reaperrr
5d1d6d6d08
Merge pull request #6576 from pchote/armaments
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Allow armaments to be enabled/disabled by upgrades.
2014-09-27 14:08:07 +02:00
Matthias Mailänder
71a872c53c
Merge pull request #6553 from Phrohdoh/TSGridFixes
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More TS art offset fixes.
2014-09-27 13:36:59 +02:00
reaperrr
477d7894a0
Merge pull request #6569 from jacobdufault/add-author
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Update AUTHORS
2014-09-27 13:32:27 +02:00
obrakmann
be44b20797
Merge pull request #6577 from pchote/fix-validation
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Don’t die when connecting to a full server.
2014-09-27 13:23:45 +02:00
reaperrr
ffeff5c7b6
Merge pull request #6575 from pchote/selfhealing
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Add elite self-healing bonus
2014-09-27 13:19:24 +02:00
Paul Chote
3a64fd717f
Merge pull request #6488 from jonathanmiles/support-power-targetability
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AI no longer calls support power on things it can't target
2014-09-27 23:13:14 +12:00
Paul Chote
2bbdd0ae06
Add self-healing for elite units.
2014-09-27 22:14:45 +12:00
Paul Chote
372d03c320
Convert SelfHealing to upgrades.
2014-09-27 22:14:45 +12:00
Paul Chote
56332251f5
Don’t double-remove dead actors from the world.
2014-09-27 22:14:16 +12:00
Paul Chote
7042004af3
Don’t die when connecting to a full server.
2014-09-27 22:07:04 +12:00
Matthias Mailänder
82d3833d18
Merge pull request #6557 from abcdefg30/progbarcolors
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Unhardcoded productionbar colors
2014-09-27 10:09:10 +02:00
Matthias Mailänder
d21c28310e
Merge pull request #6568 from jacobdufault/remove-dead-settings
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Remove an unused setting
2014-09-27 10:02:31 +02:00
Matthias Mailänder
15e5db855a
Merge pull request #6573 from obrakmann/fix6572
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Do not validate the color of players which have the LockColor flag set
2014-09-27 08:15:11 +02:00
Paul Chote
67e3c74d31
Allow armaments to be enabled/disabled by upgrades.
2014-09-27 14:59:15 +12:00
Oliver Brakmann
00dc6f1633
Do not validate the color of players which have the LockColor flag set
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Fixes #6572
2014-09-27 01:43:02 +02:00
Jacob Dufault
ad98a831da
Remove an unused setting
2014-09-26 17:38:36 -04:00
Jacob Dufault
7fe7284d99
Update AUTHORS
2014-09-26 17:37:42 -04:00
abcdefg30
22dc63620f
Unhardcoded productionbar colors
2014-09-26 14:55:42 +02:00
Paul Chote
8d54efc7af
Merge pull request #6555 from obrakmann/fix6547_global_chat
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Add a chat cache
2014-09-26 23:18:49 +12:00
obrakmann
7bb89ba664
Merge pull request #6543 from s1ww/upgraded_gui
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Upgrading player gui redux
2014-09-26 09:49:22 +02:00
Oliver Brakmann
36b5097fa0
Cache chat conversations in the lobby and in-game
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This preserves the chat content from the lobby and makes it available
in-game, and also makes all chat content available to the end-game
dialog.
2014-09-26 07:18:33 +02:00
s1ww
b4705add88
Upgrading player gui
2014-09-26 07:02:15 +02:00
Oliver Brakmann
ef35ee2204
Load end-game dialog only after game ends, not already when it starts
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This is to ensure that statistics reflect the state at the end of the
game, not that from the start of the game.
Fixes #6547 .
2014-09-25 21:02:39 +02:00
Scott
47565c33be
Merge pull request #6512 from pchote/more-color-validation
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Include map-players in the color validation checks.
2014-09-25 17:09:09 +12:00
Matthias Mailänder
0428814fe5
Merge pull request #6477 from s1ww/bleed
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Updating outdated maps
2014-09-25 06:53:35 +02:00
s1ww
8cba84d47d
Reworked railmines for each tileset
2014-09-25 04:38:09 +02:00
Matthias Mailänder
a25248f4bd
Merge pull request #6551 from LipkeGu/samsitefix
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Adjusting the Offset for the Turret of "Nod SAM Site"
2014-09-24 21:30:02 +02:00
Matthias Mailänder
3d80f47d96
Merge pull request #6550 from pchote/more-bounds-fixes
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More map-bounds fixes
2014-09-24 21:23:50 +02:00
Taryn Hill
2988c500c0
More TS art fixes.
2014-09-24 14:20:14 -05:00
LipkeGu
ee079fa01c
Adjusting the Z-Offset for the turret of "Nod SAM Site"
2014-09-24 17:11:40 +02:00
Paul Chote
ee77db1831
Add some additional robustness against bogus cell queries in ActorMap.
2014-09-24 22:36:59 +12:00
Paul Chote
3c2383ebc6
Don’t crash if a warhead smudge extends outside the map. Fixes #6548 .
2014-09-24 22:34:02 +12:00
Paul Chote
17702dc057
Merge pull request #6334 from Mailaender/parachute-out-of-map
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Fixed a crash when parachutes were spawned outside of the map
2014-09-24 22:26:08 +12:00
Paul Chote
8a4e42995a
Include map-players in the color validator.
2014-09-24 22:11:37 +12:00
Matthias Mailänder
d1b28ad93b
Merge pull request #6549 from LipkeGu/bansheevoice
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Assign the correct voice to the "Nod Banshee Fighter"
2014-09-24 06:42:02 +02:00
LipkeGu
8ac97f6297
Assign the correct voice to the "Nod Banshee Fighter"
2014-09-24 03:48:43 +02:00
Chris Forbes
71e79b172c
Merge pull request #6542 from jacobdufault/minor-code-cleanup
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Simplify GetCtor logic
2014-09-24 09:37:59 +12:00
Matthias Mailänder
c607aabc0b
Merge pull request #6539 from LipkeGu/patch-2
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Update cursors.yaml
2014-09-23 21:30:55 +02:00
Jacob Dufault
65763a643f
Simplify GetCtor logic
2014-09-22 13:41:07 -04:00
LipkeGu
74dc01908e
Update cursors.yaml
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insert the "missing" space
2014-09-22 16:20:58 +02:00
Matthias Mailänder
b818fb5fe6
Merge pull request #6536 from steelphase-forks/common-modbrowser
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Mod Chooser move.
2014-09-21 20:59:23 +02:00
steelphase
7199b6fd96
Mod Chooser move.
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Moved code for mod chooser to mod.common.
2014-09-21 14:27:20 -04:00
Matthias Mailänder
57f42aeeef
Merge pull request #6535 from huwpascoe/bleed
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Added self to AUTHORS
2014-09-21 20:18:33 +02:00
huwpascoe
2ba38f7c56
Added self to AUTHORS
2014-09-21 17:13:38 +01:00
Matthias Mailänder
b30fcc2110
Merge pull request #6521 from steelphase-forks/common-graphics
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Add Mod.Common Graphics
2014-09-21 12:05:28 +02:00
Matthias Mailänder
44d134afe0
don't update the actor map outside the map borders
2014-09-21 10:52:44 +02:00
Matthias Mailänder
3f66d310db
never spawn parachutes outside the map
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fixes #6302
2014-09-21 10:47:33 +02:00
Matthias Mailänder
f0e6eee7e1
Merge pull request #6526 from MatthijsBenschop/debug-crash-fix
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Prevent player name from becoming part of a formatting string.
2014-09-21 10:21:11 +02:00
Matthias Mailänder
dc1710d7aa
Merge pull request #6522 from obrakmann/fix6517_lobby_music_crash
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Check world for null in MusicPlayerLogic to prevent crashing the lobby
2014-09-21 10:17:40 +02:00
Matthijs Benschop
534f6c5a33
Prevent player name from becoming part of a formatting string.
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fixes #6524
2014-09-21 10:01:40 +02:00
Oliver Brakmann
52d74886bd
Check world for null in MusicPlayerLogic to prevent crashing the lobby
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Fixes #6517
2014-09-21 08:17:55 +02:00
steelphase
f948bf0d1b
Add Mod.Common Graphics
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Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
Matthias Mailänder
ded39d1933
Merge pull request #6519 from abcdefg30/trainingcamp
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Repaired Trainingcamp map
2014-09-21 07:13:58 +02:00
Matthias Mailänder
f75f036de3
Merge pull request #6493 from pchote/utility-commands
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Move utility commands into the mod assemblies.
2014-09-21 07:10:45 +02:00
Taryn Hill
4be8525852
Merge pull request #6527 from pchote/revert-6518
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Revert "Polishing/normalizing new GUI"
2014-09-20 20:27:10 -05:00
Paul Chote
01c5af4046
Revert "Polishing/normalizing new GUI"
...
This reverts commit 5020c7a73e .
2014-09-21 12:59:04 +12:00
Paul Chote
a3acf2aaca
Merge pull request #6516 from LipkeGu/patch-1
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Make the TS Construction Yard selectable
2014-09-21 12:08:06 +12:00
Alexander Fast
08890b0994
Added IUtilityCommand and move default commands into Mods.Common.
2014-09-21 10:15:50 +12:00
Matthias Mailänder
ea11906938
Merge pull request #6518 from s1ww/player_gui
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Polishing/normalizing new GUI
2014-09-20 20:12:14 +02:00
abcdefg30
698d57ed82
Made dog buildable at fort lonestar
2014-09-20 17:40:10 +02:00
abcdefg30
02adaea35d
Fixed training camp map
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Removed unused traits,
fixed prerequisites
and fixed two typos.
2014-09-20 17:40:09 +02:00
s1ww
5020c7a73e
Polishing/normalizing new GUI
2014-09-20 17:18:42 +02:00
LipkeGu
dce744c51d
Make the TS Construction Yard selectable
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Increasing the size of the selection box to make the Construction Yard selectable.
2014-09-20 16:31:28 +02:00
Matthias Mailänder
bb21f8b5fa
Merge pull request #6473 from obrakmann/fix6422
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Add chat tab to end-game dialog
2014-09-20 14:45:47 +02:00
Paul Chote
ff7b3541f4
Remove obsolete —upgrade-map-v5 and --setings-value commands.
2014-09-21 00:25:53 +12:00
Matthias Mailänder
9ebb9209ad
Merge pull request #6494 from obrakmann/objectives-fine-tuning
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Objectives fine-tuning
2014-09-20 14:22:36 +02:00
Matthias Mailänder
9601f8b833
Merge pull request #6511 from steelphase-forks/bleed
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Creation of Mods.Common.
2014-09-20 14:05:58 +02:00
obrakmann
6e349d3052
Merge pull request #6510 from pchote/fix-inaccuracy-crash
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Move inaccuracy modifier queries outside the projectile ctors.
2014-09-20 12:24:57 +02:00
Oliver Brakmann
09bda8b709
Remove stats button from end-game dialog in mission-type maps
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Still available for skirmish games and replays.
2014-09-20 12:17:53 +02:00
Oliver Brakmann
928ee9c625
Add a chat tab to end-game window
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Fixes #6422
2014-09-20 12:17:53 +02:00
Paul Chote
caecf2d82a
Move inaccuracy modifier queries outside the projectile ctors. Fixes #6449 .
2014-09-20 21:43:00 +12:00
Paul Chote
5fb2475b3c
Merge pull request #6505 from abcdefg30/beaconfix
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Remove beacons when the badgers get shot down
2014-09-20 21:20:35 +12:00
Oliver Brakmann
1db6388bd4
Update existing maps
2014-09-20 10:42:40 +02:00
Oliver Brakmann
6f538e0180
Add more functions for objectives management to Lua API
2014-09-20 10:42:40 +02:00
abcdefg30
4f0b18a3dc
Remove beacons when the badgers get shot down
2014-09-20 09:32:42 +02:00
Matthias Mailänder
f5a1122c6d
Merge pull request #6513 from steelphase-forks/windows-dll-update
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Fixes #6508
2014-09-20 09:24:45 +02:00
steelphase
35b7493641
Update third party Windows DLLs
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http://kcat.strangesoft.net/openal-soft-1.16.0-bin.zip
2014-09-19 22:29:10 -04:00
steelphase
3a72153a3d
Create Mods.Common
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Create a small base for Mods.Common and update solution and makefile to use it
2014-09-19 22:05:45 -04:00
Paul Chote
83dd4db909
Merge pull request #6506 from abcdefg30/beaconcancel
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Allow canceling beacons with right click
2014-09-20 08:34:12 +12:00
abcdefg30
c34719e597
Allow canceling beacons with right click
2014-09-19 13:36:17 +02:00
Oliver Brakmann
97ce246a27
Prevent already failed objectives from being marked as completed
...
The same change was not and must not be done in the reverse case. It
should be and is possible to mark an already completed objective as
failed.
Consider a case where a player is supposed to capture, but not destroy,
a building. He captures it, the objective is complete. However, later
in the game that building gets destroyed. In this case, the objective
should be changed to failed.
2014-09-18 18:32:52 +02:00
Paul Chote
6c399e50a8
Merge pull request #6492 from LipkeGu/patch-7
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Added my Name "Guido Lipke" under Section "Thanks to"
2014-09-18 22:09:28 +12:00
LipkeGu
181f9cdea4
Added me to Thanks list :)
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Added my Name "Guido Lipke" under Section "Thanks to"
2014-09-18 11:50:54 +02:00
Paul Chote
3b5751b181
Merge pull request #6467 from Mailaender/zeus-miss-unscale
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Fixed a glitch at the tech center on map Zeus
2014-09-18 21:17:14 +12:00
Paul Chote
bd682ceebc
Merge pull request #6489 from LipkeGu/patch-5
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Added return values for "Timeout" and "DNS" Errors
2014-09-18 21:09:28 +12:00
Paul Chote
09fb31721d
Merge pull request #6490 from LipkeGu/patch-6
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[TS] Fix Shroud revealing on Structures (PROC, GALIGHT)
2014-09-18 21:07:12 +12:00
Paul Chote
dbba609cba
Merge pull request #6487 from reaperrr/td-explo-cleanup
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Removed obsolete legacy explosion sequences from TD mod
2014-09-18 21:03:17 +12:00
LipkeGu
be38c873bf
PROC: Fix Shroud revealing use "6c0" instead of "6"
...
- PROC doesnt reveal shroud, because all Buildings have Xc0 as Value and PROC has only "6" instead of "6c0"
- GALIGHT (Civillian Light post): increase Shroud reveal from "0c0" up to "2c0"
2014-09-18 09:16:16 +02:00
LipkeGu
06f852070c
Added return values for "Timeout" and "DNS" Errors
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Added Return value for:
- WebExceptionStatus.NameResolutionFailure : "DNS lookup failed"
- case WebExceptionStatus.Timeout: "Connection timeout"
2014-09-18 00:07:11 +02:00
Chris Forbes
6ca6588798
Merge pull request #6471 from reaperrr/missile-lockon
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Added functionality and descriptions to Missile projectile
2014-09-18 09:12:21 +12:00
reaperrr
e9d3397abd
Removes obsolete legacy explosion sequences from TD mod.
2014-09-17 23:03:06 +02:00
jonathanmiles
b9867004cb
AI no longer calls support power on things it can't target (e.g. cloaked stealth tanks)
2014-09-17 21:52:08 +01:00
Matthias Mailänder
843c139edd
Merge pull request #6485 from LipkeGu/patch-3
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Use the current selected terrain Palette from the selected Map.
2014-09-17 22:27:29 +02:00
LipkeGu
b956759480
Use the current selected terrain Palette from the selected Map.
...
Use the current selected terrain Palette from the defined Tileset in the Map.
- The Tileset is defined in "map.yaml" at "Tileset:"
- The color palette is defined in the "<Tileset>.yaml" at "Palette:"
2014-09-17 22:12:22 +02:00
Matthias Mailänder
52610ab1d5
Merge pull request #6482 from LipkeGu/patch-1
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Assign Audio files to the "NoBuild", "DisablePower", "EnablePower" and "ReinforcementsArrived" events
2014-09-17 21:35:27 +02:00
LipkeGu
51d0d7c3b5
Update notifications.yaml
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Assigned Audio files to Sound-Notification event:
- 00-i232 (Building offline) to DisablePower
- 00-i230 (Building online) to EnablePower
Assigned Audio files to Speech-Notification event:
- 00-i064 (cannot comply, building in progress) to NoBuild:
- 00-i038 (Reinforcements have arrived) to ReinforcementsArrived:
2014-09-17 20:22:03 +02:00
reaperrr
3c6dc5650e
Merge pull request #6462 from Mailaender/ts-silo
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Added all the Tiberian Sun silo sequences
2014-09-17 19:29:29 +02:00
obrakmann
cbf4203525
Merge pull request #6479 from reaperrr/visc-death-fix
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Disabled WithDeathAnimation for TS visceroids
2014-09-17 17:47:58 +02:00
obrakmann
b4beb0ff54
Merge pull request #6474 from jonathanmiles/fix-stealth-tank-cloak
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Fix for stealth tanks needing cloak upgrade
2014-09-17 17:27:57 +02:00
reaperrr
5703539acd
Disable WithDeathAnimation for TS visceroids.
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Fixes #6476 .
2014-09-17 12:57:59 +02:00
s1ww
b8d683a3bd
poland-raid map file
2014-09-16 23:12:54 +02:00
s1ww
a17628b562
Updating outdated maps
2014-09-16 21:31:16 +02:00
reaperrr
3276db5f92
Use new missile features on TS Bazooka.
2014-09-16 16:14:15 +02:00
reaperrr
eb732572ba
If we cache world anyway, might as well use it everywhere.
2014-09-16 16:14:14 +02:00
reaperrr
5cda0853b6
Adds LockOnProbability to missiles.
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Turns CloseEnough from a hack into a feature.
Adds some descriptions.
Caches args.SourceActor.World.
2014-09-16 16:14:13 +02:00
jonathanmiles
b51df8a93c
Fix for stealth tanks needing cloak upgrade
2014-09-15 22:52:26 +01:00
Matthias Mailänder
14709135d4
fix a syntax error
2014-09-14 17:05:39 +02:00
Matthias Mailänder
0e00bbe6e7
fix a bib rendering problem due to manual sprite scaling
2014-09-14 17:05:05 +02:00
Matthias Mailänder
01f83b8d4a
Merge pull request #6463 from MatthijsBenschop/Apollo-map-tiles-fix
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Tile misplacement in zeus and apollo map.
2014-09-14 16:59:21 +02:00
Matthias Mailänder
d4a3a3f97f
setup all the silo sequences
2014-09-14 15:38:46 +02:00
Matthijs Benschop
fdc0f23bab
Tile misplacement in zeus and apollo map.
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Fixes #6443
2014-09-14 15:24:07 +02:00
Matthias Mailänder
6de603bc42
Merge pull request #6342 from Phrohdoh/TibSunAI
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TS TestAI and more.
2014-09-14 15:23:15 +02:00
Taryn Hill
80ca506e74
Fix GAPOWR.
...
Fix PROC.
Add Guard/Guardable to ^Helicopter.
Add GASILO.
Add TS Test AI
^Building now has FrozenUnderFog.
2014-09-14 08:11:48 -05:00
Matthias Mailänder
204d9b0450
Merge pull request #6459 from reaperrr/ima-aud-style
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Renamed AdpcmLoader to ImaAdpcmLoader
2014-09-14 14:12:07 +02:00
reaperrr
7589e010c3
Back-port some style fixes from ImaAdpcmLoader to AudLoader.
2014-09-14 13:32:37 +02:00
reaperrr
fec5eb178c
Rename Adpcm to ImaAdpcm everywhere.
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To avoid confusion with Microsoft ADPCM and other ADPCMs.
2014-09-14 13:27:46 +02:00
Matthias Mailänder
bf02d60e30
Merge pull request #6283 from reaperrr/sprite-barrel
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Adds WithBarrel trait
2014-09-14 12:54:09 +02:00
Matthias Mailänder
c7c816f22e
Merge pull request #6455 from reaperrr/blocksbullets
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Renamed Wall to BlocksBullets
2014-09-14 12:51:44 +02:00
reaperrr
e8b9397e1a
Update Bullet & Missile descriptions for Wall->BlocksBullets
2014-09-14 11:53:26 +02:00
Matthias Mailänder
53f926b792
Merge pull request #6442 from pchote/no-mission-replays
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Closes #6210
2014-09-14 08:54:36 +02:00
Matthias Mailänder
960ca678e6
Merge pull request #6451 from reaperrr/td-civcap
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Closes #4487
2014-09-14 08:49:49 +02:00
Matthias Mailänder
9ea3caccaa
Merge pull request #6452 from pchote/more-osx-launcher
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More OSX launcher tweaks
2014-09-14 08:47:05 +02:00
Matthias Mailänder
819ad44d93
Merge pull request #6453 from reaperrr/wda-followup
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Follow-up to #6396 (WithDeathAnimation)
2014-09-14 08:43:51 +02:00
reaperrr
0116bf169a
Upgrade rule for Wall -> BlocksBullets + Crushable transition
2014-09-14 01:33:49 +02:00
reaperrr
8c1ab03623
Wall -> Crushable + BlocksBullets yaml changes
2014-09-14 01:33:48 +02:00
reaperrr
60eae9f229
Replace Wall trait with BlocksBullets
2014-09-14 01:33:47 +02:00
reaperrr
4b94d964ca
Adds WithBarrel trait.
2014-09-14 01:24:42 +02:00
reaperrr
c451b07c05
Fixes wrong palette for crushed death anim.
2014-09-14 01:03:37 +02:00
Paul Chote
eab8e2e6e2
Merge pull request #6396 from reaperrr/with-deathanim
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Added WithDeathAnimation
2014-09-14 10:37:07 +12:00
Paul Chote
59a7351cdd
More OSX launcher tweaks:
...
* Require a framework install of Mono, as our .config files reference dylibs installed to the frameworks dir.
* Bump the minimum Mono version to 3.2, which included the SGen GC.
* Update download link for the new mono website.
* Reference the MRE package to reduce potential confusion.
2014-09-14 10:18:52 +12:00
Matthias Mailänder
054cdf13c0
Merge pull request #6450 from obrakmann/fix6444
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Prevent a NullReferenceException in GameInfoStatsLogic
2014-09-13 18:52:56 +02:00
reaperrr
1b19ac09aa
Adds "Civilian building captured" notification to TD.
2014-09-13 18:35:49 +02:00
reaperrr
f0705f532b
Remove duplicate death sequences from dinos and ants.
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Fixes stegosaur death anim palette (no longer shows team color).
2014-09-13 17:22:28 +02:00
reaperrr
46bc3418ea
InfDeath -> DeathType upgrade rule fix
2014-09-13 17:21:31 +02:00
reaperrr
1b2ae9b4d4
Upgrade rules for WithDeathAnimation and Crushable renaming
2014-09-13 17:21:30 +02:00
reaperrr
409d6a046d
Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
...
Make Crushable compatible with non-mobile actors.
Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.
Add descriptions and CrushedByFriendlies to Crushable.
Adapt code to factor in whether the palette is a player palette.
2014-09-13 17:21:30 +02:00
reaperrr
257c953089
WithDeathAnimation yaml changes
2014-09-13 15:57:14 +02:00
reaperrr
3dd5fe988d
Move SpawnsCorpse functionality from RenderInfantry into its own WithDeathAnimation trait.
...
Add descriptions and player palette booleans to WithDeathAnimation.
2014-09-13 15:57:06 +02:00
Matthias Mailänder
636e1b5102
Merge pull request #6441 from pchote/paste
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Support pasting clipboard text into TextFields.
2014-09-13 15:02:15 +02:00
Oliver Brakmann
6a9a70d7b9
Fix #6444
2014-09-13 14:03:17 +02:00
obrakmann
006f11ccf4
Merge pull request #6446 from Mailaender/server-joined-game
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Polished status message wording in the lobby
2014-09-13 12:11:26 +02:00
Matthias Mailänder
f4b3a73af6
remove duplicated "Server: ... the server" wording
2014-09-13 11:22:09 +02:00
ScottNZ
b1132fae44
Remove weird "package manifest" line from ra's voices.yaml
2014-09-13 20:22:47 +12:00
Matthias Mailänder
6fe3800268
Merge pull request #6437 from pchote/fix-crate-crash
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Fixes #5953
Fixes #6427
2014-09-13 08:25:32 +02:00
Paul Chote
b1de14bc70
Disable replay saving for campaign missions.
2014-09-13 18:08:14 +12:00
Matthias Mailänder
2aabc2686c
Merge pull request #6440 from pchote/authors
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Update the current developers in AUTHORS.
2014-09-13 07:58:43 +02:00
Matthias Mailänder
a50e27b754
Merge pull request #6438 from pchote/avoid-3point8-fail
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Add a symlink to libgdiplus in the OS X package.
2014-09-13 07:57:22 +02:00
ImagoTrigger
eb2124bb89
Adds ability to paste text (ctrl/cmd+v) into chat.
2014-09-13 09:41:59 +12:00
Paul Chote
359dc90a27
Update the current developers in AUTHORS.
2014-09-13 09:12:16 +12:00
Paul Chote
aebb6f6918
Merge pull request #6418 from Mailaender/d2k-idle-stand
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Cleaned up Dune 2000 infantry sequences
2014-09-13 08:42:49 +12:00
Paul Chote
eddcfd7362
Merge pull request #6426 from obrakmann/fix6421
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Fix a number or bugs wrt shroud/selection interaction in observer mode
2014-09-13 08:34:22 +12:00
Paul Chote
750b3b019f
Add a symlink to libgdiplus in the OS X package. Closes #6413 .
2014-09-12 21:31:57 +12:00
Paul Chote
b009913e64
Clean up DuplicateUnitCrateAction.
2014-09-12 20:06:52 +12:00
Paul Chote
e95974153d
Unify the code style across crate actions.
2014-09-12 20:06:52 +12:00
Paul Chote
8ec8f82178
Destroy a paradropped crate if it lands on something that can’t collect it. Fixes #5953 , #6427 .
2014-09-12 20:06:52 +12:00
Matthias Mailänder
6e5d1da468
Merge pull request #6425 from obrakmann/mission-polish
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Mission follow-up
2014-09-09 21:07:41 +02:00
Oliver Brakmann
1201a628d6
Replace pre-placed Nod units with reinforcements
2014-09-09 19:00:19 +02:00
Matthias Mailänder
bdbf0a7290
Merge pull request #6432 from TWaalen/upstream/luadocs-null-placeholder
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Fixes #6078
2014-09-08 22:06:17 +02:00
Thijs Waalen
2da4a53155
Replace the empty defaults caused by a null default with nil
2014-09-08 21:59:58 +02:00
Matthias Mailänder
c204e185bc
Merge pull request #6388 from DeadlySurprise/bleed
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Closes #6198
2014-09-08 06:03:50 +02:00
Matthias Mailänder
0de4c233cf
Merge pull request #6428 from reaperrr/landing-craft-fix
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Closes #6419
2014-09-07 18:51:19 +02:00
reaperrr
e071cd017b
Fixes that only turrets of exiting units are drawn on top of landing craft.
2014-09-07 16:21:26 +02:00
Matthias Mailänder
9c3baabb6e
Merge pull request #6423 from TWaalen/upstream/fix-spelling-luadocs
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LuaDocs/Desc attributes spelling fixes
2014-09-07 08:37:01 +02:00
Oliver Brakmann
44582ae647
Fix another shroud/selection bug in observer mode
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In a player view, enemy units would not be unselected when they entered
the shroud.
2014-09-07 01:10:52 +02:00
Oliver Brakmann
bc50e1b0e2
Reset selection when switching player shroud in observer mode
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The selection will be reset when switching from any shroud view to a
player shroud view. The selection will be kept when switching from any
view to either 'All players' or 'Shroud disabled' view.
2014-09-07 00:55:23 +02:00
Oliver Brakmann
eff54a614b
Fix selection glitch in observer mode
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Fixes #6421 .
2014-09-07 00:52:55 +02:00
Thijs Waalen
de66e947e0
Changed "the player" to "this player" for the mission objective properties
2014-09-07 00:21:38 +02:00
obrakmann
d56c1fa450
Merge pull request #6378 from Mailaender/desert-shellmap-lua-cleaning
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Desert shellmap Lua maintenance
2014-09-06 23:14:09 +02:00
Thijs Waalen
3a80ee27cd
Fix spelling for Actor.Create description
2014-09-06 21:56:33 +02:00
Thijs Waalen
4f4bdf249b
Fix wrong changes of possessive
2014-09-06 21:42:19 +02:00
Thijs Waalen
f47fe75970
LuaDocs consistency fixes
2014-09-06 19:29:38 +02:00
Thijs Waalen
eb959c5858
LuaDocs punctuation fixes
2014-09-06 19:29:37 +02:00
Thijs Waalen
a9b5e1d911
LuaDocs spelling fixes
2014-09-06 19:29:37 +02:00
DeadlySurprise
7183c52a2e
Adds damage debug overlay
2014-09-06 16:16:36 +02:00
Matthias Mailänder
8e4b5af352
Merge pull request #6414 from ScottNZ/balance
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Some RA balance work
2014-09-06 14:13:43 +02:00
Matthias Mailänder
2a16fe0d6d
Merge pull request #6399 from DeadlySurprise/dlPolish
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Fixes #6186
2014-09-06 13:57:11 +02:00
Matthias Mailänder
64cf785103
Merge pull request #6397 from obrakmann/cnc-stats
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Enable viewing game stats after the game ends
2014-09-06 13:52:16 +02:00
Matthias Mailänder
52aba46b10
Merge pull request #6392 from ingemaradahl/debug-symbols
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Copy mod .mdb symbol file together with .dll
2014-09-06 13:40:59 +02:00
Matthias Mailänder
c090c0fe69
remove duplicate bazooka stand sequences
2014-09-06 12:27:55 +02:00
Matthias Mailänder
1183ab8e0d
add missing grenadier idle animation
2014-09-06 12:27:43 +02:00
Matthias Mailänder
6f3df2611e
remove fake idle animations
2014-09-06 12:27:35 +02:00
Matthias Mailänder
a823b9e5ed
Merge pull request #6417 from pchote/fix-infantry-animations
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Fixes #6416 . Reopens #5884 .
2014-09-06 12:21:58 +02:00
Oliver Brakmann
b1ff492ac9
make gdi04c a bit easier
2014-09-06 12:13:32 +02:00
Oliver Brakmann
001ea9a30d
Fix mission accomplished notifications and video playback
2014-09-06 12:13:11 +02:00
Oliver Brakmann
bf9a63ff95
Rename widgets
2014-09-06 11:18:47 +02:00
Oliver Brakmann
c61516c55e
Add stats button to end game dialog
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Also adds the statistics window to TD. There is no button for it in
observer mode, though, but it is available from the end game dialog.
Fixes #6312 .
2014-09-06 11:18:47 +02:00
Paul Chote
6fb4963a57
Revert "fix infantry without idle anim staying in fire animation state"
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This reverts commit 1c65b29a30 .
2014-09-06 20:42:25 +12:00
ScottNZ
48fe6cccc7
Remove MustBeDestroyed from ra support structures
2014-09-06 19:47:04 +12:00
ScottNZ
4098ad8f98
Remove MustBeDestroyed from cnc support structures
2014-09-06 19:32:44 +12:00
Paul Chote
05f2a06204
Merge pull request #6325 from obrakmann/gdi04c
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Port gdi04c to New Lua
2014-09-06 10:55:17 +12:00
Paul Chote
4cd14690f6
Merge pull request #6328 from obrakmann/nod03b
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Port nod03b to New Lua
2014-09-06 10:39:16 +12:00
Paul Chote
60c0f47fb3
Merge pull request #6327 from obrakmann/nod03a
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Port nod03a to New Lua
2014-09-06 10:28:26 +12:00
Paul Chote
538af31b54
Merge pull request #6398 from obrakmann/pr6303_addendum
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Fix an omission from #6303
2014-09-06 10:09:12 +12:00
Paul Chote
ede046cc0c
Merge pull request #6331 from Mailaender/infantry-noidle-fix
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Fixed Dune 2000 infantry not showing the waiting animation when ordered to stop firing
2014-09-06 09:30:55 +12:00
Oliver Brakmann
da454de398
Complete ArmorModifier->DamageModifier rename
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PR #6303 neglected to rename the "armor" upgrade to "damage" in all
necessary places, as mentioned in
https://github.com/OpenRA/OpenRA/pull/6303#issuecomment-53312209
2014-09-05 19:52:35 +02:00
Matthias Mailänder
9b6a5320a4
paradrop zombies instead of ants
2014-09-05 15:42:54 +02:00
Matthias Mailänder
128b2b8b67
rename the boolean
2014-09-05 15:42:38 +02:00
Matthias Mailänder
60d31e643e
remove reference to non-existing idle sequences
2014-09-05 15:29:43 +02:00
Matthias Mailänder
2ccc6f63e0
Merge pull request #6362 from atlimit8/SellingSounds
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Moved SellSounds from Building to Sellable & added upgrade to rules
2014-09-05 15:17:13 +02:00
obrakmann
efcf66206e
Merge pull request #6344 from reaperrr/accuracy-modifier
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Added InaccuracyModifier
2014-09-04 22:43:01 +02:00
atlimit8
cc9c253419
Moved SellSounds from Building to Sellable & added upgrade to rules.
2014-09-04 15:25:19 -05:00
reaperrr
9bb9f870d7
Improve accuracy on level-up.
2014-09-04 20:28:34 +02:00
reaperrr
5e9b0a964f
Adds InaccuracyModifier.
2014-09-04 20:28:34 +02:00
ScottNZ
4212d04f10
Double projectile speed of AA gun so it misses less often
2014-09-04 17:16:08 +12:00
ScottNZ
6bde85beda
Increase prices of yak and hind from $1000 to $1350 (Implicit build time increase as well).
2014-09-04 16:57:02 +12:00
ScottNZ
7e5664b48c
Hind and Longbow were a bit too tanky, so reduced their HP levels from 150 to 100 and 150 to 120 respectively.
2014-09-04 16:56:56 +12:00
ScottNZ
ba7a017489
Remove C4 target type from ra vehicles - Tanya was a bit too strong C4ing vehicles
2014-09-04 16:18:04 +12:00
ScottNZ
dc12dff351
Add cloak detection abilities to all ra defenses
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(not hbox because it already has cloak detection)
2014-09-04 16:18:03 +12:00
DeadlySurprise
df1df7dedb
Improved download progress formatting
2014-09-04 00:12:04 +02:00
Oliver Brakmann
49adf023bb
Remove unused usings and arguments
2014-09-03 22:05:06 +02:00
obrakmann
3f23930121
Merge pull request #6347 from mizipzor/tab-completion
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Improves tab completion in chat.
2014-09-03 18:43:14 +02:00
Alexander Fast
16965d5797
Improves tab completion in chat.
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Pressing tab after completion now cycles to the next candidate.
2014-09-03 11:43:26 +02:00
Paul Chote
f9255ecc49
Merge pull request #6360 from huwpascoe/clientstatus
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Player connection status report.
2014-09-03 19:20:23 +12:00
Paul Chote
674998c0ee
Merge pull request #6335 from obrakmann/fix6311
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Fix end game window conflicting with ingame menu
2014-09-03 18:54:51 +12:00
Paul Chote
31e0ed7001
Merge pull request #6371 from reaperrr/d2k-death-sequences
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Fixed D2k infantry death sequences
2014-09-03 08:35:59 +12:00
Ingemar Ådahl
03815a1c8d
Copy mod .mdb symbol file together with .dll
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Allows for MonoDevelop to debug execution in mod library properly.
2014-09-02 21:15:47 +02:00
Matthias Mailänder
99156451c0
bring back Chinook infantry insertion
2014-08-31 20:38:19 +02:00
Matthias Mailänder
0b8ae4088e
use the new reinforcements methods
2014-08-31 20:38:19 +02:00
Matthias Mailänder
03afd1db5d
avoid magic numbers
2014-08-31 20:38:19 +02:00
Matthias Mailänder
a7389a0e45
make this a seasonal easter egg
2014-08-31 20:38:16 +02:00
huwpascoe
ffd17af363
Disconnected clients now listed as '(Gone)'.
2014-08-31 18:25:23 +01:00
Matthias Mailänder
5b12ba1c21
refactor and move ShipUnitTypes to the top
2014-08-31 14:45:11 +02:00
Matthias Mailänder
154f6ba297
remove bogus space tabs
2014-08-31 14:29:24 +02:00
Oliver Brakmann
e0af4cf671
Port nod03b to New Lua
2014-08-31 12:53:56 +02:00
Oliver Brakmann
e50b8fafb0
Fix a typo in gdi02
2014-08-31 12:37:28 +02:00
Oliver Brakmann
105a928195
Port nod03a to New Lua
2014-08-31 12:36:24 +02:00
Paul Chote
9ed9096551
Merge pull request #6324 from obrakmann/gdi02
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Port gdi02 to New Lua
2014-08-31 21:57:57 +12:00
Paul Chote
c2d748e711
Merge pull request #6326 from obrakmann/nod01
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Port nod01 to New Lua
2014-08-31 21:54:12 +12:00
Oliver Brakmann
62baed1c5f
Port gdi02 to New Lua
2014-08-31 11:50:41 +02:00
obrakmann
a23cdc6178
Merge pull request #6369 from Mailaender/nickname-change-message
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Added a server message about nickname changes
2014-08-31 11:40:17 +02:00
obrakmann
7b8e774b08
Merge pull request #6319 from abcdefg30/fortlonestar
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Small cleanup on fort-lonestar map
2014-08-31 11:30:39 +02:00
Matthias Mailänder
a81ce5f318
replace bogus tab with space
2014-08-31 09:23:10 +02:00
Matthias Mailänder
981fff95e1
add missing TakeCover trait
2014-08-31 09:23:10 +02:00
Matthias Mailänder
1c65b29a30
fix infantry without idle anim staying in fire animation state
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closes #5884
2014-08-31 09:23:10 +02:00
Matthias Mailänder
52de40f252
remove bogus tab
2014-08-31 09:23:05 +02:00
Matthias Mailänder
44441bf20e
remove unused duplicate stand sequences
2014-08-31 09:16:39 +02:00
Matthias Mailänder
4fd4089e54
self-document and un-hardcode the prone sequence prefix
2014-08-31 09:16:39 +02:00
Matthias Mailänder
c867d04986
inform players about nickname changes in the lobby
2014-08-31 09:11:24 +02:00
reaperrr
d438f0efde
Fix wrong sequence lengths
2014-08-31 00:33:48 +02:00
reaperrr
80b03dc624
Fix D2k infantry death sequences.
2014-08-31 00:05:14 +02:00
obrakmann
c72bca68ea
Merge pull request #6372 from reaperrr/infdeath-to-deathtype
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Renamed InfDeath to DeathType
2014-08-30 23:40:48 +02:00
Paul Chote
479b8e13d6
Merge pull request #5891 from Mailaender/d2k-captureable-tech
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Added captureable tech for Dune 2000
2014-08-31 09:10:35 +12:00
abcdefg30
5b97076769
Readd correct buildingspeed modifier
2014-08-30 18:24:17 +02:00
Matthias Mailänder
911f79e86f
fix production queues and prerequisites
2014-08-30 18:16:36 +02:00
abcdefg30
9a87a7cd10
moved mediamessage to avoid spam
2014-08-30 18:16:36 +02:00
abcdefg30
2e431bb95b
removed unused buildable: owner: ...
2014-08-30 18:16:35 +02:00
abcdefg30
adcfdbd391
added ftur and removed hbox
2014-08-30 18:16:35 +02:00
abcdefg30
1e3804b729
unit -> units to avoid crashes
2014-08-30 18:16:34 +02:00
reaperrr
c17b284051
UpgradeRules for InfDeath -> DeathType renaming.
2014-08-30 18:06:07 +02:00
reaperrr
3725ce4f7b
InfDeath -> DeathType renaming.
2014-08-30 18:06:05 +02:00
Matthias Mailänder
c1ca55b303
Merge pull request #6208 from atlimit8/FixUnloadCargo
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Fixed UnloadCargo stacking using new subcell API exposure
2014-08-30 14:38:17 +02:00
Matthias Mailänder
afe3560fc5
Merge pull request #6346 from abcdefg30/dropzones
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Updated dropzone maps
2014-08-30 14:13:50 +02:00
Matthias Mailänder
0470118f2a
Merge pull request #6351 from abcdefg30/fixshore
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Fixes #6195
2014-08-30 14:03:41 +02:00
reaperrr
0cd244641a
Merge pull request #6368 from Mailaender/squishy-unhardcode
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Removed hard-coded squishy sounds to avoid confusion
2014-08-30 12:53:51 +02:00
obrakmann
0181347141
Merge pull request #6304 from pchote/fix-laser-vis
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Don’t display LaserZap if source and dest are hidden.
2014-08-30 12:02:49 +02:00
atlimit8
8ad1140921
Reduce ICrushable trait lookup & drop -SubCell suffix.
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Replace `a.HasTrait<ICrushable>()` with a.TraitsImplementing<ICrushable>().Any() or equivalent.
2014-08-30 04:43:57 -05:00
Matthias Mailänder
db1e9b9c24
don't hard-code sounds for one mod to avoid confusion
2014-08-30 10:32:57 +02:00
Matthias Mailänder
fb1a33da1d
Merge pull request #6366 from reaperrr/sound-cleanup
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Minor sound fixes for RA and TS
2014-08-30 10:13:23 +02:00
Matthias Mailänder
a92dd17d92
Merge pull request #6279 from mizipzor/new-dialong-png-fix
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Fix for blinking vivid red color on unread news
2014-08-30 10:04:22 +02:00
Matthias Mailänder
1ffa88a750
Merge pull request #6162 from UberWaffe/WeaponDiplomacyCheck
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Closes #5618
2014-08-30 09:39:05 +02:00
Matthias Mailänder
dadc0903be
Merge pull request #6239 from TiagoMLSousa/ISSUE2820_DisableSimilarColors
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Issue #2820 - Disable similar colors
2014-08-30 09:21:18 +02:00
atlimit8
e29b9edfc1
Changes to map.cs, rename IPositionable.IsLeaving{ => Cell}, add IPositionable.GetValidSubCell
2014-08-29 23:30:16 -05:00
atlimit8
63c28ee4d7
Refactored in new enum SubCell
2014-08-29 23:00:53 -05:00
atlimit8
27ad5208fb
Fixed Mobile.SetPosition & other FixUnloadCargo touch-ups
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Fixed Mobile.SetPosition
Finally removed old SubCell enum
Folded MobileInfo.CanEnterCell overloads into one
Renamed IPositionable.{IsMovingFrom => IsLeaving}
Changed Crate.IsLeaving to use crate lifetime
2014-08-29 23:00:53 -05:00
atlimit8
b2c9064545
Refactored [sub-]cell availability logic in IPositionable & ActorMap
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Moved the logic from IPositionable.CanEnterCell & integrated sub-cell selection.
Added IPositionable.IsMovingFrom(CPos location, int subCell = -1) - to detect transient actors
Renamed IPositionable.{GetDesiredSubcell => GetAvailableSubcell} - since it checks for available sub-cells
Reduced IPositionable.CanEnterCell to one method that usually uses IPositionable.GetAvailableSubcell
Added actor checking to ActorMap.{HasFreeSubCell, FreeSubCell, AnyUnitsAt} - used by [sub-]cell availability logic
2014-08-29 23:00:53 -05:00
atlimit8
ff7ad53dee
Fixed UnloadCargo stacking using new subcell API exposure
2014-08-29 23:00:53 -05:00
atlimit8
9efcf231e1
Refactor MobileInfo.CanEnterCell
2014-08-29 23:00:53 -05:00
atlimit8
fe57417aa8
Added int subCell = -1 to IMove.MoveIntoWorld & IPositionable.SetPosition(Actor self, CPos cell)
2014-08-29 23:00:53 -05:00
Tiago Sousa
ce68d67f0b
Disallow same/similar colors ( fixes #2820 )
2014-08-30 01:53:38 +01:00
reaperrr
b3e0f9b989
Fix TS CrushSounds.
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squish2.aud doesn't exist in TS, and Cyborgs aren't crushable anyway.
2014-08-30 02:28:06 +02:00
reaperrr
498b2dd028
Fix Parachutable GroundImpactSound.
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squishy2.aud only exists in ts.
2014-08-30 02:27:04 +02:00
Paul Chote
921d77f825
Merge pull request #6202 from ScottNZ/spyabilities
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Add power sabotage ability to spy
2014-08-30 10:26:09 +12:00
obrakmann
d9933e9be0
Merge pull request #6358 from huwpascoe/bleed
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Cloaked APCs are no longer unstoppable harrassment machines.
2014-08-29 21:05:38 +02:00
huwpascoe
330cb0c488
UncloakOnUnload is now on by default.
2014-08-29 19:57:45 +01:00
abcdefg30
b51a2263b3
Fixed sh31 tile
2014-08-27 12:27:30 +02:00
Paul Chote
0db079ea94
Merge pull request #6321 from Mailaender/less-nervous-clicksounds
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Fixed double click sound on Tiberian Dawn production tabs
2014-08-27 18:45:51 +12:00
ScottNZ
cc15d859e2
Have AI account for power outages
2014-08-27 18:45:09 +12:00
ScottNZ
b70395e27c
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
Paul Chote
84cb5f14f5
Merge pull request #6318 from Mailaender/log-session-deserialize-exception
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Fixed Session.Deserialize exceptions not throwing properly
2014-08-27 18:39:56 +12:00
reaperrr
4fa199fb10
Merge pull request #6320 from Mailaender/smudge-offset
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Unhardcoded and self-documented more resource/smudge parameters
2014-08-26 22:25:32 +02:00
obrakmann
e1eb5a0927
Merge pull request #6340 from cjshmyr/fix6214
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Add missing INotifyRemovedFromWorld impl to GlobalUpgradable
2014-08-26 16:42:47 +02:00
abcdefg30
1850794518
'Cleaned away' some unused traits
2014-08-26 12:57:42 +02:00
abcdefg30
b5bdb73447
Fixed crates spawning on inaccessable terrain
2014-08-26 12:52:48 +02:00
abcdefg30
ed5648f873
Disabled wrong crateactions
2014-08-26 12:51:06 +02:00
abcdefg30
2c2424d10e
unit -> units to avoid crashes
2014-08-26 11:44:31 +02:00
UberWaffe
1fbcdfc3c3
AffectsParent defaulted to false.
2014-08-25 20:44:21 +02:00
UberWaffe
81cb26116f
Ioncannon changed to limited Spread. (1000, 250, 100 damage in 1c1, 2c1, 2c512)
2014-08-25 20:44:21 +02:00
Curtis Shmyr
02a6c6ab77
Add missing INotifyRemovedFromWorld impl to GlobalUpgradable
2014-08-24 13:18:30 -06:00
Oliver Brakmann
fcd5a43659
Port gdi04c to New Lua
2014-08-24 18:49:29 +02:00
Oliver Brakmann
2f4c81b7c9
Fix end game window conflicting with ingame menu
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Fixes #6311
2014-08-24 17:00:18 +02:00
Matthias Mailänder
8ebe6345aa
Merge pull request #6323 from pchote/tib-craters
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Render smudges beneath resources.
2014-08-24 16:50:28 +02:00
Matthias Mailänder
e6a1a2632e
add captureable tech for Dune 2000
2014-08-24 08:41:54 +02:00
Matthias Mailänder
97b97a4dd2
bring back click sound for TAB and PageUp/Down
2014-08-24 08:29:19 +02:00
Matthias Mailänder
8649475b91
document engine limitations
2014-08-24 08:16:59 +02:00
Matthias Mailänder
5b4f8d1446
unhardcode and self-document more resource/smudge parameters
2014-08-24 08:13:40 +02:00
Paul Chote
944cfd83e2
Merge pull request #6281 from mizipzor/tab-completion
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Added tab completion to in-game and lobby chat.
2014-08-24 17:29:38 +12:00
UberWaffe
e3e5e9eb00
Adds Diplomacy keywords for ValidTarget checks.
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Changes:
Allows diplomacy stance checks to be done on warheads and weapons, using keywords in ValidTargets and InvalidTargets.
2014-08-24 07:00:21 +02:00
Paul Chote
ef7d198ca8
Merge pull request #6244 from havok13888/PalaceStarPortBib
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Fixes #6013 D2K - Tiles that should unmoveable at Palaces bib
2014-08-24 11:51:52 +12:00
Paul Chote
e4b9872f82
Merge pull request #6291 from UberWaffe/ImpactTarget
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Changes Weapon.Impact() to use Target (from WPos).
2014-08-24 09:38:15 +12:00
Paul Chote
966c933cd3
Render smudges beneath resources. Fixes #6270 .
2014-08-24 09:15:41 +12:00
Paul Chote
ae0e456565
Merge pull request #6224 from cjshmyr/renderinfantry
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RenderInfantry refactoring
2014-08-24 08:59:34 +12:00
Curtis Shmyr
083592e194
Add an update rule to replace RenderInfantryProne and RenderInfantryPanic with RenderInfantry
2014-08-23 14:44:05 -06:00
Curtis Shmyr
fa8229d53b
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
2014-08-23 14:42:55 -06:00
Curtis Shmyr
345e88d75a
Add IRenderInfantrySequenceModifier
2014-08-23 14:42:16 -06:00
Oliver Brakmann
ccd6540e13
Port nod01 to New Lua
2014-08-23 22:14:17 +02:00
Matthias Mailänder
ac1544e8bd
remove double click sound when switching production tabs
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closes #5863
2014-08-23 21:45:55 +02:00
Matthias Mailänder
749314d04e
tab to space
2014-08-23 21:44:57 +02:00
Matthias Mailänder
093fe1776f
missing tab
2014-08-23 21:44:50 +02:00
Alexander Fast
af0efda6f5
Changes how the playerNames collection is created.
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It's now extracted from the orderManager, like it's done in LobbyLogic.
This is to increase consistency.
2014-08-23 21:18:54 +02:00
Alexander Fast
38ab05aa3c
Adds newsbutton style.
2014-08-23 20:58:07 +02:00
Alexander Fast
e820c32e35
Fixes button style.
2014-08-23 20:57:01 +02:00
Matthias Mailänder
12876c23a2
fix tried logging to non-existant channel exception
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closes #6168
2014-08-23 19:15:46 +02:00
Matthias Mailänder
f0fc63b15d
Merge pull request #6274 from abcdefg30/falsekillstats
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Fixes #6223
2014-08-23 18:50:44 +02:00
abcdefg30
a3928bfcf0
Fixed displaying false stats
2014-08-23 18:04:24 +02:00
Matthias Mailänder
bc4c344cb0
Merge pull request #6284 from obrakmann/gdi01-touchup
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More Lua API enhancements
2014-08-23 16:28:36 +02:00
Oliver Brakmann
d85b5d5a4f
Replace explicit Dispose() calls with using statements in ScriptTrigger.cs
2014-08-23 16:21:40 +02:00
Oliver Brakmann
e434011487
Adjust gdi01 to use new functions
2014-08-23 16:21:40 +02:00
Oliver Brakmann
74c45d5d21
Add reinforcements functions to Lua API
2014-08-23 16:21:40 +02:00
Oliver Brakmann
882f3f34c2
Add a number of small helper functions to Lua API
2014-08-23 16:21:40 +02:00
Oliver Brakmann
d23707b5f7
Add OnCapture, OnAddedToWorld and OnRemovedFromWorld triggers to Lua API
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This brings the new Lua API up to feature-parity with the old API in the
trigger department.
2014-08-23 16:21:40 +02:00
Oliver Brakmann
1c8a56d197
Make ScriptContext available in Actor- and PlayerProperty classes
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Needed to return non-native types to Lua
2014-08-23 16:21:40 +02:00
Oliver Brakmann
1e7f04105d
Fix OnObjective(Completed|Failed) not being called for secondary objectives
2014-08-23 16:21:39 +02:00
Oliver Brakmann
56466e312f
Ensure that all combatants have a defined WinState at the end of the game
2014-08-23 16:21:39 +02:00
Oliver Brakmann
e6887503af
Remove unused method
2014-08-23 16:21:39 +02:00
Matthias Mailänder
7cb7685d62
Merge pull request #6266 from huwpascoe/uiscaling
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Cursor Doubling
2014-08-23 16:14:13 +02:00
Matthias Mailänder
08adfcd855
Merge pull request #6300 from pchote/fix-font-freeze
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Disable fontconfig in packaged OSX build.
2014-08-23 15:29:18 +02:00
Matthias Mailänder
8e56b527b3
Merge pull request #6309 from pchote/fix-minelayer-exploit
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Don’t leak information about hidden actors.
2014-08-23 14:46:50 +02:00
Matthias Mailänder
086d8704d2
Merge pull request #5867 from UberWaffe/AI-MetaData
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Closes #2926
Closes #5830
Closes #6207
2014-08-23 14:29:58 +02:00
UberWaffe
a1e51b71d6
AI Support Power Meta Data implemented.
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Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
UberWaffe
76ccb0cf00
Changes Weapon.Impact() to use Target (from WPos).
2014-08-23 11:23:34 +02:00
Matthias Mailänder
60a3196bb2
Merge pull request #6301 from Phrohdoh/TibSunFixes
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Tiberian Sun visual fixes.
2014-08-23 11:19:31 +02:00
Matthias Mailänder
152aad9cf9
Merge pull request #6315 from MustaphaTR/d2k-three-orni
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D2k - 3 Ornithopter
2014-08-23 11:00:56 +02:00
obrakmann
022c1ae4d1
Merge pull request #6310 from pchote/shroud-reset-fix
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Fix shroud hash updating.
2014-08-23 10:43:56 +02:00
Mustafa Alperen Seki
c6196ceb43
Update atreides.yaml
2014-08-23 11:35:52 +03:00
Mustafa Alperen Seki
3ae9c1d796
Added 3 orni.
2014-08-23 11:34:51 +03:00
Matthias Mailänder
c25c3441fb
Merge pull request #6305 from pchote/fix-shroud-clear
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Don’t clear shroud outside the map.
2014-08-23 10:34:47 +02:00
Matthias Mailänder
6bb392be11
Merge pull request #6303 from obrakmann/fix6263
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Fixed invulnerable infantry
2014-08-23 10:28:15 +02:00
Oliver Brakmann
5c15fa2631
Fix a bad merge in UpgradeRules.cs
2014-08-23 10:15:13 +02:00
Paul Chote
3ad9144866
Merge pull request #6313 from Mailaender/CS0067-workaround
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Fixed bogus warning as error CS0067 The event is never used
2014-08-23 20:08:01 +12:00
Matthias Mailänder
97cb527a8f
Merge pull request #6306 from obrakmann/fix6298
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Add creeps to scripted missions
2014-08-23 10:07:47 +02:00
Matthias Mailänder
a4ed71bf84
workaroud warning as error CS0067 The event is never used
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closes #6101
2014-08-23 09:53:12 +02:00
Matthias Mailänder
834bc3ba24
Merge pull request #6265 from pchote/warhead-intification
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Warhead cleanups
2014-08-23 09:31:41 +02:00
Paul Chote
32e099d60a
Fix inner range filtering in HealthPercentageDamageWarhead.
2014-08-23 17:14:12 +12:00
Paul Chote
db1df48466
Increase falloff accuracy for large damage amounts.
2014-08-23 17:14:12 +12:00
Paul Chote
fa3e7b5e1b
Convert versus to integers.
2014-08-23 17:14:12 +12:00
Paul Chote
50fea12a80
Remove now-redundant AbsoluteSpreadDamageWarhead.
2014-08-23 17:14:11 +12:00
Paul Chote
97c28e1353
Remove fp calculations from SpreadDamageWarhead.
2014-08-23 17:14:11 +12:00
Paul Chote
d002a23d67
Change EffectivenessAgainst to CanTargetActor.
2014-08-23 17:14:10 +12:00
Paul Chote
227a523878
Further warhead streamlining.
2014-08-23 17:14:10 +12:00
Paul Chote
57ba1b54b4
Convert weapon plumbing to use integer damage modifiers.
2014-08-23 17:14:10 +12:00
Paul Chote
8e8e02dae8
Move warheads into mod code.
2014-08-23 17:14:10 +12:00
Paul Chote
34ca30c9f1
Remove more unnecessary plumbing.
2014-08-23 17:14:10 +12:00
Paul Chote
1261d5891d
Move common DoImpact(Target) method into DamageWarhead.
2014-08-23 17:14:09 +12:00
Paul Chote
531e3cfaf3
Fix shroud hash updating. Fixes #6308 .
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This ensures that multiple Invalidations() in one tick will each update the shroud rendering.
2014-08-23 15:25:39 +12:00
Taryn Hill
4abee8682f
Visual fixes for TS structures and units.
2014-08-22 19:01:01 -05:00
Paul Chote
a781e44509
Don’t leak information about hidden actors. Fixes #6125 .
2014-08-23 11:19:49 +12:00
Paul Chote
2acfc23f18
Account for map edges in Shroud.IsExploredCore.
2014-08-23 10:54:01 +12:00
obrakmann
af9c182d30
Merge pull request #6307 from pchote/osx-bundle-version
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Set the package version in the OS X .app
2014-08-23 00:39:11 +02:00
Paul Chote
af1c9aca30
Set the package version in the OS X .app.
2014-08-23 10:08:28 +12:00
Christopher Grant
774c8121c2
Fixed invulnerable infantry
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Closes #6263
2014-08-23 00:04:16 +02:00
Oliver Brakmann
5325fa7bae
Add creeps to scripted missions
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Fixes #6298
2014-08-23 00:00:40 +02:00
Paul Chote
80c4870a0f
Don’t clear shroud outside the map. Fixes #6097 .
2014-08-23 09:53:27 +12:00
Paul Chote
fc6d266278
Don’t display LaserZap if source and dest are hidden.
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Closes #6146 .
2014-08-23 09:47:46 +12:00
Paul Chote
aa71f59688
Disable fontconfig under OSX. Fixes #4785 .
2014-08-22 23:33:23 +12:00
huwpascoe
baecedc7b8
Cursor Doubling
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Cursor now doubles with pixel doubling, enabled by a new checkbox in the
settings menu.
2014-08-21 20:08:38 +01:00
huwpascoe
7d96a6ac96
Fixed SpriteRenderer offset bug.
2014-08-21 20:08:33 +01:00
obrakmann
6fcd4c3605
Merge pull request #6109 from WolfGaming/RemoveOnPrereq
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Added a trait that removes an actor when prereqs are met, with delay.
2014-08-21 20:50:29 +02:00
WolfGaming
d619fbfbbe
Added a trait that removes an actor when prereqs are met, with delay.
2014-08-21 18:42:37 +00:00
Alexander Fast
e934df374d
Fixes double auto completion in in-game chat.
2014-08-21 13:12:29 +02:00
Alexander Fast
a73898d441
Fixes double auto completion.
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Pressing tab twice would auto complete (the same name) twice.
Auto completion is now disabled when last character in sentence is a
space.
2014-08-21 13:05:04 +02:00
Alexander Fast
bab7f765dd
Replaced GetPlayerNames method with simpler linq.
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Bonus feature: it now auto complete bot names as well.
2014-08-21 13:02:17 +02:00
Alexander Fast
0c6f180f56
Replaced ForEach with loop, moved Trim outside.
2014-08-21 12:39:53 +02:00
Paul Chote
2bc17aee1f
Merge pull request #6296 from mizipzor/fix-license
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Fixes year numbers in license text in file headers.
2014-08-21 21:36:30 +12:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
obrakmann
87e4d6b422
Merge pull request #6079 from reaperrr/rof-modifier
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Adds ReloadDelay modifier & renames ROF to ReloadDelay
2014-08-21 00:27:39 +02:00
Paul Chote
a3a838cb3f
Merge pull request #6089 from reaperrr/wavlength
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Add WavSoundLength to show track length in music player
2014-08-20 23:56:02 +12:00
Alexander Fast
e9d488fd9c
Update AUTHORS
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Added myself as requested by Mailaender.
2014-08-20 12:45:49 +02:00
reaperrr
3e3f1394d9
Adds length display support for PCM & IMA music.
2014-08-20 08:22:40 +02:00
havok13888
d44e01e232
Fixed starport and palace
2014-08-19 18:24:46 -05:00
Alexander Fast
8b7f2e0321
Fixes outdated dialog.png in Tiberian Sun mod.
2014-08-19 22:51:49 +02:00
Alexander Fast
3160fa40f6
Added tab completion to lobby chat.
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Also fixes accidental reversion of one word logic during cleanup.
Fields that could be readonly are now readonly.
2014-08-19 22:48:51 +02:00
Alexander Fast
ab61830d0f
Code cleanup based on code review.
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Fixes multiple enumeration of IEnumerable.
Fixes return value of pure method not used.
Converted OnTabKey and OnClick handlers to method groups.
Removed one set of redundant parenthesis.
Replaced explicit type with var.
2014-08-19 21:27:39 +02:00
Alexander Fast
034625c2ea
Added tab completion to in-game chat.
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Both player names and chat commands can be completed.
Names of local players and bots are not candidates for completion.
If a completed name is the first word ": " is appended to the end.
The hotkey for toggling team/all chat has been moved to left Alt.
2014-08-19 17:19:32 +02:00
Alexander Fast
bb88fddb0f
Manual merge of dialog.png
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The new file inclused both the black box and the new vivid red colors.
2014-08-19 09:36:46 +02:00
Sebastien Kerguen
12b2f45d2b
Trying to fix Settings buttons
2014-08-19 09:26:39 +02:00
Sebastien Kerguen
dee2f1e67c
fixed the Battlefield News button
2014-08-19 09:26:38 +02:00
Sebastien Kerguen
d9a8d09fbe
chrome.yaml fixes
2014-08-19 09:26:37 +02:00
reaperrr
f588b07f56
Upgrade rule for ROF > ReloadDelay renaming.
2014-08-19 02:59:51 +02:00
reaperrr
d6ef37a750
ReloadModifier & ROF -> ReloadDelay yaml changes
2014-08-19 02:59:50 +02:00
reaperrr
4469b5f5ca
Introduces ReloadModifier
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and renames ROF -> ReloadDelay
2014-08-19 02:59:50 +02:00
Paul Chote
520df8242d
Merge pull request #6217 from Mailaender/starting-units-classname
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Fixed lobby start unit notifications not showing class names
2014-08-19 10:15:12 +12:00
obrakmann
f161d87d07
Merge pull request #6271 from pchote/map-kick-fix
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Avoid sending the map change order when selecting the same map.
2014-08-18 20:01:15 +02:00
Paul Chote
774e516106
Suppress map change order when selecting the same map. Fixes #6206 .
2014-08-19 00:13:48 +12:00
Paul Chote
fce732b060
Merge pull request #6255 from ScottNZ/generals
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Add support for C&C Generals .big archive files
2014-08-18 22:21:21 +12:00
Matthias Mailänder
fa2b2bea0b
beautify starting unit notification when joining server
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move LobbySettingsNotification into it's own ServerTrait
2014-08-17 07:39:34 +02:00
ScottNZ
009dc79222
Add support for C&C Generals .big archive files
2014-08-17 17:02:38 +12:00
Paul Chote
e2ede4ec24
Merge pull request #6201 from cjshmyr/morelua
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Add more Lua functions
2014-08-17 12:54:30 +12:00
Paul Chote
d9dc514d37
Merge pull request #6262 from Mailaender/silo-placement-loop-glitch-fix
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Fixed silo fullness animations loop during building placement
2014-08-17 12:36:17 +12:00
Matthias Mailänder
da7caa6105
Merge pull request #6183 from UberWaffe/6030Fix_UpgradeRules
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Closes #6177
Closes #6222
Closes #6240
Closes #6245
2014-08-16 18:07:56 +02:00
Matthias Mailänder
df09d16a1c
Merge pull request #6218 from pchote/percentmods
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Change attribute modifiers to use integers.
2014-08-16 17:28:37 +02:00
Matthias Mailänder
29dc1b574c
fix silo animations playing during building placement
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closes #6258
2014-08-16 17:17:25 +02:00
UberWaffe
256f6bdd7b
Fixed custom weapon rules in maps.
2014-08-16 10:58:04 +02:00
UberWaffe
0ebe1c2c6a
Made Effect, Resource and Smudge warheads return 0% effective against actors.
2014-08-16 10:58:04 +02:00
UberWaffe
fb2b63c7f8
#6030 regression fix. Added EffectivenessAgainst <= 0 check to IsvalidAgainst for Warhead.
2014-08-16 10:58:03 +02:00
UberWaffe
390ca380bd
Fixed Warhead ValidTargets and InvalidTargets.
2014-08-16 10:58:02 +02:00
UberWaffe
0904b6a1a4
Fixed UpgradeRules for #6030 .
2014-08-16 10:58:01 +02:00
Curtis Shmyr
cb4bd52fc0
Added more Lua functions
2014-08-15 19:51:02 -06:00
Paul Chote
c8b3628852
Merge pull request #6219 from Mailaender/auto-lua-update
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Fixed the automatic wiki documentation update
2014-08-16 12:21:07 +12:00
Paul Chote
46e133d2c6
Merge pull request #6257 from Mailaender/d2k-light-offset
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Fixed sprite offset for light vehicle factory roofs
2014-08-16 12:18:15 +12:00
Paul Chote
02a85b5474
Merge pull request #6173 from reaperrr/jamslater-ima-adpcm
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Implement IMA ADPCM WAV file support
2014-08-16 11:20:03 +12:00
Paul Chote
c80a12f99c
Merge pull request #5937 from reaperrr/explosions2
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Implements more sophisticated explosion animation/sound system
2014-08-16 01:58:11 +12:00
Matthias Mailänder
f8f73e7ba7
Merge pull request #6250 from UberWaffe/#6149_AIRepair
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Closes #6149
2014-08-15 06:23:47 +02:00
Matthias Mailänder
d3fbed8faa
fix offset for light vehicle factories
2014-08-15 06:17:58 +02:00
Matthias Mailänder
1937e66cca
Merge pull request #6248 from reaperrr/d2k-roof-fix
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Fix D2k heavy factories roof ZOffset
2014-08-15 06:14:58 +02:00
Matthias Mailänder
53372b7f9d
Merge pull request #6256 from jfinkels/patch-1
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Fixes incorrect package name in INSTALL.md
2014-08-15 06:11:53 +02:00
jfinkels
79ac45814f
Fixes incorrect package name in INSTALL.md
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No package `libmono-winforms4.0-cil` exists in Debian or Ubuntu. The correct package name is `libmono-system-windows-forms4.0-cil`.
2014-08-14 23:47:10 -04:00
UberWaffe
1375e56a32
Fixes D2K AI constantly repairing weather damage.
2014-08-13 16:13:34 +02:00
reaperrr
42acb78aba
Fixes D2k heavy factory roof displaying below exiting units.
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Closes #6236 .
2014-08-13 14:19:21 +02:00
James Slater
a5978b5c55
Implement IMA ADPCM WAV file support
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Closes #4628
2014-08-13 13:25:28 +02:00
reaperrr
ef54f011bb
Change ImpactTypes from array to bitfield approach.
2014-08-13 11:45:58 +02:00
ScottNZ
68712a89c5
Merge pull request #6226 from Mailaender/shroud-updatedregion-nre
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Fixed a crash when there are no actors to reveal shroud on the map.
2014-08-12 23:05:23 +12:00
Matthias Mailänder
50ab941d1f
avoid NullReferenceException in updatedRegion
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fixes #6166
2014-08-12 06:19:34 +02:00
Paul Chote
7fb31dd3aa
Upgrade mod rules.
2014-08-12 11:47:01 +12:00
Paul Chote
7e92ba9fdd
Rename ProneSpeed to SpeedModifier in TakeCover.
2014-08-12 11:43:24 +12:00
Paul Chote
01cd6efbd0
Convert firepower modifiers to integer percentages.
2014-08-12 11:41:09 +12:00
Paul Chote
84d3497e96
Convert speed modifiers to integer percentages.
2014-08-12 11:41:09 +12:00
Paul Chote
0425416ce2
Convert damage modifiers to integer percentages.
2014-08-12 11:41:09 +12:00
Paul Chote
c5519a7f3b
Merge pull request #6220 from obrakmann/fix6211
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Make background of FMVPlayers in TD and RA black
2014-08-12 11:16:55 +12:00
obrakmann
63f8f19d1a
Merge pull request #6230 from havok13888/AdvancedPowePlant
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#5936 Advanced Power Plant have a different layout in the original
2014-08-11 23:16:27 +02:00
havok13888
9ea169b2c8
5936 Advanced Power Plant have a different layout in the original
2014-08-10 23:06:11 -05:00
Oliver Brakmann
0d85b7ee71
Make FMVPlayer in RA use a completely black background
2014-08-10 12:38:55 +02:00
Oliver Brakmann
1aafe0d4b3
Make FMVPlayer in TD use a completely black background
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Fixes #6211 .
2014-08-10 12:38:54 +02:00
Paul Chote
780fd0df29
Merge pull request #6215 from Mailaender/poland-raid-bots
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Disabled bots on maps with separate land masses between destructible bridges
2014-08-10 12:30:03 +12:00
Matthias Mailänder
e4b96c9101
use the new orabot account
2014-08-09 19:22:42 +02:00
Matthias Mailänder
32be7df07c
bring back the automatic wiki update
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closes #5900
2014-08-09 14:12:35 +02:00
Matthias Mailänder
24a3fd3196
show a user friendly description of the starting unit template
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closes #6209
2014-08-09 13:34:03 +02:00
Curtis Shmyr
381505cd19
Merge pull request #6189 from UberWaffe/6066_CratePrerequisites
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6066 Crate Prerequisites
2014-08-08 23:14:58 -06:00
Curtis Shmyr
9bca508dd7
Merge pull request #6213 from ScottNZ/balance
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Update crushing values for ra vehicles
2014-08-08 22:46:17 -06:00
Matthias Mailänder
97fffb43b0
Merge pull request #6212 from pchote/mapimport
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Fix legacy map importer.
2014-08-09 06:24:24 +02:00
Matthias Mailänder
c51750d90b
Update CONTRIBUTING.md
2014-08-09 06:09:53 +02:00
Matthias Mailänder
ca79ea9666
disallow bots on burlesca
2014-08-09 05:43:09 +02:00
Matthias Mailänder
e150172d0f
disallow bots on poland raid
2014-08-09 05:40:51 +02:00
ScottNZ
578b587679
Let ra apc and minelayers crush infantry too
2014-08-09 13:37:46 +12:00
Paul Chote
4fa55e6c49
Fix legacy map importer. Fixes #6143 .
2014-08-09 13:14:25 +12:00
ScottNZ
bfc4adf0c7
Make ra light tanks be able to crush infantry to improve usefulness
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and be consistent with the rest of the ra tanks and ra1's light tank
2014-08-09 13:08:50 +12:00
Paul Chote
58b39616f6
Merge pull request #6193 from obrakmann/fix6045
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Fix breakage of --upgrade-map in OpenRA.Utility
2014-08-09 12:52:15 +12:00
Paul Chote
54fa8e4d30
Merge pull request #6182 from obrakmann/fix6172
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Fix observer widgets not showing up when a player loses
2014-08-09 12:45:54 +12:00
Paul Chote
d15dbb2332
Merge pull request #6059 from obrakmann/mission-objectives
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Mission objectives
2014-08-09 12:39:12 +12:00
UberWaffe
30e675a306
Added YamlException to GiveUnitCrateAction if no units are defined.
2014-08-08 17:00:04 +02:00
UberWaffe
9756132006
Update mods (only d2k and RA affected) crate actions to take tech levels and prerequisites into account.
2014-08-08 17:00:04 +02:00
UberWaffe
0ff9332844
Crate actions can now define required prerequisites.
2014-08-08 17:00:03 +02:00
Oliver Brakmann
c9ee475ca9
Added upgrade rules
2014-08-08 13:35:50 +02:00
Oliver Brakmann
00fcf5f969
Convert gdi01 to new Lua
2014-08-08 13:35:50 +02:00
Oliver Brakmann
8c43ffb802
Add some Media functions to new Lua API
2014-08-08 13:35:50 +02:00
Oliver Brakmann
d673520d82
Remove inconsistencies w.r.t the Surrender order
...
* Surrendering is now possible even in maps that do not use
ConquestVictoryConditions.
* The Surrender button is greyed out instead of hidden when it cannot be
used.
2014-08-08 13:35:50 +02:00
Oliver Brakmann
dc33e0e1b0
Make necessary changes to existing maps
2014-08-08 13:35:50 +02:00
Oliver Brakmann
819eb64011
Add end game dialog
2014-08-08 13:35:49 +02:00
Oliver Brakmann
8cec848a0f
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
Oliver Brakmann
2c22e5099f
Copy checkbox markings from TD to the other mods
2014-08-08 13:35:49 +02:00
Oliver Brakmann
7546e8237e
Make CheckboxWidget honour GetText()
2014-08-08 13:35:49 +02:00
Oliver Brakmann
cca6646927
Add mission objectives to Lua interface
2014-08-08 13:35:43 +02:00
Oliver Brakmann
a448ba29a8
Move trigger lists into a dictionary for easier access and enumeration
2014-08-08 13:34:47 +02:00
Oliver Brakmann
6e3000ab0e
Make Conquest- and StrategicVictoryConditions use objectives backend
...
Note: 3rd party KotH maps will need to be modified to work correctly
with this change. Previously, StrategicVictoryConditions was a
supplement to ConquestVictoryConditions. After this change, each works
by itself. So KotH maps will need to remove the ConquestVictoryConditions
trait from the player definitions, or both victory conditions will have
to be satisfied to win the game.
2014-08-07 16:56:17 +02:00
Oliver Brakmann
a3bf3e7403
Add support for mission objectives
...
Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game. If all primary objectives are
completed the game is won, and lost when any of them fails.
Objectives can be added at any stage during the game, allowing to react
dynamically to game events.
The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed. Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Curtis Shmyr
09652dad23
Merge pull request #6110 from pchote/unit-upgrades
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Add an actor upgrade system (+ overhauls veterancy and crates)
2014-08-07 07:59:57 -06:00
Paul Chote
1a4f476ffa
Replace CloakCrateAction with upgrades.
2014-08-07 20:44:30 +12:00
Paul Chote
2d062b790b
Add FriendlyFire property to GivesExperience.
2014-08-07 20:44:29 +12:00
Paul Chote
de775e2f56
Reimplement unit levels using IUpgradable.
2014-08-07 20:44:28 +12:00
Paul Chote
0ca5336072
Reimplement UnitUpgradeCrate using IUpgradable.
2014-08-07 20:43:27 +12:00
Paul Chote
bf5da145b0
Introduce IUpgradable and purchasable unit upgrades.
2014-08-07 20:40:47 +12:00
Paul Chote
4cf822cd00
Support production of actors without IFacing.
2014-08-07 20:40:47 +12:00
obrakmann
2512bc52f8
Merge pull request #6134 from Mailaender/lobby-notify-followup
...
Made the lobby notifications less spammy and added some more cases
2014-08-06 19:58:15 +02:00
obrakmann
8efc8ccd4d
Merge pull request #6151 from Mailaender/disable-idle-overlay-during-transform
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Fixed idle overlays being displayed during actor transformations
2014-08-06 19:31:12 +02:00
obrakmann
42d8a9fe29
Merge pull request #6150 from Mailaender/disable-music-install-during-games
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Disabled music installation during matches
2014-08-06 16:47:11 +02:00
Taryn Hill
5627fad797
Merge pull request #6194 from obrakmann/fix6192
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Fix Apache's guns being blocked by walls in TD.
2014-08-06 09:23:42 -05:00
Oliver Brakmann
53b02b05ca
Fix Apache's guns being blocked by walls in TD.
...
Closes #6192 .
2014-08-06 14:00:05 +02:00
Oliver Brakmann
229f17ab85
Fix breakage of --upgrade-map in OpenRA.Utility
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Closes #6045
2014-08-06 13:39:28 +02:00
Igor Popov
55729891de
Merge pull request #6188 from cjshmyr/luaparse
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Log reason why a Lua script fails to parse
2014-08-06 11:39:27 +04:00
Curtis Shmyr
b572c9b5eb
Add an ingame message if a Lua FatalError call occurs
2014-08-05 22:37:00 -06:00
Curtis Shmyr
2d93918469
Log reason why a Lua script fails to parse
2014-08-05 22:36:42 -06:00
reaperrr
09b887abf2
Streamline isValid check.
2014-08-05 13:19:26 +02:00
reaperrr
8be7f127d9
Fix descriptions.
2014-08-05 13:11:30 +02:00
Oliver Brakmann
b85d5a9193
Fix observer widgets not showing up when a player loses
...
Fixes #6172 .
2014-08-05 12:52:04 +02:00
Matthias Mailänder
cacb9fee64
Merge pull request #6100 from atlimit8/Implement6086
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Closes #6086
2014-08-05 06:36:11 +02:00
atlimit8
b669029194
reverted mod.yaml in cnc, d2k, & ra
2014-08-04 18:12:14 -05:00
atlimit8
898bf4959a
Remove sub-cell offset bounds checking
2014-08-04 18:09:26 -05:00
atlimit8
9b30c21f93
Load subcells and default subcell index from mod.yaml
2014-08-04 18:09:26 -05:00
atlimit8
4b7537bb13
Moved MobileInfo.SubCellOffsets to Map (dropping static) & added Map.SubCellsDefaultIndex
2014-08-04 18:09:26 -05:00
atlimit8
43478dd500
enum SubCell => int & Dictionary<SubCell, WVec> => WVec[]
2014-08-04 18:09:26 -05:00
reaperrr
7513380e08
New explosion system yaml changes.
2014-08-04 23:24:52 +02:00
reaperrr
8798658b35
New Explosion system code changes.
2014-08-04 23:24:51 +02:00
reaperrr
e3d85f29c9
Merge pull request #6169 from UberWaffe/CWRegressFix
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#6030 Regression fix: CreateEffectWarhead
2014-08-04 20:59:13 +02:00
Matthias Mailänder
050d55397d
Merge pull request #6156 from UberWaffe/MinorFixes
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Closes #6128
2014-08-04 20:01:40 +02:00
Matthias Mailänder
b2b1b38044
Merge pull request #6158 from Phrohdoh/DocPrintRequires
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Write trait requirements in documentation.
2014-08-04 19:54:53 +02:00
UberWaffe
0f8023217d
#6030 Regression fix. CreateEffectWarhead effect location and water impact sound.
2014-08-04 18:09:52 +02:00
UberWaffe
4055d8178d
Bridge can now define DemolishWeapon. Defaults to previous "Demolish".
2014-08-04 16:13:21 +02:00
UberWaffe
4f18cb5fc0
IonCannonPower can now define how many ticks into animation the weapon impact happens (as opposed to at the end of the animation).
2014-08-04 16:12:18 +02:00
Taryn Hill
c3c5cd04cc
Write trait requirements in documentation.
2014-08-03 21:37:37 -05:00
Chris Forbes
c482e97060
Merge pull request #6152 from Mailaender/money-crate
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Added money crates to be spawned by destroyed supply trucks
2014-08-04 10:39:29 +12:00
Taryn Hill
31a7678473
Merge pull request #6163 from Mailaender/shrapnel-lowercase-weapon
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Fixed ThrowsShrapnel not using lower case weapon names.
2014-08-03 15:20:30 -05:00
Matthias Mailänder
54e36ecf30
use ToLowerInvariant for all weapon rules
2014-08-03 22:14:00 +02:00
Matthias Mailänder
dd2981a3b4
Merge pull request #6155 from Phoib/sonicbeam
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Sonic Tank offset
2014-08-03 21:41:37 +02:00
Matthias Mailänder
aa74046403
Merge pull request #6160 from cjshmyr/returntobase
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Remove TakeOff activity from ReturnToBase
2014-08-03 21:11:16 +02:00
Curtis Shmyr
ed08bafd54
Remove TakeOff activity from ReturnToBase
2014-08-03 12:50:01 -06:00
Matthias Mailänder
33655afe21
Merge pull request #6127 from cjshmyr/attackcharge
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Fixes #5568
2014-08-03 17:51:28 +02:00
Phoib
59936ab834
Sonic Tank offset
2014-08-03 17:42:47 +02:00
Taryn Hill
b6fd757672
Merge pull request #6030 from UberWaffe/CustomWarheads
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Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Matthias Mailänder
98106e2ff7
ContainsCrate is redundant to LeavesHusk
2014-08-03 16:30:45 +02:00
Matthias Mailänder
57463f249c
let supply trucks spawn money crates upon destruction
2014-08-03 16:30:41 +02:00
Matthias Mailänder
aa8ce199c2
self-document CrushClass of crates
2014-08-03 16:26:19 +02:00
Matthias Mailänder
91b612fa47
ITeleportable does not exist anymore
2014-08-03 16:26:18 +02:00
Matthias Mailänder
611c803a3a
don't display idle overlays during actor transformations
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fixes #6018
2014-08-03 15:02:30 +02:00
Matthias Mailänder
282b16e3fc
disable music installation during a game
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closes #6058
2014-08-03 14:38:47 +02:00
Matthias Mailänder
658ae241dc
notify about difficulty level changes
2014-08-03 14:20:09 +02:00
Matthias Mailänder
ed2e4eef17
make the change notifications more natural
2014-08-03 14:19:46 +02:00
Matthias Mailänder
0502d90a05
Merge pull request #6084 from pchote/renderpreview
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Improve actor preview rendering
2014-08-03 12:51:21 +02:00
Matthias Mailänder
7305216f7b
Merge pull request #6129 from pchote/production-hotkeys
...
Closes #3915
Closes #4142
Closes #4181
Closes #6031
2014-08-03 12:28:54 +02:00
Matthias Mailänder
56765d5ca2
remove unneccessary build-top sequences.
2014-08-03 22:23:49 +12:00
Paul Chote
b5e4e0e074
Add support for voxels in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
3903b9b2b5
Add support for rotors in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
7c434507f1
Add support for idle overlays in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
c6b6b5d153
Add support for turrets in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
9b3a73860c
Account for infantry in actor previews.
2014-08-03 22:23:48 +12:00
Paul Chote
79dabe01e8
Account for walls in actor previews.
2014-08-03 22:23:48 +12:00
Paul Chote
b91fe10cad
Account for building turret facing in actor previews.
2014-08-03 22:23:48 +12:00
Paul Chote
7fb106e54a
Introduce actor previews for PBOG and the editor.
2014-08-03 22:23:47 +12:00
Paul Chote
103cc65b5b
Change legacy menu button labels.
2014-08-03 22:21:31 +12:00
Matthias Mailänder
061ab42896
announce kicks and bans
2014-08-03 09:41:23 +02:00
Matthias Mailänder
65049f6212
announce map changes
2014-08-03 09:38:15 +02:00
Matthias Mailänder
b382c0339f
only notify when the lobby settings differ from the default
2014-08-03 09:31:25 +02:00
Paul Chote
e827b343ab
Disable multiple-queuing from the keyboard.
2014-08-03 19:28:10 +12:00
Paul Chote
0006f4dd2f
Remaining hotkey changes.
2014-08-03 19:28:10 +12:00
Paul Chote
5d90b2016f
Change status bar hotkeys to match C&C3.
2014-08-03 19:28:10 +12:00
Paul Chote
8b5fd454df
Change unit selection hotkeys to match C&C3.
2014-08-03 19:28:10 +12:00
Paul Chote
9626654f87
Redefine orderbutton and menu hotkeys.
2014-08-03 19:28:09 +12:00
Paul Chote
6f19290aeb
Add queue hotkeys to RA, and make TD consistent with C&C3. Fixes #6031 .
2014-08-03 19:28:09 +12:00
Paul Chote
f64cdc52e1
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
Paul Chote
43bd8a361e
Implement new production hotkeys. Fixes #3915 , #4142 , #4181 .
2014-08-03 19:28:07 +12:00
Paul Chote
ef2f909f65
Reorganize IBodyOrientation.
2014-08-03 19:20:40 +12:00
Paul Chote
8579ae956a
ToLowerInvariant RenderSprites.GetImage.
...
Some mods (d2k) define bogus-case sequence names.
2014-08-03 19:20:39 +12:00
Paul Chote
61b7e63e77
Merge pull request #6133 from ScottNZ/power
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Move Power out of Building and into its own trait
2014-08-03 19:09:42 +12:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
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Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Paul Chote
9527d7c2f4
Merge pull request #6136 from ScottNZ/infiltration
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Infiltration refactor
2014-08-03 18:29:23 +12:00
Paul Chote
5b8a70728d
Merge pull request #6069 from atlimit8/LineBuild-1x1Only
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Makes LineBuild logic require building dimensions of 1x1
2014-08-03 16:16:56 +12:00
ScottNZ
8e062864ce
Merge pull request #6135 from pchote/support-fix
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Fix instant-use and AllowMultiple support powers.
2014-08-03 16:12:50 +12:00
Paul Chote
2bfd1aa56a
Merge pull request #6022 from Phrohdoh/MoveToShroud
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Locomotion MovesToShroud bool.
2014-08-03 12:58:06 +12:00
Curtis Shmyr
52aedf4b75
Fix AttackCharge not picking a new target if the current became invalid
2014-08-02 12:26:06 -06:00
ScottNZ
ca4b947037
Rename IAcceptInfiltrator to INotifyInfiltrated
2014-08-02 22:36:44 +12:00
ScottNZ
058185754e
Remove Infiltratable trait and refactor surrounding code to use target types
2014-08-02 22:31:46 +12:00
Paul Chote
efebb500f0
Fix instant-use and AllowMultiple support powers.
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Fixes #2185 , #6090 .
2014-08-02 21:30:29 +12:00
Matthias Mailänder
9422285aa2
Merge pull request #6108 from havok13888/LobbyInfoNotification
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Closes #6012
2014-08-02 07:19:23 +02:00
Taryn Hill
d6931f1d05
Added flag to Mobile/AircraftInfo: MoveIntoShroud.
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Does not change the audio feedback given.
2014-08-01 20:43:29 -05:00
havok13888
65c77677d4
Inform client about changes in lobby options
2014-08-01 15:41:02 -05:00
atlimit8
0a9f54e0ab
Makes LineBuild logic require building dimensions of 1x1
2014-07-31 16:47:44 -05:00
Matthias Mailänder
f84b1c145e
Merge pull request #6098 from pchote/select-hotkey
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Fix unit selection hotkeys for players.
2014-07-31 19:25:58 +02:00
Matthias Mailänder
6ef315217a
Merge pull request #6113 from atlimit8/FieldLoadWVecArray
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Load WVec[] from MiniYaml
2014-07-31 19:21:56 +02:00
Matthias Mailänder
5618960329
Merge pull request #6121 from ScottNZ/bleed
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Add ITraitInfo constraint to Requires<T>
2014-07-31 19:08:18 +02:00
Taryn Hill
738c80bb2a
Merge pull request #6102 from ihptru/masterplayers
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send player names to master server
2014-07-31 06:59:25 -05:00
ScottNZ
9f2e0e181f
Add ITraitInfo constraint to Requires<T>
2014-07-31 22:43:37 +12:00
Igor Popov
78c9585fbe
Merge pull request #6111 from abcdefg30/fixmaptiles
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Fixed 'seven-stairs' and 'room-warzone'
2014-07-31 09:08:29 +04:00
atlimit8
d1b0dce751
Applied VWec[] yaml loader
2014-07-30 22:59:15 -05:00
ihptru
b76d9ed2e4
send player names to master server
2014-07-30 23:42:34 +04:00
atlimit8
d79ab8070d
Added the abiltity to load WVec[] from MiniYaml
2014-07-30 14:34:28 -05:00
abcdefg30
c4f37344a0
Fixed 'seven-stairs' and 'room-warzone'
2014-07-30 13:13:23 +02:00
Curtis Shmyr
de1c80af88
Merge pull request #6105 from WolfGaming/FixTech
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Fixes Maps not being able to force tech levels
2014-07-29 20:33:45 -06:00
WolfGaming
d44a5226f5
Fixes Maps not being able to force tech levels
2014-07-29 22:08:36 +00:00
Paul Chote
13656710ca
Fix unit selection hotkeys for players. Fixes #5753 .
...
This also explicitly disables them for spectators.
2014-07-29 23:32:47 +12:00
Paul Chote
e3d2104fe3
Merge pull request #6070 from ScottNZ/kenneltech
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Move dog to kenn and make kenn buildable
2014-07-29 23:14:17 +12:00
Paul Chote
a9a7f1e5b2
Merge pull request #6088 from obrakmann/fix5939
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Remove a spot harvesters had trouble accessing in Sea & Cake map
2014-07-29 22:54:28 +12:00
Oliver Brakmann
19de147551
Remove a spot harvesters had trouble accessing in Sea & Cake map
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Fixes #5939
2014-07-29 07:45:10 +02:00
obrakmann
d96c3747be
Merge pull request #6085 from UberWaffe/AIRepairFix
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Fix AI not repairing buildings if struck by support powers.
2014-07-29 00:46:36 +02:00
Taryn Hill
40d1327939
Merge pull request #6087 from ScottNZ/planerepulsion
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Add plane repulsion
2014-07-28 17:25:52 -05:00
Chris Forbes
031c58c10e
Merge pull request #6094 from cjshmyr/madfix
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Prevent MAD tanks executing multiple StartDetonationSequence activities
2014-07-29 09:42:29 +12:00
Curtis Shmyr
1afdd4d0ac
don't let MAD tanks run multiple StartDetionationSequence activities
2014-07-28 15:31:15 -06:00
Matthias Mailänder
56dcba5e47
Merge pull request #6091 from pchote/fixup-d2k-logo
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New D2K mod logo (fixed)
2014-07-28 19:35:39 +02:00
ScottNZ
4d355d381d
Remove repulsion from ra badgers, adjust mig and yak balance to compensate for new repulsion
2014-07-29 00:18:22 +12:00
ScottNZ
de29b41103
Remove repulsion from d2k planes
2014-07-29 00:18:22 +12:00
ScottNZ
d6fd507b04
Remove repulsion from a10 and c17
2014-07-29 00:18:21 +12:00
ScottNZ
16a30fd6b1
Add plane repulsion logic
2014-07-29 00:18:13 +12:00
Sebastien Kerguen
c540495abf
new D2K mod logo
2014-07-28 16:52:22 +12:00
Paul Chote
8de8e67423
Merge pull request #5845 from Mailaender/new-lua-chatline
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Added Media.AddChatLine to the new Lua API
2014-07-28 16:42:29 +12:00
UberWaffe
b67a17add0
Fix AI not repairing buildings if struck by support powers.
2014-07-27 12:58:52 +02:00
Matthias Mailänder
e488365f85
add a simple test case
2014-07-27 07:34:31 +02:00
Matthias Mailänder
405d21d797
add Game.AddChatLine to the new Lua API
2014-07-27 07:34:24 +02:00
ScottNZ
88ea7f1c7e
Take BuiltAt overrides into account when calculating speedup - prevent kennels contributing to rifle infantry speedup for example
2014-07-27 14:33:55 +12:00
Matthias Mailänder
a57c9c5cf3
Merge pull request #6074 from deniz1a/chrono-curtain-select
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Fixes #5166
2014-07-26 17:41:30 +02:00
Deniz Ayıkol
943848e853
Fix support power selector revealing cloaked enemy units.
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Delete unnecessary using line.
Fix spacing.
2014-07-26 18:38:25 +03:00
Matthias Mailänder
c67414c4f1
Merge pull request #5993 from obrakmann/fix5651_take2
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More aircraft/shroud interaction fixes
2014-07-26 15:43:16 +02:00
Oliver Brakmann
e97efc89cb
Make aircraft not waste their missiles by firing from outside the map
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Fixes #6001 .
This obviously affects Yaks as well as Migs, even though Yaks had no
trouble with attacking from outside the map.
2014-07-26 11:05:41 +02:00
Oliver Brakmann
ad2327828d
Make actors outside map borders selectable for their owner
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PR #5967 only made planes not lose their selection when they strayed
outside the map border. This PR makes it possible to select them when
they already are outside the map. It also ensures that the selection
decorations are drawn. Rank designations, however, will disappear when
a unit leaves the map.
Fixes #5651 for real, then.
2014-07-26 11:05:41 +02:00
Matthias Mailänder
2d02e3f04a
Merge pull request #5972 from pchote/new-ra-ui
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Closes #2394
Closes #2385
Closes #4980
Closes #5108
2014-07-26 10:22:03 +02:00
ScottNZ
b21f0eaf20
Fix dog breakage in Intervention
2014-07-26 20:19:29 +12:00
Paul Chote
f9c7d2735c
Replace source art with a more portable psd.
2014-07-26 19:26:03 +12:00
Paul Chote
d88b27745b
Fix observer buttons.
2014-07-26 19:26:03 +12:00
Matthias Mailänder
2637c99d25
Merge pull request #5991 from obrakmann/fix5976
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Make sure actors are removed from control groups when captured
2014-07-26 09:25:19 +02:00
Paul Chote
f9fcded77c
Add icons to the production tooltip.
2014-07-26 18:20:10 +12:00
Paul Chote
7c9223caea
Add tooltips for the power and cash displays.
2014-07-26 18:20:10 +12:00
Paul Chote
f7f01cc08e
Add hotkey support to ProductionPaletteWidget.
2014-07-26 18:20:10 +12:00
Paul Chote
fa0b33a1ea
Re-enable the ready colour blinking.
2014-07-26 18:20:10 +12:00
Paul Chote
0c607ffff2
Move legacy widgets into D2K project.
2014-07-26 18:20:10 +12:00
Paul Chote
92c0520d9c
Add tab click sounds to RA.
2014-07-26 18:20:10 +12:00
Paul Chote
a0e5554aaa
Overhaul the RA sidebar UI.
2014-07-26 18:20:09 +12:00
Paul Chote
f779606433
Split TS ingame chrome.
2014-07-26 18:20:09 +12:00
Paul Chote
8f05e04a1f
Add icon glyphs for naval, powerdown and diplomacy (for use in RA).
2014-07-26 18:20:09 +12:00
Paul Chote
c1e83d9415
Support trimmed production icon rectangles.
2014-07-26 18:20:09 +12:00
Paul Chote
6d96d46081
Move ProductionQueueFromSelection into RA and generalize.
2014-07-26 18:20:09 +12:00
Paul Chote
17d601113e
Move SupportPowersWidget into RA and generalize.
2014-07-26 18:20:08 +12:00
Paul Chote
ae9a3075a9
Add a logic class for faction-specific backgrounds.
2014-07-26 18:20:08 +12:00
Paul Chote
cbfc8e0b27
Blink the power display red when low power.
2014-07-26 18:20:08 +12:00
Paul Chote
dee6a9bac4
Support fading the area behind the radar to black.
2014-07-26 18:20:08 +12:00
Paul Chote
fda3ae2fb0
Make the diplomacy panel consistent with cheats and menu.
2014-07-26 18:20:08 +12:00
Paul Chote
9e2b3ce0b8
Unify cheats -> debug and adjust plumbing for new RA UI.
2014-07-26 18:20:08 +12:00
Paul Chote
e7ae615ac9
Split the last TD UI logic into reuseable chunks.
2014-07-26 18:20:07 +12:00
Paul Chote
ef00411931
Add support for single-line time display.
2014-07-26 18:20:07 +12:00
Paul Chote
2de9d3780b
Extract ProductionPalette background drawing into logic code.
2014-07-26 18:20:07 +12:00
Paul Chote
54b5da3460
Don’t crash if there are no production icons. Fixes #5543 .
2014-07-26 18:20:07 +12:00
Paul Chote
1e76baf070
Move TD production widgets into the RA project.
2014-07-26 18:20:07 +12:00
Paul Chote
ba21428276
Hide invalid hotkey from button tooltips.
2014-07-26 18:20:06 +12:00
Paul Chote
90403ad40b
Fix mouseover filtering in cloned widgets.
2014-07-26 18:20:06 +12:00
Paul Chote
4fb9e59402
Allow ImageWidget to filter mouse events.
2014-07-26 18:20:06 +12:00
Paul Chote
d8b6eac64e
Fix mouse event filtering in BackgroundWidget.
2014-07-26 18:20:06 +12:00
Matthias Mailänder
1d0538526d
Merge pull request #6040 from pchote/more-renderables
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Convert RenderAfterWorld to use Renderables.
2014-07-26 07:28:53 +02:00
ScottNZ
2a4d8a33b9
Move dog to kenn and make kenn buildable
2014-07-26 16:29:23 +12:00
Matthias Mailänder
5e02042629
Merge pull request #6061 from MustaphaTR/d2k-starting-units
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Added grenadier as Atreides starting unit
2014-07-26 06:11:45 +02:00
Paul Chote
fffffb8c7c
Merge pull request #6014 from atlimit8/FixBuildingsLockedOnWorldLoad
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Fix buildings locked on world load
2014-07-26 16:01:28 +12:00
Paul Chote
b55e15f37f
Merge pull request #6065 from atlimit8/SellNonBuildings
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Sell non buildings
2014-07-26 15:52:33 +12:00
atlimit8
4d23b71f2c
Fixed D2K turrets.
2014-07-25 19:53:23 -05:00
atlimit8
0ba1fdcea3
Allow actors that are not buildings to be sold.
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The more humane way to refund units (as opposed the grinding them).
2014-07-25 18:00:50 -05:00
atlimit8
72a30e2157
Appears to fix sticky locking of preplaced buildings
2014-07-25 17:07:15 -05:00
atlimit8
0319b8cbda
INotifyCreated
2014-07-25 17:07:15 -05:00
atlimit8
027887aa13
AUTHORS
2014-07-25 17:03:05 -05:00
obrakmann
478168cac7
Merge pull request #6062 from ihptru/masterphp
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remove .php prefixes related to master server
2014-07-25 19:24:15 +02:00
ihptru
3ef8d76bfe
remove .php prefixes related to master server
2014-07-25 19:55:54 +04:00
Mustafa Alperen Seki
a7a65bf213
Added Grenadier as Atreides starting unit
2014-07-25 16:51:55 +03:00
Paul Chote
0884722c4b
Change IOrderGenerator.RenderAfterWorld to return Renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
da6ecbf92e
Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
8ac9477cd9
Add UISpriteRenderable for screen-space decorations.
2014-07-25 21:14:39 +12:00
Paul Chote
1beff77c6a
Split selectable rendering into *Renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
c4bcf0af46
Introduce RangeCircleRenderable.
2014-07-25 21:14:39 +12:00
Paul Chote
48bbac5c6f
Merge pull request #5910 from Phrohdoh/CloningVats
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Added cloning trait pair for RA2-style Cloning Vats.
2014-07-25 17:53:54 +12:00
Taryn Hill
b4cecff74e
ClonesProductionUnits:
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string[] CloneableTypes checks Cloneable.Types
Cloneable:
string[] Types checked by ClonesProductionUnits.CloneableTypes
Added INotifyOtherProduction
for notifying self when another actor
produces a unit.
2014-07-24 19:08:08 -05:00
Matthias Mailänder
e24b9323c8
Merge pull request #6053 from deniz1a/chat-focus
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Closes #4722
2014-07-24 22:40:42 +02:00
Matthias Mailänder
79a9b531ea
Merge pull request #5941 from reaperrr/spread-upgrade
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Added MaxSpread for more control over maximum area of damage
2014-07-24 22:18:03 +02:00
Matthias Mailänder
bc8a9d754c
Merge pull request #6035 from pchote/merge-air-queues
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Merge RA aircraft queues
2014-07-24 22:04:50 +02:00
Matthias Mailänder
d756d5b0c8
Merge pull request #6052 from deniz1a/mcv-pri
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Increase MCV selection priority
2014-07-24 21:51:02 +02:00
Deniz Ayıkol
f08c463181
Cnc: Increase MCV selection priority.
2014-07-24 15:18:37 +03:00
Deniz Ayıkol
17ea6e1ec2
Make lobby chat field have keyboard focus by default.
2014-07-24 14:59:11 +03:00
Deniz Ayıkol
7780862bdd
Increase MCV selection priority.
2014-07-24 13:58:55 +03:00
Paul Chote
2a5d7b73f6
Add BuildAtProductionType to boats/subs.
2014-07-24 21:04:35 +12:00
Paul Chote
90d310690b
Merge the RA aircraft queues. Closes #5961 .
2014-07-24 20:45:28 +12:00
Paul Chote
c164ec8c8c
Add Buildable.BuildAtProduction.
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This allows actors to be restricted to specific production structures.
2014-07-24 20:45:28 +12:00
Paul Chote
8837b3453c
Merge pull request #6036 from Mailaender/trait-export-decimal-separators
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Fixed country specific decimal separators in the traits documentation
2014-07-24 20:42:12 +12:00
Paul Chote
b2e7cf8edb
Merge pull request #5853 from RoosterDragon/actormap-perf
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Sped up ActorMap.ActorsInBox.
2014-07-24 20:40:15 +12:00
Paul Chote
51f69110d0
Merge pull request #6046 from ihptru/masterserver
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send 'spectators' and 'protected' to master server
2014-07-24 20:31:35 +12:00
Paul Chote
a7fc41b87e
Merge pull request #5943 from pavlos256/fieldloader
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Fieldloader and non-public fields
2014-07-24 20:29:25 +12:00
Paul Chote
a2e6feac2a
Merge pull request #5850 from pavlos256/game-loop
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Improve the game loop
2014-07-24 20:24:08 +12:00
ihptru
26a6f45b8f
send 'spectators' and 'protected' to master server; fixes #6041
2014-07-23 23:41:46 +04:00
Matthias Mailänder
93e34a10f0
Merge pull request #6042 from MustaphaTR/bleed
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Fixed Atreides Barracks Make Anim.
2014-07-23 19:51:39 +02:00
Matthias Mailänder
20a052d16b
Merge pull request #6044 from UberWaffe/CrateMultiUnitsFix
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Regression and UpgradeRules fix for #5921 .
2014-07-23 19:10:33 +02:00
UberWaffe
2b73fa027b
Fixes as per comments. (+1 squashed commits)
...
Squashed commits:
[c3abf4b] Fixes as per comments. (+1 squashed commits)
Squashed commits:
[a289d17] Regression and UpgradeRules fix for #5921 .
2014-07-23 16:47:15 +02:00
Chris Forbes
51316a76cc
Merge pull request #6037 from Mailaender/component-tower-walls
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Fixed walls not visually attaching to component towers
2014-07-23 21:24:19 +12:00
Chris Forbes
8f42b65f86
Merge pull request #6038 from Mailaender/idle-fly-doc
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Documented FlyAwayOnIdle and ReturnOnIdle
2014-07-23 21:23:55 +12:00
Mustafa Alperen Seki
6700ac273e
Fixed Atreides Barracks Make Anim.
2014-07-23 09:29:57 +03:00
Matthias Mailänder
778931f650
document ReturnOnIdle
2014-07-23 07:09:07 +02:00
Matthias Mailänder
249be6d9a7
separate and document FlyAwayOnIdle
2014-07-23 07:09:07 +02:00
Matthias Mailänder
d830a0a7ae
Merge pull request #6029 from pchote/gametomods
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Move *Renderables and Render* out of Game.
2014-07-23 06:54:42 +02:00
Matthias Mailänder
cefc848ee8
visually attach component towers to walls
2014-07-23 06:45:07 +02:00
Matthias Mailänder
8ce65f7310
same for double
2014-07-23 06:33:52 +02:00
Matthias Mailänder
32a4bedd6e
don't use country specific decimal separators for decimals
2014-07-23 06:19:45 +02:00
Paul Chote
cffb1f27e4
Merge pull request #6002 from Mailaender/ts-wall-tower-attachment
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Allowed walls to attach to component towers
2014-07-23 12:18:26 +12:00
Paul Chote
6b1cecc6b4
Add a workaround for the legacy map editor.
2014-07-23 11:40:30 +12:00
Paul Chote
1d77cd5391
Merge pull request #5851 from RoosterDragon/shroud-perf
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Speed up shroud checks
2014-07-23 11:02:27 +12:00
Paul Chote
dab94bcc00
Merge pull request #5904 from ScottNZ/c4-flashtarget
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Add target flashing for C4.
2014-07-23 10:36:54 +12:00
Chris Forbes
945455f15e
Merge pull request #5973 from reaperrr/renderinf-unhardcode
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Unhardcoded RenderInfantry sequence names
2014-07-23 09:58:07 +12:00
Chris Forbes
58ac641578
Merge pull request #5985 from RoosterDragon/random-try-collection
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Improve Exts.Random
2014-07-23 09:57:23 +12:00
Chris Forbes
f68de0bbd8
Merge pull request #5921 from UberWaffe/CrateMultiUnits
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Crate updates.
2014-07-23 09:50:54 +12:00
Chris Forbes
e023ad6a36
Merge pull request #5999 from Mailaender/trait-documentation-update-july-2014
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Updated the trait documentation for modders
2014-07-23 09:49:02 +12:00
Chris Forbes
25d377770d
Merge pull request #6007 from MustaphaTR/d2k-ai-improve
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Improved D2K AI
2014-07-23 09:46:58 +12:00
Chris Forbes
c8f295a814
Merge pull request #5997 from reaperrr/compress-shps
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Compressed shps of all currently shipping mods
2014-07-23 09:46:30 +12:00
Chris Forbes
72c92491a7
Merge pull request #6009 from psydev/patch-2
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Nerf flame tank
2014-07-23 09:45:49 +12:00
Chris Forbes
90d5a76443
Merge pull request #6026 from MustaphaTR/d2k-map+tilefix
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Added "Pasty Mesa" map and some tile fixes
2014-07-23 09:42:59 +12:00
Chris Forbes
707eefefc4
Merge pull request #6010 from psydev/patch-3
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Minor balance tweaks for TD
2014-07-23 09:39:47 +12:00
Mustapha
8b0eb279c3
Added "Pasty Mesa" map and some tile fixes
2014-07-22 16:48:57 +03:00
ScottNZ
ad5e1cbe3a
Merge pull request #6027 from OpenRA/revert-5763-build-shift+keypress
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Revert "Make Shift+<Hotkey> queue five units/buildings. Fixes #5544."
2014-07-22 22:36:43 +12:00
Paul Chote
3744a1af25
Revert "Make Shift+<Hotkey> queue five units/buildings. Fixes #5544."
2014-07-22 20:16:47 +12:00
Paul Chote
029da5116b
Move VoxelRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
4589e93180
Move TextRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
1cb6026c38
Move ContrailRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
6005262992
Move BeamRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
51abbad5ff
Move RenderSprites and RenderSimple into Mods.RA.
2014-07-22 16:43:39 +12:00
Chris Forbes
3780a70045
Merge pull request #6021 from pchote/gtwr-fix
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Give GTWR back to both factions.
2014-07-22 11:25:08 +12:00
Paul Chote
5d0282188c
Give GTWR back to both factions.
2014-07-22 10:19:20 +12:00
Paul Chote
f62bec0530
Remove bogus Require<>s.
2014-07-21 23:50:15 +12:00
Mustafa Alperen Seki
7abde5fd32
Improved AI
2014-07-21 08:51:50 +03:00
Chris Forbes
8174cbc88f
Merge pull request #5994 from deniz1a/prod_order
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Reordered production palette according to prerequisites.
2014-07-21 13:50:49 +12:00
psydev
38937e4caa
Reduce BikeRockets' speed a bit
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Bike spam is quite effective, and seems almost too good at silencing opposition. After playtesting, it was found that reducing the speed of rockets gives whoever they are engaging a chance to fire back before dying.
(RangeLimit increased to compensate for speed change, to keep it above 6).
2014-07-20 18:26:15 -07:00
psydev
29208fbf5f
Nerf Mobile SAM damage a bit
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The Mobile SAM has been shown to be exceptionally powerful in small groups, being able to annihilate large groups of helis. While the cost could be increased, it seems like a few changes for now would be good and mitigate some of the OPness.
Changes:
-Replace quick-firing 2-burst and replace it with 1 shot per second.
-Reduce damage to 32. This will make it kill Apaches in 4 shots instead of 3.
-Reduce missile speed from 426 to 341. (This will also effectively reduce range limit from 12.5 cells to 10).
2014-07-20 18:11:48 -07:00
psydev
3aa3097f8a
Reduce RangeLimit of Stealth Tank Missiles
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Note: the "Range" value of the Stealth Tank remains the same.
It has been noticed that the missiles of the stealth tank seem to go on for forever (~11.5 cells), making them inescapable; their range is 7, so this is a large difference. Their range limit is being reduced so they will travel only 8.3 cells now.
2014-07-20 18:01:52 -07:00
psydev
62fa566dce
Reduce Stealth damage vs. infantry 35% -> 25%
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Playtesting has shown that the Stealth Tank is a little bit too good against infantry, which are supposed to be its (soft) natural counter. They are the only units which can detect the stealth tanks, so it's important that they not die too easily. Right now it seems that stealth tanks are able to sit and fight infantry very easily, especially since they outrange them. This change will discourage stealth tanks from engaging infantry without care.
2014-07-20 17:45:37 -07:00
psydev
d38c722082
Reduce Flame Tank damage from 90 -> 75
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As mentioned earlier, the reduction of the flame tank cost from $800 to $600 made it a bit too powerful. Playtesting with damage reduced to this level seemed to be reasonable.
The reason for reducing the cost to $600 was that few people were playing with the flame tank, since it costed a lot more than other units like the light tank. It seemed to be too much of a specialist and the added construction time (and cost) didn't appear to be worth it to players. It also seemed that people were not interested in risking the unit in battlefield offensives due to its cost. Part of the changes to the unit (increased damage vs. light, heavier armor, lower cost) were to make it more accessible for use against light vehicles (such as artillery), which it can destroy quickly, but which often result in its own death. A lower cost made the unit more usable in most mixed forces.
2014-07-20 17:40:01 -07:00
psydev
75293ba1ea
Reduce Flame Tank HP
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In playtesting, the Flame Tank has shown to be too powerful, especially when combined en masse with recon bikes. This is because its cost was reduced to $600 from $800. Reducing a few traits in further playtesting has made it more balanced.
2014-07-20 17:34:28 -07:00
psydev
554412d8e0
Reduce Flame Tank speed
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It is a bit too fast, especially given that its armor was upgraded. Still faster than medium tank.
2014-07-20 17:32:42 -07:00
UberWaffe
cb6a724e48
Rename Race to ValidRaces.
2014-07-20 21:40:10 +02:00
UberWaffe
94b1f53ebf
Rebased. (+1 squashed commits)
...
Squashed commits:
[43010a0] Fixes. (+1 squashed commits)
Squashed commits:
[94ee90e] Fixes. (+1 squashed commits)
Squashed commits:
[ef827c7] Style cop updates. Updates to LevelUp, Cloak, and UnitUpgrade to allow multiple units within range, plus maximum extra unit limit. (+1 squashed commits)
Squashed commits:
[2103b01] Dupe crate action updates and fixes. (+2 squashed commit)
Squashed commit:
[0f4df4a] Added DuplicateUnitCrateAction.
[2787fa1] Clarity update. (+1 squashed commits)
Squashed commits:
[93ddc3b] Crate updates.
+Multiple units per crate allowed.
+Allow time delay on crate actions.
2014-07-20 21:37:40 +02:00
Matthias Mailänder
2405ce3251
allow walls to attach to component towers
2014-07-20 19:00:04 +02:00
Matthias Mailänder
7d0f4a261f
don't break apart when using empty IReadOnlyDictionary
2014-07-20 14:50:38 +02:00
Matthias Mailänder
1071a94d1d
document traits
2014-07-20 14:50:37 +02:00
Matthias Mailänder
907188ccba
configurable and self-documenting font name
2014-07-20 14:31:15 +02:00
Matthias Mailänder
547730c195
don't just repeat the name of the trait, but explain
2014-07-20 14:31:15 +02:00
Matthias Mailänder
40d0e20fe1
configurable and self-documenting idle sequence name
2014-07-20 14:31:13 +02:00
Matthias Mailänder
eec36b6d0c
configurable and self-documenting color
2014-07-20 13:54:52 +02:00
Matthias Mailänder
ea478e8e7f
configurable and self-documenting BuildPaletteWidgetName
2014-07-20 13:54:29 +02:00
Matthias Mailänder
1f7b6f431a
fix trait info documentation not being displayed
2014-07-20 13:53:44 +02:00
Matthias Mailänder
7901c06e4c
differentiate new/old Lua APIs
2014-07-20 13:53:12 +02:00
Matthias Mailänder
ef5178407c
add spaces for proper linebreaks in trait documentation tables
2014-07-20 13:52:00 +02:00
reaperrr
582c1016e9
Merge pull request #5998 from Mailaender/ts-bibs
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Added bibs to Tiberian Sun refinery and factories
2014-07-20 12:48:53 +02:00
Matthias Mailänder
702b3f7d20
these are already fixed with the addition of isometry
2014-07-20 11:29:12 +02:00
Matthias Mailänder
dbe64f496b
add bibs to refinery and factories
2014-07-20 11:28:06 +02:00
Oliver Brakmann
ff90a7559d
Make sure actors are removed from control groups when captured
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Fixes #5976 .
2014-07-20 02:49:58 +02:00
reaperrr
be1bd215c7
Compress/re-compress custom shps of D2k mod with XCC Mixer to reduce size.
2014-07-19 23:01:20 +02:00
reaperrr
811c6df291
Compress/re-compress custom RA mod shps with XCC Mixer to reduce size.
2014-07-19 22:59:43 +02:00
reaperrr
2a15dc313b
Compress/re-compress several custom shps of TD mod with XCC Mixer to reduce size.
2014-07-19 22:56:55 +02:00
Deniz Ayıkol
686c043151
Put Minelayer.AT before Minelayer.AP
2014-07-19 20:16:34 +03:00
Deniz Ayıkol
6e8a002dad
Reordered production palette according to prerequisites.
2014-07-19 19:36:36 +03:00
Matthias Mailänder
6c1efac235
Merge pull request #5977 from pchote/oi-keep-moving
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Don’t cancel MoveAdjacentTo / MoveWithinRange when target becomes invalid
2014-07-19 09:39:32 +02:00
Matthias Mailänder
d2aa97c1d1
Merge pull request #5990 from pchote/repair-fix
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Play the correct race notification when repairing an ally’s structure.
2014-07-19 08:08:05 +02:00
Paul Chote
850fcd5100
Fix a typo.
2014-07-19 18:03:21 +12:00
Paul Chote
5b0cee78cf
Calculate a new path (and possibly new target cell) if the original path is blocked.
2014-07-19 18:03:21 +12:00
Paul Chote
e805461be7
Don’t cancel MoveAdjacentTo / MoveWithinRange when target becomes invalid.
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Move to the last known position instead. Fixes #5968 .
2014-07-19 15:42:52 +12:00
Paul Chote
c2ba2fe12b
Play the correct race notification when repairing an ally’s structure.
2014-07-19 15:33:06 +12:00
obrakmann
312041b9c8
Merge pull request #5988 from pchote/shellmap-paradrop
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Fix scripted paradrops.
2014-07-19 05:01:27 +02:00
Oliver Brakmann
0cf49ad49f
Fix old-lua paradrop too.
2014-07-19 14:42:36 +12:00
Paul Chote
87e425042f
Fix scripted paradrops.
2014-07-19 14:40:29 +12:00
obrakmann
54191039a9
Merge pull request #5989 from pchote/frozen-target-fix
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Fix frozen actors being targetable under shroud.
2014-07-19 04:16:56 +02:00
Paul Chote
bcc32d15ed
Fix frozen actors being targetable under shroud. Fixes #5979 , #5978 .
2014-07-19 12:56:52 +12:00
Paul Chote
0f03d6bee8
Merge pull request #5987 from reaperrr/gem-mine-palette
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Fixes gem mine desert palette
2014-07-19 12:00:49 +12:00
reaperrr
a447e35695
Fixes gem mine desert palette.
2014-07-18 22:47:11 +02:00
RoosterDragon
c672ac5bad
Improve Exts.Random by testing if the input sequence is a collection, thus avoiding the need to create a copy to get the count.
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Using the ElementAt method also means that if the sequence is a list too, then the selection can be done via the indexer rather the enumerating the elements.
2014-07-18 20:58:50 +01:00
Paul Chote
58abd45ed9
Merge pull request #5967 from obrakmann/fix5651
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Fix aircraft losing selection outside the map borders
2014-07-18 20:36:02 +12:00
Paul Chote
8a65632851
Merge pull request #5965 from WolfGaming/CustomPrereqChange
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Adds the RequiresPrerequisites field into ProvidesCustomPrerequisite
2014-07-18 20:29:11 +12:00
Oliver Brakmann
42f963d687
Fix aircraft losing selection outside the map borders
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Fixes #5651
2014-07-18 10:03:57 +02:00
WolfGaming
7b10da6bde
Adds the RequiresPrerequisites field into ProvidesCustomPrerequisite and all the logic behind it.
2014-07-18 06:11:03 +00:00
Chris Forbes
62820430de
Merge pull request #5974 from pchote/cratefix
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Fix unit collection crates and drop-zone maps.
2014-07-18 12:58:24 +12:00
abcdefg30
8f60b9b652
Fixed drop-zone units
2014-07-18 11:39:43 +12:00
reaperrr
1ba41a9af5
Unhardcodes RenderInfantry sequence names.
2014-07-17 20:59:08 +02:00
ScottNZ
04cd99cd75
Add target flashing for C4. Closes #4659
2014-07-15 16:06:38 +12:00
Paul Chote
e3dae2edd0
Replace the obsolete race check from GiveUnitCrateAction.
2014-07-15 10:15:35 +12:00
Paul Chote
8bce37710b
Merge pull request #5955 from Squiggles211/production_cancel_fix
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Restored PlaceBuilding order's ProductionQueue checks.
2014-07-14 20:06:50 +12:00
Chris Forbes
709f29184a
Merge pull request #5954 from abcdefg30/fixhijacker
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Made Hijacker buildable by soviets
2014-07-14 08:45:51 +12:00
Squiggles211
006f7b888a
Restored production queue current item checks
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Fixes regression #5948 where you could freely build any building by
canceling the production before deploying by restoring the currentItem
checks in the PlaceBuilding order to ensure that the production is still
valid.
2014-07-13 14:06:30 -05:00
abcdefg30
1ef3099910
Hijacker again buildable by soviets
2014-07-13 20:39:54 +02:00
Matthias Mailänder
aca0b9d7dd
Merge pull request #5932 from MustaphaTR/d2k-only-inf-fix
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D2K - Fixed some tiles should be only infantry
2014-07-13 08:34:06 +02:00
Chris Forbes
e7cd4e07f9
Merge pull request #5946 from Phrohdoh/MoreTraitDocs
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Added some trait [Desc()]s.
2014-07-13 17:51:55 +12:00
Taryn Hill
da001385ae
Added some trait [Desc()]s.
2014-07-12 13:31:14 -05:00
reaperrr
56eca3a5e3
Ion Cannon now scorches the whole hit area, and uses higher Spread + low
...
MaxSpread to increase damage within the hit area, but keep area of effect
itself relatively low.
Additionally increased damage to make it less inferior to Nukes.
2014-07-12 16:31:53 +02:00
reaperrr
eb96b72878
Add MaxSpread to Warhead to allow setting a specific area of effect.
2014-07-12 12:14:56 +02:00
Matthias Mailänder
a03d607878
Merge pull request #5930 from MustaphaTR/ra-oil-explode
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RA - Explosive Oil Derricks
2014-07-12 11:25:30 +02:00
Chris Forbes
d8df332d97
Merge pull request #5940 from Mailaender/fort-lonestar-tech-disable
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Fixed unbuildable high-tech on Fort Lonestar
2014-07-12 20:28:56 +12:00
Matthias Mailänder
e512799eeb
disable tech properly
2014-07-12 09:47:42 +02:00
Matthias Mailänder
8afddd9497
Merge pull request #5938 from abcdefg30/fortlonestar
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Fixed a bug in Fort Lonestar
2014-07-12 09:45:00 +02:00
Pavlos Touboulidis
dcb7a44aa2
Use available TypeConverters to serialize and deserialize types
2014-07-12 04:46:45 +03:00
Pavlos Touboulidis
451426bc3f
Trivial typo in exception message
2014-07-12 04:35:31 +03:00
Pavlos Touboulidis
e9dd0b0fab
Make FieldLoader/FieldSaver able to work with private fields
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* Unify the FieldLoader-related attributes (Ignore, LoadUsing,
FieldFromYamlKey) into a new 'Serialize' attribute. Keep the
previous attributes as shortcuts/aliases to the new attribute.
* Add 'YamlName' field to the new 'Serialize' attribute to allow
yaml names different from the field names. Example:
[Serialize(YamlName = "Width")]
private int widthExpression = "0";
* The FieldLoader will treat private fields like public now and
will try to load their values. The FieldSaver gets an optional
parameter specifying whether to save private fields by default.
The 'Serialize' attribute can be used to fine-tune individual
fields.
* Updated the traits documentation exporter to write the yaml
name if it has been overriden.
2014-07-12 04:33:36 +03:00
abcdefg30
b87ea6ddef
Update fort-lonestar.lua
2014-07-11 23:47:02 +02:00
Mustafa Alperen Seki
70af7f3595
Changed some tiles types
2014-07-11 16:34:16 +03:00
Mustafa Alperen Seki
b6a39c5993
Explosive Oil Derricks
2014-07-11 15:08:41 +03:00
Matthias Mailänder
a357bceb35
Merge pull request #5926 from pchote/ra-tabs
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Fixes #5915
2014-07-11 13:42:21 +02:00
Matthias Mailänder
43242245b8
Merge pull request #5927 from MustaphaTR/ra-building-sort
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Fixes #5914
2014-07-11 13:34:11 +02:00
Mustafa Alperen Seki
5fa4a5fa20
Sort Changes
2014-07-11 12:56:45 +03:00
Paul Chote
393702fe67
Fix bogus inconsistencies in the ra tab images:
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- Soviet-normal tab glyphs were off by 1px.
- Allied-selected tabs had random semi-transparent pixels.
- Most tabs had a discoloured pixel near the left edge.
2014-07-11 20:04:03 +12:00
Paul Chote
1aacb21b04
Enable correct tab images for helicopters and aircraft.
2014-07-11 18:27:35 +12:00
Paul Chote
fc882437f0
Fix incorrect soviet tab image coordinates.
2014-07-11 18:26:00 +12:00
Daniel Hernandez
bac2b4f28e
Add opposing-faction tab art for aircraft and navy,
2014-07-11 18:11:40 +12:00
Paul Chote
ee27b248d8
Remove bitrotted tab source artwork.
2014-07-11 18:09:32 +12:00
Paul Chote
fd2254f9db
Merge pull request #5924 from Cr0s/patch-1
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Fixed typo in HackyAI building placement code
2014-07-11 18:07:32 +12:00
Paul Chote
be2357f509
Merge pull request #5917 from pavlos256/deterministic-sort
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Make tiles sorting deterministic in all cases
2014-07-11 17:53:08 +12:00
Cr0s
0f363d4c0f
Fixed typo in HackAI building placement code
2014-07-11 05:44:45 +04:00
Matthias Mailänder
efeba3ec4f
Merge pull request #5898 from MustaphaTR/d2k-techlevel
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D2k Tech Level
2014-07-10 19:05:35 +02:00
Mustafa Alperen Seki
ec69e05433
Added D2K Tech Levels
2014-07-10 17:17:11 +03:00
Matthias Mailänder
6af834c436
Merge pull request #5901 from ScottNZ/techlevel
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Add tech levels to ra
2014-07-10 15:07:46 +02:00
Matthias Mailänder
e8a7d4d93a
Merge pull request #5911 from pchote/concrete-fix
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Add AllowInvalidPlacement check to IsCellBuildable.
2014-07-10 13:41:02 +02:00
Pavlos Touboulidis
f45d063f1e
Make tiles sorting deterministic in all cases
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This may fix issue #5916 .
In any case, it's wanted because this kind of sort is "unstable".
According to the docs:
"This implementation performs an unstable sort; that is, if two
elements are equal, their order might not be preserved."
2014-07-10 12:40:38 +03:00
Paul Chote
c6ed6dbeb9
Remove redundant overload and return early if outside map.
2014-07-10 20:34:17 +12:00
Matthias Mailänder
17310b7234
Merge pull request #5912 from pchote/powr-fix
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Allow NormalizeSequence to remove existing damage prefixes.
2014-07-10 09:37:31 +02:00
Matthias Mailänder
d3128463c0
Merge pull request #5907 from reaperrr/misc-ts-fixes
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More TS fixes & tuning
2014-07-10 09:04:22 +02:00
Paul Chote
2e9e4cff5c
Allow NormalizeSequence to remove existing damage prefixes. Fixes #5909 .
2014-07-10 17:16:46 +12:00
Paul Chote
05e1841e0e
Add AllowInvalidPlacement check to IsCellBuildable. Fixes #5902 .
2014-07-10 17:06:57 +12:00
Pavlos Touboulidis
b88b87b899
Improve game loop
...
Environment.TickCount was replaced with Game.RunTime that's based on
Stopwatch for increased accuracy.
2014-07-10 04:06:29 +03:00
reaperrr
69077629a7
Reduce infantry sequence tick values, fix Cyborg Commando idle shadow.
2014-07-09 20:14:21 +02:00
reaperrr
b09a301bb3
Added ^Tank default, adjusted movement penalties on terrain types.
2014-07-09 20:14:20 +02:00
reaperrr
1600b30fde
Doubles Refinery storage capacity.
2014-07-09 20:14:19 +02:00
reaperrr
1973208694
Fixes Light Post. Closes #5903 .
2014-07-09 20:13:38 +02:00
RoosterDragon
ffd2e8ea9d
Sped up ActorMap.ActorsInBox.
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- By ensuring both the add and remove actor lists are sets, we ensure the partitioning bins will contain only distinct actors. We can remove the HashSet and Distinct in ActorsInBox and ActorsInWorld which provides a nice speedup for queries. ActorsInBox sees nearly a 3x speedup in the RA shellmap.
2014-07-09 18:43:40 +01:00
ScottNZ
f8ad69889c
Add tech levels to ra
2014-07-10 01:23:29 +12:00
Matthias Mailänder
fd68c81b15
Update .travis.yml
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remove failing auto-wiki-update
2014-07-09 14:11:01 +02:00
Matthias Mailänder
5f1a0ddb99
Merge pull request #5899 from obrakmann/blinky-blinky
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Change the colour of the blinking READY to gold
2014-07-09 13:09:46 +02:00
Oliver Brakmann
ab4a9388ce
Change defaults for the production palette's ready sign
...
Default is now to blink alternating between white and gold.
2014-07-09 12:09:44 +02:00
Matthias Mailänder
a816956b5e
Merge pull request #5897 from pchote/disable-green
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Restore blinking ready label in RA.
2014-07-09 11:37:04 +02:00
Paul Chote
8b01ed034b
Restore blinking ready label in RA.
2014-07-09 21:08:00 +12:00
Paul Chote
4471891cae
Merge pull request #5896 from Mailaender/d2k-parachute-corpse
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Fixed missing parachute corpses in Dune 2000
2014-07-09 21:00:28 +12:00
Paul Chote
2524ead1c4
Merge pull request #5892 from Mailaender/destroyed-repair-building-nre
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Added a check if the rearm host building is gone
2014-07-09 20:55:20 +12:00
Paul Chote
15ec2b40f2
Merge pull request #5890 from Mailaender/negative-spawns-crash-fix
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Made GetSpawnOccupants more robust against invalid list queries
2014-07-09 20:48:12 +12:00
Matthias Mailänder
dc2880e047
bring it in line with Rearm
2014-07-09 09:35:36 +02:00
Matthias Mailänder
26ed4c24be
check if the host building is gone
...
fixes #5670
2014-07-09 09:25:06 +02:00
Matthias Mailänder
befb11ce69
add parachute corpses
...
fixes #5893
2014-07-09 09:16:27 +02:00
Matthias Mailänder
971ec55679
Merge pull request #5833 from pchote/cnc-techlevels
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Closes #3221
2014-07-09 08:51:29 +02:00
Matthias Mailänder
3491d3b9f8
Merge pull request #5894 from pchote/warhead-nre
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Fix NRE if a unit is damaged without a warhead.
2014-07-09 08:12:08 +02:00
Paul Chote
83b559befc
Fix NRE if a unit is damaged without a warhead.
2014-07-09 18:02:27 +12:00
Paul Chote
4e1f7dedba
Fix the bogus D2K AI definitions.
2014-07-09 17:50:14 +12:00
Paul Chote
a46baeaf2b
Reorganise AI base building logic.
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- Now obeys defined structure percentages and limits.
- Faster.
- More readable and maintainable code.
2014-07-09 17:50:14 +12:00
Paul Chote
c8bd8336f7
Remove super-spammy debug messages.
2014-07-09 17:50:14 +12:00
Paul Chote
ff78b0f7ea
Add tech levels to TD.
2014-07-09 17:50:14 +12:00
Matthias Mailänder
5a891daa59
make GetSpawnOccupants more robust against invalid list queries
...
fixes #5588
2014-07-09 06:21:59 +02:00
Paul Chote
5e96bb3f8c
Merge pull request #5824 from reaperrr/pronedamage
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Moved ProneDamage to Warhead
2014-07-09 11:02:02 +12:00
Paul Chote
e5b863f926
Merge pull request #5698 from Mailaender/sonar
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Added the sonar pulse to reveal sub marines
2014-07-09 10:44:47 +12:00
Chris Forbes
c70087fdb2
Merge pull request #5885 from Mailaender/ra-capture-tech-oversights
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Fixed captureable tech oversights in the Red Alert mod
2014-07-09 08:05:35 +12:00
Matthias Mailänder
c4dffa02da
fix chronosphere being visible to soviets
2014-07-08 21:30:09 +02:00
Matthias Mailänder
5740faef21
fix Tanya being available to soviets
2014-07-08 21:27:34 +02:00
Matthias Mailänder
63d4df76a8
Merge pull request #5874 from pchote/revert-desyncs
...
Revert TickRender and PauseState changes
2014-07-08 21:21:49 +02:00
reaperrr
fa98eae2c3
Applies most TS prone damage values to TS mod.
2014-07-08 21:05:43 +02:00
reaperrr
fabca5dca6
Move ProneDamage modifier from TakeCover to Warhead.
...
Rename it to ProneModifier and convert it to integer.
2014-07-08 21:05:42 +02:00
Matthias Mailänder
b12c630e63
Merge pull request #5883 from reaperrr/ts-tib-heal
...
Fixes #5877
2014-07-08 21:03:50 +02:00
Matthias Mailänder
db7b7742a3
Merge pull request #5880 from MustaphaTR/ra-capturable-bio
...
Capturable Bio Lab
2014-07-08 20:54:53 +02:00
reaperrr
b765d5238c
Add TiberiumHeal weapon and use it for healing mutants, cyborgs & critters.
2014-07-08 18:04:20 +02:00
reaperrr
343de6a244
Fix palette and add inaccuracy to Tiberian Fiend's weapon.
2014-07-08 18:02:44 +02:00
Mustafa Alperen Seki
101e57eade
Capturable Bio Lab
2014-07-08 11:51:29 +03:00
Matthias Mailänder
1a81016bdc
Merge pull request #5869 from reaperrr/ts-blue-tib
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Added blue tiberium and blue large crystal to TS mod.
2014-07-08 08:12:12 +02:00
Paul Chote
3918c992c4
Fix D2K turret placement crash.
2014-07-08 17:12:51 +12:00
Paul Chote
1b222958d6
Don’t override custom animations if damaged.
2014-07-08 17:12:36 +12:00
Paul Chote
c639339a62
Remove the crumble overlay after it has completed.
2014-07-08 17:11:59 +12:00
Paul Chote
2b91a2363b
Fix make animations.
2014-07-08 16:56:09 +12:00
Paul Chote
5650d5fc98
Revert "use TickRender() for RenderSprites and PaletteModifier"
...
This reverts commit 87fd576b26 .
2014-07-08 11:09:54 +12:00
Paul Chote
802b6a652c
Revert "new PauseState to differentiate game and editor pausing"
...
This reverts commit d1e18cad7a .
2014-07-08 10:42:00 +12:00
Paul Chote
18c9a25232
Revert "freeze animations during pause to visualize it better"
...
This reverts commit 960248fe44 .
2014-07-08 10:40:06 +12:00
Paul Chote
3c2d9910e3
Revert "Undo changes to World::SetLocalPauseState to unbreak Lua"
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This reverts commit 77e3d17527 .
2014-07-08 10:39:18 +12:00
reaperrr
b279de1edb
Fixes tiberium tree shadow frames, adds large blue crystal.
2014-07-07 22:53:24 +02:00
reaperrr
e27e7ce87c
Adds blue tiberium to TS mod.
2014-07-07 22:51:00 +02:00
reaperrr
a3cb5d2d1d
Renames interior tileset to temperate and adds BlueTiberium terrain type.
2014-07-07 22:49:50 +02:00
Matthias Mailänder
dfc722847a
Merge pull request #5862 from obrakmann/fix-lua-pausestate
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Old Lua: use the correct method to set the pause state
2014-07-07 21:57:14 +02:00
Oliver Brakmann
77e3d17527
Undo changes to World::SetLocalPauseState to unbreak Lua
...
Fixes #5864 .
2014-07-07 21:50:37 +02:00
Matthias Mailänder
d2adc28a00
Merge pull request #5865 from obrakmann/fix5861
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Fix RepairBuilding not working for AI and Lua scripts
2014-07-07 20:54:03 +02:00
Oliver Brakmann
33b916a713
Fix RepairBuilding not working for AI and Lua scripts
...
Fixes #5861
2014-07-07 19:43:52 +02:00
RoosterDragon
a512d9ad0a
Sped up shroud rendering.
...
- Only update shroud within the visible screen area, rather than the whole map. This improves performance on larger maps significantly when scrolling around since large portions of the shroud do not need to be updated.
- Provide methods in Shroud to return delegates to check for explored/visibility for tiles within a certain region. This allows it to return more efficient delegates whenever the region is within the map bounds, or shroud/fog is disabled. In the typical case where the region is in bounds and shroud/fog is enabled, the fast check is almost twice as fast as the slow check.
- Use the Shroud delegate functions in shroud rendering, frozen actors, minimap rendering and resource layer areas to provide a speedup since these areas of code can often take advantage of the fact they perform checks within the map boundary.
- Cache current element in CellRegionEnumerator to prevent repeated work if the element is accessed more than once.
- Decrease the size of elements in some arrays in hopes of reducing memory needs and improving cache hits.
2014-07-07 17:34:31 +01:00
RoosterDragon
2351c43237
Refactoring pass.
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- Extract an enum for edges rather than using magic numbers for everything.
- Remove duplicated code between FoggedEdges and ShroudedEdges by hosting the visibility function into a delegate.
- Make minimap methods more readable.
- Tidy formatting.
- Make some fields readonly.
- Remove unused usings.
2014-07-07 17:34:25 +01:00
Matthias Mailänder
91a076728d
generalize into SpawnActorPower
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closes #5724
2014-07-07 15:27:54 +02:00
Matthias Mailänder
f60fefd5f5
add a ripple animation based on the move flash
2014-07-07 15:26:07 +02:00
Matthias Mailänder
43bca0e73d
add the sonar pulse
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closes #4729
2014-07-07 15:26:07 +02:00
Matthias Mailänder
5cdf0e6a67
generalize MoveFlash as parametrized SpriteEffect
2014-07-07 15:23:14 +02:00
Matthias Mailänder
4fb38c955b
Merge pull request #5859 from pchote/paratrooper-cleanup
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Improve paratroopers.
2014-07-07 15:19:41 +02:00
Paul Chote
e4f8816486
Fix the crate drop.
2014-07-08 00:30:55 +12:00
Paul Chote
ab26d4b0ad
Overhaul ParatroopersPower:
...
- Adds support for multiple drop planes.
- Adds support a beacon and camera.
- Prevents the plane from circling if it can’t unload.
2014-07-08 00:30:38 +12:00
Matthias Mailänder
b8756d9de7
Merge pull request #5860 from pchote/news-fix
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News fixes
2014-07-07 13:25:25 +02:00
Paul Chote
470dfa941a
Merge pull request #5840 from Mailaender/map-download-isometry-nre
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Fixed a NullReferenceException in auto map download.
2014-07-07 22:31:25 +12:00
Paul Chote
d0a972f3b7
Merge pull request #5835 from Squiggles211/wall-damage
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Removed false damage states which caused invisible walls. Fixes #5654
2014-07-07 22:27:25 +12:00
Paul Chote
ad375c5734
Reorganize news parsing. Fixes #5647 .
2014-07-07 22:23:04 +12:00
Paul Chote
c352ff644f
Use a shared url for news updates. Fixes #5603 .
2014-07-07 21:48:07 +12:00
Matthias Mailänder
fa83507a62
Merge pull request #5854 from pchote/ra-poster
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Add beacons to the RA spy plane and parabombs
2014-07-07 10:15:03 +02:00
Matthias Mailänder
17e41a7b79
Merge pull request #5856 from MustaphaTR/d2k-footprints
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D2k Some Footprint Fixes
2014-07-07 09:33:41 +02:00
Mustafa Alperen Seki
96988fe563
Fixed ref and palace footprints.
2014-07-07 10:20:12 +03:00
Matthias Mailänder
d4627479b5
fix a NullReferenceException in preview.Map
2014-07-07 09:18:24 +02:00
Paul Chote
38a08c0967
Add a spy plane beacon, and quantise facings.
2014-07-07 17:40:51 +12:00
Paul Chote
59bea931a5
Use AirstrikePower for spy planes.
2014-07-07 17:40:51 +12:00
Paul Chote
a4ba7f7158
Remove the obsolete flare definition from AirstrikePower.
2014-07-07 17:40:51 +12:00
Paul Chote
c6299892e0
Remove obsolete BeaconDuration definitions.
2014-07-07 17:40:50 +12:00
Paul Chote
6f7816b653
Add beacon to parabombs, and quantise facings.
2014-07-07 17:40:44 +12:00
Paul Chote
e3e5de2b59
Merge pull request #5844 from Mailaender/ts-blossom-trees
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Added Blossom Trees to Tiberian Sun
2014-07-07 11:23:04 +12:00
Chris Forbes
43ce9274e1
Merge pull request #5847 from Mailaender/sietch-bib
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Fixed the sietch crashing the game when placed on a map
2014-07-07 09:42:06 +12:00
Chris Forbes
e3100171f0
Merge pull request #5848 from Mailaender/shellmap-category
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Categorized shellmaps
2014-07-07 09:39:05 +12:00
Chris Forbes
c2a659f4d2
Merge pull request #5849 from Mailaender/active-animation-pause
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Fixed active animations playing during paused games
2014-07-07 09:34:44 +12:00
Matthias Mailänder
dc63171e0e
pause active animations
2014-07-06 23:11:56 +02:00
Matthias Mailänder
4fb7d4ef41
fix Unit sietch does not have a sequence named bib2x
2014-07-06 22:55:27 +02:00
Matthias Mailänder
a550febc94
categorize shellmaps
2014-07-06 21:04:03 +02:00
Matthias Mailänder
dac2314051
add blossom trees to Tiberian Sun
2014-07-06 19:00:43 +02:00
Matthias Mailänder
0262a946be
add FrozenActorLayer to Tiberian Sun
2014-07-06 19:00:25 +02:00
Matthias Mailänder
b466a066a9
Merge pull request #5839 from ihptru/downloadingstatus
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depend on proper status in auto-downloading
2014-07-06 17:46:04 +02:00
ihptru
305f76e300
depend on proper status in auto-downloading
2014-07-06 19:17:38 +04:00
Paul Chote
6ad5c99815
Merge pull request #5806 from Mailaender/seeds-resources-cleanup
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Fixed SeedsResources messing with make animation
2014-07-07 01:05:17 +12:00
Matthias Mailänder
82a8fd329e
don't play active animation when we sell it
2014-07-06 14:58:29 +02:00
Matthias Mailänder
69209cd340
split WithActiveAnimation from SeedsResource
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closes #5300
2014-07-06 14:58:29 +02:00
Matthias Mailänder
59dcd297f5
Merge pull request #5828 from reaperrr/missile-shadow
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Re-implement Shadow support for Missiles
2014-07-06 14:55:51 +02:00
Paul Chote
06039ce818
Merge pull request #5304 from Mailaender/music-downloads
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Added Music downloads
2014-07-07 00:52:05 +12:00
reaperrr
5a645adb2d
TS changes to improve missile test cases.
2014-07-06 14:46:07 +02:00
reaperrr
a69f5857e6
Removes Missile-shadow-related bitrot.
2014-07-06 14:46:05 +02:00
reaperrr
cb216aa345
Reimplement Shadow toggle for Missile projectile.
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Enable Shadow by default.
2014-07-06 14:46:04 +02:00
Matthias Mailänder
fe41ac7fa3
@pchote breaks all the things
2014-07-06 14:45:05 +02:00
Matthias Mailänder
443b46ca64
fix Tiberian Sun installation from CD
2014-07-06 14:04:26 +02:00
Paul Chote
3f7293b206
Let FieldLoader do the hard work of loading fields.
2014-07-06 14:04:26 +02:00
Matthias Mailänder
352067eb48
consistent size for all install panels
2014-07-06 14:04:26 +02:00
Matthias Mailänder
038146abb3
prevent flickering
2014-07-06 14:04:26 +02:00
Matthias Mailänder
6a0c158ffa
rename gameinit to install for consistency
2014-07-06 14:04:26 +02:00
Matthias Mailänder
585264d3ad
remove non-existing "INIT_SETUP" chrome widget reference
2014-07-06 14:04:26 +02:00
Matthias Mailänder
a67e2290d1
fix the music list not being populated after CD asset install
2014-07-06 14:04:26 +02:00
Matthias Mailänder
1f4b780450
save a redirect
2014-07-06 14:04:26 +02:00
Matthias Mailänder
2f55768c1b
restart the game instead of unmounting on the fly
...
avoid more redundancy between the load screens
2014-07-06 14:04:26 +02:00
Matthias Mailänder
334605287c
Intro/Map music is also split across several files here
2014-07-06 14:04:26 +02:00
Matthias Mailänder
b2517b2c87
don't test for scores.mix as it is optional
2014-07-06 14:04:26 +02:00
Matthias Mailänder
178bf0643f
don't check for general.mix as it stays unmounted
...
however still extract it
2014-07-06 14:04:26 +02:00
Matthias Mailänder
7b5e072994
unmount all to avoid write permission problems
...
fight the new caching mechanism and M$ WindowsTM file systems
2014-07-06 14:04:25 +02:00
Matthias Mailänder
dbb4132b66
add TrimOrEmpty to avoid NREs
2014-07-06 14:04:25 +02:00
Matthias Mailänder
cc64b41246
fix Tiberian Dawn CD rip logic
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closes #4424
2014-07-06 14:04:25 +02:00
Matthias Mailänder
57a631c284
rebase bit rot crap
2014-07-06 14:04:25 +02:00
Matthias Mailänder
7783e988a7
unify music install and add a download option
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closes #4759
2014-07-06 14:04:25 +02:00
Matthias Mailänder
14f71c55bf
unify install from CD logic
2014-07-06 14:04:25 +02:00
Matthias Mailänder
351c759793
separate content install from loadscreen
2014-07-06 14:04:25 +02:00
Paul Chote
08b1c989d6
Merge pull request #5640 from Mailaender/editor-tick
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Separated Tick and TickRender more cleanly
2014-07-07 00:03:04 +12:00
Matthias Mailänder
7e496f8db9
StyleCop and avoid redundancy
2014-07-06 12:48:47 +02:00
Matthias Mailänder
bf1743ac6e
Merge pull request #5838 from obrakmann/fix5378
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Fix non-infantry support units starting on subcells. Fixes #5378
2014-07-06 12:09:01 +02:00
Oliver Brakmann
bb38521d70
Add myself to AUTHORS
2014-07-06 12:04:15 +02:00
Oliver Brakmann
cb8ed251b2
Fix non-infantry support units starting on subcells.
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Fixes #5378
2014-07-06 12:04:15 +02:00
Matthias Mailänder
cde7ec1948
disallow building placement when the game is paused
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touches the most glitchy case of #3277
2014-07-06 09:39:16 +02:00
Matthias Mailänder
565ea05bd7
fix problem with cnc nuke leaking the long idle sequence Tick
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and avoid magic numbers
2014-07-06 09:23:31 +02:00
Squiggles211
52bc05c1b5
Fixes #5654 by removing false damage states which caused invisible walls
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Removes final set of 16 sequences for all walls as it appears that these
are not actually supposed to be used as damage states for the actual
wall, but as end pieces for each wall. One of the pieces in particular
caused a single wall to be seen as invisible. Fixes #5654
2014-07-06 02:09:10 -05:00
Matthias Mailänder
960248fe44
freeze animations during pause to visualize it better
2014-07-06 08:24:08 +02:00
Matthias Mailänder
d1e18cad7a
new PauseState to differentiate game and editor pausing
2014-07-06 08:24:08 +02:00
Matthias Mailänder
d580ca6417
ActorMap is updated in Tick
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so we can't search for adjacent actors in TickRender
2014-07-06 08:24:08 +02:00
Matthias Mailänder
394d635dae
new trait WithMakeAnimation
2014-07-06 08:24:08 +02:00
Matthias Mailänder
87fd576b26
use TickRender() for RenderSprites and PaletteModifier
2014-07-06 08:24:08 +02:00
Matthias Mailänder
58cb603803
Merge pull request #5834 from Squiggles211/heli-turn
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Increase Chinook landing speed and removed turn before landing.
2014-07-06 08:19:44 +02:00
Matthias Mailänder
9be8f4ce29
Merge pull request #5832 from obrakmann/fix-old-lua-breakage
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Fix breakage of the old Lua API due to recent changes
2014-07-06 07:55:34 +02:00
Squiggles211
ebc6515d73
Fixes #5054 by removing chinook's turn before landing and increasing ascend/descend speed
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Allows for any helicopter to enable or disable the turn before landing
but sets it to default off for the chinook. (may be desireable for
single player missions visual effect like Allies01?) Also gives the
chinook a faster ascend/descend speed. Fixes #5054
2014-07-06 00:52:43 -05:00
Oliver Brakmann
3a67b3dec3
Fix breakage of the old Lua API due to recent changes
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Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758 ),
as well as the additional argument to Paradrop::SetLZ (#5695 ).
2014-07-06 01:21:22 +02:00
Chris Forbes
ee2dc60eb3
Merge pull request #5822 from Mailaender/voxel-walker-move
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Moved specialized voxel render traits to Mods.TS library.
2014-07-06 10:52:35 +12:00
Chris Forbes
636f926184
Merge pull request #5821 from Mailaender/bye-scott
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Removed Scott from the active maintainer list
2014-07-06 10:22:01 +12:00
Chris Forbes
1ca218182a
Merge pull request #5831 from pchote/repair-crashfix
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Don’t try to render the repair indicator if there are no repairers.
2014-07-06 10:19:36 +12:00
Paul Chote
cc14f5ef17
Don’t try to render the repair indicator if there are no repairers. Fixes #5823
2014-07-06 10:05:56 +12:00
Matthias Mailänder
b9d84cb422
Merge pull request #5829 from reaperrr/ts-fiendshard
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Fixes TS FiendShard using wrong projectile
2014-07-05 18:14:29 +02:00
reaperrr
0d33aec9d9
Fix TS FiendShard using wrong projectile.
2014-07-05 17:30:39 +02:00
Matthias Mailänder
b5a514d868
move WithVoxelUnloadBody
2014-07-05 12:13:47 +02:00
Matthias Mailänder
07c75b5e27
move WithVoxelWalkerBody to Mods.TS
2014-07-05 12:12:56 +02:00
Matthias Mailänder
a0a5d10e4b
remove Scott from the active maintainer list
2014-07-05 11:57:19 +02:00
Paul Chote
8743f39a79
Merge pull request #5814 from Mailaender/vamos-vamos
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Fixed units not moving to the RallyPoint
2014-07-05 20:00:47 +12:00
Paul Chote
88cd454ce1
Merge pull request #5695 from Mailaender/parachute-dangers
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Added the possibility for paratroopers to die on impact
2014-07-05 19:49:15 +12:00
Paul Chote
da66a9a6b3
Merge pull request #5797 from Mailaender/ts-harvester
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Fixed the Tiberian Sun harvester
2014-07-05 19:14:47 +12:00
Matthias Mailänder
5e7e677ca9
fix shadow sprite not being rendered on the ground
2014-07-05 09:13:52 +02:00
Matthias Mailänder
8cdd7dce6c
make the fallrate customizable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
4a7687d7e4
add a customizable parachute shadow
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closes #3335
2014-07-05 09:13:52 +02:00
Matthias Mailänder
18a77e0039
make the parachute palettes configurable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
ef01fb289b
make the parachute animation optional
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instead of hard-coding default sprite sequences
2014-07-05 09:13:52 +02:00
Matthias Mailänder
ff1be8daea
merge ParachuteAttachment and Parachutable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
e04ff18060
@pchote's quest against legacy truth value definitions
2014-07-05 09:13:51 +02:00
Matthias Mailänder
a38d43019a
new setting to allow unlucky paratroopers
2014-07-05 09:13:51 +02:00
Matthias Mailänder
2907273ef2
new trait Parachtuable that decides on the fate upon landing
2014-07-05 09:13:51 +02:00
Matthias Mailänder
1a0bb726e6
document for modders
2014-07-05 09:13:51 +02:00
Matthias Mailänder
8f805248ca
StyleCop
2014-07-05 09:13:51 +02:00
Matthias Mailänder
d6c60f6436
tweak the DockOffset a bit
2014-07-05 09:08:50 +02:00
Matthias Mailänder
f4f127e3d1
spaces to tabs
2014-07-05 09:08:50 +02:00
Matthias Mailänder
7385fcbf3f
fix VoxelAnimation.DisableFunc being ignored
2014-07-05 09:08:49 +02:00
Matthias Mailänder
6734cd96a4
add a voxel harvester unload animation
2014-07-05 09:08:47 +02:00
Matthias Mailänder
1e2e7bcf42
StyleCop
2014-07-05 09:00:20 +02:00
Matthias Mailänder
7b5f000ba0
stop pretending this is configurable and use MoveTo
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fixes #5682
2014-07-05 08:58:21 +02:00
Matthias Mailänder
4fed3371d0
avoid an unneccessary conversion FieldLoader can do
2014-07-05 08:58:21 +02:00
Matthias Mailänder
9199cf4669
get to work automatically
2014-07-05 08:45:37 +02:00
Matthias Mailänder
270975a590
fix crash when docking with a voxel harvester
2014-07-05 08:45:34 +02:00
Paul Chote
bf50372f85
Merge pull request #5787 from Mailaender/input-sound-render-split
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Sound and Input cleanup
2014-07-05 18:41:11 +12:00
Matthias Mailänder
b1ac961adc
StyleCop
2014-07-05 08:35:38 +02:00
Matthias Mailänder
cf6f32fb96
split Sound.cs in smaller chunks
2014-07-05 08:35:38 +02:00
Matthias Mailänder
8cce30d472
sort into sub-folders Input and Graphics
2014-07-05 08:35:32 +02:00
Paul Chote
dbfd1eaaa3
Merge pull request #5808 from reaperrr/td-bluetib
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Replaces glitchy blue tiberium art with TS-style remapable tiberium art
2014-07-05 18:34:18 +12:00
Paul Chote
6250c9df12
Merge pull request #5696 from Mailaender/emit-cargo-on-sell
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Finished EmitCargoOnSell
2014-07-05 12:30:29 +12:00
Paul Chote
15d8fadb60
Merge pull request #5801 from Mailaender/building-influence-crash
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Fixed a crash when trying to capture husks that have been destroyed.
2014-07-05 11:36:54 +12:00
Paul Chote
31aaaf26b5
Merge pull request #5812 from Mailaender/rallypoint-test-building-hack-removal
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Fixed the AI choosing rallypoints on land for shipyards
2014-07-05 11:22:00 +12:00
Paul Chote
6deadd7658
Merge pull request #5798 from Mailaender/td-production-tooltip-nre
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Fixed a crash in Tiberian Dawn when a production tooltip is being rendered while the last accompanying production queue is destroyed.
2014-07-05 10:58:13 +12:00
Paul Chote
8d6cd143d6
Merge pull request #5807 from Mailaender/building-influence-reslayer
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Fixed resources growing on building bibs and behind trees
2014-07-05 10:53:10 +12:00
obrakmann
80f1dc6a56
Merge pull request #5818 from UberWaffe/bleed
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Corrected d2k.sardaukar prone-shoot animation.
2014-07-04 22:08:01 +02:00
obrakmann
6d3edb8725
Merge pull request #5817 from Mailaender/chat-command-nre
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Fixed chat commands crashing replays
2014-07-04 21:57:12 +02:00
UberWaffe
29df6866d0
Corrected d2k.sardaukar prone-shoot animation.
2014-07-04 20:10:40 +02:00
Matthias Mailänder
13e0dac141
execute chat commands only locally
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fixes #5755
2014-07-04 18:18:33 +02:00
Matthias Mailänder
0572220cc3
Merge pull request #5768 from pchote/multirepair
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Closes #3748
2014-07-04 16:12:46 +02:00
Matthias Mailänder
7428776e90
Merge pull request #5813 from pavlos256/asset-browser-search
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Instant filtering by file name in the asset browser
2014-07-04 16:01:01 +02:00
Matthias Mailänder
65d61dff3e
Merge pull request #5767 from pchote/isqrt
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Add Exts.ISqrt to avoid fp sqrt calculations.
2014-07-04 15:48:20 +02:00
Pavlos Touboulidis
d1251d412f
Instant filtering by file name in the asset browser
2014-07-04 16:33:26 +03:00
Matthias Mailänder
79dd9a9c6b
get rid of the RallypointTestBuilding hack
2014-07-04 14:57:34 +02:00
Matthias Mailänder
7824564a44
fix System.Reflection.ReflectionTypeLoadException
2014-07-04 14:34:34 +02:00
Matthias Mailänder
3c502117a5
Merge pull request #5804 from MustaphaTR/d2k-shellmap
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Better Shellmap to D2K
2014-07-04 11:44:17 +02:00
Mustapha
c842f1cbc1
High Resolution Fix
2014-07-04 12:37:47 +03:00
Matthias Mailänder
0feb5a7bdc
check for building influence when growing resources
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closes #5556
2014-07-04 09:22:14 +02:00
Ishan Bhargava
16df8322c6
Added repair bonus for multiple players
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More than one player can now contribute to repairing a building.
Base repair amount is multiplied by value of array
Players who can't afford to contribute are ignored
Repair indicator cycles between each player's color.
2014-07-04 10:40:26 +12:00
Paul Chote
9e11e38005
Merge pull request #5781 from pavlos256/format80-write-rle
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Implement Format80 RLE compression
2014-07-04 10:34:01 +12:00
Paul Chote
ce99f02ba6
Merge pull request #5678 from pavlos256/find-tiles-in-circle
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Fix and optimize FindTilesInCircle
2014-07-04 10:27:37 +12:00
Matthias Mailänder
ae8b2cec74
Merge pull request #5792 from reaperrr/tib-tree-fixes
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TD Tiberium tree fixes
2014-07-03 22:35:34 +02:00
reaperrr
7b5078c4f2
Remove bluetib.mix package.
2014-07-03 22:31:34 +02:00
reaperrr
739865062a
Replaces glitchy blue tiberium art with TS-style remapable tiberium art.
2014-07-03 22:28:36 +02:00
reaperrr
9e8c7ee145
Remove duplicate split sequence.
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Make blue tib tree more centered on cell (fixes #5744 ).
Remove obsolete splitblue art.
2014-07-03 22:17:01 +02:00
reaperrr
6fa3f4207a
Fix editor position of TD tiberium trees.
2014-07-03 21:52:18 +02:00
Matthias Mailänder
b02ca7695f
StyleCop
2014-07-03 18:35:11 +02:00
Pavlos Touboulidis
daed053a57
Fix and optimize FindTilesInCircle
2014-07-03 18:11:28 +03:00
Pavlos Touboulidis
f5de0101fe
Implement Format80 RLE compression
2014-07-03 17:53:48 +03:00
Paul Chote
0ffe88753c
Merge pull request #5789 from Mailaender/render-trait-documentation
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Documented the various overlay and animation change traits
2014-07-03 23:54:13 +12:00
Paul Chote
a4083f4597
Merge pull request #5794 from Mailaender/lint-map-cordons
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Added a new Lint check for invalid map cordons
2014-07-03 23:43:41 +12:00
Paul Chote
1a88769c12
Merge pull request #5795 from Mailaender/ts-harvester-tiberium-explosion
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Added Tiberium explosions to destroyed harvesters in Tiberian Sun
2014-07-03 23:39:39 +12:00
Paul Chote
d92dc70a2f
Merge pull request #5712 from RoosterDragon/sheet-release-buffer
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Release sheet buffers
2014-07-03 22:57:56 +12:00
Matthias Mailänder
884fbc0ea9
add a new lint check for invalid map cordons
2014-07-03 10:56:59 +02:00
Matthias Mailänder
e666c75883
don't capture dead actors
2014-07-03 10:33:41 +02:00
Matthias Mailänder
6097b3eb19
document the various overlay and animation change traits
2014-07-03 09:50:10 +02:00
Matthias Mailänder
8a89accab6
Merge pull request #5805 from MustaphaTR/mount-idaho
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Mount Idaho Map
2014-07-03 09:37:42 +02:00
Matthias Mailänder
04f1ebe969
abort change owner when the actor is destroyed
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fixes #5638
2014-07-03 09:19:51 +02:00
Matthias Mailänder
3c3f85a272
add documentation
2014-07-03 09:05:22 +02:00
Matthias Mailänder
68a97b079b
spurious tab
2014-07-03 09:05:22 +02:00
Mustapha
432638dcfa
added mount idaho map
2014-07-03 09:59:07 +03:00
Mustapha
e13f8873c0
New Shellmap
2014-07-03 09:51:36 +03:00
RoosterDragon
3a30748f05
Reduce working set by releasing buffers for sheets.
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Sheets carry a managed buffer of data that allows updates to be made without having to constantly fetch and set data to the texture memory of the video card. This is useful for things like SheetBuilder which make small progressive changes to sheets.
However these buffers are often large and are kept alive because sheets are referenced by the sprites that use them. If this buffer is explicitly null'ed when it is no longer needed then the GC can reclaim it. Sometimes a buffer need not even be created because the object using the sheet only works on the texture directly anyway.
In practise, this reduced memory consumed by such buffers from ~165 MiB to ~112 MiB (at the start of a new RA skirmish mission).
2014-07-02 17:25:56 +01:00
Matthias Mailänder
30edee01c2
check if palette.CurrentQueue is null to avoid a crash
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fixes #5624
2014-07-02 12:18:47 +02:00
Matthias Mailänder
d011438ff3
let the harvester splatter Tiberium on destruction
2014-07-02 09:42:15 +02:00
Paul Chote
0d61a1d19a
Merge pull request #5786 from Mailaender/shp-ts-offset-fix
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Fixed Tiberian Sun construction yard flickering
2014-07-02 17:14:03 +12:00
Paul Chote
9a167317dd
Merge pull request #5742 from tomlane/sniperChurches
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Remove ability for Sniper to capture churches.
2014-07-02 17:05:06 +12:00
Matthias Mailänder
ea86aac089
replace EmitCargoOnSell with Cargo.EjectOnSell
2014-07-01 22:11:44 +02:00
Matthias Mailänder
6adf453ad1
finished EmitCargoOnSell
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closes #2424
2014-07-01 22:07:15 +02:00
Matthias Mailänder
e8bccc33c6
StyleCop
2014-07-01 22:07:15 +02:00
Matthias Mailänder
392b77647d
this does not make any sense
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with 0 HP you also can not a single dude
2014-07-01 22:07:15 +02:00
Matthias Mailänder
40cd491bff
Merge pull request #5778 from pchote/isometric
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Add support for diamond cell grids
2014-07-01 16:59:22 +02:00
Tom Lane
eca4504006
Remove invalid sniper actor from Poseidon map.
2014-07-01 13:23:36 +01:00
Taryn Hill
249c522c00
Merge pull request #5785 from Mailaender/ts-high-fix
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Fixed Tiberian Sun artillery not shooting over walls.
2014-07-01 07:02:56 -05:00
Matthias Mailänder
f5b749e9ce
fix a rounding problem in SHP(TS) offset floating point math
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closes #5765
2014-07-01 13:40:00 +02:00
Matthias Mailänder
de64b31aa4
allow the RPG tower to shoot over walls
2014-07-01 11:30:16 +02:00
Matthias Mailänder
78e4e7a440
allow artillery to shoot over walls
2014-07-01 11:30:12 +02:00
Paul Chote
cf7bd75dad
Merge pull request #5759 from Mailaender/ra-tech-capture
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Added capturable tech to Red Alert
2014-07-01 19:24:23 +12:00
Matthias Mailänder
38dd3bbdc9
remove pill boxes and hijacker from Allies02
2014-07-01 09:12:13 +02:00
Matthias Mailänder
7cd259d2b8
add a missing space for multi line property documentation
2014-07-01 09:12:13 +02:00
Matthias Mailänder
b05e4217cf
document SelfHealing prerequisites
2014-07-01 09:12:11 +02:00
Matthias Mailänder
362c86764f
document the buildable and country trait
2014-07-01 09:08:08 +02:00
Matthias Mailänder
a42ac640e4
remove unused copy pasta from TD
2014-07-01 09:03:33 +02:00
Matthias Mailänder
5602e49179
capturable production queues
2014-07-01 09:03:19 +02:00
Matthias Mailänder
6436088cdb
Use Prerequisites: ~disabled for unbuildable actors.
2014-07-01 09:02:41 +02:00
reaperrr
5a7dbb6529
Fix TS refinery and repair pad using snow gfx
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Until we support TS theater-specific graphics, we should stick to one of the theaters, temperate in this case.
2014-07-01 01:10:55 +02:00
Igor Popov
cefe26349f
Merge pull request #5780 from Mailaender/master.openra.net
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Changed master server URL to openra.net subdomain
2014-06-30 19:32:08 +04:00
Matthias Mailänder
5bd3a21d34
master server has been migrated to new machine and DNS
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closes #5748
2014-06-30 16:09:00 +02:00
Paul Chote
0d625b6af6
Fix sprite overlap outside the map border.
2014-07-01 00:40:42 +12:00
Paul Chote
96c9de2b96
Enable isometric perspective in TS.
2014-06-30 23:44:23 +12:00
Paul Chote
0866903f20
remove blank-testmap.
2014-06-30 23:44:23 +12:00
Paul Chote
68969203bb
Extract TS blank-conquest map.
2014-06-30 23:44:23 +12:00
Paul Chote
a30c8b53a7
Add support for diamond cell grids.
2014-06-30 23:44:23 +12:00
Matthias Mailänder
43dccee1b6
Merge pull request #5779 from MustaphaTR/bleed
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Level Up from Crate at D2K
2014-06-30 13:41:50 +02:00
Mustafa Alperen Seki
68f8b5073a
LevelUpCrate
2014-06-30 10:51:40 +03:00
Paul Chote
af0e948a67
Use map.Contains for the observer shroud check.
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Checking against the bounds directly is no longer valid.
2014-06-30 11:24:41 +12:00
obrakmann
3682bc7069
Merge pull request #5772 from pchote/d2k-parachute-fix
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Fix D2K paratroopers.
2014-06-29 13:32:57 +02:00
Paul Chote
52af0d2c81
Merge pull request #5771 from Mailaender/hackyai-mcv-cleanup
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Cleaned up HackyAI MCV deployment
2014-06-29 13:00:21 +12:00
Matthias Mailänder
5130723fcd
remove the overly complicated configurable MCV actor name hack
2014-06-28 15:17:06 +02:00
Matthias Mailänder
aae428be2b
throw with a more helpful error than NullReferenceException
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closes #5622
2014-06-28 15:17:05 +02:00
Paul Chote
e6a501bb66
Fix D2K paratroopers.
2014-06-28 22:57:12 +12:00
Paul Chote
1c511ea6eb
Merge pull request #5769 from Mailaender/actor-lint
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Added a new OpenRA.Lint check for invalid actor definitions
2014-06-28 22:00:40 +12:00
Paul Chote
281423c8f4
Merge pull request #5766 from RoosterDragon/read-only-frames
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Make sprite frames read-only lists.
2014-06-28 21:54:30 +12:00
Matthias Mailänder
dcaef3b0e9
explain the strange console message
2014-06-28 10:38:51 +02:00
Matthias Mailänder
a5ac1aa581
tell us what you are doing
2014-06-28 10:38:33 +02:00
Matthias Mailänder
95c43132c7
only display lint check name when something goes wrong
2014-06-28 10:38:14 +02:00
Matthias Mailänder
492abc0853
don't spam passed checks
2014-06-28 10:37:38 +02:00
Matthias Mailänder
f9d5a439d8
and another hit for invalid players
2014-06-28 09:52:00 +02:00
Matthias Mailänder
59c12c2a31
now that we check actors and players we can't exclude them
2014-06-28 09:51:50 +02:00
Matthias Mailänder
a6ad359914
remove legacy actors as a test case
2014-06-28 09:51:12 +02:00
Matthias Mailänder
ba1fa7cd81
new check for undefined actors
2014-06-28 09:50:50 +02:00
Matthias Mailänder
7fa51712ec
Merge pull request #5758 from pchote/cell-world-conversions
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Generalize cell/world coordinate conversions.
2014-06-28 08:27:18 +02:00
Paul Chote
2431c34ca9
Merge pull request #5752 from Mailaender/tank-paradrop
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Removed the tank paradrop icon
2014-06-28 16:17:15 +12:00
Paul Chote
d0c3fae1a2
Merge pull request #5406 from RoosterDragon/palette-efficiency
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Changed HardwarePalette.ApplyModifiers to be more efficient.
2014-06-28 16:11:43 +12:00
Paul Chote
4216f66ca4
Add Exts.ISqrt to avoid fp sqrt calculations.
2014-06-28 15:48:53 +12:00
RoosterDragon
7030d8b2b6
Changed HardwarePalette.ApplyModifiers to be more efficient.
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- Add separate ImmutablePalette and MutablePalette classes since the distinction is extremely important to HardwarePalette.
- Keep a cache of palettes in HardwarePalette to avoid reallocation them every time ApplyModifiers is called.
- Palettes that are not allowed to be modified are copied to the buffer once when added, rather than every time ApplyModifiers is called.
- The AdjustPalette method now takes a read-only dictionary to prevent the dictionary being messed with.
- Added a constant for the palette size to remove its usage as a magic number in several areas.
- The ColorPreviewManagerWidget is annoying in that it needs to actually permanently update a palette after it has been added. To allow this, HardwarePalette now allows a palette to be replaced after initialization. The WorldRenderer therefore now also updates the PaletteReference it created earlier with the new palette to prevent stale data being used elsewhere.
2014-06-28 01:11:48 +01:00
RoosterDragon
19072775d4
Changes ISpriteSource.Frames to be of type IReadOnlyList<ISpriteFrame>.
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- Updated implementations to return a ReadOnlyList around an array (to reduce wasted memory from exposing lists or lazy enumerators around lists).
- Protect non-public ISpriteFrame classes by making them inner classes to prevent casting.
- Added an AsReadOnly extension method for lists.
2014-06-27 23:38:34 +01:00
Chris Forbes
5c82fff0ef
Merge pull request #5751 from RoosterDragon/map-cache-tileset
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Cache tileset lookup in Map
2014-06-28 09:27:27 +12:00
Matthias Mailänder
000768dd4f
Merge pull request #5762 from obrakmann/fix-tech-capture-fallout
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Fix fallout from tech-capture changes
2014-06-27 22:24:00 +02:00
Matthias Mailänder
7fa8cc10e9
Merge pull request #5763 from obrakmann/build-shift+keypress
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Make Shift+<Hotkey> queue five units/buildings. Fixes #5544 .
2014-06-27 22:18:50 +02:00
Oliver Brakmann
f7e32aac60
Fix fallout from tech-capture changes
2014-06-27 21:50:03 +02:00
RoosterDragon
bcbd1c2577
Cache tileset lookup in map so GetTerrainIndex and GetTerrainInfo need not repeat it every time.
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The lookup accounts for ~50-60% of the time spent in GetTerrainIndex and GetTerrainInfo, and these methods themselves can account for up to 1.3% of total CPU used so this is a small but measurable win.
2014-06-27 19:52:57 +01:00
Matthias Mailänder
e9ee4a1e15
Update ShroudRenderer.cs
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fix typo
2014-06-27 13:30:57 +02:00
Paul Chote
d7f1b1c9e2
Remove CVec -> WVec conversion.
2014-06-27 23:30:41 +12:00
Paul Chote
a256e722d5
Remove conversions between legacy and world types.
2014-06-27 23:30:41 +12:00
Paul Chote
9487f49cd5
Replace WPos.ToCPos -> Map.CellContaining.
2014-06-27 23:30:40 +12:00
Paul Chote
4bc09692e0
Remove WVec.ToCVec.
2014-06-27 23:30:40 +12:00
Paul Chote
7b52fa52b6
Replace CPos.CenterPosition -> Map.CenterOfCell.
2014-06-27 23:30:40 +12:00
Paul Chote
b6d1d26eeb
Add World parameter to Util.BetweenCells.
2014-06-27 23:30:40 +12:00
Paul Chote
086ec07eb6
Add World parameter to Target.FromCell.
2014-06-27 23:30:40 +12:00
Paul Chote
e4ea012b9e
Add World parameter to Target.FromOrder.
2014-06-27 23:30:40 +12:00
Paul Chote
b52cdd4b45
Remove redundant FindActorsInBox helpers.
2014-06-27 23:30:40 +12:00
Matthias Mailänder
0989a5ea08
Merge pull request #5757 from pchote/tsshroud
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Use TS shroud sprites.
2014-06-27 13:29:10 +02:00
Paul Chote
8cd6f05b71
Use TS shroud artwork.
2014-06-27 22:28:33 +12:00
Paul Chote
8f046c7c5a
Support split sprites for fog/shroud.
2014-06-27 22:28:33 +12:00
Paul Chote
8c4dcb7fe0
Configurable ShroudRenderer palettes and readonly state.
2014-06-27 22:28:33 +12:00
Matthias Mailänder
c60f19aee0
Merge pull request #5629 from pchote/celllayers
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Introduce CellLayer and CellRegion abstractions.
2014-06-27 12:27:30 +02:00
Paul Chote
78f8c94df8
Make PathDistance struct immutable.
2014-06-27 22:07:03 +12:00
Paul Chote
5560f276ca
Map: Rename IsInMap -> Contains.
2014-06-27 22:07:03 +12:00
Paul Chote
e0df669de9
Bridgelayer: Keys.Contains -> ContainsKey.
2014-06-27 22:07:03 +12:00
Paul Chote
fd4d3b40d0
Simplify shroud range checks.
2014-06-27 22:07:03 +12:00
Paul Chote
2a466d08c3
Remove the now-unused ExploredBounds optimization.
2014-06-27 22:07:03 +12:00
Paul Chote
441971f6d7
Use CellLayer for pathfinding.
2014-06-27 22:07:03 +12:00
Paul Chote
435f47158f
Remove unused Map.IsInMap(x,y) overload.
2014-06-27 22:07:03 +12:00
Paul Chote
c5a13d4e65
Remove CellBounds from BuildableTerrainLayer and SmudgeLayer
2014-06-27 22:07:03 +12:00
Paul Chote
997216aef0
Use CellLayer for terrain.
2014-06-27 22:07:02 +12:00
Paul Chote
ad730a44c3
Use CellLayer for resources.
2014-06-27 22:07:02 +12:00
Paul Chote
ce331a28e8
Use CellLayer for custom terrain.
2014-06-27 22:07:02 +12:00
Paul Chote
c5b4d643af
Use CellLayer for BridgeLayer.
2014-06-27 22:07:02 +12:00
Paul Chote
fb3477d630
Use CellLayer for BuildingInfluence.
2014-06-27 22:07:02 +12:00
Paul Chote
7c463c414c
Use CellLayer for DomainIndex.
2014-06-27 22:07:02 +12:00
Paul Chote
8dc0967d2e
Use CellLayer for ActorMap.
2014-06-27 22:07:02 +12:00
Paul Chote
baf27bc4cd
Use CellLayers for shroud.
2014-06-27 22:07:02 +12:00
Paul Chote
295af5741f
Use CellLayers for ResourceLayer.
2014-06-27 22:07:01 +12:00
Matthias Mailänder
e733ee0434
remove tank paradrop icon
2014-06-27 09:20:55 +02:00
Paul Chote
5a00757eab
Use CellLayers for pathfinder debug.
2014-06-27 19:20:46 +12:00
Paul Chote
386b71de82
Integrate CellRegion with Map, Viewport.
2014-06-27 19:20:46 +12:00
Paul Chote
52ab8f3ca1
Add CellRegion and CellLayer classes to simplify map overlays.
2014-06-27 19:20:46 +12:00
Paul Chote
97a61273dd
Bring PathSearch in line with the current code style.
2014-06-27 19:20:46 +12:00
Paul Chote
2026747f2a
Use Map.IsInMap(CPos) for things that are checking CPos.
2014-06-27 19:20:46 +12:00
Paul Chote
e825205542
Stylecop BridgeLayer.
2014-06-27 19:20:46 +12:00
Paul Chote
bbd1331536
Clean up actor selection in WorldInteractionControllerWidget.
2014-06-27 19:20:44 +12:00
Matthias Mailänder
ea6f76e4f6
Merge pull request #5749 from MustaphaTR/bleed
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Some fixes at TS
2014-06-27 08:33:30 +02:00
Matthias Mailänder
2ad6af6801
Merge pull request #5685 from pchote/race-restriction
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Add capturable technology support. Fixes #2129
2014-06-27 08:23:59 +02:00
Mustafa Alperen Seki
9a4b4f5841
Infantry Hotkeys
2014-06-26 17:43:05 +03:00
Mustafa Alperen Seki
d70e4a9e32
Defence Hotkeys
2014-06-26 17:36:11 +03:00
Mustafa Alperen Seki
02c7d727d1
Hotkeys
2014-06-26 16:41:49 +03:00
Mustafa Alperen Seki
9ddc4ddc6b
Hotkeys
2014-06-26 16:29:36 +03:00
Mustafa Alperen Seki
9ddc53e3fc
Harv. Spawn point
2014-06-26 16:16:55 +03:00
Paul Chote
a9635e8c4a
Refund the *old* player when a production structure is captured.
2014-06-26 23:14:14 +12:00
Paul Chote
4db2cf6b2b
Propagate race to produced actors.
2014-06-26 23:14:14 +12:00
Paul Chote
4b2663015b
Fix CanBuild not checking DeveloperMode.AllTech.
2014-06-26 23:14:14 +12:00
Paul Chote
749a947d3f
Avoid repeated queries of DeveloperMode.
2014-06-26 23:14:14 +12:00
Paul Chote
2af123034d
Use ExtraData for SetStance and SetUnitStance.
2014-06-26 23:14:13 +12:00
Paul Chote
7d24053f52
Introduce Order.SuppressVisualFeedback to cleanly disable flashes.
2014-06-26 23:14:13 +12:00
Paul Chote
32e0bf3edf
Fix captured tech unlocking in TD.
2014-06-26 23:14:13 +12:00
Paul Chote
d318d7c5e3
Add HackyAI support for multiple structure queues.
2014-06-26 23:14:13 +12:00
Matthias Mailänder
74be133e40
Use Prerequisites: ~disabled for unbuildable actors.
2014-06-26 23:14:13 +12:00
Paul Chote
ca082e3cec
Allow ProductionQueue to filter by race.
2014-06-26 23:14:13 +12:00
Paul Chote
d9e0559c7a
Remove some long-dead code.
2014-06-26 23:14:13 +12:00
Paul Chote
66d9629520
Fix remaining tech tree issues.
2014-06-26 23:14:12 +12:00
Paul Chote
7b3a0ebeb5
Tidy production traits.
2014-06-26 23:14:10 +12:00
Paul Chote
f46f71217e
Pass initial race to husks and transformed actors.
2014-06-26 23:12:23 +12:00
Paul Chote
7dfc822d76
Tidy transformation trait/activity.
2014-06-26 23:12:23 +12:00
Paul Chote
6536f92b12
Allow custom prerequisites to be restricted by race.
2014-06-26 23:12:23 +12:00
Paul Chote
d4227fa13e
Fix production tooltip display.
2014-06-26 23:12:23 +12:00
Paul Chote
a5cc68efee
Allow production ownership test to be disabled.
2014-06-26 23:12:23 +12:00
Paul Chote
c5089db19c
Allow actors to exist in multiple building queues.
2014-06-26 23:12:22 +12:00
Paul Chote
d43acfe94b
Merge pull request #5679 from RoosterDragon/main-loop-alloc
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Reduce memory allocation in the main loop
2014-06-26 23:10:56 +12:00
Mustafa Alperen Seki
3c891f7c45
Hervaster collects tiberium
2014-06-26 12:29:42 +03:00
Tom Lane
8d6d06fc5f
Remove ability for Sniper to capture churches.
2014-06-25 21:44:50 +01:00
Matthias Mailänder
48bd67b735
Merge pull request #5735 from pavlos256/always-save-replay
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Properly save replay even when the game crashes (fixes #5610 )
2014-06-25 20:17:39 +02:00
Matthias Mailänder
36c910fcae
Merge pull request #5731 from RoosterDragon/sequence-initialize-fix
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Fix #5452
2014-06-25 20:15:08 +02:00
Paul Chote
492513a89a
Merge pull request #5706 from Mailaender/lint-players
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Added a new OpenRA.Lint check for invalid player definitions
2014-06-25 11:30:34 +12:00
Pavlos Touboulidis
e19dae8eec
Properly save replay even when the game crashes ( fixes #5610 )
2014-06-24 22:40:20 +03:00
Oliver Brakmann
0ff66949fb
Make Shift+<Hotkey> queue five units/buildings. Fixes #5544 .
2014-06-24 19:41:20 +02:00
Matthias Mailänder
66325f4941
Merge pull request #5733 from MustaphaTR/bleed
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Heavy Support + Ordos Raider for light
2014-06-24 18:42:33 +02:00
RoosterDragon
3c9f589b5e
Move try-catch during creation of sequences into the function rather than around the lazy initialization.
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This fixes an issue with VS breaking on the exception because it thinks it will go unhandled, even though it will be handled.
2014-06-24 17:21:41 +01:00
Mustapha
50d12ee22e
Update AUTHORS
2014-06-24 16:49:14 +03:00
Mustapha
b297bb7e75
Heavy Support + Ordos Raider for light
2014-06-24 16:43:09 +03:00
Matthias Mailänder
4018da3481
Merge pull request #5732 from MustaphaTR/bleed
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Closes #5726
2014-06-24 09:39:40 +02:00
Mustapha
315fad8db7
Light Unit Support for D2K.
2014-06-24 09:30:39 +03:00
obrakmann
04dbe9fc2a
Merge pull request #5687 from Mailaender/missile-out-of-map
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Added a check for IsInMap(cell) to missiles.
2014-06-23 20:24:28 +02:00
Matthias Mailänder
378dd66622
Merge pull request #5701 from pavlos256/dev-crash
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Add /crash dev command
2014-06-23 19:42:32 +02:00
obrakmann
07fc446520
Merge pull request #5697 from Mailaender/classic-minelay
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Added a classic minelay order
2014-06-23 19:01:37 +02:00
Matthias Mailänder
7f8e84848d
Merge pull request #5722 from MustaphaTR/bleed
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Some description changes
2014-06-23 17:38:38 +02:00
Paul Chote
177dd02cd1
Merge pull request #5628 from pavlos256/smooth-scrolling
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Add smooth scrolling to the ScrollPanelWidget
2014-06-23 21:46:50 +12:00
Paul Chote
0f115b0468
Merge pull request #5330 from Mailaender/jungle
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Added the JUNGLE terrain
2014-06-23 21:42:26 +12:00
Chris Forbes
87ff787f26
Merge pull request #5721 from RoosterDragon/stylecop-small-projects
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Run StyleCop on the smaller projects.
2014-06-23 19:09:04 +12:00
Mustapha
2d8f0ce96e
Engineer's description changes.
2014-06-23 10:02:54 +03:00
Chris Forbes
3b99e79fd0
Merge pull request #5720 from pchote/revert-fail
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Revert Utility changes
2014-06-23 19:01:35 +12:00
Mustapha
4159aa4bba
Trike's weaknesses.
2014-06-23 09:56:15 +03:00
RoosterDragon
38617dc0a9
Run StyleCop on the smaller projects.
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Also add a copy of the rules to the CrashDialog and Irc projects.
2014-06-23 00:03:37 +01:00
Paul Chote
7cf2a32a2a
Revert "export health, cost and damage per section into a CSV file"
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This reverts commit 8249012e4b .
Conflicts:
OpenRA.Utility/Command.cs
2014-06-23 09:31:40 +12:00
obrakmann
e41791568d
Merge pull request #5702 from Mailaender/reslayer-cell-full
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Fixed exploding harvesters spawning resources on full cells
2014-06-22 18:57:57 +02:00
Matthias Mailänder
379686a64d
Merge pull request #5711 from obrakmann/flyattack-fix
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Fix FlyAttack discarding the activity queue upon completion
2014-06-22 18:49:00 +02:00
RoosterDragon
8a60880cf1
Tackle the last of the low hanging fruit for memory allocations in the main game loop.
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- Avoid calling string.Split twice in SprintFont.Measure.
- Change ActorsInBox method of ActorMap and ScreenMap to avoid allocating and intermediate list. As a bonus this allows the sequence to be lazily consumed. Also avoid LINQ in these methods.
- In FrozenUnderFog.TickRender, the method exits early if no players are visible so the attempt at lazy generation was not needed.
- Unwrap a LINQ Any call in ClassicProductionQueue.Tick.
- Merge some successive Where calls in ProximityCapturable into single predicates.
2014-06-22 17:29:45 +01:00
Matthias Mailänder
a5d765e100
Merge pull request #5713 from RoosterDragon/game-project-config
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Fix debug info regression from #5673
2014-06-22 17:55:03 +02:00
RoosterDragon
927b0499da
Produce debug output for OpenRA.Game.
2014-06-22 16:38:05 +01:00
Oliver Brakmann
cf2fad673d
Fix issue with capturing enemy buildings in 'Intervention' mission
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The onDamaged event handler would still fire after an enemy building had
been captured. Fixed by checking the owner before starting repairs.
Thanks to Microbit for showing me that people actually did that.
2014-06-22 14:03:57 +02:00
Oliver Brakmann
c12527e866
Remove workaround for #4482 from 'Intervention' mission
2014-06-22 14:03:57 +02:00
Oliver Brakmann
aa91020790
Do not discard activity queue when FlyAttack completes. Fixes #4482 .
2014-06-22 14:03:44 +02:00
Matthias Mailänder
4587ce6cd2
fix remaining errors spotted by new player lint check
2014-06-22 13:34:09 +02:00
Matthias Mailänder
6eabd080b8
StyleCop
2014-06-22 13:30:35 +02:00
Matthias Mailänder
b70c56927f
add a new Lint check for map players
2014-06-22 13:30:35 +02:00
Matthias Mailänder
2e4749680c
Merge pull request #5703 from abcdefg30/mapyamls-update
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Fixed non-existing enemies in mini-games.
2014-06-22 13:02:29 +02:00
abcdefg30
3260590c59
updated training-camp mapyaml
2014-06-22 12:08:57 +02:00
abcdefg30
0daf8c173e
updated drop-zone mapyaml
2014-06-22 12:07:48 +02:00
abcdefg30
fad98df605
updated bomber-john mapyaml
2014-06-22 12:07:02 +02:00
Matthias Mailänder
05609399eb
don't try to spawn resources when the cell is already full
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fixes #5699
2014-06-22 11:49:40 +02:00
Pavlos Touboulidis
98471092f6
Add /crash dev command
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Throws an exception and crashes the game. Useful to test the
shutdown sequence.
2014-06-22 12:18:13 +03:00
Matthias Mailänder
48a5c69ab8
allow to lay single mines similiar to the original
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closes #5467
2014-06-22 08:31:40 +02:00
Matthias Mailänder
d3d74c4e5f
StyleCop
2014-06-22 08:31:36 +02:00
reaperrr
775f707e03
Made TD jungle terrain slightly less blueish.
2014-06-21 19:13:31 +02:00
Matthias Mailänder
52e2b83069
add the JUNGLE terrain to Tiberian Dawn
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http://cnc-comm.com/community/index.php?topic=2880.0
2014-06-21 19:13:31 +02:00
Matthias Mailänder
69ddcf3fee
Merge pull request #5692 from obrakmann/fix5681
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Fix size of force-start lobby dialogs. Fixes #5681 .
2014-06-21 18:04:10 +02:00
Pavlos Touboulidis
628c524494
Add smooth scrolling to the ScrollPanelWidget
2014-06-21 16:41:56 +03:00
Oliver Brakmann
235acea70a
Fix size of force-start lobby dialogs. Fixes #5681 .
2014-06-21 13:55:12 +02:00
Matthias Mailänder
8bff7baf4b
destroy missiles leaving the map
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fixes #5582
2014-06-21 13:28:09 +02:00
Matthias Mailänder
f48b53d5b1
Merge pull request #5690 from obrakmann/fix5686
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Fix breakage of old Lua api. Fixes #5686 .
2014-06-21 13:26:46 +02:00
Oliver Brakmann
f8e5217b11
Fix breakage of old Lua api. Fixes #5686 .
2014-06-21 13:04:31 +02:00
Paul Chote
3ed0f75ecc
Merge pull request #5689 from Mailaender/ts-domainindex
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Added missing DomainIndex to Tiberian Sun
2014-06-21 22:57:23 +12:00
Paul Chote
2e605ba0f7
Merge pull request #5683 from Mailaender/autotarget-stance-documentation
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Documented the AutoTarget stances system
2014-06-21 22:51:16 +12:00
Matthias Mailänder
ea4cde0da8
document DomainIndex
2014-06-21 12:37:04 +02:00
Matthias Mailänder
f13c5e20b4
add missing DomainIndex to Tiberian Sun
2014-06-21 12:31:38 +02:00
Matthias Mailänder
46b08273e0
Merge pull request #5680 from pchote/lobby-fixup
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Clean up MapPreviewWidget.
2014-06-21 11:32:38 +02:00
Paul Chote
5760e665d3
Clean up map previews. Fixes #5665 .
2014-06-21 21:15:11 +12:00
Matthias Mailänder
b85aaa7bfa
document the stance system
2014-06-21 08:34:58 +02:00
Paul Chote
5cac1ed066
Merge pull request #5674 from abcdefg30/bleed
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updated drop-zone-battle-of-tikiaki map.yaml
2014-06-21 13:39:51 +12:00
Paul Chote
444380b3cf
Merge pull request #5676 from pavlos256/fix-rng-division-by-zero
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Fix #5675
2014-06-21 12:57:49 +12:00
Pavlos Touboulidis
b9542e0f3f
Fix #5675
2014-06-20 22:54:56 +03:00
abcdefg30
b592063a26
updated drop-zone-battle-of-tikiaki map.yaml
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Replaced 7x "Multi17" (not existing) with "Multi7" and 1x "Multi11" (also not existing) with "Multi1"
2014-06-20 21:00:39 +02:00
Matthias Mailänder
53930fdc81
Merge pull request #5673 from RoosterDragon/solution-config
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Clean up project settings
2014-06-20 20:58:05 +02:00
RoosterDragon
e0d8d8cf80
Clean up project settings.
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- Create single platform config named x86 and have all projects target x86.
- Remove Release config (broken anyway).
- For the Debug config, ensure TRACE and DEBUG constants are set and unsafe code is allowed for all projects (same as the makefile).
- Warn level 4 and optimizations off were removed from the config automatically by VS (it assumes these values by default, and these match the makefile).
- The CrashDialog project can reuse the icon from the Game project as long as the path is set correctly.
- Fix TS project so it builds (I know it's going but its annoying that the project must be unloaded).
2014-06-20 19:29:54 +01:00
Paul Chote
bc92bc1774
Merge pull request #5649 from Mailaender/upnp-polish
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Made the Mono.NAT integration more robust
2014-06-21 01:31:33 +12:00
Paul Chote
57280e3eab
Merge pull request #5660 from Mailaender/document-traits
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Documented some order related traits
2014-06-21 01:27:11 +12:00
Paul Chote
a6cb60e583
Merge pull request #5646 from Mailaender/replay-dropdown-polish
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Polished the Replay Browser dropdowns
2014-06-21 01:23:33 +12:00
Paul Chote
fd78848de2
Merge pull request #5645 from Mailaender/travis-update-wiki
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Added ./update-wiki.sh to Travis CI deployment
2014-06-21 01:20:29 +12:00
Paul Chote
c8c05ea19c
Merge pull request #5451 from Mailaender/csv-dps
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Added CSV rule export to OpenRA.Utility.exe
2014-06-21 01:18:12 +12:00
Paul Chote
f481c04ce6
Merge pull request #5305 from Mailaender/harvester-splatter-resoures
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Added resource splattering to destroyed harvesters
2014-06-21 01:15:22 +12:00
Matthias Mailänder
e607c04cce
let harvester splatter resources when exploding
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closes #2346
2014-06-20 11:11:31 +02:00
Matthias Mailänder
3e627d2eba
rename ore to the more generic name resources everywhere
2014-06-20 11:11:31 +02:00
Matthias Mailänder
30fa8f35d8
Update AttackGarrisoned.cs
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closes #5264
2014-06-20 09:01:51 +02:00
Matthias Mailänder
0e1f98c2a9
Merge pull request #5600 from RoosterDragon/auto-restart
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Offer user quick restart if settings change
2014-06-20 08:56:08 +02:00
Matthias Mailänder
6e97c51530
Merge pull request #5667 from noyanbaykal/bleed
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Fixed #5664
2014-06-20 08:11:26 +02:00
Matthias Mailänder
ef2e02d008
document ScaredyCat
2014-06-19 21:21:16 +02:00
Matthias Mailänder
8ff5d9ef9b
document Guard
2014-06-19 21:21:16 +02:00
Matthias Mailänder
d88fc7c3f2
document CanPowerDown
2014-06-19 21:21:16 +02:00
Matthias Mailänder
cf3f79bf29
document AttackWander
2014-06-19 21:21:16 +02:00
Matthias Mailänder
1c719cb34f
document D2kResourceLayer
2014-06-19 21:21:16 +02:00
Matthias Mailänder
18805779a8
document RejectsOrders
2014-06-19 21:21:14 +02:00
noyanbaykal
54e53a1306
Changed spaces to tabs
2014-06-19 13:20:55 -04:00
noyanbaykal
0ad767a05e
Fixed #5664
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Mission description scrolls to the top whenever a new mission is
selected to avoid out-of-bounds scrollbar
2014-06-19 13:12:12 -04:00
Matthias Mailänder
e8473990ef
Merge pull request #5658 from RoosterDragon/formatting-cleanup
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Remove & sort usings
2014-06-19 08:36:57 +02:00
RoosterDragon
22abf9b4c4
Remove and sort usings.
2014-06-18 21:43:35 +01:00
RoosterDragon
e8111e8ac6
Restart the process rather than reloading a new AppDomain.
2014-06-18 21:36:59 +01:00
RoosterDragon
52b09bdfe8
If changed settings require a restart, offer the user to do it now.
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Add a dialog when closing the settings screen asking the user if they would like to restart the game now in order to apply any settings that are only applied after restarting the game. The game is reloaded in-process by spinning up a new AppDomain in order to reset state.
2014-06-18 21:36:56 +01:00
Matthias Mailänder
6d2f180cd4
Merge pull request #5635 from RoosterDragon/traits
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TraitDictionary cleanup
2014-06-18 11:09:50 +02:00
RoosterDragon
85734defec
Improve trait enumeration speed for All and GetMultiple.
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Use a hand-rolled enumerators to avoid the overhead from compiler generated enumerable blocks. This trades terseness for some minor performance gains.
2014-06-17 22:11:23 +01:00
RoosterDragon
909c5c7037
Some minor cleanup in TraitDictionary and affected callsites.
2014-06-17 22:10:41 +01:00
Paul Chote
50d3929862
Merge pull request #5616 from RoosterDragon/syncreport-simplify
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Rewrite SyncReport for clarity and performance
2014-06-17 22:54:48 +12:00
Matthias Mailänder
3be26e4cda
Merge pull request #5617 from pchote/attack-moveadjacent
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Improve unit-attack movement
2014-06-17 10:03:49 +02:00
Matthias Mailänder
1f7b0ad5d4
time limit the port forwarding if possible
2014-06-16 16:42:06 +02:00
Matthias Mailänder
a8c029f130
check if we really found a UPnP compatible NAT device
2014-06-16 16:35:33 +02:00
Matthias Mailänder
4d2412f4b8
this can't throw
2014-06-16 16:34:44 +02:00
Matthias Mailänder
d25fd654bc
NatUtility.DeviceLost is never fired
2014-06-16 16:33:57 +02:00
Matthias Mailänder
db319f8f0b
this will never happen
2014-06-16 16:33:16 +02:00
Matthias Mailänder
521ca70254
set the git user and email to avoid problems
2014-06-16 10:30:14 +02:00
Matthias Mailänder
83e33b99e8
StyleCop
2014-06-16 10:22:10 +02:00
Matthias Mailänder
88480e0dc2
make it clear that this does not need to match content height
2014-06-16 10:17:30 +02:00
Matthias Mailänder
44ab94f03a
limit replay browser dropdown box height to something sane
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closes #5641
2014-06-16 10:16:54 +02:00
Matthias Mailänder
6928a828e8
pushd and popd is safer here to not confuse Travis
2014-06-16 09:34:17 +02:00
Matthias Mailänder
eb27c9ef9d
run ./update-wiki.sh again after release deployment
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closes #5643
2014-06-16 09:29:17 +02:00
Matthias Mailänder
1d276e4186
add a pure data export for non-spreadsheet applications
2014-06-15 20:13:14 +02:00
Matthias Mailänder
6d2dfabb41
factor in burst delay
2014-06-15 20:12:47 +02:00
Matthias Mailänder
e0ba2046b5
add weapon name
2014-06-15 20:12:24 +02:00
Matthias Mailänder
de005c284c
add armor types and move calculation into spreadsheet
2014-06-15 20:11:41 +02:00
Matthias Mailänder
8249012e4b
export health, cost and damage per section into a CSV file
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closes #3855
2014-06-15 20:10:51 +02:00
Matthias Mailänder
60d973aab4
Merge pull request #5634 from pchote/supportpower-prereqs
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Allow support powers to require tech prerequisites.
2014-06-15 13:10:39 +02:00
Paul Chote
a220182c9e
Remove cruft from RA airfield rules.
2014-06-15 22:51:42 +12:00
Paul Chote
1db1a1b324
Fix a typo in ITechTreeElement.
2014-06-15 22:49:52 +12:00
Paul Chote
2180e1f3f1
Allow support powers to require tech prerequisites.
2014-06-15 22:49:52 +12:00
Paul Chote
afa3fc8143
Simplify MoveAdjacentTo pathfinding.
2014-06-15 22:48:44 +12:00
Paul Chote
2141656460
Only inset range for mobile targets.
2014-06-15 22:48:43 +12:00
Paul Chote
58c3f9ad0c
Use MoveWithinRange for attack activities.
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Fixes #2104 . Fixes #2923 . Fixes #4455 .
2014-06-15 22:48:43 +12:00
Paul Chote
64ab0a77a9
Added MoveWithinRange activity for Mobile units.
2014-06-15 22:48:43 +12:00
Paul Chote
887a515e14
Add MinRange plumbing to attack activities.
2014-06-15 22:48:43 +12:00
Paul Chote
f5a44f3c41
Merge pull request #5633 from ScottNZ/refactor
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Some R# refactoring
2014-06-15 22:33:30 +12:00
ScottNZ
90894aa03e
Use var everywhere
2014-06-15 22:17:34 +12:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
ScottNZ
23f0e00bcc
Now that we're on .NET 4 again, reintroduce optional parameter for RegisterNewSquad
2014-06-15 22:14:40 +12:00
ScottNZ
5e641750aa
Use Any() instead of Count() == 0
2014-06-15 22:14:39 +12:00
ScottNZ
831b9b3ca3
Remove some stray semicolons
2014-06-15 22:14:39 +12:00
ScottNZ
6b85660d7d
Compact lambda expressions in some (not all) places
2014-06-15 22:14:38 +12:00
ScottNZ
375fc1c5f1
Remove redundant constructors
2014-06-15 22:14:38 +12:00
ScottNZ
91bc1acca3
Fixed selectedAuthor in ModBrowserLogic not being the correct value if mod.Author is null
2014-06-15 22:14:37 +12:00
Paul Chote
1169211893
Merge pull request #5579 from Mailaender/frozen-C4
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Fixed C4 target inconsistencies with Fog of War and Husks
2014-06-15 22:01:04 +12:00
Paul Chote
cc3e9b55a8
Merge pull request #5596 from Mailaender/opengl-version
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Fixed crash when OpenGL version parse fails
2014-06-15 21:45:32 +12:00
Paul Chote
91236b2ca0
Merge pull request #5639 from Mailaender/editor-stylecop
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Fixed some minor StyleCop issues
2014-06-15 21:39:29 +12:00
Matthias Mailänder
8f64835898
StyleCop
2014-06-15 10:51:57 +02:00
Matthias Mailänder
0679940c77
Merge pull request #5637 from pchote/ready-blink
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Restore the blinking ready text in TD.
2014-06-14 13:58:49 +02:00
Paul Chote
3ee54fd00a
Restore the blinking ready text in TD.
2014-06-14 22:37:44 +12:00
Matthias Mailänder
88757eccfa
Merge pull request #5517 from deniz1a/blink-ready
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New alternating colors blink option for build palette widget
2014-06-14 12:00:26 +02:00
Matthias Mailänder
dac12839fd
Merge pull request #5630 from pavlos256/map-helpers
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Move map helpers from WorldUtils to Map
2014-06-14 11:49:19 +02:00
Matthias Mailänder
fe0d7ab00e
Merge pull request #5627 from pchote/frozen-cloak-fix
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Invalidate FrozenActors that don’t have any sprites.
2014-06-14 11:41:49 +02:00
Matthias Mailänder
b3a2f81706
Merge pull request #5470 from Kanar/AirfieldRP
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Closes #5592
2014-06-14 11:03:17 +02:00
Matthias Mailänder
1ebfc6bb06
Merge pull request #5631 from pavlos256/dev-iddqd
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Add "/all" dev command
2014-06-14 10:27:58 +02:00
Matthias Mailänder
ee0df9c1cb
make C4 Demolition frozen actor aware
2014-06-14 09:35:38 +02:00
Matthias Mailänder
fa0e4c3d0d
what if there is no vendor info to remove from version string
2014-06-14 08:25:46 +02:00
Matthias Mailänder
2cc1d34078
remove redundant OpenGL version check to avoid NREs
2014-06-14 08:25:46 +02:00
Matthias Mailänder
7b5476aca7
don't crash there yet when OpenGL version parsing fails
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closes #5595
2014-06-14 08:25:26 +02:00
Paul Chote
479feadef3
Merge pull request #5469 from Mailaender/fort-lonestar-lua
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Ported Fort Lonestar to Lua
2014-06-14 17:47:06 +12:00
Matthias Mailänder
525a0c4ff1
port Fort Lonestar to Lua
2014-06-14 07:40:52 +02:00
Matthias Mailänder
b7ca65fb7b
update Lua project files
2014-06-14 07:32:47 +02:00
Matthias Mailänder
473ca13b17
dos2unix
2014-06-14 07:32:47 +02:00
Paul Chote
c58d737400
Merge pull request #5597 from Happy0/mouse_window_focus
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Removing requirement to restart game after applying changes to mouse focus option
2014-06-14 17:30:02 +12:00
Paul Chote
f115dda5df
Merge pull request #5550 from pavlos256/reload-chrome
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Add developer shortcut to reload chrome files
2014-06-14 17:25:18 +12:00
Paul Chote
5e986b3079
Merge pull request #5615 from RoosterDragon/minor-alloc
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Minor allocation tweaks
2014-06-14 12:26:39 +12:00
Pavlos Touboulidis
ee4f3e5642
Always allow cheats on single player games
2014-06-13 17:18:12 +03:00
Pavlos Touboulidis
d22658011b
Add "/all" dev command
2014-06-13 16:26:48 +03:00
Pavlos Touboulidis
3f2425f1d6
StyleCop
2014-06-13 15:55:48 +03:00
Pavlos Touboulidis
86febed0ce
Move ChooseRandomEdgeCell from WorldUtils to Map
2014-06-13 14:31:01 +03:00
Pavlos Touboulidis
060d5326ed
Move FindTilesInCircle from WorldUtils to Map
2014-06-13 14:24:53 +03:00
Pavlos Touboulidis
03b8096807
Move DistanceToMapEdge from WorldUtils to Map
2014-06-13 14:04:36 +03:00
Pavlos Touboulidis
f0c672b70c
Move ChooseRandomCell from WorldUtils to Map
2014-06-13 14:02:51 +03:00
Pavlos Touboulidis
77fb188585
Move ClampToWorld from WorldUtils to Map
2014-06-13 13:59:40 +03:00
Pavlos Touboulidis
c282fa1077
Move GetTerrainIndex/Info from WorldUtils to Map
2014-06-13 13:57:32 +03:00
Paul Chote
0cf2d608e4
Merge pull request #5463 from pavlos256/perf-terrain-movement
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Change terrain type from string based dictionaries to arrays
2014-06-13 21:19:29 +12:00
Paul Chote
96477b7c1a
Invalidate FrozenActors that don’t have any sprites. Fixes #4809 .
2014-06-13 21:07:39 +12:00
Pavlos Touboulidis
db53f8e648
Add developer shortcut to reload chrome files
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Hitting Ctrl+Shift+C will re-initialize the chrome provider,
reloading all chrome files instantly. Useful when changing the
UI.
Note: A new "RootWidget" was created to trap top-level (global)
shortcuts instead of putting everything in Widget.
2014-06-13 11:31:09 +03:00
Pavlos Touboulidis
092352729f
Change terrain type from string based dictionaries to arrays
2014-06-13 11:20:54 +03:00
Paul Chote
ea276d466d
Merge pull request #5621 from chrisforbes/travis-update-before-installing
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Adjust travis config to update package lists before installing dependencies
2014-06-13 10:45:11 +12:00
Chris Forbes
83fc5085e3
Adjust travis config to update package lists before installing dependencies
2014-06-13 10:29:22 +12:00
Gordon Martin
89c9499909
Removing requirement to restart game after applying changes to mouse focus option. The setting now defaults to 'false' as it is likely to be disruptive to players who are used to the usual behaviour in windowed mode.
2014-06-12 22:57:25 +01:00
RoosterDragon
6f5fbeceb1
Use expressions to generate fast member access code rather than using the slower reflection based methods.
2014-06-12 08:32:26 +01:00
RoosterDragon
3e24e89477
Rewrite SyncReport for clarity and performance.
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- Drop the impressive but inscrutable dynamically generated code in favour of some plain old code.
- Cache type information so costly reflection need not be performed each time.
- Only capture values from a sync object into an array rather than a dictionary lookup of both names and values for efficiency.
- Throw if the sync attribute is used on a property that cannot be read or that uses index parameters.
2014-06-12 08:30:27 +01:00
Paul Chote
b8cdb224d1
Merge pull request #5540 from RoosterDragon/begin-frame-cache-viewport
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Avoid redundancy in BeginFrame.
2014-06-12 18:15:47 +12:00
Paul Chote
f6f366c4b3
Merge pull request #5401 from RoosterDragon/nodesdict
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Changed MiniYaml.NodesDict property into a method.
2014-06-12 17:34:59 +12:00
RoosterDragon
b8b8b1e2df
Minor changes to reduce allocation.
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- Cache a predicate in ActorMap.
- Use short circuiting to skip a call to HasTrait in AttackBase.
- In AutoTarget.ScanForTarget, move the check for the scan time above the calculations since we can skip them if it's not time yet.
- In AutoTarget.ChooseTarget, merge four Where calls into one.
2014-06-12 05:32:44 +01:00
Paul Chote
e0c59511fb
Merge pull request #5152 from Mailaender/auto-l10n
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Automated translation string extraction
2014-06-12 10:31:07 +12:00
Chris Forbes
1c5c2b576c
Merge pull request #5601 from RoosterDragon/sheet-perf
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Speed up some loops with Marshal.Copy
2014-06-12 10:07:29 +12:00
Chris Forbes
ecb7b5056c
Merge pull request #5602 from RoosterDragon/perfsample-streamline
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Streamline PerfSample
2014-06-12 10:05:31 +12:00
RoosterDragon
4ce8a4a648
Use Marshal.Copy for faster array copying.
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- Rewrite several methods to use Marshal.Copy to copy data faster and more succinctly compared to doing it manually.
- Rewrite Sheet.AsBitmap(TextureChannel, Palette) with a faster and more self descriptive loop.
2014-06-11 05:02:38 +01:00
RoosterDragon
783fd8eb32
Streamline PerfSample.
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- Avoid memory allocations by making PerfSample a struct, and tracking ticks manually rather than creating a Stopwatch instance.
2014-06-11 03:52:16 +01:00
Paul Chote
e347cdfb32
Merge pull request #5410 from RoosterDragon/IDisposable
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Disposable fixup
2014-06-11 10:55:44 +12:00
RoosterDragon
a2ed4fd5f9
Avoid redundantly setting viewport parameters in BeginFrame.
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- Cache the old resolution, scroll and zoom in BeginFrame, and don't bother updating the viewport parameters again until they change.
- Pass around scroll as an int2 to reduce the number of back-and-forth casts.
2014-06-10 17:06:25 +01:00
Kanar
6fdb9e688a
Adds RallyPoint to Airfield, queues TakeOff
2014-06-10 18:02:04 +02:00
Paul Chote
ccb34adb04
Merge pull request #5503 from RoosterDragon/map-preview-perf
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Faster map preview generation.
2014-06-11 00:05:10 +12:00
RoosterDragon
9dbbc23967
Make map preview generation fast.
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- Change Map.LoadMapTiles and Map.LoadResourceTiles to read the whole stream into memory before processing individual bytes. This removes the cost of significant overhead from repeated calls to ReadUInt8/16.
- Remove significant UI jank caused by the map chooser by not including the placeholder widget. The maps render fast enough that it is no longer worthwhile and it was causing a lot of flushes which were the source of the jank.
- Trigger async generation for all maps when the chooser is loaded. This means in practice all previews will be ready by the time the user begins to scroll the selection. Since generation is fast, there is no issue with scrolling straight to the bottom and having to wait for the backlog to clear.
2014-06-10 11:46:39 +01:00
RoosterDragon
a598a01108
Fixed IDisposable implementation and usage.
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- Implement IDisposable interface correctly, with sealed classes where possible for simplicity.
- Add using statement around undisposed local variables.
2014-06-10 11:23:55 +01:00
deniz1a
1821c52db0
Make "Ready" text alternate between red and white
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Make color of "Ready" text alternate between red and white.
Made the code cleaner.
Whitespace correction.
Whitespace correction again.
Change color from red to green and make it moddable
Use enum for ReadyTextStyle
Use enum for cnc
Made variables public and simplified if statements
fix enum
fix enum and )
ReadyText settings in ra yaml
ReadyText settings in cnc yaml
Move values from code to ra yaml
Move values from code to cnc yaml
revert code changes cnc
revert code changes ra
move around a bit in ra yaml
move around a bit in cnc yaml
Add values to d2k yaml
2014-06-10 12:00:57 +03:00
Matthias Mailänder
8093942913
fix bogus label descriptors
2014-06-10 09:24:35 +02:00
Matthias Mailänder
69d86cfcf2
add automated language string extraction to utility
2014-06-10 09:24:28 +02:00
Matthias Mailänder
c9a49538d6
translatable tooltips
2014-06-10 09:18:46 +02:00
Paul Chote
ee7573d01c
Merge pull request #5484 from RoosterDragon/startup-efficiency
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Improved efficiency of startup methods.
2014-06-10 18:28:25 +12:00
Paul Chote
373529e110
Merge pull request #5505 from pavlos256/map-preview-generation
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Map preview generation
2014-06-10 17:56:21 +12:00
Chris Forbes
00b95f754f
Merge pull request #5593 from RobotCaleb/misc_fixes
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Expanded credits window a bit
2014-06-10 10:39:50 +12:00
Caleb Anderson
3b9f1ed43c
expand credits window a bit to fit the text better.
2014-06-09 16:06:45 -06:00
Caleb Anderson
49def655c9
add sublime text project/workspace to ignore
2014-06-09 16:06:44 -06:00
Matthias Mailänder
9df00ad8f9
Merge pull request #5590 from Happy0/sd2windowgrab
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Closes #4977
2014-06-09 20:29:29 +02:00
Gordon Martin
5eab479c34
Adding SDL2 window grab on loading the game. Made this behaviour configurable in the 'Input' tab of the Settings menu
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Updated settings file for TD to expose the new 'Lock mouse to window' display configuration option
A text label notes that modifying the 'Lock mouse' check box requires a restart
2014-06-09 19:10:05 +01:00
RoosterDragon
e63f330717
Improved efficiency of startup methods.
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- ShpReader will copy the input stream into memory just once rather than for every header.
- ShpReader.CopyImageData switched to use Array.Copy since that uses some unsafe magic for speed.
- In ActorInfo, cache a GetType call and prevent needless materialization in PrerequisitesOf.
- In ObjectCreator, cache type and ctor lookups since these are expensive and often repeated.
- Implement IReadOnlyDictionary<T, U> on Cache<T, U> to provide some supplementary functions.
- In TechTree.GatherOwnedPrerequisites, rearrange a Boolean 'and' expression to evaluate expensive functions later in the chain, and use ContainsKey to speed up name check.
2014-06-09 17:13:01 +01:00
RoosterDragon
2e992a7310
Changed MiniYaml.NodesDict property into a method.
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Method is now called ToDictionary.
- Cached a few invocations into locals which should prevent some redundant evaluation.
- Added ToDictionary overloads that take projection functions for the keys and elements, since several callsites were doing a subsequent Linq.ToDictionary call to get this.
2014-06-09 17:06:42 +01:00
Matthias Mailänder
334a210231
Merge pull request #5564 from Kanar/MinibibsRework
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Adds/reworks some minibibs
2014-06-09 16:54:35 +02:00
Matthias Mailänder
13fad65c19
Merge pull request #5539 from deniz1a/repair-pause
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Closes #5322
2014-06-09 16:24:34 +02:00
Matthias Mailänder
7216688baf
Merge pull request #5567 from ScottNZ/perf
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Refactor AutoTarget scan and GPS interaction
2014-06-09 12:01:05 +02:00
Paul Chote
decdcf44d4
Merge pull request #5504 from RoosterDragon/frozen-fog-lookup-locals
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Cache some dictionary lookups
2014-06-09 17:50:38 +12:00
Paul Chote
d8e5177a36
Merge pull request #5405 from RoosterDragon/min-max
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Added MinBy, MaxBy, etc.
2014-06-09 17:42:01 +12:00
Chris Forbes
033f631f28
Merge pull request #5508 from pavlos256/read-only-list
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Add IReadOnlyList
2014-06-09 17:36:40 +12:00
Paul Chote
1c8a8ca6ff
Merge pull request #5400 from RoosterDragon/equatable
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Implemented IEquatable<T>
2014-06-09 17:32:17 +12:00
Paul Chote
ea9601b128
Merge pull request #5509 from RoosterDragon/stream-exts-fixes
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Fixes to StreamExts.
2014-06-09 17:25:25 +12:00
Chris Forbes
1051728790
Merge pull request #5541 from RoosterDragon/enumerate-armaments-once
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Avoid repeated work in AttackBase.
2014-06-09 17:07:51 +12:00
Matthias Mailänder
799966d376
don't target or demolish oil derrick husks
2014-06-08 11:18:14 +02:00
Matthias Mailänder
a35d84bf5a
don't remove and add a trait at the same time
2014-06-08 11:17:10 +02:00
Matthias Mailänder
80a4f33730
document MoveIntoWorld
2014-06-08 11:12:05 +02:00
Matthias Mailänder
bc103f8ffd
Merge pull request #5577 from pchote/production-fix
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Don’t queue rallypoint move if MoveIntoWorld:false.
2014-06-08 10:38:12 +02:00
Paul Chote
2c5f1de780
Don’t queue rallypoint move if MoveIntoWorld:false. Fixes #5576 .
2014-06-08 11:52:39 +12:00
Paul Chote
9762ef8119
Merge pull request #5573 from Mailaender/replay-hotkeys
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Fixed pixel doubling and health bar hotkeys unavailable in spectator mode
2014-06-07 23:24:02 +12:00
Matthias Mailänder
3a1c41c8ce
move pixel doubling and health bar hotkeys to shared widget
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closes #5572
2014-06-07 12:26:58 +02:00
Paul Chote
f06cbfa5fe
Merge pull request #5571 from Mailaender/invisible-gems
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Fixed single resources being spawned at 0 density
2014-06-07 22:08:46 +12:00
Matthias Mailänder
0dee8208a8
never spawn with density 0 because that is not rendered
2014-06-07 11:56:54 +02:00
Matthias Mailänder
1c92737798
Merge pull request #5570 from pchote/arch-packaging
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Fix arch packaging (attempt two).
2014-06-07 11:02:13 +02:00
Paul Chote
a0723bfec3
Fix pacman installation.
2014-06-07 20:58:08 +12:00
Matthias Mailänder
ffef0e97b6
Merge pull request #5569 from pchote/arch-packaging
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Fix arch packaging.
2014-06-07 10:30:57 +02:00
Paul Chote
c811be1795
Fix arch package building on Travis.
2014-06-07 20:27:38 +12:00
Kanar
bf47543a0a
Adds/reworks some minibibs
2014-06-07 09:24:08 +02:00
ScottNZ
7e6f7c51e1
Refactor AutoTarget scan and GPS interaction, and cache trait lookup for a slight performance boost
2014-06-07 12:01:50 +12:00
RoosterDragon
531e3b7861
Fixes to StreamExts.
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- Almost all calls to Stream.Read were broken. These have been patched to all go through ReadBytes which itself has been fixed to function correctly. The key thing to note is that Stream.Read is very much allowed to return less than the requested number of bytes. If this happens and you're not checking the return result, you'll be working with partially initialized arrays and really bad stuff happens when you do that.
- Call CopyTo rather than copying between streams manually.
- Peek and ReadUInt8 have been changed to avoid a pointless array allocation which is significant overhead for such simple calls.
2014-06-07 00:49:25 +01:00
Paul Chote
5784444720
Merge pull request #5561 from Mailaender/rpm-file-listed-twice
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Fixed rpmbuild warning: File listed twice
2014-06-06 00:50:18 +12:00
Matthias Mailänder
66bc649d75
fix rpmbuild warning: File listed twice
2014-06-05 14:36:37 +02:00
Paul Chote
6d1a46a2fe
Merge pull request #5560 from Mailaender/travis-silence
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Reduced the verbosity of the packaging build
2014-06-06 00:19:38 +12:00
Matthias Mailänder
92e5ea42db
silence NSIS
2014-06-05 14:08:51 +02:00
Matthias Mailänder
8b1b50e9b3
silence zip
2014-06-05 14:08:43 +02:00
Paul Chote
59837f7a8d
Merge pull request #5559 from Mailaender/travis-pedantic-braces
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Fixed not being pedantic enough with curly braces
2014-06-05 23:57:09 +12:00
Matthias Mailänder
645b0f4da7
less verbose rpmbuild output
2014-06-05 13:51:41 +02:00
Matthias Mailänder
71e58fce30
be overly pedantic with ${}
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because bash
2014-06-05 13:47:58 +02:00
Paul Chote
732d2da721
Merge pull request #5558 from Mailaender/travis-fixups
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Fixed RPM deployment on Travis CI
2014-06-05 23:29:30 +12:00
Matthias Mailänder
76da946075
fix /home/travis/rpmbuild/SPECS/openra.spec: No such directory
2014-06-05 13:21:25 +02:00
Matthias Mailänder
354353814e
fix RPM filename
2014-06-05 13:18:07 +02:00
Matthias Mailänder
6e289a549d
deploy on all branches again
2014-06-05 13:02:10 +02:00
Paul Chote
90dbf3b5cd
Merge pull request #5557 from Mailaender/travis-deploy-fixes
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Fixed Linux packaging failing Travis CI deployment
2014-06-05 22:24:18 +12:00
Matthias Mailänder
4b3935b010
enforce bash usage to avoid problems on Ubuntu with dash
2014-06-05 12:20:54 +02:00
Matthias Mailänder
87ddbddf2f
try an absolute path instead
2014-06-05 11:58:01 +02:00
Matthias Mailänder
83f11745f7
remove the wait so that CI can finish
2014-06-05 11:45:25 +02:00
Matthias Mailänder
7c28351ce3
fix /home/travis/rpmbuild/*: No such file or directory
2014-06-05 11:39:23 +02:00
Matthias Mailänder
2ca6bb5102
only install packaging tools before deploying
2014-06-05 11:34:04 +02:00
Matthias Mailänder
bdc50241ac
don't build on bleed and fail because $TRAVIS_TAG is empty
2014-06-05 11:17:10 +02:00
Paul Chote
05aec743d3
Merge pull request #5555 from Mailaender/travis-release-polish
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Tweaked Travis CI deployment
2014-06-05 20:56:47 +12:00
Matthias Mailänder
fd6a769511
special Linux version name scheme
2014-06-05 10:51:09 +02:00
Matthias Mailänder
e6dea1335b
avoid an error when building from clean CI environment
2014-06-05 10:32:56 +02:00
Matthias Mailänder
dd7e92112e
one at a time
2014-06-05 10:27:40 +02:00
Matthias Mailänder
4c38a881b4
don't dump into package.log
2014-06-05 10:19:16 +02:00
Matthias Mailänder
366b49f050
fix directory
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we seem to be already in cd packaging
2014-06-05 10:18:09 +02:00
Paul Chote
e50af4ca67
Merge pull request #5554 from Mailaender/travis-openra-oauth
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Updated the Travis CI OAuth token (again)
2014-06-05 19:49:20 +12:00
Matthias Mailänder
1eea78551b
new OAuth new luck
2014-06-05 09:39:39 +02:00
Paul Chote
963003fddb
Merge pull request #5545 from Mailaender/travis-oauth
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Tried to get Travis deployment under control
2014-06-05 19:06:06 +12:00
Matthias Mailänder
d514344e39
whitelist pkgtest branches
2014-06-05 09:02:53 +02:00
Paul Chote
991e287173
Merge pull request #5548 from bountysource-support/patch-1
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Add Bountysource badge to README
2014-06-05 10:17:40 +12:00
bountysource-support
8e2b9e7cc7
Add Bountysource badge to README
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Because you have some open bounties, we thought you might want to display this badge in your README!
2014-06-04 14:41:20 -07:00
Deniz Ayıkol
5055764e04
Make repair animation pause if player has no money.
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use anim.Paused
removed the using line
2014-06-04 22:15:18 +03:00
Matthias Mailänder
051317b1d9
Merge pull request #5537 from obrakmann/more-lua-crash-fixes
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More lua crash fixes
2014-06-04 11:03:19 +02:00
Matthias Mailänder
4d4be9caf2
update encrypted OAuth
2014-06-04 09:24:41 +02:00
Matthias Mailänder
305412ae3d
pacman does not exist on Ubuntu
2014-06-04 09:24:39 +02:00
RoosterDragon
0027434fbd
Avoid multiple enumerations of armaments in AttackBase.
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- Avoid enumerating the collection more than once in a method as it is not trivial.
2014-06-04 02:17:44 +01:00
Oliver Brakmann
89b25c10d6
Remove now redundant Actor.IsDead checks from mission scripts
2014-06-03 20:20:48 +02:00
Oliver Brakmann
3a2bb75e01
Check team members' health in Team.Do function
2014-06-03 20:19:49 +02:00
Matthias Mailänder
ff8e19e9e2
/usr/bin/openra needs make install-linux-shortcuts
2014-06-03 10:58:04 +02:00
Matthias Mailänder
17753ac6e2
complete the Gentoo dependencies via @cerebrum
2014-06-02 20:01:26 +02:00
Matthias Mailänder
bae893a5d3
fixed syntax errors
2014-06-02 19:54:35 +02:00
Matthias Mailänder
e547b71f20
document Lua 5.1 for Windows
2014-06-02 19:19:03 +02:00
Matthias Mailänder
69fe6f1349
update Debian/Ubuntu and SUSE build dependencies
2014-06-02 19:16:06 +02:00
Matthias Mailänder
da5ec9911a
Slackware 13.37 is way too old for us now
2014-06-02 19:09:33 +02:00
Matthias Mailänder
3dc409fde0
Merge pull request #5532 from obrakmann/random-fixes
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Random fixes
2014-06-02 16:20:43 +02:00
Oliver Brakmann
3586f9ad70
Fix issues in 'intervention' mission
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* Fix an InvalidOperationException due to querying traits on a dead
actor (fixes #5530 )
* remove a gap in the SAM belt that shouldn't be there
2014-06-02 15:30:10 +02:00
Oliver Brakmann
3566abeba4
Remove incriminating evidence from the RA preview image
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Addresses Scott's concern about the wrong explosion type on the sub pen.
2014-06-02 15:30:10 +02:00
Paul Chote
3803efb161
Merge pull request #5523 from Mailaender/dead-repair-indicator
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avoid InvalidOperation and NullReferenceException
2014-06-02 22:36:56 +12:00
Paul Chote
6e921d8436
Merge pull request #5529 from Mailaender/rare-pillbox-nre
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Fixed a rare NullReferenceException in CanUnload
2014-06-02 21:31:53 +12:00
Matthias Mailänder
e66358792e
fix a rare NullReferenceException in CanUnload
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closes #5528
2014-06-02 10:18:09 +02:00
Matthias Mailänder
1700a36286
avoid InvalidOperation and NullReferenceException
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fixes #5522
2014-06-02 09:27:36 +02:00
Matthias Mailänder
4f79ce0459
Merge pull request #5527 from pchote/spy-fix
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Make RenderSprites aware of EffectiveOwner.
2014-06-02 09:22:49 +02:00
Paul Chote
c0d7c7d840
Make RenderSprites aware of EffectiveOwner. Fixes #5526 .
2014-06-02 18:21:06 +12:00
Paul Chote
ca9148c2d5
Merge pull request #5521 from Mailaender/travis-tagged-branches-errr-whatever
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Fixed $TRAVIS_TAG being empty on release branches
2014-06-02 10:29:14 +12:00
Matthias Mailänder
4327169aaf
was useful, but is kinda spammy
2014-06-01 18:20:06 +02:00
Matthias Mailänder
248ba4a4d7
fix the Travis deployment
2014-06-01 16:57:43 +02:00
Paul Chote
366bda5fca
Merge pull request #5519 from Mailaender/travis-deploy-debug
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Try to debug what is going on with $TRAVIS_TAG
2014-06-01 23:26:29 +12:00
Matthias Mailänder
4d8942a79d
try to debug what is going on with $TRAVIS_TAG
2014-06-01 13:23:36 +02:00
Matthias Mailänder
17e6bc1824
Merge pull request #5518 from obrakmann/ra-preview-img
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closes #5333
2014-06-01 13:11:46 +02:00
Oliver Brakmann
4fa2e36af8
New mod chooser preview image for Red Alert
2014-06-01 13:08:57 +02:00
Paul Chote
84c021f861
Merge pull request #5512 from Mailaender/d2k-repair-indicator-offset
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Fixed the Dune 2000 repair indicator offset
2014-06-01 21:52:06 +12:00
Paul Chote
395aa5d29a
Merge pull request #5515 from Mailaender/tolower-invariant
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Fixed Dune 2000 crashing when placing buildings and using strange locale settings in latest playtest
2014-06-01 21:50:01 +12:00
Matthias Mailänder
75e19ca281
use ToLowerInvariant everywhere
2014-06-01 11:24:39 +02:00
Paul Chote
193325fbfa
Merge pull request #5514 from Mailaender/d2k-arrakis-categories
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Recatorized 3 tiles from Rock-Cliff-Sand to Rock-Cliff-Rock
2014-06-01 20:42:08 +12:00
Matthias Mailänder
e69e2b856b
these don't show any sand
2014-06-01 10:12:16 +02:00
Paul Chote
adf8df5303
Merge pull request #5506 from Mailaender/openra.net
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Replaced open-ra.org with openra.net in-game
2014-06-01 19:34:55 +12:00
Matthias Mailänder
9f0c7ea4d1
set repair indicator offset
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fixes #5423
2014-06-01 09:15:18 +02:00
Paul Chote
7d33b353b7
Merge pull request #5511 from Mailaender/d2k-preview
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Updated preview picture for Dune 2000
2014-06-01 19:12:50 +12:00
Paul Chote
104272cee5
Merge pull request #5476 from Mailaender/production-rallypoint-cache
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Moved RallyPoint trait lookup into the constructor of Production
2014-06-01 19:04:58 +12:00
Matthias Mailänder
918fa879b6
update preview for d2k
2014-06-01 08:44:37 +02:00
Paul Chote
6dc83cf325
Merge pull request #5497 from Mailaender/map-rule-status-after-download
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Fixed automatic map upload not refreshing map rule status
2014-06-01 18:29:39 +12:00
Paul Chote
1cc01a3a96
Merge pull request #5460 from Mailaender/system-libraries
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Added support for SDL2 and Lua 5.1 system libraries
2014-06-01 18:14:05 +12:00
Matthias Mailänder
8a008447b3
Merge pull request #5489 from pchote/transport-fix
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Simplify MoveAdjacentTo logic. Fixes #4449
2014-06-01 07:12:36 +02:00
Matthias Mailänder
00662fe391
also do a local rule check after map download
2014-06-01 06:01:41 +02:00
Matthias Mailänder
778f03baea
add the new Lua API to make docs
2014-06-01 05:17:22 +02:00
Matthias Mailänder
e5c746df15
remove OpenRA.TilesetBuilder.exe from Linux packages
2014-06-01 05:16:53 +02:00
Matthias Mailänder
fe859c6fef
rename everything freedesktop.org related install-linux-*
2014-06-01 05:15:30 +02:00
Matthias Mailänder
9e4713dc0a
simplify startup scripts and configurable install directory
2014-06-01 05:10:25 +02:00
Matthias Mailänder
ff5ac155eb
bring back install-shortcuts and add install-startup-scripts
2014-06-01 05:10:25 +02:00
Matthias Mailänder
b85610fcdd
rename libexecdir to libdir
2014-06-01 05:10:25 +02:00
Matthias Mailänder
8e05243097
separate into icons and desktop from install-shortcuts
2014-06-01 05:10:25 +02:00
Matthias Mailänder
7c6cba889f
strip unused dll map entries
2014-06-01 05:10:25 +02:00
Matthias Mailänder
77ed2ca331
add support for Debian multiarch
2014-06-01 05:10:25 +02:00
Matthias Mailänder
25933b012e
add a hard-coded bundled library dllmap config to osx
2014-06-01 05:10:24 +02:00
Matthias Mailänder
3e53e84c1a
abort earlier and harden against syntax errors
2014-06-01 05:10:24 +02:00
Matthias Mailänder
14429f6c11
be more verbose about success and handle failure with an error
2014-06-01 05:10:24 +02:00
Matthias Mailänder
dedafd1c22
also search /usr/local/lib and /opt/lib
2014-06-01 05:10:24 +02:00
Matthias Mailänder
99f6fce526
ralint is core and crashdialog (winform) tools
2014-06-01 05:10:24 +02:00
Matthias Mailänder
6c762f9c55
separate make dependencies into CLI and bundled native ones
2014-06-01 05:10:24 +02:00
Matthias Mailänder
6dfd89ce0d
add configure script to workaround library naming differences
2014-06-01 05:10:24 +02:00
Paul Chote
883837a83c
Merge pull request #5498 from Mailaender/invalid-map-key-download
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Fixed KeyNotFoundException in ServerBrowser
2014-06-01 14:05:08 +12:00
Paul Chote
40eff95a10
Simplify MoveAdjacentTo logic. Fixes #5445 .
2014-06-01 10:58:44 +12:00
Pavlos Touboulidis
7d352fdad1
MapCache performance improvements
2014-05-31 23:49:04 +03:00
RoosterDragon
f180f44542
Cache some dictionary lookups in FrozenUnderFog.Tick.
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Since FrozenUnderFog.Tick gets called a lot, these dictionary lookups were actually getting repeated a fair amount. Avoiding the repeated work is a minor performance improvement.
2014-05-31 18:29:31 +01:00
Pavlos Touboulidis
e083b392ba
Add IReadOnlyList
2014-05-31 18:37:03 +03:00
Matthias Mailänder
5b86a8a6a8
open-ra.org → openra.net
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closes #5500
2014-05-31 17:14:33 +02:00
Pavlos Touboulidis
441d602a6d
Fix thread synchronization problem with Sheet.dirty
2014-05-31 17:26:24 +03:00
Matthias Mailänder
a900f24466
calculate exitLocation before FrameEndTask
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and add more null and dead checks to be safe
2014-05-31 16:11:50 +02:00
Matthias Mailänder
61d576ec6e
harden map search preview against invalid data
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fixes #5492
2014-05-31 15:19:22 +02:00
Matthias Mailänder
bb57ccd5bb
update MapRuleStatus after download
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fixes #5479
2014-05-31 13:14:53 +02:00
Matthias Mailänder
266240a3c1
Merge pull request #5502 from pchote/support-beacons
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Support beacon polish fixes.
2014-05-31 10:35:48 +02:00
Paul Chote
e1501d5b7c
Add clock overlay to support power beacons.
2014-05-31 18:41:02 +12:00
Paul Chote
91126b9c48
Move support power beacons into Airstrike/Nuke.
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This allows each instance to close over the individual beacons. Fixes #5455 .
2014-05-31 17:10:46 +12:00
Paul Chote
67f1207ef5
Merge pull request #5408 from RoosterDragon/perftimer-tick
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Changed logging in DoTimed/RunActivity to create less overhead
2014-05-31 16:55:47 +12:00
Phrohdoh
4ef82f2863
Merge pull request #5488 from aaroncampf/bleed
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Fixing issue #5308
2014-05-29 20:35:46 -05:00
Aaron Campf
6223b0f97d
Fixing issue #5308
2014-05-29 18:16:34 -07:00
Matthias Mailänder
922c935d1a
Merge pull request #5483 from obrakmann/some-map
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Add a lua-powered single-player mission
2014-05-29 13:55:56 +02:00
Oliver Brakmann
e9e32b703e
Add single-player mission 'Intervention'
2014-05-29 11:51:48 +02:00
Phrohdoh
8be4f02847
Merge pull request #5480 from Mailaender/d2k-concrete-color
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Fixed concrete having the same radar color as sand.
2014-05-28 15:03:03 -05:00
RoosterDragon
d1b3d77662
Changed logging in DoTimed/RunActivity to create less overhead.
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- Refactored PerfTimer to use less memory.
- Avoid using the PerfTimer in highly called methods DoTimed and RunActivity, instead tracking long ticks manually to reduce overhead and avoid memory allocations.
- Added some helper methods in PerfTimer to output information when a tick takes too long.
- Changed PerfTimer logging to output the time at the start of the line, and no longer truncate output per line.
- Settings.LongTickThreshold changed from TimeSpan to float and renamed to LongTickThresholdMs.
2014-05-28 16:38:05 +01:00
Matthias Mailänder
446884fec2
Merge pull request #5481 from Generalcamo/patch-8
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Small Correction to one of the music names.
2014-05-28 16:18:48 +02:00
Cody Brittain
9a789a1e76
Small Correction to one of the music names.
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Taken from Frank Klepacki's Website
2014-05-28 09:38:52 -04:00
Matthias Mailänder
4adaf9fa2d
give concrete a color that is distinguishing from sand
2014-05-28 14:03:19 +02:00
Matthias Mailänder
c1f8a8e315
move RallyPoint lookup into a Lazy
2014-05-28 10:51:53 +02:00
Paul Chote
7eb2244f4b
Merge pull request #5412 from RoosterDragon/formatting
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Formatting
2014-05-28 12:09:47 +12:00
Paul Chote
ae7ab8f9e0
Merge pull request #5449 from Mailaender/nsis-lua-outpath-breakage
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Fixed the OpenRA.Game.exe start menu link
2014-05-28 11:45:27 +12:00
Paul Chote
409e3a5ffc
Merge pull request #5456 from Mailaender/travis-next-master
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Adjustments to Travis CI
2014-05-28 11:32:41 +12:00
Paul Chote
59292e5b88
Merge pull request #5461 from Mailaender/sle-libraries
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Replaced libraries with SUSE Linux Enterprise 11 SP3 binaries
2014-05-28 11:32:06 +12:00
Matthias Mailänder
4c50757b18
catch trait lookup in constructor
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closes #5472
2014-05-27 17:17:02 +02:00
RoosterDragon
0c8bdff5be
Formatting fixes.
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Spaces to tabs, indents, etc.
2014-05-26 18:10:59 +01:00
obrakmann
d6fe3c5fc3
Merge pull request #5447 from Mailaender/pickany-snow
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Fixed broken random tiles in map editor for RA snow tileset
2014-05-26 17:03:34 +02:00
Matthias Mailänder
af9e85b18a
Merge pull request #5462 from obrakmann/gdi04
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Add remaining alternative gdi04 missions
2014-05-26 16:18:31 +02:00
Matthias Mailänder
baca227940
replace libraries with SUSE Linux Enterprise 11 SP3 binaries
2014-05-26 12:33:14 +02:00
Matthias Mailänder
87c506f241
Merge pull request #5420 from NukemBro/bleed
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New Maps
2014-05-26 08:23:04 +02:00
Matthias Mailänder
1d2bde3a01
Merge pull request #5453 from Kanar/AirStopVoices
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Small Polish: Adds voices for aircraft's stop-orders
2014-05-26 07:59:01 +02:00
Matthias Mailänder
b304f4754c
we don't support SDL 1.2 anymore
2014-05-26 07:50:12 +02:00
Matthias Mailänder
f6657b3049
also watch master and next for deployment
2014-05-26 07:49:54 +02:00
Kanar
b6a758494b
Small Polish: Adds voices for aircraft's stop-orders
2014-05-26 03:28:51 +02:00
Matthias Mailänder
3cc8c31d36
remove tile templates for non-existing sprites
2014-05-25 21:36:41 +02:00
Matthias Mailänder
76b7b3b18e
add unused sprites to rv05 tile
2014-05-25 21:36:14 +02:00
Matthias Mailänder
1926588349
unbreak the OpenRA.Game.exe start menu link
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fixes #5448
2014-05-25 17:39:04 +02:00
Matthias Mailänder
a585ce5f17
fix broken random tiles in map editor for RA snow tileset
2014-05-25 15:59:36 +02:00
Matthias Mailänder
4d933481ce
Merge pull request #5444 from ScottNZ/bleed
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Closes #5439
2014-05-25 14:10:57 +02:00
ScottNZ
40e9fb93d6
Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows ( de7a837d94, #5403 ).
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VS will also generate a warning if it tries to source an icon from somewhere not in the project directory, so added it to the CrashDialog folder.
2014-05-26 00:07:30 +12:00
Paul Chote
a7aa5bebe5
Merge pull request #5429 from psydev/map
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fixed a tib tree in Rogue States + polish
2014-05-25 23:38:04 +12:00
Paul Chote
cde015ec4d
Merge pull request #5442 from Mailaender/frozen-actor-regression
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Fixed frozen actors not visible under fog
2014-05-25 23:33:13 +12:00
Matthias Mailänder
fd185a5ca0
Merge pull request #5441 from ScottNZ/news
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Closes #5438
2014-05-25 09:14:06 +02:00
Matthias Mailänder
683edd2c37
fix frozen actors not visible under fog
2014-05-25 09:07:25 +02:00
ScottNZ
157a42a3d5
Revert "Move cnc perf graph out of the way of the news button"
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This reverts commit 8fc3870656 .
2014-05-25 15:13:05 +12:00
Grant H.
0f49b402ef
Map fixes
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-Fixed/balanced "Man to Man" 1v1 map.
-Made minor alterations to "Singles" 1v1 map.
2014-05-24 21:30:58 -05:00
Chris Forbes
5eb61dbdd2
Merge pull request #5411 from RoosterDragon/general-clean
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General Cleanup
2014-05-25 11:03:03 +12:00
Chris Forbes
51b70777bd
Merge pull request #5432 from Mailaender/replay-filter-nre
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Fixed NullReferenceException when there are no replays
2014-05-25 10:56:02 +12:00
Chris Forbes
2d90032ce9
Merge pull request #5404 from RoosterDragon/remove-as-hashset
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Changed removeActorPosition field in ActorMap into a set.
2014-05-25 10:53:19 +12:00
Chris Forbes
f7c91a9932
Merge pull request #5433 from RoosterDragon/main-loop-alloc
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Reduce memory allocations in the main loop.
2014-05-25 10:38:27 +12:00
Matthias Mailänder
7cb8d0fef0
Merge pull request #5435 from reaperrr/ra-polish
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Fixed RA camo pillbox desert art and aircraft selection boxes
2014-05-24 21:25:46 +02:00
reaperrr
0c109ed3ea
Tweaks aircraft selection box bounds.
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Closes #5208 .
2014-05-24 20:45:37 +02:00
reaperrr
b3aaa6b1f1
Fixes camo box desert art.
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Removes swimming pixel effect and bogus remap pixels. Closes #4796 .
2014-05-24 20:44:24 +02:00
Matthias Mailänder
f83e27ae9a
Merge pull request #5403 from RoosterDragon/solution-config
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Unify settings for solution and project setups.
2014-05-24 17:13:43 +02:00
Matthias Mailänder
ca0fe59c41
make sure replays is always initialized
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fixes #5431
2014-05-24 17:10:13 +02:00
Oliver Brakmann
d6f3d1035e
Add port of scg04wb mission
2014-05-24 14:35:45 +02:00
Oliver Brakmann
668e5318fb
Add port of scg04wa mission
2014-05-24 14:35:44 +02:00
Matthias Mailänder
5a3e333570
Merge pull request #5426 from pchote/replayfix
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Save the replay metadata block when quitting.
2014-05-24 13:55:24 +02:00
Matthias Mailänder
2b555623fb
Merge pull request #5425 from pchote/pingfix
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Separate ping lifetime from beacons.
2014-05-24 13:51:08 +02:00
Matthias Mailänder
b33dbe2f7c
Merge pull request #5396 from reaperrr/ts-update
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TS mod fixes and additions
2014-05-24 13:36:17 +02:00
Paul Chote
910db14ee8
Save the replay metadata block when quitting.
2014-05-24 23:13:19 +12:00
Psydev
81c72e622d
fixed a tib tree in Rogue States + polish
2014-05-24 04:12:46 -07:00
reaperrr
e1b78bc728
Tweaks Mammoth Mk.2 firing offsets
2014-05-24 13:12:32 +02:00
reaperrr
4aafd4ecf4
Adds TODO comments to GDI placeholder defenses
2014-05-24 13:12:31 +02:00
reaperrr
ee77be25d6
adds disabled voxel sequences for various unused voxels for possible use later on
2014-05-24 13:12:31 +02:00
reaperrr
37f831ca9c
Adds defenses and advanced Nod power plant, fixes GDI radar dish animation
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Additionally tweaks offsets for deployed artillery and tick tank.
2014-05-24 13:12:30 +02:00
Paul Chote
cb13335b8d
Separate ping lifetime from beacons. Fixes #5424 .
2014-05-24 23:05:22 +12:00
Paul Chote
f5badcfc98
Merge pull request #5415 from pavlos256/replayrecorder-disposing-crash
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Fix #5414
2014-05-24 20:55:38 +12:00
Matthias Mailänder
5826c41741
Merge pull request #5422 from pchote/but-I-do-have-shroud
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Avoid a loop closure issue that caused incorrect sequence lookups.
2014-05-24 10:48:14 +02:00
Paul Chote
51c5797a42
Avoid a loop closure issue that caused incorrect sequence lookups.
2014-05-24 20:32:42 +12:00
Matthias Mailänder
aed5c0d4ce
Merge pull request #5419 from pchote/news
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Ingame news tweaks
2014-05-24 10:19:20 +02:00
Paul Chote
59993653aa
Point news url at the website.
2014-05-24 20:08:48 +12:00
Paul Chote
932765d0c4
Adjust news dialog layout.
2014-05-24 20:08:48 +12:00
Grant H.
260966649f
New Maps
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-Added Updated/Balanced version of Doubles
-Added "Singles," 1v1 version of Doubles
-Added "Synergy," 3v3 Ground, Naval, and Air
2014-05-24 01:17:46 -05:00
Paul Chote
ccd9797caf
Fix TD spawn dialog dropdown background.
2014-05-24 18:06:40 +12:00
Matthias Mailänder
cb1a222fd5
Merge pull request #5418 from pchote/bullet-contrails
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Remove contrails from AA Gun and Sniper.
2014-05-24 06:52:41 +02:00
Paul Chote
6cdd89a2e6
Remove contrails from AA Gun and Sniper. Fixes #5417 .
2014-05-24 16:34:58 +12:00
Paul Chote
83f742c679
Merge pull request #5399 from Squiggles211/spawn_choices
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Fixes #5394 Spawnpoint dropdown count
2014-05-24 16:13:31 +12:00
Paul Chote
0c44ae0265
Merge pull request #5413 from psydev/patch-1
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Reduce Grenadier dmg vs. heavy from 50% -> 35%
2014-05-24 16:10:57 +12:00
RoosterDragon
e07c9fc791
Deduplicate OpenRA.ico.
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Use a path with backslashes to satisfy VS2012.
2014-05-23 21:22:06 +01:00
Matthias Mailänder
9ff1a317fd
Merge pull request #5402 from RoosterDragon/traitdictionary-contains
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Fixed TraitDictionary.Contains to use Any() rather than Count() != 0.
2014-05-23 19:43:48 +02:00
Matthias Mailänder
dea15a0ffe
Merge pull request #5407 from psydev/maps
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Maps: 1 new map, 2 map updates
2014-05-23 19:30:41 +02:00
Pavlos Touboulidis
5a286ef15e
Fix #5414
2014-05-23 19:08:45 +03:00
RoosterDragon
b733465f33
General uncontroversial cleanup:
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- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
psydev
6c46f9d198
Reduce Grenadier dmg vs. heavy from 50% -> 35%
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Grenadier is a wee bit too powerful vs. everything.
This will keep its value vs. heavy armor still very high, but not OP like it is for the cost.
(Grenadier will still have highest DPS vs. heavy as a function of cost, after this nerf).
2014-05-23 07:20:41 -07:00
RoosterDragon
a0db80cb6a
Changes to reduce allocations in the main loop.
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Targeted some methods that generated allocated a lot of memory in the main game loop:
- Actor.Render - Changed LINQ calls into equivalent loops. No allocation for delegates.
- Animation.Render - Returned an array rather than a yield expression. The array uses less memory than the complier generated enumerable.
- FrozenActor and FrozenUnderFog - Materialize the footprint into an array: The enumerable is not-trivial to evaluate is and evaluated many times inside the Tick function. The memory needed is minimal. Changed LINQ into equivalent loops to prevent delegate allocation. Should result in overall much faster calls.
- Widget.GetEventBounds - Changed LINQ calls into equivalent loops.
- MobileInfo.CanEnterCell - Changed LINQ calls into equivalent loops. Don't materialize list of blocking actors every time, instead enumerate them and only when they need to be checked.
- FrozenUnderFog.TickRender - Generate the renderables lazily and also remove a no-op Select call.
2014-05-23 14:48:11 +01:00
Psydev
11a3b3d4fc
minor: removed "C&C" from the title of Haos Ridges
2014-05-23 06:14:12 -07:00
Psydev
fd0287cec0
improved "Deterring Democracy". Better tib.
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Changed layout of tiberium, especially blue tib.
Removed hospitals.
2014-05-23 06:12:09 -07:00
RoosterDragon
b1d5f4edd9
Also implemented on the Bits<T> struct.
2014-05-23 13:53:56 +01:00
Psydev
13483f797a
new map: "Profit Over People" (1vs1)
2014-05-23 05:23:57 -07:00
Psydev
15e7b098d1
re-add 8-player version of HoS, with "8P" title
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Includes same minor aesthetic fixes as 4P version.
2014-05-23 05:22:28 -07:00
Psydev
5c38fcee27
fix + replace Hegemony or Survival with 4p version
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There were a few leftover minor aesthetic issues with the map which I
quickly fixed.
I decided that not many people would play the 8P version of this map, so I
made the 4P version the one included. It's actually fun.
2014-05-23 05:20:56 -07:00
reaperrr
467d1b6137
Adds Scorch and Crater marks to world, adds Heavy start unit support for testing purposes
2014-05-23 13:39:51 +02:00
reaperrr
06fc2a31d6
Fixes offsets, adds muzzles and Turret ROT values for several vehicles.
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Adds cloak sound to stealth tank.
2014-05-23 13:39:50 +02:00
reaperrr
21625f5650
Fixes bounds, offsets, FireDelays and weapons for some infantry
2014-05-23 13:39:50 +02:00
reaperrr
425d02e86b
Adds several previously missing weapons, resets Versus values to original TS values
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Fixes flameall.shp to cover 8 directions instead of only 4
2014-05-23 13:39:49 +02:00
RoosterDragon
2bd8778c55
Changed removeActorPosition field in ActorMap into a set.
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This is because it's purpose is to be queried via Contains when actors needed to be removed.
2014-05-23 08:30:45 +01:00
RoosterDragon
da6b5c1ce4
Fixed TraitDictionary.Contains to use Any() rather than Count() != 0.
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This means it can bail early if a match is found.
2014-05-23 08:25:47 +01:00
RoosterDragon
0ea3509ee4
Added MinBy, MaxBy, MinByOrDefault and MaxByOrDefault methods and replaced calls of the style OrderBy[Descending]().First[OrDefault]() which is not as performant.
2014-05-23 08:23:42 +01:00
RoosterDragon
de7a837d94
Unify settings for solution and project setups.
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Create a single solution platform named x86.
Ensure both Debug and Release configs build to the root for all projects.
Ensure all Release configs generate pdbs.
2014-05-23 08:16:09 +01:00
Squiggles211
7e2599c898
Fixes #5394 Spawnpoint dropdown count
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Fixes where the spawn point dropdown would show the same number of spawn
points as the number of players rather than the actual number of
available spawn points.
2014-05-23 02:14:16 -05:00
RoosterDragon
67594b844a
Implemented IEquatable<T> to speed up equality comparisons.
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Actor, CPos, CVec, WAngle, WPos, WRange, WRot and WVec structs now implement IEquatable<T> which means unboxing/casting costs can be eliminated.
Also simplified the ToString method by concatenating components directly rather than using a format string since the overhead is a bit high for simple cases like this.
2014-05-23 08:04:43 +01:00
Paul Chote
db08357e36
Merge pull request #5215 from pavlos256/replay-meta
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Replay meta
2014-05-23 11:30:12 +12:00
reaperrr
9d5228d141
Set Tick value for various TS infantry sequences to 80
2014-05-22 22:27:55 +02:00
reaperrr
887ec938cc
adds muzzle sequences for vehicles
2014-05-22 22:27:54 +02:00
reaperrr
dc143d0967
Adds sequences for flameall, scorch and crater marks, and smoke placeholder
2014-05-22 22:27:53 +02:00
reaperrr
3fcd77eb41
Adds various crate effect sequences, removes levelup ra backfall.
2014-05-22 21:50:05 +02:00
reaperrr
077efb5884
Fixes two music track titles
2014-05-22 21:46:11 +02:00
reaperrr
e4b37c1b5d
Reduce speed penalty for vehicles on certain terrain types.
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The old one were a bit harsh.
2014-05-22 21:36:24 +02:00
reaperrr
a5eb398840
Merge pull request #5379 from Mailaender/alpha-lamb
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Added the Tiberian Sun light post
2014-05-22 21:20:48 +02:00
Pavlos Touboulidis
b8bbd55598
Misc changes
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* Use Pair instead of KeyValuePair
* double -> var
* Butcher XML comments
* Change WinState default to Undefined and use it instead of the new GameOutcome
* Other changes
2014-05-22 21:57:07 +03:00
Pavlos Touboulidis
fe1eb1f3e0
Use the stream extensions instead of the BinaryReader/Writer
2014-05-22 21:54:15 +03:00
Pavlos Touboulidis
39cc4cc014
Use "debug" channel to report loading exceptions
2014-05-22 21:54:15 +03:00
Pavlos Touboulidis
38a5e326f6
Fix crash when trying to read empty replay files
...
It was crashing because it tried to seek 8 bytes before the end
of a file that was empty (zero length).
I also added a few more checks and another try/catch to prevent
any more crashes related to damaged files.
2014-05-22 21:54:15 +03:00
Pavlos Touboulidis
f4c52eefae
Change date labels
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Change "Last Week" to "Last 7 days" and "Last Month" to "Last 30 days".
Also added a "Last 14 days" option.
2014-05-22 21:54:15 +03:00
Pavlos Touboulidis
de0a5ebd43
Improve replay metadata and the replay browser
...
List of changes:
* Better and more filters with new layout, for both mods.
* Rename/Delete/Detele all functionality.
* Simplified ReplayMetadata class considerably by introducing a new
GameInformation data object. The new GameInformation class contains
more information than previously available so the new solution is not
compatible with old replays, meaning it can't read old replays.
* Better and cleaner game information gathering in order to be written
at the end of the replay file.
* Revert changes to ReplayConnection, no longer necessary.
* Better exception message on missing sprites and fonts.
* New "SpawnOccupant" class that holds all the information needed by the
MapPreviewWidget to visualize a spawn point. It was using Session.Client
before and it was necessary to separate it to be able to show information
not available at lobby time.
* Fix keyboard focus UI bug when closing a window would not remove focus.
2014-05-22 21:54:14 +03:00
Pavlos Touboulidis
042910bd5e
New common dialog: TextInputPrompt to get a string from the user
...
For both ra and cnc
2014-05-22 21:54:14 +03:00
Pavlos Touboulidis
713141cf4d
Support for input validation on TextFieldWidgets
...
See OnTextEdited(), IsValid(), TextColorInvalid (with the default in metrics.yaml).
2014-05-22 21:54:14 +03:00
Pavlos Touboulidis
ce8c42b552
Style & nit fixes
2014-05-22 21:54:14 +03:00
Pavlos Touboulidis
a80c4f086a
Add filters to the replay browser dialog
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This closes issue #2152 . The filters added are:
* Game type (singleplayer / multiplayer)
* Date
* Duration
* Outcome
* Player name
Other changes:
* Added a 'CollapseHiddenChildren' option to the ScrollPanelWidget to
make hidden children take up no space.
* Removed the extension (.rep) from the replay filenames in the
replay browser.
2014-05-22 21:54:14 +03:00
Pavlos Touboulidis
98a05b61b3
Add metadata block to replays
...
The replay files are just streams all network communication so to
get any info out of them it is necessary to play back the stream
until the wanted information is reached.
This introduces a new metadata block placed at the end of the
replay files and logic to read the new block, or fall back to
playing back the stream for older files.
The replay browser is also updated to use the metadata information
instead of reading the replay stream directly.
2014-05-22 21:54:14 +03:00
Matthias Mailänder
20a441a1f4
add the Tiberian Sun light post
2014-05-22 14:59:43 +02:00
Paul Chote
4454c0c2f8
Merge pull request #5372 from Mailaender/desert-tree-exclude
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Fixed temperat trees showing up in the Tiberian Dawn DESERT tileset
2014-05-23 00:57:27 +12:00
Paul Chote
d252d1cf18
Merge pull request #5366 from Mailaender/rpmlint-duplicates
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Removed duplicates identified by RPMlint
2014-05-23 00:56:01 +12:00
Matthias Mailänder
4eaeff8ccb
Merge pull request #5393 from pchote/palettehax
...
Support per-animation palettes in RenderSprites.
2014-05-22 14:54:39 +02:00
Paul Chote
892f3c834c
Merge pull request #5365 from Mailaender/tools-shortcuts
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Separated tools and /usr/bin shortcuts
2014-05-23 00:53:42 +12:00
Paul Chote
ab1ce4554d
Fix star port and repair depot lights.
2014-05-23 00:37:21 +12:00
Paul Chote
8e18e34a8b
Fix D2K construction yard overlays.
2014-05-23 00:37:20 +12:00
Paul Chote
46a7c9c469
Add custom palette support to With*Overlay.
2014-05-23 00:37:20 +12:00
Paul Chote
900f5bffb5
Change Bib to use RenderSprites.
2014-05-23 00:37:20 +12:00
Paul Chote
4c92c5da99
Support per-animation palettes.
2014-05-23 00:37:20 +12:00
Paul Chote
15f63fb5ea
RenderSprites.anims is finally private.
...
Followup to #3348 .
2014-05-23 00:37:20 +12:00
Paul Chote
4aa7376994
Add wrappers for RenderSprites anims dictionary.
2014-05-22 23:35:10 +12:00
Paul Chote
475aa93271
Merge pull request #5373 from Mailaender/repair-overlay
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Added the Dune 2000 repair depot active overlay
2014-05-22 23:29:53 +12:00
Paul Chote
2b5667d5b0
Merge pull request #5376 from Mailaender/airdrop-overlay
...
Added the Dune 2000 starport lights
2014-05-22 23:27:32 +12:00
Matthias Mailänder
ecf199560a
Merge pull request #5392 from reaperrr/levelup-palette
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Adds separate LevelUpPalette to GainsExperience
2014-05-22 13:19:14 +02:00
reaperrr
61edd6bc89
Adds separate LevelUpPalette to GainsExperience.
...
Needed for TS mod, as TS veteran crate effect anim uses a different palette than the rank chevrons.
2014-05-22 13:01:35 +02:00
Matthias Mailänder
e80eb7e0ee
Merge pull request #5353 from pchote/map-validation
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Disable maps with invalid rules
2014-05-22 09:55:06 +02:00
Matthias Mailänder
6081a4f16b
Merge pull request #5390 from Squiggles211/hpad_reserved
...
Fixes #4955 aircraft reservation crash
2014-05-22 09:50:08 +02:00
Matthias Mailänder
7fad385d8c
Merge pull request #5381 from Squiggles211/bridge_targeting
...
Lower BridgeHut Selectable Priority
2014-05-22 09:09:59 +02:00
Squiggles211
0e4b1d28aa
Fixes #4955 aircraft reservation crash
...
Fixes the specific cause of the crash reported in #4955 with HeliReturn
and adds an UnReserve call while attempting to reserve spawn building in
Aircraft.cs
2014-05-22 01:38:08 -05:00
Paul Chote
a040abd539
Merge pull request #5389 from pavlos256/preload-sequences
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Preload sequences
2014-05-22 17:45:38 +12:00
Pavlos Touboulidis
531338a955
Preload sequences and fix #5382
2014-05-22 03:45:28 +03:00
Pavlos Touboulidis
df0d1360dd
Give PerfTimer the ability to write only slow operations to the log
...
This is useful to ignore fast operations that just spam the log.
The class had to be reworked because it couldn't properly handle cases
where all of a node's children where below the threshold.
Also changed DoTimed() and RunActivity() to use PerfTimer.
2014-05-22 03:40:36 +03:00
Paul Chote
df7e82ee96
Merge pull request #5388 from reaperrr/shp-fixes
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Various RA/TD mod shp fixes
2014-05-22 11:09:00 +12:00
reaperrr
a8cf41dba3
Compressed/re-compressed cnc mod shps.
2014-05-21 22:35:03 +02:00
reaperrr
40baf8e450
Compressed some more uncompressed shps in ra bits folder.
2014-05-21 21:51:50 +02:00
reaperrr
e01596034b
Minor shp fixes.
...
Removed green pixels from mine.int, fixed a few non-remapable red pixels on afldidle.shp.
2014-05-21 21:50:34 +02:00
Matthias Mailänder
ad2ee2e75f
Merge pull request #5385 from reaperrr/sniper-fix
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Replaces uncompressed sniper.shp with a XCC-Mixer-compressed version
2014-05-21 19:50:48 +02:00
Matthias Mailänder
daa58e150b
Merge pull request #5367 from psydev/mapfix
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Updated 2 of psydev's recent TD maps -- minor fixes
2014-05-21 19:27:36 +02:00
reaperrr
ada6df279b
Replaces uncompressed sniper.shp with a XCC-Mixer-compressed version.
2014-05-21 18:26:56 +02:00
Psydev
ab7a3bd986
updated pirates & emperors - no TEMPERAT trees
...
All trees are from the original C&C Desert tileset. Made a few tiny
changes to layout as a result.
The dense tree/cactus/rock areas near the bases have been thinned out
slightly.
2014-05-21 03:55:35 -07:00
Squiggles211
099d2a5400
Lower BridgeHut Selectable Priority
...
Fixes #4738 where player was unable unable to attack units/buildings that
are next to or on a bridge.
2014-05-21 00:40:48 -05:00
Chris Forbes
65c990c274
Merge pull request #5380 from pavlos256/strategic-replay-crash
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Fix strategic map replay exception
2014-05-21 16:32:10 +12:00
Pavlos Touboulidis
b38542643d
Fix strategic map replay exception
2014-05-21 00:57:21 +03:00
Matthias Mailänder
d80edcd4e8
add Tiberian Sun repair depot
2014-05-20 20:52:47 +02:00
Matthias Mailänder
5274776d55
add the Dune 2000 repair depot active overlay
2014-05-20 11:48:52 +02:00
Matthias Mailänder
ddb0d70fd2
add the starport active animation
2014-05-20 11:41:41 +02:00
Matthias Mailänder
d4a64386c3
exclude temperat trees in the desert tileset
2014-05-20 08:36:03 +02:00
Matthias Mailänder
4dda29a138
removed duplicates identified by rpmlint
2014-05-20 07:18:47 +02:00
Paul Chote
f1d144bfe8
Merge pull request #5370 from pavlos256/lua-dispose-crash
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Possible fix for lua crash #5269
2014-05-20 12:38:40 +12:00
Paul Chote
72095c7fef
Merge pull request #5280 from WolfGaming/techleveltraits
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TechTreeTrait system has been made
2014-05-20 12:35:26 +12:00
Paul Chote
791d4c9e9e
Merge pull request #5342 from ScottNZ/winmake
...
Use MSBuild to improve make.ps1's clean function
2014-05-20 12:19:44 +12:00
Paul Chote
7cc78c1dcd
Merge pull request #5345 from Squiggles211/ammo_reload_timing
...
Fixes inconsistency in reload times for Cnc Aircraft
2014-05-20 12:04:11 +12:00
Paul Chote
32373e84c8
Merge pull request #5346 from reaperrr/heli-watercrash
...
Changed Combat WaterExplosion check to trigger below 0 as well
2014-05-20 11:51:15 +12:00
Paul Chote
66398d85f7
Merge pull request #5339 from Mailaender/tesla-instant-kill-hack-removal
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Removed TeslaInstantKills
2014-05-20 11:49:07 +12:00
Pavlos Touboulidis
a8b2187d93
Possible fix for lua crash #5269
...
Check if this instance has been disposed and don't call 'tick'
if it has.
Also remove the finalizer that was broken and wrong anyway.
'runtime' would never become null because it's readonly and
managed resources are freed automatically or may have already
been freed by then.
2014-05-19 23:37:23 +03:00
reaperrr
b85ea7cb3a
Changes isWater check to trigger at pos.Z at or below 0, not just at 0.
2014-05-19 18:00:40 +02:00
Psydev
77c355422f
updated pirates_and_emperors
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Moved start location, added many trees.
2014-05-19 05:13:54 -07:00
Psydev
956b5db8af
fixed letters_from_lexington and narrowed map
2014-05-19 05:12:03 -07:00
Matthias Mailänder
67b6d1dbda
separate tools and /usr/bin shortcuts
2014-05-19 11:32:18 +02:00
Matthias Mailänder
638b0d8008
Merge pull request #5334 from ForNeVeR/encoding-patch
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Closes #5261
2014-05-19 08:17:35 +02:00
Matthias Mailänder
111fcdb86e
Merge pull request #5354 from pchote/fading
...
Add TD fade to/from black behavior to other mods.
2014-05-19 08:11:44 +02:00
Matthias Mailänder
04991cca78
Merge pull request #5362 from pchote/td-ui-polish
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Update TD chrome.svg (again)
2014-05-19 07:42:53 +02:00
WolfGaming
c873cac6e7
Added needed yaml files
2014-05-19 04:29:29 +00:00
WolfGaming
75e13592b2
Adding to the Authors file
2014-05-19 03:29:25 +00:00
WolfGaming
00698cefff
Added in code for Tech Levels using prereqs
...
and fixed up some kinks of the old system
2014-05-19 03:29:25 +00:00
Paul Chote
f7c0416b2e
Merge pull request #5359 from Mailaender/mersenne-twister
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Renamed OpenRA.Support.Random aka XRandom to MersenneTwister
2014-05-19 11:07:21 +12:00
Paul Chote
2995a7dd55
Merge pull request #5341 from Mailaender/travis-deploy
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Setup Travis CI to deploy GitHub releases
2014-05-19 10:52:36 +12:00
Paul Chote
cfdbc06a31
Add fade in/out effects to RA and TS.
...
The palette effect interacts badly with the multiplicative blending in D2K.
2014-05-19 10:32:51 +12:00
Paul Chote
b3313be217
Remove the now-redundant CncWidgetUtils.cs
2014-05-19 10:24:22 +12:00
Paul Chote
05eb56b1e2
Simplify MenuPaletteEffect activation.
2014-05-19 10:24:09 +12:00
Paul Chote
eb840d868c
Update chrome.svg to match the generated png.
2014-05-19 10:19:55 +12:00
Matthias Mailänder
187362e80e
rename OpenRA.Support.Random aka XRandom to MersenneTwister
2014-05-18 21:53:21 +02:00
Matthias Mailänder
c674fc2f72
Merge pull request #5357 from pchote/td-ui-polish
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UI polish fixup
2014-05-18 12:16:42 +02:00
Paul Chote
52e9c58d1a
Update colorpicker circle to match spawn points.
2014-05-18 21:40:53 +12:00
Matthias Mailänder
9a609099bf
Merge pull request #5343 from Saticmotion/bleed
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Fixes #5050
2014-05-18 11:02:15 +02:00
Matthias Mailänder
ff5ec00edc
Merge pull request #5348 from reaperrr/ra-shroud-cheatlabel
...
Closes #5167
2014-05-18 10:52:23 +02:00
Matthias Mailänder
2d56376705
Merge pull request #5356 from pchote/td-ui-polish
...
TD UI Polish
2014-05-18 10:37:05 +02:00
Paul Chote
417736cdac
Merge pull request #5355 from Mailaender/missing-bot-slot-sync
...
Fixed closing slots not removing bots properly
2014-05-18 20:05:59 +12:00
Paul Chote
2e2a264c22
Use smaller spawn points.
2014-05-18 19:53:06 +12:00
Matthias Mailänder
1147a572da
fix closing slots not removing bots properly
2014-05-18 09:49:29 +02:00
Paul Chote
411964c1c2
Go back to the smaller circle for the colorpicker.
2014-05-18 19:14:42 +12:00
Paul Chote
948b10aca1
Fix incorrect font in spawn selector.
2014-05-18 19:09:42 +12:00
Paul Chote
d548b88a57
Adjust the singleplayer menu button positions to remove unnecessary mouse movement.
2014-05-18 19:07:22 +12:00
Matthias Mailänder
09e5cf2d03
whitespace cleanup
2014-05-18 08:16:51 +02:00
Matthias Mailänder
09fb435d45
automatic rule upgrade
2014-05-18 08:12:22 +02:00
Matthias Mailänder
2c38f3ede9
remove TeslaInstantKills
2014-05-18 08:09:56 +02:00
Paul Chote
69e87b0057
Disable maps with broken rules in the lobby. Fixes #4334 .
2014-05-18 17:41:36 +12:00
Paul Chote
657ade7221
Add map folder types. Fixes #4635 .
2014-05-18 17:29:42 +12:00
Paul Chote
e6d1f30cf0
Use an IReadOnlyDictionary for package definitions.
2014-05-18 17:29:42 +12:00
Paul Chote
d7c445b117
Merge pull request #5352 from Squiggles211/mp_lobby_fix
...
Fixes lobby crash when joining MP game
2014-05-18 17:29:09 +12:00
Squiggles211
5a60dc6a56
Fixes crash when joining multiplayer lobby
...
Fixes crash when joining a multiplayer lobby caused by recent spawn
choice changes.
2014-05-17 23:37:54 -05:00
reaperrr
63641bb4d9
Renamed Developer Mode to Cheats for consistency.
...
Added notion that it disables FoW as well to Disable Shroud cheat option.
2014-05-18 01:32:35 +02:00
Paul Chote
3beabfd205
Merge pull request #5335 from Mailaender/travis-cache
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Try to cache the build dependencies for Travis CI
2014-05-18 11:02:06 +12:00
Paul Chote
53be4e36ea
Merge pull request #5344 from obrakmann/remove-lua-deprecation-notice
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Remove the deprecation notice from the old Lua interface
2014-05-18 11:01:28 +12:00
reaperrr
52816dcc3b
Adds WaterExplosion and WaterImpactSound to UnitExplodeSmall.
...
Fixes #4515 .
2014-05-18 00:29:34 +02:00
Saticmotion
1ead9bb7fd
Added a description to the pillbox
2014-05-17 22:17:59 +02:00
Squiggles211
0503ed7119
Fixes inconsistency in reload times for Cnc Aircraft
...
Fixes reload time inconsistency caused by always running the reload
counter even when not needing to reload. Also adds the ability to
specify that the reload counter restarts when firing a shot.
2014-05-17 13:52:52 -05:00
Oliver Brakmann
b90e6ccae5
Remove the deprecation notice from the old Lua interface
...
Fixes #5332 . The impending deprecation should probably still be
mentioned in the release notes.
2014-05-17 19:34:57 +02:00
obrakmann
a15564f54d
Merge pull request #5337 from Mailaender/explodes-infdeath-null
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Fixed Explodes never triggering
2014-05-17 19:25:21 +02:00
Matthias Mailänder
a0ac95ebf7
Merge pull request #5340 from obrakmann/fix5338
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Check proc's health before (un)docking. Fixes #5338
2014-05-17 18:05:49 +02:00
ScottNZ
1f34e40b14
Use MSBuild to improve make.ps1's clean function
2014-05-18 03:28:23 +12:00
Matthias Mailänder
96d39d4dee
use Travis CI to deploy GitHub releases
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closes #3775
2014-05-17 17:24:55 +02:00
Oliver Brakmann
062e7f5298
Check proc's health before (un)docking. Fixes #5338
2014-05-17 17:09:46 +02:00
Matthias Mailänder
0f15274151
don't require InfDeath for Explodes
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closes #5336
2014-05-17 16:31:08 +02:00
Matthias Mailänder
83034845ef
Update README.md
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https://github.com/OpenRA/OpenRA-Resources
2014-05-17 15:25:15 +02:00
Matthias Mailänder
7769a3a0e9
try to cache the build dependencies
2014-05-17 14:29:23 +02:00
Paul Chote
578b071fd4
Merge pull request #5318 from WolfGaming/cloak
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Added UncloakOnAttack variable to Cloak
2014-05-18 00:28:50 +12:00
Paul Chote
9a0248bbb9
Merge pull request #5302 from Mailaender/console-commands
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Added pause and surrender console commands
2014-05-18 00:28:10 +12:00
Matthias Mailänder
8e79879ee8
merged Pause/Surrender into PlayerCommands
2014-05-17 14:13:44 +02:00
Matthias Mailänder
98c2a7e591
Merge pull request #5331 from obrakmann/mission-fixes
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Mission fixes
2014-05-17 14:02:23 +02:00
Paul Chote
31ac2340fe
Merge pull request #5234 from pavlos256/startup
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Improve startup speed
2014-05-17 23:50:45 +12:00
Pavlos Touboulidis
f651cb3677
Final style & rebase fixes
2014-05-17 14:34:52 +03:00
Pavlos Touboulidis
df6159f12b
Do not use the map's rules when rendering the minimap in the map chooser
...
Using the mod's rules is *a lot* faster because we don't have to load
each map's rules.
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
ca44be7b2e
Only update the loading screen from the main thread
...
Fixes the crash experienced by pchote. It's a hack but it's easy
to get rid of and it will have to do for now, until the messy
LoadScreen gets fixed.
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
a845947e0f
Minor style & nit fixes
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
d2ba50fe19
Add null perf channel to Editor
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
0eac2afff4
Assign world from the constructor and make the field readonly
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
e0628b5f24
Change IngameChatLogic & MusicPlayerLogic to use the mod's rules, not the map's
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
6f3d9e9c97
Remove unused "Manifest" argument from World constructor
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
b560268495
Change animations to use the proper SequenceProvider
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Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
6eabc6adf5
Remove one line of forgotten commented-out code
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
49ec533481
Better distinction between Widgets using the mod's DefaultRules or the map's Rules
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
3eefcc69f8
Use proper map rules in ProductionTooltipLogic.cs
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
d9db1c1854
Revert replacing generic Ui.OpenWindow with static method in MusicPlayerLogic
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
10b8093d5a
Rename ModInformation to ModMetadata
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
0e15ce1b88
Replace catch(KeyNotFoundException) with TryGetValue()
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
5bbf442cd0
Remove reference to Game.modData
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
cb30553000
Remove stray newlines
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
894db95d58
Move Ruleset.cs from Map/ to GameRules/
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
44c01bbaa2
Remove TileSetData and separate TileSet from Sequences
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
750fc4e02c
Merge ModRuleset and MapRuleset into Ruleset
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
48d1dde8a7
Change comment about delayed actions
2014-05-17 14:32:03 +03:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Pavlos Touboulidis
c68427eaa6
Less aggressive rules caching
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ActorInfo instances depend on the whole set of ActorInfos
2014-05-17 14:26:54 +03:00
Pavlos Touboulidis
693186e1eb
Fix caching by making the tileset part of the key
2014-05-17 14:26:54 +03:00
Pavlos Touboulidis
495ad989d8
Add dummy "perf" log channel to Utility
2014-05-17 14:26:54 +03:00
Pavlos Touboulidis
2b3d5f1544
Better caching for Rules and Sequences
...
Refactored the Rules and SequenceProvider classes to be parts of ModData and
maintain a cache of the instances used in the mod.
The caching reduced the load times a lot, especially after the first load.
Some lazy loading in sequences also helped lower the startup time..
Note: The static classes were left behind to redirect the existing code's
calls.
2014-05-17 14:26:53 +03:00
Pavlos Touboulidis
77d0199384
Convert ActorReference field to Lazy
...
Makes LoadMaps 40% faster
2014-05-17 14:26:53 +03:00
Paul Chote
2acba2ce47
Merge pull request #5242 from reaperrr/deathsounds-followup
...
Made DeathSounds and their InfDeath relation fully customizable
2014-05-17 23:24:44 +12:00
Paul Chote
1619df77a8
Merge pull request #5252 from Mailaender/zenity
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Added native Gtk+ crash dialogs on Linux
2014-05-17 22:45:05 +12:00
Matthias Mailänder
fcc49b2cf4
clean up old Changelog files
2014-05-17 12:13:59 +02:00
Matthias Mailänder
c17aa2f467
don't ship OpenRA.CrashDialog.exe on Mac/Linux
2014-05-17 12:13:58 +02:00
Matthias Mailänder
991ddf035a
put all remaining WinForms targets together
...
so it is easier to get rid of them
2014-05-17 12:13:58 +02:00
Matthias Mailänder
65829bb58c
GitHub URLs have changed
...
https://developer.github.com/changes/2014-04-25-user-content-security/
2014-05-17 12:13:58 +02:00
Matthias Mailänder
a9664691e6
always spawn the native error dialog
2014-05-17 12:13:58 +02:00
Matthias Mailänder
0a5d78bbf1
fix missing hard-coded native deps after make install
2014-05-17 12:13:58 +02:00
Matthias Mailänder
8dd0c34a56
document the launch scripts
2014-05-17 12:13:58 +02:00
Matthias Mailänder
73704a2a84
copy launch scripts during Linux make install
2014-05-17 12:13:58 +02:00
Matthias Mailänder
46230e2a81
condense into one graphical crash dialog
...
make it more robust against missing dependencies
2014-05-17 12:13:58 +02:00
Matthias Mailänder
bae47ff3c9
use native Gtk2 crash dialogs on Linux
...
closes #3872
closes #3849
2014-05-17 12:13:50 +02:00
ForNeVeR
06671c8aa4
Fix encoding problems with ZipFile.
...
Without setting the DefaultCodePage it may cause problems on systems without 866 code page installed.
2014-05-17 17:11:29 +07:00
Oliver Brakmann
c0610ad1e7
Various fixes to gdi04a
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* Remove support for difficulty levels
* Fix victory conditions for the enemy player
* Adjust difficulty due to the recent balance changes
2014-05-17 11:00:33 +02:00
Oliver Brakmann
b1c0a1fb11
Fix gunboat/turret battle in gdi01
2014-05-17 10:17:47 +02:00
Paul Chote
97ac0c494b
Merge pull request #5266 from pavlos256/utility-globbing
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Fixes #4615 : OpenRA.Utility should expand wildcards in paths
2014-05-17 18:42:09 +12:00
Paul Chote
0458b932a0
Merge pull request #5115 from Mailaender/split-lobby-sync
...
Splitted LobbyInfo updates into smaller chunks
2014-05-17 18:37:36 +12:00
Paul Chote
2c0c56b6b4
Merge pull request #5327 from Mailaender/idle-orderlines
...
Removed flickering order lines when selecting idle actors
2014-05-17 18:19:44 +12:00
Paul Chote
12767b7f21
Merge pull request #5328 from Mailaender/superpower-cleanup
...
IronCurtain/ChronoShift code cleanup
2014-05-17 18:05:43 +12:00
Matthias Mailänder
7b90d321a7
don't show order lines when selecting idle (attackmoving) actors
...
closes #5039
2014-05-17 08:03:48 +02:00
Paul Chote
28c0310357
Merge pull request #5192 from matija-hustic/spawnchoice
...
Spawnchoice
2014-05-17 17:53:00 +12:00
Paul Chote
ce7fb707b2
Merge pull request #5297 from Saticmotion/betterScrolling
...
Better scrolling
2014-05-17 17:43:38 +12:00
Paul Chote
e3e7d35812
Merge pull request #5326 from Mailaender/wall-types
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Fixed sandbags connecting to concrete walls
2014-05-17 17:36:48 +12:00
WolfGaming
ff313a3886
Added UncloakOnAttack variable to Cloak
2014-05-17 00:42:45 +00:00
Matthias Mailänder
f265201fa8
Merge pull request #5329 from reaperrr/nuke-ion-fix
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Closes #5239
2014-05-16 20:35:41 +02:00
reaperrr
d5023e376d
Fixes units hunting Advanced Comm. Center after being damaged by Ion Cannon.
...
Additionally made weapon, effect animation and effect palette customizable.
2014-05-16 18:38:12 +02:00
Pavlos Touboulidis
5fc7ef02bf
Fixes #4615 : OpenRA.Utility should expand wildcards in paths
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The path to be expanded. It can be a relative or an absolute path.
Wildcards can appear as part of the path and as part of the file name/extension.
Example:
Expand("./mods/*/mod.?aml");
2014-05-16 19:36:05 +03:00
reaperrr
bbf2364bba
Fixes AI units hunting down Missile Silo/Temple of Nod after being damaged by nuke
2014-05-16 17:43:22 +02:00
Matthias Mailänder
db77c7b45d
code cleanup
2014-05-16 17:27:49 +02:00
Matthias Mailänder
86c0614558
fix neighbored walls connecting to everyhing
...
closes #5232
2014-05-16 16:39:04 +02:00
Saticmotion
1bf3f3e03e
The engine now uses the SDL2.0 scroll events properly.
...
Scroll speed is now a user preference.
2014-05-16 13:56:22 +02:00
matija-hustic
6eac7a3e05
Smaller spawns+letters. Map dialog width. Unavailable spawns disabled.
2014-05-16 11:23:23 +01:00
Matthias Mailänder
bad6a99caf
Merge pull request #5324 from Squiggles211/apc_load_crash
...
Fixes #4790
Fixes #5270
2014-05-16 09:00:03 +02:00
Squiggles211
03e2c77b09
Minor style nit fix
...
Minor style nit fix
2014-05-16 00:22:00 -05:00
Squiggles211
a0458eeb24
Fix crashes related to transports
...
Fixes two specific causes of transport related crashes, one prevents
infantry from continuing to take damage by Tiberium if loaded into the
transport over Tiberium, and one fixes the edge case where an infantry
dies in the same tick cycle as it was loaded into the transport.
2014-05-15 20:27:44 -05:00
Matthias Mailänder
86271c3dd1
use List<MiniYamlNode> instead of System.Text.StringBuilder
...
add Deserialize methods for everything in Network.Session
2014-05-15 11:36:24 +02:00
Matthias Mailänder
c7fad3a693
StyleCop and TODO
2014-05-15 10:04:21 +02:00
Matthias Mailänder
f68a6bbd76
split latency from Client into ClientPing
...
closes #4282
2014-05-15 10:04:21 +02:00
Matthias Mailänder
f365f9da2b
split lobby SyncInfo order into smaller chunks
...
closes #4594
2014-05-15 10:04:03 +02:00
Matthias Mailänder
0f591bb3ba
Merge pull request #5316 from reaperrr/int-mine-fix
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Add ore mine graphics to interior tileset
2014-05-15 08:07:55 +02:00
reaperrr
e59d4568b0
Adds ore mine graphics to interior tileset
2014-05-14 20:04:59 +02:00
Matthias Mailänder
667f92bc75
add a console command to surrender the game
2014-05-14 15:59:53 +02:00
Matthias Mailänder
83a3835802
add a new /pause command
2014-05-14 15:59:53 +02:00
Matthias Mailänder
e647712003
move all console traits into one folder
2014-05-14 15:59:53 +02:00
reaperrr
98e48ae991
Converts InfDeath from integer to string.
...
Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00
reaperrr
12b3bc37f3
Fixes PlayVoiceLocal so it actually works as intended, bring DeathSounds in line with suggestions.
2014-05-14 15:24:05 +02:00
Paul Chote
b471e02776
Merge pull request #5312 from WolfGaming/CamoFix
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Fixes #5049 Camo Pillbox not decloaking when attacking
2014-05-15 00:44:29 +12:00
Paul Chote
14df5a3bc3
Merge pull request #5279 from ScottNZ/news
...
Add news
2014-05-15 00:20:35 +12:00
Paul Chote
e8896be1c0
Merge pull request #5315 from reaperrr/patch-2
...
Make Reset button font bold in RA Settings menu
2014-05-14 23:55:02 +12:00
ScottNZ
8fc3870656
Move cnc perf graph out of the way of the news button
2014-05-14 23:51:46 +12:00
ScottNZ
c7d8024522
Add a news panel to each mod
2014-05-14 23:51:41 +12:00
reaperrr
698b326378
Make Reset button font bold in RA settings
...
Fixes #5314 .
2014-05-14 13:48:01 +02:00
Paul Chote
5f5cc10c96
Merge pull request #5307 from pavlos256/lobby-chat-scroll
...
Fixes #3036
2014-05-14 23:34:56 +12:00
Paul Chote
bca006934a
Merge pull request #5313 from WolfGaming/BugFixes
...
Fixes #5059 force fire not working on pillboxes
2014-05-14 23:23:06 +12:00
WolfGaming
018c2f0c63
Fixes force fire not working on pillboxes
2014-05-14 10:55:46 +00:00
WolfGaming
5496636933
Fixes Camo Pillbox not decloaking when attacking
2014-05-14 10:54:29 +00:00
Paul Chote
a420fa7d28
Merge pull request #5119 from Mailaender/spice-smoke-overlay
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Added smoke to the spice refineries
2014-05-14 22:20:27 +12:00
Matthias Mailänder
ba309a3367
add spice refinery smoke overlay when harvester docked
2014-05-14 09:39:45 +02:00
ScottNZ
6218fedbae
Merge pull request #5296 from Unit158/win-make-test-fix
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Added "make test" to Windows' make script.
2014-05-14 19:08:13 +12:00
Matthias Mailänder
18bbf3c603
Merge pull request #5306 from reaperrr/ra-proc-husk
...
Fixes #5087
2014-05-14 08:33:51 +02:00
Matthias Mailänder
cce7cdd36c
Merge pull request #5309 from pavlos256/sam-site-starting-state
...
Fixes #5278 : SAM site on the TD shellmap starts open
2014-05-14 08:25:58 +02:00
Matthias Mailänder
a69ac2eb68
Merge pull request #5310 from Unit158/console
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Patched the console PR as requested by xanax`
2014-05-14 08:20:44 +02:00
Chicken man
d84a6e5897
Patched the console PR as requested by xanax`
2014-05-13 19:29:35 -04:00
Pavlos Touboulidis
558924f265
Fixes #5278 : SAM site on the TD shellmap starts open
2014-05-14 00:17:24 +03:00
Pavlos Touboulidis
03a5be4f0d
Fixes #3036
...
See also #5149 , #5191
2014-05-13 23:08:00 +03:00
Chicken man
84cb2e921d
Added "make test" to Windows' make script.
2014-05-13 15:46:19 -04:00
reaperrr
edceb4e502
Fixes harvester husk Z sorting on refinery.
2014-05-13 20:29:12 +02:00
Matthias Mailänder
6029890ed8
Merge pull request #5303 from reaperrr/win-warnings
...
Fixes warning message when compiling under Windows (MSBuild/VS)
2014-05-13 16:04:17 +02:00
reaperrr
f7506b8a79
Fix warning message when compiling under Windows (MSBuild/VS).
2014-05-13 14:45:53 +02:00
Paul Chote
b4298982a0
Merge pull request #5262 from Mailaender/parse-invariant-culture
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Added checks for NumberFormatInfo.InvariantInfo everywhere
2014-05-14 00:20:35 +12:00
Matthias Mailänder
59ace5d01b
new shorthand Exts.(Try)ParseIntegerInvariant
2014-05-13 14:16:41 +02:00
Paul Chote
c1e94489f8
Merge pull request #5233 from Squiggles211/BuildLimitTech
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Fix TechTree prerequisite bug for buildings with a build limit.
2014-05-13 20:43:55 +12:00
Matthias Mailänder
12bc472cc6
Merge pull request #5253 from Unit158/console
...
Closes #4131
2014-05-13 09:09:47 +02:00
Matthias Mailänder
9de070c7fd
Merge pull request #5289 from psydev/tiles
...
Fix rock passability in snow, winter, temperat
2014-05-13 08:30:55 +02:00
Matthias Mailänder
ad08d17f01
Merge pull request #5275 from psydev/maps
...
4 new maps; some map updates
2014-05-13 08:12:03 +02:00
Psydev
287721dc11
fixed many blemishes on Hegemony or Survival
2014-05-12 21:02:32 -07:00
Matthias Mailänder
18621aefb5
Merge pull request #5260 from JordanGlue/bleed
...
closes #4779 Deploy hotkey F not repairing orcas/apaches in cnc/td
2014-05-12 22:35:21 +02:00
Chicken man
1389313e46
Added default behaviour to all mods
2014-05-12 16:30:54 -04:00
Chicken man
fa4b157b42
Added ConsoleCommand, and an example to go with it
2014-05-12 16:30:53 -04:00
Matthias Mailänder
0783f60ba1
Merge pull request #5285 from pavlos256/d2k-theater-slow
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Fix strange d2k loading slowness
2014-05-12 20:23:24 +02:00
Matthias Mailänder
f8ce8fd90f
Merge pull request #5286 from psydev/patch-1
...
Balance adjust: Return LTNK dmg. vs. wood to 75%
2014-05-12 19:54:10 +02:00
Squiggles211
ce69ea2237
Fix sold tech bug on build limited structures
...
Fixes where if a structure with a build limit was sold, it was not
properly removed from the buildables prerequisite list until next
update.
2014-05-12 08:42:44 -05:00
psydev
0d9b84af51
Fixed the rocks in desert tileset
...
They were all set to inherit defaults, few of them were set properly. You could drive through most of them.
2014-05-12 02:05:48 -07:00
Psydev
186e49aaee
did same changes to desert tileset
2014-05-11 23:34:03 -07:00
Psydev
687e3bff87
applied same changes to winter.yaml
2014-05-11 23:15:37 -07:00
Psydev
42b56de4b8
did same changes as snow tile, except 1 rock
...
(the rock is different in the snow tile, which is why it looked funny)
2014-05-11 23:07:54 -07:00
Psydev
e9fabbe955
fix template 14 (snow)
2014-05-11 23:01:20 -07:00
Psydev
da048fffe4
fix template 35 (snow) passability
2014-05-11 22:45:03 -07:00
Psydev
ba85d33e09
fix passability of Template 49 (snow)
2014-05-11 22:38:55 -07:00
Psydev
6264784c1a
fix template 84 (rock)
2014-05-11 22:30:13 -07:00
psydev
e3b56db21e
Reduce grenadier vs. wood 75% -> 50%
...
Grenadiers actually do more damage than flamethrowers vs. buildings, which is counter-intuitive and not in keeping with flavour and design intent. They should be good vs. buildings, but not quite this good, especially given that they are cheaper than flamethrowers. This nerf still allows them to be effective at taking out buildings, but not quite as blindingly fast at destroying them.
2014-05-11 16:47:54 -07:00
Psydev
04468725c7
fixed map name of Year_501
2014-05-11 16:32:26 -07:00
psydev
1aef5ea115
Balance adjust: Return LTNK dmg. vs. wood to 75%
...
It seemed that the tanks were inept at hurting buildings and needed a boost. However, after playtesting, it's clear that Nod's flame tank is already exceptional at destroying buildings, and the recon bikes are quite decent at it, too. Thus, the light tank's effectiveness at killing buildings is overlapping with the flame tank (same tech level & cost), making most Nod units effective at hurting buildings. So, I think this is in order to preserve distinct roles among the vehicles.
2014-05-11 15:59:38 -07:00
Psydev
aadad6256e
New map: Pirates_and_Emperors (1vs1)
2014-05-11 15:41:46 -07:00
Psydev
aa97b96a74
New map: Letters_from_Lexington (1vs1)
2014-05-11 15:41:11 -07:00
Psydev
02a4a0613f
removed original dead_in_motion map
...
This map is a bit out of date, especially because of the build radius
which makes the starting positions a bit impractical. All the tiberium is
also in the middle, making this map a "rush for the middle". Since it's so
small, this limits gameplay considerably.
Dead_in_motion_2 addresses these issues and spreads the tiberium out a
bit, while also putting starting locations to one corner of the map. It
also adds blue tiberium.
I will add the old map on Resource.openra.net if anyone still wants to
play it.
2014-05-11 14:30:47 -07:00
Psydev
2ab36b0f08
renamed and updated credits for dead_in_motion_2
2014-05-11 14:29:42 -07:00
Psydev
060644bd6f
updated credits for dettering_democracy maps
2014-05-11 14:26:39 -07:00
Psydev
437e50ec47
updated map credits for Nullpeter by Petrenko
2014-05-11 14:20:03 -07:00
Psydev
8446f2ddc6
updated map credits for Llamas 2
2014-05-11 14:18:28 -07:00
Psydev
7c64b0b862
updated map credits for minus_two by petrenko
2014-05-11 14:17:14 -07:00
Pavlos Touboulidis
2ec6df9680
Fix strange d2k loading slowness
...
There is a strange issue that appears* when Theater calls
ISpriteFrame.Frames on the R8Reader. The R8Reader uses
IEnumerable.Cast<> which behaves slower and slower, which
makes map loading become 10+ times slower.
The changes here simply avoid the casting.
[*] This happens at least on Linux x86_64 with Mono 3.2.8.
See https://bugzilla.xamarin.com/show_bug.cgi?id=19668
2014-05-11 06:38:19 +03:00
Matthias Mailänder
17d3bc27ce
Update ingame-player.yaml
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followup of 4c4f7ab31f
2014-05-10 14:48:41 +02:00
Paul Chote
80477b65ff
Merge pull request #5246 from psydev/patch-1
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tweaks to balance: artillery min. range & more
2014-05-11 00:17:26 +12:00
Paul Chote
e55d53626e
Merge pull request #5277 from Ripsn/authorfix
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Authors file Typo fixed
2014-05-10 19:09:51 +12:00
Ripsn
713586b7f6
Authors file Typo fixed
2014-05-10 18:25:10 +12:00
psydev
68c7976966
Simplified chem warrior description.
2014-05-09 16:09:28 -07:00
Psydev
499df0e088
tiny fix to road for Dead in Motion redux
2014-05-09 16:00:04 -07:00
Psydev
d109453b2d
New map: White Acres. 2vs2, FFA.
2014-05-09 15:54:15 -07:00
Psydev
ad4a066eea
Updated hegemony_or_survival map.
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More tiberium in middle, less in base.
2014-05-09 15:51:54 -07:00
Psydev
e7dd0c7244
New map: Year 501 (3vs3)
2014-05-09 15:50:48 -07:00
Paul Chote
ac99afaaec
Merge pull request #5248 from Mailaender/sdl2-opentk
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Ported Tao.OpenAL/OpenGL to SDL2/OpenTK
2014-05-09 20:24:40 +12:00
Paul Chote
71f0913da0
Merge pull request #5273 from Mailaender/support-random-bitrot
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OpenRA.Thirdparty is now OpenRA.Support
2014-05-09 20:14:58 +12:00
Matthias Mailänder
1124d55224
OpenRA.Thirdparty is now OpenRA.Support
2014-05-09 10:04:16 +02:00
Paul Chote
fab1c9e7b9
Merge pull request #4843 from Mailaender/local-mirrors
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Moved mirror selection to the client
2014-05-09 19:51:52 +12:00
Matthias Mailänder
bd55ffc10d
StyleCop
2014-05-09 08:44:50 +02:00
Matthias Mailänder
aace818f43
remove unused OpenRA.Server extensions
2014-05-09 08:44:37 +02:00
Matthias Mailänder
f01db755b8
Merge pull request #5256 from Unit158/winforms-patch-2
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Fixed removal of winforms for x86
2014-05-08 19:16:36 +02:00
Matthias Mailänder
f8bb956496
check for OpenGL version 2.0+
2014-05-08 06:38:09 +02:00
Matthias Mailänder
ce78683782
give a hint when someone forgot to install drivers on Windows
2014-05-08 06:38:09 +02:00
Matthias Mailänder
a5422feced
only query for the extension we need
2014-05-08 06:38:09 +02:00
Matthias Mailänder
dc2d1287a7
port Tao.OpenGl to OpenTK.Graphics.OpenGL and avoid Arb
...
closes #4540
2014-05-08 06:38:05 +02:00
Paul Chote
37849b7d31
Merge pull request #5254 from psydev/patch-3
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buff HeliGun vs. light armor 50% -> 75%
2014-05-07 18:48:06 +12:00
Paul Chote
a6e79bb732
Merge pull request #5155 from Mailaender/ts-tiberium
...
Added Tiberium crystals and refinery to Tiberian Sun
2014-05-07 18:30:27 +12:00
psydev
98c7741907
Updated vehicle descriptions. Changed AA desc.
...
"Weak vs. Aircraft" is kind of ambiguous, so I replaced it. Instead, I specified which units can attack aircraft by giving them a separate line reading "Can attack Aircraft". All entries of "weak vs. aircraft" have been removed.
2014-05-06 19:27:29 -07:00
psydev
2a2ad267c1
Updated structure descriptions
...
Provided more explanation, eliminated ambiguity.
Where necessary, I wrote "cannot target aircraft" instead of "weak vs. aircraft", since the latter is ambiguous.
2014-05-06 19:14:40 -07:00
psydev
931fa9233e
Updated infantry unit descriptions
...
There were a few misconceptions.
2014-05-06 18:45:27 -07:00
psydev
345e77a284
Increase ScanRadius of Commando & Rocket Soldiers
...
Making ScanRadius value equal their range (6).
2014-05-06 18:36:03 -07:00
psydev
be5c35aab8
Nerf Chem warrior vs. Wood, 50% -> 35%
...
Since Chem warriors are awesome vs. everything, I think it would make sense to make them not quite as awesome vs. buildings. There is a bit of a lack of dinstinction between chem and flamers, and right now it doesn't appear to players like it makes much sense to build flamers when you can build chems instead. This will keep "burning buildings down" as the forte of the flame throwers.
The chems will still be decent vs. wood, but not as crazy as they have been.
2014-05-06 18:23:10 -07:00
psydev
134403fcee
Reduce RangeLimit of Rockets, BikeRockets
...
To give some units a chance to escape, limiting RangeLimit of these rockets. Basically it is because if you get within range with a vehicle, but then quickly turn around to get out of range, the missile will follow you for quite a long ways, well beyond its initial range. There is currently no way to escape the missile. This allows a unit which is very fast to stand a chance of escaping a shot instead of having no chance.
2014-05-06 18:17:38 -07:00
Chicken man
704ae5fa2e
Fixed removal of winforms for x86
2014-05-06 17:37:13 -04:00
Matthias Mailänder
f5093522cd
fix trailing comma
2014-05-06 18:31:51 +02:00
Matthias Mailänder
b19d286f56
parse with NumberFormatInfo.InvariantInfo everywhere
...
closes #5240
2014-05-06 18:31:48 +02:00
Matthias Mailänder
4c8ce8afc0
StyleCop
2014-05-06 07:13:43 +02:00
Matthias Mailänder
fdf108a879
port Tao.OpenAl to OpenTK.Audio.OpenAL
2014-05-06 07:13:43 +02:00
Jordan Glue
2379d6167b
closes #4779 Deploy hotkey F not repairing helis
2014-05-05 22:28:27 +10:00
Matthias Mailänder
bf9d3a8082
Merge pull request #5259 from JordanGlue/bleed
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Fixing Helis taking off after rearmed but before repaired
2014-05-05 13:47:28 +02:00
Jordan Glue
84030fd3c0
Fixing Helis taking off after rearmed but before repaired
2014-05-05 20:51:44 +10:00
Matthias Mailänder
b1045dfce6
Update Command.cs
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WRange is actually a 1D world distance with 1024 units = 1 cell.
2014-05-05 12:03:01 +02:00
Matthias Mailänder
7587e80484
Merge pull request #5250 from JordanGlue/bleed
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Have Helis take off after repair/rearm
2014-05-05 11:37:20 +02:00
Matthias Mailänder
11f8ba0fe7
Merge pull request #5258 from psydev/patch-4
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fixing some trees
2014-05-05 11:35:06 +02:00
Jordan Glue
ea32390700
closes #3091 Have Helis take off after repair/rearm
2014-05-05 19:31:57 +10:00
psydev
a21c181e2d
fixing tree cluster
...
This tree cluster looks like it should be passable through in this cell. Looks fine in testing, even though looked like it might be wrong in map editor.
2014-05-05 01:13:09 -07:00
psydev
dcb3460267
fixing some trees
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A couple of trees have a footprint that is too big. It looks like you should be able to drive by them, but you can't. They have been set overly-large.
2014-05-05 01:08:59 -07:00
psydev
3993d64ba2
Slight buff HeliGun vs. light
...
Apache, for all its greatness, doesn't do very well at one of the things it's supposed to do well, namely take out light vehicles quickly (humvee, artillery, MLRS, etc.). Apache is required for Nod as a reliable way to take out MLRS, but currently it doesn't do enough damage to take it out with its entire payload (which takes 4 seconds to unload, to boot). A single Apache should be able to destroy an MLRS, if it gets the chance.
If anyone thinks the Apache needs nerfing, I would suggest looking in other areas besides its damage vs. light armor.
Also, does anyone object to removing the AG/AA distinctions for helicopters? They don't seem needed anymore.
2014-05-04 13:28:41 -07:00
Matthias Mailänder
61fbf73e2e
Merge pull request #5244 from pchote/bye-bye-winforms
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Remove X11 dependency from OSX.
Closes #3872
Closes #4348
2014-05-04 07:02:28 +02:00
Matthias Mailänder
1bd052d43b
Merge pull request #5238 from reaperrr/more-palettes02
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More palette un-hardcoding
2014-05-04 06:58:39 +02:00
psydev
a58a353915
tweak: artillery min. range slight increase
...
Artillery was recently buffed, but I think this makes the fact that they can currently fire at close range is not appropriate. I think artillery should be vulnerable to units that are able to get quite close, instead of being able to fire at them and do massive damage.
The reason min. range of 2c896 was picked is that when you set min. range to 3c0, it is not able to fire exactly 3 cells away. Perhaps the behaviour should change so that 3c0 = 3 cells away.
(For comparison, MLRS has minimum range of 3).
2014-05-03 18:03:32 -07:00
Paul Chote
3965535f3f
Remove Windows.Forms dependencies from game and utility. Fixes #4348 .
2014-05-04 09:37:25 +12:00
Paul Chote
6b8bd47143
Add a native crash dialog for OSX.
2014-05-04 09:37:25 +12:00
Paul Chote
fe6831a095
Move winforms crash dialog into an external helper.
2014-05-04 09:37:25 +12:00
matija-hustic
ae149c420e
Bigger spawn points, numbers within.
2014-05-03 19:08:56 +01:00
reaperrr
7ba00ced5a
Make MuzzleFlash palette customizable.
2014-05-03 15:38:34 +02:00
reaperrr
9f0f11db54
Make TeslaZap color palette customizable.
2014-05-03 15:19:36 +02:00
Matthias Mailänder
8b3f15155e
remappable resource types
2014-05-03 09:02:19 +02:00
Paul Chote
5b8b01950f
Reference mono's libfreetype under osx.
2014-05-03 12:20:14 +12:00
Paul Chote
401e7cf1b2
Remove an outdated hack from Renderer.
2014-05-03 11:40:55 +12:00
Matthias Mailänder
26ae11c155
Merge pull request #5235 from pchote/sdl2
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Remove SDL 1.2 and Cg support
2014-05-02 18:30:44 +02:00
Matthias Mailänder
2b3f75d073
Merge pull request #5236 from reaperrr/deathsound
...
Closes #2392
Closes #4680
2014-05-02 16:38:08 +02:00
Matthias Mailänder
fd4cb59799
add Tiberium to Tiberian Sun
2014-05-02 15:35:10 +02:00
Matthias Mailänder
c6663f7505
add Tiberian Sun refinery
2014-05-02 15:35:09 +02:00
Squiggles211
a495d9d552
Rewrite for better efficiency
...
uses a single, more concise statement rather than an if statement, and
checks buildLimit before attempting to check if the buildables cache
contains the key.
2014-05-02 08:26:36 -05:00
reaperrr
3fe20a1520
Removes rank signs from ships on desert shellmap.
...
Closes #4963 .
2014-05-02 15:16:12 +02:00
reaperrr
18e37e4216
Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
...
Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.
Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00
Paul Chote
03c3c3ae9b
Remove legacy renderers.
2014-05-02 23:38:47 +12:00
Paul Chote
189f23e442
Switch linux to packaged SDL2 2.0.2. Fixes #5228 .
2014-05-02 23:38:47 +12:00
Paul Chote
39daddfc4c
Switch windows to SDL2. Fixes #4945 .
2014-05-02 23:38:46 +12:00
Matthias Mailänder
1a432e9e9e
Merge pull request #5190 from pchote/new-lua
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New Lua API.
2014-05-02 13:29:28 +02:00
Paul Chote
aa8695dd24
Merge pull request #5191 from pavlos256/chat-window-improvements
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Chat window improvements
2014-05-02 22:56:39 +12:00
Paul Chote
e0e79fc84c
Merge pull request #5212 from psydev/patch-1
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Some minor tweaks
2014-05-02 22:37:09 +12:00
Paul Chote
91fc04b2fd
Merge pull request #5213 from Mailaender/unl10n-cnc-requires-tooltip
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Fixed missing un-l10n of C&C Requires: production tooltip
2014-05-02 22:28:49 +12:00
Paul Chote
7356654d8b
Merge pull request #5231 from Mailaender/nsis-dotnet4
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Fixed the .NET version check failing
2014-05-02 22:27:21 +12:00
Paul Chote
bbd5d7a1e6
Fix deb dependencies.
2014-05-02 22:18:35 +12:00
Paul Chote
d1c2c6b745
move windows-specific deps to thirdparty/windows.
2014-05-02 22:18:35 +12:00
Paul Chote
c61c9592b1
Include platform-specific dependencies under osx/linux.
2014-05-02 22:18:35 +12:00
Paul Chote
ab06e6998c
Replace OSX SDL with i386-only non-framework build.
...
Compiled using ./configure CFLAGS="-m32 -mmacosx-version-min=10.5" LDFLAGS="-m32 -mmacosx-version-min=10.5" --without-x
2014-05-02 22:18:35 +12:00
Paul Chote
18af74f745
Package Lua 5.1.5 for all platforms.
2014-05-02 22:18:35 +12:00
Paul Chote
af83a1b341
Update lua docs when packaging a new build.
2014-05-02 22:18:35 +12:00
Paul Chote
06f162ad57
Add initial standard library, and port shellmaps.
2014-05-02 22:18:34 +12:00
Paul Chote
d73af0190f
Add a new native-lua implementation.
2014-05-02 22:18:34 +12:00
Paul Chote
f6efc9c5bc
Add deprecation notice to the original api.
2014-05-02 22:08:42 +12:00
Paul Chote
fdd4437c52
Re-enable shellmaps.
2014-05-02 22:08:41 +12:00
Paul Chote
e83a21808f
Produce actors in a FrameEndTask.
2014-05-02 22:08:41 +12:00
Paul Chote
097d6ad47c
Merge pull request #5163 from Mailaender/prettify-trait-documentation
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Beautified the trait documentation
2014-05-02 21:32:24 +12:00
Chris Forbes
b05297d350
Merge pull request #5227 from Phrohdoh/MultiEnumYaml
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Enum yaml fix.
2014-05-02 12:55:38 +12:00
Squiggles211
11c9bd7bc8
Fix TechTree prerequisite bug for buildings with a build limit.
...
Fixes where a building/unit whose prereq is a build limited structure
was always available to be built even when the prereq was not satisfied.
2014-05-01 18:28:21 -05:00
Matthias Mailänder
0e96dc75ff
check for .NET 4 Client or Full profile
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fixes #5224
2014-05-01 07:12:54 +02:00
Matthias Mailänder
f28edf9d89
Merge pull request #5226 from pchote/changelog-fix
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Fix changelog url in the packaging script.
2014-05-01 06:55:09 +02:00
Paul Chote
afa194dfb2
Fix ubuntu packages dependencies for .NET4.
2014-05-01 09:56:27 +12:00
Matthias Mailänder
066168fdb9
Merge pull request #5223 from obrakmann/fix5210
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Repaired gdi03 mission. Fixes #5210 .
2014-04-30 21:44:57 +02:00
Taryn
e828541dc9
Allow multiple enum values to be parsed from yaml with the same syntax as a string[].
2014-04-30 07:15:09 -05:00
Paul Chote
6015bbeaf6
Fix changelog url in the packaging script.
2014-04-30 23:51:28 +12:00
Oliver Brakmann
801b38dd52
Repaired gdi03 mission. Fixes #5210 .
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I opted to lower the power consumption for SAM instead of restoring the
original power values for FACT and PROC since those two are available to
the player as well and they would behave slightly different in this
mission than in other ones.
2014-04-30 11:40:46 +02:00
Matthias Mailänder
fa150db4a7
Merge pull request #5221 from reaperrr/ts-camerapitch
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Fix voxel angle of TS units
2014-04-29 21:03:23 +02:00
reaperrr
e885a7195e
Adjusts TS unit CameraPitch to align voxels with perspective.
2014-04-29 19:25:18 +02:00
Matthias Mailänder
cb93e8cb70
Merge pull request #5218 from reaperrr/crateeffect-palette
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Made CrateEffect color palette customizable
2014-04-29 11:17:57 +02:00
Matthias Mailänder
e456368ed5
Merge pull request #5219 from ScottNZ/balance
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Closes #5179
2014-04-29 11:01:01 +02:00
Matthias Mailänder
be5b50abae
Merge pull request #5217 from reaperrr/pip-palette
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Un-hardcoded pip/tag/group palettes
2014-04-29 10:59:08 +02:00
ScottNZ
b0610e39fb
Make ra 4tnk weapons work more similarly to how they did in the original
2014-04-29 17:32:42 +12:00
ScottNZ
d545759ca1
Nerf ra 4tnk a bit; it was too unstoppable
2014-04-29 17:08:50 +12:00
reaperrr
a422f03c0a
Makes CrateEffect color palette customizable.
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CrateAction can now define a custom Palette, levelup effect of GainsExperience uses ChevronPalette.
2014-04-28 21:03:59 +02:00
reaperrr
c8815e1413
Un-hardcodes pip/tag/group palettes.
...
-Palette for decorations can now be defined under SelectionDecorations trait.
-Adds pip types Ammo and AmmoEmpty.
-LimitedAmmo PipTypes are now customizable.
-Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette.
-Adds PrimaryBuilding trait to TS weapon factories and helipads.
2014-04-28 20:03:00 +02:00
Matthias Mailänder
589c7642d1
add a table of contents
2014-04-28 10:28:17 +02:00
Matthias Mailänder
abf5c5a0eb
remove brackets from float2.ToString conversion
2014-04-28 09:41:24 +02:00
Matthias Mailänder
e861e7c07e
port harvester documentation to the new inline Desc format
2014-04-28 09:41:24 +02:00
Matthias Mailänder
5120cdf6d4
more non-technical type names
2014-04-28 09:41:22 +02:00
Matthias Mailänder
d9bd5f4d7f
tabular view, sorted by namespace and given headers
2014-04-28 09:38:11 +02:00
Matthias Mailänder
8ba9f3dea7
fix missing un-l10n of C&C Requires: production tooltip
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closes #5209
2014-04-28 08:30:12 +02:00
Matthias Mailänder
0162cac91a
Merge pull request #5207 from reaperrr/ts-weapon-pal-fix1
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Fixed palette of all TS weapons that don't use the effect palette
2014-04-28 08:01:05 +02:00
Matthias Mailänder
41f6318413
Merge pull request #5206 from reaperrr/ts-mechfix1
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Added UseInfantryDeath option to RenderInfantry trait
2014-04-28 07:56:52 +02:00
psydev
a42886c952
Small buff for Humvee/buggy machine gun
...
Machine gun seems to be under-performing vs. infantry
Give it 5 bursts instead of 4. Will allow it to kill E3s more effectively.
Despite this change, overall damage vs. Light armor is not increased since Release.
2014-04-27 19:36:41 -07:00
psydev
e9ba43faaa
Reducing spread of GrenadierExplode
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GrenadierExplode is a good idea, but right now its damage is too high.
Reducing spread from 8 -> 6.
2014-04-27 18:20:58 -07:00
psydev
f9675b2d15
Grenade slightly faster again. 100% vs. none.
...
After playtesting, it seems the grenade is a *bit* too slow. Keeping it slow, but bringing its speed from 5 -> 7. (Original value was 12)
Looks reasonable.
Also giving 100% vs. infantry instead of 90%.
2014-04-27 16:57:09 -07:00
psydev
d6aba2e6af
Make MCV crush infantry
2014-04-27 15:54:27 -07:00
reaperrr
e0c6ef1030
Fixes palette of all TS weapons that don't use the effect palette.
2014-04-27 23:32:22 +02:00
reaperrr
49b35dca6e
Add UseInfantryDeath option to RenderInfantry trait.
...
This allows the use of RenderInfantry for units that do not have a Die voice or die sequences.
Additionally fixed Wolverine stand and shoot sequences.
2014-04-27 22:56:23 +02:00
Matthias Mailänder
7517cbb941
Merge pull request #5197 from pavlos256/minor-cleanup
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Minor cleanup
2014-04-27 18:33:13 +02:00
Matthias Mailänder
34bdb504c6
Merge pull request #5194 from psydev/patch-8
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Certain units can no longer target walls
2014-04-27 18:22:11 +02:00
Matthias Mailänder
c8d9609400
Merge pull request #5198 from reaperrr/tibtree-fix
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Closes #3107
2014-04-27 18:16:00 +02:00
Matthias Mailänder
0da6ab6c20
Merge pull request #5185 from reaperrr/rank-palette
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Makes rank chevron palette customizable
2014-04-27 18:04:20 +02:00
Matthias Mailänder
8da0d3fac8
Merge pull request #5199 from reaperrr/shok-fix
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Closes #5195
2014-04-27 17:46:40 +02:00
reaperrr
8f09a2d6e0
Adds work-in-progress test map to TS mod.
...
Creeps-owned units and buildings can be used to test rank signs etc.
2014-04-27 13:49:45 +02:00
reaperrr
ce2809c7a0
Adds die-crushed sequence to Shock Trooper.
2014-04-27 13:37:09 +02:00
reaperrr
b62c43a90f
TD Blossom Trees now emit tiberium from base.
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Dimension set to 1x1, art position fixed via sequence Offsets.
2014-04-27 13:31:54 +02:00
Paul Chote
9cf923343f
Merge pull request #5186 from psydev/patch-7
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balance tweak - make turret armor heavy
2014-04-27 12:57:01 +12:00
Paul Chote
0822d1ce11
Merge pull request #5181 from psydev/maps
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Updated psydev's maps
2014-04-27 12:56:00 +12:00
Paul Chote
cd1fcfabd7
Merge pull request #5188 from obrakmann/buildlimit+shift-click-fix
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Fix build palette showing too many queued items when BuildLimit is reached
2014-04-27 12:52:24 +12:00
Pavlos Touboulidis
45944a053c
Replace (and remove) custom Set<T> with HashSet<T>
2014-04-27 00:01:33 +03:00
Pavlos Touboulidis
c28faffa45
Remove custom Stopwatch wrapper
...
Remove the redirection (that doesn't offer any new functionality)
and replace it with the familiar System.Diagnostics.Stopwatch.
2014-04-26 23:58:18 +03:00
Pavlos Touboulidis
275f6683c6
Remove unused and obsolete Cached.cs
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This was similar to Lazy<T>
2014-04-26 23:28:23 +03:00
psydev
b0dcdf81a4
Adjust air strike so it kills turret
...
The recent armor change for turrets made airstrike no longer killed it.
Made Napalm do more damage to Heavy (and light); made Vulcan do less damage to Heavy so that airstrikes don't do too much damage to advanced towers, obelisks and SAM sites.
2014-04-26 10:03:45 -07:00
psydev
5867bb3985
Certain units can no longer target walls
...
Units which cannot target walls (sandbags, chain-link fence or concrete) any longer:
Minigunner
Flamethrower
Hum-vee/Nod Buggy
Flame Tank (can still run over sand bags and chain-link fences)
Civilian
[sniper--already so]
2014-04-26 09:25:47 -07:00
psydev
a624afe739
Make Wall its own TargetType
...
Going to make some units (machineguns, etc.) unable to fire at walls.
2014-04-26 09:19:09 -07:00
Oliver Brakmann
63f4a0646f
Fix build palette showing too many queued items when BuildLimit is reached
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When a BuildLimit on an actor type is set and nearly reached, you could
shift-click the build palette and it would show it had five more items
queued when really less are allowed to be built. This fixes it so that
only the allowed number of items is enqueued, and thus showing the
correct number on the build palette.
2014-04-26 16:27:02 +02:00
Pavlos Touboulidis
af48626020
Fix scroll offsets
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This is not a full fix, it merely restores the functionality
already present. The ScrollPanelWidget does not work right if
Align is set to Bottom but ScrollToBottom() isn't called after
adding items and there's not enough content to scroll.
2014-04-26 17:21:42 +03:00
Pavlos Touboulidis
c099e6d09b
Fix overlay chat lines expiration
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It wasn't working right when the widget was hidden because it
wasn't receiving any Ticks. Instead of counting, we're now using
Game.LocalTick as the tick source.
2014-04-26 03:18:46 +03:00
Pavlos Touboulidis
ddabe080cd
Style fixes
2014-04-26 03:18:12 +03:00
Paul Chote
e572c0dcb6
Merge pull request #5184 from pavlos256/loading-perf
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Loading performance measurements
2014-04-26 11:17:21 +12:00
Pavlos Touboulidis
e6dddf3704
Style fixes
2014-04-26 02:05:06 +03:00
Matija H
a0f6038ea6
Facilitated spawn choice at game setup screen.
2014-04-25 23:27:16 +01:00
Pavlos Touboulidis
e5e97c9a11
Fix issue #5149 : Make chat window not autoscroll
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It will autoscroll unless the chat window is open and the scroll
position is not at the bottom.
2014-04-25 16:16:54 +03:00
Pavlos Touboulidis
ef066560ad
Fix text-wrapping special case
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If a line of text contained a whole word that was longer than the
allotted space, it would fail to wrap that line completely, even
if it was possible to wrap at other locations.
Fixing this uncovered a second issue, where it would drop the last
line if the input had more than one lines and one of the first ones
was wider than the specified width.
2014-04-25 13:54:14 +03:00
Pavlos Touboulidis
4f12882706
Minor clean up
2014-04-25 10:50:28 +03:00
Pavlos Touboulidis
fa5c8d083e
Fix chat line expiration
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The chat display overlay would remove one chat line every X ticks.
It will now keep track of the time each chat line has to be removed
and act accordingly.
For example, if 3 chat lines are added with 1 second difference
from each other, they will be removed one after the other, with the
same 1 second difference.
2014-04-25 10:34:23 +03:00
Sebastien Kerguen
a7c77d4155
Fixes the speed of the blinking READY text (in RA & TD).
2014-04-24 20:22:22 +02:00
reaperrr
6ae4b74535
Makes rank chevron palette customizable.
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Adds levelup crate-effect and art.
2014-04-24 19:25:30 +02:00
Pavlos Touboulidis
603dd1d866
Style fixes
2014-04-24 13:46:06 +03:00
psydev
db544a6ca9
balance tweak - make turret armor heavy
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Since turrets have wood armor, they can get killed by flame tanks uber fast. It might be best if turrets are a counter to flame tanks, rather than their prey. If they have heavy armor, they will take far less damage, and not die instantly to a flame tank rush, making them able to contribute to some defense.
2014-04-23 18:14:32 -07:00
Psydev
3910e54aa1
fixed tiberium tree in lessons_from_kosovo
2014-04-23 08:55:56 -07:00
Pavlos Touboulidis
c17f706772
Prettier PerfTimer output
2014-04-23 16:52:52 +03:00
Pavlos Touboulidis
36a660385c
Fix OpenRA.Lint throwing because "perf" log channel does not exist
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Slightly modified the Log class to allow dummy channels that don't
write anywhere, then use it on Lint because map loading writes to
the "perf" channel.
2014-04-23 13:22:14 +03:00
Pavlos Touboulidis
9dc2b3cd76
Optimize ComputeHash by removing Concat() and ToArray() calls
2014-04-23 03:48:49 +03:00
Pavlos Touboulidis
2d8cd8299f
Add more perf measurements
2014-04-23 03:43:46 +03:00
Pavlos Touboulidis
c44d73d581
Improve PerfTimer output
2014-04-23 03:42:27 +03:00
Pavlos Touboulidis
60732bd9bd
Repurpose unused Timer.cs and add some loading perf metrics
2014-04-23 01:58:30 +03:00
Pavlos Touboulidis
035834978d
Make Stopwatch.ElapsedTime() a property and TimeSpan
2014-04-23 00:56:07 +03:00
Matthias Mailänder
082667eeea
Merge pull request #5180 from pavlos256/abort-mission-confirmation
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Closes #4650
2014-04-22 22:09:48 +02:00
Pavlos Touboulidis
e3a12f0f97
Update license headers
2014-04-22 22:49:51 +03:00
Pavlos Touboulidis
6ed6288e53
Hide ingame menu before showing the confirmation dialog
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As a bonus, don't show the confirmation dialog if the game is over.
2014-04-22 22:20:45 +03:00
Pavlos Touboulidis
a4b5e25087
Add confirmation-dialogs.yaml to d2k's and ts's mod.yaml or they crash
2014-04-22 21:50:15 +03:00
Matthias Mailänder
ae481bc748
Merge pull request #5178 from pchote/get-blinkin-ready
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Make the ready overlay blink.
2014-04-22 18:27:27 +02:00
Psydev
dbb8f7af71
Adding "pressure" map.
2014-04-22 08:45:42 -07:00
Psydev
84b9e797c7
renamed skull valley. now 4p. bridges fixed.
2014-04-22 08:23:25 -07:00
Psydev
0837279d66
Updated & renamed no_escapism. added trees.
2014-04-22 08:17:53 -07:00
Pavlos Touboulidis
12e3ee9fda
Issue #4650 : Abort Mission Confirmation
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Adapted the confirmation dialog from the CnC mod and wired it to
the "Abort" and "Surrender" buttons.
2014-04-22 17:42:24 +03:00
Psydev
b8b5ff5cc1
Renamed slippery_slopes. Added blue tib markers.
2014-04-22 07:37:14 -07:00
Psydev
07efd377bc
Updated Manufacturing Consent map. Fewer start loc
2014-04-22 07:17:40 -07:00
Psydev
0acc3e9bab
Updated Lessons From Kosovo map
2014-04-22 07:17:14 -07:00
Psydev
751e799750
Updated map Dead_in_Motion_redux. Now 2p.
2014-04-22 07:16:19 -07:00
Psydev
938215e4ce
Updated Deterring Democracy Plus map
2014-04-22 07:15:30 -07:00
Psydev
79e8391189
Updated Deterring Democracy map. Now 2p.
2014-04-22 07:14:30 -07:00
Paul Chote
1a69118f02
Make the ready overlay blink. Fixes #3032 .
2014-04-22 23:49:24 +12:00
Paul Chote
bef3439055
Merge pull request #5160 from porzell/bleed
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* Fixed Bug #5072 : RenderLandingCraft doesn't do an IsInMap check
2014-04-22 22:57:33 +12:00
Paul Chote
18359c56b1
Merge pull request #5177 from ScottNZ/bleed
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Remove support for .NET 3.5 from make.ps1 since we need .NET 4 now
2014-04-22 22:54:18 +12:00
ScottNZ
09c8fe43a5
Remove support for .NET 3.5 from make.ps1 since we need .NET 4 now
2014-04-22 22:22:10 +12:00
Paul Chote
a5fb437d07
Merge pull request #5170 from Smilex/issue5169
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Added SupportsMapsFrom to mod.yaml for all mods
2014-04-22 11:32:33 +12:00
Paul Chote
3c6993f7fa
Merge pull request #5162 from Mailaender/pre-auto-l10n
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Prerequisites to automated translation string extraction
2014-04-22 11:29:23 +12:00
Ian T. Jacobsen
1de3b20b90
Added SupportsMapsFrom to mod.yaml for all mods
2014-04-21 20:50:09 +01:00
Matthias Mailänder
5632265d36
Merge pull request #5161 from reaperrr/ts-fixes02
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Fixed Cyborg Commando walk/crawl sequences
2014-04-21 15:02:24 +02:00
Matthias Mailänder
ef07cdeaa8
unambigitous naming
2014-04-21 13:49:00 +02:00
Matthias Mailänder
27a73d810f
auto reformatting to key: value
2014-04-21 13:49:00 +02:00
Matthias Mailänder
4c4f7ab31f
revert back to untranslated for uniform auto-generation
2014-04-21 13:49:00 +02:00
reaperrr
59d3a7faf4
Converted electro.shp to correct palette.
2014-04-21 13:46:31 +02:00
reaperrr
a40159bdf0
Fixed Cyborg Commando walk/crawl sequence.
2014-04-21 13:37:59 +02:00
Paul Chote
e7a16b0c75
Merge pull request #5154 from Mailaender/production-edge-fixes
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Added the production bar edge fixes
2014-04-21 23:05:03 +12:00
Paul Chote
b595001364
Merge pull request #5096 from Cr0s/bleed
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Fixed #3826
2014-04-21 22:48:11 +12:00
Paul Chote
24374b1394
Merge pull request #5132 from psydev/patch-6
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Nerfing guard towers & other balance changes
2014-04-21 22:43:17 +12:00
Paul Chote
ae7b5e9f3c
Merge pull request #4613 from Mailaender/bot-cleanup
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Reduced the amount of redundant AI definitions
2014-04-21 22:34:29 +12:00
Matthias Mailänder
d9626597b3
removed unmaintained AI definitions optimized for legacy AI code
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closes #4543
2014-04-21 11:30:19 +02:00
Matthias Mailänder
1dfdeb8d8b
bring it in line with the other naming
2014-04-21 11:26:26 +02:00
Matthias Mailänder
2320a7d571
avoid easy/hard classification as they are identical
2014-04-21 11:24:04 +02:00
Matthias Mailänder
dc74ce9678
backported the edge fixes to XCF source files
2014-04-21 10:50:31 +02:00
Peter Orzell
115df0a828
* Fixed whitespace issue.
2014-04-20 23:12:47 -04:00
Peter Orzell
27ab36d266
* Fixed Bug #5072 : RenderLandingCraft doesn't do an IsInMap check
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https://github.com/OpenRA/OpenRA/issues/5072
2014-04-20 22:05:33 -04:00
psydev
43c05b4c94
Minor: adjusting tiberium storage in refinery/silo
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It seemed from playing noobs that lack of tiberium storage was an issue for them, because I saw them often building silos, often many of them, and they were usually full. Granted, an experienced player should spend that money faster, but I think it's reasonable to give them $2000 worth of storage in their refinery.
It seems that how pips are displayed has changed from before, so someone set silos to have 10 pips instead of 12 so that it fits the reticle. That's fine. But maybe it would make sense to just change that to an even $2000 capacity also.
2014-04-20 10:16:29 -07:00
psydev
7bd6c01096
Speed up Orca missiles
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Orca missiles are quite slow, travelling about the same speed as them.
Their speed is now up to the same as Bazookas, BikeRockets, and TowerMissiles.
2014-04-20 08:00:04 -07:00
psydev
6929a1ab21
Low power slowdown reduced for ConYard
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Since C&C has no power-down button (and since price of power plant went up), low-power is extra painful in TD vs. RA. Also, since the cost is higher for power plants now, it means you will be in low-power mode longer since you cannot build a power plant as fast.
So, the solution is to make the low power slowdown 1/2 speed instead of 1/3 speed for Conyard.
This does not apply to the support queue, only the building queue.
2014-04-20 07:41:55 -07:00
Matthias Mailänder
7e31637fd1
production bar edge fixes by @MicroGraphics
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followup of #5107
2014-04-20 15:44:54 +02:00
Paul Chote
44d57204d0
Merge pull request #4999 from Mailaender/start-game-notification
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Moved StartGameNotification into its own trait
2014-04-21 01:32:29 +12:00
Paul Chote
a3ae84bfdc
Merge pull request #5134 from Mailaender/production-overlay
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Fixed welding animations playing when there are no vehicles produced
2014-04-21 01:27:42 +12:00
Matthias Mailänder
f19fbb1794
StyleCop
2014-04-20 15:26:33 +02:00
Matthias Mailänder
a8a3036bc4
moved StartGameNotification into its own trait
2014-04-20 15:25:43 +02:00
Paul Chote
595e56c08b
Merge pull request #5143 from Mailaender/skirmish-bots-forbidden-slots
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Fixed bots being added when the map disallows it
2014-04-21 01:13:03 +12:00
Matthias Mailänder
e53fee7d0c
added production overlay to Tiberian Sun factories
2014-04-20 15:07:44 +02:00
Matthias Mailänder
eb6d9f6f69
only show welding overlays when factories are producing
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closes #3756
2014-04-20 15:07:22 +02:00
Matthias Mailänder
fcca5a7683
StyleCop
2014-04-20 15:05:43 +02:00
Paul Chote
048289e6a9
Merge pull request #5138 from Mailaender/disable-idle-overlay
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Fixed the Dune 2000 outpost radar dish rotating when powered down
2014-04-21 00:59:38 +12:00
Matthias Mailänder
ab3dc92554
only add bots when the map allows it
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fixes #5110
2014-04-20 14:58:57 +02:00
Paul Chote
17889c3729
Merge pull request #5128 from Mailaender/force-clean
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Don't spit errors if directories to be cleaned are missing
2014-04-21 00:50:40 +12:00
Matthias Mailänder
a229e224d1
stop spinning the radar dishes in Tiberian Sun on low power
2014-04-20 14:50:00 +02:00
Matthias Mailänder
01a3162725
allow animations to pause on low power
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closes #2949
2014-04-20 14:47:53 +02:00
Paul Chote
8e05cc9171
Merge pull request #5124 from Mailaender/crane-overlay
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Added crane build animation to construction yards in Dune 2000 and Tiberian Sun
2014-04-21 00:46:23 +12:00
Paul Chote
adff453927
Merge pull request #5146 from reaperrr/mbd-fix
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Removed MustBeDestroyed from CnC Civ/Tech buildings
2014-04-21 00:28:08 +12:00
Paul Chote
e125e4ab26
Merge pull request #5142 from Mailaender/pixeldouble-hotkey
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Added a new hotkey to trigger pixel doubling
2014-04-21 00:15:25 +12:00
Paul Chote
f75e0bc929
Merge pull request #5150 from Mailaender/mv-changelog-wiki
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Moved CHANGELOG into GitHub wiki
2014-04-20 23:39:59 +12:00
Matthias Mailänder
9d02118e51
don't rotate the radar dish when it is powered down
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closes #3755
2014-04-20 13:30:22 +02:00
Matthias Mailänder
4beceb3403
Update README.md
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PNG → SVG
2014-04-20 08:08:25 +02:00
psydev
5e9f9c1792
Increase Barracks cost from $300 -> $500
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I've been trying to increase the diversity of available early-game build order choices. To do this, I've increased the cost of early-game buildings like Power Plant and Barracks, while increasing the power consumption of the Refinery. This forces players to make choices with more significant consequences. The cost (money=time spent building) of power and barracks are so low right now that the time you spend building them is totally inconsequential to the build order. This leaves very few options, and most people simply pick Barracks, Refinery, Refinery.
Giving some non-trivial time cost to Power and Barracks will allow people to have more possibilities for different openings.
2014-04-19 22:28:02 -07:00
psydev
a60e7472c0
Reduce chem warrior damage vs. wood
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The Chem Warrior still does good damage vs. wood, but this will allow more distinction between Flamethrower infantry and Chems. People have been complaining there's no reason not to use chem warriors, which is a claim that has some merit.
Currently, the Chem actually does more damage than Flamethrower vs. wood, which doesn't make a lot of sense. This will make the Flamer do a bit more. Chem damage will be at the level of Bazooka now.
After this change, Flamethrower will have double the economic efficiency in damage per dollar vs. wood. (It already had superior efficiency, but not by much).
2014-04-19 21:09:06 -07:00
psydev
1e9cc41dd7
TowerMissle only fires at ground now. Adjust ROF.
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SAM Missile will fire at air targets now.
Adjusting ROF to match SAMMissile's; adjusting damage to keep DPS roughly the same.
2014-04-19 06:11:41 -07:00
psydev
0aad37396d
Give ATWR the SAM Missile
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This is so that the Advanced Guard Tower can have separate values for range and damage for ground-based and anti-air missiles.
2014-04-19 06:03:42 -07:00
psydev
6fc5c061be
Increase spread on Artillery a bit.
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It really needs the boost, given that it is slow and inaccurate.
When it finally hits, it will at least do some damage to infantry. 256 is inadequate.
2014-04-19 04:24:07 -07:00
psydev
3176b731a5
Minor: increasing missile rotation speed
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So they don't spin around in circles around an unmoving target.
2014-04-19 04:15:30 -07:00
Matthias Mailänder
00ca5516fc
add crane animation to Dune 2000 and Tiberian Sun
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closes #3754
2014-04-19 13:12:32 +02:00
Matthias Mailänder
b1fe497197
fixed a packaging regression during the GeoIP2 update
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followup of #4666
2014-04-19 11:58:33 +02:00
Matthias Mailänder
9839d433aa
fixed packaging regressions from upgrade to SDL 2.0.3
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followup of #5073
2014-04-19 11:58:33 +02:00
Matthias Mailänder
1c32b7d529
moved CHANGELOG into GitHub wiki
2014-04-19 11:58:10 +02:00
Paul Chote
f532c743fa
Merge pull request #5148 from Mailaender/install-markdown
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Converted INSTALL to Markdown
2014-04-19 19:56:24 +12:00
Matthias Mailänder
3daa02ece5
converted INSTALL to Markdown
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moved licensing information to the README
2014-04-19 09:40:42 +02:00
Paul Chote
48753bdae8
Merge pull request #5133 from ScottNZ/new-menu
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Add singleplayer mission menu to ra/td
2014-04-19 19:38:36 +12:00
Paul Chote
f63a6bce64
Merge pull request #5137 from reaperrr/gravitybomb-palette
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Made GravityBomb palette customizable
2014-04-19 19:23:53 +12:00
Paul Chote
754efaf3af
Merge pull request #5144 from Mailaender/cnc-lowpower-buildtime-tooltip
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Fixed C&C build palette tooltip not taking low power slowdown into account
2014-04-19 19:03:32 +12:00
Matthias Mailänder
b6f2c119a7
take low power slowdown into account
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fixes #4840
2014-04-19 08:58:47 +02:00
Paul Chote
326d28a084
Merge pull request #5140 from Mailaender/enemy-controlgroups
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Added checks to prevent adding enemy units to control groups
2014-04-19 18:52:36 +12:00
Paul Chote
2b65af13c4
Merge pull request #5141 from Mailaender/production-locationinit
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Fixed 0,0 shroud reveal when producing units on maps with tiny cordons
2014-04-19 18:46:02 +12:00
Matthias Mailänder
9f386e81a5
disallow adding actors from other players to control groups
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closes #4949
2014-04-19 08:39:41 +02:00
ScottNZ
22dd2b0a92
Add singleplayer mission menu to ra/td
2014-04-19 15:54:55 +12:00
reaperrr
1a530ec39b
Added a ^BaseBuilding default that Inherits ^Building to CnC mod.
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Moved some traits, including MustBeDestroyed, from ^Building to ^BaseBuilding.
Removed some now superflous traits and trait negations from ^CivBuilding.
Changed Inheritances of all buildable structures to ^BaseBuilding.
2014-04-19 02:52:38 +02:00
reaperrr
9115395fb8
GravityBomb palette can now be customized the same way as for Bullets and Missiles.
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Update CHANGELOG.
Also mentioned Bullets and Missiles since it seems there wasn't an entry for that before.
2014-04-18 23:53:03 +02:00
Matthias Mailänder
9c483a912e
added a new hotkey to trigger pixel doubling
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closes #5122
2014-04-18 17:49:55 +02:00
Matthias Mailänder
cce7d6d7e6
fixed missing LocationInit
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closes #5076
2014-04-18 17:30:04 +02:00
psydev
edb9a488f8
Minor: HPAD only requires PROC instead of barracks
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Not everyone will necessarily want to build a barracks early, so this gives some flexibility.
2014-04-18 07:58:20 -07:00
psydev
b336ae89f7
Infantry run 90% speed on clear terrain again
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This was the old default setting.
2014-04-18 07:55:48 -07:00
psydev
88af1bca57
Grenade range/speed/spread adjustment
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Grenade range reduced from 5 -> 4
Grenade speed reduced considerably, from 204 -> 85 (this was its old speed, long ago).
Grenade spread increased to compensate.
Grenadiers are now the fastest infantry. Their weapon is quite powerful but they cannot hit moving targets well. You will have to plan your tactics accordingly.
2014-04-18 07:52:47 -07:00
psydev
72a2946299
Buff tank guns, esp. vs. buildings
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Tanks are a bit underwhelming in their ability to take down turrets and buildings during an attack. Their ROF has been upped, and their damage vs. wood has been increased.
Their damage % vs. infantry has been lowered to keep it the same DPS.
Light tank bullet speed reduced a bit to make it possible to miss. It's now the same speed as the turret, and still faster than MTNK/HTNK's bullets.
2014-04-18 07:48:09 -07:00
psydev
6aa1b37563
Minor: adjust building HP for airstrike/ion
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Nuke power plants and HPAD made more resilient vs. airstrike.
Communications Centre made more vulnerable to Ion Cannon. (Used to blow it up, but no more due to spread issue).
2014-04-18 07:38:26 -07:00
Matthias Mailänder
c7693b0e10
don't spit errors if directories to be cleaned are missing
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closes #5126
2014-04-18 16:38:23 +02:00
psydev
bb149cb3e6
Updating Airstrike - destroys guard tower/turret
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Airstrike now destroys basic turrets/GT.
Should not destroy most buildings, though. (Apparently some people were complaining about it being usde for "sniping" buildings too much).
To make damage vs. buildings relatively consistent regardless of how many tiles they occupy, napalm has far less spread now, but much more damage.
Vulcan cannon does more damage vs. heavy armor, but does not damage buildings much. This is because damage it did to buildings varied too much based on building footprint.
2014-04-18 07:35:48 -07:00
psydev
02d7f99005
Increase Ion Cannon spread
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Ion Cannon has been a little weak lately. Increasing its spread to make it more effective.
This should maybe be revisited if/when #5120 gets looked at.
2014-04-18 07:30:41 -07:00
psydev
cfeeea4d64
Fix Nuke
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Nuke was nerfed into oblivion. Bringing it back.
These values are approximately right. One might ask how much the nuke should be able to destroy adjacent buildings, rather than ones it doesn't hit.
2014-04-18 07:29:37 -07:00
Matthias Mailänder
bf4f58b5c7
StyleCop
2014-04-18 15:38:42 +02:00
psydev
2be06945c0
Buff stealth tank rockets vs. Wood
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The Stealth Tank does pretty poor damage vs. buildings, especially for its price/tech level, and compared to recon bikes. Buffing a bit.
2014-04-18 06:24:23 -07:00
psydev
585800c953
Fix Obelisk Laser's ROF
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The ROF specified in Laser: is cumulative with the delays specified in structures.yaml.
Removing the delay here because it is redundant and interferes, making the ROF slower than intended.
2014-04-18 06:21:19 -07:00
psydev
26f076ffd3
Minor: Chem warriors walk @ normal speed thru tib
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This is to make it so that other units are not faster than them through tib or same speed.
2014-04-18 06:19:36 -07:00
psydev
66ea585f5f
Increase Guard Tower cost from $500 -> $600
2014-04-18 06:18:09 -07:00
psydev
5d0ee09f74
Fix Obelisk ROF
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Obelisk ROF wasn't working properly. Its delay between shots was far higher than the 90 intended.
I think the programming for AttackCharge doesn't work as whoever put the data in thought. It works now.
It now has a ROF of 90 ticks, as intended. For its first shot in a series, the delay is only 50 ticks.
I think the problem might be that FireDelay and ReloadTime were counted cumulatively.
2014-04-18 06:10:55 -07:00
psydev
918ac2d64c
Minor: ConYard no longer produces 15 power
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This is kind of useless and doesn't make much sense. Cutting it out in order to make intended early build order design possibilities fit better.
2014-04-18 05:59:54 -07:00
psydev
cc0d9d4a2c
Increase cost of power plant from $300 -> $500
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To give a fair shot to other early build orders, this will make it take a bit longer to build your second refinery by increasing the cost of building a power plant.
2014-04-18 05:58:27 -07:00
psydev
2c94615814
Increase PROC power consumption 30 -> 50
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Refinery costs more energy, forcing player to build a 2nd power plant before second refinery (unless they built nothing else but their first refinery).
This makes other build orders possible early game instead of building 2 refineries + barracks being the only sensible one.
2014-04-18 05:47:16 -07:00
psydev
b22569e810
Increasing tower sight range +1
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Tower weapon ranges shouldn't be too high, but I like the idea of them providing far vision.
The visual range of Guard Tower, Advanced Guard Tower and Obelisk is now +1 more than their weapon range. (8, 8, and 7 respectively).
2014-04-18 05:44:24 -07:00
psydev
52a91c23fa
Minor: chg PROC sale value due to harv price chg
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Harvesters now $1000, so this is to reflect that.
2014-04-18 05:41:05 -07:00
psydev
235e188692
Minor: increase SAM site vision
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SAM didn't seem to be firing at targets all the time, even when they were visible. Increasing its visual range to match its weapon range.
2014-04-18 05:39:43 -07:00
psydev
163b1e2af2
Reduce DetectCloaked range on towers, HQ
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The detect cloaked range is too high, especially for simple guard towers.
The HQ and Advanced Comm. Ctr.'s range of 8 is also absurdly high, and many players don't know about it. The Stealth Tanks ought to be able to sneak through a gap in a base's defenses. Towers should not have unbeatable detection range.
2014-04-18 05:38:38 -07:00
psydev
9510e9caaf
Reduce Flamethrower speed to match rifle infantry
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Given that Flamethrowers are quite powerful and tough (90 HP), I don't see why it makes sense to also have them be super fast. It seems they should walk at normal speed, especially given how much of a threat to buildings they are.
Reducing their speed will give Grenadiers the distinction of being a fast infantry unit.
If you think this hurts them too much, then their range should be increased, not their speed.
2014-04-18 05:35:11 -07:00
psydev
cbd88d0bd4
Minor: increase E3 scanradius to match vision
2014-04-18 05:32:35 -07:00
psydev
64c631fa2b
Minor: remove DetectCloaked for individual units
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Now set by default in ^Infantry.
Range is supposed to be 1 as well, not 2.
2014-04-18 05:31:01 -07:00
psydev
658525a169
Minor: increase odds infantry will survive crush
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Someone complained that infantry are crushed too easily.
So they will have a 2/3rds chance to escape now.
2014-04-18 05:28:15 -07:00
psydev
41ce58ace2
Minor: ^Infantry detect cloaked by default
2014-04-18 05:27:03 -07:00
psydev
e0c3bc67cd
Make infantry more likely to walk through Tiberium
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Reduced pathing cost so that units will sometimes walk through tiberium if it's a valuable shortcut. This was done since the damage Tiberium does now has been reduced.
2014-04-18 05:23:05 -07:00
psydev
be2355bcc5
Fix Tiberium & make do slightly more damage
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Tiberium wasn't hurting veteran units. I think it was because it only did 1 damage at a time. Set to do 2 damage now.
Increased the net rate of tiberium damage slightly. It still doesn't do that much compared to before though, and it typically won't kill your infantry.
2014-04-18 05:21:09 -07:00
Matthias Mailänder
657141bce0
Merge pull request #5135 from pchote/production-bar
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Improve ProductionBar performance.
2014-04-18 14:13:14 +02:00
psydev
693668e977
Minor: reduce recoil for Mammoth Missiles
2014-04-18 05:08:37 -07:00
psydev
69b848d2e2
Make refineries unload harvesters faster
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The values for loading and unloading time for harvesters are swapped.
This will keep the total amount of time for the harvest/unload cycle, but they will spend less time at the refinery. This will allow a refinery to support 3 harvesters operating from a nearby field, instead of the current 2.
One effect of this is that it will make buying a factory early game a bit more economical (though still a bit less so than buying only refineries with no factory), since more harvesters can be used per refinery, increasing demand for harvester production.
2014-04-18 05:07:21 -07:00
psydev
c26c4a45d7
Buffing Light/Med. tank HP
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Tanks seem to die quickly in this game.
Giving them a buff in HP to increase their usefulness in the role of "tank".
2014-04-18 05:03:46 -07:00
psydev
6c7da795a7
Minor: adjusting sight ranges
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Artillery, MLRS and Mobile SAM all have visual range capped at 8. This makes scouts more useful to fire beyond visual range.
Buggy given visual range of 8 to match Humvee and Bike.
2014-04-18 05:02:32 -07:00
Paul Chote
59da851d71
Improve ProductionBar performance.
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Also adds an explicit second bar for construction yards.
2014-04-19 00:01:59 +12:00
psydev
271a5b78b8
Minor: Adjusting ROT speeds
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Capping light vehicle rotation speeds at 10.
Light Tank turret rotation will match vehicle rotation.
Stealth Tank rotation increased to keep it maneuverable vs. tough enemies like Mammoth.
2014-04-18 04:59:29 -07:00
psydev
ec29cc61b0
Mammoth Tank HP reduced from 900 -> 800.
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Mammoth was a bit OP and kind of impossible to kill. This keeps it tough but makes it possible to defeat.
2014-04-18 04:55:07 -07:00
psydev
3e3e0471de
Flame Tank armor now Heavy. Cost reduced to $600.
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HP reduced to 300 to compensate for new Heavy armor.
Flame tank does good damage but often dies before it can be cost-effective.
Since it is supposed to hunt infantry and light vehicles, this will help it do its job better. It will also be more resistant to flame infantry, which seems fitting. ;)
2014-04-18 04:53:58 -07:00
psydev
6153ad1d9f
Reduce Harvester cost from $1200 to $1000
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This is to make opening with a factory instead of more refineries a bit more feasible.
Given that there is a maximum limit of how many harvesters can operate from a refinery in TD, lowering the price shouldn't be a problem, since there can't be harvester spam. How many refineries you have will limit how many harvesters you can effectively use.
By comparison, RA harvester is $1100.
2014-04-18 04:49:56 -07:00
psydev
cc841f3ceb
A10 is no longer a targetable unit.
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Units on the ground were pursuing A10s until they left the map. Seems inappropriate.
2014-04-18 04:46:59 -07:00
psydev
a1e1f296cf
Reduce Orca reload speed, from 24s -> 12s
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Orca's reloading is so slow it can barely do anything. It's painful.
This will make it non-useless in smaller groups.
I am not concerned that this will make Orca OP, since air defense power has generally been buffed in the last year considerably.
2014-04-18 04:45:07 -07:00
psydev
ca8dd073b6
Increase Chinook sight range 8 -> 10
2014-04-18 04:42:21 -07:00
psydev
6c342cd04e
Buff Orca dmg. vs. Heavy. Nerf vs. Air
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Orca damage vs. heavy currently is pretty abysmal. Needs buff to define unit as anti-vehicle (instead of being equal to Apache vs. vehicles/armor).
Orca nerfed a bit vs. air to put it on even footing with Apache in air-to-air combat.
ROF slightly increased.
2014-04-18 04:41:02 -07:00
psydev
1558c23c18
Nerf mammoth missiles
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Mammoth missiles are a bit crazy, especially vs. buildings. Nerfing them a bit.
To compensate, increasing their spread a bit.
To increase missile efficiency (avoid extra missiles being wasted on overkill), their damage has been reduced from 75 to 45. They can still kill orcas in 2 shots.
To further avoid wasteful firing of missiles, the burst delay was increased, and the speed of the missiles was increased.
2014-04-18 04:30:58 -07:00
psydev
3d69931912
MLRS buff vs. buildings, infantry
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Artillery is weak vs. buildings in CNC, so this needs a slight buff (ARTY also buffed).
MLRS needs a slight boost vs. infantry, since GDI relies on it to.
Spread increased from 15 to 16.
2014-04-18 04:18:09 -07:00
psydev
7a890aeda6
Nerf APC gun.
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Reducing damage vs. light vehicles & buildings, since APCs are kind of hard to kill early game.
Increasing damage vs. heavy slightly so they are non-useless.
2014-04-18 04:13:46 -07:00
psydev
bdeaf3a194
Flamethrower buff vs. vehicles
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Flamethrower should be good vs. light vehicles. Buffing them vs. light, and changing damage to kill most vehicles with 3 hits instead of 4.
They are also getting an increase vs. infantry from 90% to 100%.
Their speed will be getting reduced to normal infantry, so I dont think we have to worry about them being OP.
Slight nerf to damage vs. heavy to better define the unit as not a mid-game anti-armor unit.
2014-04-18 03:42:10 -07:00
psydev
00404c1a3a
Mobile SAM: Damage buffed. Range reduced -1.
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Given that SAM sites have range of 8, that it would be appropriate if mobile SAMs also had a range reduction. Choosing 9 for now, since battlefield conditions are a bit different than for static defenses, and because turrets sometimes behave funny with respect to range and firing.
2014-04-18 03:36:47 -07:00
psydev
ef072c6041
Nod Artillery buffed. Esp. vs. Heavy armor
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If you want to consider increasing the price as a result of this, that might be OK.
But as far as the unit's tactical effectiveness is concerned, I think these changes are necessary, vs. buildings and heavy armor in particular.
In order to keep Arty from being OP, its gun remains inaccurate. It's also slow and vulnerable to exploding.
2014-04-18 03:33:36 -07:00
psydev
bb6e97700f
BikeRockets buff vs. wood. Nerf vs. infantry.
2014-04-18 03:28:02 -07:00
psydev
f2fdbe4e77
Flame Tank damage vs. light increased
2014-04-18 03:23:06 -07:00
psydev
12827b27bf
Improve Hum-vee/Buggy machine gun vs. infantry
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Hum-vee/buggy machinegun buffed to make them more useful vs. infantry. Currently they are rather weak.
Damage vs. other types of armor reduced to compensate.
2014-04-18 03:13:02 -07:00
psydev
0c117775b3
Nerfing guard towers
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Range of obelisk, Adv. Guard Tower and SAM site reduced.
Damage of Guard Tower reduced vs. infantry and light vehicles; spread increased to compensate a bit.
Damage of Advanced Guard Tower nerfed, especially against light vehicles. Damage vs. infantry increased (though it's still low DPS). Spread also increased to compensate for its lack of power vs. infantry.
Turret damage mostly unchanged, but does less damage per shot. Damage vs. light vehicles increased to match damage vs. heavy armor. Damage vs. infantry slightly reduced.
2014-04-18 03:03:39 -07:00
Paul Chote
abe06b24b4
Merge pull request #5129 from Mailaender/csproj-reference-xml-error
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Fixed Reference is expected Line 89 position 6
2014-04-18 20:25:23 +12:00
Matthias Mailänder
a7b401e981
Mods.RA also requires MaxMind.GeoIP2
2014-04-18 09:44:00 +02:00
Matthias Mailänder
5d6b26b971
fixed Reference is expected Line 89 position 6
2014-04-18 09:36:22 +02:00
Matthias Mailänder
c825cb6aca
Merge pull request #5066 from pchote/weapon-cameras
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Superweapon tweaks
2014-04-18 09:00:49 +02:00
Paul Chote
4f070cd0fc
Update changelog.
2014-04-18 18:55:35 +12:00
Paul Chote
7c166449c3
Fix GDI03 airstrike power.
2014-04-18 18:55:34 +12:00
Paul Chote
86f5a39d86
Persist the nuke beacon until detonation.
2014-04-18 18:55:34 +12:00
Paul Chote
3ad35cb803
Support indefinite beacon duration for support powers that remove the beacon on completion.
2014-04-18 18:55:34 +12:00
Paul Chote
b74a0734c8
Change D2K airstrike shroud reveal to match TD.
2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5
Add a camera to the nuke.
2014-04-18 18:55:34 +12:00
Paul Chote
51363fd724
Make nuke flight time independent from map size.
2014-04-18 18:55:34 +12:00
Paul Chote
84a346d4b6
Merge pull request #4666 from Mailaender/geoip2
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Updated to GeoIP2
2014-04-18 18:52:28 +12:00
Matthias Mailänder
9099e987d3
update to GeoIP2 and parse the database only once
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closes #4227
2014-04-18 07:48:13 +02:00
Paul Chote
14eab38f0b
Add a camera to the Ion Cannon. Fixes #5058 .
2014-04-18 14:17:15 +12:00
Paul Chote
c5ccb0ef4a
Merge pull request #5125 from reaperrr/explosion-palette
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Added ExplosionPalette and WaterExplosionPalette traits to Warheads
2014-04-18 14:04:32 +12:00
Paul Chote
45507d4b3b
Merge pull request #5123 from Mailaender/clean-openra-game-dll
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Additions to Makefile for cleaning up OpenRA.Game/*.dll left-overs
2014-04-18 13:38:22 +12:00
reaperrr
c9b162ec3c
Added ExplosionPalette and WaterExplosionPalette traits to Warheads.
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This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal).
Defaults to "effect".
2014-04-18 01:23:09 +02:00
Matthias Mailänder
6a31e2cc14
clean up OpenRA.Game/*.dll left-overs
2014-04-17 17:12:10 +02:00
Matthias Mailänder
18381f178b
Merge pull request #5114 from reaperrr/ts-fixes01
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Lots of TS mod fixes & additions
2014-04-17 06:58:49 +02:00
reaperrr
9fa3a1cc1f
Fix uppercase prerequisites.
2014-04-16 21:50:34 +02:00
Matthias Mailänder
dcfd0c0b5d
Merge pull request #5112 from pchote/fileformats
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Merge FileFormats dll into Game and reorganise namespaces.
2014-04-16 20:52:04 +02:00
reaperrr
04220f50a1
Tweaked build palette positions of some GDI units.
2014-04-16 19:02:58 +02:00
reaperrr
1f26fa0389
Made InfDeath less arbitrary.
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Rule of thumb:
Small calibers = InfDeath 1
Anti-tank weapons = InfDeath 2
Explosive weapons = InfDeath 3
2014-04-16 19:02:14 +02:00
reaperrr
c204fd0b26
Tons of sequence fixes for infantry.
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Added a fixed version of infdie.shp, converted to unit*.pal.
Added an infexpl.shp for Cyborg Commando death 3, converted to unit*.pal.
2014-04-16 19:00:27 +02:00
reaperrr
e5a4eadb37
Added Radars, Tech Centers and Walls to both sides.
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Added idle animations to weapon factories.
Added some general prerequisites (FACTORY, RADAR, TECH).
2014-04-16 18:56:58 +02:00
reaperrr
0f79022ed0
Changed Cyborg armor type to Light, to make it less OP against other infantry.
2014-04-16 18:38:19 +02:00
reaperrr
f7e627f653
Added build/deploy, damage and destruction sounds to buildings and MCV.
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Moved ^Wall default right below ^Building inside defaults.yaml.
2014-04-16 18:37:05 +02:00
reaperrr
ff0efd89ac
Added some notifications, fixed Cyborg/Cyborg Commando death sounds.
2014-04-16 18:33:32 +02:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
MicroGraphics
5a698d612f
Fixed dialog.png for RedAlert
2014-04-15 08:00:39 +02:00
Matthias Mailänder
5e1e45631a
Merge pull request #5102 from pchote/volume-slider-fix
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Fix volume slider order in the settings panel.
2014-04-14 08:07:12 +02:00
Paul Chote
1178910aa1
Fix volume slider order in the settings panel. Fixes #5088 .
2014-04-14 17:00:02 +12:00
Paul Chote
0651f02827
Merge pull request #5089 from Mailaender/clean-msbuild
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Enhanced Makefile to clean up after IDE mess
2014-04-14 12:15:59 +12:00
Paul Chote
415a5bbddd
Merge pull request #5093 from Mailaender/beacon-buttons
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Added the Beacon button artwork for Red Alert, Dune 2000 and Tiberian Sun
2014-04-14 12:06:15 +12:00
Cr0s
f5f9436c8b
Update structures.yaml
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Removed CanPowerDown trait
2014-04-13 11:11:21 -07:00
Matthias Mailänder
2f14dca378
Merge pull request #5073 from pchote/sdl-spaces-yaaaaaaay
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Upgrade to SDL 2.0.3
2014-04-13 08:05:43 +02:00
Paul Chote
ad9d4c0c85
Add changelog entry.
2014-04-13 12:05:38 +12:00
Paul Chote
a92cf920c6
Fix a visual glitch in OSX.
2014-04-13 12:05:38 +12:00
Paul Chote
f62721bdd6
Upgrade to SDL 2.0.3 and latest SDL2-CS (e8731ef).
2014-04-13 12:05:37 +12:00
Cr0s
b7241924f9
Fixed #3826
2014-04-12 20:38:12 +04:00
Matthias Mailänder
27d78574f8
Merge pull request #5091 from reaperrr/ra-vehicle-explosions
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Add RA vehicle explosions
Fixes #5077
2014-04-12 15:05:58 +02:00
reaperrr
fd0d97e55d
Fix typos in vehicles.yaml
2014-04-12 12:50:43 +02:00
reaperrr
5576e72b65
Fix stupid typo, use UnitExplodeSubmarine for MSUB.
2014-04-12 12:10:43 +02:00
Matthias Mailänder
5b016997e9
add the beacon button artwork to RA, D2k and TS
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thanks to @xanax
2014-04-12 09:20:49 +02:00
Matthias Mailänder
7366c0b7b0
don't play crumble sound when placing concrete
2014-04-12 09:14:02 +02:00
Matthias Mailänder
6f22ba4811
fixed Dune 2000 powerdown cursor palette
2014-04-12 09:13:43 +02:00
reaperrr
87fa857a60
Adds Explosions to all vehicles that didn't have one.
2014-04-12 01:52:46 +02:00
reaperrr
ae700bf6bf
Adds visible explosions to ships and submarines
2014-04-12 01:49:33 +02:00
reaperrr
4245766b8d
Adds Explode weapons for ships and submarines
2014-04-12 01:48:43 +02:00
reaperrr
98fe3e6d65
Minor explosion weapon sound fixes
2014-04-12 01:47:51 +02:00
Matthias Mailänder
cf09ecc4de
Update INSTALL
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we now require a .NET 4.0 compatible compiler
2014-04-11 20:05:00 +02:00
Matthias Mailänder
40b805046f
Update INSTALL
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* .NET 4.0 #5082
* SDL 2 #3315
* avoid trademarks
2014-04-11 20:03:15 +02:00
Matthias Mailänder
50f194b96f
clean up after MonoDevelop/Visual Studio
2014-04-11 19:45:13 +02:00
Matthias Mailänder
900ec08cdf
Merge pull request #5086 from ScottNZ/balance
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More RA balance tweaks
2014-04-11 19:43:36 +02:00
Matthias Mailänder
771638c8e8
decide which mirror to choose locally and display result
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closes #3904
2014-04-11 10:30:12 +02:00
ScottNZ
2e3293dba8
Increase ra husk hp from 140 to 280 and increase burn damage
2014-04-11 19:35:04 +12:00
Matthias Mailänder
9c499cc9e5
Merge pull request #5082 from pchote/dotnetfour
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Upgrade to .NET 4.0
2014-04-11 09:17:50 +02:00
ScottNZ
d66c005253
Reduce hijacker hp from 80 to 50
2014-04-11 18:14:48 +12:00
Paul Chote
81d7c3a038
Merge pull request #5069 from cjshmyr/shok
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Revert removing TakeCover from Shock Trooper and make them Crushable
2014-04-09 20:34:23 +12:00
Paul Chote
257147df27
Merge pull request #5070 from ScottNZ/mrj
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Make mrj not jam allied missiles
2014-04-09 20:33:40 +12:00
Paul Chote
9706b1cfc3
Merge pull request #5071 from ScottNZ/winmake
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Added a counterpart to the Makefile for Windows users
2014-04-09 20:33:09 +12:00
Paul Chote
e9a14291a3
Merge pull request #5048 from Unit158/shrapnel
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Shrapnel
2014-04-09 20:29:07 +12:00
Paul Chote
1b2a90c00c
Migrate to System.Lazy.
2014-04-09 20:20:41 +12:00
Matthias Mailänder
67cd0645a4
update to .NET 4.0
2014-04-09 20:20:26 +12:00
Chicken man
bcde32f7c4
Edited CHANGLOG
2014-04-08 20:21:05 -04:00
Chicken man
e6c0a00604
Closes #4463 . Added Shrapnel, as well as variable velocity and arc for bullets
2014-04-07 17:09:52 -04:00
ScottNZ
e47bd5d85f
Added a counterpart to the Makefile for Windows users
2014-04-07 23:12:54 +12:00
ScottNZ
c9d81934a5
Make mrj not jam allied missiles
2014-04-07 11:24:11 +12:00
Curtis Shmyr
8a660b5ed6
Revert removing TakeCover from Shock Trooper and make them Crushable
2014-04-06 11:52:06 -06:00
Paul Chote
4d08093d1d
Merge pull request #5044 from Mailaender/better-rule-naming
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Renamed old system.yaml descendened files
2014-04-06 20:23:24 +12:00
Paul Chote
a010a0b914
Merge pull request #5065 from Mailaender/hey-bale-unboom
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Made hay bales non C4 targetable
2014-04-06 20:21:55 +12:00
Matthias Mailänder
8de154573b
renamed old system.yaml descendened files
2014-04-06 08:15:13 +02:00
Matthias Mailänder
bad4ee0d38
non-explosive hay-bales
2014-04-06 07:58:38 +02:00
Matthias Mailänder
4195e683a6
Merge pull request #5063 from pchote/commando-fix
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Restrict commando weapon to infantry
2014-04-06 07:51:55 +02:00
Matthias Mailänder
6afc05e5f6
Merge pull request #5056 from pchote/makefile-fix
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Set the modchooser version during packaging.
2014-04-06 07:38:23 +02:00
Paul Chote
21f44c22fb
Merge pull request #5045 from Mailaender/d2k-map-players
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Reduced player numbers in Dune 2000 maps with too few space to build
2014-04-06 16:38:06 +12:00
Paul Chote
098e802a24
Merge pull request #5046 from Mailaender/ra-maps-metadata-overflow
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Shortened map titles and author credits to combat overflow
2014-04-06 16:31:12 +12:00
Paul Chote
9b27cac69b
Remove redundant versus from ion cannon weapon.
2014-04-06 16:07:55 +12:00
Paul Chote
ce785da592
Limit the commando's sniper rifle to infantry only.
2014-04-06 16:07:55 +12:00
Paul Chote
4280835439
Add additional TargetTypes to C&C.
2014-04-06 16:07:47 +12:00
Paul Chote
b94b48c843
Set the modchooser version during packaging. Fixes #5055 .
2014-04-06 11:39:07 +12:00
Matthias Mailänder
7562540a2e
shorter Map.Name and Map.Author fields
2014-04-05 19:56:30 +02:00
Matthias Mailänder
2484e0b779
Merge pull request #5042 from cjshmyr/seasidefix
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Fix missing ore well on bottom right spawn of Seaside 2
2014-04-05 19:48:35 +02:00
Matthias Mailänder
8fc6fe10f2
Death Depths: 6 players to 2
2014-04-05 19:41:33 +02:00
Matthias Mailänder
1eabbdf8b9
Merge pull request #5043 from cjshmyr/gemmines
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Fix Gem Mine footprint
2014-04-05 19:32:52 +02:00
Matthias Mailänder
c5be6b9877
Venac Ditch: 4 players to 2 players
2014-04-05 19:28:59 +02:00
Curtis Shmyr
a15e4f675b
Fix Gem Mine footprint
2014-04-05 11:05:07 -06:00
Curtis Shmyr
1eea9d5efc
Fix missing ore well on bottom right spawn of seaside 2
2014-04-05 10:39:55 -06:00