paul Chote
7e92ba9fdd
Rename ProneSpeed to SpeedModifier in TakeCover.
2014-08-12 11:43:24 +12:00
Paul Chote
01cd6efbd0
Convert firepower modifiers to integer percentages.
2014-08-12 11:41:09 +12:00
Paul Chote
84d3497e96
Convert speed modifiers to integer percentages.
2014-08-12 11:41:09 +12:00
Paul Chote
0425416ce2
Convert damage modifiers to integer percentages.
2014-08-12 11:41:09 +12:00
Paul Chote
c5519a7f3b
Merge pull request #6220 from obrakmann/fix6211
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Make background of FMVPlayers in TD and RA black
2014-08-12 11:16:55 +12:00
obrakmann
63f8f19d1a
Merge pull request #6230 from havok13888/AdvancedPowePlant
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#5936 Advanced Power Plant have a different layout in the original
2014-08-11 23:16:27 +02:00
havok13888
9ea169b2c8
5936 Advanced Power Plant have a different layout in the original
2014-08-10 23:06:11 -05:00
Oliver Brakmann
0d85b7ee71
Make FMVPlayer in RA use a completely black background
2014-08-10 12:38:55 +02:00
Oliver Brakmann
1aafe0d4b3
Make FMVPlayer in TD use a completely black background
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Fixes #6211 .
2014-08-10 12:38:54 +02:00
Paul Chote
780fd0df29
Merge pull request #6215 from Mailaender/poland-raid-bots
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Disabled bots on maps with separate land masses between destructible bridges
2014-08-10 12:30:03 +12:00
Matthias Mailänder
e4b96c9101
use the new orabot account
2014-08-09 19:22:42 +02:00
Matthias Mailänder
32be7df07c
bring back the automatic wiki update
...
closes #5900
2014-08-09 14:12:35 +02:00
Matthias Mailänder
24a3fd3196
show a user friendly description of the starting unit template
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closes #6209
2014-08-09 13:34:03 +02:00
Curtis Shmyr
381505cd19
Merge pull request #6189 from UberWaffe/6066_CratePrerequisites
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6066 Crate Prerequisites
2014-08-08 23:14:58 -06:00
Curtis Shmyr
9bca508dd7
Merge pull request #6213 from ScottNZ/balance
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Update crushing values for ra vehicles
2014-08-08 22:46:17 -06:00
Matthias Mailänder
97fffb43b0
Merge pull request #6212 from pchote/mapimport
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Fix legacy map importer.
2014-08-09 06:24:24 +02:00
Matthias Mailänder
c51750d90b
Update CONTRIBUTING.md
2014-08-09 06:09:53 +02:00
Matthias Mailänder
ca79ea9666
disallow bots on burlesca
2014-08-09 05:43:09 +02:00
Matthias Mailänder
e150172d0f
disallow bots on poland raid
2014-08-09 05:40:51 +02:00
ScottNZ
578b587679
Let ra apc and minelayers crush infantry too
2014-08-09 13:37:46 +12:00
Paul Chote
4fa55e6c49
Fix legacy map importer. Fixes #6143 .
2014-08-09 13:14:25 +12:00
ScottNZ
bfc4adf0c7
Make ra light tanks be able to crush infantry to improve usefulness
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and be consistent with the rest of the ra tanks and ra1's light tank
2014-08-09 13:08:50 +12:00
Paul Chote
58b39616f6
Merge pull request #6193 from obrakmann/fix6045
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Fix breakage of --upgrade-map in OpenRA.Utility
2014-08-09 12:52:15 +12:00
Paul Chote
54fa8e4d30
Merge pull request #6182 from obrakmann/fix6172
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Fix observer widgets not showing up when a player loses
2014-08-09 12:45:54 +12:00
Paul Chote
d15dbb2332
Merge pull request #6059 from obrakmann/mission-objectives
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Mission objectives
2014-08-09 12:39:12 +12:00
UberWaffe
30e675a306
Added YamlException to GiveUnitCrateAction if no units are defined.
2014-08-08 17:00:04 +02:00
UberWaffe
9756132006
Update mods (only d2k and RA affected) crate actions to take tech levels and prerequisites into account.
2014-08-08 17:00:04 +02:00
UberWaffe
0ff9332844
Crate actions can now define required prerequisites.
2014-08-08 17:00:03 +02:00
Oliver Brakmann
c9ee475ca9
Added upgrade rules
2014-08-08 13:35:50 +02:00
Oliver Brakmann
00fcf5f969
Convert gdi01 to new Lua
2014-08-08 13:35:50 +02:00
Oliver Brakmann
8c43ffb802
Add some Media functions to new Lua API
2014-08-08 13:35:50 +02:00
Oliver Brakmann
d673520d82
Remove inconsistencies w.r.t the Surrender order
...
* Surrendering is now possible even in maps that do not use
ConquestVictoryConditions.
* The Surrender button is greyed out instead of hidden when it cannot be
used.
2014-08-08 13:35:50 +02:00
Oliver Brakmann
dc33e0e1b0
Make necessary changes to existing maps
2014-08-08 13:35:50 +02:00
Oliver Brakmann
819eb64011
Add end game dialog
2014-08-08 13:35:49 +02:00
Oliver Brakmann
8cec848a0f
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
Oliver Brakmann
2c22e5099f
Copy checkbox markings from TD to the other mods
2014-08-08 13:35:49 +02:00
Oliver Brakmann
7546e8237e
Make CheckboxWidget honour GetText()
2014-08-08 13:35:49 +02:00
Oliver Brakmann
cca6646927
Add mission objectives to Lua interface
2014-08-08 13:35:43 +02:00
Oliver Brakmann
a448ba29a8
Move trigger lists into a dictionary for easier access and enumeration
2014-08-08 13:34:47 +02:00
Oliver Brakmann
6e3000ab0e
Make Conquest- and StrategicVictoryConditions use objectives backend
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Note: 3rd party KotH maps will need to be modified to work correctly
with this change. Previously, StrategicVictoryConditions was a
supplement to ConquestVictoryConditions. After this change, each works
by itself. So KotH maps will need to remove the ConquestVictoryConditions
trait from the player definitions, or both victory conditions will have
to be satisfied to win the game.
2014-08-07 16:56:17 +02:00
Oliver Brakmann
a3bf3e7403
Add support for mission objectives
...
Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game. If all primary objectives are
completed the game is won, and lost when any of them fails.
Objectives can be added at any stage during the game, allowing to react
dynamically to game events.
The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed. Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Curtis Shmyr
09652dad23
Merge pull request #6110 from pchote/unit-upgrades
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Add an actor upgrade system (+ overhauls veterancy and crates)
2014-08-07 07:59:57 -06:00
Paul Chote
1a4f476ffa
Replace CloakCrateAction with upgrades.
2014-08-07 20:44:30 +12:00
Paul Chote
2d062b790b
Add FriendlyFire property to GivesExperience.
2014-08-07 20:44:29 +12:00
Paul Chote
de775e2f56
Reimplement unit levels using IUpgradable.
2014-08-07 20:44:28 +12:00
Paul Chote
0ca5336072
Reimplement UnitUpgradeCrate using IUpgradable.
2014-08-07 20:43:27 +12:00
Paul Chote
bf5da145b0
Introduce IUpgradable and purchasable unit upgrades.
2014-08-07 20:40:47 +12:00
Paul Chote
4cf822cd00
Support production of actors without IFacing.
2014-08-07 20:40:47 +12:00
obrakmann
2512bc52f8
Merge pull request #6134 from Mailaender/lobby-notify-followup
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Made the lobby notifications less spammy and added some more cases
2014-08-06 19:58:15 +02:00
obrakmann
8efc8ccd4d
Merge pull request #6151 from Mailaender/disable-idle-overlay-during-transform
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Fixed idle overlays being displayed during actor transformations
2014-08-06 19:31:12 +02:00
obrakmann
42d8a9fe29
Merge pull request #6150 from Mailaender/disable-music-install-during-games
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Disabled music installation during matches
2014-08-06 16:47:11 +02:00
Taryn Hill
5627fad797
Merge pull request #6194 from obrakmann/fix6192
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Fix Apache's guns being blocked by walls in TD.
2014-08-06 09:23:42 -05:00
Oliver Brakmann
53b02b05ca
Fix Apache's guns being blocked by walls in TD.
...
Closes #6192 .
2014-08-06 14:00:05 +02:00
Oliver Brakmann
229f17ab85
Fix breakage of --upgrade-map in OpenRA.Utility
...
Closes #6045
2014-08-06 13:39:28 +02:00
Igor Popov
55729891de
Merge pull request #6188 from cjshmyr/luaparse
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Log reason why a Lua script fails to parse
2014-08-06 11:39:27 +04:00
Curtis Shmyr
b572c9b5eb
Add an ingame message if a Lua FatalError call occurs
2014-08-05 22:37:00 -06:00
Curtis Shmyr
2d93918469
Log reason why a Lua script fails to parse
2014-08-05 22:36:42 -06:00
reaperrr
09b887abf2
Streamline isValid check.
2014-08-05 13:19:26 +02:00
reaperrr
8be7f127d9
Fix descriptions.
2014-08-05 13:11:30 +02:00
Oliver Brakmann
b85d5a9193
Fix observer widgets not showing up when a player loses
...
Fixes #6172 .
2014-08-05 12:52:04 +02:00
Matthias Mailänder
cacb9fee64
Merge pull request #6100 from atlimit8/Implement6086
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Closes #6086
2014-08-05 06:36:11 +02:00
atlimit8
b669029194
reverted mod.yaml in cnc, d2k, & ra
2014-08-04 18:12:14 -05:00
atlimit8
898bf4959a
Remove sub-cell offset bounds checking
2014-08-04 18:09:26 -05:00
atlimit8
9b30c21f93
Load subcells and default subcell index from mod.yaml
2014-08-04 18:09:26 -05:00
atlimit8
4b7537bb13
Moved MobileInfo.SubCellOffsets to Map (dropping static) & added Map.SubCellsDefaultIndex
2014-08-04 18:09:26 -05:00
atlimit8
43478dd500
enum SubCell => int & Dictionary<SubCell, WVec> => WVec[]
2014-08-04 18:09:26 -05:00
reaperrr
7513380e08
New explosion system yaml changes.
2014-08-04 23:24:52 +02:00
reaperrr
8798658b35
New Explosion system code changes.
2014-08-04 23:24:51 +02:00
reaperrr
e3d85f29c9
Merge pull request #6169 from UberWaffe/CWRegressFix
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#6030 Regression fix: CreateEffectWarhead
2014-08-04 20:59:13 +02:00
Matthias Mailänder
050d55397d
Merge pull request #6156 from UberWaffe/MinorFixes
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Closes #6128
2014-08-04 20:01:40 +02:00
Matthias Mailänder
b2b1b38044
Merge pull request #6158 from Phrohdoh/DocPrintRequires
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Write trait requirements in documentation.
2014-08-04 19:54:53 +02:00
UberWaffe
0f8023217d
#6030 Regression fix. CreateEffectWarhead effect location and water impact sound.
2014-08-04 18:09:52 +02:00
UberWaffe
4055d8178d
Bridge can now define DemolishWeapon. Defaults to previous "Demolish".
2014-08-04 16:13:21 +02:00
UberWaffe
4f18cb5fc0
IonCannonPower can now define how many ticks into animation the weapon impact happens (as opposed to at the end of the animation).
2014-08-04 16:12:18 +02:00
Taryn Hill
c3c5cd04cc
Write trait requirements in documentation.
2014-08-03 21:37:37 -05:00
Chris Forbes
c482e97060
Merge pull request #6152 from Mailaender/money-crate
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Added money crates to be spawned by destroyed supply trucks
2014-08-04 10:39:29 +12:00
Taryn Hill
31a7678473
Merge pull request #6163 from Mailaender/shrapnel-lowercase-weapon
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Fixed ThrowsShrapnel not using lower case weapon names.
2014-08-03 15:20:30 -05:00
Matthias Mailänder
54e36ecf30
use ToLowerInvariant for all weapon rules
2014-08-03 22:14:00 +02:00
Matthias Mailänder
dd2981a3b4
Merge pull request #6155 from Phoib/sonicbeam
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Sonic Tank offset
2014-08-03 21:41:37 +02:00
Matthias Mailänder
aa74046403
Merge pull request #6160 from cjshmyr/returntobase
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Remove TakeOff activity from ReturnToBase
2014-08-03 21:11:16 +02:00
Curtis Shmyr
ed08bafd54
Remove TakeOff activity from ReturnToBase
2014-08-03 12:50:01 -06:00
Matthias Mailänder
33655afe21
Merge pull request #6127 from cjshmyr/attackcharge
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Fixes #5568
2014-08-03 17:51:28 +02:00
Phoib
59936ab834
Sonic Tank offset
2014-08-03 17:42:47 +02:00
Taryn Hill
b6fd757672
Merge pull request #6030 from UberWaffe/CustomWarheads
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Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Matthias Mailänder
98106e2ff7
ContainsCrate is redundant to LeavesHusk
2014-08-03 16:30:45 +02:00
Matthias Mailänder
57463f249c
let supply trucks spawn money crates upon destruction
2014-08-03 16:30:41 +02:00
Matthias Mailänder
aa8ce199c2
self-document CrushClass of crates
2014-08-03 16:26:19 +02:00
Matthias Mailänder
91b612fa47
ITeleportable does not exist anymore
2014-08-03 16:26:18 +02:00
Matthias Mailänder
611c803a3a
don't display idle overlays during actor transformations
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fixes #6018
2014-08-03 15:02:30 +02:00
Matthias Mailänder
282b16e3fc
disable music installation during a game
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closes #6058
2014-08-03 14:38:47 +02:00
Matthias Mailänder
658ae241dc
notify about difficulty level changes
2014-08-03 14:20:09 +02:00
Matthias Mailänder
ed2e4eef17
make the change notifications more natural
2014-08-03 14:19:46 +02:00
Matthias Mailänder
0502d90a05
Merge pull request #6084 from pchote/renderpreview
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Improve actor preview rendering
2014-08-03 12:51:21 +02:00
Matthias Mailänder
7305216f7b
Merge pull request #6129 from pchote/production-hotkeys
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Closes #3915
Closes #4142
Closes #4181
Closes #6031
2014-08-03 12:28:54 +02:00
Matthias Mailänder
56765d5ca2
remove unneccessary build-top sequences.
2014-08-03 22:23:49 +12:00
Paul Chote
b5e4e0e074
Add support for voxels in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
3903b9b2b5
Add support for rotors in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
7c434507f1
Add support for idle overlays in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
c6b6b5d153
Add support for turrets in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
9b3a73860c
Account for infantry in actor previews.
2014-08-03 22:23:48 +12:00
Paul Chote
79dabe01e8
Account for walls in actor previews.
2014-08-03 22:23:48 +12:00
Paul Chote
b91fe10cad
Account for building turret facing in actor previews.
2014-08-03 22:23:48 +12:00
Paul Chote
7fb106e54a
Introduce actor previews for PBOG and the editor.
2014-08-03 22:23:47 +12:00
Paul Chote
103cc65b5b
Change legacy menu button labels.
2014-08-03 22:21:31 +12:00
Matthias Mailänder
061ab42896
announce kicks and bans
2014-08-03 09:41:23 +02:00
Matthias Mailänder
65049f6212
announce map changes
2014-08-03 09:38:15 +02:00
Matthias Mailänder
b382c0339f
only notify when the lobby settings differ from the default
2014-08-03 09:31:25 +02:00
Paul Chote
e827b343ab
Disable multiple-queuing from the keyboard.
2014-08-03 19:28:10 +12:00
Paul Chote
0006f4dd2f
Remaining hotkey changes.
2014-08-03 19:28:10 +12:00
Paul Chote
5d90b2016f
Change status bar hotkeys to match C&C3.
2014-08-03 19:28:10 +12:00
Paul Chote
8b5fd454df
Change unit selection hotkeys to match C&C3.
2014-08-03 19:28:10 +12:00
Paul Chote
9626654f87
Redefine orderbutton and menu hotkeys.
2014-08-03 19:28:09 +12:00
Paul Chote
6f19290aeb
Add queue hotkeys to RA, and make TD consistent with C&C3. Fixes #6031 .
2014-08-03 19:28:09 +12:00
Paul Chote
f64cdc52e1
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
Paul Chote
43bd8a361e
Implement new production hotkeys. Fixes #3915 , #4142 , #4181 .
2014-08-03 19:28:07 +12:00
Paul Chote
ef2f909f65
Reorganize IBodyOrientation.
2014-08-03 19:20:40 +12:00
Paul Chote
8579ae956a
ToLowerInvariant RenderSprites.GetImage.
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Some mods (d2k) define bogus-case sequence names.
2014-08-03 19:20:39 +12:00
Paul Chote
61b7e63e77
Merge pull request #6133 from ScottNZ/power
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Move Power out of Building and into its own trait
2014-08-03 19:09:42 +12:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
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Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Paul Chote
9527d7c2f4
Merge pull request #6136 from ScottNZ/infiltration
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Infiltration refactor
2014-08-03 18:29:23 +12:00
Paul Chote
5b8a70728d
Merge pull request #6069 from atlimit8/LineBuild-1x1Only
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Makes LineBuild logic require building dimensions of 1x1
2014-08-03 16:16:56 +12:00
ScottNZ
8e062864ce
Merge pull request #6135 from pchote/support-fix
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Fix instant-use and AllowMultiple support powers.
2014-08-03 16:12:50 +12:00
Paul Chote
2bfd1aa56a
Merge pull request #6022 from Phrohdoh/MoveToShroud
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Locomotion MovesToShroud bool.
2014-08-03 12:58:06 +12:00
Curtis Shmyr
52aedf4b75
Fix AttackCharge not picking a new target if the current became invalid
2014-08-02 12:26:06 -06:00
ScottNZ
ca4b947037
Rename IAcceptInfiltrator to INotifyInfiltrated
2014-08-02 22:36:44 +12:00
ScottNZ
058185754e
Remove Infiltratable trait and refactor surrounding code to use target types
2014-08-02 22:31:46 +12:00
Paul Chote
efebb500f0
Fix instant-use and AllowMultiple support powers.
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Fixes #2185 , #6090 .
2014-08-02 21:30:29 +12:00
Matthias Mailänder
9422285aa2
Merge pull request #6108 from havok13888/LobbyInfoNotification
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Closes #6012
2014-08-02 07:19:23 +02:00
Taryn Hill
d6931f1d05
Added flag to Mobile/AircraftInfo: MoveIntoShroud.
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Does not change the audio feedback given.
2014-08-01 20:43:29 -05:00
havok13888
65c77677d4
Inform client about changes in lobby options
2014-08-01 15:41:02 -05:00
atlimit8
0a9f54e0ab
Makes LineBuild logic require building dimensions of 1x1
2014-07-31 16:47:44 -05:00
Matthias Mailänder
f84b1c145e
Merge pull request #6098 from pchote/select-hotkey
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Fix unit selection hotkeys for players.
2014-07-31 19:25:58 +02:00
Matthias Mailänder
6ef315217a
Merge pull request #6113 from atlimit8/FieldLoadWVecArray
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Load WVec[] from MiniYaml
2014-07-31 19:21:56 +02:00
Matthias Mailänder
5618960329
Merge pull request #6121 from ScottNZ/bleed
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Add ITraitInfo constraint to Requires<T>
2014-07-31 19:08:18 +02:00
Taryn Hill
738c80bb2a
Merge pull request #6102 from ihptru/masterplayers
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send player names to master server
2014-07-31 06:59:25 -05:00
ScottNZ
9f2e0e181f
Add ITraitInfo constraint to Requires<T>
2014-07-31 22:43:37 +12:00
Igor Popov
78c9585fbe
Merge pull request #6111 from abcdefg30/fixmaptiles
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Fixed 'seven-stairs' and 'room-warzone'
2014-07-31 09:08:29 +04:00
atlimit8
d1b0dce751
Applied VWec[] yaml loader
2014-07-30 22:59:15 -05:00
ihptru
b76d9ed2e4
send player names to master server
2014-07-30 23:42:34 +04:00
atlimit8
d79ab8070d
Added the abiltity to load WVec[] from MiniYaml
2014-07-30 14:34:28 -05:00
abcdefg30
c4f37344a0
Fixed 'seven-stairs' and 'room-warzone'
2014-07-30 13:13:23 +02:00
Curtis Shmyr
de1c80af88
Merge pull request #6105 from WolfGaming/FixTech
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Fixes Maps not being able to force tech levels
2014-07-29 20:33:45 -06:00
WolfGaming
d44a5226f5
Fixes Maps not being able to force tech levels
2014-07-29 22:08:36 +00:00
Paul Chote
13656710ca
Fix unit selection hotkeys for players. Fixes #5753 .
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This also explicitly disables them for spectators.
2014-07-29 23:32:47 +12:00
Paul Chote
e3d2104fe3
Merge pull request #6070 from ScottNZ/kenneltech
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Move dog to kenn and make kenn buildable
2014-07-29 23:14:17 +12:00
Paul Chote
a9a7f1e5b2
Merge pull request #6088 from obrakmann/fix5939
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Remove a spot harvesters had trouble accessing in Sea & Cake map
2014-07-29 22:54:28 +12:00
Oliver Brakmann
19de147551
Remove a spot harvesters had trouble accessing in Sea & Cake map
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Fixes #5939
2014-07-29 07:45:10 +02:00
obrakmann
d96c3747be
Merge pull request #6085 from UberWaffe/AIRepairFix
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Fix AI not repairing buildings if struck by support powers.
2014-07-29 00:46:36 +02:00
Taryn Hill
40d1327939
Merge pull request #6087 from ScottNZ/planerepulsion
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Add plane repulsion
2014-07-28 17:25:52 -05:00
Chris Forbes
031c58c10e
Merge pull request #6094 from cjshmyr/madfix
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Prevent MAD tanks executing multiple StartDetonationSequence activities
2014-07-29 09:42:29 +12:00
Curtis Shmyr
1afdd4d0ac
don't let MAD tanks run multiple StartDetionationSequence activities
2014-07-28 15:31:15 -06:00
Matthias Mailänder
56dcba5e47
Merge pull request #6091 from pchote/fixup-d2k-logo
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New D2K mod logo (fixed)
2014-07-28 19:35:39 +02:00
ScottNZ
4d355d381d
Remove repulsion from ra badgers, adjust mig and yak balance to compensate for new repulsion
2014-07-29 00:18:22 +12:00
ScottNZ
de29b41103
Remove repulsion from d2k planes
2014-07-29 00:18:22 +12:00
ScottNZ
d6fd507b04
Remove repulsion from a10 and c17
2014-07-29 00:18:21 +12:00
ScottNZ
16a30fd6b1
Add plane repulsion logic
2014-07-29 00:18:13 +12:00
Sebastien Kerguen
c540495abf
new D2K mod logo
2014-07-28 16:52:22 +12:00
Paul Chote
8de8e67423
Merge pull request #5845 from Mailaender/new-lua-chatline
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Added Media.AddChatLine to the new Lua API
2014-07-28 16:42:29 +12:00
UberWaffe
b67a17add0
Fix AI not repairing buildings if struck by support powers.
2014-07-27 12:58:52 +02:00
Matthias Mailänder
e488365f85
add a simple test case
2014-07-27 07:34:31 +02:00
Matthias Mailänder
405d21d797
add Game.AddChatLine to the new Lua API
2014-07-27 07:34:24 +02:00
ScottNZ
88ea7f1c7e
Take BuiltAt overrides into account when calculating speedup - prevent kennels contributing to rifle infantry speedup for example
2014-07-27 14:33:55 +12:00
Matthias Mailänder
a57c9c5cf3
Merge pull request #6074 from deniz1a/chrono-curtain-select
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Fixes #5166
2014-07-26 17:41:30 +02:00
Deniz Ayıkol
943848e853
Fix support power selector revealing cloaked enemy units.
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Delete unnecessary using line.
Fix spacing.
2014-07-26 18:38:25 +03:00
Matthias Mailänder
c67414c4f1
Merge pull request #5993 from obrakmann/fix5651_take2
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More aircraft/shroud interaction fixes
2014-07-26 15:43:16 +02:00
Oliver Brakmann
e97efc89cb
Make aircraft not waste their missiles by firing from outside the map
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Fixes #6001 .
This obviously affects Yaks as well as Migs, even though Yaks had no
trouble with attacking from outside the map.
2014-07-26 11:05:41 +02:00
Oliver Brakmann
ad2327828d
Make actors outside map borders selectable for their owner
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PR #5967 only made planes not lose their selection when they strayed
outside the map border. This PR makes it possible to select them when
they already are outside the map. It also ensures that the selection
decorations are drawn. Rank designations, however, will disappear when
a unit leaves the map.
Fixes #5651 for real, then.
2014-07-26 11:05:41 +02:00
Matthias Mailänder
2d02e3f04a
Merge pull request #5972 from pchote/new-ra-ui
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Closes #2394
Closes #2385
Closes #4980
Closes #5108
2014-07-26 10:22:03 +02:00
ScottNZ
b21f0eaf20
Fix dog breakage in Intervention
2014-07-26 20:19:29 +12:00
Paul Chote
f9c7d2735c
Replace source art with a more portable psd.
2014-07-26 19:26:03 +12:00
Paul Chote
d88b27745b
Fix observer buttons.
2014-07-26 19:26:03 +12:00
Matthias Mailänder
2637c99d25
Merge pull request #5991 from obrakmann/fix5976
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Make sure actors are removed from control groups when captured
2014-07-26 09:25:19 +02:00
Paul Chote
f9fcded77c
Add icons to the production tooltip.
2014-07-26 18:20:10 +12:00
Paul Chote
7c9223caea
Add tooltips for the power and cash displays.
2014-07-26 18:20:10 +12:00
Paul Chote
f7f01cc08e
Add hotkey support to ProductionPaletteWidget.
2014-07-26 18:20:10 +12:00
Paul Chote
fa0b33a1ea
Re-enable the ready colour blinking.
2014-07-26 18:20:10 +12:00
Paul Chote
0c607ffff2
Move legacy widgets into D2K project.
2014-07-26 18:20:10 +12:00
Paul Chote
92c0520d9c
Add tab click sounds to RA.
2014-07-26 18:20:10 +12:00
Paul Chote
a0e5554aaa
Overhaul the RA sidebar UI.
2014-07-26 18:20:09 +12:00
Paul Chote
f779606433
Split TS ingame chrome.
2014-07-26 18:20:09 +12:00
Paul Chote
8f05e04a1f
Add icon glyphs for naval, powerdown and diplomacy (for use in RA).
2014-07-26 18:20:09 +12:00
Paul Chote
c1e83d9415
Support trimmed production icon rectangles.
2014-07-26 18:20:09 +12:00
Paul Chote
6d96d46081
Move ProductionQueueFromSelection into RA and generalize.
2014-07-26 18:20:09 +12:00
Paul Chote
17d601113e
Move SupportPowersWidget into RA and generalize.
2014-07-26 18:20:08 +12:00
Paul Chote
ae9a3075a9
Add a logic class for faction-specific backgrounds.
2014-07-26 18:20:08 +12:00
Paul Chote
cbfc8e0b27
Blink the power display red when low power.
2014-07-26 18:20:08 +12:00
Paul Chote
dee6a9bac4
Support fading the area behind the radar to black.
2014-07-26 18:20:08 +12:00
Paul Chote
fda3ae2fb0
Make the diplomacy panel consistent with cheats and menu.
2014-07-26 18:20:08 +12:00
Paul Chote
9e2b3ce0b8
Unify cheats -> debug and adjust plumbing for new RA UI.
2014-07-26 18:20:08 +12:00
Paul Chote
e7ae615ac9
Split the last TD UI logic into reuseable chunks.
2014-07-26 18:20:07 +12:00
Paul Chote
ef00411931
Add support for single-line time display.
2014-07-26 18:20:07 +12:00
Paul Chote
2de9d3780b
Extract ProductionPalette background drawing into logic code.
2014-07-26 18:20:07 +12:00
Paul Chote
54b5da3460
Don’t crash if there are no production icons. Fixes #5543 .
2014-07-26 18:20:07 +12:00
Paul Chote
1e76baf070
Move TD production widgets into the RA project.
2014-07-26 18:20:07 +12:00
Paul Chote
ba21428276
Hide invalid hotkey from button tooltips.
2014-07-26 18:20:06 +12:00
Paul Chote
90403ad40b
Fix mouseover filtering in cloned widgets.
2014-07-26 18:20:06 +12:00
Paul Chote
4fb9e59402
Allow ImageWidget to filter mouse events.
2014-07-26 18:20:06 +12:00
Paul Chote
d8b6eac64e
Fix mouse event filtering in BackgroundWidget.
2014-07-26 18:20:06 +12:00
Matthias Mailänder
1d0538526d
Merge pull request #6040 from pchote/more-renderables
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Convert RenderAfterWorld to use Renderables.
2014-07-26 07:28:53 +02:00
ScottNZ
2a4d8a33b9
Move dog to kenn and make kenn buildable
2014-07-26 16:29:23 +12:00
Matthias Mailänder
5e02042629
Merge pull request #6061 from MustaphaTR/d2k-starting-units
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Added grenadier as Atreides starting unit
2014-07-26 06:11:45 +02:00
Paul Chote
fffffb8c7c
Merge pull request #6014 from atlimit8/FixBuildingsLockedOnWorldLoad
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Fix buildings locked on world load
2014-07-26 16:01:28 +12:00
Paul Chote
b55e15f37f
Merge pull request #6065 from atlimit8/SellNonBuildings
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Sell non buildings
2014-07-26 15:52:33 +12:00
atlimit8
4d23b71f2c
Fixed D2K turrets.
2014-07-25 19:53:23 -05:00
atlimit8
0ba1fdcea3
Allow actors that are not buildings to be sold.
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The more humane way to refund units (as opposed the grinding them).
2014-07-25 18:00:50 -05:00
atlimit8
72a30e2157
Appears to fix sticky locking of preplaced buildings
2014-07-25 17:07:15 -05:00
atlimit8
0319b8cbda
INotifyCreated
2014-07-25 17:07:15 -05:00
atlimit8
027887aa13
AUTHORS
2014-07-25 17:03:05 -05:00
obrakmann
478168cac7
Merge pull request #6062 from ihptru/masterphp
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remove .php prefixes related to master server
2014-07-25 19:24:15 +02:00
ihptru
3ef8d76bfe
remove .php prefixes related to master server
2014-07-25 19:55:54 +04:00
Mustafa Alperen Seki
a7a65bf213
Added Grenadier as Atreides starting unit
2014-07-25 16:51:55 +03:00
Paul Chote
0884722c4b
Change IOrderGenerator.RenderAfterWorld to return Renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
da6ecbf92e
Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
8ac9477cd9
Add UISpriteRenderable for screen-space decorations.
2014-07-25 21:14:39 +12:00
Paul Chote
1beff77c6a
Split selectable rendering into *Renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
c4bcf0af46
Introduce RangeCircleRenderable.
2014-07-25 21:14:39 +12:00
Paul Chote
48bbac5c6f
Merge pull request #5910 from Phrohdoh/CloningVats
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Added cloning trait pair for RA2-style Cloning Vats.
2014-07-25 17:53:54 +12:00
Taryn Hill
b4cecff74e
ClonesProductionUnits:
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string[] CloneableTypes checks Cloneable.Types
Cloneable:
string[] Types checked by ClonesProductionUnits.CloneableTypes
Added INotifyOtherProduction
for notifying self when another actor
produces a unit.
2014-07-24 19:08:08 -05:00
Matthias Mailänder
e24b9323c8
Merge pull request #6053 from deniz1a/chat-focus
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Closes #4722
2014-07-24 22:40:42 +02:00
Matthias Mailänder
79a9b531ea
Merge pull request #5941 from reaperrr/spread-upgrade
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Added MaxSpread for more control over maximum area of damage
2014-07-24 22:18:03 +02:00
Matthias Mailänder
bc8a9d754c
Merge pull request #6035 from pchote/merge-air-queues
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Merge RA aircraft queues
2014-07-24 22:04:50 +02:00
Matthias Mailänder
d756d5b0c8
Merge pull request #6052 from deniz1a/mcv-pri
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Increase MCV selection priority
2014-07-24 21:51:02 +02:00
Deniz Ayıkol
f08c463181
Cnc: Increase MCV selection priority.
2014-07-24 15:18:37 +03:00
Deniz Ayıkol
17ea6e1ec2
Make lobby chat field have keyboard focus by default.
2014-07-24 14:59:11 +03:00
Deniz Ayıkol
7780862bdd
Increase MCV selection priority.
2014-07-24 13:58:55 +03:00
Paul Chote
2a5d7b73f6
Add BuildAtProductionType to boats/subs.
2014-07-24 21:04:35 +12:00
Paul Chote
90d310690b
Merge the RA aircraft queues. Closes #5961 .
2014-07-24 20:45:28 +12:00
Paul Chote
c164ec8c8c
Add Buildable.BuildAtProduction.
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This allows actors to be restricted to specific production structures.
2014-07-24 20:45:28 +12:00
Paul Chote
8837b3453c
Merge pull request #6036 from Mailaender/trait-export-decimal-separators
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Fixed country specific decimal separators in the traits documentation
2014-07-24 20:42:12 +12:00
Paul Chote
b2e7cf8edb
Merge pull request #5853 from RoosterDragon/actormap-perf
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Sped up ActorMap.ActorsInBox.
2014-07-24 20:40:15 +12:00
Paul Chote
51f69110d0
Merge pull request #6046 from ihptru/masterserver
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send 'spectators' and 'protected' to master server
2014-07-24 20:31:35 +12:00
Paul Chote
a7fc41b87e
Merge pull request #5943 from pavlos256/fieldloader
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Fieldloader and non-public fields
2014-07-24 20:29:25 +12:00
Paul Chote
a2e6feac2a
Merge pull request #5850 from pavlos256/game-loop
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Improve the game loop
2014-07-24 20:24:08 +12:00
ihptru
26a6f45b8f
send 'spectators' and 'protected' to master server; fixes #6041
2014-07-23 23:41:46 +04:00
Matthias Mailänder
93e34a10f0
Merge pull request #6042 from MustaphaTR/bleed
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Fixed Atreides Barracks Make Anim.
2014-07-23 19:51:39 +02:00
Matthias Mailänder
20a052d16b
Merge pull request #6044 from UberWaffe/CrateMultiUnitsFix
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Regression and UpgradeRules fix for #5921 .
2014-07-23 19:10:33 +02:00
UberWaffe
2b73fa027b
Fixes as per comments. (+1 squashed commits)
...
Squashed commits:
[c3abf4b] Fixes as per comments. (+1 squashed commits)
Squashed commits:
[a289d17] Regression and UpgradeRules fix for #5921 .
2014-07-23 16:47:15 +02:00
Chris Forbes
51316a76cc
Merge pull request #6037 from Mailaender/component-tower-walls
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Fixed walls not visually attaching to component towers
2014-07-23 21:24:19 +12:00
Chris Forbes
8f42b65f86
Merge pull request #6038 from Mailaender/idle-fly-doc
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Documented FlyAwayOnIdle and ReturnOnIdle
2014-07-23 21:23:55 +12:00
Mustafa Alperen Seki
6700ac273e
Fixed Atreides Barracks Make Anim.
2014-07-23 09:29:57 +03:00
Matthias Mailänder
778931f650
document ReturnOnIdle
2014-07-23 07:09:07 +02:00
Matthias Mailänder
249be6d9a7
separate and document FlyAwayOnIdle
2014-07-23 07:09:07 +02:00
Matthias Mailänder
d830a0a7ae
Merge pull request #6029 from pchote/gametomods
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Move *Renderables and Render* out of Game.
2014-07-23 06:54:42 +02:00
Matthias Mailänder
cefc848ee8
visually attach component towers to walls
2014-07-23 06:45:07 +02:00
Matthias Mailänder
8ce65f7310
same for double
2014-07-23 06:33:52 +02:00
Matthias Mailänder
32a4bedd6e
don't use country specific decimal separators for decimals
2014-07-23 06:19:45 +02:00
Paul Chote
cffb1f27e4
Merge pull request #6002 from Mailaender/ts-wall-tower-attachment
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Allowed walls to attach to component towers
2014-07-23 12:18:26 +12:00
Paul Chote
6b1cecc6b4
Add a workaround for the legacy map editor.
2014-07-23 11:40:30 +12:00
Paul Chote
1d77cd5391
Merge pull request #5851 from RoosterDragon/shroud-perf
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Speed up shroud checks
2014-07-23 11:02:27 +12:00
Paul Chote
dab94bcc00
Merge pull request #5904 from ScottNZ/c4-flashtarget
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Add target flashing for C4.
2014-07-23 10:36:54 +12:00
Chris Forbes
945455f15e
Merge pull request #5973 from reaperrr/renderinf-unhardcode
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Unhardcoded RenderInfantry sequence names
2014-07-23 09:58:07 +12:00
Chris Forbes
58ac641578
Merge pull request #5985 from RoosterDragon/random-try-collection
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Improve Exts.Random
2014-07-23 09:57:23 +12:00
Chris Forbes
f68de0bbd8
Merge pull request #5921 from UberWaffe/CrateMultiUnits
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Crate updates.
2014-07-23 09:50:54 +12:00
Chris Forbes
e023ad6a36
Merge pull request #5999 from Mailaender/trait-documentation-update-july-2014
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Updated the trait documentation for modders
2014-07-23 09:49:02 +12:00
Chris Forbes
25d377770d
Merge pull request #6007 from MustaphaTR/d2k-ai-improve
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Improved D2K AI
2014-07-23 09:46:58 +12:00
Chris Forbes
c8f295a814
Merge pull request #5997 from reaperrr/compress-shps
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Compressed shps of all currently shipping mods
2014-07-23 09:46:30 +12:00
Chris Forbes
72c92491a7
Merge pull request #6009 from psydev/patch-2
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Nerf flame tank
2014-07-23 09:45:49 +12:00
Chris Forbes
90d5a76443
Merge pull request #6026 from MustaphaTR/d2k-map+tilefix
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Added "Pasty Mesa" map and some tile fixes
2014-07-23 09:42:59 +12:00
Chris Forbes
707eefefc4
Merge pull request #6010 from psydev/patch-3
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Minor balance tweaks for TD
2014-07-23 09:39:47 +12:00
Mustapha
8b0eb279c3
Added "Pasty Mesa" map and some tile fixes
2014-07-22 16:48:57 +03:00
ScottNZ
ad5e1cbe3a
Merge pull request #6027 from OpenRA/revert-5763-build-shift+keypress
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Revert "Make Shift+<Hotkey> queue five units/buildings. Fixes #5544."
2014-07-22 22:36:43 +12:00
Paul Chote
3744a1af25
Revert "Make Shift+<Hotkey> queue five units/buildings. Fixes #5544."
2014-07-22 20:16:47 +12:00
Paul Chote
029da5116b
Move VoxelRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
4589e93180
Move TextRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
1cb6026c38
Move ContrailRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
6005262992
Move BeamRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
51abbad5ff
Move RenderSprites and RenderSimple into Mods.RA.
2014-07-22 16:43:39 +12:00
Chris Forbes
3780a70045
Merge pull request #6021 from pchote/gtwr-fix
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Give GTWR back to both factions.
2014-07-22 11:25:08 +12:00
Paul Chote
5d0282188c
Give GTWR back to both factions.
2014-07-22 10:19:20 +12:00
Paul Chote
f62bec0530
Remove bogus Require<>s.
2014-07-21 23:50:15 +12:00
Mustafa Alperen Seki
7abde5fd32
Improved AI
2014-07-21 08:51:50 +03:00
Chris Forbes
8174cbc88f
Merge pull request #5994 from deniz1a/prod_order
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Reordered production palette according to prerequisites.
2014-07-21 13:50:49 +12:00
psydev
38937e4caa
Reduce BikeRockets' speed a bit
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Bike spam is quite effective, and seems almost too good at silencing opposition. After playtesting, it was found that reducing the speed of rockets gives whoever they are engaging a chance to fire back before dying.
(RangeLimit increased to compensate for speed change, to keep it above 6).
2014-07-20 18:26:15 -07:00
psydev
29208fbf5f
Nerf Mobile SAM damage a bit
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The Mobile SAM has been shown to be exceptionally powerful in small groups, being able to annihilate large groups of helis. While the cost could be increased, it seems like a few changes for now would be good and mitigate some of the OPness.
Changes:
-Replace quick-firing 2-burst and replace it with 1 shot per second.
-Reduce damage to 32. This will make it kill Apaches in 4 shots instead of 3.
-Reduce missile speed from 426 to 341. (This will also effectively reduce range limit from 12.5 cells to 10).
2014-07-20 18:11:48 -07:00
psydev
3aa3097f8a
Reduce RangeLimit of Stealth Tank Missiles
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Note: the "Range" value of the Stealth Tank remains the same.
It has been noticed that the missiles of the stealth tank seem to go on for forever (~11.5 cells), making them inescapable; their range is 7, so this is a large difference. Their range limit is being reduced so they will travel only 8.3 cells now.
2014-07-20 18:01:52 -07:00
psydev
62fa566dce
Reduce Stealth damage vs. infantry 35% -> 25%
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Playtesting has shown that the Stealth Tank is a little bit too good against infantry, which are supposed to be its (soft) natural counter. They are the only units which can detect the stealth tanks, so it's important that they not die too easily. Right now it seems that stealth tanks are able to sit and fight infantry very easily, especially since they outrange them. This change will discourage stealth tanks from engaging infantry without care.
2014-07-20 17:45:37 -07:00
psydev
d38c722082
Reduce Flame Tank damage from 90 -> 75
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As mentioned earlier, the reduction of the flame tank cost from $800 to $600 made it a bit too powerful. Playtesting with damage reduced to this level seemed to be reasonable.
The reason for reducing the cost to $600 was that few people were playing with the flame tank, since it costed a lot more than other units like the light tank. It seemed to be too much of a specialist and the added construction time (and cost) didn't appear to be worth it to players. It also seemed that people were not interested in risking the unit in battlefield offensives due to its cost. Part of the changes to the unit (increased damage vs. light, heavier armor, lower cost) were to make it more accessible for use against light vehicles (such as artillery), which it can destroy quickly, but which often result in its own death. A lower cost made the unit more usable in most mixed forces.
2014-07-20 17:40:01 -07:00
psydev
75293ba1ea
Reduce Flame Tank HP
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In playtesting, the Flame Tank has shown to be too powerful, especially when combined en masse with recon bikes. This is because its cost was reduced to $600 from $800. Reducing a few traits in further playtesting has made it more balanced.
2014-07-20 17:34:28 -07:00
psydev
554412d8e0
Reduce Flame Tank speed
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It is a bit too fast, especially given that its armor was upgraded. Still faster than medium tank.
2014-07-20 17:32:42 -07:00
UberWaffe
cb6a724e48
Rename Race to ValidRaces.
2014-07-20 21:40:10 +02:00
UberWaffe
94b1f53ebf
Rebased. (+1 squashed commits)
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Squashed commits:
[43010a0] Fixes. (+1 squashed commits)
Squashed commits:
[94ee90e] Fixes. (+1 squashed commits)
Squashed commits:
[ef827c7] Style cop updates. Updates to LevelUp, Cloak, and UnitUpgrade to allow multiple units within range, plus maximum extra unit limit. (+1 squashed commits)
Squashed commits:
[2103b01] Dupe crate action updates and fixes. (+2 squashed commit)
Squashed commit:
[0f4df4a] Added DuplicateUnitCrateAction.
[2787fa1] Clarity update. (+1 squashed commits)
Squashed commits:
[93ddc3b] Crate updates.
+Multiple units per crate allowed.
+Allow time delay on crate actions.
2014-07-20 21:37:40 +02:00
Matthias Mailänder
2405ce3251
allow walls to attach to component towers
2014-07-20 19:00:04 +02:00
Matthias Mailänder
7d0f4a261f
don't break apart when using empty IReadOnlyDictionary
2014-07-20 14:50:38 +02:00
Matthias Mailänder
1071a94d1d
document traits
2014-07-20 14:50:37 +02:00
Matthias Mailänder
907188ccba
configurable and self-documenting font name
2014-07-20 14:31:15 +02:00
Matthias Mailänder
547730c195
don't just repeat the name of the trait, but explain
2014-07-20 14:31:15 +02:00
Matthias Mailänder
40d0e20fe1
configurable and self-documenting idle sequence name
2014-07-20 14:31:13 +02:00
Matthias Mailänder
eec36b6d0c
configurable and self-documenting color
2014-07-20 13:54:52 +02:00
Matthias Mailänder
ea478e8e7f
configurable and self-documenting BuildPaletteWidgetName
2014-07-20 13:54:29 +02:00
Matthias Mailänder
1f7b6f431a
fix trait info documentation not being displayed
2014-07-20 13:53:44 +02:00
Matthias Mailänder
7901c06e4c
differentiate new/old Lua APIs
2014-07-20 13:53:12 +02:00
Matthias Mailänder
ef5178407c
add spaces for proper linebreaks in trait documentation tables
2014-07-20 13:52:00 +02:00
reaperrr
582c1016e9
Merge pull request #5998 from Mailaender/ts-bibs
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Added bibs to Tiberian Sun refinery and factories
2014-07-20 12:48:53 +02:00
Matthias Mailänder
702b3f7d20
these are already fixed with the addition of isometry
2014-07-20 11:29:12 +02:00
Matthias Mailänder
dbe64f496b
add bibs to refinery and factories
2014-07-20 11:28:06 +02:00
Oliver Brakmann
ff90a7559d
Make sure actors are removed from control groups when captured
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Fixes #5976 .
2014-07-20 02:49:58 +02:00
reaperrr
be1bd215c7
Compress/re-compress custom shps of D2k mod with XCC Mixer to reduce size.
2014-07-19 23:01:20 +02:00
reaperrr
811c6df291
Compress/re-compress custom RA mod shps with XCC Mixer to reduce size.
2014-07-19 22:59:43 +02:00
reaperrr
2a15dc313b
Compress/re-compress several custom shps of TD mod with XCC Mixer to reduce size.
2014-07-19 22:56:55 +02:00
Deniz Ayıkol
686c043151
Put Minelayer.AT before Minelayer.AP
2014-07-19 20:16:34 +03:00
Deniz Ayıkol
6e8a002dad
Reordered production palette according to prerequisites.
2014-07-19 19:36:36 +03:00
Matthias Mailänder
6c1efac235
Merge pull request #5977 from pchote/oi-keep-moving
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Don’t cancel MoveAdjacentTo / MoveWithinRange when target becomes invalid
2014-07-19 09:39:32 +02:00
Matthias Mailänder
d2aa97c1d1
Merge pull request #5990 from pchote/repair-fix
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Play the correct race notification when repairing an ally’s structure.
2014-07-19 08:08:05 +02:00
Paul Chote
850fcd5100
Fix a typo.
2014-07-19 18:03:21 +12:00
Paul Chote
5b0cee78cf
Calculate a new path (and possibly new target cell) if the original path is blocked.
2014-07-19 18:03:21 +12:00
Paul Chote
e805461be7
Don’t cancel MoveAdjacentTo / MoveWithinRange when target becomes invalid.
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Move to the last known position instead. Fixes #5968 .
2014-07-19 15:42:52 +12:00
Paul Chote
c2ba2fe12b
Play the correct race notification when repairing an ally’s structure.
2014-07-19 15:33:06 +12:00
obrakmann
312041b9c8
Merge pull request #5988 from pchote/shellmap-paradrop
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Fix scripted paradrops.
2014-07-19 05:01:27 +02:00
Oliver Brakmann
0cf49ad49f
Fix old-lua paradrop too.
2014-07-19 14:42:36 +12:00
Paul Chote
87e425042f
Fix scripted paradrops.
2014-07-19 14:40:29 +12:00
obrakmann
54191039a9
Merge pull request #5989 from pchote/frozen-target-fix
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Fix frozen actors being targetable under shroud.
2014-07-19 04:16:56 +02:00
Paul Chote
bcc32d15ed
Fix frozen actors being targetable under shroud. Fixes #5979 , #5978 .
2014-07-19 12:56:52 +12:00
Paul Chote
0f03d6bee8
Merge pull request #5987 from reaperrr/gem-mine-palette
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Fixes gem mine desert palette
2014-07-19 12:00:49 +12:00
reaperrr
a447e35695
Fixes gem mine desert palette.
2014-07-18 22:47:11 +02:00
RoosterDragon
c672ac5bad
Improve Exts.Random by testing if the input sequence is a collection, thus avoiding the need to create a copy to get the count.
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Using the ElementAt method also means that if the sequence is a list too, then the selection can be done via the indexer rather the enumerating the elements.
2014-07-18 20:58:50 +01:00
Paul Chote
58abd45ed9
Merge pull request #5967 from obrakmann/fix5651
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Fix aircraft losing selection outside the map borders
2014-07-18 20:36:02 +12:00
Paul Chote
8a65632851
Merge pull request #5965 from WolfGaming/CustomPrereqChange
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Adds the RequiresPrerequisites field into ProvidesCustomPrerequisite
2014-07-18 20:29:11 +12:00
Oliver Brakmann
42f963d687
Fix aircraft losing selection outside the map borders
...
Fixes #5651
2014-07-18 10:03:57 +02:00
WolfGaming
7b10da6bde
Adds the RequiresPrerequisites field into ProvidesCustomPrerequisite and all the logic behind it.
2014-07-18 06:11:03 +00:00
Chris Forbes
62820430de
Merge pull request #5974 from pchote/cratefix
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Fix unit collection crates and drop-zone maps.
2014-07-18 12:58:24 +12:00
abcdefg30
8f60b9b652
Fixed drop-zone units
2014-07-18 11:39:43 +12:00
reaperrr
1ba41a9af5
Unhardcodes RenderInfantry sequence names.
2014-07-17 20:59:08 +02:00
ScottNZ
04cd99cd75
Add target flashing for C4. Closes #4659
2014-07-15 16:06:38 +12:00
Paul Chote
e3dae2edd0
Replace the obsolete race check from GiveUnitCrateAction.
2014-07-15 10:15:35 +12:00
Paul Chote
8bce37710b
Merge pull request #5955 from Squiggles211/production_cancel_fix
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Restored PlaceBuilding order's ProductionQueue checks.
2014-07-14 20:06:50 +12:00
Chris Forbes
709f29184a
Merge pull request #5954 from abcdefg30/fixhijacker
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Made Hijacker buildable by soviets
2014-07-14 08:45:51 +12:00
Squiggles211
006f7b888a
Restored production queue current item checks
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Fixes regression #5948 where you could freely build any building by
canceling the production before deploying by restoring the currentItem
checks in the PlaceBuilding order to ensure that the production is still
valid.
2014-07-13 14:06:30 -05:00
abcdefg30
1ef3099910
Hijacker again buildable by soviets
2014-07-13 20:39:54 +02:00
Matthias Mailänder
aca0b9d7dd
Merge pull request #5932 from MustaphaTR/d2k-only-inf-fix
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D2K - Fixed some tiles should be only infantry
2014-07-13 08:34:06 +02:00
Chris Forbes
e7cd4e07f9
Merge pull request #5946 from Phrohdoh/MoreTraitDocs
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Added some trait [Desc()]s.
2014-07-13 17:51:55 +12:00
Taryn Hill
da001385ae
Added some trait [Desc()]s.
2014-07-12 13:31:14 -05:00
reaperrr
56eca3a5e3
Ion Cannon now scorches the whole hit area, and uses higher Spread + low
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MaxSpread to increase damage within the hit area, but keep area of effect
itself relatively low.
Additionally increased damage to make it less inferior to Nukes.
2014-07-12 16:31:53 +02:00
reaperrr
eb96b72878
Add MaxSpread to Warhead to allow setting a specific area of effect.
2014-07-12 12:14:56 +02:00
Matthias Mailänder
a03d607878
Merge pull request #5930 from MustaphaTR/ra-oil-explode
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RA - Explosive Oil Derricks
2014-07-12 11:25:30 +02:00
Chris Forbes
d8df332d97
Merge pull request #5940 from Mailaender/fort-lonestar-tech-disable
...
Fixed unbuildable high-tech on Fort Lonestar
2014-07-12 20:28:56 +12:00
Matthias Mailänder
e512799eeb
disable tech properly
2014-07-12 09:47:42 +02:00
Matthias Mailänder
8afddd9497
Merge pull request #5938 from abcdefg30/fortlonestar
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Fixed a bug in Fort Lonestar
2014-07-12 09:45:00 +02:00
Pavlos Touboulidis
dcb7a44aa2
Use available TypeConverters to serialize and deserialize types
2014-07-12 04:46:45 +03:00
Pavlos Touboulidis
451426bc3f
Trivial typo in exception message
2014-07-12 04:35:31 +03:00
Pavlos Touboulidis
e9dd0b0fab
Make FieldLoader/FieldSaver able to work with private fields
...
* Unify the FieldLoader-related attributes (Ignore, LoadUsing,
FieldFromYamlKey) into a new 'Serialize' attribute. Keep the
previous attributes as shortcuts/aliases to the new attribute.
* Add 'YamlName' field to the new 'Serialize' attribute to allow
yaml names different from the field names. Example:
[Serialize(YamlName = "Width")]
private int widthExpression = "0";
* The FieldLoader will treat private fields like public now and
will try to load their values. The FieldSaver gets an optional
parameter specifying whether to save private fields by default.
The 'Serialize' attribute can be used to fine-tune individual
fields.
* Updated the traits documentation exporter to write the yaml
name if it has been overriden.
2014-07-12 04:33:36 +03:00
abcdefg30
b87ea6ddef
Update fort-lonestar.lua
2014-07-11 23:47:02 +02:00
Mustafa Alperen Seki
70af7f3595
Changed some tiles types
2014-07-11 16:34:16 +03:00
Mustafa Alperen Seki
b6a39c5993
Explosive Oil Derricks
2014-07-11 15:08:41 +03:00
Matthias Mailänder
a357bceb35
Merge pull request #5926 from pchote/ra-tabs
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Fixes #5915
2014-07-11 13:42:21 +02:00
Matthias Mailänder
43242245b8
Merge pull request #5927 from MustaphaTR/ra-building-sort
...
Fixes #5914
2014-07-11 13:34:11 +02:00
Mustafa Alperen Seki
5fa4a5fa20
Sort Changes
2014-07-11 12:56:45 +03:00
Paul Chote
393702fe67
Fix bogus inconsistencies in the ra tab images:
...
- Soviet-normal tab glyphs were off by 1px.
- Allied-selected tabs had random semi-transparent pixels.
- Most tabs had a discoloured pixel near the left edge.
2014-07-11 20:04:03 +12:00
Paul Chote
1aacb21b04
Enable correct tab images for helicopters and aircraft.
2014-07-11 18:27:35 +12:00
Paul Chote
fc882437f0
Fix incorrect soviet tab image coordinates.
2014-07-11 18:26:00 +12:00
Daniel Hernandez
bac2b4f28e
Add opposing-faction tab art for aircraft and navy,
2014-07-11 18:11:40 +12:00
Paul Chote
ee27b248d8
Remove bitrotted tab source artwork.
2014-07-11 18:09:32 +12:00
Paul Chote
fd2254f9db
Merge pull request #5924 from Cr0s/patch-1
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Fixed typo in HackyAI building placement code
2014-07-11 18:07:32 +12:00
Paul Chote
be2357f509
Merge pull request #5917 from pavlos256/deterministic-sort
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Make tiles sorting deterministic in all cases
2014-07-11 17:53:08 +12:00
Cr0s
0f363d4c0f
Fixed typo in HackAI building placement code
2014-07-11 05:44:45 +04:00
Matthias Mailänder
efeba3ec4f
Merge pull request #5898 from MustaphaTR/d2k-techlevel
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D2k Tech Level
2014-07-10 19:05:35 +02:00
Mustafa Alperen Seki
ec69e05433
Added D2K Tech Levels
2014-07-10 17:17:11 +03:00
Matthias Mailänder
6af834c436
Merge pull request #5901 from ScottNZ/techlevel
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Add tech levels to ra
2014-07-10 15:07:46 +02:00
Matthias Mailänder
e8a7d4d93a
Merge pull request #5911 from pchote/concrete-fix
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Add AllowInvalidPlacement check to IsCellBuildable.
2014-07-10 13:41:02 +02:00
Pavlos Touboulidis
f45d063f1e
Make tiles sorting deterministic in all cases
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This may fix issue #5916 .
In any case, it's wanted because this kind of sort is "unstable".
According to the docs:
"This implementation performs an unstable sort; that is, if two
elements are equal, their order might not be preserved."
2014-07-10 12:40:38 +03:00
Paul Chote
c6ed6dbeb9
Remove redundant overload and return early if outside map.
2014-07-10 20:34:17 +12:00
Matthias Mailänder
17310b7234
Merge pull request #5912 from pchote/powr-fix
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Allow NormalizeSequence to remove existing damage prefixes.
2014-07-10 09:37:31 +02:00
Matthias Mailänder
d3128463c0
Merge pull request #5907 from reaperrr/misc-ts-fixes
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More TS fixes & tuning
2014-07-10 09:04:22 +02:00
Paul Chote
2e9e4cff5c
Allow NormalizeSequence to remove existing damage prefixes. Fixes #5909 .
2014-07-10 17:16:46 +12:00
Paul Chote
05e1841e0e
Add AllowInvalidPlacement check to IsCellBuildable. Fixes #5902 .
2014-07-10 17:06:57 +12:00
Pavlos Touboulidis
b88b87b899
Improve game loop
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Environment.TickCount was replaced with Game.RunTime that's based on
Stopwatch for increased accuracy.
2014-07-10 04:06:29 +03:00
reaperrr
69077629a7
Reduce infantry sequence tick values, fix Cyborg Commando idle shadow.
2014-07-09 20:14:21 +02:00
reaperrr
b09a301bb3
Added ^Tank default, adjusted movement penalties on terrain types.
2014-07-09 20:14:20 +02:00
reaperrr
1600b30fde
Doubles Refinery storage capacity.
2014-07-09 20:14:19 +02:00
reaperrr
1973208694
Fixes Light Post. Closes #5903 .
2014-07-09 20:13:38 +02:00
RoosterDragon
ffd2e8ea9d
Sped up ActorMap.ActorsInBox.
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- By ensuring both the add and remove actor lists are sets, we ensure the partitioning bins will contain only distinct actors. We can remove the HashSet and Distinct in ActorsInBox and ActorsInWorld which provides a nice speedup for queries. ActorsInBox sees nearly a 3x speedup in the RA shellmap.
2014-07-09 18:43:40 +01:00
ScottNZ
f8ad69889c
Add tech levels to ra
2014-07-10 01:23:29 +12:00
Matthias Mailänder
fd68c81b15
Update .travis.yml
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remove failing auto-wiki-update
2014-07-09 14:11:01 +02:00
Matthias Mailänder
5f1a0ddb99
Merge pull request #5899 from obrakmann/blinky-blinky
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Change the colour of the blinking READY to gold
2014-07-09 13:09:46 +02:00
Oliver Brakmann
ab4a9388ce
Change defaults for the production palette's ready sign
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Default is now to blink alternating between white and gold.
2014-07-09 12:09:44 +02:00
Matthias Mailänder
a816956b5e
Merge pull request #5897 from pchote/disable-green
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Restore blinking ready label in RA.
2014-07-09 11:37:04 +02:00
Paul Chote
8b01ed034b
Restore blinking ready label in RA.
2014-07-09 21:08:00 +12:00
Paul Chote
4471891cae
Merge pull request #5896 from Mailaender/d2k-parachute-corpse
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Fixed missing parachute corpses in Dune 2000
2014-07-09 21:00:28 +12:00
Paul Chote
2524ead1c4
Merge pull request #5892 from Mailaender/destroyed-repair-building-nre
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Added a check if the rearm host building is gone
2014-07-09 20:55:20 +12:00
Paul Chote
15ec2b40f2
Merge pull request #5890 from Mailaender/negative-spawns-crash-fix
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Made GetSpawnOccupants more robust against invalid list queries
2014-07-09 20:48:12 +12:00
Matthias Mailänder
dc2880e047
bring it in line with Rearm
2014-07-09 09:35:36 +02:00
Matthias Mailänder
26ed4c24be
check if the host building is gone
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fixes #5670
2014-07-09 09:25:06 +02:00
Matthias Mailänder
befb11ce69
add parachute corpses
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fixes #5893
2014-07-09 09:16:27 +02:00
Matthias Mailänder
971ec55679
Merge pull request #5833 from pchote/cnc-techlevels
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Closes #3221
2014-07-09 08:51:29 +02:00
Matthias Mailänder
3491d3b9f8
Merge pull request #5894 from pchote/warhead-nre
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Fix NRE if a unit is damaged without a warhead.
2014-07-09 08:12:08 +02:00
Paul Chote
83b559befc
Fix NRE if a unit is damaged without a warhead.
2014-07-09 18:02:27 +12:00
Paul Chote
4e1f7dedba
Fix the bogus D2K AI definitions.
2014-07-09 17:50:14 +12:00
Paul Chote
a46baeaf2b
Reorganise AI base building logic.
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- Now obeys defined structure percentages and limits.
- Faster.
- More readable and maintainable code.
2014-07-09 17:50:14 +12:00
Paul Chote
c8bd8336f7
Remove super-spammy debug messages.
2014-07-09 17:50:14 +12:00
Paul Chote
ff78b0f7ea
Add tech levels to TD.
2014-07-09 17:50:14 +12:00
Matthias Mailänder
5a891daa59
make GetSpawnOccupants more robust against invalid list queries
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fixes #5588
2014-07-09 06:21:59 +02:00
Paul Chote
5e96bb3f8c
Merge pull request #5824 from reaperrr/pronedamage
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Moved ProneDamage to Warhead
2014-07-09 11:02:02 +12:00
Paul Chote
e5b863f926
Merge pull request #5698 from Mailaender/sonar
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Added the sonar pulse to reveal sub marines
2014-07-09 10:44:47 +12:00
Chris Forbes
c70087fdb2
Merge pull request #5885 from Mailaender/ra-capture-tech-oversights
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Fixed captureable tech oversights in the Red Alert mod
2014-07-09 08:05:35 +12:00
Matthias Mailänder
c4dffa02da
fix chronosphere being visible to soviets
2014-07-08 21:30:09 +02:00
Matthias Mailänder
5740faef21
fix Tanya being available to soviets
2014-07-08 21:27:34 +02:00
Matthias Mailänder
63d4df76a8
Merge pull request #5874 from pchote/revert-desyncs
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Revert TickRender and PauseState changes
2014-07-08 21:21:49 +02:00
reaperrr
fa98eae2c3
Applies most TS prone damage values to TS mod.
2014-07-08 21:05:43 +02:00
reaperrr
fabca5dca6
Move ProneDamage modifier from TakeCover to Warhead.
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Rename it to ProneModifier and convert it to integer.
2014-07-08 21:05:42 +02:00
Matthias Mailänder
b12c630e63
Merge pull request #5883 from reaperrr/ts-tib-heal
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Fixes #5877
2014-07-08 21:03:50 +02:00
Matthias Mailänder
db7b7742a3
Merge pull request #5880 from MustaphaTR/ra-capturable-bio
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Capturable Bio Lab
2014-07-08 20:54:53 +02:00
reaperrr
b765d5238c
Add TiberiumHeal weapon and use it for healing mutants, cyborgs & critters.
2014-07-08 18:04:20 +02:00
reaperrr
343de6a244
Fix palette and add inaccuracy to Tiberian Fiend's weapon.
2014-07-08 18:02:44 +02:00
Mustafa Alperen Seki
101e57eade
Capturable Bio Lab
2014-07-08 11:51:29 +03:00
Matthias Mailänder
1a81016bdc
Merge pull request #5869 from reaperrr/ts-blue-tib
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Added blue tiberium and blue large crystal to TS mod.
2014-07-08 08:12:12 +02:00
Paul Chote
3918c992c4
Fix D2K turret placement crash.
2014-07-08 17:12:51 +12:00
Paul Chote
1b222958d6
Don’t override custom animations if damaged.
2014-07-08 17:12:36 +12:00
Paul Chote
c639339a62
Remove the crumble overlay after it has completed.
2014-07-08 17:11:59 +12:00
Paul Chote
2b91a2363b
Fix make animations.
2014-07-08 16:56:09 +12:00
Paul Chote
5650d5fc98
Revert "use TickRender() for RenderSprites and PaletteModifier"
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This reverts commit 87fd576b26 .
2014-07-08 11:09:54 +12:00
Paul Chote
802b6a652c
Revert "new PauseState to differentiate game and editor pausing"
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This reverts commit d1e18cad7a .
2014-07-08 10:42:00 +12:00
Paul Chote
18c9a25232
Revert "freeze animations during pause to visualize it better"
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This reverts commit 960248fe44 .
2014-07-08 10:40:06 +12:00
Paul Chote
3c2d9910e3
Revert "Undo changes to World::SetLocalPauseState to unbreak Lua"
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This reverts commit 77e3d17527 .
2014-07-08 10:39:18 +12:00
reaperrr
b279de1edb
Fixes tiberium tree shadow frames, adds large blue crystal.
2014-07-07 22:53:24 +02:00
reaperrr
e27e7ce87c
Adds blue tiberium to TS mod.
2014-07-07 22:51:00 +02:00
reaperrr
a3cb5d2d1d
Renames interior tileset to temperate and adds BlueTiberium terrain type.
2014-07-07 22:49:50 +02:00
Matthias Mailänder
dfc722847a
Merge pull request #5862 from obrakmann/fix-lua-pausestate
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Old Lua: use the correct method to set the pause state
2014-07-07 21:57:14 +02:00
Oliver Brakmann
77e3d17527
Undo changes to World::SetLocalPauseState to unbreak Lua
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Fixes #5864 .
2014-07-07 21:50:37 +02:00
Matthias Mailänder
d2adc28a00
Merge pull request #5865 from obrakmann/fix5861
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Fix RepairBuilding not working for AI and Lua scripts
2014-07-07 20:54:03 +02:00
Oliver Brakmann
33b916a713
Fix RepairBuilding not working for AI and Lua scripts
...
Fixes #5861
2014-07-07 19:43:52 +02:00
RoosterDragon
a512d9ad0a
Sped up shroud rendering.
...
- Only update shroud within the visible screen area, rather than the whole map. This improves performance on larger maps significantly when scrolling around since large portions of the shroud do not need to be updated.
- Provide methods in Shroud to return delegates to check for explored/visibility for tiles within a certain region. This allows it to return more efficient delegates whenever the region is within the map bounds, or shroud/fog is disabled. In the typical case where the region is in bounds and shroud/fog is enabled, the fast check is almost twice as fast as the slow check.
- Use the Shroud delegate functions in shroud rendering, frozen actors, minimap rendering and resource layer areas to provide a speedup since these areas of code can often take advantage of the fact they perform checks within the map boundary.
- Cache current element in CellRegionEnumerator to prevent repeated work if the element is accessed more than once.
- Decrease the size of elements in some arrays in hopes of reducing memory needs and improving cache hits.
2014-07-07 17:34:31 +01:00
RoosterDragon
2351c43237
Refactoring pass.
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- Extract an enum for edges rather than using magic numbers for everything.
- Remove duplicated code between FoggedEdges and ShroudedEdges by hosting the visibility function into a delegate.
- Make minimap methods more readable.
- Tidy formatting.
- Make some fields readonly.
- Remove unused usings.
2014-07-07 17:34:25 +01:00
Matthias Mailänder
91a076728d
generalize into SpawnActorPower
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closes #5724
2014-07-07 15:27:54 +02:00
Matthias Mailänder
f60fefd5f5
add a ripple animation based on the move flash
2014-07-07 15:26:07 +02:00
Matthias Mailänder
43bca0e73d
add the sonar pulse
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closes #4729
2014-07-07 15:26:07 +02:00
Matthias Mailänder
5cdf0e6a67
generalize MoveFlash as parametrized SpriteEffect
2014-07-07 15:23:14 +02:00
Matthias Mailänder
4fb38c955b
Merge pull request #5859 from pchote/paratrooper-cleanup
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Improve paratroopers.
2014-07-07 15:19:41 +02:00
Paul Chote
e4f8816486
Fix the crate drop.
2014-07-08 00:30:55 +12:00
Paul Chote
ab26d4b0ad
Overhaul ParatroopersPower:
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- Adds support for multiple drop planes.
- Adds support a beacon and camera.
- Prevents the plane from circling if it can’t unload.
2014-07-08 00:30:38 +12:00
Matthias Mailänder
b8756d9de7
Merge pull request #5860 from pchote/news-fix
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News fixes
2014-07-07 13:25:25 +02:00
Paul Chote
470dfa941a
Merge pull request #5840 from Mailaender/map-download-isometry-nre
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Fixed a NullReferenceException in auto map download.
2014-07-07 22:31:25 +12:00
Paul Chote
d0a972f3b7
Merge pull request #5835 from Squiggles211/wall-damage
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Removed false damage states which caused invisible walls. Fixes #5654
2014-07-07 22:27:25 +12:00
Paul Chote
ad375c5734
Reorganize news parsing. Fixes #5647 .
2014-07-07 22:23:04 +12:00
Paul Chote
c352ff644f
Use a shared url for news updates. Fixes #5603 .
2014-07-07 21:48:07 +12:00
Matthias Mailänder
fa83507a62
Merge pull request #5854 from pchote/ra-poster
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Add beacons to the RA spy plane and parabombs
2014-07-07 10:15:03 +02:00
Matthias Mailänder
17e41a7b79
Merge pull request #5856 from MustaphaTR/d2k-footprints
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D2k Some Footprint Fixes
2014-07-07 09:33:41 +02:00
Mustafa Alperen Seki
96988fe563
Fixed ref and palace footprints.
2014-07-07 10:20:12 +03:00
Matthias Mailänder
d4627479b5
fix a NullReferenceException in preview.Map
2014-07-07 09:18:24 +02:00
Paul Chote
38a08c0967
Add a spy plane beacon, and quantise facings.
2014-07-07 17:40:51 +12:00
Paul Chote
59bea931a5
Use AirstrikePower for spy planes.
2014-07-07 17:40:51 +12:00
Paul Chote
a4ba7f7158
Remove the obsolete flare definition from AirstrikePower.
2014-07-07 17:40:51 +12:00
Paul Chote
c6299892e0
Remove obsolete BeaconDuration definitions.
2014-07-07 17:40:50 +12:00
Paul Chote
6f7816b653
Add beacon to parabombs, and quantise facings.
2014-07-07 17:40:44 +12:00
Paul Chote
e3e5de2b59
Merge pull request #5844 from Mailaender/ts-blossom-trees
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Added Blossom Trees to Tiberian Sun
2014-07-07 11:23:04 +12:00
Chris Forbes
43ce9274e1
Merge pull request #5847 from Mailaender/sietch-bib
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Fixed the sietch crashing the game when placed on a map
2014-07-07 09:42:06 +12:00
Chris Forbes
e3100171f0
Merge pull request #5848 from Mailaender/shellmap-category
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Categorized shellmaps
2014-07-07 09:39:05 +12:00
Chris Forbes
c2a659f4d2
Merge pull request #5849 from Mailaender/active-animation-pause
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Fixed active animations playing during paused games
2014-07-07 09:34:44 +12:00
Matthias Mailänder
dc63171e0e
pause active animations
2014-07-06 23:11:56 +02:00
Matthias Mailänder
4fb7d4ef41
fix Unit sietch does not have a sequence named bib2x
2014-07-06 22:55:27 +02:00
Matthias Mailänder
a550febc94
categorize shellmaps
2014-07-06 21:04:03 +02:00
Matthias Mailänder
dac2314051
add blossom trees to Tiberian Sun
2014-07-06 19:00:43 +02:00
Matthias Mailänder
0262a946be
add FrozenActorLayer to Tiberian Sun
2014-07-06 19:00:25 +02:00
Matthias Mailänder
b466a066a9
Merge pull request #5839 from ihptru/downloadingstatus
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depend on proper status in auto-downloading
2014-07-06 17:46:04 +02:00
ihptru
305f76e300
depend on proper status in auto-downloading
2014-07-06 19:17:38 +04:00
Paul Chote
6ad5c99815
Merge pull request #5806 from Mailaender/seeds-resources-cleanup
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Fixed SeedsResources messing with make animation
2014-07-07 01:05:17 +12:00
Matthias Mailänder
82a8fd329e
don't play active animation when we sell it
2014-07-06 14:58:29 +02:00
Matthias Mailänder
69209cd340
split WithActiveAnimation from SeedsResource
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closes #5300
2014-07-06 14:58:29 +02:00
Matthias Mailänder
59dcd297f5
Merge pull request #5828 from reaperrr/missile-shadow
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Re-implement Shadow support for Missiles
2014-07-06 14:55:51 +02:00
Paul Chote
06039ce818
Merge pull request #5304 from Mailaender/music-downloads
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Added Music downloads
2014-07-07 00:52:05 +12:00
reaperrr
5a645adb2d
TS changes to improve missile test cases.
2014-07-06 14:46:07 +02:00
reaperrr
a69f5857e6
Removes Missile-shadow-related bitrot.
2014-07-06 14:46:05 +02:00
reaperrr
cb216aa345
Reimplement Shadow toggle for Missile projectile.
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Enable Shadow by default.
2014-07-06 14:46:04 +02:00
Matthias Mailänder
fe41ac7fa3
@pchote breaks all the things
2014-07-06 14:45:05 +02:00
Matthias Mailänder
443b46ca64
fix Tiberian Sun installation from CD
2014-07-06 14:04:26 +02:00
Paul Chote
3f7293b206
Let FieldLoader do the hard work of loading fields.
2014-07-06 14:04:26 +02:00
Matthias Mailänder
352067eb48
consistent size for all install panels
2014-07-06 14:04:26 +02:00
Matthias Mailänder
038146abb3
prevent flickering
2014-07-06 14:04:26 +02:00
Matthias Mailänder
6a0c158ffa
rename gameinit to install for consistency
2014-07-06 14:04:26 +02:00
Matthias Mailänder
585264d3ad
remove non-existing "INIT_SETUP" chrome widget reference
2014-07-06 14:04:26 +02:00
Matthias Mailänder
a67e2290d1
fix the music list not being populated after CD asset install
2014-07-06 14:04:26 +02:00
Matthias Mailänder
1f4b780450
save a redirect
2014-07-06 14:04:26 +02:00
Matthias Mailänder
2f55768c1b
restart the game instead of unmounting on the fly
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avoid more redundancy between the load screens
2014-07-06 14:04:26 +02:00
Matthias Mailänder
334605287c
Intro/Map music is also split across several files here
2014-07-06 14:04:26 +02:00
Matthias Mailänder
b2517b2c87
don't test for scores.mix as it is optional
2014-07-06 14:04:26 +02:00
Matthias Mailänder
178bf0643f
don't check for general.mix as it stays unmounted
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however still extract it
2014-07-06 14:04:26 +02:00
Matthias Mailänder
7b5e072994
unmount all to avoid write permission problems
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fight the new caching mechanism and M$ WindowsTM file systems
2014-07-06 14:04:25 +02:00
Matthias Mailänder
dbb4132b66
add TrimOrEmpty to avoid NREs
2014-07-06 14:04:25 +02:00
Matthias Mailänder
cc64b41246
fix Tiberian Dawn CD rip logic
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closes #4424
2014-07-06 14:04:25 +02:00
Matthias Mailänder
57a631c284
rebase bit rot crap
2014-07-06 14:04:25 +02:00
Matthias Mailänder
7783e988a7
unify music install and add a download option
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closes #4759
2014-07-06 14:04:25 +02:00
Matthias Mailänder
14f71c55bf
unify install from CD logic
2014-07-06 14:04:25 +02:00
Matthias Mailänder
351c759793
separate content install from loadscreen
2014-07-06 14:04:25 +02:00
Paul Chote
08b1c989d6
Merge pull request #5640 from Mailaender/editor-tick
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Separated Tick and TickRender more cleanly
2014-07-07 00:03:04 +12:00
Matthias Mailänder
7e496f8db9
StyleCop and avoid redundancy
2014-07-06 12:48:47 +02:00
Matthias Mailänder
bf1743ac6e
Merge pull request #5838 from obrakmann/fix5378
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Fix non-infantry support units starting on subcells. Fixes #5378
2014-07-06 12:09:01 +02:00
Oliver Brakmann
bb38521d70
Add myself to AUTHORS
2014-07-06 12:04:15 +02:00
Oliver Brakmann
cb8ed251b2
Fix non-infantry support units starting on subcells.
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Fixes #5378
2014-07-06 12:04:15 +02:00
Matthias Mailänder
cde7ec1948
disallow building placement when the game is paused
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touches the most glitchy case of #3277
2014-07-06 09:39:16 +02:00
Matthias Mailänder
565ea05bd7
fix problem with cnc nuke leaking the long idle sequence Tick
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and avoid magic numbers
2014-07-06 09:23:31 +02:00
Squiggles211
52bc05c1b5
Fixes #5654 by removing false damage states which caused invisible walls
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Removes final set of 16 sequences for all walls as it appears that these
are not actually supposed to be used as damage states for the actual
wall, but as end pieces for each wall. One of the pieces in particular
caused a single wall to be seen as invisible. Fixes #5654
2014-07-06 02:09:10 -05:00
Matthias Mailänder
960248fe44
freeze animations during pause to visualize it better
2014-07-06 08:24:08 +02:00
Matthias Mailänder
d1e18cad7a
new PauseState to differentiate game and editor pausing
2014-07-06 08:24:08 +02:00
Matthias Mailänder
d580ca6417
ActorMap is updated in Tick
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so we can't search for adjacent actors in TickRender
2014-07-06 08:24:08 +02:00
Matthias Mailänder
394d635dae
new trait WithMakeAnimation
2014-07-06 08:24:08 +02:00
Matthias Mailänder
87fd576b26
use TickRender() for RenderSprites and PaletteModifier
2014-07-06 08:24:08 +02:00
Matthias Mailänder
58cb603803
Merge pull request #5834 from Squiggles211/heli-turn
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Increase Chinook landing speed and removed turn before landing.
2014-07-06 08:19:44 +02:00
Matthias Mailänder
9be8f4ce29
Merge pull request #5832 from obrakmann/fix-old-lua-breakage
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Fix breakage of the old Lua API due to recent changes
2014-07-06 07:55:34 +02:00
Squiggles211
ebc6515d73
Fixes #5054 by removing chinook's turn before landing and increasing ascend/descend speed
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Allows for any helicopter to enable or disable the turn before landing
but sets it to default off for the chinook. (may be desireable for
single player missions visual effect like Allies01?) Also gives the
chinook a faster ascend/descend speed. Fixes #5054
2014-07-06 00:52:43 -05:00
Oliver Brakmann
3a67b3dec3
Fix breakage of the old Lua API due to recent changes
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Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758 ),
as well as the additional argument to Paradrop::SetLZ (#5695 ).
2014-07-06 01:21:22 +02:00
Chris Forbes
ee2dc60eb3
Merge pull request #5822 from Mailaender/voxel-walker-move
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Moved specialized voxel render traits to Mods.TS library.
2014-07-06 10:52:35 +12:00
Chris Forbes
636f926184
Merge pull request #5821 from Mailaender/bye-scott
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Removed Scott from the active maintainer list
2014-07-06 10:22:01 +12:00
Chris Forbes
1ca218182a
Merge pull request #5831 from pchote/repair-crashfix
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Don’t try to render the repair indicator if there are no repairers.
2014-07-06 10:19:36 +12:00
Paul Chote
cc14f5ef17
Don’t try to render the repair indicator if there are no repairers. Fixes #5823
2014-07-06 10:05:56 +12:00
Matthias Mailänder
b9d84cb422
Merge pull request #5829 from reaperrr/ts-fiendshard
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Fixes TS FiendShard using wrong projectile
2014-07-05 18:14:29 +02:00
reaperrr
0d33aec9d9
Fix TS FiendShard using wrong projectile.
2014-07-05 17:30:39 +02:00
Matthias Mailänder
b5a514d868
move WithVoxelUnloadBody
2014-07-05 12:13:47 +02:00
Matthias Mailänder
07c75b5e27
move WithVoxelWalkerBody to Mods.TS
2014-07-05 12:12:56 +02:00
Matthias Mailänder
a0a5d10e4b
remove Scott from the active maintainer list
2014-07-05 11:57:19 +02:00
Paul Chote
8743f39a79
Merge pull request #5814 from Mailaender/vamos-vamos
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Fixed units not moving to the RallyPoint
2014-07-05 20:00:47 +12:00
Paul Chote
88cd454ce1
Merge pull request #5695 from Mailaender/parachute-dangers
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Added the possibility for paratroopers to die on impact
2014-07-05 19:49:15 +12:00
Paul Chote
da66a9a6b3
Merge pull request #5797 from Mailaender/ts-harvester
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Fixed the Tiberian Sun harvester
2014-07-05 19:14:47 +12:00
Matthias Mailänder
5e7e677ca9
fix shadow sprite not being rendered on the ground
2014-07-05 09:13:52 +02:00
Matthias Mailänder
8cdd7dce6c
make the fallrate customizable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
4a7687d7e4
add a customizable parachute shadow
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closes #3335
2014-07-05 09:13:52 +02:00
Matthias Mailänder
18a77e0039
make the parachute palettes configurable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
ef01fb289b
make the parachute animation optional
...
instead of hard-coding default sprite sequences
2014-07-05 09:13:52 +02:00
Matthias Mailänder
ff1be8daea
merge ParachuteAttachment and Parachutable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
e04ff18060
@pchote's quest against legacy truth value definitions
2014-07-05 09:13:51 +02:00
Matthias Mailänder
a38d43019a
new setting to allow unlucky paratroopers
2014-07-05 09:13:51 +02:00
Matthias Mailänder
2907273ef2
new trait Parachtuable that decides on the fate upon landing
2014-07-05 09:13:51 +02:00
Matthias Mailänder
1a0bb726e6
document for modders
2014-07-05 09:13:51 +02:00
Matthias Mailänder
8f805248ca
StyleCop
2014-07-05 09:13:51 +02:00
Matthias Mailänder
d6c60f6436
tweak the DockOffset a bit
2014-07-05 09:08:50 +02:00
Matthias Mailänder
f4f127e3d1
spaces to tabs
2014-07-05 09:08:50 +02:00
Matthias Mailänder
7385fcbf3f
fix VoxelAnimation.DisableFunc being ignored
2014-07-05 09:08:49 +02:00
Matthias Mailänder
6734cd96a4
add a voxel harvester unload animation
2014-07-05 09:08:47 +02:00
Matthias Mailänder
1e2e7bcf42
StyleCop
2014-07-05 09:00:20 +02:00
Matthias Mailänder
7b5f000ba0
stop pretending this is configurable and use MoveTo
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fixes #5682
2014-07-05 08:58:21 +02:00
Matthias Mailänder
4fed3371d0
avoid an unneccessary conversion FieldLoader can do
2014-07-05 08:58:21 +02:00
Matthias Mailänder
9199cf4669
get to work automatically
2014-07-05 08:45:37 +02:00
Matthias Mailänder
270975a590
fix crash when docking with a voxel harvester
2014-07-05 08:45:34 +02:00
Paul Chote
bf50372f85
Merge pull request #5787 from Mailaender/input-sound-render-split
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Sound and Input cleanup
2014-07-05 18:41:11 +12:00
Matthias Mailänder
b1ac961adc
StyleCop
2014-07-05 08:35:38 +02:00
Matthias Mailänder
cf6f32fb96
split Sound.cs in smaller chunks
2014-07-05 08:35:38 +02:00
Matthias Mailänder
8cce30d472
sort into sub-folders Input and Graphics
2014-07-05 08:35:32 +02:00
Paul Chote
dbfd1eaaa3
Merge pull request #5808 from reaperrr/td-bluetib
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Replaces glitchy blue tiberium art with TS-style remapable tiberium art
2014-07-05 18:34:18 +12:00
Paul Chote
6250c9df12
Merge pull request #5696 from Mailaender/emit-cargo-on-sell
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Finished EmitCargoOnSell
2014-07-05 12:30:29 +12:00
Paul Chote
15d8fadb60
Merge pull request #5801 from Mailaender/building-influence-crash
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Fixed a crash when trying to capture husks that have been destroyed.
2014-07-05 11:36:54 +12:00
Paul Chote
31aaaf26b5
Merge pull request #5812 from Mailaender/rallypoint-test-building-hack-removal
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Fixed the AI choosing rallypoints on land for shipyards
2014-07-05 11:22:00 +12:00
Paul Chote
6deadd7658
Merge pull request #5798 from Mailaender/td-production-tooltip-nre
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Fixed a crash in Tiberian Dawn when a production tooltip is being rendered while the last accompanying production queue is destroyed.
2014-07-05 10:58:13 +12:00
Paul Chote
8d6cd143d6
Merge pull request #5807 from Mailaender/building-influence-reslayer
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Fixed resources growing on building bibs and behind trees
2014-07-05 10:53:10 +12:00
obrakmann
80f1dc6a56
Merge pull request #5818 from UberWaffe/bleed
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Corrected d2k.sardaukar prone-shoot animation.
2014-07-04 22:08:01 +02:00
obrakmann
6d3edb8725
Merge pull request #5817 from Mailaender/chat-command-nre
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Fixed chat commands crashing replays
2014-07-04 21:57:12 +02:00
UberWaffe
29df6866d0
Corrected d2k.sardaukar prone-shoot animation.
2014-07-04 20:10:40 +02:00
Matthias Mailänder
13e0dac141
execute chat commands only locally
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fixes #5755
2014-07-04 18:18:33 +02:00
Matthias Mailänder
0572220cc3
Merge pull request #5768 from pchote/multirepair
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Closes #3748
2014-07-04 16:12:46 +02:00
Matthias Mailänder
7428776e90
Merge pull request #5813 from pavlos256/asset-browser-search
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Instant filtering by file name in the asset browser
2014-07-04 16:01:01 +02:00
Matthias Mailänder
65d61dff3e
Merge pull request #5767 from pchote/isqrt
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Add Exts.ISqrt to avoid fp sqrt calculations.
2014-07-04 15:48:20 +02:00
Pavlos Touboulidis
d1251d412f
Instant filtering by file name in the asset browser
2014-07-04 16:33:26 +03:00
Matthias Mailänder
79dd9a9c6b
get rid of the RallypointTestBuilding hack
2014-07-04 14:57:34 +02:00
Matthias Mailänder
7824564a44
fix System.Reflection.ReflectionTypeLoadException
2014-07-04 14:34:34 +02:00
Matthias Mailänder
3c502117a5
Merge pull request #5804 from MustaphaTR/d2k-shellmap
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Better Shellmap to D2K
2014-07-04 11:44:17 +02:00
Mustapha
c842f1cbc1
High Resolution Fix
2014-07-04 12:37:47 +03:00
Matthias Mailänder
0feb5a7bdc
check for building influence when growing resources
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closes #5556
2014-07-04 09:22:14 +02:00
Ishan Bhargava
16df8322c6
Added repair bonus for multiple players
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More than one player can now contribute to repairing a building.
Base repair amount is multiplied by value of array
Players who can't afford to contribute are ignored
Repair indicator cycles between each player's color.
2014-07-04 10:40:26 +12:00
Paul Chote
9e11e38005
Merge pull request #5781 from pavlos256/format80-write-rle
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Implement Format80 RLE compression
2014-07-04 10:34:01 +12:00
Paul Chote
ce99f02ba6
Merge pull request #5678 from pavlos256/find-tiles-in-circle
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Fix and optimize FindTilesInCircle
2014-07-04 10:27:37 +12:00
Matthias Mailänder
ae8b2cec74
Merge pull request #5792 from reaperrr/tib-tree-fixes
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TD Tiberium tree fixes
2014-07-03 22:35:34 +02:00
reaperrr
7b5078c4f2
Remove bluetib.mix package.
2014-07-03 22:31:34 +02:00
reaperrr
739865062a
Replaces glitchy blue tiberium art with TS-style remapable tiberium art.
2014-07-03 22:28:36 +02:00
reaperrr
9e8c7ee145
Remove duplicate split sequence.
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Make blue tib tree more centered on cell (fixes #5744 ).
Remove obsolete splitblue art.
2014-07-03 22:17:01 +02:00
reaperrr
6fa3f4207a
Fix editor position of TD tiberium trees.
2014-07-03 21:52:18 +02:00
Matthias Mailänder
b02ca7695f
StyleCop
2014-07-03 18:35:11 +02:00
Pavlos Touboulidis
daed053a57
Fix and optimize FindTilesInCircle
2014-07-03 18:11:28 +03:00
Pavlos Touboulidis
f5de0101fe
Implement Format80 RLE compression
2014-07-03 17:53:48 +03:00
Paul Chote
0ffe88753c
Merge pull request #5789 from Mailaender/render-trait-documentation
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Documented the various overlay and animation change traits
2014-07-03 23:54:13 +12:00
Paul Chote
a4083f4597
Merge pull request #5794 from Mailaender/lint-map-cordons
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Added a new Lint check for invalid map cordons
2014-07-03 23:43:41 +12:00
Paul Chote
1a88769c12
Merge pull request #5795 from Mailaender/ts-harvester-tiberium-explosion
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Added Tiberium explosions to destroyed harvesters in Tiberian Sun
2014-07-03 23:39:39 +12:00
Paul Chote
d92dc70a2f
Merge pull request #5712 from RoosterDragon/sheet-release-buffer
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Release sheet buffers
2014-07-03 22:57:56 +12:00
Matthias Mailänder
884fbc0ea9
add a new lint check for invalid map cordons
2014-07-03 10:56:59 +02:00
Matthias Mailänder
e666c75883
don't capture dead actors
2014-07-03 10:33:41 +02:00
Matthias Mailänder
6097b3eb19
document the various overlay and animation change traits
2014-07-03 09:50:10 +02:00
Matthias Mailänder
8a89accab6
Merge pull request #5805 from MustaphaTR/mount-idaho
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Mount Idaho Map
2014-07-03 09:37:42 +02:00
Matthias Mailänder
04f1ebe969
abort change owner when the actor is destroyed
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fixes #5638
2014-07-03 09:19:51 +02:00
Matthias Mailänder
3c3f85a272
add documentation
2014-07-03 09:05:22 +02:00
Matthias Mailänder
68a97b079b
spurious tab
2014-07-03 09:05:22 +02:00
Mustapha
432638dcfa
added mount idaho map
2014-07-03 09:59:07 +03:00
Mustapha
e13f8873c0
New Shellmap
2014-07-03 09:51:36 +03:00
RoosterDragon
3a30748f05
Reduce working set by releasing buffers for sheets.
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Sheets carry a managed buffer of data that allows updates to be made without having to constantly fetch and set data to the texture memory of the video card. This is useful for things like SheetBuilder which make small progressive changes to sheets.
However these buffers are often large and are kept alive because sheets are referenced by the sprites that use them. If this buffer is explicitly null'ed when it is no longer needed then the GC can reclaim it. Sometimes a buffer need not even be created because the object using the sheet only works on the texture directly anyway.
In practise, this reduced memory consumed by such buffers from ~165 MiB to ~112 MiB (at the start of a new RA skirmish mission).
2014-07-02 17:25:56 +01:00
Matthias Mailänder
30edee01c2
check if palette.CurrentQueue is null to avoid a crash
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fixes #5624
2014-07-02 12:18:47 +02:00
Matthias Mailänder
d011438ff3
let the harvester splatter Tiberium on destruction
2014-07-02 09:42:15 +02:00
Paul Chote
0d61a1d19a
Merge pull request #5786 from Mailaender/shp-ts-offset-fix
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Fixed Tiberian Sun construction yard flickering
2014-07-02 17:14:03 +12:00
Paul Chote
9a167317dd
Merge pull request #5742 from tomlane/sniperChurches
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Remove ability for Sniper to capture churches.
2014-07-02 17:05:06 +12:00
Matthias Mailänder
ea86aac089
replace EmitCargoOnSell with Cargo.EjectOnSell
2014-07-01 22:11:44 +02:00
Matthias Mailänder
6adf453ad1
finished EmitCargoOnSell
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closes #2424
2014-07-01 22:07:15 +02:00
Matthias Mailänder
e8bccc33c6
StyleCop
2014-07-01 22:07:15 +02:00
Matthias Mailänder
392b77647d
this does not make any sense
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with 0 HP you also can not a single dude
2014-07-01 22:07:15 +02:00
Matthias Mailänder
40cd491bff
Merge pull request #5778 from pchote/isometric
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Add support for diamond cell grids
2014-07-01 16:59:22 +02:00
Tom Lane
eca4504006
Remove invalid sniper actor from Poseidon map.
2014-07-01 13:23:36 +01:00
Taryn Hill
249c522c00
Merge pull request #5785 from Mailaender/ts-high-fix
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Fixed Tiberian Sun artillery not shooting over walls.
2014-07-01 07:02:56 -05:00
Matthias Mailänder
f5b749e9ce
fix a rounding problem in SHP(TS) offset floating point math
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closes #5765
2014-07-01 13:40:00 +02:00
Matthias Mailänder
de64b31aa4
allow the RPG tower to shoot over walls
2014-07-01 11:30:16 +02:00
Matthias Mailänder
78e4e7a440
allow artillery to shoot over walls
2014-07-01 11:30:12 +02:00
Paul Chote
cf7bd75dad
Merge pull request #5759 from Mailaender/ra-tech-capture
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Added capturable tech to Red Alert
2014-07-01 19:24:23 +12:00
Matthias Mailänder
38dd3bbdc9
remove pill boxes and hijacker from Allies02
2014-07-01 09:12:13 +02:00
Matthias Mailänder
7cd259d2b8
add a missing space for multi line property documentation
2014-07-01 09:12:13 +02:00
Matthias Mailänder
b05e4217cf
document SelfHealing prerequisites
2014-07-01 09:12:11 +02:00
Matthias Mailänder
362c86764f
document the buildable and country trait
2014-07-01 09:08:08 +02:00
Matthias Mailänder
a42ac640e4
remove unused copy pasta from TD
2014-07-01 09:03:33 +02:00
Matthias Mailänder
5602e49179
capturable production queues
2014-07-01 09:03:19 +02:00
Matthias Mailänder
6436088cdb
Use Prerequisites: ~disabled for unbuildable actors.
2014-07-01 09:02:41 +02:00
reaperrr
5a7dbb6529
Fix TS refinery and repair pad using snow gfx
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Until we support TS theater-specific graphics, we should stick to one of the theaters, temperate in this case.
2014-07-01 01:10:55 +02:00
Igor Popov
cefe26349f
Merge pull request #5780 from Mailaender/master.openra.net
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Changed master server URL to openra.net subdomain
2014-06-30 19:32:08 +04:00
Matthias Mailänder
5bd3a21d34
master server has been migrated to new machine and DNS
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closes #5748
2014-06-30 16:09:00 +02:00
Paul Chote
0d625b6af6
Fix sprite overlap outside the map border.
2014-07-01 00:40:42 +12:00
Paul Chote
96c9de2b96
Enable isometric perspective in TS.
2014-06-30 23:44:23 +12:00
Paul Chote
0866903f20
remove blank-testmap.
2014-06-30 23:44:23 +12:00
Paul Chote
68969203bb
Extract TS blank-conquest map.
2014-06-30 23:44:23 +12:00
Paul Chote
a30c8b53a7
Add support for diamond cell grids.
2014-06-30 23:44:23 +12:00
Matthias Mailänder
43dccee1b6
Merge pull request #5779 from MustaphaTR/bleed
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Level Up from Crate at D2K
2014-06-30 13:41:50 +02:00
Mustafa Alperen Seki
68f8b5073a
LevelUpCrate
2014-06-30 10:51:40 +03:00
Paul Chote
af0e948a67
Use map.Contains for the observer shroud check.
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Checking against the bounds directly is no longer valid.
2014-06-30 11:24:41 +12:00
obrakmann
3682bc7069
Merge pull request #5772 from pchote/d2k-parachute-fix
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Fix D2K paratroopers.
2014-06-29 13:32:57 +02:00
Paul Chote
52af0d2c81
Merge pull request #5771 from Mailaender/hackyai-mcv-cleanup
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Cleaned up HackyAI MCV deployment
2014-06-29 13:00:21 +12:00
Matthias Mailänder
5130723fcd
remove the overly complicated configurable MCV actor name hack
2014-06-28 15:17:06 +02:00
Matthias Mailänder
aae428be2b
throw with a more helpful error than NullReferenceException
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closes #5622
2014-06-28 15:17:05 +02:00
Paul Chote
e6a501bb66
Fix D2K paratroopers.
2014-06-28 22:57:12 +12:00
Paul Chote
1c511ea6eb
Merge pull request #5769 from Mailaender/actor-lint
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Added a new OpenRA.Lint check for invalid actor definitions
2014-06-28 22:00:40 +12:00
Paul Chote
281423c8f4
Merge pull request #5766 from RoosterDragon/read-only-frames
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Make sprite frames read-only lists.
2014-06-28 21:54:30 +12:00
Matthias Mailänder
dcaef3b0e9
explain the strange console message
2014-06-28 10:38:51 +02:00
Matthias Mailänder
a5ac1aa581
tell us what you are doing
2014-06-28 10:38:33 +02:00
Matthias Mailänder
95c43132c7
only display lint check name when something goes wrong
2014-06-28 10:38:14 +02:00
Matthias Mailänder
492abc0853
don't spam passed checks
2014-06-28 10:37:38 +02:00
Matthias Mailänder
f9d5a439d8
and another hit for invalid players
2014-06-28 09:52:00 +02:00
Matthias Mailänder
59c12c2a31
now that we check actors and players we can't exclude them
2014-06-28 09:51:50 +02:00
Matthias Mailänder
a6ad359914
remove legacy actors as a test case
2014-06-28 09:51:12 +02:00
Matthias Mailänder
ba1fa7cd81
new check for undefined actors
2014-06-28 09:50:50 +02:00
Matthias Mailänder
7fa51712ec
Merge pull request #5758 from pchote/cell-world-conversions
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Generalize cell/world coordinate conversions.
2014-06-28 08:27:18 +02:00
Paul Chote
2431c34ca9
Merge pull request #5752 from Mailaender/tank-paradrop
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Removed the tank paradrop icon
2014-06-28 16:17:15 +12:00
Paul Chote
d0c3fae1a2
Merge pull request #5406 from RoosterDragon/palette-efficiency
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Changed HardwarePalette.ApplyModifiers to be more efficient.
2014-06-28 16:11:43 +12:00
Paul Chote
4216f66ca4
Add Exts.ISqrt to avoid fp sqrt calculations.
2014-06-28 15:48:53 +12:00
RoosterDragon
7030d8b2b6
Changed HardwarePalette.ApplyModifiers to be more efficient.
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- Add separate ImmutablePalette and MutablePalette classes since the distinction is extremely important to HardwarePalette.
- Keep a cache of palettes in HardwarePalette to avoid reallocation them every time ApplyModifiers is called.
- Palettes that are not allowed to be modified are copied to the buffer once when added, rather than every time ApplyModifiers is called.
- The AdjustPalette method now takes a read-only dictionary to prevent the dictionary being messed with.
- Added a constant for the palette size to remove its usage as a magic number in several areas.
- The ColorPreviewManagerWidget is annoying in that it needs to actually permanently update a palette after it has been added. To allow this, HardwarePalette now allows a palette to be replaced after initialization. The WorldRenderer therefore now also updates the PaletteReference it created earlier with the new palette to prevent stale data being used elsewhere.
2014-06-28 01:11:48 +01:00
RoosterDragon
19072775d4
Changes ISpriteSource.Frames to be of type IReadOnlyList<ISpriteFrame>.
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- Updated implementations to return a ReadOnlyList around an array (to reduce wasted memory from exposing lists or lazy enumerators around lists).
- Protect non-public ISpriteFrame classes by making them inner classes to prevent casting.
- Added an AsReadOnly extension method for lists.
2014-06-27 23:38:34 +01:00
Chris Forbes
5c82fff0ef
Merge pull request #5751 from RoosterDragon/map-cache-tileset
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Cache tileset lookup in Map
2014-06-28 09:27:27 +12:00
Matthias Mailänder
000768dd4f
Merge pull request #5762 from obrakmann/fix-tech-capture-fallout
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Fix fallout from tech-capture changes
2014-06-27 22:24:00 +02:00
Matthias Mailänder
7fa8cc10e9
Merge pull request #5763 from obrakmann/build-shift+keypress
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Make Shift+<Hotkey> queue five units/buildings. Fixes #5544 .
2014-06-27 22:18:50 +02:00
Oliver Brakmann
f7e32aac60
Fix fallout from tech-capture changes
2014-06-27 21:50:03 +02:00
RoosterDragon
bcbd1c2577
Cache tileset lookup in map so GetTerrainIndex and GetTerrainInfo need not repeat it every time.
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The lookup accounts for ~50-60% of the time spent in GetTerrainIndex and GetTerrainInfo, and these methods themselves can account for up to 1.3% of total CPU used so this is a small but measurable win.
2014-06-27 19:52:57 +01:00
Matthias Mailänder
e9ee4a1e15
Update ShroudRenderer.cs
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fix typo
2014-06-27 13:30:57 +02:00
Paul Chote
d7f1b1c9e2
Remove CVec -> WVec conversion.
2014-06-27 23:30:41 +12:00
Paul Chote
a256e722d5
Remove conversions between legacy and world types.
2014-06-27 23:30:41 +12:00
Paul Chote
9487f49cd5
Replace WPos.ToCPos -> Map.CellContaining.
2014-06-27 23:30:40 +12:00
Paul Chote
4bc09692e0
Remove WVec.ToCVec.
2014-06-27 23:30:40 +12:00
Paul Chote
7b52fa52b6
Replace CPos.CenterPosition -> Map.CenterOfCell.
2014-06-27 23:30:40 +12:00
Paul Chote
b6d1d26eeb
Add World parameter to Util.BetweenCells.
2014-06-27 23:30:40 +12:00
Paul Chote
086ec07eb6
Add World parameter to Target.FromCell.
2014-06-27 23:30:40 +12:00
Paul Chote
e4ea012b9e
Add World parameter to Target.FromOrder.
2014-06-27 23:30:40 +12:00
Paul Chote
b52cdd4b45
Remove redundant FindActorsInBox helpers.
2014-06-27 23:30:40 +12:00
Matthias Mailänder
0989a5ea08
Merge pull request #5757 from pchote/tsshroud
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Use TS shroud sprites.
2014-06-27 13:29:10 +02:00
Paul Chote
8cd6f05b71
Use TS shroud artwork.
2014-06-27 22:28:33 +12:00
Paul Chote
8f046c7c5a
Support split sprites for fog/shroud.
2014-06-27 22:28:33 +12:00
Paul Chote
8c4dcb7fe0
Configurable ShroudRenderer palettes and readonly state.
2014-06-27 22:28:33 +12:00
Matthias Mailänder
c60f19aee0
Merge pull request #5629 from pchote/celllayers
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Introduce CellLayer and CellRegion abstractions.
2014-06-27 12:27:30 +02:00
Paul Chote
78f8c94df8
Make PathDistance struct immutable.
2014-06-27 22:07:03 +12:00
Paul Chote
5560f276ca
Map: Rename IsInMap -> Contains.
2014-06-27 22:07:03 +12:00
Paul Chote
e0df669de9
Bridgelayer: Keys.Contains -> ContainsKey.
2014-06-27 22:07:03 +12:00
Paul Chote
fd4d3b40d0
Simplify shroud range checks.
2014-06-27 22:07:03 +12:00
Paul Chote
2a466d08c3
Remove the now-unused ExploredBounds optimization.
2014-06-27 22:07:03 +12:00
Paul Chote
441971f6d7
Use CellLayer for pathfinding.
2014-06-27 22:07:03 +12:00
Paul Chote
435f47158f
Remove unused Map.IsInMap(x,y) overload.
2014-06-27 22:07:03 +12:00
Paul Chote
c5a13d4e65
Remove CellBounds from BuildableTerrainLayer and SmudgeLayer
2014-06-27 22:07:03 +12:00
Paul Chote
997216aef0
Use CellLayer for terrain.
2014-06-27 22:07:02 +12:00
Paul Chote
ad730a44c3
Use CellLayer for resources.
2014-06-27 22:07:02 +12:00
Paul Chote
ce331a28e8
Use CellLayer for custom terrain.
2014-06-27 22:07:02 +12:00
Paul Chote
c5b4d643af
Use CellLayer for BridgeLayer.
2014-06-27 22:07:02 +12:00
Paul Chote
fb3477d630
Use CellLayer for BuildingInfluence.
2014-06-27 22:07:02 +12:00
Paul Chote
7c463c414c
Use CellLayer for DomainIndex.
2014-06-27 22:07:02 +12:00
Paul Chote
8dc0967d2e
Use CellLayer for ActorMap.
2014-06-27 22:07:02 +12:00
Paul Chote
baf27bc4cd
Use CellLayers for shroud.
2014-06-27 22:07:02 +12:00
Paul Chote
295af5741f
Use CellLayers for ResourceLayer.
2014-06-27 22:07:01 +12:00
Matthias Mailänder
e733ee0434
remove tank paradrop icon
2014-06-27 09:20:55 +02:00
Paul Chote
5a00757eab
Use CellLayers for pathfinder debug.
2014-06-27 19:20:46 +12:00
Paul Chote
386b71de82
Integrate CellRegion with Map, Viewport.
2014-06-27 19:20:46 +12:00
Paul Chote
52ab8f3ca1
Add CellRegion and CellLayer classes to simplify map overlays.
2014-06-27 19:20:46 +12:00
Paul Chote
97a61273dd
Bring PathSearch in line with the current code style.
2014-06-27 19:20:46 +12:00
Paul Chote
2026747f2a
Use Map.IsInMap(CPos) for things that are checking CPos.
2014-06-27 19:20:46 +12:00
Paul Chote
e825205542
Stylecop BridgeLayer.
2014-06-27 19:20:46 +12:00
Paul Chote
bbd1331536
Clean up actor selection in WorldInteractionControllerWidget.
2014-06-27 19:20:44 +12:00
Matthias Mailänder
ea6f76e4f6
Merge pull request #5749 from MustaphaTR/bleed
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Some fixes at TS
2014-06-27 08:33:30 +02:00
Matthias Mailänder
2ad6af6801
Merge pull request #5685 from pchote/race-restriction
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Add capturable technology support. Fixes #2129
2014-06-27 08:23:59 +02:00
Mustafa Alperen Seki
9a4b4f5841
Infantry Hotkeys
2014-06-26 17:43:05 +03:00
Mustafa Alperen Seki
d70e4a9e32
Defence Hotkeys
2014-06-26 17:36:11 +03:00
Mustafa Alperen Seki
02c7d727d1
Hotkeys
2014-06-26 16:41:49 +03:00
Mustafa Alperen Seki
9ddc4ddc6b
Hotkeys
2014-06-26 16:29:36 +03:00
Mustafa Alperen Seki
9ddc53e3fc
Harv. Spawn point
2014-06-26 16:16:55 +03:00
Paul Chote
a9635e8c4a
Refund the *old* player when a production structure is captured.
2014-06-26 23:14:14 +12:00
Paul Chote
4db2cf6b2b
Propagate race to produced actors.
2014-06-26 23:14:14 +12:00
Paul Chote
4b2663015b
Fix CanBuild not checking DeveloperMode.AllTech.
2014-06-26 23:14:14 +12:00
Paul Chote
749a947d3f
Avoid repeated queries of DeveloperMode.
2014-06-26 23:14:14 +12:00
Paul Chote
2af123034d
Use ExtraData for SetStance and SetUnitStance.
2014-06-26 23:14:13 +12:00
Paul Chote
7d24053f52
Introduce Order.SuppressVisualFeedback to cleanly disable flashes.
2014-06-26 23:14:13 +12:00
Paul Chote
32e0bf3edf
Fix captured tech unlocking in TD.
2014-06-26 23:14:13 +12:00
Paul Chote
d318d7c5e3
Add HackyAI support for multiple structure queues.
2014-06-26 23:14:13 +12:00
Matthias Mailänder
74be133e40
Use Prerequisites: ~disabled for unbuildable actors.
2014-06-26 23:14:13 +12:00
Paul Chote
ca082e3cec
Allow ProductionQueue to filter by race.
2014-06-26 23:14:13 +12:00
Paul Chote
d9e0559c7a
Remove some long-dead code.
2014-06-26 23:14:13 +12:00
Paul Chote
66d9629520
Fix remaining tech tree issues.
2014-06-26 23:14:12 +12:00
Paul Chote
7b3a0ebeb5
Tidy production traits.
2014-06-26 23:14:10 +12:00
Paul Chote
f46f71217e
Pass initial race to husks and transformed actors.
2014-06-26 23:12:23 +12:00
Paul Chote
7dfc822d76
Tidy transformation trait/activity.
2014-06-26 23:12:23 +12:00
Paul Chote
6536f92b12
Allow custom prerequisites to be restricted by race.
2014-06-26 23:12:23 +12:00
Paul Chote
d4227fa13e
Fix production tooltip display.
2014-06-26 23:12:23 +12:00
Paul Chote
a5cc68efee
Allow production ownership test to be disabled.
2014-06-26 23:12:23 +12:00
Paul Chote
c5089db19c
Allow actors to exist in multiple building queues.
2014-06-26 23:12:22 +12:00
Paul Chote
d43acfe94b
Merge pull request #5679 from RoosterDragon/main-loop-alloc
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Reduce memory allocation in the main loop
2014-06-26 23:10:56 +12:00
Mustafa Alperen Seki
3c891f7c45
Hervaster collects tiberium
2014-06-26 12:29:42 +03:00
Tom Lane
8d6d06fc5f
Remove ability for Sniper to capture churches.
2014-06-25 21:44:50 +01:00
Matthias Mailänder
48bd67b735
Merge pull request #5735 from pavlos256/always-save-replay
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Properly save replay even when the game crashes (fixes #5610 )
2014-06-25 20:17:39 +02:00
Matthias Mailänder
36c910fcae
Merge pull request #5731 from RoosterDragon/sequence-initialize-fix
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Fix #5452
2014-06-25 20:15:08 +02:00
Paul Chote
492513a89a
Merge pull request #5706 from Mailaender/lint-players
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Added a new OpenRA.Lint check for invalid player definitions
2014-06-25 11:30:34 +12:00
Pavlos Touboulidis
e19dae8eec
Properly save replay even when the game crashes ( fixes #5610 )
2014-06-24 22:40:20 +03:00
Oliver Brakmann
0ff66949fb
Make Shift+<Hotkey> queue five units/buildings. Fixes #5544 .
2014-06-24 19:41:20 +02:00
Matthias Mailänder
66325f4941
Merge pull request #5733 from MustaphaTR/bleed
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Heavy Support + Ordos Raider for light
2014-06-24 18:42:33 +02:00
RoosterDragon
3c9f589b5e
Move try-catch during creation of sequences into the function rather than around the lazy initialization.
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This fixes an issue with VS breaking on the exception because it thinks it will go unhandled, even though it will be handled.
2014-06-24 17:21:41 +01:00
Mustapha
50d12ee22e
Update AUTHORS
2014-06-24 16:49:14 +03:00
Mustapha
b297bb7e75
Heavy Support + Ordos Raider for light
2014-06-24 16:43:09 +03:00
Matthias Mailänder
4018da3481
Merge pull request #5732 from MustaphaTR/bleed
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Closes #5726
2014-06-24 09:39:40 +02:00
Mustapha
315fad8db7
Light Unit Support for D2K.
2014-06-24 09:30:39 +03:00
obrakmann
04dbe9fc2a
Merge pull request #5687 from Mailaender/missile-out-of-map
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Added a check for IsInMap(cell) to missiles.
2014-06-23 20:24:28 +02:00
Matthias Mailänder
378dd66622
Merge pull request #5701 from pavlos256/dev-crash
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Add /crash dev command
2014-06-23 19:42:32 +02:00
obrakmann
07fc446520
Merge pull request #5697 from Mailaender/classic-minelay
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Added a classic minelay order
2014-06-23 19:01:37 +02:00
Matthias Mailänder
7f8e84848d
Merge pull request #5722 from MustaphaTR/bleed
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Some description changes
2014-06-23 17:38:38 +02:00
Paul Chote
177dd02cd1
Merge pull request #5628 from pavlos256/smooth-scrolling
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Add smooth scrolling to the ScrollPanelWidget
2014-06-23 21:46:50 +12:00
Paul Chote
0f115b0468
Merge pull request #5330 from Mailaender/jungle
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Added the JUNGLE terrain
2014-06-23 21:42:26 +12:00
Chris Forbes
87ff787f26
Merge pull request #5721 from RoosterDragon/stylecop-small-projects
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Run StyleCop on the smaller projects.
2014-06-23 19:09:04 +12:00
Mustapha
2d8f0ce96e
Engineer's description changes.
2014-06-23 10:02:54 +03:00
Chris Forbes
3b99e79fd0
Merge pull request #5720 from pchote/revert-fail
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Revert Utility changes
2014-06-23 19:01:35 +12:00
Mustapha
4159aa4bba
Trike's weaknesses.
2014-06-23 09:56:15 +03:00
RoosterDragon
38617dc0a9
Run StyleCop on the smaller projects.
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Also add a copy of the rules to the CrashDialog and Irc projects.
2014-06-23 00:03:37 +01:00
Paul Chote
7cf2a32a2a
Revert "export health, cost and damage per section into a CSV file"
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This reverts commit 8249012e4b .
Conflicts:
OpenRA.Utility/Command.cs
2014-06-23 09:31:40 +12:00
obrakmann
e41791568d
Merge pull request #5702 from Mailaender/reslayer-cell-full
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Fixed exploding harvesters spawning resources on full cells
2014-06-22 18:57:57 +02:00
Matthias Mailänder
379686a64d
Merge pull request #5711 from obrakmann/flyattack-fix
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Fix FlyAttack discarding the activity queue upon completion
2014-06-22 18:49:00 +02:00
RoosterDragon
8a60880cf1
Tackle the last of the low hanging fruit for memory allocations in the main game loop.
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- Avoid calling string.Split twice in SprintFont.Measure.
- Change ActorsInBox method of ActorMap and ScreenMap to avoid allocating and intermediate list. As a bonus this allows the sequence to be lazily consumed. Also avoid LINQ in these methods.
- In FrozenUnderFog.TickRender, the method exits early if no players are visible so the attempt at lazy generation was not needed.
- Unwrap a LINQ Any call in ClassicProductionQueue.Tick.
- Merge some successive Where calls in ProximityCapturable into single predicates.
2014-06-22 17:29:45 +01:00
Matthias Mailänder
a5d765e100
Merge pull request #5713 from RoosterDragon/game-project-config
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Fix debug info regression from #5673
2014-06-22 17:55:03 +02:00
RoosterDragon
927b0499da
Produce debug output for OpenRA.Game.
2014-06-22 16:38:05 +01:00
Oliver Brakmann
cf2fad673d
Fix issue with capturing enemy buildings in 'Intervention' mission
...
The onDamaged event handler would still fire after an enemy building had
been captured. Fixed by checking the owner before starting repairs.
Thanks to Microbit for showing me that people actually did that.
2014-06-22 14:03:57 +02:00
Oliver Brakmann
c12527e866
Remove workaround for #4482 from 'Intervention' mission
2014-06-22 14:03:57 +02:00
Oliver Brakmann
aa91020790
Do not discard activity queue when FlyAttack completes. Fixes #4482 .
2014-06-22 14:03:44 +02:00
Matthias Mailänder
4587ce6cd2
fix remaining errors spotted by new player lint check
2014-06-22 13:34:09 +02:00
Matthias Mailänder
6eabd080b8
StyleCop
2014-06-22 13:30:35 +02:00
Matthias Mailänder
b70c56927f
add a new Lint check for map players
2014-06-22 13:30:35 +02:00
Matthias Mailänder
2e4749680c
Merge pull request #5703 from abcdefg30/mapyamls-update
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Fixed non-existing enemies in mini-games.
2014-06-22 13:02:29 +02:00
abcdefg30
3260590c59
updated training-camp mapyaml
2014-06-22 12:08:57 +02:00
abcdefg30
0daf8c173e
updated drop-zone mapyaml
2014-06-22 12:07:48 +02:00
abcdefg30
fad98df605
updated bomber-john mapyaml
2014-06-22 12:07:02 +02:00
Matthias Mailänder
05609399eb
don't try to spawn resources when the cell is already full
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fixes #5699
2014-06-22 11:49:40 +02:00
Pavlos Touboulidis
98471092f6
Add /crash dev command
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Throws an exception and crashes the game. Useful to test the
shutdown sequence.
2014-06-22 12:18:13 +03:00
Matthias Mailänder
48a5c69ab8
allow to lay single mines similiar to the original
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closes #5467
2014-06-22 08:31:40 +02:00
Matthias Mailänder
d3d74c4e5f
StyleCop
2014-06-22 08:31:36 +02:00
reaperrr
775f707e03
Made TD jungle terrain slightly less blueish.
2014-06-21 19:13:31 +02:00
Matthias Mailänder
52e2b83069
add the JUNGLE terrain to Tiberian Dawn
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http://cnc-comm.com/community/index.php?topic=2880.0
2014-06-21 19:13:31 +02:00
Matthias Mailänder
69ddcf3fee
Merge pull request #5692 from obrakmann/fix5681
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Fix size of force-start lobby dialogs. Fixes #5681 .
2014-06-21 18:04:10 +02:00
Pavlos Touboulidis
628c524494
Add smooth scrolling to the ScrollPanelWidget
2014-06-21 16:41:56 +03:00
Oliver Brakmann
235acea70a
Fix size of force-start lobby dialogs. Fixes #5681 .
2014-06-21 13:55:12 +02:00
Matthias Mailänder
8bff7baf4b
destroy missiles leaving the map
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fixes #5582
2014-06-21 13:28:09 +02:00
Matthias Mailänder
f48b53d5b1
Merge pull request #5690 from obrakmann/fix5686
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Fix breakage of old Lua api. Fixes #5686 .
2014-06-21 13:26:46 +02:00
Oliver Brakmann
f8e5217b11
Fix breakage of old Lua api. Fixes #5686 .
2014-06-21 13:04:31 +02:00
Paul Chote
3ed0f75ecc
Merge pull request #5689 from Mailaender/ts-domainindex
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Added missing DomainIndex to Tiberian Sun
2014-06-21 22:57:23 +12:00
Paul Chote
2e605ba0f7
Merge pull request #5683 from Mailaender/autotarget-stance-documentation
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Documented the AutoTarget stances system
2014-06-21 22:51:16 +12:00
Matthias Mailänder
ea4cde0da8
document DomainIndex
2014-06-21 12:37:04 +02:00
Matthias Mailänder
f13c5e20b4
add missing DomainIndex to Tiberian Sun
2014-06-21 12:31:38 +02:00
Matthias Mailänder
46b08273e0
Merge pull request #5680 from pchote/lobby-fixup
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Clean up MapPreviewWidget.
2014-06-21 11:32:38 +02:00
Paul Chote
5760e665d3
Clean up map previews. Fixes #5665 .
2014-06-21 21:15:11 +12:00
Matthias Mailänder
b85aaa7bfa
document the stance system
2014-06-21 08:34:58 +02:00
Paul Chote
5cac1ed066
Merge pull request #5674 from abcdefg30/bleed
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updated drop-zone-battle-of-tikiaki map.yaml
2014-06-21 13:39:51 +12:00
Paul Chote
444380b3cf
Merge pull request #5676 from pavlos256/fix-rng-division-by-zero
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Fix #5675
2014-06-21 12:57:49 +12:00
Pavlos Touboulidis
b9542e0f3f
Fix #5675
2014-06-20 22:54:56 +03:00
abcdefg30
b592063a26
updated drop-zone-battle-of-tikiaki map.yaml
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Replaced 7x "Multi17" (not existing) with "Multi7" and 1x "Multi11" (also not existing) with "Multi1"
2014-06-20 21:00:39 +02:00
Matthias Mailänder
53930fdc81
Merge pull request #5673 from RoosterDragon/solution-config
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Clean up project settings
2014-06-20 20:58:05 +02:00
RoosterDragon
e0d8d8cf80
Clean up project settings.
...
- Create single platform config named x86 and have all projects target x86.
- Remove Release config (broken anyway).
- For the Debug config, ensure TRACE and DEBUG constants are set and unsafe code is allowed for all projects (same as the makefile).
- Warn level 4 and optimizations off were removed from the config automatically by VS (it assumes these values by default, and these match the makefile).
- The CrashDialog project can reuse the icon from the Game project as long as the path is set correctly.
- Fix TS project so it builds (I know it's going but its annoying that the project must be unloaded).
2014-06-20 19:29:54 +01:00
Paul Chote
bc92bc1774
Merge pull request #5649 from Mailaender/upnp-polish
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Made the Mono.NAT integration more robust
2014-06-21 01:31:33 +12:00
Paul Chote
57280e3eab
Merge pull request #5660 from Mailaender/document-traits
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Documented some order related traits
2014-06-21 01:27:11 +12:00
Paul Chote
a6cb60e583
Merge pull request #5646 from Mailaender/replay-dropdown-polish
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Polished the Replay Browser dropdowns
2014-06-21 01:23:33 +12:00
Paul Chote
fd78848de2
Merge pull request #5645 from Mailaender/travis-update-wiki
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Added ./update-wiki.sh to Travis CI deployment
2014-06-21 01:20:29 +12:00
Paul Chote
c8c05ea19c
Merge pull request #5451 from Mailaender/csv-dps
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Added CSV rule export to OpenRA.Utility.exe
2014-06-21 01:18:12 +12:00
Paul Chote
f481c04ce6
Merge pull request #5305 from Mailaender/harvester-splatter-resoures
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Added resource splattering to destroyed harvesters
2014-06-21 01:15:22 +12:00
Matthias Mailänder
e607c04cce
let harvester splatter resources when exploding
...
closes #2346
2014-06-20 11:11:31 +02:00
Matthias Mailänder
3e627d2eba
rename ore to the more generic name resources everywhere
2014-06-20 11:11:31 +02:00
Matthias Mailänder
30fa8f35d8
Update AttackGarrisoned.cs
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closes #5264
2014-06-20 09:01:51 +02:00
Matthias Mailänder
0e1f98c2a9
Merge pull request #5600 from RoosterDragon/auto-restart
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Offer user quick restart if settings change
2014-06-20 08:56:08 +02:00
Matthias Mailänder
6e97c51530
Merge pull request #5667 from noyanbaykal/bleed
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Fixed #5664
2014-06-20 08:11:26 +02:00
Matthias Mailänder
ef2e02d008
document ScaredyCat
2014-06-19 21:21:16 +02:00
Matthias Mailänder
8ff5d9ef9b
document Guard
2014-06-19 21:21:16 +02:00
Matthias Mailänder
d88fc7c3f2
document CanPowerDown
2014-06-19 21:21:16 +02:00
Matthias Mailänder
cf3f79bf29
document AttackWander
2014-06-19 21:21:16 +02:00
Matthias Mailänder
1c719cb34f
document D2kResourceLayer
2014-06-19 21:21:16 +02:00
Matthias Mailänder
18805779a8
document RejectsOrders
2014-06-19 21:21:14 +02:00
noyanbaykal
54e53a1306
Changed spaces to tabs
2014-06-19 13:20:55 -04:00
noyanbaykal
0ad767a05e
Fixed #5664
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Mission description scrolls to the top whenever a new mission is
selected to avoid out-of-bounds scrollbar
2014-06-19 13:12:12 -04:00
Matthias Mailänder
e8473990ef
Merge pull request #5658 from RoosterDragon/formatting-cleanup
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Remove & sort usings
2014-06-19 08:36:57 +02:00
RoosterDragon
22abf9b4c4
Remove and sort usings.
2014-06-18 21:43:35 +01:00
RoosterDragon
e8111e8ac6
Restart the process rather than reloading a new AppDomain.
2014-06-18 21:36:59 +01:00
RoosterDragon
52b09bdfe8
If changed settings require a restart, offer the user to do it now.
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Add a dialog when closing the settings screen asking the user if they would like to restart the game now in order to apply any settings that are only applied after restarting the game. The game is reloaded in-process by spinning up a new AppDomain in order to reset state.
2014-06-18 21:36:56 +01:00
Matthias Mailänder
6d2f180cd4
Merge pull request #5635 from RoosterDragon/traits
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TraitDictionary cleanup
2014-06-18 11:09:50 +02:00
RoosterDragon
85734defec
Improve trait enumeration speed for All and GetMultiple.
...
Use a hand-rolled enumerators to avoid the overhead from compiler generated enumerable blocks. This trades terseness for some minor performance gains.
2014-06-17 22:11:23 +01:00
RoosterDragon
909c5c7037
Some minor cleanup in TraitDictionary and affected callsites.
2014-06-17 22:10:41 +01:00
Paul Chote
50d3929862
Merge pull request #5616 from RoosterDragon/syncreport-simplify
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Rewrite SyncReport for clarity and performance
2014-06-17 22:54:48 +12:00
Matthias Mailänder
3be26e4cda
Merge pull request #5617 from pchote/attack-moveadjacent
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Improve unit-attack movement
2014-06-17 10:03:49 +02:00
Matthias Mailänder
1f7b0ad5d4
time limit the port forwarding if possible
2014-06-16 16:42:06 +02:00
Matthias Mailänder
a8c029f130
check if we really found a UPnP compatible NAT device
2014-06-16 16:35:33 +02:00
Matthias Mailänder
4d2412f4b8
this can't throw
2014-06-16 16:34:44 +02:00
Matthias Mailänder
d25fd654bc
NatUtility.DeviceLost is never fired
2014-06-16 16:33:57 +02:00
Matthias Mailänder
db319f8f0b
this will never happen
2014-06-16 16:33:16 +02:00
Matthias Mailänder
521ca70254
set the git user and email to avoid problems
2014-06-16 10:30:14 +02:00
Matthias Mailänder
83e33b99e8
StyleCop
2014-06-16 10:22:10 +02:00
Matthias Mailänder
88480e0dc2
make it clear that this does not need to match content height
2014-06-16 10:17:30 +02:00
Matthias Mailänder
44ab94f03a
limit replay browser dropdown box height to something sane
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closes #5641
2014-06-16 10:16:54 +02:00
Matthias Mailänder
6928a828e8
pushd and popd is safer here to not confuse Travis
2014-06-16 09:34:17 +02:00
Matthias Mailänder
eb27c9ef9d
run ./update-wiki.sh again after release deployment
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closes #5643
2014-06-16 09:29:17 +02:00
Matthias Mailänder
1d276e4186
add a pure data export for non-spreadsheet applications
2014-06-15 20:13:14 +02:00
Matthias Mailänder
6d2dfabb41
factor in burst delay
2014-06-15 20:12:47 +02:00
Matthias Mailänder
e0ba2046b5
add weapon name
2014-06-15 20:12:24 +02:00
Matthias Mailänder
de005c284c
add armor types and move calculation into spreadsheet
2014-06-15 20:11:41 +02:00
Matthias Mailänder
8249012e4b
export health, cost and damage per section into a CSV file
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closes #3855
2014-06-15 20:10:51 +02:00
Matthias Mailänder
60d973aab4
Merge pull request #5634 from pchote/supportpower-prereqs
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Allow support powers to require tech prerequisites.
2014-06-15 13:10:39 +02:00
Paul Chote
a220182c9e
Remove cruft from RA airfield rules.
2014-06-15 22:51:42 +12:00
Paul Chote
1db1a1b324
Fix a typo in ITechTreeElement.
2014-06-15 22:49:52 +12:00
Paul Chote
2180e1f3f1
Allow support powers to require tech prerequisites.
2014-06-15 22:49:52 +12:00
Paul Chote
afa3fc8143
Simplify MoveAdjacentTo pathfinding.
2014-06-15 22:48:44 +12:00
Paul Chote
2141656460
Only inset range for mobile targets.
2014-06-15 22:48:43 +12:00
Paul Chote
58c3f9ad0c
Use MoveWithinRange for attack activities.
...
Fixes #2104 . Fixes #2923 . Fixes #4455 .
2014-06-15 22:48:43 +12:00
Paul Chote
64ab0a77a9
Added MoveWithinRange activity for Mobile units.
2014-06-15 22:48:43 +12:00
Paul Chote
887a515e14
Add MinRange plumbing to attack activities.
2014-06-15 22:48:43 +12:00
Paul Chote
f5a44f3c41
Merge pull request #5633 from ScottNZ/refactor
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Some R# refactoring
2014-06-15 22:33:30 +12:00
ScottNZ
90894aa03e
Use var everywhere
2014-06-15 22:17:34 +12:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
ScottNZ
23f0e00bcc
Now that we're on .NET 4 again, reintroduce optional parameter for RegisterNewSquad
2014-06-15 22:14:40 +12:00
ScottNZ
5e641750aa
Use Any() instead of Count() == 0
2014-06-15 22:14:39 +12:00
ScottNZ
831b9b3ca3
Remove some stray semicolons
2014-06-15 22:14:39 +12:00
ScottNZ
6b85660d7d
Compact lambda expressions in some (not all) places
2014-06-15 22:14:38 +12:00
ScottNZ
375fc1c5f1
Remove redundant constructors
2014-06-15 22:14:38 +12:00
ScottNZ
91bc1acca3
Fixed selectedAuthor in ModBrowserLogic not being the correct value if mod.Author is null
2014-06-15 22:14:37 +12:00
Paul Chote
1169211893
Merge pull request #5579 from Mailaender/frozen-C4
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Fixed C4 target inconsistencies with Fog of War and Husks
2014-06-15 22:01:04 +12:00
Paul Chote
cc3e9b55a8
Merge pull request #5596 from Mailaender/opengl-version
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Fixed crash when OpenGL version parse fails
2014-06-15 21:45:32 +12:00
Paul Chote
91236b2ca0
Merge pull request #5639 from Mailaender/editor-stylecop
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Fixed some minor StyleCop issues
2014-06-15 21:39:29 +12:00
Matthias Mailänder
8f64835898
StyleCop
2014-06-15 10:51:57 +02:00
Matthias Mailänder
0679940c77
Merge pull request #5637 from pchote/ready-blink
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Restore the blinking ready text in TD.
2014-06-14 13:58:49 +02:00
Paul Chote
3ee54fd00a
Restore the blinking ready text in TD.
2014-06-14 22:37:44 +12:00
Matthias Mailänder
88757eccfa
Merge pull request #5517 from deniz1a/blink-ready
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New alternating colors blink option for build palette widget
2014-06-14 12:00:26 +02:00
Matthias Mailänder
dac12839fd
Merge pull request #5630 from pavlos256/map-helpers
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Move map helpers from WorldUtils to Map
2014-06-14 11:49:19 +02:00
Matthias Mailänder
fe0d7ab00e
Merge pull request #5627 from pchote/frozen-cloak-fix
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Invalidate FrozenActors that don’t have any sprites.
2014-06-14 11:41:49 +02:00
Matthias Mailänder
b3a2f81706
Merge pull request #5470 from Kanar/AirfieldRP
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Closes #5592
2014-06-14 11:03:17 +02:00
Matthias Mailänder
1ebfc6bb06
Merge pull request #5631 from pavlos256/dev-iddqd
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Add "/all" dev command
2014-06-14 10:27:58 +02:00
Matthias Mailänder
ee0df9c1cb
make C4 Demolition frozen actor aware
2014-06-14 09:35:38 +02:00
Matthias Mailänder
fa0e4c3d0d
what if there is no vendor info to remove from version string
2014-06-14 08:25:46 +02:00
Matthias Mailänder
2cc1d34078
remove redundant OpenGL version check to avoid NREs
2014-06-14 08:25:46 +02:00
Matthias Mailänder
7b5476aca7
don't crash there yet when OpenGL version parsing fails
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closes #5595
2014-06-14 08:25:26 +02:00
Paul Chote
479feadef3
Merge pull request #5469 from Mailaender/fort-lonestar-lua
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Ported Fort Lonestar to Lua
2014-06-14 17:47:06 +12:00
Matthias Mailänder
525a0c4ff1
port Fort Lonestar to Lua
2014-06-14 07:40:52 +02:00
Matthias Mailänder
b7ca65fb7b
update Lua project files
2014-06-14 07:32:47 +02:00
Matthias Mailänder
473ca13b17
dos2unix
2014-06-14 07:32:47 +02:00
Paul Chote
c58d737400
Merge pull request #5597 from Happy0/mouse_window_focus
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Removing requirement to restart game after applying changes to mouse focus option
2014-06-14 17:30:02 +12:00
Paul Chote
f115dda5df
Merge pull request #5550 from pavlos256/reload-chrome
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Add developer shortcut to reload chrome files
2014-06-14 17:25:18 +12:00
Paul Chote
5e986b3079
Merge pull request #5615 from RoosterDragon/minor-alloc
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Minor allocation tweaks
2014-06-14 12:26:39 +12:00
Pavlos Touboulidis
ee4f3e5642
Always allow cheats on single player games
2014-06-13 17:18:12 +03:00
Pavlos Touboulidis
d22658011b
Add "/all" dev command
2014-06-13 16:26:48 +03:00
Pavlos Touboulidis
3f2425f1d6
StyleCop
2014-06-13 15:55:48 +03:00
Pavlos Touboulidis
86febed0ce
Move ChooseRandomEdgeCell from WorldUtils to Map
2014-06-13 14:31:01 +03:00
Pavlos Touboulidis
060d5326ed
Move FindTilesInCircle from WorldUtils to Map
2014-06-13 14:24:53 +03:00
Pavlos Touboulidis
03b8096807
Move DistanceToMapEdge from WorldUtils to Map
2014-06-13 14:04:36 +03:00
Pavlos Touboulidis
f0c672b70c
Move ChooseRandomCell from WorldUtils to Map
2014-06-13 14:02:51 +03:00
Pavlos Touboulidis
77fb188585
Move ClampToWorld from WorldUtils to Map
2014-06-13 13:59:40 +03:00
Pavlos Touboulidis
c282fa1077
Move GetTerrainIndex/Info from WorldUtils to Map
2014-06-13 13:57:32 +03:00
Paul Chote
0cf2d608e4
Merge pull request #5463 from pavlos256/perf-terrain-movement
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Change terrain type from string based dictionaries to arrays
2014-06-13 21:19:29 +12:00
Paul Chote
96477b7c1a
Invalidate FrozenActors that don’t have any sprites. Fixes #4809 .
2014-06-13 21:07:39 +12:00
Pavlos Touboulidis
db53f8e648
Add developer shortcut to reload chrome files
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Hitting Ctrl+Shift+C will re-initialize the chrome provider,
reloading all chrome files instantly. Useful when changing the
UI.
Note: A new "RootWidget" was created to trap top-level (global)
shortcuts instead of putting everything in Widget.
2014-06-13 11:31:09 +03:00
Pavlos Touboulidis
092352729f
Change terrain type from string based dictionaries to arrays
2014-06-13 11:20:54 +03:00
Paul Chote
ea276d466d
Merge pull request #5621 from chrisforbes/travis-update-before-installing
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Adjust travis config to update package lists before installing dependencies
2014-06-13 10:45:11 +12:00
Chris Forbes
83fc5085e3
Adjust travis config to update package lists before installing dependencies
2014-06-13 10:29:22 +12:00
Gordon Martin
89c9499909
Removing requirement to restart game after applying changes to mouse focus option. The setting now defaults to 'false' as it is likely to be disruptive to players who are used to the usual behaviour in windowed mode.
2014-06-12 22:57:25 +01:00
RoosterDragon
6f5fbeceb1
Use expressions to generate fast member access code rather than using the slower reflection based methods.
2014-06-12 08:32:26 +01:00
RoosterDragon
3e24e89477
Rewrite SyncReport for clarity and performance.
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- Drop the impressive but inscrutable dynamically generated code in favour of some plain old code.
- Cache type information so costly reflection need not be performed each time.
- Only capture values from a sync object into an array rather than a dictionary lookup of both names and values for efficiency.
- Throw if the sync attribute is used on a property that cannot be read or that uses index parameters.
2014-06-12 08:30:27 +01:00
Paul Chote
b8cdb224d1
Merge pull request #5540 from RoosterDragon/begin-frame-cache-viewport
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Avoid redundancy in BeginFrame.
2014-06-12 18:15:47 +12:00
Paul Chote
f6f366c4b3
Merge pull request #5401 from RoosterDragon/nodesdict
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Changed MiniYaml.NodesDict property into a method.
2014-06-12 17:34:59 +12:00
RoosterDragon
b8b8b1e2df
Minor changes to reduce allocation.
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- Cache a predicate in ActorMap.
- Use short circuiting to skip a call to HasTrait in AttackBase.
- In AutoTarget.ScanForTarget, move the check for the scan time above the calculations since we can skip them if it's not time yet.
- In AutoTarget.ChooseTarget, merge four Where calls into one.
2014-06-12 05:32:44 +01:00
Paul Chote
e0c59511fb
Merge pull request #5152 from Mailaender/auto-l10n
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Automated translation string extraction
2014-06-12 10:31:07 +12:00
Chris Forbes
1c5c2b576c
Merge pull request #5601 from RoosterDragon/sheet-perf
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Speed up some loops with Marshal.Copy
2014-06-12 10:07:29 +12:00
Chris Forbes
ecb7b5056c
Merge pull request #5602 from RoosterDragon/perfsample-streamline
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Streamline PerfSample
2014-06-12 10:05:31 +12:00
RoosterDragon
4ce8a4a648
Use Marshal.Copy for faster array copying.
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- Rewrite several methods to use Marshal.Copy to copy data faster and more succinctly compared to doing it manually.
- Rewrite Sheet.AsBitmap(TextureChannel, Palette) with a faster and more self descriptive loop.
2014-06-11 05:02:38 +01:00
RoosterDragon
783fd8eb32
Streamline PerfSample.
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- Avoid memory allocations by making PerfSample a struct, and tracking ticks manually rather than creating a Stopwatch instance.
2014-06-11 03:52:16 +01:00
Paul Chote
e347cdfb32
Merge pull request #5410 from RoosterDragon/IDisposable
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Disposable fixup
2014-06-11 10:55:44 +12:00
RoosterDragon
a2ed4fd5f9
Avoid redundantly setting viewport parameters in BeginFrame.
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- Cache the old resolution, scroll and zoom in BeginFrame, and don't bother updating the viewport parameters again until they change.
- Pass around scroll as an int2 to reduce the number of back-and-forth casts.
2014-06-10 17:06:25 +01:00
Kanar
6fdb9e688a
Adds RallyPoint to Airfield, queues TakeOff
2014-06-10 18:02:04 +02:00
Paul Chote
ccb34adb04
Merge pull request #5503 from RoosterDragon/map-preview-perf
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Faster map preview generation.
2014-06-11 00:05:10 +12:00
RoosterDragon
9dbbc23967
Make map preview generation fast.
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- Change Map.LoadMapTiles and Map.LoadResourceTiles to read the whole stream into memory before processing individual bytes. This removes the cost of significant overhead from repeated calls to ReadUInt8/16.
- Remove significant UI jank caused by the map chooser by not including the placeholder widget. The maps render fast enough that it is no longer worthwhile and it was causing a lot of flushes which were the source of the jank.
- Trigger async generation for all maps when the chooser is loaded. This means in practice all previews will be ready by the time the user begins to scroll the selection. Since generation is fast, there is no issue with scrolling straight to the bottom and having to wait for the backlog to clear.
2014-06-10 11:46:39 +01:00
RoosterDragon
a598a01108
Fixed IDisposable implementation and usage.
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- Implement IDisposable interface correctly, with sealed classes where possible for simplicity.
- Add using statement around undisposed local variables.
2014-06-10 11:23:55 +01:00
deniz1a
1821c52db0
Make "Ready" text alternate between red and white
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Make color of "Ready" text alternate between red and white.
Made the code cleaner.
Whitespace correction.
Whitespace correction again.
Change color from red to green and make it moddable
Use enum for ReadyTextStyle
Use enum for cnc
Made variables public and simplified if statements
fix enum
fix enum and )
ReadyText settings in ra yaml
ReadyText settings in cnc yaml
Move values from code to ra yaml
Move values from code to cnc yaml
revert code changes cnc
revert code changes ra
move around a bit in ra yaml
move around a bit in cnc yaml
Add values to d2k yaml
2014-06-10 12:00:57 +03:00
Matthias Mailänder
8093942913
fix bogus label descriptors
2014-06-10 09:24:35 +02:00
Matthias Mailänder
69d86cfcf2
add automated language string extraction to utility
2014-06-10 09:24:28 +02:00
Matthias Mailänder
c9a49538d6
translatable tooltips
2014-06-10 09:18:46 +02:00
Paul Chote
ee7573d01c
Merge pull request #5484 from RoosterDragon/startup-efficiency
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Improved efficiency of startup methods.
2014-06-10 18:28:25 +12:00
Paul Chote
373529e110
Merge pull request #5505 from pavlos256/map-preview-generation
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Map preview generation
2014-06-10 17:56:21 +12:00
Chris Forbes
00b95f754f
Merge pull request #5593 from RobotCaleb/misc_fixes
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Expanded credits window a bit
2014-06-10 10:39:50 +12:00
Caleb Anderson
3b9f1ed43c
expand credits window a bit to fit the text better.
2014-06-09 16:06:45 -06:00
Caleb Anderson
49def655c9
add sublime text project/workspace to ignore
2014-06-09 16:06:44 -06:00
Matthias Mailänder
9df00ad8f9
Merge pull request #5590 from Happy0/sd2windowgrab
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Closes #4977
2014-06-09 20:29:29 +02:00
Gordon Martin
5eab479c34
Adding SDL2 window grab on loading the game. Made this behaviour configurable in the 'Input' tab of the Settings menu
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Updated settings file for TD to expose the new 'Lock mouse to window' display configuration option
A text label notes that modifying the 'Lock mouse' check box requires a restart
2014-06-09 19:10:05 +01:00
RoosterDragon
e63f330717
Improved efficiency of startup methods.
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- ShpReader will copy the input stream into memory just once rather than for every header.
- ShpReader.CopyImageData switched to use Array.Copy since that uses some unsafe magic for speed.
- In ActorInfo, cache a GetType call and prevent needless materialization in PrerequisitesOf.
- In ObjectCreator, cache type and ctor lookups since these are expensive and often repeated.
- Implement IReadOnlyDictionary<T, U> on Cache<T, U> to provide some supplementary functions.
- In TechTree.GatherOwnedPrerequisites, rearrange a Boolean 'and' expression to evaluate expensive functions later in the chain, and use ContainsKey to speed up name check.
2014-06-09 17:13:01 +01:00
RoosterDragon
2e992a7310
Changed MiniYaml.NodesDict property into a method.
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Method is now called ToDictionary.
- Cached a few invocations into locals which should prevent some redundant evaluation.
- Added ToDictionary overloads that take projection functions for the keys and elements, since several callsites were doing a subsequent Linq.ToDictionary call to get this.
2014-06-09 17:06:42 +01:00
Matthias Mailänder
334a210231
Merge pull request #5564 from Kanar/MinibibsRework
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Adds/reworks some minibibs
2014-06-09 16:54:35 +02:00
Matthias Mailänder
13fad65c19
Merge pull request #5539 from deniz1a/repair-pause
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Closes #5322
2014-06-09 16:24:34 +02:00
Matthias Mailänder
7216688baf
Merge pull request #5567 from ScottNZ/perf
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Refactor AutoTarget scan and GPS interaction
2014-06-09 12:01:05 +02:00
Paul Chote
decdcf44d4
Merge pull request #5504 from RoosterDragon/frozen-fog-lookup-locals
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Cache some dictionary lookups
2014-06-09 17:50:38 +12:00
Paul Chote
d8e5177a36
Merge pull request #5405 from RoosterDragon/min-max
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Added MinBy, MaxBy, etc.
2014-06-09 17:42:01 +12:00
Chris Forbes
033f631f28
Merge pull request #5508 from pavlos256/read-only-list
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Add IReadOnlyList
2014-06-09 17:36:40 +12:00
Paul Chote
1c8a8ca6ff
Merge pull request #5400 from RoosterDragon/equatable
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Implemented IEquatable<T>
2014-06-09 17:32:17 +12:00
Paul Chote
ea9601b128
Merge pull request #5509 from RoosterDragon/stream-exts-fixes
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Fixes to StreamExts.
2014-06-09 17:25:25 +12:00
Chris Forbes
1051728790
Merge pull request #5541 from RoosterDragon/enumerate-armaments-once
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Avoid repeated work in AttackBase.
2014-06-09 17:07:51 +12:00
Matthias Mailänder
799966d376
don't target or demolish oil derrick husks
2014-06-08 11:18:14 +02:00
Matthias Mailänder
a35d84bf5a
don't remove and add a trait at the same time
2014-06-08 11:17:10 +02:00
Matthias Mailänder
80a4f33730
document MoveIntoWorld
2014-06-08 11:12:05 +02:00
Kanar
bf47543a0a
Adds/reworks some minibibs
2014-06-07 09:24:08 +02:00
ScottNZ
7e6f7c51e1
Refactor AutoTarget scan and GPS interaction, and cache trait lookup for a slight performance boost
2014-06-07 12:01:50 +12:00
RoosterDragon
531e3b7861
Fixes to StreamExts.
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- Almost all calls to Stream.Read were broken. These have been patched to all go through ReadBytes which itself has been fixed to function correctly. The key thing to note is that Stream.Read is very much allowed to return less than the requested number of bytes. If this happens and you're not checking the return result, you'll be working with partially initialized arrays and really bad stuff happens when you do that.
- Call CopyTo rather than copying between streams manually.
- Peek and ReadUInt8 have been changed to avoid a pointless array allocation which is significant overhead for such simple calls.
2014-06-07 00:49:25 +01:00
Deniz Ayıkol
5055764e04
Make repair animation pause if player has no money.
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use anim.Paused
removed the using line
2014-06-04 22:15:18 +03:00
RoosterDragon
0027434fbd
Avoid multiple enumerations of armaments in AttackBase.
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- Avoid enumerating the collection more than once in a method as it is not trivial.
2014-06-04 02:17:44 +01:00
Pavlos Touboulidis
7d352fdad1
MapCache performance improvements
2014-05-31 23:49:04 +03:00
RoosterDragon
f180f44542
Cache some dictionary lookups in FrozenUnderFog.Tick.
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Since FrozenUnderFog.Tick gets called a lot, these dictionary lookups were actually getting repeated a fair amount. Avoiding the repeated work is a minor performance improvement.
2014-05-31 18:29:31 +01:00
Pavlos Touboulidis
e083b392ba
Add IReadOnlyList
2014-05-31 18:37:03 +03:00
Pavlos Touboulidis
441d602a6d
Fix thread synchronization problem with Sheet.dirty
2014-05-31 17:26:24 +03:00
RoosterDragon
b1d5f4edd9
Also implemented on the Bits<T> struct.
2014-05-23 13:53:56 +01:00
RoosterDragon
0ea3509ee4
Added MinBy, MaxBy, MinByOrDefault and MaxByOrDefault methods and replaced calls of the style OrderBy[Descending]().First[OrDefault]() which is not as performant.
2014-05-23 08:23:42 +01:00
RoosterDragon
67594b844a
Implemented IEquatable<T> to speed up equality comparisons.
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Actor, CPos, CVec, WAngle, WPos, WRange, WRot and WVec structs now implement IEquatable<T> which means unboxing/casting costs can be eliminated.
Also simplified the ToString method by concatenating components directly rather than using a format string since the overhead is a bit high for simple cases like this.
2014-05-23 08:04:43 +01:00