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1492 Commits

Author SHA1 Message Date
Paul Chote
bfceced8a0 Update changelog 2011-04-16 14:15:43 +12:00
Paul Chote
6b5f455c38 Rename CancelableActivity.cs -> Activity.cs 2011-04-16 13:24:34 +12:00
Paul Chote
4f83e994d0 Tidy up Activity.Cancel(), make Tick abstract 2011-04-16 13:18:22 +12:00
alzeih
0a67c68c45 GetTargetQueue -> GetTargets + Exts 2011-04-16 12:57:55 +12:00
alzeih
820f67e46b more for Activity 2011-04-16 12:56:10 +12:00
alzeih
255bac6aff QueuedActivity's Insert is broken 2011-04-16 12:50:13 +12:00
Paul Chote
4e89326134 Fix #701 - cannot select spawnpoints > 8. 2011-04-16 12:10:45 +12:00
Paul Chote
e5506f2455 Rename RenderWarFactory -> RenderBuildingWarFactory 2011-04-16 12:05:02 +12:00
Chris Forbes
9bd5c153ad interfaces cleanup 2011-04-16 12:01:23 +12:00
Chris Forbes
8a4f49485b remove defunct IOrderCursor interface 2011-04-16 12:01:23 +12:00
Chris Forbes
447fd05723 unify handling of order expose + issue for plane/heli; was identical 2011-04-16 12:01:23 +12:00
Chris Forbes
865f3e1b74 factor out resupply activity queueing for plane/heli into aircraft 2011-04-16 11:59:42 +12:00
Mike Bundy
0cb133e038 Bug Fix: GPS is shared across owned ATEKs 2011-04-16 11:59:42 +12:00
Paul Chote
794dcac4d2 Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage. 2011-04-16 11:51:34 +12:00
Paul Chote
8b00e1cfa5 Remove some bogus duplication in Sell (caused the double-sell bug). 2011-04-16 11:39:32 +12:00
Paul Chote
7b0a9136ab Remove some bogosity from RenderBuilding 2011-04-16 11:19:37 +12:00
Paul Chote
1c2574f4f4 Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about. 2011-04-16 10:58:35 +12:00
Chris Forbes
d9fc84b55e cleanup InflictDamage a bit 2011-04-14 22:44:32 +12:00
Paul Chote
7109428058 Fix double-sell fail 2011-04-14 15:50:16 +12:00
Chris Forbes
f45ec6f918 691,697 fixed 2011-04-14 12:13:08 +12:00
Chris Forbes
d221cb1902 report maxplayers to master server 2011-04-13 20:33:10 +12:00
Chris Forbes
93a2e478f9 fix 'exploit detected' spam when selecting someone else's units and pressing s/f/x 2011-04-13 20:13:54 +12:00
Chris Forbes
005d0a6a32 split out aircraft and ships into their own files for cnc too 2011-04-13 19:59:05 +12:00
Chris Forbes
5f76f1ca7f split ships out into their own yaml too 2011-04-13 14:39:49 +12:00
Chris Forbes
33815eaa4e split aircraft out into their own yaml file 2011-04-13 13:27:09 +12:00
Chris Forbes
7be167b4fd fix crash in SatelliteLaunch ctor 2011-04-13 11:37:15 +12:00
Caleb Anderson
5adda21b28 fix build 2011-04-13 07:22:10 +12:00
Chris Forbes
c19881cae3 694 fixed -- the same building can now do both repair and rearm for aircraft 2011-04-12 08:49:58 +12:00
Chris Forbes
e4d2839254 spacing nit 2011-04-12 08:47:55 +12:00
Paul Chote
61db3b3965 Kill HPFraction 2011-04-12 08:42:13 +12:00
Paul Chote
cd64d62b7e Fix bogus silo/wall rendering 2011-04-12 08:42:13 +12:00
Paul Chote
715425d821 Capturable husks for cnc 2011-04-12 08:42:07 +12:00
Paul Chote
362170ee67 Tweak capturing traits 2011-04-12 08:41:25 +12:00
Paul Chote
a31ef3d8e2 Use MakeAnimation activity for make animations 2011-04-12 08:41:25 +12:00
Chris Forbes
394ee0dfe6 add seru's 'Pressure' map 2011-04-12 08:30:11 +12:00
Caleb Anderson
3fe4d32674 helis don't fail to attack on diagonal approach 2011-04-12 08:17:11 +12:00
Mike Bundy
bca2797bb4 Bug Fix: Helicopters spawning under each other 2011-04-10 23:36:49 +01:00
Mike Bundy
7a63858812 Bug Fix: Cash ticks for TRUK and Bounties only show for allies 2011-04-10 21:22:42 +01:00
Chris Forbes
d2d0e4be96 better support for contrail coloring everywhere 2011-04-10 11:15:43 +12:00
Chris Forbes
79079ebe07 working missile trails 2011-04-10 11:15:42 +12:00
Chris Forbes
5fd3cc7977 internal machinery for contrails on missiles 2011-04-10 11:15:41 +12:00
Chris Forbes
6710ad975e split out ContrailHistory from the trait machinery 2011-04-10 11:15:40 +12:00
Chris Forbes
c4a72f016a remove some more bits 2011-04-10 11:15:39 +12:00
Chris Forbes
c2966978f3 start trimming down prox code 2011-04-10 11:15:37 +12:00
Paul Chote
fe4fd8cab0 Use MakeAnimation for selling; Support selling non-buildings 2011-04-10 11:03:42 +12:00
Paul Chote
e4d8680bd5 Pull the make animation crap out of Transforms 2011-04-10 10:53:04 +12:00
Paul Chote
43f81501a8 Split Capturable into its own trait 2011-04-10 10:07:00 +12:00
Chris Forbes
40f6c4e332 clean up unnecessary junk from MoveAdjacentTo 2011-04-09 15:21:16 +12:00
Chris Forbes
3325739035 fix pathing to repair pad being bogus 2011-04-09 15:20:18 +12:00
Chris Forbes
f851e6a212 fix a silly glitch in unit repairing 2011-04-09 15:14:19 +12:00
Chris Forbes
260b95f96d fix utility crashing on windows (hack) 2011-04-09 14:26:47 +12:00
Chris Forbes
abb895d8be fix logfile opening to be sensible 2011-04-09 14:26:46 +12:00
Chris Forbes
19ad0bf0cc improve util arg parsing 2011-04-09 14:26:45 +12:00
Chris Forbes
ba72276b83 some more sanity in util 2011-04-09 14:26:44 +12:00
Chris Forbes
fddfdd5073 remove some crap code in Util 2011-04-09 14:26:43 +12:00
Chris Forbes
b633802ec2 remove one use of Path.DirectorySeparatorChar 2011-04-09 14:26:42 +12:00
Chris Forbes
48a359e202 cleanup header of FileSystem.cs 2011-04-09 14:26:41 +12:00
Chris Forbes
6105859b25 remove some junk from GameInitDelegate 2011-04-09 14:26:40 +12:00
Paul Chote
110f1aacc2 Normalize yaml lineendings 2011-04-09 12:14:33 +12:00
Paul Chote
4c92293814 Remove UnitInfluenceDebug checkbox 2011-04-09 12:10:16 +12:00
Chris Forbes
c99be90548 remove an unused OT 2011-04-09 12:02:21 +12:00
Mike Bundy
3e04b17b46 Feature: Bounties added to Buildings/Units at 10% of value + 1.25 for each lvl 2011-04-09 11:04:59 +12:00
Chris Forbes
7d29d90338 from mirey: pilot parachutes from shot down plane, sometimes 2011-04-09 11:01:17 +12:00
Chris Forbes
ca81871b7b fix broken merging of yaml overrides in maps; we now have a strict mode and a liberal mode. 2011-04-09 10:55:54 +12:00
Chris Forbes
7cd983a83b fix line endings on various yamls 2011-04-09 10:55:53 +12:00
Paul Chote
c775b5ba68 Remove some dead code from UOG. 2011-04-09 10:32:36 +12:00
Paul Chote
c87188e93f Fix ownership of deb contents 2011-04-09 09:04:25 +12:00
Chris Forbes
f47c2a678c remove some unnecessary semantics-muddying 2011-04-08 09:47:42 +12:00
Paul Chote
aba14eec23 Squash compiler warnings 2011-04-07 21:26:57 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Caleb Anderson
1a49b46af1 Added myself to authors 2011-04-07 20:05:16 +12:00
Chris Forbes
a97ae5a4d5 fix bogus split2/split3 yaml 2011-04-06 09:24:54 +12:00
Curtis S
88d63d07e6 Adds TRUK to both sides - donates cash to others 2011-04-06 09:16:42 +12:00
Chris Forbes
b4fe4818a9 remove slight sillyness from ralint output 2011-04-06 07:21:06 +12:00
Erasmus Schroder
a2060b26ed HackyAI: Corrected squadsize, removed unnecessary lines. 2011-04-06 07:20:04 +12:00
Erasmus Schroder
8e56bdc197 Made HackyAI attackers scan for enemy units 2011-04-06 07:20:01 +12:00
Chris Forbes
9f3107f642 fix #688 2011-04-06 07:16:54 +12:00
Chris Forbes
24a205d992 actually working custom lint passes 2011-04-05 21:56:31 +12:00
Chris Forbes
55c609ee16 fix bug 609 -- removing traits that arent on an actor is an error. 2011-04-05 21:26:32 +12:00
Chris Forbes
576e9b90f6 remove slight fail 2011-04-05 21:26:02 +12:00
Mike Bundy
4d4cd6940b Fixed Bug: Game crash when ATEK destroyed as GPS launched 2011-04-04 12:40:53 +12:00
Curtis S
f6b8e36f36 v2rl arty bridge behaviour fix 2011-04-04 11:22:00 +12:00
Mike Bundy
e544333d9e Bug Fix: Selling ATEK loses GPS 2011-04-04 11:17:37 +12:00
Chris Forbes
1af23079eb make it crash nicely when you inherit from a bogus actor type 2011-04-04 11:14:07 +12:00
Chris Forbes
cee021ef17 fix AudLoader failing to load sounds that use only half of the final byte 2011-04-04 11:13:58 +12:00
Paul Chote
1f12306924 Fix default utility not passing supportdir to zip/install-ra. Fix game crash when utility crashes during extract. 2011-03-30 21:47:48 +13:00
Paul Chote
e63f9c34f8 Log the gpu vendor into graphics.log 2011-03-30 21:14:49 +13:00
Paul Chote
c746a3e81a Upgrade osx launcher project to xcode 4, remove unnecessary webkit reference, fix bogus arg passing to OpenRA.Utility (now passes everything) 2011-03-30 21:07:49 +13:00
Paul Chote
3dda9ee607 Write a utility.log to the logs dir when the utility crashes 2011-03-30 20:52:54 +13:00
Paul Chote
5d762b1f9c Fix root cause for `world owned by creep' bugs 2011-03-29 21:13:01 +13:00
Paul Chote
23eb077417 #672 - Textfield support for home and end 2011-03-26 10:35:58 +13:00
Paul Chote
ea626d4b39 RMBO voices on build and kill. 2011-03-25 20:04:23 +13:00
Paul Chote
a14968810c Add new voice keys for rmbo in preparation for following patches 2011-03-25 19:17:53 +13:00
Paul Chote
2f29e462a8 Fix #661 - map placed SAMs cannot attack 2011-03-25 18:54:53 +13:00
Paul Chote
8c18949861 Change C4Demolition from minutes to ticks; actually use this value. 2011-03-23 21:07:11 +13:00
Paul Chote
6ecf8aaf20 Set autotarget range to sight for all cnc infantry 2011-03-23 20:35:50 +13:00
Paul Chote
b7262b6490 Allow Autotarget to have a custom scan radius, use it for VICE. 2011-03-23 20:31:27 +13:00
Paul Chote
3071cd8240 Kill RenderUnitRotor in favour of RenderUnit + WithRotor. 2011-03-23 08:05:09 +13:00
Paul Chote
c7e2619a98 Explicitly declare dependency on Attack* from AutoTarget/AutoHeal. 2011-03-22 21:36:06 +13:00
Paul Chote
1ceede4322 Fix #656 - base cycling fired on both key down and key up. 2011-03-22 21:21:34 +13:00
Paul Chote
a745f3dc40 Update changelog 2011-03-20 08:47:54 +13:00
Paul Chote
0d53346138 Fix bogus ClampToWorld behavior (allowed helicopters to fly outside map) 2011-03-19 21:01:14 +13:00
Chris Forbes
41a6e94e87 fix visual glitchyness on creating actors that will be selected in their first tick 2011-03-19 19:48:16 +13:00
Chris Forbes
708cdcd855 add CashTick to building refunds 2011-03-19 18:58:04 +13:00
Chris Forbes
0236da0a28 fix up ralint a bit 2011-03-19 18:53:50 +13:00
Chris Forbes
18e1de1d4b prefer to circle over something friendly than leave the map 2011-03-19 18:44:39 +13:00
Chris Forbes
73a34886ec oops 2011-03-19 18:44:38 +13:00
Chris Forbes
2d480c900f patch plane to circle after move 2011-03-19 18:44:37 +13:00
Chris Forbes
0cf022c87a rename FlyCircle -> FlyAttackLoop, for accuracy; new FlyCircleto fly a hold 2011-03-19 18:44:36 +13:00
Paul Chote
dea199400d Fix #630 - Muzzleflashes on cnc apache 2011-03-19 18:40:12 +13:00
Paul Chote
8e079c310a Give Oil Derricks a small sight range 2011-03-19 17:48:56 +13:00
Paul Chote
a5af4e85ce Tweak CashTick and Oil Derricks 2011-03-19 17:48:56 +13:00
Paul Chote
08158a6929 Allow the control group modifier key to be customized. 2011-03-19 17:48:56 +13:00
Paul Chote
6ba6940aad Support the meta key modifier 2011-03-19 17:48:56 +13:00
Chris Forbes
72e0b58912 fix csproj bogosity 2011-03-19 17:28:45 +13:00
Paul Chote
0d2a692d8d Fix bogus prereqs in ra. 2011-03-18 11:27:16 +13:00
Paul Chote
e043f38c00 Whoops, forgot to commit the changelog 2011-03-18 11:01:57 +13:00
alzeih
53f4337129 Don't change mods if the same one is selected in the dropdown 2011-03-18 10:49:29 +13:00
Paul Chote
eb69b697b1 Fix bogus handling of special keyboard characters everywhere else. Textfields now only accept valid characters, support right-delete. 2011-03-18 10:48:12 +13:00
Paul Chote
7d6d488176 Fix #549 - Shift + tab doesn't cycle build tabs backwards. 2011-03-18 09:44:28 +13:00
Paul Chote
c568759e49 Fix #595 - IDisposable crash. 2011-03-17 22:26:28 +13:00
Paul Chote
d05b979e53 Tweak cnc proc cashtick 2011-03-17 22:26:28 +13:00
Paul Chote
86e8c3974f Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs. 2011-03-17 22:26:28 +13:00
Paul Chote
6d1defc53e Use CashTick on harv unloading. 2011-03-17 22:24:17 +13:00
Paul Chote
ffac0221cf CashTick IEffect for Oil Derricks. 2011-03-17 22:24:17 +13:00
Chris Forbes
a3994df925 queries dies 2011-03-17 22:09:10 +13:00
Chris Forbes
caa52b2780 remove CachedView 2011-03-17 22:09:09 +13:00
Chris Forbes
149324ea92 remove most of the crap from queries 2011-03-17 22:09:08 +13:00
Chris Forbes
eba7641125 remove old Sell handler from Building 2011-03-17 22:08:53 +13:00
Chris Forbes
da36ce19e2 fix sellable compile fail 2011-03-17 20:09:43 +13:00
Chris Forbes
7e25947689 yaml changes for sellable 2011-03-17 19:14:20 +13:00
Chris Forbes
4eaa7d5cf2 split out Sellable into its own trait; yaml requires update 2011-03-17 19:14:17 +13:00
Chris Forbes
ff44e34d89 dont be detected by friendly detectors 2011-03-16 20:48:34 +13:00
Chris Forbes
8bef8d5a72 have spies appear a convincing color on radar too 2011-03-16 20:30:23 +13:00
Chris Forbes
048386e6fa add ExperienceInit (MapActor's 'Experience:' key, int) 2011-03-16 19:30:58 +13:00
Chris Forbes
f3dfc422ab fixed #635 2011-03-16 19:16:38 +13:00
Chris Forbes
3b89110202 fix some bogosity in MasterServerPinger (still not right) 2011-03-16 11:02:17 +13:00
Chris Forbes
73d27c822e add IgnoresDisguise; support it in AppearsHostileTo / AppearsFriendlyTo 2011-03-16 09:51:26 +13:00
Chris Forbes
a21deea60b spam the CellInfo messages into the debug log, not the chat 2011-03-15 12:18:08 +13:00
Chris Forbes
981e57bde8 some more overloads etc 2011-03-15 12:18:03 +13:00
Chris Forbes
c313920c7c include the utility in the core target, since the game needs it for package download now 2011-03-15 10:14:56 +13:00
Chris Forbes
cf9e81ea29 fix #645 2011-03-15 09:41:46 +13:00
Chris Forbes
4f79aca484 fix #643 2011-03-15 09:32:25 +13:00
Chris Forbes
5ad196acc3 fix #646 2011-03-15 09:30:24 +13:00
Chris Forbes
e66ebef73c some more bits for .gitignore 2011-03-15 09:29:19 +13:00
Paul Chote
c00d20e3c0 Update changelog 2011-03-13 21:22:13 +13:00
Paul Chote
795101aac9 Grenadiers explode on death 2011-03-13 21:21:16 +13:00
Paul Chote
0dd9a437b8 support power charge bars in cnc 2011-03-13 21:18:39 +13:00
Chris Forbes
febd92341f patched pchote's map 2011-03-13 15:54:33 +13:00
Chris Forbes
1368bc0731 missing project file change 2011-03-13 15:46:43 +13:00
alzeih
f4e4f987be RA - AppearsFriendlyTo and AppearsHostileTo actor extensions 2011-03-13 15:44:27 +13:00
alzeih
cf8cfdc42d SpyToolTip - Display tooltip of disguised unit to other players, and a modified one for the local player. 2011-03-13 14:14:32 +13:00
alzeih
26f1452930 text / text2 / text3 dies 2011-03-13 14:14:32 +13:00
alzeih
544befb553 Move disguise into Spy from RenderSpy 2011-03-13 14:14:32 +13:00
alzeih
b5efc97996 Fix #604 2011-03-13 12:26:37 +13:00
alzeih
22aa1308ce give GameServer some UsefulMods so we have the remote mod version in the ServerBrowser. 2011-03-13 12:26:27 +13:00
Chris Forbes
900e55900a fix boxes tooltip 'Tree' 2011-03-13 12:12:58 +13:00
Chris Forbes
116ef15fdb GotoNextBase dies in a fire; INotifyKeyPress dies 2011-03-13 12:12:57 +13:00
Paul Chote
3c41efea04 Check for GL extensions before we try to use things that may fail. 2011-03-13 02:46:16 +13:00
Paul Chote
c7d25bb991 Fix a crash with null textfields. 2011-03-13 02:32:48 +13:00
Chris Forbes
a33cca57ec fix a crash in perf graph 2011-03-13 02:27:32 +13:00
Chris Forbes
16eefe6280 increase strength of chrono effect 2011-03-13 00:44:31 +13:00
Chris Forbes
c9be0f44f4 spoilers: cursor dies 2011-03-13 00:39:37 +13:00
Chris Forbes
911ecb2ffa add missing copyright header to Mod.cs 2011-03-13 00:00:27 +13:00
Chris Forbes
56a8653bc6 #582 dont use water explosions for impacts ABOVE water 2011-03-12 23:41:28 +13:00
Chris Forbes
f58e9a2a99 do transport unload on 'f' 2011-03-12 23:34:59 +13:00
Chris Forbes
2eec1b2016 dont show yellow selection boxen 2011-03-12 23:34:58 +13:00
Paul Chote
d1dd3a64f8 Fix evw3 crash. 2011-03-12 23:32:41 +13:00
Chris Forbes
82dea40261 provide a way to grab the laggy clients 2011-03-12 22:55:40 +13:00
Chris Forbes
606873a09e fix warnings in Selectable.cs 2011-03-12 22:33:29 +13:00
Chris Forbes
fe90cbdab8 blah 2011-03-12 22:33:28 +13:00
Chris Forbes
8a14662bc1 remove unitinfluence debug, not needed anymore 2011-03-12 22:33:27 +13:00
Chris Forbes
cf6a1583c6 fix bogosity in SupportPowerManager 2011-03-12 22:33:26 +13:00
Chris Forbes
c3728ce674 blah 2011-03-12 22:33:25 +13:00
Chris Forbes
1e3f365cf2 move all the Game.Exts junk either down into FileFormats or into WorldUtils 2011-03-12 22:33:24 +13:00
Paul Chote
f4494d67b2 Kill chrome.xml. 2011-03-12 22:23:46 +13:00
Paul Chote
0cfbeab864 Export chrome.xml to yaml 2011-03-12 21:54:19 +13:00
Paul Chote
0084566478 Standalone radar widget for new sidebar 2011-03-12 18:58:42 +13:00
Paul Chote
631630fbff Custom button widget for new sidebar 2011-03-12 18:58:42 +13:00
Chris Forbes
19b2e3e521 #601 fixed -- dont require explicit port on Direct Connect 2011-03-12 18:52:35 +13:00
Chris Forbes
ed0ae15d49 fix interior boxes 2011-03-09 22:04:54 +13:00
Chris Forbes
fbc7200472 fix #572 crash when switching mods while playing music 2011-03-08 20:24:52 +13:00
Chris Forbes
0770524c05 add support power charge bar 2011-03-08 20:02:02 +13:00
Chris Forbes
6d36272134 #597 fix crash when spawning mapactors if there is no player in the slot. said actors are not spawned now. 2011-03-08 19:40:16 +13:00
Chris Forbes
e9a1c3f477 fix indent; make this work for Cg renderer too 2011-03-08 19:28:57 +13:00
Chris Forbes
16cb275a5f fix rendering of very large maps 2011-03-08 19:24:15 +13:00
Chris Forbes
682cfcd466 wire up BuildAnywhere so it actually works 2011-03-07 20:25:05 +13:00
Chris Forbes
14a2b68b7d add chrome + plumbing for BuildAnywhere devhack 2011-03-07 20:20:44 +13:00
Chris Forbes
7cf07f5765 make forcing evaluation of lazyness explicit 2011-03-07 19:53:39 +13:00
Chris Forbes
ae58da10bf remove some silly allocation from InvisibleToOthers 2011-03-06 11:35:31 +13:00
Chris Forbes
d7ed0233b0 fix crash with cloaking units and replays 2011-03-06 11:34:19 +13:00
Chris Forbes
020c2a8a4a fix a rare crash in cnc docking 2011-03-06 11:31:54 +13:00
Chris Forbes
d4f58015c7 issue the right order for deploy 2011-03-06 10:36:07 +13:00
Chris Forbes
10a546d3ae remap tsla to 'u' to remove conflict 2011-03-06 10:35:48 +13:00
Chris Forbes
65a54ba13a add audio feedback to stop/scatter/deploy junk 2011-03-06 10:22:40 +13:00
Chris Forbes
1a6ff61836 clean up dumb mess of exit-flags in WorldInteractionControllerWidget 2011-03-06 10:15:31 +13:00
Chris Forbes
d2d425731f change hotkey for ftur to 't' to free up 'f' for deploy/special 2011-03-06 10:14:51 +13:00
Chris Forbes
69ea44310b remove another 40M/min of boxing junk by specializing the key comparer on SpriteFont's dict 2011-03-06 08:59:25 +13:00
Chris Forbes
8d1a69e8ff enhance Cache to allow specializing the key comparer 2011-03-06 08:56:39 +13:00
Chris Forbes
516efa1dc8 remove another 11M/min from GainsExperience.ModifyRender 2011-03-05 22:17:51 +13:00
Chris Forbes
6971d6dbbb remove another 50M/min of delegates being constructed as part of the render 2011-03-05 22:15:03 +13:00
Chris Forbes
0480f1e984 Avoid constructing a delegate on every TraitDict query -- saving 250M/min 2011-03-05 21:53:23 +13:00
Chris Forbes
ea022a0e06 change PlayThen and PlayRepeating definitions to not allocate Action objects like crazy 2011-03-05 21:52:34 +13:00
Chris Forbes
269347ef01 specialize pair's comparison to do something sensible with <char,Color> saving 16M. 2011-03-05 21:51:49 +13:00
Chris Forbes
feecc70a4f remove another bit of insignificant but silly allocation 2011-03-05 18:49:50 +13:00
Chris Forbes
03bda8b511 strip all the allocation out of WaterPaletteRotation too (saves ~25M/min) 2011-03-05 18:34:52 +13:00
Chris Forbes
c1ad99bb99 dont allocate a full new palette texture every frame in HardwarePalette.Update 2011-03-05 18:29:30 +13:00
Chris Forbes
533df844d8 pool CellInfo[,] to save massive amounts of memory (now uses only 512K for CellInfos on default-sized maps) 2011-03-05 18:28:59 +13:00
Chris Forbes
9f92f50597 fix missing unload on jeep 2011-03-05 14:03:33 +13:00
Chris Forbes
94766263c5 add one passenger slot to jeep 2011-03-05 13:23:37 +13:00
Chris Forbes
298baac061 add rollovers for health/production 2011-03-05 13:19:13 +13:00
Chris Forbes
d9881885aa fix bots getting stuck in ra 2011-03-05 13:10:43 +13:00
Chris Forbes
a1f1b5882e fix crates dropping on buildings etc 2011-03-05 12:00:28 +13:00
Chris Forbes
a676bdae71 grenadiers have a 50% chance of exploding on death 2011-03-05 11:27:24 +13:00
Chris Forbes
d6c8bbd52a use Target stuff for Reservables 2011-03-05 11:16:33 +13:00
Chris Forbes
b7b9b68cc0 add Chance (%) value to Explodes: 2011-03-05 11:14:43 +13:00
Chris Forbes
85fe83d608 ignore reservations being collected in worlds other than the one the OM is attached to. 2011-03-05 11:09:56 +13:00
Chris Forbes
7c6d35e318 remove productionbar info leak 2011-03-05 10:10:42 +13:00
Chris Forbes
68de6a8f8b fix cnc tab art 2011-03-02 23:23:09 +13:00
Chris Forbes
43dccb073d support ProductionBar properly in cnc too 2011-03-02 23:22:57 +13:00
Chris Forbes
0bfcb4585c fix glitchy vis on exiting a transport 2011-03-02 23:13:32 +13:00
Chris Forbes
d1b632a4a0 normalize the handling of flares in paradrop and airstrike cases 2011-03-02 23:05:58 +13:00
Chris Forbes
9b2fe9fead make ftur suck less 2011-03-02 22:59:45 +13:00
Chris Forbes
604c8c590b fix vehicle speed on ore being insane 2011-03-02 22:51:05 +13:00
Chris Forbes
df5cb1ddf8 slightly reduce cost of 3tnk 2011-03-02 22:49:36 +13:00
Chris Forbes
1a599cb8c2 dont give ground control with defenses 2011-03-02 22:48:55 +13:00
Chris Forbes
89a96a9fe7 make ProductionBar actually work for all RA stuff 2011-03-02 22:35:44 +13:00
Chris Forbes
c62e025c45 add temp hacked ProductionBar -- not wired to ProductionQueue properly yet. 2011-03-02 22:20:34 +13:00
Chris Forbes
770dbcee52 tweak; save a bit of memory 2011-03-02 22:18:16 +13:00
Chris Forbes
036800531c add support for aux. bars in selection 2011-03-02 22:16:47 +13:00
Chris Forbes
338cff3c45 adjust DisplayHp EWMA 2011-03-02 22:11:00 +13:00
Chris Forbes
e122debc7a remove tent prereq on apc (made it useless) 2011-03-02 22:03:39 +13:00
Chris Forbes
0da7009eea shiny healthbars 2011-03-02 22:03:10 +13:00
Chris Forbes
4a71672a5f fix ftrk not firing over walls 2011-03-02 21:39:57 +13:00
Chris Forbes
9d91dba2d6 fix AA not firing over walls 2011-03-02 21:39:33 +13:00
Chris Forbes
662cf91bdc improve accuracy of arty 2011-03-02 21:37:38 +13:00
Chris Forbes
46987e1688 2/3/4tnk require fix 2011-03-02 21:30:09 +13:00
Chris Forbes
aec1724387 arty requires dome; apc buffed and goes to soviet 2011-03-02 21:29:04 +13:00
Chris Forbes
9ebf880158 increase dome cost to 1.4k 2011-03-02 21:27:40 +13:00
Chris Forbes
8dba72ecfa increase fix cost to 1k 2011-03-02 21:27:09 +13:00
Chris Forbes
a954d21210 tweaks to heli/hind 2011-03-02 21:20:11 +13:00
Chris Forbes
ad72c80bab actors without Health are not dead. 2011-03-02 20:56:46 +13:00
Chris Forbes
11384f692b remove bogus resx 2011-02-28 22:47:39 +13:00
Chris Forbes
772b3a2f9d only add Neutral player if it doesnt exist in the map definition. 2011-02-28 22:46:24 +13:00
Chris Forbes
8aaaf1e44c center error dialog 2011-02-28 22:36:45 +13:00
Chris Forbes
b878bde331 add graceful handling of bogus actor types in import 2011-02-28 22:36:23 +13:00
Chris Forbes
ea40cb015d fix dumb bug in map importer 2011-02-28 22:29:11 +13:00
Chris Forbes
12f8200a0b rename another handler in editor 2011-02-28 22:24:02 +13:00
Chris Forbes
4b853ca9e8 fix another issue with the importer -- it didnt bother to restore the current directory if canceled 2011-02-28 22:23:16 +13:00
Chris Forbes
88436bda45 add ability to throw nonfatal errors in the map importer, and display them. 2011-02-28 22:19:02 +13:00
Chris Forbes
c2b0cec2ea add a sensible error when trying to save a map using a bogus tileset 2011-02-28 22:18:44 +13:00
Chris Forbes
ba949126ab fix the other half of the prox desync 2011-02-28 20:39:24 +13:00
Chris Forbes
8d99652eea add option to show actor names in the editor 2011-02-28 20:36:33 +13:00
Chris Forbes
e1c0c24a47 fix lobby showing Closed with bot in some cases 2011-02-28 20:36:32 +13:00
Chris Forbes
42b88276b1 blah 2011-02-28 20:36:12 +13:00
Chris Forbes
39fef604c2 fix desync in ProximityCapturable 2011-02-28 20:36:02 +13:00
Chris Forbes
c5684fcba5 fix crash on startup 2011-02-28 20:35:09 +13:00
Paul Chote
ced2247af8 Add more info to Reservable dispose exception. 2011-02-26 13:05:58 +13:00
Paul Chote
f74d2318d8 Unreserve helipads on heli death. 2011-02-26 12:57:25 +13:00
Paul Chote
2ffc66416b Update INSTALL. 2011-02-26 00:58:55 +13:00
Paul Chote
05979a7a72 Remove cnc Wargames and Yellowstone II maps. 2011-02-25 11:29:43 +13:00
Chris Forbes
e5ef334941 fix noob error in TakeCover 2011-02-24 20:10:29 +13:00
Paul Chote
8e8b80ba85 Update seaside map by nudalz. 2011-02-24 20:08:32 +13:00
Chris Forbes
252d3e7981 move DefaultShellmapScript.cs into Missions/ 2011-02-24 18:50:17 +13:00
Chris Forbes
ad2ae8b763 report memory usage for textures 2011-02-24 18:48:55 +13:00
Chris Forbes
a8d849a1cb support TrailInterval on bullets too 2011-02-24 18:48:55 +13:00
Chris Forbes
551c94b77c add TrailInterval support for Missile 2011-02-24 18:48:55 +13:00
Chris Forbes
b90a90f8cc refactor texture code a bit 2011-02-24 18:48:54 +13:00
Paul Chote
869448296a Sync RTB path hash. 2011-02-24 17:51:41 +13:00
Paul Chote
7f39909dc8 Throw an exception if a reservation is eaten by the GC. Better to die early with a known error than to desync later. 2011-02-24 17:26:14 +13:00
Paul Chote
fa6a98cca3 Unreserve reservation on death. 2011-02-24 17:17:20 +13:00
Paul Chote
0723723b30 Upgrade maps to v5. 2011-02-23 22:02:48 +13:00
Paul Chote
1df42a7d5e Give upgraded mpspawns an owner. 2011-02-23 21:56:58 +13:00
Chris Forbes
e90177ca58 blah 2011-02-23 21:55:52 +13:00
Paul Chote
0f78fb22e5 add WIP evw3 map. 2011-02-23 21:55:52 +13:00
Paul Chote
ecf866f28a Allow editor to load a map via commandline. 2011-02-23 21:55:52 +13:00
Paul Chote
05e5ee7ca4 Update Rubicon, add new ra map by Arcturus 2011-02-23 21:55:49 +13:00
Paul Chote
5a30750e33 Fix VICE. 2011-02-23 21:54:58 +13:00
Paul Chote
754e45094c Remove ProximityCaptor from cnc. 2011-02-23 21:54:57 +13:00
Paul Chote
0bc8d37bdf Hacky fix for map upgrading 2011-02-17 22:31:07 +13:00
Paul Chote
89b7f3d725 Fix ra rules. 2011-02-17 22:17:00 +13:00
Paul Chote
169baf6df9 Fix ra sequences 2011-02-17 22:05:10 +13:00
Paul Chote
eb9054a4d6 Fix default ColorRamp 2011-02-17 21:50:16 +13:00
Paul Chote
d6e8b554d2 Only save non-default PlayerReference fields 2011-02-17 21:48:36 +13:00
Paul Chote
18d73aef53 Split out RenderInfantryPanic. 2011-02-17 21:38:04 +13:00
Paul Chote
06bf38b526 Split out RenderInfantryProne 2011-02-17 21:10:44 +13:00
Paul Chote
6b80cfc9d4 Refactoring 2011-02-17 20:52:47 +13:00
Paul Chote
9a04a7fa9f Move IdleAnimation into RenderInfantry 2011-02-17 20:15:20 +13:00
Paul Chote
4a3d254c0c Start RenderInfantry rework. TODO: fix ra sequences, split Prone/Panicked into RenderInfantry* overrides, integrate idle anims. 2011-02-17 19:53:58 +13:00
Chris Forbes
437caf9c12 fix map saving 2011-02-16 20:38:26 +13:00
Chris Forbes
30f05fb359 add another thirdparty map 2011-02-16 19:22:19 +13:00
Chris Forbes
618d109a49 embed the correct icon for the editor 2011-02-16 16:56:51 +13:00
Chris Forbes
40647b41e7 remove some crap 2011-02-16 11:51:05 +13:00
Paul Chote
266e2717f5 Remove AvoidUnitsNear pathfinding heuristic (causes problems with crates and crushing). 2011-02-15 22:51:32 +13:00
Paul Chote
3c9de06db0 Remove redundant sequences 2011-02-15 22:41:55 +13:00
Paul Chote
b6328b356c ScaredyCat trait for civilians. 2011-02-15 22:38:13 +13:00
Paul Chote
fa86502795 Emit e6,e1 on sell. 2011-02-15 22:17:43 +13:00
Paul Chote
df4a860dfe Fix crash on surrender 2011-02-15 22:17:25 +13:00
Chris Forbes
3e28fce7ba remove various leftover crap from editor 2011-02-15 16:18:14 +13:00
Chris Forbes
5bd9273a7d fix issues with mpspawn and waypoint sprites 2011-02-15 16:09:53 +13:00
Chris Forbes
2b85c7e0b9 fix stack overflow in Map.Resize() 2011-02-15 15:46:16 +13:00
Chris Forbes
786eafd7fa fix ra production (oops) 2011-02-15 08:28:50 +13:00
Chris Forbes
dd54f3b88b fix install script 2011-02-15 08:20:17 +13:00
Chris Forbes
d80f581e98 fix div-by-zero with empty minefield 2011-02-15 08:09:31 +13:00
Chris Forbes
99bbd0ec7a fixup bogus non-reinit of Producable in ProductionQueue; make initial race of a building sticky 2011-02-15 08:02:56 +13:00
Chris Forbes
7e4550e628 blah 2011-02-14 21:17:46 +13:00
Chris Forbes
d8b68a3250 #543 sam sites should start closed, when placed as mapactors 2011-02-14 21:15:28 +13:00
Chris Forbes
ce4b938ce5 #526 fixed (FIX speed increased) 2011-02-14 21:01:13 +13:00
Chris Forbes
bc32d32d54 remove FP from RepairableBuilding 2011-02-13 22:12:46 +13:00
Chris Forbes
0f0facedd1 #540 move 'allow cheats' to lobby from prelobby 2011-02-13 17:28:40 +13:00
Chris Forbes
447b34ab38 blah 2011-02-13 16:27:30 +13:00
Chris Forbes
c1aebff8a8 refresh GPS on stance change 2011-02-13 16:26:06 +13:00
Chris Forbes
6281fa481f add hook for stance change notifications 2011-02-13 16:22:34 +13:00
Chris Forbes
cbf95e8f1a fix #348 crash with blank game name 2011-02-13 16:16:40 +13:00
Chris Forbes
508130a87f only elevate on windows 6+ 2011-02-13 15:52:11 +13:00
Chris Forbes
c50b6f47f7 blah 2011-02-13 15:50:06 +13:00
Chris Forbes
f894705568 add chrisf's PNG loader for use by modding tools 2011-02-13 15:31:10 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
ea5e2c0588 Blue tib should damage inf too. 2011-02-12 10:17:41 +13:00
Paul Chote
c5cf51185b define liedown, standup, cheer, die6 sequences for all cnc infantry (where applicable) 2011-02-12 10:13:26 +13:00
Paul Chote
8e87c63b0f Viceroids shouldn't smoke 2011-02-11 23:15:37 +13:00
Paul Chote
ab08273412 Improved death anim speeds 2011-02-11 23:11:06 +13:00
Paul Chote
03f014ffb9 Visceroid spawning. Add tib death anims for e1 and e2. Others will crash. 2011-02-11 23:05:01 +13:00
Paul Chote
51138fcdc3 Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things). 2011-02-11 22:25:16 +13:00
Paul Chote
1d1d0e8bd2 Lazy smudges, fix importer. 2011-02-11 21:50:11 +13:00
Paul Chote
79f3fccceb Lazy actor loading 2011-02-11 21:50:11 +13:00
Paul Chote
c2db816837 Kill MapStub 2011-02-11 21:50:11 +13:00
Paul Chote
73020a9419 Make binary info loading lazy 2011-02-11 21:50:11 +13:00
Paul Chote
b134ba41f4 Convert Waypoints to actors 2011-02-11 21:50:11 +13:00
Paul Chote
4a7be2e0c8 Remove redundant MapStub fields. 2011-02-11 21:50:11 +13:00
Paul Chote
c5d410938d Foo 2011-02-11 21:50:11 +13:00
Paul Chote
5f6d2df503 Drop support for older map formats. 2011-02-11 21:50:11 +13:00
Paul Chote
37ebda2847 Upgrade maps to format 4 2011-02-11 21:50:11 +13:00
Paul Chote
e761ce4998 Fix editor 2011-02-11 21:50:10 +13:00
Paul Chote
db770eb997 Bake PickAny tiles on map save. Translate maxvalue index to random tile for backwards compat. 2011-02-11 21:50:10 +13:00
Paul Chote
9407c55262 Drop TopLeft and BottomRight from MapFormat 5. Use Bounds directly. 2011-02-11 21:50:10 +13:00
Paul Chote
7332c5a6df Fix editor conversion 2011-02-11 21:50:10 +13:00
Paul Chote
6ef330c357 Fix Waypoint == Startpoint assumption in MapFormat 5. 2011-02-11 21:50:10 +13:00
Paul Chote
8844ca0fdd Add (laser-)viceroids. Needs a proper weapon. 2011-02-11 21:50:10 +13:00
Paul Chote
48482cf09a Add an AttackWander trait for creeps. Remove a pile of bogosity from AttackMove. 2011-02-11 21:50:10 +13:00
Paul Chote
fae355f5b6 Add support for a "Creeps" faction that is hostile to all combatant players. Add a mod field to be used for map installation. 2011-02-11 21:50:10 +13:00
Chris Forbes
56952c1ab8 put RA AA structures in their own group for range circles 2011-02-11 07:11:30 +13:00
Chris Forbes
a515f95aed adjust range circle rendering 2011-02-11 07:11:29 +13:00
Chris Forbes
bfa38e3058 display range circles for other actors owned by us, and having a compatible RenderRangeCircleInfo.RangeCircleType during building placement 2011-02-11 07:11:29 +13:00
Chris Forbes
b0beee6b7b fetch the max range from AttackBaseInfo rather than making it up completely 2011-02-11 07:11:28 +13:00
Chris Forbes
3369373879 initial setup for decorating the PlaceBuilding OG 2011-02-11 07:11:28 +13:00
Paul Chote
9d73299595 Append CHANGELOG to debian changelog. 2011-02-10 20:24:02 +13:00
Paul Chote
d9fe383ce6 Remove obsoleted code 2011-02-10 20:24:01 +13:00
Paul Chote
2559092983 Place a minimum requirement on mono-runtime to prevent fail on ubuntu 10.04. 2011-02-10 20:24:01 +13:00
Paul Chote
bb8c1912ca Delicious copy pastas 2011-02-10 20:24:01 +13:00
Paul Chote
9da906d751 Fix a typo 2011-02-10 20:24:01 +13:00
Paul Chote
734c90f85e Write a utility wrapper for linux. Untested / Unfinished. 2011-02-10 20:24:01 +13:00
Caleb Anderson
03bbe8d0a0 Windowed mode defaults to center of screen 2011-02-10 19:26:49 +13:00
Paul Chote
7402f8e4f7 Follow suit with rpm and arch packages. Untested. 2011-02-08 16:32:01 +13:00
Paul Chote
695ca4a23b Simplify the uploader script. Untested. 2011-02-08 16:27:02 +13:00
Paul Chote
627d275e84 Don't pass ftp user/pass on the commandline. openra user on the build machine has a .netrc setup with the correct credentials. 2011-02-08 15:54:59 +13:00
Paul Chote
5f8e2ccf5c Fix a typo in the upload script. 2011-02-08 15:39:39 +13:00
Paul Chote
3794a6b5f2 Use debian naming conventions for .deb. 2011-02-08 14:44:56 +13:00
Paul Chote
501155da0d Remove unnecessary renaming of windows and mac packages. 2011-02-08 14:18:46 +13:00
Paul Chote
5f6dd59743 Packaging changes: Include CHANGELOG, use full tag as version string. 2011-02-08 14:08:31 +13:00
Paul Chote
65b580374e Update CHANGELOG 2011-02-07 22:52:47 +13:00
Paul Chote
a4f1e5f103 Add Rubicon map by Arcturus 2011-02-07 22:45:00 +13:00
Paul Chote
0bd733d7a0 Fix bogus rebase 2011-02-07 20:10:52 +13:00
Chris Forbes
23c0524738 fix utility elevation 2011-02-07 18:51:12 +13:00
Paul Chote
e2af08f812 Add a scatter key 2011-02-06 13:15:47 +13:00
Paul Chote
47aad3b04b Remove unused LocalStorage from proc. 2011-02-06 13:10:09 +13:00
Paul Chote
e3fda8c68e Remove unused stance code 2011-02-06 13:06:39 +13:00
Paul Chote
7f8e75c089 Update changelog with current changes. 2011-02-06 11:11:42 +13:00
Paul Chote
b3967a3d8d Add a CHANGELOG file containing release history. 2011-02-06 10:30:31 +13:00
Chris Forbes
1ee788f095 fix uploader so it actually works 2011-02-06 09:38:19 +13:00
Matthew Bowra-Dean
700b6d6d5e Packaging changes for new website. 2011-02-06 09:38:19 +13:00
geckosoft
0f17fa34a8 Added ProximityCaptor and filtering of possible captors for KOTH 2011-02-05 19:22:06 +13:00
Paul Chote
de26b63fd2 Fix capturing etc 2011-02-05 18:13:30 +13:00
Paul Chote
4b0ab1c461 Remove detectors from subs (prevents them from revealing themselves) 2011-02-05 12:45:32 +13:00
Paul Chote
0c954367a0 Fix installing ra from disk 2011-02-05 12:44:33 +13:00
Paul Chote
8765e986b1 Fix cnc download size 2011-02-05 12:34:05 +13:00
Chris Forbes
ed6a83db89 reduce scope of OpenRA.Utility.Program.actions 2011-02-05 11:54:33 +13:00
Chris Forbes
6afbb5550a fix some more stuff in utility 2011-02-05 11:54:33 +13:00
Chris Forbes
8d41f0d680 blah 2011-02-05 11:54:32 +13:00
Chris Forbes
3d5f00fbe9 more cleanup 2011-02-05 11:54:32 +13:00
Chris Forbes
c3c16c4fd8 remove some duplication in Utility 2011-02-05 11:54:31 +13:00
Chris Forbes
2fa4285281 fix crap init of constant dict in utility 2011-02-05 11:54:31 +13:00
Paul Chote
7693f3d16a Craters and scorches smoke. 2011-02-05 09:19:31 +13:00
Paul Chote
afcb724793 Fix subcell crushing properly. 2011-02-05 08:47:53 +13:00
Paul Chote
639a7e316b Fix crates 2011-02-04 21:49:18 +13:00
Paul Chote
fdb85d67eb Disable map and music install until they can be finished. 2011-02-04 20:36:18 +13:00
Paul Chote
0ddcff7ec7 Apply some misc balance stick to cnc 2011-02-04 20:17:58 +13:00
Paul Chote
c79ac2f504 Fix dead actor crash 2011-02-04 20:05:42 +13:00
Chris Forbes
39a9bd7e20 Fix GPS being given to *everyone* 2011-02-04 18:45:47 +13:00
Paul Chote
504fe9e427 Fix infantry group damage 2011-02-04 18:39:04 +13:00
Paul Chote
45e89491d7 Work around a crash. 2011-02-04 18:39:04 +13:00
Paul Chote
b69388b5e7 Fix jerky movement 2011-02-04 18:39:03 +13:00
Paul Chote
e28ed916aa Improve spacing 2011-02-04 18:39:03 +13:00
Paul Chote
310556877f Fix GDI01 2011-02-04 18:39:03 +13:00
Paul Chote
9c63292a83 Allow units to move between subcells. Visually not quite right. 2011-02-04 18:39:03 +13:00
Chris Forbes
4aaafd18f1 fix compile failure 2011-02-04 18:39:03 +13:00
Paul Chote
73a08624ef Hacky fix for group movement 2011-02-04 18:39:03 +13:00
Paul Chote
7c2a7db794 Fold SharesCell into Mobile 2011-02-04 18:39:03 +13:00
Paul Chote
4b3c6cc62a Add a SubCell field to UIM. Allow UIM to query for units by subcell. 2011-02-04 18:39:03 +13:00
Paul Chote
451e06190f Sync harvester contents. Add ISync to ProductionQueue. 2011-02-03 08:27:35 +13:00
Paul Chote
bf2f3cacd9 Sync ProductionQueue 2011-02-02 10:33:33 +13:00
Paul Chote
8002ed0893 (cnc) Support structures don't grant build radius. 2011-02-02 09:22:23 +13:00
Paul Chote
d85411f816 SAM and ATWR require power (#518 and #519). 2011-02-02 09:12:51 +13:00
Paul Chote
2daeb45bfe Fix a subtle bug with flying units in spatialbins. Fixes #489. 2011-02-01 22:06:09 +13:00
Paul Chote
467c2a969d Fix missiles 2011-02-01 18:19:38 +13:00
Chris Forbes
ee144373a0 Fix unshareable GPS 2011-02-01 18:08:21 +13:00
Paul Chote
e234816c13 Extract parameters into Info for mods to tweak. 2011-02-01 17:11:17 +13:00
Paul Chote
8fca705077 Sam sites take 50% damage when closed. 2011-01-31 21:21:38 +13:00
Paul Chote
5f65d4102b cnc sams rotate to home position before closing, lower ROT to something sane. 2011-01-31 21:17:07 +13:00
Paul Chote
cd5e7409ef First attempt. Problems: doesn't move back to zero-facing before closing. Flickers turret-up frame sometimes when being attacked. 2011-01-30 23:11:16 +13:00
Chris Forbes
0c4bf5b2b3 split Target out into its own file 2011-01-30 21:47:04 +13:00
Chris Forbes
51ab2b4969 fix targets staying valid across owner changes 2011-01-30 21:45:08 +13:00
Paul Chote
6e1cb23f10 "Repairing" eva notification for ra and cnc. 2011-01-30 18:35:44 +13:00
Chris Forbes
d595b36cf5 add note in legacymapimporter about colorramp bitrot 2011-01-30 17:47:44 +13:00
Chris Forbes
c8a68659a0 add INotifyOtherCaptured, for reacting to other units changing ownership 2011-01-30 17:43:25 +13:00
Chris Forbes
a0926a49ec hack around bad interaction between firing anims and idle anims finishing 2011-01-30 17:38:34 +13:00
Paul Chote
ccf04240cf Fix some more cases of stale Player references after capture. 2011-01-30 17:35:40 +13:00
Paul Chote
7f3f783187 Update cached PlayerResources when a silo is captured. 2011-01-30 17:35:40 +13:00
Chris Forbes
7a4380e7bd fix exploitable SetStance order 2011-01-30 17:33:04 +13:00
Chris Forbes
79a46272ac remove some crap from viewport 2011-01-30 17:27:39 +13:00
Chris Forbes
1c8cd44465 fix bogosity in SpecialPowerBinWidget (manifests as crash after mod change) 2011-01-30 16:53:20 +13:00
Chris Forbes
3c9891cdea blah 2011-01-30 15:55:46 +13:00
Matthew Bowra-Dean
7b7900bda2 [windows] Fix mod sections in installer to not show expansion buttons. 2011-01-30 14:29:26 +13:00
Chris Forbes
39aa171425 fix visibility of perf graph in ingame and observer roots too. 2011-01-30 14:23:09 +13:00
Chris Forbes
5fce6ec2c4 blah 2011-01-30 14:23:08 +13:00
Chris Forbes
4be20e7aac move waypoint namer into WaypointTool 2011-01-30 14:23:07 +13:00
Chris Forbes
40f88e5c47 clean up editor drawing code some more 2011-01-30 14:23:07 +13:00
Chris Forbes
81468a5190 yet more duplication removal 2011-01-30 14:23:06 +13:00
Chris Forbes
c3b08a60b8 more cleanup 2011-01-30 14:23:06 +13:00
Chris Forbes
8874b6ef72 remove an unused function 2011-01-30 14:23:05 +13:00
Chris Forbes
1dc8de3fc1 split out hardcoded editor tools into ITool impls 2011-01-30 14:23:05 +13:00
Paul Chote
4b538fd2fe Fix palette issues with Oil Derricks and walls (fixes #501). 2011-01-29 13:21:55 +13:00
Paul Chote
9b17bfe697 Fix AFLD production eva (#494). 2011-01-29 13:04:26 +13:00
Paul Chote
d45db9eb9c Shift production audio onto ProductionQueue. 2011-01-29 12:58:56 +13:00
Paul Chote
9a4fb0a5b9 Fix RMBO c4 2011-01-29 12:10:07 +13:00
Chris Forbes
4d7cf23521 updated Nuclear Winter maps from nudalz 2011-01-28 18:40:54 +13:00
Chris Forbes
1e241ebd56 fix editor init 2011-01-28 18:37:00 +13:00
Chris Forbes
add5c0ee6d restore ability to force mod on commandline in editor 2011-01-28 18:10:40 +13:00
Chris Forbes
95e259db3b slightly clean up usings 2011-01-28 18:07:07 +13:00
Chris Forbes
ce8d787a9c fix crash in build palette keyboard handler after winning/losing 2011-01-28 17:32:35 +13:00
Chris Forbes
a8d848b3c4 fix LockTeams checkbox by not using the binder 2011-01-28 17:31:24 +13:00
Paul Chote
0f3b6a7cd4 Add nuclear winter' and seaside' maps by nudalz. 2011-01-28 17:18:06 +13:00
Paul Chote
22c146d056 Fix mod selector visibility on returning to main menu. 2011-01-28 16:42:07 +13:00
Paul Chote
1185386f96 [windows] Remove mod-specific start menu shortcuts and don't download packages in the installer. 2011-01-28 09:15:38 +13:00
Paul Chote
08fd311c4b Hide cnc install `From CD' button. 2011-01-28 09:10:14 +13:00
Paul Chote
687406ccbd Remove mod.html 2011-01-28 09:01:06 +13:00
Paul Chote
37f26c652b Fix installing from cd 2011-01-28 08:59:55 +13:00
Matthew Bowra-Dean
3aac953522 Removed outdated debian menu file. 2011-01-28 08:49:33 +13:00
Matthew Bowra-Dean
5d623b6ca8 Add mod selector to map editor. 2011-01-28 08:49:33 +13:00
Chris Forbes
e543c3b8c1 fix cursors in ra mod 2011-01-28 08:22:23 +13:00
Chris Forbes
6ddce1c171 remove shared 'window' field, fix crashes in GameIniDelegate 2011-01-28 07:34:57 +13:00
Chris Forbes
d3ddefbaa3 add ActionQueue, rather than leaving random variables lying around in Game.cs 2011-01-27 21:46:36 +13:00
Chris Forbes
c1fefe0b96 fix projectfile so it compiles 2011-01-27 21:25:07 +13:00
Paul Chote
8470399a0c [osx] Load packages from the support dir. 2011-01-27 20:50:04 +13:00
Paul Chote
492c025844 Load last mod on startup. 2011-01-27 20:50:04 +13:00
Paul Chote
38b98bf358 Hide the menubar only when going fullscreen. 2011-01-27 20:50:04 +13:00
Paul Chote
746c3d068c Use the existing settings mechanism for --settings-value. Allows the defaults to be queried. 2011-01-27 20:50:04 +13:00
Paul Chote
562d07f11a Fix sln 2011-01-27 20:50:03 +13:00
Paul Chote
ef462c5164 Take SpecialPackageRoot into account when installing packages 2011-01-27 20:50:03 +13:00
Paul Chote
817ac42954 Call as non-admin if gksudo and kdesu aren't available. 2011-01-27 20:50:03 +13:00
Matthew Bowra-Dean
1474cd147a Executable permissions on openra-bin 2011-01-27 20:50:03 +13:00
Matthew Bowra-Dean
d74c93c66e Fixed syntax error in package-all.sh. 2011-01-27 20:50:03 +13:00
Matthew Bowra-Dean
4eaf97f90e Reverted packaging changes from launchers. 2011-01-27 20:50:03 +13:00
Paul Chote
a81c865620 Install Music button - installing not implemented. 2011-01-27 20:50:03 +13:00
Paul Chote
1c67242210 Fix prompt title. 2011-01-27 20:50:03 +13:00
Paul Chote
96a6bda142 Remove obsolete maps dir 2011-01-27 20:50:03 +13:00
Paul Chote
580b9014b3 Install map button (does not verify that maps are valid). 2011-01-27 20:50:03 +13:00
Matthew Bowra-Dean
4c053dae24 Elevation for utility app on unix platforms that have gksudo or kdesudo. Small change to Folder.cs to create empty folder if it doesn't exist. 2011-01-27 20:50:03 +13:00
Paul Chote
1bdadb6631 Clear widgets on mod change 2011-01-27 20:50:03 +13:00
Paul Chote
646863b85b Remove unused InitDelegates() method. Don't mutate the Children list directly. 2011-01-27 20:50:03 +13:00
Paul Chote
3fe549d0a4 don't fork bomb. 2011-01-27 20:50:02 +13:00
Paul Chote
5353ae32a6 Authenticate windows commands. Untested. 2011-01-27 20:50:02 +13:00
Paul Chote
a6900c256d Implement --display-filepicker in OpenRA.Utility. Remove all the functionality that windows doesn't support. 2011-01-27 20:50:02 +13:00
Paul Chote
44d8e83773 Rework OpenRA.Utility 2011-01-27 20:50:02 +13:00
Paul Chote
c93bdf73aa Have a single utility app per platform. Route zip extraction and ra package install to the .net utility app under osx. 2011-01-27 20:50:02 +13:00
Paul Chote
8e5f307ba8 Remove some duplication 2011-01-27 20:50:02 +13:00
Paul Chote
724a72c98e Show the mod switcher during the initial install screen. 2011-01-27 20:50:02 +13:00
Paul Chote
a3f26cec46 Fix sound after mod switching. 2011-01-27 20:50:02 +13:00
Paul Chote
aa319ee403 Begin refactoring utility process launching. 2011-01-27 20:50:02 +13:00
Paul Chote
388e5df377 Show mod version in the main menu. 2011-01-27 20:50:02 +13:00
Paul Chote
d39adf67b2 Indeterminate progress bar 2011-01-27 20:50:02 +13:00
Paul Chote
3609de8ca5 Fix compile warnings 2011-01-27 20:50:02 +13:00
Paul Chote
be9d8d96ce Fix the utility app 2011-01-27 20:50:02 +13:00
Paul Chote
2c0a928b48 Fix terrain being drawn using the cursor palette. 2011-01-27 20:50:02 +13:00
Paul Chote
11aab8705e Display the selector in all menus. Fix information leakage from previous mod. 2011-01-27 20:50:01 +13:00
Paul Chote
37fc836b46 Ingame mod selector ui. 2011-01-27 20:50:01 +13:00
Paul Chote
f44903b50f Support ingame mod switching. 2011-01-27 20:50:01 +13:00
Paul Chote
d32e2be941 Extract zips using background thread. 2011-01-27 20:50:01 +13:00
Paul Chote
84cc94bcb6 Implement install from cd for ra (the cnc installshield decompressor is bugged, so not implementing it yet). 2011-01-27 20:50:01 +13:00
Paul Chote
9227e09f18 Refactoring. Add a missing file. 2011-01-27 20:50:01 +13:00
Paul Chote
b7357b1711 Fix crash when canceling download, fix a runtime warning in osx. 2011-01-27 20:50:01 +13:00
Paul Chote
792c82c2d4 Automatically extract packages. Fix ra. 2011-01-27 20:50:01 +13:00
Paul Chote
5ce5d48b04 Extracting packages 2011-01-27 20:50:01 +13:00
Paul Chote
775ccc112b Progress bars. 2011-01-27 20:50:01 +13:00
Paul Chote
421058866d Better install menu and package downloading. 2011-01-27 20:50:01 +13:00
Paul Chote
7dad013b31 Fix cnc. 2011-01-27 20:50:01 +13:00
Paul Chote
42a5b0a993 Fix the hyperspeed shellmap by setting the initial tick time *after* we're done loading. 2011-01-27 20:50:00 +13:00
Paul Chote
ea9003d6fc Port cursors to yaml. 2011-01-27 20:50:00 +13:00
Paul Chote
827a19adef Fix the cursor during init. 2011-01-27 20:50:00 +13:00
Paul Chote
6a90f00298 Start tidying things up 2011-01-27 20:50:00 +13:00
Paul Chote
abcc43222a Add missing files. 2011-01-27 20:50:00 +13:00
Paul Chote
908a927929 Add "Install from web" "Install from CD" and "Quit" buttons to the install menu. "From CD" prompts a system file picker (osx only). 2011-01-27 20:50:00 +13:00
Paul Chote
6c14b78b7c Load the game into an intermediate state where RAInitDelegate can install packages, etc (an even bigger hack). 2011-01-27 20:50:00 +13:00
Paul Chote
6776d6f906 Load the main menu without loading mixes or creating a shellmap world. A giant hack. 2011-01-27 20:50:00 +13:00
Paul Chote
8d2a78abc6 Expose a native filepicker dialog. 2011-01-27 20:50:00 +13:00
Paul Chote
108b90f192 Allow the ra/cnc package dir to be overridden at launch-time. 2011-01-27 20:50:00 +13:00
Paul Chote
3c1f5e18f9 Use Pseudofullscreen under all platforms by default. 2011-01-27 20:50:00 +13:00
Paul Chote
cae65ddd05 Gut the osx launcher of everything except for the necessary platform shims (Ensure mono is installed, set DYLD_LIBRARY_PATH, Hide dock/menubar if running in fullscreen).
TODO: Parse the yaml to disable menubar only if running fullscreen, register openra:// urls.
2011-01-27 20:50:00 +13:00
Chris Forbes
8cda9d6d8b restore previous sequence after IdleAnimation; apply randomness to idle animation wait 2011-01-27 18:36:36 +13:00
Paul Chote
0bd466a9e9 Use a lookup table for fvecs. 2011-01-27 12:05:13 +13:00
Paul Chote
9db41f5638 Remove fp from facing calculation. 2011-01-27 12:01:02 +13:00
Chris Forbes
ad0e0a18bd fix format80 encoder to actually work 2011-01-26 21:47:54 +13:00
Chris Forbes
6f807c4501 fix bogus writing of EOF header 2011-01-26 21:47:53 +13:00
Chris Forbes
1b3f769f34 shp writer 2011-01-26 21:47:53 +13:00
Chris Forbes
848622054d unstatic SpriteLoader 2011-01-26 21:09:07 +13:00
Chris Forbes
f032322948 remove System.Xml using from SequenceProvider 2011-01-26 21:07:54 +13:00
Chris Forbes
1d7f57941e rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise 2011-01-26 21:07:54 +13:00
Chris Forbes
0f84ac5215 RenderBuilding.BuildingPreview pushed down to RenderSimple and renamed to .RenderPreview() 2011-01-26 21:06:05 +13:00
Chris Forbes
e6c6e8aa96 remove a bit of dumb duplication 2011-01-26 21:06:05 +13:00
Chris Forbes
180d58c35a only bother hashing traits that have ISync 2011-01-26 21:00:31 +13:00
Chris Forbes
f52620f6fc add ISync to all traits that have [Sync] members 2011-01-26 21:00:28 +13:00
Chris Forbes
b7ea695f0c better error when no sequences defined at all 2011-01-26 20:55:23 +13:00
Paul Chote
272ba08c21 Likewise for PlayerResources 2011-01-25 18:26:15 +13:00
Paul Chote
58f1589f95 Add debug traits to Aircraft so we can see what is desyncing. 2011-01-25 18:19:36 +13:00
Paul Chote
b9e32e5c06 Load maps from <support dir>/maps/<mod>/ too. 2011-01-21 17:38:28 +13:00
Paul Chote
2fca9b0b19 Fix broken first tick rendering in BuildPaletteWidget. 2011-01-20 00:51:13 +13:00
Paul Chote
1fb42f47b6 Remove redundant serverbrowser checks (these are now handled by the handshake process). 2011-01-20 00:32:43 +13:00
Paul Chote
481cc7807b Don't require a WorldRenderer to draw non-world-rendering widgets. 2011-01-19 20:41:32 +13:00
Paul Chote
e3c090a201 More drop messages. 2011-01-15 13:56:52 +13:00
Paul Chote
2f31928a53 Fix packaging clean script. 2011-01-15 13:51:38 +13:00
Paul Chote
06612d0f68 Add a mechanism for custom drop messages. Implement for kick. 2011-01-15 13:49:46 +13:00
Chris Forbes
d835c14988 fix crash in windows launcher 2011-01-11 11:25:50 +13:00
Chris Forbes
a25087a9f3 fix weap door crash in cnc 2011-01-09 17:32:59 +13:00
Chris Forbes
b362d9f9fc fix bogus interpretation of range parameter 2011-01-09 16:09:58 +13:00
Chris Forbes
cb3eca9d5f remove unused NukeLaunch.Silo field 2011-01-09 14:26:32 +13:00
Chris Forbes
4b3f0e9a4b fix breakage in ServerBrowserDelegate which prevented any joins 2011-01-09 14:23:50 +13:00
Chris Forbes
808cc59c59 fix bogus colors in chat 2011-01-09 14:02:15 +13:00
Chris Forbes
727d72123f sync GpsPower.Granted 2011-01-09 13:35:25 +13:00
Chris Forbes
c76822531e shareable, revokable gps 2011-01-09 13:31:53 +13:00
Chris Forbes
9387029b51 remove some sillyness in PlayerResources.Tick 2011-01-09 13:24:54 +13:00
Chris Forbes
b4109b12ca less dumb PlayerResources init 2011-01-09 13:23:29 +13:00
Chris Forbes
70afea85a9 new map format introduced: 4. format3 player colors are automatically upgraded to ColorRamp 2011-01-08 18:17:19 +13:00
Chris Forbes
3426b52247 add ColorRamp type; change everything to use it; maps not yet upgraded 2011-01-08 18:17:18 +13:00
Chris Forbes
e2ff40dc7f better fix for chrono bug 2011-01-08 17:30:29 +13:00
Chris Forbes
07abeffc5e #363 tabs should change color visibly when a building is ready 2011-01-08 16:22:18 +13:00
Chris Forbes
126e200e2e fix chronoshift/shroud interaction desync 2011-01-08 16:08:05 +13:00
alzeih
5c343caeaf Mod version validation
- Game.CurrentMods property to query the current mods when no orderManager accessible
- Server sends mod versions to master server on ping
- Client sends mod versions on handshake response
- Validate match on server side of handshake, not client side
2011-01-08 16:00:29 +13:00
Paul Chote
8264c6c8dc Play "Unable to build more" eva when the production exit is blocked. Also fixes #484. 2011-01-08 13:15:30 +13:00
Chris Forbes
db63724aeb add contrast surround to timer & chat which are displayed straight over the world 2011-01-08 12:21:12 +13:00
Chris Forbes
303525a5ba be fast by default; add 'Check Sync around Unsynced Code' option in debug panel 2011-01-08 11:49:31 +13:00
Chris Forbes
93a56f9a18 #250 resources should have a list of allowed terrain types 2011-01-08 09:31:36 +13:00
Chris Forbes
712eb437ea blah 2011-01-07 20:38:36 +13:00
Paul Chote
e46b00f9c4 Missed a file when unmangling a dirty rebase. 2011-01-07 20:33:14 +13:00
Paul Chote
9f38df013e Target uses int2. 2011-01-07 20:21:47 +13:00
Paul Chote
60e3f7621f Remove fp from CenterLocation and aircraft. 2011-01-07 20:14:22 +13:00
Paul Chote
d395c5e05d Remove dead helicopter instability code, and some unnecessary fp. 2011-01-07 20:00:53 +13:00
Chris Forbes
975682c57b fix silly debug popup in JSBridge 2011-01-07 15:34:28 +13:00
Matthew Bowra-Dean
e50dc9a550 Remove arch 64 package for the moment until packaging tools are sorted out 2011-01-07 15:29:50 +13:00
Matthew Bowra-Dean
63ee3ebf9f Make sure build root is correct (no override from rpmmacros). 2011-01-07 15:29:50 +13:00
Matthew Bowra-Dean
a993116085 Few more changes to rpm. 2011-01-07 15:29:49 +13:00
Matthew Bowra-Dean
eb158e6d21 pkgbuild and RPM fixes 2011-01-07 15:29:48 +13:00
Matthew Bowra-Dean
6a7c968e25 More fixes. 2011-01-07 15:29:47 +13:00
Matthew Bowra-Dean
5665d40e29 Separate root dirs for different architectures. 2011-01-07 15:29:47 +13:00
Matthew Bowra-Dean
3aff455fba Fix some syntax errors 2011-01-07 15:29:46 +13:00
Matthew Bowra-Dean
0d038f00ba 64bit linux packages 2011-01-07 15:29:45 +13:00
Paul Chote
8dcba13491 Fix osx launcher. 2011-01-06 18:51:40 +13:00
Paul Chote
0cef2e4f53 CheckboxWidget delegate methods. 2011-01-06 11:40:06 +13:00
Paul Chote
7443b3ce89 Fix button MouseUp handling. 2011-01-05 23:19:37 +13:00
Paul Chote
7cabe920db Restrict ClickThrough to what it was originally intended for. 2011-01-05 23:15:03 +13:00
Paul Chote
5254deedcb Remove some bogosity from widget mouse handling. 2011-01-05 23:01:17 +13:00
Paul Chote
df460d7407 Add extension methods to Rectangle/RectangleF, remove a pile of ToPoint()'s. 2011-01-05 22:24:11 +13:00
Paul Chote
3e1db3e8ae Move MapPreviewWidget.HandleInputInner to the lobby delegate. 2011-01-05 22:23:23 +13:00
Paul Chote
7b5b84b1b7 Unstatic MakeButton and MakeModifiers. Fixes mouse clicks in vs `Release' builds. 2011-01-05 15:32:21 +13:00
Paul Chote
2e9a0b8162 Fix for nonstandard mono paths. 2011-01-05 15:26:47 +13:00
Paul Chote
22bf9e7aff Further refactoring of Repair. 2011-01-05 13:29:38 +13:00
Paul Chote
40b0408ce7 Fix #453. Bogus crash when desyncing. 2011-01-05 13:09:25 +13:00
Paul Chote
c6fb1b641e Fix MouseButton orthogonality and remove unnecessary winforms dep. 2011-01-05 12:56:11 +13:00
Matthew Bowra-Dean
6998871adf Fix GTK launcher to change to correct working directory. 2011-01-05 09:13:53 +13:00
Matthew Bowra-Dean
2885fbb99b Few more tweaks to packaging 2011-01-05 09:13:37 +13:00
Chris Forbes
cc1c183d66 fix initial placement and facing of mig/yak on afld 2011-01-05 09:12:29 +13:00
Chris Forbes
418284672c clean up some potential fp misbehavior in Repair.cs 2011-01-05 09:12:29 +13:00
Chris Forbes
558647b987 blah 2011-01-05 09:12:28 +13:00
Chris Forbes
f03e6e6258 make it sortof work 2011-01-05 09:12:28 +13:00
Chris Forbes
f44ac769bf use a closure for the request state rather than dicts 2011-01-05 09:12:27 +13:00
Paul Chote
e02ed86088 Content mix files may be inside main.mix. redalert.mix should always be there. 2011-01-04 20:18:54 +13:00
Chris Forbes
dcbb6ee4eb small tweak to HttpUtil - we don't support 1.1, so dont pretend we do; also, set WebClient.Proxy everywhere to null 2011-01-04 20:02:23 +13:00
Chris Forbes
fe720186f5 add fast HttpUtil.DownloadData() 2011-01-04 17:53:00 +13:00
Matthew Bowra-Dean
0803d10746 Changed linux package target platforms to i686 (due to gtklauncher) 2011-01-04 17:50:55 +13:00
Matthew Bowra-Dean
d26ee1094a Rework GTK launcher and linux packages slightly 2011-01-04 17:35:50 +13:00
Matthew Bowra-Dean
68a38c85f9 Uses process IDs in dictionary for httpRequests 2011-01-04 17:34:07 +13:00
Matthew Bowra-Dean
4de390d173 Fix missed call to Call function in Windows launcher. 2011-01-04 17:34:07 +13:00
Matthew Bowra-Dean
fb8812a7fd Fix for concurrent child processes while using pipes for IPC. 2011-01-04 17:34:07 +13:00
Paul Chote
c8a74ef05a fix make install. 2011-01-04 17:12:03 +13:00
Paul Chote
de562939d4 Hacky fix for LabelWidget eating our MouseMove events. 2011-01-04 14:42:38 +13:00
Paul Chote
cc356bcfee Refactoring. 2011-01-04 14:34:00 +13:00
Paul Chote
ece50b0d57 RA Harvester docking sequence. 2011-01-04 14:34:00 +13:00
Paul Chote
76216b8dd9 Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc. 2011-01-04 14:34:00 +13:00
Paul Chote
4a47641656 Tweak cnc wall sounds. 2011-01-04 14:34:00 +13:00
Paul Chote
03185fe46b Fix #429. Capturable Oil Derricks. 2011-01-04 14:34:00 +13:00
Paul Chote
cbd3baa6d4 Fix #469. C&C Nuke detonation sound. 2011-01-04 14:33:59 +13:00
Paul Chote
6287b132a0 #438. Show # Players in the map selector. 2011-01-04 14:33:59 +13:00
Paul Chote
6e7156e023 Mousewheel scrolls ScrollPanel. 2011-01-04 14:33:59 +13:00
Paul Chote
1ced0d7ab9 Require LMB for common widget interactions. 2011-01-04 14:33:59 +13:00
Chris Forbes
abeffbbbf7 fix a bunch of errors in the editor; fix minimap export to not suck 2011-01-04 13:45:10 +13:00
Chris Forbes
7f7c7217ba fix missing includes in gtklaunch 2011-01-04 12:53:33 +13:00
Matthew Bowra-Dean
a4de4cc266 Added renderer selection to GTK launcher. 2011-01-02 16:12:07 +13:00
Matthew Bowra-Dean
8ead8635c2 Updated dependencies for gtk launcher, statically link libmicrohttpd 2011-01-02 16:12:07 +13:00
Matthew Bowra-Dean
ecea2471ca Updated linux packaging scripts to remove the need for post install actions and to use the launcher. 2011-01-02 16:12:06 +13:00
Matthew Bowra-Dean
a3e67611e6 Use graphical sudo client for operations that potentially require elevation in gtk launcher. 2011-01-02 16:12:05 +13:00
Matthew Bowra-Dean
562ab0eee0 httpRequest implemented properly in Windows launcher. 2011-01-02 16:12:05 +13:00
Matthew Bowra-Dean
ad478e8872 httpRequest JS bridge function implemented in gtk launcher. 2011-01-02 16:12:04 +13:00
Matthew Bowra-Dean
ec572635b7 metadata JS bridge function implemented. 2011-01-02 16:12:04 +13:00
Matthew Bowra-Dean
44fae60dbd String handling in JS bridge changed to safer glib functions. Added path sanitization. 2011-01-02 16:12:03 +13:00
Matthew Bowra-Dean
0a1e6d16bd Converted most of GTK launcher to use glib's string functions. 2011-01-02 16:12:03 +13:00
Matthew
9739e7f51f Download extraction in GTK+ Launcher. 2011-01-02 16:12:02 +13:00
Matthew
1e4196e8d3 Download cancellation 2011-01-02 16:12:02 +13:00
Matthew Bowra-Dean
2e309b46e8 Downloading works. Still to come: cancelling downloads and extraction. 2011-01-02 16:12:01 +13:00
Matthew Bowra-Dean
5991ecdcf5 Makefile target for gtklauncher. 2011-01-02 16:12:01 +13:00
Matthew Bowra-Dean
360c572e14 launchMod working in JS bridge. 2011-01-02 16:12:00 +13:00
Matthew Bowra-Dean
16a84ba86e Selects last played mod in launcher. 2011-01-02 16:12:00 +13:00
Matthew Bowra-Dean
fcec3cb590 Updated utility app for better compatibility with GTK launcher. 2011-01-02 16:11:59 +13:00
Matthew Bowra-Dean
61f7e1df7f Generate mod tree in GTK tree view. 2011-01-02 16:11:59 +13:00
Matthew Bowra-Dean
650195e31c Utility app helper functions for listing mods in the GTK+ launcher. 2011-01-02 16:11:58 +13:00
Matthew Bowra-Dean
6fbc7bc7c4 Print mod list in an order where dependencies come after prerequisites. 2011-01-02 16:11:58 +13:00
Matthew Bowra-Dean
7e41e75643 Made existsInMod work, added stub for launchMod. 2011-01-02 16:11:57 +13:00
Matthew Bowra-Dean
df00b8cf23 Some refactoring. 2011-01-02 16:11:57 +13:00
Matthew Bowra-Dean
69ee1399b9 Bind to JavaScriptCore. Serve files through embedded web server. 2011-01-02 16:11:56 +13:00
Matthew Bowra-Dean
a561dd376e Proof of concept browser + embedded web server communicating via XMLHttpRequest.
Compile with "gcc -Wall `pkg-config --cflags --libs gtk+-2.0 webkit-1.0 libmicrohttpd` -o launcher main.c server.c"
Requires GTK, libwebkit and libmicrohttpd.
2011-01-02 16:11:55 +13:00
Matthew Bowra-Dean
c9bd3e8a1f Start of GTK launcher in C.
Webkit embedded in GTK window.
2011-01-02 16:11:55 +13:00
Matthew Bowra-Dean
a4493f48d5 httpRequest in win launcher uses utility program. Clean up usings and add missing license notices. 2011-01-02 16:11:54 +13:00
Paul Chote
de5d9abec3 Delayed unloading. Remove LocalStorage from proc. 2011-01-02 15:27:29 +13:00
Paul Chote
3674accd0c Improved cnc proc/harv docking. 2011-01-02 14:56:29 +13:00
Paul Chote
9ffdce7957 Fix #439; Dropdowns stay open when the host force-starts the game. 2011-01-02 14:54:25 +13:00
Paul Chote
38df0a28cd Remove fp from building refund calculation. 2011-01-02 14:54:25 +13:00
Paul Chote
f659f55801 Sync StoresOre.Stored 2011-01-02 14:54:25 +13:00
Paul Chote
f3da258763 Remove GetSiloFullness. 2011-01-02 14:54:25 +13:00
Chris Forbes
2048900c10 fix some dumbness in Production/ITeleportable 2011-01-02 14:41:48 +13:00
Chris Forbes
7b5a8cf089 #394 nuke without a launch site crashes -- fixed 2011-01-01 21:52:43 +13:00
Chris Forbes
a4bbce32b8 cleanup SyncReport.cs header 2011-01-01 21:43:37 +13:00
Chris Forbes
19aed01822 show real player names in syncreport 2011-01-01 21:42:57 +13:00
Chris Forbes
ba2ec557bc fix another dumb bug in ZipFile 2011-01-01 21:24:42 +13:00
Paul Chote
a8b4e640e7 Fix dropdown lists. Visual tweaks. 2011-01-01 17:54:09 +13:00
Paul Chote
d1966ab476 Improved scrollpanel thumb behavior. 2011-01-01 17:21:40 +13:00
Paul Chote
d90dec9c8e Remove a pile of unnecessary state management from Scrollpanels. 2011-01-01 16:47:52 +13:00
Chris Forbes
e2b739cd3e fix bogus spawn on central-conflict 2011-01-01 15:29:45 +13:00
Chris Forbes
dffb5293d0 hack up ZipFile to fix #464; filesystem needs rework to be sane 2011-01-01 15:28:07 +13:00
Chris Forbes
cf2ad68a7c add very basic Format80 encoder 2011-01-01 09:27:39 +13:00
Chris Forbes
119b0c063d don't show a kick button for the host while ready 2011-01-01 00:20:04 +13:00
Paul Chote
b948b9d2b7 Draggable thumbs 2010-12-31 23:59:23 +13:00
Paul Chote
d98e09e096 Draw scrollbar thumbs. 2010-12-31 23:19:13 +13:00
Chris Forbes
cf17bc7e5c clean up perf graph a bit 2010-12-31 20:31:57 +13:00
Paul Chote
42096cc5c9 Foo 2010-12-31 18:26:03 +13:00
Paul Chote
1d3b2334d0 Drop any remaining connections on gamestart. 2010-12-31 17:47:44 +13:00
Paul Chote
64304635b7 Fix dropping unvalidated clients. 2010-12-31 16:52:17 +13:00
Paul Chote
dc9de20553 Fix packaging scripts for BSD sed. 2010-12-31 13:36:37 +13:00
Paul Chote
486fa9a978 Handshake mod versions and map. Bump the protocol version. 2010-12-31 13:35:21 +13:00
Paul Chote
e2d1eec56e Shift Client creation to the client, sent in the handshake response. Fixes the `Newbie' bug and removes a lot of fragmented behaviour on player join. 2010-12-31 12:51:19 +13:00
Paul Chote
8f9e32dcc0 Client/server handshake. Only checks that the correct mods are active. 2010-12-31 11:41:25 +13:00
Paul Chote
dc012c0faf Fix server shutdown crash under mono. 2010-12-30 20:29:11 +13:00
Paul Chote
4f6f3eb80d Upgrade maps to oramap format. Save type field. 2010-12-30 18:00:44 +13:00
Paul Chote
fd49ca75d7 Forgot launcher files. 2010-12-30 17:51:23 +13:00
Paul Chote
cb50182fac Bugfixes: ZipFile.GetInputStream().GetAllBytes/.Length doesn't work; Divide by zero when no shellmaps are available; UseAsShellmap isn't saved by the editor; Duplicate maps crashes game. 2010-12-30 17:43:44 +13:00
Paul Chote
47bbc3a6de Wire up the rest of saving. Save-as will now properly overwrite existing contents. 2010-12-30 17:43:44 +13:00
Paul Chote
39ed6087cb Use utility app for http requests; Make them async. 2010-12-30 15:17:56 +13:00
Matthew Bowra-Dean
428999fc0b Create an empty zip file if it doesn't exist. 2010-12-30 02:21:39 +13:00
Paul Chote
b7975031bc Wire up most of saving again. 2010-12-29 22:13:51 +13:00
Paul Chote
e652a15b01 Remove some duplication 2010-12-29 21:41:04 +13:00
Paul Chote
fc6438e311 Use Filepaths instead of IFolders where possible. 2010-12-29 21:25:43 +13:00
Paul Chote
829fe6530a Start fixing the editor 2010-12-29 19:03:45 +13:00
Paul Chote
58797c0d37 packaging cleanup script. 2010-12-29 17:52:16 +13:00
Paul Chote
f6d9923305 Add SharpZipLib dep to INSTALL. 2010-12-29 11:51:29 +13:00
Paul Chote
c3ff679f3a Make map saving independent of Container type. Saving zip/oramap/mix untested as the editor cannot load non-folder maps. 2010-12-29 11:39:26 +13:00
Chris Forbes
fa36c71023 fix game failing to load compressed maps; convert 'a path beyond.' 2010-12-29 00:55:10 +13:00
Matthew
d4033f57bc Fix Makefile for Ubuntu. 2010-12-28 23:10:44 +13:00
Matthew Bowra-Dean
13f6a13ad9 Write maps to zip file from editor 2010-12-28 22:36:08 +13:00
Chris Forbes
44e668e804 choose a random map with MapStub.UseAsShellmap as the shellmap, rather than hardcoding a sha1 in mod.yaml; add editor support for the new flag too. 2010-12-28 19:13:56 +13:00
Chris Forbes
aecf19ed64 fix hash of RA shellmap 2010-12-28 19:04:33 +13:00
Chris Forbes
2a0c0bb991 remove unused Game.ConnectedToLobby event 2010-12-28 18:54:10 +13:00
Chris Forbes
99a0bd9609 remove legacy .uid junk 2010-12-28 18:53:15 +13:00
Chris Forbes
c20b3b90f4 dont use the .uid file hack -- compute them on demand 2010-12-28 18:52:19 +13:00
Chris Forbes
1cee570207 blah 2010-12-28 18:44:44 +13:00
Chris Forbes
382435e629 blah 2010-12-28 18:42:46 +13:00
Chris Forbes
637dbee32f remove support for loading from maps/ 2010-12-28 18:41:46 +13:00
Chris Forbes
81f6843791 bind .oramap -> ZipFile; search for .zip and .oramap in the map enumerator 2010-12-28 18:40:52 +13:00
Chris Forbes
cc6d445ef1 blah 2010-12-28 18:32:18 +13:00
Chris Forbes
cc2efdfa4a start reworking map enumerator 2010-12-28 18:27:40 +13:00
Chris Forbes
f7b34e1c5e #339 heli spawn offset is wrong fixed, and ReservableProduction folded back into Production 2010-12-28 18:27:00 +13:00
Chris Forbes
4d0f3b1554 #447 lock teams by default 2010-12-28 17:33:16 +13:00
Chris Forbes
ae1710896a add a tiny font; add labels in PerfGraphWidget 2010-12-28 17:24:20 +13:00
Chris Forbes
6425fc8a4b #268 fixed 2010-12-28 17:01:01 +13:00
Chris Forbes
38d267e439 fix sln file 2010-12-28 16:34:49 +13:00
Chris Forbes
95cf0bb827 fix bogus version subst. 2010-12-28 14:53:31 +13:00
Chris Forbes
d42bdfa102 show replays most recent first 2010-12-27 21:22:32 +13:00
Chris Forbes
5a7c62e24a fix bogus formatstring in ChooseReplayFilename() 2010-12-27 21:19:38 +13:00
Chris Forbes
29818ba60c remove dead RejoinLobby function 2010-12-27 21:10:58 +13:00
Chris Forbes
1c4f4b7886 removing some duplication 2010-12-27 21:03:51 +13:00
Chris Forbes
e127095437 remove some dumb state-tracking from OreRefinery 2010-12-27 20:03:19 +13:00
Chris Forbes
d8eaa7c841 shuffle exits 2010-12-27 19:43:32 +13:00
Chris Forbes
888fe35f08 make repath much less aggressive while attacking, to fix perf 2010-12-27 19:17:02 +13:00
Chris Forbes
59fdbe8725 CanTargetUnit -> CanTargetUnit 2010-12-27 18:43:32 +13:00
Chris Forbes
24a5b3ba03 simplification 2010-12-27 18:42:28 +13:00
Chris Forbes
9d768fa1c1 move some MobileInfo-related bits onto MobileInfo 2010-12-27 18:41:07 +13:00
Chris Forbes
31b98c0eb4 fix misleading name 2010-12-27 18:36:06 +13:00
Chris Forbes
3dd52a59c9 work around a verifier limitation 2010-12-27 18:30:24 +13:00
Chris Forbes
f3997ba3bd blah 2010-12-27 18:26:13 +13:00
Chris Forbes
4a94cf656b remove a redundant method from queries. 2010-12-27 18:26:12 +13:00
Chris Forbes
439bb7d02f multiplying by 0 makes the world hard to sync 2010-12-27 18:26:11 +13:00
Chris Forbes
9ad23b10f0 fix chronoshift being hard to cancel 2010-12-27 18:26:11 +13:00
Chris Forbes
e2a0134c5b not java. 2010-12-27 18:26:10 +13:00
Chris Forbes
c6f1740875 add a note for later 2010-12-27 18:26:09 +13:00
Chris Forbes
50834911fe don't disable everyone's shroud when someone's GPS goes up 2010-12-27 18:26:08 +13:00
Chris Forbes
2cce1ce23c fix warnings, and bogosity in projectfiles 2010-12-27 18:26:07 +13:00
Chris Forbes
3d47584cd8 use bidi pathing for moving into range (MoveToAdjacent-style hack) 2010-12-27 15:33:59 +13:00
Chris Forbes
3ce055da80 fix cnc mod script the same way 2010-12-24 14:13:12 +13:00
Chris Forbes
51d3743b18 fix ra mod script 2010-12-24 14:12:06 +13:00
Chris Forbes
ce609195cd make kicking actually work 2010-12-24 12:31:37 +13:00
Chris Forbes
54cf2e7993 add kick command to LobbyCommands 2010-12-24 12:31:36 +13:00
Paul Chote
b5b6b47e95 Implement metadata and httpRequest in the windows launcher. Untested. 2010-12-24 12:13:28 +13:00
Paul Chote
6ff0e41650 Remove fp from Aircraft. 2010-12-24 12:01:39 +13:00
Paul Chote
fcdb3b536d Latest version and MOTD in osx launcher. 2010-12-24 11:41:35 +13:00
Paul Chote
14ad5099a0 Show the mod version in the launcher 2010-12-24 11:41:35 +13:00
Paul Chote
dc3bf2515a Remove VERSION file, and version / motd display from the ingame menu. Write git-version into the individual mod versions. 2010-12-24 11:41:35 +13:00
Paul Chote
275dfc43be New launch mechanism: removes wrapper app bundle, and supports paths with spaces. 2010-12-24 11:41:34 +13:00
Chris Forbes
3149f3efa2 fix up some of the capturing duplication 2010-12-23 14:25:39 +13:00
Chris Forbes
e8a85db309 squash some warnings 2010-12-23 08:50:07 +13:00
Chris Forbes
c1fb6c2732 remove ability to not save syncreports 2010-12-23 08:48:54 +13:00
Chris Forbes
68e8565561 reduce size of attack forces to reduce base blockages 2010-12-23 08:42:45 +13:00
Chris Forbes
92e6570f50 fix a crash, add a normal bot (harder) 2010-12-23 08:42:45 +13:00
Chris Forbes
e94e21fd32 add name to cnc bot too 2010-12-23 08:42:44 +13:00
Chris Forbes
d320a689a2 wire up bot creation properly in CreateMPPlayers etc 2010-12-23 08:42:44 +13:00
Chris Forbes
29fbeb2c5d add enumeration of bots 2010-12-23 08:42:43 +13:00
Paul Chote
7ef884532d Fix osx launcher crash when there is a space in the launcher path. Launching the game still doesn't work in this case. 2010-12-22 20:35:43 +13:00
Paul Chote
54c49dfa15 OS X launcher: Create download directory if it doesn't exist. 2010-12-21 21:29:50 +13:00
Chris Forbes
8809cbb4f1 blah 2010-12-21 18:00:42 +13:00
Chris Forbes
112dd3b1f6 remove some random crap 2010-12-21 17:59:41 +13:00
Chris Forbes
92b0f77867 #381 fixed (thanks, [Arcturus]) 2010-12-20 20:00:41 +13:00
Chris Forbes
dcec748911 fix #436 bridges in wrong place in render sequence 2010-12-20 19:43:25 +13:00
Chris Forbes
7d61e75862 #413 fixed 2010-12-20 19:38:28 +13:00
Chris Forbes
2d2bb58054 fix #451 2010-12-20 19:32:00 +13:00
Chris Forbes
bd0b3edccb fix AI jamming up its base by enforcing 1-cell gaps 2010-12-20 19:19:54 +13:00
Chris Forbes
d66439aa0c fix cnc rules bug so it loads 2010-12-20 17:36:29 +13:00
Chris Forbes
c85dbfb53d fix dumb bug in replay viewer 2010-12-19 20:49:14 +13:00
Chris Forbes
d6c71c6618 fix crash in RA music dialog 2010-12-19 19:14:00 +13:00
Chris Forbes
7802931e54 SAM requires power to operate 2010-12-19 18:51:14 +13:00
Chris Forbes
14737cc1dc nerf 1tnk pretty hard; add more hp for 2tnk but increase price slightly 2010-12-19 18:48:51 +13:00
Matthew Bowra-Dean
d8d33811e4 Added minimize button to launcher. 2010-12-19 18:41:36 +13:00
Chris Forbes
c99f89c987 fix crash on server overfill, fix another problem preventing spec slots from autofilling 2010-12-19 18:40:10 +13:00
Chris Forbes
7c76b25a44 blah 2010-12-19 18:40:09 +13:00
Chris Forbes
4fdc8222e8 blah 2010-12-19 18:40:09 +13:00
Chris Forbes
07d2e54bcc fix another crash in replay browser 2010-12-19 17:48:53 +13:00
Chris Forbes
f3d0e4b8ed fix a crash in the replay browser 2010-12-19 17:48:53 +13:00
Chris Forbes
2fad6f3bf1 move replay viewer delegate into mod 2010-12-19 17:48:52 +13:00
Chris Forbes
9482955a83 blah, cleanup 2010-12-19 17:48:51 +13:00
Chris Forbes
9d75c8d820 fix breakage 2010-12-19 17:48:51 +13:00
Chris Forbes
e3925b752d add support for replay viewer to cnc 2010-12-19 17:48:50 +13:00
Chris Forbes
f990006587 hack around the local player being set in replays 2010-12-19 17:48:50 +13:00
Chris Forbes
0b7bee480c extract [final] lobbyinfo from replay order stream; show map name & preview in replay browser 2010-12-19 17:48:49 +13:00
Chris Forbes
05f4aeea9f show duration in the replay browser 2010-12-19 17:48:49 +13:00
Chris Forbes
5f37b9e7d2 fix crash in replay playback (no world) 2010-12-19 17:48:48 +13:00
Chris Forbes
734b464de3 wire up replay browser to actually start a game. doesnt work. 2010-12-19 17:48:48 +13:00
Chris Forbes
4206cf1b09 refactor game joining; add replay joining support 2010-12-19 17:48:47 +13:00
Chris Forbes
17e3ef131c actually populate the replay browser; fix listbox ContentHeight not being reset. 2010-12-19 17:48:47 +13:00
Chris Forbes
2c13ebc6e7 wire cancel button for replay viewer 2010-12-19 17:48:46 +13:00
Chris Forbes
4f3b16cab2 add non-functional replay browser 2010-12-19 17:48:46 +13:00
Chris Forbes
25ebdea758 hack in stop order support to various classes. not happy with this. 2010-12-19 17:48:18 +13:00
Paul Chote
8b82df8298 Remove broken powered-techtree hack. 2010-12-07 22:35:40 +13:00
Paul Chote
0298a9e3a9 Remove debug logging from ChronoshiftPower. 2010-12-07 22:27:16 +13:00
Paul Chote
f2f60fb1f7 Don't apply palette effects to shroud/fog. 2010-12-07 22:26:27 +13:00
Paul Chote
b07eb9b8a1 Fast charge devhack. 2010-12-07 22:21:52 +13:00
Paul Chote
f5bffc4da9 Restore sane timings. 2010-12-07 22:19:58 +13:00
Paul Chote
55d60bd466 Don't crash if two powers have the same icon. 2010-12-07 22:00:26 +13:00
Paul Chote
c2a945b7ed Fix Spy infiltration. 2010-12-07 22:00:26 +13:00
Paul Chote
48b7cdad44 InfiltrateForSupportPower / Sonar pulse. 2010-12-07 22:00:20 +13:00
Paul Chote
c7500084df Parabomb crates. Multiple can be collected and queued. Support uncharged powers (0 charge time) with appropriate tooltip. 2010-12-07 21:50:33 +13:00
Paul Chote
d1850e8b4b Fix a time format bug. Fix subsequent gps bug. 2010-12-07 21:49:33 +13:00
Paul Chote
c465a58976 Sonar Pulse power. It still doesn't do anything. 2010-12-07 21:49:26 +13:00
Paul Chote
6b05b2c2f0 Iron Curtain. 2010-12-07 21:45:04 +13:00
Paul Chote
cd10fb1db0 GPS Satellite. 2010-12-07 21:45:04 +13:00
Paul Chote
172e1eb295 Paratroopers, Spyplane. 2010-12-07 21:45:04 +13:00
Paul Chote
9e16eb513f Reimplemented chronoshift. (still has desync) 2010-12-07 21:45:04 +13:00
Paul Chote
24b322053c Fix ra shellmap; reimplement ra nuke. 2010-12-07 21:45:04 +13:00
Paul Chote
e52771c367 Reimplement Ion Cannon and cnc nuke. Disable ra shellmap nukes. 2010-12-07 21:45:04 +13:00
Paul Chote
76f792bfdf New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled. 2010-12-07 21:45:03 +13:00
Paul Chote
c6fad7fe98 Render IPreRenderSelection independently of OG. 2010-12-07 21:45:03 +13:00
Paul Chote
915cb589b3 Fix some more special power exploits 2010-12-07 21:45:03 +13:00
Chris Forbes
664692cef9 #398 c4 vs friendly buildings goes through the motions, but does nothing 2010-12-06 20:46:44 +13:00
Chris Forbes
220579ff85 wire 's' (default binding) to issue 'Stop' order to each selected actor 2010-12-06 20:43:09 +13:00
Chris Forbes
1a8e964c04 clean up usings 2010-12-06 14:35:37 +13:00
Chris Forbes
3a309ec916 remap hotkeys 's' -> 'y' in prep for adding 'stop' order 2010-12-05 12:29:11 +13:00
Chris Forbes
d46c64fad5 blah 2010-12-05 12:24:11 +13:00
Chris Forbes
3f47715c36 harvesters show colors for each resource type 2010-12-05 12:10:52 +13:00
Chris Forbes
94715a1561 add AutoTargetIgnore to ^Wall in ra and cnc 2010-12-05 11:41:14 +13:00
Chris Forbes
a752c47b5a allow marking things with AutoTargetIgnore so AutoTarget won't go for them 2010-12-05 11:39:44 +13:00
Chris Forbes
4d0535daa9 fix exploit in sonar pulse power 2010-12-05 11:36:05 +13:00
Chris Forbes
a3e64d1733 add AutoTargetIgnore 2010-12-05 11:32:30 +13:00
Chris Forbes
2618a7dadc fix perf of floodfill in editor 2010-12-05 11:31:24 +13:00
Chris Forbes
5617465294 remove sync attribute from DisplayCash/DisplayOre 2010-12-04 11:14:40 +13:00
Chris Forbes
9c20fba4a0 fix spy crashing things when disguised as a unit with fewer idle anims 2010-12-04 11:02:53 +13:00
Chris Forbes
05718f9e8e #400 bogus pip color for e7 fixed 2010-12-04 10:36:01 +13:00
Chris Forbes
81dad0bd34 tidying 2010-12-04 10:35:34 +13:00
Chris Forbes
c177cf9f9a #401 bogus footprint for ATWR fixed 2010-12-03 20:49:43 +13:00
Chris Forbes
e1761d8969 cleanup some usings 2010-12-03 20:43:27 +13:00
Paul Chote
0ae464d1f7 New attack-move cursor for cnc. 2010-12-02 10:28:34 +13:00
Paul Chote
4913d82bce Autotarget sets target line 2010-12-01 21:14:10 +13:00
Paul Chote
4f6027e772 Add Autotarget to cnc helis. 2010-12-01 21:03:41 +13:00
Paul Chote
fa84cfb26e Rebalance Invulnerability and Chronoshift. 2010-12-01 18:43:12 +13:00
Paul Chote
971287e989 Fix shroud crash 2010-12-01 18:22:46 +13:00
Paul Chote
deed6c7267 Make LST unbuildable; it is completely broken. 2010-12-01 13:19:56 +13:00
Paul Chote
f58f460355 Fix copypasta bogosity that mono accepts as valid code. 2010-12-01 13:19:09 +13:00
Paul Chote
2c897d4454 Fix ra shellmap low power and broken GAP position 2010-11-30 23:16:40 +13:00
Paul Chote
b4101c03ee MSLO requires power and can be powered down. 2010-11-30 23:13:51 +13:00
Paul Chote
200e90a590 Right click cancel chronoshift targeting. 2010-11-30 23:02:45 +13:00
Paul Chote
be8f042e49 Fix autoattack target flashes 2010-11-30 22:53:11 +13:00
Paul Chote
4b1eb993e4 Swap map selector button order 2010-11-30 22:30:18 +13:00
Paul Chote
f6ce673345 Fix KOTH maps 2010-11-30 22:28:28 +13:00
Paul Chote
08eeec4d99 More lobby polish (mainly map chooser). 2010-11-30 21:20:57 +13:00
Matthew Bowra-Dean
564a4598b9 Added renderer selection to Windows launcher. 2010-11-30 19:08:34 +13:00
Matthew Bowra-Dean
7e25b6e58e Moved map description to bottom of labels. 2010-11-30 19:08:24 +13:00
Matthew Bowra-Dean
57f74606f0 Added author and description to map chooser, fixes #290. Added word wrap to the LabelWidget to support it. 2010-11-30 19:08:18 +13:00
Paul Chote
b44cb9ad57 Pulse the rally point circles when a new location is set. 2010-11-30 19:07:41 +13:00
Paul Chote
dfd5906d7f Refactor AutoHeal. 2010-11-30 14:20:15 +13:00
Paul Chote
2e7b5e8712 Fix moonwalking infantry 2010-11-30 14:17:39 +13:00
Paul Chote
eb8682fd0e Fix AutoHeal 2010-11-30 13:37:10 +13:00
Paul Chote
2d224a207c Fix idle animations / prone. 2010-11-30 12:51:25 +13:00
Paul Chote
5070a81db4 Move CancelableActivity into the Activities namespace. Remove the Idle activity. 2010-11-30 11:11:14 +13:00
Paul Chote
e97dd2ee47 make currentActivity private. 2010-11-29 13:47:50 +13:00
Paul Chote
da74c6ad23 Add some logging to see what is going on. 2010-11-29 13:43:00 +13:00
Paul Chote
c7f1d08748 Some thoughts towards improving our bogus idle handling. Untested. 2010-11-29 13:15:44 +13:00
Paul Chote
7850acc6fb Fix AttackLeap. 2010-11-29 11:52:27 +13:00
Matthew Bowra-Dean
ec5b9a1150 Select last mod at start of launcher. Don't run download action elevated. 2010-11-28 23:12:19 +13:00
Matthew Bowra-Dean
83f67a9d48 Revert Window installer to not having launcher as default. 2010-11-28 23:12:18 +13:00
Paul Chote
fb799ad436 Fix dropdown miscompile bug under mono 2.6.7. 2010-11-28 22:23:50 +13:00
Paul Chote
60186efca6 Change rpm deps to target fedora. 2010-11-28 15:35:07 +13:00
Paul Chote
20ab3b6caa Fix observers in cnc. 2010-11-28 15:26:34 +13:00
Paul Chote
32db66eb7e Normalize ra/cnc chrome yaml 2010-11-28 15:24:31 +13:00
Paul Chote
112844a9f7 Normalize lineendings. 2010-11-28 15:14:31 +13:00
Paul Chote
745df591e0 Hide the join slot buttons when ready. 2010-11-28 15:11:57 +13:00
Paul Chote
9c7759d131 More polish. 2010-11-28 15:09:25 +13:00
Paul Chote
4bb70f11e9 Tweak header positioning and scrollpanel scissoring (don't draw contents over the 1px border). 2010-11-28 13:53:38 +13:00
Paul Chote
ce5ca9dbca Color selector as a drop panel. 2010-11-28 13:44:53 +13:00
Paul Chote
0b9a984b7a Team dropdown. 2010-11-28 12:00:14 +13:00
Paul Chote
45cd6caeec Faction dropdown flags. 2010-11-28 11:46:14 +13:00
Paul Chote
4c517c0e59 Initial lobby rework progress 2010-11-28 11:25:42 +13:00
Paul Chote
7884cb310b Polish: Offset button children by pressed state. 2010-11-28 11:18:03 +13:00
Paul Chote
306bece709 Tweak ra lobby scrollpanel margins. 2010-11-28 10:41:41 +13:00
Paul Chote
748a055a24 Disable FrozenUnderFog for this release. 2010-11-28 10:29:05 +13:00
Paul Chote
240b26a265 Remove bogus WorldGameOver trait. 2010-11-28 09:54:29 +13:00
Paul Chote
ac82121460 Fix diplomacy stance cycling exploit. 2010-11-28 09:42:37 +13:00
Matthew Bowra-Dean
3189a4f457 Give sensible default range to CarpetBomb and make sure its target location is in the correct units. 2010-11-28 01:45:24 +13:00
Paul Chote
291e7588e1 Workaround for persistent dropdowns. 2010-11-27 23:55:09 +13:00
Matthew Bowra-Dean
b8e274e0f9 Revert misguided attempt at allowing preservation of user installed maps. 2010-11-27 23:25:34 +13:00
Paul Chote
e81a1f78a4 Fix visibility that mono 2.8 happily ignores. 2010-11-27 22:39:50 +13:00
Matthew Bowra-Dean
51c3455ffe Linux post install scripts brought up to date with Utility app syntax changes. 2010-11-27 22:19:40 +13:00
Matthew Bowra-Dean
583fa0aa39 Made PipeAccessRights explicit to get around Mono fail. 2010-11-27 18:54:43 +13:00
Matthew Bowra-Dean
f768f8d969 Include SharpZipLib in Windows installer. 2010-11-27 18:54:42 +13:00
Matthew Bowra-Dean
0e26f0ce26 Updated packaging scripts for winlauncher. 2010-11-27 18:54:42 +13:00
Matthew Bowra-Dean
2a8beca0f8 Updated Windows installer for launcher. 2010-11-27 18:54:42 +13:00
Matthew Bowra-Dean
b5813ebff8 Update Makefile for Winlauncher 2010-11-27 18:54:42 +13:00
Matthew Bowra-Dean
0f6f36411a Fix cnc & ra mod page layout on Windows. 2010-11-27 18:54:42 +13:00
Paul Chote
f798639125 New loadscreen artwork for cnc; needs texturing. 2010-11-27 18:54:28 +13:00
Paul Chote
6014095ab3 Untextured GDI and Nod logos. 2010-11-27 17:16:37 +13:00
Paul Chote
52e265557c Oil Derricks spurt fire when dead. 2010-11-27 15:50:46 +13:00
Paul Chote
f9f9fbf3e4 Reinit the sheetbuilder too - appending more sprites to the old sheets isn't the best of ideas. Fixes "Terrain sprites span multiple sheets" on cnc tundra map. 2010-11-27 15:11:38 +13:00
Paul Chote
d559b5cdb7 Rallypoint Polish: Improved artwork, correct positioning, doesn't disappear when the building is offscreen, targeting cursor. 2010-11-27 14:54:29 +13:00
Paul Chote
d6733e62d6 Extra sounds extracted from the c&c demo. 2010-11-27 14:08:31 +13:00
Paul Chote
00a0aac7a3 Scale is now set via a field on Render* and interacts properly with chronoshift and building previews. 2010-11-27 13:30:08 +13:00
Paul Chote
840ade5b78 Remove LineBuild preview (no preview is better than broken preview). 2010-11-27 13:18:06 +13:00
geckosoft
13d3137ae4 Fixed: Issue #376 : Captured Refineries cannot receive Ore + harv not unlinked 2010-11-27 11:28:22 +13:00
Paul Chote
62c652a645 Fix a fog information leak introduced by 8d8c6c67. 2010-11-27 11:28:22 +13:00
Paul Chote
76428cbda2 Move ShroudRenderer into Graphics. 2010-11-27 11:28:22 +13:00
Paul Chote
434ea26950 Fix cloaked units. 2010-11-27 11:28:22 +13:00
Paul Chote
9655b34e5f Fix FrozenUnderFog; add to cnc. 2010-11-27 11:28:22 +13:00
Paul Chote
e91caa4e7a Save some perf. 2010-11-27 11:28:22 +13:00
Paul Chote
3b0810a096 Simply the localplayer hack, and prevent vis dirtying when shroud is disabled. 2010-11-27 11:28:17 +13:00
Paul Chote
1d81e71bcb Allow vis to extend outside the map, but not explored. 2010-11-27 11:20:04 +13:00
Paul Chote
29ac9a594a Add a hack to support our old "no player means total vis" behavior. 2010-11-27 11:20:04 +13:00
Paul Chote
fb0e399ab9 Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card). 2010-11-27 11:20:04 +13:00
Paul Chote
7c5c989eb2 Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog. 2010-11-27 11:20:04 +13:00
Paul Chote
41fd19c766 Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers. 2010-11-27 11:20:03 +13:00
Paul Chote
b423889c06 Remove a pile of duplication from target lines.
Remove MoveFlash.
2010-11-27 11:20:03 +13:00
Paul Chote
5f43923b80 Polish: Show the "move-blocked" cursor for locations outside the map. Clamp move orders to the map bounds for these orders. 2010-11-27 11:20:03 +13:00
Paul Chote
5470264f00 Show move-blocked cursor if we can know the unit can't move there. 2010-11-27 11:20:03 +13:00
Paul Chote
06ed722b7a Render healthbars / target lines / minefield grids *above* shroud. 2010-11-27 11:20:02 +13:00
Paul Chote
8565b7be0c Always render actor selection boxes. 2010-11-27 11:20:02 +13:00
Paul Chote
a3861823c9 Fix scissoring for LocalPlayer != null. 2010-11-27 11:20:02 +13:00
Paul Chote
84fd45ad69 Scissor to map edge. 2010-11-27 11:20:02 +13:00
Paul Chote
dd6a431af2 Start scripting the cnc shellmap. 2010-11-27 11:20:02 +13:00
Paul Chote
fa31fb199f Setup factions on cnc shellmap 2010-11-27 11:20:02 +13:00
Paul Chote
fbeb638582 Center the viewport by default. 2010-11-27 11:20:01 +13:00
Paul Chote
1aebd59062 Fix some compiler warnings 2010-11-27 11:20:01 +13:00
Paul Chote
7182908728 Rename ListBoxWidget -> ScrollPanelWidget. 2010-11-27 11:20:01 +13:00
Paul Chote
58a92de5a1 Move widget delegates into Mods. 2010-11-27 11:20:01 +13:00
Paul Chote
4ea04f461a Fix license info. 2010-11-27 11:19:39 +13:00
Paul Chote
26c084cfb8 Update makefile. 2010-11-27 11:17:00 +13:00
Matthew Bowra-Dean
ac513557a1 Removed old code, made installing mods work. 2010-11-26 01:01:12 +13:00
Matthew Bowra-Dean
db5b5698a7 Implemented remaining JS bridge functions for Win launcher. 2010-11-26 00:47:22 +13:00
Paul Chote
1f61d22489 RA package download/install (copied from cnc) 2010-11-25 22:51:30 +13:00
Paul Chote
520f602f23 Disable some currently unimplemented bits (to be re-enabled later). 2010-11-25 22:51:30 +13:00
Paul Chote
8c5c63a4b5 Use the launcher in osx packaged builds. Leopard support. Fix some wording. Remove old osx launcher project. 2010-11-25 22:51:29 +13:00
Paul Chote
a0741ba26b Set the game path to the launcher resource dir. Can be overwritten using the system defaults mechanism. 2010-11-25 22:51:29 +13:00
Paul Chote
9f21d944d1 Gl renderer is now default, don't need to override it. 2010-11-25 22:51:28 +13:00
Paul Chote
10f9e3e787 Zip extraction support. 2010-11-25 22:51:28 +13:00
Paul Chote
eff5e409c0 More utility tweaks 2010-11-25 22:51:28 +13:00
Paul Chote
f108735f74 Keep the bs inside the launcher 2010-11-25 22:51:28 +13:00
Paul Chote
e62149398b Clean up after failed extraction. 2010-11-25 22:51:28 +13:00
Paul Chote
d6e831eb07 Utility changes to support extracting a zip relative to a mod. Can also be used to install new mods. 2010-11-25 22:51:28 +13:00
Paul Chote
dcf3912d24 Add mono version check 2010-11-25 22:51:28 +13:00
Paul Chote
efad699d4b Prompt user when quitting with active downloads. Remove js debug logging. 2010-11-25 22:51:28 +13:00
Paul Chote
77a35fd132 Close the app when the main window is closed. Terminate all in progress downloads when the app is closed. 2010-11-25 22:51:28 +13:00
Paul Chote
2fe7e10750 Handle download errors 2010-11-25 22:51:27 +13:00
Paul Chote
6f66a19b18 Clean up file downloading. 2010-11-25 22:51:27 +13:00
Paul Chote
2fc88e439d Progress towards in-launcher download ui. Works, but is very fragile. 2010-11-25 22:51:27 +13:00
Paul Chote
b4b05c3f4e Notify javascript when download status changes. Allow js to query information about a download. 2010-11-25 22:51:27 +13:00
Paul Chote
0ee1d39bac Refactor download mechanism to allow multiple concurrent downloads. Allow downloads to be cancelled. Allow js to query if files exist in the cache. Fix some compiler warnings. 2010-11-25 22:51:27 +13:00
Paul Chote
c3521a2490 Expose the package downloading to js. Todo: cancel support, status callbacks. 2010-11-25 22:51:27 +13:00
Paul Chote
cb93955cc5 Generalize package downloading to support arbitrary urls and download locations. 2010-11-25 22:51:27 +13:00
Matthew Bowra-Dean
666efc94d1 Bring Makefile up to date with Win launcher changes. 2010-11-25 22:51:27 +13:00
Matthew Bowra-Dean
d2a52fd529 Bring Windows launcher into line with pchote's ideas. 2010-11-25 22:51:26 +13:00
Paul Chote
085685a769 Use ~/Library/Application Support/OpenRA/ as the support dir. 2010-11-25 22:51:26 +13:00
Paul Chote
034196ddd6 Build a list of parent mods before launching. 2010-11-25 22:51:26 +13:00
Paul Chote
3dc16bdbb4 Support launching an arbitrary mod. Hook up package detection for cnc. 2010-11-25 22:51:26 +13:00
Paul Chote
f42f39f9c9 Refactor JSBridge to simplify adding new methods. Add log(message) and a stub for fileExistsInMod(file,mod). 2010-11-25 22:51:26 +13:00
Paul Chote
40235db52e Bind the js bridge properly. Display the selected mod page on load. 2010-11-25 22:51:25 +13:00
Paul Chote
810b73e1f0 Fix encoding issue with OpenRA.Utility. Refactor SidebarEntry. Add launcher pages to all mods. 2010-11-25 22:51:25 +13:00
Paul Chote
82850cf4fb Use window.external instead of Launcher in js for windows support. Tweak the OpenRA.Utility calls - still doesn't work 100%. 2010-11-25 22:51:25 +13:00
Paul Chote
21e597ca2d Hook up the "Play" button to launch the game. 2010-11-25 22:51:25 +13:00
Paul Chote
ed8203c896 Load mod.html into the right pane when clicked. Refactoring. 2010-11-25 22:51:25 +13:00
Paul Chote
de7668e8ff Add a WebView in preparation for the page info. Refactor SidebarEntry out of Mod. Add an "Other" category with links for support/credits+legal. 2010-11-25 22:51:25 +13:00
Paul Chote
7271dd5248 List installed mods in the sidebar. Changes utility mod info syntax. 2010-11-25 22:51:24 +13:00
Paul Chote
16dd07bab3 Add support for launching the game. 2010-11-25 22:51:24 +13:00
Paul Chote
5cbfc45819 Beginnings of the new mac launcher. 2010-11-25 22:51:24 +13:00
Chris Forbes
6a238ab51a open/closed/bot dropdown for cnc lobby too 2010-11-25 20:04:56 +13:00
Chris Forbes
4d9c2a30df Dropdown listboxes 2010-11-25 20:04:56 +13:00
Chris Forbes
8b18927c67 #378 crash in IdleHealActivity fixed 2010-11-25 19:48:28 +13:00
Chris Forbes
d77563bdb0 reduce coverage of UiOverlay sprites so you can see the building you're placing 2010-11-24 20:10:14 +13:00
Paul Chote
d0466714c8 Allow Chronoshifted/paradropped units to pick up crates, etc. 2010-11-24 15:55:41 +13:00
Paul Chote
08c9c1a92f Make Iron Curtain targeting consistent with Chronoshift. 2010-11-24 15:49:52 +13:00
Paul Chote
ea3943daf4 Do the same for chronoshifted units 2010-11-24 15:45:47 +13:00
Paul Chote
6ac92c45f1 Cache the sprites. Draw linebuild cells too. 2010-11-24 15:31:29 +13:00
Paul Chote
96cd0e2259 Render building previews 2010-11-24 13:43:07 +13:00
Paul Chote
fc5830a687 Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds. 2010-11-24 12:24:48 +13:00
Paul Chote
1dfe437641 Refactor Viewport. 2010-11-24 11:57:18 +13:00
Paul Chote
b8eda5a152 Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime. 2010-11-24 11:37:18 +13:00
Paul Chote
de8603832f Use Map.Bounds instead. 2010-11-24 11:12:37 +13:00
Paul Chote
f11bcd27cc Kill Map.XOffset / Map.YOffset. 2010-11-24 10:26:38 +13:00
Paul Chote
00dc91cf49 Standardise Theater -> Tileset. 2010-11-24 10:09:51 +13:00
Paul Chote
8b0255e2f7 Fix the RA shellmap. 2010-11-23 22:53:14 +13:00
Paul Chote
3a2279f378 Set cursor position based on mouse click location. 2010-11-23 21:39:34 +13:00
geckosoft
8085bcb232 Textfield cursor support and forward-delete (rewritten by pchote). 2010-11-23 21:39:34 +13:00
Chris Forbes
5e6f325df1 #377 fixed 2010-11-23 21:39:34 +13:00
Chris Forbes
f892eb629e fix exploitability of nuke and ion cannon 2010-11-23 21:39:34 +13:00
Chris Forbes
1629958970 remove bogus sandbag-in-water on equal-opportunity 2010-11-23 21:39:34 +13:00
Chris Forbes
2079627030 fix APB spawn 2010-11-23 21:39:34 +13:00
Paul Chote
2072b78489 Remove duplication from PasswordFieldWidget. 2010-11-23 21:39:34 +13:00
Paul Chote
3d1d4a1aff AOE Chronosphere 2010-11-23 21:39:31 +13:00
Paul Chote
41665f7e95 AOE Iron Curtain 2010-11-23 21:38:28 +13:00
geckosoft
604aae5980 Fixed: #281 for regular (read: right-click) commands (Modified by pchote) 2010-11-23 15:59:05 +13:00
geckosoft
ac613f7bea Fixed: #334 Flares should now be destroyed if the drop plane is destroyed 2010-11-23 15:59:05 +13:00
geckosoft
46d0a6d00d Fixed: Potential exploit with ChronoshiftPower 2010-11-23 15:59:05 +13:00
geckosoft
402afc82ca Fixed: Potential exploit on Iron Curtain 2010-11-23 15:59:04 +13:00
geckosoft
1cd59a0892 Fixed: Iron Curtainable doesnt stack 'InvulnEffect' effects anymore 2010-11-23 15:59:04 +13:00
geckosoft
7b7bcf1005 Fixed: Crash when selling iron curtained' buildings 2010-11-23 15:59:04 +13:00
geckosoft
be701007df Changed: DrawRangeCircle now accepts a float instead of an int 2010-11-23 15:59:04 +13:00
geckosoft
fef6285436 Fixed: issue #277 (Surrender button no longer visible when won or lost) 2010-11-23 15:59:04 +13:00
Matthew Bowra-Dean
b3c4afa620 Bring Makefile up to date. 2010-11-23 15:59:04 +13:00
Paul Chote
8df1813afd Rework the makefile. 2010-11-23 15:59:04 +13:00
Paul Chote
6a28bcb49a GL Renderer: Print available extensions on error and test for vbos. 2010-11-23 15:59:04 +13:00
Chris Forbes
730ed8c597 finished removing ctors from Order 2010-11-23 15:33:15 +13:00
Chris Forbes
7b5be4a0ec remove more ctors 2010-11-23 15:30:21 +13:00
Chris Forbes
30fb1250b3 remove some stupid duplication in HackyAI 2010-11-23 15:27:27 +13:00
Chris Forbes
a363bf841c remove some dead code 2010-11-23 15:25:10 +13:00
Chris Forbes
da5830845b remove another ctor 2010-11-23 15:24:45 +13:00
Chris Forbes
23e6eada26 another ctor removed 2010-11-23 15:20:11 +13:00
Chris Forbes
490b0801a0 start removing weird ctors on Order 2010-11-23 15:14:48 +13:00
Chris Forbes
49ab704a84 add ctor & readonlys for required args 2010-11-23 14:04:39 +13:00
Chris Forbes
4a12b78f14 experiment -- _Order is a mutable builder-object for Order, implicitly convertible 2010-11-23 13:59:43 +13:00
Chris Forbes
656dbdcd28 add Order.ExtraLocation as a second int2 parameter 2010-11-23 13:56:04 +13:00
Chris Forbes
88398afba6 symmetry between reading and writing int2 2010-11-23 13:06:37 +13:00
Chris Forbes
2f74207bf6 tighten order encoding 2010-11-23 12:58:59 +13:00
Chris Forbes
f4f9abe4d4 import 'A Path Beyond' from original RA 2010-11-22 08:21:22 +13:00
Matthew Bowra-Dean
e50b8ec7dc Added Gecko to AUTHORS 2010-11-21 23:11:22 +13:00
Chris Forbes
70f92494b2 fixed player setup for koth-crossroads 2010-11-21 22:10:43 +13:00
Matthew Bowra-Dean
c07fee3b3b More fixes for upload scripts. 2010-11-21 20:25:50 +13:00
Matthew Bowra-Dean
07b635672e Fix upload-all.sh subscript calling. 2010-11-21 20:07:48 +13:00
Matthew Bowra-Dean
edc4c7ab2b +x on upload-all.sh 2010-11-21 19:59:57 +13:00
Matthew Bowra-Dean
6edcc36f17 Fixed upload scripts. 2010-11-21 19:51:50 +13:00
Matthew Bowra-Dean
3a2a6c231e checkout-and-build script updated. 2010-11-21 18:28:30 +13:00
Chris Forbes
cf26e4aa8a improve appearance of smoketrails 2010-11-21 18:28:29 +13:00
Paul Chote
8ca1da8828 Remove Cg dep from linux packages 2010-11-21 13:30:48 +13:00
Paul Chote
5764bc1c1c Tweak the packaging scripts. Add a starting point for the uploader. 2010-11-21 13:10:22 +13:00
Paul Chote
dba7335594 Fix a pile of compiler warnings. 2010-11-21 13:10:22 +13:00
Paul Chote
1461309dba Use the Gl renderer by default on all platforms. 2010-11-21 13:10:22 +13:00
Paul Chote
d7e8388600 Make our IFolder zip support actually work. 2010-11-21 13:10:22 +13:00
Paul Chote
e79d039aa0 Add an install from cd option for cnc. Remove music install options. 2010-11-21 13:10:21 +13:00
Paul Chote
3d8b3efb9e Don't die when installing over an existing set of packages 2010-11-21 13:10:21 +13:00
Matthew Bowra-Dean
58367fdeac Fixed a case where package downloading erroring out will hang the Utility app. 2010-11-21 13:10:21 +13:00
Matthew Bowra-Dean
63d54952d0 Downloading packages now shows progress to the user. Utility app no longer immediately exits after downloading packages. 2010-11-21 13:10:21 +13:00
Paul Chote
5904563653 Fix packaging scripts (OpenRA.Utility wasn't built, and SharpZipLib wasn't included). 2010-11-21 13:10:21 +13:00
Paul Chote
5d0b750a64 Hack to allow temp download dir to be specified relative to home dir. 2010-11-21 13:10:21 +13:00
Paul Chote
43e99631a8 Build all renderers on make game 2010-11-21 13:10:21 +13:00
Paul Chote
8cd6d60839 Rewrite the download status over the same console line. May break the windows launcher (which doesn't run under osx, so can't test). 2010-11-21 13:10:21 +13:00
Paul Chote
047d012fff Fix broken dependencies in the Makefile. 2010-11-21 13:10:21 +13:00
Matthew Bowra-Dean
0064543989 Allow building of Winforms launcher with Mono 2010-11-21 13:10:21 +13:00
Matthew Bowra-Dean
b61b7b5431 Only modify pipe ACL when running as admin 2010-11-21 13:10:21 +13:00
Matthew Bowra-Dean
0c319e88c3 Utility now uses named pipe if passed --pipe. Installing mods now works properly too. 2010-11-21 13:10:21 +13:00
Matthew Bowra-Dean
da384af339 Refactoring of OpenRA.Utility. Whole lot of work on OpenRA.Launcher
Mod configuration dialog now fully functional, launch button also works.
2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
f98f3d0b39 Mod tree in configure mods dialog. 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
439c366ba2 Winforms launcher beginnings. 2010-11-21 13:10:20 +13:00
Matthew
d93c42e89c added another function to the Utility app. 2010-11-21 13:10:20 +13:00
Matthew
850d26a628 Install RA packages from CD. Fixes bug in case-sensitive filesystems for Folder.cs. 2010-11-21 13:10:20 +13:00
Matthew
c3e79405f7 Make sure mod package dir exists before extraction. 2010-11-21 13:10:20 +13:00
Paul Chote
03b23d88d2 Make the OSX packaged build use the Gl renderer. 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
d5d6cea84c More Windows installer fixes 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
fb173af647 Fixed Windows installer file list. 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
a1bc31883b Changed shaders dir to renderer specific shader dirs in file list. 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
52854c77c2 Added new files to packages, made RPM script auto-generate its file list 2010-11-21 13:10:20 +13:00
Matthew
8f58e41304 Fixed pkgbuild and reimplemented RPM scripts. 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
25525b4155 Fixed PKGBUILD 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
66cc0bd8ff Made debian package to architecture independent. Brought arch package up to date. 2010-11-21 13:10:19 +13:00
Paul Chote
01c6127545 Remove gacutil steps from rpm and pkgbuild 2010-11-21 13:10:19 +13:00
Paul Chote
2794e1f62d Actually remove the mdb files, and simplify calling syntax 2010-11-21 13:10:19 +13:00
Paul Chote
83c9e9e6dd A few fixes when running package scripts under debian. 2010-11-21 13:10:19 +13:00
Paul Chote
39742d02bb Produce a windows installer (untested). 2010-11-21 13:10:19 +13:00
Paul Chote
f1b68a5207 Begin rework of packaging scripts. Restructure packaging system, and make osx and debian packages work.
Changed semantics:
- package upload is handled by a separate script
- dropped syntax highlighting (unnecessary, and had concurrency issues)
- `make install' is no longer used in the packaging process
- debian package changelog points to the forum, instead of showing out of date info
- debian package ships tao dlls in the game root, and doesn't insert them in the gac
- debian package refers users to the website for help manually installing packages
2010-11-21 13:10:19 +13:00
Paul Chote
493631cd90 Switch to the ARB apis and add capability and compile/link status checking. 2010-11-21 13:10:19 +13:00
Matthew Bowra-Dean
9a1ce6945b Make OpenRA.Renderer.Gl compile into the right place with VS. 2010-11-21 13:10:19 +13:00
Paul Chote
ccf66cde2f Expose Graphics.Renderer setting; Refactor Renderer.Null. 2010-11-21 13:10:19 +13:00
Paul Chote
233e9326f0 Cleanup some cruft. 2010-11-21 13:10:19 +13:00
Bob
ba97c99f98 assign texunits to samplers, instead of (wrongly) using unitid==textureid 2010-11-21 13:10:19 +13:00
Paul Chote
37edd072a6 shp shaders 2010-11-21 13:10:18 +13:00
Paul Chote
00358e9fe8 Working line shader 2010-11-21 13:10:18 +13:00
Paul Chote
888710cbc5 Enable alpha blending 2010-11-21 13:10:18 +13:00
Paul Chote
518e00c78a Fix setting uniforms; chrome-rgba shader works, but lacks alpha blending. 2010-11-21 13:10:18 +13:00
Paul Chote
f2a20a182e Begin work on the glsl renderer. Renders blue blocks for chrome-rgba. 2010-11-21 13:10:18 +13:00
Paul Chote
a058eb06b2 Duplicate the Cg renderer as a base for the glsl renderer. 2010-11-21 13:10:18 +13:00
Paul Chote
64a7592fed Rename OpenRA.Gl -> OpenRA.Renderer.Cg 2010-11-21 13:10:18 +13:00
Paul Chote
bfb076b9bc Refactor IShader to take a name instead of a stream. 2010-11-21 13:10:18 +13:00
Chris Forbes
5292272902 #186 unlimited power devhack 2010-11-21 12:36:18 +13:00
Chris Forbes
1db3ce4b59 some usings cleanup 2010-11-21 12:25:22 +13:00
Chris Forbes
060d544390 add smoke trails for damaged aircraft 2010-11-21 11:48:09 +13:00
Chris Forbes
b0e3364a77 make unit smoke optional 2010-11-21 11:28:16 +13:00
Chris Forbes
d78dde4db1 fix ModData still being bogus about custom sequences 2010-11-21 11:26:22 +13:00
Chris Forbes
a94b2df865 #361 weap doesnt play sell animation correctly -- fixed 2010-11-21 11:14:36 +13:00
Chris Forbes
e4bb788fb9 #366 only host can see AI players in a lobby -- fixed 2010-11-21 11:11:29 +13:00
Chris Forbes
6dcc401342 add missing EditorAppearance for trees & cnc rocks 2010-11-21 10:59:36 +13:00
Chris Forbes
26a7e06b40 finish initial work on koth-crossroads 2010-11-21 10:59:35 +13:00
Chris Forbes
2ba8120d79 WiP KoTH map 'crossroads' 2010-11-21 10:59:35 +13:00
geckosoft
b9b045098b Changed: People can no longer build structures near the strategic point, once they captured it, without having a regular structure near. 2010-11-21 10:59:35 +13:00
geckosoft
a0682d80c0 Fixed: koth-island-hoppers (map) now correctly sets MustBeClear 2010-11-21 10:59:34 +13:00
geckosoft
1ff39761b7 Fixed: Bug in StrategicProgressWidget.FindFirstWinningPlayer 2010-11-21 10:59:34 +13:00
geckosoft
bddd058b38 Changed: Rules for the koth map (need to hold it for 2 seconds, both poins, and it gets reset if the hold is broken) 2010-11-21 10:59:33 +13:00
geckosoft
8efb717cf4 Changed: Cleaned up the StrategicProgressWidget a bit 2010-11-21 10:59:33 +13:00
geckosoft
65ac607d90 Fixed: ProximityCaptureable now allows allies nearby 2010-11-21 10:59:33 +13:00
geckosoft
0af653b101 Changed: KotH Island Hoppers (map) should be working now! victory after holding it for 5 minutes. 2010-11-21 10:59:32 +13:00
geckosoft
175b07c0ff Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
2010-11-21 10:59:32 +13:00
geckosoft
585cba8af8 Added: StrategicVictoryConditions & StrategicPoint => allows 'koth' gameplay if used 2010-11-21 10:59:32 +13:00
geckosoft
2a7525122e Changed: Made ConquestVictoryConditions public (same for Surrender / Win methods) 2010-11-21 10:59:31 +13:00
geckosoft
7f7c293856 Added: Island Hoppers KoTH map (wip, not done yet) 2010-11-21 10:59:31 +13:00
geckosoft
fbb117705e Changed: Owner maps to Self.Owner now IF captured, otherwise returns the OriginalOwner 2010-11-21 10:59:30 +13:00
geckosoft
78dea9eecb Added: ProximityCaptureable 2010-11-21 10:59:30 +13:00
geckosoft
be9f52e029 Changed: Mounts the map' IFolder with least possible priority, allowing the map to has its own assets 2010-11-21 10:59:26 +13:00
geckosoft
000dd6de7b ed: Made it possible for maps to define custom & override existing voices 2010-11-21 10:57:36 +13:00
geckosoft
5e8e4dd9d5 Changed: Made it possible for maps to define custom & override existing weapons 2010-11-21 10:57:36 +13:00
geckosoft
b31a35d34b Changed: Made it possible for maps to contain custom sequences (allowing 100% custom map-specific units to be 'build') 2010-11-21 10:57:16 +13:00
Matthew Bowra-Dean
414b3a03c3 Updated docs. 2010-11-18 17:47:24 +13:00
Bob
a7f42dcf0c fix interaction between autoattack and idleanimation 2010-11-16 20:32:00 +13:00
Chris Forbes
7bd7f4e56b remove bogus AttackMoveInteraction trait from cnc 2010-11-15 20:03:49 +13:00
Chris Forbes
9584c78500 hack around ICE in gmcs-2.6.7; feature wasn't used anyway 2010-11-15 19:59:07 +13:00
Chris Forbes
bc7a9c14d0 fix helicopters landing in silly places 2010-11-14 21:27:17 +13:00
Chris Forbes
c1eacc225d fix DrawLineToTarget drawing from the ground below flying units 2010-11-14 21:27:17 +13:00
Chris Forbes
e56bbe367d add missing WorldCommand trait to cnc 2010-11-14 21:27:16 +13:00
Bob
6cf9939ab3 remove staticness on Server 2010-11-14 21:26:50 +13:00
Bob
b2f3b8f2af make AutoTarget use an activity. add AutoTarget to teslatank 2010-11-14 19:44:58 +13:00
Bob
80e897abfb add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal 2010-11-14 18:36:36 +13:00
Bob
d152d21338 fix teslazap OutOfMemory exception 2010-11-14 17:32:23 +13:00
Bob
f4e04ece12 fix tesla animations and firing at multiple targets 2010-11-14 16:35:53 +13:00
Bob
e7a07ea9c3 Add target param to INotifyAttack. Remove target field from AttackOmni 2010-11-14 16:03:01 +13:00
Bob
f8e6245903 make order queuing work for buildings and turreted units, too 2010-11-14 15:48:02 +13:00
geckosoft
7c146a9d5d Changed: Made "Move" orders queueable 2010-11-13 17:54:16 +13:00
geckosoft
846286c988 Added: QueuedActivity (to be used for chaining orders) 2010-11-13 17:53:00 +13:00
geckosoft
ba25bc6df4 Added: More constructor overloads for Order (accepting a queued boolean now)
Added: Changed all IssueOrders to make use of the IOrderTargeter.IsQueued
Added: A 'hack' for SetChronoTankDestination so it also sets the queued value
2010-11-13 17:52:48 +13:00
geckosoft
622f9bfe71 Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation
Added: forceQueue to all related methods
Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
2010-11-13 17:46:36 +13:00
geckosoft
8df47f5a60 Added: UnitStanceDefensive 2010-11-13 17:44:45 +13:00
geckosoft
d2a0647085 Added: OnOrder & OnTick event at UnitStance 2010-11-13 17:43:55 +13:00
geckosoft
0e750a3f25 Cleanup: Idle activity now reuses itself instead of returning null (causing another Idle object to be created) 2010-11-13 17:43:41 +13:00
geckosoft
0e6dbe28a8 Changed: Renamed UnitStanceGuard => UnitStanceHoldGround 2010-11-13 17:43:09 +13:00
geckosoft
cc0c45bceb Removed: Reference to AttackMoveInteraction.cs from the project 2010-11-13 17:42:55 +13:00
geckosoft
af3e734561 Changed: HackyAI uses AttackMove now instead of Move 2010-11-13 17:42:14 +13:00
geckosoft
1ac61c5e3e Changed: AttackMove actually works 2010-11-13 17:40:38 +13:00
geckosoft
5d3622b79d Removed: Unused AttackMoveInteraction 2010-11-13 17:39:58 +13:00
geckosoft
b3ddf1ae86 Changed: Rendering of the colored shape (adds a shadow + resizes the shape on larger actors) 2010-11-13 17:39:34 +13:00
geckosoft
17770631a2 Added: Rendering of 'SelectionColor'ed shapes at top left of the selection rectangle (using a simple format to define shapes) 2010-11-13 17:38:47 +13:00
geckosoft
05f6958286 Changed: From running on the local player, to running on all players 2010-11-13 17:38:41 +13:00
geckosoft
bd9c748b17 Fixed: SurrenderOnDisconnect (needs testing 2010-11-13 17:33:16 +13:00
geckosoft
6b40abb58c Implemented: Stances
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
Added: WorldCommandWidget (to be able to set said stances)
Added: WorldCommandWidget to ra (cnc will follow, later on)
Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
2010-11-13 17:26:42 +13:00
geckosoft
6d67ab2240 Changed: Attack-move now only triggers when you use 'a' without any modifier 2010-11-13 17:08:46 +13:00
geckosoft
8b3512e2f1 Changed: Build palette hotkeys cannot be triggered anymore when used together with a modifier 2010-11-13 17:08:30 +13:00
geckosoft
5b71bee4c8 Added: ISelectionColorModifier 2010-11-13 17:08:00 +13:00
Bob
75e7124af0 oops 2010-11-13 17:07:48 +13:00
geckosoft
9ad55d5e28 Changed: AttackMoveInteraction now uses a + the 'right' mouse button to do an attack-move (extra nice thing => it wont lose focus of the selected units!) 2010-11-13 17:04:27 +13:00
geckosoft
9e93edf336 Changed: Made GenericSelectTarget & GenericSelectTargetWithBuilding more generic (now it accepts an optional 'expected' mouse button) default => left (as it was hardcoded) 2010-11-13 17:03:24 +13:00
geckosoft
5608756a24 Moved: AutoAttack key handling out of core => RA
Added: AttackMoveInteraction to RA & CNC rules
2010-11-13 17:02:48 +13:00
geckosoft
ebca421856 Moved: BaseBuilding out of core => RA
Implemented: INotifyKeyPress for World traits (to respond on key pressed)
Moved: GotoNextBase (backspace key) out of core => RA
Added: GotoNextBase trait to both RA & CNC
2010-11-13 17:01:35 +13:00
Bob
22e61a5700 refactor QueueAttack -> GetAttackActivity 2010-11-13 16:42:13 +13:00
Bob
7306de3730 make attacks queuable 2010-11-13 15:53:10 +13:00
Bob
10ed3db71d made all orders queuable 2010-11-13 15:53:08 +13:00
Bob
04e05d9aed remove the default impl of QueueAttack; implement it in AttackFrontal and AttackLeap 2010-11-13 14:59:33 +13:00
Chris Forbes
caae95f12e make Server.Server public so it works. 2010-11-10 11:34:37 +13:00
Paul Chote
dfa14f16d3 Move ServerTraits into Mods. 2010-11-10 10:30:26 +13:00
Paul Chote
8e007131c9 Define ServerTraits in mod.yaml 2010-11-10 10:30:26 +13:00
Paul Chote
ed4c588701 Allow custom commands to be parsed when the player is in a ready state. 2010-11-10 10:30:26 +13:00
Paul Chote
d33806e932 More refactoring 2010-11-10 10:30:25 +13:00
Paul Chote
e83838e9ff Pass the client into InterpretCommand 2010-11-10 10:30:25 +13:00
Paul Chote
b77dcd476c Pull the master server communication into a ServerTrait 2010-11-10 10:30:25 +13:00
Paul Chote
836b3a598b Pull out potentially mod-specific player join code (slightly bogus, will fix properly later) 2010-11-10 10:30:25 +13:00
Paul Chote
967b16fc0e Pull LoadMap out of the server 2010-11-10 10:30:25 +13:00
Paul Chote
ee3437d0f6 Pull the traits into their own files 2010-11-10 10:30:25 +13:00
Paul Chote
e20c736e3f Handle server orders in their own traits - needs further refactoring 2010-11-10 10:30:25 +13:00
Paul Chote
a98d20ea72 Start hacking on a server traits model 2010-11-10 10:30:25 +13:00
Paul Chote
38486e8184 Move some mod-specific UI code out of Game 2010-11-10 10:30:25 +13:00
Paul Chote
047a09bbbd Excise previous server extensions code 2010-11-10 10:30:24 +13:00
Paul Chote
d55e58ea1c Map Tweaks: Remove algernon, remove hospital on chokepoint, fix broken water tiles on wargames. 2010-11-09 23:22:34 +13:00
Paul Chote
17afe80a54 Included attribution 2010-11-09 21:44:58 +13:00
Paul Chote
42bf568d80 Use Blast to decrypt data on extraction. 2010-11-09 21:17:09 +13:00
Paul Chote
50157c43de Port Blast from zlib/contribute to c# 2010-11-09 20:10:51 +13:00
Paul Chote
41988a1298 Save PackageEntries into the index so the compressed data can be extracted. 2010-11-09 14:33:02 +13:00
Paul Chote
86058ec19f Initial IFolder Installshield (.Z) package impl. Parses the package header/toc and prints a file list. 2010-11-09 13:29:37 +13:00
Paul Chote
356c750b23 Refactor Package -> MixFile; group filesystem related classes in FileFormats. 2010-11-09 11:02:13 +13:00
Bob
26cbb9d9c6 fix wrong output in Order.ToString 2010-11-07 21:17:11 +13:00
Chris Forbes
4a0b78c1e6 make all other engine widgets public, for Gecko 2010-11-07 17:16:51 +13:00
Bob
fcb7c845ba adjust Mobile so that it also can't double-add to uim 2010-11-07 17:16:17 +13:00
Bob
12f9c0bce9 fix uim-crate crash 2010-11-07 17:16:14 +13:00
Bob
47ed79b912 rename some of Mobile's Activity-builders 2010-11-07 17:16:11 +13:00
Chris Forbes
a265d11a5f make JoinServer public [at Gecko's request] 2010-11-07 08:41:16 +13:00
Bob
8a96c5f7b5 fix infantry entering buildings 2010-11-06 22:27:28 +13:00
Chris Forbes
5e5456191c fix missing assembly reference FileFormats -> System.Windows.Forms in makefile 2010-11-06 20:33:12 +13:00
Chris Forbes
aae7f56e7d extend RevealMapCrateAction to optionally reveal for allies 2010-11-06 20:18:18 +13:00
Chris Forbes
3645b3ee13 increase ParaBomb spread 3 -> 6 2010-11-06 20:02:01 +13:00
Chris Forbes
e0f357390c clean up usings in AirstrikePower 2010-11-06 19:58:41 +13:00
Chris Forbes
9c3cb62838 reduce redeye damage 50 -> 40 2010-11-06 19:55:53 +13:00
Chris Forbes
14225b8e79 reduce dragon damage from 60 to 50 2010-11-06 19:55:10 +13:00
Chris Forbes
e01bf735d9 reduce cooldown on Chronoshift and Invulnerability to 2min each; reduce invuln duration to 30 seconds 2010-11-06 19:51:57 +13:00
Chris Forbes
1904f8ced1 fix weap door never closing 2010-11-06 17:47:11 +13:00
Caleb Anderson
3caca8c323 some noise on shellmap 2010-11-06 17:00:36 +13:00
Chris Forbes
dd7ce2d45e fix dumb crash in UIM 2010-11-06 16:56:50 +13:00
geckosoft
f793f4548b Added: A PasswordField widget (based on the TextField widget) 2010-11-06 16:49:46 +13:00
Chris Forbes
56675a61f5 rationalize the mess of Sound.Play[ToPlayer] functions. 2010-11-06 16:49:08 +13:00
Bob
3dd27fcb77 fix crash involving crushing and dead walls 2010-11-06 16:35:51 +13:00
Chris Forbes
13d76f8e9c removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see 2010-11-06 15:10:29 +13:00
Bob
9a2cdcde11 move Selectable.Radius into Health 2010-11-06 14:35:26 +13:00
Bob
155e7320cb add support for decimal to fieldLoader. use decimal for speedmodifiers 2010-11-06 14:10:56 +13:00
Chris Forbes
750fd84494 reinstate order validation for ra & cnc 2010-11-06 13:36:53 +13:00
Bob
924adc68a9 fix aircraft desync 2010-11-06 13:36:11 +13:00
Bob
0f8d9d7fb3 fix heli repusion from grounded helis. cleanup flight code 2010-11-06 12:44:25 +13:00
Bob
801aa1156f move aircraft code into Mods.RA/Air/ 2010-11-06 12:18:04 +13:00
Bob
aa0c14c214 Fix crash when generating a syncreport when blaming something other than Tick. 2010-11-06 12:08:33 +13:00
Bob
8fcbb670d8 rename AllowOreAt => AllowResourceAt 2010-11-06 11:53:41 +13:00
Bob
85a26ecdf7 fix invincible aircraft, infantry 2010-11-06 11:06:12 +13:00
Bob
480c5edd75 move Building et al into Mods/ 2010-11-06 11:05:45 +13:00
Bob
fdfa1ddf97 extract DrawGrid from DrawBuildingGrid 2010-11-05 19:50:18 +13:00
Bob
80caf1818b fix off-by-one in IsInRange. use CenterLocation in combat code where appropriate 2010-11-05 19:50:17 +13:00
Bob
5c0cd50797 remove unnecessary parameters from Aircraft.MovementSpeedForCell, and rename to MovementSpeed 2010-11-05 19:50:17 +13:00
Bob
8129d5d7dc use CenterLocation, not Location, to determine facing during attack 2010-11-05 19:50:17 +13:00
Bob
a77b7af5fd add Target overload for IsInRange 2010-11-05 19:50:16 +13:00
Bob
ecf41722c3 rename TargetableSquares -> TargetableCells 2010-11-05 19:50:16 +13:00
Bob
39b09780f6 refactor Targetable into Targetable{Unit,Building} and ITargetable 2010-11-05 19:50:15 +13:00
Bob
98dec6dc8e revert sanity check that building is entirely within map (trees break it) 2010-11-05 19:50:15 +13:00
Bob
50b1ba3acc attack if in range of any cell of a building 2010-11-05 19:50:15 +13:00
Bob
c3fc7b98f3 use UIM (was BIM) to determine what cells a building blocks 2010-11-05 19:50:14 +13:00
geckosoft
f5b8b18d86 Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work 2010-11-05 19:48:32 +13:00
geckosoft
e7c61fac5c Core: Added the attacker to IDamageModifier' GetDamageModifier 2010-11-05 19:48:31 +13:00
geckosoft
2640603f6c Added 'Health' and 'PreviousHealth' to the AttackInfo (so we can know how many 'real' damage is done!) 2010-11-05 19:48:31 +13:00
Chris Forbes
1a011276bf (gecko) add more overloads for Renderable, to support scaling 2010-11-05 19:48:31 +13:00
Chris Forbes
bc7cf09287 (gecko) Add support for custom order generators 2010-11-05 19:48:30 +13:00
Chris Forbes
7762241653 (gecko) Send damage notifications to the owner's player actor too. 2010-11-05 19:48:30 +13:00
geckosoft
9489196911 Added a new trait : Scale 2010-11-05 19:48:29 +13:00
Chris Forbes
e32e060d37 (gecko) make production queue content accessible to mod code 2010-11-05 19:48:29 +13:00
Chris Forbes
5e3fce6820 (gecko) Return the ISound when playing sounds, so you can stop it later 2010-11-05 19:48:28 +13:00
Chris Forbes
6655b6ba6a (gecko) make IonCannon and NukeLaunch effects public 2010-11-05 19:48:28 +13:00
Chris Forbes
0b4b003c10 (gecko) Make Parachute public so it can be used in other mods 2010-11-05 19:48:27 +13:00
geckosoft
380e7e8b20 Core: Made stuff public so people (read: openrg) can have its own lobby, based on the core lobby 2010-11-05 19:48:27 +13:00
geckosoft
9b3533abc0 Core: Made Corpse public 2010-11-05 19:48:27 +13:00
Chris Forbes
1409016cbd (gecko) Allow mods to override order validation 2010-11-05 19:48:26 +13:00
Chris Forbes
4aa1fb4b86 refactor mouse position label hooking for Surface 2010-11-02 11:16:30 +13:00
Chris Forbes
40126c52e8 render actors using correct palettes in editor 2010-11-02 10:30:22 +13:00
Chris Forbes
dd600d4590 indent, etc 2010-11-02 09:50:58 +13:00
Chris Forbes
532f420338 build 8bpp bitmaps in OpenRA.Editor 2010-11-02 09:39:35 +13:00
Chris Forbes
e25878e78d ai: dont build defenses if in low power; dont build random stuff if no power-producing item is available on the same queue 2010-11-02 07:51:07 +13:00
Chris Forbes
002cc4842a start reducing duplication in HackyAI 2010-11-02 07:27:31 +13:00
Chris Forbes
eac548ac8b disable bot debug by default 2010-11-01 20:38:28 +13:00
Chris Forbes
3fc4d1b219 fix cnc crashing on startup 2010-11-01 20:31:12 +13:00
Chris Forbes
80e3b8be0d more cleanups 2010-11-01 20:28:28 +13:00
Chris Forbes
fa35f6caa4 cleanups 2010-11-01 20:25:03 +13:00
Chris Forbes
526cf6059a remove Misc.cs; put its contents in sensible places. 2010-11-01 20:15:32 +13:00
Caleb Anderson
1527e472b6 potential fix for bug 312 : PlaceBuilding.ResolveOrder does not validate the requested build location 2010-11-01 18:42:51 +13:00
Bob
94f7c6db97 determine which sprites to render during Render, not Tick 2010-11-01 18:39:50 +13:00
Bob
e3ddb8f757 cache world.LocalPlayer instead of fetching it repeatedly within loops 2010-11-01 18:39:44 +13:00
Chris Forbes
d7d0d371c6 (bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko 2010-11-01 18:39:37 +13:00
Chris Forbes
527c60daa7 some cleanup on gecko's stuff 2010-11-01 18:34:44 +13:00
geckosoft
c30050396a Fixed: Possible crash 2010-11-01 17:55:33 +13:00
geckosoft
60a8acf4d4 Added: Another hook for server extensions 2010-11-01 17:55:32 +13:00
geckosoft
5164c3cd7d Hack: Changed the ChooseFreePlayerIndex (hack on its own..) to loop till 256 instead of 8 (ie increasing max player support to 256) 2010-11-01 17:55:32 +13:00
geckosoft
6276e659cd Fixed: A crash when the host disconnects 2010-11-01 17:55:31 +13:00
geckosoft
298314626e Added: Dedicated server support
Added: The ability to not render anything when using the client as a dedicated server
Added: The basic server extension (NullServerExtension)
Exposed: Made some fields public, so that the server extension can access it
2010-11-01 17:55:31 +13:00
geckosoft
0112bc4df7 Added : Some missing changes to make WorldGameOver work (ie missing RejoinLobby etc)
Warning: Please add the following manually (if you cant find it):
	in Game.cs
		find
			'case ConnectionState.Connected:'
		add
			if (ConnectedToLobby != null) ConnectedToLobby();

Tried my best to add it in the patch but it failed :(
2010-11-01 17:55:31 +13:00
geckosoft
c8dbed938a Enable: WorldGameOver at the 'ra' mod (ie after 10 second delay, it'll return all players to the lobby) 2010-11-01 17:55:30 +13:00
geckosoft
278f35e4aa Added: If the 'Owner' ('who' said something) @ chat is null or "" it'll just render the text 2010-11-01 17:55:30 +13:00
geckosoft
dd38e45f2e Added: Lobby server command "spectator" - will attempt to put the player in an available spectator slot 2010-11-01 17:55:29 +13:00
geckosoft
3e08f9b1b1 Added: LocalAssemblies / LocalRules to Manifest.cs (can be used to add a custom set of rules / assemblies to be loaded, other than the ones defined in the mod) 2010-11-01 17:55:29 +13:00
geckosoft
8392a44314 Added: Support for not-synced traits (ITraitNotSynced) 2010-11-01 17:55:28 +13:00
geckosoft
d050d1a4b9 Added : OpenRA.Renderer.Null 2010-11-01 03:50:21 +01:00
geckosoft
56598ce2ff Fixed: crash when starting a new game after disconnecting from own server 2010-11-01 03:46:38 +01:00
geckosoft
2fb72155eb Added: Missing IngameObserverChromeDelegate.cs file (for spectator)
Fixed: Some spectator gui issues (@ gamelobby.yaml / LobbyDelegate.cs)
2010-11-01 03:35:55 +01:00
geckosoft
030bd4b28d Core: Added basic support for Spectators
TODO: Someone modify the files for cnc (chrome / rules)
2010-10-31 04:03:31 +01:00
Matthew Bowra-Dean
b9c40ad3ce Cleanup
Removed OpenRAUploader (long since obsolete) and master server hack from master server upgrade.
2010-10-28 23:03:14 +13:00
Matthew Bowra-Dean
4490a90332 Changed IFolder implementations' priorities to be based on listing order in mod.yaml 2010-10-28 22:21:54 +13:00
Matthew
15d6facdb9 Fix crash in WorldInteractionControllerWidget. 2010-10-25 17:14:14 +13:00
Chris Forbes
b80962b365 fix ore/tib growth -- we can always grow in a cell that already contains our resource type. buildable/terraintype checks only come into it when growing into *new* cells 2010-10-25 11:34:31 +13:00
Chris Forbes
814c6a8713 aircraft crash nicely now 2010-10-25 11:34:30 +13:00
Chris Forbes
eea89c1d33 make FallsToEarth significantly more flexible 2010-10-25 11:34:29 +13:00
Chris Forbes
9ec0367ecb add support for an explosion on aircraft falling out of the sky 2010-10-25 11:34:28 +13:00
Bob
f5fe1013ee remove AttackDefault; use AttackFrontal instead 2010-10-25 09:51:14 +13:00
Bob
c338d28d35 fix 'decided on Attack but ordered Heal' message on medic 2010-10-25 09:14:49 +13:00
Chris Forbes
2f962452e5 fix compile failure in prev 2010-10-25 09:14:22 +13:00
Bob
10f5e68f7f fix #166 (shroud artifacting at bounds) 2010-10-25 09:06:23 +13:00
Chris Forbes
1cde37f32b update cnc to work with updated engine (AttackBase -> AttackDefault) 2010-10-25 08:45:49 +13:00
Chris Forbes
291899de8a glitch-free. 2010-10-25 08:32:14 +13:00
Caleb Anderson
cc70669f1a use player color option 2010-10-25 08:29:55 +13:00
Caleb Anderson
c568dfa486 Contrail trait 2010-10-25 08:29:54 +13:00
Caleb Anderson
ff7daf8727 MoveViewport takes a float to allow for smoother panning. Added more scripting to shellmap 2010-10-25 08:16:08 +13:00
Caleb Anderson
fc72066ed2 Fixing last mouse position commit :( 2010-10-25 08:16:08 +13:00
Caleb Anderson
253ccd6d9b Status bar with mouse position in editor 2010-10-25 08:16:07 +13:00
Bob
01accaeb38 fix cargo 2010-10-25 08:03:13 +13:00
Bob
46c3bc09a1 fix harv bug in c&c 2010-10-25 08:03:12 +13:00
Bob
2f0b7566e5 partial fix for tsla 2010-10-25 08:03:12 +13:00
Bob
9b8ec714d2 add AutoTarget to v2 2010-10-25 08:03:11 +13:00
Bob
5d408fe3c7 make AttackMove use an activity 2010-10-25 08:03:11 +13:00
Bob
aa0b7bedf0 pass target to DoAttack 2010-10-25 08:03:10 +13:00
Bob
c5358f7c82 call DoAttack from activities instead of from Tick in AttackPlane/AttackHeli 2010-10-25 08:03:10 +13:00
Bob
158d6e5647 move CheckFire in Weapon 2010-10-25 08:03:09 +13:00
Bob
e091781104 use new AttackDefault trait instead of AttackBase; make AttackBase abstract 2010-10-25 08:03:09 +13:00
Bob
25582cb9f8 move CancelableActivity into its own file 2010-10-25 08:03:08 +13:00
Bob
fece294cc6 move RemoveSelf activity into Mods/ 2010-10-25 08:03:07 +13:00
Bob
c3501f68e3 move TurnActivity into Mods/ 2010-10-25 08:03:07 +13:00
Bob
c4ee5fbd41 add self param to OnCancel 2010-10-25 08:03:06 +13:00
Caleb Anderson
9a54074b1b motd failure avoidance 2010-10-23 21:27:36 +13:00
Chris Forbes
10e918c375 increase ftrk range 6 -> 8; spread 3 -> 5 2010-10-23 19:14:53 +13:00
Chris Forbes
bbcad99fa7 increase agun range 6 -> 10; increase zsu-23 spread 3 -> 5 2010-10-23 18:52:04 +13:00
Chris Forbes
c8198a1a1c reduce hind cost 2000 -> 1500 2010-10-23 18:52:03 +13:00
Chris Forbes
8d5241f419 reduce hpad cost 1500 -> 300; increase heli,hind cost 1200 -> 2000 2010-10-23 18:52:03 +13:00
Chris Forbes
448b681c5b reduce AFLD cost 1100 -> 300; increase YAK cost 800 -> 1000; increase MIG cost 1200 -> 2000 2010-10-23 18:52:02 +13:00
Chris Forbes
826f7a29b5 remove dead .mpr maps 2010-10-23 18:52:02 +13:00
Chris Forbes
0629b1e2d2 quick hack to fix aircraft fail in prev 2010-10-23 18:49:42 +13:00
Bob
0d9cf63dd2 move Mobile et al into Mods/ 2010-10-22 11:31:13 +13:00
Bob
6513bd5fe0 don't use Move directly 2010-10-22 11:10:32 +13:00
Bob
f933e3de3f fix entering buildings from the east or south 2010-10-22 10:20:34 +13:00
Bob
88a8d84153 use new Enter activity for engy, spy, c4 2010-10-21 20:58:07 +13:00
Bob
8e4f5da791 fix ironcurtain 2010-10-21 18:29:43 +13:00
Bob
a61d21e501 fix sync-checking in replays 2010-10-21 15:33:24 +13:00
Matthew Bowra-Dean
2bcf33661a Give folders higher priority than packages in FileSystem. Also fixes bug where folder contents were not being cached with the correct hash. 2010-10-21 07:44:26 +13:00
Matthew Bowra-Dean
f6df7a06f2 fixes #323 2010-10-21 07:43:52 +13:00
Bob
de92a2fc0c remove UIM-debug from settings (now in DeveloperMode trait) 2010-10-20 20:49:10 +13:00
Bob
6012f1d592 fix a water-walk bug 2010-10-20 20:39:18 +13:00
Chris Forbes
caf676dc33 fix client quits 2010-10-20 20:33:28 +13:00
Chris Forbes
e3ae1bec75 add Yellowstone II map 2010-10-19 21:04:00 +13:00
Chris Forbes
b98b517e35 add some decent 4p cnc maps 2010-10-19 19:25:05 +13:00
Chris Forbes
5d9f25eef5 add Slendermang's 'Into the River Below' C&C map 2010-10-18 18:54:16 +13:00
Chris Forbes
5bf69eb539 strip some dead crap from UnitOrders 2010-10-18 18:44:47 +13:00
Chris Forbes
09f7778294 fix bogus base-cycler 2010-10-18 18:07:08 +13:00
Bob
c8ec5f3579 fix sync 2010-10-17 13:38:16 +13:00
Chris Forbes
a54c7ecc18 reduce ra AFLD power requirement from 50 to 20 2010-10-17 12:34:21 +13:00
Chris Forbes
0064caf1f4 fix cnc missiles a bit; add trails to cnc sam missiles 2010-10-17 12:34:02 +13:00
Chris Forbes
fc2fbd4689 nerf v2 reload slightly (250 -> 280) 2010-10-17 12:27:49 +13:00
Chris Forbes
0f0793cde5 buff arty slightly 2010-10-17 12:27:12 +13:00
Chris Forbes
2fed6f61e9 fix version string showing up twice in bottom-right corner 2010-10-17 10:42:25 +13:00
Bob
3df310df6e halve bandwidth usage 2010-10-16 22:25:31 +13:00
Bob
c2b3a749ca change IConnection interface wrt sending 2010-10-16 21:05:14 +13:00
Chris Forbes
2d2220f38f issue a warning on the debug, rather than exploding on double-quit 2010-10-16 19:09:38 +13:00
Chris Forbes
7509bf85aa #309 add Tiberian's 'chokepoint' cnc 1v1 map 2010-10-16 18:54:04 +13:00
Chris Forbes
64e8088ae4 cnc: nerf apc speed 15 -> 11 2010-10-16 18:54:03 +13:00
Chris Forbes
15584b9b34 c&c unit tuning: orca various nerfs, bggy/jeep/bike speed nerfs 2010-10-16 18:54:03 +13:00
Matthew
79c1d1b0a6 Updated linux post-install scripts to use OpenRA.Utility.exe 2010-10-16 18:48:42 +13:00
Matthew
50860614cf Downloaded packages extracted. Added SharpZipLib in order to extract them. 2010-10-16 18:48:42 +13:00
Matthew
90d1d3e053 Makefile rule for OpenRA.Utility 2010-10-16 18:48:42 +13:00
Matthew Bowra-Dean
3bf83b52fb Download packages for mods action. 2010-10-16 18:48:42 +13:00
Matthew Bowra-Dean
5f57dd7a62 Options to install scores.mix from RA and CnC CDs 2010-10-16 18:48:42 +13:00
Matthew Bowra-Dean
8e1185b56f --mod-info now accepts a comma separated list of mods. 2010-10-16 18:48:41 +13:00
Matthew Bowra-Dean
26098df2a1 Added mod metadata listing to OpenRA.Utility 2010-10-16 18:48:41 +13:00
Matthew Bowra-Dean
9ac9d83745 Moved Mod class into OpenRA.FileFormats. Added OpenRA.Utility project, a CLI program for utility actions on a game install. 2010-10-16 18:48:41 +13:00
Chris Forbes
51edd5a3f4 #314 reduce effectiveness of GUN vs unarmored, 30% -> 20% 2010-10-16 17:19:04 +13:00
Paul Chote
fc07f90f91 Fix editor 2010-10-16 12:06:29 +13:00
Paul Chote
b64dcbf502 Fix HackyAI in cnc 2010-10-16 11:49:27 +13:00
Paul Chote
5694c113be undo testing changes 2010-10-16 09:56:01 +13:00
Paul Chote
01cf5c21a7 Add `roof' to lst 2010-10-16 09:56:01 +13:00
Paul Chote
4206d2e131 Add Katzsmile's transport remake; make it controllable on GDI01 while testing. 2010-10-16 09:56:01 +13:00
Paul Chote
83968553aa Allow maps to override and enforce race/colour selection 2010-10-16 09:56:01 +13:00
Paul Chote
aa2aba1250 Allow map slots to disallow bots 2010-10-16 09:56:00 +13:00
Chris Forbes
bba9c4b976 #313 fixed -- there's unsynced code that runs in Tick, too. 2010-10-16 09:48:39 +13:00
Chris Forbes
999eef2ec9 #157 explosions weren't taking altitude into account 2010-10-16 09:30:32 +13:00
Chris Forbes
f28c8903aa #297 planes get stuck on map edge -- fixed 2010-10-16 09:09:39 +13:00
Chris Forbes
f58eabe667 fix base cycling (and free mcv logic) for cnc 2010-10-15 18:51:25 +13:00
Chris Forbes
86695dfe29 #299 Updated version of 'The Sentinel' 1v1 map 2010-10-15 18:48:39 +13:00
Chris Forbes
9ae452e8d6 make GiveMcvCrateAction less stupid, if the GiveUnitCrateAction says it can't do it. 2010-10-15 18:38:09 +13:00
Chris Forbes
3e547102d2 #217 avoid dumping tanks in the sea, and ships on dry land 2010-10-15 18:36:34 +13:00
pdovy
e883e63c87 fixed bug where cloakable units were not targetable when uncloaked. removed ITargetable interface in favor of using the Targetable trait. fixed warnings in child classes of Targetable. 2010-10-15 18:13:01 +13:00
Caleb Anderson
a904047a16 Toggle-able teamchat on shift-enter 2010-10-15 18:07:36 +13:00
Chris Forbes
ad1af792e6 add CashTrickler trait, to support oil derricks, etc 2010-10-15 17:56:28 +13:00
Chris Forbes
6c9527d9dc #304 engineer goldwrench cursors were backwards 2010-10-15 17:44:18 +13:00
Chris Forbes
da2d461aa8 use fixed missile silo icon 2010-10-15 17:36:56 +13:00
Paul Chote
49bfd69707 Fix voice crash on adding a 3rd side (thanks raminator for finding this) 2010-10-15 12:33:15 +13:00
Paul Chote
2a02df9411 Fix crash on fmv completion 2010-10-15 00:03:15 +13:00
Paul Chote
185ba80e99 Fix FMV player widget display 2010-10-14 23:30:48 +13:00
Paul Chote
127cbf3f96 Start pulling out useful scripting components - stalled by widget changes having broken the fmv player. 2010-10-14 22:16:18 +13:00
Paul Chote
4bdf675def Mute shellmap combat 2010-10-14 20:03:36 +13:00
Paul Chote
9c944924de Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat 2010-10-14 19:40:00 +13:00
Paul Chote
28f79533eb Customisable mcv crates 2010-10-14 19:27:43 +13:00
Paul Chote
5a834c9500 Add mcv, napalm, nuke crates to cnc. Reduce levelup and cash shares. 2010-10-14 19:27:43 +13:00
Chris Forbes
3255218d5c #298 MINE overlaps units wrong -- fixed 2010-10-14 19:22:16 +13:00
Chris Forbes
9befe377d5 fix invisible crates in cnc (where did that patch go?) 2010-10-14 19:15:37 +13:00
Chris Forbes
f39b4f0750 fix putting units back into badr/c17 and cursors 2010-10-14 18:09:59 +13:00
Chris Forbes
1794625cea #284 double-destroy in same frame fixed 2010-10-14 18:02:15 +13:00
Chris Forbes
42092fe6dd fix #291 2010-10-14 14:41:43 +13:00
Chris Forbes
1a451fe813 fix crash in TiberiumRefineryDockAction.CancelDock 2010-10-13 22:17:55 +13:00
Paul Chote
0e845a9f3a Make tundra slightly less boring 2010-10-13 21:44:14 +13:00
Chris Forbes
2a3c149769 rename oasis map, since that wasn't what it was. 2010-10-13 21:18:26 +13:00
Chris Forbes
7cfcd94e23 #181, #286 fixed -- sharedrandom seed from server is now used. 2010-10-13 21:00:27 +13:00
Chris Forbes
247a8c9717 add Tiberian's TD map: 'The Sentinel (1v1)' 2010-10-13 20:52:40 +13:00
Chris Forbes
4afd8ad783 #289 lobby title should show servername -- fixed 2010-10-13 20:45:03 +13:00
Paul Chote
dca77956cb Revert to saving only non-default settings. 2010-10-13 19:57:53 +13:00
Paul Chote
22c6c3b3f6 Remove the default westwood maps from cnc. 2010-10-13 19:57:52 +13:00
Paul Chote
1e8e5c8f5c Remove aftermath mod - it has bitrotted beyond all usefulness. 2010-10-13 19:57:52 +13:00
Paul Chote
c0fcc862d6 Add some more mod metadata for beedee. Todo: enforce dependencies and standalone during game init. 2010-10-13 19:57:52 +13:00
Paul Chote
5a3ccdf0c5 fix ssm launcher rockets 2010-10-13 19:57:52 +13:00
Paul Chote
1bd802c386 Add tech building definitions to cnc; noncapturable map decorations until they have behavior implemented. 2010-10-13 19:57:52 +13:00
Paul Chote
3a4e2abedd Fix snow theatre 2010-10-13 19:57:18 +13:00
Paul Chote
f13343ef2e Fix tilesets colours for snow and blue tib, fix unit speed over tib, fix lst pathability. 2010-10-13 19:57:18 +13:00
Paul Chote
2b1ac6a60f WIP 1v1 map 2010-10-13 19:57:18 +13:00
Chris Forbes
8aa180c1f4 cleaned up unused bits in attackmove 2010-10-13 19:20:17 +13:00
Chris Forbes
260e420f85 fix crash in attackmove 2010-10-13 19:12:20 +13:00
Chris Forbes
1a203afd89 fix all the buggy crap around chat/teamchat... still hacked 2010-10-13 08:13:21 +13:00
max621
c150fd9475 Added attack move 2010-10-13 08:13:20 +13:00
Chris Forbes
566303a8f1 #276 fixed 2010-10-12 21:19:48 +13:00
Chris Forbes
10f8364b99 #240 declaring war should set the reciprocal state too 2010-10-12 21:19:48 +13:00
Chris Forbes
7c31f72db6 quick hack around the teamchat crash in lobby 2010-10-12 21:19:27 +13:00
Bob
6b6c9639f9 fix crash wrt chat in lobby 2010-10-12 20:37:36 +13:00
Bob
7ca9fcdac9 run the shellmap even while the lobby shows. remove Widget.SpecialOneArg 2010-10-12 18:33:16 +13:00
Bob
20276291ce move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game 2010-10-12 17:30:27 +13:00
Bob
34fc207a6c FUCK YES 2010-10-12 17:30:24 +13:00
Bob
c974e61680 remove refs to Game.world in widgets 2010-10-12 17:30:22 +13:00
Bob
09db76f89f remove ref to Game.world in Move 2010-10-12 17:29:11 +13:00
Bob
6bbf878314 remove ref to Game.world in Viewport.ShroudBounds 2010-10-12 17:29:09 +13:00
Bob
4cd3195f9f call refreshPalette in the right place. make Game.worldRenderer PRIVATE (yay) 2010-10-12 17:29:06 +13:00
Bob
6ea2a06e4b pass WorldRenderer to Widget.Draw, DrawInner 2010-10-12 17:27:08 +13:00
Bob
597dba8584 untangling WorldRenderer from World 2010-10-12 17:24:23 +13:00
Bob
1c1483377c remove ref to Game.world in Combat 2010-10-12 17:24:19 +13:00
Bob
0873741983 don't pass world to Widget.Tick, either 2010-10-12 17:24:17 +13:00
Bob
e0afc08e5f move an access of Viewport into Game 2010-10-12 17:24:14 +13:00
Bob
cb1deacbb2 pass world into CheckSync. don't pass world into Widget.DrawInner 2010-10-12 17:24:12 +13:00
Bob
ab1e930ba3 pass worldRenderer around as necessary 2010-10-12 17:24:07 +13:00
Bob
10bf85f57e move Game.Current{Host,Port} into orderManager 2010-10-12 17:24:03 +13:00
Bob
17990ab8b7 move LobbyInfo onto OrderManager 2010-10-12 17:24:00 +13:00
Bob
beecb8aeb1 remove redundant parameter from ObjectCreator.Param attribute 2010-10-12 17:23:57 +13:00
Bob
6a25d989a7 remove many references to Game.world 2010-10-12 17:23:55 +13:00
Bob
f8776d773d extract FrameData from OrderManager. fix disconnect bug in NetworkConnection 2010-10-12 17:22:17 +13:00
Bob
3724f46a3e remove world arg to SyncLobbyInfo and HandleInput 2010-10-12 17:22:14 +13:00
Bob
915ad7fb7b extract replay saving from OrderManager 2010-10-12 17:22:12 +13:00
Chris Forbes
07023b6c35 add yaml setup for blue tiberium 2010-10-12 16:59:58 +13:00
Chris Forbes
b78b5b22a3 add blue tiberium art 2010-10-12 16:59:58 +13:00
Bob
eca098b0b4 use a getter for Aircraft.Location 2010-10-12 07:59:40 +13:00
Bob
011a20e8b4 add IHasLocation 2010-10-12 07:59:40 +13:00
Bob
9c362f7d41 remove setters on Mobile.{from,to}Cell. use SetLocation instead 2010-10-12 07:59:39 +13:00
Chris Forbes
99d92ee095 move ColorFromHSL out of the ui code 2010-10-11 19:52:46 +13:00
Chris Forbes
b905d343af fix mishandled CancelProduction 2010-10-11 19:37:45 +13:00
Chris Forbes
024b564b8c maybe this works better 2010-10-11 19:10:34 +13:00
Chris Forbes
9c0e3ac4c9 allow AppearsOnRadar to use Location rather than OccupiedCells, for things that don't occupy any cells 2010-10-11 18:54:13 +13:00
Chris Forbes
a2205e9031 fix some dumb (nonfatal) crashes in the editor with nothing loaded 2010-10-11 18:21:41 +13:00
Chris Forbes
0df9815d2c fix base-cycling for mac build, too? 2010-10-10 15:11:53 +13:00
Chris Forbes
79d6eb4a2b some widgets cleanup 2010-10-10 15:09:26 +13:00
Chris Forbes
0d8557eadb fix NRE in CancelableActivity 2010-10-10 11:04:39 +13:00
Matthew Bowra-Dean
70f6fc7a7a Removed git describe from checkout-and-build.sh 2010-10-09 22:26:17 +13:00
Paul Chote
11f6a8b945 Revert mono 2.8 deps; causes desyncs. 2010-10-09 20:05:37 +13:00
Chris Forbes
e3d71acb05 fix crash in CrateEffect 2010-10-09 13:40:57 +13:00
Chris Forbes
580f1cfe97 bot and humans hate each other, even if the host is on a team. 2010-10-09 13:40:55 +13:00
Andrew Riedi
3d7434f42e Fixed under VS 2010. 2010-10-09 13:40:52 +13:00
Chris Forbes
ef96604f9e #231 scroll jumping fixed 2010-10-09 13:40:49 +13:00
Chris Forbes
465f5d295b force master server url update, if old. 2010-10-09 13:40:47 +13:00
Chris Forbes
1feb377d43 fix bogus target lines being drawn to 0,0 2010-10-09 13:40:33 +13:00
Caleb Anderson
a065fb464e bandage to fix dogs not killing infantry in certain cases 2010-10-09 13:40:21 +13:00
Chris Forbes
e39917ca19 trim bbox for ftrk 2010-10-08 19:09:18 +13:00
Chris Forbes
318f496bf9 #202 fixed 2010-10-08 19:03:01 +13:00
Chris Forbes
ed8a155249 if c17 gets confused, just fly away 2010-10-08 18:57:14 +13:00
Chris Forbes
40ac5f7b6e FallsToEarth for cnc helis too 2010-10-08 18:45:52 +13:00
Chris Forbes
517754027e 8Inch and SubMissile minimum ranges temporarily disabled, until combat bugs are fixed 2010-10-08 18:33:38 +13:00
Caleb Anderson
ef4f478e10 Strip newlines from scrolling text. Frame-friendly update of scrolling text 2010-10-08 18:29:20 +13:00
Chris Forbes
92c30b89f8 FACT hp 1000 -> 1500 2010-10-08 18:26:25 +13:00
Chris Forbes
7331a9c4fb prevent aircraft shooting while landed 2010-10-08 18:25:26 +13:00
Chris Forbes
d2b9e150f1 add FallsToEarth for helicopters dying 2010-10-08 18:24:08 +13:00
Chris Forbes
8ba329f1be reduce cost of CA 3200 -> 2400 2010-10-08 18:03:34 +13:00
Chris Forbes
8868eab247 nerf hind chaingun from [x2] 40@3 to 20@10 2010-10-08 18:03:13 +13:00
Caleb Anderson
f12889e684 Sensible scroll cursor positions for cnc. RA seems to be totally different, didn't touch atm 2010-10-08 17:39:00 +13:00
Caleb Anderson
5c095bc174 more politic default motd text for cnc 2010-10-08 17:38:55 +13:00
Caleb Anderson
0c24a08436 sane default scroll speed 2010-10-08 17:38:48 +13:00
Chris Forbes
9762b540b0 fix bogus reverse-enter-transport (in ResolveOrder this time) 2010-10-08 17:38:07 +13:00
Paul Chote
fd34f2ba99 Fix #225 and some other uses of a.IsInWorld / a.IsDead() 2010-10-08 10:56:50 +13:00
Paul Chote
ad6481c8e8 Change master server url. Won't work until dns is set correctly. 2010-10-07 22:46:44 +13:00
Paul Chote
7426d47cd5 Fix some compile warnings 2010-10-07 22:46:44 +13:00
pdovy
761f62292f missing files from previous commit 2010-10-07 22:46:44 +13:00
unknown
63b8555bc9 Fix bug that prevented ground units from attacking landed aircraft. 2010-10-07 22:46:44 +13:00
Bob
3209da4a4a fixed PlaceBuilding and Chronosphere ordergenerators 2010-10-07 22:07:13 +13:00
Bob
aebef4f1c8 rename IIssueOrder2 -> IIssueOrder 2010-10-07 22:07:13 +13:00
Bob
d3244184c1 implement order targeter for everything else 2010-10-07 22:07:13 +13:00
Bob
39e62354a8 implement order targeter for passenger 2010-10-07 22:07:12 +13:00
Bob
f525c3808e implement order targeter for cargo 2010-10-07 22:07:12 +13:00
Bob
87a0b52ce5 more order targeters 2010-10-07 22:07:12 +13:00
Bob
4bc9e01516 use new orders system in various traits 2010-10-07 22:07:12 +13:00
Bob
711d05da98 use IIssueOrder2 in AttackBase 2010-10-07 22:07:12 +13:00
Bob
3d805ff40d added IIssueOrder2. most orders are broken, but Minelayer is fixed 2010-10-07 22:07:12 +13:00
Bob
0cd140849b fix some support powers 2010-10-07 22:07:12 +13:00
Bob
d6110b9ef0 add Sync.AssertUnsynced. use it in OrderGenerator.set 2010-10-07 22:07:12 +13:00
Bob
26d1db778e push the check-synchash-doesn't-change pattern into a utility fn. furthur reduce the number of uses on Game.world 2010-10-07 22:07:11 +13:00
Bob
f41aa474aa remove more uses of Game.world 2010-10-07 22:07:11 +13:00
Paul Chote
0002e80a19 Use new deps package, built on mono 2.8. Enable new sgen garbage collector. 2010-10-07 22:05:43 +13:00
Chris Forbes
759a52d86e fix build failure from bad merge in prev 2010-10-07 18:24:40 +13:00
max621
44fe0396bb Added shift+right click on build menu cancels 5 orders. Added ctrl+shift+right click on build menu cancels all orders 2010-10-07 18:23:26 +13:00
rasco
dd6d8d916e hackyAI 2010-10-07 07:42:40 +13:00
Chris Forbes
5af8f5e2d9 bots choose random colors 2010-10-07 07:41:14 +13:00
Caleb Anderson
c85503811c Clamp, scroll, scrollspeed, sliders
Reduced clamp duplication
Fixed scrolling speed issue
Modified scrollspeed slider to use a range
Fixed scrollspeed, volume, and sound sliders not showing current setting.
2010-10-06 20:53:56 +13:00
Chris Forbes
ab431fe9ee fix crash on warhead=null 2010-10-06 20:17:03 +13:00
Chris Forbes
7ec9958d47 hackyai should only attack humans 2010-10-06 20:04:36 +13:00
rasco
cfc74a6dee HackyAI: builds defense now. rally points are rechosen so units are more scattered in the base. builds only e1-3 and 1-3tnks. 2010-10-06 19:14:29 +13:00
Chris Forbes
cecdd73e08 destroy ore in all smudged cells 2010-10-06 18:37:32 +13:00
Chris Forbes
381e080b11 tweak nuke timing back 2010-10-06 18:32:33 +13:00
Chris Forbes
c6a047cb1a fix silent nukes 2010-10-06 18:29:05 +13:00
Chris Forbes
4c51733e04 actually add the cratenuke warhead 2010-10-06 18:25:07 +13:00
Chris Forbes
8f613b80e8 ban cloak crate on infantry 2010-10-06 18:16:09 +13:00
Chris Forbes
10de282daa add mechanism to exclude particular actor types from picking up any crate 2010-10-06 18:13:29 +13:00
Chris Forbes
915e123956 add minimum ranges for mig/yak/ca/msub/hind/v2rl/arty 2010-10-06 18:05:31 +13:00
Chris Forbes
8cb7a7b8ce add support for WeaponInfo.MinRange 2010-10-06 17:41:52 +13:00
Chris Forbes
ce5cf93077 prevent infantry going prone due to tib damage 2010-10-06 17:37:23 +13:00
Chris Forbes
1390bb7428 ra: reduce parabombs charge to 1min 2010-10-06 17:32:04 +13:00
Chris Forbes
3c5b136216 ra: reduce nuke charge time 13min -> 9 min 2010-10-06 17:29:45 +13:00
Chris Forbes
66785e606a ra: brik hp 1500 => 1000 2010-10-06 17:23:12 +13:00
Chris Forbes
e2239fa50c #215 obli misses moving units fixed 2010-10-06 17:22:11 +13:00
Chris Forbes
7f7712aa64 #203 dogs eating walls fixed 2010-10-06 17:20:20 +13:00
Chris Forbes
b1605e115a #206 badr/badr.bomber appear in tooltips 2010-10-06 17:15:52 +13:00
Chris Forbes
69b2da86be RA: +20% 4tnk HP 2010-10-06 17:13:39 +13:00
Chris Forbes
18e965e5aa fix desync on destroying ore storage buildings 2010-10-06 10:59:46 +13:00
Chris Forbes
24f0c28f56 fix massive player/client confusion after people drop 2010-10-06 10:59:45 +13:00
Paul Chote
25af51b4ac Prevent a race condition 2010-10-05 19:00:36 +13:00
Paul Chote
ecd7064cc3 Add an example mod that adds a soviet supply truck 2010-10-05 18:48:00 +13:00
Chris Forbes
477a21e782 fix 'minv/minp' showing up in tooltips 2010-10-05 17:58:30 +13:00
Chris Forbes
899d9af62b CNC: +25% HP on FACT/MCV 2010-10-05 17:58:29 +13:00
Paul Chote
17eca983ef Fix wall sell exploit 2010-10-05 17:56:30 +13:00
max621
2fc219ecd5 Fixed auto attack not working properly due to code expecting 'Idle' activity but most units use 'IdleAnimation' in RA mod 2010-10-05 17:45:29 +13:00
Chris Forbes
49a645cd2d fix ubuntu-64 support (Tao.FreeType was quite bogus.) 2010-10-05 17:42:13 +13:00
Matthew
7cb8da411d Updated git url to point to new upstream location. 2010-10-05 17:42:13 +13:00
Matthew
4bcdf3cf11 Netcode discussion from Etherpad. 2010-10-05 17:36:03 +13:00
Matthew
1b525ff809 Export FTP server and added username/password to VERSION file upload. 2010-10-05 17:36:03 +13:00
Caleb Anderson
cdec3fce26 Don't tell all players about my yaks 2010-10-05 17:25:30 +13:00
Caleb Anderson
7bdf6a953f New slider Range parameter. Palette modifications. Potential crash fix. Clamp function.
Range parameter added to slider. Supports returning a range of values
rather than just 0-1. Allows you to not have to post process the offset.
Modified palette selector to not have full range, which was causing
blown out units.
Introduced exension method Clamp<T>(min, max)
Fixed crash deserializing out of bound color value using above
extension.
2010-10-05 17:25:25 +13:00
Chris Forbes
06b20c8ba5 fix blatant wrongness in parallel builds 2010-10-02 20:55:43 +13:00
Paul Chote
9b484b53ec Show mod info in server browser 2010-10-02 20:37:25 +13:00
Paul Chote
9620b4ed46 Add mod metadata, and filter valid mods on startup. 2010-10-02 20:37:22 +13:00
Caleb Anderson
d8908c44d0 Nicer default ticker text 2010-10-02 01:13:55 -05:00
Caleb Anderson
cfe705531a Async motd grab. Client and server version in MasterServerQuery 2010-10-02 01:13:53 -05:00
Caleb Anderson
9a2fd38ab6 MOTD ticker. ScrollingText Widget 2010-10-02 01:13:51 -05:00
Chris Forbes
911e7f62de fix retardedly putting everyone in slot 0. 2010-10-02 18:33:29 +13:00
Chris Forbes
403b81bdc9 apply the balance stick to BIKE 2010-10-02 15:49:42 +13:00
Chris Forbes
a0714b00b3 a bit of cleanup 2010-10-02 15:49:42 +13:00
Chris Forbes
d5239ee77a add tib and spawns to new map 2010-10-02 15:49:41 +13:00
Chris Forbes
03ec97f302 unfinished 2v2 cnc map 2010-10-02 15:49:41 +13:00
Chris Forbes
3255f95ee9 ffs, more paths 2010-10-02 15:35:48 +13:00
Chris Forbes
4c8fd5e73d oops 2010-10-02 15:30:16 +13:00
Chris Forbes
7179ef0f45 fix packaging script 2010-10-02 15:19:14 +13:00
Alli
6d5918b11d Remove compiler warnings 2010-10-02 14:30:54 +13:00
Matthew Bowra-Dean
81c484d1c9 Fixed debian package prereqs 2010-10-02 13:28:22 +13:00
Chris Forbes
de1044c24c hack around imagelist deserialization being completely busted across platforms 2010-10-02 13:22:54 +13:00
Paul Chote
e4c31939d9 Save all settings to settings.yaml, not just non-defaults. 2010-10-02 12:15:15 +13:00
Paul Chote
7f48d6796e Fix scroll ticks 2010-10-02 12:01:11 +13:00
Matthew Bowra-Dean
4fd77aec8e Only add 'Latest:' text if query succeeds. 2010-10-02 11:39:56 +13:00
Matthew Bowra-Dean
92fece01de Added latest version information underneath current version in main menu. 2010-10-02 11:39:54 +13:00
geckosoft
d8d987f844 Fixed Settings menu issue (overlapping text) 2010-10-02 11:38:42 +13:00
unknown
de429a4c62 Added new setting : Scroll Speed (added to cnc & ra) 2010-10-02 11:38:39 +13:00
Chris Forbes
c0ca35a4ff fix AI jam in cnc 2010-10-02 11:33:50 +13:00
Chris Forbes
1bff8559fb pull HasAdequatePower out into a function 2010-10-02 11:33:47 +13:00
Chris Forbes
de98274165 fix #184 crashes while placing minefield 2010-10-02 11:33:04 +13:00
Chris Forbes
59e2228b2a shader fallback path for cg-2.1, which misinterprets 'latest' 2010-10-02 11:32:14 +13:00
geckosoft
96d1408d45 Fixed crash bug #197 2010-10-02 11:31:55 +13:00
Paul Chote
ff45ae2d16 Fix direct connect in cnc 2010-10-02 11:31:19 +13:00
Chris Forbes
47950c9113 Revert "remove setters on Mobile.{from,to}Cell. use SetLocation instead"
This reverts commit 911db3feb1.
2010-09-28 07:45:14 +13:00
Chris Forbes
f402ec7898 Revert "add IHasLocation"
This reverts commit 699b4b1154.
2010-09-28 07:43:49 +13:00
Chris Forbes
a3c0448e15 fix broken mac packaging script 2010-09-27 21:44:23 +13:00
994 changed files with 69554 additions and 71394 deletions

10
.gitignore vendored
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@@ -44,6 +44,14 @@ packaging/osx/launcher/OpenRA.xcodeproj/*.mode1v3
temp.c
temp.o
temp.s
OpenRA.Launcher.Mac/build/
OpenRA.Launcher.Mac/OpenRA.xcodeproj/*.pbxuser
OpenRA.Launcher.Mac/OpenRA.xcodeproj/*.perspectivev3
OpenRA.Launcher.Mac/OpenRA.xcodeproj/*.mode1v3
*.config
*.resources
# other crap
Logs/
Replays/
settings.yaml

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@@ -6,4 +6,8 @@ The OpenRA developers are:
* Matthew Bowra-Dean
* Paul Chote
* Alli Witheford
* Joakim Lindberg
* Joakim Lindberg
* Andrew Riedi
* Tim Mylemans
* Curtis Shmyr
* Caleb Anderson

644
CHANGELOG Normal file
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@@ -0,0 +1,644 @@
NEW:
Engine:
Fix hotkeys firing on both key down and key up
Allow C4 delay to be configurable
Text field support for home and end keys
Fix world actor being owned by Creeps player (causing Neutral to be hostile) on new maps
Include gpu vendor string in graphics.log for unsupported cards
Fix crash with some aud files
Fix a rare crash when a repairing building is killed
Improvements to HackyAI
Generalize capture logic to work for any actor types
Support RA2-style missile trails
Fix helicopters failing to attack targets in some situations
Fix 'exploit detected' when using hotkeys on another players units
Relinquish spawn point in the game lobby when entering a spectator slot
Fix maps with >8 spawnpoints in the game lobby
Yaml loader crashes correctly when trying to inherit from a nonexistant actor
Yaml loader crashes correctly when trying to remove a nonexistant trait
Many other general engine improvements
C&C:
Fix Viceroid target-scan radius
Fix map-placed SAM-sites not being able to attack
Commando voice clip when built
Commando voice clip after kills
Capturable/repairable unit husks with an engineer
RA:
Fix several bugs related to GPS
New unit: Supply truck for donating funds to another player
Pilots (sometimes) parachute from shot down planes
Bounties on killed units
Use RA2 style missile trails
New map: Pressure by seru
Packaging:
Fix several Utility crashes
Utility writes a log to support dir when crashing
Fix incorrect ownership of files in deb package
20110320
Engine:
Display range circles when placing defenses
Support a hostile creeps player for viceroids / dinosaurs / ants / etc
General refactoring and performance fixes
Stop/Scatter/Deploy orders give audio feedback
"Allow cheats" option moved into the game lobby, visible to all players
"Build anywhere" developer mode option
Improved pathfinding when collecting crates or crushing walls.
Refactor idle / prone infantry animations
Improve missile trail effects
Actors without health are not considered as dead
Health bars show recent damage as it is inflicted
Production structures and special powers show selection bars showing progress
Mouseover units to display healthbars etc
Fix shroud glitch when units exit transports
Fix bots jamming up their production structures
Direct connect will assume port 1234 if none is given
Chrome image mapping definitions changed from xml to yaml
Water explosion animations are not used for airborne explosions over water
Fix rendering of very large maps
Report GPU memory usage to debug.log
Massive improvements in repeated allocation / deallocation of memory
Fixed a desync with repairing buildings
Fixed a desync with aircraft (it now crashes deterministically instead)
Fixed a desync with KOTH maps
Fixed a bug where a slot is shown as closed when it contains a bot
Fix crash when spawning map actors owned by a nonexisting player
Fix crash when changing mod while playing music
Fix crash with perf graph
Fix crash in replay viewer if replays directory doesn't exist
Fix crash when selling civilian buildings
Fix crashes caused by blank game title / direct connect server textfields
Oil derricks, harvester unloading, selling structures shows cash indicator
Prerequisites system refactoring to allow non-building prerequisites
Fix shift+tab not cycling the build tabs
Fix bogus keyboard input in text fields
Don't change mods if the same one is selected in the dropdown
Support for remapping the control group addition modifier (ctrl) to any modifier key
Fix helicopters flying 1 cell off the right or bottom of the map
C&C:
Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids
Fixed death animations
Blue tiberium damages infantry
Map-placed SAM sites start closed
Engineers capturing enemy buildings gives enemy tech
Buildings emit minigunners and engineers when sold (no more technicians / civilians)
Civilians panic when attacked
Fix a rare crash with harvester docking
Fix a rare crash with stealth tank
New Map: East vs West 3 by pchote
Removed Maps: Wargames, Yellowstone II
Oil Derricks have a small sight range
Apaches have a muzzleflash
RA:
Service depots repair units faster
Fix crash when telling a minelayer to create an empty minefield
Fixed interior tileset boxes
New Map: Styrian Mountains by ReFlex
New Map: Convergence by Arcturus
Updated Map: Seaside by nudalz
Longbow ammo increased from 6 to 8, description fixed
Hind cost decreased from 1500 to 1000, hp increased from 100 to 150, range decreased from 12 to 10
Service depot cost increased to from 700 to 1000
Radar dome cost increased from 1000 to 1400
Artillery now requires war factor and radar dome, inaccuracy decreased from 80 to 40
APC moved from Allies to Soviets, hp increased from 200 to 300, price increased from 800 to 850
Medium / Heavy / Mammoth tanks now require service depot to build
Heavy tank cost reduced from 1200 to 1150
Flame turret rate of fire increased from 45 to 65, fires 2 bursts
AA guns, flak trucks can now fire over walls
Jeeps can carry a single passenger
Base defenses no longer provide ground control
Vehicle speed on clear ground increased, speed on ore reduced
Grenadiers have a 50% chance of exploding when killed
Spys are ignored by enemy units when disguised, tooltips show as disguised unit
Fix crates being paradropped inside trees, buildings
Production hotkey for flame turret changed to t, tesla coil to u
Disguised spys now appear correctly on radar and tooltips
Fix GPS behavior when alliances change.
Aircraft now fly to a target location and circle instead of returning to base
Aircraft no longer fly off the map if their Airfield is destroyed
Editor:
New map format (version 5). Maps < Version 4 are no longer supported by the editor or game.
Waypoints and MP start locations are now actors
Importing C&C/RA maps fixed
New png loader to support future tools
Editor uses the correct icon under mono
Editor only saves non-default values for PlayerReferences in map files
Default player colours has been returned to neutral grey.
Maps can be loaded from the commandline
Option to show actor names
Support for veteran / elite actors to be defined in the map yaml
Packaging:
Rename .deb package to use debian naming conventions
Improve linux package installation / elevation prompts (uses zenity, require mono >= 2.6.7)
Fix package installation crash on windows xp
Windowed mode now launches in the center of the screen under Windows
20110207
Engine:
Informative drop messages - user is notified of kick vs game has started vs server unavailable
Fixed render errors with the build palette on the first game tick
Improved sync check performance
Shp writing capabilities for mod tools
Fixed desync due to floating point calculations in unit facing
Fixed idle animations
Removed launchers on all platforms
Asset download/install is now performed ingame
Mod selector is now available from the main menu
Fixed `lock teams' checkbox
Lots of misc. engine refactoring
Fixed exploit allowing stance changes when teams are locked
Fix crash when capturing last enemy silo
Fix units continuing to attack a building after it has been captured
Fix floating point issues with missiles (manifests as broken torpedos in ra)
Fix location calculation for flying units (manifests as invincible helicopters in cnc)
Infantry stack 5-to-a-cell like the original games
Craters and scorches smoke for a limited time
Added a scatter key (bound to `x')
C&C:
Fixed commando c4
Fixed Airfield production notification ("Reinforcements have arrived")
Fixed palette bugs with Oil Derricks and walls
Fixed tech tree bugs after capturing enemy productions structures
"Repairing" eva
Proper "pop up" SAM sites. Closed SAMs receive a 50% armor bonus.
SAM sites require power to operate
Advanced Guard Tower requires power to operate
Support structures no longer grant build radius
Lower Barracks/Hand health
Increase Weapons Factory health
Increase rocket bike damage
New Map: Crossing the Rubicon (Arcturus)
RA:
Game assets can be installed from one of the Red Alert cds
"Repairing" eva
GPS is now shared between allies
Submarines are no longer visible to everyone
Fixed paradrop flare, spyplane from capturing KOTH points
New Map: Nuclear Winter (nudalz)
New Map: Seaside (nudalz)
Editor:
Ability to switch mods after launch
Refactor hardcoded tools into a generic interface
20110109
Launchers:
New GTK based launcher for linux.
Mod version, version check, and MOTD moved from the main menu into the launchers.
Fixes for non-standard mono installations under OSX.
Fixes for filepaths with spaces under OSX.
Map Editor / Maps:
Fixed crash when using floodfill.
New map format (version 4). Open and resave maps with the editor to upgrade them.
Added support for compressed (.oramap or .zip) maps.
Removed .uid files from maps -- compute the hash on demand now.
General:
Mod versions are checked when joining a server. Clients with a different game version / wrong mods will not be able to join.
Added 'Stop' command on 'S'.
Stop units from autotargeting walls.
Added different pip colour for gems vs ore.
Fixed several exploits in support powers.
Continue to show selected units when firing special powers.
Fixed palette effects (nuke, chronoshift) being applied to fog / shroud.
Added a replay viewer.
Fixed building previews being rendered below bridges.
Forced the AI to leave gaps between its buildings.
Fixed captured buildings still drawing power from the original owner.
Fixed various crashes in the editor when trying to make a new map.
Support multiple bot types; added another bot difficulty.
Removed option to not save syncreports.
Fixed desync related to aircraft.
Fixed sync not being checked on World traits.
Pick a random available door on production structures with more than one (barracks, subpens, etc).
Fixed some rare Harvester-related crashes.
Added labels to the perf graph.
Locked teams by default.
Fixed "No games found" not being displayed when there was an in-progress (hidden) game detected.
Added support for multiple shellmaps. Chooses randomly.
Fixed dropdowns possibly getting stuck open when the host force-starts the game.
Improved scrollpanels - added scrollbars and mousewheel support.
Fixed potential desyncs in building refund calculation and unit repair.
Added black outline to text drawn over the world, so it can be seen in all cases.
Many performance improvements.
C&C:
Fixed footprint of ATWR.
Improved harvester docking.
Made Oil Derricks capturable.
Fixed nuke detonation sound.
RA:
Fixed Tanya not having the correct pip color.
Fixed helicopters spawning in the wrong place.
Fixed Spy-related crashes when disguising as civilians.
Allow using C4 on friendly buildings.
Improved harvester docking.
Added proper shareable/revokable GPS.
Nerf 1tnk hard.
Increase cost of 2tnk slightly, but increase its HP too.
Require power to operate SAM sites.
Fixed missing tooltips for SHOK and TTNK.
Fixed chronoshift power requiring two clicks to cancel.
Fixed desync related to chronoshift.
Fixed bogus bottom-left spawnpoint on Central Conflict.
Production tabs with an item ready now light up yellow.
Fixed crash when a WEAP is half-destroyed before it finishes deploying.
20101202
General:
New launcher for Windows and OS X (Linux coming in a later release) for downloading and installing mods, and launching the game.
Disable Surrender button when you win or lose.
Fix Minimap orders outside viewport.
Render building previews when placing a structure.
Buttons offset their contents when pressed.
Dropdown listboxes in the game lobby and diplomacy panel.
Allow moving the cursor and editing anywhere in textfields.
Don't render things outside the map.
Render selection boxes / health bars, target lines above everything else
Show "cannot move here" cursor when mousing over invalid terrain under the fog, or outside the map.
Remove move flashes (they are obsoleted by target lines).
Buildings are always visible under fog.
Captured refineries no longer give cash to the original owner.
New rally point artwork.
Fix broken airstrike / parabomb special powers.
Fix diplomacy cycling shroud exploit.
Change the .rpm package to target Fedora.
Fixed idle animations
RA:
Added "A Path Beyond" map
Fix crash when selling iron curtained buildings.
Don't stack multiple Invuln render effect on an actor.
Fix exploit in Iron Curtain, Chronosphere, Nuke.
Fix paradrop flare remaining forever if drop plane is killed.
Area of effect Iron Curtain.
Area of effect Chronoshift.
Remove sandbag in water of "Equal Opportunity" map.
Allow chronoshifted and paradropped units to collect crates.
Fixed medic crash.
Removed end of game crash.
Fix dog attack.
Missile silo requires power but can be powered down.
Fix shellmap low power and invalid gap generator position.
Removed Naval Transport until it's cargo capabilities are fixed
CNC:
Fix exploit in Ion Cannon, Nuke.
Add some basic scripting to the shellmap.
Fix invulnerable stealth tanks.
Oil derricks spurt fire when killed.
New load screen (unfinished).
Fix observers.
Helicopters automatically target enemy units
Engine:
Refactored Orders to use less network bandwidth and remove duplication.
Dump available extensions to graphics.log when GL Renderer fails to init.
Fix Makefile constantly rebuilding, and refactor for readability.
Display soft shroud around edge of map instead of hard border.
Standardise engine naming of Theatre -> Tileset.
Refactor map size queries to all use Map.Bounds.
Move all widget delegate into the RA mod dll.
Renamed ListBoxWidget -> ScrollPanelWidget.
Fix ScrollPanelWidget scrolling beyond the start by 1 velocity tick.
Removed duplication from target lines.
Extensive refactoring of shroud.
Refactor Scale trait to a property on Render*.
Refactor idle behavior
20101121-2
Bug fixes:
Fixed Tesla causing an out of memory exception
Fixed Tesla animations.
All players can now see AI players in lobby.
Weapon factory sell animation now plays correctly.
Utility app now extracts downloaded content packages properly.
Fixed helicopters landing in silly places.
New Features:
New default renderer using GLSL instead of CG. Removes the dependency on the CG toolkit and fixes issues with Radeon graphics cards using latest drivers.
Order queuing with <shift>
Unlimited power option in dev mode.
New King of the Hill game mode with two maps: Crossroads and Island Hoppers
Smoke trails for damaged aircraft.
20101107
Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06.
20101106
Bug Fixes:
Fix crash when hosting a second game.
Fixed exploit where you could place a building anywhere.
Fix aircraft, infantry becoming invincible in some circumstances.
Fix a common aircraft desync.
Unmuted the shellmap; it's now at 25% volume.
Balance Changes:
reduce cooldown on Chronosphere to 2 minutes (was 4 minutes)
reduce cooldown on Iron Curtain to 2 minutes (was 6 minutes)
reduce invulnerable time on Iron Curtain the 30 seconds (was 45 seconds)
reduce anti-ground damage of rocket soldier to 50 (was 60) and anti-air damage to 40 (was 50)
20101025
Fix crash in C&C when harvesters return to the refinery (sorry guys)
Fix crash in both mods when transports unload
Fix ore/tiberium growth not working correctly
Fix graphical glitches on screenshake, etc
Add contrails to RA planes
Added plane crashes in RA
Added explosions on impact for all RA aircraft
Added more scripting to the RA shellmap
Fix Tesla not doing the correct amount of damage
Lots of internal cleanup
20101023
New C&C Maps:
Into the River Below (6p)
Algernon (4p)
Wargames (4p)
Yellowstone II (4p)
Bug Fixes:
Client disconnects no longer "double-quit".
Units can no longer move over certain water tiles.
Checks for destroyed actors to ensure they don't try to perform actions after death.
Loose files in mod folders take priority over ones in .mix packages.
Fixes for syncing in replays.
Fix Iron Curtain.
Fixes for units entering a building from the east or south
MOTD no longer spits out garbage when behind a proxy needing web authentication.
RA Balance Tweaks:
Airfield cost reduced from 1100 to 300
Yak cost increased from 800 to 1000
Mig cost increased from 1200 to 2000
Helipad cost reduced from 1500 to 300
Longbow cost increased from 1200 to 2000
Hind cost increased from 1200 to 1500
Anti-air gun range increased from 6 to 10, spread increased from 3 to 5
Flack truck range increased from 6 to 8, spread increased from 3 to 5
20101017
Fix crash when repair indicator was visible, but the building got destroyed or sold
Fix crash if an actor got destroyed twice (blown up & sold, etc)
Fix putting units back in BADR and C17.
Fix C&C crates being invisible
Fix bogus overlapping of MINE with ore trucks
Add MCV, napalm, nuke crates to C&C.
Fix "(dead)" tags in chat
Mute shellmap combat
Fix FMV player
Fix bug in voice system which made it impossible to add extra sides (thanks raminator)
Fixed bogus Missile Silo cameo from RA
Fixed engineer goldwrench cursors being reversed
Add support for actors that give the owner a small flow of cash (to be used with Oil Derricks)
Make teamchat toggle more flexible
Fix cloakable units being untargetable while uncloaked (thanks pdovy)
Fix crash when clicking `repair` with no MCV
Fix unit crates spawning in inappropriate places
Updated 'The Sentinel' map
Add base cycling (backspace) in C&C (it previously worked only in RA)
Fix planes getting stuck on the edge of the map
Fix explosions in air being drawn at ground level
Allow map slots to disallow bots
Allow map slots to enforce race/color selection
Replace C&C LST art (thanks, KatzSmile)
Push HackyAI setup into system.yaml, fix HackyAI for C&C
Reduce effectiveness of RA GUN vs unarmored
Improved mod content download infrastructure for Linux
Nerf C&C Orca slightly
Nerf speed of C&C bggy/jeep/bike/apc
Add new C&C 1v1 map: 'Chokepoint' (thanks Tiberian)
Reduce bandwidth usage in multiplayer (1/2)
Fix version string showing up twice in bottom-right corner after a game
Buff arty damage slightly
Nerf V2 reload slightly
Add trails to C&C SAM missiles
Increase speed of most C&C AA missiles
Reduce power requirement for RA AFLD from 50 to 20
20101013
Fix crash when ordering a helicopter to move while it was falling out of the sky
Add blue tiberium
Fix aircraft not showing up on radar
Fix canceling of production not quite working (would cancel 2 if one was half-built)
Fix base-cycling for mac
Fix leaks between shellmap world and ingame world
Fix crash when the network connection is lost
Run the shellmap behind the lobby
Fix host not being able to teamchat
Declaring war automatically breaks the alliance in both directions
Aircraft can attack from their airfields correctly now
Attack move added ('A' and then left-click)
Add Tiberian's 'The Sentinel' 1v1 C&C map
Show the server name in the lobby dialog title
Random actually means random
Fix crash when destroying a Refinery with docked harvester
Add pchote's 'Tundra' 1v1 C&C SNOW! map
Lots of internal engine improvements
20101009
Fix 64bit Linux compatibility
Nerf C&C Attack Bike
Show mod info in server browser
Show MOTD in the main menu
Fixed exploit with selling walls
Fixed auto-attack not working properly
Add an example mod, which adds a single unit to RA.
Fix dogs eating walls
Fix crash on destroying ore storage buildings
Fix Obelisk missing moving target
Ban cloak crates for infantry
Add nuke "bad" crate
Prevent aircraft from firing while landed
Reduce nuke charge time from 13min to 9min
Reduce parabombs charge time to 1min
Add support for minimum ranges on weapons
Add support for excluding specific actor types from picking up certain crates
FIx silent nukes in RA if they didn't hit a building
Fix all AI players getting the same color
Fix AI players getting the same team setting as the host
Fix AI attacking each other
Prevent most awful-looking colors
Remove most of the debug spam for aircraft
Increase construction yard health (50% in RA, 25% in CNC)
AI players now build defenses
AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk)
Much improved order targeting system
Add crash animations for helicopters
Nerf Hind chainguns
Reduce cost of Cruisers from 3.2k to 2.4k
Fix CNC airdrop planes getting stuck if the Airfield goes away
Fix phantom voices for dead units in control groups
Fix dogs sometimes not killing infantry
Fix scroll jumping if opposite scroll inputs were applied
Fix bogus targeting lines being drawn to 0,0 sometimes
Fix VS2010 compatibility
Fix the game getting screwed up when people leave
20101002
Fix various crashes
Fix CNC AI never building anything (it's still crap, but at least it does *something*)
Added shader fallbacks for Cg-2.1
Fix editor crashing on File->Open on Windows
Added scroll speed control (thanks, Gecko)
20100922 through 20100922-4
Allow queueing of buildings when a building is ready to place
Change the pathfinder to use integers instead of floating point (fixes desync)
Create ui widgets on demand instead of at gamestart
Begin refactoring activity queuing for cleaner code
Reenable crates
Remove desync debug logging
Fix editor crash
Fix crash when a building being repaired is killed
20100921 through 20100921-6
Add yet more logging to search for the packaged build desync
20100920 through 20100920-7
Fix crash when building cnc weapons factory
Fix crash when harvester and refinery are killed by the same bullet (eg nuke)
Move several traits from engine into ra mod
Fix several editor bugs
Add a lot more logging to search for the packaged build desync
20100919-2
Fix crash when un/deploying a damaged mcv
20100919
Cache the power state of buildings for large performance gains
Changes to sync logging for large performance gains
Changes to shroud and ore rendering for large performace gains
Changes to renderer to fix several z-order bugs
Fix osx version string
Rename Repeat -> Loop in the music player
Fix team selection in the game lobby
Don't change production tab when selecting enemy structures
20100918-2 through 20100918-4
Fix crashes in the map editor
Include menu and desktop shortcuts to the RPM package
Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono
20100918
Fixed lots of crashes
AI only tries to attack players that exist (and not itself)
Fixed speed of idle animations
Fixed exploit with A10 (infinite napalm)
Fixed exploits with remote building capturing/destroying
Added ability to change tilesize per-mod
Fixed delivering ore to an ally's proc
Fixed dog attacking ground forever (banned)
Fixed most z-order bugs
Fixed lots of editor usability problems
Fixed bogus XML generated by TSB
Added notification when cheats are used
Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible)
Fixed a bunch of techtree bugs
Fixed walkability of north rivermouth template in RA.
Added ability to export minimap as PNG from the editor
20100914
Infantry idle sequences for ra mod
Enable music player by default (requires scores.mix to be installed manually)
Flak truck for soviets in ra mod
Give dog a selection voice
Only scroll when the game window is focused
Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc)
Fixed a collection of crashes related to dead actors
Fixed broken rpm package
Create Debian packages
20100910-2
Fixed attacking helipads
Deployed more mirrors
Added idle animations in C&C
Fixed an issue with the sidebar palette in C&C Desert
Integrated Jk's C&C Snow theater
Go back to classic C&C refinery model
Improve building explosions
Add nuke flash to C&C
Fix crash when losing FACT with a building ready to place
Remove unused MIX files
Add support for custom armor types
Adjust bounding boxes on vehicles
Windows installer prompts to install .NET if you don't have it
Windows installer remembers previous location for upgrades
Fix various crashes when refineries going away
Fix serious performace issue -- Actor leak when failing to spawn units
Add support for mobile production units
Remove splash damage from Tiberium
Fix a crash with actors dying with a projectile in-flight
Correctly clean up cargo when a transport dies
Fix client crash when the server disconnects
Right-clicking on a valid passenger with a transport loads cargo
Added zoom to editor
Convert sequences to yaml
Clean up the mod folders
Add a shellmap for C&C
Make pathfinder work with a MobileInfo rather than a live actor
Add a loadscreen for C&C
Correctly back up MIX files when upgrading windows installs
20100907
Changed MiG prerequisites to AFLD+STEK
Removed KENN, build DOG directly from BARR now
Chronotank can only teleport when fully charged
Improved OpenGL error logging
Fixed targeting of FIX
Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc.
Added muzzle flashes to Yak and Hind chainguns
Fixed bounding boxes on some units
Fixed accuracy of Tesla weapons
Changed ownership of GUN and GTWR in CNC to both
Fixed crash on destroying things that have a building reserved
If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead
Fixed RPM linux package
20100906-2
Shows game version in main menu screen for windows and linux
20100906
Improvements to Render performance
Improved debugging for performance issues
"Give Exploration" developer-mode option
Check for .net framework on windows install
Allow the viewport to scroll past the map edge to prevent ui from blocking buildings

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@@ -1,5 +1,15 @@
using System;
using System.IO;
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.IO;
using OpenRA.FileFormats;
namespace FileExtractor
@@ -17,7 +27,7 @@ namespace FileExtractor
}
var mods = args[0].Split(',');
var manifest = new Manifest(mods);
var manifest = new Manifest(mods);
FileSystem.LoadFromManifest( manifest );
try

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@@ -1,3 +1,13 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
namespace FileExtractor

0
FreeSans.ttf Executable file → Normal file
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@@ -68,7 +68,7 @@ to flush the renderer (if you want to see anything).
UserSettings stores the data loaded from settings.ini (or defaults). Eventually we need to be
able to save values changed in game into settings.ini (not yet implemented)
Bugs: There is a list of known bugs and features at http://red-bull.ijw.co.nz:3690/OpenRA .
Bugs: There is a list of known bugs and features at http://bugs.open-ra.org/ .
We also have a website at http://www.open-ra.org/ .
@@ -76,7 +76,7 @@ Our IRC channel is #openra on irc.freenode.net .
As far as using git, get your own repository on github. You probably want to set up the gitbot
to spam irc when you make commits (its nice to know). Push your changes into your git
repository, and it will/might :P be merged into chrisforbes/OpenRA .
repository, and it will/might :P be merged into http://github.com/OpenRA/OpenRA .
See http://help.github.com/ for working with GitHub and see http://progit.org/ for working
with Git.

163
INSTALL
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@@ -1,99 +1,64 @@
Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation. For more information,
see LICENSE.
To run OpenRA, several files are needed from the original game disks.
The required files for the Red Alert mod are:
EITHER:
* conquer.mix
* temperat.mix
* interior.mix
* snow.mix
* sounds.mix
* allies.mix
* russian.mix
OR:
* main.mix
AND:
* redalert.mix
These need to be copied into the mods/ra/packages/ directory.
The required files for the Command and Conquer mod are:
* cclocal.mix
* speech.mix
* conquer.mix
* sounds.mix
* tempicnh.mix
* temperat.mix
* winter.mix
* desert.mix
These need to be copied into the mods/cnc/packages/ directory.
If you have a case-sensitive filesystem you must change the filenames to
lower case.
Red Alert and C&C have been released by EA Games as freeware. They can be
downloaded from http://www.commandandconquer.com/classic
Unfortunately the installer is 16-bit and so wont run on 64-bit operating
systems. This can be worked around by using the Red Alert Setup Manager
(http://ra.afraid.org/html/downloads/utilities-3.html).
Make sure you apply the no-CD protection fix so all the files needed
are installed to the hard drive.
Dependencies - Make sure you have these installed, or you'll
have very strange errors.
WINDOWS:
* .NET Framework >= 3.5-SP1
(http://www.microsoft.com/downloads/details.aspx?FamilyID=AB99342F-5D1A-413D-8319-81DA479AB0D7&displaylang=en)
* Tao Framework >= 2.1.0
(http://sourceforge.net/projects/taoframework/)
(required libs: Tao.OpenGL, Tao.Cg, Tao.Platform.Windows)
* OpenAL >= 1.1
(http://connect.creativelabs.com/openal/Downloads/oalinst.zip)
* Cg Toolkit >= 2.2
(http://developer.download.nvidia.com/cg/Cg_2.2/Cg-2.2_October2009_Setup.exe)
To compile OpenRA, open the OpenRA.sln solution in the main folder,
or build it from the command-line with MSBuild.
Run the game with `OpenRA.Game.exe Game.Mods=ra` for Red Alert
or `OpenRA.Game.exe Game.Mods=cnc` for Command & Conquer
UBUNTU (substitute comparable packages for other linux distros):
* mono-gmcs
* freetype
* libmono-corlib1.0-cil
* libmono-winforms2.0-cil
* libopenal1
* libsdl1.2-dev
* nvidia-cg-toolkit (download the latest version from
http://developer.nvidia.com/object/cg_download.html)
OpenRA is incompatible with Compiz, please disable desktop effects when trying
to run OpenRA or the game will crash.
You will need to copy the Tao dependencies (.dll and .config) from the
thirdparty/Tao directory into the game root, or install them permanently into
your GAC with the following script
#!/bin/sh
gacutil -i thirdparty/Tao/Tao.Cg.dll
gacutil -i thirdparty/Tao/Tao.OpenGl.dll
gacutil -i thirdparty/Tao/Tao.OpenAl.dll
gacutil -i thirdparty/Tao/Tao.Sdl.dll
gacutil -i thirdparty/Tao/Tao.FreeType.dll
To compile OpenRA, run `make' from the command line.
Run the game with `mono OpenRA.Game.exe Game.Mods=ra` for Red Alert
or `mono OpenRA.Game.exe Game.Mods=cnc` for Command & Conquer
Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation. For more information,
see COPYING.
To run OpenRA, several files are needed from the original game disks.
These files are now downloaded and installed by the game,
so so no explicit action is required.
Dependencies - Make sure you have these installed, or you'll
have very strange errors.
WINDOWS:
* .NET Framework >= 3.5-SP1
(http://www.microsoft.com/downloads/details.aspx?FamilyID=AB99342F-5D1A-413D-8319-81DA479AB0D7&displaylang=en)
* Tao Framework >= 2.1.0
This is now bundled with OpenRA, copy the files in thirdparty/Tao to the game root directory.
* OpenAL >= 1.1
(http://connect.creativelabs.com/openal/Downloads/oalinst.zip)
* Cg Toolkit >= 2.2
(http://developer.download.nvidia.com/cg/Cg_2.2/Cg-2.2_October2009_Setup.exe)
To compile OpenRA, open the OpenRA.sln solution in the main folder,
or build it from the command-line with MSBuild.
Run the game with `OpenRA.Game.exe Game.Mods=ra` for Red Alert
or `OpenRA.Game.exe Game.Mods=cnc` for Command & Conquer
UBUNTU (substitute comparable packages for other linux distros):
* mono-runtime (>= 2.6.7),
* mono-gmcs
* freetype
* libmono-corlib1.0-cil
* libmono-winforms2.0-cil
* libopenal1
* libsdl1.2-dev
* nvidia-cg-toolkit (download the latest version from
http://developer.nvidia.com/object/cg_download.html)
OpenRA is incompatible with Compiz, please disable desktop effects when trying
to run OpenRA or the game will crash.
You will additionally need to copy the third party dependencies (.dll and .config) from the
thirdparty and thirdparty/Tao directories into the game root:
cp -v thirdparty/*.dll thirdparty/Tao/* .
Alternatively, the dlls can be installed into your system GAC. This is not
recommended because we ship a custom Tao.FreeType that can conflict with
other applications that use Tao:
gacutil -i thirdparty/Tao/Tao.Cg.dll
gacutil -i thirdparty/Tao/Tao.OpenGl.dll
gacutil -i thirdparty/Tao/Tao.OpenAl.dll
gacutil -i thirdparty/Tao/Tao.Sdl.dll
gacutil -i thirdparty/Tao/Tao.FreeType.dll
gacutil -i thirdparty/ICSharpCode.SharpZipLib.dll
To compile OpenRA, run `make' from the command line.
Run the game with `mono OpenRA.Game.exe Game.Mods=ra` for Red Alert
or `mono OpenRA.Game.exe Game.Mods=cnc` for Command & Conquer

346
Makefile
View File

@@ -1,7 +1,193 @@
CSC = gmcs
CSFLAGS = -nologo -warn:4 -debug:+ -debug:full -optimize- -codepage:utf8 -unsafe
DEFINE = DEBUG;TRACE
PROGRAMS =fileformats gl game ra cnc seqed editor ralint filex tsbuild
CSC = gmcs
CSFLAGS = -nologo -warn:4 -debug:+ -debug:full -optimize- -codepage:utf8 -unsafe
DEFINE = DEBUG;TRACE
COMMON_LIBS = System.dll System.Core.dll System.Drawing.dll System.Xml.dll thirdparty/ICSharpCode.SharpZipLib.dll
PHONY = core tools package all mods clean distclean
.SUFFIXES:
core: game renderers mod_ra mod_cnc utility
tools: editor ralint seqed filex tsbuild
package: fixheader core editor
mods: mod_ra mod_cnc
all: core tools
clean:
@-rm *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb *.resources
distclean: clean
#
# Core binaries
#
fileformats_SRCS = $(shell find OpenRA.FileFormats/ -iname '*.cs')
fileformats_TARGET = OpenRA.FileFormats.dll
#fileformats_DEPS = fixheader
fileformats_KIND = library
fileformats_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.Sdl.dll System.Windows.Forms.dll
PROGRAMS = fileformats
fileformats: $(fileformats_TARGET)
game_SRCS = $(shell find OpenRA.Game/ -iname '*.cs')
game_TARGET = OpenRA.Game.exe
game_KIND = winexe
game_DEPS = $(fileformats_TARGET)
game_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(game_DEPS) \
thirdparty/Tao/Tao.OpenAl.dll thirdparty/Tao/Tao.FreeType.dll
game_FLAGS = -win32icon:OpenRA.Game/OpenRA.ico
PROGRAMS += game
game: $(game_TARGET)
#
# Renderer dlls
#
rcg_SRCS = $(shell find OpenRA.Renderer.Cg/ -iname '*.cs')
rcg_TARGET = OpenRA.Renderer.Cg.dll
rcg_KIND = library
rcg_DEPS = $(fileformats_TARGET) $(game_TARGET)
rcg_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \
$(rcg_DEPS) $(game_TARGET)
rgl_SRCS = $(shell find OpenRA.Renderer.Gl/ -iname '*.cs')
rgl_TARGET = OpenRA.Renderer.Gl.dll
rgl_KIND = library
rgl_DEPS = $(fileformats_TARGET) $(game_TARGET)
rgl_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \
$(rgl_DEPS) $(game_TARGET)
rnull_SRCS = $(shell find OpenRA.Renderer.Null/ -iname '*.cs')
rnull_TARGET = OpenRA.Renderer.Null.dll
rnull_KIND = library
rnull_DEPS = $(fileformats_TARGET) $(game_TARGET)
rnull_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
$(rnull_DEPS) $(game_TARGET)
PROGRAMS += rcg rgl rnull
renderers: $(rcg_TARGET) $(rgl_TARGET) $(rnull_TARGET)
#
# Official Mods
#
# Red Alert
mod_ra_SRCS = $(shell find OpenRA.Mods.RA/ -iname '*.cs')
mod_ra_TARGET = mods/ra/OpenRA.Mods.RA.dll
mod_ra_KIND = library
mod_ra_DEPS = $(fileformats_TARGET) $(game_TARGET)
mod_ra_LIBS = $(COMMON_LIBS) $(mod_ra_DEPS)
PROGRAMS += mod_ra
mod_ra: $(mod_ra_TARGET)
# mono RALint.exe ra
# Command and Conquer
mod_cnc_SRCS = $(shell find OpenRA.Mods.Cnc/ -iname '*.cs')
mod_cnc_TARGET = mods/cnc/OpenRA.Mods.Cnc.dll
mod_cnc_KIND = library
mod_cnc_DEPS = $(fileformats_TARGET) $(game_TARGET) $(mod_ra_TARGET)
mod_cnc_LIBS = $(COMMON_LIBS) $(mod_cnc_DEPS)
PROGRAMS += mod_cnc
mod_cnc: $(mod_cnc_TARGET)
# mono RALint.exe cnc
#
# Tools
#
# Sequence editor (defunct)
seqed_SRCS = $(shell find SequenceEditor/ -iname '*.cs')
seqed_TARGET = SequenceEditor.exe
seqed_KIND = winexe
seqed_DEPS = $(fileformats_TARGET)
seqed_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(seqed_DEPS)
seqed_EXTRA = -resource:SequenceEditor.Form1.resources
PROGRAMS += seqed
SequenceEditor.Form1.resources:
resgen2 SequenceEditor/Form1.resx SequenceEditor.Form1.resources 1> /dev/null
seqed: SequenceEditor.Form1.resources $(seqed_TARGET)
# Map Editor
editor_SRCS = $(shell find OpenRA.Editor/ -iname '*.cs')
editor_TARGET = OpenRA.Editor.exe
editor_KIND = winexe
editor_DEPS = $(fileformats_TARGET) $(game_TARGET)
editor_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll System.Data.dll $(editor_DEPS)
editor_EXTRA = -resource:OpenRA.Editor.Form1.resources -resource:OpenRA.Editor.MapSelect.resources
editor_FLAGS = -win32icon:OpenRA.Editor/OpenRA.Editor.Icon.ico
PROGRAMS += editor
OpenRA.Editor.MapSelect.resources:
resgen2 OpenRA.Editor/MapSelect.resx OpenRA.Editor.MapSelect.resources 1> /dev/null
OpenRA.Editor.Form1.resources:
resgen2 OpenRA.Editor/Form1.resx OpenRA.Editor.Form1.resources 1> /dev/null
editor: OpenRA.Editor.MapSelect.resources OpenRA.Editor.Form1.resources $(editor_TARGET)
# Analyses mod yaml for easy to detect errors
ralint_SRCS = $(shell find RALint/ -iname '*.cs')
ralint_TARGET = RALint.exe
ralint_KIND = exe
ralint_DEPS = $(fileformats_TARGET) $(game_TARGET)
ralint_LIBS = $(COMMON_LIBS) $(ralint_DEPS)
PROGRAMS += ralint
ralint: $(ralint_TARGET)
# Extracts files from packages (mixfiles, zips, etc)
filex_SRCS = $(shell find FileExtractor/ -iname '*.cs')
filex_TARGET = FileExtractor.exe
filex_KIND = exe
filex_DEPS = $(fileformats_TARGET)
filex_LIBS = $(COMMON_LIBS) $(filex_DEPS)
PROGRAMS += filex
filex: $(filex_TARGET)
# Builds and exports tilesets from a bitmap
tsbuild_SRCS = $(shell find OpenRA.TilesetBuilder/ -iname '*.cs')
tsbuild_TARGET = TilesetBuilder.exe
tsbuild_KIND = winexe
tsbuild_DEPS = $(fileformats_TARGET) $(game_TARGET)
tsbuild_LIBS = $(COMMON_LIBS) $(tsbuild_DEPS) System.Windows.Forms.dll
tsbuild_EXTRA = -resource:OpenRA.TilesetBuilder.Form1.resources
PROGRAMS += tsbuild
OpenRA.TilesetBuilder.Form1.resources:
resgen2 OpenRA.TilesetBuilder/Form1.resx OpenRA.TilesetBuilder.Form1.resources 1> /dev/null
tsbuild: OpenRA.TilesetBuilder.Form1.resources $(tsbuild_TARGET)
#
# Launchers / Utilities
#
# Patches binary headers to work around a mono bug
fixheader: packaging/fixheader.cs
@$(CSC) packaging/fixheader.cs $(CSFLAGS) -out:fixheader.exe -t:exe $(COMMON_LIBS:%=-r:%)
PHONY += fixheader
# Backend for the launcher apps - queries game/mod info and applies actions to an install
utility_SRCS = $(shell find OpenRA.Utility/ -iname '*.cs')
utility_TARGET = OpenRA.Utility.exe
utility_KIND = exe
utility_DEPS = $(fileformats_TARGET) $(game_TARGET)
utility_LIBS = $(COMMON_LIBS) $(utility_DEPS) thirdparty/ICSharpCode.SharpZipLib.dll System.Windows.Forms.dll
PROGRAMS += utility
utility: $(utility_TARGET)
.PHONY: $(PHONY) $(PROGRAMS)
#
# Generate build rules for each target defined above in PROGRAMS
#
define BUILD_ASSEMBLY
$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS)
@echo CSC $$(@)
@$(CSC) $$($(1)_LIBS:%=-r:%) \
-out:$$(@) $(CSFLAGS) $$($(1)_FLAGS) \
-define:"$(DEFINE)" \
-t:"$$($(1)_KIND)" \
$$($(1)_EXTRA) \
$$($(1)_SRCS)
@test -e fixheader.exe && mono fixheader.exe $$(@) || ``
endef
$(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog))))
#
# Install / Uninstall for *nix
#
prefix = /usr/local
datarootdir = $(prefix)/share
datadir = $(datarootdir)
@@ -10,96 +196,15 @@ BIN_INSTALL_DIR = $(DESTDIR)$(bindir)
INSTALL_DIR = $(DESTDIR)$(datadir)/openra
INSTALL = install
INSTALL_PROGRAM = $(INSTALL)
COMMON_LIBS = System.dll System.Core.dll System.Drawing.dll System.Xml.dll
fileformats_SRCS = $(shell find OpenRA.FileFormats/ -iname '*.cs')
fileformats_TARGET = OpenRA.FileFormats.dll
fileformats_KIND = library
fileformats_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.Sdl.dll thirdparty/WindowsBase.dll
gl_SRCS = $(shell find OpenRA.Gl/ -iname '*.cs')
gl_TARGET = OpenRA.Gl.dll
gl_KIND = library
gl_DEPS = $(fileformats_TARGET) $(game_TARGET)
gl_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \
$(gl_DEPS) $(game_TARGET)
game_SRCS = $(shell find OpenRA.Game/ -iname '*.cs')
game_TARGET = OpenRA.Game.exe
game_KIND = winexe
game_DEPS = $(fileformats_TARGET)
game_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(game_DEPS) \
thirdparty/Tao/Tao.OpenAl.dll thirdparty/Tao/Tao.FreeType.dll
game_FLAGS = -win32icon:OpenRA.Game/OpenRA.ico
ra_SRCS = $(shell find OpenRA.Mods.RA/ -iname '*.cs')
ra_TARGET = mods/ra/OpenRA.Mods.RA.dll
ra_KIND = library
ra_DEPS = $(fileformats_TARGET) $(game_TARGET)
ra_LIBS = $(COMMON_LIBS) $(ra_DEPS)
cnc_SRCS = $(shell find OpenRA.Mods.Cnc/ -iname '*.cs')
cnc_TARGET = mods/cnc/OpenRA.Mods.Cnc.dll
cnc_KIND = library
cnc_DEPS = $(fileformats_TARGET) $(game_TARGET) $(ra_TARGET)
cnc_LIBS = $(COMMON_LIBS) $(cnc_DEPS)
seqed_SRCS = $(shell find SequenceEditor/ -iname '*.cs')
seqed_TARGET = SequenceEditor.exe
seqed_KIND = winexe
seqed_DEPS = $(fileformats_TARGET)
seqed_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(seqed_DEPS)
seqed_EXTRA = -resource:SequenceEditor.Form1.resources
editor_SRCS = $(shell find OpenRA.Editor/ -iname '*.cs')
editor_TARGET = OpenRA.Editor.exe
editor_KIND = winexe
editor_DEPS = $(fileformats_TARGET) $(game_TARGET)
editor_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll System.Data.dll $(editor_DEPS)
editor_EXTRA = -resource:OpenRA.Editor.Form1.resources -resource:OpenRA.Editor.MapSelect.resources
ralint_SRCS = $(shell find RALint/ -iname '*.cs')
ralint_TARGET = RALint.exe
ralint_KIND = winexe
ralint_DEPS = $(fileformats_TARGET) $(game_TARGET)
ralint_LIBS = $(COMMON_LIBS) $(ralint_DEPS)
filex_SRCS = $(shell find FileExtractor/ -iname '*.cs')
filex_TARGET = FileExtractor.exe
filex_KIND = winexe
filex_DEPS = $(fileformats_TARGET)
filex_LIBS = $(COMMON_LIBS) $(filex_DEPS)
tsbuild_SRCS = $(shell find OpenRA.TilesetBuilder/ -iname '*.cs')
tsbuild_TARGET = TilesetBuilder.exe
tsbuild_KIND = winexe
tsbuild_DEPS = $(fileformats_TARGET) $(game_TARGET)
tsbuild_LIBS = $(COMMON_LIBS) $(tsbuild_DEPS) System.Windows.Forms.dll
tsbuild_EXTRA = -resource:OpenRA.TilesetBuilder.Form1.resources
# -platform:x86
.SUFFIXES:
.PHONY: clean all game tool default mods mod_ra mod_cnc install uninstall editor_res editor tsbuild ralint seqed filex
game: $(fileformats_TARGET) $(gl_TARGET) $(game_TARGET) $(ra_TARGET) $(cnc_TARGET)
clean:
@-rm *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb *.resources
distclean: clean
CORE = fileformats gl game editor
CORE = fileformats rcg rgl rnull game editor utility
install: all
@-echo "Installing OpenRA to $(INSTALL_DIR)"
@$(INSTALL_PROGRAM) -d $(INSTALL_DIR)
@$(INSTALL_PROGRAM) $(foreach prog,$(CORE),$($(prog)_TARGET)) $(INSTALL_DIR)
@$(INSTALL_PROGRAM) -d $(INSTALL_DIR)/mods/cnc
@$(INSTALL_PROGRAM) $(cnc_TARGET) $(INSTALL_DIR)/mods/cnc
@$(INSTALL_PROGRAM) $(mod_cnc_TARGET) $(INSTALL_DIR)/mods/cnc
@-cp $(foreach f,$(shell ls mods/cnc --hide=*.dll),mods/cnc/$(f)) $(INSTALL_DIR)/mods/cnc
@cp -r mods/cnc/maps $(INSTALL_DIR)/mods/cnc
@cp -r mods/cnc/chrome $(INSTALL_DIR)/mods/cnc
@@ -108,9 +213,9 @@ install: all
@cp -r mods/cnc/sequences $(INSTALL_DIR)/mods/cnc
@cp -r mods/cnc/tilesets $(INSTALL_DIR)/mods/cnc
@cp -r mods/cnc/uibits $(INSTALL_DIR)/mods/cnc
@$(INSTALL_PROGRAM) -d $(INSTALL_DIR)/mods/ra
@$(INSTALL_PROGRAM) $(ra_TARGET) $(INSTALL_DIR)/mods/ra
@$(INSTALL_PROGRAM) $(mod_ra_TARGET) $(INSTALL_DIR)/mods/ra
@-cp $(foreach f,$(shell ls mods/ra --hide=*.dll),mods/ra/$(f)) $(INSTALL_DIR)/mods/ra
@cp -r mods/ra/maps $(INSTALL_DIR)/mods/ra
@cp -r mods/ra/bits $(INSTALL_DIR)/mods/ra
@@ -118,69 +223,20 @@ install: all
@cp -r mods/ra/rules $(INSTALL_DIR)/mods/ra
@cp -r mods/ra/tilesets $(INSTALL_DIR)/mods/ra
@cp -r mods/ra/uibits $(INSTALL_DIR)/mods/ra
@cp -r shaders $(INSTALL_DIR)
@cp -r glsl $(INSTALL_DIR)
@cp -r cg $(INSTALL_DIR)
@cp *.ttf $(INSTALL_DIR)
@cp --parents -r thirdparty/Tao $(INSTALL_DIR)
@$(INSTALL_PROGRAM) thirdparty/WindowsBase.dll $(INSTALL_DIR)
@-$(INSTALL_PROGRAM) VERSION $(INSTALL_DIR)
@$(INSTALL_PROGRAM) thirdparty/ICSharpCode.SharpZipLib.dll $(INSTALL_DIR)
@echo "#!/bin/sh" > openra
@echo "cd "$(datadir)"/openra" >> openra
@echo "mono "$(datadir)"/openra/OpenRA.Game.exe SupportDir=~/.openra \"$$""@\"" >> openra
@$(INSTALL_PROGRAM) -d $(BIN_INSTALL_DIR)
@$(INSTALL_PROGRAM) -m +rx openra $(BIN_INSTALL_DIR)
@echo "OpenRA is now installed. You will now want to download"
@echo "http://open-ra.org/get-dependency.php?ra-packages and"
@echo "http://open-ra.org/get-dependency.php?cnc-packages"
@echo "and extract their contents to"
@echo "$(INSTALL_DIR)/mods/ra/packages and "
@echo "$(INSTALL_DIR)/mods/cnc/packages respectively."
@echo "It is also advised to install the contents of $(INSTALL_DIR)/thirdparty to the Mono Global Assembly Cache \
with gacutil."
uninstall:
@-rm -r $(INSTALL_DIR)
@-rm $(DESTDIR)$(bindir)/openra
mod_ra: $(ra_TARGET) $(ralint_TARGET)
mono RALint.exe ra
mod_cnc: $(cnc_TARGET) $(ralint_TARGET)
mono RALint.exe cnc
mods: mod_ra mod_cnc
OpenRA.Editor.MapSelect.resources:
resgen2 OpenRA.Editor/MapSelect.resx OpenRA.Editor.MapSelect.resources 1> /dev/null
OpenRA.Editor.Form1.resources:
resgen2 OpenRA.Editor/Form1.resx OpenRA.Editor.Form1.resources 1> /dev/null
editor: OpenRA.Editor.MapSelect.resources OpenRA.Editor.Form1.resources $(editor_TARGET)
ralint: $(ralint_TARGET)
seqed: SequenceEditor.Form1.resources $(seqed_TARGET)
SequenceEditor.Form1.resources:
resgen2 SequenceEditor/Form1.resx SequenceEditor.Form1.resources 1> /dev/null
filex: $(filex_TARGET)
tsbuild: OpenRA.TilesetBuilder.Form1.resources $(tsbuild_TARGET)
OpenRA.TilesetBuilder.Form1.resources:
resgen2 OpenRA.TilesetBuilder/Form1.resx OpenRA.TilesetBuilder.Form1.resources 1> /dev/null
tools: editor ralint seqed filex tsbuild
all: game tools
fixheader: packaging/fixheader.cs
@$(CSC) packaging/fixheader.cs $(CSFLAGS) -out:fixheader.exe -t:exe $(COMMON_LIBS:%=-r:%)
define BUILD_ASSEMBLY
$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS) fixheader
@echo CSC $$(@)
@$(CSC) $$($(1)_LIBS:%=-r:%) \
-out:$$(@) $(CSFLAGS) $$($(1)_FLAGS) \
-define:"$(DEFINE)" \
-t:"$$($(1)_KIND)" \
$$($(1)_EXTRA) \
$$($(1)_SRCS)
@mono fixheader.exe $$(@)
endef
$(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog))))

View File

@@ -1,40 +1,36 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Editor
{
class ActorTemplate
{
public Bitmap Bitmap;
public ActorInfo Info;
public bool Centered;
}
class BrushTemplate
{
public Bitmap Bitmap;
public ushort N;
}
class ResourceTemplate
{
public Bitmap Bitmap;
public ResourceTypeInfo Info;
public int Value;
}
class WaypointTemplate
{
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Editor
{
class ActorTemplate
{
public Bitmap Bitmap;
public ActorInfo Info;
public EditorAppearanceInfo Appearance;
}
class BrushTemplate
{
public Bitmap Bitmap;
public ushort N;
}
class ResourceTemplate
{
public Bitmap Bitmap;
public ResourceTypeInfo Info;
public int Value;
}
}

View File

@@ -0,0 +1,55 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.FileFormats;
using SGraphics = System.Drawing.Graphics;
namespace OpenRA.Editor
{
class ActorTool : ITool
{
ActorTemplate Actor;
public ActorTool(ActorTemplate actor) { this.Actor = actor; }
public void Preview(Surface surface, SGraphics g)
{
/* todo: include the player
* in the brush so we can color new buildings too */
surface.DrawActor(g, surface.GetBrushLocation(), Actor, null);
}
public void Apply(Surface surface)
{
if (surface.Map.Actors.Value.Any(a => a.Value.Location() == surface.GetBrushLocation()))
return;
var owner = "Neutral";
var id = NextActorName(surface);
surface.Map.Actors.Value[id] = new ActorReference(Actor.Info.Name.ToLowerInvariant())
{
new LocationInit( surface.GetBrushLocation() ),
new OwnerInit( owner)
};
}
string NextActorName(Surface surface)
{
var id = 0;
for (; ; )
{
var possible = "Actor{0}".F(id++);
if (!surface.Map.Actors.Value.ContainsKey(possible)) return possible;
}
}
}
}

123
OpenRA.Editor/BrushTool.cs Normal file
View File

@@ -0,0 +1,123 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using OpenRA.FileFormats;
using SGraphics = System.Drawing.Graphics;
namespace OpenRA.Editor
{
class BrushTool : ITool
{
BrushTemplate Brush;
public BrushTool(BrushTemplate brush) { this.Brush = brush; }
public void Apply(Surface surface)
{
// change the bits in the map
var tile = surface.TileSet.Tiles[Brush.N];
var template = surface.TileSet.Templates[Brush.N];
var pos = surface.GetBrushLocation();
if (surface.GetModifiers() == Keys.Shift)
{
FloodFillWithBrush(surface, pos);
return;
}
for (var u = 0; u < template.Size.X; u++)
for (var v = 0; v < template.Size.Y; v++)
{
if (surface.Map.IsInMap(new int2(u, v) + pos))
{
var z = u + v * template.Size.X;
if (tile.TileBitmapBytes[z] != null)
surface.Map.MapTiles.Value[u + pos.X, v + pos.Y] =
new TileReference<ushort, byte>
{
type = Brush.N,
index = template.PickAny ? (byte)((u + pos.X) % 4 + ((v + pos.Y) % 4) * 4) : (byte)z,
};
var ch = new int2((pos.X + u) / Surface.ChunkSize, (pos.Y + v) / Surface.ChunkSize);
if (surface.Chunks.ContainsKey(ch))
{
surface.Chunks[ch].Dispose();
surface.Chunks.Remove(ch);
}
}
}
}
public void Preview(Surface surface, SGraphics g)
{
g.DrawImage(Brush.Bitmap,
surface.TileSet.TileSize * surface.GetBrushLocation().X * surface.Zoom + surface.GetOffset().X,
surface.TileSet.TileSize * surface.GetBrushLocation().Y * surface.Zoom + surface.GetOffset().Y,
Brush.Bitmap.Width * surface.Zoom,
Brush.Bitmap.Height * surface.Zoom);
}
void FloodFillWithBrush(Surface s, int2 pos)
{
var queue = new Queue<int2>();
var replace = s.Map.MapTiles.Value[pos.X, pos.Y];
var touched = new bool[s.Map.MapSize.X, s.Map.MapSize.Y];
Action<int, int> MaybeEnqueue = (x, y) =>
{
if (s.Map.IsInMap(x, y) && !touched[x, y])
{
queue.Enqueue(new int2(x, y));
touched[x, y] = true;
}
};
queue.Enqueue(pos);
while (queue.Count > 0)
{
var p = queue.Dequeue();
if (!s.Map.MapTiles.Value[p.X, p.Y].Equals(replace))
continue;
var a = FindEdge(s, p, new int2(-1, 0), replace);
var b = FindEdge(s, p, new int2(1, 0), replace);
for (var x = a.X; x <= b.X; x++)
{
s.Map.MapTiles.Value[x, p.Y] = new TileReference<ushort, byte> { type = Brush.N, index = (byte)0 };
if (s.Map.MapTiles.Value[x, p.Y - 1].Equals(replace))
MaybeEnqueue(x, p.Y - 1);
if (s.Map.MapTiles.Value[x, p.Y + 1].Equals(replace))
MaybeEnqueue(x, p.Y + 1);
}
}
/* todo: optimize */
foreach (var ch in s.Chunks.Values) ch.Dispose();
s.Chunks.Clear();
}
int2 FindEdge(Surface s, int2 p, int2 d, TileReference<ushort, byte> replace)
{
for (; ; )
{
var q = p + d;
if (!s.Map.IsInMap(q)) return p;
if (!s.Map.MapTiles.Value[q.X, q.Y].Equals(replace)) return p;
p = q;
}
}
}
}

100
OpenRA.Editor/ErrorListDialog.Designer.cs generated Normal file
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@@ -0,0 +1,100 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Editor
{
partial class ErrorListDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.listBox1 = new System.Windows.Forms.ListBox();
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// label1
//
this.label1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.label1.Location = new System.Drawing.Point(10, 9);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(610, 23);
this.label1.TabIndex = 0;
this.label1.Text = "Your map import completed, but with errors:";
//
// listBox1
//
this.listBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.listBox1.FormattingEnabled = true;
this.listBox1.Location = new System.Drawing.Point(13, 30);
this.listBox1.Name = "listBox1";
this.listBox1.Size = new System.Drawing.Size(607, 316);
this.listBox1.TabIndex = 1;
//
// button1
//
this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.button1.Location = new System.Drawing.Point(545, 359);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 2;
this.button1.Text = "Close";
this.button1.UseVisualStyleBackColor = true;
//
// ErrorListDialog
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(632, 394);
this.Controls.Add(this.button1);
this.Controls.Add(this.listBox1);
this.Controls.Add(this.label1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "ErrorListDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Map Import Errors";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.ListBox listBox1;
private System.Windows.Forms.Button button1;
}
}

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@@ -0,0 +1,25 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Windows.Forms;
namespace OpenRA.Editor
{
public partial class ErrorListDialog : Form
{
public ErrorListDialog( IEnumerable<string> errors )
{
InitializeComponent();
foreach (var e in errors)
listBox1.Items.Add(e);
}
}
}

1068
OpenRA.Editor/Form1.Designer.cs generated Normal file → Executable file

File diff suppressed because it is too large Load Diff

877
OpenRA.Editor/Form1.cs Normal file → Executable file
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@@ -1,425 +1,452 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Editor
{
public partial class Form1 : Form
{
public Form1(string[] mods)
{
InitializeComponent();
AppDomain.CurrentDomain.AssemblyResolve += FileSystem.ResolveAssembly;
currentMod = mods.FirstOrDefault() ?? "ra";
Text = "OpenRA Editor (mod:{0})".F(currentMod);
Game.modData = new ModData(currentMod);
Rules.LoadRules(Game.modData.Manifest, new Map());
surface1.AfterChange += MakeDirty;
}
void MakeDirty() { dirty = true; }
string loadedMapName;
string currentMod = "ra";
TileSet tileset;
bool dirty = false;
void LoadMap(string mapname)
{
tilePalette.Controls.Clear();
actorPalette.Controls.Clear();
resourcePalette.Controls.Clear();
loadedMapName = mapname;
Game.modData = new ModData(currentMod);
// load the map
var map = new Map(new Folder(mapname));
// upgrade maps that have no player definitions. editor doesnt care,
// but this breaks the game pretty badly.
if (map.Players.Count == 0)
map.Players.Add("Neutral", new PlayerReference("Neutral",
Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race, true, true));
PrepareMapResources(Game.modData.Manifest, map);
dirty = false;
}
void NewMap(Map map)
{
tilePalette.Controls.Clear();
actorPalette.Controls.Clear();
resourcePalette.Controls.Clear();
loadedMapName = null;
Game.modData = new ModData(currentMod);
PrepareMapResources(Game.modData.Manifest, map);
MakeDirty();
}
// this code is insanely stupid, and mostly my fault -- chrisf
void PrepareMapResources(Manifest manifest, Map map)
{
Rules.LoadRules(manifest, map);
tileset = Rules.TileSets[map.Theater];
tileset.LoadTiles();
var palette = new Palette(FileSystem.Open(tileset.Palette), true);
surface1.Bind(map, tileset, palette);
// construct the palette of tiles
var palettes = new[] { tilePalette, actorPalette, resourcePalette };
foreach (var p in palettes) { p.Visible = false; p.SuspendLayout(); }
foreach (var t in tileset.Templates)
{
try
{
var bitmap = RenderUtils.RenderTemplate(tileset, (ushort)t.Key, palette);
var ibox = new PictureBox
{
Image = bitmap,
Width = bitmap.Width / 2,
Height = bitmap.Height / 2,
SizeMode = PictureBoxSizeMode.StretchImage
};
var brushTemplate = new BrushTemplate { Bitmap = bitmap, N = t.Key };
ibox.Click += (_, e) => surface1.SetBrush(brushTemplate);
var template = t.Value;
tilePalette.Controls.Add(ibox);
tt.SetToolTip(ibox,
"{1}:{0} ({2}x{3})".F(
template.Image,
template.Id,
template.Size.X,
template.Size.Y));
}
catch { }
}
var actorTemplates = new List<ActorTemplate>();
foreach (var a in Rules.Info.Keys)
{
try
{
var info = Rules.Info[a];
if (!info.Traits.Contains<RenderSimpleInfo>()) continue;
var template = RenderUtils.RenderActor(info, tileset, palette);
var ibox = new PictureBox
{
Image = template.Bitmap,
Width = 32,
Height = 32,
SizeMode = PictureBoxSizeMode.Zoom,
BorderStyle = BorderStyle.FixedSingle
};
ibox.Click += (_, e) => surface1.SetActor(template);
actorPalette.Controls.Add(ibox);
tt.SetToolTip(ibox,
"{0}".F(
info.Name));
actorTemplates.Add(template);
}
catch { }
}
surface1.BindActorTemplates(actorTemplates);
var resourceTemplates = new List<ResourceTemplate>();
foreach (var a in Rules.Info["world"].Traits.WithInterface<ResourceTypeInfo>())
{
try
{
var template = RenderUtils.RenderResourceType(a, tileset.Extensions, palette);
var ibox = new PictureBox
{
Image = template.Bitmap,
Width = 32,
Height = 32,
SizeMode = PictureBoxSizeMode.Zoom,
BorderStyle = BorderStyle.FixedSingle
};
ibox.Click += (_, e) => surface1.SetResource(template);
resourcePalette.Controls.Add(ibox);
tt.SetToolTip(ibox,
"{0}:{1}cr".F(
template.Info.Name,
template.Info.ValuePerUnit));
resourceTemplates.Add(template);
}
catch { }
}
surface1.BindResourceTemplates(resourceTemplates);
foreach (var p in palettes)
{
p.Visible = true;
p.ResumeLayout();
}
pmMiniMap.Image = Minimap.AddStaticResources(surface1.Map, Minimap.TerrainBitmap(surface1.Map, true));
}
void ResizeClicked(object sender, EventArgs e)
{
using (var rd = new ResizeDialog())
{
rd.width.Value = surface1.Map.MapSize.X;
rd.height.Value = surface1.Map.MapSize.Y;
rd.cordonLeft.Value = surface1.Map.TopLeft.X;
rd.cordonTop.Value = surface1.Map.TopLeft.Y;
rd.cordonRight.Value = surface1.Map.BottomRight.X;
rd.cordonBottom.Value = surface1.Map.BottomRight.Y;
if (DialogResult.OK != rd.ShowDialog())
return;
surface1.Map.TopLeft = new int2((int)rd.cordonLeft.Value, (int)rd.cordonTop.Value);
surface1.Map.BottomRight = new int2((int)rd.cordonRight.Value, (int)rd.cordonBottom.Value);
if ((int)rd.width.Value != surface1.Map.MapSize.X || (int)rd.height.Value != surface1.Map.MapSize.Y)
{
surface1.Map.Resize((int)rd.width.Value, (int)rd.height.Value);
surface1.Bind(surface1.Map, surface1.TileSet, surface1.Palette); // rebind it to invalidate all caches
}
surface1.Invalidate();
}
}
void SaveClicked(object sender, EventArgs e)
{
if (loadedMapName == null)
SaveAsClicked(sender, e);
else
{
surface1.Map.PlayerCount = surface1.Map.Waypoints.Count;
surface1.Map.Package = new Folder(loadedMapName);
surface1.Map.Save(loadedMapName);
dirty = false;
}
}
void SaveAsClicked(object sender, EventArgs e)
{
using (var nms = new MapSelect())
{
nms.MapFolderPath = new string[] { Environment.CurrentDirectory, "mods", currentMod, "maps" }
.Aggregate(Path.Combine);
nms.txtNew.ReadOnly = false;
nms.btnOk.Text = "Save";
nms.txtNew.Text = "unnamed";
nms.txtPathOut.ReadOnly = false;
if (DialogResult.OK == nms.ShowDialog())
{
if (nms.txtNew.Text == "")
nms.txtNew.Text = "unnamed";
string mapfoldername = Path.Combine(nms.MapFolderPath, nms.txtNew.Text);
loadedMapName = mapfoldername;
try
{
Directory.CreateDirectory(mapfoldername);
}
catch (Exception ed)
{
MessageBox.Show("Directory creation failed: {0}", ed.ToString());
}
SaveClicked(sender, e);
}
}
}
void OpenClicked(object sender, EventArgs e)
{
using (var nms = new MapSelect())
{
nms.MapFolderPath = new string[] { Environment.CurrentDirectory, "mods", currentMod, "maps" }
.Aggregate(Path.Combine);
nms.txtNew.ReadOnly = true;
nms.txtPathOut.ReadOnly = true;
nms.btnOk.Text = "Open";
if (DialogResult.OK == nms.ShowDialog())
{
string mapfoldername = Path.Combine(nms.MapFolderPath, nms.txtNew.Text);
LoadMap(mapfoldername);
}
}
}
void NewClicked(object sender, EventArgs e)
{
using (var nmd = new NewMapDialog())
{
nmd.theater.Items.Clear();
nmd.theater.Items.AddRange(Rules.TileSets.Select(a => a.Value.Id).ToArray());
nmd.theater.SelectedIndex = 0;
if (DialogResult.OK == nmd.ShowDialog())
{
var map = new Map(nmd.theater.SelectedItem as string);
map.Resize((int)nmd.width.Value, (int)nmd.height.Value);
map.TopLeft = new int2((int)nmd.cordonLeft.Value, (int)nmd.cordonTop.Value);
map.BottomRight = new int2((int)nmd.cordonRight.Value, (int)nmd.cordonBottom.Value);
map.Players.Add("Neutral", new PlayerReference("Neutral", Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race, true, true));
NewMap(map);
}
}
}
void PropertiesClicked(object sender, EventArgs e)
{
using (var pd = new PropertiesDialog())
{
pd.title.Text = surface1.Map.Title;
pd.desc.Text = surface1.Map.Description;
pd.author.Text = surface1.Map.Author;
pd.selectable.Checked = surface1.Map.Selectable;
if (DialogResult.OK != pd.ShowDialog())
return;
surface1.Map.Title = pd.title.Text;
surface1.Map.Description = pd.desc.Text;
surface1.Map.Author = pd.author.Text;
surface1.Map.Selectable = pd.selectable.Checked;
}
}
void SpawnPointsClicked(object sender, EventArgs e) { surface1.SetWaypoint(new WaypointTemplate()); }
void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Space) surface1.IsPanning = true; }
void Form1_KeyUp(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Space) surface1.IsPanning = false; }
void CloseClicked(object sender, EventArgs e)
{
Close();
}
void ImportLegacyMapClicked(object sender, EventArgs e)
{
var currentDirectory = Directory.GetCurrentDirectory();
using (var ofd = new OpenFileDialog { Filter = "Legacy maps (*.ini;*.mpr)|*.ini;*.mpr" })
if (DialogResult.OK == ofd.ShowDialog())
{
Directory.SetCurrentDirectory( currentDirectory );
/* massive hack: we should be able to call NewMap() with the imported Map object,
* but something's not right internally in it, unless loaded via the real maploader */
var savePath = Path.Combine(Path.GetTempPath(), "OpenRA.Import");
Directory.CreateDirectory(savePath);
var map = LegacyMapImporter.Import(ofd.FileName);
map.Package = new Folder(savePath);
map.Players.Add("Neutral", new PlayerReference("Neutral",
Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race, true, true));
map.Save(savePath);
LoadMap(savePath);
loadedMapName = null; /* editor needs to think this hasnt been saved */
Directory.Delete(savePath, true);
MakeDirty();
}
}
void OnFormClosing(object sender, FormClosingEventArgs e)
{
if (!dirty) return;
switch (MessageBox.Show("The map has been modified since it was last saved. " + "\r\n" + "Save changes now?",
"Unsaved Changes", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation))
{
case DialogResult.Yes: SaveClicked(null, EventArgs.Empty); break;
case DialogResult.No: break;
case DialogResult.Cancel: e.Cancel = true; break;
}
}
private void layersFloaterToolStripMenuItem_Click(object sender, EventArgs e)
{
var pb = new PaletteBox();
pb.Show();
}
private void OnSurfaceClicked(object sender, EventArgs e)
{
pmMiniMap.Image = Minimap.AddStaticResources(surface1.Map, Minimap.TerrainBitmap(surface1.Map, true));
}
private void mnuMinimapToPNG_Click(object sender, EventArgs e)
{
try
{
saveFileDialog.InitialDirectory = new string[] { Environment.CurrentDirectory, "maps" }
.Aggregate(Path.Combine);
FileInfo file = new FileInfo(loadedMapName + ".png");
string name = file.Name;
saveFileDialog.FileName = name;
saveFileDialog.ShowDialog();
if (saveFileDialog.FileName == "")
{
saveFileDialog.FileName = name;
}
else
{
Bitmap png = new Bitmap(pmMiniMap.Image);
png.Save(saveFileDialog.FileName, System.Drawing.Imaging.ImageFormat.Png);
}
}
catch { }
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Editor
{
public partial class Form1 : Form
{
public Form1(string[] args)
{
InitializeComponent();
AppDomain.CurrentDomain.AssemblyResolve += FileSystem.ResolveAssembly;
currentMod = args.FirstOrDefault() ?? "ra";
toolStripComboBox1.Items.AddRange(Mod.AllMods.Keys.ToArray());
toolStripComboBox1.SelectedIndexChanged += (_, e) =>
{
tilePalette.SuspendLayout();
actorPalette.SuspendLayout();
resourcePalette.SuspendLayout();
tilePalette.Controls.Clear();
actorPalette.Controls.Clear();
resourcePalette.Controls.Clear();
tilePalette.ResumeLayout();
actorPalette.ResumeLayout();
resourcePalette.ResumeLayout();
surface1.Bind(null, null, null);
pmMiniMap.Image = null;
currentMod = toolStripComboBox1.SelectedItem as string;
Text = "OpenRA Editor (mod:{0})".F(currentMod);
Game.modData = new ModData(currentMod);
FileSystem.LoadFromManifest(Game.modData.Manifest);
Rules.LoadRules(Game.modData.Manifest, new Map());
loadedMapName = null;
};
toolStripComboBox1.SelectedItem = currentMod;
surface1.AfterChange += OnMapChanged;
surface1.MousePositionChanged += s => toolStripStatusLabelMousePosition.Text = s;
if (args.Length >= 2)
LoadMap(args[1]);
}
void OnMapChanged()
{
MakeDirty();
pmMiniMap.Image = Minimap.AddStaticResources(surface1.Map, Minimap.TerrainBitmap(surface1.Map, true));
}
void MakeDirty() { dirty = true; }
string loadedMapName;
string currentMod = "ra";
TileSet tileset;
bool dirty = false;
void LoadMap(string mapname)
{
tilePalette.Controls.Clear();
actorPalette.Controls.Clear();
resourcePalette.Controls.Clear();
loadedMapName = mapname;
// load the map
var map = new Map(mapname);
// upgrade maps that have no player definitions. editor doesnt care,
// but this breaks the game pretty badly.
if (map.Players.Count == 0)
map.Players.Add("Neutral", new PlayerReference
{
Name = "Neutral",
Race = Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race,
OwnsWorld = true,
NonCombatant = true
});
PrepareMapResources(Game.modData.Manifest, map);
dirty = false;
}
void NewMap(Map map)
{
tilePalette.Controls.Clear();
actorPalette.Controls.Clear();
resourcePalette.Controls.Clear();
loadedMapName = null;
PrepareMapResources(Game.modData.Manifest, map);
MakeDirty();
}
// this code is insanely stupid, and mostly my fault -- chrisf
void PrepareMapResources(Manifest manifest, Map map)
{
Rules.LoadRules(manifest, map);
tileset = Rules.TileSets[map.Tileset];
tileset.LoadTiles();
var palette = new Palette(FileSystem.Open(tileset.Palette), true);
surface1.Bind(map, tileset, palette);
// construct the palette of tiles
var palettes = new[] { tilePalette, actorPalette, resourcePalette };
foreach (var p in palettes) { p.Visible = false; p.SuspendLayout(); }
foreach (var t in tileset.Templates)
{
try
{
var bitmap = RenderUtils.RenderTemplate(tileset, (ushort)t.Key, palette);
var ibox = new PictureBox
{
Image = bitmap,
Width = bitmap.Width / 2,
Height = bitmap.Height / 2,
SizeMode = PictureBoxSizeMode.StretchImage
};
var brushTemplate = new BrushTemplate { Bitmap = bitmap, N = t.Key };
ibox.Click += (_, e) => surface1.SetTool(new BrushTool(brushTemplate));
var template = t.Value;
tilePalette.Controls.Add(ibox);
tt.SetToolTip(ibox,
"{1}:{0} ({2}x{3})".F(
template.Image,
template.Id,
template.Size.X,
template.Size.Y));
}
catch { }
}
var actorTemplates = new List<ActorTemplate>();
foreach (var a in Rules.Info.Keys)
{
try
{
var info = Rules.Info[a];
if (!info.Traits.Contains<RenderSimpleInfo>()) continue;
var template = RenderUtils.RenderActor(info, tileset, palette);
var ibox = new PictureBox
{
Image = template.Bitmap,
Width = 32,
Height = 32,
SizeMode = PictureBoxSizeMode.Zoom,
BorderStyle = BorderStyle.FixedSingle
};
ibox.Click += (_, e) => surface1.SetTool(new ActorTool(template));
actorPalette.Controls.Add(ibox);
tt.SetToolTip(ibox,
"{0}".F(
info.Name));
actorTemplates.Add(template);
}
catch { }
}
surface1.BindActorTemplates(actorTemplates);
var resourceTemplates = new List<ResourceTemplate>();
foreach (var a in Rules.Info["world"].Traits.WithInterface<ResourceTypeInfo>())
{
try
{
var template = RenderUtils.RenderResourceType(a, tileset.Extensions, palette);
var ibox = new PictureBox
{
Image = template.Bitmap,
Width = 32,
Height = 32,
SizeMode = PictureBoxSizeMode.Zoom,
BorderStyle = BorderStyle.FixedSingle
};
ibox.Click += (_, e) => surface1.SetTool(new ResourceTool(template));
resourcePalette.Controls.Add(ibox);
tt.SetToolTip(ibox,
"{0}:{1}cr".F(
template.Info.Name,
template.Info.ValuePerUnit));
resourceTemplates.Add(template);
}
catch { }
}
surface1.BindResourceTemplates(resourceTemplates);
foreach (var p in palettes)
{
p.Visible = true;
p.ResumeLayout();
}
pmMiniMap.Image = Minimap.AddStaticResources(surface1.Map, Minimap.TerrainBitmap(surface1.Map, true));
propertiesToolStripMenuItem.Enabled = true;
resizeToolStripMenuItem.Enabled = true;
saveToolStripMenuItem.Enabled = true;
saveAsToolStripMenuItem.Enabled = true;
mnuMinimapToPNG.Enabled = true; // todo: what is this VB naming bullshit doing here?
}
void ResizeClicked(object sender, EventArgs e)
{
using (var rd = new ResizeDialog())
{
rd.width.Value = surface1.Map.MapSize.X;
rd.height.Value = surface1.Map.MapSize.Y;
rd.cordonLeft.Value = surface1.Map.Bounds.Left;
rd.cordonTop.Value = surface1.Map.Bounds.Top;
rd.cordonRight.Value = surface1.Map.Bounds.Right;
rd.cordonBottom.Value = surface1.Map.Bounds.Bottom;
if (DialogResult.OK != rd.ShowDialog())
return;
surface1.Map.ResizeCordon((int)rd.cordonLeft.Value,
(int)rd.cordonTop.Value,
(int)rd.cordonRight.Value,
(int)rd.cordonBottom.Value);
if ((int)rd.width.Value != surface1.Map.MapSize.X || (int)rd.height.Value != surface1.Map.MapSize.Y)
{
surface1.Map.Resize((int)rd.width.Value, (int)rd.height.Value);
surface1.Bind(surface1.Map, surface1.TileSet, surface1.Palette); // rebind it to invalidate all caches
}
surface1.Invalidate();
}
}
void SaveClicked(object sender, EventArgs e)
{
if (loadedMapName == null)
SaveAsClicked(sender, e);
else
{
surface1.Map.Save(loadedMapName);
dirty = false;
}
}
void SaveAsClicked(object sender, EventArgs e)
{
using (var nms = new MapSelect(currentMod))
{
nms.txtNew.ReadOnly = false;
nms.btnOk.Text = "Save";
nms.txtNew.Text = "unnamed";
nms.txtPathOut.ReadOnly = false;
if (DialogResult.OK == nms.ShowDialog())
{
if (nms.txtNew.Text == "")
nms.txtNew.Text = "unnamed";
// TODO: Allow the user to choose map format (directory vs oramap)
loadedMapName = Path.Combine(nms.MapFolderPath, nms.txtNew.Text + ".oramap");
SaveClicked(sender, e);
}
}
}
void OpenClicked(object sender, EventArgs e)
{
using (var nms = new MapSelect(currentMod))
{
nms.txtNew.ReadOnly = true;
nms.txtPathOut.ReadOnly = true;
nms.btnOk.Text = "Open";
if (DialogResult.OK == nms.ShowDialog())
LoadMap(nms.txtNew.Tag as string);
}
}
void NewClicked(object sender, EventArgs e)
{
using (var nmd = new NewMapDialog())
{
nmd.theater.Items.Clear();
nmd.theater.Items.AddRange(Rules.TileSets.Select(a => a.Value.Id).ToArray());
nmd.theater.SelectedIndex = 0;
if (DialogResult.OK == nmd.ShowDialog())
{
var map = Map.FromTileset(nmd.theater.SelectedItem as string);
map.Resize((int)nmd.width.Value, (int)nmd.height.Value);
map.ResizeCordon((int)nmd.cordonLeft.Value, (int)nmd.cordonTop.Value,
(int)nmd.cordonRight.Value, (int)nmd.cordonBottom.Value);
map.Players.Add("Neutral", new PlayerReference
{
Name = "Neutral",
Race = Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race,
OwnsWorld = true,
NonCombatant = true
});
map.Players.Add("Creeps", new PlayerReference
{
Name = "Creeps",
Race = Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race,
NonCombatant = true
});
NewMap(map);
}
}
}
void PropertiesClicked(object sender, EventArgs e)
{
using (var pd = new PropertiesDialog())
{
pd.title.Text = surface1.Map.Title;
pd.desc.Text = surface1.Map.Description;
pd.author.Text = surface1.Map.Author;
pd.selectable.Checked = surface1.Map.Selectable;
pd.useAsShellmap.Checked = surface1.Map.UseAsShellmap;
if (DialogResult.OK != pd.ShowDialog())
return;
surface1.Map.Title = pd.title.Text;
surface1.Map.Description = pd.desc.Text;
surface1.Map.Author = pd.author.Text;
surface1.Map.Selectable = pd.selectable.Checked;
surface1.Map.UseAsShellmap = pd.useAsShellmap.Checked;
}
}
void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Space) surface1.IsPanning = true; }
void Form1_KeyUp(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Space) surface1.IsPanning = false; }
void CloseClicked(object sender, EventArgs e)
{
Close();
}
void ImportLegacyMapClicked(object sender, EventArgs e)
{
using (var ofd = new OpenFileDialog { RestoreDirectory = true,
Filter = "Legacy maps (*.ini;*.mpr)|*.ini;*.mpr" })
if (DialogResult.OK == ofd.ShowDialog())
{
/* massive hack: we should be able to call NewMap() with the imported Map object,
* but something's not right internally in it, unless loaded via the real maploader */
var savePath = Path.Combine(Path.GetTempPath(), "OpenRA.Import");
Directory.CreateDirectory(savePath);
var errors = new List<string>();
var map = LegacyMapImporter.Import(ofd.FileName, a => errors.Add(a));
if (errors.Count > 0)
using (var eld = new ErrorListDialog(errors))
eld.ShowDialog();
if (!map.Players.ContainsKey("Neutral"))
map.Players.Add("Neutral", new PlayerReference
{
Name = "Neutral",
Race = Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race,
OwnsWorld = true,
NonCombatant = true
});
map.Players.Add("Creeps", new PlayerReference
{
Name = "Creeps",
Race = Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race,
NonCombatant = true
});
map.Save(savePath);
LoadMap(savePath);
loadedMapName = null; /* editor needs to think this hasnt been saved */
Directory.Delete(savePath, true);
MakeDirty();
}
}
void OnFormClosing(object sender, FormClosingEventArgs e)
{
if (!dirty) return;
switch (MessageBox.Show("The map has been modified since it was last saved. " + "\r\n" + "Save changes now?",
"Unsaved Changes", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation))
{
case DialogResult.Yes: SaveClicked(null, EventArgs.Empty); break;
case DialogResult.No: break;
case DialogResult.Cancel: e.Cancel = true; break;
}
}
void ExportMinimap(object sender, EventArgs e)
{
saveFileDialog.InitialDirectory = Path.Combine(Environment.CurrentDirectory, "maps");
saveFileDialog.FileName = Path.ChangeExtension(loadedMapName, ".png");
if (DialogResult.OK == saveFileDialog.ShowDialog())
pmMiniMap.Image.Save(saveFileDialog.FileName);
}
void ShowActorNamesClicked(object sender, EventArgs e)
{
showActorNamesToolStripMenuItem.Checked ^= true;
surface1.ShowActorNames = showActorNamesToolStripMenuItem.Checked;
}
}
}

1098
OpenRA.Editor/Form1.resx Normal file → Executable file

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@@ -1,17 +1,20 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
namespace OpenRA.Traits.Activities
{
class Idle : CancelableActivity
{
public override IActivity Tick(Actor self) { return NextActivity; }
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using SGraphics = System.Drawing.Graphics;
namespace OpenRA.Editor
{
interface ITool
{
void Apply(Surface surface);
void Preview(Surface surface, SGraphics g);
}
}

View File

@@ -1,470 +1,485 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using OpenRA;
using OpenRA.FileFormats;
using OpenRA.Traits;
using System.Drawing;
using System.Globalization;
namespace OpenRA.Editor
{
public class LegacyMapImporter
{
// Mapping from ra overlay index to type string
static string[] raOverlayNames =
{
"sbag", "cycl", "brik", "fenc", "wood",
"gold01", "gold02", "gold03", "gold04",
"gem01", "gem02", "gem03", "gem04",
"v12", "v13", "v14", "v15", "v16", "v17", "v18",
"fpls", "wcrate", "scrate", "barb", "sbag",
};
static Dictionary<string, Pair<byte, byte>> overlayResourceMapping = new Dictionary<string, Pair<byte, byte>>()
{
// RA Gems, Gold
{ "gold01", new Pair<byte,byte>(1,0) },
{ "gold02", new Pair<byte,byte>(1,1) },
{ "gold03", new Pair<byte,byte>(1,2) },
{ "gold04", new Pair<byte,byte>(1,3) },
{ "gem01", new Pair<byte,byte>(2,0) },
{ "gem02", new Pair<byte,byte>(2,1) },
{ "gem03", new Pair<byte,byte>(2,2) },
{ "gem04", new Pair<byte,byte>(2,3) },
// cnc tiberium
{ "ti1", new Pair<byte,byte>(1,0) },
{ "ti2", new Pair<byte,byte>(1,1) },
{ "ti3", new Pair<byte,byte>(1,2) },
{ "ti4", new Pair<byte,byte>(1,3) },
{ "ti5", new Pair<byte,byte>(1,4) },
{ "ti6", new Pair<byte,byte>(1,5) },
{ "ti7", new Pair<byte,byte>(1,6) },
{ "ti8", new Pair<byte,byte>(1,7) },
{ "ti9", new Pair<byte,byte>(1,8) },
{ "ti10", new Pair<byte,byte>(1,9) },
{ "ti11", new Pair<byte,byte>(1,10) },
{ "ti12", new Pair<byte,byte>(1,11) },
};
static Dictionary<string, string> overlayActorMapping = new Dictionary<string, string>() {
// Fences
{"sbag","sbag"},
{"cycl","cycl"},
{"brik","brik"},
{"fenc","fenc"},
{"wood","wood"},
// Fields
{"v12","v12"},
{"v13","v13"},
{"v14","v14"},
{"v15","v15"},
{"v16","v16"},
{"v17","v17"},
{"v18","v18"},
// Crates
// {"wcrate","crate"},
// {"scrate","crate"},
};
static Dictionary<string,Pair<Color,Color>> namedColorMapping = new Dictionary<string, Pair<Color, Color>>()
{
{"gold",Pair.New(Color.FromArgb(246,214,121),Color.FromArgb(40,32,8))},
{"blue",Pair.New(Color.FromArgb(226,230,246),Color.FromArgb(8,20,52))},
{"red",Pair.New(Color.FromArgb(255,20,0),Color.FromArgb(56,0,0))},
{"neutral",Pair.New(Color.FromArgb(238,238,238),Color.FromArgb(44,28,24))},
{"orange",Pair.New(Color.FromArgb(255,230,149),Color.FromArgb(56,0,0))},
{"teal",Pair.New(Color.FromArgb(93,194,165),Color.FromArgb(0,32,32))},
{"salmon",Pair.New(Color.FromArgb(210,153,125),Color.FromArgb(56,0,0))},
{"green",Pair.New(Color.FromArgb(160,240,140),Color.FromArgb(20,20,20))},
{"white",Pair.New(Color.FromArgb(255,255,255),Color.FromArgb(75,75,75))},
{"black",Pair.New(Color.FromArgb(80,80,80),Color.FromArgb(5,5,5))},
};
int MapSize;
int ActorCount = 0;
Map Map = new Map();
List<string> Players = new List<string>();
LegacyMapImporter(string filename)
{
ConvertIniMap(filename);
}
public static Map Import(string filename)
{
var converter = new LegacyMapImporter(filename);
return converter.Map;
}
enum IniMapFormat { RedAlert = 3, /* otherwise, cnc (2 variants exist, we don't care to differentiate) */ };
public void ConvertIniMap(string iniFile)
{
var file = new IniFile(FileSystem.Open(iniFile));
var basic = file.GetSection("Basic");
var map = file.GetSection("Map");
var legacyMapFormat = (IniMapFormat)int.Parse(basic.GetValue("NewINIFormat", "0"));
var XOffset = int.Parse(map.GetValue("X", "0"));
var YOffset = int.Parse(map.GetValue("Y", "0"));
var Width = int.Parse(map.GetValue("Width", "0"));
var Height = int.Parse(map.GetValue("Height", "0"));
MapSize = (legacyMapFormat == IniMapFormat.RedAlert) ? 128 : 64;
Map.Title = basic.GetValue("Name", "(null)");
Map.Author = "Westwood Studios";
Map.Tileset = Truncate(map.GetValue("Theater", "TEMPERAT"), 8);
Map.MapSize.X = MapSize;
Map.MapSize.Y = MapSize;
Map.TopLeft = new int2(XOffset, YOffset);
Map.BottomRight = new int2(XOffset + Width, YOffset + Height);
Map.Selectable = true;
if (legacyMapFormat == IniMapFormat.RedAlert)
{
UnpackRATileData(ReadPackedSection(file.GetSection("MapPack")));
UnpackRAOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
ReadRATrees(file);
}
else // CNC
{
UnpackCncTileData(FileSystem.Open(iniFile.Substring(0, iniFile.Length - 4) + ".bin"));
ReadCncOverlay(file);
ReadCncTrees(file);
}
LoadActors(file, "STRUCTURES");
LoadActors(file, "UNITS");
LoadActors(file, "INFANTRY");
LoadSmudges(file, "SMUDGE");
foreach (var p in Players)
LoadPlayer(file, p, (legacyMapFormat == IniMapFormat.RedAlert));
var wp = file.GetSection("Waypoints")
.Where(kv => int.Parse(kv.Value) > 0)
.Select(kv => Pair.New(int.Parse(kv.Key),
LocationFromMapOffset(int.Parse(kv.Value), MapSize)))
.ToArray();
Map.PlayerCount = wp.Count();
foreach (var kv in wp)
Map.Waypoints.Add("spawn" + kv.First, kv.Second);
}
static int2 LocationFromMapOffset(int offset, int mapSize)
{
return new int2(offset % mapSize, offset / mapSize);
}
static MemoryStream ReadPackedSection(IniSection mapPackSection)
{
StringBuilder sb = new StringBuilder();
for (int i = 1; ; i++)
{
string line = mapPackSection.GetValue(i.ToString(), null);
if (line == null)
break;
sb.Append(line.Trim());
}
byte[] data = Convert.FromBase64String(sb.ToString());
List<byte[]> chunks = new List<byte[]>();
BinaryReader reader = new BinaryReader(new MemoryStream(data));
try
{
while (true)
{
uint length = reader.ReadUInt32() & 0xdfffffff;
byte[] dest = new byte[8192];
byte[] src = reader.ReadBytes((int)length);
/*int actualLength =*/
Format80.DecodeInto(src, dest);
chunks.Add(dest);
}
}
catch (EndOfStreamException) { }
MemoryStream ms = new MemoryStream();
foreach (byte[] chunk in chunks)
ms.Write(chunk, 0, chunk.Length);
ms.Position = 0;
return ms;
}
static byte ReadByte(Stream s)
{
int ret = s.ReadByte();
if (ret == -1)
throw new NotImplementedException();
return (byte)ret;
}
static ushort ReadWord(Stream s)
{
ushort ret = ReadByte(s);
ret |= (ushort)(ReadByte(s) << 8);
return ret;
}
void UnpackRATileData(MemoryStream ms)
{
Map.MapTiles = new TileReference<ushort, byte>[MapSize, MapSize];
for (int i = 0; i < MapSize; i++)
for (int j = 0; j < MapSize; j++)
Map.MapTiles[i, j] = new TileReference<ushort, byte>();
for (int j = 0; j < MapSize; j++)
for (int i = 0; i < MapSize; i++)
Map.MapTiles[i, j].type = ReadWord(ms);
for (int j = 0; j < MapSize; j++)
for (int i = 0; i < MapSize; i++)
{
Map.MapTiles[i, j].index = ReadByte(ms);
if (Map.MapTiles[i, j].type == 0xff || Map.MapTiles[i, j].type == 0xffff)
Map.MapTiles[i, j].index = byte.MaxValue;
}
}
void UnpackRAOverlayData(MemoryStream ms)
{
Map.MapResources = new TileReference<byte, byte>[MapSize, MapSize];
for (int j = 0; j < MapSize; j++)
for (int i = 0; i < MapSize; i++)
{
byte o = ReadByte(ms);
var res = Pair.New((byte)0, (byte)0);
if (o != 255 && overlayResourceMapping.ContainsKey(raOverlayNames[o]))
res = overlayResourceMapping[raOverlayNames[o]];
Map.MapResources[i, j] = new TileReference<byte, byte>(res.First, res.Second);
if (o != 255 && overlayActorMapping.ContainsKey(raOverlayNames[o]))
Map.Actors.Add("Actor" + ActorCount++,
new ActorReference(overlayActorMapping[raOverlayNames[o]])
{
new LocationInit( new int2(i, j) ),
new OwnerInit( "Neutral" )
});
}
}
void ReadRATrees(IniFile file)
{
IniSection terrain = file.GetSection("TERRAIN", true);
if (terrain == null)
return;
foreach (KeyValuePair<string, string> kv in terrain)
{
var loc = int.Parse(kv.Key);
Map.Actors.Add("Actor" + ActorCount++,
new ActorReference(kv.Value.ToLowerInvariant())
{
new LocationInit(new int2(loc % MapSize, loc / MapSize)),
new OwnerInit("Neutral")
});
}
}
void UnpackCncTileData(Stream ms)
{
Map.MapTiles = new TileReference<ushort, byte>[MapSize, MapSize];
for (int i = 0; i < MapSize; i++)
for (int j = 0; j < MapSize; j++)
Map.MapTiles[i, j] = new TileReference<ushort, byte>();
for (int j = 0; j < MapSize; j++)
for (int i = 0; i < MapSize; i++)
{
Map.MapTiles[i, j].type = ReadByte(ms);
Map.MapTiles[i, j].index = ReadByte(ms);
if (Map.MapTiles[i, j].type == 0xff)
Map.MapTiles[i, j].index = byte.MaxValue;
}
}
void ReadCncOverlay(IniFile file)
{
IniSection overlay = file.GetSection("OVERLAY", true);
if (overlay == null)
return;
Map.MapResources = new TileReference<byte, byte>[MapSize, MapSize];
foreach (KeyValuePair<string, string> kv in overlay)
{
var loc = int.Parse(kv.Key);
int2 cell = new int2(loc % MapSize, loc / MapSize);
var res = Pair.New((byte)0, (byte)0);
if (overlayResourceMapping.ContainsKey(kv.Value.ToLower()))
res = overlayResourceMapping[kv.Value.ToLower()];
Map.MapResources[cell.X, cell.Y] = new TileReference<byte, byte>(res.First, res.Second);
if (overlayActorMapping.ContainsKey(kv.Value.ToLower()))
Map.Actors.Add("Actor" + ActorCount++,
new ActorReference(overlayActorMapping[kv.Value.ToLower()])
{
new LocationInit(cell),
new OwnerInit("Neutral")
});
}
}
void ReadCncTrees(IniFile file)
{
IniSection terrain = file.GetSection("TERRAIN", true);
if (terrain == null)
return;
foreach (KeyValuePair<string, string> kv in terrain)
{
var loc = int.Parse(kv.Key);
Map.Actors.Add("Actor" + ActorCount++,
new ActorReference(kv.Value.Split(',')[0].ToLowerInvariant())
{
new LocationInit(new int2(loc % MapSize, loc / MapSize)),
new OwnerInit("Neutral")
});
}
}
void LoadActors(IniFile file, string section)
{
foreach (var s in file.GetSection(section, true))
{
//Structures: num=owner,type,health,location,turret-facing,trigger
//Units: num=owner,type,health,location,facing,action,trigger
//Infantry: num=owner,type,health,location,subcell,action,facing,trigger
var parts = s.Value.Split(',');
var loc = int.Parse(parts[3]);
if (parts[0] == "")
parts[0] = "Neutral";
if (!Players.Contains(parts[0]))
Players.Add(parts[0]);
var stance = ActorStance.Stance.None;
switch(parts[5])
{
case "Area Guard":
case "Guard":
stance = ActorStance.Stance.Guard;
break;
case "Defend Base":
stance = ActorStance.Stance.Defend;
break;
case "Hunt":
case "Rampage":
case "Attack Base":
case "Attack Units":
case "Attack Civil.":
case "Attack Tarcom":
stance = ActorStance.Stance.Hunt;
break;
case "Retreat":
case "Return":
stance = ActorStance.Stance.Retreat;
break;
// do we care about `Harvest' and `Sticky'?
}
var actor = new ActorReference(parts[1].ToLowerInvariant())
{
new LocationInit(new int2(loc % MapSize, loc / MapSize)),
new OwnerInit(parts[0]),
new HealthInit(float.Parse(parts[2], NumberFormatInfo.InvariantInfo)/256),
new FacingInit((section == "INFANTRY") ? int.Parse(parts[6]) : int.Parse(parts[4])),
new ActorStanceInit(stance),
};
if (section == "INFANTRY")
actor.Add(new SubcellInit(int.Parse(parts[4])));
Map.Actors.Add("Actor" + ActorCount++,actor);
}
}
void LoadSmudges(IniFile file, string section)
{
foreach (var s in file.GetSection(section, true))
{
//loc=type,loc,depth
var parts = s.Value.Split(',');
var loc = int.Parse(parts[1]);
Map.Smudges.Add(new SmudgeReference(parts[0].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), int.Parse(parts[2])));
}
}
void LoadPlayer(IniFile file, string section, bool isRA)
{
var c = (section == "BadGuy") ? "red" :
(isRA) ? "blue" : "gold";
var color = namedColorMapping[c];
var pr = new PlayerReference
{
Name = section,
OwnsWorld = (section == "Neutral"),
NonCombatant = (section == "Neutral"),
Race = (isRA) ? ((section == "BadGuy") ? "soviet" : "allies") : ((section == "BadGuy") ? "nod" : "gdi"),
Color = color.First,
Color2 = color.Second,
};
var Neutral = new List<string>(){"Neutral"};
foreach (var s in file.GetSection(section, true))
{
Console.WriteLine(s.Key);
switch(s.Key)
{
case "Credits":
pr.InitialCash = int.Parse(s.Value);
break;
case "Allies":
pr.Allies = s.Value.Split(',').Intersect(Players).Except(Neutral).ToArray();
pr.Enemies = s.Value.Split(',').SymmetricDifference(Players).Except(Neutral).ToArray();
break;
}
}
Map.Players.Add(section, pr);
}
static string Truncate(string s, int maxLength)
{
return s.Length <= maxLength ? s : s.Substring(0, maxLength);
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Editor
{
public class LegacyMapImporter
{
// Mapping from ra overlay index to type string
static string[] raOverlayNames =
{
"sbag", "cycl", "brik", "fenc", "wood",
"gold01", "gold02", "gold03", "gold04",
"gem01", "gem02", "gem03", "gem04",
"v12", "v13", "v14", "v15", "v16", "v17", "v18",
"fpls", "wcrate", "scrate", "barb", "sbag",
};
static Dictionary<string, Pair<byte, byte>> overlayResourceMapping = new Dictionary<string, Pair<byte, byte>>()
{
// RA Gems, Gold
{ "gold01", new Pair<byte,byte>(1,0) },
{ "gold02", new Pair<byte,byte>(1,1) },
{ "gold03", new Pair<byte,byte>(1,2) },
{ "gold04", new Pair<byte,byte>(1,3) },
{ "gem01", new Pair<byte,byte>(2,0) },
{ "gem02", new Pair<byte,byte>(2,1) },
{ "gem03", new Pair<byte,byte>(2,2) },
{ "gem04", new Pair<byte,byte>(2,3) },
// cnc tiberium
{ "ti1", new Pair<byte,byte>(1,0) },
{ "ti2", new Pair<byte,byte>(1,1) },
{ "ti3", new Pair<byte,byte>(1,2) },
{ "ti4", new Pair<byte,byte>(1,3) },
{ "ti5", new Pair<byte,byte>(1,4) },
{ "ti6", new Pair<byte,byte>(1,5) },
{ "ti7", new Pair<byte,byte>(1,6) },
{ "ti8", new Pair<byte,byte>(1,7) },
{ "ti9", new Pair<byte,byte>(1,8) },
{ "ti10", new Pair<byte,byte>(1,9) },
{ "ti11", new Pair<byte,byte>(1,10) },
{ "ti12", new Pair<byte,byte>(1,11) },
};
static Dictionary<string, string> overlayActorMapping = new Dictionary<string, string>() {
// Fences
{"sbag","sbag"},
{"cycl","cycl"},
{"brik","brik"},
{"fenc","fenc"},
{"wood","wood"},
// Fields
{"v12","v12"},
{"v13","v13"},
{"v14","v14"},
{"v15","v15"},
{"v16","v16"},
{"v17","v17"},
{"v18","v18"},
// Crates
// {"wcrate","crate"},
// {"scrate","crate"},
};
// todo: fix this -- will have bitrotted pretty badly.
static Dictionary<string,Pair<Color,Color>> namedColorMapping = new Dictionary<string, Pair<Color, Color>>()
{
{"gold",Pair.New(Color.FromArgb(246,214,121),Color.FromArgb(40,32,8))},
{"blue",Pair.New(Color.FromArgb(226,230,246),Color.FromArgb(8,20,52))},
{"red",Pair.New(Color.FromArgb(255,20,0),Color.FromArgb(56,0,0))},
{"neutral",Pair.New(Color.FromArgb(238,238,238),Color.FromArgb(44,28,24))},
{"orange",Pair.New(Color.FromArgb(255,230,149),Color.FromArgb(56,0,0))},
{"teal",Pair.New(Color.FromArgb(93,194,165),Color.FromArgb(0,32,32))},
{"salmon",Pair.New(Color.FromArgb(210,153,125),Color.FromArgb(56,0,0))},
{"green",Pair.New(Color.FromArgb(160,240,140),Color.FromArgb(20,20,20))},
{"white",Pair.New(Color.FromArgb(255,255,255),Color.FromArgb(75,75,75))},
{"black",Pair.New(Color.FromArgb(80,80,80),Color.FromArgb(5,5,5))},
};
int MapSize;
int ActorCount = 0;
Map Map = new Map();
List<string> Players = new List<string>();
Action<string> errorHandler;
LegacyMapImporter(string filename, Action<string> errorHandler)
{
this.errorHandler = errorHandler;
ConvertIniMap(filename);
}
public static Map Import(string filename, Action<string> errorHandler)
{
var converter = new LegacyMapImporter(filename, errorHandler);
return converter.Map;
}
enum IniMapFormat { RedAlert = 3, /* otherwise, cnc (2 variants exist, we don't care to differentiate) */ };
public void ConvertIniMap(string iniFile)
{
var file = new IniFile(FileSystem.Open(iniFile));
var basic = file.GetSection("Basic");
var map = file.GetSection("Map");
var legacyMapFormat = (IniMapFormat)int.Parse(basic.GetValue("NewINIFormat", "0"));
var XOffset = int.Parse(map.GetValue("X", "0"));
var YOffset = int.Parse(map.GetValue("Y", "0"));
var Width = int.Parse(map.GetValue("Width", "0"));
var Height = int.Parse(map.GetValue("Height", "0"));
MapSize = (legacyMapFormat == IniMapFormat.RedAlert) ? 128 : 64;
Map.Title = basic.GetValue("Name", "(null)");
Map.Author = "Westwood Studios";
Map.Tileset = Truncate(map.GetValue("Theater", "TEMPERAT"), 8);
Map.MapSize.X = MapSize;
Map.MapSize.Y = MapSize;
Map.Bounds = Rectangle.FromLTRB(XOffset, YOffset, XOffset + Width, YOffset + Height);
Map.Selectable = true;
Map.Smudges = Lazy.New(() => new List<SmudgeReference>());
Map.Actors = Lazy.New(() => new Dictionary<string, ActorReference>());
Map.MapResources = Lazy.New(() => new TileReference<byte, byte>[MapSize, MapSize]);
Map.MapTiles = Lazy.New(() => new TileReference<ushort, byte>[MapSize, MapSize]);
if (legacyMapFormat == IniMapFormat.RedAlert)
{
UnpackRATileData(ReadPackedSection(file.GetSection("MapPack")));
UnpackRAOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
ReadRATrees(file);
}
else // CNC
{
UnpackCncTileData(FileSystem.Open(iniFile.Substring(0, iniFile.Length - 4) + ".bin"));
ReadCncOverlay(file);
ReadCncTrees(file);
}
LoadActors(file, "STRUCTURES");
LoadActors(file, "UNITS");
LoadActors(file, "INFANTRY");
LoadSmudges(file, "SMUDGE");
foreach (var p in Players)
LoadPlayer(file, p, (legacyMapFormat == IniMapFormat.RedAlert));
var wps = file.GetSection("Waypoints")
.Where(kv => int.Parse(kv.Value) > 0)
.Select(kv => Pair.New(int.Parse(kv.Key),
LocationFromMapOffset(int.Parse(kv.Value), MapSize)))
.ToArray();
// Add waypoint actors
foreach( var kv in wps )
{
var a = new ActorReference("mpspawn");
a.Add(new LocationInit(kv.Second));
Map.Actors.Value.Add("spawn" + kv.First, a);
}
}
static int2 LocationFromMapOffset(int offset, int mapSize)
{
return new int2(offset % mapSize, offset / mapSize);
}
static MemoryStream ReadPackedSection(IniSection mapPackSection)
{
StringBuilder sb = new StringBuilder();
for (int i = 1; ; i++)
{
string line = mapPackSection.GetValue(i.ToString(), null);
if (line == null)
break;
sb.Append(line.Trim());
}
byte[] data = Convert.FromBase64String(sb.ToString());
List<byte[]> chunks = new List<byte[]>();
BinaryReader reader = new BinaryReader(new MemoryStream(data));
try
{
while (true)
{
uint length = reader.ReadUInt32() & 0xdfffffff;
byte[] dest = new byte[8192];
byte[] src = reader.ReadBytes((int)length);
/*int actualLength =*/
Format80.DecodeInto(src, dest);
chunks.Add(dest);
}
}
catch (EndOfStreamException) { }
MemoryStream ms = new MemoryStream();
foreach (byte[] chunk in chunks)
ms.Write(chunk, 0, chunk.Length);
ms.Position = 0;
return ms;
}
static byte ReadByte(Stream s)
{
int ret = s.ReadByte();
if (ret == -1)
throw new NotImplementedException();
return (byte)ret;
}
static ushort ReadWord(Stream s)
{
ushort ret = ReadByte(s);
ret |= (ushort)(ReadByte(s) << 8);
return ret;
}
void UnpackRATileData(MemoryStream ms)
{
for (int i = 0; i < MapSize; i++)
for (int j = 0; j < MapSize; j++)
Map.MapTiles.Value[i, j] = new TileReference<ushort, byte>();
for (int j = 0; j < MapSize; j++)
for (int i = 0; i < MapSize; i++)
Map.MapTiles.Value[i, j].type = ReadWord(ms);
for (int j = 0; j < MapSize; j++)
for (int i = 0; i < MapSize; i++)
Map.MapTiles.Value[i, j].index = ReadByte(ms);
}
void UnpackRAOverlayData(MemoryStream ms)
{
for (int j = 0; j < MapSize; j++)
for (int i = 0; i < MapSize; i++)
{
byte o = ReadByte(ms);
var res = Pair.New((byte)0, (byte)0);
if (o != 255 && overlayResourceMapping.ContainsKey(raOverlayNames[o]))
res = overlayResourceMapping[raOverlayNames[o]];
Map.MapResources.Value[i, j] = new TileReference<byte, byte>(res.First, res.Second);
if (o != 255 && overlayActorMapping.ContainsKey(raOverlayNames[o]))
Map.Actors.Value.Add("Actor" + ActorCount++,
new ActorReference(overlayActorMapping[raOverlayNames[o]])
{
new LocationInit( new int2(i, j) ),
new OwnerInit( "Neutral" )
});
}
}
void ReadRATrees(IniFile file)
{
IniSection terrain = file.GetSection("TERRAIN", true);
if (terrain == null)
return;
foreach (KeyValuePair<string, string> kv in terrain)
{
var loc = int.Parse(kv.Key);
Map.Actors.Value.Add("Actor" + ActorCount++,
new ActorReference(kv.Value.ToLowerInvariant())
{
new LocationInit(new int2(loc % MapSize, loc / MapSize)),
new OwnerInit("Neutral")
});
}
}
void UnpackCncTileData(Stream ms)
{
for (int i = 0; i < MapSize; i++)
for (int j = 0; j < MapSize; j++)
Map.MapTiles.Value[i, j] = new TileReference<ushort, byte>();
for (int j = 0; j < MapSize; j++)
for (int i = 0; i < MapSize; i++)
{
Map.MapTiles.Value[i, j].type = ReadByte(ms);
Map.MapTiles.Value[i, j].index = ReadByte(ms);
}
}
void ReadCncOverlay(IniFile file)
{
IniSection overlay = file.GetSection("OVERLAY", true);
if (overlay == null)
return;
foreach (KeyValuePair<string, string> kv in overlay)
{
var loc = int.Parse(kv.Key);
int2 cell = new int2(loc % MapSize, loc / MapSize);
var res = Pair.New((byte)0, (byte)0);
if (overlayResourceMapping.ContainsKey(kv.Value.ToLower()))
res = overlayResourceMapping[kv.Value.ToLower()];
Map.MapResources.Value[cell.X, cell.Y] = new TileReference<byte, byte>(res.First, res.Second);
if (overlayActorMapping.ContainsKey(kv.Value.ToLower()))
Map.Actors.Value.Add("Actor" + ActorCount++,
new ActorReference(overlayActorMapping[kv.Value.ToLower()])
{
new LocationInit(cell),
new OwnerInit("Neutral")
});
}
}
void ReadCncTrees(IniFile file)
{
IniSection terrain = file.GetSection("TERRAIN", true);
if (terrain == null)
return;
foreach (KeyValuePair<string, string> kv in terrain)
{
var loc = int.Parse(kv.Key);
Map.Actors.Value.Add("Actor" + ActorCount++,
new ActorReference(kv.Value.Split(',')[0].ToLowerInvariant())
{
new LocationInit(new int2(loc % MapSize, loc / MapSize)),
new OwnerInit("Neutral")
});
}
}
void LoadActors(IniFile file, string section)
{
foreach (var s in file.GetSection(section, true))
{
//Structures: num=owner,type,health,location,turret-facing,trigger
//Units: num=owner,type,health,location,facing,action,trigger
//Infantry: num=owner,type,health,location,subcell,action,facing,trigger
try
{
var parts = s.Value.Split(',');
var loc = int.Parse(parts[3]);
if (parts[0] == "")
parts[0] = "Neutral";
if (!Players.Contains(parts[0]))
Players.Add(parts[0]);
var stance = ActorStance.Stance.None;
switch (parts[5])
{
case "Area Guard":
case "Guard":
stance = ActorStance.Stance.Guard;
break;
case "Defend Base":
stance = ActorStance.Stance.Defend;
break;
case "Hunt":
case "Rampage":
case "Attack Base":
case "Attack Units":
case "Attack Civil.":
case "Attack Tarcom":
stance = ActorStance.Stance.Hunt;
break;
case "Retreat":
case "Return":
stance = ActorStance.Stance.Retreat;
break;
// do we care about `Harvest' and `Sticky'?
}
var actor = new ActorReference(parts[1].ToLowerInvariant())
{
new LocationInit(new int2(loc % MapSize, loc / MapSize)),
new OwnerInit(parts[0]),
new HealthInit(float.Parse(parts[2], NumberFormatInfo.InvariantInfo)/256),
new FacingInit((section == "INFANTRY") ? int.Parse(parts[6]) : int.Parse(parts[4])),
new ActorStanceInit(stance),
};
if (section == "INFANTRY")
actor.Add(new SubCellInit(int.Parse(parts[4])));
if (!Rules.Info.ContainsKey(parts[1].ToLowerInvariant()))
errorHandler("Ignoring unknown actor type: `{0}`".F(parts[1].ToLowerInvariant()));
else
Map.Actors.Value.Add("Actor" + ActorCount++, actor);
}
catch (Exception)
{
errorHandler("Malformed actor definition: `{0}`".F(s));
}
}
}
void LoadSmudges(IniFile file, string section)
{
foreach (var s in file.GetSection(section, true))
{
//loc=type,loc,depth
var parts = s.Value.Split(',');
var loc = int.Parse(parts[1]);
Map.Smudges.Value.Add(new SmudgeReference(parts[0].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), int.Parse(parts[2])));
}
}
void LoadPlayer(IniFile file, string section, bool isRA)
{
var c = (section == "BadGuy") ? "red" :
(isRA) ? "blue" : "gold";
var color = namedColorMapping[c];
var pr = new PlayerReference
{
Name = section,
OwnsWorld = (section == "Neutral"),
NonCombatant = (section == "Neutral"),
Race = (isRA) ? ((section == "BadGuy") ? "soviet" : "allies") : ((section == "BadGuy") ? "nod" : "gdi"),
ColorRamp = new ColorRamp(
(byte)((color.First.GetHue() / 360.0f) * 255),
(byte)(color.First.GetSaturation() * 255),
(byte)(color.First.GetBrightness() * 255),
(byte)(color.Second.GetBrightness() * 255))
};
var Neutral = new List<string>(){"Neutral"};
foreach (var s in file.GetSection(section, true))
{
Console.WriteLine(s.Key);
switch(s.Key)
{
case "Credits":
pr.InitialCash = int.Parse(s.Value);
break;
case "Allies":
pr.Allies = s.Value.Split(',').Intersect(Players).Except(Neutral).ToArray();
pr.Enemies = s.Value.Split(',').SymmetricDifference(Players).Except(Neutral).ToArray();
break;
}
}
Map.Players.Add(section, pr);
}
static string Truncate(string s, int maxLength)
{
return s.Length <= maxLength ? s : s.Substring(0, maxLength);
}
}
}

View File

@@ -1,360 +1,385 @@
namespace OpenRA.Editor
{
partial class MapSelect
{
/// <summary>
/// TODO
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// TODO
/// </summary>
/// <param name="disposing">TODO</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Код, автоматически созданный конструктором форм Windows
/// <summary>
/// TODO
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MapSelect));
this.MapList = new System.Windows.Forms.ListView();
this.colMapName = new System.Windows.Forms.ColumnHeader("(отсутствует)");
this.MapIconsList = new System.Windows.Forms.ImageList(this.components);
this.btnCancel = new System.Windows.Forms.Button();
this.btnOk = new System.Windows.Forms.Button();
this.lblNew = new System.Windows.Forms.Label();
this.txtNew = new System.Windows.Forms.TextBox();
this.pbMinimap = new System.Windows.Forms.PictureBox();
this.pnlBottom = new System.Windows.Forms.Panel();
this.txtPathOut = new System.Windows.Forms.TextBox();
this.lblPathOut = new System.Windows.Forms.Label();
this.lblPath = new System.Windows.Forms.Label();
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.lblMapList = new System.Windows.Forms.Label();
this.txtDesc = new System.Windows.Forms.TextBox();
this.lblDesc = new System.Windows.Forms.Label();
this.txtTheater = new System.Windows.Forms.TextBox();
this.lblTheater = new System.Windows.Forms.Label();
this.txtAuthor = new System.Windows.Forms.TextBox();
this.lblAuthor = new System.Windows.Forms.Label();
this.txtTitle = new System.Windows.Forms.TextBox();
this.lblMapName = new System.Windows.Forms.Label();
this.lblMinimap = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize)(this.pbMinimap)).BeginInit();
this.pnlBottom.SuspendLayout();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.Panel2.SuspendLayout();
this.splitContainer1.SuspendLayout();
this.SuspendLayout();
//
// MapList
//
this.MapList.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.MapList.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
this.colMapName});
this.MapList.FullRowSelect = true;
this.MapList.HeaderStyle = System.Windows.Forms.ColumnHeaderStyle.None;
this.MapList.LargeImageList = this.MapIconsList;
this.MapList.Location = new System.Drawing.Point(15, 25);
this.MapList.MultiSelect = false;
this.MapList.Name = "MapList";
this.MapList.Size = new System.Drawing.Size(273, 294);
this.MapList.SmallImageList = this.MapIconsList;
this.MapList.StateImageList = this.MapIconsList;
this.MapList.TabIndex = 0;
this.MapList.UseCompatibleStateImageBehavior = false;
this.MapList.View = System.Windows.Forms.View.Details;
this.MapList.SelectedIndexChanged += new System.EventHandler(this.MapList_SelectedIndexChanged);
//
// colMapName
//
this.colMapName.Text = "Map name";
this.colMapName.Width = 240;
//
// MapIconsList
//
this.MapIconsList.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("MapIconsList.ImageStream")));
this.MapIconsList.TransparentColor = System.Drawing.Color.Transparent;
this.MapIconsList.Images.SetKeyName(0, "mapicon");
//
// btnCancel
//
this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.btnCancel.Location = new System.Drawing.Point(407, 35);
this.btnCancel.Name = "btnCancel";
this.btnCancel.Size = new System.Drawing.Size(75, 23);
this.btnCancel.TabIndex = 3;
this.btnCancel.Text = "Cancel";
this.btnCancel.UseVisualStyleBackColor = true;
//
// btnOk
//
this.btnOk.DialogResult = System.Windows.Forms.DialogResult.OK;
this.btnOk.Location = new System.Drawing.Point(326, 35);
this.btnOk.Name = "btnOk";
this.btnOk.Size = new System.Drawing.Size(75, 23);
this.btnOk.TabIndex = 2;
this.btnOk.Text = "Open";
this.btnOk.UseVisualStyleBackColor = true;
//
// lblNew
//
this.lblNew.AutoSize = true;
this.lblNew.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.lblNew.Location = new System.Drawing.Point(12, 40);
this.lblNew.Name = "lblNew";
this.lblNew.Size = new System.Drawing.Size(69, 13);
this.lblNew.TabIndex = 3;
this.lblNew.Text = "Map name:";
//
// txtNew
//
this.txtNew.BackColor = System.Drawing.SystemColors.Window;
this.txtNew.Location = new System.Drawing.Point(88, 37);
this.txtNew.Name = "txtNew";
this.txtNew.ReadOnly = true;
this.txtNew.Size = new System.Drawing.Size(232, 20);
this.txtNew.TabIndex = 1;
//
// pbMinimap
//
this.pbMinimap.BackColor = System.Drawing.Color.Black;
this.pbMinimap.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.pbMinimap.Location = new System.Drawing.Point(32, 25);
this.pbMinimap.Name = "pbMinimap";
this.pbMinimap.Size = new System.Drawing.Size(124, 124);
this.pbMinimap.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.pbMinimap.TabIndex = 5;
this.pbMinimap.TabStop = false;
//
// pnlBottom
//
this.pnlBottom.Controls.Add(this.txtPathOut);
this.pnlBottom.Controls.Add(this.lblPathOut);
this.pnlBottom.Controls.Add(this.lblPath);
this.pnlBottom.Controls.Add(this.btnCancel);
this.pnlBottom.Controls.Add(this.btnOk);
this.pnlBottom.Controls.Add(this.txtNew);
this.pnlBottom.Controls.Add(this.lblNew);
this.pnlBottom.Dock = System.Windows.Forms.DockStyle.Bottom;
this.pnlBottom.Location = new System.Drawing.Point(0, 332);
this.pnlBottom.MaximumSize = new System.Drawing.Size(0, 70);
this.pnlBottom.Name = "pnlBottom";
this.pnlBottom.Size = new System.Drawing.Size(494, 70);
this.pnlBottom.TabIndex = 6;
//
// txtPathOut
//
this.txtPathOut.BackColor = System.Drawing.SystemColors.Window;
this.txtPathOut.Location = new System.Drawing.Point(55, 10);
this.txtPathOut.Name = "txtPathOut";
this.txtPathOut.ReadOnly = true;
this.txtPathOut.Size = new System.Drawing.Size(265, 20);
this.txtPathOut.TabIndex = 0;
this.txtPathOut.TextChanged += new System.EventHandler(this.txtPathOut_TextChanged);
//
// lblPathOut
//
this.lblPathOut.AutoSize = true;
this.lblPathOut.Location = new System.Drawing.Point(55, 13);
this.lblPathOut.Name = "lblPathOut";
this.lblPathOut.Size = new System.Drawing.Size(0, 13);
this.lblPathOut.TabIndex = 6;
//
// lblPath
//
this.lblPath.AutoSize = true;
this.lblPath.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.lblPath.Location = new System.Drawing.Point(12, 13);
this.lblPath.Name = "lblPath";
this.lblPath.Size = new System.Drawing.Size(37, 13);
this.lblPath.TabIndex = 5;
this.lblPath.Text = "Path:";
//
// splitContainer1
//
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
this.splitContainer1.Name = "splitContainer1";
//
// splitContainer1.Panel1
//
this.splitContainer1.Panel1.Controls.Add(this.lblMapList);
this.splitContainer1.Panel1.Controls.Add(this.MapList);
//
// splitContainer1.Panel2
//
this.splitContainer1.Panel2.Controls.Add(this.txtDesc);
this.splitContainer1.Panel2.Controls.Add(this.lblDesc);
this.splitContainer1.Panel2.Controls.Add(this.txtTheater);
this.splitContainer1.Panel2.Controls.Add(this.lblTheater);
this.splitContainer1.Panel2.Controls.Add(this.txtAuthor);
this.splitContainer1.Panel2.Controls.Add(this.lblAuthor);
this.splitContainer1.Panel2.Controls.Add(this.txtTitle);
this.splitContainer1.Panel2.Controls.Add(this.lblMapName);
this.splitContainer1.Panel2.Controls.Add(this.lblMinimap);
this.splitContainer1.Panel2.Controls.Add(this.pbMinimap);
this.splitContainer1.Size = new System.Drawing.Size(494, 332);
this.splitContainer1.SplitterDistance = 300;
this.splitContainer1.TabIndex = 7;
//
// lblMapList
//
this.lblMapList.AutoSize = true;
this.lblMapList.Location = new System.Drawing.Point(12, 9);
this.lblMapList.Name = "lblMapList";
this.lblMapList.Size = new System.Drawing.Size(81, 13);
this.lblMapList.TabIndex = 1;
this.lblMapList.Text = "Available maps:";
//
// txtDesc
//
this.txtDesc.BackColor = System.Drawing.SystemColors.ButtonFace;
this.txtDesc.Location = new System.Drawing.Point(16, 289);
this.txtDesc.Name = "txtDesc";
this.txtDesc.ReadOnly = true;
this.txtDesc.Size = new System.Drawing.Size(162, 20);
this.txtDesc.TabIndex = 14;
//
// lblDesc
//
this.lblDesc.AutoSize = true;
this.lblDesc.Location = new System.Drawing.Point(13, 273);
this.lblDesc.Name = "lblDesc";
this.lblDesc.Size = new System.Drawing.Size(63, 13);
this.lblDesc.TabIndex = 13;
this.lblDesc.Text = "Description:";
//
// txtTheater
//
this.txtTheater.BackColor = System.Drawing.SystemColors.ButtonFace;
this.txtTheater.Location = new System.Drawing.Point(16, 252);
this.txtTheater.Name = "txtTheater";
this.txtTheater.ReadOnly = true;
this.txtTheater.Size = new System.Drawing.Size(162, 20);
this.txtTheater.TabIndex = 12;
//
// lblTheater
//
this.lblTheater.AutoSize = true;
this.lblTheater.Location = new System.Drawing.Point(13, 236);
this.lblTheater.Name = "lblTheater";
this.lblTheater.Size = new System.Drawing.Size(47, 13);
this.lblTheater.TabIndex = 11;
this.lblTheater.Text = "Theater:";
//
// txtAuthor
//
this.txtAuthor.BackColor = System.Drawing.SystemColors.ButtonFace;
this.txtAuthor.Location = new System.Drawing.Point(16, 214);
this.txtAuthor.Name = "txtAuthor";
this.txtAuthor.ReadOnly = true;
this.txtAuthor.Size = new System.Drawing.Size(162, 20);
this.txtAuthor.TabIndex = 10;
//
// lblAuthor
//
this.lblAuthor.AutoSize = true;
this.lblAuthor.Location = new System.Drawing.Point(13, 198);
this.lblAuthor.Name = "lblAuthor";
this.lblAuthor.Size = new System.Drawing.Size(41, 13);
this.lblAuthor.TabIndex = 9;
this.lblAuthor.Text = "Author:";
//
// txtTitle
//
this.txtTitle.BackColor = System.Drawing.SystemColors.ButtonFace;
this.txtTitle.Location = new System.Drawing.Point(16, 177);
this.txtTitle.Name = "txtTitle";
this.txtTitle.ReadOnly = true;
this.txtTitle.Size = new System.Drawing.Size(162, 20);
this.txtTitle.TabIndex = 8;
//
// lblMapName
//
this.lblMapName.AutoSize = true;
this.lblMapName.Location = new System.Drawing.Point(13, 161);
this.lblMapName.Name = "lblMapName";
this.lblMapName.Size = new System.Drawing.Size(30, 13);
this.lblMapName.TabIndex = 7;
this.lblMapName.Text = "Title:";
//
// lblMinimap
//
this.lblMinimap.AutoSize = true;
this.lblMinimap.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.lblMinimap.Location = new System.Drawing.Point(29, 9);
this.lblMinimap.Name = "lblMinimap";
this.lblMinimap.Size = new System.Drawing.Size(71, 13);
this.lblMinimap.TabIndex = 6;
this.lblMinimap.Text = "Map preview:";
//
// MapSelect
//
this.AcceptButton = this.btnOk;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.btnCancel;
this.ClientSize = new System.Drawing.Size(494, 402);
this.Controls.Add(this.splitContainer1);
this.Controls.Add(this.pnlBottom);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "MapSelect";
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Select map";
this.Load += new System.EventHandler(this.MapSelect_Load);
((System.ComponentModel.ISupportInitialize)(this.pbMinimap)).EndInit();
this.pnlBottom.ResumeLayout(false);
this.pnlBottom.PerformLayout();
this.splitContainer1.Panel1.ResumeLayout(false);
this.splitContainer1.Panel1.PerformLayout();
this.splitContainer1.Panel2.ResumeLayout(false);
this.splitContainer1.Panel2.PerformLayout();
this.splitContainer1.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
public System.Windows.Forms.ListView MapList;
public System.Windows.Forms.Button btnCancel;
public System.Windows.Forms.Button btnOk;
public System.Windows.Forms.Label lblNew;
public System.Windows.Forms.TextBox txtNew;
public System.Windows.Forms.ColumnHeader colMapName;
public System.Windows.Forms.ImageList MapIconsList;
public System.Windows.Forms.PictureBox pbMinimap;
public System.Windows.Forms.Panel pnlBottom;
public System.Windows.Forms.SplitContainer splitContainer1;
public System.Windows.Forms.Label lblMinimap;
public System.Windows.Forms.TextBox txtTheater;
public System.Windows.Forms.Label lblTheater;
public System.Windows.Forms.TextBox txtAuthor;
public System.Windows.Forms.Label lblAuthor;
public System.Windows.Forms.TextBox txtTitle;
public System.Windows.Forms.Label lblMapName;
public System.Windows.Forms.TextBox txtDesc;
public System.Windows.Forms.Label lblDesc;
public System.Windows.Forms.Label lblMapList;
public System.Windows.Forms.Label lblPathOut;
public System.Windows.Forms.Label lblPath;
public System.Windows.Forms.TextBox txtPathOut;
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Editor
{
partial class MapSelect
{
/// <summary>
/// TODO
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// TODO
/// </summary>
/// <param name="disposing">TODO</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Код, автоматически созданный конструктором форм Windows
/// <summary>
/// TODO
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MapSelect));
this.MapList = new System.Windows.Forms.ListView();
this.colMapName = new System.Windows.Forms.ColumnHeader("(отсутствует)");
this.MapIconsList = new System.Windows.Forms.ImageList(this.components);
this.btnCancel = new System.Windows.Forms.Button();
this.btnOk = new System.Windows.Forms.Button();
this.lblNew = new System.Windows.Forms.Label();
this.txtNew = new System.Windows.Forms.TextBox();
this.pbMinimap = new System.Windows.Forms.PictureBox();
this.pnlBottom = new System.Windows.Forms.Panel();
this.txtPathOut = new System.Windows.Forms.TextBox();
this.lblPathOut = new System.Windows.Forms.Label();
this.lblPath = new System.Windows.Forms.Label();
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.lblMapList = new System.Windows.Forms.Label();
this.txtDesc = new System.Windows.Forms.TextBox();
this.lblDesc = new System.Windows.Forms.Label();
this.txtTheater = new System.Windows.Forms.TextBox();
this.lblTheater = new System.Windows.Forms.Label();
this.txtAuthor = new System.Windows.Forms.TextBox();
this.lblAuthor = new System.Windows.Forms.Label();
this.txtTitle = new System.Windows.Forms.TextBox();
this.lblMapName = new System.Windows.Forms.Label();
this.lblMinimap = new System.Windows.Forms.Label();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.pbMinimap)).BeginInit();
this.pnlBottom.SuspendLayout();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.Panel2.SuspendLayout();
this.splitContainer1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// MapList
//
this.MapList.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.MapList.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
this.colMapName});
this.MapList.FullRowSelect = true;
this.MapList.HeaderStyle = System.Windows.Forms.ColumnHeaderStyle.None;
this.MapList.LargeImageList = this.MapIconsList;
this.MapList.Location = new System.Drawing.Point(15, 25);
this.MapList.MultiSelect = false;
this.MapList.Name = "MapList";
this.MapList.Size = new System.Drawing.Size(273, 294);
this.MapList.SmallImageList = this.MapIconsList;
this.MapList.StateImageList = this.MapIconsList;
this.MapList.TabIndex = 0;
this.MapList.UseCompatibleStateImageBehavior = false;
this.MapList.View = System.Windows.Forms.View.Details;
this.MapList.SelectedIndexChanged += new System.EventHandler(this.MapList_SelectedIndexChanged);
//
// colMapName
//
this.colMapName.Text = "Map name";
this.colMapName.Width = 240;
//
// MapIconsList
//
this.MapIconsList.ColorDepth = System.Windows.Forms.ColorDepth.Depth32Bit;
this.MapIconsList.ImageSize = new System.Drawing.Size(24, 24);
this.MapIconsList.TransparentColor = System.Drawing.Color.Transparent;
//
// btnCancel
//
this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.btnCancel.Location = new System.Drawing.Point(407, 35);
this.btnCancel.Name = "btnCancel";
this.btnCancel.Size = new System.Drawing.Size(75, 23);
this.btnCancel.TabIndex = 3;
this.btnCancel.Text = "Cancel";
this.btnCancel.UseVisualStyleBackColor = true;
//
// btnOk
//
this.btnOk.DialogResult = System.Windows.Forms.DialogResult.OK;
this.btnOk.Location = new System.Drawing.Point(326, 35);
this.btnOk.Name = "btnOk";
this.btnOk.Size = new System.Drawing.Size(75, 23);
this.btnOk.TabIndex = 2;
this.btnOk.Text = "Open";
this.btnOk.UseVisualStyleBackColor = true;
//
// lblNew
//
this.lblNew.AutoSize = true;
this.lblNew.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.lblNew.Location = new System.Drawing.Point(12, 40);
this.lblNew.Name = "lblNew";
this.lblNew.Size = new System.Drawing.Size(69, 13);
this.lblNew.TabIndex = 3;
this.lblNew.Text = "Map name:";
//
// txtNew
//
this.txtNew.BackColor = System.Drawing.SystemColors.Window;
this.txtNew.Location = new System.Drawing.Point(88, 37);
this.txtNew.Name = "txtNew";
this.txtNew.ReadOnly = true;
this.txtNew.Size = new System.Drawing.Size(232, 20);
this.txtNew.TabIndex = 1;
//
// pbMinimap
//
this.pbMinimap.BackColor = System.Drawing.Color.Black;
this.pbMinimap.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.pbMinimap.Location = new System.Drawing.Point(32, 25);
this.pbMinimap.Name = "pbMinimap";
this.pbMinimap.Size = new System.Drawing.Size(124, 124);
this.pbMinimap.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.pbMinimap.TabIndex = 5;
this.pbMinimap.TabStop = false;
//
// pnlBottom
//
this.pnlBottom.Controls.Add(this.pictureBox1);
this.pnlBottom.Controls.Add(this.txtPathOut);
this.pnlBottom.Controls.Add(this.lblPathOut);
this.pnlBottom.Controls.Add(this.lblPath);
this.pnlBottom.Controls.Add(this.btnCancel);
this.pnlBottom.Controls.Add(this.btnOk);
this.pnlBottom.Controls.Add(this.txtNew);
this.pnlBottom.Controls.Add(this.lblNew);
this.pnlBottom.Dock = System.Windows.Forms.DockStyle.Bottom;
this.pnlBottom.Location = new System.Drawing.Point(0, 332);
this.pnlBottom.MaximumSize = new System.Drawing.Size(0, 70);
this.pnlBottom.Name = "pnlBottom";
this.pnlBottom.Size = new System.Drawing.Size(494, 70);
this.pnlBottom.TabIndex = 6;
//
// txtPathOut
//
this.txtPathOut.BackColor = System.Drawing.SystemColors.Window;
this.txtPathOut.Location = new System.Drawing.Point(55, 10);
this.txtPathOut.Name = "txtPathOut";
this.txtPathOut.ReadOnly = true;
this.txtPathOut.Size = new System.Drawing.Size(265, 20);
this.txtPathOut.TabIndex = 0;
this.txtPathOut.TextChanged += new System.EventHandler(this.txtPathOut_TextChanged);
//
// lblPathOut
//
this.lblPathOut.AutoSize = true;
this.lblPathOut.Location = new System.Drawing.Point(55, 13);
this.lblPathOut.Name = "lblPathOut";
this.lblPathOut.Size = new System.Drawing.Size(0, 13);
this.lblPathOut.TabIndex = 6;
//
// lblPath
//
this.lblPath.AutoSize = true;
this.lblPath.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.lblPath.Location = new System.Drawing.Point(12, 13);
this.lblPath.Name = "lblPath";
this.lblPath.Size = new System.Drawing.Size(37, 13);
this.lblPath.TabIndex = 5;
this.lblPath.Text = "Path:";
//
// splitContainer1
//
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
this.splitContainer1.Name = "splitContainer1";
//
// splitContainer1.Panel1
//
this.splitContainer1.Panel1.Controls.Add(this.lblMapList);
this.splitContainer1.Panel1.Controls.Add(this.MapList);
//
// splitContainer1.Panel2
//
this.splitContainer1.Panel2.Controls.Add(this.txtDesc);
this.splitContainer1.Panel2.Controls.Add(this.lblDesc);
this.splitContainer1.Panel2.Controls.Add(this.txtTheater);
this.splitContainer1.Panel2.Controls.Add(this.lblTheater);
this.splitContainer1.Panel2.Controls.Add(this.txtAuthor);
this.splitContainer1.Panel2.Controls.Add(this.lblAuthor);
this.splitContainer1.Panel2.Controls.Add(this.txtTitle);
this.splitContainer1.Panel2.Controls.Add(this.lblMapName);
this.splitContainer1.Panel2.Controls.Add(this.lblMinimap);
this.splitContainer1.Panel2.Controls.Add(this.pbMinimap);
this.splitContainer1.Size = new System.Drawing.Size(494, 332);
this.splitContainer1.SplitterDistance = 300;
this.splitContainer1.TabIndex = 7;
//
// lblMapList
//
this.lblMapList.AutoSize = true;
this.lblMapList.Location = new System.Drawing.Point(12, 9);
this.lblMapList.Name = "lblMapList";
this.lblMapList.Size = new System.Drawing.Size(81, 13);
this.lblMapList.TabIndex = 1;
this.lblMapList.Text = "Available maps:";
//
// txtDesc
//
this.txtDesc.BackColor = System.Drawing.SystemColors.ButtonFace;
this.txtDesc.Location = new System.Drawing.Point(16, 289);
this.txtDesc.Name = "txtDesc";
this.txtDesc.ReadOnly = true;
this.txtDesc.Size = new System.Drawing.Size(162, 20);
this.txtDesc.TabIndex = 14;
//
// lblDesc
//
this.lblDesc.AutoSize = true;
this.lblDesc.Location = new System.Drawing.Point(13, 273);
this.lblDesc.Name = "lblDesc";
this.lblDesc.Size = new System.Drawing.Size(63, 13);
this.lblDesc.TabIndex = 13;
this.lblDesc.Text = "Description:";
//
// txtTheater
//
this.txtTheater.BackColor = System.Drawing.SystemColors.ButtonFace;
this.txtTheater.Location = new System.Drawing.Point(16, 252);
this.txtTheater.Name = "txtTheater";
this.txtTheater.ReadOnly = true;
this.txtTheater.Size = new System.Drawing.Size(162, 20);
this.txtTheater.TabIndex = 12;
//
// lblTheater
//
this.lblTheater.AutoSize = true;
this.lblTheater.Location = new System.Drawing.Point(13, 236);
this.lblTheater.Name = "lblTheater";
this.lblTheater.Size = new System.Drawing.Size(47, 13);
this.lblTheater.TabIndex = 11;
this.lblTheater.Text = "Tileset:";
//
// txtAuthor
//
this.txtAuthor.BackColor = System.Drawing.SystemColors.ButtonFace;
this.txtAuthor.Location = new System.Drawing.Point(16, 214);
this.txtAuthor.Name = "txtAuthor";
this.txtAuthor.ReadOnly = true;
this.txtAuthor.Size = new System.Drawing.Size(162, 20);
this.txtAuthor.TabIndex = 10;
//
// lblAuthor
//
this.lblAuthor.AutoSize = true;
this.lblAuthor.Location = new System.Drawing.Point(13, 198);
this.lblAuthor.Name = "lblAuthor";
this.lblAuthor.Size = new System.Drawing.Size(41, 13);
this.lblAuthor.TabIndex = 9;
this.lblAuthor.Text = "Author:";
//
// txtTitle
//
this.txtTitle.BackColor = System.Drawing.SystemColors.ButtonFace;
this.txtTitle.Location = new System.Drawing.Point(16, 177);
this.txtTitle.Name = "txtTitle";
this.txtTitle.ReadOnly = true;
this.txtTitle.Size = new System.Drawing.Size(162, 20);
this.txtTitle.TabIndex = 8;
//
// lblMapName
//
this.lblMapName.AutoSize = true;
this.lblMapName.Location = new System.Drawing.Point(13, 161);
this.lblMapName.Name = "lblMapName";
this.lblMapName.Size = new System.Drawing.Size(30, 13);
this.lblMapName.TabIndex = 7;
this.lblMapName.Text = "Title:";
//
// lblMinimap
//
this.lblMinimap.AutoSize = true;
this.lblMinimap.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.lblMinimap.Location = new System.Drawing.Point(29, 9);
this.lblMinimap.Name = "lblMinimap";
this.lblMinimap.Size = new System.Drawing.Size(71, 13);
this.lblMinimap.TabIndex = 6;
this.lblMinimap.Text = "Map preview:";
//
// pictureBox1
//
this.pictureBox1.Image = ((System.Drawing.Image)(resources.GetObject("pictureBox1.Image")));
this.pictureBox1.Location = new System.Drawing.Point(336, -9);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(54, 35);
this.pictureBox1.TabIndex = 7;
this.pictureBox1.TabStop = false;
this.pictureBox1.Visible = false;
//
// MapSelect
//
this.AcceptButton = this.btnOk;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.btnCancel;
this.ClientSize = new System.Drawing.Size(494, 402);
this.Controls.Add(this.splitContainer1);
this.Controls.Add(this.pnlBottom);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "MapSelect";
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Select map";
this.Load += new System.EventHandler(this.MapSelect_Load);
((System.ComponentModel.ISupportInitialize)(this.pbMinimap)).EndInit();
this.pnlBottom.ResumeLayout(false);
this.pnlBottom.PerformLayout();
this.splitContainer1.Panel1.ResumeLayout(false);
this.splitContainer1.Panel1.PerformLayout();
this.splitContainer1.Panel2.ResumeLayout(false);
this.splitContainer1.Panel2.PerformLayout();
this.splitContainer1.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
}
#endregion
public System.Windows.Forms.ListView MapList;
public System.Windows.Forms.Button btnCancel;
public System.Windows.Forms.Button btnOk;
public System.Windows.Forms.Label lblNew;
public System.Windows.Forms.TextBox txtNew;
public System.Windows.Forms.ColumnHeader colMapName;
public System.Windows.Forms.ImageList MapIconsList;
public System.Windows.Forms.PictureBox pbMinimap;
public System.Windows.Forms.Panel pnlBottom;
public System.Windows.Forms.SplitContainer splitContainer1;
public System.Windows.Forms.Label lblMinimap;
public System.Windows.Forms.TextBox txtTheater;
public System.Windows.Forms.Label lblTheater;
public System.Windows.Forms.TextBox txtAuthor;
public System.Windows.Forms.Label lblAuthor;
public System.Windows.Forms.TextBox txtTitle;
public System.Windows.Forms.Label lblMapName;
public System.Windows.Forms.TextBox txtDesc;
public System.Windows.Forms.Label lblDesc;
public System.Windows.Forms.Label lblMapList;
public System.Windows.Forms.Label lblPathOut;
public System.Windows.Forms.Label lblPath;
public System.Windows.Forms.TextBox txtPathOut;
private System.Windows.Forms.PictureBox pictureBox1;
}
}

View File

@@ -1,78 +1,84 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using OpenRA.FileFormats;
using System.Windows.Forms;
using System.IO;
using OpenRA.Graphics;
namespace OpenRA.Editor
{
public partial class MapSelect : Form
{
public string MapFolderPath;
public MapSelect()
{
InitializeComponent();
}
private void MapSelect_Load(object sender, EventArgs e)
{
DirectoryInfo directory = new DirectoryInfo(MapFolderPath);
DirectoryInfo[] directories = directory.GetDirectories();
MapList.Items.Clear();
txtPathOut.Text = MapFolderPath;
foreach (DirectoryInfo subDirectory in directories)
{
ListViewItem map1 = new ListViewItem(subDirectory.Name);
map1.ImageIndex = 0;
MapList.Items.Add(map1);
}
if (txtNew.Text == "unnamed")
{
//dumb indian code
}
else
{
MapList.Items[0].Selected = true;
}
}
private void MapList_SelectedIndexChanged(object sender, EventArgs e)
{
if (MapList.SelectedItems.Count == 1)
{
txtNew.Text = MapList.SelectedItems[0].Text;
var map = new Map(new Folder(Path.Combine(MapFolderPath, MapList.SelectedItems[0].Text)));
txtTitle.Text = map.Title;
txtAuthor.Text = map.Author;
txtTheater.Text = map.Theater;
txtDesc.Text = map.Description;
pbMinimap.Image = null;
try
{
pbMinimap.Image = Minimap.AddStaticResources(map, Minimap.TerrainBitmap(map, true));
}
catch (Exception ed)
{
Console.WriteLine("No map preview image found: {0}", ed.ToString());
}
finally { }
}
}
private void txtPathOut_TextChanged(object sender, EventArgs e)
{
MapFolderPath = txtPathOut.Text;
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.IO;
using System.Windows.Forms;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using System.Linq;
namespace OpenRA.Editor
{
public partial class MapSelect : Form
{
public string MapFolderPath;
public MapSelect(string currentMod)
{
MapFolderPath = new string[] { Environment.CurrentDirectory, "mods", currentMod, "maps" }
.Aggregate(Path.Combine);
InitializeComponent();
MapIconsList.Images.Add(pictureBox1.Image);
}
void MapSelect_Load(object sender, EventArgs e)
{
MapList.Items.Clear();
txtPathOut.Text = MapFolderPath;
foreach (var map in ModData.FindMapsIn(MapFolderPath))
{
ListViewItem map1 = new ListViewItem();
map1.Tag = map;
map1.Text = Path.GetFileNameWithoutExtension(map);
map1.ImageIndex = 0;
MapList.Items.Add(map1);
}
// hack
if (txtNew.Text != "unnamed")
MapList.Items[0].Selected = true;
}
void MapList_SelectedIndexChanged(object sender, EventArgs e)
{
if (MapList.SelectedItems.Count == 1)
{
txtNew.Text = MapList.SelectedItems[0].Text;
txtNew.Tag = MapList.SelectedItems[0].Tag;
var map = new Map(txtNew.Tag as string);
txtTitle.Text = map.Title;
txtAuthor.Text = map.Author;
txtTheater.Text = map.Tileset;
txtDesc.Text = map.Description;
pbMinimap.Image = null;
try
{
pbMinimap.Image = Minimap.AddStaticResources(map, Minimap.TerrainBitmap(map, true));
}
catch (Exception ed)
{
Console.WriteLine("No map preview image found: {0}", ed.ToString());
}
finally { }
}
}
void txtPathOut_TextChanged(object sender, EventArgs e)
{
MapFolderPath = txtPathOut.Text;
}
}
}

View File

@@ -1,192 +1,177 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
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</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<metadata name="MapIconsList.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
<xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
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</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="MapIconsList.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
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ga8AAAAASUVORK5CYII=
</value>
</data>
</root>

View File

@@ -1,286 +1,296 @@
namespace OpenRA.Editor
{
partial class NewMapDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button2 = new System.Windows.Forms.Button();
this.button1 = new System.Windows.Forms.Button();
this.label3 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.cordonBottom = new System.Windows.Forms.NumericUpDown();
this.cordonTop = new System.Windows.Forms.NumericUpDown();
this.cordonRight = new System.Windows.Forms.NumericUpDown();
this.cordonLeft = new System.Windows.Forms.NumericUpDown();
this.height = new System.Windows.Forms.NumericUpDown();
this.width = new System.Windows.Forms.NumericUpDown();
this.label4 = new System.Windows.Forms.Label();
this.theater = new System.Windows.Forms.ComboBox();
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.height)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.width)).BeginInit();
this.SuspendLayout();
//
// button2
//
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
this.button2.Location = new System.Drawing.Point(229, 160);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 7;
this.button2.Text = "OK";
this.button2.UseVisualStyleBackColor = true;
//
// button1
//
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.button1.Location = new System.Drawing.Point(310, 160);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 8;
this.button1.Text = "Cancel";
this.button1.UseVisualStyleBackColor = true;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(31, 77);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(107, 13);
this.label3.TabIndex = 9;
this.label3.Text = "Cordon Right/Bottom";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(31, 51);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(86, 13);
this.label2.TabIndex = 11;
this.label2.Text = "Cordon Left/Top";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(31, 25);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(27, 13);
this.label1.TabIndex = 10;
this.label1.Text = "Size";
//
// cordonBottom
//
this.cordonBottom.Location = new System.Drawing.Point(280, 75);
this.cordonBottom.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonBottom.Name = "cordonBottom";
this.cordonBottom.Size = new System.Drawing.Size(105, 20);
this.cordonBottom.TabIndex = 5;
this.cordonBottom.Value = new decimal(new int[] {
112,
0,
0,
0});
this.cordonBottom.Enter += new System.EventHandler(this.SelectText);
//
// cordonTop
//
this.cordonTop.Location = new System.Drawing.Point(280, 49);
this.cordonTop.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonTop.Name = "cordonTop";
this.cordonTop.Size = new System.Drawing.Size(105, 20);
this.cordonTop.TabIndex = 3;
this.cordonTop.Value = new decimal(new int[] {
16,
0,
0,
0});
this.cordonTop.Enter += new System.EventHandler(this.SelectText);
//
// cordonRight
//
this.cordonRight.Location = new System.Drawing.Point(169, 75);
this.cordonRight.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonRight.Name = "cordonRight";
this.cordonRight.Size = new System.Drawing.Size(105, 20);
this.cordonRight.TabIndex = 4;
this.cordonRight.Value = new decimal(new int[] {
112,
0,
0,
0});
this.cordonRight.Enter += new System.EventHandler(this.SelectText);
//
// cordonLeft
//
this.cordonLeft.Location = new System.Drawing.Point(169, 49);
this.cordonLeft.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonLeft.Name = "cordonLeft";
this.cordonLeft.Size = new System.Drawing.Size(105, 20);
this.cordonLeft.TabIndex = 2;
this.cordonLeft.Value = new decimal(new int[] {
16,
0,
0,
0});
this.cordonLeft.Enter += new System.EventHandler(this.SelectText);
//
// height
//
this.height.Increment = new decimal(new int[] {
8,
0,
0,
0});
this.height.Location = new System.Drawing.Point(280, 23);
this.height.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.height.Name = "height";
this.height.Size = new System.Drawing.Size(105, 20);
this.height.TabIndex = 1;
this.height.Value = new decimal(new int[] {
128,
0,
0,
0});
this.height.Enter += new System.EventHandler(this.SelectText);
//
// width
//
this.width.Increment = new decimal(new int[] {
8,
0,
0,
0});
this.width.Location = new System.Drawing.Point(169, 23);
this.width.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.width.Name = "width";
this.width.Size = new System.Drawing.Size(105, 20);
this.width.TabIndex = 0;
this.width.Value = new decimal(new int[] {
128,
0,
0,
0});
this.width.Enter += new System.EventHandler(this.SelectText);
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(31, 124);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(44, 13);
this.label4.TabIndex = 14;
this.label4.Text = "Theater";
//
// theater
//
this.theater.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.theater.FormattingEnabled = true;
this.theater.Location = new System.Drawing.Point(169, 121);
this.theater.Name = "theater";
this.theater.Size = new System.Drawing.Size(216, 21);
this.theater.TabIndex = 6;
//
// NewMapDialog
//
this.AcceptButton = this.button2;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.button1;
this.ClientSize = new System.Drawing.Size(418, 210);
this.Controls.Add(this.theater);
this.Controls.Add(this.label4);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.cordonBottom);
this.Controls.Add(this.cordonTop);
this.Controls.Add(this.cordonRight);
this.Controls.Add(this.cordonLeft);
this.Controls.Add(this.height);
this.Controls.Add(this.width);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "NewMapDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "New Map";
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.height)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.width)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
public System.Windows.Forms.NumericUpDown cordonBottom;
public System.Windows.Forms.NumericUpDown cordonTop;
public System.Windows.Forms.NumericUpDown cordonRight;
public System.Windows.Forms.NumericUpDown cordonLeft;
public System.Windows.Forms.NumericUpDown height;
public System.Windows.Forms.NumericUpDown width;
private System.Windows.Forms.Label label4;
public System.Windows.Forms.ComboBox theater;
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Editor
{
partial class NewMapDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button2 = new System.Windows.Forms.Button();
this.button1 = new System.Windows.Forms.Button();
this.label3 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.cordonBottom = new System.Windows.Forms.NumericUpDown();
this.cordonTop = new System.Windows.Forms.NumericUpDown();
this.cordonRight = new System.Windows.Forms.NumericUpDown();
this.cordonLeft = new System.Windows.Forms.NumericUpDown();
this.height = new System.Windows.Forms.NumericUpDown();
this.width = new System.Windows.Forms.NumericUpDown();
this.label4 = new System.Windows.Forms.Label();
this.theater = new System.Windows.Forms.ComboBox();
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.height)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.width)).BeginInit();
this.SuspendLayout();
//
// button2
//
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
this.button2.Location = new System.Drawing.Point(229, 160);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 7;
this.button2.Text = "OK";
this.button2.UseVisualStyleBackColor = true;
//
// button1
//
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.button1.Location = new System.Drawing.Point(310, 160);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 8;
this.button1.Text = "Cancel";
this.button1.UseVisualStyleBackColor = true;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(31, 77);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(107, 13);
this.label3.TabIndex = 9;
this.label3.Text = "Cordon Right/Bottom";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(31, 51);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(86, 13);
this.label2.TabIndex = 11;
this.label2.Text = "Cordon Left/Top";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(31, 25);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(27, 13);
this.label1.TabIndex = 10;
this.label1.Text = "Size";
//
// cordonBottom
//
this.cordonBottom.Location = new System.Drawing.Point(280, 75);
this.cordonBottom.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonBottom.Name = "cordonBottom";
this.cordonBottom.Size = new System.Drawing.Size(105, 20);
this.cordonBottom.TabIndex = 5;
this.cordonBottom.Value = new decimal(new int[] {
112,
0,
0,
0});
this.cordonBottom.Enter += new System.EventHandler(this.SelectText);
//
// cordonTop
//
this.cordonTop.Location = new System.Drawing.Point(280, 49);
this.cordonTop.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonTop.Name = "cordonTop";
this.cordonTop.Size = new System.Drawing.Size(105, 20);
this.cordonTop.TabIndex = 3;
this.cordonTop.Value = new decimal(new int[] {
16,
0,
0,
0});
this.cordonTop.Enter += new System.EventHandler(this.SelectText);
//
// cordonRight
//
this.cordonRight.Location = new System.Drawing.Point(169, 75);
this.cordonRight.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonRight.Name = "cordonRight";
this.cordonRight.Size = new System.Drawing.Size(105, 20);
this.cordonRight.TabIndex = 4;
this.cordonRight.Value = new decimal(new int[] {
112,
0,
0,
0});
this.cordonRight.Enter += new System.EventHandler(this.SelectText);
//
// cordonLeft
//
this.cordonLeft.Location = new System.Drawing.Point(169, 49);
this.cordonLeft.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonLeft.Name = "cordonLeft";
this.cordonLeft.Size = new System.Drawing.Size(105, 20);
this.cordonLeft.TabIndex = 2;
this.cordonLeft.Value = new decimal(new int[] {
16,
0,
0,
0});
this.cordonLeft.Enter += new System.EventHandler(this.SelectText);
//
// height
//
this.height.Increment = new decimal(new int[] {
8,
0,
0,
0});
this.height.Location = new System.Drawing.Point(280, 23);
this.height.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.height.Name = "height";
this.height.Size = new System.Drawing.Size(105, 20);
this.height.TabIndex = 1;
this.height.Value = new decimal(new int[] {
128,
0,
0,
0});
this.height.Enter += new System.EventHandler(this.SelectText);
//
// width
//
this.width.Increment = new decimal(new int[] {
8,
0,
0,
0});
this.width.Location = new System.Drawing.Point(169, 23);
this.width.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.width.Name = "width";
this.width.Size = new System.Drawing.Size(105, 20);
this.width.TabIndex = 0;
this.width.Value = new decimal(new int[] {
128,
0,
0,
0});
this.width.Enter += new System.EventHandler(this.SelectText);
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(31, 124);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(44, 13);
this.label4.TabIndex = 14;
this.label4.Text = "Tileset";
//
// theater
//
this.theater.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.theater.FormattingEnabled = true;
this.theater.Location = new System.Drawing.Point(169, 121);
this.theater.Name = "theater";
this.theater.Size = new System.Drawing.Size(216, 21);
this.theater.TabIndex = 6;
//
// NewMapDialog
//
this.AcceptButton = this.button2;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.button1;
this.ClientSize = new System.Drawing.Size(418, 210);
this.Controls.Add(this.theater);
this.Controls.Add(this.label4);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.cordonBottom);
this.Controls.Add(this.cordonTop);
this.Controls.Add(this.cordonRight);
this.Controls.Add(this.cordonLeft);
this.Controls.Add(this.height);
this.Controls.Add(this.width);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "NewMapDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "New Map";
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.height)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.width)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
public System.Windows.Forms.NumericUpDown cordonBottom;
public System.Windows.Forms.NumericUpDown cordonTop;
public System.Windows.Forms.NumericUpDown cordonRight;
public System.Windows.Forms.NumericUpDown cordonLeft;
public System.Windows.Forms.NumericUpDown height;
public System.Windows.Forms.NumericUpDown width;
private System.Windows.Forms.Label label4;
public System.Windows.Forms.ComboBox theater;
}
}

View File

@@ -1,27 +1,27 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Windows.Forms;
namespace OpenRA.Editor
{
public partial class NewMapDialog : Form
{
public NewMapDialog()
{
InitializeComponent();
}
private void SelectText(object sender, System.EventArgs e)
{
(sender as NumericUpDown).Select(0, (sender as NumericUpDown).ToString().Length);
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Windows.Forms;
namespace OpenRA.Editor
{
public partial class NewMapDialog : Form
{
public NewMapDialog()
{
InitializeComponent();
}
private void SelectText(object sender, System.EventArgs e)
{
(sender as NumericUpDown).Select(0, (sender as NumericUpDown).ToString().Length);
}
}
}

View File

@@ -1,120 +1,120 @@
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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
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various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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: and then encoded with base64 encoding.
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</xsd:complexType>
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</xsd:schema>
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<value>text/microsoft-resx</value>
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
</root>

View File

@@ -1,160 +1,159 @@
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AssemblyName>OpenRA.Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ApplicationIcon>OpenRA.Editor.Icon.ico</ApplicationIcon>
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</StartupObject>
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<Reference Include="System.Core">
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<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
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<ItemGroup>
<Compile Include="ActorTemplate.cs" />
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="LegacyMapImporter.cs" />
<Compile Include="MapSelect.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MapSelect.Designer.cs">
<DependentUpon>MapSelect.cs</DependentUpon>
</Compile>
<Compile Include="NewMapDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="NewMapDialog.Designer.cs">
<DependentUpon>NewMapDialog.cs</DependentUpon>
</Compile>
<Compile Include="PaletteBox.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="PaletteBox.Designer.cs">
<DependentUpon>PaletteBox.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="PropertiesDialog.cs">
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<DependentUpon>PaletteBox.cs</DependentUpon>
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</EmbeddedResource>
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<DependentUpon>ResizeDialog.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="RenderUtils.cs" />
<Compile Include="ResizeDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="ResizeDialog.Designer.cs">
<DependentUpon>ResizeDialog.cs</DependentUpon>
</Compile>
<Compile Include="Surface.cs">
<SubType>Component</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
<Name>OpenRA.FileFormats</Name>
</ProjectReference>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
<Name>OpenRA.Game</Name>
</ProjectReference>
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<ItemGroup>
<Content Include="OpenRA.Editor.Icon.ico" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenRA.Editor</RootNamespace>
<AssemblyName>OpenRA.Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ApplicationIcon>OpenRA.Editor.Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
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<WarningLevel>4</WarningLevel>
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<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
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</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
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<ItemGroup>
<Compile Include="ActorTemplate.cs" />
<Compile Include="ActorTool.cs" />
<Compile Include="BrushTool.cs" />
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<SubType>Form</SubType>
</Compile>
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<DependentUpon>ErrorListDialog.cs</DependentUpon>
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<SubType>Form</SubType>
</Compile>
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<DependentUpon>Form1.cs</DependentUpon>
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<Compile Include="ITool.cs" />
<Compile Include="LegacyMapImporter.cs" />
<Compile Include="MapSelect.cs">
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</Compile>
<Compile Include="MapSelect.Designer.cs">
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</Compile>
<Compile Include="NewMapDialog.cs">
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</Compile>
<Compile Include="NewMapDialog.Designer.cs">
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</Compile>
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</Compile>
<Compile Include="PropertiesDialog.Designer.cs">
<DependentUpon>PropertiesDialog.cs</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MapSelect.resx">
<DependentUpon>MapSelect.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="NewMapDialog.resx">
<DependentUpon>NewMapDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="PropertiesDialog.resx">
<DependentUpon>PropertiesDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="ResizeDialog.resx">
<DependentUpon>ResizeDialog.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
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<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
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</Compile>
<Compile Include="ResizeDialog.Designer.cs">
<DependentUpon>ResizeDialog.cs</DependentUpon>
</Compile>
<Compile Include="ResourceTool.cs" />
<Compile Include="Surface.cs">
<SubType>Component</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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</ProjectReference>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -1,165 +0,0 @@
namespace OpenRA.Editor
{
partial class PaletteBox
{
/// <summary>
/// Требуется переменная конструктора.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Освободить все используемые ресурсы.
/// </summary>
/// <param name="disposing">истинно, если управляемый ресурс должен быть удален; иначе ложно.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Код, автоматически созданный конструктором форм Windows
/// <summary>
/// Обязательный метод для поддержки конструктора - не изменяйте
/// содержимое данного метода при помощи редактора кода.
/// </summary>
private void InitializeComponent()
{
this.LayerBox = new System.Windows.Forms.ComboBox();
this.tabControl1 = new System.Windows.Forms.TabControl();
this.tabPage1 = new System.Windows.Forms.TabPage();
this.pbtilePalette = new System.Windows.Forms.FlowLayoutPanel();
this.tabPage2 = new System.Windows.Forms.TabPage();
this.pbactorPalette = new System.Windows.Forms.FlowLayoutPanel();
this.tabPage3 = new System.Windows.Forms.TabPage();
this.pbresourcePalette = new System.Windows.Forms.FlowLayoutPanel();
this.tabControl1.SuspendLayout();
this.tabPage1.SuspendLayout();
this.tabPage2.SuspendLayout();
this.tabPage3.SuspendLayout();
this.SuspendLayout();
//
// LayerBox
//
this.LayerBox.Dock = System.Windows.Forms.DockStyle.Top;
this.LayerBox.FormattingEnabled = true;
this.LayerBox.Location = new System.Drawing.Point(0, 0);
this.LayerBox.Name = "LayerBox";
this.LayerBox.Size = new System.Drawing.Size(194, 21);
this.LayerBox.TabIndex = 0;
//
// tabControl1
//
this.tabControl1.Controls.Add(this.tabPage1);
this.tabControl1.Controls.Add(this.tabPage2);
this.tabControl1.Controls.Add(this.tabPage3);
this.tabControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.tabControl1.Location = new System.Drawing.Point(0, 21);
this.tabControl1.Margin = new System.Windows.Forms.Padding(3, 3, 3, 0);
this.tabControl1.Multiline = true;
this.tabControl1.Name = "tabControl1";
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size(194, 357);
this.tabControl1.TabIndex = 1;
//
// tabPage1
//
this.tabPage1.Controls.Add(this.pbtilePalette);
this.tabPage1.Location = new System.Drawing.Point(4, 22);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
this.tabPage1.Size = new System.Drawing.Size(186, 331);
this.tabPage1.TabIndex = 0;
this.tabPage1.Text = "Templates";
this.tabPage1.UseVisualStyleBackColor = true;
//
// pbtilePalette
//
this.pbtilePalette.AutoScroll = true;
this.pbtilePalette.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.pbtilePalette.Dock = System.Windows.Forms.DockStyle.Fill;
this.pbtilePalette.Location = new System.Drawing.Point(3, 3);
this.pbtilePalette.Name = "pbtilePalette";
this.pbtilePalette.Size = new System.Drawing.Size(180, 325);
this.pbtilePalette.TabIndex = 1;
//
// tabPage2
//
this.tabPage2.Controls.Add(this.pbactorPalette);
this.tabPage2.Location = new System.Drawing.Point(4, 22);
this.tabPage2.Name = "tabPage2";
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
this.tabPage2.Size = new System.Drawing.Size(186, 331);
this.tabPage2.TabIndex = 1;
this.tabPage2.Text = "Actors";
this.tabPage2.UseVisualStyleBackColor = true;
//
// pbactorPalette
//
this.pbactorPalette.AutoScroll = true;
this.pbactorPalette.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.pbactorPalette.Dock = System.Windows.Forms.DockStyle.Fill;
this.pbactorPalette.Location = new System.Drawing.Point(3, 3);
this.pbactorPalette.Name = "pbactorPalette";
this.pbactorPalette.Size = new System.Drawing.Size(180, 325);
this.pbactorPalette.TabIndex = 2;
//
// tabPage3
//
this.tabPage3.Controls.Add(this.pbresourcePalette);
this.tabPage3.Location = new System.Drawing.Point(4, 22);
this.tabPage3.Name = "tabPage3";
this.tabPage3.Size = new System.Drawing.Size(186, 331);
this.tabPage3.TabIndex = 2;
this.tabPage3.Text = "Resources";
this.tabPage3.UseVisualStyleBackColor = true;
//
// pbresourcePalette
//
this.pbresourcePalette.AutoScroll = true;
this.pbresourcePalette.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.pbresourcePalette.Dock = System.Windows.Forms.DockStyle.Fill;
this.pbresourcePalette.Location = new System.Drawing.Point(0, 0);
this.pbresourcePalette.Name = "pbresourcePalette";
this.pbresourcePalette.Size = new System.Drawing.Size(186, 331);
this.pbresourcePalette.TabIndex = 3;
//
// PaletteBox
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(194, 378);
this.Controls.Add(this.tabControl1);
this.Controls.Add(this.LayerBox);
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "PaletteBox";
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Palette Box";
this.TopMost = true;
this.tabControl1.ResumeLayout(false);
this.tabPage1.ResumeLayout(false);
this.tabPage2.ResumeLayout(false);
this.tabPage3.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
public System.Windows.Forms.ComboBox LayerBox;
public System.Windows.Forms.TabControl tabControl1;
public System.Windows.Forms.TabPage tabPage1;
public System.Windows.Forms.FlowLayoutPanel pbtilePalette;
public System.Windows.Forms.TabPage tabPage2;
public System.Windows.Forms.FlowLayoutPanel pbactorPalette;
public System.Windows.Forms.TabPage tabPage3;
public System.Windows.Forms.FlowLayoutPanel pbresourcePalette;
}
}

View File

@@ -1,19 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace OpenRA.Editor
{
public partial class PaletteBox : Form
{
public PaletteBox()
{
InitializeComponent();
}
}
}

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,29 +1,59 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Globalization;
using System.Windows.Forms;
namespace OpenRA.Editor
{
static class Program
{
[STAThread]
static void Main( string[] args )
{
Application.CurrentCulture = CultureInfo.InvariantCulture;
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1(args));
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using OpenRA.FileFormats;
namespace OpenRA.Editor
{
static class Program
{
[STAThread]
static void Main( string[] args )
{
if (args.Length >= 2 && args[0] == "--convert")
{
Game.modData = new ModData(args[1]);
FileSystem.LoadFromManifest(Game.modData.Manifest);
Rules.LoadRules(Game.modData.Manifest, new Map());
UpgradeMaps(args[1]);
return;
}
Application.CurrentCulture = CultureInfo.InvariantCulture;
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1(args));
}
static void UpgradeMaps(string mod)
{
var MapFolderPath = new string[] { Environment.CurrentDirectory, "mods", mod, "maps" }
.Aggregate(Path.Combine);
foreach (var path in ModData.FindMapsIn(MapFolderPath))
{
var map = new Map(path);
// Touch the lazy bits to initialize them
map.Actors.Force();
map.Smudges.Force();
map.MapTiles.Force();
map.MapResources.Force();
map.Save(path);
}
}
}
}

View File

@@ -1,36 +1,46 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenRA.Editor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenRA.Editor")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("e18ea68f-f344-46c9-b026-8bda76fa91f8")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenRA.Editor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("OpenRA.Editor")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("e18ea68f-f344-46c9-b026-8bda76fa91f8")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,71 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.4927
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace OpenRA.Editor.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenRA.Editor.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.4927
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace OpenRA.Editor.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenRA.Editor.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

View File

@@ -1,30 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.4927
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace OpenRA.Editor.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.4927
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace OpenRA.Editor.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

View File

@@ -1,7 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@@ -1,159 +1,182 @@
namespace OpenRA.Editor
{
partial class PropertiesDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button2 = new System.Windows.Forms.Button();
this.button1 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.title = new System.Windows.Forms.TextBox();
this.label2 = new System.Windows.Forms.Label();
this.desc = new System.Windows.Forms.TextBox();
this.selectable = new System.Windows.Forms.CheckBox();
this.label3 = new System.Windows.Forms.Label();
this.author = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// button2
//
this.button2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
this.button2.Location = new System.Drawing.Point(196, 193);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 14;
this.button2.Text = "OK";
this.button2.UseVisualStyleBackColor = true;
//
// button1
//
this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.button1.Location = new System.Drawing.Point(277, 193);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 15;
this.button1.Text = "Cancel";
this.button1.UseVisualStyleBackColor = true;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(12, 50);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(27, 13);
this.label1.TabIndex = 16;
this.label1.Text = "Title";
//
// title
//
this.title.Location = new System.Drawing.Point(66, 47);
this.title.Name = "title";
this.title.Size = new System.Drawing.Size(286, 20);
this.title.TabIndex = 17;
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(12, 76);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(32, 13);
this.label2.TabIndex = 16;
this.label2.Text = "Desc";
//
// desc
//
this.desc.Location = new System.Drawing.Point(66, 73);
this.desc.Name = "desc";
this.desc.Size = new System.Drawing.Size(286, 20);
this.desc.TabIndex = 17;
//
// selectable
//
this.selectable.AutoSize = true;
this.selectable.Location = new System.Drawing.Point(118, 138);
this.selectable.Name = "selectable";
this.selectable.Size = new System.Drawing.Size(130, 17);
this.selectable.TabIndex = 18;
this.selectable.Text = "Show in Map Chooser";
this.selectable.UseVisualStyleBackColor = true;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(12, 102);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(38, 13);
this.label3.TabIndex = 16;
this.label3.Text = "Author";
//
// author
//
this.author.Location = new System.Drawing.Point(66, 99);
this.author.Name = "author";
this.author.Size = new System.Drawing.Size(286, 20);
this.author.TabIndex = 17;
//
// PropertiesDialog
//
this.AcceptButton = this.button2;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.button1;
this.ClientSize = new System.Drawing.Size(370, 228);
this.Controls.Add(this.selectable);
this.Controls.Add(this.author);
this.Controls.Add(this.label3);
this.Controls.Add(this.desc);
this.Controls.Add(this.label2);
this.Controls.Add(this.title);
this.Controls.Add(this.label1);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "PropertiesDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "PropertiesDialog";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label1;
public System.Windows.Forms.TextBox title;
private System.Windows.Forms.Label label2;
public System.Windows.Forms.TextBox desc;
public System.Windows.Forms.CheckBox selectable;
private System.Windows.Forms.Label label3;
public System.Windows.Forms.TextBox author;
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Editor
{
partial class PropertiesDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button2 = new System.Windows.Forms.Button();
this.button1 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.title = new System.Windows.Forms.TextBox();
this.label2 = new System.Windows.Forms.Label();
this.desc = new System.Windows.Forms.TextBox();
this.selectable = new System.Windows.Forms.CheckBox();
this.label3 = new System.Windows.Forms.Label();
this.author = new System.Windows.Forms.TextBox();
this.useAsShellmap = new System.Windows.Forms.CheckBox();
this.SuspendLayout();
//
// button2
//
this.button2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
this.button2.Location = new System.Drawing.Point(196, 193);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 14;
this.button2.Text = "OK";
this.button2.UseVisualStyleBackColor = true;
//
// button1
//
this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.button1.Location = new System.Drawing.Point(277, 193);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 15;
this.button1.Text = "Cancel";
this.button1.UseVisualStyleBackColor = true;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(12, 50);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(27, 13);
this.label1.TabIndex = 16;
this.label1.Text = "Title";
//
// title
//
this.title.Location = new System.Drawing.Point(66, 47);
this.title.Name = "title";
this.title.Size = new System.Drawing.Size(286, 20);
this.title.TabIndex = 17;
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(12, 76);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(32, 13);
this.label2.TabIndex = 16;
this.label2.Text = "Desc";
//
// desc
//
this.desc.Location = new System.Drawing.Point(66, 73);
this.desc.Name = "desc";
this.desc.Size = new System.Drawing.Size(286, 20);
this.desc.TabIndex = 17;
//
// selectable
//
this.selectable.AutoSize = true;
this.selectable.Location = new System.Drawing.Point(118, 138);
this.selectable.Name = "selectable";
this.selectable.Size = new System.Drawing.Size(130, 17);
this.selectable.TabIndex = 18;
this.selectable.Text = "Show in Map Chooser";
this.selectable.UseVisualStyleBackColor = true;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(12, 102);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(38, 13);
this.label3.TabIndex = 16;
this.label3.Text = "Author";
//
// author
//
this.author.Location = new System.Drawing.Point(66, 99);
this.author.Name = "author";
this.author.Size = new System.Drawing.Size(286, 20);
this.author.TabIndex = 17;
//
// checkBox1
//
this.useAsShellmap.AutoSize = true;
this.useAsShellmap.Location = new System.Drawing.Point(118, 161);
this.useAsShellmap.Name = "checkBox1";
this.useAsShellmap.Size = new System.Drawing.Size(105, 17);
this.useAsShellmap.TabIndex = 18;
this.useAsShellmap.Text = "Use as Shellmap";
this.useAsShellmap.UseVisualStyleBackColor = true;
//
// PropertiesDialog
//
this.AcceptButton = this.button2;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.button1;
this.ClientSize = new System.Drawing.Size(370, 228);
this.Controls.Add(this.useAsShellmap);
this.Controls.Add(this.selectable);
this.Controls.Add(this.author);
this.Controls.Add(this.label3);
this.Controls.Add(this.desc);
this.Controls.Add(this.label2);
this.Controls.Add(this.title);
this.Controls.Add(this.label1);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "PropertiesDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "PropertiesDialog";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label1;
public System.Windows.Forms.TextBox title;
private System.Windows.Forms.Label label2;
public System.Windows.Forms.TextBox desc;
public System.Windows.Forms.CheckBox selectable;
private System.Windows.Forms.Label label3;
public System.Windows.Forms.TextBox author;
public System.Windows.Forms.CheckBox useAsShellmap;
}
}

View File

@@ -1,22 +1,22 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Windows.Forms;
namespace OpenRA.Editor
{
public partial class PropertiesDialog : Form
{
public PropertiesDialog()
{
InitializeComponent();
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Windows.Forms;
namespace OpenRA.Editor
{
public partial class PropertiesDialog : Form
{
public PropertiesDialog()
{
InitializeComponent();
}
}
}

View File

@@ -1,120 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,136 +1,155 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
using System.Drawing.Imaging;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Editor
{
static class RenderUtils
{
public static Bitmap RenderTemplate(TileSet ts, ushort n, Palette p)
{
var template = ts.Templates[n];
var tile = ts.Tiles[n];
var bitmap = new Bitmap(ts.TileSize * template.Size.X, ts.TileSize * template.Size.Y);
var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
unsafe
{
int* q = (int*)data.Scan0.ToPointer();
var stride = data.Stride >> 2;
for (var u = 0; u < template.Size.X; u++)
for (var v = 0; v < template.Size.Y; v++)
if (tile.TileBitmapBytes[u + v * template.Size.X] != null)
{
var rawImage = tile.TileBitmapBytes[u + v * template.Size.X];
for (var i = 0; i < ts.TileSize; i++)
for (var j = 0; j < ts.TileSize; j++)
q[(v * ts.TileSize + j) * stride + u * ts.TileSize + i] = p.GetColor(rawImage[i + ts.TileSize * j]).ToArgb();
}
else
{
for (var i = 0; i < ts.TileSize; i++)
for (var j = 0; j < ts.TileSize; j++)
q[(v * ts.TileSize + j) * stride + u * ts.TileSize + i] = Color.Transparent.ToArgb();
}
}
bitmap.UnlockBits(data);
return bitmap;
}
static Bitmap RenderShp(ShpReader shp, Palette p)
{
var frame = shp[0];
var bitmap = new Bitmap(shp.Width, shp.Height);
var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
unsafe
{
int* q = (int*)data.Scan0.ToPointer();
var stride2 = data.Stride >> 2;
for (var i = 0; i < shp.Width; i++)
for (var j = 0; j < shp.Height; j++)
q[j * stride2 + i] = p.GetColor(frame.Image[i + shp.Width * j]).ToArgb();
}
bitmap.UnlockBits(data);
return bitmap;
}
public static ActorTemplate RenderActor(ActorInfo info, TileSet tileset, Palette p)
{
var ri = info.Traits.Get<RenderSimpleInfo>();
string image = null;
if (ri.OverrideTheater != null)
for (int i = 0; i < ri.OverrideTheater.Length; i++)
if (ri.OverrideTheater[i] == tileset.Id)
image = ri.OverrideImage[i];
image = image ?? ri.Image ?? info.Name;
using (var s = FileSystem.OpenWithExts(image, tileset.Extensions))
{
var shp = new ShpReader(s);
var bitmap = RenderShp(shp, p);
try
{
using (var s2 = FileSystem.OpenWithExts(image + "2", tileset.Extensions))
{
var shp2 = new ShpReader(s2);
var roofBitmap = RenderShp(shp2, p);
using (var g = System.Drawing.Graphics.FromImage(bitmap))
g.DrawImage(roofBitmap, 0, 0);
}
}
catch { }
return new ActorTemplate { Bitmap = bitmap, Info = info, Centered = !info.Traits.Contains<BuildingInfo>() };
}
}
public static ResourceTemplate RenderResourceType(ResourceTypeInfo info, string[] exts, Palette p)
{
var image = info.SpriteNames[0];
using (var s = FileSystem.OpenWithExts(image, exts))
{
var shp = new ShpReader(s);
var frame = shp[shp.ImageCount - 1];
var bitmap = new Bitmap(shp.Width, shp.Height);
var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
unsafe
{
int* q = (int*)data.Scan0.ToPointer();
var stride = data.Stride >> 2;
for (var i = 0; i < shp.Width; i++)
for (var j = 0; j < shp.Height; j++)
q[j * stride + i] = p.GetColor(frame.Image[i + shp.Width * j]).ToArgb();
}
bitmap.UnlockBits(data);
return new ResourceTemplate { Bitmap = bitmap, Info = info, Value = shp.ImageCount - 1 };
}
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Editor
{
static class RenderUtils
{
public static ColorPalette MakeSystemPalette(Palette p)
{
ColorPalette pal;
using (var b = new Bitmap(1, 1, PixelFormat.Format8bppIndexed))
pal = b.Palette;
for (var i = 0; i < 256; i++)
pal.Entries[i] = p.GetColor(i);
return pal;
}
public static Bitmap RenderTemplate(TileSet ts, ushort n, Palette p)
{
var template = ts.Templates[n];
var tile = ts.Tiles[n];
var bitmap = new Bitmap(ts.TileSize * template.Size.X, ts.TileSize * template.Size.Y,
PixelFormat.Format8bppIndexed);
bitmap.Palette = MakeSystemPalette(p);
var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
unsafe
{
byte* q = (byte*)data.Scan0.ToPointer();
var stride = data.Stride;
for (var u = 0; u < template.Size.X; u++)
for (var v = 0; v < template.Size.Y; v++)
if (tile.TileBitmapBytes[u + v * template.Size.X] != null)
{
var rawImage = tile.TileBitmapBytes[u + v * template.Size.X];
for (var i = 0; i < ts.TileSize; i++)
for (var j = 0; j < ts.TileSize; j++)
q[(v * ts.TileSize + j) * stride + u * ts.TileSize + i] = rawImage[i + ts.TileSize * j];
}
else
{
for (var i = 0; i < ts.TileSize; i++)
for (var j = 0; j < ts.TileSize; j++)
q[(v * ts.TileSize + j) * stride + u * ts.TileSize + i] = 0;
}
}
bitmap.UnlockBits(data);
return bitmap;
}
static Bitmap RenderShp(ShpReader shp, Palette p)
{
var frame = shp[0];
var bitmap = new Bitmap(shp.Width, shp.Height, PixelFormat.Format8bppIndexed);
bitmap.Palette = MakeSystemPalette(p);
var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
unsafe
{
byte* q = (byte*)data.Scan0.ToPointer();
var stride2 = data.Stride;
for (var i = 0; i < shp.Width; i++)
for (var j = 0; j < shp.Height; j++)
q[j * stride2 + i] = frame.Image[i + shp.Width * j];
}
bitmap.UnlockBits(data);
return bitmap;
}
public static ActorTemplate RenderActor(ActorInfo info, TileSet tileset, Palette p)
{
var image = RenderSimple.GetImage(info, tileset.Id);
using (var s = FileSystem.OpenWithExts(image, tileset.Extensions))
{
var shp = new ShpReader(s);
var bitmap = RenderShp(shp, p);
try
{
using (var s2 = FileSystem.OpenWithExts(image + "2", tileset.Extensions))
{
var shp2 = new ShpReader(s2);
var roofBitmap = RenderShp(shp2, p);
using (var g = System.Drawing.Graphics.FromImage(bitmap))
g.DrawImage(roofBitmap, 0, 0);
}
}
catch { }
return new ActorTemplate
{
Bitmap = bitmap,
Info = info,
Appearance = info.Traits.GetOrDefault<EditorAppearanceInfo>()
};
}
}
public static ResourceTemplate RenderResourceType(ResourceTypeInfo info, string[] exts, Palette p)
{
var image = info.SpriteNames[0];
using (var s = FileSystem.OpenWithExts(image, exts))
{
var shp = new ShpReader(s);
var frame = shp[shp.ImageCount - 1];
var bitmap = new Bitmap(shp.Width, shp.Height, PixelFormat.Format8bppIndexed);
bitmap.Palette = MakeSystemPalette(p);
var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
unsafe
{
byte* q = (byte*)data.Scan0.ToPointer();
var stride = data.Stride;
for (var i = 0; i < shp.Width; i++)
for (var j = 0; j < shp.Height; j++)
q[j * stride + i] = frame.Image[i + shp.Width * j];
}
bitmap.UnlockBits(data);
return new ResourceTemplate { Bitmap = bitmap, Info = info, Value = shp.ImageCount - 1 };
}
}
}
}

View File

@@ -1,226 +1,236 @@
namespace OpenRA.Editor
{
partial class ResizeDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.width = new System.Windows.Forms.NumericUpDown();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.cordonLeft = new System.Windows.Forms.NumericUpDown();
this.cordonTop = new System.Windows.Forms.NumericUpDown();
this.cordonRight = new System.Windows.Forms.NumericUpDown();
this.cordonBottom = new System.Windows.Forms.NumericUpDown();
this.label3 = new System.Windows.Forms.Label();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.height = new System.Windows.Forms.NumericUpDown();
((System.ComponentModel.ISupportInitialize)(this.width)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.height)).BeginInit();
this.SuspendLayout();
//
// width
//
this.width.Increment = new decimal(new int[] {
8,
0,
0,
0});
this.width.Location = new System.Drawing.Point(161, 18);
this.width.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.width.Name = "width";
this.width.Size = new System.Drawing.Size(105, 20);
this.width.TabIndex = 0;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(23, 20);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(27, 13);
this.label1.TabIndex = 1;
this.label1.Text = "Size";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(23, 46);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(86, 13);
this.label2.TabIndex = 1;
this.label2.Text = "Cordon Left/Top";
//
// cordonLeft
//
this.cordonLeft.Location = new System.Drawing.Point(161, 44);
this.cordonLeft.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonLeft.Name = "cordonLeft";
this.cordonLeft.Size = new System.Drawing.Size(105, 20);
this.cordonLeft.TabIndex = 0;
//
// cordonTop
//
this.cordonTop.Location = new System.Drawing.Point(272, 44);
this.cordonTop.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonTop.Name = "cordonTop";
this.cordonTop.Size = new System.Drawing.Size(105, 20);
this.cordonTop.TabIndex = 0;
//
// cordonRight
//
this.cordonRight.Location = new System.Drawing.Point(161, 70);
this.cordonRight.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonRight.Name = "cordonRight";
this.cordonRight.Size = new System.Drawing.Size(105, 20);
this.cordonRight.TabIndex = 0;
//
// cordonBottom
//
this.cordonBottom.Location = new System.Drawing.Point(272, 70);
this.cordonBottom.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonBottom.Name = "cordonBottom";
this.cordonBottom.Size = new System.Drawing.Size(105, 20);
this.cordonBottom.TabIndex = 0;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(23, 72);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(107, 13);
this.label3.TabIndex = 1;
this.label3.Text = "Cordon Right/Bottom";
//
// button1
//
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.button1.Location = new System.Drawing.Point(302, 111);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 2;
this.button1.Text = "Cancel";
this.button1.UseVisualStyleBackColor = true;
//
// button2
//
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
this.button2.Location = new System.Drawing.Point(221, 111);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 2;
this.button2.Text = "OK";
this.button2.UseVisualStyleBackColor = true;
//
// height
//
this.height.Increment = new decimal(new int[] {
8,
0,
0,
0});
this.height.Location = new System.Drawing.Point(272, 18);
this.height.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.height.Name = "height";
this.height.Size = new System.Drawing.Size(105, 20);
this.height.TabIndex = 0;
//
// ResizeDialog
//
this.AcceptButton = this.button2;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.button1;
this.ClientSize = new System.Drawing.Size(409, 146);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.cordonBottom);
this.Controls.Add(this.cordonTop);
this.Controls.Add(this.cordonRight);
this.Controls.Add(this.cordonLeft);
this.Controls.Add(this.height);
this.Controls.Add(this.width);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "ResizeDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Resize Map";
((System.ComponentModel.ISupportInitialize)(this.width)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.height)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
public System.Windows.Forms.NumericUpDown width;
public System.Windows.Forms.NumericUpDown cordonLeft;
public System.Windows.Forms.NumericUpDown cordonTop;
public System.Windows.Forms.NumericUpDown cordonRight;
public System.Windows.Forms.NumericUpDown cordonBottom;
public System.Windows.Forms.NumericUpDown height;
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Editor
{
partial class ResizeDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.width = new System.Windows.Forms.NumericUpDown();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.cordonLeft = new System.Windows.Forms.NumericUpDown();
this.cordonTop = new System.Windows.Forms.NumericUpDown();
this.cordonRight = new System.Windows.Forms.NumericUpDown();
this.cordonBottom = new System.Windows.Forms.NumericUpDown();
this.label3 = new System.Windows.Forms.Label();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.height = new System.Windows.Forms.NumericUpDown();
((System.ComponentModel.ISupportInitialize)(this.width)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.height)).BeginInit();
this.SuspendLayout();
//
// width
//
this.width.Increment = new decimal(new int[] {
8,
0,
0,
0});
this.width.Location = new System.Drawing.Point(161, 18);
this.width.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.width.Name = "width";
this.width.Size = new System.Drawing.Size(105, 20);
this.width.TabIndex = 0;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(23, 20);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(27, 13);
this.label1.TabIndex = 1;
this.label1.Text = "Size";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(23, 46);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(86, 13);
this.label2.TabIndex = 1;
this.label2.Text = "Cordon Left/Top";
//
// cordonLeft
//
this.cordonLeft.Location = new System.Drawing.Point(161, 44);
this.cordonLeft.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonLeft.Name = "cordonLeft";
this.cordonLeft.Size = new System.Drawing.Size(105, 20);
this.cordonLeft.TabIndex = 0;
//
// cordonTop
//
this.cordonTop.Location = new System.Drawing.Point(272, 44);
this.cordonTop.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonTop.Name = "cordonTop";
this.cordonTop.Size = new System.Drawing.Size(105, 20);
this.cordonTop.TabIndex = 0;
//
// cordonRight
//
this.cordonRight.Location = new System.Drawing.Point(161, 70);
this.cordonRight.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonRight.Name = "cordonRight";
this.cordonRight.Size = new System.Drawing.Size(105, 20);
this.cordonRight.TabIndex = 0;
//
// cordonBottom
//
this.cordonBottom.Location = new System.Drawing.Point(272, 70);
this.cordonBottom.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.cordonBottom.Name = "cordonBottom";
this.cordonBottom.Size = new System.Drawing.Size(105, 20);
this.cordonBottom.TabIndex = 0;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(23, 72);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(107, 13);
this.label3.TabIndex = 1;
this.label3.Text = "Cordon Right/Bottom";
//
// button1
//
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.button1.Location = new System.Drawing.Point(302, 111);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 2;
this.button1.Text = "Cancel";
this.button1.UseVisualStyleBackColor = true;
//
// button2
//
this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;
this.button2.Location = new System.Drawing.Point(221, 111);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 2;
this.button2.Text = "OK";
this.button2.UseVisualStyleBackColor = true;
//
// height
//
this.height.Increment = new decimal(new int[] {
8,
0,
0,
0});
this.height.Location = new System.Drawing.Point(272, 18);
this.height.Maximum = new decimal(new int[] {
2048,
0,
0,
0});
this.height.Name = "height";
this.height.Size = new System.Drawing.Size(105, 20);
this.height.TabIndex = 0;
//
// ResizeDialog
//
this.AcceptButton = this.button2;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.button1;
this.ClientSize = new System.Drawing.Size(409, 146);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.cordonBottom);
this.Controls.Add(this.cordonTop);
this.Controls.Add(this.cordonRight);
this.Controls.Add(this.cordonLeft);
this.Controls.Add(this.height);
this.Controls.Add(this.width);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "ResizeDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Resize Map";
((System.ComponentModel.ISupportInitialize)(this.width)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonTop)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonRight)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.cordonBottom)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.height)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
public System.Windows.Forms.NumericUpDown width;
public System.Windows.Forms.NumericUpDown cordonLeft;
public System.Windows.Forms.NumericUpDown cordonTop;
public System.Windows.Forms.NumericUpDown cordonRight;
public System.Windows.Forms.NumericUpDown cordonBottom;
public System.Windows.Forms.NumericUpDown height;
}
}

View File

@@ -1,22 +1,22 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Windows.Forms;
namespace OpenRA.Editor
{
public partial class ResizeDialog : Form
{
public ResizeDialog()
{
InitializeComponent();
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Windows.Forms;
namespace OpenRA.Editor
{
public partial class ResizeDialog : Form
{
public ResizeDialog()
{
InitializeComponent();
}
}
}

View File

@@ -1,120 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,50 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.FileFormats;
using SGraphics = System.Drawing.Graphics;
namespace OpenRA.Editor
{
class ResourceTool : ITool
{
ResourceTemplate Resource;
public ResourceTool(ResourceTemplate resource) { Resource = resource; }
public void Apply(Surface surface)
{
surface.Map.MapResources.Value[surface.GetBrushLocation().X, surface.GetBrushLocation().Y]
= new TileReference<byte, byte>
{
type = (byte)Resource.Info.ResourceType,
index = (byte)random.Next(Resource.Info.SpriteNames.Length)
};
var ch = new int2((surface.GetBrushLocation().X) / Surface.ChunkSize,
(surface.GetBrushLocation().Y) / Surface.ChunkSize);
if (surface.Chunks.ContainsKey(ch))
{
surface.Chunks[ch].Dispose();
surface.Chunks.Remove(ch);
}
}
public void Preview(Surface surface, SGraphics g)
{
surface.DrawImage(g, Resource.Bitmap, surface.GetBrushLocation(), false, null);
}
Random random = new Random();
}
}

View File

@@ -1,521 +1,388 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using System.Windows.Forms;
using OpenRA.FileFormats;
namespace OpenRA.Editor
{
class Surface : Control
{
public Map Map { get; private set; }
public TileSet TileSet { get; private set; }
public Palette Palette { get; private set; }
int2 Offset;
float Zoom = 1.0f;
BrushTemplate Brush;
ActorTemplate Actor;
ResourceTemplate Resource;
WaypointTemplate Waypoint;
public bool IsPanning;
public event Action AfterChange = () => { };
Dictionary<string, ActorTemplate> ActorTemplates = new Dictionary<string, ActorTemplate>();
Dictionary<int, ResourceTemplate> ResourceTemplates = new Dictionary<int, ResourceTemplate>();
public void Bind(Map m, TileSet ts, Palette p)
{
Map = m;
TileSet = ts;
Palette = p;
Brush = null;
Chunks.Clear();
}
public void SetBrush(BrushTemplate brush) { Actor = null; Brush = brush; Resource = null; Waypoint = null; }
public void SetActor(ActorTemplate actor) { Brush = null; Actor = actor; Resource = null; Waypoint = null; }
public void SetResource(ResourceTemplate resource) { Brush = null; Actor = null; Resource = resource; Waypoint = null; }
public void SetWaypoint(WaypointTemplate waypoint) { Brush = null; Actor = null; Resource = null; Waypoint = waypoint; }
public void BindActorTemplates(IEnumerable<ActorTemplate> templates)
{
ActorTemplates = templates.ToDictionary(a => a.Info.Name.ToLowerInvariant());
}
public void BindResourceTemplates(IEnumerable<ResourceTemplate> templates)
{
ResourceTemplates = templates.ToDictionary(a => a.Info.ResourceType);
}
Dictionary<int2, Bitmap> Chunks = new Dictionary<int2, Bitmap>();
public Surface()
: base()
{
BackColor = Color.Black;
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
SetStyle(ControlStyles.ResizeRedraw, true);
UpdateStyles();
}
static readonly Pen CordonPen = new Pen(Color.Red);
int2 MousePos;
public void Scroll(int2 dx)
{
Offset -= dx;
Invalidate();
}
protected override void OnMouseWheel(MouseEventArgs e)
{
base.OnMouseWheel(e);
Zoom *= e.Delta > 0 ? 4.0f / 3.0f : .75f;
Invalidate();
}
protected override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
this.Parent.Focus();
Invalidate();
}
protected override void OnMouseEnter(EventArgs e)
{
base.OnMouseLeave(e);
this.Focus();
Invalidate();
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
var oldMousePos = MousePos;
MousePos = new int2(e.Location);
if (e.Button == MouseButtons.Middle || (e.Button != MouseButtons.None && IsPanning))
Scroll(oldMousePos - MousePos);
else
{
if (e.Button == MouseButtons.Right)
Erase();
if (e.Button == MouseButtons.Left)
Draw();
Invalidate();
}
}
void FloodFillWithBrush(int2 pos)
{
var queue = new Queue<int2>();
var replace = Map.MapTiles[pos.X, pos.Y];
queue.Enqueue(pos);
while (queue.Count > 0)
{
var p = queue.Dequeue();
if (!Map.MapTiles[p.X, p.Y].Equals(replace))
continue;
var a = FindEdge(p, new int2(-1, 0), replace);
var b = FindEdge(p, new int2(1, 0), replace);
for (var x = a.X; x <= b.X; x++)
{
Map.MapTiles[x, p.Y] = new TileReference<ushort, byte> { type = Brush.N, image = (byte)0, index = (byte)0 };
if (Map.MapTiles[x, p.Y - 1].Equals(replace) && Map.IsInMap(x, p.Y - 1))
queue.Enqueue(new int2(x, p.Y - 1));
if (Map.MapTiles[x, p.Y + 1].Equals(replace) && Map.IsInMap(x, p.Y + 1))
queue.Enqueue(new int2(x, p.Y + 1));
}
}
/* todo: optimize */
foreach (var ch in Chunks.Values) ch.Dispose();
Chunks.Clear();
AfterChange();
}
int2 FindEdge(int2 p, int2 d, TileReference<ushort, byte> replace)
{
for (; ; )
{
var q = p+d;
if (!Map.IsInMap(q)) return p;
if (!Map.MapTiles[q.X, q.Y].Equals(replace)) return p;
p = q;
}
}
void DrawWithBrush()
{
// change the bits in the map
var tile = TileSet.Tiles[Brush.N];
var template = TileSet.Templates[Brush.N];
var pos = GetBrushLocation();
if (ModifierKeys == Keys.Shift)
{
FloodFillWithBrush(pos);
return;
}
for (var u = 0; u < template.Size.X; u++)
for (var v = 0; v < template.Size.Y; v++)
{
if (Map.IsInMap(new int2(u, v) + pos))
{
var z = u + v * template.Size.X;
if (tile.TileBitmapBytes[z] != null)
Map.MapTiles[u + pos.X, v + pos.Y] =
new TileReference<ushort, byte>
{
type = Brush.N,
index = template.PickAny ? byte.MaxValue : (byte)z,
image = template.PickAny ? (byte)((u + pos.X) % 4 + ((v + pos.Y) % 4)*4) : (byte)z,
};
var ch = new int2((pos.X + u) / ChunkSize, (pos.Y + v) / ChunkSize);
if (Chunks.ContainsKey(ch))
{
Chunks[ch].Dispose();
Chunks.Remove(ch);
}
}
}
AfterChange();
}
int wpid;
string NextWpid()
{
for (; ; )
{
var a = "wp{0}".F(wpid++);
if (!Map.Waypoints.ContainsKey(a))
return a;
}
}
void DrawWithWaypoint()
{
var k = Map.Waypoints.FirstOrDefault(a => a.Value == GetBrushLocation());
if (k.Key != null) Map.Waypoints.Remove(k.Key);
Map.Waypoints.Add(NextWpid(), GetBrushLocation());
AfterChange();
}
void Erase()
{
// Crash preventing
var BrushLocation = GetBrushLocation();
if (Map == null || BrushLocation.X >= Map.MapSize.X ||
BrushLocation.Y >= Map.MapSize.Y ||
BrushLocation.X < 0 ||
BrushLocation.Y < 0)
return;
Actor = null;
Brush = null;
Resource = null;
Waypoint = null;
var key = Map.Actors.FirstOrDefault(a => a.Value.Location() == BrushLocation);
if (key.Key != null) Map.Actors.Remove(key.Key);
if (Map.MapResources[BrushLocation.X, BrushLocation.Y].type != 0)
{
Map.MapResources[BrushLocation.X, BrushLocation.Y] = new TileReference<byte, byte>();
var ch = new int2((BrushLocation.X) / ChunkSize, (BrushLocation.Y) / ChunkSize);
if (Chunks.ContainsKey(ch))
{
Chunks[ch].Dispose();
Chunks.Remove(ch);
}
}
var k = Map.Waypoints.FirstOrDefault(a => a.Value == BrushLocation);
if (k.Key != null) Map.Waypoints.Remove(k.Key);
AfterChange();
}
void Draw()
{
if (Brush != null) DrawWithBrush();
if (Actor != null) DrawWithActor();
if (Resource != null) DrawWithResource();
if (Waypoint != null) DrawWithWaypoint();
AfterChange();
}
int id;
string NextActorName()
{
for (; ; )
{
var possible = "Actor{0}".F(id++);
if (!Map.Actors.ContainsKey(possible)) return possible;
}
}
void DrawWithActor()
{
if (Map.Actors.Any(a => a.Value.Location() == GetBrushLocation()))
return;
var owner = "Neutral";
var id = NextActorName();
Map.Actors[id] = new ActorReference(Actor.Info.Name.ToLowerInvariant())
{
new LocationInit( GetBrushLocation() ),
new OwnerInit( owner)
};
AfterChange();
}
System.Random r = new System.Random();
void DrawWithResource()
{
Map.MapResources[GetBrushLocation().X, GetBrushLocation().Y]
= new TileReference<byte, byte>
{
type = (byte)Resource.Info.ResourceType,
index = (byte)r.Next(Resource.Info.SpriteNames.Length),
image = (byte)Resource.Value
};
var ch = new int2((GetBrushLocation().X) / ChunkSize, (GetBrushLocation().Y) / ChunkSize);
if (Chunks.ContainsKey(ch))
{
Chunks[ch].Dispose();
Chunks.Remove(ch);
}
AfterChange();
}
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
if (!IsPanning)
{
if (e.Button == MouseButtons.Right) Erase();
if (e.Button == MouseButtons.Left) Draw();
}
Invalidate();
}
const int ChunkSize = 8; // 8x8 chunks ==> 192x192 bitmaps.
Bitmap RenderChunk(int u, int v)
{
var bitmap = new Bitmap(ChunkSize * TileSet.TileSize, ChunkSize * TileSet.TileSize);
bitmap.SetPixel(0, 0, Color.Green);
var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
unsafe
{
int* p = (int*)data.Scan0.ToPointer();
var stride = data.Stride >> 2;
for (var i = 0; i < ChunkSize; i++)
for (var j = 0; j < ChunkSize; j++)
{
var tr = Map.MapTiles[u * ChunkSize + i, v * ChunkSize + j];
var tile = TileSet.Tiles[tr.type];
var index = (tr.image < tile.TileBitmapBytes.Count) ? tr.image : (byte)0;
var rawImage = tile.TileBitmapBytes[index];
for (var x = 0; x < TileSet.TileSize; x++)
for (var y = 0; y < TileSet.TileSize; y++)
p[(j * TileSet.TileSize + y) * stride + i * TileSet.TileSize + x] = Palette.GetColor(rawImage[x + TileSet.TileSize * y]).ToArgb();
if (Map.MapResources[u * ChunkSize + i, v * ChunkSize + j].type != 0)
{
var resourceImage = ResourceTemplates[Map.MapResources[u * ChunkSize + i, v * ChunkSize + j].type].Bitmap;
var srcdata = resourceImage.LockBits(new Rectangle(0, 0, resourceImage.Width, resourceImage.Height),
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
int* q = (int*)srcdata.Scan0.ToPointer();
var srcstride = srcdata.Stride >> 2;
for (var x = 0; x < TileSet.TileSize; x++)
for (var y = 0; y < TileSet.TileSize; y++)
{
var c = q[y * srcstride + x];
if ((c & 0xff000000) != 0) /* quick & dirty, i cbf doing real alpha */
p[(j * TileSet.TileSize + y) * stride + i * TileSet.TileSize + x] = c;
}
resourceImage.UnlockBits(srcdata);
}
}
}
bitmap.UnlockBits(data);
return bitmap;
}
int2 GetBrushLocation()
{
var vX = (int)Math.Floor((MousePos.X - Offset.X) / Zoom);
var vY = (int)Math.Floor((MousePos.Y - Offset.Y) / Zoom);
return new int2(vX / TileSet.TileSize, vY / TileSet.TileSize);
}
void DrawActor(System.Drawing.Graphics g, int2 p, ActorTemplate t)
{
float OffsetX = t.Centered ? t.Bitmap.Width / 2 - TileSet.TileSize/2 : 0;
float DrawX = TileSet.TileSize * p.X * Zoom + Offset.X - OffsetX;
float OffsetY = t.Centered ? t.Bitmap.Height / 2 - TileSet.TileSize/2 : 0;
float DrawY = TileSet.TileSize * p.Y * Zoom + Offset.Y - OffsetY;
float width = t.Bitmap.Width * Zoom;
float height = t.Bitmap.Height * Zoom;
RectangleF sourceRect = new RectangleF(0, 0, t.Bitmap.Width, t.Bitmap.Height);
RectangleF destRect = new RectangleF(DrawX, DrawY, width, height);
g.DrawImage(t.Bitmap, destRect, sourceRect, GraphicsUnit.Pixel);
}
void DrawImage(System.Drawing.Graphics g, Bitmap bmp, int2 location)
{
float OffsetX = bmp.Width / 2 - TileSet.TileSize / 2;
float DrawX = TileSet.TileSize * location.X * Zoom + Offset.X - OffsetX;
float OffsetY = bmp.Height / 2 - TileSet.TileSize / 2;
float DrawY = TileSet.TileSize * location.Y * Zoom + Offset.Y - OffsetY;
float width = bmp.Width * Zoom;
float height = bmp.Height * Zoom;
RectangleF sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
RectangleF destRect = new RectangleF(DrawX, DrawY, width, height);
g.DrawImage(bmp, destRect, sourceRect, GraphicsUnit.Pixel);
}
void DrawActorBorder(System.Drawing.Graphics g, int2 p, ActorTemplate t)
{
float OffsetX = t.Centered ? t.Bitmap.Width / 2 - TileSet.TileSize / 2 : 0;
float DrawX = TileSet.TileSize * p.X * Zoom + Offset.X - OffsetX;
float OffsetY = t.Centered ? t.Bitmap.Height / 2 - TileSet.TileSize / 2 : 0;
float DrawY = TileSet.TileSize * p.Y * Zoom + Offset.Y - OffsetY;
float width = t.Bitmap.Width * Zoom;
float height = t.Bitmap.Height * Zoom;
RectangleF sourceRect = new RectangleF(0, 0, t.Bitmap.Width, t.Bitmap.Height);
RectangleF destRect = new RectangleF(DrawX, DrawY, width, height);
g.DrawRectangle(CordonPen,
DrawX, DrawY,
t.Bitmap.Width * Zoom, t.Bitmap.Height * Zoom);
}
protected override void OnPaint(PaintEventArgs e)
{
if (Map == null) return;
if (TileSet == null) return;
for( var u = 0; u < Map.MapSize.X; u += ChunkSize )
for (var v = 0; v < Map.MapSize.Y; v += ChunkSize)
{
var x = new int2(u/ChunkSize,v/ChunkSize);
if (!Chunks.ContainsKey(x)) Chunks[x] = RenderChunk(u / ChunkSize, v / ChunkSize);
Bitmap bmp = Chunks[x];
float DrawX = TileSet.TileSize* 1f * (float)ChunkSize * (float)x.X * Zoom + Offset.X;
float DrawY = TileSet.TileSize * 1f * (float)ChunkSize * (float)x.Y * Zoom + Offset.Y;
RectangleF sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
RectangleF destRect = new RectangleF(DrawX, DrawY, bmp.Width * Zoom, bmp.Height * Zoom);
e.Graphics.DrawImage(bmp, destRect, sourceRect, GraphicsUnit.Pixel);
}
e.Graphics.DrawRectangle(CordonPen,
Map.XOffset * TileSet.TileSize * Zoom + Offset.X,
Map.YOffset * TileSet.TileSize * Zoom + Offset.Y,
Map.Width * TileSet.TileSize * Zoom,
Map.Height * TileSet.TileSize * Zoom);
foreach (var ar in Map.Actors)
DrawActor(e.Graphics, ar.Value.Location(), ActorTemplates[ar.Value.Type]);
foreach (var wp in Map.Waypoints)
e.Graphics.DrawRectangle(Pens.LimeGreen,
TileSet.TileSize * wp.Value.X * Zoom + Offset.X + 4,
TileSet.TileSize * wp.Value.Y * Zoom + Offset.Y + 4,
(TileSet.TileSize - 8) * Zoom, (TileSet.TileSize - 8) * Zoom);
if (Brush != null)
e.Graphics.DrawImage(Brush.Bitmap,
TileSet.TileSize * GetBrushLocation().X * Zoom + Offset.X,
TileSet.TileSize * GetBrushLocation().Y * Zoom + Offset.Y,
Brush.Bitmap.Width * Zoom,
Brush.Bitmap.Height * Zoom);
if (Actor != null)
DrawActor(e.Graphics, GetBrushLocation(), Actor);
if (Resource != null)
DrawImage(e.Graphics, Resource.Bitmap, GetBrushLocation());
if (Waypoint != null)
e.Graphics.DrawRectangle(Pens.LimeGreen,
TileSet.TileSize * GetBrushLocation().X * Zoom + Offset.X + 4,
TileSet.TileSize * GetBrushLocation().Y * Zoom + Offset.Y + 4,
(TileSet.TileSize - 8) * Zoom, (TileSet.TileSize - 8) * Zoom);
if (Brush == null && Actor == null && Resource == null)
{
var x = Map.Actors.FirstOrDefault(a => a.Value.Location() == GetBrushLocation());
if (x.Key != null)
DrawActorBorder(e.Graphics, x.Value.Location(), ActorTemplates[x.Value.Type]);
}
}
}
static class ActorReferenceExts
{
public static int2 Location(this ActorReference ar)
{
return ar.InitDict.Get<LocationInit>().value;
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using System.Windows.Forms;
using OpenRA.FileFormats;
using OpenRA.Traits;
using SGraphics = System.Drawing.Graphics;
namespace OpenRA.Editor
{
class Surface : Control
{
public Map Map { get; private set; }
public TileSet TileSet { get; private set; }
public Palette Palette { get; private set; }
public int2 Offset;
public int2 GetOffset() { return Offset; }
public float Zoom = 1.0f;
ITool Tool;
public bool IsPanning;
public bool ShowActorNames;
public event Action AfterChange = () => { };
public event Action<string> MousePositionChanged = _ => { };
Dictionary<string, ActorTemplate> ActorTemplates = new Dictionary<string, ActorTemplate>();
Dictionary<int, ResourceTemplate> ResourceTemplates = new Dictionary<int, ResourceTemplate>();
public Keys GetModifiers() { return ModifierKeys; }
public void Bind(Map m, TileSet ts, Palette p)
{
Map = m;
TileSet = ts;
Palette = p;
PlayerPalettes = null;
Chunks.Clear();
Tool = null;
}
public void SetTool(ITool tool) { Tool = tool; }
public void BindActorTemplates(IEnumerable<ActorTemplate> templates)
{
ActorTemplates = templates.ToDictionary(a => a.Info.Name.ToLowerInvariant());
}
public void BindResourceTemplates(IEnumerable<ResourceTemplate> templates)
{
ResourceTemplates = templates.ToDictionary(a => a.Info.ResourceType);
}
public Dictionary<int2, Bitmap> Chunks = new Dictionary<int2, Bitmap>();
public Surface()
: base()
{
BackColor = Color.Black;
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
SetStyle(ControlStyles.ResizeRedraw, true);
UpdateStyles();
}
static readonly Pen CordonPen = new Pen(Color.Red);
int2 MousePos;
public void Scroll(int2 dx)
{
Offset -= dx;
Invalidate();
}
protected override void OnMouseWheel(MouseEventArgs e)
{
base.OnMouseWheel(e);
if (Map == null) return;
Zoom *= e.Delta > 0 ? 4.0f / 3.0f : .75f;
Invalidate();
}
protected override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
this.Parent.Focus();
Invalidate();
}
protected override void OnMouseEnter(EventArgs e)
{
base.OnMouseLeave(e);
this.Focus();
Invalidate();
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if (Map == null) return;
var oldMousePos = MousePos;
MousePos = new int2(e.Location);
MousePositionChanged(GetBrushLocation().ToString());
if (e.Button == MouseButtons.Middle || (e.Button != MouseButtons.None && IsPanning))
Scroll(oldMousePos - MousePos);
else
{
if (e.Button == MouseButtons.Right)
Erase();
if (e.Button == MouseButtons.Left)
Draw();
Invalidate();
}
}
void Erase()
{
// Crash preventing
var BrushLocation = GetBrushLocation();
if (Map == null || BrushLocation.X >= Map.MapSize.X ||
BrushLocation.Y >= Map.MapSize.Y ||
BrushLocation.X < 0 ||
BrushLocation.Y < 0)
return;
Tool = null;
var key = Map.Actors.Value.FirstOrDefault(a => a.Value.Location() == BrushLocation);
if (key.Key != null) Map.Actors.Value.Remove(key.Key);
if (Map.MapResources.Value[BrushLocation.X, BrushLocation.Y].type != 0)
{
Map.MapResources.Value[BrushLocation.X, BrushLocation.Y] = new TileReference<byte, byte>();
var ch = new int2((BrushLocation.X) / ChunkSize, (BrushLocation.Y) / ChunkSize);
if (Chunks.ContainsKey(ch))
{
Chunks[ch].Dispose();
Chunks.Remove(ch);
}
}
AfterChange();
}
void Draw()
{
if (Tool != null) Tool.Apply(this);
AfterChange();
}
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
if (Map == null) return;
if (!IsPanning)
{
if (e.Button == MouseButtons.Right) Erase();
if (e.Button == MouseButtons.Left) Draw();
}
Invalidate();
}
public const int ChunkSize = 8; // 8x8 chunks ==> 192x192 bitmaps.
Bitmap RenderChunk(int u, int v)
{
var bitmap = new Bitmap(ChunkSize * TileSet.TileSize, ChunkSize * TileSet.TileSize);
bitmap.SetPixel(0, 0, Color.Green);
var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
unsafe
{
int* p = (int*)data.Scan0.ToPointer();
var stride = data.Stride >> 2;
for (var i = 0; i < ChunkSize; i++)
for (var j = 0; j < ChunkSize; j++)
{
var tr = Map.MapTiles.Value[u * ChunkSize + i, v * ChunkSize + j];
var tile = TileSet.Tiles[tr.type];
var index = (tr.index < tile.TileBitmapBytes.Count) ? tr.index : (byte)0;
var rawImage = tile.TileBitmapBytes[index];
for (var x = 0; x < TileSet.TileSize; x++)
for (var y = 0; y < TileSet.TileSize; y++)
p[(j * TileSet.TileSize + y) * stride + i * TileSet.TileSize + x] = Palette.GetColor(rawImage[x + TileSet.TileSize * y]).ToArgb();
if (Map.MapResources.Value[u * ChunkSize + i, v * ChunkSize + j].type != 0)
{
var resourceImage = ResourceTemplates[Map.MapResources.Value[u * ChunkSize + i, v * ChunkSize + j].type].Bitmap;
var srcdata = resourceImage.LockBits(new Rectangle(0, 0, resourceImage.Width, resourceImage.Height),
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
int* q = (int*)srcdata.Scan0.ToPointer();
var srcstride = srcdata.Stride >> 2;
for (var x = 0; x < TileSet.TileSize; x++)
for (var y = 0; y < TileSet.TileSize; y++)
{
var c = q[y * srcstride + x];
if ((c & 0xff000000) != 0) /* quick & dirty, i cbf doing real alpha */
p[(j * TileSet.TileSize + y) * stride + i * TileSet.TileSize + x] = c;
}
resourceImage.UnlockBits(srcdata);
}
}
}
bitmap.UnlockBits(data);
return bitmap;
}
public int2 GetBrushLocation()
{
var vX = (int)Math.Floor((MousePos.X - Offset.X) / Zoom);
var vY = (int)Math.Floor((MousePos.Y - Offset.Y) / Zoom);
return new int2(vX / TileSet.TileSize, vY / TileSet.TileSize);
}
public void DrawActor(SGraphics g, int2 p, ActorTemplate t, ColorPalette cp)
{
var centered = t.Appearance == null || !t.Appearance.RelativeToTopLeft;
DrawImage(g, t.Bitmap, p, centered, cp);
}
float2 GetDrawPosition(int2 location, Bitmap bmp, bool centered)
{
float OffsetX = centered ? bmp.Width / 2 - TileSet.TileSize / 2 : 0;
float DrawX = TileSet.TileSize * location.X * Zoom + Offset.X - OffsetX;
float OffsetY = centered ? bmp.Height / 2 - TileSet.TileSize / 2 : 0;
float DrawY = TileSet.TileSize * location.Y * Zoom + Offset.Y - OffsetY;
return new float2(DrawX, DrawY);
}
public void DrawImage(SGraphics g, Bitmap bmp, int2 location, bool centered, ColorPalette cp)
{
var drawPos = GetDrawPosition(location, bmp, centered);
var sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
var destRect = new RectangleF(drawPos.X, drawPos.Y, bmp.Width * Zoom, bmp.Height * Zoom);
var restorePalette = bmp.Palette;
if (cp != null) bmp.Palette = cp;
g.DrawImage(bmp, destRect, sourceRect, GraphicsUnit.Pixel);
if (cp != null) bmp.Palette = restorePalette;
}
void DrawActorBorder(System.Drawing.Graphics g, int2 p, ActorTemplate t)
{
var centered = t.Appearance == null || !t.Appearance.RelativeToTopLeft;
var drawPos = GetDrawPosition(p, t.Bitmap, centered);
g.DrawRectangle(CordonPen,
drawPos.X, drawPos.Y,
t.Bitmap.Width * Zoom, t.Bitmap.Height * Zoom);
}
ColorPalette GetPaletteForPlayer(string name)
{
var pr = Map.Players[name];
var pcpi = Rules.Info["player"].Traits.Get<PlayerColorPaletteInfo>();
var remap = new PlayerColorRemap(pr.ColorRamp, pcpi.PaletteFormat);
return RenderUtils.MakeSystemPalette(new Palette(Palette, remap));
}
Cache<string, ColorPalette> PlayerPalettes;
ColorPalette GetPaletteForActor(ActorReference ar)
{
if (PlayerPalettes == null)
PlayerPalettes = new Cache<string, ColorPalette>(GetPaletteForPlayer);
var ownerInit = ar.InitDict.GetOrDefault<OwnerInit>();
if (ownerInit == null)
return null;
return PlayerPalettes[ownerInit.PlayerName];
}
protected override void OnPaint(PaintEventArgs e)
{
if (Map == null) return;
if (TileSet == null) return;
for (var u = 0; u < Map.MapSize.X; u += ChunkSize)
for (var v = 0; v < Map.MapSize.Y; v += ChunkSize)
{
var x = new int2(u / ChunkSize, v / ChunkSize);
if (!Chunks.ContainsKey(x)) Chunks[x] = RenderChunk(u / ChunkSize, v / ChunkSize);
Bitmap bmp = Chunks[x];
float DrawX = TileSet.TileSize * (float)ChunkSize * (float)x.X * Zoom + Offset.X;
float DrawY = TileSet.TileSize * (float)ChunkSize * (float)x.Y * Zoom + Offset.Y;
RectangleF sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
RectangleF destRect = new RectangleF(DrawX, DrawY, bmp.Width * Zoom, bmp.Height * Zoom);
e.Graphics.DrawImage(bmp, destRect, sourceRect, GraphicsUnit.Pixel);
}
e.Graphics.DrawRectangle(CordonPen,
Map.Bounds.Left * TileSet.TileSize * Zoom + Offset.X,
Map.Bounds.Top * TileSet.TileSize * Zoom + Offset.Y,
Map.Bounds.Width * TileSet.TileSize * Zoom,
Map.Bounds.Height * TileSet.TileSize * Zoom);
foreach (var ar in Map.Actors.Value)
{
if (ActorTemplates.ContainsKey(ar.Value.Type))
DrawActor(e.Graphics, ar.Value.Location(), ActorTemplates[ar.Value.Type],
GetPaletteForActor(ar.Value));
}
if (ShowActorNames)
foreach (var ar in Map.Actors.Value)
if (!ar.Key.StartsWith("Actor")) // if it has a custom name
e.Graphics.DrawStringContrast(Font, ar.Key,
(int)(ar.Value.Location().X * TileSet.TileSize * Zoom + Offset.X),
(int)(ar.Value.Location().Y * TileSet.TileSize * Zoom + Offset.Y),
Brushes.White,
Brushes.Black);
if (Tool != null)
Tool.Preview(this, e.Graphics);
if (Tool == null)
{
var x = Map.Actors.Value.FirstOrDefault(a => a.Value.Location() == GetBrushLocation());
if (x.Key != null)
DrawActorBorder(e.Graphics, x.Value.Location(), ActorTemplates[x.Value.Type]);
}
}
}
static class ActorReferenceExts
{
public static int2 Location(this ActorReference ar)
{
return ar.InitDict.Get<LocationInit>().value;
}
public static void DrawStringContrast(this SGraphics g, Font f, string s, int x, int y, Brush fg, Brush bg)
{
g.DrawString(s, f, bg, x - 1, y - 1);
g.DrawString(s, f, bg, x + 1, y - 1);
g.DrawString(s, f, bg, x - 1, y + 1);
g.DrawString(s, f, bg, x + 1, y + 1);
g.DrawString(s, f, fg, x, y);
}
}
}

View File

@@ -0,0 +1,64 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
namespace OpenRA.FileFormats
{
public struct ColorRamp
{
public byte H,S,L,R;
public ColorRamp(byte h, byte s, byte l, byte r)
{
H = h; S = s; L = l; R = r;
}
/* returns a color along the Lum ramp */
public Color GetColor( float t )
{
return ColorFromHSL( H / 255f, S / 255f, float2.Lerp( L / 255f, L*R / (255f * 255f), t ) );
}
public override string ToString()
{
return "{0},{1},{2},{3}".F(H, S, L, R);
}
// hk is hue in the range [0,1] instead of [0,360]
public static Color ColorFromHSL(float hk, float s, float l)
{
// Convert from HSL to RGB
var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
var p = 2 * l - q;
float[] trgb = { hk + 1 / 3.0f,
hk,
hk - 1/3.0f };
float[] rgb = { 0, 0, 0 };
for (int k = 0; k < 3; k++)
{
while (trgb[k] < 0) trgb[k] += 1.0f;
while (trgb[k] > 1) trgb[k] -= 1.0f;
}
for (int k = 0; k < 3; k++)
{
if (trgb[k] < 1 / 6.0f) { rgb[k] = (p + ((q - p) * 6 * trgb[k])); }
else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }
else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3) { rgb[k] = (p + ((q - p) * 6 * (2.0f / 3 - trgb[k]))); }
else { rgb[k] = p; }
}
return Color.FromArgb((int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255));
}
}
}

View File

@@ -1,45 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Packaging;
using System.Linq;
namespace OpenRA.FileFormats
{
public class CompressedPackage : IFolder
{
readonly uint[] hashes;
readonly Stream s;
readonly ZipPackage pkg;
public CompressedPackage(string filename)
{
s = FileSystem.Open(filename);
pkg = (ZipPackage)ZipPackage.Open(s, FileMode.Open);
hashes = pkg.GetParts()
.Select(p => PackageEntry.HashFilename(p.Uri.LocalPath)).ToArray();
}
public Stream GetContent(string filename)
{
return pkg.GetPart(new Uri(filename)).GetStream(FileMode.Open);
}
public IEnumerable<uint> AllFileHashes() { return hashes; }
public bool Exists(string filename)
{
return hashes.Contains(PackageEntry.HashFilename(filename));
}
}
}

View File

@@ -1,107 +1,107 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.FileFormats
{
public static class Evaluator
{
public static int Evaluate(string expr)
{
return Evaluate(expr, new Dictionary<string, int>());
}
public static int Evaluate(string expr, Dictionary<string, int> syms)
{
var toks = Tokens(expr, "+-*/()");
var postfix = ToPostfix(toks, syms);
var s = new Stack<int>();
foreach (var t in postfix)
{
switch (t[0])
{
case '+': ApplyBinop(s, (x, y) => y + x); break;
case '-': ApplyBinop(s, (x, y) => y - x); break;
case '*': ApplyBinop(s, (x, y) => y * x); break;
case '/': ApplyBinop(s, (x, y) => y / x); break;
default: s.Push(int.Parse(t)); break;
}
}
return s.Pop();
}
static void ApplyBinop( Stack<int> s, Func<int,int,int> f )
{
var x = s.Pop();
var y = s.Pop();
s.Push( f(x,y) );
}
static IEnumerable<string> ToPostfix(IEnumerable<string> toks, Dictionary<string, int> syms)
{
var s = new Stack<string>();
foreach (var t in toks)
{
if (t[0] == '(') s.Push(t);
else if (t[0] == ')')
{
var temp = "";
while ((temp = s.Pop()) != "(") yield return temp;
}
else if (char.IsNumber(t[0])) yield return t;
else if (char.IsLetter(t[0]))
{
if (!syms.ContainsKey(t))
throw new InvalidOperationException("Substitution `{0}` undefined".F(t));
yield return syms[t].ToString();;
}
else
{
while (s.Count > 0 && Prec[t] <= Prec[s.Peek()]) yield return s.Pop();
s.Push(t);
}
}
while (s.Count > 0) yield return s.Pop();
}
static readonly Dictionary<string, int> Prec
= new Dictionary<string, int> { { "+", 0 }, { "-", 0 }, { "*", 1 }, { "/", 1 }, { "(", -1 } };
static IEnumerable<string> Tokens(string expr, string ops)
{
var s = "";
foreach (var c in expr)
{
if (char.IsWhiteSpace(c))
{
if (s != "") yield return s;
s = "";
}
else if (ops.Contains(c))
{
if (s != "") yield return s;
s = "";
yield return "" + c;
}
else
s += c;
}
if (s != "") yield return s;
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.FileFormats
{
public static class Evaluator
{
public static int Evaluate(string expr)
{
return Evaluate(expr, new Dictionary<string, int>());
}
public static int Evaluate(string expr, Dictionary<string, int> syms)
{
var toks = Tokens(expr, "+-*/()");
var postfix = ToPostfix(toks, syms);
var s = new Stack<int>();
foreach (var t in postfix)
{
switch (t[0])
{
case '+': ApplyBinop(s, (x, y) => y + x); break;
case '-': ApplyBinop(s, (x, y) => y - x); break;
case '*': ApplyBinop(s, (x, y) => y * x); break;
case '/': ApplyBinop(s, (x, y) => y / x); break;
default: s.Push(int.Parse(t)); break;
}
}
return s.Pop();
}
static void ApplyBinop( Stack<int> s, Func<int,int,int> f )
{
var x = s.Pop();
var y = s.Pop();
s.Push( f(x,y) );
}
static IEnumerable<string> ToPostfix(IEnumerable<string> toks, Dictionary<string, int> syms)
{
var s = new Stack<string>();
foreach (var t in toks)
{
if (t[0] == '(') s.Push(t);
else if (t[0] == ')')
{
var temp = "";
while ((temp = s.Pop()) != "(") yield return temp;
}
else if (char.IsNumber(t[0])) yield return t;
else if (char.IsLetter(t[0]))
{
if (!syms.ContainsKey(t))
throw new InvalidOperationException("Substitution `{0}` undefined".F(t));
yield return syms[t].ToString();;
}
else
{
while (s.Count > 0 && Prec[t] <= Prec[s.Peek()]) yield return s.Pop();
s.Push(t);
}
}
while (s.Count > 0) yield return s.Pop();
}
static readonly Dictionary<string, int> Prec
= new Dictionary<string, int> { { "+", 0 }, { "-", 0 }, { "*", 1 }, { "/", 1 }, { "(", -1 } };
static IEnumerable<string> Tokens(string expr, string ops)
{
var s = "";
foreach (var c in expr)
{
if (char.IsWhiteSpace(c))
{
if (s != "") yield return s;
s = "";
}
else if (ops.Contains(c))
{
if (s != "") yield return s;
s = "";
yield return "" + c;
}
else
s += c;
}
if (s != "") yield return s;
}
}
}

247
OpenRA.FileFormats/Exts.cs Normal file → Executable file
View File

@@ -1,89 +1,158 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
namespace OpenRA
{
public static class Exts
{
public static string F(this string fmt, params object[] args)
{
return string.Format(fmt, args);
}
public static void Do<T>( this IEnumerable<T> e, Action<T> fn )
{
foreach( var ee in e )
fn( ee );
}
public static IEnumerable<string> GetNamespaces(this Assembly a)
{
return a.GetTypes().Select(t => t.Namespace).Distinct().Where(n => n != null);
}
public static string ReadAllText(this Stream s)
{
using (s)
using (var sr = new StreamReader(s))
return sr.ReadToEnd();
}
public static byte[] ReadAllBytes(this Stream s)
{
using (s)
{
var data = new byte[s.Length - s.Position];
s.Read(data, 0, data.Length);
return data;
}
}
public static void Write(this Stream s, byte[] data)
{
s.Write(data, 0, data.Length);
}
public static IEnumerable<string> ReadAllLines(this Stream s)
{
using (var sr = new StreamReader(s))
for (; ; )
{
var line = sr.ReadLine();
if (line == null)
yield break;
else
yield return line;
}
}
public static bool HasAttribute<T>(this MemberInfo mi)
{
return mi.GetCustomAttributes(typeof(T), true).Length != 0;
}
public static T[] GetCustomAttributes<T>( this MemberInfo mi, bool inherit )
where T : class
{
return (T[])mi.GetCustomAttributes( typeof( T ), inherit );
}
public static T[] GetCustomAttributes<T>( this ParameterInfo mi )
where T : class
{
return (T[])mi.GetCustomAttributes( typeof( T ), true );
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
namespace OpenRA
{
public static class Exts
{
public static string F(this string fmt, params object[] args)
{
return string.Format(fmt, args);
}
public static void Do<T>(this IEnumerable<T> e, Action<T> fn)
{
foreach (var ee in e)
fn(ee);
}
public static IEnumerable<string> GetNamespaces(this Assembly a)
{
return a.GetTypes().Select(t => t.Namespace).Distinct().Where(n => n != null);
}
public static string ReadAllText(this Stream s)
{
using (s)
using (var sr = new StreamReader(s))
return sr.ReadToEnd();
}
public static byte[] ReadAllBytes(this Stream s)
{
using (s)
{
var data = new byte[s.Length - s.Position];
s.Read(data, 0, data.Length);
return data;
}
}
public static void Write(this Stream s, byte[] data)
{
s.Write(data, 0, data.Length);
}
public static IEnumerable<string> ReadAllLines(this Stream s)
{
using (var sr = new StreamReader(s))
for (; ; )
{
var line = sr.ReadLine();
if (line == null)
yield break;
else
yield return line;
}
}
public static bool HasAttribute<T>(this MemberInfo mi)
{
return mi.GetCustomAttributes(typeof(T), true).Length != 0;
}
public static T[] GetCustomAttributes<T>(this MemberInfo mi, bool inherit)
where T : class
{
return (T[])mi.GetCustomAttributes(typeof(T), inherit);
}
public static T[] GetCustomAttributes<T>(this ParameterInfo mi)
where T : class
{
return (T[])mi.GetCustomAttributes(typeof(T), true);
}
public static T Clamp<T>(this T val, T min, T max) where T : IComparable<T>
{
if (val.CompareTo(min) < 0)
return min;
else if (val.CompareTo(max) > 0)
return max;
else
return val;
}
public static bool Contains(this Rectangle r, int2 p)
{
return r.Contains(p.ToPoint());
}
public static bool Contains(this RectangleF r, int2 p)
{
return r.Contains(p.ToPointF());
}
public static bool HasModifier(this Modifiers k, Modifiers mod)
{
return (k & mod) == mod;
}
public static bool IsValidInput(this KeyInput key)
{
return char.IsLetter(key.UnicodeChar) || char.IsDigit(key.UnicodeChar) ||
char.IsSymbol(key.UnicodeChar) || char.IsSeparator(key.UnicodeChar) ||
char.IsPunctuation(key.UnicodeChar);
}
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k)
where V : new()
{
return d.GetOrAdd(k, _ => new V());
}
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k, Func<K, V> createFn)
{
V ret;
if (!d.TryGetValue(k, out ret))
d.Add(k, ret = createFn(k));
return ret;
}
public static T Random<T>(this IEnumerable<T> ts, Thirdparty.Random r)
{
var xs = ts.ToArray();
return xs[r.Next(xs.Length)];
}
public static float Product(this IEnumerable<float> xs)
{
return xs.Aggregate(1f, (a, x) => a * x);
}
public static IEnumerable<T> SymmetricDifference<T>(this IEnumerable<T> xs, IEnumerable<T> ys)
{
// this is probably a shockingly-slow way to do this, but it's concise.
return xs.Except(ys).Concat(ys.Except(xs));
}
public static IEnumerable<T> Iterate<T>( this T t, Func<T,T> f )
{
for(;;) { yield return t; t = f(t); }
}
}
}

593
OpenRA.FileFormats/FieldLoader.cs Normal file → Executable file
View File

@@ -1,277 +1,316 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Reflection;
using System.Globalization;
namespace OpenRA.FileFormats
{
public static class FieldLoader
{
public static Func<string,Type,string,object> InvalidValueAction = (s,t,f) =>
{
throw new InvalidOperationException("FieldLoader: Cannot parse `{0}` into `{1}.{2}` ".F(s,f,t) );
};
public static Action<string,Type> UnknownFieldAction = (s,f) =>
{
throw new NotImplementedException( "FieldLoader: Missing field `{0}` on `{1}`".F( s, f.Name ) );
};
public static void Load( object self, MiniYaml my )
{
var loadDict = typeLoadInfo[ self.GetType() ];
foreach( var kv in loadDict )
{
object val;
if( kv.Value != null )
val = kv.Value( kv.Key.Name, kv.Key.FieldType, my );
else if( !TryGetValueFromYaml( kv.Key.Name, kv.Key.FieldType, my, out val ) )
continue;
kv.Key.SetValue( self, val );
}
}
static bool TryGetValueFromYaml( string fieldName, Type fieldType, MiniYaml yaml, out object ret )
{
ret = null;
var n = yaml.Nodes.Where( x=>x.Key == fieldName ).ToList();
if( n.Count == 0 )
return false;
if( n.Count == 1 && n[ 0 ].Value.Nodes.Count == 0 )
{
ret = GetValue( fieldName, fieldType, n[ 0 ].Value.Value );
return true;
}
throw new InvalidOperationException( "TryGetValueFromYaml: unable to load field {0} (of type {1})".F( fieldName, fieldType ) );
}
public static T Load<T>(MiniYaml y) where T : new()
{
var t = new T();
Load(t, y);
return t;
}
public static void LoadField( object self, string key, string value )
{
var field = self.GetType().GetField( key.Trim() );
if( field == null )
UnknownFieldAction( key.Trim(), self.GetType() );
else if( field.HasAttribute<FieldFromYamlKeyAttribute>() )
return;
else
field.SetValue( self, GetValue( field.Name, field.FieldType, value ) );
}
public static object GetValue( string field, Type fieldType, string x )
{
if (x != null) x = x.Trim();
if( fieldType == typeof( int ) )
{
int res;
if (int.TryParse(x,out res))
return res;
return InvalidValueAction(x,fieldType, field);
}
else if( fieldType == typeof( ushort ) )
{
ushort res;
if (ushort.TryParse(x,out res))
return res;
return InvalidValueAction(x,fieldType, field);
}
else if (fieldType == typeof(float))
{
float res;
if (float.TryParse(x.Replace("%",""), System.Globalization.NumberStyles.Any, NumberFormatInfo.InvariantInfo, out res))
return res * (x.Contains( '%' ) ? 0.01f : 1f);
return InvalidValueAction(x,fieldType, field);
}
else if (fieldType == typeof(string))
return x;
else if (fieldType == typeof(Color))
{
var parts = x.Split(',');
if (parts.Length == 3)
return Color.FromArgb(int.Parse(parts[0]), int.Parse(parts[1]), int.Parse(parts[2]));
if (parts.Length == 4)
return Color.FromArgb(int.Parse(parts[0]), int.Parse(parts[1]), int.Parse(parts[2]), int.Parse(parts[3]));
return InvalidValueAction(x,fieldType, field);
}
else if (fieldType.IsEnum)
{
if (!Enum.GetNames(fieldType).Select(a => a.ToLower()).Contains(x.ToLower()))
return InvalidValueAction(x,fieldType, field);
return Enum.Parse(fieldType, x, true);
}
else if (fieldType == typeof(bool))
return ParseYesNo(x, fieldType, field);
else if (fieldType.IsArray)
{
if (x == null)
return Array.CreateInstance(fieldType.GetElementType(), 0);
var parts = x.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
var ret = Array.CreateInstance(fieldType.GetElementType(), parts.Length);
for (int i = 0; i < parts.Length; i++)
ret.SetValue(GetValue(field, fieldType.GetElementType(), parts[i].Trim()), i);
return ret;
}
else if (fieldType == typeof(int2))
{
var parts = x.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
return new int2(int.Parse(parts[0]), int.Parse(parts[1]));
}
else if (fieldType == typeof(float2))
{
var parts = x.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
float xx = 0;
float yy = 0;
float res;
if (float.TryParse(parts[0].Replace("%",""), out res))
xx = res * (parts[0].Contains( '%' ) ? 0.01f : 1f);
if (float.TryParse(parts[1].Replace("%",""), out res))
yy = res * (parts[1].Contains( '%' ) ? 0.01f : 1f);
return new float2(xx,yy);
}
UnknownFieldAction("[Type] {0}".F(x),fieldType);
return null;
}
static object ParseYesNo( string p, System.Type fieldType, string field )
{
p = p.ToLowerInvariant();
if( p == "yes" ) return true;
if( p == "true" ) return true;
if( p == "no" ) return false;
if( p == "false" ) return false;
return InvalidValueAction(p,fieldType, field);
}
static Cache<Type, Dictionary<FieldInfo, Func<string, Type, MiniYaml, object>>> typeLoadInfo = new Cache<Type, Dictionary<FieldInfo, Func<string, Type, MiniYaml, object>>>( GetTypeLoadInfo );
static Dictionary<FieldInfo, Func<string, Type, MiniYaml, object>> GetTypeLoadInfo( Type type )
{
var ret = new Dictionary<FieldInfo, Func<string, Type, MiniYaml, object>>();
foreach( var ff in type.GetFields() )
{
var field = ff;
var load = field.GetCustomAttributes<LoadAttribute>( false );
var loadUsing = field.GetCustomAttributes<LoadUsingAttribute>( false );
var fromYamlKey = field.GetCustomAttributes<FieldFromYamlKeyAttribute>( false );
if( loadUsing.Length != 0 )
ret[ field ] = ( _1, fieldType, yaml ) => loadUsing[ 0 ].LoaderFunc( field )( yaml );
else if( fromYamlKey.Length != 0 )
ret[ field ] = ( f, ft, yaml ) => GetValue( f, ft, yaml.Value );
else if( load.Length != 0 )
ret[ field ] = null;
}
if( ret.Count == 0 )
foreach( var f in type.GetFields() )
ret.Add( f, null );
return ret;
}
[AttributeUsage( AttributeTargets.Field )]
public class LoadAttribute : Attribute { }
[AttributeUsage( AttributeTargets.Field )]
public class LoadUsingAttribute : Attribute
{
Func<MiniYaml, object> loaderFuncCache;
public readonly string Loader;
public LoadUsingAttribute( string loader )
{
Loader = loader;
}
internal Func<MiniYaml, object> LoaderFunc( FieldInfo field )
{
const BindingFlags bf = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
if( loaderFuncCache == null )
loaderFuncCache = (Func<MiniYaml, object>)Delegate.CreateDelegate( typeof( Func<MiniYaml, object> ), field.DeclaringType.GetMethod( Loader, bf ) );
return loaderFuncCache;
}
}
}
public static class FieldSaver
{
public static MiniYaml Save(object o)
{
var nodes = new List<MiniYamlNode>();
string root = null;
foreach( var f in o.GetType().GetFields( BindingFlags.Public | BindingFlags.Instance ) )
{
if( f.HasAttribute<FieldFromYamlKeyAttribute>() )
root = FormatValue( o, f );
else
nodes.Add( new MiniYamlNode( f.Name, FormatValue( o, f ) ) );
}
return new MiniYaml( root, nodes );
}
public static MiniYaml SaveDifferences(object o, object from)
{
if (o.GetType() != from.GetType())
throw new InvalidOperationException("FieldLoader: can't diff objects of different types");
var fields = o.GetType().GetFields(BindingFlags.Public | BindingFlags.Instance)
.Where(f => FormatValue(o,f) != FormatValue(from,f));
return new MiniYaml( null, fields.Select( f => new MiniYamlNode(
f.Name,
FormatValue( o, f ) ) ).ToList() );
}
public static string FormatValue(object o, FieldInfo f)
{
var v = f.GetValue(o);
if (v == null)
return "";
// Color.ToString() does the wrong thing; force it to format as an array
if (f.FieldType == typeof(Color))
{
var c = (Color)v;
return "{0},{1},{2},{3}".F(c.A,c.R,c.G,c.B);
}
return f.FieldType.IsArray
? string.Join(",", ((Array)v).OfType<object>().Select(a => a.ToString()).ToArray())
: v.ToString();
}
}
public class FieldFromYamlKeyAttribute : Attribute { }
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Reflection;
using System.Globalization;
namespace OpenRA.FileFormats
{
public static class FieldLoader
{
public static Func<string,Type,string,object> InvalidValueAction = (s,t,f) =>
{
throw new InvalidOperationException("FieldLoader: Cannot parse `{0}` into `{1}.{2}` ".F(s,f,t) );
};
public static Action<string,Type> UnknownFieldAction = (s,f) =>
{
throw new NotImplementedException( "FieldLoader: Missing field `{0}` on `{1}`".F( s, f.Name ) );
};
public static void Load( object self, MiniYaml my )
{
var loadDict = typeLoadInfo[ self.GetType() ];
foreach( var kv in loadDict )
{
object val;
if( kv.Value != null )
val = kv.Value( kv.Key.Name, kv.Key.FieldType, my );
else if( !TryGetValueFromYaml( kv.Key.Name, kv.Key.FieldType, my, out val ) )
continue;
kv.Key.SetValue( self, val );
}
}
static bool TryGetValueFromYaml( string fieldName, Type fieldType, MiniYaml yaml, out object ret )
{
ret = null;
var n = yaml.Nodes.Where( x=>x.Key == fieldName ).ToList();
if( n.Count == 0 )
return false;
if( n.Count == 1 && n[ 0 ].Value.Nodes.Count == 0 )
{
ret = GetValue( fieldName, fieldType, n[ 0 ].Value.Value );
return true;
}
throw new InvalidOperationException( "TryGetValueFromYaml: unable to load field {0} (of type {1})".F( fieldName, fieldType ) );
}
public static T Load<T>(MiniYaml y) where T : new()
{
var t = new T();
Load(t, y);
return t;
}
public static void LoadField( object self, string key, string value )
{
var field = self.GetType().GetField( key.Trim() );
if( field == null )
UnknownFieldAction( key.Trim(), self.GetType() );
else if( field.HasAttribute<FieldFromYamlKeyAttribute>() )
return;
else
field.SetValue( self, GetValue( field.Name, field.FieldType, value ) );
}
public static object GetValue( string field, Type fieldType, string x )
{
if (x != null) x = x.Trim();
if( fieldType == typeof( int ) )
{
int res;
if (int.TryParse(x,out res))
return res;
return InvalidValueAction(x,fieldType, field);
}
else if( fieldType == typeof( ushort ) )
{
ushort res;
if (ushort.TryParse(x,out res))
return res;
return InvalidValueAction(x,fieldType, field);
}
else if (fieldType == typeof(float))
{
float res;
if (float.TryParse(x.Replace("%",""), System.Globalization.NumberStyles.Any, NumberFormatInfo.InvariantInfo, out res))
return res * (x.Contains( '%' ) ? 0.01f : 1f);
return InvalidValueAction(x,fieldType, field);
}
else if (fieldType == typeof(decimal))
{
decimal res;
if (decimal.TryParse(x.Replace("%",""), System.Globalization.NumberStyles.Any, NumberFormatInfo.InvariantInfo, out res))
return res * (x.Contains( '%' ) ? 0.01m : 1m);
return InvalidValueAction(x,fieldType, field);
}
else if (fieldType == typeof(string))
return x;
else if (fieldType == typeof(Color))
{
var parts = x.Split(',');
if (parts.Length == 3)
return Color.FromArgb(int.Parse(parts[0]).Clamp(0, 255), int.Parse(parts[1]).Clamp(0, 255), int.Parse(parts[2]).Clamp(0, 255));
if (parts.Length == 4)
return Color.FromArgb(int.Parse(parts[0]).Clamp(0, 255), int.Parse(parts[1]).Clamp(0, 255), int.Parse(parts[2]).Clamp(0, 255), int.Parse(parts[3]).Clamp(0, 255));
return InvalidValueAction(x,fieldType, field);
}
else if (fieldType == typeof(ColorRamp))
{
var parts = x.Split(',');
if (parts.Length == 4)
return new ColorRamp(
(byte)int.Parse(parts[0]).Clamp(0, 255),
(byte)int.Parse(parts[1]).Clamp(0, 255),
(byte)int.Parse(parts[2]).Clamp(0, 255),
(byte)int.Parse(parts[3]).Clamp(0, 255));
return InvalidValueAction(x, fieldType, field);
}
else if (fieldType.IsEnum)
{
if (!Enum.GetNames(fieldType).Select(a => a.ToLower()).Contains(x.ToLower()))
return InvalidValueAction(x, fieldType, field);
return Enum.Parse(fieldType, x, true);
}
else if (fieldType == typeof(bool))
return ParseYesNo(x, fieldType, field);
else if (fieldType.IsArray)
{
if (x == null)
return Array.CreateInstance(fieldType.GetElementType(), 0);
var parts = x.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
var ret = Array.CreateInstance(fieldType.GetElementType(), parts.Length);
for (int i = 0; i < parts.Length; i++)
ret.SetValue(GetValue(field, fieldType.GetElementType(), parts[i].Trim()), i);
return ret;
}
else if (fieldType == typeof(int2))
{
var parts = x.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
return new int2(int.Parse(parts[0]), int.Parse(parts[1]));
}
else if (fieldType == typeof(float2))
{
var parts = x.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
float xx = 0;
float yy = 0;
float res;
if (float.TryParse(parts[0].Replace("%", ""), out res))
xx = res * (parts[0].Contains('%') ? 0.01f : 1f);
if (float.TryParse(parts[1].Replace("%", ""), out res))
yy = res * (parts[1].Contains('%') ? 0.01f : 1f);
return new float2(xx, yy);
}
else if (fieldType == typeof(Rectangle))
{
var parts = x.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
return new Rectangle(int.Parse(parts[0]), int.Parse(parts[1]), int.Parse(parts[2]), int.Parse(parts[3]));
}
UnknownFieldAction("[Type] {0}".F(x),fieldType);
return null;
}
static object ParseYesNo( string p, System.Type fieldType, string field )
{
p = p.ToLowerInvariant();
if( p == "yes" ) return true;
if( p == "true" ) return true;
if( p == "no" ) return false;
if( p == "false" ) return false;
return InvalidValueAction(p,fieldType, field);
}
static Cache<Type, Dictionary<FieldInfo, Func<string, Type, MiniYaml, object>>> typeLoadInfo = new Cache<Type, Dictionary<FieldInfo, Func<string, Type, MiniYaml, object>>>( GetTypeLoadInfo );
static Dictionary<FieldInfo, Func<string, Type, MiniYaml, object>> GetTypeLoadInfo( Type type )
{
var ret = new Dictionary<FieldInfo, Func<string, Type, MiniYaml, object>>();
foreach( var ff in type.GetFields() )
{
var field = ff;
var load = field.GetCustomAttributes<LoadAttribute>( false );
var loadUsing = field.GetCustomAttributes<LoadUsingAttribute>( false );
var fromYamlKey = field.GetCustomAttributes<FieldFromYamlKeyAttribute>( false );
if( loadUsing.Length != 0 )
ret[ field ] = ( _1, fieldType, yaml ) => loadUsing[ 0 ].LoaderFunc( field )( yaml );
else if( fromYamlKey.Length != 0 )
ret[ field ] = ( f, ft, yaml ) => GetValue( f, ft, yaml.Value );
else if( load.Length != 0 )
ret[ field ] = null;
}
if( ret.Count == 0 )
foreach( var f in type.GetFields() )
ret.Add( f, null );
return ret;
}
[AttributeUsage( AttributeTargets.Field )]
public class LoadAttribute : Attribute { }
[AttributeUsage( AttributeTargets.Field )]
public class LoadUsingAttribute : Attribute
{
Func<MiniYaml, object> loaderFuncCache;
public readonly string Loader;
public LoadUsingAttribute( string loader )
{
Loader = loader;
}
internal Func<MiniYaml, object> LoaderFunc( FieldInfo field )
{
const BindingFlags bf = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
if( loaderFuncCache == null )
loaderFuncCache = (Func<MiniYaml, object>)Delegate.CreateDelegate( typeof( Func<MiniYaml, object> ), field.DeclaringType.GetMethod( Loader, bf ) );
return loaderFuncCache;
}
}
}
public static class FieldSaver
{
public static MiniYaml Save(object o)
{
var nodes = new List<MiniYamlNode>();
string root = null;
foreach( var f in o.GetType().GetFields( BindingFlags.Public | BindingFlags.Instance ) )
{
if( f.HasAttribute<FieldFromYamlKeyAttribute>() )
root = FormatValue( o, f );
else
nodes.Add( new MiniYamlNode( f.Name, FormatValue( o, f ) ) );
}
return new MiniYaml( root, nodes );
}
public static MiniYaml SaveDifferences(object o, object from)
{
if (o.GetType() != from.GetType())
throw new InvalidOperationException("FieldLoader: can't diff objects of different types");
var fields = o.GetType().GetFields(BindingFlags.Public | BindingFlags.Instance)
.Where(f => FormatValue(o,f) != FormatValue(from,f));
return new MiniYaml( null, fields.Select( f => new MiniYamlNode(
f.Name,
FormatValue( o, f ) ) ).ToList() );
}
public static MiniYamlNode SaveField(object o, string field)
{
return new MiniYamlNode(field, FieldSaver.FormatValue( o, o.GetType().GetField(field) ));
}
public static string FormatValue(object o, FieldInfo f)
{
var v = f.GetValue(o);
if (v == null)
return "";
// Color.ToString() does the wrong thing; force it to format as an array
if (f.FieldType == typeof(Color))
{
var c = (Color)v;
return "{0},{1},{2},{3}".F(((int)c.A).Clamp(0, 255),
((int)c.R).Clamp(0, 255),
((int)c.G).Clamp(0, 255),
((int)c.B).Clamp(0, 255));
}
else if (f.FieldType == typeof(Rectangle))
{
var r = (Rectangle)v;
return "{0},{1},{2},{3}".F(r.X, r.Y, r.Width, r.Height);
}
return f.FieldType.IsArray
? string.Join(",", ((Array)v).OfType<object>().Select(a => a.ToString()).ToArray())
: v.ToString();
}
}
public class FieldFromYamlKeyAttribute : Attribute { }
}

View File

@@ -1,155 +1,159 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.IO;
namespace OpenRA.FileFormats
{
[Flags]
enum SoundFlags
{
Stereo = 0x1,
_16Bit = 0x2,
}
enum SoundFormat
{
WestwoodCompressed = 1,
ImaAdpcm = 99,
}
struct Chunk
{
public int CompressedSize;
public int OutputSize;
public static Chunk Read(BinaryReader r)
{
Chunk c;
c.CompressedSize = r.ReadUInt16();
c.OutputSize = r.ReadUInt16();
if (0xdeaf != r.ReadUInt32())
throw new InvalidDataException("Chunk header is bogus");
return c;
}
}
public static class AudLoader
{
static int[] IndexAdjust = { -1, -1, -1, -1, 2, 4, 6, 8 };
static int[] StepTable = {
7, 8, 9, 10, 11, 12, 13, 14, 16,
17, 19, 21, 23, 25, 28, 31, 34, 37,
41, 45, 50, 55, 60, 66, 73, 80, 88,
97, 107, 118, 130, 143, 157, 173, 190, 209,
230, 253, 279, 307, 337, 371, 408, 449, 494,
544, 598, 658, 724, 796, 876, 963, 1060, 1166,
1282, 1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749,
3024, 3327, 3660, 4026, 4428, 4871, 5358, 5894, 6484,
7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899, 15289,
16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767 };
static short DecodeSample(byte b, ref int index, ref int current)
{
var sb = (b & 8) != 0;
b &= 7;
var delta = (StepTable[index] * b) / 4 + StepTable[index] / 8;
if (sb) delta = -delta;
current += delta;
if (current > short.MaxValue) current = short.MaxValue;
if (current < short.MinValue) current = short.MinValue;
index += IndexAdjust[b];
if (index < 0) index = 0;
if (index > 88) index = 88;
return (short)current;
}
public static byte[] LoadSound(byte[] raw, ref int index)
{
var br = new BinaryReader(new MemoryStream(raw));
var dataSize = raw.Length;
var outputSize = raw.Length * 4;
var output = new byte[outputSize];
var offset = 0;
var currentSample = 0;
while (dataSize-- > 0)
{
var b = br.ReadByte();
var t = DecodeSample(b, ref index, ref currentSample);
output[offset++] = (byte)t;
output[offset++] = (byte)(t >> 8);
t = DecodeSample((byte)(b >> 4), ref index, ref currentSample);
output[offset++] = (byte)t;
output[offset++] = (byte)(t >> 8);
}
return output;
}
public static float SoundLength(Stream s)
{
var br = new BinaryReader(s);
var sampleRate = br.ReadUInt16();
/*var dataSize = */ br.ReadInt32();
var outputSize = br.ReadInt32();
var flags = (SoundFlags) br.ReadByte();
var samples = outputSize;
if (0 != (flags & SoundFlags.Stereo)) samples /= 2;
if (0 != (flags & SoundFlags._16Bit)) samples /= 2;
return samples / sampleRate;
}
public static byte[] LoadSound(Stream s)
{
var br = new BinaryReader(s);
/*var sampleRate =*/ br.ReadUInt16();
var dataSize = br.ReadInt32();
var outputSize = br.ReadInt32();
/*var flags = (SoundFlags)*/ br.ReadByte();
/*var format = (SoundFormat)*/ br.ReadByte();
var output = new byte[outputSize];
var offset = 0;
var index = 0;
var currentSample = 0;
while (dataSize > 0)
{
var chunk = Chunk.Read(br);
for (int n = 0; n < chunk.CompressedSize; n++)
{
var b = br.ReadByte();
var t = DecodeSample(b, ref index, ref currentSample);
output[offset++] = (byte)t;
output[offset++] = (byte)(t >> 8);
t = DecodeSample((byte)(b >> 4), ref index, ref currentSample);
output[offset++] = (byte)t;
output[offset++] = (byte)(t >> 8);
}
dataSize -= 8 + chunk.CompressedSize;
}
return output;
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.IO;
namespace OpenRA.FileFormats
{
[Flags]
enum SoundFlags
{
Stereo = 0x1,
_16Bit = 0x2,
}
enum SoundFormat
{
WestwoodCompressed = 1,
ImaAdpcm = 99,
}
struct Chunk
{
public int CompressedSize;
public int OutputSize;
public static Chunk Read(BinaryReader r)
{
Chunk c;
c.CompressedSize = r.ReadUInt16();
c.OutputSize = r.ReadUInt16();
if (0xdeaf != r.ReadUInt32())
throw new InvalidDataException("Chunk header is bogus");
return c;
}
}
public static class AudLoader
{
static int[] IndexAdjust = { -1, -1, -1, -1, 2, 4, 6, 8 };
static int[] StepTable = {
7, 8, 9, 10, 11, 12, 13, 14, 16,
17, 19, 21, 23, 25, 28, 31, 34, 37,
41, 45, 50, 55, 60, 66, 73, 80, 88,
97, 107, 118, 130, 143, 157, 173, 190, 209,
230, 253, 279, 307, 337, 371, 408, 449, 494,
544, 598, 658, 724, 796, 876, 963, 1060, 1166,
1282, 1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749,
3024, 3327, 3660, 4026, 4428, 4871, 5358, 5894, 6484,
7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899, 15289,
16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767 };
static short DecodeSample(byte b, ref int index, ref int current)
{
var sb = (b & 8) != 0;
b &= 7;
var delta = (StepTable[index] * b) / 4 + StepTable[index] / 8;
if (sb) delta = -delta;
current += delta;
if (current > short.MaxValue) current = short.MaxValue;
if (current < short.MinValue) current = short.MinValue;
index += IndexAdjust[b];
if (index < 0) index = 0;
if (index > 88) index = 88;
return (short)current;
}
public static byte[] LoadSound(byte[] raw, ref int index)
{
var br = new BinaryReader(new MemoryStream(raw));
var dataSize = raw.Length;
var outputSize = raw.Length * 4;
var output = new byte[outputSize];
var offset = 0;
var currentSample = 0;
while (dataSize-- > 0)
{
var b = br.ReadByte();
var t = DecodeSample(b, ref index, ref currentSample);
output[offset++] = (byte)t;
output[offset++] = (byte)(t >> 8);
t = DecodeSample((byte)(b >> 4), ref index, ref currentSample);
output[offset++] = (byte)t;
output[offset++] = (byte)(t >> 8);
}
return output;
}
public static float SoundLength(Stream s)
{
var br = new BinaryReader(s);
var sampleRate = br.ReadUInt16();
/*var dataSize = */ br.ReadInt32();
var outputSize = br.ReadInt32();
var flags = (SoundFlags) br.ReadByte();
var samples = outputSize;
if (0 != (flags & SoundFlags.Stereo)) samples /= 2;
if (0 != (flags & SoundFlags._16Bit)) samples /= 2;
return samples / sampleRate;
}
public static byte[] LoadSound(Stream s)
{
var br = new BinaryReader(s);
/*var sampleRate =*/ br.ReadUInt16();
var dataSize = br.ReadInt32();
var outputSize = br.ReadInt32();
/*var flags = (SoundFlags)*/ br.ReadByte();
/*var format = (SoundFormat)*/ br.ReadByte();
var output = new byte[outputSize];
var offset = 0;
var index = 0;
var currentSample = 0;
while (dataSize > 0)
{
var chunk = Chunk.Read(br);
for (int n = 0; n < chunk.CompressedSize; n++)
{
var b = br.ReadByte();
var t = DecodeSample(b, ref index, ref currentSample);
output[offset++] = (byte)t;
output[offset++] = (byte)(t >> 8);
if (offset < outputSize)
{
/* possible that only half of the final byte is used! */
t = DecodeSample((byte)(b >> 4), ref index, ref currentSample);
output[offset++] = (byte)t;
output[offset++] = (byte)(t >> 8);
}
}
dataSize -= 8 + chunk.CompressedSize;
}
return output;
}
}
}

View File

@@ -0,0 +1,274 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*
* This file is based on the blast routines (version 1.1 by Mark Adler)
* included in zlib/contrib
*/
#endregion
using System;
using System.IO;
namespace OpenRA.FileFormats
{
public static class Blast
{
public static readonly int MAXBITS = 13; // maximum code length
public static readonly int MAXWIN = 4096; // maximum window size
static byte[] litlen = new byte[] {
11, 124, 8, 7, 28, 7, 188, 13, 76, 4,
10, 8, 12, 10, 12, 10, 8, 23, 8, 9,
7, 6, 7, 8, 7, 6, 55, 8, 23, 24,
12, 11, 7, 9, 11, 12, 6, 7, 22, 5,
7, 24, 6, 11, 9, 6, 7, 22, 7, 11,
38, 7, 9, 8, 25, 11, 8, 11, 9, 12,
8, 12, 5, 38, 5, 38, 5, 11, 7, 5,
6, 21, 6, 10, 53, 8, 7, 24, 10, 27,
44, 253, 253, 253, 252, 252, 252, 13, 12, 45,
12, 45, 12, 61, 12, 45, 44, 173
};
// bit lengths of length codes 0..15
static byte[] lenlen = new byte[] { 2, 35, 36, 53, 38, 23 };
// bit lengths of distance codes 0..63
static byte[] distlen = new byte[] { 2, 20, 53, 230, 247, 151, 248 };
// base for length codes
static short[] lengthbase = new short[] {
3, 2, 4, 5, 6, 7, 8, 9, 10, 12,
16, 24, 40, 72, 136, 264
};
// extra bits for length codes
static byte[] extra = new byte[] {
0, 0, 0, 0, 0, 0, 0, 0, 1, 2,
3, 4, 5, 6, 7, 8
};
static Huffman litcode = new Huffman(litlen, litlen.Length, 256);
static Huffman lencode = new Huffman(lenlen, lenlen.Length, 16);
static Huffman distcode = new Huffman(distlen, distlen.Length, 64);
// Decode PKWare Compression Library stream.
public static byte[] Decompress(byte[] src)
{
BitReader br = new BitReader(src);
// Are literals coded?
int coded = br.ReadBits(8);
if (coded < 0 || coded > 1)
throw new NotImplementedException("Invalid datastream");
bool EncodedLiterals = (coded == 1);
// log2(dictionary size) - 6
int dict = br.ReadBits(8);
if (dict < 4 || dict > 6)
throw new InvalidDataException("Invalid dictionary size");
// output state
ushort next = 0; // index of next write location in out[]
bool first = true; // true to check distances (for first 4K)
byte[] outBuffer = new byte[MAXWIN]; // output buffer and sliding window
var ms = new MemoryStream();
// decode literals and length/distance pairs
do
{
// length/distance pair
if (br.ReadBits(1) == 1)
{
// Length
int symbol = Decode(lencode, br);
int len = lengthbase[symbol] + br.ReadBits(extra[symbol]);
if (len == 519) // Magic number for "done"
{
for (int i = 0; i < next; i++)
ms.WriteByte(outBuffer[i]);
break;
}
// Distance
symbol = len == 2 ? 2 : dict;
int dist = Decode(distcode, br) << symbol;
dist += br.ReadBits(symbol);
dist++;
if (first && dist > next)
throw new InvalidDataException("Attempt to jump before data");
// copy length bytes from distance bytes back
do
{
int dest = next;
int source = dest - dist;
int copy = MAXWIN;
if (next < dist)
{
source += copy;
copy = dist;
}
copy -= next;
if (copy > len)
copy = len;
len -= copy;
next += (ushort)copy;
Array.Copy(outBuffer, source, outBuffer, dest, copy);
// Flush window to outstream
if (next == MAXWIN)
{
for (int i = 0; i < next; i++)
ms.WriteByte(outBuffer[i]);
next = 0;
first = false;
}
} while (len != 0);
}
else // literal value
{
int symbol = EncodedLiterals ? Decode(litcode, br) : br.ReadBits(8);
outBuffer[next++] = (byte)symbol;
if (next == MAXWIN)
{
for (int i = 0; i < next; i++)
ms.WriteByte(outBuffer[i]);
next = 0;
first = false;
}
}
} while (true);
return ms.ToArray();
}
// Decode a code using huffman table h.
private static int Decode(Huffman h, BitReader br)
{
int code = 0; // len bits being decoded
int first = 0; // first code of length len
int index = 0; // index of first code of length len in symbol table
short next = 1;
while (true)
{
code |= br.ReadBits(1) ^ 1; // invert code
int count = h.Count[next++];
if (code < first + count)
return h.Symbol[index + (code - first)];
index += count;
first += count;
first <<= 1;
code <<= 1;
}
}
}
class BitReader
{
readonly byte[] src;
int offset = 0;
int bitBuffer = 0;
int bitCount = 0;
public BitReader(byte[] src)
{
this.src = src;
}
public int ReadBits(int count)
{
int ret = 0;
int filled = 0;
while (filled < count)
{
if (bitCount == 0)
{
bitBuffer = src[offset++];
bitCount = 8;
}
ret |= (bitBuffer & 1) << filled;
bitBuffer >>= 1;
bitCount--;
filled++;
}
return ret;
}
}
/*
* Given a list of repeated code lengths rep[0..n-1], where each byte is a
* count (high four bits + 1) and a code length (low four bits), generate the
* list of code lengths. This compaction reduces the size of the object code.
* Then given the list of code lengths length[0..n-1] representing a canonical
* Huffman code for n symbols, construct the tables required to decode those
* codes. Those tables are the number of codes of each length, and the symbols
* sorted by length, retaining their original order within each length.
*/
class Huffman
{
public short[] Count; // number of symbols of each length
public short[] Symbol; // canonically ordered symbols
public Huffman(byte[] rep, int n, short SymbolCount)
{
short[] length = new short[256]; // code lengths
int s = 0; // current symbol
// convert compact repeat counts into symbol bit length list
foreach (byte code in rep)
{
int num = (code >> 4) + 1; // Number of codes (top four bits plus 1)
byte len = (byte)(code & 15); // Code length (low four bits)
do
{
length[s++] = len;
} while (--num > 0);
}
n = s;
// count number of codes of each length
Count = new short[Blast.MAXBITS + 1];
for (int i = 0; i < n; i++)
Count[length[i]]++;
// no codes!
if (Count[0] == n)
return;
// check for an over-subscribed or incomplete set of lengths
int left = 1; // one possible code of zero length
for (int len = 1; len <= Blast.MAXBITS; len++)
{
left <<= 1;
// one more bit, double codes left
left -= Count[len];
// deduct count from possible codes
if (left < 0)
throw new InvalidDataException ("over subscribed code set");
}
// generate offsets into symbol table for each length for sorting
short[] offs = new short[Blast.MAXBITS + 1];
for (int len = 1; len < Blast.MAXBITS; len++)
offs[len + 1] = (short)(offs[len] + Count[len]);
// put symbols in table sorted by length, by symbol order within each length
Symbol = new short[SymbolCount];
for (short i = 0; i < n; i++)
if (length[i] != 0)
Symbol[offs[length[i]]++] = i;
}
}
}

View File

@@ -1,406 +1,406 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
namespace OpenRA.FileFormats
{
class Blowfish
{
public Blowfish(byte[] key)
{
for (int i = 0, j = 0; i < 18; ++i)
{
uint a = key[j++ % key.Length];
uint b = key[j++ % key.Length];
uint c = key[j++ % key.Length];
uint d = key[j++ % key.Length];
m_p[i] ^= a << 24 | b << 16 | c << 8 | d;
}
uint l = 0, r = 0;
for (int i = 0; i < 18; )
{
Encrypt(ref l, ref r);
m_p[i++] = l;
m_p[i++] = r;
}
for (int i = 0; i < 4; ++i)
for (int j = 0; j < 256; )
{
Encrypt(ref l, ref r);
m_s[i, j++] = l;
m_s[i, j++] = r;
}
}
public uint[] Encrypt(uint[] data) { return RunCipher(data, Encrypt); }
public uint[] Decrypt(uint[] data) { return RunCipher(data, Decrypt); }
delegate void CipherFunc( ref uint a, ref uint b );
uint[] RunCipher(uint[] data, CipherFunc f)
{
uint[] result = new uint[data.Length];
int size = data.Length / 2;
int i = 0;
while (size-- > 0)
{
uint a = SwapBytes(data[i]);
uint b = SwapBytes(data[i+1]);
f(ref a, ref b);
result[i++] = SwapBytes(a);
result[i++] = SwapBytes(b);
}
return result;
}
void Encrypt(ref uint a, ref uint b)
{
uint _a = a, _b = b;
_a ^= m_p[0];
bool x = false;
for( int i = 1; i <= 16; i++, x ^= true)
{
if (x)
Round(ref _a, _b, i);
else
Round(ref _b, _a, i);
}
_b ^= m_p[17];
a = _b;
b = _a;
}
void Decrypt(ref uint a, ref uint b)
{
uint _a = a, _b = b;
_a ^= m_p[17];
bool x = false;
for (int i = 16; i >= 1; i--, x ^= true)
{
if (x)
Round(ref _a, _b, i);
else
Round(ref _b, _a, i);
}
_b ^= m_p[0];
a = _b;
b = _a;
}
uint S(uint x, int i)
{
return m_s[i, (x >> ((3 - i) << 3)) & 0xff];
}
uint bf_f(uint x)
{
return ((S(x, 0) + S(x, 1)) ^ S(x, 2)) + S(x, 3);
}
void Round(ref uint a, uint b, int n)
{
a ^= bf_f(b) ^ m_p[n];
}
uint SwapBytes(uint i)
{
i = (i << 16) | (i >> 16);
i = ((i << 8) & 0xff00ff00) | ((i >> 8) & 0x00ff00ff);
return i;
}
uint[] m_p = new uint[] {
0x243f6a88, 0x85a308d3, 0x13198a2e, 0x03707344,
0xa4093822, 0x299f31d0, 0x082efa98, 0xec4e6c89,
0x452821e6, 0x38d01377, 0xbe5466cf, 0x34e90c6c,
0xc0ac29b7, 0xc97c50dd, 0x3f84d5b5, 0xb5470917,
0x9216d5d9, 0x8979fb1b
};
uint[,] m_s = new uint[,] {
{
0xd1310ba6, 0x98dfb5ac, 0x2ffd72db, 0xd01adfb7,
0xb8e1afed, 0x6a267e96, 0xba7c9045, 0xf12c7f99,
0x24a19947, 0xb3916cf7, 0x0801f2e2, 0x858efc16,
0x636920d8, 0x71574e69, 0xa458fea3, 0xf4933d7e,
0x0d95748f, 0x728eb658, 0x718bcd58, 0x82154aee,
0x7b54a41d, 0xc25a59b5, 0x9c30d539, 0x2af26013,
0xc5d1b023, 0x286085f0, 0xca417918, 0xb8db38ef,
0x8e79dcb0, 0x603a180e, 0x6c9e0e8b, 0xb01e8a3e,
0xd71577c1, 0xbd314b27, 0x78af2fda, 0x55605c60,
0xe65525f3, 0xaa55ab94, 0x57489862, 0x63e81440,
0x55ca396a, 0x2aab10b6, 0xb4cc5c34, 0x1141e8ce,
0xa15486af, 0x7c72e993, 0xb3ee1411, 0x636fbc2a,
0x2ba9c55d, 0x741831f6, 0xce5c3e16, 0x9b87931e,
0xafd6ba33, 0x6c24cf5c, 0x7a325381, 0x28958677,
0x3b8f4898, 0x6b4bb9af, 0xc4bfe81b, 0x66282193,
0x61d809cc, 0xfb21a991, 0x487cac60, 0x5dec8032,
0xef845d5d, 0xe98575b1, 0xdc262302, 0xeb651b88,
0x23893e81, 0xd396acc5, 0x0f6d6ff3, 0x83f44239,
0x2e0b4482, 0xa4842004, 0x69c8f04a, 0x9e1f9b5e,
0x21c66842, 0xf6e96c9a, 0x670c9c61, 0xabd388f0,
0x6a51a0d2, 0xd8542f68, 0x960fa728, 0xab5133a3,
0x6eef0b6c, 0x137a3be4, 0xba3bf050, 0x7efb2a98,
0xa1f1651d, 0x39af0176, 0x66ca593e, 0x82430e88,
0x8cee8619, 0x456f9fb4, 0x7d84a5c3, 0x3b8b5ebe,
0xe06f75d8, 0x85c12073, 0x401a449f, 0x56c16aa6,
0x4ed3aa62, 0x363f7706, 0x1bfedf72, 0x429b023d,
0x37d0d724, 0xd00a1248, 0xdb0fead3, 0x49f1c09b,
0x075372c9, 0x80991b7b, 0x25d479d8, 0xf6e8def7,
0xe3fe501a, 0xb6794c3b, 0x976ce0bd, 0x04c006ba,
0xc1a94fb6, 0x409f60c4, 0x5e5c9ec2, 0x196a2463,
0x68fb6faf, 0x3e6c53b5, 0x1339b2eb, 0x3b52ec6f,
0x6dfc511f, 0x9b30952c, 0xcc814544, 0xaf5ebd09,
0xbee3d004, 0xde334afd, 0x660f2807, 0x192e4bb3,
0xc0cba857, 0x45c8740f, 0xd20b5f39, 0xb9d3fbdb,
0x5579c0bd, 0x1a60320a, 0xd6a100c6, 0x402c7279,
0x679f25fe, 0xfb1fa3cc, 0x8ea5e9f8, 0xdb3222f8,
0x3c7516df, 0xfd616b15, 0x2f501ec8, 0xad0552ab,
0x323db5fa, 0xfd238760, 0x53317b48, 0x3e00df82,
0x9e5c57bb, 0xca6f8ca0, 0x1a87562e, 0xdf1769db,
0xd542a8f6, 0x287effc3, 0xac6732c6, 0x8c4f5573,
0x695b27b0, 0xbbca58c8, 0xe1ffa35d, 0xb8f011a0,
0x10fa3d98, 0xfd2183b8, 0x4afcb56c, 0x2dd1d35b,
0x9a53e479, 0xb6f84565, 0xd28e49bc, 0x4bfb9790,
0xe1ddf2da, 0xa4cb7e33, 0x62fb1341, 0xcee4c6e8,
0xef20cada, 0x36774c01, 0xd07e9efe, 0x2bf11fb4,
0x95dbda4d, 0xae909198, 0xeaad8e71, 0x6b93d5a0,
0xd08ed1d0, 0xafc725e0, 0x8e3c5b2f, 0x8e7594b7,
0x8ff6e2fb, 0xf2122b64, 0x8888b812, 0x900df01c,
0x4fad5ea0, 0x688fc31c, 0xd1cff191, 0xb3a8c1ad,
0x2f2f2218, 0xbe0e1777, 0xea752dfe, 0x8b021fa1,
0xe5a0cc0f, 0xb56f74e8, 0x18acf3d6, 0xce89e299,
0xb4a84fe0, 0xfd13e0b7, 0x7cc43b81, 0xd2ada8d9,
0x165fa266, 0x80957705, 0x93cc7314, 0x211a1477,
0xe6ad2065, 0x77b5fa86, 0xc75442f5, 0xfb9d35cf,
0xebcdaf0c, 0x7b3e89a0, 0xd6411bd3, 0xae1e7e49,
0x00250e2d, 0x2071b35e, 0x226800bb, 0x57b8e0af,
0x2464369b, 0xf009b91e, 0x5563911d, 0x59dfa6aa,
0x78c14389, 0xd95a537f, 0x207d5ba2, 0x02e5b9c5,
0x83260376, 0x6295cfa9, 0x11c81968, 0x4e734a41,
0xb3472dca, 0x7b14a94a, 0x1b510052, 0x9a532915,
0xd60f573f, 0xbc9bc6e4, 0x2b60a476, 0x81e67400,
0x08ba6fb5, 0x571be91f, 0xf296ec6b, 0x2a0dd915,
0xb6636521, 0xe7b9f9b6, 0xff34052e, 0xc5855664,
0x53b02d5d, 0xa99f8fa1, 0x08ba4799, 0x6e85076a
},
{
0x4b7a70e9, 0xb5b32944, 0xdb75092e, 0xc4192623,
0xad6ea6b0, 0x49a7df7d, 0x9cee60b8, 0x8fedb266,
0xecaa8c71, 0x699a17ff, 0x5664526c, 0xc2b19ee1,
0x193602a5, 0x75094c29, 0xa0591340, 0xe4183a3e,
0x3f54989a, 0x5b429d65, 0x6b8fe4d6, 0x99f73fd6,
0xa1d29c07, 0xefe830f5, 0x4d2d38e6, 0xf0255dc1,
0x4cdd2086, 0x8470eb26, 0x6382e9c6, 0x021ecc5e,
0x09686b3f, 0x3ebaefc9, 0x3c971814, 0x6b6a70a1,
0x687f3584, 0x52a0e286, 0xb79c5305, 0xaa500737,
0x3e07841c, 0x7fdeae5c, 0x8e7d44ec, 0x5716f2b8,
0xb03ada37, 0xf0500c0d, 0xf01c1f04, 0x0200b3ff,
0xae0cf51a, 0x3cb574b2, 0x25837a58, 0xdc0921bd,
0xd19113f9, 0x7ca92ff6, 0x94324773, 0x22f54701,
0x3ae5e581, 0x37c2dadc, 0xc8b57634, 0x9af3dda7,
0xa9446146, 0x0fd0030e, 0xecc8c73e, 0xa4751e41,
0xe238cd99, 0x3bea0e2f, 0x3280bba1, 0x183eb331,
0x4e548b38, 0x4f6db908, 0x6f420d03, 0xf60a04bf,
0x2cb81290, 0x24977c79, 0x5679b072, 0xbcaf89af,
0xde9a771f, 0xd9930810, 0xb38bae12, 0xdccf3f2e,
0x5512721f, 0x2e6b7124, 0x501adde6, 0x9f84cd87,
0x7a584718, 0x7408da17, 0xbc9f9abc, 0xe94b7d8c,
0xec7aec3a, 0xdb851dfa, 0x63094366, 0xc464c3d2,
0xef1c1847, 0x3215d908, 0xdd433b37, 0x24c2ba16,
0x12a14d43, 0x2a65c451, 0x50940002, 0x133ae4dd,
0x71dff89e, 0x10314e55, 0x81ac77d6, 0x5f11199b,
0x043556f1, 0xd7a3c76b, 0x3c11183b, 0x5924a509,
0xf28fe6ed, 0x97f1fbfa, 0x9ebabf2c, 0x1e153c6e,
0x86e34570, 0xeae96fb1, 0x860e5e0a, 0x5a3e2ab3,
0x771fe71c, 0x4e3d06fa, 0x2965dcb9, 0x99e71d0f,
0x803e89d6, 0x5266c825, 0x2e4cc978, 0x9c10b36a,
0xc6150eba, 0x94e2ea78, 0xa5fc3c53, 0x1e0a2df4,
0xf2f74ea7, 0x361d2b3d, 0x1939260f, 0x19c27960,
0x5223a708, 0xf71312b6, 0xebadfe6e, 0xeac31f66,
0xe3bc4595, 0xa67bc883, 0xb17f37d1, 0x018cff28,
0xc332ddef, 0xbe6c5aa5, 0x65582185, 0x68ab9802,
0xeecea50f, 0xdb2f953b, 0x2aef7dad, 0x5b6e2f84,
0x1521b628, 0x29076170, 0xecdd4775, 0x619f1510,
0x13cca830, 0xeb61bd96, 0x0334fe1e, 0xaa0363cf,
0xb5735c90, 0x4c70a239, 0xd59e9e0b, 0xcbaade14,
0xeecc86bc, 0x60622ca7, 0x9cab5cab, 0xb2f3846e,
0x648b1eaf, 0x19bdf0ca, 0xa02369b9, 0x655abb50,
0x40685a32, 0x3c2ab4b3, 0x319ee9d5, 0xc021b8f7,
0x9b540b19, 0x875fa099, 0x95f7997e, 0x623d7da8,
0xf837889a, 0x97e32d77, 0x11ed935f, 0x16681281,
0x0e358829, 0xc7e61fd6, 0x96dedfa1, 0x7858ba99,
0x57f584a5, 0x1b227263, 0x9b83c3ff, 0x1ac24696,
0xcdb30aeb, 0x532e3054, 0x8fd948e4, 0x6dbc3128,
0x58ebf2ef, 0x34c6ffea, 0xfe28ed61, 0xee7c3c73,
0x5d4a14d9, 0xe864b7e3, 0x42105d14, 0x203e13e0,
0x45eee2b6, 0xa3aaabea, 0xdb6c4f15, 0xfacb4fd0,
0xc742f442, 0xef6abbb5, 0x654f3b1d, 0x41cd2105,
0xd81e799e, 0x86854dc7, 0xe44b476a, 0x3d816250,
0xcf62a1f2, 0x5b8d2646, 0xfc8883a0, 0xc1c7b6a3,
0x7f1524c3, 0x69cb7492, 0x47848a0b, 0x5692b285,
0x095bbf00, 0xad19489d, 0x1462b174, 0x23820e00,
0x58428d2a, 0x0c55f5ea, 0x1dadf43e, 0x233f7061,
0x3372f092, 0x8d937e41, 0xd65fecf1, 0x6c223bdb,
0x7cde3759, 0xcbee7460, 0x4085f2a7, 0xce77326e,
0xa6078084, 0x19f8509e, 0xe8efd855, 0x61d99735,
0xa969a7aa, 0xc50c06c2, 0x5a04abfc, 0x800bcadc,
0x9e447a2e, 0xc3453484, 0xfdd56705, 0x0e1e9ec9,
0xdb73dbd3, 0x105588cd, 0x675fda79, 0xe3674340,
0xc5c43465, 0x713e38d8, 0x3d28f89e, 0xf16dff20,
0x153e21e7, 0x8fb03d4a, 0xe6e39f2b, 0xdb83adf7
},
{
0xe93d5a68, 0x948140f7, 0xf64c261c, 0x94692934,
0x411520f7, 0x7602d4f7, 0xbcf46b2e, 0xd4a20068,
0xd4082471, 0x3320f46a, 0x43b7d4b7, 0x500061af,
0x1e39f62e, 0x97244546, 0x14214f74, 0xbf8b8840,
0x4d95fc1d, 0x96b591af, 0x70f4ddd3, 0x66a02f45,
0xbfbc09ec, 0x03bd9785, 0x7fac6dd0, 0x31cb8504,
0x96eb27b3, 0x55fd3941, 0xda2547e6, 0xabca0a9a,
0x28507825, 0x530429f4, 0x0a2c86da, 0xe9b66dfb,
0x68dc1462, 0xd7486900, 0x680ec0a4, 0x27a18dee,
0x4f3ffea2, 0xe887ad8c, 0xb58ce006, 0x7af4d6b6,
0xaace1e7c, 0xd3375fec, 0xce78a399, 0x406b2a42,
0x20fe9e35, 0xd9f385b9, 0xee39d7ab, 0x3b124e8b,
0x1dc9faf7, 0x4b6d1856, 0x26a36631, 0xeae397b2,
0x3a6efa74, 0xdd5b4332, 0x6841e7f7, 0xca7820fb,
0xfb0af54e, 0xd8feb397, 0x454056ac, 0xba489527,
0x55533a3a, 0x20838d87, 0xfe6ba9b7, 0xd096954b,
0x55a867bc, 0xa1159a58, 0xcca92963, 0x99e1db33,
0xa62a4a56, 0x3f3125f9, 0x5ef47e1c, 0x9029317c,
0xfdf8e802, 0x04272f70, 0x80bb155c, 0x05282ce3,
0x95c11548, 0xe4c66d22, 0x48c1133f, 0xc70f86dc,
0x07f9c9ee, 0x41041f0f, 0x404779a4, 0x5d886e17,
0x325f51eb, 0xd59bc0d1, 0xf2bcc18f, 0x41113564,
0x257b7834, 0x602a9c60, 0xdff8e8a3, 0x1f636c1b,
0x0e12b4c2, 0x02e1329e, 0xaf664fd1, 0xcad18115,
0x6b2395e0, 0x333e92e1, 0x3b240b62, 0xeebeb922,
0x85b2a20e, 0xe6ba0d99, 0xde720c8c, 0x2da2f728,
0xd0127845, 0x95b794fd, 0x647d0862, 0xe7ccf5f0,
0x5449a36f, 0x877d48fa, 0xc39dfd27, 0xf33e8d1e,
0x0a476341, 0x992eff74, 0x3a6f6eab, 0xf4f8fd37,
0xa812dc60, 0xa1ebddf8, 0x991be14c, 0xdb6e6b0d,
0xc67b5510, 0x6d672c37, 0x2765d43b, 0xdcd0e804,
0xf1290dc7, 0xcc00ffa3, 0xb5390f92, 0x690fed0b,
0x667b9ffb, 0xcedb7d9c, 0xa091cf0b, 0xd9155ea3,
0xbb132f88, 0x515bad24, 0x7b9479bf, 0x763bd6eb,
0x37392eb3, 0xcc115979, 0x8026e297, 0xf42e312d,
0x6842ada7, 0xc66a2b3b, 0x12754ccc, 0x782ef11c,
0x6a124237, 0xb79251e7, 0x06a1bbe6, 0x4bfb6350,
0x1a6b1018, 0x11caedfa, 0x3d25bdd8, 0xe2e1c3c9,
0x44421659, 0x0a121386, 0xd90cec6e, 0xd5abea2a,
0x64af674e, 0xda86a85f, 0xbebfe988, 0x64e4c3fe,
0x9dbc8057, 0xf0f7c086, 0x60787bf8, 0x6003604d,
0xd1fd8346, 0xf6381fb0, 0x7745ae04, 0xd736fccc,
0x83426b33, 0xf01eab71, 0xb0804187, 0x3c005e5f,
0x77a057be, 0xbde8ae24, 0x55464299, 0xbf582e61,
0x4e58f48f, 0xf2ddfda2, 0xf474ef38, 0x8789bdc2,
0x5366f9c3, 0xc8b38e74, 0xb475f255, 0x46fcd9b9,
0x7aeb2661, 0x8b1ddf84, 0x846a0e79, 0x915f95e2,
0x466e598e, 0x20b45770, 0x8cd55591, 0xc902de4c,
0xb90bace1, 0xbb8205d0, 0x11a86248, 0x7574a99e,
0xb77f19b6, 0xe0a9dc09, 0x662d09a1, 0xc4324633,
0xe85a1f02, 0x09f0be8c, 0x4a99a025, 0x1d6efe10,
0x1ab93d1d, 0x0ba5a4df, 0xa186f20f, 0x2868f169,
0xdcb7da83, 0x573906fe, 0xa1e2ce9b, 0x4fcd7f52,
0x50115e01, 0xa70683fa, 0xa002b5c4, 0x0de6d027,
0x9af88c27, 0x773f8641, 0xc3604c06, 0x61a806b5,
0xf0177a28, 0xc0f586e0, 0x006058aa, 0x30dc7d62,
0x11e69ed7, 0x2338ea63, 0x53c2dd94, 0xc2c21634,
0xbbcbee56, 0x90bcb6de, 0xebfc7da1, 0xce591d76,
0x6f05e409, 0x4b7c0188, 0x39720a3d, 0x7c927c24,
0x86e3725f, 0x724d9db9, 0x1ac15bb4, 0xd39eb8fc,
0xed545578, 0x08fca5b5, 0xd83d7cd3, 0x4dad0fc4,
0x1e50ef5e, 0xb161e6f8, 0xa28514d9, 0x6c51133c,
0x6fd5c7e7, 0x56e14ec4, 0x362abfce, 0xddc6c837,
0xd79a3234, 0x92638212, 0x670efa8e, 0x406000e0
},
{
0x3a39ce37, 0xd3faf5cf, 0xabc27737, 0x5ac52d1b,
0x5cb0679e, 0x4fa33742, 0xd3822740, 0x99bc9bbe,
0xd5118e9d, 0xbf0f7315, 0xd62d1c7e, 0xc700c47b,
0xb78c1b6b, 0x21a19045, 0xb26eb1be, 0x6a366eb4,
0x5748ab2f, 0xbc946e79, 0xc6a376d2, 0x6549c2c8,
0x530ff8ee, 0x468dde7d, 0xd5730a1d, 0x4cd04dc6,
0x2939bbdb, 0xa9ba4650, 0xac9526e8, 0xbe5ee304,
0xa1fad5f0, 0x6a2d519a, 0x63ef8ce2, 0x9a86ee22,
0xc089c2b8, 0x43242ef6, 0xa51e03aa, 0x9cf2d0a4,
0x83c061ba, 0x9be96a4d, 0x8fe51550, 0xba645bd6,
0x2826a2f9, 0xa73a3ae1, 0x4ba99586, 0xef5562e9,
0xc72fefd3, 0xf752f7da, 0x3f046f69, 0x77fa0a59,
0x80e4a915, 0x87b08601, 0x9b09e6ad, 0x3b3ee593,
0xe990fd5a, 0x9e34d797, 0x2cf0b7d9, 0x022b8b51,
0x96d5ac3a, 0x017da67d, 0xd1cf3ed6, 0x7c7d2d28,
0x1f9f25cf, 0xadf2b89b, 0x5ad6b472, 0x5a88f54c,
0xe029ac71, 0xe019a5e6, 0x47b0acfd, 0xed93fa9b,
0xe8d3c48d, 0x283b57cc, 0xf8d56629, 0x79132e28,
0x785f0191, 0xed756055, 0xf7960e44, 0xe3d35e8c,
0x15056dd4, 0x88f46dba, 0x03a16125, 0x0564f0bd,
0xc3eb9e15, 0x3c9057a2, 0x97271aec, 0xa93a072a,
0x1b3f6d9b, 0x1e6321f5, 0xf59c66fb, 0x26dcf319,
0x7533d928, 0xb155fdf5, 0x03563482, 0x8aba3cbb,
0x28517711, 0xc20ad9f8, 0xabcc5167, 0xccad925f,
0x4de81751, 0x3830dc8e, 0x379d5862, 0x9320f991,
0xea7a90c2, 0xfb3e7bce, 0x5121ce64, 0x774fbe32,
0xa8b6e37e, 0xc3293d46, 0x48de5369, 0x6413e680,
0xa2ae0810, 0xdd6db224, 0x69852dfd, 0x09072166,
0xb39a460a, 0x6445c0dd, 0x586cdecf, 0x1c20c8ae,
0x5bbef7dd, 0x1b588d40, 0xccd2017f, 0x6bb4e3bb,
0xdda26a7e, 0x3a59ff45, 0x3e350a44, 0xbcb4cdd5,
0x72eacea8, 0xfa6484bb, 0x8d6612ae, 0xbf3c6f47,
0xd29be463, 0x542f5d9e, 0xaec2771b, 0xf64e6370,
0x740e0d8d, 0xe75b1357, 0xf8721671, 0xaf537d5d,
0x4040cb08, 0x4eb4e2cc, 0x34d2466a, 0x0115af84,
0xe1b00428, 0x95983a1d, 0x06b89fb4, 0xce6ea048,
0x6f3f3b82, 0x3520ab82, 0x011a1d4b, 0x277227f8,
0x611560b1, 0xe7933fdc, 0xbb3a792b, 0x344525bd,
0xa08839e1, 0x51ce794b, 0x2f32c9b7, 0xa01fbac9,
0xe01cc87e, 0xbcc7d1f6, 0xcf0111c3, 0xa1e8aac7,
0x1a908749, 0xd44fbd9a, 0xd0dadecb, 0xd50ada38,
0x0339c32a, 0xc6913667, 0x8df9317c, 0xe0b12b4f,
0xf79e59b7, 0x43f5bb3a, 0xf2d519ff, 0x27d9459c,
0xbf97222c, 0x15e6fc2a, 0x0f91fc71, 0x9b941525,
0xfae59361, 0xceb69ceb, 0xc2a86459, 0x12baa8d1,
0xb6c1075e, 0xe3056a0c, 0x10d25065, 0xcb03a442,
0xe0ec6e0e, 0x1698db3b, 0x4c98a0be, 0x3278e964,
0x9f1f9532, 0xe0d392df, 0xd3a0342b, 0x8971f21e,
0x1b0a7441, 0x4ba3348c, 0xc5be7120, 0xc37632d8,
0xdf359f8d, 0x9b992f2e, 0xe60b6f47, 0x0fe3f11d,
0xe54cda54, 0x1edad891, 0xce6279cf, 0xcd3e7e6f,
0x1618b166, 0xfd2c1d05, 0x848fd2c5, 0xf6fb2299,
0xf523f357, 0xa6327623, 0x93a83531, 0x56cccd02,
0xacf08162, 0x5a75ebb5, 0x6e163697, 0x88d273cc,
0xde966292, 0x81b949d0, 0x4c50901b, 0x71c65614,
0xe6c6c7bd, 0x327a140a, 0x45e1d006, 0xc3f27b9a,
0xc9aa53fd, 0x62a80f00, 0xbb25bfe2, 0x35bdd2f6,
0x71126905, 0xb2040222, 0xb6cbcf7c, 0xcd769c2b,
0x53113ec0, 0x1640e3d3, 0x38abbd60, 0x2547adf0,
0xba38209c, 0xf746ce76, 0x77afa1c5, 0x20756060,
0x85cbfe4e, 0x8ae88dd8, 0x7aaaf9b0, 0x4cf9aa7e,
0x1948c25c, 0x02fb8a8c, 0x01c36ae4, 0xd6ebe1f9,
0x90d4f869, 0xa65cdea0, 0x3f09252d, 0xc208e69f,
0xb74e6132, 0xce77e25b, 0x578fdfe3, 0x3ac372e6
}
};
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.FileFormats
{
class Blowfish
{
public Blowfish(byte[] key)
{
for (int i = 0, j = 0; i < 18; ++i)
{
uint a = key[j++ % key.Length];
uint b = key[j++ % key.Length];
uint c = key[j++ % key.Length];
uint d = key[j++ % key.Length];
m_p[i] ^= a << 24 | b << 16 | c << 8 | d;
}
uint l = 0, r = 0;
for (int i = 0; i < 18; )
{
Encrypt(ref l, ref r);
m_p[i++] = l;
m_p[i++] = r;
}
for (int i = 0; i < 4; ++i)
for (int j = 0; j < 256; )
{
Encrypt(ref l, ref r);
m_s[i, j++] = l;
m_s[i, j++] = r;
}
}
public uint[] Encrypt(uint[] data) { return RunCipher(data, Encrypt); }
public uint[] Decrypt(uint[] data) { return RunCipher(data, Decrypt); }
delegate void CipherFunc( ref uint a, ref uint b );
uint[] RunCipher(uint[] data, CipherFunc f)
{
uint[] result = new uint[data.Length];
int size = data.Length / 2;
int i = 0;
while (size-- > 0)
{
uint a = SwapBytes(data[i]);
uint b = SwapBytes(data[i+1]);
f(ref a, ref b);
result[i++] = SwapBytes(a);
result[i++] = SwapBytes(b);
}
return result;
}
void Encrypt(ref uint a, ref uint b)
{
uint _a = a, _b = b;
_a ^= m_p[0];
bool x = false;
for( int i = 1; i <= 16; i++, x ^= true)
{
if (x)
Round(ref _a, _b, i);
else
Round(ref _b, _a, i);
}
_b ^= m_p[17];
a = _b;
b = _a;
}
void Decrypt(ref uint a, ref uint b)
{
uint _a = a, _b = b;
_a ^= m_p[17];
bool x = false;
for (int i = 16; i >= 1; i--, x ^= true)
{
if (x)
Round(ref _a, _b, i);
else
Round(ref _b, _a, i);
}
_b ^= m_p[0];
a = _b;
b = _a;
}
uint S(uint x, int i)
{
return m_s[i, (x >> ((3 - i) << 3)) & 0xff];
}
uint bf_f(uint x)
{
return ((S(x, 0) + S(x, 1)) ^ S(x, 2)) + S(x, 3);
}
void Round(ref uint a, uint b, int n)
{
a ^= bf_f(b) ^ m_p[n];
}
uint SwapBytes(uint i)
{
i = (i << 16) | (i >> 16);
i = ((i << 8) & 0xff00ff00) | ((i >> 8) & 0x00ff00ff);
return i;
}
uint[] m_p = new uint[] {
0x243f6a88, 0x85a308d3, 0x13198a2e, 0x03707344,
0xa4093822, 0x299f31d0, 0x082efa98, 0xec4e6c89,
0x452821e6, 0x38d01377, 0xbe5466cf, 0x34e90c6c,
0xc0ac29b7, 0xc97c50dd, 0x3f84d5b5, 0xb5470917,
0x9216d5d9, 0x8979fb1b
};
uint[,] m_s = new uint[,] {
{
0xd1310ba6, 0x98dfb5ac, 0x2ffd72db, 0xd01adfb7,
0xb8e1afed, 0x6a267e96, 0xba7c9045, 0xf12c7f99,
0x24a19947, 0xb3916cf7, 0x0801f2e2, 0x858efc16,
0x636920d8, 0x71574e69, 0xa458fea3, 0xf4933d7e,
0x0d95748f, 0x728eb658, 0x718bcd58, 0x82154aee,
0x7b54a41d, 0xc25a59b5, 0x9c30d539, 0x2af26013,
0xc5d1b023, 0x286085f0, 0xca417918, 0xb8db38ef,
0x8e79dcb0, 0x603a180e, 0x6c9e0e8b, 0xb01e8a3e,
0xd71577c1, 0xbd314b27, 0x78af2fda, 0x55605c60,
0xe65525f3, 0xaa55ab94, 0x57489862, 0x63e81440,
0x55ca396a, 0x2aab10b6, 0xb4cc5c34, 0x1141e8ce,
0xa15486af, 0x7c72e993, 0xb3ee1411, 0x636fbc2a,
0x2ba9c55d, 0x741831f6, 0xce5c3e16, 0x9b87931e,
0xafd6ba33, 0x6c24cf5c, 0x7a325381, 0x28958677,
0x3b8f4898, 0x6b4bb9af, 0xc4bfe81b, 0x66282193,
0x61d809cc, 0xfb21a991, 0x487cac60, 0x5dec8032,
0xef845d5d, 0xe98575b1, 0xdc262302, 0xeb651b88,
0x23893e81, 0xd396acc5, 0x0f6d6ff3, 0x83f44239,
0x2e0b4482, 0xa4842004, 0x69c8f04a, 0x9e1f9b5e,
0x21c66842, 0xf6e96c9a, 0x670c9c61, 0xabd388f0,
0x6a51a0d2, 0xd8542f68, 0x960fa728, 0xab5133a3,
0x6eef0b6c, 0x137a3be4, 0xba3bf050, 0x7efb2a98,
0xa1f1651d, 0x39af0176, 0x66ca593e, 0x82430e88,
0x8cee8619, 0x456f9fb4, 0x7d84a5c3, 0x3b8b5ebe,
0xe06f75d8, 0x85c12073, 0x401a449f, 0x56c16aa6,
0x4ed3aa62, 0x363f7706, 0x1bfedf72, 0x429b023d,
0x37d0d724, 0xd00a1248, 0xdb0fead3, 0x49f1c09b,
0x075372c9, 0x80991b7b, 0x25d479d8, 0xf6e8def7,
0xe3fe501a, 0xb6794c3b, 0x976ce0bd, 0x04c006ba,
0xc1a94fb6, 0x409f60c4, 0x5e5c9ec2, 0x196a2463,
0x68fb6faf, 0x3e6c53b5, 0x1339b2eb, 0x3b52ec6f,
0x6dfc511f, 0x9b30952c, 0xcc814544, 0xaf5ebd09,
0xbee3d004, 0xde334afd, 0x660f2807, 0x192e4bb3,
0xc0cba857, 0x45c8740f, 0xd20b5f39, 0xb9d3fbdb,
0x5579c0bd, 0x1a60320a, 0xd6a100c6, 0x402c7279,
0x679f25fe, 0xfb1fa3cc, 0x8ea5e9f8, 0xdb3222f8,
0x3c7516df, 0xfd616b15, 0x2f501ec8, 0xad0552ab,
0x323db5fa, 0xfd238760, 0x53317b48, 0x3e00df82,
0x9e5c57bb, 0xca6f8ca0, 0x1a87562e, 0xdf1769db,
0xd542a8f6, 0x287effc3, 0xac6732c6, 0x8c4f5573,
0x695b27b0, 0xbbca58c8, 0xe1ffa35d, 0xb8f011a0,
0x10fa3d98, 0xfd2183b8, 0x4afcb56c, 0x2dd1d35b,
0x9a53e479, 0xb6f84565, 0xd28e49bc, 0x4bfb9790,
0xe1ddf2da, 0xa4cb7e33, 0x62fb1341, 0xcee4c6e8,
0xef20cada, 0x36774c01, 0xd07e9efe, 0x2bf11fb4,
0x95dbda4d, 0xae909198, 0xeaad8e71, 0x6b93d5a0,
0xd08ed1d0, 0xafc725e0, 0x8e3c5b2f, 0x8e7594b7,
0x8ff6e2fb, 0xf2122b64, 0x8888b812, 0x900df01c,
0x4fad5ea0, 0x688fc31c, 0xd1cff191, 0xb3a8c1ad,
0x2f2f2218, 0xbe0e1777, 0xea752dfe, 0x8b021fa1,
0xe5a0cc0f, 0xb56f74e8, 0x18acf3d6, 0xce89e299,
0xb4a84fe0, 0xfd13e0b7, 0x7cc43b81, 0xd2ada8d9,
0x165fa266, 0x80957705, 0x93cc7314, 0x211a1477,
0xe6ad2065, 0x77b5fa86, 0xc75442f5, 0xfb9d35cf,
0xebcdaf0c, 0x7b3e89a0, 0xd6411bd3, 0xae1e7e49,
0x00250e2d, 0x2071b35e, 0x226800bb, 0x57b8e0af,
0x2464369b, 0xf009b91e, 0x5563911d, 0x59dfa6aa,
0x78c14389, 0xd95a537f, 0x207d5ba2, 0x02e5b9c5,
0x83260376, 0x6295cfa9, 0x11c81968, 0x4e734a41,
0xb3472dca, 0x7b14a94a, 0x1b510052, 0x9a532915,
0xd60f573f, 0xbc9bc6e4, 0x2b60a476, 0x81e67400,
0x08ba6fb5, 0x571be91f, 0xf296ec6b, 0x2a0dd915,
0xb6636521, 0xe7b9f9b6, 0xff34052e, 0xc5855664,
0x53b02d5d, 0xa99f8fa1, 0x08ba4799, 0x6e85076a
},
{
0x4b7a70e9, 0xb5b32944, 0xdb75092e, 0xc4192623,
0xad6ea6b0, 0x49a7df7d, 0x9cee60b8, 0x8fedb266,
0xecaa8c71, 0x699a17ff, 0x5664526c, 0xc2b19ee1,
0x193602a5, 0x75094c29, 0xa0591340, 0xe4183a3e,
0x3f54989a, 0x5b429d65, 0x6b8fe4d6, 0x99f73fd6,
0xa1d29c07, 0xefe830f5, 0x4d2d38e6, 0xf0255dc1,
0x4cdd2086, 0x8470eb26, 0x6382e9c6, 0x021ecc5e,
0x09686b3f, 0x3ebaefc9, 0x3c971814, 0x6b6a70a1,
0x687f3584, 0x52a0e286, 0xb79c5305, 0xaa500737,
0x3e07841c, 0x7fdeae5c, 0x8e7d44ec, 0x5716f2b8,
0xb03ada37, 0xf0500c0d, 0xf01c1f04, 0x0200b3ff,
0xae0cf51a, 0x3cb574b2, 0x25837a58, 0xdc0921bd,
0xd19113f9, 0x7ca92ff6, 0x94324773, 0x22f54701,
0x3ae5e581, 0x37c2dadc, 0xc8b57634, 0x9af3dda7,
0xa9446146, 0x0fd0030e, 0xecc8c73e, 0xa4751e41,
0xe238cd99, 0x3bea0e2f, 0x3280bba1, 0x183eb331,
0x4e548b38, 0x4f6db908, 0x6f420d03, 0xf60a04bf,
0x2cb81290, 0x24977c79, 0x5679b072, 0xbcaf89af,
0xde9a771f, 0xd9930810, 0xb38bae12, 0xdccf3f2e,
0x5512721f, 0x2e6b7124, 0x501adde6, 0x9f84cd87,
0x7a584718, 0x7408da17, 0xbc9f9abc, 0xe94b7d8c,
0xec7aec3a, 0xdb851dfa, 0x63094366, 0xc464c3d2,
0xef1c1847, 0x3215d908, 0xdd433b37, 0x24c2ba16,
0x12a14d43, 0x2a65c451, 0x50940002, 0x133ae4dd,
0x71dff89e, 0x10314e55, 0x81ac77d6, 0x5f11199b,
0x043556f1, 0xd7a3c76b, 0x3c11183b, 0x5924a509,
0xf28fe6ed, 0x97f1fbfa, 0x9ebabf2c, 0x1e153c6e,
0x86e34570, 0xeae96fb1, 0x860e5e0a, 0x5a3e2ab3,
0x771fe71c, 0x4e3d06fa, 0x2965dcb9, 0x99e71d0f,
0x803e89d6, 0x5266c825, 0x2e4cc978, 0x9c10b36a,
0xc6150eba, 0x94e2ea78, 0xa5fc3c53, 0x1e0a2df4,
0xf2f74ea7, 0x361d2b3d, 0x1939260f, 0x19c27960,
0x5223a708, 0xf71312b6, 0xebadfe6e, 0xeac31f66,
0xe3bc4595, 0xa67bc883, 0xb17f37d1, 0x018cff28,
0xc332ddef, 0xbe6c5aa5, 0x65582185, 0x68ab9802,
0xeecea50f, 0xdb2f953b, 0x2aef7dad, 0x5b6e2f84,
0x1521b628, 0x29076170, 0xecdd4775, 0x619f1510,
0x13cca830, 0xeb61bd96, 0x0334fe1e, 0xaa0363cf,
0xb5735c90, 0x4c70a239, 0xd59e9e0b, 0xcbaade14,
0xeecc86bc, 0x60622ca7, 0x9cab5cab, 0xb2f3846e,
0x648b1eaf, 0x19bdf0ca, 0xa02369b9, 0x655abb50,
0x40685a32, 0x3c2ab4b3, 0x319ee9d5, 0xc021b8f7,
0x9b540b19, 0x875fa099, 0x95f7997e, 0x623d7da8,
0xf837889a, 0x97e32d77, 0x11ed935f, 0x16681281,
0x0e358829, 0xc7e61fd6, 0x96dedfa1, 0x7858ba99,
0x57f584a5, 0x1b227263, 0x9b83c3ff, 0x1ac24696,
0xcdb30aeb, 0x532e3054, 0x8fd948e4, 0x6dbc3128,
0x58ebf2ef, 0x34c6ffea, 0xfe28ed61, 0xee7c3c73,
0x5d4a14d9, 0xe864b7e3, 0x42105d14, 0x203e13e0,
0x45eee2b6, 0xa3aaabea, 0xdb6c4f15, 0xfacb4fd0,
0xc742f442, 0xef6abbb5, 0x654f3b1d, 0x41cd2105,
0xd81e799e, 0x86854dc7, 0xe44b476a, 0x3d816250,
0xcf62a1f2, 0x5b8d2646, 0xfc8883a0, 0xc1c7b6a3,
0x7f1524c3, 0x69cb7492, 0x47848a0b, 0x5692b285,
0x095bbf00, 0xad19489d, 0x1462b174, 0x23820e00,
0x58428d2a, 0x0c55f5ea, 0x1dadf43e, 0x233f7061,
0x3372f092, 0x8d937e41, 0xd65fecf1, 0x6c223bdb,
0x7cde3759, 0xcbee7460, 0x4085f2a7, 0xce77326e,
0xa6078084, 0x19f8509e, 0xe8efd855, 0x61d99735,
0xa969a7aa, 0xc50c06c2, 0x5a04abfc, 0x800bcadc,
0x9e447a2e, 0xc3453484, 0xfdd56705, 0x0e1e9ec9,
0xdb73dbd3, 0x105588cd, 0x675fda79, 0xe3674340,
0xc5c43465, 0x713e38d8, 0x3d28f89e, 0xf16dff20,
0x153e21e7, 0x8fb03d4a, 0xe6e39f2b, 0xdb83adf7
},
{
0xe93d5a68, 0x948140f7, 0xf64c261c, 0x94692934,
0x411520f7, 0x7602d4f7, 0xbcf46b2e, 0xd4a20068,
0xd4082471, 0x3320f46a, 0x43b7d4b7, 0x500061af,
0x1e39f62e, 0x97244546, 0x14214f74, 0xbf8b8840,
0x4d95fc1d, 0x96b591af, 0x70f4ddd3, 0x66a02f45,
0xbfbc09ec, 0x03bd9785, 0x7fac6dd0, 0x31cb8504,
0x96eb27b3, 0x55fd3941, 0xda2547e6, 0xabca0a9a,
0x28507825, 0x530429f4, 0x0a2c86da, 0xe9b66dfb,
0x68dc1462, 0xd7486900, 0x680ec0a4, 0x27a18dee,
0x4f3ffea2, 0xe887ad8c, 0xb58ce006, 0x7af4d6b6,
0xaace1e7c, 0xd3375fec, 0xce78a399, 0x406b2a42,
0x20fe9e35, 0xd9f385b9, 0xee39d7ab, 0x3b124e8b,
0x1dc9faf7, 0x4b6d1856, 0x26a36631, 0xeae397b2,
0x3a6efa74, 0xdd5b4332, 0x6841e7f7, 0xca7820fb,
0xfb0af54e, 0xd8feb397, 0x454056ac, 0xba489527,
0x55533a3a, 0x20838d87, 0xfe6ba9b7, 0xd096954b,
0x55a867bc, 0xa1159a58, 0xcca92963, 0x99e1db33,
0xa62a4a56, 0x3f3125f9, 0x5ef47e1c, 0x9029317c,
0xfdf8e802, 0x04272f70, 0x80bb155c, 0x05282ce3,
0x95c11548, 0xe4c66d22, 0x48c1133f, 0xc70f86dc,
0x07f9c9ee, 0x41041f0f, 0x404779a4, 0x5d886e17,
0x325f51eb, 0xd59bc0d1, 0xf2bcc18f, 0x41113564,
0x257b7834, 0x602a9c60, 0xdff8e8a3, 0x1f636c1b,
0x0e12b4c2, 0x02e1329e, 0xaf664fd1, 0xcad18115,
0x6b2395e0, 0x333e92e1, 0x3b240b62, 0xeebeb922,
0x85b2a20e, 0xe6ba0d99, 0xde720c8c, 0x2da2f728,
0xd0127845, 0x95b794fd, 0x647d0862, 0xe7ccf5f0,
0x5449a36f, 0x877d48fa, 0xc39dfd27, 0xf33e8d1e,
0x0a476341, 0x992eff74, 0x3a6f6eab, 0xf4f8fd37,
0xa812dc60, 0xa1ebddf8, 0x991be14c, 0xdb6e6b0d,
0xc67b5510, 0x6d672c37, 0x2765d43b, 0xdcd0e804,
0xf1290dc7, 0xcc00ffa3, 0xb5390f92, 0x690fed0b,
0x667b9ffb, 0xcedb7d9c, 0xa091cf0b, 0xd9155ea3,
0xbb132f88, 0x515bad24, 0x7b9479bf, 0x763bd6eb,
0x37392eb3, 0xcc115979, 0x8026e297, 0xf42e312d,
0x6842ada7, 0xc66a2b3b, 0x12754ccc, 0x782ef11c,
0x6a124237, 0xb79251e7, 0x06a1bbe6, 0x4bfb6350,
0x1a6b1018, 0x11caedfa, 0x3d25bdd8, 0xe2e1c3c9,
0x44421659, 0x0a121386, 0xd90cec6e, 0xd5abea2a,
0x64af674e, 0xda86a85f, 0xbebfe988, 0x64e4c3fe,
0x9dbc8057, 0xf0f7c086, 0x60787bf8, 0x6003604d,
0xd1fd8346, 0xf6381fb0, 0x7745ae04, 0xd736fccc,
0x83426b33, 0xf01eab71, 0xb0804187, 0x3c005e5f,
0x77a057be, 0xbde8ae24, 0x55464299, 0xbf582e61,
0x4e58f48f, 0xf2ddfda2, 0xf474ef38, 0x8789bdc2,
0x5366f9c3, 0xc8b38e74, 0xb475f255, 0x46fcd9b9,
0x7aeb2661, 0x8b1ddf84, 0x846a0e79, 0x915f95e2,
0x466e598e, 0x20b45770, 0x8cd55591, 0xc902de4c,
0xb90bace1, 0xbb8205d0, 0x11a86248, 0x7574a99e,
0xb77f19b6, 0xe0a9dc09, 0x662d09a1, 0xc4324633,
0xe85a1f02, 0x09f0be8c, 0x4a99a025, 0x1d6efe10,
0x1ab93d1d, 0x0ba5a4df, 0xa186f20f, 0x2868f169,
0xdcb7da83, 0x573906fe, 0xa1e2ce9b, 0x4fcd7f52,
0x50115e01, 0xa70683fa, 0xa002b5c4, 0x0de6d027,
0x9af88c27, 0x773f8641, 0xc3604c06, 0x61a806b5,
0xf0177a28, 0xc0f586e0, 0x006058aa, 0x30dc7d62,
0x11e69ed7, 0x2338ea63, 0x53c2dd94, 0xc2c21634,
0xbbcbee56, 0x90bcb6de, 0xebfc7da1, 0xce591d76,
0x6f05e409, 0x4b7c0188, 0x39720a3d, 0x7c927c24,
0x86e3725f, 0x724d9db9, 0x1ac15bb4, 0xd39eb8fc,
0xed545578, 0x08fca5b5, 0xd83d7cd3, 0x4dad0fc4,
0x1e50ef5e, 0xb161e6f8, 0xa28514d9, 0x6c51133c,
0x6fd5c7e7, 0x56e14ec4, 0x362abfce, 0xddc6c837,
0xd79a3234, 0x92638212, 0x670efa8e, 0x406000e0
},
{
0x3a39ce37, 0xd3faf5cf, 0xabc27737, 0x5ac52d1b,
0x5cb0679e, 0x4fa33742, 0xd3822740, 0x99bc9bbe,
0xd5118e9d, 0xbf0f7315, 0xd62d1c7e, 0xc700c47b,
0xb78c1b6b, 0x21a19045, 0xb26eb1be, 0x6a366eb4,
0x5748ab2f, 0xbc946e79, 0xc6a376d2, 0x6549c2c8,
0x530ff8ee, 0x468dde7d, 0xd5730a1d, 0x4cd04dc6,
0x2939bbdb, 0xa9ba4650, 0xac9526e8, 0xbe5ee304,
0xa1fad5f0, 0x6a2d519a, 0x63ef8ce2, 0x9a86ee22,
0xc089c2b8, 0x43242ef6, 0xa51e03aa, 0x9cf2d0a4,
0x83c061ba, 0x9be96a4d, 0x8fe51550, 0xba645bd6,
0x2826a2f9, 0xa73a3ae1, 0x4ba99586, 0xef5562e9,
0xc72fefd3, 0xf752f7da, 0x3f046f69, 0x77fa0a59,
0x80e4a915, 0x87b08601, 0x9b09e6ad, 0x3b3ee593,
0xe990fd5a, 0x9e34d797, 0x2cf0b7d9, 0x022b8b51,
0x96d5ac3a, 0x017da67d, 0xd1cf3ed6, 0x7c7d2d28,
0x1f9f25cf, 0xadf2b89b, 0x5ad6b472, 0x5a88f54c,
0xe029ac71, 0xe019a5e6, 0x47b0acfd, 0xed93fa9b,
0xe8d3c48d, 0x283b57cc, 0xf8d56629, 0x79132e28,
0x785f0191, 0xed756055, 0xf7960e44, 0xe3d35e8c,
0x15056dd4, 0x88f46dba, 0x03a16125, 0x0564f0bd,
0xc3eb9e15, 0x3c9057a2, 0x97271aec, 0xa93a072a,
0x1b3f6d9b, 0x1e6321f5, 0xf59c66fb, 0x26dcf319,
0x7533d928, 0xb155fdf5, 0x03563482, 0x8aba3cbb,
0x28517711, 0xc20ad9f8, 0xabcc5167, 0xccad925f,
0x4de81751, 0x3830dc8e, 0x379d5862, 0x9320f991,
0xea7a90c2, 0xfb3e7bce, 0x5121ce64, 0x774fbe32,
0xa8b6e37e, 0xc3293d46, 0x48de5369, 0x6413e680,
0xa2ae0810, 0xdd6db224, 0x69852dfd, 0x09072166,
0xb39a460a, 0x6445c0dd, 0x586cdecf, 0x1c20c8ae,
0x5bbef7dd, 0x1b588d40, 0xccd2017f, 0x6bb4e3bb,
0xdda26a7e, 0x3a59ff45, 0x3e350a44, 0xbcb4cdd5,
0x72eacea8, 0xfa6484bb, 0x8d6612ae, 0xbf3c6f47,
0xd29be463, 0x542f5d9e, 0xaec2771b, 0xf64e6370,
0x740e0d8d, 0xe75b1357, 0xf8721671, 0xaf537d5d,
0x4040cb08, 0x4eb4e2cc, 0x34d2466a, 0x0115af84,
0xe1b00428, 0x95983a1d, 0x06b89fb4, 0xce6ea048,
0x6f3f3b82, 0x3520ab82, 0x011a1d4b, 0x277227f8,
0x611560b1, 0xe7933fdc, 0xbb3a792b, 0x344525bd,
0xa08839e1, 0x51ce794b, 0x2f32c9b7, 0xa01fbac9,
0xe01cc87e, 0xbcc7d1f6, 0xcf0111c3, 0xa1e8aac7,
0x1a908749, 0xd44fbd9a, 0xd0dadecb, 0xd50ada38,
0x0339c32a, 0xc6913667, 0x8df9317c, 0xe0b12b4f,
0xf79e59b7, 0x43f5bb3a, 0xf2d519ff, 0x27d9459c,
0xbf97222c, 0x15e6fc2a, 0x0f91fc71, 0x9b941525,
0xfae59361, 0xceb69ceb, 0xc2a86459, 0x12baa8d1,
0xb6c1075e, 0xe3056a0c, 0x10d25065, 0xcb03a442,
0xe0ec6e0e, 0x1698db3b, 0x4c98a0be, 0x3278e964,
0x9f1f9532, 0xe0d392df, 0xd3a0342b, 0x8971f21e,
0x1b0a7441, 0x4ba3348c, 0xc5be7120, 0xc37632d8,
0xdf359f8d, 0x9b992f2e, 0xe60b6f47, 0x0fe3f11d,
0xe54cda54, 0x1edad891, 0xce6279cf, 0xcd3e7e6f,
0x1618b166, 0xfd2c1d05, 0x848fd2c5, 0xf6fb2299,
0xf523f357, 0xa6327623, 0x93a83531, 0x56cccd02,
0xacf08162, 0x5a75ebb5, 0x6e163697, 0x88d273cc,
0xde966292, 0x81b949d0, 0x4c50901b, 0x71c65614,
0xe6c6c7bd, 0x327a140a, 0x45e1d006, 0xc3f27b9a,
0xc9aa53fd, 0x62a80f00, 0xbb25bfe2, 0x35bdd2f6,
0x71126905, 0xb2040222, 0xb6cbcf7c, 0xcd769c2b,
0x53113ec0, 0x1640e3d3, 0x38abbd60, 0x2547adf0,
0xba38209c, 0xf746ce76, 0x77afa1c5, 0x20756060,
0x85cbfe4e, 0x8ae88dd8, 0x7aaaf9b0, 0x4cf9aa7e,
0x1948c25c, 0x02fb8a8c, 0x01c36ae4, 0xd6ebe1f9,
0x90d4f869, 0xa65cdea0, 0x3f09252d, 0xc208e69f,
0xb74e6132, 0xce77e25b, 0x578fdfe3, 0x3ac372e6
}
};
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,36 +1,36 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
namespace OpenRA.FileFormats
{
public static class Format2
{
public static int DecodeInto(byte[] src, byte[] dest)
{
FastByteReader r = new FastByteReader(src);
int i = 0;
while (!r.Done())
{
byte cmd = r.ReadByte();
if (cmd == 0)
{
byte count = r.ReadByte();
while (count-- > 0)
dest[i++] = 0;
}
else
dest[i++] = cmd;
}
return i;
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.FileFormats
{
public static class Format2
{
public static int DecodeInto(byte[] src, byte[] dest)
{
FastByteReader r = new FastByteReader(src);
int i = 0;
while (!r.Done())
{
byte cmd = r.ReadByte();
if (cmd == 0)
{
byte count = r.ReadByte();
while (count-- > 0)
dest[i++] = 0;
}
else
dest[i++] = cmd;
}
return i;
}
}
}

View File

@@ -1,78 +1,78 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
namespace OpenRA.FileFormats
{
public static class Format40
{
public static int DecodeInto( byte[] src, byte[] dest )
{
var ctx = new FastByteReader(src);
int destIndex = 0;
while( true )
{
byte i = ctx.ReadByte();
if( ( i & 0x80 ) == 0 )
{
int count = i & 0x7F;
if( count == 0 )
{
// case 6
count = ctx.ReadByte();
byte value = ctx.ReadByte();
for( int end = destIndex + count ; destIndex < end ; destIndex++ )
dest[ destIndex ] ^= value;
}
else
{
// case 5
for( int end = destIndex + count ; destIndex < end ; destIndex++ )
dest[destIndex] ^= ctx.ReadByte();
}
}
else
{
int count = i & 0x7F;
if( count == 0 )
{
count = ctx.ReadWord();
if( count == 0 )
return destIndex;
if( ( count & 0x8000 ) == 0 )
{
// case 2
destIndex += ( count & 0x7FFF );
}
else if( ( count & 0x4000 ) == 0 )
{
// case 3
for( int end = destIndex + ( count & 0x3FFF ) ; destIndex < end ; destIndex++ )
dest[destIndex] ^= ctx.ReadByte();
}
else
{
// case 4
byte value = ctx.ReadByte();
for( int end = destIndex + ( count & 0x3FFF ) ; destIndex < end ; destIndex++ )
dest[ destIndex ] ^= value;
}
}
else
{
// case 1
destIndex += count;
}
}
}
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.FileFormats
{
public static class Format40
{
public static int DecodeInto( byte[] src, byte[] dest )
{
var ctx = new FastByteReader(src);
int destIndex = 0;
while( true )
{
byte i = ctx.ReadByte();
if( ( i & 0x80 ) == 0 )
{
int count = i & 0x7F;
if( count == 0 )
{
// case 6
count = ctx.ReadByte();
byte value = ctx.ReadByte();
for( int end = destIndex + count ; destIndex < end ; destIndex++ )
dest[ destIndex ] ^= value;
}
else
{
// case 5
for( int end = destIndex + count ; destIndex < end ; destIndex++ )
dest[destIndex] ^= ctx.ReadByte();
}
}
else
{
int count = i & 0x7F;
if( count == 0 )
{
count = ctx.ReadWord();
if( count == 0 )
return destIndex;
if( ( count & 0x8000 ) == 0 )
{
// case 2
destIndex += ( count & 0x7FFF );
}
else if( ( count & 0x4000 ) == 0 )
{
// case 3
for( int end = destIndex + ( count & 0x3FFF ) ; destIndex < end ; destIndex++ )
dest[destIndex] ^= ctx.ReadByte();
}
else
{
// case 4
byte value = ctx.ReadByte();
for( int end = destIndex + ( count & 0x3FFF ) ; destIndex < end ; destIndex++ )
dest[ destIndex ] ^= value;
}
}
else
{
// case 1
destIndex += count;
}
}
}
}
}
}

View File

@@ -1,125 +1,150 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
namespace OpenRA.FileFormats
{
class FastByteReader
{
readonly byte[] src;
int offset = 0;
public FastByteReader(byte[] src)
{
this.src = src;
}
public bool Done() { return offset >= src.Length; }
public byte ReadByte() { return src[offset++]; }
public int ReadWord()
{
int x = ReadByte();
return x | (ReadByte() << 8);
}
public void CopyTo(byte[] dest, int offset, int count)
{
Array.Copy(src, this.offset, dest, offset, count);
this.offset += count;
}
}
public static class Format80
{
static void ReplicatePrevious( byte[] dest, int destIndex, int srcIndex, int count )
{
if( srcIndex > destIndex )
throw new NotImplementedException( string.Format( "srcIndex > destIndex {0} {1}", srcIndex, destIndex ) );
if( destIndex - srcIndex == 1 )
{
for( int i = 0 ; i < count ; i++ )
dest[ destIndex + i ] = dest[ destIndex - 1 ];
}
else
{
for( int i = 0 ; i < count ; i++ )
dest[ destIndex + i ] = dest[ srcIndex + i ];
}
}
public static int DecodeInto( byte[] src, byte[] dest )
{
var ctx = new FastByteReader(src);
int destIndex = 0;
while( true )
{
byte i = ctx.ReadByte();
if( ( i & 0x80 ) == 0 )
{
// case 2
byte secondByte = ctx.ReadByte();
int count = ( ( i & 0x70 ) >> 4 ) + 3;
int rpos = ( ( i & 0xf ) << 8 ) + secondByte;
ReplicatePrevious( dest, destIndex, destIndex - rpos, count );
destIndex += count;
}
else if( ( i & 0x40 ) == 0 )
{
// case 1
int count = i & 0x3F;
if( count == 0 )
return destIndex;
ctx.CopyTo( dest, destIndex, count );
destIndex += count;
}
else
{
int count3 = i & 0x3F;
if( count3 == 0x3E )
{
// case 4
int count = ctx.ReadWord();
byte color = ctx.ReadByte();
for( int end = destIndex + count ; destIndex < end ; destIndex++ )
dest[ destIndex ] = color;
}
else if( count3 == 0x3F )
{
// case 5
int count = ctx.ReadWord();
int srcIndex = ctx.ReadWord();
if( srcIndex >= destIndex )
throw new NotImplementedException( string.Format( "srcIndex >= destIndex {0} {1}", srcIndex, destIndex ) );
for( int end = destIndex + count ; destIndex < end ; destIndex++ )
dest[ destIndex ] = dest[ srcIndex++ ];
}
else
{
// case 3
int count = count3 + 3;
int srcIndex = ctx.ReadWord();
if( srcIndex >= destIndex )
throw new NotImplementedException( string.Format( "srcIndex >= destIndex {0} {1}", srcIndex, destIndex ) );
for( int end = destIndex + count ; destIndex < end ; destIndex++ )
dest[ destIndex ] = dest[ srcIndex++ ];
}
}
}
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.IO;
namespace OpenRA.FileFormats
{
class FastByteReader
{
readonly byte[] src;
int offset = 0;
public FastByteReader(byte[] src)
{
this.src = src;
}
public bool Done() { return offset >= src.Length; }
public byte ReadByte() { return src[offset++]; }
public int ReadWord()
{
int x = ReadByte();
return x | (ReadByte() << 8);
}
public void CopyTo(byte[] dest, int offset, int count)
{
Array.Copy(src, this.offset, dest, offset, count);
this.offset += count;
}
public int Remaining() { return src.Length - offset; }
}
public static class Format80
{
static void ReplicatePrevious( byte[] dest, int destIndex, int srcIndex, int count )
{
if( srcIndex > destIndex )
throw new NotImplementedException( string.Format( "srcIndex > destIndex {0} {1}", srcIndex, destIndex ) );
if( destIndex - srcIndex == 1 )
{
for( int i = 0 ; i < count ; i++ )
dest[ destIndex + i ] = dest[ destIndex - 1 ];
}
else
{
for( int i = 0 ; i < count ; i++ )
dest[ destIndex + i ] = dest[ srcIndex + i ];
}
}
public static int DecodeInto( byte[] src, byte[] dest )
{
var ctx = new FastByteReader(src);
int destIndex = 0;
while( true )
{
byte i = ctx.ReadByte();
if( ( i & 0x80 ) == 0 )
{
// case 2
byte secondByte = ctx.ReadByte();
int count = ( ( i & 0x70 ) >> 4 ) + 3;
int rpos = ( ( i & 0xf ) << 8 ) + secondByte;
ReplicatePrevious( dest, destIndex, destIndex - rpos, count );
destIndex += count;
}
else if( ( i & 0x40 ) == 0 )
{
// case 1
int count = i & 0x3F;
if( count == 0 )
return destIndex;
ctx.CopyTo( dest, destIndex, count );
destIndex += count;
}
else
{
int count3 = i & 0x3F;
if( count3 == 0x3E )
{
// case 4
int count = ctx.ReadWord();
byte color = ctx.ReadByte();
for( int end = destIndex + count ; destIndex < end ; destIndex++ )
dest[ destIndex ] = color;
}
else if( count3 == 0x3F )
{
// case 5
int count = ctx.ReadWord();
int srcIndex = ctx.ReadWord();
if( srcIndex >= destIndex )
throw new NotImplementedException( string.Format( "srcIndex >= destIndex {0} {1}", srcIndex, destIndex ) );
for( int end = destIndex + count ; destIndex < end ; destIndex++ )
dest[ destIndex ] = dest[ srcIndex++ ];
}
else
{
// case 3
int count = count3 + 3;
int srcIndex = ctx.ReadWord();
if( srcIndex >= destIndex )
throw new NotImplementedException( string.Format( "srcIndex >= destIndex {0} {1}", srcIndex, destIndex ) );
for( int end = destIndex + count ; destIndex < end ; destIndex++ )
dest[ destIndex ] = dest[ srcIndex++ ];
}
}
}
}
public static byte[] Encode(byte[] src)
{
/* quick & dirty format80 encoder -- only uses raw copy operator, terminated with a zero-run. */
/* this does not produce good compression, but it's valid format80 */
var ctx = new FastByteReader(src);
var ms = new MemoryStream();
do
{
var len = Math.Min(ctx.Remaining(), 0x3F);
ms.WriteByte((byte)(0x80 | len));
while (len-- > 0)
ms.WriteByte(ctx.ReadByte());
}
while (!ctx.Done());
ms.WriteByte(0x80); // terminator -- 0-length run.
return ms.ToArray();
}
}
}

View File

@@ -1,151 +1,151 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
namespace OpenRA.FileFormats
{
public class IniFile
{
Dictionary<string, IniSection> sections = new Dictionary<string, IniSection>();
public IniFile( Stream s )
{
Load( s );
}
public IniFile( params Stream[] streams )
{
foreach( var s in streams )
Load( s );
}
public void Load( Stream s )
{
StreamReader reader = new StreamReader( s );
IniSection currentSection = null;
while( !reader.EndOfStream )
{
string line = reader.ReadLine();
if( line.Length == 0 ) continue;
switch( line[ 0 ] )
{
case ';': break;
case '[': currentSection = ProcessSection( line ); break;
default: ProcessEntry( line, currentSection ); break;
}
}
}
Regex sectionPattern = new Regex( @"^\[([^]]*)\]" );
IniSection ProcessSection( string line )
{
Match m = sectionPattern.Match( line );
if( m == null || !m.Success )
return null;
string sectionName = m.Groups[ 1 ].Value.ToLowerInvariant();
IniSection ret;
if( !sections.TryGetValue( sectionName, out ret ) )
sections.Add( sectionName, ret = new IniSection( sectionName ) );
return ret;
}
bool ProcessEntry( string line, IniSection currentSection )
{
int comment = line.IndexOf( ';' );
if( comment >= 0 )
line = line.Substring( 0, comment );
line = line.Trim();
if( line.Length == 0 )
return false;
var key = line;
var value = "";
int eq = line.IndexOf( '=' );
if( eq >= 0 )
{
key = line.Substring( 0, eq );
value = line.Substring( eq + 1, line.Length - eq - 1 );
}
if( currentSection == null )
throw new InvalidOperationException( "No current INI section" );
if( !currentSection.Contains( key ) )
currentSection.Add( key, value );
return true;
}
public IniSection GetSection( string s )
{
return GetSection( s, false );
}
public IniSection GetSection( string s, bool allowFail )
{
IniSection section;
if( sections.TryGetValue( s.ToLowerInvariant(), out section ) )
return section;
if( allowFail )
return new IniSection( s );
throw new InvalidOperationException( "Section does not exist in map or rules: " + s );
}
public IEnumerable<IniSection> Sections { get { return sections.Values; } }
}
public class IniSection : IEnumerable<KeyValuePair<string, string>>
{
public string Name { get; private set; }
Dictionary<string, string> values = new Dictionary<string, string>();
public IniSection( string name )
{
Name = name;
}
public void Add( string key, string value )
{
values[key] = value;
}
public bool Contains( string key )
{
return values.ContainsKey( key );
}
public string GetValue( string key, string defaultValue )
{
string s;
return values.TryGetValue( key, out s ) ? s : defaultValue;
}
public IEnumerator<KeyValuePair<string, string>> GetEnumerator()
{
return values.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
namespace OpenRA.FileFormats
{
public class IniFile
{
Dictionary<string, IniSection> sections = new Dictionary<string, IniSection>();
public IniFile( Stream s )
{
Load( s );
}
public IniFile( params Stream[] streams )
{
foreach( var s in streams )
Load( s );
}
public void Load( Stream s )
{
StreamReader reader = new StreamReader( s );
IniSection currentSection = null;
while( !reader.EndOfStream )
{
string line = reader.ReadLine();
if( line.Length == 0 ) continue;
switch( line[ 0 ] )
{
case ';': break;
case '[': currentSection = ProcessSection( line ); break;
default: ProcessEntry( line, currentSection ); break;
}
}
}
Regex sectionPattern = new Regex( @"^\[([^]]*)\]" );
IniSection ProcessSection( string line )
{
Match m = sectionPattern.Match( line );
if( m == null || !m.Success )
return null;
string sectionName = m.Groups[ 1 ].Value.ToLowerInvariant();
IniSection ret;
if( !sections.TryGetValue( sectionName, out ret ) )
sections.Add( sectionName, ret = new IniSection( sectionName ) );
return ret;
}
bool ProcessEntry( string line, IniSection currentSection )
{
int comment = line.IndexOf( ';' );
if( comment >= 0 )
line = line.Substring( 0, comment );
line = line.Trim();
if( line.Length == 0 )
return false;
var key = line;
var value = "";
int eq = line.IndexOf( '=' );
if( eq >= 0 )
{
key = line.Substring( 0, eq );
value = line.Substring( eq + 1, line.Length - eq - 1 );
}
if( currentSection == null )
throw new InvalidOperationException( "No current INI section" );
if( !currentSection.Contains( key ) )
currentSection.Add( key, value );
return true;
}
public IniSection GetSection( string s )
{
return GetSection( s, false );
}
public IniSection GetSection( string s, bool allowFail )
{
IniSection section;
if( sections.TryGetValue( s.ToLowerInvariant(), out section ) )
return section;
if( allowFail )
return new IniSection( s );
throw new InvalidOperationException( "Section does not exist in map or rules: " + s );
}
public IEnumerable<IniSection> Sections { get { return sections.Values; } }
}
public class IniSection : IEnumerable<KeyValuePair<string, string>>
{
public string Name { get; private set; }
Dictionary<string, string> values = new Dictionary<string, string>();
public IniSection( string name )
{
Name = name;
}
public void Add( string key, string value )
{
values[key] = value;
}
public bool Contains( string key )
{
return values.ContainsKey( key );
}
public string GetValue( string key, string defaultValue )
{
string s;
return values.TryGetValue( key, out s ) ? s : defaultValue;
}
public IEnumerator<KeyValuePair<string, string>> GetEnumerator()
{
return values.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}

View File

@@ -1,159 +1,206 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
namespace OpenRA.FileFormats
{
public static class FileSystem
{
static List<IFolder> mountedFolders = new List<IFolder>();
static Cache<uint, List<IFolder>> allFiles = new Cache<uint, List<IFolder>>( _ => new List<IFolder>() );
static void MountInner(IFolder folder)
{
mountedFolders.Add(folder);
foreach( var hash in folder.AllFileHashes() )
{
var l = allFiles[hash];
if( !l.Contains( folder ) )
l.Add( folder );
}
}
static IFolder OpenPackage(string filename)
{
if (filename.EndsWith(".mix"))
return new Package(filename);
else if (filename.EndsWith(".zip"))
return new CompressedPackage(filename);
else
return new Folder(filename);
}
public static void Mount(string name)
{
name = name.ToLowerInvariant();
var optional = name.StartsWith("~");
if (optional) name = name.Substring(1);
var a = (Action)(() => FileSystem.MountInner(OpenPackage(name)));
if (optional)
try { a(); }
catch { }
else
a();
}
public static void UnmountAll()
{
mountedFolders.Clear();
allFiles = new Cache<uint, List<IFolder>>( _ => new List<IFolder>() );
}
public static void LoadFromManifest( Manifest manifest )
{
UnmountAll();
foreach (var dir in manifest.Folders) Mount(dir);
foreach (var pkg in manifest.Packages) Mount(pkg);
}
static Stream GetFromCache( Cache<uint, List<IFolder>> index, string filename )
{
foreach( var folder in index[ PackageEntry.HashFilename( filename ) ] )
if (folder.Exists(filename))
return folder.GetContent(filename);
return null;
}
public static Stream Open(string filename)
{
if( filename.IndexOfAny( new char[] { '/', '\\' } ) == -1 )
{
var ret = GetFromCache( allFiles, filename );
if( ret != null )
return ret;
}
foreach( IFolder folder in mountedFolders )
{
if (folder.Exists(filename))
return folder.GetContent(filename);
}
throw new FileNotFoundException( string.Format( "File not found: {0}", filename ), filename );
}
public static Stream OpenWithExts( string filename, params string[] exts )
{
if( filename.IndexOfAny( new char[] { '/', '\\' } ) == -1 )
{
foreach( var ext in exts )
{
var s = GetFromCache( allFiles, filename + ext );
if( s != null )
return s;
}
}
foreach( var ext in exts )
{
foreach( IFolder folder in mountedFolders )
if (folder.Exists(filename + ext))
return folder.GetContent( filename + ext );
}
throw new FileNotFoundException( string.Format( "File not found: {0}", filename ), filename );
}
public static bool Exists(string filename)
{
foreach (var folder in mountedFolders)
if (folder.Exists(filename))
return true;
return false;
}
static Dictionary<string, Assembly> assemblyCache = new Dictionary<string, Assembly>();
public static Assembly ResolveAssembly(object sender, ResolveEventArgs e)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
if (assembly.FullName == e.Name)
return assembly;
}
string[] frags = e.Name.Split(',');
var filename = frags[0] + ".dll";
Assembly a;
if (assemblyCache.TryGetValue(filename, out a))
return a;
if (FileSystem.Exists(filename))
using (Stream s = FileSystem.Open(filename))
{
byte[] buf = new byte[s.Length];
s.Read(buf, 0, buf.Length);
a = Assembly.Load(buf);
assemblyCache.Add(filename, a);
return a;
}
return null;
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
namespace OpenRA.FileFormats
{
public static class FileSystem
{
static List<IFolder> mountedFolders = new List<IFolder>();
public static string SpecialPackageRoot = "";
static Cache<uint, List<IFolder>> allFiles = new Cache<uint, List<IFolder>>( _ => new List<IFolder>() );
static void MountInner(IFolder folder)
{
mountedFolders.Add(folder);
foreach( var hash in folder.AllFileHashes() )
{
var l = allFiles[hash];
if( !l.Contains( folder ) )
l.Add( folder );
}
}
static int order = 0;
static IFolder OpenPackage(string filename)
{
return OpenPackage(filename, order++);
}
public static IFolder CreatePackage(string filename, int order, Dictionary<string, byte[]> content)
{
if (filename.EndsWith(".mix", StringComparison.InvariantCultureIgnoreCase))
return new MixFile(filename, order, content);
else if (filename.EndsWith(".zip", StringComparison.InvariantCultureIgnoreCase))
return new ZipFile(filename, order, content);
else if (filename.EndsWith(".oramap", StringComparison.InvariantCultureIgnoreCase))
return new ZipFile(filename, order, content);
else if (filename.EndsWith(".Z", StringComparison.InvariantCultureIgnoreCase))
throw new NotImplementedException("Creating .Z archives is unsupported");
else
return new Folder(filename, order, content);
}
public static IFolder OpenPackage(string filename, int order)
{
if (filename.EndsWith(".mix", StringComparison.InvariantCultureIgnoreCase))
return new MixFile(filename, order);
else if (filename.EndsWith(".zip", StringComparison.InvariantCultureIgnoreCase))
return new ZipFile(filename, order);
else if (filename.EndsWith(".oramap", StringComparison.InvariantCultureIgnoreCase))
return new ZipFile(filename, order);
else if (filename.EndsWith(".Z", StringComparison.InvariantCultureIgnoreCase))
return new InstallShieldPackage(filename, order);
else
return new Folder(filename, order);
}
public static void Mount(string name)
{
var optional = name.StartsWith("~");
if (optional) name = name.Substring(1);
// paths starting with $ are relative to SpecialPackageRoot
if (name.StartsWith("$"))
name = SpecialPackageRoot+name.Substring(1);
var a = (Action)(() => FileSystem.MountInner(OpenPackage(name)));
if (optional)
try { a(); }
catch { }
else
a();
}
public static void UnmountAll()
{
mountedFolders.Clear();
allFiles = new Cache<uint, List<IFolder>>( _ => new List<IFolder>() );
}
public static bool Unmount(IFolder mount)
{
return (mountedFolders.RemoveAll(f => f == mount) > 0);
}
public static void Mount(IFolder mount)
{
if (!mountedFolders.Contains(mount)) mountedFolders.Add(mount);
}
public static void LoadFromManifest( Manifest manifest )
{
UnmountAll();
foreach (var dir in manifest.Folders) Mount(dir);
foreach (var pkg in manifest.Packages) Mount(pkg);
}
static Stream GetFromCache( Cache<uint, List<IFolder>> index, string filename )
{
var folder = index[PackageEntry.HashFilename(filename)]
.Where(x => x.Exists(filename))
.OrderBy(x => x.Priority)
.FirstOrDefault();
if (folder != null)
return folder.GetContent(filename);
return null;
}
public static Stream Open(string filename)
{
if( filename.IndexOfAny( new char[] { '/', '\\' } ) == -1 )
{
var ret = GetFromCache( allFiles, filename );
if( ret != null )
return ret;
}
var folder = mountedFolders
.Where(x => x.Exists(filename))
.OrderByDescending(x => x.Priority)
.FirstOrDefault();
if (folder != null)
return folder.GetContent(filename);
throw new FileNotFoundException( string.Format( "File not found: {0}", filename ), filename );
}
public static Stream OpenWithExts( string filename, params string[] exts )
{
if( filename.IndexOfAny( new char[] { '/', '\\' } ) == -1 )
{
foreach( var ext in exts )
{
var s = GetFromCache( allFiles, filename + ext );
if( s != null )
return s;
}
}
foreach( var ext in exts )
{
foreach( IFolder folder in mountedFolders )
if (folder.Exists(filename + ext))
return folder.GetContent( filename + ext );
}
throw new FileNotFoundException( string.Format( "File not found: {0}", filename ), filename );
}
public static bool Exists(string filename)
{
foreach (var folder in mountedFolders)
if (folder.Exists(filename))
return true;
return false;
}
static Dictionary<string, Assembly> assemblyCache = new Dictionary<string, Assembly>();
public static Assembly ResolveAssembly(object sender, ResolveEventArgs e)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
if (assembly.FullName == e.Name)
return assembly;
}
string[] frags = e.Name.Split(',');
var filename = frags[0] + ".dll";
Assembly a;
if (assemblyCache.TryGetValue(filename, out a))
return a;
if (FileSystem.Exists(filename))
using (Stream s = FileSystem.Open(filename))
{
byte[] buf = new byte[s.Length];
s.Read(buf, 0, buf.Length);
a = Assembly.Load(buf);
assemblyCache.Add(filename, a);
return a;
}
return null;
}
}
}

View File

@@ -0,0 +1,76 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.IO;
using System;
namespace OpenRA.FileFormats
{
public class Folder : IFolder
{
readonly string path;
int priority;
// Create a new folder package
public Folder(string path, int priority, Dictionary<string, byte[]> contents)
{
this.path = path;
this.priority = priority;
if (Directory.Exists(path))
Directory.Delete(path);
Write(contents);
}
public Folder(string path, int priority)
{
this.path = path;
this.priority = priority;
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
}
public Stream GetContent(string filename)
{
try { return File.OpenRead( Path.Combine( path, filename ) ); }
catch { return null; }
}
public IEnumerable<uint> AllFileHashes()
{
foreach( var filename in Directory.GetFiles( path, "*", SearchOption.TopDirectoryOnly ) )
yield return PackageEntry.HashFilename( Path.GetFileName(filename) );
}
public bool Exists(string filename)
{
return File.Exists(Path.Combine(path,filename));
}
public int Priority
{
get { return priority; }
}
public void Write(Dictionary<string, byte[]> contents)
{
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
foreach (var file in contents)
using (var dataStream = File.Create(Path.Combine(path, file.Key)))
using (var writer = new BinaryWriter(dataStream))
writer.Write(file.Value);
}
}
}

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@@ -0,0 +1,126 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenRA.FileFormats
{
public class InstallShieldPackage : IFolder
{
readonly Dictionary<uint, PackageEntry> index = new Dictionary<uint, PackageEntry>();
readonly Stream s;
readonly long dataStart = 255;
int priority;
public InstallShieldPackage(string filename, int priority)
{
this.priority = priority;
s = FileSystem.Open(filename);
// Parse package header
BinaryReader reader = new BinaryReader(s);
uint signature = reader.ReadUInt32();
if (signature != 0x8C655D13)
throw new InvalidDataException("Not an Installshield package");
reader.ReadBytes(8);
/*var FileCount = */reader.ReadUInt16();
reader.ReadBytes(4);
/*var ArchiveSize = */reader.ReadUInt32();
reader.ReadBytes(19);
var TOCAddress = reader.ReadInt32();
reader.ReadBytes(4);
var DirCount = reader.ReadUInt16();
// Parse the directory list
s.Seek(TOCAddress, SeekOrigin.Begin);
BinaryReader TOCreader = new BinaryReader(s);
for (var i = 0; i < DirCount; i++)
ParseDirectory(TOCreader);
}
void ParseDirectory(BinaryReader reader)
{
// Parse directory header
var FileCount = reader.ReadUInt16();
var ChunkSize = reader.ReadUInt16();
var NameLength = reader.ReadUInt16();
reader.ReadChars(NameLength); //var DirName = new String(reader.ReadChars(NameLength));
// Skip to the end of the chunk
reader.ReadBytes(ChunkSize - NameLength - 6);
// Parse files
for (var i = 0; i < FileCount; i++)
ParseFile(reader);
}
uint AccumulatedData = 0;
void ParseFile(BinaryReader reader)
{
reader.ReadBytes(7);
var CompressedSize = reader.ReadUInt32();
reader.ReadBytes(12);
var ChunkSize = reader.ReadUInt16();
reader.ReadBytes(4);
var NameLength = reader.ReadByte();
var FileName = new String(reader.ReadChars(NameLength));
var hash = PackageEntry.HashFilename(FileName);
index.Add(hash, new PackageEntry(hash,AccumulatedData, CompressedSize));
AccumulatedData += CompressedSize;
// Skip to the end of the chunk
reader.ReadBytes(ChunkSize - NameLength - 30);
}
public Stream GetContent(uint hash)
{
PackageEntry e;
if (!index.TryGetValue(hash, out e))
return null;
s.Seek( dataStart + e.Offset, SeekOrigin.Begin );
byte[] data = new byte[ e.Length ];
s.Read( data, 0, (int)e.Length );
return new MemoryStream(Blast.Decompress(data));
}
public Stream GetContent(string filename)
{
return GetContent(PackageEntry.HashFilename(filename));
}
public IEnumerable<uint> AllFileHashes()
{
return index.Keys;
}
public bool Exists(string filename)
{
return index.ContainsKey(PackageEntry.HashFilename(filename));
}
public int Priority
{
get { return 2000 + priority; }
}
public void Write(Dictionary<string, byte[]> contents)
{
throw new NotImplementedException("Cannot save InstallShieldPackages.");
}
}
}

View File

@@ -1,160 +1,220 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenRA.FileFormats
{
public interface IFolder
{
Stream GetContent(string filename);
bool Exists(string filename);
IEnumerable<uint> AllFileHashes();
}
public class Package : IFolder
{
readonly Dictionary<uint, PackageEntry> index;
readonly bool isRmix, isEncrypted;
readonly long dataStart;
readonly Stream s;
public Package(string filename)
{
s = FileSystem.Open(filename);
BinaryReader reader = new BinaryReader(s);
uint signature = reader.ReadUInt32();
isRmix = 0 == (signature & ~(uint)(MixFileFlags.Checksum | MixFileFlags.Encrypted));
if (isRmix)
{
isEncrypted = 0 != (signature & (uint)MixFileFlags.Encrypted);
if( isEncrypted )
{
index = ParseRaHeader( s, out dataStart ).ToDictionary(x => x.Hash);
return;
}
}
else
s.Seek( 0, SeekOrigin.Begin );
isEncrypted = false;
index = ParseTdHeader(s, out dataStart).ToDictionary(x => x.Hash);
}
const long headerStart = 84;
List<PackageEntry> ParseRaHeader(Stream s, out long dataStart)
{
BinaryReader reader = new BinaryReader(s);
byte[] keyblock = reader.ReadBytes(80);
byte[] blowfishKey = new BlowfishKeyProvider().DecryptKey(keyblock);
uint[] h = ReadUints(reader, 2);
Blowfish fish = new Blowfish(blowfishKey);
MemoryStream ms = Decrypt( h, fish );
BinaryReader reader2 = new BinaryReader(ms);
ushort numFiles = reader2.ReadUInt16();
reader2.ReadUInt32(); /*datasize*/
s.Position = headerStart;
reader = new BinaryReader(s);
int byteCount = 6 + numFiles * PackageEntry.Size;
h = ReadUints( reader, ( byteCount + 3 ) / 4 );
ms = Decrypt( h, fish );
dataStart = headerStart + byteCount + ( ( ~byteCount + 1 ) & 7 );
long ds;
return ParseTdHeader( ms, out ds );
}
static MemoryStream Decrypt( uint[] h, Blowfish fish )
{
uint[] decrypted = fish.Decrypt( h );
MemoryStream ms = new MemoryStream();
BinaryWriter writer = new BinaryWriter( ms );
foreach( uint t in decrypted )
writer.Write( t );
writer.Flush();
ms.Position = 0;
return ms;
}
uint[] ReadUints(BinaryReader r, int count)
{
uint[] ret = new uint[count];
for (int i = 0; i < ret.Length; i++)
ret[i] = r.ReadUInt32();
return ret;
}
List<PackageEntry> ParseTdHeader(Stream s, out long dataStart)
{
List<PackageEntry> items = new List<PackageEntry>();
BinaryReader reader = new BinaryReader(s);
ushort numFiles = reader.ReadUInt16();
/*uint dataSize = */reader.ReadUInt32();
for (int i = 0; i < numFiles; i++)
items.Add(new PackageEntry(reader));
dataStart = s.Position;
return items;
}
public Stream GetContent(uint hash)
{
PackageEntry e;
if (!index.TryGetValue(hash, out e))
return null;
s.Seek( dataStart + e.Offset, SeekOrigin.Begin );
byte[] data = new byte[ e.Length ];
s.Read( data, 0, (int)e.Length );
return new MemoryStream(data);
}
public Stream GetContent(string filename)
{
return GetContent(PackageEntry.HashFilename(filename));
}
public IEnumerable<uint> AllFileHashes()
{
return index.Keys;
}
public bool Exists(string filename)
{
return index.ContainsKey(PackageEntry.HashFilename(filename));
}
}
[Flags]
enum MixFileFlags : uint
{
Checksum = 0x10000,
Encrypted = 0x20000,
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenRA.FileFormats
{
public interface IFolder
{
Stream GetContent(string filename);
bool Exists(string filename);
IEnumerable<uint> AllFileHashes();
void Write(Dictionary<string, byte[]> contents);
int Priority { get; }
}
public class MixFile : IFolder
{
readonly Dictionary<uint, PackageEntry> index;
readonly bool isRmix, isEncrypted;
readonly long dataStart;
readonly Stream s;
int priority;
// Create a new MixFile
public MixFile(string filename, int priority, Dictionary<string, byte[]> contents)
{
this.priority = priority;
if (File.Exists(filename))
File.Delete(filename);
s = File.Create(filename);
Write(contents);
}
public MixFile(string filename, int priority)
{
this.priority = priority;
s = FileSystem.Open(filename);
BinaryReader reader = new BinaryReader(s);
uint signature = reader.ReadUInt32();
isRmix = 0 == (signature & ~(uint)(MixFileFlags.Checksum | MixFileFlags.Encrypted));
if (isRmix)
{
isEncrypted = 0 != (signature & (uint)MixFileFlags.Encrypted);
if( isEncrypted )
{
index = ParseRaHeader( s, out dataStart ).ToDictionary(x => x.Hash);
return;
}
}
else
s.Seek( 0, SeekOrigin.Begin );
isEncrypted = false;
index = ParseTdHeader(s, out dataStart).ToDictionary(x => x.Hash);
}
const long headerStart = 84;
List<PackageEntry> ParseRaHeader(Stream s, out long dataStart)
{
BinaryReader reader = new BinaryReader(s);
byte[] keyblock = reader.ReadBytes(80);
byte[] blowfishKey = new BlowfishKeyProvider().DecryptKey(keyblock);
uint[] h = ReadUints(reader, 2);
Blowfish fish = new Blowfish(blowfishKey);
MemoryStream ms = Decrypt( h, fish );
BinaryReader reader2 = new BinaryReader(ms);
ushort numFiles = reader2.ReadUInt16();
reader2.ReadUInt32(); /*datasize*/
s.Position = headerStart;
reader = new BinaryReader(s);
int byteCount = 6 + numFiles * PackageEntry.Size;
h = ReadUints( reader, ( byteCount + 3 ) / 4 );
ms = Decrypt( h, fish );
dataStart = headerStart + byteCount + ( ( ~byteCount + 1 ) & 7 );
long ds;
return ParseTdHeader( ms, out ds );
}
static MemoryStream Decrypt( uint[] h, Blowfish fish )
{
uint[] decrypted = fish.Decrypt( h );
MemoryStream ms = new MemoryStream();
BinaryWriter writer = new BinaryWriter( ms );
foreach( uint t in decrypted )
writer.Write( t );
writer.Flush();
ms.Position = 0;
return ms;
}
uint[] ReadUints(BinaryReader r, int count)
{
uint[] ret = new uint[count];
for (int i = 0; i < ret.Length; i++)
ret[i] = r.ReadUInt32();
return ret;
}
List<PackageEntry> ParseTdHeader(Stream s, out long dataStart)
{
List<PackageEntry> items = new List<PackageEntry>();
BinaryReader reader = new BinaryReader(s);
ushort numFiles = reader.ReadUInt16();
/*uint dataSize = */reader.ReadUInt32();
for (int i = 0; i < numFiles; i++)
items.Add(new PackageEntry(reader));
dataStart = s.Position;
return items;
}
public Stream GetContent(uint hash)
{
PackageEntry e;
if (!index.TryGetValue(hash, out e))
return null;
s.Seek( dataStart + e.Offset, SeekOrigin.Begin );
byte[] data = new byte[ e.Length ];
s.Read( data, 0, (int)e.Length );
return new MemoryStream(data);
}
public Stream GetContent(string filename)
{
return GetContent(PackageEntry.HashFilename(filename));
}
public IEnumerable<uint> AllFileHashes()
{
return index.Keys;
}
public bool Exists(string filename)
{
return index.ContainsKey(PackageEntry.HashFilename(filename));
}
public int Priority
{
get { return 1000 + priority; }
}
public void Write(Dictionary<string, byte[]> contents)
{
// Cannot modify existing mixfile - rename existing file and
// create a new one with original content plus modifications
FileSystem.Unmount(this);
// TODO: Add existing data to the contents list
if (index.Count > 0)
throw new NotImplementedException("Updating mix files unfinished");
// Construct a list of entries for the file header
uint dataSize = 0;
var items = new List<PackageEntry>();
foreach (var kv in contents)
{
uint length = (uint)kv.Value.Length;
uint hash = PackageEntry.HashFilename(Path.GetFileName(kv.Key));
items.Add(new PackageEntry(hash, dataSize, length));
dataSize += length;
}
// Write the new file
s.Seek(0,SeekOrigin.Begin);
using (var writer = new BinaryWriter(s))
{
// Write file header
writer.Write((ushort)items.Count);
writer.Write(dataSize);
foreach (var item in items)
item.Write(writer);
writer.Flush();
// Copy file data
foreach (var file in contents)
s.Write(file.Value);
}
}
}
[Flags]
enum MixFileFlags : uint
{
Checksum = 0x10000,
Encrypted = 0x20000,
}
}

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@@ -0,0 +1,117 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.IO;
using ICSharpCode.SharpZipLib.Zip;
using SZipFile = ICSharpCode.SharpZipLib.Zip.ZipFile;
namespace OpenRA.FileFormats
{
public class ZipFile : IFolder
{
string filename;
SZipFile pkg;
int priority;
public ZipFile(string filename, int priority)
{
this.filename = filename;
this.priority = priority;
try
{
// pull the file into memory, dont keep it open.
pkg = new SZipFile(new MemoryStream(File.ReadAllBytes(filename)));
}
catch (ZipException e)
{
Log.Write("debug", "Couldn't load zip file: {0}", e.Message);
}
}
// Create a new zip with the specified contents
public ZipFile(string filename, int priority, Dictionary<string, byte[]> contents)
{
this.priority = priority;
this.filename = filename;
if (File.Exists(filename))
File.Delete(filename);
pkg = SZipFile.Create(filename);
Write(contents);
}
public Stream GetContent(string filename)
{
using (var z = pkg.GetInputStream(pkg.GetEntry(filename)))
{
var ms = new MemoryStream();
int bufSize = 2048;
byte[] buf = new byte[bufSize];
while ((bufSize = z.Read(buf, 0, buf.Length)) > 0)
ms.Write(buf, 0, bufSize);
ms.Seek(0, SeekOrigin.Begin);
return ms;
}
}
public IEnumerable<uint> AllFileHashes()
{
foreach(ZipEntry entry in pkg)
yield return PackageEntry.HashFilename(entry.Name);
}
public bool Exists(string filename)
{
return pkg.GetEntry(filename) != null;
}
public int Priority
{
get { return 500 + priority; }
}
public void Write(Dictionary<string, byte[]> contents)
{
pkg.Close();
pkg = SZipFile.Create(filename);
pkg.BeginUpdate();
// TODO: Clear existing content?
foreach (var kvp in contents)
pkg.Add(new StaticMemoryDataSource(kvp.Value), kvp.Key);
pkg.CommitUpdate();
pkg.Close();
pkg = new SZipFile(new MemoryStream(File.ReadAllBytes(filename)));
}
}
class StaticMemoryDataSource : IStaticDataSource
{
byte[] data;
public StaticMemoryDataSource (byte[] data)
{
this.data = data;
}
public Stream GetSource()
{
return new MemoryStream(data);
}
}
}

View File

@@ -1,39 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.IO;
namespace OpenRA.FileFormats
{
public class Folder : IFolder
{
readonly string path;
public Folder(string path) { this.path = path; }
public Stream GetContent(string filename)
{
try { return File.OpenRead( Path.Combine( path, filename ) ); }
catch { return null; }
}
public IEnumerable<uint> AllFileHashes()
{
foreach( var filename in Directory.GetFiles( path, "*", SearchOption.TopDirectoryOnly ) )
yield return PackageEntry.HashFilename( filename );
}
public bool Exists(string filename)
{
return File.Exists(Path.Combine(path,filename));
}
}
}

View File

@@ -1,146 +1,146 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
namespace OpenRA.FileFormats
{
public enum Dune2ImageFlags : int
{
F80_F2 = 0,
F2 = 2,
L16_F80_F2_1 = 1,
L16_F80_F2_2 = 3,
Ln_F80_F2 = 5
}
public class Dune2ImageHeader
{
public readonly Dune2ImageFlags Flags;
public readonly int Width;
public readonly int Height;
public readonly int Slices;
public readonly int FileSize;
public readonly int DataSize;
public readonly byte[] LookupTable;
public byte[] Image;
public Dune2ImageHeader(BinaryReader reader)
{
Flags = (Dune2ImageFlags)reader.ReadUInt16();
Slices = reader.ReadByte();
Width = reader.ReadUInt16();
Height = reader.ReadByte();
FileSize = reader.ReadUInt16();
DataSize = reader.ReadUInt16();
if (Flags == Dune2ImageFlags.L16_F80_F2_1 ||
Flags == Dune2ImageFlags.L16_F80_F2_2 ||
Flags == Dune2ImageFlags.Ln_F80_F2)
{
int n = Flags == Dune2ImageFlags.Ln_F80_F2 ? reader.ReadByte() : (byte)16;
LookupTable = new byte[n];
for (int i = 0; i < n; i++)
LookupTable[i] = reader.ReadByte();
}
else
{
LookupTable = new byte[256];
for (int i = 0; i < 256; i++)
LookupTable[i] = (byte)i;
LookupTable[1] = 0x7f;
LookupTable[2] = 0x7e;
LookupTable[3] = 0x7d;
LookupTable[4] = 0x7c;
}
}
public Size Size
{
get { return new Size(Width, Height); }
}
}
public class Dune2ShpReader : IEnumerable<Dune2ImageHeader>
{
public readonly int ImageCount;
List<Dune2ImageHeader> headers = new List<Dune2ImageHeader>();
public Dune2ShpReader(Stream stream)
{
BinaryReader reader = new BinaryReader(stream);
ImageCount = reader.ReadUInt16();
//Last offset is pointer to end of file.
uint[] offsets = new uint[ImageCount + 1];
uint temp = reader.ReadUInt32();
//If fourth byte in file is non-zero, the offsets are two bytes each.
bool twoByteOffsets = (temp & 0xFF0000) > 0;
if (twoByteOffsets)
{
offsets[0] = ((temp & 0xFFFF0000) >> 16) + 2; //Offset does not account for image count bytes
offsets[1] = (temp & 0xFFFF) + 2;
}
else
offsets[0] = temp + 2;
for (int i = twoByteOffsets ? 2 : 1; i < ImageCount + 1; i++)
offsets[i] = (twoByteOffsets ? reader.ReadUInt16() : reader.ReadUInt32()) + 2;
for (int i = 0; i < ImageCount; i++)
{
reader.BaseStream.Seek(offsets[i], SeekOrigin.Begin);
Dune2ImageHeader header = new Dune2ImageHeader(reader);
byte[] imgData = reader.ReadBytes(header.FileSize);
header.Image = new byte[header.Height * header.Width];
//Decode image data
if (header.Flags != Dune2ImageFlags.F2)
{
byte[] tempData = new byte[header.DataSize];
Format80.DecodeInto(imgData, tempData);
Format2.DecodeInto(tempData, header.Image);
}
else
Format2.DecodeInto(imgData, header.Image);
//Lookup values in lookup table
if (header.LookupTable != null)
for (int j = 0; j < header.Image.Length; j++)
header.Image[j] = header.LookupTable[header.Image[j]];
headers.Add(header);
}
}
public Dune2ImageHeader this[int index]
{
get { return headers[index]; }
}
public IEnumerator<Dune2ImageHeader> GetEnumerator()
{
return headers.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
namespace OpenRA.FileFormats
{
public enum Dune2ImageFlags : int
{
F80_F2 = 0,
F2 = 2,
L16_F80_F2_1 = 1,
L16_F80_F2_2 = 3,
Ln_F80_F2 = 5
}
public class Dune2ImageHeader
{
public readonly Dune2ImageFlags Flags;
public readonly int Width;
public readonly int Height;
public readonly int Slices;
public readonly int FileSize;
public readonly int DataSize;
public readonly byte[] LookupTable;
public byte[] Image;
public Dune2ImageHeader(BinaryReader reader)
{
Flags = (Dune2ImageFlags)reader.ReadUInt16();
Slices = reader.ReadByte();
Width = reader.ReadUInt16();
Height = reader.ReadByte();
FileSize = reader.ReadUInt16();
DataSize = reader.ReadUInt16();
if (Flags == Dune2ImageFlags.L16_F80_F2_1 ||
Flags == Dune2ImageFlags.L16_F80_F2_2 ||
Flags == Dune2ImageFlags.Ln_F80_F2)
{
int n = Flags == Dune2ImageFlags.Ln_F80_F2 ? reader.ReadByte() : (byte)16;
LookupTable = new byte[n];
for (int i = 0; i < n; i++)
LookupTable[i] = reader.ReadByte();
}
else
{
LookupTable = new byte[256];
for (int i = 0; i < 256; i++)
LookupTable[i] = (byte)i;
LookupTable[1] = 0x7f;
LookupTable[2] = 0x7e;
LookupTable[3] = 0x7d;
LookupTable[4] = 0x7c;
}
}
public Size Size
{
get { return new Size(Width, Height); }
}
}
public class Dune2ShpReader : IEnumerable<Dune2ImageHeader>
{
public readonly int ImageCount;
List<Dune2ImageHeader> headers = new List<Dune2ImageHeader>();
public Dune2ShpReader(Stream stream)
{
BinaryReader reader = new BinaryReader(stream);
ImageCount = reader.ReadUInt16();
//Last offset is pointer to end of file.
uint[] offsets = new uint[ImageCount + 1];
uint temp = reader.ReadUInt32();
//If fourth byte in file is non-zero, the offsets are two bytes each.
bool twoByteOffsets = (temp & 0xFF0000) > 0;
if (twoByteOffsets)
{
offsets[0] = ((temp & 0xFFFF0000) >> 16) + 2; //Offset does not account for image count bytes
offsets[1] = (temp & 0xFFFF) + 2;
}
else
offsets[0] = temp + 2;
for (int i = twoByteOffsets ? 2 : 1; i < ImageCount + 1; i++)
offsets[i] = (twoByteOffsets ? reader.ReadUInt16() : reader.ReadUInt32()) + 2;
for (int i = 0; i < ImageCount; i++)
{
reader.BaseStream.Seek(offsets[i], SeekOrigin.Begin);
Dune2ImageHeader header = new Dune2ImageHeader(reader);
byte[] imgData = reader.ReadBytes(header.FileSize);
header.Image = new byte[header.Height * header.Width];
//Decode image data
if (header.Flags != Dune2ImageFlags.F2)
{
byte[] tempData = new byte[header.DataSize];
Format80.DecodeInto(imgData, tempData);
Format2.DecodeInto(tempData, header.Image);
}
else
Format2.DecodeInto(imgData, header.Image);
//Lookup values in lookup table
if (header.LookupTable != null)
for (int j = 0; j < header.Image.Length; j++)
header.Image[j] = header.LookupTable[header.Image[j]];
headers.Add(header);
}
}
public Dune2ImageHeader this[int index]
{
get { return headers[index]; }
}
public IEnumerator<Dune2ImageHeader> GetEnumerator()
{
return headers.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}

View File

@@ -1,98 +1,97 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Drawing;
using System.IO;
namespace OpenRA.FileFormats.Graphics
{
[AttributeUsage( AttributeTargets.Assembly )]
public class RendererAttribute : Attribute
{
public readonly Type Type;
public RendererAttribute( Type graphicsDeviceType )
{
if( !typeof( IGraphicsDevice ).IsAssignableFrom( graphicsDeviceType ) )
throw new InvalidOperationException( "Incorrect type in RendererAttribute" );
Type = graphicsDeviceType;
}
}
public interface IGraphicsDevice
{
IVertexBuffer<Vertex> CreateVertexBuffer( int length );
IIndexBuffer CreateIndexBuffer( int length );
ITexture CreateTexture( Bitmap bitmap );
ITexture CreateTexture();
IShader CreateShader( Stream stream );
Size WindowSize { get; }
void Begin();
void End();
void Clear( Color color );
void Present();
void DrawIndexedPrimitives( PrimitiveType type, Range<int> vertexRange, Range<int> indexRange );
void DrawIndexedPrimitives( PrimitiveType type, int vertexPool, int numPrimitives );
void EnableScissor( int left, int top, int width, int height );
void DisableScissor();
}
public interface IVertexBuffer<T>
{
void Bind();
void SetData( T[] vertices, int length );
}
public interface IIndexBuffer
{
void Bind();
void SetData( ushort[] indices, int length );
}
public interface IShader
{
void SetValue( string name, float x, float y );
void SetValue( string param, ITexture texture );
void Commit();
void Render( Action a );
}
public interface ITexture
{
void SetData(Bitmap bitmap);
void SetData(uint[,] colors);
void SetData(byte[] colors, int width, int height);
}
public enum PrimitiveType
{
PointList,
LineList,
TriangleList,
}
public struct Range<T>
{
public readonly T Start, End;
public Range( T start, T end ) { Start = start; End = end; }
}
public enum WindowMode
{
Windowed,
Fullscreen,
PseudoFullscreen,
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.IO;
namespace OpenRA.FileFormats.Graphics
{
[AttributeUsage( AttributeTargets.Assembly )]
public class RendererAttribute : Attribute
{
public readonly Type Type;
public RendererAttribute( Type graphicsDeviceType )
{
if( !typeof( IGraphicsDevice ).IsAssignableFrom( graphicsDeviceType ) )
throw new InvalidOperationException( "Incorrect type in RendererAttribute" );
Type = graphicsDeviceType;
}
}
public interface IGraphicsDevice
{
IVertexBuffer<Vertex> CreateVertexBuffer( int length );
IIndexBuffer CreateIndexBuffer( int length );
ITexture CreateTexture( Bitmap bitmap );
ITexture CreateTexture();
IShader CreateShader( string name );
Size WindowSize { get; }
int GpuMemoryUsed { get; }
void Clear( Color color );
void Present( IInputHandler inputHandler );
void DrawIndexedPrimitives( PrimitiveType type, Range<int> vertexRange, Range<int> indexRange );
void DrawIndexedPrimitives( PrimitiveType type, int vertexPool, int numPrimitives );
void EnableScissor( int left, int top, int width, int height );
void DisableScissor();
}
public interface IVertexBuffer<T>
{
void Bind();
void SetData( T[] vertices, int length );
}
public interface IIndexBuffer
{
void Bind();
void SetData( uint[] indices, int length );
}
public interface IShader
{
void SetValue( string name, float x, float y );
void SetValue( string param, ITexture texture );
void Commit();
void Render( Action a );
}
public interface ITexture
{
void SetData(Bitmap bitmap);
void SetData(uint[,] colors);
void SetData(byte[] colors, int width, int height);
}
public enum PrimitiveType
{
PointList,
LineList,
TriangleList,
}
public struct Range<T>
{
public readonly T Start, End;
public Range( T start, T end ) { Start = start; End = end; }
}
public enum WindowMode
{
Windowed,
Fullscreen,
PseudoFullscreen,
}
}

View File

@@ -1,53 +1,72 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Windows.Forms;
namespace OpenRA
{
public struct MouseInput
{
public MouseInputEvent Event;
public int2 Location;
public MouseButton Button;
public Modifiers Modifiers;
}
public enum MouseInputEvent { Down, Move, Up };
[Flags]
public enum MouseButton
{
None = (int)MouseButtons.None,
Left = (int)MouseButtons.Left,
Right = (int)MouseButtons.Right,
Middle = (int)MouseButtons.Middle,
}
[Flags]
public enum Modifiers
{
None = (int)Keys.None,
Shift = (int)Keys.Shift,
Alt = (int)Keys.Alt,
Ctrl = (int)Keys.Control,
}
public enum KeyInputEvent { Down, Up };
public struct KeyInput
{
public KeyInputEvent Event;
public char KeyChar;
public string KeyName;
public Modifiers Modifiers;
public int VirtKey;
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA
{
public interface IInputHandler
{
void ModifierKeys( Modifiers mods );
void OnKeyInput( KeyInput input );
void OnMouseInput( MouseInput input );
}
public struct MouseInput
{
public MouseInputEvent Event;
public MouseButton Button;
public int2 Location;
public Modifiers Modifiers;
public MouseInput( MouseInputEvent ev, MouseButton button, int2 location, Modifiers mods )
{
this.Event = ev;
this.Button = button;
this.Location = location;
this.Modifiers = mods;
}
}
public enum MouseInputEvent { Down, Move, Up };
[Flags]
public enum MouseButton
{
None = 0,
Left = 1,
Right = 2,
Middle = 4,
WheelDown = 8,
WheelUp = 16
}
[Flags]
public enum Modifiers
{
None = 0,
Shift = 1,
Alt = 2,
Ctrl = 4,
Meta = 8,
}
public enum KeyInputEvent { Down, Up };
public struct KeyInput
{
public KeyInputEvent Event;
public char UnicodeChar;
public string KeyName;
public Modifiers Modifiers;
public int VirtKey;
}
}

View File

@@ -0,0 +1,181 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.IO.Compression;
using System.Net;
using System.Runtime.InteropServices;
using System.Text;
namespace OpenRA.FileFormats.Graphics
{
public static class PngLoader
{
public static Bitmap Load(string filename)
{
return Load(File.OpenRead(filename));
}
public static Bitmap Load(Stream s)
{
using (var br = new BinaryReader(s))
{
var signature = new byte[] { 137, 80, 78, 71, 13, 10, 26, 10 };
foreach (var b in signature)
if (br.ReadByte() != b)
throw new InvalidDataException("PNG Signature is bogus");
Bitmap bitmap = null;
Color[] palette = null;
List<byte> data = new List<byte>();
for (; ; )
{
var length = IPAddress.NetworkToHostOrder(br.ReadInt32());
var type = Encoding.UTF8.GetString(br.ReadBytes(4));
var content = br.ReadBytes(length);
/*var crc = */br.ReadInt32();
using (var ms = new MemoryStream(content))
using (var cr = new BinaryReader(ms))
switch (type)
{
case "IHDR":
{
var width = IPAddress.NetworkToHostOrder(cr.ReadInt32());
var height = IPAddress.NetworkToHostOrder(cr.ReadInt32());
var bitDepth = cr.ReadByte();
var colorType = (PngColorType)cr.ReadByte();
var compression = cr.ReadByte();
/*var filter = */cr.ReadByte();
var interlace = cr.ReadByte();
if (compression != 0) throw new InvalidDataException("Compression method not supported");
if (interlace != 0) throw new InvalidDataException("Interlacing not supported");
bitmap = new Bitmap(width, height, MakePixelFormat(bitDepth, colorType));
}
break;
case "PLTE":
{
palette = new Color[256];
for (var i = 0; i < 256; i++)
{
var r = cr.ReadByte(); var g = cr.ReadByte(); var b = cr.ReadByte();
palette[i] = Color.FromArgb(r, g, b);
}
}
break;
case "tRNS":
{
for (var i = 0; i < length; i++)
palette[i] = Color.FromArgb(cr.ReadByte(), palette[i]);
}
break;
case "IDAT":
{
data.AddRange(content);
}
break;
case "IEND":
{
var bits = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
using (var ns = new MemoryStream(data.ToArray()))
{
// 'zlib' flags bytes; confuses the DeflateStream.
/*var flags = (byte)*/ns.ReadByte();
/*var moreFlags = (byte)*/ns.ReadByte();
using (var ds = new DeflateStream(ns, CompressionMode.Decompress))
using (var dr = new BinaryReader(ds))
{
var prevLine = new byte[bitmap.Width]; // all zero
for (var y = 0; y < bitmap.Height; y++)
{
var filter = (PngFilter)dr.ReadByte();
var line = dr.ReadBytes(bitmap.Width);
for (var i = 0; i < bitmap.Width; i++)
line[i] = i > 0
? UnapplyFilter(filter, line[i], line[i - 1], prevLine[i], prevLine[i - 1])
: UnapplyFilter(filter, line[i], 0, prevLine[i], 0);
Marshal.Copy(line, 0, new IntPtr(bits.Scan0.ToInt64() + y * bits.Stride), line.Length);
prevLine = line;
}
}
}
bitmap.UnlockBits(bits);
using (var temp = new Bitmap(1, 1, PixelFormat.Format8bppIndexed))
{
var cp = temp.Palette;
for (var i = 0; i < 256; i++)
cp.Entries[i] = palette[i]; // finalize the palette.
bitmap.Palette = cp;
return bitmap;
}
}
}
}
}
}
static byte UnapplyFilter(PngFilter f, byte x, byte a, byte b, byte c)
{
switch (f)
{
case PngFilter.None: return x;
case PngFilter.Sub: return (byte)(x + a);
case PngFilter.Up: return (byte)(x + b);
case PngFilter.Average: return (byte)(x + (a + b) / 2);
case PngFilter.Paeth: return (byte)(x + Paeth(a, b, c));
default:
throw new InvalidOperationException("Unsupported Filter");
}
}
static byte Paeth(byte a, byte b, byte c)
{
var p = a + b - c;
var pa = Math.Abs(p - a);
var pb = Math.Abs(p - b);
var pc = Math.Abs(p - c);
return (pa <= pb && pa <= pc) ? a :
(pb <= pc) ? b : c;
}
[Flags]
enum PngColorType { Indexed = 1, Color = 2, Alpha = 4 };
enum PngFilter { None, Sub, Up, Average, Paeth };
static PixelFormat MakePixelFormat(byte bitDepth, PngColorType colorType)
{
if (bitDepth == 8 && colorType == (PngColorType.Indexed | PngColorType.Color))
return PixelFormat.Format8bppIndexed;
throw new InvalidDataException("Unknown pixelformat");
}
}
}

View File

@@ -1,167 +1,178 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
namespace OpenRA.FileFormats
{
public class ImageHeader
{
public uint Offset;
public Format Format;
public uint RefOffset;
public Format RefFormat;
public ImageHeader RefImage;
public byte[] Image;
public ImageHeader( BinaryReader reader )
{
Offset = reader.ReadUInt32();
Format = (Format)( Offset >> 24 );
Offset &= 0xFFFFFF;
RefOffset = reader.ReadUInt16();
RefFormat = (Format)reader.ReadUInt16();
}
}
public enum Format
{
Format20 = 0x20,
Format40 = 0x40,
Format80 = 0x80,
}
public class ShpReader : IEnumerable<ImageHeader>
{
public readonly int ImageCount;
public readonly ushort Width;
public readonly ushort Height;
public Size Size { get { return new Size(Width, Height); } }
private readonly List<ImageHeader> headers = new List<ImageHeader>();
int recurseDepth = 0;
public ShpReader( Stream stream )
{
BinaryReader reader = new BinaryReader( stream );
ImageCount = reader.ReadUInt16();
reader.ReadUInt16();
reader.ReadUInt16();
Width = reader.ReadUInt16();
Height = reader.ReadUInt16();
reader.ReadUInt32();
for( int i = 0 ; i < ImageCount ; i++ )
headers.Add( new ImageHeader( reader ) );
new ImageHeader( reader ); // end-of-file header
new ImageHeader( reader ); // all-zeroes header
Dictionary<uint, ImageHeader> offsets = new Dictionary<uint, ImageHeader>();
foreach( ImageHeader h in headers )
offsets.Add( h.Offset, h );
for( int i = 0 ; i < ImageCount ; i++ )
{
ImageHeader h = headers[ i ];
if( h.Format == Format.Format20 )
h.RefImage = headers[ i - 1 ];
else if( h.Format == Format.Format40 )
{
if( !offsets.TryGetValue( h.RefOffset, out h.RefImage ) )
throw new InvalidDataException( string.Format( "Reference doesnt point to image data {0}->{1}", h.Offset, h.RefOffset ) );
}
}
foreach( ImageHeader h in headers )
Decompress( stream, h );
}
public ImageHeader this[ int index ]
{
get { return headers[ index ]; }
}
void Decompress( Stream stream, ImageHeader h )
{
if( recurseDepth > ImageCount )
throw new InvalidDataException( "Format20/40 headers contain infinite loop" );
switch( h.Format )
{
case Format.Format20:
case Format.Format40:
{
if( h.RefImage.Image == null )
{
++recurseDepth;
Decompress( stream, h.RefImage );
--recurseDepth;
}
h.Image = CopyImageData( h.RefImage.Image );
Format40.DecodeInto(ReadCompressedData(stream, h), h.Image);
break;
}
case Format.Format80:
{
byte[] imageBytes = new byte[ Width * Height ];
Format80.DecodeInto( ReadCompressedData( stream, h ), imageBytes );
h.Image = imageBytes;
break;
}
default:
throw new InvalidDataException();
}
}
static byte[] ReadCompressedData( Stream stream, ImageHeader h )
{
stream.Position = h.Offset;
// Actually, far too big. There's no length field with the correct length though :(
int compressedLength = (int)( stream.Length - stream.Position );
byte[] compressedBytes = new byte[ compressedLength ];
stream.Read( compressedBytes, 0, compressedLength );
//MemoryStream ms = new MemoryStream( compressedBytes );
return compressedBytes;
}
private byte[] CopyImageData( byte[] baseImage )
{
byte[] imageData = new byte[ Width * Height ];
for( int i = 0 ; i < Width * Height ; i++ )
imageData[ i ] = baseImage[ i ];
return imageData;
}
public IEnumerator<ImageHeader> GetEnumerator()
{
return headers.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
namespace OpenRA.FileFormats
{
public class ImageHeader
{
public uint Offset;
public Format Format;
public uint RefOffset;
public Format RefFormat;
public ImageHeader RefImage;
public byte[] Image;
public ImageHeader() { }
public ImageHeader( BinaryReader reader )
{
Offset = reader.ReadUInt32();
Format = (Format)( Offset >> 24 );
Offset &= 0xFFFFFF;
RefOffset = reader.ReadUInt16();
RefFormat = (Format)reader.ReadUInt16();
}
public static readonly int SizeOnDisk = 8;
public void WriteTo(BinaryWriter writer)
{
writer.Write(Offset | ((uint)Format << 24));
writer.Write((ushort)RefOffset);
writer.Write((ushort)RefFormat);
}
}
public enum Format
{
Format20 = 0x20,
Format40 = 0x40,
Format80 = 0x80,
}
public class ShpReader : IEnumerable<ImageHeader>
{
public readonly int ImageCount;
public readonly ushort Width;
public readonly ushort Height;
public Size Size { get { return new Size(Width, Height); } }
private readonly List<ImageHeader> headers = new List<ImageHeader>();
int recurseDepth = 0;
public ShpReader( Stream stream )
{
BinaryReader reader = new BinaryReader( stream );
ImageCount = reader.ReadUInt16();
reader.ReadUInt16();
reader.ReadUInt16();
Width = reader.ReadUInt16();
Height = reader.ReadUInt16();
reader.ReadUInt32();
for( int i = 0 ; i < ImageCount ; i++ )
headers.Add( new ImageHeader( reader ) );
new ImageHeader( reader ); // end-of-file header
new ImageHeader( reader ); // all-zeroes header
Dictionary<uint, ImageHeader> offsets = new Dictionary<uint, ImageHeader>();
foreach( ImageHeader h in headers )
offsets.Add( h.Offset, h );
for( int i = 0 ; i < ImageCount ; i++ )
{
ImageHeader h = headers[ i ];
if( h.Format == Format.Format20 )
h.RefImage = headers[ i - 1 ];
else if( h.Format == Format.Format40 )
{
if( !offsets.TryGetValue( h.RefOffset, out h.RefImage ) )
throw new InvalidDataException( string.Format( "Reference doesnt point to image data {0}->{1}", h.Offset, h.RefOffset ) );
}
}
foreach( ImageHeader h in headers )
Decompress( stream, h );
}
public ImageHeader this[ int index ]
{
get { return headers[ index ]; }
}
void Decompress( Stream stream, ImageHeader h )
{
if( recurseDepth > ImageCount )
throw new InvalidDataException( "Format20/40 headers contain infinite loop" );
switch( h.Format )
{
case Format.Format20:
case Format.Format40:
{
if( h.RefImage.Image == null )
{
++recurseDepth;
Decompress( stream, h.RefImage );
--recurseDepth;
}
h.Image = CopyImageData( h.RefImage.Image );
Format40.DecodeInto(ReadCompressedData(stream, h), h.Image);
break;
}
case Format.Format80:
{
byte[] imageBytes = new byte[ Width * Height ];
Format80.DecodeInto( ReadCompressedData( stream, h ), imageBytes );
h.Image = imageBytes;
break;
}
default:
throw new InvalidDataException();
}
}
static byte[] ReadCompressedData( Stream stream, ImageHeader h )
{
stream.Position = h.Offset;
// Actually, far too big. There's no length field with the correct length though :(
int compressedLength = (int)( stream.Length - stream.Position );
byte[] compressedBytes = new byte[ compressedLength ];
stream.Read( compressedBytes, 0, compressedLength );
//MemoryStream ms = new MemoryStream( compressedBytes );
return compressedBytes;
}
private byte[] CopyImageData( byte[] baseImage )
{
byte[] imageData = new byte[ Width * Height ];
for( int i = 0 ; i < Width * Height ; i++ )
imageData[ i ] = baseImage[ i ];
return imageData;
}
public IEnumerator<ImageHeader> GetEnumerator()
{
return headers.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}

View File

@@ -0,0 +1,56 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenRA.FileFormats.Graphics
{
// format80-only SHP writer
public static class ShpWriter
{
public static void Write(Stream s, int width, int height, IEnumerable<byte[]> frames)
{
var compressedFrames = frames.Select(f => Format80.Encode(f)).ToArray();
// note: end-of-file and all-zeroes headers
var dataOffset = 14 + (compressedFrames.Length + 2) * ImageHeader.SizeOnDisk;
using (var bw = new BinaryWriter(s))
{
bw.Write((ushort)compressedFrames.Length);
bw.Write((ushort)0); // unused
bw.Write((ushort)0); // unused
bw.Write((ushort)width);
bw.Write((ushort)height);
bw.Write((uint)0); // unused
foreach (var f in compressedFrames)
{
var ih = new ImageHeader { Format = Format.Format80, Offset = (uint)dataOffset };
dataOffset += f.Length;
ih.WriteTo(bw);
}
var eof = new ImageHeader { Offset = (uint)dataOffset };
eof.WriteTo(bw);
var allZeroes = new ImageHeader { };
allZeroes.WriteTo(bw);
foreach (var f in compressedFrames)
bw.Write(f);
}
}
}
}

View File

@@ -1,28 +1,28 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Runtime.InteropServices;
namespace OpenRA.FileFormats.Graphics
{
[StructLayout(LayoutKind.Sequential)]
public struct Vertex
{
public float x, y, z, u, v;
public float p, c;
public Vertex(float2 xy, float2 uv, float2 pc)
{
this.x = xy.X; this.y = xy.Y; this.z = 0;
this.u = uv.X; this.v = uv.Y;
this.p = pc.X; this.c = pc.Y;
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Runtime.InteropServices;
namespace OpenRA.FileFormats.Graphics
{
[StructLayout(LayoutKind.Sequential)]
public struct Vertex
{
public float x, y, z, u, v;
public float p, c;
public Vertex(float2 xy, float2 uv, float2 pc)
{
this.x = xy.X; this.y = xy.Y; this.z = 0;
this.u = uv.X; this.v = uv.Y;
this.p = pc.X; this.c = pc.Y;
}
}
}

View File

@@ -1,16 +1,16 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
* see COPYING.
*/
#endregion
using System;
using System.IO;
#endregion
using System;
using System.IO;
namespace OpenRA.FileFormats
{
public class VqaReader
@@ -40,10 +40,10 @@ namespace OpenRA.FileFormats
byte[] origData;
// Final frame output
uint[,] frameData;
byte[] audioData; // audio for this frame: 22050Hz 16bit mono pcm, uncompressed.
public byte[] AudioData { get { return audioData; } }
uint[,] frameData;
byte[] audioData; // audio for this frame: 22050Hz 16bit mono pcm, uncompressed.
public byte[] AudioData { get { return audioData; } }
public int CurrentFrame { get { return currentFrame; } }
public VqaReader( Stream stream )
@@ -108,62 +108,62 @@ namespace OpenRA.FileFormats
offsets[i] = reader.ReadUInt32();
if (offsets[i] > 0x40000000) offsets[i] -= 0x40000000;
offsets[i] <<= 1;
}
}
CollectAudioData();
Reset();
}
}
public void Reset()
{
currentFrame = cbOffset = cbChunk = 0;
LoadFrame();
}
void CollectAudioData()
{
var ms = new MemoryStream();
var adpcmIndex = 0;
void CollectAudioData()
{
var ms = new MemoryStream();
var adpcmIndex = 0;
bool compressed = false;
for (var i = 0; i < Frames; i++)
{
stream.Seek(offsets[i], SeekOrigin.Begin);
BinaryReader reader = new BinaryReader(stream);
var end = (i < Frames - 1) ? offsets[i + 1] : stream.Length;
while (reader.BaseStream.Position < end)
{
var type = new String(reader.ReadChars(4));
var length = int2.Swap(reader.ReadUInt32());
switch (type)
{
bool compressed = false;
for (var i = 0; i < Frames; i++)
{
stream.Seek(offsets[i], SeekOrigin.Begin);
BinaryReader reader = new BinaryReader(stream);
var end = (i < Frames - 1) ? offsets[i + 1] : stream.Length;
while (reader.BaseStream.Position < end)
{
var type = new String(reader.ReadChars(4));
var length = int2.Swap(reader.ReadUInt32());
switch (type)
{
case "SND0":
case "SND2":
var rawAudio = reader.ReadBytes((int)length);
ms.Write(rawAudio);
compressed = (type == "SND2");
break;
default:
reader.ReadBytes((int)length);
break;
}
if (reader.PeekChar() == 0) reader.ReadByte();
}
}
audioData = (compressed) ? AudLoader.LoadSound(ms.ToArray(), ref adpcmIndex) : ms.ToArray();
}
break;
default:
reader.ReadBytes((int)length);
break;
}
if (reader.PeekChar() == 0) reader.ReadByte();
}
}
audioData = (compressed) ? AudLoader.LoadSound(ms.ToArray(), ref adpcmIndex) : ms.ToArray();
}
public void AdvanceFrame()
{
currentFrame++;
LoadFrame();
}
void LoadFrame()
{
if (currentFrame >= Frames)
@@ -180,7 +180,7 @@ namespace OpenRA.FileFormats
var length = int2.Swap(reader.ReadUInt32());
switch(type)
{
{
case "VQFR":
DecodeVQFR(reader);
break;

View File

@@ -0,0 +1,97 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace OpenRA.FileFormats
{
public static class HttpUtil
{
public static byte[] DownloadData(string url, Action<int, int> f, int chunkSize)
{
var uri = new Uri(url);
var ip = Dns.GetHostEntry(uri.DnsSafeHost).AddressList[0];
using (var s = new TcpClient())
{
s.Connect(new IPEndPoint(ip, uri.Port));
var ns = s.GetStream();
var sw = new StreamWriter(ns);
sw.Write("GET {0} HTTP/1.0\r\nHost:{1}\r\n\r\n", uri.PathAndQuery, uri.Host);
sw.Flush();
var br = new BinaryReader(ns);
var contentLength = 0;
var offset = 0;
for (; ; )
{
var result = br.ReadLine();
var kv = result.Split(new string[] { ": " }, StringSplitOptions.RemoveEmptyEntries);
if (result == "")
{
/* data follows the blank line */
if (contentLength > 0)
{
if (f != null)
f(offset, contentLength);
var data = new byte[contentLength];
while (offset < contentLength)
{
var thisChunk = Math.Min(contentLength - offset, chunkSize);
br.Read(data, offset, thisChunk);
offset += thisChunk;
if (f != null)
f(offset, contentLength);
}
s.Close();
return data;
}
else
{
s.Close();
return new byte[] { };
}
}
else if (kv[0] == "Content-Length")
contentLength = int.Parse(kv[1]);
}
}
}
public static byte[] DownloadData(string url, Action<int, int> f)
{
return DownloadData(url, f, 4096);
}
public static byte[] DownloadData(string url)
{
return DownloadData(url, null);
}
static string ReadLine(this BinaryReader br)
{
var sb = new StringBuilder();
char c;
while ((c = br.ReadChar()) != '\n')
if (c != '\r' && c != '\n')
sb.Append(c);
return sb.ToString();
}
}
}

View File

@@ -1,65 +1,65 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.FileFormats
{
/* describes what is to be loaded in order to run a set of mods */
public class Manifest
{
public readonly string[]
Folders, Packages, Rules,
Sequences, Cursors, Chrome, Assemblies, ChromeLayout,
Weapons, Voices, Music, Movies, TileSets;
public readonly string ShellmapUid, LoadScreen;
public readonly int TileSize = 24;
public Manifest(string[] mods)
{
var yaml = mods
.Select(m => MiniYaml.FromFile("mods/" + m + "/mod.yaml"))
.Aggregate(MiniYaml.Merge);
// Todo: Use fieldloader
Folders = YamlList(yaml, "Folders");
Packages = YamlList(yaml, "Packages");
Rules = YamlList(yaml, "Rules");
Sequences = YamlList(yaml, "Sequences");
Cursors = YamlList(yaml, "Cursors");
Chrome = YamlList(yaml, "Chrome");
Assemblies = YamlList(yaml, "Assemblies");
ChromeLayout = YamlList(yaml, "ChromeLayout");
Weapons = YamlList(yaml, "Weapons");
Voices = YamlList(yaml, "Voices");
Music = YamlList(yaml, "Music");
Movies = YamlList(yaml, "Movies");
TileSets = YamlList(yaml, "TileSets");
ShellmapUid = yaml.First( x => x.Key == "ShellmapUid" ).Value.Value;
LoadScreen = yaml.First( x => x.Key == "LoadScreen" ).Value.Value;
if (yaml.FirstOrDefault( x => x.Key == "TileSize" ) != null)
TileSize = int.Parse(yaml.First( x => x.Key == "TileSize" ).Value.Value);
}
static string[] YamlList(List<MiniYamlNode> ys, string key)
{
var y = ys.FirstOrDefault( x => x.Key == key );
if( y == null )
return new string[ 0 ];
return y.Value.NodesDict.Keys.ToArray();
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.FileFormats
{
/* describes what is to be loaded in order to run a set of mods */
public class Manifest
{
public readonly string[]
Mods, Folders, Packages, Rules, ServerTraits,
Sequences, Cursors, Chrome, Assemblies, ChromeLayout,
Weapons, Voices, Music, Movies, TileSets;
public readonly string LoadScreen;
public readonly int TileSize = 24;
public Manifest(string[] mods)
{
Mods = mods;
var yaml = mods
.Select(m => MiniYaml.FromFile("mods/" + m + "/mod.yaml"))
.Aggregate(MiniYaml.MergeLiberal);
// Todo: Use fieldloader
Folders = YamlList(yaml, "Folders");
Packages = YamlList(yaml, "Packages");
Rules = YamlList(yaml, "Rules");
ServerTraits = YamlList(yaml, "ServerTraits");
Sequences = YamlList(yaml, "Sequences");
Cursors = YamlList(yaml, "Cursors");
Chrome = YamlList(yaml, "Chrome");
Assemblies = YamlList(yaml, "Assemblies");
ChromeLayout = YamlList(yaml, "ChromeLayout");
Weapons = YamlList(yaml, "Weapons");
Voices = YamlList(yaml, "Voices");
Music = YamlList(yaml, "Music");
Movies = YamlList(yaml, "Movies");
TileSets = YamlList(yaml, "TileSets");
LoadScreen = yaml.First( x => x.Key == "LoadScreen" ).Value.Value;
if (yaml.FirstOrDefault( x => x.Key == "TileSize" ) != null)
TileSize = int.Parse(yaml.First( x => x.Key == "TileSize" ).Value.Value);
}
static string[] YamlList(List<MiniYamlNode> ys, string key)
{
var y = ys.FirstOrDefault( x => x.Key == key );
if( y == null )
return new string[ 0 ];
return y.Value.NodesDict.Keys.ToArray();
}
}
}

View File

@@ -1,61 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace OpenRA.FileFormats
{
public class MapStub
{
public readonly IFolder Package;
// Yaml map data
public readonly string Uid;
[FieldLoader.Load] public bool Selectable;
[FieldLoader.Load] public string Title;
[FieldLoader.Load] public string Description;
[FieldLoader.Load] public string Author;
[FieldLoader.Load] public int PlayerCount;
[FieldLoader.Load] public string Tileset;
[FieldLoader.LoadUsing( "LoadWaypoints" )]
public Dictionary<string, int2> Waypoints = new Dictionary<string, int2>();
public IEnumerable<int2> SpawnPoints { get { return Waypoints.Select(kv => kv.Value); } }
[FieldLoader.Load] public int2 TopLeft;
[FieldLoader.Load] public int2 BottomRight;
public int Width { get { return BottomRight.X - TopLeft.X; } }
public int Height { get { return BottomRight.Y - TopLeft.Y; } }
public MapStub(IFolder package)
{
Package = package;
var yaml = MiniYaml.FromStream(Package.GetContent("map.yaml"));
FieldLoader.Load( this, new MiniYaml( null, yaml ) );
Uid = Package.GetContent("map.uid").ReadAllText();
}
static object LoadWaypoints( MiniYaml y )
{
var ret = new Dictionary<string, int2>();
foreach( var wp in y.NodesDict[ "Waypoints" ].NodesDict )
{
string[] loc = wp.Value.Value.Split( ',' );
ret.Add( wp.Key, new int2( int.Parse( loc[ 0 ] ), int.Parse( loc[ 1 ] ) ) );
}
return ret;
}
}
}

View File

@@ -1,14 +1,15 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using System;
namespace OpenRA.FileFormats
{
@@ -16,30 +17,26 @@ namespace OpenRA.FileFormats
{
public string Name;
public string Palette;
public string Race;
public bool OwnsWorld = false;
public bool NonCombatant = false;
public bool Playable = false;
public bool NonCombatant = false;
public bool Playable = false;
public bool DefaultStartingUnits = false;
public Color Color = Color.FromArgb(238,238,238);
public Color Color2 = Color.FromArgb(44,28,24);
public int InitialCash = 0;
public string[] Allies = {};
public bool AllowBots = true;
public bool LockRace = false;
public string Race;
public bool LockColor = false;
public ColorRamp ColorRamp = new ColorRamp(0,0,238,34);
public int InitialCash = 0;
public string[] Allies = {};
public string[] Enemies = {};
public PlayerReference() {}
public PlayerReference(MiniYaml my)
{
FieldLoader.Load(this, my);
}
public PlayerReference(string name, string race, bool ownsworld, bool noncombatant)
{
Name = name;
Race = race;
OwnsWorld = ownsworld;
NonCombatant = noncombatant;
}
}
}

View File

@@ -1,11 +1,11 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.FileFormats

View File

@@ -1,76 +1,76 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.IO;
namespace OpenRA.FileFormats
{
public class Terrain
{
public readonly List<byte[]> TileBitmapBytes = new List<byte[]>();
public Terrain( Stream stream, int size )
{
// Try loading as a cnc .tem
BinaryReader reader = new BinaryReader( stream );
int Width = reader.ReadUInt16();
int Height = reader.ReadUInt16();
if( Width != size || Height != size )
throw new InvalidDataException( "{0}x{1} != {2}x{2}".F(Width, Height, size ) );
/*NumTiles = */reader.ReadUInt16();
/*Zero1 = */reader.ReadUInt16();
/*uint Size = */reader.ReadUInt32();
uint ImgStart = reader.ReadUInt32();
/*Zero2 = */reader.ReadUInt32();
int IndexEnd, IndexStart;
if (reader.ReadUInt16() == 65535) // ID1 = FFFFh for cnc
{
/*ID2 = */reader.ReadUInt16();
IndexEnd = reader.ReadInt32();
IndexStart = reader.ReadInt32();
}
else // Load as a ra .tem
{
stream.Position = 0;
reader = new BinaryReader( stream );
Width = reader.ReadUInt16();
Height = reader.ReadUInt16();
/*NumTiles = */reader.ReadUInt16();
reader.ReadUInt16();
/*XDim = */reader.ReadUInt16();
/*YDim = */reader.ReadUInt16();
/*uint FileSize = */reader.ReadUInt32();
ImgStart = reader.ReadUInt32();
reader.ReadUInt32();
reader.ReadUInt32();
IndexEnd = reader.ReadInt32();
reader.ReadUInt32();
IndexStart = reader.ReadInt32();
}
stream.Position = IndexStart;
foreach( byte b in new BinaryReader(stream).ReadBytes(IndexEnd - IndexStart) )
{
if (b != 255)
{
stream.Position = ImgStart + b * size * size;
TileBitmapBytes.Add(new BinaryReader(stream).ReadBytes(size * size));
}
else
TileBitmapBytes.Add(null);
}
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.IO;
namespace OpenRA.FileFormats
{
public class Terrain
{
public readonly List<byte[]> TileBitmapBytes = new List<byte[]>();
public Terrain( Stream stream, int size )
{
// Try loading as a cnc .tem
BinaryReader reader = new BinaryReader( stream );
int Width = reader.ReadUInt16();
int Height = reader.ReadUInt16();
if( Width != size || Height != size )
throw new InvalidDataException( "{0}x{1} != {2}x{2}".F(Width, Height, size ) );
/*NumTiles = */reader.ReadUInt16();
/*Zero1 = */reader.ReadUInt16();
/*uint Size = */reader.ReadUInt32();
uint ImgStart = reader.ReadUInt32();
/*Zero2 = */reader.ReadUInt32();
int IndexEnd, IndexStart;
if (reader.ReadUInt16() == 65535) // ID1 = FFFFh for cnc
{
/*ID2 = */reader.ReadUInt16();
IndexEnd = reader.ReadInt32();
IndexStart = reader.ReadInt32();
}
else // Load as a ra .tem
{
stream.Position = 0;
reader = new BinaryReader( stream );
Width = reader.ReadUInt16();
Height = reader.ReadUInt16();
/*NumTiles = */reader.ReadUInt16();
reader.ReadUInt16();
/*XDim = */reader.ReadUInt16();
/*YDim = */reader.ReadUInt16();
/*uint FileSize = */reader.ReadUInt32();
ImgStart = reader.ReadUInt32();
reader.ReadUInt32();
reader.ReadUInt32();
IndexEnd = reader.ReadInt32();
reader.ReadUInt32();
IndexStart = reader.ReadInt32();
}
stream.Position = IndexStart;
foreach( byte b in new BinaryReader(stream).ReadBytes(IndexEnd - IndexStart) )
{
if (b != 255)
{
stream.Position = ImgStart + b * size * size;
TileBitmapBytes.Add(new BinaryReader(stream).ReadBytes(size * size));
}
else
TileBitmapBytes.Add(null);
}
}
}
}

View File

@@ -1,11 +1,11 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.FileFormats
@@ -14,20 +14,11 @@ namespace OpenRA.FileFormats
{
public T type;
public U index;
public U image;
public TileReference(T t, U i)
{
type = t;
index = i;
image = i;
}
public TileReference(T t, U i, U im)
{
type = t;
index = i;
image = im;
}
public override int GetHashCode() { return type.GetHashCode() ^ index.GetHashCode(); }

View File

@@ -1,157 +1,157 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
namespace OpenRA.FileFormats
{
public class TerrainTypeInfo
{
public string Type;
public bool Buildable = true;
public bool AcceptSmudge = true;
public bool IsWater = false;
public Color Color;
public TerrainTypeInfo() {}
public TerrainTypeInfo(MiniYaml my) { FieldLoader.Load(this, my); }
public MiniYaml Save() { return FieldSaver.Save(this); }
}
public class TileTemplate
{
[FieldLoader.Load] public ushort Id;
[FieldLoader.Load] public string Image;
[FieldLoader.Load] public int2 Size;
[FieldLoader.Load] public bool PickAny;
[FieldLoader.LoadUsing( "LoadTiles" )]
public Dictionary<byte, string> Tiles = new Dictionary<byte, string>();
public TileTemplate() {}
public TileTemplate(MiniYaml my)
{
FieldLoader.Load( this, my );
}
static object LoadTiles( MiniYaml y )
{
return y.NodesDict["Tiles"].NodesDict.ToDictionary(
t => byte.Parse(t.Key),
t => t.Value.Value );
}
public MiniYaml Save()
{
var root = new List<MiniYamlNode>();
foreach (var field in new string[] {"Id", "Image", "Size", "PickAny"})
{
FieldInfo f = this.GetType().GetField(field);
if (f.GetValue(this) == null) continue;
root.Add( new MiniYamlNode( field, FieldSaver.FormatValue( this, f ) ) );
}
root.Add( new MiniYamlNode( "Tiles", null,
Tiles.Select( x => new MiniYamlNode( x.Key.ToString(), x.Value ) ).ToList() ) );
return new MiniYaml(null, root);
}
}
public class TileSet
{
public string Name;
public string Id;
public string Palette;
public int TileSize = 24;
public string[] Extensions;
public Dictionary<string, TerrainTypeInfo> Terrain = new Dictionary<string, TerrainTypeInfo>();
public Dictionary<ushort, Terrain> Tiles = new Dictionary<ushort, Terrain>();
public Dictionary<ushort, TileTemplate> Templates = new Dictionary<ushort, TileTemplate>();
static List<string> fields = new List<string>() {"Name", "TileSize", "Id", "Palette", "Extensions"};
public TileSet() {}
public TileSet( string filepath )
{
var yaml = MiniYaml.DictFromFile( filepath );
// General info
FieldLoader.Load(this, yaml["General"]);
// TerrainTypes
Terrain = yaml["Terrain"].NodesDict.Values
.Select(y => new TerrainTypeInfo(y)).ToDictionary(t => t.Type);
// Templates
Templates = yaml["Templates"].NodesDict.Values
.Select(y => new TileTemplate(y)).ToDictionary(t => t.Id);
}
public void LoadTiles()
{
foreach (var t in Templates)
using( Stream s = FileSystem.OpenWithExts(t.Value.Image, Extensions) )
{
if( !Tiles.ContainsKey( t.Key ) )
Tiles.Add( t.Key, new Terrain( s, TileSize ) );
}
}
public void Save(string filepath)
{
var root = new List<MiniYamlNode>();
var gen = new List<MiniYamlNode>();
foreach (var field in fields)
{
FieldInfo f = this.GetType().GetField(field);
if (f.GetValue(this) == null) continue;
gen.Add( new MiniYamlNode( field, FieldSaver.FormatValue( this, f ) ) );
}
root.Add( new MiniYamlNode( "General", null, gen ) );
root.Add( new MiniYamlNode( "Terrain", null,
Terrain.Select( t => new MiniYamlNode(
"TerrainType@{0}".F( t.Value.Type ),
t.Value.Save() ) ).ToList() ) );
root.Add( new MiniYamlNode( "Templates", null,
Templates.Select( t => new MiniYamlNode(
"Template@{0}".F( t.Value.Id ),
t.Value.Save() ) ).ToList() ) );
root.WriteToFile(filepath);
}
public byte[] GetBytes(TileReference<ushort,byte> r)
{
Terrain tile;
if( Tiles.TryGetValue( r.type, out tile ) )
return tile.TileBitmapBytes[ r.image ];
byte[] missingTile = new byte[ TileSize * TileSize ];
for( int i = 0 ; i < missingTile.Length ; i++ )
missingTile[ i ] = 0x36;
return missingTile;
}
public string GetTerrainType(TileReference<ushort, byte> r)
{
var tt = Templates[r.type].Tiles;
string ret;
if (!tt.TryGetValue(r.image, out ret))
return "Clear"; // Default walkable
return ret;
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
namespace OpenRA.FileFormats
{
public class TerrainTypeInfo
{
public string Type;
public bool Buildable = true;
public bool AcceptSmudge = true;
public bool IsWater = false;
public Color Color;
public TerrainTypeInfo() {}
public TerrainTypeInfo(MiniYaml my) { FieldLoader.Load(this, my); }
public MiniYaml Save() { return FieldSaver.Save(this); }
}
public class TileTemplate
{
[FieldLoader.Load] public ushort Id;
[FieldLoader.Load] public string Image;
[FieldLoader.Load] public int2 Size;
[FieldLoader.Load] public bool PickAny;
[FieldLoader.LoadUsing( "LoadTiles" )]
public Dictionary<byte, string> Tiles = new Dictionary<byte, string>();
public TileTemplate() {}
public TileTemplate(MiniYaml my)
{
FieldLoader.Load( this, my );
}
static object LoadTiles( MiniYaml y )
{
return y.NodesDict["Tiles"].NodesDict.ToDictionary(
t => byte.Parse(t.Key),
t => t.Value.Value );
}
public MiniYaml Save()
{
var root = new List<MiniYamlNode>();
foreach (var field in new string[] {"Id", "Image", "Size", "PickAny"})
{
FieldInfo f = this.GetType().GetField(field);
if (f.GetValue(this) == null) continue;
root.Add( new MiniYamlNode( field, FieldSaver.FormatValue( this, f ) ) );
}
root.Add( new MiniYamlNode( "Tiles", null,
Tiles.Select( x => new MiniYamlNode( x.Key.ToString(), x.Value ) ).ToList() ) );
return new MiniYaml(null, root);
}
}
public class TileSet
{
public string Name;
public string Id;
public string Palette;
public int TileSize = 24;
public string[] Extensions;
public Dictionary<string, TerrainTypeInfo> Terrain = new Dictionary<string, TerrainTypeInfo>();
public Dictionary<ushort, Terrain> Tiles = new Dictionary<ushort, Terrain>();
public Dictionary<ushort, TileTemplate> Templates = new Dictionary<ushort, TileTemplate>();
static List<string> fields = new List<string>() {"Name", "TileSize", "Id", "Palette", "Extensions"};
public TileSet() {}
public TileSet( string filepath )
{
var yaml = MiniYaml.DictFromFile( filepath );
// General info
FieldLoader.Load(this, yaml["General"]);
// TerrainTypes
Terrain = yaml["Terrain"].NodesDict.Values
.Select(y => new TerrainTypeInfo(y)).ToDictionary(t => t.Type);
// Templates
Templates = yaml["Templates"].NodesDict.Values
.Select(y => new TileTemplate(y)).ToDictionary(t => t.Id);
}
public void LoadTiles()
{
foreach (var t in Templates)
using( Stream s = FileSystem.OpenWithExts(t.Value.Image, Extensions) )
{
if( !Tiles.ContainsKey( t.Key ) )
Tiles.Add( t.Key, new Terrain( s, TileSize ) );
}
}
public void Save(string filepath)
{
var root = new List<MiniYamlNode>();
var gen = new List<MiniYamlNode>();
foreach (var field in fields)
{
FieldInfo f = this.GetType().GetField(field);
if (f.GetValue(this) == null) continue;
gen.Add( new MiniYamlNode( field, FieldSaver.FormatValue( this, f ) ) );
}
root.Add( new MiniYamlNode( "General", null, gen ) );
root.Add( new MiniYamlNode( "Terrain", null,
Terrain.Select( t => new MiniYamlNode(
"TerrainType@{0}".F( t.Value.Type ),
t.Value.Save() ) ).ToList() ) );
root.Add( new MiniYamlNode( "Templates", null,
Templates.Select( t => new MiniYamlNode(
"Template@{0}".F( t.Value.Id ),
t.Value.Save() ) ).ToList() ) );
root.WriteToFile(filepath);
}
public byte[] GetBytes(TileReference<ushort,byte> r)
{
Terrain tile;
if( Tiles.TryGetValue( r.type, out tile ) )
return tile.TileBitmapBytes[ r.index ];
byte[] missingTile = new byte[ TileSize * TileSize ];
for( int i = 0 ; i < missingTile.Length ; i++ )
missingTile[ i ] = 0x36;
return missingTile;
}
public string GetTerrainType(TileReference<ushort, byte> r)
{
var tt = Templates[r.type].Tiles;
string ret;
if (!tt.TryGetValue(r.index, out ret))
return "Clear"; // Default walkable
return ret;
}
}
}

View File

@@ -1,240 +1,280 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenRA.FileFormats
{
using MiniYamlNodes = List<MiniYamlNode>;
public class MiniYamlNode
{
public struct SourceLocation
{
public string Filename; public int Line;
}
public SourceLocation Location;
public string Key;
public MiniYaml Value;
public MiniYamlNode( string k, MiniYaml v )
{
Key = k;
Value = v;
}
public MiniYamlNode( string k, MiniYaml v, SourceLocation loc )
: this( k, v )
{
Location = loc;
}
public MiniYamlNode( string k, string v )
: this( k, v, null )
{
}
public MiniYamlNode( string k, string v, List<MiniYamlNode> n )
: this( k, new MiniYaml( v, n ) )
{
}
public MiniYamlNode( string k, string v, List<MiniYamlNode> n, SourceLocation loc )
: this( k, new MiniYaml( v, n ), loc )
{
}
}
public class MiniYaml
{
public string Value;
public List<MiniYamlNode> Nodes;
public Dictionary<string, MiniYaml> NodesDict { get { return Nodes.ToDictionary( x => x.Key, x => x.Value ); } }
public MiniYaml( string value ) : this( value, null ) { }
public MiniYaml( string value, List<MiniYamlNode> nodes )
{
Value = value;
Nodes = nodes ?? new List<MiniYamlNode>();
}
public static MiniYaml FromDictionary<K, V>( Dictionary<K, V> dict )
{
return new MiniYaml( null, dict.Select( x => new MiniYamlNode( x.Key.ToString(), new MiniYaml( x.Value.ToString() ) ) ).ToList() );
}
public static MiniYaml FromList<T>( List<T> list )
{
return new MiniYaml( null, list.Select( x => new MiniYamlNode( x.ToString(), new MiniYaml( null ) ) ).ToList() );
}
static List<MiniYamlNode> FromLines(string[] lines, string filename)
{
var levels = new List<List<MiniYamlNode>>();
levels.Add(new List<MiniYamlNode>());
var lineNo = 0;
foreach (var line in lines)
{
++lineNo;
var t = line.TrimStart(' ', '\t');
if (t.Length == 0 || t[0] == '#')
continue;
var level = line.Length - t.Length;
if (levels.Count <= level)
throw new InvalidOperationException("Bad indent in miniyaml");
while (levels.Count > level + 1)
levels.RemoveAt(levels.Count - 1);
var d = new List<MiniYamlNode>();
var rhs = SplitAtColon( ref t );
levels[ level ].Add( new MiniYamlNode( t, rhs, d, new MiniYamlNode.SourceLocation { Filename = filename, Line = lineNo } ) );
levels.Add(d);
}
return levels[ 0 ];
}
static string SplitAtColon( ref string t )
{
var colon = t.IndexOf(':');
if( colon == -1 )
return null;
var ret = t.Substring( colon + 1 ).Trim();
if( ret.Length == 0 )
ret = null;
t = t.Substring( 0, colon ).Trim();
return ret;
}
public static List<MiniYamlNode> FromFileInPackage( string path )
{
StreamReader reader = new StreamReader( FileSystem.Open(path) );
List<string> lines = new List<string>();
while( !reader.EndOfStream )
lines.Add(reader.ReadLine());
reader.Close();
return FromLines(lines.ToArray(), path);
}
public static Dictionary<string, MiniYaml> DictFromFile( string path )
{
return FromFile( path ).ToDictionary( x => x.Key, x => x.Value );
}
public static Dictionary<string, MiniYaml> DictFromStream( Stream stream )
{
return FromStream( stream ).ToDictionary( x => x.Key, x => x.Value );
}
public static List<MiniYamlNode> FromFile( string path )
{
return FromLines(File.ReadAllLines( path ), path);
}
public static List<MiniYamlNode> FromStream(Stream s)
{
using (var reader = new StreamReader(s))
return FromString(reader.ReadToEnd());
}
public static List<MiniYamlNode> FromString(string text)
{
return FromLines(text.Split(new[] { "\r\n", "\n" }, StringSplitOptions.RemoveEmptyEntries), "<no filename available>");
}
public static List<MiniYamlNode> Merge( List<MiniYamlNode> a, List<MiniYamlNode> b )
{
if( a.Count == 0 )
return b;
if( b.Count == 0 )
return a;
var ret = new List<MiniYamlNode>();
var aDict = a.ToDictionary( x => x.Key );
var bDict = b.ToDictionary( x => x.Key );
var keys = aDict.Keys.Union( bDict.Keys ).ToList();
var noInherit = keys.Where( x => x.Length > 0 && x[ 0 ] == '-' ).Select( x => x.Substring( 1 ) ).ToList();
foreach( var key in keys )
{
MiniYamlNode aa, bb;
aDict.TryGetValue( key, out aa );
bDict.TryGetValue( key, out bb );
if( noInherit.Contains( key ) )
{
if( aa != null )
ret.Add( aa );
}
else
{
var loc = aa == null ? default( MiniYamlNode.SourceLocation ) : aa.Location;
var merged = ( aa == null || bb == null ) ? aa ?? bb : new MiniYamlNode( key, Merge( aa.Value, bb.Value ), loc );
ret.Add( merged );
}
}
return ret;
}
public static MiniYaml Merge( MiniYaml a, MiniYaml b )
{
if( a == null )
return b;
if( b == null )
return a;
return new MiniYaml( a.Value ?? b.Value, Merge( a.Nodes, b.Nodes ) );
}
public IEnumerable<string> ToLines(string name)
{
yield return name + ": " + Value;
if (Nodes != null)
foreach (var line in Nodes.ToLines(false))
yield return "\t" + line;
}
}
public static class MiniYamlExts
{
public static void WriteToFile(this MiniYamlNodes y, string filename)
{
File.WriteAllLines(filename, y.ToLines(true).Select(x => x.TrimEnd()).ToArray());
}
public static string WriteToString(this MiniYamlNodes y)
{
return string.Join("\n", y.ToLines(true).Select(x => x.TrimEnd()).ToArray());
}
public static IEnumerable<string> ToLines(this MiniYamlNodes y, bool lowest)
{
foreach (var kv in y)
{
foreach (var line in kv.Value.ToLines(kv.Key))
yield return line;
if (lowest)
yield return "";
}
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenRA.FileFormats
{
using MiniYamlNodes = List<MiniYamlNode>;
public class MiniYamlNode
{
public struct SourceLocation
{
public string Filename; public int Line;
public override string ToString() { return "{0}:{1}".F(Filename, Line); }
}
public SourceLocation Location;
public string Key;
public MiniYaml Value;
public MiniYamlNode( string k, MiniYaml v )
{
Key = k;
Value = v;
}
public MiniYamlNode( string k, MiniYaml v, SourceLocation loc )
: this( k, v )
{
Location = loc;
}
public MiniYamlNode( string k, string v )
: this( k, v, null )
{
}
public MiniYamlNode( string k, string v, List<MiniYamlNode> n )
: this( k, new MiniYaml( v, n ) )
{
}
public MiniYamlNode( string k, string v, List<MiniYamlNode> n, SourceLocation loc )
: this( k, new MiniYaml( v, n ), loc )
{
}
public override string ToString()
{
return "{{YamlNode: {0} @ {1}}}".F(Key, Location);
}
}
public class MiniYaml
{
public string Value;
public List<MiniYamlNode> Nodes;
public Dictionary<string, MiniYaml> NodesDict { get { return Nodes.ToDictionary( x => x.Key, x => x.Value ); } }
public MiniYaml( string value ) : this( value, null ) { }
public MiniYaml( string value, List<MiniYamlNode> nodes )
{
Value = value;
Nodes = nodes ?? new List<MiniYamlNode>();
}
public static MiniYaml FromDictionary<K, V>( Dictionary<K, V> dict )
{
return new MiniYaml( null, dict.Select( x => new MiniYamlNode( x.Key.ToString(), new MiniYaml( x.Value.ToString() ) ) ).ToList() );
}
public static MiniYaml FromList<T>( List<T> list )
{
return new MiniYaml( null, list.Select( x => new MiniYamlNode( x.ToString(), new MiniYaml( null ) ) ).ToList() );
}
static List<MiniYamlNode> FromLines(string[] lines, string filename)
{
var levels = new List<List<MiniYamlNode>>();
levels.Add(new List<MiniYamlNode>());
var lineNo = 0;
foreach (var line in lines)
{
++lineNo;
var t = line.TrimStart(' ', '\t');
if (t.Length == 0 || t[0] == '#')
continue;
var level = line.Length - t.Length;
if (levels.Count <= level)
throw new YamlException("Bad indent in miniyaml");
while (levels.Count > level + 1)
levels.RemoveAt(levels.Count - 1);
var d = new List<MiniYamlNode>();
var rhs = SplitAtColon( ref t );
levels[ level ].Add( new MiniYamlNode( t, rhs, d, new MiniYamlNode.SourceLocation { Filename = filename, Line = lineNo } ) );
levels.Add(d);
}
return levels[ 0 ];
}
static string SplitAtColon( ref string t )
{
var colon = t.IndexOf(':');
if( colon == -1 )
return null;
var ret = t.Substring( colon + 1 ).Trim();
if( ret.Length == 0 )
ret = null;
t = t.Substring( 0, colon ).Trim();
return ret;
}
public static List<MiniYamlNode> FromFileInPackage( string path )
{
StreamReader reader = new StreamReader( FileSystem.Open(path) );
List<string> lines = new List<string>();
while( !reader.EndOfStream )
lines.Add(reader.ReadLine());
reader.Close();
return FromLines(lines.ToArray(), path);
}
public static Dictionary<string, MiniYaml> DictFromFile( string path )
{
return FromFile( path ).ToDictionary( x => x.Key, x => x.Value );
}
public static Dictionary<string, MiniYaml> DictFromStream( Stream stream )
{
return FromStream( stream ).ToDictionary( x => x.Key, x => x.Value );
}
public static List<MiniYamlNode> FromFile( string path )
{
return FromLines(File.ReadAllLines( path ), path);
}
public static List<MiniYamlNode> FromStream(Stream s)
{
using (var reader = new StreamReader(s))
return FromString(reader.ReadToEnd());
}
public static List<MiniYamlNode> FromString(string text)
{
return FromLines(text.Split(new[] { "\r\n", "\n" }, StringSplitOptions.RemoveEmptyEntries), "<no filename available>");
}
public static List<MiniYamlNode> MergeLiberal(List<MiniYamlNode> a, List<MiniYamlNode> b)
{
return Merge(a, b, false);
}
public static List<MiniYamlNode> MergeStrict(List<MiniYamlNode> a, List<MiniYamlNode> b)
{
return Merge(a, b, true);
}
static List<MiniYamlNode> Merge( List<MiniYamlNode> a, List<MiniYamlNode> b, bool throwErrors )
{
if( a.Count == 0 )
return b;
if( b.Count == 0 )
return a;
var ret = new List<MiniYamlNode>();
var aDict = a.ToDictionary( x => x.Key );
var bDict = b.ToDictionary( x => x.Key );
var keys = aDict.Keys.Union( bDict.Keys ).ToList();
var noInherit = keys.Where(x => x.Length > 0 && x[0] == '-')
.ToDictionary(x => x.Substring(1), x => false);
foreach( var key in keys )
{
MiniYamlNode aa, bb;
aDict.TryGetValue( key, out aa );
bDict.TryGetValue( key, out bb );
if( noInherit.ContainsKey( key ) )
{
if (!throwErrors)
if (aa != null)
ret.Add(aa);
noInherit[key] = true;
}
else
{
var loc = aa == null ? default( MiniYamlNode.SourceLocation ) : aa.Location;
var merged = ( aa == null || bb == null ) ? aa ?? bb : new MiniYamlNode( key, Merge( aa.Value, bb.Value, throwErrors ), loc );
ret.Add( merged );
}
}
if (throwErrors)
if (noInherit.ContainsValue(false))
throw new YamlException("Bogus yaml removals: {0}".F(
string.Join(", ", noInherit.Where(x => !x.Value).Select(x => x.Key).ToArray())));
return ret;
}
public static MiniYaml MergeLiberal(MiniYaml a, MiniYaml b)
{
return Merge(a, b, false);
}
public static MiniYaml MergeStrict(MiniYaml a, MiniYaml b)
{
return Merge(a, b, true);
}
static MiniYaml Merge( MiniYaml a, MiniYaml b, bool throwErrors )
{
if( a == null )
return b;
if( b == null )
return a;
return new MiniYaml( a.Value ?? b.Value, Merge( a.Nodes, b.Nodes, throwErrors ) );
}
public IEnumerable<string> ToLines(string name)
{
yield return name + ": " + Value;
if (Nodes != null)
foreach (var line in Nodes.ToLines(false))
yield return "\t" + line;
}
}
public static class MiniYamlExts
{
public static void WriteToFile(this MiniYamlNodes y, string filename)
{
File.WriteAllLines(filename, y.ToLines(true).Select(x => x.TrimEnd()).ToArray());
}
public static string WriteToString(this MiniYamlNodes y)
{
return string.Join("\n", y.ToLines(true).Select(x => x.TrimEnd()).ToArray());
}
public static IEnumerable<string> ToLines(this MiniYamlNodes y, bool lowest)
{
foreach (var kv in y)
{
foreach (var line in kv.Value.ToLines(kv.Key))
yield return line;
if (lowest)
yield return "";
}
}
}
public class YamlException : Exception
{
public YamlException(string s) : base(s) { }
}
}

47
OpenRA.FileFormats/Mod.cs Normal file
View File

@@ -0,0 +1,47 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace OpenRA.FileFormats
{
public class Mod
{
public string Title;
public string Description;
public string Version;
public string Author;
public string Requires;
public bool Standalone = false;
public static readonly Dictionary<string, Mod> AllMods = ValidateMods(Directory.GetDirectories("mods").Select(x => x.Substring(5)).ToArray());
public static Dictionary<string, Mod> ValidateMods(string[] mods)
{
var ret = new Dictionary<string, Mod>();
foreach (var m in mods)
{
if (!File.Exists("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"))
continue;
var yaml = new MiniYaml(null, MiniYaml.FromFile("mods" + Path.DirectorySeparatorChar + m + Path.DirectorySeparatorChar + "mod.yaml"));
if (!yaml.NodesDict.ContainsKey("Metadata"))
continue;
ret.Add(m, FieldLoader.Load<Mod>(yaml.NodesDict["Metadata"]));
}
return ret;
}
}
}

View File

@@ -1,112 +1,124 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenRA.FileFormats</RootNamespace>
<AssemblyName>OpenRA.FileFormats</AssemblyName>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>2.0</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\thirdparty\Tao\Tao.Sdl.dll</HintPath>
</Reference>
<Reference Include="WindowsBase">
<RequiredTargetFramework>3.0</RequiredTargetFramework>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Evaluator.cs" />
<Compile Include="Exts.cs" />
<Compile Include="FieldLoader.cs" />
<Compile Include="FileSystem.cs" />
<Compile Include="Folder.cs" />
<Compile Include="Graphics\IGraphicsDevice.cs" />
<Compile Include="Graphics\Vertex.cs" />
<Compile Include="Manifest.cs" />
<Compile Include="MiniYaml.cs" />
<Compile Include="PackageEntry.cs" />
<Compile Include="Package.cs" />
<Compile Include="PackageWriter.cs" />
<Compile Include="Palette.cs" />
<Compile Include="PlayerColorRemap.cs" />
<Compile Include="Primitives\DisposableAction.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Thirdparty\Random.cs" />
<Compile Include="Support\Log.cs" />
<Compile Include="Support\Stopwatch.cs" />
<Compile Include="Support\Timer.cs" />
<Compile Include="TypeDictionary.cs" />
<Compile Include="Map\TileReference.cs" />
<Compile Include="Map\Terrain.cs" />
<Compile Include="Primitives\Cache.cs" />
<Compile Include="Primitives\float2.cs" />
<Compile Include="Primitives\Pair.cs" />
<Compile Include="Map\TileSet.cs" />
<Compile Include="Primitives\PriorityQueue.cs" />
<Compile Include="Primitives\Lazy.cs" />
<Compile Include="FileFormats\AudLoader.cs" />
<Compile Include="FileFormats\Blowfish.cs" />
<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
<Compile Include="Primitives\Set.cs" />
<Compile Include="Graphics\Dune2ShpReader.cs" />
<Compile Include="FileFormats\Format2.cs" />
<Compile Include="FileFormats\Format40.cs" />
<Compile Include="FileFormats\Format80.cs" />
<Compile Include="FileFormats\IniFile.cs" />
<Compile Include="Graphics\ShpReader.cs" />
<Compile Include="Primitives\int2.cs" />
<Compile Include="Map\MapStub.cs" />
<Compile Include="Map\SmudgeReference.cs" />
<Compile Include="Map\PlayerReference.cs" />
<Compile Include="CompressedPackage.cs" />
<Compile Include="Graphics\VqaReader.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenRA.FileFormats</RootNamespace>
<AssemblyName>OpenRA.FileFormats</AssemblyName>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>2.0</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\thirdparty\Tao\Tao.Sdl.dll</HintPath>
</Reference>
<Reference Include="WindowsBase">
<RequiredTargetFramework>3.0</RequiredTargetFramework>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, PublicKeyToken=1b03e6acf1164f73">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\thirdparty\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ColorHSLR.cs" />
<Compile Include="Evaluator.cs" />
<Compile Include="Exts.cs" />
<Compile Include="FieldLoader.cs" />
<Compile Include="Graphics\IGraphicsDevice.cs" />
<Compile Include="Graphics\IInputHandler.cs" />
<Compile Include="Graphics\PngLoader.cs" />
<Compile Include="Graphics\ShpWriter.cs" />
<Compile Include="Graphics\Vertex.cs" />
<Compile Include="HttpUtil.cs" />
<Compile Include="Manifest.cs" />
<Compile Include="MiniYaml.cs" />
<Compile Include="Mod.cs" />
<Compile Include="PackageEntry.cs" />
<Compile Include="Palette.cs" />
<Compile Include="PlayerColorRemap.cs" />
<Compile Include="Primitives\ActionQueue.cs" />
<Compile Include="Primitives\DisposableAction.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Thirdparty\Random.cs" />
<Compile Include="Support\Log.cs" />
<Compile Include="Support\Stopwatch.cs" />
<Compile Include="Support\Timer.cs" />
<Compile Include="TypeDictionary.cs" />
<Compile Include="Map\TileReference.cs" />
<Compile Include="Map\Terrain.cs" />
<Compile Include="Primitives\Cache.cs" />
<Compile Include="Primitives\float2.cs" />
<Compile Include="Primitives\Pair.cs" />
<Compile Include="Map\TileSet.cs" />
<Compile Include="Primitives\PriorityQueue.cs" />
<Compile Include="Primitives\Lazy.cs" />
<Compile Include="FileFormats\AudLoader.cs" />
<Compile Include="FileFormats\Blowfish.cs" />
<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
<Compile Include="Primitives\Set.cs" />
<Compile Include="Graphics\Dune2ShpReader.cs" />
<Compile Include="FileFormats\Format2.cs" />
<Compile Include="FileFormats\Format40.cs" />
<Compile Include="FileFormats\Format80.cs" />
<Compile Include="FileFormats\IniFile.cs" />
<Compile Include="Graphics\ShpReader.cs" />
<Compile Include="Primitives\int2.cs" />
<Compile Include="Map\SmudgeReference.cs" />
<Compile Include="Map\PlayerReference.cs" />
<Compile Include="Graphics\VqaReader.cs" />
<Compile Include="Filesystem\MixFile.cs" />
<Compile Include="Filesystem\FileSystem.cs" />
<Compile Include="Filesystem\Folder.cs" />
<Compile Include="Filesystem\InstallShieldPackage.cs" />
<Compile Include="FileFormats\Blast.cs" />
<Compile Include="Filesystem\ZipFile.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -1,85 +1,85 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace OpenRA.FileFormats
{
public class PackageEntry
{
public readonly uint Hash;
public readonly uint Offset;
public readonly uint Length;
public PackageEntry(uint hash, uint offset, uint length)
{
Hash = hash;
Offset = offset;
Length = length;
}
public PackageEntry(BinaryReader r)
{
Hash = r.ReadUInt32();
Offset = r.ReadUInt32();
Length = r.ReadUInt32();
}
public void Write(BinaryWriter w)
{
w.Write(Hash);
w.Write(Offset);
w.Write(Length);
}
public override string ToString()
{
string filename;
if (Names.TryGetValue(Hash, out filename))
return string.Format("{0} - offset 0x{1:x8} - length 0x{2:x8}", filename, Offset, Length);
else
return string.Format("0x{0:x8} - offset 0x{1:x8} - length 0x{2:x8}", Hash, Offset, Length);
}
public static uint HashFilename(string name)
{
if (name.Length > 12)
name = name.Substring(0, 12);
name = name.ToUpperInvariant();
if (name.Length % 4 != 0)
name = name.PadRight(name.Length + (4 - name.Length % 4), '\0');
MemoryStream ms = new MemoryStream(Encoding.ASCII.GetBytes(name));
BinaryReader reader = new BinaryReader(ms);
int len = name.Length >> 2;
uint result = 0;
while (len-- != 0)
result = ((result << 1) | (result >> 31)) + reader.ReadUInt32();
return result;
}
static Dictionary<uint, string> Names = new Dictionary<uint,string>();
public static void AddStandardName(string s)
{
uint hash = HashFilename(s);
Names.Add(hash, s);
}
public const int Size = 12;
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace OpenRA.FileFormats
{
public class PackageEntry
{
public readonly uint Hash;
public readonly uint Offset;
public readonly uint Length;
public PackageEntry(uint hash, uint offset, uint length)
{
Hash = hash;
Offset = offset;
Length = length;
}
public PackageEntry(BinaryReader r)
{
Hash = r.ReadUInt32();
Offset = r.ReadUInt32();
Length = r.ReadUInt32();
}
public void Write(BinaryWriter w)
{
w.Write(Hash);
w.Write(Offset);
w.Write(Length);
}
public override string ToString()
{
string filename;
if (Names.TryGetValue(Hash, out filename))
return string.Format("{0} - offset 0x{1:x8} - length 0x{2:x8}", filename, Offset, Length);
else
return string.Format("0x{0:x8} - offset 0x{1:x8} - length 0x{2:x8}", Hash, Offset, Length);
}
public static uint HashFilename(string name)
{
if (name.Length > 12)
name = name.Substring(0, 12);
name = name.ToUpperInvariant();
if (name.Length % 4 != 0)
name = name.PadRight(name.Length + (4 - name.Length % 4), '\0');
MemoryStream ms = new MemoryStream(Encoding.ASCII.GetBytes(name));
BinaryReader reader = new BinaryReader(ms);
int len = name.Length >> 2;
uint result = 0;
while (len-- != 0)
result = ((result << 1) | (result >> 31)) + reader.ReadUInt32();
return result;
}
static Dictionary<uint, string> Names = new Dictionary<uint,string>();
public static void AddStandardName(string s)
{
uint hash = HashFilename(s);
Names.Add(hash, s);
}
public const int Size = 12;
}
}

View File

@@ -1,48 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.IO;
namespace OpenRA.FileFormats
{
public static class PackageWriter
{
public static void CreateMix(string filename, List<string> contents)
{
// Construct a list of entries for the file header
uint dataSize = 0;
var items = new List<PackageEntry>();
foreach (var file in contents)
{
uint length = (uint)new FileInfo(file).Length;
uint hash = PackageEntry.HashFilename(Path.GetFileName(file));
items.Add(new PackageEntry(hash, dataSize, length));
dataSize += length;
}
using (var s = File.Create(filename))
using (var writer = new BinaryWriter(s))
{
// Write file header
writer.Write((ushort)items.Count);
writer.Write(dataSize);
foreach (var item in items)
item.Write(writer);
writer.Flush();
// Copy file data
foreach (var file in contents)
s.Write(File.ReadAllBytes(file));
}
}
}
}

View File

@@ -1,80 +1,77 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System;
namespace OpenRA.FileFormats
{
public class Palette
{
uint[] colors;
public Color GetColor(int index)
{
return Color.FromArgb((int)colors[index]);
}
public void SetColor(int index, Color color)
{
colors[index] = (uint)color.ToArgb();
}
public void SetColor(int index, uint color)
{
colors[index] = (uint)color;
}
public uint[] Values
{
get { return colors; }
}
public Palette(Stream s, bool remapTransparent)
{
colors = new uint[256];
using (BinaryReader reader = new BinaryReader(s))
{
for (int i = 0; i < 256; i++)
{
byte r = (byte)(reader.ReadByte() << 2);
byte g = (byte)(reader.ReadByte() << 2);
byte b = (byte)(reader.ReadByte() << 2);
colors[i] = (uint)((255 << 24) | (r << 16) | (g << 8) | b);
}
}
colors[0] = 0;
if (remapTransparent)
{
colors[1] = 178u << 24; // Hack for d2k; may have side effects
colors[3] = 178u << 24;
colors[4] = 140u << 24;
}
}
public Palette(Palette p, IPaletteRemap r)
{
colors = new uint[256];
for(int i = 0; i < 256; i++)
colors[i] = (uint)r.GetRemappedColor(Color.FromArgb((int)p.colors[i]),i).ToArgb();
}
public Palette(Palette p)
{
colors = (uint[])p.colors.Clone();
}
}
public interface IPaletteRemap { Color GetRemappedColor(Color original, int index); }
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using System.IO;
namespace OpenRA.FileFormats
{
public class Palette
{
uint[] colors;
public Color GetColor(int index)
{
return Color.FromArgb((int)colors[index]);
}
public void SetColor(int index, Color color)
{
colors[index] = (uint)color.ToArgb();
}
public void SetColor(int index, uint color)
{
colors[index] = (uint)color;
}
public uint[] Values
{
get { return colors; }
}
public Palette(Stream s, bool remapTransparent)
{
colors = new uint[256];
using (BinaryReader reader = new BinaryReader(s))
{
for (int i = 0; i < 256; i++)
{
byte r = (byte)(reader.ReadByte() << 2);
byte g = (byte)(reader.ReadByte() << 2);
byte b = (byte)(reader.ReadByte() << 2);
colors[i] = (uint)((255 << 24) | (r << 16) | (g << 8) | b);
}
}
colors[0] = 0;
if (remapTransparent)
{
colors[1] = 178u << 24; // Hack for d2k; may have side effects
colors[3] = 178u << 24;
colors[4] = 140u << 24;
}
}
public Palette(Palette p, IPaletteRemap r)
{
colors = new uint[256];
for(int i = 0; i < 256; i++)
colors[i] = (uint)r.GetRemappedColor(Color.FromArgb((int)p.colors[i]),i).ToArgb();
}
public Palette(Palette p)
{
colors = (uint[])p.colors.Clone();
}
}
public interface IPaletteRemap { Color GetRemappedColor(Color original, int index); }
}

103
OpenRA.FileFormats/PlayerColorRemap.cs Normal file → Executable file
View File

@@ -1,50 +1,53 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace OpenRA.FileFormats
{
// TODO: ship this out of here.
public enum PaletteFormat { ra, cnc, d2k }
public class PlayerColorRemap : IPaletteRemap
{
Dictionary<int, Color> remapColors;
public PlayerColorRemap(Color c1, Color c2, PaletteFormat fmt)
{
var baseIndex = (fmt == PaletteFormat.cnc) ? 0xb0 : (fmt == PaletteFormat.d2k) ? 240 : 80;
var ramp = (fmt == PaletteFormat.cnc)
? new[] { 0, 2, 4, 6, 8, 10, 13, 15, 1, 3, 5, 7, 9, 11, 12, 14 }
: new[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
remapColors = ramp.Select((x, i) => Pair.New(baseIndex + i, ColorLerp(x / 16f, c1, c2)))
.ToDictionary(u => u.First, u => u.Second);
}
static Color ColorLerp(float t, Color c1, Color c2)
{
return Color.FromArgb(255,
(int)(t * c2.R + (1 - t) * c1.R),
(int)(t * c2.G + (1 - t) * c1.G),
(int)(t * c2.B + (1 - t) * c1.B));
}
public Color GetRemappedColor(Color original, int index)
{
Color c;
return remapColors.TryGetValue(index, out c)
? c : original;
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace OpenRA.FileFormats
{
// TODO: ship this out of here.
public enum PaletteFormat { ra, cnc, d2k }
public class PlayerColorRemap : IPaletteRemap
{
Dictionary<int, Color> remapColors;
public PlayerColorRemap(ColorRamp c, PaletteFormat fmt)
{
var c1 = c.GetColor(0);
var c2 = c.GetColor(1); /* temptemp: this can be expressed better */
var baseIndex = (fmt == PaletteFormat.cnc) ? 0xb0 : (fmt == PaletteFormat.d2k) ? 240 : 80;
var ramp = (fmt == PaletteFormat.cnc)
? new[] { 0, 2, 4, 6, 8, 10, 13, 15, 1, 3, 5, 7, 9, 11, 12, 14 }
: new[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
remapColors = ramp.Select((x, i) => Pair.New(baseIndex + i, ColorLerp(x / 16f, c1, c2)))
.ToDictionary(u => u.First, u => u.Second);
}
public static Color ColorLerp(float t, Color c1, Color c2)
{
return Color.FromArgb(255,
(int)(t * c2.R + (1 - t) * c1.R),
(int)(t * c2.G + (1 - t) * c1.G),
(int)(t * c2.B + (1 - t) * c1.B));
}
public Color GetRemappedColor(Color original, int index)
{
Color c;
return remapColors.TryGetValue(index, out c)
? c : original;
}
}
}

View File

@@ -0,0 +1,40 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
namespace OpenRA.FileFormats
{
/// <summary>
/// A thread-safe action queue, suitable for passing units of work between threads.
/// </summary>
public class ActionQueue
{
object syncRoot = new object();
Action actions = () => { };
public void Add(Action a)
{
lock (syncRoot)
actions += a;
}
public void PerformActions()
{
Action a;
lock (syncRoot)
{
a = actions;
actions = () => { };
}
a();
}
}
}

View File

@@ -1,49 +1,53 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
namespace OpenRA.FileFormats
{
public class Cache<T, U> : IEnumerable<KeyValuePair<T, U>>
{
Dictionary<T, U> hax = new Dictionary<T, U>();
Func<T,U> loader;
public Cache(Func<T,U> loader)
{
if (loader == null)
throw new ArgumentNullException();
this.loader = loader;
}
public U this[T key]
{
get
{
U result;
if (!hax.TryGetValue(key, out result))
hax.Add(key, result = loader(key));
return result;
}
}
public IEnumerator<KeyValuePair<T, U>> GetEnumerator() { return hax.GetEnumerator(); }
IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); }
public IEnumerable<T> Keys { get { return hax.Keys; } }
public IEnumerable<U> Values { get { return hax.Values; } }
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
namespace OpenRA.FileFormats
{
public class Cache<T, U> : IEnumerable<KeyValuePair<T, U>>
{
Dictionary<T, U> hax;
Func<T,U> loader;
public Cache(Func<T,U> loader, IEqualityComparer<T> c)
{
hax = new Dictionary<T, U>(c);
if (loader == null)
throw new ArgumentNullException();
this.loader = loader;
}
public Cache(Func<T, U> loader)
: this(loader, EqualityComparer<T>.Default) { }
public U this[T key]
{
get
{
U result;
if (!hax.TryGetValue(key, out result))
hax.Add(key, result = loader(key));
return result;
}
}
public IEnumerator<KeyValuePair<T, U>> GetEnumerator() { return hax.GetEnumerator(); }
IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); }
public IEnumerable<T> Keys { get { return hax.Keys; } }
public IEnumerable<U> Values { get { return hax.Values; } }
}
}

View File

@@ -1,35 +1,40 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
namespace OpenRA
{
public class DisposableAction : IDisposable
{
public DisposableAction(Action a) { this.a = a; }
Action a;
bool disposed;
public void Dispose()
{
if (disposed) return;
disposed = true;
a();
GC.SuppressFinalize(this);
}
~DisposableAction()
{
Dispose();
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
namespace OpenRA
{
public class DisposableAction : IDisposable
{
public DisposableAction(Action onDispose, Action onFinalize)
{
this.onDispose = onDispose;
this.onFinalize = onFinalize;
}
Action onDispose;
Action onFinalize;
bool disposed;
public void Dispose()
{
if (disposed) return;
disposed = true;
onDispose();
GC.SuppressFinalize(this);
}
~DisposableAction()
{
onFinalize();
}
}
}

View File

@@ -1,46 +1,53 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
namespace OpenRA.FileFormats
{
public class Lazy<T>
{
Func<T> p;
T value;
public Lazy(Func<T> p)
{
if (p == null)
throw new ArgumentNullException();
this.p = p;
}
public T Value
{
get
{
if (p == null)
return value;
value = p();
p = null;
return value;
}
}
}
public static class Lazy
{
public static Lazy<T> New<T>(Func<T> p) { return new Lazy<T>(p); }
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
namespace OpenRA.FileFormats
{
public class Lazy<T>
{
Func<T> p;
T value;
public Lazy(Func<T> p)
{
if (p == null)
throw new ArgumentNullException();
this.p = p;
}
public T Value
{
get
{
if (p == null)
return value;
value = p();
p = null;
return value;
}
}
public void Force()
{
#pragma warning disable 0168
var ignored = Value;
#pragma warning restore 0168
}
}
public static class Lazy
{
public static Lazy<T> New<T>(Func<T> p) { return new Lazy<T>(p); }
}
}

View File

@@ -1,70 +1,90 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.FileFormats
{
public struct Pair<T, U>
{
public T First;
public U Second;
public Pair(T first, U second)
{
First = first;
Second = second;
}
static IEqualityComparer<T> tc = EqualityComparer<T>.Default;
static IEqualityComparer<U> uc = EqualityComparer<U>.Default;
public static bool operator ==(Pair<T, U> a, Pair<T, U> b)
{
return tc.Equals(a.First, b.First) && uc.Equals(a.Second, b.Second);
}
public static bool operator !=(Pair<T, U> a, Pair<T, U> b)
{
return !(a == b);
}
public override bool Equals(object obj)
{
if (!(obj is Pair<T, U>))
return false;
return (Pair<T, U>)obj == this;
}
public override int GetHashCode()
{
return First.GetHashCode() ^ Second.GetHashCode();
}
public Pair<T, U> WithFirst(T t) { return new Pair<T, U>(t, Second); }
public Pair<T, U> WithSecond(U u) { return new Pair<T, U>(First, u); }
public static T AsFirst(Pair<T, U> p) { return p.First; }
public static U AsSecond(Pair<T, U> p) { return p.Second; }
public Pair<U, T> Swap() { return Pair.New(Second, First); }
public override string ToString()
{
return "({0},{1})".F(First, Second);
}
}
public static class Pair
{
public static Pair<T, U> New<T, U>(T t, U u) { return new Pair<T, U>(t, u); }
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System;
using System.Drawing;
namespace OpenRA.FileFormats
{
public struct Pair<T, U>
{
public T First;
public U Second;
public Pair(T first, U second)
{
First = first;
Second = second;
}
internal static IEqualityComparer<T> tc = EqualityComparer<T>.Default;
internal static IEqualityComparer<U> uc = EqualityComparer<U>.Default;
public static bool operator ==(Pair<T, U> a, Pair<T, U> b)
{
return tc.Equals(a.First, b.First) && uc.Equals(a.Second, b.Second);
}
public static bool operator !=(Pair<T, U> a, Pair<T, U> b)
{
return !(a == b);
}
public override bool Equals(object obj)
{
if (!(obj is Pair<T, U>))
return false;
return (Pair<T, U>)obj == this;
}
public override int GetHashCode()
{
return First.GetHashCode() ^ Second.GetHashCode();
}
public Pair<T, U> WithFirst(T t) { return new Pair<T, U>(t, Second); }
public Pair<T, U> WithSecond(U u) { return new Pair<T, U>(First, u); }
public static T AsFirst(Pair<T, U> p) { return p.First; }
public static U AsSecond(Pair<T, U> p) { return p.Second; }
public override string ToString()
{
return "({0},{1})".F(First, Second);
}
class PairEqualityComparer : IEqualityComparer<Pair<T, U>>
{
public bool Equals(Pair<T, U> x, Pair<T, U> y) { return x == y; }
public int GetHashCode(Pair<T, U> obj) { return obj.GetHashCode(); }
}
public static IEqualityComparer<Pair<T, U>> EqualityComparer { get { return new PairEqualityComparer(); } }
}
public static class Pair
{
public static Pair<T, U> New<T, U>(T t, U u) { return new Pair<T, U>(t, u); }
static Pair()
{
Pair<char,Color>.uc = new ColorEqualityComparer();
}
// avoid the default crappy one
class ColorEqualityComparer : IEqualityComparer<Color>
{
public bool Equals(Color x, Color y) { return x.ToArgb() == y.ToArgb(); }
public int GetHashCode(Color obj) { return obj.GetHashCode(); }
}
}
}

View File

@@ -1,103 +1,103 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
namespace OpenRA.FileFormats
{
public class PriorityQueue<T>
where T : IComparable<T>
{
List<T[]> items = new List<T[]>();
int level, index;
public PriorityQueue()
{
items.Add(new T[1]);
}
public void Add(T item)
{
int addLevel = level;
int addIndex = index;
while (addLevel >= 1 && Above(addLevel, addIndex).CompareTo(item) > 0)
{
items[addLevel][addIndex] = Above(addLevel, addIndex);
--addLevel;
addIndex >>= 1;
}
items[addLevel][addIndex] = item;
if (++index >= (1 << level))
{
index = 0;
if (items.Count <= ++level)
items.Add(new T[1 << level]);
}
}
public bool Empty { get { return (level == 0); } }
T At(int level, int index) { return items[level][index]; }
T Above(int level, int index) { return items[level - 1][index >> 1]; }
T Last()
{
int lastLevel = level;
int lastIndex = index;
if (--lastIndex < 0)
lastIndex = (1 << --lastLevel) - 1;
return At(lastLevel, lastIndex);
}
public T Pop()
{
if (level == 0 && index == 0)
throw new InvalidOperationException("Attempting to pop empty PriorityQueue");
T ret = At(0, 0);
BubbleInto(0, 0, Last());
if (--index < 0)
index = (1 << --level) - 1;
return ret;
}
void BubbleInto(int intoLevel, int intoIndex, T val)
{
int downLevel = intoLevel + 1;
int downIndex = intoIndex << 1;
if (downLevel > level || (downLevel == level && downIndex >= index))
{
items[intoLevel][intoIndex] = val;
return;
}
if (downLevel <= level && downIndex < index - 1 &&
At(downLevel, downIndex).CompareTo(At(downLevel, downIndex + 1)) >= 0)
++downIndex;
if (val.CompareTo(At(downLevel, downIndex)) <= 0)
{
items[intoLevel][intoIndex] = val;
return;
}
items[intoLevel][intoIndex] = At(downLevel, downIndex);
BubbleInto(downLevel, downIndex, val);
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
namespace OpenRA.FileFormats
{
public class PriorityQueue<T>
where T : IComparable<T>
{
List<T[]> items = new List<T[]>();
int level, index;
public PriorityQueue()
{
items.Add(new T[1]);
}
public void Add(T item)
{
int addLevel = level;
int addIndex = index;
while (addLevel >= 1 && Above(addLevel, addIndex).CompareTo(item) > 0)
{
items[addLevel][addIndex] = Above(addLevel, addIndex);
--addLevel;
addIndex >>= 1;
}
items[addLevel][addIndex] = item;
if (++index >= (1 << level))
{
index = 0;
if (items.Count <= ++level)
items.Add(new T[1 << level]);
}
}
public bool Empty { get { return (level == 0); } }
T At(int level, int index) { return items[level][index]; }
T Above(int level, int index) { return items[level - 1][index >> 1]; }
T Last()
{
int lastLevel = level;
int lastIndex = index;
if (--lastIndex < 0)
lastIndex = (1 << --lastLevel) - 1;
return At(lastLevel, lastIndex);
}
public T Pop()
{
if (level == 0 && index == 0)
throw new InvalidOperationException("Attempting to pop empty PriorityQueue");
T ret = At(0, 0);
BubbleInto(0, 0, Last());
if (--index < 0)
index = (1 << --level) - 1;
return ret;
}
void BubbleInto(int intoLevel, int intoIndex, T val)
{
int downLevel = intoLevel + 1;
int downIndex = intoIndex << 1;
if (downLevel > level || (downLevel == level && downIndex >= index))
{
items[intoLevel][intoIndex] = val;
return;
}
if (downLevel <= level && downIndex < index - 1 &&
At(downLevel, downIndex).CompareTo(At(downLevel, downIndex + 1)) >= 0)
++downIndex;
if (val.CompareTo(At(downLevel, downIndex)) <= 0)
{
items[intoLevel][intoIndex] = val;
return;
}
items[intoLevel][intoIndex] = At(downLevel, downIndex);
BubbleInto(downLevel, downIndex, val);
}
}
}

View File

@@ -1,66 +1,48 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
namespace OpenRA.Collections
{
public class Set<T> : IEnumerable<T>
{
Dictionary<T, bool> data = new Dictionary<T, bool>();
public void Add( T obj )
{
data.Add( obj, false );
if( OnAdd != null )
OnAdd( obj );
}
public void Remove( T obj )
{
data.Remove( obj );
if( OnRemove != null )
OnRemove( obj );
}
public event Action<T> OnAdd;
public event Action<T> OnRemove;
public IEnumerator<T> GetEnumerator()
{
return data.Keys.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
public class CachedView<T,U> : Set<U>
{
public CachedView( Set<T> set, Func<T, bool> include, Func<T, U> store )
: this( set, include, x => new[] { store( x ) } )
{
}
public CachedView( Set<T> set, Func<T,bool> include, Func<T,IEnumerable<U>> store )
{
foreach( var t in set )
if( include( t ) )
store( t ).Do( x => Add( x ) );
set.OnAdd += obj => { if( include( obj ) ) store( obj ).Do( x => Add( x ) ); };
set.OnRemove += obj => { if( include( obj ) ) store( obj ).Do( x => Remove( x ) ); };
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
namespace OpenRA.Collections
{
public class Set<T> : IEnumerable<T>
{
Dictionary<T, bool> data = new Dictionary<T, bool>();
public void Add( T obj )
{
data.Add( obj, false );
if( OnAdd != null )
OnAdd( obj );
}
public void Remove( T obj )
{
data.Remove( obj );
if( OnRemove != null )
OnRemove( obj );
}
public event Action<T> OnAdd;
public event Action<T> OnRemove;
public IEnumerator<T> GetEnumerator()
{
return data.Keys.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}

View File

@@ -1,103 +1,104 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Drawing;
using System.Runtime.InteropServices;
namespace OpenRA
{
[StructLayout(LayoutKind.Sequential)]
public struct float2
{
public float X, Y;
public float2(float x, float y) { X = x; Y = y; }
public float2(PointF p) { X = p.X; Y = p.Y; }
public float2(Point p) { X = p.X; Y = p.Y; }
public float2(Size p) { X = p.Width; Y = p.Height; }
public float2(SizeF p) { X = p.Width; Y = p.Height; }
public PointF ToPointF() { return new PointF(X, Y); }
public SizeF ToSizeF() { return new SizeF(X, Y); }
public static implicit operator float2(int2 src) { return new float2(src.X, src.Y); }
public static float2 operator +(float2 a, float2 b) { return new float2(a.X + b.X, a.Y + b.Y); }
public static float2 operator -(float2 a, float2 b) { return new float2(a.X - b.X, a.Y - b.Y); }
public static float2 operator -(float2 a) { return new float2(-a.X, -a.Y); }
public static float Lerp(float a, float b, float t) { return a + t * (b - a); }
public static float2 Lerp(float2 a, float2 b, float t)
{
return new float2(
Lerp(a.X, b.X, t),
Lerp(a.Y, b.Y, t));
}
public static float2 Lerp(float2 a, float2 b, float2 t)
{
return new float2(
Lerp(a.X, b.X, t.X),
Lerp(a.Y, b.Y, t.Y));
}
public static float2 FromAngle(float a) { return new float2((float)Math.Sin(a), (float)Math.Cos(a)); }
static float Constrain(float x, float a, float b) { return x < a ? a : x > b ? b : x; }
public float2 Constrain(float2 min, float2 max)
{
return new float2(
Constrain(X, min.X, max.X),
Constrain(Y, min.Y, max.Y));
}
public static float2 operator *(float a, float2 b) { return new float2(a * b.X, a * b.Y); }
public static float2 operator *( float2 a, float2 b ) { return new float2( a.X * b.X, a.Y * b.Y ); }
public static float2 operator /( float2 a, float2 b ) { return new float2( a.X / b.X, a.Y / b.Y ); }
public static bool operator ==(float2 me, float2 other) { return (me.X == other.X && me.Y == other.Y); }
public static bool operator !=(float2 me, float2 other) { return !(me == other); }
public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode(); }
public override bool Equals(object obj)
{
if (obj == null)
return false;
float2 o = (float2)obj;
return o == this;
}
public static readonly float2 Zero = new float2(0, 0);
public static bool WithinEpsilon(float2 a, float2 b, float e)
{
float2 d = a - b;
return Math.Abs(d.X) < e && Math.Abs(d.Y) < e;
}
public float2 Sign() { return new float2(Math.Sign(X), Math.Sign(Y)); }
public static float Dot(float2 a, float2 b) { return a.X * b.X + a.Y * b.Y; }
public float2 Round() { return new float2((float)Math.Round(X), (float)Math.Round(Y)); }
public override string ToString() { return string.Format("({0},{1})", X, Y); }
public int2 ToInt2() { return new int2((int)X, (int)Y); }
public static float2 Max(float2 a, float2 b) { return new float2(Math.Max(a.X, b.X), Math.Max(a.Y, b.Y)); }
public static float2 Min(float2 a, float2 b) { return new float2(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y)); }
public float LengthSquared { get { return X * X + Y * Y; } }
public float Length { get { return (float)Math.Sqrt(LengthSquared); } }
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Runtime.InteropServices;
namespace OpenRA
{
[StructLayout(LayoutKind.Sequential)]
public struct float2
{
public float X, Y;
public float2(float x, float y) { X = x; Y = y; }
public float2(PointF p) { X = p.X; Y = p.Y; }
public float2(Point p) { X = p.X; Y = p.Y; }
public float2(Size p) { X = p.Width; Y = p.Height; }
public float2(SizeF p) { X = p.Width; Y = p.Height; }
public PointF ToPointF() { return new PointF(X, Y); }
public SizeF ToSizeF() { return new SizeF(X, Y); }
public static implicit operator float2(int2 src) { return new float2(src.X, src.Y); }
public static float2 operator +(float2 a, float2 b) { return new float2(a.X + b.X, a.Y + b.Y); }
public static float2 operator -(float2 a, float2 b) { return new float2(a.X - b.X, a.Y - b.Y); }
public static float2 operator -(float2 a) { return new float2(-a.X, -a.Y); }
public static float Lerp(float a, float b, float t) { return a + t * (b - a); }
public static float2 Lerp(float2 a, float2 b, float t)
{
return new float2(
Lerp(a.X, b.X, t),
Lerp(a.Y, b.Y, t));
}
public static float2 Lerp(float2 a, float2 b, float2 t)
{
return new float2(
Lerp(a.X, b.X, t.X),
Lerp(a.Y, b.Y, t.Y));
}
public static float2 FromAngle(float a) { return new float2((float)Math.Sin(a), (float)Math.Cos(a)); }
static float Constrain(float x, float a, float b) { return x < a ? a : x > b ? b : x; }
public float2 Constrain(float2 min, float2 max)
{
return new float2(
Constrain(X, min.X, max.X),
Constrain(Y, min.Y, max.Y));
}
public static float2 operator *(float a, float2 b) { return new float2(a * b.X, a * b.Y); }
public static float2 operator *(float2 b, float a) { return new float2(a * b.X, a * b.Y); }
public static float2 operator *( float2 a, float2 b ) { return new float2( a.X * b.X, a.Y * b.Y ); }
public static float2 operator /( float2 a, float2 b ) { return new float2( a.X / b.X, a.Y / b.Y ); }
public static bool operator ==(float2 me, float2 other) { return (me.X == other.X && me.Y == other.Y); }
public static bool operator !=(float2 me, float2 other) { return !(me == other); }
public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode(); }
public override bool Equals(object obj)
{
if (obj == null)
return false;
float2 o = (float2)obj;
return o == this;
}
public static readonly float2 Zero = new float2(0, 0);
public static bool WithinEpsilon(float2 a, float2 b, float e)
{
float2 d = a - b;
return Math.Abs(d.X) < e && Math.Abs(d.Y) < e;
}
public float2 Sign() { return new float2(Math.Sign(X), Math.Sign(Y)); }
public static float Dot(float2 a, float2 b) { return a.X * b.X + a.Y * b.Y; }
public float2 Round() { return new float2((float)Math.Round(X), (float)Math.Round(Y)); }
public override string ToString() { return string.Format("({0},{1})", X, Y); }
public int2 ToInt2() { return new int2((int)X, (int)Y); }
public static float2 Max(float2 a, float2 b) { return new float2(Math.Max(a.X, b.X), Math.Max(a.Y, b.Y)); }
public static float2 Min(float2 a, float2 b) { return new float2(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y)); }
public float LengthSquared { get { return X * X + Y * Y; } }
public float Length { get { return (float)Math.Sqrt(LengthSquared); } }
}
}

View File

@@ -1,74 +1,85 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Drawing;
namespace OpenRA
{
public struct int2
{
public int X,Y;
public int2( int x, int y ) { this.X = x; this.Y = y; }
public int2( Point p ) { X = p.X; Y = p.Y; }
public int2( Size p ) { X = p.Width; Y = p.Height; }
public static int2 operator +(int2 a, int2 b) { return new int2(a.X + b.X, a.Y + b.Y); }
public static int2 operator -(int2 a, int2 b) { return new int2(a.X - b.X, a.Y - b.Y); }
public static int2 operator *(int a, int2 b) { return new int2(a * b.X, a * b.Y); }
public static int2 operator *(int2 b, int a) { return new int2(a * b.X, a * b.Y); }
public static int2 operator /(int2 a, int b) { return new int2(a.X / b, a.Y / b); }
public static bool operator ==(int2 me, int2 other) { return (me.X == other.X && me.Y == other.Y); }
public static bool operator !=(int2 me, int2 other) { return !(me == other); }
public int2 Sign() { return new int2(Math.Sign(X), Math.Sign(Y)); }
public int2 Abs() { return new int2( Math.Abs( X ), Math.Abs( Y ) ); }
public int LengthSquared { get { return X * X + Y * Y; } }
public int Length { get { return (int)Math.Sqrt(LengthSquared); } }
public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode(); }
public static int2 Max(int2 a, int2 b) { return new int2(Math.Max(a.X, b.X), Math.Max(a.Y, b.Y)); }
public static int2 Min(int2 a, int2 b) { return new int2(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y)); }
public override bool Equals(object obj)
{
if (obj == null)
return false;
int2 o = (int2)obj;
return o == this;
}
public static readonly int2 Zero = new int2(0, 0);
public Point ToPoint() { return new Point(X, Y); }
public PointF ToPointF() { return new PointF(X, Y); }
public float2 ToFloat2() { return new float2(X, Y); }
public override string ToString() { return string.Format("{0},{1}", X, Y); }
// Change endianness of a uint32
public static uint Swap(uint orig)
{
return (uint)((orig & 0xff000000) >> 24) | ((orig & 0x00ff0000) >> 8) | ((orig & 0x0000ff00) << 8) | ((orig & 0x000000ff) << 24);
}
public static int Lerp( int a, int b, int mul, int div )
{
return a + ( b - a ) * mul / div;
}
public static int2 Lerp( int2 a, int2 b, int mul, int div )
{
return a + ( b - a ) * mul / div;
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
namespace OpenRA
{
public struct int2
{
public int X,Y;
public int2( int x, int y ) { this.X = x; this.Y = y; }
public int2( Point p ) { X = p.X; Y = p.Y; }
public int2( Size p ) { X = p.Width; Y = p.Height; }
public static int2 operator +(int2 a, int2 b) { return new int2(a.X + b.X, a.Y + b.Y); }
public static int2 operator -(int2 a, int2 b) { return new int2(a.X - b.X, a.Y - b.Y); }
public static int2 operator *(int a, int2 b) { return new int2(a * b.X, a * b.Y); }
public static int2 operator *(int2 b, int a) { return new int2(a * b.X, a * b.Y); }
public static int2 operator /(int2 a, int b) { return new int2(a.X / b, a.Y / b); }
public static int2 operator -(int2 a) { return new int2(-a.X, -a.Y); }
public static bool operator ==(int2 me, int2 other) { return (me.X == other.X && me.Y == other.Y); }
public static bool operator !=(int2 me, int2 other) { return !(me == other); }
public int2 Sign() { return new int2(Math.Sign(X), Math.Sign(Y)); }
public int2 Abs() { return new int2( Math.Abs( X ), Math.Abs( Y ) ); }
public int LengthSquared { get { return X * X + Y * Y; } }
public int Length { get { return (int)Math.Sqrt(LengthSquared); } }
public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode(); }
public static int2 Max(int2 a, int2 b) { return new int2(Math.Max(a.X, b.X), Math.Max(a.Y, b.Y)); }
public static int2 Min(int2 a, int2 b) { return new int2(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y)); }
public override bool Equals(object obj)
{
if (obj == null)
return false;
int2 o = (int2)obj;
return o == this;
}
public static readonly int2 Zero = new int2(0, 0);
public Point ToPoint() { return new Point(X, Y); }
public PointF ToPointF() { return new PointF(X, Y); }
public float2 ToFloat2() { return new float2(X, Y); }
public override string ToString() { return string.Format("{0},{1}", X, Y); }
// Change endianness of a uint32
public static uint Swap(uint orig)
{
return (uint)((orig & 0xff000000) >> 24) | ((orig & 0x00ff0000) >> 8) | ((orig & 0x0000ff00) << 8) | ((orig & 0x000000ff) << 24);
}
public static int Lerp( int a, int b, int mul, int div )
{
return a + ( b - a ) * mul / div;
}
public static int2 Lerp( int2 a, int2 b, int mul, int div )
{
return a + ( b - a ) * mul / div;
}
public int2 Clamp(Rectangle r)
{
return new int2(Math.Min(r.Right, Math.Max(X, r.Left)),
Math.Min(r.Bottom, Math.Max(Y, r.Top)));
}
public static int Dot(int2 a, int2 b) { return a.X * b.X + a.Y * b.Y; }
}
}

View File

@@ -1,36 +1,26 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("OpenRA.FileFormats")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenRA.FileFormats")]
[assembly: AssemblyCopyright("Copyright © 2007,2009,2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("OpenRA.FileFormats")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenRA.FileFormats")]
[assembly: AssemblyCopyright("Copyright © 2007,2009,2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,74 +1,79 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net;
namespace OpenRA
{
public struct ChannelInfo
{
public string Filename;
public StreamWriter Writer;
}
public static class Log
{
static string LogPathPrefix = Environment.GetFolderPath(Environment.SpecialFolder.Personal) + Path.DirectorySeparatorChar;
static Dictionary<string, ChannelInfo> channels = new Dictionary<string,ChannelInfo>();
public static string LogPath
{
get { return LogPathPrefix; }
set
{
LogPathPrefix = value;
if (!Directory.Exists(LogPathPrefix))
Directory.CreateDirectory(LogPathPrefix);
}
}
public static void AddChannel(string channelName, string filename)
{
if (channels.ContainsKey(channelName)) return;
var i = 0;
var f = filename;
while (File.Exists(LogPathPrefix + filename))
try
{
StreamWriter writer = File.CreateText(LogPathPrefix + filename);
writer.AutoFlush = true;
channels.Add(channelName, new ChannelInfo() { Filename = filename, Writer = writer });
return;
}
catch (IOException) { filename = f + ".{0}".F(++i); }
//if no logs exist, just make it
StreamWriter w = File.CreateText(LogPathPrefix + filename);
w.AutoFlush = true;
channels.Add(channelName, new ChannelInfo() { Filename = filename, Writer = w });
}
public static void Write(string channel, string format, params object[] args)
{
ChannelInfo info;
if (!channels.TryGetValue(channel, out info))
throw new Exception("Tried logging to non-existant channel " + channel);
info.Writer.WriteLine(format, args);
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net;
namespace OpenRA
{
public struct ChannelInfo
{
public string Filename;
public StreamWriter Writer;
}
public static class Log
{
static string LogPathPrefix = Environment.GetFolderPath(Environment.SpecialFolder.Personal) + Path.DirectorySeparatorChar;
static Dictionary<string, ChannelInfo> channels = new Dictionary<string,ChannelInfo>();
public static string LogPath
{
get { return LogPathPrefix; }
set
{
LogPathPrefix = value;
Directory.CreateDirectory(LogPathPrefix);
}
}
static IEnumerable<string> FilenamesForChannel(string channelName, string baseFilename)
{
for(var i = 0;; i++ )
yield return Path.Combine(LogPathPrefix,
i > 0 ? "{0}.{1}".F(baseFilename, i) : baseFilename);
}
public static void AddChannel(string channelName, string baseFilename)
{
if (channels.ContainsKey(channelName)) return;
foreach (var filename in FilenamesForChannel(channelName, baseFilename))
try
{
var writer = File.CreateText(filename);
writer.AutoFlush = true;
channels.Add(channelName,
new ChannelInfo()
{
Filename = filename,
Writer = writer
});
return;
}
catch (IOException) { }
}
public static void Write(string channel, string format, params object[] args)
{
ChannelInfo info;
if (!channels.TryGetValue(channel, out info))
throw new Exception("Tried logging to non-existant channel " + channel);
info.Writer.WriteLine(format, args);
}
}
}

View File

@@ -1,31 +1,31 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
namespace OpenRA.Support
{
public class Stopwatch
{
System.Diagnostics.Stopwatch sw;
public Stopwatch ()
{
Reset();
}
public double ElapsedTime()
{
return sw.Elapsed.TotalMilliseconds / 1000.0;
}
public void Reset()
{
sw = System.Diagnostics.Stopwatch.StartNew();
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Support
{
public class Stopwatch
{
System.Diagnostics.Stopwatch sw;
public Stopwatch ()
{
Reset();
}
public double ElapsedTime()
{
return sw.Elapsed.TotalMilliseconds / 1000.0;
}
public void Reset()
{
sw = System.Diagnostics.Stopwatch.StartNew();
}
}
}

View File

@@ -1,27 +1,27 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
namespace OpenRA.Support
{
public static class Timer
{
static Stopwatch sw = new Stopwatch();
static double lastTime = 0;
public static void Time( string message )
{
var time = sw.ElapsedTime();
var dt = time - lastTime;
if( dt > 0.0001 )
Log.Write("perf", message, dt );
lastTime = time;
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Support
{
public static class Timer
{
static Stopwatch sw = new Stopwatch();
static double lastTime = 0;
public static void Time( string message )
{
var time = sw.ElapsedTime();
var dt = time - lastTime;
if( dt > 0.0001 )
Log.Write("perf", message, dt );
lastTime = time;
}
}
}

View File

@@ -1,66 +1,66 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
namespace OpenRA.Thirdparty
{
// quick & dirty Mersenne Twister [MT19937] implementation
public class Random
{
uint[] mt = new uint[624];
int index = 0;
public int Last;
public Random() : this(Environment.TickCount) { }
public Random(int seed)
{
mt[0] = (uint)seed;
for (var i = 1u; i < mt.Length; i++)
mt[i] = 1812433253u * (mt[i - 1] ^ (mt[i - 1] >> 30)) + i;
}
public int Next()
{
if (index == 0) Generate();
var y = mt[index];
y ^= (y >> 11);
y ^= ((y << 7) & 2636928640);
y ^= ((y << 15) & 4022730752);
y ^= y >> 18;
index = (index + 1) % 624;
Last = (int)(y % int.MaxValue);
return Last;
}
public int Next(int low, int high) { return low + Next() % (high - low); }
public int Next(int high) { return Next() % high; }
public double NextDouble() { return Math.Abs(Next() / (double)0x7fffffff); }
void Generate()
{
unchecked
{
for (var i = 0u; i < mt.Length; i++)
{
var y = (mt[i] & 0x80000000) | (mt[(i + 1) % 624] & 0x7fffffff);
mt[i] = mt[(i + 397u) % 624u] ^ (y >> 1);
if ((y & 1) == 1)
mt[i] = (mt[i] ^ 2567483615);
}
}
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
namespace OpenRA.Thirdparty
{
// quick & dirty Mersenne Twister [MT19937] implementation
public class Random
{
uint[] mt = new uint[624];
int index = 0;
public int Last;
public Random() : this(Environment.TickCount) { }
public Random(int seed)
{
mt[0] = (uint)seed;
for (var i = 1u; i < mt.Length; i++)
mt[i] = 1812433253u * (mt[i - 1] ^ (mt[i - 1] >> 30)) + i;
}
public int Next()
{
if (index == 0) Generate();
var y = mt[index];
y ^= (y >> 11);
y ^= ((y << 7) & 2636928640);
y ^= ((y << 15) & 4022730752);
y ^= y >> 18;
index = (index + 1) % 624;
Last = (int)(y % int.MaxValue);
return Last;
}
public int Next(int low, int high) { return low + Next() % (high - low); }
public int Next(int high) { return Next() % high; }
public double NextDouble() { return Math.Abs(Next() / (double)0x7fffffff); }
void Generate()
{
unchecked
{
for (var i = 0u; i < mt.Length; i++)
{
var y = (mt[i] & 0x80000000) | (mt[(i + 1) % 624] & 0x7fffffff);
mt[i] = mt[(i + 397u) % 624u] ^ (y >> 1);
if ((y & 1) == 1)
mt[i] = (mt[i] ^ 2567483615);
}
}
}
}
}

View File

@@ -1,106 +1,106 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.FileFormats
{
public class TypeDictionary : IEnumerable
{
Dictionary<Type, object> dataSingular = new Dictionary<Type, object>();
Dictionary<Type, List<object>> dataMultiple = new Dictionary<Type, List<object>>();
public void Add( object val )
{
var t = val.GetType();
foreach( var i in t.GetInterfaces() )
InnerAdd( i, val );
foreach( var tt in t.BaseTypes() )
InnerAdd( tt, val );
}
void InnerAdd( Type t, object val )
{
List<object> objs;
object obj;
if( dataMultiple.TryGetValue( t, out objs ) )
objs.Add( val );
else if( dataSingular.TryGetValue( t, out obj ) )
{
dataSingular.Remove( t );
dataMultiple.Add( t, new List<object> { obj, val } );
}
else
dataSingular.Add( t, val );
}
public bool Contains<T>()
{
return dataSingular.ContainsKey( typeof( T ) ) || dataMultiple.ContainsKey( typeof( T ) );
}
public T Get<T>()
{
if( dataMultiple.ContainsKey( typeof( T ) ) )
throw new InvalidOperationException( string.Format( "TypeDictionary contains multiple instance of type `{0}`", typeof( T ) ) );
object ret;
if( !dataSingular.TryGetValue( typeof( T ), out ret ) )
throw new InvalidOperationException(string.Format("TypeDictionary does not contain instance of type `{0}`", typeof(T)));
return (T)ret;
}
public T GetOrDefault<T>()
{
if( dataMultiple.ContainsKey( typeof( T ) ) )
throw new InvalidOperationException( string.Format( "TypeDictionary contains multiple instance of type `{0}`", typeof( T ) ) );
object ret;
if( !dataSingular.TryGetValue( typeof( T ), out ret ) )
return default( T );
return (T)ret;
}
public IEnumerable<T> WithInterface<T>()
{
List<object> objs;
object obj;
if( dataMultiple.TryGetValue( typeof( T ), out objs ) )
return objs.Cast<T>();
else if( dataSingular.TryGetValue( typeof( T ), out obj ) )
return new T[] { (T)obj };
else
return new T[ 0 ];
}
public IEnumerator GetEnumerator()
{
return WithInterface<object>().GetEnumerator();
}
}
public static class TypeExts
{
public static IEnumerable<Type> BaseTypes( this Type t )
{
while( t != null )
{
yield return t;
t = t.BaseType;
}
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.FileFormats
{
public class TypeDictionary : IEnumerable
{
Dictionary<Type, object> dataSingular = new Dictionary<Type, object>();
Dictionary<Type, List<object>> dataMultiple = new Dictionary<Type, List<object>>();
public void Add( object val )
{
var t = val.GetType();
foreach( var i in t.GetInterfaces() )
InnerAdd( i, val );
foreach( var tt in t.BaseTypes() )
InnerAdd( tt, val );
}
void InnerAdd( Type t, object val )
{
List<object> objs;
object obj;
if( dataMultiple.TryGetValue( t, out objs ) )
objs.Add( val );
else if( dataSingular.TryGetValue( t, out obj ) )
{
dataSingular.Remove( t );
dataMultiple.Add( t, new List<object> { obj, val } );
}
else
dataSingular.Add( t, val );
}
public bool Contains<T>()
{
return dataSingular.ContainsKey( typeof( T ) ) || dataMultiple.ContainsKey( typeof( T ) );
}
public T Get<T>()
{
if( dataMultiple.ContainsKey( typeof( T ) ) )
throw new InvalidOperationException( string.Format( "TypeDictionary contains multiple instance of type `{0}`", typeof( T ) ) );
object ret;
if( !dataSingular.TryGetValue( typeof( T ), out ret ) )
throw new InvalidOperationException(string.Format("TypeDictionary does not contain instance of type `{0}`", typeof(T)));
return (T)ret;
}
public T GetOrDefault<T>()
{
if( dataMultiple.ContainsKey( typeof( T ) ) )
throw new InvalidOperationException( string.Format( "TypeDictionary contains multiple instance of type `{0}`", typeof( T ) ) );
object ret;
if( !dataSingular.TryGetValue( typeof( T ), out ret ) )
return default( T );
return (T)ret;
}
public IEnumerable<T> WithInterface<T>()
{
List<object> objs;
object obj;
if( dataMultiple.TryGetValue( typeof( T ), out objs ) )
return objs.Cast<T>();
else if( dataSingular.TryGetValue( typeof( T ), out obj ) )
return new T[] { (T)obj };
else
return new T[ 0 ];
}
public IEnumerator GetEnumerator()
{
return WithInterface<object>().GetEnumerator();
}
}
public static class TypeExts
{
public static IEnumerable<Type> BaseTypes( this Type t )
{
while( t != null )
{
yield return t;
t = t.BaseType;
}
}
}
}

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