Paul Chote
c00ed84b25
Fix player joins resetting the server timestep.
2016-10-19 21:05:37 +02:00
Paul Chote
7f7f037ffd
Fix a desync in GpsDot.IsTargetableBy.
...
World.ShroudExplores depends on RenderPlayer,
which makes it completely bogus for this purpose.
2016-10-19 19:16:41 +02:00
SoScared
bd8dc18bad
move AA towards traditional
2016-10-15 15:57:28 +01:00
Oliver Brakmann
dd50004d91
Fix yak attacks in Evacuation
2016-10-15 12:02:12 +02:00
abcdefg30
b4033c609e
Fix yaks trying to attack invalid targets
2016-10-14 19:00:58 +02:00
abcdefg30
9800b3513e
Add a CanTarget method to lua
2016-10-14 19:00:46 +02:00
abcdefg30
047f94613b
Target.FromActor never returns a TargetType.FrozenActor
2016-10-14 19:00:17 +02:00
RoosterDragon
74c69f835c
Make sure AI can deploy an MCV when it lacks a base.
2016-10-14 18:24:12 +02:00
Paul Chote
bea6523f5e
Add support for an older/alternative d2k release.
2016-10-14 18:14:42 +02:00
abcdefg30
38dab424fb
Fix soviet units not attack moving to their rally points
...
and remove unnecessary (duplicated) code from the tick function
(the call to IdleHunt inside SpawnSovietUnits is enough)
2016-10-13 20:40:46 +02:00
abcdefg30
605f3b65a9
Fix soviet units not stopping to hunt after being captured in Exodus
2016-10-13 20:40:46 +02:00
abcdefg30
1f7a483fd6
Make HIJACKER unbuildable in the Evacuation mission
...
We don't allow building Mechanics as well
2016-10-13 20:40:46 +02:00
abcdefg30
d82549ec00
Merge pull request #12212 from obrakmann/remove-ai-capturing
...
Remove AI capturing from TD and RA, and AIs using mechanics and medics in RA
2016-10-12 14:53:18 +02:00
Oliver Brakmann
d003885bca
Remove medics and mechanics from RA AIs
2016-10-11 21:08:56 +02:00
Oliver Brakmann
f907403ca7
Remove AI capturing from TD and RA
2016-10-11 20:50:36 +02:00
Paul Chote
29c13a4c26
Work around an initialisation order conflict.
2016-10-09 14:15:17 +02:00
Paul Chote
379ece7592
Fix non-selectable support actor health bars.
2016-10-08 15:32:05 +02:00
RoosterDragon
5b815ca2cf
Marshal results in QueryDevices correctly.
2016-10-07 16:27:01 +02:00
abcdefg30
391c378118
Fix floating text showing up beneath shroud
2016-10-06 21:30:14 +02:00
Paul Chote
bd8aeb3cae
Allow spys to infiltrate fake structures in RA.
2016-10-01 20:21:39 +02:00
Paul Chote
bab4cac2d7
Add InfiltrateForDecoration trait.
2016-10-01 20:21:39 +02:00
Oliver Brakmann
98664ce3e5
Log unknown orders instead of crashing with an NIE
2016-09-30 16:13:57 +02:00
Jonas A. Lind
57065de55e
Changed MSUB Description
...
Simplified initial text and fixed strong/weak vs.
2016-09-28 13:39:10 +02:00
SoScared
2dd0e05423
AA Missile Sub + Tweak
2016-09-28 13:38:51 +02:00
abcdefg30
9b158b459c
Remove a bogus LZRange field together with an unnecessary ParaDrop definition
2016-09-26 21:25:27 +02:00
Matthias Mailänder
80b06d1dd2
Only save a syncreport.log when a desync occurs.
2016-09-26 21:25:18 +02:00
Paul Chote
a33321390f
Hack around the Lua API.
2016-09-26 19:04:28 +02:00
Paul Chote
1607173769
Change aircraft default to move to rally point after resupplying.
2016-09-26 19:04:28 +02:00
Paul Chote
bf957f09ff
Add AbortOnResupply property to cancel aircraft activities on resupply.
2016-09-26 19:04:28 +02:00
Paul Chote
dbc8b0a99a
Remove unnecessarily queued ResupplyAircraft activity.
2016-09-26 19:04:28 +02:00
Paul Chote
799b07cd1e
Avoid landing-dances when issuing mixed full/empty aircraft RTB orders.
2016-09-26 19:04:28 +02:00
Paul Chote
c83b8b712e
Fix integer overflows in Wangle.ArcTan.
2016-09-26 18:36:17 +02:00
reaperrr
c7adfd43a0
Fix LaserZap not being removed if HitAnim is not defined
...
This avoids degrading performance over time as well as an (albeit unlikely) OutOfMemoryException.
2016-09-26 14:54:27 +02:00
SoScared
55c1b6a663
Camo Pillbox HP 450
2016-09-25 22:01:22 +02:00
SoScared
2693f9de1c
Mammoth Tank speed 50
2016-09-25 22:01:07 +02:00
Paul Chote
dc684e244e
Use CosmeticRandom for picking smudge type.
2016-09-24 20:49:03 +02:00
Oliver Brakmann
8334e9adeb
Fix setting MayYieldReservation when there is no reservation
2016-09-24 20:32:01 +02:00
Oliver Brakmann
e55f2f3bee
Fix helicopters not taking off when their target got covered by shroud
2016-09-24 20:31:46 +02:00
Oliver Brakmann
59ee9bcb96
Prevent an infinite loop when planes go out of ammo and all airfields are gone
2016-09-24 20:31:29 +02:00
Oliver Brakmann
b3ba4f5ca2
Use the yield reservation logic for helicopters as well. Oops.
2016-09-24 20:30:51 +02:00
Oliver Brakmann
e628d756fb
Remove brain-dead logic from TakeOff
...
1. TakeOff's Tick() method never checks itself whether it is canceled
2. If NextActivity is null, TakeOff is the only activity on the queue
3. Takeoff canceling the queue then just cancels itself, with no effect at all
4. If Takeoff however is running as an inner activity, it will cancel the complete main queue, wrecking all sorts of havoc
2016-09-24 20:30:40 +02:00
Paul Chote
4f55edad74
Report mission briefings in the mp lobby.
2016-09-23 23:52:28 +02:00
abcdefg30
43a30f6497
Render WithDecoration above shroud
2016-09-23 23:51:56 +02:00
Oliver Brakmann
a84815a832
Fix AI still producing units with captured factories in Nod missions
2016-09-23 19:42:42 +01:00
Paul Chote
d3dae5c34f
Add a range check to Repair.
2016-09-23 18:57:24 +01:00
Oliver Brakmann
8a666b973f
Fix kicking players joining servers hosting a map with non-default rules
...
Specifically, rules that remove traits which implement ILobbyOptions
2016-09-23 18:48:14 +01:00
Paul Chote
4a039166e4
Fix control group decoration position.
2016-09-23 18:34:20 +01:00
abcdefg30
25a63530d3
Split a UnitCommandWidget from WorldCommandWidget
2016-09-22 17:52:21 +01:00
abcdefg30
5349db0384
Fix spectators not being able to issue commands in TD
2016-09-22 17:52:14 +01:00
Paul Chote
60244d4910
Clean up ClientPings when a player drops from the server.
2016-09-21 18:17:40 +02:00
abcdefg30
a7251b7e95
Fix beacons not being cancelable
2016-09-21 18:14:06 +02:00
RoosterDragon
6e56349a26
Change Game.RunTime to a long to prevent overflow.
2016-09-21 18:13:56 +02:00
Paul Chote
cb553fbe15
Converting dates to string using the InvariantCulture.
2016-09-21 17:57:14 +02:00
Paul Chote
955f39620b
Restore missing GameUid.
2016-09-21 17:57:03 +02:00
Paul Chote
af5402d41c
Timestamp syncreport and exception log files.
2016-09-21 17:56:56 +02:00
Paul Chote
aaa1484643
Read data from *all* connections to the server.
2016-09-21 17:46:33 +02:00
Paul Chote
fb7b79e8fc
Fix d2k lobby admin icon.
2016-09-21 17:11:49 +02:00
Chris Forbes
1f0d98344b
server: Fix server getting wedged after map query with bad minimap
...
If the mapserver returned an unusable minimap blob, we'd end up dropping
the resulting exceptions on the floor, and committing a completely broken
MapPreview, which would then blow up the tail end of the map change
process, and all future ValidateClient calls after players join (which
itself was handled by kicking the player and logging some noise of dubious
value).
Adjusts exception handling in a number of places to log the exception
rather than dropping it on the floor, and makes the mapserver response
parsing tolerant of bogus minimap blobs -- in this case, we'd rather just
have no minimap.
Candidate for stable, as it fixes a bug present in the current release and
the current playtest series.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz >
2016-09-21 04:06:36 +01:00
Oliver Brakmann
37155ec9dd
Remove workarounds for ownership change breakage from 'Infiltration'
2016-09-20 09:16:09 +01:00
Oliver Brakmann
5e3f0721ce
Fix crashing when a spy's "real" owner gets changed
2016-09-20 09:16:02 +01:00
Matthias Mailänder
90a7d1f3e9
Fix a crash when no sync report is available.
2016-09-19 20:02:23 +02:00
Oliver Brakmann
3971b99363
Add advisory upgrade rule for WithRearmAnimation
2016-09-18 16:20:33 +02:00
Oliver Brakmann
b99c4903a6
Add WithRearmAnimation to buildings that need it
2016-09-18 16:20:09 +02:00
Oliver Brakmann
f7e5cce0ab
Fix locking an airfield that is rearming aircraft while being sold
2016-09-18 16:19:26 +02:00
abcdefg30
19983e9e7f
Fix the music resetting from time to time
2016-09-18 15:57:45 +02:00
Oliver Brakmann
b84bd1762b
Fix not being able to close the chat window in replays
2016-09-18 15:31:00 +02:00
Paul Chote
9623bbebc8
Improve error message.
2016-09-18 15:27:43 +02:00
Paul Chote
7becb92a00
Don't crash if a replay can't be read.
2016-09-18 15:27:32 +02:00
Paul Chote
a812b937f3
Other misc fixes in Platform.
2016-09-18 14:17:34 +02:00
Paul Chote
8bbced1582
Fix string comparison cultures in Platform.
2016-09-18 14:17:21 +02:00
Paul Chote
a4eb40efe4
Resolve a bare "." to the game install path.
2016-09-18 14:17:07 +02:00
Paul Chote
214d7325bd
Account for terrain height in AttackBomber.
2016-09-18 14:08:02 +02:00
Paul Chote
be09392c35
Give window modes human-friendly names.
...
* Fullscreen -> Fullscreen (Legacy)
* Pseudo-fullscreen -> Fullscreen
2016-09-18 12:51:13 +02:00
Paul Chote
f6e892a2dd
Work around incorrect mono behaviour under OSX.
2016-09-17 18:22:56 +02:00
Paul Chote
cdd70e7daf
Fix explicit oramap path lint checking.
2016-09-17 14:13:53 +02:00
Oliver Brakmann
4cf98effa4
Remove 'campaign-' prefix from disable-experience.yaml files
2016-09-16 17:32:29 +01:00
abcdefg30
1d8048c133
Create a PlayLaunchSounds method in SupportPower.cs
2016-09-12 19:14:17 +02:00
abcdefg30
ecbedad308
Fix the support power SpeechNotifications not being played to the correct player
2016-09-12 19:14:17 +02:00
Mustafa Alperen Seki
31c99d8071
Fix Sardaukar's prerequisite
2016-09-12 15:34:05 +02:00
Paul Chote
303a2be612
Fix bogus observer stats graph positioning.
2016-09-09 21:16:32 +02:00
abcdefg30
ece2f8494e
Remove the TopBottomSpacing from the score screen player list
2016-09-09 12:14:29 +02:00
clemty
23f9998c7e
gdi07 map yaml polish
2016-09-07 23:50:53 +02:00
abc013
fcab4e9eed
Fixed enemy missiles not being deflected by Radar Jammers
2016-09-05 23:06:11 +02:00
Matthias Mailänder
c9474a857a
Merge pull request #11956 from obrakmann/fix11953_fix-aircraft-reservation-madness
...
Fix aircraft reservation madness
2016-09-04 21:54:28 +02:00
Oliver Brakmann
7f64495d6f
Make aircraft continue attack on same target after re-arming
2016-09-04 21:31:05 +02:00
Oliver Brakmann
e7d07e5a01
Fix FlyAttack not calling TakeOff for landed aircraft
2016-09-04 21:31:05 +02:00
Oliver Brakmann
6d15406ffe
Fix aircraft reservation madness
2016-09-04 21:31:05 +02:00
reaperrr
6cc17b6af3
Merge pull request #11968 from pchote/gps-exploration
...
Explore shroud on first GPS launch, ignoring power/radar.
2016-09-04 21:27:53 +02:00
Matthias Mailänder
3ed241c4d4
Merge pull request #11951 from pchote/hack-production-locking
...
Rework external capture -> production interaction
2016-09-04 20:18:59 +02:00
Oliver Brakmann
a32a95a27c
Merge pull request #11702 from Mailaender/infiltration-mission
...
Added Scott's Allies04 co-op multiplayer mission as "Infiltration"
2016-09-04 18:41:09 +02:00
Matthias Mailänder
76294c8273
Port the Co-Op Allies04 map to Lua.
2016-09-04 18:14:25 +02:00
Paul Chote
142caa6691
Explore shroud on first GPS launch, ignoring power/radar.
2016-09-04 16:40:48 +01:00
Taryn Hill
1592f9dd63
Merge pull request #11933 from Mailaender/mono-4.4.2
...
Updated Mono to version 4.4.2
2016-09-04 10:15:35 -05:00
Taryn Hill
0e73e88229
Merge pull request #11965 from pchote/fix-grenadier-stand
...
Fix grenadier attack and stand animations
2016-09-04 10:13:40 -05:00
Paul Chote
53f47f8ee1
Use explicit interfaces in WithBuildingPlaced(Overlay|Animation).
2016-09-04 15:25:50 +01:00
Paul Chote
21f9a0ec6c
Remove tech disabling when building is locked.
2016-09-04 15:25:50 +01:00
Paul Chote
013b717a84
Disable unit production when building is locked.
2016-09-04 15:25:50 +01:00
Paul Chote
2df5918315
Disable BaseProvider when building is locked.
2016-09-04 15:25:50 +01:00
Paul Chote
a09b32b4f3
Disable WithBuildingPlacedAnimation while selling.
2016-09-04 15:25:49 +01:00
Oliver Brakmann
5c01647b20
Merge pull request #11949 from Mailaender/jes-infantry-sequence-polish
...
Polished the Dune 2000 infantry sequences
2016-09-04 13:59:11 +02:00
Oliver Brakmann
c58ec4d14f
Merge pull request #11636 from abcdefg30/noGuard
...
Don't allow tanya to automatically target, but allow her to move within a attack-moving/guarding group
2016-09-04 13:44:46 +02:00
Paul Chote
48c9e74bb4
Merge pull request #11637 from abcdefg30/noMove
...
Fix the attack-move cursor appearing for units which can't attack-move
2016-09-04 11:06:58 +01:00
Paul Chote
85ab797705
Merge pull request #11957 from abc013/DisableReplayChat
...
Disabled chat input in replays
2016-09-04 10:43:34 +01:00
Paul Chote
f334505395
Fix grenadier FireDelay and LocalOffset.
2016-09-04 10:38:17 +01:00
Paul Chote
a7bfdd5eb1
Fix grenadier stand and attack sequences.
2016-09-04 10:37:37 +01:00
abcdefg30
29b0863076
Merge pull request #11964 from clemty/nod07a-fixcrash
...
fix crash in missions because cameras need .destroy, not .kill to be removed
2016-09-03 23:49:26 +02:00
abcdefg30
1a3c3bd21b
Merge pull request #11960 from pchote/fix-parachute-death
...
Remove invalid cell check from Parachutable.
2016-09-03 23:45:54 +02:00
Oliver Brakmann
361c541f13
Merge pull request #11961 from pchote/fix-requiresmod
...
Fix crash when popping up the mod requirements dialog.
2016-09-03 23:42:49 +02:00
Oliver Brakmann
6a33c605b9
Merge pull request #11868 from abcdefg30/gpsBounty
...
Fix the floating text for bounties of actors not being InWorld showing up
2016-09-03 23:00:12 +02:00
clemty
47080d5dc0
fix removal of cameras in nod07a and nod08a
...
fixes #11963
2016-09-03 22:54:41 +02:00
Paul Chote
617f106e48
Fix crash when popping up the mod requirements dialog.
2016-09-03 19:28:10 +01:00
abc013
c7def33588
disabled chat input in replays
2016-09-03 20:26:05 +02:00
Matthias Mailänder
0ec0db72e4
Merge pull request #11952 from pchote/spectator-player-list
...
Include spectators in the player list.
2016-09-03 20:19:42 +02:00
Paul Chote
7725f6b952
Remove unnecessary and incorrect cell check.
...
This caused all cells inside the map to be
treated as valid parachute targets, ignoring
all later checks.
2016-09-03 19:16:06 +01:00
abcdefg30
9f72772a37
Remove the percentage parameter from GetBountyValue
2016-09-03 15:30:26 +02:00
abcdefg30
a76672b029
Cache GainsExperience and Cargo in GivesBounty
2016-09-03 15:30:25 +02:00
abcdefg30
278a812eec
Display the value of the destroyed cargo actors
2016-09-03 15:30:24 +02:00
abcdefg30
81bdea1107
Fix the floating text for bounties of actors not being InWorld showing up
2016-09-03 15:30:24 +02:00
Matthias Mailänder
256834f044
Improve the light infantry death animations.
2016-09-03 14:38:02 +02:00
Matthias Mailänder
1ce421910b
Add missing idle sequences to d2k infantry.
2016-09-03 14:24:33 +02:00
Paul Chote
67cc12436f
Merge pull request #11918 from abc013/CapturableHuskFaction
...
Fix mcv husks losing their faction after being captured
2016-09-03 11:54:56 +01:00
Paul Chote
4a90ff834e
Merge pull request #11867 from abcdefg30/gpsDot
...
Fix GPSDots being visible when the unit is not InWorld or dead
2016-09-03 11:35:14 +01:00
Paul Chote
e1fcfa3073
Include spectators in the player list.
2016-09-03 10:46:08 +01:00
reaperrr
b8f89ac5fb
Merge pull request #11945 from MustaphaTR/ant-dog-fix
...
RA - Fix Dogs can attack Giant Ants
2016-09-02 22:35:18 +02:00
reaperrr
7311c69e35
Merge pull request #11944 from MustaphaTR/ant-zombie-kennel-fix
...
RA - Fix ants and zombies can be trained from kennel
2016-09-02 22:31:00 +02:00
abcdefg30
15214c21bc
Merge pull request #11948 from pchote/fix-facing-normalization
...
Fix an off-by-one error in NormalizeFacing.
2016-09-02 22:17:36 +02:00
Matthias Mailänder
abbcdbd5df
Add OnSelling and OnSold to the Lua API.
2016-09-02 21:59:59 +02:00
Matthias Mailänder
e3df47d6d2
Add Sell to the Lua API.
2016-09-02 21:59:59 +02:00
Paul Chote
9e867e23a9
Merge pull request #11941 from obrakmann/fix11940-std-scrolling-deadzone
...
Fix mouse input breakage
2016-09-02 20:45:56 +01:00
Oliver Brakmann
f554531bd2
Fix not showing scroll cursor during standard-scrolling
...
... when edge scrolling was also disabled.
2016-09-02 21:34:47 +02:00
Oliver Brakmann
f5be504640
Add a deadzone for standard scrolling
2016-09-02 21:34:46 +02:00
Oliver Brakmann
a8dc8454cb
Fix ignoring deadzone with joystick scrolling
...
This re-introduces a bug where releasing the RMB button causes an order to be generated for the selected units if the user didn't move their mouse just prior.
2016-09-02 21:34:46 +02:00
Paul Chote
501252af19
Merge pull request #11693 from obrakmann/player-color-contrast
...
Add contrast to text drawn in player colors
2016-09-02 20:24:22 +01:00
Oliver Brakmann
624e69e97b
Replace use of Contrast with Shadow for ingame chat and support power timers
2016-09-02 20:58:46 +02:00
Oliver Brakmann
38c16e4f7a
Add a shadow to text drawn in player colors
2016-09-02 20:58:46 +02:00
Oliver Brakmann
1059d5b88d
Add a Shadow option to LabelWidget and ButtonWidget
2016-09-02 20:58:46 +02:00
Oliver Brakmann
8ad18ad161
Rewrite color inversal in a reusable way
2016-09-02 20:58:46 +02:00
Paul Chote
3b1e4d708d
Fix an off-by-one error in NormalizeFacing.
2016-09-02 19:57:32 +01:00
Paul Chote
cb7f6947d1
Merge pull request #11946 from abcdefg30/exclamationMark
...
Fix an inverted check in SupportPowerChargeBar
2016-09-02 19:52:19 +01:00
Oliver Brakmann
d0109491a7
Split ChromeMetrics' ContrastColor options into two
...
One for dark backgrounds, one for light ones. The light one isn't currently being used, but will be by future commits
2016-09-02 20:39:27 +02:00
Paul Chote
7700250974
Merge pull request #11906 from abcdefg30/tdMute
...
Fix the positioning of the mute label in the TD music player
2016-09-02 19:39:24 +01:00
abcdefg30
8a8ab1563f
Fix an inverted check in SupportPowerChargeBar
2016-09-02 19:41:22 +02:00
Mustafa Alperen Seki
09be3d2ab2
Fix dogs can attack ants
2016-09-02 09:13:41 +02:00
Mustafa Alperen Seki
ec82924b48
Fix ants and zombies can be trained from kennel
2016-09-02 08:54:41 +02:00
Oliver Brakmann
c562131ed4
Merge pull request #11930 from abcdefg30/medium
...
Rename all "medium" difficulties to "normal"
2016-09-01 18:10:35 +02:00
Matthias Mailänder
1c293a444f
Merge pull request #11931 from SoScared/mapdesertrats
...
exposing map desert rats' custom rules
2016-09-01 07:40:40 +02:00
Matthias Mailänder
f8fb31a4cc
Update Mono to version 4.4.2
2016-09-01 07:25:15 +02:00
SoScared
1854d327d0
exposing map desert rats' custom rules
2016-08-31 23:24:02 +02:00
abcdefg30
e2a2c6433f
Rename all "medium" difficulties to "normal"
2016-08-31 23:05:34 +02:00
Matthias Mailänder
43b7c98c33
Merge pull request #11920 from abcdefg30/byeCamHealth
...
Remove the bogus Health property from CAMERA
2016-08-31 21:14:44 +02:00
abcdefg30
887cd61943
Merge pull request #11924 from obrakmann/fix11922_addsmudge-nre
...
Fix NRE in SmudgeLayer.AddSmudge
2016-08-31 14:32:58 +02:00
Matthias Mailänder
b38c1a8623
Merge pull request #11923 from abc013/ResourceSiloWarning
...
Doubled AdviceInterval of ResourceStorageWarning.
2016-08-30 23:08:27 +02:00
abc013
85feaf0091
Fix mcv husks losing their faction after being captured
2016-08-30 22:00:26 +02:00
Oliver Brakmann
93dba184a1
Add comments explaining the special meaning of a null Sprite in SmudgeLayer
2016-08-30 20:12:46 +02:00
Oliver Brakmann
0ebf2d00b0
Fix NRE in SmudgeLayer.AddSmudge
2016-08-30 19:17:49 +02:00
abc013
f70d6c55bd
Doubled AdviceInterval of ResourceStorageWarning.
2016-08-30 17:19:31 +02:00
abcdefg30
8475ad40a7
Remove the bogus Health property from CAMERA
2016-08-30 11:31:47 +02:00
abcdefg30
b999d88905
Merge pull request #11679 from Mailaender/exodus-mission
...
Added Scott's Allies03 co-op multiplayer mission as "Exodus"
2016-08-30 10:47:38 +02:00
Matthias Mailänder
ad986b2fb4
Port the Co-Op Allies03 map to Lua.
2016-08-30 07:35:45 +02:00
Matthias Mailänder
9775352856
Add a PassengerCount property to the Lua API.
2016-08-30 07:16:56 +02:00
Matthias Mailänder
f44623ce4d
Don't force disable the debug menu for co-op missions.
2016-08-30 07:16:56 +02:00
abcdefg30
25be7d1434
Fix the positioning of the mute label in all lobbies
2016-08-29 21:51:33 +02:00
abcdefg30
21f504fed9
Remove the setting of tanya's stance to "HoldFire" in all missions
2016-08-29 21:39:17 +02:00
abcdefg30
aec6bb295a
Remove AutoTarget but keep AttackMove (and Guard) on E7.noautotarget
2016-08-29 21:39:16 +02:00
abcdefg30
ffcdcc2831
Add a warning about tanya not auto-targeting in allies01
2016-08-29 21:39:15 +02:00
abcdefg30
44a14a7e45
Merge pull request #11890 from pchote/movie-metadata
...
Unpack RA movies on install.
2016-08-29 21:36:10 +02:00
Matthias Mailänder
eb88e1d39a
Merge pull request #11893 from SoScared/mapswap
...
Official Map Pool - Ins and Outs
2016-08-29 21:17:31 +02:00
abcdefg30
d204026c84
Merge pull request #11879 from obrakmann/fix11849_mousescrolling-order-trigger
...
Fix issuing orders when releasing RMB after joystick-scrolling
2016-08-29 21:07:18 +02:00
abcdefg30
b5652bec59
Merge pull request #11870 from pchote/mod-mime-type
...
Add oramod file association for Windows, Linux, and OSX.
2016-08-29 21:02:13 +02:00
abcdefg30
e156559ae1
Merge pull request #11441 from Mailaender/lowbridges
...
Added static Tiberian Sun low bridges
2016-08-29 20:53:04 +02:00
abcdefg30
9ddfe23e17
Merge pull request #11900 from abc013/DeflectionStances
...
Replaced the AlliedMissiles boolean on JamsMissiles by a Stances field
2016-08-29 15:03:08 +02:00
Paul Chote
f2b847607c
Merge pull request #11899 from GraionDilach/gen2-crate-paradrop
...
Do not apply the cell's Z offset twice during crate positioning.
2016-08-29 13:47:41 +01:00
Matthias Mailänder
401d330d46
Add a destroyable low bridge to Tread Lightly.
2016-08-29 13:34:53 +01:00
Matthias Mailänder
638fa3a3e6
Reimport Tread Lightly
2016-08-29 13:29:02 +01:00
Matthias Mailänder
6524a10faa
Reimport map "River Raid"
2016-08-29 13:29:02 +01:00
Matthias Mailänder
3759ab6fa6
Reimport map "A River Runs Near It"
2016-08-29 13:29:02 +01:00
Paul Chote
9d17038843
Add bridge depth metadata.
2016-08-29 13:29:02 +01:00
Matthias Mailänder
4717d3e190
Add static Tiberian Sun low bridges.
2016-08-29 13:29:01 +01:00
Paul Chote
5482fdb839
Fix duplicate import of multi-cell overlays.
2016-08-29 13:27:29 +01:00
Matthias Mailänder
02fecc4d87
Merge pull request #11781 from Turupawn/bleed
...
Same unit command sounds wont overlap anymore
2016-08-29 06:54:41 +02:00
Matthias Mailänder
b7d0947d7d
Merge pull request #11915 from pchote/lightpost-alpha-mod
...
Disable modifiers on TS alpha palette.
2016-08-28 22:43:43 +02:00
Paul Chote
c558ea240c
Disable modifiers on alpha palette.
2016-08-28 18:52:24 +01:00
Oliver Brakmann
c842209645
Merge pull request #11901 from abcdefg30/frozenCenter
...
Fix GpsDots being displayed when their CenterPosition is shrouded
2016-08-28 14:36:04 +02:00
Oliver Brakmann
d6095d9a6a
Merge pull request #11535 from Mailaender/upnp-discoverability
...
Improved the UPnP settings discoverability
2016-08-28 14:23:27 +02:00
Oliver Brakmann
1c12ad5cee
Merge pull request #11903 from abcdefg30/indexing
...
Fix a possible crash in the lua Player.Team property
2016-08-28 14:16:48 +02:00
Oliver Brakmann
c9c542cb37
Show advisory notice when UPNP isn't supported by the router
2016-08-28 14:05:03 +02:00
Matthias Mailänder
a79cc6a606
Add a notice why automatic port forwarding is disabled.
2016-08-28 14:05:03 +02:00
Matthias Mailänder
273dcce4d4
UPnP NAT discovery requires a restart as well.
2016-08-28 14:05:03 +02:00
Matthias Mailänder
5b2d6e9a47
Merge pull request #11905 from abcdefg30/timers
...
Fix timers in ObserverProductionIconsWidget being calculated wrongly in replays
2016-08-28 13:40:27 +02:00
abcdefg30
8bf6e15b9f
Merge pull request #11908 from alercah/alercah-author
...
Add me to AUTHORS
2016-08-28 12:10:22 +02:00
abcdefg30
81acb8dd2f
Merge pull request #11907 from alercah/resource-display-interface
...
Move resource tick logic into chrome classes.
2016-08-28 12:09:54 +02:00
abcdefg30
74ad33d14e
Fix the positioning of the mute label in the TD music player
2016-08-28 11:54:03 +02:00
abcdefg30
11d49f3c1b
Merge pull request #11910 from SoScared/balancewall
...
[RA] Tweak damage vs Concrete with flamers and E3.
2016-08-28 11:27:47 +02:00
Oliver Brakmann
d14ff2a54e
Fix removing things in the editor when stopping standard-scrolling with RMB
...
The cause for this was that the `HandleMouseInput` method of the `EditorViewPortController` ran before the one from the regular `ViewPortController`, thus intercepting the button press.
Switching the order of the two around fixes that, but introduced another problem, namely that the tooltips stopped working. Switching the order meant that the `ViewPortController` laid "on top" of the `EditorViewPortController`, so the latter didn't receive the `MouseEntered` event anymore. Setting the `IgnoreMouseOver` flag in the `ViewPortController` fixes this.
2016-08-28 11:26:23 +02:00
SoScared
d2fb972c91
tweak some damage vs walls
2016-08-27 23:19:32 +02:00
Alexis Hunt
becbee8388
Move resource tick logic into chrome classes.
2016-08-27 17:17:24 -04:00
Alexis Hunt
61b3bd09b7
Add me to AUTHORS
2016-08-27 16:35:50 -04:00
abc013
ad108a0108
Added an ugrade rule and updated the ra mod
2016-08-27 22:10:35 +02:00
abc013
c2f21a21ef
Replaced the AlliedMissiles boolean on JamsMissiles by a Stances field (DeflectionStances).
2016-08-27 22:09:12 +02:00
abcdefg30
cd1c520c5c
Fix timers in ObserverProductionIconsWidget being calculated wrongly in replays
2016-08-27 20:35:44 +02:00
Matthias Mailänder
84d58f78d2
Merge pull request #11902 from pchote/score-line-margin
...
Increase the left margin of the ingame-menu team line.
2016-08-27 20:21:14 +02:00
Matthias Mailänder
a7869fc010
Merge pull request #11866 from pchote/ts-civ-sequences
...
Remove duplication from TS civilian structure sequences.
2016-08-27 20:13:09 +02:00
abcdefg30
284d5e5af5
Fix a possible crash in the lua Player.Team property
2016-08-27 19:44:37 +02:00
Matthias Mailänder
020b0e628e
Merge pull request #11871 from pchote/fix-production-circle
...
Remove hardcoded constants from Fly and ProductionAirdrop.
2016-08-27 19:43:15 +02:00
Paul Chote
82bee715df
Add ^crate default for crates, drums, and palettes.
2016-08-27 18:31:04 +01:00
Paul Chote
4676e8b083
Overhaul civilian.yaml
2016-08-27 18:31:04 +01:00
Paul Chote
1b2e0ed55a
Remove duplication from tree sequences.
2016-08-27 18:31:04 +01:00
Paul Chote
a6628efafb
Remove duplication and set ZRamp on tracks and rocks.
2016-08-27 18:31:04 +01:00
abcdefg30
57d6f678e1
Remove an outdated TODO comment
2016-08-27 19:24:25 +02:00
Paul Chote
9e025e25ad
Increase the left margin of the ingame-menu team line.
2016-08-27 18:03:16 +01:00
abcdefg30
cda23e808f
Fix GpsDots being displayed when their CenterPosition is shrouded
2016-08-27 19:02:27 +02:00
reaperrr
7ac5a25ce6
Merge pull request #11882 from pchote/remove-astar-overlay
...
Remove legacy A* visualisation.
2016-08-27 18:37:23 +02:00
reaperrr
058bb49dff
Merge pull request #11501 from pchote/tibsun-carryall
...
Add Carryall/Carryable traits, merging ts and d2k carryall behavior
2016-08-27 18:31:56 +02:00
Paul Chote
c3c6af018a
Set carried turret facing on delivery.
2016-08-27 17:08:33 +01:00
Oliver Brakmann
7fbe282167
Merge pull request #11864 from pchote/line-depth
...
Fix line rendering with depth buffer enabled.
2016-08-27 17:57:30 +02:00
reaperrr
7739e7c0e0
Merge pull request #11887 from ABrandau/GDI-Medic-Sequence-Fix
...
TS medic crawl shadow frames correction.
2016-08-27 17:05:00 +02:00
Paul Chote
735a031d6e
Fix selection rectangle with depth buffer enabled.
2016-08-27 15:43:20 +01:00
Paul Chote
3082c61e75
Add depth buffer support to tactical overlays.
2016-08-27 15:43:20 +01:00
Paul Chote
f3bac143e9
Add depth buffer support to beams and contrails.
2016-08-27 15:43:20 +01:00
Paul Chote
c092c93401
Add depth buffer support to debug overlays.
2016-08-27 15:43:20 +01:00
Paul Chote
50da18cd22
Add depth buffer support to RgbaColorRenderer.
2016-08-27 15:43:20 +01:00
Paul Chote
017020f2c3
Fix stack overflow in FindResources.
2016-08-27 15:42:18 +01:00
Paul Chote
ee77a4170b
Hook up TS carryall logic.
2016-08-27 15:42:18 +01:00
Paul Chote
1ae86f34f8
Overhaul Carryall behaviour, adding support for manual control.
2016-08-27 15:42:18 +01:00
Zimmermann Gyula
ecc65e4fe4
Do not apply the cell's Z offset twice during crate positioning.
2016-08-27 16:41:52 +02:00
reaperrr
d08cc10abb
Merge pull request #11889 from pchote/fix-turn-crash
...
Disable smooth turning for 180 degree turns.
2016-08-27 16:40:08 +02:00
Oliver Brakmann
dffb602ed4
Show scroll cursor when standard-scrolling using RMB
2016-08-27 13:56:09 +02:00
SoScared
eefc550ba7
Ins and outs for the map pool
2016-08-27 12:51:51 +02:00
Oliver Brakmann
0eb06c5abe
Merge pull request #11888 from pchote/gpsdot
...
Draw GPS dots above the fog.
2016-08-27 11:51:31 +02:00
Paul Chote
ac94dcbd73
Unpack RA movies on install.
2016-08-26 23:44:28 +01:00
Paul Chote
7ffdd53abb
Disable smooth turning for 180 degree turns.
2016-08-26 20:15:55 +01:00
Paul Chote
83137fc789
Draw GPS dots above the fog.
2016-08-26 19:27:54 +01:00
Oliver Brakmann
ff1203a892
Merge pull request #11883 from abc013/gpsHosp
...
Add GPS icons for oil derricks, hospitals and biolabs
2016-08-26 20:23:41 +02:00
ABrandau
272938e3d0
TS medic crawl shadow frames correction
2016-08-26 13:24:05 -04:00
Paul Chote
30c7c720ec
Merge pull request #11880 from Mailaender/sequence-sprites-inheritance-check
...
Fixed false positive on sequence sprite checks
2016-08-26 18:09:53 +01:00
Paul Chote
d99bc78629
Merge pull request #11878 from RoosterDragon/fix-download-error-cancel
...
Allow download window to be closed on failed downloads.
2016-08-26 18:05:16 +01:00
Paul Chote
32eb98c17d
Remove legacy A* visualisation.
2016-08-26 16:55:46 +01:00
abc013
ee033e031f
Add gps icons for oil derricks, hospitals and biolabs
2016-08-26 17:08:54 +02:00
Oliver Brakmann
b3c4ecd7c5
Merge pull request #11881 from reaperrr/always-visible-bar
...
Allow keeping empty selection bars visible
2016-08-26 14:56:29 +02:00
Oliver Brakmann
1f2d046d34
Fix issuing orders when releasing RMB after standard-scrolling
2016-08-26 10:42:53 +02:00
reaperrr
e811612c06
Merge pull request #11862 from pchote/effects-above-shroud
...
Draw tactical overlays (beacons, rallypoints, text overlays, order generators) above the shroud.
2016-08-25 20:47:08 +02:00
reaperrr
39034b0de9
Allow keeping empty selection bars visible
2016-08-25 20:40:56 +02:00
Matthias Mailänder
4c672f73c0
Don't report false positives for sequence templates.
2016-08-25 19:55:59 +02:00
RoosterDragon
f1b0740e72
Allow download window to be closed on failed downloads.
2016-08-25 18:21:40 +01:00
reaperrr
af8bd461c7
Merge pull request #11872 from pchote/fix-d2k-grenadier-sequences
...
Fix d2k grenadier sequences.
2016-08-25 18:10:35 +02:00
Oliver Brakmann
479ee02431
Merge pull request #11876 from SoScared/map-pool-overhaul
...
Official Map Pool Overhaul
2016-08-25 14:05:57 +02:00
Oliver Brakmann
d6a6ed28c8
Fix issuing orders when releasing RMB after joystick-scrolling
2016-08-25 13:25:30 +02:00
abcdefg30
5d2a9d5f16
Fix GPSDots being visible when the unit is not InWorld or dead
2016-08-24 23:29:10 +02:00
abcdefg30
0d33376289
Merge pull request #11873 from reaperrr/revert-11460
...
Revert changes from #11460
2016-08-24 23:13:30 +02:00
SoScared
2bd6f5d4bf
map preview/spawn fixups
2016-08-24 23:03:48 +02:00
abcdefg30
20624aa232
Merge pull request #11858 from reaperrr/fix-yaml-style
...
Yaml style clean-up
2016-08-24 22:53:01 +02:00
SoScared
fd5ee6079c
map alterations
2016-08-24 22:46:58 +02:00
reaperrr
4574b18131
Revert changes from #11460
2016-08-24 18:45:43 +02:00
Paul Chote
7b43a5b49e
Fix d2k grenadier sequences.
2016-08-24 17:34:08 +01:00
Paul Chote
06ca8b6cf2
Remove hardcoded constant from Fly.
2016-08-24 17:20:07 +01:00
Paul Chote
9572376de0
Remove hardcoded constants from ProductionAirdrop.
2016-08-24 17:19:06 +01:00
Paul Chote
4618ea0de3
Add oramod file association for OSX.
2016-08-24 13:39:08 +01:00
Paul Chote
4d75d7f4b6
Add oramod file association for Windows and Linux.
2016-08-24 11:36:13 +01:00
abcdefg30
fab807b86e
Merge pull request #11830 from reaperrr/overridable-Armament
...
Make Armament as overridable as possible
2016-08-23 23:24:32 +02:00
abcdefg30
5360610491
Merge pull request #11863 from ABrandau/Ion-Cannon-Polish
...
Restore graphical look of the TS Ion Cannon.
2016-08-23 21:44:38 +02:00
Paul Chote
cd0ba2049f
Draw repair and power down indicators above the shroud.
2016-08-23 16:34:24 +01:00
Paul Chote
f357163078
Draw floating text above the shroud.
2016-08-22 22:02:33 +01:00
ABrandau
a67867fe73
Restore graphical look of the TS Ion Cannon.
2016-08-22 16:07:32 -04:00
Oliver Brakmann
02a29ee52a
Merge pull request #11658 from abcdefg30/allies04
...
Add allies04
2016-08-22 21:57:31 +02:00
Paul Chote
d2f5fe7380
Draw order generator renderables above the shroud.
2016-08-22 20:27:59 +01:00
Paul Chote
b016638ebe
Allow beacons to be placed and drawn above the shroud.
2016-08-22 20:27:58 +01:00
Paul Chote
afdb0e0829
Draw rally points above the shroud.
2016-08-22 20:27:58 +01:00
Paul Chote
69b358ec7b
Add IEffectAboveShroud for effects that draw above the shroud.
2016-08-22 20:27:58 +01:00
Paul Chote
ed349f9086
Remove health bar rendering duplication.
2016-08-22 20:27:58 +01:00
Paul Chote
6354686b58
Introduce IRenderAboveShroud interface.
2016-08-22 17:45:25 +01:00
Paul Chote
11805bb567
Rename and tweak post-render interfaces.
2016-08-22 17:40:05 +01:00
Oliver Brakmann
f1990853df
Merge pull request #11854 from Mailaender/startmatch-typo
...
Fixed a typo in the message displayed when servers disabled single player matches
2016-08-22 11:12:36 +02:00
reaperrr
01282e7b3c
TS yaml style fixes
2016-08-21 19:43:37 +02:00
reaperrr
5bf29713b1
D2k yaml style fixes
2016-08-21 19:39:50 +02:00
reaperrr
b5f36013c2
TD yaml style fixes
2016-08-21 19:36:48 +02:00
reaperrr
d5e0135de7
RA yaml style fixes
2016-08-21 19:30:54 +02:00
abcdefg30
698bf15a13
Merge pull request #11853 from pchote/ts-tib-slopes
...
Remove and document slope-specific tiberium artwork.
2016-08-21 18:59:04 +02:00
abcdefg30
a02910c852
Fix yaks in allies-05a
2016-08-21 18:34:37 +02:00
abcdefg30
e0cff5b0a5
Add allies04
2016-08-21 18:34:29 +02:00
Matthias Mailänder
880d848a66
Avoid duplication in server messages and fix a typo.
2016-08-21 18:27:23 +02:00
Paul Chote
0e2387b2a1
Remove and document slope-specific tib artwork.
2016-08-21 17:03:11 +01:00
reaperrr
e4d10a26f1
Merge pull request #11791 from pchote/voxel-depth
...
Fix voxel rendering with EnableDepthBuffer: True
2016-08-21 14:00:12 +02:00
Paul Chote
f0306e7cc2
Render voxels with an approximately-correct z-offset.
2016-08-21 12:43:16 +01:00
abcdefg30
c312cf9171
Merge pull request #11780 from daynemarais/desert-twister-cliff-fix
...
Fixed map tile error on "Desert Twister" map
2016-08-21 13:16:38 +02:00
Oliver Brakmann
e5d20d3cf0
Merge pull request #11311 from GraionDilach/expand-custombuildtime
...
Revamp custom build times.
2016-08-21 12:12:27 +02:00
Zimmermann Gyula
5648daeeed
Manual cleanup.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
5eec9ef463
Automatically upgrade rules.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
d9f38d57a7
Cache the *Infos in ProductionItem.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
3309e8ac3d
Look up the production queue multiplier in Lua.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
f80ac6e5c0
Rename ProductionQueue.BuildSpeed and change it's default value.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
de10cb22e8
Shift CustomBuildTimeValue to Buildable.
2016-08-21 12:05:32 +02:00
Oliver Brakmann
e93d7dd172
Merge pull request #11706 from abcdefg30/atreides03b
...
Add atreides03b
2016-08-21 10:23:55 +02:00
Dayne Marais
807129ac56
Fixed map tile error on "Desert Twister" map
2016-08-21 18:10:51 +10:00
reaperrr
0a4a08c29e
Merge pull request #11177 from abcdefg30/powerBar
...
Make SupportPowerChargeBar and the SupportPowerTimer customizable with stances
2016-08-21 01:32:46 +02:00
abcdefg30
426a88e6fb
Apply the upgrade rule to the ts mod
2016-08-21 01:19:56 +02:00
abcdefg30
3024d47f89
Apply the upgrade rule to the ra mod
2016-08-21 01:19:55 +02:00
abcdefg30
ddfd4c7873
Add an upgrade rule
2016-08-21 01:19:54 +02:00
abcdefg30
e8084daad7
Cache the SupportPowerManager in SupportPowerChargeBar
2016-08-21 01:19:53 +02:00
abcdefg30
e9e49a5d02
Add a new DisplayStances field to SupportPowerChargeBarInfo
...
other
2016-08-21 01:19:52 +02:00
abcdefg30
9848c98750
Replace the DisplayTimer field with a DisplayTimerStances field in SupportPowerInfo
2016-08-21 01:19:51 +02:00
abcdefg30
fa1f569d19
Add atreides03b
2016-08-20 22:55:59 +02:00
Paul Chote
1cdc169ad0
Merge pull request #11842 from obrakmann/fix11829_desert-shellmap-tiling-error
...
Fix desert tileset tiling issues in RA
2016-08-20 17:39:11 +01:00
Oliver Brakmann
b4c8ee485d
Merge pull request #11816 from reaperrr/fix-UpgradeOnDamage
...
Fix UpgradeOnDamage to apply if initial DamageState is valid
2016-08-20 15:25:10 +02:00
reaperrr
19c3e7c9e3
Make Armament elements as overridable as possible
...
To allow downstream mods to ship customised Armament-derivatives.
2016-08-20 15:06:18 +02:00
Oliver Brakmann
7e8e0cd1fb
Fix tiling error on RA's desert shellmap
2016-08-20 13:27:08 +02:00
Oliver Brakmann
085e599f5d
Fix tile templates 79 and 80 being swapped in RA's desert tileset
2016-08-20 13:27:08 +02:00
Matthias Mailänder
02e7322b6b
Merge pull request #11801 from WolfGaming/FixMinelayerGroup
...
Allow multiple minelayers in a single MinefieldOrderGenerator.
2016-08-20 08:25:49 +02:00
Matthias Mailänder
f5d57e361a
Merge pull request #11788 from pchote/fix-smooth-moves
...
Make turning-while-moving actors follow curved paths.
2016-08-19 22:11:28 +02:00
Matthias Mailänder
bb444eb5f0
Merge pull request #11838 from obrakmann/yaml-cleanups
...
Mission-related yaml cleanups
2016-08-19 21:48:03 +02:00
Matthias Mailänder
0d49c50879
Merge pull request #11832 from obrakmann/fix-make-dep
...
Fix 'make dependencies' choking on Open.NAT directory name
2016-08-19 21:45:49 +02:00
Oliver Brakmann
e25eeaba17
Minor mission cleanups
...
* Remove exlamation mark from map title for Intervention
* Remove redundant yaml rule for Evacuation
2016-08-19 19:12:51 +02:00
Oliver Brakmann
88391391b2
Fix disabling the CrateSpawner the wrong way
...
In multiplayer maps, disabling the CrateSpawner by removing the trait leads to error messages in the lobby when you click on the "Crate" checkbox.
2016-08-19 19:11:22 +02:00
Oliver Brakmann
79ec85b0c7
Merge pull request #11837 from obrakmann/pr11750
...
Add OS X build instructions to INSTALL.md
2016-08-19 16:49:05 +02:00
masihaama
b241034c6d
Add OS X build instructions to INSTALL.md
...
The following subset of Linux build directions work for OSX 10.11.3. Mono JIT compiler version 4.2.1
2016-08-19 16:39:08 +02:00
Oliver Brakmann
782b617852
Fix 'make dependencies' choking on Open.NAT directory name
...
The directory name appears to have changed in the package for 2.1.0.
2016-08-19 16:02:53 +02:00
reaperrr
cd03bc6883
Upgrade rule for UpgradeOnDamage to UpgradeOnDamageState
2016-08-18 23:31:27 +02:00
reaperrr
b174d00be9
Rename UpgradeOnDamage to UpgradeOnDamageState
...
The trait works for 'Undamaged' as well and no longer requires a damage state change to trigger either, so this trait name is more accurate.
2016-08-18 23:31:27 +02:00
reaperrr
7f8607e85b
Fix granting upgrades on initial damage state
...
Previously the upgrade(s) would only be granted when the damage state changed, regardless of whether the initial DamageState was already valid.
This prevented the trait from working on Undamaged actors that had just been created, for example.
2016-08-18 23:31:27 +02:00
reaperrr
adeb2a19ca
Remove bogus 'OrDefault' from UpgradeOnDamage
...
UpgradeManager is required anyway, so this was redundant.
2016-08-18 23:31:27 +02:00
reaperrr
0ec9725c2a
Merge pull request #11621 from Mailaender/text-controlgroup
...
Added With*ControlGroup
2016-08-18 21:25:32 +02:00
Matthias Mailänder
7485404c87
Tweak the infantry control group positioning.
2016-08-18 21:10:57 +02:00
reaperrr
f12e0d498c
Merge pull request #11771 from pchote/split-content-files
...
Rework mod enumeration and split content metadata into their own files.
2016-08-18 14:59:51 +02:00
reaperrr
1cec0a2497
Merge pull request #11789 from obrakmann/fix11692_save-map-visibility-flag
...
Allow saving maps with multiple visibility options
2016-08-18 13:03:20 +02:00
Oliver Brakmann
ad08c4318a
Merge pull request #11807 from GraionDilach/ai-infonly-stuck
...
Clearup mod AIs.
2016-08-16 21:43:08 +02:00
Oliver Brakmann
12af71e9d8
Merge pull request #11790 from GraionDilach/screenshot-ms
...
Include milliseconds in TakeScreenshot timestamp.
2016-08-15 14:22:20 +02:00
WolfGaming
f08853850d
Merge pull request #11809 from obrakmann/fix11808_player-lua-api-breakage
...
Fix Lua API returning wrong player info
2016-08-15 11:57:00 +00:00
Oliver Brakmann
54b7fd7cf5
Merge pull request #11819 from Phrohdoh/actor-global-cost
...
Allow scripts to get the Valued.Cost value of an actor type
2016-08-14 22:28:04 +02:00
Taryn Hill
9089012a79
Allow scripts to get the Valued.Cost value of an actor type
2016-08-13 18:46:48 -05:00
Oliver Brakmann
6d742efbf4
Merge pull request #11812 from Phrohdoh/fix-ai-capturers
...
Fix CanBeViewedByPlayer query in HackyAI.GetVisibleActorsBelongingToPlayer
2016-08-13 20:14:37 +02:00
Taryn Hill
852f0f790f
Fix CanBeViewedByPlayer query in
...
HackyAI.GetVisibleActorsBelongingToPlayer
2016-08-13 07:42:15 -05:00
Taryn Hill
1c5c9003f7
Merge pull request #11814 from RoosterDragon/fix-ai-timings
...
Ensure HackyAI tries to attack and capture as frequently as it should.
2016-08-13 07:36:58 -05:00
WolfGaming
0c79ef4f24
Allow multiple minelayers in a single MinefieldOrderGenerator.
2016-08-13 07:21:00 +00:00
Turupawn
bbac9ac61a
Same unit command sounds wont overlap anymore
...
Responding to Travis inquiries
Changed Hashtable for Ditctionary + avoiding code duplication
More small code nits
another nit
2016-08-12 18:15:49 -06:00
reaperrr
398cb18043
Merge pull request #11772 from pchote/randomize-deathtypes
...
Support randomized death animations
2016-08-12 22:17:45 +02:00
reaperrr
75c5896cde
Merge pull request #11773 from daynemarais/landing-aircraft-fix
...
Allowed aircraft to land on Tiberium and Veins
2016-08-12 22:05:30 +02:00
Paul Chote
a9bfa553fc
Support multiple death animation variants.
2016-08-12 20:58:14 +01:00
Matthias Mailänder
fac58bd461
Replace pixel perfect offset with reference point definitions.
2016-08-12 21:54:51 +02:00
Matthias Mailänder
1a53bfd8a3
Keep sprite ctrl groups for Dune 2000, Red Alert, Tiberian Dawn.
2016-08-12 21:54:51 +02:00
Matthias Mailänder
8452792bb1
Render control groups using true type fonts in Tiberian Sun.
2016-08-12 21:54:51 +02:00
Matthias Mailänder
725a5d44eb
Split SelectionDecorations control group rendering into
...
WithSpriteControlGroup and WithTextControlGroup
2016-08-12 21:53:16 +02:00
RoosterDragon
cc4ef736b0
Ensure HackyAI tries to attack and capture as frequently as it should.
...
Returning early in AssignRolesToIdleUnits would skip ticking down the counters that trigger new attack and capture attempts. This means they would be attempted far less often than intended.
2016-08-12 18:08:58 +01:00
Zimmermann Gyula
bea06ebb9a
Update Tiberian Sun AI.
...
Increase infantry percentages.
Limit the AI repair units.
2016-08-12 16:07:56 +02:00
Zimmermann Gyula
099598e02c
Update Dune 2000 AI.
...
Increase all AI combat infantry percentages.
Remove nonbuildable and deprecated infantry from AI UnitsToBuild list.
2016-08-12 14:39:06 +02:00
Zimmermann Gyula
33de63d7ee
Update Tiberian Dawn AI.
...
Increase all AI infantry percentages.
Limit Engineers at Rush AI.
2016-08-12 14:38:55 +02:00
Zimmermann Gyula
028edc8051
Update Red Alert AI.
...
Increase land AI infantry percentages.
Add medic and mechanic to Normal and Turtle AI.
Limit Engineers at Rush AI.
2016-08-12 14:38:49 +02:00
Oliver Brakmann
da3333073f
Merge pull request #11800 from WolfGaming/FixHuntable
...
RA: Delete the Huntable trait for walls and gates.
2016-08-12 14:14:07 +02:00
Oliver Brakmann
9604bf4cbd
Merge pull request #11670 from evgeniysergeev/sandworm
...
Check that noiseDirection is not a zero
2016-08-12 13:45:14 +02:00
WolfGaming
299e925180
Only define Huntable for actors that need to be hunted.
2016-08-11 20:25:22 +00:00
Oliver Brakmann
068ffb169b
Merge pull request #11417 from Phrohdoh/ai-capturers
...
Add naive capturing to HackyAI
2016-08-11 20:23:12 +02:00
Oliver Brakmann
f6f81e84df
Fix Lua API returning wrong player info
...
The Lua API would return wrong information on player fields such as the team or faction when it was changed in the lobby. It referenced fields on the PlayerReference, which are pretty much read-only and don't get changed by the lobby.
2016-08-11 20:16:01 +02:00
Oliver Brakmann
92199d1dfd
Merge pull request #11802 from reaperrr/fix-UpgradeOnDamage-desc
...
Fix UpgradeOnDamage trait description
2016-08-11 16:11:41 +02:00
reaperrr
bd4f7db711
Fix UpgradeOnDamage trait description
...
The old desc is bogus copy-pasta.
2016-08-11 11:31:18 +02:00
Taryn Hill
f3017d1bea
CNC: Add capturing to Cabal AI
2016-08-10 19:06:25 -05:00
Taryn Hill
4e4676036f
RA: Add capturing to Rush AI
2016-08-10 19:06:24 -05:00
Taryn Hill
c5e76a67dd
HackyAI: Add basic capturing
2016-08-10 19:06:24 -05:00
Dayne Marais
0cfe553294
Allow aircraft to land on Tiberium and Veins
2016-08-10 22:09:56 +10:00
Zimmermann Gyula
558e266ae2
Include milliseconds in TakeScreenshot timestamp.
2016-08-09 10:44:08 +02:00
Paul Chote
88c43fa9b3
Extract content sources and downloads to external files.
2016-08-08 22:36:08 +01:00
Paul Chote
3261516b51
Support loading mods from arbitrary locations.
2016-08-08 22:36:08 +01:00
Paul Chote
cff8e949d8
Move ModContent out of the engine.
2016-08-08 22:36:07 +01:00
Paul Chote
bf4867909f
Rename Manifest.Mod -> Metadata.
2016-08-08 22:36:07 +01:00
Paul Chote
3df9efb95d
Rework mod enumeration / caching.
...
- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Paul Chote
45a596953e
Add a Utility class and update command interface.
2016-08-08 22:23:16 +01:00
Oliver Brakmann
207f0d2056
Allow saving maps with multiple visibility options
2016-08-08 23:14:06 +02:00
Oliver Brakmann
510555af5c
Merge pull request #11776 from pchote/fix-bridge-freeze
...
Check terrain cost when testing pathable cells.
2016-08-08 18:41:24 +02:00
Oliver Brakmann
ab3da4f862
Merge pull request #11786 from Mailaender/dispose-renderer-sound
...
Fixed renderer not getting disposed.
2016-08-08 17:42:22 +02:00
Oliver Brakmann
ef3e2c1df2
Merge pull request #11783 from Mailaender/open.nat-2.1.0
...
Updated Open.NAT to version 2.1.0
2016-08-08 17:36:50 +02:00
Paul Chote
03e2fa5d55
Lerp turning-while-moving mobile actors along an arc.
2016-08-07 19:53:38 +01:00
Paul Chote
1f2824e614
Add WAngle.Lerp function.
2016-08-07 19:28:28 +01:00
Matthias Mailänder
a8118d9acd
Dispose renderer and sound on exception.
2016-08-07 17:33:56 +02:00
Matthias Mailänder
0ec19365e3
We don't provide fallbacks anymore.
2016-08-07 17:33:56 +02:00
Matthias Mailänder
392fa3730e
Update to Open.NAT 2.1.0
2016-08-07 10:14:43 +02:00
Matthias Mailänder
90ab5023a6
Merge pull request #11778 from pchote/detect-sequence-length-mismatch
...
Fix bogus D2K grenadier sequences.
2016-08-07 08:46:06 +02:00
Paul Chote
2b59cf08e8
Fix grenadier death sequences.
2016-08-06 21:19:41 +01:00
Paul Chote
b94b703157
Add a check for bogus Frames / Length combinations.
2016-08-06 21:19:32 +01:00
Oliver Brakmann
a461b6358a
Merge pull request #11757 from pchote/platform-assembly
...
Remove the "Output Disabled" audio device and simplify platform initialization.
2016-08-06 21:01:48 +02:00
Paul Chote
860e92a2a6
Rename IGraphicsDevice.cs to PlatformInterfaces.cs.
2016-08-06 19:53:50 +01:00
Paul Chote
5a7a69a875
Tidy muting code.
2016-08-06 19:53:50 +01:00
Paul Chote
9437a86e7e
Remove legacy sound code and simplify platform init.
2016-08-06 19:53:50 +01:00
Paul Chote
bb0fda41d2
Check terrain cost when testing pathable cells.
2016-08-06 19:01:04 +01:00
Paul Chote
de85a76c90
Merge pull request #11586 from GraionDilach/selfheal-revamp
...
Expand SelfHealing.
2016-08-06 17:31:46 +01:00
Matthias Mailänder
932b9f2bdf
Remove 404 images from the readme.
2016-08-06 16:56:20 +02:00
Matthias Mailänder
6f75ddc823
Merge pull request #11758 from AoAGeneral/TDBalance
...
TD Balance Change 08012016
2016-08-03 07:13:52 +02:00
Matthias Mailänder
b08186f1cc
Merge pull request #11666 from abcdefg30/survFix
...
Add an IsDead check to prevent crashes in survival01
2016-08-03 07:09:14 +02:00
Paul Chote
853ab798cb
Merge pull request #11753 from RoosterDragon/vs
...
Allow VS2015 to format solution file
2016-08-01 21:57:12 +01:00
AoAGeneral
7025a230bf
TD Balance Change 08012016
2016-08-01 12:08:26 -07:00
Paul Chote
86a0a0473b
Merge pull request #11745 from RoosterDragon/download-cancel-fixes
...
Fix cancellation of downloads.
2016-07-31 19:39:17 +01:00
RoosterDragon
9ee6db9287
Allow VS2015 to format solution file.
2016-07-31 15:06:06 +01:00
Oliver Brakmann
75de73a17e
Merge pull request #11744 from RoosterDragon/openal-cleanup
...
Close OpenAL sound device correctly
2016-07-31 15:32:04 +02:00
Matthias Mailänder
a73163c476
Merge pull request #11545 from pchote/aftermath-assets
...
Overhaul RA installed content.
2016-07-30 18:20:57 +02:00
RoosterDragon
3b5798b5e8
Fix cancellation of downloads.
...
The Download class cancels asynchronously, which means callers must handle cancellation inside the completion event, and not after requesting cancellation.
2016-07-30 16:27:45 +01:00
RoosterDragon
1c8f9d44df
Clean up ALC sound device correctly.
...
ALC is thread-safe, therefore we can clean up from any thread and do not need to marshal to the main game thread. To clean up the device properly, we must first unset and destroy the context before attempting to close the device.
2016-07-30 14:53:33 +01:00
RoosterDragon
206088efb4
General code cleanup in OpenAlSoundEngine.cs.
2016-07-30 14:50:42 +01:00
Oliver Brakmann
77d0a8c54e
Merge pull request #11638 from reaperrr/deprecate-IsWater-p1
...
Deprecate terrain IsWater check - Part 1
2016-07-30 14:25:17 +02:00
reaperrr
abaa0f4da5
Allow to customize which terrain types are considered water by HackyAI
...
For naval structure placement.
2016-07-30 13:19:32 +02:00
reaperrr
1e43554559
Allow to customize which terrain types are considered water by Parachutable
2016-07-30 13:19:32 +02:00
reaperrr
3e217c2192
Allow to customize which terrain types are considered water by WithCrateBody
2016-07-30 13:19:32 +02:00
Oliver Brakmann
6205eccff9
Merge pull request #11587 from pchote/d2k-106
...
Overhaul D2K installed content.
2016-07-30 12:29:04 +02:00
Paul Chote
492e308e2e
Update asset downloads.
2016-07-30 09:59:24 +01:00
Paul Chote
3c0470cc93
Load beacon posters from lores.mix.
2016-07-30 09:59:24 +01:00
Paul Chote
9d8840a4da
Extract only the redalert.mix contents that we need.
2016-07-30 09:59:24 +01:00
Paul Chote
68e176c531
Load C&C desert assets from content dir.
2016-07-30 09:49:28 +01:00
Paul Chote
5c496b8f2b
Load aftermath assets from content dir.
2016-07-30 09:49:27 +01:00
Paul Chote
75b58e6839
Revert "Add Migrations GlobalModData."
...
This reverts commit c204c10f5e .
2016-07-30 09:49:27 +01:00
Paul Chote
841e8982dc
Move RA assets to v2 dir for backwards compatibility.
2016-07-30 09:35:46 +01:00
Matthias Mailänder
93b5517445
Merge pull request #11734 from SoScared/balance2
...
Revert Nuke Truck Damage nerf vs Air
2016-07-30 10:31:13 +02:00
Paul Chote
e067618268
Add d2k download metadata.
2016-07-30 09:14:36 +01:00
Paul Chote
56fa7cee1b
Fix install source tooltip width.
2016-07-30 09:14:36 +01:00
Paul Chote
0269805f2a
Add GruntMods D2K installer metadata.
2016-07-30 09:14:36 +01:00
Paul Chote
3e1a2a89c0
Update content metadata for 1.06 and fonts.
2016-07-30 09:14:36 +01:00
Paul Chote
fdc74353fc
Migrate to 1.06 patch content.
2016-07-30 09:14:35 +01:00
SoScared
b821ec6e72
Revert Nuke Truck Damage nerf vs Air
2016-07-29 14:40:44 +02:00
Matthias Mailänder
53f284c35a
Merge pull request #11723 from GraionDilach/exp2score
...
Rename the Experience coloumn to Score in observer stats.
2016-07-28 08:38:26 +02:00
Oliver Brakmann
2eede9493e
Merge pull request #11699 from Mailaender/unhardcode-capture-cursors
...
Unhardcoded the capture mouse cursor sequences
2016-07-27 21:36:33 +02:00
Matthias Mailänder
538137ce80
Merge pull request #11622 from Mailaender/dispose-p
...
Fixed parent package from ZipFile not getting disposed.
2016-07-27 14:41:17 +02:00
Matthias Mailänder
78848a67a0
Merge pull request #11721 from obrakmann/fix11660_smudge-removal-desync
...
Fix desync when removing smudges
2016-07-27 14:36:29 +02:00
Zimmermann Gyula
35cbb7adbb
Change the Dune 2000 selfhealing from 2 HP to 4% per 125 frames.
2016-07-27 14:14:36 +02:00
Zimmermann Gyula
3ac5e0b455
Add a damagetype option to SelfHealing.
2016-07-27 14:14:35 +02:00
Zimmermann Gyula
4fa70cdfb9
Add a percentage option to SelfHealing.
2016-07-27 14:14:34 +02:00
Matthias Mailänder
fc8a2b2ebe
Merge pull request #11634 from GraionDilach/fixup-damagedbyterrain
...
Fixup DamagedByTerrain.
2016-07-27 09:33:40 +02:00
Zimmermann Gyula
6b7ccd8aa5
Rename the Experience coloumn to Score in observer stats.
2016-07-27 02:46:10 +02:00
Zimmermann Gyula
f56602704e
Rewrite TS vein YAML data.
2016-07-26 23:18:56 +02:00
Zimmermann Gyula
0f368bf6c3
Update the default mods excluding veins in TS.
2016-07-26 23:18:54 +02:00
Zimmermann Gyula
4812bc2997
Change DamagedByTerrain to apply the damage directly.
...
Instead of relying on a weapon.
2016-07-26 23:18:53 +02:00
Matthias Mailänder
2ab82664e3
Dispose the intermediate Stream after copying it to pkgStream.
2016-07-26 22:14:42 +02:00
Oliver Brakmann
30cf8c204b
Fix desync when removing smudges
...
The cause of the crash was that the `RemoveSmudge` method only invokes `SharedRandom` in the else-branch of an if condition that is only taken when the `RenderPlayer` has fog visibility on the location (locations the `RenderPlayer` can see get removed from `dirty` in `TickRender`).
To add insult to injury, the `Type` field does not even need to get set since we are only using the `Sprite` field's `null` value as a marker to be picked up by the `TickRender` method. The `Type` field is only ever used twice in `AddSmudge`, in a branch of an if-condition that will not be taken when the `Sprite` field is null, which we set explicitly. The same holds true for the `Depth` field.
2016-07-26 21:46:18 +02:00
abcdefg30
e13fa2d474
Merge pull request #11571 from RockyTV/rockytv
...
Add command to generate settings docs
2016-07-26 17:38:38 +02:00
Alexandre Oliveira
66b74b0116
Add command to generate settings docs
2016-07-26 00:02:01 -03:00
Oliver Brakmann
d36be5b4ee
Merge pull request #11704 from abcdefg30/byeCam
...
Remove CAMERA.Large from Evacuation and Survival01
2016-07-24 21:36:33 +02:00
Matthias Mailänder
cffeaa1774
Merge pull request #11705 from abcdefg30/descMO
...
Fix the Desc of MapOptionsInfo
2016-07-24 21:25:26 +02:00
abcdefg30
4ed2c53b1a
Fix the Desc of MapOptionsInfo
2016-07-24 15:34:21 +02:00
abcdefg30
6f15b5a72d
Remove CAMERA.Large from Survival01
2016-07-24 15:30:16 +02:00
abcdefg30
48d042ee05
Remove CAMERA.Large from Evacuation
2016-07-24 15:24:30 +02:00
Matthias Mailänder
5c230803fe
Merge pull request #11696 from Mailaender/lonely-cactus
...
Removed a burnt cactus from TEMPERAT & SNOW terrain
2016-07-24 07:04:32 +02:00
Matthias Mailänder
da509d6394
Unhardcode the capture cursors.
2016-07-23 23:50:02 +02:00
Matthias Mailänder
37ff8420f2
Exclude burnt cactus from TEMPERAT & SNOW terrain.
2016-07-23 18:29:54 +02:00
Matthias Mailänder
40754e3ddb
Merge pull request #11694 from obrakmann/fix-packaging-open.nat
...
Fix packaging script after move to Open.NAT
2016-07-23 18:02:10 +02:00
Oliver Brakmann
5b408855d1
Fix packaging script after move to Open.NAT
2016-07-23 17:09:38 +02:00
Matthias Mailänder
c0a440fb0a
Merge pull request #11627 from obrakmann/player-experience2
...
Enable tracking of player experience in all mods
2016-07-23 15:53:22 +02:00
Oliver Brakmann
99d368905e
Merge pull request #11680 from Mailaender/rm-jeep-unload
...
Removed the unused jeep unload sequence
2016-07-21 19:53:14 +02:00
Matthias Mailänder
4a09870df3
Remove the unused and redundant C&C hovercraft unload sequence.
2016-07-21 09:12:40 +02:00
Matthias Mailänder
31c4d339c4
Remove the unused and redundant Carryall unload sequence.
2016-07-21 09:12:10 +02:00
Matthias Mailänder
03e7b70029
Remove the unused jeep unload sequence (redundant to idle).
2016-07-21 09:07:20 +02:00
Oliver Brakmann
56ae4e846b
Add GUI integration for PlayerExperience
2016-07-19 22:23:03 +02:00
Oliver Brakmann
3083c8a175
Add a yaml rules include file to disable player experience for scripted maps
2016-07-19 22:14:40 +02:00
evgeniysergeev
e824a4afbd
Check that worm do not try to move at his current location
...
check latest value after while loop too
2016-07-19 22:55:43 +03:00
Oliver Brakmann
d292f15cc2
Enable player experience tracking in mod rules
2016-07-19 20:20:38 +02:00
Oliver Brakmann
dab7276601
Make repairing buildings and units grant experience
...
Using the repair button and repair pad, not using engineers and mechanics.
2016-07-19 20:20:38 +02:00
Oliver Brakmann
ac07c81e08
Make Infiltrates grant player experience
2016-07-19 20:20:38 +02:00
Oliver Brakmann
1e86326cbc
Make capturing grant player experience
2016-07-19 20:20:38 +02:00
Oliver Brakmann
c1729a3b70
Make DonateSupplies grant player experience
2016-07-19 20:20:38 +02:00
Matthias Mailänder
25c640679c
Merge pull request #11647 from abcdefg30/colorBorder
...
Add a dynamically generated bordercolor for supportpower timers
2016-07-19 10:27:11 +02:00
abcdefg30
76e57895b5
Merge pull request #11645 from RailTracker/bleed
...
Changed Basic and Combat observer stats to include Assets Destroyed/L…
2016-07-18 19:58:11 +02:00
abcdefg30
308a1a72b3
Add an IsDead check to prevent crashes in survival01
2016-07-18 18:55:21 +02:00
abcdefg30
00c6260ec2
Extract duplicated code to a SetupHuntTrigger function
2016-07-18 18:54:46 +02:00
Anthony Diep
b96de91480
Changed Basic and Combat observer stats to include Assets Destroyed/Lost instead of K/D ratio
2016-07-17 14:55:10 -07:00
abcdefg30
7769ef3c14
Add a dynamically generated bordercolor for supportpower timers
2016-07-17 16:07:53 +02:00
Oliver Brakmann
c2ec0d3cbc
Merge pull request #11657 from Mailaender/fu-chocolatey
...
Replaced Chocolatey with more reliable alternatives
2016-07-16 16:50:15 +02:00
Matthias Mailänder
fb2fc7dae3
Replace the constantly breaking pandoc from Chocolatey
...
with a simple PowerShell script using the GitHub API.
2016-07-16 15:08:25 +02:00
Matthias Mailänder
5b61206ac6
Merge pull request #11513 from GraionDilach/idamage
...
Remove passing the warheads from DamageWarhead to AttackInfo.
2016-07-16 14:26:43 +02:00
Matthias Mailänder
0408a0345a
Use the pre-installed NSIS.
2016-07-16 13:54:36 +02:00
abcdefg30
a7d82c6dba
Merge pull request #11656 from Mailaender/appveyor-pandoc
...
Fixed AppVeyor failing at the MarkDown to HTML step
2016-07-16 12:44:53 +02:00
abcdefg30
549c00c6c1
Merge pull request #11653 from Mailaender/damagedbyterrain-div0
...
Fixed a division through zero in DamagedByTerrain.
2016-07-16 11:03:38 +02:00
Matthias Mailänder
8c6f501126
Fix pandoc v1.17.1 already installed.
2016-07-16 10:20:27 +02:00
Matthias Mailänder
fcd904a168
Avoid a division through zero.
2016-07-15 20:10:30 +02:00
abcdefg30
b1e8108a44
Merge pull request #11559 from MUzzell/feature-10416
...
Added ready checkbox for spectating admins
2016-07-15 15:47:05 +02:00
Oliver Brakmann
707a8e73da
Merge pull request #11630 from Mailaender/fix-assetbrowser-palettes
...
Fixed palettes in the assets browser when the shellmap is disabled
2016-07-15 15:34:55 +02:00
abcdefg30
e8bcf0757f
Merge pull request #11654 from Mailaender/dispose-installshieldcab
...
Fixed a resource leak on OpenRA.Utility.exe --list-installshield-cab
2016-07-15 15:28:59 +02:00
abcdefg30
d5bac4ebe4
Merge pull request #11651 from obrakmann/fix_HealthInit_breaking_Actor.Create
...
Allow HealthInit to be used with Actor.Create in Lua scripts
2016-07-15 14:10:47 +02:00
Oliver Brakmann
e6659f805b
Merge pull request #11641 from abcdefg30/particleDensity
...
Convert ParticleDensityFactor from a float to an int
2016-07-15 10:30:57 +02:00
Matthias Mailänder
eb586fb37c
Dispose the file open read stream.
2016-07-15 07:37:28 +02:00
Matthew Uzzell
6110357460
#10416 Added ready checkbox for spectating admins
2016-07-14 23:42:32 +01:00
Oliver Brakmann
d54de291b7
Merge pull request #11644 from Mailaender/appveyor-nsis-cache
...
Cached the NSIS installation on AppVeyor CI
2016-07-14 20:00:07 +02:00
Oliver Brakmann
417e9ca71f
Add a single-argument constructor to HealthInit
...
...which is a requirement for an ActorInit to be usable with the Lua API's Actor.Create() method.
2016-07-14 19:45:03 +02:00
Oliver Brakmann
c4956120a7
Merge pull request #11572 from pchote/building-depth
...
Add building depth imposters for TS base structures.
2016-07-14 11:10:13 +02:00
Oliver Brakmann
f9255a33c4
Merge pull request #11536 from pchote/tfd
...
Add The First Decade metadata to the new content installer.
2016-07-14 11:08:03 +02:00
Paul Chote
216d82d4ef
Set up TS base structure depth metadata.
2016-07-13 22:22:13 +01:00
Paul Chote
0371727596
Allow sequences to define depth offsets via sprites.
2016-07-13 22:22:13 +01:00
Paul Chote
5fbe747de2
Improve logging on sequence error.
2016-07-13 22:22:13 +01:00
Paul Chote
77e00e4587
Allow sequence blocks to remove inherited node Defaults.
2016-07-13 22:22:13 +01:00
Paul Chote
ac6b2a8f62
Support custom fully-open sequences for gates.
2016-07-13 22:22:07 +01:00
Paul Chote
983abee1ed
Support tracking multiple sprites in SpriteCache.
2016-07-13 21:03:31 +01:00
Paul Chote
37c5e9e0b0
Fix incorrect secondary data channel in FastCreateQuad.
2016-07-13 21:03:30 +01:00
Paul Chote
f4c42581d5
Remove legacy CAB package support.
2016-07-13 21:01:56 +01:00
Paul Chote
204837d6c6
Add TFD metadata for TS.
2016-07-13 21:01:56 +01:00
Paul Chote
73ca64ee79
Add TFD metadata for TD.
2016-07-13 21:01:56 +01:00
Paul Chote
9ae444890b
Add TFD metadata for RA.
2016-07-13 21:01:56 +01:00
Paul Chote
dbd21b9e46
Support extracting and deleting from content files.
2016-07-13 21:01:56 +01:00
Paul Chote
bddae7314a
Reimplement InstallShieldCAB extraction.
2016-07-13 21:01:56 +01:00
Oliver Brakmann
8c8fa2d258
Merge pull request #11578 from abcdefg30/turretedDeath
...
Don't add duplicate facing entries when modifying the DeathActorInit in Turreted.cs
2016-07-13 19:09:08 +02:00
Oliver Brakmann
3539e3146e
Merge pull request #11560 from abcdefg30/supportSpeech
...
Refine the support power speech notifications setup
2016-07-13 18:40:07 +02:00
Oliver Brakmann
43f406ad68
Merge pull request #11629 from abcdefg30/reqPlayer
...
Filter the lua PlayerProperties on Requires
2016-07-13 15:23:21 +02:00
Oliver Brakmann
8233857be1
Merge pull request #11393 from bateramos/upstream/#5966
...
Fixed air unit resupply
2016-07-13 14:27:04 +02:00
Matthias Mailänder
2236ee1f21
Cache the NSIS installation.
2016-07-13 07:43:24 +02:00
PedroFerreiraRamos
958e35d61f
Fix air unit resupply #5966
2016-07-12 20:17:45 -03:00
abcdefg30
df5727ad38
Add an upgrade rule
2016-07-12 22:19:52 +02:00
abcdefg30
39d9832b03
Remove unnecessary ParticleDensityFactor yaml nodes
...
which only reflected the default value.
2016-07-12 22:19:51 +02:00
abcdefg30
3a8b2bda43
Convert ParticleDensityFactor from a float to an int
2016-07-12 22:19:50 +02:00
abcdefg30
60d7ef99d4
Merge pull request #11639 from Mailaender/check-cnc-sequences
...
Added sequence reference checks to OpenRA.Mods.Cnc.Traits.Render
2016-07-12 21:40:27 +02:00
Matthias Mailänder
3aea7bf955
Unhardcode, lint-test and self-document the ion cannon sequence.
2016-07-12 21:09:02 +02:00
abcdefg30
ba9fff3c6d
Move the checks into the Any to prevent units in a group from doing nothing
2016-07-12 19:15:04 +02:00
abcdefg30
756dc7c127
Disable the attack-move and guard cursor for units which can't auto-target
2016-07-12 19:08:31 +02:00
abcdefg30
fb47c3ac9e
Fix the attack-move cursor appearing for units which can't attack-move
2016-07-12 14:07:19 +02:00
abcdefg30
d2c5aec08d
Filter the lua PlayerProperties on Requires
2016-07-12 14:03:44 +02:00
Zimmermann Gyula
cf8fff2b99
Remove passing the warheads from DamageWarhead to AttackInfo.
...
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
Matthias Mailänder
67ba8c1bcc
Add missing sequence references to TD render traits.
2016-07-12 07:34:02 +02:00
Matthias Mailänder
4703497656
Merge pull request #11635 from abcdefg30/training
...
Change the 'Training' sound to 'Building' for all queues except Infantry
2016-07-11 21:30:18 +02:00
abcdefg30
beb44c56fe
Change the 'Training' sound to 'Building' for all queues except Infantry
2016-07-11 16:54:07 +02:00
Oliver Brakmann
6f57d1b561
Merge pull request #11631 from tmsbrg/install.md
...
Add curl as dependency for linux
2016-07-11 16:15:15 +02:00
abcdefg30
6342b40bfd
Merge pull request #11499 from Mailaender/damaged-by-terrain
...
Merged PoisonedByTiberium and DamagedWithoutFoundations into DamagedByTerrain
2016-07-10 22:22:29 +02:00
Thomas van der Berg
f9f53a6925
Add curl package names to INSTALL.md
2016-07-10 21:13:59 +02:00
Matthias Mailänder
8ea30f9a09
TickRender regardless of the shellmap being enabled or not.
2016-07-10 20:47:08 +02:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
...
into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
Oliver Brakmann
203310ae4c
Merge pull request #11623 from Mailaender/zip-entry-null
...
Fixed a potential NRE in DownloadPackageLogic.ShowDownloadDialog
2016-07-10 18:57:07 +02:00
Matthias Mailänder
57c22df114
Merge pull request #11487 from reaperrr/bldg-shape-prep
...
Improve Rectangle HitShape customizability
2016-07-10 17:09:31 +02:00
Matthias Mailänder
e8aa46e0d7
Merge pull request #11474 from obrakmann/player-experience
...
Add foundation for player experience tracking
2016-07-10 16:08:14 +02:00
Matthias Mailänder
90439ac64c
Merge pull request #11574 from obrakmann/fix_non-combatant-unitcratepickup
...
Prevent non-combatant players from receiving units from crate pickups
2016-07-10 15:51:32 +02:00
Oliver Brakmann
20d55a1d93
Add Lua integration for PlayerExperience
2016-07-10 15:30:17 +02:00
Emiel Suilen
c3e862b2ca
Add a PlayerExperience trait
2016-07-10 15:30:17 +02:00
Oliver Brakmann
5157ac917f
Cache PlayerResources in PlayerStatistics
...
and remove a couple of redundant fields.
2016-07-10 15:30:17 +02:00
Matthias Mailänder
da3aaf4318
Merge pull request #11620 from pchote/fly-on-unreserve
...
Order landed aircraft to take off if their reservation is cancelled.
2016-07-10 09:28:16 +02:00
Matthias Mailänder
c3de3a0a90
Merge pull request #11619 from pchote/fix-depot-sell
...
Fix service depot selling.
2016-07-09 21:17:06 +02:00
Matthias Mailänder
2b8200fb0a
Merge pull request #11550 from AoAGeneral/myfeature
...
TD Balance Changes 06302016
2016-07-09 21:02:46 +02:00
Matthias Mailänder
1fe66526cb
Merge pull request #11577 from obrakmann/fix11454_EnterTransport_using_wrong_transport
...
Fix loading wrong transport when using alternate EnterTransport method
2016-07-09 20:59:42 +02:00
Matthias Mailänder
57acfe355b
Merge pull request #11592 from reaperrr/fix-smudges
...
Fix smudges spawning/growing on cells occupied by structures or vehicles
2016-07-09 20:51:39 +02:00
Matthias Mailänder
6e0b058ec6
Merge pull request #11605 from pchote/renderscroll
...
Update keyboard scrolling at render rate.
2016-07-09 20:42:28 +02:00
Matthias Mailänder
d0bada1ae9
Don't crash when ZipFile.GetEntry returns null.
2016-07-09 20:10:53 +02:00
Oliver Brakmann
3afbc637f4
Merge pull request #11604 from pchote/fix-input-reset-crash
...
Fix input reset crash
2016-07-09 18:21:11 +02:00
Oliver Brakmann
66ebbab7c1
Merge pull request #11603 from pchote/fix-map-resize
...
Fix resizing of packaged maps.
2016-07-09 16:31:10 +02:00
Oliver Brakmann
c3633314f9
Merge pull request #11596 from GraionDilach/check-trail-delay
...
Fix a wrong check in LeavesTrails.
2016-07-09 16:21:48 +02:00
Oliver Brakmann
610c806ff3
Merge pull request #11519 from Mailaender/utility-same-spawn
...
Avoid importing spawn points with the same location
2016-07-09 15:08:33 +02:00
Oliver Brakmann
c000966590
Merge pull request #11361 from abcdefg30/newLua
...
Add new lua functions and fix the air attacks in allies05a
2016-07-09 14:59:47 +02:00
Paul Chote
4e32610056
Fix utility commands being unable to open oramaps.
2016-07-09 12:21:38 +01:00
Paul Chote
b87020f93f
Order landed aircraft to take off if their reservation is cancelled.
2016-07-09 12:08:48 +01:00
Paul Chote
b0c9d49d14
Fix INotifyRepair argument order.
2016-07-09 11:12:56 +01:00
Paul Chote
7325f0e733
Fix service depot animation breaking sell.
2016-07-09 11:11:31 +01:00
Paul Chote
8ef38fc060
Update keyboard scrolling at render rate.
2016-07-09 01:29:17 +01:00
Paul Chote
780d6890d9
Expose viewport bookmark hotkeys to settings UI.
2016-07-09 01:11:44 +01:00
Paul Chote
2ed6706f59
Add hotkeys for viewport bookmarks.
2016-07-09 01:11:18 +01:00
Zimmermann Gyula
ad0c38d352
Fix a wrong check in LeavesTrails.
2016-07-09 02:08:33 +02:00
Matthias Mailänder
71d6471df7
Merge pull request #11602 from GraionDilach/authors-open.nat
...
Update AUTHORS with Open.Nat.
2016-07-08 22:17:19 +02:00
Zimmermann Gyula
91afb560a4
Update AUTHORS with Open.Nat.
2016-07-08 17:45:52 +02:00
Oliver Brakmann
b080417db3
Prevent non-combatant players from receiving units from crate pickups
2016-07-08 13:24:25 +02:00
Oliver Brakmann
196dd04b5d
Merge pull request #11544 from Phrohdoh/debug-exits
...
Add ExitsDebugOverlay
2016-07-08 13:19:18 +02:00
Oliver Brakmann
f141798bcb
Merge pull request #11580 from Mailaender/dedicated-nat-log
...
Fixed dedicated server crashing when writing UPnP Nat logs
2016-07-08 13:15:26 +02:00
Oliver Brakmann
6396f95ff5
Merge pull request #11594 from r34ch/lst-beach-landing
...
Allow RA LST to travel on beach tiles
2016-07-08 13:13:11 +02:00
D'Arcy Rush
3ae87c9db4
Allow RA LST to travel on beach tiles
2016-07-07 22:13:19 +01:00
reaperrr
e2cf6fdb9a
Do not spawn smudges under buildings and vehicles in TS
...
Exceptions are intentional.
2016-07-07 20:51:21 +02:00
reaperrr
5df32e6d2a
Fix smudges in D2k to not spawn or grow when hitting vehicle or structure
2016-07-07 20:51:21 +02:00
reaperrr
a212734c5c
Fix smudges in TD to not spawn/grow under structures and vehicles
...
Also trees, husks and creeps (dinos and visceroids) in most cases.
Exceptions are intentional.
2016-07-07 20:51:21 +02:00
reaperrr
af1afca792
Fix TD artillery explosion sound not playing
2016-07-07 20:51:21 +02:00
reaperrr
1886bad107
Make smudges in RA not spawn/grow below vehicles and structures
...
Also walls, trees and husks in most cases.
Note: Differences between warheads are intentional.
Note2: Some smudge WHs were removed instead when the weapon was purely anti-air or anti-water.
2016-07-07 20:51:21 +02:00
reaperrr
4b1e243df3
Make smudges not spawn or grow when cell contains invalid target
...
This can be used to prevent smudges to spawn below buildings, vehicles etc.
2016-07-07 20:51:21 +02:00
Taryn Hill
4b7af5d780
TS: Make use of ExitsDebugOverlay(Manager)
2016-07-07 08:58:56 -05:00
Taryn Hill
7a0d12dd51
Implement ExitsDebugOverlay and ExitsDebugOverlayManager
2016-07-07 08:57:44 -05:00
Matthias Mailänder
93b7847ce2
Merge pull request #11583 from Phrohdoh/fix-withtextdeco
...
WithTextDecoration: Move exception to Info via IRulesetLoaded
2016-07-06 22:46:26 +02:00
Oliver Brakmann
eae3808515
Merge pull request #11589 from cjshmyr/crash-timestamp
...
Add timestamp to exception.log
2016-07-06 22:36:57 +02:00
Curtis Shmyr
2fc77a315e
Add timestamp to exception.log
2016-07-06 13:49:08 -06:00
Taryn Hill
59d97b8447
WithTextDecoration: Move exception to Info via IRulesetLoaded
2016-07-05 14:09:27 -05:00
Oliver Brakmann
92e13616de
Merge pull request #11207 from evgeniysergeev/removesmudge
...
add RemoveSmudge function
2016-07-05 12:33:56 +02:00
evgeniysergeev
e83ffbec1c
add RemoveSmudge function and trait
2016-07-05 12:03:04 +03:00
Matthias Mailänder
d1f104a78f
Add new log channel nat to the dedicated server as well.
2016-07-04 22:07:29 +02:00
reaperrr
31d822bcd2
Merge pull request #11565 from Mailaender/withtextdecoration
...
Added WithTextDecoration
2016-07-04 18:37:28 +02:00
abcdefg30
7593cf3b63
Don't add duplicate facing entries when modifying the DeathActorInit in Turreted.cs
2016-07-04 18:32:01 +02:00
Oliver Brakmann
2c42177ef8
Merge pull request #11549 from reaperrr/fix-ra-gren-dmg
...
Fix RA Grenadier damage versus Heavy armor
2016-07-04 17:53:35 +02:00
Oliver Brakmann
ffe36334a0
Fix loading wrong transport when using alternate EnterTransport method
2016-07-04 14:52:48 +02:00
Oliver Brakmann
9ab2ce2362
Merge pull request #11520 from reaperrr/IdleWander
...
Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
Matthias Mailänder
6148e8d8a3
Rename Stances to ValidStances.
2016-07-04 00:34:28 +02:00
Matthias Mailänder
db146ae479
Remove Red Alert primary sprite font from Tiberian Sun.
2016-07-04 00:34:26 +02:00
Matthias Mailänder
2b67a53f7e
Remove Red Alert primary sprite font from Dune 2000.
2016-07-03 21:32:02 +02:00
Matthias Mailänder
a6e42823e5
Add WithTextDecoration.
2016-07-03 21:31:58 +02:00
Matthias Mailänder
bd8c97e258
Merge pull request #11570 from abcdefg30/tsRules
...
Clean the ts yaml rules
2016-07-03 20:59:23 +02:00
Matthias Mailänder
9833a56e65
Merge pull request #11556 from pchote/gamespeeds
...
Port game speed selection to new lobby backend.
2016-07-03 20:55:09 +02:00
abcdefg30
430b654460
Merge pull request #11428 from reaperrr/attack-delay
...
Allow attack anims/overlays to start before weapons fire
2016-07-03 18:58:07 +02:00
reaperrr
81190be3b6
Merge pull request #11543 from Phrohdoh/chatcommands-no-dupes
...
Allow overriding previously registered chatcommands
2016-07-03 16:48:35 +02:00
Paul Chote
7caf636222
Port game speed selection to new lobby backend.
2016-07-03 15:46:08 +01:00
abcdefg30
d51960f621
Remove a bogus RevealsShroud definition from DPOD
2016-07-03 16:28:28 +02:00
abcdefg30
47f0b81448
Replace yes/no with true/false in all ts rule yamls
2016-07-03 16:28:27 +02:00
abcdefg30
0589a58ac3
Remove an empty "Building:" definition from NASAM
2016-07-03 16:28:25 +02:00
abcdefg30
0c43c43509
Remove unneeded "LandWhenIdle: no" definitions from ts defaults.yaml
...
Both ^Helicopter and ^Plane already inherit that from ^Aircraft
2016-07-03 16:28:25 +02:00
abcdefg30
e858e13da7
Merge pull request #11561 from Phrohdoh/gives-exp-stances
...
Replace GivesExperience.FriendlyFire and GivesBounty.Stances with ValidStances
2016-07-03 16:24:37 +02:00
abcdefg30
b9b9cf7f92
Make use of the new SpeechNotifications in ra and cnc
2016-07-03 16:21:08 +02:00
abcdefg30
6de12fb0e9
Add SpeechNotifications for InsufficientPower and Launch on support powers
2016-07-03 16:21:07 +02:00
abcdefg30
7fd7d44e7f
Remove empty fields from support powers
2016-07-03 16:21:04 +02:00
abcdefg30
6d81de84a4
Replace direct references to filenames by ones to notifications where possible
2016-07-03 16:21:03 +02:00
abcdefg30
57d83e2813
Add more sound notifications to cnc
2016-07-03 16:21:02 +02:00
abcdefg30
96165293dc
Add all missing speech notifications to cnc
2016-07-03 16:21:01 +02:00
abcdefg30
aa93983efd
Sort the entries in mods/cnc/audio/notifications.yaml
2016-07-03 16:21:00 +02:00
abcdefg30
46a9750fcb
Merge pull request #11555 from pchote/fix-editor-shellmap-ui
...
Use BeforeGameStart to remove shellmap UI on editor start.
2016-07-03 16:13:31 +02:00
Taryn Hill
f731dc8d68
Utility: Add upgrade rules for GivesExperience and GivesBounty changes
2016-07-03 08:50:55 -05:00
Taryn Hill
3f6f918b3d
GivesBounty: Replace Stances with ValidStances
2016-07-03 08:50:55 -05:00
Taryn Hill
ec808ddc54
GivesExperience: Replace FriendlyFire with ValidStances
2016-07-03 08:50:54 -05:00
reaperrr
a0a6d0705e
Merge pull request #11563 from Phrohdoh/fs-mount-tryget
...
FileSystem.Mount: Use TryGetValue instead of directly accessing a value
2016-07-03 15:37:01 +02:00
reaperrr
3ca3fc8d4b
Merge pull request #11567 from Mailaender/lint-pips-groups
...
Documented and exposed the control group sprites to lint testing
2016-07-03 15:31:39 +02:00
Taryn Hill
6a228f0428
FileSystem: Use TryGetValue in Mount(string, string)
2016-07-03 08:25:14 -05:00
Matthias Mailänder
889bbcf428
Cache the palette lookup.
2016-07-03 14:41:15 +02:00
Matthias Mailänder
4325e1b400
Let pipImages tick using the appropriate interface.
2016-07-03 14:40:47 +02:00
Matthias Mailänder
3e5155fa7d
Cache pipImages in the constructor.
2016-07-03 14:40:14 +02:00
abcdefg30
bc93e5f666
Merge pull request #11564 from Mailaender/coverity-zipfile
...
Fixed undisposed file and memory streams in ZipFile and surroundings
2016-07-03 14:22:36 +02:00
Matthias Mailänder
3a7558c273
Document and lint test pips and groups.
2016-07-03 12:26:29 +02:00
Matthias Mailänder
2de423ddb9
Dispose fileStream when problems occur.
2016-07-03 10:27:44 +02:00
Matthias Mailänder
96d9a01f76
Dispose pkgStream.
2016-07-03 10:26:56 +02:00
reaperrr
2a268f80b2
Give TS walls rectangular HitShapes
2016-07-02 17:39:16 +02:00
reaperrr
f25398c731
Add option to apply Rectangle HitShape to all TargetablePositions
...
This allows to simulate a footprint-shaped HitShape until we have a proper Polygon HitShape.
2016-07-02 17:39:15 +02:00
reaperrr
610f08f652
Add RotateToIsometry to Rectangle HitShape
...
This is a temporary measue until we have a more flexible Polygon HitShape.
2016-07-02 17:23:34 +02:00
reaperrr
9020d39fcc
Introduce PositionClosestTo util
2016-07-02 17:23:34 +02:00
reaperrr
8590be5f74
Merge pull request #11482 from pchote/rework-zip-updating
...
Rework zip updating
2016-07-02 17:00:06 +02:00
reaperrr
c8012baffb
Make all Attack* traits listen to Stop order
2016-07-02 16:02:00 +02:00
reaperrr
c153277e8b
Add AttackSounds trait
...
This trait plays sounds when preparing to attack or attacking.
2016-07-02 16:02:00 +02:00
reaperrr
3b43544e2d
Add start delay functionality to attack animation traits
2016-07-02 16:02:00 +02:00
reaperrr
75c49620d1
Introduce INotifyAttack.PreparingAttack
...
And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
reaperrr
87537d9669
Move WithAttackOverlay to Mods.Common
2016-07-02 16:02:00 +02:00
reaperrr
cf97e36815
Merge pull request #11558 from abcdefg30/portableUnhard
...
Unhardcode the target(blocked) cursor(s) in PortableChrono
2016-07-02 15:15:43 +02:00
reaperrr
2640b5df80
Merge pull request #11551 from abcdefg30/lowerLevel
...
Lower the case of the TechLevel in all rules.yaml files
2016-07-02 15:07:48 +02:00
reaperrr
fc50127390
Merge pull request #11557 from Mailaender/railway-rendering
...
Fixed Tiberian Sun railway rendering
2016-07-02 15:00:31 +02:00
abcdefg30
868d5c14e9
Unhardcode the target(blocked) cursor(s) in PortableChrono
2016-07-02 13:44:57 +02:00
Matthias Mailänder
7152cec589
Fix railway rendering outside the map editor.
2016-07-02 12:40:00 +02:00
Matthias Mailänder
2bccdde9d0
Move Inherits on top.
2016-07-02 12:39:43 +02:00
Paul Chote
89c4cf9658
Hack around map creation crash.
2016-07-01 21:58:27 +01:00
Paul Chote
21c150fae3
Throw a sensible exception when an invalid path is given.
2016-07-01 21:58:26 +01:00
Paul Chote
c706e68b73
Rework zip file updating.
2016-07-01 21:58:26 +01:00
Paul Chote
5d62881be6
Support upgrading explicitly referenced yaml paths.
2016-07-01 21:58:26 +01:00
Paul Chote
9baee57443
Use BeforeGameStart to remove shellmap UI on editor start.
2016-07-01 21:54:25 +01:00
abcdefg30
4732f3767f
Merge pull request #11459 from reaperrr/fix-range-check
...
Fix weapon min/max range and validity checks
2016-07-01 14:24:41 +02:00
abcdefg30
f945837860
Lower the case of the TechLevel in all rules.yaml files
2016-07-01 00:00:42 +02:00
abcdefg30
1168d10519
Remove empty MapOptions: entries from rules.yaml files
2016-06-30 23:59:58 +02:00
AoAGeneral
df407c90e7
TD Balance Changes 06302016
2016-06-30 14:38:44 -07:00
Oliver Brakmann
b186084c79
Merge pull request #11547 from reaperrr/fix-td-p03
...
Fix debris P03 template in TD jungle and snow terrain
2016-06-30 21:32:45 +02:00
reaperrr
7a3888220f
Make RA grenade versus Concrete explicit
...
To prevent people from assuming it's unintentional.
2016-06-30 19:31:03 +02:00
reaperrr
f9cf398949
Increase RA Grenadier damage vs. Heavy armor
...
5% versus Heavy armor is way too low. Increasing it to 25% results in an effective increase from 3 to 15 damage points for full hits, making grenadiers quite a bit more versatile, while still leaving a big enough gap to Rocket Soldiers in effectiveness versus tanks and defenses.
2016-06-30 19:28:19 +02:00
reaperrr
ea18a89e03
Fix debris P03 template in TD jungle and snow terrain
2016-06-30 19:08:13 +02:00
Taryn Hill
023b17a68e
Allow overriding previously registered chatcommands
2016-06-30 09:28:27 -05:00
reaperrr
4d90361b8b
Merge pull request #11514 from abcdefg30/64ops
...
Fix a crash with not space occupying actors granting support powers
2016-06-30 15:35:02 +02:00
reaperrr
8493b1deda
Merge pull request #11512 from Nelax/ai-squadexclude
...
Added Squad Exclusion to HackyAI
2016-06-30 15:21:22 +02:00
reaperrr
f5c89ae56d
Merge pull request #11497 from obrakmann/stuff-for-sp-1
...
Add functionality requested for Shattered Paradise
2016-06-30 15:13:49 +02:00
reaperrr
213c1bcb3e
Merge pull request #11463 from reaperrr/fix-ai-mcv
...
Improve AI MCV deployment
2016-06-30 11:44:14 +02:00
Matthias Mailänder
641cb96dac
Merge pull request #11542 from MustaphaTR/ant-crush-fix
...
RA - Some fixes about Giant Ants
2016-06-28 20:48:13 +02:00
Mustafa Alperen Seki
079d58dbef
Some fixes about Giant Ants.
2016-06-28 16:42:58 +03:00
reaperrr
e647af3dd1
Allow modders to choose AI MCV deployment base restriction
...
For some mods, a random map location might be a better choice for the AI than deploying the MCV inside the base, so we allow modders to customize it.
2016-06-27 18:17:51 +02:00
reaperrr
28376782aa
Make civilians in RA, TD and TS wander around
...
Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
2016-06-26 20:30:08 +02:00
reaperrr
09e365bc4a
Fix Wanders to be usable on its own
...
Allows unarmed actors like civilians or harmless critters to wander around when idle.
Additionally made it upgradable.
2016-06-26 20:30:06 +02:00
Matthias Mailänder
921375973e
Merge pull request #11522 from pchote/more-installers
...
Support content installation from "C&C The Ultimate Collection" (Origin versions).
Closes #9479
Closes #11524
2016-06-26 19:42:10 +02:00
Paul Chote
40089e7076
Fix logging on bogus extraction metadata.
2016-06-26 18:23:44 +01:00
Paul Chote
fe3231ec2c
Add RA Aftermath disk metadata.
2016-06-26 18:23:42 +01:00
Paul Chote
e9e5e9da58
Add support for RA TUC music.
2016-06-26 18:23:18 +01:00
Paul Chote
1005e1146f
Extract C&C videos to disk for perf and TUC compatibility.
2016-06-26 18:22:29 +01:00
Paul Chote
9c79e45356
Add TUC metadata for TS.
2016-06-26 18:22:29 +01:00
Paul Chote
147dccec0b
Add TUC metadata for RA.
2016-06-26 18:22:26 +01:00
Paul Chote
974c0b6eed
Add TUC metadata for C&C.
2016-06-26 18:18:40 +01:00
Paul Chote
d1a973458b
Add support for installing content from disk.
2016-06-26 18:18:40 +01:00
Paul Chote
7ca7e695e1
Rename Disc -> Source in asset installer.
2016-06-26 18:18:40 +01:00
Oliver Brakmann
aad17148bc
Merge pull request #11533 from HenrytheSlav/pword_UI
...
Password UI improvements
2016-06-26 17:47:35 +02:00
reaperrr
483452580f
Merge pull request #11528 from pchote/migrations
...
Delete legacy downloaded scores.mix on first run
2016-06-26 16:54:02 +02:00
reaperrr
7ed792ba88
Merge pull request #11286 from Mailaender/open.nat-2.0.16
...
Dump Mono.NAT in favor of Open.Nat 2.0.16
2016-06-26 16:16:11 +02:00
HenrytheSlav
17d6afa071
Do not keep the wrong password in the textfield for next try.
2016-06-26 15:54:41 +02:00
HenrytheSlav
d19c9eadb0
Jump to textfield in password prompt.
2016-06-26 15:44:19 +02:00
Matthias Mailänder
3356e6a82d
Merge pull request #11526 from pchote/cleanup-move
...
Remove legacy Move constructor.
2016-06-25 22:28:05 +02:00
Paul Chote
6aa0daa500
Remove legacy downloaded scores.mix.
2016-06-25 19:17:51 +01:00
Paul Chote
c204c10f5e
Add Migrations GlobalModData.
2016-06-25 19:17:50 +01:00
Paul Chote
30dcbeb873
Remove legacy Move constructor.
2016-06-25 16:29:47 +01:00
reaperrr
c643a0abd6
Change AttackWander trait lookup
...
AttackMove is required and therefore can't be null, so the 'OrDefault' was redundant.
2016-06-25 12:42:42 +02:00
reaperrr
f5a0c7e425
Move AttackWander into root Traits folder
...
It's not really an Attack* trait, so it doesn't belong into that subfolder.
2016-06-25 12:36:35 +02:00
reaperrr
46ca650324
Fix initial Wanders delay
...
The previous 'fix' was apparently incomplete. This time it has been properly tested and works as intended.
2016-06-25 12:29:00 +02:00
Matthias Mailänder
a55b8659c7
Avoid importing spawn points with the same location.
2016-06-25 09:44:39 +02:00
Matthias Mailänder
a421a191b5
Merge pull request #11517 from abcdefg30/empLimit
...
Add a note in the tooltip of build-limited TS structures
2016-06-25 08:32:38 +02:00
abcdefg30
383b155c4e
Add a note in the tooltip of build-limited TS structures
2016-06-25 00:33:12 +02:00
Oliver Brakmann
9eae2ca154
Merge pull request #11510 from reaperrr/move-loaders
...
Move audio loaders from engine to mod level
2016-06-24 23:59:08 +02:00
Oliver Brakmann
694fe2bdf1
Merge pull request #11515 from reaperrr/fix-wanders
...
Fix Wanders always triggering move at first game tick
2016-06-24 20:47:48 +02:00
abcdefg30
756f88c187
Merge pull request #11402 from Mailaender/sp-utility
...
Improved map import for singleplayer missions
2016-06-24 18:02:13 +02:00
reaperrr
38e1d409ff
Make Wanders.TickIdle virtual
...
So inheriting traits can override it.
2016-06-24 16:43:54 +02:00
reaperrr
4eb17e1642
Fix all wandering actors wandering at first game tick
...
NotifyBecomingIdle is only notified at the first idle tick, so `countdown` is not set when TickIdle checks it at first game tick. Therefore, we let TickIdle return early at first game tick to avoid that.
2016-06-24 16:43:53 +02:00
Bynnar18
dace814829
Added ExcludeFromSquads to HackyAI
2016-06-24 09:18:43 -05:00
abcdefg30
dd5e229886
Fix a crash with not space occupying actors granting support powers
2016-06-24 15:30:57 +02:00
abcdefg30
eccdc47544
Remove trailing spaces and tabs from cnc64gdi01.lua
2016-06-24 15:29:57 +02:00
reaperrr
61acbe70d6
Extract WavReader to own file and move it to FileFormats
2016-06-23 23:47:57 +02:00
reaperrr
f1882e2dd6
Rename ImaAdpcmLoader to *Reader and move it to FileFormats
2016-06-23 23:47:55 +02:00
reaperrr
415e0bb54c
Split AudReader from AudLoader and move it to FileFormats
...
We already separated loading from file format reading for sprites and videos.
2016-06-23 23:47:54 +02:00
reaperrr
ed210b380f
Move audio loaders from engine to mod level
2016-06-23 23:47:52 +02:00
Oliver Brakmann
f0d6334697
Merge pull request #11511 from OmegaBolt/d2k-cliffmaze
...
D2k: Add Cliffmaze 1v1 map by S.D.
2016-06-23 21:14:11 +02:00
reaperrr
27993729be
Make attack cursor smarter
...
Rather than simply taking the first valid armament, regardless of available ammo and regardless of which valid armament has the highest range, the attack cursor is now chosen a) by whether the armament has ammo and b) by which valid armament has the highest range.
2016-06-23 15:09:11 +02:00
reaperrr
40e5dfbedb
Fix helicopters not returning when all valid weapons are out of ammo
...
They now return if all weapons are invalid (which includes those that are otherwise valid, but out of ammo) and at least one AmmoPool needs reloading at RearmBuilding.
2016-06-23 14:47:42 +02:00
reaperrr
4f55b088eb
Check if weapon without self-reloading is out of ammo when deciding validity
...
This should prevent attacking helicopters (or other actors) staying at the range to target of a weapon that is out of ammo and needs manual reloading at a RearmBuilding or via upgrades.
2016-06-23 14:47:41 +02:00
OmegaBolt
d017d38363
D2k: Add Cliffmaze 1v1 map by SD
2016-06-23 10:35:26 +01:00
reaperrr
ad77dca12a
Remove WavReader dependency from BagFile reader
2016-06-23 01:55:01 +02:00
Oliver Brakmann
c2d4a3a8e8
Merge pull request #11470 from pchote/fix-direction-check
...
Fix Mobile.IsMovingInMyDirection check.
2016-06-22 22:49:03 +02:00
abcdefg30
34c6edbbe7
Merge pull request #11456 from obrakmann/disable-singleplayer-by-default-for-dedicateds
...
Disable single-player games by default on dedicated servers
2016-06-22 22:28:37 +02:00
Oliver Brakmann
95dbaa5d1f
Merge pull request #11373 from reaperrr/fix-footprints
...
Fixed footprints of several RA and TD base structures
2016-06-22 20:51:36 +02:00
Oliver Brakmann
8e2adc7627
Disable singleplayer games by default on dedicated servers
2016-06-22 20:37:31 +02:00
reaperrr
ff48ba8fba
Merge pull request #11500 from Mailaender/ts-sprite-offsets
...
Fixed sprite offsets of several Tiberian Sun buildings
2016-06-22 15:01:15 +02:00
reaperrr
99836bd55b
Fix RA selection box offsets
...
Gap Gen, Adv. Powerplant, fake APP, Tesla Coil.
2016-06-21 23:53:55 +02:00
reaperrr
4cc6dede5d
Fix TD selection and section deco offsets
...
...of Temple of Nod, Weapons Factory and Hand of Nod, to better match the new footprints.
2016-06-21 23:53:53 +02:00
reaperrr
096d82a901
Map actor Location upgrade rules
...
To move all buildings with changed footprint down by 1 cell.
2016-06-21 23:53:52 +02:00
reaperrr
57ff4822fc
Add support for custom locations to legacy map importer
...
For example, to place actors with changed footprint correctly.
Use it to ensure correct positioning of several RA and TD structures as well as TD tiberium trees.
2016-06-21 23:53:50 +02:00
Matthias Mailänder
703388f034
Fixed sprite offsets.
2016-06-21 23:28:48 +02:00
abcdefg30
229e22b1d8
Fix the air attacks in allies05a using the new functions
2016-06-21 23:20:05 +02:00
abcdefg30
61fd9d2959
Add AmmoPoolProperties to lua
2016-06-21 23:20:02 +02:00
Paul Chote
7fe71961a4
Merge pull request #10715 from Mailaender/import-sequences
...
Added a TS/RA2 sprite sequence importer for infantry and buildings
2016-06-21 21:57:34 +01:00
Oliver Brakmann
35bde84f97
Merge pull request #11498 from pchote/move-carryall
...
Move carryall code to Mods.Common.
2016-06-21 22:54:50 +02:00
abcdefg30
4461379963
Make the Attack lua method available for non-mobile actors
2016-06-21 22:49:29 +02:00
abcdefg30
19482863fd
Expose Land and Resupply functions for aircraft to lua
2016-06-21 22:49:28 +02:00
Paul Chote
2355ad9dd1
Move carryall code to Mods.Common.
2016-06-21 21:38:19 +01:00
Oliver Brakmann
2e07459e98
Make RejectsOrders upgradable
2016-06-21 19:13:25 +02:00
Oliver Brakmann
41417c5ad2
Add a DeathTypes filter to GivesBounty
...
also:
* Updates the documentation
* Adds an option to disable the floating text
2016-06-21 19:13:25 +02:00
reaperrr
8ba833777c
Make AI deploy MCVs in the vincinity of existing construction yards
...
While the general idea of AIs building distant secondary bases might be tempting, in reality the AI would way too often send the MCV close to some enemy base, wasting the cash and potentially increased build speed/additional build queue.
Deploying MCVs close to the existing base ensures that the AI will actually have some benefit from building an MCV.
2016-06-20 20:52:04 +02:00
reaperrr
5992530655
Fix AI giving orders to MCVs that already have orders
...
Checking for IsMoving is a flawed approach no matter how you look at it. The MCV might just have temporarily stopped due to an obstacle, or about to be deployed.
Checking for IsIdle instead ensures that the MCV really isn't already in the process of doing something.
2016-06-20 20:52:04 +02:00
Matthias Mailänder
a7fa5e9fe1
Guess the correct sprite offset from building foundations.
2016-06-20 20:47:30 +02:00
Matthias Mailänder
8de6f1a18b
Add a sprite sequence importer for infantry and buildings.
2016-06-20 20:47:26 +02:00
reaperrr
b5a67444e7
Pass ModData to upgrade methods
2016-06-20 18:59:26 +02:00
reaperrr
3aa529b2ba
Fix TD mission base rebuild locations
...
To adapt to changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
fedc0e7d28
Fixed map placement of TD buildings
...
...with changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
c114c8fe1e
Fixed map placement of RA buildings
...
...with changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
9a8f0d9aba
Removed empty top rows from TD base structure footprints
...
Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like Obelisks, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
reaperrr
a392780c93
Tweaked RA airfield + soviet barracks offsets
...
Barracks art is now more centered and aligned with allied tent. Airfield is now more centered, which also makes the custom spawn position obsolete and fixes the misalignment between spawn and landing position.
This is also done to reduce misalignment between art and footprint-sized hit shapes that will follow later.
2016-06-20 18:55:54 +02:00
reaperrr
ad44c51898
Removed empty top rows from RA base structure footprints
...
Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like tesla coils, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
reaperrr
526f851489
Merge pull request #11426 from pchote/actorpreview-dynamic-facing
...
Support dynamic ActorPreview facings and creating previews from live actors.
2016-06-20 14:38:11 +02:00
reaperrr
7467a0e1a9
Merge pull request #11451 from pchote/map-lua-options
...
Port map difficulties to new lobby options backend.
2016-06-20 13:03:47 +02:00
reaperrr
94bde04422
Merge pull request #11483 from Mailaender/supportpower-factionspeech
...
Added support power speech notifications
2016-06-20 12:21:48 +02:00
Paul Chote
b59b57f67e
Hide checkboxes if no matching trait exists.
2016-06-19 22:15:27 +01:00
Paul Chote
6570e1b22e
Avoid crash when parsing an order with duplicate IDs.
2016-06-19 22:15:27 +01:00
Paul Chote
7c2d938327
Remove bogus MapOptions trait from the player actor.
2016-06-19 22:15:27 +01:00
Paul Chote
d08a8eb1f6
Replace Map.Difficulty with Map.LobbyOption in scripts.
2016-06-19 22:15:27 +01:00
Paul Chote
8ce4ab0bd1
Port map difficulty to new options backend.
2016-06-19 22:15:26 +01:00
Paul Chote
1d1b97cb6a
Add ScriptLobbyDropdown trait and lua API.
2016-06-19 22:15:26 +01:00
Oliver Brakmann
74f0eceb56
Merge pull request #11031 from Phrohdoh/orautil-miniyaml-tree-actor
...
Add a utility command to output an actor's MiniYaml tree
2016-06-19 23:07:19 +02:00
Taryn Hill
1359361832
Add a utility command to output an actor's MiniYaml tree
...
Possibly taking in a path (to a .zip/.oramap/directory).
2016-06-19 15:39:39 -05:00
abcdefg30
5daf43ab43
Merge pull request #11486 from abcdefg30/byeLobbyDefaults
...
Remove LobbyDefaults from reservedModuleNames in Manifest.cs
2016-06-19 22:30:27 +02:00
abcdefg30
a8fc18522e
Merge pull request #11479 from reaperrr/improve-shadow
...
Improve WithShadow
2016-06-19 22:29:29 +02:00
abcdefg30
4e04f91992
Remove LobbyDefaults from reservedModuleNames in Manifest.cs
2016-06-19 22:14:36 +02:00
abcdefg30
2d21d6aad2
Merge pull request #11485 from obrakmann/fix11472_X.vqa
...
Fix blank video heuristic for legacy map import to include upper-case 'X'
2016-06-19 20:40:27 +02:00
Oliver Brakmann
e08ba5eaee
Fix blank video heuristic for legacy map import to include upper-case 'X'
2016-06-19 20:11:05 +02:00
reaperrr
906bbc5439
Give TD/RA aircraft custom shadow offsets
...
To a) match 'light direction' of other actor art, and b) make the shadow still a little visible for landed aircraft.
2016-06-19 19:28:44 +02:00
reaperrr
cc9b24d932
Make WithShadow Offset and ZOffset customizable
2016-06-19 19:13:10 +02:00
Matthias Mailänder
aebd4a9fea
Add faction specific select target speech notifications
...
to ion cannon and cluster missile.
2016-06-19 18:51:10 +02:00
Matthias Mailänder
ad216ce050
Consolidate EMP attack order with faction speech notifications.
2016-06-19 18:50:31 +02:00
Matthias Mailänder
730b5ae2eb
Replace cluster missile sounds with faction speech.
2016-06-19 18:50:00 +02:00
Matthias Mailänder
4896f2deb7
Replace Ion Cannon sounds with faction speech.
2016-06-19 18:49:23 +02:00
Matthias Mailänder
5cffccb679
Add Death Hand missile launch detected.
2016-06-19 18:48:20 +02:00
Matthias Mailänder
55ed5247cc
Replace Death Hand missile sounds with faction speech.
2016-06-19 18:48:07 +02:00
Matthias Mailänder
2f1169b548
Don't null unused fields as they default to null.
2016-06-19 18:47:29 +02:00
Matthias Mailänder
409fe9067a
Add speech notification equivalents to support power sounds.
2016-06-19 18:46:05 +02:00
Matthias Mailänder
4c3ff461d4
Add a missing space.
2016-06-19 18:43:42 +02:00
Matthias Mailänder
c8bc819034
Disable the trait instead of nulling the fields.
2016-06-19 18:43:27 +02:00
reaperrr
723c107aa5
Merge pull request #11473 from pchote/shroud-map-crate
...
Disable hide map crate if explored map is enabled.
2016-06-19 18:32:11 +02:00
reaperrr
e5986788a2
Merge pull request #11396 from Mailaender/sync-projectiles
...
Speed up sync by only syncing projectiles
2016-06-19 18:22:41 +02:00
reaperrr
6b1adbacc4
Make WithShadow public and upgradable
2016-06-19 15:16:28 +02:00
Paul Chote
4c5d5be583
Merge pull request #11476 from Phrohdoh/ts-manifest-remove-space
...
Remove spurious space in TS' mod.yaml
2016-06-19 11:14:35 +01:00
Matthias Mailänder
5245df729d
Migrate to Open.Nat version 2.0.16
...
Move the dependency from all libraries to game engine only.
Initialize after the renderer setup to ensure a visible window.
2016-06-19 08:41:14 +02:00
Matthias Mailänder
b70fdd7edc
Correct the comment as not all ticking traits are synced.
2016-06-19 08:19:48 +02:00
Taryn Hill
7da8a018e2
Remove spurious space in TS' mod.yaml
2016-06-18 22:19:54 -05:00
reaperrr
38295341a8
Merge pull request #11445 from abcdefg30/emp-support-power
...
Emp support power take 2
2016-06-18 21:14:01 +02:00
Matthias Mailänder
1b4d7508ef
Merge pull request #11475 from obrakmann/fix-redalert.mix-path
...
Fix path to redalert.mix in ra/mod.yaml
2016-06-18 21:09:08 +02:00
Oliver Brakmann
87df458c2e
Merge pull request #11462 from pchote/stream-installer-copy
...
Extract installer data using direct stream-stream copies
2016-06-18 20:56:26 +02:00
Oliver Brakmann
bf1db4b40c
Fix path to redalert.mix in ra/mod.yaml
2016-06-18 20:52:47 +02:00
Oliver Brakmann
64af0f26e9
Merge pull request #11471 from Biofreak1987/fix-smudges
...
Fix smudges in nod07-nod08 missions
2016-06-18 17:55:31 +02:00
Paul Chote
9edf4be229
Disable hide map crate if explored map is enabled.
2016-06-18 14:18:05 +01:00
Matthias Mailänder
b8415907e4
Merge pull request #11469 from pchote/fix-initial-map-randomization
...
Fix initial server map randomization.
2016-06-18 14:28:09 +02:00
abcdefg30
4d130892c0
Merge pull request #11461 from pchote/fmv-install-prompt
...
Prompt FMV installation when trying to play a missing video.
2016-06-18 14:15:10 +02:00
Paul Chote
cf23c85834
Fix Mobile.IsMovingInMyDirection check.
...
self.Location returns mobile.ToCell, so the old
code would always return a dot product of 0.
2016-06-18 13:07:59 +01:00
Biofreak1987
eaa926887b
Fix smudges in nod07-nod08 missions
2016-06-18 14:06:02 +02:00
Paul Chote
e70590fd94
Merge pull request #11460 from reaperrr/fix-e1-damage
...
Fix damage of RA/TD minigunners and RA Jeep vs. Heavy armor
2016-06-18 12:33:26 +01:00
Paul Chote
5a1766ab5d
Merge pull request #11467 from Mailaender/asset-installer-rework-minor-fixes
...
Fixed some minor issues in the new mod content extraction.
2016-06-18 12:30:55 +01:00
Paul Chote
43b694514d
Merge pull request #11347 from abcdefg30/luaSam
...
Fix the bogus getAirstrikeTarget methods of the nod08 missions
2016-06-18 12:11:08 +01:00
Paul Chote
8a6bc1f6f1
Merge pull request #11308 from reaperrr/fix-11304-IsMoving
...
Fix IsMoving returning false when activity is a MovePart-derivative
2016-06-18 11:32:51 +01:00
abcdefg30
f619cb774d
Merge pull request #11468 from GraionDilach/expose-parachutableinfo
...
Expose ParachutableInfo.
2016-06-18 12:27:42 +02:00
Paul Chote
55cd2ca8f5
Move initial map suitability calculation to MapCache.
...
This was previously trying to use values that had
not yet been initialised, which meant that *all*
maps were treated as unsuitable. This would cause
the mod to always fall back to the first installed
map.
2016-06-18 11:04:37 +01:00
Zimmermann Gyula
58a0e381a5
Expose ParachutableInfo.
2016-06-18 11:37:57 +02:00
Matthias Mailänder
790171ed87
Fix the MIX file ending.
2016-06-18 11:05:29 +02:00
Matthias Mailänder
85bd98fadc
Don't forget to mount scores-counterstrike.mix
2016-06-18 10:59:39 +02:00
Oliver Brakmann
ebf3222e06
Merge pull request #11464 from Phrohdoh/miniyaml-dont-strip-empty-lines
...
Do not remove empty entries in MiniYaml.FromString
2016-06-18 10:19:32 +02:00
Paul Chote
6463b31c99
Add a minimum size threshold for showing progress.
2016-06-17 19:26:13 +01:00
Paul Chote
f1758e9559
Stream installer copy and raw extraction.
2016-06-17 18:53:59 +01:00
Taryn Hill
ee50276c7a
Add a new MiniYaml test regarding line numbers
2016-06-17 11:20:43 -05:00
Taryn Hill
ec40623052
Do not remove empty entries in MiniYaml.FromString
2016-06-17 10:38:06 -05:00
Paul Chote
63782aad2e
Stream MSCab extraction output.
2016-06-16 21:20:42 +01:00
Paul Chote
a9a5b9bc71
Change Blast.Decompress to use Stream I/O.
2016-06-16 21:20:27 +01:00
reaperrr
2f1a6e8807
Add maximum and minimum range vs. target checks
...
This adresses the issue that actors would ignore the validity of weapons when deciding the attack distance versus a target. This could result in actors staying out of range of a weapon valid versus target if they carried a weapon with higher range but invalid versus target.
2016-06-16 20:39:45 +02:00
Oliver Brakmann
16a18e8de1
Merge pull request #11458 from reaperrr/fix-11457
...
Fix conflict in ModContentLogic
2016-06-16 19:37:11 +02:00
Paul Chote
bb88507f87
Add an "Install videos" prompt to the mission browser.
2016-06-16 18:32:55 +01:00
Paul Chote
3ac42e1643
Generalise and combine cancel/confirm prompts.
2016-06-16 18:28:02 +01:00
reaperrr
8fb94e3175
Increase RA Jeep MG efficiency vs. heavy armor to 15%
...
This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
2016-06-16 16:55:21 +02:00
reaperrr
38da537136
Increase RA Minigunner MG efficiency vs. heavy armor to 15%
...
This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
2016-06-16 16:55:19 +02:00
reaperrr
9d6f41ced8
Increase TD Minigunner MG efficiency vs. heavy armor to 15%
...
This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
2016-06-16 16:55:18 +02:00
reaperrr
3c2a553f63
Fix conflict in ModContentLogic
...
The variable would otherwise conflict with the declaration at line 24.
2016-06-16 15:15:28 +02:00
Oliver Brakmann
bc03c199f5
Merge pull request #11375 from pchote/asset-installer-rework
...
New mod content installer
2016-06-15 22:53:42 +02:00
Oliver Brakmann
8e3415e70e
Merge pull request #11436 from Mailaender/nsis-251
...
Updated NSIS to version 2.51
2016-06-15 22:24:10 +02:00
Paul Chote
b16a5110f4
Use ActorPreviews for WithCargo.
2016-06-15 20:36:25 +01:00
teees
7916a0a55f
Copy walker animation frame to generated previews.
2016-06-15 20:36:25 +01:00
Paul Chote
eb5b50185c
Add IActorPreviewInitModifier interface.
2016-06-15 20:36:25 +01:00
Paul Chote
970caf38c6
Support dynamic initial turret facings.
2016-06-15 20:36:24 +01:00
teees
4fa3ecfafb
Add DynamicFacingInit.
2016-06-15 20:36:23 +01:00
teees
8724ed29bc
Support dynamic offsets in ActorPreviews.
2016-06-15 20:36:08 +01:00
teees
b7bf7b6ec0
Move mod-level ActorInits out of the engine.
2016-06-15 20:35:22 +01:00
Paul Chote
4c5429200e
Don’t double-notify passenger addition.
2016-06-15 20:35:22 +01:00
Paul Chote
8f412e255d
Formatting fixes.
2016-06-14 20:18:57 +01:00
Paul Chote
3585d8afd4
Remove legacy installation logic.
2016-06-14 20:18:57 +01:00
Paul Chote
0b97a81616
Remove legacy music installer.
2016-06-14 20:18:56 +01:00
Paul Chote
27699ce3d7
Add new content installer metadata to TS.
2016-06-14 20:18:56 +01:00
Paul Chote
d2d15f6980
Add new content installer metadata to RA.
2016-06-14 20:18:56 +01:00
Paul Chote
6f4d168d9e
Add new content installer metadata to D2k.
2016-06-14 20:18:56 +01:00
abcdefg30
b898e810bb
Use INotifyCreated instead of INotifyAddedToWorld in AttackOrderPower
2016-06-14 20:18:51 +02:00
abcdefg30
1ea0607548
Support faction specific speech sounds
2016-06-14 20:18:50 +02:00
abcdefg30
c2c07d2451
Add Requires<AttackBaseInfo> to AttackOrderPowerInfo
2016-06-14 20:18:49 +02:00
abcdefg30
de14264ead
Use the new INotifyBurstComplete interface instead of INotifyAttack
2016-06-14 20:18:48 +02:00
teees
ea4f33123e
Use AttackOrderPower for EMP support power
2016-06-14 20:18:47 +02:00
teees
86eabeea3f
Add AttackOrderPower as Supportpower
2016-06-14 20:18:44 +02:00
Paul Chote
009bdf98e6
Add new content installer metadata to TD.
2016-06-14 18:27:24 +01:00
Paul Chote
ff147f39b9
Add new content installer framework.
2016-06-14 18:27:24 +01:00
Paul Chote
054b3a43a4
Add a lightweight MSCab parser.
2016-06-14 18:27:24 +01:00
Paul Chote
bd3096f21b
Add command to dump Mix contents.
2016-06-14 18:15:03 +01:00
Paul Chote
92ea404b0b
Add command to dump InstallShield contents.
2016-06-14 18:15:03 +01:00
Paul Chote
67d6de91e3
Allow custom BorderWidths on ScrollPanelWidget.
2016-06-14 18:15:02 +01:00
Paul Chote
90468974ce
Add tooltip support to ImageWidget.
2016-06-14 18:15:02 +01:00
Paul Chote
88768031a5
Add BecameVisible and BecameHidden methods to ChromeLogic.
2016-06-14 18:15:02 +01:00
Curtis Shmyr
f05c537491
Merge pull request #11447 from obrakmann/fix11446_fix-disabled-aa-tracking-targets
...
Fix disabled AA gun continuing to track targets
2016-06-13 18:08:51 -06:00
Oliver Brakmann
79fa3f731e
Merge pull request #11435 from reaperrr/remove-rotoroverlay
...
Remove WithSpriteRotorOverlay
2016-06-13 21:59:32 +02:00
Matthias Mailänder
34c6aa79ab
Merge pull request #11450 from cjshmyr/serverlaunch
...
Make launch-dedicated scripts consistent between platforms
2016-06-13 20:31:29 +02:00
Matthias Mailänder
fa864f55bf
Move IonCannon and NukeLaunch into Projectiles folders.
2016-06-13 14:35:32 +02:00
Matthias Mailänder
71743b3b4a
Only sync projectiles and future synced effects.
2016-06-13 14:35:28 +02:00
Curtis Shmyr
348d49cd5b
Merge pull request #11404 from obrakmann/fix11246_getexternalip-nres
...
Fix NREs in LobbyUtils.GetExternalIP
2016-06-12 13:52:18 -06:00
Curtis Shmyr
b85f1e9555
Make launch-dedicated scripts consistent between platforms
2016-06-12 13:10:14 -06:00
Oliver Brakmann
3edc4da15c
Fix disabled AA gun continuing to track targets
2016-06-12 18:01:04 +02:00
abcdefg30
d97d02b97f
Merge pull request #11407 from reaperrr/ts-infantry-tweaks
...
Various TS infantry fixes
2016-06-12 14:42:12 +02:00
reaperrr
46229a50b4
Add explosion sound to TS explosion inf death
2016-06-12 14:25:34 +02:00
reaperrr
4c69fecad5
Make TS inf death sequences descriptive
2016-06-12 14:25:33 +02:00
reaperrr
ce73faaa1f
Change WithDeathAnimation to look up string rather than integers
...
For DeathType sequence mapping.
2016-06-12 14:25:31 +02:00
reaperrr
873e2bfce4
Fix Tiberium and Vein DamageTypes
2016-06-12 14:25:30 +02:00
reaperrr
b84e27ef98
Remove TS Headshot DeathType
...
Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type).
2016-06-12 14:25:28 +02:00
reaperrr
0947e7bdd6
Introduce ExplosionOnDamageTransition
...
And use it for TS cyborgs.
2016-06-12 14:25:26 +02:00
reaperrr
ff8af828a3
Fix Cyborgs to stay slow after losing their legs
...
Even if regaining health.
2016-06-12 14:25:25 +02:00
reaperrr
e59a491c1b
Allow UpgradeOnDamage to grant permanent upgrades
...
Needed to properly implement things like permanently crippled weapons or limbs.
2016-06-12 14:25:23 +02:00
reaperrr
9def6b0f70
Merge pull request #11211 from Mailaender/debugcustomterrain
...
Added a CustomTerrainDebugOverlay
2016-06-12 11:53:47 +02:00
Matthias Mailänder
87b829e767
Merge pull request #11434 from GraionDilach/withvoxelwater-to-upgradeonterrain
...
Replace WithVoxelWaterBody with UpgradeOnTerrain.
2016-06-12 11:10:38 +02:00
Matthias Mailänder
c239b2f9be
Merge pull request #9334 from Mailaender/editor-categories
...
Add support for EditorTemplateOrder auto-generation
2016-06-11 19:59:28 +02:00
Matthias Mailänder
c403345fed
Update NSIS to version 2.51
...
Use Chocolatey to install since we don't require custom plugins.
2016-06-11 19:44:16 +02:00
Matthias Mailänder
f771ead7a9
Remove unused NsProcess.zip
2016-06-11 19:35:52 +02:00
Matthias Mailänder
cce10fed6b
Merge pull request #11368 from Biofreak1987/nod07c
...
Add nod07c
2016-06-11 19:17:15 +02:00
Matthias Mailänder
e9f3d26047
Add a tileset metadata header auto-generation.
2016-06-11 19:05:03 +02:00
Matthias Mailänder
ccd4c99f8f
Merge pull request #11367 from reaperrr/ts-misc-polish
...
Fixed various offsets in TS
2016-06-11 19:01:23 +02:00
Zimmermann Gyula
a08f325321
Deprecate WithVoxelWaterBody.
2016-06-11 18:01:39 +02:00
Zimmermann Gyula
f069326143
Use UpgradeOnTerrain in the TS APC setup.
2016-06-11 18:01:38 +02:00
Matthias Mailänder
f772ff5034
Merge pull request #11397 from reaperrr/add-moebius
...
Add Moebius, Chan and Delphi to TD
2016-06-11 17:59:19 +02:00
Matthias Mailänder
9332e16003
Merge pull request #11424 from GraionDilach/center-primarybuilding
...
Polish the TS PrimaryBuilding decoration.
2016-06-11 17:54:22 +02:00
Matthias Mailänder
4253b2d866
Merge pull request #11410 from abcdefg30/voxelNull
...
Fix possible NREs in RenderAsync in VoxelRenderer.cs
2016-06-11 17:52:20 +02:00
Paul Chote
d112590a82
Merge pull request #11421 from Mailaender/appveyor-pandoc-fix
...
Fixed the AppVeyor build
2016-06-11 16:47:18 +01:00
reaperrr
1adf887c75
Remove WithSpriteRotorOverlay
...
This is now redundant as WithIdleOverlay + upgrades can be used to completely replicate its functionality.
2016-06-11 17:43:10 +02:00
reaperrr
a6f6080df2
Replace WithSpriteRotorOverlay with WithIdleOverlay in OpenRA mods
...
In preparation of removing the now-redundant WithSpriteRotorOverlay trait.
2016-06-11 17:43:08 +02:00
Matthias Mailänder
5002cbc858
Pandoc is now installed into a system path.
2016-06-11 17:39:33 +02:00
reaperrr
b1e331e7ec
Merge pull request #11364 from pchote/lobby-trait-options
...
Unhardcode the lobby options backend.
2016-06-11 13:40:09 +02:00
reaperrr
c516aec7a3
Merge pull request #11422 from GraionDilach/expose-teslazap-duration
...
Expose TeslaZap duration to yaml.
2016-06-11 13:10:12 +02:00
reaperrr
b90fc43c0d
Merge pull request #11423 from GraionDilach/infiltrateforcash-maximum
...
Add a maximum limit to InfiltrateForCash.
2016-06-11 13:04:07 +02:00
reaperrr
239f51e8b2
Merge pull request #11406 from Mailaender/upgrademanager-exception
...
Added an error message when setting up upgrades without UpgradeManager
2016-06-11 12:59:59 +02:00
Zimmermann Gyula
736d58bd9a
Add a maximum limit to InfiltrateForCash.
2016-06-10 18:32:49 +02:00
Zimmermann Gyula
6ef45d8f5c
Change the TS Primary notif's palette to the AllowModifiers: false variant.
2016-06-10 16:24:55 +02:00
Zimmermann Gyula
1269d573ab
Shift TS Primary Building tag from top to center.
2016-06-10 16:17:20 +02:00
Oliver Brakmann
0c5799cd1b
Merge pull request #11411 from r34ch/flak-ground
...
Change RA flak truck to use flak explosion animation vs ground targets
2016-06-10 15:28:43 +02:00
Zimmermann Gyula
dfdeb81c14
Expose TeslaZap duration to yaml.
2016-06-10 13:22:58 +02:00
Biofreak1987
fc9b9ae19a
Add nod07c
2016-06-08 20:32:58 +02:00
abcdefg30
aa53ff2b29
Fix possible NREs in RenderAsync in VoxelRenderer.cs
2016-06-08 18:36:22 +02:00
Matthias Mailänder
89cefbea50
Allow map imports from directories other than game root.
2016-06-07 22:03:48 +02:00
Matthias Mailänder
d76a344ebe
Give hard-coded special case waypoints a descriptive name.
2016-06-07 22:03:46 +02:00
Matthias Mailänder
a3af1d91cc
Don't add mpspawns when importing single-player maps.
2016-06-07 22:03:04 +02:00
D'Arcy Rush
b681f64ec4
Change RA flak truck to use flak explosion animation vs ground targets
2016-06-06 21:25:55 +01:00
Matthias Mailänder
9b6e15ea78
Add a CustomTerrain debug overlay.
2016-06-06 19:25:37 +02:00
abcdefg30
ad9fac57a3
Merge pull request #11408 from r34ch/incendiary-weapons
...
V2s and barrels can now ignite trees
2016-06-05 21:36:08 +02:00
reaperrr
225f777eaf
Make Cyborgs explode regardless of death type
...
Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
2016-06-05 21:24:05 +02:00
reaperrr
3455d98289
Refactored TS infantry sequences
...
They now make heavy use of inheritance to cut down duplication. Most infantry in TS uses the Minigunner (E1) sequences, only that some frames are empty (civ2 shoot animation, for example) or used for a different purpose (panic anims for civilians, crippled legs for cyborgs).
To make this inheritance a bit easier, the attack sequences were renamed to a generic 'attack', rather than 'shoot' or 'throw', and split off to a separate abstract default inherited only by infantry with valid attack frames.
2016-06-05 21:24:03 +02:00
D'Arcy Rush
60441765aa
V2s and barrels can now ignite trees
2016-06-05 20:05:43 +01:00
reaperrr
f8421fd2f8
Remove obsolete custom electro.shp
...
This shp was originally used to work around a palette issue with the original file inside conquer.mix, but since then we actually made it use the correct palette, without removing this converted shp. In other words, removing this file fixes the colors of the Zapped infantry death.
2016-06-05 19:07:31 +02:00
Matthias Mailänder
3b27975b33
Also check for a missing UpgradeManager trait
...
as optional upgrades will otherwise be silently non-functional.
2016-06-05 17:37:36 +02:00
Matthias Mailänder
bec879cf7c
Don't check modulare actor templates
...
as the inherited combinations of the actors are of concern.
2016-06-05 17:36:32 +02:00
Paul Chote
e70b27f857
Merge pull request #11391 from Mailaender/flameguy
...
Added the FLAMEGUY death animation
2016-06-05 15:20:15 +01:00
Matthias Mailänder
af56bdef94
Explode the cyborgs to avoid glitchy no leg transitions.
2016-06-05 16:02:09 +02:00
reaperrr
5f30883cf5
Merge pull request #11399 from obrakmann/resize-td-missionbrowser
...
Resize TD mission browser
2016-06-05 15:57:12 +02:00
Oliver Brakmann
c0dd7c3182
Fix NREs in LobbyUtils.GetExternalIP
2016-06-05 12:55:00 +02:00
Oliver Brakmann
1168e4b3c4
Add map numbers to TD mission titles
...
Also made capitalization in titles consistent
2016-06-05 11:55:51 +02:00
Matthias Mailänder
6cc7a21629
Add FLAMEGUY.
2016-06-05 00:35:42 +02:00
Oliver Brakmann
65a5bd4e89
Resize the Tiberian Dawn mission browser dialog
2016-06-05 00:13:46 +02:00
reaperrr
9f8261514a
Merge pull request #11090 from Mailaender/gdi07
...
Added Tiberian Dawn mission GDI 07
2016-06-04 22:59:09 +02:00
reaperrr
2de84253b5
Merge pull request #11398 from obrakmann/inotifyfiredsalvo
...
Added INotifyBurstComplete interface
2016-06-04 22:54:54 +02:00
teees
524bc3d45f
Added INotifyBurstComplete trait interface to notify when a full salvo has been fired
2016-06-04 22:33:28 +02:00
reaperrr
f35338e88b
Fix some style issues in Mobile
2016-06-04 21:44:48 +02:00
reaperrr
adc76638e5
Add Delphi, Chan and Moebius to TD
2016-06-04 21:39:14 +02:00
reaperrr
e9428ddab5
Move TD civ attack traits to separate default
...
To avoid having to disable several traits for unarmed civilians.
2016-06-04 21:30:09 +02:00
reaperrr
5c23dad2e3
Fix civilian voices in TD
...
Only civilians 3, 4 and 5 are females.
2016-06-04 21:15:45 +02:00
reaperrr
37c0feb2e8
Clean up TD civilian sequences
2016-06-04 20:58:32 +02:00
Oliver Brakmann
910d04f53d
Merge pull request #11395 from pchote/fix-missing-filenames
...
Set yaml filename when loading from FileSystem.
2016-06-04 18:23:55 +02:00
Oliver Brakmann
8de91be069
Merge pull request #11380 from Mailaender/upgrade-on-terrain
...
Added UpgradeOnTerrain
2016-06-04 18:16:55 +02:00
Matthias Mailänder
3dc472bb06
Add UpgradeOnTerrain.
2016-06-04 17:42:58 +02:00
reaperrr
099c44f6f9
Remove ActorExtensionsForMove
...
And use IMove.IsMoving instead.
2016-06-04 16:34:47 +02:00
Paul Chote
b4d1517d0d
Set yaml filename when loading from FileSystem.
2016-06-04 15:23:44 +01:00
reaperrr
d94d06d87b
Merge pull request #11370 from pchote/fix-game-start-events
...
Fix shellmap UI disappearing prematurely when starting a mission or replay.
2016-06-04 15:41:35 +02:00
Oliver Brakmann
916f2ea2ea
Merge pull request #11382 from reaperrr/projectile-streamlining
...
Moved projectiles to their own namespace and streamlined property names
2016-06-04 15:00:08 +02:00
Oliver Brakmann
fa3264affc
Merge pull request #11381 from reaperrr/cleanup-upgraderules
...
Cleaned up upgrade rules
2016-06-04 14:43:15 +02:00
reaperrr
3adb0dc4cd
Merge pull request #11377 from Mailaender/ra-burning-trees
...
Added burning trees to the Red Alert mod
2016-06-04 14:09:11 +02:00
reaperrr
8fc59114da
Merge pull request #11337 from r34ch/ra-air-balance
...
[RA] Buff mig and longbow AG weapons
2016-06-04 13:53:40 +02:00
reaperrr
3f19e7c9de
Merge pull request #11374 from obrakmann/fix-koth-capture-notification
...
Fix calling OnOwnerChange with wrong player in ProximityCapturable
2016-06-04 13:47:51 +02:00
reaperrr
e423f965cf
Projectile property names upgrade rules
2016-06-04 12:59:05 +02:00
Paul Chote
bb43d3aec6
Merge pull request #11390 from OmegaBolt/d2k-lynchpass
...
Add Dune 2000 map Lynch Pass (2 player)
2016-06-04 11:31:53 +01:00
Paul Chote
6d17a7c9a1
Merge pull request #11296 from reaperrr/fix-ai-aggro
...
Removed dead AI code
2016-06-04 10:56:13 +01:00
Paul Chote
24f166595f
Convert lobby dropdowns to new options backend.
2016-06-04 10:06:18 +01:00
Paul Chote
eb884ca76f
Convert lobby checkboxes to new options backend.
2016-06-04 10:03:06 +01:00
Paul Chote
3e92c1944a
Add plumbing for trait-defined lobby options.
2016-06-04 10:03:06 +01:00
Paul Chote
d27d265bdd
Add Id field to ProvidesTechPrerequisite.
2016-06-04 10:03:05 +01:00
OmegaBolt
b698e89c1e
Add Dune 2000 map Lynch Pass (2)
...
updated lynch pass
2016-06-03 19:05:21 +01:00
reaperrr
adc6095f9c
Remove the rest of the unused AI Aggro left-overs
2016-06-01 22:48:50 +02:00
reaperrr
f1b8cf117a
Remove dead code from HackyAI
...
Has been unused for three years...
2016-06-01 22:48:50 +02:00
Matthias Mailänder
5154e8b7ad
Adjust the rallypoints to avoid overlaps when not giving orders.
2016-05-31 21:11:02 +02:00
Matthias Mailänder
e0e13f6a6a
Add GDI mission 7: Finish The Nod Base.
2016-05-31 20:58:04 +02:00
reaperrr
1db96262f3
Make TeslaZap classes public
2016-05-31 15:05:38 +02:00
reaperrr
2e94a23d9e
Make LaserZap classes public
2016-05-31 15:05:36 +02:00
reaperrr
af8e81a99d
Add random Sequences support to GravityBomb
2016-05-31 15:05:35 +02:00
reaperrr
a320ca89a6
Rename GravityBomb Velocity to Speed
...
Mostly to make switching between projectiles a little easier for modders, and to potentially save some upgrade rule overhead if sprite projectiles are refactored to share a common code base.
2016-05-31 15:05:33 +02:00
reaperrr
386b142913
Add random sequences support to Missile
2016-05-31 15:05:30 +02:00
reaperrr
3d2855c3b9
Missile description fixes
2016-05-31 15:05:28 +02:00
reaperrr
170fdc89e3
Rename Bullet Trail to TrailImage
2016-05-31 15:05:26 +02:00
reaperrr
df35d60877
Change RangeLimit upgrade rule engine version
2016-05-31 13:51:23 +02:00
reaperrr
b7644df40a
Remove upgrade rules older than release 20160508
...
Modders will have to use release 20160508 to apply upgrade rules written
between release 20151224 and 20160508.
2016-05-31 13:48:59 +02:00
Oliver Brakmann
038a10b676
Merge pull request #11379 from r34ch/fake-sd
...
[RA] Add the fake SD to France
2016-05-30 22:14:27 +02:00
Matthias Mailänder
e8ee2e2813
Merge pull request #11372 from r34ch/ra-goldmine
...
[RA] Add operation-goldmine.oramap
2016-05-30 20:01:10 +02:00
Matthias Mailänder
fa788805f9
Merge pull request #11376 from RoosterDragon/selection-perf
...
Only check for and render selection bars for actors on screen
2016-05-30 19:55:11 +02:00
Matthias Mailänder
1a2851bdaf
Merge pull request #11316 from obrakmann/mp-allies02
...
Add Scott's Allies02 multiplayer mission as "Evacuation"
2016-05-30 19:49:07 +02:00
D'Arcy Rush
b3b355dd6f
Add fake service depot.
2016-05-30 15:44:14 +01:00
D'Arcy Rush
fdf5a5293f
Reorder fake structures UI layout to match their real counterparts.
2016-05-30 15:27:48 +01:00
D'Arcy Rush
75e75ca7c1
Buff Longbow AA weapon range to match AG range
2016-05-30 10:12:05 +01:00
D'Arcy Rush
d01e58bfd3
Buff mig and longbow AG weapons
2016-05-30 10:12:05 +01:00
D'Arcy Rush
d63bf8f053
Add operation-goldmine.oramap
2016-05-29 23:06:43 +01:00
Matthias Mailänder
b262676b08
Add a missing DESERT cactus to Red Alert.
2016-05-29 23:26:59 +02:00
Matthias Mailänder
a85a8f09c7
Add burning trees to Red Alert.
2016-05-29 23:26:56 +02:00
RoosterDragon
a4949ff1d5
Only check for and render selection bars for actors on screen.
...
This avoids expensive FogObscures checks and saves drawing selections bars for actors that are offscreen anyway.
2016-05-29 20:57:45 +01:00
Oliver Brakmann
29efba58b9
Merge pull request #11285 from Mailaender/maxmind-geoip-260
...
Updated to Maxmind GeoIP 2.6.0 and Database reader 2.0.0
2016-05-29 20:43:52 +02:00
Oliver Brakmann
e6dcf3dee6
Fix calling OnOwnerChange with wrong player in ProximityCapturable
...
The actor's owner only gets changed in an end frame task queued by `Actor.ChangeOwner`. So during this frame end task, `self.Owner` still points to the old owner, whereas we want the new one, represented by `captor.Owner`.
This bug lead to the capture notification being played when *losing* a building, but not when actually capturing it.
2016-05-29 20:33:34 +02:00
Oliver Brakmann
363d47f08b
Merge pull request #11194 from abcdefg30/providesTech
...
Fix ProvidesPrerequisite not refreshing the tech tree (on owner change)
2016-05-29 20:30:23 +02:00
reaperrr
fcec4eb4b5
Fixed InitialFacings of TS defenses to match original
2016-05-29 19:00:24 +02:00
Oliver Brakmann
97ad5268b8
Merge pull request #11241 from Mailaender/replay-flag-crash
...
Fixed a crash when replay is selected in the wrong mod
2016-05-29 17:55:53 +02:00
Oliver Brakmann
7681cb2df5
Merge pull request #11180 from Mailaender/burning-trees
...
Added burning trees to the Tiberian Dawn mod
2016-05-29 15:32:28 +02:00
Oliver Brakmann
b3dd62b891
Add Scott's Allies02 multiplayer mission as "Evacuation"
2016-05-29 15:13:09 +02:00
reaperrr
8ee019a80a
Fix Nod SAM Site sequence and armament offsets
...
The turret sequence in particular was located too far to the left.
2016-05-28 22:16:37 +02:00
reaperrr
f29904d77a
Set firing offset and enable muzzle flash on TS Titan
2016-05-28 22:16:36 +02:00
reaperrr
f419b00cc6
Fix TS stealth tank firing offsets
2016-05-28 22:16:30 +02:00
reaperrr
805ffaa480
Fix TS Temple of Nod art offset
2016-05-28 22:16:28 +02:00
reaperrr
0d3500ee2f
Fix Component Tower weapon and muzzle offsets
2016-05-28 22:16:27 +02:00
Paul Chote
ec2d883e9e
Move lobby event unbinding to Dispose.
2016-05-28 18:21:44 +01:00
Paul Chote
fba509b363
Use BeforeGameStart to remove replay browser UI on game start.
2016-05-28 18:16:18 +01:00
Paul Chote
485e695585
Use BeforeGameStart to remove mission browser UI on game start.
2016-05-28 18:13:09 +01:00
Oliver Brakmann
3225ab7c99
Merge pull request #11369 from pchote/fix-gate-powerdown
...
Remove CanPowerDown from gates.
2016-05-28 18:57:25 +02:00
Paul Chote
ddf7c2c967
Merge pull request #11328 from reaperrr/td-polish
...
Some TD polishing
2016-05-28 17:37:45 +01:00
Paul Chote
09e110c007
Remove CanPowerDown from gates.
2016-05-28 17:19:18 +01:00
Matthias Mailänder
d1022671c0
Define the reverse playback at sequence level.
2016-05-28 16:03:19 +02:00
Matthias Mailänder
13cf193640
Lint check for invalid building footprint definitions.
2016-05-28 16:03:19 +02:00
Matthias Mailänder
99c7989ebc
Rename WithSmoke into a more generic WithDamageOverlay trait.
...
Rename Sequence parameter to Image to avoid confusion.
2016-05-28 16:03:13 +02:00
Matthias Mailänder
65a2e155bf
Update to Maxmind GeoIP 2.6.0 and Db parser 2.0.0
2016-05-28 15:57:08 +02:00
Matthias Mailänder
2567d59af4
Let TD trees burn and carbonate on incendiary weapons.
2016-05-28 15:41:27 +02:00
Matthias Mailänder
e0b77a8517
Add configurable DamageState/Type filters to WithSmoke.
2016-05-28 15:41:27 +02:00
reaperrr
e34c8f0650
Bullet style and description fixes
2016-05-28 15:01:28 +02:00
reaperrr
fef4f3eb79
Move projectiles to their own namespace and folder
...
While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
2016-05-28 14:42:33 +02:00
RoosterDragon
773eb25917
Merge pull request #10630 from reaperrr/UAN-custom-pos
...
Make UpgradeActorsNear vertical range customizable
2016-05-28 13:37:09 +01:00
abcdefg30
b08d6e0447
Merge pull request #11363 from RoosterDragon/vs
...
Allow VS2015 to format solution file
2016-05-27 19:26:36 +02:00
RoosterDragon
7cb353b5c5
Allow Visual Studio to format solution file.
2016-05-27 18:11:13 +01:00
reaperrr
629f17b430
Merge pull request #11294 from Mailaender/generic-demolition
...
Renamed C4Demolition to Demolition
2016-05-26 23:23:49 +02:00
reaperrr
2fe91cd1a2
Make vertical range of UpgradeActorsNear customizable
2016-05-26 22:47:48 +02:00
reaperrr
dca26b71f4
Add VerticalLength and VerticalLengthSquared
...
For possible future use.
2016-05-26 22:47:47 +02:00
reaperrr
b0e90989a6
Add plumbing for customizable vertical ProximityTrigger range
...
And check DistanceAboveTerrain instead of just vertical distance to upgrade
source.
This is necessary to avoid situations where an actor is technically on the right
vertical distance above/below ground, but not upgraded because it is located on a lower/higher terrain level than the upgrade source.
2016-05-26 22:47:45 +02:00
Matthias Mailänder
b6afc765b4
Merge pull request #11306 from Biofreak1987/nod09
...
Add nod09
2016-05-26 20:37:29 +02:00
Matthias Mailänder
d787f40388
Merge pull request #11142 from abcdefg30/captureOld
...
Add support for playing a "LoseNotification" to the old owner through CaptureNotification
2016-05-26 19:57:58 +02:00
Matthias Mailänder
2a27c329c5
Merge pull request #11276 from reaperrr/fix-ticktank-autotarget
...
Fix AutoTarget handling of multiple/upgradable Attack* traits
2016-05-26 19:44:13 +02:00
Matthias Mailänder
4d12040348
Merge pull request #11358 from reaperrr/game-to-common2
...
Moved some more things from Game to Mods.Common
2016-05-26 19:31:12 +02:00
Matthias Mailänder
6803de9539
Make the cursor configurable and expose it to Trait docs.
2016-05-26 19:28:38 +02:00
Matthias Mailänder
3e011a74af
Rename C4Demolition to Demolition.
2016-05-26 19:27:40 +02:00
reaperrr
95795c5198
Move EditorTilesetFilter to Mods.Common
2016-05-26 11:54:48 +02:00
reaperrr
e7517e7bfa
Moved DrawLineToTarget from Game to Mods.Common
2016-05-26 11:38:39 +02:00
reaperrr
54891ed4bd
Moved RejectsOrders and ValidateOrder from Game to Mods.Common
2016-05-26 11:37:39 +02:00
reaperrr
bdb7c80f42
Moved FlashTarget to Mods.Common
...
There is nothing remaining in OpenRA.Game using this.
2016-05-26 08:16:22 +02:00
reaperrr
b254d5fa88
Merge pull request #11348 from reaperrr/clean-effects
...
Remove redundant Effects
2016-05-26 07:52:12 +02:00
Oliver Brakmann
1b35882821
Merge pull request #11356 from GraionDilach/parach-shadow-nullcheck
...
Do not try to tick undefined parachute shadows.
2016-05-25 20:40:01 +02:00
Zimmermann Gyula
785f883d41
Do not try to tick undefined parachute shadows.
2016-05-25 12:50:24 +02:00
Oliver Brakmann
86620888fd
Merge pull request #11183 from Mailaender/query-device-nre
...
Fixed a NullReferenceException in OpenAL QueryDevices
2016-05-24 21:47:02 +02:00
Oliver Brakmann
363a15f0b5
Merge pull request #11354 from abcdefg30/mapcs
...
Fix a wrong string.Format index in the Map ctor
2016-05-24 21:27:08 +02:00
abcdefg30
72ce367522
Fix a wrong string.Format index in the Map ctor
2016-05-24 21:01:01 +02:00
abcdefg30
42821a31a0
Merge pull request #10613 from Mailaender/ra-gates
...
Added Gates to the Red Alert mod
2016-05-23 23:57:51 +02:00
reaperrr
122035c36c
Remove Smoke effect and use SpriteEffect instead
2016-05-23 23:57:18 +02:00
reaperrr
555d4f4adc
Remove Corpse effect and use SpriteEffect instead
2016-05-23 23:30:51 +02:00
reaperrr
51b88bfbaf
Remove Explosion effect and use SpriteEffect instead
2016-05-23 23:30:49 +02:00
reaperrr
6a988fd676
Move WorldInteractionControllerWidget and SpriteEffect to Common
2016-05-23 23:30:48 +02:00
abcdefg30
6637c20c59
Fix the bogus getAirstrikeTarget methods of the nod08 missions
...
They always searched 6 times even after finding a target.
Now they also account for SAM sites (like in the previous missions).
2016-05-23 22:06:17 +02:00
reaperrr
f8583db0d4
Merge pull request #11342 from abcdefg30/lowShellmap
...
Fix the creeps actor on the Dune 2000 shellmap being in low power mode
2016-05-23 22:00:05 +02:00
reaperrr
d7b26509af
Enable AutoTarget on TS Tick Tank
2016-05-23 20:28:02 +02:00
reaperrr
6089599b3f
Make AutoTarget handling of AttackFollow more robust
...
At least in theory, it's possible for an actor to have multiple AttackFollow traits, or AttackFollow is disabled initially but enabled via upgrade later.
To avoid crashes or other issues, let's play it safe and take the same approach as with AttackBase look-ups.
2016-05-23 20:28:02 +02:00
reaperrr
2a19f66a0e
Make AutoTarget able to handle multiple Attack* traits
2016-05-23 20:28:02 +02:00
reaperrr
1b6f67e9ee
Improve AutoTarget code readability
2016-05-23 20:28:02 +02:00
reaperrr
d5915431dd
Made AutoTarget upgradable
2016-05-23 20:28:02 +02:00
abcdefg30
031b4a81a4
Fix the creeps actor on the Dune 2000 shellmap being in low power mode
2016-05-23 01:12:40 +02:00
abcdefg30
6682a4e97e
Merge pull request #11290 from Mailaender/d2k-shellmap-editor-crash
...
Fixed a crash when loading the Dune 2000 shellmap in the map editor
2016-05-23 01:11:34 +02:00
abcdefg30
7663567dea
Merge pull request #11336 from obrakmann/fix11333-mpspawn-owners
...
Fix mpspawn ownership
2016-05-23 00:38:46 +02:00
Oliver Brakmann
8d3320c0e3
Add a lint check to ensure mpspawns are owned by the world owner
2016-05-22 12:55:35 +02:00
Oliver Brakmann
913f4cf7f0
Fix mpspawn actors not being owned by the world owner
2016-05-22 12:43:57 +02:00
reaperrr
ff4f467a9c
Merge pull request #11330 from r34ch/grenadier-slot
...
Change RA grenadier UI ordering
2016-05-22 11:44:52 +02:00
D'Arcy Rush
56a3237eef
Change RA grenadier UI ordering
2016-05-21 20:38:25 +01:00
Oliver Brakmann
6fe126d09d
Merge pull request #11329 from Biofreak1987/gdi06-polish
...
Polish gdi06 commando behaviour
2016-05-21 18:52:36 +02:00
Biofreak1987
2d91ff93d4
Polish gdi06 commando behaviour
2016-05-21 14:47:13 +02:00
Oliver Brakmann
392dd7db3f
Merge pull request #11112 from reaperrr/improve-LeavesTrails
...
Add facings support and other controls to LeavesTrails
2016-05-21 12:36:13 +02:00
Biofreak1987
3f8f688918
Add nod09
2016-05-21 01:16:36 +02:00
reaperrr
dbd7606667
Move SpriteEffect facing parameter to the end
...
To avoid potential incompatibilities with downstream projects.
2016-05-20 23:24:33 +02:00
Matthias Mailänder
f22bc68d94
Count the string length in the system codepage.
2016-05-20 21:22:12 +02:00
Matthias Mailänder
1df5e556c6
Auto-detect UTF8 instead of assuming ANSI for device names.
2016-05-20 21:22:10 +02:00
Matthias Mailänder
e47383a4fa
Fix NREs in QueryDevices by bailing out early.
2016-05-20 21:21:52 +02:00
Oliver Brakmann
149271f71e
Merge pull request #11291 from reaperrr/fix-10111-para
...
Some WithParachute fixes
2016-05-20 20:18:53 +02:00
Oliver Brakmann
ab3de743a1
Merge pull request #11327 from reaperrr/ts-cleanup
...
Make TS not load unnecessary mix files
2016-05-20 20:10:34 +02:00
reaperrr
60557e59f1
Merge pull request #11284 from Mailaender/net-4-eol
...
Updated to .NET version 4.5
2016-05-20 15:30:57 +02:00
reaperrr
f3d869c939
Polished TD shellmap
...
- Nod now uses the singleplayer color scheme. While not directly visible, you can at least guess now that units use the correct color.
- Fixed position of a wall piece (was placed on a bib) and both tiberium trees (by moving them 1 cell down)
- Made all Nod Gun turrets face in a plausible direction
2016-05-20 15:11:20 +02:00
reaperrr
9a5db590be
Fixed TD infantry death animations
...
For death by bullet and death by dinosaur.
This is how it was in the original.
2016-05-20 14:47:28 +02:00
reaperrr
840e5e7a4c
Tweaked GDI01 Gunboat and turret damage
...
Made clear that the BoatMissile warhead is an additional bonus rather than an override, reduced the bonus damage and increased gun turret reload delay.
Overall, this makes the Gunboat and turrets behave a bit more like in the original.
2016-05-20 14:29:01 +02:00
reaperrr
c9f339b724
Change TD Gunboat missile to behave more like in the original
...
Much more inaccurate, slightly higher BurstDelay and lower horizontal turn rate.
2016-05-20 14:08:26 +02:00
reaperrr
9915f34c99
Reduce turret TurnSpeed on TD Gunboat
...
So it looks a bit more like in the original.
2016-05-20 14:06:28 +02:00
reaperrr
3cc9706ac4
Set high TurnSpeed on TD Gunboat
...
So it doesn't get stuck at map edge for over a second.
2016-05-20 14:05:52 +02:00
reaperrr
2c07dfbbb7
Make TS not load unnecessary mix files
...
gmenu.mix only contains the menu orverride from Patch 2.0/Firestorm, maps0*.mix only contain singleplayer maps, multi.mix only contains multiplayer maps, patch.mix only contains ini files.
None of these are used or even usable directly by OpenRA as-is, so it's pointless to load them.
2016-05-20 13:50:40 +02:00
Oliver Brakmann
ebba7fdaf1
Add methods to retrieve player stats to Lua API
2016-05-19 23:08:01 +02:00
Oliver Brakmann
09d1dacd95
Add a Lua API method to randomize a collection
2016-05-19 23:08:01 +02:00
Oliver Brakmann
735975057d
Add another way to call air strikes/paradrops to the Lua API
2016-05-19 23:08:01 +02:00
Oliver Brakmann
d743c23482
Add missing Requires to MissionObjectiveProperties
2016-05-19 23:08:01 +02:00
Oliver Brakmann
5d2445a234
Fix winstate logic for cooperative games
2016-05-19 23:08:01 +02:00
Oliver Brakmann
0192919501
Fix crash in Beacon ctor when it runs during instead of between ticks
...
Causes an exception like below, for example when calling the Lua API's Beacon.New() method.
``Exception of type `System.InvalidOperationException`: Collection was modified; enumeration operation may not execute.``
2016-05-19 23:08:01 +02:00
Matthias Mailänder
5029ac705f
Update to .NET 4.5
2016-05-19 21:24:21 +02:00
Oliver Brakmann
b4664d1ec5
Merge pull request #11192 from reaperrr/fix-effectwh
...
Fix direct hit check in CreateEffectWarhead
2016-05-18 21:52:30 +02:00
reaperrr
6e7bce9571
Merge pull request #11275 from obrakmann/fix11256-deb-build-reqs
...
Add libmono-i18n4.0-all to the list of Debian package dependencies
2016-05-18 18:38:45 +02:00
reaperrr
d7650e6d51
Merge pull request #11293 from reaperrr/d2k-polish1
...
Some D2k polishing
2016-05-18 18:06:28 +02:00
Oliver Brakmann
8319dfa70e
Merge pull request #11298 from Mykogen/fix-queue-batching
...
Shift+hotkey queues 5 units for production. Fixes #5544
2016-05-16 21:35:53 +02:00
reaperrr
644e3cf95d
Merge pull request #11303 from Biofreak1987/ship-tooltip
...
Add generic tooltip name for td ships
2016-05-16 21:27:36 +02:00
reaperrr
64c059fd82
Merge pull request #11118 from viszkoktamas/bleed
...
Add hotkeys for moving viewport to map edge
2016-05-16 21:21:19 +02:00
Tamás Viszkok
522e937597
Hotkeys for move viewport to map edge
2016-05-16 20:26:59 +02:00
reaperrr
874a9adc31
Merge pull request #11283 from Biofreak1987/nod08b
...
Add nod08b
2016-05-16 20:19:08 +02:00
reaperrr
9707cd9be9
Merge pull request #11299 from reaperrr/dmgstate-upgrade
...
Introduce trait granting upgrades at specified DamageStates
2016-05-16 20:00:53 +02:00
Oliver Brakmann
89599af5b2
Merge pull request #11292 from reaperrr/fix-v2-explosion
...
Fix exploding V2RL sound
2016-05-16 19:57:13 +02:00
Biofreak1987
c14fb32dae
Add generic tooltip name for td ships
2016-05-16 19:39:41 +02:00
reaperrr
407a061c0a
Merge pull request #11176 from pchote/lobby-trait-checkbox-prep
...
Query lobby checkbox state via their owning traits.
2016-05-16 19:00:35 +02:00
reaperrr
9cca92942e
Merge pull request #11130 from viszkoktamas/viewportBookmark
...
Add hotkeys for save areas of the map
2016-05-16 18:37:56 +02:00
reaperrr
af30f6b3ad
Merge pull request #11302 from Biofreak1987/ship-explosion
...
Add ship explosions to td mod
2016-05-16 18:32:04 +02:00
Biofreak1987
1477da7ff0
Add ship explosions to td mod
2016-05-16 16:26:41 +02:00
reaperrr
b327f6a3b2
Make vehicles and cyborgs in TS slow down when damaged
...
By combining the new UpgradeOnDamage trait with SpeedModifiers.
2016-05-16 14:18:16 +02:00
Viszkok Tamás
a89376daf0
Added hotkeys for save areas of the map
2016-05-16 14:01:49 +02:00
Biofreak1987
9ed0e6584f
Add nod08b
2016-05-16 08:57:19 +02:00
reaperrr
d03eaaaac0
Introduce UpgradeOnDamage trait
2016-05-16 02:41:12 +02:00
reaperrr
dcd057d032
Make DamageStates flags
2016-05-16 02:41:10 +02:00
Mykogen
2bbbdbeedb
Shift+hotkey queues 5 units for production. Fixes #5544
2016-05-16 00:02:00 +02:00
reaperrr
2444491fc6
Fix exploding V2RL sound
...
You could here the 'Report' of the V2 weapon when the launcher exploded. Added V2-exclusive explosion weapon to fix that.
2016-05-15 20:58:02 +02:00
Matthias Mailänder
b5eb537f2d
Remove trailing tabs.
2016-05-15 19:48:07 +02:00
Matthias Mailänder
4209d52c4c
Define the concrete slabs as terrain rather than actors.
2016-05-15 16:40:15 +02:00
reaperrr
cee5ec4754
Give large D2k missiles a ballistic flight curve
2016-05-15 16:38:34 +02:00
reaperrr
2c7fe90532
Use 'true' instead of 'yes' on all D2k booleans
2016-05-15 16:38:02 +02:00
reaperrr
974eb5aa86
Fix facings of D2k grenadier stand sequence
2016-05-15 16:34:58 +02:00
Matthias Mailänder
fc523ae953
Print actor information instead of the function name.
2016-05-15 16:21:32 +02:00
Matthias Mailänder
3c7871b352
Add actor name to ease debugging of invalid bounds.
2016-05-15 16:21:32 +02:00
reaperrr
41a53d8ed0
Merge pull request #11243 from Mailaender/elegant-lasers
...
Polished the Tiberian Sun laser weaponry
2016-05-15 16:17:24 +02:00
reaperrr
51194059b3
Fix WithParachute shadow position on elevated terrain
2016-05-15 16:05:15 +02:00
reaperrr
c2f537a43d
Move parachute shadow anim ticking from Render to Tick
2016-05-15 16:04:01 +02:00
reaperrr
a670ea4bad
Remove ITraitInfo from WithParachuteInfo
...
ITraitInfo is already implemented by UpgradableTraitInfo, so this was redundant.
2016-05-15 16:00:51 +02:00
Matthias Mailänder
53c1222ce2
Avoid the 0c prefix for laser beam width.
2016-05-15 15:56:50 +02:00
Matthias Mailänder
8fcb31407d
Add gates to the Red Alert mod.
2016-05-15 15:52:11 +02:00
Matthias Mailänder
0d500f4bb2
Merge pull request #11270 from reaperrr/fix-td-fieldcrash
...
Make FrozenUnderFog footprint include '_'
2016-05-15 15:40:08 +02:00
reaperrr
95a927a181
Merge pull request #11272 from r34ch/cold-front-fix
...
Cold front fix
2016-05-15 15:17:16 +02:00
reaperrr
e59c7a8b1f
Make FrozenUnderFog count passable footprint cells
...
To avoid crashing on actors with only passable footprint cells.
2016-05-15 14:56:08 +02:00
Matthias Mailänder
b4cbb52d27
Merge pull request #11206 from evgeniysergeev/spatial
...
SpatiallyPartitioned fixup for d2
2016-05-15 14:46:53 +02:00
reaperrr
c201558023
Merge pull request #10714 from Mailaender/import-rules
...
Added basic RA2/TS mod rules importers
2016-05-15 14:46:24 +02:00
Matthias Mailänder
060eca8c50
Merge pull request #11288 from reaperrr/fix-reloading-sound
...
Play reload sounds only to owner
2016-05-15 14:20:41 +02:00
reaperrr
794db5a2f1
Play reload sounds only to owner
2016-05-15 13:53:21 +02:00
Matthias Mailänder
b9ed065328
add captureable, infantry emitting on sell and transformation
2016-05-15 11:46:46 +02:00
Matthias Mailänder
6b1dc60d2e
invisible, 0x0 foundation and sprite image auto-detection
2016-05-15 11:46:46 +02:00
Matthias Mailänder
26c0f1ebc0
terrain palette auto detection
2016-05-15 11:46:46 +02:00
Matthias Mailänder
ee482fee29
very basic building and tree support
2016-05-15 11:46:46 +02:00
Matthias Mailänder
0fc73cbe3c
Merge pull request #11280 from Biofreak1987/nod08a
...
Add nod08a
2016-05-15 09:35:18 +02:00
Biofreak1987
e9195d3a36
Add nod08a
2016-05-15 09:04:17 +02:00
abcdefg30
2865c833eb
Merge pull request #11281 from Biofreak1987/nod07fix
...
Replace nod07 music and fix codestyle
2016-05-14 20:51:09 +02:00
Biofreak1987
53d08e9376
Replace nod07 music and fix codestyle
2016-05-14 20:08:58 +02:00
Paul Chote
35af6b5b91
Apply minor style fixes to DeveloperMode.
2016-05-14 18:54:44 +01:00
Paul Chote
0a7c80ef6e
Prepare short game code for trait-defined lobby options.
2016-05-14 18:54:44 +01:00
Paul Chote
e3bc73a168
Prepare ally build adjacency code for trait-defined lobby options.
2016-05-14 18:54:44 +01:00
Paul Chote
c412e4e86c
Prepare MapCreeps code for trait-defined lobby options.
2016-05-14 18:54:44 +01:00
Paul Chote
7e49ae7eb0
Prepare DeveloperMode code for trait-defined lobby options.
2016-05-14 18:54:44 +01:00
Paul Chote
1eba0bea13
Prepare Shroud code for trait-defined lobby options.
2016-05-14 18:54:44 +01:00
Paul Chote
a0b5b5ce66
Move initial map exploration to Shroud.
2016-05-14 18:54:44 +01:00
Paul Chote
dade84db85
Remove leftover dead fragile alliances code.
2016-05-14 18:54:44 +01:00
Oliver Brakmann
3e8309974a
Merge pull request #11278 from reaperrr/gps-fixup
...
Hotfix for GpsPower
2016-05-14 17:14:31 +02:00
reaperrr
7e312bab0a
Hotfix for GpsPower
...
Radar namespace was created after the last rebase of #11018 .
2016-05-14 16:43:42 +02:00
reaperrr
b9c026d545
Merge pull request #11018 from Mailaender/gps-disable
...
Fixed GPS power not taking tech center disablement into account
2016-05-14 16:31:34 +02:00
Matthias Mailänder
61385fabd1
Merge pull request #11257 from HenrytheSlav/c4lockup
...
Buildings get locked by Demolishable activity before their destruction
2016-05-14 13:50:35 +02:00
D'Arcy Rush
0e5dd08c21
Remove erroneous ore cells from dual-cold-front.oramap
2016-05-14 12:07:24 +01:00
D'Arcy Rush
8ebd885145
Rename cold-front 1v1 to match ingame name
2016-05-14 12:04:07 +01:00
Oliver Brakmann
bd8d754b0c
Add libmono-i18n4.0-all to the list of Debian package dependencies
2016-05-14 12:23:09 +02:00
HenrytheSlav
a9bb79c0a8
Buildings get locked by Demolishable activity nefore their destruction
2016-05-14 11:23:21 +02:00
Matthias Mailänder
531570fdb7
Merge pull request #11271 from cjshmyr/slnfix
...
Fix nod07b Lua script paths
2016-05-14 08:43:49 +02:00
Curtis Shmyr
1144803767
Fix nod07b Lua script paths
2016-05-13 17:56:07 -06:00
reaperrr
f31ea658ef
Merge pull request #11148 from pchote/improve-scroll-input
...
Expose separate middle and right mouse scroll config.
2016-05-13 22:44:18 +02:00
Matthias Mailänder
54c30175e2
Merge pull request #11253 from HenrytheSlav/demotruck_air_nerf
...
Reduce effectiveness of demo truck against air targets
Closes #10865
2016-05-13 18:59:18 +02:00
Matthias Mailänder
67d04b26fd
Merge pull request #11254 from HenrytheSlav/harv_selfheal
...
Add slow selfealing to the harvester (RA mod)
2016-05-13 18:56:34 +02:00
Oliver Brakmann
7abe20ac43
Merge pull request #11250 from abcdefg30/byeInitAct
...
Remove the last relicts of InitialActivity
2016-05-11 20:57:44 +02:00
evgeniysergeev
7e7b3f505d
SpatiallyPartitioned fixup for d2
...
BoundsToBinRowsAndCols fixup for negative width or height
Using Math.Min and Math.Max utils instead of '?:'
2016-05-10 22:39:46 +03:00
HenrytheSlav
4c97bd1323
Add slow selfealing to the harvester (RA mod)
2016-05-10 21:17:01 +02:00
HenrytheSlav
aedd135c45
Reduce effectiveness of demo truck against air targets
2016-05-10 20:52:40 +02:00
abcdefg30
304c9b9ed1
Remove the last relicts of InitialActivity
2016-05-10 18:33:57 +02:00
abcdefg30
34a2033350
Merge pull request #11249 from cjshmyr/arty
...
Reduce RA Artillery range from 14 to 12 cells
2016-05-10 18:11:21 +02:00
abcdefg30
22ee4d1f39
Merge pull request #11186 from Mailaender/map-import-tileset
...
Made the legacy map import more robust
2016-05-10 18:03:16 +02:00
Matthias Mailänder
43eed07fae
Merge pull request #11245 from reaperrr/fix-gtwr-make
...
Skip TD guard tower make anim frames containing yellow color
2016-05-09 20:43:47 +02:00
Matthias Mailänder
15a58378cb
Merge pull request #11242 from Mailaender/ts-ai
...
Update the Tiberian Sun AI
2016-05-09 19:59:28 +02:00
reaperrr
9b16ac6bf1
Skip TD guard tower make frames 18 and 19
...
Those frames are yellow but not remapable. Skipping them is easier than fixing the art.
2016-05-08 21:03:22 +02:00
Matthias Mailänder
5d32b65a9c
Decrease the width of all laser weapons.
2016-05-08 20:34:05 +02:00
Matthias Mailänder
33198f4da4
Add transparency to the sonic beam.
2016-05-08 20:33:19 +02:00
Matthias Mailänder
aea521815c
Update the Tiberian Sun AI.
2016-05-08 20:19:41 +02:00
Matthias Mailänder
3b7a176aa6
Don't crash when a faction flag from another mod doesn't exist.
2016-05-08 16:02:23 +02:00
reaperrr
bd2a24af55
Merge pull request #11223 from Mailaender/missile-dead
...
Cleaned up logically dead Missile code.
2016-05-08 14:09:27 +02:00
abcdefg30
4fbb3334bf
Merge pull request #11238 from obrakmann/fix-globalchat-nre
...
Fix a spurious NRE in GlobalChat
2016-05-08 14:02:12 +02:00
reaperrr
eb6157f81e
Merge pull request #11197 from pchote/add-sysinfo-opt-out-prompt
...
Add sysinfo opt out prompt
2016-05-08 13:10:55 +02:00
Oliver Brakmann
d049413c26
Fix a spurious NRE in GlobalChat
2016-05-08 12:35:50 +02:00
Matthias Mailänder
763c097498
Merge pull request #11235 from Biofreak1987/nod07b
...
TD Campaign: Add nod07b - "Sick And Dying (b)
2016-05-08 12:03:39 +02:00
Biofreak1987
b14080cff4
Add nod07b
2016-05-07 17:56:25 +02:00
Paul Chote
bd7e53bec4
Merge pull request #11234 from obrakmann/fix11218-spawnactorondeath-dispose-race
...
Fix trait lookup of destroyed actor in SpawnActorOnDeath
2016-05-07 15:58:20 +01:00
Matthias Mailänder
5462097c42
Merge pull request #11205 from reaperrr/rangelimit-wdist
...
Refactored Missile.RangeLimit to be a WDist value
2016-05-07 15:10:49 +02:00
Oliver Brakmann
35dfb54459
Fix trait lookup of destroyed actor in SpawnActorOnDeath
...
The sequence of events leading to that crash looks like this:
1. Truk enters a building.
2. `Enter.FindAndTransitionToNextState()` is running, and since `DonateSupplies` uses `EnterBehaviour.Dispose`, `Actor.Dispose()` runs for the actor, queueing a FrameEndTask.
3. Truk is then killed:
* `Health.InflictDamage()` first calls `SpawnActorOnDeath.Killed()`, which queues a FrameEndTask during which some trait lookups happen.
* `Health.InflightDamage()` then calls `Actor.Dispose()` as well, queueing another FrameEndTask (which will never run, the game crashes before).
4. After the tick, the first FrameEndTask disposes of the actor. The second FrameEndTask would spawn the crate from the truk, but the trait lookups then fail and throw an exception.
2016-05-07 14:21:41 +02:00
Matthias Mailänder
834295fb22
Merge pull request #11228 from pchote/appdata-about-fix
...
Update appdata description using text from the website About page.
2016-05-07 13:52:37 +02:00
Matthias Mailänder
11a54896c1
Merge pull request #11094 from Biofreak1987/nod07a
...
TD Campaign: Add nod07a - "Sick And Dying (a)"
2016-05-07 13:47:21 +02:00
Matthias Mailänder
690a6b715e
Merge pull request #11233 from abcdefg30/yellow
...
Add TheRaffy to AUTHORS
2016-05-07 13:30:05 +02:00
abcdefg30
c92792e8bd
Add TheRaffy to AUTHORS
2016-05-07 13:01:55 +02:00
Paul Chote
1180e7e519
Merge pull request #11225 from obrakmann/fix11219_oil-derrick-tooltip-owner-row
...
Re-instate owner row for oil pumps and tech buildings in TD
2016-05-07 10:42:30 +01:00
Paul Chote
cf4ef11403
Merge pull request #11232 from abcdefg30/navalRepair
...
Fix possible instant repairs by spamming Repair activities
2016-05-07 10:30:57 +01:00
reaperrr
5505595a79
Merge pull request #11226 from abcdefg30/03bTruk
...
Fix the supply truck in allies03b not being targetable by tanya
2016-05-07 11:01:15 +02:00
reaperrr
f2a0332f8d
Merge pull request #11231 from abcdefg30/trukPreq
...
Fix the prerequisite of the supply truck being displayed
2016-05-07 10:47:30 +02:00
Oliver Brakmann
4f206eb1dc
Merge pull request #11227 from HenrytheSlav/upstream/utility-facing-fix
...
Fixes Utility import facings mirror-flip
2016-05-06 23:42:40 +02:00
Oliver Brakmann
79d5498dfc
Re-instate owner row for oil pumps and tech buildings in TD
2016-05-06 22:50:16 +02:00
abcdefg30
25b1c991a2
Fix possible instant repairs by spamming Repair activities
...
Noticeable when spam-clicking on a naval yard/sub pen.
2016-05-06 17:51:24 +02:00
abcdefg30
94fc26f268
Fix the prerequisite of the supply truck being displayed
...
We don't do this for other units that only require a war factory (like the light tank or ranger) either.
2016-05-06 17:09:53 +02:00
Paul Chote
122fb62a76
Update appdata description using text from the website About page.
2016-05-05 21:56:13 +01:00
HenrytheSlav
1962ea3abc
Fixes Utility import facings mirror-flip
2016-05-05 18:44:23 +02:00
abcdefg30
5a424936b1
Fix the supply truck in allies03b not being targetable by tanya
2016-05-05 16:13:32 +02:00
abcdefg30
f80449be31
Merge pull request #11215 from obrakmann/mod-campaign-rules
...
Extract common campaign rules for d2k and ra
2016-05-05 15:53:21 +02:00
Oliver Brakmann
3cdbb1f700
Make use of common mission rules in missions (D2K)
2016-05-05 13:02:08 +02:00
Oliver Brakmann
32b063d8e0
Extract common mission rules into a separate file (D2K)
2016-05-05 13:02:08 +02:00
Oliver Brakmann
4787bc04b3
Make use of common mission rules in missions (RA)
2016-05-05 13:02:08 +02:00
Oliver Brakmann
26571e18d3
Extract common mission rules into separate files (RA)
2016-05-05 13:02:03 +02:00
abcdefg30
089c8261ad
Merge pull request #11217 from obrakmann/fix-selfheal-percentage
...
Fix self-healing percentage in yaml rules for all mods
2016-05-05 12:47:19 +02:00
Oliver Brakmann
987da71c1d
Merge pull request #11222 from HenrytheSlav/theli_gems
...
Allow Chinook to land/deploy on gems
2016-05-05 12:21:34 +02:00
Matthias Mailänder
3d865d46e7
Removed logically dead code.
...
targetPassedBy is always true in this section
and - times - is +.
2016-05-05 10:19:38 +02:00
HenrytheSlav
b958c8302d
Allow Chinook to land/deploy on gems
2016-05-04 23:06:36 +02:00
Matthias Mailänder
1bc4200128
Merge pull request #11136 from SzabKel/musicButtons
...
Added music controlling hotkeys. Closes #3231
2016-05-03 07:16:05 +02:00
Matthias Mailänder
891c5d9937
Merge pull request #11168 from reaperrr/hitshape-offsets
...
Add support for custom vertical HitShape offsets
2016-05-03 07:12:49 +02:00
Curtis Shmyr
43136e218a
Reduce RA Arty range from 14 to 12 cells
2016-05-02 15:59:12 -06:00
Matthias Mailänder
b00e9cf615
Merge pull request #11216 from abcdefg30/supportBeacon
...
Make the circle and arrow sequences of Beacon optional
2016-05-02 22:27:12 +02:00
Oliver Brakmann
a8e6ca14ab
Fix self-healing percentage in yaml rules for all mods
2016-05-02 19:05:48 +02:00
abcdefg30
c3c29ee7a2
Make the circle and arrow sequences of Beacon optional
2016-05-02 17:23:17 +02:00
reaperrr
62aabffed9
Make LeavesTrails loop through a list of offsets
...
Instead of the unflexible 'AlternateOffset' approach.
2016-05-01 23:01:07 +02:00
reaperrr
04d075ca9f
Add control over whether trails should spawn with or without delay
2016-05-01 23:01:07 +02:00
reaperrr
866e0b3577
Add facings support, start delay and offset controls to LeavesTrails
2016-05-01 23:01:07 +02:00
reaperrr
ca7a17ea06
Add facings support to SpriteEffect
2016-05-01 23:01:07 +02:00
Matthias Mailänder
6af7fa412c
Simplify tunnel top sequences.
2016-05-01 15:46:25 +02:00
reaperrr
f6907cc42f
Lint check for missile RangeLimit
2016-05-01 14:27:50 +02:00
reaperrr
249e65c7d1
RangeLimit WDist refactor upgrade rules
2016-05-01 14:27:49 +02:00
Oliver Brakmann
e781bf3e0d
Merge pull request #10918 from Mailaender/lint-beacon
...
Added documentation and lint checks to PlaceBeacon
2016-05-01 13:55:04 +02:00
Matthias Mailänder
6a9b8e81f4
Don't expose palettes and sprites to Lua.
2016-05-01 12:29:39 +02:00
Matthias Mailänder
4e9a48d253
Summarize the rendering parts to generate a beacon.
2016-05-01 12:29:39 +02:00
Matthias Mailänder
a8dd67a231
ParatroopersPower also supports beacons.
2016-05-01 12:29:38 +02:00
Matthias Mailänder
59fbfbc851
Don't enforce beacons to be player palettes.
2016-05-01 12:29:38 +02:00
Matthias Mailänder
9f4cdb9843
Unhardcode player beacons for documentation and lint testing.
2016-05-01 12:27:02 +02:00
Matthias Mailänder
76124b7c79
Unhardcode beacon sprites for documentation and lint testing.
2016-05-01 12:21:13 +02:00
Matthias Mailänder
d4fdb97c35
Throw with a less generic KeyNotFoundException on error.
2016-05-01 12:19:19 +02:00
Matthias Mailänder
d826cd6247
Fix case issues like Temperat vs TEMPERAT during map import.
2016-05-01 12:18:26 +02:00
reaperrr
1258ddde7f
Refactored Missile.RangeLimit from ticks to WDist
...
Changed default from 'unlimited' fuel to weapon range.
2016-04-30 16:02:15 +02:00
Oliver Brakmann
cc9f84f136
Merge pull request #11199 from reaperrr/fix-para-nre
...
Fix potential NRE in Parachutable
2016-04-30 13:53:04 +02:00
abcdefg30
8c80b61897
Fix the tech tree not refreshing properly on owner change
2016-04-30 13:15:51 +02:00
abcdefg30
a9ec325765
Merge pull request #11202 from GraionDilach/fix-ts-visceroids
...
Fix visceroids not spawning in TS.
2016-04-30 11:53:46 +02:00
Zimmermann Gyula
48d5164314
Fix visceroids not spawning in TS.
2016-04-29 19:37:32 +02:00
reaperrr
58ba25cc17
Merge pull request #10813 from Mailaender/vein-damage
...
Added damaging through Veins.
2016-04-29 13:28:58 +02:00
reaperrr
262cf087fc
Merge pull request #11172 from pchote/cargo-turret
...
Fix a crash when multi-turreted units leave a transport.
2016-04-29 12:57:04 +02:00
reaperrr
b87b2c010f
Fix potential NRE in Parachutable
2016-04-29 12:56:05 +02:00
Paul Chote
21989acd28
Fix a crash when multi-turreted units leave a transport.
2016-04-29 04:05:33 +01:00
reaperrr
fdbe3c7ba6
Merge pull request #11196 from GraionDilach/halven-destroyer-closeenough
...
Halven CloseEnough on Stinger.
2016-04-28 14:11:45 +02:00
Paul Chote
25a1c0c283
Include version/mod/modversion in the game list query.
2016-04-27 23:06:21 +01:00
Paul Chote
98faa15d62
Add an opt-out prompt for system information collection.
2016-04-27 22:14:26 +01:00
Zimmermann Gyula
66d0c72968
Increase Stinger RangeLimit from 50 to 65.
...
With the 170 Speed, the Stinger can pass a maximum of 50*170 = 8500 (8c308) world units, while having a range of 9c0, which mean it runs out of fuel before it reaches it's effective maximum range. To prevent this, RangeLimit has been increased to 65 (9c0*1.25/170 is 67.8, rounded downwards).
2016-04-27 21:51:48 +02:00
Oliver Brakmann
b28caf6564
Merge pull request #11179 from reaperrr/minor-perf-fixes
...
Minor trait caching tweaks
2016-04-27 20:38:02 +02:00
Zimmermann Gyula
af36214e41
Halven CloseEnough on Stinger.
...
With 170 Speed, 298 CloseEnough, and 128 Spread, it will always act as a proximity weapon against the targets. Other missiles aren't affected because all the other missiles have a fair margin to satisfy the optimal Speed+Spread > CloseEnough condition.
2016-04-27 18:29:50 +02:00
Oliver Brakmann
ee82a8c3a9
Merge pull request #10756 from Mailaender/ts-beacon
...
Added the Tiberian Sun beacon
2016-04-26 21:28:22 +02:00
Oliver Brakmann
0ba288d66b
Merge pull request #11182 from Mailaender/modchooser-button-loadsound-fail
...
Fixed mod chooser spamming sound.log with file not found messages
2016-04-26 21:11:41 +02:00
reaperrr
10dc6ca85c
CreateEffectWarhead.TargetSearchRadius lint check
2016-04-26 19:47:22 +02:00
reaperrr
3aa811bd2e
Rename 'unit' to 'victim' in CEWH's GetDirectHit check
2016-04-26 19:47:21 +02:00
reaperrr
fe7fe9b49b
Fix CreateEffectWarhead's HitShape distance check
...
Originally, this was comparing distance beween pos and unit.CenterPosition with HitShape's OuterRadius. However, the OuterRadius can exceed the shape for Capsule and Rectangular shapes, so I tried to adress that a few months ago by using the DistanceFromEdge check instead. The approach was bogus, though. DistanceFromEdge just calculates the distance of a position to the edge, so by comparing it with the distance between pos and victim.CenterPosition in combination with using LengthSquared, it was entirely possible the explosion would be within the HitShape, but closer to the edge than the victim.CenterPosition and the check would return false.
Now we just check if DistanceFromEdge is 0 or negative, which means the impact is inside the HitShape.
2016-04-26 19:47:20 +02:00
reaperrr
3a8a8110be
Extend CreateEffectWarhead's GetDirectHit to scan a WDist radius for hits
...
Instead of only the impact cell.
2016-04-26 19:47:18 +02:00
Matthias Mailänder
92e9cf2819
Add the Tiberian Sun beacon animation.
2016-04-24 23:28:29 +02:00
reaperrr
a268b5a048
TEST COMMIT
...
Gives TS infantry and walls hit shapes vertical top offset.
2016-04-24 20:47:57 +02:00
reaperrr
72c580b708
Add top and bottom offsets to HitShapes
2016-04-24 20:47:56 +02:00
Matthias Mailänder
083dd97611
Don't reference non-existing sounds in the mod chooser.
2016-04-24 20:42:46 +02:00
reaperrr
c6b09ef228
Cache ResourceLayer in PoisonedByTiberium ctor
...
Instead of every few ticks.
2016-04-24 20:14:37 +02:00
reaperrr
828dc61b67
Use already cached mobile in MobileProperties.Scatter
2016-04-24 20:12:51 +02:00
reaperrr
b497869993
Cache IMove in Repairable's ctor
...
Instead of looking it up on every repair order.
2016-04-24 20:12:49 +02:00
Oliver Brakmann
23e5889a70
Merge pull request #11167 from pchote/fix-gps-satellite-palette
...
Fix GPS satellite palette.
2016-04-24 13:17:26 +02:00
Oliver Brakmann
d88f8d348b
Merge pull request #11174 from reaperrr/fix-11173
...
Disable OwnerRow on TD and RA map props
2016-04-24 12:59:27 +02:00
Paul Chote
b245e6e128
Merge pull request #11163 from reaperrr/fix-11056
...
Fix Creeps not considering players as enemies on some TD maps
2016-04-24 11:51:49 +01:00
reaperrr
83631f3b4d
Disable OwnerRow on RA trees, rocks, bridges and crates
2016-04-24 01:10:32 +02:00
reaperrr
1f078cc364
Disable OwnerRow on TD bridges, destroyed fields and crates
2016-04-24 01:07:36 +02:00
reaperrr
6701420851
Disabled OwnerRow on TD trees, tib trees and rocks
2016-04-24 00:55:04 +02:00
reaperrr
b25f8ff4b0
Fixed owner of some trees on Lessons from Kosovo and Treasure Island
...
They're owned by Neutral instead of Creeps now.
2016-04-24 00:54:36 +02:00
Oliver Brakmann
eae96738b9
Merge pull request #11170 from pchote/fix-missiles-again
...
Fix missile facing check.
2016-04-23 23:02:58 +02:00
Paul Chote
59f5e24189
Simplify and fix missile turnaround facing check.
2016-04-23 17:14:56 +01:00
reaperrr
6f876e7441
Fix Creeps enemy config on RA conquest maps
2016-04-23 16:42:33 +02:00
reaperrr
8bb2574e21
Fixed Creeps on non-Conquest RA maps
2016-04-23 16:42:31 +02:00
Matthias Mailänder
fb53890636
Merge pull request #11144 from pchote/fix-start-game-frozen-explored-map
...
Generate frozen actor renderables for all map-placed actors.
2016-04-23 16:26:27 +02:00
Matthias Mailänder
a0fa5ad1bd
Merge pull request #11166 from pchote/fix-gps-tooltips
...
Only refresh tooltip/health status of revealed frozen actors.
2016-04-23 16:13:05 +02:00
reaperrr
863772675b
Merge pull request #11165 from pchote/fix-missile-flip
...
Fix missile facing check.
2016-04-23 15:15:59 +02:00
Paul Chote
d70356b47f
Fix GPS satellite palette.
2016-04-23 14:10:54 +01:00
Oliver Brakmann
ea5009393f
Merge pull request #10777 from reaperrr/fix-missile-cruise
...
Fix missiles not moving to CruiseAltitude if launched above it
2016-04-23 15:04:54 +02:00
reaperrr
5ad89f90a5
Give RA MiG missiles a higher CruiseAltitude
2016-04-23 14:50:36 +02:00
reaperrr
3dcb7bc02b
Fix missiles not moving to CruiseAltitude if launched above it
2016-04-23 14:50:35 +02:00
Paul Chote
13cfd3699d
Fix missile facing check.
2016-04-23 13:37:08 +01:00
Paul Chote
0b4a8d9a13
Only refresh tooltip/health status of revealed frozen actors.
2016-04-23 13:07:53 +01:00
abcdefg30
a717ab6763
Merge pull request #11135 from obrakmann/fix11127_zoom-pxldbl-interaction
...
Fix PixelDoubling not working properly after zooming with mousewheel
2016-04-23 11:55:53 +02:00
reaperrr
f1f8cc8763
Fix Creeps on Llamas 2 not seeing Multi4 and Multi5 as enemies
2016-04-22 23:15:55 +02:00
Oliver Brakmann
3b2a5e2dbc
Merge pull request #11162 from reaperrr/fix-11159
...
Enable Targetable to handle multiple Cloak traits
2016-04-22 22:15:06 +02:00
RoosterDragon
28b8850936
Merge pull request #11160 from pchote/remove-td-concrete
...
Remove unused Concrete armor type from TD weapons.
2016-04-22 19:27:53 +01:00
reaperrr
521a8a66d2
Enable Targetable to handle multiple Cloak traits
2016-04-22 13:01:02 +02:00
reaperrr
b28f588733
Merge pull request #11124 from pchote/tileset-depth
...
Add tileset depth metadata support.
2016-04-21 22:59:42 +02:00
reaperrr
5b1b0f1494
Fix Creeps not seeing players as enemies on some TD maps
2016-04-21 22:13:08 +02:00
Oliver Brakmann
77ba2b4f13
Fix PixelDoubling not working properly after zooming with mousewheel
...
I decided to write it this way (instead of setting `Game.Settings.Graphics.PixelDouble` in `Viewport.Zoom` appropriately) because I see the double pixel setting as the user's preference that the game uses at the start of a match and which should not be changed only because the user decided to zoom in a bit.
2016-04-21 22:04:39 +02:00
Oliver Brakmann
c8a9936b6c
Merge pull request #11161 from pchote/fix-td-replay-timer
...
Fix replay timer.
2016-04-21 21:17:22 +02:00
Oliver Brakmann
4858ae7132
Merge pull request #11157 from abcdefg30/d2kWalls
...
Fix the debris spawned when walls are destroyed in d2k
2016-04-21 21:04:18 +02:00
Paul Chote
a8350783fc
Fix game timer when adjusting replay speed.
2016-04-21 17:52:47 +01:00
Paul Chote
0eb446fb7d
Remove unused Concrete armour type.
2016-04-21 17:30:07 +01:00
Paul Chote
8807a79c4a
Add tile depth metadata to TS tileset yaml.
2016-04-21 17:23:09 +01:00
Paul Chote
756d2428d9
Add depth support to TileSet.
2016-04-21 17:23:08 +01:00
Paul Chote
08100dc49b
Fix initial render state for walls.
2016-04-21 17:21:29 +01:00
Paul Chote
183e5ae7ab
Generate initial frozen renderables for all map-placed actors.
2016-04-21 17:21:29 +01:00
reaperrr
8bd8e8aa56
Merge pull request #11154 from obrakmann/fix11055_targetable-cloaked-units
...
Fix looking up un-required trait in Targetable ctor
2016-04-21 13:02:38 +02:00
reaperrr
65f8b9f63b
Merge pull request #11141 from Mailaender/missile-targetedPassedBy
...
Removed redundant targetPassedBy check.
2016-04-21 12:30:14 +02:00
reaperrr
d82ff3412c
Merge pull request #11137 from Mailaender/deadcode-healthradiuscheck
...
Removed unnecessary null checks in CheckTargetHealthRadius
2016-04-21 12:29:40 +02:00
abcdefg30
e23d8f25a9
Fix the debris spawned when walls are destroyed in d2k
2016-04-20 21:03:48 +02:00
Oliver Brakmann
728de3b55f
Merge pull request #11151 from abcdefg30/tanyaIdle
...
Fix the length of the idle2 sequence of tanya
2016-04-20 20:44:09 +02:00
abcdefg30
8c244574d1
Merge pull request #11086 from Phrohdoh/ts-marn-shellmap
...
Add Marn's Shellmap "Fields of Green" to TS
2016-04-20 20:42:12 +02:00
Oliver Brakmann
eb2d7016b5
Merge pull request #11152 from abcdefg30/lobbyNote
...
Fix reselecting a dropdown option in the lobby causing a server message
2016-04-20 20:34:40 +02:00
Taryn Hill
3e40be47f7
Remove gdi4a from TS
2016-04-20 13:18:17 -05:00
Taryn Hill
1bb2aa3522
Add Marn's Shellmap "Fields of Green" to TS
2016-04-20 13:18:15 -05:00
abcdefg30
7a13fb189c
Merge pull request #11153 from RoosterDragon/selection-fast-checks
...
Use Contains method on Selection when possible.
2016-04-20 17:50:45 +02:00
Oliver Brakmann
357d50679c
Fix looking up un-required trait in Targetable ctor
2016-04-19 22:39:36 +02:00
RoosterDragon
178fcfaf8c
Use Contains method on Selection when possible.
...
This allows the set to be utilized for a fast check, rather than degrading to a linear search via LINQ.
2016-04-19 21:19:36 +01:00
abcdefg30
ea68fbdd7c
Fix reselecting a dropdown option in the lobby causing a server message
2016-04-19 20:49:57 +02:00
abcdefg30
4b7edf6947
Fix the length of the idle2 sequence of tanya
2016-04-19 20:28:03 +02:00
Oliver Brakmann
d7f140d5a3
Merge pull request #11146 from pchote/fix-spawn-reordering
...
Preserve editor actor ordering.
2016-04-18 20:10:04 +02:00
Matthias Mailänder
b5b190f0fa
Merge pull request #11145 from pchote/storm-light-level
...
Increase ambient light level in Fort Lonestar and GDI06.
2016-04-18 15:32:50 +02:00
Matthias Mailänder
2c3ceb1630
Merge pull request #11111 from reaperrr/fix-td-engprio
...
Remove custom TD & D2k engineer selection priority
2016-04-18 15:28:36 +02:00
Matthias Mailänder
6f151d8096
Merge pull request #11084 from cjshmyr/chatprefix
...
Move Spectators & Team chat labels before player nickname
2016-04-18 15:23:17 +02:00
Matthias Mailänder
7795e4f524
Add damaging through Veins.
2016-04-18 08:46:04 +02:00
Matthias Mailänder
133a0f54a3
Check for invalid targets to avoid crashing.
2016-04-18 08:46:04 +02:00
Matthias Mailänder
27888715de
Have vehicles avoid veins.
2016-04-18 08:45:41 +02:00
Matthias Mailänder
99b072ddce
Have infantry avoid Tiberium.
2016-04-18 08:44:27 +02:00
Paul Chote
9d02c53638
Expose separate middle and right mouse scroll config.
2016-04-17 21:27:20 -04:00
Paul Chote
c68ef3d25f
Preserve editor actor order.
2016-04-17 20:25:20 -04:00
Paul Chote
39ddf29a8d
Increase ambient light level in gdi06.
2016-04-17 20:07:12 -04:00
Paul Chote
03913ef768
Increase ambient light level in fort lonestar.
2016-04-17 20:07:05 -04:00
Oliver Brakmann
6323f763f1
Merge pull request #11122 from reaperrr/traits-render
...
Move Render traits to Traits.Render namespace
2016-04-17 21:48:32 +02:00
Oliver Brakmann
2051976f5b
Merge pull request #11138 from Mailaender/dispose-xccdb
...
Made XccGlobalDatabase disposable
2016-04-17 21:27:49 +02:00
Oliver Brakmann
0df7e2361b
Merge pull request #11140 from Mailaender/map-preview-package-nre
...
Fixed NullReferenceExceptions if package opening fails.
2016-04-17 20:23:59 +02:00
Oliver Brakmann
041be70371
Merge pull request #11139 from Mailaender/upgraderules-parentnull
...
Fixed NullReferenceExceptions in UpgradeRules
2016-04-17 20:11:11 +02:00
abcdefg30
af3d8d4860
Add support for playing a "LoseNotification" to the old owner through CaptureNotification
2016-04-17 16:17:32 +02:00
szabkel
1b4a42d3d9
Added MusicControllerLogic, now we can handle audio buttons anywhere in the game.
2016-04-17 16:11:42 +02:00
Matthias Mailänder
12543f2f32
Avoid logically dead code.
2016-04-17 16:00:57 +02:00
Matthias Mailänder
48ea9dc300
Fix NRE if package download fails or is corrupted.
2016-04-17 15:57:00 +02:00
abcdefg30
a1d39b0a42
Document the existing fields in CaptureNotificationInfo
2016-04-17 15:29:27 +02:00
abcdefg30
c8cfb10ab1
Reduce the usage of different ways to determine the new owner
...
We don't need the LocalPlayer check if we only play the sound to the new owner,
and captor.Owner == newOwner in this case.
2016-04-17 15:26:53 +02:00
Matthias Mailänder
3e536a61e6
targetPassedBy is always false here so avoid redundant check.
2016-04-17 14:30:22 +02:00
Matthias Mailänder
62bc2a27d9
Fix NREs in UpgradeRules.
2016-04-17 14:15:49 +02:00
Matthias Mailänder
4719a085bb
Dispose global mix database.dat properly.
2016-04-17 14:09:52 +02:00
Matthias Mailänder
bd28445754
Merge pull request #10946 from abcdefg30/lobby-bots
...
Add a "Lonestar AI" to Fort Lonestar
2016-04-17 11:15:50 +02:00
abcdefg30
78b2ffdee1
Merge pull request #11119 from obrakmann/more-map-churn
...
More map churn
2016-04-17 11:11:04 +02:00
abcdefg30
3294415e8e
Add an "Lonestar AI" to Fort Lonestar
2016-04-17 11:01:26 +02:00
Paul Chote
42504bfa9c
Add DummyAI trait for scripted maps.
2016-04-17 11:01:25 +02:00
Matthias Mailänder
3d1fadf24a
Merge pull request #11014 from dtluna/can_undeploy
...
Added CanUndeploy property
2016-04-17 10:37:44 +02:00
Matthias Mailänder
e127ada598
Merge pull request #11098 from pchote/vertex-secondary-texcoords
...
Replace SheetType.DualIndexed with secondary texture coordinates on Vertex.
2016-04-17 10:22:57 +02:00
Matthias Mailänder
7209bc474d
Merge pull request #11120 from teees/fix-barrels
...
Fix barrel recoil being set immediately, not when actually firing
2016-04-17 09:52:06 +02:00
reaperrr
c7eeb60b5d
Removed custom selection priority from D2k engineer
2016-04-17 00:38:05 +02:00
Oliver Brakmann
c2c26cbcdc
Merge pull request #11131 from abcdefg30/spyName
...
Fix the spyplane not having a tooltip ingame
2016-04-16 19:48:21 +02:00
abcdefg30
29a79b6175
Drop "U2" out of the spy planes tooltip
2016-04-16 19:40:49 +02:00
abcdefg30
66568104ec
Fix the spyplane not having a tooltip ingame
2016-04-16 19:39:30 +02:00
Paul Chote
d59488d496
Merge pull request #11076 from obrakmann/low-funds-warning-2
...
Fix issues with the insufficient funds warning
2016-04-16 18:00:40 +01:00
Paul Chote
95a5689b9e
Merge pull request #11104 from obrakmann/fix11074-lobby-ready-map-install
...
Fix ready checkbox in the lobby being unusable after installing a map
2016-04-16 17:42:04 +01:00
reaperrr
a1ce5bd978
Move VeteranProductionIconOverlay to Traits.Render
2016-04-16 14:26:26 +02:00
Paul Chote
5d0990f1c6
Removing remaining SheetType.DualIndexed plumbing.
2016-04-15 16:53:37 -04:00
Paul Chote
3a37551812
Remove SheetType.DualIndexed from terrain rendering.
2016-04-15 16:53:37 -04:00
Paul Chote
b68fee9521
Remove SheetType.DualIndexed from voxel rendering.
2016-04-15 16:46:47 -04:00
Paul Chote
7c67b10d28
Add a secondary texture coordinate to Vertex.
2016-04-15 16:46:47 -04:00
reaperrr
fd5a597966
Move Render traits to Traits.Render namespace
2016-04-15 20:43:04 +02:00
reaperrr
f07a5d6f69
Merge pull request #11091 from pchote/sprite-vertex-depth
...
Add depth buffer support for sprites.
2016-04-15 15:59:21 +02:00
Paul Chote
e54917a0b2
Fix depth-enabled shroud rendering.
2016-04-15 09:42:29 -04:00
Paul Chote
2915db67c4
Add depth buffer support to sprites and sequences.
2016-04-15 09:42:29 -04:00
Paul Chote
2634643d91
Write z data to the depth buffer.
2016-04-15 09:42:29 -04:00
Paul Chote
ecebb2a844
Change depth function to <=.
2016-04-15 09:42:28 -04:00
teees
3c4d9b4c84
Fix barrel recoil being set immediately, not when actually firing
2016-04-15 14:06:21 +02:00
Oliver Brakmann
1e26a9fa51
Add a bunch of new maps to RA
2016-04-14 21:51:15 +02:00
Oliver Brakmann
2d0e39b9d6
Re-add map Caffeinated to RA
2016-04-14 21:50:51 +02:00
Oliver Brakmann
10748d562e
Re-balance a couple of RA maps
2016-04-14 21:50:07 +02:00
Oliver Brakmann
ecb0df6f21
Remove some skirmish maps from RA
2016-04-14 21:14:06 +02:00
abcdefg30
0538f0c66e
Merge pull request #11105 from obrakmann/fix11046_subs-not-attackable
...
Fix submarines not being attackable when surfaced
2016-04-14 17:45:23 +02:00
reaperrr
d1e926e007
Remove custom TD engineer selection priority
2016-04-13 20:37:14 +02:00
Oliver Brakmann
189b94f3a0
Merge pull request #11110 from reaperrr/fix-win-make-check
...
Remove Platforms.Null from Windows style check
2016-04-13 20:31:32 +02:00
reaperrr
f4d5c1d755
Remove Platforms.Null from Windows style check
...
Doesn't exist anymore.
2016-04-13 18:35:17 +02:00
Oliver Brakmann
2fbea092bc
Fix submarines not being attackable when surfaced
...
This will also fix the issue of all pre-placed subs playing the submerging sound during the start of a map.
2016-04-12 21:17:04 +02:00
Oliver Brakmann
c68e03366c
Merge pull request #11097 from Mailaender/group-sound-traits
...
Grouped the sound traits together
2016-04-12 18:46:08 +02:00
Oliver Brakmann
b25eb81a42
Fix ready checkbox in the lobby being unusable after installing a map
2016-04-12 18:30:37 +02:00
reaperrr
6239aad070
Merge pull request #11017 from Mailaender/radar-refactor
...
Grouped the radar traits together
2016-04-12 17:07:01 +02:00
Oliver Brakmann
87eb443121
Add upgrade rule for moving InsufficientFundsWarning logic to PlayerResources
2016-04-11 19:06:18 +02:00
Oliver Brakmann
a8ead3669d
Enable the insufficient funds warning in ra, d2k and ts
2016-04-11 19:06:18 +02:00
Oliver Brakmann
87e1acfc9f
Re-implement the insufficient funds warning in a simpler manner
2016-04-11 19:06:18 +02:00
Oliver Brakmann
41388b9c63
Revert the previous InsufficientFundsWarning implementation
2016-04-11 19:06:18 +02:00
Biofreak1987
158263c922
Add nod07a
...
Add nod07a - "Sick And Dying (a)"
2016-04-11 00:26:25 +02:00
Matthias Mailänder
be3ea7b79e
Move audio traits into Sounds namespace.
2016-04-10 22:34:10 +02:00
Matthias Mailänder
c4475539a1
Move CaptureNotification into Sounds sub-folder.
2016-04-10 22:33:37 +02:00
abcdefg30
f911a80b04
Merge pull request #11095 from Mailaender/lua-getactors
...
Added Player.GetActors to the Lua API
2016-04-10 21:32:03 +02:00
Oliver Brakmann
833dbb3e0d
Merge pull request #11089 from GraionDilach/ts-debris-fix
...
Fix TS debris angles.
2016-04-10 21:09:49 +02:00
Matthias Mailänder
f37f1f1e0c
Add Player.GetActors to the Lua API.
2016-04-10 19:52:41 +02:00
Matthias Mailänder
18d38f0bad
Merge pull request #11065 from abcdefg30/luaMapActors
...
Add a lua method for querying all actors that are currently InWorld
2016-04-10 18:57:14 +02:00
Matthias Mailänder
3a3be979f3
Merge pull request #11081 from pchote/fix-left-click-orders
...
Fix left click orders
2016-04-10 17:32:14 +02:00
reaperrr
0861c9f6fa
Merge pull request #11058 from pchote/terrain-vertex-depth
...
Use vertex depths for rendering terrain depth preview.
2016-04-10 16:13:50 +02:00
Oliver Brakmann
94eed2c58f
Merge pull request #11088 from pchote/fix-file-headers
...
Fix outdated file headers.
2016-04-10 16:04:46 +02:00
Paul Chote
7315ffbcb7
Fix outdated file headers.
2016-04-10 09:41:12 -04:00
Paul Chote
dabea59b7d
Pass depth scale factors to vertex shaders.
2016-04-10 09:41:01 -04:00
Paul Chote
c00ef40151
Add float3 support to TerrainSpriteLayer.
2016-04-10 09:41:01 -04:00
Paul Chote
19a276da2b
Replace float[] with float3 in voxel renderer.
2016-04-10 09:41:01 -04:00
Paul Chote
a8dda39a72
Introduce float3 type.
2016-04-10 09:41:01 -04:00
Oliver Brakmann
aac4820ac7
Merge pull request #11082 from pchote/custom-rule-detection
...
Fix and improve lobby custom rules warning.
2016-04-10 14:52:06 +02:00
abcdefg30
602d96a8e1
Merge pull request #11079 from obrakmann/fix11040-stats-screen-client-tooltip-crash
...
Fix several NREs during setup of client tooltips in GameInfoStatsLogic
2016-04-10 12:03:23 +02:00
Curtis Shmyr
6a492035fc
Move Spectators and Team chat labels before nicknames
2016-04-09 16:37:35 -06:00
Paul Chote
aa061a5bc6
Whitelist lighting and weather traits.
2016-04-09 13:41:08 -04:00
Paul Chote
923883fad7
Fix and improve custom rule detection.
2016-04-09 13:40:44 -04:00
Paul Chote
acab6f1f4b
Fix custom order generators for left-click targeting.
2016-04-09 11:59:54 -04:00
Paul Chote
7a32c8e8e7
Change InputOverridesSelection return values to match name.
2016-04-09 11:24:10 -04:00
Oliver Brakmann
fe02bea521
Fix several NREs during setup of client tooltips in GameInfoStatsLogic
2016-04-09 15:21:17 +02:00
abcdefg30
a95d9cc1fa
Replace abused Map.ActorsInBox calls by Map.ActorsInWorld in all cnc missions
2016-04-08 18:01:17 +02:00
abcdefg30
82ff09acda
Replace abused Map.ActorsInBox calls by Map.ActorsInWorld in all d2k missions
2016-04-08 17:48:06 +02:00
abcdefg30
29bf2206f0
Remove the now redundant NWIdlePoint waypoint from soviet-05
2016-04-08 17:42:39 +02:00
abcdefg30
2f86f25418
Remove the redundant "set to defend stance" functions
...
They never even worked properly
2016-04-08 17:38:41 +02:00
abcdefg30
ec602f2090
Replace abused Map.ActorsInBox calls by Map.ActorsInWorld in all ra missions
2016-04-08 17:38:17 +02:00
Zimmermann Gyula
ff82494475
Fix TS debris angles.
2016-04-08 11:10:46 +02:00
abcdefg30
b02a9a188d
Add a Utils.Where function to lua for filtering collections
2016-04-08 11:00:19 +02:00
abcdefg30
1c6253c3fb
Add a lua method for querying all actors that are currently InWorld
2016-04-07 22:53:13 +02:00
Matthias Mailänder
b49f1439ed
Merge pull request #11059 from jaZzKCS/patch-1
...
Closes #11057
2016-04-06 19:42:38 +02:00
jaZzKCS
c88c1c26bb
Update ai.yaml
...
Enabling AI to build Repair Pad, which is now needed to build the MCV, hence needed for the AI to be able to replace the ConYard when it's gone.
2016-04-06 01:07:20 +02:00
Oliver Brakmann
90902b692e
Merge pull request #11053 from reaperrr/fix-emitinf
...
Fix value of infantry emitted on sell
2016-04-05 22:29:57 +02:00
Matthias Mailänder
231c8ed786
Update GPS satellite player information.
2016-04-05 19:25:19 +02:00
Matthias Mailänder
ec87b18608
Disable GPS dots without active radar.
2016-04-05 19:25:19 +02:00
Matthias Mailänder
a8471d9f54
Disable Gps when tech center is disabled.
2016-04-05 19:25:19 +02:00
reaperrr
fb84dab660
Fix value of infantry emitted on sell
2016-04-05 16:28:33 +02:00
Paul Chote
39cb519c1a
Merge pull request #11039 from obrakmann/fix-opening-ro-files-as-rw
...
Fix opening the scriptwrapper.lua file as read-write
2016-04-03 18:40:01 +01:00
Oliver Brakmann
065066acc4
Fix opening the scriptwrapper.lua file as read-write
2016-04-03 19:31:11 +02:00
Paul Chote
5e0d657ec7
Merge pull request #11038 from obrakmann/upstream/bleed
...
Fix palette used for flare in TD
2016-04-03 17:44:41 +01:00
Paul Chote
0cba0cf3e1
Merge pull request #11035 from obrakmann/fix-allies05a
...
Fix issues in allies05a
2016-04-03 17:31:57 +01:00
Oliver Brakmann
cdba6a7a7d
Fix palette used for flare in TD
2016-04-03 17:50:44 +02:00
Paul Chote
aed2125ad7
Merge pull request #11036 from abcdefg30/flareTD
...
Remove the OwnerRow on tooltips of flare in the TD campaign
2016-04-03 16:32:34 +01:00
Oliver Brakmann
0041839872
Merge pull request #11033 from abcdefg30/mrlsFix
...
Fix the mrls not working
2016-04-03 17:12:33 +02:00
abcdefg30
70509c8f23
Remove the OwnerRow on tooltips of flare in the TD
2016-04-03 17:11:02 +02:00
Oliver Brakmann
16ef67e247
Fix crash in allies05a when the prison is infiltrated
2016-04-03 16:56:48 +02:00
Oliver Brakmann
64c24462d4
Disable air attacks in allies05a for now
2016-04-03 16:53:37 +02:00
abcdefg30
a42b182dce
Fix the mrls not working
2016-04-03 16:46:07 +02:00
Oliver Brakmann
8a2f662bd4
Merge pull request #11012 from pchote/fix-missing-music
...
Add missing music tracks to global mix database.
2016-04-03 13:42:17 +02:00
Oliver Brakmann
9b971075d7
Merge pull request #11029 from pchote/work-around-target-cancel
...
Fix Turreted units not dropping cancelled targets.
2016-04-03 12:54:48 +02:00
Matthias Mailänder
92c04210f7
Merge pull request #10965 from RoosterDragon/actor-info-ordering
...
Strengthen trait ordering rules
2016-04-03 12:36:20 +02:00
Matthias Mailänder
d57e53dc53
Merge pull request #10992 from pchote/server-maps
...
Allow Dedicated Servers to query map info from the Resource Center.
2016-04-03 12:19:41 +02:00
Matthias Mailänder
f5dbca9405
Merge pull request #11028 from pchote/fix-parachutes-again
...
Fix parachutes in non-heightmapped mods.
2016-04-03 12:14:12 +02:00
Paul Chote
2024f86290
Fix Turreted units not dropping cancelled targets.
2016-04-03 10:22:53 +01:00
Paul Chote
536c00ae77
Fix parachutes in non-heightmapped mods.
2016-04-03 09:25:48 +01:00
dtluna
cf0a4bc21f
Added CanUndeploy property.
2016-04-03 02:46:38 +03:00
Oliver Brakmann
a29b9ff7be
Merge pull request #11025 from pchote/fix-dedicated-logging
...
Improve log output on dedicated servers.
2016-04-02 18:30:32 +02:00
Matthias Mailänder
ce7488f457
Merge pull request #11023 from pchote/fix-map-creeps
...
Respect map creeps configuration.
2016-04-02 18:23:49 +02:00
Matthias Mailänder
0ec6feb7a3
Merge pull request #11024 from pchote/fix-nod-campaign-inf-death
...
Fix nod infantry death palette in campaigns.
2016-04-02 18:18:25 +02:00
Paul Chote
a79f40bf4b
Log all player joins on dedicated servers.
2016-04-02 17:10:00 +01:00
Paul Chote
4b0aa77ce5
Add missing timestamp to dedicated server logs.
2016-04-02 17:09:52 +01:00
Paul Chote
a9c6416d48
Fix nod infantry death palette in campaigns.
2016-04-02 16:07:09 +01:00
Paul Chote
8b29373a7c
Respect map creeps configuration.
2016-04-02 15:57:04 +01:00
abcdefg30
ff8c1af80f
Merge pull request #11019 from Mailaender/lint-spawn-actors
...
Added lint testing to SpawnActorPower effect sprite and palette
2016-04-02 16:01:05 +02:00
Matthias Mailänder
9458a74e9c
Lint test and SpawnActorPower effect sprite and palette.
2016-04-02 15:12:08 +02:00
abcdefg30
b53e5d46e7
Merge pull request #11002 from HenrytheSlav/pbox_fix
...
Pillbox/CamPillbox blind spot fix
2016-04-02 14:44:27 +02:00
Matthias Mailänder
a78d67a60c
Put radar traits into their own namespace.
2016-04-02 14:36:26 +02:00
Matthias Mailänder
8df7d8b784
Separate JamsRadar into it's own file.
2016-04-02 14:27:12 +02:00
Matthias Mailänder
9b9b3474dd
Group radar traits in a sub-folder.
2016-04-02 14:27:12 +02:00
abcdefg30
03b56b0337
Merge pull request #11004 from obrakmann/pr10266_paradrop-production
...
Paradrop Production
2016-04-02 13:00:47 +02:00
Matthias Mailänder
982fce7a99
Document that PowerManager is a player actor trait.
2016-04-02 13:00:35 +02:00
HenrytheSlav
f6e507f152
Pillbox/CamPillbox blind spot fix
2016-04-02 12:52:18 +02:00
abcdefg30
9064f95bfd
Merge pull request #11016 from Phrohdoh/fix-withspritebody
...
Don't render WithSpriteBody if it is disabled
2016-04-02 12:30:26 +02:00
abcdefg30
d14f027321
Merge pull request #11013 from pchote/confirm-dialog-buttons
...
Restore two-button prompt for two-button dialogs.
2016-04-02 12:24:32 +02:00
Matthias Mailänder
aa4ffe5bd4
Merge pull request #11015 from abcdefg30/paraGround
...
Fix paratroopers on heightmapped terrain
2016-04-02 11:46:43 +02:00
Matthias Mailänder
72eea3a746
Merge pull request #10995 from scshunt/allow-empty-refinery-return
...
Allow empty harvesters to be ordered to refineries
2016-04-02 11:38:19 +02:00
abcdefg30
d9d78715cd
Fix paratroopers on heightmapped terrain
2016-04-02 11:36:45 +02:00
Matthias Mailänder
f38d30a1ff
Merge pull request #11005 from pchote/server
...
Extract dedicated server interface to OpenRA.Server.exe
2016-04-02 11:23:17 +02:00
Matthias Mailänder
ab22908fd2
Merge pull request #11008 from pchote/left-click-guard-fix
...
Fix order generator vs unit targeting under left click orders.
2016-04-02 11:15:09 +02:00
Taryn Hill
c02e6b68a3
Don't render WithSpriteBody if it is disabled
2016-04-01 19:33:12 -05:00
Paul Chote
1fadc8531c
Restore two-button prompt for two-button dialogs.
2016-04-01 17:51:44 +01:00
Paul Chote
d6818be229
Add nod_win1.aud and nod_map1.aud to mix database.
2016-04-01 17:22:16 +01:00
Paul Chote
bf61785f96
Remove BinaryReader from XccGlobalDatabase.
2016-04-01 17:21:50 +01:00
Oliver Brakmann
811b2d26fd
Merge pull request #11009 from pchote/fix-ts-editor-bounds
...
Fix northern boundary on new maps.
2016-04-01 17:04:43 +02:00
abcdefg30
985f43ba0d
Merge pull request #10989 from Mailaender/empty-chrome-collection
...
Fixed Could not find collection '' spam in debug.log
2016-04-01 00:37:51 +02:00
abcdefg30
1b8ba71a4f
Merge pull request #11006 from pchote/mp-filters
...
Tweak the multiplayer server listing.
2016-03-31 23:32:55 +02:00
Paul Chote
bad22f0919
Fix northern boundary on new maps.
2016-03-31 21:24:28 +01:00
Paul Chote
8efa7a143e
Add ExpectedButton check to GuardOrderGenerator.
2016-03-31 21:11:53 +01:00
Paul Chote
06158ee155
Simplify and fix WICW left-click order check.
...
The InputOverridesSelection check was inverted.
2016-03-31 21:11:53 +01:00
Paul Chote
6593895ea1
Fix comment typo in LobbyCommands.cs.
2016-03-31 21:08:37 +01:00
Paul Chote
4ec1369553
Let servers query map details from the resource centre.
2016-03-31 21:08:36 +01:00
Paul Chote
65f7d46025
Parse map rules and players from remote maps.
2016-03-31 21:08:36 +01:00
Paul Chote
81f22f8871
Remove Game.RunAfterTick from UpdateRemoteSearch.
...
RunAfterTick isn't available from the Server.
2016-03-31 21:08:36 +01:00
abcdefg30
95f091853e
Merge pull request #10975 from Phrohdoh/trait-taggable
...
Add ScriptTags trait
2016-03-31 01:09:29 +02:00
Oliver Brakmann
4c8b13ef27
Merge pull request #10917 from abcdefg30/luaClosedCell
...
Add a ClosestEdgeCell and a ClosestMatchingEdgeCell function to lua
2016-03-31 01:04:01 +02:00
abcdefg30
69181ec8b9
Merge pull request #10959 from Phrohdoh/cargo-scripting
...
Expose passenger enter/exit notifications to Lua
2016-03-31 00:53:35 +02:00
Oliver Brakmann
9f8599cadc
Merge pull request #11001 from dtluna/uncloak_on_dock
...
Added Dock Uncloak type.
2016-03-31 00:42:51 +02:00
Paul Chote
345f91d3ec
Remove the null renderer.
2016-03-30 19:40:19 +01:00
Paul Chote
706d3ae52a
Move dedicated server code to OpenRA.Server.exe
2016-03-30 19:26:50 +01:00
Paul Chote
c46faa351c
Reorder MP browser ordering:
...
- Games that can be joined
- Games that are in progress
- Empty servers
2016-03-30 19:05:59 +01:00
Paul Chote
b783dba2ae
List started games by default.
2016-03-30 17:56:15 +01:00
Paul Chote
d9b9407925
Persist MP game server filters.
2016-03-30 17:51:47 +01:00
abcdefg30
cec2821f13
Add a ClosestEdgeCell and a ClosestMatchingEdgeCell function to lua
2016-03-30 16:05:10 +02:00
abcdefg30
d907296f4e
Make the SpawnMapActors field in MapGlobal.cs readonly
2016-03-30 16:05:10 +02:00
Oliver Brakmann
500216937b
Move ProductionFromMapEdge from D2k to Common
2016-03-30 02:46:19 +02:00
Bynnar18
a9ffe0a779
Paradrop Production
2016-03-30 02:46:19 +02:00
dtluna
a20631f475
Added Dock Uncloak type.
2016-03-30 02:45:41 +03:00
Paul Chote
b5c2703eba
Pass random to ChooseInitialMap.
2016-03-29 23:46:12 +01:00
Paul Chote
fee899f63d
Fix unnecessary uses of Game.ModData.
2016-03-29 23:46:12 +01:00
Paul Chote
2150a5e865
Move ChooseInitialMap to MapCache.
2016-03-29 23:46:11 +01:00
RoosterDragon
36c9558b5f
Added some comments to TraitsInConstructOrder.
2016-03-29 23:10:49 +01:00
RoosterDragon
0cbce8141f
Fix circular trait dependencies on UpgradeManager.
...
Don't use Requires to force an ordering, instead just use INotifyCreated to grab all the traits once constructed.
2016-03-29 23:10:48 +01:00
RoosterDragon
3192432a5c
Strengthen ordering of TraitsInConstructOrder.
...
All types that are dependencies of a trait must now occur before it in the construct ordering. Previously, only one type that was a dependency of a trait needed to occur before it.
2016-03-29 23:10:46 +01:00
RoosterDragon
b3b816fcc6
Improve names and test code in ActorInfoTest.
2016-03-29 23:10:45 +01:00
RoosterDragon
2c15bc9308
Remove dead code in ActorInfoTest.
2016-03-29 22:49:01 +01:00
Taryn Hill
c6265527b2
Expose passenger enter/exit notifications to Lua
2016-03-29 07:00:01 -05:00
Taryn Hill
6d4e365af5
Require explicit implementation of INotifyPassenger(Entered|Exited)
2016-03-29 06:59:43 -05:00
Taryn Hill
6582d0f480
Add ScriptTags trait
...
This allows actors to be tagged with arbitrary strings.
Also includes ScriptTagsInit and MapGlobal.ActorsWithTag
which expose this functionality to map scripters.
2016-03-28 16:15:44 -05:00
Matthias Mailänder
728bad9565
Merge pull request #10986 from obrakmann/fix10718-ra-map-rebalancing
...
Rebalance a number of RA maps
2016-03-28 20:31:03 +02:00
Oliver Brakmann
84dad6dae7
Re-added RA map 'Snowy Ridge'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
a427634517
Rebalanced RA map 'Doubles'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
977df4b67f
Rebalanced RA map 'Singles'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
b24e32d8a7
Rebalanced RA map 'Temperal'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
92c285a344
Rebalanced RA map 'Sidestep'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
b31485ffe1
Rebalanced RA map 'North by Northwest'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
87491d3c4f
Rebalanced RA map 'Mass Confliction'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
68f4062d42
Rebalanced RA map 'Man to Man'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
b988aefed2
Rebalanced RA map 'Keep off the Grass 2'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
79f567a425
Rebalanced RA map 'High and Low'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
83e52d684f
Rebalanced RA map 'Forest Path'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
095339f4cc
Rebalanced RA map 'Encounter'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
51e7f007cf
Rebalanced RA map 'East vs West'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
704abfad0d
Rebalanced RA map 'Chokepoint'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
1453b9d311
Rebalanced RA map 'Asymetric Battle'
2016-03-28 19:31:48 +02:00
Matthias Mailänder
77d4154f95
Merge pull request #10972 from reaperrr/fp-to-int1
...
Migrated some remaining floats in simulation to integers (and decimals)
2016-03-28 18:45:25 +02:00
Sean Hunt
c18987e293
Allow empty harvesters to be ordered to refineries
...
The primary reason is to fix OpenRA/ra2#161 . Rather than make the
harvester trait more complicated by making this behaviour configurable,
this commit just applies to all harvesters.
2016-03-28 12:44:23 -04:00
Matthias Mailänder
8c502e7958
Merge pull request #10968 from MustaphaTR/fake-pp
...
RA - Added Fake Power Plants for France
2016-03-28 18:37:06 +02:00
reaperrr
d25d9e3d7e
Apply all float removal upgrade rules on the same engine version
2016-03-28 17:29:29 +02:00
reaperrr
33f26e05e1
Use decimal instead of long for WPos offset
...
To remove overflow risk.
2016-03-28 17:20:49 +02:00
reaperrr
fe23ac7f93
Use decimal instead of float in WVec.LerpQuadratic
...
To reduce desync risk (without introducing overflow risk).
2016-03-28 17:20:49 +02:00
reaperrr
73ec1ec9b2
Remove float from ReturnToBase.CalculateTurnRadius
...
141 / PI ~= 44.88, so 45 should be accurate enough. This should reduce desync risk while improving performance of this calculation.
2016-03-28 17:20:49 +02:00
reaperrr
4894211789
Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
2016-03-28 17:20:49 +02:00
reaperrr
82f23210d9
Migrate EmitInfantryOnSell ValuePercent and MinHpPercent to int percentages
...
Additionally, MinHpPercent should now actually have the desired effect (previously there was not logic attached).
2016-03-28 17:20:49 +02:00
reaperrr
3a97757bfa
Migrate SelfHealing.HealIfBelow from float to int percentage
2016-03-28 17:20:49 +02:00
Matthias Mailänder
8ba875476f
Merge pull request #10973 from reaperrr/fp-to-int2
...
Getting rid of float in simulation code Part 2
2016-03-28 17:13:52 +02:00
reaperrr
1ee4131f35
Make ThrowsParticle use WAngle instead of float
2016-03-28 15:41:34 +02:00
reaperrr
ade49ba1be
Migrated Minelayer.MinefieldDepth to use WDist instead of float
2016-03-28 14:44:21 +02:00
reaperrr
251b1b44d4
Migrate StrategicVictoryConditions.RatioRequired to int percentage
...
Remove bogus CriticalRatioRequired from RA Hopes Anchor.
2016-03-28 14:44:20 +02:00
Matthias Mailänder
f6c7e3debb
Don't try to lookup '' strings in chrome collections.
2016-03-28 13:38:29 +02:00
Pavel Penev
b162afee6b
Merge pull request #10984 from pchote/fix-c17-palette
...
Fix C17 palette in TD campaign.
2016-03-27 22:38:09 +03:00
Pavel Penev
c78ad58e4b
Merge pull request #10948 from pchote/custom-map-merger
...
Add --map-rules utility command for the resource center
2016-03-27 22:12:47 +03:00
Pavel Penev
c74ecd0794
Merge pull request #10898 from pchote/map-format-eleven
...
Add support for multiple map categories.
2016-03-27 18:16:51 +03:00
Paul Chote
ba20433f49
Fix C17 palette in TD campaign.
2016-03-27 14:28:25 +01:00
Paul Chote
74d3f87a4c
Merge pull request #10934 from obrakmann/spec-objectives-panel
...
Make objectives panel visible to spectators/observers
2016-03-27 13:58:53 +01:00
Paul Chote
10738b0c77
Remove dead space when viewing the observer menu stats.
2016-03-27 13:59:46 +02:00
Oliver Brakmann
2490e4d67e
Make objectives panel visible to spectators/observers
...
It also allows switching the context of the panel by selecting a certain player's view in the player view spectator drop down.
2016-03-27 13:43:23 +02:00
Paul Chote
3d499f34c6
Add additional categories to TS maps.
2016-03-27 12:17:01 +01:00
Paul Chote
eb1d033ab4
Update TS maps to format 11.
2016-03-27 12:17:01 +01:00
Paul Chote
55b06cd982
Update D2K maps to format 11.
2016-03-27 12:17:00 +01:00
Paul Chote
2151f9ac15
Update TD maps to format 11.
2016-03-27 12:17:00 +01:00
Paul Chote
85c41bf50e
Update RA maps to format 11.
2016-03-27 12:17:00 +01:00
Paul Chote
96eda08677
Replace map type with a category list.
2016-03-27 12:16:55 +01:00
Matthias Mailänder
85c20e7adf
Merge pull request #10947 from pchote/remove-cnc-mission-boilerplate
...
Remove cnc mission boilerplate
2016-03-27 12:19:28 +02:00
Oliver Brakmann
0bba5a540b
Merge pull request #10963 from pchote/map-load-save
...
Rework map data load/save.
2016-03-26 19:24:45 +01:00
Paul Chote
2b076dd35d
Merge pull request #10961 from Mailaender/animate-infantry-stand
...
Added animation support to infantry stand sequences
2016-03-26 17:54:12 +00:00
Paul Chote
c696c318c4
Log rule errors when loading from MapPreview.
2016-03-26 17:26:51 +00:00
Paul Chote
7f30f172a1
Add --map-rules utility command.
2016-03-26 17:25:25 +00:00
RoosterDragon
f4ebfed865
Merge pull request #10960 from Phrohdoh/paratrooper-exception
...
Add an explicit YamlException to ParatroopersPower.SendParatroopers
2016-03-25 13:36:27 +00:00
reaperrr
19e504163e
Merge pull request #10971 from HenrytheSlav/upstream/bridgeart
...
Fix bad bridge art for TD snow template
2016-03-24 21:32:39 +01:00
reaperrr
01f15d7917
Change TS build speeds to match original
2016-03-24 18:43:49 +01:00
reaperrr
38cea38f6b
Migrate BuildSpeed from float to int
2016-03-24 18:43:48 +01:00
HenrytheSlav
68bbe1769d
bridge_art_fix
2016-03-24 00:05:47 +01:00
Mustafa Alperen Seki
f7be6d4d51
Added Fake Power Plants
2016-03-23 21:10:15 +02:00
Oliver Brakmann
a0f9af1ebe
Merge pull request #10711 from colonelpopcorn/bleed
...
Refactored ticks to delay per issue #9810
2016-03-23 19:03:42 +01:00
Jonathan Ling
2d4c3f715f
Refactored ticks to delay per issue #9810
2016-03-22 17:03:37 -04:00
colonelpopcorn
689f05c3ca
Upgraded rules for Tiberian Dawn mod.
2016-03-22 16:58:38 -04:00
colonelpopcorn
24f010b673
Upgraded rules for Dune 2000 mod.
2016-03-22 16:58:38 -04:00
colonelpopcorn
95350a7e81
Upgraded rules for Red Alert mod.
2016-03-22 16:58:38 -04:00
colonelpopcorn
9c069ae3be
Upgraded rules for Tiberian Sun mod.
2016-03-22 16:58:38 -04:00
Oliver Brakmann
52d0d8781d
Merge pull request #10938 from reaperrr/explo-image
...
Unhardcode Explosion "Image"
2016-03-22 21:58:03 +01:00
Matthias Mailänder
4ee1da3970
Merge pull request #10964 from GraionDilach/fix-takecover
...
Fix TakeCover dependence on AttackTurreted.
2016-03-22 20:11:50 +01:00
Zimmermann Gyula
b0239368a1
Fix TakeCover dependence on AttackTurreted.
2016-03-22 10:38:24 +01:00
Paul Chote
3e00d72255
Rework map data load/save.
2016-03-21 23:15:12 +00:00
Paul Chote
ca2b712ad9
Clean up ImportTSMapCommand.
2016-03-21 23:08:43 +00:00
Oliver Brakmann
3a6c1de725
Merge pull request #10933 from Hanzik/replays-hotkeys
...
Replay hotkeys for pause/play/change of speed
2016-03-21 21:30:17 +01:00
Matthias Mailänder
ebe945e6c7
Merge pull request #10910 from RoosterDragon/turret-active-tracking
...
Turrets actively track targets
2016-03-21 20:52:18 +01:00
Matthias Mailänder
ed6067cd2f
Merge pull request #10939 from pchote/fix-map-install-kick
...
Notify the server after installing a map.
2016-03-21 20:37:12 +01:00
Matthias Mailänder
e83261e6c3
Merge pull request #10922 from abcdefg30/shpPng
...
Fix the --png command trying to use OpenRA's virtual file system
2016-03-21 20:30:44 +01:00
Matthias Mailänder
dd0d8c86c6
Merge pull request #10942 from pchote/remove-map-lazyness
...
Remove map lazyness.
2016-03-21 20:23:47 +01:00
Matthias Mailänder
15c2df2c69
Merge pull request #10943 from pchote/map-grid-tile-range
...
Move Map.TilesByDistance to MapGrid and un-static it.
2016-03-21 20:05:08 +01:00
Matthias Mailänder
477d36c29a
Merge pull request #10940 from pchote/drain-remaining-funds
...
Fix AI stalling after losing its conyard and ref.
2016-03-21 19:50:06 +01:00
Matthias Mailänder
0c41142027
Add animation support to infantry stand sequences.
2016-03-21 19:48:09 +01:00
Taryn Hill
8c8ff01b10
Add an explicit YamlException to ParatroopersPower.SendParatroppers
2016-03-20 18:07:43 -05:00
Paul Chote
4052da3ea6
Move Map.TilesByDistance to MapGrid and make non-static.
2016-03-20 21:41:04 +00:00
Paul Chote
946e6ba008
Fix "Civilians" spelling in gdi04c.
2016-03-20 21:29:41 +00:00
Paul Chote
6ca7663579
Extract common cnc campaign rules to shared includes.
2016-03-20 21:28:56 +00:00
Matthias Mailänder
5d8824fece
Merge pull request #10957 from reaperrr/fix-deviator
...
Fix D2k deviator not taking effect
2016-03-20 19:39:58 +01:00
reaperrr
683eb7cf83
Upgrade rule for *Collection -> Image rename
2016-03-20 13:48:54 +01:00
reaperrr
a83f44d907
Unhardcode Explosion "Image"
...
Add ExplosionCollection property to CreateEffectWarhead
2016-03-20 13:48:53 +01:00
reaperrr
5905e75d95
Fix D2k deviator not taking effect
...
The warhead's scan range was lower than both the missile inaccuracy as
well as the Missile CloseEnough value of 298, so it almost never had an
effect.
2016-03-20 13:07:13 +01:00
reaperrr
0ff836b7ab
Merge pull request #10955 from obrakmann/fix10936_missing-worm-sound
...
Fix filename case of sandworm attack sound
2016-03-20 12:59:57 +01:00
Honza Vrátník
1728f9d662
Added support for pause/play/speed hotkeys in replays
2016-03-20 12:39:16 +01:00
Oliver Brakmann
b1fd74010f
Fix filename case of sandworm attack sound
2016-03-19 23:07:59 +01:00
Paul Chote
0dc939e0e8
Notify the server after installing a map.
2016-03-18 20:53:48 +00:00
Paul Chote
e6b28c2a00
Remove Map.AssetExists.
2016-03-18 20:23:52 +00:00
Paul Chote
1e5065e06a
Remove lazy loading of map rules.
2016-03-18 20:23:52 +00:00
Paul Chote
4a7ef68b39
Remove Map.SpawnPoints.
2016-03-18 20:16:25 +00:00
Paul Chote
65df25b1a4
Remove lazy loading of binary map data.
2016-03-18 20:16:24 +00:00
abcdefg30
51bfe4accc
Merge pull request #10916 from pchote/lobby-bots
...
Support map-defined bot types
2016-03-18 19:31:05 +01:00
Paul Chote
5741e53fe2
Fix AI stalling after losing its conyard and ref.
2016-03-18 18:16:24 +00:00
abcdefg30
7a63437a73
Merge pull request #10929 from Hanzik/editor-gridcolor
...
Changed grid in map editor to darker red
2016-03-18 19:10:30 +01:00
Oliver Brakmann
77297f1ca6
Merge pull request #10935 from pchote/dot-net-sdk-ver
...
Remove sdk flag from default makefile.
2016-03-17 22:06:05 +01:00
Paul Chote
dc0011a852
Remove sdk flag from default makefile.
2016-03-17 20:58:16 +00:00
Oliver Brakmann
483a008af6
Merge pull request #10931 from pchote/fix-appdata
...
Fix and overhaul Linux appdata
2016-03-17 21:08:20 +01:00
Paul Chote
fe28393406
Remove invalid bot types when switching maps.
2016-03-16 21:03:32 +00:00
Paul Chote
d40bff3fd9
Support map-defined AI in the lobby.
2016-03-16 21:03:31 +00:00
Paul Chote
ab6a9597bb
Remove Map usage from LobbyLogic.
2016-03-16 21:03:31 +00:00
abcdefg30
ad2c6e9c11
Merge pull request #10915 from pchote/map-grid-subcells
...
Reference SubCells directly from MapGrid.
2016-03-16 21:58:38 +01:00
Paul Chote
3bdc4bee3a
Fix and overhaul appdata metadata.
2016-03-16 19:59:06 +00:00
Paul Chote
c1b1c3cb1a
Change maintainer for debian package.
2016-03-16 19:59:06 +00:00
Paul Chote
e79fbe1bb9
Reference SubCells directly from MapGrid.
2016-03-16 18:57:07 +00:00
Hanzik
52c8d165f8
Changed grid to darker red
2016-03-15 22:40:55 +01:00
Oliver Brakmann
c9e7bb43c2
Merge pull request #10924 from Mailaender/powershell-cp
...
Fixed AppVeyor after_test depending on a Unix cp command
2016-03-15 19:43:09 +01:00
Matthias Mailänder
1524717bc2
Don't rely on C:\Program Files\Git\usr\bin\cp.exe
2016-03-14 23:06:08 +01:00
Matthias Mailänder
b75c7e4869
Merge pull request #10923 from abcdefg30/isPlayerNuke
...
Add an IsPlayerPalette flag to NukePowerInfo
2016-03-14 19:59:29 +01:00
abcdefg30
8547fac90d
Add an IsPlayerPalette flag to NukePowerInfo
2016-03-14 16:42:49 +01:00
abcdefg30
ad3b41dfa3
Fix the --png command trying to use OpenRA's virtual file system
2016-03-14 15:24:33 +01:00
abcdefg30
79bad0f8b1
Merge pull request #10920 from obrakmann/fix10812-subs-no-nuke-damage
...
Change nukes to be able to damage submerged submarines
2016-03-13 21:16:18 +01:00
Matthias Mailänder
82f7413a6a
Merge pull request #10919 from obrakmann/fix10780_map-editor-no-neutral-actors
...
Fix some actors not being available for the neutral player in the map editor
2016-03-13 17:48:36 +01:00
Oliver Brakmann
38ccc4aff9
Change nukes to be able to damage submerged submarines
2016-03-13 15:53:33 +01:00
Oliver Brakmann
8c58dbacc1
Fix some actors not being available for the neutral player in the map editor
2016-03-13 15:32:29 +01:00
Oliver Brakmann
6b7bf86373
Merge pull request #10913 from pchote/fix-editor-tooltips
...
Fix multi-line tooltip padding.
2016-03-13 15:17:25 +01:00
abcdefg30
b097f7df91
Merge pull request #10912 from pchote/soundloader-streams
...
Introduce ISoundFormat for parsing sound files.
2016-03-13 14:56:01 +01:00
abcdefg30
e1b2f5a280
Merge pull request #10901 from pchote/server-maps
...
Remove Map usage from the server and mission browser.
2016-03-13 11:24:04 +01:00
Matthias Mailänder
bd03479e7d
Remove trailing space.
2016-03-13 10:48:55 +01:00
Oliver Brakmann
541186a142
Merge pull request #10897 from pchote/map-tileset-cleanup
...
Clean up map tileset references.
2016-03-12 22:16:14 +01:00
RoosterDragon
163688fc39
Prevent turrets from firing until they are aligned with the target.
2016-03-12 20:42:10 +00:00
RoosterDragon
4598b0de43
Have turrets actively track targets, even when not ready to attack.
2016-03-12 20:42:10 +00:00
Paul Chote
324ef2e073
Remove Map usage from MissionBrowerLogic.
2016-03-12 20:07:07 +00:00
Paul Chote
1ba7a5e59e
Use MapPreview on the server.
2016-03-12 20:07:07 +00:00
Paul Chote
6c319d53dd
Remove an obsolete comment from Map.
2016-03-12 20:01:39 +00:00
Paul Chote
be5eee0227
Allow rules to be constructed from a MapPreview.
2016-03-12 20:01:39 +00:00
Oliver Brakmann
f8b61782a1
Merge pull request #10914 from Phrohdoh/sprite-loader-xmldoc
...
Add xmldoc to some ISpriteFrame members
2016-03-12 20:58:34 +01:00
Paul Chote
43a3d42d31
Change LoadMapSettings to accept a Ruleset.
2016-03-12 19:52:02 +00:00
Paul Chote
37a81f8385
Don't crash when updating bogus tiles.
2016-03-12 19:47:08 +00:00
Paul Chote
602acabe47
Remove World.TileSet.
2016-03-12 19:47:07 +00:00
Taryn Hill
19a6a7bbcf
Add xmldoc to some ISpriteFrame members
2016-03-12 13:46:38 -06:00
Paul Chote
7993068c8f
Remove Map.SequenceProvider.
2016-03-12 19:46:20 +00:00
abcdefg30
d7bdc840d6
Merge pull request #10909 from pchote/remove-ruleset-cache
...
Remove ruleset cache
2016-03-12 20:41:03 +01:00
abcdefg30
6c4d24e505
Merge pull request #10851 from obrakmann/prod-from-map-edge_ground-units-fixes
...
Fix ProductionFromMapEdge to work properly with ground units
2016-03-12 20:37:02 +01:00
abcdefg30
f3c8dd0397
Merge pull request #10886 from reaperrr/fix-gravitybomb
...
Fix GravityBomb crash when Image is null
2016-03-12 18:36:44 +01:00
Paul Chote
dbe55eedaf
Fix multi-line tooltip padding.
2016-03-12 16:43:05 +00:00
Paul Chote
860876b08f
Merge pull request #10893 from abcdefg30/MurtosExploit
...
Fix an exploit were players were able to repair at enemy service depots
2016-03-12 13:46:55 +00:00
Paul Chote
1a574028b7
Merge pull request #10891 from abcdefg30/repairCursorExploit
...
Fix players being able to command allied units to the service depot
2016-03-12 13:38:44 +00:00
Oliver Brakmann
3c9aa20e99
Merge pull request #10911 from reaperrr/fix-smoketrails
...
Fix Smoke facings to not track spawner's facing
2016-03-12 14:35:29 +01:00
Paul Chote
35cb2cb609
Lazily parse Wav data.
2016-03-12 13:17:28 +00:00
Paul Chote
3e37b717a4
Lazily parse Aud data.
2016-03-12 13:17:23 +00:00
Paul Chote
6bbe785019
Remove hardcoded wav/aud music assumption.
2016-03-12 13:01:01 +00:00
teees
0193ee5b3c
Object oriented sound loader approach
...
Reshapes the ISoundLoader interface and
adds a new ISoundFormat interface to allow streaming in the near future
2016-03-12 12:50:52 +00:00
reaperrr
d3ca9e1733
Fix Smoke facings to not track spawner's facing
2016-03-12 13:12:42 +01:00
reaperrr
03dd192de8
Make shadow palette of GravityBomb configurable
2016-03-12 12:16:40 +01:00
Paul Chote
82a9d69a51
Remove RulesetCache and push rule parsing to background thread.
2016-03-11 21:18:32 +00:00
Paul Chote
a3b1baa654
Extract default TileSet/Sequence dictionaries to ModData.
2016-03-11 21:18:32 +00:00
abcdefg30
c32bf9f8f7
Merge pull request #10862 from ABrandau/ts-stat-correction
...
Adjust TS Actor stats to match vanilla TS and FS stats.
2016-03-11 21:51:52 +01:00
abcdefg30
956c36c4fc
Merge pull request #10902 from pchote/inline-rules
...
Restore the ability for maps to include inline rules.
2016-03-11 21:33:52 +01:00
Paul Chote
b0c0bf3151
Revert format upgrader and map importers saving rules to external file.
2016-03-11 16:46:22 +00:00
Paul Chote
dd677ae916
Move TS lighting overrides to map.yaml.
2016-03-11 16:46:22 +00:00
Paul Chote
20e8bc249d
Restore support for inline map rules.
2016-03-10 19:27:50 +00:00
Oliver Brakmann
2d98e41f11
Merge pull request #10839 from pchote/map-format-nine
...
Extract map rules to external files (and map format changes).
2016-03-09 21:50:56 +01:00
Paul Chote
d60e1ddfb9
Upgrade TS maps to format 10.
2016-03-08 22:19:27 +00:00
Paul Chote
1f9262f653
Upgrade D2K maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
9884a29b9e
Upgrade RA maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
f4cdc523fc
Upgrade TD maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
c58520e41b
Add upgrade rules for Map format 9 -> 10.
2016-03-08 22:19:25 +00:00
Paul Chote
9c4dd54fa3
Generate map previews on save.
2016-03-08 21:13:38 +00:00
Paul Chote
b969d61466
Move advanced map yaml to their own files.
2016-03-08 20:54:54 +00:00
Paul Chote
e313ce62f0
Mount the map filesystem for yaml checks.
2016-03-08 20:54:51 +00:00
Paul Chote
e59557f588
Include all yaml and lua files in Map UID.
2016-03-08 20:54:26 +00:00
Paul Chote
8532f4deef
Move smudge definitions from Map to SmudgeLayer.
2016-03-08 20:54:26 +00:00
abcdefg30
81749cf56d
Merge pull request #10857 from pchote/map-format-more
...
Remove hardcoded map options and videos from the Map format.
2016-03-08 21:52:52 +01:00
Oliver Brakmann
bab1051e5e
Merge pull request #10895 from abcdefg30/mammothWalls
...
Make mammoth tanks capable of crushing concrete walls
2016-03-08 18:55:35 +01:00
abcdefg30
9bb58b7e39
Make mammoth tanks capable of crushing concrete walls
2016-03-07 22:50:27 +01:00
Paul Chote
61e17b8c86
Fix option reporting when joining a server.
2016-03-07 21:41:15 +00:00
Paul Chote
3635888dd9
Upgrade TS maps to format 9.
2016-03-07 21:41:15 +00:00
Paul Chote
1afa56565c
Upgrade TD maps to format 9.
2016-03-07 21:41:15 +00:00
Paul Chote
505dddcf96
Upgrade RA maps to format 9.
2016-03-07 21:41:14 +00:00
Paul Chote
5516557515
Upgrade D2K maps to format 9.
2016-03-07 21:41:14 +00:00
Paul Chote
4a7dfb9d4c
Add upgrade rules for Map format 8 -> 9.
2016-03-07 21:41:14 +00:00
Paul Chote
01a14d9ae5
Move mission briefing to rules.
2016-03-07 21:41:14 +00:00
Paul Chote
668e13b849
Move mission videos to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
8017844a15
Remove LobbyDefaults from mod.yaml.
2016-03-07 21:41:13 +00:00
Paul Chote
d4f8fe1666
Move map configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
5b2bf5b284
Move build radius configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
cce292a68a
Move creeps configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
3c779d4101
Move starting units configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
e34864fe40
Use DefaultCash for the default cash.
2016-03-07 21:41:12 +00:00
Paul Chote
76b1810925
Remove unused FragileAlliances default.
2016-03-07 21:41:12 +00:00
Paul Chote
62f28d2909
Move shroud options to rules.
2016-03-07 21:41:12 +00:00
Paul Chote
f44993e4f7
Move crates option to rules.
2016-03-07 21:41:12 +00:00
Paul Chote
aed8518e04
Move cheats option to rules.
2016-03-07 21:41:12 +00:00
Paul Chote
5e59a9d1c1
Move ServerStarted notifications into the server thread.
2016-03-07 21:41:12 +00:00
Paul Chote
6389e9aa5c
Fix automated map format upgrades.
2016-03-07 21:41:11 +00:00
Paul Chote
2029f34c86
Remove redundant Rules definition from ImportLegacyMapCommand.
2016-03-07 21:41:11 +00:00
abcdefg30
51ceda4e7f
Merge pull request #10885 from pchote/fix-partially-locked-slots
...
Prevent locked spawns from being selected by other players.
2016-03-07 21:23:28 +01:00
abcdefg30
e8a051e761
Fix an exploit were players were able to repair at enemy service depots
2016-03-07 15:53:40 +01:00
abcdefg30
3b6e481196
Account for allied service depot when ordering an auto repair
2016-03-07 15:26:50 +01:00
abcdefg30
bfe9bc329c
Fix players being able to command allied units to the service depot
2016-03-07 15:18:23 +01:00
Taryn Hill
0dcc51b3a3
Merge pull request #10890 from Micr0Bit/patch-3
...
Add SoScared to AUTHORS
2016-03-07 07:12:03 -06:00
Micr0Bit
04cd769ac2
Add SoScared to AUTHORS
...
should not have to explain why ... thank you @SoScared for :
https://www.youtube.com/watch?v=ueosN-JFqG0
http://www.twitch.tv/soscared
https://www.youtube.com/user/SoScared101
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=19414
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=19354
2016-03-07 03:51:29 +01:00
reaperrr
2378b427fe
Fix GravityBomb crashing when Image is null
2016-03-06 20:04:41 +01:00
Oliver Brakmann
c02b70ee6d
Merge pull request #10884 from pchote/revert-keyrepeat
...
Revert "Added Keybord input filter to only register first key press."
2016-03-06 19:57:06 +01:00
Paul Chote
ccdae033ff
Prevent locked spawns from being selected.
2016-03-06 11:38:00 +00:00
Paul Chote
8b9bdadf53
Don't propagate locked spawns when changing slots.
2016-03-06 11:24:24 +00:00
abcdefg30
b1b4c0bbd4
Merge pull request #10856 from reaperrr/smoke-facings
...
Added facings support to sprite trails
2016-03-06 12:18:29 +01:00
Paul Chote
cff482bb1a
Revert "Added Keybord input filter to only register first key press."
...
This reverts commit 57cd25d5f8 .
2016-03-06 11:11:20 +00:00
Matthias Mailänder
f23df1170b
Merge pull request #10875 from RoosterDragon/mod-package-dispose
...
Close some packages
2016-03-06 10:06:33 +01:00
Oliver Brakmann
1fb68b8a20
Merge pull request #10778 from Mailaender/test-nuke-sprites
...
Exposed nuke missile sprites to lint testing
2016-03-05 21:52:20 +01:00
RoosterDragon
4bd57aec91
Close packages that are not required when loading mod metadata.
2016-03-05 15:00:24 +00:00
Oliver Brakmann
0039cbc590
Fix indentation in ProductionFromMapEdge
2016-03-05 14:46:16 +01:00
Oliver Brakmann
df7ec2b029
Fix ProductionFromMapEdge spawning ground units in inappropriate places
2016-03-05 14:22:12 +01:00
Oliver Brakmann
be3bd52474
Add a method returning the closest edge cell matching a condition to Map
2016-03-05 14:17:01 +01:00
Oliver Brakmann
f547a4b6e9
Add ProductionSpawnLocationInit, used by ProductionFromMapEdge
...
This enables fixed per-factory actor spawn locations.
2016-03-05 14:16:57 +01:00
Oliver Brakmann
a1e6f65f8f
Use a "real" Move instead of VisualMove in ProductionFromMapEdge
2016-03-05 14:11:52 +01:00
Oliver Brakmann
7a29cfeaea
Add optional use of a rally point to ProductionFromMapEdge
2016-03-05 14:11:46 +01:00
reaperrr
717a5063d9
Add facings support to projectile trails and SmokeTrailWhenDamaged
2016-03-05 13:49:07 +01:00
Matthias Mailänder
83a13f1594
Merge pull request #10877 from RoosterDragon/png-dispose
...
Ensure we do not leak bitmaps when parsing invalid PNG files
2016-03-05 13:46:01 +01:00
reaperrr
d063087de9
Add TrailSequences to Bullet
...
And use that instead of Sequences.
2016-03-05 13:45:06 +01:00
Paul Chote
f50cd2307a
Merge pull request #10876 from RoosterDragon/upgrade-fix-nre
...
Fix a theoretical null reference in UpgradeWeaponRules.
2016-03-05 10:42:37 +00:00
RoosterDragon
0bce7a1b71
Fix a possible null reference in UpgradeWeaponRules.
2016-03-04 21:29:56 +00:00
RoosterDragon
9166d9b369
Ensure we do not leak bitmaps when parsing invalid PNG files.
2016-03-04 19:55:44 +00:00
Pavel Penev
aa78dc32e3
Merge pull request #10874 from obrakmann/fix-spyware-typos
...
Fix typos in advanced settings dialog
2016-03-04 21:19:21 +02:00
Oliver Brakmann
bae8c09e8c
Merge pull request #10873 from abcdefg30/lobbyGame
...
Change the game lobby's chat label from 'Lobby' to 'Game'
2016-03-04 20:11:22 +01:00
Oliver Brakmann
85d0be5d3e
Fix typos in advanced settings dialog
2016-03-04 19:29:18 +01:00
abcdefg30
436e364c58
Merge pull request #10803 from obrakmann/player-census
...
Add ability to collect system information from users' systems
2016-03-04 16:27:32 +01:00
abcdefg30
ab4afb238b
Merge pull request #10863 from reaperrr/ROT-TurnSpeed
...
Renamed ROT to TurnSpeed
2016-03-04 16:23:06 +01:00
abcdefg30
d58eb46833
Change the game lobby's chat label from 'Lobby' to 'Game'
2016-03-04 16:16:36 +01:00
abcdefg30
bc4a512d7d
Merge pull request #10837 from RoosterDragon/priority-queue-tests
...
Add tests for PriorityQueue
2016-03-04 15:16:54 +01:00
reaperrr
0a168b26f0
Fix InitialFacing of turrets to match Mobile
2016-03-04 15:13:56 +01:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
RoosterDragon
0790884e4f
Fix namespaces of some tests.
2016-03-03 22:31:46 +00:00
RoosterDragon
0306a8de6c
Add tests and make minor fixes to PriorityQueue.
2016-03-03 22:31:45 +00:00
Paul Chote
bc0efbefd1
Include OpenGL version string in sysinfo.
2016-03-02 21:33:12 +01:00
Oliver Brakmann
6b4ccecabe
Add ability to collect system information from users' systems
2016-03-02 21:33:12 +01:00
ABrandau
9087527b48
Adjust Actor stats to match TS and FS stats.
2016-03-01 19:00:53 -04:00
reaperrr
d3ab8dbd01
Add facing support to Smoke effect
2016-03-01 23:37:27 +01:00
Oliver Brakmann
86e4a72dce
Merge pull request #10841 from pchote/oramod
...
Add support for loading mods from `oramod` packages.
2016-02-29 22:13:40 +01:00
abcdefg30
09c48012d8
Merge pull request #10770 from AoAGeneral/upstream/myfeature
...
TD Balance Patch Revised. 021616
2016-02-29 15:47:01 +01:00
Paul Chote
293b6202ef
Add support for oramod packages.
2016-02-28 20:30:40 +00:00
Paul Chote
5c32a77179
Don't dispose mod packages when returning to mod chooser.
2016-02-28 20:25:40 +00:00
Matthias Mailänder
50294917da
Document FlashType.
2016-02-28 20:54:22 +01:00
Matthias Mailänder
8e62186c6c
Require MissileWeapon.
2016-02-28 20:54:22 +01:00
Matthias Mailänder
a7a6815f99
Lint test the nuke missile sprites.
2016-02-28 20:54:10 +01:00
Pavel Penev
0eaa57c017
Merge pull request #10838 from pchote/map-saving-packages
...
Rework map loading and saving.
2016-02-28 21:50:18 +02:00
Paul Chote
21d19e65a5
Unhardcode map installation directory.
2016-02-28 19:34:56 +00:00
Paul Chote
be52c1cb72
Properly use the virtual filesystem for map loading and saving.
2016-02-28 19:27:33 +00:00
Oliver Brakmann
2f374d2a66
Merge pull request #10847 from penev92/fixWindowsDeps
...
Fix making dependencies on Windows
2016-02-28 13:37:08 +01:00
Oliver Brakmann
516f973487
Merge pull request #10848 from GraionDilach/fix-insuffunds-header
...
Normalize InsufficientFundsWarning header.
2016-02-28 13:27:16 +01:00
Zimmermann Gyula
505542955c
Normalize InsufficientFundsWarning header.
...
It got merged with the old, now outdated header.
2016-02-28 12:57:36 +01:00
Paul Chote
6490a66ffc
Fix false Folder contains for absolute paths.
2016-02-28 10:18:50 +00:00
Paul Chote
b0f4646b88
Dispose package on exception.
2016-02-28 10:18:50 +00:00
Paul Chote
617113fa86
Rework IReadWritePackage interface.
2016-02-28 10:18:50 +00:00
Paul Chote
bee3eb2c0a
Dispose MapPreviews and map packages.
2016-02-28 10:18:49 +00:00
Paul Chote
b5f792b997
Fix unmounting of explicit packages.
2016-02-28 10:18:49 +00:00
Pavel Penev
970f295af0
Extract SDL zip when making dependencies using purely PowerShell commands
...
Fixes script crash when the currently used .NET DLL is not found (it's available only in .NET 4.5.1+ and even then it can fail to locate it for some reason).
2016-02-27 21:05:57 +02:00
Oliver Brakmann
584bf9e7f7
Merge pull request #10570 from abcdefg30/InsufficientFunds
...
Add support for playing an InsufficientFunds warning
2016-02-27 18:09:13 +01:00
Oliver Brakmann
59d9eeaa08
Merge pull request #10795 from Mailaender/screenmap-bounds-crash
...
Fixed screen map updates for invisible mobile actors
2016-02-27 17:52:49 +01:00
Paul Chote
0e87b49a61
Merge pull request #10802 from Mailaender/exit-sprite-checks
...
Added exit codes to CheckSequenceSprites
2016-02-27 13:36:53 +00:00
Matthias Mailänder
e4f3aeeb13
Terminate with exit codes on missing sprite sequences.
2016-02-27 14:12:01 +01:00
Matthias Mailänder
9734054582
Reduce duplication.
2016-02-27 14:10:17 +01:00
Paul Chote
bc379d2357
Merge pull request #10831 from abcdefg30/flare
...
Fix the flare being invisible
2016-02-27 12:57:50 +00:00
Paul Chote
20c8a2bb74
Merge pull request #10800 from obrakmann/fix10330_lobbycommand-input-validation
...
Fix LobbyCommands not validating user-modifiable input
2016-02-27 11:49:43 +00:00
Paul Chote
d4963311ed
Merge pull request #10363 from Mailaender/ts-hospital-heal
...
Added hospital healing to Tiberian Sun
2016-02-27 11:17:56 +00:00
Matthias Mailänder
3117b50c92
Merge pull request #10840 from Micr0Bit/patch-1
...
Add FiveAces to AUTHORS
2016-02-27 09:31:36 +01:00
Micr0Bit
b625de4503
Add FiveAces to AUTHORS
...
https://www.youtube.com/watch?v=Y5IDhShbDNI (picked the full name from the description)
https://www.youtube.com/user/CovertFlobert
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=18054
i think the efforts and time that he is spending on making those Videos and to help making OpenRA more popular with his passion and creativity should be rewarded with a credit-entry
2016-02-27 01:32:17 +01:00
abcdefg30
726f446185
Fix the flare being invisible
2016-02-26 23:58:32 +01:00
Oliver Brakmann
94228cd372
Merge pull request #10836 from RoosterDragon/fuzzy-lock-fix
...
Fix thread issue in AttackOrFleeFuzzy
2016-02-26 23:19:25 +01:00
RoosterDragon
3ff678ef86
Lock fuzzyEngine during construction so it is published correctly.
2016-02-26 21:23:19 +00:00
Oliver Brakmann
fe6c4d8e5c
Merge pull request #10788 from pchote/widget-moddata
...
Remove Game.ModData references from Widget code.
2016-02-25 22:18:18 +01:00
reaperrr
589b2d19c3
Merge pull request #10797 from pchote/fix-upgrade-rules
...
Fix mod updater and clear out legacy rules.
2016-02-25 14:34:47 +01:00
Oliver Brakmann
07ec56fd22
Merge pull request #10821 from obrakmann/pr10559-squashed
...
Added mousewheel zooming
2016-02-24 22:37:00 +01:00
Philipp Schärer
ea74499ec2
Added mousewheel zooming
2016-02-24 22:22:32 +01:00
RoosterDragon
ee4307cf9d
Merge pull request #10819 from abcdefg30/selectMillHus
...
Adjust the (visual) selection bounds of the Windmill and the Lighthouse
2016-02-24 20:26:03 +00:00
RoosterDragon
b04e578857
Merge pull request #10814 from Mailaender/unselect-crash-site
...
Fixed selectable crash sites
2016-02-24 20:23:52 +00:00
Matthias Mailänder
286028eb0b
Merge pull request #10820 from abcdefg30/tdBounds
...
Adjust the bounds of structures in TD
2016-02-24 20:40:07 +01:00
RoosterDragon
94638606fa
Merge pull request #10680 from Mailaender/redcross-pip
...
Added artwork for the constant TD hospital healing power-up
2016-02-24 19:23:21 +00:00
RoosterDragon
c63d71b95d
Merge pull request #10599 from Mailaender/sdl-2.0.4
...
Updated to SDL 2.0.4 for Windows
2016-02-24 19:07:51 +00:00
abcdefg30
7f9c3e978e
Adjust the bounds of structures in TD
2016-02-24 18:04:06 +01:00
abcdefg30
376c788ba0
Adjust the (visual) selection bounds of the Windmill and the Lighthouse
2016-02-24 17:44:00 +01:00
abcdefg30
85ee351d96
Merge pull request #10636 from reaperrr/missile-speed
...
Refactor naming of Missile's speed-related properties
2016-02-24 17:39:25 +01:00
Paul Chote
a6c4eb330a
Remove modRules widget logic argument.
2016-02-23 23:34:36 +00:00
Paul Chote
84b470017f
Remove static Game.ModData references from widget logic.
2016-02-23 23:34:34 +00:00
Paul Chote
ff2aabda9b
Remove ModRules assumption from editor code.
2016-02-23 23:32:59 +00:00
Paul Chote
a553b46d3b
Remove upgrade pre-20151224 upgrade rules.
2016-02-23 23:31:32 +00:00
Oliver Brakmann
1dcc43801a
Fix broken map format upgrade
2016-02-23 23:28:16 +00:00
Paul Chote
d2566d442c
Load files for upgrading using the filesystem.
2016-02-23 23:24:27 +00:00
Matthias Mailänder
ecbd1a0247
Merge pull request #9509 from penev92/upgradeTickTank
...
Convert Tick Tank to use DeployToUpgrade + some fixes
2016-02-23 23:33:38 +01:00
Oliver Brakmann
4f1fa3acec
Merge pull request #10786 from pchote/mappreview-packages
...
Remove internal use of map paths.
2016-02-23 22:52:54 +01:00
abcdefg30
fad0ed7124
Make use of the new InsufficientFunds warning in ra, d2k and ts
2016-02-23 22:16:54 +01:00
abcdefg30
063321ea6b
Fix the horrible formatting in CustomBuildTimeValueExts
2016-02-23 22:16:52 +01:00
abcdefg30
be1080f7bd
Add support for playing an InsufficientFunds warning
2016-02-23 22:16:51 +01:00
Matthias Mailänder
eb9d47a316
Avoid redundancy and selectable crash sites.
2016-02-23 22:08:12 +01:00
RoosterDragon
494f71a8bb
Merge pull request #10758 from Mailaender/ice-tiles
...
Added the regrow-able LAT ice sets to the map editor
2016-02-23 20:56:56 +00:00
Oliver Brakmann
7249de5434
Merge pull request #10801 from pchote/update-license-header
...
Update license header for 2016 and GPLv3+.
2016-02-23 20:22:19 +01:00
abcdefg30
3496eed1e1
Merge pull request #10804 from obrakmann/fix10683_broken-dev-commands
...
Fix broken dev commands
2016-02-22 13:31:58 +01:00
Paul Chote
8c7237ddc4
Update README.
2016-02-22 08:26:47 +00:00
Pavel Penev
118d015e4d
Make the TS map importer aware of deployable actors who use upgrades instead of transforming
2016-02-22 02:44:29 +02:00
Pavel Penev
17ef6efefc
Fix AttackFollow (and consequently AttackTurreted) firing at old target when the trait is reenabled
...
Most noticeable by ordering a deployed Tick Tank to fire at the ground, then undeploying it and deploying it again.
2016-02-22 02:44:28 +02:00
Pavel Penev
ba0781c28d
Remove now-redundant actor gatick (deployed tick tank)
2016-02-22 02:44:27 +02:00
Pavel Penev
99afec6533
Convert the Tick Tank to use DeployToUpgrade
2016-02-22 02:44:26 +02:00
Pavel Penev
07947179cd
Don't crash on multiple Attack* traits
...
This is important for actors that use upgrades to switch between attack types.
2016-02-22 02:44:25 +02:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Matthias Mailänder
65942ecfbf
Merge pull request #10722 from pchote/fix-asset-dependency
...
Remove asset requirement from dedicated servers and the resource site.
2016-02-21 17:20:19 +01:00
Paul Chote
8a9bce45ec
Remove map loading shim.
2016-02-21 16:11:36 +00:00
Paul Chote
d492c23a6d
Store map packages in MapPreview.
2016-02-21 16:11:36 +00:00
Paul Chote
226081d379
Remove map saving shim method.
2016-02-21 16:11:36 +00:00
Paul Chote
573e26c887
Load and save maps using packages.
2016-02-21 16:11:35 +00:00
Oliver Brakmann
cf9f25eb0b
Fix LobbyCommands not validating user-modifiable input
...
Validates all input that could have been changed with custom yaml rules.
2016-02-21 16:50:43 +01:00
Oliver Brakmann
40514184d8
Convert CRLF to LF line endings in LobbyCommands.cs
2016-02-21 16:30:53 +01:00
Paul Chote
9c3b967a47
Remove dead map saving code.
2016-02-21 15:11:55 +00:00
Matthias Mailänder
3885f0b559
Fix screen map updates for boundless actors.
2016-02-21 11:34:33 +01:00
Matthias Mailänder
9d85ddb82c
Merge pull request #10191 from abcdefg30/backfallDeathAnim
...
Add support for a FallbackSequence in WithDeathAnimation
2016-02-21 10:18:47 +01:00
abcdefg30
5db994b83f
Merge pull request #10372 from Mailaender/cnc-tooltips
...
Added tooltips for civilian buildings to Tiberian Dawn
2016-02-21 10:01:30 +01:00
Matthias Mailänder
eedf5ce6f4
Merge pull request #10785 from pchote/fix-shadow-height
...
Add terrain height support to WithShadow.
2016-02-21 10:00:14 +01:00
abcdefg30
ff3f9356cc
Merge pull request #10695 from bateramos/upstream/#10029
...
Bug fix #10029 Plane resupply
2016-02-20 17:28:37 +01:00
abcdefg30
0a07be801a
Merge pull request #10774 from obrakmann/fix-make-version
...
Fix 'make version' to adjust the user's custom map path
2016-02-20 17:28:27 +01:00
abcdefg30
9e799537f8
Fix make version on windows
2016-02-20 17:18:55 +01:00
Oliver Brakmann
8d1bb58754
Fix 'make version' to adjust the user's custom map path
2016-02-20 17:18:55 +01:00
abcdefg30
f7d53311e3
Merge pull request #10751 from RoosterDragon/shuffle
...
Improve Util.Shuffle
2016-02-20 17:04:44 +01:00
Paul Chote
04c40eddfe
Add terrain height support to WithShadow.
2016-02-20 15:31:36 +00:00
Matthias Mailänder
16a3eb4d2c
Merge pull request #10781 from pchote/fix-windows-fs
...
Fix filesystem references under Windows.
2016-02-19 22:00:54 +01:00
Paul Chote
34e6bfdfa0
Fix filesystem references under Windows.
2016-02-19 20:44:06 +00:00
PedroFerreiraRamos
bf97dd6b7b
Bug fix #10029 Plane resupply
2016-02-19 08:35:18 -02:00
Matthias Mailänder
c420d24fb3
only display generic names for civilian buildings in missions
2016-02-19 10:26:12 +01:00
Matthias Mailänder
2eca30db76
add non-generic tooltips from the original game
2016-02-19 10:19:20 +01:00
Matthias Mailänder
00e95864b9
Merge pull request #10768 from pchote/startup-mappreview
...
Avoid creating throwaway map objects at startup.
2016-02-19 09:20:18 +01:00
Paul Chote
02ab54c9bc
Load MapPreview data without initialising a full Map.
2016-02-18 20:19:44 +00:00
Paul Chote
ab25e26312
Add method to check if IGlobalModData exists.
2016-02-18 20:19:43 +00:00
Matthias Mailänder
3674038f00
Merge pull request #10765 from pchote/readonlyfs
...
Don't reenumerate FileSystem when switching maps.
2016-02-18 21:15:41 +01:00
Paul Chote
fe75f265f8
Disable now-invalid sequence caching.
2016-02-18 18:12:34 +00:00
Paul Chote
0b13811976
Don't reenumerate files when loading maps.
2016-02-18 18:12:33 +00:00
Paul Chote
88f6daf57f
Misc remaining FileSystem cleanups.
2016-02-18 18:12:33 +00:00
Paul Chote
d573e21a48
Traits open files via the Map.
2016-02-18 18:12:33 +00:00
Paul Chote
7106d7ecdf
Pass ModData to ILintPass.
2016-02-18 18:12:33 +00:00
Paul Chote
24e9294741
Tidy ModData/ModFiles usage in utility commands.
2016-02-18 18:12:33 +00:00
Paul Chote
edf59b159f
Small tidy in AssetBrowserLogic.
2016-02-18 18:12:32 +00:00
Paul Chote
a4337648e1
Use IReadOnlyFileSystem in MissionBrowserLogic.
2016-02-18 18:12:32 +00:00
Paul Chote
a0141318d5
Pass FileSystem in to InstallUtils.
2016-02-18 18:12:32 +00:00
Paul Chote
b9f8301959
Use IReadOnlyFileSystem in Sound code.
2016-02-18 18:12:32 +00:00
Paul Chote
d1d3d72edb
Implement IReadOnlyFileSystem on Map.
2016-02-18 18:12:32 +00:00
Paul Chote
6fde09c075
Use IReadOnlyFileSystem in voxel loader.
2016-02-18 18:12:31 +00:00
Paul Chote
9341055f50
Use IReadOnlyFileSystem in UI code.
2016-02-18 18:12:31 +00:00
Paul Chote
b347fade71
Use IReadOnlyFileSystem in artwork loaders.
2016-02-18 18:12:31 +00:00
Paul Chote
a1bc70cb58
Use IReadOnlyFileSystem in MusicInfo.
2016-02-18 18:12:31 +00:00
Paul Chote
9978e20a83
Introduce IReadOnlyFileSystem interface.
2016-02-18 18:12:31 +00:00
reaperrr
4d3a4a32b9
Merge pull request #10750 from obrakmann/drop-invalid-target
...
Fixed not dropping targets that are out of range if the attacker cannot move
2016-02-18 17:02:48 +01:00
reaperrr
76e7a27ca5
Merge pull request #10767 from obrakmann/undo-medics-low-selection-prio
...
Undo lowering selection priority of medics and mechanics
2016-02-18 15:47:24 +01:00
Matthias Mailänder
64de0efa87
Merge pull request #10769 from abcdefg30/credits
...
Fix the spacing at the end of the AUTHORS file
2016-02-17 21:29:07 +01:00
Oliver Brakmann
426bf0d975
Merge pull request #10731 from RoosterDragon/fuzzy-singletons
...
Create singletons for AttackOrFleeFuzzy rulesets
2016-02-17 21:25:03 +01:00
Oliver Brakmann
b28d03049b
Merge pull request #10728 from Codes4Fun/bleed
...
Fixed domain index updates for bridges
2016-02-17 20:46:23 +01:00
Paul Chote
65f017acc9
Revert "Make travis fetch the mod content before running tests."
...
This reverts commit 1f4269df76 .
2016-02-17 01:47:25 +00:00
Paul Chote
33c52963d7
Revert "Lint sequences using the external utility command."
...
This reverts commit 1442056cb1 .
2016-02-17 01:47:24 +00:00
Paul Chote
31c83c46a8
Don't force assets on dedicated servers and tools.
2016-02-17 01:47:22 +00:00
abcdefg30
2b0d87ea3f
Fix the spacing at the end of the AUTHORS file
...
Polishes the ingame look
2016-02-16 21:32:29 +01:00
AoAGeneral
a8615dc1eb
TD Balance Patch Revised. 021616
...
Grenadier damage vs light increase to 80 from 75.
Increase APC HP to 210 from 200.
Guard Tower damage vs heavy reduced to 30 from 35.
SAM damage increase to 35 from 30.
Light Tank movement speed reduced to 110 from 113.
Light Tank Cost increased to 700 from 600. (Build time increase to 17
seconds from 15)
Light Tank HP Decreased to 340 from 350.
Rocket Infantry damage vs none decreased to 30 from 50.
(Revised from https://github.com/OpenRA/OpenRA/pull/10761 )
forums will be updated once check made with the notes about GT.
2016-02-16 00:22:09 -08:00
Oliver Brakmann
c7089d9fca
Undo lowering selection priority of medics and mechanics (TS)
2016-02-15 21:28:18 +01:00
Oliver Brakmann
742cc613c5
Undo lowering selection priority of medics and mechanics (RA)
2016-02-15 21:27:36 +01:00
Oliver Brakmann
5866164c40
Merge pull request #10353 from Mailaender/resize-map
...
Added a resize map command
2016-02-15 21:10:39 +01:00
Oliver Brakmann
7b90eea9aa
Merge pull request #10754 from Mailaender/medic-cursor
...
Added the medic heal cursor
2016-02-15 21:02:49 +01:00
abcdefg30
72aefba89e
Merge pull request #10748 from Mailaender/veins-minimap
...
Gave veins an orange minimap color
2016-02-15 15:54:09 +01:00
abcdefg30
07bdf49934
Merge pull request #10703 from pchote/explicitpackages
...
Unify filesystem package syntax.
2016-02-15 15:00:31 +01:00
Matthias Mailänder
3a8d28e508
Check for out of bounds map actors and remove them if so.
2016-02-15 08:49:04 +01:00
Matthias Mailänder
01577b400b
Add heal cursor to GDI Medic.
2016-02-15 08:41:06 +01:00
Paul Chote
b50b2f31b5
Restore key:value syntax for MapFolders.
2016-02-15 00:44:37 +00:00
Paul Chote
a229e4253f
Implement new syntax for mod-specific filesystem requests.
2016-02-15 00:44:36 +00:00
Paul Chote
a0bc556172
Implement new syntax for package-specific filesystem requests.
2016-02-15 00:44:36 +00:00
Paul Chote
102880c80f
Use the virtual filesystem to resolve MapFolder paths.
2016-02-15 00:44:36 +00:00
RoosterDragon
3a99111a42
Improve Util.Shuffle.
...
Reduce algorithmic complexity from O(n^2) to O(n).
2016-02-14 22:22:00 +00:00
Oliver Brakmann
412188465c
Merge pull request #10666 from Mailaender/nuget-update
...
Updated NuGet dependencies
2016-02-14 23:03:15 +01:00
Oliver Brakmann
fe25b9501b
Merge pull request #10723 from abcdefg30/nukeHardcode
...
Unhardcode the palette the missile weapon of the NukePower uses
2016-02-14 22:43:38 +01:00
Oliver Brakmann
f3eab0eab0
Merge pull request #10742 from mazarf/bleed
...
Fix max view distance check.
2016-02-14 22:39:07 +01:00
abcdefg30
b27950b517
Unhardcode the palette the missile weapon of the NukePower uses
2016-02-14 22:32:53 +01:00
Oliver Brakmann
ce62e456d7
Fix TD gunboat attack behaviour
2016-02-14 21:28:50 +01:00
teees
dc6d31cec8
Fix turreted immovable actors not dropping targets that are out of range
2016-02-14 21:28:50 +01:00
teees
e95cb7540d
Fix immovable actors not dropping targets that are out of range
2016-02-14 21:28:50 +01:00
Oliver Brakmann
dec9018723
Merge pull request #10759 from GraionDilach/spriteeffect-bleeding-fog
...
Do not render trails under fog by default.
2016-02-14 20:51:43 +01:00
abcdefg30
5327ea1418
Fix crushed sequences not appearing due to an FrameEndTask
2016-02-14 19:38:13 +01:00
abcdefg30
24ec7b0ad7
Fix the mobile trait spamming crush-notifications
2016-02-14 19:38:12 +01:00
abcdefg30
a46815e532
Move the creation of the CrushedSequence to WithDeathAnimation
2016-02-14 18:52:00 +01:00
abcdefg30
fe5754e2bd
Change the parameters of ICrushable.CrushableBy
2016-02-14 18:51:59 +01:00
abcdefg30
9ea2a7a0bd
Add [RequireExplicitImplementation] to the ICrushable interface
2016-02-14 18:51:58 +01:00
abcdefg30
17e23a7adc
Add support for a FallbackSequence in WithDeathAnimation
...
Used when the actor is killed by non-standard means, like suicide.
2016-02-14 18:51:58 +01:00
abcdefg30
f21d1f52e7
Make the ICrushable implementation explicit
2016-02-14 18:51:57 +01:00
abcdefg30
8b59ce4dc2
Add a new INotifyCrushed interface
2016-02-14 18:51:56 +01:00
abcdefg30
e343803810
Remove an unnecessary Where in Crate.cs
2016-02-14 18:51:55 +01:00
Zimmermann Gyula
f37e59e116
Do not render trails under fog by default.
...
Exposed a boolean for rendering a SpriteEffect under fog. Exposed a setting in LeavesTrails for this boolean, defaulting to false.
2016-02-14 18:11:43 +01:00
Matthias Mailänder
93b3b454aa
Add the regrowable LAT ice sets to the map editor.
2016-02-14 17:03:43 +01:00
reaperrr
08034fa7e0
Upgrade D2k missile rules
2016-02-14 13:43:45 +01:00
reaperrr
838ad30622
Upgrade TD missile rules
2016-02-14 13:43:45 +01:00
reaperrr
32bb632dbc
Upgrade RA missile rules
2016-02-14 13:43:45 +01:00
reaperrr
e75cda66ec
Upgrade TS missile rules
2016-02-14 13:41:27 +01:00
reaperrr
fe76742651
Upgrade rules for renamed Missile speed properties
2016-02-14 13:41:27 +01:00
reaperrr
462b8583a2
Refactor Missile speed nomenclature
2016-02-14 13:41:27 +01:00
Matthias Mailänder
0db2682fdf
Add heal cursor to GDI Medic.
2016-02-14 11:01:45 +01:00
Matthias Mailänder
a471b5c5ab
The sell2 cursor doesn't have a purpose yet.
2016-02-14 11:01:45 +01:00
Matthias Mailänder
6d80174e81
Cursor undeploy is in use.
2016-02-14 11:01:44 +01:00
Oliver Brakmann
2debda926a
Merge pull request #10205 from abcdefg30/fort-lonestar
...
Fix and rebalance Fort Lonestar
2016-02-13 22:00:33 +01:00
Matthias Mailänder
8b9e60ba82
Set the bounds when resizing maps.
2016-02-13 21:56:51 +01:00
Matthias Mailänder
284e6ea061
Add a resize map command.
2016-02-13 21:56:51 +01:00
Oliver Brakmann
4c1322b4cd
Merge pull request #10740 from reaperrr/fix-missile-nre
...
Fix Missile projectile crashing with NRE if it has no Image
2016-02-13 21:25:50 +01:00
Matthias Mailänder
c881a174ee
Give veins an orange minimap color.
2016-02-13 21:01:14 +01:00
Matthias Mailänder
d189838b77
Add hospital healing.
2016-02-13 20:47:34 +01:00
Oliver Brakmann
7f5143bf46
Merge pull request #10746 from Phrohdoh/armament-yaml-excpt
...
Add an explicit YamlException to ArmamentInfo
2016-02-13 19:07:42 +01:00
Oliver Brakmann
6007bca0a2
Merge pull request #10744 from Mailaender/aircraft-falls-to-earth
...
Added missing Requires<AircraftInfo> to FallsToEarthInfo.
2016-02-13 18:56:22 +01:00
Taryn Hill
4f798ede3c
Add an explicit YamlException to ArmamentInfo
...
Throw a more descriptive exception when the current weapon ruleset
doesn't contain an entry for the referenced weapon.
2016-02-13 09:15:16 -06:00
Matthias Mailänder
00ecea03cb
Require AircraftInfo for activity FallToEarth.
2016-02-13 14:24:19 +01:00
Mazar Farran
22a3358581
Fix max view distance check.
2016-02-12 21:01:34 -08:00
reaperrr
8729f39154
Fix Missile projectile crashing with NRE if it has no Image
2016-02-13 01:06:22 +01:00
Oliver Brakmann
613854de91
Merge pull request #10632 from reaperrr/cleanup-harv
...
Improve Harvester-related code
2016-02-12 22:03:51 +01:00
Oliver Brakmann
781d173b7d
Merge pull request #10733 from abcdefg30/leaveEditor
...
Fix the misleading wording of the confirm dialogs
2016-02-12 20:49:37 +01:00
abcdefg30
b23c5687ec
Fix a crash when using parabombs on Fort Lonestar
2016-02-12 16:56:33 +01:00
abcdefg30
3a217fed20
Let units directly hunt instead of attack move on Fort Lonestar
2016-02-12 16:56:33 +01:00
abcdefg30
07f9ec7562
Add "Mobile Tent" actor
...
It is available through crates
2016-02-12 16:56:32 +01:00
abcdefg30
b3436f9b6a
Make the walls have a player as owner
...
except when there is no player in the respective edge.
2016-02-12 16:56:31 +01:00
abcdefg30
59385f9b04
Add new difficulties to Fort Lonestar and try to balance them
2016-02-12 16:56:30 +01:00
abcdefg30
0b284de241
Fix the spawnpoint selection not working on Fort Lonestar
2016-02-12 16:56:30 +01:00
abcdefg30
fff67d3348
Add support for sending Iron Curtained units on Fort Lonestar
2016-02-12 16:56:29 +01:00
abcdefg30
7092e81f2d
Make MECH buildable on Fort Lonestar but very expensive
2016-02-12 16:56:28 +01:00
abcdefg30
05c77c6df9
Add myself to the Authors of Fort Lonestar
2016-02-12 16:56:28 +01:00
abcdefg30
5dc91d533e
Add support for sending unarmed actors as part of the waves on Fort Lonestar
2016-02-12 16:56:27 +01:00
abcdefg30
ba93269e73
Enable AllyBuildRadius and add GivesBuildableArea to the defenses on Fort Lonestar
2016-02-12 16:56:26 +01:00
abcdefg30
8b22f4fc7c
Add different ProductionBars for each production queue on Fort Lonestar
2016-02-12 16:56:26 +01:00
abcdefg30
be0903ab34
Improve crates on Fort Lonestar
2016-02-12 16:56:25 +01:00
abcdefg30
0f0cb20629
Add paratroopers to Fort Lonestar
2016-02-12 16:56:24 +01:00
abcdefg30
1818c362da
Clean fort-lonestar.lua up
2016-02-12 16:56:23 +01:00
abcdefg30
7812087209
Clean the yaml up and fix wrong inheritance on Fort Lonestar
...
Fort Lonestar became unplayable when someone changed the weapon default definitions
As most of its weapons try to override the defaults this resulted in two SpreadDamageWarheads (Warhead: and Warhead@1Dam:) for each weapon
2016-02-12 16:56:23 +01:00
Oliver Brakmann
6fa4b2bbda
Fix missing 'Cancel' buttons on some confirmation prompts
2016-02-12 16:48:59 +01:00
abcdefg30
3604d901b1
Fix the missleading wording of the confirm dialogs
2016-02-12 16:48:58 +01:00
abcdefg30
b8942d4298
Merge pull request #10639 from RockyTV/replay-fix
...
Wrap OpenRA.exe arguments in quotes
2016-02-11 15:01:37 +01:00
RoosterDragon
3b480ea4bb
Create singletons for AttackOrFleeFuzzy rulesets.
...
This avoids the cost of recreating the engines and rules for every AI and AI squad.
2016-02-10 20:17:27 +00:00
Codes4Fun
c9ed97524f
Fix for 7539.
...
When the bridge damage state changes, the domain cells of the bridge
would pull in the first neighbors domain which may be untraversable.
This change only pulls the domain of traversable neighbor tiles.
2016-02-09 14:38:16 -08:00
Oliver Brakmann
6093398de3
Merge pull request #10543 from whinis/RestartSkirmish
...
Restart skirmish matches
2016-02-09 20:42:02 +01:00
Alexandre Oliveira
bcb8daba84
Wrap OpenRA arguments in quotes
...
On Windows, if the path to the replay contained spaces, it wouldn't be parsed correctly and would crash the game.
2016-02-09 11:21:00 -02:00
Matthias Mailänder
93466c74ba
Merge pull request #10701 from pchote/map-cleanup-part-4
...
Remove automatic map format upgrades and add versioned user map dirs
2016-02-08 23:08:55 +01:00
Matthias Mailänder
a5bc4f756d
Merge pull request #10721 from pchote/assemblycleanup
...
Fix mod assembly loading on Windows.
2016-02-08 23:00:09 +01:00
Paul Chote
f839e96ea7
Use versioned user map directories.
2016-02-08 18:53:28 +00:00
Paul Chote
34910cd128
Move map format upgrades to an explicit upgrade rule.
2016-02-08 18:53:28 +00:00
Paul Chote
e4867ad18a
Clean up GetMapHash lint rule.
2016-02-08 18:51:58 +00:00
Paul Chote
6c7b687f34
Move map UID calculation to a static method.
2016-02-08 18:51:58 +00:00
Paul Chote
6c6826c3f3
Fix mod assembly loading on Windows.
2016-02-07 23:38:12 +00:00
Matthias Mailänder
e0d74455f5
Merge pull request #10720 from GraionDilach/gen2-map-import-waypoint-fix
...
Do not crash during importing a TS map if a waypoint ID isn't an integer.
2016-02-07 21:36:28 +01:00
Oliver Brakmann
5d88b7fae2
Merge pull request #10716 from Mailaender/all-assets
...
Re-enabled All Packages which seems to be fast enough now.
2016-02-07 21:10:31 +01:00
Pavel Penev
336fee45b1
Merge pull request #10719 from pchote/filesystem-loadscreens
...
Load Loadscreen images via the virtual filesystem.
2016-02-07 21:48:41 +02:00
Matthias Mailänder
aec74d8f7f
Only list packages with viewable contents.
2016-02-07 20:24:44 +01:00
Matthias Mailänder
f87a4bf16f
Default to the all packages instead of the first.
2016-02-07 20:24:44 +01:00
Matthias Mailänder
5e0a89fa30
Re-enabled All Packages which seems to be fast enough now.
2016-02-07 20:24:42 +01:00
Paul Chote
f8992991f5
Load the load screen images from the virtual filesystem.
2016-02-07 17:57:05 +00:00
Paul Chote
79b039d8b9
Change ILoadScreen to take a ModData instance.
2016-02-07 17:57:05 +00:00
Oliver Brakmann
aaa5b37199
Merge pull request #10713 from pchote/filesystem-modmetadata
...
Unify static mod metadata collections.
2016-02-07 18:47:49 +01:00
Zimmermann Gyula
4aa9d26e12
Do not crash during gen2 map importing if a waypoint ID isn't an integer.
2016-02-07 18:40:12 +01:00
Paul Chote
2328de94a7
Fix d2k dll reference.
2016-02-07 17:11:35 +00:00
Paul Chote
62402e0e2e
Unify static mod metadata collections.
2016-02-07 16:28:04 +00:00
Oliver Brakmann
d4aa28e221
Merge pull request #10706 from pchote/filesystem-assemblies
...
Loads mod assemblies via the virtual filesystem.
2016-02-07 16:53:33 +01:00
Oliver Brakmann
02f25b0692
Merge pull request #10704 from pchote/filesystem-fonts
...
Loads fonts via the virtual filesystem.
2016-02-07 16:41:34 +01:00
Whinis
f2260174f0
Changes to allow restarting of skirmish match
2016-02-07 10:22:54 -05:00
Oliver Brakmann
1df728adad
Merge pull request #10697 from pchote/map-cleanup-part-2
...
Remove Map references from MapPreview.
2016-02-07 15:47:37 +01:00
Oliver Brakmann
ce0e092432
Merge pull request #10707 from RoosterDragon/mobile-fix
...
Fix mobile checks
2016-02-07 14:29:19 +01:00
abcdefg30
d5b37edccb
Merge pull request #10712 from chrisforbes/map-cull
...
ra: Remove caffeinated, snowy-ridge
2016-02-07 12:59:59 +01:00
Paul Chote
879987960e
Merge pull request #10603 from Mailaender/appveyor-nsis-pr-version
...
Fixed AppVeyor pull request artifact suffixes
2016-02-07 11:10:56 +00:00
Chris Forbes
a1a2796292
ra: Remove caffeinated, snowy-ridge
...
These are both terrible.
Caffeinated is my old RA95 study of how much
detailing you could get away with; it has horribly unbalanced resources
and spawn locations.
Snowy-ridge is a 1v1v1 so small that you can shoot from one base to
another, and the bottom player has a serious disadvantage.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz >
2016-02-07 22:30:02 +13:00
Paul Chote
7015a2e12f
Loads mod assemblies via the virtual filesystem.
2016-02-06 22:42:27 +00:00
Paul Chote
8b5592e1dd
Reduce jank in the mission chooser.
2016-02-06 22:30:50 +00:00
Paul Chote
7b00da04ca
Remove MapPreview.Map.
2016-02-06 22:30:50 +00:00
Paul Chote
3708a7649d
Remove MapPreview.CacheRules.
2016-02-06 22:30:49 +00:00
Paul Chote
4328f24276
Remove unnecessary Map usage from MissionBrowserLogic.
2016-02-06 22:30:49 +00:00
Paul Chote
e13e0792f6
Remove unnecessary Map usage from MainMenuLogic.
2016-02-06 22:30:49 +00:00
Paul Chote
d5e3fbf452
Store map path in MapPreview.
2016-02-06 22:30:49 +00:00
Paul Chote
6628bc046f
Add a Map reference to LobbyLogic.
2016-02-06 22:30:46 +00:00
Paul Chote
4ec3997be6
Rename LobbyPreview.Map to LobbyLogic.MapPreview.
2016-02-06 22:30:25 +00:00
Paul Chote
7a5678ec39
Move MapVisibility to MapPreview.
2016-02-06 22:28:35 +00:00
Pavel Penev
6aac8c5f70
Merge pull request #10705 from pchote/filesystem-lint
...
Fix lint test yaml loading.
2016-02-07 00:24:49 +02:00
RoosterDragon
7fe42d7493
Fix mobility checks when we aren't checking a realized actor.
2016-02-06 22:18:30 +00:00
Matthias Mailänder
60e86f73d0
Merge pull request #10702 from RoosterDragon/map-contains-fix
...
Fix Map.Contains for maps with height
2016-02-06 23:02:56 +01:00
Oliver Brakmann
a6e98620c0
Merge pull request #10650 from pchote/remove-fragile-diplomacy
...
Remove fragile diplomacy.
2016-02-06 22:55:55 +01:00
Paul Chote
844e1a1770
Loads fonts via the virtual filesystem.
2016-02-06 21:24:43 +00:00
Paul Chote
e1c73beede
Fix CheckSequences to load via the filesystem.
2016-02-06 21:15:31 +00:00
Paul Chote
789d3c172a
Fix CheckSequenceSprites to load via the filesystem.
2016-02-06 21:12:21 +00:00
Paul Chote
ce55b0454e
Fix CheckChromeLogic lint test to load via the filesystem.
2016-02-06 21:12:07 +00:00
Oliver Brakmann
870867760a
Merge pull request #10696 from RoosterDragon/self-assumed-not-null
...
Remove null checks against self
2016-02-06 21:22:52 +01:00
RoosterDragon
36e09990ca
Fix Map.Contains checks for maps with height.
...
If a cell lacked any valid projected cells, then it is off the map entirely. The previous logic would think such a cell was within the map as none of projected cells were out of bounds (as there were no projected cells to fail the check).
2016-02-06 17:55:27 +00:00
Oliver Brakmann
8588f36575
Merge pull request #10687 from pchote/filesystem-yaml
...
Load mod yaml via the virtual filesystem.
2016-02-06 17:54:27 +01:00
Paul Chote
1442056cb1
Lint sequences using the external utility command.
2016-02-06 16:33:22 +00:00
Paul Chote
1f4269df76
Make travis fetch the mod content before running tests.
2016-02-06 16:30:23 +00:00
Paul Chote
4a12e7bafc
Load mod yaml via the virtual filesystem.
2016-02-06 16:30:23 +00:00
Paul Chote
45bae7e9b3
Mount the mod filesystem context in the ModData ctor.
2016-02-06 16:30:23 +00:00
Paul Chote
b81d2d8333
Fix incorrect ModFiles.Open(resolved path).
2016-02-06 16:30:22 +00:00
Pavel Penev
c44f0d4120
Merge pull request #10692 from pchote/map-cleanup-part-1
...
Move CellCorners to MapGrid.
2016-02-06 17:15:13 +02:00
Oliver Brakmann
bb044a34d5
Merge pull request #10670 from RockyTV/rockytv
...
Disable 1 human versus bots games
2016-02-06 15:36:22 +01:00
Oliver Brakmann
7a0825ce92
Merge pull request #10381 from penev92/warheadEffects
...
Enhance CreateEffectWarhead
2016-02-06 13:35:52 +01:00
Paul Chote
626fa0b60b
Move CellCorners to MapGrid.
2016-02-05 23:00:14 +00:00
RoosterDragon
4b308dee02
Remove checks for self being null in Mobile.cs.
2016-02-05 22:11:11 +00:00
RoosterDragon
ddea517b19
Merge pull request #10587 from Mailaender/gps-refactor
...
Cleaned up the GPS code a bit
2016-02-04 18:09:25 +00:00
Alexandre Oliveira
989bf4f807
Disable 1 human versus bots games
...
Changed the Server.LockBots setting to Server.DisableSinglePlayer.
If the setting is enabled, and there is only one client in the server,
the game won't start.
2016-02-03 20:32:34 -02:00
Oliver Brakmann
25bdad4ee5
Ensure widget creation happens after traits are loaded
...
This is to make sure that traits' `WorldLoaded` method runs before widgets are created.
2016-02-03 22:43:09 +01:00
Matthias Mailänder
19149e4c69
Add decoration when hospital healing is enabled in TD.
2016-02-03 22:14:03 +01:00
Zimmermann Gyula
02010a6dd2
Add art for medkit decoration to TD.
2016-02-03 22:13:20 +01:00
Oliver Brakmann
951336689b
Merge pull request #10667 from Mailaender/mcs
...
Updated to use the unified Mono compiler suite
2016-02-03 19:15:08 +01:00
Oliver Brakmann
1dbb75482b
Merge pull request #10616 from Mailaender/bio-immunity
...
Added HazMat suites to Tiberian Dawn
2016-02-03 19:02:24 +01:00
Matthias Mailänder
712a2b2896
Merge pull request #10554 from pchote/remove-package-order
...
Remove IReadOnlyPackage.Priority
2016-02-02 21:26:14 +01:00
Paul Chote
00945dc9ef
Tidy IReadOnlyPackage interface and implementations.
2016-02-01 22:49:12 +00:00
Paul Chote
feab81bdea
Remove IReadOnlyPackage.Priority.
...
Priority is now determined solely by order in mod.yaml
(later packages take priority of earlier ones).
2016-02-01 22:49:11 +00:00
Paul Chote
cbfd9bb921
Properly handle multiple mount/unmount requests.
2016-02-01 22:49:11 +00:00
Paul Chote
fcccc0f5f9
Merge mod Folders into Packages.
2016-02-01 22:49:11 +00:00
Matthias Mailänder
f67e682041
Merge pull request #10669 from RoosterDragon/vs-version
...
Update VS version in solution file
2016-02-01 21:45:24 +01:00
abcdefg30
ac2455824c
Merge pull request #10653 from Mailaender/common-metrics
...
Moved shared metrics to mods/commons.
2016-02-01 12:00:53 +01:00
RoosterDragon
0a6009a1b0
Update version in solution file to match VS 2015 Update 1.
2016-01-31 23:05:05 +00:00
abcdefg30
1cc8330c51
Merge pull request #10535 from pchote/mix-type-autodetection
...
Auto-detect mix hash type.
2016-01-31 22:57:14 +01:00
Matthias Mailänder
a19baa9500
Merge pull request #10657 from RoosterDragon/sync-perf
...
Improve sync performance
2016-01-31 22:56:08 +01:00
Matthias Mailänder
5ba304619d
Merge pull request #10659 from obrakmann/fix10593_gdi03-invalid-tile
...
Replace invalid tile in gdi03
2016-01-31 20:12:39 +01:00
Matthias Mailänder
44bd704799
Don't recommend WinForms on Debian
...
as that isn't a requirement anymore.
2016-01-31 20:04:46 +01:00
Matthias Mailänder
dc24d004c4
Don't recommend mono-mcs
...
as it is already a dependency of mono-devel.
2016-01-31 20:04:22 +01:00
Matthias Mailänder
c7b6695328
Don't recommend cli-common-dev
...
as it is meant to be for DEB building.
2016-01-31 20:03:44 +01:00
Matthias Mailänder
9bb130928b
Don't use deprecated Mono compilers.
2016-01-31 19:44:07 +01:00
Matthias Mailänder
4278eff253
Merge pull request #10642 from Sapena/flood_fill
...
Recovered flood fill functionality from the old editor
2016-01-31 18:49:17 +01:00
Matthias Mailänder
f6c669d6d4
Merge pull request #10611 from reaperrr/flip-offsets1
...
Make FlipX/FlipY flip respective embedded offsets as well
2016-01-31 18:27:50 +01:00
Matthias Mailänder
77585735ad
Update to Mono.Nat version 1.2.24
2016-01-31 18:14:24 +01:00
Matthias Mailänder
a6a789b878
Update to SharpFont 3.1.0
2016-01-31 18:14:01 +01:00
Oliver Brakmann
bbe8b199ed
Add decoration when HazMat suits are enabled in TD
2016-01-31 17:10:46 +01:00
Zimmermann Gyula
e69fcd385b
Add art for HazMat decoration to TD
2016-01-31 17:10:46 +01:00
Matthias Mailänder
33f649e949
Grant Tiberium immunity from biolab captures.
2016-01-31 17:10:46 +01:00
Matthias Mailänder
76066c65bd
Disable trainable dinos.
2016-01-31 17:10:46 +01:00
Oliver Brakmann
8291cffb1c
Merge pull request #10608 from reaperrr/ra-no-sw-tech2
...
Enable Chrono Tank at "No Superweapons"
2016-01-31 16:39:34 +01:00
Oliver Brakmann
738bf44569
Merge pull request #10588 from Mailaender/eluant-20160124
...
Updated to Eluant version 20160124
2016-01-31 16:25:47 +01:00
Oliver Brakmann
5fdce51699
Merge pull request #10551 from RockyTV/rockytv
...
Change CONNECTIONFAILED_PANEL title if server requires password
2016-01-31 16:14:21 +01:00
Oliver Brakmann
e532637a24
Merge pull request #10404 from Mailaender/legacy-map-import-refactor
...
Organized legacy map import into respective mod DLLs
2016-01-31 15:31:02 +01:00
Pavel Penev
6913ac29e6
Clean up some dead YAML from Fort Lonestar and Drop Zone W weapons definitions
...
There haven't been WaterExplosion and WaterImpactSound properties on CreateEffectWarhead for quite a while.
2016-01-31 16:22:48 +02:00
Pavel Penev
489ee9fc54
Add support for multiple impact sounds to CreateEffectWarhead
...
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30
Add support for multiple explosions to CreateEffectWarhead
...
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Oliver Brakmann
d336904c52
Merge pull request #10517 from reaperrr/d2k-cleanup1
...
Some D2k clean-ups
2016-01-31 15:19:53 +01:00
Oliver Brakmann
9dbb725cef
Replace invalid tile in gdi03
2016-01-31 12:36:22 +01:00
RoosterDragon
dc37574494
Cache sync hash functions per actor for faster sync calculations.
...
Caching the result of the function lookup allows the actor to calculate all the sync hashes for its syncable traits faster as it does not need to repeat the lookup each time.
2016-01-31 00:44:43 +00:00
RoosterDragon
eb3be990a6
Remove dead code and encapsulate more in Sync.cs.
2016-01-31 00:42:00 +00:00
Matthias Mailänder
690e5125ec
Move shared metrics to mods/commons.
2016-01-30 23:03:37 +01:00
Philipp Schärer
b0cd4ec367
Fixed styling issues and TS compatibility
2016-01-30 22:17:23 +01:00
Oliver Brakmann
c22281876c
Merge pull request #10651 from Phrohdoh/widget-xmldoc
...
Add xmldoc to Widget.HandleMouseInput
2016-01-30 22:06:25 +01:00
Matthias Mailänder
10ebd7e48d
Merge pull request #10649 from obrakmann/radar-team-colors
...
Added option to show team colors on radar map
2016-01-30 21:53:14 +01:00
Paul Chote
b387e6a19e
Polish the lobby option bin layout.
2016-01-30 20:47:57 +00:00
Paul Chote
73b3f20921
Remove fragile alliances feature.
2016-01-30 20:47:50 +00:00
Oliver Brakmann
aa491a35c8
Fix Monster Tank Madness to not use Player.SetStance
2016-01-30 20:47:49 +00:00
Matthias Mailänder
5ae86d86a9
Merge pull request #10637 from reaperrr/d2k-split-weapons
...
Split D2k weapons.yaml
2016-01-30 21:44:37 +01:00
Taryn Hill
d12fd9de86
Add xmldoc to Widget.HandleMouseInput
2016-01-30 14:41:53 -06:00
Philipp Schärer
32b599266c
Recovered flood fill functionality from the old editor
2016-01-30 20:38:50 +01:00
Oliver Brakmann
7ca1af4e96
Merge pull request #10648 from pchote/rewrite-yaml-merger
...
Rewrite yaml merger
2016-01-30 20:04:53 +01:00
reaperrr
0bfe9a701a
Fix faction-specific upgraded factory images for mercenaries and smugglers
2016-01-30 17:45:03 +01:00
Paul Chote
f8f3d1deb4
Fix allies-05a map yaml.
2016-01-30 15:03:57 +00:00
Paul Chote
3e3c11ea5c
Remove duplication between vice and pvice sequences.
2016-01-30 15:03:56 +00:00
Paul Chote
ab921682c4
Rewrite yaml merger.
2016-01-30 15:03:56 +00:00
DArcy Rush
eb795909da
Implement player stance colors
...
Adds an option to display actors on radar and
support weapon timers in colors denoting the
diplomatic stance toward the player.
2016-01-30 15:46:55 +01:00
Paul Chote
1581ba951f
Add a new test case for actor info merging.
2016-01-30 11:55:37 +00:00
reaperrr
c19383472f
Merge pull request #10624 from pchote/overhaul-color-validator
...
Fix color validator issues and increase color picker palette size.
2016-01-29 23:57:46 +01:00
reaperrr
930aeb71c4
Some misc D2k cleanup
...
C. Yard doesn't need DamagedWithoutFoundation, aircraft aren't selectable so they don't need a voice, ordos tank ROT matches default, RepairBuildings on carryall is redundant.
2016-01-29 23:18:09 +01:00
reaperrr
daef6283c1
Add Mercenaries and Smugglers to D2k
...
Rename some structures.
2016-01-29 23:18:07 +01:00
reaperrr
42711dbe7b
Merge pull request #10638 from obrakmann/git-ignore-support-dir
...
Add Support directory to .gitignore file
2016-01-29 23:14:28 +01:00
Oliver Brakmann
ee3d8b50f7
Merge pull request #10641 from reaperrr/fix-cpZ0
...
Fix Mobile using legacy CenterPosition.Z check
2016-01-29 23:08:14 +01:00
Oliver Brakmann
4e44e6b914
Merge pull request #10640 from abcdefg30/removeReveals
...
Remove obsolete and performance costly RevealsShroud definitions
2016-01-29 23:04:56 +01:00
Oliver Brakmann
7128e1b8f0
Merge pull request #10623 from riiga/icons
...
Improved GPS icons
2016-01-29 22:53:48 +01:00
reaperrr
75d066d6af
Fix Mobile using legacy CenterPosition.Z check
2016-01-29 22:26:52 +01:00
abcdefg30
e8c67993c1
Remove obsolete and performance costly RevealsShroud definitions
...
from the APC on the dropzone maps.
2016-01-29 22:22:15 +01:00
riiga
7180f4fbef
Improved GPS icons and added shadows to all icons
2016-01-29 22:19:54 +01:00
Paul Chote
31cc399579
Remove unused package annotations.
2016-01-29 20:41:20 +00:00
Paul Chote
cbf2b1984a
Auto detect mix type.
2016-01-29 20:41:20 +00:00
Oliver Brakmann
ce8b03a276
Merge pull request #10530 from pchote/remove-external-hashes
...
Index filesystem contents by filename instead of hash.
2016-01-29 21:12:31 +01:00
Paul Chote
6085de7263
Remove unused PackagePaths.
2016-01-29 19:59:31 +00:00
Paul Chote
fa6b50f2a2
Fix filename case of D2K FMVs.
2016-01-29 19:56:17 +00:00
Paul Chote
f90b21b1b7
Fix D2K installation on case sensitive filesystems.
2016-01-29 19:56:17 +00:00
Paul Chote
314aba0861
Overhaul InstallShieldPackage.
...
- Remove hashing
- Use full file paths
- Replace BinaryReader with stream extensions.
2016-01-29 19:56:17 +00:00
Paul Chote
7ed24ce6de
Remove legacy hashing from BagFile.
2016-01-29 19:56:17 +00:00
Paul Chote
ccdbdebdb1
Remove legacy hashing from D2kSoundResources.
2016-01-29 19:56:16 +00:00
Paul Chote
91c25d7b84
Remove unused Package.(Classic|Crc)Hashes.
2016-01-29 19:56:16 +00:00
Paul Chote
86e4cb763d
Replace FileSystem hash index with a regular string cache.
...
This requires that .mix files have valid max database
entries for all files used by the mod.
2016-01-29 19:56:16 +00:00
Oliver Brakmann
8bec1f5c5b
Add Support directory to .gitignore file
2016-01-29 20:43:58 +01:00
reaperrr
01cd6c93d9
Merge pull request #10633 from teees/nawast-fix
...
fix nawast popping up on gdi build menu, fixes #10631
2016-01-29 18:00:18 +01:00
reaperrr
ed3c0799d3
Do not consider waiting harvesters to be idle
2016-01-29 16:08:29 +01:00
reaperrr
1f35a1c010
Let harvesters tick idle for a while before queueing Wait activity
2016-01-29 16:08:28 +01:00
reaperrr
f38f159dad
Remove Chronosphere from Chrono Tank prerequisite
...
And lower tech-level requirement to 'high', making it available at "No
Superweapons".
2016-01-29 15:55:07 +01:00
teees
97265be139
fix nawast popping up on gdi build menu, fixes #10631
2016-01-29 09:27:05 +01:00
reaperrr
75736cb127
Clean up Harvester and FindResources unblocking
2016-01-29 02:57:43 +01:00
reaperrr
7b315aa9cc
Merge pull request #10562 from pchote/classic-facing-fudge
...
Implement ClassicFacingFudge for fudging classic facings.
2016-01-28 23:45:48 +01:00
Matthias Mailänder
4203feed40
Merge pull request #10576 from abcdefg30/bridgeRepaired
...
Add support for playing a BridgeRepaired notification
2016-01-28 20:09:05 +01:00
Matthias Mailänder
9f002050ec
Merge pull request #10601 from pchote/fix-td-connection-dialog
...
Fix button positions on TD connection dialog.
2016-01-28 19:53:47 +01:00
Matthias Mailänder
4c86dad8d5
Merge pull request #10628 from teees/upgradeactorsnear-fix
...
Don't grant upgrades to newly built units while disabled
2016-01-28 15:15:23 +01:00
abcdefg30
a34818bb3e
Merge pull request #10620 from teees/production-exit-fix
...
Fix units warping from an exit subcell to cellcenter when produced
2016-01-28 14:55:45 +01:00
reaperrr
27a67415e9
Merge pull request #10621 from teees/ts-fixes
...
Small ts rules fixes
2016-01-28 12:25:51 +01:00
teees
8315350f07
Don't grant upgrades to newly built units while disabled
2016-01-28 10:42:02 +01:00
Paul Chote
dd963b75f5
Per-terrain color validation.
2016-01-27 21:43:55 +00:00
Paul Chote
cc4ca839d9
Bind color mixer to validator range.
2016-01-27 21:43:55 +00:00
Paul Chote
66df822412
Enable ClassicFacingFudge in RA.
2016-01-27 21:39:51 +00:00
Paul Chote
2d9bbd9405
Enable ClassicFacingFudge in TD.
2016-01-27 21:39:50 +00:00
Paul Chote
608b5d1674
Add UseClassicFacingFudge flag for TD/RA.
2016-01-27 21:32:21 +00:00
Paul Chote
fe60f5a77f
Introduce Turreted.WorldOrientation.
2016-01-27 21:32:21 +00:00
Paul Chote
7638746069
Define additional constraints in HSV space.
2016-01-27 19:56:04 +00:00
Paul Chote
617295cc91
Overhaul color validator logic.
2016-01-27 19:49:03 +00:00
Matthias Mailänder
e11afaf55b
Update to SDL 2.0.4 on Windows.
2016-01-27 20:25:55 +01:00
Paul Chote
1832a9c60f
Increase the size of the color picker.
2016-01-27 19:16:37 +00:00
teees
c5da3623ac
fix spelling mistake
2016-01-27 15:08:09 +01:00
teees
3088230c29
Add EjectOnDeath for civilian transport vehicles
2016-01-27 14:19:41 +01:00
teees
55fd75edce
Use correct armor type
2016-01-27 14:19:41 +01:00
teees
e721bb9602
Use correct crushing behavior
2016-01-27 14:19:41 +01:00
teees
cb3be2cd0d
Fix units visually moving to a bogus subcell via MoveIntoWorld
2016-01-27 12:01:37 +01:00
Oliver Brakmann
2f2d7e1083
Merge pull request #10592 from RoosterDragon/fa-debug
...
Debug frozen actors without footprints
2016-01-26 23:24:08 +01:00
Oliver Brakmann
8584ed710e
Merge pull request #10564 from abcdefg30/botUnderAttack
...
Added support for playing a "Our ally is under attack" notification
2016-01-26 23:20:41 +01:00
reaperrr
fd632baa5b
Flip embedded offsets along when flipping sequences
...
Instead of only flipping the sprite, but not the baked-in offsets.
2016-01-26 22:01:27 +01:00
RoosterDragon
68eda63008
Add some debugging code to catch frozen actors without footprints.
2016-01-26 20:45:04 +00:00
abcdefg30
a2753ad1e4
Make use of the OurAllyIsUnderAttack notification in ts
2016-01-26 21:16:37 +01:00
abcdefg30
79829c5270
Add support for playing a "Our ally is under attack" notification
2016-01-26 21:16:29 +01:00
abcdefg30
a56ffb581f
Move some checks in *AttackNotifier to improve performance
2016-01-26 21:10:12 +01:00
Matthias Mailänder
faff5aadca
also version pull request artifacts
2016-01-26 20:17:00 +01:00
Oliver Brakmann
2ae9bc7ebd
Merge pull request #10567 from Mailaender/passenger-upgrade-lint
...
Fixed Passenger missing UpgradeGrantedReference
2016-01-26 20:11:36 +01:00
Oliver Brakmann
5bd474f3d0
Merge pull request #10573 from Mailaender/ts-exit-offsets
...
Adjusted the Tiberian Sun harvester spawn point
2016-01-26 20:06:44 +01:00
Matthias Mailänder
c3629a93a3
Merge pull request #10610 from riiga/uipolish
...
Use player name as default for global chat
2016-01-26 20:01:49 +01:00
Matthias Mailänder
dd18e2f632
Merge pull request #10600 from pchote/fix-td-spec-kick
...
Fix spectator kick button in TD lobby.
2016-01-26 19:52:21 +01:00
Oliver Brakmann
4b02134b2d
Merge pull request #10594 from abcdefg30/sizeD2k
...
Fix a crash in d2k caused by empty bounds
2016-01-26 19:30:30 +01:00
Oliver Brakmann
e0bf307d4d
Merge pull request #10596 from abcdefg30/d2kNotifications
...
Add all remaining d2k speech notifications
2016-01-26 19:25:18 +01:00
riiga
38c5ad35fa
Uses player name as default for global chat
2016-01-26 19:20:07 +01:00
Oliver Brakmann
a2639da5e8
Merge pull request #10602 from pchote/fix-td-aircraft-fog-visibility
...
Fix TD aircraft being visible through fog.
2016-01-26 18:59:18 +01:00
reaperrr
f4c4997d60
Merge pull request #10580 from pchote/ra-no-sw-tech
...
Add a "no superweapons" tech level to RA.
2016-01-26 16:58:07 +01:00
Paul Chote
49eb521db0
Fix aircraft without sight being visible under fog.
2016-01-25 21:04:08 +00:00
Paul Chote
fd06b8abc3
Fix button positions on TD connection dialog.
...
"forward" acting buttons go on the right.
"back" acting buttons go on the left.
2016-01-25 21:00:47 +00:00
Paul Chote
9f6a6b31e9
Fix spectator kick button in TD lobby.
2016-01-25 20:56:26 +00:00
Matthias Mailänder
0878f5f371
Merge pull request #9981 from teees/gates-trait
...
Added gates to Tiberian Sun
2016-01-25 19:51:01 +01:00
abcdefg30
d087a16042
Fix a crash in d2k caused by empty bounds
...
This adds respective checks to Building.cs.
2016-01-25 16:44:17 +01:00
abcdefg30
386acdcfc9
Merge pull request #10536 from Mailaender/warn-nobots
...
Added a warning when bots have been disabled
2016-01-25 16:35:42 +01:00
abcdefg30
b8c59c5fad
Add all remaining d2k speech notifications
...
except the MAP* notifications because they differ between the factions
and are used in the mission selector only.
2016-01-25 16:26:53 +01:00
abcdefg30
27c6829b65
Arrange the d2k speech notifications in alphabetical order
2016-01-25 15:59:22 +01:00
teees
5ca9f52a62
IWallConnectorInfo to allow gates connect to walls in map editor
2016-01-25 09:25:36 +01:00
teees
3dc63999e3
Fix for BlockProjectiles to ignore blockers with height <= 0
2016-01-25 09:14:00 +01:00
teees
18e26d87c7
Add support for multiple IWallConnector traits
2016-01-25 09:14:00 +01:00
Paul Chote
1de1458fda
Fix wall adjacency for multi-cell neighbours.
2016-01-25 09:14:00 +01:00
teees
65e1e301f4
Added Gates
...
FIXUP: account for full gate footprint when updating neighbours.
FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
teees
3d597c7880
Add IBlocksProjectiles interface to avoid using BlocksProjectiles directly
2016-01-25 09:14:00 +01:00
teees
7f2feb29cd
Added IWallConnector trait interface
2016-01-25 09:14:00 +01:00
Paul Chote
8ade035049
Add support for loading CVec[] from yaml.
2016-01-25 09:14:00 +01:00
Paul Chote
963a92214d
Fix line build for multi-cell neighbours.
2016-01-25 09:14:00 +01:00
Matthias Mailänder
1555c163cb
add singleplayer briefing extraction
2016-01-24 21:50:12 +01:00
abcdefg30
73e68773e0
Use the BridgeRepaired notification in ts
2016-01-24 21:16:27 +01:00
abcdefg30
db1d83fc4e
Add support for playing a BridgeRepaired notification
2016-01-24 21:16:26 +01:00
abcdefg30
085367ced6
Merge pull request #10461 from RoosterDragon/partition-bounds
...
Calculate better upper bounds in SpatiallyPartitioned.
2016-01-24 21:13:55 +01:00
Oliver Brakmann
8fe90999a5
Merge pull request #10462 from RoosterDragon/partition-no-empty
...
Prevent items without size from being added to SpatiallyPartitioned.
2016-01-24 20:59:25 +01:00
Matthias Mailänder
d2848696fa
Update Eluant to version 20160124.
2016-01-24 19:37:46 +01:00
Matthias Mailänder
a11a183cad
GpsWatcher.Owner is not used anywhere else
2016-01-24 19:25:37 +01:00
Matthias Mailänder
91041fbea3
no need to cast this
2016-01-24 19:25:37 +01:00
Matthias Mailänder
a2398d2e00
annotate spy satellite related palettes and sprites
2016-01-24 19:25:37 +01:00
Matthias Mailänder
38625ec6f8
avoid an unneccessary abbreviation
2016-01-24 19:25:37 +01:00
Matthias Mailänder
f709ef891a
document and expose GpsDot strings to lint testing
2016-01-24 19:25:33 +01:00
Matthias Mailänder
29e6f53a78
document interdependencies
2016-01-24 16:52:37 +01:00
Matthias Mailänder
6c56ac39c6
split GpsWatcher into it's own file
2016-01-24 16:48:44 +01:00
Matthias Mailänder
5c1a236a75
split mod specific parts of legacy map import
2016-01-24 15:40:35 +01:00
Matthias Mailänder
2b38a0b279
add crate actors for legacy map compatibility
2016-01-24 15:40:31 +01:00
Matthias Mailänder
0d497c6a16
this class should not be public
2016-01-24 15:30:36 +01:00
abcdefg30
3de5e7fea1
Merge pull request #10571 from Mailaender/wwcrate
...
Added the water variant for the wooden crate
2016-01-24 15:02:53 +01:00
abcdefg30
ec30f38b7e
Merge pull request #10584 from Mailaender/ai-armed-harvesters
...
Fixed AI using armed harvesters for combat
2016-01-24 14:48:05 +01:00
Matthias Mailänder
8b5dac7c6f
Merge pull request #10585 from abcdefg30/unhardcodeBridges
...
Unhardcode the cursors used by RepairsBridges
2016-01-24 14:27:12 +01:00
abcdefg30
13d271308d
Merge pull request #10583 from Mailaender/tactical-terrace
...
Added original TS maps Tactical and Terraces
2016-01-24 14:22:35 +01:00
abcdefg30
3fa926c9bd
Merge pull request #10582 from Mailaender/crat0c
...
Added missing CRAT0C rule
2016-01-24 14:20:00 +01:00
abcdefg30
f52210c15b
Unhardcode the cursors used by RepairsBridges
2016-01-24 14:14:23 +01:00
Matthias Mailänder
922217271c
don't actively attack nor defend with armed harvesters
2016-01-24 14:05:00 +01:00
abcdefg30
4df876382f
Merge pull request #10579 from Mailaender/kate
...
Added support for the Kate text editor
2016-01-24 14:01:01 +01:00
Matthias Mailänder
03590b13cc
check the cheap bool before expensive trait lookups
2016-01-24 13:52:44 +01:00
Oliver Brakmann
3d4f6f8e57
Merge pull request #10577 from riiga/upstream/buildingtabplacement
...
Moved Kennel in Soviet buildings tab as per issue 8973
2016-01-24 13:36:29 +01:00
Matthias Mailänder
e50e07c67c
add map Terraces
2016-01-24 13:33:44 +01:00
Matthias Mailänder
cf182cc9f9
add map Tactical
2016-01-24 13:33:31 +01:00
Matthias Mailänder
4d02ae27ae
add missing CRAT0C definition
2016-01-24 13:30:27 +01:00
Matthias Mailänder
e6213c864b
Merge pull request #10581 from reaperrr/remove-charge-bitrot
...
Remove bitrotted WeaponInfo.Charges
2016-01-24 13:16:23 +01:00
reaperrr
56ab3f43da
Remove bitrotted WeaponInfo.Charges
...
There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
Paul Chote
b83247187a
Increase the width of the RA lobby option dropdowns.
2016-01-24 11:48:09 +00:00
Paul Chote
df30257881
Add a "No Superweapons" tech level.
2016-01-24 11:33:30 +00:00
Matthias Mailänder
2876522617
Add a Kate project file.
2016-01-24 10:58:31 +01:00
riiga
04f506928c
Moved Kennel in Soviet buildings tab as per issue 8973
2016-01-23 23:48:04 +01:00
Matthias Mailänder
eefd6c45ef
Fix TS harvester spawn point.
2016-01-23 17:59:24 +01:00
abcdefg30
6b008a1b71
Merge pull request #10563 from whinis/ObeliskFix
...
Fixes Obelisk not attacking again after a forced attack command
2016-01-23 17:47:15 +01:00
Whinis
ad81b2ee68
Fixes Obelisk not attacking again after a forced attack command
2016-01-23 11:40:51 -05:00
Matthias Mailänder
9d3a3dd9e5
Merge pull request #10568 from abcdefg30/waterCrates
...
Fix crates not showing their water animation
2016-01-23 15:10:26 +01:00
Matthias Mailänder
756d4f2374
simplify steel crate sequences
2016-01-23 15:07:21 +01:00
Matthias Mailänder
c3bca38987
add the water variant for the wooden crate
2016-01-23 14:58:04 +01:00
Matthias Mailänder
2420509bb6
add lint references to all crate body sequences
2016-01-23 14:56:50 +01:00
Matthias Mailänder
8b478e3d0a
Merge pull request #10569 from abcdefg30/PrimaryNote
...
Unhardcode the "PrimaryBuildingSelected" notification
2016-01-23 14:09:41 +01:00
Paul Chote
5f4ca605bd
Merge pull request #10420 from Mailaender/revert-fixAttack
...
Revert "Don't attack actors that you can't see"
2016-01-23 12:45:55 +00:00
abcdefg30
71c804781e
Unhardcode the "PrimaryBuildingSelected" notification
2016-01-23 13:41:18 +01:00
abcdefg30
b1fac69b01
Make the INotifyParachuteLanded implementation in WithCrateBody.cs explicit
2016-01-23 13:22:11 +01:00
abcdefg30
4a67104603
Fix crates not showing their water animation
...
when they are not paradropped.
2016-01-23 13:21:29 +01:00
Matthias Mailänder
dcd1f5ba3c
add missing UpgradeGrantedReference to Passenger
2016-01-23 12:11:08 +01:00
Matthias Mailänder
7aa6921c72
Merge pull request #10557 from abcdefg30/queueCleanup
...
More cleanup in the production logic
2016-01-23 10:52:33 +01:00
Oliver Brakmann
97d10da39b
Merge pull request #10478 from pchote/fix-replay-support-timers
...
Sync replay support timers to original game time.
2016-01-22 23:19:25 +01:00
reaperrr
ef290a9596
Split D2k weapons.yaml
...
To make things more organized and in line with other mods.
2016-01-22 17:09:57 +01:00
abcdefg30
ed3f3706f9
Reduce trait lookups further by adding a BuildableInfo parameter to GetBuildTime
2016-01-21 22:29:01 +01:00
abcdefg30
4e0775b59e
Remove the unused ISync implementation in ClassicProductionQueue.cs
...
The base class ProductionQueue already implements ISync
2016-01-21 22:24:51 +01:00
abcdefg30
5496245a00
Remove unnecessary lookups and checks
...
- We already return early if the unit doesn't have a BuildableInfo
- World.Map.Rules.Actors[actorName] won't return null
- Made BuildUnit use an ActorInfo instead of the name as parameter
2016-01-21 22:24:50 +01:00
abcdefg30
17daac11a1
Avoid unnecessary lookups in the production logic
...
by improving the GetBuildTime method and moving lookups around.
2016-01-21 22:24:49 +01:00
Matthias Mailänder
6272d79072
Merge pull request #10561 from obrakmann/fix10560_fix-1st-spy-hideout-sov03
...
Fix bogus conditional in soviet03 lua script
2016-01-21 21:43:31 +01:00
Oliver Brakmann
26ad018348
Fix bogus conditional in soviet03 lua script
2016-01-21 21:28:05 +01:00
abcdefg30
2ee7e11064
Merge pull request #10488 from obrakmann/fix10451_printing_money_with_spies
...
Change guaranteed amount of stolen funds to spy's value
2016-01-21 21:27:48 +01:00
Matthias Mailänder
eb9fb75d3c
warn players if bots have been disabled
2016-01-21 21:25:23 +01:00
abcdefg30
fac6459b19
Merge pull request #10526 from obrakmann/koth-refactor
...
Improve ProximityCapturable
2016-01-21 20:38:57 +01:00
Oliver Brakmann
a612ca9c5f
Use proper speech notification for InfiltrateForCash
2016-01-21 20:35:28 +01:00
Oliver Brakmann
159a760941
Merge pull request #10558 from abcdefg30/chronoCursor
...
Unhardcode the chronoshift cursor sequences
2016-01-21 20:22:29 +01:00
Oliver Brakmann
a0f3c576e5
Merge pull request #10532 from abcdefg30/polish
...
Apply some general polish to the code/yaml
2016-01-21 20:18:57 +01:00
Matthias Mailänder
7ef640dfba
Merge pull request #10553 from AoAGeneral/bleed
...
MSAM Trajectory change.
2016-01-21 20:06:03 +01:00
Matthias Mailänder
08abc2f873
Merge pull request #10552 from AoAGeneral/upstream/myfeature
...
TD Balance Changes v1192016
2016-01-21 20:03:48 +01:00
Matthias Mailänder
df695fed7f
Merge pull request #10555 from pchote/fix-installation
...
Fix TD/RA/TS installation from CD.
2016-01-21 19:58:04 +01:00
abcdefg30
ab7907c5a1
Unhardcode the chronoshift cursor sequences
2016-01-21 17:43:41 +01:00
abcdefg30
03ed54b3fb
Merge pull request #10537 from pchote/move-util
...
Move OpenRA.Traits.Util to Mods.Common
2016-01-21 17:13:03 +01:00
abcdefg30
2437091760
Remove yaml duplication in ts by creating ^Cloakable and using inheritance
2016-01-21 15:41:35 +01:00
abcdefg30
6bbab081d1
Fix wrong indentation in ProductionPaletteWidget.cs
2016-01-21 15:41:34 +01:00
abcdefg30
fdfea2f0fb
Fix style errors in ProductionQueue.cs
2016-01-21 15:41:33 +01:00
abcdefg30
3106336c6a
Add missing spaces to the rallypoint sequences in misc.yaml
2016-01-21 15:41:33 +01:00
abcdefg30
e37d804a5a
Replace spaces by tabs in UpgradeRules.cs
2016-01-21 15:41:32 +01:00
abcdefg30
a8475d7fcd
Merge pull request #10541 from Mailaender/unhardcode-chronoshift-palette-sequences
...
Unhardcode ChronoShift palettes and sequences
2016-01-21 14:30:49 +01:00
Paul Chote
00920b0060
Fix TD/RA/TS installation from CD.
2016-01-21 00:01:32 +00:00
Alexandre Oliveira
6f715a6a4e
Change CONNECTIONFAILED_PANEL title if server requires password
...
If the server requires a password, display Password Required instead of the usual Connection Error title.
2016-01-20 18:44:36 -02:00
Paul Chote
b0bd252343
Move Util to Mods.Common.
2016-01-19 23:35:18 +00:00
Paul Chote
0039a2bdbf
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
Paul Chote
e46fc644c1
Remove Util.QuantizeFacing from trait code.
2016-01-19 23:34:13 +00:00
Paul Chote
275be64f05
Remove Util.QuantizeFacing from support powers.
2016-01-19 23:34:13 +00:00
AoAGeneral
7ac1a1fb20
MSAM Trajectory change.
...
changes from 341 to 300.
This allows aircraft to escape the MSAM with the same mechanics as
current release. In https://github.com/OpenRA/OpenRA/pull/10552 the
reload speed was changed to prevent stand still. This allows them to
keep fire rates up rather then wasted fire.
The missile mechanic change is a great buff addition. Thank you very
much!
2016-01-19 14:05:04 -08:00
AoAGeneral
fb95776170
TD Balance Changes v1192016
...
Balance changes are as followed:
Increase power of AGT to 50 from 40.
MSAM faster reload to 45 from 100.
Increase APC damage vs light target to 105 from 100.
MLRS attack speed increase to 100 from 140.
Rocket Infantry damage increase to 35 from 30.
MCV Price increase to 4000 from 2000. Build time increase from 0:48 to
1:36.
MCV unit HP increase to 950 from 750. armor type Heavy from Light.
MCV now requires both Command Center and Repair Pad to produce.
Construction yard HP increase to 2000 from 1400.
Repair pad HP increase to 600 from 400.
Link discussion at:
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=294421#294421
2016-01-19 12:41:51 -08:00
Oliver Brakmann
4f2b1f5177
Make WithRangeCircle a little more flexible
...
* Added ability to show the circle in the player's colour.
* Added ability to show the circle either always or only when selected.
* Added ability to configure the stances players need to see the circle.
2016-01-19 21:07:50 +01:00
Oliver Brakmann
8b5df6bf2c
Improve ProximityCapturable
...
The following changes are made:
* Replaced the custom actor search with ProximityTriggers.
* Added a `Sticky` flag, which causes the ownership to not revert back to
the original owner when the captor leaves.
* Added trait documentation.
2016-01-19 21:07:50 +01:00
Alexandre Oliveira
8ab72edc6a
Fix alignment of Retry connection button on RA
2016-01-19 16:10:12 -02:00
Oliver Brakmann
3b675c9bad
Merge pull request #10547 from Mailaender/passenger-refactor
...
Small code cleanup in the Passenger trait
2016-01-19 19:07:47 +01:00
abcdefg30
3c8be18a73
Merge pull request #10507 from pchote/fix-locked-color-validation
...
Disable color validation for locked colors.
2016-01-19 18:18:09 +01:00
abcdefg30
0804f97deb
Merge pull request #10538 from pchote/fix-report-case
...
Fix filename case on weapon reports.
2016-01-19 18:12:16 +01:00
Oliver Brakmann
332d61c2c0
Merge pull request #10397 from pchote/ts-map-importer
...
Add the "gen2" map importer.
2016-01-18 22:00:48 +01:00
Matthias Mailänder
fc8d35c2d4
put enter transport order targeters into respective files
2016-01-18 21:53:57 +01:00
Paul Chote
c581283c9a
Add the TS map importer.
2016-01-18 20:52:35 +00:00
Matthias Mailänder
a8a1fafbc9
unhardcode ChronoShift palettes and sequences
2016-01-18 21:31:06 +01:00
Oliver Brakmann
a04223fcd2
Merge pull request #10143 from Phrohdoh/interface-reflection
...
Implement a utility command to check for explicit interface implementation violations.
2016-01-18 20:23:43 +01:00
Oliver Brakmann
afdc6bc0ae
Merge pull request #10546 from abcdefg30/madTarget
...
Fix the TargetTypes of the Mad Tank
2016-01-18 19:53:36 +01:00
abcdefg30
d416138cec
Merge pull request #10542 from RoosterDragon/simplify
...
General Cleanup
2016-01-18 11:37:30 +01:00
abcdefg30
50e4cc84d0
Fix the TargetTypes of the Mad Tank
...
"Vehicle" was missing, which lead to tanya shooting at it.
Tanya's weapon (Colt45) has InvalidTargets: Vehicle defined,
so adding just "Vehicle" to the TargetTypes fixed the bug.
2016-01-18 11:00:37 +01:00
Matthias Mailänder
40debbde28
Merge pull request #10508 from pchote/cancel-tooltip-on-menu
...
Cancel tooltips when opening the ingame menu.
2016-01-18 07:30:11 +01:00
Taryn Hill
25eddb9567
Explicitly implement ISelectionBar
2016-01-17 22:33:41 -06:00
Taryn Hill
e3229f4cd8
Add explicit interface checking to 'make check'
2016-01-17 17:31:36 -06:00
Taryn Hill
2e861c6d65
Implement a utility command to check for explicit
...
interface implementation violations
2016-01-17 17:31:36 -06:00
Paul Chote
3ccbb480ad
Merge pull request #10505 from Mailaender/palette-conf
...
Fixed parachute palette configuration for Red Alert 2
2016-01-17 21:54:56 +00:00
Oliver Brakmann
d151343216
Merge pull request #10468 from RoosterDragon/fix-dev-shroud-invalidation
...
Fix shroud not updating when disabled
2016-01-17 22:42:34 +01:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Oliver Brakmann
2e157b82f4
Limit InfiltrateForCash's guaranteed amount to spy's value in RA
2016-01-17 22:09:04 +01:00
Oliver Brakmann
c40b64ad02
Fix arbitrary defaults in InfiltrateForCashInfo.
2016-01-17 22:09:04 +01:00
Oliver Brakmann
ee8323373b
Add trait documentation to InfiltrateForCash
2016-01-17 22:00:55 +01:00
Oliver Brakmann
5ec11fba8f
Allow falling back to infiltrator's value in InfiltrateForCash
2016-01-17 22:00:55 +01:00
Oliver Brakmann
aaeb715006
Merge pull request #10246 from penev92/terrainPalettes
...
Allow tile templates to define their own palette
2016-01-17 21:39:28 +01:00
Paul Chote
cac2d82e5a
Fix filename case for TS voices.
2016-01-17 19:31:25 +00:00
Paul Chote
9f7f759da4
Fix filename case on weapon reports.
2016-01-17 19:24:40 +00:00
Matthias Mailänder
a829baa82a
Merge pull request #10521 from pchote/facing-cleanup
...
Remove Util.GetFacing.
2016-01-17 20:21:50 +01:00
Pavel Penev
288de5284e
Fix TerrainTemplatePreviewWidget to use proper palettes
2016-01-17 19:02:18 +02:00
Pavel Penev
861d1368a4
Unhardcode internal terrain palette name from all over the codebase
2016-01-17 19:02:16 +02:00
Pavel Penev
0c51d73be9
Enable use of "custom" palettes per tile Templates
...
Keep the tileset's palette as default, defined on the tileset, but override it for any tile templates that may want to do so with a palette defined on the template.
2016-01-17 19:02:15 +02:00
Oliver Brakmann
7cf98c5e26
Merge pull request #10324 from RoosterDragon/change-frozen-actor-removals
...
GPS updates frozen actors that change owner
2016-01-17 13:37:53 +01:00
Matthias Mailänder
457dca25b4
Merge pull request #10506 from pchote/fix-flying-mcvs
...
Remove some hardcoded trait assumptions from HackyAI.
2016-01-17 08:18:04 +01:00
RoosterDragon
dc99dbef2a
Add an upgrade rule for FrozenUnderFogUpdatedByGps.
2016-01-17 00:15:08 +00:00
RoosterDragon
3c930c3ef9
Introduce FrozenUnderFogUpdatedByGps and IOnGpsRefreshed.
...
This trait uses the new interface to register with the GpsWatcher to get notified when the GPS state changes. It needs to register as if the actor is destroyed, the GpsWatcher can no longer query actors in the world to get the trait. This is no good as the trait needs to perform actions after the death of its parent actor.
When the GPS is enabled, the trait will track ownership changes and update the frozen actor (just like if there was only a GPS dot, it would change colour) and it will also remove frozen actors if the real actor dies or is sold.
2016-01-17 00:13:06 +00:00
RoosterDragon
a232eff7fd
Replace IRemoveFrozenActor with FrozenActorLayer.Remove.
...
The IRemoveFrozenActor interface is replaced with a Remove method on FrozenActorLayer. IRemoveFrozenActor is a performance problem for FrozenActorLayer.Tick as it incurs a large cache miss penalty in order to load and enumerate the array of these interfaces for every frozen actor. Instead, we invert control and allow traits to remove frozen actors directly which eliminates the performance penalty.
2016-01-17 00:13:06 +00:00
RoosterDragon
c98df23b57
Create FrozenActor.RefreshState method for better encapsulation and reuse of this logic.
2016-01-17 00:13:06 +00:00
RoosterDragon
3026bdcea5
Implement equality on TraitPair.
2016-01-17 00:13:06 +00:00
Paul Chote
bee77db1e3
Rename variables for clarity.
2016-01-17 00:02:49 +00:00
Paul Chote
bec059a3c7
Remove unnecessary assumption about non-mobile.
2016-01-17 00:02:49 +00:00
Paul Chote
d4815407f2
Remove hardcoded trait assumptions from MCV and ConYards.
2016-01-17 00:02:49 +00:00
Paul Chote
e026a0f00f
Create proper data structures for hardcoded AI classes.
2016-01-17 00:02:49 +00:00
Paul Chote
3b18c7815d
Remove Util.GetFacing.
2016-01-16 22:38:17 +00:00
Paul Chote
a0979634bb
Use .Yaw.Facing in Map.
2016-01-16 22:38:17 +00:00
Paul Chote
8a8368b97b
Use .Yaw.Facing in Missile.
2016-01-16 22:38:17 +00:00
Paul Chote
46bf58b520
Introduce WVec.Yaw and WAngle.Facing.
2016-01-16 22:38:17 +00:00
Oliver Brakmann
addbe6d564
Merge pull request #10472 from Mailaender/guard-refactor
...
Cleaned up the Guard code
2016-01-16 23:09:19 +01:00
Oliver Brakmann
aeafa3383d
Merge pull request #10516 from reaperrr/shp-compress
...
Recompressed a number of shp(td) files with shapeset
2016-01-16 22:59:41 +01:00
Oliver Brakmann
29e8396863
Merge pull request #10531 from pchote/fix-tileset-case
...
Fix case mismatches in TS tileset importer.
2016-01-16 22:43:02 +01:00
Oliver Brakmann
9de239e246
Merge pull request #10371 from Mailaender/demotruck-detonates
...
Generalized the DemoTruck trait for Tiberian Sun
2016-01-16 19:46:37 +01:00
Matthias Mailänder
6900e4bad3
rename DemoTruck to AttackSuicides
...
generalize move to add Aircraft support
give it a description
don't require Explodes as it is just a soft dependency
use a regular self kill
2016-01-16 19:38:23 +01:00
Oliver Brakmann
01a873218d
Merge pull request #10364 from Mailaender/unload-overlay
...
Added the Tiberian Sun harvester unload overlay
2016-01-16 19:30:19 +01:00
abcdefg30
b593063057
Merge pull request #10519 from RockyTV/rockytv
...
Decrease Engineer and Medic priority
2016-01-16 14:35:41 +01:00
Matthias Mailänder
56313e6d8a
Merge pull request #10525 from pchote/split-package-interfaces
...
Split IPackage into IReadOnlyPackage and IReadWritePackage
2016-01-16 14:19:54 +01:00
Matthias Mailänder
5fc6af6566
Merge pull request #10493 from pchote/fix-menu-hover
...
Update button mouseover when switching menus.
2016-01-16 14:10:24 +01:00
Paul Chote
9f28eefb31
Fix case mismatches in TS tileset importer.
2016-01-16 13:07:36 +00:00
Matthias Mailänder
152ff32ded
add the Tiberian Sun harvester unload overlay
2016-01-16 13:51:08 +01:00
Matthias Mailänder
f3210755c0
rename WithDockingOverlay to WithDockedOverlay
2016-01-16 13:51:06 +01:00
abcdefg30
2ccf142ce9
Merge pull request #10492 from pchote/fix-mission-order
...
Sort missions by their order in missions.yaml
2016-01-16 13:26:26 +01:00
abcdefg30
aa23928e7b
Merge pull request #10514 from pchote/blink-install-button
...
Blink install map button.
2016-01-16 13:16:31 +01:00
abcdefg30
c701ed6a5c
Merge pull request #10510 from pchote/cancel-pbog-on-death
...
Cancel PBOG on death
2016-01-16 12:17:39 +01:00
abcdefg30
ee1cf5ff87
Merge pull request #10523 from pchote/fix-pbog-gameover-crash
...
Fix a crash if an order generator is active when a game ends.
2016-01-16 12:04:45 +01:00
Paul Chote
bdb8fd48ca
Remove legacy package creation code.
2016-01-16 10:37:21 +00:00
Paul Chote
f8d0b97e8d
Split IPackage into IReadOnlyPackage and IReadWritePackage.
2016-01-16 10:37:21 +00:00
reaperrr
77b0bd6067
Merge pull request #10520 from pchote/fix-voxel-z-offsets
...
Use height offset when rendering voxels.
2016-01-16 00:10:17 +01:00
Paul Chote
2fb0af60d1
Merge pull request #10482 from Mailaender/ra2-wav
...
Fixed crashes with Red Alert 2 wav files
2016-01-15 23:05:13 +00:00
Paul Chote
24570f0bdf
Merge pull request #10490 from penev92/packages
...
Some renaming from "folder" to "package"
2016-01-15 22:40:02 +00:00
Paul Chote
1cb93b52c0
Cancel PBOG when placement becomes invalid.
2016-01-15 21:26:32 +00:00
Paul Chote
99ba155a16
Fix a crash if an order generator is active when a game ends.
2016-01-15 21:13:22 +00:00
Paul Chote
054be44563
Cache production queue on PBOG.
2016-01-15 20:59:57 +00:00
Paul Chote
44b1402080
Update button mouseover when switching menus.
2016-01-15 20:57:39 +00:00
Paul Chote
4bf887a905
Extract a helper method for switching menu types.
2016-01-15 20:57:39 +00:00
Oliver Brakmann
8ebee425ab
Merge pull request #10264 from whinis/bleed
...
Restart button for missions
2016-01-15 21:55:02 +01:00
Whinis
9059e3e2c8
Changes to the RestartGame function to make it more streamlined
...
Removal of PromptAbortAction and inclusion into PromptConfirmAction
Changes to prevent a restart button being required for all mods
ConfirmAction
Addtion of named parameters to PromptConfirmAction
Moved StartGame from MissionBrowserLogic.cs to Game.cs
2016-01-15 15:34:00 -05:00
RoosterDragon
999965fc82
Merge pull request #10491 from pchote/fix-country-overflow
...
Fix MP browser country name overflow
2016-01-15 19:54:09 +00:00
RoosterDragon
db520a8560
Merge pull request #10476 from pchote/sound-device-labels
...
Truncate SoundDevice label at the UI level.
2016-01-15 19:53:42 +00:00
Matthias Mailänder
047f71e5ec
Reset stream position after TryParseSound failures
2016-01-15 18:29:25 +01:00
Matthias Mailänder
d578ea4094
Implement MergedStream.Position properly
2016-01-15 18:29:25 +01:00
Matthias Mailänder
dc62dcd56d
Avoid the bracket syntax everywhere
2016-01-15 18:29:25 +01:00
Matthias Mailänder
71e8e20987
Report unknown codecs when failing
2016-01-15 18:29:11 +01:00
Paul Chote
1896e707e6
Fix deployed tick tank turret.
2016-01-15 17:13:59 +00:00
Matthias Mailänder
fb39aed29f
Return earlier on error in AudLoader
2016-01-15 18:11:22 +01:00
Matthias Mailänder
a01bc02390
Log sound parsing errors in sound.log
2016-01-15 18:10:52 +01:00
Paul Chote
18b3595894
Fix nod laser turret.
2016-01-15 17:08:45 +00:00
Paul Chote
d235dad754
Fix voxel barrel rendering.
2016-01-15 17:05:00 +00:00
Paul Chote
88e15d9100
Fix voxel z offsets.
2016-01-15 17:04:19 +00:00
Alexandre Oliveira
5ce454ce7b
Decrease Engineer, Medic and Mechanic priority
...
Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
Pavel Penev
e3f5697f7e
Some more renaming from "folder" to "package"
2016-01-14 22:08:49 +02:00
Oliver Brakmann
da4f04acfb
Merge pull request #10509 from pchote/cancel-pbog-on-menu
...
Cancel custom input modes when opening the menu.
2016-01-14 20:29:30 +01:00
abcdefg30
3128bec301
Merge pull request #10512 from pchote/disable-line-build
...
Use shift to disable line building.
2016-01-14 20:18:26 +01:00
Oliver Brakmann
4d3918f6de
Merge pull request #10511 from pchote/disable-slot-admin-when-empty
...
Disable slot admin dropdown when empty.
2016-01-14 20:11:08 +01:00
reaperrr
4c737bccd5
Re-compress some D2k SHPs
2016-01-14 20:10:31 +01:00
reaperrr
902c19d394
Re-compress SHPs in RA bits with shapeset
2016-01-14 20:10:11 +01:00
reaperrr
82806d90bd
Re-compress SHPs in cnc bits folder with shapeset
2016-01-14 20:09:16 +01:00
Alexander Heinz
e0c033fe99
restart button added for singleplayer in cnc, ra, d2k
2016-01-14 11:53:31 -05:00
Paul Chote
6d017b09f3
Blink install map button.
2016-01-14 00:27:30 +00:00
Paul Chote
fca759987c
Use shift to disable line building.
2016-01-13 23:57:18 +00:00
Paul Chote
a639d9587d
Disable slot admin dropdown when empty.
2016-01-13 23:45:25 +00:00
Paul Chote
244fb582fb
Cancel tooltips when opening the ingame menu.
2016-01-13 23:32:45 +00:00
Paul Chote
06678ecc0d
Cancel custom input modes when opening the menu.
2016-01-13 23:28:51 +00:00
Paul Chote
80b5311082
Disable color validation for locked colors.
2016-01-13 23:09:54 +00:00
Matthias Mailänder
5516291c60
Merge pull request #10441 from abcdefg30/07demolish
...
Let Tanya try to attack the flame turrets in soviet07
2016-01-13 22:50:41 +01:00
Matthias Mailänder
0317c984cb
fix parachute palette configuration
2016-01-13 22:34:40 +01:00
Paul Chote
675faa2a6d
Truncate long server locations.
2016-01-12 00:03:17 +00:00
Paul Chote
260681d048
Sort missions by their order in missions.yaml.
2016-01-11 23:54:55 +00:00
Paul Chote
eebdd6d041
Fix width of server location column.
2016-01-11 23:39:06 +00:00
Oliver Brakmann
8a755e673c
Merge pull request #10480 from pchote/fix-cloak-modifier
...
Fix Cloak modifying the palette of decoration renderables.
2016-01-11 22:12:46 +01:00
Oliver Brakmann
e2a4efec29
Merge pull request #10479 from pchote/fix-d2k-moveflash
...
Disable modifiers on the d2k move flash palette.
2016-01-11 21:56:28 +01:00
Oliver Brakmann
af1611fcac
Merge pull request #10477 from pchote/fix-pbog-decoration-offset
...
Use the correct CenterPosition for PBOG overlays.
2016-01-11 21:47:03 +01:00
Oliver Brakmann
1be9cedc01
Merge pull request #10303 from r34ch/doubles-rebalance
...
Rebalance doubles.oramap in RA mod
2016-01-11 21:39:53 +01:00
Pavel Penev
45382d193a
Rename IFolder to IPackage
2016-01-11 21:53:48 +02:00
Paul Chote
2c0f231c77
Merge pull request #10486 from penev92/modImages
...
Hardcode mod logo and preview image file names
2016-01-11 19:31:05 +00:00
Pavel Penev
75d983c922
Hardcode mod logo and preview image file names
...
(Revert "Unhardcode mod logo and preview image paths")
2016-01-11 21:16:57 +02:00
Matthias Mailänder
37c41b2a23
Merge pull request #10232 from penev92/modSupport
...
Implement mod loading from the support directory
2016-01-11 12:37:35 +01:00
Paul Chote
62c222ebd2
Fix Cloak modifying the palette of decoration renderables.
2016-01-11 00:40:05 +00:00
Paul Chote
a8ac3a41e7
Disable modifiers on the d2k move flash palette.
2016-01-11 00:25:00 +00:00
Paul Chote
353837e37b
Sync replay support timers to original game time.
2016-01-11 00:06:46 +00:00
Paul Chote
4f07d615b7
Use the correct CenterPosition for PBOG overlays.
2016-01-10 23:41:23 +00:00
Paul Chote
8731d78594
Truncate SoundDevice label at the UI level.
2016-01-10 23:31:30 +00:00
Pavel Penev
652f38ff66
Merge pull request #10471 from Mailaender/check-d2k-legacymap-actor-import
...
Fixed the Dune 2000 legacy map import
2016-01-11 00:29:54 +02:00
Pavel Penev
3722b2848b
Change D2k to use the new path syntax with a mod ID prefix
...
Allows seemless movement between the game's mods directory and the support directory.
NOTE: Rebuilding will create the mod directories in the game's project dir and put the new DLLs there, which may lead to (although swallowed) exceptions when populating the mod dictionary due to repeating keys.
2016-01-10 23:52:10 +02:00
Pavel Penev
a3299d7030
Unhardcode mod logo and preview image paths
2016-01-10 23:52:09 +02:00
Pavel Penev
71c2d6b9d7
Add GetCandidateMods() method to ModMetadata to preload all folders that may contain a mod
...
This allows for loading of mods from both the game's mods directory and the support directory
2016-01-10 23:52:08 +02:00
Pavel Penev
778492840f
Update mod.yaml loading methods to account for potential "package paths"
2016-01-10 23:19:29 +02:00
Pavel Penev
0e53312a1d
Add a package-oriented Platform.ResolvePath() method
2016-01-10 23:19:28 +02:00
Pavel Penev
b27cf8ea94
Small refactoring in Manifest.cs
2016-01-10 23:19:26 +02:00
Matthias Mailänder
4012433e10
test and correct the ActorDataByActorCode
2016-01-10 21:56:26 +01:00
Oliver Brakmann
6114fe582c
Merge pull request #10453 from huwpascoe/selbox
...
Refactored WorldInteractionControllerWidget
2016-01-10 19:34:25 +01:00
Matthias Mailänder
13f20a4b56
cache the trait lookup
2016-01-10 07:28:28 +01:00
Matthias Mailänder
a74aaf73c5
Guard requires IMove
2016-01-10 07:28:19 +01:00
Matthias Mailänder
5b263e3cdb
put GuardOrderGenerator in the correct namespace
2016-01-10 07:22:42 +01:00
Matthias Mailänder
7729646f45
Merge pull request #10465 from obrakmann/fix-upgrade-rule-dates
...
Fix dates for upgrade rules
2016-01-10 06:53:13 +01:00
RoosterDragon
a15d1801e1
Calculate better upper bounds in SpatiallyPartitioned.
...
SpatiallyPartitioned was calculating larger that necessary bounding regions as this was simple to do and does not impact correctness. By being careful to calculate the upper bounds exactly we can avoid checking more bins than we need to during updates and queries.
2016-01-09 23:44:58 +00:00
RoosterDragon
8ff08d4e19
Add IntegerDivisionRoundingAwayFromZero.
...
This provides the mirror of the integer division operator, which rounds towards zero.
2016-01-09 23:44:55 +00:00
RoosterDragon
8b12a4a747
Add tests for SpatiallyPartitioned.
2016-01-09 23:44:53 +00:00
RoosterDragon
21fd4df586
Invalidate shroud when enabling/disabled the shroud.
...
This ensures when shroud is toggled during a replay, the shroud renderer and radar update correctly.
2016-01-09 23:07:32 +00:00
Oliver Brakmann
0a413af3eb
Merge pull request #10440 from abcdefg30/05aDemolish
...
Polish the demolition of the prison in allies05a
2016-01-09 22:22:54 +01:00
Oliver Brakmann
2ee3a66b48
Merge pull request #10442 from abcdefg30/06secondary
...
Add a new secondary objective to the soviet06 missions
2016-01-09 22:13:46 +01:00
Oliver Brakmann
a0d33320a0
Merge pull request #10439 from abcdefg30/sub04a
...
Disable sub pen and ship yard in soviet04a
2016-01-09 21:41:17 +01:00
Oliver Brakmann
b8667ba968
Merge pull request #10458 from Mailaender/ts-cliffsin
...
Added Tiberian Sun map Cliffs of Insanity
2016-01-09 21:38:26 +01:00
Oliver Brakmann
2a1bc11133
Merge pull request #10459 from Mailaender/ts-karasjok
...
Added map Town of Karasjok for Tiberian Sun
2016-01-09 21:23:56 +01:00
Oliver Brakmann
abe76d6f07
Fix dates for upgrade rules
...
The dates for the following two upgrade rules have not been touched since they were backported to release-20151224:
1. 20151107: PaticleSize -> ParticleSize
2. 20151122: DeployToUpgrade, Upgrades -> DeployedUpgrades
2016-01-09 20:25:32 +01:00
RoosterDragon
1bc3a7395f
Prevent items without size from being added to SpatiallyPartitioned.
...
Items with no size act unexpectedly as they can fail to be returned when querying partition bins as they do not intersect along the top or left edges of the bin. We prevent such items being added in the first place to avoid this scenario.
As a side effect - we must now prevent any Immobile items that do not have size from being added to the screen map.
2016-01-09 16:51:13 +00:00
abcdefg30
9476889989
Add a new secondary objective to the soviet06 missions
2016-01-09 14:58:36 +01:00
RoosterDragon
bef6f40759
Merge pull request #10392 from Mailaender/d2k-ai-aircraft
...
Fixed AI bots not building any Carryalls
2016-01-09 11:46:51 +00:00
RoosterDragon
764f5d6bd9
Merge pull request #10236 from teees/ts-air-separation
...
Set ideal aircraft separation to half of the default value
2016-01-09 11:43:09 +00:00
Matthias Mailänder
715ba32262
add map Town of Karasjok
2016-01-09 08:24:24 +01:00
Matthias Mailänder
1d20203478
add Cliffs of Insanity
2016-01-09 08:11:13 +01:00
Matthias Mailänder
97b0b1afab
Merge pull request #10418 from pchote/format-names
...
Rename WW compression formats and move into Mods.Common.
2016-01-08 19:17:50 +01:00
Matthias Mailänder
3c4dd64b86
Merge pull request #10457 from obrakmann/fix10450_lobby-early-crash
...
Don't update player list when lobby doesn't have our client yet
2016-01-08 19:14:03 +01:00
Matthias Mailänder
65a06adc51
Merge pull request #10041 from teees/exit-on-death
...
Unload passengers / cargo on death
2016-01-08 18:15:40 +01:00
teees
b7a3a446e1
Unload passengers on death
2016-01-08 08:50:35 +01:00
Paul Chote
1202a4d968
Move IniFile to Mods.Common.
2016-01-07 21:07:43 +00:00
Paul Chote
9f4b7097b2
Move WW compression formats into Mods.Common.
2016-01-07 21:07:43 +00:00
Paul Chote
83477ec19e
Move VqaReader to Mods.Common.
2016-01-07 21:07:42 +00:00
Paul Chote
33f3e5ad47
Rename WW-created compression formats.
2016-01-07 21:07:42 +00:00
Oliver Brakmann
d580551572
Don't update player list when lobby doesn't have our client yet
2016-01-07 21:54:47 +01:00
Matthias Mailänder
7c31f6e18e
Merge pull request #10417 from RoosterDragon/log-thread-safety
...
Make Log thread-safe.
2016-01-07 21:34:56 +01:00
Matthias Mailänder
c607c8532f
Merge pull request #10443 from Truth99A/TD-BuildPaletteOrder-Change
...
Changed build palette order of structures for TD
2016-01-07 21:05:32 +01:00
Matthias Mailänder
27eeaf3d41
Merge pull request #10112 from DnAp/PowerTooltip
...
Closes #6011
2016-01-07 20:57:14 +01:00
abcdefg30
22e071c57f
Merge pull request #10152 from teees/ts-aircraft-husks
...
Added aircraft husks (Tiberian Sun)
2016-01-07 17:36:53 +01:00
abcdefg30
9aca470a73
Merge pull request #9808 from teees/cloak-fix
...
Several fixes for cloak behavior
2016-01-07 17:34:33 +01:00
Huw Pascoe
df441ff5c7
Refactored WorldInteractionControllerWidget
...
Cleaned up all the nullable types
Simplified dragEnd, lastMousePos, xy, etc.
2016-01-07 16:00:41 +00:00
teees
e8856a9268
Set ideal separation to a lower value for ts aircraft
2016-01-07 14:50:22 +01:00
teees
5ef93d330a
Added aircraft husks
2016-01-07 14:36:22 +01:00
teees
3a83e0cb92
Changes to ts cloaking behaviour to closer resemble the original
2016-01-07 13:44:17 +01:00
teees
f46185b85f
Reworked cloaking behaviour
2016-01-07 13:44:16 +01:00
Truth99A
3f156f6dda
changed build palette order of sturctures for TD
...
changed the build palette order so that it follows the tech tree
images of the change + poll can be found at: http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=19220&postdays=0&postorder=asc&vote=viewresult
2016-01-07 12:38:50 +11:00
abcdefg30
9db974cfe9
Merge pull request #10406 from Mailaender/d2k-no-ra
...
Removed the RA mod DLL dependency from D2k
2016-01-06 21:53:09 +01:00
abcdefg30
6fa70134cd
Merge pull request #10399 from Mailaender/cnc-no-ra
...
Removed the RA mod DLL dependency from TD
2016-01-06 21:51:16 +01:00
abcdefg30
334105da19
Merge pull request #10369 from Mailaender/tread-lightly
...
Fixed map "Tread Lightly"
2016-01-06 21:39:52 +01:00
abcdefg30
c28a09e3ef
Merge pull request #10377 from Mailaender/tiberium-garden-redux
...
Added TS map Tiberium Garden Redux
2016-01-06 21:31:37 +01:00
Matthias Mailänder
b61cfc86a0
Merge pull request #10032 from teees/vocloader
...
Added VocLoader
2016-01-05 22:33:27 +01:00
teees
5def1ed626
Added VocLoader
2016-01-05 18:06:54 +01:00
Matthias Mailänder
aa9ef48737
Revert "Don't attack actors that you can't see"
...
This reverts commit d235ea3a52 .
2016-01-04 23:02:03 +01:00
Matthias Mailänder
98a1a452c1
Merge pull request #10410 from RoosterDragon/fal-footprint
...
Fix FrozenActorLayer.FootprintBounds.
2016-01-04 22:13:49 +01:00
Oliver Brakmann
36dc8775bc
Merge pull request #10414 from abcdefg30/luaLearn
...
Reference the Map Scripting page from the Lua API page
2016-01-04 21:57:46 +01:00
Matthias Mailänder
16d2f8466c
Merge pull request #10412 from kyrylo/ra-minelayer-health-buff
...
ra: buff minelayer's HP
2016-01-04 21:51:39 +01:00
RoosterDragon
081b40b14f
Make Log thread-safe.
...
Since logging is exposed via static methods, it need to be thread-safe or multiple threads trying to log at the same time will cause bad things to happen.
2016-01-04 19:27:48 +00:00
abcdefg30
e9d76011c5
Merge pull request #10388 from RoosterDragon/auto-target-perf
...
Speed up AutoTarget.ChooseTarget among groups of allied units.
2016-01-04 17:48:33 +01:00
abcdefg30
749163464a
Reference the Map Scripting page from the Lua API page
2016-01-04 16:59:44 +01:00
abcdefg30
bb399a536b
Merge pull request #10409 from Mailaender/fix-globalchat
...
Fixed all known crashes in GlobalChat
2016-01-04 15:42:14 +01:00
atlimit8
e4f4c578f6
Merge pull request #10376 from RoosterDragon/repulse-perf
...
Speed up Aircraft.Repulse.
2016-01-04 01:26:03 -06:00
RoosterDragon
adc7e902e3
Speed up AutoTarget.ChooseTarget among groups of allied units.
...
Most auto target scans will be conducted among groups of allied units unable to target each other because they are allied and their weapons only target enemies. Since they cannot target each other, the scan will be repeated constantly. Realising this, we can significantly reduce the performance impact of auto target scanning by bailing early in this scenario to avoid carrying out expensive targeting checks on friendly units which we know will fail anyway.
2016-01-04 07:07:26 +00:00
atlimit8
7acd71cd7d
Merge pull request #10407 from pchote/ts-resource-colors
...
Fix the TS resource minimap colors.
2016-01-04 00:31:58 -06:00
Kyrylo Silin
91690bdc44
ra: buff minelayer's HP
...
Currently 1 rocket soldier can kill a minelayer with 2 shots. With this
change a rocket soldier needs 3 shots. I think this buff is needed
because minelayer costs $800 and it has even less HP than a paper light
tank.
2016-01-04 07:41:51 +02:00
RoosterDragon
0dc51f79a0
Fix FrozenActorLayer.FootprintBounds.
...
The size of the bounds was too small (as rectangle has exclusive edges on the right and bottom). This meant some intersection tests would fail and thus the frozen actor was not found when searching the partition bins.
2016-01-03 23:48:28 +00:00
Matthias Mailänder
83bada07b5
don't disconnect every client when one user gets kicked
2016-01-03 23:19:36 +01:00
Matthias Mailänder
fa4a177cd5
fix a NullReferenceException when the widget is unbound
2016-01-03 23:09:04 +01:00
RoosterDragon
5b8b059d19
Merge pull request #10405 from Mailaender/ts-rm-gps
...
Removed GpsWatcher from Tiberian Sun
2016-01-03 21:40:57 +00:00
Paul Chote
ca2728f361
Fix the TS resource minimap colors.
2016-01-03 21:32:15 +00:00
Matthias Mailänder
bb9429a530
remove the RA mod dependency
2016-01-03 22:25:54 +01:00
Matthias Mailänder
1c8a0fc52a
remove GpsWatcher from Tiberian Sun
2016-01-03 21:32:07 +01:00
Taryn Hill
7cb8b42a13
Merge pull request #10401 from scshunt/authorship
...
Add me to AUTHORS file.
2016-01-03 11:48:32 -06:00
Sean Hunt
aa0cd89b5c
Add myself to AUTHORS
2016-01-03 12:16:51 -05:00
Matthias Mailänder
3053024fa2
Merge pull request #10400 from scshunt/style
...
Style fixes.
2016-01-03 18:10:40 +01:00
Sean Hunt
a7a22d7a49
Style fixes.
2016-01-03 12:02:26 -05:00
Matthias Mailänder
27712efe9b
remove the RA mod dependency
2016-01-03 17:48:41 +01:00
Matthias Mailänder
ed5b8d024b
reimport Tread Lightly
2016-01-03 12:12:03 +01:00
Matthias Mailänder
7d827a9c32
limit the production of carryalls
2016-01-03 11:57:50 +01:00
Matthias Mailänder
88289f8242
add Tiberium Garden Redux
2016-01-03 11:55:28 +01:00
Matthias Mailänder
c17db1245d
use the original naming to keep compatible for legacy map import
2016-01-03 11:55:27 +01:00
Matthias Mailänder
47bc8426f1
use the original naming for legacy map import
...
although it seems redundant for now
2016-01-03 11:51:48 +01:00
Matthias Mailänder
14d412a361
Merge pull request #10385 from pchote/d2k-worm-trail
...
Finish D2K worm implementation
2016-01-03 09:21:08 +01:00
Matthias Mailänder
df8b1efbf4
fix AI not building any Carryalls
2016-01-03 08:54:12 +01:00
Paul Chote
47c97735ed
Overhaul sand worm rendering and attacking.
2016-01-03 01:17:30 +00:00
Paul Chote
8ce274ed79
Overhaul and rename WithActiveAnimation -> WithIdleAnimation.
2016-01-03 01:17:29 +00:00
Paul Chote
adaa1fa70e
Add multiple sequence and upgrade support to LeavesTrails.
2016-01-03 01:17:29 +00:00
Paul Chote
6af377030c
Add sequence parameter to SpriteEffect.
2016-01-03 01:17:29 +00:00
RoosterDragon
8d7ed98636
Merge pull request #10380 from pchote/improve-trails
...
Polish and improved customization for actor trails
2016-01-03 01:15:26 +00:00
RoosterDragon
55d074b25d
Merge pull request #10384 from pchote/upgrade-newlines
...
Fix duplicated end of file newline being saved to upgraded yaml.
2016-01-03 00:56:19 +00:00
RoosterDragon
cf841f1e64
Merge pull request #10386 from penev92/fixStuff
...
Fix upgrade rule output spam
2016-01-03 00:40:44 +00:00
Paul Chote
f108d4b113
Polish wakes for TS HVR and APC.
2016-01-02 21:19:06 +00:00
Pavel Penev
30f6c10101
Fix upgrade rule output spam
2016-01-02 22:37:12 +02:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
Paul Chote
bc4ea3f87b
Don’t duplicate the final newline when saving upgraded yaml.
2016-01-02 20:06:52 +00:00
Matthias Mailänder
63af439c73
Merge pull request #10365 from reaperrr/fix-missile-effects
...
Misc Missile and CreateEffectWarhead tweaks
2016-01-02 17:08:52 +01:00
abcdefg30
7934995a8f
Let Tanya try to attack the flame turrets in soviet07
2016-01-02 16:31:01 +01:00
abcdefg30
7c84c666d7
Add some empty lines to soviet07.lua for better readability
2016-01-02 16:24:25 +01:00
abcdefg30
fb7d64a126
Disable sub pen and ship yard in soviet04a
...
as there is no water in this mission
2016-01-02 16:13:29 +01:00
abcdefg30
c6822452e8
Polish the demolition of the prison in allies05a
2016-01-02 16:07:59 +01:00
RoosterDragon
224c458d20
Merge pull request #10375 from Mailaender/zip-codepage
...
Use UTF8 instead of system locale code page
2016-01-02 14:57:04 +00:00
Paul Chote
7a9f27aa11
Fix trail sprite size with zoom.
2016-01-02 12:25:52 +00:00
Paul Chote
f8b0674ccc
Add extra configuration options for trails.
2016-01-02 12:25:52 +00:00
Matthias Mailänder
fb62b40848
Merge pull request #10252 from penev92/removeToP
...
Remove obsolete TransformOnPassenger trait
2016-01-02 12:49:01 +01:00
Matthias Mailänder
51468c60ed
use UTF8 instead of system locale code page
2016-01-02 09:08:21 +01:00
RoosterDragon
53ede338de
Speed up Aircraft.Repulse.
...
Avoid LINQ in the repulsion force calculation, and cache a trait lookup used when determining movement speed.
2016-01-02 06:48:12 +00:00
Pavel Penev
51281e2546
Remove obsolete TransformOnPassenger trait
...
The upgrade system has made this obsolete. Units like the RA2 IFV are better done that way.
2016-01-02 02:01:46 +02:00
RoosterDragon
0363aeaaea
Merge pull request #10362 from Mailaender/new-map-crash
...
Fixed a crash on new map creation
2016-01-01 20:53:06 +00:00
Pavel Penev
17239979d7
Merge pull request #10162 from teees/hovers-fix2
...
fix hovers trait to use heightmap
2016-01-01 22:51:27 +02:00
teees
ce5c8fde5c
fix hovers trait to use heightmap
2016-01-01 21:04:17 +01:00
Matthias Mailänder
bf2513407a
fix a crash on new map creation
2016-01-01 16:47:15 +01:00
Oliver Brakmann
46133891bb
Merge pull request #10312 from r34ch/man-to-man-rebalance
...
Rebalance man-to-man.oramap for the RA mod
2016-01-01 16:38:08 +01:00
Oliver Brakmann
e1a5a5632d
Merge pull request #10366 from Phoib/NoLineEnding
...
Eliminated superfluous linendings
2016-01-01 16:33:28 +01:00
Oliver Brakmann
9e0f325887
Merge pull request #10301 from r34ch/singles-rebalance
...
Singles rebalance
2016-01-01 16:31:37 +01:00
Emiel Suilen
3e63869bd1
Eliminated superfluous linendings
2016-01-01 16:22:19 +01:00
reaperrr
d93a3a61ee
Use DistanceFromEdge instead of OuterRadius for CreateEffectWarhead's hit check
2016-01-01 15:52:13 +01:00
reaperrr
671f5af723
Unhardcode Missile freefall gravity
2016-01-01 15:52:12 +01:00
reaperrr
c02206601c
Use airMargin in CreateEffectWarhead's water check
...
Closes #10350 .
2016-01-01 15:43:34 +01:00
Paul Chote
99ef4dc832
Merge pull request #10346 from RoosterDragon/misc-fixes
...
Dispose fixes + misc touchups
2016-01-01 13:53:05 +00:00
DArcy Rush
e004b5a7c5
Rebalance doubles.oramap for the RA mod
2016-01-01 13:22:09 +00:00
Paul Chote
0d2be8182f
Merge pull request #10345 from RoosterDragon/test-deprecation
...
Suppress warning about Is.StringContaining on NUnit 3
2016-01-01 13:02:08 +00:00
Matthias Mailänder
be235eb9fb
Merge pull request #10210 from pchote/other-enter-traits
...
Add enter behaviour field to Infiltrates/EngineerRepair/RepairsBridges.
2016-01-01 12:01:26 +01:00
Matthias Mailänder
b3c474ebf9
Merge pull request #9452 from atlimit8/CreateFrozenActorsInFrozenUnderFogConstructor
...
Move FrozenActor creation to Created in FrozenUnderFog
2016-01-01 11:45:08 +01:00
RoosterDragon
3e77f48b06
Rethrow exception correctly in CoordinateTest.
2016-01-01 04:51:57 +00:00
RoosterDragon
5f13fa0343
Fix serialization of custom exceptions.
2016-01-01 04:51:55 +00:00
RoosterDragon
b5f24c3fa6
Add some missing Dispose calls, fix some Dispose implementations.
2016-01-01 04:51:54 +00:00
DnAp
c4b925ffc3
Make trait PowerTooltip
2015-12-31 18:20:55 +03:00
Matthias Mailänder
85ffd505c1
Merge pull request #10344 from obrakmann/fix10339_map-editor-filetype-crash
...
Allow only valid file types when saving maps in the editor
2015-12-31 13:33:45 +01:00
Matthias Mailänder
f8161300ed
Merge pull request #10304 from whinis/ReplayReworkPR
...
Reworking ReplayRecorderConnection to be not be a Connection
2015-12-31 12:40:51 +01:00
Matthias Mailänder
cd730914db
Merge pull request #10119 from RoosterDragon/sort-effects-with-actors
...
Interleave renderables for effects and actors
2015-12-31 12:31:47 +01:00
Matthias Mailänder
6a555a7a8d
Merge pull request #10089 from abcdefg30/shellmapCPU
...
Try to win a small amount of performance when the shellmap is disabled
2015-12-31 12:22:14 +01:00
DArcy Rush
68d8ba7344
Update singles.oramap in the RA mod
2015-12-31 09:33:24 +00:00
DArcy Rush
e88721ca73
Rebalance man-to-man.oramap for the RA mod
2015-12-31 08:41:50 +00:00
Matthias Mailänder
9e5d325a25
Merge pull request #10347 from r34ch/kotg2-rebalance
...
Rebalance keep-off-the-grass-2.oramap for the RA mod
2015-12-31 09:39:49 +01:00
Matthias Mailänder
39bdda8fd3
Merge pull request #10352 from RoosterDragon/global-light-perf
...
Speed up GlobalLightingPaletteEffect.
2015-12-31 09:35:19 +01:00
atlimit8
4744f436d3
Move FrozenActor creation to Created in FrozenUnderFog
2015-12-31 00:53:26 -06:00
RoosterDragon
32bf9f7661
Suppress warning about Is.StringContaining on NUnit 3.
2015-12-31 06:37:55 +00:00
RoosterDragon
208b51feb1
Speed up GlobalLightingPaletteEffect.
...
Perform everything in integer arithmetic using some bit twiddling to avoid the performance cost of converting to and from floating point values.
2015-12-31 06:26:05 +00:00
Whinis
155c74fc5f
Reworking ReplayRecorderConnection to no longer be an IConnection but rather attached to IConnection
2015-12-30 22:17:13 -05:00
reaperrr
f7c6938e27
Merge pull request #10243 from pchote/fix-neutrino-bullets
...
Fix collision detection for Missiles and Bullets.
2015-12-31 00:14:16 +01:00
Matthias Mailänder
aed5e4a057
Merge pull request #10337 from RoosterDragon/fix-upgrade
...
Fix UpgradeChromeMetrics.
2015-12-30 23:48:33 +01:00
RoosterDragon
47aafc7936
Merge pull request #10334 from obrakmann/fix10331_suppress-unread-irc-notifications
...
Fix counting IRC notifications as unread messages
2015-12-30 22:25:17 +00:00
abcdefg30
f364a306f3
Merge pull request #10201 from teees/discardexcessresources
...
Optionally discard resources when silo capacity has been reached
2015-12-30 22:43:15 +01:00
DArcy Rush
6b93e21b81
Rebalance keep-off-the-grass-2.oramap for the RA mod
2015-12-30 21:36:16 +00:00
Paul Chote
5b99a0c2da
Implement enter behaviour for building/bridge repair.
2015-12-30 19:54:18 +00:00
Paul Chote
1959820bc8
Implement enter behaviour for Infiltrates plus other cleanups.
2015-12-30 19:53:51 +00:00
Paul Chote
f5fafb1b9d
Move EnterBehaviour behaviour to Enter.
2015-12-30 19:53:06 +00:00
Paul Chote
8771562e37
Reduce projectile search radius to match warheads.
2015-12-30 19:32:00 +00:00
Paul Chote
124e7b389a
Add a lint test for projectile target search radius.
2015-12-30 19:31:59 +00:00
Paul Chote
a44b50c2ad
Increase wall blocking geometry to a full cell.
2015-12-30 19:31:59 +00:00
Paul Chote
871d328c35
Fix collision detection for Missiles and Bullets.
2015-12-30 19:15:17 +00:00
Oliver Brakmann
83ee267105
Allow only valid file types when saving maps in the editor
...
It will also allow saving to files and directories which have a dot in their name.
2015-12-30 19:59:13 +01:00
Oliver Brakmann
a580aa1f27
Merge pull request #10316 from abcdefg30/powerUpDownD2k
...
Swap the Disable- and EnablePower sounds of D2K
2015-12-30 17:06:47 +01:00
abcdefg30
d2b75d780d
Merge pull request #9856 from atlimit8/FilterInstalledModsFromNeededMods
...
Show only missing required "mod (version)"s
2015-12-30 15:38:07 +01:00
Matthias Mailänder
f0ef8e669a
Merge pull request #9945 from teees/air-fix
...
Adjust orca sight range and prevent aircraft from flying into shroud
2015-12-30 14:33:13 +01:00
Matthias Mailänder
c6cc0ecd29
Merge pull request #10323 from RoosterDragon/struct-equatable
...
Ensure some structs implement IEquatable<T>.
2015-12-30 09:28:09 +01:00
Matthias Mailänder
5061e7acd7
Merge pull request #10333 from atlimit8/RemoveLingeringNUnit2
...
Fix-up NUnit 2 & 3 use in Unix Makefile
2015-12-30 09:21:23 +01:00
Matthias Mailänder
3372079beb
Merge pull request #10336 from RoosterDragon/fix-param-order
...
Fix parameters sent to DetectionCircleRenderable.
2015-12-30 09:13:37 +01:00
RoosterDragon
a010b06b49
Fix UpgradeChromeMetrics.
...
This needs to handle the null value passed in for the parent parameter from it's only (non-recursive) callsite.
2015-12-30 04:48:38 +00:00
RoosterDragon
6156575cd5
Fix parameters sent to DetectionCircleRenderable.
...
The parameters had been accidentally reversed in the builder methods.
2015-12-30 04:26:52 +00:00
atlimit8
68fd5dfd58
Merge pull request #10272 from RoosterDragon/player-dict
...
Speed up dictionaries keyed on Player
2015-12-29 19:27:11 -06:00
abcdefg30
2dd48ebe5f
Merge pull request #10320 from r34ch/competitive-maps
...
Add competitive maps to the pool
2015-12-30 02:01:28 +01:00
atlimit8
dbcb0d6c09
Fix-up NUnit 2 & 3 use in Unix Makefile
2015-12-29 18:48:32 -06:00
Oliver Brakmann
7858ba16c4
Fix counting IRC notifications as unread messages
2015-12-30 00:50:03 +01:00
Oliver Brakmann
0be9d09650
Merge pull request #10328 from r34ch/ra-light-tank-buff
...
Buff light tank in the RA mod
2015-12-29 23:11:45 +01:00
Oliver Brakmann
d3b9277981
Merge pull request #10327 from pjdelport/add-travis-make-nunit
...
Add "make nunit" step to Travis
2015-12-29 22:50:50 +01:00
Piët Delport
8c3533e8e6
Add "make nunit" step to Travis
...
Historically, this wasn't working, but it should be more stable now.
2015-12-29 22:43:58 +02:00
Oliver Brakmann
928eda3a24
Merge pull request #10326 from pjdelport/add-nunit-binpath-config
...
Add NUnit configuration with correct binpath
2015-12-29 21:42:43 +01:00
DArcy Rush
efefb0e842
Buff light tank in the RA mod
2015-12-29 20:06:49 +00:00
Pavel Penev
1d69669b05
Merge pull request #10168 from teees/heightmap-fixes
...
Use heightmap to get correct groundlevel, use AircraftInfo for correct ground level
2015-12-29 21:45:55 +02:00
Piët Delport
8050b10488
Add NUnit configuration with correct binpath
...
This allows the tests to find and load OpenRA.Mods.Common.dll correctly
under Linux / Mono.
This should fix #10325 .
2015-12-29 21:03:51 +02:00
Oliver Brakmann
6190db06ad
Merge pull request #10309 from pjdelport/update-nunit-2.6.4-to-3.0.1
...
Update the default NUnit from 2.6.4 to 3.0.1
2015-12-29 19:10:00 +01:00
Piët Delport
e7a5be0c1b
Add --noresult to the "make nunit" invocation
...
(requested by @obrakmann)
2015-12-29 19:47:41 +02:00
Piët Delport
8399ec721e
Update AppVeyor config for NUnit 3.x
...
This follows the instructions at:
https://www.appveyor.com/docs/running-tests#nunit-3-x
and should enable reporting test results to AppVeyor, too.
2015-12-29 19:34:02 +02:00
Piët Delport
7f51a69eb5
Update NUnit lib path for the ps1 script too
2015-12-29 19:34:02 +02:00
Piët Delport
d682522b78
List myself in AUTHORS
2015-12-29 19:34:02 +02:00
Piët Delport
e9faad8224
Update fetch scripts to download NUnit 3.0.1, and adjust paths
...
Update Makefile to look for nunit3-console.exe
2015-12-29 19:34:02 +02:00
abcdefg30
c372d966b4
Merge pull request #10322 from RoosterDragon/triggers-array
...
Store triggers in ScriptTriggers in an array.
2015-12-29 16:41:03 +01:00
abcdefg30
0c23648899
Merge pull request #10225 from reaperrr/disable-turret
...
Disable WithSpriteTurret until build/transform complete
2015-12-29 16:27:38 +01:00
RoosterDragon
4948f73154
Ensure some structs implement IEquatable<T>.
2015-12-29 15:27:00 +00:00
abcdefg30
a7de8b3919
Merge pull request #10256 from RoosterDragon/fal-partitioning
...
Spatially partition frozen actors
2015-12-29 16:16:26 +01:00
abcdefg30
d5cfc1672c
Merge pull request #9800 from huwpascoe/hitshape
...
Hitshape
2015-12-29 16:16:05 +01:00
RoosterDragon
0c5463208d
Store triggers in ScriptTriggers in an array.
...
We can use the enum to index the array directly, in order to give faster lookups compared to a dictionary.
2015-12-29 14:27:54 +00:00
abcdefg30
e38424a2eb
Merge pull request #10133 from Mailaender/benchmark
...
Added a benchmark mode
2015-12-29 15:20:28 +01:00
abcdefg30
3c171569a7
Merge pull request #10193 from atlimit8/ITraitInfoInterface
...
TraitInfoInterface base for interfaces implemented by trait infos
2015-12-29 15:04:57 +01:00
abcdefg30
76d88e5ae4
Remove the now unused ctor of VqaPlayerWidget to silence travis
2015-12-29 14:54:22 +01:00
abcdefg30
64f57ac9a5
Try to win a small amount of performance when the shellmap is disabled
2015-12-29 14:54:21 +01:00
DArcy Rush
6dafeba3ab
Add behind-the-veil.oramap to the RA mod
2015-12-29 11:35:42 +00:00
DArcy Rush
2a69b60af0
Add sidestep.oramap to the RA mod
2015-12-29 11:34:48 +00:00
DArcy Rush
734312ff37
Add and touch up tabula-rasa.oramap for the RA mod
2015-12-29 11:23:47 +00:00
RoosterDragon
4b2df6d133
Merge pull request #10290 from Phrohdoh/remove-fromdict
...
Remove unused methods in MiniYaml
2015-12-29 02:26:43 +00:00
RoosterDragon
840dd189ae
Merge pull request #10310 from pchote/moregl
...
More OpenGL cleanups
2015-12-29 02:08:40 +00:00
reaperrr
7076dfaa4d
HitShape Upgrade Rules
...
Radius is now a sub-property of Shape.Circle.
2015-12-29 00:29:03 +00:00
Huw Pascoe
b427190ab4
HitShape Unit Tests
...
The shapes should accurately calculate their distancce from a point.
2015-12-28 23:25:36 +00:00
Huw Pascoe
a8299221db
Integrated HitShapes
...
Integrated hit shapes with field loader and warhead calculations.
2015-12-28 23:25:35 +00:00
Huw Pascoe
5ef6d86f66
Added HitShapes
...
New IHitShape interface.
Added Circle, Capsule and Rectangle shapes.
2015-12-28 23:25:33 +00:00
RoosterDragon
8d2fc24fbe
Speed up SpatiallyPartitioned.InBox for searches in a single partition bin.
...
If a search in a spatial partition is taking place entirely within a single bin, the cost of tracking possible duplicate items with a set can be avoided for a small speedup.
2015-12-28 21:49:58 +00:00
RoosterDragon
8ec03ab3b7
Spatially partition frozen actor layer.
...
Track changes in the shroud in a spatial partition in frozen actor layer. This allows us to run the expensive visibility updates only on frozen actors with a footprint in affected partitions, rather than on all frozen actors every time.
2015-12-28 21:49:57 +00:00
abcdefg30
f65ecf7780
Swap the Disable- and EnablePower sounds of D2K
...
Although the naming suggests something different,
the sounds are more fitting the other way round.
2015-12-28 22:30:34 +01:00
reaperrr
8d412e75ed
Misc ZOffset fixes
2015-12-28 21:29:21 +00:00
reaperrr
c7b61799dc
Make Bullet and Missile contrail ZOffset customizable
...
And give them a high default to avoid contrails "hiding" below large sprites.
2015-12-28 21:28:32 +00:00
reaperrr
2c5998e5d2
Make actor Contrail ZOffset customizable
2015-12-28 21:28:30 +00:00
RoosterDragon
e7f127976a
Fix floating text ZOffset.
2015-12-28 21:28:29 +00:00
reaperrr
eafae0dee5
Fix ZOffset for move flash sequence
2015-12-28 21:28:28 +00:00
reaperrr
a7b5800d6f
Make AreaBeam and LaserZap Z sorting customizable
2015-12-28 21:28:27 +00:00
reaperrr
92c7af7302
Fix beacon and rallypoint sequence ZOffsets
2015-12-28 21:28:26 +00:00
reaperrr
55f5bb5404
Fix powerdown/poweroff sequence ZOffsets
2015-12-28 21:28:25 +00:00
reaperrr
d8169556c8
Fix repair indicator sequence ZOffset
2015-12-28 21:28:24 +00:00
reaperrr
9cdbb5cf9e
Fix crate effect sequence ZOffsets
2015-12-28 21:28:22 +00:00
reaperrr
af2343f487
Fix D2k rpg sequence ZOffset
2015-12-28 21:28:21 +00:00
RoosterDragon
8cb7211bb1
Fix YAML style.
2015-12-28 21:28:19 +00:00
reaperrr
32c6860445
Adapt explosion ZOffsets for effect Z sorting
2015-12-28 21:28:18 +00:00
reaperrr
072e4ce212
Adjust TS projectile sequences for Z sorting
2015-12-28 21:28:16 +00:00
reaperrr
0f61bec6b2
Adjust D2k projectile sequences for Z sorting
2015-12-28 21:28:15 +00:00
reaperrr
7cb5615c0b
Adjust TD projectile sequences for Z sorting
...
Remove unused atomicup / atomicdown entries.
2015-12-28 21:28:14 +00:00
reaperrr
74123be3af
Adjust RA projectile and smoke trail sequences for Z sorting
...
Make torpedoes go below ships.
Remove unused atomicup/atomicdown entries.
2015-12-28 21:28:13 +00:00
RoosterDragon
a50fa4fcaa
Interleave renderables for effects and actors.
...
Previously, renderables from actors were z-ordered, but effects were excluded and not ordered. Now we order them all as a whole.
2015-12-28 21:28:12 +00:00
Paul Chote
7cc8846d72
Merge pull request #10271 from RoosterDragon/point-sequencing
...
Support sending sequences of points when drawing lines
2015-12-28 19:36:49 +00:00
Paul Chote
0d07fe4b78
Merge pull request #10066 from Mailaender/last-resource-sprite-frame
...
Fixed highest density sprite frame never being rendered
2015-12-28 19:32:34 +00:00
Paul Chote
b7b48e71ef
Merge pull request #10222 from teees/withvoxelturret-fix
...
Disable WithVoxelTurret until build/transform complete
2015-12-28 18:55:48 +00:00
Paul Chote
12df496f5b
Merge pull request #10015 from atlimit8/MapEditorTooltips
...
Add map editor only tooltips
2015-12-28 18:46:07 +00:00
Paul Chote
6b0e4cf645
Unify framebuffer api naming.
2015-12-28 15:15:30 +00:00
Paul Chote
e69c3360f6
Reorganise GL initialisation.
2015-12-28 15:15:29 +00:00
Oliver Brakmann
5e04c45dd9
Merge pull request #10163 from teees/cruising
...
Added cruising upgrade to aircraft
2015-12-28 15:25:41 +01:00
Paul Chote
e63fc00b76
Unify framebuffer api naming.
2015-12-28 14:23:44 +00:00
Oliver Brakmann
3cd708d2bb
Merge pull request #10302 from Phrohdoh/attrib-require-traits
...
Allow ActorReferenceAttribute to list required traits
2015-12-28 14:30:01 +01:00
Oliver Brakmann
906aa0f1fd
Merge pull request #10003 from r34ch/mute-setting
...
Mute setting
2015-12-28 14:07:27 +01:00
Paul Chote
4372ed650e
Move CheckGlVersion to OpenGL.
2015-12-28 10:59:43 +00:00
Paul Chote
d96a32a89f
Move WriteGraphicsLog to OpenGL.
2015-12-28 10:57:43 +00:00
Pavel Penev
4ec200b3a1
Merge pull request #10300 from abcdefg30/bomberjohn
...
Polish the chronoshiftpower on the map Bomber John
2015-12-27 23:18:31 +02:00
Oliver Brakmann
4052781bf3
Merge pull request #10260 from scshunt/silos-needed
...
Factor silos needed warning to a new trait.
2015-12-27 21:05:22 +01:00
Sean Hunt
8f4ec87b63
Factor silos needed warning to a new trait.
2015-12-27 14:40:37 -05:00
reaperrr
23dc6f64ac
Merge pull request #9605 from Mailaender/nod-poweroffline
...
Added support for speech variants to CanPowerDown
2015-12-27 20:10:27 +01:00
Oliver Brakmann
14b6034e9d
Merge pull request #10216 from pchote/remove-tags
...
Reimplement Primary and Fake tags using WithDecoration.
2015-12-27 19:43:57 +01:00
Pavel Penev
90aef33b68
Merge pull request #10299 from pchote/remove-minitk2
...
Replace MiniTK.Audio with OpenAL-CS and update to latest SDL2-CS.
2015-12-27 19:49:06 +02:00
Taryn Hill
5b5a45b0a4
Place constraints on ActorReferences in ParatroopersPower to improve linting
2015-12-27 11:24:16 -06:00
Taryn Hill
5542076a68
Make AirstrikePowerInfo.UnitType require AircraftInfo
2015-12-27 11:24:16 -06:00
Taryn Hill
a7a6f41ef9
Allow ActorReferenceAttribute to list required trait types enforced by --check-yaml
2015-12-27 11:24:13 -06:00
Paul Chote
9063befb71
Update SDL2-CS dependency.
2015-12-27 17:03:32 +00:00
Paul Chote
9f41743465
Replace MiniTK.Audio with OpenAL-CS.
2015-12-27 17:03:32 +00:00
Oliver Brakmann
feba44cd6d
Merge pull request #10297 from Trebgarta/bleed
...
Observer Shroud Options listing polish #10263
2015-12-27 17:31:13 +01:00
Oliver Brakmann
5a27150587
Merge pull request #9977 from RoosterDragon/dispose-lua-values
...
Ensure LuaValues are disposed
2015-12-27 17:20:39 +01:00
abcdefg30
d342c81abc
Polish the chronoshiftpower on the map Bomber John
2015-12-27 17:20:10 +01:00
Taryn Hill
453cb17a0f
Merge pull request #10288 from pchote/remove-minitk
...
Replace MiniTK.Graphics with custom OpenGL shim.
2015-12-27 09:25:31 -06:00
reaperrr
7bd0ce012d
Merge pull request #10270 from RoosterDragon/less-samples
...
Remove some unneeded PerfSamples
2015-12-27 15:52:12 +01:00
reaperrr
d2d302432e
Merge pull request #10289 from RoosterDragon/aud-sample-rate
...
Allow AUD file with sample rates other than 22050 Hz
2015-12-27 15:40:32 +01:00
Paul Chote
397ca0f481
Replace MiniTK.Graphics with custom OpenGL shim.
2015-12-27 14:37:07 +00:00
Doruk Turak
5436319406
Observer Shroud Options listing polish #10263
...
Pretty self explanatory: Now "All Players" and "Disable Shroud" options come before
2015-12-27 16:32:32 +02:00
Taryn Hill
2974af83c6
Remove unused MiniYaml methods From(Dictionary|List)
2015-12-27 07:56:41 -06:00
Matthias Mailänder
fcdf32015e
fix Nod building online/offline notifications using EVA voices
2015-12-27 11:44:50 +01:00
Matthias Mailänder
a8d8764b81
unhardcode and self-document the notification
2015-12-27 11:44:41 +01:00
Matthias Mailänder
89ff2f1ba2
expose palette and sprite sequence to lint testing
2015-12-27 11:38:58 +01:00
RoosterDragon
da84f3d5ef
Allow AUD file with sample rates other than 22050 Hz.
2015-12-27 00:05:28 +00:00
Matthias Mailänder
4660b7156d
Merge pull request #10249 from pchote/remove-legacy-gl
...
Replace deprecated OpenGL features with more modern replacements
2015-12-26 22:53:22 +01:00
Paul Chote
74fb9bbfbb
Remove legacy SetLineWidth methods.
2015-12-26 13:51:53 +00:00
Paul Chote
be29ec5342
Use explicit shader attributes.
2015-12-26 12:50:33 +00:00
Paul Chote
788def1c31
Remove Quad rendering support.
2015-12-26 12:46:55 +00:00
Paul Chote
d0e9af8f6b
Convert VoxelRenderer to TriangleList.
2015-12-26 12:46:55 +00:00
Paul Chote
a754a96b77
Convert SpriteRenderer to TriangleList.
2015-12-26 12:46:54 +00:00
Paul Chote
af344452ea
Convert RgbaColorRenderer to TriangleList.
2015-12-26 12:46:54 +00:00
Paul Chote
409a0052ca
Remove legacy tag rendering.
2015-12-26 12:38:27 +00:00
Paul Chote
5b017cee58
Remove "Primary" tag.
2015-12-26 12:38:27 +00:00
Paul Chote
ef2f9cbafa
Remove "Fake" tag.
2015-12-26 12:38:27 +00:00
Paul Chote
372bbaf7b6
Overhaul WithDecoration trait.
2015-12-26 12:38:26 +00:00
Paul Chote
cec2c584e6
Fix TS EMP overlay.
2015-12-26 12:37:22 +00:00
Paul Chote
7b54fe1645
Fix TS actor defaults.
2015-12-26 12:37:22 +00:00
Paul Chote
3ceacbb7c1
Fix Z-sorting for UISpriteRenderable.
2015-12-26 12:37:22 +00:00
DArcy Rush
67f88e368f
Add mute option to the game
2015-12-25 23:33:18 +00:00
Oliver Brakmann
3474da0ecc
Merge pull request #10072 from r34ch/monster-tank-madness
...
Monster tank madness polish
2015-12-25 21:36:43 +01:00
abcdefg30
b3f6085ea0
Adjustments to "Fail mission if impossible to land at beach"
2015-12-25 20:10:21 +00:00
DArcy Rush
c65a15bfb0
Fail mission if impossible to land at beach
2015-12-25 20:08:53 +00:00
DArcy Rush
e452f40ae1
Hide TechCenter tooltip
2015-12-25 20:01:54 +00:00
DArcy Rush
b282ecdf2a
Make Dr. Demitri use Soviet voice
2015-12-25 20:01:54 +00:00
Oliver Brakmann
9ea2e0015d
Merge pull request #10255 from pchote/campaign-colors-redo
...
Enable original TD campaign colors.
2015-12-25 19:48:18 +01:00
Matthias Mailänder
4f080a996e
also render highest density sprite frame
2015-12-25 19:37:55 +01:00
Matthias Mailänder
276c1984fd
document graphic settings interesting for benchmarking
2015-12-25 19:30:18 +01:00
Matthias Mailänder
d4e842e643
add a benchmark mode
2015-12-25 19:30:15 +01:00
Oliver Brakmann
39ffa18000
Merge pull request #10110 from Mailaender/rm-stylecop
...
Removed StyleCop dependency for unit tests
2015-12-25 19:29:06 +01:00
Matthias Mailänder
e80625880f
Merge pull request #10011 from atlimit8/EasierActorSelectionInGame
...
Better actor selection in game by actor bounds center
2015-12-25 19:17:12 +01:00
Oliver Brakmann
d375a27416
Merge pull request #10161 from jaZzKCS/patch-1
...
Updated music.yaml files (RA/TD/D2k)
2015-12-25 18:31:48 +01:00
Matthias Mailänder
7335c4a8ce
Merge pull request #10069 from penev92/soundLoader
...
Add plumbing for mod-defined sound loaders
2015-12-25 14:40:43 +01:00
Matthias Mailänder
b289478123
Merge pull request #10189 from reaperrr/less-lazy1
...
AttackBase and Armament optimizations
2015-12-25 14:04:46 +01:00
Matthias Mailänder
3dee27c855
Merge pull request #10269 from RoosterDragon/shader-path
...
Load shaders relative to the game directory, rather than the CWD
2015-12-25 13:03:06 +01:00
abcdefg30
668902c526
Merge pull request #10274 from Mailaender/mono-4.2
...
Updated to Mono 4.2
2015-12-24 16:45:48 +01:00
Matthias Mailänder
01aed5e64c
update to mono 4.2 series
2015-12-24 16:27:57 +01:00
Matthias Mailänder
c83e194b4e
Merge pull request #10267 from abcdefg30/allies5aDesc
...
Adjust the description of allies05a
2015-12-24 15:08:04 +01:00
RoosterDragon
3a2139de26
Add PlayerDictionary.
...
This custom collection allows other classes to implement a Player to value mapping, but also stores the values in an array for faster lookup by the player index in the world. For some code, this improved lookup time is important for performance.
2015-12-23 23:54:04 +00:00
RoosterDragon
5c14044138
Support sending sequences of points when drawing lines.
...
This allows the graph widgets to avoid having to create temporary arrays just to draw these lines, which reduces GC pressure.
2015-12-23 22:58:53 +00:00
RoosterDragon
611a928a47
Prevent changing world players after being set once.
2015-12-23 21:53:47 +00:00
RoosterDragon
6d02d5ebaa
Remove some unneeded PerfSamples.
2015-12-23 20:19:22 +00:00
RoosterDragon
c25fe32c9e
Load shaders relative to the game directory, rather than the CWD.
...
If OpenRA is started with a current working directory that does not match the path to the game, then loading shaders will fail. By using a path relative to the game directory, we can successfully start the game with different working directories.
2015-12-23 19:19:02 +00:00
atlimit8
b07cd683e8
Easier actor selection in game by actor bounds center
2015-12-23 12:09:08 -06:00
RoosterDragon
6ab6d774a7
Ensure LuaValues are disposed.
...
Adding in these missing calls prevents these instances from having to be finalized.
2015-12-23 17:22:51 +00:00
abcdefg30
57510fc954
Add a "tutorial" message at the beginning of allies05a
2015-12-23 13:54:16 +01:00
abcdefg30
3b6a02a3af
Adjust the description of allies05a
2015-12-23 12:21:27 +01:00
jaZzKCS
4c461b08af
Update music.yaml
...
Added a one-liner to make sure the song "Afterlife" (await_r.aud) is loaded in both content data alternatives (Aftermath scores.mix from DL mirror / Base game scores.mix file from Game CD.)
Regarding of which scores.mix file is used (the DL mirror one including the Aftermath expansion tracks or the vanilla one from "Install from CD"-option)
the naming of the file is different. Resulting in missing out this song when using the bigger scores.mix file with the bonus tracks.
2015-12-22 21:39:39 +01:00
Oliver Brakmann
387d0d0e3f
Merge pull request #10154 from teees/fix-banshee-deathsound
...
enable banshee death sound
2015-12-21 22:52:32 +01:00
atlimit8
43b2957331
Merge pull request #10251 from abcdefg30/removeISpriteBody
...
Remove ISpriteBody
2015-12-21 11:37:54 -06:00
Paul Chote
e11f49a773
Enable original TD campaign colors.
2015-12-21 17:14:49 +00:00
Paul Chote
95629c29a4
Use map rules to build the editor sidebar.
2015-12-21 15:05:44 +00:00
Paul Chote
fef25c7269
Add IndexedPlayerPalette for original campaign colors.
2015-12-21 15:05:28 +00:00
Matthias Mailänder
0fe644f458
Merge pull request #10203 from pchote/widelines2
...
Rewrite line renderer: Part 2 (remove LineRenderer plus other cleanups)
2015-12-21 07:36:21 +01:00
Oliver Brakmann
71478aa2b8
Merge pull request #9734 from RoosterDragon/auto-target-perf
...
Improve AutoTarget performance
2015-12-20 19:53:17 +01:00
abcdefg30
72ac5240b8
Remove ISpriteBody
2015-12-20 18:44:55 +01:00
Pavel Penev
42c98ec154
Don't crash when parsing corrupt sound files
...
Log the exception and move to the next parser.
2015-12-20 19:17:54 +02:00
Pavel Penev
8542ed33ce
Add ModData.GetLoaders()
...
Extract sound loaders and sprite loaders creation into a generic method to avoid code duplication.
2015-12-20 19:17:53 +02:00
Pavel Penev
61c1cab963
Add the SoundFormats field to mods
2015-12-20 19:17:51 +02:00
Pavel Penev
a31b0becf1
Make AudLoader implement ISoundLoader
2015-12-20 19:17:50 +02:00
Pavel Penev
5063e56786
Make WavLoader implement ISoundLoader
2015-12-20 19:17:49 +02:00
Pavel Penev
8d56de80ca
Add ISoundLoader
...
The interface is to be implemented by all sound loaders, just like ISpriteLoader. All loading goes through the interface. This would allow mods to create their own sound loaders outside the engine.
Also add a SoundFormats property to mod.yaml, where mods can define what sound loaders they will need.
This requires Game.Sound to be initialized after the ModData is loaded.
2015-12-20 19:17:48 +02:00
abcdefg30
e5cb7e03e1
Merge pull request #10239 from penev92/annotationChange
...
Use '@' in mod.yaml to indicate extra info
2015-12-20 17:47:36 +01:00
abcdefg30
49cf33dda3
Merge pull request #10242 from obrakmann/fix10228_frozenactor-startrevealed
...
Fix the StartsRevealed option of FrozenUnderFog being ignored
2015-12-20 17:45:21 +01:00
Pavel Penev
7c0b30888d
Merge pull request #10238 from abcdefg30/d2kFoundationDamage
...
Fix DamagedWithoutFoundation causing more damage than it should
2015-12-20 18:10:18 +02:00
abcdefg30
fa260ddee1
Document fields in DamagedWithoutFoundationInfo
2015-12-20 16:36:13 +01:00
abcdefg30
c0206b18b0
Fix DamagedWithoutFoundation causing more damage than it should
...
Tick caused extra damage in addition to the damage in AddedToWorld,
which lead the actor to have less health than damageThreshold.
2015-12-20 16:36:11 +01:00
Pavel Penev
4e6df6372d
Merge pull request #10247 from obrakmann/fix10245_soviet06_build_prereqs
...
Fix gap gens being buildable in Soviet 06x
2015-12-20 17:24:48 +02:00
Oliver Brakmann
79bd2d400b
Fix gap gens being buildable in Soviet 06x
2015-12-20 14:43:34 +01:00
Paul Chote
855b473084
Merge pull request #10229 from abcdefg30/initialDropzone
...
Fix crates not spawning immediately on the dropzone maps
2015-12-19 13:36:28 +00:00
Paul Chote
e021617c85
Remove duplication from FillRect.
2015-12-19 12:28:59 +00:00
Paul Chote
4ffee12065
Remove legacy line rendering code.
2015-12-19 12:28:59 +00:00
Paul Chote
8e9318e64d
Use RgbaColorRenderer in UISpriteRenderable.
2015-12-19 12:28:59 +00:00
Paul Chote
1b755d9833
Use RgbaColorRenderer in RadarWidget.
2015-12-19 12:28:58 +00:00
Paul Chote
ee5ccc4b8a
Use RgbaColorRenderer in LineGraphWidget.
2015-12-19 12:28:58 +00:00
Paul Chote
17c98e8af5
Use RgbaColorRenderer in PerfGraphWidget.
2015-12-19 12:28:58 +00:00
Paul Chote
8fc323602c
Use RgbaColorRenderer in WeatherOverlay.
2015-12-19 12:28:56 +00:00
Paul Chote
f6606afa8b
Use RgbaColorRenderer in CombatDebugOverlay.
2015-12-19 12:28:10 +00:00
Paul Chote
b0806fca92
Use RgbaColorRenderer in SelectionBoxRenderable.
2015-12-19 12:28:10 +00:00
Paul Chote
310222eb0e
Use RgbaColorRenderer for rendering contrails.
2015-12-19 12:28:10 +00:00
Paul Chote
c618c2d8ab
Use RgbaColorRenderer for selection box rendering.
2015-12-19 12:28:10 +00:00
Paul Chote
8719b4ed3c
Use RgbaColorRenderer in SpriteRenderable / TextRenderable.
2015-12-19 12:28:10 +00:00
Paul Chote
b35762f537
Use RgbaColorRenderer in TerrainGeometryOverlay.
2015-12-19 12:28:09 +00:00
Paul Chote
cdf4aaf2b8
Use RgbaColorRenderer in SelectionBarsRenderable.
2015-12-19 12:28:09 +00:00
Paul Chote
27f615261a
Use RgbaColorRenderer in VoxelRenderable.
2015-12-19 12:28:09 +00:00
Paul Chote
03a48a7a41
Use RgbaColorRenderer in TargetLineRenderable.
2015-12-19 12:28:09 +00:00
Paul Chote
bb0a7bdaf5
Add two-colour line rendering to RgbaColorRenderer.
2015-12-19 12:28:09 +00:00
Paul Chote
c5dbc5fab7
Add composite line drawing methods to RgbaColorRenderer.
2015-12-19 12:28:09 +00:00
Paul Chote
50dfa6df8f
Fix Contrail field description.
2015-12-19 12:28:08 +00:00
Paul Chote
55433bd27c
Fix voxel shadow geometry position.
2015-12-19 12:28:08 +00:00
Paul Chote
43226d7c55
Move DrawRollover to WICW.
2015-12-19 12:28:08 +00:00
Paul Chote
0f1fcdaca4
Move DrawTargetMarker to TargetLineRenderable.
2015-12-19 12:28:08 +00:00
Oliver Brakmann
879ccaf4f8
Fix the StartsRevealed option of FrozenUnderFog being ignored
2015-12-18 20:32:10 +01:00
Pavel Penev
55bb7eb1a0
Use '@' in mod.yaml to indicate extra info
...
Applies to MapFolders (to indicate System and User directories) and Packages (to indicate package annotation).
2015-12-16 23:39:22 +02:00
teees
1869880aab
Enable Hovers: when cruising, merged common aircraft rules into defaults
2015-12-16 13:44:13 +01:00
teees
00c15eaf3a
Add cruising upgrade to Aircraft trait
2015-12-16 13:18:18 +01:00
Oliver Brakmann
c7a9d024b0
Merge pull request #10234 from abcdefg30/damagedFix
...
Fix the idle animation of the host in WithRepairAnimation.cs
2015-12-15 22:51:18 +01:00
Oliver Brakmann
7a1d6e9c26
Merge pull request #10233 from teees/remove-aircraft-defaults
...
Remove aircraft defaults
2015-12-15 22:43:25 +01:00
abcdefg30
6e5181fe4d
Fix the idle animation of the host in WithRepairAnimation.cs using the damage state of the repaired actor.
2015-12-15 20:57:55 +01:00
teees
cdf82cab14
Merged common ra aircraft definitions
2015-12-15 18:45:14 +01:00
teees
c1c386a994
Removed default definitions for repair and rearmbuildings in Aircraft.cs
2015-12-15 18:44:05 +01:00
abcdefg30
1cdd121753
Fix crates not spawning immediately on the dropzone maps
2015-12-15 13:25:48 +01:00
Oliver Brakmann
20725c9b2c
Merge pull request #10153 from abcdefg30/repairableNear
...
Add a 'Voice' field to RepairableNearInfo
2015-12-14 21:59:56 +01:00
Oliver Brakmann
11cbb43212
Merge pull request #9918 from penev92/fixTransforms
...
Fix an oversight regarding building unlocking
2015-12-14 21:00:41 +01:00
Oliver Brakmann
02fa63c1b4
Merge pull request #9853 from penev92/unglobalFileSystem
...
Unglobal file system
2015-12-14 20:52:30 +01:00
reaperrr
83dc3a36d2
Add d2k turret make sequences
...
Currently unused, as WithMakeAnimation and WithWallSpriteBody don't work well together at this point.
2015-12-14 15:33:05 +01:00
reaperrr
e5b3291d41
Enable crumble overlay for D2k turrets
2015-12-14 15:28:31 +01:00
reaperrr
0d60ee5fe0
Disable WithSpriteTurret until build/transform complete
2015-12-14 15:27:52 +01:00
teees
19036d1927
Disable WithVoxelTurret until build/transform complete
2015-12-14 12:10:40 +01:00
reaperrr
2d55bbdedf
Cache trait look-ups and range modifiers directly in Armament
...
Avoid the performance impact of accessing Lazy.Value by caching them
when the actor is created and accessing the references directly when needed.
2015-12-14 04:34:58 +01:00
reaperrr
0e5ea959aa
Perform faster checks in AB.CanAttack much earlier
...
Move self.IsDisabled right after IsInWorld and IsTraitDisabled checks.
This should skip/avoid a lot of the following checks when actors are disabled by low power, EMP or similar, potentially saving some performance when there are many disabled actors with attack trait.
Move IsValidFor before HasAnyValidWeapons because the latter is more
expensive.
2015-12-14 04:34:58 +01:00
reaperrr
acc9b37a01
Remove ITraitInfo from AttackBase
...
That is already included in UpgradableTraitInfo.
2015-12-14 04:34:58 +01:00
atlimit8
bee590a057
Merge pull request #10208 from RoosterDragon/perf-comments
...
Added some performance comments
2015-12-13 20:46:07 -06:00
Pavel Penev
22678221d0
Fix an oversight regarding building unlocking
2015-12-14 04:18:57 +02:00
Pavel Penev
d08a400565
Add a context argument to package files contructors
2015-12-14 03:42:25 +02:00
Pavel Penev
4ce1444c6b
Fix shader loading
...
Also remove now redundant mounting of the game directory
2015-12-14 03:42:24 +02:00
Pavel Penev
1b88d24cfa
Unstatic GlobalFileSystem and rename it to FileSystem
...
Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
Pavel Penev
5684bcec1c
Move IFolder out of GlobalFileSystem.cs
2015-12-14 03:42:18 +02:00
Matthias Mailänder
02c5c1bbfb
Merge pull request #10148 from pchote/widelines
...
Rewrite line renderer: Part 1 (improved lasers plus other cleanups)
2015-12-13 20:55:54 +01:00
Matthias Mailänder
0bde5bc294
Merge pull request #10211 from abcdefg30/damagedAfld
...
Fix the idle animation of the hostBuilding in Rearm.cs
2015-12-13 20:43:29 +01:00
abcdefg30
9d76ff2770
Merge pull request #10214 from RoosterDragon/lays-terrain-bounds
...
Ensure LaysTerrain doesn't access cells outside the map
2015-12-13 20:07:16 +01:00
Oliver Brakmann
1f440baaa0
Merge pull request #10120 from RoosterDragon/gps-dot-perf
...
Fix broken GPS and frozen actor behaviour
2015-12-13 18:28:12 +01:00
RoosterDragon
b0619a3e25
Added comments in performance sensitive code.
2015-12-13 16:24:54 +00:00
RoosterDragon
0f70e23b70
Ensure LaysTerrain doesn't access cells outside the map.
2015-12-13 16:21:08 +00:00
abcdefg30
62addb9c60
Merge pull request #10182 from obrakmann/fix9851-attackmove-click-madness
...
Fix AttackMove not working properly under certain conditions
2015-12-13 16:06:51 +01:00
abcdefg30
cf9ea91606
Fix the idle animation of the hostBuilding in Rearm.cs
...
using the damage state of the reloaded actor
2015-12-13 16:00:18 +01:00
Oliver Brakmann
59d22a2ff0
Fix AttackMove not working properly under certain conditions
...
This fixes the issue where AttackMove (and possibly other order modes) would not work properly when people were clicking their mouse buttons at the same time. A move order (the default order mode) would be issued instead.
2015-12-13 14:16:06 +01:00
abcdefg30
fe334906f6
Make 'CloseEnough' on 'RepairableNear' use WDist
2015-12-13 01:10:38 +01:00
abcdefg30
301c2f0ca0
Add a 'Voice' field to RepairableNearInfo
2015-12-13 01:08:34 +01:00
Pavel Penev
2017a6d989
Merge pull request #10206 from abcdefg30/survival02
...
Let spawned soviet vehicles attack move on Survival02
2015-12-12 23:44:48 +02:00
RoosterDragon
21292061f9
Added "PERF: Avoid LINQ." comments.
2015-12-12 21:05:13 +00:00
RoosterDragon
d0c23ef2dd
Prevent redundant enumerations in Attack.InnerTick.
...
The armaments variable is enumerated several times, but the results won't change. If we cache it straight away we can improve performance.
2015-12-12 20:55:23 +00:00
RoosterDragon
7fbbaa2221
Optimize AutoTarget.ChooseTarget.
...
Avoid using LINQ for filtering, grouping and dictionary building. Instead, we do these ourselves to reduce overhead.
Actors are checked for AutoTargetIgnoreInfo (rather than the trait) since info checks are marginally faster. This check can now be done immediately to allow us to skip such actors right away.
The ClosestTo calculation is now only run on the group on actors for the selected armament, rather than all potential armaments.
2015-12-12 20:55:22 +00:00
RoosterDragon
487727c9d0
Optimize AutoTarget.ScanForTarget.
...
The currentTarget parameter is null at the only call site. Inlining it allows us to make some simplifications to the logic.
2015-12-12 20:55:20 +00:00
RoosterDragon
16386873af
Optimize AttackBase.ChooseArmamentsForTarget.
...
Remove the unused onlyEnabled parameter to avoid it needlessly being captured in the closure, and simplify the logic.
Evaluate RequiresForceFire and Weapon.IsValidAgainst last in their respective logic chains as these are the most expensive operations and benefit from short-circuiting being able to skip their evaluation.
2015-12-12 20:55:19 +00:00
RoosterDragon
0fab3ec1b2
Remove LINQ in some performance critical AutoTarget paths.
2015-12-12 20:55:18 +00:00
RoosterDragon
dcf375a412
Store Targetables in Actor.
...
This can be used to avoid several lookups for these traits, as well as allow Actor to provide specialised methods to deal with target types efficiently. This also reduces some code duplication.
2015-12-12 20:55:17 +00:00
RoosterDragon
aaa82339d1
Small cleanup in TraitDictionary.
2015-12-12 20:46:10 +00:00
RoosterDragon
c0286bb147
Remove ActorMap.ActorsInWorld.
...
Prefer the more direct and efficient query on World.Actors instead.
2015-12-12 20:42:44 +00:00
RoosterDragon
912a0630e2
Tweak some Render methods for efficiency.
2015-12-12 20:42:43 +00:00
RoosterDragon
62a932272c
Fix GPS refreshing for incorrect player.
...
GpsWatcher.RefreshGps was wrongly using the render player in simulation code.
2015-12-12 19:57:08 +00:00
RoosterDragon
f96d02a794
Fix GPS dot relying on frozen actor render state.
...
The GPS dot was not displayed if a frozen actor for it was already visible. However, this was mistakenly affecting visibility checks in the world. Now, we only avoid rendering it when the frozen actor is present, but the indicator is still regarded as visible for visilbity checks in the world.
2015-12-12 19:57:07 +00:00
RoosterDragon
cbc090dd38
Ensure frozen actors are rendered on the first tick they become visible.
...
The previous lazy rendering means the snapshot of the render state might be more up to date then when the frozen actor actually did become visible. Now, we take this snapshot as soon as needed. We still retain the performance of only doing this rendering when needed by avoiding extra rendering until the visibility cycles again.
2015-12-12 19:54:25 +00:00
RoosterDragon
87d35a75da
Merge dictionaries in GpsDot.
...
This speeds up GpsDot.Tick as it requires only one dictionary lookup per player rather than two.
2015-12-12 19:54:23 +00:00
abcdefg30
93757d3324
Let spawned soviet vehicles attack move on Survival02
2015-12-12 18:49:28 +01:00
Paul Chote
8230be6a14
Merge pull request #10196 from RoosterDragon/hardware-cursoring
...
More graceful hardware cursor failing
2015-12-12 12:55:53 +00:00
Oliver Brakmann
01d3bbb12c
Merge pull request #10067 from Mailaender/ingame-client-tooltip
...
Added an in-game client tooltip with IP and country
2015-12-11 21:09:05 +01:00
teees
3b65232365
Optionally discard resources when silo capacity has been reached
2015-12-11 17:55:40 +01:00
teees
9dba85def5
Use heightmap to get correct groundlevel, fix additional behavior
2015-12-11 17:10:38 +01:00
Matthias Mailänder
79dc26c978
add an in-game client tooltip without latency indicator
2015-12-11 07:29:54 +01:00
Matthias Mailänder
1f07962510
remove unused Session.Slot
2015-12-11 07:29:07 +01:00
Pavel Penev
a673aee547
Merge pull request #10199 from RoosterDragon/vector-typos
...
Fix some typos in vector strings
2015-12-11 01:31:08 +02:00
Paul Chote
92d0261005
Overhaul LazerZap and AreaBeam rendering.
2015-12-10 23:25:59 +00:00
Paul Chote
78556ec60c
Remove obsolete WorldRenderer.DrawRangeCircle.
2015-12-10 23:25:58 +00:00
Paul Chote
170ef577d7
Reimplement RenderDetectionCircle trails.
2015-12-10 23:22:47 +00:00
Paul Chote
e2d43da1d8
Use RgbaColorRenderer for range circle rendering.
2015-12-10 23:22:47 +00:00
Paul Chote
43eb4dadc9
Remove obsolete QuadRenderer.
2015-12-10 23:22:47 +00:00
Paul Chote
68302c9617
Use RgbaColorRenderer for pathfinder debug rendering.
2015-12-10 23:22:47 +00:00
Paul Chote
8158d25ee6
Use RgbaColorRenderer for weather rendering.
2015-12-10 23:22:46 +00:00
Paul Chote
66744ee92a
Use RgbaColorRenderer for UI rendering.
2015-12-10 23:22:46 +00:00
Paul Chote
2d89f15374
Use RgbaColorRenderer for warhead debug rendering.
2015-12-10 23:22:45 +00:00
Paul Chote
02dedf9acf
Introduce RgbaColorRenderer class.
2015-12-10 23:22:07 +00:00
RoosterDragon
654ca6ed03
Fix some typos in vector strings.
2015-12-10 21:53:11 +00:00
RoosterDragon
4ed5a24bbe
Merge pull request #10118 from pchote/rework-order-targets
...
Rework order targeting crazyness.
2015-12-10 20:09:57 +00:00
RoosterDragon
e1f4ad7176
Merge pull request #9838 from Phrohdoh/warhead-colors
...
Per-warhead WarheadDebugOverlay colors
2015-12-10 19:35:00 +00:00
Taryn Hill
20927e9aae
Change healing weapons to have a Green DebugOverlayColor
2015-12-09 20:57:57 -06:00
Taryn Hill
9b9d3c8af5
Add DebugOverlayColor to Warhead
...
This allows us to render WarheadDebugOverlay circles in a
color-per-warhead fashion.
2015-12-09 20:48:10 -06:00
RoosterDragon
679cff004e
When hardware cursors fail, retry next session.
2015-12-08 22:53:21 +00:00
RoosterDragon
765bc4fa72
When the SDL hardware cursor fails, ensure more of the error message is logged.
...
Capture the useful details from the inner exception into the message, as this will be logged.
2015-12-08 22:51:55 +00:00
RoosterDragon
47224bca40
Merge pull request #10078 from penev92/actorNameOverlay
...
Add an actor name overlay debug option
2015-12-08 21:16:26 +00:00
RoosterDragon
0c1df850a5
Merge pull request #10185 from obrakmann/fix-lobby-chat-unread-messages-button-blinking
...
Fix showing unread messages count on active lobby chat button
2015-12-08 20:48:08 +00:00
atlimit8
3d2aa751a3
TraitInfoInterface base for interfaces implemented by trait infos
2015-12-07 18:22:43 -06:00
abcdefg30
0976972f7c
Merge pull request #10141 from reaperrr/fix-anim-cancel
...
Fix actors not going back to idle animation after custom animation
2015-12-07 15:13:00 +01:00
abcdefg30
22aa548d1b
Merge pull request #10126 from RoosterDragon/fuf-perf
...
Speed up FrozenUnderFog.Tick
2015-12-07 15:03:59 +01:00
Pavel Penev
6f8b3c45b4
Add RenderDebugState trait
2015-12-07 01:41:19 +02:00
Pavel Penev
c51bad6050
Expose HackyAI's Squads and IsEnabled fields
2015-12-07 01:41:16 +02:00
Pavel Penev
6217ec0360
Add a ShowActorTags property to DeveloperMode
2015-12-07 01:41:15 +02:00
Pavel Penev
4bbb406d4d
Add checkboxes for actor tag overlay
2015-12-07 01:41:14 +02:00
Pavel Penev
101d8ab363
Give TS its own copy of ingame-info.yaml
...
This is a 1:1 copy of RA's ingame-info.yaml file.
2015-12-07 01:41:13 +02:00
Oliver Brakmann
40c7ada8e7
Merge pull request #9927 from atlimit8/EasierActorSelectionInMapEditor
...
Easier actor selection in map editor by actor bounds center
2015-12-06 21:30:38 +01:00
Oliver Brakmann
c02881e51e
Merge pull request #9735 from RoosterDragon/animation-refactor
...
Refactor animation classes
2015-12-06 18:53:45 +01:00
Oliver Brakmann
8c8e29e2fa
Merge pull request #9802 from RoosterDragon/move-min-range
...
Fix MoveWithinRange not moving far enough for min range checks
2015-12-06 17:11:22 +01:00
Matthias Mailänder
fa5fd5c92f
Merge pull request #9710 from obrakmann/yaml-removals
...
Fix yaml removals
2015-12-06 17:04:47 +01:00
Oliver Brakmann
16dd2a3323
Fix showing unread messages count on active lobby chat button
...
The lobby chat button text would change to include the unread messages count for a split second, even when the lobby chat was the current panel, leading to the button text sort of 'blinking' in an ugly way.
2015-12-06 14:27:40 +01:00
abcdefg30
310f0cbea5
Merge pull request #10174 from atlimit8/WDistToString
...
Make WDist.ToString() return <cells>c<units>
2015-12-06 13:51:24 +01:00
abcdefg30
c6cb0e2c78
Merge pull request #10183 from reaperrr/fix-ts-obel
...
Fix TS Obelisk charge overlay Z offset
2015-12-06 13:42:00 +01:00
reaperrr
04b5b3df5c
Fix TS Obelisk charge overlay Z offset
...
To make sure it is played on top of the 'body'.
2015-12-06 02:04:40 +01:00
Matthias Mailänder
995d1dd4af
Merge pull request #9650 from r34ch/health-bars-on-damage
...
Display status bars dropdown
2015-12-05 19:45:20 +01:00
Matthias Mailänder
a9d2ec5750
Merge pull request #9619 from abcdefg30/repulsionbug
...
Fix aircraft repulsing other aircraft when not being repulsable themselves
2015-12-05 19:20:40 +01:00
Matthias Mailänder
142d3ef6ab
Merge pull request #9438 from atlimit8/UpgradableMobile
...
Upgradable Mobile and replace IDisableMove
2015-12-05 18:24:40 +01:00
Oliver Brakmann
d5dc49db85
Merge pull request #10156 from abcdefg30/deathSoundsAny
...
Fix DeathSounds not working without DeathTypes defined
2015-12-05 18:16:50 +01:00
Matthias Mailänder
0c44bac636
Merge pull request #9357 from UberWaffe/LineImpactProjectile
...
Added a LineImpactProjectile (Attempt 2)
2015-12-05 18:09:12 +01:00
RoosterDragon
082ea6ba73
Refactor animation classes.
...
Specify pause function in constructors of Animation if required, and remove the unused pause function from AnimationWithOffset.
Cleanup Animation.cs and reduce code duplication.
2015-12-05 16:58:26 +00:00
Oliver Brakmann
af4667fc68
Merge pull request #10178 from abcdefg30/proxCaptor
...
Remove junk ProximityCaptor values
2015-12-05 17:20:13 +01:00
abcdefg30
6df67cf451
Merge pull request #9595 from ChaoticMind/middle_click
...
Middle click to cancel directly (skips onhold) & ctrl+cancel to cancel entire queue
2015-12-05 16:06:09 +01:00
Kevin Azzam
7b22023d57
Implement middle click to cancel (skips onhold) and ctrl+cancel to cancel entire queue
2015-12-05 15:50:41 +01:00
atlimit8
e9b0691f70
Improve rule upgrade logic for immobilization
2015-12-04 19:30:39 -06:00
atlimit8
c827dbe183
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
atlimit8
0fc04b7a4a
Make Mobile upgradable
2015-12-04 19:22:23 -06:00
atlimit8
019951795d
Upgrades for Carryable while waiting or being carried
2015-12-04 19:19:54 -06:00
atlimit8
f5460f9f56
Upgrade(s) while loading cargo
2015-12-04 19:17:16 -06:00
abcdefg30
466279e23b
Remove junk ProximityCaptor values
2015-12-05 01:56:32 +01:00
abcdefg30
e5bafe835f
Merge pull request #9541 from reaperrr/rename-rendertraits-xy
...
Rename WithTurret, WithBarrel and WithReloadingTurret to include 'Sprite' in trait name
2015-12-05 00:24:37 +01:00
UberWaffe
35c62cabf5
Changed Sonic Tank projectile to LineImpactProjectile (from LaserZap).
2015-12-05 00:23:57 +02:00
UberWaffe
8b9df5f32c
Changed TS SonicZap weapon to LineImpactProjectile (from LaserZap).
...
Changed TS Ghost Railgun weapon to LineImpactProjectile (from LaserZap).
Changed TS Mammoth Mk2 weapon to LineImpactProjectile (from LaserZap).
2015-12-05 00:23:56 +02:00
UberWaffe
f7f0dde4bb
Added LineImpactProjectile.
2015-12-05 00:23:55 +02:00
abcdefg30
642e213049
Fix DeathSounds not working without DeathTypes defined
2015-12-04 22:06:16 +01:00
atlimit8
d196d2d40f
make WDist.ToString() return <cells>c<units>
2015-12-04 13:03:57 -06:00
Paul Chote
a34b0be873
Add AnyBlockingActorsBetween helper.
2015-12-04 17:44:40 +02:00
Oliver Brakmann
b45ae48c59
Merge pull request #10170 from abcdefg30/crashActorsNear
...
Fix a crash when producing an actor without OccupiesSpace...
2015-12-03 21:57:15 +01:00
Oliver Brakmann
44b940333a
Merge pull request #9988 from pchote/isometric-boundingregion
...
Fix CellRegion.BoundingRegion behaviour.
2015-12-03 21:36:58 +01:00
abcdefg30
6f8d580567
Fix a crash when producing an actor without OccupiesSpace in combination with UpgradeActorsNear
2015-12-03 16:25:46 +01:00
Pavel Penev
a4b755dd87
Merge pull request #9791 from RichSuther/upstream/fix-keyboard-filter
...
Added Keyboard input filter to only register first key press.
2015-12-02 21:56:05 +02:00
Oliver Brakmann
fd2bd7c9d3
Merge pull request #9639 from abcdefg30/specchat
...
Add team chat for spectators
2015-12-01 22:32:57 +01:00
Oliver Brakmann
5174da6d93
Merge pull request #10048 from r34ch/scientist-on-sell
...
Add CHAN to EmitInfantryOnSell on certain structures.
2015-12-01 21:34:31 +01:00
Oliver Brakmann
1a11eec43a
Merge pull request #10099 from abcdefg30/newExplosions
...
Add more building explosions to d2k and cnc
2015-12-01 21:19:00 +01:00
abcdefg30
07bfd5f59e
Merge pull request #9786 from RoosterDragon/reserve-fixes
...
Reserve fixes
2015-12-01 21:13:41 +01:00
Matthias Mailänder
035dc3fc5c
Merge pull request #9943 from abcdefg30/moreexplosions
...
Add more variations to building explosions in ra
2015-12-01 20:05:05 +01:00
abcdefg30
837c553e88
Merge pull request #10068 from Mailaender/catch-natdevice-externalip
...
Fixed crashes when NatDevice.GetExternalIP() fails
2015-12-01 17:20:13 +01:00
Pavel Penev
e1dc53a0d2
Merge pull request #10093 from teees/harvesterdocksequence
...
Made the HarvesterDockSequence class abstract
2015-12-01 13:53:21 +02:00
Paul Chote
03693a06eb
Add CurrentSource parameter to ProjectileArgs.
2015-12-01 07:47:39 +02:00
teees
2211808ef4
enable banshee death sound
2015-11-30 18:56:40 +01:00
abcdefg30
354f44a17b
Merge pull request #10151 from teees/fix-falltoearth
...
Fixed FallToEarth groundlevel check
2015-11-30 16:57:22 +01:00
teees
c9e5dba38b
Fixed FallToEarth groundlevel check
2015-11-30 13:02:16 +01:00
DArcy Rush
8eb34f3cfa
Replace 'Always show Healthbars' checkbox with dropdown
...
The player can now cycle between;
-Standard: Health and Status bars display only on mouse hover.
-Show On Damage: Health shows on damaged actors, Status always shows.
-Always Show: Health and Status bars are always displayed.
2015-11-29 21:52:31 +00:00
Matthias Mailänder
70de26557b
Merge pull request #10145 from obrakmann/fix10127_creeps-enemies
...
Set enemies of the 'Creeps' player when adding a new player in the editor
2015-11-29 19:47:23 +01:00
Pavel Penev
f9efe94f62
Merge pull request #10134 from abcdefg30/upgradeUpgrades
...
Try to polish the upgrade rules
2015-11-29 20:45:29 +02:00
abcdefg30
a10ea0350e
Misc (style) improvements in the upgrade rule code
2015-11-29 19:39:43 +01:00
abcdefg30
5c6c44ba7b
Try to avoid adding duplicate values through upgrade rules
2015-11-29 19:39:42 +01:00
abcdefg30
1695627ffc
Let upgrade rules also account for negated traits
...
(this commit affects only "-SpawnViceroid:", "-LeavesHusk:", "-Plane:" and "-Helicopter:")
2015-11-29 19:39:41 +01:00
Oliver Brakmann
e53a167046
Set enemies of 'Creeps' player when adding a new player in the editor
2015-11-29 15:21:20 +01:00
reaperrr
e9ed50a831
Fix actors not going back to idle animation after custom animation
2015-11-28 22:45:05 +01:00
reaperrr
35c4aca983
Rename WithTurret, WithBarrel and WithReloadingTurret
...
Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
reaperrr
72ec431766
Add RenderUtils
...
With ZOffsetFromCenter as first feature so render traits don't have to use it from WithTurret(Overlay)
2015-11-28 20:47:17 +01:00
RoosterDragon
9e43daeec7
Add tests for trait inheritance and removals in yaml.
2015-11-28 17:20:32 +01:00
RoosterDragon
0caffa8196
Remove some global state dependence in ActorInfo.
...
Instead on relying on the global Game.ModData.ObjectCreator, this is passed in via a parameter.
2015-11-28 17:20:32 +01:00
Paul Chote
c7249e6fa6
Move yaml removals to the end of the merge.
2015-11-28 17:20:32 +01:00
Paul Chote
a074bb1d4b
Rename MiniYaml MergeLiberal -> MergePartial, MergeStrict -> Merge.
2015-11-28 17:20:21 +01:00
abcdefg30
b8715b0377
Let the utility fix cosmetics in the chrome yamls
2015-11-28 16:12:17 +01:00
abcdefg30
18b9022915
Fix potential crashes in the upgrade rules
2015-11-28 16:12:16 +01:00
abcdefg30
abed25d293
Merge pull request #9501 from atlimit8/DeployedInit
...
Add DeployStateInit for Pre-deployment and Clean Up after #9124
2015-11-28 15:58:46 +01:00
Oliver Brakmann
f89d40ee10
Merge pull request #10131 from pchote/add-join-logging
...
Add a server log line for player joins.
2015-11-28 15:44:59 +01:00
Matthias Mailänder
19e000a8ec
Merge pull request #10021 from teees/weed
...
added nawast
2015-11-28 11:54:01 +01:00
Paul Chote
cfb2933a6b
Merge pull request #10125 from Mailaender/eluant-20151127
...
Updated to current version from Eluant fork
2015-11-28 10:44:13 +00:00
Paul Chote
4c0ffe98f1
Merge pull request #10121 from RoosterDragon/spelling
...
Fix some spellings
2015-11-28 10:42:58 +00:00
Paul Chote
92e6efd45c
Add a server log line for player joins.
2015-11-28 10:38:47 +00:00
RoosterDragon
bfe1804bf6
Fix some spellings.
2015-11-27 16:19:59 +00:00
RoosterDragon
91ea3532b4
Change a dictionary to an array for faster player lookup in FrozenUnderFog.
...
Deferencing an array element to get the state is cheaper than a dictionary lookup. We can do this since the players collection does not change during gameplay.
2015-11-27 15:46:32 +00:00
RoosterDragon
ab6ef9be40
Cache traits directly in FrozenUnderFog.
...
Avoid the performance impact of accessing Lazy.Value by caching the traits on the first tick and accessing the references directly when needed.
2015-11-27 15:45:50 +00:00
RoosterDragon
23a38a08f7
Refactor player setup.
...
Tweak how players in a world are created. Change the collection to be an array to more strongly imply it will not change during a game.
2015-11-27 15:15:43 +00:00
Matthias Mailänder
5dcd48a54e
update Eluant
2015-11-27 14:01:22 +01:00
Matthias Mailänder
5c083fa6de
Merge pull request #10092 from pchote/saboteur-suicide
...
Implement suicide bomb for D2K Saboteur
2015-11-27 13:41:23 +01:00
Paul Chote
373bfefc6c
Only support move orders against terrain targets.
2015-11-26 18:38:10 +00:00
Paul Chote
756bec69b3
Fall back to target cell if there are no valid orders against the target actor.
2015-11-26 18:37:40 +00:00
Paul Chote
fb99a1f3c2
Remove ActorMap query for each actor.
2015-11-26 18:30:43 +00:00
Paul Chote
7b31f18046
Reduce duplication in UnitOrderGenerator.
2015-11-26 18:25:39 +00:00
atlimit8
e417ecb93f
Add map editor only tooltips
2015-11-25 17:28:29 -06:00
Paul Chote
1a5de4707f
Implement suicide saboteur.
2015-11-25 21:16:16 +00:00
Paul Chote
7c69461ff2
Fix C4Demolition trait doc punctuation.
2015-11-25 21:16:15 +00:00
Paul Chote
6304d72f44
Add enter behaviour customisation to C4Demolition.
2015-11-25 21:16:15 +00:00
Pavel Penev
3e8df55bcb
Merge pull request #10082 from OmegaBolt/d2k-deviator
...
D2k Deviator balance
2015-11-25 22:51:55 +02:00
Pavel Penev
da1485dab7
Merge pull request #10106 from Mailaender/nsis-section-polish
...
Polished the Windows installer
2015-11-25 22:33:39 +02:00
Pavel Penev
44457c854a
Merge pull request #10085 from reaperrr/d2k-missile-fixes
...
Give Missile Tank weapon a range limit
2015-11-25 22:28:43 +02:00
Pavel Penev
4cb2fc8387
Merge pull request #10095 from r34ch/kennel-exit
...
Add second exit to kennel
2015-11-25 22:16:27 +02:00
Pavel Penev
c374bff9fb
Merge pull request #10103 from pchote/fix-png-command
...
Fix the ConvertSpriteToPngCommand.
2015-11-25 22:07:52 +02:00
Pavel Penev
df71b42d13
Merge pull request #10104 from pchote/fix-d2k-tags
...
Fix the D2K building selection decorations
2015-11-25 21:58:45 +02:00
Pavel Penev
893d3afc4d
Merge pull request #10105 from pchote/fix-outpost-position
...
Fix D2K outpost artwork offsets and selection box.
2015-11-25 21:57:04 +02:00
abcdefg30
944d8f8b11
Add more building explosions to cnc
2015-11-25 17:06:48 +01:00
Matthias Mailänder
c4bf5b85d4
remove unnecessary dependency on StyleCop
2015-11-25 14:32:12 +01:00
Matthias Mailänder
ba5aec2d66
simplify the hierarchy section hierarchy
2015-11-25 10:03:06 +01:00
Matthias Mailänder
d40cb941d3
make the "Game" component read-only
2015-11-25 10:02:14 +01:00
Paul Chote
555c02cd92
Fix D2K outpost artwork offsets and selection box.
2015-11-24 23:37:41 +00:00
Paul Chote
dffd2c87cd
Add upgraded tag to D2K production structures.
2015-11-24 23:21:19 +00:00
Paul Chote
ee1fb0f1e0
Add SelectionDecoration flag to WithDecoration.
2015-11-24 23:03:06 +00:00
Paul Chote
d626c7c568
Add new primary building tag artwork.
2015-11-24 23:03:06 +00:00
Paul Chote
0c2d9c5ed4
Fix the ConvertSpriteToPngCommand.
2015-11-24 23:02:45 +00:00
abcdefg30
7dad0517e4
Small reordering and cleanup in mods/cnc/sequences/misc.yaml
2015-11-24 21:49:43 +01:00
abcdefg30
b7ddf1b8f5
Add more building explosions to d2k
2015-11-24 21:26:05 +01:00
DArcy Rush
e098743b09
Add second exit to kennel
2015-11-24 08:21:32 +00:00
teees
0c17188f24
Made the HarvesterDockSequence class abstract
2015-11-23 23:49:00 +01:00
Matthias Mailänder
b75bfec2f8
avoid working with NatDevice directly as it is dangerous
2015-11-23 21:40:48 +01:00
Matthias Mailänder
86a2a54640
catch MappingExceptions in NatDevice.GetExternalIP
2015-11-23 21:39:42 +01:00
Matthias Mailänder
262f547271
Merge pull request #9994 from huwpascoe/rally
...
TargetLine for Rally Points
2015-11-23 21:36:20 +01:00
Huw Pascoe
e92ccdf808
TargetLine for Rally Points
...
Also enabled allied players to see waypoints.
2015-11-23 19:30:24 +00:00
teees
11cdd84606
Added nawast
2015-11-23 20:26:39 +01:00
reaperrr
08ef8443b2
Give Missile Tank weapon a range limit and reduce Quad rocket range limit
2015-11-23 00:24:37 +01:00
OmegaBolt
937584af53
D2k Deviator balance
2015-11-22 23:15:13 +00:00
Pavel Penev
bacac082cc
Merge pull request #10079 from abcdefg30/cdesktypo
...
Fix the description of ReturnToOrigin in Chronoshiftable.cs
2015-11-22 23:20:03 +02:00
abcdefg30
b2b0a5fe9c
Merge pull request #10071 from obrakmann/fix-pacifist-worms
...
Fix worms not attacking anything anymore
2015-11-22 21:55:50 +01:00
abcdefg30
d8feb69e8c
Merge pull request #10074 from OmegaBolt/d2k-terrain-regress
...
Add SpiceSand to more terrain type definitions
2015-11-22 21:54:05 +01:00
abcdefg30
921d3b9278
Fix the description of ReturnToOrigin in Chronoshiftable.cs
2015-11-22 21:52:23 +01:00
Matthias Mailänder
2f82b22ca1
Merge pull request #9980 from penev92/chromeLogic
...
Allow loading of ChromeLogic properties from YAML
2015-11-22 19:21:11 +01:00
OmegaBolt
16af35289e
D2k, fix #10037 terrain regressions
2015-11-22 18:02:16 +00:00
Matthias Mailänder
284adf9501
Merge pull request #10047 from abcdefg30/film03a
...
Add the briefing video to atreides03a
2015-11-22 18:29:22 +01:00
Oliver Brakmann
8e5929b070
Fix worms not attacking anything anymore
2015-11-22 18:20:00 +01:00
Matthias Mailänder
3ab5c0042b
Merge pull request #10037 from OmegaBolt/d2k-terrain
...
Fixes #4243 .
Fixes #8317 .
2015-11-22 18:14:59 +01:00
Matthias Mailänder
79bf69cd4c
Merge pull request #9978 from RoosterDragon/cache-script-actor-luavalue
...
Cache self.ToLuaValue in ScriptTriggers
2015-11-22 18:06:41 +01:00
Oliver Brakmann
a6dadbe26e
Merge pull request #9926 from reaperrr/d2k-spiceblooms3
...
Further improve D2k spiceblooms
2015-11-22 17:17:47 +01:00
reaperrr
c4ca5d6497
Add invisible spice bloom spawn
...
When real spiceblooms explode, they spawn an invisible
spicebloom.spawnpoint actor, which only 'grows' when the cell is of
GrowthTerrainType. When 'exploding', it then displays the animation of
blowing spice up into the air, and spawns a real spicebloom.
This replicates the original behavior where spice blooms would only grow
on sand cells that had been harvested and free of spice.
2015-11-22 16:43:16 +01:00
reaperrr
a175f53ba7
Improve spice bloom seeding mechanism
...
Improve seeding target cell determination.
Draw out spice seedable cells before loop.
Default to null for SpiceBloom.Weapon.
Pull spice seeding into its own method.
Skip it completely if no seed weapon is defined.
2015-11-22 16:41:12 +01:00
reaperrr
64b1aea065
Only allow spice blooms to grow on certain terrain types
2015-11-22 16:16:24 +01:00
Matthias Mailänder
db38d390eb
Merge pull request #9970 from Sapena/fix_9965_minimap_orders_left_click_control_scheme
...
Fixed the minimap orders for left click control
2015-11-22 16:13:40 +01:00
Matthias Mailänder
3727fccd1b
Merge pull request #9982 from abcdefg30/chronodesc
...
Unhardcode and document things in Chronoshiftable
2015-11-22 16:05:36 +01:00
Matthias Mailänder
1e85c73a1e
Merge pull request #9862 from atlimit8/StoresResourcesOverflowBuffer
...
Preclude StoresResources.Stored overflow
2015-11-22 15:51:17 +01:00
Matthias Mailänder
0b349f943e
Merge pull request #9890 from atlimit8/CreateEffectWarhead_TargetTypes
...
Target type support for CreateEffectWarhead
2015-11-22 15:42:54 +01:00
Matthias Mailänder
4559949846
Merge pull request #10062 from RoosterDragon/seeds-bounds-check
...
Prevent invalid cells checks in SeedsResource
2015-11-22 08:04:13 +01:00
atlimit8
36db019823
Add DeployStateInit for pre-deployment
2015-11-21 20:25:17 -06:00
atlimit8
607b345aaf
Clean-up MiniYaml after #9124 , closing #9497
2015-11-21 20:10:58 -06:00
RoosterDragon
172846fdb4
Merge pull request #10063 from pchote/fix-mp-dropdown
...
Fix width of the MP filter checkboxes.
2015-11-22 01:34:33 +00:00
Paul Chote
6777bb247b
Fix width of the MP filter checkboxes.
2015-11-22 01:01:05 +00:00
abcdefg30
b51548a60d
Merge pull request #9585 from ChaoticMind/select_all_map
...
Make "select all units" work across screen/map again
2015-11-22 01:50:48 +01:00
RoosterDragon
c4851a40cd
Prevent invalid cells checks in SeedsResource.
2015-11-22 00:30:27 +00:00
abcdefg30
802b6215e1
Merge pull request #10014 from penev92/fixDTU
...
Fixup DeployToUpgrade
2015-11-22 00:59:29 +01:00
abcdefg30
ea19f7cd54
Add an upgrade rule for the Upgrades -> DeployedUpgrades change
2015-11-22 01:51:11 +02:00
Pavel Penev
64dd2357cd
Update thumpers and Mobile Sensor Arrays to the new DeployToUpgrade
...
Currently those are the only two usages of the trait.
2015-11-22 01:51:09 +02:00
Pavel Penev
7e4f0be7fb
Add support for deploy animations using a specific upgrade
...
Also ignore orders while playing a deploy/undeploy animation. Fixes 9242.
We grant a level 1 Undeployed upgrade(s) when the actor is created which enables the default behavior of the actor. When the actor receives a deploy order, the Undeployed upgrade(s) is(are) revoked, which may or may not be used to enable a trait to play a deploy animation. Once the deployment is complete, the Deployed upgrade(s) is(are) granted.
Then do the reverse when undeploying, disabling weapons and other systems first by revoking the Deployed upgrade(s), and granting the Undeployed upgrade(s) when the undeploy animation is done.
2015-11-22 01:51:08 +02:00
Oliver Brakmann
69c9a7a0cc
Merge pull request #10059 from abcdefg30/06transport
...
Fix 'oldlst's letting units enter it (after delivering them)
2015-11-21 23:23:17 +01:00
Oliver Brakmann
62aebbab38
Merge pull request #10060 from abcdefg30/06crash
...
Add IsDead checks to gdi06
2015-11-21 23:15:20 +01:00
Oliver Brakmann
0713978673
Merge pull request #10058 from abcdefg30/harv05
...
Fix the harvester stopping when you reach the base in gdi05
2015-11-21 23:06:48 +01:00
Paul Chote
f945e35136
Fix CellRegion.BoundingRegion behaviour.
2015-11-21 22:00:35 +00:00
atlimit8
34cbd8bdf2
Merge pull request #10061 from pchote/fix-sam-death-crash
...
Fix a NRE when destroying SAM Sites in GDI06.
2015-11-21 15:50:06 -06:00
Paul Chote
1667dd812e
Fix a NRE when destroying SAM Sites in GDI06.
2015-11-21 21:29:31 +00:00
abcdefg30
997c9ca615
Add IsDead checks to gdi06
2015-11-21 22:15:45 +01:00
abcdefg30
fb56093ccf
Fix 'oldlst's letting units enter it (after delivering them)
2015-11-21 21:26:59 +01:00
abcdefg30
b24dbe86c8
Fix the harvester stopping when you reach the base in gdi05
2015-11-21 21:05:22 +01:00
Oliver Brakmann
458de06727
Merge pull request #10056 from abcdefg30/rushwater
...
Fix the rushAI building spens/syrds without being able to build naval units
2015-11-21 21:01:47 +01:00
Oliver Brakmann
16de21d41c
Merge pull request #10018 from pchote/fix-spy-cursor
...
Restore targeting cursor when mousing over a disguised enemy spy.
2015-11-21 20:57:12 +01:00
abcdefg30
1a269d0f2e
Fix the rushAI building spens/syrds without being able to build naval units
2015-11-21 20:29:28 +01:00
abcdefg30
ff228b79ea
Merge pull request #10027 from atlimit8/FillEditorActorSelectionTooltipBlankLine
...
Fill editor actor selection tooltip blank line
2015-11-21 20:20:39 +01:00
Pavel Penev
be49435265
Merge pull request #10035 from reaperrr/fix-orca-missile
...
Increased default range of angles that missiles can launch at
2015-11-21 21:09:25 +02:00
abcdefg30
3fc9d23648
Merge pull request #10040 from teees/weap-fix
...
Move weapons factory exit and waypoint closer to the building
2015-11-21 20:05:15 +01:00
abcdefg30
73dd073e08
Merge pull request #9798 from teees/medic-selfheal
...
Lower GDI medic self heal speed
2015-11-21 20:00:41 +01:00
teees
c87a9de9a4
Lower gdi medic self heal speed
2015-11-21 19:25:50 +01:00
Paul Chote
65a7f2e863
Restore earlier spy targeting behaviour.
2015-11-21 18:06:47 +00:00
Oliver Brakmann
74db6f337d
Merge pull request #10023 from OpenRA/fixGpsDot
...
Fix gps dot
2015-11-21 18:57:34 +01:00
Oliver Brakmann
ab260de203
Merge pull request #10007 from penev92/fixAttack
...
Don't attack actors outside vision range
2015-11-21 18:57:11 +01:00
Pavel Penev
d235ea3a52
Don't attack actors that you can't see
2015-11-21 19:33:10 +02:00
Paul Chote
09b000f7cd
Merge pull request #10038 from r34ch/ammo-box-select
...
Hide ammobox healthbar.
2015-11-21 14:06:55 +00:00
Matthias Mailänder
e4054ef8d0
Merge pull request #9956 from teees/radar-update-line
...
Draw radar update line for mobile sensors array (TS)
2015-11-21 14:58:34 +01:00
Matthias Mailänder
645900d836
Merge pull request #8861 from atlimit8/NunitMakefileTarget
...
Add `nunit` NUnit make target to Makefile.
2015-11-21 14:33:01 +01:00
DArcy Rush
5d7a088f18
Add CHAN to EmitInfantryOnSell on certain structures.
2015-11-21 09:39:05 +00:00
atlimit8
418e70b68e
Easier actor selection in map editor by actor bounds center
2015-11-20 22:59:20 -06:00
atlimit8
39545c7150
Remove editor actor selection tooltip blank line
2015-11-20 22:56:44 -06:00
abcdefg30
d3b62b60ae
Add the briefing video to atreides03a
2015-11-21 01:14:35 +01:00
Pavel Penev
8d4d37ca46
Make GPS respect shroud
2015-11-21 01:11:40 +02:00
Pavel Penev
78e2eabd17
Remove byPlayer parameter from IFogVisibilityModifier.HasFogVisibility()
2015-11-21 01:11:38 +02:00
Pavel Penev
217c3881c6
Add IFogVisibilityModifier.IsVisible(Actor)
2015-11-21 01:11:37 +02:00
Pavel Penev
bfa23c18c0
Track GpsDot state per player
...
Should let us fix the issue mentioned in https://github.com/OpenRA/OpenRA/pull/10007#issuecomment-157409237
2015-11-21 01:11:36 +02:00
abcdefg30
7afbe0d6fd
Merge pull request #10045 from r34ch/chan-scientist
...
Rename Chan to Scientist.
2015-11-20 23:09:30 +01:00
DArcy Rush
23880afe05
Rename Chan to Scientist.
2015-11-20 20:38:10 +00:00
teees
5337c788ce
moved weapons factory exit and waypoint closer to the building
2015-11-20 07:39:03 +01:00
DArcy Rush
6db8eac009
Hide ammobox healthbar.
2015-11-19 22:57:19 +00:00
OmegaBolt
ce217d0fdd
D2k spice no longer erases map details & terrain fixes
2015-11-19 21:51:22 +00:00
Oliver Brakmann
a4d864903d
Merge pull request #10022 from reaperrr/fix-point-art
...
Fix waypoint, spawnpoint and camera editor art
2015-11-19 19:36:12 +01:00
reaperrr
af39d731a5
Fix D2k wormspawner editor art
2015-11-19 19:27:56 +01:00
Oliver Brakmann
6bc3c61f23
Merge pull request #10010 from penev92/fixUAN
...
Fix UpgradeActorsNear revoking upgrades after the actor dies
2015-11-19 18:59:42 +01:00
reaperrr
1d020872ec
Increase the default range of angles that missiles can launch at
2015-11-19 15:02:19 +01:00
Kevin Azzam
64ed164295
Make "select all units" work across screen/map again
2015-11-19 00:21:16 +01:00
abcdefg30
6cd8649156
Small code style fixes
2015-11-18 21:16:58 +01:00
abcdefg30
9b2391cf0c
Unhardcode and document things in Chronoshiftable
2015-11-18 21:16:57 +01:00
abcdefg30
c35f9007c3
Merge pull request #9582 from ChaoticMind/ctrl_backspace
...
Implement some keyboard hotkeys for chat (TextFieldWidget)
2015-11-18 20:48:05 +01:00
Kevin Azzam
3c79e9075b
Add some hotkeys for OSX (cmd + arrow_keys, ctrl + k, and ctrl + d)
2015-11-18 18:44:02 +01:00
reaperrr
defab6959e
Fix D2k effect palette shadow index
2015-11-17 21:09:29 +01:00
reaperrr
88430f3a33
Fix mpspawn, waypoint and camera art
...
All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
2015-11-17 21:09:29 +01:00
reaperrr
9827796ea8
Merge pull request #9997 from abcdefg30/d2kspeed
...
Add production acceleration to d2k
2015-11-17 19:30:04 +01:00
reaperrr
782a1f3497
Merge pull request #10020 from cjshmyr/truckbuffs
...
Increase Supply & Demo Truck vision from 3 to 4 cells
2015-11-17 19:18:36 +01:00
atlimit8
7e4bf51895
Merge pull request #9937 from hacklex/server-settings-fix
...
Changed ServerSettings cloning to a more reliable approach
2015-11-16 21:47:17 -06:00
Thehx
6bd3195c3d
Changed ServerSettings cloning to a more reliable approach
2015-11-17 05:27:42 +03:00
Curtis Shmyr
cfec9caaaa
Increase TRUK and DTRK vision from 3 to 4 cells
2015-11-16 18:25:29 -07:00
Paul Chote
5a5fc8474f
Merge pull request #10013 from abcdefg30/bomberchrono
...
Fix a crash when using the chronoshift power on the map bomber john
2015-11-16 21:59:55 +00:00
Paul Chote
565e292e12
Merge pull request #10008 from penev92/serverBrowserFilter
...
Add a null check to CachedTransform.Update()
2015-11-16 21:51:50 +00:00
Oliver Brakmann
612026b4bd
Merge pull request #10001 from pchote/fix-d2k-shroud
...
Split D2K shroud/fog rendering and fix shroud blending.
2015-11-16 22:25:10 +01:00
Paul Chote
124c0ea041
Make CanTarget modifiers a ref parameter.
2015-11-16 20:38:53 +00:00
Oliver Brakmann
d2d4767e94
Merge pull request #9951 from Phrohdoh/explain-node-merge
...
Add a comment explaining some of the sequence parsing code.
2015-11-16 20:02:22 +01:00
teees
2777262cb0
Draw radar update line for mobile sensors array
2015-11-16 15:38:13 +01:00
abcdefg30
a5f15f5080
Merge pull request #10009 from penev92/grantUpgradePower
...
Check if WithSpriteBody is available in GrantUpgradePower
2015-11-16 13:55:48 +01:00
teees
b12e029b04
Prevent aircraft from flying into shroud
2015-11-16 09:01:36 +01:00
teees
3662a1781b
Adjusted orca and drop pod sight range
2015-11-16 09:01:35 +01:00
Pavel Penev
4d787cbedb
Check if WithSpriteBody is available in GrantUpgradePower
2015-11-16 01:25:09 +02:00
abcdefg30
828cb5cf38
Fix a crash when using the chronoshift power
...
if the "chronosphere-actor" doesn't have an "active" sequence
2015-11-15 22:21:23 +01:00
Pavel Penev
13978b08bc
Fix UpgradeActorsNear revoking upgrades after the actor dies
...
Very hard bug to reproduce: if you can power down a stealth generator just as it is dieing you can hit a race condition that leads to ActorExited() being called to revoke the upgrades after they have already been revoked once.
2015-11-15 18:51:15 +02:00
Pavel Penev
636725235b
Add a null check to CachedTransform.Update()
2015-11-15 16:23:07 +02:00
Paul Chote
1dca3f1206
Split D2K shroud/fog rendering and fix shroud blending.
2015-11-15 11:35:22 +00:00
Matthias Mailänder
7d2c86d75b
Merge pull request #10000 from cjshmyr/typos
...
Fix some comment typos
2015-11-15 09:26:46 +01:00
Curtis Shmyr
f0e9b85ccc
I before E except after C
2015-11-14 22:32:37 -07:00
abcdefg30
e8cb0a3d48
Add production acceleration to d2k
...
except for starports
2015-11-15 01:48:07 +01:00
Curtis Shmyr
7b0c9b7bf5
Merge pull request #9992 from obrakmann/pr9959-new
...
RA balance fixed up
2015-11-14 14:06:20 -07:00
Oliver Brakmann
dceb1fbd80
Increase range of flak truck against air targets
...
From 6 cells to 8 cells
2015-11-14 20:51:10 +01:00
Paul Chote
a9f2fc962e
Merge pull request #9984 from cjshmyr/spypowerdrain
...
Lower Spy's InfiltrateForPowerOutage time from 30->20sec
2015-11-14 19:33:03 +00:00
DArcy Rush
ee4383b75d
Rebalance Tesla Tank.
...
Allow attacking of target regardless of facing.
2015-11-14 19:16:59 +01:00
Pavel Penev
4c7e6db4da
Merge pull request #9599 from ChaoticMind/lua_debug
...
Add a Lua wrapper to display debug messages (shows if setting enabled)
2015-11-14 20:00:38 +02:00
Oliver Brakmann
5b73417d83
Merge pull request #9987 from pchote/transforms
...
Check deploy location at the time of transform.
2015-11-14 16:41:44 +01:00
Pavel Penev
0c1283c8c0
Merge pull request #9969 from obrakmann/fix9892_dead-radar-stops-all-reinf
...
Fix reinforcements appearing in soviet04a/b despite killed radar dome
2015-11-14 14:58:25 +02:00
Paul Chote
67193b43d5
Check deploy location at the time of transform.
2015-11-14 12:49:26 +00:00
Pavel Penev
8f85794a52
Allow AssetBrowserLogic's allowed extentions to be loaded from YAML
...
Keep the default list of file formats as a fallback for thirdparty mods, but still add it to YAML to show off the functionality and to make it more transparent what formats are supported.
2015-11-14 14:40:52 +02:00
Oliver Brakmann
473ae7c9cb
Merge pull request #9985 from cjshmyr/husknames
...
Update some husk names to match current tooltips
2015-11-14 13:15:48 +01:00
Paul Chote
62682351b6
Merge pull request #9974 from reaperrr/fix-d2k-bloom-editor
...
Fix spice bloom editor visibility
2015-11-14 12:08:19 +00:00
Pavel Penev
5b185f93a1
Pass subnodes of the widget Logic node to the corresponding ChromeLogic class
2015-11-14 14:06:53 +02:00
Curtis Shmyr
2a240718db
Update some husk names to match current tooltips
2015-11-14 02:01:25 -07:00
Curtis Shmyr
bac98acce7
lower InfiltrateForPowerOutage time from 30->20sec
2015-11-14 01:42:13 -07:00
abcdefg30
a1fd16f6c9
Add a flipped napalm explosion for buildings
2015-11-14 00:41:30 +01:00
abcdefg30
e238c583d5
Add more variations to building explosions
2015-11-14 00:10:33 +01:00
abcdefg30
08f8dc0067
Move Length: * to Defaults on exlosion:
2015-11-13 23:59:54 +01:00
Pavel Penev
56a2f4c9a3
Merge pull request #9976 from obrakmann/fix9975_mod-loading-exceptions
...
Fix exceptions while loading mods
2015-11-13 22:22:45 +02:00
Paul Chote
57cd1b2a8a
Merge pull request #9961 from GraionDilach/fix-ts-tileset
...
Fix TS legacy tileset importer color regression.
2015-11-13 20:04:35 +00:00
Oliver Brakmann
d9663d8a80
Merge pull request #9972 from Biofreak1987/fix_dead_cyard_ai_construction
...
Fix ai building in soviet04/06 missions despite killed construction yard
2015-11-13 20:50:00 +01:00
Pavel Penev
fed8ba666f
Merge pull request #9770 from evgeniysergeev/combined_frames
...
flip sprites in combined sequences
2015-11-13 21:15:53 +02:00
Pavel Penev
fb5695b0c9
Merge pull request #9979 from RoosterDragon/fix-sln
...
Allow VS2015 to format solution file
2015-11-13 17:07:19 +02:00
Philipp Schärer
830288b5a0
Fixed the minimap orders for left click control
...
Use the correct actions when orders are issued
over the minimap.
2015-11-13 08:56:43 +01:00
evgeniysergeev
ea1115fe46
flip sprites in sequences and frames in combined sequences
2015-11-13 06:31:12 +03:00
RoosterDragon
8cf4502e2e
Allow VS to reorder entries in solution file.
2015-11-12 23:39:03 +00:00
RoosterDragon
e6e98d3aa2
Cache self.ToLuaValue in ScriptTriggers.
...
When making an Lua function call, any LuaCustomClrObject must be introspected via reflection in order to determine what to expose in Lua code. In OpenRA, we use these for any types that implement IScriptBindable, such as Actor.
Previously, we would need to pay the cost of this reflection for every individual Lua call an Actor used in its ScriptTriggers trait where it passed `self` as a parameter. This would be repeated every time. For performance, we now cache self.ToLuaValue in the trait and use that for all calls so we only pay the reflection cost once on trait construction. This removes a significant overhead in the Lua bridging code.
2015-11-12 22:18:19 +00:00
abcdefg30
f52bbd1b0b
Merge pull request #9928 from Biofreak1987/fix_nod05_airstrike_crash
...
Fix nod05 airstrike Lua crash and update map rules
2015-11-12 22:48:46 +01:00
Oliver Brakmann
f2bad4331d
Skip mod directories without a mod manifest file
2015-11-12 22:13:38 +01:00
Oliver Brakmann
5e576ddca4
Add missing RequiresMods entry to mods/all/mod.yaml
2015-11-12 22:13:06 +01:00
Oliver Brakmann
1b8cdfad02
Merge pull request #9854 from Arcitectus/resolve.Issue#6170
...
prevent allied units from autoattack building which is being captured…
2015-11-12 21:42:39 +01:00
reaperrr
820b193d27
Fix spice bloom editor visibility
2015-11-12 19:52:55 +01:00
Biofreak1987
627edd4ac2
Fix ai building in soviet04/06 missions despite killed construction yard
2015-11-12 13:34:48 +01:00
Biofreak1987
84a0dc0242
Fix nod05 airstrike Lua crash and update map rules
...
- Fix airstrike Lua crash when there are no targets
- Increased harvester search range
- Hide owner row from husks and walls
Changes to make it closer to the original:
- Added e3 and sandbag production
- Made airstrikes gdi only
- Limited airstrike squadsize to 1
- Allow to attack civilian buildings
2015-11-12 13:27:53 +01:00
Paul Chote
98d0844695
Merge pull request #9922 from penev92/validateColor
...
Validate player color when changing slots in the lobby
2015-11-11 22:56:30 +00:00
Paul Chote
dbd23c9d46
Merge pull request #9919 from obrakmann/fix9863
...
Fix bogus owner check in Lua API production code
2015-11-11 22:23:44 +00:00
Oliver Brakmann
e05098400a
Merge pull request #9968 from Phrohdoh/miniyaml-cleanups
...
MiniYaml.cs cleanups
2015-11-11 22:19:37 +01:00
Oliver Brakmann
121b0a6e9c
Merge pull request #9942 from abcdefg30/descexplodes
...
Fix the documentation of Explodes
2015-11-11 22:14:14 +01:00
Oliver Brakmann
c8a517713d
Fix reinforcements appearing in soviet04a/b despite killed radar dome
2015-11-11 22:11:54 +01:00
Pavel Penev
d760ee1cd5
Merge pull request #9948 from OmegaBolt/d2k-thumper-bal
...
D2k thumper worm attraction balance change
2015-11-11 23:01:06 +02:00
Pavel Penev
36bf9eee0c
Merge pull request #9949 from pchote/fix-more-overlaps
...
Truncate player names in more places.
2015-11-11 22:38:54 +02:00
Pavel Penev
a4b54aacbb
Merge pull request #9933 from pchote/shroud-cursor-bug
...
Prevent frozen actors leaking through shroud.
2015-11-11 22:28:12 +02:00
abcdefg30
8c2c946254
Add an upgrade rule for the DeathType -> DeathTypes change
2015-11-11 21:24:04 +01:00
abcdefg30
4a4608e1f3
Rename DeathType to DeathTypes of Explodes
2015-11-11 21:23:40 +01:00
abcdefg30
a5aff66848
Polish the documentation in Explodes.cs
2015-11-11 21:23:27 +01:00
DArcy Rush
b3cba2d005
Rebalance phase transport.
...
Passengers increased to 4, speed and LoS increased.
2015-11-11 19:36:19 +00:00
DArcy Rush
ef1a92eaa8
Reduce chronotank charge time.
...
Chronotank charge decreased from 20s to 12s.
2015-11-11 19:36:19 +00:00
Oliver Brakmann
db96b62427
Merge pull request #9967 from cjshmyr/barrackexits
...
Made both barracks' doors exit to different cells
2015-11-11 20:20:03 +01:00
Taryn Hill
a8600ffbe7
Replace instance of 4 spaces with a single tab in MiniYaml.cs
2015-11-11 13:03:22 -06:00
Curtis Shmyr
1a0bf541de
Made both barracks' doors exit to different cells
2015-11-11 11:51:15 -07:00
Taryn Hill
44e03c094b
Add newlines in MiniYaml.cs for readability
2015-11-11 12:47:30 -06:00
Taryn Hill
9b568f53a1
Rename some variables in MiniYaml.cs for readability
2015-11-11 12:44:04 -06:00
Michael Rätzel
51bb515a4d
prevent allied units from autoattack building which is being captured. resolves #6170 .
2015-11-11 14:32:38 +01:00
Taryn Hill
d33922915e
Merge pull request #9891 from teees/sounds-fix
...
Added sounds for orca takeoff and landing (TS)
2015-11-11 06:15:59 -06:00
Zimmermann Gyula
d13d5088cd
Fix TS legacy tileset importer color regression.
2015-11-11 12:18:01 +01:00
Pavel Penev
34876db9d9
Merge pull request #9885 from pchote/editor-copypasta
...
Add copy/paste to the map editor
2015-11-11 01:00:37 +02:00
Paul Chote
a081321790
Add copy/paste to the map editor.
2015-11-10 22:18:18 +00:00
Paul Chote
1c06297ff7
Make editor brushes disposable.
2015-11-10 22:17:28 +00:00
Oliver Brakmann
bf3a46be93
Merge pull request #9958 from penev92/gpsAutoTarget
...
Enable AutoTarget to aquire targets under fog if GPS is present
2015-11-10 22:23:58 +01:00
Oliver Brakmann
727ad3e61b
Merge pull request #9947 from OmegaBolt/d2k-leftover-armours
...
D2k fixed armour & AI typos
2015-11-10 21:57:51 +01:00
Pavel Penev
ab2c5ab43d
Enable AutoTarget to aquire targets under fog if GPS is present
2015-11-10 22:50:22 +02:00
Oliver Brakmann
4bbf6ea0c7
Merge pull request #9925 from atlimit8/MultiLineMapEditorTooltips
...
Multi-line map editor tooltips
2015-11-10 21:06:57 +01:00
Taryn Hill
2fc391c5b8
Add a comment explaining some of the sequence parsing code
2015-11-10 07:17:18 -06:00
atlimit8
44eec7a885
Merge pull request #9893 from teees/minor-fixes
...
Polish the Tiberian Sun Construction Yard and MCV deployment
Use the undeploy cursor for the construction yard
Use the correct deploy sound for the mcv
2015-11-09 23:27:22 -06:00
Oliver Brakmann
496f8d7ddf
Merge pull request #9950 from GraionDilach/fix-sp-disable
...
Fix observer GUI showing disabled support powers.
2015-11-09 21:03:32 +01:00
Pavel Penev
cfdce8d1a2
Merge pull request #9934 from OmegaBolt/d2k-sw-times
...
D2k super weapon timers
2015-11-09 21:49:36 +02:00
Pavel Penev
76cdda2eae
Merge pull request #9946 from OmegaBolt/d2k-bfd-mapup
...
D2k Battle For Dune map update
2015-11-09 21:41:37 +02:00
Oliver Brakmann
4ea20027b1
Merge pull request #9941 from OmegaBolt/d2k-orni-bombs
...
D2k Ornithopter bomb damage increase
2015-11-09 19:57:10 +01:00
Paul Chote
491e96466d
Truncate player name in replay browser.
2015-11-09 18:55:54 +00:00
Zimmermann Gyula
6b891c50cf
Fix observer GUI showing disabled support powers.
2015-11-09 19:55:51 +01:00
Paul Chote
6236b29fde
Truncate player name in observer stats and diplomacy panels.
2015-11-09 18:51:15 +00:00
Paul Chote
dcc21aea41
Truncate player name in ingame menu stats.
2015-11-09 18:50:58 +00:00
Oliver Brakmann
b30bae08c0
Fix bogus owner check in Lua API production code
2015-11-09 19:31:19 +01:00
OmegaBolt
fbebb26a33
D2k thumper worm attraction balance
2015-11-09 18:28:22 +00:00
OmegaBolt
3532b22e5e
D2k fixed armour & AI typos
2015-11-09 18:08:51 +00:00
OmegaBolt
bf982f81d0
D2k Battle For Dune map update
2015-11-09 17:03:16 +00:00
OmegaBolt
494266e257
D2k Ornithopter bomb damage increase
2015-11-09 14:36:48 +00:00
OmegaBolt
03367d4913
D2k super weapon timers
2015-11-08 22:15:58 +00:00
Paul Chote
9ae811e0c0
Prevent frozen actors leaking through shroud.
2015-11-08 20:53:47 +00:00
Pavel Penev
d2c94adc55
Merge pull request #9875 from OmegaBolt/d2k_infondunes
...
D2k, fixed infantry moving too slow on dunes
2015-11-08 21:54:51 +02:00
atlimit8
cdb2da33be
CreateEffectWarhead target types support
2015-11-08 12:54:17 -06:00
atlimit8
def564e97c
reorganize CreateEffectWarhead.GetImpactType(World world, CPos cell, WPos pos)
2015-11-08 12:54:14 -06:00
Oliver Brakmann
ea2defdbc1
Merge pull request #9659 from abcdefg30/atreides03a
...
Add atreides03a
2015-11-08 19:30:37 +01:00
Matthias Mailänder
ab739c8446
Merge pull request #9415 from atlimit8/SpawnActorOnDeath_to_Common
...
Move SpawnActorOnDeath to OpenRA.Mods.Common
2015-11-08 19:07:07 +01:00
Matthias Mailänder
3941bc441f
Merge pull request #9913 from OmegaBolt/d2k-start-cash
...
Added D2k 7000 start cash option
2015-11-08 17:39:51 +01:00
Pavel Penev
62f2c01bd6
Merge pull request #9920 from pchote/label-truncation
...
Truncate long user-defined strings.
2015-11-08 17:21:19 +02:00
Paul Chote
fed2029d1f
Truncate long player names in lobby.
2015-11-08 14:59:59 +00:00
Paul Chote
cfc92f66a4
Truncate long server names in MP browser.
2015-11-08 14:59:59 +00:00
Paul Chote
19aa07d019
Truncate long map name in replay browser.
2015-11-08 14:59:59 +00:00
Paul Chote
b689364a4d
Truncate long map name / mod version in MP panel.
2015-11-08 14:59:59 +00:00
Paul Chote
bb66957bad
Truncate long map name / author in map chooser.
2015-11-08 14:59:58 +00:00
Paul Chote
ef3a0e36e0
Truncate long map name / author in lobby.
2015-11-08 14:59:58 +00:00
Paul Chote
6673c882ee
Add helpers for truncating long labels.
2015-11-08 14:59:53 +00:00
Pavel Penev
c7ebfd608e
Merge pull request #9929 from pchote/editor-defaultlocation
...
Set the default map location to the support dir.
2015-11-08 14:46:52 +02:00
Paul Chote
6edac4bdf7
Set the default map location to the support dir.
2015-11-08 12:08:20 +00:00
Paul Chote
4bd3b257f1
Merge pull request #9887 from r34ch/n64-td-mission
...
Move blossom trees south one cell on cnc64gdi01.
2015-11-08 11:39:49 +00:00
Paul Chote
101efaed4f
Merge pull request #9873 from teees/editor-fix
...
Handle mouse up event in default editor brush (instead of mouse down)
2015-11-08 11:29:03 +00:00
Paul Chote
9ef708b3df
Merge pull request #9923 from obrakmann/fix-gdi06-creep-stances
...
Fix lint warning in gdi06
2015-11-08 11:12:55 +00:00
Matthias Mailänder
f02dc7e426
Merge pull request #9846 from Biofreak1987/soviet06_prerequisites_fix
...
Fix soviet06 prerequisites
2015-11-08 09:39:37 +01:00
Matthias Mailänder
e8a07a6ddf
Merge pull request #9921 from obrakmann/fix-weatheroverlay-typo
...
Fix typo in WeatherOverlayInfo
2015-11-08 09:12:15 +01:00
Matthias Mailänder
0e13472651
Merge pull request #9924 from cjshmyr/lua-islocalplayer
...
Added 3 Lua player API properties
2015-11-08 08:52:17 +01:00
atlimit8
9c0d83d0d9
Make ActorSelector tooltips better match actor tooltips in map editor
2015-11-07 16:10:13 -06:00
atlimit8
4c2488f9b1
Made editor actor preview tooltip easier to read
2015-11-07 16:10:13 -06:00
atlimit8
cbc8d1c5ec
Multiline support for SimpleTooltipLogic
2015-11-07 16:10:00 -06:00
Curtis Shmyr
2a6c87f81d
Added 3 Lua player API properties
2015-11-07 12:17:09 -07:00
Oliver Brakmann
0742cbfdb9
Fix lint warning in gdi06
2015-11-07 19:33:29 +01:00
Pavel Penev
98134fab5d
Validate player color when changing slots in the lobby
2015-11-07 20:27:10 +02:00
Oliver Brakmann
27d915046c
Fix typo in WeatherOverlayInfo
2015-11-07 19:23:22 +01:00
Matthias Mailänder
39fa74a013
Merge pull request #9882 from teees/walker-turn-animation
...
Tick VoxelWalker move animation when turning
2015-11-07 18:42:22 +01:00
Matthias Mailänder
b45aa98081
Merge pull request #9888 from reaperrr/d2k-spiceblooms2
...
Improve D2k spiceblooms
2015-11-07 18:28:11 +01:00
Matthias Mailänder
391580d8bf
Merge pull request #9917 from penev92/d2kRepairPad
...
D2k repair pad
2015-11-07 18:07:44 +01:00
Pavel Penev
239f842107
Merge pull request #9909 from reaperrr/fix-upgrade-dates
...
Change engineVersion for several upgrade rules to 20150920
2015-11-07 16:17:01 +02:00
Pavel Penev
4b954b8e28
Buff D2k repair pads
2015-11-07 14:54:29 +02:00
Pavel Penev
d04b0617fe
Fix repair pad reference in units' Repairable trait
2015-11-07 14:38:33 +02:00
Pavel Penev
5df01b2137
Merge pull request #9916 from pchote/news-from-the-future
...
Fetch battlefield news once per game launch.
2015-11-07 14:12:03 +02:00
Oliver Brakmann
c738628c02
Merge pull request #9915 from pchote/globalchat-margins
...
Fix global chat line margins.
2015-11-07 12:40:08 +01:00
Oliver Brakmann
a70ebe2486
Merge pull request #9877 from pchote/lobby-unread
...
Show unread message count on lobby chat tabs.
2015-11-07 12:34:35 +01:00
Paul Chote
b235e244a4
Fetch battlefield news once per game launch.
2015-11-07 11:29:34 +00:00
Paul Chote
8c975fc81f
Fix global chat line margins.
2015-11-07 11:17:08 +00:00
Pavel Penev
a417c82b0f
Merge pull request #9901 from reaperrr/d2k-muzzles
...
Fix D2k Trike and Raider muzzles
2015-11-07 13:06:32 +02:00
Paul Chote
797f800966
Add unread message count to lobby chat tabs.
2015-11-07 10:59:18 +00:00
Paul Chote
d49e2cc84b
Add Tick method to ChromeLogic.
2015-11-07 10:52:30 +00:00
OmegaBolt
51a4147b69
D2k 7000 start cash option
2015-11-07 02:26:02 +00:00
Oliver Brakmann
3539095ea1
Merge pull request #9898 from OmegaBolt/d2k-crate-prereq
...
D2k crate balance
2015-11-06 19:42:05 +01:00
abcdefg30
4576b97bf6
Add atreides03a
2015-11-06 19:27:01 +01:00
reaperrr
1ea339f316
Fix WithSpriteRotorOverlay upgrade rule to account for @ separator
2015-11-06 15:09:42 +01:00
reaperrr
f208cc6d38
Change engineVersion for upgrade rules of changes made between 20150808 and 20150919
...
Those changes were merged after the feature-freeze, but predate the stable release. Changing the engine version to the day after release makes it easier for modders to upgrade without using bogus engine dates.
2015-11-06 15:00:44 +01:00
DArcy Rush
42af7b9f07
Add self to AUTHORS.
2015-11-06 09:35:43 +00:00
DArcy Rush
29bd95c351
Move blossom trees south one cell in cnc64gdi01.
2015-11-06 09:35:06 +00:00
teees
2e0719f1fd
tick VoxelWalker move animation when turning
2015-11-06 06:51:57 +01:00
reaperrr
63925fe7a5
Fix D2k Trike and Raider muzzles
...
The muzzle weapon appears to need some warhead to 'fire' at actors.
2015-11-06 00:48:26 +01:00
Oliver Brakmann
e609abf445
Merge pull request #9852 from RoosterDragon/event-handler-removals
...
Detach some event handlers
2015-11-05 22:46:42 +01:00
OmegaBolt
5831d58d13
D2k crate balance
...
- Fixed prerequisites.
- Added more infantry crates.
- Upped the create explosion damage, though it is still very little. Takes about a third health off a Trike.
2015-11-05 20:09:17 +00:00
RoosterDragon
ee1ef5eff7
Merge pull request #9886 from penev92/fixC17
...
Fix the C17 delivery plane doing a steep dive when trying to land
2015-11-05 19:47:30 +00:00
Oliver Brakmann
3c09ec3de7
Merge pull request #9855 from RoosterDragon/irc-disconnect-hack
...
Work around a hang on shutdown caused by IRC
2015-11-05 20:39:20 +01:00
Oliver Brakmann
d3d8a59088
Merge pull request #9867 from GraionDilach/fix-powermultiplier-namespace
...
Fix PowerMultiplier namespace.
2015-11-05 20:21:42 +01:00
teees
79d2ea3d09
Use the correct deploy sound for the mcv
2015-11-05 12:56:28 +01:00
teees
fbd65b5118
Use the undeploy cursor for the con yard
2015-11-05 12:56:28 +01:00
teees
f81c3da259
Added sounds for orca takeoff and landing
2015-11-05 08:59:32 +01:00
atlimit8
7352290c94
Move SpawnActorOnDeath to OpenRA.Mods.Common & fix spawned death actor teleportation
2015-11-05 00:55:29 -06:00
RoosterDragon
6f09d1a2f4
Remove event handler when disposed in MainMenuLogic.
...
Removes a static event handler to Game.OnRemoteDirectConnect which allow the GC to reclaim the MainMenuLogic class after it has been disposed.
2015-11-04 23:09:33 +00:00
RoosterDragon
9f728b287b
Remove event handlers to CellEntryChanged when done.
...
Several classes would attach event handlers to the Map which would live longer then they did. Detaching them when no longer needed allows the GC to reclaim them.
2015-11-04 23:09:32 +00:00
RoosterDragon
c562b8c51e
Detach event handlers on dispose in TerrainSpriteLayer.
...
The WorldRenderer outlives the TerrainSpriteLayer and thus keeps it alive longer than expected via the event handler. We detach it to allow the GC to reclaim it.
2015-11-04 23:09:30 +00:00
atlimit8
726bf1c8a9
Support using NUnit.Runners NuGet package for make nunit
2015-11-04 16:56:19 -06:00
reaperrr
71360c1bc2
Reduce spawned spice per piece
2015-11-04 23:54:26 +01:00
reaperrr
008eda7a5f
Make sure that a spice bloom spawns at least the minimum of pieces
2015-11-04 23:44:36 +01:00
reaperrr
2e6b71154a
Increase variation and average of spice bloom growth
2015-11-04 23:44:36 +01:00
reaperrr
0afb1ed5c8
Improve SpiceExplosion and add BloomExplosion
...
Fixes angle and loudness of spice debris, adds BloomExplosion to add proper animation and damage crushing actors.
2015-11-04 23:41:03 +01:00
reaperrr
46a728826b
Fix spice debris target cell randomization
2015-11-04 23:41:02 +01:00
RoosterDragon
8fe493938e
Merge pull request #9842 from GraionDilach/damagewarhead-stance-fix
...
Fix (HealthPercentage)DamageWarheads ignoring stances.
2015-11-04 22:32:37 +00:00
atlimit8
bbf96141ae
Add nunit NUnit make target to Makefile.
2015-11-04 15:41:47 -06:00
Pavel Penev
5cf34f926b
Fix the C17 delivery plane doing a steep dive when trying to land
2015-11-04 23:40:26 +02:00
Oliver Brakmann
af7d62a343
Merge pull request #9884 from penev92/fixDropdown
...
Fix server filter width
2015-11-04 22:29:52 +01:00
Oliver Brakmann
177d983728
Merge pull request #9759 from atlimit8/ActorsHavingTrait
...
Add ActorsHavingTrait<TTrait>()
2015-11-04 22:26:10 +01:00
Pavel Penev
e741e4300b
Fix server filter width
2015-11-04 23:16:18 +02:00
Biofreak1987
b84f663765
Fix soviet06 prerequisites
2015-11-04 20:23:39 +01:00
Oliver Brakmann
861f16329b
Merge pull request #9745 from Biofreak1987/soviet06_difficulty
...
Add difficulty settings to soviet06 missions
2015-11-04 20:18:28 +01:00
Oliver Brakmann
040543fd6b
Merge pull request #9743 from reaperrr/untangle-uibits
...
Fix RA-uibits dependency in D2k and TS
2015-11-03 22:10:23 +01:00
Oliver Brakmann
ada72ee501
Merge pull request #9868 from abcdefg30/build107_8
...
Allow building on tiles 107 and 108
2015-11-03 19:35:11 +01:00
Oliver Brakmann
adeeb7f89f
Merge pull request #9871 from atlimit8/UpdateHexColorUpgradeEngineVersion
...
Fix hex colors upgrade rules engine version
2015-11-03 19:03:29 +01:00
OmegaBolt
e9fa198fc2
D2k, fixed infantry moving slow on dunes and rough
2015-11-03 14:42:14 +00:00
teees
2465344a20
only change editor brushes on mouseup
...
let other uses of the right mouse button bubble up
2015-11-03 13:15:28 +01:00
teees
eb6df6fe62
Handle mouse up event in default editor brush
2015-11-03 11:45:10 +01:00
Pavel Penev
120afb9254
Merge pull request #9865 from teees/offset-fix
...
Tweaked the local offsets for the laser turret and obelisk (TS)
2015-11-03 08:43:29 +02:00
atlimit8
e0123c2011
Merge pull request #9870 from obrakmann/fix9831_viceroids-spawn-from-crushing
...
Fix viceroids being spawned by crushed infantry
2015-11-02 21:48:35 -06:00
atlimit8
e385b21fae
Fix hex colors upgrade rules engine version
2015-11-02 17:28:25 -06:00
Oliver Brakmann
17370c9e2e
Fix viceroids being spawned by crushed infantry
2015-11-02 21:30:31 +01:00
Oliver Brakmann
214945a61f
Merge pull request #9324 from atlimit8/ColorSpacePrefixes
...
Hex Color Parsing
2015-11-02 20:28:04 +01:00
abcdefg30
f3b364d749
Allow building on tiles 107 and 108
...
(in the snow and temperat tilesets)
2015-11-02 19:14:36 +01:00
Zimmermann Gyula
9ace207102
Fix PowerMultiplier namespace.
2015-11-02 14:03:37 +01:00
teees
528c1c6a77
Tweak laser turret armament offset
2015-11-02 12:34:41 +01:00
teees
2a94abbdb1
Tweak obelisk armament offset
2015-11-02 12:00:01 +01:00
atlimit8
29de05cb59
Preclude StoresResources.Stored overflow
...
Closes #9857
2015-11-02 00:08:10 -06:00
Matthias Mailänder
d37e5f0129
Merge pull request #9809 from RockyTV/upstream/ant-range
...
Fix Giant Ants and Zombies not being able to attack diagonally
2015-11-02 06:15:16 +01:00
atlimit8
ce649e4501
Merge pull request #9848 from r34ch/tech-buildings-los
...
Add LoS to Bio lab and prison.
2015-11-01 17:42:54 -06:00
atlimit8
74c63812eb
Show only missing required "mod (version)"s
2015-11-01 17:14:46 -06:00
RoosterDragon
8106ecbf4e
Work around a hang on shutdown caused by IRC.
...
Our IRC client doesn't shut down properly - but we only need to shut it down when we're about to close the game anyway, so we just don't bother since it won't hurt anybody.
2015-11-01 22:31:46 +00:00
Taryn Hill
aa594c8532
Merge pull request #9463 from penev92/modDependencies
...
Add support for inter-mod dependencies
2015-11-01 15:08:43 -06:00
Pavel Penev
1d93bf0500
Update make version to change the required mod target versions
2015-11-01 22:35:39 +02:00
Pavel Penev
2faf15bad7
Add an Install Mod dialog to the ModChooser
2015-11-01 22:35:38 +02:00
Pavel Penev
9748b556dc
Add RequiresMods tag to the mod Manifest
...
List required mods and their versions to enable mod dependencies on another mods.
Also used for identifying the engine version by `modchooser`'s version.
2015-11-01 22:22:03 +02:00
Zimmermann Gyula
0f14339763
Fix (HealthPercentage)DamageWarheads ignoring stances/TargetTypes.
...
Moves the IsValidAgainst check from SpreadDamage level to Damage level
and adds a duplication to HealthPercentageDamageWarhead.
2015-11-01 21:06:54 +01:00
RoosterDragon
7a6b5a0e55
Merge pull request #9763 from reaperrr/warhead-perf
...
Attempt to reduce SpreadDamageWarhead CPU overhead
2015-11-01 19:38:50 +00:00
DArcy Rush
c27ba0fa90
Add LoS to Bio lab and prison.
2015-11-01 14:02:17 +00:00
Oliver Brakmann
88c20a6654
Merge pull request #9414 from atlimit8/TurretFacingsInit
...
Support loading multiple turret facings
2015-11-01 13:18:17 +01:00
Matthias Mailänder
281cd95be4
Merge pull request #9627 from RoosterDragon/mix-on-filesystem
...
Avoid redundant copies of mix files in memory
2015-11-01 08:54:24 +01:00
Oliver Brakmann
7fe0c9c55d
Merge pull request #9828 from Arcitectus/RallyPoint.Reset.OnCapture
...
reset RallyPoint Location after building was captured. resolves #9163 .
2015-10-31 21:57:07 +01:00
Michael Rätzel
c5029e270d
reset RallyPoint Location after capture. resolves #9163 .
2015-10-31 20:31:08 +01:00
Biofreak1987
37cc524f43
Add difficulty settings to soviet06 missions
2015-10-31 14:48:14 +01:00
Alexandre Oliveira
dedccd44bb
Fix Giant Ants and Zombies not being able to attack diagonally
2015-10-30 15:37:53 -02:00
RoosterDragon
26d7d59c1a
Fix MoveWithinRange not moving far enough for min range checks.
...
MoveWithinRange was only moving the unit far enough away so the center of the target was above the minimum distance. However, the min range checks in the attack code require all positions on the target to be above the minimum distance. For large targets (e.g. buildings) this means some of the target was still too close, and the unit would get stuck in a loop.
Now MoveWithinRange uses the same range checks in order to ensure units are moved the correct distances.
2015-10-29 22:59:20 +00:00
atlimit8
b6f17df260
Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])
2015-10-28 16:36:45 -05:00
RichSuther
57cd25d5f8
Added Keybord input filter to only register first key press.
2015-10-28 12:08:54 +00:00
RoosterDragon
b4180615a8
Add Aircraft.MakeReservation.
...
This provides a simpler method for making reservations and also ensures the previous reservation is definitely unreserved before being discarded.
2015-10-27 22:15:56 +00:00
RoosterDragon
e2dd967757
Fix some reservation issues.
...
- TakeOff.Tick was nulling a local variable, rather than the Reservation field - this is changed to call UnReserve which does the right thing.
- Aircraft.ResolveOrder was missing an UnReserve call before setting a new reservation.
2015-10-27 22:00:26 +00:00
atlimit8
a5b93156db
Add --rgba2hex & --argb2hex color format conversion utility commands
2015-10-27 16:12:57 -05:00
atlimit8
949994f10b
Convert MiniYaml colors to hex
2015-10-27 16:10:33 -05:00
atlimit8
dac15edce5
Load rgb[a] hex colors from MiniYaml (+ Lua)
2015-10-27 16:09:48 -05:00
reaperrr
731875c270
Reduce default warhead TargetExtraSearchRadius
...
There aren't any actors in any shipping mod where a health radius larger
than 1c512 would be feasible, so no need to make the default larger than necessary.
2015-10-26 16:24:16 +01:00
reaperrr
7d3905ca53
Move musicplayer, spawnpoint and strategic point UI art to button.png
...
Migrate strategic points to new spawnpoint art.
2015-10-25 17:00:29 +01:00
reaperrr
fa29b16967
Skip DoImpact if actor has no Health trait
2015-10-25 13:23:21 +01:00
reaperrr
92c05912e1
Remove negligible stages from default warhead Falloff
...
- reduces situations where infantry goes prone even though the impact was rather far away and damage absolutely negligible
- saves a little bit of performance by reducing the total area of effect, resulting in lower average number of calls to Health.InflictDamage at a given Spread value
2015-10-25 11:55:47 +01:00
abcdefg30
cd62873003
Add team chat for spectators
2015-10-15 16:20:17 +02:00
abcdefg30
db37b14392
Minor code (style) cleanup
2015-10-15 15:05:17 +02:00
abcdefg30
4432c071cc
Fix aircraft repulsing other aircraft when not being repulsable themselves
2015-10-13 21:48:38 +02:00
RoosterDragon
210c7e312b
Don't keep mix files in memory.
...
Added SegmentStream class to assist in maintaining views into portions of the FileStream of the overall mix file to avoid having to copy sections into in-memory buffers.
2015-10-13 19:23:56 +01:00
Kevin Azzam
96c0c2dec6
Make ctrl+x cut to clipboard
2015-10-12 18:58:26 +02:00
Kevin Azzam
a0bcfb6f35
Add a Lua wrapper to display debug messages (shows if setting enabled)
2015-10-11 13:13:31 +02:00
Kevin Azzam
fdf993ddda
Reset cursor blinking after keyboard-activated cursor movement
2015-10-10 13:16:16 +02:00
Kevin Azzam
5e4ea69dbd
Refactor TextFieldWidget into much clearer and extensible code
2015-10-10 00:50:33 +02:00
Kevin Azzam
96c30788b0
Add hotkeys for TextFieldWidget including:
...
- ctrl+left/ctrl+right (cmd on osx) (back/forward by a word)
- ctrl+backspace/ctrl+delete (alt on osx) (delete word)
- ctrl+k/ctrl+u (cmd+delete/cmd+backspace on osx) (delete line from cursor)
- ctrl+x (cmd on osx) (deletes line)
2015-10-09 23:56:19 +02:00
atlimit8
54b03c92d8
Support loading multiple turret facings
2015-10-02 21:58:02 -05:00