Compare commits

...

39 Commits

Author SHA1 Message Date
GDave
2fc5a20ed9 Tweaked map Deterring Democracy to prevent harvester stalling to the immediate right of the lower-right green tree. 2017-04-21 18:52:32 +01:00
SoScared
de7e0de5c0 Fix tiles on Countercross, Siberian Pass, Sudden Death & Six Below Zero. 2017-04-18 16:29:57 +02:00
Oliver Brakmann
bc8e539c05 Check for dead destination helipad in HeliReturnToBase 2017-04-17 20:46:43 +02:00
Oliver Brakmann
fb75723cfb Check for dead destination airfield in ReturnToBase 2017-04-17 20:46:31 +02:00
Oliver Brakmann
f08d6732e0 Add a setting to disable DPI scaling on Windows systems 2017-04-17 17:50:18 +01:00
abcdefg30
249698261e Fix allies06a freezing when yaks try to attack camo pillboxes 2017-04-15 12:43:12 +02:00
Paul Chote
d6dd904032 Fix spurious warnings when the support mods dir doesn't exist. 2017-04-08 23:01:58 +02:00
Paul Chote
39da616123 Fix crash when carryall cargo is killed on same tick as pickup. 2017-04-08 22:49:30 +02:00
Paul Chote
34231f3959 Set sensible initial turret facings. 2017-04-08 22:45:22 +02:00
Oliver Brakmann
06cb63d24a Fix friendly monster tanks not revealing shroud in Monster Tank Madness 2017-04-08 22:45:22 +02:00
abcdefg30
c7f4825064 Remove a misplaced barrel 2017-04-08 22:45:22 +02:00
abcdefg30
6e976a6a88 Fix Oil Pumps spawning infantry on death 2017-04-08 22:45:22 +02:00
abcdefg30
a0aca5a844 Fix the explosions of the civilian buildings
- it looked weird when they spawned civilians
- other buildings on the map exploded with the wrong explosion
2017-04-08 22:45:22 +02:00
abcdefg30
584dcd4b59 Set the initial cash to 0 2017-04-08 22:45:22 +02:00
abcdefg30
26be876665 Fix the extraction helicopter not showing up in Monster Tank Madness 2017-04-08 22:45:22 +02:00
GDave
d3f40cceaf Update the official cnc/TD map pool 2017-04-05 21:29:04 +02:00
AoAGeneral
34cbfa9ee6 TD Artillery/MRLS Vision.
This is changing the vision of Artillery and MRLS from 8c0 to 5c0.

The reason behind this is because we have scouting artillery and MRLS units that have a much larger vision range then infantry and the same vision as hummers and buggies. This turns into games where people build infantry and artillery/MRLS armies and march of death to the enemy. Its more counterable in 1v1 and 2v2 but team games of 3v3+ it becomes incredibly spammy of these units and hard to stop.
2017-04-02 22:01:30 +02:00
abcdefg30
9e9f2dee61 Fixed aircraft not being able to hunt 2017-04-02 21:41:58 +02:00
FrameLimiter
9ec7293b07 Fixed vision for aircraft husks under Gap. 2017-04-01 14:34:06 +02:00
SoScared
2d7e007b85 fix tile errors on various maps 2017-03-28 22:46:17 +02:00
abc013
ac7f9c9efe Polished the mission objectives in allies06a 2017-03-15 22:33:16 +00:00
abc013
fe4462c14d Make the AI only build submarines if the player has a shipyard 2017-03-15 22:33:12 +00:00
SoScared
9c31b5ead7 Reverse making friendly units aware of friendly mines. 2017-03-15 22:33:01 +00:00
SoScared
ee4111939f Reverse alteration of Dual Cold Front 2017-03-15 22:17:11 +01:00
SoScared
d0f46a51c8 Double price/production of S.Bags/Fence/Walls 2017-03-15 22:11:02 +01:00
Mustafa Alperen Seki
99ee0e7e16 Make defences detect cloak. 2017-03-14 15:52:21 +01:00
Mustafa Alperen Seki
cc19238127 Add Nooze's 1 Tile Cliffs to TD 2017-03-13 20:09:21 +01:00
Mustafa Alperen Seki
8db2dd9c3e Add Nooze's 1 Tile Cliffs to RA 2017-03-13 20:09:05 +01:00
Paul Chote
7a4fc47a45 Fix crash when master server query returns unexpected data. 2017-03-12 18:49:58 +01:00
Paul Chote
19ee36cf8e Fix Obelisk not dropping targets when they move out of range. 2017-03-11 22:30:18 +01:00
SoScared
12af79a470 fixed RevealsShroud@GAPGEN vs MiG/YAK 2017-03-11 18:05:17 +01:00
Forcecore
7949d11274 HackyAI now builds refinery near ore. 2017-03-11 12:43:09 +00:00
SoScared
15c5f80af8 final 6p plus map pool alteration 2017-03-11 11:57:05 +00:00
SoScared
ff3eecbf62 final 2-4 player map alteration 2017-03-11 11:42:24 +00:00
Paul Chote
4ce6082c54 Remove TD map Vectors of Battle (10p). 2017-03-10 21:28:00 +01:00
Paul Chote
a6b98bc5c3 Update TD map Order of Battle. 2017-03-10 21:27:31 +01:00
Paul Chote
ed1ef08c84 Update TD map Axis of Advance. 2017-03-10 21:26:35 +01:00
reaperrr
be84b78e77 Polish Morbid Aimless Poseidon
A lot of the cliffs, in particular "north-facing" ones, only reptitively used a single variant, and in some cases the one that should only be used for the "left ending" of a cliff. I fixed the latter and added variation to the former cases.
2017-03-08 22:04:15 +01:00
reaperrr
2cf5e0a7e5 Fix RA Spy attack sequence 2017-03-06 22:43:07 +01:00
212 changed files with 3716 additions and 74 deletions

View File

@@ -46,7 +46,11 @@ namespace OpenRA
{
try
{
var directory = new DirectoryInfo(Platform.ResolvePath(path));
var resolved = Platform.ResolvePath(path);
if (!Directory.Exists(resolved))
continue;
var directory = new DirectoryInfo(resolved);
foreach (var subdir in directory.EnumerateDirectories())
mods.Add(Pair.New(subdir.Name, subdir.FullName));

View File

@@ -120,6 +120,9 @@ namespace OpenRA
[Desc("At which frames per second to cap the framerate.")]
public int MaxFramerate = 60;
[Desc("Disable high resolution DPI scaling on Windows operating systems.")]
public bool DisableWindowsDPIScaling = false;
public int BatchSize = 8192;
public int SheetSize = 2048;

View File

@@ -562,7 +562,7 @@ namespace OpenRA.Mods.Common.AI
foreach (var r in nearbyResources)
{
var found = findPos(r, baseCenter, Info.MinBaseRadius, Info.MaxBaseRadius);
var found = findPos(baseCenter, r, Info.MinBaseRadius, Info.MaxBaseRadius);
if (found != null)
return found;
}

View File

@@ -43,12 +43,12 @@ namespace OpenRA.Mods.Common.Activities
if (IsCanceled)
return NextActivity;
if (dest == null || Reservable.IsReserved(dest))
if (dest == null || dest.IsDead || Reservable.IsReserved(dest))
dest = ChooseHelipad(self);
var initialFacing = heli.Info.InitialFacing;
if (dest == null)
if (dest == null || dest.IsDead)
{
var rearmBuildings = heli.Info.RearmBuildings;
var nearestHpad = self.World.ActorsHavingTrait<Reservable>()

View File

@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Activities
void Calculate(Actor self)
{
if (dest == null || Reservable.IsReserved(dest))
if (dest == null || dest.IsDead || Reservable.IsReserved(dest))
dest = ChooseAirfield(self, true);
if (dest == null)
@@ -116,7 +116,7 @@ namespace OpenRA.Mods.Common.Activities
if (!isCalculated)
Calculate(self);
if (dest == null)
if (dest == null || dest.IsDead)
{
var nearestAfld = ChooseAirfield(self, false);

View File

@@ -20,9 +20,11 @@ namespace OpenRA.Mods.Common.Activities
public class Hunt : Activity
{
readonly IEnumerable<Actor> targets;
readonly IMove move;
public Hunt(Actor self)
{
move = self.Trait<IMove>();
var attack = self.Trait<AttackBase>();
targets = self.World.ActorsHavingTrait<Huntable>().Where(
a => self != a && !a.IsDead && a.IsInWorld && a.AppearsHostileTo(self)
@@ -39,7 +41,7 @@ namespace OpenRA.Mods.Common.Activities
return this;
return ActivityUtils.SequenceActivities(
new AttackMoveActivity(self, new Move(self, target.Location, WDist.FromCells(2))),
new AttackMoveActivity(self, move.MoveTo(target.Location, 2)),
new Wait(25),
this);
}

View File

@@ -26,23 +26,25 @@ namespace OpenRA.Mods.Common.Traits
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove, bool forceAttack)
{
return new SetTarget(this, newTarget);
return new SetTarget(this, newTarget, allowMove);
}
protected class SetTarget : Activity
{
readonly Target target;
readonly AttackOmni attack;
readonly bool allowMove;
public SetTarget(AttackOmni attack, Target target)
public SetTarget(AttackOmni attack, Target target, bool allowMove)
{
this.target = target;
this.attack = attack;
this.allowMove = allowMove;
}
public override Activity Tick(Actor self)
{
if (IsCanceled || !target.IsValidFor(self))
if (IsCanceled || !target.IsValidFor(self) || !attack.IsReachableTarget(target, allowMove))
return NextActivity;
attack.DoAttack(self, target);

View File

@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
public virtual object Create(ActorInitializer init) { return new Carryall(init.Self, this); }
}
public class Carryall : INotifyKilled, ISync, IRender, INotifyActorDisposing, IIssueOrder, IResolveOrder, IOrderVoice
public class Carryall : INotifyKilled, ISync, ITick, IRender, INotifyActorDisposing, IIssueOrder, IResolveOrder, IOrderVoice
{
public enum CarryallState
{
@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
public Carryall(Actor self, CarryallInfo info)
{
this.Info = info;
Info = info;
Carryable = null;
State = CarryallState.Idle;
@@ -79,6 +79,13 @@ namespace OpenRA.Mods.Common.Traits
facing = self.Trait<IFacing>();
}
void ITick.Tick(Actor self)
{
// Cargo may be killed in the same tick as, but after they are attached
if (Carryable != null && Carryable.IsDead)
DetachCarryable(self);
}
void INotifyActorDisposing.Disposing(Actor self)
{
if (State == CarryallState.Carrying)
@@ -156,7 +163,7 @@ namespace OpenRA.Mods.Common.Traits
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
{
if (State == CarryallState.Carrying)
if (State == CarryallState.Carrying && !Carryable.IsDead)
{
if (carryablePreview == null)
{

View File

@@ -10,6 +10,7 @@
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
@@ -56,7 +57,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
switch (searchStatus)
{
case SearchStatus.Failed: return "Failed to contact master server.";
case SearchStatus.Failed: return "Failed to query server list.";
case SearchStatus.NoGames: return "No games found. Try changing filters.";
default: return "";
}
@@ -300,18 +301,24 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
currentQuery = null;
if (i.Error != null)
List<GameServer> games = null;
if (i.Error == null)
{
RefreshServerListInner(null);
return;
try
{
var data = Encoding.UTF8.GetString(i.Result);
var yaml = MiniYaml.FromString(data);
games = yaml.Select(a => new GameServer(a.Value))
.Where(gs => gs.Address != null)
.ToList();
}
catch
{
searchStatus = SearchStatus.Failed;
}
}
var data = Encoding.UTF8.GetString(i.Result);
var yaml = MiniYaml.FromString(data);
var games = yaml.Select(a => new GameServer(a.Value))
.Where(gs => gs.Address != null);
Game.RunAfterTick(() => RefreshServerListInner(games));
};
@@ -343,7 +350,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
currentMap = server != null ? modData.MapCache[server.Map] : null;
}
void RefreshServerListInner(IEnumerable<GameServer> games)
void RefreshServerListInner(List<GameServer> games)
{
if (games == null)
return;

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Platforms.Default
WindowSize = windowSize;
// Disable legacy scaling on Windows
if (Platform.CurrentPlatform == PlatformType.Windows)
if (Platform.CurrentPlatform == PlatformType.Windows && !Game.Settings.Graphics.DisableWindowsDPIScaling)
SetProcessDPIAware();
SDL.SDL_Init(SDL.SDL_INIT_NOPARACHUTE | SDL.SDL_INIT_VIDEO);
@@ -82,7 +82,7 @@ namespace OpenRA.Platforms.Default
else if (Platform.CurrentPlatform == PlatformType.Windows)
{
float ddpi, hdpi, vdpi;
if (SDL.SDL_GetDisplayDPI(0, out ddpi, out hdpi, out vdpi) == 0)
if (!Game.Settings.Graphics.DisableWindowsDPIScaling && SDL.SDL_GetDisplayDPI(0, out ddpi, out hdpi, out vdpi) == 0)
{
WindowScale = ddpi / 96;
WindowSize = new Size((int)(SurfaceSize.Width / WindowScale), (int)(SurfaceSize.Height / WindowScale));

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After

Width:  |  Height:  |  Size: 1.7 KiB

View File

@@ -0,0 +1,536 @@
MapFormat: 11
RequiresMod: cnc
Title: Desert Rats
Author: Madness
Tileset: DESERT
MapSize: 72,72
Bounds: 1,1,70,70
Visibility: Lobby
Categories: Conquest
Players:
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Faction: Random
PlayerReference@Creeps:
Name: Creeps
NonCombatant: True
Faction: Random
Enemies: Multi0, Multi1
PlayerReference@Multi0:
Name: Multi0
Playable: True
Faction: Random
Enemies: Creeps
PlayerReference@Multi1:
Name: Multi1
Playable: True
Faction: Random
Enemies: Creeps
Actors:
Actor0: mpspawn
Owner: Neutral
Location: 22,16
Actor3: t18
Owner: Neutral
Location: 16,4
Actor4: t18
Owner: Neutral
Location: 4,8
Actor5: t08
Owner: Neutral
Location: 8,2
Actor6: v19
Owner: Neutral
Location: 9,6
Actor7: v19
Owner: Neutral
Location: 18,5
Actor8: t18
Owner: Neutral
Location: 28,4
Actor9: t04
Owner: Neutral
Location: 27,5
Actor10: t08
Owner: Neutral
Location: 30,8
Actor11: t04
Owner: Neutral
Location: 30,8
Actor12: t18
Owner: Neutral
Location: 41,11
Actor13: t04
Owner: Neutral
Location: 39,12
Actor14: wood
Owner: Neutral
Location: 46,11
Actor15: wood
Owner: Neutral
Location: 46,10
Actor16: wood
Owner: Neutral
Location: 47,10
Actor17: wood
Owner: Neutral
Location: 48,10
Actor18: wood
Owner: Neutral
Location: 49,10
Actor19: wood
Owner: Neutral
Location: 50,10
Actor20: wood
Owner: Neutral
Location: 50,11
Actor21: v21
Owner: Neutral
Location: 49,12
Actor22: wood
Owner: Neutral
Location: 51,13
Actor23: wood
Owner: Neutral
Location: 52,13
Actor24: wood
Owner: Neutral
Location: 52,14
Actor25: c2
Owner: Neutral
Location: 49,11
SubCell: 3
Facing: 92
Actor26: t18
Owner: Neutral
Location: 47,10
Actor27: t08
Owner: Neutral
Location: 50,14
Actor28: t08
Owner: Neutral
Location: 36,23
Actor29: t04
Owner: Neutral
Location: 38,21
Actor30: t04
Owner: Neutral
Location: 36,21
Actor31: t04
Owner: Neutral
Location: 36,24
Actor32: t04
Owner: Neutral
Location: 20,23
Actor33: t04
Owner: Neutral
Location: 13,5
Actor34: t04
Owner: Neutral
Location: 10,6
Actor35: t04
Owner: Neutral
Location: 8,6
Actor36: t04
Owner: Neutral
Location: 19,5
Actor37: rock5
Owner: Neutral
Location: 27,31
Actor38: t18
Owner: Neutral
Location: 28,28
Actor39: t04
Owner: Neutral
Location: 26,30
Actor40: t04
Owner: Neutral
Location: 22,39
Actor41: t08
Owner: Neutral
Location: 23,39
Actor42: split2
Owner: Neutral
Location: 21,32
Actor43: v31
Owner: Neutral
Location: 2,34
Actor44: v25
Owner: Neutral
Location: 2,35
Actor45: v24
Owner: Neutral
Location: 5,35
Actor46: v27
Owner: Neutral
Location: 5,38
Actor47: v30
Owner: Neutral
Location: 5,40
Actor48: t18
Owner: Neutral
Location: 6,40
Actor49: t18
Owner: Neutral
Location: 1,35
Actor50: v22
Owner: Neutral
Location: 1,38
Actor51: v29
Owner: Neutral
Location: 3,39
Actor52: t08
Owner: Neutral
Location: 1,39
Actor54: v27
Owner: Neutral
Location: 2,43
Actor55: v24
Owner: Neutral
Location: 2,39
Actor56: t18
Owner: Neutral
Location: 6,50
Actor57: v35
Owner: Neutral
Location: 5,51
Actor58: t04
Owner: Neutral
Location: 5,51
Actor59: t08
Owner: Neutral
Location: 1,60
Actor60: t18
Owner: Neutral
Location: 5,61
Actor61: t18
Owner: Neutral
Location: 18,69
Actor63: t08
Owner: Neutral
Location: 4,70
Actor64: t18
Owner: Neutral
Location: 0,69
Actor65: t18
Owner: Neutral
Location: 1,66
Actor66: v32
Owner: Neutral
Location: 6,69
Actor67: t18
Owner: Neutral
Location: 8,68
Actor68: split2
Owner: Neutral
Location: 13,64
Actor69: t18
Owner: Neutral
Location: 19,46
Actor70: t09
Owner: Neutral
Location: 19,47
Actor71: t04
Owner: Neutral
Location: 19,47
Actor72: wood
Owner: Neutral
Location: 25,60
Actor73: wood
Owner: Neutral
Location: 25,61
Actor74: wood
Owner: Neutral
Location: 24,61
Actor75: wood
Owner: Neutral
Location: 23,61
Actor76: wood
Owner: Neutral
Location: 22,61
Actor77: wood
Owner: Neutral
Location: 21,61
Actor78: wood
Owner: Neutral
Location: 21,60
Actor79: wood
Owner: Neutral
Location: 19,57
Actor80: wood
Owner: Neutral
Location: 19,58
Actor81: wood
Owner: Neutral
Location: 20,58
Actor82: t18
Owner: Neutral
Location: 29,58
Actor83: t09
Owner: Neutral
Location: 32,58
Actor84: t04
Owner: Neutral
Location: 31,56
Actor85: t18
Owner: Neutral
Location: 23,59
Actor86: t08
Owner: Neutral
Location: 21,56
Actor87: v24
Owner: Neutral
Location: 21,58
Actor88: c6
Owner: Neutral
Location: 22,60
SubCell: 3
Facing: 92
Actor89: t18
Owner: Neutral
Location: 43,65
Actor90: t04
Owner: Neutral
Location: 42,64
Actor91: t04
Owner: Neutral
Location: 39,63
Actor92: t08
Owner: Neutral
Location: 40,63
Actor93: t04
Owner: Neutral
Location: 32,69
Actor94: t18
Owner: Neutral
Location: 34,46
Actor95: t04
Owner: Neutral
Location: 34,45
Actor96: t09
Owner: Neutral
Location: 35,48
Actor97: t04
Owner: Neutral
Location: 32,49
Actor98: rock1
Owner: Neutral
Location: 19,40
Actor99: t18
Owner: Neutral
Location: 21,42
Actor100: v19
Owner: Neutral
Location: 24,43
Actor101: v27
Owner: Neutral
Location: 24,45
Actor102: v23.husk
Owner: Neutral
Location: 22,44
Actor103: t18
Owner: Neutral
Location: 34,37
Actor104: t18
Owner: Neutral
Location: 36,32
Actor105: t04
Owner: Neutral
Location: 36,37
Actor106: t04
Owner: Neutral
Location: 34,33
Actor107: t04
Owner: Neutral
Location: 32,36
Actor108: t04
Owner: Neutral
Location: 37,36
Actor109: t09
Owner: Neutral
Location: 37,37
Actor110: t04
Owner: Neutral
Location: 44,33
Actor111: v19
Owner: Neutral
Location: 47,28
Actor112: v27
Owner: Neutral
Location: 47,26
Actor113: t18
Owner: Neutral
Location: 49,26
Actor114: rock1
Owner: Neutral
Location: 51,29
Actor115: v23
Owner: Neutral
Location: 48,27
Actor116: t09
Owner: Neutral
Location: 49,28
Actor117: t04
Owner: Neutral
Location: 51,27
Actor118: t18
Owner: Neutral
Location: 51,22
Actor119: t09
Owner: Neutral
Location: 50,23
Actor120: t04
Owner: Neutral
Location: 52,22
Actor121: t18
Owner: Neutral
Location: 42,40
Actor122: t04
Owner: Neutral
Location: 43,39
Actor123: split2
Owner: Neutral
Location: 50,39
Actor124: t08
Owner: Neutral
Location: 47,32
Actor125: t04
Owner: Neutral
Location: 46,31
Actor126: t04
Owner: Neutral
Location: 50,46
Actor127: v25
Owner: Neutral
Location: 68,35
Actor128: v24
Owner: Neutral
Location: 65,35
Actor129: v33
Owner: Neutral
Location: 68,38
Actor130: v27
Owner: Neutral
Location: 66,33
Actor131: v22
Owner: Neutral
Location: 68,33
Actor132: v29
Owner: Neutral
Location: 68,32
Actor133: v24
Owner: Neutral
Location: 69,29
Actor134: v27
Owner: Neutral
Location: 69,28
Actor135: v30
Owner: Neutral
Location: 65,31
Actor136: v28
Owner: Neutral
Location: 66,30
Actor137: t18
Owner: Neutral
Location: 65,28
Actor138: t18
Owner: Neutral
Location: 69,34
Actor139: t08
Owner: Neutral
Location: 69,32
Actor140: t04
Owner: Neutral
Location: 69,25
Actor141: t04
Owner: Neutral
Location: 66,45
Actor142: t18
Owner: Neutral
Location: 63,18
Actor143: v36
Owner: Neutral
Location: 64,20
Actor144: t04
Owner: Neutral
Location: 63,19
Actor145: t18
Owner: Neutral
Location: 62,1
Actor146: t18
Owner: Neutral
Location: 66,-1
Actor147: t18
Owner: Neutral
Location: 71,3
Actor148: t08
Owner: Neutral
Location: 70,11
Actor149: t18
Owner: Neutral
Location: 65,7
Actor150: v33
Owner: Neutral
Location: 64,2
Actor151: t09
Owner: Neutral
Location: 63,2
Actor152: t04
Owner: Neutral
Location: 38,1
Actor153: split2
Owner: Neutral
Location: 58,7
Actor154: t18
Owner: Neutral
Location: 67,58
Actor155: t04
Owner: Neutral
Location: 66,60
Actor157: t08
Owner: Neutral
Location: 63,69
Actor160: v19
Owner: Neutral
Location: 62,65
Actor161: v19
Owner: Neutral
Location: 53,66
Actor162: t18
Owner: Neutral
Location: 51,64
Actor163: t04
Owner: Neutral
Location: 51,65
Actor164: t04
Owner: Neutral
Location: 56,64
Actor165: t04
Owner: Neutral
Location: 62,63
Actor166: mpspawn
Owner: Neutral
Location: 49,55
Actor167: t04
Owner: Neutral
Location: 4,10
Actor168: split2
Owner: Neutral
Location: 61,58
Actor169: split2
Owner: Neutral
Location: 10,13
Rules: rules.yaml

View File

@@ -0,0 +1,6 @@
World:
GlobalLightingPaletteEffect:
Red: 1.1
Green: 0.95
Blue: 1.051
Ambient: 0.68

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mods/cnc/maps/plan-b.oramap Normal file

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