Paul Chote
309e3ac99e
Merge pull request #8936 from Mailaender/lint-perf
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Improved the --check-yaml performance
2015-08-08 10:57:57 +01:00
Matthias Mailänder
bc1a8d4b64
Merge pull request #8983 from Mailaender/freetype260-mscv9
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Updated to latest FreeType6 version for Windows while downgrading the dependency to MSVC++ 2008
2015-08-08 11:42:58 +02:00
Matthias Mailänder
f416dfaca3
Merge pull request #8985 from pchote/fix-cnc-map-tabs
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Fix padding at the top of the cnc map chooser.
2015-08-08 11:34:14 +02:00
Paul Chote
f60b80a935
Fix padding at the top of the cnc map chooser.
2015-08-08 10:05:21 +01:00
Matthias Mailänder
e430f313a7
remove the warning in the make script
2015-08-07 20:09:59 +02:00
Matthias Mailänder
0f9b87269e
get latest FreeType6 for Windows
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downgrade dependency to MSVC++ 2008
2015-08-07 20:09:56 +02:00
abcdefg30
520a32143d
Merge pull request #8976 from Mailaender/pizza-maps
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Added 3 new maps from PizzaAtomica
2015-08-07 14:21:26 +02:00
Matthias Mailänder
2ab883686d
add 3 new maps from PizzaAtomica
2015-08-07 09:54:15 +02:00
abcdefg30
c9837280b9
Merge pull request #8971 from Mailaender/chmod-x
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Removed executable bits from random files in the repository
2015-08-06 18:17:22 +02:00
Matthias Mailänder
fd7bbc3ce6
remove executable bits from binary data files
2015-08-06 18:16:01 +02:00
Matthias Mailänder
e428e6d8cc
remove executable bits from source code
2015-08-06 18:05:50 +02:00
abcdefg30
cf9ec29708
Merge pull request #8964 from Mailaender/human-observers
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Fixed neutral actors being visible in the All Players observer shroud mode
2015-08-06 14:13:18 +02:00
abcdefg30
8cb9dd5f25
Merge pull request #8969 from Mailaender/script-error-polish
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Fixed the script error UI not shutting down the game properly
2015-08-06 14:06:37 +02:00
Matthias Mailänder
7a466890e5
hide tabs when script errors occur
2015-08-06 12:51:07 +02:00
Matthias Mailänder
d4a0bfe2a5
disable menu buttons when script errors occur
2015-08-06 12:49:35 +02:00
Matthias Mailänder
f1b9b31f07
remove duplicated line
2015-08-06 12:49:35 +02:00
Pavel Penev
55479435ef
Merge pull request #8963 from Mailaender/ra-observer-dropdown-separator
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Fixed red DropDown separator on black observer UI
2015-08-06 12:10:24 +03:00
Matthias Mailänder
02b2360909
Merge pull request #8945 from pchote/fix-missing-resources
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Reveal the initial resources if shroud is disabled.
2015-08-06 10:42:49 +02:00
Matthias Mailänder
6c45763d75
avoid observers being allied to world owning neutral players
2015-08-05 22:35:28 +02:00
Paul Chote
155d0cc97d
Reveal the initial resources if shroud is disabled.
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Fixes #8943 .
2015-08-05 20:27:36 +01:00
Matthias Mailänder
798086cd9d
fix the red separator being used on black observer UI parts
2015-08-05 21:21:50 +02:00
Matthias Mailänder
987fdab042
unhardcode the chrome definition keys
2015-08-05 21:19:09 +02:00
Pavel Penev
0325f803ab
Merge pull request #8956 from Mailaender/simple-things
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Added missing lint references
2015-08-05 16:59:21 +03:00
Matthias Mailänder
3b47aff61c
correct the namespace according to file location
2015-08-05 15:31:07 +02:00
Matthias Mailänder
281699baea
add missing weapon reference
2015-08-05 15:30:51 +02:00
Matthias Mailänder
78b200d26a
add missing sprite sequence and image references
2015-08-05 15:30:39 +02:00
abcdefg30
e1e166e0ad
Merge pull request #8914 from Mailaender/fixed-scientists
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Fixed scientist sprite shadow on frame 25 for both Red Alert and Tiberian Dawn
2015-08-05 14:23:54 +02:00
abcdefg30
668b46c297
Merge pull request #8946 from pchote/fix-faction-tooltips
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Fix orphaned tooltips when dismissing a dropdown.
2015-08-05 14:02:13 +02:00
abcdefg30
abd08ac4fb
Merge pull request #8953 from pchote/support-flying-mcv
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Force helicopters to land before transforming.
2015-08-05 13:57:48 +02:00
Paul Chote
de4fbfd47a
Reset tooltips when dismissing a DropDownButtonWidget.
2015-08-05 09:11:19 +01:00
Paul Chote
710a32d1ce
Extract ScrollPanel tooltip workaround into common code.
2015-08-05 09:11:19 +01:00
Paul Chote
1aa5852a5b
Force helicopters to land before transforming.
2015-08-05 08:59:32 +01:00
Matthias Mailänder
c6cb9db0dd
Merge pull request #8948 from pchote/fix-shroud-edge-reveal
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Prevent shroud from being revealed outside the map cordon.
2015-08-05 08:46:06 +02:00
Paul Chote
c1fcd5fb47
Prevent shroud from being revealed outside the map cordon.
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Fixes #8947 .
2015-08-04 23:12:19 +01:00
Paul Chote
3ed40090f7
Merge pull request #8941 from abcdefg30/revert-sync-inherited
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Revert "Sync inherited members."
2015-08-04 22:15:53 +01:00
abcdefg30
ed78e3aa9c
Merge pull request #8923 from reaperrr/prj-shadow
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Made projectile shadows heightmap-aware
2015-08-04 20:32:02 +02:00
abcdefg30
58c4312675
Revert "Add tests to verify sync hashing mechanism."
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This reverts commit 9f32eb76cd .
2015-08-04 20:03:19 +02:00
abcdefg30
0ecc5e388d
Merge pull request #8881 from atlimit8/FixAircraftGetActorBelowAltitudeChecking
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Fix Aircraft.GetActorBelow() altitude checking
2015-08-04 18:08:32 +02:00
abcdefg30
3ec874db31
Revert "Sync inherited members."
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This reverts commit cfd2f265d5 .
2015-08-04 17:24:59 +02:00
abcdefg30
582c93dda5
Merge pull request #8784 from Mailaender/heli-drop-sounds
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Added helicopter takeoff and landing sound
2015-08-04 14:53:00 +02:00
Matthias Mailänder
fb22c9a1e5
test unchanged miniyaml rules only once
2015-08-04 14:20:52 +02:00
abcdefg30
d0fb08a48c
Merge pull request #8920 from pchote/fix-map-border
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Account for disabled shroud/fog in ShroudRenderer.
2015-08-04 12:27:26 +02:00
abcdefg30
6183691828
Merge pull request #8894 from pchote/fix-projection-init
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Lazily initialize cell projection mapping.
2015-08-04 12:13:37 +02:00
Matthias Mailänder
6a1f7fd55a
Merge pull request #8892 from pchote/fix-lonestar-audio
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Use background music for Fort Lonestar rain.
2015-08-04 11:49:34 +02:00
Pavel Penev
958e996004
Merge pull request #8922 from pchote/fix-tabcomplete-crash
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Fix a divide by zero crash in TabCompletionLogic.
2015-08-04 00:44:50 +03:00
reaperrr
efc7915f4f
Made projectile shadows heightmap-aware.
2015-08-03 23:36:16 +02:00
Paul Chote
0aca03158c
Fix a divide by zero crash in TabCompletionLogic.
2015-08-03 21:42:30 +01:00
Paul Chote
71576f9ab1
Merge pull request #8858 from RoosterDragon/sync-inherited
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Sync members of base classes
2015-08-03 21:15:46 +01:00
Paul Chote
800fe5ff8d
Merge pull request #8902 from deniz1a/dropdown-autoscroll
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Makes dropdown menus auto-scroll to selected item.
2015-08-03 21:13:41 +01:00
Paul Chote
ab5b912697
Merge pull request #8913 from reaperrr/fix-ts-water
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Fixed bright dots on TS temperate terrain water
2015-08-03 21:09:57 +01:00
Paul Chote
0b4543919d
Account for disabled shroud/fog in ShroudRenderer.
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Fixes #8827 .
2015-08-03 21:07:02 +01:00
Pavel Penev
3961f3d6c7
Merge pull request #8908 from Mailaender/fix-spectating-desync
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Fixed a desync when a player surrenders
2015-08-03 22:57:41 +03:00
abcdefg30
34bf5b5810
Merge pull request #8911 from reaperrr/random-wbe
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Allowed WithBuildingExplosion to randomly select from multiple sequences
2015-08-03 17:02:00 +02:00
Matthias Mailänder
34a228406f
fix shadow on frame 25
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via http://cnc-comm.com/community/index.php?topic=4069.0
2015-08-03 16:44:35 +02:00
reaperrr
1ca4ec1749
Fixed bright dots on TS temperate terrain water
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Temperate water tiles use palette index #1 , which is also used for shadow on SHPs.
2015-08-03 16:42:20 +02:00
reaperrr
94f6dd5e56
Allow WithBuildingExplosion to randomly select from multiple sequences
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Necessary for TS/RA2-style building explosions.
2015-08-03 16:35:58 +02:00
abcdefg30
d1375a224f
Merge pull request #8910 from Mailaender/ts-crush-palette
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Fixed Tiberian Sun infantry crush palette
2015-08-03 13:32:28 +02:00
abcdefg30
b384bcfe74
Merge pull request #8907 from Mailaender/ts-minigun-sounds
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Added more variation to the Tiberian Sun light infantry gun
2015-08-03 13:12:32 +02:00
Matthias Mailänder
87db0c97c5
fix infantry crush palette
2015-08-03 11:33:12 +02:00
Matthias Mailänder
e50f42672d
Merge pull request #8903 from GraionDilach/ts-fixwatereffects
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Fix TS water effect palettes.
2015-08-03 11:13:46 +02:00
Matthias Mailänder
bbb186d9c8
fix marking player as spectator going through unsynced code
2015-08-03 10:28:32 +02:00
Matthias Mailänder
d2cc61e165
add more variation to the light infantry gun
2015-08-03 08:20:22 +02:00
RoosterDragon
9f32eb76cd
Add tests to verify sync hashing mechanism.
2015-08-02 22:36:56 +01:00
Zimmermann Gyula
4521157901
Fix TS water effect palettes.
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Also copied over the waterpiffs from RA because TS equvivalent has no
fitting palette/only singular piff exists - w_piffs didn't.
2015-08-02 23:30:51 +02:00
deniz1a
53329b7068
Makes dropdown menus auto-scroll to selected item.
2015-08-02 23:27:54 +03:00
Matthias Mailänder
1eb46d4922
Merge pull request #8895 from abcdefg30/napulsturr
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Fix napuls sequences
2015-08-02 19:33:38 +02:00
atlimit8
a209e9db4c
Fix Aircraft.GetActorBelow() altitude checking
2015-08-02 11:51:34 -05:00
abcdefg30
dcb3b11bb3
Fix napuls sequences
2015-08-02 18:36:11 +02:00
Paul Chote
3d65ba39f6
Lazily initialize cell projection mapping.
2015-08-02 17:15:39 +01:00
Paul Chote
f888886c35
Merge pull request #8891 from Mailaender/make-ts-version
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Fixed Tiberian Sun mod not being versioned
2015-08-02 16:44:21 +01:00
Pavel Penev
e022a0a7ba
Merge pull request #8799 from Mailaender/differentiate-ts-mixes
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Added support to specify the package/folder in the virtual file system for Tiberian Sun Cabal/EVA voices and Nod/GDI icons
2015-08-02 18:39:30 +03:00
Matthias Mailänder
8d7a9c6b50
remove non-existing sprites
2015-08-02 17:29:44 +02:00
Matthias Mailänder
894f75fb3b
provide a more helpful exception
2015-08-02 17:29:44 +02:00
Matthias Mailänder
a0c02d5710
use different Nod/GDI icons for shared actors
2015-08-02 17:29:44 +02:00
Matthias Mailänder
68b7359664
enable Cabal voice
2015-08-02 17:29:44 +02:00
Matthias Mailänder
245d7904fe
allow to specify the folder directly in the virtual file system
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using folder:file syntax
2015-08-02 17:29:41 +02:00
Matthias Mailänder
b5df1222bd
Merge pull request #8893 from Phrohdoh/lua#fix-default-lighting
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LightingGlobal default of 1d.
2015-08-02 17:28:19 +02:00
Taryn Hill
7656ad3d12
Use a default of 1d instead of 0d in LightingGlobal if the necessary trait doesn't exist
2015-08-02 10:26:15 -05:00
Paul Chote
2c138e7691
Use background music for Fort Lonestar rain.
2015-08-02 16:19:47 +01:00
Matthias Mailänder
7c9a333ac4
also use the combined mod for Lua API doc generation
2015-08-02 17:12:06 +02:00
Matthias Mailänder
f2073d18aa
fix documentation not being versioned on Windows
2015-08-02 17:11:47 +02:00
Matthias Mailänder
a37e6a3625
fix TS mod not being versioned
2015-08-02 17:10:20 +02:00
Paul Chote
fb5db60d9d
Merge pull request #8865 from Phrohdoh/lua#effects-rgba
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Rename EffectGlobal to LightingGlobal and expose individual channels.
2015-08-02 16:05:27 +01:00
Taryn Hill
2f452d88b3
Rename EffectsGlobal to LightingGlobal
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Remove ChangeLighting in favor of individual channels
Change RA's fort-lonestar to use Lighting instead of Effect
2015-08-02 10:03:39 -05:00
Oliver Brakmann
7298c21e75
Merge pull request #8882 from Mailaender/ts-decoration-radar-color
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Fixed undefined white decoration radar colors
2015-08-02 16:46:22 +02:00
Paul Chote
a0c256173b
Merge pull request #8851 from penev92/bleed_rename
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Some more renaming from "race" to "faction"
2015-08-02 15:34:41 +01:00
Pavel Penev
a75f8f63be
Add an upgrade rule for BuildableInfo.ForceRace rename
2015-08-02 17:19:46 +03:00
Oliver Brakmann
43a3717659
Merge pull request #8888 from deniz1a/fix-assetbrowser
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Revert "Improves filter text field in asset browser."
2015-08-02 16:12:21 +02:00
Oliver Brakmann
1a83304f28
Merge pull request #8765 from reaperrr/arty-expl
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Improved Explodes trait and how artillery explodes
2015-08-02 16:00:09 +02:00
Oliver Brakmann
9e2f06aa2d
Merge pull request #8876 from pchote/music
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Refine the music playlist code.
2015-08-02 15:49:13 +02:00
reaperrr
a06cb8fccb
Tweaked RA and TD artillery explosion
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Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.
Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
2015-08-02 15:18:30 +02:00
deniz1a
37ac08ecfe
Revert "Improves filter text field in asset browser."
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This reverts commit 4fcf73921f .
2015-08-02 16:17:48 +03:00
Oliver Brakmann
4b6c37f90f
Merge pull request #8878 from pchote/fix-cratebadger-spawn
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Fix crate drop aircraft spawn height.
2015-08-02 14:51:42 +02:00
Oliver Brakmann
2b1f1cc031
Merge pull request #8880 from pchote/fix-radar-mouse
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Fix radar pixel <-> cell conversions.
2015-08-02 14:46:24 +02:00
Oliver Brakmann
84cf1e4240
Merge pull request #8873 from pchote/remove-clone-crate
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Remove the balance-breaking unit duplication crate.
2015-08-02 12:45:56 +02:00
Pavel Penev
dc3cfa35c6
Merge pull request #8874 from reaperrr/fix-e2-prone
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Fixed RA grenadier prone-stand sequences
2015-08-02 13:45:09 +03:00
Matthias Mailänder
0efb8fc6f4
Merge pull request #8883 from pchote/remove-ts-proximitycaptor
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Remove ProximityCaptor from TS camera.
2015-08-02 10:47:01 +02:00
Paul Chote
0109bb17be
Remove ProximityCaptor from TS camera.
2015-08-02 09:33:28 +01:00
Paul Chote
5f2c62634c
Merge pull request #8817 from penev92/bleed_cleanups
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Touch up a few files
2015-08-02 09:30:43 +01:00
Matthias Mailänder
8a6b5d1b8d
define radar color for rocks
2015-08-02 08:44:45 +02:00
Matthias Mailänder
6d20d4b2db
define radar color for trees
2015-08-02 08:44:45 +02:00
Paul Chote
1d307bfe07
Disable music auto-play unless tracks are installed.
2015-08-01 23:05:09 +01:00
Paul Chote
9b3ef9e7f7
Move MusicPlaylist to Mods.Common.
2015-08-01 22:56:07 +01:00
Zimmermann Gyula
c6e246102e
Hide the songs which were hidden in the base games.
2015-08-01 22:42:27 +01:00
Zimmermann Gyula
1d80c37fda
Add support for hiding music tracks.
2015-08-01 22:41:25 +01:00
Paul Chote
21254db120
Add background music to RA shellmap.
2015-08-01 22:24:40 +01:00
Matthias Mailänder
25ee5f7287
add the takeoff and landing sound
2015-08-01 22:46:06 +02:00
Matthias Mailänder
9c67e46226
make Orca Transport buildable with developer cheats
2015-08-01 22:37:54 +02:00
Pavel Penev
244ca10242
Merge pull request #8862 from pchote/fix-rotation-hack
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Disable legacy coordinate hack in TS.
2015-08-01 23:04:08 +03:00
Paul Chote
a8ddc4e360
Always start the game with a random song.
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This fixes the issue where games will always start
with shellmap theme.
2015-08-01 20:52:20 +01:00
Paul Chote
5952d8c979
Fix crash when opening music player from TD lobby.
2015-08-01 20:52:20 +01:00
Paul Chote
fb0e2c5cc3
Introduce background music concept.
2015-08-01 20:52:20 +01:00
Paul Chote
a2517b42bb
Fix 4tnk muzzle offsets.
2015-08-01 20:41:30 +01:00
Paul Chote
3a8a18499e
Fix radar pixel <-> cell conversions.
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Fixes #8869 .
2015-08-01 20:19:20 +01:00
Paul Chote
180f6e83d4
Fix crate drop aircraft spawn height.
2015-08-01 20:01:45 +01:00
reaperrr
2d3bf3f664
Merge pull request #8875 from pchote/remove-ts-bounty
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Remove bounties from the TS mod.
2015-08-01 19:23:17 +02:00
Paul Chote
5921ea2601
Remove bounties from the TS mod.
2015-08-01 18:10:00 +01:00
Paul Chote
cfe1aaaddd
Remove the balance-breaking unit duplication crate.
2015-08-01 18:06:54 +01:00
reaperrr
ff3af5d071
Fixed RA grenadier prone-stand sequences
2015-08-01 19:05:08 +02:00
Paul Chote
583b4f92b6
Merge pull request #8866 from Phrohdoh/feat#terrain-height-at
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Implement DistanceAboveTerrain
2015-08-01 17:54:31 +01:00
Taryn Hill
22ffeb2a12
Use DistanceAboveTerrain in CreateEffectWarhead
2015-08-01 11:48:50 -05:00
Taryn Hill
6fa1f757b0
Add Map.DistanceAboveTerrain(WPos) and Actor.IsAtGroundLevel() extension method
2015-08-01 11:48:47 -05:00
Matthias Mailänder
7066254887
Merge pull request #8814 from reaperrr/ssm-tur
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Implement ammo-dependent turret art for TD Mobile SAM
2015-08-01 18:06:36 +02:00
reaperrr
ac0a92888e
Implement ammo-dependent art for Mobile SAM turret
2015-08-01 17:15:35 +02:00
reaperrr
c3d996cb62
Adds WithReloadingTurret render trait to TD mod
2015-08-01 17:15:34 +02:00
abcdefg30
1b20807677
Merge pull request #8870 from obrakmann/fix-ai-using-shared-random
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Fix AI using SharedRandom values
2015-08-01 16:39:32 +02:00
Oliver Brakmann
c539b9fcb4
Fix AI using SharedRandom values
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The AI code runs on only one hosts, so by having the AI use SharedRandom values, the host's random gets out of sync with the other players' and crashes the game.
2015-08-01 15:59:12 +02:00
Matthias Mailänder
97192dd8b2
Merge pull request #8868 from pchote/readonly-traits
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Make trait fields readonly
2015-08-01 15:58:42 +02:00
Paul Chote
3dda305524
Make NukePower fields readonly.
2015-08-01 14:19:12 +01:00
Paul Chote
6f60b16f06
Make SmokeTrailWhenDamaged fields readonly.
2015-08-01 14:19:12 +01:00
Paul Chote
60305face7
Make WithVoxelBody fields readonly.
2015-08-01 14:19:11 +01:00
Paul Chote
a127c6b050
Make WithVoxelBarrel fields readonly.
2015-08-01 14:19:11 +01:00
Paul Chote
322d941332
Make WithProductionOverlay fields readonly.
2015-08-01 14:19:11 +01:00
Paul Chote
038e8018b9
Make WithBuildingPlacedOverlay fields readonly.
2015-08-01 14:19:11 +01:00
Paul Chote
4e27ac9aac
Make WithTurret fields readonly.
2015-08-01 14:19:10 +01:00
Paul Chote
d20819735c
Make WithRotor fields readonly.
2015-08-01 14:19:10 +01:00
Paul Chote
f91b28a2a0
Make WithRepairOverlay fields readonly.
2015-08-01 14:19:10 +01:00
Paul Chote
bb092ec07b
Make WithRepairAnimation fields readonly.
2015-08-01 14:19:10 +01:00
Paul Chote
c5becaab9b
Make WithIdleOverlay fields readonly.
2015-08-01 14:19:10 +01:00
Paul Chote
a2d069ce55
Make WithHarvestOverlay fields readonly.
2015-08-01 14:19:09 +01:00
Paul Chote
8e6b764284
Make WithBuildingPlacedAnimation fields readonly.
2015-08-01 14:19:09 +01:00
Paul Chote
0065d27c68
Make WithBuildingExplosion fields readonly.
2015-08-01 14:19:09 +01:00
Paul Chote
eeb101c040
Make Contrail fields readonly.
2015-08-01 14:19:09 +01:00
reaperrr
1e96e7720d
Merge pull request #8867 from abcdefg30/fixload
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Fix a crash in LaunchArguments when switching mods
2015-08-01 14:54:57 +02:00
Paul Chote
6a586fe501
Make RenderVoxels fields readonly.
2015-08-01 13:28:56 +01:00
Paul Chote
c6ecd772c4
Make RenderRangeCircle fields readonly.
2015-08-01 13:28:19 +01:00
Paul Chote
4b4cc52aa0
Make RenderDetectionCircle fields readonly.
2015-08-01 13:27:57 +01:00
Paul Chote
080f1880b9
Make RenderBuildingTurreted fields readonly.
2015-08-01 13:27:40 +01:00
Paul Chote
ef619a186c
Make ExternalCapturableBar fields readonly.
2015-08-01 13:27:09 +01:00
abcdefg30
5e3d600408
Fix a crash in LaunchArguments when switching mods
2015-08-01 13:45:41 +02:00
reaperrr
4934d6c035
Merge pull request #8859 from pchote/coords-fixup
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Fix WPos <-> CPos conversions.
2015-08-01 12:23:26 +02:00
Paul Chote
82abd5a016
Merge pull request #8808 from deniz1a/leavemap-cleanup
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Removes unnecessary code from IngameChatLogic.cs.
2015-08-01 11:21:15 +01:00
Paul Chote
bdf3c0694d
Merge pull request #8812 from abcdefg30/mechanical
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Fix TS Repair weapons versus values
2015-08-01 11:13:26 +01:00
Paul Chote
a0e92093a1
Fix the WPos <-> CPos conversion.
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Fixes #8463 .
2015-08-01 11:09:07 +01:00
abcdefg30
b8372984b0
Merge pull request #8247 from Mailaender/man-openra
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Added a UNIX man page
2015-08-01 12:06:14 +02:00
reaperrr
a8c09f4035
Merge pull request #8846 from pchote/ingame-map-previews
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Improve radar minimap on isometric maps.
2015-08-01 11:59:21 +02:00
Matthias Mailänder
7c86519242
organize launch arguments in it's own class
2015-08-01 11:56:45 +02:00
Matthias Mailänder
baa798d831
autogenerate and install a UNIX man page
2015-08-01 11:56:43 +02:00
Matthias Mailänder
ec7912eaac
remove unused variable
2015-08-01 11:55:46 +02:00
Matthias Mailänder
88e16a890d
extract Launch args for automatic manpage creation
2015-08-01 11:55:46 +02:00
abcdefg30
9d32667d15
Merge pull request #8860 from pchote/heightmap-placebuilding-footprint
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Align the footprint tiles with the building preview.
2015-08-01 10:32:57 +02:00
Paul Chote
bffbd2fc66
Fixes MMKII weapon offsets.
2015-08-01 00:42:59 +01:00
Paul Chote
9a64b8724c
Disable local -> world offset hack in TS.
2015-08-01 00:42:59 +01:00
Paul Chote
aebca2bdae
Align the footprint tiles with the building preview.
2015-07-31 23:36:40 +01:00
RoosterDragon
cfd2f265d5
Sync inherited members.
2015-07-31 22:04:43 +01:00
Pavel Penev
33e779f4c0
Merge pull request #8856 from reaperrr/wpdo
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Fix WithProductionDoorOverlay namespace
2015-07-31 22:33:03 +03:00
reaperrr
5941914ced
Fix WithProductionDoorOverlay namespace
2015-07-31 21:08:25 +02:00
Oliver Brakmann
b249347898
Merge pull request #8545 from HenrytheSlav/soviet4s
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Add Soviet04a and Soviet04b
2015-07-31 20:11:19 +02:00
Pavel Penev
c304229987
Merge pull request #8847 from pchote/heightmap-borders
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Heightmap-aware map helper functions.
2015-07-31 16:14:12 +03:00
Paul Chote
d29519fca1
Implement height-aware map.ChooseClosestEdgeCell().
2015-07-31 08:38:07 +01:00
Paul Chote
05f41a0182
Implement height-aware map.DistanceToEdge().
2015-07-31 08:38:07 +01:00
Paul Chote
318d6aaa73
Implement height-aware map.ChooseRandomEdgeCell().
2015-07-31 08:38:07 +01:00
Paul Chote
e337710221
Implement height-aware map.ChooseRandomCell().
2015-07-31 08:38:06 +01:00
Paul Chote
ed359c8aeb
Improve radar display for isometric maps.
2015-07-31 08:34:16 +01:00
Paul Chote
372d93994c
Account for heightmaps in choosing the minimap bounds.
2015-07-31 08:34:16 +01:00
Pavel Penev
10c5b82ef0
Rename BuildableInfo.ForceRace
2015-07-31 05:41:19 +03:00
Pavel Penev
720cb062b6
Add an upgrade rule for ProvidesPrerequisite.Race rename
2015-07-31 05:40:59 +03:00
Pavel Penev
a8dae72409
Clean ProvidesPrerequisite.cs of "race"
2015-07-31 05:38:49 +03:00
Pavel Penev
1e9cc50805
Clean Production.cs of "race"
2015-07-31 05:38:43 +03:00
Pavel Penev
6379ee9394
Clean ObserverShroudSelectorLogic.cs of "race"
2015-07-31 05:38:27 +03:00
reaperrr
715a89468a
Clean up RA vehicles.yaml since UnitExplodeSmall is inherited from defaults
2015-07-30 21:23:56 +02:00
reaperrr
c205afcf4d
Add descriptions and LoadedChance to Explodes trait
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'Chance' only allows to control whether the actor explodes at all.
'LoadedChance' allows to control how likely the actor will explode violently using Weapon, and otherwise falls back to EmptyWeapon.
2015-07-30 21:23:55 +02:00
abcdefg30
c2cbf7c79d
Merge pull request #8842 from GraionDilach/replace-thunder
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Replace ambient sounds from unknown sources with CC0 licensed ones
2015-07-30 20:06:09 +02:00
Zimmermann Gyula
befdac8237
Replace ambient sounds from unknown sources with CC0 licensed ones
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Sample sources:
rain https://www.freesound.org/people/vibe_crc/sounds/50058/
thunder1 https://www.freesound.org/people/netaj/sounds/193170/
thunder2 thunder-ambient
https://www.freesound.org/people/hifijohn/sounds/242735/
thunder3 https://www.freesound.org/people/sarson/sounds/195522/
thunder4 https://www.freesound.org/people/FenrirFangs/sounds/234737/
thunder5 https://www.freesound.org/people/Xythe/sounds/37299/
2015-07-30 19:36:12 +02:00
Pavel Penev
ab1c7ebb09
Merge pull request #8845 from obrakmann/remove-clamping-testcase
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Revert "HACK: Testcase for edge clamping."
2015-07-30 17:40:42 +03:00
Oliver Brakmann
439bc4ab34
Revert "HACK: Testcase for edge clamping."
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This reverts commit fb84f1157e .
2015-07-30 16:36:40 +02:00
Oliver Brakmann
74570e5998
Merge pull request #8824 from pchote/heightmap-clamp
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Implement heightmap-aware bounds clamping.
2015-07-30 16:20:27 +02:00
Paul Chote
fb84f1157e
HACK: Testcase for edge clamping.
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Remove before merging!
2015-07-30 08:18:45 +01:00
Paul Chote
13e0527f7c
Implement height-aware map.Clamp(MPos).
2015-07-30 08:18:45 +01:00
Paul Chote
2c00019715
Revert "Temporarily work around RadarWidget corruption."
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This reverts commit 4bc75f1ed6 .
2015-07-30 08:18:45 +01:00
Paul Chote
66f4e1d775
Render the full map to the radar backing sheet.
2015-07-30 08:18:39 +01:00
Oliver Brakmann
90d3a9078f
Merge pull request #8825 from pchote/lobby-map-previews
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Fix TS lobby map previews
2015-07-29 21:54:46 +02:00
Paul Chote
54a80ed035
Include additional preview to prevent cutoff.
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Fun fact: The original TS sidestepped this issue
by rendering everything outside the cordon, which
looks much worse than what we do here.
2015-07-29 20:44:44 +01:00
Paul Chote
af69370c17
Improve lobby minimap display for isometric maps.
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Also extracts a trait query from inside a tight loop to save unnecessary work.
2015-07-29 20:44:44 +01:00
reaperrr
6db91ccec1
Merge pull request #8796 from Mailaender/travis-docker-take2
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Enabled the container based Travis CI architecture
2015-07-29 20:55:13 +02:00
abcdefg30
fa3ad6347b
Merge pull request #8836 from reaperrr/atk-sync
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Removed redundant ISync and ITick from Attack* traits
2015-07-29 19:37:24 +02:00
reaperrr
398f02c5db
Remove redundant ISync and ITick from Attack* traits
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ISync is implemented by AttackBase, so there's no need for other Attack traits to implement it again.
AttackTurreted inherits AttackFollow, which already implements ITick.
2015-07-29 17:45:30 +02:00
Matthias Mailänder
c660d32051
Merge pull request #8833 from obrakmann/fix8826_trait-from-dead-crate-crash
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Fix crates dying while not in the world
2015-07-29 15:30:07 +02:00
Matthias Mailänder
8eb5698d57
Merge pull request #8170 from DSUK/master
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TFD Installer for Tiberian dawn, Red Alert and Tiberian Sun
2015-07-29 15:25:59 +02:00
Pavel Penev
df46f83e38
Merge pull request #8834 from obrakmann/fix-basebuilder-nre
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Fix potential NRE in AI BaseBuilder
2015-07-29 16:07:34 +03:00
Oliver Brakmann
1b9367ae4b
Fix potential NRE in AI BaseBuilder
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Detected by Coverity
2015-07-29 14:53:15 +02:00
abcdefg30
4a42591369
Fix TS Repair weapons versus values
2015-07-29 14:49:05 +02:00
Oliver Brakmann
eada254ad3
Fix crates dying while not in the world
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On large maps, it can take the delivery aircraft longer than the crate's
lifetime to reach the paradrop location, so the crate will be destroyed while it's still in the aircraft, leading to an attempt to get a trait from a destroyed object in the Paradrop trait.
This fixes the lifetime logic of crates so that the lifetime will only be increased when the crate is actually in the world. This will probably also better reflect the intention behind the Lifetime property, which I assume was meant to be the time the crate would be on the map available for pickup, rather than the lifetime of the actor itself.
2015-07-29 12:35:58 +02:00
James
1d3f4d6f12
added The First Decade Installation Logic
2015-07-29 08:18:26 +01:00
James
8468ce5fe6
added InstallShield CAB Extractor
2015-07-29 08:18:26 +01:00
Matthias Mailänder
0ba54b425e
Merge pull request #8759 from reaperrr/ai-bldgcheck
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Improved AI BaseBuilder
2015-07-28 22:32:21 +02:00
reaperrr
d8e458d028
Added TODOs for foundation of checked water cells
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Fix description style issues
2015-07-28 22:03:53 +02:00
reaperrr
91178d6f62
Improved naval placement check
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Moved water checks before --waitTicks.
Use Water enum instead of multiple booleans.
Check for BaseProvider rather than BaseBuilding.
Move expensive ClosEnoughToWater check to last position for naval
production override.
2015-07-28 22:03:52 +02:00
Matthias Mailänder
b9c52acefc
Merge pull request #8809 from reaperrr/ra-ai
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Improved RA mod AI (yaml tweaks)
2015-07-28 21:25:33 +02:00
Matthias Mailänder
e127e55792
Merge pull request #8777 from pchote/base-key
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Fall back to oldest building if no BaseBuildings exist.
2015-07-28 20:35:12 +02:00
reaperrr
ed1a55df83
Fixed AI soviet paratrooper target evaluation so it doesn't always fail
2015-07-28 19:26:43 +02:00
Pavel Penev
fb2a4265bd
Merge pull request #8811 from abcdefg30/die3
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Use HeadshotDeath instead of BulletDeath for Umagon's rifle
2015-07-28 19:16:24 +03:00
Pavel Penev
2a166edb72
Merge pull request #8820 from obrakmann/fix8722-allies03-jail-breakage
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Revert "Allies 03 Cloak->TargetableUnit"
2015-07-28 18:23:48 +03:00
reaperrr
5f9834d250
Shifted Turtle AI priority more from adv. power plants to defenses
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This will work better once #8759 is merged (due to improved low power check).
2015-07-28 17:05:20 +02:00
reaperrr
793a9e4f20
Disable dog kennels for AI
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I saw the AI build kennels early and waste cash on an army of dogs quite a
few times, putting that AI at severe disadvantage.
2015-07-28 17:04:05 +02:00
Oliver Brakmann
b7c444713e
Revert "Allies 03 Cloak->TargetableUnit"
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This reverts commit acc4b307b6 .
2015-07-28 15:42:18 +02:00
Oliver Brakmann
dff56f6c20
Merge pull request #8781 from pchote/heightmap-shroud
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Add plumbing for heighmap-aware shroud and map bounds checks.
2015-07-28 15:35:51 +02:00
Pavel Penev
7701980b76
Simple code style cleanups
2015-07-28 14:21:17 +03:00
Pavel Penev
9801d89e75
Merge pull request #8813 from pchote/fix-bounds-checks
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Replace map.Contains with proper array bounds checks.
2015-07-28 04:27:53 +03:00
deniz1a
e3c2dced36
Removes unnecessary code from IngameChatLogic.cs.
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Cleanup after #8105 .
2015-07-27 23:22:30 +03:00
Matthias Mailänder
9fefc1f7b7
Merge pull request #8816 from reaperrr/common-armor
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Moved Armor trait to Mods.Common
2015-07-27 22:04:29 +02:00
Paul Chote
4bc75f1ed6
Temporarily work around RadarWidget corruption.
2015-07-27 20:20:01 +01:00
reaperrr
89f3718aa7
Move Armor trait to Mods.Common
2015-07-27 21:12:03 +02:00
Paul Chote
86ba26e013
Convert shroud calculations and rendering to PPos.
2015-07-27 19:34:50 +01:00
Paul Chote
e8794032e0
Introduce initial PPos plumbing.
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PPos is best thought of as a cell grid applied in
screen space. Multiple cells with different
terrain heights may be projected to the same PPos,
or to multiple PPos if they do not align with the
screen grid.
PPos coordinates are used primarily for map edge
checks and shroud / visibility queries.
2015-07-27 19:34:49 +01:00
Paul Chote
fb5bcd3889
Extract MapCoordsRegion from CellRegion.
2015-07-27 19:34:39 +01:00
Paul Chote
a8c6a1aa97
Correct Contains check in DomainIndex.
2015-07-27 19:06:20 +01:00
Paul Chote
3a7300810c
Correct Contains check in BridgeLayer.
2015-07-27 19:06:20 +01:00
Paul Chote
0b5b612757
Correct Contains check in BuildingInfluence.
2015-07-27 18:43:51 +01:00
Paul Chote
2b3c65334d
Correct Contains check in ActorMap.
2015-07-27 18:43:51 +01:00
Matthias Mailänder
3b25a2029a
Merge pull request #8805 from obrakmann/fix8802_enemy-unit-selection
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Fix not being able to select enemy units
2015-07-27 19:38:37 +02:00
abcdefg30
adfa2af4bc
Merge pull request #8800 from Mailaender/ts-deployed-units
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Fixed deployed vehicles being treated as buildings
2015-07-27 18:53:48 +02:00
abcdefg30
7c14f54ca3
Added soviet04a and soviet04b
2015-07-27 18:10:09 +02:00
abcdefg30
88466473dd
Use HeadshotDeath instead of BulletDeath for Umagon's rifle
2015-07-27 17:34:12 +02:00
reaperrr
e1ef6967f6
Sniper isn't buildable anymore
2015-07-27 16:00:53 +02:00
Oliver Brakmann
a2a0059f7f
Fix chronoshift duration being visible to enemy players
2015-07-27 13:32:51 +02:00
reaperrr
76f2145db2
Added random factor to building production delay
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Early game AI usually follows the same build order (power plant first, then refinery), which also means they all start producing them at the same tick. This adds a random factor to the production delay, so not all AIs produce on the same tick.
2015-07-27 13:28:07 +02:00
reaperrr
c7af9c180e
Further improved building placement failure check
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Since naval structures have their own safety measures now and therefore shouldn't count towards failCount under normal circumstances, we can now assume that 3 consecutive placement failures mean lack of space. Therefore, rather than unconditionally resetting the failCount and retry every N ticks, we now cache the number of buildings and construction yards at the time of the 3rd consecutive failure and if the number of buildings hasn't decreased and number of construction yards not increased, we assume there is still not enough space and reset the retry delay instead.
2015-07-27 13:28:06 +02:00
reaperrr
65a6489ef1
Avoid consecutive attempts to build naval structures
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If not enough water space can be found inside the base perimeter, stop the AI from trying to build naval production buildings permanently until it deploys another construction yard.
If enough water is available within the base perimeter, check whether any
building that provides buildable area (for adjacency) is close enough to
water, otherwise don't even start producing this naval structure.
2015-07-27 13:28:05 +02:00
reaperrr
0a5b812bb7
Check for consecutive failures to place a structure.
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After 3 consecutive failed attempts, wait one minute before resetting the counter and trying again.
2015-07-27 13:21:58 +02:00
Oliver Brakmann
618ba6342c
Fix not being able to select enemy units
2015-07-27 13:07:07 +02:00
reaperrr
6ff394991d
Fixed AI BaseBuilder low power check.
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This was extremely borked:
The priority overrides for refinery, production and silo ignored power completely and never checked whether the structure might drive the AI into low power state; whereas the check for regular building checked whether the structure's power -exceeded- MinimumExcessPower (previously just 0). The catch is that power draw is represented by negative numbers, so the only buildings that would trigger this were - power plants.
Now it checks whether the sum of building power draw (negative) and AI's current power level are lower than MinimumExcessPower, if not, build the structure, if yes, build a power plant instead.
Additionally, this check is now performed for the early-game priority overrides as well.
Last but not least the AI would not(!) give power plants priority if it was already low on power. This has been fixed as well.
2015-07-27 13:06:18 +02:00
Matthias Mailänder
a3eac88e36
Merge pull request #8774 from atlimit8/v19husk_noRenderBuilding
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Add StartSequence to WithIdleOverlay & change V19.Husk
2015-07-27 07:50:18 +02:00
Matthias Mailänder
00017a9b4e
Merge pull request #8770 from RoosterDragon/ai-order-throttle
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Throttle AI order speed to prevent lag spikes
2015-07-27 07:37:01 +02:00
Matthias Mailänder
5800c07602
don't define deployed vehicles as buildings
2015-07-26 21:17:25 +02:00
atlimit8
4976f9fec9
Add StartSequence to WithIdleOverlay & change V19.Husk
2015-07-26 12:53:09 -05:00
Matthias Mailänder
1748588ec8
remove redundant push/pop with nothing in between
2015-07-26 14:05:22 +02:00
RoosterDragon
942ce6b5a6
Throttle the issuing of orders by the AI.
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To prevent the AI generating lag spikes by issuing too many orders in a single tick, it is now limited in how many orders can be issued per tick. Extra orders are queued. This allows the performance hit of issuing multiple orders to be spread out over several ticks.
2015-07-26 12:57:19 +01:00
Matthias Mailänder
f3490dd8e4
double quote to prevent globbing and word splitting
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detected by http://www.shellcheck.net/
2015-07-26 13:03:01 +02:00
Matthias Mailänder
0c2934a536
switch to the new container based infrastructure
2015-07-26 13:02:14 +02:00
Matthias Mailänder
03ace48031
remove the thirdparty nsProcess plugin
2015-07-26 12:33:02 +02:00
Paul Chote
d9d37d54c8
Merge pull request #8782 from Mailaender/ts-tmpl
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Added the Tiberian Sun Temple of Nod
2015-07-26 11:07:29 +01:00
Paul Chote
3dfd6360ac
Merge pull request #8793 from atlimit8/SandwormNoLzay
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Remove unnecessary Lazy<>s from Sandworm.cs
2015-07-26 11:06:44 +01:00
Oliver Brakmann
bb40d57944
Merge pull request #8791 from penev92/bleed_cancelActivity
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Fix an NRE when cancelling repair orders on units at the wrong time
2015-07-26 11:09:56 +02:00
Matthias Mailänder
4d81cc262c
Merge pull request #8783 from obrakmann/reenable-mission-replays
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Re-enable mission replays
2015-07-26 09:44:19 +02:00
Matthias Mailänder
2119b26e18
Merge pull request #8790 from pchote/restore-aircraft-height
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Revert "Lower aircraft altitude"
2015-07-26 08:51:31 +02:00
atlimit8
cc3b286fa6
Remove unnecessary Lazy<>s from Sandworm.cs
2015-07-25 23:10:42 -05:00
Pavel Penev
cccf5c5931
Check if the inner activity is null before trying to cancel it
2015-07-26 02:15:38 +03:00
Paul Chote
04a71f4dc5
Revert "Fix fallrates for parachutable things to match lowered release altitude"
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This reverts commit f7a02eeca5 .
2015-07-25 23:31:38 +01:00
Paul Chote
2a93a95245
Revert "Lower aircraft altitude"
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This reverts commit d53cfafde9 .
2015-07-25 23:27:06 +01:00
Oliver Brakmann
b749548e76
Re-enable replays for missions
2015-07-25 20:51:39 +02:00
Oliver Brakmann
4de03e991c
Remove revealing views from observer mode in missions
2015-07-25 20:51:39 +02:00
Matthias Mailänder
a56ecc3f6b
add Temple of Nod
2015-07-25 20:30:41 +02:00
Oliver Brakmann
808bbb8d2e
Merge pull request #8105 from deniz1a/scrollafterend
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Removes LeaveMap window.
2015-07-25 18:13:57 +02:00
Oliver Brakmann
a77e9c0d87
Delay loading the observer UI until the game is actually over
2015-07-25 18:56:25 +03:00
Oliver Brakmann
a725d63b0c
Remove World.ObserveAfterWinOrLose
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Fixes RenderPlayer for "All Players" view.
2015-07-25 18:56:24 +03:00
deniz1a
5546298866
Merges LeaveMapLogic into GameInfoLogic.
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Opens options menu when game ends.
Closes settings or music window before opening options menu.
Moves game end video playback logic from GameInfoLogic to
LoadIngamePlayerOrObserverUILogic.
Improves menu buttons.
Stop video from playing on fatal lua script error
2015-07-25 18:56:24 +03:00
deniz1a
ef143e5f8a
Freezes map after game ends.
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Adds newline.
Disables keyboard hotkeys for units after game ends.
2015-07-25 18:56:23 +03:00
Pavel Penev
ea3a680eda
Merge pull request #8725 from reaperrr/bye-rendersimple-pr1
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Step towards removing RenderSimple and its derivatives (Part 1)
2015-07-25 18:43:13 +03:00
Oliver Brakmann
8c766a4a79
Merge pull request #8721 from penev92/bleed_rename
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Some more Country -> Faction renaming
2015-07-25 17:10:35 +02:00
reaperrr
65c95eb2ee
Adapted WithHarvestAnimation to account for damage stages
2015-07-25 16:17:08 +02:00
Paul Chote
537c252e83
Merge pull request #8779 from GraionDilach/fix-gameover
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Fix Observers/players using the nofogcheat crashing during win/lose the game.
2015-07-25 14:47:28 +01:00
penev92
4616828b28
Deprecate PlayerProperties.Race
2015-07-25 16:43:34 +03:00
Pavel Penev
4ad9067f51
Merge pull request #8776 from pchote/editor-path-fix
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Create the user map directory if required.
2015-07-25 16:36:24 +03:00
Zimmermann Gyula
8f43ae96ae
Fix Observers crashing during win/lose the game.
2015-07-25 14:04:47 +02:00
Oliver Brakmann
229a059e06
Merge pull request #8771 from deniz1a/support-power-bounds
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Aligns observer support power timers to the left edge of the screen.
2015-07-25 13:13:00 +02:00
Paul Chote
655f4d30ff
Merge pull request #8769 from obrakmann/lobby-esc-hotkey
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Remove ESC hotkey from lobby 'Back' button
2015-07-25 10:12:50 +01:00
bryanwilbur
09472c3275
Update AUTHORS
2015-07-25 10:04:15 +01:00
bryanwilbur
031109d766
The 'Jump to base' hotkey is useless if the Construction Yard is destroyed #3318
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Now works like original Red Alert. When there are no more Construction Yards the 'Jump to base' hotkey goes to the oldest undestroyed building.
2015-07-25 10:04:14 +01:00
Paul Chote
c70ebfab74
Create the user map directory if required.
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Fixes #8772 .
2015-07-25 09:36:29 +01:00
reaperrr
2e9a4b78a3
Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody
2015-07-25 10:28:07 +02:00
reaperrr
fe346e5401
Replace RenderBuilding where already possible
2015-07-25 10:28:06 +02:00
reaperrr
74b948342e
Fix WithSpriteBody PlayCustomAnimationRepeating
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Lacked damage stage awareness.
2015-07-25 10:28:05 +02:00
deniz1a
32e2a06743
Aligns observer support power timers to the left edge of the screen.
2015-07-25 03:20:44 +03:00
Pavel Penev
ded5a2b16a
Merge pull request #8742 from abcdefg30/withpalettedeath
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Support multiple WithDeathAnimation traits
2015-07-25 03:10:43 +03:00
penev92
7c1ef2231d
Rename RaceInit to FactionInit
2015-07-25 00:39:31 +03:00
penev92
b34810c1d3
Rename AddRaceSuffixLogic to AddFactionSuffixLogic
2015-07-25 00:39:29 +03:00
penev92
9a36bf6bcd
Rename CountryTooltipLogic to FactionTooltipLogic
2015-07-25 00:20:59 +03:00
penev92
dc30e5a46d
Rename LobbyCountry to LobbyFaction
2015-07-25 00:20:58 +03:00
Oliver Brakmann
6467593124
Remove ESC hotkey from lobby 'Back' button
2015-07-24 23:09:30 +02:00
Oliver Brakmann
7d56209f3b
Merge pull request #8680 from deniz1a/textfields
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Some text field improvements.
2015-07-24 23:00:12 +02:00
RoosterDragon
6b9dd9670a
Avoid multiple AIs all issuing orders in exactly the same tick.
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Randomize the initial tick used for each AI so they don't cause lag but all flooding the same tick with orders, but instead (try) and use a different tick for each AI. Order processing is expensive due to the need to sync world state, so it is best to spread out the performance cost of issuing these orders over different ticks.
2015-07-24 21:29:11 +01:00
deniz1a
f5b4befc75
Resets chat text field in lobby when Esc is pressed.
2015-07-24 23:21:37 +03:00
deniz1a
7337afcfeb
Improves player name text field in game lobby.
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Esc key resets text field to unmodified value and yields focus.
2015-07-24 23:13:17 +03:00
deniz1a
a51cc27fb5
Improves frame limit and player name text fields in settings menu.
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Esc key resets text field to unedited value and yields focus.
2015-07-24 23:09:16 +03:00
deniz1a
4fcf73921f
Improves filter text field in asset browser.
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Text field takes keyboard focus by default.
Esc key resets filter or closes window if text field is empty.
2015-07-24 23:09:15 +03:00
deniz1a
d8c996f74a
Fixes spelling in comment.
2015-07-24 23:09:15 +03:00
Paul Chote
34ffb3772f
Merge pull request #8728 from reaperrr/wgb
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Replaced RenderGunboat with WithGunboatBody
2015-07-24 20:54:55 +01:00
Paul Chote
6fb60f4d99
Merge pull request #8762 from RoosterDragon/filesystem-dispose
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Release file handles when unmounting file system
2015-07-24 20:46:35 +01:00
Paul Chote
0c360b5bd0
Merge pull request #8743 from GraionDilach/remove-outtakes
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Remove Outtakes (the blooper song) from C&C.
2015-07-24 20:20:06 +01:00
RoosterDragon
ce73bb909e
Make IFolder interface inherently IDisposable.
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Fix up implementations to ensure they dispose any stream they acquire, and ensure the constructor will not leave a stream open if it fails. Dispose folders when unmounting them in GlobalFileSystem.
2015-07-23 22:31:20 +01:00
Oliver Brakmann
1e7da8514a
Merge pull request #8735 from reaperrr/safe-pf-changes
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Minor pathfinder-related changes (preparation for mobile refactor)
2015-07-22 14:42:52 +02:00
Oliver Brakmann
5a1b6bb644
Merge pull request #8622 from reaperrr/hv-refactor2
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Refactored harvester resource search
2015-07-22 14:26:31 +02:00
reaperrr
711ec0c600
Minor pathfinder changes
2015-07-22 06:36:00 +02:00
reaperrr
3b1607883d
Fix D2k harvesters getting stuck on spice field after drop by carryall
2015-07-22 05:10:19 +02:00
reaperrr
61c0b5d59b
Make refinery unblock cell customisable
2015-07-22 02:31:29 +02:00
reaperrr
62e05cf618
Fix for potential infinite loop freeze
2015-07-22 02:31:28 +02:00
David Jiménez
787609d51e
Improved the performance and intelligence of resource harvesting by
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refactoring the Harvesters' pathfinding. Now they in first place assess
which is the closest resource inside their search area and then a path is
calculated
Changed the way harvesters find resources by always trying to find the
closest resource to their refinery.
Changed the strategy of finding to find resources in Annulus.
2015-07-22 02:31:26 +02:00
reaperrr
bd73783cef
Merge pull request #8685 from Mailaender/lint-projectile-sprites
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Added projectile sprite testing to the CheckYaml lint rules
2015-07-21 01:56:58 +02:00
Matthias Mailänder
a0dc38c252
Merge pull request #8752 from obrakmann/optional-target-lines
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Added option to turn off rendering of target lines in the settings
2015-07-20 22:05:05 +02:00
Matthias Mailänder
c6c6a9ff89
Merge pull request #8754 from atlimit8/00To0
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Modify upgrade rules to match #8658 for rules older than 2015-07-11
2015-07-20 21:58:16 +02:00
Matthias Mailänder
0296d4e6c7
Merge pull request #8720 from abcdefg30/parashadow
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Use the correct ShadowPalette for d2k paradrops
2015-07-20 21:56:50 +02:00
abcdefg30
69328af96d
Merge pull request #8756 from atlimit8/FixUpgradableMultiplierTrait
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Fix #8751 - IndexOutOfRangeException when UpgradeMultiplierTrait is pre-enabled
2015-07-20 13:23:48 +02:00
atlimit8
96cafccb8d
Fix #8751 - IndexOutOfRangeException when UpgradeMultiplierTrait is pre-enabled
2015-07-20 02:51:45 -05:00
atlimit8
1f3ba22a55
Modify upgrade rules to match #8658 for rules older than 2015-07-11
2015-07-19 19:45:11 -05:00
figrita
ab3ab6f230
Added option to turn off rendering of target lines in the settings
2015-07-20 00:05:29 +02:00
Oliver Brakmann
30696ea23d
Merge pull request #8693 from abcdefg30/difficultyA02
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Add different difficulties for allies02
2015-07-19 23:33:29 +02:00
reaperrr
a4a4ac1d5b
Merge pull request #8741 from obrakmann/d2k-remove-shellmap-script
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Remove shellmap script from d2k
2015-07-19 23:13:21 +02:00
Oliver Brakmann
68ac49b172
Merge pull request #8672 from pchote/more-terrainlayers
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Convert remaining terrain layers to use TerrainSpriteLayer
2015-07-19 23:01:44 +02:00
Oliver Brakmann
e4521c7e15
Remove shellmap script from d2k
2015-07-19 19:40:44 +02:00
Matthias Mailänder
1f69a0f6ed
make projectile sprite sequences lint testable
2015-07-19 19:24:18 +02:00
Matthias Mailänder
d1db675af5
fix the linter not printing any helpful stacktraces (doh!)
2015-07-19 19:24:18 +02:00
Matthias Mailänder
c8c0cc52b6
add missing sequence references and add spaces for readability
2015-07-19 19:24:18 +02:00
Matthias Mailänder
50d5f1f161
unhardcode and reference tesla zap sprite sequences
2015-07-19 19:24:17 +02:00
abcdefg30
a5f921e843
Merge pull request #8726 from GraionDilach/d2k-menumusic
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Restore the original setup of the menu and score musics in the D2k mod.
2015-07-19 13:48:21 +02:00
abcdefg30
df1cdca0dc
Add die4 and "fix" ExplosionDeath
2015-07-19 11:30:15 +02:00
abcdefg30
4cf045bdd8
Fix TS death animation palettes
2015-07-19 11:30:14 +02:00
abcdefg30
1518dc9145
Support multiple WithDeathAnimation traits
2015-07-19 11:30:13 +02:00
Zimmermann Gyula
40f116a452
Remove Outtakes (the blooper song) from C&C.
2015-07-19 11:28:31 +02:00
Oliver Brakmann
d5c65b59b0
Fix scripted paradrops
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A recent PR changed ParaDrop from an Effect to an Activity. Idle triggers in the mission scripts however have already queued activities for the paradropped units, so the ParaDrop activity would only run once the first activity had finished (which could never happen).
2015-07-18 21:22:40 +02:00
abcdefg30
3e7134ae6b
Fix bogus paradropping in survival01
2015-07-18 21:22:39 +02:00
abcdefg30
df02604a9a
Fix WithParachute on ^Vehicle
2015-07-18 21:22:39 +02:00
abcdefg30
ef6da3d0b3
Replace the default value of ShadowPalette with "shadow".
2015-07-18 21:22:38 +02:00
Oliver Brakmann
c8a258faa0
Merge pull request #8683 from Mailaender/serverbrowser-color
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Fixed hard-coded and hard to read colors in ServerBrowser
2015-07-18 18:26:12 +02:00
reaperrr
abec89fa26
Replaced RenderGunboat with WithGunboatBody
...
Based on WithSpriteBody.
2015-07-18 18:21:10 +02:00
Matthias Mailänder
d174d0065e
choose a color with better contrast against background
2015-07-18 17:23:45 +02:00
Matthias Mailänder
860bfdadc4
extract server browser colors to configurable yaml
2015-07-18 17:22:39 +02:00
David Jiménez
5109848215
Changes to improve understandability of code
2015-07-18 15:05:12 +02:00
Paul Chote
17308c7643
Merge pull request #8690 from Mailaender/sdl2-cs-upstream
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Updated SDL2-CS to use current upstream version
2015-07-18 12:35:30 +01:00
Paul Chote
bea021a069
Merge pull request #8729 from RoosterDragon/alloc-reductions
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Reduce allocations
2015-07-18 12:28:07 +01:00
Paul Chote
794c317687
Unhardcode BuildableTerrainLayer palette.
2015-07-18 12:14:23 +01:00
Paul Chote
ce4bdced47
Use a TerrainSpriteLayer for smudges.
2015-07-18 12:14:23 +01:00
Paul Chote
fe41ee0346
Clean up SmudgeLayer init.
2015-07-18 12:14:23 +01:00
Paul Chote
bf08bbc357
Use a TerrainSpriteLayer for buildable terrain.
2015-07-18 12:14:22 +01:00
Paul Chote
1f0f8c953b
Use TerrainSpriteLayers for editor resources.
2015-07-18 12:14:13 +01:00
Matthias Mailänder
60792abad8
Merge pull request #8737 from atlimit8/FixQuickReloadTimeMultiplierReloadDelayMultiplier
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Fix quick ReloadTimeMultiplier => ReloadDelayMultiplier rename
2015-07-18 08:13:37 +02:00
atlimit8
ef955c4b5a
Fix quick ReloadTimeMultiplier => ReloadDelayMultiplier rename
2015-07-17 22:45:13 -05:00
reaperrr
0b0fe3ca20
Merge pull request #8732 from Phrohdoh/polish#unhardcode-bullet
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Unhardcode some things in Bullet.
2015-07-17 02:42:58 +02:00
Taryn Hill
847ce0d3a7
Add some descriptions to BulletInfo. Unhardcode a sequence and a palette in Bullet.
2015-07-16 19:19:28 -05:00
Taryn Hill
b8973cd5e7
Add some newlines to BulletInfo for readability.
2015-07-16 19:10:43 -05:00
Zimmermann Gyula
2de5bbe02b
Restore the original setup of the menu and score musics in the D2k mod.
2015-07-16 16:56:04 +02:00
RoosterDragon
ccad451060
Add WorldRenderer.ScreenVectorComponents.
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This allows the components to be returned via out parameters, avoiding the need to allocate an array for most callers.
2015-07-15 21:24:01 +01:00
RoosterDragon
92389916a6
Cache the simpler delegates used in IShader.Render calls.
2015-07-15 21:09:11 +01:00
RoosterDragon
3a0eb5554e
Provide HasStance extension method for Stance enum, to avoid overhead of HasFlag method.
2015-07-15 20:40:38 +01:00
RoosterDragon
6113892276
Cache rotation matrices used by WorldRenderer.DrawRangeCircle.
2015-07-15 20:40:36 +01:00
RoosterDragon
7dc654a5ad
Cache Orders in Passenger to avoid several repeated allocations when orders must be determined.
2015-07-15 20:40:35 +01:00
RoosterDragon
218712f5d3
Avoid allocating a compiler generated enumerator in WithDecoration.Render.
2015-07-15 20:40:35 +01:00
Oliver Brakmann
1d9c6251c0
Merge pull request #8658 from matija-hustic/higher_level_timed_upgrades
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Higher level timed upgrades
2015-07-15 20:51:51 +02:00
Oliver Brakmann
98c2870cf1
Merge pull request #8716 from penev92/bleed_fixLaunch
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Explicitly set current working directory
2015-07-15 18:24:29 +02:00
Oliver Brakmann
2f82c2f9dc
Merge pull request #8713 from deniz1a/server-filter
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Fixes Empty filter in server browser.
2015-07-15 18:15:18 +02:00
abcdefg30
8236673939
Merge pull request #8718 from penev92/bleed_renamePlayer
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Rename Country to Faction in Player.cs
2015-07-15 12:53:41 +02:00
abcdefg30
c50c9a2427
Merge pull request #8719 from matija-hustic/paradrop_regression_fix
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Fixes D2K not finding paratrooper shadow sequence
2015-07-15 12:29:26 +02:00
Matija Hustić
25ce915a0c
Fixes D2K regression due to unspecified sprite file name.
2015-07-15 10:32:42 +01:00
penev92
479eb307d6
Remove unused parameter from Player's constructor
2015-07-15 04:58:50 +03:00
penev92
317576a9bb
Touch up Player.cs
2015-07-15 04:22:57 +03:00
penev92
b8aa92c4be
Rename Player.DisplayCountry to Player.DisplayFaction
2015-07-15 04:10:13 +03:00
penev92
bb648decc3
Rename Player.Country to Player.Faction
2015-07-15 04:06:52 +03:00
penev92
fb0b60dddf
Explicitly set current working directory
...
Avoids issues when launching the game from a URL
2015-07-15 00:32:04 +03:00
Oliver Brakmann
2e1c1533a5
Merge pull request #8339 from matija-hustic/paradrop_activity
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Step in the direction of RA2 paratroopers
2015-07-14 22:29:02 +02:00
Oliver Brakmann
c8c564fac5
Merge pull request #8714 from matija-hustic/spy_veterancy_leftovers
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Spy veterancy leftovers
2015-07-14 22:17:11 +02:00
Matija Hustić
2f01c389cf
Manually upgraded YAMLs.
2015-07-14 20:39:09 +01:00
Matija Hustić
71d73ac738
Automatically upgraded YAMLs.
2015-07-14 20:39:08 +01:00
Matija Hustić
72e8e08f48
Step in the direction of RA2 paratroopers.
2015-07-14 20:39:06 +01:00
Oliver Brakmann
f7327418e4
Merge pull request #8712 from Phrohdoh/fix#rename-pwl
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Rename ProduceableWithLevel to ProducibleWithLevel.
2015-07-14 21:22:57 +02:00
Matija Hustić
881f24c1cc
Rank+1 displays only on levelup.
2015-07-14 20:14:25 +01:00
Oliver Brakmann
2a248471a9
Merge pull request #8715 from abcdefg30/ownerrow
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Remove OwnerRow from explosive barrels
2015-07-14 21:14:00 +02:00
abcdefg30
5ddf94e624
HIJACKER can not be build by allies
2015-07-14 21:12:41 +02:00
abcdefg30
384a67def5
Add different difficulties to allies02
2015-07-14 21:12:40 +02:00
abcdefg30
4556a6ebb3
Adjust the objectives in allies02
2015-07-14 21:12:40 +02:00
abcdefg30
958d839802
Remove Ukraine from allies02
2015-07-14 21:12:39 +02:00
Matija Hustić
0a1a53bb4b
Disables veterancy when infiltrating war factory in Allies05.
2015-07-14 20:11:34 +01:00
Oliver Brakmann
380cf22477
Merge pull request #8661 from penev92/bleed_renameCountry
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Rename the Country trait to Faction
2015-07-14 21:05:52 +02:00
Oliver Brakmann
4ed7a4ce8a
Merge pull request #8659 from penev92/bleed_playerReference
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Rename PlayerReference.Race to Faction
2015-07-14 20:15:56 +02:00
abcdefg30
a273e2fc99
Remove OwnerRow from explosive barrels
2015-07-14 19:16:03 +02:00
penev92
0e871a4b6b
Touch up CheckSequences.cs
2015-07-14 18:50:46 +03:00
penev92
830b7eee70
Touch up CheckPlayers.cs
2015-07-14 18:50:44 +03:00
penev92
0f0497b74d
Add an upgrade rule for Country -> Faction
2015-07-14 18:50:41 +03:00
penev92
2e04fb5ddd
Rename Faction trait members
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Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
penev92
a1af5386e0
Rename the Country trait to Faction
2015-07-14 18:50:31 +03:00
deniz1a
a4d77a42d5
Fixes Empty filter in server browser.
...
Now, Waiting doesn't filter empty servers.
2015-07-14 10:51:21 +03:00
Matija Hustić
b2a26c57bc
Adjusted other users of timed upgrades.
2015-07-14 03:08:48 +01:00
Taryn Hill
a3d740aa44
Rename ProduceableWithLevel to ProducibleWithLevel.
2015-07-13 21:04:26 -05:00
Matija Hustić
6f54fe7e5d
Upgrade granting warheads register as sources.
2015-07-14 02:54:42 +01:00
Matija Hustić
58472bf090
Timed upgrades track sources.
2015-07-14 02:54:40 +01:00
Oliver Brakmann
b58d1037ea
Merge pull request #8666 from GraionDilach/revert-emp-targeting
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Reverted friendly units' immunity to EMP.
2015-07-13 22:24:08 +02:00
Oliver Brakmann
9415ced6ff
Merge pull request #8664 from Mailaender/unduplicate-mobile
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Removed code duplication from Mobile.cs
2015-07-13 22:17:37 +02:00
Oliver Brakmann
9722502a4b
Merge pull request #8710 from GraionDilach/victory-music
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Implements victory and defeat music.
2015-07-13 22:01:20 +02:00
Oliver Brakmann
8f48065176
Merge pull request #8708 from reaperrr/harv-caching
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Improved caching in harvester activities
2015-07-13 17:43:39 +02:00
abcdefg30
a70e66f3fd
Merge pull request #8572 from atlimit8/MultiplierTraits
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Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable.
2015-07-13 16:58:30 +02:00
atlimit8
daec860192
Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable.
2015-07-13 09:24:50 -05:00
abcdefg30
b4031c6e9b
Merge pull request #8703 from atlimit8/RequireInMiniYaml
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Require trait properties in MiniYaml
2015-07-13 15:50:06 +02:00
Zimmermann Gyula
64e8d53541
List and add the previously unlisted tracks to the C&C mod.
2015-07-13 15:42:21 +02:00
Zimmermann Gyula
57e684d1d9
Implements victory and defeat music.
2015-07-13 15:42:13 +02:00
abcdefg30
ea5ef1c500
Merge pull request #8662 from atlimit8/UpgradableTargetableUnit
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Upgradable TargetableUnit & apply to Allies 03
2015-07-13 15:40:28 +02:00
atlimit8
acc4b307b6
Allies 03 Cloak->TargetableUnit
2015-07-13 08:13:51 -05:00
abcdefg30
4297d06ba3
Merge pull request #8701 from obrakmann/fix8591_bldg-placement-nre
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Fix an NRE during building placement under rare circumstances
2015-07-13 14:24:53 +02:00
abcdefg30
db4f1ad025
Merge pull request #8663 from Mailaender/disguise-stand2-crash
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Fixed a crash when disguising the spy as infantry without stand2
2015-07-13 13:39:19 +02:00
abcdefg30
ce9b818600
Merge pull request #8684 from Mailaender/globalpalette-effect-lua
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Exposed GlobalPaletteEffect to the Lua API for day/night cycles
2015-07-13 13:20:37 +02:00
abcdefg30
d35eb48612
Merge pull request #8688 from Phrohdoh/unhardcode-placebuilding
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Unhardcode sound and delay in PlaceBuilding.
2015-07-13 12:50:42 +02:00
atlimit8
9905f217ef
Make TargetableUnit upgradable
2015-07-12 19:41:29 -05:00
reaperrr
0ef5312931
Minor cosmetic cleanups for Harvester and BasePathSearch
2015-07-12 23:36:59 +02:00
reaperrr
ba2181e523
Make delay for re-checking for available refinery customisable and increase default
2015-07-12 23:36:58 +02:00
reaperrr
8fdeb04569
Extract HarvestResource into own file and cache trait lookups in
...
constructor
2015-07-12 23:36:57 +02:00
reaperrr
c8661ca2f9
Cache FindResources trait lookups in constructor
2015-07-12 23:36:56 +02:00
Zimmermann Gyula
b1de45bdcd
Reverted friendly units' immunity to EMP and the explicit enemy vehicle targeting.
2015-07-12 23:04:15 +02:00
reaperrr
8253573ced
Cache lookups in DeliverResources constructor
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Only re-check for refinery every 5 seconds instead of every second.
2015-07-12 22:36:24 +02:00
Matthias Mailänder
41b488779a
fix crash when disguising the spy as infantry without stand2
2015-07-12 22:20:52 +02:00
Matthias Mailänder
9ec2b8aac0
simulate dawn on the Dune 2000 shellmap
2015-07-12 22:13:40 +02:00
Matthias Mailänder
25d14d87e1
add Effect.ChangeLighting(red, green, blue, ambient) to Lua API
2015-07-12 22:12:38 +02:00
atlimit8
429a9380e8
Ignore trait property requirements for abstract actor types
2015-07-12 12:44:30 -05:00
atlimit8
1bcc07ce69
Add property requirements to safe traits
2015-07-12 12:44:30 -05:00
atlimit8
7881ff40bf
Added FieldLoader.SerializeAttribute.Required to require fields in MiniYaml
2015-07-12 12:44:22 -05:00
reaperrr
27c6f5d6d6
Cached Mobile in constructor
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...and removed redundant 'var harv'.
2015-07-12 19:19:32 +02:00
Oliver Brakmann
2fe98905a0
Merge pull request #8562 from GraionDilach/music-refactor
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Refactors the music player.
2015-07-12 17:45:08 +02:00
Zimmermann Gyula
32c29e7dd6
Removes the MapMusic checkbox.
2015-07-12 17:27:12 +02:00
Zimmermann Gyula
e875f675b8
Updates all base mods with the MusicPlaylist trait.
2015-07-12 17:27:11 +02:00
Zimmermann Gyula
60fafaa5a7
Refactors the music player.
2015-07-12 17:27:02 +02:00
Matthias Mailänder
f5d7df621f
Merge pull request #8698 from atlimit8/GainsExperienceDefaultsToMiniYaml
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Make GainsExperience upgrades explicit in MiniYaml.
2015-07-11 17:12:15 +02:00
Oliver Brakmann
dd89aa1d48
Fix an NRE during building placement under rare circumstances
...
Happens when the last conyard vanishes at the same time a building
is picked up for placement.
2015-07-11 11:50:52 +02:00
atlimit8
5513030627
Make GainsExperience upgrades explicit.
2015-07-09 23:54:11 -05:00
Oliver Brakmann
bd12a742f1
Merge pull request #8691 from Mailaender/wrange-renamings
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Renamed WRange to WDist in the Lua API and documentation
2015-07-09 23:03:45 +02:00
Matthias Mailänder
56e9bcd96e
rename RangeSquard to LengthSquared
2015-07-09 21:16:01 +02:00
Matthias Mailänder
cae889fb67
leave a warning for thirdparty scripters
2015-07-09 21:15:57 +02:00
Taryn Hill
c1abc0dfbb
Unhardcode sound and delay in PlaceBuilding.
2015-07-09 13:52:42 -05:00
Oliver Brakmann
4792ff336b
Merge pull request #8674 from reaperrr/rem-initact
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Removed InitialActivity from FreeActor and Buildable
2015-07-09 18:47:13 +02:00
abcdefg30
0835504c53
Merge pull request #8686 from Mailaender/ts-debris
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Added debris to Tiberian Sun
2015-07-09 17:09:04 +02:00
abcdefg30
cb7df540c4
Merge pull request #8682 from Mailaender/abomb-activation-crash
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Fixed a crash when activating a nuke during sudden powerdown
2015-07-09 13:24:01 +02:00
Matthias Mailänder
95b7da904c
add debris to Tiberian Sun
2015-07-09 13:07:49 +02:00
Matthias Mailänder
ec9f0a4634
move ThrowsShrapnel to Mods.Commons
2015-07-09 13:07:49 +02:00
Matthias Mailänder
43ddf14998
rename internal API for consistency
2015-07-09 12:41:52 +02:00
Matthias Mailänder
8d8d7ab8ea
rename WRange to WDist in documentation
2015-07-09 12:36:29 +02:00
Matthias Mailänder
ff7fe2bab5
rename WRange to WDist in the Lua API
2015-07-09 12:36:15 +02:00
Matthias Mailänder
31892dd104
fix copy paste error
2015-07-09 12:32:03 +02:00
Pavel Penev
559d6cb84b
Merge pull request #8667 from Mailaender/wdist
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Renamed WRange to WDist
2015-07-09 13:15:51 +03:00
Matthias Mailänder
ee7ccf10e8
update auto-documentation
2015-07-09 10:56:59 +02:00
Matthias Mailänder
413baf9d8b
rename WDist.Range to WDist.Length
2015-07-09 10:55:38 +02:00
Matthias Mailänder
7447e0bf93
rename WRange to WDist
2015-07-09 10:55:38 +02:00
Matthias Mailänder
a91d43d7ce
update SDL2-CS
2015-07-09 10:03:39 +02:00
Pavel Penev
54e1cf866c
Merge pull request #8681 from Mailaender/gdi-upgrade-center-prereq
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Fixed GDI upgrade center being visible in Nod build palette
2015-07-08 12:46:11 +03:00
Matthias Mailänder
d0bbe7da0d
don't crash when it becomes disabled after activation
2015-07-08 10:00:40 +02:00
Matthias Mailänder
d9bda311ce
fix GDI upgrade center being visible in Nod build palette
2015-07-08 09:54:29 +02:00
reaperrr
a29516656f
Upgrade rule for InitialActivity removal
2015-07-08 02:14:45 +02:00
reaperrr
1baae6653c
Remove InitialActivity
2015-07-08 02:14:44 +02:00
Matthias Mailänder
efe5ac26b9
Merge pull request #8679 from reaperrr/ai-tweaks1
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Added configurable MinimumExcessPower to HackyAI
2015-07-07 23:48:48 +02:00
reaperrr
27ffd4967a
AI base builder power tweaks
2015-07-07 22:22:59 +02:00
reaperrr
9594dd7e30
RA AI cleanups
2015-07-07 22:14:30 +02:00
reaperrr
bbf9596530
Merge pull request #8635 from penev92/bleed_warheads
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Move Warheads from the engine to Mods.Common
2015-07-07 18:32:45 +02:00
Paul Chote
08c6f02b9e
Merge pull request #8656 from Mailaender/credit-active-devs
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Updated the list of active developers participating in maintenance and code review
2015-07-07 09:00:16 +01:00
Pavel Penev
69c49c0139
Merge pull request #8669 from RoosterDragon/settings-safe-load
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Ensure FieldLoader is left in its original state when loading Settings
2015-07-06 23:24:20 +03:00
Pavel Penev
939ba67642
Merge pull request #8649 from pchote/resource-layer
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Render resources using TerrainSpriteLayers
2015-07-06 22:54:29 +03:00
Paul Chote
d2b7d42cca
Use TerrainSpriteLayer for rendering resources.
2015-07-06 20:36:29 +01:00
penev92
c3fcd9a8a1
Some cleanups
2015-07-06 22:24:50 +03:00
penev92
41cdc57ea5
Fix traits implementing INotifyKilled
2015-07-06 22:24:41 +03:00
penev92
351cf254e7
Fix DamageModifiers
2015-07-06 22:24:30 +03:00
penev92
fe94b7686e
Introduce IWarhead and move Warhead to Mods.Common
2015-07-06 22:24:20 +03:00
Paul Chote
971d1c1388
Fix a NRE in TerrainSpriteLayer.
2015-07-06 19:54:44 +01:00
Paul Chote
7c0d3f4e40
Use a HashSet for ResourceLayer dirty cells.
2015-07-06 19:54:44 +01:00
Paul Chote
f93ad2a9c1
Expose TerrainSpriteLayer.Sheet and BlendMode.
2015-07-06 19:54:43 +01:00
Paul Chote
ae0d9c0e7d
Move ResourceLayer init into the constructor.
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Stylecop rules force renaming content and render.
2015-07-06 19:54:43 +01:00
RoosterDragon
101eadf345
Ensure FieldLoader is left in its original state when loading Settings.
2015-07-06 19:10:20 +01:00
Pavel Penev
53f00a7930
Merge pull request #8665 from Mailaender/warhead-duplication
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Removed unused duplicated code in Warhead.cs
2015-07-06 12:09:36 +03:00
Matthias Mailänder
3f38d063a9
remove code duplication
2015-07-06 11:06:55 +02:00
Matthias Mailänder
5b122eae6c
remove unused duplicated code
2015-07-06 10:58:34 +02:00
Matthias Mailänder
4acb096416
Merge pull request #8210 from matija-hustic/ra2_veterancy_icon
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Veteran unit production & unlocking through spies.
2015-07-06 09:38:09 +02:00
Matthias Mailänder
d9ac97a967
Merge pull request #8660 from penev92/bleed_fixServer
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Fix a bug in Server
2015-07-06 08:53:02 +02:00
penev92
0648b7edaa
Fix a bug in Server
2015-07-06 00:59:30 +03:00
Pavel Penev
f221a70e40
Merge pull request #8652 from Mailaender/custom-rule-warning
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Added a warning about custom game rules
2015-07-06 00:32:44 +03:00
penev92
6fc9abe599
Upgrade TS maps
2015-07-06 00:17:08 +03:00
Matija Hustić
27e95eaa59
TS Upgrade YAMLs.
2015-07-05 22:15:54 +01:00
penev92
7873a326cd
Upgrade RA maps
2015-07-06 00:05:07 +03:00
penev92
8ecc6ffbf6
Upgrade TD maps
2015-07-05 23:55:36 +03:00
penev92
624002be63
Upgrade D2k maps
2015-07-05 23:50:05 +03:00
penev92
bbb162190f
Add an upgrade rule
2015-07-05 23:49:26 +03:00
penev92
1d49c23af0
Rename PlayerReference.Race and LockRace to Faction and LockFaction
2015-07-05 23:08:49 +03:00
Matthias Mailänder
1c36f20009
update the active developers list
2015-07-05 21:32:27 +02:00
Oliver Brakmann
c899606a6f
Merge pull request #7872 from Mailaender/storm-effects
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Unified FlashPaletteEffect and exposed it to Lua
2015-07-05 21:08:04 +02:00
Matthias Mailänder
5378b6225c
unhardcode and increase the exit delay
2015-07-05 20:50:31 +02:00
Oliver Brakmann
5fffd9e0dd
Merge pull request #8435 from Mailaender/resharper
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Added ReShaper dupFinder scans
2015-07-05 20:10:32 +02:00
Matthias Mailänder
b61dcbdf76
Merge pull request #8417 from abcdefg30/newlua_disguise
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Added DisguiseAs and DisguiseAsType functions to lua
2015-07-05 20:04:00 +02:00
Pavel Penev
b4c1625f1c
Merge pull request #8653 from abcdefg30/botsettings
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Fix Team set in PlayerReference being ignored for unplayable players
2015-07-05 20:44:41 +03:00
abcdefg30
85345d83c6
Add teams to fort lonestar
2015-07-05 19:32:56 +02:00
abcdefg30
cc03e64b37
Fix Team set in PlayerReference being ignored for unplayable players
2015-07-05 19:32:48 +02:00
Pavel Penev
da3bf9bf8d
Merge pull request #8654 from pchote/max-terrain-height
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Move maximum terrain height definition to mod.yaml.
2015-07-05 20:31:47 +03:00
Matthias Mailänder
3b03abc4e3
scan for duplicates
2015-07-05 19:07:42 +02:00
Paul Chote
19c777a922
Move maximum terrain height definition to mod.yaml.
2015-07-05 17:49:56 +01:00
abcdefg30
6afc6a879e
Update the ActorInfo summary
2015-07-05 18:43:10 +02:00
abcdefg30
d72fd39d61
Make use of the new DisguiseAsType function in allies05a
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and remove the cloak hack
2015-07-05 18:43:09 +02:00
abcdefg30
20ac129433
Add DisguiseAs and DisguiseAsType functions to lua
2015-07-05 18:43:08 +02:00
Matthias Mailänder
e957ae37df
Merge pull request #8528 from clemty/upstream/scriptfix
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TD mission script fixes
2015-07-05 18:41:10 +02:00
Matthias Mailänder
f6ae27b4b7
add thunderstorm effects to fort lonestar
2015-07-05 18:15:29 +02:00
Matthias Mailänder
ed7b54a21e
add a Lua controllable flash palette trait
2015-07-05 18:15:12 +02:00
Matthias Mailänder
a0c3a3adaa
sort globals alphabetically
2015-07-05 18:14:05 +02:00
Matthias Mailänder
1eeedf9bb4
radar LightPaletteRotator is actually RA95 exclusive
2015-07-05 18:07:11 +02:00
Matthias Mailänder
2768fc88e7
stop all sounds on map change
2015-07-05 18:07:11 +02:00
Matthias Mailänder
06f92c5b94
add sound file playing to the Lua API
2015-07-05 18:07:11 +02:00
Matthias Mailänder
24444d4af3
fix a crash in AmbientSound
2015-07-05 18:07:11 +02:00
Oliver Brakmann
54c2db3804
Merge pull request #8629 from penev92/bleed_serverLog
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Touch up Server.cs
2015-07-05 17:51:21 +02:00
penev92
907265a64c
Random refactoring and beautifying of Server.cs
2015-07-05 18:39:13 +03:00
penev92
502db0b462
Add logging on exception to Server.ValidateClient()
2015-07-05 18:39:10 +03:00
Matthias Mailänder
e86ff94a20
don't display game join notifications during missions
2015-07-05 17:17:14 +02:00
Matthias Mailänder
8c92839e0b
warn about custom rules
2015-07-05 17:16:43 +02:00
Pavel Penev
3a3d628947
Merge pull request #8625 from RoosterDragon/type-dict-refactor
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Refactor TypeDictionary
2015-07-05 17:56:09 +03:00
Pavel Penev
1ed4d55363
Merge pull request #8624 from RoosterDragon/hotkey-perf
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Improve hotkey resolution performance
2015-07-05 17:39:54 +03:00
Oliver Brakmann
a753a114a0
Merge pull request #8645 from Mailaender/fieldloader-nre-coverity
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Fixed missing null checks in FieldLoader
2015-07-05 16:25:39 +02:00
Pavel Penev
bf7a96d6de
Merge pull request #8650 from pchote/editor-overlay
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Render the terrain geometry over all visible terrain.
2015-07-05 17:14:38 +03:00
Pavel Penev
e9ccceec8f
Merge pull request #8639 from pchote/projected-bounds
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A few map / bounds cleanups.
2015-07-05 17:08:58 +03:00
Paul Chote
7d62ac2b12
Merge RulesetCache.LoadDefaultRules and LoadMapRules.
2015-07-05 14:58:00 +01:00
Paul Chote
86bf9086d9
Rename WorldRenderer.Position -> ProjectedPosition.
2015-07-05 14:57:59 +01:00
Paul Chote
e10cb5cd9c
Fix an incorrect coordinate check.
2015-07-05 14:57:59 +01:00
Paul Chote
26ce7b5e1c
Fix incorrect uses of Map.Bounds.
2015-07-05 14:57:58 +01:00
Paul Chote
b8b27f11af
Remove stub map constructor.
2015-07-05 14:57:58 +01:00
Paul Chote
0dbbc00d0a
Simplify editor/importer map creation.
2015-07-05 14:57:58 +01:00
Paul Chote
41fa77d12a
Fix projected world coordinate calculation for Lua API.
2015-07-05 14:57:58 +01:00
Paul Chote
78838c715a
Render the terrain geometry over all visible terrain.
2015-07-05 14:52:38 +01:00
Pavel Penev
f05b71ada2
Merge pull request #8642 from reaperrr/fix-lst
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Added separate CloseSequence to WithLandingCraftAnimation
2015-07-05 14:55:51 +03:00
Pavel Penev
5187a958ff
Merge pull request #8646 from pchote/radar-cleanup
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Remove unused/duplicated minimap code.
2015-07-05 14:48:05 +03:00
Oliver Brakmann
3746c0e295
Merge pull request #8648 from Mailaender/coverity-mail
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Changed the Coverity results contact to a mailing list
2015-07-05 13:43:06 +02:00
Matthias Mailänder
c4ba78e73b
change the Coverity results address to a mailing list
2015-07-05 13:36:04 +02:00
Oliver Brakmann
ae4759ac4b
Merge pull request #8637 from suvjunmd/utility
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Updated the utility
2015-07-05 13:33:49 +02:00
Pavel Penev
7918181442
Merge pull request #8641 from suvjunmd/dps
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Added exception handling to ExportCharacterSeparatedRules
2015-07-05 14:26:08 +03:00
Pavel Penev
0574843b58
Merge pull request #8643 from reaperrr/crate-select
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Removed bogus Selectable from RA crate
2015-07-05 14:25:05 +03:00
Pavel Penev
89d17f0a96
Merge pull request #8644 from Mailaender/upgrade-rule-nesting
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Fixed missing braces breaking the upgrade rules
2015-07-05 13:29:34 +03:00
Paul Chote
7a4c461692
Remove unused code from Minimap.cs.
2015-07-05 11:15:14 +01:00
Paul Chote
f1e6f01e44
Use the standard radar shroud updating when switching to observer.
2015-07-05 11:14:59 +01:00
Matthias Mailänder
aab6d6d170
add addititional value null checks
2015-07-05 08:47:05 +02:00
Matthias Mailänder
5549bab073
fix nesting level does not match indentation
2015-07-05 08:30:15 +02:00
Dmitri Suvorov
d625cbe1de
Updated commands layout
2015-07-05 02:38:09 +03:00
Dmitri Suvorov
2bc6bd74be
Display commands in alphabetical order
2015-07-05 02:37:55 +03:00
Dmitri Suvorov
0457e58fe9
Added exception handling to ExportCharacterSeparatedRules
2015-07-05 02:32:24 +03:00
reaperrr
b8014b7d4d
Increased CustomSelectionSize of crates to make them easier to target
2015-07-05 00:48:54 +02:00
reaperrr
9af2dcfaba
Removed Selectable from RA ^Crate default
2015-07-05 00:47:50 +02:00
reaperrr
26a202600d
Make WithAttackAnimation work with WithSpriteBody as well
2015-07-05 00:17:01 +02:00
reaperrr
8ae541339b
Make WithMoveAnimation work with WithSpriteBody as well
2015-07-05 00:09:46 +02:00
reaperrr
632d8cd898
Allow setting separate close sequence for landing crafts
2015-07-05 00:09:15 +02:00
Matija Hustić
fe2c0b3b08
RA Upgrade YAMLs.
2015-07-04 22:25:13 +01:00
unknown
206ed8ebb8
Veteran unit production & unlocking through spies.
2015-07-04 22:25:12 +01:00
abcdefg30
a77e0782cf
Merge pull request #8640 from Mailaender/unarmed-delphi
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Fixed Warning: Sprite image delphi from actor DELPHI does not define sequence shoot
2015-07-04 23:23:14 +02:00
Matthias Mailänder
87a847b4e9
DELPHI is actually unarmed
2015-07-04 22:47:01 +02:00
Pavel Penev
8ee26738a9
Merge pull request #8553 from reaperrr/rem-renderunit
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Removed RenderHarvester, RenderLandingCraft and RenderUnit
2015-07-04 23:23:06 +03:00
reaperrr
2be06e610a
Removed RenderUnit
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Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
reaperrr
76aaafe37c
Added WithHarvestAnimation + WithDockingAnimation
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Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
reaperrr
de72db83db
Added WithLandingCraftAnimation and removed RenderLandingCraft
2015-07-04 22:08:05 +02:00
reaperrr
1abe7ab2dc
Renamed WithHarvestAnimation to WithHarvestOverlay
2015-07-04 22:08:04 +02:00
reaperrr
cd6c96db82
Fixed WithAttackAnimation namespace
2015-07-04 22:08:03 +02:00
Pavel Penev
a871a28ece
Merge pull request #8527 from pchote/split-vis-origins
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Introduce new options for shroud visibility and revealing.
2015-07-04 23:00:42 +03:00
Matthias Mailänder
3cb4ac49e9
Merge pull request #8634 from obrakmann/fix-allies01-lua-crash
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Fix issues with civilian infantry in RA
2015-07-04 21:48:56 +02:00
clemty
26c271f80d
TD: various map and script fixes
2015-07-04 19:05:46 +02:00
Paul Chote
e87e8ae632
Add a lint rule for VisibilityType.
2015-07-04 17:07:08 +01:00
Paul Chote
6bc4fae084
Upgrade RA rules.
2015-07-04 17:07:07 +01:00
Paul Chote
250481657e
Upgrade TD rules.
2015-07-04 17:07:07 +01:00
Paul Chote
abdd6ca1d7
Upgrade D2K rules.
2015-07-04 17:07:06 +01:00
Paul Chote
0ac64da55a
Upgrade TS rules.
2015-07-04 17:07:06 +01:00
Paul Chote
0bbfeb5653
Add upgrade rules.
2015-07-04 17:07:06 +01:00
Paul Chote
8206c3c453
Enable VisibilityType for shroud revealing.
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VisibilityType.Footprint reveals from each footprint cell.
VisibilityType.CenterPosition reveals from the
actor’s CenterPosition only (as the original
games did).
2015-07-04 17:07:05 +01:00
Dmitri Suvorov
6e4ab810d8
Fixed multiple enumeration of IEnumerable
2015-07-04 18:22:28 +03:00
Oliver Brakmann
3b79f7b64b
Fix Lua script crash in Allies01
2015-07-04 17:21:41 +02:00
Dmitri Suvorov
ad97fe850f
Removed redundant using
2015-07-04 18:18:11 +03:00
Dmitri Suvorov
88ffa3836e
Removed unused method GetNamedArg
2015-07-04 18:16:31 +03:00
Paul Chote
7053e59acb
Expose a parameter for reveal behaviour.
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VisibilityType.CenterPosition reveals the actor
only if its CenterPosition is inside a cell that
is visible.
VisibilityType.Footprint reveals the actor if any
of its footprint cells are visible (this includes
Mobile actors moving between two cells).
2015-07-04 16:14:47 +01:00
Oliver Brakmann
27f492b793
Merge pull request #8631 from Mailaender/parseyesno-nre
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Fixed a null reference exception in FieldLoader.ParseYesNo
2015-07-04 15:36:47 +02:00
Oliver Brakmann
51f05f2f2e
Fix wrong attack sequence being used for civilian infantry
2015-07-04 15:29:39 +02:00
Matthias Mailänder
10d76da61b
fix a null reference exception
2015-07-04 09:43:31 +02:00
Paul Chote
af6f1ef675
Merge pull request #8628 from GraionDilach/fix-ps1
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Fix make.ps1.
2015-07-03 23:13:05 +01:00
Zimmermann Gyula
c111836ae3
Fix make.ps1.
2015-07-04 00:09:37 +02:00
RoosterDragon
54e7c0bf44
Refactor TypeDictionary.
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- When removing entries, ensure the dictionary entry is removed is the list is emptied, to prevent incorrect lookups later.
- Prevent NRE when calling GetOrDefault<T> where T is a value type and the default is returned.
- Use a single dictionary for simplicity and improved lookup performance (since there is only one dictionary to check).
- De-duplicate code in Get and GetOrDefault.
2015-07-03 20:54:34 +01:00
RoosterDragon
3f39744a9a
Create delegates to access hotkeys, to avoid reflection during gameplay.
2015-07-03 20:28:47 +01:00
Paul Chote
5056e7bfc3
Merge pull request #8460 from Mailaender/make-debug
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Enabled and documented DEBUG option on Unix startup scripts
2015-07-03 19:10:24 +01:00
Pavel Penev
00b2f0a4b5
Merge pull request #8581 from GraionDilach/emp-sparkles
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Enable the EMP overlay animation in TS.
2015-07-03 20:14:40 +03:00
Paul Chote
d3c193e199
Merge pull request #8610 from Mailaender/hotkey-tryparse-nre
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Fixed a possible NRE in Hotkey.TryParse
2015-07-03 17:10:55 +01:00
Zimmermann Gyula
4933a88c64
Enable the EMP overlay animation in TS.
2015-07-03 18:05:23 +02:00
Pavel Penev
fc5e5022d5
Merge pull request #8614 from abcdefg30/newlua_capture
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Added a Capture function to lua
2015-07-03 02:50:15 +03:00
Pavel Penev
52c1d8b242
Merge pull request #8618 from RoosterDragon/color-widget-red-fix
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Generate the selection bitmap when opening the ColorMixerWidget
2015-07-03 02:44:00 +03:00
Pavel Penev
cf137fafec
Merge pull request #8615 from abcdefg30/soviet05fix
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Fix a crash in soviet05
2015-07-03 02:07:54 +03:00
Pavel Penev
082b1ab1c9
Merge pull request #8558 from GraionDilach/grantupgrade-warhead-checkvalidity
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Add target validation to GrantUpgrade warheads.
2015-07-02 23:34:28 +03:00
Matthias Mailänder
a73edfd4a5
Merge pull request #8598 from abcdefg30/minigame
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Adjust the minigames' lobby settings
2015-07-02 21:58:43 +02:00
abcdefg30
57cea5aba1
Added a Capture function to lua
2015-07-02 21:48:30 +02:00
Pavel Penev
fd5023abe3
Merge pull request #8621 from Mailaender/rm-mobileinfo-lookup
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Fixed an unneccessary and frequent trait lookup
2015-07-02 22:46:19 +03:00
abcdefg30
5c721d4169
Fix the-hot-box lobby settings
2015-07-02 21:30:09 +02:00
abcdefg30
2cf9db271e
Fix the lobby settings of all ra minigames
2015-07-02 21:30:08 +02:00
abcdefg30
7a6b823233
Fix the lobby settings of the dropzone maps
2015-07-02 21:06:06 +02:00
Matthias Mailänder
e86b8d0dde
avoid an unneccessary and frequent trait lookup
2015-07-02 20:22:36 +02:00
Pavel Penev
13a909eb59
Merge pull request #8616 from Mailaender/counter-intel
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Added counter intelligence to spies
2015-07-02 21:14:31 +03:00
Pavel Penev
08a890491b
Merge pull request #8609 from Mailaender/bad-lock-2
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Fixed another bad choice of lock objects in ColorMixerWidget
2015-07-02 21:12:46 +03:00
RoosterDragon
4c2b7469f9
Generate the selection bitmap when opening the ColorMixerWidget.
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Fixes a bug where opening the widget with a red color (i.e. hue = 0) would not generate this bitmap when opening the widget as that would not cause the selection bitmap to be refreshed.
2015-07-02 17:32:08 +01:00
Matthias Mailänder
499667eab5
remove unnecessary lock object
2015-07-02 06:33:14 +02:00
Matthias Mailänder
c1b7a4d4ae
add counter intelligence to spies
2015-07-01 22:59:57 +02:00
Matthias Mailänder
79d00b2b7c
Merge pull request #8359 from abcdefg30/difficulty
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Added two new difficulties to allies-05a
2015-07-01 22:03:31 +02:00
abcdefg30
a486ba9371
Fix a crash in soviet05
2015-07-01 19:10:26 +02:00
abcdefg30
ae955a2340
Added two new difficulties to allies-05a
2015-07-01 19:00:45 +02:00
abcdefg30
39a297d575
Add MustBeDestroyed: to FCOM
2015-07-01 18:59:45 +02:00
Matthias Mailänder
44bf3aed2e
Merge pull request #8416 from abcdefg30/newlua_capture_infiltrate
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Added an Infiltrate function to lua
2015-07-01 18:53:39 +02:00
abcdefg30
6a92212864
Make use of the new Infiltrate function in allies05a
2015-07-01 18:21:01 +02:00
abcdefg30
ea151542de
Added an Infiltrate function to lua
2015-07-01 18:21:01 +02:00
Pavel Penev
faaa484956
Merge pull request #8611 from Mailaender/pngloader-nre-2
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Fixed another null reference exception in PngLoader
2015-07-01 14:49:06 +03:00
reaperrr
2a998e4414
Merge pull request #8612 from Mailaender/muzzle-nre
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Fixed possible NREs in WithMuzzleFlash
2015-06-30 23:07:24 +02:00
Matthias Mailänder
f431c14ab7
fix possible NREs
2015-06-30 22:36:52 +02:00
Matthias Mailänder
605f95294c
fix a null reference exception
2015-06-30 22:31:11 +02:00
Matthias Mailänder
d6efab185d
fix a null reference exception
2015-06-30 22:26:53 +02:00
Oliver Brakmann
0492d57439
Merge pull request #8607 from penev92/bleed_disposeWorld
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Dispose of the old world before creating a new one
2015-06-30 19:25:59 +02:00
penev92
d2058fbcbc
Dispose of the old world before creating a new one
2015-06-30 14:49:47 +03:00
Pavel Penev
ff2a5ef68b
Merge pull request #8514 from reaperrr/clean-td-rules
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Cleaned C&C yaml rules
2015-06-30 13:06:15 +03:00
Pavel Penev
923a6a6074
Merge pull request #8605 from chrisforbes/drop-inotify
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Remove unused INotify interface
2015-06-30 12:27:22 +03:00
Chris Forbes
76b4d702e3
Remove unused INotify interface
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Signed-off-by: Chris Forbes <chrisf@ijw.co.nz >
2015-06-30 15:11:50 +12:00
Pavel Penev
9ed9d746a1
Merge pull request #8516 from reaperrr/clean-d2k-rules
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Cleaned up D2k yaml rules
2015-06-30 01:32:16 +03:00
Pavel Penev
b5799b9883
Merge pull request #8515 from reaperrr/clean-ra-rules
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Cleaned RA yaml rules
2015-06-30 00:37:21 +03:00
Matthias Mailänder
6582a0e096
Merge pull request #8589 from obrakmann/fix8543_range-circles-in-replays
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Make range circles visible to observers
2015-06-29 23:10:28 +02:00
Matthias Mailänder
fc34aa7e4f
Merge pull request #8602 from suvjunmd/authors
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Updated AUTHORS to include myself
2015-06-29 23:07:12 +02:00
Dmitri Suvorov
c0de0314ad
Updated AUTHORS to include myself
2015-06-29 23:25:11 +03:00
reaperrr
450749f388
Fix Fort Lonestar and Monster Tank Madness
2015-06-29 22:18:54 +02:00
reaperrr
f9fc60a3be
Cleaned RA yaml rules.
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Sanitized defaults.
2015-06-29 22:15:15 +02:00
Oliver Brakmann
f9d584f891
Merge pull request #8585 from suvjunmd/install
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Modified the text inside "Install Required" dialogs to be consistent across all mods
2015-06-29 20:57:01 +02:00
Oliver Brakmann
f8eb2fadf7
Merge pull request #8582 from Mailaender/hide-ui-hotkey
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Added a hide UI hotkey
2015-06-29 20:16:40 +02:00
reaperrr
f0905c5fe2
Temporary fix for TD shellmap
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Can be removed once "Requires<WithSpriteBody>" has been added to WithTurret (not possible until RenderBuilding has been replaced with With*Body, due to d2k & TS defense turrets).
2015-06-29 20:02:11 +02:00
reaperrr
1814c4c4cc
Cleaned up TD yaml rules.
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Streamlined defaults, removed duplications.
2015-06-29 20:02:10 +02:00
abcdefg30
699822cd51
Merge pull request #8590 from obrakmann/objectives-polish
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Objectives polish
2015-06-29 18:52:34 +02:00
Oliver Brakmann
562d08dbd5
Merge pull request #8313 from Mailaender/appveyor-coverity
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Automatized Coverity Scan with AppVeyor
2015-06-29 18:50:11 +02:00
Dmitri Suvorov
8ce5d208c2
Modified the text inside "Install Required" dialogs to be consistent across all mods
2015-06-29 19:23:49 +03:00
Oliver Brakmann
82221f780f
Make range circles visible to observers
2015-06-29 18:11:52 +02:00
Oliver Brakmann
fc8a34a7a2
Match all kinds of spectators in Player::IsAlliedWith()
2015-06-29 18:11:52 +02:00
abcdefg30
ec892a7c16
Merge pull request #8594 from GraionDilach/fix-modchooser
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Make modchooser's loadscreen consistent
2015-06-29 18:11:16 +02:00
Pavel Penev
6ed7e46162
Merge pull request #8398 from Mailaender/ping-order-nre
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Fixed NREs in LobbyCommands PingFromClient
2015-06-29 01:55:54 +03:00
reaperrr
b193d5195d
Cleaned up d2k yaml rules.
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Sanitized defaults.
2015-06-29 00:45:38 +02:00
Zimmermann Gyula
6e8f3c6755
Fix modchooser.
2015-06-28 22:20:57 +02:00
Matthias Mailänder
f65df39e36
Merge pull request #8586 from atlimit8/UpgradeManagerAfterIUpgradables
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UpgradeManager after IUpgradables
2015-06-28 20:41:28 +02:00
Matthias Mailänder
7616fd1a07
Merge pull request #8574 from reaperrr/fix-ts-civ-offsets
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Fixed TS civilian structures and map decorations
2015-06-28 20:16:13 +02:00
Pavel Penev
10da8027b2
Merge pull request #8084 from obrakmann/lose_targets
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Actors will lose targets and AI won't follow indefinitely
2015-06-28 20:26:51 +03:00
pevers
6ed0273656
Actors will lose targets and AI won't follow indefinitely
2015-06-28 19:11:53 +02:00
Oliver Brakmann
4e010bd6e6
Change *VictoryConditions to use customizable objective descriptions
2015-06-28 19:08:37 +02:00
Oliver Brakmann
34f382ec57
Prevent unnecessary blinking of the options button in non-mission type games
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The options button starts blinking when a new objective is added, which happens in all game modes, even skirmish and koth. This change prevents the button from blinking in the latter two cases.
This prevents 1) confusion on part of the players, and 2) an unnecessary announcement of the objective since in skirmish and koth it is always the same.
2015-06-28 17:58:32 +02:00
atlimit8
a9908bffb4
UpgradeManager after IUpgradables
2015-06-28 10:24:00 -05:00
Pavel Penev
f27d010535
Merge pull request #8554 from Mailaender/package-entry-dispose
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Dispose of a MemoryStream in PackageEntry Take 2
2015-06-28 17:55:13 +03:00
Matthias Mailänder
5c0c300c53
add a hotkey to hide the UI widgets
2015-06-28 16:29:25 +02:00
Pavel Penev
84808d25e9
Merge pull request #8583 from reaperrr/fix-attackmove-req
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Fixed potential AttackMove crash
2015-06-28 17:16:19 +03:00
reaperrr
5db7492452
Fixes potential AttackMove crash
2015-06-28 16:06:39 +02:00
Matthias Mailänder
9d6a5d626f
fix developer hotkey display being cut off
2015-06-28 15:48:11 +02:00
Pavel Penev
8b4d5c7fb2
Merge pull request #7930 from Mailaender/screenshot
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Added a hotkey to take screenshots
2015-06-28 15:37:07 +03:00
Matthias Mailänder
8a07c0b969
build, store and publish to Coverity scans
2015-06-28 14:28:51 +02:00
Matthias Mailänder
13fa477638
Merge pull request #8580 from GraionDilach/contributor-update
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Add myself to the contributor list.
2015-06-28 13:42:17 +02:00
Matthias Mailänder
3fd49b87d3
Merge pull request #8556 from suvjunmd/tooltips
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Modified actor tooltips to include friendly name and internal name
2015-06-28 13:35:37 +02:00
Zimmermann Gyula
317a3b2a4f
Add myself to the contributor list.
2015-06-28 13:23:24 +02:00
Dmitri Suvorov
1fb03ad656
Modified actor tooltips to include friendly name and internal name
2015-06-28 14:16:37 +03:00
Matthias Mailänder
e4b3515663
Merge pull request #8478 from GraionDilach/disguise-pip
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Closes #7466
2015-06-28 13:09:36 +02:00
Zimmermann Gyula
32eed88de5
Implements an AcknowledgesUpgrade method in UpgradeManager to allow checking for truly applicable upgrades - AcceptsUpgrade returns false if the upgrade has reached max level.
2015-06-28 12:58:50 +02:00
Zimmermann Gyula
8a94caab3c
Implements a disguise decoration to Spies. Deprecates WithDecorationDisguised in favor of a refactor in Disguise.
2015-06-28 12:58:41 +02:00
Matthias Mailänder
ae59198363
Merge pull request #8418 from abcdefg30/newlua_other_cool_stuff
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Added even more lua functions
2015-06-28 12:37:06 +02:00
Matthias Mailänder
a24deed426
Merge pull request #8576 from abcdefg30/newlua_demolish
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Add a Demolish function to lua
2015-06-28 12:24:14 +02:00
abcdefg30
f3f889814b
Make use of the new demolish function in allies05a
2015-06-28 12:17:33 +02:00
abcdefg30
4b39064661
Add a Demolish function to lua
2015-06-28 01:25:55 +02:00
abcdefg30
db0b20f5f8
Use the new Beacon function in survival 01 and 02
2015-06-28 01:25:38 +02:00
abcdefg30
a4fd34558d
Add a lua function for beacons
2015-06-28 01:25:37 +02:00
abcdefg30
31986469a9
Use the new EnterTransport function in soviet05
2015-06-28 01:25:37 +02:00
abcdefg30
e1c674aeca
Add EnterTransport function to lua
2015-06-28 01:25:36 +02:00
reaperrr
b10ab733cd
Fixed tree and rock offsets
2015-06-27 22:44:30 +02:00
reaperrr
c2aa0983a8
Fixes offsets for all civilian structures
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Adds critical damage stage to snow-exclusive aban** buildings (the art isn't really suited for damaged/50% damage stage)
2015-06-27 22:44:29 +02:00
reaperrr
01a241d394
Fixed bogus temperate exclusivity from ca00** civ buildings and crash sites
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- ...and fixed their snow palette via TilesetCode.
- Fixed palette via TilesetCode for several other structures as well.
- Removed redundant junk from civilian structure sequences.
2015-06-27 22:44:28 +02:00
Matthias Mailänder
be99ba7d61
Merge pull request #8285 from abcdefg30/soviet02a
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Added Soviet02a
2015-06-27 21:53:26 +02:00
Matthias Mailänder
3e8894964f
Merge pull request #8513 from reaperrr/clean-ts-rules
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Cleaned TS yaml rules
2015-06-27 21:42:26 +02:00
Matthias Mailänder
41215fe021
document the new DEBUG option
2015-06-27 18:43:53 +02:00
Matthias Mailänder
2b834b54fb
enable debug start scripts
2015-06-27 18:43:53 +02:00
abcdefg30
c6c12ee4ac
Merge pull request #8561 from clemty/upstream/nod05
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nod05: change objective
2015-06-27 18:08:52 +02:00
abcdefg30
79191ae280
Added soviet02a
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Thanks to the basic work from @Computerfreaked
2015-06-27 17:55:39 +02:00
abcdefg30
6527d7751b
Expose a Attack method to lua
2015-06-27 17:55:38 +02:00
Matthias Mailänder
87c2e68973
Merge pull request #8321 from penev92/bleed_lintUpgrades
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Add a lint check for actor upgrades
2015-06-27 16:41:04 +02:00
Matthias Mailänder
2763e26d23
add a take screenshot hotkey
2015-06-27 16:29:33 +02:00
reaperrr
3734e67b80
Merge pull request #8568 from Mailaender/dipsose-world-music
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Fixed music and video leaking after world disposal
2015-06-27 14:21:39 +02:00
reaperrr
97d760cd8c
Several fixes
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Fixed TS building repairability to match original.
Civilian structures can now only be repaired with engineers.
Removed ProximityCaptor.
Various other fixes.
2015-06-27 13:20:45 +02:00
Matthias Mailänder
e58ce7d59b
stop music and video when disposing the world
2015-06-27 11:00:06 +02:00
clemty
f2d5d6cb86
nod05: change objective
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- only buildings need to be destroyed for primary objective (#8531 )
- GDI airstrikes also stop when GDI tech center is captured
2015-06-25 23:50:11 +02:00
Zimmermann Gyula
d222cd1c7a
Removes unneeded dummy warhead from TS EMP.
2015-06-25 16:06:43 +02:00
Zimmermann Gyula
0e3ba0c72e
Add target validation to GrantUpgrade warheads.
2015-06-25 16:06:35 +02:00
Pavel Penev
2c8437f80d
Merge pull request #8483 from matija-hustic/selectall_fixed
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Fixes regression with selection classes
2015-06-25 16:51:13 +03:00
Pavel Penev
f161a620e6
Merge pull request #7851 from Mailaender/dedicated-console-log
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Added status messages to console output for dedicated servers
2015-06-25 01:45:49 +03:00
Pavel Penev
55128b8f78
Merge pull request #8508 from reaperrr/damaged-sprites
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Added support for damage stages to WithSpriteBody and WithTurret
2015-06-25 00:35:05 +03:00
Matthias Mailänder
e4f3a17477
Merge pull request #8550 from obrakmann/fix7327_nuke-affects-parent
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Make all of mininuke's SpreadDamage warheads affect the parent
2015-06-24 07:31:05 +02:00
Matthias Mailänder
e93faeaa04
dispose the memory stream and avoid the binary reader
2015-06-24 07:15:59 +02:00
Chris Forbes
3bbb5e1f7e
Merge pull request #8548 from OpenRA/revert-8501-bleed_streams
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Revert "Dispose of a MemoryStream in PackageEntry"
2015-06-24 11:14:30 +12:00
Oliver Brakmann
3f7ab07c2d
Make all of mininuke's SpreadDamage warheads affect the parent
2015-06-23 18:54:10 +02:00
Oliver Brakmann
a572044497
Revert "Dispose of a MemoryStream in PackageEntry"
2015-06-23 17:37:35 +02:00
reaperrr
1389a4e414
Fixed Carryall and Mammoth Mk.II selection boxes.
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Removed now-redundant custom selection boxes from Wolverine and Titan.
2015-06-22 23:23:28 +02:00
Oliver Brakmann
8dc0e79dc2
Merge pull request #8501 from penev92/bleed_streams
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Dispose of a MemoryStream in PackageEntry
2015-06-22 22:11:28 +02:00
penev92
04cc54c392
Get rid of an undisposed MemoryStream in PackageEntry
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And a BinaryReader
2015-06-22 20:06:36 +03:00
abcdefg30
70754b72f5
Merge pull request #8529 from pchote/fix-mission-quit-desync
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Use INotifyActorDisposing to dispose LuaScript as part of the world disposal.
2015-06-21 21:35:02 +02:00
abcdefg30
7e374b53e3
Merge pull request #8536 from obrakmann/fix8526
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Do not fire script triggers while the world is being destroyed
2015-06-21 21:32:06 +02:00
Matija Hustić
34d0518b29
Fixed regression from last PR.
2015-06-21 20:15:06 +01:00
reaperrr
4ef293b5e3
Fixed veinhole sequence offset
2015-06-21 20:48:00 +02:00
Paul Chote
f8205d3d22
Clean up after LuaScript when tearing down the world.
2015-06-21 18:48:54 +01:00
Oliver Brakmann
fbd5938f3f
Do not fire script triggers while the world is being destroyed
2015-06-21 19:37:25 +02:00
Pavel Penev
e269a74b3e
Merge pull request #8479 from pchote/merge-shroud-traits
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Move more shroud logic to RevealsShroud / GeneratesShroud
2015-06-21 19:16:42 +03:00
Paul Chote
7d8ee64ce5
Reorganize shroud cell queries.
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This is in preparation for a future PR that will
remove GetVisOrigins.
2015-06-21 17:01:45 +01:00
Paul Chote
01dc7edbe9
Remove duplication between CreatesShroud and RevealsShroud.
2015-06-21 17:01:44 +01:00
Paul Chote
2c3198dc27
Move shroud traits to Mods.Common.
2015-06-21 16:58:07 +01:00
Paul Chote
10716f8979
Move shrouded/revealed tile calculation outside Shroud.
2015-06-21 16:58:07 +01:00
Paul Chote
b5550102db
Move world state tracking to Creates/RevealsShroud.
2015-06-21 16:58:06 +01:00
reaperrr
8da5f5b7ab
Cleaned TS yaml rules.
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Streamlined actor defaults, removed a lot of duplication.
2015-06-21 17:07:29 +02:00
abcdefg30
1cbde65a08
Merge pull request #8509 from clemty/strings
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More script string fixes
2015-06-21 16:22:32 +02:00
reaperrr
affbb07983
Merge pull request #8506 from pchote/fix-ts-maps
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Fix TS maps.
2015-06-21 16:14:43 +02:00
Oliver Brakmann
01cda29eef
Merge pull request #8524 from pchote/remove-enemy-notifications
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Remove "Enemy Unit Detected" announcements
2015-06-21 15:17:52 +02:00
Oliver Brakmann
bc5a38525d
Merge pull request #8518 from pchote/renderbounds
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Fix screen bounds calculations
2015-06-21 15:01:16 +02:00
Oliver Brakmann
e15d4e7407
Merge pull request #8519 from pchote/editor-save-fix
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Save maps with the correct MapClassification.
2015-06-21 14:51:42 +02:00
Paul Chote
53e9692dbe
Fix scissoring in the editor.
2015-06-21 13:47:20 +01:00
Paul Chote
198a51e5e0
Fix VisibleCellsInsideBounds.
2015-06-21 13:41:39 +01:00
Paul Chote
40d018aaf3
Rewrite and document the visible cells calculation.
2015-06-21 13:41:38 +01:00
Paul Chote
a401333316
Fix Monster Tank Madness.
2015-06-21 13:40:25 +01:00
Paul Chote
ea31b5f393
Only invalidate metadata when overwriting map.
2015-06-21 13:07:45 +01:00
Paul Chote
096ce36d7b
Remove "Enemy Unit Detected" announcements from D2K.
2015-06-21 12:54:00 +01:00
Paul Chote
fede1a1e4b
Remove "Enemy Unit Detected" announcements from RA.
2015-06-21 12:53:25 +01:00
Matthias Mailänder
e696e9c53a
Merge pull request #8424 from moviuro/freebsd-rcd-script
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openra: introduce a FreeBSD rc.d script
2015-06-21 13:00:49 +02:00
Matthias Mailänder
aa91a8e7de
Merge pull request #8497 from reaperrr/inf-fix
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Fixed infantry prone sequences
2015-06-21 12:50:13 +02:00
Paul Chote
544609dc2c
Remove legacy test map.
2015-06-21 11:04:08 +01:00
Paul Chote
e1084d28fc
Import "Hot Springs".
2015-06-21 11:04:08 +01:00
Paul Chote
aa27be2aa3
Import "River Raid".
2015-06-21 11:04:08 +01:00
Paul Chote
edf5f49709
Reimport "Tread Lightly".
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Adds tiberium and rocks.
2015-06-21 11:04:07 +01:00
Paul Chote
0005c04813
Reimport "A River Runs Near It".
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Adds proper tiberium, vines, and rocks.
2015-06-21 11:04:07 +01:00
Paul Chote
a8aaf04f14
Implement placeholder Veins.
2015-06-21 11:04:03 +01:00
Paul Chote
9e18d3cceb
Work around an unsynced code check.
2015-06-21 10:34:37 +01:00
reaperrr
77803b2ecd
Remove now redundant work-around from D2k infantry rules
2015-06-21 11:06:14 +02:00
reaperrr
5acc103242
Fixes infantry sequence modifier for good
2015-06-21 11:03:52 +02:00
reaperrr
6455d30310
Fix TD prone stand sequences
2015-06-21 11:03:51 +02:00
reaperrr
fcbecb611e
Fixed RA prone stand sequences
2015-06-21 11:03:50 +02:00
reaperrr
11ce57523c
Fixes d2k rifle infantry prone sequence
2015-06-21 11:03:49 +02:00
Paul Chote
a6d38c9260
Fix temperate tileset naming.
2015-06-21 09:31:22 +01:00
penev92
696680bad5
Add lint check for actor upgrades
2015-06-21 11:12:15 +03:00
Matthias Mailänder
7bb95a1658
Add LintExt and move GetFieldValues()
2015-06-21 11:06:53 +03:00
penev92
2647811a13
Add UpgradeUsedReferenceAttribute
2015-06-21 11:06:50 +03:00
penev92
fbbd9a7eaa
Add UpgradeGrantedReferenceAttribute
2015-06-21 11:06:35 +03:00
penev92
2ab7abcee4
Add ScriptUpgradesCache class to enable maps to explicitly declare what upgrades their Lua scripts will use
2015-06-21 11:00:18 +03:00
penev92
f1ec71b17d
Document GlobalUpgradable
2015-06-21 11:00:17 +03:00
penev92
74abf58f3e
Remove redundant crate definition from D2k (no actor accepts a cloak upgrade)
2015-06-21 11:00:15 +03:00
Oliver Brakmann
2d920c43fb
Merge pull request #8511 from Mailaender/rm-openra-editor
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Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
Paul Chote
6aeebe697f
Default new maps to oramap.
2015-06-20 22:32:18 +01:00
Paul Chote
b2050ae1aa
Use the map save dialog to set new map properties.
2015-06-20 22:32:14 +01:00
clemty
6b6cf8bb48
More script string fixes
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This fixes spelling, punctuation and grammar in TD and RA missions.
2015-06-20 23:22:59 +02:00
Oliver Brakmann
b50ea207f1
Merge pull request #7709 from Mailaender/lint-sequences
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Added checks for missing sequence entries
2015-06-20 23:19:55 +02:00
Paul Chote
cd1fdb9b36
Update the MapCache with the correct UID.
2015-06-20 21:38:28 +01:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Matthias Mailänder
7424f32b2f
document Country trait
2015-06-20 22:22:59 +02:00
Oliver Brakmann
fc7df415d7
Merge pull request #8394 from Mailaender/map-container-nre
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Fixed a null reference exception in Map.Save
2015-06-20 21:06:00 +02:00
Paul Chote
17d759c9be
Save maps with the correct MapClassification.
2015-06-20 19:00:59 +01:00
Matthias Mailänder
45dc314b23
print server status messages to the console
2015-06-20 16:47:32 +02:00
Matthias Mailänder
6b20b3266d
fix indentions
2015-06-20 16:44:02 +02:00
abcdefg30
5a74495432
Merge pull request #8484 from HenrytheSlav/soviet05
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Added soviet05
2015-06-20 16:33:30 +02:00
HenrytheSlav
197015f056
Added soviet05
2015-06-20 16:27:00 +02:00
Matthias Mailänder
330982310c
avoid a null reference exception
2015-06-20 15:56:26 +02:00
Matthias Mailänder
e228601a5c
fix NullReferenceExceptions during client pings
2015-06-20 15:54:23 +02:00
Oliver Brakmann
ea051644a3
Merge pull request #8412 from Mailaender/lint-voices
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Added a lint rule to detect missing voice definitions
2015-06-20 15:46:10 +02:00
Matthias Mailänder
ac970cdb44
remove the WinForms map editor
2015-06-20 13:45:44 +02:00
Matthias Mailänder
4681e22bdc
miniyaml junk removal and add missing new lines
2015-06-20 12:13:22 +02:00
Matthias Mailänder
430126c711
fix missing braces
2015-06-20 12:12:05 +02:00
Matthias Mailänder
0f8d22c9a6
rename for consistency
2015-06-20 12:11:45 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
Matthias Mailänder
264a63e58c
move GetFieldValues to shared LintExts
2015-06-20 10:47:28 +02:00
Pavel Penev
dcae3c9dca
Merge pull request #8357 from Mailaender/fix-colorpicker-nre
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Fixed a crash in color picker logic when using the in-game editor
2015-06-20 10:43:40 +03:00
Matthias Mailänder
26a8ffb91d
set the world owner for color picker logic
2015-06-20 08:19:06 +02:00
Oliver Brakmann
24f1599122
Merge pull request #8477 from pchote/actor-visibility
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Move actor visibility checks out of Shroud
2015-06-19 23:38:23 +02:00
Paul Chote
0677c309f3
Move Shroud.IsTargetable to Player.
2015-06-19 22:02:08 +01:00
Paul Chote
1eb1841f2b
Hide TD C17 (which has no sight) under fog.
2015-06-19 22:02:08 +01:00
Paul Chote
9715139b8f
Hide D2K aircraft (which have no sight) under fog.
2015-06-19 22:02:08 +01:00
Paul Chote
6762e033e2
Add lint rule.
2015-06-19 22:02:07 +01:00
Paul Chote
34f5482d26
Update RA rules.
2015-06-19 22:02:07 +01:00
Paul Chote
0fdc0f9bc2
Update TD rules.
2015-06-19 22:02:07 +01:00
Paul Chote
6dae4da8f1
Update D2K rules.
2015-06-19 22:02:06 +01:00
Paul Chote
983951c290
Update TS rules.
2015-06-19 22:02:06 +01:00
Paul Chote
b887d2bfd7
Introduce IDefaultVisibility.
2015-06-19 22:02:06 +01:00
Paul Chote
0a2757d0e0
Remove Shroud.IsExplored(Actor) and IsVisible(Actor).
2015-06-19 22:01:48 +01:00
reaperrr
248e6b0e18
Adds support for damage-stage-based sequences to WithSpriteBody and WithTurret
2015-06-19 21:16:39 +02:00
Pavel Penev
e7a64ffec4
Merge pull request #8388 from reaperrr/selectable-refactor1
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Selectable bounds/selection box refactor
2015-06-19 13:43:30 +03:00
reaperrr
3e57145cfa
Updated upgrade rules
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Now all they do is remove the Selectable trait when the Selectable boolean is false, and just remove the boolean if it's true.
2015-06-19 12:27:30 +02:00
reaperrr
61ea21005a
Update CustomSelectionSize description
2015-06-19 12:27:28 +02:00
reaperrr
3bcf0aab00
Move SelectionDecorations to Traits\Render
2015-06-19 12:27:27 +02:00
reaperrr
f5771571c1
Fix Selectable style nits and description
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Silence Travis
2015-06-19 12:26:19 +02:00
reaperrr
f2d8e32b01
Selection box size now defaults to Selectable.Bounds if VisualBounds are null
2015-06-19 12:26:16 +02:00
Matthias Mailänder
87325d96a9
Merge pull request #8413 from moviuro/better-launch-scripts
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launch-dedicated.sh: Support passing args from CLI
2015-06-19 07:23:38 +02:00
abcdefg30
5a47beeb64
Merge pull request #8453 from clemty/upstream/mapfix
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fix mapping errors in shipped maps
2015-06-18 22:18:27 +02:00
clemty
d7ec296e8a
fixes mapping errors in shipped maps
2015-06-18 21:21:02 +02:00
abcdefg30
63554cfddb
Merge pull request #8502 from pchote/cross-mod-state
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Don’t switch mods from inside button click handlers.
2015-06-18 17:34:16 +02:00
Paul Chote
75210b692e
Don’t switch mods from inside button click handlers.
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Fixes screen flickering and desyncs when returning to the mod chooser.
2015-06-17 21:55:48 +01:00
Pavel Penev
86af468ee4
Merge pull request #8400 from Mailaender/dedicated-validatecommand-nre
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Fixed a NullReferenceException in LobbyCommands.ValidateCommand
2015-06-17 23:54:49 +03:00
reaperrr
2986277490
Improved SelectionDecoration description & removed ISelectionDecoration interface
2015-06-17 21:37:24 +02:00
Paul Chote
e3ad118249
Merge pull request #8387 from RoosterDragon/one-temp-buffer
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Create only one scratch vertex buffer for rendering
2015-06-17 18:19:28 +00:00
reaperrr
b6bbd11c83
Fix crate tooltips
2015-06-17 20:14:02 +02:00
reaperrr
a1fa43966b
Newlines to improve readability of SelectionDecorations.
2015-06-17 20:14:01 +02:00
reaperrr
875d8bac06
Move debug target path rendering to SelectionDecorations
2015-06-17 20:14:00 +02:00
reaperrr
c23ee1be2e
Remove Selectable boolean from Selectable trait
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Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
reaperrr
2afa3cfa3a
Slightly changed D2k barracks footprint
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Makes upper-left barracks cell impassable. It might look passable on Atreides' barracks, but not Harkonnen barracks, for example.
2015-06-17 20:13:58 +02:00
reaperrr
a9477ddc2d
Changed back TD power plant footprints to 2x2 impassable
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Reason 1: The art doesn't really look like that cell should be passable.
Reason 2: This falls within Selectable Bounds and can therefore be exploited to protect turrets and towers, while making it impossible to collect crates or squish infantry on this cell.
2015-06-17 20:13:57 +02:00
reaperrr
e30ede3971
Change Bounds/add VisualBounds in TS mod
2015-06-17 20:13:56 +02:00
reaperrr
332b7a374e
Changed Bounds/added VisualBounds in TD mod
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Where necessary/applicable.
Tweaked Refinery Offsets.
2015-06-17 20:13:55 +02:00
reaperrr
f709a6f6c4
Changed Bounds/added VisualBounds in D2k mod
2015-06-17 20:13:54 +02:00
reaperrr
0ff22b8cbc
Changed Bounds/added VisualBounds in RA mod
2015-06-17 20:13:53 +02:00
reaperrr
a3bd007ac7
Moved SelectionDecorations to Mods.Common
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And added more settings.
Moved SelectionBoxRenderable to Mods.Common, too.
2015-06-17 20:13:52 +02:00
reaperrr
d6fb05ce68
Introduced VisualBounds on SelectionDecorations
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To allow visual selection boxes to be independent from Selectable.Bounds.
2015-06-17 20:13:51 +02:00
Pavel Penev
f72a14faea
Merge pull request #8395 from Mailaender/pause-world-nre
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Fixed null reference exception when processing the Pause order
2015-06-17 18:05:51 +03:00
Matthias Mailänder
6f6602dece
Merge pull request #8472 from penev92/bleed_dropDown
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Change DropDownButtonWidget separator to an image
2015-06-16 20:36:03 +02:00
Matthias Mailänder
96884210b3
Merge pull request #8119 from penev92/bleed_d2kVideos
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Rework mod content installation directories and add D2k videos
2015-06-16 18:37:50 +02:00
abcdefg30
e1904274d8
Merge pull request #8491 from Mailaender/rm-artsrc
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Removed the artsrc directory
2015-06-16 17:00:33 +02:00
Pavel Penev
0868f2da47
Merge pull request #8474 from pchote/remove-shroud-tests
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Remove region assumptions from fast shroud tests
2015-06-16 12:08:08 +03:00
Paul Chote
c44afc0722
Remove viewport editor-mode assumptions.
2015-06-16 08:16:49 +01:00
Oliver Brakmann
78a1dadba0
Merge pull request #8470 from Mailaender/upgrade-nres
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Fixed NullReferenceExceptions in UpgradeActorRules
2015-06-15 22:07:00 +02:00
Matthias Mailänder
218d2834cb
remove artsrc
2015-06-15 21:36:28 +02:00
Paul Chote
6738b8b977
Undo an invalid optimisation.
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Fixes a regression from #7746 .
2015-06-15 18:06:43 +01:00
Paul Chote
2156a234db
Render shroud outside map bounds.
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Fixes a regression from #8337 .
2015-06-15 18:06:43 +01:00
Paul Chote
aee951c86f
Remove region assumptions from fast shroud tests.
2015-06-15 18:06:42 +01:00
Paul Chote
da3abb4e2e
Tweak shroud revealing logic
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The per-actor visibility now tracks all cells
inside the map area (including those outside the
currently visible bounds), but the shroud/fog is
only cleared if the cell is inside the currently
visible bounds.
2015-06-15 18:06:42 +01:00
Pavel Penev
6e052d19d9
Merge pull request #8157 from abcdefg30/atreides01b
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Added atreides-01b
2015-06-15 19:58:44 +03:00
abcdefg30
439c82fb60
Add the map pngs for atreides01a and b
2015-06-15 17:39:33 +02:00
abcdefg30
4f462fb988
Make use of tables for different difficulties
2015-06-15 17:39:32 +02:00
abcdefg30
b282dffbaf
Added atreides-01b
2015-06-15 17:39:32 +02:00
penev92
c93c0488c3
Change DropDownButtonWidget separator to an image
2015-06-15 03:15:19 +03:00
Pavel Penev
b1ef76d099
Merge pull request #8485 from obrakmann/fix-makefile-typo
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Fix stupid typo in the Makefile
2015-06-15 01:08:38 +03:00
Oliver Brakmann
1f29bb6faa
Fix stupid typo in the Makefile
2015-06-14 23:29:31 +02:00
Oliver Brakmann
ae8b146d2d
Merge pull request #8325 from Mailaender/foundations-zero-tiles
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Fixed a division through zero
2015-06-14 23:04:09 +02:00
Oliver Brakmann
28422f3e38
Merge pull request #8481 from obrakmann/build_prep_on_travis
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Build prep branches on Travis, too
2015-06-14 13:44:00 +02:00
Oliver Brakmann
0d656e94ab
Merge pull request #8482 from pchote/fix-d2k-tooltips
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Fix d2k tooltips.
2015-06-14 13:40:16 +02:00
Paul Chote
f41acf56e6
Fix d2k tooltips.
2015-06-14 11:24:25 +01:00
Oliver Brakmann
553f9af1ba
Build prep branches on Travis, too
2015-06-14 11:18:51 +02:00
Oliver Brakmann
7bc012be8d
Merge pull request #8475 from abcdefg30/makeclean
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Fix OpenRA.Game.exe.config being removed by 'make clean'
2015-06-14 10:26:45 +02:00
Matthias Mailänder
1a690bae9e
Update README.md
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separate buttons (different height)
2015-06-14 07:25:41 +02:00
abcdefg30
0244f394fd
Fix OpenRA.Game.exe.config being removed by 'make clean'
2015-06-13 15:54:28 +02:00
abcdefg30
93ed8fbdd1
Merge pull request #8415 from deniz1a/make-utility-check
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Adds checks for OpenRA.Utility.exe in make.cmd.
2015-06-13 15:27:40 +02:00
abcdefg30
981ff2dddf
Merge pull request #8469 from Mailaender/empty-font-height
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Fixed Sprite.Measure returning a 0 height
2015-06-13 14:53:18 +02:00
Pavel Penev
02834adfd9
Merge pull request #8471 from Mailaender/name-length-nre
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Fixed a NullReferenceException in SanitizedPlayerName
2015-06-13 14:06:38 +03:00
penev92
6c75d1dde3
Fix video playback to work with D2k VQAs
2015-06-13 12:43:35 +03:00
penev92
be609c6033
Move D2k tilesets to a separate directory
2015-06-13 12:43:33 +03:00
penev92
a442c6c932
Add videos to D2k's assets
2015-06-13 12:43:30 +03:00
penev92
c8ab1e8370
Add Dictionary support to InstallUtils and fix D2k locking asset files;
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Also fix D2k assets locations
2015-06-13 12:43:23 +03:00
Matthias Mailänder
b58988c623
move the null check to avoid a crash
2015-06-13 11:01:55 +02:00
Matthias Mailänder
1bf2bfadb4
update the engine version as the merge was delayed
2015-06-13 10:54:03 +02:00
Matthias Mailänder
d7e63ec28a
fix a NullReferenceException
2015-06-13 10:53:48 +02:00
Matthias Mailänder
0816251bcd
fix a null reference exception in parentKey
2015-06-13 10:52:23 +02:00
Pavel Penev
5226e1ad26
Merge pull request #8468 from Phrohdoh/fix-maped
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Replace Get with GetOrNull in MapEditorLogic.
2015-06-13 11:36:34 +03:00
Matthias Mailänder
50f9724e34
fix a NullReferenceException
2015-06-13 10:36:07 +02:00
Moviuro
9df6b3c15f
launch-dedicated.sh: add a tiny comment/usage
2015-06-13 10:23:24 +02:00
Moviuro
392cc90695
launch-dedicated.sh: Default to advertize Online
2015-06-13 10:19:05 +02:00
Moviuro
e24b4dbd8a
launch-dedicated.sh: add AllowPortForward directive
2015-06-13 10:18:30 +02:00
Matthias Mailänder
bb6d4388df
always return a default height based on font size
2015-06-13 08:36:37 +02:00
Taryn Hill
8fd82f0998
Remove unused using directives from MapEditorLogic.
2015-06-12 23:00:57 -05:00
Taryn Hill
6c3e127469
Replace a problematic Get with GetOrNull in MapEditorLogic.
2015-06-12 23:00:43 -05:00
abcdefg30
b98d98c6d6
Merge pull request #8212 from matija-hustic/selectable_classes
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Added selection classes
2015-06-13 01:53:32 +02:00
Pavel Penev
e96e3fd3da
Merge pull request #8277 from abcdefg30/radesc
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Update all ra tooltips
2015-06-13 01:10:20 +03:00
Matthias Mailänder
6c7d2095b9
Merge pull request #8464 from GraionDilach/customcameopal
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Closes #8434
2015-06-12 21:10:12 +02:00
Zimmermann Gyula
d5a5640f52
Adds an IconPalette property to Buildable and SupportPower traits.
2015-06-12 20:33:58 +02:00
Pavel Penev
649409e2ce
Merge pull request #8430 from pchote/editor-cordon
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Display and support editing the area outside the map bounds
2015-06-12 17:49:10 +03:00
Pavel Penev
ef7b1cf914
Merge pull request #8296 from Mailaender/lint-sprites
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Moved the sequence image check to RenderSprites level
2015-06-12 04:43:47 +03:00
Paul Chote
ba2d499e5d
Fix a bug in Map/CellLayer.Contains.
2015-06-11 21:27:35 +01:00
Paul Chote
6e09c62fdd
Allow resource placement outside the map cordon.
2015-06-11 21:27:35 +01:00
Paul Chote
55cea73cf4
Allow actor placement outside the map cordon.
2015-06-11 21:27:34 +01:00
Paul Chote
f10d876429
Allow tile placement outside the map cordon.
2015-06-11 21:27:34 +01:00
Paul Chote
3d352563a8
Allow scrolling to the map edges in the editor.
2015-06-11 21:27:34 +01:00
Paul Chote
293c7fb840
Disable shroud in the map editor.
2015-06-11 21:27:33 +01:00
Paul Chote
486bf14669
Relax screen clipping bounds.
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Fixes missing tiles in TS.
2015-06-11 21:27:33 +01:00
Paul Chote
d21b63ca04
Add some more coordinate utility functions.
2015-06-11 20:59:35 +01:00
Matthias Mailänder
e2e9ce9d7e
check sequence image at RenderSprites level
2015-06-11 21:18:25 +02:00
Pavel Penev
b7567fa5fa
Merge pull request #8399 from Mailaender/mix-readblock-guards
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Fixed EndOfStreamException in MixFile.ReadBlocks
2015-06-11 17:38:35 +03:00
Pavel Penev
a4f85c6201
Merge pull request #8300 from matija-hustic/withrank_trait
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Rank effect moved to new trait
2015-06-11 04:54:08 +03:00
Matija Hustić
a4ac3ecd5f
Rank moved to new trait.
2015-06-11 02:41:29 +01:00
Oliver Brakmann
d24d2909ce
Merge pull request #8282 from RoosterDragon/release-config
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Enable compiler optimizations
2015-06-10 23:14:38 +02:00
Oliver Brakmann
afb939b159
Merge pull request #8457 from Mailaender/spritefont-measure-nre
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Fixed a common NullReferenceException at SpriteFont.Measure
2015-06-10 22:54:10 +02:00
Oliver Brakmann
6e74bceaa9
Merge pull request #8425 from Mailaender/colormixer-badlock
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Fixed a bad choice of lock objects in ColorMixerWidget
2015-06-10 22:50:02 +02:00
Oliver Brakmann
0ac78ef6a2
Merge pull request #8423 from Mailaender/hashfrozenactor-nre
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Fixed a NullReferenceException in Sync.HashTarget
2015-06-10 22:19:37 +02:00
Matthias Mailänder
9f8d5bc12e
Merge pull request #8375 from 42foobar42/nod06bfix
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Closes #8297
2015-06-10 22:05:53 +02:00
Oliver Brakmann
0ff5e0078d
Merge pull request #8393 from Mailaender/zipfile-nre
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Fixed a dereference null return value in ZipFile.GetContent
2015-06-10 21:47:30 +02:00
Oliver Brakmann
398baa593e
Merge pull request #8391 from Mailaender/pngloader-null-bitmap
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Catched an explicit null dereference in PngLoader
2015-06-10 21:44:23 +02:00
Matthias Mailänder
07711f01b3
add exceptions for debugging
2015-06-10 20:41:34 +02:00
Pavel Penev
5097137b95
Merge pull request #8402 from obrakmann/fix8041_undeployable_conyard
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Fix WithBuildingPlacedAnimation interrupting WithMakeAnimation
2015-06-10 14:55:22 +03:00
Matthias Mailänder
e53b1d16dd
Merge pull request #8447 from pchote/ts-shroud-offset
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Offset the TS shroud sequences.
2015-06-10 07:14:20 +02:00
Matthias Mailänder
9261f685a7
fix a null reference exception
2015-06-10 06:48:10 +02:00
Matthias Mailänder
bac11e23f6
avoid an often forgotten NullReferenceException
2015-06-10 06:39:54 +02:00
Matthias Mailänder
fb4b306553
avoid a bad choice of lock objects
2015-06-10 06:36:46 +02:00
Matthias Mailänder
51a17095a8
Merge pull request #8455 from Phrohdoh/dated-makefile
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Remove old dependencies from Makefile.
2015-06-10 06:29:04 +02:00
Pavel Penev
f75da37ebf
Merge pull request #8401 from Mailaender/playercolor-dictionary-exploit
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Fixed an exploit where choosing another players color crashes the game
2015-06-10 01:56:23 +03:00
Taryn Hill
96bbc876ee
Remove old dependencies from Makefile.
2015-06-09 16:30:43 -05:00
Oliver Brakmann
561fba46d3
Merge pull request #8431 from jbeich/unix_quirks
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A few minor portability fixes
2015-06-09 22:53:52 +02:00
Oliver Brakmann
1a9f4f8a1b
Allow switching off debug compilation in the Makefile
...
Debug mode stays enabled by default. Turn it off by passing a DEBUG flag into make, eg.:
$ make DEBUG=0
2015-06-09 18:06:32 +01:00
RoosterDragon
272a0d8691
Added a release config.
2015-06-09 18:06:31 +01:00
Pavel Penev
8ccb55734d
Merge pull request #8449 from Mailaender/allow-long-servernames
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Fixed long server names being sanitized
2015-06-09 15:03:21 +03:00
Matthias Mailänder
ba7059ab0b
allow long server names
2015-06-09 06:58:58 +02:00
Paul Chote
c87ebce759
Offset the TS shroud sequences.
...
This corrects the 1px offsets in the sprites.
2015-06-08 23:02:51 +01:00
Oliver Brakmann
e5f89c2339
Merge pull request #8428 from moviuro/silent-get-function
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thirdparty/fetch-thirdparty-deps.sh: silence the nuget check
2015-06-08 21:22:26 +02:00
Oliver Brakmann
2f578c80da
Merge pull request #8422 from Mailaender/perfitem-div0
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Fixed a division through zero in PerfItem.Average
2015-06-08 21:09:33 +02:00
Oliver Brakmann
5f45de1fe1
Merge pull request #8380 from reaperrr/color-valid-tweak
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Less permissive color validator
2015-06-08 19:50:02 +02:00
Oliver Brakmann
d1ffb57e4e
Merge pull request #8433 from Mailaender/namespace-doc-toc
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Added the namespace headers to the trait documentation table of contents
2015-06-08 19:28:57 +02:00
Oliver Brakmann
2683da17d9
Merge pull request #8440 from OpenRA/avoid-duplicate-overcrowded-bugs
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Expanded the bug reporting guidelines
2015-06-08 19:15:08 +02:00
Matthias Mailänder
f9c2b50ab5
Update CONTRIBUTING.md
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please don't submit duplicates and keep it one issue per issue
2015-06-08 19:09:32 +02:00
deniz1a
b8c3a7a30d
Adds checks for OpenRA.Utility.exe in make.cmd.
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It displays a message now instead of file not found error.
2015-06-08 18:56:24 +03:00
Matija Hustić
e965a0d3f0
Touched up selection functionality.
2015-06-08 15:03:09 +01:00
Matthias Mailänder
854117d1d9
Merge pull request #8426 from obrakmann/ra-map-import-ships
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Fixed missing ships when importing legacy RA maps
2015-06-08 09:03:38 +02:00
Matthias Mailänder
e5d06278ad
Merge pull request #8427 from moviuro/comment-posix
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thirdparty/*.sh: add comments on POSIX-compliant scripts
2015-06-08 08:57:28 +02:00
reaperrr
621cdeb996
Make color validator less permissive and increase minimum color lumination.
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Closes #7902 .
2015-06-08 03:07:51 +02:00
Pavel Penev
21f0d5c5a0
Merge pull request #8420 from Mailaender/unitordergen-nre
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Fixed a dereference after null check in UnitOrderGenerator.CheckSameOrder
2015-06-08 01:06:49 +03:00
Oliver Brakmann
ce1eed6bcc
Merge pull request #8432 from pchote/shroud-wpos
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Add WPos shroud visibility queries.
2015-06-07 21:57:39 +02:00
Oliver Brakmann
747d762681
Merge pull request #8370 from penev92/bleed_newsDownload
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Expand Battlefield News when a new news post has been downloaded
2015-06-07 21:23:37 +02:00
Matthias Mailänder
f084322162
also add namespaces to the toc
2015-06-07 21:07:37 +02:00
abcdefg30
10629b54ee
Update all ra tooltips
2015-06-07 20:59:08 +02:00
Paul Chote
3994e1eec9
Use FogObscures(WPos).
2015-06-07 19:50:03 +01:00
Paul Chote
66dd3c553c
Introduce WPos versions of FogObscures and ShroudObscures.
2015-06-07 19:50:02 +01:00
Oliver Brakmann
588cb7a959
Merge pull request #8337 from pchote/shroud-vertexbuffer
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Simplify and improve shroud rendering performance.
2015-06-07 20:26:22 +02:00
Paul Chote
ec576558c0
Generate shroud cells outside the map.
2015-06-07 19:15:11 +01:00
Pavel Penev
07aa575c6b
Merge pull request #8382 from LipkeGu/visualc_check
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Check also for 2012 and 2013 Visual C runtimes libaries
2015-06-07 21:02:50 +03:00
Matthias Mailänder
dbc3d28c1a
Merge pull request #7940 from Unit158/AttackTurreted-fix
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Fixed turrets not firing at fast moving targets.
2015-06-07 19:05:17 +02:00
Christopher Grant
e94435ceaf
Fixed turrets not firing at fast moving targets.
2015-06-07 12:54:56 -04:00
Jan Beich
fc7edb536d
build/install: fall back to Unix desktop
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Instead of enumerating every Unix assume Freedesktop-compliant behavior.
In future Android may want to define its own flavor like OSX.
2015-06-07 19:42:29 +03:00
Jan Beich
5483384e44
install: work around historical BSD cp(1) behavior
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Strip ending / (slash) of the source when copying hicolor directory to
avoid installing icons under a theme with empty name. This should
unbreak expanding Icon in .desktop file by gtk_icon_theme_lookup_icon()
on DragonFly and FreeBSD.
|cp -R foo/ bar| == |cp -R foo/. bar| was disabled by NetBSD and OpenBSD
years ago to match POSIX. Other cp(1) implementations aren't affected.
2015-06-07 19:35:01 +03:00
Jan Beich
01dbbb72fa
install: crashdialog_TARGET no longer exists after 307eaec
2015-06-07 19:35:01 +03:00
Paul Chote
cac7ec39f4
Rework shroud rendering using TerrainSpriteLayer.
2015-06-07 17:02:56 +01:00
Matthias Mailänder
9882a6e34d
Merge pull request #8171 from reaperrr/withunitbody1
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Introduce WithFacingSpriteBody and related With*Animation traits
2015-06-07 17:11:48 +02:00
Moviuro
1f0c884654
thirdparty/fetch-thirdparty-deps.sh: silence the nuget check
2015-06-07 17:08:36 +02:00
Moviuro
0525bebc80
thirdparty/*.sh: add comments on POSIX-compliant scripts
2015-06-07 16:32:46 +02:00
Oliver Brakmann
e445cc4fce
Merge pull request #8408 from Mailaender/make-bsd-detect
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Added a generic BSD detection to the Makefile
2015-06-07 15:56:56 +02:00
Oliver Brakmann
8442dc4bf0
Fixed missing ships when importing legacy RA maps
2015-06-07 15:45:16 +02:00
Moviuro
7375ad11db
packaging/freebsd/openra: fix word splitting
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Allow spaces in ServerName
2015-06-07 14:54:23 +02:00
Moviuro
1678a3a274
packaging/freebsd/openra: set AdvertiseOnline to True by default
2015-06-07 14:37:04 +02:00
Moviuro
9224030376
packaging/freebsd/openra: update comments, fix typos
2015-06-07 14:20:13 +02:00
Moviuro
56fc53b1e6
openra: introduce a FreeBSD rc.d script
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Requires screen
2015-06-07 14:05:18 +02:00
Matthias Mailänder
47a92c4511
fix a NullReferenceException
2015-06-07 13:41:29 +02:00
Matthias Mailänder
47b0b4f143
fix a division through zero
2015-06-07 13:38:04 +02:00
Matthias Mailänder
8381fbd712
fix dereference after null check
2015-06-07 13:17:33 +02:00
abcdefg30
5c734b7031
Merge pull request #8411 from Unit158/shrapnel-polish
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Added shrapnel sequences.
2015-06-07 12:50:16 +02:00
Pavel Penev
c4b48aaafb
Merge pull request #8390 from OpenRA/coverity-badge
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Added a Coverity Scan Badge to the README file
2015-06-07 13:19:10 +03:00
Moviuro
68cc00447c
launch-dedicated.sh: Support passing args from CLI
2015-06-06 22:03:54 +02:00
Matthias Mailänder
c460e4ac4d
avoid word splitting
2015-06-06 19:20:54 +02:00
Christopher Grant
81f05e7556
Added shrapnel sequences.
2015-06-06 13:18:09 -04:00
Matthias Mailänder
363e84157f
add BSD detection to the Makefile
2015-06-06 18:36:40 +02:00
Oliver Brakmann
52179e802e
Merge pull request #8405 from moviuro/posix-compliance
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POSIX compliance
2015-06-06 17:42:26 +02:00
Moviuro
992d8396c6
thirdparty/configure-linux-native-deps.sh: == is not POSIX
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Replaced it with =
2015-06-06 16:56:39 +02:00
Matthias Mailänder
99c9841274
don't log to which player the duplicate color belonged
2015-06-06 16:50:44 +02:00
Oliver Brakmann
929df0a4c7
Merge pull request #8356 from clemty/upstream/missionobj
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make TD mission objective punctuation consistent
2015-06-06 16:31:36 +02:00
Moviuro
753f268593
thirdparty/configure-linux-native-deps.sh: POSIX compliant
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Also works on FreeBSD
I didn't fix the MakeFile, though
2015-06-06 16:25:52 +02:00
Moviuro
fbf0cb676f
*.sh: POSIX compliance when needed
2015-06-06 16:16:30 +02:00
Oliver Brakmann
a9339d91ea
Fix WithBuildingPlacedAnimation interrupting WithMakeAnimation
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The bug happens when a second (or third, fourth etc.) Conyard deploys while a building is placed from the first Conyard.
The `WithMakeAnimation` running on the second CY uses `Animation::PlayThen` to call `Building::Unlock` in a delegate.
`WithBuildingPlacedAnimation::BuildingPlaced` runs when a building placed and replaces the delegate from `WithMakeAnimation` with its own before it has a chance to run, and so the new Conyard never gets unlocked.
The fix is then to simply not run `BuildingPlaced` on conyards that haven't completed the make animation yet.
2015-06-06 15:13:22 +02:00
Matthias Mailänder
667646a984
fix null reference exception
2015-06-06 12:52:38 +02:00
Alexander Boll
4430267a60
fixed picture position
2015-06-06 12:16:25 +02:00
Matthias Mailänder
e7a023edce
catch an explicit null dereference
2015-06-06 11:12:37 +02:00
Matthias Mailänder
b7a4552346
Update README.md
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add a Coverity Scan Badge
2015-06-06 11:02:39 +02:00
bean601
730cec3974
Expand Battlefield News when a new news post has been downloaded
2015-06-06 10:41:31 +03:00
RoosterDragon
1e60a0ca76
Create only one scratch vertex buffer for rendering.
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Previously several buffers were created but only one was ever used.
2015-06-05 21:32:07 +01:00
Pavel Penev
1651bd817b
Merge pull request #8385 from abcdefg30/mentat
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Add the "Mentat" prefix to the messages in atreides01a
2015-06-05 22:31:15 +03:00
abcdefg30
4561a73240
Add the "Mentat" prefix to the messages in atreides01a
2015-06-05 15:00:34 +02:00
Guido L
48c60589d4
[MSVCRT] check also for 2012 and 2013
2015-06-05 08:34:17 +01:00
Taryn Hill
0dd6f54a11
Merge pull request #8090 from penev92/bleed_upgradableTraits
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Make some traits upgradable.
2015-06-04 12:04:07 -05:00
reaperrr
d52906117e
Upgrade TS to replace RenderUnit with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
2015-06-04 14:46:12 +02:00
reaperrr
6fdbd0e447
Replace RenderUnit in D2k with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize, where possible.
2015-06-04 14:44:20 +02:00
reaperrr
7147ffc812
Replace RenderUnit in RA mod with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
Change MadTank dependency from RenderUnit to WithFacingSpriteBody.
2015-06-04 14:44:19 +02:00
reaperrr
2c139f326a
Upgrade TD to replace RenderUnit with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
2015-06-04 14:44:18 +02:00
reaperrr
75b3ccfad0
TS wolverine changed to use WithFacingSpriteBody
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...in conjunction with WithMoveAnimation and WithAttackAnimation,
replacing WithInfantryBody.
2015-06-04 14:42:12 +02:00
reaperrr
733b7fc0b0
Added WithMoveAnimation trait
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RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule
Make TD Orca use WithMoveAnimation
Remove RenderUnitFlying
2015-06-04 14:42:11 +02:00
reaperrr
4d79cce491
Added WithAttackAnimation trait
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Interacts with WithUnitBody.
Upgrade rule for RenderUnitReload -> RenderSprites + WithUnitBody + WithAttackAnimation
Use WithAttackAnimation for RA V2 launcher
Remove RenderUnitReload
2015-06-04 14:42:10 +02:00
reaperrr
b21ca9b7e7
Add deprecation notices to RenderUnit and RenderSimple
2015-06-04 14:42:09 +02:00
reaperrr
0e3a53bec7
Added WithFacingSpriteBody trait.
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Extracted AutoSelectionSize into its own trait.
RenderUnit -> RenderSprites + WithFacingSpriteBody upgrade rule
Remove RenderSimple dependencies of ThrowsParticle
and WithHarvestAnimation.
2015-06-04 14:42:08 +02:00
clemty
3bb9f0170a
adds punctuation to all mission objectives
2015-06-04 10:20:05 +02:00
Matthias Mailänder
9b52bff87d
Merge pull request #8303 from AoAGeneral/upstream/myfeature
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TD Balance Changes
2015-06-04 06:42:52 +02:00
Matthias Mailänder
1944f352b2
Merge pull request #8072 from reaperrr/clean-selectable
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Cleaned up infantry rules (part 1)
2015-06-04 06:04:09 +02:00
abcdefg30
fcd9759eac
Merge pull request #8290 from penev92/bleed_d2kMissionBrowser
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Give D2k its own mission browser
2015-06-03 16:48:28 +02:00
Pavel Penev
c22f15de55
Merge pull request #8299 from pchote/map-visiblecells
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Distinguish between all map cells and cells inside map bounds.
2015-06-03 14:59:21 +03:00
Pavel Penev
707c403cc3
Merge pull request #8342 from LipkeGu/editor-crash-colorpicker
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Allow changing of player Color/Name only on main menu
2015-06-03 14:08:30 +03:00
Guido L
a1fc77980d
Allow changing of player color/Name only on main menu to Allow changing of player Color/Name ONLY on main menu
2015-06-03 07:24:41 +01:00
Matthias Mailänder
e12dc1904e
Merge pull request #8349 from abcdefg30/protectharvester
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Fix a potential crash in allies05a
2015-06-03 07:21:57 +02:00
Matthias Mailänder
9e4c926b8f
Merge pull request #8350 from abcdefg30/timer02
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Fix the timer in allies02
2015-06-03 07:00:35 +02:00
Paul Chote
bf4722fb9f
Distinguish between all map cells and cells inside map bounds.
2015-06-02 21:53:25 +01:00
Oliver Brakmann
6650e3d9c7
Merge pull request #8319 from Mailaender/hacky-currentstate-nre
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Fixed possible NREs in AI.StateMachine
2015-06-02 22:35:49 +02:00
Oliver Brakmann
05e9b22af7
Merge pull request #8329 from Mailaender/worldtooltip-owner-nre
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Fixed a NullReferenceException in WorldTooltipLogic
2015-06-02 22:22:10 +02:00
Matthias Mailänder
cab701e8f5
Merge pull request #8360 from penev92/bleed_checkVC2010
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Check for dependencies of dependencies
2015-06-02 22:18:57 +02:00
Matthias Mailänder
cd5c0eca79
fix possible null reference exceptions
2015-06-02 22:16:16 +02:00
Matthias Mailänder
a4f7daf47a
avoid a division through zero
2015-06-02 22:12:48 +02:00
Matthias Mailänder
06106b09ed
fix NRE
2015-06-02 22:04:34 +02:00
Matthias Mailänder
5fafc65885
Merge pull request #8348 from obrakmann/fix8343_8344_nod06a
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Fix actor placement and typo in nod06a
2015-06-02 20:48:25 +02:00
Oliver Brakmann
206c33ed41
Merge pull request #8226 from pchote/actor-disposal
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Dispose traits when destroying an actor.
2015-06-02 19:33:22 +02:00
Oliver Brakmann
62aee92185
Merge pull request #8221 from pchote/terrain-spritelayer
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Introduce a class for efficient tiled sprite rendering.
2015-06-02 18:16:05 +02:00
penev92
4fc6ac3a15
Check for MS VC++ 2010
2015-06-02 18:04:55 +03:00
abcdefg30
04ea348764
Merge pull request #8336 from reaperrr/fix-d2k-attackvoice
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Fixed D2k attack voices and adds 4th variant for fremen voices
2015-06-02 14:46:39 +02:00
reaperrr
9f1abd04e8
Cleaned and fixed TS infantry rules a little.
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Moved Selectable Bounds to infantry default and tweaked them to better
match art size.
Gave Viceroids their own default. They don't share cells anymore, either.
Fixed JumJet voice.
Disabled RevealsShroud on Tiberian Fiend.
Cleaned up TakeCover definitions.
Tweaked selection bounds of TS cyborgs.
Changed TS engineer trait order to fix prone animations not showing up.
2015-06-01 23:27:50 +02:00
reaperrr
64fb38bd3e
Cleaned and fixed D2k infantry rules a little
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Moved Selectable Bounds to infantry default, fixed vertical offset.
Removed some TakeCover duplication.
Added engineer and medic/thumper prone sequences.
Made sure that TakeCover/WithInfantryBody sequence modifiers are applied
properly.
Fixed d2k grenadier sequences offset to match other infantry.
2015-06-01 23:27:49 +02:00
reaperrr
f88ada8648
Cleaned and fixed TD infantry rules a little
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Fixes TD infantry not going visually prone.
2015-06-01 23:27:47 +02:00
reaperrr
e8cd833058
Cleaned RA infantry rules a little
2015-06-01 23:27:46 +02:00
reaperrr
d3c146f707
Enabled saboteur demolish voice.
2015-06-01 23:17:25 +02:00
Oliver Brakmann
d8844b5e6f
Merge pull request #8352 from abcdefg30/missionwatch
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Disable EnemyWatcher in all ra missions
2015-06-01 21:50:25 +02:00
Pavel Penev
d7a7dc9219
Merge pull request #8331 from Mailaender/replay-utility-nre
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Added more useful exceptions to the command line utility replay parser
2015-06-01 20:04:11 +03:00
Pavel Penev
0e81615902
Merge pull request #8351 from abcdefg30/genericdog
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Adjust the dogs generic name
2015-06-01 19:32:54 +03:00
abcdefg30
8a5cdfa9fb
Disable EnemyWatcher in all ra missions
2015-06-01 18:21:22 +02:00
Oliver Brakmann
56e0af67fa
Merge pull request #8328 from Mailaender/desc-label-nre
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Made the tech description label optional
2015-06-01 17:18:42 +02:00
Oliver Brakmann
c1835e9214
Merge pull request #8327 from Mailaender/swallow-ammopool-nre
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Fixed an explicit NRE from SwallowActor.WormAttack
2015-06-01 17:14:37 +02:00
Oliver Brakmann
60b1424585
Fix actor placement and typo in nod06a
2015-06-01 17:11:24 +02:00
Pavel Penev
32f420976e
Merge pull request #8261 from Mailaender/cyborgs
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Added the Tiberian Sun cyborg logic
2015-06-01 11:58:51 +03:00
Matthias Mailänder
031dc1c1ff
provide more useful exceptions
2015-06-01 09:03:32 +02:00
Matthias Mailänder
8dbe9804fc
add the Cyborg rendering logic
2015-06-01 07:58:34 +02:00
AoAGeneral
194d62f70c
Update vehicles.yaml
2015-05-31 17:29:21 -07:00
Pavel Penev
53f26adb88
Merge pull request #8309 from Mailaender/lint-neutral
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Added a lint rule to check if Neutral is set up correctly
2015-06-01 02:06:06 +03:00
Pavel Penev
926900d3f9
Merge pull request #8330 from Mailaender/gametimer-nre
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Fixed a NullReferenceException in GameTimeLogic
2015-06-01 01:59:32 +03:00
Pavel Penev
c11214f697
Merge pull request #8332 from Mailaender/language-extract-nre
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Fixed an explicit NullReferenceException in ExtractLanguageStringsCommand
2015-06-01 01:58:28 +03:00
Pavel Penev
e7c795e56f
Merge pull request #8338 from Mailaender/long-wrange-squared
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Fixed all squared range related integer overflows
2015-06-01 01:57:27 +03:00
Pavel Penev
b12204f99f
Merge pull request #8335 from Mailaender/editor-onpaint-base
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Fixed a missing call to base clase in OpenRA.Editor.OnPaint
2015-06-01 01:43:21 +03:00
Matthias Mailänder
ea5003cd2d
add new long WRange.RangeSquared to avoid integer overflows
2015-05-31 23:51:30 +02:00
Matthias Mailänder
aab2afd407
fix a missing call to base clase
2015-05-31 22:38:21 +02:00
reaperrr
db162e9b51
Fixes D2k attack voices and adds 4th variant for fremen voices.
2015-05-31 22:38:02 +02:00
Matthias Mailänder
060e83b35d
fix an explicit NRE
2015-05-31 22:13:07 +02:00
Matthias Mailänder
14a4b876e3
fix a possible NRE
2015-05-31 21:10:56 +02:00
Matthias Mailänder
7efdd6820f
make the description label optional
2015-05-31 20:59:11 +02:00
Matthias Mailänder
1fd25a3d3a
fix an explicit NRE from SwallowActor.WormAttack
2015-05-31 20:47:08 +02:00
Matthias Mailänder
98afa922ac
Random is already in the race list
2015-05-31 20:33:29 +02:00
Oliver Brakmann
79edf648a7
Merge pull request #8308 from Mailaender/lint-owners
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Added a lint check for invalid owners
2015-05-31 20:25:00 +02:00
Matthias Mailänder
44691831ad
check for invalid owners
2015-05-31 18:33:23 +02:00
Oliver Brakmann
1dc1155ad7
Merge pull request #8316 from Mailaender/dispose-blank-loadscreen
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Added missing disposings of the *LoadScreen base class
2015-05-31 18:13:19 +02:00
Oliver Brakmann
4d4ee90ac8
Merge pull request #8322 from Mailaender/demolish-warhead-damagemod-nre
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Fixed an explicit NRE in TerrainModifiesDamage
2015-05-31 17:54:42 +02:00
Oliver Brakmann
f25300c703
Merge pull request #8320 from Mailaender/flyattack-tick-nre
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Fixed a possible NRE in FlyAttack.Tick
2015-05-31 17:39:36 +02:00
Oliver Brakmann
b5bae91bb0
Merge pull request #8318 from Mailaender/hackyai-nre-attacker
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Fixed possible NREs in HackyAI.Damaged
2015-05-31 17:07:33 +02:00
Oliver Brakmann
e4fcb65808
Merge pull request #8315 from Mailaender/health-attacker-nre
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Fixed a possible NRE in Health.InflictDamage debug logging
2015-05-31 17:04:09 +02:00
Oliver Brakmann
c30a483ee5
Merge pull request #8292 from Mailaender/fix-atreides01-color
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Fixed the Atreides house color in the first mission
2015-05-31 16:32:02 +02:00
Oliver Brakmann
48b9e0b39f
Merge pull request #8307 from wenzeslaus/ts-infantry-palette-order
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reorder infantry build palette in TS mod
2015-05-31 16:23:53 +02:00
Matthias Mailänder
8fe57e80df
fix an explicit NRE from Demolish.OnInside
2015-05-31 16:07:55 +02:00
Matthias Mailänder
723c2d82c8
fix a possible NRE
2015-05-31 15:58:55 +02:00
Pavel Penev
7ea0de0435
Merge pull request #8312 from Mailaender/pngloader-null-palette
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Fixed a cryptic error message when feeding non-paletted PNGs into the command line utility
2015-05-31 16:49:39 +03:00
abcdefg30
3a9067db4d
Fix the timer in allies02
...
... still ticking even when the convoy already approached
2015-05-31 15:41:36 +02:00
Matthias Mailänder
f171b23a1b
move the null check up further to catch everything
2015-05-31 15:36:48 +02:00
Matthias Mailänder
a3c8d4691a
add a missing dispose of the base class
2015-05-31 15:31:22 +02:00
Matthias Mailänder
aade0197ff
fix a possible NRE
2015-05-31 15:24:06 +02:00
abcdefg30
203978ed1b
Adjust the dogs generic name
2015-05-31 15:16:58 +02:00
Pavel Penev
03e377f107
Merge pull request #8310 from Mailaender/wrange-nre
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Fixed a possible NRE in WRange.TryParse
2015-05-31 16:15:12 +03:00
abcdefg30
1fe68a8ef4
Don't crash when trying to protect a harvester against a dead (not in world) enemy
2015-05-31 15:08:59 +02:00
Matthias Mailänder
2b0421f692
throw before triggering an NRE by accessing a null array
2015-05-31 10:19:49 +02:00
Matthias Mailänder
87a4e3da26
avoid a possible NRE
2015-05-31 10:00:39 +02:00
Matthias Mailänder
3167ca48ff
check if the neutral player is set up correctly
2015-05-31 09:44:50 +02:00
Matthias Mailänder
7186f654d7
avoid an unneeded loop
2015-05-31 09:43:35 +02:00
Matthias Mailänder
a12e6a191b
Merge pull request #8302 from obrakmann/fix-nod05-invalid-owner
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Fix an invalid owner init entry in nod05.
2015-05-31 09:14:50 +02:00
Matthias Mailänder
bb30a3c75a
Merge pull request #8295 from obrakmann/fix8291_tesla_zap_in_fog
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Fix tesla zaps being visible under the fog
2015-05-31 09:00:36 +02:00
Matthias Mailänder
bb9cd56f3d
Merge pull request #8304 from penev92/bleed_speedModifier
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Fix Mobile not using ISpeedModifier properly
2015-05-31 08:50:33 +02:00
Vaclav Petras
371f784d43
reorder infantry build palette in TS mod
...
The order is not the same as the original one (influenced by dependencies) but the main point is to have standard infantry (E1) first, E2 second, ENGINEER third, and the special units on last places. The biggest difference to the original is GDI MEDIC as last (which also applies when both GDI and NOD units are available).
2015-05-30 22:55:49 -04:00
penev92
fcd9906683
Make speedModifiers Lazy
2015-05-31 00:24:12 +03:00
Pavel Penev
3666fabf1e
Merge pull request #8137 from Mailaender/sanitize-player-name
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Added a client side player name sanitation
2015-05-30 22:21:32 +03:00
AoAGeneral
c72e89bb32
TD Balance Changes
...
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=17430
List of changes on forums.
2015-05-30 12:03:04 -07:00
penev92
5b00fddfc9
Make AttractsWorms upgradable
2015-05-30 20:01:47 +03:00
penev92
afb97ac4b4
Make WithInfantryBody upgradable
2015-05-30 20:01:38 +03:00
Oliver Brakmann
25b9c6f5f0
Fix an invalid owner init entry in nod05.
2015-05-30 18:51:11 +02:00
Oliver Brakmann
b56280e785
Merge pull request #8293 from MustaphaTR/d2k-stealth-raider-prerequisite
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D2K - Fix Prerequisite of Stealth Raider
2015-05-30 13:03:34 +02:00
Oliver Brakmann
72b6feb186
Fix tesla zaps being visible under the fog
2015-05-30 11:22:00 +02:00
Mustafa Alperen Seki
6f8b062020
Add hightech to Prerequisite of Stealth Raider
2015-05-30 10:06:23 +02:00
Matthias Mailänder
fefad25d9d
don't change player names without necessity
2015-05-30 09:20:44 +02:00
Matthias Mailänder
5a29e47f7c
fix the Atreides color
2015-05-30 09:11:32 +02:00
Matthias Mailänder
eba0b263d3
Merge pull request #8288 from obrakmann/fix8287_ugly_mission_preview
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Update gdi05a mission preview image.
2015-05-30 08:02:15 +02:00
abcdefg30
8b8ff92122
Merge pull request #8286 from penev92/bleed_lintDeathTypes
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Add a lint check for DeathAnimations
2015-05-29 23:58:08 +02:00
abcdefg30
e26194686d
Merge pull request #8289 from RoosterDragon/fast-case-premultiply
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Speed up PremultiplyAlpha
2015-05-29 23:14:02 +02:00
penev92
6b4bf10227
Add lint rule for Death Types
2015-05-29 23:41:56 +03:00
penev92
f55573d37c
Give D2k its own mission browser
2015-05-29 23:24:12 +03:00
Pavel Penev
c4d349ef2c
Merge pull request #8117 from abcdefg30/atreides01
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Added atreides-01a
2015-05-29 21:57:37 +03:00
RoosterDragon
1a89e91630
Fast case PremultiplyAlpha for opaque colors.
2015-05-29 19:50:33 +01:00
Paul Chote
8ae3afa3c5
Properly clean up traits that used to hook only death.
2015-05-29 19:21:35 +01:00
Paul Chote
4ff309811f
Dispose actors when tearing down the world.
2015-05-29 19:21:34 +01:00
Paul Chote
585a43fd8f
Rename Actor.Destroy/Destroyed to Dispose/Disposed.
2015-05-29 19:08:38 +01:00
Paul Chote
629f877032
Extract terrain vertex buffer into a reusable class.
2015-05-29 19:06:11 +01:00
Paul Chote
b1f4bd85d6
Accept an IntPtr for VertexBuffer.SetData.
2015-05-29 19:06:11 +01:00
Paul Chote
4df64eb18f
Expose vertex components.
2015-05-29 19:06:11 +01:00
abcdefg30
4c72b0066c
Merge pull request #8283 from obrakmann/fix8266_missing_damangetype_in_missions
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Add a missing DamageType to missions which re-define weapons
2015-05-29 18:07:35 +02:00
Oliver Brakmann
33d67ceb01
Merge pull request #8070 from Phrohdoh/support-power-cursor
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Move Cursor field to SupportPower.
2015-05-29 17:14:41 +02:00
Oliver Brakmann
5c42fb0dd0
Update gdi05a mission preview image.
2015-05-29 17:13:20 +02:00
Taryn Hill
4f222acf61
Upgrade rule for moving Cursor to SupportPower.
2015-05-29 09:47:09 -05:00
Taryn Hill
17a16ac8e0
Restore correct SupportPower cursors in yaml.
2015-05-29 09:47:09 -05:00
Taryn Hill
26a72fff5b
Move Cursor field to SupportPower.
2015-05-29 09:47:05 -05:00
Oliver Brakmann
46f871c352
Add missing DamageType to deviator weapon
2015-05-29 14:48:23 +02:00
Oliver Brakmann
8b6c4a5b13
Merge pull request #8248 from Mailaender/premultiplied-geometric-renderers
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Fixed transparency breakage on quad and line rendering
2015-05-29 14:11:28 +02:00
Oliver Brakmann
16a9b9284b
Merge pull request #8167 from deniz1a/fix-sat-icon
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Prevents satellite icons from being drawn over frozen actors.
2015-05-29 13:56:37 +02:00
Oliver Brakmann
311ec55190
Merge pull request #8154 from Mailaender/lint-spawn
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Added lint rules to detect bad spawn points in maps.
2015-05-29 13:24:36 +02:00
Oliver Brakmann
c61b893e11
Add a missing DamageType to missions which re-define weapons
2015-05-28 22:23:59 +02:00
abcdefg30
66b2c539a2
Added atreides-01a
2015-05-28 21:16:12 +02:00
abcdefg30
ac1c8e68c4
Remove the redundant timer in d2k
2015-05-28 17:31:28 +02:00
Matthias Mailänder
6e6c8abc74
Merge pull request #8265 from abcdefg30/healanim
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Don't skip the heal animation
2015-05-28 06:54:52 +02:00
abcdefg30
12966129a4
Merge pull request #8216 from Phrohdoh/fix-spy-exploit
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Fix Disguise oversight.
2015-05-28 02:11:23 +02:00
Oliver Brakmann
3f320d0bf1
Merge pull request #8250 from 42foobar42/nod06c
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added mission 6c nod
2015-05-28 00:31:30 +02:00
Oliver Brakmann
2ce9af41d3
Merge pull request #8275 from abcdefg30/FacingGlobal
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Add default facings to lua
2015-05-27 23:51:10 +02:00
Oliver Brakmann
e25a6ed275
Merge pull request #8273 from abcdefg30/luaUI
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Use the new lua UserInterface in the missions
2015-05-27 23:30:56 +02:00
Matthias Mailänder
34f3d2d5f1
avoid code duplication
2015-05-27 22:17:42 +02:00
Matthias Mailänder
05229e79ce
use the new facing global
2015-05-27 22:17:42 +02:00
abcdefg30
59a5eb4937
Add default facings to lua
2015-05-27 22:17:41 +02:00
Matthias Mailänder
dec7ad1ee2
Merge pull request #8268 from obrakmann/fix8262_d2k_double_remove_from_world
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Fix potentially removing actors twice from world in Actor::ChangeOwner
2015-05-27 22:03:43 +02:00
abcdefg30
91f62b5741
Expose more PlayerProperties to lua
2015-05-27 16:51:28 +02:00
abcdefg30
27db5851e2
Add default colors to HSLColorGlobal
2015-05-27 16:51:27 +02:00
abcdefg30
5aa9d50551
Use the new lua UserInterface in the missions
2015-05-27 16:51:26 +02:00
Oliver Brakmann
7ddf11433b
Merge pull request #8243 from abcdefg30/capturecontrol
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Fixed captured buildings producing bot controled units
2015-05-27 14:55:55 +02:00
abcdefg30
f88c1fd569
Merge pull request #8271 from obrakmann/fix8263_gdi05b_nod_attacks_world
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Fix Nod attacking the world in gdi05b
2015-05-27 00:01:31 +02:00
Taryn Hill
70c61817d9
Fix oversight where disguising SpyA as a disguised SpyB uses the image and tooltip for SpyB instead of SpyB’s disguise.
2015-05-26 13:50:07 -05:00
Oliver Brakmann
75c2e7c12c
Fix Nod attacking the world in gdi05b
2015-05-26 19:45:08 +02:00
Oliver Brakmann
7b3b2f85f8
Fix potentially removing actors twice from world in Actor::ChangeOwner
2015-05-26 17:16:56 +02:00
Oliver Brakmann
d3bda15bdc
Merge pull request #8056 from penev92/bleed_carryalls
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Added unit repair via order button with optional Carryall transport
2015-05-26 12:14:02 +02:00
abcdefg30
a39f966a11
Don't skip the heal animation
2015-05-26 12:00:10 +02:00
penev92
3bd8377154
Update D2k rules
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Make use of WithDecorationCarryable
2015-05-26 12:44:20 +03:00
penev92
463ac0ddc2
Enable Repairable actors to call for transport to the repair pad
2015-05-26 12:44:18 +03:00
penev92
97e150e757
Introduce ICallForTransport + carryall code fixes
2015-05-26 12:43:35 +03:00
penev92
070e5109f5
Issue repair orders to Repairable units via RepairOrderGenerator
2015-05-26 12:43:34 +03:00
abcdefg30
3bf149222e
Merge pull request #8192 from OpenRA/desktop-l10n
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Added a German translation for the Linux desktop entry
2015-05-26 10:48:34 +02:00
Oliver Brakmann
641213696f
Merge pull request #8191 from abcdefg30/luawidget
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Add a custom text display to lua
2015-05-26 00:03:08 +02:00
Oliver Brakmann
8e9cab0079
Merge pull request #8257 from Mailaender/dereference-before-null-check
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Removed an unnecessary (too late) null check at EditorResourceBrush.AllowResourceAt
2015-05-25 19:24:40 +02:00
Oliver Brakmann
efdd8198d9
Merge pull request #8259 from Mailaender/newsbutton-nre
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Made the main menu news button optional
2015-05-25 19:18:28 +02:00
Oliver Brakmann
2b1c7f90a4
Merge pull request #8256 from Mailaender/voxel-fbo-nre
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Fixed a dereference of an explicit null value in VoxelRenderer
2015-05-25 18:51:03 +02:00
Alexander Boll
5108975125
added mission 6c nod
2015-05-25 18:36:48 +02:00
Matthias Mailänder
fa8b4e67a3
made the news button optional
2015-05-25 18:29:36 +02:00
Matthias Mailänder
113bcebf35
remove unneccesary null check
2015-05-25 17:46:34 +02:00
Oliver Brakmann
0d8876a1de
Merge pull request #8253 from Mailaender/editor-resource-brush-nre
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Fixed a potential null reference exception during in-game editor resource placement
2015-05-25 17:42:28 +02:00
Matthias Mailänder
1b16a51021
fix a dereference of an explicit null value
2015-05-25 17:41:55 +02:00
abcdefg30
93d9398a64
Merge pull request #8255 from Mailaender/maptitle-nre
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Fixed a NullReferenceException when not using the optional MAP LabelWidget
2015-05-25 17:04:42 +02:00
abcdefg30
0a60b78bec
Merge pull request #8254 from Mailaender/colorpicker-preview-nre
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Fixed a null reference exception in ColorPickerLogic when deciding not to use a ActorPreviewWidget
2015-05-25 17:00:38 +02:00
abcdefg30
d5ceb2623b
Make use of the new lua UserInterface in survival02
2015-05-25 16:57:16 +02:00
abcdefg30
a5c9bc9a2c
Expose an HSL color parameter to lua
2015-05-25 16:57:16 +02:00
abcdefg30
35374d168f
Add support for custom mission timers: UserInterfaceGlobal
2015-05-25 16:57:15 +02:00
abcdefg30
852ea87daa
Add lua support for nullables
2015-05-25 16:54:42 +02:00
Matthias Mailänder
015a083ced
fix a possible NRE (copy and paste error)
2015-05-25 16:44:56 +02:00
Oliver Brakmann
9ec7f00635
Merge pull request #8252 from Mailaender/legacy-map-dispose-stream
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Fixed missing dispose on stream in LegacyMapImporter
2015-05-25 16:42:41 +02:00
Oliver Brakmann
a060675951
Merge pull request #8251 from Mailaender/ini-stream-dispose
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Fixed a resource leak in IniFile
2015-05-25 16:35:37 +02:00
Matthias Mailänder
a7cc11f625
fix a potential NRE
2015-05-25 16:35:02 +02:00
Matthias Mailänder
dd5eca7d1d
fix a potential NRE
2015-05-25 16:26:14 +02:00
Matthias Mailänder
b4a67f412e
fix missing dispose on stream in LegacyMapImporter
2015-05-25 16:08:52 +02:00
Matthias Mailänder
70fdb73127
fix missing dispose on stream in IniFile
2015-05-25 16:07:21 +02:00
abcdefg30
b771b3fd86
Disable hijackers in monster tank madness
2015-05-25 15:38:16 +02:00
abcdefg30
dcffbc3f11
Fixed captured buildings producing bot controled units
2015-05-25 15:29:55 +02:00
Matthias Mailänder
96e2c9bb79
use premultiplied alpha on geometric renderers
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to fix transparency again
2015-05-25 13:39:38 +02:00
Oliver Brakmann
adf1bf30b6
Merge pull request #8199 from 42foobar42/nod06b
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added mission 6b nod
2015-05-25 13:04:40 +02:00
Alexander Boll
e77123316e
added mission 6b nod
2015-05-25 12:39:41 +02:00
Paul Chote
c7dc3737b1
Merge pull request #8237 from Mailaender/appveyor-geoip-copy
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Fixed make dependencies not copying the cached GeoLite2-Country.mmdb.gz into the root.
2015-05-25 10:39:19 +01:00
Matthias Mailänder
cefa5013ad
Merge pull request #8246 from jacobdufault/remove-unused-usings
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Remove some unused using statements
2015-05-25 11:17:20 +02:00
Jacob Dufault
d9b39d15d4
Remove some unused using statements
2015-05-25 02:00:45 -07:00
deniz1a
106286da23
Prevents satellite icons from being drawn over frozen actors.
2015-05-25 06:31:04 +03:00
abcdefg30
ed4b3f9970
Merge pull request #8239 from Mailaender/playtest-20150524-CS0219
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Fixed the build of playtest-20150524 on Mono 2.10
2015-05-25 01:33:36 +02:00
Oliver Brakmann
9b4095ee55
Merge pull request #8240 from pchote/fix-nuke-flashes
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Fix nuke flashes
2015-05-24 21:42:21 +02:00
Paul Chote
dae5703c71
Add nuke flash to D2K.
2015-05-24 18:39:51 +01:00
Paul Chote
322285ef66
Update NukePaletteEffect for premultiplied alpha.
2015-05-24 18:32:42 +01:00
Matthias Mailänder
04be567813
fix error CS0219:
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The variable `zoom' is assigned but its value is never used
2015-05-24 19:12:51 +02:00
Matthias Mailänder
fbef65bae9
copy it in the make dependencies step
2015-05-24 17:28:47 +02:00
Paul Chote
2cc125a3fa
Merge pull request #8236 from Mailaender/win-geoip-gz
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Fixed a GeoLite2-Country DB filename in Windows fetch scripts.
2015-05-24 15:37:38 +01:00
Matthias Mailänder
f2124f7ebe
fix file name
2015-05-24 16:17:43 +02:00
Oliver Brakmann
a507b7d567
Merge pull request #8196 from Mailaender/stylecop-mono-4
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Fixed StyleCop on Mono 4
2015-05-24 16:02:13 +02:00
Pavel Penev
902cd124ba
Merge pull request #8149 from Mailaender/fetch-geoip-db
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Automatized GeoIP database download
2015-05-24 16:43:22 +03:00
Paul Chote
767a63d43e
Merge pull request #8235 from obrakmann/map-chooser-delete-unpacked-maps
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Fix inability to delete unpacked maps
2015-05-24 13:53:27 +01:00
Oliver Brakmann
331ad217c2
Fix inability to delete unpacked maps
2015-05-24 14:32:46 +02:00
Paul Chote
c5614d4c3a
Merge pull request #8223 from Mailaender/fix-sequences
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Fixed several broken YAML sequences
2015-05-24 13:12:22 +01:00
Pavel Penev
9ed7ef10b9
Merge pull request #8227 from obrakmann/fix8219_rise_of_the_undead_bridges
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Fix broken bridges being initialized with a non-zero HP value
2015-05-24 15:05:29 +03:00
Paul Chote
8483152a3c
Merge pull request #8222 from Mailaender/water-troopers
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Fixed the AI not avoiding boats when searching for viable paradrop targets
2015-05-24 12:54:48 +01:00
Pavel Penev
3ebb6573a4
Merge pull request #8228 from Mailaender/render-trait-doc
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Added render trait documentation
2015-05-24 14:41:44 +03:00
Matthias Mailänder
5b5b0c02dd
add trait documentation
2015-05-24 13:37:04 +02:00
Matthias Mailänder
5838dc39fc
Merge pull request #8231 from obrakmann/map-chooser-addendum
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Fix map chooser crashing the server creation dialog in cnc
2015-05-24 13:32:27 +02:00
Matthias Mailänder
472de004ed
Merge pull request #8232 from obrakmann/fix_game.exe.config_removal
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Fix OpenRA.Game.exe.config issues
2015-05-24 13:30:14 +02:00
Oliver Brakmann
c6c9863681
Merge pull request #8176 from pchote/fix-palette-alpha
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Load textures using premultiplied alpha.
2015-05-24 13:15:54 +02:00
Oliver Brakmann
88d448bf40
Merge pull request #8229 from Mailaender/noget
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Added a NuGet replacement script as fallback
2015-05-24 12:18:58 +02:00
Oliver Brakmann
fac0991901
Fix OpenRA.Game.exe.config not being copied to the built dir during packaging
2015-05-24 12:17:43 +02:00
Oliver Brakmann
29efb0675d
Fix OpenRA.Game.exe.config being removed by 'make clean'
2015-05-24 12:08:30 +02:00
Oliver Brakmann
00bf032a8f
Fix custom map tab offset in cnc mod
2015-05-24 11:45:37 +02:00
Oliver Brakmann
6f0e155afb
Fix map chooser crashing the server creation dialog in cnc
2015-05-24 11:40:33 +02:00
Pavel Penev
f2abf10670
Merge pull request #8230 from reaperrr/grav-bomb-fix
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Made projectiles accept empty to disable image or sequence
2015-05-24 11:32:48 +03:00
Matthias Mailänder
b2fc8585e0
unify the spelling towards the official one
2015-05-24 10:24:47 +02:00
Matthias Mailänder
c4deaef163
remove nuget until the connectivity problems are resolved
2015-05-24 10:24:22 +02:00
Matthias Mailänder
dd19d9127b
add a fallback if nuget is not available on the system
2015-05-24 10:24:19 +02:00
reaperrr
6ab73fa982
Made projectile effects accept empty values to disable/negate image or sequence.
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In addition to accepting null.
2015-05-24 10:02:53 +02:00
Matthias Mailänder
cc34463019
require DetectCloaked as it is useless otherwise
2015-05-24 09:06:03 +02:00
Matthias Mailänder
d0b3e5fb8b
Merge pull request #8114 from penev92/bleed_d2kUpgrades
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Add D2k building upgrades
2015-05-24 08:23:28 +02:00
Matthias Mailänder
d87d3e5283
Merge pull request #8220 from abcdefg30/bombletcrash
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Fix a crash in the ParaBomb weapon defintion
2015-05-24 08:10:23 +02:00
Pavel Penev
9e0e866199
Merge pull request #8207 from obrakmann/map-chooser-overhaul
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Split maps into system and custom maps in the map chooser
2015-05-24 04:12:23 +03:00
Oliver Brakmann
d9f0ca362f
Fix broken bridges being initialized with a non-zero HP value
2015-05-24 02:02:20 +02:00
Oliver Brakmann
dc08b7a90a
Add buttons for map file management to map chooser
2015-05-24 01:49:30 +02:00
abcdefg30
8c59016853
Merge pull request #8066 from penev92/bleed_warheads
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Remove DeathType from DamageWarhead
2015-05-24 01:33:44 +02:00
Oliver Brakmann
1854d994fd
Split map chooser in system- and user-installed map lists
2015-05-24 01:28:22 +02:00
Oliver Brakmann
72c0f9b8dc
Allow non-hosts to open the map chooser
2015-05-23 23:38:30 +02:00
penev92
9ea78285fa
Add an upgrade rule for DeathSounds.DeathTypes
2015-05-24 00:16:26 +03:00
penev92
1c44fcbad4
Add upgrade rules to remove DamageWarhead.DeathType
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and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
penev92
b5e4876b7f
Add DeathTypes to WithDeathAnimation
2015-05-24 00:15:08 +03:00
penev92
32bb70abca
Remove DamageWarhead.DeathType in favor of DamageWarhead.DamageTypes
2015-05-24 00:15:07 +03:00
Matthias Mailänder
a2c553478d
fetch GeoLite2-Country.mmdb.gz after 30 days of file age
2015-05-23 22:45:31 +02:00
Matthias Mailänder
c76fb51b14
Merge pull request #8208 from penev92/bleed_registerFileTypes
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Register .orarep file type and openra:// URI scheme on Windows
2015-05-23 22:27:41 +02:00
penev92
b1c36246cf
Clean Windows registry on uninstall
2015-05-23 23:15:51 +03:00
Matthias Mailänder
486c7527c9
Merge pull request #8012 from reaperrr/voiceset
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Extracted actor Voices from Selectable into own Voiced trait
2015-05-23 21:59:34 +02:00
Pavel Penev
54e806568a
Merge pull request #7934 from Mailaender/mime-join
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Registered the openra:// protocol to join games on Linux
2015-05-23 22:39:17 +03:00
Matthias Mailänder
44a4c0600e
redirect Microsoft.Build.Framework.dll on Mono 4
2015-05-23 18:30:12 +02:00
Matthias Mailänder
9773cca214
rename and fix unused sequences
2015-05-23 16:10:55 +02:00
Matthias Mailänder
47927963a7
fix misnamed TakeCover sequence
2015-05-23 16:10:55 +02:00
Matthias Mailänder
13a8f6f5bd
remove duplicate and unused land animation
2015-05-23 16:10:55 +02:00
Matthias Mailänder
c88daef3b3
fix missing make and crumble animation
2015-05-23 16:10:52 +02:00
Matthias Mailänder
a424440cd2
fix missing aim sequence
2015-05-23 16:10:29 +02:00
Matthias Mailänder
861ebd61b7
fix missing make animation for civilian buildings
2015-05-23 16:10:26 +02:00
Matthias Mailänder
add0cc565a
don't paradrop units near boats
2015-05-23 16:05:56 +02:00
Matthias Mailänder
8e919d3215
move GeoIP functions into it's own class
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extract the geoip database .gz in-game
2015-05-23 16:00:46 +02:00
Matthias Mailänder
edca755540
also sanitize server names
2015-05-23 15:07:18 +02:00
Matthias Mailänder
736b169319
sanitize player names
2015-05-23 15:07:13 +02:00
reaperrr
a99f69035c
Made AnnounceOnKill and AnnounceOnBuild voices customisable.
2015-05-23 13:53:38 +02:00
reaperrr
3777a8bca9
Moved Voice-related extensions to VoiceExts.
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Note: This is a work-around until Selectable can be moved to Mods.Common, which is when the voice extensions should be moved back to ActorExts.
Pulled phrase check before foreach in PlayVoice ActorExts.
Removed superflous actor parameter from PlayVoice/PlayVoiceLocal.
Simplified PlayVoice extensions.
variant is no longer customisable, as all current usages use self.Owner.Country.Race anyway.
2015-05-23 13:46:01 +02:00
abcdefg30
b5b2a6bdcb
Fix a crash in the ParaBomb weapon defintion
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in Fort Lonestar and Survival02
2015-05-23 13:31:45 +02:00
Paul Chote
80a54fe4fe
Fix repair depot lights.
2015-05-23 08:50:29 +01:00
Paul Chote
5532ed4fc9
Remove now-redundant blend code.
2015-05-23 08:50:28 +01:00
Paul Chote
4eb76046f4
Fix deviator gas blending.
2015-05-23 08:50:28 +01:00
Paul Chote
26fd858fc7
Use premultiplied alpha for all textures and blending.
2015-05-23 08:50:28 +01:00
Matthias Mailänder
78f1e9fb2f
Merge pull request #8215 from abcdefg30/raflare
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Removed bogus traits from ra FLARE
2015-05-23 08:50:21 +02:00
abcdefg30
89db7bbf05
Add a tooltip to FLARE
2015-05-22 23:25:42 +02:00
Oliver Brakmann
e75e6fee0e
Remove superfluous traits from crate actor definitions
2015-05-22 22:29:07 +02:00
abcdefg30
bc55748e81
Removed bogus traits from FLARE
2015-05-22 22:29:06 +02:00
penev92
42af5f0939
Fix how OpenRA.exe launches OpenRA.Game.exe
2015-05-22 20:38:45 +03:00
penev92
cffc01ab28
Register .orarep file type and openra:// URI scheme on Windows
2015-05-22 20:38:41 +03:00
Pavel Penev
fe45a85349
Merge pull request #8187 from Mailaender/travis-windows-deploy
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Brought back the Windows setup deployment via Travis CI
2015-05-22 20:03:28 +03:00
Pavel Penev
0d33fdb5e1
Merge pull request #8200 from RoosterDragon/sheet-fixes
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Sheet fixes
2015-05-22 18:30:13 +03:00
Pavel Penev
686e01c6cc
Merge pull request #8193 from RoosterDragon/line-render-perf
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Improve performance of line rendering
2015-05-22 17:51:11 +03:00
Pavel Penev
bd7838bdb6
Merge pull request #8211 from obrakmann/fix8175_ext-editor-breakage
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Fix legacy editor
2015-05-22 17:19:59 +03:00
Pavel Penev
beb1481107
Merge pull request #8195 from obrakmann/fix8181_reveal_fakes_with_unit_selection_key
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Fix revealing fakes by double-clicking a building
2015-05-22 17:09:00 +03:00
reaperrr
b9e8406aeb
Fix Unload definition in voice sets.
2015-05-22 01:51:56 +02:00
reaperrr
5e2c781c8a
Adds PlayVoice, PlayVoiceLocal and HasVoice to ActorExts.
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Makes Cargo unload voice customisable.
2015-05-22 01:51:55 +02:00
reaperrr
5f68516070
Cleaned up IVoiced-related code.
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Added Volume control and descriptions to Voiced.
Streamline voice checks in WorldUtils and DeathSounds.
2015-05-22 01:51:54 +02:00
reaperrr
251d3e6864
Move PlayVoice and PlayVoiceLocal from Sound to Voiced.
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Move HasVoice, HasVoices and GetVoices from WorldUtils to Voiced.
2015-05-22 01:51:53 +02:00
reaperrr
037bd6794c
Upgrade rules for moving Voice to Voiced trait
2015-05-22 01:51:52 +02:00
reaperrr
0d05fdefbb
Extract actor voice set into Voiced trait
2015-05-22 01:51:51 +02:00
Oliver Brakmann
f8774dd575
Adjust legacy editor after moving player palettes to the World actor
2015-05-21 21:30:35 +02:00
Oliver Brakmann
b35491d609
Fixed reading past the bounds of the map when rendering in the legacy editor
2015-05-21 21:29:59 +02:00
Pavel Penev
66f99704a8
Merge pull request #8209 from Mailaender/mono2-CS0172
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Fixed a compilation error on Mono 2.10
2015-05-21 22:06:54 +03:00
Matthias Mailänder
31d1f0bcf9
fix error CS0172
2015-05-21 20:43:45 +02:00
Pavel Penev
21d1348ea3
Merge pull request #8202 from deniz1a/revert-8097
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Reverts #8097 .
2015-05-21 21:38:10 +03:00
Matthias Mailänder
b518e5949c
register the openra:// protocol to join games
2015-05-21 20:33:42 +02:00
Matthias Mailänder
da2b7e687c
add a new Launch.URI parameter
2015-05-21 20:33:36 +02:00
Oliver Brakmann
d46cf70b00
Make d2k AI aware of buildings upgrades
2015-05-21 21:26:16 +03:00
OmegaBolt
8b5353e39b
Fix D2k tech tree
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- Added upgrades for the Con Yard, Barracks, Light, Heavy and High Tech Factory (last one is Atreides only)
- Updated the prerequisites of all structures, infantry and vehicles to use the upgrades
- Fixed the Ix Research building to use vanilla Dune 2000 prerequisites
- Renamed High Tech Facility to High Tech Factory like vanilla Dune 2000
- Given the Air Strike power to the High Tech Factory Upgrade like vanilla
2015-05-21 21:26:14 +03:00
OmegaBolt
340c8dad21
Add D2k building upgrades
2015-05-21 21:26:12 +03:00
OmegaBolt
f3ec07d4e4
Add Upgrade production queue to D2k
2015-05-21 21:26:10 +03:00
Matthias Mailänder
81608a3282
remove unused replay launch script
2015-05-21 18:45:57 +02:00
abcdefg30
0b09b82254
Merge pull request #8198 from Mailaender/net40-thirdparty-dll
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Fixed SystemNotSupportedException caused by thirdparty mod DLLs on .NET > 4.0
2015-05-21 17:20:42 +02:00
Oliver Brakmann
5c95c7e157
Merge pull request #8130 from Mailaender/tileset-filters
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Fixed glitchy remap errors of non-fitting actors on certain tilesets
2015-05-21 16:27:37 +02:00
Matthias Mailänder
07fb7f921f
bring back system markdown
2015-05-21 11:54:21 +02:00
Matthias Mailänder
f079b1980f
switch back to the old Travis infrastructure
2015-05-21 11:53:47 +02:00
Igor Popov
28e1eccf29
Merge pull request #8206 from baxxxster/bleed
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Added possibility to use spaces in Server.Name
2015-05-21 12:25:25 +03:00
Glenn Martin Jensen
615c22f158
Added possibility to use spaces in Server.Name
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This way it's easier for others to set a servername with spaces in it by
default
2015-05-21 09:49:04 +02:00
Matthias Mailänder
27cbfd9bb1
Merge pull request #8204 from reaperrr/group-sel-bug
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Fixes bug that selection voices are played twice when selecting groups
2015-05-21 08:04:18 +02:00
reaperrr
75a0ff7702
Fixes the bug that selection voices are played twice when selecting groups
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via 0-9 hotkeys.
Problem was that the voice was played for both KeyUp and KeyDown events.
Closes #8121 .
2015-05-21 03:01:13 +02:00
deniz1a
e290975952
Reverts #8097 .
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It caused units not targeting enemies under fog even with satellite.
2015-05-21 00:24:27 +03:00
Oliver Brakmann
1f17ec4d4f
Merge pull request #8201 from Mailaender/isometric-editor-sprites
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Fixed Tiberian Sun multiplayer spawn and waypoints
2015-05-20 21:56:07 +02:00
Matthias Mailänder
d9b0e00b41
isometric waypoints
2015-05-20 21:17:20 +02:00
Matthias Mailänder
ca73b9612a
isometric spawn points
2015-05-20 21:17:14 +02:00
RoosterDragon
b48b994f16
Remove half-baked thread-safety mechanisms from Sheet.
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Sheet is now thread-unsafe, rather than attempting to expose a dodgy thread safety model.
2015-05-20 18:50:28 +01:00
RoosterDragon
d42c3a9740
Allow a sheet buffer to be released without error, even if unbuffered.
2015-05-20 18:35:24 +01:00
Matthias Mailänder
9e81a05f86
allow 3rd-party mod DLLs on .NET > 4.0
2015-05-20 19:32:19 +02:00
Oliver Brakmann
da16142412
Enable unit selection keys for spectators and in replays.
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Only work in per-player views.
2015-05-20 18:56:14 +02:00
Oliver Brakmann
9895aee6f2
Disable unit selection by double-clicking for enemy units
2015-05-20 18:28:34 +02:00
Oliver Brakmann
5db63ba7aa
Merge pull request #8123 from 42foobar42/nod06a
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added mission 6a nod
2015-05-20 17:12:39 +02:00
abcdefg30
e725732f69
Merge pull request #8078 from Mailaender/make-all-docs
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Fixed the trait documentation
2015-05-20 17:05:46 +02:00
Alexander Boll
da3d177c60
added mission 6a nod
2015-05-20 16:29:58 +02:00
Matthias Mailänder
9c53ff1403
Merge pull request #8103 from RoosterDragon/mapcache-better-threading
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Fix graphical glitches & crashes related to map loading
2015-05-20 13:11:44 +02:00
Matthias Mailänder
1e7e2aa1e0
Merge pull request #8085 from abcdefg30/funpark
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Add funpark01 - Take #3
2015-05-20 13:01:36 +02:00
RoosterDragon
b9ebeaadca
Improve performance of line rendering.
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- Create an overload that renders a line in one color, as this allows most existing calls to be simplified. This also allows a slight performance improvement by only normalizing the components once.
- Introduce a DrawLineStrip method. This improves performance by allowing the color components to be normalized once for the whole strip, and only needing to calculate vertices once per point rather than twice since we can reuse the last result.
2015-05-19 21:41:50 +01:00
Matthias Mailänder
1fa70b959d
Update openra.desktop
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translate the generic name to German
2015-05-19 22:00:07 +02:00
Oliver Brakmann
9397749118
Merge pull request #8097 from deniz1a/cloaked-targetability
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Fixes location of phase transport being revealed by attack line.
2015-05-18 23:04:09 +02:00
Matthias Mailänder
6f3c11da1d
remove actors without palette glitches, but non-sensical
2015-05-18 19:41:47 +02:00
Matthias Mailänder
2fbe7b0013
filter actors with glitchy remap errors on certain tilesets
2015-05-18 19:12:20 +02:00
Matthias Mailänder
fd85b208fa
update documentation
2015-05-18 18:54:53 +02:00
Matthias Mailänder
2eac646929
deploy Windows setup with Travis CI only
2015-05-18 18:54:41 +02:00
Pavel Penev
a47235d162
Merge pull request #8065 from pchote/ingame-map-editor
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Add the new map editor.
2015-05-18 19:16:16 +03:00
Pavel Penev
5d593de09d
Merge pull request #8183 from Mailaender/unused-tilestart
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Fixed the build for Mono 2.10 again
2015-05-17 22:02:15 +03:00
Matthias Mailänder
ffffe0089a
fix error CS0219:
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The variable `tileStart' is assigned but its value is never used
2015-05-17 20:34:47 +02:00
Pavel Penev
53af3df3ee
Merge pull request #8174 from abcdefg30/formattime
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Added a FormatTime function to UtilsGlobal.cs
2015-05-17 17:48:23 +03:00
Pavel Penev
d978fff982
Merge pull request #8106 from reaperrr/cnc-fixes
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Several TD mod fixes
2015-05-17 17:39:33 +03:00
Pavel Penev
d718a5a5ca
Merge pull request #8094 from reaperrr/hackyai-tweaks
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Make HackyAI squad creation a little more flexible and controllable
2015-05-17 17:28:02 +03:00
Pavel Penev
2230daee14
Merge pull request #8179 from Mailaender/ts-skirmish-stats
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Added skirmish stats to Tiberian Sun
2015-05-17 15:38:50 +03:00
Paul Chote
09e4c5c5ab
Merge pull request #8109 from reaperrr/fix-idleoverlay
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Fixes WithIdleOverlay to start with first frame after make animation
2015-05-17 13:06:44 +01:00
Paul Chote
60f96fcb7b
Overhaul save panel.
2015-05-17 12:09:41 +01:00
Paul Chote
445c0d76a2
Fix create map panel geometry.
2015-05-17 12:09:40 +01:00
Matthias Mailänder
0638f1ce7d
add skirmish stats
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fixes #7728
2015-05-17 10:37:49 +02:00
deniz1a
db38f52721
Fixes location of phase transport being revealed by attack line.
2015-05-16 15:20:07 +03:00
abcdefg30
d50ed6ec2f
Replace a bogus tab
2015-05-16 13:19:46 +02:00
abcdefg30
2fd91c53f2
Remove trailing spaces from nod04b map.yaml
2015-05-16 13:19:45 +02:00
abcdefg30
57dbdd097d
Add a FormatTime function to UtilsGlobal.cs
2015-05-16 13:19:44 +02:00
Paul Chote
469f47aeea
Add new map editor UI.
2015-05-15 17:09:27 +01:00
Paul Chote
d211fe9fe1
Add the world components of the new editor.
2015-05-15 17:09:20 +01:00
Matthias Mailänder
1f024a8695
Add menu plumbing for the new map editor.
2015-05-15 17:08:33 +01:00
Paul Chote
444c02a498
Add ClickThrough property to ContainerWidget.
2015-05-15 17:08:32 +01:00
Paul Chote
b1dc5012c3
Don’t crash if IQBO isn’t present on an actor.
2015-05-15 17:08:32 +01:00
Paul Chote
038847cc4c
Force the first template variant in TTPW.
2015-05-15 17:08:32 +01:00
Paul Chote
443bc63fa7
Render terrain grid above actors, too.
2015-05-15 17:08:31 +01:00
Paul Chote
b889101ba1
Make sure that ScreenMap is initialized before other traits.
2015-05-15 17:08:31 +01:00
Paul Chote
9e5e1f1a89
Add methods to IOccupySpaceInfo.
2015-05-15 17:08:31 +01:00
Paul Chote
5754de141d
Add Remove support to TypeDictionary.
2015-05-15 17:08:30 +01:00
abcdefg30
f65d9ab584
Merge pull request #8166 from Mailaender/win-dedicated-launcher
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Added a Windows dedicated server launch script
2015-05-15 17:36:48 +02:00
Glen Anderson
71c42f5b38
add a Windows dedicated server launch script
2015-05-15 17:12:03 +02:00
Pavel Penev
29c4b646e3
Merge pull request #8144 from abcdefg30/lowfakepower
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Add a low power overlay to fake structures
2015-05-15 15:40:35 +03:00
abcdefg30
70e7b33fd7
Merge pull request #7979 from Mailaender/d2k-sand-blendmode
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Fixed the Dune 2000 harvester sand out animation
2015-05-14 19:21:06 +02:00
abcdefg30
48a9807273
Merge pull request #8164 from Mailaender/common-render-voxel
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Moved the generic voxel rendering traits to Mods.Common
2015-05-14 17:38:06 +02:00
Matthias Mailänder
7e1c3047f6
move generic Voxel render traits to Mods.Common
2015-05-14 17:02:47 +02:00
abcdefg30
96767bab5d
Add funpark01
2015-05-14 16:57:30 +02:00
abcdefg30
db3f84e361
Merge pull request #8158 from deniz1a/nodogspy
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Removes Spy's ability to disguise as Attack Dog or Giant Ant.
2015-05-14 16:49:23 +02:00
Matthias Mailänder
e8144e1194
Merge pull request #8161 from LipkeGu/ts_music_installer
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Allow music download for TS
2015-05-14 16:21:01 +02:00
abcdefg30
e338c63203
Add attack sounds for dinos
2015-05-14 14:07:18 +02:00
abcdefg30
4d864c9aaf
Add selection boxes for dinos
2015-05-14 14:07:17 +02:00
Guido L
004c7316fc
Allow music download
2015-05-14 13:51:03 +02:00
reaperrr
e190093ac4
Fix WithIdleOverlay to start with first frame after make animation
2015-05-13 23:18:59 +02:00
reaperrr
0d3dd28a3f
Unharcode squad randomization, add minimum delay for creating attack force
2015-05-13 22:50:23 +02:00
Deniz Ayikol
153bac4602
Removes Spy's ability to disguise as Attack Dog and Giant Ant.
2015-05-13 20:03:26 +03:00
Matthias Mailänder
a943fbc94e
check for duplicate spawn point locations
2015-05-13 15:28:19 +02:00
Matthias Mailänder
bb08537c44
check for too few/many spawn points/player definitions
2015-05-13 15:27:11 +02:00
Pavel Penev
7154ce4a2f
Merge pull request #8147 from DeadlySurprise/vqaAudioFix
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Fixed gdi3lose.vqa crash
2015-05-13 03:50:45 +03:00
Oliver Brakmann
1c75d62d4c
Merge pull request #8150 from penev92/bleed_factionDescriptions
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Add faction description tooltips to TD
2015-05-12 21:26:43 +02:00
penev92
c352e5309d
Add faction description tooltips to TD
2015-05-12 22:07:47 +03:00
Matthias Mailänder
e80641940b
Merge pull request #8151 from abcdefg30/armordropAI
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ArmorDrop has been removed
2015-05-12 19:14:00 +02:00
abcdefg30
d62b01d294
Merge pull request #7538 from cjshmyr/teamhealth
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Give ally players a yellow health bar (team health colors)
2015-05-12 18:01:27 +02:00
abcdefg30
e9884b740b
ArmorDrop has been removed
2015-05-12 13:53:08 +02:00
Pavel Penev
5fc452412a
Merge pull request #8148 from Mailaender/thanks-ihptru
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Moved ihptru on top of the Credits
2015-05-11 23:33:50 +03:00
Matthias Mailänder
9f3008456e
move ihptru up front
2015-05-11 22:08:41 +02:00
DeadlySurprise
35445775c2
Fixed crash
2015-05-11 18:19:06 +02:00
abcdefg30
5553f55705
Merge pull request #8087 from 42foobar42/nod5
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added mission 5 nod
2015-05-11 17:03:50 +02:00
abcdefg30
e55364dd0f
Add a low power overlay to fake structures
2015-05-11 16:35:17 +02:00
Pavel Penev
648dc31e24
Merge pull request #8131 from obrakmann/fix8129_hotkey_input_lose_focus
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Fix HotkeyEntryWidget keeping keyboard focus after receiving input
2015-05-11 03:42:30 +03:00
Pavel Penev
ffd45e9b04
Merge pull request #7982 from Mailaender/ts-obelisk
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Added the Tiberian Sun Nod Obelisk charge animation
2015-05-11 03:30:48 +03:00
Matthias Mailänder
69ce877a89
Merge pull request #8083 from obrakmann/separate_download_dir
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Closes #8069
2015-05-10 21:30:38 +02:00
Alexander Boll
6a2b9fc41b
added mission 5 nod
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Update nod05
2015-05-10 19:43:42 +02:00
Curtis Shmyr
6ca51e47c1
Give ally players a yellow hp bar for team health colors
2015-05-10 11:12:10 -06:00
Matthias Mailänder
4b50f34c46
Merge pull request #7849 from penev92/bleed_notifications
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Add new enemy detection voice notifications to RA and D2k
2015-05-10 18:32:13 +02:00
Oliver Brakmann
7ef14f56e2
Fix HotkeyEntryWidget keeping keyboard focus after receiving input
2015-05-10 17:46:39 +02:00
Oliver Brakmann
0f7aaf3445
Merge pull request #8125 from pchote/player-palettes
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Reorganize palette loading.
2015-05-10 17:35:34 +02:00
Oliver Brakmann
53995bf3f3
Merge pull request #7938 from Mailaender/appdata
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Added Linux app store data metadata
2015-05-10 16:02:43 +02:00
Matthias Mailänder
3d23897af0
install Linux app store data metadata
2015-05-10 15:38:01 +02:00
Matthias Mailänder
0e987137a2
Merge pull request #8124 from pchote/actorpreview-owners
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Remove Owner from ActorPreviews.
2015-05-10 14:21:44 +02:00
Paul Chote
889360d4c6
Regenerate cached texture indices when the palette size changes.
2015-05-10 00:59:15 +01:00
Paul Chote
c0282bdff9
Remove Owner from ActorPreviews.
2015-05-10 00:01:43 +01:00
Paul Chote
7eae157ad8
Rework player palette loading.
2015-05-10 00:01:14 +01:00
Paul Chote
1d835edfca
Split PaletteReference into its own file.
2015-05-09 22:36:28 +01:00
Matthias Mailänder
d99ae3bcb9
split render building/overlay and play sound for charge
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to add the Tiberian Sun Nod Obelisk
tick slightly faster
tweak the local offsets
2015-05-09 19:56:15 +02:00
Oliver Brakmann
d3f76f13a1
Merge pull request #8048 from 42foobar42/nod4b
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added nod4b
2015-05-09 12:56:01 +02:00
Alexander Boll
912ab4d1b8
added nod4b
2015-05-09 12:10:35 +02:00
Scott
c9d6760972
Merge pull request #8104 from penev92/bleed_factionDescriptions
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Add D2k faction description tooltips
2015-05-09 13:13:22 +12:00
Oliver Brakmann
0c1b825877
Adjust travis-ci caching
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1. Removes the APT caching, since it's not available on the docker infrastructure.
2. Enables caching for the dependency download directory.
2015-05-08 20:59:45 +02:00
Oliver Brakmann
71857be388
Make packaging less noisy, + random cleanups
2015-05-08 20:59:45 +02:00
Oliver Brakmann
f251813f89
Keep downloaded files in a separate directory
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As a side effect, this re-enables building the Windows installer on Linux hosts.
2015-05-08 20:59:24 +02:00
Oliver Brakmann
14886bc3f7
Merge pull request #8101 from penev92/bleed_references
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Cleanup unused DLL references
2015-05-08 20:41:37 +02:00
penev92
873c47127a
Add "Enemy detected" notification to RA
2015-05-08 20:07:08 +03:00
penev92
606f69ed7c
Add "Enemy units detected" notifications to D2k
2015-05-08 20:06:56 +03:00
penev92
8e730c264f
Revert removal of EnemyWatcher and AnnounceOnSeen traits from RA and D2k
2015-05-08 20:06:52 +03:00
Paul Chote
ba131fcf0a
Merge pull request #7805 from penev92/bleed_prerequisites
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Make buildings explicitly provide their names as prerequisites
2015-05-08 17:29:22 +01:00
Pavel Penev
0d759eee2a
Merge pull request #8061 from Phrohdoh/with-decoration
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Implement WithDecoration and subtraits.
2015-05-08 18:02:13 +03:00
Taryn Hill
cace31f5e9
Implement WithDecorationCarryable.
2015-05-08 09:55:40 -05:00
Taryn Hill
dd1cc4eb2f
Implement WithDecorationDisguised.
2015-05-08 09:55:40 -05:00
Taryn Hill
d57d7c522f
Implement WithDecoration.
2015-05-08 09:55:31 -05:00
Pavel Penev
3eb556258d
Merge pull request #8021 from sinf/quickbuild
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Added quick build feature
2015-05-08 17:53:57 +03:00
abcdefg30
4d0fb8b931
Merge pull request #8102 from RoosterDragon/objective-size
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Fix objectives window
2015-05-08 15:24:29 +02:00
reaperrr
89845272e0
Add two previously unused voices to Commando voice set
2015-05-08 02:59:08 +02:00
reaperrr
f7c69b4801
Split radar dish from Nod airfield and make it an idle overlay
2015-05-08 02:59:07 +02:00
reaperrr
d441d9bd6e
Converted rank and levelup art to cnc palette
2015-05-08 02:59:06 +02:00
reaperrr
c88ee0f56a
Tweaked Break of Day and Chokepoint
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Break of Day:
- fixed tiberium tree positions
- fixed a minor tile error near a river
Chokepoint:
- replaced temperate tree groups with large desert tree
2015-05-08 02:59:05 +02:00
reaperrr
fe0c21aa91
Significantly improved Rogue States
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- fixed most, possibly all cliff errors
- fixed many river, shore and road errors
- hid a few remaining shore errors behind trees/rocks
- fixed positions of all tiberium trees (1 cell down)
- replaced temperate tree groups with large desert tree
- tweaked position of some buildings at the border of the map so they're more visible (instead of half-hidden below shroud edge)
2015-05-08 02:59:03 +02:00
reaperrr
9a23ef2ac5
Significantly improved Necessary Illusions
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- fixed all cliff tile errors
- fixed most noticable river errors
- fixed some noticable road errors
- fixed position of all tiberium trees (regression from #5198 )
2015-05-08 02:59:01 +02:00
penev92
58ecf9cbac
Add D2k faction descriptions to the lobby
2015-05-08 01:54:11 +03:00
RoosterDragon
a42b69bd98
Give objectives proper sizing.
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This gives the container an actual size, which prevents the scroll panel logic skipping rendering in the belief that it is not visible.
2015-05-07 21:07:35 +01:00
RoosterDragon
3b5a672848
Always access the SheetBuilder from the main thread in MapCache.
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Not doing this can occasionally this can result in a cross thread call to the backing texture which leads to bad things. This stops trying to be clever regarding the thread safety invariants exposed by SheetBuilder and does things simply and safely: All updates happen on the main thread.
2015-05-07 20:58:59 +01:00
Matthias Mailänder
4dbdd365de
also version the all helper mod
2015-05-07 21:25:32 +02:00
Oliver Brakmann
2e11b5d809
Merge pull request #8099 from pchote/scrollpanel-move-regression
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Only issue a MouseMove event if the scroll offset actually changed.
2015-05-07 19:23:45 +02:00
Oliver Brakmann
1fe8b98415
Merge pull request #8095 from penev92/bleed_tiles
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Add one more D2k tile definition
2015-05-07 19:10:47 +02:00
penev92
bb51657e40
Cleanup unused DLL references
2015-05-07 18:59:01 +03:00
penev92
dc3ae39db1
Rename ProvidesCustomPrerequisite to ProvidesPrerequisite
2015-05-07 03:04:11 +03:00
Paul Chote
88221423b6
Only issue a MouseMove event if the scroll offset actually changed. Fixes #8098 .
2015-05-06 21:51:24 +01:00
penev92
95eb8b27b5
Add tile BLOXTREE-345
2015-05-06 17:11:25 +03:00
Paul Chote
e170140084
Merge pull request #8091 from penev92/bleed_someRandomFix
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Don't do trait lookups for Health on each processed order
2015-05-05 23:40:00 +01:00
penev92
ea9d49e2b7
Don't do trait lookups for Health on each processed order
2015-05-05 19:41:45 +03:00
penev92
834e4bfe9c
Fix building prerequisites in TS
2015-05-04 01:58:56 +03:00
penev92
352c28314b
Fix building prerequisites in D2k
2015-05-04 01:58:55 +03:00
penev92
1154e109d3
Fix building prerequisites in RA
2015-05-04 01:58:54 +03:00
penev92
75687ba271
Fix building prerequisites in Cnc
2015-05-04 01:58:51 +03:00
penev92
e3e6bcaf2a
Add an upgrade rule for explicit prerequisite providing by buildings
2015-05-04 01:58:49 +03:00
penev92
50fb6f1d25
Make buildings grant prerequisites explicitly
2015-05-04 01:39:32 +03:00
Oliver Brakmann
a310411bcc
Merge pull request #8013 from penev92/bleed_wormSound
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Add sandworm attack sound
2015-05-03 23:23:11 +02:00
Oliver Brakmann
62b3592bd4
Merge pull request #7998 from Mailaender/ts-proc-dock
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Added the Tiberian Sun docking overlays
2015-05-03 22:50:16 +02:00
Oliver Brakmann
622685c8f4
Merge pull request #7968 from pchote/ts-tileset-depth
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Load depth data from tmp(ts) sprites.
2015-05-03 22:31:27 +02:00
Oliver Brakmann
536d80a7f3
Merge pull request #7917 from RoosterDragon/replay-browser-load-perf
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Faster replay browser loading
2015-05-03 20:13:13 +02:00
Oliver Brakmann
3ae7d51feb
Merge pull request #7871 from Mailaender/ambient-sound
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Added a looping sound trait
2015-05-03 16:46:36 +02:00
Oliver Brakmann
b9f2caa0cf
Merge pull request #8082 from Mailaender/more-dependency-fixes
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Moved configure native dependencies
2015-05-03 16:07:08 +02:00
penev92
76a3b9c3b7
Add sandworm attack sound
2015-05-03 12:55:32 +03:00
Matthias Mailänder
4818efe036
Merge pull request #8080 from abcdefg30/upgrademaps
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Run the utility on all maps
2015-05-03 11:23:22 +02:00
abcdefg30
cd9af39662
Merge pull request #8044 from penev92/bleed_withSpriteBody
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Retire RenderFlare and WithFire traits
2015-05-03 11:19:02 +02:00
abcdefg30
3f7fc18ee7
Run the utility on all maps and polish stuff
2015-05-03 11:00:50 +02:00
penev92
c5dead9098
Introduce WithSpriteBody trait
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Add upgrade rules
Add ISpriteBody
2015-05-03 11:54:27 +03:00
Matthias Mailänder
d999617a3c
add the flame animation
2015-05-03 08:50:06 +02:00
Matthias Mailänder
2db26c93ff
fix an overlap when the harvester exits to the north
2015-05-03 08:45:35 +02:00
Paul Chote
2682dc4228
Move native deps script into thirdparty to avoid confusion.
2015-05-03 07:47:17 +02:00
Paul Chote
a11e9e348b
Configure native dependencies from the makefile.
2015-05-03 07:47:15 +02:00
Paul Chote
89a1bdd4f1
Merge pull request #7475 from abcdefg30/perhealth
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Convert the float health percentage to an int percentage
2015-05-03 08:35:58 +12:00
Matthias Mailänder
10e9c774a8
Merge pull request #8079 from penev92/bleed_make
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Fix the Windows Make script
2015-05-02 18:45:51 +02:00
penev92
ccd5a56fdb
Fix the Windows Make script
2015-05-02 14:04:29 +03:00
Matthias Mailänder
3bd4a97d11
Merge pull request #8068 from Phrohdoh/spawn-actors-power
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SpawnActorPower no longer forces removal of the spawned actor.
2015-05-02 12:30:54 +02:00
Matthias Mailänder
cdc98013f7
readonly
2015-05-02 12:14:46 +02:00
Matthias Mailänder
84e247f1eb
separate with newlines for readability
2015-05-02 12:14:46 +02:00
Matthias Mailänder
34cd717349
Merge pull request #8071 from pchote/remove-trait-test-plumbing
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Remove plumbing for trait unit tests.
2015-05-02 11:34:54 +02:00
Oliver Brakmann
0cfa1d3b1e
Merge pull request #8077 from Mailaender/appveyor-improve-cache
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Improved AppVeyor build cache
2015-05-02 10:51:12 +02:00
Matthias Mailänder
ebfd6eb8f6
fix trait documentation leaving out certain namespaces
2015-05-02 10:09:22 +02:00
Matthias Mailänder
50ae255395
don't hardcode hidden mods
2015-05-02 10:07:26 +02:00
Matthias Mailänder
a3b5f5a9a2
separate docs by namespace
2015-05-02 10:06:33 +02:00
Matthias Mailänder
0b1c2135db
don't redownload cached files
2015-05-02 08:07:41 +02:00
Matthias Mailänder
b87fcacf46
catch all nuget CLI downloads
2015-05-02 08:02:47 +02:00
Matthias Mailänder
7cbdc07ca3
add a looping sound trait
2015-05-02 06:59:57 +02:00
Paul Chote
9edc0675f0
Merge pull request #7953 from Mailaender/github-release-thirdparty
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Removed all remaining binaries from thirdparty
2015-05-02 08:57:44 +12:00
Matthias Mailänder
7cef5cfbfd
clean Windows dependencies as well
2015-05-01 21:49:13 +02:00
Matthias Mailänder
30a0eb6082
remove non-existent DLL from list
2015-05-01 21:49:13 +02:00
Matthias Mailänder
753045ca65
clean the thirdparty directory, too
2015-05-01 21:49:13 +02:00
Matthias Mailänder
a43d303eb7
use curl everywhere to run out of the box on Mac
2015-05-01 21:49:11 +02:00
Oliver Brakmann
3cda61a13a
Merge pull request #8014 from abcdefg30/hijacksurvival
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Fix a problem with hijackers in the survival maps
2015-05-01 15:58:47 +02:00
Matthias Mailänder
7be62f3bbb
Merge pull request #7986 from abcdefg30/mtm
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Updated Monster Tank Madness
2015-05-01 14:30:23 +02:00
abcdefg30
51433e7c64
Updated all maps with the utility
2015-05-01 14:16:21 +02:00
abcdefg30
95e3713b69
Add an upgrade rule
2015-05-01 14:16:20 +02:00
abcdefg30
8d2307db83
Convert the float health percentage to an int one
2015-05-01 14:16:19 +02:00
Matthias Mailänder
8a514ee143
remove outdated documentation
2015-05-01 11:45:12 +02:00
Matthias Mailänder
78588753e8
fetch Eluant from GitHub
2015-05-01 11:45:12 +02:00
Matthias Mailänder
adddf1245b
fetch SDL2-CS from GitHub
2015-05-01 11:45:12 +02:00
Matthias Mailänder
732001f3f3
Merge pull request #7696 from Robmaister/bleed
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Updated SharpFont to 3.0.0, adjusted font rendering code for new fixed-point types
2015-05-01 11:41:20 +02:00
Pavel Penev
dacf094956
Merge pull request #7981 from Mailaender/ts-apc
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Added the amphibious mode to the Tiberian Sun APC
2015-05-01 11:52:27 +03:00
Matthias Mailänder
fa0ce88f70
change voxel image on water terrain type for APC
2015-05-01 10:37:17 +02:00
Paul Chote
b1e285f243
Remove Moq dependency.
2015-05-01 16:29:31 +12:00
David Jiménez
044b51742f
Remove plumbing for trait unit tests.
2015-05-01 16:24:14 +12:00
Paul Chote
8d0acaaa4f
Merge pull request #8053 from reaperrr/fix-td-bluetib-editor
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Fixes blue tiberium not appearing in legacy editor (TD)
2015-05-01 14:10:54 +12:00
Paul Chote
68eb73fe34
Merge pull request #8063 from Phrohdoh/silent-curl
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Silence curl output for OS X native dependencies.
2015-05-01 14:05:30 +12:00
Taryn Hill
7a4076630f
SpawnActorPower no longer forces removal of the spawned actor.
2015-04-30 18:35:06 -05:00
sinf
5991a9b439
Added quick build feature
2015-05-01 01:40:26 +03:00
Pavel Penev
f9baa38169
Merge pull request #8067 from Phrohdoh/terms-sprite-effect
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Correct terminology and add readonly modifiers in SpriteEffect.
2015-05-01 01:27:04 +03:00
Taryn Hill
d279e1dcee
Correct terminology and add readonly modifiers in SpriteEffect.
2015-04-30 17:19:13 -05:00
abcdefg30
e6828aa1ff
Fix a problem with hijackers in the survival maps
2015-04-30 22:37:43 +02:00
Oliver Brakmann
583b89eb17
Merge pull request #8001 from RoosterDragon/hardware-cursor-fixes
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Hardware cursor fixes
2015-04-30 20:24:19 +02:00
Chris Forbes
16c61cb929
Merge pull request #8017 from pchote/map-definitions
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Remove magic ActorReference/SmudgeReference parsing
2015-04-30 10:46:27 +12:00
Chris Forbes
1c0809962e
Merge pull request #7898 from Phrohdoh/unload-terrain-types
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Add UnloadTerrainTypes to Cargo.
2015-04-30 10:36:14 +12:00
Taryn Hill
af78370506
Silence curl output for OS X native dependencies.
2015-04-29 16:58:36 -05:00
Pavel Penev
2d5517fc23
Merge pull request #8057 from RoosterDragon/location-fix
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Safer country lookup
2015-04-29 23:57:20 +03:00
Pavel Penev
bf0ee862b2
Merge pull request #8004 from pchote/remove-owner
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Remove deprecated Buildable.Owner field.
2015-04-29 23:01:41 +03:00
Paul Chote
d255a3989e
Upgrade mod rules.
2015-04-30 07:35:27 +12:00
Paul Chote
97b4509607
Remove deprecated Buildable.Owner field.
2015-04-30 07:35:27 +12:00
Matthias Mailänder
b1dd380db1
Merge pull request #8055 from pchote/scroll-mouseover
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Update widget mouseover when scrolling panels.
2015-04-29 21:07:21 +02:00
Paul Chote
981f782cf9
Add a stub for upgrading map actors.
2015-04-30 07:06:14 +12:00
Paul Chote
4b1f541f34
Reorganize actor and smudge loading.
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The actor and smudge definitions are now stored
as raw MiniYamlNodes in the map. It is now the
responsibility of the consumers to parse these
into real objects.
2015-04-30 07:06:14 +12:00
Paul Chote
cd12dcc2ff
Update widget mouseover when scrolling panels.
2015-04-30 07:01:52 +12:00
RoosterDragon
748b37ede7
Ensure we never return a null string from LookupCountry.
2015-04-29 19:27:49 +01:00
Oliver Brakmann
ea679d4557
Merge pull request #8054 from pchote/terrain-console
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Separate terrain geometry visualization from DevMode.
2015-04-29 20:16:25 +02:00
Matthias Mailänder
f4ba56912f
Merge pull request #8043 from pchote/exit-delays
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Polish TS war factories.
2015-04-28 22:22:29 +02:00
Matthias Mailänder
6921cb904f
Merge pull request #8052 from Phrohdoh/desc-cargo
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Add Cargo descriptions.
2015-04-28 21:59:01 +02:00
Taryn Hill
92ba61b149
Add descriptions to CargoInfo members.
2015-04-28 13:48:44 -05:00
Paul Chote
f46e15c63e
Separate terrain geometry visualization from DevMode.
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Also adds a “terrainoverlay" console command.
2015-04-29 05:26:50 +12:00
reaperrr
365e7a9584
Fix blue tiberium not appearing in legacy editor (TD)
2015-04-28 16:20:08 +02:00
Paul Chote
413eaadb06
Polish TD weapons factory. Fixes #6651 .
2015-04-28 19:34:24 +12:00
Paul Chote
dac9431ca3
Polish TS war factories.
2015-04-28 19:25:41 +12:00
Paul Chote
8e9a7fd08b
Add an ExitDelay field to allow doors to open before exiting.
2015-04-28 19:18:44 +12:00
Paul Chote
ccf9d8fe97
Merge pull request #8047 from OpenRA/travis-mono-3.12
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Updated Travis CI configuration to enforce Mono 3
2015-04-28 18:50:27 +12:00
Matthias Mailänder
c4bc974eb6
Update .travis.yml
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define the mono version
2015-04-27 22:01:15 +02:00
Matthias Mailänder
4e950024d3
Merge pull request #8046 from obrakmann/fix_missing_infantry_in_legacy_editor
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Fix missing infantry in the legacy editor
2015-04-27 21:28:43 +02:00
Matthias Mailänder
f9fa5cc9b0
Merge pull request #8038 from pchote/resource-slopes
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Prevent resources from spawning on ramps.
2015-04-27 21:24:09 +02:00
Taryn Hill
f6a34aab9c
Add UnloadTerrainTypes restriction to Cargo.
2015-04-27 12:23:29 -05:00
Oliver Brakmann
d92f4cedc5
Merge pull request #8045 from abcdefg30/fakeweap
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Use WithProductionDoorOverlay on fake weap
2015-04-27 19:00:34 +02:00
Oliver Brakmann
22cd68e8f9
Fix missing infantry in the legacy editor
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The editor is looking for actor types that implement ILegacyEditorRender, but infantry units don't anymore since #7638 .
This moves ILegacyEditorRender to the root of the Render* inheritance tree, so that all actor types have access to it.
2015-04-27 17:52:14 +02:00
abcdefg30
a2c1993561
Merge pull request #7980 from pchote/animation-keys
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Remove RenderSprites animation keys.
2015-04-27 17:48:41 +02:00
abcdefg30
cc61f904e0
Use WithProductionDoorOverlay on fake weap
2015-04-27 17:42:58 +02:00
Paul Chote
94f22638be
Add an upgrade rule.
2015-04-27 19:47:12 +12:00
Paul Chote
614f96046c
Remove RenderSprites animation keys.
2015-04-27 19:38:23 +12:00
Paul Chote
937d2070cc
Add a palette for previewing depth info in the asset browser.
2015-04-27 19:21:55 +12:00
Paul Chote
b62d1cae78
Load tmp(ts) depth data.
2015-04-27 19:21:55 +12:00
Paul Chote
8b7453070a
Include all the relevant palettes in the asset browser.
2015-04-27 19:21:55 +12:00
Paul Chote
098d69f120
Prevent resources from spawning on ramps.
2015-04-27 19:21:12 +12:00
abcdefg30
c4a63eee30
Merge pull request #7875 from penev92/bleed_exposePlayerReferences
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Add upgrade rules support for map PlayerReferences
2015-04-26 22:53:42 +02:00
Oliver Brakmann
d6963567d9
Merge pull request #8034 from pchote/chrome-logic
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Some chrome logic cleanups
2015-04-26 22:19:28 +02:00
penev92
2402b56da7
Reorganize PlayerReference loading to enable upgrade rules for them.
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The PlayerReference definitions are now stored
as raw MiniYamlNodes in the map.
2015-04-26 23:16:20 +03:00
Oliver Brakmann
a6b8bdf978
Merge pull request #8027 from pchote/update-terrain-vertexbuffer
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Update terrain layer when the terrain data changes.
2015-04-26 21:15:45 +02:00
Oliver Brakmann
354b45add7
Merge pull request #8025 from pchote/radar-updates
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Use the correct (tile-based) radar color when updating the radar.
2015-04-26 20:30:54 +02:00
Oliver Brakmann
e7cbd5a41b
Merge pull request #7937 from pchote/some-editor-prereqs
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A collection of ActorPreview improvements.
2015-04-26 18:46:26 +02:00
Paul Chote
bf8e5169f6
Fix colorpicker preview.
2015-04-27 04:14:09 +12:00
Oliver Brakmann
db170f75e5
Merge pull request #8037 from OpenRA/osx-github-usercontent
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Fixed Mac OS X dependencies pointing to a redirect
2015-04-26 18:06:38 +02:00
Oliver Brakmann
3ac12323db
Merge pull request #8032 from OpenRA/ts-offline-speech-fix
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Fixed "building online" played by power off and vice versa on Tiberian Sun
2015-04-26 17:26:12 +02:00
Matthias Mailänder
9bbed8adec
Update configure
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Fixes #8036
2015-04-26 17:24:49 +02:00
Matthias Mailänder
6653322096
Merge pull request #8011 from penev92/bleed_fixTakeCover
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Move prone-related logic from DamageWarhead to TakeCover
2015-04-26 16:20:27 +02:00
Matthias Mailänder
fccbde3c36
Merge pull request #7534 from 42foobar42/nod4a
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added mission nod4a
2015-04-26 16:10:31 +02:00
Matthias Mailänder
67c9df62c3
Merge pull request #7829 from sinf/hotkeys
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Closes #7369
2015-04-26 16:02:08 +02:00
penev92
36abf2ac41
Add an upgrade rule for TakeCover
2015-04-26 14:29:12 +03:00
penev92
ea01439377
Add an upgrade rule for DamageWarheads
2015-04-26 14:29:10 +03:00
penev92
aa57d5f956
Move prone-related logic from DamageWarhead to TakeCover
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Add DamageTypes to DamageWarhead and DamageTypeModifiers to TakeCover
2015-04-26 14:29:08 +03:00
Paul Chote
e0ac3df373
Split perf widgets into their own file.
2015-04-26 23:21:02 +12:00
Paul Chote
da70683c03
Split OrderButtonsChromeLogic into smaller classes.
2015-04-26 23:21:02 +12:00
Alexander Boll
0f0c400657
added mission nod4a
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Polish nod04a a bit
2015-04-26 12:59:23 +02:00
Paul Chote
f4987f7258
Add support for multiple logic objects on a widget.
2015-04-26 19:30:28 +12:00
Matthias Mailänder
45ffac350f
fix d2k harvester sand overlay
2015-04-26 09:22:23 +02:00
Matthias Mailänder
996445a178
fix the Multiply blend mode
2015-04-26 09:22:23 +02:00
Matthias Mailänder
63e4d40770
add alpha channel to every possible blend mode
2015-04-26 09:22:19 +02:00
Matthias Mailänder
a84345f5d3
add water wakes to APC
2015-04-26 08:54:10 +02:00
Paul Chote
1b31001661
Merge pull request #7974 from Mailaender/ts-hover-wakes
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Added the Hovercraft wake animation
2015-04-26 18:50:42 +12:00
Paul Chote
57db20da5d
Merge pull request #8028 from RoosterDragon/cache-traits
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Cache traits
2015-04-26 18:23:15 +12:00
Paul Chote
8a171bb452
Don’t export certain Init types.
2015-04-26 18:12:21 +12:00
Matthias Mailänder
b5ff247fa5
fix the cnc mpspawn and waypoint palettes
2015-04-26 18:12:21 +12:00
Paul Chote
a2af79ff98
Add support for wall preview neighbours.
2015-04-26 18:12:20 +12:00
Paul Chote
76202a9f6a
Fix turret preview z-offsets.
2015-04-26 18:12:20 +12:00
Paul Chote
d5541accda
Fix custom palettes in actor previews.
2015-04-26 18:12:20 +12:00
Paul Chote
1256ddc6a6
Account for bibs in ActorPreviews.
2015-04-26 18:12:19 +12:00
Paul Chote
56bf0f36a8
Fix crate actor previews.
2015-04-26 18:12:19 +12:00
Paul Chote
09bad3f0ef
Account for damage state in ActorPreviews.
2015-04-26 18:12:19 +12:00
Matthias Mailänder
6d03eef998
Update sounds-generic.yaml
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switch building online/offline
2015-04-26 07:31:51 +02:00
Pavel Penev
ef55cb6528
Merge pull request #7862 from Mailaender/ts-factory-doors
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Fixed the Tiberian Sun weapon factory doors
2015-04-26 01:12:11 +03:00
Paul Chote
8f93d7b5d7
Simplify and fix animation glitches.
2015-04-25 22:52:14 +02:00
Matthias Mailänder
75624560d2
remove trailing tabs
2015-04-25 22:52:14 +02:00
Matthias Mailänder
b07d125d18
add an upgrade rule
2015-04-25 22:52:14 +02:00
Matthias Mailänder
8c8b9b1cc3
deprecate RenderBuildingWarFactory
2015-04-25 22:52:14 +02:00
Matthias Mailänder
9a37e77d1a
fix the weapon factory door opening animation
2015-04-25 22:52:14 +02:00
Matthias Mailänder
9c20de7d98
readonly and don't sync cosmetic traits
2015-04-25 22:52:14 +02:00
RoosterDragon
fb0cab7481
Cache results of TraitsImplementing calls.
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If a class is caching the TraitsImplementing enumerable, instead cache the results of enumerating it to an array. The avoids having to enumerate the sequence each time it is needed.
2015-04-25 20:42:27 +01:00
RoosterDragon
2937a31463
Make IsDisabled a method on Actor.
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This allows us to cache the disabled traits, which simplifies life for some callers since we relieve them of having to cache it, as well as improving perf for all IsDisabled calls.
2015-04-25 20:42:26 +01:00
RoosterDragon
500a33b590
Cache some trait lookups that occur frequently.
2015-04-25 20:41:49 +01:00
RoosterDragon
6125d7c117
Rename existing fields that are caching TraitsImplementing calls for consistency.
2015-04-25 20:41:48 +01:00
Paul Chote
7df12cb3e9
Update terrain layer when the terrain data changes.
2015-04-26 07:35:07 +12:00
Paul Chote
acee680083
Use the correct (tile-based) radar color when updating the radar.
2015-04-26 07:19:57 +12:00
RoosterDragon
087b407f46
Avoid ScrollPanelWidget drawing invisible child items.
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If child items in a scroll panel will be outside the scissor area, then we can avoid drawing them at all. If a scroll panel has many items, this reduces to the draw cost closer to those visible in the panel, rather than costing for all the items.
2015-04-25 18:55:47 +01:00
RoosterDragon
60238a858d
Load replays asynchronously and in parallel.
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This prevents the UI blocking, and also speeds up loading time for getting all the replays displayed.
2015-04-25 18:55:46 +01:00
RoosterDragon
d2d2f4a838
Made FieldLoader thread-safe, and cache some expensive reflection calls.
2015-04-25 18:55:46 +01:00
RoosterDragon
109ccbb0b0
Added ConcurrentCache, a thread-safe Cache.
2015-04-25 18:55:45 +01:00
Oliver Brakmann
a48a878a71
Merge pull request #7983 from pchote/radar-colors
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Adjust IRadarSignature to support per-cell colors.
2015-04-25 16:38:28 +02:00
Robert Rouhani
5d4ca1d52f
Fixed bug where the SDL2 directory wouldn't be deleted
2015-04-25 10:33:20 -04:00
Robert Rouhani
d3528d6ed8
Removed zlib from NSIS script
2015-04-25 10:30:01 -04:00
Robert Rouhani
7ccd5521e0
Removed zlib dependency and chose a specific version of SharpFont.Dependencies.
2015-04-25 10:30:00 -04:00
Robert Rouhani
4987a6b24c
Updated SharpFont to 3.0.0, adjusted font rendering code for new fixed-point types.
2015-04-25 10:26:41 -04:00
abcdefg30
2a80642c6a
Add a new line at the end of descriptions for better readability
2015-04-25 15:47:18 +02:00
abcdefg30
100a58e12c
Use OnPlayerDiscovered instead of OnEnteredFootprint
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in Monster Tank Madness
2015-04-25 15:47:17 +02:00
Oliver Brakmann
bc7fd81297
Merge pull request #7840 from sinf/fix7838
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Fixed parsing of hotkeys with no name (such as tilde)
2015-04-25 14:19:25 +02:00
sinf
5e86e63b37
Fixed parsing of hotkeys with no name (such as tilde)
2015-04-25 15:01:00 +03:00
Matthias Mailänder
175e9a14b7
Merge pull request #8000 from pchote/bogus-yaml-removals
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Fix yaml merging
2015-04-25 13:42:18 +02:00
Matthias Mailänder
14777e46c4
Merge pull request #7933 from pchote/new-osx-launcher
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New OSX launcher
2015-04-25 12:41:28 +02:00
Oliver Brakmann
ed5e8beedd
Merge pull request #7978 from pchote/orca
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Fix orca’s flying sequences.
2015-04-25 12:30:40 +02:00
sinf
9250c61473
Added Hotkeys for support powers
2015-04-25 13:15:06 +03:00
Paul Chote
722f4725d5
Fix orca’s flying sequences.
2015-04-25 22:06:02 +12:00
Matthias Mailänder
70db0fa784
add the Hovercraft wake animation
2015-04-25 11:26:59 +02:00
Oliver Brakmann
76ff0eddb9
Merge pull request #7908 from penev92/bleed_minimapCheat
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Add a DevCommand for enabling the minimap
2015-04-25 11:13:23 +02:00
Matthias Mailänder
1476a0eb70
Merge pull request #7847 from RoosterDragon/screen-map-refactor-perf
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Refactored ScreenMap & improved perf of updates, removals and region lookups
2015-04-25 10:12:52 +02:00
Paul Chote
6b79af4d62
Merge pull request #7957 from Mailaender/ts-powerdown-indicator-palette
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Fixed Tiberian Sun building repair and power down indicator palette
2015-04-25 19:50:21 +12:00
Matthias Mailänder
a5f60deedd
fix TS repair indicator palette
2015-04-25 09:36:20 +02:00
Paul Chote
d8f24adcc7
Merge pull request #7853 from Mailaender/alpha-experiments
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Added AlphaImage support
2015-04-25 19:03:25 +12:00
Paul Chote
e452aba9e4
Merge pull request #7850 from Mailaender/appveyor-cache
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Tried to cache AppVeyor downloads
2015-04-25 18:57:57 +12:00
Paul Chote
1e30fdb333
Merge pull request #7909 from reaperrr/projectile-cleanup2
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Projectiles cleanup Part 2
2015-04-25 18:41:06 +12:00
Paul Chote
27127dd1a9
Merge pull request #7907 from rneatherway/nuget-version-fix
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Remove version information from NuGet folder names
2015-04-25 18:28:45 +12:00
Paul Chote
69fed6a688
Merge pull request #7865 from Phrohdoh/deploy-to-upgrade
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Implement DeployToUpgrade.
2015-04-25 18:11:34 +12:00
Paul Chote
4116da7c01
Merge pull request #7857 from sinf/glgl
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Print GLSL info log if shader compilation fails
2015-04-25 17:56:32 +12:00
Paul Chote
ddc3bd3a1f
Merge pull request #7887 from Mailaender/unhardcode-render-sequence
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Unhardcoded and self-documented render sequences
2015-04-25 17:35:07 +12:00
Pavel Penev
479e81d7f5
Merge pull request #7944 from LunaticEdit/bleed
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EndOfStream first chance exceptions on server
2015-04-25 07:17:24 +03:00
Pavel Penev
6d64217769
Merge pull request #7863 from Mailaender/global-palette-effect
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Added a global palette effect for day/night lighting
2015-04-25 07:11:01 +03:00
Pavel Penev
f759530964
Merge pull request #7854 from sinf/tsnotifications
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Add more TS notification sounds
2015-04-25 07:06:57 +03:00
Pavel Penev
f372f0c466
Merge pull request #7726 from Phrohdoh/prevent-eod
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Prevent EjectOnDeath.
2015-04-25 07:03:00 +03:00
Pavel Penev
c9e89cc7f5
Merge pull request #7832 from Phrohdoh/cleanup
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Another cleanup.
2015-04-25 06:53:16 +03:00
Pavel Penev
494d2f274a
Merge pull request #7463 from Smith00101010/gdi05b
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Added CnC: gdi05b
2015-04-25 06:48:06 +03:00
reaperrr
b100091ad1
Merge pull request #7967 from abcdefg30/tsfixes
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Add descriptions to all TS units
2015-04-25 01:25:26 +02:00
abcdefg30
158659abcf
Add descriptions for all buildable actors
2015-04-24 16:32:15 +02:00
RoosterDragon
09dc1db651
Refactored ScreenMap & improved perf of updates, removals and region lookups.
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Reduce code duplication by extracting a common class to deal with spatial partitioning of actors, and use some (cached) delegates to reduce duplication further without affecting performance too much.
Speed up updates and removal of actors by caching their location so we only need to update or remove them from bins they are actually in (typically very few), compared to having to check every bin for removals which is much more work in comparison.
Speed up checking for actors inside a region by checking if items are located entirely within the bin they are located in. If so, we don't need to add them to the hash-set for de-duplication purposes which is fairly expensive.
2015-04-23 21:06:09 +01:00
Pavel Penev
f6051b1e2b
Merge pull request #8007 from obrakmann/fix8006_carryall_dead_cargo_crash
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Clean up state properly when a Carryall's cargo has died
2015-04-23 00:24:44 +03:00
Oliver Brakmann
3924e2643d
Clean up state properly when a Carryall's cargo has died
2015-04-22 21:51:01 +02:00
Paul Chote
8a1f9261c3
Convert hidden [Desc] to a <summary>.
2015-04-22 21:24:48 +12:00
Paul Chote
44f2dd5a3d
Extract common inherits in ra defaults.yaml.
2015-04-22 21:24:47 +12:00
Paul Chote
2cbe269c1e
Support multiple inheritance for actor rules.
2015-04-22 21:24:47 +12:00
Paul Chote
8de497925d
Fix map yaml removals.
2015-04-22 21:24:47 +12:00
Paul Chote
7dd51663b6
Fix the MiniYaml unit tests. Fixes #7999 .
2015-04-22 19:58:10 +12:00
Paul Chote
29b7bc4d79
Restore RallyPoint removal in soviet-01.
2015-04-22 19:58:10 +12:00
Paul Chote
0a43b3da72
Rewrite yaml merging block removal.
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Fixes #2922 , #6818 .
2015-04-22 19:58:10 +12:00
RoosterDragon
13078c820b
Retry hardware cursor creation.
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On Windows, a spurious error sometimes occur when creating cursors. We retry a few times before before having to give up and fall back to software cursors.
2015-04-21 20:46:22 +01:00
RoosterDragon
c963806dae
Prevent leaking of hardware cursors.
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Added the lacking finialization machinery, ensured disposal under exceptional circumstances and also ensure the game calls dispose on old cursors before creating new ones.
2015-04-21 20:46:21 +01:00
Matthias Mailänder
b4fa704fbd
Merge pull request #7950 from penev92/bleed_fixRaHarvester
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Change the RA harvester SHP file
2015-04-20 21:50:15 +02:00
Matthias Mailänder
132b5e34c4
Merge pull request #7984 from abcdefg30/watchfix
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Fix an issue in EnemyWatcher.cs
2015-04-20 21:05:02 +02:00
Oliver Brakmann
70b7d3ac47
Merge pull request #7992 from reaperrr/d2k-zoffsets
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Made sure spice blooms are drawn below harvesters
2015-04-20 16:28:26 +02:00
reaperrr
6e7a6cef5e
Merge pull request #7852 from Mailaender/gaspot-regression-fix
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Fixed GASPOT again
2015-04-20 16:24:40 +02:00
Paul Chote
58161d6178
Merge pull request #7990 from obrakmann/fix7988_d2k_score_screen_misalignments
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Fix alignment issues in the score screen
2015-04-20 21:06:16 +12:00
reaperrr
11d759c59c
Merge pull request #7985 from Mailaender/ts-transforms
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Fixed the offsets for Tiberian Sun transformable units
2015-04-20 10:53:45 +02:00
Paul Chote
796b2caca1
Merge pull request #7972 from abcdefg30/tsfixes2
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Some general polish in TS
2015-04-20 18:40:25 +12:00
Paul Chote
7bb25ec913
Merge pull request #7880 from Mailaender/ts-crates
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Added the Tiberian Sun crates
2015-04-20 17:40:42 +12:00
Paul Chote
4fb076ac92
Merge pull request #7843 from reaperrr/ts-inf-seq
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Cleaned up TS infantry and player structure sequences
2015-04-20 15:50:48 +12:00
abcdefg30
273a78b889
Added BuildLimit: 1 to CYC2
2015-04-19 21:52:56 +02:00
Matthias Mailänder
dbfd8da6c4
fix the artillery voxel lighting
2015-04-19 21:51:54 +02:00
abcdefg30
c0b8fce427
Remove the interval hack from gdi05a
2015-04-19 21:48:15 +02:00
abcdefg30
1c44f30e2c
Fix an issue in EnemyWatcher.cs
2015-04-19 21:48:14 +02:00
Matthias Mailänder
6fc1627f99
Update README.md
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add some additional new-lines to fix problems with local Markdown scripts
2015-04-19 20:34:10 +02:00
reaperrr
1655a1462d
Made sure spice blooms are drawn below harvesters all the time
2015-04-19 19:54:28 +02:00
Oliver Brakmann
5e2b7add6e
Fix alignment issues in the score screen
2015-04-19 19:23:20 +02:00
reaperrr
1df2f5e387
Merge pull request #7989 from pchote/oops
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Fix a regression from #7976 .
2015-04-19 19:18:21 +02:00
Paul Chote
4b22436d14
Fix a regression from #7987 .
2015-04-20 04:55:31 +12:00
Oliver Brakmann
322801247f
Merge pull request #7987 from pchote/fix-player-bogosity
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Fix random country display.
2015-04-19 18:13:04 +02:00
Paul Chote
3cfa96e7a6
Fix random country display.
2015-04-20 03:33:46 +12:00
Matthias Mailänder
450b427d98
fix transform offsets
2015-04-19 16:23:18 +02:00
Pavel Penev
5676c55082
Merge pull request #7976 from pchote/subcell-crash
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Don’t crash when asking for the offset of an invalid subcell.
2015-04-19 13:40:47 +03:00
Paul Chote
145f7b28f5
Adjust IRadarSignature to support per-cell colors.
2015-04-19 22:27:47 +12:00
Paul Chote
ab7706073b
Don’t crash when asking for the offset of an invalid subcell.
2015-04-19 15:20:45 +12:00
Matthias Mailänder
e8493ab855
fix TS power down palette
2015-04-18 14:11:51 +02:00
Matthias Mailänder
9a6e8467da
fix GASPOT again
2015-04-18 13:47:20 +02:00
reaperrr
dd689de0e6
Fixed alphatst.shp
2015-04-18 13:41:53 +02:00
Matthias Mailänder
fdf58b29e2
setup the alpha image lighting for the light spot
2015-04-18 13:41:53 +02:00
Matthias Mailänder
868e404b22
add 2 new blend modes: Multiplicative, DoubleMultiplicative
2015-04-18 13:41:53 +02:00
Matthias Mailänder
d5cbf82889
add the Tiberian Sun crates
2015-04-18 13:25:45 +02:00
Pavel Penev
9df371b393
Merge pull request #7970 from obrakmann/fix-rgb-map-previews
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Fix RGB map previews
2015-04-18 14:15:53 +03:00
Oliver Brakmann
cda7310b25
Convert RGB map preview image files to RGBA
2015-04-18 11:35:01 +02:00
Oliver Brakmann
b363c2c51e
Don't unnecessarily discard 24bpp map previews
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Those images now get converted on-the-fly by the game.
2015-04-18 11:27:23 +02:00
Matthias Mailänder
7157cc0a9f
unhardcode and self-document render sequences
2015-04-18 08:44:43 +02:00
abcdefg30
2ebd2cac98
Remove bogus hotkey ("Hothey") definition
2015-04-17 22:19:34 +02:00
abcdefg30
e7724eeb2e
Correct TRNSPORT prerequisites
2015-04-17 22:19:33 +02:00
abcdefg30
dab0cd7bda
Added BuildLimit: 1 to GHOST and HMEC
2015-04-17 22:19:32 +02:00
abcdefg30
03e81f9739
Fix HMEC walking animation
2015-04-17 22:19:31 +02:00
abcdefg30
6b9a359bce
Adjust some selection bounds
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No idea what regressed them.
2015-04-17 22:18:57 +02:00
penev92
b4112dc2c3
Change RA harv.shp
2015-04-17 23:12:21 +03:00
Oliver Brakmann
fe8b3d91b1
Merge pull request #7951 from RoosterDragon/fix-browser-images
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Fix mod browser previews
2015-04-17 21:52:38 +02:00
Pavel Penev
8f05d8a931
Merge pull request #7966 from obrakmann/fix7927
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Allow players locked to unplayable factions in the lobby
2015-04-17 12:37:49 -07:00
Oliver Brakmann
28310ce2fc
Allow players locked to unplayable factions in the lobby
2015-04-17 20:50:15 +02:00
abcdefg30
3f333b0f0a
Merge pull request #7948 from penev92/bleed_fixCarryalls
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Fix carryalls unreserving issue
2015-04-17 20:47:00 +02:00
RoosterDragon
9c93001c84
Convert to 32bbp internally in FastCopyIntoSprite.
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This avoids the need for callers to ensure the pixel format is correct, but ensures that the copying succeeds when the format is different.
2015-04-17 18:50:49 +01:00
Oliver Brakmann
f77d6f6044
Merge pull request #7959 from Rydra/upstream/pathfinderFix
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BugFix for #7955
2015-04-16 22:22:26 +02:00
abcdefg30
cfa59d611a
Merge pull request #7844 from reaperrr/ts-rules-split
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Split TS rules for infantry, structures and vehicles
2015-04-16 22:00:38 +02:00
reaperrr
62bb9677a6
Remove obsolete gagreen sequence
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and removed a superflous newline
2015-04-16 21:47:38 +02:00
Pavel Penev
0dfbc7b651
Merge pull request #7961 from reaperrr/fix-preview-bpp
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Convert TD and D2k previews to 32bpp
2015-04-16 10:49:23 -07:00
reaperrr
8b07c0826b
Convert TD and D2k previews to 32bpp
2015-04-16 19:12:16 +02:00
David Jiménez
6d96a43341
Fixes #7955 . Improves pathfinder performance a bit.
2015-04-15 23:43:14 +02:00
Matthias Mailänder
012226c481
Merge pull request #7952 from RoosterDragon/cache-render-traits
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Cache render traits in Actor
2015-04-15 07:01:22 +02:00
penev92
665c82305e
Fix carryalls telling carryables to unreserve when they are reserved for a different carryall;
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Reserve carryable in FreeActorWithDelivery
2015-04-15 00:40:06 +03:00
RoosterDragon
106816a547
Cache the IRenderModifier and IRender traits in Actor.
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Previously we just cached the query object, but now we cache the full results. This avoids having to re-evaluate them every render.
2015-04-14 20:15:45 +01:00
abcdefg30
af1dfd3d17
Merge pull request #7947 from penev92/bleed_diplomacyWindow
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Fix flag-related crash for scripted "players"
Closes : #7929
2015-04-14 15:20:39 +02:00
LunaticEdit
575b568c6a
EndOfStream first chance exceptions on server
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The server class reads the memory stream in a forever loop until an
EndOfStreamException occurs. This causes repeated first chance
exceptions due to EndOfStreamException. This change verifies that the
memory stream's reader position is not past the length of the memory
stream.
2015-04-13 19:09:32 -04:00
penev92
cc73ba09ab
Fix flag-related crash for scripted "players"
2015-04-13 23:36:29 +03:00
Moshe Schmidt
7d6f367d84
Added CnC: gdi05b
2015-04-13 22:31:51 +02:00
reaperrr
fbb245d569
Removes armament pistol from TS civilian default
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Adds pistols to civ1 and civ3.
2015-04-13 17:31:49 +02:00
reaperrr
f7a20ceb62
Clean up infantry sequences
2015-04-13 17:11:52 +02:00
Taryn Hill
0717ca57ea
Implement DeployToUpgrade.
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Expose some deploy-related cursors to yaml.
2015-04-13 10:04:03 -05:00
reaperrr
24057ee5bb
Clean up structure sequences
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Now that we have tileset codes, those bitrotted file name definitions are no longer needed.
2015-04-13 17:00:01 +02:00
Robin Neatherway
2dba45ebac
Remove version information from NuGet folder names
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This makes the names consistent and prevents changes in versions of
dependencies from breaking the build.
2015-04-13 15:41:17 +01:00
Paul Chote
03572ecb3a
Remove binaries from thirdparty/osx dir.
2015-04-12 21:22:26 +01:00
Paul Chote
85cd7308b4
Replace OSX launcher with a native-code version.
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- Binary files hosted externally.
- Fixes dialogs hijacking Finder.
- Fixes dock icon being lost when restarting.
- Adds openra:// url handling.
- Adds .orarep file handling.
- Minimum OS X version is now 10.6.
2015-04-12 21:21:46 +01:00
reaperrr
1c06f43924
Redistribute defense/support structure rules for more consistency
2015-04-12 19:10:51 +02:00
reaperrr
cebdcdddc9
Rename yamls for actors available to both sides from player-* to shared-*
2015-04-12 19:10:51 +02:00
reaperrr
194fe8d926
Improve rules yaml order in mod.yaml a little
2015-04-12 19:10:50 +02:00
reaperrr
71b9665ad6
structures.yaml split into faction-specific structure and defense yamls
2015-04-12 19:10:49 +02:00
reaperrr
bc7af30ae9
Split TS vehicles.yaml into gdi-, nod- and player-vehicles.yaml
2015-04-12 18:59:55 +02:00
reaperrr
4fe72d95c3
Rename civilian.yaml to civilian-structures.yaml
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Move Sandbags to civilian structures.
Remove GAGREEN.
2015-04-12 18:59:54 +02:00
reaperrr
f1cb333d6b
Split TS infantry.yaml into gdi-, nod- and player-infantry.yaml
2015-04-12 18:59:53 +02:00
Paul Chote
70c9bca847
Merge pull request #7936 from obrakmann/fix7935_random_factions_in_missions
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Allow non-selectable factions for players if LockRace is set
2015-04-12 17:49:39 +01:00
abcdefg30
8b090423a3
Merge pull request #7924 from Mailaender/windmill
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Added the windmill to the Red Alert civilian buildings
2015-04-12 18:30:58 +02:00
Oliver Brakmann
7b1b17df4a
Allow non-selectable factions for players if LockRace is set
2015-04-12 15:27:25 +02:00
Matthias Mailänder
cae7d7cffa
add the windmill
2015-04-12 13:31:56 +02:00
abcdefg30
83e9c51940
Merge pull request #7923 from Mailaender/lighthouse
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Added a lighthouse to the Red Alert civilian buildings
2015-04-12 13:13:43 +02:00
Matthias Mailänder
18064370ee
Merge pull request #7919 from RoosterDragon/fix-previews
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Fix custom map previews
2015-04-12 12:52:25 +02:00
Matthias Mailänder
fc0ad15a5b
Merge pull request #7915 from obrakmann/fix7911_osx_freetype_lib_path
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Fix path to freetype library in SharpFont's .dll mapping for OS X
2015-04-12 12:50:25 +02:00
Matthias Mailänder
0cde0c1224
add the light house
2015-04-12 08:11:13 +02:00
RoosterDragon
84dffce7c1
Added an extension method to clone bitmaps with a 32bbpArgb pixel format.
2015-04-11 21:05:46 +01:00
RoosterDragon
c1787a8368
Don't process images with the wrong pixel format in MapCache.
2015-04-11 15:20:16 +01:00
Matthias Mailänder
56405f42ab
add a global palette effect for day/night ambient
2015-04-11 12:05:25 +02:00
Oliver Brakmann
1a21421217
Merge pull request #7921 from ScottNZ/balance-stuff
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Move ra silo to defense queue
2015-04-11 11:39:49 +02:00
ScottNZ
79ca6a401a
Move ra silo to defense queue
2015-04-11 17:10:47 +12:00
Oliver Brakmann
b6f015641e
Fix path to freetype library in SharpFont's .dll mapping for OS X
2015-04-11 00:11:52 +02:00
RoosterDragon
7883355481
Validate PixelFormat of source bitmap argument in FastCopyIntoSprite.
2015-04-10 19:54:03 +01:00
RoosterDragon
5dfcc3e9d0
Convert custom map previews that are not using PixelFormat.Format32bppArgb.
2015-04-10 19:54:02 +01:00
Matthias Mailänder
03e25c73d8
Merge pull request #7910 from obrakmann/make-docs-with-version
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Set version before creating docs
2015-04-10 20:22:33 +02:00
reaperrr
6e14d96815
Merge pull request #7912 from Mailaender/ts-missile-silo-owner-fix
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Fixed the missile silo being visible to GDI commanders
2015-04-10 13:17:18 +02:00
reaperrr
b45dd32242
Merge pull request #7914 from penev92/bleed_authors
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Add penev92 to AUTHORS
2015-04-10 12:49:28 +02:00
Oliver Brakmann
8bb19defd6
Only set the version once in appveyor.yaml
2015-04-10 12:10:12 +02:00
penev92
e3012ae505
Enable minimap toggling via the DisableShroud dev command
2015-04-10 09:42:07 +03:00
penev92
fd674962e3
Add penev92 to AUTHORS
2015-04-10 09:19:02 +03:00
Matthias Mailänder
7a4f7527a4
fix missile silo being visible to GDI commanders
2015-04-10 06:36:36 +02:00
reaperrr
6b7ffdc1b7
De-hardcoded GravityBomb idle and opening sequence
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Avoid checking for sequence if Image is null.
2015-04-10 00:39:34 +02:00
reaperrr
b7bb719173
De-hardcoded LaserZap animation sequence
2015-04-10 00:39:32 +02:00
Oliver Brakmann
9aa16c95da
Set version before creating docs
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Since the version string gets embedded into the created documentation.
2015-04-10 00:13:19 +02:00
Taryn Hill
96d6ea79ce
Remove explicit private.
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Remove unnecessary delegate.
Use extension method syntax.
Fix HealthInfo.NotifyAppliedDamage’s desc.
Remove unused using directives.
Remove explicit type declaration in Manifest.
2015-04-09 13:59:20 -05:00
Pavel Penev
87b7cc4527
Merge pull request #7906 from reaperrr/public-classes
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Made JamsMissiles and Hovers classes public
2015-04-09 07:10:01 -07:00
reaperrr
94c5ef7260
Make JamsMissiles and Hovers classes public
2015-04-09 15:38:49 +02:00
Pavel Penev
6a66cea01f
Merge pull request #7903 from obrakmann/fix_allies01_power
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Fix issues in Allies01 and Monster Tank Madness
2015-04-08 10:23:24 -07:00
Oliver Brakmann
f5579bc749
Fix tooltips in mission Monster Tank Madness
2015-04-08 15:55:00 +02:00
Oliver Brakmann
1c1a9f3065
Fix power levels in mission Allies01
2015-04-08 15:54:34 +02:00
Pavel Penev
0617eb2e59
Merge pull request #7881 from ScottNZ/balance-stuff
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Misc ra balance changes, pt. 2
2015-04-07 16:12:38 -07:00
Pavel Penev
37ec903c67
Merge pull request #7896 from reaperrr/missile-hit
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Tweaks RA and TD helicopter weapon minimum ranges
2015-04-07 16:07:47 -07:00
reaperrr
7ddd6aab93
Make helicopters move backwards when target is too close
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'Too close' as in closer than weapons' MinRange.
2015-04-08 00:51:24 +02:00
Pavel Penev
66e8545eaa
Merge pull request #7894 from obrakmann/fix_7890_7893
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Fix issues in latest playtest
2015-04-07 14:52:51 -07:00
reaperrr
a37babf0c1
Tweaked TD aircraft weapon minimum ranges.
2015-04-07 23:52:16 +02:00
reaperrr
ebcde3922d
Tweaked/added RA helicopter weapon minimum ranges.
2015-04-07 23:52:14 +02:00
Oliver Brakmann
5ddce9a197
Merge pull request #7897 from reaperrr/flaktruck-art
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Fixed empty pixels on flak truck art
2015-04-07 21:58:28 +02:00
Taryn Hill
2bac9f6c64
Add interface IPreventsEjectOnDeath.
2015-04-07 14:02:27 -05:00
reaperrr
0b79141252
Fixed empty pixels on flak truck art
2015-04-07 18:11:49 +02:00
Oliver Brakmann
197f60b2a5
Mark running games as password protected as well
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Fixes #7893
2015-04-07 17:35:03 +02:00
Oliver Brakmann
a992318208
Fix "ally" suffix being wrongly assigned to enemy players
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Fixes #7890
2015-04-07 17:34:54 +02:00
ScottNZ
ce88dc3112
Remove orphaned armor airdrop icon and sequences
2015-04-08 02:33:24 +12:00
ScottNZ
c2c661de82
Decrease power requirement of tsla from 150 to 100
2015-04-08 02:33:23 +12:00
ScottNZ
99945e1154
Increase power requirement of mslo from 100 to 150
2015-04-08 02:33:23 +12:00
ScottNZ
15c548c60a
Have build limit of 1 for pdof and mslf
2015-04-08 02:33:22 +12:00
ScottNZ
011433041d
Rename 'Allied' to 'Allies' in faction selector
2015-04-08 02:33:22 +12:00
ScottNZ
65aa4b369e
Spread out parabombs badgers
2015-04-08 02:33:21 +12:00
ScottNZ
7aca8d426b
Increase parabombs support power charge time to 360
2015-04-08 02:33:21 +12:00
ScottNZ
540148038d
Increase Ukraine parabombs badger squad size to 3
2015-04-08 02:33:20 +12:00
ScottNZ
f142fb4e09
Remove vanilla Allies and vanilla Soviet countries from multiplayer
2015-04-08 02:33:20 +12:00
ScottNZ
5653b3cbf3
Move fake structures to France
2015-04-08 02:33:20 +12:00
ScottNZ
8e1960452b
Remove advanced gap generator
2015-04-08 02:33:19 +12:00
ScottNZ
461cf89676
Make paratroopers available to all Soviet factions
2015-04-08 02:33:19 +12:00
ScottNZ
0442c790da
Rework Russia's abilities to be Tesla-themed
2015-04-08 02:33:18 +12:00
reaperrr
bcb75869c7
Merge pull request #7866 from obrakmann/fix-fall-rates
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Fix fallrates for parachutable things to match lowered release altitude
2015-04-07 14:16:01 +02:00
Pavel Penev
0dbfce258a
Merge pull request #7885 from obrakmann/fix7884_td_create_server_mapchooser_crash
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Fix crash in TD's server creation dialog
2015-04-06 18:40:49 -07:00
Oliver Brakmann
2b62284fc7
Fix crash in TD's server creation dialog
2015-04-06 15:44:06 +02:00
Paul Chote
27c4512ec7
Import lighting parameters for TS maps.
2015-04-06 08:50:08 +02:00
Pavel Penev
cd9589eaa0
Merge pull request #7868 from Mailaender/mono-2.10-CS0172
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Fixed CS0172 compile error on Fedora 21
2015-04-05 08:50:29 -07:00
Oliver Brakmann
6329563c03
Merge pull request #7867 from OpenRA/tsbuilder-makefile
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Remove a forgotten TilesetBuilder reference from the Makefile
2015-04-05 13:49:40 +02:00
Matthias Mailänder
a8b9026876
fix CS0172
2015-04-05 12:46:41 +02:00
Matthias Mailänder
2eb996751b
Update Makefile
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remove last TilesetBuilder reference
2015-04-05 12:26:00 +02:00
Oliver Brakmann
f7a02eeca5
Fix fallrates for parachutable things to match lowered release altitude
2015-04-05 12:23:32 +02:00
sinf
73ef8f855a
Print GLSL info log if shader compilation fails
2015-04-05 11:03:28 +03:00
Matthias Mailänder
3f48c649f0
Merge pull request #7722 from penev92/bleed_diplomacyWindow
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Closes #7391
2015-04-05 08:34:38 +02:00
sinf
9ada9fb343
Add more TS notification sounds
2015-04-05 00:42:36 +03:00
Pavel Penev
a013cf4fca
Merge pull request #7842 from obrakmann/change_aircraft_altitude
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Lower aircraft altitude
2015-04-04 14:18:20 -07:00
Pavel Penev
be0eaee6cc
Merge pull request #7864 from Mailaender/ra-logo
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Removed the grain effect from the Red Alert logo
2015-04-04 13:59:01 -07:00
Pavel Penev
0190382104
Merge pull request #7839 from obrakmann/fix7836_gdi05a_crash
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Fix issues in gdi05a
2015-04-04 13:50:57 -07:00
Matthias Mailänder
5409c04066
use the new vectorized hammer & sickle as a template
2015-04-04 22:41:41 +02:00
penev92
2c108a1845
Use proper names and flags for unknown players
2015-04-04 17:24:19 +03:00
Matthias Mailänder
cc82e7c527
Merge pull request #7841 from Mailaender/ra-announce-yaml-polishing
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Removed AnnounceOnSeen from Red Alert and fixed Lint warnings
2015-04-04 14:22:29 +02:00
Oliver Brakmann
a3f875b8a8
Merge pull request #7845 from reaperrr/mapcontrol-remove
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Removed map control from player statistics for performance reasons
2015-04-04 13:24:07 +02:00
Matthias Mailänder
109392e7f9
try to cache the native DLL dependencies
2015-04-04 12:01:13 +02:00
Matthias Mailänder
611067da7e
try to cache build dependency downloads
2015-04-04 12:00:58 +02:00
Matthias Mailänder
612f18edd8
Merge pull request #7846 from obrakmann/turn-to-attack-delay-v2
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Expose turn-to-attack delay to yaml, v2
2015-04-04 10:54:50 +02:00
reaperrr
e25247f259
Removes map control from player statistics for performance reasons
2015-04-04 01:38:54 +02:00
Oliver Brakmann
b1d3486561
Expose Plane turn-to-attack delay to yaml
2015-04-04 00:10:06 +02:00
Oliver Brakmann
32ed63727d
Revert "Expose Plane turn-to-attack delay to yaml."
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This reverts commit 02da41e5c5 .
2015-04-03 23:42:35 +02:00
Oliver Brakmann
a8d7140c1a
Merge pull request #7815 from Phrohdoh/aircraft-turn-timing
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Expose Plane turn-to-attack delay to yaml.
2015-04-03 23:15:41 +02:00
Oliver Brakmann
4ca27234e6
Merge pull request #7686 from reaperrr/custom-visibility-update
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Skip visibility updates when fog & shroud are disabled via lobby
2015-04-03 20:58:56 +02:00
Matthias Mailänder
fd143a5eb0
remove EnemyWatcher from RA
2015-04-03 17:04:43 +02:00
Oliver Brakmann
ba977c040f
gdi05a: ensure base discovery trigger fires in time
2015-04-03 16:27:48 +02:00
Oliver Brakmann
d53cfafde9
Lower aircraft altitude
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In order to work around a problem where the game does not take aircrafts' altitude into account when deciding whether a unit should be rendered or not, leading to aircrafts seemingly (dis)appearing a couple of cells into the map instead of right at the lower edge of the map.
Planes will now fly at the default altitude of 1280, helicopters slightly below at 1024.
2015-04-03 16:19:27 +02:00
Matthias Mailänder
016e8cd6fe
remove automatic EnemyUnitsApproaching notification for D2k
2015-04-03 16:18:41 +02:00
Matthias Mailänder
d0046f804a
remove AnnounceOnSeen from Red Alert mod again
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closes #7787
2015-04-03 15:36:44 +02:00
Matthias Mailänder
a6af357646
fix OpenRA.Lint Warning
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Sprite image camera.* from actor camera.* has no sequence definition
2015-04-03 15:35:29 +02:00
Matthias Mailänder
a8bf90f8b2
Merge pull request #7746 from RoosterDragon/shroud-vis-perf
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Speed up frozen actor visibility updates.
2015-04-03 15:20:10 +02:00
Matthias Mailänder
8494ad0a38
Merge pull request #7834 from RoosterDragon/avoid-preventable-allocations
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Avoid preventable allocations
2015-04-03 13:52:46 +02:00
RoosterDragon
3885ca3f14
Speed up frozen actor visibility updates.
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Cache the isVisibleTest function in the ctor for FrozenActor. The footprint never changes so the test will always be valid.
2015-04-03 12:21:03 +01:00
Oliver Brakmann
253d97ca5d
Fix sandbag ownership and build prerequisites for gdi05a
2015-04-03 13:16:57 +02:00
Pavel Penev
cedfe5c0b5
Merge pull request #7734 from RoosterDragon/frozen-lazy-render
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Lazily generate frozen actor renderables.
2015-04-03 04:16:19 -07:00
Oliver Brakmann
1070d752f3
Turn event handler into no-op for captured factories in gdi05a
2015-04-03 13:14:25 +02:00
Pavel Penev
39dfbb5505
Merge pull request #7837 from Mailaender/ts-building-overlay-translucency
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Added transparency to the Tiberian Sun building placement overlay
2015-04-03 03:39:44 -07:00
Paul Chote
98b8078f7d
Merge pull request #7573 from bvandenbogaard/bleed
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Added audio.bag/audio.idx support used in RA2
2015-04-03 11:35:54 +01:00
Matthias Mailänder
5733c049e1
Merge pull request #7715 from RoosterDragon/random-prevent-crash
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Only evaluate input sequence once in RandomOrDefault.
2015-04-03 12:27:20 +02:00
Matthias Mailänder
bf588c1cf2
transparent build overlay
2015-04-03 12:03:39 +02:00
Paul Chote
070d8ea6a2
Merge pull request #7811 from reaperrr/new-blendmodes1
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Added two new BlendModes
2015-04-03 10:57:12 +01:00
Matthias Mailänder
f785f15bf4
Merge pull request #7798 from reaperrr/ts-weapons01
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Split TS weapons.yaml and fix weapons and aircraft
2015-04-03 11:56:21 +02:00
Paul Chote
94360655c3
Merge pull request #7830 from obrakmann/fix7824_allies03b_crash
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Fix crash in allies03b
2015-04-03 10:44:05 +01:00
Matthias Mailänder
de2860358f
Merge pull request #7814 from Phrohdoh/default-image
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Image reference in 'Defaults' sequence block.
2015-04-03 10:36:29 +02:00
Matthias Mailänder
39b42a35a0
Merge pull request #7823 from RoosterDragon/celllayer-enumerator
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Fix CellLayer.GetEnumerator
2015-04-03 10:13:16 +02:00
Paul Chote
5f7b9b7621
Merge pull request #7827 from obrakmann/fix-refund-tooltip-margins
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Fix margins of refund tooltips
2015-04-03 01:13:04 +01:00
RoosterDragon
b66db23adf
Only evaluate input sequence once in RandomOrDefault.
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This ensures non-deterministic sequences cannot crash by returning an empty sequence on the second evaluation.
2015-04-03 01:08:30 +01:00
Pavel Penev
78afbffbc8
Merge pull request #7835 from reaperrr/fix-ps-check
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Fixed make.ps1 'check' command
2015-04-02 15:12:41 -07:00
reaperrr
d72cec6275
Fix make.ps1 'check' command
2015-04-02 23:19:49 +02:00
RoosterDragon
287ead56b3
Avoid allocating a delegate and new list in every tick of RepairableBuilding.
2015-04-02 21:41:22 +01:00
RoosterDragon
ab2ef0ba03
Improve performance of target validation.
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The Warhead and WeaponInfo classes now maintain preconstructed sets of valid and invalid targets to speed up validation checks since LINQ Intersect no longer has to be called (which recreates the sets internally each time).
Fixed minor bugs in the AI where it was repeating the validation logic but failing to account for invalid targets.
2015-04-02 21:11:12 +01:00
Pavel Penev
5ac648600d
Merge pull request #7794 from ScottNZ/balance-stuff
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Misc ra balance changes
2015-04-02 11:47:38 -07:00
Oliver Brakmann
92e0dbd864
Merge pull request #7822 from RoosterDragon/map-cache-dispose-fix
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Ensure MapCache disposes cleanly.
2015-04-02 20:26:02 +02:00
Oliver Brakmann
b1f6136b98
Fix crash in allies03b
2015-04-02 19:06:16 +02:00
Taryn Hill
58f32a11f8
Merge pull request #7828 from obrakmann/fix7821_pbog_crash_td
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Fix crash when placing buildings in TD.
2015-04-02 11:38:35 -05:00
Oliver Brakmann
0406e8e708
Add $-sign to refund tooltip
2015-04-02 18:35:34 +02:00
Oliver Brakmann
5e7a71edf5
Fix crash when placing buildings in TD
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Caused by production queues being tied to buildings, not the player, in TD.
PBOG would therefore try to find the PlaceBuilding trait, which is on the player, on the conyard actor and crash.
2015-04-02 18:04:19 +02:00
reaperrr
4fc58b4491
Skip shroud/fog calculations when both are disabled via lobby option.
2015-04-02 00:42:51 +02:00
RoosterDragon
9c0d3d737d
Fix CellLayer.GetEnumerator.
2015-04-01 22:52:36 +01:00
reaperrr
6dc577ed6f
Make all aircraft repairable on GDI repair bay, make all armed aircraft rearmable on both helipads
2015-04-01 23:49:01 +02:00
reaperrr
32bed06df5
Fix Orca Bomber and Banshee Fighter flight behavior and reloading
2015-04-01 23:49:00 +02:00
reaperrr
0efce0e94a
Brings TS weapons more in line with the original's rules
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Adds trails to missiles.
2015-04-01 23:48:59 +02:00
reaperrr
fbfc38fe1b
Fix TS weapon names to match the original
2015-04-01 22:42:01 +02:00
reaperrr
ca67407358
Split TS weapons.yaml into several categorized yamls
2015-04-01 22:42:01 +02:00
reaperrr
40d73db9fd
Added BlendModes to TS EMP explosion and Ion Cannon explosion
2015-04-01 22:01:26 +02:00
reaperrr
883e3822c6
Tweak D2k artillery missiles speed and angle.
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Additionally, remove bogus properties (leftovers from projectile change)
2015-04-01 22:01:25 +02:00
reaperrr
10f205b43d
Reduce brightness of several D2k weapon effects via new blend modes
2015-04-01 22:01:24 +02:00
RoosterDragon
47e2c48068
Ensure MapCache disposes cleanly.
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This prevents the map loading thread writing to disposed objects which can have unintended side effects.
2015-04-01 20:58:09 +01:00
Oliver Brakmann
cc1da824cd
Merge pull request #7820 from Mailaender/oldlength-ancient-mono-fix
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Removed unused oldLength
2015-04-01 21:39:56 +02:00
reaperrr
c0448fce3e
Adds two new BlendModes.
2015-04-01 21:16:01 +02:00
Matthias Mailänder
dc3f82f537
Merge pull request #7816 from Phrohdoh/cleanups
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Small code cleanup.
2015-04-01 20:53:42 +02:00
Matthias Mailänder
4cc016c3d0
remove unused oldLength
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closes #7808
2015-04-01 19:43:56 +02:00
Taryn Hill
4ed53c5952
Simplify return statements.
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Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00
Chris Forbes
14e9cfd433
Merge pull request #7812 from pchote/modules
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Pluggable upgrade modules
2015-04-02 05:25:48 +13:00
Oliver Brakmann
ff77d2d029
Fix margins of refund tooltips
2015-04-01 17:14:41 +02:00
Taryn Hill
28ea59854e
Merge pull request #7748 from pchote/heightmap-input
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Account for terrain height and slope when calculating order location.
2015-04-01 07:57:33 -05:00
Taryn Hill
02da41e5c5
Expose Plane turn-to-attack delay to yaml.
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Require Plane in some ctors.
2015-04-01 00:12:20 -05:00
Taryn Hill
32083344aa
Set place to default image for TS’ overlay sequence.
2015-03-31 21:37:28 -05:00
Taryn Hill
f41497b421
Allow Defaults: image in sequence definitions.
2015-03-31 21:36:50 -05:00
Taryn Hill
e066c893eb
Remove unnecessary image references in ts/sequences/misc.
2015-03-31 21:36:15 -05:00
Paul Chote
704e3656b4
Implement Ion Cannon Uplink upgrade.
2015-03-31 22:32:13 +01:00
Paul Chote
a89029acf0
Implement GDI power turbines upgrade.
2015-03-31 22:32:13 +01:00
Paul Chote
0c5be6183f
Implement GDI component tower upgrades.
2015-03-31 22:32:13 +01:00
Paul Chote
ebd09f196c
Add upgrade support to SupportPower.
2015-03-31 22:32:12 +01:00
Paul Chote
e440d00585
Add upgrade support to WithIdleOverlay.
2015-03-31 22:32:12 +01:00
Paul Chote
5c18220636
Add upgrade support to WithTurret.
2015-03-31 22:32:11 +01:00
Paul Chote
42f3fa7439
Add upgrade support to WithMuzzleFlash.
2015-03-31 22:23:44 +01:00
Paul Chote
ee12257d24
Fix RenderRangeCircle for disabled Armaments.
2015-03-31 22:23:43 +01:00
Paul Chote
a9e1c09d82
Add upgrade support to DetectCloaked.
2015-03-31 22:23:43 +01:00
Paul Chote
4597895ea3
Add upgrade support to AttackBase.
2015-03-31 22:23:43 +01:00
Paul Chote
d1839701bb
Add Plug and Pluggable for building actor-specific upgrades.
2015-03-31 22:23:41 +01:00
reaperrr
c0c7ad1035
Merge pull request #7806 from Phrohdoh/ts-placement-marker
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Expose PlaceBuilding palette and use palette.pal for TS' overlay.
2015-03-31 23:19:02 +02:00
Taryn Hill
79a0ab0667
Use palette.pal for the TS foundation overlay.
2015-03-31 15:26:16 -05:00
Taryn Hill
c6c52eac7d
Expose and document the palette used
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by PlaceBuildingOrderGenerator for
the structure placement overlay
2015-03-31 15:26:04 -05:00
Paul Chote
57a6fff6ce
Don’t crash if the click location is outside the map.
2015-03-31 20:59:53 +01:00
Paul Chote
c0fa025b74
Indicate current mouseover cell in TerrainGeometryOverlay.
2015-03-31 20:59:53 +01:00
Paul Chote
1e54b19bd3
Implement heightmap-aware view -> cell conversion.
2015-03-31 20:59:53 +01:00
Paul Chote
c68cb995f4
Move cell corner state into Map.
2015-03-31 20:59:52 +01:00
Paul Chote
49624e335c
Remove legacy DIY view -> world conversions.
2015-03-31 20:59:52 +01:00
Paul Chote
2630537daf
Fix a mistake in Map.CellContaining.
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Fixes #6247 .
2015-03-31 20:59:52 +01:00
Taryn Hill
0d5588f08a
Merge pull request #7772 from pchote/remove-tilesetbuilder
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Remove OpenRA.TilesetBuilder.
2015-03-31 14:56:02 -05:00
Paul Chote
878a0f7008
Remove OpenRA.TilesetBuilder.
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This project has not been maintained in years,
and has been outright broken for a significant
amount of this period.
2015-03-31 20:42:37 +01:00
reaperrr
360f3bc2f8
Merge pull request #7776 from pchote/ts-buildables
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Remove bogus buildable actors from TS.
2015-03-31 21:05:15 +02:00
Paul Chote
9ac3e57afd
Fix EMP icon.
2015-03-31 19:11:38 +01:00
Paul Chote
f0414d2ec0
Make special structures unbuildable.
2015-03-31 19:11:38 +01:00
Paul Chote
a3ba925458
Make special vehicles unbuildable.
2015-03-31 19:11:38 +01:00
Paul Chote
1f4fe0a44d
Move civilian vehicles to their own yaml file.
2015-03-31 19:11:37 +01:00
Paul Chote
7b330e23e2
Make special aircraft unbuildable.
2015-03-31 19:11:37 +01:00
Paul Chote
b6ca5102b4
Fix mutant hijacker.
2015-03-31 19:11:37 +01:00
Paul Chote
fbca912207
Make mission-specific and civilian infantry unbuildable.
2015-03-31 19:11:22 +01:00
Paul Chote
f7e1140268
Merge pull request #7771 from reaperrr/d2k-yaml-cleanup1
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Fixes D2k muzzle/firing offsets and cleans sequences
2015-03-31 17:55:13 +01:00
Paul Chote
9fdd43ed41
Merge pull request #7789 from Phrohdoh/ts-starting-units
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Add light, medium, and heavy starting units to TS.
2015-03-31 17:45:54 +01:00
Paul Chote
cca1ccab1f
Merge pull request #7796 from MustaphaTR/3-orni
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D2K - 3 Ornithopter
2015-03-31 17:42:13 +01:00
Paul Chote
b9ac0ec077
Merge pull request #7792 from reaperrr/ts-shell-titan
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Fix TS shellmap music and Titan selection box
2015-03-31 17:40:12 +01:00
Benno van den Bogaard
8cf7c46c8f
Added audio.bag/audio.idx support used in RA2
2015-03-31 18:13:20 +02:00
Oliver Brakmann
bec56ee5b6
Merge pull request #7784 from reaperrr/fix-ctor-regressions
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Fixes #7764 , #7780...
2015-03-31 00:06:01 +02:00
Oliver Brakmann
c9a4f9c126
Merge pull request #7757 from pchote/ts-tileset-variants
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Add support for TS-style random tile variants.
2015-03-30 23:25:05 +02:00
reaperrr
83b702343e
Fixes #7764 , #7780 and other potential regressions introduced by #7671 .
2015-03-30 21:51:29 +02:00
Paul Chote
84e85d8a5d
Rename Image -> Images.
2015-03-30 20:20:36 +01:00
Paul Chote
4be5334a0e
Add support for TS-style random tile variants.
2015-03-30 19:44:53 +01:00
Mustafa Alperen Seki
71874392b7
3 Ornithopter
2015-03-30 17:35:23 +02:00
ScottNZ
d3f2a8677e
Spy Plane ability is no longer special compared to the other factions, so remove it from the Soviet faction description
2015-03-31 00:01:40 +13:00
ScottNZ
925f838e6d
Update some infantry tooltip descriptions
2015-03-30 23:55:22 +13:00
ScottNZ
5a29febe97
Increase shroud reveal range of shok from 4 cells to 5
2015-03-30 23:55:22 +13:00
ScottNZ
c193b91b4f
Increase shok range from 3.5 cells to 6
2015-03-30 23:55:21 +13:00
ScottNZ
b62a710fd9
Remove sniper (make it unbuildable)
2015-03-30 23:55:20 +13:00
ScottNZ
f7893534f5
Make spy plane available to all Soviet factions
2015-03-30 23:55:20 +13:00
ScottNZ
5e3457a046
Buff pillbox against infantry
2015-03-30 23:55:19 +13:00
reaperrr
0b4ec5a815
Merge pull request #7770 from penev92/bleed_starportCarryall
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Bring back carryall.starport and fix trike.starport's prerequisites
2015-03-30 02:13:46 +02:00
reaperrr
ad808a4ad0
Fixes Titan selection box, improves Wolverine selection box.
2015-03-30 02:04:52 +02:00
reaperrr
ba0b934c38
Fix TS shellmap music
2015-03-30 02:04:51 +02:00
Taryn Hill
410d9325e3
Add light, medium, and heavy starting units to TS.
2015-03-29 14:50:05 -05:00
reaperrr
57dab6ccc1
Fix D2k gun tower to use tank muzzle
2015-03-29 14:23:09 +02:00
Paul Chote
dcebbf211c
Merge pull request #7754 from Phrohdoh/crlf-to-lf
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Replace CRLF with LF in TilesetBuilder/defaults.yaml.
2015-03-29 12:17:19 +01:00
reaperrr
25d5daf6f5
Fixes/improves D2k firing offsets.
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- Raider/Stealth Raider
- Bazooka infantry
- Devastator
- Gun Tower
2015-03-29 12:42:47 +02:00
reaperrr
05426562cd
D2k sequence cleanups and gun turret muzzle fix
2015-03-29 12:42:46 +02:00
penev92
df759172c0
Bring back carryall.starport and fix trike.starport's prerequisites
2015-03-29 13:06:51 +03:00
Pavel Penev
975cb3101f
Merge pull request #7765 from Mailaender/voxel-shadow-palette
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Documented the voxel shadow palette
2015-03-29 02:27:21 -07:00
Oliver Brakmann
9b1ef23c3c
Merge pull request #7768 from OpenRA/revert-7761-appveyor-artifacts-kiss
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Revert "Deploy with just OpenRA-Setup.exe"
2015-03-29 11:09:51 +02:00
Oliver Brakmann
ebe8e1dc4d
Merge pull request #7766 from Mailaender/appveyor-make-version
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Fixed the missing version tag in the Windows installer
2015-03-29 11:08:52 +02:00
Matthias Mailänder
105417e7c1
Revert "Deploy with just OpenRA-Setup.exe"
2015-03-29 10:30:57 +02:00
Matthias Mailänder
e289be1557
tag the version on Windows
2015-03-29 08:24:47 +02:00
Matthias Mailänder
c5a1141711
un-hardcode and self-document the shadow palette
2015-03-29 08:17:20 +02:00
Matthias Mailänder
91d4a1ce66
Update README.md
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linkfix
2015-03-28 23:58:09 +01:00
Matthias Mailänder
6666f1ec46
Merge pull request #7762 from Mailaender/appveyor-after-test
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Package after the units tests instead of before deploy
2015-03-28 23:33:55 +01:00
Matthias Mailänder
fb3ea081a1
before before deploy
2015-03-28 23:20:16 +01:00
Oliver Brakmann
4a69687311
Merge pull request #7761 from Mailaender/appveyor-artifacts-kiss
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Deploy with just OpenRA-Setup.exe
2015-03-28 23:00:30 +01:00
Matthias Mailänder
dc9b193925
KISS
2015-03-28 22:53:41 +01:00
Matthias Mailänder
49835b2f7a
Merge pull request #7760 from Mailaender/appveyor-artifact-name
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Yet another attempt to fix AppVeyor deployment
2015-03-28 22:22:45 +01:00
Matthias Mailänder
766b9d6aa3
try a different syntax for environment variables
2015-03-28 22:01:33 +01:00
Matthias Mailänder
e454e6dcb1
name the artifact
2015-03-28 21:53:39 +01:00
Matthias Mailänder
3bcc94c182
Merge pull request #7759 from obrakmann/fix-wiki-update
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Fix wiki update to match travis' idea of branch names
2015-03-28 21:15:23 +01:00
Oliver Brakmann
858a8331b1
Merge pull request #7758 from Mailaender/appveyor-artifacts
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Tried to fix AppVeyor deployment
2015-03-28 21:14:42 +01:00
Oliver Brakmann
6f54f8e616
Fix wiki update to match travis' idea of branch names
2015-03-28 21:00:17 +01:00
Matthias Mailänder
324dcf0e8a
try to simplify/fix the artifacts filter
2015-03-28 20:57:42 +01:00
Matthias Mailänder
e886f64785
Merge pull request #7756 from pchote/fix-ts-palette
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Fix TS player palette definition.
2015-03-28 20:17:49 +01:00
Paul Chote
77a56c95f1
Fix TS player palette definition.
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Regression from #7699 .
2015-03-28 19:11:44 +00:00
Oliver Brakmann
820df840a3
Merge pull request #7755 from Mailaender/powershell-utf8
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Enforced UTF8 encoding for pandoc
2015-03-28 20:07:49 +01:00
Matthias Mailänder
f287fb9c10
enforce UTF8 encoding for pandoc
2015-03-28 19:45:11 +01:00
penev92
a26be8188c
Hide faction for players who randomed in diplomacy and objectives panels
2015-03-28 20:44:05 +02:00
Taryn Hill
3faea1bfc0
Replace CRLF with LF in TilesetBuilder/defaults.yaml
2015-03-28 12:53:34 -05:00
Matthias Mailänder
b59bdce194
Merge pull request #7753 from obrakmann/fix-appyveyor
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Fix appveyor build again
2015-03-28 18:20:21 +01:00
Oliver Brakmann
ba7b2ac6bd
Reverse arguments to pandoc
2015-03-28 18:15:29 +01:00
Oliver Brakmann
93af7b7677
Merge pull request #7752 from Mailaender/pandoc-appveyor-fix
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Trying to fix pandoc in the AppVeyor build again
2015-03-28 18:00:43 +01:00
Matthias Mailänder
f6d740b4b7
absolute path for pandoc
2015-03-28 16:55:43 +01:00
Matthias Mailänder
8f1f2e8999
prepare for Chocolatey (v0.9.9)
2015-03-28 16:54:58 +01:00
Oliver Brakmann
2cf53f0e13
Merge pull request #7747 from reaperrr/ra-tent-fix
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Made RA tent art tileset-specific again
2015-03-28 16:22:40 +01:00
reaperrr
c32631de9b
Merge pull request #7699 from x-a-n-a-x/new-TS-build-palette-skin
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Added a new Tiberian Sun mod build palette skin
2015-03-28 16:15:22 +01:00
Paul Chote
9b11b0fd41
Merge pull request #7607 from Mailaender/html-local-markdown
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Brought back the HTML documentation for NSIS
2015-03-28 14:55:00 +00:00
Matthias Mailänder
5733e3832e
Merge pull request #7749 from pchote/remove-legacy-extensions
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Remove GlobalFilesystem.OpenWithExts.
2015-03-28 15:27:03 +01:00
Paul Chote
b2458fc614
Remove GlobalFilesystem.OpenWithExts. Closes #5272 .
2015-03-28 12:38:48 +00:00
reaperrr
2a6f69345d
Removes the desert conversions of walls.
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The files aren't used by the game anymore and just confuse the legacy editor.
2015-03-28 13:38:08 +01:00
reaperrr
557b479f40
Makes ra tent art tileset-specific again
2015-03-28 12:43:12 +01:00
Matthias Mailänder
99283da84f
Merge pull request #7723 from RoosterDragon/batch-shroud-cell-changes
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Batch shroud cell changes
2015-03-28 12:16:30 +01:00
x-a-n-a-x
a8d5542422
Added a new Tiberian Sun mod build palette skin
2015-03-28 10:10:45 +01:00
Matthias Mailänder
87d2aa062a
Merge pull request #7710 from pchote/radar-geometry-fix
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Fix radar origin for non-square widgets.
2015-03-28 10:01:06 +01:00
reaperrr
fe09cef825
Merge pull request #7745 from pchote/ts-snow
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Add snow tileset and artwork to TS.
2015-03-28 01:26:41 +01:00
reaperrr
764c082478
Merge pull request #7741 from pchote/ra-remove-legacy-parsing
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Disable legacy sequence parsing in RA.
2015-03-28 00:45:46 +01:00
Oliver Brakmann
18c59bdb7f
Merge pull request #7671 from reaperrr/random-optimisations
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More constructor caching and minor random optimisations
2015-03-27 23:40:11 +01:00
Oliver Brakmann
66c56ac47a
Merge pull request #7678 from delftswa2014/feature/aicheats
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Money cheat for all players and AI
2015-03-27 23:02:37 +01:00
Oliver Brakmann
7739f59d62
Merge pull request #7703 from reaperrr/d2k-trails
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Fixed D2k trails and deviator explosion color
2015-03-27 22:27:20 +01:00
RoosterDragon
d44830c945
Inline the equality test in CPos.Equals for performance.
2015-03-27 19:50:09 +00:00
RoosterDragon
1853ddde94
Use MPos indexer for CellLayer in Shroud.
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This reduces us to one conversion per cell rather than two or three.
2015-03-27 19:50:07 +00:00
RoosterDragon
1584018dcd
Batch shroud cell changes.
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By maintaining a set of changed cells we can avoid repeating work for cells that change multiple times before being rendered. The shroud renderer and radar widget now delay their work until they must render, and thus process each changed cell only once. This avoids significant repetition that was causing major slowdown when many actors were in the world.
2015-03-27 19:50:05 +00:00
reaperrr
663d434457
Fix sniper electro death anim.
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Closes #7742 .
2015-03-27 17:35:16 +00:00
reaperrr
b7fc275067
RA sequence cleanups.
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Note: Removing Length: * from interior boxes and larvae as well as barrels
is intentional, boxes have just 1 frame, and frames 2+3 of larvae and
barrels are just duplicates of the first, added by Westwood to work around
damage stage issues.
Fixes fence palette on desert maps.
2015-03-27 17:35:16 +00:00
Paul Chote
08aa1e86a9
Disable legacy sequence parsing in RA.
2015-03-27 17:35:15 +00:00
reaperrr
6f244d5e3c
Fix D2k missile trails and deviator explosion
2015-03-27 13:59:34 +01:00
reaperrr
8bc31a4ae2
Make smoke trail palette customisable, add player color trail support to bullets & missiles
2015-03-27 13:59:33 +01:00
reaperrr
9e2da0d2df
Add support for player color explosions to CreateEffectWarhead
2015-03-27 13:51:13 +01:00
reaperrr
b52d055eec
Misc constructor caching
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Cache trait look-ups in constructor for various other traits and
activities.
2015-03-27 13:47:04 +01:00
reaperrr
1e9d1a6cb7
Cache trait look-ups in the constructor where possible for Air activities/traits
2015-03-27 13:47:04 +01:00
Pavel Penev
9a780ba07d
Merge pull request #7738 from pchote/cnc-remove-legacy-parsing
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Disable legacy sequence parsing in TD.
2015-03-27 02:58:41 -07:00
Pavel Penev
7179ec6ffb
Merge pull request #7639 from reaperrr/projectile-cleanup
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Remove TurboBoost and various other Projectile cleanups
2015-03-27 01:46:54 -07:00
reaperrr
b5c74c63c9
Make variable bullet angle and speed independent from each other
2015-03-27 00:11:33 +01:00
reaperrr
d531d29791
Add/tweak some descriptions and streamline style/organisation of
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projectile and explosion effects code
2015-03-27 00:11:32 +01:00
reaperrr
1cc900b269
Yaml style fixes to reduce future --upgrade-mod "noise" a little
2015-03-27 00:11:32 +01:00
reaperrr
33cb4fe3e1
Projectile refactoring upgrade rules
2015-03-27 00:11:31 +01:00
reaperrr
c92b2298c3
Remove missile TurboBoost
2015-03-27 00:04:39 +01:00
reaperrr
2a4719b88b
Rename Missile ROT to RateOfTurn
2015-03-27 00:04:38 +01:00
reaperrr
f9332c9efe
Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
2015-03-27 00:04:37 +01:00
reaperrr
fb710f15bb
Move projectile palette definition from weapon to projectile effects
2015-03-27 00:04:36 +01:00
Pavel Penev
c61dc48548
Merge pull request #7324 from reaperrr/limitedammo2
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Refactored LimitedAmmo to AmmoPool
2015-03-26 15:59:56 -07:00
Paul Chote
4e1a02e35e
Add snow test map.
2015-03-26 22:42:44 +00:00
Paul Chote
0a6e21d908
Support tileset-specific art in TS.
2015-03-26 22:42:43 +00:00
Paul Chote
a9f6e09afd
Add TS snow tileset.
2015-03-26 22:42:43 +00:00
Paul Chote
a2b423e4f9
Add a(nother) workaround for the legacy editor.
2015-03-26 22:41:46 +00:00
Paul Chote
549c0bf382
Disable legacy sequence parsing in TD.
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Removes unused `powerdown` sequences.
2015-03-26 22:41:46 +00:00
Paul Chote
7ad2f3e104
Support tileset-specific sprite definitions.
2015-03-26 22:41:45 +00:00
reaperrr
c51afd837c
Upgrade rules for LimitedAmmo -> AmmoPool refactoring
2015-03-26 23:21:02 +01:00
reaperrr
38d5163062
Refactors LimitedAmmo to AmmoPool.
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Removes Reloads trait.
This enables adding multiple AmmoPools via @ differentiators and
Name which adds the possibility to assign each armament to a specific
ammo pool.
Furthermore, this moves all Reloads functionality onto AmmoPool.
Now a combination of all three is possible on a single actor: no limited
ammo, limited ammo that can reload on its own, and limited ammo which
needs to be reloaded at a rearm actor.
Additionally moves RearmSound from Minelayer to AmmoPool.
2015-03-26 23:21:01 +01:00
Matthias Mailänder
43b4bfc9e5
Merge pull request #7706 from penev92/bleed_fixDisguise
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Fix for the EnemyWatcher-Disguise trait interaction
2015-03-26 22:35:18 +01:00
Matthias Mailänder
ab2db13b3c
Merge pull request #7736 from abcdefg30/allies05aFIX
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Fixes #7735
2015-03-26 22:26:31 +01:00
Matthias Mailänder
4084140716
Merge pull request #7731 from pchote/ts-tileset-fixes
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Fix TS/RA2 tileset importer and apply correctness fixes to TS temperate.
2015-03-26 22:13:31 +01:00
penev92
460d0b84a6
Fix EnemyWatcher's interaction with disguised actors
2015-03-26 15:20:26 +02:00
Paul Chote
bbee16db99
Fix TS tileset.
2015-03-25 19:59:09 +00:00
Paul Chote
5d0eecd4c5
Don’t crash on bogus TerrainTiles.
2015-03-25 19:59:09 +00:00
Paul Chote
c5625d0d70
Fix radar color keys.
2015-03-25 19:59:09 +00:00
Paul Chote
a76bc3e188
Include sprite extension in imported tilesets.
2015-03-25 19:59:08 +00:00
Paul Chote
23bbe23603
Update imported tile types.
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Using data provided by @tomsons26.
2015-03-25 19:59:08 +00:00
Oliver Brakmann
6fca67e7f6
Merge pull request #7664 from penev92/bleed_harvesterInsurance
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Implement Carryall edge spawn, harvester delivery by carryall and harvester insurance for D2k
2015-03-25 20:03:00 +01:00
Oliver Brakmann
15af43d9b4
Merge pull request #7674 from obrakmann/fix7414_debian_dependencies
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Add MaxMind GeoIP2's dependencies to debian package
2015-03-25 19:14:01 +01:00
abcdefg30
7c7e5efc4f
Fix a fatal error in allies05a
2015-03-25 16:15:49 +01:00
reaperrr
036f2459bf
Merge pull request #7732 from pchote/tsra2-reverses
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Clean up sequence key loading and add Reverses field for TS/RA2.
2015-03-25 06:41:44 +01:00
Matthias Mailänder
b5779b2583
Merge pull request #7733 from pchote/d2k-remove-legacy-parsing
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Disable legacy sequence parsing in D2K.
2015-03-24 22:16:12 +01:00
RoosterDragon
777a57af62
Lazily generate frozen actor renderables.
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Previously actors that could be frozen under fog but were currently visible would be rendered by the frozen under fog system constantly in order to keep a copy of the renderables ready to go for the frozen counterpart when the actor became invisible. Instead, we now delay this extra rendering until the actor actually becomes invisible. This eliminates the wasted rendering to generate renderables that were never used.
2015-03-24 21:08:27 +00:00
Paul Chote
9b33d7b1e5
Disable legacy sequence parsing in D2K.
2015-03-24 18:01:30 +00:00
Paul Chote
4baf639130
Add a Reverses sequence key for TS/RA2 animations.
2015-03-24 17:37:08 +00:00
Paul Chote
4d60757611
Simplify sequence field parsing.
2015-03-24 17:37:08 +00:00
Taryn Hill
8d8db8d90d
Merge pull request #7707 from pchote/tileset-fixes
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Automated correctness fixes for tileset definitions.
2015-03-24 09:03:34 -05:00
Oliver Brakmann
60319aa500
Add MaxMind GeoIP2's dependencies to debian package
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It would have been easier to just depend on libnewtonsoft-json5.0-cil, but that is only available in Ubuntu 14.04 and higher.
2015-03-24 14:30:22 +01:00
Paul Chote
52624912fe
Work around bogus tiles.
2015-03-23 20:33:24 +00:00
Paul Chote
92452271fe
Use per-tile color in minimap.
2015-03-23 20:33:23 +00:00
Paul Chote
491c851c87
Fix D2K tileset.
2015-03-23 20:33:23 +00:00
Paul Chote
dd36c5094c
Fix TD tilesets.
2015-03-23 20:32:29 +00:00
Paul Chote
6e1307d08d
Fix RA tilesets.
2015-03-23 20:32:28 +00:00
Paul Chote
ec77e15e54
Add a utility command to fix implicit tile definitions.
2015-03-23 20:32:28 +00:00
Paul Chote
8844defb44
Fix TileSet.Save().
2015-03-23 20:32:28 +00:00
Taryn Hill
ab63d3f7df
Merge pull request #7714 from Mailaender/d2k-black-tile-removal
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Removed legacy ARRAKIS tiles.
2015-03-23 15:15:28 -05:00
Matthias Mailänder
2f1aae59eb
don't crash so easily
2015-03-23 21:03:26 +01:00
Matthias Mailänder
edbb31afe1
remove mistaken templates
2015-03-23 21:03:24 +01:00
Matthias Mailänder
2223b0a43b
Merge pull request #7719 from reaperrr/fix-wda-crashes
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Disables WithDeathAnimation for deployed TS units
2015-03-23 20:30:24 +01:00
Taryn Hill
c68becb1ea
Merge pull request #7721 from abcdefg30/smallpolish
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Small polish.
2015-03-23 12:28:55 -05:00
abcdefg30
f84882ce9c
Replace spaces with tabs
2015-03-23 17:27:53 +01:00
abcdefg30
fb8ac18522
Fix the wrong indentation in PerfHistory.cs
2015-03-23 17:27:52 +01:00
abcdefg30
c5a5bb0844
Add a missing space in the Template description
2015-03-23 17:27:51 +01:00
reaperrr
e65453de24
Disables WithDeathAnimation for deployed TS units (Tick Tank, Arty, Sensor Array, ICBM launcher)
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Fixes crash when destroying them.
2015-03-23 14:56:40 +01:00
reaperrr
3c4d712b78
Merge pull request #7708 from pchote/sequence-utility
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Add a utility command for checking sequences.
2015-03-23 13:19:42 +01:00
Paul Chote
d631d8b780
Merge pull request #7711 from Mailaender/d2k-sietch-offset
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Fixed the Sietch sprite offset
2015-03-22 22:31:59 +00:00
reaperrr
bbabf4e2e7
Merge pull request #7712 from Mailaender/grid-above-spice
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Fixed spice being drawn above the grid
2015-03-22 22:49:23 +01:00
reaperrr
09a0d83936
Merge pull request #7577 from RoosterDragon/shroud-visibility-perf
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Speed up shroud visibility updates.
2015-03-22 22:38:41 +01:00
Paul Chote
7b57d87df5
Merge pull request #7713 from Mailaender/camera-icon
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Added a camera icon
2015-03-22 19:30:00 +00:00
Matthias Mailänder
f39b01b53c
Merge pull request #7700 from pchote/sequence-defaults
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Add support for per-sequence animation defaults
2015-03-22 20:22:04 +01:00
Paul Chote
a7c64a0941
Remove redundancies from TS sequences.
2015-03-22 17:31:42 +00:00
Matthias Mailänder
90138785a1
draw the grid above the spice
2015-03-22 18:13:08 +01:00
Matthias Mailänder
ee58c68604
fix Sietch sprite offset
2015-03-22 18:09:33 +01:00
Paul Chote
2444f35695
Fix radar origin for non-square widgets.
2015-03-22 17:01:24 +00:00
penev92
efee3598f9
Add D2k harvester insurance on worm frenzy
2015-03-22 17:00:59 +02:00
penev92
0d05fb5326
Implement FreeActorWithDelivery to enable off-map harvester delivery
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Fix FreeActorInfo fields descriptions
2015-03-22 17:00:57 +02:00
penev92
fa6e5948d7
Remove the Lua scripted harvester delivery from the D2k shellmap and reorganize Carryall actor definitions
2015-03-22 16:58:16 +02:00
penev92
7608cb93b4
Split CarryUnit into PickupUnit and DeliverUnit
2015-03-22 16:58:15 +02:00
penev92
4eb67b328f
Refactor AutoCarryall trait and rename to Carryall
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Fixup Carryable
2015-03-22 16:58:14 +02:00
penev92
f9a2378be8
Produce D2k carryalls at the edge of the map
2015-03-22 16:58:13 +02:00
penev92
5927e1080a
Add ChooseClosestEdgeCell() method to the Map class
2015-03-22 16:58:11 +02:00
Paul Chote
bcc3aefaa7
Merge pull request #7702 from abcdefg30/tscrash
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Fix a crash in UpgradeActorsNear.cs
2015-03-22 13:58:05 +00:00
Paul Chote
8fd4eca2da
Merge pull request #7560 from RoosterDragon/let-it-go
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Speed up frozen actor updates & prevent flicker
2015-03-22 13:52:33 +00:00
Paul Chote
c92d1342f0
Allow mods to define Defaults for all animations in a sequence.
2015-03-22 12:58:08 +00:00
Paul Chote
a69145caf0
Add a utility command for checking sequences.
2015-03-22 12:48:51 +00:00
Matthias Mailänder
7f9f29c8a2
add a camera icon
2015-03-22 07:51:22 +01:00
abcdefg30
5d7f6081e4
Fix a crash in UpgradeActorsNear.cs
2015-03-21 22:51:25 +01:00
Matthias Mailänder
5de9e72707
Merge pull request #7492 from penev92/bleed_enemySightedNotification
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Closes #7491
2015-03-21 19:18:01 +01:00
Matthias Mailänder
3900733c1d
Merge pull request #7581 from Phrohdoh/sequence-error-fix
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Clarify the error relating to too many frames defined in a sequence.
2015-03-21 15:33:14 +01:00
Oliver Brakmann
919c0fd359
Merge pull request #7638 from pchote/infantry-body
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Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 15:22:53 +01:00
Paul Chote
cf92d0ea24
Merge pull request #7687 from reaperrr/ts-wda
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Use 3rd damage level of TS buildings for death instead of critical
2015-03-21 14:10:45 +00:00
Oliver Brakmann
ff49cdcc5f
Use the OnPlayerDiscovered trigger in gdi05a
2015-03-21 15:19:19 +02:00
penev92
16dee554c4
Introduce OnDiscovered and OnPlayerDiscovered Lua triggers
2015-03-21 15:19:18 +02:00
Matthias Mailänder
79c53e3981
Merge pull request #7525 from penev92/bleed_enemySightedNotification2
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Refactor EnemyWatcher and AnnounceOnSeen traits
2015-03-21 14:16:06 +01:00
Paul Chote
4ea55809ca
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 13:04:17 +00:00
Paul Chote
fa0264a73c
Fix WithDeathAnimation dependency.
2015-03-21 13:04:16 +00:00
Oliver Brakmann
6c50d0eda8
Merge pull request #7608 from pchote/widgetcommon
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Move common widgets from Game to Mods.Common.
2015-03-21 13:57:56 +01:00
penev92
d9a6b1ec5a
Disable notifications for U2
2015-03-21 14:19:20 +02:00
Paul Chote
e5c03413cc
Move common widgets from Game to Mods.Common.
2015-03-21 11:53:53 +00:00
penev92
328e329fe7
Disallow sound/radar notifications for neutral actors via a configurable field on the trait
2015-03-21 12:03:41 +02:00
penev92
55e04a44c8
Add EnemyWatcher and AnnounceOnSeen to RA
2015-03-21 11:32:28 +02:00
penev92
1b616123ef
Introduce INotifyDiscovered interface and use it to move notifications from EnemyWatcher to AnnounceOnSeen
2015-03-21 07:53:41 +02:00
Matthias Mailänder
eb0ea8d543
Merge pull request #7693 from obrakmann/fix7688_d2k_insignia_behind_radar
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Fix d2k faction logos being visible behind radar on narrow maps
2015-03-20 22:46:14 +01:00
Oliver Brakmann
112d7caf97
Fix d2k faction logos being visible behind radar on narrow maps
2015-03-20 19:10:05 +01:00
Matthias Mailänder
e98c55a852
Merge pull request #7681 from abcdefg30/startgamenotification
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Allow the use of race variants in "StartGameNotification:"
2015-03-20 18:08:16 +01:00
Matthias Mailänder
146afd755b
bring back the HTML documentation
2015-03-20 18:01:12 +01:00
Matthias Mailänder
7be8c4461b
Merge pull request #7405 from Rydra/upstream/int2immutable
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Made int2 class immutable
2015-03-20 16:03:46 +01:00
abcdefg30
a249302b6b
Allow the use of race variants in "StartGameNotification:"
2015-03-20 14:52:58 +01:00
David Jiménez
f15f1e41e8
Made int2 struct immutable
2015-03-20 13:54:01 +01:00
Matthias Mailänder
dc1862f3dc
Merge pull request #7529 from delftswa2014/feature/kdr_stat
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Add Kill/Death ratio in statistics window
2015-03-20 13:35:21 +01:00
Matthias Mailänder
d7a373ffda
Merge pull request #7691 from Mailaender/appveyor-windows-move
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Corrected the NSIS Setup.exe renaming in the last AppVeyor step
2015-03-20 07:37:54 +01:00
Matthias Mailänder
2f199a1c9c
correct the path
2015-03-20 07:34:42 +01:00
Matthias Mailänder
fc09fe9e03
Merge pull request #7683 from obrakmann/fix-appveyor-build-the-37482th
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Fix archive extraction in appveyor builds
2015-03-20 07:10:02 +01:00
Matthias Mailänder
0569eb640f
Merge pull request #7649 from RoosterDragon/stylecop-line-length
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Enforce a line length limit.
2015-03-20 07:07:58 +01:00
reaperrr
b66cae100b
Use 3rd damage level of TS buildings for death animation instead of critical damage state
2015-03-20 01:11:50 +01:00
RoosterDragon
c3531d6f70
Avoid duplicated frozen visibility checks.
...
The FrozenUnderFog.Tick method will now reuse the calculation do by the frozen actor when it had to calculate its visibility, this prevents it having to re-do the fairly expensive visibility calculation.
2015-03-19 17:30:40 +00:00
RoosterDragon
1515ac54f6
Enforce a line length limit.
2015-03-19 17:20:34 +00:00
Oliver Brakmann
721ba5e9c3
Merge pull request #7595 from WolfGaming/SellTooltip
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Refund tooltip
2015-03-19 18:11:30 +01:00
WolfGaming
068a96fd46
Fixes NullPointerException when frozen.Actor is null.
2015-03-19 05:53:59 +00:00
WolfGaming
d2f02e7a4b
Fix missions showing tooltips wrong.
2015-03-19 05:53:55 +00:00
WolfGaming
c460906ed5
Added refund tooltip.
2015-03-19 05:53:51 +00:00
WolfGaming
bf3ddcfbf1
Implemented an interface that allows traits to add custom information to tooltips.
2015-03-19 05:53:44 +00:00
Pavel Penev
272086de76
Merge pull request #7541 from Mailaender/d2k-build-hotkeys
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Fixed the hard-coded Dune 2000 production tab hotkeys
2015-03-18 12:08:41 -07:00
Oliver Brakmann
4d8189ea97
Fix archive extraction in appveyor builds
2015-03-18 18:10:10 +01:00
Matthias Mailänder
73b4a18e22
make the d2k production tab hotkeys configurable
2015-03-18 06:49:44 +01:00
Matthias Mailänder
16ff6e2112
Merge pull request #7561 from RoosterDragon/fast-map-border-shroud
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Speed up map border shroud & fix viewport visible cells
2015-03-18 06:36:45 +01:00
Pavel Penev
82c01ec640
Merge pull request #7667 from Mailaender/move-without-force
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Avoid PowerShellisms to fix the AppVeyor build
2015-03-17 18:58:09 -07:00
Pavel Penev
4c0a81fe15
Merge pull request #7679 from obrakmann/new-ftrk-icon
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Replace flak truck icon with non-copyrighted art
2015-03-17 12:45:50 -07:00
Oliver Brakmann
d16701447f
Replace flak truck icon with non-copyrighted art
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The new art is based on an image from the public domain (http://commons.wikimedia.org/wiki/File:%D0%9C%D1%83%D0%B7%D0%B5%D0%B9_%D0%B2%D0%BE%D0%B5%D0%BD%D0%BD%D0%BE%D0%B9_%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B8_%D0%9E%D1%80%D1%83%D0%B6%D0%B8%D0%B5_%D0%9F%D0%BE%D0%B1%D0%B5%D0%B4%D1%8B,_%D0%9A%D1%80%D0%B0%D1%81%D0%BD%D0%BE%D0%B4%D0%B0%D1%80_%2829%29.jpg ), modified for OpenRA by @OmegaBolt.
2015-03-17 18:51:04 +01:00
pevers
bc14889881
added cheat command to give money to all the players and AI
2015-03-17 16:45:37 +01:00
Matthias Mailänder
26a4b9b841
Merge pull request #7623 from cjshmyr/orelord
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Added new 1v1 RA map by MicroBit - Ore Lord
2015-03-17 05:15:00 +01:00
Oliver Brakmann
e4ef1eb820
Merge pull request #7626 from Mailaender/ts-radar-dishes
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Fixed Tiberian Sun radar dishes
2015-03-16 18:37:59 +01:00
reaperrr
258e924afe
Merge pull request #7619 from pchote/ts-civilian-fixes
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Fix TS civilian actor/sequence definitions.
2015-03-16 03:41:37 +01:00
reaperrr
a14bf8622f
Merge pull request #7570 from Mailaender/mods-common
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Moved more traits to Mods.Common
2015-03-15 19:53:13 +01:00
Curtis Shmyr
e71aca2038
Added new RA map by MicroBit - Ore Lord
2015-03-15 11:47:29 -06:00
Matthias Mailänder
737a0e0b67
move common traits
2015-03-15 18:25:28 +01:00
Oliver Brakmann
4a2803c9d1
Merge pull request #7528 from delftswa2014/feature/distinguish_ally_enemy_messages
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Add "(Ally)" behind the name of allies in all-chat
2015-03-15 16:15:01 +01:00
Oliver Brakmann
f6b45fe6cd
Merge pull request #7648 from Phrohdoh/emit-inf-check-race
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Make EmitInfantryOnSell compare string[] for owner's race.
2015-03-15 15:03:51 +01:00
jabbink
1f26d900f5
Add "(Ally)" behind the name of allies in all-chat
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Fixes #7518
2015-03-15 11:52:32 +01:00
Matthias Mailänder
5c1cd0db16
suppress prompting on file moves
2015-03-15 07:32:33 +01:00
Matthias Mailänder
fe5ff86fe2
avoid PowerShellisms
2015-03-15 01:34:50 +01:00
Taryn Hill
fcb2141132
EmitInfantryOnSell now checks a Races string[] against the seller’s race.
2015-03-14 15:54:26 -05:00
Taryn Hill
bc69539993
Clarify the error relating to too many frames defined in a sequence.
2015-03-14 15:50:52 -05:00
Pavel Penev
9a66fc7382
Merge pull request #7656 from OmegaBolt/bfdmap
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Battle for Dune 3v3 map
2015-03-14 18:20:24 +02:00
OmegaBolt
9d3efd12a0
Battle for Dune 3v3 map
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PR as recommended by penev
2015-03-14 15:42:30 +00:00
Pavel Penev
e8a12a5550
Merge pull request #7661 from Mailaender/appveyor-nsis-plugins
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Try to fix the AppVeyor build
2015-03-14 15:00:50 +02:00
Matthias Mailänder
32e1cfd2f2
Merge pull request #7644 from razzmatazz/hackyai-mcv-redeployment-fix
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HackyAI can now build buildings near a new MCV
2015-03-14 12:40:39 +01:00
Oliver Brakmann
863db5a42c
Merge pull request #7640 from Phrohdoh/rand-dmg-sounds
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SoundOnDamageTransition to use string[].
2015-03-14 12:39:20 +01:00
Oliver Brakmann
0062391665
Merge pull request #7652 from fluxer/bleed
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add /lib and /lib64 to the locations lookup for Lua
2015-03-14 10:52:32 +01:00
Matthias Mailänder
33e49c371a
try to fix the AppVeyor build
2015-03-14 09:57:22 +01:00
Pavel Penev
03bab4a72a
Merge pull request #7631 from pchote/sequence-rework
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Rework sequence parsing.
2015-03-14 00:13:03 +02:00
Taryn Hill
76457c5fc1
Merge pull request #7542 from Mailaender/appveyor-deployment-fix
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Fixed AppVeyor deployment.
2015-03-13 16:22:40 -05:00
Pavel Penev
04e0275d33
Merge pull request #7650 from Phrohdoh/fix-ramp-nre
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Fix NRE caused by checking the RampType of a tile in #7645 .
2015-03-13 20:30:02 +02:00
Pavel Penev
dd424f0b14
Merge pull request #7657 from MustaphaTR/copyright-date-readme
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Update year of Copyrights on Readme
2015-03-13 16:34:54 +02:00
Mustafa Alperen Seki
aaf0f8d906
Update year of Copyrights on Readme
2015-03-13 12:36:09 +02:00
Pavel Penev
dc6040217b
Merge pull request #7618 from Rydra/upstream/hv-heuristic
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Changed the harvester heuristic, solved several regressions in Pathfinder and harvesters
2015-03-13 01:55:50 +02:00
Taryn Hill
7bf058896d
Apply SoundOnDamageTransition upgrade rule.
2015-03-12 16:09:15 -05:00
Taryn Hill
1e0612ddf0
Change SoundOnDamageTransition to randomly select
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from a string[] instead of a single string.
2015-03-12 16:09:11 -05:00
Taryn Hill
32edeccb56
Merge pull request #7476 from abcdefg30/any-subfaction
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Allow picking of a random subfaction.
2015-03-12 15:52:39 -05:00
abcdefg30
63fe578ba8
Allow picking of a random subfaction
2015-03-12 21:34:23 +01:00
Saulius Menkevičius
e1fa6af954
HackyAI can now build buildings with new MCV
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There was an issue where HackyAI would try to build buildings
at old base location and would fail, unless it was placed at the
same place where the old MCV was.
2015-03-12 20:10:08 +02:00
Ivailo Monev
6f070994b5
add /lib and /lib64 to the locations lookup for Lua (issue #7637 )
2015-03-12 15:20:46 +00:00
Taryn Hill
602de0ea13
Fix NRE caused by checking the RampType of a tile in #7645 .
2015-03-12 09:11:51 -05:00
David Jiménez
ea32c20450
Changed the harvester heuristic so that now takes into account the distance from the initial search location. This makes harvesters somewhat more "intelligent" and gather nearer resources. Also solved several regressions introduced in the recent changes in the Pathfinder
2015-03-12 12:28:34 +01:00
Matthias Mailänder
fa4f43b750
account for initial health
2015-03-11 23:18:03 +01:00
Pavel Penev
687403ab89
Merge pull request #7645 from Phrohdoh/fix-slope-buildings
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Mark ramp/slope tiles as unbuildable.
2015-03-11 23:50:17 +02:00
Taryn Hill
a744900e74
Mark ramp/slope tiles as unbuildable.
2015-03-11 16:30:55 -05:00
Matthias Mailänder
4f775a8dc7
Merge pull request #7641 from Generalcamo/patch-2
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Add a Cloaking sound to the Phase Transport
2015-03-11 20:24:42 +01:00
Cody Brittain
a2de502619
Add a Cloaking sound to the Phase Transport
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Adds a cloaking sound to the phase transport
2015-03-10 20:30:45 -04:00
Oliver Brakmann
f5535c00a2
Merge pull request #7593 from Phrohdoh/wiki-trait-links
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Wiki trait links.
2015-03-10 18:40:53 +01:00
Oliver Brakmann
60bf903e7c
Merge pull request #7634 from Phrohdoh/sw-docs
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Add some documentation to support powers.
2015-03-10 18:35:41 +01:00
Matthias Mailänder
cb29c29efc
deploy on any branch with tags
2015-03-10 07:31:26 +01:00
Matthias Mailänder
32328835ff
try to fix artifact deployment
2015-03-10 07:31:26 +01:00
Matthias Mailänder
7bf3ef0e90
stop 7-Zip from displaying prompts that halt the build
2015-03-10 07:31:24 +01:00
Matthias Mailänder
7123f93e86
Merge pull request #7617 from Mailaender/fuzzy-nuget
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Removed FuzzyLogicLibrary.dll binary from source code management
2015-03-10 06:50:56 +01:00
Taryn Hill
a5bbb60db9
Remove unnecessary newline from output.
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Make required trait strings a hyperlink.
2015-03-10 00:20:40 -05:00
Taryn Hill
51e470e64c
Add some documentation to support powers.
2015-03-10 00:13:24 -05:00
Paul Chote
f91ee3fb45
Fix sequence terminology.
2015-03-09 20:45:49 +00:00
Paul Chote
7292bd20b3
Move Sequence parsing into mod code.
2015-03-09 20:45:22 +00:00
Paul Chote
d3783f0244
Introduce ISpriteSequence interface.
2015-03-09 19:19:00 +00:00
Paul Chote
2cc714be4e
Allow IGlobalModData to opt-in to custom parsing.
2015-03-09 19:19:00 +00:00
Paul Chote
60937b096b
Give a sensible error if LoadScreen/LobbyDefaults is missing.
2015-03-09 19:18:59 +00:00
Matthias Mailänder
429111a282
fix the destroyed radar dishes
2015-03-08 21:51:36 +01:00
Matthias Mailänder
762c0e12a2
Merge pull request #7522 from delftswa2014/bugfix/sellicon
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Closes #7508
2015-03-08 19:13:34 +01:00
Oliver Brakmann
78e74eb685
Merge pull request #7601 from Phrohdoh/ab-hotkeys
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Add hotkeys to playback controls.
2015-03-08 17:19:24 +01:00
Taryn Hill
a05b015581
Add hotkeys to playback controls.
2015-03-08 10:30:26 -05:00
Oliver Brakmann
190d197613
Merge pull request #7544 from delftswa2014/bugfix/sam_site_friendlyfire
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Friendly fire fixes and sam sites
2015-03-08 16:16:14 +01:00
Oliver Brakmann
a39352aee3
Merge pull request #7524 from penev92/bleed_enemySightedNotification1
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Fix the EnemyWatcher trait (hotfix)
2015-03-08 15:44:31 +01:00
Paul Chote
4110064c44
Fix TS civilian actor/sequence definitions.
2015-03-08 13:01:47 +00:00
penev92
4a5b3b59ed
Properly remove worms from the world
2015-03-08 15:01:40 +02:00
penev92
58ab28206f
Fix multiple notifications in multiplayer bug
2015-03-08 15:01:38 +02:00
penev92
1261fd1b07
Increase NotificationInterval to 30 seconds
2015-03-08 15:01:36 +02:00
Pavel Penev
a3065ad90c
Merge pull request #7616 from obrakmann/fix-win-map-hashes
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Ensure LF line ending for .yaml files for hash consistency across platforms
2015-03-08 14:55:32 +02:00
Matthias Mailänder
ac5a1b2569
fetch FuzzyLogicLibrary from NuGet
2015-03-08 10:22:37 +01:00
Pavel Penev
5ad1424c87
Merge pull request #7579 from Mailaender/lua51-msvc110
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Avoid MSVC120 runtime dependency for Lua Windows DLLs
2015-03-08 02:29:55 +02:00
Pavel Penev
4c394d61e4
Merge pull request #7611 from Mailaender/freetype2-msvc-downgrade
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Fixed FreeType2 depending on too new VS C++ runtime DLLs
2015-03-08 02:27:14 +02:00
Oliver Brakmann
419e63a33c
Ensure LF line ending for .yaml files for hash consistency across platforms
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Without this change, the git client will auto-convert the line endings to CRLF, which leads to hash mismatches for unpacked maps, which would be especially bad if we were going to build the Windows package on a Windows system.
Adds the same rule for .lua files as well, in preparation for a change that will make those contribute to the map hash.
2015-03-07 23:34:01 +01:00
Matthias Mailänder
b7255761e3
downgrade to MSVC8 runtime dependency
2015-03-07 17:54:42 +01:00
Taryn Hill
04fff1da72
Merge pull request #7606 from pchote/manifest
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Allow mods to define custom manifest data.
2015-03-07 09:51:00 -06:00
Matthias Mailänder
0f309c31be
downgrade FreeType2 version to old msvcrt.dll dependency
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also downgrade ZLib dependency to old VC runtime versions
2015-03-07 14:04:36 +01:00
Paul Chote
dcfc62f333
Move InstallUtils from Game to Mods.Common.
2015-03-07 10:02:43 +00:00
Paul Chote
2de91a4c4e
Convert ContentInstaller into a manifest module.
2015-03-07 10:02:42 +00:00
Paul Chote
5552000d69
Allow mods to define custom manifest metadata.
2015-03-07 10:02:42 +00:00
Paul Chote
31710c1644
Remove obsolete Movies entry from cnc manifest.
2015-03-07 10:02:42 +00:00
Pavel Penev
77684f4439
Merge pull request #7353 from Mailaender/promptconfirm-incompatible-replay
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Added a warning before loading incompatible replays
2015-03-07 11:20:33 +02:00
Matthias Mailänder
e13447e641
automatically switch mods when possible
2015-03-07 10:12:16 +01:00
Matthias Mailänder
3bb448b29b
warn before loading incompatible replays
2015-03-07 10:06:17 +01:00
Pavel Penev
5fa7e50c8e
Merge pull request #7599 from DeadlySurprise/radarCursorFix
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Fixed radar not showing move/attack cursors
2015-03-06 22:32:37 +02:00
Pavel Penev
f590fe0d91
Merge pull request #7602 from obrakmann/fix7600_pdof_bib
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Add mini-bib to fake chronosphere
2015-03-06 22:24:31 +02:00
Oliver Brakmann
886513277a
Add mini-bib to fake chronosphere
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Fixes #7600
2015-03-06 20:29:30 +01:00
DeadlySurprise
1a2e8d56d1
Fixed radar not showing move/attack cursors
2015-03-06 14:30:45 +01:00
Taryn Hill
36db620262
Merge pull request #7533 from reaperrr/ra-weapons
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Split RA weapons.yaml into multiple roughly categorized files.
2015-03-05 17:27:16 -06:00
jabbink
da546fc955
Add Kill/Death ratio in statistics window
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closes #6858
2015-03-05 11:15:08 +01:00
Matthias Mailänder
957a9e2532
Merge pull request #7580 from Phrohdoh/ab-logical-frame-counter
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Use correct frame indices in the asset browser.
2015-03-04 22:11:56 +01:00
Matthias Mailänder
fc750874bc
Merge pull request #7586 from Phrohdoh/exit-descs-buff
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Make Exit’s descs more informative.
2015-03-04 20:45:59 +01:00
pevers
17fec82348
fixed taking over sam/pillbox/etc. to stop firing
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fixed issue with powered down samsites
more optimization
very small optimization
undo changes to powerdown samsite fixes
refixed powered down sam sites
removed debug line
redid the fix in another approach by queueing a sell activity on the top of the queue. This was already present but didn't always work
fixed line I removed
prevented attack activity to be queued when actor is disabled
another style fail of me
reverse and queueactivity activities are now executed on top of the queue for a sell action
2015-03-04 18:13:33 +01:00
Taryn Hill
7b16ba5d42
Use correct frame indices in the asset browser
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with total frame count in parentheses.
2015-03-04 10:52:07 -06:00
Taryn Hill
d6da7d54e4
Make Exit’s descs more informative.
2015-03-04 09:15:09 -06:00
Scott
43c3621ef6
Merge pull request #7582 from Phrohdoh/ignore-moq
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Add Moq.dll to the gitignore.
2015-03-04 19:00:46 +13:00
Taryn Hill
025493f6a5
Add Moq.dll to the gitignore.
2015-03-03 22:02:35 -06:00
Paul Chote
8c4ea20636
Merge pull request #7430 from Rydra/upstream/pf-optimized
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[Discussion PR] Complete refactor of Pathfinder
2015-03-03 19:50:25 +00:00
David Jiménez
54ae572303
- Introduced Unit Testing capabilities to the PathFinder trait and algorithm.
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Introduced also a small Unit test project to prove it.
- Separated caching capabilities from PathFinder class to increase cohesion and maintainability.
Refactored the pathfinding algorithm by extracting methods based on responsibilities like
calculating costs and reordering functions. These changes should provide a in average a small increase in
pathfinding performance and maintainability.
- Optimized the pathfinder algorithm to reuse calculations like the
MovementCost and heuristics.
- Introduced base classes, IPathSearch and IPriorityQueue interfaces,
and restructured code to ease readability and testability
- Renamed the PathFinder related classes to more appropriate names. Made the
traits rely on the interface IPathfinder instead of concrete PathFinder
implementation.
- Massive performance improvements
- Solved error with harvesters' Heuristic
- Updated the heuristic to ease redability and adjustability. D can be
adjusted to offer best paths by decreasing and more performance by
increasing it
- Refactored the CellLayer<CellInfo> creation in its own Singleton class
- Extracted the graph abstraction onto an IGraph interface, making the
Pathfinder agnostic to the definition of world and terrain. This
abstraction can help in the future to be able to cache graphs for similar
classes and their costs, speeding up the pathfinder and being able to feed
the A* algorithm with different types of graphs like Hierarchical graphs
2015-03-03 20:11:11 +01:00
Oliver Brakmann
50d726ea31
Merge pull request #7477 from pchote/d2k-raceart
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Add race-specific sequence support, and overhaul D2K actor definitions.
2015-03-03 20:07:30 +01:00
Paul Chote
b968b527d2
Allow map players to use non-selectable races.
2015-03-03 18:45:46 +00:00
Paul Chote
6e08fd33c4
Update d2k map importer actor table.
2015-03-03 18:45:46 +00:00
Paul Chote
476986660f
Allow GDI/Nod flavoured conyards to be built in debug mode.
2015-03-03 18:45:45 +00:00
Paul Chote
b670673f9f
Reorganize D2K actor rules.
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This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
Paul Chote
b7a98c8eb7
Document the other Transforms trait properties.
2015-03-03 18:45:45 +00:00
Paul Chote
59d06a22bf
Change "Cannot deploy here" to a notification.
2015-03-03 18:45:44 +00:00
Paul Chote
7b27b803f9
Allow actors to force a specific race variant.
2015-03-03 18:45:44 +00:00
Paul Chote
d1ed1bf0fb
Set actor race (and icons) based on active producer.
2015-03-03 18:45:44 +00:00
RoosterDragon
6234e311ca
Speed up shroud visibility updates.
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A unit with the CreatesShroud or RevealsShroud trait must update all shrouds when it changes position. Calculating the tiles it can currently see is an expensive calculation that previously had to be repeated for every shroud that needed to know these tiles.
Now, we lazily populate a ref parameter to allow it to be reused for an actor if possible. The biggest improvement comes from the fact that allied players can re-use this calculation when updating their shrouds. Since many games includes a neutral player allied to both sides, most games will see a decent speedup.
2015-03-02 22:18:06 +00:00
Paul Chote
44159ecdd6
Add support for race-specific actor sequences.
2015-03-02 20:46:24 +00:00
Paul Chote
00a2146299
Adjust GetImage plumbing in preparation for race-specific sequences.
2015-03-02 20:46:24 +00:00
Paul Chote
4c3a95ebc0
Fix bogus Produces definition on TD FACT.
2015-03-02 20:46:24 +00:00
Paul Chote
f606a1bfd7
Use a consistent set of arguments for Render* ctors.
2015-03-02 20:46:23 +00:00
Oliver Brakmann
d135e58ad9
Merge pull request #7501 from Bynnar18/leftclick
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Reimplementing Left Click Orders with Fixes
2015-03-02 18:01:26 +01:00
reaperrr
477dbbd532
Splits RA weapons.yaml into multiple roughly categorized files
2015-03-01 22:11:45 +01:00
Bynnar18
0abe8f9b2b
Fixes issues with support powers and adds property to all IOrderGenerator classes to determine priority over selection in the left-click order scheme.
2015-03-01 14:58:19 -06:00
Bynnar18
7b46b76329
Fixed left-click orders and implemented a selection deadzone.
2015-03-01 14:58:19 -06:00
Bynnar18
36d59d6b1d
Restored faulty left-click logic for now.
2015-03-01 14:58:18 -06:00
Oliver Brakmann
75bfd0fb31
Merge pull request #7535 from reaperrr/allmods-audio
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Cleanup: Moved audio-related yamls to audio subfolder
2015-03-01 19:20:47 +01:00
Pavel Penev
711659d7dd
Merge pull request #7540 from Mailaender/d2k-description
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Changed the Dune 2000 mod chooser description
2015-03-01 17:53:20 +02:00
Matthias Mailänder
ab04380234
give this a more in-universe description
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we now have sandworms, carryalls and concrete
2015-03-01 14:59:41 +01:00
Oliver Brakmann
61cea23c3c
Merge pull request #7562 from abcdefg30/onSellRemoved
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Fix a crash in OnAllRemovedFromWorld
2015-03-01 14:00:25 +01:00
Oliver Brakmann
74c22523aa
Merge pull request #7564 from Mailaender/common-widgets
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Moved the whole widget code to OpenRA.Mods.Common
2015-02-28 23:00:07 +01:00
Matthias Mailänder
ff6dbde8d7
move widget code to commons
2015-02-28 20:32:19 +01:00
Oliver Brakmann
92101a1393
Merge pull request #7487 from abcdefg30/changealtitude
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Change the plane altitude in ra
2015-02-28 19:49:39 +01:00
RoosterDragon
d3b93345b4
Fix Viewport.VisibleCells.
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Reworked the visible cells calculation to ensure the visible region is actually minimal, which should reduce the amount of rendering to be done by a small amount. Previously, the region would tend to overdraw by 2-3 cells in either direction. For isometric maps, there was also a bug where it would draw far too much vertically above the top of the map.
2015-02-28 13:36:58 +00:00
abcdefg30
28262df1e5
Don't crash when selling an actor using OnAllRemovedFromWorld
2015-02-28 09:38:14 +01:00
RoosterDragon
803390c68e
Speed up rendering map border shroud when no shroud is visible.
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When the map border shroud must be rendered, but no cells at the border are visible, then we know that no shroud will be visible at all. We can bail from rendering early in this case.
2015-02-27 20:07:32 +00:00
Pavel Penev
cee3d6cf9e
Merge pull request #7532 from RoosterDragon/disabledoverlay-modifyrender
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Adjust DisabledOverlay.ModifyRender to be more efficient.
2015-02-27 01:08:39 +02:00
RoosterDragon
6baa35a763
Adjust DisabledOverlay.ModifyRender to be more efficient.
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When not disabled, ModifyRender doesn't actually alter the sequence, so we can just return it directly and avoid adding another layer of enumerable. If it is disabled, then the modifying enumerable has one less condition to check inside the loop.
2015-02-26 21:58:29 +00:00
Pavel Penev
0c9960ae1b
Merge pull request #7519 from obrakmann/fix7516_default-facing
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Change default facing to 0
2015-02-26 23:23:43 +02:00
Oliver Brakmann
a1beb8a61e
Merge pull request #7555 from delftswa2014/bugfix/resourcegrowth_transient
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allowed resources to be grown under Actors
2015-02-26 22:18:01 +01:00
Pavel Penev
67cee6324c
Merge pull request #7511 from obrakmann/vqaplayer-no-mouse
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Prevent VqaPlayerWidget from eating the radar bin's mouse input
2015-02-26 23:14:26 +02:00
Oliver Brakmann
325f8fbb17
Merge pull request #7554 from x-a-n-a-x/RA-DebugSymbol
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Adds a debug symbol (RA mod)
2015-02-26 22:00:20 +01:00
Nick ten Veen
96e9b90a64
Fixed #7008 for TD, TS and D2K aswell
2015-02-26 21:56:35 +01:00
Nick ten Veen
78511de58f
allowed resources to be grown under Actors
2015-02-26 18:15:09 +01:00
Sebastien Kerguen
1b0a805fc6
Adds the chrome.psd (art source)
2015-02-26 17:26:07 +01:00
Sebastien Kerguen
3834a08c73
Adds a debug symbol (RA mod)
2015-02-26 17:08:00 +01:00
Oliver Brakmann
4beef806d6
Merge pull request #7521 from delftswa2014/bugfix/cheatfix
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Forgot shroud on all-cheat
2015-02-25 23:35:00 +01:00
reaperrr
57a4bdb606
Remove obsolete PackageContents from TS mod.yaml
2015-02-23 23:30:14 +01:00
reaperrr
e38736670c
Move TS music, notifications and voices yamls to audio subfolder.
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Move TileSets and tile/cell settings for consistency with other mods.
2015-02-23 23:29:39 +01:00
reaperrr
650bc615af
Move D2k music, notifications and voices yamls to audio subfolder.
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Move TileSets a little for consistency with other mod.yamls.
2015-02-23 23:27:49 +01:00
reaperrr
26158ad722
Move TD music, notifications and voices yamls to audio subfolder.
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Move TileSets and Translations in mods.yaml for consistency with other mods.
2015-02-23 23:24:18 +01:00
reaperrr
7baad53124
Move RA music, notifications and voices yamls to audio subfolder
2015-02-23 23:20:55 +01:00
Oliver Brakmann
ec12fb130c
Merge pull request #7527 from delftswa2014/bugfix/lobby_chat_margin
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Increase ItemSpacing in CHAT_TEMPLATE for the lobby chat
2015-02-23 22:13:42 +01:00
Oliver Brakmann
0bf9b04b51
Merge pull request #7531 from RoosterDragon/stream-read-fixes
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Fix some broken Stream.Read calls.
2015-02-23 21:49:49 +01:00
pevers
6d716d301a
DisableShroud cheat now properly disables after disabling the all-cheat
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Smaller code base
Added newline
Added newline between assignment and statement
fixed spacing
fixed spacing
fixed spacing
2015-02-23 21:19:07 +01:00
RoosterDragon
d4421f0a41
Fix some broken Stream.Read calls.
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Change callers of this method to use the ReadBytes extension method that ensures the requested amount of bytes are consumed.
Also tighten argument validation.
2015-02-23 19:40:16 +00:00
jabbink
a7a326c568
Increase ItemSpacing in CHAT_TEMPLATE for the lobby chat
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Fixes #7447
2015-02-23 15:12:11 +01:00
David Jiménez
8659a3e71e
Introduced the interfaces IActor, ICacheStorage, ILog, IMap, IWorld a
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nd IMobileInfo to separate concrete implementations and abstractions
2015-02-22 23:14:12 +01:00
pevers
97ca96f8ab
fixed sellicon bug
2015-02-22 18:14:25 +01:00
Oliver Brakmann
85fae8720d
Merge pull request #7510 from DeadlySurprise/UninstallFix
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Added uninstaller check for running game
2015-02-22 17:14:11 +01:00
Oliver Brakmann
02c4ace0af
Change default facing to 0
2015-02-22 16:25:40 +01:00
Oliver Brakmann
293ec6577b
Merge pull request #7507 from delftswa2014/bugfix/cheatfix
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Fixed all cheat code
2015-02-22 15:10:17 +01:00
pevers
3f1db45ea6
changed all cheat to really enable everything on call
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added givecash to the all cheat
fixed spacing
fixed spacing
2015-02-22 14:43:42 +01:00
DeadlySurprise
4668452e9b
Added plugin download to appveyor
2015-02-21 21:58:07 +01:00
DeadlySurprise
c50feeb4e2
Added uninstaller check for running game
2015-02-21 21:57:46 +01:00
Oliver Brakmann
d3dab83de8
Merge pull request #7461 from pchote/remove-legacy-sidebar
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Remove legacy sidebar code
2015-02-21 16:46:39 +01:00
Oliver Brakmann
878430622f
Merge pull request #7479 from Mailaender/nuget-openal-soft
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Replaced OpenAL Soft Windows DLL with a fetch script from Nuget
2015-02-21 15:42:24 +01:00
Matthias Mailänder
361c1bc010
Merge pull request #7483 from pchote/deadbuildingstate
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Fix missing first animation frame and remove DeadBuildingState.
2015-02-21 14:00:23 +01:00
Pavel Penev
20ca9b2ab1
Merge pull request #7486 from delftswa2014/bugfix/apcbibs
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Fixed #7472 so that cargo is only shown on allied vehicles
2015-02-21 02:08:41 +02:00
Pavel Penev
293bb78a3c
Merge pull request #7457 from pchote/actorpreviews
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Introduce ActorPreviewWidget (and other related changes).
2015-02-21 01:35:03 +02:00
Oliver Brakmann
aeceb05e08
Merge pull request #7305 from RoosterDragon/shroud-lazy-update
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Vastly improve shroud rendering performance.
2015-02-20 23:59:48 +01:00
Oliver Brakmann
10f0c83270
Prevent VqaPlayerWidget from eating the radar bin's mouse inputs
2015-02-20 22:44:37 +01:00
RoosterDragon
4d5101a7c4
Vastly improve shroud rendering performance.
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Changes in the shroud are now tracked. If a cell changes it will mark itself and its neighbors as dirty. During the render phase all dirty cells will have their vertices calculated and cached. If a cell is not dirty, the pre-calculated vertices are retrieved from cache. Then the sprite renderer is provided the sprite and the pre-calculated vertices to draw.
This prevents constant recalculation of vertices for the shroud in the render phase, requiring instead only dirty cells in the visible area. The update phase is reduced to a practical noop, instead incurring the cost only of changed cells each frame, rather than checking the visible area.
2015-02-20 20:03:42 +00:00
Paul Chote
df7588f1bc
Merge pull request #7488 from RoosterDragon/trait-remove-perf
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Speed up TraitContainer.RemoveActor.
2015-02-20 17:45:40 +00:00
Paul Chote
4ac8199e8e
Merge pull request #7482 from OpenRA/appveyor-deploy-conditions
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Fixed AppVeyor deploying and failing the build
2015-02-20 17:29:10 +00:00
Paul Chote
1a6de9a03c
Merge pull request #7374 from DeadlySurprise/cashOverflowFix
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Added a check for overflowing player credits
2015-02-20 17:24:57 +00:00
Paul Chote
f4e94f9f60
Merge pull request #7318 from reaperrr/remove-percellwh
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Removed PerCellDamageWarhead
2015-02-20 17:15:28 +00:00
Paul Chote
f2087de9bd
Remove DeadBuildingState.
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Fixes #3422 , #3522 , #5136 .
2015-02-20 16:56:46 +00:00
Paul Chote
29bf625887
Remove DeadBuildingState from RA.
2015-02-20 16:56:41 +00:00
Paul Chote
63e9cd4c9c
Remove DeadBuildingState from TD.
2015-02-20 16:54:04 +00:00
Paul Chote
e9caf7f6e6
Initialise frame time when playing a new sequence.
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Fixes #3706 , #6389 .
2015-02-20 16:54:04 +00:00
Paul Chote
e52c15553f
Remove legacy sidebar code.
2015-02-20 16:46:55 +00:00
pevers
329d610577
Fixed #7472 so that cargo is only shown on allied vehicles
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fixed spacing
pips are shown on every team when shroud is disabled
removed comment
Remove unwanted comment explaining how ally-detection works
fixed the real problem in RenderAfterWorld
2015-02-19 21:09:37 +01:00
Paul Chote
2a1e4f70a9
Replace the legacy TS sidebar placeholder with a modern placeholder.
2015-02-19 17:54:01 +00:00
Pavel Penev
e2da1f11cb
Merge pull request #7495 from abcdefg30/placed_overlay
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Fix a visual glitch in WithBuildingPlacedOverlay
2015-02-19 00:40:58 +02:00
abcdefg30
adffd33f4d
Don't repulse actors flying with another altitude
2015-02-18 22:06:31 +01:00
abcdefg30
c70edc65fe
Change cruise altitudes and fall rates
2015-02-18 22:06:30 +01:00
abcdefg30
6155928678
Don't display beacons in the air
2015-02-18 22:06:28 +01:00
Oliver Brakmann
44f884c561
Merge pull request #7156 from DeadlySurprise/luaMediaApi
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Lua API : Added floating text and radar video
2015-02-18 20:57:37 +01:00
Oliver Brakmann
ca611a82e4
Merge pull request #7135 from penev92/bleed_d2kMapImporter
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D2k: Add map importer
2015-02-18 20:33:17 +01:00
DeadlySurprise
7b53582c5e
Implemented Floating Text and radar video
2015-02-18 14:38:30 +01:00
abcdefg30
f63bc1e001
Fix a glitch in WithBuildingPlacedOverlay
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when transforming the actor.
2015-02-18 12:50:17 +01:00
penev92
922af4d9cf
Add missing tiles BLOXBGBS-29 (1x1) and BLOXBGBS-617 (2x2)
2015-02-18 13:18:42 +02:00
penev92
da425f47e7
Initial implementation of D2k legacy map importer
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Improve error handling; fix utility command description
Revert output location to working directory for both map importers
Rework how the map tiles get populated
Remove actor comments
2015-02-18 13:16:32 +02:00
abcdefg30
035b96f469
Made the ts conyard sellable
2015-02-18 11:13:48 +01:00
Igor Popov
5bcd56eb9d
Merge pull request #7439 from ScottNZ/fix-map-import
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Fix map importer using the map title as the output filename.
2015-02-17 09:47:01 +03:00
reaperrr
89527962dd
Upgrade rule for PerCellDamage removal
2015-02-17 01:33:23 +01:00
reaperrr
f39488de41
Remove PerCellDamageWarhead
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Remove redundant CrateNuke definition from Training Camp
2015-02-17 01:33:22 +01:00
RoosterDragon
a3898db660
Speed up TraitContainer.RemoveActor.
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Use the binary search invariant of the lists to find the actor quickly and remove the range of entries from the list in a single operation to avoid redundant copying otherwise caused by removing entries one by one.
2015-02-17 00:02:43 +00:00
Chris Forbes
32411d64df
Merge pull request #7480 from pchote/beacon-poster-fade
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Desaturate beacon posters in TD menu.
2015-02-17 10:06:27 +13:00
Matthias Mailänder
38dbb3063b
Merge pull request #7462 from obrakmann/fix7459_build_area
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Fix extent of buildable area below structures
2015-02-16 22:04:03 +01:00
penev92
9664e32005
Merge pull request #7424 from RoosterDragon/minor-alloc
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Avoid some memory allocations
2015-02-16 20:20:40 +02:00
Matthias Mailänder
917ae35e40
don't try to deploy all the time
2015-02-15 17:30:40 +01:00
Paul Chote
6e55c79a66
Desaturate beacon posters in TD menu.
2015-02-15 15:34:40 +00:00
Matthias Mailänder
6626df468c
fetch OpenAL Soft from Nuget on Windows
2015-02-15 11:33:05 +01:00
Matthias Mailänder
4b70005d49
Merge pull request #7458 from pchote/replay-metadata
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Closes #6669
2015-02-15 10:31:17 +01:00
Paul Chote
2d31e12bb9
Add --replay-metadata utility command.
2015-02-15 08:58:59 +00:00
Oliver Brakmann
7c59a523db
Merge pull request #7460 from pchote/soviet-sidebar
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Fix soviet sidebar regression
2015-02-14 20:47:06 +01:00
Oliver Brakmann
beb9e5087b
Merge pull request #7446 from atimoschenkow/fix-sound-reset
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Fix #7431
2015-02-14 17:04:14 +01:00
Oliver Brakmann
d1f810731d
Merge pull request #7437 from 42foobar42/nod2b
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added nod mission 2b
2015-02-14 16:50:27 +01:00
Oliver Brakmann
de16d29aa6
Merge pull request #7445 from jwbuurlage/bleed
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Fixes #7219 . In addition, sets cursor corresponding to the order with hi...
2015-02-14 12:22:34 +01:00
ScottNZ
61de2a2312
Fix map importer using the map title as the output filename.
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This is broken because the map title can make an invalid filename.
2015-02-15 00:04:38 +13:00
Matthias Mailänder
76bf570426
Merge pull request #7436 from penev92/bleed_moveFiles2
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Move the AI to Mods.Common
2015-02-14 09:42:18 +01:00
Matthias Mailänder
589e9fb5ee
Merge pull request #7471 from x-a-n-a-x/D2KUI-tooltips
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Closes #7470
2015-02-14 07:21:14 +01:00
Sebastien Kerguen
fa3c0e77d5
- fixes the missing tooltip glyphs #7470
2015-02-13 22:55:02 +01:00
Paul Chote
50860ab2b5
Merge pull request #7378 from obrakmann/fix_wiki_deployment
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Switch wiki deployment to the orabot user with SSH auth
2015-02-12 14:43:19 +00:00
Taryn Hill
5349c69307
Merge pull request #7467 from ScottNZ/stylecop-fixes
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Brace style fixes.
2015-02-12 07:54:10 -06:00
ScottNZ
582b6635ff
Brace style fixes
2015-02-13 02:32:49 +13:00
Paul Chote
aa550790e5
Merge pull request #4528 from Mailaender/mime
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Registered Linux MIME type to directly load replays
2015-02-12 11:21:37 +00:00
Paul Chote
6cacc70f6e
Merge pull request #7456 from Mailaender/d2k-radar-fixup
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Fixed the faction insignia being drawn over the radar minimap
2015-02-12 10:36:41 +00:00
Alexander Boll
52c67aef76
added hunt to every movement
2015-02-10 21:08:20 +01:00
Alexander Boll
e4647a8333
added nod mission 2b
2015-02-10 21:08:19 +01:00
Matthias Mailänder
ba66be18f7
remove empty Children:
2015-02-10 20:17:50 +01:00
Matthias Mailänder
b4ada2d61c
change drawing order of faction logos over the minimap
2015-02-10 20:17:48 +01:00
Oliver Brakmann
7f4b62b7ee
Fix extent of buildable area below structures
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Restore use of GetBuildingAt to take bibs into account for buildable area, and only consult the actor map if the actor at that location is not a building.
2015-02-10 19:28:54 +01:00
Paul Chote
1af61c92c5
Split SpriteRenderable into its own file.
2015-02-10 17:47:49 +00:00
Paul Chote
2834c95e35
Fix soviet sidebar texture rectangles.
2015-02-10 17:11:15 +00:00
Paul Chote
8d51fb0e66
Use ActorPreviewWidget for the color pickers.
2015-02-10 15:22:42 +00:00
Paul Chote
aa9db669e7
Fix ActorPreview turret facings.
2015-02-10 15:22:42 +00:00
Paul Chote
268ca94dc1
Introduce ActorPreviewWidget.
2015-02-10 15:22:42 +00:00
Paul Chote
db1a27b071
Introduce IFinalizedRenderable.ScreenBounds.
2015-02-10 14:26:44 +00:00
Paul Chote
c55d723fb4
Remove Scale from IRenderable interface.
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It is no longer used, and isn’t implemented for most renderables.
2015-02-09 23:26:06 +00:00
Paul Chote
a495a2f528
Split IFinalizedRenderable from Renderable to remove mutable structs.
2015-02-09 23:23:37 +00:00
Matthias Mailänder
1eb6c984f5
Merge pull request #7384 from Mailaender/new-d2k-build-palette
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Added the new modular build palette to Dune 2000
2015-02-09 22:08:43 +01:00
penev92
6c6a4322ed
Move the AI namespace to Mods.Common
2015-02-09 16:57:29 +02:00
atimoschenkow
9bf43c00a3
Fix #7431
2015-02-09 00:50:18 +01:00
Jan-Willem Buurlage
7eb2106375
Change cursor according to the command with highest priority.
2015-02-08 22:38:05 +01:00
Jan-Willem Buurlage
ce6c883fb1
Fixed #7219 . Reduce boarding priority to resolve conflict with force-attacking own units.
2015-02-08 22:31:56 +01:00
Jan-Willem Buurlage
26562862f7
Add myself to authors
2015-02-08 22:30:55 +01:00
Matthias Mailänder
b0f986887c
make maximum and minimum rows configurable
2015-02-08 20:43:35 +01:00
Matthias Mailänder
3be3700722
use the new modular UI
2015-02-08 20:43:32 +01:00
Matthias Mailänder
d921e0f838
Merge pull request #7418 from Mailaender/movie-list-removal
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Removed the unused movie lists
2015-02-08 13:00:02 +01:00
Oliver Brakmann
32243122be
Merge pull request #7435 from penev92/bleed_moveFiles
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Moving more files to Mods.Common
2015-02-07 10:10:32 +01:00
Oliver Brakmann
0af8d6902b
Merge pull request #7420 from abcdefg30/tsbounds
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Fix some ts structure bounds
2015-02-06 22:03:54 +01:00
Oliver Brakmann
aafde15ddf
Merge pull request #7393 from 42foobar42/bleed
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Nod Mission 2a
2015-02-06 21:18:50 +01:00
Alexander Boll
9a09421800
fixed mission 2a and cleaned the code
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changed according style code and added production trigger
corrected tech tree
removed comments and corrected same style issues
added gdi tech tree and changed produce to build
changed image format and replace spaces with tabs
deleted unnecessary tabs, added tooltips and corrected name
added lua file from nod 2a
changed according style code and added production trigger
deleted unnecessary tabs, added tooltips and corrected name
fixed image size
changed for loops to Utils.Do, removed facing and health from yaml,
changed movement function and corrected mission description
restored facing values unequal zero und fixed image position
Polish things a bit
Have player's units move into the map at the start
Polish some things
2015-02-06 21:11:18 +01:00
abcdefg30
3b84f42689
Fix some structure bounds
2015-02-06 20:48:21 +01:00
penev92
64887cb8c8
Move MainMenuLogic to Mods.Common
2015-02-06 13:37:43 +02:00
penev92
494b600ed8
Move refinery and harvester logic to Mods.Common;
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Remove unused interface IAcceptOreDockAction
2015-02-06 13:23:07 +02:00
Matthias Mailänder
6714b498af
Merge pull request #7428 from Phrohdoh/chmod
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Unset executable bit from some thirdparty objects.
2015-02-05 19:22:22 +01:00
Oliver Brakmann
fc7e944727
Merge pull request #7398 from LipkeGu/ts_assets_part2
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Adding the Rocks to Tiberian Sun
2015-02-05 18:22:57 +01:00
Oliver Brakmann
01ee8a3ca7
Merge pull request #7421 from huwpascoe/bugfix-carryall
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BugFix: harvester-carryall remote death
2015-02-05 17:04:40 +01:00
Oliver Brakmann
1cb04d4500
Merge pull request #7408 from Mailaender/appveyor-nsis-deploy
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Fixed NSIS being installed during every pull request build
2015-02-05 16:11:50 +01:00
Taryn Hill
a0130f105e
Unset executable bit from some thirdparty objects.
2015-02-04 12:37:04 -06:00
huwpascoe
804cdee8f0
BugFix: harvester-carryall remote death
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The d2k harvester would suddenly explode if the approaching carryall was
destroyed. This is because there was no distinction between the unit being
carried and the unit being reserved. To test you'll probably have to tweak
the turret missile in weapons.yaml so you can forcefire on the carryall.
* added a bool to check if carryall is actually holding it's target
* fixed harvester being stuck in reserved mode
2015-02-03 22:43:35 +00:00
Taryn Hill
e79239311a
Merge pull request #7376 from abcdefg30/tsprereqs
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Fix TS prerequisites.
2015-02-03 15:46:13 -06:00
Oliver Brakmann
86051ade43
Merge pull request #7423 from abcdefg30/demofix
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Fix the demo truck explosion not killing the initiator
2015-02-03 22:20:18 +01:00
Guido L.
ce5e6e5a76
Add Rocks to Tiberian Sun
2015-02-03 19:26:47 +01:00
Oliver Brakmann
99c4e12650
Merge pull request #7425 from chrisforbes/issuestats
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add issuestats badges to README
2015-02-03 17:21:54 +01:00
Chris Forbes
9f05d39352
add issuestats badges to README
2015-02-03 15:35:42 +13:00
RoosterDragon
b4993efff1
Avoid some minor allocations.
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- Don't call string.Format in Actor.ToString since it gets called often, instead prefer a simple concat.
- In HiddenUnderFog.IsVisible, avoid a needless level of lambda indirection.
2015-02-02 21:16:14 +00:00
RoosterDragon
7e28acadd8
DrawPanelPartial now specifies each sprite as an individual parameter.
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This allows some array allocations to be avoided, and makes the code more obvious since each sprite is referred to by name rather than an array index.
2015-02-02 21:16:14 +00:00
Oliver Brakmann
0371cfef3b
Merge pull request #7406 from abcdefg30/allies05a
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Ported allies05a to lua
2015-02-02 17:06:53 +01:00
Oliver Brakmann
ccc34806de
Some polish for allies05a
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* Viewport follows the truck automatically
* Greece's reinforcements arrive only after the heli has left the scene
* Added "Reinforcements have arrived" notification
* Adds all the Lua files of the recent missions to the solution
2015-02-02 16:51:50 +01:00
abcdefg30
aab54218e5
Ported allies05a to lua
2015-02-02 16:51:50 +01:00
abcdefg30
3b5e95bdc5
Set "AffectsParent: true" for the "MiniNuke" weapon
2015-02-02 15:17:41 +01:00
Matthias Mailänder
595c792879
remove the unused movie lists
2015-02-01 18:53:50 +01:00
Matthias Mailänder
5040baac9b
Merge pull request #7415 from obrakmann/gdi05a
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Add mission gdi05a
2015-02-01 18:49:27 +01:00
Oliver Brakmann
1b4dc3d1fe
Add mission gdi05a
2015-02-01 18:12:46 +01:00
Oliver Brakmann
479259b9d7
Update mission gdi03
2015-02-01 15:50:18 +01:00
Oliver Brakmann
4aa97ec776
Allow support powers to start with a full charge when created
2015-02-01 15:49:45 +01:00
Oliver Brakmann
de616c69a2
Merge pull request #7416 from atimoschenkow/adjust-nudge
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Adjust nudging for cases where no enterable cell is found
2015-02-01 15:18:59 +01:00
Oliver Brakmann
07d6a104a1
Merge pull request #7413 from Unit158/BoDupdate
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Updated Break of Day
2015-02-01 15:14:51 +01:00
atimoschenkow
f2ae11f247
Adjust nudging for cases where no enterable cell is found
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- Randomly select one of the occupied "non-stupid" cells
- Notify blockers in that cell
- Wait until it can be entered
- Move to cell
2015-02-01 14:57:10 +01:00
DeadlySurprise
4f07de2af8
Added a check for overflowing player credits
2015-02-01 13:28:47 +01:00
Matthias Mailänder
bcda232a1c
Merge pull request #7231 from RoosterDragon/linq-checks
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Checked LINQ queries and collections for inefficiencies.
2015-02-01 08:56:15 +01:00
Christopher Grant
ec79915323
Updated Break of Day
2015-01-31 18:04:35 -05:00
Oliver Brakmann
b68918f5d5
Merge pull request #7401 from RoosterDragon/stylecop-ignore-designer
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Ignore designer generated files during StyleCop checks.
2015-01-31 14:35:28 +01:00
RoosterDragon
7ad58a3e3d
Revert "don't check auto-generated code"
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This reverts commit 47e2d9d623 .
2015-01-31 12:46:47 +00:00
RoosterDragon
7a0889db91
Ignore designer generated files during StyleCop checks.
2015-01-31 12:46:47 +00:00
Matthias Mailänder
cfbe59f1e4
only install NSIS during deployment
2015-01-31 11:31:48 +01:00
Paul Chote
885b8ee18b
Merge pull request #7407 from Mailaender/moneybinwidget-invalid-spacing
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Fixed OpenRA.Mods.D2k/Widgets/MoneyBinWidget.cs: [SP2000] Invalid spacing at the end of the line.
2015-01-31 23:21:36 +13:00
Matthias Mailänder
89a5facb14
fix SP2000
2015-01-31 11:07:06 +01:00
Matthias Mailänder
7592f7d6fb
Merge pull request #7342 from LipkeGu/Draw_sprite_crash
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Do not try to draw "null" sprites
2015-01-31 10:55:26 +01:00
Matthias Mailänder
f0d4650857
Merge pull request #7392 from abcdefg30/missiondiplomacy
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Disable the diplomacy menu in mission or campaign maps
2015-01-31 10:49:44 +01:00
Matthias Mailänder
83e3edb90a
Merge pull request #7404 from obrakmann/non-targetable-spyplane
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Make spy plane non-targetable
2015-01-31 10:37:53 +01:00
Oliver Brakmann
22b1f4de59
Merge pull request #7331 from Phrohdoh/dune-armor-bonuses
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TerrainModifiesDamage trait.
2015-01-30 17:30:43 +01:00
Oliver Brakmann
f0a1292207
Make spy plane non-targetable
2015-01-30 15:52:35 +01:00
Matthias Mailänder
4899b555a9
Merge pull request #7191 from Mailaender/ts-superweapons
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Added the Nod missile silo and the Ion Cannon to the Tiberian Sun mod
2015-01-29 21:48:14 +01:00
abcdefg30
28b90b0115
Use the class enum in LeaveMapLogic.cs as well
2015-01-29 20:26:40 +01:00
abcdefg30
b7b1e13c63
Disable the diplomacy menu in mission or campaign maps
2015-01-29 20:26:15 +01:00
RoosterDragon
82bea961ba
Checked LINQ queries and collections for inefficiencies.
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- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
- Collection queried often via Contains use ToHashSet to speed up lookups.
- Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
- Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
2015-01-29 19:20:11 +00:00
Oliver Brakmann
f5f3747338
Merge pull request #7400 from obrakmann/whitespace-fix
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Remove whitespace from empty line
2015-01-28 21:36:32 +01:00
Oliver Brakmann
f247bc890e
Remove whitespace from empty line
2015-01-28 21:25:07 +01:00
Oliver Brakmann
7ddc340d5b
Merge pull request #7314 from Unit158/Levelup-command
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Added a levelup command
2015-01-28 20:58:17 +01:00
Oliver Brakmann
2e1ca40bb5
Merge pull request #7155 from cjshmyr/buildarea
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Use ActorMap instead of BuildingInfluence for finding buildable area
2015-01-28 19:03:49 +01:00
Oliver Brakmann
9ec349cfd6
Merge pull request #7259 from MustaphaTR/d2k-tile-fix
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D2K - Fixed some tiles
2015-01-28 18:54:02 +01:00
Mustafa Alperen Seki
a1810f7d28
Fixed some d2k tiles.
2015-01-28 14:17:06 +02:00
Oliver Brakmann
b0b83f2a3e
Merge pull request #7388 from MustaphaTR/d2k-carryall-to-last
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D2K - Carryall moved to last in Starport.
2015-01-27 20:32:06 +01:00
Matthias Mailänder
1859e9289a
Merge pull request #7385 from huwpascoe/beepy
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Changed the chat notification sounds for RA mod
2015-01-27 20:26:09 +01:00
Mustafa Alperen Seki
4e366a85fe
Carryall moved to last in Starport.
2015-01-27 16:23:13 +02:00
Curtis Shmyr
30cf02c8e2
Use ActorMap instead of BuildingInfluence for finding buildable area
2015-01-26 20:22:21 -07:00
Taryn Hill
86f6d634c0
Add TerrainModifiesDamage trait.
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^Infantry take 80% damage on Rough terrain in D2k.
2015-01-26 18:08:44 -06:00
huwpascoe
ac38340f4e
Changed the chat notification sounds for RA and CNC mod.
2015-01-26 23:10:02 +00:00
Matthias Mailänder
034c071fbc
Merge pull request #7382 from Mailaender/stylecop-plus
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Added support for StyleCop+
2015-01-25 23:58:42 +01:00
Paul Chote
27a3a1e974
Merge pull request #7383 from obrakmann/fix7379_invalid_debug_channel
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Fix wrong log channel name: Debug -> debug
2015-01-26 09:20:10 +13:00
Oliver Brakmann
b75adfe40e
Merge pull request #6846 from Mailaender/gem-mine
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Replaced the gem mine artwork
2015-01-25 20:16:51 +01:00
Oliver Brakmann
f2d8831576
Merge pull request #7360 from abcdefg30/allies03b
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Ported allies03b to lua
2015-01-25 20:01:30 +01:00
Matthias Mailänder
f444fa6763
Merge pull request #7362 from RoosterDragon/fix-shared-font-sheetbuilder
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Avoid a globally shared SheetBuilder in SpriteFont.
2015-01-25 19:48:54 +01:00
abcdefg30
4a7afd1a16
Ported allies03b to lua
2015-01-25 19:34:30 +01:00
Oliver Brakmann
266f26cdce
Merge pull request #7223 from LipkeGu/ts_assets_mapeditor
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Add Buildings and Trees to Tiberian Sun
2015-01-25 19:13:35 +01:00
Matthias Mailänder
24deec2a7b
fix CodeLineMustNotEndWithWhitespace
2015-01-25 18:41:29 +01:00
Matthias Mailänder
47e2d9d623
don't check auto-generated code
2015-01-25 18:40:44 +01:00
Matthias Mailänder
93c4be6f7a
add support for StyleCop+
2015-01-25 18:40:44 +01:00
Oliver Brakmann
16cf805a23
Fix wrong log channel name: Debug -> debug
2015-01-25 18:34:16 +01:00
Oliver Brakmann
a38a1918dc
Merge pull request #7098 from penev92/bleed_fixRefineryHierarchy
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Clean up refinery and harvester docking sequence logic
2015-01-25 18:08:14 +01:00
penev92
828614d0f0
Add YAML upgrade rule
2015-01-25 17:17:35 +02:00
penev92
49508482c3
Update Refinery docking rules in YAML files
2015-01-25 17:17:34 +02:00
penev92
502ed6a0e7
Add SpriteHarvesterDockSequence and VoxelHarvesterDockSequence
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Pass drag-related info from Refinery to HarvesterDockSequence
2015-01-25 17:17:34 +02:00
penev92
c18da7abb0
Fix harvester dock sequence names
2015-01-25 16:58:04 +02:00
penev92
202e280551
Fix OreRefinery and TiberiumRefinery names
2015-01-25 16:58:03 +02:00
penev92
6a40dfd0db
Changed IAcceptOre to IAcceptResources
2015-01-25 16:58:02 +02:00
Oliver Brakmann
4cbfa31053
Merge pull request #6880 from Mailaender/lua-music
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Added Media.PlayMusic to the Lua API
2015-01-25 15:05:47 +01:00
Oliver Brakmann
1f048b64ac
Add upgrade rule for PlayMusicOnMapLoad removal
2015-01-25 14:44:13 +01:00
Matthias Mailänder
895f02d7cb
update the music player widget when the music changes
2015-01-25 14:43:36 +01:00
Matthias Mailänder
c3e3a47746
play mission won theme
2015-01-25 14:43:36 +01:00
Matthias Mailänder
d5643a79b7
auto play shellmap music (again) on all mods
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closes #6071
2015-01-25 14:43:36 +01:00
Matthias Mailänder
a7f27a65ea
add Media.StopMusic()
2015-01-25 14:43:36 +01:00
Matthias Mailänder
3489794713
replace PlayMusicOnMapLoad trait with Lua Media.PlayMusic method
2015-01-25 14:43:36 +01:00
Matthias Mailänder
554f3ae8de
Merge pull request #7375 from abcdefg30/fixsurvival02
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Fix a crash in survival02
2015-01-25 14:34:51 +01:00
abcdefg30
a5b0ea73b0
Fix ts prerequisistes
2015-01-25 14:31:48 +01:00
Christopher Grant
66c33452e8
Added a levelup command
2015-01-24 14:56:33 -05:00
Matthias Mailänder
26202520a1
add the GDI Upgrade Center and Ion Cannon
2015-01-24 17:35:53 +01:00
Matthias Mailänder
d7c9a6cbc8
add the Nod Missile Silo and Cluster Missile
2015-01-24 17:35:52 +01:00
Matthias Mailänder
fc16990c05
unhardcode and self-document
2015-01-24 17:35:21 +01:00
Matthias Mailänder
aba9ffe93e
remove unused sequence
2015-01-24 17:35:21 +01:00
Oliver Brakmann
98fd875a43
Merge pull request #7372 from ScottNZ/countries
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Add more fake buildings
2015-01-24 12:30:48 +01:00
ScottNZ
7d8a6186e2
No access to Allied construction yards in allies 03, so remove unneeded fake definitions
2015-01-24 13:03:06 +13:00
ScottNZ
8e1661c297
Remove high tech fake structure access from a few missions
2015-01-24 13:02:35 +13:00
Oliver Brakmann
2f588968b0
Switch wiki deployment to the openra user with ssh auth
2015-01-23 22:36:10 +01:00
Oliver Brakmann
f360161922
Merge pull request #7227 from sinaptik/bleed
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add scroll buttons that appear in the production palette when icons exceed available space
2015-01-23 19:46:30 +01:00
abcdefg30
b309983fd4
Fix a crash in survival02
2015-01-23 15:18:20 +01:00
ScottNZ
3c4e149f80
Rebalance fake structure costs: %10 of the original
2015-01-23 23:45:00 +13:00
ScottNZ
1986b31bcb
Add fake atek (atef), mslo (mslf) and pdox (pdof) structures to ra.
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Thanks to MicroBit for the icons.
2015-01-23 23:44:59 +13:00
ScottNZ
806d9ad4ad
Move fake structures to fakes.yaml
2015-01-23 23:44:59 +13:00
sinaptik
b6b2b1a942
Add scroll buttons that appear in the production palette when icons exceed available space #7227
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scroll up and down buttons: add disabled status, make dynamic, make smaller
Rename MaxIconRows to MaxIconRowOffset for clarity
Clean up scrolling logic, reset row position when switching tab
2015-01-23 18:40:11 +13:00
Oliver Brakmann
b97ccc3465
Merge pull request #7201 from reaperrr/yaml-reorg-cnc
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Split TD weapons.yaml into multiple categorised yamls
2015-01-22 22:31:27 +01:00
Oliver Brakmann
2c71e954bf
Merge pull request #7170 from penev92/bleed_enemySightedNotification
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Implement "Enemy unit sighted" notification
2015-01-22 21:58:58 +01:00
Oliver Brakmann
ee3b4e6652
Merge pull request #7364 from RoosterDragon/yaml-redo
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Reassert some changes lost in rebasing in MiniYaml.cs.
2015-01-21 20:14:32 +01:00
Oliver Brakmann
e875240ca3
Merge pull request #7367 from abcdefg30/fixmgg
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Fix the prerequisites of mobile gap generator
2015-01-21 20:05:44 +01:00
abcdefg30
d73e739e5b
Make mgg buildable by france only
2015-01-21 16:15:51 +01:00
reaperrr
309d64f2a3
Split cnc weapons.yaml into multiple rough categories
2015-01-20 23:23:50 +01:00
RoosterDragon
c39ff6894c
Reassert some changes lost in rebasing in MiniYaml.cs.
2015-01-20 20:52:02 +00:00
Oliver Brakmann
7267a3afdb
Merge pull request #6984 from DeadlySurprise/yamlFix
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Fixed yaml bug with leading spaces
2015-01-20 21:42:22 +01:00
Paul Chote
99e2700ba7
Merge pull request #7356 from abcdefg30/limitcheat
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Ignore buildlimits with AllTech cheat
2015-01-20 11:46:27 +13:00
RoosterDragon
c313c52e96
Avoid a globally shared SheetBuilder in SpriteFont.
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A globally shared sheet builder leaks memory and resources between mod switches. Instead, we create and inject the sheet builder during mod startup to ensure we still share the builder across all fonts, but can reclaim it when the mod is unloaded.
2015-01-19 21:04:17 +00:00
Matthias Mailänder
398af8e513
Merge pull request #7357 from pchote/yay-outdated-distros
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Fix compilation on mono 2.10.
2015-01-18 22:12:11 +01:00
Paul Chote
fb17fe79e2
Merge pull request #7351 from Mailaender/appveyor-push-artifact
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Added appveyor PushArtifact to fix deployment
2015-01-19 09:51:13 +13:00
Paul Chote
4a73c88a85
Fix compilation on mono 2.10.
2015-01-19 08:56:18 +13:00
abcdefg30
2fd1576d15
Ignore buildlimits with AllTech cheat
2015-01-18 20:36:26 +01:00
Oliver Brakmann
98325ea32e
Merge pull request #7329 from abcdefg30/improvemtm
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Polished monster-tank-madness
2015-01-18 16:51:50 +01:00
reaperrr
ea1b45551c
Merge pull request #7354 from penev92/bleed_moveFiles
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Move parachutes and crates to Mods.Common
2015-01-18 16:28:27 +01:00
penev92
52cc69fd1f
Move Crate, CrateSpawner and all CrateActions to Mods.Common
2015-01-18 16:40:55 +02:00
penev92
f1a0f6e2a5
Move Parachute, Parachutable and ParaDrop to Mods.Common
2015-01-18 16:15:14 +02:00
Matthias Mailänder
411446f9bd
package the XML files
2015-01-18 13:17:11 +01:00
Matthias Mailänder
1b5928879c
save replays in a less generic file extension
2015-01-18 13:17:11 +01:00
Matthias Mailänder
417b499472
register Linux MIME type to directly load replays
2015-01-18 13:17:10 +01:00
Matthias Mailänder
37c9caabd8
this has already been resolved in #7121 and #7187
2015-01-18 13:17:10 +01:00
Matthias Mailänder
44f1c52e44
Merge pull request #7204 from Mailaender/ts-harvest-overlay
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Added the Tiberian Sun harvest animation
2015-01-18 12:58:46 +01:00
Matthias Mailänder
22df04a51b
push the artifact rename the setup.exe
2015-01-18 10:54:35 +01:00
Matthias Mailänder
17277a318d
Merge pull request #7345 from Mailaender/appveyor-nsis
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Moved Windows setup deployment to AppVeyor
2015-01-18 09:50:32 +01:00
Matthias Mailänder
6a25bc90d8
Merge pull request #7346 from Mailaender/windows-dependencies
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Added all native Windows dependencies to the fetch script
2015-01-18 09:46:26 +01:00
Matthias Mailänder
8e4674520e
create a thirdparty/windows directory if it does not exit
2015-01-18 08:33:59 +01:00
Matthias Mailänder
601022f582
deploy Windows setup exe via AppVeyor only
2015-01-18 08:01:33 +01:00
Matthias Mailänder
b25184adca
fetch Zlib from nuget
2015-01-18 07:35:54 +01:00
Matthias Mailänder
9cae84d29d
fetch Lua 5.1 from nuget.org
2015-01-18 07:35:41 +01:00
Matthias Mailänder
23380c6df6
don't fetch native Windows binaries on Unix
2015-01-18 07:35:40 +01:00
Guido L.
8d6722be2d
Do not try to pass "null" sprites
2015-01-18 03:41:10 +01:00
abcdefg30
7fe64b14a4
Polished monster-tank-madness
2015-01-17 23:56:31 +01:00
reaperrr
55b858051d
Merge pull request #7347 from Mailaender/ingame-menu-csproj
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Fixed the IDE build again
2015-01-17 18:52:05 +01:00
Matthias Mailänder
d6d75e244b
bring back IngameMenuLogic
2015-01-17 18:30:47 +01:00
Oliver Brakmann
c2dac459bb
Merge pull request #7334 from RoosterDragon/less-alloc
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Cache or inline some delegates to avoid allocations.
2015-01-17 16:04:36 +01:00
Oliver Brakmann
c7b2bce18b
Merge pull request #7307 from Mailaender/common-networking-ui
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Moved connection UI to OpenRA.Mods.Common
2015-01-17 15:51:43 +01:00
Matthias Mailänder
5aeb6eda06
move connection UI to commons
2015-01-17 15:17:54 +01:00
Matthias Mailänder
94a3fc0186
Merge pull request #7336 from obrakmann/d2k-no-healing-barracks
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Remove healing ability from d2k barracks
2015-01-17 15:13:50 +01:00
Matthias Mailänder
94678e37e8
Merge pull request #7296 from MustaphaTR/d2k-starport-tank
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D2K - Fix Starport unit prerequisites.
2015-01-17 15:09:37 +01:00
Matthias Mailänder
c1c1960b44
Merge pull request #7337 from reaperrr/common29
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Moved Lint, UtilityCommands and Scripting properties to Mods.Common
2015-01-17 14:53:48 +01:00
penev92
a4a8a793df
Add EnemyWatcher trait to D2k and AnnounceOnSeen to D2k units and sandworms; remove sandworm announcement on worm spawn
2015-01-17 14:41:23 +02:00
penev92
e2832bb3d7
Implement EnemyWatcher and AnnounceOnSeen traits
2015-01-17 14:41:22 +02:00
Oliver Brakmann
878de65268
Merge pull request #7343 from Mailaender/travis-nsis-common
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Fixed Travis deployment by adding NSIS stubs and plugins
2015-01-17 12:01:17 +01:00
Matthias Mailänder
2920b1bb02
fix Error: opening stub "/usr/share/nsis/Stubs/zlib"
2015-01-17 11:56:13 +01:00
Matthias Mailänder
87d14bc001
Merge pull request #7341 from obrakmann/fix_travis_build
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Fix travis build not exiting in the top-level directory
2015-01-17 11:46:22 +01:00
Matthias Mailänder
e694692b97
add the Tiberian Sun harvest animation
2015-01-17 11:36:41 +01:00
Oliver Brakmann
e70a028328
Fix travis build not exiting in the top-level directory
2015-01-17 11:36:03 +01:00
Matthias Mailänder
4edb937401
Merge pull request #7339 from obrakmann/fix7303_wrong_ip_in_lobby_client_tooltip
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Fixes #7303
2015-01-17 10:57:51 +01:00
Matthias Mailänder
65973f4af5
Merge pull request #7335 from ScottNZ/countries
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Combine PDOX and PDOX.Germany
2015-01-17 09:35:27 +01:00
Matthias Mailänder
25185f6661
Merge pull request #7333 from obrakmann/fix-d2k-tile
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Fix wrong template definition in the d2k tileset
2015-01-17 08:07:07 +01:00
Oliver Brakmann
2267530865
Fix showing wrong IP for server admins in the lobby client tooltips
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The external IP will now only be resolved for the local client.
2015-01-16 20:18:40 +01:00
Oliver Brakmann
e58d4ae87e
Merge pull request #7257 from Mailaender/d2k-guarding-voice
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Added the Dune 2000 Guarding voice
2015-01-15 23:26:57 +01:00
reaperrr
52dd8c922f
Moves Lint checks to Mods.Common
2015-01-15 23:15:51 +01:00
reaperrr
e82b2ce8dd
Moves BaseAttackNotifier to Mods.Common
2015-01-15 22:59:43 +01:00
reaperrr
6f0ae30a7e
Moves nearly all ScriptingProperties to Mods.Common
2015-01-15 22:56:35 +01:00
reaperrr
f3d364877a
Moves the last 3 UtilityCommands and some prerequisite references to Mods.Common
2015-01-15 22:39:41 +01:00
ScottNZ
0e1bc262b1
Combine PDOX and PDOX.Germany to respect BuildLimit: 1 ( Fixes #7330 )
2015-01-16 09:33:55 +13:00
Oliver Brakmann
c092c0231f
Merge pull request #7316 from reaperrr/move-stuff28
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Moved Upgrades, SupportPowers and some misc features to Mods.Common
2015-01-15 20:57:40 +01:00
Oliver Brakmann
8575fdab68
Merge pull request #7298 from abcdefg30/repairnotifications
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Add repairing and unit repaired sounds to ra service depo
2015-01-15 20:31:15 +01:00
abcdefg30
15c07d94ac
Add repairing and unit repaired sounds to fix
2015-01-15 20:16:24 +01:00
Oliver Brakmann
13d819f0ac
Remove healing ability from d2k barracks
2015-01-15 20:14:42 +01:00
reaperrr
e8fbfc366a
Moves some misc traits/activities to Mods.Common, moves some RA traits into the Traits folder
2015-01-15 13:18:12 +01:00
reaperrr
be9d37f30e
Moves SupportPowers and related Widgets to Mods.Common
2015-01-15 13:18:11 +01:00
reaperrr
f897a9ff01
Moves Upgrades and Invulnerable trait to Mods.Common
2015-01-15 00:07:27 +01:00
RoosterDragon
930d9cbea3
Cache or inline some delegates to avoid repeated allocations.
2015-01-14 22:57:41 +00:00
Oliver Brakmann
e4ce46514c
Merge pull request #7278 from penev92/bleed_sandworm
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Enhance Sandworm behaviour
2015-01-14 20:40:24 +01:00
penev92
e6f1c6b460
Enhance sandworm targeting logic by having actors produce noise
2015-01-14 21:26:55 +02:00
penev92
e42cf58cb1
Add IgnoresVisibility field to AttackBase
2015-01-14 21:26:54 +02:00
penev92
ea9ebaa08d
Add IgnoresCloak trait
2015-01-14 21:26:53 +02:00
Oliver Brakmann
240e71684d
Fix wrong template definition in the d2k tileset
2015-01-14 19:30:59 +01:00
Oliver Brakmann
0831b105cb
Merge pull request #7164 from abcdefg30/survival02
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Ported survival02 to lua
2015-01-13 20:16:00 +01:00
abcdefg30
363a6c6161
Add tooltips to cycl, barb and wood
2015-01-13 18:50:50 +01:00
abcdefg30
9dd85125d8
Ported Survival02 to lua
2015-01-13 17:48:12 +01:00
abcdefg30
a4f051ad6b
Added a lua function for paratroopers
2015-01-13 17:48:11 +01:00
abcdefg30
660f43cc66
Added a lua function for airstrikes
2015-01-13 17:45:54 +01:00
Paul Chote
3ea70e891d
Merge pull request #7291 from RoosterDragon/dynamic-palette-sizing
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Implement dynamic hardware palette sizing.
2015-01-13 17:41:15 +13:00
Paul Chote
bdca98d4d6
Merge pull request #7311 from Mailaender/travis-docker
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Switched to the new the Docker-based Travis CI infrastructure
2015-01-13 17:29:05 +13:00
Matthias Mailänder
a7220498b0
Merge pull request #7321 from abcdefg30/fixsoviet01
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Polished soviet-01
2015-01-12 22:11:33 +01:00
Matthias Mailänder
cab7a34813
Merge pull request #7261 from abcdefg30/yaml-cleanup
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map.yaml cleanup
2015-01-12 22:05:32 +01:00
Oliver Brakmann
75a9848468
Merge pull request #7276 from penev92/bleed_fixAttack
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Minor targeting cleanup
2015-01-12 18:48:18 +01:00
Taryn Hill
20c0063656
Merge pull request #7323 from abcdefg30/devpower
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Fix power decreasing while the dev hack is enabled.
2015-01-12 10:02:59 -07:00
abcdefg30
b7d8b2c6b3
Don't remove power while the dev hack is enabled
2015-01-11 21:37:32 +01:00
abcdefg30
dbde7e7a27
Polished soviet-01
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- Made buildings unsellable
- Let the mission fail, if all airfields are destroyed
- Removed NPC fake objective
2015-01-11 21:15:02 +01:00
abcdefg30
80195d3fd0
Removed unused actors and reordered the rest
2015-01-11 16:36:49 +01:00
Oliver Brakmann
25abdfbcd6
Merge pull request #7319 from abcdefg30/remvalues
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Removed Facing: 0 and Health: 1
2015-01-11 16:22:04 +01:00
abcdefg30
4be5c03385
Removed Facing: 0 and Health: 1
2015-01-11 16:04:41 +01:00
Oliver Brakmann
56446f5335
Merge pull request #7313 from Unit158/DropProductFix
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Fixed airdrop production crash
2015-01-11 11:58:20 +01:00
Matthias Mailänder
3f85e1dd43
Merge pull request #7295 from reaperrr/move-prodrep
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Move some more traits to Mods.Common
2015-01-11 08:26:03 +01:00
Matthias Mailänder
5c1b828be8
Merge pull request #7302 from pchote/makefile-deps
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Move the mod dependencies to the test/check rules.
2015-01-11 08:21:46 +01:00
reaperrr
c431545a44
Wrap up Render traits move
2015-01-11 03:04:42 +01:00
reaperrr
5b8c97ae37
Move OrderGenerators to Mods.Common
2015-01-11 03:04:40 +01:00
reaperrr
0e1773ac5d
Move Production to Mods.Common
2015-01-11 03:04:39 +01:00
Chicken man
279b7b0279
Fixed airdrop production crash
2015-01-10 20:40:39 -05:00
Taryn Hill
0dc65e5cf3
Merge pull request #7301 from abcdefg30/yearnumbers
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Updated year numbers in all files.
2015-01-10 17:57:42 -07:00
Paul Chote
e0e0fea152
Move the mod dependencies to the test/check rules.
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The utility does not require these at compile time, but the check and test commands are located inside the RA mod, which references all of the mod dlls at run time.
2015-01-11 11:21:26 +13:00
Matthias Mailänder
a95abd7b38
setup the Guarding voice
2015-01-10 22:34:57 +01:00
Matthias Mailänder
50b9054679
Merge pull request #7287 from abcdefg30/all-notifications
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Added all ra notifications to notifications.yaml
2015-01-10 22:22:59 +01:00
Matthias Mailänder
2d3634e23a
try to cache the Ubuntu package installation
2015-01-10 21:24:56 +01:00
Matthias Mailänder
edbab6976c
switch to the new the Docker-based infrastructure
2015-01-10 21:24:54 +01:00
Matthias Mailänder
08411dbd73
Merge pull request #7308 from Mailaender/d2k-shellmap-harv-polish
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Polished the Dune 2000 shellmap harvester delivery
2015-01-10 15:20:28 +01:00
Matthias Mailänder
3ef57d0180
Merge pull request #7273 from Mailaender/with-cargo-fix
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Fixed WithCargo
2015-01-10 14:32:47 +01:00
Matthias Mailänder
e6ea359472
tweak the offset
2015-01-10 13:30:38 +01:00
Matthias Mailänder
be982bb42e
Merge pull request #7250 from atimoschenkow/redundancy-fix
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Refactored NotifyBlocker() (and several overloads) into ActorExts
2015-01-10 12:18:05 +01:00
atimoschenkow
cefd554a5e
NotifyBlocker extension method for Actor
2015-01-10 12:02:59 +01:00
Oliver Brakmann
ae03fa9af5
Merge pull request #7306 from Mailaender/ra-missing-desert-palette
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Removed glitchy decorations from DESERT tileset
2015-01-10 11:26:57 +01:00
Scott
77a4e467f8
Fix a small typo in survival01 (missing colon)
2015-01-10 12:12:59 +13:00
Matthias Mailänder
9ebf0ec85e
exclude decorations without desert palette equivalents
2015-01-09 22:54:26 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
5840e91908
Merge pull request #7299 from penev92/bleed_reorderMakefile
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Reorder Travis build command orders
2015-01-09 20:57:20 +01:00
penev92
5d6f23af31
Add command dependencies
2015-01-09 18:48:37 +02:00
penev92
a8a726f56b
Reorder Travis command order, add new lines to Makefile output for better readability
2015-01-09 17:49:34 +02:00
Oliver Brakmann
d9932549f2
Merge pull request #7297 from abcdefg30/fixutility
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Fix a stupid mistake in utility.cmd (td vs cnc)
2015-01-09 15:38:30 +01:00
abcdefg30
d9572d4ca4
Rename Win -> MissionAccomplished and Lose -> MissionFailed
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But keep them in notifications.yaml for backwards compatibility.
2015-01-09 14:14:03 +01:00
abcdefg30
ad1f9e56b6
Fix a stupid mistake in utility.cmd (td vs cnc)
2015-01-09 14:10:44 +01:00
abcdefg30
4a1e0a44d5
Added all speech notifications to notifications.yaml
2015-01-09 14:09:54 +01:00
Mustafa Alperen Seki
a7017d6d71
Fix Starport unit prerequisites.
2015-01-09 10:34:49 +02:00
Mustafa Alperen Seki
52a08e24af
Fix Starport unit prerequisites.
2015-01-09 10:32:08 +02:00
Mustafa Alperen Seki
c2f9169d54
Fix Starport unit prerequisites.
2015-01-09 10:29:02 +02:00
Oliver Brakmann
4ec3a9e9fe
Merge pull request #7294 from penev92/bleed_reorderMakefile
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Reorder the Makefile
2015-01-08 17:42:21 +01:00
Oliver Brakmann
c779259462
Merge pull request #7282 from penev92/bleed_moveFiles
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Move more traits to Mods.Common
2015-01-08 17:29:19 +01:00
penev92
cada348262
Reorder the "test" and "check" sections of the Makefile in order to run the faster/more dangerous things first
2015-01-08 18:02:13 +02:00
Oliver Brakmann
248afc0fee
Merge pull request #7284 from pchote/fire-offset
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Improve the fire animation position on D2K husks.
2015-01-08 16:59:40 +01:00
reaperrr
c619c06999
Merge pull request #7292 from RoosterDragon/upgradeoverlay-modifyrender
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Adjust UpgradeOverlay.ModifyRender to be more efficient.
2015-01-08 08:48:55 +01:00
Matthias Mailänder
89b2f4d5d3
Merge pull request #7217 from Mailaender/chrome-init-cleanup
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Cleaned up the ingame widget initialization
2015-01-08 07:40:36 +01:00
Matthias Mailänder
88922b056e
Merge pull request #7229 from RoosterDragon/map-coords
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Introduce a new type for representing map coordinates.
2015-01-08 07:39:23 +01:00
Chris Forbes
507fe66f78
Merge pull request #7288 from RoosterDragon/faster-depth-sorting
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Speed up depth sorting of renderables.
2015-01-08 14:22:20 +13:00
Chris Forbes
0a493df4c1
Merge pull request #7281 from RoosterDragon/cache-render-traits
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Cache render related TraitsImplementing calls in Actor.
2015-01-08 14:13:11 +13:00
RoosterDragon
df6956867a
Adjust UpgradeOverlay.ModifyRender to be more efficient.
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When IsTraitDisabled is set, ModifyRender doesn't actually alter the sequence, so we can just return it directly and avoid adding another layer of enumerable. If it is unset, then the modifying enumerable has one less condition to check inside the loop.
2015-01-08 00:52:03 +00:00
penev92
37cdcaf354
Move everything Capture-related + Transform activity to Mods.Common
2015-01-08 01:49:15 +02:00
penev92
18ac3953cc
Move everything ExternalCapture-related to Mods.Common
2015-01-08 01:49:14 +02:00
penev92
8504c233d9
Move everything Repair-related to Mods.Common
2015-01-08 01:49:14 +02:00
penev92
bcd5160604
Move everything Bridge-related to Mods.Common
2015-01-08 01:47:20 +02:00
RoosterDragon
53f06ba093
Implement dynamic hardware palette sizing.
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The HardwarePalette will now grow its palette buffer and texture in power-of-2 increments. This avoids it having to allocate memory for a full 256x256 texture up front. In practice the default mods use 22 or 23 palettes so a 32x256 texture is used. This means both the buffer and texture save neatly on memory. Additionally, HardwarePalette.ApplyModifiers sees a nice speedup as it has to transfer a much smaller amount of memory from the buffer to the texture.
To facilitate this change, the MaxPalettes constant is no more. Instead the PaletteReference deals with the calculation of the index and this is passed into the appropriate methods.
2015-01-07 22:41:51 +00:00
DeadlySurprise
fbe6ab7f4e
Fixed yaml bug with leading spaces
2015-01-07 22:16:15 +01:00
RoosterDragon
69c409c20d
Speed up depth sorting of renderables.
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The OrderBy overload that takes an int generating key selector is faster than the one that requires a custom comparer. We extract a function from the ScreenZPosition function that determines the Z position of a WPos with an offset, but does not account for the tileset height. For the ordering function this is fine as only the relative magnitude of the comparison keys matter, so we don't need to spend time adjusting for the tileset height, as that won't affect the sort.
2015-01-07 18:22:38 +00:00
RoosterDragon
7cfece6dc0
Introduce a new type for representing map coordinates.
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To resolve the ambiguity introduced when the introduction of isometric maps meant that cell and map coordinates were no longer equivalent, a new type has been introduced so they can each be represented separately.
2015-01-07 17:30:34 +00:00
Igor Popov
40c9d0a47d
Merge pull request #7275 from RoosterDragon/formatting
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Formatted all files.
2015-01-07 13:56:04 +03:00
Paul Chote
3667ebb7ca
Merge pull request #7203 from RoosterDragon/reduce-server-footprint
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Avoid initialization of graphical elements for a server.
2015-01-07 10:34:59 +13:00
RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
282f76c1c1
Merge pull request #7256 from obrakmann/td-lobby-headers
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Fix incorrect name for lobby headers container in TD
2015-01-06 22:08:16 +01:00
penev92
1c3dc388ea
Remove redundant (and possibly risky) AttackFollow.CanAttack()
2015-01-06 22:07:41 +02:00
penev92
17dfda4c9d
Some fixes to Cloak.IsVisible()
2015-01-06 22:07:33 +02:00
Oliver Brakmann
6468c0b6e6
Merge pull request #7266 from reaperrr/stylecop-make
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Add StyleCop checks for Game, Editor and Mod dlls to make.ps1
2015-01-06 21:05:36 +01:00
Matthias Mailänder
eef3c548b8
Merge pull request #7286 from abcdefg30/d2kfix
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Closes #7283
Closes #7285
2015-01-06 20:44:41 +01:00
Matthias Mailänder
c250457a34
make this fool proof by choosing a sane default
2015-01-06 20:04:45 +01:00
abcdefg30
84c2fdf9a9
Remove Buildable: from corrino buildings
2015-01-06 11:53:35 +01:00
abcdefg30
72a8951738
Fix sardaukars targeting air units
2015-01-06 11:43:11 +01:00
Paul Chote
55e5dd93eb
Improve the fire animation position on D2K husks.
2015-01-06 23:36:43 +13:00
RoosterDragon
dc4d522967
Cache render related TraitsImplementing calls in Actor.
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The TraitsImplementing<T> performs a dictionary lookup to match up its generic type parameter with the right trait collection. Since actors are rendered so much, it is useful to cache this result to avoid looking it up repeatedly.
2015-01-05 21:05:19 +00:00
reaperrr
dd90409b3d
Document make check in Makefile
2015-01-05 20:49:20 +01:00
reaperrr
192ae175a6
Add StyleCop checks for mod dlls to make.ps1
2015-01-05 20:49:19 +01:00
Matthias Mailänder
e353fe5263
Merge pull request #7271 from reaperrr/ra-common27
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Moved more traits & activities to Mods.Common
2015-01-05 20:35:21 +01:00
Oliver Brakmann
6a0363d482
Merge pull request #7265 from pchote/fix-lag-crash
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Fix a race condition in the map download code.
2015-01-05 18:44:13 +01:00
Oliver Brakmann
ee50aec55a
Fix incorrect name for lobby headers container in TD
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...which caused the headers to still be visible when the options bin was open.
Also moves the "Map Options" title to the same place the headers occupy,
to above the options bin.
2015-01-05 18:40:46 +01:00
RoosterDragon
2c34358372
Avoid initialization of graphical elements for a server.
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Avoid allocating memory and resources for graphical elements that will never be drawn when starting a dedicated server. This reduces the server memory footprint by approx 17 MiB.
2015-01-04 19:22:41 +00:00
Matthias Mailänder
4770876fff
these only store value set in the constructor
2015-01-04 20:19:22 +01:00
Oliver Brakmann
58dc61e6ed
Merge pull request #7262 from RoosterDragon/actormap-partitioning
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Fix ActorMap spatial partitioning to actually work.
2015-01-04 18:48:01 +01:00
reaperrr
573c26145e
Move Render*Circle, ThrowsParticle and ParatroopersPower to appropriate locations
2015-01-04 18:12:11 +01:00
reaperrr
7a8826f5e0
Move Targetable*, Seeds/StoresResource(s) and two RenderBuilding traits to Mods.Common
2015-01-04 18:12:10 +01:00
reaperrr
b7a3b9fdbf
Move ScaredyCat, TakeCover, RenderInfantry, WithBuildingExplosion and SpawnMPUnits as well as Hunt activity to Mods.Common.
2015-01-04 18:12:09 +01:00
reaperrr
d07db9c6a9
Move Guard, CashTrickler, Explodes, SelfHealing, Sellable and Crushable to Mods.Common.
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Extract Guardable trait from Guard into own file.
2015-01-04 18:12:08 +01:00
Matthias Mailänder
d4d55bb6dc
modularize the remaining legacy ingame interface widgets
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and consolidate chrome root initialization
2015-01-04 17:57:38 +01:00
Matthias Mailänder
9d2f33d42c
add a World type
2015-01-04 17:57:38 +01:00
Oliver Brakmann
dbbc790dab
Merge pull request #7270 from Mailaender/mods-ra-stylecop
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StyleCop clean OpenRA.Mods.RA and enforce rules with Makefile
2015-01-04 17:45:20 +01:00
Oliver Brakmann
302cf44f5a
Merge pull request #7267 from atimoschenkow/fix-selection-after-radar
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Selection rectangle is drawn after exiting radar widget while dragging the viewport
2015-01-04 17:23:08 +01:00
atimoschenkow
831f19e993
A selection box is drawn if the mouse exits the radar widget while dragging the viewport.
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These changes prevent this side effect.
2015-01-04 17:06:50 +01:00
Matthias Mailänder
1b0e3a7a7f
StyleCop clean OpenRA.Mods.RA
2015-01-04 17:02:46 +01:00
Oliver Brakmann
75808c365a
Merge pull request #7269 from abcdefg30/general-polish
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Some general polish
2015-01-04 16:54:37 +01:00
reaperrr
2691f16a81
Merge pull request #7268 from Mailaender/stylecop-game-final
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StyleCop clean OpenRA.Game Part 2 and enforce rules with Makefile
2015-01-04 15:47:54 +01:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
Matthias Mailänder
d2d715765c
Merge pull request #7263 from reaperrr/ra-common26
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Moved Armament, Attack, Move, Air features and dependencies to Mods.Common
2015-01-04 15:33:16 +01:00
reaperrr
cb3ba37462
StyleCop fixes
2015-01-04 15:02:19 +01:00
Matthias Mailänder
0046dab1fd
avoid legacy boolean values
2015-01-04 14:29:40 +01:00
Matthias Mailänder
18663323aa
add the gem mine by @MicroJOo
2015-01-04 14:26:05 +01:00
Oliver Brakmann
580e0fc0df
Merge pull request #7147 from penev92/bleed_enrichDune2kResources
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Add more resources to the D2k mod
2015-01-04 14:18:38 +01:00
Oliver Brakmann
4cdf1b73c4
Merge pull request #7167 from MatthijsBenschop/d2k-carryall-extras
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Some carryall fixes
2015-01-04 14:11:13 +01:00
abcdefg30
4fed02cd74
Make health bars 2 pixels shorter
2015-01-04 13:07:55 +01:00
abcdefg30
be5fc0bc27
Return from skirmish lobby to singleplayer menu instead of main menu
2015-01-04 13:06:06 +01:00
abcdefg30
f2e224dd72
Fix a crash in RemoveProximityTrigger
2015-01-04 13:06:06 +01:00
abcdefg30
98aed777d0
Improved legacy map import
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Health: 1 and Facing: 0 will be omitted.
2015-01-04 13:06:05 +01:00
abcdefg30
e4c562ca53
Oppress undesired messages about difficulty changes
2015-01-04 13:06:04 +01:00
Paul Chote
a7ae72a7bb
Fix a race condition in the map download code.
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Fixes #7264 .
2015-01-04 19:25:43 +13:00
reaperrr
654f56c5d5
Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
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Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00
RoosterDragon
a0737ccbf3
Fix ActorMap spatial partitioning to actually work.
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The bin partitioning in ActorMap worked by dividing the map up into a few chunks of cells, each of which would contain some actors. Unfortunately, the bins were accessed directly in world coordinates which are on a scale 1024x greater than cell coordinates. This lead to all actors being placed into the bottom right bin. When checking for actors in a box, only this bottom right bin would be iterated for actors. Thanks to the fact this bin indeed contained all the actors, some clamps on the input ranges and filtering required per bin anyway, this actually returned correct results. Effectively, it was as if there was no spatial partitioning at all.
Not surprisingly however, this is fairly inefficient. By correcting the spatial partitioning to actually partition we see a 7x speedup in ActorsInBox on the RA shellmap.
2015-01-04 02:35:16 +00:00
Oliver Brakmann
9e0bd02e39
Merge pull request #7253 from Mailaender/utility-check-verbosity
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Tweaked the StyleCop utility output
2015-01-04 01:06:43 +01:00
Oliver Brakmann
158517c09f
Merge pull request #7251 from Mailaender/stylecop-clean-game
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StyleCop cleaned OpenRA.Game Part 1
2015-01-04 01:00:56 +01:00
reaperrr
eb33d72a70
Merge pull request #7254 from penev92/bleed_moveFiles
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Moving more files to Common
2015-01-04 00:46:11 +01:00
Matthias Mailänder
f02e30a797
Merge pull request #7260 from RoosterDragon/fix-pathsearch-cache
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Fix broken pathing
2015-01-03 23:52:05 +01:00
Matthijs Benschop
3c49364b57
Fix harvesters doing nothing after being dropped of by a carryall
2015-01-03 22:44:41 +01:00
Matthijs Benschop
740595064a
The carryable should not unreserve itself
2015-01-03 22:44:41 +01:00
Matthijs Benschop
0868558e94
Allow a carryable to change his destination after being reserved
2015-01-03 22:44:41 +01:00
RoosterDragon
c7b4eff89a
Ensure the whole path search cache is initialized.
...
The region covered by map.Cells may not cover the whole map size, but we need the whole cache initialized so it can be used correctly when a different map is used, because that map may have the same size but a different offset which means a different region is covered.
2015-01-03 20:07:04 +00:00
Matthias Mailänder
44cd174a8d
StyleCop clean OpenRA.Game
2015-01-03 19:00:48 +01:00
Matthias Mailänder
30a5df46af
Merge pull request #7222 from penev92/bleed_wander
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Add Wanders trait and make AttackWander inherit that
2015-01-03 15:19:18 +01:00
penev92
62601491ad
Move Enter and Repair Building activities, EngineerRepair trait and ActorExts to Mods.Common and extract IgnoresDisguise trait to its own file
2015-01-03 07:03:41 +02:00
penev92
b1e2e5bea6
Move PlayerStatistics to Mods.Common
2015-01-03 07:03:40 +02:00
penev92
0e71580af6
Move DetectCloaked to Mods.Common
2015-01-03 07:03:40 +02:00
penev92
5e1af58bbe
Move Gives/Gains Experience and Bounty to Mods.Common
2015-01-03 07:03:28 +02:00
penev92
04c09dda31
Add a delay before wandering, use it on viceroids
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Add a Min and Max delay and make it random
2015-01-03 06:56:20 +02:00
penev92
ded8ae9345
Add Wanders trait and make AttackWander inherit that
2015-01-03 06:52:49 +02:00
Matthias Mailänder
0f733d6b0d
absolute path is not of relevance and only junking up the logs
2015-01-02 18:41:11 +01:00
Matthias Mailänder
1c90199fb0
one everything is fine per project is enough
2015-01-02 18:41:11 +01:00
Matthias Mailänder
7b5b14e0cf
remove the spammy exit 0 output
2015-01-02 18:41:11 +01:00
Matthias Mailänder
9dd607c846
Merge pull request #7230 from RoosterDragon/occupied-cells-arrays
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Make OccupiedCells implementations return arrays.
2015-01-02 17:38:56 +01:00
Matthias Mailänder
cddb956fee
Merge pull request #7245 from Hellhake/stylecop-rest
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Fix StyleCop warnings in Editor, Renderer.Sdl2, Utility, Test
2015-01-02 16:53:22 +01:00
Hellhake
7f06c4123a
Enable stylecop clean projects for make check
2015-01-02 16:40:55 +01:00
Matthias Mailänder
167ba72119
Merge pull request #7246 from Hellhake/stylecop-ra
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Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 16:38:22 +01:00
penev92
6dabec6124
Add more tileset templates and voice notifications
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Add House Corrino
Add Corrino-specific structures
Remove "new" tileset entries and speech notifications for now
2015-01-02 17:23:23 +02:00
Hellhake
311d154bd6
Fix StyleCop warnings in OpenRA.Test
2015-01-02 16:08:07 +01:00
Hellhake
90c948ebc3
Fix StyleCop warnings in OpenRA.Utility
2015-01-02 16:08:07 +01:00
Hellhake
bce017494d
Fix StyleCop warnings in OpenRA.Renderer.Sdl2
2015-01-02 16:07:58 +01:00
Hellhake
beefe18ca5
Fix StyleCop warnings in OpenRA.Editor
2015-01-02 16:07:52 +01:00
Hellhake
b6410bc1e0
Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 14:39:49 +01:00
Oliver Brakmann
30e42cdc62
Merge pull request #7247 from Hellhake/stylecop-game
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Fix StyleCop warnings in OpenRA.Game
2015-01-02 12:58:04 +01:00
Oliver Brakmann
7fa0a9722a
Merge pull request #7242 from LipkeGu/ignore_nuget
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Add nuget(.exe) binary to .gitignore
2015-01-02 12:22:57 +01:00
Oliver Brakmann
ce41c60a40
Merge pull request #7244 from Hellhake/bom
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Remove BOM
2015-01-02 12:11:27 +01:00
Hellhake
5a97a4b63b
Fix StyleCop warnings in OpenRA.Game
2015-01-02 12:11:01 +01:00
Guido L.
7b25984561
Add nuget(.exe) binary to .gitignore
2015-01-02 11:52:29 +01:00
Matthias Mailänder
4c8f05e8aa
Merge pull request #7178 from Mailaender/d2k-carryall-delivery
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Polished the Dune 2000 shellmap to highlight both Carryalls and Sandworms
2015-01-02 11:29:15 +01:00
Paul Chote
151c263957
Merge pull request #7243 from Mailaender/travis-security
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Replaced GitHub access token
2015-01-02 17:57:13 +13:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
Matthias Mailänder
1b3654a7f9
replace GitHub access token
2015-01-01 20:31:04 +01:00
Matthias Mailänder
53f2bcd638
Merge pull request #6946 from LipkeGu/ServerCrash
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Fix bad behavor while pinging Clients
2015-01-01 15:38:42 +01:00
Oliver Brakmann
1d58a896bd
Merge pull request #7177 from Mailaender/attack-overlay
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Added an attack overlay for the sand worm
2015-01-01 15:05:21 +01:00
Matthias Mailänder
3835aec17f
add an attack overlay for the sand worm
2015-01-01 14:53:04 +01:00
Matthias Mailänder
e9989496c4
Merge pull request #7235 from Mailaender/nuget-fail
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Fail the whole script when nuget fails
2015-01-01 14:13:38 +01:00
Guido L.
f03355ba90
Fix bad behavor while pinging Clients
2015-01-01 13:45:59 +01:00
Matthias Mailänder
f093de98b6
Merge pull request #7238 from Mailaender/server-cpu-fix
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Fixed high CPU usage due to Socket.Select not blocking the thread properly when the game started
2015-01-01 10:53:40 +01:00
Paul Chote
df425b29b3
Merge pull request #7194 from reaperrr/move-ra-common25
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More Mods.RA reorganisation, more files moved to Mods.Common
2015-01-01 16:39:26 +13:00
asl97
d2a14842d8
avoid a busy server loop with high CPU usage
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fixes #7237
2014-12-31 19:46:39 +01:00
Matthias Mailänder
714233d72e
Merge pull request #7220 from obrakmann/d2k-worm-option-and-maps
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Add worms to d2k maps and add lobby option to disable them
2014-12-31 13:03:37 +01:00
Oliver Brakmann
16a7038d90
Merge pull request #7236 from pchote/observershroud-spam
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Fix missing collection debug messages.
2014-12-31 12:14:29 +01:00
Paul Chote
e930dc2b89
Fix missing collection debug messages. Fixes #6909 .
2014-12-31 23:07:25 +13:00
Matthias Mailänder
2791ac7491
fail the whole script when nuget fails
2014-12-31 11:04:24 +01:00
Paul Chote
aa325eda36
Merge pull request #7232 from RoosterDragon/yaml-parse-perf
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Improve YAML parse time.
2014-12-31 09:20:48 +13:00
RoosterDragon
fdcfb30011
Improve YAML parse time.
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Stream lines to avoid needing to load the whole file first, and avoid a LINQ Contains call when string.IndexOf will be much faster.
2014-12-30 18:17:32 +00:00
RoosterDragon
fe24304a21
Make OccupiedCells implementations return arrays.
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Since there are only one or two items, it's cheaper to return a concrete collection and avoid the overhead of the compiler generated state machine.
This in particular speeds up Shroud.GetVisOrigins when dealing with Mobile.OccupiedCells, as the expensive CanEnterCell call is made only once rather than twice.
2014-12-30 17:25:04 +00:00
Guido L.
2c485414e2
Add Buildings and Trees to Tiberian Sun
2014-12-30 18:18:48 +01:00
Oliver Brakmann
caa38f034e
Update missions with new map option
2014-12-28 19:26:40 +01:00
Oliver Brakmann
de0a62eb42
Add a lobby option to control spawning creeps (viceroids/worms)
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The lobby option is only exposed in d2k currently, not in TD or TS.
2014-12-28 19:26:39 +01:00
Oliver Brakmann
06226e8958
Merge pull request #7215 from pchote/production-hotkeys
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Make production type hotkeys configurable.
2014-12-28 19:02:18 +01:00
Oliver Brakmann
c1bf8b29e3
Add worm spawn points to d2k maps
2014-12-28 17:47:36 +01:00
Matthias Mailänder
1e8382b7a1
add new map Kanly
...
http://resource.openra.net/maps/1696
2014-12-28 17:47:36 +01:00
Matthias Mailänder
d9c7096151
add new map Eyes of The Desert
...
http://resource.openra.net/maps/1661
2014-12-28 17:47:36 +01:00
Matthias Mailänder
a18512cd57
Merge pull request #7212 from reaperrr/stable-sharp-dep
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Revert to stable SharpFont version 2.5.0.1
2014-12-28 16:12:39 +01:00
Matthias Mailänder
68253a61d0
Merge pull request #7216 from pchote/travis-retry
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Use travis_retry to reduce the nuget timeout errors.
2014-12-28 10:47:29 +01:00
Paul Chote
07ebb017b9
Use travis_retry to reduce the nuget timeout errors.
2014-12-28 18:49:08 +13:00
Paul Chote
d9752c3bdf
Make production type hotkeys configurable.
2014-12-28 17:24:12 +13:00
Paul Chote
a549e1b418
Merge pull request #7205 from ScottNZ/nuget
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Make fetch-thirdparty-deps.ps1 work on more Windows platforms.
2014-12-28 10:13:59 +13:00
reaperrr
d5f5aeee0f
Revert to SharpFont 2.5.0.1 for Linux and OSX, too
2014-12-27 21:24:12 +01:00
reaperrr
be7830e118
Revert to stable SharpFont version 2.5.0.1
2014-12-27 21:12:20 +01:00
ScottNZ
8725ee9de3
Make fetch-thirdparty-deps.ps1 work on more Windows platforms.
2014-12-27 22:05:54 +13:00
reaperrr
311e347ad2
Style fixes
2014-12-26 22:10:52 +01:00
Matthias Mailänder
1ec3c4bc62
Update INSTALL.md
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try to explain the changes from #7190 and #7197
2014-12-26 21:45:08 +01:00
reaperrr
d074fb4471
Move *ResourceWarheads to Common, move warheads to Common.Warheads namespace
2014-12-26 21:38:50 +01:00
reaperrr
9dfd369446
Move some Building traits and related elements to Mods.Common
2014-12-26 21:38:49 +01:00
reaperrr
2f67a88b93
Move Armament, Attack* and various other traits to Traits namespace
2014-12-26 21:38:48 +01:00
reaperrr
2054e41552
Dissolve Render namespace
2014-12-26 21:38:47 +01:00
reaperrr
51fe951cd6
Move SupportPowers to Traits namespace
2014-12-26 21:38:47 +01:00
reaperrr
d58807cdb8
Dissolve RA.Buildings namespace.
...
Move a handfull related, loose traits to RA.Traits as well.
2014-12-26 21:38:46 +01:00
Paul Chote
9e806d5869
Merge pull request #7197 from Mailaender/nuget-thirdparty
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Cleaned most of the thirdparty folder from foreign binaries
2014-12-27 09:28:44 +13:00
Paul Chote
9928d9a187
Merge pull request #7196 from Mailaender/prologue
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Added the intro videos to the first missions as background info
2014-12-27 08:23:04 +13:00
Matthias Mailänder
94fcfccef9
add the intro videos to the first missions
2014-12-26 19:40:03 +01:00
Oliver Brakmann
cfb36a96d8
Merge pull request #7193 from pchote/style
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Fix and enforce code style in Mods.Common, D2k, and TS.
2014-12-26 19:33:27 +01:00
Matthias Mailänder
e7ff627d87
Update INSTALL.md
...
add Windows PowerShell as dependency for the Makefile substitutes
2014-12-26 16:27:22 +01:00
Matthias Mailänder
962d8fe74f
fetch Mono.Nat from nuget
2014-12-26 15:40:06 +01:00
Matthias Mailänder
51d081f93f
fetch SDL2 (native Windows DLL) from nuget
2014-12-26 15:40:06 +01:00
Matthias Mailänder
02e1a8d5d2
fetch NUnit 2 from nuget
2014-12-26 15:40:06 +01:00
Matthias Mailänder
9ad76f87d2
fetch SharpFont from nuget
2014-12-26 15:40:06 +01:00
Matthias Mailänder
13785ddabd
fetch MaxMind.GeoIP2 from nuget
2014-12-26 15:40:06 +01:00
Matthias Mailänder
6c855cdb8a
fetch ICSharpCode.SharpZipLib from nuget
2014-12-26 15:40:04 +01:00
Paul Chote
63d5db1d12
Add Mods.D2k to make check.
2014-12-26 12:13:10 +13:00
Paul Chote
288a89168f
Fix d2k naming style nits.
2014-12-26 12:13:10 +13:00
Paul Chote
2726108cff
Fix d2k spacing and ordering style nits.
2014-12-26 12:13:09 +13:00
Paul Chote
28aad98125
Add Mods.TS to make check.
2014-12-26 12:13:09 +13:00
Paul Chote
2012946f06
Fix style nits in Mods.TS.
2014-12-26 12:13:09 +13:00
Paul Chote
44b1647fbe
Add Mods.Common to make check.
2014-12-26 12:13:09 +13:00
Paul Chote
7575fd811d
Rename static fields in SettingsLogic.
2014-12-26 12:13:09 +13:00
Paul Chote
97394789da
Disable SA1509.
2014-12-26 12:13:08 +13:00
Paul Chote
9e47634d0f
Fix public/static ordering.
2014-12-26 12:13:08 +13:00
Paul Chote
904efac284
Remove underscore prefix.
2014-12-26 12:13:08 +13:00
Paul Chote
362b4aeaef
Fix variable ordering.
2014-12-26 12:13:08 +13:00
Paul Chote
22ab35f681
Fix capitalization.
2014-12-26 12:13:08 +13:00
Paul Chote
4ea7b5a908
Usings order.
2014-12-26 12:13:07 +13:00
Paul Chote
805039530d
Info -> info.
2014-12-26 12:13:07 +13:00
Paul Chote
673ebba135
Fix invalid spacing style warnings.
2014-12-26 12:13:07 +13:00
Oliver Brakmann
0a68db5dfa
Merge pull request #7187 from pchote/allmods
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Show games from all compatible mods in the server browser.
2014-12-25 23:22:05 +01:00
Paul Chote
d584ca2797
Merge pull request #7190 from Mailaender/more-stylecop
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Added yaml and code style analysis commands to OpenRA.Utility
2014-12-26 10:55:59 +13:00
Paul Chote
2cdcd0f590
Don’t crash if a replay can’t be loaded.
2014-12-26 08:48:37 +13:00
Matthias Mailänder
c1d9665b3d
drop in Atreides harvester replacements with carryalls
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replace Harkonnen base with Emperors outpost
2014-12-25 14:25:29 +01:00
Matthias Mailänder
e7a64ab8b0
automatically check for code style violations
2014-12-25 10:27:45 +01:00
Paul Chote
f4055dae53
Add --check-code-style utility command.
2014-12-25 10:18:20 +01:00
Paul Chote
ecd4479807
Move OpenRA.Lint into a --check-yaml utility command.
2014-12-25 10:10:57 +01:00
Paul Chote
91807cb53c
Remove redundant StyleCop definitions.
2014-12-25 10:10:57 +01:00
Paul Chote
3086cc6154
Disable SA1024 and SA1035.
...
These rules generate many false positives, and do not help with code readability within OpenRA.
2014-12-25 10:10:57 +01:00
Matthias Mailänder
2dae43335e
Merge pull request #7185 from zstyblik/pr20141224-heli-stances
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Closes #7117
2014-12-25 10:05:13 +01:00
Paul Chote
568a23e395
Show all mods in the server browser.
2014-12-25 09:46:14 +13:00
Paul Chote
c45d472f9d
Hide started games from the server list to reduce noise.
2014-12-25 09:46:14 +13:00
Paul Chote
199f80c8ed
Cache GameServer joinable/compatible state across render frames.
2014-12-25 09:46:14 +13:00
Matthias Mailänder
b17c49d12f
Merge pull request #7180 from abcdefg30/fix-lonestar
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Repaired Fort Lonestar map
2014-12-24 18:03:26 +01:00
abcdefg30
1b068f5986
Add MustBeDestroyed to sniper and reorganize map.yaml
2014-12-24 16:12:45 +01:00
Oliver Brakmann
39d13dc654
Merge pull request #7121 from pchote/switchmods
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Add Launch.Connect command and on-connect mod switching.
2014-12-24 16:06:00 +01:00
Matthias Mailänder
34a793c246
Merge pull request #7186 from Mailaender/ts-modchooser-png
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Added mod chooser graphics to the Tiberian Sun mod
2014-12-24 15:13:01 +01:00
Oliver Brakmann
659d677cdb
Merge pull request #7052 from Mailaender/gdi01-polishing
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Fixed GDI01 secondary objectives and mission descriptions
2014-12-24 14:30:40 +01:00
Matthias Mailänder
c97aaa3064
add modchooser graphics
2014-12-24 14:22:55 +01:00
Zdenek Styblik
26d5a62c53
Enable stances for helicopters in RA
...
Commit enables stance changes for helicopters in RA. It also sets default stance
to HoldFire to keep previous behaviour.
closes #7117
2014-12-24 12:34:01 +01:00
Matthias Mailänder
4b913d423e
Merge pull request #7162 from penev92/bleed_moveFiles
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Further RA project cleanup
2014-12-24 11:02:23 +01:00
Matthias Mailänder
0cc95b8cfa
Merge pull request #7184 from abcdefg30/fixsoviets
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Fix soviets01
2014-12-24 10:48:58 +01:00
abcdefg30
e577f3d7f8
map.yaml cleanup
2014-12-24 10:09:26 +01:00
abcdefg30
366be4585a
Fix soviets01
2014-12-24 09:56:23 +01:00
Matthias Mailänder
849d7ce0b3
Merge pull request #7175 from pchote/hardware-cursors
...
Closes #7015
2014-12-24 09:37:17 +01:00
Matthias Mailänder
4e4a14ae0b
Merge pull request #7181 from pchote/d2k-leavemap
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Fix d2k ingame-leavemap.yaml.
2014-12-24 09:16:38 +01:00
Paul Chote
54f3c1e7ac
Fix d2k ingame-leavemap.yaml.
2014-12-24 09:54:34 +13:00
Matthias Mailänder
c460769442
Merge pull request #7176 from Mailaender/wormspawner-icon
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Replaced the wormspawner editor icon
2014-12-23 15:41:33 +01:00
penev92
681042caec
Further RA project cleanup
2014-12-23 15:18:07 +02:00
Matthias Mailänder
77ad98fa69
replace wormspawner editor icon
2014-12-23 11:46:32 +01:00
Paul Chote
6923046564
Expose the cursor mode setting.
2014-12-23 22:09:22 +13:00
Paul Chote
1317101662
Add support for hardware cursors.
2014-12-23 22:09:22 +13:00
Paul Chote
75b046ae2a
Reorganize cursor plumbing in preparation for hardware cursors.
2014-12-23 22:09:22 +13:00
Paul Chote
202247cf6a
Include no-extension workaround for FrameCache too.
2014-12-23 22:09:22 +13:00
Paul Chote
380b0e1561
Capitalise cursor properties.
2014-12-23 22:09:21 +13:00
Matthias Mailänder
7c19f710b8
Merge pull request #7134 from pchote/map-class
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Introduce map Class field to replace Selectable/UseAsShellmap
2014-12-22 22:23:41 +01:00
Paul Chote
dc211cc729
Fix an unrelated editor regression.
2014-12-23 10:00:23 +13:00
Paul Chote
bd2518649a
Upgrade shipped maps to the latest format.
2014-12-23 10:00:19 +13:00
Paul Chote
96b5b1fc66
Automatically switch mods when connecting to a server / replay.
2014-12-23 09:20:21 +13:00
Paul Chote
660f6682ff
Add Launch.Connect parameter for launching directly to a server.
2014-12-23 09:20:21 +13:00
Paul Chote
7bfffeadc2
Simplify mod content installation plumbing.
2014-12-23 09:20:21 +13:00
Paul Chote
ec7a32184e
Move the mod-level initialisation code back into the load screen.
2014-12-23 09:20:19 +13:00
Paul Chote
6f0927069a
Allow outside code to specify the map chooser visibility filter.
2014-12-23 09:08:00 +13:00
Paul Chote
2ed594fd86
Introduce map Visibility field.
...
This replaces the Selectable, UseAsShellmap, and special-cased Type = "Mission" fields.
2014-12-23 09:08:00 +13:00
Paul Chote
b4c9c19cce
Don’t crash when saving automatically-upgraded maps.
2014-12-23 09:08:00 +13:00
Paul Chote
14deb1efdf
Drop support for map format 5.
2014-12-23 09:08:00 +13:00
Matthias Mailänder
711a1ca5fc
Merge pull request #6830 from RoosterDragon/dispose-renderer-resources
...
Closes #5116
2014-12-22 19:59:41 +01:00
Matthias Mailänder
ea410d0688
Merge pull request #7096 from ScottNZ/countries
...
Closes #5928
2014-12-22 19:20:43 +01:00
Oliver Brakmann
4f4501ccb6
Merge pull request #7165 from Mailaender/appveyor
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Added AppVeyor support
2014-12-22 18:49:23 +01:00
Matthias Mailänder
967d6b6ea0
Merge pull request #7161 from reaperrr/dissolve-namespaces03
...
Dissolve Move, Infiltration and Crates namespaces
2014-12-22 18:43:05 +01:00
RoosterDragon
b28d999131
Made SheetBuilder rely on global settings rather than global renderer.
...
Additionally exposed an InitializeSettings method on game to initialize the global settings so that other classes can set up all the secret dependencies on the global settings required.
2014-12-22 17:39:19 +00:00
RoosterDragon
9cbac2d5e1
Clean up style of files affected by the last commit.
2014-12-22 17:34:02 +00:00
RoosterDragon
f0f02dff5c
Dispose of graphics resources deterministically.
...
Textures, FrameBuffers and VertexBuffers allocated by the Sdl2 Renderer were only being released via finalizers. This could lead to OpenGL out of memory errors since resources may not be cleaned up in a timely manner. To avoid this, IDisposable has been implemented and transitively applied to classes that use these resources.
As a side-effect some static state is no longer static, particularly in Renderer, in order to facilitate this change and just for nicer design in general.
Also dispose some bitmaps.
2014-12-22 17:34:01 +00:00
reaperrr
070a3839d4
Remove obsolete D2k sln
...
Closes #7163 .
2014-12-22 18:13:31 +01:00
reaperrr
370c3c65b6
Moved AttackLeap to Mods.RA.Traits, moved AttackPopupTurreted to
...
Mods.Cnc.Traits
2014-12-22 18:13:30 +01:00
reaperrr
65a140afa5
Dissolve Crates namespace, move CrateActions and Crate trait to Traits/Crates
2014-12-22 18:13:29 +01:00
reaperrr
52219b1c7a
Dissolve Infiltration namespace
2014-12-22 18:13:28 +01:00
reaperrr
5c5210f5e3
Dissolve Move namespace into Activities & Traits
2014-12-22 17:32:08 +01:00
Matthias Mailänder
b0181b6d7b
don't run tests that will fail due to known issues
2014-12-22 10:18:44 +01:00
Matthias Mailänder
c04bb13e71
fix redeploying failing the secondary objective
...
code cleanup
2014-12-22 09:56:36 +01:00
Matthias Mailänder
b294816489
left-click orders have been deprecated
2014-12-22 09:45:18 +01:00
Matthias Mailänder
38b579a081
Merge pull request #7169 from pchote/revert-attackmove
...
Closes #7128
2014-12-22 09:43:42 +01:00
Paul Chote
9fc8726a5e
Merge pull request #7171 from chrisforbes/fix-mission-nre
...
Fix NRE in start game MissionBrowser IsDisabled query
2014-12-22 16:34:06 +13:00
Chris Forbes
2790748587
Fix NRE in start game MissionBrowser IsDisabled query
2014-12-22 16:12:53 +13:00
Paul Chote
488f0d1140
Revert "Fixes AttackMove moving even if an enemy is within range."
...
This reverts commit a155c7b7ac .
2014-12-22 15:17:51 +13:00
Paul Chote
e212517bbb
Merge pull request #7126 from penev92/bleed_sandworm
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Fix worms not releasing targets when they move deep onto rock
2014-12-22 14:46:08 +13:00
Paul Chote
f352aedf61
Merge pull request #7071 from RoosterDragon/deal-in-map-coords
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Avoid redundant cell <-> map conversions
2014-12-22 14:08:30 +13:00
Paul Chote
acb29d74cd
Merge pull request #7141 from RoosterDragon/sync-less-tostring
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Generate sync reports faster
2014-12-22 09:01:08 +13:00
Matthias Mailänder
c42f4d8fcc
add AppVeyor support
2014-12-21 20:08:35 +01:00
Matthias Mailänder
b05fd1664f
Merge pull request #7158 from obrakmann/fix6839_part2
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Disable dev and player commands for observers
2014-12-21 12:32:51 +01:00
RoosterDragon
c37a691c33
Convert some keys users of CellLayer to index via map-coords for efficiency.
2014-12-20 23:39:03 +00:00
RoosterDragon
b728deb0e1
Added the ability to enumerate the map-coords of a CellRegion for performance.
2014-12-20 23:36:28 +00:00
Oliver Brakmann
b9e3c62671
Merge pull request #7157 from reaperrr/ra-common22
...
Moved Tooltip to Mods.Common.Traits
2014-12-20 22:16:51 +01:00
Oliver Brakmann
a2eddeae40
Disable dev and player commands for observers
...
Fixes #6839
2014-12-20 19:34:10 +01:00
reaperrr
51cc87a8dc
Move Tooltip to Mods.Common
2014-12-20 15:19:26 +01:00
Oliver Brakmann
087a06b3bc
Merge pull request #7152 from ihptru/masterserver
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notify user that his server does not have forwarded ports
2014-12-20 13:34:51 +01:00
Oliver Brakmann
2509bbdc8e
Merge pull request #7149 from LipkeGu/devcmd_observer_crash
...
Accept DevCommands only from local players
2014-12-20 13:25:17 +01:00
ihptru
57897b4916
notify user that his server does not have forwarded ports
2014-12-20 10:54:01 +03:00
Chris Forbes
080e94f970
Merge pull request #7153 from reaperrr/ra-common20
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More RA/Common reorganisation
2014-12-20 15:24:11 +13:00
reaperrr
2d7c1a3394
Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace
2014-12-19 13:18:36 +01:00
reaperrr
de224a381d
Make WithRotor independent from WithTurret
...
Move WithRotor to Mods.Common
2014-12-19 13:18:32 +01:00
ScottNZ
67faca2e57
Remove fake structure access from a few missions
2014-12-19 18:13:33 +13:00
ScottNZ
d77086a94b
Buff parabombs - increase damage and spread
2014-12-19 18:13:32 +13:00
ScottNZ
a4ed728428
Reduce price of MAD tank to $2000
2014-12-19 18:13:32 +13:00
ScottNZ
2f8fb1a138
Increase minelayer capacity to 5
2014-12-19 18:13:31 +13:00
ScottNZ
486b878e9b
Set up additional prerequisites to make it easier for modders
2014-12-19 18:13:31 +13:00
ScottNZ
52f6cb418a
Fix faction dropdowns unhighlighting when they shouldn't
2014-12-19 18:13:30 +13:00
ScottNZ
4f4c67735d
Overhaul the lobby faction dropdown for ra
2014-12-19 18:13:27 +13:00
ScottNZ
ac090b3acd
Fix a bogus label name in ra
2014-12-19 18:08:52 +13:00
ScottNZ
32c25d03a1
Add new flags to ra countries, based on tomsons26's work
2014-12-19 18:08:51 +13:00
ScottNZ
846b15fb26
Add Advanced Gap Generator for France
2014-12-19 18:08:51 +13:00
ScottNZ
4b94bfdf85
stnk -> England, mgg -> France, ctnk -> Germany, qtnk -> Russia, dtrk -> Ukraine
2014-12-19 18:08:50 +13:00
ScottNZ
8da406238b
Set up prerequisites for WEAP
2014-12-19 18:08:50 +13:00
ScottNZ
fc1392e9ad
Add Advanced Chronosphere for Germany
2014-12-19 18:08:50 +13:00
ScottNZ
61ad0edc15
Change spy to be 50% cheaper for England
2014-12-19 18:08:49 +13:00
ScottNZ
40fda57769
Let vanilla Allies build fake structures (except fake sub pen because it's silly)
2014-12-19 18:08:49 +13:00
ScottNZ
20fd862d75
Rebalance fake structures
2014-12-19 18:08:48 +13:00
ScottNZ
01db3fc4b8
Adjust fake structure tooltips to appear real to enemies
2014-12-19 18:08:48 +13:00
ScottNZ
62f85e8e36
Update voice definitions for new countries
2014-12-19 18:08:48 +13:00
ScottNZ
1c2bda8460
Update crates for new countries
2014-12-19 18:08:47 +13:00
ScottNZ
c526f572e7
Set up tank drop for Russia, parabombs for Ukraine and spy plane/paradrop for Soviet
2014-12-19 18:08:47 +13:00
ScottNZ
e54be8c58b
Set up custom prerequisites for FACT
2014-12-19 18:05:28 +13:00
ScottNZ
c4110bad45
Add country definitions
2014-12-19 18:05:28 +13:00
Paul Chote
5b011e6baf
Merge pull request #7072 from obrakmann/fmv-overhaul
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Move FMV playback from Lua scripts to widgets
2014-12-19 17:43:07 +13:00
Paul Chote
e3068a8032
Merge pull request #6964 from obrakmann/fix6589_add_short_game_option
...
Short Game option
2014-12-19 17:20:47 +13:00
Guido L.
47e2859196
Accept DevCommands only from local Players
2014-12-18 22:41:19 +01:00
Oliver Brakmann
2ec36b65aa
Merge pull request #7146 from MustaphaTR/d2k-starting-units
...
D2k - Added more Rifle Inf. to Starting Units.
2014-12-18 20:42:44 +01:00
Oliver Brakmann
441f30f021
Punctuation fixes
2014-12-18 20:24:37 +01:00
Oliver Brakmann
5a6282d6f9
Adjust missions
2014-12-18 20:24:37 +01:00
Oliver Brakmann
f182e3be1d
Adjust minigames
2014-12-18 20:24:37 +01:00
Oliver Brakmann
3cd4152dd2
Adjust rules
2014-12-18 20:24:37 +01:00
Oliver Brakmann
4b9b1df96b
Add short game option to GUI
2014-12-18 20:24:37 +01:00
Oliver Brakmann
280b30961f
Add plumbing for short game option
2014-12-18 20:03:26 +01:00
Oliver Brakmann
470ae17271
Move mission objectives and victory conditions to Mods.Common
2014-12-18 20:03:26 +01:00
Oliver Brakmann
e342619ac7
Add video support to legacy map importer
...
This enables the map importer to map the .ini video definitions to ours.
The mapping generally is as follows:
Intro => BackgroundInfo
Brief => Briefing
Action => GameStart
Win => GameWon
Lose => GameLost
An issue in some Red Alert maps means that this mapping is not always
quite correct. In those maps that do not have a 'Brief' video defined
(scg03a is an example), Westwood has assigned the video that should
probaby have been the 'Action' video to the 'Intro' slot instead. I can
only assume that that was done due to some limitation in the original
game code. Mappers will have to correct that assignment manually in
those cases.
2014-12-18 18:59:42 +01:00
Oliver Brakmann
1564e6c0dd
Update missions for yaml-defined FMV playback
2014-12-18 18:59:42 +01:00
Oliver Brakmann
04bd4627d4
Add yaml-defined FMV playback to GUI elements
2014-12-18 18:59:42 +01:00
Mustafa Alperen Seki
cd53de198c
D2k - Added more Rifle Inf. to Starting Units.
2014-12-18 13:41:49 +02:00
Paul Chote
cb471bb36b
Merge pull request #7133 from reaperrr/ra-reorg10
...
Reorganise Mods.D2k, more reorganisation for Mods.RA
2014-12-18 23:00:21 +13:00
Oliver Brakmann
1175215bf3
Merge pull request #7039 from Mailaender/bring-back-teamchat-tab
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Brought back TAB to switch team/all chat when nothing has been typed yet
2014-12-17 22:18:14 +01:00
reaperrr
c19d096d92
Bring Mods.D2k in line with our new folder/namespace structure
2014-12-17 13:10:50 +01:00
Chris Forbes
3bb3eebeb9
Merge pull request #7138 from DavidARussell/bleed
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Applys decloak to units activating a C4 demolition or infiltrate ability
2014-12-17 22:32:16 +13:00
Paul Chote
e1a701d21b
Merge pull request #7143 from Unit158/AUTHORS
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Add Unit158 to AUTHORS
2014-12-17 15:24:41 +13:00
Chicken man
15620e8da8
Add Unit158 to AUTHORS
2014-12-16 19:09:04 -05:00
David Russell
5e2df2c39a
Decloak on demolish and infiltrate
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Per issue #7028 , infiltrating or demolishing a building will now cause an
infantry unit to decloak (if it has a cloak ability). This behaviour is
configurable (defaults to true in both cases) using the
DecloakOnInfiltrate and DecloakOnDemolish options.
2014-12-16 22:25:49 +00:00
RoosterDragon
3511fbbf2c
Generate sync reports faster by delaying ToString calls until it is written to disk.
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Values for the report are generated by calling ToString on members, we avoid calling this on value types for performance. By instead just copying the value we can delay calling ToString until later and avoid spending time and memory creating strings that usually go unused.
2014-12-16 18:39:02 +00:00
Paul Chote
f186f22bfc
Merge pull request #7073 from Mailaender/travis-csharp
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Added official Travis C# support
2014-12-16 20:58:55 +13:00
reaperrr
b5872d9fa5
Reorganise RA-specific parts of Mods.RA a little more
2014-12-15 00:01:36 +01:00
Paul Chote
1f90b9b74b
Merge pull request #7129 from reaperrr/ra-common15
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More Mods.RA/Mods.Common reorganisation
2014-12-15 08:15:41 +13:00
reaperrr
ee8e1f46c1
Move 'Activity' into its own namespace in OpenRA.Game.
2014-12-14 17:12:46 +01:00
reaperrr
91c19b0f66
Move various RA-specific traits to the new folder/namespace structure
2014-12-14 17:11:52 +01:00
reaperrr
b217730caa
Move Activities CallFunc, RemoveSelf and SimpleTeleport to Common
2014-12-14 17:11:52 +01:00
reaperrr
0015c1319e
Rename Util.cs to BuildingUtils.cs
2014-12-14 17:11:51 +01:00
reaperrr
4bf50c9153
Move more traits from Mods.RA to Mods.Common
2014-12-14 17:11:50 +01:00
Oliver Brakmann
8723aa86fb
Merge pull request #6679 from Mailaender/change-owner-warhead
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Implemented Deviator nerve gas missiles as warheads
2014-12-14 16:28:58 +01:00
Matthias Mailänder
9e650adef8
implement Ordos nerve gas missiles as warheads
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closes #2838
2014-12-14 16:03:16 +01:00
Matthias Mailänder
b6ed3c1c0d
Merge pull request #7108 from RoosterDragon/faster-path-init
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Cache the initial path layer for faster path search startups.
2014-12-14 15:52:06 +01:00
Matthias Mailänder
f55b95017c
Merge pull request #7122 from penev92/bleed_moveFiles
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Move more files away from OpenRA.Mods.RA
2014-12-14 15:40:46 +01:00
penev92
1e9535b63a
Move more files
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Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
Matthias Mailänder
611e3038b2
Merge pull request #7066 from WolfGaming/FixTimeoutInSinglePlayer
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Fix: Game can no longer drop you in a single player game.
2014-12-14 10:50:36 +01:00
Scott
0e220c65d3
Merge pull request #7127 from pchote/stylecop
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Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 19:37:11 +13:00
Paul Chote
0f332472f1
Fix StyleCop nits in Mods.TS.
2014-12-14 17:13:23 +13:00
Paul Chote
4504df1de9
Fix StyleCop nits in Mods.Cnc.
2014-12-14 17:11:20 +13:00
Paul Chote
ecd3809bc2
Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 17:06:43 +13:00
WolfGaming
20fe03b6c1
Added comment and a static field for localhost.
2014-12-14 02:26:42 +00:00
penev92
fbda9dc1b1
Fix worms getting stuck when target reaches rock
2014-12-14 02:32:01 +02:00
Oliver Brakmann
299a933dac
Merge pull request #7123 from pchote/style-cleanup
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Clean up some code style issues.
2014-12-14 00:06:52 +01:00
Paul Chote
eefd7dba2c
Fix some minor style issues in Attack*.
2014-12-14 11:31:04 +13:00
Paul Chote
ebdb260650
Fix style issues from a recent PR.
2014-12-14 11:31:04 +13:00
Paul Chote
a50ccd1020
Remove the AttackSwallow Info field overloading.
2014-12-14 10:49:35 +13:00
RoosterDragon
f01f8d92b3
Cache the initial path layer for faster path search startups.
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Reinitializing the initial cell info layer for the path search took a fair bit of time. We cache this initial setup so it only has to be done each time the map size changes. A CopyValuesFrom method in CellLayer is provided which copies values between layers by just copying the internal arrays for super speed.
This speeds up InitCellInfo 10x.
2014-12-13 21:44:32 +00:00
WolfGaming
f191babec8
Fix: Game can no longer drop you in a single player game.
2014-12-13 16:04:00 +00:00
Matthias Mailänder
8e001663dc
Merge pull request #6821 from penev92/bleed_sandworm
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Closes #2245
2014-12-13 14:16:55 +01:00
obrakmann
515e2c572c
Merge pull request #7097 from abcdefg30/difficulty03a
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Polished allies03a
2014-12-13 13:53:42 +01:00
penev92
f57625f9e6
Add WormAttack notification, fix worm min count and spawn interval
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Enhance usage of WormManager Minimum and Maximum properties, add escape radius to AttackSwallow
2014-12-13 14:06:56 +02:00
penev92
b4d1a605da
Add RadarPing on worm spawn, fix wandering issue, add new Wormspawner.shp
2014-12-13 14:02:45 +02:00
penev92
61cb74adb4
Improved visuals, added WormSign norification
2014-12-13 14:02:44 +02:00
penev92
c4efd269d4
Step three in implementing sandworms
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Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
2014-12-13 14:02:44 +02:00
penev92
1057f8ff3b
Second implementation of Sandworms
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Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00
abcdefg30
ddf4a4a656
Don't hunt cloaked units
2014-12-13 11:46:18 +01:00
abcdefg30
2729233735
Polished allies03a
2014-12-13 11:24:11 +01:00
Matthias Mailänder
5da5bce405
Merge pull request #7102 from ScottNZ/parachutable
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Fixes #7101
2014-12-13 08:14:23 +01:00
Matthias Mailänder
e353c93b76
Merge pull request #7107 from reaperrr/ra-common-move01
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Made Common namespaces more consistent
2014-12-12 22:19:54 +01:00
obrakmann
aba00eaf64
Merge pull request #7116 from reaperrr/attackmove-split
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Splits AttackMove into trait and activity
2014-12-12 21:29:13 +01:00
reaperrr
56ac46541a
Merge pull request #7119 from Mailaender/allies01-tanya-crash
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Fixed a Fatal Lua Error in the first Allies mission
2014-12-12 13:30:56 +01:00
reaperrr
584a6b2e75
Splits AttackMove into trait and activity.
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Moves them to subfolders/namespaces accordingly.
2014-12-12 13:24:30 +01:00
reaperrr
94907088c8
Merge pull request #7113 from Smilex/issue_7100
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Prevent divide by zero. Issue #7100
2014-12-12 13:21:18 +01:00
reaperrr
65fb1a2cba
Merge pull request #7114 from Mailaender/no-bots-koth-hopes-anchor
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Disallowed bots on Hopes Anchor
2014-12-11 23:29:38 +01:00
reaperrr
26075b8eaf
Moves loadscreens into LoadScreens folder/namespace.
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Moves LoadWidgetAtGameStart to Traits/World.
2014-12-11 23:21:34 +01:00
reaperrr
75b91af023
TimedUpgradeBar moved to Traits/Render
2014-12-11 23:21:33 +01:00
reaperrr
aadceb085b
Renames RallyPoint effect to RallyPointIndicator
2014-12-11 23:21:32 +01:00
reaperrr
ffca040c47
Moves traits from Common and Power namespaces to Common.Traits namespace
2014-12-11 23:21:31 +01:00
reaperrr
9a1e110481
Move some Render traits to Mods.Common
2014-12-11 23:10:06 +01:00
reaperrr
88c119ebba
Merge pull request #7106 from penev92/bleed_moveFiles
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Move Upgrades and Prerequisites from Mods.RA to Mods.Common
2014-12-11 22:34:58 +01:00
Matthias Mailänder
6e6b1fc452
fix an oversight in #7081
2014-12-11 20:49:03 +01:00
Ian T. Jacobsen
f62a9b4f8a
Changed parens
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Changed parens
2014-12-11 13:16:14 +00:00
obrakmann
c8ad2d4911
Merge pull request #7093 from RoosterDragon/frozen-stream
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Make FrozenActorsInBox a streaming enumerable.
2014-12-11 00:10:40 +01:00
obrakmann
2d5b41338e
Merge pull request #7091 from RoosterDragon/buffer-copy-palettes
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Block copy palettes
2014-12-10 22:57:37 +01:00
obrakmann
3b0a725c23
Merge pull request #7067 from WolfGaming/AttackMove
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Fix: AttackMove moving when within range
2014-12-10 22:07:50 +01:00
Matthias Mailänder
b32861c832
disallow bots on Hopes Anchor
2014-12-10 20:04:13 +01:00
Ian T. Jacobsen
38556c7014
Prevent divide by zero
2014-12-10 17:14:41 +00:00
WolfGaming
a155c7b7ac
Fixes AttackMove moving even if an enemy is within range.
2014-12-10 13:28:10 +00:00
reaperrr
fb6b9b8be5
Merge pull request #7085 from Mailaender/d2k-clock
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Fixed color and overlap glitches in the Dune 2000 build palette
2014-12-10 13:13:18 +01:00
Chris Forbes
d72dfe30e1
Merge pull request #6993 from Mailaender/server-browser-colors
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Color coded the server browser and added a filter for password protected games
2014-12-10 16:30:57 +13:00
penev92
ce2c536a1a
Move Upgrades and Prerequisites
2014-12-10 00:07:07 +02:00
obrakmann
af0be2f592
Merge pull request #7042 from Mailaender/chronosphere-owner-shroud
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Fixed teleporter check the target instead of the initiating owner shrouds
2014-12-09 21:09:32 +01:00
Matthias Mailänder
4be6b51c58
save a trait lookup
2014-12-09 20:31:34 +01:00
Oliver Brakmann
ac1e7a7352
check shroud against the initiating owner when teleporting
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fixes #6999
2014-12-09 20:31:33 +01:00
Matthias Mailänder
253dfcac29
split SimpleTeleport into it's own file
2014-12-09 20:31:33 +01:00
reaperrr
8f076131c8
Merge pull request #7090 from Mailaender/d2k-infantry-noidle-stand
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Fixed infantry without idle animation never returning to stand
2014-12-09 20:08:10 +01:00
Matthias Mailänder
f56876cd23
Merge pull request #7036 from penev92/bleed_moveFiles_1
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Moved several render traits from Mods.RA to Common
2014-12-09 19:53:27 +01:00
ScottNZ
39c10e76e1
Fix Parachutable to work for tank drops
2014-12-10 00:37:35 +13:00
penev92
09350528fd
Moving renders
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Remove Traits.Render
2014-12-09 01:29:25 +02:00
obrakmann
fbddff3a75
Merge pull request #7088 from Gishten/taskbranch-7083
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Fix aircraft fly endlessly in a circle when ordered to attack inside own...
2014-12-08 09:57:32 +01:00
Jonathan Gustafsson
d7f321e04d
Fix aircraft fly endlessly in a circle when ordered to attack inside own turning radius
2014-12-08 07:41:10 +01:00
Chris Forbes
eec4f7171a
Merge pull request #7057 from pchote/celllayerupdates
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Improve radar rendering performance
2014-12-08 14:09:09 +13:00
Chris Forbes
522c63ff58
Merge pull request #7081 from Mailaender/ignore-missing-npc-objectives
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Removed the need to give NPCs fake objectives to properly end the game
2014-12-08 14:05:59 +13:00
RoosterDragon
1116f578a3
Make FrozenActorsInBox a streaming enumerable.
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Following the same layout as ActorsInBox, this streams the enumerable internally making it cheaper to call if only part of it is required, and also avoids building an intermediate list.
2014-12-07 21:36:56 +00:00
RoosterDragon
8c2fdb9097
Add CopyToArray method for IPalette.
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By allowing a palette to be copied to an array, a speedup can be gained in HardwarePalette since palettes can be block copied using native magic rather than having to copy them item by item. We transpose the buffer in HardwarePalette in order to allow a contiguous block copy into this buffer, transposing again in the shader to keep everything correct.
2014-12-07 20:46:46 +00:00
Matthias Mailänder
70e1ceaa04
allow TAB to switch team/all chat when nothing is auto-completed
2014-12-07 17:36:55 +01:00
Matthias Mailänder
9bfd82e868
fix infantry without idle animation not returning to stand
2014-12-07 16:39:09 +01:00
Matthias Mailänder
cd6e3291e2
adjust clock.shp to the Dune 2000 icon size
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remove artifacts from automatic palette conversions
2014-12-07 11:53:31 +01:00
Matthias Mailänder
a57b7800c0
color code the server browser and filter protected
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closes #4495
2014-12-07 08:22:32 +01:00
Paul Chote
51f874fae2
Merge pull request #7033 from Mailaender/d2k-carryall-tweaks
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Tweaked spice harvester carryalls
2014-12-07 11:09:55 +13:00
obrakmann
0454d94e77
Merge pull request #6896 from LipkeGu/ai_waepons
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[TS] Add Defence buildings to the AI
2014-12-06 22:59:37 +01:00
Paul Chote
400cfb9713
Merge pull request #6904 from LipkeGu/fix_log_path_prefix
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fix LogPathPrefix
2014-12-07 10:29:19 +13:00
obrakmann
01b44f0478
Merge pull request #7079 from Mailaender/mobile-cursor
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Unhardcoded and self-documented the mobile cursor definitions
2014-12-06 21:25:01 +01:00
Matthias Mailänder
d319a8f506
split Einstein and Tanya survival objectives for clarity
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fixes #7068
2014-12-06 21:04:48 +01:00
Matthias Mailänder
e16bc064a0
fix the end game dialog not showing which objectives failed
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- don't mark everything as failed just because one objective did
- remove fake objectives workarounds for non-playable factions
2014-12-06 21:04:46 +01:00
Matthias Mailänder
f246475b81
Merge pull request #7065 from reaperrr/magenta-fix
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Revive magenta cnc desert tiles for compatibility reasons
2014-12-06 21:01:37 +01:00
Matthias Mailänder
486376b56a
Merge pull request #7045 from Gishten/bleed
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Closes #6989
2014-12-06 20:54:50 +01:00
Matthias Mailänder
2ae93f44aa
move carryall to it's own aircraft queue
2014-12-06 20:31:15 +01:00
Matthias Mailänder
74d22f4db2
unhardcode the cursor definitions
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closes #7074
2014-12-06 19:01:10 +01:00
Jonathan Gustafsson
c5b2c747f8
Vehicles can't move to nearby walled tile #6989
2014-12-06 15:01:17 +01:00
Matthias Mailänder
e1a441b7f3
use official Travis csharp support
2014-12-06 08:50:07 +01:00
obrakmann
de28df2c41
Merge pull request #7049 from WolfGaming/FixUpgradeCrash
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Added missing stance check.
2014-12-05 21:26:04 +01:00
Paul Chote
ea05e06290
Merge pull request #7038 from Mailaender/packaging-tweaks
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Reduced the Travis dependencies and adapted the installation instructions
2014-12-05 19:58:43 +13:00
obrakmann
7a91e7937a
Merge pull request #7018 from atlimit8/PoisonedByTiberiumByUpgrade
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Control whether actor is poisioned by resource through the use of upgrades.
2014-12-04 21:44:20 +01:00
obrakmann
e5c4ae28de
Merge pull request #6768 from atlimit8/PowerByUpgrade
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Add Upgrade support to Power/CanPowerDown
2014-12-04 21:26:36 +01:00
atlimit8
92779cc496
Support multiple Power traits
2014-12-04 14:19:50 -06:00
atlimit8
47357addeb
Add Upgrade support to Power/CanPowerDown
2014-12-04 04:12:21 -06:00
atlimit8
4646e8fb32
Control whether actor is poisioned by resource (Tiberium) through the use of upgrade(s)
2014-12-04 04:00:39 -06:00
Paul Chote
af9a74ddd4
Optimise actor radar rendering for another significant perf win.
2014-12-04 21:18:45 +13:00
Paul Chote
5e402e95cb
Update only dirty radar pixels and refresh every tick.
2014-12-04 21:18:45 +13:00
Paul Chote
e064593961
Add a CellEntryChanged event to CellLayer.
2014-12-04 21:18:45 +13:00
Paul Chote
ab4a8be66e
Store the radar layers in a single buffered sheet.
2014-12-04 21:18:44 +13:00
reaperrr
5cb198829b
Revive magenta desert tiles for compatibility reasons
2014-12-03 22:03:13 +01:00
obrakmann
ae992d1403
Merge pull request #7043 from reaperrr/cnc-tileset-fix
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Added map editor categories to TD tilesets
2014-12-03 21:37:10 +01:00
obrakmann
8886df9837
Merge pull request #6979 from reaperrr/ra-reorg02
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Moved various RA traits into Traits namespace & folders
2014-12-03 21:28:11 +01:00
reaperrr
e575cc0864
Adds editor categories to TD tilesets
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Removes magenta desert tiles
2014-12-03 21:23:09 +01:00
reaperrr
7470391c5d
Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits
2014-12-03 12:52:17 +01:00
obrakmann
7c44110fb0
Merge pull request #6884 from MustaphaTR/ra-ai
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RA - Updated AI
2014-12-02 21:39:50 +01:00
obrakmann
ff2ffa8ec8
Merge pull request #6890 from Mailaender/document-build-time-value
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Documented various traits
2014-12-01 20:53:38 +01:00
WolfGaming
22ab93b549
Added missing stance check.
2014-12-01 09:57:24 +00:00
Matthias Mailänder
2e33d12135
Merge pull request #7046 from penev92/bleed_removeChronoshiftableTraitFromTD
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Remove Chronoshiftable trait from TD mod vehicles
2014-11-30 23:03:03 +01:00
penev92
4a61bb838f
Remove Chronoshiftable trait from TD mod
2014-11-30 23:20:56 +02:00
Matthias Mailänder
5361b920ca
document various traits
2014-11-30 19:08:44 +01:00
Matthias Mailänder
43f4e3f5c3
document "Value"
2014-11-30 16:53:32 +01:00
Matthias Mailänder
93ef16d657
Merge pull request #7032 from RoosterDragon/less-makearray
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Change some Exts.MakeArray calls into Enumerable.Range.
2014-11-30 12:21:11 +01:00
Matthias Mailänder
34bedeb71f
split Hovers from WithShadow
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fixes #4508
2014-11-30 10:54:36 +01:00
Matthias Mailänder
6ecc6d67cd
fix overlapping shadows
2014-11-30 10:54:36 +01:00
Matthias Mailänder
bfcc52c871
enable high tech factory welding
2014-11-30 10:37:58 +01:00
Matthias Mailänder
003838de3f
make carryalls initially lift-off from high tech factories
2014-11-30 10:37:58 +01:00
Matthias Mailänder
e910e8bec4
add lore to the description
2014-11-30 10:37:58 +01:00
Matthias Mailänder
5402993930
document Makefile changes
2014-11-30 09:50:50 +01:00
Matthias Mailänder
05bc9e5a7a
native dependencies are not required during the build
2014-11-30 09:50:39 +01:00
Matthias Mailänder
9d2411a600
Merge pull request #6950 from pchote/retire-packaging
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Closes #6480
2014-11-30 09:47:10 +01:00
Paul Chote
97e5473126
Remove linux native libraries and automate configure.
2014-11-30 10:20:24 +13:00
Paul Chote
c4967db0cc
Remove native code from deb packages.
2014-11-30 09:34:54 +13:00
Paul Chote
260c36239b
Remove automated rpm and arch packaging.
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See #6480 for the reasoning.
2014-11-30 09:34:54 +13:00
obrakmann
4d1372aaec
Merge pull request #7013 from atlimit8/ModsCommonScripting
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Move the core of OpenRA.Mods.RA.Scripting to OpenRA.Mods.Common.Scripting
2014-11-29 18:13:18 +01:00
obrakmann
0dd7d08974
Merge pull request #6756 from RoosterDragon/release-more-buffers
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Release more sheet buffers
2014-11-29 17:47:06 +01:00
Matthias Mailänder
422cc97cec
Merge pull request #7009 from obrakmann/fix7000_e3_close_range_fix
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Add min range to bazookas
2014-11-29 17:37:49 +01:00
Matthias Mailänder
272682e53e
Merge pull request #7010 from obrakmann/fix6990_cargo_on_radar
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Do not show cargo on radar map
2014-11-29 16:08:57 +01:00
RoosterDragon
c2d86557f1
Use more locking to improve thread-safety in Sheet.
2014-11-29 12:04:51 +00:00
RoosterDragon
c2b7d9ca5b
Release sheet buffers in SequenceProvider and MapCache.
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The buffers in SequenceProvider can be freed if Preload is called, since we know everything is loaded. A SequenceProvider is created for each TileSet is use so this saves memory for however many tilesets had been used in the game. This will be at least one for the shellmap, and often more.
The MapCache loading thread is kept alive for 5 seconds after it last generated a map (in anticipation of more requests). Once this time expires the thread is allowed to die, as it is unlikely there will be more requests in the short term. At this time it is ideal to force the changes to be committed to the texture so we can release the buffer. As well as marking the buffer for release, we must access the texture to force the changes stored in the buffer to be written to the texture, after which the buffer can be reclaimed.
Additionally, when starting the MapCache loading thread we must ensure the buffer is created from the main thread since it may query the texture object which has thread affinity. After that the buffer may be modified freely on the loading thread until released.
2014-11-29 12:04:51 +00:00
RoosterDragon
a6f5a21ed4
Made Sheet.Texture into Sheet.GetTexture() since we will want to call it for side-effects.
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Do the same for Sheet.Data since it has the side effect of generating a buffer.
2014-11-29 12:04:50 +00:00
RoosterDragon
ff16690b86
Lazily generate buffer in Sheet.
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The managed byte buffer is created on demand, meaning a newly allocated sheet will not waste memory holding onto the buffer until some changes are actually required to be written. This avoids a newly allocated sheet wasting memory on buffers that do not differ from their backing texture.
2014-11-29 12:04:00 +00:00
obrakmann
e6852e2b50
Merge pull request #6780 from MatthijsBenschop/d2k-caryall
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D2K: Implement automatic Carryall
2014-11-29 12:38:39 +01:00
Matthijs Benschop
a3195f21e5
Add myself to Authors
2014-11-29 12:17:20 +01:00
Matthijs Benschop
2d380c64bd
Implementation of the automated D2k Carryall
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Closes #2246
2014-11-29 12:17:11 +01:00
Paul Chote
71a8815ffb
Merge pull request #6760 from atlimit8/RepairableBuildingByUpgrade
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Repairable building by upgrade
2014-11-29 22:16:24 +13:00
Paul Chote
84a8d6ba9f
Merge pull request #6745 from atlimit8/SellableByUpgrade
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Upgrade support for Sellable
2014-11-29 22:08:29 +13:00
Paul Chote
da4599f621
Merge pull request #6638 from DeadlySurprise/tsVqa
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Tiberian Sun .vqa support
2014-11-29 22:01:28 +13:00
RoosterDragon
dc2e44da36
Change some Exts.MakeArray calls into Enumerable.Range.
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Avoid creating some arrays where sequences will suffice.
2014-11-29 02:20:42 +00:00
atlimit8
9ddf6dc36c
Added RepairableBuildingInfo.CancelWhenDisabled
2014-11-27 17:55:35 -06:00
atlimit8
3c79a9d875
Added upgrade support to RepairableBuilding
2014-11-27 16:28:45 -06:00
obrakmann
6ebaebd1d1
Merge pull request #6878 from Mailaender/captureable-flag
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Added a captureable flag
2014-11-27 22:52:09 +01:00
atlimit8
1d631d6980
Added Upgrade support to Sellable
2014-11-27 12:08:14 -06:00
Mustafa Alperen Seki
3aea3faa8e
Updated RA AI
2014-11-27 17:21:41 +02:00
atlimit8
91b5ac5070
Move the core of OpenRA.Mods.RA.Scripting to OpenRA.Mods.Common.Scripting
2014-11-26 15:49:16 -06:00
obrakmann
60cf2d2cae
Merge pull request #6750 from atlimit8/ITraitDisabled
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Added IDisabledTrait & UpgradableTrait with upgrade levels support
2014-11-26 20:21:15 +01:00
atlimit8
bbd54cb32f
Added IDisabledTrait & rewrote upgrade code using a level-based approach.
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Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked. The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality. A trait can register for multiple upgrade types which then all affect the internal level counter.
IDisabledTrait for identifying (and filtering) disabled traits
UpgradableTrait provides an abstract base for traits to support upgrade levels
Added IDisabledTrait support to GlobalButtonOrderGenerator
Includes rework by pchote with alterations.
2014-11-26 05:45:26 -06:00
Oliver Brakmann
867f7f777e
Do not show cargo on radar map
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Fixes #6990
2014-11-25 23:08:26 +01:00
Oliver Brakmann
4956bc9213
Add min range to bazookas
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Fixes #7000
2014-11-25 22:08:33 +01:00
Chris Forbes
76cf5b8b98
Merge pull request #6995 from reaperrr/buildpal-tab-desc
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Added description to ChooseBuildTabOnSelect
2014-11-24 09:30:05 +13:00
reaperrr
7240f8db9f
Adds description to BuildPaletteWidget.
2014-11-23 18:14:02 +01:00
reaperrr
aad6ad00a1
Adds description to ChooseBuildTabOnSelect
2014-11-23 18:13:35 +01:00
Matthias Mailänder
f263579158
Merge pull request #6934 from abcdefg30/survival01
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Ported Survival01 to Lua
2014-11-23 15:17:42 +01:00
Matthias Mailänder
7ad2a57517
Merge pull request #6927 from huwpascoe/actor-fixup
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Actor properties consistency improved
2014-11-23 14:53:33 +01:00
Matthias Mailänder
b52dbe6c07
Merge pull request #6988 from RoosterDragon/enum-memory
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Reduce enum memory
2014-11-23 14:48:20 +01:00
abcdefg30
b492c412cd
Added "missiontimer initialized" speech notification to allies02
2014-11-23 13:32:44 +01:00
abcdefg30
33eeee4680
Added OnKilledOrCaptured and OnAllKilledOrCaptured
2014-11-23 13:32:40 +01:00
abcdefg30
e29adf5f4f
Added proximity triggers
2014-11-23 13:31:39 +01:00
abcdefg30
0899b26874
Added some power functions
2014-11-23 13:31:38 +01:00
abcdefg30
71fa6b2aed
Fixed a bug in Intervention
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https://github.com/OpenRA/OpenRA/pull/5483#issuecomment-44781904
broke the game.
2014-11-23 13:31:36 +01:00
abcdefg30
19713a19f6
Added support for selecting mission difficulty
2014-11-23 13:31:35 +01:00
abcdefg30
c5978d0dbe
Ported Survival01 to lua
2014-11-23 13:31:24 +01:00
obrakmann
13ff5ddf6a
Merge pull request #6986 from chrisforbes/minimal-neighbors
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Prune neighbor sets based on direction we arrived at a cell
2014-11-23 12:42:54 +01:00
Matthias Mailänder
279e425431
Merge pull request #6983 from huwpascoe/server-browser
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Cleaned up the server browser
2014-11-23 11:26:03 +01:00
Chris Forbes
68309af233
Remove enemy territory avoidance in FindResources.
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This is called from the inner loop of the pathfinder, so cannot afford
to do actor queries etc. It also didn't have the desired effect --
harvesters still wander through enemy territory even with the bias.
Just rip it out for a perf win.
2014-11-23 15:09:48 +13:00
Chris Forbes
f4e5c63408
Pathfinder: Only consider useful neighbors
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Depending on the direction we came from, many neighbors are completely
useless. This is the first step to implementing the ideas in 'Jump Point
Search'
V2: Added comment describing what the array is for.
2014-11-23 15:09:48 +13:00
Chris Forbes
c470945db7
Remove vestigial direction-sorting machinery from PathSearch
2014-11-23 15:09:48 +13:00
huwpascoe
d313317cf5
Cleaned up the server browser
2014-11-22 21:55:55 +00:00
RoosterDragon
35da7d8a6e
Make the underlying types of TextureChannel and BlendMode enums a byte to save memory.
2014-11-22 18:12:46 +00:00
obrakmann
20fdd1ccb5
Merge pull request #6795 from Mailaender/gdi03-new-lua
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Ported mission GDI03 to the new Lua API
2014-11-22 16:37:17 +01:00
MicroGraphics
91d79d4f42
Added "Capture-the" Flag
2014-11-22 16:23:48 +01:00
abcdefg30
c62d33c4bb
let nod attack from different directions
2014-11-22 14:59:09 +01:00
Matthias Mailänder
2dad3b5a59
fix harvesters crushing the sand bags
2014-11-22 14:59:09 +01:00
Matthias Mailänder
a29a16b921
port gdi03 to the new Lua API
2014-11-22 14:59:08 +01:00
Matthias Mailänder
8245b818f8
remove lonely tab
2014-11-22 14:57:16 +01:00
huwpascoe
a660bb95b5
Actor properties consistency improved
2014-11-21 02:44:05 +00:00
Matthias Mailänder
6a425b8636
Merge pull request #6972 from pchote/thirdparty-readme
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Closes #6863
2014-11-20 20:11:42 +01:00
Guido L.
0806cca133
Prevent the creation of Logfiles in the Game Directory
2014-11-20 12:59:02 +01:00
Chris Forbes
8ba2137af0
Merge pull request #6978 from pchote/font-licenses
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Attribute GNU freefont in the credits.
2014-11-20 18:42:23 +13:00
Paul Chote
a383e5ea9e
Add a readme file with the thirdparty dll sources.
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Closes #6863 .
2014-11-20 18:32:42 +13:00
Paul Chote
692e4af4aa
Attribute GNU freefont in the credits. Closes #6862 .
2014-11-20 18:19:05 +13:00
obrakmann
c7d418dfb0
Merge pull request #6963 from reaperrr/ra-reorg01
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Initial step towards reorganising namespace/folder structure of Mods.*
2014-11-19 22:05:10 +01:00
Chris Forbes
69d035f4db
Merge pull request #6973 from Phrohdoh/fix-gitconfig
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Fix global git config in update-wiki.sh
2014-11-20 08:26:54 +13:00
Taryn Hill
95a2ebf72d
Fix global git config in update-wiki.sh
2014-11-19 07:24:53 -06:00
DeadlySurprise
c504383d92
Changed aspect ratio implementation
2014-11-18 22:35:34 +01:00
DeadlySurprise
cdb05537f3
Added tiberian sun vqa file support
2014-11-18 22:35:33 +01:00
Matthias Mailänder
96497b6bde
Merge pull request #6966 from DeadlySurprise/vqa_crash_fix
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Fixes #4224
2014-11-18 22:07:55 +01:00
DeadlySurprise
b7e3dfc665
Fixed vqa crashes
2014-11-18 18:42:38 +01:00
reaperrr
f3f051fd46
Move Common Modifiers and PaletteEffects into Traits space
2014-11-18 18:10:59 +01:00
Matthias Mailänder
6774435ef4
Merge pull request #6962 from obrakmann/split_wiki_docs
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Wiki: keep separate Trait and Lua API docs for release and playtest
2014-11-18 06:57:58 +01:00
reaperrr
127969d014
Move Air activities and traits to Activities\Air and Traits\Air, respectively
2014-11-17 12:56:18 +01:00
reaperrr
797ac17e61
Reorganize Mods.Cnc
2014-11-17 12:56:17 +01:00
reaperrr
1a032d6f6c
Reorganize Mods.D2k
2014-11-16 17:03:52 +01:00
reaperrr
80279dc304
Reorganize Mods.TS
2014-11-16 17:00:41 +01:00
Oliver Brakmann
7359af8667
Wiki: keep separate Trait and Lua API docs for release and playtest
2014-11-16 10:41:47 +01:00
Paul Chote
5c4d49394d
Merge pull request #6945 from Phrohdoh/madtank-fix
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MadTank deployed teleportation fix.
2014-11-16 17:31:46 +13:00
Paul Chote
6b90d3b9d6
Merge pull request #6960 from obrakmann/fix_buggy_mouse_orders
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Fix broken orders when actors are selected
2014-11-16 17:17:06 +13:00
Taryn Hill
31b24b4802
Implement (new) IPreventsTeleport in MadTank.
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Prevents MadTank from being teleported after deployment.
2014-11-15 20:55:44 -06:00
obrakmann
8ac2f7fce3
Merge pull request #6957 from ScottNZ/bleed
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Set passenger facings when they are unloading
2014-11-15 23:54:15 +01:00
ScottNZ
60a197f8d7
Set PassengerFacing to 0 for ra/td lst
2014-11-16 10:53:16 +13:00
Paul Chote
a3c5747246
Merge pull request #6959 from Mailaender/travis-wiki-playtest
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Fixed Travis updating the wrong wiki page
2014-11-16 09:32:46 +13:00
Oliver Brakmann
4e3f565354
Fix broken orders when actors are selected.
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Fixes an oversight in #6949 .
2014-11-15 21:00:52 +01:00
Matthias Mailänder
1e97accf90
not new, but only Lua API
2014-11-15 20:40:02 +01:00
Matthias Mailänder
834538b336
not just Traits anymore
2014-11-15 20:40:02 +01:00
obrakmann
2c3b812b26
Merge pull request #6949 from pchote/retire-classic-mouse
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Retire classic mouse orders
2014-11-15 19:38:32 +01:00
Matthias Mailänder
8005c98143
Merge pull request #6958 from obrakmann/fix6956
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Fix shell script syntax errors
2014-11-15 19:10:18 +01:00
Oliver Brakmann
1db0d55aa4
Fix shell script syntax errors
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Fixes #6956
2014-11-15 10:43:51 +01:00
Matthias Mailänder
bad8f70210
Merge pull request #6921 from reaperrr/common-traits01
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Moved various traits to Mods.Common
2014-11-15 09:41:36 +01:00
ScottNZ
eea978a4ae
Set passenger facings when they are unloading
2014-11-15 19:51:14 +13:00
Matthias Mailänder
5bf3d9879c
Merge pull request #6948 from pchote/revert-production-desync
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Closes #6910
Closes #6925
Closes #6933
2014-11-15 00:15:25 +01:00
Paul Chote
c8ed0fc75c
Fix the hotkey panel margins.
2014-11-15 09:46:31 +13:00
Paul Chote
f5c09121ad
Remove buggy classic mouse orders. Closes #3153 .
2014-11-15 09:40:25 +13:00
Paul Chote
563efd678a
Revert "DevEnableTech now displays from all factions"
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This reverts commit 5d5f302d07 .
2014-11-15 09:20:04 +13:00
reaperrr
5213aef105
Move Palette traits into Traits\World
2014-11-14 01:01:47 +01:00
reaperrr
0cbcae93a9
Move Valued, CustomSellValue and CustomBuildTimeValue to Common
2014-11-14 01:01:46 +01:00
reaperrr
5e866b862b
Move Burns from RA to Common, move RallyPoint to Traits folder
2014-11-14 01:01:44 +01:00
reaperrr
41f3ee1080
Move ShroudPalette, ShroudRenderer and StartGameNotification to Common
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Move World into Traits folder
2014-11-14 00:59:17 +01:00
reaperrr
3372914216
Move some traits from RA.Buildings to Common
2014-11-14 00:33:30 +01:00
obrakmann
455d4dc97f
Merge pull request #6917 from reaperrr/common-11
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Move palette stuff + nuke effect + Immobile trait to Mods.Common
2014-11-13 20:52:21 +01:00
obrakmann
0ae0669d4b
Merge pull request #6856 from MustaphaTR/d2k-crate-explode
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D2k - More Crate PowerUps
2014-11-13 20:03:51 +01:00
Taryn Hill
ee35e1b2ae
Merge pull request #6770 from atlimit8/PassengerProvidesUpgrade
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Passengers can provide upgrade(s) to transport.
2014-11-12 19:54:59 -07:00
obrakmann
22c2dc56fe
Merge pull request #6931 from Happy0/mono310_workaround
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Workarounds for a bug in certain versions of Mono (3.10 and certain versions of 3.8) which stops OpenRA building
2014-11-12 20:45:20 +01:00
Gordon Martin
04cbea3792
Desugaring a couple of ternary expressions which prevented OpenRA building on Mono 3.10 and certain versions of the 3.8 series due to a bug in Mono: https://bugzilla.xamarin.com/show_bug.cgi?id=23319
2014-11-11 21:43:33 +00:00
obrakmann
b37a90c3e6
Merge pull request #6902 from Mailaender/geoip-2.1.0
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Update to MaxMind GeoIP2 .NET version 2.1.0
2014-11-11 20:08:29 +01:00
Chris Forbes
551000104d
Merge pull request #6905 from LipkeGu/Dont_query_traits_on_dead_units
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AnyUnitsAt: Ignore Units which are Destroyed
2014-11-12 08:06:58 +13:00
Chris Forbes
08f50811b0
Merge pull request #6892 from MustaphaTR/d2k-stealth-raider
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D2k - Shortened Stealth Raider Code
2014-11-12 08:05:32 +13:00
obrakmann
8dba65cff0
Merge pull request #6930 from baxxxster/bleed
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Update AUTHORS, Added Baxxster
2014-11-11 20:03:45 +01:00
Mustafa Alperen Seki
008a416fd8
Update misc.yaml
2014-11-11 09:52:10 +02:00
Mustafa Alperen Seki
6d65519788
Update misc.yaml
2014-11-11 09:30:56 +02:00
Glenn Martin Jensen
164badf4bc
Update AUTHORS
2014-11-11 01:28:13 +01:00
Matthias Mailänder
a2f776759b
Merge pull request #6912 from reaperrr/ts-tibcolor
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Tweak TS tiberium colors and add shadow to blue tib crystal
2014-11-10 21:02:39 +01:00
Paul Chote
7c2cb601f5
Merge pull request #6872 from Mailaender/check-map-rules
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Fixed Fort Lonestar and Drop Zone maps and added a test to check map rule loading
2014-11-11 08:35:56 +13:00
Matthias Mailänder
d418afaab9
don't re-use regular multiplayer crates
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fixes #6869
2014-11-10 20:20:10 +01:00
Matthias Mailänder
5775fa5e9f
add a new lint check for map rule loading
2014-11-10 20:20:05 +01:00
Paul Chote
713ddb7b9c
Merge pull request #6718 from huwpascoe/tilebuilder
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Fixed DPI scaling issues with tilebuilder
2014-11-10 22:25:35 +13:00
obrakmann
724b1d3f45
Merge pull request #6919 from Mailaender/voxel-barrel-requires
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Fixed a crash in WithVoxelBarrel
2014-11-09 13:05:30 +01:00
Matthias Mailänder
d0e908ef91
add missing requires
...
closes #6914
2014-11-09 07:58:39 +01:00
reaperrr
2043c31e05
Move most palette-related stuff + nuke effect + Immobile trait to Mods.Common
2014-11-09 04:17:02 +01:00
Guido L.
ae4ee0926a
AnyUnitsAt: Ignore destroyed Units
2014-11-09 03:15:33 +01:00
reaperrr
4f5e4b26b5
Add shadow to blue tiberium crystal
2014-11-09 03:14:20 +01:00
reaperrr
3a362e5e2f
Tweak blue tiberium color
2014-11-09 02:56:11 +01:00
Scott
961782cb21
Merge pull request #6816 from steelphase-forks/bleed-ps-make-version
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Update make version to check for git.
2014-11-09 13:17:30 +13:00
steelphase
07d77871d9
Update make to not have issues with pausing at the end.
2014-11-08 19:11:24 -05:00
steelphase
db2a72b475
Update make version to check for git.
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This will prevent the version from being set to null if git isn't in the
path.
2014-11-08 19:11:17 -05:00
obrakmann
93bde9f511
Merge pull request #6900 from pchote/fix-gameplay-skipping
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Force at least one render per tick during regular gameplay.
2014-11-08 22:43:36 +01:00
obrakmann
11a5a658e2
Merge pull request #6906 from reaperrr/common-10
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Moved LoadScreens and some Warheads to Mods.Common
2014-11-08 22:23:44 +01:00
reaperrr
3743fb35a3
Tweaks green tiberium color
2014-11-08 20:47:38 +01:00
Matthias Mailänder
01708b60a7
Merge pull request #6901 from pchote/heightmaps-part-two
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Implement terrain heightmaps
2014-11-08 18:22:57 +01:00
atlimit8
1c473ecfac
Passengers can grant upgrades to transport.
2014-11-08 02:14:13 -06:00
reaperrr
52bb0e8c6b
Move some Warheads to Mods.Common
2014-11-07 15:15:47 +01:00
reaperrr
0807b7009b
Move NullLoadScreen, DefaultLoadScreen and LoadWidgetAtGameStart to Mods.Common
2014-11-07 15:13:58 +01:00
Matthias Mailänder
ecc7e44b2e
update to MaxMind GeoIP2 .NET version 2.1.0
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https://github.com/maxmind/GeoIP2-dotnet/releases/tag/v2.1.0
2014-11-07 09:34:49 +01:00
Matthias Mailänder
2ab8b28bcf
Merge pull request #6898 from OpenRA/common-09
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Moved remaining two ServerTraits and some Modifiers to Mods.Common
2014-11-07 08:48:40 +01:00
Paul Chote
cfddd47864
Add a new test map.
2014-11-07 19:18:34 +13:00
Paul Chote
118275b376
Add terrain geometry visualisation.
2014-11-07 19:18:34 +13:00
Paul Chote
18f65552a1
Account for terrain height in Viewport.
2014-11-07 19:14:02 +13:00
Paul Chote
55d9e71ff3
Force at least one render per tick during regular gameplay.
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Partially reverts #5850 , as this feature is a serious usability regression when controlling units. Fixes #6867 .
2014-11-07 18:58:56 +13:00
Paul Chote
6527ab21d7
Improve voxel shadow rendering.
2014-11-07 18:18:41 +13:00
Paul Chote
60420340fb
Add height map support.
2014-11-07 18:18:41 +13:00
Guido L
70e4462c9f
[TS] Add Defence buildings to the AI
2014-11-07 02:04:11 +01:00
reaperrr
cd00fdeacc
Moves the remaining two ServerTraits and 3 out of 4 Modifiers to Mods.Common
2014-11-07 00:05:25 +01:00
Matthias Mailänder
3dd93c7ff6
Merge pull request #6889 from atlimit8/ModsCommon-SystemCore
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Add System.Core reference to OpenRA.Mods.Common.csproj for Linq
2014-11-06 23:31:57 +01:00
obrakmann
603d700382
Merge pull request #6876 from Mailaender/render-perflog
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Measure long TickRender in perf.log
2014-11-06 22:05:49 +01:00
Paul Chote
c66c72dc71
Merge pull request #6888 from obrakmann/fix6887_crash_dialog_on_restart
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Prevent crash dialog from popping up when the game restarts
2014-11-07 08:15:45 +13:00
Angusm3
7ea176fe02
Add Angusm3 to AUTHORS
2014-11-06 20:02:36 +01:00
Matthias Mailänder
090ab292f7
Merge pull request #6897 from reaperrr/common-power
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Moved Power and PowerdownIndicator effect to Mods.Common
2014-11-06 19:24:44 +01:00
reaperrr
477f5aac94
Move Power and PowerdownIndicator effect to Mods.Common
2014-11-06 18:43:00 +01:00
Matthias Mailänder
ac82e3079a
Merge pull request #6710 from huwpascoe/depends
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Fixes #3160
Fixes #3568
Fixes #4894
Closes #6701
2014-11-06 10:48:17 +01:00
Matthias Mailänder
c10d5c76d2
Merge pull request #6894 from reaperrr/common06
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Moved a few start location/spawn traits to Mods.Common
2014-11-06 10:31:19 +01:00
reaperrr
5aec72ce6d
Adds Mods.Common usings where necessary.
2014-11-05 20:46:53 +01:00
reaperrr
488af4b4b9
Moves a few start location/spawn traits to Mods.Common.
2014-11-05 20:46:53 +01:00
Matthias Mailänder
89923d4a45
Merge pull request #6855 from pchote/heightmaps-part-one
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Add groundwork for heightmapped terrain.
2014-11-05 09:54:38 +01:00
Mustafa Alperen Seki
292eceb655
Shortened Stealth Raider Code
2014-11-05 10:11:46 +02:00
atlimit8
f2a02be972
Add System.Core reference to OpenRA.Mods.Common.csproj for Linq
2014-11-04 16:30:25 -06:00
obrakmann
85b167dfea
Merge pull request #6732 from reaperrr/common-05
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Moved a few more traits to Mods.Common
2014-11-04 22:31:56 +01:00
Paul Chote
f0eee47e68
Introduce TerrainTemplatePreviewWidget.
2014-11-05 09:39:55 +13:00
Paul Chote
9f1def2840
Convert TS terrain height, ramp, and minimap colors.
2014-11-05 09:39:55 +13:00
Paul Chote
63f5fc8613
Work around the undesired R8 terrain sprite offsets.
2014-11-05 09:39:55 +13:00
Paul Chote
aab9ad5ac0
Load tmp(ts) ExtraData for cliffs etc.
2014-11-05 09:39:55 +13:00
Paul Chote
c3b6f9bef6
Rename TileTemplate -> TerrainTemplateInfo.
2014-11-05 09:39:55 +13:00
Paul Chote
ab2bc789ce
TileSet cleanups.
2014-11-05 09:39:54 +13:00
Paul Chote
7d11649fab
Add support for per-tile minimap color and height/ramp type.
2014-11-05 09:39:54 +13:00
Oliver Brakmann
64506b856a
Prevent crash dialog from popping up when the game restarts
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Fixes #6887
2014-11-04 21:35:56 +01:00
reaperrr
c4d19b77a4
Moves BlocksBullets, DeathSounds, ActorLostNotification, AnnounceOnBuild and AnnounceOnKill to Mods.Common
2014-11-03 20:34:44 +01:00
obrakmann
e6bf1cafd3
Merge pull request #6875 from Mailaender/build-domain-perf-log
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Measure BuildDomains in perf.log
2014-11-03 20:31:20 +01:00
Paul Chote
04b2f004d5
Merge pull request #6796 from Mailaender/soviet-01-lua
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Added soviet 01 to the Red Alert campaign
2014-11-04 08:06:28 +13:00
Paul Chote
620c986e9f
Merge pull request #6733 from penev92/bleed
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Moved RenderSprites.cs from Mods.RA to Common
2014-11-04 07:58:35 +13:00
Paul Chote
bd4c22ba96
Merge pull request #6682 from Mailaender/player-settings-ui
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Added player name and color selection to Settings menu
2014-11-04 07:54:49 +13:00
obrakmann
b7ccff4cef
Merge pull request #6797 from huwpascoe/nunit
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NUnit integration
2014-11-03 19:53:04 +01:00
Matthias Mailänder
8a6c5ea85a
add soviet-01
2014-11-03 19:53:02 +01:00
obrakmann
2696f8c963
Merge pull request #6766 from huwpascoe/pq-transform-fix
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Fixed ProductionQueue freezing Transform
2014-11-03 19:07:46 +01:00
Matthias Mailänder
ea57fa12f1
Merge pull request #6873 from MustaphaTR/ts-crushable
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TS - Added more crushers.
2014-11-03 08:47:33 +01:00
huwpascoe
56551c29c4
Fixed ProductionQueue freezing Transform
2014-11-02 20:34:44 +00:00
huwpascoe
dfc6ebd3ba
Introduced NUnit and some tests.
2014-11-02 20:18:04 +00:00
obrakmann
19c1f4ca99
Merge pull request #6877 from Mailaender/spritefont-perf
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Measure SpriteFont in perf.log
2014-11-02 18:18:53 +01:00
obrakmann
c21402530e
Merge pull request #6868 from Mailaender/network-code-clean
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StyleCop cleanup of the Network code
2014-11-02 18:01:10 +01:00
penev92
623642f9d5
Moved RenderSprites.cs from Mods.RA to Common
2014-11-02 18:33:47 +02:00
Oliver Brakmann
eb9cf40c4c
Add ReturnToBase to Lua API
2014-11-02 12:51:18 +01:00
Matthias Mailänder
5e5d784a31
unhardcode and self-document
2014-11-02 12:51:18 +01:00
Matthias Mailänder
0049d08356
remove missing .lua files
2014-11-02 12:51:18 +01:00
Paul Chote
78039bde31
Merge pull request #6848 from Mailaender/fmv-sound-polish
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Fixed sound overlapping with full motion video clips
2014-11-02 10:42:14 +13:00
Matthias Mailänder
fb0d5036da
beautify comment
2014-11-01 22:16:03 +01:00
Paul Chote
17f3b36f97
Merge pull request #6843 from Mailaender/unpolished-map-cull
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Removed maps with visual problems
2014-11-02 09:57:46 +13:00
Matthias Mailänder
b28615c2f6
StyleCop clean Order
2014-11-01 21:50:53 +01:00
Matthias Mailänder
a26a9cc3a2
StyleCop clean GenericSelectTarget
2014-11-01 21:48:09 +01:00
Matthias Mailänder
0a06ae1d76
avoid unneccessary spaces
2014-11-01 21:48:09 +01:00
Matthias Mailänder
3f75ff0e00
StyleCop clean Unitorders
2014-11-01 21:48:09 +01:00
Matthias Mailänder
8e667304aa
StyleCop clean SyncReport
2014-11-01 21:48:09 +01:00
Matthias Mailänder
7decbdeae0
StyleCop clean Session
2014-11-01 21:48:09 +01:00
Matthias Mailänder
a4b6ddc836
StyleCop clean ReplayRecorderConnection
2014-11-01 21:48:09 +01:00
Matthias Mailänder
6a5d304f07
StyleCop clean FrameData
2014-11-01 21:46:19 +01:00
Matthias Mailänder
7adacc0477
StyleCop clean Connection
2014-11-01 21:46:19 +01:00
Matthias Mailänder
7b22a01fc0
StyleCop clean OrderIO
2014-11-01 21:46:19 +01:00
Matthias Mailänder
95a4248419
StyleCop clean OrderManager
2014-11-01 21:46:19 +01:00
obrakmann
2b6295608a
Merge pull request #6689 from huwpascoe/alltech
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DevEnableTech now displays from all factions
2014-11-01 21:02:31 +01:00
Matthias Mailänder
44b485606f
StyleCop
2014-11-01 16:36:51 +01:00
Matthias Mailänder
83ed06e015
C#ify
2014-11-01 16:35:42 +01:00
Matthias Mailänder
c7f5b24593
use LoadChar
2014-11-01 16:13:54 +01:00
Matthias Mailänder
cf43581bac
measure sprite font performance
2014-11-01 16:13:54 +01:00
Matthias Mailänder
d2eafdffb3
Merge pull request #6866 from Phrohdoh/filecleanup
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Clean up some chars.
2014-11-01 15:41:53 +01:00
Matthias Mailänder
10edb7a621
also measure render performance bottle necks
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closes #4133
2014-11-01 15:33:03 +01:00
Matthias Mailänder
ce357d5314
measure BuildDomains in perf.log
2014-11-01 15:12:36 +01:00
Mustafa Alperen Seki
5fe090ab7f
Added more infantry crushers.
2014-11-01 13:47:34 +02:00
Mustafa Alperen Seki
8b4ed823a3
More Crate PowerUps
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Update misc.yaml
Update misc.yaml
2014-11-01 13:44:12 +02:00
Taryn Hill
b8f5786bdb
Clean up some chars.
2014-10-30 20:34:56 -06:00
obrakmann
2d88a77849
Merge pull request #6861 from ihptru/utility-fix
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fixes crash in minimap generator for some of maps
2014-10-30 21:29:36 +01:00
obrakmann
edb309d2cf
Merge pull request #6789 from atlimit8/FixRepairBridgeOrderTargeter
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Fixed RepairBridgeOrderTargeter & hut logic - it now ignores dangling bridges
2014-10-30 21:25:14 +01:00
ihptru
f971ff11ca
fixes crash in minimap generator for some of maps
2014-10-30 22:35:01 +03:00
atlimit8
1ab5b76a3e
Fixed RepairBridgeOrderTargeter & hut logic - it now ignores dangling bridges & rejects bridges under repair
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Closes #4354
2014-10-30 12:55:20 -05:00
obrakmann
e257b5316c
Merge pull request #6456 from Mailaender/remove-belowunits
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Removed the BelowUnits trait
2014-10-29 23:49:49 +01:00
huwpascoe
7d973f0192
Added missing trait dependency
2014-10-29 20:53:18 +00:00
Matthias Mailänder
ad7208b18d
private readonly elsewhere unused variables
2014-10-29 21:38:33 +01:00
Matthias Mailänder
a3baee9d68
remove BelowUnits
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closes #3670
2014-10-29 21:38:30 +01:00
huwpascoe
db126ce1b6
Reimplemented TraitsInConstructOrder()
2014-10-29 20:37:14 +00:00
obrakmann
219151f41f
Merge pull request #6851 from atlimit8/BuildingCompleteForProduction
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Use INotifyBuildComplete for Production & AnnounceOnBuild
2014-10-29 16:38:20 +01:00
Taryn Hill
e5948ba501
Merge pull request #6852 from pchote/fix-modscommon-xbuild
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Copy Mods.Common.dll to the correct location after build.
2014-10-28 14:08:16 -06:00
Matthias Mailänder
9612ee7f0f
don't play Battle Control Initialized during FMVs
2014-10-28 20:51:56 +01:00
Paul Chote
7ff7935860
Copy Mods.Common to the correct location after build.
2014-10-29 07:44:40 +13:00
atlimit8
6452b17c82
Made AnnounceOnBuild implement INotifyBuildComplete.
2014-10-28 01:55:18 -05:00
atlimit8
2ad1a5d8dd
Extend using INotifyBuildComplete to Production.
2014-10-28 01:54:39 -05:00
Matthias Mailänder
4f919f5f4b
remove Year 501
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closes #6447
2014-10-28 07:37:10 +01:00
Matthias Mailänder
6f5e25f608
remove map Brimstone
2014-10-28 07:37:10 +01:00
obrakmann
7d98822dcd
Merge pull request #6842 from Mailaender/map-scrap
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Removed several maps from the Red Alert mod
2014-10-27 21:45:28 +01:00
Matthias Mailänder
18176b1980
remove Convergence and River War maps
2014-10-27 07:00:53 +01:00
obrakmann
0f50d0bf49
Merge pull request #6847 from pchote/fix-utility
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Fix the --png utility command.
2014-10-26 22:09:03 +01:00
Paul Chote
646b66e4c3
Merge pull request #6844 from Mailaender/new-d2k-maps
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Added new maps to the Dune 2000 mod
2014-10-27 09:28:08 +13:00
Paul Chote
55c4b37412
Merge pull request #6841 from Mailaender/hopes-anchor
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Added a new map Hopes Anchor
2014-10-27 09:21:56 +13:00
Paul Chote
87c02adcb5
Fix the --png utility command. Closes #6845 .
2014-10-27 09:17:29 +13:00
Matthias Mailänder
5d5bf1459f
added Vladimir's Folly
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http://resource.openra.net/maps/1639/
2014-10-26 19:45:30 +01:00
Matthias Mailänder
8d6d09a394
added Desert Twister by @psydev
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http://resource.openra.net/maps/990
2014-10-26 15:54:02 +01:00
Matthias Mailänder
282f23b082
added Oasis Conquest
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http://resource.openra.net/maps/1470
2014-10-26 15:53:45 +01:00
Matthias Mailänder
6f69bf198d
remove maps
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closes #5458
2014-10-26 15:05:37 +01:00
Matthias Mailänder
9193d9edce
add new map Hopes Anchor by @NukemBro
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http://resource.openra.net/maps/1368/
2014-10-26 14:50:24 +01:00
Matthias Mailänder
1478822a2f
Merge pull request #6836 from pchote/polish-gdi0102
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Closes #6757
Closes #6834
2014-10-26 08:02:46 +01:00
Matthias Mailänder
cb7ed7bf61
Merge pull request #6837 from obrakmann/mission-polish
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Another mission polish PR
2014-10-26 07:47:47 +01:00
Matthias Mailänder
2215e21def
Merge pull request #6740 from Mailaender/tidy-d2k-dll
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Tidied the Dune 2000 mod DLL
2014-10-26 07:37:42 +01:00
Paul Chote
99c0d8bd53
Require silos to be captured or destroyed in GDI02.
2014-10-26 13:43:35 +13:00
obrakmann
b9e04211e9
Merge pull request #6838 from pchote/transport-vis-fix
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Fix transport passenger shroud revealing
2014-10-26 01:51:41 +02:00
Oliver Brakmann
cb9f186097
Prevent viceroids from appearing in missions
2014-10-26 00:38:32 +02:00
Oliver Brakmann
fd8cd4ddea
Enable fog in TD missions
2014-10-26 00:38:32 +02:00
Oliver Brakmann
1a63a0a167
Fix chat sounds overlapping with playing FMV in missions
2014-10-26 00:38:32 +02:00
Oliver Brakmann
90d517a448
Fix crates in gdi04a/b
2014-10-26 00:38:32 +02:00
Oliver Brakmann
7b1ab34392
Make crates not suck
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* allow for crates without any associated CrateActions
* allow for crates to not auto-remove
2014-10-26 00:38:31 +02:00
Paul Chote
3eb05ef23e
Don’t reveal shroud at the original transport load point.
2014-10-26 10:01:47 +13:00
obrakmann
c0cfacceb1
Merge pull request #6832 from pchote/disable-bogus-sp-maps
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Disable missions that define bogus rules.
2014-10-25 22:41:14 +02:00
Paul Chote
6f7d20681b
Polish GDI01:
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* Insert initial forces via landing craft.
* Remove unbuildable concrete wall from production palette.
* Fix chat sounds and reinforcement notification overlapping FMV.
* Cut down the excessive starting forces to encourage base building.
* Require Silo capture/destruction for victory.
2014-10-26 09:29:34 +13:00
obrakmann
f94b48459f
Merge pull request #6835 from pchote/polish-nod01
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Polish nod01
2014-10-25 22:25:46 +02:00
Paul Chote
8b66162e99
Fix landing craft reinforcements in GDI01 and GDI02.
2014-10-26 09:21:43 +13:00
Paul Chote
8e4765ca46
Allow integers to bridge to enums.
2014-10-26 09:19:45 +13:00
Paul Chote
69b561b12c
Fix transport cargo visibility in GDI01 and GDI02.
2014-10-26 09:19:45 +13:00
Paul Chote
bb3dc06227
Polish Nod01:
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- Script initial unit entry.
- Centre the camera on the initial starting point
- Give additional e3 reinforcements to clear the village.
2014-10-26 09:18:54 +13:00
Paul Chote
91854c52fa
Catch and display an error if CallLuaFunc throws.
2014-10-26 09:17:12 +13:00
obrakmann
dd03ce02d3
Merge pull request #6804 from steelphase-forks/bleed-debugging-clean
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Update UseVSHostingProcess
2014-10-25 22:05:46 +02:00
Oliver Brakmann
f891b626f3
Document another pitfall in the Lua API
2014-10-25 12:45:16 +02:00
obrakmann
93456fd2ab
Merge pull request #6825 from huwpascoe/bike
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Balancing: Increased BIKE cost to 600
2014-10-24 22:38:50 +02:00
obrakmann
f12738e42f
Merge pull request #6748 from abcdefg30/allies03a
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Ported allies-03a
2014-10-24 22:21:41 +02:00
Paul Chote
ab80ce8dd8
Disable missions that define bogus rules. Fixes #6818 .
2014-10-25 09:17:07 +13:00
abcdefg30
ff8944d288
Ported allies03a
2014-10-24 20:32:47 +02:00
abcdefg30
3091d2c480
Readded tanyas ability to crush vehicles on allies01
2014-10-24 19:37:24 +02:00
abcdefg30
cc97f45ea4
Removed -classic suffix
2014-10-24 19:37:23 +02:00
Matthias Mailänder
442241b6cd
fix Exception: Tried logging to non-existant channel debug
2014-10-24 19:37:22 +02:00
Matthias Mailänder
444b5f92c3
add HEALCRATE and inherit from ^Crate
2014-10-24 19:37:22 +02:00
Matthias Mailänder
f188894a53
Merge pull request #6807 from obrakmann/lua-cleanups
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Lua cleanups
2014-10-24 18:29:34 +02:00
Matthias Mailänder
9efa0ceab5
Merge pull request #6823 from pchote/fix-shpts-offsets
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Closes #6020
2014-10-23 07:13:22 +02:00
Matthias Mailänder
b901395502
Merge pull request #6824 from pchote/external-editor-templates
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Fixes #6812
2014-10-23 07:09:11 +02:00
huwpascoe
07f3523bd4
Balancing: Increased BIKE cost to 600
2014-10-23 01:56:11 +01:00
Paul Chote
fda25a56ca
Make the legacy editor more robust against invalid templates.
2014-10-23 10:26:36 +13:00
Paul Chote
62c04b2793
Rewrite shp(ts) parsing to avoid offset issues. Fixes #6822 .
2014-10-23 08:14:28 +13:00
obrakmann
fa81fde78a
Merge pull request #6814 from steelphase-forks/bleed-slider-thumb
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Add chrome for slider thumb.
2014-10-22 09:23:58 +02:00
steelphase
8fe7c71b66
Add chrome for slider thumb.
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update hardcoded references to chrome.yaml to use public parameters.
2014-10-21 17:14:55 -04:00
Matthias Mailänder
1bed876540
bring back the player name and color to the settings menu
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closes #6380
2014-10-21 23:09:39 +02:00
Matthias Mailänder
cfbdebc371
fix inconsistent naming
2014-10-21 23:04:09 +02:00
Matthias Mailänder
337bcac045
name order these properly
2014-10-21 22:25:14 +02:00
Oliver Brakmann
f55af366f2
Remove more references to old Lua API
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Fixes #6811
2014-10-21 22:08:06 +02:00
Oliver Brakmann
4b63b6ef2e
Whitespace fixes
2014-10-21 22:08:06 +02:00
Oliver Brakmann
d1af36c189
Point out pitfalls in the Lua API documentation
2014-10-21 22:08:06 +02:00
Oliver Brakmann
35ccc79902
Move Utils.CenterOfCell into Map global
2014-10-21 22:08:06 +02:00
Oliver Brakmann
37c5d51f19
Move Utils.Seconds and .Minutes into DateTime global
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Also renames Date.IsHalloween to DateTime.IsHalloween
2014-10-21 22:08:06 +02:00
Oliver Brakmann
6a44c265e2
Made gdi04c easier to win and added cell trigger guards
2014-10-21 22:08:06 +02:00
steelphase
d8e764baac
Update UseVSHostingProcess
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This shouldn't need to be enabled.
2014-10-20 14:23:04 -04:00
obrakmann
02fabf8ce8
Merge pull request #6800 from pchote/fix-replay-browser
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Fix a crash when double-clicking a replay with an unknown map.
2014-10-20 20:15:29 +02:00
Paul Chote
a09cfd7a8f
Fix a crash when double-clicking a replay with an unknown map.
2014-10-20 22:55:19 +13:00
huwpascoe
c3514e98eb
Fixed DPI scaling issues with tilebuilder
2014-10-19 21:58:22 +01:00
huwpascoe
5d5f302d07
DevEnableTech now displays from all factions
2014-10-19 20:28:29 +01:00