Matthias Mailänder
0fa258b950
Merge pull request #3551 from pchote/changelog
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Update changelog for new playtest.
2013-07-13 01:12:40 -07:00
Paul Chote
5a06d9dfec
Update changelog for new playtest.
2013-07-13 19:37:04 +12:00
Matthias Mailänder
80593ef27f
Merge pull request #3550 from pchote/starting-units
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Support starting units.
2013-07-13 00:24:05 -07:00
Paul Chote
a678337d14
Enable starting units in C&C.
2013-07-13 19:18:27 +12:00
Paul Chote
55653c3f1f
Add lobby support for configuring starting units.
2013-07-13 19:18:27 +12:00
Paul Chote
db22f3568d
Remove obsolete DefaultStartingUnits parameter.
...
It was only actually used by bomber-john. Everything
else also removed SpawnMPUnits, making it redundant.
2013-07-13 19:18:27 +12:00
Paul Chote
d3110bd114
Fix Doughnut Hole spawn behavior.
2013-07-13 19:18:27 +12:00
Paul Chote
7376cccf4d
Smarter unit spawn logic. Fixes #3496 .
2013-07-13 19:18:27 +12:00
Paul Chote
2091a386fb
Improve support for picking a valid actor spawn cell.
2013-07-13 19:18:26 +12:00
Paul Chote
6bf783e674
Add IEnumerable.RandomOrDefault extension.
2013-07-13 19:18:26 +12:00
Paul Chote
06b06a5dad
Merge pull request #3375 from i80and/pathingdomains
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Pathingdomains
2013-07-12 23:01:38 -07:00
Andrew Aldridge
8287c5c872
Use static empty pathfinding path when possible
2013-07-12 09:43:35 -04:00
i80and
8c3769c99f
Add self to AUTHORS
2013-07-12 09:40:59 -04:00
Andrew Aldridge
259e121307
Substantial performance improvement in DomainIndex
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* Get rid of HashSets
* Cache CanTraverseTile()'s terrain offsets
2013-07-12 09:40:59 -04:00
Andrew Aldridge
3fed98fcb1
Add support for bridge construction
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Each movement class is given a crude transientDomain graph. Whenever a bridge state
changes, the domain index rebuilds the relevant cells, setting its domain and creating
a transient domain connection.
This graph is searched as a fallback if the straightforward domain comparison is false.
Behavior needs to be double-checked, and ideally destructing connections would be supported,
but so far performance and behavior on allies-02 seems good.
2013-07-12 09:40:59 -04:00
Andrew Aldridge
ba885907ba
Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
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* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
2013-07-12 09:40:55 -04:00
Andrew Aldridge
6fb01c7ab8
Properly deal with FindUnitPathToRange
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This fixes boats attacking land targets.
2013-07-12 09:37:01 -04:00
i80and
d4cead2187
Initial terrain domain work
2013-07-12 09:37:00 -04:00
ScottNZ
b639179f31
Put a hospital in the centre of the Tournament Island map
2013-07-12 20:58:49 +12:00
Paul Chote
ed54b34c8a
Merge pull request #3523 from ScottNZ/orders
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Add RejectsOrders to disallow orders for offmap aircraft etc
2013-07-11 22:07:48 -07:00
ScottNZ
e4e92ec900
Add RejectsOrders to disallow orders for offmap aircraft etc
2013-07-12 16:04:14 +12:00
i80and
1fe2418e22
Factor out the CVec direction list.
2013-07-11 20:32:42 -04:00
Paul Chote
3b6ab58940
Merge pull request #3471 from Mailaender/monsters
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Added Monsters
2013-07-11 15:08:02 -07:00
Paul Chote
086b0a62e9
Merge pull request #3533 from Mailaender/stylecop
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Added StyleCop Support
2013-07-11 15:01:30 -07:00
Matthias Mailänder
a676c4f311
fix glitchy dino stand animations
2013-07-11 20:55:34 +02:00
Matthias Mailänder
dc2c16130b
arming the dinos and making them buildable without cheats
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no ranks and player color remapping for them though
2013-07-11 20:53:48 +02:00
Matthias Mailänder
d38a17ddf8
fix and add the funpark sequences
2013-07-11 20:53:48 +02:00
Matthias Mailänder
1740e95716
added rules for C&C dinosaurs being already shipped
2013-07-11 20:53:48 +02:00
Matthias Mailänder
7867277321
fix yaml for player controlled visceroid
2013-07-11 20:53:48 +02:00
Matthias Mailänder
cc15320963
removed non-playable aircraft from C&C developer mode
2013-07-11 20:53:48 +02:00
Matthias Mailänder
6b5f40bd79
faster ants and consistent weapon naming
2013-07-11 20:53:48 +02:00
Matthias Mailänder
504dfff769
added General Stavros voice from Counterstrike
2013-07-11 20:53:48 +02:00
Matthias Mailänder
861be8f157
added ant larvae from Counterstrike
2013-07-11 20:53:48 +02:00
Matthias Mailänder
be38038782
added Ant Queen from Counterstrike
2013-07-11 20:52:55 +02:00
Matthias Mailänder
016292fca4
added the ant hill from Counterstrike
2013-07-11 20:52:10 +02:00
Matthias Mailänder
f638bf4156
added Giant Ant from Counterstrike
2013-07-11 20:52:10 +02:00
Matthias Mailänder
4d7f1462ef
added an alarm sound from EXPAND2.MIX
2013-07-11 20:52:10 +02:00
Matthias Mailänder
0cf63d9899
added a Zombie unit
2013-07-11 20:52:10 +02:00
Matthias Mailänder
9a6e7f749b
Merge pull request #3545 from pchote/infantry-range-fix
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Infantry range fix
2013-07-11 11:45:15 -07:00
Matthias Mailänder
a35a046ede
disable more StyleCop rules based on @pchote's wishlist
2013-07-11 20:29:00 +02:00
Matthias Mailänder
95d8c17d71
Merge pull request #3548 from pchote/regression-fixes
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Regression fixes
2013-07-11 11:13:46 -07:00
Paul Chote
9746b53cb6
Merge pull request #3535 from chrisforbes/lobby-robustness
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restrict packet size to 4K in server
2013-07-11 04:33:42 -07:00
Paul Chote
54bdaa1037
Merge pull request #3512 from Mailaender/community-assets
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Added decorative pixelart contributed by the community
2013-07-11 04:09:50 -07:00
Paul Chote
a23998819e
Merge pull request #3534 from Mailaender/editorconfig
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Added EditorConfig Support
2013-07-11 03:01:09 -07:00
Paul Chote
571a1e6fd1
Merge pull request #3543 from chrisforbes/build-speed-rename-revert
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rename BuildSpeedModifier back to BuildSpeed
2013-07-11 03:00:23 -07:00
Paul Chote
823a502873
Tidy RadarWidget.
2013-07-11 19:59:07 +12:00
Paul Chote
93ee46ba52
Default radar bin to enabled. Fixes observers and replays.
2013-07-11 19:59:07 +12:00
Paul Chote
6a37808dae
Fix RadarWidget eating input outside its bounds.
2013-07-11 19:59:06 +12:00
Paul Chote
a783321c03
Fix BackgroundWidget eating input outside its bounds.
2013-07-11 19:59:06 +12:00
Paul Chote
045eb12388
Fix an integer overflow in Target.IsInRange.
2013-07-11 19:59:06 +12:00
Paul Chote
a49cc78c57
Tidy Sync.
2013-07-11 19:44:15 +12:00
Paul Chote
60f49b39d4
Fix #3546 .
2013-07-11 18:45:12 +12:00
Paul Chote
11cebddaa9
Convert Sound.Play* to WPos.
2013-07-11 17:37:27 +12:00
Paul Chote
a263fd879d
Account for sub-cell offsets in FindUnitPathToRange. Fixes #2417 .
2013-07-10 21:23:30 +12:00
Paul Chote
b10a5d27a0
Tidy up Move.
2013-07-10 20:34:19 +12:00
Paul Chote
0326d2bbd0
Use WRange for Follow.
2013-07-10 20:03:53 +12:00
Paul Chote
ee188ededd
Fix Follow formatting.
2013-07-10 20:01:04 +12:00
Paul Chote
91698678a2
Use WRange for Mobile.MoveWithinRange.
2013-07-10 19:59:03 +12:00
Paul Chote
ae987b3c10
Tidy AttackFrontal.
2013-07-10 19:24:49 +12:00
Paul Chote
935b829532
Tidy TargetableUnit and subclasses.
2013-07-10 19:22:11 +12:00
Paul Chote
bed2745c61
Tidy TargetableBuilding.
2013-07-10 19:09:49 +12:00
Paul Chote
9b9952dcdf
Change ITargetable TargetableCells -> TargetablePositions.
2013-07-10 19:09:28 +12:00
Chris Forbes
401ffaff17
rename BuildSpeedModifier back to BuildSpeed
2013-07-10 16:34:43 +12:00
Matthias Mailänder
4cebe6b9dc
split ammobox into 3 single SHPs because of editor limitations
2013-07-09 17:33:37 +02:00
Matthias Mailänder
93d1241a72
more descriptive and consistent name for utility poles
2013-07-09 17:33:37 +02:00
Matthias Mailänder
827352aa4e
consistently name tank traps
2013-07-09 17:33:34 +02:00
Matthias Mailänder
2d1a4404bc
added an Asian hut by @JOoGraphics
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http://content.open-ra.org/?p=detail&table=units&id=351
Conflicts:
mods/ra/rules/civilian.yaml
2013-07-09 17:32:47 +02:00
Matthias Mailänder
e0a7819c54
Added Russian city building by @JOoGraphics
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http://content.open-ra.org/?p=detail&table=units&id=308
2013-07-09 17:32:46 +02:00
Matthias Mailänder
71a4ebe8b7
added a temperat rice field by @JOoGraphics
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http://content.open-ra.org/?p=detail&table=units&id=307
2013-07-09 17:32:46 +02:00
Matthias Mailänder
6a7f8c9416
added a tank trap by @CombineCR
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http://content.open-ra.org/?p=detail&table=units&id=322
2013-07-09 17:32:46 +02:00
Matthias Mailänder
f93aa9511b
Added a new mine that seeds gems by @CombineCR
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http://content.open-ra.org/?p=detail&table=units&id=323
2013-07-09 17:32:46 +02:00
Matthias Mailänder
3cff9cc392
Added ammo boxes by @CombineCR
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http://content.open-ra.org/?p=detail&table=units&id=324
2013-07-09 17:32:46 +02:00
Matthias Mailänder
e7708e7b4a
Added Utility Poles by @CombineCR
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http://content.open-ra.org/?p=detail&table=units&id=330
2013-07-09 17:32:46 +02:00
Matthias Mailänder
8fedf1f0f4
added Czech hedgehog by @JOoGraphics
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http://content.open-ra.org/?p=detail&table=units&id=339
2013-07-09 17:32:46 +02:00
Matthias Mailänder
7b3c322b13
Merge pull request #3538 from chrisforbes/fix-legacy-capture-timing
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fix a timing bug in LegacyCaptureActor
2013-07-08 14:52:37 -07:00
Chris Forbes
10e0f367a8
fix a timing bug in LegacyCaptureActor
2013-07-09 08:15:03 +12:00
Matthias Mailänder
46eb82c5af
Merge pull request #3537 from tben643/mammoth-change
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Mammoth Tank build time reduction
2013-07-08 11:50:24 -07:00
Matthias Mailänder
bd4434d8db
spaces → tabs for @NukemBro's latest missions
2013-07-08 19:44:15 +02:00
Matthias Mailänder
8bb5b5700b
added StyleCop support
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with some rules we disagree with disabled
2013-07-08 19:42:32 +02:00
Matthias Mailänder
a90b3a9cd3
Merge pull request #3525 from pchote/ra-widget-cleanup
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Widget fixes
2013-07-08 10:39:25 -07:00
Matthias Mailänder
f0f64010ec
Merge pull request #3531 from pchote/world-targets
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Convert more things to world coordinates
2013-07-08 10:33:25 -07:00
Ben Thatcher
5b07a3147b
reduced Mammoth Tank build time 44s->36s
2013-07-08 22:36:34 +09:30
Paul Chote
2cff2d8bbe
Improve Leap behavior:
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* Configurable jump speed.
* Configurable jump angle.
* Configurable attack sound (uses weapon report).
* Don't accidentally eat tanks.
2013-07-08 23:40:22 +12:00
Paul Chote
4fbed810dc
Redo husk particle physics using LerpQuadratic.
2013-07-08 23:40:22 +12:00
Paul Chote
5976913c73
Add WPos/WVec.LerpQuadratic to simplify ballistic calculations.
2013-07-08 23:40:22 +12:00
Paul Chote
1e7f1ab225
Convert Explosion to world coords.
2013-07-08 23:40:22 +12:00
Paul Chote
01de84e9fc
Ensure valid targets in Selectable.
2013-07-08 23:40:21 +12:00
Paul Chote
8fe0eb73e2
Ensure a valid target in move.
2013-07-08 23:40:21 +12:00
Paul Chote
87361df043
Centralize weapon validity check into WeaponInfo.
2013-07-08 23:40:21 +12:00
Paul Chote
4b1323ada5
Target cleanup.
2013-07-08 21:52:28 +12:00
Paul Chote
89fd889cf4
Convert Target positions to world coords.
2013-07-08 21:52:28 +12:00
Paul Chote
d0bed06765
Use WVec overload of Util.GetFacing where possible.
2013-07-08 21:52:27 +12:00
Paul Chote
7883b1bd7f
Convert Combat.DoExplosion to world coords.
2013-07-08 21:52:27 +12:00
Paul Chote
0fdffd7b6a
Convert Drag to world coords.
2013-07-08 21:52:27 +12:00
Paul Chote
7f25573cfa
Convert Selectable to world coords.
2013-07-08 21:52:26 +12:00
Paul Chote
9eaeeffae9
CenterLocation.ToCPos() -> CenterPosition.ToCPos().
2013-07-08 21:52:26 +12:00
Paul Chote
e741e83fd4
Convert IonCannon to world coords.
2013-07-08 21:52:26 +12:00
Paul Chote
2a0eff2ed0
Convert DrawLineToTarget to world coords.
2013-07-08 21:52:25 +12:00
Paul Chote
f9ec5fd9b7
Add WPos.ToCPos().
2013-07-08 21:52:25 +12:00
Paul Chote
561cb6cfe0
Rewrite Leap activity to be more robust.
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The dog will now always leap to the target
subcell (even if the target dies or moves),
and will kill whatever happens to be in the
target cell when it lands.
2013-07-08 21:52:25 +12:00
Paul Chote
82b7854ed7
Make MobileInfo.SubCellOffsets static.
2013-07-08 21:52:25 +12:00
Paul Chote
34df1ab705
Remove Combat.IsInRange(). Closes #3433 .
2013-07-08 21:52:25 +12:00
Paul Chote
39e699d119
Convert BaseProvider range check to world coords.
2013-07-08 21:52:24 +12:00
Paul Chote
ec15aa5ee4
Restore radar enable/disable sounds.
2013-07-08 21:06:30 +12:00
Chris Forbes
edb08d6fec
restrict packet size to 4K in server
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- Sending a negative length no longer crashes the server
- Sending very large lengths can't force us to buffer stupid amounts of data
The offending client just gets kicked if they do this.
2013-07-08 14:58:07 +12:00
Matthias Mailänder
631baeafd2
added EditorConfig support
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http://editorconfig.org
2013-07-07 11:16:59 +02:00
Paul Chote
d631f1b06b
Use Target range checks in CarpetBomb.
2013-07-06 19:16:16 +12:00
Paul Chote
ec9054ceb1
Use Target range checks in AutoTarget and dependencies.
2013-07-06 19:16:16 +12:00
Paul Chote
4a471eff8b
Use Target range checks in AttackLoyalty.
2013-07-06 19:12:26 +12:00
Paul Chote
07f9575bb7
Use Target range checks in AttackLeap.
2013-07-06 19:12:26 +12:00
Paul Chote
3a0f6dda08
Use Target range checks in Armament.
2013-07-06 19:12:26 +12:00
Paul Chote
6f67602d57
Use Target range checks in attack activities.
2013-07-06 19:12:26 +12:00
Paul Chote
399aac7e0f
Extend Target with world-coordinate range checks.
2013-07-06 19:12:26 +12:00
Paul Chote
eec986d93d
Add world coords overload of FindUnitsInCircle.
2013-07-06 19:12:25 +12:00
Paul Chote
e765fb6439
Make world-coordinates [Sync]able
2013-07-06 18:43:06 +12:00
Chris Forbes
f05bd319c5
Merge pull request #3520 from ScottNZ/hosp
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Make captured hospitals in cnc/ra gradually heal all infantry units on the map
2013-07-05 17:39:40 -07:00
Chris Forbes
f81d086673
Merge pull request #3527 from pchote/spectator-color-fix
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Spectator fixes
2013-07-05 17:30:53 -07:00
Paul Chote
18cecf8a67
Disable pausing for spectators. Fixes #3340 .
2013-07-06 11:31:43 +12:00
Paul Chote
3a356782fc
Force spectator color to white on join. Fixes #3501 .
2013-07-06 11:11:48 +12:00
Matthias Mailänder
5626088042
Merge pull request #3497 from wuschel/bleed
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added huge RA KotH map ATHENA
2013-07-05 10:44:25 -07:00
Matthias Mailänder
af2218b0ed
Merge pull request #3500 from hasufell/Makefile
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MAKE: refactor Makefile
2013-07-05 10:30:44 -07:00
hasufell
db1a0dd9c7
MAKE: quote all variables that can contain whitespace
2013-07-05 19:00:51 +02:00
hasufell
3e1a0e2458
MAKE: install more missing files
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this should fix crash when clicking on "credits"
and the asset browser
2013-07-05 18:57:43 +02:00
Paul Chote
948eaa03c5
Fix lobby option checkbox widths. Fixes #3521 .
2013-07-05 21:58:09 +12:00
Paul Chote
15b09d8938
Fix C&C lobby button order.
2013-07-05 21:54:36 +12:00
Paul Chote
f8313672ff
Kill PowerBarWidget. Fixes #3446 .
2013-07-05 21:50:34 +12:00
Chris Forbes
db9582f799
Merge pull request #3498 from Mailaender/explosion-offsets
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Remove redundant explosion bits and fix lonestar mig contrails
2013-07-05 02:48:06 -07:00
Paul Chote
6fa4e54022
Remove the hardcoded mess of RadarBinWidget.
2013-07-04 23:19:25 +12:00
ScottNZ
4f099348b2
Make captured hospitals in cnc/ra gradually heal all infantry units on the map
2013-07-04 18:38:49 +12:00
hasufell
e18e09361d
MAKE: simplify install rules
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just copy all mod folders recursively, this also fixes
missing d2k/weapons and ra/sequences folders
2013-07-04 00:30:23 +02:00
wuschel
595603daf0
RA map ATHENA: added Allowbots false
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see above // as mentioned in https://github.com/OpenRA/OpenRA/pull/3509
and
e0ffc205b1
2013-07-02 13:53:30 +02:00
wuschel
166e26db5b
added huge RA KotH map ATHENA
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The map has been tested with four players and was reasonably lag free.
Note that this is the newer fixed after the multiplayer playtests - the
one on the content openra is outdated.
While the map is working perfectly fine, it would be great if
https://github.com/OpenRA/OpenRA/issues/3496 could be implemented. That
way, the player would have multiple starting options.
2013-07-02 13:36:55 +02:00
Chris Forbes
71656b609a
Merge pull request #3518 from ScottNZ/teslacoil
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Tesla Coil improvements
2013-07-01 19:17:59 -07:00
ScottNZ
53f960ebd2
Reduce price of Tesla Coil from $1500 to $1200
2013-07-02 14:15:24 +12:00
ScottNZ
fd454d86fc
Fix Tesla Coil zap and sequence timings
2013-07-02 14:15:08 +12:00
Paul Chote
4d3f7b366b
Clean up RadarWidget code. Fixes #3508 .
2013-07-01 21:11:05 +12:00
Paul Chote
4c0e61bca6
Merge pull request #3510 from Mailaender/d2k-stats
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Fixed Dune 2000 combat stats and weapon sounds
2013-07-01 01:18:48 -07:00
Paul Chote
daf445366c
Merge pull request #3509 from Mailaender/disallow-bots
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Disallow bots on maps they don't understand
2013-07-01 01:03:08 -07:00
Paul Chote
7b5d20e81f
Merge pull request #3494 from Mailaender/fix-packaging
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Packaged files missing from playtest-20130629
2013-07-01 00:57:15 -07:00
Matthias Mailänder
5f3dc49e50
added some missing file endings to hidden d2k weapon sounds
2013-06-30 20:41:48 +02:00
Matthias Mailänder
526c6331ab
Update Combat stats in Dune 2000
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fixes #3506
2013-06-30 20:21:22 +02:00
Matthias Mailänder
c98338b639
disallow bots on Nishnekolymsk
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2 separated land masses
2013-06-30 20:11:53 +02:00
Matthias Mailänder
cff1c1375f
disallow AI on Hasselhoff
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3 separated land masses
2013-06-30 20:09:28 +02:00
Matthias Mailänder
631726641b
Disallow bot in dropzone minigames
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they don't understand the concept of crate hunting
2013-06-30 20:07:20 +02:00
Matthias Mailänder
a515f0b7b0
Disallow bots in minigame Bomber John
2013-06-30 20:05:33 +02:00
Matthias Mailänder
507c9ceabf
disallow bots on texas sea
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bots don't understand oil derricks
and the path finder will go crazy
2013-06-30 20:02:48 +02:00
Matthias Mailänder
e0ffc205b1
Artemis map is far too huge for AI
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FindTilesInCircle supports queries for only <= 50
fixes #3507
2013-06-30 20:01:20 +02:00
Matthias Mailänder
dfe3d7bfaa
Disallow bots on Pluto
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huge islands map
2013-06-30 19:59:39 +02:00
Matthias Mailänder
7c9b53c8d8
Disallow bots on Zeus
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huge islands map
2013-06-30 19:57:50 +02:00
Matthias Mailänder
e00041c2bc
Disallow bots on Poseidon
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huge islands map
2013-06-30 19:57:35 +02:00
Matthias Mailänder
b3ba7cb8d0
Disallow bots on Apollo
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huge island map
2013-06-30 19:51:17 +02:00
Matthias Mailänder
53312694d4
disallow bots on Doughnut Hole
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they can't use the naval transport
and path to human players if they move from the island
2013-06-30 19:50:25 +02:00
Matthias Mailänder
fc49950fd4
Merge pull request #3504 from pchote/more-lobby-polish
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Overhaul lobby layout
2013-06-30 10:42:17 -07:00
Paul Chote
c4190167ee
Root the player bin in the lobby ui correctly. Fixes #3505 .
2013-06-30 21:40:37 +12:00
Paul Chote
47406d8765
Overhaul lobby layout.
2013-06-30 20:34:25 +12:00
Matthias Mailänder
09dd36d31b
fix contrail offsets for the migs in fort lonestar
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was using the badr ones before
2013-06-30 09:33:45 +02:00
Paul Chote
a49bf40413
Replace add bots / assign with a combined slot options dropdown.
2013-06-30 14:29:49 +12:00
Paul Chote
0ad9e65577
Add group labels to the slots dropdown.
2013-06-30 12:29:52 +12:00
hasufell
0477a2eb05
MAKE: revert DATA_INSTALL_DIR value for backwardscompat
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otherwise build scripts will have to adjust
2013-06-29 22:35:49 +02:00
hasufell
e0395fe903
MAKE: refactor Makefile
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improved readability, moved tools at the top, rules at the bottom
make -> build core
make all -> build core and tools
install -> install core
install-all install core and tools
2013-06-29 22:25:38 +02:00
Matthias Mailänder
62b193254b
adjust explosion positions with sequence offsets instead
2013-06-29 20:24:51 +02:00
Matthias Mailänder
cfd5a73b92
forgot to add AUTHORS and global mix database.dat to NSIS script
2013-06-29 15:45:17 +02:00
Matthias Mailänder
9d256d93a5
don't list every file in RPM spec %files
...
folders are enough
2013-06-29 15:24:03 +02:00
Matthias Mailänder
85c146caf2
don't break if FILES contain spaces
2013-06-29 15:20:40 +02:00
Matthias Mailänder
5e3f19ea52
fix typo in spec file
2013-06-29 14:56:41 +02:00
Matthias Mailänder
09ce64ee04
add the global mix database from XCC
...
required for the asset browser
2013-06-29 14:47:52 +02:00
Matthias Mailänder
b3cddbba41
added AUTHORS to packages
...
required for the new Credits button
2013-06-29 14:28:25 +02:00
Matthias Mailänder
046d6be402
Merge pull request #3490 from pchote/changelog
...
Updated changelog for playtest-201306XX.
2013-06-29 04:53:23 -07:00
Paul Chote
cb6b4c3b93
Updated changelog with key changes from release-20130514...04ae39.
2013-06-29 23:49:06 +12:00
Paul Chote
04ae39caa5
Merge pull request #3467 from Mailaender/autotarget-bots
...
AutoTarget unarmed buildings again to help AI crush it's enemy
2013-06-29 04:16:34 -07:00
Matthias Mailänder
63a1377aca
Merge pull request #3489 from ScottNZ/balance
...
More RA balance work
2013-06-29 03:12:36 -07:00
Matthias Mailänder
450fbded3f
Merge pull request #3487 from pchote/server-client-fix
...
Prevent handshake spoofing of Client data.
2013-06-29 01:26:37 -07:00
Matthias Mailänder
e805dff16f
Merge pull request #3486 from pchote/misc-ui-polish
...
Misc UI polish.
2013-06-29 01:22:12 -07:00
ScottNZ
8f087878be
Merge pull request #3488 from cjshmyr/maps
...
RA map - doughnut - made trees for bottom teams more even towards middil...
2013-06-29 00:02:04 -07:00
ScottNZ
716b470911
Increase repair of mechanic from 13 to 20. Increase light armour multiplier percentage from 40% to 100%.
2013-06-29 15:41:29 +12:00
Paul Chote
05030e6b98
Polish d2k/ra map chooser.
2013-06-29 15:14:04 +12:00
Paul Chote
e6eac5a6c0
Remove duplication between ra and d2k lobby yaml.
2013-06-29 13:29:39 +12:00
Paul Chote
ec7bbd6c18
Add Ui.LoadWidget<T> overload.
2013-06-29 13:29:39 +12:00
Paul Chote
528198977a
Move color picker remap indices into a chrome metric.
2013-06-29 13:29:39 +12:00
Paul Chote
fd660c7fa0
Make ChromeMetrics accessible from mod dlls.
2013-06-29 12:58:48 +12:00
Paul Chote
fe6c6a3017
Add Developer Menu toggle. Fixes #3296 .
2013-06-29 12:53:09 +12:00
Paul Chote
f4d37857aa
Remove now-obsolete desync cheat.
2013-06-29 12:53:09 +12:00
Paul Chote
3e2f7b41d8
Use a trylock to simplify ColorMixerWidget. Fixes #3374 .
2013-06-29 12:53:09 +12:00
Paul Chote
d7a580584d
Remove renderer type setting.
...
Multiple people have needed support after breaking
their game by switching to an unsupported renderer.
2013-06-29 12:53:09 +12:00
Paul Chote
f7f8740745
Simplify some setting descriptions.
2013-06-29 12:53:09 +12:00
Paul Chote
7eb579cb6c
Remove settings UI for IgnoreVersionMismatch.
2013-06-29 12:53:08 +12:00
Paul Chote
8307014de9
Improve kick button label for C&C.
2013-06-29 12:53:08 +12:00
Paul Chote
daf94e61e0
Add some noise to the C&C dialog textures.
2013-06-29 12:53:08 +12:00
ScottNZ
07689efc6e
MRJ missile deflection range increased from 3 to 4.
2013-06-29 12:49:42 +12:00
ScottNZ
14a952169b
Iron Curtain duration increased from 15 to 20. Chronosphere duration decreased from 30 to 20.
2013-06-29 12:49:42 +12:00
ScottNZ
646f7c1362
RA Sniper HP reduced from 200 to 80.
2013-06-29 12:49:41 +12:00
Paul Chote
faa745e566
Merge pull request #3456 from ScottNZ/lobby
...
Add temp banning to servers
2013-06-28 16:33:23 -07:00
Curtis Shmyr
3485a5e855
RA map - doughnut - made trees for bottom teams more even towards middile. Added missing fences top.
2013-06-28 17:16:06 -06:00
Paul Chote
79779d69ba
Prevent handshake spoofing of Client data.
2013-06-29 11:12:41 +12:00
ScottNZ
a6e5a0b53f
Add temp banning to servers
2013-06-29 10:58:37 +12:00
Matthias Mailänder
6cd69f5c05
Merge pull request #3479 from pchote/conyard-fix
...
Fix zombie MCV bug.
2013-06-27 14:14:38 -07:00
Matthias Mailänder
251c316120
Merge pull request #3480 from pchote/server-fix
...
Handle failure cases of Socket.Send.
2013-06-27 13:47:43 -07:00
Paul Chote
8856a1444c
Handle failure cases of Socket.Send. Fixes #3455 .
2013-06-27 18:43:10 +12:00
Paul Chote
791cdeba4d
Cancel make animation if the building dies. Fixes #3464 .
2013-06-27 18:07:51 +12:00
Curtis Shmyr
39e97ee767
Merge pull request #3477 from ScottNZ/bleed
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Reduce RA oil derrick capture bonus from $500 to $100
2013-06-26 21:51:57 -07:00
ScottNZ
7e7d48444b
Reduce RA oil derrick capture bonus from $500 to $100
2013-06-27 16:31:44 +12:00
Matthias Mailänder
bd7e8da81d
Merge pull request #3475 from pchote/startgame-fix
...
Startgame fix and observer tweaks.
2013-06-26 11:21:39 -07:00
Paul Chote
1fce900801
Set spectator color to white & remove selector.
2013-06-26 22:32:27 +12:00
Paul Chote
859af00f1c
Remove unused spectator ready checkboxes.
2013-06-26 22:21:13 +12:00
Paul Chote
6e4cf37e44
Fixes #3336 .
2013-06-26 21:42:56 +12:00
Chris Forbes
1cd3adef5e
Merge pull request #3472 from pchote/renderer-regressions
...
Fix renderer regressions
2013-06-26 02:00:35 -07:00
Paul Chote
557492cc72
Merge pull request #3474 from chrisforbes/movement-equiv-classes
...
movement equivalence classes
2013-06-26 01:56:25 -07:00
Chris Forbes
c0e0efd0ef
movement equivalence classes
...
These can be used as a basis for a bunch of pathing optimizations.
- Feasability of movement can be precomputed for each class, avoiding
the worst-case pathfinding behavior
- A path could potentially be shared between all members of a class.
This isnt necessarily the best path for any single unit, as it
doesn't care about efficiency of movement across various terrain --
but it would be a "reasonable" path that the whole group could take
together.
- General pathing checks can be converted from intersection of sets of
strings to a simple AND.
- Other, wilder things.
V2: be paranoid about too-long bit vectors.
2013-06-26 20:50:51 +12:00
Paul Chote
185e9b3f08
Fix and rewrite contrails. Closes #3457 .
2013-06-25 19:38:48 +12:00
Paul Chote
c886253738
Fix white lines at the bottom of units.
2013-06-25 18:40:11 +12:00
Paul Chote
f52a1c1521
Round CashTick pos to the nearest int.
2013-06-24 19:31:15 +12:00
Chris Forbes
fc6a38182d
Merge pull request #3461 from Mailaender/default-buffer-size
...
More Debug Logging for the Server/Client connection
2013-06-23 14:37:05 -07:00
Chris Forbes
5dca3742f1
Merge pull request #3470 from ScottNZ/production
...
Favour newer buildings over older buildings when a unit can appear from ...
2013-06-23 14:33:33 -07:00
ScottNZ
9f1d9e153a
Favour newer buildings over older buildings when a unit can appear from multiple buildings after being built
2013-06-24 09:16:35 +12:00
Chris Forbes
836a0ffe4b
Merge pull request #3465 from Mailaender/legacy-capture-fixes
...
Various fixes towards LegacyCapture
2013-06-23 13:48:19 -07:00
ScottNZ
c7ccdfde2d
Merge pull request #3469 from Mailaender/unarm-observers
...
Removed SupportPowerBin from Observer Widget
2013-06-23 04:56:12 -07:00
Matthias Mailänder
d18289d5bc
remove SupportPowerBin from observer widget
...
fixes #3444
2013-06-23 13:45:33 +02:00
Matthias Mailänder
fcf987a4dd
also revert AutoTargetIgnore: for all buildings in d2k
2013-06-23 13:15:52 +02:00
Matthias Mailänder
52069c6788
also revert AutoTargetIgnore: for all buildings in cnc
2013-06-23 13:15:47 +02:00
Matthias Mailänder
c20df5874d
Revert "don't auto-target unarmed buildings in ra mod"
...
This reverts commit c74fa90305
2013-06-23 13:10:03 +02:00
Matthias Mailänder
e6bdacce9c
various fixes towards LegacyCapture
...
- sniper using Captures, but churches using LegacyCapturable
- unable to parse CaptureThreshold/SabotageHPRemoval from yaml
- not firing up INotifyCapture and breaking:
* sniper transforming the church on capture in ra
* proc not giving away it's contents in cnc
2013-06-23 12:43:24 +02:00
Matthias Mailänder
2b84dbfccf
Merge pull request #3463 from pchote/harv-force-move
...
Allow force-move to disable the harvest activity.
2013-06-23 02:26:25 -07:00
Paul Chote
efc494b859
Allow force-move to disable the harvest activity. Fixes #3459 .
2013-06-23 14:22:37 +12:00
Matthias Mailänder
6a50c760ae
record socket buffer sizes to server.log
...
for investigating #3455
2013-06-22 15:49:52 +02:00
Matthias Mailänder
c18b5e424e
at least write the acception we swallow here to the server.log
2013-06-22 15:46:26 +02:00
Matthias Mailänder
8ddc840370
fix some plenks
...
no logic changes
2013-06-22 15:17:10 +02:00
Matthias Mailänder
dab3d99890
write another socket error catch into server.log
2013-06-22 15:16:32 +02:00
Matthias Mailänder
b93e9a5945
Merge pull request #3458 from pchote/harvester-animations
...
Fix the harvest animations for TS and D2k.
2013-06-22 01:21:34 -07:00
Matthias Mailänder
c9e46ee0f6
Merge pull request #3454 from pchote/cargo-antivis
...
Fix shroud glitches once and for all
2013-06-22 01:01:29 -07:00
Paul Chote
c94e80d682
Fix D2k harvester dock animation.
2013-06-22 19:31:18 +12:00
Paul Chote
2e2e95ef57
Add D2k harvest animation.
...
harvest2.shp is movingsand2.shp with a corrected frame order.
2013-06-22 19:25:10 +12:00
Paul Chote
0029cb8aec
Allow Harvester to define the number of harvestable facings.
2013-06-22 19:25:10 +12:00
Paul Chote
0424b56af1
Add WithHarvestAnimation for TS and D2K harvester animations.
2013-06-22 19:25:10 +12:00
Paul Chote
80c3cf479d
Remove harvester dependency on RenderUnit.
2013-06-22 16:58:40 +12:00
Paul Chote
6d24eb14d7
Merge pull request #3371 from aperkins81/bleed
...
Add Bots button in Lobby
2013-06-21 18:52:17 -07:00
Paul Chote
76efea72d9
Merge pull request #3441 from Mailaender/display-server-error
...
Display ServerError in CONNECTIONFAILED_PANEL
2013-06-21 18:45:24 -07:00
Paul Chote
37bc3766a5
Merge pull request #3420 from Mailaender/sound-info
...
Display the current sound engine in the console
2013-06-21 18:42:06 -07:00
Paul Chote
9adfb56f65
Only update vis for actors in the world. Fixes #2726 .
2013-06-22 13:15:38 +12:00
Paul Chote
b95cd0c91f
Add an extra sanity check.
2013-06-22 13:15:38 +12:00
Paul Chote
7bce2017c3
Simplify and increase robustness of Shroud et al. Fixes #3440 .
2013-06-22 13:15:27 +12:00
Andy Perkins
23d9d611c1
Lobby, Add Bots button
2013-06-22 07:56:06 +10:00
Matthias Mailänder
13fbcc56ee
inform the user which sound engine is used
2013-06-21 18:13:13 +02:00
Matthias Mailänder
e9b2bcc579
fix some plenks
...
no logic changes
2013-06-21 18:05:30 +02:00
Matthias Mailänder
65088ea2d5
display the last ServerError in the connection failed dialog
...
closes #2727
2013-06-21 18:04:40 +02:00
Paul Chote
897cb13626
Merge pull request #3452 from Mailaender/center-range
...
Don't discriminate bottom right directions when checking whether a unit is in range.
2013-06-21 05:39:47 -07:00
Paul Chote
574ab7281b
Merge pull request #3429 from Mailaender/dont-crash-on-drop
...
Don't crash when the player to drop can't be found.
2013-06-21 02:05:10 -07:00
Paul Chote
a13ce8cd40
Merge pull request #3439 from Mailaender/kill-cargo
...
Kill Cargo properly
2013-06-21 00:43:07 -07:00
Matthias Mailänder
ed8f6d9691
Attack the center of the cell instead of the top left corner
...
to not discriminate bottom right directions. Fixes #2205
2013-06-20 20:37:04 +02:00
Matthias Mailänder
29c93182f1
remove some plenks
...
no logic changes
2013-06-20 20:12:55 +02:00
Matthias Mailänder
c5a8af9885
Merge pull request #3450 from pchote/offset-sprites
...
Allow sequences to define sprite offsets
2013-06-20 09:46:39 -07:00
Paul Chote
c40fd80ae1
Remove obsolete SpriteRenderable ctor.
2013-06-20 22:35:01 +12:00
Paul Chote
90d7f230ed
Move RallyPoint offset into sequences.
2013-06-20 22:35:01 +12:00
Paul Chote
88fd5ba094
Move SatelliteLaunch offsets into sequences.
2013-06-20 22:28:57 +12:00
Paul Chote
3095c6ea5f
Move WithFire, Burns offsets into sequences.
2013-06-20 22:01:59 +12:00
Paul Chote
fc33c56d61
Use NormalizeSequence in RenderBuildingWall.
2013-06-20 21:53:31 +12:00
Paul Chote
5084b30f3f
Simplify RenderGunboat.
2013-06-20 21:53:31 +12:00
Paul Chote
5ee9b5cab4
Support additional render damage states for buildings.
2013-06-20 21:53:31 +12:00
Paul Chote
1a3a4bd7ba
Remove unnecessary parameter from RenderSprites ctor.
2013-06-20 21:39:12 +12:00
Paul Chote
ac0094176a
Reduce C&C silo pip count to a reasonable number.
2013-06-20 18:39:27 +12:00
Paul Chote
5734131310
Remove unnecessary fields from RenderBuilding*.
2013-06-20 18:29:20 +12:00
Paul Chote
e99d0a0b43
RenderBuildingRefinery -> WithResources.
2013-06-20 18:28:33 +12:00
Paul Chote
f376eb9b2a
Move proc light offset into sequences. Fixes #3391 .
2013-06-20 17:59:27 +12:00
Paul Chote
98039abf1b
Allow sequences to define a pixel offset. Fixes #3287 .
2013-06-20 17:58:32 +12:00
Paul Chote
9a6b5e21dc
Account for sprite offsets in RenderDebugGeometry.
2013-06-20 17:57:23 +12:00
Chris Forbes
979ac4f91f
Merge pull request #3407 from pchote/voxel-fbo
...
Voxel refactoring
2013-06-19 14:57:17 -07:00
Matthias Mailänder
425aa46476
kill the cargo instead of just destroying it
...
fixes #2983 and the player statistics
2013-06-19 19:09:40 +02:00
Chris Forbes
5a0bd24a4e
Merge pull request #3411 from Mailaender/save-the-gnomes
...
Made ore mines indestructible
2013-06-18 19:57:24 -07:00
Chris Forbes
d60b33b159
Merge pull request #3442 from pchote/credits-menu
...
Ingame credits menu
2013-06-18 19:19:51 -07:00
Paul Chote
74ddb432aa
Update AUTHORS for display in the credits panel.
2013-06-19 13:29:41 +12:00
Paul Chote
a0e224ec71
Add a Credits menu. Fixes #2864 .
2013-06-19 13:21:29 +12:00
Matthias Mailänder
b7f1711497
remove some plenks
...
no logic changes
2013-06-18 20:11:27 +02:00
Paul Chote
66383a57d1
Merge pull request #3435 from chrisforbes/revert-sniper-hotkey
...
fix sniper hotkey conflict AGAIN
2013-06-17 22:16:43 -07:00
Chris Forbes
d7bafdf0c8
Merge pull request #3428 from ScottNZ/maps
...
Remove some maps
2013-06-17 22:12:43 -07:00
Chris Forbes
698efb4995
fix sniper hotkey conflict AGAIN
...
You can't use `s`, it's a combat hotkey.
2013-06-18 11:32:22 +12:00
Matthias Mailänder
321ed4ea3d
Merge pull request #3432 from chrisforbes/remove-BuiltAt
...
closes #2323
2013-06-17 14:08:16 -07:00
Chris Forbes
6c1d4efb07
remove useless Buildable.BuiltAt
...
V2: don't leave the broken [ActorReference] attached to Owner.
2013-06-18 09:02:12 +12:00
Matthias Mailänder
708e91145c
log exception thrown when the handshake fails
2013-06-17 22:50:47 +02:00
Matthias Mailänder
6b261534d8
remove some plenks
...
no logic changes
2013-06-17 22:50:39 +02:00
Chris Forbes
627a892097
Merge pull request #3430 from Mailaender/csc-target-x86
...
corflags OpenRA.Utility.exe /32BITREQ+
2013-06-17 13:37:45 -07:00
Chris Forbes
c862ba6e03
Merge pull request #3431 from Mailaender/chronoshift-shellmap
...
Let the cruisers jump in again on the temperat shellmap
2013-06-17 13:36:44 -07:00
Matthias Mailänder
7e39b2546b
corflags OpenRA.Utility.exe /32BITREQ+
...
fixes #2812
2013-06-17 22:04:16 +02:00
Matthias Mailänder
659600db23
let the cruiser jump in earlier and nearer to friendly harbor
...
fixes #3126
2013-06-17 21:50:05 +02:00
Matthias Mailänder
875ac468d3
log the catched exception when a client is dropped
...
because order dispatching failed for debugging
2013-06-17 20:46:02 +02:00
Matthias Mailänder
b01d55f1f6
Don't crash when the player to drop can't be found.
...
fixes #3224
2013-06-17 19:42:56 +02:00
Matthias Mailänder
734f12bbc6
Merge pull request #3426 from chrisforbes/ra_perf_removal
...
ra_perf removal
2013-06-17 09:34:02 -07:00
ScottNZ
6f3cd5dff2
Remove hotzone, mjolnir-2, seaside
2013-06-17 20:55:42 +12:00
Chris Forbes
787fde31ed
Merge pull request #3405 from Mailaender/fort-bugstar
...
Fixed the worsed problems in Fort Lonestar
2013-06-16 21:37:07 -07:00
Chris Forbes
c273a02b94
remove ra_perf mod
2013-06-17 13:23:32 +12:00
Chris Forbes
6735fd593b
Merge pull request #3425 from wuschel/bleed
...
Added wuschel to contributors
2013-06-16 17:18:53 -07:00
wuschel
154cdc8709
Added wuschel to contributors
...
Added wuschel to contributors.
2013-06-17 01:41:56 +02:00
Chris Forbes
cec62bd356
Merge pull request #3424 from wuschel/bleed
...
Updating 7 large scale wuschel maps
2013-06-16 15:53:49 -07:00
wuschel
b34a31b5be
Updating 7 wuschel maps
...
updated: RA map POSEIDON - facelift, small tactical changes on middle
island.
updated: RA map PLUTO - corrected oil derrick that was not capturable.
updated: RA map ARTEMIS - some cosmetic changes on main island.
updated: RA map ARES - minor yaml changes to MISS.
updated: RA map APOLLO - minor yaml changes to MISS.
updated: RA map DIONYSUS - cosmetic changes on main island, minor yaml
changes to MISS.
added: RA map ZEUS, 256x320 (lo and behold, the father of all mapz!)
Note: ZEUS, ARTEMIS and APOLLO need
https://github.com/OpenRA/OpenRA/pull/3375 to be implemented in order to
avoid lags. The first map is lagging badly.
2013-06-16 23:48:50 +02:00
Chris Forbes
5d733b8e45
Merge pull request #3414 from Mailaender/sound.rs
...
Added native support for Dune 2000 SOUND.RS packages
2013-06-16 14:00:41 -07:00
Chris Forbes
2deef04095
Merge pull request #3418 from Mailaender/no-husk-reservation
...
Don't reserve airfields/helipads for husks that just fall down
2013-06-16 13:56:19 -07:00
Chris Forbes
e03734f2b4
Merge pull request #3423 from Mailaender/imperial-basin
...
Added Imperial Basin
2013-06-16 13:53:53 -07:00
Matthias Mailänder
ce01eca4d7
clean up d2k map folder
...
- removed Forgotten Path as it lacks quality
- replaced small originals with larger/modded versions
2013-06-16 22:39:42 +02:00
Matthias Mailänder
ae8c556187
added Imperial Basin
...
http://content.open-ra.org/index.php?p=detail&table=maps&id=1028
2013-06-16 22:34:03 +02:00
Matthias Mailänder
11755798cc
Don't reserve airfields/helipads for husks that just fall down
...
fixes #3376
2013-06-16 12:43:41 +02:00
Paul Chote
e229194b62
Change extension check to EXT_fbo.
2013-06-16 19:50:52 +12:00
Paul Chote
82059dca6d
Add BeamRenderable for lasers.
2013-06-16 19:37:54 +12:00
Paul Chote
1eb04a70a5
Add TextRenderable for CashTick. Make ticks consistent.
2013-06-16 19:10:38 +12:00
Matthias Mailänder
886099a948
Merge pull request #3415 from pchote/remove-dead-external-connect
...
Remove Bitrotted JoinExternalGame.
2013-06-15 10:44:30 -07:00
Paul Chote
71616201ff
Ignore unknown wav chunks instead of throwing.
2013-06-15 19:41:07 +02:00
Paul Chote
2eeabfe668
Fixup: Use ReadASCIIZ in D2kSoundResources.
2013-06-15 19:41:07 +02:00
Paul Chote
0c4df26ed0
Add Stream.ReadASCIIZ for d2k.
2013-06-15 19:41:07 +02:00
Matthias Mailänder
cdeea80037
replaced Dune 2000 AUD with original WAV
...
removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Matthias Mailänder
9fb98f04d4
implement the fact chunk for WAVE files
2013-06-15 19:41:07 +02:00
Matthias Mailänder
85da51ca09
added a Dune 2000 SOUND.RS parser
...
again @pchote via IRC
2013-06-15 19:41:07 +02:00
Matthias Mailänder
d98a766362
Merge pull request #3403 from wuschel/bleed
...
added new RA multiplayer (desert) map: Pluto
2013-06-15 10:40:02 -07:00
Paul Chote
659e56f0fa
Remove Bitrotted JoinExternalGame. Fixes #3406 . Closes #2153 .
2013-06-16 04:19:06 +12:00
Matthias Mailänder
924aba49ea
Merge pull request #3413 from pchote/install-modchooser
...
Add "Change Mod" buttons to RA and D2K. Fixes #3401 .
2013-06-15 02:34:54 -07:00
Paul Chote
0e21107694
Add "Change Mod" buttons to RA and D2K. Fixes #3401 .
2013-06-15 21:24:49 +12:00
Matthias Mailänder
f918d1d0b2
removed spurious tabs
2013-06-15 11:02:46 +02:00
Matthias Mailänder
52de4e1796
made ore mines indestructible
...
don't inherit tree to avoid future regressions
2013-06-15 10:50:25 +02:00
Paul Chote
52335a37bf
Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues.
2013-06-15 19:31:52 +12:00
Paul Chote
4c22193446
Remove obsolete Stencil Buffer functions.
2013-06-15 19:31:52 +12:00
Paul Chote
c5337cdcf3
Reimplement voxel rendering with a FBO.
2013-06-15 19:31:52 +12:00
Paul Chote
2215f74959
Support rendering sprites into non-rectangular quads.
2013-06-15 19:16:09 +12:00
Paul Chote
7a71f87d9f
Introduce Renderable.BeforeRender().
...
WorldRenderer.Draw() has been slightly reorganized
to ensure that BeforeRender is called before any
drawing render state (e.g. scissor) has been set.
2013-06-15 19:16:08 +12:00
Paul Chote
18311be3ae
Remove nearest-int position rounding from SpriteRenderer.
...
The things that want to be rounded already do this
much earlier (wr.ScreenPxPosition, etc).
2013-06-15 19:16:08 +12:00
Paul Chote
7d09e78655
Add WorldRgbaSpriteRenderer.
2013-06-15 19:16:08 +12:00
Paul Chote
7beef85a64
Use PaletteReferences everywhere.
2013-06-15 19:16:08 +12:00
Paul Chote
e5bcb88b0e
Support sprites with an internal offset.
2013-06-15 19:16:08 +12:00
Paul Chote
9b576d3fdd
Add a visualization layer for renderable geometry.
2013-06-15 19:16:08 +12:00
Paul Chote
4152f61999
Move MakeFloatMatrix to Graphics.Util.
2013-06-15 19:16:08 +12:00
Paul Chote
5f0ab1f62d
Add functions for calculating voxel bounding boxes.
2013-06-15 19:16:08 +12:00
Paul Chote
37770a4e47
Extract voxel transform matrix into a function.
2013-06-15 19:16:08 +12:00
Paul Chote
013ad0617e
Allow sheets to wrap an ITexture directly.
2013-06-15 19:16:07 +12:00
Paul Chote
22e6966c8e
Texture changes:
...
* The GL texture id is now readonly.
* Added Size property.
* Added GetData() for reading data back from the GPU.
* Added SetEmpty() for creating an empty texture of a given size.
2013-06-15 19:16:07 +12:00
Paul Chote
4c8c010506
Expose FBOs to engine code.
2013-06-15 19:16:07 +12:00
Paul Chote
0e1c12131a
Generalize SheetBuilder overflow behavior.
2013-06-15 19:16:07 +12:00
Paul Chote
cd268c11ee
Move IsPowerOf2 to Exts.
2013-06-15 19:16:07 +12:00
Paul Chote
da8202a15e
Clean up LineRenderer whitespace (no code changes).
2013-06-15 19:09:20 +12:00
Paul Chote
ef95faa9b9
Fix LaserZap LineRenderer flushing.
2013-06-15 19:09:20 +12:00
Matthias Mailänder
b2201a0463
fixed conflicting sniper hotkey and too much damage vs walls
...
closes #3381
2013-06-15 08:35:29 +02:00
Matthias Mailänder
ebe0b0323e
make the snipers fire at targets in Fort Lonestar
2013-06-15 08:35:29 +02:00
Matthias Mailänder
2b8319090e
fixed Mig bombers crashing to earth when entering Fort Lonestar
2013-06-15 08:35:29 +02:00
Matthias Mailänder
bad3bd5fbb
added the parabox animation when parabomb cates are collected
2013-06-15 08:35:21 +02:00
ScottNZ
06b797fd14
Rename FortScript.cs to match the name of the map it's for
2013-06-14 20:40:40 +12:00
ScottNZ
5d37438561
Unbreak Fort Lonestar
2013-06-14 20:33:33 +12:00
ScottNZ
1593c94d90
Add some debugging information to LoadYamlRules
2013-06-14 20:33:26 +12:00
ScottNZ
c2e450986f
Add license notice to FortScript.cs
2013-06-14 20:20:55 +12:00
ScottNZ
6b44d232e7
Add Nukem's maps to the csproj
2013-06-14 20:20:33 +12:00
Matthias Mailänder
01a625691a
Merge pull request #3389 from ScottNZ/infil
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Infiltration code cleanup
2013-06-14 00:08:24 -07:00
ScottNZ
5334589922
Infiltration code cleanup
2013-06-14 18:58:39 +12:00
Chris Forbes
17a3c0773b
Merge pull request #3404 from cjshmyr/prodqueue
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Fix BuildTimeSpeedReduction being one step (building) too early with bui...
2013-06-13 17:37:57 -07:00
Curtis Shmyr
06375fe1a3
Fix BuildTimeSpeedReduction being one step (building) too early with build speed reduction
2013-06-13 18:31:30 -06:00
wuschel
e3bde3ccfe
added new RA multiplayer (desert) map: Pluto
...
Added Pluto, a new RA multiplayer map that focuses on Naval engagements
and oil derrick control.
2013-06-13 19:21:14 +02:00
Chris Forbes
6a5f1b0f63
Merge pull request #3400 from Mailaender/xbuild-warning
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Fixed CS1701 xbuild/md-tool warning
2013-06-12 21:29:55 -07:00
Matthias Mailänder
10e5558812
fix an xbuild/md-tool warning
...
Assuming assembly reference.
You may need to supply runtime policy (CS1701)
2013-06-13 06:18:01 +02:00
Chris Forbes
2301c11309
Merge pull request #3383 from Mailaender/wave
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Added support for WAVE sound files
2013-06-12 17:01:20 -07:00
Curtis Shmyr
db0829e6a0
Merge pull request #3397 from chrisforbes/target-generations
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Target generations
2013-06-12 17:01:08 -07:00
Chris Forbes
c5f491dfc4
Merge pull request #3385 from cjshmyr/prodqueue
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Production queue - change BuildTimeSpeedUpDivisor
2013-06-12 17:00:20 -07:00
Curtis Shmyr
3513e6538a
Build Acceleration - Change BuildTimeSpeedReduction to be more configurable
2013-06-12 17:45:43 -06:00
Chris Forbes
6ca4f0797a
Merge pull request #3399 from wuschel/bleed
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Renamed Ares: National Park to Dionysus
2013-06-12 16:11:42 -07:00
wuschel
18a64cb0e5
Renamed Ares: National Park to Dionysus
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Renamed map upon chrisf's request.
2013-06-13 00:10:15 +02:00
Curtis Shmyr
ec9345b051
Merge pull request #3398 from chrisforbes/panic-heal
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Fix #3393 : Prevent ScaredyCat from reacting to healing
2013-06-12 15:06:27 -07:00
Chris Forbes
0a8e47c357
Fix #3393 : Prevent ScaredyCat from reacting to healing
2013-06-13 10:03:08 +12:00
Chris Forbes
59d10cfc5d
Invalidate targets when chronoshifted
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This replaces OpenRA/OpenRA#2807 , without the massive cost.
2013-06-13 09:47:42 +12:00
Chris Forbes
ae809ce39f
Use actor/target generations to invalidate targets on ownership change
2013-06-13 09:44:50 +12:00
Chris Forbes
5bc47f4834
Add generation counting to Actor and Target
...
This allows us to invalidate targets based on arbitrary conditions,
just by bumping the actor's generation number.
The next patches will use this.
2013-06-13 09:44:13 +12:00
Chris Forbes
a9b6a94ade
Merge pull request #3396 from wuschel/bleed
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wuschel's OpenRA map update
2013-06-12 14:30:24 -07:00
Chris Forbes
1258a6186c
Merge pull request #3379 from NukemBro/bleed
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Mission Changes
2013-06-12 14:30:11 -07:00
Chris Forbes
b91c8f0b6a
Merge pull request #3384 from cjshmyr/engi2
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Capture changes - Engis now capture from outside. Added classic (legacy)...
2013-06-12 14:29:42 -07:00
wuschel
1b4521fd51
Added new OpenRA map: Artemis
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Added new large OpenRA map based on western part of Zeus map. NOTE: The
file on the content.openra website is out of date.
2013-06-12 22:38:28 +02:00
Paul Chote
f871998a35
Merge pull request #3380 from Mailaender/setup.z
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Added an InstallShield extraction frontend for Dune 2000
2013-06-12 11:18:22 -07:00
Matthias Mailänder
0554ef35b7
added support for WAVE sound files
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closes #2174
2013-06-12 20:18:07 +02:00
Paul Chote
1ea322ff9b
Merge pull request #3294 from Mailaender/single-player-orderlag
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Set the OrderLatency to 1 in single player games
2013-06-12 11:02:53 -07:00
wuschel
5ea2598ea9
Updated my maps: Apollo, Ares, Ares National Park, Poseidon
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Removed the oil derrick and mine layer modd in the yaml files, since
they are no longer necessary.
2013-06-12 19:56:49 +02:00
Curtis Shmyr
6a1b37b5b7
Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits.
2013-06-11 20:44:06 -06:00
Matthias Mailänder
801f293948
also extract GAMESFX from Dune 2000 setup.z
2013-06-09 17:31:14 +02:00
Matthias Mailänder
c9466f995b
extracting d2k setup.z works now, adapting the UI
2013-06-09 16:54:13 +02:00
Chris Forbes
d898899de7
Revert "sound and explosion changes"
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This reverts commit 7e3f90ee1d .
2013-06-09 13:17:15 +12:00
Grant H.
54439f8af8
Mission changes
...
Mission changes
2013-06-08 18:46:32 -05:00
Grant H.
eb159afb64
Fixed Survival02
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Few Changes
2013-06-08 18:39:59 -05:00
Chris Forbes
e7fcb758e3
Merge pull request #3361 from pchote/voxels
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TS/RA2 Voxel support
2013-06-06 17:25:39 -07:00
Matthias Mailänder
22a8af34ea
Merge pull request #3373 from ScottNZ/husk
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Rework aircraft destruction to use husks instead of the original actor. Fixes #3324 and closes #3216 .
2013-06-06 10:20:17 -07:00
ScottNZ
5184cee3ca
Rework aircraft destruction to use husks instead of the original actor
2013-06-07 05:04:47 +12:00
Matthias Mailänder
fd3f48b359
Merge pull request #3372 from ScottNZ/missions
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Mission objectives refactoring
2013-06-05 09:37:44 -07:00
ScottNZ
d040153017
Sort/remove usings
2013-06-06 03:10:21 +12:00
ScottNZ
77f66fa8b8
Add dynamic heights for things in the objectives panel.
2013-06-06 03:09:02 +12:00
ScottNZ
20058b137e
Adjust CountdownTimerWidget's red-white time threshold to 60s
2013-06-06 02:16:45 +12:00
ScottNZ
11d8b4e747
Change some Destroyed checks to IsDead checks
2013-06-06 02:08:29 +12:00
ScottNZ
82128be9e2
Refactor Survival 01 objectives code
2013-06-06 02:07:07 +12:00
ScottNZ
51fcb8d679
Refactor Soviet 01 Classic objectives code
2013-06-06 02:04:24 +12:00
ScottNZ
0acfb77be9
Refactor Monster Tank Madness objectives code
2013-06-06 01:59:32 +12:00
ScottNZ
e4cd7220cc
Refactor Allies 04 objectives code
2013-06-06 01:54:40 +12:00
ScottNZ
cdb74fd547
Refactor Allies 03 objectives code
2013-06-06 01:51:15 +12:00
ScottNZ
aecc3624ba
Refactor Allies 02 objectives code
2013-06-06 01:47:38 +12:00
ScottNZ
fdfd2eacea
Refactor Allies 01 objectives code
2013-06-06 01:40:42 +12:00
Chris Forbes
9383e0572d
Merge pull request #3370 from pchote/server-admin-fix
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Simplify admin promotion check in ValidateClient.
2013-06-05 03:40:27 -07:00
Paul Chote
18f1683968
Simplify admin promotion check in ValidateClient.
...
This also fixes a crash if we want to allow
multiple admins in a server.
2013-06-05 22:35:30 +12:00
Grant H.
980c44bf62
Added Sahara
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Sahara 4v4 desert map.
2013-06-05 02:13:41 -05:00
Grant H.
1043f58cc4
Finished Fort LoneStar
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Finished Fort LoneStar + Added 2 new Desert maps:
-Great Sahara
-Suffrage
2013-06-05 01:57:08 -05:00
Paul Chote
7fb643f962
Add render trait for Mammoth Mk II.
2013-06-04 20:40:25 +12:00
Paul Chote
5cfde95358
Add a basic set of voxel render traits.
2013-06-04 20:40:24 +12:00
Paul Chote
235042ea65
Add VoxelRenderable to integrate voxel drawing with render traits.
2013-06-04 20:40:24 +12:00
Paul Chote
82faf7e929
Allow mods and maps to define voxel sequences.
2013-06-04 20:40:24 +12:00
Paul Chote
a00696ec3b
Add core voxel rendering code.
2013-06-04 20:40:24 +12:00
Paul Chote
6cef4290df
Store the voxel normals table in a palette.
2013-06-04 20:40:24 +12:00
Paul Chote
af6791d942
Implement hva parser.
2013-06-04 20:25:21 +12:00
Paul Chote
992db08f71
Implement vxl parser.
2013-06-04 20:25:21 +12:00
Paul Chote
656a529249
Support Vertex objects with custom z coordinate.
2013-06-04 20:25:21 +12:00
Paul Chote
f6264eeba4
Expose stencil buffer to render code.
...
The intention is to provide a layer for tracking shadow
rendering, so a single bit is sufficient for now.
2013-06-04 20:25:21 +12:00
Paul Chote
1b34c7d6b9
Expose depth buffer to render code.
2013-06-04 20:25:21 +12:00
Paul Chote
9566385aac
Add renderer support for additional vec* uniforms.
2013-06-04 20:25:20 +12:00
Paul Chote
064938378f
Add renderer support for matrix uniforms.
2013-06-04 20:25:20 +12:00
Paul Chote
fb3e776cb9
Add matrix helpers to Graphics.Util.
2013-06-04 20:25:20 +12:00
Paul Chote
eff46cf40d
Add a Name field to Armament for other traits to reference.
2013-06-04 20:25:20 +12:00
Grant H.
9ed7d05ca7
Added Sahara Map
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Added Sahara 4v4 map
Good balanced ore and symmetrical
2013-06-02 20:23:12 -05:00
Grant H.
1456cd6254
Fort LoneStar Fixes/Changes
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Added:
-Game-play Balance changes
-Greater Difficulty
-Added Boss(es)
2013-06-02 18:54:53 -05:00
Chris Forbes
8c9fb382e3
Merge pull request #3366 from pchote/bridge-fix
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Fixes #3329
2013-06-02 00:44:28 -07:00
Paul Chote
06d11c4fa9
Make missing tile transparent to avoid visual glitch with bridge1h in maps.
2013-06-02 19:27:23 +12:00
Paul Chote
50dff05675
Return a synthesized tile for missing indices. Fixes #3329 .
2013-06-02 19:26:55 +12:00
Paul Chote
5692b95ad2
Use stream extensions to read binary map data.
2013-06-02 17:29:31 +12:00
Grant H.
130300074e
Added New Missions
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Added New Single-player Survival Map - Survival02
Added New 4 Player Co-op Survival Minigame - Fort LoneStar
2013-06-01 19:09:27 -05:00
ScottNZ
0cccfa4f8c
Adjust some Tournament Island rock positions
2013-06-02 02:52:51 +12:00
Matthias Mailänder
ee058e72a9
Merge pull request #3356 from pchote/consistent-stream-reading
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Fix BinaryReader / stream inconsistencies.
2013-06-01 03:51:16 -07:00
Matthias Mailänder
10acb115da
Merge pull request #3358 from ScottNZ/maps
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Add Tournament Island map to RA
2013-06-01 03:34:57 -07:00
Paul Chote
61c5b99dc5
Remove BinaryReader from R8Reader.
2013-06-01 15:09:36 +12:00
Paul Chote
edf604e080
Remove BinaryReader from VqaReader.
2013-06-01 15:09:36 +12:00
Paul Chote
6d8df80664
Remove BinaryReader from Dune2ShpReader.
2013-06-01 15:09:36 +12:00
Paul Chote
dd23e9598a
Remove BinaryReader from ShpTSReader.
2013-06-01 15:09:36 +12:00
Paul Chote
6edde6c4ac
Remove BinaryReader from MixFile.
2013-06-01 15:09:36 +12:00
Paul Chote
93b606da2c
Add stream extensions for reading basic types.
2013-06-01 15:09:35 +12:00
Paul Chote
a3729a11c7
Extract stream extensions to their own file.
2013-06-01 15:09:35 +12:00
Chris Forbes
646b94e7cb
Merge pull request #3348 from pchote/rendersprites
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Renderer refactoring - Traits
2013-05-31 20:05:02 -07:00
Chris Forbes
bd72179cb2
Merge pull request #3355 from ScottNZ/follow
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Guard fixes
2013-05-31 18:38:53 -07:00
Chris Forbes
4552bbf19f
Merge pull request #3345 from reaperrr/minorfixes01
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Some minor fixes
2013-05-31 18:38:14 -07:00
Paul Chote
8123a383b6
Fixes #3334 .
2013-06-01 12:53:31 +12:00
ScottNZ
81991ffae0
Add Tournament Island map to RA
2013-06-01 12:00:05 +12:00
ScottNZ
02a8b05aff
Remove ability to have a single unit guard itself
2013-05-31 18:12:30 +12:00
ScottNZ
5f3563d83e
Fix #3354 : Guard queries trait from destroyed object
2013-05-31 18:10:56 +12:00
Chris Forbes
733f29d184
Merge pull request #3351 from reaperrr/patch-2
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fixes d2k mod Sound weapon
2013-05-29 14:22:27 -07:00
reaperrr
92d72cc725
fixing d2k mod Sound weapon
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I hadn't noticed that the D2K mod uses LaserZap as well. Added HitAnim and replaced BeamRadius with BeamWidth.
2013-05-29 22:21:44 +03:00
Matthias Mailänder
cc9a45daff
set the order lag to 1 in single player games
2013-05-28 19:36:23 +02:00
reaperrr
ec36279ecb
changes temp shellmap allied color to same as singleplayer/desert shellmap.
2013-05-28 17:55:59 +02:00
reaperrr
403f3745d9
undo change to desert shellmap allied color
2013-05-28 17:54:47 +02:00
Paul Chote
bf3d337913
Support alternate sequence ordering for ts and d2k. Fixes #3333 .
2013-05-28 22:37:07 +12:00
Paul Chote
c149898592
Separate IBodyOrientation from render traits.
2013-05-28 22:37:06 +12:00
Paul Chote
53aa698491
Rename LocalCoordinatesModel -> BodyOrientation.
2013-05-28 22:34:59 +12:00
Paul Chote
e7aa6ce998
Change traits to use RenderSprites directly.
2013-05-28 22:34:58 +12:00
Paul Chote
07f3c0171d
Allow turret recoil to be disabled.
2013-05-28 22:34:58 +12:00
Paul Chote
1d5f67cb6a
Allow turrets to have a different facing count to the actor body.
2013-05-28 22:34:58 +12:00
Paul Chote
13f8d944d2
Split RenderSprites out of RenderSimple.
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RenderSprites handles sprite drawing independently
from the extra bits needed by actors that only use
sprites.
2013-05-28 22:34:57 +12:00
Paul Chote
e029347355
Merge pull request #3344 from reaperrr/sequences
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Splits sequences.yaml into multiple files.
2013-05-28 03:25:50 -07:00
Paul Chote
0d6f02abcc
Merge pull request #3182 from Mailaender/d2k-font
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Added a new d2k title font
2013-05-28 03:14:24 -07:00
Paul Chote
cae9bef807
Merge pull request #3310 from psydev/bleed
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new cnc map: deterring democracy (expansion of east vs. west)
2013-05-28 03:12:08 -07:00
Paul Chote
1a307b45e4
Merge pull request #3323 from psydev/cnc
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cnc balance - orca tweaked (improved), sam fix, viceroid
2013-05-28 03:01:30 -07:00
psydev
e885e428ae
removed debugretaliate and debugautotarget entries
2013-05-27 15:22:22 -07:00
reaperrr
f22216aeb5
bring temp shellmap allied color in line with desert shellmap/original RA.
2013-05-27 22:02:34 +02:00
reaperrr
7a4d06efb7
make allied color on desert shellmap slightly more vibrant.
2013-05-27 22:01:50 +02:00
reaperrr
d4b21ce206
removing tech center sequence duplicate.
...
there already is a more 'sophisticated' entry in map.yaml.
2013-05-27 21:23:51 +02:00
reaperrr
592c76eb6e
sequences.yaml split-up
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Implementing cjshmyr's suggestions.
2013-05-27 21:03:12 +02:00
reaperrr
5ef3a49485
Splits sequences.yaml into multiple files.
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The sequences.yaml is a behemoth, next to impossible to navigate other than through the search function. Splitting it into multiple files named after their category makes navigation easier for everyone.
2013-05-27 19:35:22 +02:00
psydev
f31912aa42
reduce orca reload time, similar to earlier levels
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Orca was over-nerfed with respect to reload time. It was not effective at finishing off vehicles and buildings if it ran out of ammo, because it took way too long to reload.
Its reload time has been set to the old one, but now it reloads 2 pips at a time, so it is slightly slower than originally, but not by much. It's a bit OP when it loads one at a time, it seems.
2013-05-26 18:42:58 -07:00
psydev
84ab4ec854
gave SAM missile a spread, to match MSAM.
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To increase power vs. large groups of helis
2013-05-26 18:42:57 -07:00
psydev
beb73befa3
return orca range to 5
...
Problem: orcas in small groups will sometimes get in each other's way and be stuck outside of range. The old range was 5, but this was to nerf large groups.
Orcas have been nerfed in several ways. One of the ways was to reduce their range from 5 to 4. However, when the range reduction is coupled with all the other nerfs, it seems a bit too much. Orcas are fairly vulnerable now that air defense has improved.
2013-05-26 18:42:56 -07:00
psydev
a0fa99037b
increase viceroid sight & scan range
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Viceroids are kind of passive. Would like them to be a bit more aggressive when units are nearby.
2013-05-26 18:42:56 -07:00
Chris Forbes
1c6a98ba93
Merge pull request #3337 from Mailaender/auto-target-buildings
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Don't auto-target unarmed buildings in RA mod
2013-05-26 13:24:07 -07:00
Chris Forbes
2958c80e51
Merge pull request #3342 from baxtor/setup-z-fix
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Fixes #2216 InstallShield .Z package decompression
2013-05-26 13:23:51 -07:00
Chris Forbes
33376b52bd
Merge pull request #3312 from ScottNZ/forcemove
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Add force-move
2013-05-26 13:23:14 -07:00
Chris Forbes
5af277d20e
Merge pull request #3338 from Mailaender/gps-dots
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Added GPS dot shadows again and removed pixelation
2013-05-26 13:21:47 -07:00
Chris Forbes
a863f556a6
Merge pull request #3339 from reaperrr/laserzap
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LaserZap improvements rev.2
2013-05-26 13:20:15 -07:00
baxtor
629fe95ebd
Fixes issue #2216 InstallShield .Z package decompression
2013-05-26 21:51:37 +02:00
reaperrr
547e64724f
Changes name of LaserZap Explosion trait to HitAnim.
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Additionally sets default HitAnim to null instead of "laserfire", to avoid crashes when neither a custom HitAnim nor laserfire anim are present.
2013-05-26 16:47:23 +02:00
reaperrr
afb67f8595
Replaces BeamRadius with BeamWidth.
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Allows for more fine-grained control over laserbeam width.
2013-05-26 16:45:16 +02:00
Matthias Mailänder
413b476c01
this is not the repository for the open-ra.org website
2013-05-25 19:13:03 +02:00
Matthias Mailänder
113968aaa7
PNGs are not artsrc
2013-05-25 19:12:39 +02:00
Matthias Mailänder
770477f7a5
removed hard-coded GPS dot upscaling
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please create a bigger sprite instead
2013-05-25 19:12:22 +02:00
Matthias Mailänder
90dc755ad4
fixed GPS dot shadow remapping, closes #3319
2013-05-25 19:11:12 +02:00
Matthias Mailänder
c74fa90305
don't auto-target unarmed buildings in ra mod
2013-05-25 15:39:04 +02:00
Chris Forbes
93c89a6ef5
Merge pull request #3286 from pchote/renderable-refactoring
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Renderer refactoring - Renderables
2013-05-24 20:26:29 -07:00
Chris Forbes
9d074c6721
Merge pull request #3305 from pchote/mixdatabase
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Parse XCC mix databases
2013-05-24 20:25:38 -07:00
Chris Forbes
835dfd0780
Merge pull request #3320 from reaperrr/improved_visuals_v2
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several visual improvements
2013-05-24 20:24:18 -07:00
Chris Forbes
bd360dab54
Merge pull request #3330 from ScottNZ/balance
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Oil derrick buff
2013-05-24 20:23:22 -07:00
Scott_NZ
81563ee5d6
Add capture bonus to OILB
2013-05-25 03:16:58 +12:00
Paul Chote
0dd8d7f7b6
Distinguish between classic and crc file hashes. Fixes #3306 , #3328 .
2013-05-24 21:10:41 +12:00
Paul Chote
a11e403084
Draw turrets, spinners, rotors at ZOffset +1 relative to the body.
2013-05-24 18:18:47 +12:00
Paul Chote
d048d083c4
Convert px z offsets to world coords.
2013-05-24 17:41:55 +12:00
Paul Chote
437de8e884
Fix FTRK turret position.
2013-05-23 21:39:57 +12:00
Paul Chote
25dd8d9fa7
Fix aircraft shadow render order.
2013-05-23 21:25:11 +12:00
psydev
debfdfbad2
fix bialystok map--removed viceroids. && renamed.
2013-05-20 20:14:52 -07:00
psydev
923df5eafe
dd: changed to 1vs1. dd+: added more land
2013-05-20 19:58:37 -07:00
psydev
38fcfe9a83
fixed map: the_hourglass. Creeps & biolab problems.
2013-05-20 19:20:31 -07:00
reaperrr
f85fce2ed1
adding myself to AUTHORS
2013-05-20 21:34:00 +02:00
reaperrr
e1669ecd70
construction yard with shadow
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It always annoyed me that the CY had no shadow at all. This adds some at the edges.
2013-05-20 15:48:59 +02:00
reaperrr
3cc3a7dd65
crates with shadow and wood crate palette fix
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- westwood never bothered converting the wood crate to RA's palette. I did.
- shadows added to both wood crate and silver crate.
2013-05-20 02:14:02 +02:00
reaperrr
2abb6421fe
gap gen & mgg with shadows
2013-05-20 02:03:53 +02:00
reaperrr
579bafd439
Yak shp fix
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Originally, the 2nd frame of yak.shp used greyscale for the tail fins instead of remap.
2013-05-20 02:01:09 +02:00
reaperrr
0719b89cdf
adjusting explosion position
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- originally, frag1 was not centric and appears to the right of the impact/exploding vehicle.
- fball1 appeared quite a bit below the impact point. This moves it up a little.
2013-05-20 01:58:53 +02:00
reaperrr
e3391d1535
changes light tank bullet to 50cal.shp
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a better match for the low damage per shot, imo.
2013-05-20 01:54:54 +02:00
reaperrr
04fd2e6d0f
changes civ pistol explosion to single piff
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multiple piffs from a civilian pistol shot? Looks a little strange ;)
2013-05-20 01:53:07 +02:00
reaperrr
fbe06df9e6
silo gfx improvements
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- fixed some minor errors on the undamaged frames.
- added shadow.
2013-05-20 01:49:28 +02:00
reaperrr
4e7f04da5f
airfield gfx improvements
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- added separate idle shp to allow using all 8 frames while keeping idle/active separate.
- replaced some empty/background pixels inside tower with shadow.
2013-05-20 01:47:42 +02:00
psydev
4e3da1c081
updated & renamed rock_canyon. && Fewer players.
2013-05-19 00:43:27 -07:00
Paul Chote
d9fab238d5
Show individual packages in the asset browser list.
2013-05-19 19:16:15 +12:00
Paul Chote
de3d4da000
Allow mounted IFolders to be queried.
2013-05-19 19:14:20 +12:00
psydev
9067c2c842
updated 2 maps to allow for fewer players
2013-05-18 23:39:21 -07:00
psydev
69ae57b246
removed old version of east vs. west
2013-05-18 23:13:48 -07:00
psydev
6d3cf83052
update & rename east vs. west; made expanded ver.
2013-05-18 23:13:48 -07:00
psydev
e6745f80ce
new map: expansion of east vs. west redux
2013-05-18 23:13:47 -07:00
Paul Chote
f7aca32e0e
Fix unit turret vs War Factory roof rendering.
2013-05-19 11:10:04 +12:00
Scott_NZ
ac430bd3bc
Add force-move
2013-05-18 17:52:36 +12:00
Matthias Mailänder
be3b18057a
replace PackageContent yamls with XCC database
2013-05-18 07:34:49 +02:00
Curtis Shmyr
9772f9b770
Merge pull request #3311 from chrisforbes/placebuilding-resolve
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validate building placement in ResolveOrder as well
2013-05-17 21:14:53 -07:00
Chris Forbes
4d85605cca
fix validation of startgame order
2013-05-18 15:58:16 +12:00
Chris Forbes
96ecb7c232
validate building placement in ResolveOrder as well
2013-05-18 15:47:11 +12:00
Paul Chote
112034a41d
Allow hashes to be accepted as valid mix filenames.
2013-05-18 03:59:46 +12:00
Paul Chote
9dc3f4bf2d
Add IFolder.AllFileNames() for listing the filenames in a package.
2013-05-17 23:52:02 +12:00
Paul Chote
974e9b3325
Write XCC compatible mix files.
2013-05-17 23:46:29 +12:00
Paul Chote
47f078ec3a
Parse XCC global mix database.
2013-05-17 23:46:24 +12:00
Paul Chote
8817fd2cc5
Parse XCC local mix database.
2013-05-17 23:46:24 +12:00
Paul Chote
50b87b580a
Remove 12 character limit from mix content names (XCC compatibility).
2013-05-17 23:46:19 +12:00
Paul Chote
170e14546a
Convert NukeLaunch to world coordinates.
2013-05-17 18:12:29 +12:00
Paul Chote
4b4c1b71df
Convert GpsSatellite to world coordinates.
2013-05-17 18:12:29 +12:00
Paul Chote
e122797a68
Convert CrateEffect to world coordinates.
2013-05-17 18:12:29 +12:00
Paul Chote
4d8dd2db7d
Convert Corpse to world coordinates.
2013-05-17 18:12:29 +12:00
Paul Chote
3e1c1096c2
Convert Smoke to world coordinates.
2013-05-17 18:12:29 +12:00
Paul Chote
c6e6977bf6
Convert RallyPoint to world coordinates.
2013-05-17 18:12:28 +12:00
Paul Chote
85056e1c6c
Convert bridges to world coordinates.
2013-05-17 18:12:28 +12:00
Paul Chote
57142fbb8d
Convert indicator overlays to world coordinates.
2013-05-17 18:12:28 +12:00
Paul Chote
e382dc9b71
Remove obsolete functions from WorldRenderer.
2013-05-17 18:12:28 +12:00
Paul Chote
e1290dca47
Round PxPosition to the nearest pixel.
2013-05-17 18:12:28 +12:00
Paul Chote
ca5f2c3785
Split Renderable into an IRenderable interface and SpriteRenderable implementation.
2013-05-17 18:12:28 +12:00
Paul Chote
9b7aaebcbc
Rewrite RenderCargo -> WithCargo.
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Now uses world coordinates and properly displays
cargo at all facings.
2013-05-17 18:12:27 +12:00
Paul Chote
462478afdf
Convert building rendering to world coordinates.
2013-05-17 18:12:27 +12:00
Paul Chote
d7e6125dd7
Convert ChronoshiftPower to world coords.
2013-05-17 18:12:27 +12:00
Paul Chote
79cbb7f729
Convert Parachute to world coords.
2013-05-17 18:12:27 +12:00
Paul Chote
fe716e76a7
Convert AnimationWithOffset to world coords.
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Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
fb17654ea0
Convert Renderable to World Coordinates internally.
2013-05-17 18:12:26 +12:00
Paul Chote
d878c96343
Change Renderable to take centered positions.
2013-05-17 18:12:26 +12:00
Paul Chote
d103a187f6
Make the guts of Renderable private.
2013-05-17 18:12:26 +12:00
Paul Chote
7719ad1f2d
Move Renderable into its own file.
2013-05-17 18:12:26 +12:00
Chris Forbes
cfcccb590d
Merge pull request #3295 from reaperrr/patch-3
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adding ImpactSounds to many weapons + other changes
2013-05-16 15:46:30 -07:00
Chris Forbes
8b4814e399
Merge pull request #3233 from ScottNZ/follow
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Add unit following/guarding
2013-05-16 14:02:32 -07:00
Chris Forbes
3f1805c1ea
Merge pull request #3192 from Mailaender/asset-browser
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Created an Asset Browser to view and convert Sprites
2013-05-16 12:57:15 -07:00
Chris Forbes
56067e4d4f
Merge pull request #3281 from Mailaender/sdl-openal-mirrors
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Added OpenAL and SDL Windows dependency DLLs to mirrors
2013-05-16 12:55:31 -07:00
reaperrr
7e3f90ee1d
sound and explosion changes
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Explosion sounds have been noticeably absent from the RA mod, artillery weapons only used the weak kaboom12, most other weapons had no ImpactSound at all, making even larger battles sound 'empty'.
Now, explosive artillery weapons (155m, 8Inch, SubMissile) use art-exp1 as animation and kaboom22 as impact sound. Furthermore, most cannons and rockets now use kaboom12 as ImpactSound. In one or two cases kaboom15 is used instead. Furthermore, for consistency Trail: smokey was disabled on Dragon and ChronoTusk.
2013-05-16 21:10:54 +03:00
reaperrr
c71bdf32e1
adds artillery_explosion
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Technically unnecessary, but using self_destruct on regular weapons in weapons.yaml might be a little confusing for modders. artillery_explosion is a more straight-forward label for art-exp1.
2013-05-16 20:52:19 +03:00
Scott_NZ
6e5d58379f
Add unit guarding
2013-05-16 21:23:58 +12:00
Chris Forbes
a2a3def685
Merge pull request #3291 from reaperrr/patch-2
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Adjusting infantry run animations to speed
2013-05-15 13:50:25 -07:00
reaperrr
01e6c14025
Adjusting infantry run animations to speed
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I noticed that by default the run and prone-run animations are way too fast for the infantry movement speed. I used Tick values to fix this, taking into account individual speed. I used Tick: 80 for Speed: 5, 100 for speed 4 and 120 for speed 3. Some fine-tuning may be needed, but it already looks much better than before.
2013-05-15 23:43:20 +03:00
Matthias Mailänder
2d1bc7bac8
adapt asset browser for R8 files
2013-05-15 18:13:40 +02:00
Matthias Mailänder
6262aa846f
wire up the import from PNG to SHP button
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store everything in user directory to not junk up the game
and for file permissions on Mac/Linux when installed
2013-05-15 18:13:39 +02:00
Matthias Mailänder
8f822f6cad
game asset browser UI polishing
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- display file extension
- show total frame count
- dark background for preview
2013-05-15 18:13:39 +02:00
Matthias Mailänder
f14441d2f4
added MinimumThumbSize to ScrollPanelWidget
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closes #2865
2013-05-15 18:13:39 +02:00
Matthias Mailänder
2762c245ee
fix Makefile
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OpenRA.Mods.RA.dll now depends on the Utility.exe
2013-05-15 18:13:39 +02:00
Matthias Mailänder
0c1b6f21b9
add a dump everything to PNG options for @xanax
2013-05-15 18:13:39 +02:00
Matthias Mailänder
7f40f59d85
added button to extract the selected SHP and convert it to PNG
2013-05-15 18:13:39 +02:00
Matthias Mailänder
6a6776754b
added .mix file support for game asset browser
2013-05-15 18:13:39 +02:00
Matthias Mailänder
4a1ebb69c3
remove duplicate ra-desert bridge tiles
2013-05-15 18:13:39 +02:00
Matthias Mailänder
3ae61c5f8c
added the game asset viewer to d2k mod
2013-05-15 18:13:38 +02:00
Matthias Mailänder
881fcf1191
added in-game SHP viewer with frame slider
2013-05-15 18:13:33 +02:00
Chris Forbes
ce021a4f62
Merge pull request #3283 from pchote/turret-rendering
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Unify turret rendering traits
2013-05-15 03:30:17 -07:00
Chris Forbes
2207c391d6
Merge pull request #3265 from Mailaender/building-building-building
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Avoid notification spam when the build palette is left-clicked
2013-05-15 03:27:54 -07:00
Chris Forbes
e97638ce86
Merge pull request #3282 from pchote/renderer-refactoring
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Renderer refactoring - SheetBuilder
2013-05-15 03:26:16 -07:00
Paul Chote
f5d59fab22
Fix #2106 .
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The current tilesets only use only ~3% of the
available sheet space, so a future patch may want
to look into decreasing the terrain sheet size to
save some GPU memory.
2013-05-15 20:36:30 +12:00
Paul Chote
4ebe547a05
Allow SheetBuilder to generate 1/2/4 channel sheets.
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This makes the SpriteFont RBGA sprite hack explicit,
and adds a DualIndexed option to be used by the voxel
renderer.
2013-05-15 20:18:41 +12:00
Paul Chote
28d4df355d
Tidy Sprite.
2013-05-15 20:18:41 +12:00
Paul Chote
891158ca44
Allow SheetBuilder to throw an exception on sheet overflow.
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This removes unnecessary checks from TerrainRenderer
and will be used in the voxel renderer.
2013-05-15 20:18:41 +12:00
Paul Chote
c13c989fe8
Allow sheet contents to be exported to bitmap.
2013-05-15 19:24:19 +12:00
Paul Chote
7d543abb92
Always store Sheet data as bytes.
2013-05-15 19:24:19 +12:00
Paul Chote
6dd62d7806
Fix Animation formatting (no code changes).
2013-05-15 19:24:18 +12:00
Paul Chote
d70a5aff6a
Tidy TileSet formatting (no code changes).
2013-05-15 19:24:18 +12:00
Paul Chote
ccbfacec62
Tidy TerrainRenderer formatting (no code changes).
2013-05-15 19:24:18 +12:00
Paul Chote
cca784752b
Make WithSpinner consistent with WithTurret.
2013-05-15 19:17:33 +12:00
Paul Chote
c91f0dfd2f
Merge the 3 turret rendering traits into WithTurret.
2013-05-15 19:17:32 +12:00
Paul Chote
b7ea36b858
Merge pull request #3176 from Mailaender/travis-xbuild
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Added xbuild to Travis configuration
2013-05-15 00:10:54 -07:00
Paul Chote
484b726373
Merge pull request #3253 from Mailaender/super-oil-derricks
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Cleaned up the Red Alert map directory
2013-05-15 00:06:42 -07:00
Paul Chote
44336b1ea5
Merge pull request #3256 from Mailaender/debug-trait-removal
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Removed all Debug traits
2013-05-15 00:05:44 -07:00
Paul Chote
63c71bf3f5
Merge pull request #3234 from Mailaender/ts-mix-filehashes
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Added support for Tiberian Sun MIX filename hashes
2013-05-15 00:02:29 -07:00
Paul Chote
3500f4b3e3
Merge pull request #3193 from Mailaender/shp-ts
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Added support for Tiberian Sun/Red Alert 2 SHP format
2013-05-14 22:29:16 -07:00
Chris Forbes
942946f1b1
Merge pull request #3266 from psydev/bleed
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D2K - added forgotten_path map by Holloweye
2013-05-13 23:01:15 -07:00
Chris Forbes
e8db3c2e77
Merge pull request #3263 from Mailaender/alliance-checks
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Removed inconstencies in alliance checks
2013-05-13 22:50:17 -07:00
Matthias Mailänder
c14dbb29c9
avoid notification spam when the build palette is left-clicked
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fixes #2361
2013-05-13 23:43:37 +02:00
Matthias Mailänder
f05760b986
Don't apply palette modifiers on effects in C&C.
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fixes #2778 unit veterancy symbol cloaking together with unit
2013-05-13 23:42:50 +02:00
Matthias Mailänder
0576937fd6
render powerdown indicator for observers
2013-05-13 23:42:50 +02:00
Matthias Mailänder
2c250ed700
fixes #3181 GPS dots not visble in spectator mode
2013-05-13 23:42:49 +02:00
Matthias Mailänder
95ec993134
Don't render unit ranks you are not supposed to see.
2013-05-13 23:42:49 +02:00
Matthias Mailänder
f4a4afbb69
make cash ticks consistent with per-player shroud and observers
2013-05-13 23:42:49 +02:00
Matthias Mailänder
05d187d327
consistent spy disguise radar color override in spectator mode
2013-05-13 23:42:49 +02:00
Matthias Mailänder
904c6b76b5
fixes #3178 invisible superpower charge bars in spectator mode
2013-05-13 23:42:49 +02:00
Matthias Mailänder
a4c69f0a74
try pulling OpenAL and SDL Windows libraries from mirrors
2013-05-13 23:06:47 +02:00
Chris Forbes
b301bc1d79
Merge pull request #3267 from Mailaender/ubuntu-travis
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Tried to fix Travis CI problems
2013-05-13 04:20:02 -07:00
Chris Forbes
c9255a2873
Merge pull request #3276 from pchote/release-changelog
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Update CHANGELOG for release-20130514.
2013-05-13 03:40:56 -07:00
Paul Chote
ca4e99993d
Update CHANGELOG for release-20130514.
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Thanks to @Mailaender and @psydev for collating
the changes, and to eyen from IRC for copy editing.
2013-05-13 22:31:19 +12:00
Scott_NZ
37fe6009ee
Increase the health of OILB to 1000 and the amount of cash its CashTrickler brings in to 100
2013-05-13 00:18:09 +12:00
Matthias Mailänder
37069652c0
fix dependency installation for Travis CI
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looks like the Ubuntu repositories don't update automatically
2013-05-12 07:37:39 +02:00
psydev
0c12dcb3c3
added forgotten_path map by Holloweye
2013-05-11 21:30:13 -07:00
Matthias Mailänder
a606ea4a80
Merge pull request #3264 from ScottNZ/sequences
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Remove duplicate gnrl sequences definition
2013-05-11 05:37:45 -07:00
Scott_NZ
792d61ad8c
Remove duplicate gnrl sequences definition
2013-05-12 00:35:53 +12:00
Matthias Mailänder
84d595bcde
Merge pull request #3258 from pchote/drop-desync-fix
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Revert "Players and bots surrender on disconnect."
2013-05-10 23:56:03 -07:00
Paul Chote
426467a38f
Revert "Players and bots surrender on disconnect."
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This reverts commit 500c24fbaf .
2013-05-11 18:34:16 +12:00
Matthias Mailänder
6aae5d2ad6
removed now redundant debug player-resource traits
2013-05-10 22:34:43 +02:00
Matthias Mailänder
e38aea276c
removed now redundant debug aircraft traits
2013-05-10 22:32:05 +02:00
Matthias Mailänder
99d4d07cd5
removed now redundant debug auto-target traits
2013-05-10 22:31:54 +02:00
Matthias Mailänder
c75f758f8d
deflated room-convergence because of the custom anti-rush rules
2013-05-10 19:23:02 +02:00
Matthias Mailänder
21775df1b8
deflated KOTH maps because of custom yaml rules
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removed the mission building 3/4th scaling as it looked strange
2013-05-10 19:23:02 +02:00
Matthias Mailänder
0a49153dbf
deflated ice woods because of custom creep building yaml rules
2013-05-10 19:23:01 +02:00
Matthias Mailänder
e10a5e591e
deflated doughtnut-hole and stripped the abomb changes to diff
2013-05-10 19:23:01 +02:00
Matthias Mailänder
022aeec41a
deflated center of attention redux 2
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as it has custom oil derrick rules (although not busted)
2013-05-10 19:23:01 +02:00
Matthias Mailänder
a396d1e170
moved boomer test map into the performance benchmark mod
2013-05-10 19:22:42 +02:00
Matthias Mailänder
f7668f3b9d
Made oil derricks remap to player colors on capture everywhere
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by removing bogus custom yaml rules from some island maps
and enforcing the policy to extract all those oramap files.
fixes #3022
2013-05-10 18:49:28 +02:00
Matthias Mailänder
37f5b471fc
removed strange "\"\\\"''\\\"\"" junk from black-gold map
2013-05-10 18:42:25 +02:00
Matthias Mailänder
956d68a84b
removed custom yaml rules from bad-neighbors
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They are redundant to the sniper/church stuff we already have.
Weapon rules had broken indentions which made this not work.
2013-05-10 18:32:21 +02:00
Matthias Mailänder
7d0b7d9617
Merge pull request #3240 from pchote/mixfile-streams
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Be explicit about MixFile stream positions.
2013-05-10 04:12:08 -07:00
Matthias Mailänder
87986af197
Merge pull request #3251 from pchote/lobby-title-fixup
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Lobby title fixup
2013-05-10 03:57:10 -07:00
Paul Chote
38f749ee47
Improve setting the lobby server title.
2013-05-10 22:47:32 +12:00
Paul Chote
41873d7cc5
Fixes fix for #3249 .
2013-05-10 22:47:22 +12:00
Matthias Mailänder
d42f45825a
Don't modify C&C options menu subtitle when opening the lobby.
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fixes #3249
2013-05-10 13:19:50 +03:00
Matthias Mailänder
90dc6d3298
Merge pull request #3238 from pchote/local-pause-state
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Remove local pause order lag delay
2013-05-10 03:07:08 -07:00
Matthias Mailänder
16decbf02b
Merge pull request #3246 from psydev/cnc
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cnc touch-ups
2013-05-10 02:58:01 -07:00
Matthias Mailänder
c2d0799595
Merge pull request #3243 from ScottNZ/balance
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RA Balance (destructible mines; badr and mamooth and cruiser buff)
2013-05-10 02:55:17 -07:00
Scott_NZ
48010197f4
Make mines targetable and removable.
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Let AP mines do damage against vehicles.
Let all mines do damage against friendly units.
2013-05-10 21:04:02 +12:00
Scott_NZ
8fe7f3f874
Increase badr and badr.bomber healths
2013-05-10 21:04:02 +12:00
Scott_NZ
57d66ed60d
Increase CA ROT and speed. Increase its damage spread and accuracy.
2013-05-10 21:04:02 +12:00
Scott_NZ
198d6b2e9e
Buff mammoth tank cannons and missile launchers
2013-05-10 21:04:02 +12:00
Matthias Mailänder
90ac648ff1
Merge pull request #3244 from pchote/bot-surrender
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Improvements to player drop behavior
2013-05-10 01:44:55 -07:00
Paul Chote
818876a451
Promote oldest player to admin, not newest.
2013-05-10 20:31:20 +12:00
Paul Chote
500c24fbaf
Players and bots surrender on disconnect.
2013-05-10 20:31:19 +12:00
Paul Chote
4a1698804f
Rework server orders.
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- Server messages now show as from "Server".
- Fixes #3224 .
2013-05-10 20:31:19 +12:00
Chris Forbes
729088adda
Merge pull request #3248 from pchote/player-color-ramps
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Replace ColorRamp with HSLColor everywhere.
2013-05-10 00:41:26 -07:00
Matthias Mailänder
9a58d26321
fixed broken ingame stats for Dune 2000 mod
2013-05-10 10:37:32 +03:00
Paul Chote
656476991f
Replace ColorRamp with HSLColor everywhere.
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Fixes:
* Nuclear-purple color exploit.
* #3247 .
* Removes a bunch of unnecessary color conversions every frame.
Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
psydev
f74b5ea0d4
changed nuke launch sound
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Someone complained that there was not good warning for the nuke. All you heard was the launch sound, which wasn't that noticeable and a bit like other sounds.
Now it says, "nuclear missile approaching".
2013-05-09 22:56:50 -07:00
psydev
cb8b0898d6
reduce construction yard cooldown to 3 seconds
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While not crucial, the extra second kind of is annoying and gets in the way of gameplay.
2013-05-09 22:56:49 -07:00
Matthias Mailänder
0e624ad12f
Merge pull request #3239 from chrisforbes/unhardcode-crate-drop
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Un-hardcode crate drop actor names
2013-05-09 03:56:50 -07:00
Paul Chote
c3c5321e1d
Predict local pause state to avoid order lag. Fixes #3223 .
2013-05-09 22:42:55 +12:00
Paul Chote
8dab49fb95
Be explicit about MixFile stream positions.
2013-05-09 21:55:39 +12:00
Chris Forbes
7ac87dfdf8
Un-hardcode crate drop actor names
2013-05-09 21:04:22 +12:00
Matthias Mailänder
abcc30f0b7
Merge pull request #3229 from psydev/d2k-balance
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D2K balance
2013-05-08 22:20:05 -07:00
psydev
7bbaab2e4a
added support for main.mix (data files from original RA CD)
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People who used the RA CD couldn't open D2K properly.
2013-05-08 15:09:04 -06:00
psydev
5e5818c34a
Sardauker HP increased 80 -> 100
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Sardauker are pretty dramatically underpowered, especially considering that they are a top-tier unit. Since they are slow, they need to be tough to withstand enemy fire before they get in range. Since they are $400, they are mostly a waste of money at the moment, rather than assault troopers.
2013-05-08 14:55:26 -06:00
psydev
89933b358f
increase damage of siege tanks vs. turrets
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For practical reasons, the siege tanks need a more powerful gun.
Currently, unit behavior is to not stay outside of turret range, but rather to walk into it before shooting. I don't think siege tank range should be increased any further, but this is a problem.
Siege tanks should be good at defeating large clusters of enemy turrets, which are powerful and hard to break.
2013-05-08 14:53:17 -06:00
Matthias Mailänder
7fb85e7abb
added support for Tiberian Sun MIX filename hashes
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closes #3227
2013-05-08 21:08:24 +02:00
psydev
490230027c
made tanks do 100% vs. light
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tanks are a bit under-powered vs. quads at the moment. Quads are fast anti-vehicle/armor support units. They are supposed to keep their range to win, not go toe-to-toe.
2013-05-08 12:41:57 -06:00
psydev
c23dedbcb2
temporarily disabled Ordos Deviator
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Currently the Deviator uses AttackLoyalty, which seems to only be able to take over units permanently. It should be temporary. Currently it seems overpowered, and should be disabled for now.
If anyone disagrees, let me know.
2013-05-08 12:10:40 -06:00
psydev
c438534a4a
deviator weapon fixed
2013-05-08 12:05:31 -06:00
psydev
8e9ee2654b
siege tank weapon inc. vs light, 50% -> 75%
2013-05-08 11:02:52 -07:00
psydev
a1f12e9a2f
siege tank turret offset changed
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Now that the turret rotates, it should be changed so it looks less unnatural than if it were rotating on the center. It now looks as though it rotates on the base at the back.
2013-05-08 11:02:52 -07:00
psydev
30e953646d
added larger revision of dune_boogie map
2013-05-08 11:02:52 -07:00
psydev
24bb086c7f
Removed bib from repair bay
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Hopefully no one objects to this. This removes the bib from the repair bay.
Rationale: to save space (it's 3x4, which is pretty sizable). It is a building you'll often want to build near the front line, so having it be very large limits whether you can put it on a little rock somewhere. Removing the bib also has the effect of distinguishing it from the starport. It doesn't look bad without the bib.
2013-05-08 11:02:51 -07:00
psydev
ef81d429f7
Reduce rocket tank's inaccuracy
2013-05-08 11:02:32 -07:00
psydev
357f974e49
minor: trike ROT +1
2013-05-08 11:02:32 -07:00
psydev
e1db583775
rocket tank rotation speed increased; +1 sight
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since it's forward-facing and quite vulnerable, seems it should have some decent maneuverability so it doesn't get wasted so easily.
Increased sight range slightly.
2013-05-08 11:02:32 -07:00
psydev
a79d422d96
adjusted rocket tank
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Rocket tank is a bit too good vs. armor and infantry.
It should be a generalist but its strength should lie in attacking buildings and light vehicles.
Speed increased a bit.
Damage vs. heavy reduced 80% -> 50%
Damage vs. buildings increased
Damage vs. infantry slightly reduced
2013-05-08 11:02:31 -07:00
psydev
bd3f7f7ded
improved siegetank weapon vs. heavy armor & buildings
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This will make it slightly more relevant on the battlefield. It shouldn't be excellent at fighting armor, since armor is what should kill it, but it shouldn't be totally helpless either.
damage vs. heavy increased 25% -> 50%
damage vs. wood increased 60% -> 80%
inaccuracy reduced 45 -> 40
speed increased ever so slightly.
2013-05-08 11:02:31 -07:00
psydev
1dc838beca
Siege Tank has movable turreted
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Siege tank is kind of useless. Given a moveable turret.
This unit is needed to break stalemates.
2013-05-08 11:02:30 -07:00
psydev
b94c20b2f5
reduced range of tower missile
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Towers are too good right now and lead to stalemates. This will let them be outranged by 1 by siege tanks.
Added minimum range so that it can't hit the square next to it.
2013-05-08 11:02:30 -07:00
psydev
d41d6a73b7
reduced minimum crates to 0.
2013-05-08 11:02:29 -07:00
Matthias Mailänder
2d685ab07d
added SHP(TS) support by @katzsmile
2013-05-05 19:19:16 +02:00
Paul Chote
67cb3c5cf7
Merge pull request #3143 from Mailaender/ai-basewalk
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Allow the AI to base-walk without restrictions
2013-05-04 04:32:39 -07:00
Matthias Mailänder
f0e6ff8545
Merge pull request #3220 from pchote/remove-sequence-warnings
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Remove sequence warnings for the stable release.
2013-05-04 04:26:03 -07:00
Matthias Mailänder
04674c5c01
Merge pull request #3219 from pchote/remove-server-pinger
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Remove server pinging
2013-05-04 04:25:36 -07:00
Paul Chote
d091789206
Remove sequence warnings for the stable release. Fixes #3142 .
2013-05-04 23:20:28 +12:00
Paul Chote
c0d50c2ac1
Remove server pinging.
2013-05-04 22:04:03 +12:00
Paul Chote
d7eac12d64
Merge pull request #3194 from Mailaender/ra-voice-cleanup
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Removed Romanov ripped from RA2 and redundant voice definitions
2013-05-04 02:48:55 -07:00
Paul Chote
cba13bb535
Merge pull request #3203 from Mailaender/bogus-ai-settings
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Removed some non-sense from the Red Alert AI configuration
2013-05-04 02:35:08 -07:00
Paul Chote
8bff53b6d6
Merge pull request #3218 from Mailaender/observer-stats-nre
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Don't crash observing clients when allied tech centers get destroyed.
2013-05-04 02:33:16 -07:00
Paul Chote
c2722ebd5f
Merge pull request #3217 from pchote/psydev-fixup
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D2K / C&C updates
2013-05-04 02:22:44 -07:00
psydev
6caadfcd8a
renamed sand_everywhere; added larger version
2013-05-04 21:11:59 +12:00
psydev
7e6f6aa842
re-added old nuke missile, with RA palette (fix)
2013-05-04 21:10:27 +12:00
psydev
53ff1ca723
general fix-ups.
2013-05-04 21:10:27 +12:00
psydev
e542c2abcc
re-arranged explosions in sequences.yaml for ease
2013-05-04 21:10:27 +12:00
psydev
79ca7b4e9f
added bigboom; made explosions better fits
2013-05-04 21:10:12 +12:00
Matthias Mailänder
94d9238ff9
fixes #3198 by catching the null references completely
2013-05-04 11:00:49 +02:00
psydev
a2382ce9b2
devastator gfx; & sonic weapons str. Fire fixed.
2013-05-04 20:59:45 +12:00
psydev
5ce9755071
switched back to RA explosions.
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Until translucent effects are introduced, we should use the RA explosions,
which look better than what we currently have.
2013-05-04 20:59:45 +12:00
psydev
bfb8c30779
harvester speed 7 -> 6
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Harv was a bit too fast. Tanks have been slowed, so it should be too.
2013-05-04 20:59:45 +12:00
psydev
1b0ebb3f94
made buildings require base provider (be in build radius)
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Rationale:
Engineers right now can capture a building and then start building turrets in your base. Some might view this as legitimate but it is a pretty ridiculous strategy and makes game kind of unfun.
Part of why it's a problem is that turrets are quite powerful in this mod, and hard to kill.
The build radius is set to 30, which is very high, so it shouldn't be noticeable for most players in most games. But it will stop you from being able to build across the map.
2013-05-04 20:59:45 +12:00
psydev
776131d1ca
fix Fremen to have rocket launcher, like in the original.
2013-05-04 20:59:45 +12:00
psydev
34e60b3223
made construction yard "base provider" (build radius)
2013-05-04 20:59:44 +12:00
psydev
0f1ebeba23
updated sand_everywhere map
2013-05-04 20:59:44 +12:00
psydev
c0a08fd7f9
added d2k map, sand_everywhere
2013-05-04 20:59:44 +12:00
psydev
f0205c738d
added icon for stealth raider trike to bits
2013-05-04 20:59:44 +12:00
psydev
919cf76110
added stealth raider icon
2013-05-04 20:59:43 +12:00
psydev
88fb927fc4
reduce A.I. MSAM build production
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they don't seem to know what it's for, and build a bit too many, (to the exclusion of other units sometimes, for some reason).
2013-05-04 20:59:43 +12:00
psydev
df9c4043a9
added Bialystok map; renamed bifurcation
2013-05-04 20:59:43 +12:00
Matthias Mailänder
d4b95ff40e
Merge pull request #3209 from ScottNZ/log
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Log unhandled exceptions
2013-05-03 23:01:58 -07:00
Matthias Mailänder
fb3ec2ff83
Merge pull request #3173 from ScottNZ/ui-layout
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Improve RA main menu design
2013-05-03 22:58:43 -07:00
Matthias Mailänder
0f75679e0b
removed Volkov entirely as more permission problems arised
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- unknown source for weapon sounds
- icon borrowed from APB without asking for permission
2013-05-04 07:34:51 +02:00
Matthias Mailänder
24bb0fd922
Merge pull request #3215 from pchote/production-shroud-fix
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Fix initial shroud reveal for newly produced units.
2013-05-03 22:26:25 -07:00
Paul Chote
55d5db0f02
Set produced unit position via an ActorInitializer. Fixes #3214 .
2013-05-04 12:11:43 +12:00
Curtis Shmyr
0747b331d1
Merge pull request #3213 from TiriliPiitPiit/bleed
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Added more ore to each player and created free space on the island on th...
2013-05-03 11:56:53 -07:00
Tirili
7c9fe3eda7
Added more ore to each player and created free space on the island on the map Nishnekolymsk
2013-05-03 19:03:56 +02:00
Chris Forbes
038cc6fc2f
Merge pull request #3187 from psydev/d2k-balance
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d2k balance changes
2013-05-03 03:38:50 -07:00
Scott_NZ
da0b4ecd3b
Log unhandled exceptions
2013-05-02 23:45:05 +12:00
Chris Forbes
5877f72345
Merge pull request #3208 from pchote/mixfile-fixes
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Fix mix header decryption.
2013-05-02 04:08:49 -07:00
Paul Chote
9a9dc7eab1
Clean up MixFile code.
2013-05-02 23:03:45 +12:00
Paul Chote
5af983a409
Fix bogus mixfile header decryption. Fixes #2176 .
2013-05-02 21:01:58 +12:00
psydev
23025df697
nerf tower missile vs. infantry
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Due to blast radius was too good at wiping out infantry before they got even close.
Made it fire with longer burst delay.
2013-05-01 05:23:40 -07:00
Scott_NZ
d4cd05c2ea
Improve RA main menu design
2013-05-01 22:08:28 +12:00
psydev
c18df57af9
slight reduction in harkonnen combat tank
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To avoid the possibility of it being OP, reducing Hark. combat tank to 440, which divides into 11 tank shots.
2013-05-01 00:16:36 -07:00
psydev
d36caebecc
reduced paratrooper cooldown from 280 -> 180 sec.
2013-04-30 19:18:28 -07:00
psydev
7e1c3a5f20
nerf towers
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Very OP and make the game too static/ stalemated.
2013-04-30 17:19:23 -07:00
psydev
53502742a8
increase spread of tank shell
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Right now they're too easily bogged down by infantry.
Bazookas remain a strong counter for tanks.
2013-04-30 17:14:14 -07:00
Matthias Mailänder
9c97623257
Red Alert AI configuration
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building >1 production buildings is bogus as it has no benefit
generic names that describe the build order not fake personality
2013-04-30 19:00:26 +02:00
psydev
0fcef9b18c
Artillery shell buffed vs. concrete
2013-04-29 23:22:54 -07:00
psydev
5461d2d4aa
fixed oversight from previous change to atreides tank gun
2013-04-29 23:20:41 -07:00
psydev
cfe55033d5
tank buffed vs. infantry
2013-04-29 23:19:14 -07:00
psydev
f9d5ea06f7
quad slightly slower
2013-04-29 23:15:24 -07:00
psydev
0c9c932435
Ordos tank slightly slower
2013-04-29 23:13:09 -07:00
psydev
87dd54c3c0
harkonnen combat tank slower, tougher
2013-04-29 23:11:49 -07:00
psydev
3c349da93b
tank +25 HP, -> 350
2013-04-29 23:11:13 -07:00
psydev
cfc8d6422f
Lower combat tank defualt speed
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They are a bit fast, and the game is a bit fast.
2013-04-29 23:10:32 -07:00
Matthias Mailänder
7a89740ad6
removed RA ShipVoice which is identical to VehicleVoice
2013-04-29 18:23:59 +02:00
Matthias Mailänder
d76d53bee2
removed Volkov voices which is actually Romanov from RA2
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fixes #3190
2013-04-29 18:23:53 +02:00
Matthias Mailänder
b595c7f435
Merge pull request #3191 from chrisforbes/allies02-bridge-fix
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fixes #3185 incomplete bridge repair on allies02
2013-04-29 02:45:06 -07:00
Chris Forbes
51ce32a8bb
fix incomplete bridge repair on allies02
2013-04-30 09:24:43 +12:00
psydev
9971bdfb66
change infantry default speeds
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infantry was complained as being too fast. Agreed.
2013-04-28 15:56:35 -07:00
psydev
cb7cc8b293
d2k balance changes
2013-04-28 02:46:49 -07:00
Matthias Mailänder
52797e8b79
added a new d2k title font
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from http://www.d2kplus.com/font.php
by http://forum.dune2k.com/user/2251-d2k-sardaukar/
2013-04-28 08:07:39 +02:00
Scott_NZ
6da0db0035
Redesign Allies 02 base. Fix fail condition in Allies 02. Rename MissionUtils infil trait. Create cameras in missions to let enemy units attack properly
2013-04-28 04:10:35 +12:00
Matthias Mailänder
3c4a68bfbc
add xbuild to travis configuration
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to check if we can still compile with MonoDevelop/Visual Studio
2013-04-27 15:51:07 +02:00
Matthias Mailänder
7f37080a87
Update OpenRA.Mods.RA.csproj
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the not yet merged asset browser slipped through, sorry
2013-04-27 16:44:52 +03:00
Matthias Mailänder
b846b0b5d3
fixed ColorMixerWidget.cs(5,5): Error CS0227
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Unsafe code requires the `unsafe' command line option to be specified
2013-04-27 16:43:43 +03:00
Paul Chote
46f2dd67d4
Merge pull request #3175 from Mailaender/ra-cleanup
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Removed duplicate e8.shp and documented the Dune II SHP converter
2013-04-27 03:34:00 -07:00
Matthias Mailänder
0f3f77c52a
e8.shp is a duplicate of gnrl.shp
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used for both Volkov and Stavros
2013-04-27 12:22:50 +02:00
Matthias Mailänder
893eab0fb1
document the hidden Dune II converter command
2013-04-27 12:22:50 +02:00
Paul Chote
36a7d070a8
Merge pull request #3145 from Mailaender/harvy-never-let-go
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Undock harvesters when refinery is destroyed
2013-04-27 03:14:00 -07:00
Matthias Mailänder
461cc347fc
Merge pull request #3169 from pchote/colorpicker
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New Colorpicker with graphical mixer
2013-04-27 03:12:53 -07:00
Paul Chote
1177402856
Merge pull request #3135 from ScottNZ/ui
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Start moving towards saner RA widget logic
2013-04-27 03:09:59 -07:00
Paul Chote
de8f96abe3
Merge pull request #3141 from Mailaender/mechanic-wrench
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Give the mechanic a wrench cursor icon instead of red-cross
2013-04-27 03:05:05 -07:00
Paul Chote
950b77bfdf
Merge pull request #3171 from Mailaender/lobby-tooltip-nre
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Fixed NullReferenceException for unknown IPs in Lobby Tooltip
2013-04-27 03:00:39 -07:00
Paul Chote
07916c422e
Merge pull request #3172 from Mailaender/loadscreen-font-nre
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Don't crash when the fonts are not yet loaded
2013-04-27 02:55:26 -07:00
Paul Chote
48cea2bd96
Merge pull request #3170 from Mailaender/d2k-weapons-nsis
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Fixed d2k installation on Windows
2013-04-27 02:51:52 -07:00
Matthias Mailänder
b5e8b5426e
fixed NullReferenceException for unknown IPs
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closes #3167
2013-04-27 10:01:36 +02:00
Matthias Mailänder
7bd253d56b
Don't crash when the fonts are not yet loaded
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closes #3157
2013-04-27 09:52:53 +02:00
Matthias Mailänder
08ad22923a
fix d2k installation on Windows
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closes #3168
2013-04-27 08:59:41 +02:00
Paul Chote
70f705bdc7
Implement the new color picker.
2013-04-27 12:35:41 +12:00
Paul Chote
e240b9ca3d
Add a hue selector widget.
2013-04-27 12:35:41 +12:00
Paul Chote
2c0b7d2111
Add a ColorMixer widget for selecting sat/lum.
2013-04-27 12:35:41 +12:00
Paul Chote
90ac642aa9
Split HSLColor out from ColorRamp.
2013-04-27 12:35:41 +12:00
Scott_NZ
5d4fa5eea9
Cache pause state and switch back to it when closing the ingame menu. Fix formatting fail in d2k mod.yaml
2013-04-26 18:13:34 +12:00
Scott_NZ
e332571102
Fix crash when clicking settings or music buttons in ingame menu
2013-04-26 13:52:53 +12:00
Matthias Mailänder
cf9fcdee60
separate music-player from main-menu yaml
2013-04-26 13:52:53 +12:00
Matthias Mailänder
4470d67617
fixed remove/hide main-menu when sub-menus are closed
2013-04-26 13:50:15 +12:00
Scott_NZ
3ce68d2f7d
Fix NRE when leaving game through menu after observing
2013-04-26 13:50:15 +12:00
Scott_NZ
ca80ac2d1f
Start moving towards saner RA widget logic. This switches players to observer mode after they have finished playing in RA/D2k and removes some legacy code.
2013-04-26 13:50:14 +12:00
Matthias Mailänder
7ec4bcad0e
Merge pull request #3164 from pchote/lobby-tooltips
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New/Improved lobby tooltips which show IP, admin status and explain ping.
2013-04-25 00:59:31 -07:00
Matthias Mailänder
508f6d4ae3
Merge pull request #3161 from ScottNZ/replay
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More robust replay file creation
2013-04-25 00:44:46 -07:00
Paul Chote
45ff0645ba
Add client tooltips showing Admin/IP/Latency.
2013-04-25 14:33:23 +12:00
Matthias Mailänder
91115d5ba3
save client IpAddress for later
2013-04-25 14:33:23 +12:00
Paul Chote
d21875d353
Adjust latency thresholds and add text description.
2013-04-25 14:33:22 +12:00
Paul Chote
fd58461d43
Rename Ping -> Latency.
2013-04-25 14:03:14 +12:00
Paul Chote
a1d2229a58
Remove legacy tooltip code.
2013-04-25 14:03:13 +12:00
Paul Chote
ba2704291a
Implement new spawn tooltips in RA and d2k.
2013-04-25 14:03:13 +12:00
Matthias Mailänder
c7900b2cc0
Give the mechanic a wrench icon instead of red-cross
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closes #3133
don't try to guess hard-coded cursors from weapon damage
2013-04-24 13:53:52 +02:00
Matthias Mailänder
e09a7f57f3
Undock harvesters when refinery is destroyed or not in world
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fixes #2029
2013-04-24 13:42:02 +02:00
Paul Chote
a309511f9b
Merge pull request #3074 from Mailaender/make-version
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Attempt to unify versioning with downstream
2013-04-24 03:17:20 -07:00
Scott_NZ
cded77c176
More robust replay file creation
2013-04-24 01:39:59 +12:00
Chris Forbes
0c7b552471
Merge pull request #3158 from pchote/diy-pings
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Rewrite ingame ping implementation.
2013-04-23 03:52:58 -07:00
Paul Chote
cc4559cae6
Remove obsolete Random Map button from d2k lobby.
2013-04-23 21:35:58 +12:00
Paul Chote
ed9d8fb7f7
Clean up lobby logic and visuals.
2013-04-23 21:35:57 +12:00
Paul Chote
9069d98365
Reimplement pinging via the orders channel.
2013-04-23 21:35:57 +12:00
Paul Chote
9f4b323287
Remove ICMP based pinger
2013-04-23 21:35:57 +12:00
Paul Chote
b52a8b27ff
Fix assign teams dropdown position.
2013-04-23 21:35:57 +12:00
Matthias Mailänder
8fe21b4608
Merge pull request #3150 from cjshmyr/hotkey
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Hotkey changes
2013-04-22 00:56:11 -07:00
Chris Forbes
0b7c70ef3c
Merge pull request #3147 from Mailaender/demo-flash
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Added missing target line for DemoAttack
2013-04-21 23:31:24 -07:00
Curtis Shmyr
ed68aef0e4
Move flamethrower and shock trooper BuildPaletteOrder values around
2013-04-21 17:42:35 -06:00
Curtis Shmyr
1f1b31008d
Change soviet buildings BuildPaletteOrder to be consistent with allied buildings
2013-04-21 17:42:07 -06:00
Curtis Shmyr
3b8957a65e
Remove alt key modifier from build palette hotkeys. Changed some hotkeys for units and buildings.
2013-04-21 17:28:12 -06:00
Matthias Mailänder
d2c1c8a629
Added missing target line for DemoAttack
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fixes #3122
2013-04-21 19:36:30 +02:00
Matthias Mailänder
d08d3d6e23
allow the AI to base-walk without restrictions
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fixes #2899
2013-04-21 16:36:25 +02:00
Chris Forbes
406b210958
Merge pull request #3140 from psydev/bleed
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Tanks' ROF increased
2013-04-21 02:36:05 -07:00
psydev
4872330dce
Tanks' ROF increased
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Increased ROF of tanks. The guns of Light & Medium Tanks are a bit weak
relative to their role as tanks. They do less damage than bike rockets,
and do less damage against light vehicles than even the hum-vee. Changing
ROF should mitigate this a bit, even though their gun is still not that
powerful (e.g. compared to stealth tank, and even flame tank matched light
tank). The fact that their rivals are often moving fasts also complicates
the slower ROF.
The same proportion of damage was kept between light & medium tanks.
Mammoth Tank was left unchanged.
2013-04-21 02:13:18 -07:00
Matthias Mailänder
b4f14d2ba6
Merge pull request #3138 from chrisforbes/survival-fix
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fix survival01 crash on start, closes #3131
2013-04-21 00:35:43 -07:00
Chris Forbes
a6ee60c352
fix survival01 crash on start
2013-04-21 19:31:52 +12:00
Chris Forbes
7f34f8da7a
Merge pull request #3136 from Mailaender/smokey
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Don't crash d2k when shooting at aircraft and don't hard-code the sprite in smoke trails.
2013-04-21 00:23:15 -07:00
Matthias Mailänder
322d010076
fix crash in d2k - the smoke sprite is currently undefined
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it used an RA one before, was hidden in the source code
2013-04-21 08:42:13 +02:00
Matthias Mailänder
2bc38fd751
don't hard-code smokey.shp
2013-04-21 08:38:52 +02:00
ScottNZ
11852880e9
Merge pull request #3120 from Mailaender/classic-removal
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Goodbye classic mods
2013-04-20 23:05:06 -07:00
Scott_NZ
992d1723f8
Move gdi01 and nod01 back to cnc
2013-04-21 17:59:33 +12:00
Chris Forbes
a13f9ea3eb
Revert "Fix bogus pathability check."
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This reverts commit 8676562d47 .
2013-04-21 13:58:10 +12:00
Curtis Shmyr
f40fbaf35e
Merge pull request #3134 from chrisforbes/load-time
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avoid spurious re-indexing of maps just prior to shellmap load
2013-04-20 16:58:48 -07:00
Chris Forbes
d0fe25e022
Merge pull request #3000 from Mailaender/dynamic-orderlag
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Display Ping of joining Clients in Lobby and use it to calculate OrderLatency
2013-04-20 16:57:00 -07:00
Chris Forbes
dbc8019365
Merge pull request #3130 from Mailaender/sequence-errors
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Be more verbose about missing sequences and files
2013-04-20 16:56:25 -07:00
Chris Forbes
2f2d79fd97
Merge pull request #3111 from Mailaender/ra-building-artwork
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Red Alert building artwork polishing
2013-04-20 16:56:15 -07:00
Chris Forbes
8cac132e9e
Merge pull request #3132 from Mailaender/configurable-overlay
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Per tileset configurable selection overlays
2013-04-20 16:55:52 -07:00
Chris Forbes
ab4990299a
Merge pull request #3125 from Mailaender/chrome-modifiers
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Disallow modifiers on the chrome palette
2013-04-20 16:55:29 -07:00
Chris Forbes
c3000e90ef
Merge pull request #3124 from Mailaender/zombie-aircraft-fix
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Don't try to return to base if already dead
2013-04-20 16:55:04 -07:00
Chris Forbes
5cead96550
Merge pull request #3114 from ScottNZ/mrj
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Implementation of MRJ
2013-04-20 16:53:52 -07:00
Chris Forbes
ecae967386
Merge pull request #3129 from Mailaender/mixfile-duplicates
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Added .mix filename to Exception if duplicate values are found
2013-04-20 16:53:38 -07:00
Chris Forbes
40f73a9289
Merge pull request #3128 from Mailaender/diplomacy-shroud
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Fix Fragile Alliance button usability and Diplomacy Shroud problems
2013-04-20 16:53:08 -07:00
Chris Forbes
c86a17c170
Merge pull request #3127 from Mailaender/teamchat-nre
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fix NullReferenceException when watching replays with team chat
2013-04-20 16:52:08 -07:00
Chris Forbes
8750f04f4c
avoid spurious re-indexing of maps just prior to shellmap load
2013-04-21 11:38:24 +12:00
Matthias Mailänder
b818f85b38
per tileset configurable selection overlays
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don't use a white one for more contrast on snow, closes #2050
2013-04-20 23:00:11 +02:00
Matthias Mailänder
a9cacbc16b
Merge pull request #3118 from psydev/cncmap
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C&C map updates
2013-04-20 13:08:43 -07:00
Matthias Mailänder
3649342317
be more verbose about missing sequences and files
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as requested in #3039
2013-04-20 21:56:29 +02:00
Matthias Mailänder
6125f4f9d3
added .mix filename to Exception if duplicate values are found
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to debug #2441
2013-04-20 19:46:31 +02:00
Matthias Mailänder
f6908e45d3
update the shroud for the player setting diplomatic stances
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fixes #2942
2013-04-20 19:09:10 +02:00
Matthias Mailänder
7508b3f6e3
remove automagic behaivor for the fragile alliance button
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it is not working well and I can't debug with bots with it
2013-04-20 18:42:54 +02:00
Matthias Mailänder
411a0ce8df
fix NullReferenceException when watching replays with team chat
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closes #3084
2013-04-20 17:54:39 +02:00
Matthias Mailänder
0c169bcfd3
added make version command
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to quickly set the mods version to the git tag
or git-$hash if we are on a development version
2013-04-20 17:45:12 +02:00
Matthias Mailänder
53172d2aa3
remove more of Jes's paintjobs where I don't see the benefit
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we want smaller installation packages
some alignment fixes made things worse
2013-04-20 16:09:24 +02:00
Matthias Mailänder
43997fda19
remove hackjob on the death hand missile
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don't know why Jes did it
it now has the wrong palette applied and looks awful
2013-04-20 15:43:41 +02:00
Matthias Mailänder
32916ee8c5
remove unneccesary hack-jobs on d2k building icons
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now that we have bibs back
2013-04-20 15:39:56 +02:00
Matthias Mailänder
478c54c187
disallow modifiers on the chrome palette
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fixes #3123 when the build palette cycles on RA desert maps
2013-04-20 15:34:01 +02:00
Matthias Mailänder
6f681dfe37
don't try to return to base if already dead, fixes #2503
2013-04-20 14:45:28 +02:00
Matthias Mailänder
dc7b2c0f5d
Merge pull request #3121 from chrisforbes/unlag
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Faster response times for AutoTarget and Move orders.
2013-04-20 03:43:17 -07:00
Chris Forbes
9a65399fed
unlag move order response
2013-04-20 21:34:03 +12:00
Chris Forbes
9b677107ec
unlag autotarget response
2013-04-20 21:33:54 +12:00
Matthias Mailänder
c02791eb2e
purge the classic mods from the source tree
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they are unmaintained and no one wants to play them
2013-04-20 09:55:04 +02:00
Matthias Mailänder
2d77a46aec
add documentation to crate spawner / dropper
2013-04-20 09:55:04 +02:00
psydev
df6dd52832
updated map, bifurcation
2013-04-20 00:31:38 -07:00
psydev
6a78ade36b
updated map slippery_slopes (supports 8 players)
2013-04-19 23:44:26 -07:00
Matthias Mailänder
2b8efd9949
Merge pull request #3116 from psydev/cnc-balance
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C&C anti-air balancing
2013-04-19 23:25:49 -07:00
Matthias Mailänder
24bb08f8a8
Merge pull request #3117 from chrisforbes/autotarget-params
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move autotarget scan time params into AutoTargetInfo
2013-04-19 23:20:13 -07:00
psydev
58411bbaf7
Orca +1 (weaker missile), has slower reload
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Reload period for orca inreased. Fully reloading is roughly equal to the amount of time it would take to go from the center of an 80x80 map to your home base, land, reload, and return to the center. (About 30 seconds).
There is +1 rocket than before, because each rocket has been weakened. This makes the orca take longer to unleash its full payload.
2013-04-19 22:18:08 -07:00
psydev
884eb3bf89
Reducing orca damage 30 -> 25
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Will reduce damage by rockets but inrease the amount of rockets from 5 -> 6. The result of this will be taking longer to do full damage of the volley.
2013-04-19 22:02:40 -07:00
psydev
735e437912
Made silos have double the capacity, cost more.
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This is combined with slightly reducing the amount of tiberium stored in Refineries. Part of the reason for this is that refineries are targeted lots by ion cannons (one-shot kill) and nukes. Whenever this happens, you lose the money that's in them. By making a silo that stores more, you can store the tib farther away and keep a bit more of it safe.
The other part of the reason is to bring silos into the game as a somewhat strategic structure. By having more money, they are more capturable, because you can steal what's in them. It might also make sense to maybe airstrike them so that the opponent loses what money is in them.
The way to counteract this problem is to build more silos. They cost a bit more though (double) so that you have to think about how many you want.
2013-04-19 21:54:59 -07:00
psydev
00550afd98
SAM site's turret rotation speed increased
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Shouldn't have to lose out because you can't turn your head fast enough.
2013-04-19 21:36:40 -07:00
psydev
b2b3959d95
APC gun buffed
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APC fires more rapidly. Does same damage vs. ground units, but does much more damage vs. air units now.
APC ground damage vs. infantry changed because since the damage is low (15), strange rounding errors occur that make it do next to no damage.
2013-04-19 21:34:12 -07:00
psydev
ffe6b88986
TowerMissiles faster, fire more efficiently
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Missile optimized to fire a 2-burst quickly and kill orcas, but still does same overall damage as before. Uses missiles more efficiently by having them do lower damage and firing more often.
Spread increased from 6 -> 12 since it is too weak against infantry. Damage vs. infantry still low, but at least has some effect vs. groups of infantry.
Increased RangeLimit, instead of increasing missile speed, to keep the building's flavor.
2013-04-19 21:27:38 -07:00
Chris Forbes
adc36d13d9
Merge pull request #3098 from Mailaender/mono-nat-refactor
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Separate UPnP from Game/Server into it's own class
2013-04-19 21:21:34 -07:00
Chris Forbes
b6de3b3991
move autotarget scan time params into AutoTargetInfo
2013-04-20 16:19:06 +12:00
psydev
5aacb1b95f
slight optimization of turret
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Made turret do less damage (50), and shooting more often. 50 divides well into apc/tank health (200,300,400). 80% damage is 40, which divides well into common vehicle HP (120,160).
Bullet speed increased for greater accuracy.
2013-04-19 19:47:38 -07:00
psydev
eac2b42fd3
SAM site buff -- more missiles, faster, less dmg,
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SAM site receives a buff to counter orca spam.
Missiles now do half as much damage (30). This divides better into Orca's hitpoints (90), to avoid wasted missiles. Missiles fire ~3x as often.
Missiles are faster. RangeLimit reduced to compensate.
2013-04-19 19:05:25 -07:00
psydev
540dda980b
SAM site-increase speed of open/closing and Make.
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Takes too long to make, because it's at ~80 tick like every other building.
Increased speed of closing as well as opening.
2013-04-19 19:00:05 -07:00
psydev
f6e092acb5
buffed Mobile SAM's patriot missile
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Mobile SAMs are at risk of dying quickly, so it's better to have 2 missiles worth half the damage each, in the hopes you'll get more shots off.
BurstDelay was lowered for this purpose, too.
Increased speed of missile, and adjusted RangeLimit to compensate.
2013-04-19 18:57:58 -07:00
psydev
d12566928d
Mobile SAM receives speed & rotation boost
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Mobile SAM is a bit sluggish. +1 speed does the trick.
Turret was a little slow, too. Important when you have to react fast.
2013-04-19 18:45:37 -07:00
psydev
88de950afb
minor: humvee/buggy lose 5% vs. heavy & wood
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In big numbers, the unit with the heavy machine gun could be a bit too powerful vs. buildings for their cost, or even armor at certain times. (Armor should be extremely resistant to machine gun fire, even in large amounts). Base raiding should favor recon bikes slightly, for cost effectiveness.
Nerf slightly.
2013-04-19 17:49:15 -07:00
psydev
cce71551fd
reduced cost of APC and M-SAM to $600
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The GDI APC and the Nod Mobile SAM Launcher are the premier anti-air units that are needed to defend each side from air attacks. Due to the problems of orca spam, they should be given a more prominent role.
Currently the APC is $700 and the M-SAM $750. This might be reasonable against a small amount of vehicles, but anti-air units need to be able to deal with spam. So they will be reduced in cost so they can be bought cheaper. This is important for the M-SAM especially since it's a dedicated anti-air unit.
To avoid the GDI APC being too good, the damage vs. heavy armor will be reduced a bit more, so it cannot serve the role of "light tank". It will still be able to fight light vehicles well, however.
2013-04-19 15:13:50 -07:00
psydev
dec5c7dfe2
Mobile SAM's patriot missile buffed
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To deal with orca spam problem:
-Mobile SAM missile fires a bit faster (Burst Delay of 1 sec. instead of 1.4 sec).
-Damage spread increased slightly from 14 -> 16, to deal with large concentrations of air units.
-Damage increased 55 -> 60, which divides as 2/3rds of an orca's HP. Important because Infantry rockets and Bike Rockets do 30 damage each, so one rocket + 1 patriot == kill.
SAM turret damage also increased 55 -> 60, for same reason.
2013-04-19 15:11:55 -07:00
psydev
81d5c89e6c
APC gun damage reduced vs. heavy armor, infantry
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Since the APC's cost was lowered to $600 to deal with orca spam better, its damage vs. heavy armor and infantry is being correspondingly lowered, so that it is not too good against those units (in terms of dollar-value, especially).
Keep in mind that APC is still good at crushing infantry.
Also removed "High" attribute from APC gun (but not from the AA version).
2013-04-19 15:09:49 -07:00
psydev
f35ff421d2
Orca nerf: reducing damage vs. heavy 20 dmg -> 15
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Orca rockets will do 15 damage vs. heavy. Hopefully this will take some edge off orca spam. This will:
-Give anti-air APC more lasting power vs. orca, ensuring it can at least down some of them and get their money's worth.
-Mammoth tank will bet better able to survive a mass assault and return fire with its rockets to down some of them (and get better money's worth).
-Give advanced guard towers better ability to defend themselves against air assault. (ATWR has heavy armor and does good damage, but can die quickly against a large group of orcas).
-Give armored units in general more resilience vs. orcas so they aren't completely helpless and quickly annihilated. Maybe then they can reach their target better (e.g. a couple tanks charging an artillery position that is being defended by some orcas).
Damage vs. infantry also slightly reduced as as result (also 20 -> 15 dmg).
Orcas generally aren't a threat to infantry, but E3s should be able to do some credible damage, even if they are in a small group. Enough orca spam will kill a small group of infantry, unfortunately. Since Orca has no business attacking infantry anyway, this slight nerf won't hurt orcas.
(Note: The damage model was simplified a bit, so that it does 100% of 30 dmg instead of 75% of 40 damage, vs. light & wood.)
2013-04-19 14:06:13 -07:00
Scott_NZ
51b485dd2e
Adjust MRJ tooltip description
2013-04-20 03:26:28 +12:00
Scott_NZ
f41b03cdfa
Fix JamsRadar jamming allies
2013-04-20 03:05:47 +12:00
Scott_NZ
4d2ccb811a
Add RenderJammerCircle
2013-04-20 03:05:47 +12:00
Scott_NZ
88b59d5033
Add missile jamming to MRJ
2013-04-20 03:05:47 +12:00
Scott_NZ
95b5e1856e
Make MRJ jam radar
2013-04-20 03:05:47 +12:00
Matthias Mailänder
77d17ce761
added building husks for RA
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refinery, construction yard and power-plants
made by Harisson
2013-04-19 12:10:13 +02:00
Matthias Mailänder
371888b886
remove redundant kennel SHP added by @ScottNZ accidentily
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contains no artwork fixes/polishing
2013-04-19 11:47:37 +02:00
Matthias Mailänder
520bb19e44
fixes #2660 damaged silos placed by mappers using wrong sprites
2013-04-19 11:27:34 +02:00
Matthias Mailänder
713260a49f
added more silo fillstep animations
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made by Harisson
2013-04-19 11:19:30 +02:00
Matthias Mailänder
2c66e5352e
added more frames to the RA weapon factory doors
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smoother opening animation made by Harisson
2013-04-19 10:19:03 +02:00
Paul Chote
d735242cd0
Merge pull request #3110 from ScottNZ/renderer
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Fixes #3104
2013-04-19 01:00:27 -07:00
Scott_NZ
2c4c7aa4c0
Fixes TerrainRenderer.Draw() causing a crash because of negative firstRow value
2013-04-19 19:09:29 +12:00
Matthias Mailänder
3ba5bc255e
Merge pull request #3100 from dan9550/created-maps
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A Drop Zone map for C&C
2013-04-18 23:42:53 -07:00
Matthias Mailänder
c640daba85
Merge pull request #3109 from psydev/cncmap
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updated map, dead in motion (redux)
2013-04-18 23:39:24 -07:00
Matthias Mailänder
62962d1039
Merge pull request #3108 from psydev/d2k-balance
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D2K--QuadRockets and Bazooka are no longer "high"
2013-04-18 23:38:53 -07:00
psydev
7231586e94
updated map, dead in motion (redux)
2013-04-18 20:10:00 -07:00
psydev
78b123deb4
QuadRockets and Bazooka are no longer "high"
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Quad spam can be potentially very powerful. Gameplay-wise, one should be able to avoid their powerful missiles by hiding behind a building or a wall.
It doesn't necessarily make much sense that a vehicle low to the ground should be able to shoot over things perfectly. Same for infantry.
The advantage of shooting high should be reserved for units like artillery, so you can put them behind walls or other obstacles. Makes gameplay more interesting and dynamic.
TowerRockets will stay high.
2013-04-18 19:34:19 -07:00
Chris Forbes
fa76526d42
Merge pull request #3101 from psydev/patch-1
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d2k-tanks get increased spread, 3 -> 6
2013-04-18 17:31:33 -07:00
psydev
75b86269cf
added stealth trike to show up in crates
2013-04-18 16:47:54 -07:00
psydev
8178894234
tanks get buff vs. light armor
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Tanks are a little under-performing vs vehicles. They should be able to dish out damage closer to as fast as light vehicles do to each other.
2013-04-18 16:44:34 -07:00
psydev
05e6581a4a
increase turret strenght vs. vehicles a bit
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gun tower should dispatch light vehicles as fast as the heavy.
turret got little buff vs. tanks since it's much weaker than gun.
2013-04-18 16:43:08 -07:00
Matthias Mailänder
ef20009310
1 net tick is 120 ms and good order latency should be 2-3
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color code names in lobby accordingly
2013-04-18 23:46:26 +02:00
Chris Forbes
f87375422b
Merge pull request #3103 from ScottNZ/missions
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Add `Required` slot checking in lobby logic. Set up needed player slots as Required for missions
2013-04-18 14:34:00 -07:00
Chris Forbes
0f519cf747
Merge pull request #3093 from Mailaender/ralint-sequences
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Added RALint check for missing sequence definitions and fixed them in d2k mod
2013-04-18 14:32:10 -07:00
Matthias Mailänder
d2a6781e7e
set dynamic order lag when client with highest latency leaves
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hide Ping again from the players, write it to server.log instead
just make everything silently work to not discriminate clients
2013-04-18 17:29:08 +02:00
Matthias Mailänder
f8e44b792f
adjust order latency dynamically by client ping, closes #2990
2013-04-18 16:18:17 +02:00
Matthias Mailänder
7f835cf438
display ping when player joins lobby, closes #2124
2013-04-18 16:18:17 +02:00
Scott_NZ
493811c0d0
Add Required slot checking in lobby logic. Set up needed player slots as Required for missions
2013-04-19 00:16:13 +12:00
psydev
fafe723841
tanks get increased spread, 3 -> 6
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Tanks get chewed up pretty good by bazookas, and dont do much damage to infantry. This will help a bit to hurt infantry that are clumped up in the same cell.
2013-04-18 01:47:24 -07:00
dan9550
e24608ff31
A Drop Zone map for C&C
2013-04-18 17:41:54 +10:00
Matthias Mailänder
ebe9805e5b
separate UPnP from Game/Server into it's own class
2013-04-18 00:04:00 +02:00
Chris Forbes
1db4cb1867
Merge pull request #3096 from Mailaender/make-docs
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Fixes Documentation.html indentions
2013-04-17 14:34:54 -07:00
Chris Forbes
47cef088c2
Merge pull request #3097 from Mailaender/disable-mono-nat
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Don't try discover routers by default and expose setting to GUI
2013-04-17 14:34:36 -07:00
Matthias Mailänder
fc6918a67b
don't try discover routers by default and expose settings to GUI
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- added verbose NAT discovery checkbox to Debug settings
- removed useless longTickThreshold slider for additional space
2013-04-17 23:27:18 +02:00
Matthias Mailänder
9c331d1be5
add an extra tab to make docs output
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to fix the indentions with non-GitHub-flavored Markdown
2013-04-17 22:44:45 +02:00
Matthias Mailänder
28299d28dc
Merge pull request #3088 from psydev/bleed
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C&C balancing
2013-04-17 06:19:32 -07:00
psydev
0b6d207810
updated map, no_escapism
2013-04-17 06:11:56 -07:00
psydev
12eff5141d
reduced FIX cost from 600 to 500
2013-04-17 06:11:55 -07:00
psydev
8fcef92537
making SAM site open a bit faster
2013-04-17 06:11:55 -07:00
psydev
8611a48396
nerf guard tower vs. heavy armor; misc. slight
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if people want to take out tanks, they should build a turret. Right now the guard tower hits as strong as a tank shell, roughly.
Reducing advanced tower's damage vs. infantry. Its focus should be more on vehicles. It still is ok vs. infantry with spread of 6, but not supposed to be infantry killer, per se.
Increasing inaccuracy slightly. (3 -> 5)
-reducing turretgun vs. infantry slightly
2013-04-17 06:11:54 -07:00
psydev
22b5217c9b
nerf GDI turrets
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It's really difficult to kill guard towers once they're up. The only reliable ways are to try to take out their power with airstrikes/orcas/etc. or use artillery from a distance. They are supposed to be tough but they are a bit too much.
Guard tower HP should be nerfed because they are wickedly hard to kill. Adv. tower's power should increase because they are annoying when sprawled everywhere and really hard to take out once established.
2013-04-17 06:11:54 -07:00
psydev
b406b1d2e0
sniper range inreased 5 -> 6
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Nerfed sniper earlier from 7 -> 5.5. But since decimals dont mean jack in ORA, it's 5.
Since the sniper does cost 10x as much as infantry, and is a top tier unit, it should have some advantage with its sniper rifle in range to be useful on the battlefield. 5 just isn't enough.
2013-04-17 06:11:54 -07:00
psydev
396a82987e
increas TakeCover crawl speed 50% -> 60%
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Seems like taking cover is a liability much more than a protection. I think it's better if infantry get out of the way of artillery rather than slow down and stay in its way. It's frustrating watching your infantry die pointlessly.
Instead of this, a reasonable alternative might be to double-click orders for your infantry to force them back up.
2013-04-17 06:11:53 -07:00
psydev
e604ac44b2
mammoth missiles vs. infantry 30% -> 40%
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mammoth should be vulnerable to infantry, but right now it's a bit too weak vs. infantry, given its cost.
2013-04-17 06:11:53 -07:00
psydev
8417d1d54a
reduce conyard hp 1500 -> 1400
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to guarantee ion + airstrike will kill it.
2013-04-17 06:11:52 -07:00
psydev
7e2faa89af
artillery adjustments
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nod artillery range decreased from 12 -> 11
mlrs vs. wood increased 25% -> 30% (it's very slow vs. buildings right now. Good but maybe too slow)
2013-04-17 06:11:52 -07:00
psydev
a27e14b984
decreasing crush evasion from 75% -> 60%
2013-04-17 06:11:51 -07:00
psydev
1c5d2a4a52
reducing Adjacent from 5 -> 4
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buildings are too far apart these days.
2013-04-17 06:11:51 -07:00
Matthias Mailänder
43601cfb7e
update the d2k missing content files readme text
2013-04-17 14:13:26 +02:00
Matthias Mailänder
c35e27e841
add missing d2k sequences
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- removed some hidden ra fallbacks
- added waypoint/spawn for editor
2013-04-17 14:13:26 +02:00
Matthias Mailänder
2682dc8d83
added RALint check for missing sequence definitions
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closes #2283
2013-04-17 14:13:21 +02:00
Matthias Mailänder
282268c2a0
Merge pull request #3086 from psydev/bleed
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d2k: Ix research now requires Hi-tech-fac as pre-req
2013-04-17 00:23:05 -07:00
psydev
12814371b1
Ix research now requires Hi-tech-fac as pre-req
2013-04-16 17:26:25 -07:00
Chris Forbes
6fb1c4879a
Merge pull request #3070 from Mailaender/d2k-assets-completion
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Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00
Chris Forbes
a23a1718f5
Merge pull request #3083 from psydev/cnc
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APC gun was overpowered vs. heavy. Back at 30%
2013-04-16 12:15:05 -07:00
psydev
17478c858a
APC gun was overpowered vs. heavy. Back at 30%
2013-04-16 04:49:02 -07:00
Matthias Mailänder
e17ca5a27c
Merge pull request #3081 from psydev/cnc
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added new map, The Hourglass, by Dan9550
2013-04-16 03:51:34 -07:00
Matthias Mailänder
3b8f31f992
Merge pull request #3080 from psydev/d2k
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d2k updates
2013-04-16 03:49:03 -07:00
psydev
456b225c42
map updated & mcv speed 6
2013-04-16 03:10:58 -07:00
psydev
b688b268a0
added Brimstone map by sanedisruption
2013-04-16 03:03:46 -07:00
psydev
faa04e9788
added new map, The Hourglass, by Dan9550
2013-04-16 02:10:42 -07:00
psydev
ab5082a9cb
updated dune_boogie.oramap
2013-04-16 01:27:32 -07:00
psydev
a66bcad133
changed tank speeds & rotations
2013-04-16 01:19:19 -07:00
psydev
810d995661
weapon balance stick
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quad slightly buffed vs. wood
artillery buffed vs. wood
firedelay removed for artillery
rifle man vs. heavy reduced to 15%
2013-04-16 01:04:24 -07:00
psydev
f3e867c5c7
changed spice regeneration speed.
2013-04-16 00:58:14 -07:00
Matthias Mailänder
19d1211705
Merge pull request #3077 from psydev/bleed
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@psydev's latest work on D2K
2013-04-16 00:31:30 -07:00
psydev
d4d627263a
turret gun "high"=yes
2013-04-15 22:03:26 -07:00
psydev
ac5378e41a
modified aircraft & airstrike + misc chgs
2013-04-15 22:01:43 -07:00
psydev
2304f3e6cc
sped up air units
2013-04-15 21:45:52 -07:00
psydev
617d66a5f7
buffed devastator gun
2013-04-15 21:27:41 -07:00
psydev
53e0f52763
reduced atomic damage vs. heavy & concrete
2013-04-15 21:20:03 -07:00
psydev
7157cbdf49
reduced ordos tank spd 10 -> 9
2013-04-15 21:09:57 -07:00
psydev
939cd8a942
fixed devastator prerequisite
2013-04-15 21:09:07 -07:00
psydev
28c1075334
buff nuke some more
2013-04-15 21:04:44 -07:00
psydev
4b4a1a8b86
removed turret from burning turret husk
...
This way it's more clear that it's dead.
2013-04-15 20:56:01 -07:00
psydev
255ea6249a
husk burn times shortened
2013-04-15 20:53:15 -07:00
psydev
b0f16b0de6
units do not detect cloaked by default anymore.
2013-04-15 20:45:14 -07:00
psydev
7f9b22a17f
gave quad better scout range; reduced trike's.
2013-04-15 20:44:07 -07:00
psydev
66a3cae31c
updated veh speeds on rock, sand, dunes.
2013-04-15 20:42:00 -07:00
psydev
086df23140
reduced trike, milssiletank & e1 dmg vs. wood
2013-04-15 20:30:21 -07:00
psydev
30e07e027d
increased harvester & mcv HP
2013-04-15 20:18:47 -07:00
psydev
5f07988e97
removed "InitialStance: Defend"
...
If people want this, put it in the defaults.yaml.
Artillery units still have "Defend" as initial stance.
2013-04-15 20:16:37 -07:00
psydev
e25f3b7504
removed InitialStance: Defend from infantry
2013-04-15 20:13:47 -07:00
psydev
7b79ad92a3
added 7% odds cloak crate. Changed money crate
2013-04-15 20:02:06 -07:00
psydev
2b9cc149f9
changed price of hi-tech and ix-research
2013-04-15 19:41:33 -07:00
psydev
d0f261c6b9
changed missiletank to Hitech
2013-04-15 19:32:44 -07:00
psydev
e59a61a747
removed slowdown for starport. Infantry slow 3-> 2
...
Starport lack of slowdown is made up for the fact that no units can land (nor more ordered) until you get power back up again.
Infantry slowdown reduced to 2.
2013-04-15 19:17:40 -07:00
psydev
7d81a1d814
removed prereqs for mcv in race*.yaml
2013-04-15 19:14:47 -07:00
psydev
745078945e
changed palace to wood
2013-04-15 19:02:05 -07:00
psydev
df6d9a17f3
reduce artillery dmg. vs concrete
2013-04-15 18:58:57 -07:00
psydev
8199cf275e
buff nuke
2013-04-15 18:55:35 -07:00
psydev
40376234a7
inc. palace detection range; outpost renders detec
2013-04-15 18:50:26 -07:00
psydev
b23a889a95
changed MCV pre-req to "repair"
2013-04-15 18:46:22 -07:00
psydev
9010bbacfb
move over Stealth Trike in palette build order
2013-04-15 18:44:02 -07:00
psydev
5235004633
change palette build order
2013-04-15 18:42:45 -07:00
psydev
01b8579e59
changed palette build order
2013-04-15 18:40:46 -07:00
psydev
ae5e5b6309
reduced Repair cost 800 -> 500
2013-04-15 18:36:03 -07:00
psydev
6bfda746e9
added custom prereq: starport; radar detects cloak
2013-04-15 18:34:03 -07:00
psydev
bc1bd9b10d
remove dependency for starport's quad & harv
2013-04-15 18:32:29 -07:00
psydev
b1b7e6b20f
added "appear1" sound effect, for stealth trike
2013-04-15 18:18:14 -07:00
psydev
ddbd25d8cc
Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed
2013-04-15 18:17:53 -07:00
psydev
8b79910749
added Stealth Raider Trike unit
2013-04-15 18:17:44 -07:00
psydev
e46498d77f
increased raider trike cost & hp
...
Increased raider trike cost to differentiate it... (Been increasing its strength a bit). Raised HP a bit to compensate.
2013-04-15 18:04:20 -07:00
psydev
bc93081b98
ordos raider rike trike damage inreased vs heavy
2013-04-15 17:59:39 -07:00
psydev
20fb4353f5
quad refurbish; turretgun range increase
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quad damage divided into two bursted missiles
quad designed to attack heavy armor now
quad range increased to 7 (but sight range only 6)
turretgun range increased to 7 to compensate
quad burst delay added.
2013-04-15 17:52:18 -07:00
psydev
25b731cb50
increased damage of trikes vs. heavy 10% to 20%
2013-04-15 17:37:27 -07:00
psydev
3bb1a27d6f
mcv and harv hp increased 600 -> 700
2013-04-15 17:30:44 -07:00
psydev
5804e3908a
Increased ROF of turrets
2013-04-15 17:28:38 -07:00
psydev
2bd9e23650
silo capacity inc. 1500 -> 2000
2013-04-15 17:22:26 -07:00
psydev
49d4c2e66f
outpost cost reduced 1000 -> 700
2013-04-15 17:18:45 -07:00
psydev
e8c4e913a3
Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed
2013-04-15 17:14:37 -07:00
psydev
9ec49d8a2b
refinery capacity reduced from 3000 -> 2000
2013-04-15 17:11:09 -07:00
psydev
6a2ce922b0
removed bib from silo
2013-04-15 17:10:24 -07:00
psydev
6baf7dbf24
missile tank HP lowered to 90
2013-04-15 17:09:03 -07:00
psydev
2c561b220c
added FireDelay to artillery units
2013-04-15 17:05:26 -07:00
psydev
c776f8a1e2
rocket tank ROF inc.
2013-04-15 17:03:22 -07:00
psydev
79278c59a8
artillery-minrange=2, vs. wood=50%
2013-04-15 16:55:25 -07:00
psydev
1a816e73c3
Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed
2013-04-15 16:42:56 -07:00
psydev
f8771d8300
mcv.starport requires heavy -- harkonnen
2013-04-15 16:41:02 -07:00
psydev
57d812c78d
mcv.starport requires heavy -- ordos
2013-04-15 16:40:33 -07:00
psydev
03861d3fbe
mcv.starport requires heavy -- atreides
2013-04-15 16:39:59 -07:00
psydev
494481c7e5
changed missile artillery
2013-04-15 16:33:33 -07:00
psydev
de683ea9a2
changed artillery
2013-04-15 16:30:17 -07:00
psydev
655038fa2c
e1 vs. light inc. 30% -> 40%
...
so they have snowball's chance in hell vs. trikes
2013-04-15 16:25:20 -07:00
psydev
91e5a8ba04
shroud removed! :)
2013-04-15 16:12:31 -07:00
psydev
ec50df79f7
Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed
2013-04-15 16:09:23 -07:00
psydev
bffdec2252
e1 vs. heavy 15% -> 20%
2013-04-15 16:08:16 -07:00
psydev
6e0ab1f955
increased mcv and harvester speed from 6 -> 7
2013-04-15 16:03:22 -07:00
psydev
8488a7980f
lower power use of repair pad
2013-04-15 16:00:59 -07:00
psydev
a6238b2da0
change prereq of mcv
2013-04-15 15:59:50 -07:00
psydev
8b498d93b6
rocket turret visual range increased
2013-04-15 15:54:55 -07:00
psydev
4a26ad7c30
gun turret visual range increased
2013-04-15 15:52:34 -07:00
psydev
a2097b7640
fixed typo in queue build speed
2013-04-15 15:51:01 -07:00
psydev
1819be392d
remove mcv prereq
2013-04-15 15:49:42 -07:00
psydev
cec2033274
remove prereqs for combat tank, mcv
2013-04-15 15:48:48 -07:00
psydev
5b199ce7ea
removed prerequisites for combat tank, trike
2013-04-15 15:47:21 -07:00
Matthias Mailänder
58d9a2839a
Merge pull request #3072 from ScottNZ/balance
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RA balance
2013-04-15 09:28:24 -07:00
Scott_NZ
e6507b6acf
Adjust ctnk prerequisites to atek,pdox. Let ctnk crush the same things normal tanks can. Adjust ctnk/ttnk tooltip descriptions
2013-04-16 03:52:58 +12:00
Scott_NZ
bd1995e89d
Increased mammoth tank turret ROT from 1 to 2
2013-04-16 02:27:34 +12:00
Scott_NZ
86fc743862
Increased price of ctnk to 1350
2013-04-16 02:27:33 +12:00
Scott_NZ
6d0d7ca764
Buff mechanic repair from -10 to -13
2013-04-16 02:27:33 +12:00
Scott_NZ
8839d1f441
Buff medium tank 90MM damage from 30 to 40
2013-04-16 02:27:33 +12:00
Scott_NZ
f6955eabc1
Buff ctnk and ttnk HP values to 400
2013-04-16 02:27:33 +12:00
Matthias Mailänder
eee36c90b5
Merge pull request #3071 from psydev/bleed
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Dune 2000 balancing
2013-04-15 05:58:15 -07:00
psydev
72553ae388
reduced tank & quad dmg. vs wood & concrete
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buildings die too easily.
And turrets need to last longer against tanks, etc.
2013-04-15 05:55:15 -07:00
Matthias Mailänder
b7b8177b99
Merge pull request #3063 from pchote/repairable-bridges
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Repairable bridges, closes #2619
2013-04-15 05:49:56 -07:00
psydev
ce26750051
remove high-tech as pre-requisite for Missile Tank
2013-04-15 05:47:22 -07:00
psydev
d47d541bba
increase spread of turrets; gun dmg vs infantry
2013-04-15 05:44:49 -07:00
psydev
d08af21df2
increase turret sight/detection range
2013-04-15 05:41:15 -07:00
psydev
4e7807d6d4
make starport faster in exchange for costing more
2013-04-15 05:37:19 -07:00
psydev
96da2fbf9e
fix combat tank to have no pre-reqs
2013-04-15 05:34:24 -07:00
psydev
8579f83e63
updated two maps, dune_boogie & dead_in_motion rdx
2013-04-15 05:30:19 -07:00
Paul Chote
921c7b4fb1
Add invisible repair zones to bridges.
2013-04-15 23:22:08 +12:00
Matthias Mailänder
59afc46ab5
separate ra chrome for better reusability in d2k
2013-04-15 13:11:42 +02:00
Matthias Mailänder
194f8b0dfc
don't package the PhotoShop files
2013-04-15 13:11:42 +02:00
Matthias Mailänder
f71dbca8e7
removed blood splatter idle animation for d2k rifle infantry
2013-04-15 13:11:42 +02:00
Matthias Mailänder
4a2473a1a5
customisable icon size in build palette for d2k, fixes #2521
2013-04-15 13:11:42 +02:00
Matthias Mailänder
f80180509c
added Jes suggestions on d2k R8 to SHP conversion
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- windtrapzaps is actually the IX structure animation
- rpg, missile, missile2: frame order reversed like vehicles
2013-04-15 13:11:42 +02:00
Matthias Mailänder
18b457af37
overhauled d2k buttons and alternate splash by Sardaukar
2013-04-15 13:11:42 +02:00
Matthias Mailänder
a7ace54ecb
BuildingCapture, ActorLost now use notifications.yaml
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less redundancy, aggregates notification audio files
2013-04-15 13:11:41 +02:00
Matthias Mailänder
8fa1fc2345
mapped DATA.R8 completely, fixes #2341
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d2k is now completely independened from RA MIX/SHP files
2013-04-15 13:11:35 +02:00
Paul Chote
08cf941fef
Add BridgeHut and repair activities.
2013-04-15 23:11:21 +12:00
Paul Chote
115da5c770
Make bridges repairable.
2013-04-15 23:11:21 +12:00
Paul Chote
d3959d21ca
Add a ParentActorInit for FreeActor spawns.
2013-04-15 23:11:20 +12:00
Paul Chote
4ca777597f
Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
...
This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
2013-04-15 23:10:57 +12:00
Matthias Mailänder
7470189be1
Merge pull request #3066 from psydev/bleed
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d2k: cleaning up weapons & pre-requisites
2013-04-15 03:29:45 -07:00
psydev
89fc587731
fix siege tank, combat, trike again
2013-04-15 03:24:07 -07:00
psydev
8b0cfaaeb1
fixed trikes, unit stats.
2013-04-15 03:07:25 -07:00
psydev
b4db72702c
updated weapons with better values.
2013-04-15 02:57:55 -07:00
psydev
357b6a8e77
changed unit costs at starport; fix starport
2013-04-15 02:54:59 -07:00
psydev
2e31f9318c
modified custom pre-requisites for buildings
2013-04-15 02:40:56 -07:00
Matthias Mailänder
234f32860e
Merge pull request #3068 from twhitney11/twhitneyKeyboardScrollFix
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Fixes #3049 Deselecting Edge Scroll Loses Ability to Use Arrow Scroll Too
2013-04-15 02:27:12 -07:00
Matthias Mailänder
b8e96b1957
Merge pull request #3069 from psydev/patch-1
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fix artillery explode
2013-04-15 02:22:53 -07:00
Matthias Mailänder
ee43227fcf
Merge pull request #3067 from ScottNZ/dog
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Fixed attack dog voice
2013-04-15 02:20:25 -07:00
psydev
ad9aef635b
fix artillery explode
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For some reason artillery wasn't exploding. I had set it at 75% odds last time I edited it. Just making it explode again.
It really needs to explode. It only costs $600 and is pretty powerful. This is its drawback, to make it vulnerable if player bunches them up.
2013-04-15 00:31:59 -07:00
psydev
953bda65de
changed cost of various structures.
...
money is limited, shouldnt be wasted on pointless things that take extra
time building for no reason. Like, power stations, barracks.
Some changes inspired by original dune 2000 stats. Other buildings left as
is, because we're not trying to copy the original game.
Light factory made super cheap to distinguish it from heavy factory. It
should make poor-man's units, relatively quickly. Things that sort of
suffice at countering better heavy units like tanks, while pursuing a
different strategy.
No buildings cost more than $2000, because it's not really necessary to
have things be that expensive (from what I can tell). It just wastes time
and cuts down possibilities for strategy by making certain things out of
reach and forcing everyone into similar strategies.
Research facilities that unlock units (outpost, high tech factory,
research facility) all ~1000.
Starport made 2000 so that it's not too cheap since it's good, but not
inaccessible as a mid-game strategy.
2013-04-14 23:34:28 -07:00
psydev
9728992997
re-ordered structures list
2013-04-14 23:27:19 -07:00
Tyler Whitney
881e8f705a
Update ViewportScrollControllerWidget.cs
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Moved Scroll() out of the if statement checking to see if edge scrolling was enabled thereby fixing bug introduced that stops keyboard from working if edge scrolling is not enabled.
2013-04-15 03:08:22 -03:00
Scott_NZ
306fc98917
Fixed attack dog voice
2013-04-15 16:03:01 +12:00
psydev
264ffcba32
Gave buildings except turrets AutoTargetIgnore
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Doesn't really make much sense to auto-target buildings that are no
threat. Units should fire at units or turrets.
2013-04-14 17:38:02 -07:00
psydev
d1796a17d4
necessary fix for mod.yaml... was broken
2013-04-14 16:05:52 -07:00
psydev
dc5d7747df
rename e3 weapon 'bazooka'; removing aa for now
2013-04-14 15:59:01 -07:00
psydev
a3458735fc
cleaning up pre-requisites: refinery
2013-04-14 13:45:12 -07:00
psydev
24a09b1eb7
explosions added in weapons/ folder; defaults l8r
2013-04-14 13:42:06 -07:00
psydev
43dc5bbf70
added separate explosions.yaml for weapons
2013-04-14 13:37:40 -07:00
Paul Chote
e545865599
Add Selectable field to Selectable.
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There are a bunch of bogus assumptions about
targetable actors being selectable. These aren't
easily fixed, so this add a Selectable field that
can be diabled for things we want to target, but
not select.
2013-04-15 08:06:52 +12:00
Paul Chote
e76c746b61
Rewrite Enter and related activities.
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The unit will now path to the nearest adjacent cell, drag inside, do the inner activity, then (if still alive) drag back to its original
location.
This fixes:
- Mismatch in logic between Enter and MoveAdjacentTo,
which causes an infinite loop.
- Building capturing failing from certain directions.
- Being unable to enter buildings on unpathable tiles.
- Units being stranded inside a building if the requirements
for the inner order aren't met.
2013-04-15 08:05:37 +12:00
Paul Chote
8676562d47
Fix bogus pathability check.
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This fixes units on pathable bridge tiles from
being killed on bridge death (they were failing
the check against themselves).
2013-04-15 08:04:44 +12:00
Paul Chote
a1313b518d
Prevent multiple bridges spawning at the same location.
2013-04-15 08:04:25 +12:00
Matthias Mailänder
ff282eafa2
Merge pull request #3061 from psydev/bleed
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fixed spice regen rate; rename some weapons to original names
2013-04-14 05:54:13 -07:00
psydev
3855c84e89
renaming some weapons to their original d2k names
2013-04-13 19:33:52 -07:00
psydev
e0697771a5
(reset spice bloom for now) & refinery tickrate
2013-04-13 19:31:28 -07:00
Chris Forbes
a35be26feb
Merge pull request #3059 from cjshmyr/master
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SHP updates
2013-04-13 19:30:29 -07:00
Chris Forbes
53a75ac794
Merge pull request #3060 from psydev/bleed
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slight mod. harv's unload rate & display of $ amt.
2013-04-13 19:30:04 -07:00
psydev
03504c28f9
slight mod. harv's unload rate & display of $ amt.
2013-04-13 19:14:58 -07:00
Curtis Shmyr
7babb1b96c
Added a faction superpower icon for armor airdrop
2013-04-13 20:06:44 -06:00
Curtis Shmyr
10ead15023
Update mech.shp to be the HIRES sprite
2013-04-13 20:03:23 -06:00
Matthias Mailänder
3df51ed601
Merge pull request #3058 from Mailaender/maintenance
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Removed unneccessary dependencies from Travis configuration
2013-04-13 12:12:36 -07:00
Matthias Mailänder
4c4acde590
removed unneccessary dependencies from Travis configuration
2013-04-13 21:09:19 +02:00
Matthias Mailänder
711aa60562
Merge pull request #3057 from Mailaender/maintenance
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Fixed some rpmlint warnings
2013-04-13 09:49:06 -07:00
Matthias Mailänder
50a6ed7d0e
Merge pull request #3056 from psydev/bleed
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d2k balance changes
2013-04-13 09:48:50 -07:00
psydev
7c062a7f45
removed bib from towers
2013-04-13 09:36:55 -07:00
psydev
22cf0c7de6
new map, dune_boogie
2013-04-13 09:13:23 -07:00
Matthias Mailänder
40ac4d52a2
remove executable bits from map.yaml files
2013-04-13 18:00:29 +02:00
Matthias Mailänder
7921bed1d7
remove duplicate SHP
2013-04-13 17:57:35 +02:00
psydev
fbfa209de9
d2k balance changes
2013-04-13 08:25:55 -07:00
Curtis Shmyr
f7f4170ba9
Merge pull request #3052 from chrisforbes/husk-render-order
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render husks under other actors
2013-04-13 01:16:36 -07:00
Chris Forbes
e66ea6060f
render husks under other actors
2013-04-13 20:04:23 +12:00
Chris Forbes
c9d5f42dce
Merge pull request #2996 from Mailaender/serverbrowser-usability
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Added filters and ping to server browser
2013-04-13 00:55:41 -07:00
Curtis Shmyr
51fa777018
Merge pull request #3050 from chrisforbes/bug-3042
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fix enemies showing on minimap under fog
2013-04-13 00:54:39 -07:00
Curtis Shmyr
cbd8032acf
Merge pull request #3051 from chrisforbes/fix-bogus-shroud-disable
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fix bogus shroud disable
2013-04-13 00:43:38 -07:00
Curtis Shmyr
1e5e092aec
Merge pull request #3044 from chrisforbes/mapchooser-random
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move `random map` button in ra into mapchooser
2013-04-13 00:40:44 -07:00
Chris Forbes
73483877af
fix bogus shroud disable
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This code runs everywhere -- and so was clobbering every client's
RenderedPlayer to the player who was setting their cheat.
2013-04-13 19:35:33 +12:00
Chris Forbes
405975bd6e
fix enemies showing on minimap under fog
2013-04-13 19:15:53 +12:00
Chris Forbes
3eed67c61b
Merge pull request #2945 from bidifx/syncrep
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fixes #2941 - dump fields in syncreport
2013-04-12 12:10:48 -07:00
Matthias Mailänder
27aae11d9f
Merge pull request #3048 from psydev/patch-1
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making FIX cheaper, since no one uses it. Lower HP
2013-04-12 10:38:04 -07:00
psydev
a29d4759b6
making FIX cheaper, since no one uses it. Lower HP
...
Nobody uses repair bay, because it's not a pre-requisite for anything, and it's expensive. Reducing cost from $1200 to $600.
To compensate for its lower value, its HP are being lowered as well, from 800 to 400. Now it should be killable with an airstrike, which is about right.
To anyone paying attention: there has been some discussion over whether repairs should be cheaper. I am agnostic on the issue for now. How about we see if people like the repair bay more now and consider using it, before making further balance changes? Open to discussion.
2013-04-12 10:28:53 -07:00
ScottNZ
4804b9d460
Merge pull request #3045 from psydev/patch-1
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shortened conyard cooldown 5 -> 4 secs
2013-04-12 06:51:37 -07:00
psydev
eae10973c2
shortened conyard cooldown 5 -> 4 secs
...
The cooldown on the construction yard building is too damn long.
2013-04-12 05:26:33 -07:00
Matthias Mailänder
c9180aaf86
simplify the selection boxes and use existing checks
2013-04-12 12:17:31 +02:00
Chris Forbes
0dc6f33752
move random map button in ra into mapchooser
2013-04-12 21:48:36 +12:00
Matthias Mailänder
2cdeb112fe
polish serverbrowser filters
2013-04-12 11:46:27 +02:00
Matthias Mailänder
43492b920d
Ping.SendAsync to reduce UI freezing
2013-04-12 11:36:53 +02:00
Matthias Mailänder
1069a89332
made filters and ping button optional
2013-04-12 11:36:53 +02:00
Matthias Mailänder
2a9cfc6203
added game server pinging
2013-04-12 11:36:52 +02:00
Matthias Mailänder
5eff33cc65
added serverbrowser filters
2013-04-12 11:36:52 +02:00
Matthias Mailänder
b6d6757690
Merge pull request #3042 from chrisforbes/bug-3023
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Fixes #3023 crash in ObserverShroudSelectorLogic if two players have the same name
2013-04-12 02:29:07 -07:00
Chris Forbes
829af80c95
fix crash in ObserverShroudSelectorLogic if two players have the same name
2013-04-12 21:24:06 +12:00
Scott_NZ
54a76070d5
Prevent Allies from destroying Soviet base in Desert Shellmap
2013-04-12 21:22:40 +12:00
Chris Forbes
b649b4b7bb
Merge pull request #3020 from pchote/shroud-sanity
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Refactor per-player shrouds.
2013-04-12 01:53:31 -07:00
Matthias Mailänder
4e33f26859
Merge pull request #3028 from Mailaender/nat-settings
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Better name for automatic port forwarding and enabled by default if all pre-checks end well.
2013-04-12 01:22:15 -07:00
Matthias Mailänder
50b9d68c12
Merge pull request #3035 from psydev/patch-1
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Making bridges indestructible for now.
2013-04-12 01:20:49 -07:00
Matthias Mailänder
e83f80d6be
Merge pull request #3030 from Mailaender/shellmap-polish
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Removed some annoyances from the RA temperat shellmap
2013-04-12 01:18:47 -07:00
Matthias Mailänder
25e33be52e
Merge pull request #3029 from Mailaender/lintian-fix
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Changes DEBIAN/md5sums permissions to 0644
2013-04-12 01:18:33 -07:00
Scott_NZ
e8ad630e9d
Add unit production and other buildings to desert shellmap
2013-04-12 19:32:43 +12:00
Scott_NZ
f931706664
Rework centre of desert shellmap. Adjust unit balancing.
2013-04-12 18:24:59 +12:00
psydev
b292acfedb
housekeeping: moved arty over some more in menu
2013-04-11 19:37:22 -07:00
psydev
82d99b4e98
fix Chinook "returning to base" problem
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Chinook had "Re-arms at: HPAD" entered in its rules, even though it has no weapons. This is what caused it to return to base when you hit 'F' instead of land.
Now it lands again when you hit F. *phew* so happy :)
2013-04-11 14:52:38 -07:00
psydev
777cc626ce
housekeeping: moveing artillery BuildPaletteOrder
2013-04-11 14:42:15 -07:00
psydev
a5e899999c
Sniper range reduced from 7 -> 5.5
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Sniper range of 7 seems ridiculous, since it's a one-shot kill, and you can build multiple. (I support building multiple). Surprised I never noticed this issue before.
The range in C&C 95 was 5.5.
The ScanRadius is set to 5, which is probably why we haven't noticed any OP problems.
It's also a bit ridiculous since the unit's sight radius is only 5.
2013-04-11 11:33:40 -07:00
psydev
b21e0f97d0
replaced all explosion numbers with names
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Explosions all have a name description now instead of a vague number.
2013-04-11 08:41:41 -07:00
psydev
d8312c73a4
Making bridges indestructible for now.
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Making bridges indestructible.
Rationale:
-many maps don't work when bridges are destructible (most or all of the crossings are bridges)
-bridges will be repairable in the future. At this point, an engi can come and re-open it, but in the meantime, they shouldn't be destroyed.
-if someone wants to make a map with destructible bridges, they still can, by editing the .yaml themselves. This should be the default, though.
(FWIW, bridges were not destructible in C&C 1.)
2013-04-11 08:39:26 -07:00
Paul Chote
400ad49de0
Allow maps/mods to properly disable fog or shroud (or both).
2013-04-11 22:36:56 +12:00
Paul Chote
2c680a1831
Fix shroud for observers observing a player after win/loss.
2013-04-11 21:26:49 +12:00
Scott_NZ
c3ec29a14c
More shellmap polish. Add another badger paradrop
2013-04-11 02:27:09 +12:00
Matthias Mailänder
821fe02fde
polish the temperat shellmap a little
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- silence the gun sound a bit
- remove the flickering mig
2013-04-10 15:53:57 +02:00
Matthias Mailänder
99ec55d793
fixes #2797 lintian claims that our package is bad
2013-04-10 15:17:26 +02:00
Matthias Mailänder
23ca044515
allowUPnP is a bad name for automatic port forwards
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also check it by default if all those checks went well
2013-04-10 12:45:16 +02:00
Paul Chote
707c86fbbb
Fix selection decorations being drawn behind fog.
2013-04-10 22:12:51 +12:00
Paul Chote
9b7bb53287
LocalPlayer.Shroud is never the right shroud.
2013-04-10 21:42:30 +12:00
Paul Chote
248e815d99
More shroud refactoring.
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This introduces a hash on Shroud which ShroudRenderer
can observe, removing the need to explicitly twiddle
a dirty flag between objects.
Shroud disabling is now done via RenderPlayer, so
enabling the cheat or winning/losing will now give
vis equivalent to an observer.
2013-04-10 21:08:22 +12:00
Paul Chote
ca8dbce0ef
Display selection decorations to allies & observers.
2013-04-10 19:37:04 +12:00
Paul Chote
c428cad70c
Refactor per-player shrouds & fix shellmap shroud.
2013-04-10 19:36:03 +12:00
Scott_NZ
6fb6aba9fc
Add chinook reinforcements to Desert Shellmap
2013-04-10 19:29:37 +12:00
Scott_NZ
9377a02a6a
Add some more Desert Shellmap detail/polish
2013-04-10 19:29:37 +12:00
Chris Forbes
aae6394300
Merge pull request #2965 from ScottNZ/ui
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Added support for draggable BackgroundWidgets
2013-04-09 19:31:11 -07:00
Chris Forbes
e2b3d68d8a
Merge pull request #3018 from Mailaender/try-catch-mono-nat
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Stop Mono.Nat from wreaking havoc for some people.
2013-04-09 14:46:58 -07:00
Chris Forbes
eee09319b6
Merge pull request #3015 from cjshmyr/master
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Updated CHANGELOG
2013-04-09 14:30:59 -07:00
Matthias Mailänder
4bd9770126
Merge pull request #3014 from ScottNZ/shellmap
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Additional shellmap for RA
2013-04-09 05:01:18 -07:00
Matthias Mailänder
3abe58c4ae
more checks for NRE and setting to disable NAT discovery
2013-04-09 13:03:37 +02:00
Matthias Mailänder
1603485b33
catch everything NatUtility does so it does not crash anymore
2013-04-09 12:36:42 +02:00
Curtis Shmyr
654697dc03
Update CHANGELOG
2013-04-08 23:26:32 -06:00
Scott_NZ
5ff317a6b1
Shellmap polish
2013-04-09 16:58:24 +12:00
Scott_NZ
7436fd1613
Adjust medium tank spawn location
2013-04-09 16:58:24 +12:00
Scott_NZ
92efc64602
Add some awesome things to the new shellmap like Chronosphere/Iron Curtain usage and auto unloading of cargo
2013-04-09 16:58:24 +12:00
Scott_NZ
5c3923c4f5
Add civilian nudging for new shellmap
2013-04-09 16:58:24 +12:00
Scott_NZ
455dd98eec
Add general attack code to shellmap
2013-04-09 16:58:23 +12:00
Scott_NZ
30ae1186d8
Stirred up the Shellmap water because Fix Open Areas doesn't work for desert water apparently
2013-04-09 16:58:23 +12:00
Scott_NZ
cd9a264f01
Shellmap: Add beginning paradrop and Tanya
2013-04-09 16:58:23 +12:00
Scott_NZ
a897c256c8
Shellmap: Add more Soviet buildings and improve paradrop
2013-04-09 16:58:23 +12:00
Scott_NZ
1e45a9899b
Shellmap: Add Viewport movement, coastal attacks and so forth
2013-04-09 16:58:23 +12:00
Scott_NZ
3a66cd75b4
Add Desert Shellmap
2013-04-09 16:58:22 +12:00
Chris Forbes
66eff85aa4
Merge pull request #3003 from Mailaender/build-palette-hotkey-modifier
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Resolve hotkey conflicts between build palette and world command widget once and for all
2013-04-08 15:27:53 -07:00
Chris Forbes
8f7819fb24
Merge pull request #3011 from Mailaender/cloaking
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Render mines properly again and fix empty camo pillboxes in RA shellmap
2013-04-08 13:55:23 -07:00
Matthias Mailänder
58524a712d
Merge pull request #3009 from ScottNZ/mtm-shroud
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Fixes a couple of shroud issues
2013-04-08 10:45:46 -07:00
Matthias Mailänder
e7e74aac3c
allow the cloak palette to stay empty and use it for mines
2013-04-08 19:29:55 +02:00
Matthias Mailänder
5ba899088c
fix empty camo pillboxes in shellmap
2013-04-08 19:15:59 +02:00
Matthias Mailänder
505e3de0c4
Merge pull request #3007 from psydev/patch-1
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shortened MSAM name. Tweak cloak time. Fixed desc's.
2013-04-08 08:15:09 -07:00
Matthias Mailänder
5911208553
Merge pull request #3010 from psydev/bleed
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updated skull_valley: fixes + now 8-players
2013-04-08 08:11:55 -07:00
Scott_NZ
c173cfa771
Remove extra tab
2013-04-09 03:07:33 +12:00
Matthias Mailänder
1bbc74c910
Merge pull request #3008 from pchote/split-tabs-logic
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Split multiple-production-queue widget logic into its own file
2013-04-08 08:06:34 -07:00
psydev
05b7596bfa
updated skull_valley. Fixes, and now 8-players
2013-04-08 05:28:17 -07:00
Scott_NZ
f16edfcf98
Fix shroud bug in Monster Tank Madness
2013-04-09 00:18:21 +12:00
Scott_NZ
67fcdb5b91
Remove Shroud.Jank() and make all references to it call Shroud.Dirty() instead
2013-04-09 00:18:08 +12:00
psydev
3ad2689e38
set A.I. max silos to build == 1, to save space
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Due to conyard build radius, unnecessary buildings should not be built.
Silo is not really needed, so capping to 1.
2013-04-08 04:36:20 -07:00
psydev
3cc6874da0
APC muzzle flash made single shot inst. of double
2013-04-08 04:20:41 -07:00
psydev
c810d0083a
apc gun given recoil
2013-04-08 04:10:15 -07:00
Paul Chote
09efeed105
Use IsHighlighted for settings / ingame menu tabs.
2013-04-08 23:04:23 +12:00
Paul Chote
f368556b23
Merge tooltip support into Button and remove ToggleButton.
2013-04-08 23:01:21 +12:00
Paul Chote
eddc1fc0cf
Remove duplication between ButtonWidget and ToggleButtonWidget.
2013-04-08 22:55:01 +12:00
Paul Chote
71999bdc52
Break production tabs logic into a separate file.
...
Also unhardcodes the production types.
2013-04-08 22:32:32 +12:00
psydev
415df59e20
shortened MSAM name. Tweak cloak time
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Mobile SAM launcher name shortened.
Stealth tank time increased 80 -> 90 until https://github.com/OpenRA/OpenRA/issues/2898 is addressed.
Shortened a few other names.
Fixed some descriptions.
2013-04-08 03:26:39 -07:00
Paul Chote
21833f34b0
Remove leftovers from moving cheats into options menu.
2013-04-08 21:45:45 +12:00
Matthias Mailänder
29ca520d89
Merge pull request #3006 from psydev/bleed
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updated skull_valley map. Now supports 6 players.
2013-04-08 02:45:01 -07:00
Matthias Mailänder
f0e88b55f6
Merge pull request #3005 from pchote/observer-shroud
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Implement observer shroud selector in C&C
2013-04-08 02:44:44 -07:00
Matthias Mailänder
a98cfd8445
Merge pull request #3004 from pchote/sidebar-mouse-interaction
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C&C widget mouse event polish
2013-04-08 02:40:35 -07:00
psydev
fbf74a0758
updated skull_valley map. Now supports 6 players.
2013-04-08 02:39:16 -07:00
Matthias Mailänder
c421399e45
Merge pull request #2991 from pchote/sane-pause-logic
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Fix pause logic and C&C cheats menu
2013-04-08 02:35:25 -07:00
Paul Chote
c52bd4bf82
Implement observer shroud selector in C&C.
2013-04-08 21:24:09 +12:00
Paul Chote
87c107c825
Increase default tooltip delay to 200ms.
2013-04-08 20:25:13 +12:00
Paul Chote
5580ad4663
Fix C&C sidebar cursor/world cursor interaction. Fixes #2989 .
2013-04-08 20:16:09 +12:00
Matthias Mailänder
70b40a54be
build palette hotkeys require ALT modifier to avoid conflicts
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changed back the unit action hotkeys scatter / stance cycle
2013-04-08 09:37:54 +02:00
Chris Forbes
0cf4c7ccb9
Merge pull request #2993 from Mailaender/non-fatal-bad-nat-response
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Fixes a crash when the discovered NAT device rejects fetching the current port mapping
2013-04-07 14:07:01 -07:00
Chris Forbes
a694d10d2f
Merge pull request #2998 from Mailaender/lobby-crash
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Don't crash when host leaves the lobby, fixes #2980
2013-04-07 13:14:53 -07:00
Matthias Mailänder
6b164672eb
Don't crash when host leaves the lobby, fixes #2980
2013-04-07 21:00:27 +02:00
Matthias Mailänder
273a9869bf
don't crash if the router does not want to talk to us
2013-04-07 17:20:26 +02:00
Sascha Biedermann
2fb12f755a
added ToString() for OpenRA.Player
2013-04-07 17:01:55 +02:00
Sascha Biedermann
bed26c3dee
fixes #2941 - dump fields in syncreport
2013-04-07 15:25:52 +02:00
Paul Chote
3968609a1e
Move C&C cheats into a panel on options menu.
2013-04-08 00:29:20 +12:00
Paul Chote
76b206670a
Make cheats logic robust against missing widgets.
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Also removes force-desync stdout spam.
2013-04-07 23:41:31 +12:00
Paul Chote
a5ec473a59
[Sync] the world pause state.
2013-04-07 23:40:34 +12:00
Paul Chote
096d95f391
Fix bogus pause logic.
2013-04-07 23:38:52 +12:00
Curtis Shmyr
3272b6725e
Merge pull request #2987 from chrisforbes/cloaked-mines
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remove InvisibleToEnemy, use plain Cloak for mines
2013-04-06 22:27:12 -07:00
Curtis Shmyr
f2668b8831
Merge pull request #2986 from chrisforbes/autotarget-desync
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fix desync in Cloak.IsVisible
2013-04-06 22:26:25 -07:00
Chris Forbes
b9ecfa1e9a
make mines silent
2013-04-07 16:57:55 +12:00
Chris Forbes
ada26b9d12
make minelayers detectors
2013-04-07 16:18:59 +12:00
Chris Forbes
6675903eb9
remove InvisibleToEnemy, use plain Cloak for mines
2013-04-07 16:13:00 +12:00
Chris Forbes
3b95708811
fix desync in Cloak.IsVisible
2013-04-07 15:17:06 +12:00
Matthias Mailänder
ece611e5c8
Merge pull request #2979 from psydev/bleed
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fixed error with rock_canyon map
2013-04-06 05:24:30 -07:00
Matthias Mailänder
ea512b30fb
Update OpenRA.nsi
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fixes SharpFont.*.dll" -> no files found
2013-04-06 15:24:01 +03:00
psydev
aa3b460724
fixed error with rock_canyon map
2013-04-06 05:21:56 -07:00
Matthias Mailänder
9c4c619bed
Merge pull request #2978 from Mailaender/bombardment-islands-fix
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Fixed missing cliff in bombardment islands
2013-04-06 05:00:17 -07:00
Matthias Mailänder
dbc9ae4fe0
Fixed missing cliff in bombardment islands
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Missing cliff inserted into RA map bombardment islands.
2013-04-06 13:58:37 +02:00
Matthias Mailänder
b395e9ba7d
Merge pull request #2976 from psydev/patch-2
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update for cnc-classic -- updated explosions, more...
2013-04-06 04:53:53 -07:00
Matthias Mailänder
b2d885d268
Merge pull request #2403 from Mailaender/mono-nat
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Use Mono.Nat for UPnP port forwarding.
2013-04-06 04:50:22 -07:00
Matthias Mailänder
0488903a15
enhanced UPnP discovery usability
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- don't search for NATs forever, 5 seconds seem to be enough
- disable the UPnP checkbox if discovery failed
- no computer industry acronyms in user GUI
- don't remove port-forwarding twice, just once on shutdown
- user-configurable settings for debugging
2013-04-06 13:32:50 +02:00
psydev
cf4ed16cf6
Fixed some explosions, added comments
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tidied up some stuff.
re-arranged order as well
2013-04-06 04:24:38 -07:00
psydev
263c5486c2
updated default unit explosions for helis, etc.
2013-04-06 04:18:09 -07:00
psydev
92c0a67255
removed faulty explosion for helis. (whoops.)
2013-04-06 04:15:41 -07:00
psydev
f546d867a6
updated HeliExplode's animation name
2013-04-06 04:14:03 -07:00
psydev
bb8922cc1a
stealth tank cloak & crushes infantry
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Until cloak issues is fixed (https://github.com/OpenRA/OpenRA/issues/2898 ), 90 seems a reasonable cloak delay.
Stealth tank now crushes infantry.
Cloak sound fixed.
2013-04-06 04:04:44 -07:00
psydev
f7a1e0edce
pre-requisites fix
2013-04-06 03:58:17 -07:00
psydev
d16d736489
infantry detect cloaked; grenadierexplode fixed
2013-04-06 03:52:29 -07:00
psydev
ab72262d25
misc fixes; bluetiberium
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apc is actually AttackFrontal
fixed palette order a bit
harvester harvests BlueTiberium instead of Blue Tiberium.
2013-04-06 03:38:29 -07:00
psydev
7a1ce8441c
minor fixes
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Silo moved to build queue. Last I checked, GivesBuildableArea didn't work with stuff produced from the support queue.
For whatever reason, you can build FIX in C&C Gold right away.
2013-04-06 03:25:47 -07:00
psydev
f741085b61
made crates close to original C&C values + misc.
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Nuke powerproxy currently doesnt work so I set its shares to zero.
"allowmultiple" for support powers is broken, and should be fixed.
OpenRA doesn't yet have support for crates full of infantry.
2013-04-06 03:07:24 -07:00
Matthias Mailänder
dead3308e4
Merge pull request #2973 from psydev/patch-1
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slowed down *make animations to 80-tick
2013-04-06 03:03:09 -07:00
psydev
c5d00c785e
updated aircraft rules, as per nyerguds' rules.ini
2013-04-06 02:55:18 -07:00
psydev
c7e5c9a849
updated explosions -- now uses cnc mod's names
2013-04-06 02:40:32 -07:00
Matthias Mailänder
f6ce9a3f02
Merge pull request #2975 from Mailaender/cnc-classic-ui-fix
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Don't save transparent pixel color to avoid UI glitches
2013-04-06 02:29:00 -07:00
Matthias Mailänder
8319a4d569
don't save transparent pixel color to avoid UI glitches
2013-04-06 11:24:28 +02:00
psydev
d4348b0ff0
hospital fan spins slower; make anims slower
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Hospital fan runs at tick 100, which looks better and is what other buildings are.
Make animations for hosp, biolab and miss set to 80.
2013-04-06 02:17:32 -07:00
psydev
29135b1b65
slowed down *make animations to 80-tick
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Animations were faster than they should be. Reduced to 80 tick. They look appropriate now and close to the original.
I made TMPL and FIX 60 because it looked more natural. TMPL is slow to begin with, but it looks ok at 80, too.
2013-04-06 01:55:54 -07:00
Matthias Mailänder
1ddc1eb64b
Merge pull request #2972 from pchote/classic-fixups
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Fix classic mods yaml
2013-04-06 01:48:39 -07:00
Paul Chote
c4a24dc536
Convert missed classic mod traits to world coords.
2013-04-06 21:40:26 +13:00
Matthias Mailänder
6236fb5531
Merge pull request #2971 from Mailaender/wiki-update
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Separate wiki update into it's own script
2013-04-06 01:17:31 -07:00
Matthias Mailänder
aeb784628d
Merge pull request #2952 from Mailaender/cursor-palette-refactor
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Cursor Palette Refactor
2013-04-06 01:15:32 -07:00
Matthias Mailänder
5b0856f655
Merge pull request #2970 from psydev/bleed
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added rock_canyon map. Removed delta dunes (old)
2013-04-06 01:13:04 -07:00
Matthias Mailänder
84746c97b8
Merge pull request #2933 from Mailaender/hotkey-conflicts
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Hotkey usability and conflict resolution
2013-04-06 01:12:39 -07:00
Matthias Mailänder
b25e29173a
Merge pull request #2968 from pchote/map-chooser
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Map chooser polish & refactoring
2013-04-06 01:08:21 -07:00
Matthias Mailänder
da127f24d3
separate wiki update script
2013-04-06 09:54:04 +02:00
psydev
5041642f2e
add rock_canyon and no_escapism maps
2013-04-05 23:47:16 -07:00
Matthias Mailänder
acc8cd1e5e
fixes #2885 forgot to enable the cursor palette before drawing
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split HardwarePalette.Update into two functions, closes #2847
2013-04-06 08:44:32 +02:00
Matthias Mailänder
6c6f5601d8
make PaletteTexture private and only use it for sprite renders
2013-04-06 08:44:32 +02:00
Paul Chote
aa97bbbea8
Fix viceroid selection group rendering (bug #2930 ).
2013-04-06 17:03:08 +13:00
Paul Chote
fe091487cc
Fix C&C options menu fade effect.
2013-04-06 16:41:13 +13:00
psydev
58c1fba595
added rock_canyon map. Removed delta dunes (old)
2013-04-05 20:41:11 -07:00
Paul Chote
2cb634b8f5
New spawn selector tooltip for C&C.
2013-04-06 14:50:40 +13:00
Chris Forbes
99516fd2b9
Merge pull request #2957 from Mailaender/dedicated-bot-order-exploits
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Don't misinterpret AI orders as an exploit on dedicated servers anymore.
2013-04-05 18:48:17 -07:00
Matthias Mailänder
819e48334e
fixed #2540 AI orders misinterpreted as an exploit on dedicated
2013-04-05 18:49:15 +02:00
Paul Chote
0fb8878273
Tweak checkbox and map author label positions.
2013-04-06 03:20:41 +13:00
Paul Chote
d739b747de
Only render the previews we can actually see.
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This really should be fixed generally in ScrollPanelWidget,
but this is the most painful case.
2013-04-06 03:12:02 +13:00
Paul Chote
995b4c73d9
Force the runtime to prioritize the main thread and keep things smooth.
2013-04-06 02:59:34 +13:00
Paul Chote
4bc5d06c19
Minor map chooser polish tweaks.
2013-04-06 02:28:26 +13:00
Paul Chote
5e2e284cbf
Add map type and author to lobby.
2013-04-06 01:52:16 +13:00
Paul Chote
9d74734ec5
Remove random map button from lobby.
2013-04-06 01:47:32 +13:00
Paul Chote
8f7940f969
Move threading into the preview generation.
2013-04-06 01:39:05 +13:00
Paul Chote
792405d789
Polish C&C map chooser layout.
2013-04-06 01:39:04 +13:00
Paul Chote
5423c400f7
Add game-type filter to C&C map chooser.
2013-04-06 01:39:04 +13:00
Paul Chote
c2cc4c2256
Add random map button to the C&C map chooser.
...
This also fixes issues relating to RunAfterTick
calls being run out of order - the downside being
that the list remains empty until the iteration
is complete. This will be fixed in a following patch.
2013-04-06 01:39:04 +13:00
Paul Chote
01248de66b
Add ScrollPanel.ScrollToItem().
2013-04-06 01:39:04 +13:00
Paul Chote
4907ea1f0c
Center C&C map chooser panel.
2013-04-06 01:39:04 +13:00
Scott_NZ
083d59613a
Better UPNP logging. Also fixes a compile error
2013-04-05 14:18:22 +02:00
Matthias Mailänder
989c23e632
use Mono.Nat for UPnP port forwarding
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- might support more devices
- supports internal and external port mapping
- discover the device only once (at startup)
2013-04-05 14:18:15 +02:00
Matthias Mailänder
8f5fcc6e54
Merge pull request #2967 from psydev/changes
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updated skull_valley map
2013-04-05 05:01:15 -07:00
psydev
994e7dc3dd
updated skull_valley map.
2013-04-05 04:56:08 -07:00
psydev
d03143dc0e
added new map, skull_valley.
2013-04-05 04:39:17 -07:00
ScottNZ
b22b7208ec
Merge pull request #2954 from Mailaender/empty-superweapon-indicators
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Don't render empty remaining tick bars for iron curtain / chrono
2013-04-05 02:34:20 -07:00
Matthias Mailänder
9996db7382
Merge pull request #2966 from Mailaender/cnc-cheats-crash
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Fixes C&C cheats menu crash and adds more buttons to it's lobby
2013-04-05 02:16:46 -07:00
Matthias Mailänder
0ce8e85af4
Merge pull request #2961 from psydev/patch-2
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construction yard HP reduced 2000 -> 1500
2013-04-05 02:15:33 -07:00
Matthias Mailänder
11c5aeec6a
more widgets for the C&C lobby
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- random map
- crates on/off
- assign teams
2013-04-05 10:30:06 +02:00
Scott_NZ
8d0a7b46ac
Added support for draggable BackgroundWidgets
2013-04-05 21:19:18 +13:00
Matthias Mailänder
9c40fcec27
Hotfix: make the C&C cheat menu not crash
2013-04-05 10:06:14 +02:00
Matthias Mailänder
8ab817f466
Merge pull request #2953 from Mailaender/freetype-windows-fix
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Use the correct FreeType DLL file name on Windows
2013-04-05 00:29:13 -07:00
psydev
770e1bbaac
fixed error in slippery_slopes.oramap
2013-04-04 21:46:30 -07:00
psydev
514126cc41
Added two new maps.
2013-04-04 20:57:25 -07:00
psydev
9147b73b1f
AI no longer builds FIX
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To save space within conyard's build radius, AI will not build FIX, since it doesn't know how to use it, and it provides no pre-requisites.
2013-04-04 14:46:55 -07:00
psydev
7848702042
mcv odds w/o base 80%
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-Odds of getting MCV in a crate w/o a conyard is 80%, so that people aren't tempted to sell their conyard at beginning.
-Changed Hard AI's limits of procs, barracks & factories, since AI has to work within the conyard's build radius and crowding is no good, because it prevents them from building all tech buildings.
2013-04-04 14:30:19 -07:00
psydev
2f4e2679eb
orca ROF decreased. 10 -> 15
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Orca missiles fire a bit slower, so that the unit cannot unload all its rockets in 2 seconds. Will give defenses a bit more time to respond before they die or before the orcas run away.
2013-04-04 14:08:36 -07:00
psydev
d49c344463
increased speed of TowerMissile; inc. burst delay
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Increased speed of TowerMissile. At present it is very slow and not terribly effective vs. air units because they can quickly leave range before getting hit. Speed stats are same for E3 and RocketBike.
Burstdelay increased. This is to avoid wasted missiles on the same target that might get destroyed.
Rangelimit reduced from 40 to 30 to compensate for increased missile speed.
2013-04-04 14:05:27 -07:00
psydev
f7bbc7a23a
construction yard HP reduced 2000 -> 1500
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Now that MCV is buildable again, the conyard doesn't need to be the ultra-heavy armored bunker it has been. Now a nuke can almost kill it.
2013-04-04 13:50:27 -07:00
Chris Forbes
1745f5a100
Merge pull request #2955 from Mailaender/dead-actor-stances-fix
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Don't perform keyboard orders on destroyed actors which crashes the game.
2013-04-04 13:42:56 -07:00
Matthias Mailänder
f4abe08863
fixes #2947 don't perform keyboard orders on destroyed actors
2013-04-04 19:24:30 +02:00
Matthias Mailänder
4a580c3780
don't render empty remaining tick bars for iron curtain / chrono
2013-04-04 19:14:49 +02:00
Matthias Mailänder
3511667609
fixes #2946 non-standard FreeType DLL P/Invoke on Windows
2013-04-04 18:50:28 +02:00
Matthias Mailänder
2fe20b13f1
Merge pull request #2948 from psydev/patch-1
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balance stick - infantry, mammoth
2013-04-04 05:33:37 -07:00
psydev
380c849d91
orca, apache require ANYHQ instead of HQ
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allows units unlocked by HQ to stay available as long as you have either advanced comm. center or temple of nod.
2013-04-04 04:33:18 -07:00
psydev
a879d6c033
APC gun does slightly more dmg; slower ROF
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APC gun does 30 damage, so it can kill orca in 3 shots.
ROF lowered to compensate.
2013-04-04 04:23:21 -07:00
psydev
cb05244814
mammoth turret rotation 2 -> 3, matching tank rot.
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A good idea to make mammoth able to rotate to face air units it wants to hit, faster.
2013-04-04 03:59:57 -07:00
psydev
d22764d3d3
infantry speed increased from 90% to 100%.
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During playtesting it seemed like having infantry go at full speed on clear terrain was a good addition.
If it seems inappropriate for some infantry, can change it individually later for some units that might be too fast (e.g. flamethrowers and grenadiers, who travel at speed=5).
2013-04-04 03:57:04 -07:00
Matthias Mailänder
74ae8e0b09
Merge pull request #2943 from Mailaender/make-install-sharpfont-fix
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Unbreak make install and SharpFont on Mac
2013-04-03 23:50:09 -07:00
Matthias Mailänder
e8c43eae92
fixes #2938 unbreak make install and SharpFont on Mac
2013-04-03 14:38:42 +02:00
Chris Forbes
270296f64b
Merge pull request #2937 from Mailaender/paratrooper-shroud-glitch
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Fixes paratroopers revealing shroud after death
2013-04-03 02:06:49 -07:00
Chris Forbes
c1427c1eaa
Merge pull request #2936 from bidifx/syncrep
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added "Force Desync" Cheat for debugging
2013-04-03 02:06:32 -07:00
Chris Forbes
99c89e5378
Merge pull request #2934 from Mailaender/observer-invisibility
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Fixes cloaked units invisible to spectators
2013-04-03 02:06:21 -07:00
Chris Forbes
0cff898954
Merge pull request #2931 from Mailaender/missing-sound-exception
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Throw specific exception on missing sound definitions
2013-04-03 02:05:55 -07:00
Chris Forbes
7bbac5659d
Merge pull request #2935 from Mailaender/superweapon-cooldown
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Added durationbar indicators for iron curtain and chronoshift
2013-04-03 01:53:40 -07:00
Matthias Mailänder
ffc241d170
Merge pull request #2928 from psydev/changes
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new maps; orca trail changed; msam icon; blue tree.shp
2013-04-03 00:17:14 -07:00
Matthias Mailänder
dca73b2c7d
fixes #2726 paratroopers revealing shroud after death
2013-04-03 00:15:19 +02:00
Sascha Biedermann
2982002397
added "Force Desync" Cheat for debugging
2013-04-02 23:38:36 +02:00
Matthias Mailänder
5ecd0edeb8
added durationbar indicator for chronoshift, closes #2287
2013-04-02 22:19:04 +02:00
Matthias Mailänder
03d203e64a
added durationbar indicator for iron curtain, closes #2288
2013-04-02 22:18:40 +02:00
Chris Forbes
38578c7f99
Merge pull request #2475 from Mailaender/sharpfont
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move from custom Tao.FreeType to SharpFont
2013-04-02 13:01:34 -07:00
Matthias Mailänder
75395de526
fixes #2918 cloaked units invisible to spectators
2013-04-02 20:43:31 +02:00
Matthias Mailänder
3a3503201b
hotkey usability
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resolve hotkey conflicts, fixes #2883
add/display existing in-game button hotkeys, fixes #2932
2013-04-02 17:29:20 +02:00
Matthias Mailänder
82b3126417
Merge pull request #2895 from Mailaender/editor-erazor
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Added an eraser toolbar button to the map editor
2013-04-02 04:02:03 -07:00
Matthias Mailänder
63893e97e7
use SharpFont instead of custom Tao.FreeType
2013-04-02 12:46:25 +02:00
Matthias Mailänder
58bdfb90e3
Merge pull request #2896 from Mailaender/editor-ruler
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Added switchable ruler markings to editor
2013-04-02 03:21:59 -07:00
Matthias Mailänder
3dfce53bf8
throw specific exception on missing sound definitions
2013-04-02 12:06:28 +02:00
Matthias Mailänder
7a143d94f9
added an eraser toolbar button
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to erase with left-click as in image editing programs
2013-04-02 11:54:41 +02:00
psydev
c2a8da086f
re-added maps
2013-04-02 02:41:32 -07:00
psydev
8c294022f4
maps renamed
2013-04-02 02:38:09 -07:00
Matthias Mailänder
a55a902ba5
added switchable ruler markings to editor
2013-04-02 11:16:02 +02:00
psydev
48f77f7117
removed the new icons that were unappealing
2013-04-02 01:10:17 -07:00
Chris Forbes
6a466bde38
Merge pull request #2897 from Mailaender/editor-zoom
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Added toolbar buttons for pan and zoom to editor
2013-04-02 00:48:36 -07:00
Chris Forbes
864ae11233
Merge pull request #2894 from Mailaender/editor-cashcount
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Added total cash count to editor status bar, closes #2884
2013-04-02 00:15:19 -07:00
Matthias Mailänder
c0fd62e410
Merge pull request #2927 from chrisforbes/bug-2921
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fix #2921 : crash when support power instance vanishes while tooltip is shown
2013-04-02 00:11:42 -07:00
Matthias Mailänder
26a510401a
Merge pull request #2929 from chrisforbes/bug-2528
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fix #2528 - crashy race in DemoTruck destruction
2013-04-02 00:09:02 -07:00
Chris Forbes
c62a7572a7
fix #2528 - crashy race in DemoTruck destruction
2013-04-02 19:39:15 +13:00
Matthias Mailänder
e82dd025f6
added toolbar buttons for pan and zoom
2013-04-02 08:37:51 +02:00
Chris Forbes
772efb98d4
fix #2921 : crash when support power instance vanishes while tooltip is shown
2013-04-02 19:20:24 +13:00
psydev
21bdc6afa5
changed orca missile trail from smokey to fb4
2013-04-01 23:20:20 -07:00
psydev
2593bc0a72
added rocket trail, msam icon, blue-tree.shp
2013-04-01 23:11:34 -07:00
Chris Forbes
f556be975c
Merge pull request #2917 from pchote/turret-cleanup
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Remove Turret and PVecFloat cruft.
2013-04-01 23:06:15 -07:00
Chris Forbes
9ec47034ec
Merge pull request #2925 from psydev/patch-2
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fix - stealth tank, artillery; minor changes
2013-04-01 23:00:03 -07:00
Chris Forbes
32bafa1560
Merge pull request #2924 from ScottNZ/lobby
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Fixes #2907
2013-04-01 22:58:53 -07:00
psydev
a3998f6f12
added new maps by psydev
2013-04-01 22:45:05 -07:00
psydev
d3c1831bc0
obelisk range +1
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Seems like Obelisk is not used much and that it is underpowered. Could use +1 range.
Rationale: it uses tons of energy (150) and costs a lot ($1500), compared to ATWR (30 energy, $1000) which has a range of 8. (Obelisk is 7 at the moment).
Obelisk also is comparatively easily destroyed since its HP are lower. Since it's vulnerable to power outages and artillery, it seems a bit more range will help get better use out of it.
2013-04-01 17:39:22 -07:00
psydev
a765a1330a
reduced cooldown time for ConYard to 5 secs.
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8 seconds cooldown time for conyard seems unnecessary and a bit long. Reduced to 5 seconds. The build radius on its own will probably deal with most basewalking problems, so the cooldown time isn't as important.
Increased Turret and Guard Tower's cloak detection range to 5. They need the range, especially since they are relatively easily destroyed by stealth tanks.
2013-04-01 17:35:07 -07:00
psydev
57012b9a6e
blue tree now 1/2 green tree's regrowth speed
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Blue tiberium tree was producing at 58% of green tiberium tree.
It seems a bit too good right now, so going to put it at 50%. (It has ~2x value of green)
2013-04-01 17:31:22 -07:00
psydev
7f752519bb
fix - stealth tank, artillery
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Someone changed stealth tank and it did not have HoldFire as initial stance anymore.
Apparently Explodes: does not use UnitExplode by default anymore? Fixed.
2013-04-01 17:29:00 -07:00
Scott_NZ
3123bebe33
Fixes #2907
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Sort servers by players in the server browser
2013-04-02 12:50:21 +13:00
Scott_NZ
c0e3861891
Fix #2888
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Only choose out of the selectable maps when pressing Random Map in the lobby
2013-04-02 12:36:02 +13:00
Matthias Mailänder
c68d939e4f
Merge pull request #2823 from ihptru/auto-map-dl
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Auto map downloading
2013-04-01 09:11:25 -07:00
Matthias Mailänder
c97e9c197f
Merge pull request #2919 from Mailaender/fix-makefile
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fixes #2913 make clean && make failing
2013-04-01 03:29:56 -07:00
Matthias Mailänder
08f213a952
Merge pull request #2915 from psydev/patch-1
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mcv crate; cloak delay; AI... minor changes
2013-04-01 03:27:02 -07:00
Matthias Mailänder
de988e45a5
Merge pull request #2911 from chrisforbes/mcv-crate-bugfix
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fix MCV crate not being given if normal SelectionShares was zero
2013-04-01 03:26:35 -07:00
Matthias Mailänder
43e6512049
fixes #2913 make clean && make failing
2013-04-01 10:12:10 +02:00
Paul Chote
819d315d56
Remove Turret and PVecFloat cruft.
2013-04-01 12:59:50 +13:00
Paul Chote
be250bca76
Rewrite ThrowsParticle using world coordinates.
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The old dynamics were crazy, so this implements
a simpler model using a cubic lerp.
2013-04-01 12:59:49 +13:00
psydev
0976901326
orca balance
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Orca has been shown in playtesting to be too good in large groups. Reducing HP to 90 so that bike rockets, e3 rockets can kill in 3 shots instead of 4.
Returning ammo to 5 again, because adding that extra rocket ended up making a much bigger difference than expected.
2013-03-31 15:09:48 -07:00
psydev
c390a4325a
mcv crate; cloak delay; AI
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MCV crate set to 0. This will be at the very least until there is a way to delay good units from showing up early game.
Cloak delay raised to 90 since it re-cloaks fast. This is because currently the stealth tank starts countdown while still in "attack mode", after the last missile was fired. Should be changed again to 1-2 seconds after https://github.com/OpenRA/OpenRA/issues/2898 is implemented.
Added hard AI.
2013-03-31 15:06:23 -07:00
Matthias Mailänder
0695307730
Merge pull request #2914 from Mailaender/fake-fixes
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Fix the bit-rotted tooltips of fake buildings
2013-03-31 14:43:39 -07:00
Matthias Mailänder
171c88cea9
fix the bit-rotted tooltips of fake buildings
2013-03-31 22:39:01 +02:00
Matthias Mailänder
91b633a126
Merge pull request #2908 from Mailaender/weap-door-fix
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fixes #2679 RA war factory closes it's door prematurely
2013-03-31 04:52:24 -07:00
Matthias Mailänder
138c965a85
Merge pull request #2912 from psydev/patch-1
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construction yard limit; balance stick
2013-03-31 04:52:12 -07:00
psydev
af2ed64c5c
stealth tank range -1
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Stealth tank range seems too high. It currently exceeds obelisk range. We won't be changing obelisk range until the FireDelay issue is fixed. https://github.com/OpenRA/OpenRA/issues/2710
2013-03-31 04:09:55 -07:00
psydev
b2772c1443
Gun & Guard tower detection range increased +1
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The detection range for cloaked units for guard towers and guns is low (3).
This is needed so that stealth tanks aren't too good at sneaking by everything.
2013-03-31 04:03:43 -07:00
psydev
2be1d68088
infantry pre-req change "HQ" to "ANYHQ"
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tier-2 infantry can still be built as long as you have advanced communications center or temple of nod.
2013-03-31 03:48:54 -07:00
psydev
7414c00d63
changed pre-requisites from HQ to ANYHQ
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Vehicles can still be built if communications center is destroyed, as long as player has either an advanced communications center or temple of nod.
2013-03-31 03:47:17 -07:00
Paul Chote
7b54bbf0b2
Convert RenderUnitSpinner -> RenderUnit + WithSpinner.
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Also sets correct offsets for the units that use it.
2013-03-31 23:43:34 +13:00
psydev
e6c962cc6b
Building adjacent value increased
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Since the MCV position limits where you can build, it seems like the adjacent value should be relaxed.
Pchote, scott, mailaender and I were playtesting the new build radius. We played with a value of 5 and it was good.
2013-03-31 03:42:30 -07:00
psydev
8ae723fec6
MCV no longer needs FIX to be built
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MCV is more important now since buildings can only be built within its build range. If you need a repair bay first, it's too constrictive. This seems right.
2013-03-31 03:38:55 -07:00
psydev
b6a4f2f9c1
Orca, MLRS, mammoth balance stick
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MLRS range reduced. People don't seem to like it's ultra-long range. Hopefully this is a good middle ground.
Orca range reduced -- there's some concern the orca is OP, especially against things designed to kill it (Bike, MSAM, ...). Reducing range will not nerf it but will allow vehicles to approach without getting instantly killed.
Mammoth missiles spread increased. Since mammoth is a top-tier unit, people think it shouldn't be easily killed and should be effective vs. everything. This should help a bit vs. infantry.
MLRS damage vs. wood reduced significantly, to slow down how fast they can destroy buildings.
MLRS damage vs. infantry slightly reduced. They are supposed to be good at killing incoming infantry groups, but they seem slightly too effective.
2013-03-31 03:36:58 -07:00
psydev
b7d6fa8a18
Nod gets mobile SAM launcher. MLRS & MCV speed
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Nod now can use mobile SAM launcher. This is necessary because Orcas are powerful, esp. in large groups.
MLRS slowed down a bit, so it can't turn and run as swiftly.
MCV gets +1 speed since it will be moving more now.
2013-03-31 03:25:07 -07:00
psydev
3c03474fb6
construction yard -- make better range limit
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Playtesting suggested we should increase the build radius from 10 to ~13/14.
Also changed pre-requisites so that "hq" pre-req is not "anyhq"
2013-03-31 03:15:38 -07:00
Paul Chote
800a9ff0c4
Convert SmokeTrailWhenDamaged to world coords.
2013-03-31 23:04:57 +13:00
Paul Chote
41dcb11030
Convert WithRotor to world coords.
2013-03-31 21:35:37 +13:00
Paul Chote
34a9675744
Remove unnecessary PPos.FromWPosHackZ() usage.
2013-03-31 21:35:30 +13:00
Chris Forbes
afa28dbc24
fix MCV crate not being given if normal SelectionShares was zero
2013-03-31 20:53:15 +13:00
Paul Chote
2f80cd5f92
Pass WorldRenderer to AnimationWithOffset.OffsetFunc.
2013-03-31 19:56:11 +13:00
Paul Chote
7c21459b48
Convert contrails to world coords.
2013-03-31 19:32:51 +13:00
Chris Forbes
01bf635e26
Merge pull request #2909 from psydev/patch-4
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important fix -- apache shoots at air units again
2013-03-30 19:47:57 -07:00
psydev
c9fdb39854
fixed earlier mistake w/ mlrs HP
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I made a mistake changing MLRS HP from 120 -> 115 in last patch. (I misread a unit stat and so the change didn't do the thing I thought, and had no purpose).
Returned to previous value of 120.
2013-03-30 13:54:01 -07:00
psydev
70c7522c98
bike rocket damage slightly tweaked++
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Bike rocket damage increased to 30.
This lets it kill MLRS in 4 shots instead of 5. Important for the role the bike plays.
Kills Buggy in 4 shots instead of 5 as well.
This helps to justify bike's cost of $500. Its primary job is to exploit open space with its speed to attack vulnerable units, e.g. go behind enemy lines and quickly kill artillery. 5 shots (3 volleys instead of 2) makes this far weaker in this role, and expensive to take the risk with.
2013-03-30 13:51:52 -07:00
psydev
eb3933f071
important fix -- apache shoots at air units again
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Apache Helicopter wasn't shooting at air units. Now it does again.
2013-03-30 13:12:36 -07:00
Matthias Mailänder
48da405a39
fixes #2679 RA war factory closes the door prematurely
2013-03-30 20:41:40 +01:00
Matthias Mailänder
971ff431e0
Merge pull request #2905 from pchote/baserange
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Add building range and structure placement rate limiting to C&C
2013-03-30 03:15:22 -07:00
Paul Chote
9127d0dcf4
Support a maximum building range ( Fixes #2156 ).
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This also implements support for a per-provider
cooldown between placing structures, allowing mods
with multiple structure queues to rate-limit
placement around a single provider.
An initial delay parameter is included to
support units that deploy into a base provider and
require an initial setup time (e.g. the Surveyor
unit from C&C TW).
The range and time restrictions are not applied to
walls as a balance choice.
2013-03-30 23:00:26 +13:00
Matthias Mailänder
65d80cfa08
Merge pull request #2904 from Mailaender/packaging-fixes
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Packaging fixes
2013-03-30 02:56:22 -07:00
Paul Chote
4dc5c4a871
Fix BuildingInfo formatting.
2013-03-30 22:48:17 +13:00
Paul Chote
395df45a5a
Revert unbuildable MCV and crate changes.
2013-03-30 22:48:17 +13:00
Matthias Mailänder
85c0f7fcbf
added new fake target dependencies to PHONY
2013-03-30 10:45:40 +01:00
Chris Forbes
855d65d9af
Merge pull request #2903 from ihptru/masterserver
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fix #2792 ; Send Players: and Bots: to master server as different fields
2013-03-30 02:13:12 -07:00
Matthias Mailänder
c49aae1eba
don't ship the tileset builder (yet), closes #2863
2013-03-30 10:01:04 +01:00
Matthias Mailänder
fa8efba1b9
fixes #2862
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also more comfortable make clean && make all
2013-03-30 09:59:05 +01:00
Igor Popov
1bea6465c1
fix #2792 ; Send Players: and Bots: to master server as different fields
2013-03-30 12:37:21 +04:00
Matthias Mailänder
1ccd1cd1ac
Merge pull request #2886 from Mailaender/community-icons
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Added more cameos and showcase everything in developer mode
2013-03-30 00:59:17 -07:00
Matthias Mailänder
66d8bbb9b5
Merge pull request #2891 from psydev/patch-4
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blossom trees: indestructible; blue slower
2013-03-30 00:58:21 -07:00
Matthias Mailänder
2fe75b322d
Merge pull request #2879 from bidifx/chat
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closes #2874 : improved ingame chat
2013-03-30 00:40:47 -07:00
Matthias Mailänder
091bdac830
Merge pull request #2861 from Mailaender/version-mismatch-config
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fully configurable version mismatch detection
2013-03-30 00:25:30 -07:00
Matthias Mailänder
260dd5e1fb
Merge pull request #2887 from pchote/world-offsets
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Replace Turret/Muzzle positioning code
2013-03-30 00:07:43 -07:00
Paul Chote
02898e8bbc
Remove unnecessary trait lookup from DebugMuzzlePositions.
2013-03-30 17:05:22 +13:00
psydev
42b606ca3c
weap/afld HP reduced; HQ adjustments
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Weapons Factory & Nod Airstrip HP reduced greatly (to 1000), so that nuke can now destroy them (& Ion Cannon almost but not quite).
Advanced Communication Center's HP increased from 1000 to 1200, to give it some more breathing room vs. ion cannon strikes.
Added ANYHQ as a custom pre-requisite, so that the temple of nod and advanced communications center will also allow building of advanced units.
2013-03-29 17:31:10 -07:00
psydev
9405f47711
Ion Cannon buffed vs. heavy armor; revamped
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Ion Cannon does more damage vs. heavy armor--supposed to be more effective vs. advanced guard towers & Obelisks.
It no longer uses the PerCell damage model because the amount of damage vs. buildings varied wildly. It now uses the standard model and works pretty well.
2013-03-29 17:00:19 -07:00
psydev
904b80076d
Guard Tower gun buffed
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There were complaints the Guard Tower was too weak. Generally, it's better if CNC is not a game of infantry spam. So it fires more often now. (ROF decreased from 40 to 30)
Its damage was increased from 45 to 50 because Flamethrowers were surviving with 1 HP, which is annoying.
2013-03-29 16:53:18 -07:00
psydev
63fe7ef540
increase nuke damage vs. heavy armor (ATWR)
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Nuke damage vs. heavy armor increased, so that it can efficiently take out GDI advanced guard towers.
2013-03-29 16:36:47 -07:00
psydev
722fd9b59a
blossom trees fix
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removed -TargetableBuilding and -AutoTargetIgnore
2013-03-29 16:07:32 -07:00
psydev
f090941427
Mammoth Tank buff; balance stick for MLRS
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Mammoth tank buffed, since people said it was too slow and died easily, e.g. dying too readily while approaching enemy through artillery fire.
-HP increased from 600 to 800. Seems justifiable since it's an expensive, slow-to-build, top-tier unit.
-Speed increased from 3 to 4; (C&C 95 default value, incidentally)
-Rotation reduced from 5 to 3 so that it has a flavor of slowness, and a vulnerability.
MLRS speed reduced from 8 to 7, so it's not uncatchable when retreating.
MLRS health reduced from 120 to 115 so Rocket Bike can kill it in 5 shots instead of 6.
MLRS InitialStance set to Defend, to help noobs avoid unintentionally bunching them up (and making them vulnerable to airstrikes, etc.) and to require less micro-management of their positions.
2013-03-29 15:24:53 -07:00
Matthias Mailänder
918f27575d
added total cash count to editor status bar
2013-03-29 23:20:52 +01:00
psydev
51880db3c5
Harvester capacity & unload time changed
...
The carrying capacity of harvesters was increased from $525 to $700. (This is the original C&C 95 value).
Overall harvesting rates are roughly the same.
To keep overall harvesting rates the same, the amount of time spent unloading at the refinery was increased.
The purpose of these changes is to:
- make blue tiberium harvesting from distant fields economically feasible by increasing carrying capacity
- make basewalking less necessary in order to take advantage of blue tiberium fields farther away, especially in early game.
- make harvesting from distant tiberium fields less penalizing. If you have more harvesters harvesting tiberium farther away, the unload time won't affect you as much as if you were harvesting closer by.
- make refineries more relevant and make the player build refineries to increase capacity, and not only relying on a fleet of harvesters. (A good idea anyway since Ion cannons can kill refineries, and you should have more than one).
- keep with flavor of C&C, where tiberium was a dangerous substance which had to be carefully unloaded, unlike ore from RA which was immediately dumped.
2013-03-29 15:07:56 -07:00
psydev
f89650c61c
orca update; ammo increased 5 -> 6. heli sight++
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Orca ammo reduced from 10 to 5, since
Increased toal ammo from 5 to 6, since orcas seem to be a bit weak vs. tanks, flame tanks, etc.
Apache Helicopter & Orca sight range increased from 8 to 10. Seems good here, I wouldn't increase anymore, or they will be too good at scouting by themselves. Leaving it here requires using other units for their scouting value.
A-10 sight range increased from 8 to 12. This makes the airstrike better for scouting, and seems to make sense for an airplane. Since it's a superpower, won't be too powerful.
2013-03-29 14:40:36 -07:00
psydev
221279dc18
orca rockets -- fewer, more powerful (less spammy)
...
When you have multiple orca rockets firing at once, the screen fills with missiles and smokey trails. Reduced the number firing per second, but they do the same total damage, so balance remains unchanged.
Will change their trail shortly to something other than smokey.
Next commit will change their ammo load.
2013-03-29 14:34:06 -07:00
psydev
42f0dadd27
applying balance stick
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Stealth Tank damage vs. wood nerfed; a few stnks could quickly uncloak and destroy a building, e.g. refinery.
Guard tower slight buff, to kill E3 in 2 shots instead of 3, and E4/E5 in 4 shots instead of 5.
E3 rockets expire a bit sooner. They would continue on forever. Their range is still long, but now it's possible for some units to escape.
2013-03-29 14:30:23 -07:00
psydev
30dd2e3d2d
blossom trees: indestructible; blue slower
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Trees were made destructible; now they are indestructible.
Blue tiberium blossom trees regenerate slower than green tiberium. This keeps the green ones relevant in maps with both kinds of trees.
The blue ones produce at slightly over half speed, and slightly over 2x value, giving them a slight advantage. Blue's total value production rate is ~1.25x faster than green tib. blossom tree.
2013-03-29 14:21:58 -07:00
Paul Chote
5e74d3c54e
Remove legacy turret/muzzle positioning code.
2013-03-29 22:04:21 +13:00
Paul Chote
491468b84f
Convert ra-classic turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
Paul Chote
7c816f75d2
Convert ra turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
Matthias Mailänder
2f839f6b58
made Dune 2000 corrinno palace unbuildable again
...
was just for testing as the devmode build palette is too small
2013-03-29 09:39:35 +01:00
Matthias Mailänder
4ebaaf716d
showcase everything we got icons for when dev cheats on
2013-03-29 09:23:52 +01:00
Paul Chote
0289fd543e
Convert d2k turrets/weapons to world coordinates.
2013-03-29 20:50:10 +13:00
Paul Chote
b9793635c8
Convert cnc-classic turrets/weapons to world coordinates.
2013-03-29 20:50:10 +13:00
Matthias Mailänder
008b0cbab5
Added @Nyerguds TD Deluxe Cameo Pack
2013-03-29 08:44:10 +01:00
Paul Chote
67df893fc3
Convert C&C turrets/weapons to world coordinates.
2013-03-29 20:42:57 +13:00
Paul Chote
6a4caab023
Convert BIKE and HTNK to world coordinates.
2013-03-29 20:42:57 +13:00
Paul Chote
79d51f0ce2
Auto-detect offset coordinate type.
2013-03-29 20:42:57 +13:00
Paul Chote
0cff8b5b12
Add a debug visualization for muzzle positions.
2013-03-29 20:42:56 +13:00
Paul Chote
5bd34bda22
Support world coordinates for Prone offsets.
2013-03-29 20:42:56 +13:00
Paul Chote
bb6a1ed6e0
Introduce world offsets for turrets & armaments.
2013-03-29 20:42:56 +13:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Paul Chote
9e4bab07e5
Add conversions and helpers for world coordinates.
2013-03-29 20:39:27 +13:00
Paul Chote
724ea88c3b
Add new "World Coordinate" types.
...
These types provide fixed-point representations of distances, angles,
positions, vectors, and rotations in 3d space.
WAngle (and WRot) represents 360 degrees in 1024 units.
WRange (and WPos, WVec) represents 1 cell in 1024 units.
Distance types in yaml can be written as <cell>c<subcell>, e.g. "4c512" for 4.5 cells.
2013-03-29 20:39:27 +13:00
Paul Chote
61959aa45b
Fix TeslaZap to account for altitude.
2013-03-29 20:39:26 +13:00
Matthias Mailänder
d9efe82b5a
added prison/tech center icon and build-up animation
2013-03-29 07:22:14 +01:00
Paul Chote
153d29a00f
Fix LazerZap to account for altitude.
2013-03-29 19:04:25 +13:00
Paul Chote
0c78d59d88
Fix A* visualization in C&C.
2013-03-29 19:04:25 +13:00
Sascha Biedermann
54a59afde0
fixed typo
2013-03-28 23:57:46 +01:00
Sascha Biedermann
1eb7c62c62
closes #2874 : improved ingame chat
2013-03-28 18:39:26 +01:00
Matthias Mailänder
b4a2489874
Merge pull request #2881 from Mailaender/start-game-cnc-classic-hotfix
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Hotfix: C&C classic don't crash on game start
2013-03-28 09:36:17 -07:00
Matthias Mailänder
1a768c99ff
Merge pull request #2876 from Mailaender/debug-traits
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add the desync-debug traits to the actors of default mods
2013-03-28 09:34:45 -07:00
Matthias Mailänder
7eeac660b8
Merge pull request #2878 from Mailaender/indestructable-trees
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Non-targetable Trees
2013-03-28 09:34:10 -07:00
Matthias Mailänder
5c095a7fe8
add missing StartGame notification to cnc-classic
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empty value, fixes a crash
2013-03-28 17:31:42 +01:00
Matthias Mailänder
8d9f91a844
non-targetable trees, fixes #2875 and related regressions
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makes them indestructable again except for super-weapons
2013-03-28 12:23:39 +01:00
Matthias Mailänder
10ba7ae1c3
add the desync-debug traits to the actors of default mods
2013-03-28 11:53:50 +01:00
Chris Forbes
db4f880d61
Merge pull request #2873 from bidifx/hotkeys
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fixes #2866 : allow Button.Key to be a delegate
2013-03-28 02:17:45 -07:00
Sascha Biedermann
467002a88b
fixes #2866 : added ButtonWidget.GetKey as delegate
2013-03-28 10:03:41 +01:00
Matthias Mailänder
37e0a189fb
Update package-all.sh
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OpenRA build server is running http://packages.ubuntu.com/precise/markdown which has a different name in /usr/bin compared to the http://software.opensuse.org/package/perl-Text-Markdown I have installed on my machine.
2013-03-28 09:02:43 +01:00
Matthias Mailänder
8fd02a4ce5
Merge pull request #2868 from Mailaender/desura-cleanup
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Cleanup the Desura crap
2013-03-27 10:32:13 -07:00
Matthias Mailänder
4c1f671767
remove AUTO-GENERATED desura pre-launch wrapper scripts
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*self-slap*
2013-03-27 18:22:48 +01:00
Matthias Mailänder
7720e20f81
Update openra.spec
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build server seems to have an old version of rpmbuild which does not understand soft-dependencies
2013-03-27 13:50:11 +01:00
Matthias Mailänder
ebb3c4d938
Merge pull request #2860 from bidifx/ready-cb
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hotfix for #2789 , ready CheckBox
2013-03-27 05:29:51 -07:00
Sascha Biedermann
10c38d1339
hotfix for #2789 , ready CheckBox
2013-03-27 12:58:43 +01:00
Matthias Mailänder
81dac5521f
make the whole version mismatch mechanic user-configurable
2013-03-27 12:19:22 +01:00
Matthias Mailänder
8a13bc68ef
add a dedicated server launch script
2013-03-27 12:01:17 +01:00
Matthias Mailänder
ba7310d0a0
Merge pull request #2859 from ihptru/bleed
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fix #2193
2013-03-27 02:38:35 -07:00
Igor Popov
0bf79635ec
fix #2193
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the most common reason of "Operation is not valid due to the current state of the object"
2013-03-27 06:08:01 -03:00
Matthias Mailänder
9ca391c814
Merge pull request #2817 from Mailaender/radoc-update
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Update RADOC
2013-03-27 01:51:52 -07:00
Matthias Mailänder
0a82bfe552
format TODO: uniformly to auto-generate task list in MonoDevelop
2013-03-27 09:45:17 +01:00
Matthias Mailänder
a682670b97
update developer commentary
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for weapon traits, crates and palettes
clarify that you don't need to update the wiki page manually
2013-03-27 09:22:23 +01:00
Matthias Mailänder
fc1a3f9916
Merge pull request #2857 from Mailaender/fix-game-start-sound-nullreference-exception
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Fix NullReferenceException for spectator mode
2013-03-27 00:14:39 -07:00
Matthias Mailänder
5927bce7b5
no country specific game start announcer voice
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it will crash for spectators who have none
no mod supports it at the moment anyway
2013-03-27 08:11:12 +01:00
Matthias Mailänder
d153f3f74f
Merge pull request #2855 from Mailaender/greenpeace
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Don't burn down the forest in Allies04...
2013-03-26 15:45:14 -07:00
Matthias Mailänder
039589c739
let the soviets in allies04 not furiously attack mother nature
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regression due to trees being destructible now
2013-03-26 23:40:03 +01:00
Matthias Mailänder
3f20415aff
Merge pull request #2821 from Mailaender/ra-desert-palette-rotation-fix
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fix RA Desert palette rotation regressions
2013-03-26 14:39:40 -07:00
Matthias Mailänder
e795ab9174
Merge pull request #2770 from pchote/turret-cleanup
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Weapon / Turret refactoring
2013-03-26 14:38:56 -07:00
Matthias Mailänder
0ab57c9abc
Merge pull request #2813 from Mailaender/desura
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Desura compatibilty
2013-03-26 14:37:42 -07:00
Matthias Mailänder
c993140fe7
Merge pull request #2822 from Mailaender/shroud-selector
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Added Shroud selector to spectator mode
2013-03-26 14:34:06 -07:00
Matthias Mailänder
715e7a010f
Merge pull request #2845 from ihptru/bots
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option to disable bots on server + disable bots on any dedicated server
2013-03-26 14:32:29 -07:00
Matthias Mailänder
328c81e07b
Merge pull request #2848 from Mailaender/int-damage-modifier
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Witch hunting against desyncs...
2013-03-26 14:30:27 -07:00
Matthias Mailänder
8509505c01
Merge pull request #2851 from Mailaender/editor-toolbar
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Map Editor Beautification, fixes #2825
2013-03-26 14:29:54 -07:00
Matthias Mailänder
28f24cd03a
Merge pull request #2801 from Mailaender/hotkey-cleanup
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Remove inconsistencies that crash C&C mod
2013-03-26 14:28:49 -07:00
Matthias Mailänder
ead0da4161
Merge pull request #2844 from Mailaender/game-asset-download-crash-hotfix
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Hotfix: Don't Crash on First-Start when Game Assets are missing
2013-03-26 14:27:20 -07:00
Matthias Mailänder
a3c0b1b9f6
Merge pull request #2814 from Mailaender/desync-debug
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Yet Another Desync Debug Pull Request
2013-03-26 14:26:09 -07:00
Matthias Mailänder
ca2f48a439
Update lobby.yaml
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it is also used for the single-player GUI
2013-03-26 22:24:16 +01:00
Matthias Mailänder
04a1b56e03
Merge pull request #2369 from ihptru/cnc-server-name
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fix cnc menu/multiplayer titles overrides by server's title;
2013-03-26 14:23:06 -07:00
Matthias Mailänder
a0bd6f0d46
Map Editor beautification
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- show full name + version of the loaded mod in titlebar
- added a help menu with useful links
- added icons to to the menu with tooltips
- added a toolbar to the editor, closes #2825
2013-03-26 15:42:44 +01:00
Matthias Mailänder
813faee4aa
avoid unneccessary float calculations and conversions
2013-03-25 12:38:57 +01:00
Matthias Mailänder
851512a84e
eliminate public CursorProvider.Palettes
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don't hand over the cursor palette to the world renderer at all
still update worldrender palette (set and apply modifiers)
2013-03-25 06:30:39 +01:00
Matthias Mailänder
ba12aafd78
refactor cursor rendering
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create a new cursor palette only once and not in WorldRenderer
move cusrsor sequence lookup and drawing to CursorProvider
2013-03-24 21:21:30 +01:00
Igor Popov
41d0860db4
option to disable bots on server + disable bots on any dedicated server due to #2540
2013-03-24 19:35:44 +04:00
Matthias Mailänder
227a7a61eb
don't crash when trying to get the game assets on first start
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wr is null at that stage
2013-03-24 15:16:49 +01:00
Matthias Mailänder
baacad8432
add Shroud selector to spectator mode, closes #2463
2013-03-24 10:42:58 +01:00
Chris Forbes
eb4f7a046f
Merge pull request #2818 from Mailaender/diplomacy-renovation
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Bring the Diplomacy menu back to life...
2013-03-24 01:07:20 -07:00
Chris Forbes
14468b4895
Merge pull request #2819 from Mailaender/game-start-sound
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Battlecontrol initialized!
2013-03-24 00:49:04 -07:00
Matthias Mailänder
91442a0414
add a close button with hotkey to diplomacy widget
2013-03-24 08:37:38 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
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Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
3e63751960
fix RA Desert palette rotation regressions
2013-03-23 22:13:35 +01:00
Igor Popov
10ec82d1bb
give user info that new map has been downloaded (being in lobby). so he is not confused with the reason of black screen
2013-03-23 19:46:41 +04:00
Igor Popov
1005c0bc08
auto-map-downloading
2013-03-23 19:29:52 +04:00
Igor Popov
586723926a
auto-map-downloading updated. (sync)
2013-03-23 19:27:53 +04:00
Matthias Mailänder
7f6eaf8d5e
move order button hotkey logic to ingame chrome logic
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removes power-down again from cnc mod as it is not wanted there
2013-03-23 09:47:35 +01:00
Matthias Mailänder
7e9c20df71
remove bashisms for extended portability
2013-03-22 23:42:54 +01:00
Matthias Mailänder
c00eee835f
package .desktop files for map editor on Linux, too
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move desura scripts into packaging sub-directory
2013-03-22 23:42:47 +01:00
Matthias Mailänder
0880c1241d
fixes #2190 added announcer voice upon game start
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Thanks to @Nyerguds for mixing this together for the RA mod!
2013-03-22 22:54:45 +01:00
Matthias Mailänder
6307e51991
put NextAutoTargetScanTime into syncreport.log
2013-03-22 19:19:16 +01:00
Matthias Mailänder
43bb75c135
sync carpet bombing
2013-03-22 19:19:16 +01:00
Matthias Mailänder
6cedc424ed
dump the actor the unit tried to retiliate against to syncreport
2013-03-22 19:19:16 +01:00
Matthias Mailänder
15324b1f1a
bring the Diplomacy menu back to life, but
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- rename LockTeams to FragileAlliances to avoid confusion
- only allow it in Free-For-All, not Team games or Missions
- grey out non-functional buttons and disabled checkboxes
2013-03-22 18:34:52 +01:00
Matthias Mailänder
2d6200792d
recommend Cg-Toolkit as soft dependency for Fedora/SUSE
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it is in the non-free / RPMfusion repositories
2013-03-22 08:32:33 +01:00
Matthias Mailänder
28d740dfc3
Desura compatibility
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- create launch scripts for Desura
- that access local installation launch scripts
- clean up /usr/* launch scripts created during make install
2013-03-22 08:32:33 +01:00
Chris Forbes
aa6f12f0a1
Merge pull request #2816 from ScottNZ/radoc
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radoc tidy
2013-03-21 23:28:51 -07:00
Scott_NZ
a25aa23805
radoc tidy
2013-03-22 18:12:47 +13:00
Chris Forbes
9b1555d3a1
Merge pull request #2809 from bidifx/dblclick
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double click on server to join
2013-03-21 10:54:22 -07:00
Sascha Biedermann
594e3c14e6
fixes #2799 : double click on server to join
2013-03-21 18:14:57 +01:00
Chris Forbes
942cbb2fe2
Merge pull request #2808 from Mailaender/trait-documentation
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Auto-Generated Trait Documentation
2013-03-20 17:31:18 -07:00
Chris Forbes
38f0d722c6
Merge pull request #2810 from bidifx/cancel-chat
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cancel ingame-chat with esc
2013-03-20 17:18:18 -07:00
Sascha Biedermann
d53dcc859f
fixes #2795 : cancel chat with esc
2013-03-20 23:55:12 +01:00
Matthias Mailänder
65c9d4295b
automatically update the wiki documentation each release
2013-03-20 23:27:53 +01:00
Matthias Mailänder
c731a7960e
embed the previously manually edited outdated documentation
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from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
2013-03-20 21:20:27 +01:00
Sascha Biedermann
ed0e0a8a41
added Sascha Biedermann to AUTHORS
2013-03-20 20:48:02 +01:00
Chris Forbes
89228cd484
Merge pull request #2804 from bidifx/range-circle
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added contrast to range circle
2013-03-20 11:06:41 -07:00
Sascha Biedermann
35f4230984
added contrast to range circle
2013-03-20 18:53:28 +01:00
Matthias Mailänder
8226fd21f9
ship a proper SDK for modders
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including the OpenRA.TilesetBuilder.exe fixes #2316
and auto-generated trait documentation fixes #2437
compile Markdown to HTML for offline use
purge external files from the doc folder (moved to Wiki)
remove unused non-free Dune 2000 font
2013-03-20 17:04:38 +01:00
Chris Forbes
d0cf627b23
add --docs flag for utility
2013-03-20 15:12:58 +01:00
Matthias Mailänder
57d85e2c97
fixes #2785 don't crash when last player leaves game in cnc
2013-03-20 12:44:47 +01:00
Matthias Mailänder
e9602ca4e9
pull cnc sell/repair button hotkeys from settings
2013-03-20 12:06:51 +01:00
Matthias Mailänder
f0876828f4
fixes #2791 don't crash on powerdown hotkey when playing cnc
2013-03-20 11:54:15 +01:00
Matthias Mailänder
99c3272a81
add tab cycle key to setting GUI
2013-03-20 08:24:51 +01:00
Chris Forbes
7c31a8f28e
Merge pull request #2789 from bidifx/lobby
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update player list in lobby gracefully for better user experience
2013-03-19 12:26:51 -07:00
Chris Forbes
989dd7eef4
Merge pull request #2796 from Mailaender/attack-sync
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Put attack traits into the syncreport.log
2013-03-19 12:26:21 -07:00
Chris Forbes
8c811ed21d
Merge pull request #2798 from bidifx/contrail
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smooth contrails
2013-03-19 12:24:50 -07:00
Sascha Biedermann
e562f8d2cc
refactored Average method in PPos
2013-03-19 19:58:30 +01:00
Matthias Mailänder
c41ad3d600
put attack traits into the syncreport.log
2013-03-19 19:40:14 +01:00
Sascha Biedermann
021e1116b8
added moving average to contrails to smooth them when aircraft are circling
2013-03-19 18:41:36 +01:00
Sascha Biedermann
b6d09b8829
fixed child removal
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fixed relayout on draw
refactored child remove/replace into ScrollPanelWidget
fixed scrolling on child remove
2013-03-19 17:39:07 +01:00
Chris Forbes
78f961f653
Merge pull request #2782 from ihptru/clear-master-list
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fix #2780 ; Send state=3 to master server when it's not dedicated and ad...
2013-03-18 15:15:46 -07:00
Chris Forbes
3e787315d2
Merge pull request #2788 from psydev/patch-3
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Flamethrower range reduced to 2.5
2013-03-18 15:12:58 -07:00
Sascha Biedermann
770d79da0b
update player list in lobby gracefully for better user experience
2013-03-18 22:25:31 +01:00
psydev
0172c5e5ce
Flamethrower range reduced to 2.5
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Flamethrower seems OP, and flamethrower spam can dominate early game without much to counter it. Reduced range back to earlier levels (in C&C 95 it was 2).
2013-03-18 13:16:40 -07:00
ScottNZ
1fb2796ada
Update cheats.yaml
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We're an American game
2013-03-18 22:59:43 +13:00
Matthias Mailänder
46465da483
Merge pull request #2781 from ScottNZ/ui
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Pause the game when users navigate to the options menu in SP mode
2013-03-17 04:00:33 -07:00
Igor Popov
751b6594a8
fix #2780 ; Send state=3 to master server when it's not dedicated and admin presses disconnect
2013-03-17 13:48:40 +04:00
Matthias Mailänder
ff04d0fa8f
Merge pull request #2779 from psydev/patch-9
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cnc infantry anims running ticks corrected and heli explosions added
2013-03-17 02:29:36 -07:00
psydev
ff983157a6
removed FlamethrowerExplode for now
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Removed FlamethrowerExplode for now, until it is certain what the damage stats should be and the probability of exploding.
2013-03-17 01:57:52 -07:00
psydev
604854f22d
added helicopter explosions; a10 hp boost
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Helicopters get explosions, when they fall from the sky, and then when they collide with the ground (and do damage).
A-10 HP raised from a very small 60 to 150.
2013-03-17 01:35:51 -07:00
psydev
5381b1fbac
added explosion for helicopters crashing on ground
2013-03-17 01:30:36 -07:00
Scott_NZ
2722fc5434
Pause the game when users navigate to the options menu in SP mode
2013-03-17 21:14:49 +13:00
psydev
5ac47b49ce
Helicopters do HeliExplode when they die
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Helicopters give off a nice explosion before falling to the ground.
2013-03-16 22:23:06 -07:00
psydev
acf779ace3
Flame Tank gets FlametankExplode when it dies
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Flame Tank gets FlametankExplode when it dies (big explosion that hurts nearby units)
2013-03-16 22:20:42 -07:00
psydev
451c453442
added unit explosions for flametank, helis
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added unit explosions for flametank, helis and flamethrower e4
changed GrenadierExplode and UnitExplodeSmall a bit
2013-03-16 22:17:30 -07:00
psydev
b8b258c6f9
construction yard does crane animation slower
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when building other buildings, construction yard crane should go slower, at ~100 tick.
2013-03-16 21:56:35 -07:00
psydev
9fe429aeb8
infantry anims: running ticks corrected
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I guess nobody noticed, but in CNC and RA, the legs of infantry move way too fast. It should be ~100 Tick.
2013-03-16 21:48:55 -07:00
Chris Forbes
86b55a6444
Merge pull request #2776 from psydev/patch-8
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vehicles: MCV enabled; msam use patriot; shroud
2013-03-16 21:28:14 -07:00
psydev
5d564e2378
vehicles: MCV enabled; msam use patriot; shroud
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MCV re-enabled. A construction yard build radius will be included in a later release to rein in basewalking.
Mobile SAM launcher's weapon is Patriot missile instead of HonestJohn.
Shroud reveal ranges on a few units adjusted
2013-03-16 21:19:00 -07:00
Chris Forbes
d54282be14
Merge pull request #2775 from psydev/patch-7
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Adjustments for cnc
2013-03-16 21:01:04 -07:00
psydev
bb31654289
Tower adjustments
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ATWR HP reduced from 800 to 600
ATWR power consumptions inreased from 20 to 30
Increased sight range of towers to match their range.
Silo moved over in build queue
2013-03-16 20:47:21 -07:00
Chris Forbes
0680b06383
Merge pull request #2771 from Mailaender/bleed
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add Valkirie to AUTHORS
2013-03-14 17:12:06 -07:00
Matthias Mailänder
2dd8426dec
add @Valkirie to AUTHORS
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he contributed the initial HackyAI extensions
2013-03-14 22:15:27 +01:00
Chris Forbes
b1eef4ec55
Merge pull request #2769 from Mailaender/bleed
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Adds a Travis build check button to the repository frontpage
2013-03-14 11:40:14 -07:00
Chris Forbes
b36d83b7cd
Merge pull request #2768 from Mailaender/bot-hotfixes
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Fix Desync when Bots fire Super Weapons
2013-03-14 11:35:52 -07:00
Matthias Mailänder
75a1115685
add a Travis build check button
2013-03-14 12:40:26 +01:00
Matthias Mailänder
36e820308f
AI support power activation needs to go through order manager
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fixes a desync whenever it will do so only on the host
+island map AI which will only build navy / air force to test
it and have a suitable bot for those map types (fixes pathfinder
eating up all CPU because it can't reach you with ground units)
2013-03-14 10:48:36 +01:00
Matthias Mailänder
431961401f
Merge pull request #2765 from BugraC/myPatch
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I added myself to the Authors file
2013-03-13 00:46:51 -07:00
Bugra Cuhadaroglu
d6953b88ea
I added myself the Authors.
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Thank you very much guys!
2013-03-12 23:00:47 -04:00
Scott_NZ
6bbef8d33f
Fix crash in CaptureActor.Tick when trying to capture a dead actor
2013-03-13 11:14:45 +13:00
Chris Forbes
e4806e4d39
Merge pull request #2761 from Mailaender/production-speedup-hotfix
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Fixes #2753 ClassicProductionQueue related crashes
2013-03-12 11:35:58 -07:00
Matthias Mailänder
6d6664d930
make classic production queue speedup less error prone
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- avoid float modifiers because of rounding errors and desync
- try not to crash when the last production building is gone
- don't do LINQ queries on selfsame buildings if not required
2013-03-12 12:49:16 +01:00
Matthias Mailänder
7676ef6a14
Merge pull request #2760 from ScottNZ/devmode
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Make FACT buildable when "Build Everything" is turned on
2013-03-12 01:42:55 -07:00
Scott_NZ
712b29d233
Make FACT buildable when "Build Everything" is turned on
2013-03-12 21:13:21 +13:00
Matthias Mailänder
65455ee1ca
Merge pull request #2556 from ihptru/maptitle
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return mapTitle in ra and d2k lobby
2013-03-12 00:46:58 -07:00
Bugra Cuhadaroglu
0d86595ba8
Ranks not showing in Replay Viewer
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This will fix the problem.
2013-03-12 12:37:26 +13:00
Matthias Mailänder
4ab2fa21eb
Merge pull request #2756 from chrisforbes/master
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Fix desync on win or lose
2013-03-11 14:43:03 -07:00
Chris Forbes
1f3710b90e
Merge pull request #2757 from Mailaender/desktop-fix
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Fix missing .desktop file in latest playtests
2013-03-11 14:20:42 -07:00
Matthias Mailänder
c8a457bdce
simplify desktop file installation on Linux
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the old Ubuntu build machine is unable to do it
2013-03-11 22:18:53 +01:00
Chris Forbes
67ca37326e
fix desync on win/lose
2013-03-12 10:15:04 +13:00
Chris Forbes
2dd53e6d99
Merge pull request #2612 from Mailaender/burning-trees
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Destructible trees for both CnC and RA mod
2013-03-11 13:16:49 -07:00
Chris Forbes
623fce3cdf
Merge pull request #2754 from Mailaender/auto-target-desync-hotfix
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Hotfix: Addresses Desync Issues in AutoTarget Trait
2013-03-11 13:08:10 -07:00
Matthias Mailänder
97d850e481
use integer math to calculate next auto-target scan-time
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to combat random desync problem because of rounding problems
2013-03-11 14:02:28 +01:00
Bugra Cuhadaroglu
7cbc4a29bf
Fix #2720 - Diagonal scrolling area in viewport corners are too small
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I added two options, one is for EdgeScrollThreshold and the other one is
EdgeCornerScrollThreshold. You can modify these threshold as much as you
want.
[Squashed down into one commit -- chrisf]
2013-03-11 16:32:42 +13:00
Chris Forbes
9db06ca222
Merge pull request #2748 from BugraC/bleed
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Csproj BuildEvents problem in both Linux and Windows
2013-03-10 19:23:26 -07:00
Chris Forbes
63e5ce2bc5
Merge pull request #2749 from Mailaender/chrome-yaml-fixes
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Chrome yaml fixes
2013-03-10 19:23:09 -07:00
Matthias Mailänder
8bb1d83fb7
add new lobby buttons to d2k chrome as well
2013-03-11 03:18:02 +01:00
Matthias Mailänder
947c9d73ce
add new developer cheats to cnc chrome
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fixes a crash
2013-03-11 03:13:25 +01:00
Matthias Mailänder
66855072de
update changelog for new playtest release
2013-03-11 02:53:32 +01:00
Bugra Cuhadaroglu
c145dc2379
Csproj BuildEvents problem in both Linux and Windows
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I have found this error with the OpenRa.Mods.RA csproj: copy
"thirdparty/FuzzyLogicLibrary.dll" "$(SolutionDir)", this should be: cd
"$(SolutionDir)thirdparty/"
copy "FuzzyLogicLibrary.dll" "$(SolutionDir)" in two seperated codes,
this FuzzyLogicLibrary.dll copy error can be fixed in both Windows and
Linux environment
2013-03-10 21:17:54 -04:00
Chris Forbes
f2b7c2c2ad
Merge pull request #2715 from xaionaro/bleed
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Adapted to dpkg's "--instdir"-like options.
2013-03-10 18:13:31 -07:00
Chris Forbes
6bfeb12d33
Merge pull request #2747 from psydev/patch-6
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added a blue tiberium blossom tree.
2013-03-10 18:13:05 -07:00
psydev
09bef2d4c2
Gave blue tiberium blossom a sequence; changed #2
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Blossom tree has a sequence.
There are two blossom trees in C&C, so I will use the first one (split2) for green tiberium and the 2nd one (split3) for blue tiberium. The old split3 still exists for backwards-compatibility, but will now show the split2 image. Only the blue tiberium blossom tree will show the split3 image.
2013-03-10 18:00:21 -07:00
psydev
53fec13183
added a blue tiberium blossom tree.
2013-03-10 17:55:54 -07:00
Chris Forbes
6427ad1cf9
Merge pull request #2683 from Mailaender/survival01
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Survival01 by @NukemBro
2013-03-10 16:20:59 -07:00
Chris Forbes
c5d97fea69
Merge pull request #2738 from Mailaender/a-star
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A-star debug overlay
2013-03-10 16:20:34 -07:00
Chris Forbes
7a41b10618
Merge pull request #2744 from ScottNZ/lobby
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Add "Assign Teams" lobby drop down button
2013-03-10 16:20:19 -07:00
Chris Forbes
2032a7efa4
Merge pull request #2745 from Mailaender/more-settings
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Add hidden settings to the GUI
2013-03-10 16:20:04 -07:00
Scott_NZ
bd292b56cf
Ignore spectators when counting clients for the assignteams command
2013-03-11 01:20:08 +13:00
Scott_NZ
7af91f1747
Disable the button/order when there aren't enough clients to assign
2013-03-11 00:29:23 +13:00
Matthias Mailänder
17d032b190
destructible trees for both CnC and RA mod
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- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
2013-03-10 10:08:59 +01:00
Matthias Mailänder
9d6c8453fd
add hidden MaxFPS settings to ra/d2k GUI
2013-03-10 09:42:05 +01:00
Matthias Mailänder
6bbe5f633c
expose hidden Debug settings to ra/d2k GUI
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- performance text switch
- performace text update rate
- AI debug messages
- trait report threshold ticks
2013-03-10 09:40:08 +01:00
Matthias Mailänder
ba8c9bb1b1
added hidden audio settings to ra/d2k GUI
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- video volume
- map music (was shellmap music)
- sound engine
2013-03-10 09:34:15 +01:00
Scott_NZ
8c46b421de
Add "Assign Teams" lobby drop down button
2013-03-10 20:46:29 +13:00
Matthias Mailänder
1a6a7da9c1
apply recent refactoring to quad renderer
2013-03-10 07:47:00 +01:00
James Dunne
d8c752ecb9
DebugOverlay improvements to only render inside viewing range.
2013-03-10 07:35:36 +01:00
James Dunne
7e913c4bb7
Lame attempts to improve A*.
2013-03-10 07:33:31 +01:00
Matthias Mailänder
2abde381a7
Exposed PathSearch.owner and removed Player argument from PathFinder functions.
2013-03-10 07:33:31 +01:00
Matthias Mailänder
493eb10b96
Now coloring A* cells by owning player color. Added checkbox to cheats menu.
2013-03-10 07:33:25 +01:00
Matthias Mailänder
7d0de5645f
Added QuadRenderer to render shaded/colored quads. Added DebugOverlay to World to show A* bidi search cost per cell.
2013-03-10 07:32:35 +01:00
Matthias Mailänder
290310fbe8
Added Mission Survival01 mission
2013-03-10 07:28:21 +01:00
Chris Forbes
19e6a588b8
Merge pull request #2589 from Mailaender/travis
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Travis CI support
2013-03-09 21:11:54 -08:00
Chris Forbes
b39f540e4b
Merge pull request #2736 from Mailaender/better-bots
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Better AI Bots
2013-03-09 21:11:29 -08:00
Chris Forbes
e45fc0079c
Merge pull request #2729 from Mailaender/sync
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Dump some more values into the debug log to investigate desyncs
2013-03-09 21:10:42 -08:00
Chris Forbes
25971bf98f
Merge pull request #2725 from psydev/patch-5
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defaults.yaml: unit speeds fix; husk burn; tanks explode small
2013-03-09 21:09:51 -08:00
Chris Forbes
3f273674f7
Merge pull request #2737 from Mailaender/shroud-sync
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add Shroud, CreatesShroud and RevealsShroud to syncreport.log
2013-03-09 21:09:31 -08:00
Chris Forbes
da566f3648
Merge pull request #2731 from pchote/renderer-cleanup2
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Renderer refactoring - Duplication
2013-03-09 21:08:34 -08:00
Chris Forbes
70e823f526
Merge pull request #2739 from Mailaender/shroud-dev-cheats
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Additional Developer Shroud Cheats
2013-03-09 21:07:41 -08:00
Chris Forbes
0411b34bbd
Merge pull request #2741 from Mailaender/classic-mods
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Classic mods
2013-03-09 21:06:41 -08:00
Matthias Mailänder
49cfa21ddb
separate spy disguise and infiltrate
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- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Matthias Mailänder
7675a69cec
add copy FuzzyLogicLibrary.dll to csproj files for msbuild
2013-03-08 19:27:11 +01:00
Matthias Mailänder
ca6cc3fbe1
add unused Red Alert actors for legacy map import
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- thief
- chan
- general
- mobile radar jammer
2013-03-08 11:22:59 +01:00
Matthias Mailänder
455c66e2eb
fix HPAD renaming in GDI01
2013-03-08 09:40:12 +01:00
Matthias Mailänder
de30f0a917
make fog of war rendering optional for classic mods
2013-03-08 09:40:12 +01:00
Matthias Mailänder
b16b171b1e
cnc classic helis rearm at hpad and repair at fix
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don't crash due to missing sequences for GDI/NOD hpads
2013-03-08 09:40:12 +01:00
Matthias Mailänder
804729deac
remove line build feature for walls in classic mods
2013-03-08 09:40:12 +01:00
Matthias Mailänder
f3e0ff8758
fix #2709 CustomBuildTimeValue should not desync
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remove redundant code by outsourcing raw build time calculation
2013-03-08 09:40:11 +01:00
Matthias Mailänder
e3fbd40278
added classic engineer capture rules
2013-03-08 09:40:11 +01:00
Matthias Mailänder
f2703dd65d
apply recent palette refactoring changes to classic mods
2013-03-08 09:40:11 +01:00
Matthias Mailänder
2f917982fd
add a quick RA classic loadscreen replacement to avoid confusion
2013-03-08 09:40:11 +01:00
Matthias Mailänder
f29238df6e
add production queue speedup to classic mods
2013-03-08 09:40:11 +01:00
Matthias Mailänder
71b1cf9cb2
move Nod01 to cnc-classic mod; fix FMV, music; avoid menu crash
2013-03-08 09:40:11 +01:00
Dan9550
20737415fa
started work on NOD_01
2013-03-08 09:40:11 +01:00
Matthias Mailänder
6e9ac71168
fix GDI01 FMV problems and gunboat crash
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- show video not only the sound
- start the game after video playback
- don't crash after the win/loose movies are played
- don't crash when moving the gunboat
2013-03-08 09:40:11 +01:00
Cody Brittain
15032e3a40
Update mods/cnc-classic/rules/defaults.yaml
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Fix a building explosion sound
2013-03-08 09:40:10 +01:00
Cody Brittain
eed8cf2cf0
Update mods/cnc-classic/mod.yaml
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Update mod Name and Description
2013-03-08 09:40:10 +01:00
Cody Brittain
27235df950
Update mods/cnc-classic/rules/structures.yaml
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Turret no longer buildable by GDI, Guard Tower no longer buildable by Nod
2013-03-08 09:40:10 +01:00
Cody Brittain
0902dcb7f3
Update mods/cnc-classic/rules/vehicles.yaml
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Just a compromise
2013-03-08 09:40:10 +01:00
Cody Brittain
8bdcbe727f
Update mods/cnc-classic/rules/system.yaml
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Fix sound
2013-03-08 09:40:10 +01:00
Matthias Mailänder
e4a7e9716e
Add contributers of cnc-classic
2013-03-08 09:40:10 +01:00
Matthias Mailänder
7052b72f48
remove roof from classic hover craft to fix rendering of cargo
2013-03-08 09:40:10 +01:00
Matthias Mailänder
3e5ee4dc1b
add movement flash sequence to cnc-classic
2013-03-08 09:40:10 +01:00
Matthias Mailänder
190342a2c8
remove traits we don't need in cnc-classic
2013-03-08 09:40:10 +01:00
Matthias Mailänder
82568376a0
move GDI01 to classic mod and fix crash on startup
2013-03-08 09:40:10 +01:00
Matthias Mailänder
e47cc68ee2
fix RALint cnc-classic errors
2013-03-08 09:40:09 +01:00
Matthias Mailänder
d56bf2ee34
added a few explosion animations
2013-03-08 09:40:09 +01:00
psydev
07f0fcde33
created weapons.yaml
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I'm can't remember what differences, if any, there are between cnc and cnc-classic for this file. I edited it ~6 months ago.
2013-03-08 09:40:09 +01:00
psydev
de3814dcd2
Create explosions.yaml
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CNC Classic uses many different explosion types (imitating C&C Gold). Decided they should get their own file.
Explosions are not perfect renditions of C&C Gold's (in particular, I have not estimated precisely how much damage they do to surrounding units). Graphics are mostly identical, though.
2013-03-08 09:40:09 +01:00
psydev
cc2440d0a2
added explosions.yaml to mod
2013-03-08 09:40:09 +01:00
psydev
3123f6672b
replaced vehicles.yaml
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Completely replaced vehicles.yaml. All values should correspond with C&C Gold.
(Cost, HP, speed, armor type, vision, pre-reqs, explosion type...)
-Re-ordered units list from basic at the top to advanced at the bottom.
2013-03-08 09:40:09 +01:00
psydev
382997086d
re-write defaults.yaml
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Re-writing defaults.yaml to enter values from C&C Gold.
Vehicles & tanks have a small explosion by default now.
2013-03-08 09:40:09 +01:00
psydev
43995ebb28
re-wrote structures.yaml
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Structures should now have same values C&C Gold now.
Helipad is not perfect (unit does not spawn in the center)
There may be issues with how the ion cannon does damage differently to weapons factory vs. airfield (also an issue in regular CNC fork).
List of buildings has been organized from basic to advanced, and in-game build menu has been changed to be more logical.
2013-03-08 09:40:09 +01:00
psydev
1725fdcf8a
re-wrote infantry.yaml
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Unit values are now same as C&C Gold, including new unit dependencies.
(vision range is approximate, due to rendering differences for sight range)
2013-03-08 09:40:09 +01:00
psydev
e0362f3c36
made some minor money changes (start, crate)
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Starting money now 5000 instead of 10,000
Crates now give 2000 instead of 1000
Warning audio (low power, silos needed) 20 seconds instead of 10.
2013-03-08 09:40:08 +01:00
Matthias Mailänder
53fefa7c10
cnc-classic mod with ClassicProductionQueue and skin by Harisson
2013-03-08 09:40:08 +01:00
Matthias Mailänder
1d0ae1a39b
move classic maps to classic mod
2013-03-08 09:40:08 +01:00
Dan9550
b6a3d1c2ae
just tweaked a spawn point
2013-03-08 09:40:08 +01:00
Dan9550
11dcabae73
added maps converted from c&c and covert ops
2013-03-08 09:40:08 +01:00
Matthias Mailänder
d61cc913c0
don't hardcode the RALoadScreenImage
2013-03-08 09:40:08 +01:00
Matthias Mailänder
527790f962
move SpeedUp to ClassicProductionQueueInfo
2013-03-08 09:40:08 +01:00
Matthias Mailänder
ecd4ff68a4
speed up production if multiple buildings of the same type exist
2013-03-08 09:40:07 +01:00
Matthias Mailänder
d4ea8aad8d
fix mysterious ralint problem in ra-classic weapon yaml
2013-03-08 09:40:07 +01:00
Matthias Mailänder
f44a14c81e
added classic-ra dialog reskin & improved allies chrome by JOo
2013-03-08 09:40:07 +01:00
Matthias Mailänder
7caf2956d7
merge RA Classic 0.1 yaml rules by @Iran
2013-03-08 09:40:07 +01:00
Matthias Mailänder
7398914af9
add a classic allies chrome reskin prototype by JOo
2013-03-08 09:40:07 +01:00
Matthias Mailänder
fb82d554fa
add contributers of ra-classic to AUTHORS
2013-03-08 09:40:02 +01:00
Paul Chote
8a53819f50
Redirect IShader calls via respective *Renderers.
2013-03-08 18:21:35 +13:00
Matthias Mailänder
58c3b52a1a
add reset exploration developer cheat
2013-03-07 20:32:00 +01:00
Matthias Mailänder
4a26d3f36e
fix AutoTarget sync
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- ISync interface was missing
- UnitStance enum was unhashable
2013-03-07 13:00:41 +01:00
Paul Chote
21e8e3a78d
Remove unnecessary duplication between renderers.
2013-03-08 00:07:26 +13:00
Matthias Mailänder
7bf00a766f
add a stripped down ra-classic mod cloning the current ra rules
2013-03-07 11:25:42 +01:00
Matthias Mailänder
8f69ea9da6
added classic map pack converted by @dan9550
2013-03-07 11:25:41 +01:00
Matthias Mailänder
60923e3413
log panicking infantry to the syncreport.log
2013-03-07 08:33:02 +01:00
Matthias Mailänder
72841a51e6
add shroud, creates shroud and reveals shroud to syncreport
2013-03-06 16:05:31 +01:00
Matthias Mailänder
5d441d2591
add Vladimir Komarov to AUTHORS
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he contributed the fuzzy-ai
2013-03-06 11:53:26 +01:00
Matthias Mailänder
b001c83bd5
backport rallypoint changes to ai update branch
2013-03-06 11:53:19 +01:00
Vladimir Komarov
b1afeb4408
fix comparing with null
2013-03-06 11:49:45 +01:00
Matthias Mailänder
f6d4b860ee
husks are invalid targets
2013-03-06 11:49:45 +01:00
Matthias Mailänder
5d2b704608
fix Makefile, prepare FuzzyLogicLibrary for packaging
2013-03-06 11:49:45 +01:00
Matthias Mailänder
d0f61faf4a
add generalized ai variables
2013-03-06 11:49:45 +01:00
Matthias Mailänder
0e1229e8d1
fix air
2013-03-06 11:49:45 +01:00
Matthias Mailänder
d785430db5
fix refinery production
2013-03-06 11:49:45 +01:00
Matthias Mailänder
59d0cff410
rename lists in HackyAI.cs and fix function
2013-03-06 11:49:40 +01:00
Matthias Mailänder
e0b7242f1b
adding new ai functional
2013-03-06 11:17:02 +01:00
Matthias Mailänder
3f56e00173
Merge pull request #2721 from psydev/patch-1
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weapons.yaml update for CNC
2013-03-05 10:59:03 -08:00
psydev
f8fd6681c8
fixed APC gun mistkae -- now shoots at air too
2013-03-04 09:01:10 -08:00
Matthias Mailänder
a02fddd1a0
log the nextScanTime for ChooseTarget in AutoTarget
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for debugging purposes to investigate desyncs
2013-03-04 10:25:20 +01:00
Paul Chote
786c3b1f1a
Rename uniform setters to avoid future ambiguity.
2013-03-04 19:06:42 +13:00
psydev
01cb3a40d7
scaled back tank firing rate a bit
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Originally I increased the tank firing rate by 2x, but I think 1.5x makes more sense. (Now fairly comparable to RA values). Going to leave it here.
Reduced Artillery damage vs. wood from 75% to 50%.
Slight tweak to recon bike damage
Slight tweak to Stealth Tank damage vs. heavy armor
2013-03-03 19:31:33 -08:00
Chris Forbes
8931a1f4c1
Merge pull request #2722 from psydev/patch-2
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vehicles.yaml update; a few smaller updates.
2013-03-03 17:46:39 -08:00
Chris Forbes
daa8e087f3
Merge pull request #2724 from psydev/patch-4
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system.yaml: blue tiberium fix; crate fix (no mcvs)
2013-03-03 17:46:21 -08:00
Matthias Mailänder
29e917ae88
division through cell size to coarse cell coordinate vector
2013-03-03 23:11:03 +01:00
Matthias Mailänder
ef36c446bd
log projectile dest as it is affected by inaccuracy calc
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want to debug if this is the source of problems
2013-03-03 22:31:23 +01:00
Matthias Mailänder
76644537e2
give the users some hints when crashing due to desync
2013-03-03 19:34:10 +01:00
psydev
db521dad74
unit speeds fix; husk burn; tanks explode small
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Vehicle speeds adjusted, now 80% on clear, like tanks. Intended to coincide with speed changes here: https://github.com/OpenRA/OpenRA/pull/2722
Husks burn 10 seconds now instead of 40. More fitting for cnc.
Tanks UnitExplodeSmall now by default.
2013-03-03 05:41:04 -08:00
psydev
8b504bc4b1
blue tiberium fix. crate fix (no mcvs)
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Blue tiberium now poisons infantry
Crates no longer provide MCVs
levelup crate removed
crate lifetime increased
2013-03-03 05:35:01 -08:00
psydev
7503de33a5
vehicles.yaml update
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see https://github.com/OpenRA/OpenRA/pull/2671 for details and rationales
2013-03-03 05:27:44 -08:00
psydev
9df613ee27
weapons.yaml update for CNC
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See https://github.com/OpenRA/OpenRA/pull/2655 for details and rationales.
2013-03-03 05:03:04 -08:00
Scott_NZ
2f3def3f86
Updated CHANGELOG
2013-03-04 01:08:55 +13:00
Chris Forbes
5426e2c831
Merge pull request #2718 from Mailaender/admin-indicator
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remove admin indicator icon to avoid confusion/overlapping
2013-03-03 01:35:15 -08:00
Chris Forbes
38b2b6cb4e
Merge pull request #2557 from ihptru/fix2480
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fix #2480 ; Direct Connect to different mod causes crash (saying 'missing...
2013-03-02 13:45:28 -08:00
Chris Forbes
94415d9cfb
Merge pull request #2717 from Mailaender/gems-terrain
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fixes #2716
2013-03-02 13:37:06 -08:00
Chris Forbes
2fb822e1c1
Merge pull request #2719 from Mailaender/hotkeys
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Additional Hotkeys
2013-03-02 13:35:38 -08:00
Matthias Mailänder
0978d21439
fix problems in MultiTapDetection
2013-03-02 16:52:59 +01:00
Matthias Mailänder
775b0409c4
don't hard-code the pause-key
2013-03-02 15:56:13 +01:00
Matthias Mailänder
1083f8cf55
double-tap 0-9: select and center the control group
2013-03-02 15:55:42 +01:00
Matthias Mailänder
4cf8f9a434
remove admin indicator icon to avoid confusion/overlapping
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print admin names in bold text instead
2013-03-02 15:01:11 +01:00
Matthias Mailänder
6152fa2890
fixes #2716
...
Gems were non-pathable and therefore also uncollectible
2013-03-02 14:58:17 +01:00
Matthias Mailänder
c0a702a386
new hotkey to center your view on the current selection
2013-03-02 11:53:45 +01:00
xaionaro
a332f3189b
Adapted to dpkg's "--instdir"-like options.
...
For example, this may be useful if it is used a lot of versions of openra on debian
2013-03-02 13:36:33 +04:00
Okunev Yu Dmitry
e042ec5f3f
Merge pull request #1 from OpenRA/bleed
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Bleed
2013-03-02 00:19:25 -08:00
Chris Forbes
336076c248
Merge pull request #2665 from Mailaender/pvecfloat-combat
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Fix floating point inconsistencies to reduce desyncs
2013-03-02 00:01:53 -08:00
Chris Forbes
c21b60f555
Merge pull request #2675 from Mailaender/simple-hotkey-config
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user-configurable hotkey via in-game settings
2013-03-02 00:01:01 -08:00
Chris Forbes
efd0d81dca
Merge pull request #2714 from ScottNZ/lobby
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Revert client colours to their preferred colours after the map is changed
2013-03-02 00:00:04 -08:00
Scott_NZ
63467cd000
Revert client colours to their preferred colours after the map is changed to a map which doesn't lock colours.
2013-03-02 16:18:09 +13:00
Chris Forbes
46f4685eec
Merge pull request #2712 from Mailaender/gems-minimap-color
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Render crystals in a different color on the mini-map
2013-03-01 15:06:07 -08:00
Chris Forbes
af3a5cf939
Merge pull request #2713 from pchote/parachute-fix
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Fix crash when an opponent uses Paratroopers.
2013-03-01 14:41:23 -08:00
Paul Chote
fb0ce8c06a
Fix crash when an opponent uses Paratroopers.
2013-03-02 10:09:38 +13:00
Matthias Mailänder
8358597fd2
render crystals in a different color on the mini-map
2013-03-01 21:06:09 +01:00
Matthias Mailänder
b31f830cb1
key config settings code cleanup
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- move label and textfield widget lookup into SetupKeyBinding
- fix wonkey indentions
- remove explicit private in WorldCommandWidget
2013-03-01 19:13:21 +01:00
Chris Forbes
561d47a6a1
Merge pull request #2705 from Mailaender/low-power-gap-crashfix
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Fix NullReferenceException in UnHideActor
2013-03-01 01:57:23 -08:00
Chris Forbes
b8b0111aa2
Merge pull request #2706 from Mailaender/cnc-proc-desync-fix
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Remove custom build time for Tiberium refinery to fix desyncs
2013-03-01 01:54:51 -08:00
Chris Forbes
f204f25474
Merge pull request #2707 from Mailaender/cnc-lobby-crashfix
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Fix #2663 Crash when displaying the spawn tooltip in cnc mod
2013-03-01 01:54:18 -08:00
Matthias Mailänder
47075e1cd0
generate random numbers as floats
...
as they get converted from double before use anyway
2013-03-01 10:53:41 +01:00
Matthias Mailänder
793dfa5748
don't convert cell size to float for bullet inaccuracy
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change it back to int / int / float
from int / float / float
was int / int / float before
2013-03-01 10:49:51 +01:00
Matthias Mailänder
0b493bcb09
remove redundant int to int conversion in rendered circles
2013-03-01 10:48:28 +01:00
Matthias Mailänder
dd476bbf5c
add the total number of values extracted from RNG to sync report
2013-03-01 10:48:28 +01:00
Matthias Mailänder
fc5350c9f8
fix #2663 crash when displaying the spawn tooltip in cnc
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don't hard-code ra border chrome in shared lobbyutils
2013-03-01 10:30:41 +01:00
Matthias Mailänder
b2c867bf2b
remove custom build time for tiberium refinery
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- this can be enabled again in cnc-classic
- needs a fix as it causes desyncs
2013-03-01 10:10:26 +01:00
Matthias Mailänder
3d8d116106
fix NullReferenceException in UnHideActor
2013-03-01 10:07:33 +01:00
Matthias Mailänder
4b2f08f21f
convert start to int2 as CellContaining() spit that out before
2013-02-28 21:59:18 +01:00
Matthias Mailänder
233088077b
don't convert to float2 in ReturnToBase as it was int2 before
2013-02-28 21:59:18 +01:00
Matthias Mailänder
a59621910e
avoid floating point operation with heli fly int coordinates
2013-02-28 21:59:18 +01:00
Matthias Mailänder
05b6b59dad
use Combat.IsInRange instead of float2.WithinEpsilon for heli
2013-02-28 21:59:18 +01:00
Matthias Mailänder
2bc7570674
remove conditional compile left-over junk
2013-02-28 21:59:18 +01:00
Matthias Mailänder
0085ac130b
use PVecFloat in Combat sub-routines
2013-02-28 21:59:18 +01:00
Chris Forbes
7e1ee0e2e5
fix #2661 : desyncs with shroud/exploration cheats
2013-03-01 09:29:03 +13:00
Chris Forbes
6bd3de8ec8
Fixed #2696 : Sequences: Allow stride to be specified.
...
This allows you to use just some of the frames of an animation
which has multiple facings.
For example, if you have an animation which has 8 facings, and 6 frames
of animation per facing, but you only want to show 3 of them, you can now do:
Facings: 8
Length: 3 # the number of frames in each facing to actually use
Stride: 6 # the number of frames per facing present in the SHP
If Stride is not specified, it defaults to Length, which is the old behavior.
It is an error to specify a stride less than the length -- this would produce
overlapping facings, or weirder.
2013-02-28 09:08:41 +13:00
Chris Forbes
fab7f2c4b6
Merge pull request #2684 from xaionaro/bleed
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fixed a issue with pinging Master-server
2013-02-27 11:50:18 -08:00
Chris Forbes
ea799e5735
Merge pull request #2701 from psydev/patch-49
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[cnc] structure sequences tick-rates corrected
2013-02-27 11:49:37 -08:00
Chris Forbes
3ab4112631
Merge remote-tracking branch 'pchote/cleanup'
2013-02-28 08:45:47 +13:00
Scott_NZ
817e6f1ec1
Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them
2013-02-27 17:57:53 +13:00
Scott_NZ
81c8f0360f
Let's not crash if WeaponInfo.Report[] is empty
2013-02-26 18:08:55 +13:00
psydev
bec29d81c5
cnc-structure sequences tickrate fixed
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Strucutre animations were too fast in many cases. These values seem to match up correctly to C&C 95.
Obelisk - Have not yet fixed (will do so when I fix how it fires)
SAM site - Someone may later decide to speed up how fast it pops up, for gameplay purposes
2013-02-25 16:05:11 -08:00
Paul Chote
3a11aeb434
Cache PaletteReference in RenderSimple.
2013-02-26 09:35:41 +13:00
Paul Chote
dddec1ec61
Add INotifyOwnerChanged interface
2013-02-26 09:35:41 +13:00
Paul Chote
82426e0e45
Move Palette from ModData to WorldRenderer.
2013-02-26 09:35:41 +13:00
Paul Chote
3033eb8be0
Die with a helpful error if a palette doesn't exist.
2013-02-26 09:35:41 +13:00
Paul Chote
e9665cf9f3
Remove WorldRenderer.GetPaletteIndex.
2013-02-26 09:35:41 +13:00
Paul Chote
9bc743068a
Remove WorldRenderer.GetPalette.
2013-02-26 09:35:41 +13:00
Paul Chote
72a9954491
Simplify PaletteReference interface.
2013-02-26 09:35:40 +13:00
Paul Chote
f2fe30a7bb
Remove PaletteReference.FromName from TeslaZap.
2013-02-26 09:35:39 +13:00
Paul Chote
ce39c79477
Apply consistent formatting to PBOG (no code changes).
2013-02-26 09:32:16 +13:00
Paul Chote
6fc4807a10
Remove PaletteReference.FromName from PBOG.
2013-02-26 09:31:19 +13:00
Paul Chote
f890ea010e
Pass WorldRenderer to RenderAsTerrain for palette lookup.
2013-02-26 09:24:43 +13:00
Paul Chote
5b360a7fe2
Use PaletteReferences in ShroudRenderer.
2013-02-26 09:24:43 +13:00
Paul Chote
55efd53ef7
Make RenderSimple.Palette protected.
2013-02-26 09:24:43 +13:00
Paul Chote
fa5cf96f40
Ditto for Corpse.
2013-02-26 09:24:43 +13:00
Paul Chote
e33c783fc1
Ditto for GpsDot.
2013-02-26 09:24:42 +13:00
Scott_NZ
1438030e82
Add mood haze effect for Allies 04
2013-02-26 00:10:03 +13:00
Scott_NZ
09e4d64f99
Fix Allies 02 warnings
2013-02-25 23:40:31 +13:00
Scott_NZ
b5bd6191c2
Don't crash (due to replay file being in use) if we have two instances of the game playing
2013-02-25 21:24:17 +13:00
Scott_NZ
e57de0ebce
Allies 02 code maintenance. Add FreeActorInit so free harvesters with procs can be disabled etc
2013-02-25 21:24:17 +13:00
Scott_NZ
3bc9e7d2e4
Fix some playerstatistics related crashes for other mods
2013-02-25 21:24:17 +13:00
Scott_NZ
6b636b166c
Check Crates setting in CrateSpawner too
2013-02-25 21:24:17 +13:00
Scott_NZ
026a86ba75
Add 'Crates' lobby checkbox and setting for enabling/disabling crate drops
2013-02-25 21:24:17 +13:00
Paul Chote
5a4bd14835
Ditto for RallyPoint.
2013-02-25 21:12:01 +13:00
Paul Chote
43159a0e05
Remove RepairIndicator dependence on target RenderSimple.
...
This also fixes the case where the building palette doesn't
match the indicator, and saves 2 trait lookups per tick.
2013-02-25 21:12:01 +13:00
Paul Chote
3380817865
Pass WorldRenderer to Render().
2013-02-25 21:11:33 +13:00
Paul Chote
d6fcaafd78
Let parachute cargo render themselves.
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This allows for tanks and other multi-sprite
actors to render correctly while dropping.
2013-02-25 21:10:16 +13:00
Paul Chote
0703f3f164
Extract auto-selection-size into its own interface.
2013-02-25 21:10:08 +13:00
Chris Forbes
a083554218
Merge pull request #2669 from Generalcamo/patch-7
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Add support for Nyergud's Music Upgrade pack
2013-02-24 18:20:31 -08:00
Chris Forbes
c34c62ad42
Merge pull request #2672 from psydev/patch-48
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[cnc] inftry detect cloaked in next tile(C&C orig)
2013-02-24 18:16:24 -08:00
Chris Forbes
fc3c091a48
Merge pull request #2670 from psydev/patch-47
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[cnc] added names for explosions
2013-02-24 18:14:00 -08:00
Paul Chote
000a5eaa56
Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
2013-02-24 15:45:03 +13:00
Paul Chote
48d713aafd
Pass a PaletteReference to RenderPreview.
2013-02-24 15:43:20 +13:00
Paul Chote
885eec7444
Move effects to WorldRenderer palette lookup.
2013-02-24 15:43:20 +13:00
Paul Chote
95871e6cc1
Add a cache of PaletteReferences to WorldRenderer.
...
I don't expect any perf improvements by using this
cache, as you're simply moving the row lookup from
render-time to fetch-time. However, this is a
cleaner abstraction, and allows us to fail early
if the palette doesn't exist.
2013-02-24 15:43:19 +13:00
Paul Chote
f0ba0ce2e8
Wrap palette references with a PaletteRef object.
2013-02-24 15:43:15 +13:00
Paul Chote
a166815348
Remove duplication between world/chrome shaders.
2013-02-23 09:53:46 +13:00
Paul Chote
35a149ea87
Apply consistent formatting to Renderer (no code changes).
2013-02-23 09:46:16 +13:00
Paul Chote
0287993c31
Add bitmap export to palette (for debugging).
2013-02-22 17:11:18 +13:00
Paul Chote
2d10f6b739
Remove unnecessary indirection from palette creation.
2013-02-22 17:06:29 +13:00
Paul Chote
db7887687b
Remove hardcoded list of palette mod exclusions.
2013-02-22 15:04:41 +13:00
Paul Chote
f593807617
Rework color picker palette modification.
...
The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
Chris Forbes
6da02b7b92
Merge pull request #2662 from psydev/patch-40
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[cnc] Obelisk AutoTargeted, airstrike cooldown, +misc.
2013-02-20 12:24:57 -08:00
xaionaro
86c99c47c9
https://github.com/OpenRA/OpenRA/issues/2564
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fixed a issue with pinging Master-server
Sometimes initial TickCount is less than zero, so (Environment.TickCount - lastPing) can be less than "MasterPingInterval * 1000". That's why PingMasterServer() is not calling for a long time until somebody connected.
2013-02-13 20:51:37 +04:00
Scott_NZ
3b3e39b375
Don't allow MCV/FACT to be sold
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This is almost always done to exploit the `free mcv` logic in the crates.
2013-02-13 15:25:47 +13:00
Scott_NZ
4b3feed324
Make a lack of random map yaml be non-fatal
2013-02-12 22:47:34 +13:00
Scott_NZ
57dd8bb91e
Add Random Map lobby button
2013-02-12 22:21:34 +13:00
Scott_NZ
34b1f90200
Anti-basewalk balance adjustments. Includes moving fact over to wood and giving it 500 more health, increasing superweapon healths and moving mslo to wood, moving pbox to heavy
2013-02-11 18:00:30 +13:00
Scott_NZ
128e2c9e1f
Add objectives to MonsterTankMadness
2013-02-11 00:54:53 +13:00
psydev
d0669823a2
changing name of big_poof, for consistency
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Changed "big_poof" to simply "poof".
The word "big" will only appear if there are small, medium and large versions of the explosion.
Otherwise, it will just be "explosion" and "small_explosion".
2013-02-09 15:26:41 -08:00
Matthias Mailänder
1f99b1ec8e
make hotkey user-configurable via in-game settings
2013-02-09 14:08:36 +01:00
Scott_NZ
2c5eeb551e
Adjust MonsterTankMadnessScript super tank movement times
2013-02-09 12:19:41 +13:00
Scott_NZ
54906702bd
Fix alliedBaseProc unused variable warning
2013-02-09 12:19:41 +13:00
Scott_NZ
ec56311a3d
Fix victory on start of MMM
2013-02-09 12:19:41 +13:00
Scott_NZ
cdd09ea24f
Finish early version of Monster Tank Madness
2013-02-09 12:19:40 +13:00
Scott_NZ
1ecdbc1d90
Fix spyvoice/reveal range for truk.hijackable in Allies 04
2013-02-09 12:19:40 +13:00
Scott_NZ
b1a5195c51
Let's not fail right at the beginning, count units too ;)
2013-02-09 12:19:40 +13:00
Scott_NZ
03f03ff501
More MonsterTankMadness work. Add routines for super tanks, civilian evacuees, proving grounds camera, base transfer, Demitri extraction
2013-02-09 12:19:40 +13:00
Scott_NZ
3c5967a623
Add ore capping to MissionUtils. Add world.CreateActor extension in MissionUtils.
2013-02-09 12:19:40 +13:00
Scott_NZ
9013e8376c
Start work on Monster Tank Madness mission
2013-02-09 12:19:40 +13:00
Scott_NZ
9b5b054297
Add delphi. Have einstein/delphi panic
2013-02-09 12:19:39 +13:00
Scott_NZ
4e161f0c91
Change V19 tooltip to Oil Pump
2013-02-09 12:19:39 +13:00
Scott_NZ
6bbd54ab93
Put e1 inside the soviet 01 classic pillboxes. Add check for mission complete
2013-02-09 12:19:39 +13:00
Scott_NZ
87190762d1
Add V19 civilian building
2013-02-09 12:19:39 +13:00
Scott_NZ
f4da36065f
Add ability to have randomised reports for weapons
2013-02-09 12:19:39 +13:00
Scott_NZ
e71135b511
Better error messages when merging duplicate yaml
2013-02-09 12:17:16 +13:00
psydev
dfc880807e
[cnc] Airstrike cooldown 3 mins. (from 4). tweaks.
...
Air Strike cooldown time reduced from 4 minutes to 3. (Ion Cannon is 3). [games are short in CNC, and waiting 4 minutes for your first airstrike is a long time.]
HQ's hitpoints reduced to 750, so it can be nuked in one shot. (but not Ion Cannon'd)
Airfield HP reduced to 1500, so Ion + Airstrike can destroy it. (For some reason, it doesn't die as easily as Weapons Factory, despite having the same HP)
2013-02-06 16:06:47 -08:00
psydev
d12853ddf7
[cnc] inftry detect cloaked in next tile(C&C orig)
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Infantry can detect cloaked units in the next tile. This behaviour was in the original C&C Gold.
(Even though it says range=2, it is actually just in the next tile)
Fixed GrenadierExplode.
2013-02-06 14:20:09 -08:00
psydev
f1019ab332
[cnc] added names for explosions
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Easier-to-understand names for explosions, which can be used in the future. Can phase out old names/numbers slowly.
Also included some explosions from the C&C Content which were not in use and did not have names.
2013-02-06 12:21:04 -08:00
Cody Brittain
96d1f8d83b
Update mods/cnc/mod.yaml
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Add support for Nyergud's Music Upgrade Pack
2013-02-06 08:35:27 -05:00
psydev
c4fc0e57b3
[cnc] Obelisk now AutoTargeted by units, etc.
...
Obelisk of light was missing "-AutoTargetIgnore". All the guard towers have it, but for some reason the Obelisk didn't.
2013-02-04 18:39:26 -08:00
Chris Forbes
6403c5e6af
Fixed #2651 : Units not in world should not be added to the attack force
...
Otherwise, a pillbox's e1 passenger is counted as part of the attack
force and ends up jamming HackyAI's attack logic until it is destroyed.
2013-02-05 07:09:05 +13:00
Scott_NZ
b3fbafad59
Use Action<bool> for objective delegate type
2013-02-03 14:27:43 +13:00
Scott_NZ
7594c4eab2
Clamp reveal range to 0-50 in PlayerStatistics to stop crashes for actors with reveal ranges > 50
2013-02-03 14:27:43 +13:00
Scott_NZ
4163f1d6b0
Clean up Allies 04 yaml. Adjust hero spy reveal range from 5 to 6. Add TRUK as buildable unit
2013-02-03 14:27:43 +13:00
Scott_NZ
ea716200a7
Allies 04: Fix multiple waves of spies being able to infiltrate the lab
2013-02-03 14:27:43 +13:00
Kenny
2bd9b7a640
Enabling mobile gap generators.
2013-01-31 16:57:04 +13:00
Kenny
4f670d516d
Shroud creators now only temporarily block explored shroud.
...
On powerdown or removal from the game, any previously explored terrain will become visible once again.
2013-01-31 16:57:04 +13:00
Matthias Mailänder
f5835244c7
use markdown for readme and contributing guidelines
...
- https://github.com/github/markup
- https://github.com/blog/1184-contributing-guidelines
2013-01-31 16:32:46 +13:00
psydev
b00b1c36bc
Helipad reduced to $1000. Palette order fixed.
...
Helipad price reduced to $1000. Should make helicopter transports more accessible. Should also make having a few "support helis" flying around a more viable strategy, for non-standard builds.
Fixed palette order to be better grouped and in more progressive order.
Re-arranged document so that it's sorted better.
2013-01-31 16:30:48 +13:00
psydev
b2ddc6cfd8
[CNC] Chinook priced reduced to $750
...
Halved Chinook price, $1500 to $750.
Infantry should be a more feasible strategy, and transporting them quickly will make them more usable.
This should be good for Nod especially since they don't have APCs.
2013-01-31 16:29:52 +13:00
Matthias Mailänder
0d6dbdc58b
increment debian copyright year
2013-01-31 16:28:14 +13:00
Matthias Mailänder
78baf76ae1
adhere to SPDX for RPM
2013-01-31 16:28:14 +13:00
Matthias Mailänder
43c43e25c4
adhere to opendesktop menu-spec
...
Version= is the version of the .desktop file specification!
2013-01-31 16:28:14 +13:00
Cody Brittain
32daf025ab
cnc: Update cloaking, building destroyed sounds
...
- Use trans1.aud as the cloak sound, on both STNK and cloak
given from crates
- Use crumble.aud rather than xplobig4.aud for building destruction
2013-01-31 16:23:03 +13:00
ScottNZ
750bdb7bba
Update CHANGELOG
...
Some typos/wording issues fixed
2013-01-28 19:47:31 +13:00
Scott_NZ
8a796416a4
Remove AutoTargetIgnore for stek after Einstein is freed
2013-01-28 00:33:09 +13:00
Scott_NZ
691e6cf9e8
Have the Soviets build infantry after Einstein is found. Remove jeep cargo limit
2013-01-28 00:33:08 +13:00
Scott_NZ
de208e7a2f
Fix nonworking attack code in Allies 01
2013-01-28 00:33:08 +13:00
Scott_NZ
63a72c5d28
Remove unused variable
2013-01-28 00:33:08 +13:00
Scott_NZ
b6b4b89008
Refactor cash code in Allies campaign. Adjust starting cash to 10000 in SP Allies 03
2013-01-28 00:33:08 +13:00
Scott_NZ
0b65735d86
Make the LSTs unbuildable
2013-01-28 00:33:07 +13:00
Scott_NZ
44215ae6f1
Add new trait interface INotifyTransformed and use it in Allies 04 to make the transport remove its cargo capacity after it unloads its passengers
2013-01-28 00:33:07 +13:00
Scott_NZ
fba5b80980
Allies 04: Add more town stuff. Remove leftover hind stuff. Only have patrol 3 on hard difficulty
2013-01-28 00:33:07 +13:00
Scott_NZ
3f6af59612
Add AutoTargetIgnore for the new bridges
2013-01-28 00:33:07 +13:00
Scott_NZ
693a622322
Fix Soviets not attacking town properly. Remove hind patrol.
2013-01-28 00:33:07 +13:00
Scott_NZ
60e9d3f660
Add c3 civilian, made by JOo
2013-01-28 00:33:06 +13:00
Scott_NZ
1d40858f70
Have the Soviets attack the town in Allies 04
2013-01-28 00:33:06 +13:00
Scott_NZ
5188529ff6
Allies 04: Adjust one of the patrol routes
2013-01-28 00:33:06 +13:00
Scott_NZ
2079db79f7
Allies 04: Hack in a fix to stop player hero spies infiltrating buildings they shouldn't
2013-01-28 00:33:05 +13:00
Scott_NZ
d73eec068f
Fix some bad Allies 01 bounty yaml
2013-01-28 00:33:05 +13:00
Scott_NZ
8a32e5761c
Change map player clientindex to 0
2013-01-28 00:33:05 +13:00
Scott_NZ
12e1a531fe
Tidy campaign stuff
2013-01-28 00:33:05 +13:00
Scott_NZ
32830da3c2
Remove bounties from things in Allies 01
2013-01-28 00:33:05 +13:00
Scott_NZ
9f47e75492
Allies 01: only set eligible units to defensive stance
2013-01-28 00:33:04 +13:00
Scott_NZ
e975681c16
Add more time to complete Allies 04 - the bridge destruction makes the mission more difficult
2013-01-28 00:33:04 +13:00
Scott_NZ
a968d296bb
Remove v01.sniper from Allies 04
2013-01-28 00:33:04 +13:00
Scott_NZ
031240ffc1
Campaign: reduce failed/accomplished code duplication
2013-01-28 00:33:04 +13:00
Scott_NZ
dfc4b07b1a
Campaign: Don't rely on world.issueorder anymore
2013-01-28 00:33:04 +13:00
Scott_NZ
63241dbf69
Allies 04. Make the v01.sniper trivial so players can ignore it.
2013-01-28 00:33:03 +13:00
Scott_NZ
5b7523b9e0
Allies 04: Make Soviets sell buildings when they are low on health. Have the bridge be destroyed by a Soviet tank
2013-01-28 00:33:03 +13:00
Matthias Mailänder
4b228a71ef
Update CHANGELOG
...
- Dune 2000
- Editor/Remapping
- GUI improvements by Carko
- More verbose about Volkov changes
- Preparations for i18n
2013-01-27 12:17:20 +01:00
Matthias Mailänder
0f864c3192
treat compiler warnings as errors
2013-01-18 00:23:50 +01:00
Matthias Mailänder
e475d0d0b9
Added travis script
2013-01-18 00:23:19 +01:00
Cody Brittain
1635ace182
Update CHANGELOG
...
Just a couple things added
2013-01-18 11:09:26 +13:00
Matthias Mailänder
b4e3ce5de6
fix make for mono 3
...
error CS1902: Invalid debug option `+'.
Valid options are `full' or `pdbonly'
2013-01-18 11:08:10 +13:00
Carko
50ceb7c4dd
Fixed the asynchronous map loading behavior when changing filter
2013-01-18 11:00:56 +13:00
Carko
4395a04d57
Asynchronous loading of map previews in the map chooser dialog
2013-01-18 11:00:56 +13:00
Matthias Mailänder
c5313375f0
pull mouse button preference from global property
2013-01-18 10:57:41 +13:00
Matthias Mailänder
2503ddfde4
let Chronotank/Minelayer accept left-click-orders
2013-01-18 10:57:41 +13:00
Matthias Mailänder
b356cca528
improve the classic mouse behaivor
...
- don't require to deselect units to change selection
- fix issue with broken building placement on right-click orders
- don't select enemy units when left-click attacking
- build palette won't interfere with unit orders anymore
2013-01-18 10:57:41 +13:00
Matthias Mailänder
d52394bb47
add classic left-click orders
2013-01-18 10:57:40 +13:00
Scott_NZ
1da2d89ced
Only play movies in Allies 01 and Soviet 01 Classic if there's one client
2013-01-15 17:43:39 +13:00
ScottNZ
a88a7d9834
Update CHANGELOG
2013-01-13 16:06:05 +13:00
Scott_NZ
9507fde91d
Fix untargetable barrel in Soviet 01
2013-01-13 00:24:28 +13:00
Scott_NZ
742a27158a
Make oil derricks repairable by engineers
2013-01-12 18:55:59 +13:00
Scott_NZ
5ed383e3e2
Change mech hotkey to c
2013-01-12 18:35:01 +13:00
Scott_NZ
1679837e46
Fix mechanic being able to repair infantry. Adjust mechanic repair damage from 20 to 10
2013-01-11 17:17:14 +13:00
Scott_NZ
eb3685fe67
Fix a lack of difficulty dropdown yaml in other mods (d2k/cnc) causing crashes
2013-01-09 21:50:20 +13:00
Carko
50f8465d1e
Removed mouse capture while composing text in chat ( fixes #2486 )
2013-01-09 16:47:39 +13:00
Cody Brittain
5502864a1f
Update mods/ra/music.yaml
...
Mud no longer crashes: Bring it back in.
2013-01-09 07:56:30 +13:00
Carko
d572e59d2e
Checking for build prerequisites before showing them in a tooltip
2013-01-09 07:54:01 +13:00
Carko
e313bbfb31
Added a build limit of 1 to Tanya and Volkov
...
Added the build limit of 1 to MSLO
2013-01-09 07:54:01 +13:00
Carko
a51c5fd9ca
Added Buildable->BuildLimit option to limit the number of actors a player can build of the type
2013-01-09 07:54:01 +13:00
Sam Hegarty
0c104cfc3a
Add a 'Shutting down' state to the gameserver.
...
Tell the masterserver about it, so it can quickly remove games
from the list when they are finished, rather than waiting for the
5 minute TTL to expire.
2013-01-08 23:02:28 +13:00
Chris Forbes
3a77082c66
silence warnings in allies03/04
2013-01-08 22:54:38 +13:00
Scott_NZ
975e4db452
Change facing of the 2 guarding heavy tanks in Allies 04
2013-01-08 22:44:10 +13:00
Scott_NZ
d92f184bc9
Add civilian movement and balance changes in Allies 04
2013-01-08 22:44:10 +13:00
Scott_NZ
2eea5cc3b2
Give SAM sites turret facings in Allies 04
2013-01-08 22:44:09 +13:00
Scott_NZ
0e8cb14099
Allies 04: Give money to players after they receive mcvs
2013-01-08 22:44:09 +13:00
Scott_NZ
1ec3b2ffe2
Fix whitespace in objectives
2013-01-08 22:44:09 +13:00
Scott_NZ
c836d69385
Add easy mode to Allies 01 which is like the classic mission
2013-01-08 22:44:09 +13:00
Scott_NZ
11c45e4388
Start unbreaking ScaredyCat
2013-01-08 22:44:08 +13:00
Scott_NZ
3b9fac9c84
Prevent warning in Allies 04 code
2013-01-08 22:44:08 +13:00
Scott_NZ
185558985e
Have civilians come out of disturbed buildings
2013-01-08 22:44:08 +13:00
Scott_NZ
e3d25f6fed
Give MISS a tooltip
2013-01-08 22:44:07 +13:00
Scott_NZ
200071e713
Add reinforcements paradrops
2013-01-08 22:44:07 +13:00
Scott_NZ
bdb7bb97cd
Split long objective strings over several lines
2013-01-08 22:44:07 +13:00
Scott_NZ
82809f27f7
Reduce mission music code duplication
2013-01-08 22:44:06 +13:00
Scott_NZ
c8e84b3a11
Add license notice
2013-01-08 22:44:06 +13:00
Scott_NZ
9581f07242
Add first version of Soviet 01 classic
2013-01-08 22:44:06 +13:00
Scott_NZ
411aedafa0
Setup c3-c10 placeholder civilians.
2013-01-08 22:44:05 +13:00
Scott_NZ
f7f307c3bf
LegacyMapImporter: Remove Italy as it's a bogus country. Change Germany to black. Collapse some duplicate cases.
2013-01-08 22:44:05 +13:00
Scott_NZ
c10df031bd
Convert classic waypoints to waypoint not mpspawn
2013-01-08 22:44:05 +13:00
Scott_NZ
a56228aba1
Add Italy country
2013-01-08 22:44:05 +13:00
Scott_NZ
1b09544314
Default to allies for neutral in ra, gdi in cnc
2013-01-08 22:44:04 +13:00
Scott_NZ
2dc18594a2
Handle RA with GoodGuy/BadGuy players
2013-01-08 22:44:04 +13:00
Scott_NZ
baa7a58a10
Don't blow up if classic maps have Multi{0} in them either
2013-01-08 22:44:04 +13:00
Scott_NZ
bb5212d2bb
Fix classic SP maps failing to import into the editor
2013-01-08 22:44:03 +13:00
Scott_NZ
38db7d1e50
Make the Soviets repair their buildings in Allies 04
2013-01-08 22:44:03 +13:00
Scott_NZ
3371085da0
Move viewport to reinforcements location after infiltration
2013-01-08 22:44:03 +13:00
Scott_NZ
5c688370ed
Add difficulty options to Allies 04
2013-01-08 22:44:03 +13:00
Scott_NZ
ab01722d96
Clean up the patrol code
2013-01-08 22:44:02 +13:00
Scott_NZ
ae5cb9864a
Adjust timer text
2013-01-08 22:44:02 +13:00
Scott_NZ
43e5838555
Adjusted wording of objectives
2013-01-08 22:44:02 +13:00
Scott_NZ
cf8b02de26
Add 25 min countdown timer for destroying the enemy base.
2013-01-08 22:44:01 +13:00
Scott_NZ
d3ede583c2
Make OILB trivial too
2013-01-08 22:44:01 +13:00
Scott_NZ
cda871d2eb
Add missing colon
2013-01-08 22:44:01 +13:00
Scott_NZ
2ea3b77b7a
Create new actors so the effects aren't carried over to built units in Allies 04. Make yak buildable by Allies again in Allies 02. Make STEK autotargetignore in Allies 01. Make MISS autotargetignore in Allies 04.
2013-01-08 22:44:00 +13:00
Scott_NZ
3ab04e4c30
Fix crash with patrols. Add more room for the Allied base
2013-01-08 22:44:00 +13:00
Scott_NZ
3b2190d720
Fixed the supply truck not being able to carry 2 passengers
2013-01-08 22:44:00 +13:00
Scott_NZ
b3691dcce9
Add base guard, hind and second objective
2013-01-08 22:44:00 +13:00
Scott_NZ
722bc00c9b
Add checkpoint at the large base
2013-01-08 22:43:59 +13:00
Scott_NZ
fe07da8634
Give control of the hijacked vehicle to another passenger if the driver leaves
2013-01-08 22:43:59 +13:00
Scott_NZ
54feab66e0
Add hijackable truck to Allies 04
2013-01-08 22:43:59 +13:00
Scott_NZ
fda897c69e
Add more patrols
2013-01-08 22:43:58 +13:00
Scott_NZ
31d3616b8d
Actually add the Allies 04 script. Also we have dog patrols now
2013-01-08 22:43:58 +13:00
Scott_NZ
eb6bab36a0
Begin Allies 04 script
2013-01-08 22:43:58 +13:00
Scott_NZ
81f9798307
More mapping of Allies 04
2013-01-08 22:43:58 +13:00
Scott_NZ
d1dafd5782
More Allies 04 mapping
2013-01-08 22:43:57 +13:00
Scott_NZ
799a2ea541
Fixed difficulty code indentation
2013-01-08 22:43:57 +13:00
Scott_NZ
4b2e45bbae
Refactor default difficulty setting into its own method
2013-01-08 22:43:57 +13:00
Scott_NZ
32721ac8cb
Reposition info widgets/countdown timer widgets in centre top of vp
2013-01-08 22:43:56 +13:00
Scott_NZ
6871d2ed37
Have paradrops and mammoths come sooner if we're on hard difficulty
2013-01-08 22:43:56 +13:00
Scott_NZ
bdfa6f6ecc
Slight refactor
2013-01-08 22:43:56 +13:00
Scott_NZ
c59fbd5f9d
Adjust Allies 03 difficulties
2013-01-08 22:43:56 +13:00
Scott_NZ
54916cc548
Add Easy difficulty to Allies 03
2013-01-08 22:43:55 +13:00
Scott_NZ
3ff3ed39fb
Fix slight logic error with difficulty
2013-01-08 22:43:55 +13:00
Scott_NZ
a8dbedd486
Fix default difficulty not being serialised
2013-01-08 22:43:55 +13:00
Scott_NZ
988a68dae5
Attempt to fix NRE that hamb got
2013-01-08 22:43:55 +13:00
Scott_NZ
9a9c5911a6
Hard difficulty for allies 03
2013-01-08 22:43:54 +13:00
Scott_NZ
bfb07e9948
Add support for mission difficulties
2013-01-08 22:43:54 +13:00
Scott_NZ
dda4e2c33a
Add objective for MGG
2013-01-08 22:42:50 +13:00
Scott_NZ
05e143662d
Make Allies 02 easier in SP mode
2013-01-08 22:42:50 +13:00
Scott_NZ
9e2f15bde4
Allies 03 code cleanup
2013-01-08 22:42:50 +13:00
Scott_NZ
8f90423793
Update units evacuated immediately in Allies 03
2013-01-08 22:42:50 +13:00
Scott_NZ
eecc002236
More balancing improvements to Allies 03: remove arty, agun, reduce number of yaks and paradrops
2013-01-08 22:42:49 +13:00
Scott_NZ
4167d3291a
Offset MGG husk spinner
2013-01-08 22:42:49 +13:00
Scott_NZ
3be6229cf2
Add MGG husk
2013-01-08 22:42:49 +13:00
Scott_NZ
5f693945f0
Take all ore/cash from Allies 01 player
2013-01-08 22:42:49 +13:00
Scott_NZ
82f478716c
Add AutoTargetIgnore to barrels
2013-01-08 22:42:48 +13:00
Scott_NZ
6544069aa2
More Allies 03 balancing adjustments
2013-01-08 22:42:48 +13:00
Scott_NZ
8486a4fbae
Adjust Allies 03 balancing
2013-01-08 22:42:48 +13:00
Scott_NZ
edd1138556
Use classic RA country colours in missions
2013-01-08 22:42:48 +13:00
Scott_NZ
14ed3ae816
Add paradropping at endgame in Allies 03
2013-01-08 22:42:47 +13:00
Scott_NZ
d5db9e88d4
Put bridge across water
2013-01-08 22:42:47 +13:00
Scott_NZ
f0a4fa7712
Add more airfields to destroy in Allies 03, and have reinforcements in Allies 02 and Allies 03 come in gradually.
2013-01-08 22:42:47 +13:00
Scott_NZ
1f92768193
Remove FirstUnshroudedOrDefault from MissionUtils.cs
2013-01-08 22:42:46 +13:00
Scott_NZ
ccfcf0a1ee
Have the minimum difference between attack frames in Allies 03 be lower for 2 players
2013-01-08 22:42:46 +13:00
Scott_NZ
51626bf0db
Outlined Allies 04 map
2013-01-08 22:42:46 +13:00
Scott_NZ
be6da2452a
Change Allies map types to Campaign
2013-01-08 22:42:46 +13:00
Scott_NZ
ec423db4e5
Don't hog the CPU trying to path to the enemy base in Allies 03, to line up with Allies 02
2013-01-08 22:42:45 +13:00
Scott_NZ
4c7f215559
Rename 'economic' to 'economy' in stats panel
2013-01-08 22:42:45 +13:00
Scott_NZ
0f9da06309
Have graph lines not draw over the axes
2013-01-08 22:42:45 +13:00
Scott_NZ
4ce6cabc46
Better numbers for the LineGraph y axis
2013-01-08 22:42:45 +13:00
Scott_NZ
b2b13b98b7
Use a default max value of 5000 on the line graph if it's too low
2013-01-08 22:42:44 +13:00
Scott_NZ
4c729ca5ed
Refactored GraphWidget to LineGraphWidget
2013-01-08 22:42:44 +13:00
Scott_NZ
a78f8865b8
Moved the graph widget into OpenRA.Game - it doesn't really have any dependencies on the RA mod
2013-01-08 22:42:44 +13:00
Scott_NZ
d5b37d4343
Cleanup, refactoring of stats graph widget.
2013-01-08 22:42:44 +13:00
Scott_NZ
e424883857
Improve graph. Add things like scales/axis labelling.
2013-01-08 22:42:43 +13:00
Scott_NZ
b6e8c9c9ea
Start implementing graphs for the stats panel
2013-01-08 22:42:43 +13:00
Scott_NZ
ed9bb72dbe
Add more things to the Combat tab
2013-01-08 22:42:43 +13:00
Scott_NZ
9753808936
Renamed OrderCounter to PlayerStatistics. Simplify income to simply earned/min.
2013-01-08 22:42:43 +13:00
Scott_NZ
82fdbc4bc6
Move OrderCounter into Orders subnamespace
2013-01-08 22:42:42 +13:00
Scott_NZ
d7f3b81e4c
Add Map Control statistic
2013-01-08 22:42:42 +13:00
Scott_NZ
36f349ecba
Add Order counter for rough APM estimation. Rename Support to Production and move the production icons there
2013-01-08 22:42:42 +13:00
Scott_NZ
30a374b9e9
Add total earned/spent tracking
2013-01-08 22:42:42 +13:00
Scott_NZ
2a0b9a8596
Display support powers
2013-01-08 22:42:41 +13:00
Scott_NZ
9a9324946f
Add dropdown for economic information
2013-01-08 22:42:41 +13:00
Scott_NZ
babf1556e3
Refactor the stats YAML and logic to more easily support swapping in data
2013-01-08 22:42:41 +13:00
Scott_NZ
bb1c87b084
Add clocks and text overlays for the production icons
2013-01-08 22:42:41 +13:00
Scott_NZ
1c584fb158
Consolidate the production icons into a single widget. Add income tracking for players.
2013-01-08 22:42:40 +13:00
Scott_NZ
83e1855919
Add indication of what players are building
2013-01-08 22:42:40 +13:00
Scott_NZ
4bc04769ec
Subscribe to click event directly in the setup method
2013-01-08 22:42:40 +13:00
Scott_NZ
178358c29a
Fixed Stats panel player selection silliness
2013-01-08 22:42:40 +13:00
Scott_NZ
42b16f74a1
Slightly adjust the width of the templates
2013-01-08 22:42:39 +13:00
Scott_NZ
9b493ad9e7
Remove unused usings
2013-01-08 22:42:39 +13:00
Scott_NZ
d7d5baae0e
Add an observer stats panel
2013-01-08 22:42:39 +13:00
Scott_NZ
a8e434b74d
Add radar for spectators
2013-01-08 22:42:39 +13:00
Scott_NZ
07d5ba8405
Remove Soviet econ hacks and power checks in Allies 02.
2013-01-08 22:42:39 +13:00
Scott_NZ
a5141f9908
proc.nofreeactor was causing harv to not unload properly. Just spawn a normal proc after we've changed the owner of the Allied base.
2013-01-08 22:42:38 +13:00
Scott_NZ
d15fb82b08
Allies 02 SP mode bug fixes
2013-01-08 22:42:38 +13:00
Scott_NZ
947b27a227
Make Allies 02 work in SP mode
2013-01-08 22:42:38 +13:00
Scott_NZ
b49110bf5c
Ignore spies if they are disguised in Allies 03
2013-01-08 22:42:38 +13:00
Scott_NZ
8578958e40
Difficulty/balance changes
2013-01-08 22:42:37 +13:00
Scott_NZ
65e78ca8b0
Additional ore mines
2013-01-08 22:42:37 +13:00
Scott_NZ
608bf9ada1
Have the mggs come offmap, we don't want the player building too many.
2013-01-08 22:42:37 +13:00
Scott_NZ
4373831317
Remove econ hacks in Allies 03 and have the Soviets actually build their yaks.
2013-01-08 22:42:37 +13:00
Scott_NZ
aa78d63d72
Increased minimum attack increment
2013-01-08 22:42:36 +13:00
Scott_NZ
400d94caba
Give the Soviets a Soviet construction yard in case the Allies lose theirs - they can capture this as a last resort. Make yaks buildable by Allies if they capture the Airfield buildings.
2013-01-08 22:42:36 +13:00
Scott_NZ
1660c4fe7c
Reduce some code duplication
2013-01-08 22:42:36 +13:00
Scott_NZ
e643f12371
Attempted fix for Allies 03 crash ( #2471 )
2013-01-08 22:42:36 +13:00
Scott_NZ
339c0bc520
Fix weird plane spawn/management logic. Have Soviets ignore units that are concealed by gap generators
2013-01-08 22:42:36 +13:00
Scott_NZ
e15c240a8f
Remove some old noise from the map
2013-01-08 22:42:35 +13:00
Scott_NZ
7bd66c2560
Render the shroud range circle for mgg
2013-01-08 22:42:35 +13:00
Scott_NZ
1f8fd404e5
Much better yak management. Map improvements.
2013-01-08 22:42:35 +13:00
Scott_NZ
93e951eb75
Added mobile gap generator. It is currently unbuildable and it does not generate shroud - this requires some additional shroud work since you can paint shroud across the map by moving it.
2013-01-08 22:42:35 +13:00
Scott_NZ
c52cd77c4c
Add mechanic
2013-01-08 22:42:34 +13:00
Scott_NZ
0da911c9f8
Delete mods/d2k/bits/turret1.aud (not mods/d2k/bits/TURRET1.aud). This old, unused file was causing oddities for users with NTFS since we had two different files in the repository with filenames that differ only by case, and NTFS has case-insensitive filenames.
2013-01-08 22:42:34 +13:00
Igor Popov
395aa0fc10
dedicated: never let Bot become an admin
2013-01-08 22:34:03 +13:00
Carko
e10920d4ea
Added the spawnpoint map tooltip that displays players name in the lobby ( closes #2024 )
2013-01-08 22:22:25 +13:00
Carko
914afa2dee
Removed StringSplitOptions.RemoveEmptyEntries when counting wrapped text lines
2013-01-08 22:11:56 +13:00
Carko
ca1e0b4c48
Added word wrapping to in-game chat ( fixes #2093 )
2013-01-08 22:11:56 +13:00
Carko
70cf48dcaf
Added a power bin tooltip that shows provided and drained power
2013-01-08 22:08:12 +13:00
Igor Popov
68130c85f3
fix #2453 ; MOTD for lobby (to be fetched from file); different motd for each mod
2013-01-08 21:57:25 +13:00
Chris Forbes
d0aea18b3e
Added new map: "Bad Neighbors" from Nukem
2013-01-08 21:57:09 +13:00
Curtis Shmyr
ac301b22e2
Editor - Template categories are now ordered by whats specified in the tileset yaml
2013-01-08 20:11:22 +13:00
Curtis Shmyr
b56125fa39
Added terrain category types to RA Snow tileset
2013-01-08 20:11:22 +13:00
Curtis Shmyr
b362ddac15
Fixed terrain categories for two river tiles in RA Temperat
2013-01-08 20:11:22 +13:00
Curtis Shmyr
5f2aa810b1
Add terrain category types to RA desert tileset
2013-01-08 20:11:22 +13:00
Curtis Shmyr
189a6c337e
Fix Water Cliff terrain types in temperate / desert tilesets
2013-01-08 20:11:22 +13:00
Curtis Shmyr
9c552839ea
update CHANGELOG
2013-01-08 20:11:22 +13:00
Curtis Shmyr
79aa7901cf
Added RA map: ghost town
2013-01-08 20:11:22 +13:00
Igor Popov
ad2dbffe75
fix #2480 ; Direct Connect to different mod causes crash (saying 'missing map')
2013-01-07 00:27:45 +04:00
Igor Popov
3b77b04b95
return mapTitle in ra and d2k lobby
2013-01-06 23:25:24 +04:00
Carko
88959b2e6c
Changed scroll velocity in the map chooser to be better suited for mouse scrolling
2013-01-03 11:37:59 +13:00
Carko
f256742a0d
Fixed repairing landed airplanes (most likely #2365 )
...
When an airplane was landed and ordered to another airstrip or service depot, the aproach distance was not properly calculated since it was not taken into effect that its current altitude is zero.
2013-01-03 11:36:11 +13:00
Chris Forbes
22e2d3d0f4
Merge pull request #2507 from Lookingglass/per-player-shrouds
...
Per-player shrouds
2012-12-22 12:26:40 -08:00
Chris Forbes
3eed137117
Merge pull request #2526 from Mailaender/strings
...
made all in-game strings customisable via .yaml files
2012-12-22 12:25:33 -08:00
Chris Forbes
e28be10dd4
Merge pull request #2525 from Mailaender/custom-tech
...
don't hardcode custom prerequisites anymore
2012-12-22 12:25:03 -08:00
Chris Forbes
90361cb631
Merge pull request #2524 from hunnybunny95/patch-1
...
Fixed airfield name.
2012-12-22 12:24:42 -08:00
Matthias Mailänder
c3b959846c
customisable Ready/Hold text for CnC mod
...
make those strings also translatable
2012-12-22 19:21:05 +01:00
Matthias Mailänder
39884e16fa
customisable text printed on RA support power icons
2012-12-22 18:59:45 +01:00
Matthias Mailänder
f107f8a87b
expose strings from build palette widget to chrome yaml
...
prepare for localisation efforts
2012-12-22 18:25:18 +01:00
Matthias Mailänder
8246b2f35f
don't hardcode custom prerequisites anymore
...
to make those strings translatable
2012-12-22 17:42:57 +01:00
hunnybunny95
f13d12acec
Fixed airfield name.
...
The name of the airfield was airstrip... which is wrong since the icon says airfield whilte the building is called airstrip... its even called AFLD in the code so... just a simple fix :)
2012-12-21 21:57:19 +01:00
Kenny
4090be72d4
Adding Shroud trait to CNC / D2K mods
2012-12-16 20:00:17 -08:00
Chris Forbes
90d30005f6
Merge pull request #2498 from Mailaender/volkov
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make Volkov a true Cyborg
2012-12-16 18:16:39 -08:00
Chris Forbes
7c968a8f88
Merge pull request #2509 from Lookingglass/lg-maps
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Three new 5-player RA maps
2012-12-16 12:35:04 -08:00
Kenny
e4ab86e6f9
Three new 5-player RA maps:
...
- The White Pentagon - snow based land/water map with minimal obstructions.
- Black Gold - Resource starved map with each starting position receiving 8 oil derricks.
- Texas Sea - Similar to Black Gold, but every starting position is on a tiny island.
2012-12-13 15:39:14 -08:00
Kenny
f41fb32d60
Introducing per-player shrouds.
...
- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Matthias Mailänder
5249a17d48
d2k: add Tuck's Sietch remake
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by DraLUSAD from
http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=16009
2012-12-12 09:46:26 +13:00
Matthias Mailänder
99256bcad0
cnc: fix wrong civilian field remapping at least in-game
...
the editor hack is RA specific
2012-12-12 09:43:45 +13:00
Matthias Mailänder
f402c37b14
Don't remap civilian buildings/fields in-game.
...
V16 field was mostly affected because it consists mostly of remapped colors.
2012-12-12 09:43:45 +13:00
Matthias Mailänder
494ab2db4d
add @Generalcamo to AUTHORS
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original Volkov contribution came from
http://content.open-ra.org/index.php?p=detail&table=units&id=132
2012-12-10 23:12:49 +01:00
Matthias Mailänder
5d4160bc82
make Volkov a true Cyborg
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- Added new Armor value: Cybernetic
- Use sounds/graphics from DE censored version
- Heals near repair pad (instead of hospital)
- Medic can't heal him
- Dogs can't eat him
- Tanks need to attempts to crush him
- +25% HP (now same factor as 4tnk:1tnk compared to e1)
2012-12-10 16:42:43 +01:00
Chris Forbes
b9194e4305
d2k: fix crash on attackmove medic
2012-12-04 11:39:37 +13:00
Chris Forbes
8ab1fbe83a
Merge pull request #2482 from reaperrr/patch-1
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Update mods/cnc/music.yaml
2012-12-03 13:11:11 -08:00
Matthias Mailänder
96a088f998
merge Dune 2000 "Rounded Edges" mod
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Changes include:
- bibs have been removed
- building offset and selection boxes adapted
- units and turrets leave husks
- siege tank barrel won't rotate anymore
- AI capable of building all units using all queues
- bullet traces
- windtrap animations
- unit balance (mix of Dune II, Dune 2000 and Red Alert)
- repair pad animation
- no more obsessive "silos needed"
- defense building queue → heavy armor queue
- medics (using thumper graphics)
- no buildable aircrafts anymore
- harvesting has been slowed down
2012-12-04 10:08:14 +13:00
Matthias Mailänder
7d4399d7cc
fixes #2481
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Don't save in system pathes because UNIX needs root and shipped maps
should not be changed. Use $HOME/maps/$MOD instead.
2012-12-04 10:06:42 +13:00
Matthias Mailänder
107c37f33d
RA: Snow craters fix by MrFlibble
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Small graphical patch fixing some snow craters and scorch marks
2012-12-04 10:05:31 +13:00
Matthias Mailänder
88949024e6
RA: add shadow to supply truck
...
copied from the demolition truck
2012-12-04 10:04:12 +13:00
Matthias Mailänder
aad0b3d2d8
fixed wrong palette remapping for neutral buildings in editor
...
for TEMPERAT (fields) and DESERT (buildings, trees, rocks)
2012-11-26 12:21:50 +01:00
Matthias Mailänder
4e0e53c714
Merge pull request #8 from cjshmyr/desert
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RA Desert patches by Curtis
2012-11-26 01:04:53 -08:00
Curtis Shmyr
87a2817234
RA Desert - Use ExcludeTileset instead of RequiresTileset for specific tileset actors (looks cleaner)
2012-11-25 18:16:08 -07:00
Curtis Shmyr
f3e796e972
RA Desert - Removed fenc.des which was another barbed wire shp
2012-11-25 17:33:29 -07:00
Curtis Shmyr
7d5a843684
RA Desert - Added a missing shrub. Added building yaml definitions. Hide Temperate and Snow actors from Desert tileset editor.
2012-11-25 17:30:19 -07:00
Matthias Mailänder
f914929eb7
Merge pull request #7 from cjshmyr/desert
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Add patches by Curtis:
- fixes desert shorelines
- found missing wc13.des
- remove ice redundancy in sequences.yaml
2012-11-25 09:09:24 -08:00
Curtis Shmyr
8f7b776556
Desert tileset - use proper wc13.des tile
2012-11-21 20:51:33 -07:00
reaperrr
aeaa58a01b
Update mods/cnc/music.yaml
...
'I Am' was the name of the band that made this song (with Mr. Klepacki on drums), the track is actually called Destructible Times. Also brought titles of Warfare/Full Stop as well as Heavy Gear/Demolition in line with other double-named tracks.
2012-11-22 00:21:41 +01:00
Curtis Shmyr
4dacd3be26
Fix up shoreline pieces to have beach terrain types (for water transport use)
2012-11-20 21:21:31 -07:00
Curtis Shmyr
05929bdfe9
Remove extra sequence entries for ice01 ice02 ice03 ice04 ice05
2012-11-20 21:14:52 -07:00
Matthias Mailänder
0690041347
fix most of the palette issues with RA desert in OpenRA.Editor
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TODO: use the palette as defined in YAML;
defaults are wrong for DESERT rocks, trees, walls and ore mine
2012-11-19 14:53:25 +01:00
Matthias Mailänder
842fd8b4e5
update VS project file
2012-11-17 13:16:34 +01:00
Matthias Mailänder
7a89e3d67a
added DESERT rocks
2012-11-17 13:16:26 +01:00
Matthias Mailänder
5ecc6224b0
add bridges to DESERT
2012-11-17 13:15:16 +01:00
Matthias Mailänder
f5c592291c
add Harisson to AUTHORS
2012-11-17 13:15:16 +01:00
Matthias Mailänder
7f229a3fde
add ice sequences, fixes related crash
2012-11-17 13:15:16 +01:00
Matthias Mailänder
c859fb1186
fix the remaining issues with the ra desert terrain
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- extract mix file as it is easier to work with SHPs
- light palette rotator now excludes terrain palette
- water palette rotator now excludes player palette
- use wire fence, sand bags and brick wall from cnc
- draw ressources with player palette (workaround)
- delete all test maps
2012-11-17 13:15:16 +01:00
Matthias Mailänder
6dceb30632
add 2 testmaps for desert tileset
2012-11-17 13:15:16 +01:00
Matthias Mailänder
f3dc31be40
add PlayerPaletteFromCurrentTileset and desert tileset for RA
...
some things left to do:
ore, walls and silo/hbox need some work
2012-11-17 13:15:06 +01:00
Matthias Mailänder
a2f5ffd59e
made WaterPaletteRotation more configurable
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Base is now configurable per terrain
ExcludePalettes is now exposed to yaml
2012-11-17 13:13:32 +01:00
hunnybunny95
a2c66a32b0
Fixed hotkeys for aircraft
2012-11-16 04:47:50 +01:00
hunnybunny95
72139675ac
Fixed hotkeys for vehicles
2012-11-16 04:46:00 +01:00
hunnybunny95
2b57f04dc0
Fixed hotkeys for ships
2012-11-16 04:45:15 +01:00
hunnybunny95
15e09fa83b
Fixed hotkeys for infantry
2012-11-16 04:44:34 +01:00
Sunny Sproket
55ee1d41f3
Added "room-convergence" map
2012-11-13 09:38:26 +13:00
Matthias Mailänder
2e7908366a
fixes #2465
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gpsdot.shp shadow uses index 3
2012-11-13 09:26:59 +13:00
Chris Forbes
6ab4fda9a6
Balanced "Bombardment Islands" map (from czech army)
2012-11-13 09:26:59 +13:00
Curtis Shmyr
a5ba41cae8
Make ctnks missiles explode a bit sooner (still reaching their target)
2012-11-10 19:53:10 -07:00
Curtis Shmyr
5e9cdad044
No more sound attentuation for PlayNotification - fixes #2466
2012-11-10 19:52:21 -07:00
Curtis Shmyr
c14de26c07
Actually fixed RA map bomber-john
2012-11-04 10:27:45 -07:00
Curtis Shmyr
e5f506c81d
update CHANGELOG
2012-11-03 23:06:27 -06:00
Curtis Shmyr
4160f08c6c
Fix bomber-john RA map crash #2439
2012-11-03 22:53:11 -06:00
Curtis Shmyr
4ad0d1682e
Improve ctnk health and damage vs heavy armor, reduce damage vs inf
2012-11-04 17:47:03 +13:00
NukemBro
8fb4fc9a14
Re-add RA map Chaos Canyon now with proper cordon - fixes #2432
2012-11-04 17:47:03 +13:00
Curtis Shmyr
5a0187e1db
Temporarily drop RA map chaos canyon
2012-11-04 17:47:03 +13:00
Curtis Shmyr
7f5141c338
#2447 - Disguised spies are now hidden under GPS
2012-11-04 17:47:03 +13:00
Iran
354cabf8d1
-- add ice tile entries to sequences.yaml
...
fixes crashes on maps using these ice tiles.
2012-11-04 17:47:03 +13:00
Scott_NZ
fd734c8553
Improve the Soviet attacks more
2012-11-04 16:20:46 +13:00
Scott_NZ
9238de6a47
Add airbase and airbase secondary objective. Improve Soviet attacks. Enable players to capture sam sites as well as destroy them to complete the objective in Allies 02
2012-11-03 21:41:46 +13:00
Scott_NZ
b2c5f488a7
Rename Evacuees player to Allies. Make AA gun buildable.
2012-11-03 13:33:38 +13:00
Scott_NZ
c634867cdd
Reduce threshold, unused variables
2012-11-03 13:33:38 +13:00
Scott_NZ
d7f2273788
Increase duration between spawn for SP
2012-11-03 13:33:38 +13:00
Scott_NZ
5c1a982fdd
Remove evacuee buildings to stop the players building on the other side of the map
2012-11-03 13:33:38 +13:00
Scott_NZ
0300a67da8
The Allies 02 Soviet reinforcements at 16 minutes are a bit too insane
2012-11-03 13:33:37 +13:00
Scott_NZ
862dfb3275
Improvements to map layout
2012-11-03 13:33:37 +13:00
Scott_NZ
03121ed826
Add yak strafing, support for SP as well as MP, additional Soviet spawn point
2012-11-03 13:33:37 +13:00
Scott_NZ
0cdff00cb6
First version of Allies 03
2012-11-03 13:33:36 +13:00
Scott_NZ
787facec65
Allies02: Make Allied infantry buildable by the Allies1 player when they capture the Soviet barracks. Remove ctnk from the build menu
2012-11-03 13:33:36 +13:00
Scott_NZ
44d63b9103
Barrels were not scorching the terrain
2012-11-03 13:33:36 +13:00
Scott_NZ
49571fc78a
Increase deaths threshold to 200
2012-11-03 13:33:35 +13:00
Scott_NZ
60569bc97c
Fix open areas for allies maps
2012-11-03 13:33:35 +13:00
Chris Forbes
b37510c30e
nerf dtrk speed from 8 to 6
2012-10-23 19:26:51 +13:00
Kenny
343b7bf3e1
Increasing cost to $2500 as well as reducing armor to 50 hit points.
2012-10-22 14:42:36 +13:00
Curtis Shmyr
7a2423a742
Fix #2449 - ctnk line of sight improved
2012-10-21 16:50:01 -06:00
Curtis Shmyr
57dfc739c6
Fix #2433 - crash when ctnk order generator was active if ctnk dies
2012-10-21 16:46:58 -06:00
Curtis Shmyr
f3d4b6541c
Fixed ctnk desync #2448
2012-10-21 15:43:30 -06:00
Curtis Shmyr
d1c20d6c72
Fix #2434 and #2442
2012-10-21 14:55:25 -06:00
Curtis Shmyr
e4beb8236e
Update CHANGELOG
2012-10-20 12:28:45 -06:00
Chris Forbes
7574124ff0
added forest-path map for tournament
2012-10-19 11:56:39 +13:00
Scott_NZ
e1cb4d60c4
Fix crash when spectators are present
2012-10-15 16:28:38 +13:00
Igor Popov
1d62329969
fix #2425 ; Bots should be removed when switching to a map which doesn't allow them
2012-10-15 08:17:04 +13:00
Curtis Shmyr
36813ff52f
Fix chronotank's missiles from exploding too soon
2012-10-13 17:31:12 -06:00
Curtis Shmyr
267141749d
Chronotank charge pips down from 5->2, pips are blue and jump radius is blue
2012-10-13 16:50:11 -06:00
Curtis Shmyr
edd41c5be1
Chronotank jump cooldown lowered from 60 seconds to 30
2012-10-13 16:50:10 -06:00
Curtis Shmyr
5dc0439173
Fix flak truck description
2012-10-13 16:50:10 -06:00
Curtis Shmyr
4dbee1c0e3
Lower cost of TTNK (1500->1350) and update description to reflect current balance
2012-10-13 16:50:09 -06:00
Curtis Shmyr
76baba89c1
Retune chronotank's weapons to match its description
2012-10-13 16:50:08 -06:00
Curtis Shmyr
5da96941e1
Fix demo truck description
2012-10-13 16:50:07 -06:00
Curtis Shmyr
c2ec8cd372
Fix Volkov's description
2012-10-13 16:50:06 -06:00
Chris Forbes
b73a0a9720
fix off-by-one in new tile query
2012-10-14 10:07:08 +13:00
Chris Forbes
6f3b21616f
fix warnings in allies scripts
2012-10-13 14:31:45 +13:00
Chris Forbes
1792f16929
Merge remote-tracking branch 'scott/allies'
2012-10-13 13:52:21 +13:00
Chris Forbes
8dfd02e69e
fix HackyAI's husk fetish
2012-10-13 13:45:35 +13:00
Chris Forbes
c8b1c1b999
tidy slightly in idle harv handler
2012-10-13 13:42:34 +13:00
Curtis Shmyr
da9422824a
Trans heli now costs 900, increased health, increased cargo count to 8
2012-10-13 13:30:36 +13:00
Chris Forbes
403b51ca4b
remove duplication in Mobile
2012-10-13 12:55:51 +13:00
Chris Forbes
3fad0983b9
simplify Mobile using new ordering from FindTilesInCircle
2012-10-13 12:55:51 +13:00
Chris Forbes
bbab5237d1
get rid of crazy wasted work in HackyAI
2012-10-13 12:55:51 +13:00
Chris Forbes
699838332d
Order results from FindTilesInCircle by distance
2012-10-13 12:55:51 +13:00
Chris Forbes
6e237b53e1
remove unused trait lookup in ChronoshiftDeploy.ResolveOrder
2012-10-13 11:43:06 +13:00
Curtis Shmyr
36990601db
Remove extra newline on Volkov's description
2012-10-13 11:38:00 +13:00
Curtis Shmyr
82f9549f01
Improve mammoth tank tusk turn rate (5->10)
2012-10-13 11:37:55 +13:00
Curtis Shmyr
656503c0c5
Increase range of Tanya's colt45 from 5.75 to 7
2012-10-13 11:37:52 +13:00
Curtis Shmyr
83fc70f415
Added Chrono Tank to Allies
2012-10-13 11:37:46 +13:00
Scott_NZ
bd8ba636c9
Shift v2s to 4 minutes; improve the additional units code
2012-10-12 20:59:35 +13:00
Scott_NZ
6eb2f2bffe
Don't hard code 100 into the objectives string
2012-10-12 16:06:43 +13:00
Scott_NZ
d9a6cc6b1c
Should be greater than or equal to when comparing with death threshold
2012-10-11 22:57:19 +13:00
Scott_NZ
8c3aabb215
Support for updating objectives without flashing the objectives button. Added a secondary objective: lose fewer than 100 units.
2012-10-11 22:55:02 +13:00
Scott_NZ
d44d9f67f2
Promote the 'MainPresence' objective to primary.
2012-10-11 22:36:40 +13:00
Scott_NZ
8f8800803b
Make the Soviet V2s buildable immediately. Fix the Soviet reinforcements not arriving properly. Remove the Soviet reinforcements timer. Rework the bottom left of the map.
2012-10-11 22:35:13 +13:00
Scott_NZ
52007b6277
Move the timer positions
2012-10-09 20:56:11 +13:00
Scott_NZ
795008011e
Explosive barrel explosions now cascade with a small delay between each explosion.
2012-10-09 01:51:25 +13:00
Scott_NZ
ec6b8646e9
Improve barrel explosions in Allies 01 by increasing the explosion damage and the health of the power plants/oil derrick.
2012-10-09 00:25:49 +13:00
Scott_NZ
40206f8280
Improved control over the 'final' Soviet wave
2012-10-08 23:34:38 +13:00
Scott_NZ
887a9e7c9c
Make medic/spy available to the Allies1 player
2012-10-08 23:34:02 +13:00
Scott_NZ
e4218ede41
Improve the Soviet base, and rebalance the power.
2012-10-08 21:16:30 +13:00
Scott_NZ
f4d0f80cd3
Increase the difficulty of the final wave and shift some of the Soviet power plants around
2012-10-08 20:51:03 +13:00
Scott_NZ
8661fb6b8d
Add final attack for Soviets
2012-10-08 19:39:18 +13:00
Scott_NZ
c212095a40
Improve the stability of CountdownTimer
2012-10-08 17:16:42 +13:00
Chris Forbes
f337c7fb40
fix 2422; tesla ignoring weapon offset
2012-10-07 19:23:50 +13:00
Scott_NZ
073a8ee079
Sync up the countdown timer and the objectives button flash with the game speed
2012-10-05 22:03:35 +13:00
Scott_NZ
a4b01cf114
Improved the Allies 02 map layout
2012-10-05 22:02:51 +13:00
Scott_NZ
cba069a039
Improve the effectiveness of the parabombs
2012-10-05 16:23:58 +13:00
Scott_NZ
bf4829205c
Have the parabomber come from a different direction. Have the Soviet tanks go straight for the enemy base structures.
2012-10-04 23:59:33 +13:00
Scott_NZ
328dce26ba
Add some dogs around the Soviet base to make it harder to use spies
2012-10-04 22:57:34 +13:00
Scott_NZ
0524708e05
Add Yak harrassment
2012-10-02 21:52:45 +13:00
Scott_NZ
7e376330d0
Have the reinforcements money come in as supply trucks instead
2012-10-02 21:52:45 +13:00
Scott_NZ
762db8b304
Have the countdown timer flash in the last 10 seconds, and increase the money amount when reinforcements arrive
2012-10-02 21:52:44 +13:00
Scott_NZ
37479b3cfd
Tank wave at 11 minutes, just before the reinforcements arrive
2012-10-02 21:52:44 +13:00
Scott_NZ
07c2330245
Add 2 additional paradrop badgers to the paradrop attack, and a parabomb attack
2012-10-02 21:52:44 +13:00
Scott_NZ
0c6daf191c
Add button highlighting/glow effect, to be used for the objective button when the objectives update
2012-10-02 21:52:43 +13:00
Scott_NZ
b897579a20
Send the waves instantly
2012-10-02 21:52:43 +13:00
Scott_NZ
fcc0bcf438
Improve the Soviet attack routines for Allies 01
2012-10-02 21:52:43 +13:00
Scott_NZ
0cd258f24f
Dynamically position the timer so that it isn't cut off
2012-10-02 21:52:43 +13:00
Scott_NZ
43e99bf9f5
Add heal animation for the heal crate
2012-10-02 21:52:42 +13:00
Scott_NZ
83d10ba838
Add mission objectives logic/backend
2012-10-02 21:52:42 +13:00
Scott_NZ
48997725c3
Don't let tran reveal shroud
2012-10-02 21:52:42 +13:00
Scott_NZ
631f899f18
Begin work on objectives UI
2012-10-02 21:52:42 +13:00
Scott_NZ
2a4a9d778f
Redo some of the fencing near the Soviet base
2012-10-02 21:52:41 +13:00
Scott_NZ
2e2b4d04db
Small map/behaviour adjustments
2012-10-02 21:52:41 +13:00
Scott_NZ
deede92fbc
Update objective code for Einstein helicopter, avoid race condition with checking if allies2 has been killed
2012-10-02 21:52:41 +13:00
Scott_NZ
e3b2e84792
Focus on the town more; create additional crash site there and and move Einstein there for players to save.
2012-10-02 21:52:41 +13:00
Scott_NZ
e07d55f5f4
Open up the rear of the Soviet base for infiltration by the allies1 player.
2012-10-02 21:52:40 +13:00
Scott_NZ
1803b412c3
Convert Allies 02 over to enum objectives
2012-10-02 21:52:40 +13:00
Scott_NZ
8dd7bfdb67
Move the objective flag stuff to MissionUtils
2012-10-02 21:52:40 +13:00
Scott_NZ
d1400ab4fa
Set the enum values explicitly
2012-10-02 21:52:40 +13:00
Scott_NZ
67c40f3119
Use enum-based objectives for Allies 01
2012-10-02 21:52:39 +13:00
Scott_NZ
68d0201538
Add more utils to MissionUtils. Extract Allies 02 countdown timer to its own class file
2012-10-02 21:52:39 +13:00
Scott_NZ
d30d3ed05a
Create MissionUtils.cs for shared mission code
2012-10-02 21:52:39 +13:00
Scott_NZ
43f2895eb8
Put reinf ticks back to 12 minutes
2012-10-02 21:52:39 +13:00
Scott_NZ
185e3cffb4
Repackage maps
2012-10-02 21:52:38 +13:00
Scott_NZ
d68196a3b0
Fixed some constant naming
2012-10-02 21:52:38 +13:00
Scott_NZ
4551302c09
Reduce Tanya's and Einstein's weights to 0 so they can still board chinook helicopters if they are full
2012-10-02 21:52:38 +13:00
Scott_NZ
56f36e45db
New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.
2012-10-02 21:52:38 +13:00
Scott_NZ
8fabf1504a
Add a nearEnough field for RallyPoints (to be used as an argument for their AttackMove activities) so the Soviets don't get stuck on their rally point, and scatter the units a bit before they attack
2012-10-02 21:52:37 +13:00
Scott_NZ
fd96d08ce8
Smoke effect for the chinook husk
2012-10-02 21:52:37 +13:00
Scott_NZ
0e801f9d3a
Rework bottom right of Allies 2 map: add more space, more Soviet soldiers, put the captive Engineer outside. Move the southern Soviet outpost up to where the second SAM site is. Move the Soviet rally point up a bit.
2012-10-02 21:52:37 +13:00
Scott_NZ
e5ab56e843
Rework bottom right of the Allies 02 map, move captive Engineer outside. Set Tanya's stance to ReturnFire so attack-move works.
2012-10-02 21:52:37 +13:00
Scott_NZ
ff0ad9cb41
Set fcom tooltip to Forward Command
2012-10-02 21:52:36 +13:00
Chris Forbes
3e81a4bd70
remove PowerBarWidget entirely
2012-09-25 19:51:03 +12:00
Chris Forbes
84f7aa56e1
make ResourceBarWidget generic
2012-09-25 19:44:20 +12:00
Chris Forbes
c42f270ce0
move all databinding for the silobar into ui logic
2012-09-25 19:39:33 +12:00
Chris Forbes
af31ae4931
tidy up SiloBarWidget to be almost completely independent of ore
2012-09-25 19:27:33 +12:00
Chris Forbes
8b6308d3a2
reduce differences between PowerBarWidget and SiloBarWidget
2012-09-25 18:56:24 +12:00
Chris Forbes
6ecc4c18dc
fixed 2036 -- add targetlines for defenses
2012-09-25 18:42:36 +12:00
Chris Forbes
56557b8766
convert dtrk to use MiniNuke
2012-09-24 21:07:16 +12:00
Chris Forbes
83ba80f4c9
add MiniNuke weapon for dtrk
2012-09-24 21:06:49 +12:00
Chris Forbes
65227c3c09
remove nuke crate
2012-09-24 21:03:33 +12:00
Chris Forbes
1b5474f377
retune nuke
2012-09-24 21:02:22 +12:00
Chris Forbes
38b5e2f7ca
set up demo truck to explode on chronoshift
2012-09-24 20:36:03 +12:00
Chris Forbes
0ff3c56d4f
add Chronoshiftable:ExplodeInstead option
2012-09-24 20:34:54 +12:00
Chris Forbes
4888732fb7
fix reversed ordernames in DemoTruck
2012-09-24 20:24:35 +12:00
Chris Forbes
3079e2b488
fixed Explodes dep on demotruck
2012-09-24 20:22:36 +12:00
Curtis Shmyr
34d96878b8
Added demo truck to soviet's arensal; still problems to fix
2012-09-24 20:08:56 +12:00
Chris Forbes
61e548151b
clear queue-per-building production queue on mcv repack
2012-09-23 18:00:06 +12:00
Chris Forbes
7cc7dcc559
add INotifyTransform hook for just before something transforms
2012-09-23 17:58:53 +12:00
Chris Forbes
757c9ca63c
Fixed 2387 - dont shade possible build items in cnc just because something else is building
2012-09-23 17:45:13 +12:00
Chris Forbes
5cb86f8937
repair cost for units is always at least 1 per tick
2012-09-23 17:38:23 +12:00
Chris Forbes
cd1a29f1ea
repair cost is always at least 1 per tick
2012-09-23 17:37:35 +12:00
Igor Popov
79b4765d9f
fix: port in Direct Connect was dumped to default by force
2012-09-23 17:27:19 +12:00
Igor Popov
05e9dcd5ce
dedicated: load another initial map if current key is not present in dictionary
2012-09-23 17:20:47 +12:00
Igor Popov
4c915ce8fe
dedicated: configurable MOTD
2012-09-23 17:20:47 +12:00
Igor Popov
5d5fe3f5a1
dedicated: proper reason why DEV_VERSION is kicked.
2012-09-23 17:20:46 +12:00
Igor Popov
5bacf69445
dedicated: cleaner
2012-09-23 17:20:46 +12:00
Igor Popov
0a858ac353
cleaner
2012-09-23 17:20:46 +12:00
Igor Popov
b7258e61f3
remove bogus comment
2012-09-23 17:20:46 +12:00
Igor Popov
bd45ffa022
dedicated: start a new server instance once previous game is finished (configurable)
2012-09-23 17:20:46 +12:00
Igor Popov
b45f9568d0
dedicated: force tell master server if amount of clients is 0
2012-09-23 17:20:46 +12:00
Igor Popov
f8290b8a7e
dedicated: handle admin
2012-09-23 17:20:46 +12:00
Igor Popov
21b002ce22
dedicated: drop DEV_VERSION
2012-09-23 17:20:45 +12:00
Igor Popov
1fbd8f6cc6
dedicated: null SoundEngine
2012-09-23 17:20:45 +12:00
Igor Popov
2798f0d841
dedicated: handle non-existing map
2012-09-23 17:20:45 +12:00
Igor Popov
bf73cdbd01
basic dedicated server support
2012-09-23 17:20:45 +12:00
Chris Forbes
03229eca0c
remove sounds from sniper cloak/uncloak; enable uncloak-on-move for sniper.
2012-09-23 17:17:07 +12:00
Chris Forbes
489fdc1893
add CloakInfo.UncloakOnMove option
2012-09-23 17:15:16 +12:00
Chris Forbes
e2b2082660
fix armor types on war factory and airfield
2012-09-20 10:14:44 +12:00
Chris Forbes
5ab2e2b225
adjust building prices
2012-09-20 10:13:14 +12:00
Chris Forbes
caa58e46c3
buff 4tank self-heal; nerf turret rotation
2012-09-19 17:35:06 +12:00
Chris Forbes
e9f4338852
remove vestigial mods/*/packages handling from installer
2012-09-16 14:13:24 +12:00
Scott_NZ
f146cedad5
Improve the thresholds a bit
2012-09-16 12:27:33 +12:00
Scott_NZ
cc449f81f8
Describe the map size in words
2012-09-16 12:27:33 +12:00
Chris Forbes
085e29d22b
dead things are no longer valid targets
2012-09-16 11:24:36 +12:00
Chris Forbes
f8427fa242
refuse to start the game unless required slots are full.
2012-09-16 11:05:00 +12:00
Chris Forbes
eb9b6a3842
propagate Required flag to Slot
2012-09-16 10:58:48 +12:00
Chris Forbes
43fc1219f0
add Required field to PlayerReference
2012-09-16 10:51:49 +12:00
Igor Popov
1469620831
new interior map by sunny_s: room-warzone
2012-09-16 10:43:40 +12:00
Chris Forbes
036997a7a0
update authors file
2012-09-16 10:17:51 +12:00
Kyrre Soerensen
b4d9c40dc8
maps: Replace Baywatch with Hasselhoff (better ore distribution)
...
Signed-off-by: Kyrre Soerensen <kyrre@ksorensen.net >
2012-09-16 10:14:32 +12:00
Chris Forbes
62257459fd
fix NRE in ReturnToBase bailout if no suitable building is found
2012-09-14 23:20:39 +12:00
Chris Forbes
ea641f081f
use ChooseAirfield in ReturnToBase.Tick bailout
2012-09-14 23:20:18 +12:00
Chris Forbes
a641c7a87d
add parameter to ReturnToBase.ChooseAirfield for whether the building must be unreserved
2012-09-14 23:14:02 +12:00
Chris Forbes
605a1eacf6
fix Gl renderer; texture binding was totally busted
2012-09-13 08:14:21 +12:00
Chris Forbes
da3adf4f8e
fix bogus extra death sounds in ra VolkovVoice
2012-09-13 07:35:25 +12:00
Chris Forbes
8680405b68
show no-deploy cursor if locked
2012-09-13 07:27:15 +12:00
Chris Forbes
5ad2d1892f
take lock in DeployTransform if we're a building
2012-09-13 07:25:39 +12:00
Chris Forbes
b723e350c8
remove spurious interlock in Sell
2012-09-13 07:16:04 +12:00
Chris Forbes
0b665bc35b
move counter-capture logic down into Capturable; remove spurious interlock on CaptureInProgress
2012-09-13 07:14:56 +12:00
Chris Forbes
c012ea90dd
get rid of capturing lock in Sellable
2012-09-13 07:10:28 +12:00
Chris Forbes
b0b0fac847
get rid of Sellable.Selling state
2012-09-13 07:09:44 +12:00
Chris Forbes
c253e59c57
take lock while capture in progress
2012-09-13 07:08:02 +12:00
Chris Forbes
952e277d35
take lock in Sellable.ResolveOrder
2012-09-13 07:05:58 +12:00
Chris Forbes
f984934270
add Building.Locked, and Lock()/Unlock() conveniences
2012-09-13 07:05:58 +12:00
Chris Forbes
fb58840cea
ignore spectators for readiness check
2012-09-04 11:24:59 +12:00
Chris Forbes
3d8dc80f03
complain about junk values like the recent volkov breakage
2012-09-04 10:55:26 +12:00
Chris Forbes
d970195394
fix bogus armor definition for Volkov
2012-09-03 09:26:27 +12:00
Scott_NZ
c33c9e9f69
Fixes #2386 (Add map size to map list)
2012-08-28 16:18:15 +12:00
Chris Forbes
6d3a932453
Revert "Removed the "tip" jutting out of 3 buildings, so they are rectangular instead of awkwardly shaped."
...
This reverts commit 22bddf9645 .
2012-08-25 15:32:29 +12:00
Scott_NZ
622650785c
Set Allied units to defensive stance in Allies 01
2012-08-25 15:20:59 +12:00
Scott_NZ
362dc8128e
Don't crash and burn if vqa files aren't found
2012-08-25 15:20:58 +12:00
Scott_NZ
f8e73afbee
Improve the music-playing code - crash prevention and some polish
2012-08-25 15:20:58 +12:00
Scott_NZ
dbbe026b88
Actually fix the desync issues
2012-08-25 15:20:58 +12:00
Scott_NZ
4b36a9bf7f
Fix desync issues
2012-08-25 15:20:58 +12:00
Matthias Mailänder
70a5333b40
fixes #2363
...
typo leading to a crash when clicking a disabled tab
2012-08-22 12:40:38 +12:00
Igor Popov
e8359b08c6
change IsAdmin indicator to d2k like
2012-08-22 12:38:10 +12:00
Scott_NZ
cebc0b66a5
Make the Viewport code easier to follow
2012-08-20 20:45:56 +12:00
Scott_NZ
6ac86cbc1a
Fix UnitsNearActor basing itself off the Soviet WP, instead of the actual actor. Move the power code to the unit building method so the Soviets don't build units completely, even if they have enough money.
2012-08-20 20:45:54 +12:00
Curtis Shmyr
60ceb800e1
Remove contrails from pbox vulcan - was not working as intended
2012-08-20 15:06:36 +12:00
Igor Popov
5f47b7b7fc
add 3v3 d2k map by Combine; add 2 ra maps by Holloweye (conquest + minigame)
2012-08-20 13:54:11 +12:00
Scott_NZ
7e2866714c
Overhaul Soviet base
2012-08-20 03:32:09 +12:00
Scott_NZ
7e8313b808
Add music to Allies 02
2012-08-19 17:19:45 +12:00
Scott_NZ
bfd28abb70
FMV videos for Allies 01, also adjust music to play a random track
2012-08-19 17:00:03 +12:00
Scott_NZ
1afc0cbfce
Remove fast unit production for Soviets, this is too overwhelming
2012-08-19 13:05:05 +12:00
Scott_NZ
82bcd19d2e
Fix crash when Media.PlayFMVFullscreen is called
2012-08-19 12:56:12 +12:00
Scott_NZ
49049a715b
Give allies base more reinforcements after 12 mins
2012-08-19 12:55:38 +12:00
Scott_NZ
3114a5b85e
Add Soviet apc/flamer rush after 7 minutes
2012-08-18 17:26:18 +12:00
Scott_NZ
222f17a586
Minor refactor
2012-08-18 01:45:05 +12:00
Scott_NZ
91027e9961
Use FirstOrDefault when getting closest building
2012-08-18 00:01:35 +12:00
Scott_NZ
a06a7a8ccb
Replace arty with fix/2tnk
2012-08-18 00:00:44 +12:00
Scott_NZ
a8bae22dd3
Give arty back so the allies stand a chance
2012-08-17 23:27:19 +12:00
Scott_NZ
daa89f52b6
Add lethal Soviet attacks and increase heavy tank production
2012-08-17 23:13:35 +12:00
Scott_NZ
22c1059904
Rework water area near the town
2012-08-17 20:28:05 +12:00
Scott_NZ
c0138966e7
Rework Allied base a bit
2012-08-17 20:02:39 +12:00
Scott_NZ
0f14263b82
Make walls not contribute to allied building check
2012-08-17 17:48:47 +12:00
Scott_NZ
dfc6304efa
Increase the difficulty
2012-08-17 17:31:18 +12:00
Igor Popov
99a8aa6868
spelling fix
2012-08-17 00:35:51 +04:00
Igor Popov
983fc1a7b6
fix cnc menu/multiplayer titles overrides by server's title;
2012-08-16 21:22:10 +04:00
Scott_NZ
632d717af8
Fix HeliLand constructor
2012-08-16 22:04:10 +12:00
Scott_NZ
a74a3aa3b5
Disable bots
2012-08-16 21:47:22 +12:00
Scott_NZ
c90c351692
Spaces in csproj
2012-08-16 21:47:21 +12:00
Scott_NZ
5612a57842
and some more
2012-08-16 21:47:20 +12:00
Scott_NZ
6e3c8c9745
Fix some old VS-induced nastiess
2012-08-16 21:47:19 +12:00
Scott_NZ
0920c67017
Require ra mod, pack allies 02
2012-08-16 21:47:18 +12:00
Scott_NZ
1ed0d80348
Fix static readonly field capitalisation conventions
2012-08-16 21:47:17 +12:00
Scott_NZ
c41fcb15b0
Fail Allies01/Allies02 if the extraction helicopter is destroyed
2012-08-16 21:47:16 +12:00
Scott_NZ
6c79b454bf
Improve Allies base
2012-08-16 21:47:16 +12:00
Scott_NZ
610e40b8d6
Give Allies2 player some cash when they receive reinforcements
2012-08-16 21:47:15 +12:00
Scott_NZ
5038018aa5
Give the Soviets money as they need it.
2012-08-16 21:47:14 +12:00
Scott_NZ
cce12e781f
Kill the allied players if they fail the mission. Also fail the mission if the Allies2 player loses all of their buildings.
2012-08-16 21:47:13 +12:00
Scott_NZ
245de3abcb
Making HBOX unbuildable was crashing the game
2012-08-16 21:47:12 +12:00
Scott_NZ
11f9fa1942
Some code polish
2012-08-16 21:47:11 +12:00
Scott_NZ
85fa7eb8c4
Modify tech tree, disable bots
2012-08-16 21:47:10 +12:00
Scott_NZ
62d7168d41
Make the mission not unwinnable if Einstein can't cross the bridge because it is destroyed
2012-08-16 21:47:09 +12:00
Scott_NZ
2a053daa2e
Add Soviet attacks, scrap chinook timer since we might have pathing issues if Tanya is on the island and we have off-map attacks. Counter this by bringing back reinforcements timer
2012-08-16 21:47:09 +12:00
Scott_NZ
21a903fe2d
Remove an ai activation check, we want it to always activate even if the host is a spectator
2012-08-16 21:47:08 +12:00
Scott_NZ
83fc546fbe
Reposition Soviet barracks/kennel
2012-08-16 21:47:07 +12:00
Scott_NZ
f648223c39
Improve the deploy routine so that baseCenter is still set even if the mcv is a fact
2012-08-16 21:47:06 +12:00
Scott_NZ
583c3f9a64
Produce dogs, adjust allied building positions
2012-08-16 21:47:05 +12:00
Scott_NZ
0d9c78670e
Basic Soviet AI. This is flawed right now as it will just charge all of its starting units towards Tanya
2012-08-16 21:47:04 +12:00
Scott_NZ
32a37d8c0f
Stop the hacky AI unpacking the fact into a mcv if it starts with a fact instead of a mcv
2012-08-16 21:47:03 +12:00
Scott_NZ
168ff6dc82
Remove "timer started" conflict
2012-08-16 21:47:03 +12:00
Scott_NZ
03f904155e
Reinforcements voice with chopper extraction
2012-08-16 21:47:02 +12:00
Scott_NZ
f479f9a32d
Have reinforcements come immediately..
2012-08-16 21:47:01 +12:00
Scott_NZ
bdbb9d2a9f
Add oil facility outside allies2
2012-08-16 21:47:00 +12:00
Scott_NZ
e3ae0ceae3
Add some more map detail
2012-08-16 21:46:59 +12:00
Scott_NZ
34ea82e267
Improved Soviet base layout further
2012-08-16 21:46:58 +12:00
Scott_NZ
fe7e016e33
Improved layout of Soviet base
2012-08-16 21:46:57 +12:00
Scott_NZ
f901355bef
Make tran unselectable
2012-08-16 21:46:56 +12:00
Scott_NZ
60fb45c909
Move the sam site around to make a new outpost on the top left, add engineer rescue
2012-08-16 21:46:56 +12:00
Scott_NZ
9ccfb2c322
Make the mission actually winnable
2012-08-16 21:46:55 +12:00
Scott_NZ
0c9f39df78
Clean up allies01/allies02 code by storing world object
2012-08-16 21:46:54 +12:00
Scott_NZ
7fffb71ac4
Clean up timer code, add chinook extraction of Einstein
2012-08-16 21:46:53 +12:00
Scott_NZ
bf0cee9057
Redo outpost: move it into the town and put a miss in the old position. The player can rescue engineers from miss to capture the outpost.
2012-08-16 21:46:52 +12:00
Scott_NZ
55b17f70a8
Adjust to 6 mins
2012-08-16 21:46:51 +12:00
Scott_NZ
c9318cd2dd
Chinook timer
2012-08-16 21:46:50 +12:00
Scott_NZ
ffd2588f50
Improved the soviet base
2012-08-16 21:46:49 +12:00
Scott_NZ
c3b9b37122
Bit of cleanup, add position parameter
2012-08-16 21:46:48 +12:00
Scott_NZ
a30d82b333
Convert timer actions to be properties
2012-08-16 21:46:47 +12:00
Scott_NZ
81e2c1d2d7
Implement basic reinforcements for allies2
2012-08-16 21:46:46 +12:00
Scott_NZ
5f2ffc0508
Clean up the timer widget code
2012-08-16 21:46:45 +12:00
Scott_NZ
00297b607b
Add drawing widget for reinforcements
2012-08-16 21:46:45 +12:00
Scott_NZ
1c702048a1
Make allies 01 less loud
2012-08-16 21:46:44 +12:00
Scott_NZ
fdd356c2e7
Improve allied base, stop tanya autotargeting
2012-08-16 21:46:43 +12:00
Scott_NZ
1e64a63fa4
Have the starting camera viewport position be determined by the local player
2012-08-16 21:46:42 +12:00
Scott_NZ
05f079758a
Begin building basic Allies 02 framework
2012-08-16 21:46:41 +12:00
Scott_NZ
b220bbeda2
Wire up SAM 4
2012-08-16 21:46:40 +12:00
Scott_NZ
0a358a8846
Soviet base: construction yard, sam site, silos
2012-08-16 21:46:39 +12:00
Scott_NZ
ed43c1b482
Modified the bridge to stop crossing with sea units, and opened up the mountain for an alternative route to the Soviet outpost
2012-08-16 21:46:39 +12:00
Scott_NZ
c505954b07
bleh, tabify
2012-08-16 21:46:38 +12:00
Scott_NZ
d5279d123f
Start work on Allies 02 script, reveal sam site locations
2012-08-16 21:46:37 +12:00
Scott_NZ
9be501fc3d
Improve the objective text in Allies 01 - Einstein/Tanya can't be killed
2012-08-16 21:46:36 +12:00
Scott_NZ
1721d7e025
Add Kennel to allies 02
2012-08-16 21:46:35 +12:00
Scott_NZ
881484d06a
Some allies 02 map work - add sub pen and rework the Soviet base a bit
2012-08-16 21:46:34 +12:00
Scott_NZ
537cfb8fd3
Add Kennel to Allies 01
2012-08-16 21:46:33 +12:00
Scott_NZ
41f1ea36fe
Add Kennel structure
2012-08-16 21:46:32 +12:00
Scott_NZ
486d340028
Bridges
2012-08-16 21:46:32 +12:00
Scott_NZ
e2bbd22144
Add allies-02 map yaml/bin
2012-08-16 21:46:31 +12:00
Scott_NZ
43d0363a55
Formatting improvements from Husk/Allies01
2012-08-16 21:46:30 +12:00
NukemBro
b253de508b
Added new RA map: Chaos Canyon
2012-08-16 09:34:24 +12:00
Chris Forbes
1da82aeba9
slow sniper rof to 70
2012-08-16 09:30:03 +12:00
Chris Forbes
db4d6aaf22
sniper requires dome
2012-08-15 21:55:18 +12:00
Matthias Mailänder
5ea86873c6
fixes #2360 , fixes #2227
...
use notifications.yaml for biolab production queue (crash fix)
remove bio prerequisite for visceroid (won't work after capture)
2012-08-15 08:52:03 +12:00
Chris Forbes
0f126fd630
tidy in defaults.yaml
2012-08-15 08:51:15 +12:00
Chris Forbes
ecc2a7241f
fix case on WastedAfterwards
2012-08-15 08:51:14 +12:00
Matthias Mailänder
fbf68db0c0
change some d2k weapon sounds
2012-08-15 08:51:12 +12:00
Matthias Mailänder
9ce8c90d25
added Harissons high-quality temperate terrain expansion
...
new brigdes, fjords, debris, cliffs
2012-08-15 08:51:01 +12:00
Matthias Mailänder
affa9ca336
revert CaptureActor.Range, PascalCase conventions, compatibilty
...
the hardcoded Range=3 was crap for smaller/bigger buildings
try not to break TransformOnCapture as it is used for cnc husks
2012-08-15 08:49:49 +12:00
Chris Forbes
3a1c4d1e6f
sniper is soviet-only; use initial stance correctly
2012-08-15 08:49:20 +12:00
Matthias Mailänder
45fbecbcd0
sniper can go into pillbox and garrision church
2012-08-15 08:49:16 +12:00
Matthias Mailänder
02f28f54c7
add sniper to ra
2012-08-15 08:49:12 +12:00
Matthias Mailänder
81f035904e
remove TODO list, use bug-tracker
2012-08-15 08:48:48 +12:00
Matthias Mailänder
8e2d712688
fix cnc snow theatre crash
2012-08-14 11:01:36 +12:00
Matthias Mailänder
29b63bc3c0
add hospital and biolab sequences
2012-08-14 11:01:34 +12:00
Matthias Mailänder
d98cdd5331
new d2k map: Venac ditch by Combine
...
http://content.open-ra.org/?p=detail&table=maps&id=635
2012-08-14 11:01:18 +12:00
Matthias Mailänder
94905afa3c
better cropped volkov icon, thanks to BaronOfStuff
2012-08-14 10:45:09 +12:00
Matthias Mailänder
a659892227
added emperor palace icon, thanks to D2k Sardaukar and Grand Leo
2012-08-14 10:44:51 +12:00
Chris Forbes
82eddfdf98
#2354 fixed - multiple collection of crates
2012-08-09 10:25:45 +12:00
Chris Forbes
063191b09e
fix #2353 - missing dep between d2k and cnc mods broke parallel make
2012-08-08 07:36:49 +12:00
Curtis Shmyr
3fc6f62aea
Conflicts:
...
OpenRA.Mods.RA/SupportPowers/IronCurtainPower.cs
2012-07-31 09:20:22 +12:00
Scott_NZ
48f934f188
Set up tran husks, and stop husk placement causing crashes
2012-07-31 09:12:22 +12:00
psydev
192af5d60f
Tank shells do 100% vs. armor again. Buff turret. MRLS fixed.
...
Conflicts:
mods/cnc/weapons.yaml
2012-07-31 09:10:32 +12:00
psydev
53a7b0987b
Fixed structure build menus
...
Made the building menu more logical. Rows according to tech tree.
power / refinery / silos 0/10/15
barracks / outpost / starport 20/30/40
light factory / heavy factory / repair bay 50/60/70
high-tech factory / ix tech center / palace 80/90/100
If you want to move silos to the Defense queue, then I would re-arrange it slightly.
2012-07-31 08:24:54 +12:00
psydev
a3897dbc15
Sonic tank moved to end of build menu (100)
...
Sonic tank moved to bottom of vehicle build menu (set palette order to 100)
2012-07-31 08:23:08 +12:00
Chris Forbes
55651738a7
add heli crash shps
2012-07-30 09:22:36 +12:00
psydev
22bddf9645
Removed the "tip" jutting out of 3 buildings, so they are rectangular instead of awkwardly shaped.
...
- heavy factory
- high tech factory
- ix research center
2012-07-25 08:58:18 +12:00
psydev
2a37e6233e
Added "AutoTargetIgnore:" to ^Building:
2012-07-25 08:57:50 +12:00
Matthias Mailänder
c1722e1270
remove broken sandworm and thumper, fixes #2332
2012-07-25 08:57:05 +12:00
Matthias Mailänder
95c27ef943
deviatortank should require tech building
2012-07-25 08:57:01 +12:00
Matthias Mailänder
3aafde7e18
slower infantry feet animation
2012-07-25 08:56:54 +12:00
Matthias Mailänder
85678de9f0
made silos more flexible for d2k mod
2012-07-24 08:29:18 +12:00
Matthias Mailänder
bda4bfa4f3
d2k: tooltip for $ icon is now starport instead of ship
2012-07-23 09:34:16 +12:00
Matthias Mailänder
481624e3f0
fixed d2k crash: Unit pips does not have a sequence pip-red
2012-07-23 09:34:06 +12:00
ew07002
d1f12ff801
Add some usability features to the TilesetBuilder
...
- title bar shows tile position (x, y and tile nr (from left top))
- make 'overlays' button a toggle button and properly sync state with
tileset surface
- add export option for 'Template CellID <-> tile number' mapping
- overlay pen color is now white (todo: make configurable)
2012-07-23 09:33:57 +12:00
Matthias Mailänder
eae482d413
tweak d2k aircrafts a little
2012-07-23 09:33:53 +12:00
Matthias Mailänder
abd774d017
d2k: faster aircrafts, slower trikes, concrete buildings
...
avoid capturing light buildings by deviator weapon
2012-07-23 09:33:51 +12:00
Matthias Mailänder
f2c630731e
added some files from content.open-ra.org, fixes #2182
...
adds Volkov with some minor changes (no C4, range fixes)
adds soviet forward command center build animation
adds icon for mines (not visible in-game yet)
2012-07-23 09:33:46 +12:00
Matthias Mailänder
3e3977776d
fixes #2322 (stuck units when leaving repair pad)
...
by adding bibs and defining a sane default rallypoint exit cell
2012-07-21 00:01:26 +02:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
...
ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
e33d988301
d2k UI reskinning complete, thanks to @JOoGraphics
2012-07-20 20:00:09 +02:00
Matthias Mailänder
a55167c9ac
another d2k loadscreen made by @katzsmile
2012-07-19 23:16:05 +02:00
Matthias Mailänder
d0a4555a1f
new admin icon that does fit and some more icons for the future
2012-07-19 21:37:24 +02:00
Matthias Mailänder
4724ac6b00
experimenting with concrete plates
...
pretty useless at the moment, removed by default
2012-07-19 20:08:59 +02:00
Matthias Mailänder
d998367d35
d2k UI improvements by @JOoGraphics
2012-07-19 17:56:41 +02:00
Matthias Mailänder
0e9e7d0a9d
added http://dunefont.co.nr/ to artsrc
...
maybe used for logos, splashscreens or menus later
2012-07-18 22:08:46 +02:00
Matthias Mailänder
5e1e5903d6
reworked d2k dialog UI, thanks to @JOoGraphics
2012-07-18 19:11:06 +02:00
Matthias Mailänder
25fae5d109
fixed d2k harvester dock animation
2012-07-17 22:03:30 +02:00
Matthias Mailänder
44b8630c71
support reversed remapping for d2k
2012-07-17 17:01:37 +02:00
Matthias Mailänder
6204bfcabf
added hospital/bio lab to RA
2012-07-17 14:18:10 +02:00
Matthias Mailänder
1355a9f837
added extra d2k buildings for creeps/neutral
...
new SHPs, needs update for d2k-packages.zip
2012-07-17 14:02:22 +02:00
Matthias Mailänder
db8f22cdbf
d2k harvester unload a little less ugly, RALint fixes
...
frames were swapped, offset and turnaround still wrong
remember: this changes unload.shp (copy to dl-mirrors)
2012-07-16 22:23:56 +02:00
Matthias Mailänder
860ec9d85f
added passenger seat to trike/raider
2012-07-16 21:11:27 +02:00
Matthias Mailänder
5f2f25b758
added d2k superweapons, fixed c4/nuke cursor
2012-07-16 21:02:55 +02:00
Matthias Mailänder
3728685c67
fixed UPnP more crashes
...
proper timeout: does not crash/lag if no UPnP devices are found
close all ports, sockets, responses after they have been used
so it does not crash when port forwarding for the 2nd time
put all exceptions logs into OpenRA sourcecode
2012-07-15 22:31:02 +02:00
Matthias Mailänder
5e6b8deec1
remove ugly test map again
2012-07-15 18:39:48 +02:00
Matthias Mailänder
21f2b0df43
fixed a crash when siege tanks are built
2012-07-15 18:39:17 +02:00
Chris Forbes
2100484598
fix name of the-duell map for d2k; space breaks rpm build
2012-07-15 12:40:58 +12:00
James Dunne
ba1a36f26e
Units heading in generally opposite directions are now considered blockers; this fixes pathing deadlocks.
2012-07-05 23:53:31 -05:00
James Dunne
9c9a16d80e
Path planning no longer considers moving friendly units as blockers.
2012-07-05 23:52:34 -05:00
Chris Forbes
3d8e215598
Merge pull request #2296 from ScottNZ/bleed
...
Allies 01 fixes
2012-07-05 20:06:44 -07:00
James Dunne
ce806fdbe6
Prevent too many instances of a single sound starting at once in an absolute location and attenuate volume of new sounds based on number active sounds already playing.
2012-07-06 14:41:24 +12:00
Matthias Mailänder
208a3a47fe
don't crash when sound rules are not loaded
...
e.g. when trying to get the gamefiles
2012-07-06 14:37:24 +12:00
Matthias Mailänder
f0708ecfb2
cut out the black tile
2012-07-06 14:37:17 +12:00
Matthias Mailänder
653d72086c
A10 crash site to terrain
...
it is not transparent and will look wrong in desert/winter
2012-07-06 14:37:14 +12:00
Matthias Mailänder
9258ba3ec7
new spice shp with 20 densities
...
hopefully nicer looking spices tiles
and less insane growth rate
avoided edge tiles because of #2247
2012-07-06 14:36:56 +12:00
Matthias Mailänder
d851c5646e
a10cr dimensions fixed
2012-07-06 14:36:52 +12:00
Matthias Mailänder
ac0d3779f1
added @Nyerguds awesome cnc A10 crash site
...
ripped from a Westwood beta screenshot
2012-07-06 14:36:49 +12:00
Matthias Mailänder
9a0d62dc85
removed pyle again (no changes)
2012-07-06 14:36:44 +12:00
James Dunne
59e1703b41
Added mouse-wheel support for flipping tabs in build palette.
2012-07-06 14:32:26 +12:00
James Dunne
e49a439c79
You win chrisf =P
2012-07-03 19:05:46 -05:00
James Dunne
b2e9085371
More detailed exception reporting on crash.
2012-07-03 15:37:37 -05:00
Matthias Mailänder
8cea309ec6
more SHP fixes by Nyerguds
...
- The SSM Launcher (mlrs.shp) was updated because the very last
turret frame without missiles had messed up house colours
- buildings that showed remap color instead of real yellow:
* Civilian Oil Derrick (Made correct remap for v19.shp)
* Advanced Communications Center (shadow under the big dish
turned to remap, in both eye.shp and eyemake.shp)
* Tiberium Silo (random remap pixels in the collapse frame
of silo.shp, and the entire lower right edge on silomake.shp)
* Barracks (remap pixels showing up in the
normally gray buildup on pylemake.shp)
2012-07-03 09:21:54 +12:00
Matthias Mailänder
a59dfa555c
map clear radar color for interior to black
2012-07-03 09:21:54 +12:00
Matthias Mailänder
e22126ca02
added ice floes to ra
2012-07-03 09:21:54 +12:00
Matthias Mailänder
867f112dfe
base cnc snow on temperat to remove snowy greenland tiles
2012-07-03 09:21:54 +12:00
Matthias Mailänder
24e6e23000
fixed building dimensions as d2k now has bibs
2012-07-03 09:21:54 +12:00
Matthias Mailänder
498adc86a9
add bibs for d2k
...
copy & paste with gimp and OpenRA.Utility
2012-07-03 09:21:54 +12:00
Matthias Mailänder
a20d1c95c8
noticable SHP fixes from C&C 1.06c rev3
...
including a snow theatre now fixed with few backfalls to winter
hand of nod with logo (like in the beta)
fence fixes (one frame did not fit to the rest)
factory retains the shadow of the make animation
nicer ion cannon icon from a westwood render
2012-07-03 09:21:54 +12:00
ScottNZ
4a101cf1b1
Convert line endings
2012-07-02 16:19:57 +12:00
ScottNZ
583b11a2b2
Remove bad/duplicate UnloadCargo line
2012-07-02 14:03:26 +12:00
ScottNZ
b3c5137add
Merge
2012-07-02 13:46:28 +12:00
Chris Forbes
3dc39b2c9d
fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering
2012-07-02 09:42:20 +12:00
ScottNZ
5897a44fc5
Remove unneeded barrel YAML overrides
2012-07-02 04:22:23 +12:00
ScottNZ
8b0f15f80b
Bring Soviet patrol back a bit
2012-07-02 04:21:10 +12:00
ScottNZ
1262cf0f29
Bit of cleanup
2012-07-02 03:54:55 +12:00
ScottNZ
b74e63f42d
Drain Soviet resources so the ore truck doesn't stay at the refinery
2012-07-01 20:30:25 +12:00
Matthias Mailänder
e89ee2c131
new AttackLoyalty, range and stay alive option for Capture
...
AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251 )
CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274 )
fixes the annoyance that engineers will not take
the shortest root to the building by the way
removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
2012-07-01 20:26:25 +12:00
Chris Forbes
c2321e3eea
fixed #2284 - crash in upnp when device found but it doesnt want to talk upnp
2012-07-01 20:14:14 +12:00
Matthias Mailänder
22a49ba7c6
added HarvesterAttackNotifier.cs to .csproj
...
Conflicts:
mods/d2k/rules/system.yaml
2012-07-01 20:00:57 +12:00
Chris Forbes
4d614e9122
include d2k mod in official packages
2012-07-01 20:00:12 +12:00
Chris Forbes
e0069fd62a
make UnloadCargo.unloadAll configurable; go back to all by default
2012-07-01 19:45:31 +12:00
Matthias Mailänder
c75c72b525
made palette shadowindex configurable
2012-07-01 19:37:57 +12:00
Chris Forbes
007b2c5434
make click-without-drag feel better in editor
2012-07-01 18:37:46 +12:00
Chris Forbes
b8a932a084
try to make selection feel better
2012-07-01 18:31:46 +12:00
Curtis Shmyr
61c3932340
Selection tool / copy paste for editor
2012-07-01 18:23:46 +12:00
Chris Forbes
c2029e9d5c
fixed #2166 - filtering of passengers to show with RenderCargo
2012-07-01 18:22:19 +12:00
Chris Forbes
d0548d6766
Drop EvaAlerts from OpenRA.Game.csproj
2012-07-01 18:10:17 +12:00
Chris Forbes
5a40c5df03
tidy health transfer
2012-07-01 18:08:10 +12:00
Matthias Mailänder
f5ba36a735
Unload only 1 cargo per mouseclick, for more control
2012-07-01 18:07:33 +12:00
Matthias Mailänder
efe2f2e043
UnloadCargo rallypoint fixes #2016
2012-07-01 18:07:05 +12:00
Matthias Mailänder
6681382819
unclock factory exits
2012-07-01 14:53:45 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Chris Forbes
5fee165692
fixed #2289 - missing chrono effects on return
2012-07-01 14:24:49 +12:00
Chris Forbes
0a4669b925
Add SimpleTeleport for non-chrono jumps (used in scripts etc)
2012-07-01 14:05:21 +12:00
Chris Forbes
109546d20f
fixed #2286 - chrono kills passengers on return too
2012-07-01 13:31:04 +12:00
James Dunne
f5c606266d
Fixed shift-tab keyboard shortcut in build palette.
2012-07-01 13:08:00 +12:00
ScottNZ
facf958bae
Move towards extraction LZ if einstein isn't in the world.
2012-07-01 13:02:23 +12:00
Matthias Mailänder
480db8be42
non-capturable hospital with heal-zone
...
will heal engineer, capturing it is useless;
heal-zone makes less sense, but it looks nicer
(otherwise infantry drawn on top of the building)
2012-07-01 13:02:23 +12:00
James Dunne
7c4e32bd94
Applied ToDictionaryWithConflictLog to MixFile reader.
2012-07-01 13:01:54 +12:00
James Dunne
854a9c4eb7
Added new ToDictionaryWithConflictLog to help diagnose ToDictionary bombs.
2012-07-01 13:01:24 +12:00
ScottNZ
cbb0b17c31
Add AutoTargetIgnore for stek
2012-07-01 12:52:36 +12:00
Chris Forbes
f2ab8a8541
generalize rough cursor to be customizable for any terrain type
2012-07-01 12:49:14 +12:00
Matthias Mailänder
63d21eac8c
arrakis tileset categorized for editor
...
thanks to CombineCnR
2012-07-01 12:41:29 +12:00
Matthias Mailänder
579ff04f68
fixes #2253
...
rough mouse-cursor for infantry-only areas
blue move cursor for d2k rally points
2012-07-01 12:41:23 +12:00
ScottNZ
18d75feb15
Adjust the patrol starting position
2012-07-01 12:14:12 +12:00
James Dunne
11da96fe22
Fix for #2277 : Failing to load sounds/music should never crash.
2012-07-01 09:11:27 +12:00
Chris Forbes
9201b1cced
fixed #2198 - crates are collected when landing on top of a unit
2012-07-01 09:04:49 +12:00
ScottNZ
e02397da3e
Use Sound.PlayMusic for Hell March
2012-07-01 03:47:08 +12:00
ScottNZ
6014f648f4
Add e1, dog, e1 soviet patrol
2012-07-01 03:29:05 +12:00
ScottNZ
2c55a008f1
Reduced cruiser range from 32 to 25 to reduce risk of friendly fire. Increased barrel hitpoints. Removed jeep cargo ability as a workaround for Einstein being removed from the game world and Soviet forces not attacking.
2012-06-30 23:33:09 +12:00
ScottNZ
b9be918b6c
Remove some code noise and improved the chinook cargo check
2012-06-30 23:27:14 +12:00
ScottNZ
781cbc00d3
Make Einstein run out of the building when he appears.
2012-06-30 20:27:39 +12:00
Chris Forbes
b9365a149f
remove old crates list
2012-06-30 17:06:15 +12:00
James Dunne
1d4f1c657f
Fix for crash after selling all refineries.
2012-06-30 16:37:50 +12:00
James Dunne
9a66d7b530
Harvesters will return to ordered-to location if told to harvest a specific cell while full after delivery instead of the last successfully harvested cell which may be far away.
2012-06-30 16:37:50 +12:00
Chris Forbes
3a87b934a6
fixed #2257 - reenable PrimaryBuilding support for afld/hpad
2012-06-30 16:10:13 +12:00
Chris Forbes
9845d0e035
fixed #2260 - spec chat should use contrast
2012-06-30 16:05:33 +12:00
James Dunne
3754e791e5
Fix for null ref exception after refinery is sold.
2012-06-29 22:55:45 -05:00
James Dunne
643154de15
Harvesters obey player when told to stop or move somewhere else.
2012-06-29 22:38:24 -05:00
ScottNZ
af8b29aee5
Map polishing: removed mpspawn. Removed unneeded YAML. 3tnk now starts facing north. Changed soldier next to barrels from e1 to e2. Adjusted the player colour to a lighter blue. Adjusted the chinook despawn location. e2 now always explode when they die to make the barrel chain reaction reliable. Reduced HP of barrels also.
2012-06-29 09:09:39 +12:00
ScottNZ
36c0ec753d
Move viewport to where the player starts
2012-06-29 09:09:39 +12:00
Matthias Mailänder
9115fc4397
fixes #2157
...
Tooltip descriptions now showup in CnC.
2012-06-29 09:06:15 +12:00
Matthias Mailänder
0d59a4dcd7
fixes #2005
...
Don't save floats in settings.yaml using country-specific
decimal separators which can be misunderstood as
group seperators which will put values out-of-range.
2012-06-29 09:00:28 +12:00
Chris Forbes
e0c3c53c00
fix up music error
2012-06-29 09:00:28 +12:00
Generalcamo
11654cc893
More Strings Corrected.
...
Some tracks are missing, however I don't know the file name of those.
2012-06-29 08:45:45 +12:00
Generalcamo
bb85ea75e4
More Strings Corrected. I notice a few Counterstrike tracks are missing, they might be in the aftermath file though. Will check.
2012-06-29 08:45:44 +12:00
Generalcamo
2450576dbe
Once Again, corrected strings. Also added a track
2012-06-29 08:45:44 +12:00
Generalcamo
dd81b6d872
Corrected Music Strings, added a voiced track
...
The music strings have been taken from Frank Klepacki's Website and the CD. In some cases, I have added parenthesis to show the names that many people give them
2012-06-29 08:45:44 +12:00
James Dunne
3160034d66
Now checking AcceptsSmudgeType for all cells to smudge and picking appropriate SmudgeLayer to render with.
2012-06-27 23:54:49 -05:00
James Dunne
d0d3813173
Water will not be smudged/scorched any more from nukes. All resources in range of nuke are destroyed now, not just the ones on the edge of the circle.
2012-06-27 22:56:48 -05:00
James Dunne
2ff4a76955
Fixed zombie aircraft flying around after being told to fall to earth.
2012-06-27 22:02:29 -05:00
Matthias Mailänder
9626ed356c
fixed crash when mod not found, don't save broken settings
...
default mod is Red Alert
2012-06-28 13:10:41 +12:00
Matthias Mailänder
5ecf8d3b7f
added real allyrepair, fixed flagfly shadow
2012-06-28 13:10:41 +12:00
Matthias Mailänder
8041b17032
fixed turret facing order, added rocket turret
2012-06-28 13:10:41 +12:00
Matthias Mailänder
b9cda8fcca
relative altitude for carryall cargo
2012-06-28 13:10:41 +12:00
Matthias Mailänder
ed6a625c69
nonstandard build time value for a cnc classic mod fixes #2164
...
remove the testcase in structures.yaml if unwanted for cnc mod
2012-06-28 13:10:41 +12:00
Matthias Mailänder
d498ff1085
+RenderBuildingSeparateTurret
2012-06-28 13:10:40 +12:00
James Dunne
f8a0dd59b7
Fixed null reference bug.
2012-06-27 18:38:12 -05:00
James Dunne
8e602104af
Harvesters - made search radius configurable for both initial search from proc and search from harvest location.
2012-06-27 18:00:42 -05:00
James Dunne
aac78773f4
Upgraded to VS2010
2012-06-26 20:39:56 -05:00
Matthias Mailänder
d3915ad291
string AcceptsSmudgeType replaces boolean AcceptSmudge
...
because Dune 2000 has different craters for rock and sand
2012-06-27 13:19:52 +12:00
Matthias Mailänder
b61e4a6083
don't mount unneeded RA game files
...
voices and tilesets already completely replaced
2012-06-27 13:19:52 +12:00
Matthias Mailänder
5318380bfa
auto-restart the game after getting the game-files
2012-06-27 13:19:52 +12:00
Matthias Mailänder
a64629f1c5
remove ready/hold/group pip from BuildPaletteWidget
...
and render as text instead
2012-06-27 13:19:52 +12:00
Matthias Mailänder
5231da1ea3
READY/ON HOLD as DrawText instead of SHP
2012-06-27 13:13:55 +12:00
Chris Forbes
aa06751de5
categorize the rest of the temperat tileset
2012-06-26 20:12:01 +12:00
Chris Forbes
f10eb9e082
add category headers in editor
2012-06-26 19:58:04 +12:00
Chris Forbes
9966b4efd1
group tiles by category
2012-06-26 19:33:11 +12:00
Chris Forbes
0ec3e8b227
add Category to tileset entries
2012-06-26 19:33:02 +12:00
Chris Forbes
984a498ed2
Finish fixing #2136
2012-06-26 19:24:59 +12:00
Igor Popov
c122e6f54d
indicate-admin: implementation (ra)
2012-06-26 18:58:31 +12:00
Chris Forbes
1924cc71f1
fix canceling of WaitFor
2012-06-26 11:48:15 +12:00
Chris Forbes
220473bf74
remove duplication in UOG
2012-06-26 11:31:13 +12:00
James Dunne
4373f577d8
Added ResourceClaimLayer trait to World for cnc and d2k.
2012-06-24 21:41:16 -05:00
James Dunne
2f773e49ef
Fixed null ref exception while playing cnc.
2012-06-24 21:41:16 -05:00
James Dunne
03ec1f08cf
Made ResourceClaimLayer trait optional on World actor to fix cnc and d2k.
2012-06-24 21:41:16 -05:00
James Dunne
a0f9f98b1c
Removed unnecessary mobile local.
2012-06-24 21:00:25 -05:00
James Dunne
b59a0e8c0d
Fixed harvesters for AI to search the entire map when no more resources nearby.
2012-06-24 20:26:01 -05:00
James Dunne
1fa70d259f
Removed INudge in favor of INotifyBlockingMove.
2012-06-24 20:26:01 -05:00
James Dunne
1f0da42a15
Refineries now show which harvesters are linked by holding down ALT key.
2012-06-24 20:26:01 -05:00
James Dunne
845379e577
Harvesters no longer block each other during low-ore contention and wait for a random amount of time while idle to search for more resources.
2012-06-24 20:26:00 -05:00
James Dunne
80123b6aa4
Many harvester behavior improvements; summary below.
...
Implemented Harvester territory marking with a simple resource claim system in ResourceClaimLayer trait added to World.
Added customCost for PathSearch to support new Harvester search preferences.
Explicit delivery order forces harvester to always deliver to that refinery.
Explicit harvest order frees harvester from forced delivery refinery and allows for auto-balancing.
Harvesters auto-balance refinery choice such that no more than 3 harvesters are linked to any one refinery at a time.
Harvesters try very hard to not block the refinery dock location.
Harvesters try to avoid enemy territory when searching for resources.
Group-select harvest order intelligently disperses harvesters around the order location.
Fixed PathFinder caching to not be a sliding window. This is a correctness issue. Sliding window causes no-route paths to be cached permanently in tight move loops and doesn't allow eventual progress to be made. This may have negative performance implications.
2012-06-24 20:26:00 -05:00
Matthias Mailänder
1aafc9f726
fix utilty remap, remapped flag/poweroff to d2k.pal
2012-06-25 10:21:39 +12:00
Chris Forbes
8607575e2b
Merge remote-tracking branch 'matt/patch-2'
2012-06-25 09:52:24 +12:00
Chris Forbes
162c386bdd
Merge remote-tracking branch 'matt/bleed'
2012-06-25 09:40:22 +12:00
Chris Forbes
445e5ec84b
fix #2215 - add shadow.shp based on RA but with proper size for d2k
2012-06-25 09:27:39 +12:00
Matthias Mailänder
54c35e3721
fixed some selection boxes
2012-06-25 09:07:44 +12:00
Chris Forbes
a2b92d0fe4
Merge commit 'matt/dune^'
...
Conflicts:
.gitignore
mods/d2k/rules/system.yaml
2012-06-25 09:05:49 +12:00
Chris Forbes
2ed12f1d95
Merge remote-tracking branch 'scott/bleed'
...
Conflicts:
OpenRA.Mods.RA/Missions/Allies01Script.cs
2012-06-25 08:45:16 +12:00
James Dunne
fe5bcdeab9
Fix for PaletteFormat break in Editor.
2012-06-24 13:58:49 -05:00
ScottNZ
9c6bc45f8f
Fix whitespace
2012-06-25 05:34:06 +12:00
ScottNZ
2cc749118f
Make it more overwhelming at the fifth wave and each wave after that
2012-06-25 05:19:25 +12:00
ScottNZ
331388bfe8
Merge pull request #1 from Mailaender/patch-5
...
Added Prof. Einstein sequences and rules
2012-06-24 09:31:38 -07:00
Matthias Mailänder
079a52ee65
added Einstein
2012-06-24 19:27:05 +03:00
Matthias Mailänder
5b470650b7
added Einstein
2012-06-24 19:26:03 +03:00
Matthias Mailänder
380875ad3e
added Einstein
2012-06-24 19:24:26 +03:00
Matthias Mailänder
79976a4bfe
transpose infantry/ornithocopter
2012-06-24 15:48:11 +02:00
Matthias Mailänder
769b5d7dc6
fixed OpenRA.Utility --remap
...
now uses the mod parameter again
2012-06-24 12:32:52 +02:00
Matthias Mailänder
2a95c5f668
fix PlayerColorPalette in Editor
2012-06-24 11:56:52 +02:00
Chris Forbes
1bf649d27d
Merge remote-tracking branch 'matt/bleed'
2012-06-24 21:34:37 +12:00
ScottNZ
bda92f3898
Only send the heavy tank on the last wave, this is the first mission after all
2012-06-24 21:28:46 +12:00
Matthias Mailänder
7220025a62
make orni flap slower
2012-06-24 11:21:50 +02:00
Matthias Mailänder
0b6eda0815
replaced RA sounds by Dune 2000 ones
2012-06-23 16:00:20 +02:00
Matthias Mailänder
e70e778775
make ornithocopter flap (broken)
...
needs frame resorting similiar to the infantry
2012-06-23 14:20:34 +02:00
ScottNZ
7fb659bd3a
Make the mission a bit harder - add a heavy tank to each wave
2012-06-23 20:41:43 +12:00
Matthias Mailänder
b109436cc3
race specific BaseAttackNotifier
2012-06-22 18:21:29 +02:00
ScottNZ
6ba0c448c8
Remove killing of player when they fail the mission, this is more fun and it's also really loud when all the units die at once
2012-06-22 15:27:07 +12:00
ScottNZ
ed5ff9cd31
Bleep when objective shown
2012-06-22 13:39:36 +12:00
ScottNZ
1146790dc1
Reworked the left side of the map to make it useful, and moved one of the spawnpoints there.
2012-06-22 13:07:24 +12:00
James Dunne
cf1d4d0efb
Fixed radar click position - was not respecting zoom setting for emulating the mouse coordinate.
2012-06-21 19:41:23 -05:00
James Dunne
b127ae8027
Added sub-pixel position/vector types.
...
Updated Sync code to handle new sub-pixel types.
2012-06-21 19:41:12 -05:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Matthias Mailänder
6bc3249685
voices now support prefixes
...
required for d2k
2012-06-21 15:31:12 +02:00
ScottNZ
3ab197f400
Buff the Allies a bit - give them some riflemen.
2012-06-21 23:34:34 +12:00
ScottNZ
9ff69b7946
Add EVA voices
...
Use new WaitFor when waiting for Einstein
Have a small delay before the Soviets counterattack
Have the Soviets Attack-Move towards Einstein during the counterattack, this makes them much more damaging
Spawn the signal flare only after Einstein has been spawned, also add EVA voice for this
2012-06-21 22:53:20 +12:00
Chris Forbes
0b98a8ce5e
Merge remote-tracking branch 'scott/bleed'
2012-06-21 11:54:54 +12:00
James Dunne
2e26047b23
Added myself to AUTHORS.
2012-06-20 18:20:26 -05:00
Chris Forbes
2cdd1f7376
fix #2126 - crash on spawning a corpse for an actor which has already been destroyed
2012-06-21 09:50:02 +12:00
Matthias Mailänder
033dd10192
git ignore some KDE crap
2012-06-20 23:46:53 +02:00
Matthias Mailänder
9f5a8512d2
race specific ProductionQueue audio
2012-06-20 23:40:08 +02:00
Chris Forbes
5c4e49cc3f
fix #2196 - crash when cycling stances while a unit dies
2012-06-21 09:33:47 +12:00
James Dunne
8eb4782a49
Fixed socket code constantly throwing exceptions about non-blocking.
2012-06-21 09:29:02 +12:00
Chris Forbes
99eb3b046d
fix #2239 - add WaitFor(predicate)
2012-06-21 09:26:05 +12:00
Matthias Mailänder
ac0389d04f
race specific notifications/mcv-crate
2012-06-20 21:35:23 +02:00
Matthias Mailänder
6929ed024a
added harvester unload, thumper which spawns sandworms
...
worm won't attack, dogjaw is stupid and moving mine did not work
2012-06-20 16:57:09 +02:00
Matthias Mailänder
f4cb798c8b
small code optimisations as suggested
2012-06-20 09:51:00 +02:00
ScottNZ
8f6b8b75bc
Remove redundant call to InternalName when mission failed
2012-06-20 18:17:13 +12:00
ScottNZ
cb3daab5fa
Tabify lines
2012-06-20 17:48:03 +12:00
James Dunne
4d16ca238c
Fixed broken Install from CD code in RA.
2012-06-20 09:47:19 +12:00
Matthias Mailänder
84d623397b
made PaletteFormat configurable
...
as suggested in issue #2219
2012-06-19 21:36:10 +02:00
Matthias Mailänder
26b75f406f
new settings Transparent for cursors.yaml
2012-06-19 07:43:06 +02:00
ScottNZ
b30e4ab432
Use SharedRandom to stop desync
2012-06-19 14:43:11 +12:00
ScottNZ
b0e10c9ada
Don't need lzRange
2012-06-19 12:57:45 +12:00
Matthias Mailänder
c6a1031ab7
fix cnc palette issues
...
cursor not supporting transparency which is only needed for d2k
2012-06-18 17:44:03 +02:00
Matthias Mailänder
7cbed30dc6
fix cnc palette issues
...
cursor not supporting transparency; wrong icon, fx palette
2012-06-18 17:40:22 +02:00
Matthias Mailänder
ce0099f5d2
fix settings for d2k and cnc
...
no UPnP for CnC singleplayer skirmishes, use RA chromes at D2k
2012-06-18 17:07:56 +02:00
Matthias Mailänder
45a5e317c0
Merge remote-tracking branch 'openra/bleed' into bleed
2012-06-18 16:38:17 +02:00
ScottNZ
11ddd88d60
Remove more unneeded code, use CallFunc activity to make Tanya laugh when she disembarks.
2012-06-19 01:45:46 +12:00
ScottNZ
ce05b8dfec
Use IsInMap & IsInWorld to detect whether Einstein has been saved
2012-06-19 01:27:42 +12:00
ScottNZ
f5d397030c
Remove unneeded UnitsNearExtractionLZ code
2012-06-19 01:19:09 +12:00
ScottNZ
874799c2c3
Made Soviet attack waves a bit saner
2012-06-19 01:04:18 +12:00
ScottNZ
20af089fcd
Added Allies 01 SP map and Allies01Script.cs
2012-06-18 22:13:24 +12:00
unknown
21ab0b461c
Added straightforward hover behavior for all units. Give a unit a nonzero Altitude: in its Mobile: block and the WithShadow: trait to make it hover.
2012-06-18 20:53:38 +12:00
Chris Forbes
7af0e64708
allow --transpose to do multiple operations in one pass
2012-06-18 20:38:37 +12:00
Matthias Mailänder
527c6dc36b
"repair" infantry at hospital
2012-06-18 03:30:53 +03:00
Matthias Mailänder
8831a93375
make the hospital become a repairunit (for infantry)
2012-06-18 03:29:17 +03:00
Matthias Mailänder
677efcbced
add notifications
2012-06-18 02:18:01 +02:00
Chris Forbes
4f1a7ff5fb
add --transpose option to utility
2012-06-18 11:22:24 +12:00
Matthias Mailänder
c9edf7d0dc
added Renderer Dropdown in RA Settings
2012-06-18 09:30:52 +12:00
Chris Forbes
d64ecac74e
Merge pull request #2223 from Mailaender/dune
...
Latest updates from the Dune 2000 mod
2012-06-16 22:30:00 -07:00
Matthias Mailänder
c804be6f01
fix passable edges in Cliff terrain tiles
...
made all special units equally expensive, found harvester unload
2012-06-16 21:19:46 +02:00
Matthias Mailänder
959875c709
added special infantry, fixed UI, added new map
2012-06-16 14:17:35 +02:00
Igor Popov
4d94cb5593
2 maps: Bomber John(minigame->new); Free Coasts(conquest->replace)
2012-06-16 14:46:32 +12:00
Matthias Mailänder
c1fb5dd5f5
added engineer, bazooka
2012-06-15 22:43:03 +02:00
Matthias Mailänder
db0e1eabc7
replace RA conyard with D2k carryall for colorpicker
2012-06-15 17:03:40 +02:00
Matthias Mailänder
801ff5cc17
make cursor always transparent, fix Arrakis tileset
...
transparency bugs some cnc cursors, slice BLOXBASE better
2012-06-15 11:06:59 +02:00
Chris Forbes
94f7f1c473
clean up game timeout
2012-06-15 15:14:56 +12:00
Chris Forbes
9862b8ccee
remove sequence save junk
2012-06-15 15:06:52 +12:00
Matthias Mailänder
722c7a5f7d
+resampled sounds, readded and completed Arrakis tileset
...
all tilesets combined into one without redundancy
2012-06-14 21:09:44 +02:00
Matthias Mailänder
72d038e04e
fixes mouse cursor not being transparent
2012-06-11 23:28:42 +02:00
Matthias Mailänder
b83188d435
add the first Sounds
...
manually resampled to 16 bit 22050 Hz and converted to AUD
2012-06-11 21:19:40 +02:00
Matthias Mailänder
f9cbd1bbbf
experimenting with auto-downloader, sandworm
2012-06-10 21:13:40 +02:00
Curtis Shmyr
4e88166673
Added two new RA maps by Tirili: Ice Woods & Nishnekolymsk
2012-06-10 12:56:24 -06:00
Chris Forbes
f3d68f4944
remove some junk ai profiles
2012-06-10 19:52:25 +12:00
Chris Forbes
3827a5436a
#2191 fixed -- custom OGs canceled on win/lose
2012-06-10 17:17:38 +12:00
Igor Popov
4a7417347a
fix #2199 ; Game Timer (min 10 seconds)
2012-06-10 17:08:49 +12:00
Matthias Mailänder
dc6b286d25
remove unneccessary dependencies, make SendTo less spammy
2012-06-10 16:46:19 +12:00
Matthias Mailänder
aa36a56b27
UPnP source code fixes
...
as suggested by Chris Forbes
2012-06-10 16:46:19 +12:00
Chris Forbes
a831e72fa2
Merge remote-tracking branch 'tuc/simplepause'
2012-06-10 16:35:41 +12:00
Matthias Mailänder
b96158adcb
new AI with optimized build order
...
Eisenhower builds less refineries, more units and techs faster
2012-06-10 16:34:31 +12:00
Chris Forbes
5414875d00
update .gitignore; remove spurious mono file
2012-06-10 16:32:02 +12:00
Chris Forbes
fd4b10c6bd
Merge remote-tracking branch 'matt/dune'
2012-06-10 16:27:19 +12:00
Matthias Mailänder
d110b45679
added install rules for d2k mod, fixes carryall landing
2012-06-09 22:46:13 +02:00
Matthias Mailänder
22e0828566
fixing BLOXBASE problems
...
t264 not found and BASE.tsx gets deleted too early
2012-06-09 20:57:22 +02:00
Matthias Mailänder
c3052d863a
tsbuilder is required for mod_d2k
...
adding it to core
2012-06-09 20:39:06 +02:00
Matthias Mailänder
0b4455515d
added utility reference to Makefile for d2k mod
2012-06-09 20:33:50 +02:00
Matthias Mailänder
4ed74c6cc0
adding in-game GUI gamefile extractor/converter
...
also fixing EOL for TilesetBuilder with monoDevelop
2012-06-09 19:53:59 +02:00
Matthias Mailänder
ebf64f67cf
updated BLOXBAT terrain
2012-06-09 11:43:39 +02:00
Matthias Mailänder
b16849768d
adding chrome/settings.yaml
...
was in gitignore
2012-06-08 21:07:20 +02:00
Matthias Mailänder
f140c6ec9c
added TilesetBuilder command line, added Tileset extractor
...
removing all copyrighted raw tileset files
2012-06-08 19:31:10 +02:00
Matthias Mailänder
8f1d06ff31
added TilesetBuilder2 and fixed it for Dune 2000
...
does not support TerrainTypes other than "clear" yet
2012-06-07 19:22:45 +02:00
Igor Popov
3f0fafb380
Add banlist (Server.Ban settings item) support to game servers
2012-06-07 12:14:26 +12:00
Remco van der Zon
84124de79d
Game can now be paused by pressing f3 as well.
2012-06-06 11:22:46 +02:00
Remco van der Zon
8ad4e08651
Unit order client != null check fixed (int != null -> always true!) .
...
Removed if-else branch in favour of sugar construct a?b:c.
Note: One should (at least) consider to move var client = ... to the
start of the switch construct. 4 branches of this switch are using this.
(DRY)
2012-06-06 10:54:21 +02:00
Remco van der Zon
8f981977e0
TimeWidget does not collide anymore with koth layout.
...
Screen resolution should be 1024x786+
2012-06-06 10:47:13 +02:00
Matthias Mailänder
676210422f
added spice bloom
...
indestructable, seeds ressources like mine or blossom tree
2012-06-05 19:50:44 +02:00
Matthias Mailänder
749301899e
added smudge
...
palette problems and engine does not care for terrain type
2012-06-05 18:14:17 +02:00
Chris Forbes
1bb1e00a0d
fix #2195 - barrels should not be capturable or sellable
2012-06-05 19:41:30 +12:00
Matthias Mailänder
83ee6b758e
fix CD rip logic a little
...
will still fail on setup.z
2012-06-02 21:17:42 +02:00
Matthias Mailänder
accaf027fe
added (broken) content installer, moved instruction to GUI
...
still depends on the hacky bash script and CD extractor crashes
2012-06-02 17:46:31 +02:00
Matthias Mailänder
9b1e798b35
added spice as a ressource
...
still needs work though
2012-06-02 15:36:31 +02:00
Matthias Mailänder
cffaabb3bf
added d2k mouse pointer, fixed aircrafts
2012-06-02 11:41:18 +02:00
Matthias Mailänder
5ab5bc9f7c
removed need to define Harvester/BaseBuildingUnit manually
2012-05-28 23:36:46 +02:00
Matthias Mailänder
d9c4aada8a
updated the README
...
so people can try this on their own
2012-05-28 20:29:15 +02:00
Matthias Mailänder
27fa99852b
add D2k crates, started fixing infantry
...
infantry directions are correct, but movement is still wrong
2012-05-28 20:14:56 +02:00
Matthias Mailänder
ec7795fa99
added more Dune 2000 EVA voices
...
currently Atreides only
2012-05-28 14:00:43 +02:00
Matthias Mailänder
8e74df6155
fixing RALint.exe d2k and ordos missing defense buildings
2012-05-28 10:37:10 +02:00
Matthias Mailänder
4984d07960
made HackyAI more flexible for Dune 2000 mod
2012-05-28 10:36:17 +02:00
Matthias Mailänder
2a312911cb
fixes repair pad
...
and update TODO
2012-05-27 18:28:52 +02:00
Matthias Mailänder
a20e30312e
added Ordos
2012-05-27 15:17:03 +02:00
Matthias Mailänder
e0e1011d30
added Harkonnen
2012-05-27 12:45:35 +02:00
Matthias Mailänder
1fcf044980
added flags, worked on the UI
...
looks crappy, needs someone who is good at this
2012-05-27 10:40:08 +02:00
Matthias Mailänder
2287f1f662
inherit units that differ only slightly for each faction
2012-05-26 20:20:01 +02:00
Matthias Mailänder
ffbc76919e
make Dune 2000 an independent mod
...
Arrakis tileset now loads properly
2012-05-26 18:13:51 +02:00
Matthias Mailänder
083952a531
added Dune 2000 music, voices
2012-05-26 13:06:02 +02:00
Curtis Shmyr
bd29d382c7
fix #2080 - added option to toggle shellmap in CNC
2012-05-26 18:40:55 +12:00
Curtis Shmyr
8df09da816
Spy - add voice when sending infiltrate order
2012-05-26 18:40:55 +12:00
Curtis Shmyr
4778ef803e
Spy - don't reset exploration if team has GPS
2012-05-26 18:40:55 +12:00
Curtis Shmyr
37f91542a9
Change cargo ownership when capturing actors with cargo
2012-05-26 18:40:55 +12:00
Curtis Shmyr
e1907364e6
Fix #2086 - don't let player capture if that same player (or friendly ally) is already capturing
2012-05-26 18:40:55 +12:00
Matthias Mailänder
7f48a242db
fixed refinery, factories
...
a little hacky though
2012-05-25 22:27:26 +02:00
Matthias Mailänder
4362a215d9
fixed wall, silo; add ornithocopter, sonic tank, infantry
...
orni does not flap, no sonic wave weapon, infantry frames broken
2012-05-25 17:46:58 +02:00
Matthias Mailänder
72b2e03dd0
added tech buildings, repair pad, startport, tanks
2012-05-24 16:26:38 +02:00
Matthias Mailänder
f7c1eb2933
+heavy factory, radar outpost, brick wall
2012-05-23 20:04:45 +02:00
psydev
5dd46b1b16
Give Mammoth 8-sec. cooldown for heal, like in RA.
2012-05-23 09:35:34 +12:00
Matthias Mailänder
68a731ed5e
fixing MCV facings and flickering bug
2012-05-22 23:19:05 +02:00
Matthias Mailänder
4c667be946
fixed vehicles driving backwards
...
also fixed the bazooka for quad
2012-05-22 22:17:48 +02:00
Matthias Mailänder
66f82c6c2a
added harvester, trike/quad now working, fixed mod inheritances
...
RenderCargo: works, moved R8Reader to Utility namespace
2012-05-22 21:02:25 +02:00
Chris Forbes
ff32864b47
#2160 fixed - RenderCargo support for relative altitude
2012-05-22 19:42:51 +12:00
Chris Forbes
e9656795a2
RenderCargo depends on IMove on the containing actor
2012-05-22 19:24:53 +12:00
Chris Forbes
3fbb81b4fc
remove more spurious trait lookups in RenderCargo
2012-05-22 19:19:49 +12:00
Chris Forbes
442138e1f8
clean up spurious trait lookup in RenderCargo
2012-05-22 19:18:28 +12:00
Chris Forbes
2d39b1dfac
#2089 fixed - Explodes filtering on InfDeath
2012-05-22 19:14:25 +12:00
Chris Forbes
3b704e25fa
#2159 fixed -- missiles lose guidance and run out their remaining fuel if the target dies
2012-05-22 19:01:49 +12:00
Chris Forbes
c068be453a
#2119 fixed - better error message for multiple definitions of the same yaml field
2012-05-22 18:17:03 +12:00
Chris Forbes
6f8f940f31
#2130 fixed -- #comments can be used at the end of any lines
2012-05-22 18:05:04 +12:00
Chris Forbes
c000640928
remove dead function from LobbyLogic
2012-05-22 17:42:19 +12:00
earthpig
059347af40
bots (once again) build pillboxes.
2012-05-22 17:20:23 +12:00
earthpig
f0001856bc
To go along with introducing the 'cloaked hbox', ensure that the cloak is disabled if at low power.
2012-05-22 17:18:54 +12:00
earthpig
8c218b67ab
Bring back hbox, with both the new garrison stuff and with stealth until firing.
2012-05-22 17:18:26 +12:00
Matthias Mailänder
5426a5fd3c
put d2k mod stuff into it's own branch
2012-05-20 15:50:39 +02:00
psydev
d1241c438a
Helicopters targetable when landed
2012-05-18 10:45:39 +12:00
Chris Forbes
bc7aa9a491
make Health.MaxHP not readonly; some people want to frob it at runtime
2012-05-17 10:04:06 +12:00
Remco van der Zon
ae94d7ecc7
Chat-text displayed when the game is paused and unpaused.
...
: The game is (un-)paused by <PLAYERNAME>
2012-05-16 19:11:46 +02:00
Remco van der Zon
7e1986ecbc
Timer shows text "(paused)" when game is in pause.
2012-05-16 19:04:43 +02:00
Remco van der Zon
a07697be03
Pause the game option.
...
Game is paused when PAUSE on the keyboard has been hit. It can also be unpaused this way.
2012-05-16 17:35:10 +02:00
Remco van der Zon
b99e664726
A Game-tick can execute viewport.Tick itself,
...
removed this dependency from World.
2012-05-10 19:54:57 +02:00
psydev
881b4ba277
cnc - changed various unit speeds; gave increased sight to MCV and MSAM.
2012-05-07 07:42:48 +12:00
psydev
3058bfbc17
cnc - updated several building hitpoints
2012-05-07 07:42:48 +12:00
Remco van der Zon
8a08365666
Fixed bug in cash ticks, normal settings.
...
No sound was heared when repairing buildings or on low power.
Fixed.
2012-05-07 07:42:48 +12:00
Remco van der Zon
6c96a106e7
Red Alert CashTicks
...
Three options for cash ticks:
Extreme: current behavoir (every cash countdown tick is heard)
Normal: RedAlert countdown style (only one cash countdown tick every ~1 or 2 seconds)
Disabled: No cash tickdown or tickup is heard.
Thanks to Tirili for hints on the settings system.
2012-05-06 20:03:09 +12:00
psydev
6291c8396b
cnc - add new explosion: chemball
2012-05-06 19:59:53 +12:00
psydev
79afa07118
cnc - made helicopter selection bounds a bit smaller
2012-05-06 19:58:13 +12:00
Chris Forbes
0e43043a33
cnc: fix crash loading yaml for ArtilleryShell.ContrailLength
2012-05-06 11:27:03 +12:00
psydev
c06fc02915
Changed production menu hotkeys from YUIOP to QWERT (what they are in C&C3). It's more ergonomic and close to the other command keys like A, S, Z, F. It is hard to use the YUIOP keys, because they're too far, even though they are very efficient.
...
The QWERT setup is a good way to run a menu. I think should reserve them for that and use other keys for unit commands.
2012-05-04 17:11:09 +12:00
psydev
8badbb3d60
Re-ordering the build menu a bit. Seems like guard tower should go before gun turret since it's more basic, cheaper and more often used.
2012-05-04 16:54:45 +12:00
psydev
57283b4a80
Increase range, cost and a modified damage on the MRLS (up vs. light armor, down vs. wood; 2 more bursts). Inaccuracy doubled from 30 to 60. Also increased MinRange from 2 to 4, and added burst delay while increasing rate of fire slightly (burst delay will add 24 to the rate of fire value, making it 70). Justification for these changes is to help fight against recon bike spam and stealth tank spam.
...
Increase APC gun damage from 6 to 12 (is currently pathetic against helis)
misc:
Made Artillery shell explosion appear bigger
Added contrail to Artillery shell
2012-05-04 16:54:36 +12:00
earthpig
d9992eea6a
cnc - Increase rocket launcher cost from 800 to 1200 to reflect changes in range.
2012-05-04 16:51:52 +12:00
earthpig
c8c4507acf
Few things with Zhukov AI.
2012-05-01 14:51:21 -07:00
psydev
5a37c84a8b
improve chem warrior, flamethrower, grenadier and napalm drop
2012-05-02 09:10:53 +12:00
Chris Forbes
63898820f1
ra: drop mjolnir-1 map
2012-05-02 09:08:28 +12:00
psydev
63359e156c
Increasing speed of flamethrowers and grenadiers
2012-05-02 09:01:26 +12:00
psydev
d683d69f3c
Increase A-10 speed from 25 to 40
2012-05-02 09:01:05 +12:00
Chris Forbes
609d5bd611
ra: fix Flame Turret -> Flame Tower in unit name
2012-05-02 08:32:43 +12:00
psydev
0b894d3b31
Make silo first item in support/defense queue.
2012-05-02 08:30:38 +12:00
psydev
3a838a05cd
Remove bib from HPAD
2012-05-02 08:29:06 +12:00
psydev
0a0b136b80
See ground beneath A-10 airstrike's flightpath
2012-05-02 08:27:26 +12:00
psydev
82549c6407
Increase Chinook capacity to 10
2012-05-02 08:26:27 +12:00
Chris Forbes
d737930bb0
#2076 fixed - missing widget id for WICW
2012-05-01 19:59:48 +12:00
Curtis Shmyr
dad67713fb
Fix recent break in SupportPowerManager
2012-04-30 16:35:56 -06:00
psydev
a1082152a4
Urgent! Include in this release (fixes non-targeting of defensive towers/turrets). I made units no longer target ordinary buildings, but forgot to re-include targeting of the structures that shoot at you.
2012-05-01 07:26:06 +12:00
psydev
9f729b0c45
Made Chem Warriors walk through tiberium instead of around it and reduced their penalty for running through it to what would normally be "rough" terrain (80% instead of 70%).
...
Gave Commando Red Pip while passenger in APC/helicopter (can we get a more distinct color for engineer? Bright yellow or orange that contrasts from regular green, and/or pale blue).
Increased Commando shroud reveal to 6, since that will equal what 5 ought to be (infantry and vehicles have differences in sight range even when they have the same value, it seems http://i.imgur.com/Z6nWG.jpg )
2012-04-30 22:15:21 +12:00
psydev
ee7d8659d5
Removed bib from repair bay, to make it like the one from Red Alert.
...
Increased sight range of Construction Yard to 10.
2012-04-30 22:14:23 +12:00
psydev
4448c3e51b
cnc: various balance changes, part 2
...
Infantry sight range +1 -- it seems that they have lower sight range than vehicles for some reason. See http://i.imgur.com/Z6nWG.jpg for infantry and vehicle, both with RevealsShroud: 5, but vehicle sees further. So, effectively 5 for infantry becomes 4, which seems reasonable.
Reduced probability of SpawnViceroid from 10% to 2%. 2% will still happen often enough if Chem Warriors are used predominantly, but with 10%, units were constantly turning to Viceroids, which was a pain. You could also send 10 infantry to opponent's tib field in early game and spawn a viceroid and kill their harvester or harass them.
Turned off units auto-targeting regular buildings, because often will attack silo over an obelisk or enemy unit. Auto-target should remain on for defensive towers/turrets, though.
2012-04-30 22:07:48 +12:00
psydev
174e925e5a
cnc: various balance changes
...
As usual I'm trying to be conservative and only apply what I feel is suitable / minimally necessary.
Weapons:
Biggest change: Increased artillery range from 6 to 12, added contrail to bullet and changed impact sound to default C&C. Minimum range 2 given.
Napalm is currently very ineffective; increased spread to 20 range to make more likely to kill targets, ROF slightly increased
MRLS rocket ranged increased from 8 to 12, with minimum range 2.
Guard tower range increased from 4 to 5 (Pillbox is 6, for comparison) and damage increased from 20 to 40.
Grenadier death explosion reduced in damage from 25-10 and in blast radius.
2012-04-30 22:07:32 +12:00
earthpig
e7a8cdf951
Normal AI: Gone.
...
Zhukov AI: Bit of a turtle, but sends large attacks with arty/v2.
Rommel AI: Modified Hard AI.
2012-04-30 21:51:46 +12:00
Curtis Shmyr
45f5c054d5
Fix #2070 ; cannot sell when building is being captured
2012-04-30 21:37:09 +12:00
psydev
15dcd6a9f6
Harvester armor heavy
2012-04-30 21:35:35 +12:00
Chris Forbes
9c86196b16
fix crash in ChooseBuildTabOnSelect in replay
2012-04-30 21:32:57 +12:00
Curtis Shmyr
9185dc65d5
Initial pbox pax changes
2012-04-30 21:18:10 +12:00
Chris Forbes
e0bfa287ee
new flamer integrated
2012-04-30 21:13:15 +12:00
Chris Forbes
80f142c8ea
flamer that doesnt suck
2012-04-30 20:51:10 +12:00
Chris Forbes
7050fbc6e1
add napalm1 SHP and wiring in ra/sequences
2012-04-30 20:38:42 +12:00
Chris Forbes
2c938bc305
add sniper SHP
2012-04-30 20:33:36 +12:00
Chris Forbes
cd6bfb1b9a
add better flame projectile SHP
2012-04-30 20:33:21 +12:00
Chris Forbes
11b253e4c3
add gate SHPs
2012-04-30 20:33:03 +12:00
earthpig
d625e2624a
Fixed #2010 - arty in line now only has only 75% chance of exploding
...
When an arty in a group of them dies, each individual arty only has a 75% chance of perpetuating the genocide of arty.... so usually, it'll stop before killing your whole line but not before seriously hurting it.
2012-04-29 19:20:46 +12:00
earthpig
a544bc966b
#2048 fixed: make AI behavior more varied
2012-04-29 19:15:55 +12:00
psydev
9a3aae6586
cnc: change AI to not be totally useless
2012-04-29 10:56:47 +12:00
psydev
390e607e66
cnc: remove nuke crate
2012-04-29 10:55:46 +12:00
psydev
22b18f99db
cnc: remove hide-map crate
2012-04-29 10:54:51 +12:00
Chris Forbes
c30d46c014
#2051 fixed -- Widget.Get() throws by default
2012-04-27 19:39:07 +12:00
Chris Forbes
5d1a071287
fix crash in colorpicker
2012-04-26 21:42:07 +12:00
Chris Forbes
16e00c1f12
shimmering cloak in cnc
2012-04-25 22:24:38 +12:00
Chris Forbes
87271a0a56
make cloak palette configurable
2012-04-25 21:45:38 +12:00
Chris Forbes
dadc496c19
beef up OpenRA.FileFormats.Set a little; use it in CncMenuPaletteEffect rather than making new List<string> every frame
2012-04-25 21:43:00 +12:00
Chris Forbes
a0940e7ae5
unify water palette rotation
2012-04-25 21:32:33 +12:00
Chris Forbes
ca1fbb187b
misc whitespace tidyups
2012-04-25 21:31:27 +12:00
Chris Forbes
89025a3042
make attackmove on spawn work properly for things that cant attackmove
2012-04-25 21:11:31 +12:00
earthpig
49f3f740e3
New units now AttackMove to their designated rally point.
2012-04-25 20:52:51 +12:00
Chris Forbes
4b4bbdf626
fix recent breakage in support powers
2012-04-25 01:58:37 +12:00
Chris Forbes
cebf908bb2
Fixed #2041 -- Force attack always targeted ground
...
Revert "Force attacks always go through, regardless of what is beneath them."
This reverts commit b2c72d6990 .
2012-04-25 00:22:07 +12:00
Chris Forbes
75c105cb85
fix right edge of cheats close button
2012-04-25 00:06:48 +12:00
Chris Forbes
6669a66292
#2028 fixed - observer and dead map in cnc works again
2012-04-24 20:29:46 +12:00
Chris Forbes
6e3aa46008
#2039 fixed - add Sound.Engine config item, default is "AL" for OpenAL sound engine; "Null" gives you no sound
2012-04-24 20:23:41 +12:00
Chris Forbes
84a50e8e86
unify cheats panels
2012-04-24 20:04:21 +12:00
Chris Forbes
6559d8d8bc
fix cnc direct connect panel
2012-04-24 19:47:04 +12:00
Chris Forbes
926686beff
fix cnc cheats panel
2012-04-24 19:44:06 +12:00
Chris Forbes
6ab171af8b
#2027 fixed - allow custom starting units for each faction
2012-04-24 19:29:53 +12:00
Chris Forbes
c4916bd997
#2038 fixed - add shadow to crates on the ground
2012-04-24 19:17:41 +12:00
Chris Forbes
f86332fd99
change pillbox hotkey to p
2012-04-20 14:41:45 +12:00
Chris Forbes
8d843cd8ad
dropped map No Fly Zone
2012-04-19 11:04:51 +12:00
Chris Forbes
0904ac3a70
remove spurious trait lookup
2012-04-13 13:32:59 +12:00
Chris Forbes
8488223eee
fix misspelling of Received
2012-04-13 13:28:31 +12:00
Chris Forbes
da3ba159db
make failure of a lintpass nonfatal
2012-04-13 12:47:42 +12:00
Chris Forbes
3e0f52db1a
fix cnc chrome yaml issues
2012-04-09 13:10:40 +12:00
Chris Forbes
062c49dac3
fix bogus widget id setup for resolution picker
2012-04-09 13:10:40 +12:00
Chris Forbes
533f9044cc
strip redundant Id: elements from chrome yaml
2012-04-09 13:10:40 +12:00
Chris Forbes
b9eb3a0ad0
Patch widget loader to convert @key into Id member of widgets
2012-04-09 13:10:40 +12:00
Chris Forbes
dbd09ea843
Add building infiltrated sound to owner of spy on infiltrate
2012-04-09 10:33:39 +12:00
Chris Forbes
a4e1915aff
warn the lobby when a client joins with DEV_VERSION
2012-04-09 09:40:22 +12:00
Chris Forbes
9d2833fc2b
fix spelling error in comment
2012-04-09 09:39:57 +12:00
Chris Forbes
ab4c21f80c
fix crash in server in StartGame if there are unvalidated connections
2012-04-09 09:18:54 +12:00
Chris Forbes
f7fea5ffce
fix spelling error in Crate* comments
2012-04-07 11:06:26 +12:00
Chris Forbes
87e9a69ae0
fixed #2001 : passengers shooting while in transports
2012-04-07 11:05:59 +12:00
Chris Forbes
25fb2a7be3
tidy
2012-04-07 10:29:25 +12:00
Chris Forbes
10c1b996ed
tidy up disabled handling
2012-04-06 19:34:43 +12:00
Nukem
aa21ddaa4d
Added new RA map: Tainted Peak
2012-04-06 18:36:50 +12:00
Chris Forbes
eab0e7ddf9
add range circle for gap generator
2012-04-06 18:35:04 +12:00
Curtis Shmyr
891cba456b
give Gap Generator to allies
2012-04-06 18:23:30 +12:00
Chris Forbes
beb6b01796
show cashticks for DonateSupplies in spec
2012-04-06 18:14:58 +12:00
Chris Forbes
a52af4843e
add cashtick for InfiltrateForCash
2012-04-06 18:14:11 +12:00
Chris Forbes
8dec48fee3
add spy reward for infiltrating refinery
2012-04-06 18:07:39 +12:00
Chris Forbes
b081103866
add infiltrate for exploration(reset) ability
2012-04-06 17:47:17 +12:00
Chris Forbes
4a76e2ad33
slight tidy in InfiltrateForSupportPower
2012-04-06 17:36:39 +12:00
Chris Forbes
b39eeddb45
adjust priority of Spy actions to prefer disguise/infiltrate when they match
2012-04-06 16:37:12 +12:00
Chris Forbes
7d4186c236
add SilencedPPK weapon for spy
2012-04-06 16:27:04 +12:00
Chris Forbes
01a724d632
only allow SpyInfiltrate/Disguise orders on Spy when not doing ForceAttack
2012-04-06 16:13:33 +12:00
Chris Forbes
ca1549df2a
allow forceattack to be allowed/banned on UnitOrderTargeter
2012-04-06 16:05:35 +12:00
hasufell
0ae8e41612
add music themes which are available on cd-content
2012-04-06 14:47:04 +12:00
Curtis Shmyr
bc8c433a72
Modified Capturable to have a capture time; fixes #2002
2012-04-06 14:47:04 +12:00
Chris Forbes
7187b14459
drop Daejeon map
2012-04-03 16:21:19 +12:00
Chris Forbes
07d25d97ab
fix missing escape keybinds in ra
2012-04-03 09:54:40 +12:00
Chris Forbes
4d5f89909e
tanya is only available to allies
2012-04-03 09:54:29 +12:00
Chris Forbes
60fa61840d
Spy drops disguise on attacking
2012-04-02 13:28:58 +12:00
Curtis Shmyr
499234e5dd
Fixed #1321 ; no main menu after lobby disconnect/failed retry
2012-04-02 10:13:17 +12:00
hasufell
1010276cd5
make paths modifiable, fix broken install-rules, fix INSTALL
2012-04-02 09:21:51 +12:00
Curtis Shmyr
fdef80c53a
Modify Cargo trait to support initial passengers
2012-03-23 15:16:48 +13:00
Kenny Hoxworth
22d3709967
Allow the targeting of water tiles by default. This still doesn't allow targeting of underwater, which is they way it should be. Now ground based units will be allowed to force-attack water tiles.
2012-03-23 10:07:11 +13:00
Kenny Hoxworth
b2c72d6990
Force attacks always go through, regardless of what is beneath them.
2012-03-23 10:06:59 +13:00
Chris Forbes
6f688275c5
include source location when complaining about bad miniyaml indents
2012-03-16 18:43:41 +13:00
Chris Forbes
5b8334b26d
drop ILogicWithInit, no longer used
2012-03-16 18:43:41 +13:00
Chris Forbes
23ea8493ba
fix crash in cnc replay viewing with radar
2012-03-16 18:43:40 +13:00
Chris Forbes
cc9dbd43c3
fix permissions on apc turrets
2012-03-13 09:11:35 +13:00
Chris Forbes
8308f82926
use the correct user for deployment
2012-03-04 13:08:50 +13:00
Chris Forbes
11f322a758
Fix smoke being triggered by healing as well as damage
2012-03-04 12:54:35 +13:00
Chris Forbes
6376615781
make 4tnk use damage cooldown for heal
2012-03-04 12:44:44 +13:00
Chris Forbes
f4b302e01a
add support for damage cooldown on SelfHealing
2012-03-04 12:39:46 +13:00
Chris Forbes
703d6648d7
fix C2 ProximityCaptor sillyness
2012-03-04 12:31:02 +13:00
Curtis Shmyr
f19807f0ca
Changed TTNK cost to 1500, hit points to 150
2012-03-03 16:18:11 -07:00
Curtis Shmyr
a523510922
Changed E4 (flamethrower) build prerequisite to FTUR
2012-03-03 16:12:13 -07:00
Chris Forbes
47194fab71
Add defend stance support for turreted units
2012-03-04 11:42:21 +13:00
Chris Forbes
75e32c0573
don't fetch IFacing unless we actually need it, in Attack
2012-03-04 11:17:46 +13:00
Chris Forbes
38b5a8d4f8
Fix #1327 - div/0 in Drag with extreme movement speeds
2012-03-03 18:17:21 +13:00
wuschel
522c88dcda
Added map by wuschel: Ares National Park
2012-03-03 18:07:47 +13:00
Curtis Shmyr
3375a5de51
Oil derricks are not required to be destroyed when eliminating a player
2012-03-03 18:07:29 +13:00
Chris Forbes
68933880b9
Fix #1349 - Add configurable threshold for RepairableNear, default is 4 cells.
2012-03-03 18:05:31 +13:00
Chris Forbes
469a393585
give RepairableNear access to its info
2012-03-03 18:01:50 +13:00
Chris Forbes
be1fdbdd56
Fix #1348 -- Tesla Coils now support Stop (S) order
2012-03-03 17:44:41 +13:00
Curtis Shmyr
2972728b5e
Ctrl-Shift-numkey performs unit grouping into existing groups
2012-02-19 08:47:43 +13:00
Sam Hegarty
78ba76250d
Remove dependency on mesa-dri-drivers-experimental for the rpm package
...
- this package is no longer available in recent releases of Fedora
and shouldn't be REQUIRED anymore.
2012-02-17 19:58:18 +13:00
Curtis Shmyr
603014b163
Added 3 maps by wuschel: Poseidon, Ares and Apollo
2012-02-13 09:11:54 +13:00
Nukem
6b85518b74
Added new map by Nukem: Breaking Point
2012-02-13 09:11:54 +13:00
Blarget2
d3578273db
Added new map by Blarget2: Temperal
2012-02-13 09:11:54 +13:00
Curtis Shmyr
54f3c76da8
Removed random sbag in Mjolnir-2
2012-02-13 09:11:54 +13:00
Curtis Shmyr
95b908b234
Fixed bug where bots weren't given proper client index
2012-02-13 09:11:54 +13:00
Curtis Shmyr
3b94728869
Reduced amount of mines MNLY.AT carries from 5 to 3
2012-02-13 09:11:32 +13:00
Curtis Shmyr
b8b9d34404
Aircraft can use friendly service depots/airfields/helipads
2012-02-13 09:11:32 +13:00
Chris Forbes
a5cfc20e0b
dont reinvent base64 decoding
2012-02-13 09:10:01 +13:00
Chris Forbes
3cf09e656f
Add support for negative prerequisites ( #1323 )
2012-02-13 09:10:01 +13:00
Chris Forbes
1f8859f26b
remove useless TUtil type alias from IronCurtainPower
2012-02-13 09:10:01 +13:00
Chris Forbes
6555bc9dbc
use curl instead of wget
2012-02-13 09:10:01 +13:00
Chris Forbes
49fb0228fa
fix upload script to use scp rather than ftp; ftp no longer available on the webserver
2012-02-13 09:10:00 +13:00
Nikita Tsukanov
ad29926391
Removed Connection.PlayerIndex == 0 checks if favor of Session.Player.IsAdmin
2012-01-09 15:37:55 +04:00
Chris Forbes
85293a482e
remove spurious allowMovement parameter from ScanAndAttack
2012-01-07 20:33:56 +13:00
Chris Forbes
6315864f84
add Defend unit stance
2012-01-07 20:33:56 +13:00
Chris Forbes
c169bc3c51
fix #1320 bogus use of Game.CosmeticRandom from server thread
2012-01-07 20:33:56 +13:00
Chris Forbes
1de3db0903
Don't take a NRE in GiveUnitCrateAction.GetSuitableCells if not Mobile
2012-01-07 20:33:56 +13:00
Chris Forbes
965fe88755
#1284 fixed; don't show spawnpoints on serverbrowser thumbnails
2011-12-31 11:32:59 +13:00
Chris Forbes
809b716d0d
tidy silly Enum.GetValues type nonsense
2011-12-31 11:02:38 +13:00
Chris Forbes
004c59d273
sort the serverlist by whether we can join the game
2011-12-31 10:58:31 +13:00
Chris Forbes
c34b254fd8
stop repairing a building if we don't like its owner (fixes interaction with capture)
2011-12-31 10:50:18 +13:00
Chris Forbes
0d25b6b5c9
use spacebar to go to last attack event
2011-12-31 10:48:30 +13:00
Chris Forbes
85eeb8b819
tidy
2011-12-28 08:16:51 +13:00
Chris Forbes
e84d90fc3a
more general tidying
2011-12-28 08:13:36 +13:00
Chris Forbes
418b8d40f9
improve TraitDictionary error messages
2011-12-28 08:02:09 +13:00
Chris Forbes
9581595a3d
remove spurious null checks in Shroud -- all actors have an owner, always.
2011-12-27 21:53:31 +13:00
Chris Forbes
0aa7ba6bd4
remove sillyness in DelayedAction.CompareTo
2011-12-27 21:48:42 +13:00
Chris Forbes
2793d1076a
clean up inconsistency in InvisibleToEnemy
2011-12-27 21:23:25 +13:00
Chris Forbes
d57dfd1997
tidy
2011-12-27 21:23:25 +13:00
Chris Forbes
f8122047b6
ShpLoader is no longer IEnumerable
2011-12-27 18:10:52 +13:00
Chris Forbes
d115c6305c
general tidying in ShpReader
2011-12-27 18:02:32 +13:00
Chris Forbes
f63cdf37d7
tidy usings in Graphics.Util
2011-12-27 14:53:18 +13:00
Chris Forbes
dd88a1269a
move MakeArray to FileFormats.Exts
2011-12-27 14:52:11 +13:00
Chris Forbes
523183431b
remove some duplication and dead code
2011-12-27 14:48:10 +13:00
Chris Forbes
132c678594
add --remap cmdlet to OpenRA Utility, remaps between ra/cnc/etc palettes.
2011-12-27 11:48:22 +13:00
Chris Forbes
f8127ab9df
don't start writing replays until gamestart
2011-12-24 21:07:53 +13:00
Chris Forbes
d61055af8f
work toward deferrable start of replay saving
2011-12-24 20:39:33 +13:00
Chris Forbes
4e6ff7616c
tidy in FileSystem
2011-12-24 19:41:45 +13:00
Chris Forbes
f2dd5eb0a3
simplify UOG
2011-12-24 12:19:59 +13:00
Chris Forbes
f7e35899cf
tidy ReplayConnection
2011-12-24 10:11:31 +13:00
Chris Forbes
727b897994
split ReplayRecorderConnection out into its own file
2011-12-24 10:05:14 +13:00
Chris Forbes
8029973e33
cull RA maps Paramount and Pandemonium, not played enough
2011-12-23 18:30:26 +13:00
Chris Forbes
bd4345c2d0
tidy in UnitOrders
2011-12-23 16:57:24 +13:00
Chris Forbes
4bcd19f57c
remove bogus SurrenderOnDisconnect feature
2011-12-23 16:46:40 +13:00
Chris Forbes
bc38e99495
add base attack notification support to cnc
2011-12-23 16:43:10 +13:00
Chris Forbes
c1e6e3f9b9
don't announce self-damage
2011-12-23 16:41:29 +13:00
Chris Forbes
480c35ab58
add base attack notification
2011-12-23 16:31:29 +13:00
Chris Forbes
fdafb9d411
fix broken capitalization of variantExt
2011-12-19 14:40:05 +13:00
Chris Forbes
23a9e0503d
don't crash on missing voice phrases
2011-12-19 14:39:00 +13:00
alzeih
aa9dd73fe5
Fix #1236 - Aircraft with full health landing on FIX costs the player money
...
Note: still allows a plane on full health to land on FIX.
2011-12-14 00:01:58 +13:00
alzeih
1b0724719d
Make LineRenderer understand Zoom internally
2011-12-13 23:58:39 +13:00
alzeih
c8ae6127f3
Fix #1128 - Use Line Width support in LaserZap
2011-12-13 23:58:34 +13:00
Chris Forbes
40029c6688
use string.F() extension method everywhere possible; fix various small issues in error messages
2011-12-13 23:57:23 +13:00
Chris Forbes
af3d00836a
remove spurious Clone() from TooltipContainerWidget; all it did was make the error message *worse*
2011-12-13 23:48:32 +13:00
Chris Forbes
bf5be88c75
rename Ui.RootWidget to just Ui.Root
2011-12-13 23:46:58 +13:00
Chris Forbes
58f6816d84
convert silly DoXXX names to just XXX
2011-12-13 23:44:40 +13:00
Chris Forbes
ed429a3b30
split Widget static bits into Ui static class
2011-12-13 23:38:59 +13:00
Chris Forbes
83055f0a17
convert RootWidget prop back to field, now that it has trivial get/set
2011-12-13 22:30:51 +13:00
Chris Forbes
dd55c0ad93
remove spurious parens on return
2011-12-13 22:27:10 +13:00
alzeih
1bea7e3286
Fix #1297 - CNC server browser status text placement is wrong
2011-12-13 22:09:59 +13:00
alzeih
b508f7c300
Fix #1269 - Transport Helicopter Loading while in the Air
...
Note that weight is now checked for cargo (this might break things)
2011-12-13 12:38:39 +13:00
Chris Forbes
7e590b05c1
fix broken 'burn' sequence for snow t11
2011-12-13 12:28:15 +13:00
Chris Forbes
6c027372ab
fix naming of event handlers in editor
2011-12-10 09:08:31 +13:00
Chris Forbes
6bac11f071
fix formatting in editor.Form1
2011-12-10 09:08:31 +13:00
Chris Forbes
87a420623b
tidy FileSystem.Exists
2011-12-10 09:08:31 +13:00
Chris Forbes
1e4f1a9f19
remove duplication in FileSystem.Open[WithExts]
2011-12-10 09:08:31 +13:00
Chris Forbes
410cad6f1e
use priority correctly in FileSystem.OpenWithExts
2011-12-09 22:16:20 +13:00
Chris Forbes
69a869a44d
fix empty array init style in Manifest
2011-12-09 22:08:25 +13:00
Chris Forbes
de88cb33f3
fix indent in Manifest
2011-12-09 22:07:15 +13:00
Chris Forbes
5ea756506b
update comment in map save
2011-12-09 22:03:53 +13:00
Chris Forbes
fb1b7ac706
remove useless comments around actor loading
2011-12-09 22:02:07 +13:00
Chris Forbes
3003e49277
remove spurious extra FieldLoader.Load() call in Map.cs
2011-12-09 21:58:57 +13:00
Chris Forbes
a7c3052243
remove some silly duplication in Map.cs
2011-12-09 21:54:04 +13:00
Chris Forbes
c3a6674da0
fix bogus sequences in cnc
2011-12-09 20:28:26 +13:00
Chris Forbes
9d6094f798
fix bogus 'burn' sequence for t15
2011-12-08 13:05:32 +13:00
Chris Forbes
2747fadd96
#657 give a useful error message when a sequence references frames outside the range that actually exist
2011-12-03 19:23:14 +13:00
Chris Forbes
66c59add94
write RadarWidget transforms sanely
2011-12-03 11:38:09 +13:00
Chris Forbes
4610461a81
fix naming convention in RadarWidget
2011-12-03 11:29:27 +13:00
Chris Forbes
c1cbe0f0f5
Simplify some of the mess in RadarBinWidget
2011-12-03 11:28:42 +13:00
Chris Forbes
a566a372f5
(2/2) #1210 Remove QueueResupplyActivities entirely, just queue ResupplyAircraft
2011-12-03 10:16:10 +13:00
Chris Forbes
7b06e39390
(1/2) #1210 Untangling QueueResupplyActivities
2011-12-03 10:16:10 +13:00
Chris Forbes
b8c4ff8668
tidy GetTargetQueue
2011-11-29 11:46:57 +13:00
Chris Forbes
3d25e59e9e
update AUTHORS
2011-11-29 10:13:17 +13:00
Chris Forbes
1df572e6ee
tidy in MasterServerPinger
2011-11-29 10:01:55 +13:00
Kenny Hoxworth
98d4af18a4
Don't cancel the FlyAttack activity if the activity has already been canceled. The Tick routine calls Cancel() on FlyAttack, which removes any NextActivity that may have been set by an outside listener. This is the case with a rare bug causing planes to be killed, removed from the playable game, but still existing in the game world.
2011-11-29 08:57:04 +13:00
Matthew Bowra-Dean
0f97466a75
Remove spurious .swp file
2011-11-28 09:19:46 +13:00
Chris Forbes
58a6c01c3b
add framelimiter as per Joseph_Vissarion's patch
2011-11-26 16:17:34 +13:00
Chris Forbes
8bdab6a5f2
tidy in Settings
2011-11-26 15:54:43 +13:00
Mark Olson
f043aa6366
DISCONNECT should use a LeaveGame'ish method.
...
It should be moved out of IngameChromeLogic, but I don't know where to..
2011-11-25 18:03:12 +13:00
Mark Olson
8933b201f1
Add buttons to Observe or Leave after a user's game ends.
2011-11-25 18:03:04 +13:00
Mark Olson
2bb968d0d3
Hide Chrome once we have Won or Lost
2011-11-25 18:01:34 +13:00
Raymond Martineau
bf222425fc
Fix bug #1271
2011-11-25 17:49:05 +13:00
Chris Forbes
0ea9e06c22
remove spurious parameter from ScanAndAttack
2011-11-25 17:41:19 +13:00
Chris Forbes
54e8266e37
tidy AttackOrderTargeter
2011-11-25 17:38:58 +13:00
Chris Forbes
2679e91b03
remove duplication in cnc order button wiring
2011-11-25 17:22:22 +13:00
Chris Forbes
2462902d8b
remove some duplication in binding order buttons
2011-11-25 15:12:04 +13:00
Chris Forbes
55f811faf5
remove some duplication in global order OGs
2011-11-25 15:11:49 +13:00
Chris Forbes
45c41b6696
allow building repair always
2011-11-24 15:23:08 +13:00