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218 Commits

Author SHA1 Message Date
Chris Forbes
6d3a932453 Revert "Removed the "tip" jutting out of 3 buildings, so they are rectangular instead of awkwardly shaped."
This reverts commit 22bddf9645.
2012-08-25 15:32:29 +12:00
Scott_NZ
622650785c Set Allied units to defensive stance in Allies 01 2012-08-25 15:20:59 +12:00
Scott_NZ
362dc8128e Don't crash and burn if vqa files aren't found 2012-08-25 15:20:58 +12:00
Scott_NZ
f8e73afbee Improve the music-playing code - crash prevention and some polish 2012-08-25 15:20:58 +12:00
Scott_NZ
dbbe026b88 Actually fix the desync issues 2012-08-25 15:20:58 +12:00
Scott_NZ
4b36a9bf7f Fix desync issues 2012-08-25 15:20:58 +12:00
Matthias Mailänder
70a5333b40 fixes #2363
typo leading to a crash when clicking a disabled tab
2012-08-22 12:40:38 +12:00
Igor Popov
e8359b08c6 change IsAdmin indicator to d2k like 2012-08-22 12:38:10 +12:00
Scott_NZ
cebc0b66a5 Make the Viewport code easier to follow 2012-08-20 20:45:56 +12:00
Scott_NZ
6ac86cbc1a Fix UnitsNearActor basing itself off the Soviet WP, instead of the actual actor. Move the power code to the unit building method so the Soviets don't build units completely, even if they have enough money. 2012-08-20 20:45:54 +12:00
Curtis Shmyr
60ceb800e1 Remove contrails from pbox vulcan - was not working as intended 2012-08-20 15:06:36 +12:00
Igor Popov
5f47b7b7fc add 3v3 d2k map by Combine; add 2 ra maps by Holloweye (conquest + minigame) 2012-08-20 13:54:11 +12:00
Scott_NZ
7e2866714c Overhaul Soviet base 2012-08-20 03:32:09 +12:00
Scott_NZ
7e8313b808 Add music to Allies 02 2012-08-19 17:19:45 +12:00
Scott_NZ
bfd28abb70 FMV videos for Allies 01, also adjust music to play a random track 2012-08-19 17:00:03 +12:00
Scott_NZ
1afc0cbfce Remove fast unit production for Soviets, this is too overwhelming 2012-08-19 13:05:05 +12:00
Scott_NZ
82bcd19d2e Fix crash when Media.PlayFMVFullscreen is called 2012-08-19 12:56:12 +12:00
Scott_NZ
49049a715b Give allies base more reinforcements after 12 mins 2012-08-19 12:55:38 +12:00
Scott_NZ
3114a5b85e Add Soviet apc/flamer rush after 7 minutes 2012-08-18 17:26:18 +12:00
Scott_NZ
222f17a586 Minor refactor 2012-08-18 01:45:05 +12:00
Scott_NZ
91027e9961 Use FirstOrDefault when getting closest building 2012-08-18 00:01:35 +12:00
Scott_NZ
a06a7a8ccb Replace arty with fix/2tnk 2012-08-18 00:00:44 +12:00
Scott_NZ
a8bae22dd3 Give arty back so the allies stand a chance 2012-08-17 23:27:19 +12:00
Scott_NZ
daa89f52b6 Add lethal Soviet attacks and increase heavy tank production 2012-08-17 23:13:35 +12:00
Scott_NZ
22c1059904 Rework water area near the town 2012-08-17 20:28:05 +12:00
Scott_NZ
c0138966e7 Rework Allied base a bit 2012-08-17 20:02:39 +12:00
Scott_NZ
0f14263b82 Make walls not contribute to allied building check 2012-08-17 17:48:47 +12:00
Scott_NZ
dfc6304efa Increase the difficulty 2012-08-17 17:31:18 +12:00
Scott_NZ
632d717af8 Fix HeliLand constructor 2012-08-16 22:04:10 +12:00
Scott_NZ
a74a3aa3b5 Disable bots 2012-08-16 21:47:22 +12:00
Scott_NZ
c90c351692 Spaces in csproj 2012-08-16 21:47:21 +12:00
Scott_NZ
5612a57842 and some more 2012-08-16 21:47:20 +12:00
Scott_NZ
6e3c8c9745 Fix some old VS-induced nastiess 2012-08-16 21:47:19 +12:00
Scott_NZ
0920c67017 Require ra mod, pack allies 02 2012-08-16 21:47:18 +12:00
Scott_NZ
1ed0d80348 Fix static readonly field capitalisation conventions 2012-08-16 21:47:17 +12:00
Scott_NZ
c41fcb15b0 Fail Allies01/Allies02 if the extraction helicopter is destroyed 2012-08-16 21:47:16 +12:00
Scott_NZ
6c79b454bf Improve Allies base 2012-08-16 21:47:16 +12:00
Scott_NZ
610e40b8d6 Give Allies2 player some cash when they receive reinforcements 2012-08-16 21:47:15 +12:00
Scott_NZ
5038018aa5 Give the Soviets money as they need it. 2012-08-16 21:47:14 +12:00
Scott_NZ
cce12e781f Kill the allied players if they fail the mission. Also fail the mission if the Allies2 player loses all of their buildings. 2012-08-16 21:47:13 +12:00
Scott_NZ
245de3abcb Making HBOX unbuildable was crashing the game 2012-08-16 21:47:12 +12:00
Scott_NZ
11f9fa1942 Some code polish 2012-08-16 21:47:11 +12:00
Scott_NZ
85fa7eb8c4 Modify tech tree, disable bots 2012-08-16 21:47:10 +12:00
Scott_NZ
62d7168d41 Make the mission not unwinnable if Einstein can't cross the bridge because it is destroyed 2012-08-16 21:47:09 +12:00
Scott_NZ
2a053daa2e Add Soviet attacks, scrap chinook timer since we might have pathing issues if Tanya is on the island and we have off-map attacks. Counter this by bringing back reinforcements timer 2012-08-16 21:47:09 +12:00
Scott_NZ
21a903fe2d Remove an ai activation check, we want it to always activate even if the host is a spectator 2012-08-16 21:47:08 +12:00
Scott_NZ
83fc546fbe Reposition Soviet barracks/kennel 2012-08-16 21:47:07 +12:00
Scott_NZ
f648223c39 Improve the deploy routine so that baseCenter is still set even if the mcv is a fact 2012-08-16 21:47:06 +12:00
Scott_NZ
583c3f9a64 Produce dogs, adjust allied building positions 2012-08-16 21:47:05 +12:00
Scott_NZ
0d9c78670e Basic Soviet AI. This is flawed right now as it will just charge all of its starting units towards Tanya 2012-08-16 21:47:04 +12:00
Scott_NZ
32a37d8c0f Stop the hacky AI unpacking the fact into a mcv if it starts with a fact instead of a mcv 2012-08-16 21:47:03 +12:00
Scott_NZ
168ff6dc82 Remove "timer started" conflict 2012-08-16 21:47:03 +12:00
Scott_NZ
03f904155e Reinforcements voice with chopper extraction 2012-08-16 21:47:02 +12:00
Scott_NZ
f479f9a32d Have reinforcements come immediately.. 2012-08-16 21:47:01 +12:00
Scott_NZ
bdbb9d2a9f Add oil facility outside allies2 2012-08-16 21:47:00 +12:00
Scott_NZ
e3ae0ceae3 Add some more map detail 2012-08-16 21:46:59 +12:00
Scott_NZ
34ea82e267 Improved Soviet base layout further 2012-08-16 21:46:58 +12:00
Scott_NZ
fe7e016e33 Improved layout of Soviet base 2012-08-16 21:46:57 +12:00
Scott_NZ
f901355bef Make tran unselectable 2012-08-16 21:46:56 +12:00
Scott_NZ
60fb45c909 Move the sam site around to make a new outpost on the top left, add engineer rescue 2012-08-16 21:46:56 +12:00
Scott_NZ
9ccfb2c322 Make the mission actually winnable 2012-08-16 21:46:55 +12:00
Scott_NZ
0c9f39df78 Clean up allies01/allies02 code by storing world object 2012-08-16 21:46:54 +12:00
Scott_NZ
7fffb71ac4 Clean up timer code, add chinook extraction of Einstein 2012-08-16 21:46:53 +12:00
Scott_NZ
bf0cee9057 Redo outpost: move it into the town and put a miss in the old position. The player can rescue engineers from miss to capture the outpost. 2012-08-16 21:46:52 +12:00
Scott_NZ
55b17f70a8 Adjust to 6 mins 2012-08-16 21:46:51 +12:00
Scott_NZ
c9318cd2dd Chinook timer 2012-08-16 21:46:50 +12:00
Scott_NZ
ffd2588f50 Improved the soviet base 2012-08-16 21:46:49 +12:00
Scott_NZ
c3b9b37122 Bit of cleanup, add position parameter 2012-08-16 21:46:48 +12:00
Scott_NZ
a30d82b333 Convert timer actions to be properties 2012-08-16 21:46:47 +12:00
Scott_NZ
81e2c1d2d7 Implement basic reinforcements for allies2 2012-08-16 21:46:46 +12:00
Scott_NZ
5f2ffc0508 Clean up the timer widget code 2012-08-16 21:46:45 +12:00
Scott_NZ
00297b607b Add drawing widget for reinforcements 2012-08-16 21:46:45 +12:00
Scott_NZ
1c702048a1 Make allies 01 less loud 2012-08-16 21:46:44 +12:00
Scott_NZ
fdd356c2e7 Improve allied base, stop tanya autotargeting 2012-08-16 21:46:43 +12:00
Scott_NZ
1e64a63fa4 Have the starting camera viewport position be determined by the local player 2012-08-16 21:46:42 +12:00
Scott_NZ
05f079758a Begin building basic Allies 02 framework 2012-08-16 21:46:41 +12:00
Scott_NZ
b220bbeda2 Wire up SAM 4 2012-08-16 21:46:40 +12:00
Scott_NZ
0a358a8846 Soviet base: construction yard, sam site, silos 2012-08-16 21:46:39 +12:00
Scott_NZ
ed43c1b482 Modified the bridge to stop crossing with sea units, and opened up the mountain for an alternative route to the Soviet outpost 2012-08-16 21:46:39 +12:00
Scott_NZ
c505954b07 bleh, tabify 2012-08-16 21:46:38 +12:00
Scott_NZ
d5279d123f Start work on Allies 02 script, reveal sam site locations 2012-08-16 21:46:37 +12:00
Scott_NZ
9be501fc3d Improve the objective text in Allies 01 - Einstein/Tanya can't be killed 2012-08-16 21:46:36 +12:00
Scott_NZ
1721d7e025 Add Kennel to allies 02 2012-08-16 21:46:35 +12:00
Scott_NZ
881484d06a Some allies 02 map work - add sub pen and rework the Soviet base a bit 2012-08-16 21:46:34 +12:00
Scott_NZ
537cfb8fd3 Add Kennel to Allies 01 2012-08-16 21:46:33 +12:00
Scott_NZ
41f1ea36fe Add Kennel structure 2012-08-16 21:46:32 +12:00
Scott_NZ
486d340028 Bridges 2012-08-16 21:46:32 +12:00
Scott_NZ
e2bbd22144 Add allies-02 map yaml/bin 2012-08-16 21:46:31 +12:00
Scott_NZ
43d0363a55 Formatting improvements from Husk/Allies01 2012-08-16 21:46:30 +12:00
NukemBro
b253de508b Added new RA map: Chaos Canyon 2012-08-16 09:34:24 +12:00
Chris Forbes
1da82aeba9 slow sniper rof to 70 2012-08-16 09:30:03 +12:00
Chris Forbes
db4d6aaf22 sniper requires dome 2012-08-15 21:55:18 +12:00
Matthias Mailänder
5ea86873c6 fixes #2360, fixes #2227
use notifications.yaml for biolab production queue (crash fix)
remove bio prerequisite for visceroid (won't work after capture)
2012-08-15 08:52:03 +12:00
Chris Forbes
0f126fd630 tidy in defaults.yaml 2012-08-15 08:51:15 +12:00
Chris Forbes
ecc2a7241f fix case on WastedAfterwards 2012-08-15 08:51:14 +12:00
Matthias Mailänder
fbf68db0c0 change some d2k weapon sounds 2012-08-15 08:51:12 +12:00
Matthias Mailänder
9ce8c90d25 added Harissons high-quality temperate terrain expansion
new brigdes, fjords, debris, cliffs
2012-08-15 08:51:01 +12:00
Matthias Mailänder
affa9ca336 revert CaptureActor.Range, PascalCase conventions, compatibilty
the hardcoded Range=3 was crap for smaller/bigger buildings
try not to break TransformOnCapture as it is used for cnc husks
2012-08-15 08:49:49 +12:00
Chris Forbes
3a1c4d1e6f sniper is soviet-only; use initial stance correctly 2012-08-15 08:49:20 +12:00
Matthias Mailänder
45fbecbcd0 sniper can go into pillbox and garrision church 2012-08-15 08:49:16 +12:00
Matthias Mailänder
02f28f54c7 add sniper to ra 2012-08-15 08:49:12 +12:00
Matthias Mailänder
81f035904e remove TODO list, use bug-tracker 2012-08-15 08:48:48 +12:00
Matthias Mailänder
8e2d712688 fix cnc snow theatre crash 2012-08-14 11:01:36 +12:00
Matthias Mailänder
29b63bc3c0 add hospital and biolab sequences 2012-08-14 11:01:34 +12:00
Matthias Mailänder
d98cdd5331 new d2k map: Venac ditch by Combine
http://content.open-ra.org/?p=detail&table=maps&id=635
2012-08-14 11:01:18 +12:00
Matthias Mailänder
94905afa3c better cropped volkov icon, thanks to BaronOfStuff 2012-08-14 10:45:09 +12:00
Matthias Mailänder
a659892227 added emperor palace icon, thanks to D2k Sardaukar and Grand Leo 2012-08-14 10:44:51 +12:00
Chris Forbes
82eddfdf98 #2354 fixed - multiple collection of crates 2012-08-09 10:25:45 +12:00
Chris Forbes
063191b09e fix #2353 - missing dep between d2k and cnc mods broke parallel make 2012-08-08 07:36:49 +12:00
Curtis Shmyr
3fc6f62aea Conflicts:
OpenRA.Mods.RA/SupportPowers/IronCurtainPower.cs
2012-07-31 09:20:22 +12:00
Scott_NZ
48f934f188 Set up tran husks, and stop husk placement causing crashes 2012-07-31 09:12:22 +12:00
psydev
192af5d60f Tank shells do 100% vs. armor again. Buff turret. MRLS fixed.
Conflicts:

	mods/cnc/weapons.yaml
2012-07-31 09:10:32 +12:00
psydev
53a7b0987b Fixed structure build menus
Made the building menu more logical. Rows according to tech tree. 

power / refinery / silos       0/10/15
barracks / outpost / starport    20/30/40
light factory / heavy factory / repair bay   50/60/70
high-tech factory / ix tech center / palace    80/90/100

If you want to move silos to the Defense queue, then I would re-arrange it slightly.
2012-07-31 08:24:54 +12:00
psydev
a3897dbc15 Sonic tank moved to end of build menu (100)
Sonic tank moved to bottom of vehicle build menu (set palette order to 100)
2012-07-31 08:23:08 +12:00
Chris Forbes
55651738a7 add heli crash shps 2012-07-30 09:22:36 +12:00
psydev
22bddf9645 Removed the "tip" jutting out of 3 buildings, so they are rectangular instead of awkwardly shaped.
- heavy factory
- high tech factory
- ix research center
2012-07-25 08:58:18 +12:00
psydev
2a37e6233e Added "AutoTargetIgnore:" to ^Building: 2012-07-25 08:57:50 +12:00
Matthias Mailänder
c1722e1270 remove broken sandworm and thumper, fixes #2332 2012-07-25 08:57:05 +12:00
Matthias Mailänder
95c27ef943 deviatortank should require tech building 2012-07-25 08:57:01 +12:00
Matthias Mailänder
3aafde7e18 slower infantry feet animation 2012-07-25 08:56:54 +12:00
Matthias Mailänder
85678de9f0 made silos more flexible for d2k mod 2012-07-24 08:29:18 +12:00
Matthias Mailänder
bda4bfa4f3 d2k: tooltip for $ icon is now starport instead of ship 2012-07-23 09:34:16 +12:00
Matthias Mailänder
481624e3f0 fixed d2k crash: Unit pips does not have a sequence pip-red 2012-07-23 09:34:06 +12:00
ew07002
d1f12ff801 Add some usability features to the TilesetBuilder
- title bar shows tile position (x, y and tile nr (from left top))
 - make 'overlays' button a toggle button and properly sync state with
   tileset surface
 - add export option for 'Template CellID <-> tile number' mapping
 - overlay pen color is now white (todo: make configurable)
2012-07-23 09:33:57 +12:00
Matthias Mailänder
eae482d413 tweak d2k aircrafts a little 2012-07-23 09:33:53 +12:00
Matthias Mailänder
abd774d017 d2k: faster aircrafts, slower trikes, concrete buildings
avoid capturing light buildings by deviator weapon
2012-07-23 09:33:51 +12:00
Matthias Mailänder
f2c630731e added some files from content.open-ra.org, fixes #2182
adds Volkov with some minor changes (no C4, range fixes)
adds soviet forward command center build animation
adds icon for mines (not visible in-game yet)
2012-07-23 09:33:46 +12:00
Matthias Mailänder
3e3977776d fixes #2322 (stuck units when leaving repair pad)
by adding bibs and defining a sane default rallypoint exit cell
2012-07-21 00:01:26 +02:00
Matthias Mailänder
36fbddbb5c fix d2k production queues
ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
e33d988301 d2k UI reskinning complete, thanks to @JOoGraphics 2012-07-20 20:00:09 +02:00
Matthias Mailänder
a55167c9ac another d2k loadscreen made by @katzsmile 2012-07-19 23:16:05 +02:00
Matthias Mailänder
d0a4555a1f new admin icon that does fit and some more icons for the future 2012-07-19 21:37:24 +02:00
Matthias Mailänder
4724ac6b00 experimenting with concrete plates
pretty useless at the moment, removed by default
2012-07-19 20:08:59 +02:00
Matthias Mailänder
d998367d35 d2k UI improvements by @JOoGraphics 2012-07-19 17:56:41 +02:00
Matthias Mailänder
0e9e7d0a9d added http://dunefont.co.nr/ to artsrc
maybe used for logos, splashscreens or menus later
2012-07-18 22:08:46 +02:00
Matthias Mailänder
5e1e5903d6 reworked d2k dialog UI, thanks to @JOoGraphics 2012-07-18 19:11:06 +02:00
Matthias Mailänder
25fae5d109 fixed d2k harvester dock animation 2012-07-17 22:03:30 +02:00
Matthias Mailänder
44b8630c71 support reversed remapping for d2k 2012-07-17 17:01:37 +02:00
Matthias Mailänder
6204bfcabf added hospital/bio lab to RA 2012-07-17 14:18:10 +02:00
Matthias Mailänder
1355a9f837 added extra d2k buildings for creeps/neutral
new SHPs, needs update for d2k-packages.zip
2012-07-17 14:02:22 +02:00
Matthias Mailänder
db8f22cdbf d2k harvester unload a little less ugly, RALint fixes
frames were swapped, offset and turnaround still wrong
remember: this changes unload.shp (copy to dl-mirrors)
2012-07-16 22:23:56 +02:00
Matthias Mailänder
860ec9d85f added passenger seat to trike/raider 2012-07-16 21:11:27 +02:00
Matthias Mailänder
5f2f25b758 added d2k superweapons, fixed c4/nuke cursor 2012-07-16 21:02:55 +02:00
Matthias Mailänder
3728685c67 fixed UPnP more crashes
proper timeout: does not crash/lag if no UPnP devices are found
close all ports, sockets, responses after they have been used
so it does not crash when port forwarding for the 2nd time
put all exceptions logs into OpenRA sourcecode
2012-07-15 22:31:02 +02:00
Matthias Mailänder
5e6b8deec1 remove ugly test map again 2012-07-15 18:39:48 +02:00
Matthias Mailänder
21f2b0df43 fixed a crash when siege tanks are built 2012-07-15 18:39:17 +02:00
Chris Forbes
2100484598 fix name of the-duell map for d2k; space breaks rpm build 2012-07-15 12:40:58 +12:00
James Dunne
ba1a36f26e Units heading in generally opposite directions are now considered blockers; this fixes pathing deadlocks. 2012-07-05 23:53:31 -05:00
James Dunne
9c9a16d80e Path planning no longer considers moving friendly units as blockers. 2012-07-05 23:52:34 -05:00
Chris Forbes
3d8e215598 Merge pull request #2296 from ScottNZ/bleed
Allies 01 fixes
2012-07-05 20:06:44 -07:00
James Dunne
ce806fdbe6 Prevent too many instances of a single sound starting at once in an absolute location and attenuate volume of new sounds based on number active sounds already playing. 2012-07-06 14:41:24 +12:00
Matthias Mailänder
208a3a47fe don't crash when sound rules are not loaded
e.g. when trying to get the gamefiles
2012-07-06 14:37:24 +12:00
Matthias Mailänder
f0708ecfb2 cut out the black tile 2012-07-06 14:37:17 +12:00
Matthias Mailänder
653d72086c A10 crash site to terrain
it is not transparent and will look wrong in desert/winter
2012-07-06 14:37:14 +12:00
Matthias Mailänder
9258ba3ec7 new spice shp with 20 densities
hopefully nicer looking spices tiles
and less insane growth rate
avoided edge tiles because of #2247
2012-07-06 14:36:56 +12:00
Matthias Mailänder
d851c5646e a10cr dimensions fixed 2012-07-06 14:36:52 +12:00
Matthias Mailänder
ac0d3779f1 added @Nyerguds awesome cnc A10 crash site
ripped from a Westwood beta screenshot
2012-07-06 14:36:49 +12:00
Matthias Mailänder
9a0d62dc85 removed pyle again (no changes) 2012-07-06 14:36:44 +12:00
James Dunne
59e1703b41 Added mouse-wheel support for flipping tabs in build palette. 2012-07-06 14:32:26 +12:00
James Dunne
e49a439c79 You win chrisf =P 2012-07-03 19:05:46 -05:00
James Dunne
b2e9085371 More detailed exception reporting on crash. 2012-07-03 15:37:37 -05:00
Matthias Mailänder
8cea309ec6 more SHP fixes by Nyerguds
- The SSM Launcher (mlrs.shp) was updated because the very last
  turret frame without missiles had messed up house colours
- buildings that showed remap color instead of real yellow:
* Civilian Oil Derrick (Made correct remap for v19.shp)
* Advanced Communications Center (shadow under the big dish
  turned to remap, in both eye.shp and eyemake.shp)
* Tiberium Silo (random remap pixels in the collapse frame
  of silo.shp, and the entire lower right edge on silomake.shp)
* Barracks (remap pixels showing up in the
  normally gray buildup on pylemake.shp)
2012-07-03 09:21:54 +12:00
Matthias Mailänder
a59dfa555c map clear radar color for interior to black 2012-07-03 09:21:54 +12:00
Matthias Mailänder
e22126ca02 added ice floes to ra 2012-07-03 09:21:54 +12:00
Matthias Mailänder
867f112dfe base cnc snow on temperat to remove snowy greenland tiles 2012-07-03 09:21:54 +12:00
Matthias Mailänder
24e6e23000 fixed building dimensions as d2k now has bibs 2012-07-03 09:21:54 +12:00
Matthias Mailänder
498adc86a9 add bibs for d2k
copy & paste with gimp and OpenRA.Utility
2012-07-03 09:21:54 +12:00
Matthias Mailänder
a20d1c95c8 noticable SHP fixes from C&C 1.06c rev3
including a snow theatre now fixed with few backfalls to winter
hand of nod with logo (like in the beta)
fence fixes (one frame did not fit to the rest)
factory retains the shadow of the make animation
nicer ion cannon icon from a westwood render
2012-07-03 09:21:54 +12:00
ScottNZ
4a101cf1b1 Convert line endings 2012-07-02 16:19:57 +12:00
ScottNZ
583b11a2b2 Remove bad/duplicate UnloadCargo line 2012-07-02 14:03:26 +12:00
ScottNZ
b3c5137add Merge 2012-07-02 13:46:28 +12:00
Chris Forbes
3dc39b2c9d fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering 2012-07-02 09:42:20 +12:00
ScottNZ
5897a44fc5 Remove unneeded barrel YAML overrides 2012-07-02 04:22:23 +12:00
ScottNZ
8b0f15f80b Bring Soviet patrol back a bit 2012-07-02 04:21:10 +12:00
ScottNZ
1262cf0f29 Bit of cleanup 2012-07-02 03:54:55 +12:00
ScottNZ
b74e63f42d Drain Soviet resources so the ore truck doesn't stay at the refinery 2012-07-01 20:30:25 +12:00
Matthias Mailänder
e89ee2c131 new AttackLoyalty, range and stay alive option for Capture
AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251)

CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274)
fixes the annoyance that engineers will not take
the shortest root to the building by the way

removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
2012-07-01 20:26:25 +12:00
Chris Forbes
c2321e3eea fixed #2284 - crash in upnp when device found but it doesnt want to talk upnp 2012-07-01 20:14:14 +12:00
Matthias Mailänder
22a49ba7c6 added HarvesterAttackNotifier.cs to .csproj
Conflicts:
	mods/d2k/rules/system.yaml
2012-07-01 20:00:57 +12:00
Chris Forbes
4d614e9122 include d2k mod in official packages 2012-07-01 20:00:12 +12:00
Chris Forbes
e0069fd62a make UnloadCargo.unloadAll configurable; go back to all by default 2012-07-01 19:45:31 +12:00
Matthias Mailänder
c75c72b525 made palette shadowindex configurable 2012-07-01 19:37:57 +12:00
Chris Forbes
007b2c5434 make click-without-drag feel better in editor 2012-07-01 18:37:46 +12:00
Chris Forbes
b8a932a084 try to make selection feel better 2012-07-01 18:31:46 +12:00
Curtis Shmyr
61c3932340 Selection tool / copy paste for editor 2012-07-01 18:23:46 +12:00
Chris Forbes
c2029e9d5c fixed #2166 - filtering of passengers to show with RenderCargo 2012-07-01 18:22:19 +12:00
Chris Forbes
d0548d6766 Drop EvaAlerts from OpenRA.Game.csproj 2012-07-01 18:10:17 +12:00
Chris Forbes
5a40c5df03 tidy health transfer 2012-07-01 18:08:10 +12:00
Matthias Mailänder
f5ba36a735 Unload only 1 cargo per mouseclick, for more control 2012-07-01 18:07:33 +12:00
Matthias Mailänder
efe2f2e043 UnloadCargo rallypoint fixes #2016 2012-07-01 18:07:05 +12:00
Matthias Mailänder
6681382819 unclock factory exits 2012-07-01 14:53:45 +12:00
Matthias Mailänder
7a578a0679 notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Chris Forbes
5fee165692 fixed #2289 - missing chrono effects on return 2012-07-01 14:24:49 +12:00
Chris Forbes
0a4669b925 Add SimpleTeleport for non-chrono jumps (used in scripts etc) 2012-07-01 14:05:21 +12:00
Chris Forbes
109546d20f fixed #2286 - chrono kills passengers on return too 2012-07-01 13:31:04 +12:00
James Dunne
f5c606266d Fixed shift-tab keyboard shortcut in build palette. 2012-07-01 13:08:00 +12:00
ScottNZ
facf958bae Move towards extraction LZ if einstein isn't in the world. 2012-07-01 13:02:23 +12:00
Matthias Mailänder
480db8be42 non-capturable hospital with heal-zone
will heal engineer, capturing it is useless;
heal-zone makes less sense, but it looks nicer
(otherwise infantry drawn on top of the building)
2012-07-01 13:02:23 +12:00
James Dunne
7c4e32bd94 Applied ToDictionaryWithConflictLog to MixFile reader. 2012-07-01 13:01:54 +12:00
James Dunne
854a9c4eb7 Added new ToDictionaryWithConflictLog to help diagnose ToDictionary bombs. 2012-07-01 13:01:24 +12:00
ScottNZ
cbb0b17c31 Add AutoTargetIgnore for stek 2012-07-01 12:52:36 +12:00
Chris Forbes
f2ab8a8541 generalize rough cursor to be customizable for any terrain type 2012-07-01 12:49:14 +12:00
Matthias Mailänder
63d21eac8c arrakis tileset categorized for editor
thanks to CombineCnR
2012-07-01 12:41:29 +12:00
Matthias Mailänder
579ff04f68 fixes #2253
rough mouse-cursor for infantry-only areas
blue move cursor for d2k rally points
2012-07-01 12:41:23 +12:00
ScottNZ
18d75feb15 Adjust the patrol starting position 2012-07-01 12:14:12 +12:00
James Dunne
11da96fe22 Fix for #2277: Failing to load sounds/music should never crash. 2012-07-01 09:11:27 +12:00
Chris Forbes
9201b1cced fixed #2198 - crates are collected when landing on top of a unit 2012-07-01 09:04:49 +12:00
ScottNZ
e02397da3e Use Sound.PlayMusic for Hell March 2012-07-01 03:47:08 +12:00
ScottNZ
6014f648f4 Add e1, dog, e1 soviet patrol 2012-07-01 03:29:05 +12:00
ScottNZ
2c55a008f1 Reduced cruiser range from 32 to 25 to reduce risk of friendly fire. Increased barrel hitpoints. Removed jeep cargo ability as a workaround for Einstein being removed from the game world and Soviet forces not attacking. 2012-06-30 23:33:09 +12:00
ScottNZ
b9be918b6c Remove some code noise and improved the chinook cargo check 2012-06-30 23:27:14 +12:00
ScottNZ
781cbc00d3 Make Einstein run out of the building when he appears. 2012-06-30 20:27:39 +12:00
Chris Forbes
b9365a149f remove old crates list 2012-06-30 17:06:15 +12:00
James Dunne
1d4f1c657f Fix for crash after selling all refineries. 2012-06-30 16:37:50 +12:00
James Dunne
9a66d7b530 Harvesters will return to ordered-to location if told to harvest a specific cell while full after delivery instead of the last successfully harvested cell which may be far away. 2012-06-30 16:37:50 +12:00
Chris Forbes
3a87b934a6 fixed #2257 - reenable PrimaryBuilding support for afld/hpad 2012-06-30 16:10:13 +12:00
Chris Forbes
9845d0e035 fixed #2260 - spec chat should use contrast 2012-06-30 16:05:33 +12:00
James Dunne
3754e791e5 Fix for null ref exception after refinery is sold. 2012-06-29 22:55:45 -05:00
255 changed files with 6017 additions and 1489 deletions

View File

@@ -101,7 +101,7 @@ mod_cnc: $(mod_cnc_TARGET)
mod_d2k_SRCS := $(shell find OpenRA.Mods.D2k/ -iname '*.cs')
mod_d2k_TARGET = mods/d2k/OpenRA.Mods.D2k.dll
mod_d2k_KIND = library
mod_d2k_DEPS = $(STD_MOD_DEPS) $(mod_ra_TARGET) $(utility_TARGET)
mod_d2k_DEPS = $(STD_MOD_DEPS) $(mod_ra_TARGET) $(mod_cnc_TARGET) $(utility_TARGET)
mod_d2k_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_ra_TARGET) $(utility_TARGET)
mod_d2k_EXTRA_CMDS = mono --debug RALint.exe d2k
PROGRAMS += mod_d2k

View File

@@ -82,6 +82,9 @@ namespace OpenRA.Editor
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.toolStripStatusLabelFiller = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelMousePosition = new System.Windows.Forms.ToolStripStatusLabel();
this.copySelectionToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator4 = new System.Windows.Forms.ToolStripSeparator();
this.toolStripSeparator5 = new System.Windows.Forms.ToolStripSeparator();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.Panel2.SuspendLayout();
this.splitContainer1.SuspendLayout();
@@ -417,8 +420,11 @@ namespace OpenRA.Editor
this.resizeToolStripMenuItem,
this.showActorNamesToolStripMenuItem,
this.showGridToolStripMenuItem,
this.toolStripSeparator5,
this.fixOpenAreasToolStripMenuItem,
this.setupDefaultPlayersMenuItem});
this.setupDefaultPlayersMenuItem,
this.toolStripSeparator4,
this.copySelectionToolStripMenuItem});
this.mapToolStripMenuItem.Name = "mapToolStripMenuItem";
this.mapToolStripMenuItem.Size = new System.Drawing.Size(43, 23);
this.mapToolStripMenuItem.Text = "&Map";
@@ -507,6 +513,23 @@ namespace OpenRA.Editor
this.toolStripStatusLabelMousePosition.Size = new System.Drawing.Size(22, 17);
this.toolStripStatusLabelMousePosition.Text = "0,0";
//
// copySelectionToolStripMenuItem
//
this.copySelectionToolStripMenuItem.Name = "copySelectionToolStripMenuItem";
this.copySelectionToolStripMenuItem.Size = new System.Drawing.Size(185, 22);
this.copySelectionToolStripMenuItem.Text = "Copy Selection";
this.copySelectionToolStripMenuItem.Click += new System.EventHandler(this.copySelectionToolStripMenuItem_Click);
//
// toolStripSeparator4
//
this.toolStripSeparator4.Name = "toolStripSeparator4";
this.toolStripSeparator4.Size = new System.Drawing.Size(182, 6);
//
// toolStripSeparator5
//
this.toolStripSeparator5.Name = "toolStripSeparator5";
this.toolStripSeparator5.Size = new System.Drawing.Size(182, 6);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
@@ -520,9 +543,9 @@ namespace OpenRA.Editor
this.Name = "Form1";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "OpenRA Editor";
this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyUp);
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.OnFormClosing);
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyUp);
this.splitContainer1.Panel1.ResumeLayout(false);
this.splitContainer1.Panel2.ResumeLayout(false);
this.splitContainer1.ResumeLayout(false);
@@ -592,6 +615,9 @@ namespace OpenRA.Editor
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.FlowLayoutPanel actorPalette;
private System.Windows.Forms.ComboBox actorOwnerChooser;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator5;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator4;
private System.Windows.Forms.ToolStripMenuItem copySelectionToolStripMenuItem;
}
}

View File

@@ -138,7 +138,8 @@ namespace OpenRA.Editor
Rules.LoadRules(manifest, map);
tileset = Rules.TileSets[map.Tileset];
tileset.LoadTiles();
var palette = new Palette(FileSystem.Open(tileset.Palette), true);
int[] ShadowIndex = { 3, 4 };
var palette = new Palette(FileSystem.Open(tileset.Palette), ShadowIndex);
surface1.Bind(map, tileset, palette);
// construct the palette of tiles
@@ -545,5 +546,10 @@ namespace OpenRA.Editor
var player = actorOwnerChooser.SelectedItem as PlayerReference;
surface1.NewActorOwner = player.Name;
}
private void copySelectionToolStripMenuItem_Click(object sender, EventArgs e)
{
surface1.CopySelection();
}
}
}

View File

@@ -120,13 +120,45 @@
<metadata name="tt.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="saveFileDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>76, 17</value>
</metadata>
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>198, 17</value>
</metadata>
<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="propertiesToolStripMenuItem.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABGdBTUEAALGOfPtRkwAAACBjSFJNAAB6
JQAAgIMAAPn/AACA6QAAdTAAAOpgAAA6mAAAF2+SX8VGAAAACXBIWXMAAAsMAAALDAE/QCLIAAACCklE
QVQ4T6WT30tTUQDHz39QD0UQSpAPIkgPyR60AiUiyoGBL4qZjOyt0tZP9tBDk1AsXIhj93ILdd27DPPH
3VwrUrdK2ioJHAgVOdoPaQsarBg43L6ec+akuRsEPnw5D4fP5/vlXg4BQHaSf8LjjwdqaTA2cg+y1Ith
qxmi5Tas/SYWk+QRoPgmtNsLcPq7GYX8+XoTqaUL+KR2cAmDxeBgqeBv2NhWzwUFOBk4g5/zRxB3V8Es
38AtbzuIw/0RLMrMeyhTs2CzGdRtaOTn1dajvLkAR9VKLNvLcHmoExddzSDKzAfkcjkkEtEiOLxoQpdB
z+Er7ScQUg/DL5TD2bsfl5oPoKWnCZ3jehDZGeAC1hwL3uXNs55Jep7Gis/AJWxyTeVe1FXvhq5qH6oP
7nlw/NoxGByNIKPT77CezSEeD6Pn+jlEIiGk6X8N+F9zyfLYIZzUVUCwT0J36jy9yX83KjDq7zSADE8t
cGB7kpksFt76YDzbgMWVFLzBX0WCTcku8mjiTSm8lkUslcHnH2kK/+aw6k+UCJiESE+9XCApz2Gzu5Gk
sEVy4r6got82vRV5blVbIDyZ21rAZrPmL7w5P5s1KxQWXRFtgU15lV8ge2AbdXPY8pAuEIsXWJ6FtAVW
+SWSmXWssuZ4vnl+s5nNFl1hMLjP8U1bMGR/wS/+N9tf7o6eMpNtADko6xybtEXLAAAAAElFTkSuQmCC
</value>
</data>
<data name="resizeToolStripMenuItem.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABGdBTUEAALGOfPtRkwAAACBjSFJNAAB6
JQAAgIMAAPn/AACA6QAAdTAAAOpgAAA6mAAAF2+SX8VGAAAACXBIWXMAAAsMAAALDAE/QCLIAAADLklE
QVQ4T3WS60/ScRjFf39CL3rR1ovurduWbbU2t7ZqdlkXt7Lrym6O1VoXcdYqQ54wKlGxABE1CzWF0nIm
lZcoTbyUNJFIzDJSJK+E0qy8wInvz+i2erazfd+cz3m+zw4nTS+FLOeZNim3Vp6UU5sqvf5MSZqnyjhV
pfKUvEx54kqp8rCkWHVQVKSJPHtbs+tUgSYiOicVAMfEqfR1dVFCGSqrX94cHQeN/aXhbyD3Zz91uf3U
9tFHTQ4fzVtH9BOQVdKcW2F6/eKkWA1zcxu6vUAQMmCzk/3AErLtDyFrrY035z16T3PXin8B5LfqZE6P
HyZzKw5FX+Yh4XtjwZKZGV3lNPIkhhojplON3Uc3S9/Q7LDfADKtKYklMsgTkwV7joixKHQr2Nq2fSET
5uQwqtsyjcot45R510ozV8f/2iAhsyolCNh9WIyFoRGYHbIGfYN+SVd7Nznzk8ll0FLzKxdZO3xkaOjG
GYUxcIIfRxSlPU4N/rn1fS8JJVlU1WCT3npggVLfAIWuHjJtNRIyjIhTPEKM7D6OSop4RcXpwZ2Wl11l
gHanmze/c36ioc8jyRlFjSzljxl2daI9Pwuv1Cnw9PRjZeQ1cCcSS68Fza6+IXL2fCG7w0ssmc3o2IR8
gbc1PQU9NUp48sNRcUyAkPBL4AIlUbLk3gEvS6YXrW6p0dx9UZ5n4gHjzBmYAAPPYwRwazeiMXYWqjcs
wLSVInAHRYWq0TEf9Q+NUEsg+fr9t2nF1U71leyqn+u3vPuIl2298HZ2wnxkO5q2LYOtxoKpK86D23tW
r+7zfCVzywAVGT/QVV2LvNDo0Eo0j3mAtbUTiRnFOJ94Axp9LfIKK5Ctq0RDmw9TQuPAsW7bHYNUYLCQ
JL2GRAqjtMDYwV+8wzUAWeY9eIfHYW0fxNodxyGWZeOSPBvzl27C5OXnwG0T5irmr79wgdWTNYyVJFL8
kAeo8wyBA/rx2jGErBIH0nXPsWmPEHcM9YgURGPS0jMTZfiXGKDfM4Y0fVOgA/UgRQWECTpExaqxUyDF
wuUbJjb4H0AQfxtrDqiweLMUc8LEmLEqnv9zUMzM9B1/cM83lepxTAAAAABJRU5ErkJggg==
</value>
</data>
<data name="newToolStripMenuItem.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8
@@ -260,41 +292,6 @@
z2ki+Wo1CWklROkMCiT8wEm0kXEsCTmrAiTbDtcEpTVdZOS1oDfWk5xZ6RPeQZeUR8zxK0Qe1BO65xjr
t0YotXhjAEAeQ7It8ZSESUjkznIq2bYsTGYW29JZxIs2nFEdLOSdfwFwpvLxRKIY2AAAAABJRU5ErkJg
gg==
</value>
</data>
<data name="propertiesToolStripMenuItem.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABGdBTUEAALGOfPtRkwAAACBjSFJNAAB6
JQAAgIMAAPn/AACA6QAAdTAAAOpgAAA6mAAAF2+SX8VGAAAACXBIWXMAAAsMAAALDAE/QCLIAAACCklE
QVQ4T6WT30tTUQDHz39QD0UQSpAPIkgPyR60AiUiyoGBL4qZjOyt0tZP9tBDk1AsXIhj93ILdd27DPPH
3VwrUrdK2ioJHAgVOdoPaQsarBg43L6ec+akuRsEPnw5D4fP5/vlXg4BQHaSf8LjjwdqaTA2cg+y1Ith
qxmi5Tas/SYWk+QRoPgmtNsLcPq7GYX8+XoTqaUL+KR2cAmDxeBgqeBv2NhWzwUFOBk4g5/zRxB3V8Es
38AtbzuIw/0RLMrMeyhTs2CzGdRtaOTn1dajvLkAR9VKLNvLcHmoExddzSDKzAfkcjkkEtEiOLxoQpdB
z+Er7ScQUg/DL5TD2bsfl5oPoKWnCZ3jehDZGeAC1hwL3uXNs55Jep7Gis/AJWxyTeVe1FXvhq5qH6oP
7nlw/NoxGByNIKPT77CezSEeD6Pn+jlEIiGk6X8N+F9zyfLYIZzUVUCwT0J36jy9yX83KjDq7zSADE8t
cGB7kpksFt76YDzbgMWVFLzBX0WCTcku8mjiTSm8lkUslcHnH2kK/+aw6k+UCJiESE+9XCApz2Gzu5Gk
sEVy4r6got82vRV5blVbIDyZ21rAZrPmL7w5P5s1KxQWXRFtgU15lV8ge2AbdXPY8pAuEIsXWJ6FtAVW
+SWSmXWssuZ4vnl+s5nNFl1hMLjP8U1bMGR/wS/+N9tf7o6eMpNtADko6xybtEXLAAAAAElFTkSuQmCC
</value>
</data>
<data name="resizeToolStripMenuItem.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABGdBTUEAALGOfPtRkwAAACBjSFJNAAB6
JQAAgIMAAPn/AACA6QAAdTAAAOpgAAA6mAAAF2+SX8VGAAAACXBIWXMAAAsMAAALDAE/QCLIAAADLklE
QVQ4T3WS60/ScRjFf39CL3rR1ovurduWbbU2t7ZqdlkXt7Lrym6O1VoXcdYqQ54wKlGxABE1CzWF0nIm
lZcoTbyUNJFIzDJSJK+E0qy8wInvz+i2erazfd+cz3m+zw4nTS+FLOeZNim3Vp6UU5sqvf5MSZqnyjhV
pfKUvEx54kqp8rCkWHVQVKSJPHtbs+tUgSYiOicVAMfEqfR1dVFCGSqrX94cHQeN/aXhbyD3Zz91uf3U
9tFHTQ4fzVtH9BOQVdKcW2F6/eKkWA1zcxu6vUAQMmCzk/3AErLtDyFrrY035z16T3PXin8B5LfqZE6P
HyZzKw5FX+Yh4XtjwZKZGV3lNPIkhhojplON3Uc3S9/Q7LDfADKtKYklMsgTkwV7joixKHQr2Nq2fSET
5uQwqtsyjcot45R510ozV8f/2iAhsyolCNh9WIyFoRGYHbIGfYN+SVd7Nznzk8ll0FLzKxdZO3xkaOjG
GYUxcIIfRxSlPU4N/rn1fS8JJVlU1WCT3npggVLfAIWuHjJtNRIyjIhTPEKM7D6OSop4RcXpwZ2Wl11l
gHanmze/c36ioc8jyRlFjSzljxl2daI9Pwuv1Cnw9PRjZeQ1cCcSS68Fza6+IXL2fCG7w0ssmc3o2IR8
gbc1PQU9NUp48sNRcUyAkPBL4AIlUbLk3gEvS6YXrW6p0dx9UZ5n4gHjzBmYAAPPYwRwazeiMXYWqjcs
wLSVInAHRYWq0TEf9Q+NUEsg+fr9t2nF1U71leyqn+u3vPuIl2298HZ2wnxkO5q2LYOtxoKpK86D23tW
r+7zfCVzywAVGT/QVV2LvNDo0Eo0j3mAtbUTiRnFOJ94Axp9LfIKK5Ctq0RDmw9TQuPAsW7bHYNUYLCQ
JL2GRAqjtMDYwV+8wzUAWeY9eIfHYW0fxNodxyGWZeOSPBvzl27C5OXnwG0T5irmr79wgdWTNYyVJFL8
kAeo8wyBA/rx2jGErBIH0nXPsWmPEHcM9YgURGPS0jMTZfiXGKDfM4Y0fVOgA/UgRQWECTpExaqxUyDF
wuUbJjb4H0AQfxtrDqiweLMUc8LEmLEqnv9zUMzM9B1/cM83lepxTAAAAABJRU5ErkJggg==
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</data>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">

View File

@@ -38,6 +38,12 @@ namespace OpenRA.Editor
public bool ShowActorNames;
public bool ShowGrid;
public bool IsPaste { get { return TileSelection != null && ResourceSelection != null; } }
public TileReference<ushort, byte>[,] TileSelection;
public TileReference<byte, byte>[,] ResourceSelection;
public CPos SelectionStart;
public CPos SelectionEnd;
public string NewActorOwner;
public event Action AfterChange = () => { };
@@ -59,7 +65,7 @@ namespace OpenRA.Editor
Tool = null;
}
public void SetTool(ITool tool) { Tool = tool; }
public void SetTool(ITool tool) { Tool = tool; ClearSelection(); }
public void BindActorTemplates(IEnumerable<ActorTemplate> templates)
{
@@ -83,6 +89,8 @@ namespace OpenRA.Editor
UpdateStyles();
}
static readonly Pen SelectionPen = new Pen(Color.Blue);
static readonly Pen PastePen = new Pen(Color.Green);
static readonly Pen CordonPen = new Pen(Color.Red);
int2 MousePos;
@@ -182,12 +190,20 @@ namespace OpenRA.Editor
}
AfterChange();
ClearSelection();
}
void Draw()
{
if (Tool != null) Tool.Apply(this);
AfterChange();
if (Tool != null)
{
Tool.Apply(this);
AfterChange();
}
else if (IsPaste)
PasteSelection();
else
SelectionEnd = GetBrushLocationBR();
}
protected override void OnMouseDown(MouseEventArgs e)
@@ -199,7 +215,12 @@ namespace OpenRA.Editor
if (!IsPanning)
{
if (e.Button == MouseButtons.Right) Erase();
if (e.Button == MouseButtons.Left) Draw();
if (e.Button == MouseButtons.Left)
{
Draw();
if (!IsPaste)
SelectionStart = SelectionEnd = GetBrushLocation();
}
}
Invalidate();
@@ -274,6 +295,14 @@ namespace OpenRA.Editor
return new CPos(vX / TileSet.TileSize, vY / TileSet.TileSize);
}
public CPos GetBrushLocationBR()
{
var vX = (int)Math.Floor((MousePos.X - Offset.X) / Zoom);
var vY = (int)Math.Floor((MousePos.Y - Offset.Y) / Zoom);
return new CPos((vX + TileSet.TileSize - 1) / TileSet.TileSize,
(vY + TileSet.TileSize - 1) / TileSet.TileSize);
}
public void DrawActor(SGraphics g, CPos p, ActorTemplate t, ColorPalette cp)
{
var centered = t.Appearance == null || !t.Appearance.RelativeToTopLeft;
@@ -367,6 +396,25 @@ namespace OpenRA.Editor
Map.Bounds.Width * TileSet.TileSize * Zoom,
Map.Bounds.Height * TileSet.TileSize * Zoom);
e.Graphics.DrawRectangle(SelectionPen,
(SelectionStart.X * TileSet.TileSize * Zoom) + Offset.X,
(SelectionStart.Y * TileSet.TileSize * Zoom) + Offset.Y,
(SelectionEnd - SelectionStart).X * TileSet.TileSize * Zoom,
(SelectionEnd - SelectionStart).Y * TileSet.TileSize * Zoom);
if (IsPaste)
{
var loc = GetBrushLocation();
var width = Math.Abs((SelectionStart - SelectionEnd).X);
var height = Math.Abs((SelectionStart - SelectionEnd).Y);
e.Graphics.DrawRectangle(PastePen,
(loc.X * TileSet.TileSize * Zoom) + Offset.X,
(loc.Y * TileSet.TileSize * Zoom) + Offset.Y,
width * (TileSet.TileSize * Zoom),
height * (TileSet.TileSize * Zoom));
}
foreach (var ar in Map.Actors.Value)
{
if (ActorTemplates.ContainsKey(ar.Value.Type))
@@ -395,6 +443,67 @@ namespace OpenRA.Editor
DrawActorBorder(e.Graphics, x.Value.Location(), ActorTemplates[x.Value.Type]);
}
}
public void CopySelection()
{
// Grab tiles and resources within selection (doesn't do actors)
var start = SelectionStart;
var end = SelectionEnd;
if (start == end) return;
int width = Math.Abs((start - end).X);
int height = Math.Abs((start - end).Y);
TileSelection = new TileReference<ushort, byte>[width, height];
ResourceSelection = new TileReference<byte, byte>[width, height];
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
//todo: crash prevention
TileSelection[x, y] = Map.MapTiles.Value[start.X + x, start.Y + y];
ResourceSelection[x, y] = Map.MapResources.Value[start.X + x, start.Y + y];
}
}
}
void PasteSelection()
{
var loc = GetBrushLocation();
var width = Math.Abs((SelectionStart - SelectionEnd).X);
var height = Math.Abs((SelectionStart - SelectionEnd).Y);
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
var mapX = loc.X + x;
var mapY = loc.Y + y;
//todo: crash prevention for outside of bounds
Map.MapTiles.Value[mapX, mapY] = TileSelection[x, y];
Map.MapResources.Value[mapX, mapY] = ResourceSelection[x, y];
var ch = new int2(mapX / ChunkSize, mapY / ChunkSize);
if (Chunks.ContainsKey(ch))
{
Chunks[ch].Dispose();
Chunks.Remove(ch);
}
}
}
AfterChange();
}
void ClearSelection()
{
SelectionStart = CPos.Zero;
SelectionEnd = CPos.Zero;
TileSelection = null;
ResourceSelection = null;
}
}
static class ActorReferenceExts

View File

@@ -184,6 +184,58 @@ namespace OpenRA
return ts.Concat(moreTs);
}
public static Dictionary<TKey, TSource> ToDictionaryWithConflictLog<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector, string debugName, Func<TKey, string> logKey, Func<TSource, string> logValue)
{
return ToDictionaryWithConflictLog(source, keySelector, x => x, debugName, logKey, logValue);
}
public static Dictionary<TKey, TElement> ToDictionaryWithConflictLog<TSource, TKey, TElement>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector, Func<TSource, TElement> elementSelector, string debugName, Func<TKey, string> logKey, Func<TElement, string> logValue)
{
// Fall back on ToString() if null functions are provided:
logKey = logKey ?? (s => s.ToString());
logValue = logValue ?? (s => s.ToString());
// Try to build a dictionary and log all duplicates found (if any):
var dupKeys = new Dictionary<TKey, List<string>>();
var d = new Dictionary<TKey, TElement>();
foreach (var item in source)
{
TKey key = keySelector(item);
TElement element = elementSelector(item);
// Check for a key conflict:
if (d.ContainsKey(key))
{
List<string> dupKeyMessages;
if (!dupKeys.TryGetValue(key, out dupKeyMessages))
{
// Log the initial conflicting value already inserted:
dupKeyMessages = new List<string>();
dupKeyMessages.Add(logValue(d[key]));
dupKeys.Add(key, dupKeyMessages);
}
// Log this conflicting value:
dupKeyMessages.Add(logValue(element));
continue;
}
d.Add(key, element);
}
// If any duplicates were found, log it and throw a descriptive error
if (dupKeys.Count > 0)
{
string badKeysFormatted = String.Join(", ", dupKeys.Select(p => "{0}: [{1}]".F(logKey(p.Key), String.Join(",", p.Value.ToArray()))).ToArray());
string msg = "{0}, duplicate values found for the following keys: {1}".F(debugName, badKeysFormatted);
Log.Write("debug", msg);
throw new ArgumentException(msg);
}
// Return the dictionary we built:
return d;
}
public static Color ColorLerp(float t, Color c1, Color c2)
{
return Color.FromArgb(

View File

@@ -58,7 +58,9 @@ namespace OpenRA.FileFormats
isEncrypted = 0 != (signature & (uint)MixFileFlags.Encrypted);
if( isEncrypted )
{
index = ParseRaHeader( s, out dataStart ).ToDictionary(x => x.Hash);
index = ParseRaHeader(s, out dataStart).ToDictionaryWithConflictLog(x => x.Hash,
"MixFile.RaHeader", null, x => "(offs={0}, len={1})".F(x.Offset, x.Length)
);
return;
}
}
@@ -66,7 +68,9 @@ namespace OpenRA.FileFormats
s.Seek( 0, SeekOrigin.Begin );
isEncrypted = false;
index = ParseTdHeader(s, out dataStart).ToDictionary(x => x.Hash);
index = ParseTdHeader(s, out dataStart).ToDictionaryWithConflictLog(x => x.Hash,
"MixFile.TdHeader", null, x => "(offs={0}, len={1})".F(x.Offset, x.Length)
);
}
const long headerStart = 84;

View File

@@ -20,7 +20,7 @@ namespace OpenRA.FileFormats
public readonly string[]
Mods, Folders, Packages, Rules, ServerTraits,
Sequences, Cursors, Chrome, Assemblies, ChromeLayout,
Weapons, Voices, Music, Movies, TileSets, ChromeMetrics;
Weapons, Voices, Notifications, Music, Movies, TileSets, ChromeMetrics;
public readonly MiniYaml LoadScreen;
public readonly Dictionary<string, Pair<string,int>> Fonts;
public readonly int TileSize = 24;
@@ -44,6 +44,7 @@ namespace OpenRA.FileFormats
ChromeLayout = YamlList(yaml, "ChromeLayout");
Weapons = YamlList(yaml, "Weapons");
Voices = YamlList(yaml, "Voices");
Notifications = YamlList(yaml, "Notifications");
Music = YamlList(yaml, "Music");
Movies = YamlList(yaml, "Movies");
TileSets = YamlList(yaml, "TileSets");

View File

@@ -23,6 +23,7 @@ namespace OpenRA.FileFormats
public string[] AcceptsSmudgeType = { };
public bool IsWater = false;
public Color Color;
public string CustomCursor;
public TerrainTypeInfo() {}
public TerrainTypeInfo(MiniYaml my) { FieldLoader.Load(this, my); }

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -39,7 +39,7 @@ namespace OpenRA.FileFormats
get { return colors; }
}
public Palette(Stream s, bool remapTransparent)
public Palette(Stream s, int[] remapShadow)
{
colors = new uint[256];
@@ -54,13 +54,9 @@ namespace OpenRA.FileFormats
}
}
colors[0] = 0;
if (remapTransparent)
{
colors[1] = 178u << 24; // Hack for d2k; may have side effects
colors[3] = 178u << 24;
colors[4] = 140u << 24;
}
colors[0] = 0; //convert black background to transparency
foreach (int i in remapShadow)
colors[i] = 140u << 24;
}
public Palette(Palette p, IPaletteRemap r)
@@ -92,12 +88,12 @@ namespace OpenRA.FileFormats
return pal;
}
public static Palette Load( string filename, bool remap )
public static Palette Load(string filename, int[] remap)
{
using(var s = File.OpenRead(filename))
return new Palette(s, remap);
}
}
public interface IPaletteRemap { Color GetRemappedColor(Color original, int index); }
public interface IPaletteRemap { Color GetRemappedColor(Color original, int index); }
}

View File

@@ -19,12 +19,6 @@ namespace OpenRA.FileFormats
{
Dictionary<int, Color> remapColors;
static int[] GetRemapRamp(int[] Ramp)
{
var RemapRamp = Ramp.Select(r => r - Ramp[0]).ToArray();
return RemapRamp;
}
public static int GetRemapIndex(int[] Ramp, int i)
{
return Ramp[i];
@@ -33,11 +27,18 @@ namespace OpenRA.FileFormats
public PlayerColorRemap(int[] Ramp, ColorRamp c)
{
var c1 = c.GetColor(0);
var c2 = c.GetColor(1); /* temptemp: this can be expressed better */
var c2 = c.GetColor(1); // temptemp: this can be expressed better
var baseIndex = Ramp[0];
var RemapRamp = GetRemapRamp(Ramp);
var baseIndex = Ramp[0];
var RemapRamp = Ramp.Select(r => r - Ramp[0]).ToArray();
if (Ramp[0] > Ramp[15]) // reversed remapping
{
baseIndex = Ramp[15];
for (int i=15; i>0; i--)
RemapRamp = Ramp.Select(r => r - Ramp[15]).ToArray();
}
remapColors = RemapRamp.Select((x, i) => Pair.New(baseIndex + i, Exts.ColorLerp(x / 16f, c1, c2)))
.ToDictionary(u => u.First, u => u.Second);
}

View File

@@ -20,7 +20,8 @@ namespace OpenRA
{
public static Dictionary<string, ActorInfo> Info;
public static Dictionary<string, WeaponInfo> Weapons;
public static Dictionary<string, VoiceInfo> Voices;
public static Dictionary<string, SoundInfo> Voices;
public static Dictionary<string, SoundInfo> Notifications;
public static Dictionary<string, MusicInfo> Music;
public static Dictionary<string, string> Movies;
public static Dictionary<string, TileSet> TileSets;
@@ -30,7 +31,8 @@ namespace OpenRA
// Added support to extend the list of rules (add it to m.LocalRules)
Info = LoadYamlRules(m.Rules, map.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
Weapons = LoadYamlRules(m.Weapons, map.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new VoiceInfo(k.Value));
Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new SoundInfo(k.Value));
Notifications = LoadYamlRules(m.Notifications, map.Notifications, (k, _) => new SoundInfo(k.Value));
Music = LoadYamlRules(m.Music, new List<MiniYamlNode>(), (k, _) => new MusicInfo(k.Key, k.Value));
Movies = LoadYamlRules(m.Movies, new List<MiniYamlNode>(), (k, v) => k.Value.Value);

View File

@@ -29,7 +29,7 @@ namespace OpenRA.GameRules
public int ExternalPort = 1234;
public bool AdvertiseOnline = true;
public string MasterServer = "http://master.open-ra.org/";
public bool AllowUPnP = true;
public bool AllowUPnP = false;
public bool AllowCheats = false;
public string Map = null;
public string[] Ban = null;

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -15,11 +15,12 @@ using OpenRA.FileFormats;
namespace OpenRA.GameRules
{
public class VoiceInfo
public class SoundInfo
{
[FieldLoader.Ignore] public readonly Dictionary<string,string[]> Variants;
[FieldLoader.Ignore] public readonly Dictionary<string,string[]> Prefixes;
[FieldLoader.Ignore] public readonly Dictionary<string,string[]> Voices;
[FieldLoader.Ignore] public readonly Dictionary<string,string[]> Notifications;
public readonly string DefaultVariant = ".aud" ;
public readonly string DefaultPrefix = "" ;
public readonly string[] DisableVariants = { };
@@ -34,31 +35,28 @@ namespace OpenRA.GameRules
: new Dictionary<string, string[]>();
}
public readonly OpenRA.FileFormats.Lazy<Dictionary<string, VoicePool>> Pools;
public readonly OpenRA.FileFormats.Lazy<Dictionary<string, SoundPool>> VoicePools;
public readonly OpenRA.FileFormats.Lazy<Dictionary<string, SoundPool>> NotificationsPools;
public VoiceInfo( MiniYaml y )
public SoundInfo( MiniYaml y )
{
FieldLoader.Load( this, y );
Variants = Load(y, "Variants");
Prefixes = Load(y, "Prefixes");
Voices = Load(y, "Voices");
Notifications = Load(y, "Notifications");
if (!Voices.ContainsKey("Attack"))
Voices.Add("Attack", Voices["Move"]);
if (!Voices.ContainsKey("AttackMove"))
Voices.Add("AttackMove", Voices["Move"]);
Pools = Lazy.New(() => Voices.ToDictionary( a => a.Key, a => new VoicePool(a.Value) ));
VoicePools = Lazy.New(() => Voices.ToDictionary( a => a.Key, a => new SoundPool(a.Value) ));
NotificationsPools = Lazy.New(() => Notifications.ToDictionary( a => a.Key, a => new SoundPool(a.Value) ));
}
}
public class VoicePool
public class SoundPool
{
readonly string[] clips;
readonly List<string> liveclips = new List<string>();
public VoicePool(params string[] clips)
public SoundPool(params string[] clips)
{
this.clips = clips;
}

View File

@@ -26,7 +26,7 @@ namespace OpenRA.GameRules
public readonly string WaterExplosion = null; // explosion effect on hitting water (usually a splash)
public readonly string[] SmudgeType = { }; // type of smudge to apply
public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
public readonly int InfDeath = 0; // infantry death animation to use
public readonly int InfDeath = 1; // infantry death animation to use
public readonly string ImpactSound = null; // sound to play on impact
public readonly string WaterImpactSound = null; // sound to play on impact with water
public readonly int Damage = 0; // how much (raw) damage to deal

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -25,13 +25,16 @@ namespace OpenRA.Graphics
{
cursors = new Dictionary<string, CursorSequence>();
var sequences = new MiniYaml(null, sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(MiniYaml.MergeLiberal));
var transparent = false;
int[] ShadowIndex = { };
if (sequences.NodesDict.ContainsKey("Transparent"))
transparent = true;
if (sequences.NodesDict.ContainsKey("ShadowIndex"))
{
Array.Resize(ref ShadowIndex, ShadowIndex.Length + 1);
ShadowIndex[ShadowIndex.Length - 1] = Convert.ToInt32(sequences.NodesDict["ShadowIndex"].Value);
}
foreach (var s in sequences.NodesDict["Palettes"].Nodes)
Game.modData.Palette.AddPalette(s.Key, new Palette(FileSystem.Open(s.Value.Value), transparent));
Game.modData.Palette.AddPalette(s.Key, new Palette(FileSystem.Open(s.Value.Value), ShadowIndex));
foreach (var s in sequences.NodesDict["Cursors"].Nodes)
LoadSequencesForCursor(s.Key, s.Value);

View File

@@ -60,6 +60,7 @@ namespace OpenRA
[FieldLoader.Ignore] public List<MiniYamlNode> Sequences = new List<MiniYamlNode>();
[FieldLoader.Ignore] public List<MiniYamlNode> Weapons = new List<MiniYamlNode>();
[FieldLoader.Ignore] public List<MiniYamlNode> Voices = new List<MiniYamlNode>();
[FieldLoader.Ignore] public List<MiniYamlNode> Notifications = new List<MiniYamlNode>();
// Binary map data
[FieldLoader.Ignore] public byte TileFormat = 1;
@@ -150,6 +151,7 @@ namespace OpenRA
Sequences = NodesOrEmpty(yaml, "Sequences");
Weapons = NodesOrEmpty(yaml, "Weapons");
Voices = NodesOrEmpty(yaml, "Voices");
Notifications = NodesOrEmpty(yaml, "Notifications");
CustomTerrain = new string[MapSize.X, MapSize.Y];
@@ -204,6 +206,7 @@ namespace OpenRA
root.Add(new MiniYamlNode("Sequences", null, Sequences));
root.Add(new MiniYamlNode("Weapons", null, Weapons));
root.Add(new MiniYamlNode("Voices", null, Voices));
root.Add(new MiniYamlNode("Notifications", null, Notifications));
var entries = new Dictionary<string, byte[]>();
entries.Add("map.bin", SaveBinaryData());

View File

@@ -94,7 +94,7 @@
<Compile Include="GameRules\MusicInfo.cs" />
<Compile Include="GameRules\Rules.cs" />
<Compile Include="GameRules\Settings.cs" />
<Compile Include="GameRules\VoiceInfo.cs" />
<Compile Include="GameRules\SoundInfo.cs" />
<Compile Include="GameRules\WeaponInfo.cs" />
<Compile Include="Graphics\Animation.cs" />
<Compile Include="Graphics\AnimationWithOffset.cs" />
@@ -167,7 +167,6 @@
<Compile Include="Traits\Health.cs" />
<Compile Include="Traits\LintAttributes.cs" />
<Compile Include="Traits\Player\DeveloperMode.cs" />
<Compile Include="Traits\Player\EvaAlerts.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="Traits\Render\RenderSimple.cs" />
<Compile Include="Traits\RevealsShroud.cs" />
@@ -261,4 +260,4 @@
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>

View File

@@ -90,11 +90,6 @@ namespace OpenRA
}
}
public void GiveAdvice(string advice)
{
Sound.PlayToPlayer(this, advice);
}
public Dictionary<Player, Stance> Stances = new Dictionary<Player, Stance>();
}
}

View File

@@ -52,7 +52,10 @@ namespace OpenRA.Server
XTimer gameTimeout;
volatile bool shutdown = false;
public void Shutdown() { shutdown = true; }
public void Shutdown()
{
shutdown = true;
}
public Server(IPEndPoint endpoint, string[] mods, ServerSettings settings, ModData modData)
{
@@ -69,8 +72,43 @@ namespace OpenRA.Server
randomSeed = (int)DateTime.Now.ToBinary();
if (settings.AllowUPnP)
PortForward();
if (Settings.AllowUPnP)
{
try
{
if (UPnP.NAT.Discover())
{
Log.Write("server", "UPnP-enabled router discovered.");
Log.Write("server", "Your IP is: {0}", UPnP.NAT.GetExternalIP() );
}
else
{
Log.Write("server", "No UPnP-enabled router detected.");
Settings.AllowUPnP = false;
}
}
catch (Exception e)
{
OpenRA.Log.Write("server", "Can't discover UPnP-enabled routers: {0}", e);
Settings.AllowUPnP = false;
}
}
if (Settings.AllowUPnP)
{
try
{
if (UPnP.NAT.ForwardPort(Port, ProtocolType.Tcp, "OpenRA"))
Log.Write("server", "Port {0} (TCP) has been forwarded.", Port);
else
Settings.AllowUPnP = false;
}
catch (Exception e)
{
OpenRA.Log.Write("server", "Can not forward ports via UPnP: {0}", e);
Settings.AllowUPnP = false;
}
}
foreach (var trait in modData.Manifest.ServerTraits)
ServerTraits.Add( modData.ObjectCreator.CreateObject<ServerTrait>(trait) );
@@ -102,7 +140,11 @@ namespace OpenRA.Server
Socket.Select( checkRead, null, null, timeout );
if (shutdown)
{
if (Settings.AllowUPnP)
RemovePortforward();
break;
}
foreach( Socket s in checkRead )
if( s == listener.Server ) AcceptConnection();
@@ -117,7 +159,11 @@ namespace OpenRA.Server
t.Tick(this);
if (shutdown)
{
if (Settings.AllowUPnP)
RemovePortforward();
break;
}
}
GameStarted = false;
@@ -129,20 +175,20 @@ namespace OpenRA.Server
try { listener.Stop(); }
catch { }
} ) { IsBackground = true }.Start();
}
void PortForward()
void RemovePortforward()
{
if (UPnP.NAT.Discover())
try
{
Log.Write("server", "UPnP-enabled router discovered.");
UPnP.NAT.ForwardPort(Port, ProtocolType.Tcp, "OpenRA"); //might timeout after second try
Log.Write("server", "Port {0} (TCP) has been forwarded.", Port);
Log.Write("server", "Your IP is: {0}", UPnP.NAT.GetExternalIP() );
if (UPnP.NAT.DeleteForwardingRule(Port, ProtocolType.Tcp))
Log.Write("server", "Port {0} (TCP) forwarding rules has been removed.", Port);
}
catch (Exception e)
{
OpenRA.Log.Write("server", "Can not remove UPnP portforwarding rules: {0}", e);
}
else
Log.Write("server", "No UPnP-enabled router detected.");
return;
}
/* lobby rework todo:

View File

@@ -19,13 +19,13 @@ namespace UPnP
{
public class NAT
{
public static TimeSpan _timeout = new TimeSpan(0, 0, 0, 3);
static string _serviceUrl;
public static bool Discover()
{
Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
s.ReceiveTimeout = 3000; //3 seconds
string req = "M-SEARCH * HTTP/1.1\r\n" +
"HOST: 239.255.255.250:1900\r\n" +
"ST:upnp:rootdevice\r\n" +
@@ -35,12 +35,9 @@ namespace UPnP
IPEndPoint ipe = new IPEndPoint(IPAddress.Broadcast, 1900);
byte[] buffer = new byte[0x1000];
DateTime start = DateTime.Now;
do
try
{
s.SendTo(data, ipe);
int length = 0;
do
{
@@ -52,31 +49,48 @@ namespace UPnP
resp = resp.Substring(resp.ToLower().IndexOf("location:") + 9);
resp = resp.Substring(0, resp.IndexOf("\r")).Trim();
if (!string.IsNullOrEmpty(_serviceUrl = GetServiceUrl(resp)))
{
s.Close();
return true;
}
}
} while (length > 0);
} while ((start - DateTime.Now) < _timeout);
return false;
s.Close();
return false;
}
catch
{
s.Close();
return false;
}
}
private static String GetServiceUrl(string resp)
{
XmlDocument desc = new XmlDocument();
desc.Load(WebRequest.Create(resp).GetResponse().GetResponseStream());
XmlNamespaceManager nsMgr = new XmlNamespaceManager(desc.NameTable);
nsMgr.AddNamespace("tns", "urn:schemas-upnp-org:device-1-0");
XmlNode typen = desc.SelectSingleNode("//tns:device/tns:deviceType/text()", nsMgr);
if (!typen.Value.Contains("InternetGatewayDevice"))
return null;
XmlNode node = desc.SelectSingleNode("//tns:service[tns:serviceType=\"urn:schemas-upnp-org:service:WANIPConnection:1\"]/tns:controlURL/text()", nsMgr);
if (node == null)
return null;
Uri respUri = new Uri(resp);
Uri combinedUri = new Uri(respUri, node.Value);
return combinedUri.AbsoluteUri;
HttpWebRequest r = (HttpWebRequest)WebRequest.Create(resp);
r.KeepAlive = false;
using (WebResponse wres = r.GetResponse())
{
using (Stream ress = wres.GetResponseStream())
{
desc.Load(ress);
XmlNamespaceManager nsMgr = new XmlNamespaceManager(desc.NameTable);
nsMgr.AddNamespace("tns", "urn:schemas-upnp-org:device-1-0");
XmlNode typen = desc.SelectSingleNode("//tns:device/tns:deviceType/text()", nsMgr);
if (!typen.Value.Contains("InternetGatewayDevice"))
return null;
XmlNode node = desc.SelectSingleNode("//tns:service[tns:serviceType=\"urn:schemas-upnp-org:service:WANIPConnection:1\"]/tns:controlURL/text()", nsMgr);
if (node == null)
return null;
Uri respUri = new Uri(resp);
Uri combinedUri = new Uri(respUri, node.Value);
return combinedUri.AbsoluteUri;
}
}
}
public static void ForwardPort(int port, ProtocolType protocol, string description)
public static bool ForwardPort(int port, ProtocolType protocol, string description)
{
if (string.IsNullOrEmpty(_serviceUrl))
throw new Exception("No UPnP service available or Discover() has not been called");
@@ -87,17 +101,23 @@ namespace UPnP
"<NewPortMappingDescription>{3}</NewPortMappingDescription>"+
"<NewLeaseDuration>0</NewLeaseDuration></u:AddPortMapping>",
port, protocol.ToString().ToUpper(),Dns.GetHostAddresses(Dns.GetHostName())[0], description);
SOAPRequest(_serviceUrl, body, "AddPortMapping");
if (SOAPRequest(_serviceUrl, body, "AddPortMapping") != null)
return true;
else
return false;
}
public static void DeleteForwardingRule(int port, ProtocolType protocol)
public static bool DeleteForwardingRule(int port, ProtocolType protocol)
{
if (string.IsNullOrEmpty(_serviceUrl))
throw new Exception("No UPnP service available or Discover() has not been called");
string body = String.Format("<u:DeletePortMapping xmlns:u=\"urn:schemas-upnp-org:service:WANIPConnection:1\">" +
"<NewRemoteHost></NewRemoteHost><NewExternalPort>{0}</NewExternalPort>"+
"<NewProtocol>{1}</NewProtocol></u:DeletePortMapping>", port, protocol.ToString().ToUpper() );
SOAPRequest(_serviceUrl, body, "DeletePortMapping");
if (SOAPRequest(_serviceUrl, body, "DeletePortMapping") != null)
return true;
else
return false;
}
public static IPAddress GetExternalIP()
@@ -114,24 +134,30 @@ namespace UPnP
private static XmlDocument SOAPRequest(string url, string soap, string function)
{
string req = "<?xml version=\"1.0\"?>" +
"<s:Envelope xmlns:s=\"http://schemas.xmlsoap.org/soap/envelope/\" s:encodingStyle=\"http://schemas.xmlsoap.org/soap/encoding/\">" +
"<s:Body>" +
soap +
"</s:Body>" +
"</s:Envelope>";
WebRequest r = HttpWebRequest.Create(url);
string body = "<?xml version=\"1.0\"?>" +
"<s:Envelope xmlns:s=\"http://schemas.xmlsoap.org/soap/envelope/\" s:encodingStyle=\"http://schemas.xmlsoap.org/soap/encoding/\">" +
"<s:Body>" +
soap +
"</s:Body>" +
"</s:Envelope>";
HttpWebRequest r = (HttpWebRequest)WebRequest.Create(url);
r.KeepAlive = false;
r.Method = "POST";
byte[] b = Encoding.UTF8.GetBytes(req);
byte[] b = Encoding.UTF8.GetBytes(body);
r.Headers.Add("SOAPACTION", "\"urn:schemas-upnp-org:service:WANIPConnection:1#" + function + "\"");
r.ContentType = "text/xml; charset=\"utf-8\"";
r.ContentLength = b.Length;
r.GetRequestStream().Write(b, 0, b.Length);
Stream newStream = r.GetRequestStream();
newStream.Write(b, 0, b.Length);
XmlDocument resp = new XmlDocument();
WebResponse wres = r.GetResponse();
Stream ress = wres.GetResponseStream();
resp.Load(ress);
return resp;
using (WebResponse wres = r.GetResponse())
{
using (Stream ress = wres.GetResponseStream())
{
resp.Load(ress);
return resp;
}
}
}
}
}

View File

@@ -29,6 +29,12 @@ namespace OpenRA
static ISoundSource LoadSound(string filename)
{
if (!FileSystem.Exists(filename))
{
Log.Write("debug", "LoadSound, file does not exist: {0}", filename);
return null;
}
return LoadSoundRaw(AudLoader.LoadSound(FileSystem.Open(filename)));
}
@@ -66,14 +72,14 @@ namespace OpenRA
static ISound Play(Player player, string name, bool headRelative, PPos pos, float volumeModifier)
{
if (player != null && player != player.World.LocalPlayer)
if (String.IsNullOrEmpty(name))
return null;
if (name == "" || name == null)
if (player != null && player != player.World.LocalPlayer)
return null;
return soundEngine.Play2D(sounds[name],
false, headRelative, pos.ToFloat2(),
InternalSoundVolume * volumeModifier);
InternalSoundVolume * volumeModifier, true);
}
public static ISound Play(string name) { return Play(null, name, true, PPos.Zero, 1); }
@@ -86,7 +92,7 @@ namespace OpenRA
public static void PlayVideo(byte[] raw)
{
rawSource = LoadSoundRaw(raw);
video = soundEngine.Play2D(rawSource, false, true, float2.Zero, InternalSoundVolume);
video = soundEngine.Play2D(rawSource, false, true, float2.Zero, InternalSoundVolume, false);
}
public static void PlayVideo()
@@ -140,10 +146,12 @@ namespace OpenRA
}
StopMusic();
var sound = sounds[m.Filename];
if (sound == null) return;
music = soundEngine.Play2D(sound, false, true, float2.Zero, MusicVolume, false);
currentMusic = m;
MusicPlaying = true;
var sound = sounds[m.Filename];
music = soundEngine.Play2D(sound, false, true, float2.Zero, MusicVolume);
}
public static void PlayMusic()
@@ -238,7 +246,48 @@ namespace OpenRA
get { return (video != null) ? video.SeekPosition : 0; }
}
// Returns true if it played a phrase
// Returns true if played successfully
public static bool PlayPredefined(Player p, Actor voicedUnit, string type, string definition, string variant)
{
if (definition == null) return false;
if (Rules.Voices == null) return false;
if (Rules.Notifications == null) return false;
var rules = (voicedUnit != null) ? Rules.Voices[type] : Rules.Notifications[type];
if (rules == null) return false;
var ID = (voicedUnit != null) ? voicedUnit.ActorID : 0;
var clip = (voicedUnit != null) ? rules.VoicePools.Value[definition].GetNext() : rules.NotificationsPools.Value[definition].GetNext();
if (clip == null) return false;
var suffix = rules.DefaultVariant;
var prefix = rules.DefaultPrefix;
if (voicedUnit != null)
{
if (!rules.VoicePools.Value.ContainsKey("Attack"))
rules.VoicePools.Value.Add("Attack", rules.VoicePools.Value["Move"]);
if (!rules.VoicePools.Value.ContainsKey("AttackMove"))
rules.VoicePools.Value.Add("AttackMove", rules.VoicePools.Value["Move"]);
}
if (variant != null)
{
if (rules.Variants.ContainsKey(variant) && !rules.DisableVariants.Contains(definition))
suffix = rules.Variants[variant][ID % rules.Variants[variant].Length];
if (rules.Prefixes.ContainsKey(variant) && !rules.DisablePrefixes.Contains(definition))
prefix = rules.Prefixes[variant][ID % rules.Prefixes[variant].Length];
}
if (p == null)
Play(prefix + clip + suffix);
else
PlayToPlayer(p, prefix + clip + suffix);
return true;
}
public static bool PlayVoice(string phrase, Actor voicedUnit, string variant)
{
if (voicedUnit == null) return false;
@@ -248,28 +297,24 @@ namespace OpenRA
if (mi == null) return false;
if (mi.Voice == null) return false;
var vi = Rules.Voices[mi.Voice.ToLowerInvariant()];
var type = mi.Voice.ToLowerInvariant();
if (!vi.Pools.Value.ContainsKey(phrase))
return false;
return PlayPredefined(null, voicedUnit, type, phrase, variant);
}
var clip = vi.Pools.Value[phrase].GetNext();
if (clip == null)
return false;
public static bool PlayNotification(Player player, string type, string notification, string variant)
{
if (type == null) return false;
if (notification == null) return false;
var variantExt = (vi.Variants.ContainsKey(variant) && !vi.DisableVariants.Contains(phrase)) ?
vi.Variants[variant][voicedUnit.ActorID % vi.Variants[variant].Length] : vi.DefaultVariant;
var prefix = (vi.Prefixes.ContainsKey(variant) && !vi.DisablePrefixes.Contains(phrase)) ?
vi.Prefixes[variant][voicedUnit.ActorID % vi.Prefixes[variant].Length] : vi.DefaultPrefix;
Play(prefix + clip + variantExt);
return true;
return PlayPredefined(player, null, type.ToLowerInvariant(), notification, variant);
}
}
interface ISoundEngine
{
ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos, float volume);
ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos, float volume, bool attenuateVolume);
float Volume { get; set; }
void PauseSound(ISound sound, bool paused);
void StopSound(ISound sound);
@@ -290,8 +335,17 @@ namespace OpenRA
class OpenAlSoundEngine : ISoundEngine
{
class PoolSlot
{
public bool isActive;
public int frameStarted;
public float2 pos;
public bool isRelative;
public ISoundSource sound;
}
float volume = 1f;
Dictionary<int, bool> sourcePool = new Dictionary<int, bool>();
Dictionary<int, PoolSlot> sourcePool = new Dictionary<int, PoolSlot>();
const int POOL_SIZE = 32;
public OpenAlSoundEngine()
@@ -315,7 +369,7 @@ namespace OpenRA
return;
}
sourcePool.Add(source, false);
sourcePool.Add(source, new PoolSlot() { isActive = false });
}
}
@@ -323,9 +377,9 @@ namespace OpenRA
{
foreach (var kvp in sourcePool)
{
if (!kvp.Value)
if (!kvp.Value.isActive)
{
sourcePool[kvp.Key] = true;
sourcePool[kvp.Key].isActive = true;
return kvp.Key;
}
}
@@ -343,9 +397,9 @@ namespace OpenRA
return -1;
foreach (int i in freeSources)
sourcePool[i] = false;
sourcePool[i].isActive = false;
sourcePool[freeSources[0]] = true;
sourcePool[freeSources[0]].isActive = true;
return freeSources[0];
}
@@ -355,10 +409,62 @@ namespace OpenRA
return new OpenAlSoundSource(data, channels, sampleBits, sampleRate);
}
public ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos, float volume)
const int maxInstancesPerFrame = 3;
const int groupDistance = 64;
const int groupDistanceSqr = groupDistance * groupDistance;
public ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos, float volume, bool attenuateVolume)
{
if (sound == null)
{
Log.Write("debug", "Attempt to Play2D a null `ISoundSource`");
return null;
}
var world = Game.orderManager.world;
int currFrame = world != null ? world.FrameNumber : 0;
float atten = 1f;
// Check if max # of instances-per-location reached:
if (attenuateVolume)
{
int instances = 0, activeCount = 0;
foreach (var s in sourcePool.Values)
{
if (!s.isActive)
continue;
if (s.isRelative != relative)
continue;
++activeCount;
if (s.sound != sound)
continue;
if (currFrame - s.frameStarted >= 5)
continue;
// Too far away to count?
var lensqr = (s.pos - pos).LengthSquared;
if (lensqr >= groupDistanceSqr)
continue;
// If we are starting too many instances of the same sound within a short time then stop this one:
if (++instances == maxInstancesPerFrame)
return null;
}
// Attenuate a little bit based on number of active sounds:
atten = 0.66f * ((POOL_SIZE - activeCount * 0.5f) / POOL_SIZE);
}
int source = GetSourceFromPool();
return new OpenAlSound(source, (sound as OpenAlSoundSource).buffer, loop, relative, pos, volume);
if (source == -1) return null;
var slot = sourcePool[source];
slot.pos = pos;
slot.frameStarted = currFrame;
slot.sound = sound;
slot.isRelative = relative;
return new OpenAlSound(source, (sound as OpenAlSoundSource).buffer, loop, relative, pos, volume * atten);
}
public float Volume
@@ -369,6 +475,8 @@ namespace OpenRA
public void PauseSound(ISound sound, bool paused)
{
if (sound == null) return;
int key = ((OpenAlSound)sound).source;
int state;
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
@@ -410,6 +518,8 @@ namespace OpenRA
public void StopSound(ISound sound)
{
if (sound == null) return;
int key = ((OpenAlSound)sound).source;
int state;
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
@@ -467,15 +577,14 @@ namespace OpenRA
if (source == -1) return;
this.source = source;
Al.alSourcef(source, Al.AL_PITCH, 1f);
Al.alSourcef(source, Al.AL_GAIN, 1f);
Volume = volume;
Al.alSource3f(source, Al.AL_POSITION, pos.X, pos.Y, 0f);
Al.alSource3f(source, Al.AL_VELOCITY, 0f, 0f, 0f);
Al.alSourcei(source, Al.AL_BUFFER, buffer);
Al.alSourcei(source, Al.AL_LOOPING, looping ? Al.AL_TRUE : Al.AL_FALSE);
Al.alSourcei(source, Al.AL_SOURCE_RELATIVE, relative ? 1 : 0);
Al.alSourcef(source, Al.AL_REFERENCE_DISTANCE, 200);
Al.alSourcef(source, Al.AL_MAX_DISTANCE, 1500);
Volume = volume;
Al.alSourcef(source, Al.AL_REFERENCE_DISTANCE, 160);
Al.alSourcef(source, Al.AL_MAX_DISTANCE, 3200 / Game.viewport.Zoom);
Al.alSourcePlay(source);
}
@@ -517,7 +626,7 @@ namespace OpenRA
return new NullSoundSource();
}
public ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos, float volume)
public ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos, float volume, bool attenuateVolume)
{
return new NullSound();
}

View File

@@ -13,13 +13,14 @@ using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Windows.Forms;
using System.Text;
namespace OpenRA
{
static class Program
{
[STAThread]
static void Main( string[] args )
static void Main(string[] args)
{
// brutal hack
Application.CurrentCulture = CultureInfo.InvariantCulture;
@@ -32,19 +33,60 @@ namespace OpenRA
try
{
Run( args );
Run(args);
}
catch( Exception e )
catch (Exception e)
{
Log.AddChannel("exception", "exception.log");
Log.Write("exception", "{0}", e.ToString());
throw;
var rpt = BuildExceptionReport(e).ToString();
Log.Write("exception", "{0}", rpt);
Console.Error.WriteLine(rpt);
}
}
static void Run( string[] args )
static StringBuilder BuildExceptionReport(Exception e)
{
Game.Initialize( new Arguments(args) );
return BuildExceptionReport(e, new StringBuilder(), 0);
}
static void Indent(StringBuilder sb, int d)
{
sb.Append(new string(' ', d * 2));
}
static StringBuilder BuildExceptionReport(Exception e, StringBuilder sb, int d)
{
if (e == null) return sb;
sb.AppendFormat("Exception of type `{0}`: {1}", e.GetType().FullName, e.Message);
if (e is TypeLoadException)
{
var tle = (TypeLoadException)e;
sb.AppendLine();
Indent(sb, d);
sb.AppendFormat("TypeName=`{0}`", tle.TypeName);
}
else // TODO: more exception types
{
}
if (e.InnerException != null)
{
sb.AppendLine();
Indent(sb, d); sb.Append("Inner ");
BuildExceptionReport(e.InnerException, sb, d + 1);
}
sb.AppendLine();
Indent(sb, d); sb.Append(e.StackTrace);
return sb;
}
static void Run(string[] args)
{
Game.Initialize(new Arguments(args));
GC.Collect();
Game.Run();
}

View File

@@ -1,43 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Traits
{
public class EvaAlertsInfo : TraitInfo<EvaAlerts>
{
// Sound effects
public readonly string RadarUp = "radaron2.aud";
public readonly string RadarDown = "radardn1.aud";
public readonly string CashTickUp = "cashup1.aud";
public readonly string CashTickDown = "cashdn1.aud";
// Build Palette
public readonly string BuildingCannotPlaceAudio = "nodeply1.aud";
public readonly string NewOptions = "newopt1.aud";
// For manual powerup/down in ra-ng
public readonly string DisablePower = "bleep11.aud";
public readonly string EnablePower = "bleep12.aud";
// Eva speech
public readonly string Repairing = "repair1.aud";
public readonly string LowPower = "lopower1.aud";
public readonly string SilosNeeded = "silond1.aud";
public readonly string PrimaryBuildingSelected = "pribldg1.aud";
// Special powers
public readonly string AbilityInsufficientPower = "nopowr1.aud";
public readonly string LevelUp = "hydrod1.aud";
}
public class EvaAlerts {}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -136,8 +136,6 @@ namespace OpenRA.Traits
public void Tick(Actor self)
{
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
if(cashtickallowed > 0) {
cashtickallowed = cashtickallowed - 1;
}
@@ -152,7 +150,7 @@ namespace OpenRA.Traits
if (--nextSiloAdviceTime <= 0)
{
if (Ore > 0.8*OreCapacity)
Owner.GiveAdvice(eva.SilosNeeded);
Sound.PlayNotification(Owner, "Speech", "SilosNeeded", Owner.Country.Race);
nextSiloAdviceTime = AdviceInterval;
}
@@ -192,21 +190,19 @@ namespace OpenRA.Traits
public void playCashTickUp(Actor self)
{
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
if (Game.Settings.Sound.SoundCashTickType != SoundCashTicks.Disabled)
{
Sound.PlayToPlayer(self.Owner, eva.CashTickUp);
Sound.PlayNotification(self.Owner, "Sounds", "CashTickUp", self.Owner.Country.Race);
}
}
public void playCashTickDown(Actor self)
{
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
if (
Game.Settings.Sound.SoundCashTickType == SoundCashTicks.Extreme ||
(Game.Settings.Sound.SoundCashTickType == SoundCashTicks.Normal && cashtickallowed == 0)
) {
Sound.PlayToPlayer(self.Owner, eva.CashTickDown);
Sound.PlayNotification(self.Owner, "Sounds", "CashTickDown", self.Owner.Country.Race);
cashtickallowed = 3;
}

View File

@@ -54,6 +54,7 @@ namespace OpenRA.Traits
public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
public interface IValidateOrder { bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order); }
public interface IOrderVoice { string VoicePhraseForOrder(Actor self, Order order); }
public interface INotify { void Play(Player p, string notification); }
public interface INotifySold { void Selling(Actor self); void Sold(Actor self); }
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
public interface INotifyDamageStateChanged { void DamageStateChanged(Actor self, AttackInfo e); }

View File

@@ -22,8 +22,6 @@ namespace OpenRA.Widgets
public bool Depressed = false;
public int VisualHeight = ChromeMetrics.Get<int>("ButtonDepth");
public string Font = ChromeMetrics.Get<string>("ButtonFont");
public string ClickSound = null;
public string ClickDisabledSound = null;
public bool Disabled = false;
public Func<string> GetText;
public Func<bool> IsDisabled;
@@ -73,10 +71,10 @@ namespace OpenRA.Widgets
if (!IsDisabled())
{
OnKeyPress(e);
Sound.Play(ClickSound);
Sound.PlayNotification(null, "Sounds", "ClickSound", null);
}
else
Sound.Play(ClickDisabledSound);
Sound.PlayNotification(null, "Sounds", "ClickDisabledSound", null);
return true;
}
@@ -105,12 +103,12 @@ namespace OpenRA.Widgets
{
OnMouseDown(mi);
Depressed = true;
Sound.Play(ClickSound);
Sound.PlayNotification(null, "Sounds", "ClickSound", null);
}
else
{
LoseFocus(mi);
Sound.Play(ClickDisabledSound);
Sound.PlayNotification(null, "Sounds", "ClickDisabledSound", null);
}
}
else if (mi.Event == MouseInputEvent.Move && Focused)

View File

@@ -121,7 +121,7 @@ namespace OpenRA
return selectable != null && selectable.Voice != null;
}
public static VoiceInfo GetVoice(this Actor a)
public static SoundInfo GetVoice(this Actor a)
{
var selectable = a.Info.Traits.GetOrDefault<SelectableInfo>();
if (selectable == null) return null;

View File

@@ -82,7 +82,7 @@ namespace OpenRA.Mods.RA
{
var mobile = self.Trait<Mobile>();
self.QueueActivity(mobile.ScriptedMove(left));
self.QueueActivity(new Teleport(right));
self.QueueActivity(new SimpleTeleport(right));
self.QueueActivity(new CallFunc(() => LoopTrack(self,left,right)));
}
}

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Cnc
{
public class ProductionAirdropInfo : ProductionInfo
{
public readonly string ReadyAudio = "reinfor1.aud";
public readonly string ReadyAudio = "Reinforce";
[ActorReference] public readonly string ActorType = "c17";
public override object Create(ActorInitializer init) { return new ProductionAirdrop(this); }
@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Cnc
rb.PlayCustomAnimRepeating(self, "idle");
self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit));
Sound.PlayToPlayer(self.Owner, (Info as ProductionAirdropInfo).ReadyAudio);
Sound.PlayNotification(self.Owner, "Speech", (Info as ProductionAirdropInfo).ReadyAudio, self.Owner.Country.Race);
}));
a.QueueActivity(Fly.ToCell(endPos));
a.QueueActivity(new RemoveSelf());

View File

@@ -19,6 +19,7 @@ namespace OpenRA.Mods.Cnc
{
/* altitude of the cargo, relative to us. -ve is underneath us */
public readonly int RelativeAltitude = 0;
public readonly string[] PassengerTypes;
public object Create(ActorInitializer init) { return new RenderCargo(init.self, this); }
}
@@ -49,7 +50,12 @@ namespace OpenRA.Mods.Cnc
cargoFacing.Facing = facing.Facing;
}
return r.Concat(cargo.Passengers.SelectMany(a => a.Render())
var visiblePassengers = (Info.PassengerTypes != null && Info.PassengerTypes.Length > 0)
? cargo.Passengers.Where(p =>
Info.PassengerTypes.Contains(p.Trait<Passenger>().info.CargoType))
: cargo.Passengers;
return r.Concat(visiblePassengers.SelectMany(a => a.Render())
.Select(a => a.WithPos(a.Pos - new float2(0, Info.RelativeAltitude))
.WithZOffset(a.ZOffset + Info.RelativeAltitude)));
}

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Cnc
[ActorReference] public readonly string ViceroidActor = "vice";
public readonly int Probability = 10;
public readonly string Owner = "Creeps";
public readonly int InfDeath = 5;
public readonly int InfDeath = 6;
public object Create(ActorInitializer init) { return new SpawnViceroid(this); }
}

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
Action onQuit = () =>
{
Sound.Play("batlcon1.aud");
Sound.PlayNotification(null, "Speech", "Leave", null);
resumeDisabled = true;
Game.RunAfterDelay(1200, () => mpe.Fade(CncMenuPaletteEffect.EffectType.Black));
Game.RunAfterDelay(1200 + 40 * mpe.Info.FadeLength, () =>

View File

@@ -146,7 +146,7 @@ namespace OpenRA.Mods.Cnc.Widgets
else if (CurrentQueue.BuildableItems().Any(a => a.Name == clicked.Name))
{
Sound.Play(TabClick);
Sound.Play(CurrentQueue.Info.QueuedAudio);
Sound.PlayNotification(world.LocalPlayer, "Speech", CurrentQueue.Info.QueuedAudio, world.LocalPlayer.Country.Race);
world.IssueOrder(Order.StartProduction(CurrentQueue.self, clicked.Name,
Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1));
}
@@ -164,13 +164,13 @@ namespace OpenRA.Mods.Cnc.Widgets
// instant cancel of things we havent started yet and things that are finished
if (first.Paused || first.Done || first.TotalCost == first.RemainingCost)
{
Sound.Play(CurrentQueue.Info.CancelledAudio);
Sound.PlayNotification(world.LocalPlayer, "Speech", CurrentQueue.Info.CancelledAudio, world.LocalPlayer.Country.Race);
world.IssueOrder(Order.CancelProduction(CurrentQueue.self, clicked.Name,
Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1));
}
else
{
Sound.Play(CurrentQueue.Info.OnHoldAudio);
Sound.PlayNotification(world.LocalPlayer, "Speech", CurrentQueue.Info.OnHoldAudio, world.LocalPlayer.Country.Race);
world.IssueOrder(Order.PauseProduction(CurrentQueue.self, clicked.Name, true));
}
}

View File

@@ -61,8 +61,6 @@ namespace OpenRA.Mods.Cnc.Widgets
class ProductionTabsWidget : Widget
{
public readonly string PaletteWidget = null;
public readonly string ClickSound = null;
public readonly string DisabledClickSound = null;
public readonly float ScrollVelocity = 4f;
public readonly int TabWidth = 30;
public readonly int ArrowWidth = 20;
@@ -248,9 +246,9 @@ namespace OpenRA.Mods.Cnc.Widgets
if (leftPressed || rightPressed)
{
if ((leftPressed && !leftDisabled) || (rightPressed && !rightDisabled))
Sound.Play(ClickSound);
Sound.PlayNotification(null, "Sounds", "ClickSound", null);
else
Sound.Play(DisabledClickSound);
Sound.PlayNotification(null, "Sounds", "ClickDisabledSound", null);
}
// Check production tabs
@@ -258,7 +256,7 @@ namespace OpenRA.Mods.Cnc.Widgets
if (offsetloc.X > 0 && offsetloc.X < ContentWidth)
{
CurrentQueue = Groups[queueGroup].Tabs[offsetloc.X/(TabWidth - 1)].Queue;
Sound.Play(ClickSound);
Sound.PlayNotification(null, "Sounds", "ClickSound", null);
return true;
}
@@ -270,7 +268,7 @@ namespace OpenRA.Mods.Cnc.Widgets
if (e.Event != KeyInputEvent.Down) return false;
if (e.KeyName == "tab")
{
Sound.Play(ClickSound);
Sound.PlayNotification(null, "Sounds", "ClickSound", null);
SelectNextTab(e.Modifiers.HasModifier(Modifiers.Shift));
return true;
}

View File

@@ -102,9 +102,9 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
new string[] {"--r8", PathToDataR8, PathToPalette, "2083", "2114", Path.Combine(PathToSHPs, "devast"), "--vehicle"},
new string[] {"--r8", PathToDataR8, PathToPalette, "2115", "2146", Path.Combine(PathToSHPs, "combathturret"), "--vehicle"},
new string[] {"--r8", PathToDataR8, PathToPalette, "2147", "2148", Path.Combine(PathToSHPs, "deathhandmissile")},
new string[] {"--r8", PathToDataR8, PathToPalette, "2245", "2284", Path.Combine(PathToSHPs, "saboteur"), "--infantry"},
new string[] {"--r8", PathToDataR8, PathToPalette, "2325", "2388", Path.Combine(PathToSHPs, "saboteurdeath"), "--infantrydeath"},
//rifleinfantry repetitions?
new string[] {"--r8", PathToDataR8, PathToPalette, "2389", "2420", Path.Combine(PathToSHPs, "deviatortank"), "--vehicle"},
new string[] {"--r8", PathToDataR8, PathToPalette, "2421", "2452", Path.Combine(PathToSHPs, "raider"), "--vehicle"},
new string[] {"--r8", PathToDataR8, PathToPalette, "2453", "2484", Path.Combine(PathToSHPs, "combato"), "--vehicle"},
@@ -164,7 +164,14 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
new string[] {"--r8", PathToDataR8, PathToPalette, "2991", "2992", Path.Combine(PathToSHPs, "starporto"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "2993", "2995", Path.Combine(PathToSHPs, "lighto"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "2996", "2997", Path.Combine(PathToSHPs, "palaceo"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "3370", "3380", Path.Combine(PathToSHPs, "unload"), "--vehicle"},
new string[] {"--r8", PathToDataR8, PathToPalette, "2998", "2998", Path.Combine(PathToSHPs, "sietch"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "2999", "3000", Path.Combine(PathToSHPs, "starportc"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "3001", "3003", Path.Combine(PathToSHPs, "heavyc"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "3004", "3005", Path.Combine(PathToSHPs, "palacec"), "--building"},
//conyardc repetition
new string[] {"--r8", PathToDataR8, PathToPalette, "3008", "3013", Path.Combine(PathToSHPs, "plates")},
//projectiles
new string[] {"--r8", PathToDataR8, PathToPalette, "3370", "3380", Path.Combine(PathToSHPs, "unload"), "--projectile"},
//explosions
new string[] {"--r8", PathToDataR8, PathToPalette, "3549", "3564", Path.Combine(PathToSHPs, "wormjaw")},
new string[] {"--r8", PathToDataR8, PathToPalette, "3565", "3585", Path.Combine(PathToSHPs, "wormdust")},
@@ -267,7 +274,7 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
new string[] {"--r8", PathToDataR8, PathToPalette, "4463", "4477", Path.Combine(PathToSHPs, "craneo"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "4760", "4819", Path.Combine(PathToSHPs, "windtrap_anim"), "--building"}, //?
new string[] {"--r8", PathToDataR8, PathToPalette, "4820", "4840", Path.Combine(PathToSHPs, "missile_launch"), "--building"},
new string[] {"--r8", Path.Combine(Platform.SupportDir, "Content/d2k/MOUSE.R8"), PathToPalette, "0", "264", Path.Combine(PathToSHPs, "mouse"), "--transparent"},
new string[] {"--r8", Path.Combine(Platform.SupportDir, "Content/d2k/MOUSE.R8"), PathToPalette, "0", "264", Path.Combine(PathToSHPs, "mouse")},
new string[] {"--r8", Path.Combine(Platform.SupportDir, "Content/d2k/BLOXBASE.R8"), PathToPalette, "0", "799", Path.Combine(PathToTilesets, "BASE"), "--tileset"},
new string[] {"--r8", Path.Combine(Platform.SupportDir, "Content/d2k/BLOXBASE.R8"), PathToPalette, "748", "749", Path.Combine(PathToSHPs, "spice0")},
new string[] {"--r8", Path.Combine(Platform.SupportDir, "Content/d2k/BLOXBAT.R8"), PathToPalette, "0", "799", Path.Combine(PathToTilesets, "BAT"), "--tileset"},
@@ -474,6 +481,11 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
new string[] {"--shp", Path.Combine(PathToSHPs, "missile_launch.png"), "96"},
new string[] {"--shp", Path.Combine(PathToSHPs, "mouse.png"), "48"},
new string[] {"--shp", Path.Combine(PathToSHPs, "spice0.png"), "32"},
new string[] {"--shp", Path.Combine(PathToSHPs, "sietch.png"), "64"},
new string[] {"--shp", Path.Combine(PathToSHPs, "starportc.png"), "96"},
new string[] {"--shp", Path.Combine(PathToSHPs, "heavyc.png"), "96"},
new string[] {"--shp", Path.Combine(PathToSHPs, "palacec.png"), "96"},
new string[] {"--shp", Path.Combine(PathToSHPs, "plates.png"), "32"},
};
var SHPsToTranspose = new string[][]

View File

@@ -13,6 +13,7 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
using XRandom = OpenRA.Thirdparty.Random;
@@ -442,7 +443,11 @@ namespace OpenRA.Mods.RA.AI
if (mcv != null)
{
baseCenter = mcv.Location;
world.IssueOrder(new Order("DeployTransform", mcv, false));
//Don't transform the mcv if it is a fact
if (mcv.HasTrait<Mobile>())
{
world.IssueOrder(new Order("DeployTransform", mcv, false));
}
}
else
BotDebug("AI: Can't find BaseBuildUnit.");

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -9,6 +9,7 @@
#endregion
using System.Linq;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
@@ -25,8 +26,11 @@ namespace OpenRA.Mods.RA.Activities
if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity;
if (target.Owner == self.Owner) return NextActivity;
if( !target.OccupiesSpace.OccupiedCells().Any( x => x.First == self.Location ) )
return NextActivity;
// Need to be next to building, TODO: stop capture when going away
var mobile = self.Trait<Mobile>();
var nearest = target.OccupiesSpace.NearestCellTo(mobile.toCell);
if ((nearest - mobile.toCell).LengthSquared > 2)
return Util.SequenceActivities(new MoveAdjacentTo(Target.FromActor(target)), this);
var capturable = target.TraitOrDefault<Capturable>();
if (capturable != null && capturable.CaptureInProgress && capturable.Captor.Owner.Stances[self.Owner] == Stance.Ally)
@@ -37,7 +41,10 @@ namespace OpenRA.Mods.RA.Activities
return NextActivity;
target.Trait<Capturable>().BeginCapture(target, self);
self.World.AddFrameEndTask(w => self.Destroy());
var capturesInfo = self.Info.Traits.Get<CapturesInfo>();
if (capturesInfo != null && capturesInfo.WastedAfterwards)
self.World.AddFrameEndTask(w => self.Destroy());
return this;
}

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA.Activities
// Find harvestable resources nearby:
var path = self.World.WorldActor.Trait<PathFinder>().FindPath(
PathSearch.Search(self.World, mobileInfo, self.Owner, true)
PathSearch.Search(self.World, mobileInfo, self, true)
.WithCustomCost(loc =>
{
// Avoid enemy territory:

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Activities
var mobile = self.Trait<Mobile>();
var ps1 = new PathSearch( self.World, mobile.Info, self.Owner )
var ps1 = new PathSearch( self.World, mobile.Info, self )
{
checkForBlocked = true,
heuristic = location => 0,
@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA.Activities
ps1.heuristic = PathSearch.DefaultEstimator( mobile.toCell );
var ps2 = PathSearch.FromPoint( self.World, mobile.Info, self.Owner, mobile.toCell, target.CenterLocation.ToCPos(), true );
var ps2 = PathSearch.FromPoint( self.World, mobile.Info, self, mobile.toCell, target.CenterLocation.ToCPos(), true );
var ret = self.World.WorldActor.Trait<PathFinder>().FindBidiPath( ps1, ps2 );
return Util.SequenceActivities( mobile.MoveTo( () => ret ), this );

View File

@@ -21,13 +21,15 @@ namespace OpenRA.Mods.RA
enum State { Wait, Turn, Dock, Loop, Undock, Complete };
readonly Actor proc;
readonly int angle;
readonly Harvester harv;
readonly RenderUnit ru;
State state;
public RAHarvesterDockSequence(Actor self, Actor proc)
public RAHarvesterDockSequence(Actor self, Actor proc, int angle)
{
this.proc = proc;
this.angle = angle;
state = State.Turn;
harv = self.Trait<Harvester>();
ru = self.Trait<RenderUnit>();
@@ -41,7 +43,7 @@ namespace OpenRA.Mods.RA
return this;
case State.Turn:
state = State.Dock;
return Util.SequenceActivities(new Turn(64), this);
return Util.SequenceActivities(new Turn(angle), this);
case State.Dock:
ru.PlayCustomAnimation(self, "dock", () => {ru.PlayCustomAnimRepeating(self, "dock-loop"); state = State.Loop;});
state = State.Wait;

View File

@@ -10,18 +10,59 @@
using System.Linq;
using OpenRA.Traits;
using OpenRA.Mods.RA.Render;
namespace OpenRA.Mods.RA.Activities
{
public class Teleport : Activity
{
CPos destination;
bool killCargo;
Actor chronosphere;
public Teleport(CPos destination)
public Teleport(Actor chronosphere, CPos destination, bool killCargo)
{
this.chronosphere = chronosphere;
this.destination = destination;
this.killCargo = killCargo;
}
public override Activity Tick(Actor self)
{
Sound.Play("chrono2.aud", self.Location.ToPPos());
Sound.Play("chrono2.aud", destination.ToPPos());
self.Trait<ITeleportable>().SetPosition(self, destination);
if (killCargo && self.HasTrait<Cargo>())
{
var cargo = self.Trait<Cargo>();
while (!cargo.IsEmpty(self))
{
if (chronosphere != null)
chronosphere.Owner.Kills++;
var a = cargo.Unload(self);
a.Owner.Deaths++;
}
}
// Trigger screen desaturate effect
foreach (var a in self.World.ActorsWithTrait<ChronoshiftPaletteEffect>())
a.Trait.Enable();
if (chronosphere != null && !chronosphere.Destroyed && chronosphere.HasTrait<RenderBuilding>())
chronosphere.Trait<RenderBuilding>().PlayCustomAnim(chronosphere, "active");
return NextActivity;
}
}
public class SimpleTeleport : Activity
{
CPos destination;
public SimpleTeleport(CPos destination) { this.destination = destination; }
public override Activity Tick(Actor self)
{
self.Trait<ITeleportable>().SetPosition(self, destination);

View File

@@ -52,11 +52,11 @@ namespace OpenRA.Mods.RA.Activities
var health = self.TraitOrDefault<Health>();
if (health != null)
{
// TODO: Fix bogus health init
if (ForceHealthPercentage > 0)
init.Add( new HealthInit( ForceHealthPercentage * 1f / 100 ));
else
init.Add( new HealthInit( (float)health.HP / health.MaxHP ));
var newHP = (ForceHealthPercentage > 0)
? ForceHealthPercentage / 100f
: (float)health.HP / health.MaxHP;
init.Add( new HealthInit(newHP) );
}
var cargo = self.TraitOrDefault<Cargo>();

View File

@@ -18,6 +18,10 @@ namespace OpenRA.Mods.RA.Activities
{
public class UnloadCargo : Activity
{
bool unloadAll;
public UnloadCargo(bool unloadAll) { this.unloadAll = unloadAll; }
CPos? ChooseExitTile(Actor self, Actor cargo)
{
// is anyone still hogging this tile?
@@ -35,6 +39,19 @@ namespace OpenRA.Mods.RA.Activities
return null;
}
CPos? ChooseRallyPoint(Actor self)
{
var mobile = self.Trait<Mobile>();
for (var i = -1; i < 2; i++)
for (var j = -1; j < 2; j++)
if ((i != 0 || j != 0) &&
mobile.CanEnterCell(self.Location + new CVec(i, j)))
return self.Location + new CVec(i, j);
return self.Location;
}
public override Activity Tick(Actor self)
{
if (IsCanceled) return NextActivity;
@@ -80,10 +97,13 @@ namespace OpenRA.Mods.RA.Activities
actor.CancelActivity();
actor.QueueActivity(new Drag(currentPx, exitPx, length));
actor.QueueActivity(mobile.MoveTo(exitTile.Value, 0));
actor.SetTargetLine(Target.FromCell(exitTile.Value), Color.Green, false);
var rallyPoint = ChooseRallyPoint(actor).Value;
actor.QueueActivity(mobile.MoveTo(rallyPoint, 0));
actor.SetTargetLine(Target.FromCell(rallyPoint), Color.Green, false);
});
return this;
return unloadAll ? this : NextActivity;
}
}
}

View File

@@ -14,15 +14,20 @@ namespace OpenRA.Mods.RA.Air
{
class HeliLand : Activity
{
public HeliLand(bool requireSpace) { this.requireSpace = requireSpace; }
public HeliLand(bool requireSpace, int minimalAltitude)
{
this.requireSpace = requireSpace;
this.minimalAltitude = minimalAltitude;
}
bool requireSpace;
int minimalAltitude = 0;
public override Activity Tick(Actor self)
{
if (IsCanceled) return NextActivity;
var aircraft = self.Trait<Aircraft>();
if (aircraft.Altitude == 0)
if (aircraft.Altitude == minimalAltitude)
return NextActivity;
if (requireSpace && !aircraft.CanLand(self.Location))

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA.Air
.ClosestTo(self.CenterLocation);
if (nearestHpad == null)
return Util.SequenceActivities(new Turn(initialFacing), new HeliLand(true), NextActivity);
return Util.SequenceActivities(new Turn(initialFacing), new HeliLand(true, 0), NextActivity);
else
return Util.SequenceActivities(new HeliFly(Util.CenterOfCell(nearestHpad.Location)));
}
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA.Air
return Util.SequenceActivities(
new HeliFly(dest.Trait<IHasLocation>().PxPosition + offset),
new Turn(initialFacing),
new HeliLand(false),
new HeliLand(false, 0),
new Rearm(self),
NextActivity);
}

View File

@@ -19,6 +19,7 @@ namespace OpenRA.Mods.RA.Air
{
public readonly int IdealSeparation = 40;
public readonly bool LandWhenIdle = true;
public readonly int MinimalLandAltitude = 0;
public override object Create( ActorInitializer init ) { return new Helicopter( init, this); }
}
@@ -52,7 +53,7 @@ namespace OpenRA.Mods.RA.Air
if (Info.LandWhenIdle)
{
self.QueueActivity(new Turn(Info.InitialFacing));
self.QueueActivity(new HeliLand(true));
self.QueueActivity(new HeliLand(true, Info.MinimalLandAltitude));
}
}
@@ -77,7 +78,7 @@ namespace OpenRA.Mods.RA.Air
self.CancelActivity();
self.QueueActivity(new HeliFly(order.TargetActor.Trait<IHasLocation>().PxPosition + offset));
self.QueueActivity(new Turn(Info.InitialFacing));
self.QueueActivity(new HeliLand(false));
self.QueueActivity(new HeliLand(false, Info.MinimalLandAltitude));
self.QueueActivity(new ResupplyAircraft());
}
}
@@ -95,7 +96,7 @@ namespace OpenRA.Mods.RA.Air
if (Info.LandWhenIdle)
{
self.QueueActivity(new Turn(Info.InitialFacing));
self.QueueActivity(new HeliLand(true));
self.QueueActivity(new HeliLand(true, Info.MinimalLandAltitude));
}
}
}

View File

@@ -0,0 +1,43 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Traits;
using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA
{
public class AttackLoyaltyInfo : AttackFrontalInfo
{
public override object Create(ActorInitializer init) { return new AttackLoyalty(init.self, this); }
}
public class AttackLoyalty : AttackFrontal
{
public AttackLoyalty(Actor self, AttackLoyaltyInfo info)
: base( self, info ) {}
public override void DoAttack(Actor self, Target target)
{
if (!CanAttack (self, target)) return;
var weapon = Weapons[0].Info;
if (!Combat.IsInRange(self.CenterLocation, weapon.Range, target)) return;
var move = self.TraitOrDefault<IMove>();
var facing = self.TraitOrDefault<IFacing>();
foreach (var w in Weapons)
w.CheckFire(self, this, move, facing, target);
if (target.Actor != null)
target.Actor.ChangeOwner(self.Owner);
}
}
}

View File

@@ -37,9 +37,7 @@ namespace OpenRA.Mods.RA.Buildings
if (order.OrderString == "PowerDown")
{
disabled = !disabled;
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
Sound.PlayToPlayer(self.Owner, disabled ? eva.EnablePower : eva.DisablePower);
Sound.PlayNotification(self.Owner, "Sounds", (disabled ? "EnablePower" : "DisablePower"), self.Owner.Country.Race);
PowerManager.UpdateActor(self, disabled ? 0 : normalPower);
if (disabled)

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -108,8 +108,7 @@ namespace OpenRA.Mods.RA.Buildings
if (--nextPowerAdviceTime <= 0)
{
if (lowPower)
Player.GiveAdvice(Rules.Info["world"].Traits.Get<EvaAlertsInfo>().LowPower);
Sound.PlayNotification(self.Owner, "Speech", "LowPower", self.Owner.Country.Race);
nextPowerAdviceTime = Info.AdviceInterval;
}
}

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Buildings
else
{
Repairer = p;
Sound.PlayToPlayer(Repairer, p.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>().Repairing);
Sound.PlayNotification(Repairer, "Speech", "Repairing", self.Owner.Country.Race);
self.World.AddFrameEndTask(
w => w.Add(new RepairIndicator(self, p)));

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -22,6 +22,7 @@ namespace OpenRA.Mods.RA
class CapturesInfo : ITraitInfo
{
public string[] CaptureTypes = {"building"};
public bool WastedAfterwards = true;
public object Create(ActorInitializer init) { return new Captures(init.self, this); }
}
@@ -40,7 +41,7 @@ namespace OpenRA.Mods.RA
{
get
{
yield return new CaptureOrderTargeter(Info.CaptureTypes, target => CanEnter(target));
yield return new CaptureOrderTargeter(Info.CaptureTypes, target => CanCapture(target));
}
}
@@ -55,24 +56,23 @@ namespace OpenRA.Mods.RA
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "CaptureActor"
&& CanEnter(order.TargetActor)) ? "Attack" : null;
&& CanCapture(order.TargetActor)) ? "Attack" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "CaptureActor")
{
if (!CanEnter(order.TargetActor)) return;
if (!CanCapture(order.TargetActor)) return;
self.SetTargetLine(Target.FromOrder(order), Color.Red);
self.CancelActivity();
self.QueueActivity(new Enter(order.TargetActor));
self.QueueActivity(new CaptureActor(order.TargetActor));
}
}
bool CanEnter(Actor target)
bool CanCapture(Actor target)
{
var c = target.TraitOrDefault<Capturable>();
return c != null && ( !c.CaptureInProgress || c.Captor.Owner.Stances[self.Owner] != Stance.Ally );
@@ -104,9 +104,11 @@ namespace OpenRA.Mods.RA
IsQueued = forceQueued;
var Info = self.Info.Traits.Get<CapturesInfo>();
if (captureTypes.Contains(ci.Type))
{
cursor = useEnterCursor(target) ? "enter" : "enter-blocked";
cursor = (Info.WastedAfterwards) ? (useEnterCursor(target) ? "enter" : "enter-blocked") : "attack";
return true;
}

View File

@@ -24,6 +24,7 @@ namespace OpenRA.Mods.RA
public readonly string[] Types = { };
public readonly int UnloadFacing = 0;
public readonly string[] InitialUnits = { };
public readonly int minimalUnloadAltitude = 0;
public object Create( ActorInitializer init ) { return new Cargo( init, this ); }
}
@@ -81,7 +82,7 @@ namespace OpenRA.Mods.RA
return;
self.CancelActivity();
self.QueueActivity(new UnloadCargo());
self.QueueActivity(new UnloadCargo(true));
}
}
@@ -92,7 +93,7 @@ namespace OpenRA.Mods.RA
// Cannot unload mid-air
var move = self.TraitOrDefault<IMove>();
if (move != null && move.Altitude > 0)
if (move != null && move.Altitude > info.minimalUnloadAltitude)
return false;
// Todo: Check if there is a free tile to unload to
@@ -106,7 +107,7 @@ namespace OpenRA.Mods.RA
// Cannot load mid-air
var move = self.TraitOrDefault<IMove>();
return move == null || move.Altitude == 0;
return move == null || move.Altitude == info.minimalUnloadAltitude;
}
public string CursorForOrder(Actor self, Order order)

View File

@@ -52,18 +52,11 @@ namespace OpenRA.Mods.RA
if (order.OrderString == "ChronoshiftSelf" && movement.CanEnterCell(order.TargetLocation))
{
if (self.Owner == self.World.LocalPlayer)
{
self.World.CancelInputMode();
}
self.CancelActivity();
self.QueueActivity(new Teleport(order.TargetLocation));
Sound.Play("chrotnk1.aud", self.CenterLocation);
Sound.Play("chrotnk1.aud", order.TargetLocation.ToPPos());
self.QueueActivity(new Teleport(null, order.TargetLocation, true));
chargeTick = 25 * self.Info.Traits.Get<ChronoshiftDeployInfo>().ChargeTime;
foreach (var a in self.World.ActorsWithTrait<ChronoshiftPaletteEffect>())
a.Trait.Enable();
}
}

View File

@@ -20,6 +20,8 @@ namespace OpenRA.Mods.RA
// Return-to-sender logic
[Sync] CPos chronoshiftOrigin;
[Sync] int chronoshiftReturnTicks = 0;
Actor chronosphere;
bool killCargo;
public void Tick(Actor self)
{
@@ -34,7 +36,7 @@ namespace OpenRA.Mods.RA
{
self.CancelActivity();
// Todo: need a new Teleport method that will move to the closest available cell
self.QueueActivity(new Teleport(chronoshiftOrigin));
self.QueueActivity(new Teleport(chronosphere, chronoshiftOrigin, killCargo));
}
}
@@ -52,22 +54,12 @@ namespace OpenRA.Mods.RA
/// Set up return-to-sender info
chronoshiftOrigin = self.Location;
chronoshiftReturnTicks = duration;
// Kill cargo
if (killCargo && self.HasTrait<Cargo>())
{
var cargo = self.Trait<Cargo>();
while (!cargo.IsEmpty(self))
{
chronosphere.Owner.Kills++;
var a = cargo.Unload(self);
a.Owner.Deaths++;
}
}
this.chronosphere = chronosphere;
this.killCargo = killCargo;
// Set up the teleport
self.CancelActivity();
self.QueueActivity(new Teleport(targetLocation));
self.QueueActivity(new Teleport(chronosphere, targetLocation, killCargo));
return true;
}

View File

@@ -15,10 +15,7 @@ namespace OpenRA.Mods.RA
{
public class ConquestVictoryConditionsInfo : ITraitInfo
{
public string WinNotification = null;
public string LoseNotification = null;
public int NotificationDelay = 1500; // Milliseconds
public readonly string Race = null;
public object Create(ActorInitializer init) { return new ConquestVictoryConditions(this); }
}
@@ -55,7 +52,6 @@ namespace OpenRA.Mods.RA
public void Lose(Actor self)
{
if (Info.Race != null && Info.Race != self.Owner.Country.Race) return;
if (self.Owner.WinState == WinState.Lost) return;
self.Owner.WinState = WinState.Lost;
@@ -70,14 +66,13 @@ namespace OpenRA.Mods.RA
Game.RunAfterDelay(Info.NotificationDelay, () =>
{
if (Game.IsCurrentWorld(self.World))
Sound.Play(Info.LoseNotification);
Sound.PlayNotification(self.Owner, "Speech", "Lose", self.Owner.Country.Race);
});
}
}
public void Win(Actor self)
{
if (Info.Race != null && Info.Race != self.Owner.Country.Race) return;
if (self.Owner.WinState == WinState.Won) return;
self.Owner.WinState = WinState.Won;
@@ -85,7 +80,7 @@ namespace OpenRA.Mods.RA
if (self.Owner == self.World.LocalPlayer)
{
self.World.LocalShroud.Disabled = true;
Game.RunAfterDelay(Info.NotificationDelay, () => Sound.Play(Info.WinNotification));
Game.RunAfterDelay(Info.NotificationDelay, () => Sound.PlayNotification(self.Owner, "Speech", "Win", self.Owner.Country.Race));
}
}
}

View File

@@ -14,17 +14,6 @@ using OpenRA.FileFormats;
using OpenRA.Traits;
using OpenRA.Mods.RA.Buildings;
/*
* Crates left to implement:
HealBase=1,INVUN ; all buildings to full strength
ICBM=1,MISSILE2 ; nuke missile one time shot
Sonar=3,SONARBOX ; one time sonar pulse
Squad=20,NONE ; squad of random infantry
Unit=20,NONE ; vehicle
Invulnerability=3,INVULBOX,1.0 ; invulnerability (duration in minutes)
TimeQuake=3,TQUAKE ; time quake
*/
namespace OpenRA.Mods.RA
{
class CrateInfo : ITraitInfo, Requires<RenderSimpleInfo>
@@ -35,12 +24,13 @@ namespace OpenRA.Mods.RA
}
// ITeleportable is required for paradrop
class Crate : ITick, IOccupySpace, ITeleportable, ICrushable, ISync
class Crate : ITick, IOccupySpace, ITeleportable, ICrushable, ISync, INotifyParachuteLanded
{
readonly Actor self;
[Sync] int ticks;
[Sync] public CPos Location;
CrateInfo Info;
bool collected;
public Crate(ActorInitializer init, CrateInfo info)
{
@@ -57,12 +47,16 @@ namespace OpenRA.Mods.RA
public void OnCrush(Actor crusher)
{
if (collected) return;
var shares = self.TraitsImplementing<CrateAction>().Select(
a => Pair.New(a, a.GetSelectionSharesOuter(crusher)));
var totalShares = shares.Sum(a => a.Second);
var n = self.World.SharedRandom.Next(totalShares);
self.Destroy();
collected = true;
foreach (var s in shares)
if (n < s.Second)
{
@@ -73,6 +67,15 @@ namespace OpenRA.Mods.RA
n -= s.Second;
}
public void OnLanded()
{
var landedOn = self.World.ActorMap.GetUnitsAt(self.Location)
.FirstOrDefault(a => a != self);
if (landedOn != null)
OnCrush(landedOn);
}
public void Tick(Actor self)
{
if( ++ticks >= Info.Lifetime * 25 )

View File

@@ -66,7 +66,7 @@ namespace OpenRA.Mods.RA.Crates
for (var i = -1; i < 2; i++)
for (var j = -1; j < 2; j++)
if (mi.CanEnterCell(self.World, self.Owner, near + new CVec(i, j), null, true))
if (mi.CanEnterCell(self.World, self, near + new CVec(i, j), null, true, true))
yield return near + new CVec(i, j);
}

View File

@@ -67,6 +67,9 @@ namespace OpenRA.Mods.RA.Effects
cargo.CancelActivity();
cargo.Trait<ITeleportable>().SetPosition(cargo, loc);
w.Add(cargo);
foreach( var npl in cargo.TraitsImplementing<INotifyParachuteLanded>() )
npl.OnLanded();
});
}

View File

@@ -77,8 +77,7 @@ namespace OpenRA.Mods.RA
while (Level < MaxLevel && Experience >= Levels[Level])
{
Level++;
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
Sound.PlayToPlayer(self.Owner, eva.LevelUp, self.CenterLocation);
Sound.PlayNotification(self.Owner, "Sounds", "LevelUp", self.Owner.Country.Race);
self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup", new int2(0,-24))));
}
}

View File

@@ -62,6 +62,7 @@ namespace OpenRA.Mods.RA
public void SetProcLines(Actor proc)
{
if (proc == null) return;
if (proc.Destroyed) return;
var linkedHarvs = proc.World.ActorsWithTrait<Harvester>()
.Where(a => a.Trait.LinkedProc == proc)
@@ -111,7 +112,7 @@ namespace OpenRA.Mods.RA
// Start a search from each refinery's delivery location:
var mi = self.Info.Traits.Get<MobileInfo>();
var path = self.World.WorldActor.Trait<PathFinder>().FindPath(
PathSearch.FromPoints(self.World, mi, self.Owner, refs.Values.Select(r => r.Location), self.Location, false)
PathSearch.FromPoints(self.World, mi, self, refs.Values.Select(r => r.Location), self.Location, false)
.WithCustomCost((loc) =>
{
if (!refs.ContainsKey(loc)) return 0;
@@ -148,7 +149,7 @@ namespace OpenRA.Mods.RA
{
// Check that we're not in a critical location and being useless (refinery drop-off):
var lastproc = LastLinkedProc ?? LinkedProc;
if (lastproc != null)
if (lastproc != null && !lastproc.Destroyed)
{
var deliveryLoc = lastproc.Location + lastproc.Trait<IAcceptOre>().DeliverOffset;
if (self.Location == deliveryLoc)
@@ -268,8 +269,9 @@ namespace OpenRA.Mods.RA
LinkProc(self, OwnerLinkedProc = null);
idleSmart = true;
var mobile = self.Trait<Mobile>();
self.CancelActivity();
var mobile = self.Trait<Mobile>();
if (order.TargetLocation != CPos.Zero)
{
var loc = order.TargetLocation;
@@ -295,7 +297,7 @@ namespace OpenRA.Mods.RA
else
{
// A bot order gives us a CPos.Zero TargetLocation, so find some good resources for him:
CPos? loc = FindNextResourceForBot(self);
var loc = FindNextResourceForBot(self);
// No more resources? Oh well.
if (!loc.HasValue)
return;
@@ -306,6 +308,8 @@ namespace OpenRA.Mods.RA
LastOrderLocation = loc;
}
// This prevents harvesters returning to an empty patch when the player orders them to a new patch:
LastHarvestedCell = LastOrderLocation;
self.QueueActivity(new FindResources());
}
else if (order.OrderString == "Deliver")
@@ -345,7 +349,7 @@ namespace OpenRA.Mods.RA
// Find any harvestable resources:
var path = self.World.WorldActor.Trait<PathFinder>().FindPath(
PathSearch.Search(self.World, mobileInfo, self.Owner, true)
PathSearch.Search(self.World, mobileInfo, self, true)
.WithHeuristic(loc =>
{
// Get the resource at this location:

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
{
var self = init.self;
location = init.Get<LocationInit, CPos>();
PxPosition = init.Get<CenterLocationInit, PPos>();
PxPosition = init.Contains<CenterLocationInit>() ? init.Get<CenterLocationInit, PPos>() : Util.CenterOfCell(location);
Facing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : 128;
var speed = init.Contains<HuskSpeedInit>() ? init.Get<HuskSpeedInit,int>() : 0;

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -15,261 +15,325 @@ using OpenRA.FileFormats;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air;
using OpenRA.Network;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Missions
{
public class Allies01ScriptInfo : TraitInfo<Allies01Script>, Requires<SpawnMapActorsInfo> { }
class Allies01ScriptInfo : TraitInfo<Allies01Script>, Requires<SpawnMapActorsInfo> { }
public class Allies01Script : IWorldLoaded, ITick
{
private static readonly string[] objectives =
{
"Find Einstein.",
"Wait for the helicopter and extract Einstein."
};
class Allies01Script : IWorldLoaded, ITick
{
static readonly string[] Objectives =
{
"Find Einstein. Tanya and Einstein must survive.",
"Wait for the helicopter and extract Einstein. Tanya and Einstein must survive."
};
private int currentObjective;
int currentObjective;
private Player allies;
private Player soviets;
Player allies;
Player soviets;
private ISound music;
Actor insertionLZ;
Actor extractionLZ;
Actor lab;
Actor insertionLZEntryPoint;
Actor extractionLZEntryPoint;
Actor chinookExitPoint;
Actor shipSpawnPoint;
Actor shipMovePoint;
Actor einstein;
Actor einsteinChinook;
Actor tanya;
Actor attackEntryPoint1;
Actor attackEntryPoint2;
private Actor insertionLZ;
private Actor extractionLZ;
private Actor lab;
private Actor insertionLZEntryPoint;
private Actor extractionLZEntryPoint;
private Actor chinookExitPoint;
private Actor shipSpawnPoint;
private Actor shipMovePoint;
private Actor einstein;
private Actor einsteinChinook;
private Actor tanya;
private Actor attackEntryPoint1;
private Actor attackEntryPoint2;
World world;
private static readonly string[] taunts = { "laugh1.aud", "lefty1.aud", "cmon1.aud", "gotit1.aud" };
static readonly string[] Taunts = { "laugh1.aud", "lefty1.aud", "cmon1.aud", "gotit1.aud" };
private static readonly string[] ships = { "ca", "ca", "ca", "ca" };
static readonly string[] Ships = { "ca", "ca", "ca", "ca" };
static readonly string[] Patrol = { "e1", "dog", "e1" };
private static readonly string[] attackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog" };
private static readonly string[] lastAttackWaveAddition = { "3tnk", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2" };
private int currentAttackWaveFrameNumber;
private int currentAttackWave;
private const int einsteinChinookArrivesAtAttackWave = 5;
static readonly string[] AttackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog" };
static readonly string[] LastAttackWaveAddition = { "3tnk", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2" };
int currentAttackWaveFrameNumber;
int currentAttackWave;
const int EinsteinChinookAttackWave = 5;
private const int labRange = 5;
private const string einsteinName = "einstein";
private const string tanyaName = "e7";
private const string chinookName = "tran";
private const string signalFlareName = "flare";
const int LabClearRange = 5;
const string EinsteinName = "einstein";
const string TanyaName = "e7";
const string ChinookName = "tran";
const string SignalFlareName = "flare";
private void NextObjective()
{
currentObjective++;
}
void DisplayObjective()
{
Game.AddChatLine(Color.LimeGreen, "Objective", Objectives[currentObjective]);
Sound.Play("bleep6.aud");
}
private void DisplayObjective()
{
Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
Sound.Play("bleep6.aud", 5);
}
void MissionFailed(string text)
{
if (allies.WinState != WinState.Undefined)
{
return;
}
allies.WinState = WinState.Lost;
foreach (var actor in world.Actors.Where(a => a.IsInWorld && a.Owner == allies && !a.IsDead()))
{
actor.Kill(actor);
}
Game.AddChatLine(Color.Red, "Mission failed", text);
Sound.Play("misnlst1.aud");
}
private void MissionFailed(Actor self, string text)
{
if (allies.WinState != WinState.Undefined)
{
return;
}
allies.WinState = WinState.Lost;
Game.AddChatLine(Color.Red, "Mission failed", text);
self.World.LocalShroud.Disabled = true;
Sound.Play("misnlst1.aud", 5);
}
void MissionAccomplished(string text)
{
if (allies.WinState != WinState.Undefined)
{
return;
}
allies.WinState = WinState.Won;
Game.AddChatLine(Color.Blue, "Mission accomplished", text);
Sound.Play("misnwon1.aud");
}
private void MissionAccomplished(Actor self, string text)
{
if (allies.WinState != WinState.Undefined)
{
return;
}
allies.WinState = WinState.Won;
Game.AddChatLine(Color.Blue, "Mission accomplished", text);
self.World.LocalShroud.Disabled = true;
Sound.Play("misnwon1.aud", 5);
}
public void Tick(Actor self)
{
if (allies.WinState != WinState.Undefined)
{
return;
}
// display current objective every so often
if (world.FrameNumber % 1500 == 1)
{
DisplayObjective();
}
// taunt every so often
if (world.FrameNumber % 1000 == 0)
{
Sound.Play(Taunts[world.SharedRandom.Next(Taunts.Length)]);
}
// objectives
if (currentObjective == 0)
{
if (AlliesControlLab())
{
SpawnSignalFlare();
Sound.Play("flaren1.aud");
SpawnEinsteinAtLab();
SendShips();
currentObjective++;
DisplayObjective();
currentAttackWaveFrameNumber = world.FrameNumber;
}
if (lab.Destroyed)
{
MissionFailed("Einstein was killed.");
}
}
else if (currentObjective == 1)
{
if (world.FrameNumber >= currentAttackWaveFrameNumber + 600)
{
Sound.Play("enmyapp1.aud");
SendAttackWave(AttackWave);
currentAttackWave++;
currentAttackWaveFrameNumber = world.FrameNumber;
if (currentAttackWave >= EinsteinChinookAttackWave)
{
SendAttackWave(LastAttackWaveAddition);
}
if (currentAttackWave == EinsteinChinookAttackWave)
{
FlyEinsteinFromExtractionLZ();
}
}
if (einsteinChinook != null)
{
if (einsteinChinook.Destroyed)
{
MissionFailed("The extraction helicopter was destroyed.");
}
else if (!world.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
{
MissionAccomplished("Einstein was rescued.");
}
}
}
if (tanya != null && tanya.Destroyed)
{
MissionFailed("Tanya was killed.");
}
else if (einstein != null && einstein.Destroyed)
{
MissionFailed("Einstein was killed.");
}
ManageSovietOre();
}
public void Tick(Actor self)
{
if (allies.WinState != WinState.Undefined)
{
return;
}
// display current objective every so often
if (self.World.FrameNumber % 1500 == 1)
{
DisplayObjective();
}
// taunt every so often
if (self.World.FrameNumber % 1000 == 0)
{
Sound.Play(taunts[self.World.SharedRandom.Next(taunts.Length)]);
}
// take Tanya to the LZ
if (self.World.FrameNumber == 1)
{
FlyTanyaToInsertionLZ(self);
}
// objectives
if (currentObjective == 0)
{
if (AlliesControlLab(self))
{
SpawnSignalFlare(self);
Sound.Play("flaren1.aud", 5);
SpawnEinsteinAtLab(self); // spawn Einstein once the area is clear
Sound.Play("einok1.aud"); // "Incredible!" - Einstein
SendShips(self);
NextObjective();
DisplayObjective();
currentAttackWaveFrameNumber = self.World.FrameNumber;
}
if (lab.Destroyed)
{
MissionFailed(self, "Einstein was killed.");
}
}
else if (currentObjective == 1)
{
if (self.World.FrameNumber >= currentAttackWaveFrameNumber + 600)
{
Sound.Play("enmyapp1.aud", 5);
SendAttackWave(self, attackWave);
currentAttackWave++;
currentAttackWaveFrameNumber = self.World.FrameNumber;
if (currentAttackWave >= einsteinChinookArrivesAtAttackWave)
{
SendAttackWave(self, lastAttackWaveAddition);
}
if (currentAttackWave == einsteinChinookArrivesAtAttackWave)
{
FlyEinsteinFromExtractionLZ(self);
}
}
if (einsteinChinook != null && !self.World.Map.IsInMap(einsteinChinook.Location) && !einstein.IsInWorld)
{
MissionAccomplished(self, "Einstein was rescued.");
}
if (einstein.Destroyed)
{
MissionFailed(self, "Einstein was killed.");
}
}
if (tanya.Destroyed)
{
MissionFailed(self, "Tanya was killed.");
}
}
void ManageSovietOre()
{
var res = soviets.PlayerActor.Trait<PlayerResources>();
res.TakeOre(res.Ore);
res.TakeCash(res.Cash);
}
private void SpawnSignalFlare(Actor self)
{
self.World.CreateActor(signalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) });
}
void SpawnSignalFlare()
{
world.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) });
}
private void SendAttackWave(Actor self, IEnumerable<string> wave)
{
foreach (var unit in wave)
{
var spawnActor = self.World.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2;
var actor = self.World.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) });
actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, new Attack(Target.FromActor(einstein), 3))); // better way of doing this?
}
}
void SendAttackWave(IEnumerable<string> wave)
{
foreach (var unit in wave)
{
var spawnActor = world.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2;
var actor = world.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) });
Activity innerActivity;
if (einstein != null && einstein.IsInWorld)
{
innerActivity = new Attack(Target.FromActor(einstein), 3);
}
else
{
innerActivity = new Move.Move(extractionLZ.Location, 3);
}
actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, innerActivity));
}
}
private IEnumerable<Actor> UnitsNearActor(Actor self, Actor actor, int range)
{
return self.World.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range)
.Where(a => a.IsInWorld && a != self.World.WorldActor && !a.Destroyed && a.HasTrait<IMove>() && !a.Owner.NonCombatant);
}
void SendPatrol()
{
for (int i = 0; i < Patrol.Length; i++)
{
var actor = world.CreateActor(Patrol[i], new TypeDictionary { new OwnerInit(soviets), new LocationInit(insertionLZ.Location + new CVec(-1 + i, 10 + i * 2)) });
actor.QueueActivity(new Move.Move(insertionLZ.Location));
}
}
private bool AlliesControlLab(Actor self)
{
var units = UnitsNearActor(self, lab, labRange);
return units.Any() && units.All(a => a.Owner == allies);
}
IEnumerable<Actor> UnitsNearActor(Actor actor, int range)
{
return world.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range)
.Where(a => a.IsInWorld && a != world.WorldActor && !a.Destroyed && a.HasTrait<IMove>() && !a.Owner.NonCombatant);
}
private void SpawnEinsteinAtLab(Actor self)
{
einstein = self.World.CreateActor(einsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) });
}
bool AlliesControlLab()
{
var units = UnitsNearActor(lab, LabClearRange);
return units.Any() && units.All(a => a.Owner == allies);
}
private void SendShips(Actor self)
{
for (int i = 0; i < ships.Length; i++)
{
var actor = self.World.CreateActor(ships[i],
new TypeDictionary { new OwnerInit(allies), new LocationInit(shipSpawnPoint.Location + new CVec(i * 2, 0)) });
actor.QueueActivity(new Move.Move(shipMovePoint.Location + new CVec(i * 4, 0)));
}
}
void SpawnEinsteinAtLab()
{
einstein = world.CreateActor(EinsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) });
einstein.QueueActivity(new Move.Move(lab.Location - new CVec(0, 2)));
}
private void FlyEinsteinFromExtractionLZ(Actor self)
{
einsteinChinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
einsteinChinook.QueueActivity(new Turn(0));
einsteinChinook.QueueActivity(new HeliLand(true));
einsteinChinook.QueueActivity(new WaitFor(() => einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein)));
einsteinChinook.QueueActivity(new Wait(150));
einsteinChinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation));
einsteinChinook.QueueActivity(new RemoveSelf());
}
void SendShips()
{
for (int i = 0; i < Ships.Length; i++)
{
var actor = world.CreateActor(Ships[i],
new TypeDictionary { new OwnerInit(allies), new LocationInit(shipSpawnPoint.Location + new CVec(i * 2, 0)) });
actor.QueueActivity(new Move.Move(shipMovePoint.Location + new CVec(i * 4, 0)));
}
}
private void FlyTanyaToInsertionLZ(Actor self)
{
tanya = self.World.CreateActor(false, tanyaName, new TypeDictionary { new OwnerInit(allies) });
var chinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) });
chinook.Trait<Cargo>().Load(chinook, tanya);
// use CenterLocation for HeliFly, Location for Move
chinook.QueueActivity(new HeliFly(insertionLZ.CenterLocation));
chinook.QueueActivity(new Turn(0));
chinook.QueueActivity(new HeliLand(true));
chinook.QueueActivity(new UnloadCargo());
chinook.QueueActivity(new CallFunc(() => Sound.Play("laugh1.aud")));
chinook.QueueActivity(new Wait(150));
chinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation));
chinook.QueueActivity(new RemoveSelf());
}
void FlyEinsteinFromExtractionLZ()
{
einsteinChinook = world.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
einsteinChinook.QueueActivity(new Turn(0));
einsteinChinook.QueueActivity(new HeliLand(true, 0));
einsteinChinook.QueueActivity(new WaitFor(() => einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein)));
einsteinChinook.QueueActivity(new Wait(150));
einsteinChinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation));
einsteinChinook.QueueActivity(new RemoveSelf());
}
public void WorldLoaded(World w)
{
allies = w.Players.Single(p => p.InternalName == "Allies");
soviets = w.Players.Single(p => p.InternalName == "Soviets");
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
insertionLZ = actors["InsertionLZ"];
extractionLZ = actors["ExtractionLZ"];
lab = actors["Lab"];
insertionLZEntryPoint = actors["InsertionLZEntryPoint"];
chinookExitPoint = actors["ChinookExitPoint"];
extractionLZEntryPoint = actors["ExtractionLZEntryPoint"];
shipSpawnPoint = actors["ShipSpawnPoint"];
shipMovePoint = actors["ShipMovePoint"];
attackEntryPoint1 = actors["SovietAttackEntryPoint1"];
attackEntryPoint2 = actors["SovietAttackEntryPoint2"];
Game.MoveViewport(insertionLZ.Location.ToFloat2());
music = Sound.Play("hell226m.aud"); // Hell March
Game.ConnectionStateChanged += StopMusic;
}
void FlyTanyaToInsertionLZ()
{
tanya = world.CreateActor(false, TanyaName, new TypeDictionary { new OwnerInit(allies) });
var chinook = world.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) });
chinook.Trait<Cargo>().Load(chinook, tanya);
chinook.QueueActivity(new HeliFly(insertionLZ.CenterLocation));
chinook.QueueActivity(new Turn(0));
chinook.QueueActivity(new HeliLand(true, 0));
chinook.QueueActivity(new UnloadCargo(true));
chinook.QueueActivity(new CallFunc(() => Sound.Play("laugh1.aud")));
chinook.QueueActivity(new CallFunc(() => tanya.QueueActivity(new Move.Move(insertionLZ.Location - new CVec(1, 0)))));
chinook.QueueActivity(new Wait(150));
chinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation));
chinook.QueueActivity(new RemoveSelf());
}
private void StopMusic(OrderManager orderManager)
{
if (!orderManager.GameStarted)
{
Sound.StopSound(music);
Game.ConnectionStateChanged -= StopMusic;
}
}
}
void SetAlliedUnitsToDefensiveStance()
{
foreach (var actor in world.Actors.Where(a => a.IsInWorld && a.Owner == allies && !a.IsDead()))
{
var at = actor.TraitOrDefault<AutoTarget>();
if (at != null)
{
at.predictedStance = UnitStance.Defend;
}
var order = new Order("SetUnitStance", actor, false) { TargetLocation = new CPos((int)UnitStance.Defend, 0) };
if (Game.IsHost)
{
world.IssueOrder(order);
}
}
}
public void WorldLoaded(World w)
{
world = w;
allies = w.Players.Single(p => p.InternalName == "Allies");
soviets = w.Players.Single(p => p.InternalName == "Soviets");
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
insertionLZ = actors["InsertionLZ"];
extractionLZ = actors["ExtractionLZ"];
lab = actors["Lab"];
insertionLZEntryPoint = actors["InsertionLZEntryPoint"];
chinookExitPoint = actors["ChinookExitPoint"];
extractionLZEntryPoint = actors["ExtractionLZEntryPoint"];
shipSpawnPoint = actors["ShipSpawnPoint"];
shipMovePoint = actors["ShipMovePoint"];
attackEntryPoint1 = actors["SovietAttackEntryPoint1"];
attackEntryPoint2 = actors["SovietAttackEntryPoint2"];
SetAlliedUnitsToDefensiveStance();
Game.MoveViewport(insertionLZ.Location.ToFloat2());
Game.ConnectionStateChanged += StopMusic;
Media.PlayFMVFullscreen(w, "ally1.vqa", () =>
{
Media.PlayFMVFullscreen(w, "landing.vqa", () =>
{
FlyTanyaToInsertionLZ();
SendPatrol();
PlayMusic();
});
});
}
void PlayMusic()
{
if (!Rules.InstalledMusic.Any())
{
return;
}
var track = Rules.InstalledMusic.Random(Game.CosmeticRandom);
Sound.PlayMusicThen(track.Value, PlayMusic);
}
void StopMusic(OrderManager orderManager)
{
if (!orderManager.GameStarted)
{
Sound.StopMusic();
Game.ConnectionStateChanged -= StopMusic;
}
}
}
}

View File

@@ -0,0 +1,540 @@
#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Network;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Missions
{
class Allies02ScriptInfo : TraitInfo<Allies02Script>, Requires<SpawnMapActorsInfo> { }
class Allies02Script : IWorldLoaded, ITick
{
static readonly string[] Objectives =
{
"Hold off the Soviet forces and destroy the SAM sites. Tanya and Einstein must survive.",
"Wait for the helicopter and extract Einstein. Tanya and Einstein must survive."
};
int currentObjective;
Actor sam1;
Actor sam2;
Actor sam3;
Actor sam4;
Actor tanya;
Actor einstein;
Actor engineer;
Actor engineerMiss;
Actor chinookHusk;
Actor allies2BasePoint;
Actor reinforcementsEntryPoint;
Actor extractionLZEntryPoint;
Actor extractionLZ;
Actor badgerEntryPoint;
Actor badgerDropPoint;
Actor sovietRallyPoint;
Actor flamersEntryPoint;
Actor einsteinChinook;
World world;
Player allies1;
Player allies2;
Player soviets;
Actor sovietBarracks;
Actor sovietWarFactory;
CountdownTimer reinforcementsTimer;
CountdownTimerWidget reinforcementsTimerWidget;
const string InfantryQueueName = "Infantry";
const string VehicleQueueName = "Vehicle";
readonly List<string> sovietInfantry = new List<string> { "e1", "e2", "e3" };
readonly List<string> sovietVehicles = new List<string> { "3tnk" };
static readonly string[] SovietVehicleAdditions = { "v2rl" };
const int SovietGroupSize = 5;
const int SovietVehicleAdditionsTicks = 1500 * 4;
const int ReinforcementsTicks = 1500 * 12;
static readonly string[] Reinforcements = { "2tnk", "2tnk", "2tnk", "2tnk", "2tnk", "2tnk", "1tnk", "1tnk", "jeep", "e1", "e1", "e1", "e1", "e3", "e3", "mcv" };
const int ReinforcementsCash = 2000;
const int ParatroopersTicks = 1500 * 10;
static readonly string[] Paratroopers = { "e1", "e1", "e1", "e2", "3tnk" };
const string BadgerName = "badr";
const int FlamersTicks = 1500 * 7;
static readonly string[] Flamers = { "e4", "e4", "e4", "e4", "e4" };
const string ApcName = "apc";
const string ChinookName = "tran";
const string SignalFlareName = "flare";
const string EngineerName = "e6";
const int EngineerMissClearRange = 5;
void DisplayObjective()
{
Game.AddChatLine(Color.LimeGreen, "Objective", Objectives[currentObjective]);
Sound.Play("bleep6.aud");
}
void MissionFailed(string text)
{
if (allies1.WinState != WinState.Undefined)
{
return;
}
allies1.WinState = allies2.WinState = WinState.Lost;
if (reinforcementsTimer != null)
{
reinforcementsTimerWidget.Visible = false;
}
foreach (var actor in world.Actors.Where(a => a.IsInWorld && (a.Owner == allies1 || a.Owner == allies2) && !a.IsDead()))
{
actor.Kill(actor);
}
Game.AddChatLine(Color.Red, "Mission failed", text);
Sound.Play("misnlst1.aud");
}
void MissionAccomplished(string text)
{
if (allies1.WinState != WinState.Undefined)
{
return;
}
allies1.WinState = allies2.WinState = WinState.Won;
if (reinforcementsTimer != null)
{
reinforcementsTimerWidget.Visible = false;
}
Game.AddChatLine(Color.Blue, "Mission accomplished", text);
Sound.Play("misnwon1.aud");
}
public void Tick(Actor self)
{
if (allies1.WinState != WinState.Undefined)
{
return;
}
if (world.FrameNumber % 3500 == 1)
{
DisplayObjective();
}
if (world.FrameNumber == 1)
{
InitializeSovietFactories();
StartReinforcementsTimer();
}
reinforcementsTimer.Tick();
if (world.FrameNumber == ParatroopersTicks)
{
ParadropSovietUnits();
}
if (world.FrameNumber == FlamersTicks)
{
RushSovietFlamers();
}
if (world.FrameNumber == SovietVehicleAdditionsTicks)
{
sovietVehicles.AddRange(SovietVehicleAdditions);
}
if (world.FrameNumber % 25 == 0)
{
AddSovietCashIfRequired();
BuildSovietUnits();
ManageSovietUnits();
}
if (!engineerMiss.Destroyed && engineer == null && AlliesControlMiss())
{
SpawnEngineerAtMiss();
engineerMiss.QueueActivity(new Demolish(engineerMiss, 0));
}
if (currentObjective == 0)
{
if (sam1.Destroyed && sam2.Destroyed && sam3.Destroyed && sam4.Destroyed)
{
currentObjective++;
DisplayObjective();
SpawnSignalFlare();
Sound.Play("flaren1.aud");
SendChinook();
}
}
else if (currentObjective == 1 && einsteinChinook != null)
{
if (einsteinChinook.Destroyed)
{
MissionFailed("The extraction helicopter was destroyed.");
}
else if (!world.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
{
MissionAccomplished("Einstein was rescued.");
}
}
if (tanya.Destroyed)
{
MissionFailed("Tanya was killed.");
}
else if (einstein.Destroyed)
{
MissionFailed("Einstein was killed.");
}
else if (!world.Actors.Any(a => a.IsInWorld && a.HasTrait<Building>() && !a.HasTrait<Wall>() && a.Owner == allies2))
{
MissionFailed("The Allied reinforcements have been defeated.");
}
}
void AddSovietCashIfRequired()
{
var resources = soviets.PlayerActor.Trait<PlayerResources>();
if (resources.Cash < ReinforcementsCash)
{
resources.GiveCash(ReinforcementsCash);
}
}
void BuildSovietUnits()
{
var powerManager = soviets.PlayerActor.Trait<PowerManager>();
if (powerManager.ExcessPower < 0)
{
return;
}
if (!sovietBarracks.Destroyed)
{
BuildSovietUnit(InfantryQueueName, sovietInfantry.Random(world.SharedRandom));
}
if (!sovietWarFactory.Destroyed)
{
BuildSovietUnit(VehicleQueueName, sovietVehicles.Random(world.SharedRandom));
}
}
void ManageSovietUnits()
{
var idleSovietUnits = ForcesNearActor(allies2BasePoint, 10).Where(a => a.Owner == soviets && a.IsIdle);
var idleSovietUnitsAtRP = ForcesNearActor(sovietRallyPoint, 5).Where(a => a.Owner == soviets && a.IsIdle);
if (idleSovietUnitsAtRP.Count() >= SovietGroupSize)
{
idleSovietUnits = idleSovietUnits.Union(idleSovietUnitsAtRP);
}
foreach (var unit in idleSovietUnits)
{
var closestAlliedBuilding = ClosestAlliedBuilding(unit, 20);
if (closestAlliedBuilding != null)
{
unit.QueueActivity(new AttackMove.AttackMoveActivity(unit, new Move.Move(closestAlliedBuilding.Location, 3)));
}
}
}
Actor ClosestAlliedBuilding(Actor actor, int range)
{
return BuildingsNearActor(actor, range)
.Where(a => a.Owner == allies2)
.OrderBy(a => (actor.Location - a.Location).LengthSquared)
.FirstOrDefault();
}
void InitializeSovietFactories()
{
sovietBarracks.Trait<RallyPoint>().rallyPoint = sovietRallyPoint.Location;
sovietWarFactory.Trait<RallyPoint>().rallyPoint = sovietRallyPoint.Location;
sovietBarracks.Trait<PrimaryBuilding>().SetPrimaryProducer(sovietBarracks, true);
sovietWarFactory.Trait<PrimaryBuilding>().SetPrimaryProducer(sovietWarFactory, true);
}
IEnumerable<ProductionQueue> FindQueues(Player player, string category)
{
return world.ActorsWithTrait<ProductionQueue>()
.Where(a => a.Actor.Owner == player && a.Trait.Info.Type == category)
.Select(a => a.Trait);
}
void BuildSovietUnit(string category, string unit)
{
var queue = FindQueues(soviets, category).FirstOrDefault(q => q.CurrentItem() == null);
if (queue == null)
{
return;
}
var order = Order.StartProduction(queue.self, unit, 1);
if (Game.IsHost)
{
world.IssueOrder(order);
}
}
void SpawnSignalFlare()
{
world.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(extractionLZ.Location) });
}
void StartReinforcementsTimer()
{
Sound.Play("timergo1.aud");
reinforcementsTimer = new CountdownTimer(ReinforcementsTicks, ReinforcementsTimerExpired);
reinforcementsTimerWidget = new CountdownTimerWidget(reinforcementsTimer, "Reinforcements arrive in", new float2(128, 96));
Ui.Root.AddChild(reinforcementsTimerWidget);
}
void ParadropSovietUnits()
{
var badger = world.CreateActor(BadgerName, new TypeDictionary
{
new LocationInit(badgerEntryPoint.Location),
new OwnerInit(soviets),
new FacingInit(Util.GetFacing(badgerDropPoint.Location - badgerEntryPoint.Location, 0)),
new AltitudeInit(Rules.Info[BadgerName].Traits.Get<PlaneInfo>().CruiseAltitude),
});
badger.QueueActivity(new FlyAttack(Target.FromCell(badgerDropPoint.Location)));
badger.Trait<ParaDrop>().SetLZ(badgerDropPoint.Location);
var cargo = badger.Trait<Cargo>();
foreach (var unit in Paratroopers)
{
cargo.Load(badger, world.CreateActor(false, unit, new TypeDictionary { new OwnerInit(soviets) }));
}
}
void RushSovietFlamers()
{
var closestAlliedBuilding = ClosestAlliedBuilding(badgerDropPoint, 10);
if (closestAlliedBuilding == null)
{
return;
}
var apc = world.CreateActor(ApcName, new TypeDictionary { new OwnerInit(soviets), new LocationInit(flamersEntryPoint.Location) });
foreach (var flamer in Flamers)
{
var unit = world.CreateActor(false, flamer, new TypeDictionary { new OwnerInit(soviets) });
apc.Trait<Cargo>().Load(apc, unit);
}
apc.QueueActivity(new MoveAdjacentTo(Target.FromActor(closestAlliedBuilding)));
apc.QueueActivity(new UnloadCargo(true));
}
void ReinforcementsTimerExpired(CountdownTimer countdownTimer)
{
reinforcementsTimerWidget.Visible = false;
SendReinforcements();
}
void SendReinforcements()
{
Sound.Play("reinfor1.aud");
var resources = allies2.PlayerActor.Trait<PlayerResources>();
resources.GiveCash(2000);
foreach (var unit in Reinforcements)
{
var actor = world.CreateActor(unit, new TypeDictionary
{
new LocationInit(reinforcementsEntryPoint.Location),
new FacingInit(0),
new OwnerInit(allies2)
});
actor.QueueActivity(new Move.Move(allies2BasePoint.Location));
}
}
void SendChinook()
{
einsteinChinook = world.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(extractionLZEntryPoint.Location) });
einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
einsteinChinook.QueueActivity(new Turn(0));
einsteinChinook.QueueActivity(new HeliLand(true, 0));
einsteinChinook.QueueActivity(new WaitFor(() => einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein)));
einsteinChinook.QueueActivity(new Wait(150));
einsteinChinook.QueueActivity(new HeliFly(extractionLZEntryPoint.CenterLocation));
einsteinChinook.QueueActivity(new RemoveSelf());
}
IEnumerable<Actor> UnitsNearActor(Actor actor, int range)
{
return world.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range)
.Where(a => a.IsInWorld && a != world.WorldActor && !a.Destroyed && !a.Owner.NonCombatant);
}
IEnumerable<Actor> BuildingsNearActor(Actor actor, int range)
{
return UnitsNearActor(actor, range).Where(a => a.HasTrait<Building>() && !a.HasTrait<Wall>());
}
IEnumerable<Actor> ForcesNearActor(Actor actor, int range)
{
return UnitsNearActor(actor, range).Where(a => a.HasTrait<IMove>());
}
bool AlliesControlMiss()
{
var units = ForcesNearActor(engineerMiss, EngineerMissClearRange);
return units.Any() && units.All(a => a.Owner == allies1);
}
void SpawnEngineerAtMiss()
{
engineer = world.CreateActor(EngineerName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(engineerMiss.Location) });
engineer.QueueActivity(new Move.Move(engineerMiss.Location + new CVec(5, 0)));
}
public void WorldLoaded(World w)
{
world = w;
allies1 = w.Players.Single(p => p.InternalName == "Allies1");
allies2 = w.Players.Single(p => p.InternalName == "Allies2");
soviets = w.Players.Single(p => p.InternalName == "Soviets");
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
sam1 = actors["SAM1"];
sam2 = actors["SAM2"];
sam3 = actors["SAM3"];
sam4 = actors["SAM4"];
tanya = actors["Tanya"];
einstein = actors["Einstein"];
chinookHusk = actors["ChinookHusk"];
allies2BasePoint = actors["Allies2BasePoint"];
reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"];
extractionLZ = actors["ExtractionLZ"];
extractionLZEntryPoint = actors["ExtractionLZEntryPoint"];
badgerEntryPoint = actors["BadgerEntryPoint"];
badgerDropPoint = actors["BadgerDropPoint"];
engineerMiss = actors["EngineerMiss"];
sovietBarracks = actors["SovietBarracks"];
sovietWarFactory = actors["SovietWarFactory"];
sovietRallyPoint = actors["SovietRallyPoint"];
flamersEntryPoint = actors["FlamersEntryPoint"];
var shroud = w.WorldActor.Trait<Shroud>();
shroud.Explore(w, sam1.Location, 2);
shroud.Explore(w, sam2.Location, 2);
shroud.Explore(w, sam3.Location, 2);
shroud.Explore(w, sam4.Location, 2);
if (w.LocalPlayer == null || w.LocalPlayer == allies1)
{
Game.MoveViewport(chinookHusk.Location.ToFloat2());
}
else
{
Game.MoveViewport(allies2BasePoint.Location.ToFloat2());
}
PlayMusic();
Game.ConnectionStateChanged += StopMusic;
}
void PlayMusic()
{
if (!Rules.InstalledMusic.Any())
{
return;
}
var track = Rules.InstalledMusic.Random(Game.CosmeticRandom);
Sound.PlayMusicThen(track.Value, PlayMusic);
}
void StopMusic(OrderManager orderManager)
{
if (!orderManager.GameStarted)
{
Sound.StopMusic();
Game.ConnectionStateChanged -= StopMusic;
}
}
}
public class CountdownTimer
{
public int TicksLeft { get; set; }
public Action<CountdownTimer> OnExpired { get; set; }
public Action<CountdownTimer> OnOneMinuteRemaining { get; set; }
public Action<CountdownTimer> OnTwoMinutesRemaining { get; set; }
public Action<CountdownTimer> OnThreeMinutesRemaining { get; set; }
public Action<CountdownTimer> OnFourMinutesRemaining { get; set; }
public Action<CountdownTimer> OnFiveMinutesRemaining { get; set; }
public Action<CountdownTimer> OnTenMinutesRemaining { get; set; }
public Action<CountdownTimer> OnTwentyMinutesRemaining { get; set; }
public Action<CountdownTimer> OnThirtyMinutesRemaining { get; set; }
public Action<CountdownTimer> OnFortyMinutesRemaining { get; set; }
public CountdownTimer(int ticksLeft, Action<CountdownTimer> onExpired)
{
TicksLeft = ticksLeft;
OnExpired = onExpired;
OnOneMinuteRemaining = t => Sound.Play("1minr.aud");
OnTwoMinutesRemaining = t => Sound.Play("2minr.aud");
OnThreeMinutesRemaining = t => Sound.Play("3minr.aud");
OnFourMinutesRemaining = t => Sound.Play("4minr.aud");
OnFiveMinutesRemaining = t => Sound.Play("5minr.aud");
OnTenMinutesRemaining = t => Sound.Play("10minr.aud");
OnTwentyMinutesRemaining = t => Sound.Play("20minr.aud");
OnThirtyMinutesRemaining = t => Sound.Play("30minr.aud");
OnFortyMinutesRemaining = t => Sound.Play("40minr.aud");
}
public void Tick()
{
if (TicksLeft > 0)
{
TicksLeft--;
switch (TicksLeft)
{
case 1500 * 00: OnExpired(this); break;
case 1500 * 01: OnOneMinuteRemaining(this); break;
case 1500 * 02: OnTwoMinutesRemaining(this); break;
case 1500 * 03: OnThreeMinutesRemaining(this); break;
case 1500 * 04: OnFourMinutesRemaining(this); break;
case 1500 * 05: OnFiveMinutesRemaining(this); break;
case 1500 * 10: OnTenMinutesRemaining(this); break;
case 1500 * 20: OnTwentyMinutesRemaining(this); break;
case 1500 * 30: OnThirtyMinutesRemaining(this); break;
case 1500 * 40: OnFortyMinutesRemaining(this); break;
}
}
}
}
public class CountdownTimerWidget : Widget
{
public CountdownTimer CountdownTimer { get; set; }
public string Header { get; set; }
public float2 Position { get; set; }
public CountdownTimerWidget(CountdownTimer countdownTimer, string header, float2 position)
{
CountdownTimer = countdownTimer;
Header = header;
Position = position;
}
public override void Draw()
{
if (!IsVisible())
{
return;
}
var font = Game.Renderer.Fonts["Bold"];
var text = "{0}: {1}".F(Header, WidgetUtils.FormatTime(CountdownTimer.TicksLeft));
font.DrawTextWithContrast(text, Position, CountdownTimer.TicksLeft == 0 && Game.LocalTick % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1);
}
}
}

View File

@@ -77,7 +77,25 @@ namespace OpenRA.Mods.RA.Move
{SubCell.FullCell, new PVecInt(0,0)},
};
public bool CanEnterCell(World world, Player owner, CPos cell, Actor ignoreActor, bool checkTransientActors)
static bool IsMovingInMyDirection(Actor self, Actor other)
{
if (!other.IsMoving()) return false;
if (self == null) return true;
var selfMobile = self.TraitOrDefault<Mobile>();
if (selfMobile == null) return false;
var otherMobile = other.TraitOrDefault<Mobile>();
if (otherMobile == null) return false;
// Sign of dot-product indicates (roughly) if vectors are facing in same or opposite directions:
var dp = CVec.Dot((selfMobile.toCell - self.Location), (otherMobile.toCell - other.Location));
if (dp <= 0) return false;
return true;
}
public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor, bool checkTransientActors, bool blockedByMovers)
{
if (MovementCostForCell(world, cell) == int.MaxValue)
return false;
@@ -85,7 +103,12 @@ namespace OpenRA.Mods.RA.Move
if (SharesCell && world.ActorMap.HasFreeSubCell(cell))
return true;
var blockingActors = world.ActorMap.GetUnitsAt(cell).Where(x => x != ignoreActor).ToList();
var blockingActors = world.ActorMap.GetUnitsAt(cell)
.Where(x => x != ignoreActor)
// Neutral/enemy units are blockers. Allied units that are moving are not blockers.
.Where(x => blockedByMovers || ((self.Owner.Stances[x.Owner] != Stance.Ally) || !IsMovingInMyDirection(self, x)))
.ToList();
if (checkTransientActors && blockingActors.Count > 0)
{
// Non-sharable unit can enter a cell with shareable units only if it can crush all of them
@@ -93,7 +116,7 @@ namespace OpenRA.Mods.RA.Move
return false;
if (blockingActors.Any(a => !(a.HasTrait<ICrushable>() &&
a.TraitsImplementing<ICrushable>().Any(b => b.CrushableBy(Crushes, owner)))))
a.TraitsImplementing<ICrushable>().Any(b => b.CrushableBy(Crushes, self.Owner)))))
return false;
}
@@ -342,7 +365,7 @@ namespace OpenRA.Mods.RA.Move
public bool CanEnterCell(CPos cell, Actor ignoreActor, bool checkTransientActors)
{
return Info.CanEnterCell(self.World, self.Owner, cell, ignoreActor, checkTransientActors);
return Info.CanEnterCell(self.World, self, cell, ignoreActor, checkTransientActors, true);
}
public void EnteringCell(Actor self)
@@ -456,6 +479,10 @@ namespace OpenRA.Mods.RA.Move
{
IsQueued = forceQueued;
cursor = "move";
if (self.World.LocalPlayer.Shroud.IsExplored(location))
cursor = self.World.GetTerrainInfo(location).CustomCursor ?? cursor;
if (!self.World.Map.IsInMap(location) || (self.World.LocalPlayer.Shroud.IsExplored(location) &&
unitType.MovementCostForCell(self.World, location) == int.MaxValue))
cursor = "move-blocked";

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Move
{
this.getPath = (self,mobile) =>
self.World.WorldActor.Trait<PathFinder>().FindPath(
PathSearch.FromPoint( self.World, mobile.Info, self.Owner, mobile.toCell, destination, false )
PathSearch.FromPoint( self.World, mobile.Info, self, mobile.toCell, destination, false )
.WithoutLaneBias());
this.destination = destination;
this.nearEnough = 0;
@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA.Move
{
this.getPath = (self,mobile) =>
self.World.WorldActor.Trait<PathFinder>().FindPath(
PathSearch.FromPoint( self.World, mobile.Info, self.Owner, mobile.toCell, destination, false )
PathSearch.FromPoint( self.World, mobile.Info, self, mobile.toCell, destination, false )
.WithIgnoredBuilding( ignoreBuilding ));
this.destination = destination;
@@ -388,4 +388,23 @@ namespace OpenRA.Mods.RA.Move
}
}
}
public static class ActorExtensionsForMove
{
public static bool IsMoving(this Actor self)
{
if (self.IsIdle) return false;
Activity a = self.GetCurrentActivity();
Debug.Assert(a != null);
// Dirty, but it suffices until we do something better:
if (a.GetType() == typeof(Move)) return true;
if (a.GetType() == typeof(MoveAdjacentTo)) return true;
if (a.GetType() == typeof(AttackMove)) return true;
// Not a move:
return false;
}
}
}

View File

@@ -55,8 +55,8 @@ namespace OpenRA.Mods.RA.Move
var mi = self.Info.Traits.Get<MobileInfo>();
var pb = FindBidiPath(
PathSearch.FromPoint(world, mi, self.Owner, target, from, true),
PathSearch.FromPoint(world, mi, self.Owner, from, target, true).InReverse()
PathSearch.FromPoint(world, mi, self, target, from, true),
PathSearch.FromPoint(world, mi, self, from, target, true).InReverse()
);
CheckSanePath2(pb, from, target);
@@ -73,11 +73,11 @@ namespace OpenRA.Mods.RA.Move
{
var mi = self.Info.Traits.Get<MobileInfo>();
var tilesInRange = world.FindTilesInCircle(target, range)
.Where(t => mi.CanEnterCell(self.World, self.Owner, t, null, true));
.Where(t => mi.CanEnterCell(self.World, self, t, null, true, true));
var path = FindBidiPath(
PathSearch.FromPoints(world, mi, self.Owner, tilesInRange, src, true),
PathSearch.FromPoint(world, mi, self.Owner, src, target, true).InReverse()
PathSearch.FromPoints(world, mi, self, tilesInRange, src, true),
PathSearch.FromPoint(world, mi, self, src, target, true).InReverse()
);
return path;

View File

@@ -28,14 +28,15 @@ namespace OpenRA.Mods.RA.Move
public bool inReverse;
MobileInfo mobileInfo;
Player owner;
Actor self;
public Player owner { get { return self.Owner; } }
public PathSearch(World world, MobileInfo mobileInfo, Player owner)
public PathSearch(World world, MobileInfo mobileInfo, Actor self)
{
this.world = world;
cellInfo = InitCellInfo();
this.mobileInfo = mobileInfo;
this.owner = owner;
this.self = self;
customCost = null;
queue = new PriorityQueue<PathDistance>();
}
@@ -120,7 +121,7 @@ namespace OpenRA.Mods.RA.Move
if (costHere == int.MaxValue)
continue;
if (!mobileInfo.CanEnterCell(world, owner, newHere, ignoreBuilding, checkForBlocked))
if (!mobileInfo.CanEnterCell(world, self, newHere, ignoreBuilding, checkForBlocked, false))
continue;
if (customBlock != null && customBlock(newHere))
@@ -182,18 +183,18 @@ namespace OpenRA.Mods.RA.Move
queue.Add(new PathDistance(heuristic(location), location));
}
public static PathSearch Search(World world, MobileInfo mi, Player owner, bool checkForBlocked)
public static PathSearch Search(World world, MobileInfo mi, Actor self, bool checkForBlocked)
{
var search = new PathSearch(world, mi, owner)
var search = new PathSearch(world, mi, self)
{
checkForBlocked = checkForBlocked
};
return search;
}
public static PathSearch FromPoint(World world, MobileInfo mi, Player owner, CPos from, CPos target, bool checkForBlocked)
public static PathSearch FromPoint(World world, MobileInfo mi, Actor self, CPos from, CPos target, bool checkForBlocked)
{
var search = new PathSearch(world, mi, owner)
var search = new PathSearch(world, mi, self)
{
heuristic = DefaultEstimator(target),
checkForBlocked = checkForBlocked
@@ -203,9 +204,9 @@ namespace OpenRA.Mods.RA.Move
return search;
}
public static PathSearch FromPoints(World world, MobileInfo mi, Player owner, IEnumerable<CPos> froms, CPos target, bool checkForBlocked)
public static PathSearch FromPoints(World world, MobileInfo mi, Actor self, IEnumerable<CPos> froms, CPos target, bool checkForBlocked)
{
var search = new PathSearch(world, mi, owner)
var search = new PathSearch(world, mi, self)
{
heuristic = DefaultEstimator(target),
checkForBlocked = checkForBlocked

View File

@@ -127,6 +127,7 @@
<Compile Include="Attack\AttackBase.cs" />
<Compile Include="Attack\AttackFrontal.cs" />
<Compile Include="Attack\AttackLeap.cs" />
<Compile Include="Attack\AttackLoyalty.cs" />
<Compile Include="Attack\AttackMedic.cs" />
<Compile Include="Attack\AttackOmni.cs" />
<Compile Include="Attack\AttackPopupTurreted.cs" />
@@ -236,6 +237,7 @@
<Compile Include="Mine.cs" />
<Compile Include="Minelayer.cs" />
<Compile Include="Missions\Allies01Script.cs" />
<Compile Include="Missions\Allies02Script.cs" />
<Compile Include="Missions\DefaultShellmapScript.cs" />
<Compile Include="Modifiers\FrozenUnderFog.cs" />
<Compile Include="Modifiers\HiddenUnderFog.cs" />
@@ -384,6 +386,7 @@
<Compile Include="World\PlayMusicOnMapLoad.cs" />
<Compile Include="World\SmudgeLayer.cs" />
<Compile Include="Player\BaseAttackNotifier.cs" />
<Compile Include="Player\HarvesterAttackNotifier.cs" />
<Compile Include="InfiltrateForExploration.cs" />
<Compile Include="InfiltrateForCash.cs" />
<Compile Include="RenderShroudCircle.cs" />

View File

@@ -58,8 +58,7 @@ namespace OpenRA.Mods.RA.Orders
if (!world.CanPlaceBuilding( Building, BuildingInfo, topLeft, null)
|| !BuildingInfo.IsCloseEnoughToBase(world, Producer.Owner, Building, topLeft))
{
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
Sound.Play(eva.BuildingCannotPlaceAudio);
Sound.PlayNotification(Producer.Owner, "Speech", "BuildingCannotPlaceAudio", Producer.Owner.Country.Race);
yield break;
}

View File

@@ -25,6 +25,7 @@ namespace OpenRA.Mods.RA
public readonly int TickLifetime = 30;
public readonly int TickVelocity = 2;
public readonly int TickRate = 10;
public readonly int DockAngle = 64;
public virtual object Create(ActorInitializer init) { return new OreRefinery(init.self, this); }
}
@@ -45,7 +46,7 @@ namespace OpenRA.Mods.RA
public bool AllowDocking { get { return !preventDock; } }
public CVec DeliverOffset { get { return (CVec)Info.DockOffset; } }
public virtual Activity DockSequence(Actor harv, Actor self) { return new RAHarvesterDockSequence(harv, self); }
public virtual Activity DockSequence(Actor harv, Actor self) { return new RAHarvesterDockSequence(harv, self, Info.DockAngle); }
public OreRefinery(Actor self, OreRefineryInfo info)
{

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -16,7 +16,7 @@ namespace OpenRA.Mods.RA
class PaletteFromCurrentTilesetInfo : ITraitInfo
{
public readonly string Name = null;
public readonly bool Transparent = true;
public readonly int[] ShadowIndex = { };
public object Create(ActorInitializer init) { return new PaletteFromCurrentTileset(init.world, this); }
}
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
public void InitPalette( OpenRA.Graphics.WorldRenderer wr )
{
wr.AddPalette( info.Name, new Palette( FileSystem.Open( world.TileSet.Palette ), info.Transparent ) );
wr.AddPalette( info.Name, new Palette( FileSystem.Open( world.TileSet.Palette ), info.ShadowIndex ) );
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA
public readonly string Name = null;
public readonly string Tileset = null;
public readonly string Filename = null;
public readonly bool Transparent = true;
public readonly int[] ShadowIndex = { };
public object Create(ActorInitializer init) { return new PaletteFromFile(init.world, this); }
}
@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA
public void InitPalette( WorldRenderer wr )
{
if( info.Tileset == null || info.Tileset.ToLowerInvariant() == world.Map.Tileset.ToLowerInvariant() )
wr.AddPalette( info.Name, new Palette( FileSystem.Open( info.Filename ), info.Transparent ) );
wr.AddPalette( info.Name, new Palette( FileSystem.Open( info.Filename ), info.ShadowIndex ) );
}
}
}

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA
public class Passenger : IIssueOrder, IResolveOrder, IOrderVoice
{
readonly PassengerInfo info;
public readonly PassengerInfo info;
public Passenger( PassengerInfo info ) { this.info = info; }
public IEnumerable<IOrderTargeter> Orders

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -17,9 +17,7 @@ namespace OpenRA.Mods.RA
{
public class BaseAttackNotifierInfo : ITraitInfo
{
public readonly int NotifyInterval = 30; /* seconds */
public readonly string Audio = "baseatk1.aud";
public readonly string Race = null;
public readonly int NotifyInterval = 30; // seconds
public object Create(ActorInitializer init) { return new BaseAttackNotifier(this); }
}
@@ -35,17 +33,16 @@ namespace OpenRA.Mods.RA
public void Damaged(Actor self, AttackInfo e)
{
if (info.Race != null && info.Race != self.Owner.Country.Race) return;
/* only track last hit against our base */
// only track last hit against our base
if (!self.HasTrait<Building>())
return;
/* don't track self-damage */
// don't track self-damage
if (e.Attacker != null && e.Attacker.Owner == self.Owner)
return;
if (self.World.FrameNumber - lastAttackTime > info.NotifyInterval * 25)
Sound.PlayToPlayer(self.Owner, info.Audio);
Sound.PlayNotification(self.Owner, "Speech", "BaseAttack", self.Owner.Country.Race);
lastAttackLocation = self.CenterLocation.ToCPos();
lastAttackTime = self.World.FrameNumber;

View File

@@ -0,0 +1,52 @@
#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class HarvesterAttackNotifierInfo : ITraitInfo
{
public readonly int NotifyInterval = 30; // seconds
public object Create(ActorInitializer init) { return new HarvesterAttackNotifier(this); }
}
public class HarvesterAttackNotifier : INotifyDamage
{
HarvesterAttackNotifierInfo info;
public int lastAttackTime = -1;
public CPos lastAttackLocation;
public HarvesterAttackNotifier(HarvesterAttackNotifierInfo info) { this.info = info; }
public void Damaged(Actor self, AttackInfo e)
{
// only track last hit against our base
if (!self.HasTrait<Harvester>())
return;
// don't track self-damage
if (e.Attacker != null && e.Attacker.Owner == self.Owner)
return;
if (self.World.FrameNumber - lastAttackTime > info.NotifyInterval * 25)
Sound.PlayNotification(self.Owner, "Speech", "HarvesterAttack", self.Owner.Country.Race);
lastAttackLocation = self.CenterLocation.ToCPos();
lastAttackTime = self.World.FrameNumber;
}
}
}

View File

@@ -82,8 +82,7 @@ namespace OpenRA.Mods.RA
if (GetNumBuildables(self.Owner) > prevItems)
w.Add(new DelayedAction(10,
() => Sound.PlayToPlayer(order.Player,
w.WorldActor.Info.Traits.Get<EvaAlertsInfo>().NewOptions)));
() => Sound.PlayNotification(order.Player, "Speech", "NewOptions", order.Player.Country.Race)));
});
}
}

View File

@@ -24,11 +24,11 @@ namespace OpenRA.Mods.RA
public float BuildSpeed = 0.4f;
public readonly int LowPowerSlowdown = 3;
public readonly string ReadyAudio = "unitrdy1.aud";
public readonly string BlockedAudio = "nobuild1.aud";
public readonly string QueuedAudio = "train1.aud";
public readonly string OnHoldAudio = "onhold1.aud";
public readonly string CancelledAudio = "cancld1.aud";
public readonly string ReadyAudio = "UnitReady";
public readonly string BlockedAudio = "NoBuild";
public readonly string QueuedAudio = "Training";
public readonly string OnHoldAudio = "OnHold";
public readonly string CancelledAudio = "Cancelled";
public virtual object Create(ActorInitializer init) { return new ProductionQueue(init.self, init.self.Owner.PlayerActor, this); }
}
@@ -211,17 +211,15 @@ namespace OpenRA.Mods.RA
if (isBuilding && !hasPlayedSound)
{
Sound.PlayToPlayer(order.Player, Info.ReadyAudio);
hasPlayedSound = true;
hasPlayedSound = Sound.PlayNotification(self.Owner, "Speech", Info.ReadyAudio, self.Owner.Country.Race);
}
else if (!isBuilding)
{
if (BuildUnit(order.TargetString))
Sound.PlayToPlayer(order.Player, Info.ReadyAudio);
Sound.PlayNotification(self.Owner, "Speech", Info.ReadyAudio, self.Owner.Country.Race);
else if (!hasPlayedSound && time > 0)
{
Sound.PlayToPlayer(order.Player, Info.BlockedAudio);
hasPlayedSound = true;
hasPlayedSound = Sound.PlayNotification(self.Owner, "Speech", Info.BlockedAudio, self.Owner.Country.Race);
}
}
})));

View File

@@ -66,8 +66,7 @@ namespace OpenRA.Mods.RA
isPrimary = true;
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
Sound.PlayToPlayer(self.Owner, eva.PrimaryBuildingSelected);
Sound.PlayNotification(self.Owner, "Speech", "PrimaryBuildingSelected", self.Owner.Country.Race);
}
}

View File

@@ -129,7 +129,7 @@ namespace OpenRA.Mods.RA
var mobileInfo = producee.Traits.GetOrDefault<MobileInfo>();
return mobileInfo == null ||
mobileInfo.CanEnterCell(self.World, self.Owner, self.Location + s.ExitCellVector, self, true);
mobileInfo.CanEnterCell(self.World, self, self.Location + s.ExitCellVector, self, true, true);
}
}
}

View File

@@ -14,24 +14,27 @@ namespace OpenRA.Mods.RA.Render
{
class RenderBuildingSiloInfo : RenderBuildingInfo
{
public readonly int FillSteps = 49;
public override object Create(ActorInitializer init) { return new RenderBuildingSilo(init, this); }
}
class RenderBuildingSilo : RenderBuilding, INotifyBuildComplete, INotifyCapture
{
PlayerResources playerResources;
readonly RenderBuildingSiloInfo Info;
public RenderBuildingSilo( ActorInitializer init, RenderBuildingInfo info )
public RenderBuildingSilo( ActorInitializer init, RenderBuildingSiloInfo info )
: base(init, info)
{
playerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>();
Info = info;
}
public void BuildingComplete( Actor self )
{
anim.PlayFetchIndex("idle",
() => playerResources.OreCapacity != 0
? (49 * playerResources.Ore) / (10 * playerResources.OreCapacity)
? (Info.FillSteps * playerResources.Ore) / (10 * playerResources.OreCapacity)
: 0);
}

View File

@@ -127,7 +127,7 @@ namespace OpenRA.Mods.RA.Render
self.World.AddFrameEndTask(w =>
{
if (!self.Destroyed)
w.Add(new Corpse(self, "die{0}".F(e.Warhead.InfDeath + 1)));
w.Add(new Corpse(self, "die{0}".F(e.Warhead.InfDeath)));
});
}
}

View File

@@ -9,6 +9,7 @@
#endregion
using System;
using System.IO;
using OpenRA.Widgets;
namespace OpenRA.Scripting
@@ -19,8 +20,19 @@ namespace OpenRA.Scripting
{
var playerRoot = Game.OpenWindow(w, "FMVPLAYER");
var player = playerRoot.Get<VqaPlayerWidget>("PLAYER");
try
{
player.Load(movie);
}
catch (FileNotFoundException)
{
Ui.CloseWindow();
onComplete();
return;
}
w.EnableTick = false;
player.Load(movie);
// Mute world sounds
var oldModifier = Sound.SoundVolumeModifier;

View File

@@ -20,15 +20,6 @@ namespace OpenRA.Scripting
{
public static void Chronoshift(World world, List<Pair<Actor, CPos>> units, Actor chronosphere, int duration, bool killCargo)
{
if (chronosphere != null)
chronosphere.Trait<RenderBuilding>().PlayCustomAnim(chronosphere, "active");
// Trigger screen desaturate effect
foreach (var a in world.ActorsWithTrait<ChronoshiftPaletteEffect>())
a.Trait.Enable();
Sound.Play("chrono2.aud", units.First().First.CenterLocation);
foreach (var kv in units)
{
var target = kv.First;
@@ -37,8 +28,6 @@ namespace OpenRA.Scripting
if (cs.CanChronoshiftTo(target, targetCell, true))
cs.Teleport(target, targetCell, duration, killCargo,chronosphere);
}
}
}
}

View File

@@ -39,14 +39,6 @@ namespace OpenRA.Mods.RA
public override void Activate(Actor self, Order order)
{
self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
// Trigger screen desaturate effect
foreach (var a in self.World.ActorsWithTrait<ChronoshiftPaletteEffect>())
a.Trait.Enable();
Sound.Play("chrono2.aud", order.TargetLocation.ToPPos());
Sound.Play("chrono2.aud", order.ExtraLocation.ToPPos());
foreach (var target in UnitsInRange(order.ExtraLocation))
{
var cs = target.Trait<Chronoshiftable>();

View File

@@ -40,7 +40,9 @@ namespace OpenRA.Mods.RA
self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
Sound.Play("ironcur9.aud", order.TargetLocation.ToPPos());
foreach (var target in UnitsInRange(order.TargetLocation))
foreach (var target in UnitsInRange(order.TargetLocation)
.Where(a => a.Owner.Stances[self.Owner] == Stance.Ally))
target.Trait<IronCurtainable>().Activate(target, (Info as IronCurtainPowerInfo).Duration * 25);
}

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA
{
public float GetDamageModifier(Actor attacker, WarheadInfo warhead )
{
if( warhead != null && warhead.InfDeath == 5 )
if( warhead != null && warhead.InfDeath == 6 )
return 1000f;
return 1f;
}

View File

@@ -42,4 +42,6 @@ namespace OpenRA.Mods.RA
{
void OnNotifyResourceClaimLost(Actor self, ResourceClaim claim, Actor claimer);
}
public interface INotifyParachuteLanded { void OnLanded(); }
}

View File

@@ -17,6 +17,7 @@ namespace OpenRA.Mods.RA
{
[ActorReference] public readonly string IntoActor = null;
public readonly int ForceHealthPercentage = 0;
public readonly bool SkipMakeAnims = true;
public virtual object Create(ActorInitializer init) { return new TransformOnCapture(this); }
}
@@ -29,10 +30,12 @@ namespace OpenRA.Mods.RA
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
self.QueueActivity(new Transform(self, Info.IntoActor) {
ForceHealthPercentage = Info.ForceHealthPercentage,
Facing = self.Trait<IFacing>().Facing
});
var facing = self.TraitOrDefault<IFacing>();
var transform = new Transform(self, Info.IntoActor) { ForceHealthPercentage = Info.ForceHealthPercentage };
if (facing != null) transform.Facing = facing.Facing;
transform.SkipMakeAnims = Info.SkipMakeAnims;
self.CancelActivity();
self.QueueActivity(transform);
}
}
}

View File

@@ -21,6 +21,7 @@ namespace OpenRA.Mods.RA
[ActorReference] public readonly string OnEnter = null;
[ActorReference] public readonly string OnExit = null;
public readonly bool SkipMakeAnims = false;
public readonly bool BecomeNeutral = false;
public object Create(ActorInitializer init) { return new TransformOnPassenger(this); }
}
@@ -43,6 +44,7 @@ namespace OpenRA.Mods.RA
self.CancelActivity();
self.QueueActivity(transform);
if (info.BecomeNeutral) self.ChangeOwner(self.World.WorldActor.Owner);
});
}
}

View File

@@ -44,9 +44,6 @@ namespace OpenRA.Mods.RA.Widgets
List<Pair<Rectangle, Action<MouseInput>>> tabs = new List<Pair<Rectangle, Action<MouseInput>>>();
Animation cantBuild;
Animation clock;
public readonly string BuildPaletteOpen = "bleep13.aud";
public readonly string BuildPaletteClose = "bleep13.aud";
public readonly string TabClick = "ramenu1.aud";
readonly WorldRenderer worldRenderer;
readonly World world;
@@ -118,11 +115,11 @@ namespace OpenRA.Mods.RA.Widgets
// Play palette-open sound at the start of the activate anim (open)
if (paletteAnimationFrame == 1 && paletteOpen)
Sound.Play(BuildPaletteOpen);
Sound.PlayNotification(null, "Sounds", "BuildPaletteOpen", null);
// Play palette-close sound at the start of the activate anim (close)
if (paletteAnimationFrame == paletteAnimationLength + -1 && !paletteOpen)
Sound.Play(BuildPaletteClose);
Sound.PlayNotification(null, "Sounds", "BuildPaletteClose", null);
// Animation is complete
if ((paletteAnimationFrame == 0 && !paletteOpen)
@@ -158,6 +155,17 @@ namespace OpenRA.Mods.RA.Widgets
if (mi.Event != MouseInputEvent.Down)
return false;
if (mi.Button == MouseButton.WheelDown)
{
TabChange(false);
return true;
}
if (mi.Button == MouseButton.WheelUp)
{
TabChange(true);
return true;
}
var action = tabs.Where(a => a.First.Contains(mi.Location))
.Select(a => a.Second).FirstOrDefault();
if (action == null && paletteOpen)
@@ -291,7 +299,7 @@ namespace OpenRA.Mods.RA.Widgets
Action<MouseInput> HandleClick(string name, World world)
{
return mi => {
Sound.Play(TabClick);
Sound.PlayNotification(null, "Sounds", "TabClick", null);
if (name != null)
HandleBuildPalette(world, name, (mi.Button == MouseButton.Left));
@@ -304,7 +312,7 @@ namespace OpenRA.Mods.RA.Widgets
if (mi.Button != MouseButton.Left)
return;
Sound.Play(TabClick);
Sound.PlayNotification(null, "Sounds", "TabClick", null);
var wasOpen = paletteOpen;
paletteOpen = (CurrentQueue == queue && wasOpen) ? false : true;
CurrentQueue = queue;
@@ -366,15 +374,15 @@ namespace OpenRA.Mods.RA.Widgets
{
// instant cancel of things we havent really started yet, and things that are finished
if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
{
Sound.Play(CurrentQueue.Info.CancelledAudio);
{
Sound.PlayNotification(world.LocalPlayer, "Speech", CurrentQueue.Info.CancelledAudio, world.LocalPlayer.Country.Race);
int numberToCancel = Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1;
world.IssueOrder(Order.CancelProduction(CurrentQueue.self, item, numberToCancel));
}
else
{
Sound.Play(CurrentQueue.Info.OnHoldAudio);
Sound.PlayNotification(world.LocalPlayer, "Speech", CurrentQueue.Info.OnHoldAudio, world.LocalPlayer.Country.Race);
world.IssueOrder(Order.PauseProduction(CurrentQueue.self, item, true));
}
}
@@ -383,7 +391,8 @@ namespace OpenRA.Mods.RA.Widgets
void StartProduction( World world, string item )
{
Sound.Play(CurrentQueue.Info.QueuedAudio);
Sound.PlayNotification(world.LocalPlayer, "Speech", CurrentQueue.Info.QueuedAudio, world.LocalPlayer.Country.Race);
world.IssueOrder(Order.StartProduction(CurrentQueue.self, item,
Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1));
}
@@ -496,7 +505,7 @@ namespace OpenRA.Mods.RA.Widgets
if ( toBuild != null )
{
Sound.Play(TabClick);
Sound.PlayNotification(null, "Sounds", "TabClick", null);
HandleBuildPalette(world, toBuild.Name, true);
return true;
}
@@ -507,7 +516,7 @@ namespace OpenRA.Mods.RA.Widgets
void TabChange(bool shift)
{
var queues = VisibleQueues.Concat(VisibleQueues);
if (shift) queues.Reverse();
if (shift) queues = queues.Reverse();
var nextQueue = queues.SkipWhile( q => q != CurrentQueue )
.ElementAtOrDefault(1);
if (nextQueue != null)

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
};
cheatsButton.IsVisible = () => world.LocalPlayer != null && world.LobbyInfo.GlobalSettings.AllowCheats;
optionsBG.Get<ButtonWidget>("DISCONNECT").OnClick = () => LeaveGame(optionsBG);
optionsBG.Get<ButtonWidget>("DISCONNECT").OnClick = () => LeaveGame(optionsBG, world);
optionsBG.Get<ButtonWidget>("SETTINGS").OnClick = () => Ui.OpenWindow("SETTINGS_MENU");
optionsBG.Get<ButtonWidget>("MUSIC").OnClick = () => Ui.OpenWindow("MUSIC_MENU");
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var postGameObserve = postgameBG.Get<ButtonWidget>("POSTGAME_OBSERVE");
var postgameQuit = postgameBG.Get<ButtonWidget>("POSTGAME_QUIT");
postgameQuit.OnClick = () => LeaveGame(postgameQuit);
postgameQuit.OnClick = () => LeaveGame(postgameQuit, world);
postGameObserve.OnClick = () => postgameQuit.Visible = false;
postGameObserve.IsVisible = () => world.LocalPlayer.WinState != WinState.Won;
@@ -76,8 +76,9 @@ namespace OpenRA.Mods.RA.Widgets.Logic
};
}
void LeaveGame(Widget pane)
void LeaveGame(Widget pane, World world)
{
Sound.PlayNotification(null, "Speech", "Leave", world.LocalPlayer.Country.Race);
pane.Visible = false;
Game.Disconnect();
Game.LoadShellMap();

View File

@@ -237,7 +237,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
chatPanel.AddChild(template);
chatPanel.ScrollToBottom();
Sound.Play("scold1.aud");
Sound.PlayNotification(null, "Sounds", "ChatLine", null);
}
void UpdateCurrentMap()

View File

@@ -175,8 +175,7 @@ namespace OpenRA.Mods.RA.Widgets
if (hasRadarNew != hasRadar)
{
radarAnimating = true;
var eva = Rules.Info["world"].Traits.Get<EvaAlertsInfo>();
Sound.Play(hasRadarNew ? eva.RadarUp : eva.RadarDown);
Sound.PlayNotification(null, "Sounds", (hasRadarNew ? "RadarUp" : "RadarDown"), null);
}
hasRadar = hasRadarNew;

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
@@ -15,8 +16,12 @@ namespace OpenRA.TilesetBuilder
public string InputMode;
public Bitmap[] icon;
public int TileSize;
public int TilesPerRow;
//private System.ComponentModel.IContainer components;
public event Action<int, int, int> UpdateMouseTilePosition = (x, y, t) => { };
Template CurrentTemplate;
public bool ShowTerrainTypes
@@ -67,19 +72,21 @@ namespace OpenRA.TilesetBuilder
/* draw template outlines */
foreach (var t in Templates)
{
System.Drawing.Pen pen = Pens.White;
foreach (var c in t.Cells.Keys)
{
if (CurrentTemplate == t)
e.Graphics.FillRectangle(currentBrush, TileSize * c.X, TileSize * c.Y, TileSize, TileSize);
if (!t.Cells.ContainsKey(c + new int2(-1, 0)))
e.Graphics.DrawLine(Pens.Red, (TileSize * c).ToPoint(), (TileSize * (c + new int2(0, 1))).ToPoint());
e.Graphics.DrawLine(pen, (TileSize * c).ToPoint(), (TileSize * (c + new int2(0, 1))).ToPoint());
if (!t.Cells.ContainsKey(c + new int2(+1, 0)))
e.Graphics.DrawLine(Pens.Red, (TileSize * (c + new int2(1, 0))).ToPoint(), (TileSize * (c + new int2(1, 1))).ToPoint());
e.Graphics.DrawLine(pen, (TileSize * (c + new int2(1, 0))).ToPoint(), (TileSize * (c + new int2(1, 1))).ToPoint());
if (!t.Cells.ContainsKey(c + new int2(0, +1)))
e.Graphics.DrawLine(Pens.Red, (TileSize * (c + new int2(0, 1))).ToPoint(), (TileSize * (c + new int2(1, 1))).ToPoint());
e.Graphics.DrawLine(pen, (TileSize * (c + new int2(0, 1))).ToPoint(), (TileSize * (c + new int2(1, 1))).ToPoint());
if (!t.Cells.ContainsKey(c + new int2(0, -1)))
e.Graphics.DrawLine(Pens.Red, (TileSize * c).ToPoint(), (TileSize * (c + new int2(1, 0))).ToPoint());
e.Graphics.DrawLine(pen, (TileSize * c).ToPoint(), (TileSize * (c + new int2(1, 0))).ToPoint());
}
}
}
@@ -128,6 +135,8 @@ namespace OpenRA.TilesetBuilder
}
}
}
UpdateMouseTilePosition(pos.X, pos.Y, (pos.Y * TilesPerRow) + pos.X);
}
private void InitializeComponent()

View File

@@ -52,6 +52,7 @@
this.toolStripButton15 = new System.Windows.Forms.ToolStripButton();
this.toolStripButton2 = new System.Windows.Forms.ToolStripButton();
this.toolStripButton14 = new System.Windows.Forms.ToolStripButton();
this.toolStripButton16 = new System.Windows.Forms.ToolStripButton();
this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
this.toolStripButton3 = new System.Windows.Forms.ToolStripButton();
this.surface1 = new OpenRA.TilesetBuilder.Surface();
@@ -227,6 +228,7 @@
this.toolStripButton1.Name = "toolStripButton1";
this.toolStripButton1.Size = new System.Drawing.Size(118, 20);
this.toolStripButton1.Text = "Template Tool";
this.toolStripButton1.ImageAlign = System.Drawing.ContentAlignment.MiddleLeft;
this.toolStripButton1.Click += new System.EventHandler(this.TerrainTypeSelectorClicked);
//
// toolStrip1
@@ -236,6 +238,7 @@
this.toolStripButton15,
this.toolStripButton2,
this.toolStripButton14,
this.toolStripButton16,
this.toolStripSeparator1,
this.toolStripButton3});
this.toolStrip1.Location = new System.Drawing.Point(3, 0);
@@ -250,6 +253,7 @@
this.toolStripButton15.Name = "toolStripButton15";
this.toolStripButton15.Size = new System.Drawing.Size(48, 22);
this.toolStripButton15.Text = "New";
this.toolStripButton15.ToolTipText = "Create new tileset";
this.toolStripButton15.Click += new System.EventHandler(this.toolStripButton15_Click);
//
// toolStripButton2
@@ -259,6 +263,7 @@
this.toolStripButton2.Name = "toolStripButton2";
this.toolStripButton2.Size = new System.Drawing.Size(51, 22);
this.toolStripButton2.Text = "Save";
this.toolStripButton2.ToolTipText = "Save Template definitions to file (*.tsx)";
this.toolStripButton2.Click += new System.EventHandler(this.SaveClicked);
//
// toolStripButton14
@@ -268,8 +273,19 @@
this.toolStripButton14.Name = "toolStripButton14";
this.toolStripButton14.Size = new System.Drawing.Size(59, 22);
this.toolStripButton14.Text = "Export";
this.toolStripButton14.ToolTipText = "Export defined Templates to files";
this.toolStripButton14.Click += new System.EventHandler(this.ExportClicked);
//
// toolStripButton16
//
this.toolStripButton16.Image = ((System.Drawing.Image)(resources.GetObject("toolStripButton14.Image")));
this.toolStripButton16.ImageTransparentColor = System.Drawing.Color.Magenta;
this.toolStripButton16.Name = "toolStripButton16";
this.toolStripButton16.Size = new System.Drawing.Size(65, 22);
this.toolStripButton16.Text = "Dump";
this.toolStripButton16.ToolTipText = "Dump Template ID to tile number mapping to console";
this.toolStripButton16.Click += new System.EventHandler(this.Export2Clicked);
//
// toolStripSeparator1
//
this.toolStripSeparator1.Name = "toolStripSeparator1";
@@ -282,6 +298,8 @@
this.toolStripButton3.Name = "toolStripButton3";
this.toolStripButton3.Size = new System.Drawing.Size(70, 22);
this.toolStripButton3.Text = "Overlays";
this.toolStripButton3.ToolTipText = "Show/hide terrain type overlays";
this.toolStripButton3.CheckOnClick = true;
this.toolStripButton3.Click += new System.EventHandler(this.ShowOverlaysClicked);
//
// surface1
@@ -290,7 +308,7 @@
this.surface1.ImagesList = this.imageList;
this.surface1.Location = new System.Drawing.Point(0, 0);
this.surface1.Name = "surface1";
this.surface1.ShowTerrainTypes = true;
this.surface1.ShowTerrainTypes = this.toolStripButton3.Checked;
this.surface1.Size = new System.Drawing.Size(653, 454);
this.surface1.TabIndex = 2;
this.surface1.Text = "surface1";
@@ -325,13 +343,14 @@
private System.Windows.Forms.ToolStripSeparator toolStripSeparator1;
private System.Windows.Forms.ToolStripButton toolStripButton3;
private System.Windows.Forms.ToolStripButton toolStripButton14;
private System.Windows.Forms.ToolStripButton toolStripButton15;
private System.Windows.Forms.ToolStripButton toolStripButton16;
public System.Windows.Forms.ImageList imageList;
private System.Windows.Forms.ToolStrip tsTerrainTypes;
private System.Windows.Forms.Panel panel1;
private Surface surface1;
private System.Windows.Forms.ToolStripLabel toolStripLabel2;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator4;
private System.Windows.Forms.ToolStripButton toolStripButton15;
private System.Windows.Forms.ToolStripButton toolStripButton1;
private System.Windows.Forms.ToolStripLabel toolStripLabel3;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator3;

View File

@@ -56,13 +56,16 @@ namespace OpenRA.TilesetBuilder
Bitmap rbitmap = fbitmap.Clone(new Rectangle(0, 0, fbitmap.Width, fbitmap.Height),
fbitmap.PixelFormat);
int[] ShadowIndex = { };
if (!PaletteFromImage)
{
tpal = Palette.Load(PaletteFile, false);
tpal = Palette.Load(PaletteFile, ShadowIndex);
rbitmap.Palette = tpal.AsSystemPalette();
}
surface1.Image = (Bitmap)rbitmap;
surface1.TilesPerRow = surface1.Image.Size.Width / surface1.TileSize;
surface1.Image.SetResolution(96, 96); // people keep being noobs about DPI, and GDI+ cares.
surface1.TerrainTypes = new int[surface1.Image.Width / size, surface1.Image.Height / size]; /* all passable by default */
surface1.Templates = new List<Template>();
@@ -84,6 +87,13 @@ namespace OpenRA.TilesetBuilder
int i = 0;
surface1.icon = new Bitmap[DefTerrain.Keys.Count];
TerrainType = new TerrainTypeInfo[DefTerrain.Keys.Count];
var title = this.Text;
surface1.UpdateMouseTilePosition += (x, y, tileNr) =>
{
this.Text = "{0} - {1} ({2,3}, {3,3}) tileNr: {4,3}".F(title, txtTilesetName.Text, x, y, tileNr);
};
surface1.Enabled = false;
foreach (var deftype in DefTerrain)
{
@@ -105,6 +115,7 @@ namespace OpenRA.TilesetBuilder
TerrainTypeButton.ToolTipText = deftype.Key;
TerrainTypeButton.DisplayStyle = ToolStripItemDisplayStyle.ImageAndText;
TerrainTypeButton.Tag = i.ToString();
TerrainTypeButton.ImageAlign = ContentAlignment.MiddleLeft;
i++;
tsTerrainTypes.Items.Add(TerrainTypeButton);
}
@@ -115,6 +126,7 @@ namespace OpenRA.TilesetBuilder
this.size = size;
surface1.TileSize = size;
surface1.Image = (Bitmap)Image.FromFile(src);
surface1.TilesPerRow = surface1.Image.Size.Width / surface1.TileSize;
surface1.Image.SetResolution(96, 96); // people keep being noobs about DPI, and GDI+ cares.
surface1.TerrainTypes = new int[surface1.Image.Width / size, surface1.Image.Height / size]; /* all passable by default */
surface1.Templates = new List<Template>();
@@ -217,16 +229,8 @@ namespace OpenRA.TilesetBuilder
void SaveClicked(object sender, EventArgs e) { Save(); }
void ShowOverlaysClicked(object sender, EventArgs e)
{
if (surface1.ShowTerrainTypes == false)
{
surface1.ShowTerrainTypes = true;
this.Refresh();
}
else
{
surface1.ShowTerrainTypes = false;
this.Refresh();
}
surface1.ShowTerrainTypes = (sender as ToolStripButton).Checked;
surface1.Invalidate();
}
void ExportClicked(object sender, EventArgs e)
@@ -234,6 +238,11 @@ namespace OpenRA.TilesetBuilder
Export("Tilesets");
}
void Export2Clicked(object sender, EventArgs e)
{
ExportTemplateToTileNumberMapping();
}
string ExportPalette(List<Color> p, string file)
{
while (p.Count < 256) p.Add(Color.Black); // pad the palette out with extra blacks
@@ -399,7 +408,8 @@ namespace OpenRA.TilesetBuilder
{
string ttype = "Clear";
ttype = TerrainType[surface1.TerrainTypes[t.Key.X, t.Key.Y]].Type;
template.Tiles.Add((byte)((t.Key.X - tp.Left) + tp.Width * (t.Key.Y - tp.Top)), ttype);
var idx = ((t.Key.X - tp.Left) + tp.Width * (t.Key.Y - tp.Top));
template.Tiles.Add((byte)idx, ttype);
}
tileset.Templates.Add(cur, template);
@@ -415,8 +425,38 @@ namespace OpenRA.TilesetBuilder
//File.Delete(file);
Console.WriteLine("Finished export");
}
public void ExportTemplateToTileNumberMapping()
{
Console.WriteLine("# start");
Console.WriteLine("# TemplateID CellID tilenr TemplateW TemplateH XinTilesPNG YinTilesPNG");
ushort cur = 0;
foreach (var tp in surface1.Templates)
{
foreach (var t in tp.Cells)
{
var idx = ((t.Key.X - tp.Left) + tp.Width * (t.Key.Y - tp.Top));
// TemplateID CellID tilenr TemplateW TemplateH XinTilesPNG YinTilesPNG
Console.WriteLine("{0} {1} {2} {3} {4} {5} {6}",
cur,
idx,
((t.Key.Y * surface1.TilesPerRow) + t.Key.X).ToString(),
tp.Width,
tp.Height,
t.Key.X,
t.Key.Y
);
}
cur++;
}
Console.WriteLine("# end\n");
}
private void toolStripContainer1_TopToolStripPanel_Click(object sender, EventArgs e)
{
@@ -450,6 +490,5 @@ namespace OpenRA.TilesetBuilder
{
CreateNewTileset();
}
}
}

View File

@@ -81,8 +81,15 @@ namespace OpenRA.Utility
var dest = Path.ChangeExtension(src, ".png");
var srcImage = ShpReader.Load(src);
var shouldRemap = args.Contains( "--transparent" );
var palette = Palette.Load(args[2], shouldRemap);
int[] ShadowIndex = { };
if (args.Contains("--noshadow"))
{
Array.Resize(ref ShadowIndex, ShadowIndex.Length + 3);
ShadowIndex[ShadowIndex.Length - 1] = 1;
ShadowIndex[ShadowIndex.Length - 2] = 3;
ShadowIndex[ShadowIndex.Length - 1] = 4;
}
var palette = Palette.Load(args[2], ShadowIndex);
using (var bitmap = new Bitmap(srcImage.ImageCount * srcImage.Width, srcImage.Height, PixelFormat.Format8bppIndexed))
{
@@ -110,8 +117,13 @@ namespace OpenRA.Utility
public static void ConvertR8ToPng(string[] args)
{
var srcImage = new R8Reader(File.OpenRead(args[1]));
var shouldRemap = args.Contains("--transparent");
var palette = Palette.Load(args[2], shouldRemap);
int[] ShadowIndex = { };
if (args.Contains("--noshadow"))
{
Array.Resize(ref ShadowIndex, ShadowIndex.Length + 1);
ShadowIndex[ShadowIndex.Length - 1] = 3;
}
var palette = Palette.Load(args[2], ShadowIndex);
var startFrame = int.Parse(args[3]);
var endFrame = int.Parse(args[4]) + 1;
var filename = args[5];
@@ -319,6 +331,7 @@ namespace OpenRA.Utility
var mods = args[1].Split(',');
var theater = args[2];
var templateNames = args.Skip(3);
int[] ShadowIndex = { 3, 4 };
var manifest = new Manifest(mods);
FileSystem.LoadFromManifest(manifest);
@@ -330,7 +343,7 @@ namespace OpenRA.Utility
throw new InvalidOperationException("No theater named '{0}'".F(theater));
tileset.LoadTiles();
var palette = new Palette(FileSystem.Open(tileset.Palette), true);
var palette = new Palette(FileSystem.Open(tileset.Palette), ShadowIndex);
foreach( var templateName in templateNames )
{
@@ -413,14 +426,15 @@ namespace OpenRA.Utility
var destPaletteInfo = Rules.Info["player"].Traits.Get<PlayerColorPaletteInfo>();
int[] destRemapIndex = destPaletteInfo.RemapIndex;
int[] ShadowIndex = { };
// the remap range is always 16 entries, but their location and order changes
for (var i = 0; i < 16; i++)
remap[PlayerColorRemap.GetRemapIndex(srcRemapIndex, i)]
= PlayerColorRemap.GetRemapIndex(destRemapIndex, i);
// map everything else to the best match based on channel-wise distance
var srcPalette = Palette.Load(args[1].Split(':')[1], false);
var destPalette = Palette.Load(args[2].Split(':')[1], false);
var srcPalette = Palette.Load(args[1].Split(':')[1], ShadowIndex);
var destPalette = Palette.Load(args[2].Split(':')[1], ShadowIndex);
var fullIndexRange = Exts.MakeArray<int>(256, x => x);

View File

@@ -57,11 +57,11 @@ namespace OpenRA.Utility
Console.WriteLine();
Console.WriteLine(" --settings-value KEY Get value of KEY from settings.yaml");
Console.WriteLine(" --shp PNGFILE FRAMEWIDTH Convert a single PNG with multiple frames appended after another to a SHP");
Console.WriteLine(" --png SHPFILE PALETTE [--transparent] Convert a SHP to a PNG containing all of its frames, optionally setting up transparency");
Console.WriteLine(" --png SHPFILE PALETTE [--noshadow] Convert a SHP to a PNG containing all of its frames, optionally removing the shadow");
Console.WriteLine(" --extract MOD[,MOD]* FILES Extract files from mod packages");
Console.WriteLine(" --tmp-png MOD[,MOD]* THEATER FILES Extract terrain tiles to PNG");
Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette");
Console.WriteLine(" --r8 R8FILE PALETTE START END FILENAME [--transparent] [--infrantry] [--vehicle] [--projectile] [--building] [--wall] [--tileset] Convert Dune 2000 DATA.R8 to PNGs choosing start- and endframe as well as type for correct offset to append multiple frames to one PNG named by filename optionally setting up transparency.");
Console.WriteLine(" --r8 R8FILE PALETTE START END FILENAME [--noshadow] [--infrantry] [--vehicle] [--projectile] [--building] [--wall] [--tileset] Convert Dune 2000 DATA.R8 to PNGs choosing start- and endframe as well as type for correct offset to append multiple frames to one PNG named by filename optionally removing the shadow.");
Console.WriteLine(" --transpose SRCSHP DESTSHP START N M [START N M ...] Transpose the N*M block of frames starting at START.");
}

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