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185 Commits

Author SHA1 Message Date
Paul Chote
88b7e70d64 Retain old deb package naming to avoid breaking the website 2011-04-24 13:30:40 +12:00
Chris Forbes
60ce83e696 cleanup cargo, remove some traitcalls 2011-04-23 10:58:46 +12:45
Chris Forbes
24798adf72 simplify & patch Passenger 2011-04-23 10:43:03 +12:45
Chris Forbes
c7ee613ca0 add trait query report on disconnect 2011-04-22 11:12:50 +12:45
Chris Forbes
e829c01ee6 else after return is silly 2011-04-22 10:32:47 +12:45
Chris Forbes
c34d987e4a remove a couple of trait lookups 2011-04-22 10:31:47 +12:45
Chris Forbes
8dc3fbead6 fix ra crash on placing refinery 2011-04-22 10:23:22 +12:45
Chris Forbes
00c4d1b469 remove FlyAttackLoop 2011-04-19 18:40:24 +12:00
Chris Forbes
4bf484bbe9 make paratroopers use FlyAttack rather than FlyAttackLoop 2011-04-19 18:39:31 +12:00
Chris Forbes
cd9f2bf716 make CrateDrop use FlyAttack rather than FlyAttackLoop 2011-04-19 18:38:25 +12:00
Chris Forbes
4ea9cdb003 allow FlyAttack to work without AttackPlane 2011-04-19 18:37:12 +12:00
Paul Chote
ca379ce007 Remove some needless allocations 2011-04-18 10:50:36 +12:00
Paul Chote
24908b7269 Split Harvest activity into saner chunks; fix pathfinding. 2011-04-18 10:47:10 +12:00
Paul Chote
eff37461d8 Pull Visible crap out of Harvester 2011-04-18 09:34:58 +12:00
Paul Chote
63e40aec68 Remove some crap from OreRefinery 2011-04-18 09:34:43 +12:00
Chris Forbes
73352937ff fix 705 for cnc 2011-04-18 09:09:20 +12:00
Chris Forbes
9d10bb6c69 fix 705 for ra 2011-04-18 09:08:26 +12:00
Chris Forbes
9481408136 remove some duplication from HackyAI 2011-04-18 08:23:16 +12:00
Chris Forbes
2317325591 add a lint pass to catch Mirey's bogus autotarget wiring cases 2011-04-18 07:37:29 +12:00
Paul Chote
a0941db61b Fix warfactory roof glitch 2011-04-17 20:02:02 +12:00
Paul Chote
5adc90a76e Fix map-placed SAM sites 2011-04-17 19:35:49 +12:00
Chris Forbes
76b3e2325b make RenderBuildingOre slightly more robust; remove some junk 2011-04-17 19:22:21 +12:00
Chris Forbes
ae645bbafe fix missing explosion on war factory; remove some nonsense 2011-04-17 19:22:21 +12:00
Chris Forbes
4f76876f05 remove one of the Move constructors 2011-04-17 19:22:21 +12:00
Chris Forbes
9541023456 664 fixed 2011-04-17 19:22:21 +12:00
Chris Forbes
5e0f57d730 tabify 2011-04-17 19:22:21 +12:00
Chris Forbes
e4dcf256aa quick fix for 702 2011-04-17 19:22:21 +12:00
Paul Chote
5a0aea7eb1 *.exe should remain executable 2011-04-17 13:51:35 +12:00
Paul Chote
3f06d6b867 Fix version string order 2011-04-17 13:02:00 +12:00
Paul Chote
35c925bcbe Update the description 2011-04-17 12:54:35 +12:00
Paul Chote
f0df830b69 Put the openra binary in /usr/games 2011-04-17 12:43:36 +12:00
Paul Chote
5862c795a9 Fix changelog format (still not compliant because it doesn't have * before the entries, but close enough...) 2011-04-17 12:34:35 +12:00
Paul Chote
a93ed12ce0 Put the changelog and copyright files in the correct location 2011-04-17 11:54:13 +12:00
Paul Chote
561eda4ba9 Remove postinst and postrm scripts 2011-04-17 11:34:18 +12:00
Paul Chote
952cd47e7a Update copyright, make myself maintainer, remove nonstandard Uploaders field. 2011-04-17 11:33:11 +12:00
Paul Chote
e7b71e7c66 Fonts are provided by ttf-freefont 2011-04-17 11:16:12 +12:00
Paul Chote
9bc0ad5605 Remove the packages directory from the repo/packages (running a source build should now do the correct thing wrt package downloading) 2011-04-17 11:04:41 +12:00
Paul Chote
aa9eb6058d Make built files nonexecutable 2011-04-17 10:46:58 +12:00
Paul Chote
72a783a647 Remove executable bit from files 2011-04-17 10:40:47 +12:00
Paul Chote
b2167adf1a Kill QueuedActivity 2011-04-16 15:37:31 +12:00
Paul Chote
bfceced8a0 Update changelog 2011-04-16 14:15:43 +12:00
Paul Chote
6b5f455c38 Rename CancelableActivity.cs -> Activity.cs 2011-04-16 13:24:34 +12:00
Paul Chote
4f83e994d0 Tidy up Activity.Cancel(), make Tick abstract 2011-04-16 13:18:22 +12:00
alzeih
0a67c68c45 GetTargetQueue -> GetTargets + Exts 2011-04-16 12:57:55 +12:00
alzeih
820f67e46b more for Activity 2011-04-16 12:56:10 +12:00
alzeih
255bac6aff QueuedActivity's Insert is broken 2011-04-16 12:50:13 +12:00
Paul Chote
4e89326134 Fix #701 - cannot select spawnpoints > 8. 2011-04-16 12:10:45 +12:00
Paul Chote
e5506f2455 Rename RenderWarFactory -> RenderBuildingWarFactory 2011-04-16 12:05:02 +12:00
Chris Forbes
9bd5c153ad interfaces cleanup 2011-04-16 12:01:23 +12:00
Chris Forbes
8a4f49485b remove defunct IOrderCursor interface 2011-04-16 12:01:23 +12:00
Chris Forbes
447fd05723 unify handling of order expose + issue for plane/heli; was identical 2011-04-16 12:01:23 +12:00
Chris Forbes
865f3e1b74 factor out resupply activity queueing for plane/heli into aircraft 2011-04-16 11:59:42 +12:00
Mike Bundy
0cb133e038 Bug Fix: GPS is shared across owned ATEKs 2011-04-16 11:59:42 +12:00
Paul Chote
794dcac4d2 Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage. 2011-04-16 11:51:34 +12:00
Paul Chote
8b00e1cfa5 Remove some bogus duplication in Sell (caused the double-sell bug). 2011-04-16 11:39:32 +12:00
Paul Chote
7b0a9136ab Remove some bogosity from RenderBuilding 2011-04-16 11:19:37 +12:00
Paul Chote
1c2574f4f4 Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about. 2011-04-16 10:58:35 +12:00
Chris Forbes
d9fc84b55e cleanup InflictDamage a bit 2011-04-14 22:44:32 +12:00
Paul Chote
7109428058 Fix double-sell fail 2011-04-14 15:50:16 +12:00
Chris Forbes
f45ec6f918 691,697 fixed 2011-04-14 12:13:08 +12:00
Chris Forbes
d221cb1902 report maxplayers to master server 2011-04-13 20:33:10 +12:00
Chris Forbes
93a2e478f9 fix 'exploit detected' spam when selecting someone else's units and pressing s/f/x 2011-04-13 20:13:54 +12:00
Chris Forbes
005d0a6a32 split out aircraft and ships into their own files for cnc too 2011-04-13 19:59:05 +12:00
Chris Forbes
5f76f1ca7f split ships out into their own yaml too 2011-04-13 14:39:49 +12:00
Chris Forbes
33815eaa4e split aircraft out into their own yaml file 2011-04-13 13:27:09 +12:00
Chris Forbes
7be167b4fd fix crash in SatelliteLaunch ctor 2011-04-13 11:37:15 +12:00
Caleb Anderson
5adda21b28 fix build 2011-04-13 07:22:10 +12:00
Chris Forbes
c19881cae3 694 fixed -- the same building can now do both repair and rearm for aircraft 2011-04-12 08:49:58 +12:00
Chris Forbes
e4d2839254 spacing nit 2011-04-12 08:47:55 +12:00
Paul Chote
61db3b3965 Kill HPFraction 2011-04-12 08:42:13 +12:00
Paul Chote
cd64d62b7e Fix bogus silo/wall rendering 2011-04-12 08:42:13 +12:00
Paul Chote
715425d821 Capturable husks for cnc 2011-04-12 08:42:07 +12:00
Paul Chote
362170ee67 Tweak capturing traits 2011-04-12 08:41:25 +12:00
Paul Chote
a31ef3d8e2 Use MakeAnimation activity for make animations 2011-04-12 08:41:25 +12:00
Chris Forbes
394ee0dfe6 add seru's 'Pressure' map 2011-04-12 08:30:11 +12:00
Caleb Anderson
3fe4d32674 helis don't fail to attack on diagonal approach 2011-04-12 08:17:11 +12:00
Mike Bundy
bca2797bb4 Bug Fix: Helicopters spawning under each other 2011-04-10 23:36:49 +01:00
Mike Bundy
7a63858812 Bug Fix: Cash ticks for TRUK and Bounties only show for allies 2011-04-10 21:22:42 +01:00
Chris Forbes
d2d0e4be96 better support for contrail coloring everywhere 2011-04-10 11:15:43 +12:00
Chris Forbes
79079ebe07 working missile trails 2011-04-10 11:15:42 +12:00
Chris Forbes
5fd3cc7977 internal machinery for contrails on missiles 2011-04-10 11:15:41 +12:00
Chris Forbes
6710ad975e split out ContrailHistory from the trait machinery 2011-04-10 11:15:40 +12:00
Chris Forbes
c4a72f016a remove some more bits 2011-04-10 11:15:39 +12:00
Chris Forbes
c2966978f3 start trimming down prox code 2011-04-10 11:15:37 +12:00
Paul Chote
fe4fd8cab0 Use MakeAnimation for selling; Support selling non-buildings 2011-04-10 11:03:42 +12:00
Paul Chote
e4d8680bd5 Pull the make animation crap out of Transforms 2011-04-10 10:53:04 +12:00
Paul Chote
43f81501a8 Split Capturable into its own trait 2011-04-10 10:07:00 +12:00
Chris Forbes
40f6c4e332 clean up unnecessary junk from MoveAdjacentTo 2011-04-09 15:21:16 +12:00
Chris Forbes
3325739035 fix pathing to repair pad being bogus 2011-04-09 15:20:18 +12:00
Chris Forbes
f851e6a212 fix a silly glitch in unit repairing 2011-04-09 15:14:19 +12:00
Chris Forbes
260b95f96d fix utility crashing on windows (hack) 2011-04-09 14:26:47 +12:00
Chris Forbes
abb895d8be fix logfile opening to be sensible 2011-04-09 14:26:46 +12:00
Chris Forbes
19ad0bf0cc improve util arg parsing 2011-04-09 14:26:45 +12:00
Chris Forbes
ba72276b83 some more sanity in util 2011-04-09 14:26:44 +12:00
Chris Forbes
fddfdd5073 remove some crap code in Util 2011-04-09 14:26:43 +12:00
Chris Forbes
b633802ec2 remove one use of Path.DirectorySeparatorChar 2011-04-09 14:26:42 +12:00
Chris Forbes
48a359e202 cleanup header of FileSystem.cs 2011-04-09 14:26:41 +12:00
Chris Forbes
6105859b25 remove some junk from GameInitDelegate 2011-04-09 14:26:40 +12:00
Paul Chote
110f1aacc2 Normalize yaml lineendings 2011-04-09 12:14:33 +12:00
Paul Chote
4c92293814 Remove UnitInfluenceDebug checkbox 2011-04-09 12:10:16 +12:00
Chris Forbes
c99be90548 remove an unused OT 2011-04-09 12:02:21 +12:00
Mike Bundy
3e04b17b46 Feature: Bounties added to Buildings/Units at 10% of value + 1.25 for each lvl 2011-04-09 11:04:59 +12:00
Chris Forbes
7d29d90338 from mirey: pilot parachutes from shot down plane, sometimes 2011-04-09 11:01:17 +12:00
Chris Forbes
ca81871b7b fix broken merging of yaml overrides in maps; we now have a strict mode and a liberal mode. 2011-04-09 10:55:54 +12:00
Chris Forbes
7cd983a83b fix line endings on various yamls 2011-04-09 10:55:53 +12:00
Paul Chote
c775b5ba68 Remove some dead code from UOG. 2011-04-09 10:32:36 +12:00
Paul Chote
c87188e93f Fix ownership of deb contents 2011-04-09 09:04:25 +12:00
Chris Forbes
f47c2a678c remove some unnecessary semantics-muddying 2011-04-08 09:47:42 +12:00
Paul Chote
aba14eec23 Squash compiler warnings 2011-04-07 21:26:57 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Caleb Anderson
1a49b46af1 Added myself to authors 2011-04-07 20:05:16 +12:00
Chris Forbes
a97ae5a4d5 fix bogus split2/split3 yaml 2011-04-06 09:24:54 +12:00
Curtis S
88d63d07e6 Adds TRUK to both sides - donates cash to others 2011-04-06 09:16:42 +12:00
Chris Forbes
b4fe4818a9 remove slight sillyness from ralint output 2011-04-06 07:21:06 +12:00
Erasmus Schroder
a2060b26ed HackyAI: Corrected squadsize, removed unnecessary lines. 2011-04-06 07:20:04 +12:00
Erasmus Schroder
8e56bdc197 Made HackyAI attackers scan for enemy units 2011-04-06 07:20:01 +12:00
Chris Forbes
9f3107f642 fix #688 2011-04-06 07:16:54 +12:00
Chris Forbes
24a205d992 actually working custom lint passes 2011-04-05 21:56:31 +12:00
Chris Forbes
55c609ee16 fix bug 609 -- removing traits that arent on an actor is an error. 2011-04-05 21:26:32 +12:00
Chris Forbes
576e9b90f6 remove slight fail 2011-04-05 21:26:02 +12:00
Mike Bundy
4d4cd6940b Fixed Bug: Game crash when ATEK destroyed as GPS launched 2011-04-04 12:40:53 +12:00
Curtis S
f6b8e36f36 v2rl arty bridge behaviour fix 2011-04-04 11:22:00 +12:00
Mike Bundy
e544333d9e Bug Fix: Selling ATEK loses GPS 2011-04-04 11:17:37 +12:00
Chris Forbes
1af23079eb make it crash nicely when you inherit from a bogus actor type 2011-04-04 11:14:07 +12:00
Chris Forbes
cee021ef17 fix AudLoader failing to load sounds that use only half of the final byte 2011-04-04 11:13:58 +12:00
Paul Chote
1f12306924 Fix default utility not passing supportdir to zip/install-ra. Fix game crash when utility crashes during extract. 2011-03-30 21:47:48 +13:00
Paul Chote
e63f9c34f8 Log the gpu vendor into graphics.log 2011-03-30 21:14:49 +13:00
Paul Chote
c746a3e81a Upgrade osx launcher project to xcode 4, remove unnecessary webkit reference, fix bogus arg passing to OpenRA.Utility (now passes everything) 2011-03-30 21:07:49 +13:00
Paul Chote
3dda9ee607 Write a utility.log to the logs dir when the utility crashes 2011-03-30 20:52:54 +13:00
Paul Chote
5d762b1f9c Fix root cause for `world owned by creep' bugs 2011-03-29 21:13:01 +13:00
Paul Chote
23eb077417 #672 - Textfield support for home and end 2011-03-26 10:35:58 +13:00
Paul Chote
ea626d4b39 RMBO voices on build and kill. 2011-03-25 20:04:23 +13:00
Paul Chote
a14968810c Add new voice keys for rmbo in preparation for following patches 2011-03-25 19:17:53 +13:00
Paul Chote
2f29e462a8 Fix #661 - map placed SAMs cannot attack 2011-03-25 18:54:53 +13:00
Paul Chote
8c18949861 Change C4Demolition from minutes to ticks; actually use this value. 2011-03-23 21:07:11 +13:00
Paul Chote
6ecf8aaf20 Set autotarget range to sight for all cnc infantry 2011-03-23 20:35:50 +13:00
Paul Chote
b7262b6490 Allow Autotarget to have a custom scan radius, use it for VICE. 2011-03-23 20:31:27 +13:00
Paul Chote
3071cd8240 Kill RenderUnitRotor in favour of RenderUnit + WithRotor. 2011-03-23 08:05:09 +13:00
Paul Chote
c7e2619a98 Explicitly declare dependency on Attack* from AutoTarget/AutoHeal. 2011-03-22 21:36:06 +13:00
Paul Chote
1ceede4322 Fix #656 - base cycling fired on both key down and key up. 2011-03-22 21:21:34 +13:00
Paul Chote
a745f3dc40 Update changelog 2011-03-20 08:47:54 +13:00
Paul Chote
0d53346138 Fix bogus ClampToWorld behavior (allowed helicopters to fly outside map) 2011-03-19 21:01:14 +13:00
Chris Forbes
41a6e94e87 fix visual glitchyness on creating actors that will be selected in their first tick 2011-03-19 19:48:16 +13:00
Chris Forbes
708cdcd855 add CashTick to building refunds 2011-03-19 18:58:04 +13:00
Chris Forbes
0236da0a28 fix up ralint a bit 2011-03-19 18:53:50 +13:00
Chris Forbes
18e1de1d4b prefer to circle over something friendly than leave the map 2011-03-19 18:44:39 +13:00
Chris Forbes
73a34886ec oops 2011-03-19 18:44:38 +13:00
Chris Forbes
2d480c900f patch plane to circle after move 2011-03-19 18:44:37 +13:00
Chris Forbes
0cf022c87a rename FlyCircle -> FlyAttackLoop, for accuracy; new FlyCircleto fly a hold 2011-03-19 18:44:36 +13:00
Paul Chote
dea199400d Fix #630 - Muzzleflashes on cnc apache 2011-03-19 18:40:12 +13:00
Paul Chote
8e079c310a Give Oil Derricks a small sight range 2011-03-19 17:48:56 +13:00
Paul Chote
a5af4e85ce Tweak CashTick and Oil Derricks 2011-03-19 17:48:56 +13:00
Paul Chote
08158a6929 Allow the control group modifier key to be customized. 2011-03-19 17:48:56 +13:00
Paul Chote
6ba6940aad Support the meta key modifier 2011-03-19 17:48:56 +13:00
Chris Forbes
72e0b58912 fix csproj bogosity 2011-03-19 17:28:45 +13:00
Paul Chote
0d2a692d8d Fix bogus prereqs in ra. 2011-03-18 11:27:16 +13:00
Paul Chote
e043f38c00 Whoops, forgot to commit the changelog 2011-03-18 11:01:57 +13:00
alzeih
53f4337129 Don't change mods if the same one is selected in the dropdown 2011-03-18 10:49:29 +13:00
Paul Chote
eb69b697b1 Fix bogus handling of special keyboard characters everywhere else. Textfields now only accept valid characters, support right-delete. 2011-03-18 10:48:12 +13:00
Paul Chote
7d6d488176 Fix #549 - Shift + tab doesn't cycle build tabs backwards. 2011-03-18 09:44:28 +13:00
Paul Chote
c568759e49 Fix #595 - IDisposable crash. 2011-03-17 22:26:28 +13:00
Paul Chote
d05b979e53 Tweak cnc proc cashtick 2011-03-17 22:26:28 +13:00
Paul Chote
86e8c3974f Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs. 2011-03-17 22:26:28 +13:00
Paul Chote
6d1defc53e Use CashTick on harv unloading. 2011-03-17 22:24:17 +13:00
Paul Chote
ffac0221cf CashTick IEffect for Oil Derricks. 2011-03-17 22:24:17 +13:00
Chris Forbes
a3994df925 queries dies 2011-03-17 22:09:10 +13:00
Chris Forbes
caa52b2780 remove CachedView 2011-03-17 22:09:09 +13:00
Chris Forbes
149324ea92 remove most of the crap from queries 2011-03-17 22:09:08 +13:00
Chris Forbes
eba7641125 remove old Sell handler from Building 2011-03-17 22:08:53 +13:00
Chris Forbes
da36ce19e2 fix sellable compile fail 2011-03-17 20:09:43 +13:00
Chris Forbes
7e25947689 yaml changes for sellable 2011-03-17 19:14:20 +13:00
Chris Forbes
4eaa7d5cf2 split out Sellable into its own trait; yaml requires update 2011-03-17 19:14:17 +13:00
Chris Forbes
ff44e34d89 dont be detected by friendly detectors 2011-03-16 20:48:34 +13:00
Chris Forbes
8bef8d5a72 have spies appear a convincing color on radar too 2011-03-16 20:30:23 +13:00
Chris Forbes
048386e6fa add ExperienceInit (MapActor's 'Experience:' key, int) 2011-03-16 19:30:58 +13:00
Chris Forbes
f3dfc422ab fixed #635 2011-03-16 19:16:38 +13:00
Chris Forbes
3b89110202 fix some bogosity in MasterServerPinger (still not right) 2011-03-16 11:02:17 +13:00
Chris Forbes
73d27c822e add IgnoresDisguise; support it in AppearsHostileTo / AppearsFriendlyTo 2011-03-16 09:51:26 +13:00
Chris Forbes
a21deea60b spam the CellInfo messages into the debug log, not the chat 2011-03-15 12:18:08 +13:00
Chris Forbes
981e57bde8 some more overloads etc 2011-03-15 12:18:03 +13:00
Chris Forbes
c313920c7c include the utility in the core target, since the game needs it for package download now 2011-03-15 10:14:56 +13:00
Chris Forbes
cf9e81ea29 fix #645 2011-03-15 09:41:46 +13:00
Chris Forbes
4f79aca484 fix #643 2011-03-15 09:32:25 +13:00
Chris Forbes
5ad196acc3 fix #646 2011-03-15 09:30:24 +13:00
Chris Forbes
e66ebef73c some more bits for .gitignore 2011-03-15 09:29:19 +13:00
374 changed files with 20203 additions and 19051 deletions

5
.gitignore vendored
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@@ -50,3 +50,8 @@ OpenRA.Launcher.Mac/OpenRA.xcodeproj/*.perspectivev3
OpenRA.Launcher.Mac/OpenRA.xcodeproj/*.mode1v3
*.config
*.resources
# other crap
Logs/
Replays/
settings.yaml

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@@ -9,3 +9,5 @@ The OpenRA developers are:
* Joakim Lindberg
* Andrew Riedi
* Tim Mylemans
* Curtis Shmyr
* Caleb Anderson

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@@ -1,10 +1,48 @@
Changes as of adb2ab5ec0aebfe676030223e4badd773f43a670
NEW:
Engine:
Fix hotkeys firing on both key down and key up
Allow C4 delay to be configurable
Text field support for home and end keys
Fix world actor being owned by Creeps player (causing Neutral to be hostile) on new maps
Include gpu vendor string in graphics.log for unsupported cards
Fix crash with some aud files
Fix a rare crash when a repairing building is killed
Improvements to HackyAI
Generalize capture logic to work for any actor types
Support RA2-style missile trails
Fix helicopters failing to attack targets in some situations
Fix 'exploit detected' when using hotkeys on another players units
Relinquish spawn point in the game lobby when entering a spectator slot
Fix maps with >8 spawnpoints in the game lobby
Yaml loader crashes correctly when trying to inherit from a nonexistant actor
Yaml loader crashes correctly when trying to remove a nonexistant trait
Many other general engine improvements
C&C:
Fix Viceroid target-scan radius
Fix map-placed SAM-sites not being able to attack
Commando voice clip when built
Commando voice clip after kills
Capturable/repairable unit husks with an engineer
RA:
Fix several bugs related to GPS
New unit: Supply truck for donating funds to another player
Pilots (sometimes) parachute from shot down planes
Bounties on killed units
Use RA2 style missile trails
New map: Pressure by seru
Packaging:
Fix several Utility crashes
Utility writes a log to support dir when crashing
Fix incorrect ownership of files in deb package
20110320
Engine:
Display range circles when placing defenses
Support a hostile creeps player for viceroids / dinosaurs / ants / etc
General refactoring and performance fixes
Fix crashes caused by blank game title / direct connect server textfields
Fix GPS behavior when alliances change.
Stop/Scatter/Deploy orders give audio feedback
"Allow cheats" option moved into the game lobby, visible to all players
"Build anywhere" developer mode option
@@ -30,6 +68,16 @@ Changes as of adb2ab5ec0aebfe676030223e4badd773f43a670
Fix crash when spawning map actors owned by a nonexisting player
Fix crash when changing mod while playing music
Fix crash with perf graph
Fix crash in replay viewer if replays directory doesn't exist
Fix crash when selling civilian buildings
Fix crashes caused by blank game title / direct connect server textfields
Oil derricks, harvester unloading, selling structures shows cash indicator
Prerequisites system refactoring to allow non-building prerequisites
Fix shift+tab not cycling the build tabs
Fix bogus keyboard input in text fields
Don't change mods if the same one is selected in the dropdown
Support for remapping the control group addition modifier (ctrl) to any modifier key
Fix helicopters flying 1 cell off the right or bottom of the map
C&C:
Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids
@@ -43,6 +91,8 @@ Changes as of adb2ab5ec0aebfe676030223e4badd773f43a670
Fix a rare crash with stealth tank
New Map: East vs West 3 by pchote
Removed Maps: Wargames, Yellowstone II
Oil Derricks have a small sight range
Apaches have a muzzleflash
RA:
Service depots repair units faster
@@ -68,6 +118,10 @@ Changes as of adb2ab5ec0aebfe676030223e4badd773f43a670
Spys are ignored by enemy units when disguised, tooltips show as disguised unit
Fix crates being paradropped inside trees, buildings
Production hotkey for flame turret changed to t, tesla coil to u
Disguised spys now appear correctly on radar and tooltips
Fix GPS behavior when alliances change.
Aircraft now fly to a target location and circle instead of returning to base
Aircraft no longer fly off the map if their Airfield is destroyed
Editor:
New map format (version 5). Maps < Version 4 are no longer supported by the editor or game.
@@ -79,6 +133,7 @@ Changes as of adb2ab5ec0aebfe676030223e4badd773f43a670
Default player colours has been returned to neutral grey.
Maps can be loaded from the commandline
Option to show actor names
Support for veteran / elite actors to be defined in the map yaml
Packaging:
Rename .deb package to use debian naming conventions
@@ -131,7 +186,6 @@ Changes as of adb2ab5ec0aebfe676030223e4badd773f43a670
Fixed paradrop flare, spyplane from capturing KOTH points
New Map: Nuclear Winter (nudalz)
New Map: Seaside (nudalz)
Editor:
Ability to switch mods after launch
Refactor hardcoded tools into a generic interface

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@@ -1,5 +1,15 @@
using System;
using System.IO;
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.IO;
using OpenRA.FileFormats;
namespace FileExtractor
@@ -17,7 +27,7 @@ namespace FileExtractor
}
var mods = args[0].Split(',');
var manifest = new Manifest(mods);
var manifest = new Manifest(mods);
FileSystem.LoadFromManifest( manifest );
try

View File

@@ -1,3 +1,13 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
namespace FileExtractor

0
FreeSans.ttf Executable file → Normal file
View File

View File

@@ -5,9 +5,9 @@ COMMON_LIBS = System.dll System.Core.dll System.Drawing.dll System.Xml.dll third
PHONY = core tools package all mods clean distclean
.SUFFIXES:
core: game renderers mod_ra mod_cnc
tools: editor ralint seqed filex tsbuild utility
package: fixheader core editor utility
core: game renderers mod_ra mod_cnc utility
tools: editor ralint seqed filex tsbuild
package: fixheader core editor
mods: mod_ra mod_cnc
all: core tools
clean:
@@ -180,6 +180,7 @@ $$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS)
$$($(1)_EXTRA) \
$$($(1)_SRCS)
@test -e fixheader.exe && mono fixheader.exe $$(@) || ``
@test `echo $$(@) | sed 's/^.*\.//'` = "dll" && chmod a-x $$(@) || ``
endef
$(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog))))

View File

@@ -1,90 +1,100 @@
namespace OpenRA.Editor
{
partial class ErrorListDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.listBox1 = new System.Windows.Forms.ListBox();
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// label1
//
this.label1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.label1.Location = new System.Drawing.Point(10, 9);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(610, 23);
this.label1.TabIndex = 0;
this.label1.Text = "Your map import completed, but with errors:";
//
// listBox1
//
this.listBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.listBox1.FormattingEnabled = true;
this.listBox1.Location = new System.Drawing.Point(13, 30);
this.listBox1.Name = "listBox1";
this.listBox1.Size = new System.Drawing.Size(607, 316);
this.listBox1.TabIndex = 1;
//
// button1
//
this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.button1.Location = new System.Drawing.Point(545, 359);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 2;
this.button1.Text = "Close";
this.button1.UseVisualStyleBackColor = true;
//
// ErrorListDialog
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(632, 394);
this.Controls.Add(this.button1);
this.Controls.Add(this.listBox1);
this.Controls.Add(this.label1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "ErrorListDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Map Import Errors";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.ListBox listBox1;
private System.Windows.Forms.Button button1;
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Editor
{
partial class ErrorListDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.listBox1 = new System.Windows.Forms.ListBox();
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// label1
//
this.label1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.label1.Location = new System.Drawing.Point(10, 9);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(610, 23);
this.label1.TabIndex = 0;
this.label1.Text = "Your map import completed, but with errors:";
//
// listBox1
//
this.listBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.listBox1.FormattingEnabled = true;
this.listBox1.Location = new System.Drawing.Point(13, 30);
this.listBox1.Name = "listBox1";
this.listBox1.Size = new System.Drawing.Size(607, 316);
this.listBox1.TabIndex = 1;
//
// button1
//
this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.button1.Location = new System.Drawing.Point(545, 359);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 2;
this.button1.Text = "Close";
this.button1.UseVisualStyleBackColor = true;
//
// ErrorListDialog
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(632, 394);
this.Controls.Add(this.button1);
this.Controls.Add(this.listBox1);
this.Controls.Add(this.label1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "ErrorListDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Map Import Errors";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.ListBox listBox1;
private System.Windows.Forms.Button button1;
}
}

View File

@@ -1,25 +1,25 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
*/
#endregion
using System.Collections.Generic;
using System.Windows.Forms;
namespace OpenRA.Editor
{
public partial class ErrorListDialog : Form
{
public ErrorListDialog( IEnumerable<string> errors )
{
InitializeComponent();
foreach (var e in errors)
listBox1.Items.Add(e);
}
}
}
using System.Collections.Generic;
using System.Windows.Forms;
namespace OpenRA.Editor
{
public partial class ErrorListDialog : Form
{
public ErrorListDialog( IEnumerable<string> errors )
{
InitializeComponent();
foreach (var e in errors)
listBox1.Items.Add(e);
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -87,8 +87,13 @@ namespace OpenRA.Editor
// upgrade maps that have no player definitions. editor doesnt care,
// but this breaks the game pretty badly.
if (map.Players.Count == 0)
map.Players.Add("Neutral", new PlayerReference("Neutral",
Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race, true, true));
map.Players.Add("Neutral", new PlayerReference
{
Name = "Neutral",
Race = Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race,
OwnsWorld = true,
NonCombatant = true
});
PrepareMapResources(Game.modData.Manifest, map);
@@ -321,8 +326,22 @@ namespace OpenRA.Editor
map.Resize((int)nmd.width.Value, (int)nmd.height.Value);
map.ResizeCordon((int)nmd.cordonLeft.Value, (int)nmd.cordonTop.Value,
(int)nmd.cordonRight.Value, (int)nmd.cordonBottom.Value);
map.Players.Add("Neutral", new PlayerReference("Neutral", Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race, true, true));
map.Players.Add("Creeps", new PlayerReference("Creeps", Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race, true, true));
map.Players.Add("Neutral", new PlayerReference
{
Name = "Neutral",
Race = Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race,
OwnsWorld = true,
NonCombatant = true
});
map.Players.Add("Creeps", new PlayerReference
{
Name = "Creeps",
Race = Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race,
NonCombatant = true
});
NewMap(map);
}
}
@@ -367,23 +386,32 @@ namespace OpenRA.Editor
* but something's not right internally in it, unless loaded via the real maploader */
var savePath = Path.Combine(Path.GetTempPath(), "OpenRA.Import");
Directory.CreateDirectory(savePath);
var errors = new List<string>();
var map = LegacyMapImporter.Import(ofd.FileName, a => errors.Add(a));
if (errors.Count > 0)
using (var eld = new ErrorListDialog(errors))
eld.ShowDialog();
Directory.CreateDirectory(savePath);
var errors = new List<string>();
var map = LegacyMapImporter.Import(ofd.FileName, a => errors.Add(a));
if (errors.Count > 0)
using (var eld = new ErrorListDialog(errors))
eld.ShowDialog();
if (!map.Players.ContainsKey("Neutral"))
map.Players.Add("Neutral", new PlayerReference("Neutral",
Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race, true, true));
map.Players.Add("Creeps", new PlayerReference("Creeps",
Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race, true, true));
map.Players.Add("Neutral", new PlayerReference
{
Name = "Neutral",
Race = Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race,
OwnsWorld = true,
NonCombatant = true
});
map.Players.Add("Creeps", new PlayerReference
{
Name = "Creeps",
Race = Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race,
NonCombatant = true
});
map.Save(savePath);
LoadMap(savePath);
loadedMapName = null; /* editor needs to think this hasnt been saved */
@@ -413,12 +441,12 @@ namespace OpenRA.Editor
if (DialogResult.OK == saveFileDialog.ShowDialog())
pmMiniMap.Image.Save(saveFileDialog.FileName);
}
void ShowActorNamesClicked(object sender, EventArgs e)
{
showActorNamesToolStripMenuItem.Checked ^= true;
surface1.ShowActorNames = showActorNamesToolStripMenuItem.Checked;
}
void ShowActorNamesClicked(object sender, EventArgs e)
{
showActorNamesToolStripMenuItem.Checked ^= true;
surface1.ShowActorNames = showActorNamesToolStripMenuItem.Checked;
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -100,17 +100,17 @@ namespace OpenRA.Editor
int MapSize;
int ActorCount = 0;
Map Map = new Map();
List<string> Players = new List<string>();
List<string> Players = new List<string>();
Action<string> errorHandler;
LegacyMapImporter(string filename, Action<string> errorHandler)
{
{
this.errorHandler = errorHandler;
ConvertIniMap(filename);
}
public static Map Import(string filename, Action<string> errorHandler)
{
{
var converter = new LegacyMapImporter(filename, errorHandler);
return converter.Map;
}
@@ -364,45 +364,45 @@ namespace OpenRA.Editor
{
//Structures: num=owner,type,health,location,turret-facing,trigger
//Units: num=owner,type,health,location,facing,action,trigger
//Infantry: num=owner,type,health,location,subcell,action,facing,trigger
try
{
var parts = s.Value.Split(',');
var loc = int.Parse(parts[3]);
if (parts[0] == "")
parts[0] = "Neutral";
if (!Players.Contains(parts[0]))
Players.Add(parts[0]);
var stance = ActorStance.Stance.None;
switch (parts[5])
{
case "Area Guard":
case "Guard":
stance = ActorStance.Stance.Guard;
break;
case "Defend Base":
stance = ActorStance.Stance.Defend;
break;
case "Hunt":
case "Rampage":
case "Attack Base":
case "Attack Units":
case "Attack Civil.":
case "Attack Tarcom":
stance = ActorStance.Stance.Hunt;
break;
case "Retreat":
case "Return":
stance = ActorStance.Stance.Retreat;
break;
// do we care about `Harvest' and `Sticky'?
}
//Infantry: num=owner,type,health,location,subcell,action,facing,trigger
try
{
var parts = s.Value.Split(',');
var loc = int.Parse(parts[3]);
if (parts[0] == "")
parts[0] = "Neutral";
if (!Players.Contains(parts[0]))
Players.Add(parts[0]);
var stance = ActorStance.Stance.None;
switch (parts[5])
{
case "Area Guard":
case "Guard":
stance = ActorStance.Stance.Guard;
break;
case "Defend Base":
stance = ActorStance.Stance.Defend;
break;
case "Hunt":
case "Rampage":
case "Attack Base":
case "Attack Units":
case "Attack Civil.":
case "Attack Tarcom":
stance = ActorStance.Stance.Hunt;
break;
case "Retreat":
case "Return":
stance = ActorStance.Stance.Retreat;
break;
// do we care about `Harvest' and `Sticky'?
}
var actor = new ActorReference(parts[1].ToLowerInvariant())
{
new LocationInit(new int2(loc % MapSize, loc / MapSize)),
@@ -410,19 +410,19 @@ namespace OpenRA.Editor
new HealthInit(float.Parse(parts[2], NumberFormatInfo.InvariantInfo)/256),
new FacingInit((section == "INFANTRY") ? int.Parse(parts[6]) : int.Parse(parts[4])),
new ActorStanceInit(stance),
};
if (section == "INFANTRY")
actor.Add(new SubCellInit(int.Parse(parts[4])));
if (!Rules.Info.ContainsKey(parts[1].ToLowerInvariant()))
errorHandler("Ignoring unknown actor type: `{0}`".F(parts[1].ToLowerInvariant()));
else
Map.Actors.Value.Add("Actor" + ActorCount++, actor);
}
catch (Exception)
{
errorHandler("Malformed actor definition: `{0}`".F(s));
};
if (section == "INFANTRY")
actor.Add(new SubCellInit(int.Parse(parts[4])));
if (!Rules.Info.ContainsKey(parts[1].ToLowerInvariant()))
errorHandler("Ignoring unknown actor type: `{0}`".F(parts[1].ToLowerInvariant()));
else
Map.Actors.Value.Add("Actor" + ActorCount++, actor);
}
catch (Exception)
{
errorHandler("Malformed actor definition: `{0}`".F(s));
}
}
}

View File

@@ -1,375 +1,385 @@
namespace OpenRA.Editor
{
partial class MapSelect
{
/// <summary>
/// TODO
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// TODO
/// </summary>
/// <param name="disposing">TODO</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Код, автоматически созданный конструктором форм Windows
/// <summary>
/// TODO
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MapSelect));
this.MapList = new System.Windows.Forms.ListView();
this.colMapName = new System.Windows.Forms.ColumnHeader("(отсутствует)");
this.MapIconsList = new System.Windows.Forms.ImageList(this.components);
this.btnCancel = new System.Windows.Forms.Button();
this.btnOk = new System.Windows.Forms.Button();
this.lblNew = new System.Windows.Forms.Label();
this.txtNew = new System.Windows.Forms.TextBox();
this.pbMinimap = new System.Windows.Forms.PictureBox();
this.pnlBottom = new System.Windows.Forms.Panel();
this.txtPathOut = new System.Windows.Forms.TextBox();
this.lblPathOut = new System.Windows.Forms.Label();
this.lblPath = new System.Windows.Forms.Label();
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.lblMapList = new System.Windows.Forms.Label();
this.txtDesc = new System.Windows.Forms.TextBox();
this.lblDesc = new System.Windows.Forms.Label();
this.txtTheater = new System.Windows.Forms.TextBox();
this.lblTheater = new System.Windows.Forms.Label();
this.txtAuthor = new System.Windows.Forms.TextBox();
this.lblAuthor = new System.Windows.Forms.Label();
this.txtTitle = new System.Windows.Forms.TextBox();
this.lblMapName = new System.Windows.Forms.Label();
this.lblMinimap = new System.Windows.Forms.Label();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.pbMinimap)).BeginInit();
this.pnlBottom.SuspendLayout();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.Panel2.SuspendLayout();
this.splitContainer1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// MapList
//
this.MapList.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.MapList.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
this.colMapName});
this.MapList.FullRowSelect = true;
this.MapList.HeaderStyle = System.Windows.Forms.ColumnHeaderStyle.None;
this.MapList.LargeImageList = this.MapIconsList;
this.MapList.Location = new System.Drawing.Point(15, 25);
this.MapList.MultiSelect = false;
this.MapList.Name = "MapList";
this.MapList.Size = new System.Drawing.Size(273, 294);
this.MapList.SmallImageList = this.MapIconsList;
this.MapList.StateImageList = this.MapIconsList;
this.MapList.TabIndex = 0;
this.MapList.UseCompatibleStateImageBehavior = false;
this.MapList.View = System.Windows.Forms.View.Details;
this.MapList.SelectedIndexChanged += new System.EventHandler(this.MapList_SelectedIndexChanged);
//
// colMapName
//
this.colMapName.Text = "Map name";
this.colMapName.Width = 240;
//
// MapIconsList
//
this.MapIconsList.ColorDepth = System.Windows.Forms.ColorDepth.Depth32Bit;
this.MapIconsList.ImageSize = new System.Drawing.Size(24, 24);
this.MapIconsList.TransparentColor = System.Drawing.Color.Transparent;
//
// btnCancel
//
this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.btnCancel.Location = new System.Drawing.Point(407, 35);
this.btnCancel.Name = "btnCancel";
this.btnCancel.Size = new System.Drawing.Size(75, 23);
this.btnCancel.TabIndex = 3;
this.btnCancel.Text = "Cancel";
this.btnCancel.UseVisualStyleBackColor = true;
//
// btnOk
//
this.btnOk.DialogResult = System.Windows.Forms.DialogResult.OK;
this.btnOk.Location = new System.Drawing.Point(326, 35);
this.btnOk.Name = "btnOk";
this.btnOk.Size = new System.Drawing.Size(75, 23);
this.btnOk.TabIndex = 2;
this.btnOk.Text = "Open";
this.btnOk.UseVisualStyleBackColor = true;
//
// lblNew
//
this.lblNew.AutoSize = true;
this.lblNew.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.lblNew.Location = new System.Drawing.Point(12, 40);
this.lblNew.Name = "lblNew";
this.lblNew.Size = new System.Drawing.Size(69, 13);
this.lblNew.TabIndex = 3;
this.lblNew.Text = "Map name:";
//
// txtNew
//
this.txtNew.BackColor = System.Drawing.SystemColors.Window;
this.txtNew.Location = new System.Drawing.Point(88, 37);
this.txtNew.Name = "txtNew";
this.txtNew.ReadOnly = true;
this.txtNew.Size = new System.Drawing.Size(232, 20);
this.txtNew.TabIndex = 1;
//
// pbMinimap
//
this.pbMinimap.BackColor = System.Drawing.Color.Black;
this.pbMinimap.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.pbMinimap.Location = new System.Drawing.Point(32, 25);
this.pbMinimap.Name = "pbMinimap";
this.pbMinimap.Size = new System.Drawing.Size(124, 124);
this.pbMinimap.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.pbMinimap.TabIndex = 5;
this.pbMinimap.TabStop = false;
//
// pnlBottom
//
this.pnlBottom.Controls.Add(this.pictureBox1);
this.pnlBottom.Controls.Add(this.txtPathOut);
this.pnlBottom.Controls.Add(this.lblPathOut);
this.pnlBottom.Controls.Add(this.lblPath);
this.pnlBottom.Controls.Add(this.btnCancel);
this.pnlBottom.Controls.Add(this.btnOk);
this.pnlBottom.Controls.Add(this.txtNew);
this.pnlBottom.Controls.Add(this.lblNew);
this.pnlBottom.Dock = System.Windows.Forms.DockStyle.Bottom;
this.pnlBottom.Location = new System.Drawing.Point(0, 332);
this.pnlBottom.MaximumSize = new System.Drawing.Size(0, 70);
this.pnlBottom.Name = "pnlBottom";
this.pnlBottom.Size = new System.Drawing.Size(494, 70);
this.pnlBottom.TabIndex = 6;
//
// txtPathOut
//
this.txtPathOut.BackColor = System.Drawing.SystemColors.Window;
this.txtPathOut.Location = new System.Drawing.Point(55, 10);
this.txtPathOut.Name = "txtPathOut";
this.txtPathOut.ReadOnly = true;
this.txtPathOut.Size = new System.Drawing.Size(265, 20);
this.txtPathOut.TabIndex = 0;
this.txtPathOut.TextChanged += new System.EventHandler(this.txtPathOut_TextChanged);
//
// lblPathOut
//
this.lblPathOut.AutoSize = true;
this.lblPathOut.Location = new System.Drawing.Point(55, 13);
this.lblPathOut.Name = "lblPathOut";
this.lblPathOut.Size = new System.Drawing.Size(0, 13);
this.lblPathOut.TabIndex = 6;
//
// lblPath
//
this.lblPath.AutoSize = true;
this.lblPath.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.lblPath.Location = new System.Drawing.Point(12, 13);
this.lblPath.Name = "lblPath";
this.lblPath.Size = new System.Drawing.Size(37, 13);
this.lblPath.TabIndex = 5;
this.lblPath.Text = "Path:";
//
// splitContainer1
//
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
this.splitContainer1.Name = "splitContainer1";
//
// splitContainer1.Panel1
//
this.splitContainer1.Panel1.Controls.Add(this.lblMapList);
this.splitContainer1.Panel1.Controls.Add(this.MapList);
//
// splitContainer1.Panel2
//
this.splitContainer1.Panel2.Controls.Add(this.txtDesc);
this.splitContainer1.Panel2.Controls.Add(this.lblDesc);
this.splitContainer1.Panel2.Controls.Add(this.txtTheater);
this.splitContainer1.Panel2.Controls.Add(this.lblTheater);
this.splitContainer1.Panel2.Controls.Add(this.txtAuthor);
this.splitContainer1.Panel2.Controls.Add(this.lblAuthor);
this.splitContainer1.Panel2.Controls.Add(this.txtTitle);
this.splitContainer1.Panel2.Controls.Add(this.lblMapName);
this.splitContainer1.Panel2.Controls.Add(this.lblMinimap);
this.splitContainer1.Panel2.Controls.Add(this.pbMinimap);
this.splitContainer1.Size = new System.Drawing.Size(494, 332);
this.splitContainer1.SplitterDistance = 300;
this.splitContainer1.TabIndex = 7;
//
// lblMapList
//
this.lblMapList.AutoSize = true;
this.lblMapList.Location = new System.Drawing.Point(12, 9);
this.lblMapList.Name = "lblMapList";
this.lblMapList.Size = new System.Drawing.Size(81, 13);
this.lblMapList.TabIndex = 1;
this.lblMapList.Text = "Available maps:";
//
// txtDesc
//
this.txtDesc.BackColor = System.Drawing.SystemColors.ButtonFace;
this.txtDesc.Location = new System.Drawing.Point(16, 289);
this.txtDesc.Name = "txtDesc";
this.txtDesc.ReadOnly = true;
this.txtDesc.Size = new System.Drawing.Size(162, 20);
this.txtDesc.TabIndex = 14;
//
// lblDesc
//
this.lblDesc.AutoSize = true;
this.lblDesc.Location = new System.Drawing.Point(13, 273);
this.lblDesc.Name = "lblDesc";
this.lblDesc.Size = new System.Drawing.Size(63, 13);
this.lblDesc.TabIndex = 13;
this.lblDesc.Text = "Description:";
//
// txtTheater
//
this.txtTheater.BackColor = System.Drawing.SystemColors.ButtonFace;
this.txtTheater.Location = new System.Drawing.Point(16, 252);
this.txtTheater.Name = "txtTheater";
this.txtTheater.ReadOnly = true;
this.txtTheater.Size = new System.Drawing.Size(162, 20);
this.txtTheater.TabIndex = 12;
//
// lblTheater
//
this.lblTheater.AutoSize = true;
this.lblTheater.Location = new System.Drawing.Point(13, 236);
this.lblTheater.Name = "lblTheater";
this.lblTheater.Size = new System.Drawing.Size(47, 13);
this.lblTheater.TabIndex = 11;
this.lblTheater.Text = "Tileset:";
//
// txtAuthor
//
this.txtAuthor.BackColor = System.Drawing.SystemColors.ButtonFace;
this.txtAuthor.Location = new System.Drawing.Point(16, 214);
this.txtAuthor.Name = "txtAuthor";
this.txtAuthor.ReadOnly = true;
this.txtAuthor.Size = new System.Drawing.Size(162, 20);
this.txtAuthor.TabIndex = 10;
//
// lblAuthor
//
this.lblAuthor.AutoSize = true;
this.lblAuthor.Location = new System.Drawing.Point(13, 198);
this.lblAuthor.Name = "lblAuthor";
this.lblAuthor.Size = new System.Drawing.Size(41, 13);
this.lblAuthor.TabIndex = 9;
this.lblAuthor.Text = "Author:";
//
// txtTitle
//
this.txtTitle.BackColor = System.Drawing.SystemColors.ButtonFace;
this.txtTitle.Location = new System.Drawing.Point(16, 177);
this.txtTitle.Name = "txtTitle";
this.txtTitle.ReadOnly = true;
this.txtTitle.Size = new System.Drawing.Size(162, 20);
this.txtTitle.TabIndex = 8;
//
// lblMapName
//
this.lblMapName.AutoSize = true;
this.lblMapName.Location = new System.Drawing.Point(13, 161);
this.lblMapName.Name = "lblMapName";
this.lblMapName.Size = new System.Drawing.Size(30, 13);
this.lblMapName.TabIndex = 7;
this.lblMapName.Text = "Title:";
//
// lblMinimap
//
this.lblMinimap.AutoSize = true;
this.lblMinimap.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.lblMinimap.Location = new System.Drawing.Point(29, 9);
this.lblMinimap.Name = "lblMinimap";
this.lblMinimap.Size = new System.Drawing.Size(71, 13);
this.lblMinimap.TabIndex = 6;
this.lblMinimap.Text = "Map preview:";
//
// pictureBox1
//
this.pictureBox1.Image = ((System.Drawing.Image)(resources.GetObject("pictureBox1.Image")));
this.pictureBox1.Location = new System.Drawing.Point(336, -9);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(54, 35);
this.pictureBox1.TabIndex = 7;
this.pictureBox1.TabStop = false;
this.pictureBox1.Visible = false;
//
// MapSelect
//
this.AcceptButton = this.btnOk;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.btnCancel;
this.ClientSize = new System.Drawing.Size(494, 402);
this.Controls.Add(this.splitContainer1);
this.Controls.Add(this.pnlBottom);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "MapSelect";
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Select map";
this.Load += new System.EventHandler(this.MapSelect_Load);
((System.ComponentModel.ISupportInitialize)(this.pbMinimap)).EndInit();
this.pnlBottom.ResumeLayout(false);
this.pnlBottom.PerformLayout();
this.splitContainer1.Panel1.ResumeLayout(false);
this.splitContainer1.Panel1.PerformLayout();
this.splitContainer1.Panel2.ResumeLayout(false);
this.splitContainer1.Panel2.PerformLayout();
this.splitContainer1.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
}
#endregion
public System.Windows.Forms.ListView MapList;
public System.Windows.Forms.Button btnCancel;
public System.Windows.Forms.Button btnOk;
public System.Windows.Forms.Label lblNew;
public System.Windows.Forms.TextBox txtNew;
public System.Windows.Forms.ColumnHeader colMapName;
public System.Windows.Forms.ImageList MapIconsList;
public System.Windows.Forms.PictureBox pbMinimap;
public System.Windows.Forms.Panel pnlBottom;
public System.Windows.Forms.SplitContainer splitContainer1;
public System.Windows.Forms.Label lblMinimap;
public System.Windows.Forms.TextBox txtTheater;
public System.Windows.Forms.Label lblTheater;
public System.Windows.Forms.TextBox txtAuthor;
public System.Windows.Forms.Label lblAuthor;
public System.Windows.Forms.TextBox txtTitle;
public System.Windows.Forms.Label lblMapName;
public System.Windows.Forms.TextBox txtDesc;
public System.Windows.Forms.Label lblDesc;
public System.Windows.Forms.Label lblMapList;
public System.Windows.Forms.Label lblPathOut;
public System.Windows.Forms.Label lblPath;
public System.Windows.Forms.TextBox txtPathOut;
private System.Windows.Forms.PictureBox pictureBox1;
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Editor
{
partial class MapSelect
{
/// <summary>
/// TODO
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// TODO
/// </summary>
/// <param name="disposing">TODO</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Код, автоматически созданный конструктором форм Windows
/// <summary>
/// TODO
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MapSelect));
this.MapList = new System.Windows.Forms.ListView();
this.colMapName = new System.Windows.Forms.ColumnHeader("(отсутствует)");
this.MapIconsList = new System.Windows.Forms.ImageList(this.components);
this.btnCancel = new System.Windows.Forms.Button();
this.btnOk = new System.Windows.Forms.Button();
this.lblNew = new System.Windows.Forms.Label();
this.txtNew = new System.Windows.Forms.TextBox();
this.pbMinimap = new System.Windows.Forms.PictureBox();
this.pnlBottom = new System.Windows.Forms.Panel();
this.txtPathOut = new System.Windows.Forms.TextBox();
this.lblPathOut = new System.Windows.Forms.Label();
this.lblPath = new System.Windows.Forms.Label();
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.lblMapList = new System.Windows.Forms.Label();
this.txtDesc = new System.Windows.Forms.TextBox();
this.lblDesc = new System.Windows.Forms.Label();
this.txtTheater = new System.Windows.Forms.TextBox();
this.lblTheater = new System.Windows.Forms.Label();
this.txtAuthor = new System.Windows.Forms.TextBox();
this.lblAuthor = new System.Windows.Forms.Label();
this.txtTitle = new System.Windows.Forms.TextBox();
this.lblMapName = new System.Windows.Forms.Label();
this.lblMinimap = new System.Windows.Forms.Label();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.pbMinimap)).BeginInit();
this.pnlBottom.SuspendLayout();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.Panel2.SuspendLayout();
this.splitContainer1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// MapList
//
this.MapList.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.MapList.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
this.colMapName});
this.MapList.FullRowSelect = true;
this.MapList.HeaderStyle = System.Windows.Forms.ColumnHeaderStyle.None;
this.MapList.LargeImageList = this.MapIconsList;
this.MapList.Location = new System.Drawing.Point(15, 25);
this.MapList.MultiSelect = false;
this.MapList.Name = "MapList";
this.MapList.Size = new System.Drawing.Size(273, 294);
this.MapList.SmallImageList = this.MapIconsList;
this.MapList.StateImageList = this.MapIconsList;
this.MapList.TabIndex = 0;
this.MapList.UseCompatibleStateImageBehavior = false;
this.MapList.View = System.Windows.Forms.View.Details;
this.MapList.SelectedIndexChanged += new System.EventHandler(this.MapList_SelectedIndexChanged);
//
// colMapName
//
this.colMapName.Text = "Map name";
this.colMapName.Width = 240;
//
// MapIconsList
//
this.MapIconsList.ColorDepth = System.Windows.Forms.ColorDepth.Depth32Bit;
this.MapIconsList.ImageSize = new System.Drawing.Size(24, 24);
this.MapIconsList.TransparentColor = System.Drawing.Color.Transparent;
//
// btnCancel
//
this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.btnCancel.Location = new System.Drawing.Point(407, 35);
this.btnCancel.Name = "btnCancel";
this.btnCancel.Size = new System.Drawing.Size(75, 23);
this.btnCancel.TabIndex = 3;
this.btnCancel.Text = "Cancel";
this.btnCancel.UseVisualStyleBackColor = true;
//
// btnOk
//
this.btnOk.DialogResult = System.Windows.Forms.DialogResult.OK;
this.btnOk.Location = new System.Drawing.Point(326, 35);
this.btnOk.Name = "btnOk";
this.btnOk.Size = new System.Drawing.Size(75, 23);
this.btnOk.TabIndex = 2;
this.btnOk.Text = "Open";
this.btnOk.UseVisualStyleBackColor = true;
//
// lblNew
//
this.lblNew.AutoSize = true;
this.lblNew.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.lblNew.Location = new System.Drawing.Point(12, 40);
this.lblNew.Name = "lblNew";
this.lblNew.Size = new System.Drawing.Size(69, 13);
this.lblNew.TabIndex = 3;
this.lblNew.Text = "Map name:";
//
// txtNew
//
this.txtNew.BackColor = System.Drawing.SystemColors.Window;
this.txtNew.Location = new System.Drawing.Point(88, 37);
this.txtNew.Name = "txtNew";
this.txtNew.ReadOnly = true;
this.txtNew.Size = new System.Drawing.Size(232, 20);
this.txtNew.TabIndex = 1;
//
// pbMinimap
//
this.pbMinimap.BackColor = System.Drawing.Color.Black;
this.pbMinimap.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.pbMinimap.Location = new System.Drawing.Point(32, 25);
this.pbMinimap.Name = "pbMinimap";
this.pbMinimap.Size = new System.Drawing.Size(124, 124);
this.pbMinimap.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.pbMinimap.TabIndex = 5;
this.pbMinimap.TabStop = false;
//
// pnlBottom
//
this.pnlBottom.Controls.Add(this.pictureBox1);
this.pnlBottom.Controls.Add(this.txtPathOut);
this.pnlBottom.Controls.Add(this.lblPathOut);
this.pnlBottom.Controls.Add(this.lblPath);
this.pnlBottom.Controls.Add(this.btnCancel);
this.pnlBottom.Controls.Add(this.btnOk);
this.pnlBottom.Controls.Add(this.txtNew);
this.pnlBottom.Controls.Add(this.lblNew);
this.pnlBottom.Dock = System.Windows.Forms.DockStyle.Bottom;
this.pnlBottom.Location = new System.Drawing.Point(0, 332);
this.pnlBottom.MaximumSize = new System.Drawing.Size(0, 70);
this.pnlBottom.Name = "pnlBottom";
this.pnlBottom.Size = new System.Drawing.Size(494, 70);
this.pnlBottom.TabIndex = 6;
//
// txtPathOut
//
this.txtPathOut.BackColor = System.Drawing.SystemColors.Window;
this.txtPathOut.Location = new System.Drawing.Point(55, 10);
this.txtPathOut.Name = "txtPathOut";
this.txtPathOut.ReadOnly = true;
this.txtPathOut.Size = new System.Drawing.Size(265, 20);
this.txtPathOut.TabIndex = 0;
this.txtPathOut.TextChanged += new System.EventHandler(this.txtPathOut_TextChanged);
//
// lblPathOut
//
this.lblPathOut.AutoSize = true;
this.lblPathOut.Location = new System.Drawing.Point(55, 13);
this.lblPathOut.Name = "lblPathOut";
this.lblPathOut.Size = new System.Drawing.Size(0, 13);
this.lblPathOut.TabIndex = 6;
//
// lblPath
//
this.lblPath.AutoSize = true;
this.lblPath.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.lblPath.Location = new System.Drawing.Point(12, 13);
this.lblPath.Name = "lblPath";
this.lblPath.Size = new System.Drawing.Size(37, 13);
this.lblPath.TabIndex = 5;
this.lblPath.Text = "Path:";
//
// splitContainer1
//
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
this.splitContainer1.Name = "splitContainer1";
//
// splitContainer1.Panel1
//
this.splitContainer1.Panel1.Controls.Add(this.lblMapList);
this.splitContainer1.Panel1.Controls.Add(this.MapList);
//
// splitContainer1.Panel2
//
this.splitContainer1.Panel2.Controls.Add(this.txtDesc);
this.splitContainer1.Panel2.Controls.Add(this.lblDesc);
this.splitContainer1.Panel2.Controls.Add(this.txtTheater);
this.splitContainer1.Panel2.Controls.Add(this.lblTheater);
this.splitContainer1.Panel2.Controls.Add(this.txtAuthor);
this.splitContainer1.Panel2.Controls.Add(this.lblAuthor);
this.splitContainer1.Panel2.Controls.Add(this.txtTitle);
this.splitContainer1.Panel2.Controls.Add(this.lblMapName);
this.splitContainer1.Panel2.Controls.Add(this.lblMinimap);
this.splitContainer1.Panel2.Controls.Add(this.pbMinimap);
this.splitContainer1.Size = new System.Drawing.Size(494, 332);
this.splitContainer1.SplitterDistance = 300;
this.splitContainer1.TabIndex = 7;
//
// lblMapList
//
this.lblMapList.AutoSize = true;
this.lblMapList.Location = new System.Drawing.Point(12, 9);
this.lblMapList.Name = "lblMapList";
this.lblMapList.Size = new System.Drawing.Size(81, 13);
this.lblMapList.TabIndex = 1;
this.lblMapList.Text = "Available maps:";
//
// txtDesc
//
this.txtDesc.BackColor = System.Drawing.SystemColors.ButtonFace;
this.txtDesc.Location = new System.Drawing.Point(16, 289);
this.txtDesc.Name = "txtDesc";
this.txtDesc.ReadOnly = true;
this.txtDesc.Size = new System.Drawing.Size(162, 20);
this.txtDesc.TabIndex = 14;
//
// lblDesc
//
this.lblDesc.AutoSize = true;
this.lblDesc.Location = new System.Drawing.Point(13, 273);
this.lblDesc.Name = "lblDesc";
this.lblDesc.Size = new System.Drawing.Size(63, 13);
this.lblDesc.TabIndex = 13;
this.lblDesc.Text = "Description:";
//
// txtTheater
//
this.txtTheater.BackColor = System.Drawing.SystemColors.ButtonFace;
this.txtTheater.Location = new System.Drawing.Point(16, 252);
this.txtTheater.Name = "txtTheater";
this.txtTheater.ReadOnly = true;
this.txtTheater.Size = new System.Drawing.Size(162, 20);
this.txtTheater.TabIndex = 12;
//
// lblTheater
//
this.lblTheater.AutoSize = true;
this.lblTheater.Location = new System.Drawing.Point(13, 236);
this.lblTheater.Name = "lblTheater";
this.lblTheater.Size = new System.Drawing.Size(47, 13);
this.lblTheater.TabIndex = 11;
this.lblTheater.Text = "Tileset:";
//
// txtAuthor
//
this.txtAuthor.BackColor = System.Drawing.SystemColors.ButtonFace;
this.txtAuthor.Location = new System.Drawing.Point(16, 214);
this.txtAuthor.Name = "txtAuthor";
this.txtAuthor.ReadOnly = true;
this.txtAuthor.Size = new System.Drawing.Size(162, 20);
this.txtAuthor.TabIndex = 10;
//
// lblAuthor
//
this.lblAuthor.AutoSize = true;
this.lblAuthor.Location = new System.Drawing.Point(13, 198);
this.lblAuthor.Name = "lblAuthor";
this.lblAuthor.Size = new System.Drawing.Size(41, 13);
this.lblAuthor.TabIndex = 9;
this.lblAuthor.Text = "Author:";
//
// txtTitle
//
this.txtTitle.BackColor = System.Drawing.SystemColors.ButtonFace;
this.txtTitle.Location = new System.Drawing.Point(16, 177);
this.txtTitle.Name = "txtTitle";
this.txtTitle.ReadOnly = true;
this.txtTitle.Size = new System.Drawing.Size(162, 20);
this.txtTitle.TabIndex = 8;
//
// lblMapName
//
this.lblMapName.AutoSize = true;
this.lblMapName.Location = new System.Drawing.Point(13, 161);
this.lblMapName.Name = "lblMapName";
this.lblMapName.Size = new System.Drawing.Size(30, 13);
this.lblMapName.TabIndex = 7;
this.lblMapName.Text = "Title:";
//
// lblMinimap
//
this.lblMinimap.AutoSize = true;
this.lblMinimap.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.lblMinimap.Location = new System.Drawing.Point(29, 9);
this.lblMinimap.Name = "lblMinimap";
this.lblMinimap.Size = new System.Drawing.Size(71, 13);
this.lblMinimap.TabIndex = 6;
this.lblMinimap.Text = "Map preview:";
//
// pictureBox1
//
this.pictureBox1.Image = ((System.Drawing.Image)(resources.GetObject("pictureBox1.Image")));
this.pictureBox1.Location = new System.Drawing.Point(336, -9);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(54, 35);
this.pictureBox1.TabIndex = 7;
this.pictureBox1.TabStop = false;
this.pictureBox1.Visible = false;
//
// MapSelect
//
this.AcceptButton = this.btnOk;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.btnCancel;
this.ClientSize = new System.Drawing.Size(494, 402);
this.Controls.Add(this.splitContainer1);
this.Controls.Add(this.pnlBottom);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "MapSelect";
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Select map";
this.Load += new System.EventHandler(this.MapSelect_Load);
((System.ComponentModel.ISupportInitialize)(this.pbMinimap)).EndInit();
this.pnlBottom.ResumeLayout(false);
this.pnlBottom.PerformLayout();
this.splitContainer1.Panel1.ResumeLayout(false);
this.splitContainer1.Panel1.PerformLayout();
this.splitContainer1.Panel2.ResumeLayout(false);
this.splitContainer1.Panel2.PerformLayout();
this.splitContainer1.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
}
#endregion
public System.Windows.Forms.ListView MapList;
public System.Windows.Forms.Button btnCancel;
public System.Windows.Forms.Button btnOk;
public System.Windows.Forms.Label lblNew;
public System.Windows.Forms.TextBox txtNew;
public System.Windows.Forms.ColumnHeader colMapName;
public System.Windows.Forms.ImageList MapIconsList;
public System.Windows.Forms.PictureBox pbMinimap;
public System.Windows.Forms.Panel pnlBottom;
public System.Windows.Forms.SplitContainer splitContainer1;
public System.Windows.Forms.Label lblMinimap;
public System.Windows.Forms.TextBox txtTheater;
public System.Windows.Forms.Label lblTheater;
public System.Windows.Forms.TextBox txtAuthor;
public System.Windows.Forms.Label lblAuthor;
public System.Windows.Forms.TextBox txtTitle;
public System.Windows.Forms.Label lblMapName;
public System.Windows.Forms.TextBox txtDesc;
public System.Windows.Forms.Label lblDesc;
public System.Windows.Forms.Label lblMapList;
public System.Windows.Forms.Label lblPathOut;
public System.Windows.Forms.Label lblPath;
public System.Windows.Forms.TextBox txtPathOut;
private System.Windows.Forms.PictureBox pictureBox1;
}
}

View File

@@ -1,74 +1,84 @@
using System;
using System.IO;
using System.Windows.Forms;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using System.Linq;
namespace OpenRA.Editor
{
public partial class MapSelect : Form
{
public string MapFolderPath;
public MapSelect(string currentMod)
{
MapFolderPath = new string[] { Environment.CurrentDirectory, "mods", currentMod, "maps" }
.Aggregate(Path.Combine);
InitializeComponent();
MapIconsList.Images.Add(pictureBox1.Image);
}
void MapSelect_Load(object sender, EventArgs e)
{
MapList.Items.Clear();
txtPathOut.Text = MapFolderPath;
foreach (var map in ModData.FindMapsIn(MapFolderPath))
{
ListViewItem map1 = new ListViewItem();
map1.Tag = map;
map1.Text = Path.GetFileNameWithoutExtension(map);
map1.ImageIndex = 0;
MapList.Items.Add(map1);
}
// hack
if (txtNew.Text != "unnamed")
MapList.Items[0].Selected = true;
}
void MapList_SelectedIndexChanged(object sender, EventArgs e)
{
if (MapList.SelectedItems.Count == 1)
{
txtNew.Text = MapList.SelectedItems[0].Text;
txtNew.Tag = MapList.SelectedItems[0].Tag;
var map = new Map(txtNew.Tag as string);
txtTitle.Text = map.Title;
txtAuthor.Text = map.Author;
txtTheater.Text = map.Tileset;
txtDesc.Text = map.Description;
pbMinimap.Image = null;
try
{
pbMinimap.Image = Minimap.AddStaticResources(map, Minimap.TerrainBitmap(map, true));
}
catch (Exception ed)
{
Console.WriteLine("No map preview image found: {0}", ed.ToString());
}
finally { }
}
}
void txtPathOut_TextChanged(object sender, EventArgs e)
{
MapFolderPath = txtPathOut.Text;
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.IO;
using System.Windows.Forms;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using System.Linq;
namespace OpenRA.Editor
{
public partial class MapSelect : Form
{
public string MapFolderPath;
public MapSelect(string currentMod)
{
MapFolderPath = new string[] { Environment.CurrentDirectory, "mods", currentMod, "maps" }
.Aggregate(Path.Combine);
InitializeComponent();
MapIconsList.Images.Add(pictureBox1.Image);
}
void MapSelect_Load(object sender, EventArgs e)
{
MapList.Items.Clear();
txtPathOut.Text = MapFolderPath;
foreach (var map in ModData.FindMapsIn(MapFolderPath))
{
ListViewItem map1 = new ListViewItem();
map1.Tag = map;
map1.Text = Path.GetFileNameWithoutExtension(map);
map1.ImageIndex = 0;
MapList.Items.Add(map1);
}
// hack
if (txtNew.Text != "unnamed")
MapList.Items[0].Selected = true;
}
void MapList_SelectedIndexChanged(object sender, EventArgs e)
{
if (MapList.SelectedItems.Count == 1)
{
txtNew.Text = MapList.SelectedItems[0].Text;
txtNew.Tag = MapList.SelectedItems[0].Tag;
var map = new Map(txtNew.Tag as string);
txtTitle.Text = map.Title;
txtAuthor.Text = map.Author;
txtTheater.Text = map.Tileset;
txtDesc.Text = map.Description;
pbMinimap.Image = null;
try
{
pbMinimap.Image = Minimap.AddStaticResources(map, Minimap.TerrainBitmap(map, true));
}
catch (Exception ed)
{
Console.WriteLine("No map preview image found: {0}", ed.ToString());
}
finally { }
}
}
void txtPathOut_TextChanged(object sender, EventArgs e)
{
MapFolderPath = txtPathOut.Text;
}
}
}

View File

@@ -1,177 +1,177 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="MapIconsList.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="pictureBox1.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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</data>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="MapIconsList.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="pictureBox1.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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</value>
</data>
</root>

View File

@@ -1,286 +1,296 @@
namespace OpenRA.Editor
{
partial class NewMapDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button2 = new System.Windows.Forms.Button();
this.button1 = new System.Windows.Forms.Button();
this.label3 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.cordonBottom = new System.Windows.Forms.NumericUpDown();
this.cordonTop = new System.Windows.Forms.NumericUpDown();
this.cordonRight = new System.Windows.Forms.NumericUpDown();
this.cordonLeft = new System.Windows.Forms.NumericUpDown();
this.height = new System.Windows.Forms.NumericUpDown();
this.width = new System.Windows.Forms.NumericUpDown();
this.label4 = new System.Windows.Forms.Label();
this.theater = new System.Windows.Forms.ComboBox();
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.height)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.width)).BeginInit();
this.SuspendLayout();
//
// button2
//
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
this.button2.Location = new System.Drawing.Point(229, 160);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 7;
this.button2.Text = "OK";
this.button2.UseVisualStyleBackColor = true;
//
// button1
//
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.button1.Location = new System.Drawing.Point(310, 160);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 8;
this.button1.Text = "Cancel";
this.button1.UseVisualStyleBackColor = true;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(31, 77);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(107, 13);
this.label3.TabIndex = 9;
this.label3.Text = "Cordon Right/Bottom";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(31, 51);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(86, 13);
this.label2.TabIndex = 11;
this.label2.Text = "Cordon Left/Top";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(31, 25);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(27, 13);
this.label1.TabIndex = 10;
this.label1.Text = "Size";
//
// cordonBottom
//
this.cordonBottom.Location = new System.Drawing.Point(280, 75);
this.cordonBottom.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonBottom.Name = "cordonBottom";
this.cordonBottom.Size = new System.Drawing.Size(105, 20);
this.cordonBottom.TabIndex = 5;
this.cordonBottom.Value = new decimal(new int[] {
112,
0,
0,
0});
this.cordonBottom.Enter += new System.EventHandler(this.SelectText);
//
// cordonTop
//
this.cordonTop.Location = new System.Drawing.Point(280, 49);
this.cordonTop.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonTop.Name = "cordonTop";
this.cordonTop.Size = new System.Drawing.Size(105, 20);
this.cordonTop.TabIndex = 3;
this.cordonTop.Value = new decimal(new int[] {
16,
0,
0,
0});
this.cordonTop.Enter += new System.EventHandler(this.SelectText);
//
// cordonRight
//
this.cordonRight.Location = new System.Drawing.Point(169, 75);
this.cordonRight.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonRight.Name = "cordonRight";
this.cordonRight.Size = new System.Drawing.Size(105, 20);
this.cordonRight.TabIndex = 4;
this.cordonRight.Value = new decimal(new int[] {
112,
0,
0,
0});
this.cordonRight.Enter += new System.EventHandler(this.SelectText);
//
// cordonLeft
//
this.cordonLeft.Location = new System.Drawing.Point(169, 49);
this.cordonLeft.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonLeft.Name = "cordonLeft";
this.cordonLeft.Size = new System.Drawing.Size(105, 20);
this.cordonLeft.TabIndex = 2;
this.cordonLeft.Value = new decimal(new int[] {
16,
0,
0,
0});
this.cordonLeft.Enter += new System.EventHandler(this.SelectText);
//
// height
//
this.height.Increment = new decimal(new int[] {
8,
0,
0,
0});
this.height.Location = new System.Drawing.Point(280, 23);
this.height.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.height.Name = "height";
this.height.Size = new System.Drawing.Size(105, 20);
this.height.TabIndex = 1;
this.height.Value = new decimal(new int[] {
128,
0,
0,
0});
this.height.Enter += new System.EventHandler(this.SelectText);
//
// width
//
this.width.Increment = new decimal(new int[] {
8,
0,
0,
0});
this.width.Location = new System.Drawing.Point(169, 23);
this.width.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.width.Name = "width";
this.width.Size = new System.Drawing.Size(105, 20);
this.width.TabIndex = 0;
this.width.Value = new decimal(new int[] {
128,
0,
0,
0});
this.width.Enter += new System.EventHandler(this.SelectText);
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(31, 124);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(44, 13);
this.label4.TabIndex = 14;
this.label4.Text = "Tileset";
//
// theater
//
this.theater.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.theater.FormattingEnabled = true;
this.theater.Location = new System.Drawing.Point(169, 121);
this.theater.Name = "theater";
this.theater.Size = new System.Drawing.Size(216, 21);
this.theater.TabIndex = 6;
//
// NewMapDialog
//
this.AcceptButton = this.button2;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.button1;
this.ClientSize = new System.Drawing.Size(418, 210);
this.Controls.Add(this.theater);
this.Controls.Add(this.label4);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.cordonBottom);
this.Controls.Add(this.cordonTop);
this.Controls.Add(this.cordonRight);
this.Controls.Add(this.cordonLeft);
this.Controls.Add(this.height);
this.Controls.Add(this.width);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "NewMapDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "New Map";
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.height)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.width)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
public System.Windows.Forms.NumericUpDown cordonBottom;
public System.Windows.Forms.NumericUpDown cordonTop;
public System.Windows.Forms.NumericUpDown cordonRight;
public System.Windows.Forms.NumericUpDown cordonLeft;
public System.Windows.Forms.NumericUpDown height;
public System.Windows.Forms.NumericUpDown width;
private System.Windows.Forms.Label label4;
public System.Windows.Forms.ComboBox theater;
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Editor
{
partial class NewMapDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button2 = new System.Windows.Forms.Button();
this.button1 = new System.Windows.Forms.Button();
this.label3 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.cordonBottom = new System.Windows.Forms.NumericUpDown();
this.cordonTop = new System.Windows.Forms.NumericUpDown();
this.cordonRight = new System.Windows.Forms.NumericUpDown();
this.cordonLeft = new System.Windows.Forms.NumericUpDown();
this.height = new System.Windows.Forms.NumericUpDown();
this.width = new System.Windows.Forms.NumericUpDown();
this.label4 = new System.Windows.Forms.Label();
this.theater = new System.Windows.Forms.ComboBox();
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.height)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.width)).BeginInit();
this.SuspendLayout();
//
// button2
//
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
this.button2.Location = new System.Drawing.Point(229, 160);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 7;
this.button2.Text = "OK";
this.button2.UseVisualStyleBackColor = true;
//
// button1
//
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.button1.Location = new System.Drawing.Point(310, 160);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 8;
this.button1.Text = "Cancel";
this.button1.UseVisualStyleBackColor = true;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(31, 77);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(107, 13);
this.label3.TabIndex = 9;
this.label3.Text = "Cordon Right/Bottom";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(31, 51);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(86, 13);
this.label2.TabIndex = 11;
this.label2.Text = "Cordon Left/Top";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(31, 25);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(27, 13);
this.label1.TabIndex = 10;
this.label1.Text = "Size";
//
// cordonBottom
//
this.cordonBottom.Location = new System.Drawing.Point(280, 75);
this.cordonBottom.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonBottom.Name = "cordonBottom";
this.cordonBottom.Size = new System.Drawing.Size(105, 20);
this.cordonBottom.TabIndex = 5;
this.cordonBottom.Value = new decimal(new int[] {
112,
0,
0,
0});
this.cordonBottom.Enter += new System.EventHandler(this.SelectText);
//
// cordonTop
//
this.cordonTop.Location = new System.Drawing.Point(280, 49);
this.cordonTop.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonTop.Name = "cordonTop";
this.cordonTop.Size = new System.Drawing.Size(105, 20);
this.cordonTop.TabIndex = 3;
this.cordonTop.Value = new decimal(new int[] {
16,
0,
0,
0});
this.cordonTop.Enter += new System.EventHandler(this.SelectText);
//
// cordonRight
//
this.cordonRight.Location = new System.Drawing.Point(169, 75);
this.cordonRight.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonRight.Name = "cordonRight";
this.cordonRight.Size = new System.Drawing.Size(105, 20);
this.cordonRight.TabIndex = 4;
this.cordonRight.Value = new decimal(new int[] {
112,
0,
0,
0});
this.cordonRight.Enter += new System.EventHandler(this.SelectText);
//
// cordonLeft
//
this.cordonLeft.Location = new System.Drawing.Point(169, 49);
this.cordonLeft.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonLeft.Name = "cordonLeft";
this.cordonLeft.Size = new System.Drawing.Size(105, 20);
this.cordonLeft.TabIndex = 2;
this.cordonLeft.Value = new decimal(new int[] {
16,
0,
0,
0});
this.cordonLeft.Enter += new System.EventHandler(this.SelectText);
//
// height
//
this.height.Increment = new decimal(new int[] {
8,
0,
0,
0});
this.height.Location = new System.Drawing.Point(280, 23);
this.height.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.height.Name = "height";
this.height.Size = new System.Drawing.Size(105, 20);
this.height.TabIndex = 1;
this.height.Value = new decimal(new int[] {
128,
0,
0,
0});
this.height.Enter += new System.EventHandler(this.SelectText);
//
// width
//
this.width.Increment = new decimal(new int[] {
8,
0,
0,
0});
this.width.Location = new System.Drawing.Point(169, 23);
this.width.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.width.Name = "width";
this.width.Size = new System.Drawing.Size(105, 20);
this.width.TabIndex = 0;
this.width.Value = new decimal(new int[] {
128,
0,
0,
0});
this.width.Enter += new System.EventHandler(this.SelectText);
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(31, 124);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(44, 13);
this.label4.TabIndex = 14;
this.label4.Text = "Tileset";
//
// theater
//
this.theater.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.theater.FormattingEnabled = true;
this.theater.Location = new System.Drawing.Point(169, 121);
this.theater.Name = "theater";
this.theater.Size = new System.Drawing.Size(216, 21);
this.theater.TabIndex = 6;
//
// NewMapDialog
//
this.AcceptButton = this.button2;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.button1;
this.ClientSize = new System.Drawing.Size(418, 210);
this.Controls.Add(this.theater);
this.Controls.Add(this.label4);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.cordonBottom);
this.Controls.Add(this.cordonTop);
this.Controls.Add(this.cordonRight);
this.Controls.Add(this.cordonLeft);
this.Controls.Add(this.height);
this.Controls.Add(this.width);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "NewMapDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "New Map";
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.height)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.width)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
public System.Windows.Forms.NumericUpDown cordonBottom;
public System.Windows.Forms.NumericUpDown cordonTop;
public System.Windows.Forms.NumericUpDown cordonRight;
public System.Windows.Forms.NumericUpDown cordonLeft;
public System.Windows.Forms.NumericUpDown height;
public System.Windows.Forms.NumericUpDown width;
private System.Windows.Forms.Label label4;
public System.Windows.Forms.ComboBox theater;
}
}

View File

@@ -1,120 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
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</xsd:complexType>
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<xsd:element name="assembly">
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<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
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<xsd:element name="resheader">
<xsd:complexType>
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<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
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<xsd:element name="metadata">
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,159 +1,159 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{00038B75-405B-44F5-8691-BD2546DBE224}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenRA.Editor</RootNamespace>
<AssemblyName>OpenRA.Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ApplicationIcon>OpenRA.Editor.Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="ActorTemplate.cs" />
<Compile Include="ActorTool.cs" />
<Compile Include="BrushTool.cs" />
<Compile Include="ErrorListDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="ErrorListDialog.Designer.cs">
<DependentUpon>ErrorListDialog.cs</DependentUpon>
</Compile>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="ITool.cs" />
<Compile Include="LegacyMapImporter.cs" />
<Compile Include="MapSelect.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MapSelect.Designer.cs">
<DependentUpon>MapSelect.cs</DependentUpon>
</Compile>
<Compile Include="NewMapDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="NewMapDialog.Designer.cs">
<DependentUpon>NewMapDialog.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="PropertiesDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="PropertiesDialog.Designer.cs">
<DependentUpon>PropertiesDialog.cs</DependentUpon>
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<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MapSelect.resx">
<DependentUpon>MapSelect.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="NewMapDialog.resx">
<DependentUpon>NewMapDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="PropertiesDialog.resx">
<DependentUpon>PropertiesDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="ResizeDialog.resx">
<DependentUpon>ResizeDialog.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="RenderUtils.cs" />
<Compile Include="ResizeDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="ResizeDialog.Designer.cs">
<DependentUpon>ResizeDialog.cs</DependentUpon>
</Compile>
<Compile Include="ResourceTool.cs" />
<Compile Include="Surface.cs">
<SubType>Component</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
<Name>OpenRA.FileFormats</Name>
</ProjectReference>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
<Name>OpenRA.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="OpenRA.Editor.Icon.ico" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{00038B75-405B-44F5-8691-BD2546DBE224}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenRA.Editor</RootNamespace>
<AssemblyName>OpenRA.Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ApplicationIcon>OpenRA.Editor.Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="ActorTemplate.cs" />
<Compile Include="ActorTool.cs" />
<Compile Include="BrushTool.cs" />
<Compile Include="ErrorListDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="ErrorListDialog.Designer.cs">
<DependentUpon>ErrorListDialog.cs</DependentUpon>
</Compile>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="ITool.cs" />
<Compile Include="LegacyMapImporter.cs" />
<Compile Include="MapSelect.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MapSelect.Designer.cs">
<DependentUpon>MapSelect.cs</DependentUpon>
</Compile>
<Compile Include="NewMapDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="NewMapDialog.Designer.cs">
<DependentUpon>NewMapDialog.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="PropertiesDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="PropertiesDialog.Designer.cs">
<DependentUpon>PropertiesDialog.cs</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MapSelect.resx">
<DependentUpon>MapSelect.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="NewMapDialog.resx">
<DependentUpon>NewMapDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="PropertiesDialog.resx">
<DependentUpon>PropertiesDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="ResizeDialog.resx">
<DependentUpon>ResizeDialog.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="RenderUtils.cs" />
<Compile Include="ResizeDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="ResizeDialog.Designer.cs">
<DependentUpon>ResizeDialog.cs</DependentUpon>
</Compile>
<Compile Include="ResourceTool.cs" />
<Compile Include="Surface.cs">
<SubType>Component</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
<Name>OpenRA.FileFormats</Name>
</ProjectReference>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
<Name>OpenRA.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="OpenRA.Editor.Icon.ico" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -6,13 +6,13 @@
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Windows.Forms;
#endregion
using System;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using OpenRA.FileFormats;
namespace OpenRA.Editor
@@ -46,10 +46,10 @@ namespace OpenRA.Editor
foreach (var path in ModData.FindMapsIn(MapFolderPath))
{
var map = new Map(path);
// Touch the lazy bits to initialize them
map.Actors.Force();
map.Smudges.Force();
map.MapTiles.Force();
// Touch the lazy bits to initialize them
map.Actors.Force();
map.Smudges.Force();
map.MapTiles.Force();
map.MapResources.Force();
map.Save(path);
}

View File

@@ -1,36 +1,46 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenRA.Editor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenRA.Editor")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("e18ea68f-f344-46c9-b026-8bda76fa91f8")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenRA.Editor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenRA.Editor")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("e18ea68f-f344-46c9-b026-8bda76fa91f8")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,71 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.4927
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace OpenRA.Editor.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenRA.Editor.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.4927
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace OpenRA.Editor.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenRA.Editor.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

View File

@@ -1,30 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.4927
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace OpenRA.Editor.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.4927
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace OpenRA.Editor.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

View File

@@ -1,7 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@@ -1,172 +1,182 @@
namespace OpenRA.Editor
{
partial class PropertiesDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button2 = new System.Windows.Forms.Button();
this.button1 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.title = new System.Windows.Forms.TextBox();
this.label2 = new System.Windows.Forms.Label();
this.desc = new System.Windows.Forms.TextBox();
this.selectable = new System.Windows.Forms.CheckBox();
this.label3 = new System.Windows.Forms.Label();
this.author = new System.Windows.Forms.TextBox();
this.useAsShellmap = new System.Windows.Forms.CheckBox();
this.SuspendLayout();
//
// button2
//
this.button2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
this.button2.Location = new System.Drawing.Point(196, 193);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 14;
this.button2.Text = "OK";
this.button2.UseVisualStyleBackColor = true;
//
// button1
//
this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.button1.Location = new System.Drawing.Point(277, 193);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 15;
this.button1.Text = "Cancel";
this.button1.UseVisualStyleBackColor = true;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(12, 50);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(27, 13);
this.label1.TabIndex = 16;
this.label1.Text = "Title";
//
// title
//
this.title.Location = new System.Drawing.Point(66, 47);
this.title.Name = "title";
this.title.Size = new System.Drawing.Size(286, 20);
this.title.TabIndex = 17;
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(12, 76);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(32, 13);
this.label2.TabIndex = 16;
this.label2.Text = "Desc";
//
// desc
//
this.desc.Location = new System.Drawing.Point(66, 73);
this.desc.Name = "desc";
this.desc.Size = new System.Drawing.Size(286, 20);
this.desc.TabIndex = 17;
//
// selectable
//
this.selectable.AutoSize = true;
this.selectable.Location = new System.Drawing.Point(118, 138);
this.selectable.Name = "selectable";
this.selectable.Size = new System.Drawing.Size(130, 17);
this.selectable.TabIndex = 18;
this.selectable.Text = "Show in Map Chooser";
this.selectable.UseVisualStyleBackColor = true;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(12, 102);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(38, 13);
this.label3.TabIndex = 16;
this.label3.Text = "Author";
//
// author
//
this.author.Location = new System.Drawing.Point(66, 99);
this.author.Name = "author";
this.author.Size = new System.Drawing.Size(286, 20);
this.author.TabIndex = 17;
//
// checkBox1
//
this.useAsShellmap.AutoSize = true;
this.useAsShellmap.Location = new System.Drawing.Point(118, 161);
this.useAsShellmap.Name = "checkBox1";
this.useAsShellmap.Size = new System.Drawing.Size(105, 17);
this.useAsShellmap.TabIndex = 18;
this.useAsShellmap.Text = "Use as Shellmap";
this.useAsShellmap.UseVisualStyleBackColor = true;
//
// PropertiesDialog
//
this.AcceptButton = this.button2;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.button1;
this.ClientSize = new System.Drawing.Size(370, 228);
this.Controls.Add(this.useAsShellmap);
this.Controls.Add(this.selectable);
this.Controls.Add(this.author);
this.Controls.Add(this.label3);
this.Controls.Add(this.desc);
this.Controls.Add(this.label2);
this.Controls.Add(this.title);
this.Controls.Add(this.label1);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "PropertiesDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "PropertiesDialog";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label1;
public System.Windows.Forms.TextBox title;
private System.Windows.Forms.Label label2;
public System.Windows.Forms.TextBox desc;
public System.Windows.Forms.CheckBox selectable;
private System.Windows.Forms.Label label3;
public System.Windows.Forms.TextBox author;
public System.Windows.Forms.CheckBox useAsShellmap;
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Editor
{
partial class PropertiesDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button2 = new System.Windows.Forms.Button();
this.button1 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.title = new System.Windows.Forms.TextBox();
this.label2 = new System.Windows.Forms.Label();
this.desc = new System.Windows.Forms.TextBox();
this.selectable = new System.Windows.Forms.CheckBox();
this.label3 = new System.Windows.Forms.Label();
this.author = new System.Windows.Forms.TextBox();
this.useAsShellmap = new System.Windows.Forms.CheckBox();
this.SuspendLayout();
//
// button2
//
this.button2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
this.button2.Location = new System.Drawing.Point(196, 193);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 14;
this.button2.Text = "OK";
this.button2.UseVisualStyleBackColor = true;
//
// button1
//
this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.button1.Location = new System.Drawing.Point(277, 193);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 15;
this.button1.Text = "Cancel";
this.button1.UseVisualStyleBackColor = true;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(12, 50);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(27, 13);
this.label1.TabIndex = 16;
this.label1.Text = "Title";
//
// title
//
this.title.Location = new System.Drawing.Point(66, 47);
this.title.Name = "title";
this.title.Size = new System.Drawing.Size(286, 20);
this.title.TabIndex = 17;
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(12, 76);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(32, 13);
this.label2.TabIndex = 16;
this.label2.Text = "Desc";
//
// desc
//
this.desc.Location = new System.Drawing.Point(66, 73);
this.desc.Name = "desc";
this.desc.Size = new System.Drawing.Size(286, 20);
this.desc.TabIndex = 17;
//
// selectable
//
this.selectable.AutoSize = true;
this.selectable.Location = new System.Drawing.Point(118, 138);
this.selectable.Name = "selectable";
this.selectable.Size = new System.Drawing.Size(130, 17);
this.selectable.TabIndex = 18;
this.selectable.Text = "Show in Map Chooser";
this.selectable.UseVisualStyleBackColor = true;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(12, 102);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(38, 13);
this.label3.TabIndex = 16;
this.label3.Text = "Author";
//
// author
//
this.author.Location = new System.Drawing.Point(66, 99);
this.author.Name = "author";
this.author.Size = new System.Drawing.Size(286, 20);
this.author.TabIndex = 17;
//
// checkBox1
//
this.useAsShellmap.AutoSize = true;
this.useAsShellmap.Location = new System.Drawing.Point(118, 161);
this.useAsShellmap.Name = "checkBox1";
this.useAsShellmap.Size = new System.Drawing.Size(105, 17);
this.useAsShellmap.TabIndex = 18;
this.useAsShellmap.Text = "Use as Shellmap";
this.useAsShellmap.UseVisualStyleBackColor = true;
//
// PropertiesDialog
//
this.AcceptButton = this.button2;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.button1;
this.ClientSize = new System.Drawing.Size(370, 228);
this.Controls.Add(this.useAsShellmap);
this.Controls.Add(this.selectable);
this.Controls.Add(this.author);
this.Controls.Add(this.label3);
this.Controls.Add(this.desc);
this.Controls.Add(this.label2);
this.Controls.Add(this.title);
this.Controls.Add(this.label1);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "PropertiesDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "PropertiesDialog";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label1;
public System.Windows.Forms.TextBox title;
private System.Windows.Forms.Label label2;
public System.Windows.Forms.TextBox desc;
public System.Windows.Forms.CheckBox selectable;
private System.Windows.Forms.Label label3;
public System.Windows.Forms.TextBox author;
public System.Windows.Forms.CheckBox useAsShellmap;
}
}

View File

@@ -1,120 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -95,7 +95,6 @@ namespace OpenRA.Editor
public static ActorTemplate RenderActor(ActorInfo info, TileSet tileset, Palette p)
{
var ri = info.Traits.Get<RenderSimpleInfo>();
var image = RenderSimple.GetImage(info, tileset.Id);
using (var s = FileSystem.OpenWithExts(image, tileset.Extensions))

View File

@@ -1,226 +1,236 @@
namespace OpenRA.Editor
{
partial class ResizeDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.width = new System.Windows.Forms.NumericUpDown();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.cordonLeft = new System.Windows.Forms.NumericUpDown();
this.cordonTop = new System.Windows.Forms.NumericUpDown();
this.cordonRight = new System.Windows.Forms.NumericUpDown();
this.cordonBottom = new System.Windows.Forms.NumericUpDown();
this.label3 = new System.Windows.Forms.Label();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.height = new System.Windows.Forms.NumericUpDown();
((System.ComponentModel.ISupportInitialize)(this.width)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.height)).BeginInit();
this.SuspendLayout();
//
// width
//
this.width.Increment = new decimal(new int[] {
8,
0,
0,
0});
this.width.Location = new System.Drawing.Point(161, 18);
this.width.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.width.Name = "width";
this.width.Size = new System.Drawing.Size(105, 20);
this.width.TabIndex = 0;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(23, 20);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(27, 13);
this.label1.TabIndex = 1;
this.label1.Text = "Size";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(23, 46);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(86, 13);
this.label2.TabIndex = 1;
this.label2.Text = "Cordon Left/Top";
//
// cordonLeft
//
this.cordonLeft.Location = new System.Drawing.Point(161, 44);
this.cordonLeft.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonLeft.Name = "cordonLeft";
this.cordonLeft.Size = new System.Drawing.Size(105, 20);
this.cordonLeft.TabIndex = 0;
//
// cordonTop
//
this.cordonTop.Location = new System.Drawing.Point(272, 44);
this.cordonTop.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonTop.Name = "cordonTop";
this.cordonTop.Size = new System.Drawing.Size(105, 20);
this.cordonTop.TabIndex = 0;
//
// cordonRight
//
this.cordonRight.Location = new System.Drawing.Point(161, 70);
this.cordonRight.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonRight.Name = "cordonRight";
this.cordonRight.Size = new System.Drawing.Size(105, 20);
this.cordonRight.TabIndex = 0;
//
// cordonBottom
//
this.cordonBottom.Location = new System.Drawing.Point(272, 70);
this.cordonBottom.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonBottom.Name = "cordonBottom";
this.cordonBottom.Size = new System.Drawing.Size(105, 20);
this.cordonBottom.TabIndex = 0;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(23, 72);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(107, 13);
this.label3.TabIndex = 1;
this.label3.Text = "Cordon Right/Bottom";
//
// button1
//
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.button1.Location = new System.Drawing.Point(302, 111);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 2;
this.button1.Text = "Cancel";
this.button1.UseVisualStyleBackColor = true;
//
// button2
//
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
this.button2.Location = new System.Drawing.Point(221, 111);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 2;
this.button2.Text = "OK";
this.button2.UseVisualStyleBackColor = true;
//
// height
//
this.height.Increment = new decimal(new int[] {
8,
0,
0,
0});
this.height.Location = new System.Drawing.Point(272, 18);
this.height.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.height.Name = "height";
this.height.Size = new System.Drawing.Size(105, 20);
this.height.TabIndex = 0;
//
// ResizeDialog
//
this.AcceptButton = this.button2;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.button1;
this.ClientSize = new System.Drawing.Size(409, 146);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.cordonBottom);
this.Controls.Add(this.cordonTop);
this.Controls.Add(this.cordonRight);
this.Controls.Add(this.cordonLeft);
this.Controls.Add(this.height);
this.Controls.Add(this.width);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "ResizeDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Resize Map";
((System.ComponentModel.ISupportInitialize)(this.width)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.height)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
public System.Windows.Forms.NumericUpDown width;
public System.Windows.Forms.NumericUpDown cordonLeft;
public System.Windows.Forms.NumericUpDown cordonTop;
public System.Windows.Forms.NumericUpDown cordonRight;
public System.Windows.Forms.NumericUpDown cordonBottom;
public System.Windows.Forms.NumericUpDown height;
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Editor
{
partial class ResizeDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.width = new System.Windows.Forms.NumericUpDown();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.cordonLeft = new System.Windows.Forms.NumericUpDown();
this.cordonTop = new System.Windows.Forms.NumericUpDown();
this.cordonRight = new System.Windows.Forms.NumericUpDown();
this.cordonBottom = new System.Windows.Forms.NumericUpDown();
this.label3 = new System.Windows.Forms.Label();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.height = new System.Windows.Forms.NumericUpDown();
((System.ComponentModel.ISupportInitialize)(this.width)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.height)).BeginInit();
this.SuspendLayout();
//
// width
//
this.width.Increment = new decimal(new int[] {
8,
0,
0,
0});
this.width.Location = new System.Drawing.Point(161, 18);
this.width.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.width.Name = "width";
this.width.Size = new System.Drawing.Size(105, 20);
this.width.TabIndex = 0;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(23, 20);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(27, 13);
this.label1.TabIndex = 1;
this.label1.Text = "Size";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(23, 46);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(86, 13);
this.label2.TabIndex = 1;
this.label2.Text = "Cordon Left/Top";
//
// cordonLeft
//
this.cordonLeft.Location = new System.Drawing.Point(161, 44);
this.cordonLeft.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonLeft.Name = "cordonLeft";
this.cordonLeft.Size = new System.Drawing.Size(105, 20);
this.cordonLeft.TabIndex = 0;
//
// cordonTop
//
this.cordonTop.Location = new System.Drawing.Point(272, 44);
this.cordonTop.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonTop.Name = "cordonTop";
this.cordonTop.Size = new System.Drawing.Size(105, 20);
this.cordonTop.TabIndex = 0;
//
// cordonRight
//
this.cordonRight.Location = new System.Drawing.Point(161, 70);
this.cordonRight.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonRight.Name = "cordonRight";
this.cordonRight.Size = new System.Drawing.Size(105, 20);
this.cordonRight.TabIndex = 0;
//
// cordonBottom
//
this.cordonBottom.Location = new System.Drawing.Point(272, 70);
this.cordonBottom.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonBottom.Name = "cordonBottom";
this.cordonBottom.Size = new System.Drawing.Size(105, 20);
this.cordonBottom.TabIndex = 0;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(23, 72);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(107, 13);
this.label3.TabIndex = 1;
this.label3.Text = "Cordon Right/Bottom";
//
// button1
//
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.button1.Location = new System.Drawing.Point(302, 111);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 2;
this.button1.Text = "Cancel";
this.button1.UseVisualStyleBackColor = true;
//
// button2
//
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
this.button2.Location = new System.Drawing.Point(221, 111);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 2;
this.button2.Text = "OK";
this.button2.UseVisualStyleBackColor = true;
//
// height
//
this.height.Increment = new decimal(new int[] {
8,
0,
0,
0});
this.height.Location = new System.Drawing.Point(272, 18);
this.height.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.height.Name = "height";
this.height.Size = new System.Drawing.Size(105, 20);
this.height.TabIndex = 0;
//
// ResizeDialog
//
this.AcceptButton = this.button2;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.button1;
this.ClientSize = new System.Drawing.Size(409, 146);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.cordonBottom);
this.Controls.Add(this.cordonTop);
this.Controls.Add(this.cordonRight);
this.Controls.Add(this.cordonLeft);
this.Controls.Add(this.height);
this.Controls.Add(this.width);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "ResizeDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Resize Map";
((System.ComponentModel.ISupportInitialize)(this.width)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.height)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
public System.Windows.Forms.NumericUpDown width;
public System.Windows.Forms.NumericUpDown cordonLeft;
public System.Windows.Forms.NumericUpDown cordonTop;
public System.Windows.Forms.NumericUpDown cordonRight;
public System.Windows.Forms.NumericUpDown cordonBottom;
public System.Windows.Forms.NumericUpDown height;
}
}

View File

@@ -1,120 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Editor
ITool Tool;
public bool IsPanning;
public bool IsPanning;
public bool ShowActorNames;
public event Action AfterChange = () => { };
@@ -338,22 +338,22 @@ namespace OpenRA.Editor
Map.Bounds.Left * TileSet.TileSize * Zoom + Offset.X,
Map.Bounds.Top * TileSet.TileSize * Zoom + Offset.Y,
Map.Bounds.Width * TileSet.TileSize * Zoom,
Map.Bounds.Height * TileSet.TileSize * Zoom);
foreach (var ar in Map.Actors.Value)
{
if (ActorTemplates.ContainsKey(ar.Value.Type))
DrawActor(e.Graphics, ar.Value.Location(), ActorTemplates[ar.Value.Type],
GetPaletteForActor(ar.Value));
}
if (ShowActorNames)
foreach (var ar in Map.Actors.Value)
if (!ar.Key.StartsWith("Actor")) // if it has a custom name
e.Graphics.DrawStringContrast(Font, ar.Key,
(int)(ar.Value.Location().X * TileSet.TileSize * Zoom + Offset.X),
(int)(ar.Value.Location().Y * TileSet.TileSize * Zoom + Offset.Y),
Brushes.White,
Map.Bounds.Height * TileSet.TileSize * Zoom);
foreach (var ar in Map.Actors.Value)
{
if (ActorTemplates.ContainsKey(ar.Value.Type))
DrawActor(e.Graphics, ar.Value.Location(), ActorTemplates[ar.Value.Type],
GetPaletteForActor(ar.Value));
}
if (ShowActorNames)
foreach (var ar in Map.Actors.Value)
if (!ar.Key.StartsWith("Actor")) // if it has a custom name
e.Graphics.DrawStringContrast(Font, ar.Key,
(int)(ar.Value.Location().X * TileSet.TileSize * Zoom + Offset.X),
(int)(ar.Value.Location().Y * TileSet.TileSize * Zoom + Offset.Y),
Brushes.White,
Brushes.Black);
if (Tool != null)
@@ -373,16 +373,16 @@ namespace OpenRA.Editor
public static int2 Location(this ActorReference ar)
{
return ar.InitDict.Get<LocationInit>().value;
}
public static void DrawStringContrast(this SGraphics g, Font f, string s, int x, int y, Brush fg, Brush bg)
{
g.DrawString(s, f, bg, x - 1, y - 1);
g.DrawString(s, f, bg, x + 1, y - 1);
g.DrawString(s, f, bg, x - 1, y + 1);
g.DrawString(s, f, bg, x + 1, y + 1);
g.DrawString(s, f, fg, x, y);
}
public static void DrawStringContrast(this SGraphics g, Font f, string s, int x, int y, Brush fg, Brush bg)
{
g.DrawString(s, f, bg, x - 1, y - 1);
g.DrawString(s, f, bg, x + 1, y - 1);
g.DrawString(s, f, bg, x - 1, y + 1);
g.DrawString(s, f, bg, x + 1, y + 1);
g.DrawString(s, f, fg, x, y);
}
}
}

View File

@@ -105,42 +105,54 @@ namespace OpenRA
public static bool Contains(this RectangleF r, int2 p)
{
return r.Contains(p.ToPointF());
}
public static bool HasModifier(this Modifiers k, Modifiers mod)
{
return (k & mod) == mod;
}
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k)
where V : new()
{
return d.GetOrAdd(k, _ => new V());
}
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k, Func<K, V> createFn)
{
V ret;
if (!d.TryGetValue(k, out ret))
d.Add(k, ret = createFn(k));
return ret;
}
public static T Random<T>(this IEnumerable<T> ts, Thirdparty.Random r)
{
var xs = ts.ToArray();
return xs[r.Next(xs.Length)];
}
public static float Product(this IEnumerable<float> xs)
{
return xs.Aggregate(1f, (a, x) => a * x);
}
public static IEnumerable<T> SymmetricDifference<T>(this IEnumerable<T> xs, IEnumerable<T> ys)
{
// this is probably a shockingly-slow way to do this, but it's concise.
return xs.Except(ys).Concat(ys.Except(xs));
}
public static bool HasModifier(this Modifiers k, Modifiers mod)
{
return (k & mod) == mod;
}
public static bool IsValidInput(this KeyInput key)
{
return char.IsLetter(key.UnicodeChar) || char.IsDigit(key.UnicodeChar) ||
char.IsSymbol(key.UnicodeChar) || char.IsSeparator(key.UnicodeChar) ||
char.IsPunctuation(key.UnicodeChar);
}
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k)
where V : new()
{
return d.GetOrAdd(k, _ => new V());
}
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k, Func<K, V> createFn)
{
V ret;
if (!d.TryGetValue(k, out ret))
d.Add(k, ret = createFn(k));
return ret;
}
public static T Random<T>(this IEnumerable<T> ts, Thirdparty.Random r)
{
var xs = ts.ToArray();
return xs[r.Next(xs.Length)];
}
public static float Product(this IEnumerable<float> xs)
{
return xs.Aggregate(1f, (a, x) => a * x);
}
public static IEnumerable<T> SymmetricDifference<T>(this IEnumerable<T> xs, IEnumerable<T> ys)
{
// this is probably a shockingly-slow way to do this, but it's concise.
return xs.Except(ys).Concat(ys.Except(xs));
}
public static IEnumerable<T> Iterate<T>( this T t, Func<T,T> f )
{
for(;;) { yield return t; t = f(t); }
}
}
}

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -141,9 +141,13 @@ namespace OpenRA.FileFormats
output[offset++] = (byte)t;
output[offset++] = (byte)(t >> 8);
t = DecodeSample((byte)(b >> 4), ref index, ref currentSample);
output[offset++] = (byte)t;
output[offset++] = (byte)(t >> 8);
if (offset < outputSize)
{
/* possible that only half of the final byte is used! */
t = DecodeSample((byte)(b >> 4), ref index, ref currentSample);
output[offset++] = (byte)t;
output[offset++] = (byte)(t >> 8);
}
}
dataSize -= 8 + chunk.CompressedSize;

View File

@@ -11,8 +11,8 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Linq;
using System.Reflection;
namespace OpenRA.FileFormats
{

View File

@@ -63,8 +63,8 @@ namespace OpenRA.FileFormats
}
public void Write(Dictionary<string, byte[]> contents)
{
if (!Directory.Exists(path))
{
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
foreach (var file in contents)

View File

@@ -35,7 +35,7 @@ namespace OpenRA.FileFormats.Graphics
ITexture CreateTexture();
IShader CreateShader( string name );
Size WindowSize { get; }
Size WindowSize { get; }
int GpuMemoryUsed { get; }
void Clear( Color color );

View File

@@ -57,13 +57,14 @@ namespace OpenRA
Shift = 1,
Alt = 2,
Ctrl = 4,
Meta = 8,
}
public enum KeyInputEvent { Down, Up };
public struct KeyInput
{
public KeyInputEvent Event;
public char KeyChar;
public char UnicodeChar;
public string KeyName;
public Modifiers Modifiers;
public int VirtKey;

View File

@@ -1,181 +1,181 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.IO.Compression;
using System.Net;
using System.Runtime.InteropServices;
using System.Text;
namespace OpenRA.FileFormats.Graphics
{
public static class PngLoader
{
public static Bitmap Load(string filename)
{
return Load(File.OpenRead(filename));
}
public static Bitmap Load(Stream s)
{
using (var br = new BinaryReader(s))
{
var signature = new byte[] { 137, 80, 78, 71, 13, 10, 26, 10 };
foreach (var b in signature)
if (br.ReadByte() != b)
throw new InvalidDataException("PNG Signature is bogus");
Bitmap bitmap = null;
Color[] palette = null;
List<byte> data = new List<byte>();
for (; ; )
{
var length = IPAddress.NetworkToHostOrder(br.ReadInt32());
var type = Encoding.UTF8.GetString(br.ReadBytes(4));
var content = br.ReadBytes(length);
var crc = br.ReadInt32();
using (var ms = new MemoryStream(content))
using (var cr = new BinaryReader(ms))
switch (type)
{
case "IHDR":
{
var width = IPAddress.NetworkToHostOrder(cr.ReadInt32());
var height = IPAddress.NetworkToHostOrder(cr.ReadInt32());
var bitDepth = cr.ReadByte();
var colorType = (PngColorType)cr.ReadByte();
var compression = cr.ReadByte();
var filter = cr.ReadByte();
var interlace = cr.ReadByte();
if (compression != 0) throw new InvalidDataException("Compression method not supported");
if (interlace != 0) throw new InvalidDataException("Interlacing not supported");
bitmap = new Bitmap(width, height, MakePixelFormat(bitDepth, colorType));
}
break;
case "PLTE":
{
palette = new Color[256];
for (var i = 0; i < 256; i++)
{
var r = cr.ReadByte(); var g = cr.ReadByte(); var b = cr.ReadByte();
palette[i] = Color.FromArgb(r, g, b);
}
}
break;
case "tRNS":
{
for (var i = 0; i < length; i++)
palette[i] = Color.FromArgb(cr.ReadByte(), palette[i]);
}
break;
case "IDAT":
{
data.AddRange(content);
}
break;
case "IEND":
{
var bits = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
using (var ns = new MemoryStream(data.ToArray()))
{
// 'zlib' flags bytes; confuses the DeflateStream.
var flags = (byte)ns.ReadByte();
var moreFlags = (byte)ns.ReadByte();
using (var ds = new DeflateStream(ns, CompressionMode.Decompress))
using (var dr = new BinaryReader(ds))
{
var prevLine = new byte[bitmap.Width]; // all zero
for (var y = 0; y < bitmap.Height; y++)
{
var filter = (PngFilter)dr.ReadByte();
var line = dr.ReadBytes(bitmap.Width);
for (var i = 0; i < bitmap.Width; i++)
line[i] = i > 0
? UnapplyFilter(filter, line[i], line[i - 1], prevLine[i], prevLine[i - 1])
: UnapplyFilter(filter, line[i], 0, prevLine[i], 0);
Marshal.Copy(line, 0, new IntPtr(bits.Scan0.ToInt64() + y * bits.Stride), line.Length);
prevLine = line;
}
}
}
bitmap.UnlockBits(bits);
using (var temp = new Bitmap(1, 1, PixelFormat.Format8bppIndexed))
{
var cp = temp.Palette;
for (var i = 0; i < 256; i++)
cp.Entries[i] = palette[i]; // finalize the palette.
bitmap.Palette = cp;
return bitmap;
}
}
}
}
}
}
static byte UnapplyFilter(PngFilter f, byte x, byte a, byte b, byte c)
{
switch (f)
{
case PngFilter.None: return x;
case PngFilter.Sub: return (byte)(x + a);
case PngFilter.Up: return (byte)(x + b);
case PngFilter.Average: return (byte)(x + (a + b) / 2);
case PngFilter.Paeth: return (byte)(x + Paeth(a, b, c));
default:
throw new InvalidOperationException("Unsupported Filter");
}
}
static byte Paeth(byte a, byte b, byte c)
{
var p = a + b - c;
var pa = Math.Abs(p - a);
var pb = Math.Abs(p - b);
var pc = Math.Abs(p - c);
return (pa <= pb && pa <= pc) ? a :
(pb <= pc) ? b : c;
}
[Flags]
enum PngColorType { Indexed = 1, Color = 2, Alpha = 4 };
enum PngFilter { None, Sub, Up, Average, Paeth };
static PixelFormat MakePixelFormat(byte bitDepth, PngColorType colorType)
{
if (bitDepth == 8 && colorType == (PngColorType.Indexed | PngColorType.Color))
return PixelFormat.Format8bppIndexed;
throw new InvalidDataException("Unknown pixelformat");
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.IO.Compression;
using System.Net;
using System.Runtime.InteropServices;
using System.Text;
namespace OpenRA.FileFormats.Graphics
{
public static class PngLoader
{
public static Bitmap Load(string filename)
{
return Load(File.OpenRead(filename));
}
public static Bitmap Load(Stream s)
{
using (var br = new BinaryReader(s))
{
var signature = new byte[] { 137, 80, 78, 71, 13, 10, 26, 10 };
foreach (var b in signature)
if (br.ReadByte() != b)
throw new InvalidDataException("PNG Signature is bogus");
Bitmap bitmap = null;
Color[] palette = null;
List<byte> data = new List<byte>();
for (; ; )
{
var length = IPAddress.NetworkToHostOrder(br.ReadInt32());
var type = Encoding.UTF8.GetString(br.ReadBytes(4));
var content = br.ReadBytes(length);
/*var crc = */br.ReadInt32();
using (var ms = new MemoryStream(content))
using (var cr = new BinaryReader(ms))
switch (type)
{
case "IHDR":
{
var width = IPAddress.NetworkToHostOrder(cr.ReadInt32());
var height = IPAddress.NetworkToHostOrder(cr.ReadInt32());
var bitDepth = cr.ReadByte();
var colorType = (PngColorType)cr.ReadByte();
var compression = cr.ReadByte();
/*var filter = */cr.ReadByte();
var interlace = cr.ReadByte();
if (compression != 0) throw new InvalidDataException("Compression method not supported");
if (interlace != 0) throw new InvalidDataException("Interlacing not supported");
bitmap = new Bitmap(width, height, MakePixelFormat(bitDepth, colorType));
}
break;
case "PLTE":
{
palette = new Color[256];
for (var i = 0; i < 256; i++)
{
var r = cr.ReadByte(); var g = cr.ReadByte(); var b = cr.ReadByte();
palette[i] = Color.FromArgb(r, g, b);
}
}
break;
case "tRNS":
{
for (var i = 0; i < length; i++)
palette[i] = Color.FromArgb(cr.ReadByte(), palette[i]);
}
break;
case "IDAT":
{
data.AddRange(content);
}
break;
case "IEND":
{
var bits = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
using (var ns = new MemoryStream(data.ToArray()))
{
// 'zlib' flags bytes; confuses the DeflateStream.
/*var flags = (byte)*/ns.ReadByte();
/*var moreFlags = (byte)*/ns.ReadByte();
using (var ds = new DeflateStream(ns, CompressionMode.Decompress))
using (var dr = new BinaryReader(ds))
{
var prevLine = new byte[bitmap.Width]; // all zero
for (var y = 0; y < bitmap.Height; y++)
{
var filter = (PngFilter)dr.ReadByte();
var line = dr.ReadBytes(bitmap.Width);
for (var i = 0; i < bitmap.Width; i++)
line[i] = i > 0
? UnapplyFilter(filter, line[i], line[i - 1], prevLine[i], prevLine[i - 1])
: UnapplyFilter(filter, line[i], 0, prevLine[i], 0);
Marshal.Copy(line, 0, new IntPtr(bits.Scan0.ToInt64() + y * bits.Stride), line.Length);
prevLine = line;
}
}
}
bitmap.UnlockBits(bits);
using (var temp = new Bitmap(1, 1, PixelFormat.Format8bppIndexed))
{
var cp = temp.Palette;
for (var i = 0; i < 256; i++)
cp.Entries[i] = palette[i]; // finalize the palette.
bitmap.Palette = cp;
return bitmap;
}
}
}
}
}
}
static byte UnapplyFilter(PngFilter f, byte x, byte a, byte b, byte c)
{
switch (f)
{
case PngFilter.None: return x;
case PngFilter.Sub: return (byte)(x + a);
case PngFilter.Up: return (byte)(x + b);
case PngFilter.Average: return (byte)(x + (a + b) / 2);
case PngFilter.Paeth: return (byte)(x + Paeth(a, b, c));
default:
throw new InvalidOperationException("Unsupported Filter");
}
}
static byte Paeth(byte a, byte b, byte c)
{
var p = a + b - c;
var pa = Math.Abs(p - a);
var pb = Math.Abs(p - b);
var pc = Math.Abs(p - c);
return (pa <= pb && pa <= pc) ? a :
(pb <= pc) ? b : c;
}
[Flags]
enum PngColorType { Indexed = 1, Color = 2, Alpha = 4 };
enum PngFilter { None, Sub, Up, Average, Paeth };
static PixelFormat MakePixelFormat(byte bitDepth, PngColorType colorType)
{
if (bitDepth == 8 && colorType == (PngColorType.Indexed | PngColorType.Color))
return PixelFormat.Format8bppIndexed;
throw new InvalidDataException("Unknown pixelformat");
}
}
}

View File

@@ -1,46 +1,56 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenRA.FileFormats.Graphics
{
// format80-only SHP writer
public static class ShpWriter
{
public static void Write(Stream s, int width, int height, IEnumerable<byte[]> frames)
{
var compressedFrames = frames.Select(f => Format80.Encode(f)).ToArray();
// note: end-of-file and all-zeroes headers
var dataOffset = 14 + (compressedFrames.Length + 2) * ImageHeader.SizeOnDisk;
using (var bw = new BinaryWriter(s))
{
bw.Write((ushort)compressedFrames.Length);
bw.Write((ushort)0); // unused
bw.Write((ushort)0); // unused
bw.Write((ushort)width);
bw.Write((ushort)height);
bw.Write((uint)0); // unused
foreach (var f in compressedFrames)
{
var ih = new ImageHeader { Format = Format.Format80, Offset = (uint)dataOffset };
dataOffset += f.Length;
ih.WriteTo(bw);
}
var eof = new ImageHeader { Offset = (uint)dataOffset };
eof.WriteTo(bw);
var allZeroes = new ImageHeader { };
allZeroes.WriteTo(bw);
foreach (var f in compressedFrames)
bw.Write(f);
}
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenRA.FileFormats.Graphics
{
// format80-only SHP writer
public static class ShpWriter
{
public static void Write(Stream s, int width, int height, IEnumerable<byte[]> frames)
{
var compressedFrames = frames.Select(f => Format80.Encode(f)).ToArray();
// note: end-of-file and all-zeroes headers
var dataOffset = 14 + (compressedFrames.Length + 2) * ImageHeader.SizeOnDisk;
using (var bw = new BinaryWriter(s))
{
bw.Write((ushort)compressedFrames.Length);
bw.Write((ushort)0); // unused
bw.Write((ushort)0); // unused
bw.Write((ushort)width);
bw.Write((ushort)height);
bw.Write((uint)0); // unused
foreach (var f in compressedFrames)
{
var ih = new ImageHeader { Format = Format.Format80, Offset = (uint)dataOffset };
dataOffset += f.Length;
ih.WriteTo(bw);
}
var eof = new ImageHeader { Offset = (uint)dataOffset };
eof.WriteTo(bw);
var allZeroes = new ImageHeader { };
allZeroes.WriteTo(bw);
foreach (var f in compressedFrames)
bw.Write(f);
}
}
}
}

View File

@@ -29,7 +29,7 @@ namespace OpenRA.FileFormats
Mods = mods;
var yaml = mods
.Select(m => MiniYaml.FromFile("mods/" + m + "/mod.yaml"))
.Aggregate(MiniYaml.Merge);
.Aggregate(MiniYaml.MergeLiberal);
// Todo: Use fieldloader
Folders = YamlList(yaml, "Folders");

View File

@@ -38,13 +38,5 @@ namespace OpenRA.FileFormats
{
FieldLoader.Load(this, my);
}
public PlayerReference(string name, string race, bool ownsworld, bool noncombatant)
{
Name = name;
Race = race;
OwnsWorld = ownsworld;
NonCombatant = noncombatant;
}
}
}

View File

@@ -22,6 +22,7 @@ namespace OpenRA.FileFormats
public struct SourceLocation
{
public string Filename; public int Line;
public override string ToString() { return "{0}:{1}".F(Filename, Line); }
}
public SourceLocation Location;
@@ -53,6 +54,11 @@ namespace OpenRA.FileFormats
: this( k, new MiniYaml( v, n ), loc )
{
}
public override string ToString()
{
return "{{YamlNode: {0} @ {1}}}".F(Key, Location);
}
}
public class MiniYaml
@@ -95,7 +101,7 @@ namespace OpenRA.FileFormats
var level = line.Length - t.Length;
if (levels.Count <= level)
throw new InvalidOperationException("Bad indent in miniyaml");
throw new YamlException("Bad indent in miniyaml");
while (levels.Count > level + 1)
levels.RemoveAt(levels.Count - 1);
@@ -158,7 +164,17 @@ namespace OpenRA.FileFormats
return FromLines(text.Split(new[] { "\r\n", "\n" }, StringSplitOptions.RemoveEmptyEntries), "<no filename available>");
}
public static List<MiniYamlNode> Merge( List<MiniYamlNode> a, List<MiniYamlNode> b )
public static List<MiniYamlNode> MergeLiberal(List<MiniYamlNode> a, List<MiniYamlNode> b)
{
return Merge(a, b, false);
}
public static List<MiniYamlNode> MergeStrict(List<MiniYamlNode> a, List<MiniYamlNode> b)
{
return Merge(a, b, true);
}
static List<MiniYamlNode> Merge( List<MiniYamlNode> a, List<MiniYamlNode> b, bool throwErrors )
{
if( a.Count == 0 )
return b;
@@ -171,7 +187,8 @@ namespace OpenRA.FileFormats
var bDict = b.ToDictionary( x => x.Key );
var keys = aDict.Keys.Union( bDict.Keys ).ToList();
var noInherit = keys.Where( x => x.Length > 0 && x[ 0 ] == '-' ).Select( x => x.Substring( 1 ) ).ToList();
var noInherit = keys.Where(x => x.Length > 0 && x[0] == '-')
.ToDictionary(x => x.Substring(1), x => false);
foreach( var key in keys )
{
@@ -179,30 +196,48 @@ namespace OpenRA.FileFormats
aDict.TryGetValue( key, out aa );
bDict.TryGetValue( key, out bb );
if( noInherit.Contains( key ) )
if( noInherit.ContainsKey( key ) )
{
if( aa != null )
ret.Add( aa );
if (!throwErrors)
if (aa != null)
ret.Add(aa);
noInherit[key] = true;
}
else
{
var loc = aa == null ? default( MiniYamlNode.SourceLocation ) : aa.Location;
var merged = ( aa == null || bb == null ) ? aa ?? bb : new MiniYamlNode( key, Merge( aa.Value, bb.Value ), loc );
var merged = ( aa == null || bb == null ) ? aa ?? bb : new MiniYamlNode( key, Merge( aa.Value, bb.Value, throwErrors ), loc );
ret.Add( merged );
}
}
if (throwErrors)
if (noInherit.ContainsValue(false))
throw new YamlException("Bogus yaml removals: {0}".F(
string.Join(", ", noInherit.Where(x => !x.Value).Select(x => x.Key).ToArray())));
return ret;
}
public static MiniYaml Merge( MiniYaml a, MiniYaml b )
public static MiniYaml MergeLiberal(MiniYaml a, MiniYaml b)
{
return Merge(a, b, false);
}
public static MiniYaml MergeStrict(MiniYaml a, MiniYaml b)
{
return Merge(a, b, true);
}
static MiniYaml Merge( MiniYaml a, MiniYaml b, bool throwErrors )
{
if( a == null )
return b;
if( b == null )
return a;
return new MiniYaml( a.Value ?? b.Value, Merge( a.Nodes, b.Nodes ) );
return new MiniYaml( a.Value ?? b.Value, Merge( a.Nodes, b.Nodes, throwErrors ) );
}
public IEnumerable<string> ToLines(string name)
@@ -237,4 +272,9 @@ namespace OpenRA.FileFormats
}
}
}
public class YamlException : Exception
{
public YamlException(string s) : base(s) { }
}
}

View File

@@ -1,47 +1,47 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace OpenRA.FileFormats
{
public class Mod
{
public string Title;
public string Description;
public string Version;
public string Author;
public string Requires;
public bool Standalone = false;
public static readonly Dictionary<string, Mod> AllMods = ValidateMods(Directory.GetDirectories("mods").Select(x => x.Substring(5)).ToArray());
public static Dictionary<string, Mod> ValidateMods(string[] mods)
{
var ret = new Dictionary<string, Mod>();
foreach (var m in mods)
{
if (!File.Exists("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"))
continue;
var yaml = new MiniYaml(null, MiniYaml.FromFile("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"));
if (!yaml.NodesDict.ContainsKey("Metadata"))
continue;
ret.Add(m, FieldLoader.Load<Mod>(yaml.NodesDict["Metadata"]));
}
return ret;
}
}
}
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace OpenRA.FileFormats
{
public class Mod
{
public string Title;
public string Description;
public string Version;
public string Author;
public string Requires;
public bool Standalone = false;
public static readonly Dictionary<string, Mod> AllMods = ValidateMods(Directory.GetDirectories("mods").Select(x => x.Substring(5)).ToArray());
public static Dictionary<string, Mod> ValidateMods(string[] mods)
{
var ret = new Dictionary<string, Mod>();
foreach (var m in mods)
{
if (!File.Exists("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"))
continue;
var yaml = new MiniYaml(null, MiniYaml.FromFile("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"));
if (!yaml.NodesDict.ContainsKey("Metadata"))
continue;
ret.Add(m, FieldLoader.Load<Mod>(yaml.NodesDict["Metadata"]));
}
return ret;
}
}
}

View File

@@ -1,124 +1,124 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenRA.FileFormats</RootNamespace>
<AssemblyName>OpenRA.FileFormats</AssemblyName>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>2.0</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\thirdparty\Tao\Tao.Sdl.dll</HintPath>
</Reference>
<Reference Include="WindowsBase">
<RequiredTargetFramework>3.0</RequiredTargetFramework>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, PublicKeyToken=1b03e6acf1164f73">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\thirdparty\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ColorHSLR.cs" />
<Compile Include="Evaluator.cs" />
<Compile Include="Exts.cs" />
<Compile Include="FieldLoader.cs" />
<Compile Include="Graphics\IGraphicsDevice.cs" />
<Compile Include="Graphics\IInputHandler.cs" />
<Compile Include="Graphics\PngLoader.cs" />
<Compile Include="Graphics\ShpWriter.cs" />
<Compile Include="Graphics\Vertex.cs" />
<Compile Include="HttpUtil.cs" />
<Compile Include="Manifest.cs" />
<Compile Include="MiniYaml.cs" />
<Compile Include="Mod.cs" />
<Compile Include="PackageEntry.cs" />
<Compile Include="Palette.cs" />
<Compile Include="PlayerColorRemap.cs" />
<Compile Include="Primitives\ActionQueue.cs" />
<Compile Include="Primitives\DisposableAction.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Thirdparty\Random.cs" />
<Compile Include="Support\Log.cs" />
<Compile Include="Support\Stopwatch.cs" />
<Compile Include="Support\Timer.cs" />
<Compile Include="TypeDictionary.cs" />
<Compile Include="Map\TileReference.cs" />
<Compile Include="Map\Terrain.cs" />
<Compile Include="Primitives\Cache.cs" />
<Compile Include="Primitives\float2.cs" />
<Compile Include="Primitives\Pair.cs" />
<Compile Include="Map\TileSet.cs" />
<Compile Include="Primitives\PriorityQueue.cs" />
<Compile Include="Primitives\Lazy.cs" />
<Compile Include="FileFormats\AudLoader.cs" />
<Compile Include="FileFormats\Blowfish.cs" />
<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
<Compile Include="Primitives\Set.cs" />
<Compile Include="Graphics\Dune2ShpReader.cs" />
<Compile Include="FileFormats\Format2.cs" />
<Compile Include="FileFormats\Format40.cs" />
<Compile Include="FileFormats\Format80.cs" />
<Compile Include="FileFormats\IniFile.cs" />
<Compile Include="Graphics\ShpReader.cs" />
<Compile Include="Primitives\int2.cs" />
<Compile Include="Map\SmudgeReference.cs" />
<Compile Include="Map\PlayerReference.cs" />
<Compile Include="Graphics\VqaReader.cs" />
<Compile Include="Filesystem\MixFile.cs" />
<Compile Include="Filesystem\FileSystem.cs" />
<Compile Include="Filesystem\Folder.cs" />
<Compile Include="Filesystem\InstallShieldPackage.cs" />
<Compile Include="FileFormats\Blast.cs" />
<Compile Include="Filesystem\ZipFile.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenRA.FileFormats</RootNamespace>
<AssemblyName>OpenRA.FileFormats</AssemblyName>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>2.0</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\thirdparty\Tao\Tao.Sdl.dll</HintPath>
</Reference>
<Reference Include="WindowsBase">
<RequiredTargetFramework>3.0</RequiredTargetFramework>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, PublicKeyToken=1b03e6acf1164f73">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\thirdparty\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ColorHSLR.cs" />
<Compile Include="Evaluator.cs" />
<Compile Include="Exts.cs" />
<Compile Include="FieldLoader.cs" />
<Compile Include="Graphics\IGraphicsDevice.cs" />
<Compile Include="Graphics\IInputHandler.cs" />
<Compile Include="Graphics\PngLoader.cs" />
<Compile Include="Graphics\ShpWriter.cs" />
<Compile Include="Graphics\Vertex.cs" />
<Compile Include="HttpUtil.cs" />
<Compile Include="Manifest.cs" />
<Compile Include="MiniYaml.cs" />
<Compile Include="Mod.cs" />
<Compile Include="PackageEntry.cs" />
<Compile Include="Palette.cs" />
<Compile Include="PlayerColorRemap.cs" />
<Compile Include="Primitives\ActionQueue.cs" />
<Compile Include="Primitives\DisposableAction.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Thirdparty\Random.cs" />
<Compile Include="Support\Log.cs" />
<Compile Include="Support\Stopwatch.cs" />
<Compile Include="Support\Timer.cs" />
<Compile Include="TypeDictionary.cs" />
<Compile Include="Map\TileReference.cs" />
<Compile Include="Map\Terrain.cs" />
<Compile Include="Primitives\Cache.cs" />
<Compile Include="Primitives\float2.cs" />
<Compile Include="Primitives\Pair.cs" />
<Compile Include="Map\TileSet.cs" />
<Compile Include="Primitives\PriorityQueue.cs" />
<Compile Include="Primitives\Lazy.cs" />
<Compile Include="FileFormats\AudLoader.cs" />
<Compile Include="FileFormats\Blowfish.cs" />
<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
<Compile Include="Primitives\Set.cs" />
<Compile Include="Graphics\Dune2ShpReader.cs" />
<Compile Include="FileFormats\Format2.cs" />
<Compile Include="FileFormats\Format40.cs" />
<Compile Include="FileFormats\Format80.cs" />
<Compile Include="FileFormats\IniFile.cs" />
<Compile Include="Graphics\ShpReader.cs" />
<Compile Include="Primitives\int2.cs" />
<Compile Include="Map\SmudgeReference.cs" />
<Compile Include="Map\PlayerReference.cs" />
<Compile Include="Graphics\VqaReader.cs" />
<Compile Include="Filesystem\MixFile.cs" />
<Compile Include="Filesystem\FileSystem.cs" />
<Compile Include="Filesystem\Folder.cs" />
<Compile Include="Filesystem\InstallShieldPackage.cs" />
<Compile Include="FileFormats\Blast.cs" />
<Compile Include="Filesystem\ZipFile.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -15,7 +15,7 @@ using System.Collections.Generic;
namespace OpenRA.FileFormats
{
public class Cache<T, U> : IEnumerable<KeyValuePair<T, U>>
{
{
Dictionary<T, U> hax;
Func<T,U> loader;
@@ -26,10 +26,10 @@ namespace OpenRA.FileFormats
throw new ArgumentNullException();
this.loader = loader;
}
public Cache(Func<T, U> loader)
: this(loader, EqualityComparer<T>.Default) { }
}
public Cache(Func<T, U> loader)
: this(loader, EqualityComparer<T>.Default) { }
public U this[T key]
{

View File

@@ -36,11 +36,13 @@ namespace OpenRA.FileFormats
p = null;
return value;
}
}
public void Force()
{
var ignored = Value;
}
public void Force()
{
#pragma warning disable 0168
var ignored = Value;
#pragma warning restore 0168
}
}

View File

@@ -8,8 +8,8 @@
*/
#endregion
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System;
using System.Drawing;
namespace OpenRA.FileFormats
@@ -25,7 +25,7 @@ namespace OpenRA.FileFormats
Second = second;
}
internal static IEqualityComparer<T> tc = EqualityComparer<T>.Default;
internal static IEqualityComparer<T> tc = EqualityComparer<T>.Default;
internal static IEqualityComparer<U> uc = EqualityComparer<U>.Default;
public static bool operator ==(Pair<T, U> a, Pair<T, U> b)
@@ -60,31 +60,31 @@ namespace OpenRA.FileFormats
public override string ToString()
{
return "({0},{1})".F(First, Second);
}
class PairEqualityComparer : IEqualityComparer<Pair<T, U>>
{
public bool Equals(Pair<T, U> x, Pair<T, U> y) { return x == y; }
public int GetHashCode(Pair<T, U> obj) { return obj.GetHashCode(); }
}
}
class PairEqualityComparer : IEqualityComparer<Pair<T, U>>
{
public bool Equals(Pair<T, U> x, Pair<T, U> y) { return x == y; }
public int GetHashCode(Pair<T, U> obj) { return obj.GetHashCode(); }
}
public static IEqualityComparer<Pair<T, U>> EqualityComparer { get { return new PairEqualityComparer(); } }
}
public static class Pair
{
public static Pair<T, U> New<T, U>(T t, U u) { return new Pair<T, U>(t, u); }
static Pair()
{
Pair<char,Color>.uc = new ColorEqualityComparer();
}
// avoid the default crappy one
class ColorEqualityComparer : IEqualityComparer<Color>
{
public bool Equals(Color x, Color y) { return x.ToArgb() == y.ToArgb(); }
public int GetHashCode(Color obj) { return obj.GetHashCode(); }
}
{
public static Pair<T, U> New<T, U>(T t, U u) { return new Pair<T, U>(t, u); }
static Pair()
{
Pair<char,Color>.uc = new ColorEqualityComparer();
}
// avoid the default crappy one
class ColorEqualityComparer : IEqualityComparer<Color>
{
public bool Equals(Color x, Color y) { return x.ToArgb() == y.ToArgb(); }
public int GetHashCode(Color obj) { return obj.GetHashCode(); }
}
}
}

View File

@@ -45,22 +45,4 @@ namespace OpenRA.Collections
return GetEnumerator();
}
}
public class CachedView<T,U> : Set<U>
{
public CachedView( Set<T> set, Func<T, bool> include, Func<T, U> store )
: this( set, include, x => new[] { store( x ) } )
{
}
public CachedView( Set<T> set, Func<T,bool> include, Func<T,IEnumerable<U>> store )
{
foreach( var t in set )
if( include( t ) )
store( t ).Do( x => Add( x ) );
set.OnAdd += obj => { if( include( obj ) ) store( obj ).Do( x => Add( x ) ); };
set.OnRemove += obj => { if( include( obj ) ) store( obj ).Do( x => Remove( x ) ); };
}
}
}

View File

@@ -1,36 +1,26 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("OpenRA.FileFormats")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenRA.FileFormats")]
[assembly: AssemblyCopyright("Copyright © 2007,2009,2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("OpenRA.FileFormats")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenRA.FileFormats")]
[assembly: AssemblyCopyright("Copyright © 2007,2009,2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -34,33 +34,38 @@ namespace OpenRA
set
{
LogPathPrefix = value;
if (!Directory.Exists(LogPathPrefix))
Directory.CreateDirectory(LogPathPrefix);
Directory.CreateDirectory(LogPathPrefix);
}
}
public static void AddChannel(string channelName, string filename)
{
if (channels.ContainsKey(channelName)) return;
var i = 0;
var f = filename;
while (File.Exists(LogPathPrefix + filename))
try
{
StreamWriter writer = File.CreateText(LogPathPrefix + filename);
writer.AutoFlush = true;
channels.Add(channelName, new ChannelInfo() { Filename = filename, Writer = writer });
return;
}
catch (IOException) { filename = f + ".{0}".F(++i); }
//if no logs exist, just make it
StreamWriter w = File.CreateText(LogPathPrefix + filename);
w.AutoFlush = true;
channels.Add(channelName, new ChannelInfo() { Filename = filename, Writer = w });
}
static IEnumerable<string> FilenamesForChannel(string channelName, string baseFilename)
{
for(var i = 0;; i++ )
yield return Path.Combine(LogPathPrefix,
i > 0 ? "{0}.{1}".F(baseFilename, i) : baseFilename);
}
public static void AddChannel(string channelName, string baseFilename)
{
if (channels.ContainsKey(channelName)) return;
foreach (var filename in FilenamesForChannel(channelName, baseFilename))
try
{
var writer = File.CreateText(filename);
writer.AutoFlush = true;
channels.Add(channelName,
new ChannelInfo()
{
Filename = filename,
Writer = writer
});
return;
}
catch (IOException) { }
}
public static void Write(string channel, string format, params object[] args)
{

View File

@@ -31,7 +31,7 @@ namespace OpenRA
[Sync]
public Player Owner;
private IActivity currentActivity;
private Activity currentActivity;
public Group Group;
internal Actor(World world, string name, TypeDictionary initDict )
@@ -65,7 +65,7 @@ namespace OpenRA
return firstSprite.Sprite.size * firstSprite.Scale;
});
ApplyIRender = x => x.Render(this);
ApplyIRender = x => x.Render(this);
ApplyRenderModifier = (m, p) => p.ModifyRender(this, m);
}
@@ -83,14 +83,14 @@ namespace OpenRA
get { return currentActivity == null; }
}
OpenRA.FileFormats.Lazy<float2> Size;
// note: these delegates are cached to avoid massive allocation.
Func<IRender, IEnumerable<Renderable>> ApplyIRender;
OpenRA.FileFormats.Lazy<float2> Size;
// note: these delegates are cached to avoid massive allocation.
Func<IRender, IEnumerable<Renderable>> ApplyIRender;
Func<IEnumerable<Renderable>, IRenderModifier, IEnumerable<Renderable>> ApplyRenderModifier;
public IEnumerable<Renderable> Render()
{
var mods = TraitsImplementing<IRenderModifier>();
var mods = TraitsImplementing<IRenderModifier>();
var sprites = TraitsImplementing<IRender>().SelectMany(ApplyIRender);
return mods.Aggregate(sprites, ApplyRenderModifier);
}
@@ -121,14 +121,14 @@ namespace OpenRA
public bool IsInWorld { get; internal set; }
public void QueueActivity( bool queued, IActivity nextActivity )
public void QueueActivity( bool queued, Activity nextActivity )
{
if( !queued )
CancelActivity();
QueueActivity( nextActivity );
}
public void QueueActivity( IActivity nextActivity )
public void QueueActivity( Activity nextActivity )
{
if( currentActivity == null )
currentActivity = nextActivity;
@@ -142,7 +142,7 @@ namespace OpenRA
currentActivity.Cancel( this );
}
public IActivity GetCurrentActivity()
public Activity GetCurrentActivity()
{
return currentActivity;
}

View File

@@ -266,11 +266,11 @@ namespace OpenRA
var mm = mods.Where( m => Mod.AllMods.ContainsKey( m ) ).ToArray();
Console.WriteLine("Loading mods: {0}",string.Join(",",mm));
Settings.Game.Mods = mm;
Settings.Save();
Sound.StopMusic();
Settings.Save();
Sound.StopMusic();
Sound.StopVideo();
Sound.Initialize();
Sound.Initialize();
modData = new ModData( mm );
modData.LoadInitialAssets();
@@ -326,6 +326,8 @@ namespace OpenRA
public static void Disconnect()
{
orderManager.world.traitDict.PrintReport();
if (IsHost && server != null)
server.Shutdown();
@@ -366,11 +368,11 @@ namespace OpenRA
{
server = new Server.Server(modData, settings, map);
JoinServer(IPAddress.Loopback.ToString(), settings.Server.ListenPort);
}
public static bool IsCurrentWorld(World world)
{
return orderManager != null && orderManager.world == world;
}
}
public static bool IsCurrentWorld(World world)
{
return orderManager != null && orderManager.world == world;
}
}
}

View File

@@ -23,14 +23,30 @@ namespace OpenRA
public ActorInfo( string name, MiniYaml node, Dictionary<string, MiniYaml> allUnits )
{
var mergedNode = MergeWithParent( node, allUnits ).NodesDict;
try
{
var mergedNode = MergeWithParent(node, allUnits).NodesDict;
Name = name;
foreach( var t in mergedNode )
if( t.Key != "Inherits" && !t.Key.StartsWith("-") )
Traits.Add( LoadTraitInfo( t.Key.Split('@')[0], t.Value ) );
Name = name;
foreach (var t in mergedNode)
if (t.Key != "Inherits" && !t.Key.StartsWith("-"))
Traits.Add(LoadTraitInfo(t.Key.Split('@')[0], t.Value));
}
catch (YamlException e)
{
throw new YamlException("Actor type {0}: {1}".F(name, e.Message));
}
}
static IEnumerable<MiniYaml> GetInheritanceChain(MiniYaml node, Dictionary<string, MiniYaml> allUnits)
{
while (node != null)
{
yield return node;
node = GetParent(node, allUnits);
}
}
static MiniYaml GetParent( MiniYaml node, Dictionary<string, MiniYaml> allUnits )
{
MiniYaml inherits;
@@ -40,8 +56,9 @@ namespace OpenRA
MiniYaml parent;
allUnits.TryGetValue( inherits.Value, out parent );
if( parent == null )
return null;
if (parent == null)
throw new InvalidOperationException(
"Bogus inheritance -- actor type {0} does not exist".F(inherits.Value));
return parent;
}
@@ -49,8 +66,14 @@ namespace OpenRA
static MiniYaml MergeWithParent( MiniYaml node, Dictionary<string, MiniYaml> allUnits )
{
var parent = GetParent( node, allUnits );
if( parent != null )
return MiniYaml.Merge( node, MergeWithParent( parent, allUnits ) );
if (parent != null)
{
var result = MiniYaml.MergeStrict(node, MergeWithParent(parent, allUnits));
// strip the '-'
result.Nodes.RemoveAll(a => a.Key.StartsWith("-"));
return result;
}
return node;
}

View File

@@ -44,7 +44,7 @@ namespace OpenRA
static Dictionary<string, T> LoadYamlRules<T>(string[] files, List<MiniYamlNode> dict, Func<MiniYamlNode, Dictionary<string, MiniYaml>, T> f)
{
var y = files.Select(a => MiniYaml.FromFile(a)).Aggregate(dict,MiniYaml.Merge);
var y = files.Select(a => MiniYaml.FromFile(a)).Aggregate(dict,MiniYaml.MergeLiberal);
var yy = y.ToDictionary( x => x.Key, x => x.Value );
return y.ToDictionary(kv => kv.Key.ToLowerInvariant(), kv => f(kv, yy));
}

View File

@@ -82,6 +82,11 @@ namespace OpenRA.GameRules
public int SheetSize = 2048;
}
public class KeyboardSettings
{
public Modifiers ControlGroupModifier = Modifiers.Ctrl;
}
public class Settings
{
string SettingsFile;
@@ -92,7 +97,7 @@ namespace OpenRA.GameRules
public GraphicSettings Graphics = new GraphicSettings();
public ServerSettings Server = new ServerSettings();
public DebugSettings Debug = new DebugSettings();
public KeyboardSettings Keyboard = new KeyboardSettings();
public Dictionary<string, object> Sections;
public Settings(string file, Arguments args)
{
@@ -104,7 +109,8 @@ namespace OpenRA.GameRules
{"Sound", Sound},
{"Graphics", Graphics},
{"Server", Server},
{"Debug", Debug}
{"Debug", Debug},
{"Keyboard",Keyboard}
};

View File

@@ -53,15 +53,15 @@ namespace OpenRA.Graphics
public void PlayRepeating( string sequenceName )
{
backwards = false;
tickAlways = false;
CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
frame = 0;
tickFunc = () =>
{
++frame;
if (frame >= CurrentSequence.Length)
frame = 0;
backwards = false;
tickAlways = false;
CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
frame = 0;
tickFunc = () =>
{
++frame;
if (frame >= CurrentSequence.Length)
frame = 0;
};
}

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Graphics
if (chromeFiles.Length == 0)
return;
var chrome = chromeFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(MiniYaml.Merge);
var chrome = chromeFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(MiniYaml.MergeLiberal);
foreach (var c in chrome)
LoadCollection(c.Key, c.Value);

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Graphics
public static void Initialize(string[] sequenceFiles)
{
cursors = new Dictionary<string, CursorSequence>();
var sequences = new MiniYaml(null, sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(MiniYaml.Merge));
var sequences = new MiniYaml(null, sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(MiniYaml.MergeLiberal));
foreach (var s in sequences.NodesDict["Palettes"].Nodes)
Game.modData.Palette.AddPalette(s.Key, new Palette(FileSystem.Open(s.Value.Value), false));

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Graphics
{
public class HardwarePalette
{
public const int MaxPalettes = 64;
public const int MaxPalettes = 256;
int allocated = 0;
ITexture texture;
@@ -56,8 +56,8 @@ namespace OpenRA.Graphics
palettes.Add(name, p);
indices.Add(name, allocated++);
}
}
uint[,] data = new uint[MaxPalettes, 256];
public void Update(IEnumerable<IPaletteModifier> paletteMods)
{

View File

@@ -136,7 +136,7 @@ namespace OpenRA.Graphics
{
int* c = (int*)bitmapData.Scan0;
foreach (var t in world.Queries.WithTrait<IRadarSignature>())
foreach (var t in world.ActorsWithTrait<IRadarSignature>())
{
if (!world.LocalShroud.IsVisible(t.Actor))
continue;

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Graphics
public ITexture PaletteTexture;
public readonly SpriteFont RegularFont, BoldFont, TitleFont, TinyFont;
public readonly SpriteFont RegularFont, BoldFont, TitleFont, TinyFont, TinyBoldFont;
internal const int TempBufferSize = 8192;
const int TempBufferCount = 8;
@@ -59,7 +59,8 @@ namespace OpenRA.Graphics
BoldFont = new SpriteFont("FreeSansBold.ttf", 14);
TitleFont = new SpriteFont("titles.ttf", 48);
TinyFont = new SpriteFont("FreeSans.ttf", 10);
TinyBoldFont = new SpriteFont("FreeSansBold.ttf", 10);
for( int i = 0 ; i < TempBufferCount ; i++ )
{
tempBuffersV.Enqueue( device.CreateVertexBuffer( TempBufferSize ) );

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Graphics
if (sequenceFiles.Length == 0)
return;
var sequences = sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(sequenceNodes, MiniYaml.Merge);
var sequences = sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(sequenceNodes, MiniYaml.MergeLiberal);
foreach (var s in sequences)
LoadSequencesForUnit(s.Key, s.Value);

View File

@@ -55,20 +55,20 @@ namespace OpenRA.Graphics
vertices[nv + 2] = new Vertex(new float2(o.X, o.Y + size.Y),
r.FastMapTextureCoords(2), attrib);
vertices[nv + 3] = new Vertex(new float2(o.X + size.X, o.Y + size.Y),
r.FastMapTextureCoords(3), attrib);
indices[ni] = (uint)(nv);
indices[ni + 1] = indices[ni + 3] = (uint)(nv + 1);
r.FastMapTextureCoords(3), attrib);
indices[ni] = (uint)(nv);
indices[ni + 1] = indices[ni + 3] = (uint)(nv + 1);
indices[ni + 2] = indices[ni + 5] = (uint)(nv + 2);
indices[ni + 4] = (uint)(nv + 3);
}
}
static readonly int[] channelMasks = { 2, 1, 0, 3 }; // yes, our channel order is nuts.
public static void FastCopyIntoChannel(Sprite dest, byte[] src)
{
var data = dest.sheet.Data;
var srcStride = dest.bounds.Width;
var destStride = dest.sheet.Size.Width * 4;
var destStride = dest.sheet.Size.Width * 4;
var destOffset = destStride * dest.bounds.Top + dest.bounds.Left * 4 + channelMasks[(int)dest.channel];
var destSkip = destStride - 4 * srcStride;
var height = dest.bounds.Height;

View File

@@ -86,11 +86,11 @@ namespace OpenRA.Graphics
wr.Draw();
Widget.DoDraw();
var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default";
var cursorSequence = CursorProvider.GetCursorSequence(cursorName);
cursorSequence.GetSprite((int)cursorFrame).DrawAt(
Viewport.LastMousePos + Location - cursorSequence.Hotspot,
var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default";
var cursorSequence = CursorProvider.GetCursorSequence(cursorName);
cursorSequence.GetSprite((int)cursorFrame).DrawAt(
Viewport.LastMousePos + Location - cursorSequence.Hotspot,
Game.modData.Palette.GetPaletteIndex(cursorSequence.Palette));
renderer.EndFrame( inputHandler );

View File

@@ -122,33 +122,33 @@ namespace OpenRA.Graphics
Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, color, color);
Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, color, color);
Game.Renderer.LineRenderer.DrawLine(a, a + c, color, color);
}
public void DrawSelectionBox(Actor selectedUnit, Color c)
{
var bounds = selectedUnit.GetBounds(false);
var xy = new float2(bounds.Left, bounds.Top);
var Xy = new float2(bounds.Right, bounds.Top);
var xY = new float2(bounds.Left, bounds.Bottom);
var XY = new float2(bounds.Right, bounds.Bottom);
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(4, 0), c, c);
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(0, 4), c, c);
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), c, c);
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(0, 4), c, c);
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(4, 0), c, c);
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
}
public void DrawRollover(Actor unit)
{
var selectable = unit.TraitOrDefault<Selectable>();
if (selectable != null)
selectable.DrawRollover(this, unit);
}
public void DrawSelectionBox(Actor selectedUnit, Color c)
{
var bounds = selectedUnit.GetBounds(false);
var xy = new float2(bounds.Left, bounds.Top);
var Xy = new float2(bounds.Right, bounds.Top);
var xY = new float2(bounds.Left, bounds.Bottom);
var XY = new float2(bounds.Right, bounds.Bottom);
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(4, 0), c, c);
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(0, 4), c, c);
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), c, c);
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(0, 4), c, c);
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(4, 0), c, c);
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
}
public void DrawRollover(Actor unit)
{
var selectable = unit.TraitOrDefault<Selectable>();
if (selectable != null)
selectable.DrawRollover(this, unit);
}
public void DrawLocus(Color c, int2[] cells)

View File

@@ -375,11 +375,11 @@ namespace OpenRA
// File header consists of a version byte, followed by 2 ushorts for width and height
writer.Write(TileFormat);
writer.Write((ushort)MapSize.X);
writer.Write((ushort)MapSize.Y);
if (!OpenRA.Rules.TileSets.ContainsKey(Tileset))
throw new InvalidOperationException(
"Tileset used by the map ({0}) does not exist in this mod. Valid tilesets are: {1}"
writer.Write((ushort)MapSize.Y);
if (!OpenRA.Rules.TileSets.ContainsKey(Tileset))
throw new InvalidOperationException(
"Tileset used by the map ({0}) does not exist in this mod. Valid tilesets are: {1}"
.F(Tileset, string.Join(",", OpenRA.Rules.TileSets.Keys.ToArray())));
// Tile data
@@ -423,11 +423,11 @@ namespace OpenRA
}
public void Resize(int width, int height) // editor magic.
{
var oldMapTiles = MapTiles.Value;
var oldMapResources = MapResources.Value;
MapTiles = Lazy.New(() => ResizeArray(oldMapTiles, oldMapTiles[0, 0], width, height));
{
var oldMapTiles = MapTiles.Value;
var oldMapResources = MapResources.Value;
MapTiles = Lazy.New(() => ResizeArray(oldMapTiles, oldMapTiles[0, 0], width, height));
MapResources = Lazy.New(() => ResizeArray(oldMapResources, oldMapResources[0, 0], width, height));
MapSize = new int2(width, height);
}

View File

@@ -1,61 +1,71 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Network
{
class FrameData
{
public struct ClientOrder
{
public int Client;
public Order Order;
}
readonly Dictionary<int, int> clientQuitTimes = new Dictionary<int, int>();
readonly Dictionary<int, Dictionary<int, byte[]>> framePackets = new Dictionary<int, Dictionary<int, byte[]>>();
public IEnumerable<int> ClientsPlayingInFrame( int frame )
{
return clientQuitTimes
.Where( x => frame <= x.Value )
.Select( x => x.Key )
.OrderBy( x => x );
}
public void ClientQuit( int clientId, int lastClientFrame )
{
clientQuitTimes[clientId] = lastClientFrame;
}
public void AddFrameOrders( int clientId, int frame, byte[] orders )
{
var frameData = framePackets.GetOrAdd( frame );
frameData.Add( clientId, orders );
}
public bool IsReadyForFrame(int frame)
{
return !ClientsNotReadyForFrame(frame).Any();
}
public IEnumerable<int> ClientsNotReadyForFrame(int frame)
{
var frameData = framePackets.GetOrAdd(frame);
return ClientsPlayingInFrame(frame)
.Where(client => !frameData.ContainsKey(client));
}
public IEnumerable<ClientOrder> OrdersForFrame( World world, int frame )
{
var frameData = framePackets[ frame ];
var clientData = ClientsPlayingInFrame( frame )
.ToDictionary( k => k, v => frameData[ v ] );
return clientData
.SelectMany( x => x.Value
.ToOrderList( world )
.Select( o => new ClientOrder { Client = x.Key, Order = o } ) );
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Network
{
class FrameData
{
public struct ClientOrder
{
public int Client;
public Order Order;
}
readonly Dictionary<int, int> clientQuitTimes = new Dictionary<int, int>();
readonly Dictionary<int, Dictionary<int, byte[]>> framePackets = new Dictionary<int, Dictionary<int, byte[]>>();
public IEnumerable<int> ClientsPlayingInFrame( int frame )
{
return clientQuitTimes
.Where( x => frame <= x.Value )
.Select( x => x.Key )
.OrderBy( x => x );
}
public void ClientQuit( int clientId, int lastClientFrame )
{
clientQuitTimes[clientId] = lastClientFrame;
}
public void AddFrameOrders( int clientId, int frame, byte[] orders )
{
var frameData = framePackets.GetOrAdd( frame );
frameData.Add( clientId, orders );
}
public bool IsReadyForFrame(int frame)
{
return !ClientsNotReadyForFrame(frame).Any();
}
public IEnumerable<int> ClientsNotReadyForFrame(int frame)
{
var frameData = framePackets.GetOrAdd(frame);
return ClientsPlayingInFrame(frame)
.Where(client => !frameData.ContainsKey(client));
}
public IEnumerable<ClientOrder> OrdersForFrame( World world, int frame )
{
var frameData = framePackets[ frame ];
var clientData = ClientsPlayingInFrame( frame )
.ToDictionary( k => k, v => frameData[ v ] );
return clientData
.SelectMany( x => x.Value
.ToOrderList( world )
.Select( o => new ClientOrder { Client = x.Key, Order = o } ) );
}
}
}

View File

@@ -61,7 +61,7 @@ namespace OpenRA
// For scripting special powers
public Order()
: this(null, null, null, int2.Zero, null, false, int2.Zero) { }
public Order(string orderString, Actor subject, bool queued)
: this(orderString, subject, null, int2.Zero, null, queued, int2.Zero) { }

View File

@@ -155,18 +155,18 @@ namespace OpenRA.Network
public bool IsReadyForNextFrame
{
get { return NetFrameNumber >= 1 && frameData.IsReadyForFrame( NetFrameNumber ); }
}
static readonly IEnumerable<Session.Client> NoClients = new Session.Client[] {};
public IEnumerable<Session.Client> GetClientsNotReadyForNextFrame
{
get
{
return NetFrameNumber >= 1
? frameData.ClientsNotReadyForFrame(NetFrameNumber)
.Select(a => LobbyInfo.ClientWithIndex(a))
: NoClients;
}
}
static readonly IEnumerable<Session.Client> NoClients = new Session.Client[] {};
public IEnumerable<Session.Client> GetClientsNotReadyForNextFrame
{
get
{
return NetFrameNumber >= 1
? frameData.ClientsNotReadyForFrame(NetFrameNumber)
.Select(a => LobbyInfo.ClientWithIndex(a))
: NoClients;
}
}
public void Tick()

View File

@@ -1,110 +1,120 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace OpenRA.Network
{
public class ReplayConnection : IConnection
{
//uint nextFrame = 1;
FileStream replayStream;
public ReplayConnection( string replayFilename )
{
replayStream = File.OpenRead( replayFilename );
}
public int LocalClientId
{
get { return 0; }
}
public ConnectionState ConnectionState
{
get { return ConnectionState.Connected; }
}
// do nothing; ignore locally generated orders
public void Send( int frame, List<byte[]> orders ) { }
public void SendImmediate( List<byte[]> orders ) { }
public void SendSync( int frame, byte[] syncData )
{
var ms = new MemoryStream();
ms.Write( BitConverter.GetBytes( frame ) );
ms.Write( syncData );
sync.Add( ms.ToArray() );
}
List<byte[]> sync = new List<byte[]>();
public void Receive( Action<int, byte[]> packetFn )
{
while( sync.Count != 0 )
{
packetFn( LocalClientId, sync[ 0 ] );
sync.RemoveAt( 0 );
}
if( replayStream == null ) return;
var reader = new BinaryReader( replayStream );
while( replayStream.Position < replayStream.Length )
{
var client = reader.ReadInt32();
var packetLen = reader.ReadInt32();
var packet = reader.ReadBytes( packetLen );
packetFn( client, packet );
}
replayStream = null;
}
public void Dispose() { }
}
class ReplayRecorderConnection : IConnection
{
IConnection inner;
BinaryWriter writer;
public ReplayRecorderConnection( IConnection inner, FileStream replayFile )
{
this.inner = inner;
this.writer = new BinaryWriter( replayFile );
}
public int LocalClientId { get { return inner.LocalClientId; } }
public ConnectionState ConnectionState { get { return inner.ConnectionState; } }
public void Send( int frame, List<byte[]> orders ) { inner.Send( frame, orders ); }
public void SendImmediate( List<byte[]> orders ) { inner.SendImmediate( orders ); }
public void SendSync( int frame, byte[] syncData ) { inner.SendSync( frame, syncData ); }
public void Receive( Action<int, byte[]> packetFn )
{
inner.Receive( ( client, data ) =>
{
writer.Write( client );
writer.Write( data.Length );
writer.Write( data );
packetFn( client, data );
} );
}
bool disposed;
public void Dispose()
{
if( disposed )
return;
writer.Close();
disposed = true;
}
~ReplayRecorderConnection()
{
Dispose();
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace OpenRA.Network
{
public class ReplayConnection : IConnection
{
//uint nextFrame = 1;
FileStream replayStream;
public ReplayConnection( string replayFilename )
{
replayStream = File.OpenRead( replayFilename );
}
public int LocalClientId
{
get { return 0; }
}
public ConnectionState ConnectionState
{
get { return ConnectionState.Connected; }
}
// do nothing; ignore locally generated orders
public void Send( int frame, List<byte[]> orders ) { }
public void SendImmediate( List<byte[]> orders ) { }
public void SendSync( int frame, byte[] syncData )
{
var ms = new MemoryStream();
ms.Write( BitConverter.GetBytes( frame ) );
ms.Write( syncData );
sync.Add( ms.ToArray() );
}
List<byte[]> sync = new List<byte[]>();
public void Receive( Action<int, byte[]> packetFn )
{
while( sync.Count != 0 )
{
packetFn( LocalClientId, sync[ 0 ] );
sync.RemoveAt( 0 );
}
if( replayStream == null ) return;
var reader = new BinaryReader( replayStream );
while( replayStream.Position < replayStream.Length )
{
var client = reader.ReadInt32();
var packetLen = reader.ReadInt32();
var packet = reader.ReadBytes( packetLen );
packetFn( client, packet );
}
replayStream = null;
}
public void Dispose() { }
}
class ReplayRecorderConnection : IConnection
{
IConnection inner;
BinaryWriter writer;
public ReplayRecorderConnection( IConnection inner, FileStream replayFile )
{
this.inner = inner;
this.writer = new BinaryWriter( replayFile );
}
public int LocalClientId { get { return inner.LocalClientId; } }
public ConnectionState ConnectionState { get { return inner.ConnectionState; } }
public void Send( int frame, List<byte[]> orders ) { inner.Send( frame, orders ); }
public void SendImmediate( List<byte[]> orders ) { inner.SendImmediate( orders ); }
public void SendSync( int frame, byte[] syncData ) { inner.SendSync( frame, syncData ); }
public void Receive( Action<int, byte[]> packetFn )
{
inner.Receive( ( client, data ) =>
{
writer.Write( client );
writer.Write( data.Length );
writer.Write( data );
packetFn( client, data );
} );
}
bool disposed;
public void Dispose()
{
if( disposed )
return;
writer.Close();
disposed = true;
}
~ReplayRecorderConnection()
{
Dispose();
}
}
}

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Network
report.Frame = orderManager.NetFrameNumber;
report.SyncedRandom = orderManager.world.SharedRandom.Last;
report.Traits.Clear();
foreach (var a in orderManager.world.Queries.WithTrait<ISync>())
foreach (var a in orderManager.world.ActorsWithTrait<ISync>())
{
var sync = Sync.CalculateSyncHash(a.Trait);
if (sync != 0)

View File

@@ -188,9 +188,9 @@ namespace OpenRA.Network
var oldStance = p.Stances[target];
p.Stances[target] = s;
if (target == w.LocalPlayer)
w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
foreach (var nsc in w.Queries.WithTrait<INotifyStanceChanged>())
w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
foreach (var nsc in w.ActorsWithTrait<INotifyStanceChanged>())
nsc.Trait.StanceChanged(nsc.Actor, p, target, oldStance, s);
}
}

View File

@@ -84,6 +84,14 @@ namespace OpenRA
return ctor.Invoke( a );
}
public IEnumerable<Type> GetTypesImplementing<T>()
{
var it = typeof(T);
return ModAssemblies.Select( ma => ma.First ).Distinct()
.SelectMany(ma => ma.GetTypes()
.Where(t => t != it && it.IsAssignableFrom(t)));
}
[AttributeUsage( AttributeTargets.Parameter )]
public class ParamAttribute : Attribute
{

View File

@@ -1,241 +1,241 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenRA</RootNamespace>
<AssemblyName>OpenRA.Game</AssemblyName>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>2.0</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<ApplicationIcon>OpenRA.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\</OutputPath>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Tao.FreeType, Version=2.3.5.0, Culture=neutral, PublicKeyToken=e499629dc69cd531">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\thirdparty\Tao\Tao.FreeType.dll</HintPath>
</Reference>
<Reference Include="Tao.OpenAl, Version=1.1.0.1, Culture=neutral, PublicKeyToken=a7579dda88828311">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\thirdparty\Tao\Tao.OpenAl.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="GameRules\WeaponInfo.cs" />
<Compile Include="Group.cs" />
<Compile Include="Orders\GenericSelectTarget.cs" />
<Compile Include="Server\ProtocolVersion.cs" />
<Compile Include="Traits\LintAttributes.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="Traits\World\Shroud.cs" />
<Compile Include="Widgets\ChatEntryWidget.cs" />
<Compile Include="Widgets\MapPreviewWidget.cs" />
<Compile Include="Widgets\WidgetUtils.cs" />
<Compile Include="Effects\DelayedAction.cs" />
<Compile Include="Effects\FlashTarget.cs" />
<Compile Include="GameRules\ActorInfo.cs" />
<Compile Include="GameRules\VoiceInfo.cs" />
<Compile Include="Effects\IEffect.cs" />
<Compile Include="Graphics\ChromeProvider.cs" />
<Compile Include="Graphics\MappedImage.cs" />
<Compile Include="Graphics\Minimap.cs" />
<Compile Include="Graphics\SpriteFont.cs" />
<Compile Include="Network\Connection.cs" />
<Compile Include="Network\OrderIO.cs" />
<Compile Include="Network\OrderManager.cs" />
<Compile Include="Selection.cs" />
<Compile Include="Server\Connection.cs" />
<Compile Include="Server\Exts.cs" />
<Compile Include="Server\MasterServerQuery.cs" />
<Compile Include="Server\Server.cs" />
<Compile Include="Server\ServerOrder.cs" />
<Compile Include="Sound.cs" />
<Compile Include="Support\PerfHistory.cs" />
<Compile Include="Sync.cs" />
<Compile Include="Traits\World\SpatialBins.cs" />
<Compile Include="Traits\World\Country.cs" />
<Compile Include="Actor.cs" />
<Compile Include="GameRules\Rules.cs" />
<Compile Include="Graphics\Animation.cs" />
<Compile Include="Game.cs" />
<Compile Include="Graphics\CursorSequence.cs" />
<Compile Include="Graphics\CursorSheetBuilder.cs" />
<Compile Include="Graphics\LineRenderer.cs" />
<Compile Include="Graphics\WorldRenderer.cs" />
<Compile Include="Orders\IOrderGenerator.cs" />
<Compile Include="Player.cs" />
<Compile Include="Graphics\Sheet.cs" />
<Compile Include="Graphics\Sequence.cs" />
<Compile Include="Network\Order.cs" />
<Compile Include="Graphics\SequenceProvider.cs" />
<Compile Include="Graphics\SheetBuilder.cs" />
<Compile Include="Graphics\HardwarePalette.cs" />
<Compile Include="Support\Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Graphics\Renderer.cs" />
<Compile Include="Graphics\Sprite.cs" />
<Compile Include="Graphics\SpriteRenderer.cs" />
<Compile Include="Graphics\SpriteLoader.cs" />
<Compile Include="Graphics\TerrainRenderer.cs" />
<Compile Include="Traits\World\PlayerColorPalette.cs" />
<Compile Include="Traits\World\ResourceLayer.cs" />
<Compile Include="Traits\World\ResourceType.cs" />
<Compile Include="Traits\Selectable.cs" />
<Compile Include="Traits\Render\RenderSimple.cs" />
<Compile Include="Traits\TraitsInterfaces.cs" />
<Compile Include="Traits\World\UnitInfluence.cs" />
<Compile Include="Network\UnitOrders.cs" />
<Compile Include="Traits\Util.cs" />
<Compile Include="UiOverlay.cs" />
<Compile Include="Graphics\Util.cs" />
<Compile Include="Graphics\Viewport.cs" />
<Compile Include="Orders\UnitOrderGenerator.cs" />
<Compile Include="World.cs" />
<Compile Include="WorldUtils.cs" />
<Compile Include="Traits\Player\EvaAlerts.cs" />
<Compile Include="Traits\World\ScreenShaker.cs" />
<Compile Include="Widgets\WidgetLoader.cs" />
<Compile Include="Widgets\ButtonWidget.cs" />
<Compile Include="Widgets\Widget.cs" />
<Compile Include="Widgets\BackgroundWidget.cs" />
<Compile Include="Widgets\LabelWidget.cs" />
<Compile Include="Widgets\CheckboxWidget.cs" />
<Compile Include="Widgets\PerfGraphWidget.cs" />
<Compile Include="Widgets\ColorBlockWidget.cs" />
<Compile Include="GameRules\MusicInfo.cs" />
<Compile Include="Widgets\ImageWidget.cs" />
<Compile Include="Widgets\TextFieldWidget.cs" />
<Compile Include="Widgets\ChatDisplayWidget.cs" />
<Compile Include="Widgets\SliderWidget.cs" />
<Compile Include="Widgets\TimerWidget.cs" />
<Compile Include="Widgets\ShpImageWidget.cs" />
<Compile Include="Traits\DrawLineToTarget.cs" />
<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
<Compile Include="Widgets\ViewportScrollControllerWidget.cs" />
<Compile Include="Traits\Player\DeveloperMode.cs" />
<Compile Include="Traits\RevealsShroud.cs" />
<Compile Include="Traits\Health.cs" />
<Compile Include="Widgets\VqaPlayerWidget.cs" />
<Compile Include="GameRules\Settings.cs" />
<Compile Include="Support\Arguments.cs" />
<Compile Include="Traits\ActorStance.cs" />
<Compile Include="Traits\Armor.cs" />
<Compile Include="Graphics\CursorProvider.cs" />
<Compile Include="Server\TraitInterfaces.cs" />
<Compile Include="Widgets\ScrollPanelWidget.cs" />
<Compile Include="Graphics\ShroudRenderer.cs" />
<Compile Include="Network\Handshake.cs" />
<Compile Include="Widgets\ProgressBarWidget.cs" />
<Compile Include="Utilities.cs" />
<Compile Include="Traits\Waypoint.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
<Name>OpenRA.FileFormats</Name>
</ProjectReference>
<Compile Include="ActorInitializer.cs" />
<Compile Include="ActorReference.cs" />
<Compile Include="InputHandler.cs" />
<Compile Include="ModData.cs" />
<Compile Include="Map.cs" />
<Compile Include="Network\FrameData.cs" />
<Compile Include="Network\ReplayConnection.cs" />
<Compile Include="Network\Session.cs" />
<Compile Include="ObjectCreator.cs" />
<Compile Include="Network\SyncReport.cs" />
<Compile Include="Traits\EditorAppearance.cs" />
<Compile Include="Traits\SubcellInit.cs" />
<Compile Include="Traits\Target.cs" />
<Compile Include="Traits\ValidateOrder.cs" />
<Compile Include="TraitDictionary.cs" />
<Compile Include="Traits\Activities\CancelableActivity.cs" />
<Compile Include="Widgets\PasswordFieldWidget.cs" />
<Compile Include="Widgets\ScrollingTextWidget.cs" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
<Visible>False</Visible>
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
<Visible>False</Visible>
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<Content Include="OpenRA.ico" />
</ItemGroup>
<ItemGroup>
<Folder Include="Widgets\Delegates\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenRA</RootNamespace>
<AssemblyName>OpenRA.Game</AssemblyName>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>2.0</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<ApplicationIcon>OpenRA.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\</OutputPath>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Tao.FreeType, Version=2.3.5.0, Culture=neutral, PublicKeyToken=e499629dc69cd531">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\thirdparty\Tao\Tao.FreeType.dll</HintPath>
</Reference>
<Reference Include="Tao.OpenAl, Version=1.1.0.1, Culture=neutral, PublicKeyToken=a7579dda88828311">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\thirdparty\Tao\Tao.OpenAl.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="GameRules\WeaponInfo.cs" />
<Compile Include="Group.cs" />
<Compile Include="Orders\GenericSelectTarget.cs" />
<Compile Include="Server\ProtocolVersion.cs" />
<Compile Include="Traits\LintAttributes.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="Traits\World\Shroud.cs" />
<Compile Include="Widgets\ChatEntryWidget.cs" />
<Compile Include="Widgets\MapPreviewWidget.cs" />
<Compile Include="Widgets\WidgetUtils.cs" />
<Compile Include="Effects\DelayedAction.cs" />
<Compile Include="Effects\FlashTarget.cs" />
<Compile Include="GameRules\ActorInfo.cs" />
<Compile Include="GameRules\VoiceInfo.cs" />
<Compile Include="Effects\IEffect.cs" />
<Compile Include="Graphics\ChromeProvider.cs" />
<Compile Include="Graphics\MappedImage.cs" />
<Compile Include="Graphics\Minimap.cs" />
<Compile Include="Graphics\SpriteFont.cs" />
<Compile Include="Network\Connection.cs" />
<Compile Include="Network\OrderIO.cs" />
<Compile Include="Network\OrderManager.cs" />
<Compile Include="Selection.cs" />
<Compile Include="Server\Connection.cs" />
<Compile Include="Server\Exts.cs" />
<Compile Include="Server\MasterServerQuery.cs" />
<Compile Include="Server\Server.cs" />
<Compile Include="Server\ServerOrder.cs" />
<Compile Include="Sound.cs" />
<Compile Include="Support\PerfHistory.cs" />
<Compile Include="Sync.cs" />
<Compile Include="Traits\World\SpatialBins.cs" />
<Compile Include="Traits\World\Country.cs" />
<Compile Include="Actor.cs" />
<Compile Include="GameRules\Rules.cs" />
<Compile Include="Graphics\Animation.cs" />
<Compile Include="Game.cs" />
<Compile Include="Graphics\CursorSequence.cs" />
<Compile Include="Graphics\CursorSheetBuilder.cs" />
<Compile Include="Graphics\LineRenderer.cs" />
<Compile Include="Graphics\WorldRenderer.cs" />
<Compile Include="Orders\IOrderGenerator.cs" />
<Compile Include="Player.cs" />
<Compile Include="Graphics\Sheet.cs" />
<Compile Include="Graphics\Sequence.cs" />
<Compile Include="Network\Order.cs" />
<Compile Include="Graphics\SequenceProvider.cs" />
<Compile Include="Graphics\SheetBuilder.cs" />
<Compile Include="Graphics\HardwarePalette.cs" />
<Compile Include="Support\Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Graphics\Renderer.cs" />
<Compile Include="Graphics\Sprite.cs" />
<Compile Include="Graphics\SpriteRenderer.cs" />
<Compile Include="Graphics\SpriteLoader.cs" />
<Compile Include="Graphics\TerrainRenderer.cs" />
<Compile Include="Traits\World\PlayerColorPalette.cs" />
<Compile Include="Traits\World\ResourceLayer.cs" />
<Compile Include="Traits\World\ResourceType.cs" />
<Compile Include="Traits\Selectable.cs" />
<Compile Include="Traits\Render\RenderSimple.cs" />
<Compile Include="Traits\TraitsInterfaces.cs" />
<Compile Include="Traits\World\UnitInfluence.cs" />
<Compile Include="Network\UnitOrders.cs" />
<Compile Include="Traits\Util.cs" />
<Compile Include="UiOverlay.cs" />
<Compile Include="Graphics\Util.cs" />
<Compile Include="Graphics\Viewport.cs" />
<Compile Include="Orders\UnitOrderGenerator.cs" />
<Compile Include="World.cs" />
<Compile Include="WorldUtils.cs" />
<Compile Include="Traits\Player\EvaAlerts.cs" />
<Compile Include="Traits\World\ScreenShaker.cs" />
<Compile Include="Widgets\WidgetLoader.cs" />
<Compile Include="Widgets\ButtonWidget.cs" />
<Compile Include="Widgets\Widget.cs" />
<Compile Include="Widgets\BackgroundWidget.cs" />
<Compile Include="Widgets\LabelWidget.cs" />
<Compile Include="Widgets\CheckboxWidget.cs" />
<Compile Include="Widgets\PerfGraphWidget.cs" />
<Compile Include="Widgets\ColorBlockWidget.cs" />
<Compile Include="GameRules\MusicInfo.cs" />
<Compile Include="Widgets\ImageWidget.cs" />
<Compile Include="Widgets\TextFieldWidget.cs" />
<Compile Include="Widgets\ChatDisplayWidget.cs" />
<Compile Include="Widgets\SliderWidget.cs" />
<Compile Include="Widgets\TimerWidget.cs" />
<Compile Include="Widgets\ShpImageWidget.cs" />
<Compile Include="Traits\DrawLineToTarget.cs" />
<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
<Compile Include="Widgets\ViewportScrollControllerWidget.cs" />
<Compile Include="Traits\Player\DeveloperMode.cs" />
<Compile Include="Traits\RevealsShroud.cs" />
<Compile Include="Traits\Health.cs" />
<Compile Include="Widgets\VqaPlayerWidget.cs" />
<Compile Include="GameRules\Settings.cs" />
<Compile Include="Support\Arguments.cs" />
<Compile Include="Traits\ActorStance.cs" />
<Compile Include="Traits\Armor.cs" />
<Compile Include="Graphics\CursorProvider.cs" />
<Compile Include="Server\TraitInterfaces.cs" />
<Compile Include="Widgets\ScrollPanelWidget.cs" />
<Compile Include="Graphics\ShroudRenderer.cs" />
<Compile Include="Network\Handshake.cs" />
<Compile Include="Widgets\ProgressBarWidget.cs" />
<Compile Include="Utilities.cs" />
<Compile Include="Traits\Waypoint.cs" />
<Compile Include="Traits\Activities\Activity.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
<Name>OpenRA.FileFormats</Name>
</ProjectReference>
<Compile Include="ActorInitializer.cs" />
<Compile Include="ActorReference.cs" />
<Compile Include="InputHandler.cs" />
<Compile Include="ModData.cs" />
<Compile Include="Map.cs" />
<Compile Include="Network\FrameData.cs" />
<Compile Include="Network\ReplayConnection.cs" />
<Compile Include="Network\Session.cs" />
<Compile Include="ObjectCreator.cs" />
<Compile Include="Network\SyncReport.cs" />
<Compile Include="Traits\EditorAppearance.cs" />
<Compile Include="Traits\SubcellInit.cs" />
<Compile Include="Traits\Target.cs" />
<Compile Include="Traits\ValidateOrder.cs" />
<Compile Include="TraitDictionary.cs" />
<Compile Include="Widgets\PasswordFieldWidget.cs" />
<Compile Include="Widgets\ScrollingTextWidget.cs" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
<Visible>False</Visible>
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
<Visible>False</Visible>
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<Content Include="OpenRA.ico" />
</ItemGroup>
<ItemGroup>
<Folder Include="Widgets\Delegates\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -70,25 +70,4 @@ namespace OpenRA.Orders
public void RenderAfterWorld(WorldRenderer wr, World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi) { return world.Map.IsInMap(xy) ? cursor : "generic-blocked"; }
}
// variant that requires a tag trait (T) to be present on some actor owned
// by the activating player
public class GenericSelectTargetWithBuilding<T> : GenericSelectTarget
{
public GenericSelectTargetWithBuilding(Actor subject, string order, string cursor)
: base(subject, order, cursor) { }
public GenericSelectTargetWithBuilding(Actor subject, string order, string cursor, MouseButton button)
: base(subject, order, cursor, button) { }
public override void Tick(World world)
{
var hasStructure = world.Queries.OwnedBy[world.LocalPlayer]
.WithTrait<T>()
.Any();
if (!hasStructure)
world.CancelInputMode();
}
}
}

View File

@@ -19,86 +19,41 @@ namespace OpenRA.Orders
{
public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi )
{
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
if (custom != null)
{
var customOrders = custom.Order(world, xy, mi);
foreach (var o in customOrders)
yield return o;
}
else
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.HasTrait<ITargetable>())
.OrderByDescending(
a =>
a.Info.Traits.Contains<SelectableInfo>()
? a.Info.Traits.Get<SelectableInfo>().Priority
: int.MinValue)
.FirstOrDefault();
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.HasTrait<ITargetable>())
.OrderByDescending(
a =>
a.Info.Traits.Contains<SelectableInfo>()
? a.Info.Traits.Get<SelectableInfo>().Priority
: int.MinValue)
.FirstOrDefault();
var orders = world.Selection.Actors
.Select(a => OrderForUnit(a, xy, mi, underCursor))
.Where(o => o != null)
.ToArray();
var orders = world.Selection.Actors
.Select(a => OrderForUnit(a, xy, mi, underCursor))
.Where(o => o != null)
.ToArray();
var actorsInvolved = orders.Select(o => o.self).Distinct();
if (actorsInvolved.Any())
yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor, false)
{
TargetString = string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray())
};
var actorsInvolved = orders.Select(o => o.self).Distinct();
if (actorsInvolved.Any())
yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor, false)
{
TargetString = string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray())
};
foreach (var o in orders)
yield return CheckSameOrder(o.iot, o.trait.IssueOrder(o.self, o.iot, o.target, mi.Modifiers.HasModifier(Modifiers.Shift)));
}
foreach (var o in orders)
yield return CheckSameOrder(o.iot, o.trait.IssueOrder(o.self, o.iot, o.target, mi.Modifiers.HasModifier(Modifiers.Shift)));
}
public void Tick( World world )
{
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
if (custom != null)
{
custom.Tick(world);
}
}
public void RenderBeforeWorld( WorldRenderer wr, World world )
{
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
if (custom != null)
{
custom.RenderBeforeWorld(wr, world);
return;
}
Game.Renderer.Flush();
}
public void RenderAfterWorld( WorldRenderer wr, World world )
{
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
if (custom != null)
{
custom.RenderAfterWorld(wr, world);
return;
}
Game.Renderer.Flush();
}
public void Tick( World world ) { }
public void RenderBeforeWorld( WorldRenderer wr, World world ) { }
public void RenderAfterWorld( WorldRenderer wr, World world ) { }
public string GetCursor( World world, int2 xy, MouseInput mi )
{
bool useSelect = false;
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
if (custom != null)
{
return custom.GetCursor(world, xy, mi);
}
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.HasTrait<ITargetable>())
.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
@@ -124,7 +79,6 @@ namespace OpenRA.Orders
if (self.Owner != self.World.LocalPlayer)
return null;
if (self.Destroyed)
return null;

View File

@@ -1,37 +1,27 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("OpenRA")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenRA")]
[assembly: AssemblyCopyright("Copyright © 2007,2009,2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("OpenRA")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenRA")]
[assembly: AssemblyCopyright("Copyright © 2007,2009,2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -66,7 +66,7 @@ namespace OpenRA
public void DoControlGroup(World world, int group, Modifiers mods)
{
if (mods.HasModifier(Modifiers.Ctrl))
if (mods.HasModifier(Game.Settings.Keyboard.ControlGroupModifier))
{
if (actors.Count == 0)
return;

View File

@@ -17,14 +17,20 @@ namespace OpenRA
{
class TraitDictionary
{
Dictionary<Type, ITraitContainer> traits = new Dictionary<Type, ITraitContainer>();
Dictionary<Type, ITraitContainer> traits = new Dictionary<Type, ITraitContainer>();
ITraitContainer InnerGet( Type t )
{
return traits.GetOrAdd( t, doCreateTraitContainer );
}
// construct this delegate once.
}
public void PrintReport()
{
foreach( var t in traits.OrderByDescending(t => t.Value.Queries).TakeWhile(t => t.Value.Queries > 0) )
Console.WriteLine ("{0}: {1}", t.Key.Name, t.Value.Queries );
}
// construct this delegate once.
static Func<Type, ITraitContainer> doCreateTraitContainer = CreateTraitContainer;
static ITraitContainer CreateTraitContainer( Type t )
{
@@ -90,12 +96,17 @@ namespace OpenRA
{
void Add( Actor actor, object trait );
void RemoveActor( uint actor );
int Queries { get; }
}
class TraitContainer<T> : ITraitContainer
{
List<Actor> actors = new List<Actor>();
List<T> traits = new List<T>();
int queries;
public int Queries { get { return queries; } }
public void Add( Actor actor, object trait )
{
@@ -106,6 +117,7 @@ namespace OpenRA
public T Get( uint actor )
{
++queries;
var index = actors.BinarySearchMany( actor );
if( index >= actors.Count || actors[ index ].ActorID != actor )
throw new InvalidOperationException( string.Format( "TraitDictionary does not contain instance of type `{0}`", typeof( T ) ) );
@@ -117,6 +129,7 @@ namespace OpenRA
public T GetOrDefault( uint actor )
{
++queries;
var index = actors.BinarySearchMany( actor );
if( index >= actors.Count || actors[ index ].ActorID != actor )
return default( T );
@@ -127,6 +140,7 @@ namespace OpenRA
public IEnumerable<T> GetMultiple( uint actor )
{
++queries;
var index = actors.BinarySearchMany( actor );
while( index < actors.Count && actors[ index ].ActorID == actor )
{
@@ -137,6 +151,7 @@ namespace OpenRA
public IEnumerable<TraitPair<T>> All()
{
++queries;
for( int i = 0 ; i < actors.Count ; i++ )
yield return new TraitPair<T> { Actor = actors[ i ], Trait = traits[ i ] };
}

View File

@@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRA.Traits.Activities
{
public abstract class Activity
{
public Activity NextActivity { get; set; }
protected bool IsCanceled { get; private set; }
public abstract Activity Tick( Actor self );
public virtual void Cancel( Actor self )
{
IsCanceled = true;
NextActivity = null;
}
public virtual void Queue( Activity activity )
{
if( NextActivity != null )
NextActivity.Queue( activity );
else
NextActivity = activity;
}
public virtual IEnumerable<Target> GetTargets( Actor self )
{
yield break;
}
}
public static class ActivityExts
{
public static IEnumerable<Target> GetTargetQueue( this Actor self )
{
return self.GetCurrentActivity().Iterate( u => u.NextActivity ).TakeWhile( u => u != null )
.SelectMany( u => u.GetTargets( self ) );
}
}
}

View File

@@ -1,38 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRA.Traits.Activities
{
public abstract class CancelableActivity : IActivity
{
protected IActivity NextActivity { get; private set; }
protected bool IsCanceled { get; private set; }
public abstract IActivity Tick( Actor self );
protected virtual bool OnCancel( Actor self ) { return true; }
public void Cancel( Actor self )
{
IsCanceled = OnCancel( self );
if( IsCanceled )
NextActivity = null;
else if (NextActivity != null)
NextActivity.Cancel( self );
}
public void Queue( IActivity activity )
{
if( NextActivity != null )
NextActivity.Queue( activity );
else
NextActivity = activity;
}
public virtual IEnumerable<float2> GetCurrentPath()
{
yield break;
}
}
}

View File

@@ -28,23 +28,21 @@ namespace OpenRA.Traits
public readonly HealthInfo Info;
[Sync]
int hp;
int hp;
public int DisplayHp { get; private set; }
public Health(ActorInitializer init, HealthInfo info)
{
Info = info;
MaxHP = info.HP;
hp = init.Contains<HealthInit>() ? (int)(init.Get<HealthInit, float>()*MaxHP) : MaxHP;
hp = init.Contains<HealthInit>() ? (int)(init.Get<HealthInit, float>() * MaxHP) : MaxHP;
DisplayHp = hp;
}
public int HP { get { return hp; } }
public readonly int MaxHP;
public float HPFraction
{
get { return hp * 1f / MaxHP; }
}
public bool IsDead { get { return hp <= 0; } }
public bool RemoveOnDeath = true;
@@ -79,50 +77,60 @@ namespace OpenRA.Traits
var oldState = this.DamageState;
/* apply the damage modifiers, if we have any. */
var modifier = (float)self.TraitsImplementing<IDamageModifier>().Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
var modifier = (float)self.TraitsImplementing<IDamageModifier>()
.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
.Select(t => t.GetDamageModifier(attacker, warhead)).Product();
damage = (int)(damage * modifier);
damage = (int)(damage * modifier);
hp = Exts.Clamp(hp - damage, 0, MaxHP);
hp -= damage;
foreach (var nd in self.TraitsImplementing<INotifyDamage>().Concat(self.Owner.PlayerActor.TraitsImplementing<INotifyDamage>()))
nd.Damaged(self, new AttackInfo
{
Attacker = attacker,
Damage = damage,
DamageState = this.DamageState,
PreviousDamageState = oldState,
DamageStateChanged = this.DamageState != oldState,
Warhead = warhead,
PreviousHealth = hp + damage < 0 ? 0 : hp + damage,
Health = hp
});
if (hp <= 0)
var ai = new AttackInfo
{
Attacker = attacker,
Damage = damage,
DamageState = this.DamageState,
PreviousDamageState = oldState,
Warhead = warhead,
};
foreach (var nd in self.TraitsImplementing<INotifyDamage>()
.Concat(self.Owner.PlayerActor.TraitsImplementing<INotifyDamage>()))
nd.Damaged(self, ai);
if (DamageState != oldState)
foreach (var nd in self.TraitsImplementing<INotifyDamageStateChanged>())
nd.DamageStateChanged(self, ai);
if (attacker != null && attacker.IsInWorld && !attacker.IsDead())
foreach (var nd in attacker.TraitsImplementing<INotifyAppliedDamage>()
.Concat(attacker.Owner.PlayerActor.TraitsImplementing<INotifyAppliedDamage>()))
nd.AppliedDamage(attacker, self, ai);
if (hp == 0)
{
hp = 0;
attacker.Owner.Kills++;
self.Owner.Deaths++;
foreach (var nd in self.TraitsImplementing<INotifyKilled>()
.Concat(self.Owner.PlayerActor.TraitsImplementing<INotifyKilled>()))
nd.Killed(self, ai);
if( RemoveOnDeath )
self.Destroy();
Log.Write("debug", "{0} #{1} killed by {2} #{3}", self.Info.Name, self.ActorID, attacker.Info.Name, attacker.ActorID);
}
}
if (hp > MaxHP) hp = MaxHP;
}
public void Tick(Actor self)
{
if (hp > DisplayHp)
DisplayHp = hp;
if (DisplayHp > hp)
DisplayHp = (2 * DisplayHp + hp) / 3;
}
public void Tick(Actor self)
{
if (hp > DisplayHp)
DisplayHp = hp;
if (DisplayHp > hp)
DisplayHp = (2 * DisplayHp + hp) / 3;
}
}
@@ -156,7 +164,7 @@ namespace OpenRA.Traits
}
public static DamageState GetDamageState(this Actor self)
{
{
if (self.Destroyed) return DamageState.Dead;
var health = self.TraitOrDefault<Health>();

View File

@@ -19,8 +19,7 @@ namespace OpenRA.Traits
public bool FastCharge = false;
public bool DisableShroud = false;
public bool PathDebug = false;
public bool UnitInfluenceDebug = false;
public bool UnlimitedPower;
public bool UnlimitedPower;
public bool BuildAnywhere;
public object Create (ActorInitializer init) { return new DeveloperMode(this); }
@@ -34,8 +33,7 @@ namespace OpenRA.Traits
[Sync] public bool FastBuild;
[Sync] public bool DisableShroud;
[Sync] public bool PathDebug;
[Sync] public bool UnitInfluenceDebug;
[Sync] public bool UnlimitedPower;
[Sync] public bool UnlimitedPower;
[Sync] public bool BuildAnywhere;
public DeveloperMode(DeveloperModeInfo info)
@@ -45,8 +43,7 @@ namespace OpenRA.Traits
FastCharge = info.FastCharge;
DisableShroud = info.DisableShroud;
PathDebug = info.PathDebug;
UnitInfluenceDebug = info.UnitInfluenceDebug;
UnlimitedPower = info.UnlimitedPower;
UnlimitedPower = info.UnlimitedPower;
BuildAnywhere = info.BuildAnywhere;
}
@@ -88,11 +85,6 @@ namespace OpenRA.Traits
PathDebug ^= true;
break;
}
case "DevUnitDebug":
{
UnitInfluenceDebug ^= true;
break;
}
case "DevGiveExploration":
{
if (self.World.LocalPlayer == self.Owner)
@@ -103,11 +95,11 @@ namespace OpenRA.Traits
{
UnlimitedPower ^= true;
break;
}
case "DevBuildAnywhere":
{
BuildAnywhere ^= true;
break;
}
case "DevBuildAnywhere":
{
BuildAnywhere ^= true;
break;
}
default:
return;

View File

@@ -132,7 +132,8 @@ namespace OpenRA.Traits
{
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
OreCapacity = self.World.Queries.OwnedBy[Owner].WithTrait<IStoreOre>()
OreCapacity = self.World.ActorsWithTrait<IStoreOre>()
.Where(a => a.Actor.Owner == Owner)
.Sum(a => a.Trait.Capacity);
if (Ore > OreCapacity)

View File

@@ -49,33 +49,33 @@ namespace OpenRA.Traits
DrawControlGroup(wr, self, xy);
DrawPips(wr, self, xY);
DrawTags(wr, self, new float2(.5f * (bounds.Left + bounds.Right), bounds.Top));
DrawUnitPath(self);
DrawUnitPath(self);
DrawExtraBars(self, xy, Xy);
}
public void DrawRollover(WorldRenderer wr, Actor self)
{
}
public void DrawRollover(WorldRenderer wr, Actor self)
{
var bounds = self.GetBounds(false);
var xy = new float2(bounds.Left, bounds.Top);
var Xy = new float2(bounds.Right, bounds.Top);
DrawHealthBar(self, xy, Xy);
DrawExtraBars(self, xy, Xy);
}
void DrawExtraBars(Actor self, float2 xy, float2 Xy)
{
foreach (var extraBar in self.TraitsImplementing<ISelectionBar>())
{
var value = extraBar.GetValue();
if (value != 0)
{
xy.Y += 4;
Xy.Y += 4;
DrawSelectionBar(self, xy, Xy, extraBar.GetValue(), extraBar.GetColor());
}
}
DrawHealthBar(self, xy, Xy);
DrawExtraBars(self, xy, Xy);
}
void DrawExtraBars(Actor self, float2 xy, float2 Xy)
{
foreach (var extraBar in self.TraitsImplementing<ISelectionBar>())
{
var value = extraBar.GetValue();
if (value != 0)
{
xy.Y += 4;
Xy.Y += 4;
DrawSelectionBar(self, xy, Xy, extraBar.GetValue(), extraBar.GetColor());
}
}
}
void DrawSelectionBox(Actor self, float2 xy, float2 Xy, float2 xY, float2 XY, Color c)
@@ -89,29 +89,29 @@ namespace OpenRA.Traits
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
}
void DrawSelectionBar(Actor self, float2 xy, float2 Xy, float value, Color barColor)
{
if (!self.IsInWorld) return;
var health = self.TraitOrDefault<Health>();
if (health == null || health.IsDead) return;
var c = Color.FromArgb(128, 30, 30, 30);
var c2 = Color.FromArgb(128, 10, 10, 10);
var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
var z = float2.Lerp(xy, Xy, value);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), Xy + new float2(0, -4), c, c);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), Xy + new float2(0, -3), c2, c2);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), Xy + new float2(0, -2), c, c);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), z + new float2(0, -3), barColor, barColor);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), z + new float2(0, -2), barColor2, barColor2);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), barColor2, barColor2);
}
void DrawSelectionBar(Actor self, float2 xy, float2 Xy, float value, Color barColor)
{
if (!self.IsInWorld) return;
var health = self.TraitOrDefault<Health>();
if (health == null || health.IsDead) return;
var c = Color.FromArgb(128, 30, 30, 30);
var c2 = Color.FromArgb(128, 10, 10, 10);
var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
var z = float2.Lerp(xy, Xy, value);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), Xy + new float2(0, -4), c, c);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), Xy + new float2(0, -3), c2, c2);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), Xy + new float2(0, -2), c, c);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), z + new float2(0, -3), barColor, barColor);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), z + new float2(0, -2), barColor2, barColor2);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), barColor2, barColor2);
}
void DrawHealthBar(Actor self, float2 xy, float2 Xy)
@@ -121,7 +121,7 @@ namespace OpenRA.Traits
var health = self.TraitOrDefault<Health>();
if (health == null || health.IsDead) return;
var c = Color.FromArgb(128, 30, 30, 30);
var c = Color.FromArgb(128, 30, 30, 30);
var c2 = Color.FromArgb(128, 10, 10, 10);
var healthColor = (health.DamageState == DamageState.Critical) ? Color.Red :
@@ -133,30 +133,30 @@ namespace OpenRA.Traits
healthColor.G / 2,
healthColor.B / 2);
var z = float2.Lerp(xy, Xy, health.HPFraction);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), Xy + new float2(0, -4), c, c);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), Xy + new float2(0, -3), c2, c2);
var z = float2.Lerp(xy, Xy, (float)health.HP / health.MaxHP);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), Xy + new float2(0, -4), c, c);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), Xy + new float2(0, -3), c2, c2);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), Xy + new float2(0, -2), c, c);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), z + new float2(0, -3), healthColor, healthColor);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), z + new float2(0, -2), healthColor2, healthColor2);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), healthColor2, healthColor2);
if (health.DisplayHp != health.HP)
{
var deltaColor = Color.OrangeRed;
var deltaColor2 = Color.FromArgb(
255,
deltaColor.R / 2,
deltaColor.G / 2,
deltaColor.B / 2);
var zz = float2.Lerp(xy, Xy, (float)health.DisplayHp / health.MaxHP);
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -3), zz + new float2(0, -3), deltaColor, deltaColor);
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -2), zz + new float2(0, -2), deltaColor2, deltaColor2);
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -4), zz + new float2(0, -4), deltaColor2, deltaColor2);
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), healthColor2, healthColor2);
if (health.DisplayHp != health.HP)
{
var deltaColor = Color.OrangeRed;
var deltaColor2 = Color.FromArgb(
255,
deltaColor.R / 2,
deltaColor.G / 2,
deltaColor.B / 2);
var zz = float2.Lerp(xy, Xy, (float)health.DisplayHp / health.MaxHP);
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -3), zz + new float2(0, -3), deltaColor, deltaColor);
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -2), zz + new float2(0, -2), deltaColor2, deltaColor2);
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -4), zz + new float2(0, -4), deltaColor2, deltaColor2);
}
}
@@ -237,12 +237,12 @@ namespace OpenRA.Traits
if (activity != null && mobile != null)
{
var alt = new float2(0, -mobile.Altitude);
var path = activity.GetCurrentPath();
var targets = activity.GetTargets(self);
var start = self.CenterLocation + alt;
var c = Color.Green;
foreach (var step in path)
foreach (var step in targets.Select(p => p.CenterLocation))
{
var stp = step + alt;
Game.Renderer.LineRenderer.DrawLine(stp + new float2(-1, -1), stp + new float2(-1, 1), c, c);

View File

@@ -1,26 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.FileFormats;
namespace OpenRA.Traits
{
public class SubCellInit : IActorInit<SubCell>
{
[FieldFromYamlKey]
public readonly int value = 0;
public SubCellInit() { }
public SubCellInit(int init)
{
value = init;
}
public SubCell Value(World world)
{
return (SubCell)value;
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.FileFormats;
namespace OpenRA.Traits
{
public class SubCellInit : IActorInit<SubCell>
{
[FieldFromYamlKey]
public readonly int value = 0;
public SubCellInit() { }
public SubCellInit(int init)
{
value = init;
}
public SubCell Value(World world)
{
return (SubCell)value;
}
}
}

View File

@@ -12,6 +12,8 @@ namespace OpenRA.Traits
{
public struct Target // a target: either an actor, or a fixed location.
{
public static Target[] NoTargets = {};
Actor actor;
Player owner;
int2 pos;

View File

@@ -6,169 +6,163 @@
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Graphics;
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Network;
namespace OpenRA.Traits
{
// depends on the order of pips in WorldRenderer.cs!
public enum PipType { Transparent, Green, Yellow, Red, Gray };
public enum TagType { None, Fake, Primary };
public enum Stance { Enemy, Neutral, Ally };
// depends on the order of pips in WorldRenderer.cs!
public enum PipType { Transparent, Green, Yellow, Red, Gray };
public enum TagType { None, Fake, Primary };
public enum Stance { Enemy, Neutral, Ally };
public class AttackInfo
{
public Actor Attacker;
public WarheadInfo Warhead;
public int Damage;
public DamageState DamageState;
public DamageState PreviousDamageState;
public bool DamageStateChanged;
public int PreviousHealth;
public int Health;
}
public interface ITick { void Tick(Actor self); }
public interface IRender { IEnumerable<Renderable> Render(Actor self); }
public interface IIssueOrder
{
IEnumerable<IOrderTargeter> Orders { get; }
Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued );
}
public interface IOrderTargeter
{
string OrderID { get; }
int OrderPriority { get; }
bool CanTargetActor( Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueue, ref string cursor );
bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueue, bool forceMove, ref string cursor);
bool IsQueued { get; }
}
public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
public interface IValidateOrder { bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order);
public class AttackInfo
{
public Actor Attacker;
public WarheadInfo Warhead;
public int Damage;
public DamageState DamageState;
public DamageState PreviousDamageState;
}
public interface IOrderCursor { string CursorForOrder(Actor self, Order order); }
public interface IOrderVoice { string VoicePhraseForOrder(Actor self, Order order); }
public interface ICustomUnitOrderGenerator : IOrderGenerator {};
public interface INotifySold { void Selling( Actor self ); void Sold( Actor self ); }
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, int2 exit); }
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
public interface INotifyOtherCaptured { void OnActorCaptured(Actor self, Actor captured, Actor captor, Player oldOwner, Player newOwner); }
public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
public interface IStoreOre { int Capacity { get; }}
public interface IToolTip
{
string Name();
Player Owner();
Stance Stance();
}
public interface IDisable { bool Disabled { get; } }
public interface IExplodeModifier { bool ShouldExplode(Actor self); }
public interface INudge { void OnNudge(Actor self, Actor nudger); }
public interface IRadarSignature
{
IEnumerable<int2> RadarSignatureCells(Actor self);
Color RadarSignatureColor(Actor self);
}
public interface IVisibilityModifier { bool IsVisible(Actor self); }
public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
public interface IHasLocation
{
int2 PxPosition { get; }
}
public enum SubCell
{
FullCell,
TopLeft,
TopRight,
Center,
BottomLeft,
BottomRight
}
public interface ITick { void Tick(Actor self); }
public interface IRender { IEnumerable<Renderable> Render(Actor self); }
public interface IOccupySpace : IHasLocation
{
int2 TopLeft { get; }
IEnumerable<Pair<int2, SubCell>> OccupiedCells();
}
public static class IOccupySpaceExts
{
public static int2 NearestCellTo( this IOccupySpace ios, int2 other )
{
var nearest = ios.TopLeft;
var nearestDistance = int.MaxValue;
foreach( var cell in ios.OccupiedCells() )
{
var dist = ( other - cell.First ).LengthSquared;
if( dist < nearestDistance )
{
nearest = cell.First;
nearestDistance = dist;
}
}
return nearest;
}
}
public interface IIssueOrder
{
IEnumerable<IOrderTargeter> Orders { get; }
Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued);
}
public interface INotifyAttack { void Attacking(Actor self, Target target); }
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
public interface IOrderTargeter
{
string OrderID { get; }
int OrderPriority { get; }
bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueue, ref string cursor);
bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueue, bool forceMove, ref string cursor);
bool IsQueued { get; }
}
public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
public interface IValidateOrder { bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order); }
public interface IOrderVoice { string VoicePhraseForOrder(Actor self, Order order); }
public interface INotifySold { void Selling(Actor self); void Sold(Actor self); }
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
public interface INotifyDamageStateChanged { void DamageStateChanged(Actor self, AttackInfo e); }
public interface INotifyKilled { void Killed(Actor self, AttackInfo e); }
public interface INotifyAppliedDamage { void AppliedDamage(Actor self, Actor damaged, AttackInfo e); }
public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, int2 exit); }
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
public interface INotifyOtherCaptured { void OnActorCaptured(Actor self, Actor captured, Actor captor, Player oldOwner, Player newOwner); }
public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
public interface IStoreOre { int Capacity { get; } }
public interface IToolTip
{
string Name();
Player Owner();
Stance Stance();
}
public interface IDisable { bool Disabled { get; } }
public interface IExplodeModifier { bool ShouldExplode(Actor self); }
public interface INudge { void OnNudge(Actor self, Actor nudger); }
public interface IRadarSignature
{
IEnumerable<int2> RadarSignatureCells(Actor self);
Color RadarSignatureColor(Actor self);
}
public interface IVisibilityModifier { bool IsVisible(Actor self); }
public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
public interface IHasLocation { int2 PxPosition { get; } }
public enum SubCell
{
FullCell,
TopLeft,
TopRight,
Center,
BottomLeft,
BottomRight
}
public interface IOccupySpace : IHasLocation
{
int2 TopLeft { get; }
IEnumerable<Pair<int2, SubCell>> OccupiedCells();
}
public static class IOccupySpaceExts
{
public static int2 NearestCellTo(this IOccupySpace ios, int2 other)
{
var nearest = ios.TopLeft;
var nearestDistance = int.MaxValue;
foreach (var cell in ios.OccupiedCells())
{
var dist = (other - cell.First).LengthSquared;
if (dist < nearestDistance)
{
nearest = cell.First;
nearestDistance = dist;
}
}
return nearest;
}
}
public interface INotifyAttack { void Attacking(Actor self, Target target); }
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
public interface IDamageModifier { float GetDamageModifier(Actor attacker, WarheadInfo warhead); }
public interface ISpeedModifier { decimal GetSpeedModifier(); }
public interface IFirepowerModifier { float GetFirepowerModifier(); }
public interface ISelectionColorModifier { Color GetSelectionColorModifier(Actor self, Color defaultColor); }
public interface IPalette { void InitPalette( WorldRenderer wr ); }
public interface IPaletteModifier { void AdjustPalette(Dictionary<string,Palette> b); }
public interface IPips { IEnumerable<PipType> GetPips(Actor self); }
public interface ITags { IEnumerable<TagType> GetTags(); }
public interface ISelectionBar { float GetValue(); Color GetColor(); }
public interface ISpeedModifier { decimal GetSpeedModifier(); }
public interface IFirepowerModifier { float GetFirepowerModifier(); }
public interface ISelectionColorModifier { Color GetSelectionColorModifier(Actor self, Color defaultColor); }
public interface IPalette { void InitPalette(WorldRenderer wr); }
public interface IPaletteModifier { void AdjustPalette(Dictionary<string, Palette> b); }
public interface IPips { IEnumerable<PipType> GetPips(Actor self); }
public interface ITags { IEnumerable<TagType> GetTags(); }
public interface ISelectionBar { float GetValue(); Color GetColor(); }
public interface ITeleportable : IHasLocation /* crap name! */
{
bool CanEnterCell(int2 location);
void SetPosition(Actor self, int2 cell);
void SetPxPosition(Actor self, int2 px);
void AdjustPxPosition(Actor self, int2 px); /* works like SetPxPosition, but visual only */
}
public interface ITeleportable : IHasLocation /* crap name! */
{
bool CanEnterCell(int2 location);
void SetPosition(Actor self, int2 cell);
void SetPxPosition(Actor self, int2 px);
void AdjustPxPosition(Actor self, int2 px); /* works like SetPxPosition, but visual only */
}
public interface IMove : ITeleportable { int Altitude { get; set; } }
public interface IMove : ITeleportable
{
int Altitude { get; set; }
}
public interface IFacing
{
int ROT { get; }
int Facing { get; set; }
int InitialFacing { get; }
}
public interface ICrushable
{
void OnCrush(Actor crusher);
IEnumerable<string> CrushClasses { get; }
}
public struct Renderable
{
public readonly Sprite Sprite;
public readonly float2 Pos;
public readonly string Palette;
public readonly int Z;
public readonly int ZOffset;
public float Scale;
public interface IFacing
{
int ROT { get; }
int Facing { get; set; }
int InitialFacing { get; }
}
public interface ICrushable
{
void OnCrush(Actor crusher);
IEnumerable<string> CrushClasses { get; }
}
public struct Renderable
{
public readonly Sprite Sprite;
public readonly float2 Pos;
public readonly string Palette;
public readonly int Z;
public readonly int ZOffset;
public float Scale;
public Renderable(Sprite sprite, float2 pos, string palette, int z, int zOffset, float scale)
{
@@ -185,56 +179,53 @@ namespace OpenRA.Traits
public Renderable(Sprite sprite, float2 pos, string palette, int z, float scale)
: this(sprite, pos, palette, z, 0, scale) { }
public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, Palette, Z, ZOffset, newScale); }
public Renderable WithPalette(string newPalette) { return new Renderable(Sprite, Pos, newPalette, Z, ZOffset, Scale); }
public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, Palette, Z, newOffset, Scale); }
public Renderable WithPos(float2 newPos) { return new Renderable(Sprite, newPos, Palette, Z, ZOffset, Scale); }
}
public Renderable WithPos(float2 newPos) { return new Renderable(Sprite, newPos, Palette, Z, ZOffset, Scale); }
}
public interface ITraitInfo { object Create(ActorInitializer init); }
public interface ITraitInfo { object Create(ActorInitializer init); }
public class TraitInfo<T> : ITraitInfo where T : new() { public virtual object Create(ActorInitializer init) { return new T(); } }
public class TraitInfo<T> : ITraitInfo where T : new() { public virtual object Create(ActorInitializer init) { return new T(); } }
public interface ITraitPrerequisite<T> where T : ITraitInfo { }
public interface ITraitPrerequisite<T> where T : ITraitInfo { }
public interface INotifySelection { void SelectionChanged(); }
public interface IWorldLoaded { void WorldLoaded(World w); }
public interface ICreatePlayers { void CreatePlayers(World w); }
public interface INotifySelection { void SelectionChanged(); }
public interface IWorldLoaded { void WorldLoaded(World w); }
public interface ICreatePlayers { void CreatePlayers(World w); }
public interface IBotInfo { string Name { get; } }
public interface IBot
{
void Activate(Player p);
IBotInfo Info { get; }
}
public interface IActivity
{
IActivity Tick(Actor self);
void Cancel(Actor self);
void Queue(IActivity activity);
IEnumerable<float2> GetCurrentPath();
}
public interface IBotInfo { string Name { get; } }
public interface IBot
{
void Activate(Player p);
IBotInfo Info { get; }
}
public interface IRenderOverlay { void Render( WorldRenderer wr ); }
public interface INotifyIdle { void TickIdle(Actor self); }
public interface IRenderOverlay { void Render(WorldRenderer wr); }
public interface INotifyIdle { void TickIdle(Actor self); }
public interface IBlocksBullets { }
public interface IBlocksBullets { }
public interface IPostRender { void RenderAfterWorld(WorldRenderer wr, Actor self); }
public interface IPostRender { void RenderAfterWorld(WorldRenderer wr, Actor self); }
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr, Actor self); }
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(Actor self); }
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr, Actor self); }
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(Actor self); }
public interface ITargetable
{
string[] TargetTypes { get; }
IEnumerable<int2> TargetableCells( Actor self );
bool TargetableBy(Actor self, Actor byActor);
}
public interface ITargetable
{
string[] TargetTypes { get; }
IEnumerable<int2> TargetableCells(Actor self);
bool TargetableBy(Actor self, Actor byActor);
}
public interface INotifyStanceChanged { void StanceChanged(Actor self, Player a, Player b,
Stance oldStance, Stance newStance); }
public interface INotifyStanceChanged
{
void StanceChanged(Actor self, Player a, Player b,
Stance oldStance, Stance newStance);
}
public interface ILintPass { void Run(Action<string> emitError); }
}

View File

@@ -14,6 +14,7 @@ using System.Linq;
using OpenRA.Graphics;
using OpenRA.Support;
using System.Collections.Generic;
using OpenRA.Traits.Activities;
namespace OpenRA.Traits
{
@@ -103,13 +104,13 @@ namespace OpenRA.Traits
return new Renderable(s, loc.Round(), pal, (int)self.CenterLocation.Y);
}
public static IActivity SequenceActivities(params IActivity[] acts)
public static Activity SequenceActivities(params Activity[] acts)
{
return acts.Reverse().Aggregate(
(next, a) => { a.Queue( next ); return a; });
}
public static IActivity RunActivity( Actor self, IActivity act )
public static Activity RunActivity( Actor self, Activity act )
{
while( act != null )
{

View File

@@ -126,7 +126,7 @@ namespace OpenRA.Traits
}
// Is now our ally; add unit vis
if (newStance == Stance.Ally)
foreach (var a in w.Queries.OwnedBy[player])
foreach (var a in w.Actors.Where( a => a.Owner == player ))
AddActor(a);
}

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Traits
for (var i = 0; i <= bins.GetUpperBound(0); i++)
bins[i, j].Clear();
foreach (var a in self.World.Queries.WithTrait<IHasLocation>())
foreach (var a in self.World.ActorsWithTrait<IHasLocation>())
{
var bounds = a.Actor.GetBounds(true);

View File

@@ -9,20 +9,19 @@
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
using System.Drawing;
using OpenRA.Graphics;
namespace OpenRA
{
public class UiOverlay
{
Sprite buildOk, buildBlocked, unitDebug;
Sprite buildOk, buildBlocked;
public UiOverlay()
{
buildOk = SynthesizeTile(0x0f);
buildBlocked = SynthesizeTile(0x08);
unitDebug = SynthesizeTile(0x04);
}
public static Sprite SynthesizeTile(byte paletteIndex)

View File

@@ -42,7 +42,7 @@ namespace OpenRA
{
Process p = new Process();
p.StartInfo.FileName = Utility;
p.StartInfo.Arguments = args;
p.StartInfo.Arguments = "{0} --SupportDir \"{1}\"".F(args, Game.SupportDir);
p.StartInfo.UseShellExecute = false;
p.StartInfo.CreateNoWindow = true;
p.StartInfo.RedirectStandardOutput = true;
@@ -58,7 +58,7 @@ namespace OpenRA
{
Process p = new Process();
p.StartInfo.FileName = Utility;
p.StartInfo.Arguments = args;
p.StartInfo.Arguments = "{0} --SupportDir \"{1}\"".F(args, Game.SupportDir);
p.StartInfo.UseShellExecute = false;
p.StartInfo.CreateNoWindow = true;
p.StartInfo.RedirectStandardOutput = true;

View File

@@ -56,7 +56,7 @@ namespace OpenRA.Widgets
{
if (e.Event == KeyInputEvent.Up) return false;
if (e.KeyChar == '\r')
if (e.KeyName == "return" || e.KeyName == "enter" )
{
if (composing)
{
@@ -94,15 +94,15 @@ namespace OpenRA.Widgets
if (composing)
{
if (e.KeyChar == '\b' || e.KeyChar == 0x7f)
if (e.KeyName == "backspace")
{
if (content.Length > 0)
content = content.Remove(content.Length - 1);
return true;
}
else if (!char.IsControl(e.KeyChar))
else if (e.IsValidInput())
{
content += e.KeyChar;
content += e.UnicodeChar.ToString();
return true;
}

View File

@@ -95,10 +95,10 @@ namespace OpenRA.Widgets
if (!Focused)
return false;
if (e.KeyChar == '\r' && OnEnterKey())
if ((e.KeyName == "return" || e.KeyName == "enter") && OnEnterKey())
return true;
if (e.KeyChar == '\t' && OnTabKey())
if (e.KeyName == "tab" && OnTabKey())
return true;
if (e.KeyName == "left")
@@ -116,6 +116,18 @@ namespace OpenRA.Widgets
return true;
}
if (e.KeyName == "home")
{
CursorPosition = 0;
return true;
}
if (e.KeyName == "end")
{
CursorPosition = Text.Length;
return true;
}
if (e.KeyName == "delete")
{
@@ -126,31 +138,29 @@ namespace OpenRA.Widgets
return true;
}
TypeChar(e.KeyChar);
TypeChar(e);
return true;
}
public void TypeChar(char c)
public void TypeChar(KeyInput key)
{
// backspace
if (c == '\b' || c == 0x7f)
if (Text == null)
Text = "";
if (key.KeyName == "backspace" && Text.Length > 0 && CursorPosition > 0)
{
if (Text.Length > 0 && CursorPosition > 0)
{
Text = Text.Remove(CursorPosition - 1, 1);
CursorPosition--;
}
Text = Text.Remove(CursorPosition - 1, 1);
CursorPosition--;
}
else if (!char.IsControl(c))
{
if (Text == null)
Text = "";
else if (key.KeyName == "delete" && Text.Length > 0 && CursorPosition < Text.Length - 1)
Text = Text.Remove(CursorPosition, 1);
else if (key.IsValidInput())
{
if (MaxLength > 0 && Text.Length >= MaxLength)
return;
Text = Text.Insert(CursorPosition, c.ToString());
Text = Text.Insert(CursorPosition, key.UnicodeChar.ToString());
CursorPosition++;
}

View File

@@ -108,7 +108,7 @@ namespace OpenRA.Widgets
{
if (e.Event == KeyInputEvent.Down)
{
if (e.KeyChar == 27) // Escape
if (e.KeyName == "escape")
{
Stop();
return true;

View File

@@ -17,352 +17,365 @@ using OpenRA.Graphics;
namespace OpenRA.Widgets
{
public abstract class Widget
{
// Info defined in YAML
public string Id = null;
public string X = "0";
public string Y = "0";
public string Width = "0";
public string Height = "0";
public string Delegate = null;
public string EventHandler = null;
public bool Visible = true;
public readonly List<Widget> Children = new List<Widget>();
public abstract class Widget
{
// Info defined in YAML
public string Id = null;
public string X = "0";
public string Y = "0";
public string Width = "0";
public string Height = "0";
public string Delegate = null;
public string EventHandler = null;
public bool Visible = true;
// Calculated internally
public Rectangle Bounds;
public Widget Parent = null;
public readonly List<Widget> Children = new List<Widget>();
public static Stack<Widget> WindowList = new Stack<Widget>();
// Common Funcs that most widgets will want
public Func<MouseInput, bool> OnMouseDown = mi => false;
public Func<MouseInput, bool> OnMouseUp = mi => false;
public Action<MouseInput> OnMouseMove = mi => {};
public Func<KeyInput, bool> OnKeyPress = e => false;
// Calculated internally
public Rectangle Bounds;
public Widget Parent = null;
public Func<bool> IsVisible;
public static Stack<Widget> WindowList = new Stack<Widget>();
public Widget() { IsVisible = () => Visible; }
// Common Funcs that most widgets will want
public Func<MouseInput, bool> OnMouseDown = mi => false;
public Func<MouseInput, bool> OnMouseUp = mi => false;
public Action<MouseInput> OnMouseMove = mi => { };
public Func<KeyInput, bool> OnKeyPress = e => false;
public static Widget RootWidget
{
get { return rootWidget; }
set { rootWidget = value; }
}
private static Widget rootWidget = new ContainerWidget();
public Widget(Widget widget)
{
Id = widget.Id;
X = widget.X;
Y = widget.Y;
Width = widget.Width;
Height = widget.Height;
Delegate = widget.Delegate;
Visible = widget.Visible;
Bounds = widget.Bounds;
Parent = widget.Parent;
OnMouseDown = widget.OnMouseDown;
OnMouseUp = widget.OnMouseUp;
OnMouseMove = widget.OnMouseMove;
OnKeyPress = widget.OnKeyPress;
public Func<bool> IsVisible;
IsVisible = widget.IsVisible;
foreach(var child in widget.Children)
AddChild(child.Clone());
}
public Widget() { IsVisible = () => Visible; }
public virtual Widget Clone()
{
throw new InvalidOperationException("Widget type `{0}` is not cloneable.".F(GetType().Name));
}
public static Widget RootWidget
{
get { return rootWidget; }
set { rootWidget = value; }
}
private static Widget rootWidget = new ContainerWidget();
public virtual int2 RenderOrigin
{
get
{
var offset = (Parent == null) ? int2.Zero : Parent.ChildOrigin;
return new int2(Bounds.X, Bounds.Y) + offset;
}
}
public Widget(Widget widget)
{
Id = widget.Id;
X = widget.X;
Y = widget.Y;
Width = widget.Width;
Height = widget.Height;
Delegate = widget.Delegate;
Visible = widget.Visible;
public virtual int2 ChildOrigin { get { return RenderOrigin; } }
public virtual Rectangle RenderBounds { get { return new Rectangle(RenderOrigin.X, RenderOrigin.Y, Bounds.Width, Bounds.Height); } }
Bounds = widget.Bounds;
Parent = widget.Parent;
public virtual void Initialize()
{
// Parse the YAML equations to find the widget bounds
var parentBounds = (Parent == null)
? new Rectangle(0, 0, Game.viewport.Width, Game.viewport.Height)
: Parent.Bounds;
OnMouseDown = widget.OnMouseDown;
OnMouseUp = widget.OnMouseUp;
OnMouseMove = widget.OnMouseMove;
OnKeyPress = widget.OnKeyPress;
var substitutions = new Dictionary<string, int>();
substitutions.Add("WINDOW_RIGHT", Game.viewport.Width);
substitutions.Add("WINDOW_BOTTOM", Game.viewport.Height);
substitutions.Add("PARENT_RIGHT", parentBounds.Width);
substitutions.Add("PARENT_LEFT", parentBounds.Left);
substitutions.Add("PARENT_TOP", parentBounds.Top);
substitutions.Add("PARENT_BOTTOM", parentBounds.Height);
int width = Evaluator.Evaluate(Width, substitutions);
int height = Evaluator.Evaluate(Height, substitutions);
IsVisible = widget.IsVisible;
substitutions.Add("WIDTH", width);
substitutions.Add("HEIGHT", height);
foreach (var child in widget.Children)
AddChild(child.Clone());
}
Bounds = new Rectangle(Evaluator.Evaluate(X, substitutions),
Evaluator.Evaluate(Y, substitutions),
width,
height);
}
public virtual Widget Clone()
{
throw new InvalidOperationException("Widget type `{0}` is not cloneable.".F(GetType().Name));
}
public void PostInit(Dictionary<string, object> args)
{
if( Delegate != null )
{
args["widget"] = this;
Game.modData.ObjectCreator.CreateObject<IWidgetDelegate>(Delegate, args);
args.Remove("widget");
}
}
public virtual Rectangle EventBounds { get { return RenderBounds; } }
public virtual Rectangle GetEventBounds()
{
return Children
.Where(c => c.IsVisible())
.Select(c => c.GetEventBounds())
.Aggregate(EventBounds, Rectangle.Union);
}
public static Widget SelectedWidget;
public bool Focused { get { return SelectedWidget == this; } }
public virtual bool TakeFocus(MouseInput mi)
{
if (Focused)
return true;
if (SelectedWidget != null && !SelectedWidget.LoseFocus(mi))
return false;
SelectedWidget = this;
return true;
}
// Remove focus from this widget; return false if you don't want to give it up
public virtual bool LoseFocus(MouseInput mi)
{
// Some widgets may need to override focus depending on mouse click
return LoseFocus();
}
public virtual bool LoseFocus()
{
if (SelectedWidget == this)
SelectedWidget = null;
return true;
}
public virtual string GetCursor(int2 pos) { return "default"; }
public string GetCursorOuter(int2 pos)
{
// Is the cursor on top of us?
if (!(IsVisible() && GetEventBounds().Contains(pos)))
return null;
// Do any of our children specify a cursor?
foreach (var child in Children.OfType<Widget>().Reverse())
{
var cc = child.GetCursorOuter(pos);
if (cc != null)
return cc;
}
public virtual int2 RenderOrigin
{
get
{
var offset = (Parent == null) ? int2.Zero : Parent.ChildOrigin;
return new int2(Bounds.X, Bounds.Y) + offset;
}
}
return EventBounds.Contains(pos) ? GetCursor(pos) : null;
}
public static bool HandleInput(MouseInput mi)
{
bool handled = false;
if (SelectedWidget != null && SelectedWidget.HandleMouseInputOuter(mi))
handled = true;
if (!handled && RootWidget.HandleMouseInputOuter(mi))
handled = true;
public virtual int2 ChildOrigin { get { return RenderOrigin; } }
public virtual Rectangle RenderBounds { get { return new Rectangle(RenderOrigin.X, RenderOrigin.Y, Bounds.Width, Bounds.Height); } }
if (mi.Event == MouseInputEvent.Move)
{
Viewport.LastMousePos = mi.Location;
Viewport.TicksSinceLastMove = 0;
}
return handled;
}
public bool HandleMouseInputOuter(MouseInput mi)
{
// Are we able to handle this event?
if (!(Focused || (IsVisible() && GetEventBounds().Contains(mi.Location.X,mi.Location.Y))))
return false;
// Send the event to the deepest children first and bubble up if unhandled
foreach (var child in Children.OfType<Widget>().Reverse())
if (child.HandleMouseInputOuter(mi))
return true;
public virtual void Initialize()
{
// Parse the YAML equations to find the widget bounds
var parentBounds = (Parent == null)
? new Rectangle(0, 0, Game.viewport.Width, Game.viewport.Height)
: Parent.Bounds;
return HandleMouseInput(mi);
}
// Hack: Don't eat mouse input that others want
// TODO: Solve this properly
public virtual bool HandleMouseInput(MouseInput mi)
{
// Apply any special logic added by delegates; they return true if they caught the input
if (mi.Event == MouseInputEvent.Down && OnMouseDown(mi)) return true;
if (mi.Event == MouseInputEvent.Up && OnMouseUp(mi)) return true;
if (mi.Event == MouseInputEvent.Move)
OnMouseMove(mi);
return false;
}
public virtual bool HandleKeyPressInner(KeyInput e) { return false; }
public virtual bool HandleKeyPressOuter(KeyInput e)
{
if (!IsVisible())
return false;
// Can any of our children handle this?
foreach (var child in Children)
if (child.HandleKeyPressOuter(e))
return true;
var substitutions = new Dictionary<string, int>();
substitutions.Add("WINDOW_RIGHT", Game.viewport.Width);
substitutions.Add("WINDOW_BOTTOM", Game.viewport.Height);
substitutions.Add("PARENT_RIGHT", parentBounds.Width);
substitutions.Add("PARENT_LEFT", parentBounds.Left);
substitutions.Add("PARENT_TOP", parentBounds.Top);
substitutions.Add("PARENT_BOTTOM", parentBounds.Height);
int width = Evaluator.Evaluate(Width, substitutions);
int height = Evaluator.Evaluate(Height, substitutions);
// Do any widgety behavior (enter text etc)
var handled = HandleKeyPressInner(e);
// Apply any special logic added by delegates; they return true if they caught the input
if (OnKeyPress(e)) return true;
return handled;
}
public static bool HandleKeyPress(KeyInput e)
{
if (SelectedWidget != null)
return SelectedWidget.HandleKeyPressOuter(e);
if (RootWidget.HandleKeyPressOuter(e))
return true;
return false;
}
public abstract void DrawInner();
public virtual void Draw()
{
if (IsVisible())
{
DrawInner();
foreach (var child in Children)
child.Draw();
}
}
public virtual void Tick()
{
if (IsVisible())
foreach (var child in Children)
child.Tick();
}
public virtual void AddChild(Widget child)
{
child.Parent = this;
Children.Add( child );
}
public virtual void RemoveChild(Widget child) { Children.Remove(child); }
public virtual void RemoveChildren() { Children.Clear(); }
public Widget GetWidget(string id)
{
if (this.Id == id)
return this;
foreach (var child in Children)
{
var w = child.GetWidget(id);
if (w != null)
return w;
}
return null;
}
substitutions.Add("WIDTH", width);
substitutions.Add("HEIGHT", height);
public T GetWidget<T>(string id) where T : Widget
{
var widget = GetWidget(id);
return (widget != null)? (T) widget : null;
}
public static void CloseWindow()
{
RootWidget.Children.Remove( WindowList.Pop() );
if( WindowList.Count > 0 )
rootWidget.Children.Add( WindowList.Peek() );
}
Bounds = new Rectangle(Evaluator.Evaluate(X, substitutions),
Evaluator.Evaluate(Y, substitutions),
width,
height);
}
public static Widget OpenWindow( string id )
{
return OpenWindow( id, new Dictionary<string, object>() );
}
public void PostInit(Dictionary<string, object> args)
{
if (Delegate == null)
return;
public static Widget OpenWindow(string id, Dictionary<string, object> args )
{
var window = Game.modData.WidgetLoader.LoadWidget( args, rootWidget, id );
if( WindowList.Count > 0 )
rootWidget.Children.Remove( WindowList.Peek() );
WindowList.Push( window );
return window;
}
public static void DoTick()
{
RootWidget.Tick();
}
public static void DoDraw()
{
RootWidget.Draw();
}
}
args["widget"] = this;
public class ContainerWidget : Widget {
public Func<string> GetBackground;
public string Background = null;
public ContainerWidget() : base()
{
GetBackground = () => Background;
}
public ContainerWidget(ContainerWidget other) : base(other)
{
Background = other.Background;
GetBackground = other.GetBackground;
}
var iwd = Game.modData.ObjectCreator.CreateObject<IWidgetDelegate>(Delegate, args)
as IWidgetDelegateEx;
if (iwd != null)
iwd.Init();
public override void DrawInner()
{
var bg = GetBackground();
if (bg != null)
WidgetUtils.DrawPanel(bg, RenderBounds );
}
public override string GetCursor(int2 pos) { return null; }
public override Widget Clone() { return new ContainerWidget(this); }
}
public interface IWidgetDelegate { }
args.Remove("widget");
}
public virtual Rectangle EventBounds { get { return RenderBounds; } }
public virtual Rectangle GetEventBounds()
{
return Children
.Where(c => c.IsVisible())
.Select(c => c.GetEventBounds())
.Aggregate(EventBounds, Rectangle.Union);
}
public static Widget SelectedWidget;
public bool Focused { get { return SelectedWidget == this; } }
public virtual bool TakeFocus(MouseInput mi)
{
if (Focused)
return true;
if (SelectedWidget != null && !SelectedWidget.LoseFocus(mi))
return false;
SelectedWidget = this;
return true;
}
// Remove focus from this widget; return false if you don't want to give it up
public virtual bool LoseFocus(MouseInput mi)
{
// Some widgets may need to override focus depending on mouse click
return LoseFocus();
}
public virtual bool LoseFocus()
{
if (SelectedWidget == this)
SelectedWidget = null;
return true;
}
public virtual string GetCursor(int2 pos) { return "default"; }
public string GetCursorOuter(int2 pos)
{
// Is the cursor on top of us?
if (!(IsVisible() && GetEventBounds().Contains(pos)))
return null;
// Do any of our children specify a cursor?
foreach (var child in Children.OfType<Widget>().Reverse())
{
var cc = child.GetCursorOuter(pos);
if (cc != null)
return cc;
}
return EventBounds.Contains(pos) ? GetCursor(pos) : null;
}
public static bool HandleInput(MouseInput mi)
{
bool handled = false;
if (SelectedWidget != null && SelectedWidget.HandleMouseInputOuter(mi))
handled = true;
if (!handled && RootWidget.HandleMouseInputOuter(mi))
handled = true;
if (mi.Event == MouseInputEvent.Move)
{
Viewport.LastMousePos = mi.Location;
Viewport.TicksSinceLastMove = 0;
}
return handled;
}
public bool HandleMouseInputOuter(MouseInput mi)
{
// Are we able to handle this event?
if (!(Focused || (IsVisible() && GetEventBounds().Contains(mi.Location.X, mi.Location.Y))))
return false;
// Send the event to the deepest children first and bubble up if unhandled
foreach (var child in Children.OfType<Widget>().Reverse())
if (child.HandleMouseInputOuter(mi))
return true;
return HandleMouseInput(mi);
}
// Hack: Don't eat mouse input that others want
// TODO: Solve this properly
public virtual bool HandleMouseInput(MouseInput mi)
{
// Apply any special logic added by delegates; they return true if they caught the input
if (mi.Event == MouseInputEvent.Down && OnMouseDown(mi)) return true;
if (mi.Event == MouseInputEvent.Up && OnMouseUp(mi)) return true;
if (mi.Event == MouseInputEvent.Move)
OnMouseMove(mi);
return false;
}
public virtual bool HandleKeyPressInner(KeyInput e) { return false; }
public virtual bool HandleKeyPressOuter(KeyInput e)
{
if (!IsVisible())
return false;
// Can any of our children handle this?
foreach (var child in Children)
if (child.HandleKeyPressOuter(e))
return true;
// Do any widgety behavior (enter text etc)
var handled = HandleKeyPressInner(e);
// Apply any special logic added by delegates; they return true if they caught the input
if (OnKeyPress(e)) return true;
return handled;
}
public static bool HandleKeyPress(KeyInput e)
{
if (SelectedWidget != null)
return SelectedWidget.HandleKeyPressOuter(e);
if (RootWidget.HandleKeyPressOuter(e))
return true;
return false;
}
public abstract void DrawInner();
public virtual void Draw()
{
if (IsVisible())
{
DrawInner();
foreach (var child in Children)
child.Draw();
}
}
public virtual void Tick()
{
if (IsVisible())
foreach (var child in Children)
child.Tick();
}
public virtual void AddChild(Widget child)
{
child.Parent = this;
Children.Add(child);
}
public virtual void RemoveChild(Widget child) { Children.Remove(child); }
public virtual void RemoveChildren() { Children.Clear(); }
public Widget GetWidget(string id)
{
if (this.Id == id)
return this;
foreach (var child in Children)
{
var w = child.GetWidget(id);
if (w != null)
return w;
}
return null;
}
public T GetWidget<T>(string id) where T : Widget
{
var widget = GetWidget(id);
return (widget != null) ? (T)widget : null;
}
public static void CloseWindow()
{
RootWidget.Children.Remove(WindowList.Pop());
if (WindowList.Count > 0)
rootWidget.Children.Add(WindowList.Peek());
}
public static Widget OpenWindow(string id)
{
return OpenWindow(id, new Dictionary<string, object>());
}
public static Widget OpenWindow(string id, Dictionary<string, object> args)
{
var window = Game.modData.WidgetLoader.LoadWidget(args, rootWidget, id);
if (WindowList.Count > 0)
rootWidget.Children.Remove(WindowList.Peek());
WindowList.Push(window);
return window;
}
public static void DoTick()
{
RootWidget.Tick();
}
public static void DoDraw()
{
RootWidget.Draw();
}
}
public class ContainerWidget : Widget
{
public Func<string> GetBackground;
public string Background = null;
public ContainerWidget()
: base()
{
GetBackground = () => Background;
}
public ContainerWidget(ContainerWidget other)
: base(other)
{
Background = other.Background;
GetBackground = other.GetBackground;
}
public override void DrawInner()
{
var bg = GetBackground();
if (bg != null)
WidgetUtils.DrawPanel(bg, RenderBounds);
}
public override string GetCursor(int2 pos) { return null; }
public override Widget Clone() { return new ContainerWidget(this); }
}
public interface IWidgetDelegate { }
public interface IWidgetDelegateEx : IWidgetDelegate
{
void Init();
}
}

View File

@@ -15,6 +15,7 @@ using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Orders;
using OpenRA.Traits;
using System;
namespace OpenRA.Widgets
{
@@ -31,13 +32,13 @@ namespace OpenRA.Widgets
public override void DrawInner()
{
var selbox = SelectionBox;
if (selbox == null)
{
foreach (var u in SelectActorsInBox(world, Game.CellSize * dragStart, Game.CellSize * dragStart))
worldRenderer.DrawRollover(u);
return;
var selbox = SelectionBox;
if (selbox == null)
{
foreach (var u in SelectActorsInBox(world, Game.CellSize * dragStart, Game.CellSize * dragStart))
worldRenderer.DrawRollover(u);
return;
}
var a = selbox.Value.First;
@@ -47,9 +48,9 @@ namespace OpenRA.Widgets
Game.Renderer.LineRenderer.DrawLine(a, a + b, Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(a, a + c, Color.White, Color.White);
foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second))
Game.Renderer.LineRenderer.DrawLine(a, a + c, Color.White, Color.White);
foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second))
worldRenderer.DrawRollover(u);
}
@@ -102,8 +103,8 @@ namespace OpenRA.Widgets
if (world.OrderGenerator == null) return;
var orders = world.OrderGenerator.Order(world, xy.ToInt2(), mi).ToArray();
orders.Do( o => world.IssueOrder( o ) );
orders.Do( o => world.IssueOrder( o ) );
world.PlayVoiceForOrders(orders);
}
@@ -144,11 +145,35 @@ namespace OpenRA.Widgets
{
return world.FindUnits(a, b)
.Where( x => x.HasTrait<Selectable>() && world.LocalShroud.IsVisible(x) )
.GroupBy(x => (x.Owner == world.LocalPlayer) ? x.Info.Traits.Get<SelectableInfo>().Priority : 0)
.GroupBy(x => x.GetSelectionPriority())
.OrderByDescending(g => g.Key)
.Select( g => g.AsEnumerable() )
.DefaultIfEmpty( NoActors )
.FirstOrDefault();
}
}
static class PriorityExts
{
const int PriorityRange = 30;
public static int GetSelectionPriority(this Actor a)
{
var basePriority = a.Info.Traits.Get<SelectableInfo>().Priority;
var lp = a.World.LocalPlayer;
if (a.Owner == lp || lp == null)
return basePriority;
switch (lp.Stances[a.Owner])
{
case Stance.Ally: return basePriority - PriorityRange;
case Stance.Neutral: return basePriority - 2 * PriorityRange;
case Stance.Enemy: return basePriority - 3 * PriorityRange;
default:
throw new InvalidOperationException();
}
}
}
}

View File

@@ -15,7 +15,7 @@ using OpenRA.Effects;
using OpenRA.FileFormats;
using OpenRA.Network;
using OpenRA.Orders;
using OpenRA.Traits;
using OpenRA.Traits;
using XRandom = OpenRA.Thirdparty.Random;
namespace OpenRA
@@ -100,8 +100,6 @@ namespace OpenRA
WorldActor = CreateActor( "World", new TypeDictionary() );
LocalShroud = WorldActor.Trait<Shroud>();
Queries = new AllQueries(this);
// Add players
foreach (var cmp in WorldActor.TraitsImplementing<ICreatePlayers>())
cmp.CreatePlayers(this);
@@ -160,7 +158,7 @@ namespace OpenRA
if (!DisableTick)
{
actors.Do( x => x.Tick() );
Queries.WithTrait<ITick>().DoTimed( x =>
ActorsWithTrait<ITick>().DoTimed( x =>
{
x.Trait.Tick( x.Actor );
}, "[{2}] Trait: {0} ({1:0.000} ms)", Game.Settings.Debug.LongTickThreshold );
@@ -204,53 +202,10 @@ namespace OpenRA
}
}
public class AllQueries
{
readonly World world;
public readonly Cache<Player, OwnedByCachedView> OwnedBy;
public AllQueries( World world )
{
this.world = world;
OwnedBy = new Cache<Player, OwnedByCachedView>(p => new OwnedByCachedView(world, world.actors, x => x.Owner == p));
}
public IEnumerable<TraitPair<T>> WithTrait<T>()
{
return world.traitDict.ActorsWithTraitMultiple<T>( world );
}
static CachedView<Actor, TraitPair<T>> WithTraitInner<T>( Set<Actor> set, TypeDictionary hasTrait )
{
var ret = hasTrait.GetOrDefault<CachedView<Actor, TraitPair<T>>>();
if( ret != null )
return ret;
ret = new CachedView<Actor, TraitPair<T>>(
set,
x => x.HasTrait<T>(),
x => new TraitPair<T> { Actor = x, Trait = x.Trait<T>() } );
hasTrait.Add( ret );
return ret;
}
public class OwnedByCachedView : CachedView<Actor, Actor>
{
readonly TypeDictionary hasTrait = new TypeDictionary();
public OwnedByCachedView( World world, Set<Actor> set, Func<Actor, bool> include )
: base( set, include, a => a )
{
}
public CachedView<Actor, TraitPair<T>> WithTrait<T>()
{
return WithTraitInner<T>( this, hasTrait );
}
}
}
public AllQueries Queries;
public IEnumerable<TraitPair<T>> ActorsWithTrait<T>()
{
return traitDict.ActorsWithTraitMultiple<T>(this);
}
}
public struct TraitPair<T>

View File

@@ -6,15 +6,15 @@
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Support;
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Support;
using OpenRA.Traits;
namespace OpenRA
@@ -74,7 +74,8 @@ namespace OpenRA
public static int2 ClampToWorld( this World world, int2 xy )
{
return xy.Clamp(world.Map.Bounds);
var r = world.Map.Bounds;
return xy.Clamp(new Rectangle(r.X,r.Y,r.Width-1, r.Height-1));
}
public static int2 ChooseRandomEdgeCell(this World w)
@@ -124,33 +125,33 @@ namespace OpenRA
if (!a.Info.Traits.Contains<SelectableInfo>()) return null;
var v = a.Info.Traits.Get<SelectableInfo>().Voice;
return (v == null) ? null : Rules.Voices[v];
}
public static void PlayVoiceForOrders(this World w, Order[] orders)
{
// Find an actor with a phrase to say
foreach (var o in orders)
{
if (o.Subject.Destroyed) continue;
foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o),
o.Subject, o.Subject.Owner.Country.Race))
return;
}
}
public static void DoTimed<T>(this IEnumerable<T> e, Action<T> a, string text, double time)
{
var sw = new Stopwatch();
e.Do(x =>
{
var t = sw.ElapsedTime();
a(x);
var dt = sw.ElapsedTime() - t;
if (dt > time)
Log.Write("perf", text, x, dt * 1000, Game.LocalTick);
});
}
public static void PlayVoiceForOrders(this World w, Order[] orders)
{
// Find an actor with a phrase to say
foreach (var o in orders)
{
if (o.Subject.Destroyed) continue;
foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o),
o.Subject, o.Subject.Owner.Country.Race))
return;
}
}
public static void DoTimed<T>(this IEnumerable<T> e, Action<T> a, string text, double time)
{
var sw = new Stopwatch();
e.Do(x =>
{
var t = sw.ElapsedTime();
a(x);
var dt = sw.ElapsedTime() - t;
if (dt > time)
Log.Write("perf", text, x, dt * 1000, Game.LocalTick);
});
}
}
}

View File

@@ -58,14 +58,16 @@ extern char **environ;
- (void)extractZip:(NSArray *)args
{
// Todo: check if we can write to the requested dir, escalate priviledges if required.
NSArray *a = [NSArray arrayWithObjects:@"--extract-zip-inner", [args objectAtIndex:2], [args objectAtIndex:3], nil];
NSMutableArray *a = [NSMutableArray arrayWithArray:args];
[a replaceObjectAtIndex:0 withObject:@"--extract-zip-inner"];
[self runUtilityWithArgs:a];
}
- (void)installRAPackages:(NSArray *)args
{
// Todo: check if we can write to the requested dir, escalate priviledges if required.
NSArray *a = [NSArray arrayWithObjects:@"--install-ra-packages-inner", [args objectAtIndex:2], [args objectAtIndex:3], nil];
NSMutableArray *a = [NSMutableArray arrayWithArray:args];
[a replaceObjectAtIndex:0 withObject:@"--install-ra-packages-inner"];
[self runUtilityWithArgs:a];
}

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