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75 Commits

Author SHA1 Message Date
SoScared
52934818e9 RevealOnDeath with Aircraft 2017-09-02 20:19:18 +02:00
abcdefg30
8ddfcd705b Don't spawn aircraft husks when not airborne 2017-09-02 20:12:48 +02:00
abcdefg30
578313c3a5 Adjust IsAtGroundLevel fixing EjectOnDeath 2017-09-02 20:08:18 +02:00
reaperrr
01fdd67ef0 Polish RA Jeep and APC muzzle offsets
And Jeep turret offset.
2017-09-02 14:30:37 +02:00
Matthias Mailänder
ac9b641240 Bring back the MiGs to the desert shellmap. 2017-09-02 14:15:59 +02:00
rob-v
18604cf905 Change default Observer shroud option for Explored map 2017-09-02 14:03:03 +02:00
Paul Chote
dc2fca9df8 Clear editor search fields and yield focus on escape. 2017-09-02 13:00:02 +02:00
reaperrr
e8d95a1d57 Fixed no explosions showing on some RA civ structures
The combination of HitShape, but not Targetable makes the actors be considered invalid for effect warheads.
Lack of Targetable makes them invulnerable anyway, so removing HitShape and Health (and Explodes) is the most logical fix.
2017-09-02 09:27:49 +01:00
Matthias Mailänder
d6aab1bd7a Remove a bogus ore map in a water segment. 2017-09-02 09:13:41 +01:00
Paul Chote
a293e162b2 Suppress scroll events from the DropDownWidget fullscreen mask. 2017-08-31 12:43:53 +02:00
Matthias Mailänder
60752b115f Fix indentions of trait documentation table of contents. 2017-08-30 17:17:36 +02:00
SoScared
b4f02440d9 patch tent cost increase 2017-08-28 21:07:13 +02:00
reaperrr
bd951d8fb0 Fix FindActorsOnLine overscan 2017-08-26 23:48:01 +01:00
Paul Chote
f520b375e4 Add mod-specific appdata metadata. 2017-08-26 23:47:33 +01:00
Paul Chote
cadf6956a9 Use curl instead of wget in fetch-thirdparty-deps. 2017-08-26 13:54:42 +02:00
SoScared
db317eb226 Additional tweak of the Artillery weapon 2017-08-25 15:32:11 +02:00
Matthias Mailänder
b36ca98a83 Fix Dune 2000 harvester husk offset.
Closes #10087.
2017-08-24 11:36:58 +02:00
C. Helmig
1b5261e58a d2k: sonic weapon fix.
Works around buggy friend-foe discrimination (/Falloff) for sonic weapon. Damage values closer to original game. (Fixes #13850)
2017-08-23 13:04:43 +02:00
reaperrr
5654736086 Properly account for disabled Armaments in various places
These places didn't care if an Armament was disabled, which could lead to unexpected behavior.
2017-08-22 20:57:56 +01:00
reaperrr
3038f15f00 Consider disabled armaments invalid 2017-08-22 20:57:48 +01:00
SoScared
187dd5a071 fix ore spots on Dual Cold Front 2017-08-22 19:40:24 +02:00
reaperrr
740f04801b Allow skipping make anim for actors with WithMakeAnimation and GrantConditionOnDeploy 2017-08-17 22:04:47 +01:00
reaperrr
619d433e8b Allow skipping 'sell'/reversed make anim on Sell 2017-08-17 22:04:43 +01:00
reaperrr
4ca87c1e05 Allow skipping 'sell'/undeploy anim for actors that TransformOnCapture 2017-08-17 22:04:35 +01:00
Paul Chote
0b97003d83 Add x64process stat. 2017-08-17 19:48:21 +02:00
Paul Chote
6ba02da2eb Force '.' decimal point for windowscale stat. 2017-08-17 19:48:07 +02:00
SoScared
4496cffa4a probe new civilian structures 2017-08-17 15:26:58 +02:00
AoAGeneral
c3f1f617e0 TD Bridges.
Currently in both playtest and release the bridges for TD used to be 500hp with no armor. Meaning that minigunners and other unit types were able to kill them off fairly quickly. Giving them extra HP and an armor type means units such as minigunners, humvees, flamethrowers, and APCs can't kill bridges off quickly.
2017-08-13 20:21:50 +02:00
rob-v
dbab122594 Keep Attack M./Guard action while holding hotkey (revert Playtest change) 2017-08-13 17:46:41 +01:00
Allan Greis Eriksen
521236398d Audio device names is now shown correcly in the Audio Device combolist.
Ignored DA version of resource dll.
2017-08-13 18:38:29 +02:00
Oliver Brakmann
4b7f8c6c82 Fix Mobile not sanitizing target location of Move orders 2017-08-13 17:25:19 +01:00
Paul Chote
2e60e41764 Change beaconlib reference to match other deps. 2017-08-13 18:16:52 +02:00
Paul Chote
e8f552bf68 Update BeaconLib to 1.0.1. 2017-08-13 18:16:52 +02:00
abcdefg30
8743f13caa Fix monster tanks not attacking radar domes 2017-08-13 18:01:36 +02:00
abcdefg30
963a8e6ea9 Add the win and loss videos to Monster Tank Madness 2017-08-13 18:01:36 +02:00
Paul Chote
c8f1ce0d42 Update macOS launcher to 20170812 tag. 2017-08-13 17:53:58 +02:00
Paul Chote
13e0e927fe Switch to .NET 4.5 compatible Marshal.SizeOf overload. 2017-08-13 17:40:50 +02:00
Paul Chote
d3c130e8ae Fix d2k commandbar artwork glitch. 2017-08-13 14:10:10 +02:00
Paul Chote
8ff1762eac Revert TicksBeforePathing move from Mobile to Move.
This partially reverts commit 11c8cda0c3.
2017-08-13 13:41:13 +02:00
abc013
ef418403c5 Changed SAM launch offset 2017-08-13 12:55:03 +02:00
abcdefg30
74da4065fc Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget 2017-08-10 19:18:57 +02:00
abcdefg30
b3e4fc807e Add TRUCK.Husk to Tiberian Dawn 2017-08-10 18:25:16 +02:00
SoScared
893ee6eb2c final RA balance patch for the next playtest/release 2017-08-10 18:17:48 +02:00
abcdefg30
a5df442499 Don't spawn new actors before all RemovedFromWorld callbacks have run 2017-08-10 18:03:47 +02:00
Paul Chote
a87df0f81e Focus the ViewportController on Standard/Inverted scroll modes. 2017-08-10 12:49:30 +02:00
Paul Chote
75130c47ff Extract ViewportEdgeScrollMargin settings entry. 2017-08-10 12:44:52 +02:00
Paul Chote
fd73556685 Revert "Have some activities count as idle activities"
This reverts commit ae111248f3.
2017-08-10 12:25:15 +02:00
rob-v
958cfcd378 Disable click sound on command bar buttons 2017-08-09 21:52:04 +01:00
rob-v
08be5d3907 Add ButtonWidget.DisableKeySound property 2017-08-09 21:51:58 +01:00
reaperrr
4adee762d9 Fix SpawnActorPower not playing launch sounds 2017-08-09 21:28:26 +01:00
abcdefg30
bf0b139398 Move the interior tile 384 from the Floor to the Wall category 2017-08-09 20:55:56 +02:00
SoScared
65fedd1eb1 Add Gap effect values to new vision range changes and ironing out misc. values 2017-08-09 20:37:06 +02:00
rob-v
117b229cb6 Fix Client tooltip crash in Lobby 2017-08-09 19:17:33 +01:00
abc013
76f52abd3d Fix ground units can stay on water (tile 409) 2017-08-08 12:33:19 +02:00
AoAGeneral
a7212d52fb TD Prerequisite changes.
Adds prerequisite labels to E1, E3, E6, and TDTRUCK.

Closes #13780
2017-08-08 12:22:19 +02:00
reaperrr
5e0a789dac Shrink shape of TD SAM 2017-08-07 14:52:29 +02:00
reaperrr
17b4158a56 Shrink shape of RA SAM
To adress balancing concerns.
Also tweaked sprite offsets to make it more centered.
2017-08-07 14:52:25 +02:00
reaperrr
09d9cf7da6 Rename tdtruk to truck 2017-08-07 11:00:48 +02:00
reaperrr
63ee481f01 Rename TD TowerMissle to TowerMissile 2017-08-07 11:00:46 +02:00
reaperrr
818fc9d173 Fix RA effect waheads
- take Trees into consideration (they don't have Ground TargetType)
- fixed the delayed effect warheads on Vulcan
2017-08-07 11:00:44 +02:00
Oliver Brakmann
fed3b5f565 Fix harv docking activities getting lost under certain circumstances 2017-08-07 10:45:57 +02:00
AoAGeneral
1d2dc1c232 TD Balance Changes. (20170802)
Engineer movement speed reduced to 48 from 56.

Helicopter crash damage increased to 100 from 40.

Rocket infantry spread damage reduced to 32 from 128.

------

Engineer movement was the same speed as minigunners and at times would enable them to escape the minigunners. This slight speed reduction helps for this.

Helicopter crash damage was lacking and a slight increase in this enables them to do some damage. With the cost of the helicopter it is still not a good idea to sacrifice aircraft just for exta damage.

Rocket infantry spread is reduced because of the damage done to infantry packs. Games turned into tanks mixed with rocket infantry. Reducing this spread enables them to single target units more closely then in larger armies.
2017-08-07 09:38:16 +02:00
Matthias Mailänder
722ea75cab Add weapon rules documentation. 2017-08-05 21:03:52 +02:00
Matthias Mailänder
e81b9e9467 Cache shouldn't be exposed at all so drop it. 2017-08-05 21:03:52 +02:00
Matthias Mailänder
509dc09aa6 Explain the color notation. 2017-08-05 21:03:52 +02:00
Matthias Mailänder
d71c377e93 Give Dictionaries a friendlier notation. 2017-08-05 21:03:52 +02:00
Matthias Mailänder
c6baf16fa7 Move friendly type names into shared helper class. 2017-08-05 21:03:52 +02:00
Lars Beckers
0529a16298 Fix RA Aftermath installer metadata on Linux 2017-08-02 20:11:23 +02:00
FrameLimiter
53adc2bec7 Fix duplicate Targetable value on ^Ammobox 2017-08-02 19:45:41 +02:00
Taryn Hill
e97617d618 Improve the exception message when a Bridge's DemolishWeapon cannot be found 2017-07-29 22:30:47 +02:00
Paul Chote
4d47dd6ad7 Add Demo Truck and MAD Tank to Deploy description. 2017-07-23 20:10:57 +02:00
Paul Chote
7ad95ed0b0 Implement IIssueDeployOrder on MADTank. 2017-07-23 20:10:57 +02:00
GSonderling
1d6732f24f Removed references to make docs 2017-07-23 15:26:45 +02:00
SoScared
85931d5f0b Revert 4 cell adjacency of Kennel/Silo back to 2. 2017-07-22 22:48:51 +01:00
abcdefg30
6f68b4fb3e Disable bots on Poland Raid (again) 2017-07-22 22:34:10 +01:00
2809 changed files with 101697 additions and 207193 deletions

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@@ -1,106 +1,16 @@
; Top-most http://editorconfig.org/ file
root = true
charset=utf-8
; Unix-style newlines
[*]
end_of_line = LF
insert_final_newline = true
trim_trailing_whitespace = true
; 4-column tab indentation and .NET coding conventions
; 4-column tab indentation
[*.cs]
indent_style = tab
indent_size = 4
dotnet_separate_import_directive_groups = false
dotnet_sort_system_directives_first = true
csharp_style_var_elsewhere = true:suggestion
csharp_style_var_for_built_in_types = true:suggestion
csharp_style_var_when_type_is_apparent = true:suggestion
csharp_prefer_braces = when_multiline:suggestion
csharp_using_directive_placement = outside_namespace:suggestion
csharp_new_line_before_open_brace = all
csharp_space_around_binary_operators = before_and_after
#### Naming styles ####
dotnet_naming_style.camel_case.capitalization = camel_case
dotnet_naming_style.pascal_case.capitalization = pascal_case
# Symbol specifications
dotnet_naming_symbols.interface.applicable_kinds = interface
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal
dotnet_naming_symbols.const_private_field.applicable_kinds = field
dotnet_naming_symbols.const_private_field.required_modifiers = const
dotnet_naming_symbols.const_private_field.applicable_accessibilities = private
dotnet_naming_symbols.internal_field.applicable_kinds = field
dotnet_naming_symbols.internal_field.applicable_accessibilities = internal
dotnet_naming_symbols.static_private_or_internal_field.required_modifiers = static
dotnet_naming_symbols.static_private_or_internal_field.applicable_accessibilities = internal, private
dotnet_naming_symbols.private_or_internal_field.applicable_kinds = field
dotnet_naming_symbols.private_or_internal_field.applicable_accessibilities = internal, private
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal
# Naming rules
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = warning
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
dotnet_naming_rule.static_private_or_internal_field_should_be_pascal_case.severity = none
dotnet_naming_rule.static_private_or_internal_field_should_be_pascal_case.symbols = static_private_or_internal_field
dotnet_naming_rule.static_private_or_internal_field_should_be_pascal_case.style = pascal_case
dotnet_naming_rule.const_private_field_should_be_pascal_case.severity = warning
dotnet_naming_rule.const_private_field_should_be_pascal_case.symbols = const_private_field
dotnet_naming_rule.const_private_field_should_be_pascal_case.style = pascal_case
dotnet_naming_rule.const_private_or_internal_field_should_be_pascal_case.severity = warning
dotnet_naming_rule.const_private_or_internal_field_should_be_pascal_case.symbols = internal_field
dotnet_naming_rule.const_private_or_internal_field_should_be_pascal_case.style = pascal_case
dotnet_naming_rule.private_or_internal_field_should_be_camel_case.severity = warning
dotnet_naming_rule.private_or_internal_field_should_be_camel_case.symbols = private_or_internal_field
dotnet_naming_rule.private_or_internal_field_should_be_camel_case.style = camel_case
# Naming rules
#require a space before the colon for bases or interfaces in a type declaration
csharp_space_after_colon_in_inheritance_clause = true
#require a space after a keyword in a control flow statement such as a for loop
csharp_space_after_keywords_in_control_flow_statements = true
#require a space before the colon for bases or interfaces in a type declaration
csharp_space_before_colon_in_inheritance_clause = true
#Formatting - wrapping options
#leave code block on single line
csharp_preserve_single_line_blocks = true
#leave statements and member declarations on the same line
csharp_preserve_single_line_statements = true
#prefer the language keyword for member access expressions, instead of the type name, for types that have a keyword to represent them
dotnet_style_predefined_type_for_member_access = true:suggestion
#prefer the language keyword for local variables, method parameters, and class members, instead of the type name, for types that have a keyword to represent them
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
; 4-column tab indentation
[*.yaml]
indent_style = tab
indent_size = 4
indent_size = 4

8
.gitattributes vendored
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@@ -1,10 +1,12 @@
# Enforce LF normalization on Windows
*.yaml eol=lf
*.lua eol=lf
*.cs eol=lf
*.csproj eol=lf
*.sln eol=lf
* text=lf
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union

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@@ -1,33 +0,0 @@
---
name: Bug report
about: Report unexpected behavior or any issues you experienced in OpenRA.
title: ''
labels: Bug
assignees: ''
---
<!-- This is a guideline that shall help you to include information we need to understand and fix the issue you experienced. Please follow the instructions and replace any placeholders that are written in capital letters. Instructions like this comment will not be visible in your report. -->
<!-- Important: Help us to avoid duplicates and use the search function to find existing reports for your issue. Please do not submit duplicate reports! Try to help others to find your report by using a precise title. -->
## Issue Summary
<!-- Please provide a a clear and concise description of what the issue is below. -->
DESCRIPTION
## Reproduction
<!-- Please provide information about how the issue can be reproduced below. -->
STEPS TO REPRODUCE THE ISSUE
## Expected behavior
<!-- Please explain what you expected to happen below. -->
EXPECTED BEHAVIOR
## Screenshots / Screen recordings / Replays
<!-- If applicable, attach screenshots, screen recordings or replays to help explain your problem. -->

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@@ -1,14 +0,0 @@
blank_issues_enabled: false
contact_links:
- name: Frequently Asked Questions
url: https://github.com/OpenRA/OpenRA/wiki/FAQ#frequently-asked-questions
about: Explanations for common problems and questions.
- name: OpenRA Forum
url: https://forum.openra.net/
about: Please ask questions about modding here.
- name: OpenRA Discord server
url: https://discord.openra.net/
about: Join the community Discord server for community discussion and support.
- name: OpenRA IRC Channel
url: https://webchat.freenode.net/#openra
about: Join our development IRC channel on freenode for discussion of development topics.

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@@ -1,35 +0,0 @@
---
name: Crash report
about: Report a game crash. Check the FAQ first https://github.com/OpenRA/OpenRA/wiki/FAQ#common-issues
title: My game crashed
labels: Crash
assignees: ''
---
<!-- This is a guideline that shall help you to include all the required information we depend on to investigate and fix game-breaking bugs. Please follow the instructions and replace any placeholders that are written in capital letters. Instructions like this comment will not be visible in your report. -->
## System Information
<!-- Information about the operating system, engine version, game mod and package source are mandatory for investigating and fixing crashes. -->
- Operating System: OPERATING SYSTEM
- OpenRA Version: ENGINE VERSION
- OpenRA Mod: GAME MOD
- Source: Official download package OR self-compiled OR third-party package
- For self-compiled or third-party packages: Mono version
## Exception log
<!-- Please replace the placeholder below with the content of the exception.log file. The three backticks before and after the placeholder are used for formatting, so don't remove them. If you don't find the log folder consult https://github.com/OpenRA/OpenRA/wiki/FAQ#my-game-just-crashed. -->
```
PASTE LOG HERE
```
## Replay
<!-- If you have a replay file for the game that crashed, and it crashes again when you play it back, it will be a great help for us to fix the issue. Please compress the replay into a zip file and drag it here to include it in the report. -->
## Additional information
<!-- Please tell us below everything that you think is important for us to know about the crash. Specifically, what you were doing in the moment before the crash or ideally steps to reproduce it are very valuable information. -->

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@@ -1,35 +0,0 @@
---
name: Feature / Enhancement request
about: Describe what you think is missing or could be improved in OpenRA.
title: ''
labels: Idea/Wishlist
assignees: ''
---
<!-- This is a guideline that shall help you to describe your idea for a missing feature or enhancement. Please follow the instructions and replace any placeholders that are written in capital letters. Instructions like this comment will not be visible in your report. -->
<!-- Important: Help us to avoid duplicates and use the search function to find existing requests. Please do not submit duplicate requests! Try to help others to find your request by using a precise title. -->
## Motivation
<!-- Please provide a clear and concise description of the motivation behind the request. If your request is related to a problem or limitation, describe it below. -->
REQUEST MOTIVATION
## Proposed solution
<!-- Please describe your idea and how it is intended to address the motivation of your request. Provide a clear and concise description of the proposed changes. -->
PROPOSED SOLUTION
## Side effects
<!-- Changes often have side effects or unintended consequences. If you expect that your solution has any side effects, please describe them below. -->
EXPECTED SIDE EFFECTS
## Alternatives
<!-- Please outline any alternative solutions you have considered. -->
ALTERNATIVES

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@@ -1,16 +0,0 @@
Thank you for your contribution to OpenRA!
Please be aware that we do not have enough project maintainers to match the rate of contributions, so it may take several days before somebody is able to respond to your Pull Request.
You can help speed up the review process by following a few steps:
* Make sure that you have read and understand the OpenRA Coding Standard (see https://github.com/OpenRA/OpenRA/wiki/Coding-Standard).
* Write quality commit messages (see https://chris.beams.io/posts/git-commit/).
* Only commit changes that directly relate to your Pull Request. Use your Git interface to unstage any unrelated changes to project files, line endings, whitespace, or other files.
* Review the code diff view below to double check that your changes satisfy the above three points.
* Use the `make test` and `make check` commands to check for (and fix!) any issues that are reported by our automated tests.
* If you are changing shared mod or engine code, make sure that you have tested your changes in all four default mods.
* Respond to review comments as soon as you reasonably can. Reviewers will usually prioritize Pull Requests that are still fresh in their minds. Make sure to leave a comment when you push new changes, otherwise GitHub does not automatically notify reviewers!
* Leave a polite comment asking for reviews if a week or more has passed without feedback.
If you need any help you can ask in the #openra IRC channel on freenode (most active during European evenings).

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@@ -1,55 +0,0 @@
name: Continuous Integration
on:
push:
pull_request:
branches: [ bleed ]
jobs:
linux-mono:
name: Linux (mono)
runs-on: ubuntu-20.04
steps:
- name: Clone Repository
uses: actions/checkout@v2
- name: Check Code
run: |
mono --version
make check
- name: Check Mods
run: |
sudo apt-get install lua5.1
make check-scripts
make test
windows:
name: Windows (Net 5.0)
runs-on: windows-2019
steps:
- name: Clone Repository
uses: actions/checkout@v2
- name: Install .NET 5
uses: actions/setup-dotnet@v1
with:
dotnet-version: '5.0.x'
- name: Check Code
shell: powershell
run: |
# Work around runtime failures on the GH Actions runner
dotnet nuget locals all --clear
.\make.ps1 check
dotnet build OpenRA.Test\OpenRA.Test.csproj -c Debug --nologo -p:TargetPlatform=win-x64
dotnet test bin\OpenRA.Test.dll --test-adapter-path:.
- name: Check Mods
run: |
chocolatey install lua --version 5.1.5.52
$ENV:Path = $ENV:Path + ";C:\Program Files (x86)\Lua\5.1\"
.\make.ps1 check-scripts
.\make.ps1 test

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@@ -1,107 +0,0 @@
name: Deploy Documentation
on:
workflow_dispatch:
inputs:
tag:
description: 'Git Tag'
required: true
default: 'release-xxxxxxxx'
jobs:
wiki:
name: Update Wiki
if: github.repository == 'openra/openra'
runs-on: ubuntu-20.04
steps:
- name: Clone Repository
uses: actions/checkout@v2
with:
ref: ${{ github.event.inputs.tag }}
- name: Prepare Environment
run: |
make all
- name: Clone Wiki
uses: actions/checkout@v2
with:
repository: openra/openra.wiki
token: ${{ secrets.DOCS_TOKEN }}
path: wiki
- name: Update Wiki (Playtest)
if: startsWith(github.event.inputs.tag, 'playtest-')
env:
GIT_TAG: ${{ github.event.inputs.tag }}
run: |
./utility.sh all --settings-docs "${GIT_TAG}" > "wiki/Settings (playtest).md"
- name: Update Wiki (Release)
if: startsWith(github.event.inputs.tag, 'release-')
env:
GIT_TAG: ${{ github.event.inputs.tag }}
run: |
./utility.sh all --settings-docs "${GIT_TAG}" > "wiki/Settings.md"
- name: Push Wiki
env:
GIT_TAG: ${{ github.event.inputs.tag }}
run: |
cd wiki
git config --local user.email "actions@github.com"
git config --local user.name "GitHub Actions"
git add --all
git commit -m "Update auto-generated documentation for ${GIT_TAG}"
git push origin master
docs:
name: Update docs.openra.net
if: github.repository == 'openra/openra'
runs-on: ubuntu-20.04
steps:
- name: Clone Repository
uses: actions/checkout@v2
with:
ref: ${{ github.event.inputs.tag }}
- name: Prepare Environment
run: |
make all
- name: Clone docs.openra.net
uses: actions/checkout@v2
with:
repository: openra/docs
token: ${{ secrets.DOCS_TOKEN }}
path: docs
- name: Update docs.openra.net (Playtest)
if: startsWith(github.event.inputs.tag, 'playtest-')
env:
GIT_TAG: ${{ github.event.inputs.tag }}
run: |
./utility.sh all --docs "${GIT_TAG}" > "docs/api/playtest/traits.md"
./utility.sh all --weapon-docs "${GIT_TAG}" > "docs/api/playtest/weapons.md"
./utility.sh all --lua-docs "${GIT_TAG}" > "docs/api/playtest/lua.md"
- name: Update docs.openra.net (Release)
if: startsWith(github.event.inputs.tag, 'release-')
env:
GIT_TAG: ${{ github.event.inputs.tag }}
run: |
./utility.sh all --docs "${GIT_TAG}" > "docs/api/release/traits.md"
./utility.sh all --weapon-docs "${GIT_TAG}" > "docs/api/release/weapons.md"
./utility.sh all --lua-docs "${GIT_TAG}" > "docs/api/release/lua.md"
- name: Push docs.openra.net
env:
GIT_TAG: ${{ github.event.inputs.tag }}
run: |
cd docs
git config --local user.email "actions@github.com"
git config --local user.name "GitHub Actions"
git add --all
git commit -m "Update auto-generated documentation for ${GIT_TAG}"
git push origin master

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@@ -1,88 +0,0 @@
name: Deploy itch.io Packages
on:
workflow_dispatch:
inputs:
tag:
description: 'Git Tag'
required: true
default: 'release-xxxxxxxx'
jobs:
itch:
name: Deploy to itch.io
runs-on: ubuntu-20.04
if: github.repository == 'openra/openra'
steps:
- name: Download Packages
env:
GIT_TAG: ${{ github.event.inputs.tag }}
run: |
wget -q "https://github.com/${{ github.repository }}/releases/download/${GIT_TAG}/OpenRA-${GIT_TAG}-x64.exe"
wget -q "https://github.com/${{ github.repository }}/releases/download/${GIT_TAG}/OpenRA-${GIT_TAG}-x64-winportable.zip" -O "OpenRA-${GIT_TAG}-x64-win-itch.zip"
wget -q "https://github.com${{ github.repository }}/releases/download/${GIT_TAG}/OpenRA-${GIT_TAG}.dmg"
wget -q "https://github.com/${{ github.repository }}/releases/download/${GIT_TAG}/OpenRA-Dune-2000-x86_64.AppImage"
wget -q "https://github.com/${{ github.repository }}/releases/download/${GIT_TAG}/OpenRA-Red-Alert-x86_64.AppImage"
wget -q "https://github.com/${{ github.repository }}/releases/download/${GIT_TAG}/OpenRA-Tiberian-Dawn-x86_64.AppImage"
wget -q "https://raw.githubusercontent.com/${{ github.repository }}/${GIT_TAG}/packaging/.itch.toml"
zip -u "OpenRA-${GIT_TAG}-x64-win-itch.zip" .itch.toml
- name: Publish Windows Installer
uses: josephbmanley/butler-publish-itchio-action@master
env:
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
CHANNEL: win
ITCH_GAME: openra
ITCH_USER: openra-developers
VERSION: ${{ github.event.inputs.tag }}
PACKAGE: OpenRA-${{ github.event.inputs.tag }}}-x64.exe"
- name: Publish Windows Itch Bundle
uses: josephbmanley/butler-publish-itchio-action@master
env:
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
CHANNEL: itch
ITCH_GAME: openra
ITCH_USER: openra-developers
VERSION: ${{ github.event.inputs.tag }}
PACKAGE: OpenRA-${{ github.event.inputs.tag }}-x64-win-itch.zip
- name: Publish macOS Package
uses: josephbmanley/butler-publish-itchio-action@master
env:
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
CHANNEL: macos
ITCH_GAME: openra
ITCH_USER: openra-developers
VERSION: ${{ github.event.inputs.tag }}
PACKAGE: OpenRA-${{ github.event.inputs.tag }}}.dmg"
- name: Publish RA AppImage
uses: josephbmanley/butler-publish-itchio-action@master
env:
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
CHANNEL: linux-ra
ITCH_GAME: openra
ITCH_USER: openra-developers
VERSION: ${{ github.event.inputs.tag }}
PACKAGE: OpenRA-Red-Alert-x86_64.AppImage
- name: Publish TD AppImage
uses: josephbmanley/butler-publish-itchio-action@master
env:
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
CHANNEL: linux-cnc
ITCH_GAME: openra
ITCH_USER: openra-developers
VERSION: ${{ github.event.inputs.tag }}
PACKAGE: OpenRA-Tiberian-Dawn-x86_64.AppImage
- name: Publish D2k AppImage
uses: josephbmanley/butler-publish-itchio-action@master
env:
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
CHANNEL: linux-d2k
ITCH_GAME: openra
ITCH_USER: openra-developers
VERSION: ${{ github.event.inputs.tag }}
PACKAGE: OpenRA-Dune-2000-x86_64.AppImage

View File

@@ -1,94 +0,0 @@
name: Release Packaging
on:
push:
tags:
- 'release-*'
- 'playtest-*'
- 'devtest-*'
jobs:
linux:
name: Linux AppImages
runs-on: ubuntu-20.04
steps:
- name: Clone Repository
uses: actions/checkout@v2
- name: Prepare Environment
run: echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> ${GITHUB_ENV}
- name: Package AppImages
run: |
mkdir -p build/linux
./packaging/linux/buildpackage.sh "${GIT_TAG}" "${PWD}/build/linux"
- name: Upload Packages
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
tag: ${{ github.ref }}
overwrite: true
file_glob: true
file: build/linux/*
macos:
name: macOS Disk Images
runs-on: macos-10.15
steps:
- name: Clone Repository
uses: actions/checkout@v2
- name: Prepare Environment
run: echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> ${GITHUB_ENV}
- name: Package Disk Images
env:
MACOS_DEVELOPER_IDENTITY: ${{ secrets.MACOS_DEVELOPER_IDENTITY }}
MACOS_DEVELOPER_CERTIFICATE_BASE64: ${{ secrets.MACOS_DEVELOPER_CERTIFICATE_BASE64 }}
MACOS_DEVELOPER_CERTIFICATE_PASSWORD: ${{ secrets.MACOS_DEVELOPER_CERTIFICATE_PASSWORD }}
MACOS_DEVELOPER_USERNAME: ${{ secrets.MACOS_DEVELOPER_USERNAME }}
MACOS_DEVELOPER_PASSWORD: ${{ secrets.MACOS_DEVELOPER_PASSWORD }}
run: |
mkdir -p build/macos
./packaging/macos/buildpackage.sh "${GIT_TAG}" "${PWD}/build/macos"
- name: Upload Packages
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
tag: ${{ github.ref }}
overwrite: true
file_glob: true
file: build/macos/*
windows:
name: Windows Installers
runs-on: ubuntu-20.04
steps:
- name: Clone Repository
uses: actions/checkout@v2
- name: Install .NET 5
uses: actions/setup-dotnet@v1
with:
dotnet-version: '5.0.x'
- name: Prepare Environment
run: |
echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> ${GITHUB_ENV}
sudo apt install nsis wine64
- name: Package Installers
run: |
mkdir -p build/windows
./packaging/windows/buildpackage.sh "${GIT_TAG}" "${PWD}/build/windows"
- name: Upload Packages
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
tag: ${{ github.ref }}
overwrite: true
file_glob: true
file: build/windows/*

152
.gitignore vendored
View File

@@ -1,69 +1,85 @@
# Visual Studio
Release
bin
obj
*.ncb
*.vcproj*
*.suo
*.user
*.sln.cache
*.manifest
*.CodeAnalysisLog.xml
*.lastcodeanalysissucceeded
_ReSharper.*/
# Visual Studio
Release
bin
obj
*.ncb
*.vcproj*
*.suo
*.user
*.sln.cache
*.manifest
*.CodeAnalysisLog.xml
*.lastcodeanalysissucceeded
_ReSharper.*/
/.vs
# binaries
mods/*/*.dll
mods/*/*.mdb
mods/*/*.pdb
/*.dll
/*.dll.config
/*.so
/*.dylib
/*.pdb
/*.mdb
/*.exe
/*.exe.config
thirdparty/download/*
IP2LOCATION-LITE-DB1.IPV6.BIN.ZIP
# backup files by various editors
*~
*.orig
\#*
.*.sw?
# Monodevelop
*.pidb
*.userprefs
# Mac OS X
.DS_Store
# auto-generated documentation
DOCUMENTATION.md
WEAPONS.md
Lua-API.md
Settings.md
*.html
openra.6
update.log
# StyleCop
*.Cache
StyleCopViolations.xml
# SublimeText
*.sublime-project
*.sublime-workspace
# NUnit
/TestResult.xml
/lib/
# Support directory
/Support
# IntelliJ files
.idea
# movies
*.vqa
# archives
*.mix
# binaries
mods/*/*.dll
mods/*/*.mdb
mods/*/*.pdb
/*.dll
/*.dll.config
/*.so
/*.dylib
/*.pdb
/*.mdb
/*.exe
thirdparty/download/*
*.mmdb.gz
# backup files by various editors
*~
*.orig
\#*
.*.sw?
# Monodevelop
*.pidb
*.userprefs
# Mac OS X
.DS_Store
# XCode
packaging/osx/launcher/build/
packaging/osx/launcher/OpenRA.xcodeproj/*.pbxuser
packaging/osx/launcher/OpenRA.xcodeproj/*.perspectivev3
packaging/osx/launcher/OpenRA.xcodeproj/*.mode1v3
temp.c
temp.o
temp.s
OpenRA.Launcher.Mac/build/
OpenRA.Launcher.Mac/OpenRA.xcodeproj/*.pbxuser
OpenRA.Launcher.Mac/OpenRA.xcodeproj/*.perspectivev3
OpenRA.Launcher.Mac/OpenRA.xcodeproj/*.mode1v3
*.resources
# auto-generated documentation
DOCUMENTATION.md
WEAPONS.md
Lua-API.md
*.html
openra.6
# StyleCop
*.Cache
StyleCopViolations.xml
# SublimeText
*.sublime-project
*.sublime-workspace
# NUnit
/TestResult.xml
/lib/
# Support directory
/Support
/da/Microsoft.Build.Utilities.v3.5.resources.dll
/da

86
.travis.yml Normal file
View File

@@ -0,0 +1,86 @@
# Travis-CI Build for OpenRA
# see travis-ci.org for details
language: csharp
mono: 4.6.1
# http://docs.travis-ci.com/user/migrating-from-legacy
sudo: false
cache:
directories:
- thirdparty/download
addons:
apt:
packages:
- lua5.1
- nsis
- nsis-common
- dpkg
- markdown
- zlib1g-dev
- libbz2-dev
- cmake
- genisoimage
- fakeroot
# Environment variables
env:
secure: "C0+Hlfa0YGErxUuWV00Tj6p45otC/D3YwYFuLpi2mj1rDFn/4dgh5WRngjvdDBVbXJ3duaZ78jPHWm1jr7vn2jqj9yETsCIK9psWd38ep/FEBM0SDr6MUD89OuXk/YyvxJAE+UXF6bXg7giey09g/CwBigjMW7ynET3wNAWPHPs="
# Fetch dependencies
# Run the build script
# Check source code with StyleCop
# call OpenRA to check for YAML errors
# Run the NUnit tests
script:
- travis_retry make all-dependencies
- make all SDK="-sdk:4.5"
- make check
- make check-scripts
- make test
- make nunit
# Automatically update the trait documentation and Lua API
after_success:
- test $TRAVIS_PULL_REQUEST == "false" && cd packaging && ./update-wiki.sh $TRAVIS_BRANCH; cd ..
# Only watch the development branch and tagged release.
branches:
only:
- /^release-.*$/
- /^playtest-.*$/
- /^pkgtest-.*$/
- /^prep-.*$/
- bleed
# Notify developers when build passed/failed.
notifications:
irc:
template:
- "%{repository}#%{build_number} %{commit} %{author}: %{message} %{build_url}"
channels:
- "irc.freenode.net#openra"
use_notice: true
skip_join: true
before_deploy:
- export PATH=$PATH:$HOME/usr/bin
- DOTVERSION=`echo ${TRAVIS_TAG} | sed "s/-/\\./g"`
- cd packaging
- mkdir build
- ./package-all.sh ${TRAVIS_TAG} ${PWD}/build/
deploy:
provider: releases
api_key:
secure: "g/LU11f+mjqv+lj0sR1UliHwogXL4ofJUwoG5Dbqlvdf5UTLWytw/OWSCv8RGyuh10miyWeaoqHh1cn2C1IFhUEqN1sSeKKKOWOTvJ2FR5mzi9uH3d/MOBzG5icQ7Qh0fZ1YPz5RaJJhYu6bmfvA/1gD49GoaX2kxQL4J5cEBgg="
file:
- build/OpenRA-${TRAVIS_TAG}.exe
- build/OpenRA-${TRAVIS_TAG}.dmg
- build/openra_${DOTVERSION}_all.deb
skip_cleanup: true
on:
all_branches: true
tags: true
repo: OpenRA/OpenRA

View File

@@ -1,7 +0,0 @@
{
"recommendations": [
"ms-dotnettools.csharp",
"EditorConfig.EditorConfig",
"ms-vscode.mono-debug"
]
}

65
.vscode/launch.json vendored
View File

@@ -1,65 +0,0 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "Launch (TD)",
"type": "clr",
"linux": {
"type": "mono"
},
"osx": {
"type": "mono"
},
"request": "launch",
"program": "${workspaceRoot}/OpenRA.Game.exe",
"cwd": "${workspaceRoot}",
"args": ["Game.Mod=cnc"],
"preLaunchTask": "build",
},
{
"name": "Launch (RA)",
"type": "clr",
"linux": {
"type": "mono"
},
"osx": {
"type": "mono"
},
"request": "launch",
"program": "${workspaceRoot}/OpenRA.Game.exe",
"cwd": "${workspaceRoot}",
"args": ["Game.Mod=ra"],
"preLaunchTask": "build",
},
{
"name": "Launch (D2k)",
"type": "clr",
"linux": {
"type": "mono"
},
"osx": {
"type": "mono"
},
"request": "launch",
"program": "${workspaceRoot}/OpenRA.Game.exe",
"cwd": "${workspaceRoot}",
"args": ["Game.Mod=d2k"],
"preLaunchTask": "build",
},
{
"name": "Launch (TS)",
"type": "clr",
"linux": {
"type": "mono"
},
"osx": {
"type": "mono"
},
"request": "launch",
"program": "${workspaceRoot}/OpenRA.Game.exe",
"cwd": "${workspaceRoot}",
"args": ["Game.Mod=ts"],
"preLaunchTask": "build",
},
]
}

View File

@@ -1,3 +0,0 @@
{
"omnisharp.enableRoslynAnalyzers": true
}

13
.vscode/tasks.json vendored
View File

@@ -1,13 +0,0 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"command": "make",
"args": ["all"],
"windows": {
"command": "make.cmd"
}
}
]
}

58
AUTHORS
View File

@@ -3,27 +3,26 @@ hard work of many contributors.
The OpenRA developers are:
* Chris Forbes (chrisf)
* Igor Popov (ihptru)
* Lukas Franke (abcdefg30)
* Oliver Brakmann (obrakmann)
* Paul Chote (pchote)
* Reaperrr
* Tom Roostan (RoosterDragon)
Previous developers included:
* Alli Witheford (alzeih)
* Caleb Anderson (RobotCaleb)
* Curtis Shmyr (hamb)
* Daniel Hernandez (Mancano)
* Igor Popov (ihptru)
* Matthias Mailänder (Mailaender)
* Megan Bowra-Dean (beedee)
* Mike Bundy (kehaar)
* Oliver Brakmann (obrakmann)
* Pavel Penev (penev92)
* Robert Pepperell (ytinasni)
* ScottNZ
* Tom Roostan (RoosterDragon)
Also thanks to:
* abmyii
* Adam Valy (Tschokky)
* Akseli Virtanen (RAGEQUIT)
* Alexander Fast (mizipzor)
@@ -39,16 +38,12 @@ Also thanks to:
* Bellator
* Biofreak
* Braxton Williams (Buddytex)
* Brendan Gluth (Mechanical_Man)
* Brent Gardner (bggardner)
* Bryan Wilbur
* Bugra Cuhadaroglu (BugraC)
* Chris Cameron (Vesuvian)
* Chris Grant (Unit158)
* Christer Ulfsparre (Holloweye)
* Chris Grant (Unit158)
* clem
* Cody Brittain (Generalcamo)
* Constantin Helmig (CH4Code)
* D2k Sardaukar
* D'Arcy Rush (r34ch)
* Daniel Derejvanik (Harisson)
@@ -57,7 +52,6 @@ Also thanks to:
* David Russell (DavidARussell)
* DeadlySurprise
* Dmitri Suvorov (suvjunmd)
* dtluna
* Erasmus Schroder (rasco)
* Eric Bajumpaa (SteelPhase)
* Evgeniy Sergeev (evgeniysergeev)
@@ -65,26 +59,24 @@ Also thanks to:
* Florian Wiesbauer (FiveAces)
* Frank Razenberg (zzattack)
* Gareth Needham (Ripley`)
* Glen Anderson (glen7)
* Glen Anderson (GlenLife)
* Glenn Martin Jensen (Baxxster)
* Gordon Martin (Happy0)
* Guido Lipke (LipkeGu)
* Gyula Zimmermann (Graion Dilach)
* Hervé Matysiak (Herve-M)
* Huw Pascoe
* Ian T. Jacobsen (Smilex)
* Imago
* Iran
* Ishan Bhargava (ishantheperson)
* Jacob Dufault (jacobdufault)
* James Dunne (jsd)
* James Gilbert (DSUK)
* Jan-Willem Buurlage (jwbuurlage)
* Jason (atlimit8)
* Jeff Harris (jeff_1amstudios)
* Jefri Sevkin (Arular)
* Jes
* Joakim Lindberg (booom3)
* Joe Alam (joealam)
* John Turner (whinis)
* Jonas A. Lind (SoScared)
* Joppy Furr
@@ -92,12 +84,10 @@ Also thanks to:
* Kenny Hoxworth (hoxworth)
* Kevin Azzam (ChaoticMind)
* Krishnakanth Mallik
* Kyle Smith (Smitty)
* Kyrre Soerensen (zypres)
* Lawrence Wang
* Lesueur Benjamin (Valkirie)
* Maarten Meuris (Nyerguds)
* Manuel Geiger (Ectras)
* Mark Olson (markolson)
* Markus Hartung (hartmark)
* Matija Hustic (matija-hustic)
@@ -106,15 +96,10 @@ Also thanks to:
* Matthijs Benschop (Nerdie)
* Max621
* Max Ugrumov (katzsmile)
* Mazar Farran (mazarf)
* Michael Rätzel
* Michael Silber (frühstück)
* Michael Sztolcman (s1w_)
* Mike Gagné (AngryBirdz)
* Muh
* Mustafa Alperen Seki (MustaphaTR)
* Neil Shivkar (havok13888)
* Nikolay Fomin (netnazgul)
* Nooze
* Nukem
* Okunev Yu Dmitry (xaionaro)
@@ -123,9 +108,8 @@ Also thanks to:
* Paul Dovydaitis (pdovy)
* Pavlos Touboulidis (pav)
* Pedro Ferreira Ramos (bateramos)
* Peter Amrehn (jongleur1983)
* Pizzaoverhead
* Pi Delport (pjdelport)
* Piët Delport (pjdelport)
* Psydev
* Raphael Vogt (TheRaffy, Yellow)
* Raymond Bedrossian (Squiggles211)
@@ -138,19 +122,14 @@ Also thanks to:
* Sebastien Kerguen (xanax)
* Shawn Collins (UberWaffe)
* Simon Verbeke (Saticmotion)
* Stuart McHattie (SDJMcHattie)
* Taryn Hill (Phrohdoh)
* Teemu Nieminen (Temeez)
* Tim Mylemans (gecko)
* Tirili
* Tomas Einarsson (Mesacer)
* Tom van Leth (tovl)
* Trevor Nichols (ocdi)
* Tristan Keating (Kilkakon)
* Tristan Mühlbacher (MicroBit)
* UnknownProgrammer
* Vladimir Komarov (VrKomarov)
* Wojciech Walaszek (Voidwalker)
* Wuschel
Using GNU FreeFont distributed under the GNU GPL
@@ -164,6 +143,15 @@ FreeType License.
Using OpenAL Soft distributed under the GNU LGPL.
Using MaxMind GeoIP2 .NET API distributed under
the Apache 2.0 license.
Using GeoLite2 data created by MaxMind and
distributed under the CC BY-SA 3.0 license.
Using SharpFont created by Robert Rouhani and
distributed under the MIT license.
Using SDL2-CS and OpenAL-CS created by Ethan
Lee and released under the zlib license.
@@ -180,20 +168,12 @@ under the MIT license.
Using ICSharpCode.SharpZipLib initially by Mike
Krueger and distributed under the GNU GPL terms.
Using SmartIrc4Net developed by Mirco Bauer
distributed under the LGPL version 2.1 or later.
Using rix0rrr.BeaconLib developed by Rico Huijbers
distributed under MIT License.
Using DiscordRichPresence developed by Lachee
distributed under MIT License.
Using Json.NET developed by James Newton-King
distributed under MIT License.
Using ANGLE distributed under the BS3 3-Clause license.
This site or product includes IP2Location LITE data
available from http://www.ip2location.com.
Finally, special thanks goes to the original teams
at Westwood Studios and EA for creating the classic
games which OpenRA aims to reimagine.

View File

@@ -1,76 +0,0 @@
# Contributor Covenant Code of Conduct
## Our Pledge
In the interest of fostering an open and welcoming environment, we as
contributors and maintainers pledge to making participation in our project and
our community a harassment-free experience for everyone, regardless of age, body
size, disability, ethnicity, gender identity and expression, level of experience,
nationality, personal appearance, race, religion, or sexual identity and
orientation.
## Our Standards
Examples of behavior that contributes to creating a positive environment
include:
* Using welcoming and inclusive language
* Being respectful of differing viewpoints and experiences
* Gracefully accepting constructive criticism
* Focusing on what is best for the community
* Showing empathy towards other community members
Examples of unacceptable behavior by participants include:
* The use of sexualized language or imagery and unwelcome sexual attention or
advances
* Trolling, insulting/derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or electronic
address, without explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Our Responsibilities
Project maintainers are responsible for clarifying the standards of acceptable
behavior and are expected to take appropriate and fair corrective action in
response to any instances of unacceptable behavior.
Project maintainers have the right and responsibility to remove, edit, or
reject comments, commits, code, wiki edits, issues, and other contributions
that are not aligned to this Code of Conduct, or to ban temporarily or
permanently any contributor for other behaviors that they deem inappropriate,
threatening, offensive, or harmful.
## Scope
This Code of Conduct applies both within project spaces and in public spaces
when an individual is representing the project or its community. Examples of
representing a project or community include using an official project e-mail
address, posting via an official social media account, or acting as an appointed
representative at an online or offline event. Representation of a project may be
further defined and clarified by project maintainers.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported by private-messaging a project team member (users with a + in front
of their name) via our IRC channel (#openra on freenode
[webchat](http://webchat.freenode.net/?channels=openra)). All
complaints will be reviewed and investigated and will result in a response that
is deemed necessary and appropriate to the circumstances. The project team is
obligated to maintain confidentiality with regard to the reporter of an incident.
Further details of specific enforcement policies may be posted separately.
Project maintainers who do not follow or enforce the Code of Conduct in good
faith may face temporary or permanent repercussions as determined by other
members of the project's leadership.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
available at [http://contributor-covenant.org/version/1/4][version]
[homepage]: http://contributor-covenant.org
[version]: http://contributor-covenant.org/version/1/4/

View File

@@ -1,8 +1,5 @@
# OpenRA Contributing Guidelines
## Participating
Help us keep OpenRA open and inclusive. Please read and follow our [Code of Conduct](https://github.com/OpenRA/OpenRA/blob/bleed/CODE_OF_CONDUCT.md).
## Bug reports
* Have you read the [FAQ](https://github.com/OpenRA/OpenRA/wiki/FAQ)?

65
ConvertFrom-Markdown.ps1 Normal file

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View File

@@ -6,104 +6,78 @@ The following lists per-platform dependencies required to build from source.
Windows
=======
Compiling OpenRA requires the following dependencies:
* [Windows PowerShell >= 4.0](http://microsoft.com/powershell) (included by default in recent Windows 10 versions)
* [.NET 5 SDK](https://dotnet.microsoft.com/download/dotnet/5.0) (or via Visual Studio)
* [Windows PowerShell >= 4.0](http://microsoft.com/powershell)
* [.NET Framework >= 4.5 (Client Profile)](http://www.microsoft.com/en-us/download/details.aspx?id=30653)
* [SDL 2](http://www.libsdl.org/download-2.0.php) (included)
* [FreeType](http://gnuwin32.sourceforge.net/packages/freetype.htm) (included)
* [zlib](http://gnuwin32.sourceforge.net/packages/zlib.htm) (included)
* [OpenAL](http://kcat.strangesoft.net/openal.html) (included)
* [liblua 5.1](http://luabinaries.sourceforge.net/download.html) (included)
To compile OpenRA, open the `OpenRA.sln` solution in the main folder, build it from the command-line with `dotnet` or use the Makefile analogue command `make all` scripted in PowerShell syntax.
You need to fetch the thirdparty dependencies using [NuGet](http://www.nuget.org) and place them at the appropriate places by typing `make dependencies` in a command terminal.
Run the game with `launch-game.cmd`. It can be handed arguments that specify the exact mod one wishes to run, for example, run `launch-game.cmd Game.Mod=ra` to launch Red Alert, `launch-game.cmd Game.Mod=cnc` to start Tiberian dawn or `launch-game.cmd Game.Mod=d2k` to launch Dune 2000.
To compile OpenRA, open the `OpenRA.sln` solution in the main folder, build it from the command-line with MSBuild or use the Makefile analogue command `make all` scripted in PowerShell syntax.
Run the game with `OpenRA.Game.exe Game.Mod=ra` for Red Alert or `OpenRA.Game.exe Game.Mod=cnc` for Tiberian Dawn.
Linux
=====
Mono, version 6.4 or later, is required to compile OpenRA. You can add the [upstream mono repository](https://www.mono-project.com/download/stable/#download-lin) for your distro to obtain the latest version if your system packages are not sufficient.
Use `make dependencies` to map the native libraries to your system, fetch the remaining CLI dependencies using [NuGet](http://www.nuget.org) and place them at the appropriate places.
To compile OpenRA, run `make` from the command line. After this one can run the game with `./launch-game.sh`. It is also possible to specify the mod you wish to run from the command line, e.g. with `./launch-game.sh Game.Mod=ts` if you wish to try the experimental Tiberian Sun mod.
To compile OpenRA, run `make all` from the command line.
The default behaviour on the x86_64 architecture is to download several pre-compiled native libraries using the Nuget packaging manager. If you prefer to use system libraries, compile instead using `make TARGETPLATFORM=unix-generic`.
Run with either `launch-game.sh` or `mono --debug OpenRA.Game.exe`.
If you choose to use system libraries, or your system is not x86_64, you will need to install the following using your system package manager:
* [SDL 2](http://www.libsdl.org/download-2.0.php)
* [FreeType](http://gnuwin32.sourceforge.net/packages/freetype.htm)
* [OpenAL](http://kcat.strangesoft.net/openal.html)
* [liblua 5.1](http://luabinaries.sourceforge.net/download.html)
Type `sudo make install` for system-wide installation. Run `sudo make install-linux-shortcuts` to get startup scripts, icons and desktop files. You can then run the Red Alert by executing the `openra-ra` command, the Dune 2000 mod by running the `openra-d2k` command and Tiberian Dawn by the `openra-cnc` command. Alternatively, you can also run these mods by clicking on their desktop shortcuts if you ran `sudo make install-linux-shortcuts`.
Arch Linux
----------
It is important to note there is an unofficial [`openra-git`](https://aur.archlinux.org/packages/openra-git) package in the Arch User Repository (AUR) of Arch Linux. If manually compiling is the way you wish to go the build and runtime dependencies can be installed with:
```
sudo pacman -S mono openal libgl freetype2 sdl2 lua51 xdg-utils zenity
```
Type `sudo make install` for system wide installation. Run `make install-linux-shortcuts` to get startup scripts, icons and desktop files. You can then run from the `openra` shortcut.
Debian/Ubuntu
-------------
:warning: The `mono` packages in the Ubuntu < 19.04 and Debian < 10 repositories are too old to support OpenRA. :warning:
See the instructions under the *Linux* section above to upgrade `mono` using the upstream releases if needed.
```
sudo apt install mono-devel libfreetype6 libopenal1 liblua5.1-0 libsdl2-2.0-0 xdg-utils zenity wget
```
Fedora
------
:warning: The `mono` packages in the Fedora repositories are too old to support OpenRA. :warning:
See the instructions under the *Linux* section above to upgrade `mono` using the upstream releases.
```
sudo dnf install "pkgconfig(mono)" SDL2 freetype "lua = 5.1" openal-soft xdg-utils zenity
```
Gentoo
------
```
sudo emerge -av dev-lang/mono dev-dotnet/libgdiplus media-libs/freetype:2 media-libs/libsdl2 media-libs/openal virtual/jpeg virtual/opengl '=dev-lang/lua-5.1.5*' x11-misc/xdg-utils gnome-extra/zenity
```
Mageia
------
```
sudo dnf install "pkgconfig(mono)" SDL2 freetype "lib*lua5.1" "lib*freetype2" "lib*sdl2.0_0" openal-soft xdg-utils zenity
```
* nuget
* mono-devel
* libfreetype6
* libopenal1
* liblua5.1-0
* libsdl2-2.0-0
* xdg-utils
* zenity
* curl
openSUSE
--------
```
sudo zypper in mono-devel openal-soft freetype2 SDL2 lua51 xdg-utils zenity
```
* mono-devel
* nuget
* openal
* freetype2
* SDL2
* lua51
* xdg-utils
* zenity
* curl
Red Hat Enterprise Linux (and rebuilds, e.g. CentOS)
----------------------------------------------------
Gentoo
------
The EPEL repository is required in order for the following command to run properly.
* dev-lang/mono
* dev-dotnet/libgdiplus
* dev-dotnet/nuget
* media-libs/freetype:2
* media-libs/libsdl2
* media-libs/openal
* virtual/jpeg
* virtual/opengl
* dev-lang/lua-5.1.5
* x11-misc/xdg-utils
* gnome-extra/zenity
* net-misc/curl
```
sudo yum install "pkgconfig(mono)" SDL2 freetype "lua = 5.1" openal-soft xdg-utils zenity
```
macOS
OSX
=====
Before compiling OpenRA you must install the following dependencies:
* [Mono >= 6.4](https://www.mono-project.com/download/stable/#download-mac)
Use `make dependencies` to map the native libraries to your system.
To compile OpenRA, run `make` from the command line. Run with `./launch-game.sh`.
The default behaviour is to download several pre-compiled native libraries using the Nuget packaging manager. If you prefer to use system libraries, compile instead using `make TARGETPLATFORM=unix-generic`. If you choose to use system libraries you will need to install:
* [SDL 2](http://www.libsdl.org/download-2.0.php) (`brew install sdl2`)
* [FreeType](http://gnuwin32.sourceforge.net/packages/freetype.htm) (`brew install freetype`)
* [OpenAL](http://kcat.strangesoft.net/openal.html) (`brew install openal-soft`)
* [liblua 5.1](http://luabinaries.sourceforge.net/download.html) (`brew install lua@5.1`)
To compile OpenRA, run `make` from the command line.
Run with `mono --debug OpenRA.Game.exe`.

523
Makefile
View File

@@ -1,45 +1,63 @@
############################# INSTRUCTIONS #############################
#
# to compile, run:
# make [DEBUG=true]
#
# to compile using system libraries for native dependencies, run:
# make [DEBUG=true] TARGETPLATFORM=unix-generic
# make [DEBUG=false]
#
# to check unit tests (requires NUnit version >= 2.6), run:
# make nunit [NUNIT_CONSOLE=<path-to/nunit[2]-console>] [NUNIT_LIBS_PATH=<path-to-libs-dir>] [NUNIT_LIBS=<nunit-libs>]
# Use NUNIT_CONSOLE if nunit[3|2]-console was not downloaded by `make dependencies` nor is it in bin search paths
# Use NUNIT_LIBS_PATH if NUnit libs are not in search paths. Include trailing /
# Use NUNIT_LIBS if NUnit libs have different names (such as including a prefix or suffix)
# to check the official mods for erroneous yaml files, run:
# make test
#
# to check the engine and official mod dlls for code style violations, run:
# to check the official mod dlls for StyleCop violations, run:
# make check
#
# to compile and install Red Alert, Tiberian Dawn, and Dune 2000, run:
# to install, run:
# make [prefix=/foo] [bindir=/bar/bin] install
#
# to install Linux startup scripts, desktop files, icons, and MIME metadata
# make install-linux-shortcuts
# to install Linux startup scripts, desktop files and icons:
# make install-linux-shortcuts [DEBUG=false]
#
# to install Linux AppStream metadata
# make install-linux-appdata
# to install the engine and common mod files (omitting the default mods):
# make install-engine
# make install-common-mod-files
#
# to uninstall, run:
# make uninstall
#
# for help, run:
# make help
#
# to start the game, run:
# openra
############################## TOOLCHAIN ###############################
#
# List of .NET assemblies that we can guarantee exist
WHITELISTED_OPENRA_ASSEMBLIES = OpenRA.dll OpenRA.Utility.dll OpenRA.Server.dll OpenRA.Platforms.Default.dll OpenRA.Game.dll OpenRA.Mods.Common.dll OpenRA.Mods.Cnc.dll OpenRA.Mods.D2k.dll
SDK ?=
CSC = mcs $(SDK)
CSFLAGS = -nologo -warn:4 -codepage:utf8 -unsafe -warnaserror
DEFINE = TRACE
COMMON_LIBS = System.dll System.Core.dll System.Data.dll System.Data.DataSetExtensions.dll System.Drawing.dll System.Xml.dll thirdparty/download/ICSharpCode.SharpZipLib.dll thirdparty/download/FuzzyLogicLibrary.dll thirdparty/download/MaxMind.Db.dll thirdparty/download/Eluant.dll thirdparty/download/SmarIrc4net.dll thirdparty/download/rix0rrr.BeaconLib.dll
NUNIT_LIBS_PATH :=
NUNIT_LIBS := $(NUNIT_LIBS_PATH)nunit.framework.dll
DEBUG = true
ifeq ($(DEBUG), $(filter $(DEBUG),false no n off 0))
CSFLAGS += -debug:pdbonly -optimize+
else
CSFLAGS += -debug:full -optimize-
DEFINE := DEBUG;$(DEFINE)
endif
# These are explicitly shipped alongside our core files by the packaging script
WHITELISTED_THIRDPARTY_ASSEMBLIES = ICSharpCode.SharpZipLib.dll FuzzyLogicLibrary.dll Eluant.dll BeaconLib.dll Open.Nat.dll SDL2-CS.dll OpenAL-CS.Core.dll DiscordRPC.dll Newtonsoft.Json.dll
# These are shipped in our custom minimal mono runtime and also available in the full system-installed .NET/mono stack
# This list *must* be kept in sync with the files packaged by the AppImageSupport and OpenRALauncherOSX repositories
WHITELISTED_CORE_ASSEMBLIES = mscorlib.dll System.dll System.Configuration.dll System.Core.dll System.Numerics.dll System.Security.dll System.Xml.dll Mono.Security.dll netstandard.dll Microsoft.Win32.Registry.dll System.Security.AccessControl.dll System.Security.Principal.Windows.dll System.Xml.Linq.dll System.Runtime.Serialization.dll
######################### UTILITIES/SETTINGS ###########################
#
# Install locations for local installs and downstream packaging
# install locations
prefix ?= /usr/local
datarootdir ?= $(prefix)/share
datadir ?= $(datarootdir)
@@ -49,129 +67,456 @@ libdir ?= $(prefix)/lib
gameinstalldir ?= $(libdir)/openra
BIN_INSTALL_DIR = $(DESTDIR)$(bindir)
DATA_INSTALL_DIR = $(DESTDIR)$(datadir)
OPENRA_INSTALL_DIR = $(DESTDIR)$(gameinstalldir)
DATA_INSTALL_DIR = $(DESTDIR)$(gameinstalldir)
# Toolchain
CWD = $(shell pwd)
MSBUILD = msbuild -verbosity:m -nologo
MONO = mono
# install tools
RM = rm
RM_R = $(RM) -r
RM_F = $(RM) -f
RM_RF = $(RM) -rf
CP = cp
CP_R = $(CP) -r
INSTALL = install
INSTALL_DIR = $(INSTALL) -d
INSTALL_PROGRAM = $(INSTALL) -m755
INSTALL_DATA = $(INSTALL) -m644
VERSION = $(shell git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null || echo git-`git rev-parse --short HEAD`)
# program targets
CORE = pdefault game utility server
VERSION = $(shell git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null || echo git-`git rev-parse --short HEAD`)
# Detect target platform for dependencies if not given by the user
ifndef TARGETPLATFORM
# dependencies
UNAME_S := $(shell uname -s)
UNAME_M := $(shell uname -m)
ifeq ($(UNAME_S),Darwin)
TARGETPLATFORM = osx-x64
os-dependencies = osx-dependencies
else
ifeq ($(UNAME_M),x86_64)
TARGETPLATFORM = linux-x64
else
TARGETPLATFORM = unix-generic
endif
endif
os-dependencies = linux-dependencies
endif
OPENRA_UTILITY = ENGINE_DIR=".." $(MONO) --debug bin/OpenRA.Utility.dll
##################### DEVELOPMENT BUILDS AND TESTS #####################
######################## PROGRAM TARGET RULES ##########################
#
all:
@command -v $(firstword $(MSBUILD)) >/dev/null || (echo "OpenRA requires the '$(MSBUILD)' tool provided by Mono >= 5.18."; exit 1)
@$(MSBUILD) -t:Build -restore -p:Configuration=Release -p:TargetPlatform=$(TARGETPLATFORM) -p:Mono=true -p:DefineConstants="MONO"
ifeq ($(TARGETPLATFORM), unix-generic)
@./configure-system-libraries.sh
endif
@./fetch-geoip.sh
# Core binaries
clean:
@-$(RM_RF) ./bin ./*/bin ./*/obj
@$(MSBUILD) -t:Clean -p:Mono=true
@-$(RM_F) IP2LOCATION-LITE-DB1.IPV6.BIN.ZIP
game_SRCS := $(shell find OpenRA.Game/ -iname '*.cs')
game_TARGET = OpenRA.Game.exe
game_KIND = winexe
game_LIBS = $(COMMON_LIBS) $(game_DEPS) thirdparty/download/SharpFont.dll thirdparty/download/Open.Nat.dll
PROGRAMS += game
game: $(game_TARGET)
check:
@echo
@echo "Compiling in debug mode..."
@$(MSBUILD) -t:build -restore -p:Configuration=Debug -p:TargetPlatform=$(TARGETPLATFORM) -p:Mono=true -p:DefineConstants="MONO"
@echo
@echo "Checking runtime assemblies..."
@$(OPENRA_UTILITY) all --check-runtime-assemblies $(WHITELISTED_OPENRA_ASSEMBLIES) $(WHITELISTED_THIRDPARTY_ASSEMBLIES) $(WHITELISTED_CORE_ASSEMBLIES)
@echo
@echo "Checking for explicit interface violations..."
@$(OPENRA_UTILITY) all --check-explicit-interfaces
@echo
@echo "Checking for incorrect conditional trait interface overrides..."
@$(OPENRA_UTILITY) all --check-conditional-trait-interface-overrides
# Platform dlls
pdefault_SRCS := $(shell find OpenRA.Platforms.Default/ -iname '*.cs')
pdefault_TARGET = OpenRA.Platforms.Default.dll
pdefault_KIND = library
pdefault_DEPS = $(game_TARGET)
pdefault_LIBS = $(COMMON_LIBS) thirdparty/download/SDL2-CS.dll thirdparty/download/OpenAL-CS.dll $(pdefault_DEPS)
PROGRAMS += pdefault
platforms: $(pdefault_TARGET)
# Mods Common
mod_common_SRCS := $(shell find OpenRA.Mods.Common/ -iname '*.cs')
mod_common_TARGET = mods/common/OpenRA.Mods.Common.dll
mod_common_KIND = library
mod_common_DEPS = $(game_TARGET)
mod_common_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS)
PROGRAMS += mod_common
mod_common: $(mod_common_TARGET)
# NUnit testing
test_dll_SRCS := $(shell find OpenRA.Test/ -iname '*.cs')
test_dll_TARGET = OpenRA.Test.dll
test_dll_KIND = library
test_dll_DEPS = $(game_TARGET) $(mod_common_TARGET)
test_dll_FLAGS = -warn:1
test_dll_LIBS = $(COMMON_LIBS) $(game_TARGET) $(mod_common_TARGET) $(NUNIT_LIBS)
PROGRAMS += test_dll
test_dll: $(test_dll_TARGET)
##### Official Mods #####
STD_MOD_LIBS = $(game_TARGET)
STD_MOD_DEPS = $(STD_MOD_LIBS)
# Command and Conquer
mod_cnc_SRCS := $(shell find OpenRA.Mods.Cnc/ -iname '*.cs')
mod_cnc_TARGET = mods/common/OpenRA.Mods.Cnc.dll
mod_cnc_KIND = library
mod_cnc_DEPS = $(STD_MOD_DEPS) $(mod_common_TARGET)
mod_cnc_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_common_TARGET)
PROGRAMS += mod_cnc
mod_cnc: $(mod_cnc_TARGET)
# Dune 2000
mod_d2k_SRCS := $(shell find OpenRA.Mods.D2k/ -iname '*.cs')
mod_d2k_TARGET = mods/d2k/OpenRA.Mods.D2k.dll
mod_d2k_KIND = library
mod_d2k_DEPS = $(STD_MOD_DEPS) $(mod_common_TARGET)
mod_d2k_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_common_TARGET)
PROGRAMS += mod_d2k
mod_d2k: $(mod_d2k_TARGET)
check-scripts:
@echo
@echo "Checking for Lua syntax errors..."
@luac -p $(shell find mods/*/maps/* -iname '*.lua')
@luac -p $(shell find lua/* -iname '*.lua')
@luac -p $(shell find mods/*/bits/scripts/* -iname '*.lua')
test: all
check: utility stylecheck mods
@echo
@echo "Checking for explicit interface violations..."
@mono --debug OpenRA.Utility.exe all --check-explicit-interfaces
@echo
@echo "Checking for code style violations in OpenRA.Game..."
@mono --debug OpenRA.StyleCheck.exe OpenRA.Game
@echo
@echo "Checking for code style violations in OpenRA.Platforms.Default..."
@mono --debug OpenRA.StyleCheck.exe OpenRA.Platforms.Default
@echo
@echo "Checking for code style violations in OpenRA.Mods.Common..."
@mono --debug OpenRA.StyleCheck.exe OpenRA.Mods.Common
@echo
@echo "Checking for code style violations in OpenRA.Mods.Cnc..."
@mono --debug OpenRA.StyleCheck.exe OpenRA.Mods.Cnc
@echo
@echo "Checking for code style violations in OpenRA.Mods.D2k..."
@mono --debug OpenRA.StyleCheck.exe OpenRA.Mods.D2k
@echo
@echo "Checking for code style violations in OpenRA.Utility..."
@mono --debug OpenRA.StyleCheck.exe OpenRA.Utility
@echo
@echo "Checking for code style violations in OpenRA.Test..."
@mono --debug OpenRA.StyleCheck.exe OpenRA.Test
@echo
@echo "Checking for code style violations in OpenRA.Server..."
@mono --debug OpenRA.StyleCheck.exe OpenRA.Server
NUNIT_CONSOLE := $(shell test -f thirdparty/download/nunit3-console.exe && echo mono thirdparty/download/nunit3-console.exe || \
which nunit3-console 2>/dev/null || which nunit2-console 2>/dev/null || which nunit-console 2>/dev/null)
nunit: test_dll
@echo
@echo "Checking unit tests..."
@if [ "$(NUNIT_CONSOLE)" = "" ] ; then \
echo 'nunit[3|2]-console not found!'; \
echo 'Was "make dependencies" called or is NUnit installed?'>&2; \
echo 'See "make help".'; \
exit 1; \
fi
@if $(NUNIT_CONSOLE) --help | head -n 1 | grep -E "NUnit version (1|2\.[0-5])";then \
echo 'NUnit version >= 2.6 required'>&2; \
echo 'Try "make dependencies" first to use NUnit from NuGet.'>&2; \
echo 'See "make help".'; \
exit 1; \
fi
@$(NUNIT_CONSOLE) --noresult OpenRA.Test.nunit
test: utility mods
@echo
@echo "Testing Tiberian Sun mod MiniYAML..."
@$(OPENRA_UTILITY) ts --check-yaml
@mono --debug OpenRA.Utility.exe ts --check-yaml
@echo
@echo "Testing Dune 2000 mod MiniYAML..."
@$(OPENRA_UTILITY) d2k --check-yaml
@mono --debug OpenRA.Utility.exe d2k --check-yaml
@echo
@echo "Testing Tiberian Dawn mod MiniYAML..."
@$(OPENRA_UTILITY) cnc --check-yaml
@mono --debug OpenRA.Utility.exe cnc --check-yaml
@echo
@echo "Testing Red Alert mod MiniYAML..."
@$(OPENRA_UTILITY) ra --check-yaml
@mono --debug OpenRA.Utility.exe ra --check-yaml
############# LOCAL INSTALLATION AND DOWNSTREAM PACKAGING ##############
##### Launchers / Utilities #####
utility_SRCS := $(shell find OpenRA.Utility/ -iname '*.cs')
utility_TARGET = OpenRA.Utility.exe
utility_KIND = exe
utility_DEPS = $(game_TARGET)
utility_LIBS = $(COMMON_LIBS) $(utility_DEPS) thirdparty/download/ICSharpCode.SharpZipLib.dll
PROGRAMS += utility
utility: $(utility_TARGET)
stylecheck_SRCS := $(shell find OpenRA.StyleCheck/ -iname '*.cs')
stylecheck_TARGET = OpenRA.StyleCheck.exe
stylecheck_KIND = exe
stylecheck_LIBS = thirdparty/download/StyleCop.dll thirdparty/download/StyleCop.CSharp.dll thirdparty/download/StyleCop.CSharp.Rules.dll
PROGRAMS += stylecheck
stylecheck: $(stylecheck_TARGET)
# Dedicated server
server_SRCS := $(shell find OpenRA.Server/ -iname '*.cs')
server_TARGET = OpenRA.Server.exe
server_KIND = exe
server_DEPS = $(game_TARGET)
server_LIBS = $(COMMON_LIBS) $(server_DEPS)
PROGRAMS += server
server: $(server_TARGET)
# Patches binary headers to work around a mono bug
fixheader.exe: packaging/fixheader.cs
@command -v $(CSC) >/dev/null || (echo "Mono is not installed. Please install Mono from http://www.mono-project.com/download/ before building OpenRA."; exit 1)
@echo CSC fixheader.exe
@$(CSC) packaging/fixheader.cs $(CSFLAGS) -out:fixheader.exe -t:exe $(COMMON_LIBS:%=-r:%)
# Generate build rules for each target defined above in PROGRAMS
define BUILD_ASSEMBLY
$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS) fixheader.exe
@echo CSC $$(@)
@$(CSC) $$($(1)_LIBS:%=-r:%) \
-out:$$(@) $(CSFLAGS) $$($(1)_FLAGS) \
-define:"$(DEFINE)" \
-t:"$$($(1)_KIND)" \
$$($(1)_EXTRA) \
$$($(1)_SRCS)
@mono fixheader.exe $$(@) > /dev/null
@test `echo $$(@) | sed 's/^.*\.//'` = "dll" && chmod a-x $$(@) || ``
@$$($(1)_EXTRA_CMDS)
endef
$(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog))))
########################## MAKE/INSTALL RULES ##########################
#
default: core
core: dependencies game platforms mods utility server
mods: mod_common mod_cnc mod_d2k
all: dependencies core stylecheck
clean:
@-$(RM_F) *.exe *.dll *.dylib *.dll.config ./OpenRA*/*.dll ./OpenRA*/*.mdb *.mdb mods/**/*.dll mods/**/*.mdb *.resources
@-$(RM_RF) ./*/bin ./*/obj
@-$(RM_RF) ./thirdparty/download
distclean: clean
cli-dependencies:
@./thirdparty/fetch-thirdparty-deps.sh
@ $(CP_R) thirdparty/download/*.dll .
@ $(CP_R) thirdparty/download/*.dll.config .
linux-dependencies: cli-dependencies geoip-dependencies linux-native-dependencies
linux-native-dependencies:
@./thirdparty/configure-native-deps.sh
windows-dependencies: cli-dependencies geoip-dependencies
@./thirdparty/fetch-thirdparty-deps-windows.sh
osx-dependencies: cli-dependencies geoip-dependencies
@./thirdparty/fetch-thirdparty-deps-osx.sh
@ $(CP_R) thirdparty/download/osx/*.dylib .
@ $(CP_R) thirdparty/download/osx/*.dll.config .
geoip-dependencies:
@./thirdparty/fetch-geoip-db.sh
@ $(CP) thirdparty/download/GeoLite2-Country.mmdb.gz .
dependencies: $(os-dependencies)
all-dependencies: cli-dependencies windows-dependencies osx-dependencies geoip-dependencies
version: VERSION mods/ra/mod.yaml mods/cnc/mod.yaml mods/d2k/mod.yaml mods/ts/mod.yaml mods/modcontent/mod.yaml mods/all/mod.yaml
@sh -c '. ./packaging/functions.sh; set_engine_version $(VERSION) .'
@sh -c '. ./packaging/functions.sh; set_mod_version $(VERSION) mods/ra/mod.yaml mods/cnc/mod.yaml mods/d2k/mod.yaml mods/ts/mod.yaml mods/modcontent/mod.yaml mods/all/mod.yaml'
@echo "$(VERSION)" > VERSION
@for i in $? ; do \
awk '{sub("Version:.*$$","Version: $(VERSION)"); print $0}' $${i} > $${i}.tmp && \
awk '{sub("/[^/]*: User$$", "/$(VERSION): User"); print $0}' $${i}.tmp > $${i} && \
rm $${i}.tmp; \
done
install:
@sh -c '. ./packaging/functions.sh; install_assemblies_mono $(CWD) $(OPENRA_INSTALL_DIR) $(TARGETPLATFORM) True True True'
@sh -c '. ./packaging/functions.sh; install_data $(CWD) $(OPENRA_INSTALL_DIR) cnc d2k ra'
man-page: utility mods
@mono --debug OpenRA.Utility.exe all --man-page > openra.6
install-linux-shortcuts:
@sh -c '. ./packaging/functions.sh; install_linux_shortcuts $(CWD) $(OPENRA_INSTALL_DIR) $(BIN_INSTALL_DIR) $(DATA_INSTALL_DIR) $(VERSION) cnc d2k ra'
install: default install-core
install-linux-shortcuts: install-linux-scripts install-linux-icons install-linux-desktop
install-engine:
@-echo "Installing OpenRA engine to $(DATA_INSTALL_DIR)"
@$(INSTALL_DIR) "$(DATA_INSTALL_DIR)"
@$(INSTALL_PROGRAM) $(foreach prog,$(CORE),$($(prog)_TARGET)) "$(DATA_INSTALL_DIR)"
@$(INSTALL_DATA) "GeoLite2-Country.mmdb.gz" "$(DATA_INSTALL_DIR)/GeoLite2-Country.mmdb.gz"
@$(INSTALL_DATA) VERSION "$(DATA_INSTALL_DIR)/VERSION"
@$(INSTALL_DATA) AUTHORS "$(DATA_INSTALL_DIR)/AUTHORS"
@$(INSTALL_DATA) COPYING "$(DATA_INSTALL_DIR)/COPYING"
@$(CP_R) glsl "$(DATA_INSTALL_DIR)"
@$(CP_R) lua "$(DATA_INSTALL_DIR)"
@$(CP) SDL2-CS* "$(DATA_INSTALL_DIR)"
@$(CP) OpenAL-CS* "$(DATA_INSTALL_DIR)"
@$(CP) Eluant* "$(DATA_INSTALL_DIR)"
@$(INSTALL_PROGRAM) ICSharpCode.SharpZipLib.dll "$(DATA_INSTALL_DIR)"
@$(INSTALL_PROGRAM) FuzzyLogicLibrary.dll "$(DATA_INSTALL_DIR)"
@$(INSTALL_PROGRAM) SharpFont.dll "$(DATA_INSTALL_DIR)"
@$(CP) SharpFont.dll.config "$(DATA_INSTALL_DIR)"
@$(INSTALL_PROGRAM) Open.Nat.dll "$(DATA_INSTALL_DIR)"
@$(INSTALL_PROGRAM) MaxMind.Db.dll "$(DATA_INSTALL_DIR)"
@$(INSTALL_PROGRAM) SmarIrc4net.dll "$(DATA_INSTALL_DIR)"
@$(INSTALL_PROGRAM) rix0rrr.BeaconLib.dll "$(DATA_INSTALL_DIR)"
install-common-mod-files:
@-echo "Installing OpenRA common mod files to $(DATA_INSTALL_DIR)"
@$(INSTALL_DIR) "$(DATA_INSTALL_DIR)/mods"
@$(CP_R) mods/common "$(DATA_INSTALL_DIR)/mods/"
@$(INSTALL_PROGRAM) $(mod_common_TARGET) "$(DATA_INSTALL_DIR)/mods/common"
@$(INSTALL_PROGRAM) $(mod_cnc_TARGET) "$(DATA_INSTALL_DIR)/mods/common"
@$(INSTALL_DATA) "global mix database.dat" "$(DATA_INSTALL_DIR)/global mix database.dat"
install-default-mods:
@-echo "Installing OpenRA default mods to $(DATA_INSTALL_DIR)"
@$(INSTALL_DIR) "$(DATA_INSTALL_DIR)/mods"
@$(CP_R) mods/cnc "$(DATA_INSTALL_DIR)/mods/"
@$(CP_R) mods/ra "$(DATA_INSTALL_DIR)/mods/"
@$(CP_R) mods/d2k "$(DATA_INSTALL_DIR)/mods/"
@$(INSTALL_PROGRAM) $(mod_d2k_TARGET) "$(DATA_INSTALL_DIR)/mods/d2k"
@$(CP_R) mods/modcontent "$(DATA_INSTALL_DIR)/mods/"
install-core: install-engine install-common-mod-files install-default-mods
@$(CP) *.sh "$(DATA_INSTALL_DIR)"
install-linux-icons:
@$(INSTALL_DIR) "$(DESTDIR)$(datadir)/icons/"
@$(CP_R) packaging/linux/hicolor "$(DESTDIR)$(datadir)/icons/"
install-linux-desktop:
@$(INSTALL_DIR) "$(DESTDIR)$(datadir)/applications"
@sed 's/{MOD}/ra/g' packaging/linux/openra.desktop.in | sed 's/{MODNAME}/Red Alert/g' > packaging/linux/openra-ra.desktop
@$(INSTALL_DATA) packaging/linux/openra-ra.desktop "$(DESTDIR)$(datadir)/applications"
@sed 's/{MOD}/cnc/g' packaging/linux/openra.desktop.in | sed 's/{MODNAME}/Tiberian Dawn/g' > packaging/linux/openra-cnc.desktop
@$(INSTALL_DATA) packaging/linux/openra-cnc.desktop "$(DESTDIR)$(datadir)/applications"
@sed 's/{MOD}/d2k/g' packaging/linux/openra.desktop.in | sed 's/{MODNAME}/Dune 2000/g' > packaging/linux/openra-d2k.desktop
@$(INSTALL_DATA) packaging/linux/openra-d2k.desktop "$(DESTDIR)$(datadir)/applications"
@-$(RM) packaging/linux/openra-ra.desktop packaging/linux/openra-cnc.desktop packaging/linux/openra-d2k.desktop
install-linux-mime:
@$(INSTALL_DIR) "$(DESTDIR)$(datadir)/mime/packages/"
@sed 's/{MOD}/ra/g' packaging/linux/openra-mimeinfo.xml.in | sed 's/{TAG}/$(VERSION)/g' > packaging/linux/openra-mimeinfo.xml
@$(INSTALL_DATA) packaging/linux/openra-mimeinfo.xml "$(DESTDIR)$(datadir)/mime/packages/openra.xml"
@$(INSTALL_DIR) "$(DESTDIR)$(datadir)/applications"
@sed 's/{MOD}/ra/g' packaging/linux/openra-join-servers.desktop.in | sed 's/{MODNAME}/Red Alert/g' | sed 's/{TAG}/$(VERSION)/g' > packaging/linux/openra-ra-join-servers.desktop
@$(INSTALL_DATA) packaging/linux/openra-ra-join-servers.desktop "$(DESTDIR)$(datadir)/applications"
@sed 's/{MOD}/cnc/g' packaging/linux/openra-join-servers.desktop.in | sed 's/{MODNAME}/Tiberian Dawn/g' | sed 's/{TAG}/$(VERSION)/g' > packaging/linux/openra-cnc-join-servers.desktop
@$(INSTALL_DATA) packaging/linux/openra-cnc-join-servers.desktop "$(DESTDIR)$(datadir)/applications"
@sed 's/{MOD}/d2k/g' packaging/linux/openra-join-servers.desktop.in | sed 's/{MODNAME}/Dune 2000/g' | sed 's/{TAG}/$(VERSION)/g' > packaging/linux/openra-d2k-join-servers.desktop
@$(INSTALL_DATA) packaging/linux/openra-d2k-join-servers.desktop "$(DESTDIR)$(datadir)/applications"
@-$(RM) packaging/linux/openra-mimeinfo.xml packaging/linux/openra-ra-join-servers.desktop packaging/linux/openra-cnc-join-servers.desktop packaging/linux/openra-d2k-join-servers.desktop
install-linux-appdata:
@sh -c '. ./packaging/functions.sh; install_linux_appdata $(CWD) $(DATA_INSTALL_DIR) cnc d2k ra'
@$(INSTALL_DIR) "$(DESTDIR)$(datadir)/appdata/"
@sed 's/{MOD}/ra/g' packaging/linux/openra.appdata.xml.in | sed 's/{MOD_NAME}/Red Alert/g' | sed 's/{SCREENSHOT_RA}/ type="default"/g' | sed 's/{SCREENSHOT_CNC}//g' | sed 's/{SCREENSHOT_D2K}//g'> packaging/linux/openra-ra.appdata.xml
@$(INSTALL_DATA) packaging/linux/openra-ra.appdata.xml "$(DESTDIR)$(datadir)/appdata/"
@sed 's/{MOD}/cnc/g' packaging/linux/openra.appdata.xml.in | sed 's/{MOD_NAME}/Tiberian Dawn/g' | sed 's/{SCREENSHOT_RA}//g' | sed 's/{SCREENSHOT_CNC}/ type="default"/g' | sed 's/{SCREENSHOT_D2K}//g'> packaging/linux/openra-cnc.appdata.xml
@$(INSTALL_DATA) packaging/linux/openra-cnc.appdata.xml "$(DESTDIR)$(datadir)/appdata/"
@sed 's/{MOD}/d2k/g' packaging/linux/openra.appdata.xml.in | sed 's/{MOD_NAME}/Dune 2000/g' | sed 's/{SCREENSHOT_RA}//g' | sed 's/{SCREENSHOT_CNC}//g' | sed 's/{SCREENSHOT_D2K}/ type="default"/g'> packaging/linux/openra-d2k.appdata.xml
@$(INSTALL_DATA) packaging/linux/openra-d2k.appdata.xml "$(DESTDIR)$(datadir)/appdata/"
@-$(RM) packaging/linux/openra-ra.appdata.xml packaging/linux/openra-cnc.appdata.xml packaging/linux/openra-d2k.appdata.xml
install-man-page: man-page
@$(INSTALL_DIR) "$(DESTDIR)$(mandir)/man6/"
@$(INSTALL_DATA) openra.6 "$(DESTDIR)$(mandir)/man6/"
install-linux-scripts:
ifeq ($(DEBUG), $(filter $(DEBUG),false no n off 0))
@sed 's/{DEBUG}//' packaging/linux/openra.in | sed 's|{GAME_INSTALL_DIR}|$(gameinstalldir)|' | sed 's|{BIN_DIR}|$(bindir)|' > packaging/linux/openra.debug.in
@sed 's/{DEBUG}//' packaging/linux/openra-server.in | sed 's|{GAME_INSTALL_DIR}|$(gameinstalldir)|' | sed 's|{BIN_DIR}|$(bindir)|' > packaging/linux/openra-server.debug.in
else
@sed 's/{DEBUG}/--debug/' packaging/linux/openra.in | sed 's|{GAME_INSTALL_DIR}|$(gameinstalldir)|' | sed 's|{BIN_DIR}|$(bindir)|' > packaging/linux/openra.debug.in
@sed 's/{DEBUG}/--debug/' packaging/linux/openra-server.in | sed 's|{GAME_INSTALL_DIR}|$(gameinstalldir)|' | sed 's|{BIN_DIR}|$(bindir)|' > packaging/linux/openra-server.debug.in
endif
@sed 's/{MOD}/ra/g' packaging/linux/openra.debug.in | sed 's/{MODNAME}/Red Alert/g' > packaging/linux/openra-ra
@sed 's/{MOD}/cnc/g' packaging/linux/openra.debug.in | sed 's/{MODNAME}/Tiberian Dawn/g' > packaging/linux/openra-cnc
@sed 's/{MOD}/d2k/g' packaging/linux/openra.debug.in | sed 's/{MODNAME}/Dune 2000/g' > packaging/linux/openra-d2k
@$(INSTALL_DIR) "$(BIN_INSTALL_DIR)"
@$(INSTALL_PROGRAM) -m +rx packaging/linux/openra-ra "$(BIN_INSTALL_DIR)"
@$(INSTALL_PROGRAM) -m +rx packaging/linux/openra-cnc "$(BIN_INSTALL_DIR)"
@$(INSTALL_PROGRAM) -m +rx packaging/linux/openra-d2k "$(BIN_INSTALL_DIR)"
@-$(RM) packaging/linux/openra-ra packaging/linux/openra-cnc packaging/linux/openra-d2k packaging/linux/openra.debug.in
@sed 's/{MOD}/ra/g' packaging/linux/openra-server.debug.in | sed 's/{MODNAME}/Red Alert/g' > packaging/linux/openra-ra-server
@sed 's/{MOD}/cnc/g' packaging/linux/openra-server.debug.in | sed 's/{MODNAME}/Tiberian Dawn/g' > packaging/linux/openra-cnc-server
@sed 's/{MOD}/d2k/g' packaging/linux/openra-server.debug.in | sed 's/{MODNAME}/Dune 2000/g' > packaging/linux/openra-d2k-server
@$(INSTALL_DIR) "$(BIN_INSTALL_DIR)"
@$(INSTALL_PROGRAM) -m +rx packaging/linux/openra-ra-server "$(BIN_INSTALL_DIR)"
@$(INSTALL_PROGRAM) -m +rx packaging/linux/openra-cnc-server "$(BIN_INSTALL_DIR)"
@$(INSTALL_PROGRAM) -m +rx packaging/linux/openra-d2k-server "$(BIN_INSTALL_DIR)"
@-$(RM) packaging/linux/openra-ra-server packaging/linux/openra-cnc-server packaging/linux/openra-d2k-server packaging/linux/openra-server.debug.in
uninstall:
@-$(RM_R) "$(DATA_INSTALL_DIR)"
@-$(RM_F) "$(BIN_INSTALL_DIR)/openra-ra"
@-$(RM_F) "$(BIN_INSTALL_DIR)/openra-ra-server"
@-$(RM_F) "$(BIN_INSTALL_DIR)/openra-cnc"
@-$(RM_F) "$(BIN_INSTALL_DIR)/openra-cnc-server"
@-$(RM_F) "$(BIN_INSTALL_DIR)/openra-d2k"
@-$(RM_F) "$(BIN_INSTALL_DIR)/openra-d2k-server"
@-$(RM_F) "$(DESTDIR)$(datadir)/applications/openra-ra.desktop"
@-$(RM_F) "$(DESTDIR)$(datadir)/applications/openra-cnc.desktop"
@-$(RM_F) "$(DESTDIR)$(datadir)/applications/openra-d2k.desktop"
@-$(RM_F) "$(DESTDIR)$(datadir)/applications/openra-ra-join-servers.desktop"
@-$(RM_F) "$(DESTDIR)$(datadir)/applications/openra-cnc-join-servers.desktop"
@-$(RM_F) "$(DESTDIR)$(datadir)/applications/openra-d2k-join-servers.desktop"
@-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/16x16/apps/openra-ra.png"
@-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/32x32/apps/openra-ra.png"
@-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/48x48/apps/openra-ra.png"
@-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/64x64/apps/openra-ra.png"
@-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/128x128/apps/openra-ra.png"
@-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/16x16/apps/openra-cnc.png"
@-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/32x32/apps/openra-cnc.png"
@-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/48x48/apps/openra-cnc.png"
@-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/64x64/apps/openra-cnc.png"
@-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/128x128/apps/openra-cnc.png"
@-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/16x16/apps/openra-d2k.png"
@-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/32x32/apps/openra-d2k.png"
@-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/48x48/apps/openra-d2k.png"
@-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/64x64/apps/openra-d2k.png"
@-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/128x128/apps/openra-d2k.png"
@-$(RM_F) "$(DESTDIR)$(datadir)/mime/packages/openra.xml"
@-$(RM_F) "$(DESTDIR)$(datadir)/appdata/openra.appdata.xml"
@-$(RM_F) "$(DESTDIR)$(mandir)/man6/openra.6"
help:
@echo 'to compile, run:'
@echo ' make [DEBUG=true]'
@echo ' make [DEBUG=false]'
@echo
@echo 'to compile using system libraries for native dependencies, run:'
@echo ' make [DEBUG=true] TARGETPLATFORM=unix-generic'
@echo 'to check unit tests (requires NUnit version >= 2.6), run:'
@echo ' make nunit [NUNIT_CONSOLE=<path-to/nunit[3|2]-console>] [NUNIT_LIBS_PATH=<path-to-libs-dir>] [NUNIT_LIBS=<nunit-libs>]'
@echo ' Use NUNIT_CONSOLE if nunit[3|2]-console was not downloaded by `make dependencies` nor is it in bin search paths'
@echo ' Use NUNIT_LIBS_PATH if NUnit libs are not in search paths. Include trailing /'
@echo ' Use NUNIT_LIBS if NUnit libs have different names (such as including a prefix or suffix)'
@echo
@echo 'to check the official mods for erroneous yaml files, run:'
@echo ' make test'
@echo
@echo 'to check the engine and official mod dlls for code style violations, run:'
@echo ' make test'
@echo 'to install, run:'
@echo ' make [prefix=/foo] [bindir=/bar/bin] install'
@echo
@echo 'to compile and install Red Alert, Tiberian Dawn, and Dune 2000 run:'
@echo ' make [prefix=/foo] install'
@echo 'to install Linux startup scripts, desktop files and icons'
@echo ' make install-linux-shortcuts [DEBUG=false]'
@echo
@echo 'to install Linux startup scripts, desktop files, icons, and MIME metadata'
@echo ' make install-linux-shortcuts'
@echo 'to uninstall, run:'
@echo ' make uninstall'
@echo
@echo 'to install Linux AppStream metadata'
@echo ' make install-linux-appdata'
@echo 'to start the game, run:'
@echo ' openra'
########################### MAKEFILE SETTINGS ##########################
#
.DEFAULT_GOAL := all
.DEFAULT_GOAL := default
.SUFFIXES:
.PHONY: all clean check check-scripts test version install install-linux-shortcuts install-linux-appdata help
.PHONY: core package all mods clean distclean dependencies version $(PROGRAMS) nunit

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<runtime>
<loadFromRemoteSources enabled="true" />
</runtime>
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<runtime>
<loadFromRemoteSources enabled="true" />
</runtime>
</configuration>

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -12,156 +12,183 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Activities
{
public enum ActivityState { Queued, Active, Canceling, Done }
public class TargetLineNode
{
public readonly Target Target;
public readonly Color Color;
public readonly Sprite Tile;
public TargetLineNode(in Target target, Color color, Sprite tile = null)
{
// Note: Not all activities are drawable. In that case, pass Target.Invalid as target,
// if "yield break" in TargetLineNode(Actor self) is not feasible.
Target = target;
Color = color;
Tile = tile;
}
}
public enum ActivityState { Queued, Active, Done, Canceled }
/*
* Activities are actions carried out by actors during each tick.
*
* Activities exist in a graph data structure built up amongst themselves. Each activity has a parent activity,
* optionally child activities, and usually a next activity. An actor's CurrentActivity is a pointer into that graph
* and moves through it as activities run.
*
* There are two kinds of activities, the base activity and composite activities. They differ in the way their children
* are run: while a base activity is responsible for running its children itself, a composite activity relies on the actor's
* activity-running code. Therefore, the actor's CurrentActivity stays on the base activity while it runs its children. With
* composite activities however, the CurrentActivity moves through the list of children as they run.
*
*
* Things to be aware of when writing activities:
*
* - Use "return true" at least once somewhere in the tick method.
* - Do not "reuse" activity objects (by queuing them as next or child, for example) that have already started running.
* - Use "return NextActivity" at least once somewhere in the tick method.
* - Do not use "return new SomeActivity()" as that will break the graph. Queue the new activity and use "return NextActivity" instead.
* - Do not "reuse" (with "SequenceActivities", for example) activity objects that have already finished running.
* Queue a new instance instead.
* - Avoid calling actor.CancelActivity(). It is almost always a bug. Call activity.Cancel() instead.
* - Do not evaluate dynamic state (an actor's location, health, conditions, etc.) in the activity's constructor,
* as that might change before the activity gets to tick for the first time. Use the OnFirstRun() method instead.
*/
public abstract class Activity : IActivityInterface
* - A composite activity will run at least twice. The first time when it returns its children,
* the second time when its last child returns its Parent.
* - Do not return the Parent explicitly unless you have an extremly good reason. "return NextActivity"
* will do the right thing in all circumstances.
* - You do not need to care about the ChildActivity pointer advancing through the list of children,
* the activity code already takes care of that.
* - If you want to check whether there are any follow-up activities queued, check against "NextInQueue"
* in favour of "NextActivity" to avoid checking against the Parent activity.
*
*
* Guide when to use which kind of activity:
*
* - The activity does not have any children -> base activity
* - The activity needs to run preparatory steps during each tick before its children can be run -> base activity
* - The activity or the actor is left in a bogus state when one of the child activities is canceled -> base activity
* - The activity's children are self-contained and can run independently of the parent -> composite activity
* - The activity does not have any or little logic of its own, but is just composed of sub-steps -> composite activity
*/
public abstract class Activity
{
public ActivityState State { get; private set; }
/// <summary>
/// Returns the top-most activity *from the point of view of the calling activity*. Note that the root activity
/// can and likely will have next activities of its own, which would in turn be the root for their children.
/// </summary>
public Activity RootActivity
{
get
{
var p = this;
while (p.ParentActivity != null)
p = p.ParentActivity;
return p;
}
}
Activity parentActivity;
public Activity ParentActivity
{
get
{
return parentActivity;
}
protected set
{
parentActivity = value;
var next = NextInQueue;
if (next != null)
next.ParentActivity = parentActivity;
}
}
Activity childActivity;
protected Activity ChildActivity
{
get { return SkipDoneActivities(childActivity); }
private set { childActivity = value; }
get
{
return childActivity != null && childActivity.State < ActivityState.Done ? childActivity : null;
}
set
{
if (value == this || value == ParentActivity || value == NextInQueue)
childActivity = null;
else
{
childActivity = value;
if (childActivity != null)
childActivity.ParentActivity = this;
}
}
}
Activity nextActivity;
public Activity NextActivity
/// <summary>
/// The getter will return either the next activity or, if there is none, the parent one.
/// </summary>
public virtual Activity NextActivity
{
get { return SkipDoneActivities(nextActivity); }
private set { nextActivity = value; }
get
{
return nextActivity != null ? nextActivity : ParentActivity;
}
set
{
if (value == this || value == ParentActivity || (value != null && value.ParentActivity == this))
nextActivity = null;
else
{
nextActivity = value;
if (nextActivity != null)
nextActivity.ParentActivity = ParentActivity;
}
}
}
internal static Activity SkipDoneActivities(Activity first)
/// <summary>
/// The getter will return the next activity on the same level _only_, in contrast to NextActivity.
/// Use this to check whether there are any follow-up activities queued.
/// </summary>
public Activity NextInQueue
{
// If first.Cancel() was called while it was queued (i.e. before it first ticked), its state will be Done
// rather than Queued (the activity system guarantees that it cannot be Active or Canceling).
// An unknown number of ticks may have elapsed between the Cancel() call and now,
// so we cannot make any assumptions on the value of first.NextActivity.
// We must not return first (ticking it would be bogus), but returning null would potentially
// drop valid activities queued after it. Walk the queue until we find a valid activity or
// (more likely) run out of activities.
while (first != null && first.State == ActivityState.Done)
first = first.NextActivity;
return first;
get { return nextActivity; }
set { NextActivity = value; }
}
public bool IsInterruptible { get; protected set; }
public bool ChildHasPriority { get; protected set; }
public bool IsCanceling { get { return State == ActivityState.Canceling; } }
bool finishing;
bool firstRunCompleted;
bool lastRun;
public bool IsCanceled { get { return State == ActivityState.Canceled; } }
public Activity()
{
IsInterruptible = true;
ChildHasPriority = true;
}
public Activity TickOuter(Actor self)
{
if (State == ActivityState.Done)
throw new InvalidOperationException("Actor {0} attempted to tick activity {1} after it had already completed.".F(self, GetType()));
if (State == ActivityState.Done && Game.Settings.Debug.StrictActivityChecking)
throw new InvalidOperationException("Actor {0} attempted to tick activity {1} after it had already completed.".F(self, this.GetType()));
if (State == ActivityState.Queued)
{
OnFirstRun(self);
firstRunCompleted = true;
State = ActivityState.Active;
}
if (!firstRunCompleted)
throw new InvalidOperationException("Actor {0} attempted to tick activity {1} before running its OnFirstRun method.".F(self, GetType()));
// Only run the parent tick when the child is done.
// We must always let the child finish on its own before continuing.
if (ChildHasPriority)
var ret = Tick(self);
if (ret == null || (ret != this && ret.ParentActivity != this))
{
lastRun = TickChild(self) && (finishing || Tick(self));
finishing |= lastRun;
}
// Make sure that the Parent's ChildActivity pointer is moved forwards as the child queue advances.
// The Child's ParentActivity will be set automatically during assignment.
if (ParentActivity != null && ParentActivity != ret)
ParentActivity.ChildActivity = ret;
// The parent determines whether the child gets a chance at ticking.
else
lastRun = Tick(self);
if (State != ActivityState.Canceled)
State = ActivityState.Done;
// Avoid a single tick delay if the childactivity was just queued.
if (ChildActivity != null && ChildActivity.State == ActivityState.Queued)
{
if (ChildHasPriority)
lastRun = TickChild(self) && finishing;
else
TickChild(self);
}
if (lastRun)
{
State = ActivityState.Done;
OnLastRun(self);
return NextActivity;
}
return this;
return ret;
}
protected bool TickChild(Actor self)
{
ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
return ChildActivity == null;
}
/// <summary>
/// Called every tick to run activity logic. Returns false if the activity should
/// remain active, or true if it is complete. Cancelled activities must ensure they
/// return the actor to a consistent state before returning true.
///
/// Child activities can be queued using QueueChild, and these will be ticked
/// instead of the parent while they are active. Activities that need to run logic
/// in parallel with child activities should set ChildHasPriority to false and
/// manually call TickChildren.
///
/// Queuing one or more child activities and returning true is valid, and causes
/// the activity to be completed immediately (without ticking again) once the
/// children have completed.
/// </summary>
public virtual bool Tick(Actor self)
{
return true;
}
public abstract Activity Tick(Actor self);
/// <summary>
/// Runs once immediately before the first Tick() execution.
@@ -173,46 +200,32 @@ namespace OpenRA.Activities
/// </summary>
protected virtual void OnLastRun(Actor self) { }
/// <summary>
/// Runs once on Actor.Dispose() (through OnActorDisposeOuter) and can be used to perform activity clean-up on actor death/disposal,
/// for example by force-triggering OnLastRun (which would otherwise be skipped).
/// </summary>
protected virtual void OnActorDispose(Actor self) { }
/// <summary>
/// Runs once on Actor.Dispose().
/// Main purpose is to ensure ChildActivity.OnActorDispose runs as well (which isn't otherwise accessible due to protection level).
/// </summary>
internal void OnActorDisposeOuter(Actor self)
public virtual bool Cancel(Actor self, bool keepQueue = false)
{
ChildActivity?.OnActorDisposeOuter(self);
if (!IsInterruptible)
return false;
OnActorDispose(self);
}
if (ChildActivity != null && !ChildActivity.Cancel(self))
return false;
public virtual void Cancel(Actor self, bool keepQueue = false)
{
if (!keepQueue)
NextActivity = null;
if (!IsInterruptible)
return;
ChildActivity = null;
State = ActivityState.Canceled;
ChildActivity?.Cancel(self);
// Directly mark activities that are queued and therefore didn't run yet as done
State = State == ActivityState.Queued ? ActivityState.Done : ActivityState.Canceling;
return true;
}
public void Queue(Activity activity)
public virtual void Queue(Activity activity)
{
if (NextActivity != null)
NextActivity.Queue(activity);
if (NextInQueue != null)
NextInQueue.Queue(activity);
else
NextActivity = activity;
NextInQueue = activity;
}
public void QueueChild(Activity activity)
public virtual void QueueChild(Activity activity)
{
if (ChildActivity != null)
ChildActivity.Queue(activity);
@@ -221,29 +234,30 @@ namespace OpenRA.Activities
}
/// <summary>
/// Prints the activity tree, starting from the top or optionally from a given origin.
/// Prints the activity tree, starting from the root or optionally from a given origin.
///
/// Call this method from any place that's called during a tick, such as the Tick() method itself or
/// the Before(First|Last)Run() methods. The origin activity will be marked in the output.
/// </summary>
/// <param name="self">The actor performing this activity.</param>
/// <param name="origin">Activity from which to start traversing, and which to mark. If null, mark the calling activity, and start traversal from the top.</param>
/// <param name="origin">Activity from which to start traversing, and which to mark. If null, mark the calling activity, and start traversal from the root.</param>
/// <param name="level">Initial level of indentation.</param>
protected void PrintActivityTree(Actor self, Activity origin = null, int level = 0)
protected void PrintActivityTree(Activity origin = null, int level = 0)
{
if (origin == null)
self.CurrentActivity.PrintActivityTree(self, this);
RootActivity.PrintActivityTree(this);
else
{
Console.Write(new string(' ', level * 2));
if (origin == this)
Console.Write("*");
Console.WriteLine(GetType().ToString().Split('.').Last());
Console.WriteLine(this.GetType().ToString().Split('.').Last());
ChildActivity?.PrintActivityTree(self, origin, level + 1);
if (ChildActivity != null)
ChildActivity.PrintActivityTree(origin, level + 1);
NextActivity?.PrintActivityTree(self, origin, level);
if (NextInQueue != null)
NextInQueue.PrintActivityTree(origin, level);
}
}
@@ -251,34 +265,39 @@ namespace OpenRA.Activities
{
yield break;
}
}
public virtual IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
/// <summary>
/// In contrast to the base activity class, which is responsible for running its children itself,
/// composite activities rely on the actor's activity-running logic for their children.
/// </summary>
public abstract class CompositeActivity : Activity
{
/// <summary>
/// The getter will return the first non-null value of either child, next or parent activity, in that order, or ultimately null.
/// </summary>
public override Activity NextActivity
{
yield break;
}
public IEnumerable<string> DebugLabelComponents()
{
var act = this;
while (act != null)
get
{
yield return act.GetType().Name;
act = act.ChildActivity;
if (ChildActivity != null)
return ChildActivity;
else if (NextInQueue != null)
return NextInQueue;
else
return ParentActivity;
}
}
}
public IEnumerable<T> ActivitiesImplementing<T>(bool includeChildren = true) where T : IActivityInterface
public static class ActivityExts
{
public static IEnumerable<Target> GetTargetQueue(this Actor self)
{
if (includeChildren && ChildActivity != null)
foreach (var a in ChildActivity.ActivitiesImplementing<T>())
yield return a;
if (this is T)
yield return (T)(object)this;
if (NextActivity != null)
foreach (var a in NextActivity.ActivitiesImplementing<T>())
yield return a;
return self.CurrentActivity
.Iterate(u => u.NextActivity)
.TakeWhile(u => u != null)
.SelectMany(u => u.GetTargets(self));
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -24,10 +24,10 @@ namespace OpenRA.Activities
Action a;
public override bool Tick(Actor self)
public override Activity Tick(Actor self)
{
a?.Invoke();
return true;
if (a != null) a();
return NextActivity;
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -11,7 +11,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Drawing;
using System.Linq;
using Eluant;
using Eluant.ObjectBinding;
@@ -28,9 +28,8 @@ namespace OpenRA
internal struct SyncHash
{
public readonly ISync Trait;
readonly Func<object, int> hashFunction;
public SyncHash(ISync trait) { Trait = trait; hashFunction = Sync.GetHashFunction(trait); }
public int Hash() { return hashFunction(Trait); }
public readonly int Hash;
public SyncHash(ISync trait, int hash) { Trait = trait; Hash = hash; }
}
public readonly ActorInfo Info;
@@ -42,19 +41,14 @@ namespace OpenRA
public Player Owner { get; internal set; }
public bool IsInWorld { get; internal set; }
public bool WillDispose { get; private set; }
public bool Disposed { get; private set; }
Activity currentActivity;
public Activity CurrentActivity
{
get { return Activity.SkipDoneActivities(currentActivity); }
private set { currentActivity = value; }
}
public Activity CurrentActivity { get; private set; }
public int Generation;
public Actor ReplacedByActor;
public Rectangle Bounds { get; private set; }
public Rectangle VisualBounds { get; private set; }
public IEffectiveOwner EffectiveOwner { get; private set; }
public IOccupySpace OccupiesSpace { get; private set; }
public ITargetable[] Targetables { get; private set; }
@@ -69,69 +63,30 @@ namespace OpenRA
{
get
{
return facing != null ? facing.Orientation : WRot.None;
// TODO: Support non-zero pitch/roll in IFacing (IOrientation?)
var facingValue = facing != null ? facing.Facing : 0;
return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facingValue));
}
}
/// <summary>Value used to represent an invalid token.</summary>
public static readonly int InvalidConditionToken = -1;
class ConditionState
{
/// <summary>Delegates that have registered to be notified when this condition changes.</summary>
public readonly List<VariableObserverNotifier> Notifiers = new List<VariableObserverNotifier>();
/// <summary>Unique integers identifying granted instances of the condition.</summary>
public readonly HashSet<int> Tokens = new HashSet<int>();
}
readonly Dictionary<string, ConditionState> conditionStates = new Dictionary<string, ConditionState>();
/// <summary>Each granted condition receives a unique token that is used when revoking.</summary>
readonly Dictionary<int, string> conditionTokens = new Dictionary<int, string>();
int nextConditionToken = 1;
/// <summary>Cache of condition -> enabled state for quick evaluation of token counter conditions.</summary>
readonly Dictionary<string, int> conditionCache = new Dictionary<string, int>();
/// <summary>Read-only version of conditionCache that is passed to IConditionConsumers.</summary>
readonly IReadOnlyDictionary<string, int> readOnlyConditionCache;
internal SyncHash[] SyncHashes { get; private set; }
internal IEnumerable<SyncHash> SyncHashes { get; private set; }
readonly IFacing facing;
readonly IHealth health;
readonly IResolveOrder[] resolveOrders;
readonly IRenderModifier[] renderModifiers;
readonly IRender[] renders;
readonly IMouseBounds[] mouseBounds;
readonly IDisable[] disables;
readonly IVisibilityModifier[] visibilityModifiers;
readonly IDefaultVisibility defaultVisibility;
readonly INotifyBecomingIdle[] becomingIdles;
readonly INotifyIdle[] tickIdles;
readonly IEnumerable<ITargetablePositions> enabledTargetablePositions;
WPos[] staticTargetablePositions;
bool created;
bool setStaticTargetablePositions;
internal Actor(World world, string name, TypeDictionary initDict)
{
var duplicateInit = initDict.WithInterface<ISingleInstanceInit>().GroupBy(i => i.GetType())
.FirstOrDefault(i => i.Count() > 1);
if (duplicateInit != null)
throw new InvalidDataException("Duplicate initializer '{0}'".F(duplicateInit.Key.Name));
var init = new ActorInitializer(this, initDict);
readOnlyConditionCache = new ReadOnlyDictionary<string, int>(conditionCache);
World = world;
ActorID = world.NextAID();
var ownerInit = init.GetOrDefault<OwnerInit>();
if (ownerInit != null)
Owner = ownerInit.Value(world);
if (initDict.Contains<OwnerInit>())
Owner = init.Get<OwnerInit, Player>();
if (name != null)
{
@@ -141,125 +96,65 @@ namespace OpenRA
throw new NotImplementedException("No rules definition for unit " + name);
Info = world.Map.Rules.Actors[name];
IPositionable positionable = null;
var resolveOrdersList = new List<IResolveOrder>();
var renderModifiersList = new List<IRenderModifier>();
var rendersList = new List<IRender>();
var mouseBoundsList = new List<IMouseBounds>();
var visibilityModifiersList = new List<IVisibilityModifier>();
var becomingIdlesList = new List<INotifyBecomingIdle>();
var tickIdlesList = new List<INotifyIdle>();
var targetablesList = new List<ITargetable>();
var targetablePositionsList = new List<ITargetablePositions>();
var syncHashesList = new List<SyncHash>();
foreach (var traitInfo in Info.TraitsInConstructOrder())
foreach (var trait in Info.TraitsInConstructOrder())
{
var trait = traitInfo.Create(init);
AddTrait(trait);
AddTrait(trait.Create(init));
// PERF: Cache all these traits as soon as the actor is created. This is a fairly cheap one-off cost per
// actor that allows us to provide some fast implementations of commonly used methods that are relied on by
// performance-sensitive parts of the core game engine, such as pathfinding, visibility and rendering.
// Note: The blocks are required to limit the scope of the t's, so we make an exception to our normal style
// rules for spacing in order to keep these assignments compact and readable.
{ if (trait is IPositionable t) positionable = t; }
{ if (trait is IOccupySpace t) OccupiesSpace = t; }
{ if (trait is IEffectiveOwner t) EffectiveOwner = t; }
{ if (trait is IFacing t) facing = t; }
{ if (trait is IHealth t) health = t; }
{ if (trait is IResolveOrder t) resolveOrdersList.Add(t); }
{ if (trait is IRenderModifier t) renderModifiersList.Add(t); }
{ if (trait is IRender t) rendersList.Add(t); }
{ if (trait is IMouseBounds t) mouseBoundsList.Add(t); }
{ if (trait is IVisibilityModifier t) visibilityModifiersList.Add(t); }
{ if (trait is IDefaultVisibility t) defaultVisibility = t; }
{ if (trait is INotifyBecomingIdle t) becomingIdlesList.Add(t); }
{ if (trait is INotifyIdle t) tickIdlesList.Add(t); }
{ if (trait is ITargetable t) targetablesList.Add(t); }
{ if (trait is ITargetablePositions t) targetablePositionsList.Add(t); }
{ if (trait is ISync t) syncHashesList.Add(new SyncHash(t)); }
// Some traits rely on properties provided by IOccupySpace in their initialization,
// so we must ready it now, we cannot wait until all traits have finished construction.
if (trait is IOccupySpaceInfo)
OccupiesSpace = Trait<IOccupySpace>();
}
resolveOrders = resolveOrdersList.ToArray();
renderModifiers = renderModifiersList.ToArray();
renders = rendersList.ToArray();
mouseBounds = mouseBoundsList.ToArray();
visibilityModifiers = visibilityModifiersList.ToArray();
becomingIdles = becomingIdlesList.ToArray();
tickIdles = tickIdlesList.ToArray();
Targetables = targetablesList.ToArray();
var targetablePositions = targetablePositionsList.ToArray();
enabledTargetablePositions = targetablePositions.Where(Exts.IsTraitEnabled);
SyncHashes = syncHashesList.ToArray();
setStaticTargetablePositions = positionable == null && targetablePositions.Any() && targetablePositions.All(tp => tp.AlwaysEnabled);
}
// PERF: Cache all these traits as soon as the actor is created. This is a fairly cheap one-off cost per
// actor that allows us to provide some fast implementations of commonly used methods that are relied on by
// performance-sensitive parts of the core game engine, such as pathfinding, visibility and rendering.
Bounds = DetermineBounds();
VisualBounds = DetermineVisualBounds();
EffectiveOwner = TraitOrDefault<IEffectiveOwner>();
facing = TraitOrDefault<IFacing>();
health = TraitOrDefault<IHealth>();
renderModifiers = TraitsImplementing<IRenderModifier>().ToArray();
renders = TraitsImplementing<IRender>().ToArray();
disables = TraitsImplementing<IDisable>().ToArray();
visibilityModifiers = TraitsImplementing<IVisibilityModifier>().ToArray();
defaultVisibility = Trait<IDefaultVisibility>();
Targetables = TraitsImplementing<ITargetable>().ToArray();
SyncHashes =
TraitsImplementing<ISync>()
.Select(sync => Pair.New(sync, Sync.GetHashFunction(sync)))
.ToArray()
.Select(pair => new SyncHash(pair.First, pair.Second(pair.First)));
}
internal void Initialize(bool addToWorld = true)
Rectangle DetermineBounds()
{
created = true;
var si = Info.TraitInfoOrDefault<SelectableInfo>();
var size = (si != null && si.Bounds != null) ? new int2(si.Bounds[0], si.Bounds[1]) :
TraitsImplementing<IAutoSelectionSize>().Select(x => x.SelectionSize(this)).FirstOrDefault();
// Make sure traits are usable for condition notifiers
foreach (var t in TraitsImplementing<INotifyCreated>())
t.Created(this);
var offset = -size / 2;
if (si != null && si.Bounds != null && si.Bounds.Length > 2)
offset += new int2(si.Bounds[2], si.Bounds[3]);
var allObserverNotifiers = new HashSet<VariableObserverNotifier>();
foreach (var provider in TraitsImplementing<IObservesVariables>())
{
foreach (var variableUser in provider.GetVariableObservers())
{
allObserverNotifiers.Add(variableUser.Notifier);
foreach (var variable in variableUser.Variables)
{
var cs = conditionStates.GetOrAdd(variable);
cs.Notifiers.Add(variableUser.Notifier);
return new Rectangle(offset.X, offset.Y, size.X, size.Y);
}
// Initialize conditions that have not yet been granted to 0
// NOTE: Some conditions may have already been granted by INotifyCreated calling GrantCondition,
// and we choose to assign the token count to safely cover both cases instead of adding an if branch.
conditionCache[variable] = cs.Tokens.Count;
}
}
}
Rectangle DetermineVisualBounds()
{
var sd = Info.TraitInfoOrDefault<ISelectionDecorationsInfo>();
if (sd == null || sd.SelectionBoxBounds == null)
return Bounds;
// Update all traits with their initial condition state
foreach (var notify in allObserverNotifiers)
notify(this, readOnlyConditionCache);
var size = new int2(sd.SelectionBoxBounds[0], sd.SelectionBoxBounds[1]);
// All actors that can move or teleport should have IPositionable, if not it's pretty safe to assume the actor is completely immobile and
// all targetable positions can be cached if all ITargetablePositions have no conditional requirements.
if (setStaticTargetablePositions)
staticTargetablePositions = enabledTargetablePositions.SelectMany(tp => tp.TargetablePositions(this)).ToArray();
var offset = -size / 2;
if (sd.SelectionBoxBounds.Length > 2)
offset += new int2(sd.SelectionBoxBounds[2], sd.SelectionBoxBounds[3]);
// TODO: Other traits may need initialization after being notified of initial condition state.
// TODO: A post condition initialization notification phase may allow queueing activities instead.
// The initial activity should run before any activities queued by INotifyCreated.Created
// However, we need to know which traits are enabled (via conditions), so wait for after the calls and insert the activity as the first
ICreationActivity creationActivity = null;
foreach (var ica in TraitsImplementing<ICreationActivity>())
{
if (!ica.IsTraitEnabled())
continue;
if (creationActivity != null)
throw new InvalidOperationException("More than one enabled ICreationActivity trait: {0} and {1}".F(creationActivity.GetType().Name, ica.GetType().Name));
var activity = ica.GetCreationActivity();
if (activity == null)
continue;
creationActivity = ica;
activity.Queue(CurrentActivity);
CurrentActivity = activity;
}
if (addToWorld)
World.Add(this);
return new Rectangle(offset.X, offset.Y, size.X, size.Y);
}
public void Tick()
@@ -268,18 +163,8 @@ namespace OpenRA
CurrentActivity = ActivityUtils.RunActivity(this, CurrentActivity);
if (!wasIdle && IsIdle)
{
foreach (var n in becomingIdles)
foreach (var n in TraitsImplementing<INotifyBecomingIdle>())
n.OnBecomingIdle(this);
// If IsIdle is true, it means the last CurrentActivity.Tick returned null.
// If a next activity has been queued via OnBecomingIdle, we need to start running it now,
// to avoid an 'empty' null tick where the actor will (visibly, if moving) do nothing.
CurrentActivity = ActivityUtils.RunActivity(this, CurrentActivity);
}
else if (wasIdle)
foreach (var tickIdle in tickIdles)
tickIdle.TickIdle(this);
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
@@ -305,57 +190,27 @@ namespace OpenRA
yield return renderable;
}
public IEnumerable<Rectangle> ScreenBounds(WorldRenderer wr)
{
var bounds = Bounds(wr);
foreach (var modifier in renderModifiers)
bounds = modifier.ModifyScreenBounds(this, wr, bounds);
return bounds;
}
IEnumerable<Rectangle> Bounds(WorldRenderer wr)
{
// PERF: Avoid LINQ. See comments for Renderables
foreach (var render in renders)
foreach (var r in render.ScreenBounds(this, wr))
if (!r.IsEmpty)
yield return r;
}
public Polygon MouseBounds(WorldRenderer wr)
{
foreach (var mb in mouseBounds)
{
var bounds = mb.MouseoverBounds(this, wr);
if (!bounds.IsEmpty)
return bounds;
}
return Polygon.Empty;
}
public void QueueActivity(bool queued, Activity nextActivity)
{
if (!queued)
CancelActivity();
QueueActivity(nextActivity);
}
public void QueueActivity(Activity nextActivity)
{
if (!created)
throw new InvalidOperationException("An activity was queued before the actor was created. Queue it inside the INotifyCreated.Created callback instead.");
if (CurrentActivity == null)
CurrentActivity = nextActivity;
else
CurrentActivity.Queue(nextActivity);
CurrentActivity.RootActivity.Queue(nextActivity);
}
public void CancelActivity()
public bool CancelActivity()
{
CurrentActivity?.Cancel(this);
if (CurrentActivity != null)
return CurrentActivity.RootActivity.Cancel(this);
return true;
}
public override int GetHashCode()
@@ -405,13 +260,6 @@ namespace OpenRA
public void Dispose()
{
// If CurrentActivity isn't null, run OnActorDisposeOuter in case some cleanups are needed.
// This should be done before the FrameEndTask to avoid dependency issues.
CurrentActivity?.OnActorDisposeOuter(this);
// Allow traits/activities to prevent a race condition when they depend on disposing the actor (e.g. Transforms)
WillDispose = true;
World.AddFrameEndTask(w =>
{
if (Disposed)
@@ -426,49 +274,35 @@ namespace OpenRA
World.TraitDict.RemoveActor(this);
Disposed = true;
luaInterface?.Value.OnActorDestroyed();
if (luaInterface != null)
luaInterface.Value.OnActorDestroyed();
});
}
public void ResolveOrder(Order order)
{
foreach (var r in resolveOrders)
r.ResolveOrder(this, order);
}
// TODO: move elsewhere.
public void ChangeOwner(Player newOwner)
{
World.AddFrameEndTask(_ => ChangeOwnerSync(newOwner));
}
World.AddFrameEndTask(w =>
{
if (Disposed)
return;
/// <summary>
/// Change the actors owner without queuing a FrameEndTask.
/// This must only be called from inside an existing FrameEndTask.
/// </summary>
public void ChangeOwnerSync(Player newOwner)
{
if (Disposed)
return;
var oldOwner = Owner;
var wasInWorld = IsInWorld;
var oldOwner = Owner;
var wasInWorld = IsInWorld;
// momentarily remove from world so the ownership queries don't get confused
if (wasInWorld)
w.Remove(this);
// momentarily remove from world so the ownership queries don't get confused
if (wasInWorld)
World.Remove(this);
Owner = newOwner;
Generation++;
Owner = newOwner;
Generation++;
foreach (var t in TraitsImplementing<INotifyOwnerChanged>())
t.OnOwnerChanged(this, oldOwner, newOwner);
foreach (var t in TraitsImplementing<INotifyOwnerChanged>())
t.OnOwnerChanged(this, oldOwner, newOwner);
foreach (var t in World.WorldActor.TraitsImplementing<INotifyOwnerChanged>())
t.OnOwnerChanged(this, oldOwner, newOwner);
if (wasInWorld)
World.Add(this);
if (wasInWorld)
w.Add(this);
});
}
public DamageState GetDamageState()
@@ -487,12 +321,21 @@ namespace OpenRA
health.InflictDamage(this, attacker, damage, false);
}
public void Kill(Actor attacker, BitSet<DamageType> damageTypes = default(BitSet<DamageType>))
public void Kill(Actor attacker)
{
if (Disposed || health == null)
return;
health.Kill(this, attacker, damageTypes);
health.Kill(this, attacker);
}
public bool IsDisabled()
{
// PERF: Avoid LINQ.
foreach (var disable in disables)
if (disable.Disabled)
return true;
return false;
}
public bool CanBeViewedByPlayer(Player player)
@@ -505,23 +348,21 @@ namespace OpenRA
return defaultVisibility.IsVisible(this, player);
}
public BitSet<TargetableType> GetAllTargetTypes()
public IEnumerable<string> GetAllTargetTypes()
{
// PERF: Avoid LINQ.
var targetTypes = default(BitSet<TargetableType>);
foreach (var targetable in Targetables)
targetTypes = targetTypes.Union(targetable.TargetTypes);
return targetTypes;
foreach (var targetType in targetable.TargetTypes)
yield return targetType;
}
public BitSet<TargetableType> GetEnabledTargetTypes()
public IEnumerable<string> GetEnabledTargetTypes()
{
// PERF: Avoid LINQ.
var targetTypes = default(BitSet<TargetableType>);
foreach (var targetable in Targetables)
if (targetable.IsTraitEnabled())
targetTypes = targetTypes.Union(targetable.TargetTypes);
return targetTypes;
foreach (var targetType in targetable.TargetTypes)
yield return targetType;
}
public bool IsTargetableBy(Actor byActor)
@@ -534,76 +375,6 @@ namespace OpenRA
return false;
}
public IEnumerable<WPos> GetTargetablePositions()
{
if (staticTargetablePositions != null)
return staticTargetablePositions;
if (enabledTargetablePositions.Any())
return enabledTargetablePositions.SelectMany(tp => tp.TargetablePositions(this));
return new[] { CenterPosition };
}
#region Conditions
void UpdateConditionState(string condition, int token, bool isRevoke)
{
ConditionState conditionState = conditionStates.GetOrAdd(condition);
if (isRevoke)
conditionState.Tokens.Remove(token);
else
conditionState.Tokens.Add(token);
conditionCache[condition] = conditionState.Tokens.Count;
// Conditions may be granted or revoked before the state is initialized.
// These notifications will be processed after INotifyCreated.Created.
if (created)
foreach (var notify in conditionState.Notifiers)
notify(this, readOnlyConditionCache);
}
/// <summary>
/// Grants a specified condition if it is valid.
/// Otherwise, just returns InvalidConditionToken.
/// </summary>
/// <returns>The token that is used to revoke this condition.</returns>
public int GrantCondition(string condition)
{
if (string.IsNullOrEmpty(condition))
return InvalidConditionToken;
var token = nextConditionToken++;
conditionTokens.Add(token, condition);
UpdateConditionState(condition, token, false);
return token;
}
/// <summary>
/// Revokes a previously granted condition.
/// </summary>
/// <param name="token">The token ID returned by GrantCondition.</param>
/// <returns>The invalid token ID.</returns>
public int RevokeCondition(int token)
{
if (!conditionTokens.TryGetValue(token, out var condition))
throw new InvalidOperationException("Attempting to revoke condition with invalid token {0} for {1}.".F(token, this));
conditionTokens.Remove(token);
UpdateConditionState(condition, token, true);
return InvalidConditionToken;
}
/// <summary>Returns whether the specified token is valid for RevokeCondition</summary>
public bool TokenValid(int token)
{
return conditionTokens.ContainsKey(token);
}
#endregion
#region Scripting interface
Lazy<ScriptActorInterface> luaInterface;
@@ -621,7 +392,8 @@ namespace OpenRA
public LuaValue Equals(LuaRuntime runtime, LuaValue left, LuaValue right)
{
if (!left.TryGetClrValue(out Actor a) || !right.TryGetClrValue(out Actor b))
Actor a, b;
if (!left.TryGetClrValue(out a) || !right.TryGetClrValue(out b))
return false;
return a == b;

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -18,29 +18,11 @@ namespace OpenRA
{
public struct CPos : IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaEqualityBinding, ILuaTableBinding, IEquatable<CPos>
{
// Coordinates are packed in a 32 bit signed int
// X and Y are 12 bits (signed): -2048...2047
// Layer is an unsigned byte
// Packing is XXXX XXXX XXXX YYYY YYYY YYYY LLLL LLLL
public readonly int Bits;
// X is padded to MSB, so bit shift does the correct sign extension
public int X { get { return Bits >> 20; } }
// Align Y with a short, cast, then shift the rest of the way
// The signed short bit shift does the correct sign extension
public int Y { get { return ((short)(Bits >> 4)) >> 4; } }
public byte Layer { get { return (byte)Bits; } }
public CPos(int bits) { Bits = bits; }
public CPos(int x, int y)
: this(x, y, 0) { }
public CPos(int x, int y, byte layer)
{
Bits = (x & 0xFFF) << 20 | (y & 0xFFF) << 8 | layer;
}
public readonly int X, Y;
public readonly byte Layer;
public CPos(int x, int y) { X = x; Y = y; Layer = 0; }
public CPos(int x, int y, byte layer) { X = x; Y = y; Layer = layer; }
public static readonly CPos Zero = new CPos(0, 0, 0);
public static explicit operator CPos(int2 a) { return new CPos(a.X, a.Y); }
@@ -50,12 +32,12 @@ namespace OpenRA
public static CPos operator -(CPos a, CVec b) { return new CPos(a.X - b.X, a.Y - b.Y, a.Layer); }
public static CVec operator -(CPos a, CPos b) { return new CVec(a.X - b.X, a.Y - b.Y); }
public static bool operator ==(CPos me, CPos other) { return me.Bits == other.Bits; }
public static bool operator ==(CPos me, CPos other) { return me.X == other.X && me.Y == other.Y && me.Layer == other.Layer; }
public static bool operator !=(CPos me, CPos other) { return !(me == other); }
public override int GetHashCode() { return Bits.GetHashCode(); }
public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode() ^ Layer.GetHashCode(); }
public bool Equals(CPos other) { return Bits == other.Bits; }
public bool Equals(CPos other) { return X == other.X && Y == other.Y && Layer == other.Layer; }
public override bool Equals(object obj) { return obj is CPos && Equals((CPos)obj); }
public override string ToString() { return X + "," + Y; }
@@ -89,7 +71,9 @@ namespace OpenRA
public LuaValue Add(LuaRuntime runtime, LuaValue left, LuaValue right)
{
if (!left.TryGetClrValue(out CPos a) || !right.TryGetClrValue(out CVec b))
CPos a;
CVec b;
if (!left.TryGetClrValue(out a) || !right.TryGetClrValue(out b))
throw new LuaException("Attempted to call CPos.Add(CPos, CVec) with invalid arguments ({0}, {1})".F(left.WrappedClrType().Name, right.WrappedClrType().Name));
return new LuaCustomClrObject(a + b);
@@ -97,18 +81,21 @@ namespace OpenRA
public LuaValue Subtract(LuaRuntime runtime, LuaValue left, LuaValue right)
{
CPos a;
var rightType = right.WrappedClrType();
if (!left.TryGetClrValue(out CPos a))
if (!left.TryGetClrValue(out a))
throw new LuaException("Attempted to call CPos.Subtract(CPos, (CPos|CVec)) with invalid arguments ({0}, {1})".F(left.WrappedClrType().Name, rightType.Name));
if (rightType == typeof(CPos))
{
right.TryGetClrValue(out CPos b);
CPos b;
right.TryGetClrValue(out b);
return new LuaCustomClrObject(a - b);
}
else if (rightType == typeof(CVec))
{
right.TryGetClrValue(out CVec b);
CVec b;
right.TryGetClrValue(out b);
return new LuaCustomClrObject(a - b);
}
@@ -117,7 +104,8 @@ namespace OpenRA
public LuaValue Equals(LuaRuntime runtime, LuaValue left, LuaValue right)
{
if (!left.TryGetClrValue(out CPos a) || !right.TryGetClrValue(out CPos b))
CPos a, b;
if (!left.TryGetClrValue(out a) || !right.TryGetClrValue(out b))
return false;
return a == b;
@@ -144,4 +132,4 @@ namespace OpenRA
#endregion
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -10,9 +10,9 @@
#endregion
using System;
using System.Drawing;
using Eluant;
using Eluant.ObjectBinding;
using OpenRA.Primitives;
using OpenRA.Scripting;
namespace OpenRA
@@ -75,7 +75,8 @@ namespace OpenRA
public LuaValue Add(LuaRuntime runtime, LuaValue left, LuaValue right)
{
if (!left.TryGetClrValue(out CVec a) || !right.TryGetClrValue(out CVec b))
CVec a, b;
if (!left.TryGetClrValue(out a) || !right.TryGetClrValue(out b))
throw new LuaException("Attempted to call CVec.Add(CVec, CVec) with invalid arguments ({0}, {1})".F(left.WrappedClrType().Name, right.WrappedClrType().Name));
return new LuaCustomClrObject(a + b);
@@ -83,7 +84,8 @@ namespace OpenRA
public LuaValue Subtract(LuaRuntime runtime, LuaValue left, LuaValue right)
{
if (!left.TryGetClrValue(out CVec a) || !right.TryGetClrValue(out CVec b))
CVec a, b;
if (!left.TryGetClrValue(out a) || !right.TryGetClrValue(out b))
throw new LuaException("Attempted to call CVec.Subtract(CVec, CVec) with invalid arguments ({0}, {1})".F(left.WrappedClrType().Name, right.WrappedClrType().Name));
return new LuaCustomClrObject(a - b);
@@ -96,7 +98,8 @@ namespace OpenRA
public LuaValue Equals(LuaRuntime runtime, LuaValue left, LuaValue right)
{
if (!left.TryGetClrValue(out CVec a) || !right.TryGetClrValue(out CVec b))
CVec a, b;
if (!left.TryGetClrValue(out a) || !right.TryGetClrValue(out b))
return false;
return a == b;

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -17,4 +17,4 @@ namespace OpenRA
void Store(string key, T data);
T Retrieve(string key);
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -9,7 +9,6 @@
*/
#endregion
using System;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
@@ -19,228 +18,6 @@ namespace OpenRA
{
public static class CryptoUtil
{
// Fixed byte pattern for the OID header
static readonly byte[] OIDHeader = { 0x30, 0xD, 0x6, 0x9, 0x2A, 0x86, 0x48, 0x86, 0xF7, 0xD, 0x1, 0x1, 0x1, 0x5, 0x0 };
public static string PublicKeyFingerprint(RSAParameters parameters)
{
// Public key fingerprint is defined as the SHA1 of the modulus + exponent bytes
return SHA1Hash(parameters.Modulus.Append(parameters.Exponent).ToArray());
}
public static string EncodePEMPublicKey(RSAParameters parameters)
{
var data = Convert.ToBase64String(EncodePublicKey(parameters));
var output = new StringBuilder();
output.AppendLine("-----BEGIN PUBLIC KEY-----");
for (var i = 0; i < data.Length; i += 64)
output.AppendLine(data.Substring(i, Math.Min(64, data.Length - i)));
output.Append("-----END PUBLIC KEY-----");
return output.ToString();
}
public static RSAParameters DecodePEMPublicKey(string key)
{
try
{
// Reconstruct original key data
var lines = key.Split('\n');
var data = Convert.FromBase64String(lines.Skip(1).Take(lines.Length - 2).JoinWith(""));
// Pull the modulus and exponent bytes out of the ASN.1 tree
// Expect this to blow up if the key is not correctly formatted
using (var s = new MemoryStream(data))
{
// SEQUENCE
s.ReadByte();
ReadTLVLength(s);
// SEQUENCE -> fixed header junk
s.ReadByte();
var headerLength = ReadTLVLength(s);
s.Position += headerLength;
// SEQUENCE -> BIT_STRING
s.ReadByte();
ReadTLVLength(s);
s.ReadByte();
// SEQUENCE -> BIT_STRING -> SEQUENCE
s.ReadByte();
ReadTLVLength(s);
// SEQUENCE -> BIT_STRING -> SEQUENCE -> INTEGER (modulus)
s.ReadByte();
var modulusLength = ReadTLVLength(s);
s.ReadByte();
var modulus = s.ReadBytes(modulusLength - 1);
// SEQUENCE -> BIT_STRING -> SEQUENCE -> INTEGER (exponent)
s.ReadByte();
var exponentLength = ReadTLVLength(s);
s.ReadByte();
var exponent = s.ReadBytes(exponentLength - 1);
return new RSAParameters
{
Modulus = modulus,
Exponent = exponent
};
}
}
catch (Exception e)
{
throw new InvalidDataException("Invalid PEM public key", e);
}
}
static byte[] EncodePublicKey(RSAParameters parameters)
{
using (var stream = new MemoryStream())
{
var writer = new BinaryWriter(stream);
var modExpLength = TripletFullLength(parameters.Modulus.Length + 1) + TripletFullLength(parameters.Exponent.Length + 1);
var bitStringLength = TripletFullLength(modExpLength + 1);
var sequenceLength = TripletFullLength(bitStringLength + OIDHeader.Length);
// SEQUENCE
writer.Write((byte)0x30);
WriteTLVLength(writer, sequenceLength);
// SEQUENCE -> fixed header junk
writer.Write(OIDHeader);
// SEQUENCE -> BIT_STRING
writer.Write((byte)0x03);
WriteTLVLength(writer, bitStringLength);
writer.Write((byte)0x00);
// SEQUENCE -> BIT_STRING -> SEQUENCE
writer.Write((byte)0x30);
WriteTLVLength(writer, modExpLength);
// SEQUENCE -> BIT_STRING -> SEQUENCE -> INTEGER
// Modulus is padded with a zero to avoid issues with the sign bit
writer.Write((byte)0x02);
WriteTLVLength(writer, parameters.Modulus.Length + 1);
writer.Write((byte)0);
writer.Write(parameters.Modulus);
// SEQUENCE -> BIT_STRING -> SEQUENCE -> INTEGER
// Exponent is padded with a zero to avoid issues with the sign bit
writer.Write((byte)0x02);
WriteTLVLength(writer, parameters.Exponent.Length + 1);
writer.Write((byte)0);
writer.Write(parameters.Exponent);
return stream.ToArray();
}
}
static void WriteTLVLength(BinaryWriter writer, int length)
{
if (length < 0x80)
{
// Length < 128 is stored in a single byte
writer.Write((byte)length);
}
else
{
// If 128 <= length < 256**128 first byte encodes number of bytes required to hold the length
// High-bit is set as a flag to use this long-form encoding
var lengthBytes = BitConverter.GetBytes(length).Reverse().SkipWhile(b => b == 0).ToArray();
writer.Write((byte)(0x80 | lengthBytes.Length));
writer.Write(lengthBytes);
}
}
static int ReadTLVLength(Stream s)
{
var length = s.ReadByte();
if (length < 0x80)
return length;
var data = new byte[4];
s.ReadBytes(data, 0, Math.Min(length & 0x7F, 4));
return BitConverter.ToInt32(data.ToArray(), 0);
}
static int TripletFullLength(int dataLength)
{
if (dataLength < 0x80)
return 2 + dataLength;
return 2 + dataLength + BitConverter.GetBytes(dataLength).Reverse().SkipWhile(b => b == 0).Count();
}
public static string DecryptString(RSAParameters parameters, string data)
{
try
{
using (var rsa = new RSACryptoServiceProvider())
{
rsa.ImportParameters(parameters);
return Encoding.UTF8.GetString(rsa.Decrypt(Convert.FromBase64String(data), false));
}
}
catch (Exception e)
{
Log.Write("debug", "Failed to decrypt string with exception: {0}", e);
Console.WriteLine("String decryption failed: {0}", e);
return null;
}
}
public static string Sign(RSAParameters parameters, string data)
{
return Sign(parameters, Encoding.UTF8.GetBytes(data));
}
public static string Sign(RSAParameters parameters, byte[] data)
{
try
{
using (var rsa = new RSACryptoServiceProvider())
{
rsa.ImportParameters(parameters);
using (var csp = SHA1.Create())
return Convert.ToBase64String(rsa.SignHash(csp.ComputeHash(data), CryptoConfig.MapNameToOID("SHA1")));
}
}
catch (Exception e)
{
Log.Write("debug", "Failed to sign string with exception: {0}", e);
Console.WriteLine("String signing failed: {0}", e);
return null;
}
}
public static bool VerifySignature(RSAParameters parameters, string data, string signature)
{
return VerifySignature(parameters, Encoding.UTF8.GetBytes(data), signature);
}
public static bool VerifySignature(RSAParameters parameters, byte[] data, string signature)
{
try
{
using (var rsa = new RSACryptoServiceProvider())
{
rsa.ImportParameters(parameters);
using (var csp = SHA1.Create())
return rsa.VerifyHash(csp.ComputeHash(data), CryptoConfig.MapNameToOID("SHA1"), Convert.FromBase64String(signature));
}
}
catch (Exception e)
{
Log.Write("debug", "Failed to verify signature with exception: {0}", e);
Console.WriteLine("Signature validation failed: {0}", e);
return false;
}
}
public static string SHA1Hash(Stream data)
{
using (var csp = SHA1.Create())

View File

@@ -1,20 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
namespace OpenRA
{
public class DefaultPlayer : IGlobalModData
{
public readonly Color Color = Color.FromAhsl(0, 0, 238);
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -43,19 +43,8 @@ namespace OpenRA
}
}
void EnableTLS12OnWindows()
{
// Enable TLS 1.2 on Windows: .NET 4.7 on Windows 10 only supports obsolete protocols by default
// SecurityProtocolType.Tls12 is not defined in the .NET 4.5 reference dlls used by mono,
// so we must use the enum's constant value directly
if (Platform.CurrentPlatform == PlatformType.Windows)
ServicePointManager.SecurityProtocol |= (SecurityProtocolType)3072;
}
public Download(string url, string path, Action<DownloadProgressChangedEventArgs> onProgress, Action<AsyncCompletedEventArgs> onComplete)
{
EnableTLS12OnWindows();
lock (syncObject)
{
wc = new WebClient { Proxy = null };
@@ -67,8 +56,6 @@ namespace OpenRA
public Download(string url, Action<DownloadProgressChangedEventArgs> onProgress, Action<DownloadDataCompletedEventArgs> onComplete)
{
EnableTLS12OnWindows();
lock (syncObject)
{
wc = new WebClient { Proxy = null };
@@ -90,7 +77,8 @@ namespace OpenRA
public void CancelAsync()
{
lock (syncObject)
wc?.CancelAsync();
if (wc != null)
wc.CancelAsync();
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -9,8 +9,8 @@
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Traits;
@@ -19,25 +19,28 @@ namespace OpenRA.Effects
public class DelayedImpact : IEffect
{
readonly Target target;
readonly Actor firedBy;
readonly IEnumerable<int> damageModifiers;
readonly IWarhead wh;
readonly WarheadArgs args;
int delay;
public DelayedImpact(int delay, IWarhead wh, Target target, WarheadArgs args)
public DelayedImpact(int delay, IWarhead wh, Target target, Actor firedBy, IEnumerable<int> damageModifiers)
{
this.wh = wh;
this.delay = delay;
this.target = target;
this.args = args;
this.firedBy = firedBy;
this.damageModifiers = damageModifiers;
}
public void Tick(World world)
{
if (--delay <= 0)
world.AddFrameEndTask(w => { w.Remove(this); wh.DoImpact(target, args); });
world.AddFrameEndTask(w => { w.Remove(this); wh.DoImpact(target, firedBy, damageModifiers); });
}
public IEnumerable<IRenderable> Render(WorldRenderer wr) { yield break; }
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -20,9 +20,5 @@ namespace OpenRA.Effects
IEnumerable<IRenderable> Render(WorldRenderer r);
}
// Identifier interface for effects that are added to ScreenMap
public interface ISpatiallyPartitionable { }
public interface IEffectAboveShroud { IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr); }
public interface IEffectAnnotation { IEnumerable<IRenderable> RenderAnnotation(WorldRenderer wr); }
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -12,11 +12,10 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA
{
@@ -31,8 +30,6 @@ namespace OpenRA
public readonly string LaunchPath;
public readonly string[] LaunchArgs;
public Sprite Icon { get; internal set; }
public Sprite Icon2x { get; internal set; }
public Sprite Icon3x { get; internal set; }
public static string MakeKey(Manifest mod) { return MakeKey(mod.Id, mod.Metadata.Version); }
public static string MakeKey(ExternalMod mod) { return MakeKey(mod.Id, mod.Version); }
@@ -44,34 +41,14 @@ namespace OpenRA
readonly Dictionary<string, ExternalMod> mods = new Dictionary<string, ExternalMod>();
readonly SheetBuilder sheetBuilder;
Sheet CreateSheet()
{
var sheet = new Sheet(SheetType.BGRA, new Size(512, 512));
// We must manually force the buffer creation to avoid a crash
// that is indirectly triggered by rendering from a Sheet that
// has not yet been written to.
sheet.CreateBuffer();
sheet.GetTexture().ScaleFilter = TextureScaleFilter.Linear;
return sheet;
}
public ExternalMods()
{
// Don't try to load mod icons if we don't have a texture to put them in
if (Game.Renderer != null)
sheetBuilder = new SheetBuilder(SheetType.BGRA, CreateSheet);
sheetBuilder = new SheetBuilder(SheetType.BGRA, 256);
// Several types of support directory types are available, depending on
// how the player has installed and launched the game.
// Read registration metadata from all of them
var sources = Enum.GetValues(typeof(SupportDirType))
.Cast<SupportDirType>()
.Select(t => Platform.GetSupportDir(t))
.Distinct();
foreach (var source in sources)
// If the player has defined a local support directory (in the game directory)
// then this will override both the regular and system support dirs
var sources = new[] { Platform.SystemSupportDir, Platform.SupportDir };
foreach (var source in sources.Distinct())
{
var metadataPath = Path.Combine(source, "ModMetadata");
if (!Directory.Exists(metadataPath))
@@ -93,88 +70,68 @@ namespace OpenRA
}
}
void LoadMod(MiniYaml yaml, string path = null, bool forceRegistration = false)
void LoadMod(MiniYaml yaml, string path = null)
{
var mod = FieldLoader.Load<ExternalMod>(yaml);
if (sheetBuilder != null)
var iconNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Icon");
if (iconNode != null && !string.IsNullOrEmpty(iconNode.Value.Value))
{
var iconNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Icon");
if (iconNode != null && !string.IsNullOrEmpty(iconNode.Value.Value))
using (var stream = new MemoryStream(Convert.FromBase64String(iconNode.Value.Value)))
mod.Icon = sheetBuilder.Add(new Png(stream));
var icon2xNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Icon2x");
if (icon2xNode != null && !string.IsNullOrEmpty(icon2xNode.Value.Value))
using (var stream = new MemoryStream(Convert.FromBase64String(icon2xNode.Value.Value)))
mod.Icon2x = sheetBuilder.Add(new Png(stream), 1f / 2);
var icon3xNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Icon3x");
if (icon3xNode != null && !string.IsNullOrEmpty(icon3xNode.Value.Value))
using (var stream = new MemoryStream(Convert.FromBase64String(icon3xNode.Value.Value)))
mod.Icon3x = sheetBuilder.Add(new Png(stream), 1f / 3);
using (var stream = new MemoryStream(Convert.FromBase64String(iconNode.Value.Value)))
using (var bitmap = new Bitmap(stream))
mod.Icon = sheetBuilder.Add(bitmap);
}
// Avoid possibly overwriting a valid mod with an obviously bogus one
var key = ExternalMod.MakeKey(mod);
if ((forceRegistration || File.Exists(mod.LaunchPath)) && (path == null || Path.GetFileNameWithoutExtension(path) == key))
if (File.Exists(mod.LaunchPath) && (path == null || Path.GetFileNameWithoutExtension(path) == key))
mods[key] = mod;
}
internal void Register(Manifest mod, string launchPath, IEnumerable<string> launchArgs, ModRegistration registration)
internal void Register(Manifest mod, string launchPath, ModRegistration registration)
{
if (mod.Metadata.Hidden)
return;
var key = ExternalMod.MakeKey(mod);
var yaml = new MiniYamlNode("Registration", new MiniYaml("", new List<MiniYamlNode>()
{
new MiniYamlNode("Id", mod.Id),
new MiniYamlNode("Version", mod.Metadata.Version),
new MiniYamlNode("Title", mod.Metadata.Title),
new MiniYamlNode("LaunchPath", launchPath),
new MiniYamlNode("LaunchArgs", new[] { "Game.Mod=" + mod.Id }.Concat(launchArgs).JoinWith(", "))
}));
var iconData = "";
using (var stream = mod.Package.GetStream("icon.png"))
if (stream != null)
yaml.Value.Nodes.Add(new MiniYamlNode("Icon", Convert.ToBase64String(stream.ReadAllBytes())));
iconData = Convert.ToBase64String(stream.ReadAllBytes());
using (var stream = mod.Package.GetStream("icon-2x.png"))
if (stream != null)
yaml.Value.Nodes.Add(new MiniYamlNode("Icon2x", Convert.ToBase64String(stream.ReadAllBytes())));
using (var stream = mod.Package.GetStream("icon-3x.png"))
if (stream != null)
yaml.Value.Nodes.Add(new MiniYamlNode("Icon3x", Convert.ToBase64String(stream.ReadAllBytes())));
var key = ExternalMod.MakeKey(mod);
var yaml = new List<MiniYamlNode>()
{
new MiniYamlNode("Registration", new MiniYaml("", new List<MiniYamlNode>()
{
new MiniYamlNode("Id", mod.Id),
new MiniYamlNode("Version", mod.Metadata.Version),
new MiniYamlNode("Title", mod.Metadata.Title),
new MiniYamlNode("Icon", iconData),
new MiniYamlNode("LaunchPath", launchPath),
new MiniYamlNode("LaunchArgs", "Game.Mod=" + mod.Id)
}))
};
var sources = new List<string>();
if (registration.HasFlag(ModRegistration.System))
sources.Add(Platform.GetSupportDir(SupportDirType.System));
sources.Add(Platform.SystemSupportDir);
if (registration.HasFlag(ModRegistration.User))
{
sources.Add(Platform.GetSupportDir(SupportDirType.User));
// If using the modern support dir we must also write the registration
// to the legacy support dir for older engine versions, but ONLY if it exists
var legacyPath = Platform.GetSupportDir(SupportDirType.LegacyUser);
if (Directory.Exists(legacyPath))
sources.Add(legacyPath);
}
sources.Add(Platform.SupportDir);
// Make sure the mod is available for this session, even if saving it fails
LoadMod(yaml.Value, forceRegistration: true);
LoadMod(yaml.First().Value);
var lines = new List<MiniYamlNode> { yaml }.ToLines().ToArray();
foreach (var source in sources.Distinct())
{
if (!Directory.Exists(source))
continue;
var metadataPath = Path.Combine(source, "ModMetadata");
try
{
Directory.CreateDirectory(metadataPath);
File.WriteAllLines(Path.Combine(metadataPath, key + ".yaml"), lines);
File.WriteAllLines(Path.Combine(metadataPath, key + ".yaml"), yaml.ToLines(false).ToArray());
}
catch (Exception e)
{
@@ -195,18 +152,11 @@ namespace OpenRA
{
var sources = new List<string>();
if (registration.HasFlag(ModRegistration.System))
sources.Add(Platform.GetSupportDir(SupportDirType.System));
sources.Add(Platform.SystemSupportDir);
if (registration.HasFlag(ModRegistration.User))
{
// User support dir may be using the modern or legacy value, or overridden by the user
// Add all the possibilities and let the .Distinct() below ignore the duplicates
sources.Add(Platform.GetSupportDir(SupportDirType.User));
sources.Add(Platform.GetSupportDir(SupportDirType.ModernUser));
sources.Add(Platform.GetSupportDir(SupportDirType.LegacyUser));
}
sources.Add(Platform.SupportDir);
var activeModKey = ExternalMod.MakeKey(activeMod);
foreach (var source in sources.Distinct())
{
var metadataPath = Path.Combine(source, "ModMetadata");
@@ -222,10 +172,6 @@ namespace OpenRA
var m = FieldLoader.Load<ExternalMod>(yaml);
modKey = ExternalMod.MakeKey(m);
// Continue to the next entry if it is the active mod (even if the LaunchPath is bogus)
if (modKey == activeModKey)
continue;
// Continue to the next entry if this one is valid
if (File.Exists(m.LaunchPath) && Path.GetFileNameWithoutExtension(path) == modKey &&
!(activeMod != null && m.LaunchPath == activeMod.LaunchPath && m.Id == activeMod.Id && m.Version != activeMod.Version))
@@ -260,16 +206,10 @@ namespace OpenRA
{
var sources = new List<string>();
if (registration.HasFlag(ModRegistration.System))
sources.Add(Platform.GetSupportDir(SupportDirType.System));
sources.Add(Platform.SystemSupportDir);
if (registration.HasFlag(ModRegistration.User))
{
// User support dir may be using the modern or legacy value, or overridden by the user
// Add all the possibilities and let the .Distinct() below ignore the duplicates
sources.Add(Platform.GetSupportDir(SupportDirType.User));
sources.Add(Platform.GetSupportDir(SupportDirType.ModernUser));
sources.Add(Platform.GetSupportDir(SupportDirType.LegacyUser));
}
sources.Add(Platform.SupportDir);
var key = ExternalMod.MakeKey(mod);
mods.Remove(key);

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -11,10 +11,11 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Globalization;
using System.Linq;
using System.Reflection;
using OpenRA.Primitives;
using OpenRA.Support;
using OpenRA.Traits;
@@ -78,9 +79,19 @@ namespace OpenRA
return val;
}
public static bool Contains(this Rectangle r, int2 p)
{
return r.Contains(p.ToPoint());
}
public static bool Contains(this RectangleF r, int2 p)
{
return r.Contains(p.ToPointF());
}
static int WindingDirectionTest(int2 v0, int2 v1, int2 p)
{
return Math.Sign((v1.X - v0.X) * (p.Y - v0.Y) - (p.X - v0.X) * (v1.Y - v0.Y));
return (v1.X - v0.X) * (p.Y - v0.Y) - (p.X - v0.X) * (v1.Y - v0.Y);
}
public static bool PolygonContains(this int2[] polygon, int2 p)
@@ -101,16 +112,6 @@ namespace OpenRA
return windingNumber != 0;
}
public static bool LinesIntersect(int2 a, int2 b, int2 c, int2 d)
{
// If line segments AB and CD intersect:
// - the triangles ACD and BCD must have opposite sense (clockwise or anticlockwise)
// - the triangles CAB and DAB must have opposite sense
// Segments intersect if the orientation (clockwise or anticlockwise) of the two points in each line segment are opposite with respect to the other
// Assumes that lines are not colinear
return WindingDirectionTest(c, d, a) != WindingDirectionTest(c, d, b) && WindingDirectionTest(a, b, c) != WindingDirectionTest(a, b, d);
}
public static bool HasModifier(this Modifiers k, Modifiers mod)
{
// PERF: Enum.HasFlag is slower and requires allocations.
@@ -120,19 +121,13 @@ namespace OpenRA
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k)
where V : new()
{
return d.GetOrAdd(k, new V());
}
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k, V v)
{
if (!d.TryGetValue(k, out var ret))
d.Add(k, ret = v);
return ret;
return d.GetOrAdd(k, _ => new V());
}
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k, Func<K, V> createFn)
{
if (!d.TryGetValue(k, out var ret))
V ret;
if (!d.TryGetValue(k, out ret))
d.Add(k, ret = createFn(k));
return ret;
}
@@ -167,26 +162,6 @@ namespace OpenRA
return xs.ElementAt(r.Next(xs.Count));
}
public static Rectangle Union(this IEnumerable<Rectangle> rects)
{
// PERF: Avoid LINQ.
var first = true;
var result = Rectangle.Empty;
foreach (var rect in rects)
{
if (first)
{
first = false;
result = rect;
continue;
}
result = Rectangle.Union(rect, result);
}
return result;
}
public static float Product(this IEnumerable<float> xs)
{
return xs.Aggregate(1f, (a, x) => a * x);
@@ -200,11 +175,7 @@ namespace OpenRA
public static IEnumerable<T> Iterate<T>(this T t, Func<T, T> f)
{
while (true)
{
yield return t;
t = f(t);
}
for (;;) { yield return t; t = f(t); }
}
public static T MinBy<T, U>(this IEnumerable<T> ts, Func<T, U> selector)
@@ -359,7 +330,8 @@ namespace OpenRA
public static int IntegerDivisionRoundingAwayFromZero(int dividend, int divisor)
{
var quotient = Math.DivRem(dividend, divisor, out var remainder);
int remainder;
var quotient = Math.DivRem(dividend, divisor, out remainder);
if (remainder == 0)
return quotient;
return quotient + (Math.Sign(dividend) == Math.Sign(divisor) ? 1 : -1);
@@ -403,14 +375,11 @@ namespace OpenRA
var key = keySelector(item);
var element = elementSelector(item);
// Discard elements with null keys
if (!typeof(TKey).IsValueType && key == null)
continue;
// Check for a key conflict:
if (d.ContainsKey(key))
{
if (!dupKeys.TryGetValue(key, out var dupKeyMessages))
List<string> dupKeyMessages;
if (!dupKeys.TryGetValue(key, out dupKeyMessages))
{
// Log the initial conflicting value already inserted:
dupKeyMessages = new List<string>();
@@ -475,6 +444,27 @@ namespace OpenRA
return result;
}
public static Rectangle Bounds(this Bitmap b) { return new Rectangle(0, 0, b.Width, b.Height); }
public static Bitmap CloneWith32bbpArgbPixelFormat(this Bitmap original)
{
// Note: We would use original.Clone(original.Bounds(), PixelFormat.Format32bppArgb)
// but this doesn't work on mono.
var clone = new Bitmap(original.Width, original.Height, PixelFormat.Format32bppArgb);
try
{
using (var g = System.Drawing.Graphics.FromImage(clone))
g.DrawImage(original, original.Bounds());
}
catch (Exception)
{
clone.Dispose();
throw;
}
return clone;
}
public static int ToBits(this IEnumerable<bool> bits)
{
var i = 0;
@@ -494,11 +484,6 @@ namespace OpenRA
return int.Parse(s, NumberStyles.Integer, NumberFormatInfo.InvariantInfo);
}
public static byte ParseByte(string s)
{
return byte.Parse(s, NumberStyles.Integer, NumberFormatInfo.InvariantInfo);
}
public static bool TryParseIntegerInvariant(string s, out int i)
{
return int.TryParse(s, NumberStyles.Integer, NumberFormatInfo.InvariantInfo, out i);
@@ -509,30 +494,14 @@ namespace OpenRA
return long.TryParse(s, NumberStyles.Integer, NumberFormatInfo.InvariantInfo, out i);
}
public static bool IsTraitEnabled<T>(this T trait)
public static bool IsTraitEnabled(this object trait)
{
var disabledTrait = trait as IDisabledTrait;
return disabledTrait == null || !disabledTrait.IsTraitDisabled;
return trait as IDisabledTrait == null || !(trait as IDisabledTrait).IsTraitDisabled;
}
public static T FirstEnabledTraitOrDefault<T>(this IEnumerable<T> ts)
public static bool IsTraitEnabled<T>(T t)
{
// PERF: Avoid LINQ.
foreach (var t in ts)
if (t.IsTraitEnabled())
return t;
return default(T);
}
public static T FirstEnabledTraitOrDefault<T>(this T[] ts)
{
// PERF: Avoid LINQ.
foreach (var t in ts)
if (t.IsTraitEnabled())
return t;
return default(T);
return IsTraitEnabled(t as object);
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -12,12 +12,15 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Imaging;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization;
using System.Text.RegularExpressions;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Support;
@@ -39,8 +42,7 @@ namespace OpenRA
}
}
public MissingFieldsException(string[] missing, string header = null, string headerSingle = null)
: base(null)
public MissingFieldsException(string[] missing, string header = null, string headerSingle = null) : base(null)
{
Header = missing.Length > 1 ? header : headerSingle ?? header;
Missing = missing;
@@ -69,11 +71,6 @@ namespace OpenRA
static readonly ConcurrentCache<MemberInfo, bool> MemberHasTranslateAttribute =
new ConcurrentCache<MemberInfo, bool>(member => member.HasAttribute<TranslateAttribute>());
static readonly ConcurrentCache<string, BooleanExpression> BooleanExpressionCache =
new ConcurrentCache<string, BooleanExpression>(expression => new BooleanExpression(expression));
static readonly ConcurrentCache<string, IntegerExpression> IntegerExpressionCache =
new ConcurrentCache<string, IntegerExpression>(expression => new IntegerExpression(expression));
static readonly object TranslationsLock = new object();
static Dictionary<string, string> translations;
@@ -121,7 +118,8 @@ namespace OpenRA
{
ret = null;
if (!md.TryGetValue(yamlName, out var yaml))
MiniYaml yaml;
if (!md.TryGetValue(yamlName, out yaml))
return false;
ret = GetValue(field.Name, field.FieldType, yaml, field);
@@ -179,36 +177,42 @@ namespace OpenRA
public static object GetValue(string fieldName, Type fieldType, MiniYaml yaml, MemberInfo field)
{
var value = yaml.Value?.Trim();
var value = yaml.Value;
if (value != null) value = value.Trim();
if (fieldType == typeof(int))
{
if (Exts.TryParseIntegerInvariant(value, out var res))
int res;
if (Exts.TryParseIntegerInvariant(value, out res))
return res;
return InvalidValueAction(value, fieldType, fieldName);
}
else if (fieldType == typeof(ushort))
{
if (ushort.TryParse(value, NumberStyles.Integer, NumberFormatInfo.InvariantInfo, out var res))
ushort res;
if (ushort.TryParse(value, NumberStyles.Integer, NumberFormatInfo.InvariantInfo, out res))
return res;
return InvalidValueAction(value, fieldType, fieldName);
}
if (fieldType == typeof(long))
{
if (long.TryParse(value, NumberStyles.Integer, NumberFormatInfo.InvariantInfo, out var res))
long res;
if (long.TryParse(value, NumberStyles.Integer, NumberFormatInfo.InvariantInfo, out res))
return res;
return InvalidValueAction(value, fieldType, fieldName);
}
else if (fieldType == typeof(float))
{
if (value != null && float.TryParse(value.Replace("%", ""), NumberStyles.Float, NumberFormatInfo.InvariantInfo, out var res))
float res;
if (value != null && float.TryParse(value.Replace("%", ""), NumberStyles.Float, NumberFormatInfo.InvariantInfo, out res))
return res * (value.Contains('%') ? 0.01f : 1f);
return InvalidValueAction(value, fieldType, fieldName);
}
else if (fieldType == typeof(decimal))
{
if (value != null && decimal.TryParse(value.Replace("%", ""), NumberStyles.Float, NumberFormatInfo.InvariantInfo, out var res))
decimal res;
if (value != null && decimal.TryParse(value.Replace("%", ""), NumberStyles.Float, NumberFormatInfo.InvariantInfo, out res))
return res * (value.Contains('%') ? 0.01m : 1m);
return InvalidValueAction(value, fieldType, fieldName);
}
@@ -220,25 +224,59 @@ namespace OpenRA
}
else if (fieldType == typeof(Color))
{
if (value != null && Color.TryParse(value, out var color))
Color color;
if (value != null && HSLColor.TryParseRGB(value, out color))
return color;
return InvalidValueAction(value, fieldType, fieldName);
}
else if (fieldType == typeof(Color[]))
{
if (value != null)
{
var parts = value.Split(',');
var colors = new Color[parts.Length];
for (var i = 0; i < colors.Length; i++)
if (!HSLColor.TryParseRGB(parts[i], out colors[i]))
return InvalidValueAction(value, fieldType, fieldName);
return colors;
}
return InvalidValueAction(value, fieldType, fieldName);
}
else if (fieldType == typeof(HSLColor))
{
if (value != null)
{
Color rgb;
if (HSLColor.TryParseRGB(value, out rgb))
return new HSLColor(rgb);
// Allow old HSLColor/ColorRamp formats to be parsed as HSLColor
var parts = value.Split(',');
if (parts.Length == 3 || parts.Length == 4)
return new HSLColor(
(byte)Exts.ParseIntegerInvariant(parts[0]).Clamp(0, 255),
(byte)Exts.ParseIntegerInvariant(parts[1]).Clamp(0, 255),
(byte)Exts.ParseIntegerInvariant(parts[2]).Clamp(0, 255));
}
return InvalidValueAction(value, fieldType, fieldName);
}
else if (fieldType == typeof(Hotkey))
{
if (Hotkey.TryParse(value, out var res))
Hotkey res;
if (Hotkey.TryParse(value, out res))
return res;
return InvalidValueAction(value, fieldType, fieldName);
}
else if (fieldType == typeof(HotkeyReference))
{
return Game.ModData.Hotkeys[value];
}
else if (fieldType == typeof(WDist))
{
if (WDist.TryParse(value, out var res))
WDist res;
if (WDist.TryParse(value, out res))
return res;
return InvalidValueAction(value, fieldType, fieldName);
@@ -250,7 +288,8 @@ namespace OpenRA
var parts = value.Split(',');
if (parts.Length == 3)
{
if (WDist.TryParse(parts[0], out var rx) && WDist.TryParse(parts[1], out var ry) && WDist.TryParse(parts[2], out var rz))
WDist rx, ry, rz;
if (WDist.TryParse(parts[0], out rx) && WDist.TryParse(parts[1], out ry) && WDist.TryParse(parts[2], out rz))
return new WVec(rx, ry, rz);
}
}
@@ -270,7 +309,8 @@ namespace OpenRA
for (var i = 0; i < vecs.Length; ++i)
{
if (WDist.TryParse(parts[3 * i], out var rx) && WDist.TryParse(parts[3 * i + 1], out var ry) && WDist.TryParse(parts[3 * i + 2], out var rz))
WDist rx, ry, rz;
if (WDist.TryParse(parts[3 * i], out rx) && WDist.TryParse(parts[3 * i + 1], out ry) && WDist.TryParse(parts[3 * i + 2], out rz))
vecs[i] = new WVec(rx, ry, rz);
}
@@ -286,7 +326,8 @@ namespace OpenRA
var parts = value.Split(',');
if (parts.Length == 3)
{
if (WDist.TryParse(parts[0], out var rx) && WDist.TryParse(parts[1], out var ry) && WDist.TryParse(parts[2], out var rz))
WDist rx, ry, rz;
if (WDist.TryParse(parts[0], out rx) && WDist.TryParse(parts[1], out ry) && WDist.TryParse(parts[2], out rz))
return new WPos(rx, ry, rz);
}
}
@@ -295,7 +336,8 @@ namespace OpenRA
}
else if (fieldType == typeof(WAngle))
{
if (Exts.TryParseIntegerInvariant(value, out var res))
int res;
if (Exts.TryParseIntegerInvariant(value, out res))
return new WAngle(res);
return InvalidValueAction(value, fieldType, fieldName);
}
@@ -306,7 +348,8 @@ namespace OpenRA
var parts = value.Split(',');
if (parts.Length == 3)
{
if (Exts.TryParseIntegerInvariant(parts[0], out var rr) && Exts.TryParseIntegerInvariant(parts[1], out var rp) && Exts.TryParseIntegerInvariant(parts[2], out var ry))
int rr, rp, ry;
if (Exts.TryParseIntegerInvariant(parts[0], out rr) && Exts.TryParseIntegerInvariant(parts[1], out rp) && Exts.TryParseIntegerInvariant(parts[2], out ry))
return new WRot(new WAngle(rr), new WAngle(rp), new WAngle(ry));
}
}
@@ -345,7 +388,8 @@ namespace OpenRA
var vecs = new CVec[parts.Length / 2];
for (var i = 0; i < vecs.Length; i++)
{
if (int.TryParse(parts[2 * i], out var rx) && int.TryParse(parts[2 * i + 1], out var ry))
int rx, ry;
if (int.TryParse(parts[2 * i], out rx) && int.TryParse(parts[2 * i + 1], out ry))
vecs[i] = new CVec(rx, ry);
}
@@ -360,7 +404,7 @@ namespace OpenRA
{
try
{
return BooleanExpressionCache[value];
return new BooleanExpression(value);
}
catch (InvalidDataException e)
{
@@ -376,7 +420,7 @@ namespace OpenRA
{
try
{
return IntegerExpressionCache[value];
return new IntegerExpression(value);
}
catch (InvalidDataException e)
{
@@ -397,30 +441,31 @@ namespace OpenRA
return InvalidValueAction(value, fieldType, fieldName);
}
}
else if (fieldType == typeof(bool))
{
if (bool.TryParse(value.ToLowerInvariant(), out var result))
return result;
return InvalidValueAction(value, fieldType, fieldName);
}
else if (fieldType == typeof(int2[]))
else if (fieldType == typeof(ImageFormat))
{
if (value != null)
{
var parts = value.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
if (parts.Length % 2 != 0)
return InvalidValueAction(value, fieldType, fieldName);
var ints = new int2[parts.Length / 2];
for (var i = 0; i < ints.Length; i++)
ints[i] = new int2(Exts.ParseIntegerInvariant(parts[2 * i]), Exts.ParseIntegerInvariant(parts[2 * i + 1]));
return ints;
switch (value.ToLowerInvariant())
{
case "bmp":
return ImageFormat.Bmp;
case "gif":
return ImageFormat.Gif;
case "jpg":
case "jpeg":
return ImageFormat.Jpeg;
case "tif":
case "tiff":
return ImageFormat.Tiff;
default:
return ImageFormat.Png;
}
}
return InvalidValueAction(value, fieldType, fieldName);
}
else if (fieldType == typeof(bool))
return ParseYesNo(value, fieldType, fieldName);
else if (fieldType.IsArray && fieldType.GetArrayRank() == 1)
{
if (value == null)
@@ -435,7 +480,7 @@ namespace OpenRA
ret.SetValue(GetValue(fieldName, fieldType.GetElementType(), parts[i].Trim(), field), i);
return ret;
}
else if (fieldType.IsGenericType && (fieldType.GetGenericTypeDefinition() == typeof(HashSet<>) || fieldType.GetGenericTypeDefinition() == typeof(List<>)))
else if (fieldType.IsGenericType && fieldType.GetGenericTypeDefinition() == typeof(HashSet<>))
{
var set = Activator.CreateInstance(fieldType);
if (value == null)
@@ -477,9 +522,6 @@ namespace OpenRA
if (value != null)
{
var parts = value.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
if (parts.Length != 2)
return InvalidValueAction(value, fieldType, fieldName);
return new int2(Exts.ParseIntegerInvariant(parts[0]), Exts.ParseIntegerInvariant(parts[1]));
}
@@ -492,7 +534,8 @@ namespace OpenRA
var parts = value.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
float xx = 0;
float yy = 0;
if (float.TryParse(parts[0].Replace("%", ""), NumberStyles.Float, NumberFormatInfo.InvariantInfo, out var res))
float res;
if (float.TryParse(parts[0].Replace("%", ""), NumberStyles.Float, NumberFormatInfo.InvariantInfo, out res))
xx = res * (parts[0].Contains('%') ? 0.01f : 1f);
if (float.TryParse(parts[1].Replace("%", ""), NumberStyles.Float, NumberFormatInfo.InvariantInfo, out res))
yy = res * (parts[1].Contains('%') ? 0.01f : 1f);
@@ -506,11 +549,13 @@ namespace OpenRA
if (value != null)
{
var parts = value.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
float.TryParse(parts[0], NumberStyles.Float, NumberFormatInfo.InvariantInfo, out var x);
float.TryParse(parts[1], NumberStyles.Float, NumberFormatInfo.InvariantInfo, out var y);
float x = 0;
float y = 0;
float z = 0;
float.TryParse(parts[0], NumberStyles.Float, NumberFormatInfo.InvariantInfo, out x);
float.TryParse(parts[1], NumberStyles.Float, NumberFormatInfo.InvariantInfo, out y);
// z component is optional for compatibility with older float2 definitions
float z = 0;
if (parts.Length > 2)
float.TryParse(parts[2], NumberStyles.Float, NumberFormatInfo.InvariantInfo, out z);
@@ -533,29 +578,28 @@ namespace OpenRA
return InvalidValueAction(value, fieldType, fieldName);
}
else if (fieldType.IsGenericType && fieldType.GetGenericTypeDefinition() == typeof(BitSet<>))
else if (fieldType.IsGenericType && fieldType.GetGenericTypeDefinition() == typeof(Bits<>))
{
if (value != null)
{
var parts = value.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
var ctor = fieldType.GetConstructor(new[] { typeof(string[]) });
return ctor.Invoke(new object[] { parts.Select(p => p.Trim()).ToArray() });
var argTypes = new Type[] { typeof(string[]) };
var argValues = new object[] { parts };
return fieldType.GetConstructor(argTypes).Invoke(argValues);
}
return InvalidValueAction(value, fieldType, fieldName);
}
else if (fieldType.IsGenericType && fieldType.GetGenericTypeDefinition() == typeof(Nullable<>))
{
if (string.IsNullOrEmpty(value))
return null;
var innerType = fieldType.GetGenericArguments().First();
var innerValue = GetValue("Nullable<T>", innerType, value, field);
return fieldType.GetConstructor(new[] { innerType }).Invoke(new[] { innerValue });
}
else if (fieldType == typeof(DateTime))
{
if (DateTime.TryParseExact(value, "yyyy-MM-dd HH-mm-ss", CultureInfo.InvariantCulture, DateTimeStyles.AssumeUniversal, out var dt))
DateTime dt;
if (DateTime.TryParseExact(value, "yyyy-MM-dd HH-mm-ss", CultureInfo.InvariantCulture, DateTimeStyles.AssumeUniversal, out dt))
return dt;
return InvalidValueAction(value, fieldType, fieldName);
}
@@ -579,6 +623,20 @@ namespace OpenRA
return null;
}
static object ParseYesNo(string p, Type fieldType, string field)
{
if (string.IsNullOrEmpty(p))
return InvalidValueAction(p, fieldType, field);
p = p.ToLowerInvariant();
if (p == "yes") return true;
if (p == "true") return true;
if (p == "no") return false;
if (p == "false") return false;
return InvalidValueAction(p, fieldType, field);
}
public sealed class FieldLoadInfo
{
public readonly FieldInfo Field;
@@ -705,7 +763,8 @@ namespace OpenRA
if (translations == null)
return key;
if (!translations.TryGetValue(key, out var value))
string value;
if (!translations.TryGetValue(key, out value))
return key;
return value;

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -12,10 +12,12 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Imaging;
using System.Globalization;
using System.Linq;
using System.Reflection;
using OpenRA.Primitives;
using OpenRA.Graphics;
namespace OpenRA
{
@@ -73,9 +75,21 @@ namespace OpenRA
var t = v.GetType();
// Color.ToString() does the wrong thing; force it to format as rgb[a] hex
if (t == typeof(Color))
{
return ((Color)v).ToString();
return HSLColor.ToHexString((Color)v);
}
// HSLColor.ToString() does the wrong thing; force it to format as rgb[a] hex
if (t == typeof(HSLColor))
{
return ((HSLColor)v).ToHexString();
}
if (t == typeof(ImageFormat))
{
return ((ImageFormat)v).ToString();
}
if (t == typeof(Rectangle))
@@ -84,17 +98,12 @@ namespace OpenRA
return "{0},{1},{2},{3}".F(r.X, r.Y, r.Width, r.Height);
}
if (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(BitSet<>))
{
return ((IEnumerable<string>)v).Select(FormatValue).JoinWith(", ");
}
if (t.IsArray && t.GetArrayRank() == 1)
{
return ((Array)v).Cast<object>().Select(FormatValue).JoinWith(", ");
}
if (t.IsGenericType && (t.GetGenericTypeDefinition() == typeof(HashSet<>) || t.GetGenericTypeDefinition() == typeof(List<>)))
if (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(HashSet<>))
{
return ((System.Collections.IEnumerable)v).Cast<object>().Select(FormatValue).JoinWith(", ");
}

View File

@@ -1,355 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using ICSharpCode.SharpZipLib.Checksum;
using ICSharpCode.SharpZipLib.Zip.Compression.Streams;
using OpenRA.Primitives;
namespace OpenRA.FileFormats
{
public class Png
{
static readonly byte[] Signature = { 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a };
public int Width { get; set; }
public int Height { get; set; }
public Color[] Palette { get; set; }
public byte[] Data { get; set; }
public Dictionary<string, string> EmbeddedData = new Dictionary<string, string>();
public Png(Stream s)
{
if (!Verify(s))
throw new InvalidDataException("PNG Signature is bogus");
s.Position += 8;
var headerParsed = false;
var isPaletted = false;
var is24Bit = false;
var data = new List<byte>();
while (true)
{
var length = IPAddress.NetworkToHostOrder(s.ReadInt32());
var type = Encoding.UTF8.GetString(s.ReadBytes(4));
var content = s.ReadBytes(length);
/*var crc = */s.ReadInt32();
if (!headerParsed && type != "IHDR")
throw new InvalidDataException("Invalid PNG file - header does not appear first.");
using (var ms = new MemoryStream(content))
{
switch (type)
{
case "IHDR":
{
if (headerParsed)
throw new InvalidDataException("Invalid PNG file - duplicate header.");
Width = IPAddress.NetworkToHostOrder(ms.ReadInt32());
Height = IPAddress.NetworkToHostOrder(ms.ReadInt32());
var bitDepth = ms.ReadUInt8();
var colorType = (PngColorType)ms.ReadByte();
isPaletted = IsPaletted(bitDepth, colorType);
is24Bit = colorType == PngColorType.Color;
var dataLength = Width * Height;
if (!isPaletted)
dataLength *= 4;
Data = new byte[dataLength];
var compression = ms.ReadByte();
/*var filter = */ms.ReadByte();
var interlace = ms.ReadByte();
if (compression != 0)
throw new InvalidDataException("Compression method not supported");
if (interlace != 0)
throw new InvalidDataException("Interlacing not supported");
headerParsed = true;
break;
}
case "PLTE":
{
Palette = new Color[256];
for (var i = 0; i < length / 3; i++)
{
var r = ms.ReadByte(); var g = ms.ReadByte(); var b = ms.ReadByte();
Palette[i] = Color.FromArgb(r, g, b);
}
break;
}
case "tRNS":
{
if (Palette == null)
throw new InvalidDataException("Non-Palette indexed PNG are not supported.");
for (var i = 0; i < length; i++)
Palette[i] = Color.FromArgb(ms.ReadByte(), Palette[i]);
break;
}
case "IDAT":
{
data.AddRange(content);
break;
}
case "tEXt":
{
var key = ms.ReadASCIIZ();
EmbeddedData.Add(key, ms.ReadASCII(length - key.Length - 1));
break;
}
case "IEND":
{
using (var ns = new MemoryStream(data.ToArray()))
{
using (var ds = new InflaterInputStream(ns))
{
var pxStride = isPaletted ? 1 : is24Bit ? 3 : 4;
var srcStride = Width * pxStride;
var destStride = Width * (isPaletted ? 1 : 4);
var prevLine = new byte[srcStride];
for (var y = 0; y < Height; y++)
{
var filter = (PngFilter)ds.ReadByte();
var line = ds.ReadBytes(srcStride);
for (var i = 0; i < srcStride; i++)
line[i] = i < pxStride
? UnapplyFilter(filter, line[i], 0, prevLine[i], 0)
: UnapplyFilter(filter, line[i], line[i - pxStride], prevLine[i], prevLine[i - pxStride]);
if (is24Bit)
{
// Fold alpha channel into RGB data
for (var i = 0; i < line.Length / 3; i++)
{
Array.Copy(line, 3 * i, Data, y * destStride + 4 * i, 3);
Data[y * destStride + 4 * i + 3] = 255;
}
}
else
Array.Copy(line, 0, Data, y * destStride, line.Length);
prevLine = line;
}
}
}
if (isPaletted && Palette == null)
throw new InvalidDataException("Non-Palette indexed PNG are not supported.");
return;
}
}
}
}
}
public Png(byte[] data, int width, int height, Color[] palette = null,
Dictionary<string, string> embeddedData = null)
{
var expectLength = width * height;
if (palette == null)
expectLength *= 4;
if (data.Length != expectLength)
throw new InvalidDataException("Input data does not match expected length");
Width = width;
Height = height;
Palette = palette;
Data = data;
if (embeddedData != null)
EmbeddedData = embeddedData;
}
public static bool Verify(Stream s)
{
var pos = s.Position;
var isPng = Signature.Aggregate(true, (current, t) => current && s.ReadUInt8() == t);
s.Position = pos;
return isPng;
}
static byte UnapplyFilter(PngFilter f, byte x, byte a, byte b, byte c)
{
switch (f)
{
case PngFilter.None: return x;
case PngFilter.Sub: return (byte)(x + a);
case PngFilter.Up: return (byte)(x + b);
case PngFilter.Average: return (byte)(x + (a + b) / 2);
case PngFilter.Paeth: return (byte)(x + Paeth(a, b, c));
default:
throw new InvalidOperationException("Unsupported Filter");
}
}
static byte Paeth(byte a, byte b, byte c)
{
var p = a + b - c;
var pa = Math.Abs(p - a);
var pb = Math.Abs(p - b);
var pc = Math.Abs(p - c);
return (pa <= pb && pa <= pc) ? a :
(pb <= pc) ? b : c;
}
[Flags]
enum PngColorType { Indexed = 1, Color = 2, Alpha = 4 }
enum PngFilter { None, Sub, Up, Average, Paeth }
static bool IsPaletted(byte bitDepth, PngColorType colorType)
{
if (bitDepth == 8 && colorType == (PngColorType.Indexed | PngColorType.Color))
return true;
if (bitDepth == 8 && colorType == (PngColorType.Color | PngColorType.Alpha))
return false;
if (bitDepth == 8 && colorType == PngColorType.Color)
return false;
throw new InvalidDataException("Unknown pixel format");
}
void WritePngChunk(Stream output, string type, Stream input)
{
input.Position = 0;
var typeBytes = Encoding.ASCII.GetBytes(type);
output.Write(IPAddress.HostToNetworkOrder((int)input.Length));
output.WriteArray(typeBytes);
var data = input.ReadAllBytes();
output.WriteArray(data);
var crc32 = new Crc32();
crc32.Update(typeBytes);
crc32.Update(data);
output.Write(IPAddress.NetworkToHostOrder((int)crc32.Value));
}
public byte[] Save()
{
using (var output = new MemoryStream())
{
output.WriteArray(Signature);
using (var header = new MemoryStream())
{
header.Write(IPAddress.HostToNetworkOrder(Width));
header.Write(IPAddress.HostToNetworkOrder(Height));
header.WriteByte(8); // Bit depth
var colorType = Palette != null
? PngColorType.Indexed | PngColorType.Color
: PngColorType.Color | PngColorType.Alpha;
header.WriteByte((byte)colorType);
header.WriteByte(0); // Compression
header.WriteByte(0); // Filter
header.WriteByte(0); // Interlacing
WritePngChunk(output, "IHDR", header);
}
bool alphaPalette = false;
if (Palette != null)
{
using (var palette = new MemoryStream())
{
foreach (var c in Palette)
{
palette.WriteByte(c.R);
palette.WriteByte(c.G);
palette.WriteByte(c.B);
alphaPalette |= c.A > 0;
}
WritePngChunk(output, "PLTE", palette);
}
}
if (alphaPalette)
{
using (var alpha = new MemoryStream())
{
foreach (var c in Palette)
alpha.WriteByte(c.A);
WritePngChunk(output, "tRNS", alpha);
}
}
using (var data = new MemoryStream())
{
using (var compressed = new DeflaterOutputStream(data))
{
var stride = Width * (Palette != null ? 1 : 4);
for (var y = 0; y < Height; y++)
{
// Write uncompressed scanlines for simplicity
compressed.WriteByte(0);
compressed.Write(Data, y * stride, stride);
}
compressed.Flush();
compressed.Finish();
WritePngChunk(output, "IDAT", data);
}
}
foreach (var kv in EmbeddedData)
{
using (var text = new MemoryStream())
{
text.WriteArray(Encoding.ASCII.GetBytes(kv.Key + (char)0 + kv.Value));
WritePngChunk(output, "tEXt", text);
}
}
WritePngChunk(output, "IEND", new MemoryStream());
return output.ToArray();
}
}
public void Save(string path)
{
File.WriteAllBytes(path, Save());
}
}
}

View File

@@ -0,0 +1,206 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.IO.Compression;
using System.Net;
using System.Runtime.InteropServices;
using System.Text;
namespace OpenRA.FileFormats
{
public static class PngLoader
{
public static Bitmap Load(string filename)
{
using (var s = File.OpenRead(filename))
return Load(s);
}
public static Bitmap Load(Stream s)
{
using (var br = new BinaryReader(s))
{
var signature = new byte[] { 137, 80, 78, 71, 13, 10, 26, 10 };
foreach (var b in signature)
if (br.ReadByte() != b)
throw new InvalidDataException("PNG Signature is bogus");
Bitmap bitmap = null;
Color[] palette = null;
var data = new List<byte>();
try
{
for (;;)
{
var length = IPAddress.NetworkToHostOrder(br.ReadInt32());
var type = Encoding.UTF8.GetString(br.ReadBytes(4));
var content = br.ReadBytes(length);
/*var crc = */br.ReadInt32();
if (bitmap == null && type != "IHDR")
throw new InvalidDataException("Invalid PNG file - header does not appear first.");
using (var ms = new MemoryStream(content))
using (var cr = new BinaryReader(ms))
switch (type)
{
case "IHDR":
{
if (bitmap != null)
throw new InvalidDataException("Invalid PNG file - duplicate header.");
var width = IPAddress.NetworkToHostOrder(cr.ReadInt32());
var height = IPAddress.NetworkToHostOrder(cr.ReadInt32());
var bitDepth = cr.ReadByte();
var colorType = (PngColorType)cr.ReadByte();
var compression = cr.ReadByte();
/*var filter = */cr.ReadByte();
var interlace = cr.ReadByte();
if (compression != 0) throw new InvalidDataException("Compression method not supported");
if (interlace != 0) throw new InvalidDataException("Interlacing not supported");
bitmap = new Bitmap(width, height, MakePixelFormat(bitDepth, colorType));
}
break;
case "PLTE":
{
palette = new Color[256];
for (var i = 0; i < length / 3; i++)
{
var r = cr.ReadByte(); var g = cr.ReadByte(); var b = cr.ReadByte();
palette[i] = Color.FromArgb(r, g, b);
}
}
break;
case "tRNS":
{
if (palette == null)
throw new InvalidDataException("Non-Palette indexed PNG are not supported.");
for (var i = 0; i < length; i++)
palette[i] = Color.FromArgb(cr.ReadByte(), palette[i]);
}
break;
case "IDAT":
{
data.AddRange(content);
}
break;
case "IEND":
{
var bits = bitmap.LockBits(bitmap.Bounds(),
ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
using (var ns = new MemoryStream(data.ToArray()))
{
// 'zlib' flags bytes; confuses the DeflateStream.
/*var flags = (byte)*/ns.ReadByte();
/*var moreFlags = (byte)*/ns.ReadByte();
using (var ds = new DeflateStream(ns, CompressionMode.Decompress))
using (var dr = new BinaryReader(ds))
{
var prevLine = new byte[bitmap.Width]; // all zero
for (var y = 0; y < bitmap.Height; y++)
{
var filter = (PngFilter)dr.ReadByte();
var line = dr.ReadBytes(bitmap.Width);
for (var i = 0; i < bitmap.Width; i++)
line[i] = i > 0
? UnapplyFilter(filter, line[i], line[i - 1], prevLine[i], prevLine[i - 1])
: UnapplyFilter(filter, line[i], 0, prevLine[i], 0);
Marshal.Copy(line, 0, new IntPtr(bits.Scan0.ToInt64() + y * bits.Stride), line.Length);
prevLine = line;
}
}
}
bitmap.UnlockBits(bits);
if (palette == null)
throw new InvalidDataException("Non-Palette indexed PNG are not supported.");
using (var temp = new Bitmap(1, 1, PixelFormat.Format8bppIndexed))
{
var cp = temp.Palette;
for (var i = 0; i < 256; i++)
cp.Entries[i] = palette[i]; // finalize the palette.
bitmap.Palette = cp;
return bitmap;
}
}
}
}
}
catch
{
if (bitmap != null)
bitmap.Dispose();
throw;
}
}
}
static byte UnapplyFilter(PngFilter f, byte x, byte a, byte b, byte c)
{
switch (f)
{
case PngFilter.None: return x;
case PngFilter.Sub: return (byte)(x + a);
case PngFilter.Up: return (byte)(x + b);
case PngFilter.Average: return (byte)(x + (a + b) / 2);
case PngFilter.Paeth: return (byte)(x + Paeth(a, b, c));
default:
throw new InvalidOperationException("Unsupported Filter");
}
}
static byte Paeth(byte a, byte b, byte c)
{
var p = a + b - c;
var pa = Math.Abs(p - a);
var pb = Math.Abs(p - b);
var pc = Math.Abs(p - c);
return (pa <= pb && pa <= pc) ? a :
(pb <= pc) ? b : c;
}
[Flags]
enum PngColorType { Indexed = 1, Color = 2, Alpha = 4 }
enum PngFilter { None, Sub, Up, Average, Paeth }
static PixelFormat MakePixelFormat(byte bitDepth, PngColorType colorType)
{
if (bitDepth == 8 && colorType == (PngColorType.Indexed | PngColorType.Color))
return PixelFormat.Format8bppIndexed;
throw new InvalidDataException("Unknown pixel format");
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -23,7 +23,6 @@ namespace OpenRA.FileSystem
bool TryGetPackageContaining(string path, out IReadOnlyPackage package, out string filename);
bool TryOpen(string filename, out Stream s);
bool Exists(string filename);
bool IsExternalModFile(string filename);
}
public class FileSystem : IReadOnlyFileSystem
@@ -31,7 +30,6 @@ namespace OpenRA.FileSystem
public IEnumerable<IReadOnlyPackage> MountedPackages { get { return mountedPackages.Keys; } }
readonly Dictionary<IReadOnlyPackage, int> mountedPackages = new Dictionary<IReadOnlyPackage, int>();
readonly Dictionary<string, IReadOnlyPackage> explicitMounts = new Dictionary<string, IReadOnlyPackage>();
readonly string modID;
// Mod packages that should not be disposed
readonly List<IReadOnlyPackage> modPackages = new List<IReadOnlyPackage>();
@@ -40,9 +38,8 @@ namespace OpenRA.FileSystem
Cache<string, List<IReadOnlyPackage>> fileIndex = new Cache<string, List<IReadOnlyPackage>>(_ => new List<IReadOnlyPackage>());
public FileSystem(string modID, IReadOnlyDictionary<string, Manifest> installedMods, IPackageLoader[] packageLoaders)
public FileSystem(IReadOnlyDictionary<string, Manifest> installedMods, IPackageLoader[] packageLoaders)
{
this.modID = modID;
this.installedMods = installedMods;
this.packageLoaders = packageLoaders
.Append(new ZipFileLoader())
@@ -63,16 +60,19 @@ namespace OpenRA.FileSystem
{
// Raw directories are the easiest and one of the most common cases, so try these first
var resolvedPath = Platform.ResolvePath(filename);
if (!resolvedPath.Contains("|") && Directory.Exists(resolvedPath))
if (!filename.Contains("|") && Directory.Exists(resolvedPath))
return new Folder(resolvedPath);
// Children of another package require special handling
if (TryGetPackageContaining(filename, out var parent, out var subPath))
IReadOnlyPackage parent;
string subPath = null;
if (TryGetPackageContaining(filename, out parent, out subPath))
return parent.OpenPackage(subPath, this);
// Try and open it normally
IReadOnlyPackage package;
var stream = Open(filename);
if (TryParsePackage(stream, filename, out var package))
if (TryParsePackage(stream, filename, out package))
return package;
// No package loaders took ownership of the stream, so clean it up
@@ -94,7 +94,8 @@ namespace OpenRA.FileSystem
{
name = name.Substring(1);
if (!installedMods.TryGetValue(name, out var mod))
Manifest mod;
if (!installedMods.TryGetValue(name, out mod))
throw new InvalidOperationException("Could not load mod '{0}'. Available mods: {1}".F(name, installedMods.Keys.JoinWith(", ")));
package = mod.Package;
@@ -118,7 +119,8 @@ namespace OpenRA.FileSystem
public void Mount(IReadOnlyPackage package, string explicitName = null)
{
if (mountedPackages.TryGetValue(package, out var mountCount))
var mountCount = 0;
if (mountedPackages.TryGetValue(package, out mountCount))
{
// Package is already mounted
// Increment the mount count and bump up the file loading priority
@@ -144,7 +146,8 @@ namespace OpenRA.FileSystem
public bool Unmount(IReadOnlyPackage package)
{
if (!mountedPackages.TryGetValue(package, out var mountCount))
var mountCount = 0;
if (!mountedPackages.TryGetValue(package, out mountCount))
return false;
if (--mountCount <= 0)
@@ -197,12 +200,16 @@ namespace OpenRA.FileSystem
var package = fileIndex[filename]
.LastOrDefault(x => x.Contains(filename));
return package?.GetStream(filename);
if (package != null)
return package.GetStream(filename);
return null;
}
public Stream Open(string filename)
{
if (!TryOpen(filename, out var s))
Stream s;
if (!TryOpen(filename, out s))
throw new FileNotFoundException("File not found: {0}".F(filename), filename);
return s;
@@ -228,7 +235,8 @@ namespace OpenRA.FileSystem
var explicitSplit = filename.IndexOf('|');
if (explicitSplit > 0)
{
if (explicitMounts.TryGetValue(filename.Substring(0, explicitSplit), out var explicitPackage))
IReadOnlyPackage explicitPackage;
if (explicitMounts.TryGetValue(filename.Substring(0, explicitSplit), out explicitPackage))
{
s = explicitPackage.GetStream(filename.Substring(explicitSplit + 1));
if (s != null)
@@ -263,31 +271,16 @@ namespace OpenRA.FileSystem
{
var explicitSplit = filename.IndexOf('|');
if (explicitSplit > 0)
if (explicitMounts.TryGetValue(filename.Substring(0, explicitSplit), out var explicitPackage))
{
IReadOnlyPackage explicitPackage;
if (explicitMounts.TryGetValue(filename.Substring(0, explicitSplit), out explicitPackage))
if (explicitPackage.Contains(filename.Substring(explicitSplit + 1)))
return true;
}
return fileIndex.ContainsKey(filename);
}
/// <summary>
/// Returns true if the given filename references an external mod via an explicit mount
/// </summary>
public bool IsExternalModFile(string filename)
{
var explicitSplit = filename.IndexOf('|');
if (explicitSplit < 0)
return false;
if (!explicitMounts.TryGetValue(filename.Substring(0, explicitSplit), out var explicitPackage))
return false;
if (installedMods[modID].Package == explicitPackage)
return false;
return modPackages.Contains(explicitPackage);
}
/// <summary>
/// Resolves a filesystem for an assembly, accounting for explicit and mod mounts.
/// Assemblies must exist in the native OS file system (not inside an OpenRA-defined package).
@@ -295,7 +288,7 @@ namespace OpenRA.FileSystem
public static string ResolveAssemblyPath(string path, Manifest manifest, InstalledMods installedMods)
{
var explicitSplit = path.IndexOf('|');
if (explicitSplit > 0 && !path.StartsWith("^"))
if (explicitSplit > 0)
{
var parent = path.Substring(0, explicitSplit);
var filename = path.Substring(explicitSplit + 1);
@@ -306,13 +299,14 @@ namespace OpenRA.FileSystem
if (parentPath.StartsWith("$", StringComparison.Ordinal))
{
if (!installedMods.TryGetValue(parentPath.Substring(1), out var mod))
Manifest mod;
if (!installedMods.TryGetValue(parentPath.Substring(1), out mod))
return null;
if (!(mod.Package is Folder))
return null;
path = Path.Combine(mod.Package.Name, filename);
path = Path.Combine(mod.Package.Name, filename);
}
else
path = Path.Combine(parentPath, filename);
@@ -321,10 +315,5 @@ namespace OpenRA.FileSystem
var resolvedPath = Platform.ResolvePath(path);
return File.Exists(resolvedPath) ? resolvedPath : null;
}
public string GetPrefix(IReadOnlyPackage package)
{
return explicitMounts.ContainsValue(package) ? explicitMounts.First(f => f.Value == package).Key : null;
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -12,7 +12,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenRA.FileSystem
{
@@ -33,11 +32,10 @@ namespace OpenRA.FileSystem
{
get
{
// Order may vary on different file systems and it matters for hashing.
return Directory.GetFiles(path, "*", SearchOption.TopDirectoryOnly)
.Concat(Directory.GetDirectories(path))
.Select(Path.GetFileName)
.OrderBy(f => f);
foreach (var filename in Directory.GetFiles(path, "*", SearchOption.TopDirectoryOnly))
yield return Path.GetFileName(filename);
foreach (var filename in Directory.GetDirectories(path))
yield return Path.GetFileName(filename);
}
}
@@ -60,15 +58,17 @@ namespace OpenRA.FileSystem
return new Folder(resolvedPath);
// Zip files loaded from Folders (and *only* from Folders) can be read-write
if (ZipFileLoader.TryParseReadWritePackage(resolvedPath, out var readWritePackage))
IReadWritePackage readWritePackage;
if (ZipFileLoader.TryParseReadWritePackage(resolvedPath, out readWritePackage))
return readWritePackage;
// Other package types can be loaded normally
IReadOnlyPackage package;
var s = GetStream(filename);
if (s == null)
return null;
if (context.TryParsePackage(s, filename, out var package))
if (context.TryParsePackage(s, filename, out package))
return package;
s.Dispose();

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -14,6 +14,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using ICSharpCode.SharpZipLib.Zip;
using OpenRA.Primitives;
namespace OpenRA.FileSystem
{
@@ -32,7 +33,7 @@ namespace OpenRA.FileSystem
public ReadOnlyZipFile(Stream s, string filename)
{
Name = filename;
pkg = new ZipFile(s);
pkg = ZipFileHelper.Create(s);
}
public Stream GetStream(string filename)
@@ -43,7 +44,7 @@ namespace OpenRA.FileSystem
using (var z = pkg.GetInputStream(entry))
{
var ms = new MemoryStream((int)entry.Size);
var ms = new MemoryStream();
z.CopyTo(ms);
ms.Seek(0, SeekOrigin.Begin);
return ms;
@@ -66,7 +67,8 @@ namespace OpenRA.FileSystem
public void Dispose()
{
pkg?.Close();
if (pkg != null)
pkg.Close();
}
public IReadOnlyPackage OpenPackage(string filename, FileSystem context)
@@ -80,11 +82,12 @@ namespace OpenRA.FileSystem
return new ZipFolder(this, filename);
// Other package types can be loaded normally
IReadOnlyPackage package;
var s = GetStream(filename);
if (s == null)
return null;
if (context.TryParsePackage(s, filename, out var package))
if (context.TryParsePackage(s, filename, out package))
return package;
s.Dispose();
@@ -101,16 +104,10 @@ namespace OpenRA.FileSystem
// SharpZipLib breaks when asked to update archives loaded from outside streams or files
// We can work around this by creating a clean in-memory-only file, cutting all outside references
if (!create)
{
using (var copy = new MemoryStream(File.ReadAllBytes(filename)))
{
pkgStream.Capacity = (int)copy.Length;
copy.CopyTo(pkgStream);
}
}
new MemoryStream(File.ReadAllBytes(filename)).CopyTo(pkgStream);
pkgStream.Position = 0;
pkg = new ZipFile(pkgStream);
pkg = ZipFileHelper.Create(pkgStream);
Name = filename;
}

View File

@@ -1,37 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA
{
public class FontData
{
public readonly string Font;
public readonly int Size;
public readonly int Ascender;
}
public class Fonts : IGlobalModData
{
[FieldLoader.LoadUsing("LoadFonts")]
public readonly Dictionary<string, FontData> FontList;
static object LoadFonts(MiniYaml y)
{
var ret = new Dictionary<string, FontData>();
foreach (var node in y.Nodes)
ret.Add(node.Key, FieldLoader.Load<FontData>(node.Value));
return ret;
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -12,18 +12,19 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Runtime;
using System.Threading;
using System.Threading.Tasks;
using OpenRA.Chat;
using OpenRA.Graphics;
using OpenRA.Network;
using OpenRA.Primitives;
using OpenRA.Server;
using OpenRA.Support;
using OpenRA.Widgets;
@@ -40,10 +41,8 @@ namespace OpenRA
public static ModData ModData;
public static Settings Settings;
public static CursorManager Cursor;
public static bool HideCursor;
public static ICursor Cursor;
static WorldRenderer worldRenderer;
static string modLaunchWrapper;
internal static OrderManager OrderManager;
static Server.Server server;
@@ -52,36 +51,36 @@ namespace OpenRA
public static Renderer Renderer;
public static Sound Sound;
public static bool HasInputFocus = false;
public static bool BenchmarkMode = false;
public static GlobalChat GlobalChat;
public static string EngineVersion { get; private set; }
public static LocalPlayerProfile LocalPlayerProfile;
static Task discoverNat;
static bool takeScreenshot = false;
static Benchmark benchmark = null;
public static event Action OnShellmapLoaded = () => { };
public static OrderManager JoinServer(ConnectionTarget endpoint, string password, bool recordReplay = true)
public static OrderManager JoinServer(string host, int port, string password, bool recordReplay = true)
{
var connection = new NetworkConnection(endpoint);
var connection = new NetworkConnection(host, port);
if (recordReplay)
connection.StartRecording(() => { return TimestampedFilename(); });
var om = new OrderManager(endpoint, password, connection);
var om = new OrderManager(host, port, password, connection);
JoinInner(om);
return om;
}
public static string TimestampedFilename(bool includemilliseconds = false, string extra = "")
static string TimestampedFilename(bool includemilliseconds = false)
{
var format = includemilliseconds ? "yyyy-MM-ddTHHmmssfffZ" : "yyyy-MM-ddTHHmmssZ";
return ModData.Manifest.Id + extra + "-" + DateTime.UtcNow.ToString(format, CultureInfo.InvariantCulture);
return "OpenRA-" + DateTime.UtcNow.ToString(format, CultureInfo.InvariantCulture);
}
static void JoinInner(OrderManager om)
{
OrderManager?.Dispose();
if (OrderManager != null) OrderManager.Dispose();
OrderManager = om;
lastConnectionState = ConnectionState.PreConnecting;
ConnectionStateChanged(OrderManager);
@@ -89,12 +88,12 @@ namespace OpenRA
public static void JoinReplay(string replayFile)
{
JoinInner(new OrderManager(new ConnectionTarget(), "", new ReplayConnection(replayFile)));
JoinInner(new OrderManager("<no server>", -1, "", new ReplayConnection(replayFile)));
}
static void JoinLocal()
{
JoinInner(new OrderManager(new ConnectionTarget(), "", new EchoConnection()));
JoinInner(new OrderManager("<no server>", -1, "", new EchoConnection()));
}
// More accurate replacement for Environment.TickCount
@@ -105,14 +104,14 @@ namespace OpenRA
public static int NetFrameNumber { get { return OrderManager.NetFrameNumber; } }
public static int LocalTick { get { return OrderManager.LocalFrameNumber; } }
public static event Action<ConnectionTarget> OnRemoteDirectConnect = _ => { };
public static event Action<string, int> OnRemoteDirectConnect = (a, b) => { };
public static event Action<OrderManager> ConnectionStateChanged = _ => { };
static ConnectionState lastConnectionState = ConnectionState.PreConnecting;
public static int LocalClientId { get { return OrderManager.Connection.LocalClientId; } }
public static void RemoteDirectConnect(ConnectionTarget endpoint)
public static void RemoteDirectConnect(string host, int port)
{
OnRemoteDirectConnect(endpoint);
OnRemoteDirectConnect(host, port);
}
// Hacky workaround for orderManager visibility
@@ -155,7 +154,8 @@ namespace OpenRA
internal static void StartGame(string mapUID, WorldType type)
{
// Dispose of the old world before creating a new one.
worldRenderer?.Dispose();
if (worldRenderer != null)
worldRenderer.Dispose();
Cursor.SetCursor(null);
BeforeGameStart();
@@ -167,19 +167,11 @@ namespace OpenRA
using (new PerfTimer("NewWorld"))
OrderManager.World = new World(ModData, map, OrderManager, type);
OrderManager.World.GameOver += FinishBenchmark;
worldRenderer = new WorldRenderer(ModData, OrderManager.World);
// Proactively collect memory during loading to reduce peak memory.
GC.Collect();
using (new PerfTimer("LoadComplete"))
OrderManager.World.LoadComplete(worldRenderer);
// Proactively collect memory during loading to reduce peak memory.
GC.Collect();
if (OrderManager.GameStarted)
return;
@@ -192,14 +184,6 @@ namespace OpenRA
worldRenderer.RefreshPalette();
Cursor.SetCursor("default");
// Now loading is completed, now is the ideal time to run a GC and compact the LOH.
// - All the temporary garbage created during loading can be collected.
// - Live objects are likely to live for the length of the game or longer,
// thus promoting them into a higher generation is not an issue.
// - We can remove any fragmentation in the LOH caused by temporary loading garbage.
// - A loading screen is visible, so a delay won't matter to the user.
// Much better to clean up now then to drop frames during gameplay for GC pauses.
GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
GC.Collect();
}
@@ -208,12 +192,7 @@ namespace OpenRA
var replay = OrderManager.Connection as ReplayConnection;
var replayName = replay != null ? replay.Filename : null;
var lobbyInfo = OrderManager.LobbyInfo;
// Reseed the RNG so this isn't an exact repeat of the last game
lobbyInfo.GlobalSettings.RandomSeed = CosmeticRandom.Next();
var orders = new[]
{
var orders = new[] {
Order.Command("sync_lobby {0}".F(lobbyInfo.Serialize())),
Order.Command("startgame")
};
@@ -243,7 +222,7 @@ namespace OpenRA
LobbyInfoChanged += lobbyReady;
om = JoinServer(CreateLocalServer(mapUID), "");
om = JoinServer(IPAddress.Loopback.ToString(), CreateLocalServer(mapUID), "");
}
public static bool IsHost
@@ -262,34 +241,17 @@ namespace OpenRA
public static void InitializeSettings(Arguments args)
{
Settings = new Settings(Path.Combine(Platform.SupportDir, "settings.yaml"), args);
Settings = new Settings(Platform.ResolvePath(Path.Combine("^", "settings.yaml")), args);
}
public static RunStatus InitializeAndRun(string[] args)
internal static void Initialize(Arguments args)
{
Initialize(new Arguments(args));
// Proactively collect memory during loading to reduce peak memory.
GC.Collect();
return Run();
}
static void Initialize(Arguments args)
{
var engineDirArg = args.GetValue("Engine.EngineDir", null);
if (!string.IsNullOrEmpty(engineDirArg))
Platform.OverrideEngineDir(engineDirArg);
var supportDirArg = args.GetValue("Engine.SupportDir", null);
if (!string.IsNullOrEmpty(supportDirArg))
Platform.OverrideSupportDir(supportDirArg);
Console.WriteLine("Platform is {0}", Platform.CurrentPlatform);
// Load the engine version as early as possible so it can be written to exception logs
try
{
EngineVersion = File.ReadAllText(Path.Combine(Platform.EngineDir, "VERSION")).Trim();
EngineVersion = File.ReadAllText(Platform.ResolvePath(Path.Combine(".", "VERSION"))).Trim();
}
catch { }
@@ -297,7 +259,6 @@ namespace OpenRA
EngineVersion = "Unknown";
Console.WriteLine("Engine version is {0}", EngineVersion);
Console.WriteLine("Runtime: {0}", Platform.RuntimeVersion);
// Special case handling of Game.Mod argument: if it matches a real filesystem path
// then we use this to override the mod search path, and replace it with the mod id
@@ -313,12 +274,12 @@ namespace OpenRA
Log.AddChannel("perf", "perf.log");
Log.AddChannel("debug", "debug.log");
Log.AddChannel("server", "server.log", true);
Log.AddChannel("server", "server.log");
Log.AddChannel("sound", "sound.log");
Log.AddChannel("graphics", "graphics.log");
Log.AddChannel("geoip", "geoip.log");
Log.AddChannel("irc", "irc.log");
Log.AddChannel("nat", "nat.log");
Log.AddChannel("client", "client.log");
var platforms = new[] { Settings.Game.Platform, "Default", null };
foreach (var p in platforms)
@@ -329,17 +290,10 @@ namespace OpenRA
Settings.Game.Platform = p;
try
{
var rendererPath = Path.Combine(Platform.BinDir, "OpenRA.Platforms." + p + ".dll");
#if !MONO
var loader = new AssemblyLoader(rendererPath);
var platformType = loader.LoadDefaultAssembly().GetTypes().SingleOrDefault(t => typeof(IPlatform).IsAssignableFrom(t));
#else
var rendererPath = Platform.ResolvePath(Path.Combine(".", "OpenRA.Platforms." + p + ".dll"));
var assembly = Assembly.LoadFile(rendererPath);
var platformType = assembly.GetTypes().SingleOrDefault(t => typeof(IPlatform).IsAssignableFrom(t));
#endif
var platformType = assembly.GetTypes().SingleOrDefault(t => typeof(IPlatform).IsAssignableFrom(t));
if (platformType == null)
throw new InvalidOperationException("Platform dll must include exactly one IPlatform implementation.");
@@ -354,51 +308,52 @@ namespace OpenRA
Log.Write("graphics", "{0}", e);
Console.WriteLine("Renderer initialization failed. Check graphics.log for details.");
Renderer?.Dispose();
if (Renderer != null)
Renderer.Dispose();
Sound?.Dispose();
if (Sound != null)
Sound.Dispose();
}
}
if (Settings.Server.DiscoverNatDevices)
GeoIP.Initialize();
if (!Settings.Server.DiscoverNatDevices)
Settings.Server.AllowPortForward = false;
else
{
discoverNat = UPnP.DiscoverNatDevices(Settings.Server.NatDiscoveryTimeout);
Settings.Server.AllowPortForward = true;
}
GlobalChat = new GlobalChat();
var modSearchArg = args.GetValue("Engine.ModSearchPaths", null);
var modSearchPaths = modSearchArg != null ?
FieldLoader.GetValue<string[]>("Engine.ModsPath", modSearchArg) :
new[] { Path.Combine(Platform.EngineDir, "mods") };
new[] { Path.Combine(".", "mods") };
Mods = new InstalledMods(modSearchPaths, explicitModPaths);
Console.WriteLine("Internal mods:");
foreach (var mod in Mods)
Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Metadata.Title, mod.Value.Metadata.Version);
modLaunchWrapper = args.GetValue("Engine.LaunchWrapper", null);
ExternalMods = new ExternalMods();
if (modID != null && Mods.TryGetValue(modID, out _))
Manifest currentMod;
if (modID != null && Mods.TryGetValue(modID, out currentMod))
{
var launchPath = args.GetValue("Engine.LaunchPath", null);
var launchArgs = new List<string>();
var launchPath = args.GetValue("Engine.LaunchPath", Assembly.GetEntryAssembly().Location);
// Sanitize input from platform-specific launchers
// Process.Start requires paths to not be quoted, even if they contain spaces
if (launchPath != null && launchPath.First() == '"' && launchPath.Last() == '"')
if (launchPath.First() == '"' && launchPath.Last() == '"')
launchPath = launchPath.Substring(1, launchPath.Length - 2);
if (launchPath == null)
{
// When launching the assembly directly we must propagate the Engine.EngineDir argument if defined
// Platform-specific launchers are expected to manage this internally.
launchPath = Assembly.GetEntryAssembly().Location;
if (!string.IsNullOrEmpty(engineDirArg))
launchArgs.Add("Engine.EngineDir=\"" + engineDirArg + "\"");
}
ExternalMods.Register(Mods[modID], launchPath, ModRegistration.User);
ExternalMods.Register(Mods[modID], launchPath, launchArgs, ModRegistration.User);
if (ExternalMods.TryGetValue(ExternalMod.MakeKey(Mods[modID]), out var activeMod))
ExternalMod activeMod;
if (ExternalMods.TryGetValue(ExternalMod.MakeKey(Mods[modID]), out activeMod))
ExternalMods.ClearInvalidRegistrations(activeMod, ModRegistration.User);
}
@@ -415,15 +370,18 @@ namespace OpenRA
LobbyInfoChanged = () => { };
ConnectionStateChanged = om => { };
BeforeGameStart = () => { };
OnRemoteDirectConnect = endpoint => { };
OnRemoteDirectConnect = (a, b) => { };
delayedActions = new ActionQueue();
Ui.ResetAll();
worldRenderer?.Dispose();
if (worldRenderer != null)
worldRenderer.Dispose();
worldRenderer = null;
server?.Shutdown();
OrderManager?.Dispose();
if (server != null)
server.Shutdown();
if (OrderManager != null)
OrderManager.Dispose();
if (ModData != null)
{
@@ -445,8 +403,6 @@ namespace OpenRA
ModData = new ModData(Mods[mod], Mods, true);
LocalPlayerProfile = new LocalPlayerProfile(Path.Combine(Platform.SupportDir, Settings.Game.AuthProfile), ModData.Manifest.Get<PlayerDatabase>());
if (!ModData.LoadScreen.BeforeLoad())
return;
@@ -459,32 +415,48 @@ namespace OpenRA
var grid = ModData.Manifest.Contains<MapGrid>() ? ModData.Manifest.Get<MapGrid>() : null;
Renderer.InitializeDepthBuffer(grid);
Cursor?.Dispose();
if (Cursor != null)
Cursor.Dispose();
Cursor = new CursorManager(ModData.CursorProvider);
if (Settings.Graphics.HardwareCursors)
{
try
{
Cursor = new HardwareCursor(ModData.CursorProvider);
}
catch (Exception e)
{
Log.Write("debug", "Failed to initialize hardware cursors. Falling back to software cursors.");
Log.Write("debug", "Error was: " + e.Message);
Console.WriteLine("Failed to initialize hardware cursors. Falling back to software cursors.");
Console.WriteLine("Error was: " + e.Message);
Cursor = new SoftwareCursor(ModData.CursorProvider);
}
}
else
Cursor = new SoftwareCursor(ModData.CursorProvider);
PerfHistory.Items["render"].HasNormalTick = false;
PerfHistory.Items["batches"].HasNormalTick = false;
PerfHistory.Items["render_world"].HasNormalTick = false;
PerfHistory.Items["render_widgets"].HasNormalTick = false;
PerfHistory.Items["render_flip"].HasNormalTick = false;
PerfHistory.Items["terrain_lighting"].HasNormalTick = false;
JoinLocal();
try
{
discoverNat?.Wait();
if (discoverNat != null)
discoverNat.Wait();
}
catch (Exception e)
{
Console.WriteLine("NAT discovery failed: {0}", e.Message);
Log.Write("nat", e.ToString());
Settings.Server.AllowPortForward = false;
}
ChromeMetrics.TryGet("ChatMessageColor", out chatMessageColor);
ChromeMetrics.TryGet("SystemMessageColor", out systemMessageColor);
ModData.LoadScreen.StartGame(args);
}
@@ -498,10 +470,7 @@ namespace OpenRA
var shellmap = ChooseShellmap();
using (new PerfTimer("StartGame"))
{
StartGame(shellmap, WorldType.Shellmap);
OnShellmapLoaded();
}
}
static string ChooseShellmap()
@@ -520,15 +489,8 @@ namespace OpenRA
{
try
{
var path = mod.LaunchPath;
var args = launchArguments != null ? mod.LaunchArgs.Append(launchArguments) : mod.LaunchArgs;
if (modLaunchWrapper != null)
{
path = modLaunchWrapper;
args = new[] { mod.LaunchPath }.Concat(args);
}
var p = Process.Start(path, args.Select(a => "\"" + a + "\"").JoinWith(" "));
var p = Process.Start(mod.LaunchPath, args.Select(a => "\"" + a + "\"").JoinWith(" "));
if (p == null || p.HasExited)
onFailed();
else
@@ -551,26 +513,36 @@ namespace OpenRA
// Note: These delayed actions should only be used by widgets or disposing objects
// - things that depend on a particular world should be queuing them on the world actor.
static volatile ActionQueue delayedActions = new ActionQueue();
static Color systemMessageColor = Color.White;
static Color chatMessageColor = Color.White;
public static void RunAfterTick(Action a) { delayedActions.Add(a, RunTime); }
public static void RunAfterDelay(int delayMilliseconds, Action a) { delayedActions.Add(a, RunTime + delayMilliseconds); }
static void TakeScreenshotInner()
{
using (new PerfTimer("Renderer.SaveScreenshot"))
Log.Write("debug", "Taking screenshot");
Bitmap bitmap;
using (new PerfTimer("Renderer.TakeScreenshot"))
bitmap = Renderer.Device.TakeScreenshot();
ThreadPool.QueueUserWorkItem(_ =>
{
var mod = ModData.Manifest.Metadata;
var directory = Path.Combine(Platform.SupportDir, "Screenshots", ModData.Manifest.Id, mod.Version);
var directory = Platform.ResolvePath("^", "Screenshots", ModData.Manifest.Id, mod.Version);
Directory.CreateDirectory(directory);
var filename = TimestampedFilename(true);
var path = Path.Combine(directory, string.Concat(filename, ".png"));
Log.Write("debug", "Taking screenshot " + path);
var format = Settings.Graphics.ScreenshotFormat;
var extension = ImageCodecInfo.GetImageEncoders().FirstOrDefault(x => x.FormatID == format.Guid)
.FilenameExtension.Split(';').First().ToLowerInvariant().Substring(1);
var destination = Path.Combine(directory, string.Concat(filename, extension));
Renderer.SaveScreenshot(path);
Debug("Saved screenshot " + filename);
}
using (new PerfTimer("Save Screenshot ({0})".F(format)))
bitmap.Save(destination, format);
bitmap.Dispose();
RunAfterTick(() => Debug("Saved screenshot " + filename));
});
}
static void InnerLogicTick(OrderManager orderManager)
@@ -586,11 +558,11 @@ namespace OpenRA
var integralTickTimestep = (uiTickDelta / Timestep) * Timestep;
Ui.LastTickTime += integralTickTimestep >= TimestepJankThreshold ? integralTickTimestep : Timestep;
Sync.RunUnsynced(Settings.Debug.SyncCheckUnsyncedCode, world, Ui.Tick);
Sync.CheckSyncUnchanged(world, Ui.Tick);
Cursor.Tick();
}
var worldTimestep = world == null ? Timestep : world.IsLoadingGameSave ? 1 : world.Timestep;
var worldTimestep = world == null ? Timestep : world.Timestep;
var worldTickDelta = tick - orderManager.LastTickTime;
if (worldTimestep != 0 && worldTickDelta >= worldTimestep)
{
@@ -604,7 +576,7 @@ namespace OpenRA
orderManager.LastTickTime += integralTickTimestep >= TimestepJankThreshold ? integralTickTimestep : worldTimestep;
Sound.Tick();
Sync.RunUnsynced(Settings.Debug.SyncCheckUnsyncedCode, world, orderManager.TickImmediate);
Sync.CheckSyncUnchanged(world, orderManager.TickImmediate);
if (world == null)
return;
@@ -617,12 +589,16 @@ namespace OpenRA
Log.Write("debug", "--Tick: {0} ({1})", LocalTick, isNetTick ? "net" : "local");
if (BenchmarkMode)
Log.Write("cpu", "{0};{1}".F(LocalTick, PerfHistory.Items["tick_time"].LastValue));
if (isNetTick)
orderManager.Tick();
Sync.RunUnsynced(Settings.Debug.SyncCheckUnsyncedCode, world, () =>
Sync.CheckSyncUnchanged(world, () =>
{
world.OrderGenerator.Tick(world);
world.Selection.Tick(world);
});
world.Tick();
@@ -634,16 +610,14 @@ namespace OpenRA
// Wait until we have done our first world Tick before TickRendering
if (orderManager.LocalFrameNumber > 0)
Sync.RunUnsynced(Settings.Debug.SyncCheckUnsyncedCode, world, () => world.TickRender(worldRenderer));
Sync.CheckSyncUnchanged(world, () => world.TickRender(worldRenderer));
}
benchmark?.Tick(LocalTick);
}
}
static void LogicTick()
{
PerformDelayedActions();
delayedActions.PerformActions(RunTime);
if (OrderManager.Connection.ConnectionState != lastConnectionState)
{
@@ -656,15 +630,7 @@ namespace OpenRA
InnerLogicTick(worldRenderer.World.OrderManager);
}
public static void PerformDelayedActions()
{
delayedActions.PerformActions(RunTime);
}
public static void TakeScreenshot()
{
takeScreenshot = true;
}
public static bool TakeScreenshot = false;
static void RenderTick()
{
@@ -672,70 +638,48 @@ namespace OpenRA
{
++RenderFrame;
// Prepare renderables (i.e. render voxels) before calling BeginFrame
using (new PerfSample("render_prepare"))
{
Renderer.WorldModelRenderer.BeginFrame();
// World rendering is disabled while the loading screen is displayed
if (worldRenderer != null && !worldRenderer.World.IsLoadingGameSave)
{
worldRenderer.Viewport.Tick();
worldRenderer.PrepareRenderables();
}
Ui.PrepareRenderables();
Renderer.WorldModelRenderer.EndFrame();
}
// worldRenderer is null during the initial install/download screen
// World rendering is disabled while the loading screen is displayed
// Use worldRenderer.World instead of OrderManager.World to avoid a rendering mismatch while processing orders
if (worldRenderer != null && !worldRenderer.World.IsLoadingGameSave)
if (worldRenderer != null)
{
Renderer.BeginWorld(worldRenderer.Viewport.Rectangle);
Renderer.BeginFrame(worldRenderer.Viewport.TopLeft, worldRenderer.Viewport.Zoom);
Sound.SetListenerPosition(worldRenderer.Viewport.CenterPosition);
using (new PerfSample("render_world"))
worldRenderer.Draw();
worldRenderer.Draw();
}
else
Renderer.BeginFrame(int2.Zero, 1f);
using (new PerfSample("render_widgets"))
{
Renderer.BeginUI();
if (worldRenderer != null && !worldRenderer.World.IsLoadingGameSave)
worldRenderer.DrawAnnotations();
Renderer.WorldModelRenderer.BeginFrame();
Ui.PrepareRenderables();
Renderer.WorldModelRenderer.EndFrame();
Ui.Draw();
if (ModData != null && ModData.CursorProvider != null)
{
if (HideCursor)
Cursor.SetCursor(null);
else
{
Cursor.SetCursor(Ui.Root.GetCursorOuter(Viewport.LastMousePos) ?? "default");
Cursor.Render(Renderer);
}
Cursor.SetCursor(Ui.Root.GetCursorOuter(Viewport.LastMousePos) ?? "default");
Cursor.Render(Renderer);
}
}
using (new PerfSample("render_flip"))
Renderer.EndFrame(new DefaultInputHandler(OrderManager.World));
if (takeScreenshot)
if (TakeScreenshot)
{
takeScreenshot = false;
TakeScreenshot = false;
TakeScreenshotInner();
}
}
PerfHistory.Items["render"].Tick();
PerfHistory.Items["batches"].Tick();
PerfHistory.Items["render_world"].Tick();
PerfHistory.Items["render_widgets"].Tick();
PerfHistory.Items["render_flip"].Tick();
PerfHistory.Items["terrain_lighting"].Tick();
if (BenchmarkMode)
Log.Write("render", "{0};{1}".F(RenderFrame, PerfHistory.Items["render"].LastValue));
}
static void Loop()
@@ -781,7 +725,6 @@ namespace OpenRA
var nextLogic = RunTime;
var nextRender = RunTime;
var forcedNextRender = RunTime;
var renderBeforeNextTick = false;
while (state == RunStatus.Running)
{
@@ -793,13 +736,6 @@ namespace OpenRA
var maxFramerate = Settings.Graphics.CapFramerate ? Settings.Graphics.MaxFramerate.Clamp(1, 1000) : 1000;
var renderInterval = 1000 / maxFramerate;
// Tick as fast as possible while restoring game saves, capping rendering at 5 FPS
if (OrderManager.World != null && OrderManager.World.IsLoadingGameSave)
{
logicInterval = 1;
renderInterval = 200;
}
var now = RunTime;
// If the logic has fallen behind too much, skip it and catch up
@@ -810,17 +746,17 @@ namespace OpenRA
var nextUpdate = Math.Min(nextLogic, nextRender);
if (now >= nextUpdate)
{
var forceRender = renderBeforeNextTick || now >= forcedNextRender;
var forceRender = now >= forcedNextRender;
if (now >= nextLogic && !renderBeforeNextTick)
if (now >= nextLogic)
{
nextLogic += logicInterval;
LogicTick();
// Force at least one render per tick during regular gameplay
if (OrderManager.World != null && !OrderManager.World.IsLoadingGameSave && !OrderManager.World.IsReplay)
renderBeforeNextTick = true;
if (OrderManager.World != null && !OrderManager.World.IsReplay)
forceRender = true;
}
var haveSomeTimeUntilNextLogic = now < nextLogic;
@@ -839,7 +775,6 @@ namespace OpenRA
forcedNextRender = now + maxRenderInterval;
RenderTick();
renderBeforeNextTick = false;
}
}
else
@@ -847,7 +782,7 @@ namespace OpenRA
}
}
static RunStatus Run()
internal static RunStatus Run()
{
if (Settings.Graphics.MaxFramerate < 1)
{
@@ -862,13 +797,16 @@ namespace OpenRA
finally
{
// Ensure that the active replay is properly saved
OrderManager?.Dispose();
if (OrderManager != null)
OrderManager.Dispose();
}
worldRenderer?.Dispose();
if (worldRenderer != null)
worldRenderer.Dispose();
ModData.Dispose();
ChromeProvider.Deinitialize();
GlobalChat.Dispose();
Sound.Dispose();
Renderer.Dispose();
@@ -882,29 +820,20 @@ namespace OpenRA
state = RunStatus.Success;
}
public static void AddSystemLine(string text)
public static void AddChatLine(Color color, string name, string text)
{
AddSystemLine("Battlefield Control", text);
}
public static void AddSystemLine(string name, string text)
{
OrderManager.AddChatLine(name, systemMessageColor, text, systemMessageColor);
}
public static void AddChatLine(string name, Color nameColor, string text)
{
OrderManager.AddChatLine(name, nameColor, text, chatMessageColor);
OrderManager.AddChatLine(color, name, text);
}
public static void Debug(string s, params object[] args)
{
AddSystemLine("Debug", string.Format(s, args));
AddChatLine(Color.White, "Debug", string.Format(s, args));
}
public static void Disconnect()
{
OrderManager.World?.TraitDict.PrintReport();
if (OrderManager.World != null)
OrderManager.World.TraitDict.PrintReport();
OrderManager.Dispose();
CloseServer();
@@ -913,7 +842,8 @@ namespace OpenRA
public static void CloseServer()
{
server?.Shutdown();
if (server != null)
server.Shutdown();
}
public static T CreateObject<T>(string name)
@@ -921,79 +851,29 @@ namespace OpenRA
return ModData.ObjectCreator.CreateObject<T>(name);
}
public static ConnectionTarget CreateServer(ServerSettings settings)
public static void CreateServer(ServerSettings settings)
{
var endpoints = new List<IPEndPoint>
{
new IPEndPoint(IPAddress.IPv6Any, settings.ListenPort),
new IPEndPoint(IPAddress.Any, settings.ListenPort)
};
server = new Server.Server(endpoints, settings, ModData, ServerType.Multiplayer);
return server.GetEndpointForLocalConnection();
server = new Server.Server(new IPEndPoint(IPAddress.Any, settings.ListenPort), settings, ModData, false);
}
public static ConnectionTarget CreateLocalServer(string map)
public static int CreateLocalServer(string map)
{
var settings = new ServerSettings()
{
Name = "Skirmish Game",
Map = map,
AdvertiseOnline = false
AdvertiseOnline = false,
AllowPortForward = false
};
// Always connect to local games using the same loopback connection
// Exposing multiple endpoints introduces a race condition on the client's PlayerIndex (sometimes 0, sometimes 1)
// This would break the Restart button, which relies on the PlayerIndex always being the same for local servers
var endpoints = new List<IPEndPoint>
{
new IPEndPoint(IPAddress.Loopback, 0)
};
server = new Server.Server(endpoints, settings, ModData, ServerType.Local);
server = new Server.Server(new IPEndPoint(IPAddress.Loopback, 0), settings, ModData, false);
return server.GetEndpointForLocalConnection();
return server.Port;
}
public static bool IsCurrentWorld(World world)
{
return OrderManager != null && OrderManager.World == world && !world.Disposing;
}
public static bool SetClipboardText(string text)
{
return Renderer.Window.SetClipboardText(text);
}
public static void BenchmarkMode(string prefix)
{
benchmark = new Benchmark(prefix);
}
public static void LoadMap(string launchMap)
{
var orders = new List<Order>
{
Order.Command("option gamespeed {0}".F("default")),
Order.Command("state {0}".F(Session.ClientState.Ready))
};
var path = Platform.ResolvePath(launchMap);
var map = ModData.MapCache.SingleOrDefault(m => m.Uid == launchMap) ??
ModData.MapCache.SingleOrDefault(m => m.Package.Name == path);
if (map == null)
throw new InvalidOperationException("Could not find map '{0}'.".F(launchMap));
CreateAndStartLocalServer(map.Uid, orders);
}
public static void FinishBenchmark()
{
if (benchmark != null)
{
benchmark.Write();
Exit();
}
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -12,8 +12,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Network;
using OpenRA.Primitives;
namespace OpenRA
{
@@ -24,7 +24,6 @@ namespace OpenRA
public string MapUid;
public string MapTitle;
public int FinalGameTick;
/// <summary>Game start timestamp (when the recoding started).</summary>
public DateTime StartTimeUtc;
@@ -35,7 +34,6 @@ namespace OpenRA
/// <summary>Gets the game's duration, from the time the game started until the replay recording stopped.</summary>
public TimeSpan Duration { get { return EndTimeUtc > StartTimeUtc ? EndTimeUtc - StartTimeUtc : TimeSpan.Zero; } }
public IList<Player> Players { get; private set; }
public HashSet<int> DisabledSpawnPoints = new HashSet<int>();
public MapPreview MapPreview { get { return Game.ModData.MapCache[MapUid]; } }
public IEnumerable<Player> HumanPlayers { get { return Players.Where(p => p.IsHuman); } }
public bool IsSinglePlayer { get { return HumanPlayers.Count() == 1; } }
@@ -119,14 +117,11 @@ namespace OpenRA
IsBot = runtimePlayer.IsBot,
FactionName = runtimePlayer.Faction.Name,
FactionId = runtimePlayer.Faction.InternalName,
DisplayFactionName = runtimePlayer.DisplayFaction.Name,
DisplayFactionId = runtimePlayer.DisplayFaction.InternalName,
Color = runtimePlayer.Color,
Team = client.Team,
SpawnPoint = runtimePlayer.SpawnPoint,
IsRandomFaction = runtimePlayer.Faction.InternalName != client.Faction,
IsRandomSpawnPoint = runtimePlayer.DisplaySpawnPoint == 0,
Fingerprint = client.Fingerprint
IsRandomSpawnPoint = runtimePlayer.SpawnPoint != client.SpawnPoint
};
playersByRuntime.Add(runtimePlayer, player);
@@ -136,7 +131,9 @@ namespace OpenRA
/// <summary>Gets the player information for the specified runtime player instance.</summary>
public Player GetPlayer(OpenRA.Player runtimePlayer)
{
playersByRuntime.TryGetValue(runtimePlayer, out var player);
Player player;
playersByRuntime.TryGetValue(runtimePlayer, out player);
return player;
}
@@ -157,11 +154,7 @@ namespace OpenRA
/// <summary>The faction ID, a.k.a. the faction's internal name.</summary>
public string FactionId;
public Color Color;
/// <summary>The faction (including Random, etc.) that was selected in the lobby.</summary>
public string DisplayFactionName;
public string DisplayFactionId;
public HSLColor Color;
/// <summary>The team ID on start-up, or 0 if the player is not part of a team.</summary>
public int Team;
@@ -173,9 +166,6 @@ namespace OpenRA
/// <summary>True if the spawn point was chosen at random; otherwise, false.</summary>
public bool IsRandomSpawnPoint;
/// <summary>Player authentication fingerprint for the OpenRA forum.</summary>
public string Fingerprint;
#endregion
#region
@@ -186,9 +176,6 @@ namespace OpenRA
/// <summary>The time when this player won or lost the game.</summary>
public DateTime OutcomeTimestampUtc;
/// <summary>The frame at which this player disconnected.</summary>
public int DisconnectFrame;
#endregion
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -22,9 +22,6 @@ namespace OpenRA
/// </summary>
public class ActorInfo
{
public const string AbstractActorPrefix = "^";
public const char TraitInstanceSeparator = '@';
/// <summary>
/// The actor name can be anything, but the sprites used in the Render*: traits default to this one.
/// If you add an ^ in front of the name, the engine will recognize this as a collection of traits
@@ -33,7 +30,7 @@ namespace OpenRA
/// </summary>
public readonly string Name;
readonly TypeDictionary traits = new TypeDictionary();
List<TraitInfo> constructOrderCache = null;
List<ITraitInfo> constructOrderCache = null;
public ActorInfo(ObjectCreator creator, string name, MiniYaml node)
{
@@ -41,23 +38,19 @@ namespace OpenRA
{
Name = name;
var abstractActorType = name.StartsWith("^");
foreach (var t in node.Nodes)
{
try
{
// HACK: The linter does not want to crash when a trait doesn't exist but only print an error instead
// LoadTraitInfo will only return null to signal us to abort here if the linter is running
var trait = LoadTraitInfo(creator, t.Key, t.Value);
if (trait != null)
traits.Add(trait);
traits.Add(LoadTraitInfo(creator, t.Key.Split('@')[0], t.Value));
}
catch (FieldLoader.MissingFieldsException e)
{
throw new YamlException(e.Message);
if (!abstractActorType)
throw new YamlException(e.Message);
}
}
traits.TrimExcess();
}
catch (YamlException e)
{
@@ -65,32 +58,21 @@ namespace OpenRA
}
}
public ActorInfo(string name, params TraitInfo[] traitInfos)
public ActorInfo(string name, params ITraitInfo[] traitInfos)
{
Name = name;
foreach (var t in traitInfos)
traits.Add(t);
traits.TrimExcess();
}
static TraitInfo LoadTraitInfo(ObjectCreator creator, string traitName, MiniYaml my)
static ITraitInfo LoadTraitInfo(ObjectCreator creator, string traitName, MiniYaml my)
{
if (!string.IsNullOrEmpty(my.Value))
throw new YamlException("Junk value `{0}` on trait node {1}"
.F(my.Value, traitName));
// HACK: The linter does not want to crash when a trait doesn't exist but only print an error instead
// ObjectCreator will only return null to signal us to abort here if the linter is running
var traitInstance = traitName.Split(TraitInstanceSeparator);
var info = creator.CreateObject<TraitInfo>(traitInstance[0] + "Info");
if (info == null)
return null;
var info = creator.CreateObject<ITraitInfo>(traitName + "Info");
try
{
if (traitInstance.Length > 1)
info.GetType().GetField("InstanceName").SetValue(info, traitInstance[1]);
FieldLoader.Load(info, my);
}
catch (FieldLoader.MissingFieldsException e)
@@ -102,12 +84,12 @@ namespace OpenRA
return info;
}
public IEnumerable<TraitInfo> TraitsInConstructOrder()
public IEnumerable<ITraitInfo> TraitsInConstructOrder()
{
if (constructOrderCache != null)
return constructOrderCache;
var source = traits.WithInterface<TraitInfo>().Select(i => new
var source = traits.WithInterface<ITraitInfo>().Select(i => new
{
Trait = i,
Type = i.GetType(),
@@ -153,7 +135,7 @@ namespace OpenRA
return constructOrderCache;
}
public static IEnumerable<Type> PrerequisitesOf(TraitInfo info)
public static IEnumerable<Type> PrerequisitesOf(ITraitInfo info)
{
return info
.GetType()
@@ -162,18 +144,23 @@ namespace OpenRA
.Select(t => t.GetGenericArguments()[0]);
}
public IEnumerable<Pair<string, Type>> GetInitKeys()
{
var inits = traits.WithInterface<ITraitInfo>().SelectMany(
t => t.GetType().GetInterfaces()
.Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(UsesInit<>))
.Select(i => i.GetGenericArguments()[0])).ToList();
inits.Add(typeof(OwnerInit)); /* not exposed by a trait; this is used by the Actor itself */
return inits.Select(
i => Pair.New(
i.Name.Replace("Init", ""), i));
}
public bool HasTraitInfo<T>() where T : ITraitInfoInterface { return traits.Contains<T>(); }
public T TraitInfo<T>() where T : ITraitInfoInterface { return traits.Get<T>(); }
public T TraitInfoOrDefault<T>() where T : ITraitInfoInterface { return traits.GetOrDefault<T>(); }
public IEnumerable<T> TraitInfos<T>() where T : ITraitInfoInterface { return traits.WithInterface<T>(); }
public BitSet<TargetableType> GetAllTargetTypes()
{
// PERF: Avoid LINQ.
var targetTypes = default(BitSet<TargetableType>);
foreach (var targetable in TraitInfos<ITargetableInfo>())
targetTypes = targetTypes.Union(targetable.GetTargetTypes());
return targetTypes;
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -10,6 +10,7 @@
#endregion
using System.IO;
using OpenRA.FileFormats;
using OpenRA.FileSystem;
namespace OpenRA.GameRules
@@ -19,7 +20,6 @@ namespace OpenRA.GameRules
public readonly string Filename;
public readonly string Title;
public readonly bool Hidden;
public readonly float VolumeModifier = 1f;
public int Length { get; private set; } // seconds
public bool Exists { get; private set; }
@@ -32,16 +32,14 @@ namespace OpenRA.GameRules
if (nd.ContainsKey("Hidden"))
bool.TryParse(nd["Hidden"].Value, out Hidden);
if (nd.ContainsKey("VolumeModifier"))
VolumeModifier = FieldLoader.GetValue<float>("VolumeModifier", nd["VolumeModifier"].Value);
var ext = nd.ContainsKey("Extension") ? nd["Extension"].Value : "aud";
Filename = (nd.ContainsKey("Filename") ? nd["Filename"].Value : key) + "." + ext;
}
public void Load(IReadOnlyFileSystem fileSystem)
{
if (!fileSystem.TryOpen(Filename, out var stream))
Stream stream;
if (!fileSystem.TryOpen(Filename, out stream))
return;
try
@@ -49,7 +47,8 @@ namespace OpenRA.GameRules
Exists = true;
foreach (var loader in Game.ModData.SoundLoaders)
{
if (loader.TryParseSound(stream, out var soundFormat))
ISoundFormat soundFormat;
if (loader.TryParseSound(stream, out soundFormat))
{
Length = (int)soundFormat.LengthInSeconds;
soundFormat.Dispose();

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -67,19 +67,6 @@ namespace OpenRA
foreach (var weapon in Weapons)
{
var projectileLoaded = weapon.Value.Projectile as IRulesetLoaded<WeaponInfo>;
if (projectileLoaded != null)
{
try
{
projectileLoaded.RulesetLoaded(this, weapon.Value);
}
catch (YamlException e)
{
throw new YamlException("Projectile type {0}: {1}".F(weapon.Key, e.Message));
}
}
foreach (var warhead in weapon.Value.Warheads)
{
var cacher = warhead as IRulesetLoaded<WeaponInfo>;
@@ -100,24 +87,16 @@ namespace OpenRA
public IEnumerable<KeyValuePair<string, MusicInfo>> InstalledMusic { get { return Music.Where(m => m.Value.Exists); } }
static IReadOnlyDictionary<string, T> MergeOrDefault<T>(string name,
IReadOnlyFileSystem fileSystem,
IEnumerable<string> files,
MiniYaml additional,
IReadOnlyDictionary<string, T> defaults,
Func<MiniYamlNode, T> makeObject,
Func<MiniYamlNode, bool> filterNode = null)
static IReadOnlyDictionary<string, T> MergeOrDefault<T>(string name, IReadOnlyFileSystem fileSystem, IEnumerable<string> files, MiniYaml additional,
IReadOnlyDictionary<string, T> defaults, Func<MiniYamlNode, T> makeObject)
{
if (additional == null && defaults != null)
return defaults;
IEnumerable<MiniYamlNode> yamlNodes = MiniYaml.Load(fileSystem, files, additional);
var result = MiniYaml.Load(fileSystem, files, additional)
.ToDictionaryWithConflictLog(k => k.Key.ToLowerInvariant(), makeObject, "LoadFromManifest<" + name + ">");
// Optionally, the caller can filter out elements from the loaded set of nodes. Default behavior is unfiltered.
if (filterNode != null)
yamlNodes = yamlNodes.Where(k => !filterNode(k));
return new ReadOnlyDictionary<string, T>(yamlNodes.ToDictionaryWithConflictLog(k => k.Key.ToLowerInvariant(), makeObject, "LoadFromManifest<" + name + ">"));
return new ReadOnlyDictionary<string, T>(result);
}
public static Ruleset LoadDefaults(ModData modData)
@@ -129,8 +108,7 @@ namespace OpenRA
Action f = () =>
{
var actors = MergeOrDefault("Manifest,Rules", fs, m.Rules, null, null,
k => new ActorInfo(modData.ObjectCreator, k.Key.ToLowerInvariant(), k.Value),
filterNode: n => n.Key.StartsWith(ActorInfo.AbstractActorPrefix, StringComparison.Ordinal));
k => new ActorInfo(modData.ObjectCreator, k.Key.ToLowerInvariant(), k.Value));
var weapons = MergeOrDefault("Manifest,Weapons", fs, m.Weapons, null, null,
k => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
@@ -188,8 +166,7 @@ namespace OpenRA
Action f = () =>
{
var actors = MergeOrDefault("Rules", fileSystem, m.Rules, mapRules, dr.Actors,
k => new ActorInfo(modData.ObjectCreator, k.Key.ToLowerInvariant(), k.Value),
filterNode: n => n.Key.StartsWith(ActorInfo.AbstractActorPrefix, StringComparison.Ordinal));
k => new ActorInfo(modData.ObjectCreator, k.Key.ToLowerInvariant(), k.Value));
var weapons = MergeOrDefault("Weapons", fileSystem, m.Weapons, mapWeapons, dr.Weapons,
k => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
@@ -208,7 +185,7 @@ namespace OpenRA
// TODO: Top-level dictionary should be moved into the Ruleset instead of in its own object
var sequences = mapSequences == null ? modData.DefaultSequences[tileSet] :
new SequenceProvider(fileSystem, modData, tileSet, mapSequences);
new SequenceProvider(fileSystem, modData, ts, mapSequences);
var modelSequences = dr.ModelSequences;
if (mapModelSequences != null)
@@ -250,13 +227,10 @@ namespace OpenRA
{
var traitName = traitNode.Key.Split('@')[0];
var traitType = modData.ObjectCreator.FindType(traitName + "Info");
if (traitType != null && traitType.GetInterface("ILobbyCustomRulesIgnore") == null)
if (traitType.GetInterface("ILobbyCustomRulesIgnore") == null)
return true;
}
catch (Exception ex)
{
Log.Write("debug", "Error in AnyFlaggedTraits\r\n" + ex.ToString());
}
catch { }
}
}
@@ -267,7 +241,7 @@ namespace OpenRA
MiniYaml mapRules, MiniYaml mapWeapons, MiniYaml mapVoices, MiniYaml mapNotifications, MiniYaml mapSequences)
{
// Maps that define any weapon, voice, notification, or sequence overrides are always flagged
if (AnyCustomYaml(mapWeapons) || AnyCustomYaml(mapVoices) || AnyCustomYaml(mapNotifications) || AnyCustomYaml(mapSequences))
if (AnyCustomYaml(mapWeapons) || AnyCustomYaml(mapVoices) || AnyCustomYaml(mapNotifications) || AnyCustomYaml(mapSequences))
return true;
// Any trait overrides that aren't explicitly whitelisted are flagged

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -33,39 +33,18 @@ namespace OpenRA.GameRules
{
FieldLoader.Load(this, y);
VoicePools = Exts.Lazy(() => Voices.ToDictionary(a => a.Key, a => new SoundPool(1f, a.Value)));
NotificationsPools = Exts.Lazy(() => ParseSoundPool(y, "Notifications"));
}
Dictionary<string, SoundPool> ParseSoundPool(MiniYaml y, string key)
{
var ret = new Dictionary<string, SoundPool>();
var classifiction = y.Nodes.First(x => x.Key == key);
foreach (var t in classifiction.Value.Nodes)
{
var volumeModifier = 1f;
var volumeModifierNode = t.Value.Nodes.FirstOrDefault(x => x.Key == "VolumeModifier");
if (volumeModifierNode != null)
volumeModifier = FieldLoader.GetValue<float>(volumeModifierNode.Key, volumeModifierNode.Value.Value);
var names = FieldLoader.GetValue<string[]>(t.Key, t.Value.Value);
var sp = new SoundPool(volumeModifier, names);
ret.Add(t.Key, sp);
}
return ret;
VoicePools = Exts.Lazy(() => Voices.ToDictionary(a => a.Key, a => new SoundPool(a.Value)));
NotificationsPools = Exts.Lazy(() => Notifications.ToDictionary(a => a.Key, a => new SoundPool(a.Value)));
}
}
public class SoundPool
{
public readonly float VolumeModifier;
readonly string[] clips;
readonly List<string> liveclips = new List<string>();
public SoundPool(float volumeModifier, params string[] clips)
public SoundPool(params string[] clips)
{
VolumeModifier = volumeModifier;
this.clips = clips;
}
@@ -74,9 +53,8 @@ namespace OpenRA.GameRules
if (liveclips.Count == 0)
liveclips.AddRange(clips);
// Avoid crashing if there's no clips at all
if (liveclips.Count == 0)
return null;
return null; /* avoid crashing if there's no clips at all */
var i = Game.CosmeticRandom.Next(liveclips.Count);
var s = liveclips[i];

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -13,7 +13,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.GameRules
@@ -24,8 +23,7 @@ namespace OpenRA.GameRules
public int[] DamageModifiers;
public int[] InaccuracyModifiers;
public int[] RangeModifiers;
public WAngle Facing;
public Func<WAngle> CurrentMuzzleFacing;
public int Facing;
public WPos Source;
public Func<WPos> CurrentSource;
public Actor SourceActor;
@@ -33,40 +31,6 @@ namespace OpenRA.GameRules
public Target GuidedTarget;
}
public class WarheadArgs
{
public WeaponInfo Weapon;
public int[] DamageModifiers = { };
public WPos? Source;
public WRot ImpactOrientation;
public WPos ImpactPosition;
public Actor SourceActor;
public Target WeaponTarget;
public WarheadArgs(ProjectileArgs args)
{
Weapon = args.Weapon;
DamageModifiers = args.DamageModifiers;
ImpactPosition = args.PassiveTarget;
Source = args.Source;
SourceActor = args.SourceActor;
WeaponTarget = args.GuidedTarget;
}
// For places that only want to update some of the fields (usually DamageModifiers)
public WarheadArgs(WarheadArgs args)
{
Weapon = args.Weapon;
DamageModifiers = args.DamageModifiers;
Source = args.Source;
SourceActor = args.SourceActor;
WeaponTarget = args.WeaponTarget;
}
// Default empty constructor for callers that want to initialize fields themselves
public WarheadArgs() { }
}
public interface IProjectile : IEffect { }
public interface IProjectileInfo { IProjectile Create(ProjectileArgs args); }
@@ -100,20 +64,13 @@ namespace OpenRA.GameRules
public readonly int Burst = 1;
[Desc("What types of targets are affected.")]
public readonly BitSet<TargetableType> ValidTargets = new BitSet<TargetableType>("Ground", "Water");
public readonly HashSet<string> ValidTargets = new HashSet<string> { "Ground", "Water" };
[Desc("What types of targets are unaffected.", "Overrules ValidTargets.")]
public readonly BitSet<TargetableType> InvalidTargets;
public readonly HashSet<string> InvalidTargets = new HashSet<string>();
static readonly BitSet<TargetableType> TargetTypeAir = new BitSet<TargetableType>("Air");
[Desc("If weapon is not directly targeting an actor and targeted position is above this altitude,",
"the weapon will ignore terrain target types and only check TargetTypeAir for validity.")]
public readonly WDist AirThreshold = new WDist(128);
[Desc("Delay in ticks between firing shots from the same ammo magazine. If one entry, it will be used for all bursts.",
"If multiple entries, their number needs to match Burst - 1.")]
public readonly int[] BurstDelays = { 5 };
[Desc("Delay in ticks between firing shots from the same ammo magazine.")]
public readonly int BurstDelay = 5;
[Desc("The minimum range the weapon can fire.")]
public readonly WDist MinRange = WDist.Zero;
@@ -137,7 +94,8 @@ namespace OpenRA.GameRules
static object LoadProjectile(MiniYaml yaml)
{
if (!yaml.ToDictionary().TryGetValue("Projectile", out var proj))
MiniYaml proj;
if (!yaml.ToDictionary().TryGetValue("Projectile", out proj))
return null;
var ret = Game.CreateObject<IProjectileInfo>(proj.Value + "Info");
FieldLoader.Load(ret, proj);
@@ -157,13 +115,13 @@ namespace OpenRA.GameRules
return retList;
}
public bool IsValidTarget(BitSet<TargetableType> targetTypes)
public bool IsValidTarget(IEnumerable<string> targetTypes)
{
return ValidTargets.Overlaps(targetTypes) && !InvalidTargets.Overlaps(targetTypes);
}
/// <summary>Checks if the weapon is valid against (can target) the target.</summary>
public bool IsValidAgainst(in Target target, World world, Actor firedBy)
public bool IsValidAgainst(Target target, World world, Actor firedBy)
{
if (target.Type == TargetType.Actor)
return IsValidAgainst(target.Actor, firedBy);
@@ -173,10 +131,6 @@ namespace OpenRA.GameRules
if (target.Type == TargetType.Terrain)
{
var dat = world.Map.DistanceAboveTerrain(target.CenterPosition);
if (dat > AirThreshold)
return IsValidTarget(TargetTypeAir);
var cell = world.Map.CellContaining(target.CenterPosition);
if (!world.Map.Contains(cell))
return false;
@@ -220,37 +174,17 @@ namespace OpenRA.GameRules
}
/// <summary>Applies all the weapon's warheads to the target.</summary>
public void Impact(in Target target, WarheadArgs args)
public void Impact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
{
var world = args.SourceActor.World;
foreach (var warhead in Warheads)
{
if (warhead.Delay > 0)
{
// Lambdas can't use 'in' variables, so capture a copy for later
var delayedTarget = target;
world.AddFrameEndTask(w => w.Add(new DelayedImpact(warhead.Delay, warhead, delayedTarget, args)));
}
var wh = warhead; // force the closure to bind to the current warhead
if (wh.Delay > 0)
firedBy.World.AddFrameEndTask(w => w.Add(new DelayedImpact(wh.Delay, wh, target, firedBy, damageModifiers)));
else
warhead.DoImpact(target, args);
wh.DoImpact(target, firedBy, damageModifiers);
}
}
/// <summary>Applies all the weapon's warheads to the target. Only use for projectile-less, special-case impacts.</summary>
public void Impact(in Target target, Actor firedBy)
{
// The impact will happen immediately at target.CenterPosition.
var args = new WarheadArgs
{
Weapon = this,
SourceActor = firedBy,
WeaponTarget = target
};
if (firedBy.OccupiesSpace != null)
args.Source = firedBy.CenterPosition;
Impact(target, args);
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of

387
OpenRA.Game/GlobalChat.cs Normal file
View File

@@ -0,0 +1,387 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections;
using System.Linq;
using System.Threading;
using Meebey.SmartIrc4net;
using OpenRA.Primitives;
namespace OpenRA.Chat
{
public enum ChatConnectionStatus { Disconnected, Connecting, Connected, Disconnecting, Joined, Error }
public enum ChatMessageType { Message, Notification }
public sealed class ChatUser
{
public readonly string Name;
public bool IsOp;
public bool IsVoiced;
public ChatUser(string name, bool isOp, bool isVoice)
{
Name = name;
IsOp = isOp;
IsVoiced = isVoice;
}
}
public sealed class ChatMessage
{
static long nextUID;
public readonly DateTime Time;
public readonly ChatMessageType Type;
public readonly string Nick;
public readonly string Message;
public readonly string UID;
public ChatMessage(DateTime time, ChatMessageType type, string nick, string message)
{
Time = time;
Type = type;
Nick = nick;
Message = message;
UID = Interlocked.Increment(ref nextUID).ToString();
}
public override string ToString()
{
var time = Time.ToString(Game.Settings.Chat.TimestampFormat);
if (Type == ChatMessageType.Notification)
return "{0} {1}".F(time, Message);
return "{0} {1}: {2}".F(time, Nick, Message);
}
}
public sealed class GlobalChat : IDisposable
{
readonly IrcClient client = new IrcClient();
volatile Channel channel;
public readonly ObservableSortedDictionary<string, ChatUser> Users = new ObservableSortedDictionary<string, ChatUser>(StringComparer.InvariantCultureIgnoreCase);
public readonly ObservableList<ChatMessage> History = new ObservableList<ChatMessage>();
volatile string topic;
public string Topic { get { return topic; } }
volatile ChatConnectionStatus connectionStatus = ChatConnectionStatus.Disconnected;
public ChatConnectionStatus ConnectionStatus { get { return connectionStatus; } }
string nickname;
public GlobalChat()
{
client.Encoding = System.Text.Encoding.UTF8;
client.SendDelay = 100;
client.ActiveChannelSyncing = true;
client.OnConnecting += OnConnecting;
client.OnConnected += OnConnected;
client.OnDisconnecting += OnDisconnecting;
client.OnDisconnected += OnDisconnected;
client.OnError += OnError;
client.OnKick += OnKick;
client.OnRawMessage += (_, e) => Game.RunAfterTick(() => Log.Write("irc", e.Data.RawMessage));
client.OnJoin += OnJoin;
client.OnChannelActiveSynced += OnChannelActiveSynced;
client.OnTopic += (_, e) => topic = e.Topic;
client.OnTopicChange += (_, e) => topic = e.NewTopic;
client.OnNickChange += OnNickChange;
client.OnChannelMessage += (_, e) => AddMessage(e.Data.Nick, e.Data.Message);
client.OnOp += (_, e) => SetUserOp(e.Whom, true);
client.OnDeop += (_, e) => SetUserOp(e.Whom, false);
client.OnVoice += (_, e) => SetUserVoiced(e.Whom, true);
client.OnDevoice += (_, e) => SetUserVoiced(e.Whom, false);
client.OnPart += OnPart;
client.OnQuit += OnQuit;
}
void SetUserOp(string whom, bool isOp)
{
Game.RunAfterTick(() =>
{
ChatUser user;
if (Users.TryGetValue(whom, out user))
user.IsOp = isOp;
});
}
void SetUserVoiced(string whom, bool isVoiced)
{
Game.RunAfterTick(() =>
{
ChatUser user;
if (Users.TryGetValue(whom, out user))
user.IsVoiced = isVoiced;
});
}
public void Connect(string nickname)
{
if (client.IsConnected || !IsValidNickname(nickname))
return;
this.nickname = nickname;
new Thread(() =>
{
try
{
client.Connect(Game.Settings.Chat.Hostname, Game.Settings.Chat.Port);
}
catch (Exception e)
{
connectionStatus = ChatConnectionStatus.Error;
AddNotification(e.Message);
Game.RunAfterTick(() => Log.Write("irc", e.ToString()));
return;
}
client.Listen();
}) { Name = "IrcListenThread", IsBackground = true }.Start();
}
void AddNotification(string text)
{
var message = new ChatMessage(DateTime.Now, ChatMessageType.Notification, null, text);
Game.RunAfterTick(() =>
{
History.Add(message);
Log.Write("irc", text);
});
}
void AddMessage(string nick, string text)
{
var message = new ChatMessage(DateTime.Now, ChatMessageType.Message, nick, text);
Game.RunAfterTick(() =>
{
History.Add(message);
Log.Write("irc", text);
});
}
void OnConnecting(object sender, EventArgs e)
{
AddNotification("Connecting to {0}:{1}...".F(Game.Settings.Chat.Hostname, Game.Settings.Chat.Port));
connectionStatus = ChatConnectionStatus.Connecting;
}
void OnConnected(object sender, EventArgs e)
{
AddNotification("Connected.");
connectionStatus = ChatConnectionStatus.Connected;
client.Login(nickname, "in-game IRC client", 0, "OpenRA");
client.RfcJoin("#" + Game.Settings.Chat.Channel);
}
void OnDisconnecting(object sender, EventArgs e)
{
if (connectionStatus != ChatConnectionStatus.Error)
connectionStatus = ChatConnectionStatus.Disconnecting;
}
void OnDisconnected(object sender, EventArgs e)
{
Game.RunAfterTick(Users.Clear);
// Keep the chat window open if there is an error
// It will be cleared by the Disconnect button
if (connectionStatus != ChatConnectionStatus.Error)
{
Game.RunAfterTick(History.Clear);
topic = null;
connectionStatus = ChatConnectionStatus.Disconnected;
}
}
void OnError(object sender, ErrorEventArgs e)
{
// Ignore any errors that happen during disconnect
if (connectionStatus != ChatConnectionStatus.Disconnecting)
{
connectionStatus = ChatConnectionStatus.Error;
AddNotification("Error: " + e.ErrorMessage);
}
}
void OnKick(object sender, KickEventArgs e)
{
if (e.Whom == client.Nickname)
{
Disconnect();
connectionStatus = ChatConnectionStatus.Error;
AddNotification("You were kicked from the chat by {0}. ({1})".F(e.Who, e.KickReason));
}
else
{
Users.Remove(e.Whom);
AddNotification("{0} was kicked from the chat by {1}. ({2})".F(e.Whom, e.Who, e.KickReason));
}
}
void OnJoin(object sender, JoinEventArgs e)
{
if (e.Who == client.Nickname || channel == null || e.Channel != channel.Name)
return;
AddNotification("{0} joined the chat.".F(e.Who));
Game.RunAfterTick(() => Users.Add(e.Who, new ChatUser(e.Who, false, false)));
}
void OnChannelActiveSynced(object sender, IrcEventArgs e)
{
channel = client.GetChannel(e.Data.Channel);
AddNotification("{0} users online".F(channel.Users.Count));
connectionStatus = ChatConnectionStatus.Joined;
foreach (DictionaryEntry user in channel.Users)
{
var u = (ChannelUser)user.Value;
Game.RunAfterTick(() => Users.Add(u.Nick, new ChatUser(u.Nick, u.IsOp, u.IsVoice)));
}
}
void OnNickChange(object sender, NickChangeEventArgs e)
{
AddNotification("{0} is now known as {1}.".F(e.OldNickname, e.NewNickname));
Game.RunAfterTick(() =>
{
ChatUser user;
if (!Users.TryGetValue(e.OldNickname, out user))
return;
Users.Remove(e.OldNickname);
Users.Add(e.NewNickname, new ChatUser(e.NewNickname, user.IsOp, user.IsVoiced));
});
}
void OnQuit(object sender, QuitEventArgs e)
{
AddNotification("{0} left the chat.".F(e.Who));
Game.RunAfterTick(() => Users.Remove(e.Who));
}
void OnPart(object sender, PartEventArgs e)
{
if (channel == null || e.Data.Channel != channel.Name)
return;
AddNotification("{0} left the chat.".F(e.Who));
Game.RunAfterTick(() => Users.Remove(e.Who));
}
public string SanitizedName(string dirty)
{
if (string.IsNullOrEmpty(dirty))
return null;
// There is no need to mangle the nick if it is already valid
if (Rfc2812.IsValidNickname(dirty))
return dirty;
// TODO: some special chars are allowed as well, but not at every position
var clean = new string(dirty.Where(c => char.IsLetterOrDigit(c)).ToArray());
if (string.IsNullOrEmpty(clean))
return null;
if (char.IsDigit(clean[0]))
return SanitizedName(clean.Substring(1));
// Source: https://tools.ietf.org/html/rfc2812#section-1.2.1
if (clean.Length > 9)
clean = clean.Substring(0, 9);
return clean;
}
public bool IsValidNickname(string name)
{
return Rfc2812.IsValidNickname(name);
}
public void SendMessage(string text)
{
if (connectionStatus != ChatConnectionStatus.Joined)
return;
// Guard against a last-moment disconnection
try
{
client.SendMessage(SendType.Message, channel.Name, text);
AddMessage(client.Nickname, text);
}
catch (NotConnectedException) { }
}
public bool TrySetNickname(string nick)
{
// TODO: This is inconsistent with the other check
if (Rfc2812.IsValidNickname(nick))
{
client.RfcNick(nick);
return true;
}
return false;
}
public void Disconnect()
{
// Error is an alias for disconnect, but keeps the panel open
// so that clients can see the error
if (connectionStatus == ChatConnectionStatus.Error)
{
Game.RunAfterTick(History.Clear);
topic = null;
connectionStatus = ChatConnectionStatus.Disconnected;
}
else
connectionStatus = ChatConnectionStatus.Disconnecting;
if (!client.IsConnected)
return;
client.RfcQuit(Game.Settings.Chat.QuitMessage);
AddNotification("Disconnecting from {0}...".F(client.Address));
Game.RunAfterTick(() => { Game.Settings.Chat.ConnectAutomatically = false; Game.Settings.Save(); });
}
public void Dispose()
{
// HACK: The IRC library we are using has terrible thread-handling code that relies on Thread.Abort.
// There is a thread reading from the network socket which is aborted, however on Windows this is inside
// native code so this abort call hangs until the network socket reads something and returns to managed
// code where it can then be aborted.
//
// This means we may hang for several seconds during shutdown (until we receive something over IRC!) before
// closing.
//
// Since our IRC client currently lives forever, the only time we call this Dispose method is during the
// shutdown of our process. Therefore, we can work around the problem by just not bothering to disconnect
// properly. Since our process is about to die anyway, it's not like anyone will care.
////if (client.IsConnected)
//// client.Disconnect();
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -10,8 +10,8 @@
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Support;
namespace OpenRA.Graphics
@@ -23,7 +23,7 @@ namespace OpenRA.Graphics
public bool IsDecoration { get; set; }
readonly SequenceProvider sequenceProvider;
readonly Func<WAngle> facingFunc;
readonly Func<int> facingFunc;
readonly Func<bool> paused;
int frame;
@@ -33,15 +33,15 @@ namespace OpenRA.Graphics
Action tickFunc = () => { };
public Animation(World world, string name)
: this(world, name, () => WAngle.Zero) { }
: this(world, name, () => 0) { }
public Animation(World world, string name, Func<WAngle> facingFunc)
public Animation(World world, string name, Func<int> facingFunc)
: this(world, name, facingFunc, null) { }
public Animation(World world, string name, Func<bool> paused)
: this(world, name, () => WAngle.Zero, paused) { }
: this(world, name, () => 0, paused) { }
public Animation(World world, string name, Func<WAngle> facingFunc, Func<bool> paused)
public Animation(World world, string name, Func<int> facingFunc, Func<bool> paused)
{
sequenceProvider = world.Map.Rules.Sequences;
Name = name.ToLowerInvariant();
@@ -49,52 +49,24 @@ namespace OpenRA.Graphics
this.paused = paused;
}
public int CurrentFrame { get { return backwards ? CurrentSequence.Length - frame - 1 : frame; } }
public int CurrentFrame { get { return backwards ? CurrentSequence.Start + CurrentSequence.Length - frame - 1 : frame; } }
public Sprite Image { get { return CurrentSequence.GetSprite(CurrentFrame, facingFunc()); } }
public IRenderable[] Render(WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale)
public IEnumerable<IRenderable> Render(WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale)
{
var imageRenderable = new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration, CurrentSequence.IgnoreWorldTint);
var imageRenderable = new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration);
if (CurrentSequence.ShadowStart >= 0)
{
var shadow = CurrentSequence.GetShadow(CurrentFrame, facingFunc());
var shadowRenderable = new SpriteRenderable(shadow, pos, offset, CurrentSequence.ShadowZOffset + zOffset, palette, scale, true, CurrentSequence.IgnoreWorldTint);
var shadowRenderable = new SpriteRenderable(shadow, pos, offset, CurrentSequence.ShadowZOffset + zOffset, palette, scale, true);
return new IRenderable[] { shadowRenderable, imageRenderable };
}
return new IRenderable[] { imageRenderable };
}
public IRenderable[] RenderUI(WorldRenderer wr, int2 pos, WVec offset, int zOffset, PaletteReference palette, float scale)
{
var screenOffset = (scale * wr.ScreenVectorComponents(offset)).XY.ToInt2();
var imagePos = pos + screenOffset - new int2((int)(scale * Image.Size.X / 2), (int)(scale * Image.Size.Y / 2));
var imageRenderable = new UISpriteRenderable(Image, WPos.Zero + offset, imagePos, CurrentSequence.ZOffset + zOffset, palette, scale);
if (CurrentSequence.ShadowStart >= 0)
{
var shadow = CurrentSequence.GetShadow(CurrentFrame, facingFunc());
var shadowPos = pos - new int2((int)(scale * shadow.Size.X / 2), (int)(scale * shadow.Size.Y / 2));
var shadowRenderable = new UISpriteRenderable(shadow, WPos.Zero + offset, shadowPos, CurrentSequence.ShadowZOffset + zOffset, palette, scale);
return new IRenderable[] { shadowRenderable, imageRenderable };
}
return new IRenderable[] { imageRenderable };
}
public Rectangle ScreenBounds(WorldRenderer wr, WPos pos, WVec offset, float scale)
{
var xy = wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset);
var cb = CurrentSequence.Bounds;
return Rectangle.FromLTRB(
xy.X + (int)(cb.Left * scale),
xy.Y + (int)(cb.Top * scale),
xy.X + (int)(cb.Right * scale),
xy.Y + (int)(cb.Bottom * scale));
}
public IRenderable[] Render(WPos pos, PaletteReference palette)
public IEnumerable<IRenderable> Render(WPos pos, PaletteReference palette)
{
return Render(pos, WVec.Zero, 0, palette, 1f);
}
@@ -156,7 +128,7 @@ namespace OpenRA.Graphics
{
frame = CurrentSequence.Length - 1;
tickFunc = () => { };
after?.Invoke();
if (after != null) after();
}
};
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -10,7 +10,7 @@
#endregion
using System;
using OpenRA.Primitives;
using System.Collections.Generic;
namespace OpenRA.Graphics
{
@@ -35,7 +35,7 @@ namespace OpenRA.Graphics
ZOffset = zOffset;
}
public IRenderable[] Render(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
{
var center = self.CenterPosition;
var offset = OffsetFunc != null ? OffsetFunc() : WVec.Zero;
@@ -44,17 +44,9 @@ namespace OpenRA.Graphics
return Animation.Render(center, offset, z, pal, scale);
}
public Rectangle ScreenBounds(Actor self, WorldRenderer wr, float scale)
{
var center = self.CenterPosition;
var offset = OffsetFunc != null ? OffsetFunc() : WVec.Zero;
return Animation.ScreenBounds(wr, center, offset, scale);
}
public static implicit operator AnimationWithOffset(Animation a)
{
return new AnimationWithOffset(a, null, null, null);
}
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -9,140 +9,81 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
[Flags]
public enum PanelSides
{
Left = 1,
Top = 2,
Right = 4,
Bottom = 8,
Center = 16,
Edges = Left | Top | Right | Bottom,
All = Edges | Center,
}
public static class PanelSidesExts
{
public static bool HasSide(this PanelSides self, PanelSides m)
{
// PERF: Enum.HasFlag is slower and requires allocations.
return (self & m) == m;
}
}
public static class ChromeProvider
{
public class Collection
struct Collection
{
public readonly string Image = null;
public readonly string Image2x = null;
public readonly string Image3x = null;
public readonly int[] PanelRegion = null;
public readonly PanelSides PanelSides = PanelSides.All;
public readonly Dictionary<string, Rectangle> Regions = new Dictionary<string, Rectangle>();
public string Src;
public Dictionary<string, MappedImage> Regions;
}
public static IReadOnlyDictionary<string, Collection> Collections { get; private set; }
static Dictionary<string, Collection> collections;
static Dictionary<string, (Sheet Sheet, int Density)> cachedSheets;
static Dictionary<string, Sheet> cachedSheets;
static Dictionary<string, Dictionary<string, Sprite>> cachedSprites;
static Dictionary<string, Sprite[]> cachedPanelSprites;
static Dictionary<Collection, (Sheet Sheet, int)> cachedCollectionSheets;
static IReadOnlyFileSystem fileSystem;
static float dpiScale = 1;
public static void Initialize(ModData modData)
{
Deinitialize();
// Load higher resolution images if available on HiDPI displays
if (Game.Renderer != null)
dpiScale = Game.Renderer.WindowScale;
fileSystem = modData.DefaultFileSystem;
collections = new Dictionary<string, Collection>();
cachedSheets = new Dictionary<string, (Sheet, int)>();
cachedSheets = new Dictionary<string, Sheet>();
cachedSprites = new Dictionary<string, Dictionary<string, Sprite>>();
cachedPanelSprites = new Dictionary<string, Sprite[]>();
cachedCollectionSheets = new Dictionary<Collection, (Sheet, int)>();
Collections = new ReadOnlyDictionary<string, Collection>(collections);
var chrome = MiniYaml.Merge(modData.Manifest.Chrome
.Select(s => MiniYaml.FromStream(fileSystem.Open(s), s)));
foreach (var c in chrome)
if (!c.Key.StartsWith("^", StringComparison.Ordinal))
LoadCollection(c.Key, c.Value);
LoadCollection(c.Key, c.Value);
}
public static void Deinitialize()
{
if (cachedSheets != null)
foreach (var sheet in cachedSheets.Values)
sheet.Sheet.Dispose();
sheet.Dispose();
collections = null;
cachedSheets = null;
cachedSprites = null;
cachedPanelSprites = null;
cachedCollectionSheets = null;
}
public static void Save(string file)
{
var root = new List<MiniYamlNode>();
foreach (var kv in collections)
root.Add(new MiniYamlNode(kv.Key, SaveCollection(kv.Value)));
root.WriteToFile(file);
}
static MiniYaml SaveCollection(Collection collection)
{
var root = new List<MiniYamlNode>();
foreach (var kv in collection.Regions)
root.Add(new MiniYamlNode(kv.Key, kv.Value.Save(collection.Src)));
return new MiniYaml(collection.Src, root);
}
static void LoadCollection(string name, MiniYaml yaml)
{
if (Game.ModData.LoadScreen != null)
Game.ModData.LoadScreen.Display();
collections.Add(name, FieldLoader.Load<Collection>(yaml));
}
static (Sheet Sheet, int Density) SheetForCollection(Collection c)
{
// Outer cache avoids recalculating image names
if (!cachedCollectionSheets.TryGetValue(c, out (Sheet, int) sheetDensity))
var collection = new Collection()
{
var image = c.Image;
var density = 1;
if (dpiScale > 2 && !string.IsNullOrEmpty(c.Image3x))
{
image = c.Image3x;
density = 3;
}
else if (dpiScale > 1 && !string.IsNullOrEmpty(c.Image2x))
{
image = c.Image2x;
density = 2;
}
Src = yaml.Value,
Regions = yaml.Nodes.ToDictionary(n => n.Key, n => new MappedImage(yaml.Value, n.Value))
};
// Inner cache makes sure we share sheets between collections
if (!cachedSheets.TryGetValue(image, out sheetDensity))
{
Sheet sheet;
using (var stream = fileSystem.Open(image))
sheet = new Sheet(SheetType.BGRA, stream);
sheet.GetTexture().ScaleFilter = TextureScaleFilter.Linear;
sheetDensity = (sheet, density);
cachedSheets.Add(image, sheetDensity);
}
cachedCollectionSheets.Add(c, sheetDensity);
}
return sheetDensity;
collections.Add(name, collection);
}
public static Sprite GetImage(string collectionName, string imageName)
@@ -151,135 +92,45 @@ namespace OpenRA.Graphics
return null;
// Cached sprite
if (cachedSprites.TryGetValue(collectionName, out var cachedCollection) && cachedCollection.TryGetValue(imageName, out var sprite))
Dictionary<string, Sprite> cachedCollection;
Sprite sprite;
if (cachedSprites.TryGetValue(collectionName, out cachedCollection) && cachedCollection.TryGetValue(imageName, out sprite))
return sprite;
if (!collections.TryGetValue(collectionName, out var collection))
Collection collection;
if (!collections.TryGetValue(collectionName, out collection))
{
Log.Write("debug", "Could not find collection '{0}'", collectionName);
return null;
}
if (!collection.Regions.TryGetValue(imageName, out var mi))
MappedImage mi;
if (!collection.Regions.TryGetValue(imageName, out mi))
return null;
// Cached sheet
Sheet sheet;
if (cachedSheets.ContainsKey(mi.Src))
sheet = cachedSheets[mi.Src];
else
{
using (var stream = fileSystem.Open(mi.Src))
sheet = new Sheet(SheetType.BGRA, stream);
cachedSheets.Add(mi.Src, sheet);
}
// Cache the sprite
var sheetDensity = SheetForCollection(collection);
if (cachedCollection == null)
{
cachedCollection = new Dictionary<string, Sprite>();
cachedSprites.Add(collectionName, cachedCollection);
}
var image = new Sprite(sheetDensity.Sheet, sheetDensity.Density * mi, TextureChannel.RGBA, 1f / sheetDensity.Density);
var image = mi.GetImage(sheet);
cachedCollection.Add(imageName, image);
return image;
}
public static Sprite[] GetPanelImages(string collectionName)
{
if (string.IsNullOrEmpty(collectionName))
return null;
// Cached sprite
if (cachedPanelSprites.TryGetValue(collectionName, out var cachedSprites))
return cachedSprites;
if (!collections.TryGetValue(collectionName, out var collection))
{
Log.Write("debug", "Could not find collection '{0}'", collectionName);
return null;
}
Sprite[] sprites;
if (collection.PanelRegion != null)
{
if (collection.PanelRegion.Length != 8)
{
Log.Write("debug", "Collection '{0}' does not define a valid PanelRegion", collectionName);
return null;
}
// Cache the sprites
var sheetDensity = SheetForCollection(collection);
var pr = collection.PanelRegion;
var ps = collection.PanelSides;
var sides = new (PanelSides PanelSides, Rectangle Bounds)[]
{
(PanelSides.Top | PanelSides.Left, new Rectangle(pr[0], pr[1], pr[2], pr[3])),
(PanelSides.Top, new Rectangle(pr[0] + pr[2], pr[1], pr[4], pr[3])),
(PanelSides.Top | PanelSides.Right, new Rectangle(pr[0] + pr[2] + pr[4], pr[1], pr[6], pr[3])),
(PanelSides.Left, new Rectangle(pr[0], pr[1] + pr[3], pr[2], pr[5])),
(PanelSides.Center, new Rectangle(pr[0] + pr[2], pr[1] + pr[3], pr[4], pr[5])),
(PanelSides.Right, new Rectangle(pr[0] + pr[2] + pr[4], pr[1] + pr[3], pr[6], pr[5])),
(PanelSides.Bottom | PanelSides.Left, new Rectangle(pr[0], pr[1] + pr[3] + pr[5], pr[2], pr[7])),
(PanelSides.Bottom, new Rectangle(pr[0] + pr[2], pr[1] + pr[3] + pr[5], pr[4], pr[7])),
(PanelSides.Bottom | PanelSides.Right, new Rectangle(pr[0] + pr[2] + pr[4], pr[1] + pr[3] + pr[5], pr[6], pr[7]))
};
sprites = sides.Select(x => ps.HasSide(x.PanelSides) ? new Sprite(sheetDensity.Sheet, sheetDensity.Density * x.Bounds, TextureChannel.RGBA, 1f / sheetDensity.Density) : null)
.ToArray();
}
else
{
// Support manual definitions for unusual dialog layouts
sprites = new[]
{
GetImage(collectionName, "corner-tl"),
GetImage(collectionName, "border-t"),
GetImage(collectionName, "corner-tr"),
GetImage(collectionName, "border-l"),
GetImage(collectionName, "background"),
GetImage(collectionName, "border-r"),
GetImage(collectionName, "corner-bl"),
GetImage(collectionName, "border-b"),
GetImage(collectionName, "corner-br")
};
}
cachedPanelSprites.Add(collectionName, sprites);
return sprites;
}
public static Size GetMinimumPanelSize(string collectionName)
{
if (string.IsNullOrEmpty(collectionName))
return new Size(0, 0);
if (!collections.TryGetValue(collectionName, out var collection))
{
Log.Write("debug", "Could not find collection '{0}'", collectionName);
return new Size(0, 0);
}
if (collection.PanelRegion == null || collection.PanelRegion.Length != 8)
{
Log.Write("debug", "Collection '{0}' does not define a valid PanelRegion", collectionName);
return new Size(0, 0);
}
var pr = collection.PanelRegion;
return new Size(pr[2] + pr[6], pr[3] + pr[7]);
}
public static void SetDPIScale(float scale)
{
if (dpiScale == scale)
return;
dpiScale = scale;
// Clear the sprite caches so the new artwork can be loaded
// Sheets are not cleared: we assume that the extra memory overhead
// of having the same sheet in memory in multiple DPIs is better than
// the overhead of having to dispose and reload everything.
// Changing the DPI scale is rare, but if it does happen then there
// is a reasonable chance that it may happen again this session.
cachedSprites.Clear();
cachedPanelSprites.Clear();
cachedCollectionSheets.Clear();
}
}
}

View File

@@ -1,298 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public sealed class CursorManager
{
class Cursor
{
public string Name;
public int2 PaddedSize;
public Rectangle Bounds;
public int Length;
public Sprite[] Sprites;
public IHardwareCursor[] Cursors;
}
readonly Dictionary<string, Cursor> cursors = new Dictionary<string, Cursor>();
readonly SheetBuilder sheetBuilder;
readonly GraphicSettings graphicSettings;
Cursor cursor;
bool isLocked = false;
int2 lockedPosition;
bool hardwareCursorsDisabled = false;
bool hardwareCursorsDoubled = false;
public CursorManager(CursorProvider cursorProvider)
{
hardwareCursorsDisabled = Game.Settings.Graphics.DisableHardwareCursors;
graphicSettings = Game.Settings.Graphics;
sheetBuilder = new SheetBuilder(SheetType.BGRA);
foreach (var kv in cursorProvider.Cursors)
{
var frames = kv.Value.Frames;
var palette = !string.IsNullOrEmpty(kv.Value.Palette) ? cursorProvider.Palettes[kv.Value.Palette] : null;
var c = new Cursor
{
Name = kv.Key,
Bounds = Rectangle.FromLTRB(0, 0, 1, 1),
Length = 0,
Sprites = new Sprite[frames.Length],
Cursors = new IHardwareCursor[frames.Length]
};
// Hardware cursors have a number of odd platform-specific bugs/limitations.
// Reduce the number of edge cases by padding the individual frames such that:
// - the hotspot is inside the frame bounds (enforced by SDL)
// - all frames within a sequence have the same size (needed for macOS 10.15)
// - the frame size is a multiple of 8 (needed for Windows)
foreach (var f in frames)
{
// Hotspot is specified relative to the center of the frame
var hotspot = f.Offset.ToInt2() - kv.Value.Hotspot - new int2(f.Size) / 2;
// SheetBuilder expects data in BGRA
var data = FrameToBGRA(kv.Key, f, palette);
c.Sprites[c.Length++] = sheetBuilder.Add(data, f.Size, 0, hotspot);
// Bounds relative to the hotspot
c.Bounds = Rectangle.Union(c.Bounds, new Rectangle(hotspot, f.Size));
}
// Pad bottom-right edge to make the frame size a multiple of 8
c.PaddedSize = 8 * new int2((c.Bounds.Width + 7) / 8, (c.Bounds.Height + 7) / 8);
cursors.Add(kv.Key, c);
}
CreateOrUpdateHardwareCursors();
foreach (var s in sheetBuilder.AllSheets)
s.ReleaseBuffer();
Update();
}
void CreateOrUpdateHardwareCursors()
{
if (hardwareCursorsDisabled)
return;
// Dispose any existing cursors to avoid leaking native resources
ClearHardwareCursors();
try
{
foreach (var kv in cursors)
{
var template = kv.Value;
for (var i = 0; i < template.Sprites.Length; i++)
{
if (template.Cursors[i] != null)
template.Cursors[i].Dispose();
// Calculate the padding to position the frame within sequenceBounds
var paddingTL = -(template.Bounds.Location - template.Sprites[i].Offset.XY.ToInt2());
var paddingBR = template.PaddedSize - new int2(template.Sprites[i].Bounds.Size) - paddingTL;
template.Cursors[i] = CreateHardwareCursor(kv.Key, template.Sprites[i], paddingTL, paddingBR, -template.Bounds.Location);
}
}
}
catch (Exception e)
{
Log.Write("debug", "Failed to initialize hardware cursors. Falling back to software cursors.");
Log.Write("debug", "Error was: " + e.Message);
Console.WriteLine("Failed to initialize hardware cursors. Falling back to software cursors.");
Console.WriteLine("Error was: " + e.Message);
ClearHardwareCursors();
}
hardwareCursorsDoubled = graphicSettings.CursorDouble;
}
public void SetCursor(string cursorName)
{
if ((cursorName == null && cursor == null) || (cursor != null && cursorName == cursor.Name))
return;
if (cursorName == null || !cursors.TryGetValue(cursorName, out cursor))
cursor = null;
Update();
}
int frame;
int ticks;
public void Tick()
{
if (hardwareCursorsDoubled != graphicSettings.CursorDouble)
{
CreateOrUpdateHardwareCursors();
Update();
}
if (cursor == null || cursor.Cursors.Length == 1)
return;
if (++ticks > 2)
{
ticks -= 2;
frame++;
Update();
}
}
void Update()
{
if (cursor != null && frame >= cursor.Cursors.Length)
frame %= cursor.Cursors.Length;
if (cursor == null || isLocked)
Game.Renderer.Window.SetHardwareCursor(null);
else
Game.Renderer.Window.SetHardwareCursor(cursor.Cursors[frame]);
}
public void Render(Renderer renderer)
{
// Cursor is hidden
if (cursor == null)
return;
// Hardware cursor is enabled
if (!isLocked && cursor.Cursors[frame % cursor.Length] != null)
return;
// Render cursor in software
var doubleCursor = graphicSettings.CursorDouble;
var cursorSprite = cursor.Sprites[frame % cursor.Length];
var cursorSize = doubleCursor ? 2.0f * cursorSprite.Size : cursorSprite.Size;
// Cursor is rendered in native window coordinates
// Apply same scaling rules as hardware cursors
if (Game.Renderer.NativeWindowScale > 1.5f)
cursorSize = 2 * cursorSize;
var mousePos = isLocked ? lockedPosition : Viewport.LastMousePos;
renderer.RgbaSpriteRenderer.DrawSprite(cursorSprite,
mousePos,
cursorSize / Game.Renderer.WindowScale);
}
public void Lock()
{
lockedPosition = Viewport.LastMousePos;
Game.Renderer.Window.SetRelativeMouseMode(true);
isLocked = true;
Update();
}
public void Unlock()
{
Game.Renderer.Window.SetRelativeMouseMode(false);
isLocked = false;
Update();
}
public static byte[] FrameToBGRA(string name, ISpriteFrame frame, ImmutablePalette palette)
{
// Data is already in BGRA format
if (frame.Type == SpriteFrameType.BGRA)
return frame.Data;
// Cursors may be either native BGRA or Indexed.
// Indexed sprites are converted to BGRA using the referenced palette.
// All palettes must be explicitly referenced, even if they are embedded in the sprite.
if (frame.Type == SpriteFrameType.Indexed && palette == null)
throw new InvalidOperationException("Cursor sequence `{0}` attempted to load an indexed sprite but does not define Palette".F(name));
var width = frame.Size.Width;
var height = frame.Size.Height;
var data = new byte[4 * width * height];
for (var j = 0; j < height; j++)
{
for (var i = 0; i < width; i++)
{
var rgba = palette[frame.Data[j * width + i]];
var k = 4 * (j * width + i);
// Convert RGBA to BGRA
data[k] = (byte)(rgba >> 16);
data[k + 1] = (byte)(rgba >> 8);
data[k + 2] = (byte)(rgba >> 0);
data[k + 3] = (byte)(rgba >> 24);
}
}
return data;
}
IHardwareCursor CreateHardwareCursor(string name, Sprite data, int2 paddingTL, int2 paddingBR, int2 hotspot)
{
var size = data.Bounds.Size;
var srcStride = data.Sheet.Size.Width;
var srcData = data.Sheet.GetData();
var newWidth = paddingTL.X + size.Width + paddingBR.X;
var newHeight = paddingTL.Y + size.Height + paddingBR.Y;
var rgbaData = new byte[4 * newWidth * newHeight];
for (var j = 0; j < size.Height; j++)
{
for (var i = 0; i < size.Width; i++)
{
var src = 4 * ((j + data.Bounds.Top) * srcStride + data.Bounds.Left + i);
var dest = 4 * ((j + paddingTL.Y) * newWidth + i + paddingTL.X);
Array.Copy(srcData, src, rgbaData, dest, 4);
}
}
return Game.Renderer.Window.CreateHardwareCursor(name, new Size(newWidth, newHeight), rgbaData, hotspot, graphicSettings.CursorDouble);
}
void ClearHardwareCursors()
{
foreach (var c in cursors.Values)
{
for (var i = 0; i < c.Cursors.Length; i++)
{
if (c.Cursors[i] != null)
{
c.Cursors[i].Dispose();
c.Cursors[i] = null;
}
}
}
}
public void Dispose()
{
ClearHardwareCursors();
cursors.Clear();
sheetBuilder.Dispose();
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -12,7 +12,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Graphics
{
@@ -27,19 +26,21 @@ namespace OpenRA.Graphics
var sequenceYaml = MiniYaml.Merge(modData.Manifest.Cursors.Select(
s => MiniYaml.FromStream(fileSystem.Open(s), s)));
var shadowIndex = new int[] { };
var nodesDict = new MiniYaml(null, sequenceYaml).ToDictionary();
if (nodesDict.ContainsKey("ShadowIndex"))
{
Array.Resize(ref shadowIndex, shadowIndex.Length + 1);
Exts.TryParseIntegerInvariant(nodesDict["ShadowIndex"].Value,
out shadowIndex[shadowIndex.Length - 1]);
}
// Overwrite previous definitions if there are duplicates
var pals = new Dictionary<string, IProvidesCursorPaletteInfo>();
foreach (var p in modData.DefaultRules.Actors["world"].TraitInfos<IProvidesCursorPaletteInfo>())
if (p.Palette != null)
pals[p.Palette] = p;
var palettes = new Dictionary<string, ImmutablePalette>();
foreach (var p in nodesDict["Palettes"].Nodes)
palettes.Add(p.Key, new ImmutablePalette(fileSystem.Open(p.Value.Value), shadowIndex));
Palettes = nodesDict["Cursors"].Nodes.Select(n => n.Value.Value)
.Where(p => p != null)
.Distinct()
.ToDictionary(p => p, p => pals[p].ReadPalette(modData.DefaultFileSystem))
.AsReadOnly();
Palettes = palettes.AsReadOnly();
var frameCache = new FrameCache(fileSystem, modData.SpriteLoaders);
var cursors = new Dictionary<string, CursorSequence>();
@@ -50,6 +51,8 @@ namespace OpenRA.Graphics
Cursors = cursors.AsReadOnly();
}
public static bool CursorViewportZoomed { get { return Game.Settings.Graphics.CursorDouble && Game.Settings.Graphics.PixelDouble; } }
public bool HasCursorSequence(string cursor)
{
return Cursors.ContainsKey(cursor);

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -31,10 +31,8 @@ namespace OpenRA.Graphics
Palette = palette;
Name = name;
Frames = cache[cursorSrc].Skip(Start).ToArray();
if ((d.ContainsKey("Length") && d["Length"].Value == "*") || (d.ContainsKey("End") && d["End"].Value == "*"))
Length = Frames.Length;
Length = Frames.Length - Start;
else if (d.ContainsKey("Length"))
Length = Exts.ParseIntegerInvariant(d["Length"].Value);
else if (d.ContainsKey("End"))
@@ -42,17 +40,22 @@ namespace OpenRA.Graphics
else
Length = 1;
Frames = Frames.Take(Length).ToArray();
Frames = cache[cursorSrc]
.Skip(Start)
.Take(Length)
.ToArray();
if (d.ContainsKey("X"))
{
Exts.TryParseIntegerInvariant(d["X"].Value, out var x);
int x;
Exts.TryParseIntegerInvariant(d["X"].Value, out x);
Hotspot = Hotspot.WithX(x);
}
if (d.ContainsKey("Y"))
{
Exts.TryParseIntegerInvariant(d["Y"].Value, out var y);
int y;
Exts.TryParseIntegerInvariant(d["Y"].Value, out y);
Hotspot = Hotspot.WithY(y);
}
}

View File

@@ -0,0 +1,147 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Drawing;
using System.Globalization;
using OpenRA.Scripting;
namespace OpenRA.Graphics
{
public struct HSLColor : IScriptBindable
{
public readonly byte H;
public readonly byte S;
public readonly byte L;
public readonly Color RGB;
public static HSLColor FromHSV(float h, float s, float v)
{
var ll = 0.5f * (2 - s) * v;
var ss = (ll >= 1 || v <= 0) ? 0 : 0.5f * s * v / (ll <= 0.5f ? ll : 1 - ll);
return new HSLColor((byte)(255 * h), (byte)(255 * ss), (byte)(255 * ll));
}
public HSLColor(Color color)
{
RGB = color;
H = (byte)((color.GetHue() / 360.0f) * 255);
S = (byte)(color.GetSaturation() * 255);
L = (byte)(color.GetBrightness() * 255);
}
public static HSLColor FromRGB(int r, int g, int b)
{
return new HSLColor(Color.FromArgb(r, g, b));
}
public static Color RGBFromHSL(float h, float s, float l)
{
// Convert from HSL to RGB
var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
var p = 2 * l - q;
float[] trgb = { h + 1 / 3.0f, h, h - 1 / 3.0f };
float[] rgb = { 0, 0, 0 };
for (var k = 0; k < 3; k++)
{
while (trgb[k] < 0) trgb[k] += 1.0f;
while (trgb[k] > 1) trgb[k] -= 1.0f;
}
for (var k = 0; k < 3; k++)
{
if (trgb[k] < 1 / 6.0f)
rgb[k] = p + ((q - p) * 6 * trgb[k]);
else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5)
rgb[k] = q;
else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3)
rgb[k] = p + ((q - p) * 6 * (2.0f / 3 - trgb[k]));
else
rgb[k] = p;
}
return Color.FromArgb((int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255));
}
public static bool TryParseRGB(string value, out Color color)
{
color = new Color();
value = value.Trim();
if (value.Length != 6 && value.Length != 8)
return false;
byte red, green, blue, alpha = 255;
if (!byte.TryParse(value.Substring(0, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out red)
|| !byte.TryParse(value.Substring(2, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out green)
|| !byte.TryParse(value.Substring(4, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out blue))
return false;
if (value.Length == 8
&& !byte.TryParse(value.Substring(6, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out alpha))
return false;
color = Color.FromArgb(alpha, red, green, blue);
return true;
}
public static bool operator ==(HSLColor me, HSLColor other)
{
// Binary floating point numbers (float, double) calculations can yield the same RGB color created by different functions with little different HSL representation
return (me.H == other.H && me.S == other.S && me.L == other.L) || me.RGB == other.RGB;
}
public static bool operator !=(HSLColor me, HSLColor other) { return !(me == other); }
public HSLColor(byte h, byte s, byte l)
{
H = h;
S = s;
L = l;
RGB = RGBFromHSL(H / 255f, S / 255f, L / 255f);
}
public void ToHSV(out float h, out float s, out float v)
{
var ll = 2 * L / 255f;
var ss = S / 255f * ((ll <= 1) ? ll : 2 - ll);
h = H / 255f;
s = (2 * ss) / (ll + ss);
v = (ll + ss) / 2;
}
public override string ToString()
{
return "{0},{1},{2}".F(H, S, L);
}
public static string ToHexString(Color color)
{
if (color.A == 255)
return color.R.ToString("X2") + color.G.ToString("X2") + color.B.ToString("X2");
return color.R.ToString("X2") + color.G.ToString("X2") + color.B.ToString("X2") + color.A.ToString("X2");
}
public string ToHexString()
{
return ToHexString(RGB);
}
public override int GetHashCode() { return H.GetHashCode() ^ S.GetHashCode() ^ L.GetHashCode(); }
public override bool Equals(object obj)
{
var o = obj as HSLColor?;
return o != null && o == this;
}
}
}

View File

@@ -0,0 +1,137 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace OpenRA.Graphics
{
public sealed class HardwareCursor : ICursor
{
readonly Dictionary<string, IHardwareCursor[]> hardwareCursors = new Dictionary<string, IHardwareCursor[]>();
readonly CursorProvider cursorProvider;
CursorSequence cursor;
public HardwareCursor(CursorProvider cursorProvider)
{
this.cursorProvider = cursorProvider;
foreach (var kv in cursorProvider.Cursors)
{
var palette = cursorProvider.Palettes[kv.Value.Palette];
var hc = kv.Value.Frames
.Select(f => CreateCursor(f, palette, kv.Key, kv.Value))
.ToArray();
hardwareCursors.Add(kv.Key, hc);
}
Update();
}
IHardwareCursor CreateCursor(ISpriteFrame f, ImmutablePalette palette, string name, CursorSequence sequence)
{
var hotspot = sequence.Hotspot - f.Offset.ToInt2() + new int2(f.Size) / 2;
// Expand the frame if required to include the hotspot
var frameWidth = f.Size.Width;
var dataWidth = f.Size.Width;
var dataX = 0;
if (hotspot.X < 0)
{
dataX = -hotspot.X;
dataWidth += dataX;
hotspot = hotspot.WithX(0);
}
else if (hotspot.X >= frameWidth)
dataWidth = hotspot.X + 1;
var frameHeight = f.Size.Height;
var dataHeight = f.Size.Height;
var dataY = 0;
if (hotspot.Y < 0)
{
dataY = -hotspot.Y;
dataHeight += dataY;
hotspot = hotspot.WithY(0);
}
else if (hotspot.Y >= frameHeight)
dataHeight = hotspot.Y + 1;
var data = new byte[4 * dataWidth * dataHeight];
for (var j = 0; j < frameHeight; j++)
{
for (var i = 0; i < frameWidth; i++)
{
var bytes = BitConverter.GetBytes(palette[f.Data[j * frameWidth + i]]);
var start = 4 * ((j + dataY) * dataWidth + dataX + i);
for (var k = 0; k < 4; k++)
data[start + k] = bytes[k];
}
}
return Game.Renderer.Device.CreateHardwareCursor(name, new Size(dataWidth, dataHeight), data, hotspot);
}
public void SetCursor(string cursorName)
{
if ((cursorName == null && cursor == null) || (cursor != null && cursorName == cursor.Name))
return;
if (cursorName == null || !cursorProvider.Cursors.TryGetValue(cursorName, out cursor))
cursor = null;
Update();
}
int frame;
int ticks;
public void Tick()
{
if (cursor == null || cursor.Length == 1)
return;
if (++ticks > 2)
{
ticks -= 2;
frame++;
Update();
}
}
void Update()
{
if (cursor == null)
Game.Renderer.Device.SetHardwareCursor(null);
else
{
if (frame >= cursor.Length)
frame = frame % cursor.Length;
Game.Renderer.Device.SetHardwareCursor(hardwareCursors[cursor.Name][frame]);
}
}
public void Render(Renderer renderer) { }
public void Dispose()
{
foreach (var cursors in hardwareCursors)
foreach (var cursor in cursors.Value)
cursor.Dispose();
hardwareCursors.Clear();
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -27,7 +27,7 @@ namespace OpenRA.Graphics
public HardwarePalette()
{
Texture = Game.Renderer.Context.CreateTexture();
Texture = Game.Renderer.Device.CreateTexture();
readOnlyModifiablePalettes = modifiablePalettes.AsReadOnly();
}
@@ -38,16 +38,19 @@ namespace OpenRA.Graphics
public IPalette GetPalette(string name)
{
if (modifiablePalettes.TryGetValue(name, out var mutable))
MutablePalette mutable;
if (modifiablePalettes.TryGetValue(name, out mutable))
return mutable.AsReadOnly();
if (palettes.TryGetValue(name, out var immutable))
ImmutablePalette immutable;
if (palettes.TryGetValue(name, out immutable))
return immutable;
throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
}
public int GetPaletteIndex(string name)
{
if (!indices.TryGetValue(name, out var ret))
int ret;
if (!indices.TryGetValue(name, out ret))
throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
return ret;
}

View File

@@ -0,0 +1,44 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
namespace OpenRA.Graphics
{
class MappedImage
{
readonly Rectangle rect = Rectangle.Empty;
public readonly string Src;
public MappedImage(string defaultSrc, MiniYaml info)
{
FieldLoader.LoadField(this, "rect", info.Value);
FieldLoader.Load(this, info);
if (Src == null)
Src = defaultSrc;
}
public Sprite GetImage(Sheet s)
{
return new Sprite(s, rect, TextureChannel.Alpha);
}
public MiniYaml Save(string defaultSrc)
{
var root = new List<MiniYamlNode>();
if (defaultSrc != Src)
root.Add(new MiniYamlNode("Src", Src));
return new MiniYaml(FieldSaver.FormatValue(this, GetType().GetField("rect")), root);
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -11,7 +11,6 @@
using System;
using OpenRA.FileSystem;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
@@ -24,9 +23,6 @@ namespace OpenRA.Graphics
float[] Size { get; }
float[] Bounds(uint frame);
ModelRenderData RenderData(uint section);
/// <summary>Returns the smallest rectangle that covers all rotations of all frames in a model</summary>
Rectangle AggregateBounds { get; }
}
public struct ModelRenderData

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -10,7 +10,7 @@
#endregion
using System;
using OpenRA.Primitives;
using System.Collections.Generic;
namespace OpenRA.Graphics
{
@@ -18,12 +18,12 @@ namespace OpenRA.Graphics
{
public readonly IModel Model;
public readonly Func<WVec> OffsetFunc;
public readonly Func<WRot> RotationFunc;
public readonly Func<IEnumerable<WRot>> RotationFunc;
public readonly Func<bool> DisableFunc;
public readonly Func<uint> FrameFunc;
public readonly bool ShowShadow;
public ModelAnimation(IModel model, Func<WVec> offset, Func<WRot> rotation, Func<bool> disable, Func<uint> frame, bool showshadow)
public ModelAnimation(IModel model, Func<WVec> offset, Func<IEnumerable<WRot>> rotation, Func<bool> disable, Func<uint> frame, bool showshadow)
{
Model = model;
OffsetFunc = offset;
@@ -32,26 +32,5 @@ namespace OpenRA.Graphics
FrameFunc = frame;
ShowShadow = showshadow;
}
public Rectangle ScreenBounds(WPos pos, WorldRenderer wr, float scale)
{
var r = Model.AggregateBounds;
var offset = OffsetFunc != null ? OffsetFunc() : WVec.Zero;
var xy = wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset);
return Rectangle.FromLTRB(
xy.X + (int)(r.Left * scale),
xy.Y + (int)(r.Top * scale),
xy.X + (int)(r.Right * scale),
xy.Y + (int)(r.Bottom * scale));
}
public bool IsVisible
{
get
{
return DisableFunc == null || !DisableFunc();
}
}
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -11,6 +11,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Primitives;
@@ -48,10 +49,9 @@ namespace OpenRA.Graphics
readonly Dictionary<Sheet, IFrameBuffer> mappedBuffers = new Dictionary<Sheet, IFrameBuffer>();
readonly Stack<KeyValuePair<Sheet, IFrameBuffer>> unmappedBuffers = new Stack<KeyValuePair<Sheet, IFrameBuffer>>();
readonly List<(Sheet Sheet, Action Func)> doRender = new List<(Sheet, Action)>();
readonly List<Pair<Sheet, Action>> doRender = new List<Pair<Sheet, Action>>();
SheetBuilder sheetBuilderForFrame;
bool isInFrame;
SheetBuilder sheetBuilder;
public ModelRenderer(Renderer renderer, IShader shader)
{
@@ -64,10 +64,10 @@ namespace OpenRA.Graphics
shader.SetTexture("Palette", palette);
}
public void SetViewportParams(Size screen, int2 scroll)
public void SetViewportParams(Size screen, float zoom, int2 scroll)
{
var a = 2f / renderer.SheetSize;
var view = new[]
var view = new float[]
{
a, 0, 0, 0,
0, -a, 0, 0,
@@ -79,13 +79,10 @@ namespace OpenRA.Graphics
}
public ModelRenderProxy RenderAsync(
WorldRenderer wr, IEnumerable<ModelAnimation> models, in WRot camera, float scale,
float[] groundNormal, in WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
WorldRenderer wr, IEnumerable<ModelAnimation> models, WRot camera, float scale,
float[] groundNormal, WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
PaletteReference color, PaletteReference normals, PaletteReference shadowPalette)
{
if (!isInFrame)
throw new InvalidOperationException("BeginFrame has not been called. You cannot render until a frame has been started.");
// Correct for inverted y-axis
var scaleTransform = Util.ScaleMatrix(scale, scale, scale);
@@ -114,7 +111,8 @@ namespace OpenRA.Graphics
var offsetVec = Util.MatrixVectorMultiply(invCameraTransform, wr.ScreenVector(m.OffsetFunc()));
var offsetTransform = Util.TranslationMatrix(offsetVec[0], offsetVec[1], offsetVec[2]);
var worldTransform = Util.MakeFloatMatrix(m.RotationFunc().AsMatrix());
var worldTransform = m.RotationFunc().Aggregate(Util.IdentityMatrix(),
(x, y) => Util.MatrixMultiply(Util.MakeFloatMatrix(y.AsMatrix()), x));
worldTransform = Util.MatrixMultiply(scaleTransform, worldTransform);
worldTransform = Util.MatrixMultiply(offsetTransform, worldTransform);
@@ -160,14 +158,13 @@ namespace OpenRA.Graphics
}
// Shadows are rendered at twice the resolution to reduce artifacts
CalculateSpriteGeometry(tl, br, 1, out var spriteSize, out var spriteOffset);
CalculateSpriteGeometry(stl, sbr, 2, out var shadowSpriteSize, out var shadowSpriteOffset);
Size spriteSize, shadowSpriteSize;
int2 spriteOffset, shadowSpriteOffset;
CalculateSpriteGeometry(tl, br, 1, out spriteSize, out spriteOffset);
CalculateSpriteGeometry(stl, sbr, 2, out shadowSpriteSize, out shadowSpriteOffset);
if (sheetBuilderForFrame == null)
sheetBuilderForFrame = new SheetBuilder(SheetType.BGRA, AllocateSheet);
var sprite = sheetBuilderForFrame.Allocate(spriteSize, 0, spriteOffset);
var shadowSprite = sheetBuilderForFrame.Allocate(shadowSpriteSize, 0, shadowSpriteOffset);
var sprite = sheetBuilder.Allocate(spriteSize, 0, spriteOffset);
var shadowSprite = sheetBuilder.Allocate(shadowSpriteSize, 0, shadowSpriteOffset);
var sb = sprite.Bounds;
var ssb = shadowSprite.Bounds;
var spriteCenter = new float2(sb.Left + sb.Width / 2, sb.Top + sb.Height / 2);
@@ -178,7 +175,7 @@ namespace OpenRA.Graphics
var correctionTransform = Util.MatrixMultiply(translateMtx, FlipMtx);
var shadowCorrectionTransform = Util.MatrixMultiply(shadowTranslateMtx, ShadowScaleFlipMtx);
doRender.Add((sprite.Sheet, () =>
doRender.Add(Pair.New<Sheet, Action>(sprite.Sheet, () =>
{
foreach (var m in models)
{
@@ -186,7 +183,8 @@ namespace OpenRA.Graphics
var offsetVec = Util.MatrixVectorMultiply(invCameraTransform, wr.ScreenVector(m.OffsetFunc()));
var offsetTransform = Util.TranslationMatrix(offsetVec[0], offsetVec[1], offsetVec[2]);
var rotations = Util.MakeFloatMatrix(m.RotationFunc().AsMatrix());
var rotations = m.RotationFunc().Aggregate(Util.IdentityMatrix(),
(x, y) => Util.MatrixMultiply(Util.MakeFloatMatrix(y.AsMatrix()), x));
var worldTransform = Util.MatrixMultiply(scaleTransform, rotations);
worldTransform = Util.MatrixMultiply(offsetTransform, worldTransform);
@@ -273,20 +271,17 @@ namespace OpenRA.Graphics
shader.SetVec("AmbientLight", ambientLight, 3);
shader.SetVec("DiffuseLight", diffuseLight, 3);
shader.PrepareRender();
renderer.DrawBatch(cache.VertexBuffer, renderData.Start, renderData.Count, PrimitiveType.TriangleList);
shader.Render(() => renderer.DrawBatch(cache.VertexBuffer, renderData.Start, renderData.Count, PrimitiveType.TriangleList));
}
public void BeginFrame()
{
if (isInFrame)
throw new InvalidOperationException("BeginFrame has already been called. A new frame cannot be started until EndFrame has been called.");
isInFrame = true;
foreach (var kv in mappedBuffers)
unmappedBuffers.Push(kv);
mappedBuffers.Clear();
sheetBuilder = new SheetBuilder(SheetType.BGRA, AllocateSheet);
doRender.Clear();
}
IFrameBuffer EnableFrameBuffer(Sheet s)
@@ -295,25 +290,19 @@ namespace OpenRA.Graphics
Game.Renderer.Flush();
fbo.Bind();
Game.Renderer.Context.EnableDepthBuffer();
Game.Renderer.Device.EnableDepthBuffer();
return fbo;
}
void DisableFrameBuffer(IFrameBuffer fbo)
{
Game.Renderer.Flush();
Game.Renderer.Context.DisableDepthBuffer();
Game.Renderer.Device.DisableDepthBuffer();
fbo.Unbind();
}
public void EndFrame()
{
if (!isInFrame)
throw new InvalidOperationException("BeginFrame has not been called. There is no frame to end.");
isInFrame = false;
sheetBuilderForFrame = null;
if (doRender.Count == 0)
return;
@@ -322,22 +311,20 @@ namespace OpenRA.Graphics
foreach (var v in doRender)
{
// Change sheet
if (v.Sheet != currentSheet)
if (v.First != currentSheet)
{
if (fbo != null)
DisableFrameBuffer(fbo);
currentSheet = v.Sheet;
currentSheet = v.First;
fbo = EnableFrameBuffer(currentSheet);
}
v.Func();
v.Second();
}
if (fbo != null)
DisableFrameBuffer(fbo);
doRender.Clear();
}
public Sheet AllocateSheet()
@@ -351,7 +338,7 @@ namespace OpenRA.Graphics
}
var size = new Size(renderer.SheetSize, renderer.SheetSize);
var framebuffer = renderer.Context.CreateFrameBuffer(size);
var framebuffer = renderer.Device.CreateFrameBuffer(size);
var sheet = new Sheet(SheetType.BGRA, framebuffer.Texture);
mappedBuffers.Add(sheet, framebuffer);

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -11,8 +11,11 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using OpenRA.Primitives;
using System.Reflection;
using System.Runtime.InteropServices;
namespace OpenRA.Graphics
{
@@ -33,6 +36,35 @@ namespace OpenRA.Graphics
return Color.FromArgb((int)palette[index]);
}
public static ColorPalette AsSystemPalette(this IPalette palette)
{
ColorPalette pal;
using (var b = new Bitmap(1, 1, PixelFormat.Format8bppIndexed))
pal = b.Palette;
for (var i = 0; i < Size; i++)
pal.Entries[i] = palette.GetColor(i);
// hack around a mono bug -- the palette flags get set wrong.
if (Platform.CurrentPlatform != PlatformType.Windows)
typeof(ColorPalette).GetField("flags",
BindingFlags.Instance | BindingFlags.NonPublic).SetValue(pal, 1);
return pal;
}
public static Bitmap AsBitmap(this IPalette palette)
{
var b = new Bitmap(Size, 1, PixelFormat.Format32bppArgb);
var data = b.LockBits(new Rectangle(0, 0, b.Width, b.Height),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
var temp = new uint[Size];
palette.CopyToArray(temp, 0);
Marshal.Copy((int[])(object)temp, 0, data.Scan0, Size);
b.UnlockBits(data);
return b;
}
public static IPalette AsReadOnly(this IPalette palette)
{
if (palette is ImmutablePalette)
@@ -85,12 +117,6 @@ namespace OpenRA.Graphics
var r = (byte)(reader.ReadByte() << 2);
var g = (byte)(reader.ReadByte() << 2);
var b = (byte)(reader.ReadByte() << 2);
// Replicate high bits into the (currently zero) low bits.
r |= (byte)(r >> 6);
g |= (byte)(g >> 6);
b |= (byte)(b >> 6);
colors[i] = (uint)((255 << 24) | (r << 16) | (g << 8) | b);
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -10,25 +10,15 @@
#endregion
using System;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA
{
public enum GLProfile
{
Automatic,
ANGLE,
Modern,
Embedded,
Legacy
}
public interface IPlatform
{
IPlatformWindow CreateWindow(Size size, WindowMode windowMode, float scaleModifier, int batchSize, int videoDisplay, GLProfile profile, bool enableLegacyGL);
IGraphicsDevice CreateGraphics(Size size, WindowMode windowMode);
ISoundEngine CreateSound(string device);
IFont CreateFont(byte[] data);
}
public interface IHardwareCursor : IDisposable { }
@@ -41,61 +31,44 @@ namespace OpenRA
Subtractive,
Multiply,
Multiplicative,
DoubleMultiplicative,
LowAdditive,
Screen,
Translucent
DoubleMultiplicative
}
public interface IPlatformWindow : IDisposable
public interface IGraphicsDevice : IDisposable
{
IGraphicsContext Context { get; }
IVertexBuffer<Vertex> CreateVertexBuffer(int length);
ITexture CreateTexture(Bitmap bitmap);
ITexture CreateTexture();
IFrameBuffer CreateFrameBuffer(Size s);
IShader CreateShader(string name);
Size NativeWindowSize { get; }
Size EffectiveWindowSize { get; }
float NativeWindowScale { get; }
float EffectiveWindowScale { get; }
Size SurfaceSize { get; }
int DisplayCount { get; }
int CurrentDisplay { get; }
bool HasInputFocus { get; }
event Action<float, float, float, float> OnWindowScaleChanged;
Size WindowSize { get; }
float WindowScale { get; }
event Action<float, float> OnWindowScaleChanged;
void Clear();
void Present();
Bitmap TakeScreenshot();
void PumpInput(IInputHandler inputHandler);
string GetClipboardText();
bool SetClipboardText(string text);
void DrawPrimitives(PrimitiveType type, int firstVertex, int numVertices);
void EnableScissor(int left, int top, int width, int height);
void DisableScissor();
void EnableDepthBuffer();
void DisableDepthBuffer();
void ClearDepthBuffer();
void SetBlendMode(BlendMode mode);
void GrabWindowMouseFocus();
void ReleaseWindowMouseFocus();
IHardwareCursor CreateHardwareCursor(string name, Size size, byte[] data, int2 hotspot, bool pixelDouble);
IHardwareCursor CreateHardwareCursor(string name, Size size, byte[] data, int2 hotspot);
void SetHardwareCursor(IHardwareCursor cursor);
void SetRelativeMouseMode(bool mode);
void SetScaleModifier(float scale);
GLProfile GLProfile { get; }
GLProfile[] SupportedGLProfiles { get; }
}
public interface IGraphicsContext : IDisposable
{
IVertexBuffer<Vertex> CreateVertexBuffer(int size);
ITexture CreateTexture();
IFrameBuffer CreateFrameBuffer(Size s);
IFrameBuffer CreateFrameBuffer(Size s, Color clearColor);
IShader CreateShader(string name);
void EnableScissor(int x, int y, int width, int height);
void DisableScissor();
void Present();
void DrawPrimitives(PrimitiveType pt, int firstVertex, int numVertices);
void Clear();
void EnableDepthBuffer();
void DisableDepthBuffer();
void ClearDepthBuffer();
void SetBlendMode(BlendMode mode);
void SetVSyncEnabled(bool enabled);
string GLVersion { get; }
}
@@ -103,7 +76,8 @@ namespace OpenRA
{
void Bind();
void SetData(T[] vertices, int length);
void SetData(T[] vertices, int offset, int start, int length);
void SetData(T[] vertices, int start, int length);
void SetData(IntPtr data, int start, int length);
}
public interface IShader
@@ -115,13 +89,14 @@ namespace OpenRA
void SetVec(string name, float[] vec, int length);
void SetTexture(string param, ITexture texture);
void SetMatrix(string param, float[] mtx);
void PrepareRender();
void Render(Action a);
}
public enum TextureScaleFilter { Nearest, Linear }
public interface ITexture : IDisposable
{
void SetData(Bitmap bitmap);
void SetData(uint[,] colors);
void SetData(byte[] colors, int width, int height);
byte[] GetData();
@@ -133,8 +108,6 @@ namespace OpenRA
{
void Bind();
void Unbind();
void EnableScissor(Rectangle rect);
void DisableScissor();
ITexture Texture { get; }
}
@@ -157,17 +130,4 @@ namespace OpenRA
Fullscreen,
PseudoFullscreen,
}
public interface IFont : IDisposable
{
FontGlyph CreateGlyph(char c, int size, float deviceScale);
}
public struct FontGlyph
{
public int2 Offset;
public Size Size;
public float Advance;
public byte[] Data;
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -11,6 +11,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Primitives;
@@ -25,16 +26,12 @@ namespace OpenRA.Graphics
return ramp[i];
}
public PlayerColorRemap(int[] ramp, Color c, float rampFraction)
public PlayerColorRemap(int[] ramp, HSLColor c, float rampFraction)
{
var h = c.GetHue() / 360.0f;
var s = c.GetSaturation();
var l = c.GetBrightness();
// Increase luminosity if required to represent the full ramp
var rampRange = (byte)((1 - rampFraction) * l);
var c1 = Color.FromAhsl(h, s, Math.Max(rampRange, l));
var c2 = Color.FromAhsl(h, s, (byte)Math.Max(0, l - rampRange));
var rampRange = (byte)((1 - rampFraction) * c.L);
var c1 = new HSLColor(c.H, c.S, Math.Max(rampRange, c.L)).RGB;
var c2 = new HSLColor(c.H, c.S, (byte)Math.Max(0, c.L - rampRange)).RGB;
var baseIndex = ramp[0];
var remapRamp = ramp.Select(r => r - ramp[0]);
var rampMaxIndex = ramp.Length - 1;
@@ -47,13 +44,14 @@ namespace OpenRA.Graphics
remapRamp = ramp.Select(r => r - ramp[rampMaxIndex]);
}
remapColors = remapRamp.Select((x, i) => (baseIndex + i, Exts.ColorLerp(x / (float)ramp.Length, c1, c2)))
.ToDictionary(u => u.Item1, u => u.Item2);
remapColors = remapRamp.Select((x, i) => Pair.New(baseIndex + i, Exts.ColorLerp(x / (float)ramp.Length, c1, c2)))
.ToDictionary(u => u.First, u => u.Second);
}
public Color GetRemappedColor(Color original, int index)
{
return remapColors.TryGetValue(index, out var c)
Color c;
return remapColors.TryGetValue(index, out c)
? c : original;
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -9,7 +9,7 @@
*/
#endregion
using OpenRA.Primitives;
using System.Drawing;
namespace OpenRA.Graphics
{
@@ -28,11 +28,6 @@ namespace OpenRA.Graphics
IFinalizedRenderable PrepareRender(WorldRenderer wr);
}
public interface ITintableRenderable
{
IRenderable WithTint(in float3 newTint);
}
public interface IFinalizedRenderable
{
void Render(WorldRenderer wr);

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -11,25 +11,49 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public class RgbaColorRenderer
public class RgbaColorRenderer : Renderer.IBatchRenderer
{
static readonly float3 Offset = new float3(0.5f, 0.5f, 0f);
static readonly float2 Offset = new float2(0.5f, 0.5f);
readonly SpriteRenderer parent;
readonly Vertex[] vertices = new Vertex[6];
readonly Renderer renderer;
readonly IShader shader;
readonly Action renderAction;
public RgbaColorRenderer(SpriteRenderer parent)
readonly Vertex[] vertices;
int nv = 0;
public RgbaColorRenderer(Renderer renderer, IShader shader)
{
this.parent = parent;
this.renderer = renderer;
this.shader = shader;
vertices = new Vertex[renderer.TempBufferSize];
renderAction = () => renderer.DrawBatch(vertices, nv, PrimitiveType.TriangleList);
}
public void DrawLine(in float3 start, in float3 end, float width, Color startColor, Color endColor)
public void Flush()
{
if (nv > 0)
{
renderer.Device.SetBlendMode(BlendMode.Alpha);
shader.Render(renderAction);
renderer.Device.SetBlendMode(BlendMode.None);
nv = 0;
}
}
public void DrawLine(float3 start, float3 end, float width, Color startColor, Color endColor)
{
renderer.CurrentBatchRenderer = this;
if (nv + 6 > renderer.TempBufferSize)
Flush();
var delta = (end - start) / (end - start).XY.Length;
var corner = width / 2 * new float3(-delta.Y, delta.X, delta.Z);
@@ -45,18 +69,21 @@ namespace OpenRA.Graphics
var eb = endColor.B / 255.0f;
var ea = endColor.A / 255.0f;
vertices[0] = new Vertex(start - corner + Offset, sr, sg, sb, sa, 0, 0);
vertices[1] = new Vertex(start + corner + Offset, sr, sg, sb, sa, 0, 0);
vertices[2] = new Vertex(end + corner + Offset, er, eg, eb, ea, 0, 0);
vertices[3] = new Vertex(end + corner + Offset, er, eg, eb, ea, 0, 0);
vertices[4] = new Vertex(end - corner + Offset, er, eg, eb, ea, 0, 0);
vertices[5] = new Vertex(start - corner + Offset, sr, sg, sb, sa, 0, 0);
parent.DrawRGBAVertices(vertices);
vertices[nv++] = new Vertex(start - corner + Offset, sr, sg, sb, sa, 0, 0);
vertices[nv++] = new Vertex(start + corner + Offset, sr, sg, sb, sa, 0, 0);
vertices[nv++] = new Vertex(end + corner + Offset, er, eg, eb, ea, 0, 0);
vertices[nv++] = new Vertex(end + corner + Offset, er, eg, eb, ea, 0, 0);
vertices[nv++] = new Vertex(end - corner + Offset, er, eg, eb, ea, 0, 0);
vertices[nv++] = new Vertex(start - corner + Offset, sr, sg, sb, sa, 0, 0);
}
public void DrawLine(in float3 start, in float3 end, float width, Color color)
public void DrawLine(float3 start, float3 end, float width, Color color)
{
renderer.CurrentBatchRenderer = this;
if (nv + 6 > renderer.TempBufferSize)
Flush();
var delta = (end - start) / (end - start).XY.Length;
var corner = width / 2 * new float2(-delta.Y, delta.X);
@@ -66,13 +93,12 @@ namespace OpenRA.Graphics
var b = color.B / 255.0f;
var a = color.A / 255.0f;
vertices[0] = new Vertex(start - corner + Offset, r, g, b, a, 0, 0);
vertices[1] = new Vertex(start + corner + Offset, r, g, b, a, 0, 0);
vertices[2] = new Vertex(end + corner + Offset, r, g, b, a, 0, 0);
vertices[3] = new Vertex(end + corner + Offset, r, g, b, a, 0, 0);
vertices[4] = new Vertex(end - corner + Offset, r, g, b, a, 0, 0);
vertices[5] = new Vertex(start - corner + Offset, r, g, b, a, 0, 0);
parent.DrawRGBAVertices(vertices);
vertices[nv++] = new Vertex(start - corner + Offset, r, g, b, a, 0, 0);
vertices[nv++] = new Vertex(start + corner + Offset, r, g, b, a, 0, 0);
vertices[nv++] = new Vertex(end + corner + Offset, r, g, b, a, 0, 0);
vertices[nv++] = new Vertex(end + corner + Offset, r, g, b, a, 0, 0);
vertices[nv++] = new Vertex(end - corner + Offset, r, g, b, a, 0, 0);
vertices[nv++] = new Vertex(start - corner + Offset, r, g, b, a, 0, 0);
}
/// <summary>
@@ -80,7 +106,7 @@ namespace OpenRA.Graphics
/// Will behave badly if the lines are parallel.
/// Z position is the average of a and b (ignores actual intersection point if it exists)
/// </summary>
float3 IntersectionOf(in float3 a, in float3 da, in float3 b, in float3 db)
float3 IntersectionOf(float3 a, float3 da, float3 b, float3 db)
{
var crossA = a.X * (a.Y + da.Y) - a.Y * (a.X + da.X);
var crossB = b.X * (b.Y + db.Y) - b.Y * (b.X + db.X);
@@ -120,6 +146,7 @@ namespace OpenRA.Graphics
return;
}
renderer.CurrentBatchRenderer = this;
color = Util.PremultiplyAlpha(color);
var r = color.R / 255.0f;
var g = color.G / 255.0f;
@@ -153,17 +180,19 @@ namespace OpenRA.Graphics
var nextCorner = width / 2 * new float3(-nextDir.Y, nextDir.X, nextDir.Z);
// Vertices for the corners joining start-end to end-next
var cc = closed || i < limit - 1 ? IntersectionOf(end + corner, dir, end + nextCorner, nextDir) : end + corner;
var cd = closed || i < limit - 1 ? IntersectionOf(end - corner, dir, end - nextCorner, nextDir) : end - corner;
var cc = closed || i < limit ? IntersectionOf(end + corner, dir, end + nextCorner, nextDir) : end + corner;
var cd = closed || i < limit ? IntersectionOf(end - corner, dir, end - nextCorner, nextDir) : end - corner;
// Fill segment
vertices[0] = new Vertex(ca + Offset, r, g, b, a, 0, 0);
vertices[1] = new Vertex(cb + Offset, r, g, b, a, 0, 0);
vertices[2] = new Vertex(cc + Offset, r, g, b, a, 0, 0);
vertices[3] = new Vertex(cc + Offset, r, g, b, a, 0, 0);
vertices[4] = new Vertex(cd + Offset, r, g, b, a, 0, 0);
vertices[5] = new Vertex(ca + Offset, r, g, b, a, 0, 0);
parent.DrawRGBAVertices(vertices);
if (nv + 6 > renderer.TempBufferSize)
Flush();
vertices[nv++] = new Vertex(ca + Offset, r, g, b, a, 0, 0);
vertices[nv++] = new Vertex(cb + Offset, r, g, b, a, 0, 0);
vertices[nv++] = new Vertex(cc + Offset, r, g, b, a, 0, 0);
vertices[nv++] = new Vertex(cc + Offset, r, g, b, a, 0, 0);
vertices[nv++] = new Vertex(cd + Offset, r, g, b, a, 0, 0);
vertices[nv++] = new Vertex(ca + Offset, r, g, b, a, 0, 0);
// Advance line segment
end = next;
@@ -175,6 +204,11 @@ namespace OpenRA.Graphics
}
}
public void DrawLine(IEnumerable<float2> points, float width, Color color, bool connectSegments = false)
{
DrawLine(points.Select(p => new float3(p, 0)), width, color, connectSegments);
}
public void DrawLine(IEnumerable<float3> points, float width, Color color, bool connectSegments = false)
{
if (!connectSegments)
@@ -193,75 +227,42 @@ namespace OpenRA.Graphics
DrawConnectedLine(vertices.Select(v => new float3(v, 0)).ToArray(), width, color, true);
}
public void DrawRect(in float3 tl, in float3 br, float width, Color color)
public void DrawRect(float3 tl, float3 br, float width, Color color)
{
var tr = new float3(br.X, tl.Y, tl.Z);
var bl = new float3(tl.X, br.Y, br.Z);
DrawPolygon(new[] { tl, tr, br, bl }, width, color);
}
public void FillTriangle(in float3 a, in float3 b, in float3 c, Color color)
{
color = Util.PremultiplyAlpha(color);
var cr = color.R / 255.0f;
var cg = color.G / 255.0f;
var cb = color.B / 255.0f;
var ca = color.A / 255.0f;
vertices[0] = new Vertex(a + Offset, cr, cg, cb, ca, 0, 0);
vertices[1] = new Vertex(b + Offset, cr, cg, cb, ca, 0, 0);
vertices[2] = new Vertex(c + Offset, cr, cg, cb, ca, 0, 0);
parent.DrawRGBAVertices(vertices);
}
public void FillRect(in float3 tl, in float3 br, Color color)
public void FillRect(float3 tl, float3 br, Color color)
{
var tr = new float3(br.X, tl.Y, tl.Z);
var bl = new float3(tl.X, br.Y, br.Z);
FillRect(tl, tr, br, bl, color);
}
public void FillRect(in float3 a, in float3 b, in float3 c, in float3 d, Color color)
public void FillRect(float3 a, float3 b, float3 c, float3 d, Color color)
{
renderer.CurrentBatchRenderer = this;
if (nv + 6 > renderer.TempBufferSize)
Flush();
color = Util.PremultiplyAlpha(color);
var cr = color.R / 255.0f;
var cg = color.G / 255.0f;
var cb = color.B / 255.0f;
var ca = color.A / 255.0f;
vertices[0] = new Vertex(a + Offset, cr, cg, cb, ca, 0, 0);
vertices[1] = new Vertex(b + Offset, cr, cg, cb, ca, 0, 0);
vertices[2] = new Vertex(c + Offset, cr, cg, cb, ca, 0, 0);
vertices[3] = new Vertex(c + Offset, cr, cg, cb, ca, 0, 0);
vertices[4] = new Vertex(d + Offset, cr, cg, cb, ca, 0, 0);
vertices[5] = new Vertex(a + Offset, cr, cg, cb, ca, 0, 0);
parent.DrawRGBAVertices(vertices);
vertices[nv++] = new Vertex(a + Offset, cr, cg, cb, ca, 0, 0);
vertices[nv++] = new Vertex(b + Offset, cr, cg, cb, ca, 0, 0);
vertices[nv++] = new Vertex(c + Offset, cr, cg, cb, ca, 0, 0);
vertices[nv++] = new Vertex(c + Offset, cr, cg, cb, ca, 0, 0);
vertices[nv++] = new Vertex(d + Offset, cr, cg, cb, ca, 0, 0);
vertices[nv++] = new Vertex(a + Offset, cr, cg, cb, ca, 0, 0);
}
public void FillRect(in float3 a, in float3 b, in float3 c, in float3 d, Color topLeftColor, Color topRightColor, Color bottomRightColor, Color bottomLeftColor)
{
vertices[0] = VertexWithColor(a + Offset, topLeftColor);
vertices[1] = VertexWithColor(b + Offset, topRightColor);
vertices[2] = VertexWithColor(c + Offset, bottomRightColor);
vertices[3] = VertexWithColor(c + Offset, bottomRightColor);
vertices[4] = VertexWithColor(d + Offset, bottomLeftColor);
vertices[5] = VertexWithColor(a + Offset, topLeftColor);
parent.DrawRGBAVertices(vertices);
}
static Vertex VertexWithColor(in float3 xyz, Color color)
{
color = Util.PremultiplyAlpha(color);
var cr = color.R / 255.0f;
var cg = color.G / 255.0f;
var cb = color.B / 255.0f;
var ca = color.A / 255.0f;
return new Vertex(xyz, cr, cg, cb, ca, 0, 0);
}
public void FillEllipse(in float3 tl, in float3 br, Color color, int vertices = 32)
public void FillEllipse(float3 tl, float3 br, Color color, int vertices = 32)
{
// TODO: Create an ellipse polygon instead
var a = (br.X - tl.X) / 2;
@@ -275,5 +276,20 @@ namespace OpenRA.Graphics
DrawLine(new float3(xc - dx, y, z), new float3(xc + dx, y, z), 1, color);
}
}
public void SetViewportParams(Size screen, float depthScale, float depthOffset, float zoom, int2 scroll)
{
shader.SetVec("Scroll", scroll.X, scroll.Y, scroll.Y);
shader.SetVec("r1",
zoom * 2f / screen.Width,
-zoom * 2f / screen.Height,
-depthScale * zoom / screen.Height);
shader.SetVec("r2", -1, 1, 1 - depthOffset);
}
public void SetDepthPreviewEnabled(bool enabled)
{
shader.SetBool("EnableDepthPreview", enabled);
}
}
}

View File

@@ -1,65 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
namespace OpenRA.Graphics
{
public class RgbaSpriteRenderer
{
readonly SpriteRenderer parent;
public RgbaSpriteRenderer(SpriteRenderer parent)
{
this.parent = parent;
}
public void DrawSprite(Sprite s, in float3 location, in float3 size)
{
if (s.Channel != TextureChannel.RGBA)
throw new InvalidOperationException("DrawRGBASprite requires a RGBA sprite.");
parent.DrawSprite(s, location, 0, size);
}
public void DrawSprite(Sprite s, in float3 location)
{
if (s.Channel != TextureChannel.RGBA)
throw new InvalidOperationException("DrawRGBASprite requires a RGBA sprite.");
parent.DrawSprite(s, location, 0, s.Size);
}
public void DrawSprite(Sprite s, in float3 a, in float3 b, in float3 c, in float3 d)
{
if (s.Channel != TextureChannel.RGBA)
throw new InvalidOperationException("DrawRGBASprite requires a RGBA sprite.");
parent.DrawSprite(s, a, b, c, d);
}
public void DrawSpriteWithTint(Sprite s, in float3 location, in float3 size, in float3 tint)
{
if (s.Channel != TextureChannel.RGBA)
throw new InvalidOperationException("DrawRGBASprite requires a RGBA sprite.");
parent.DrawSpriteWithTint(s, location, 0, size, tint);
}
public void DrawSpriteWithTint(Sprite s, in float3 a, in float3 b, in float3 c, in float3 d, in float3 tint)
{
if (s.Channel != TextureChannel.RGBA)
throw new InvalidOperationException("DrawRGBASprite requires a RGBA sprite.");
parent.DrawSpriteWithTint(s, a, b, c, d, tint);
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -9,33 +9,30 @@
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Primitives;
using System.Drawing;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Graphics
namespace OpenRA.Graphics
{
public struct SelectionBarsAnnotationRenderable : IRenderable, IFinalizedRenderable
public struct SelectionBarsRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos pos;
readonly Actor actor;
readonly bool displayHealth;
readonly bool displayExtra;
readonly Rectangle decorationBounds;
public SelectionBarsAnnotationRenderable(Actor actor, Rectangle decorationBounds, bool displayHealth, bool displayExtra)
: this(actor.CenterPosition, actor, decorationBounds)
public SelectionBarsRenderable(Actor actor, bool displayHealth, bool displayExtra)
: this(actor.CenterPosition, actor)
{
this.displayHealth = displayHealth;
this.displayExtra = displayExtra;
}
public SelectionBarsAnnotationRenderable(WPos pos, Actor actor, Rectangle decorationBounds)
public SelectionBarsRenderable(WPos pos, Actor actor)
: this()
{
this.pos = pos;
this.actor = actor;
this.decorationBounds = decorationBounds;
}
public WPos Pos { get { return pos; } }
@@ -48,17 +45,17 @@ namespace OpenRA.Mods.Common.Graphics
public IRenderable WithPalette(PaletteReference newPalette) { return this; }
public IRenderable WithZOffset(int newOffset) { return this; }
public IRenderable OffsetBy(WVec vec) { return new SelectionBarsAnnotationRenderable(pos + vec, actor, decorationBounds); }
public IRenderable OffsetBy(WVec vec) { return new SelectionBarsRenderable(pos + vec, actor); }
public IRenderable AsDecoration() { return this; }
void DrawExtraBars(WorldRenderer wr, float2 start, float2 end)
void DrawExtraBars(WorldRenderer wr, float3 start, float3 end)
{
foreach (var extraBar in actor.TraitsImplementing<ISelectionBar>())
{
var value = extraBar.GetValue();
if (value != 0 || extraBar.DisplayWhenEmpty)
{
var offset = new float2(0, 4);
var offset = new float3(0, (int)(4 / wr.Viewport.Zoom), 0);
start += offset;
end += offset;
DrawSelectionBar(wr, start, end, extraBar.GetValue(), extraBar.GetColor());
@@ -66,46 +63,48 @@ namespace OpenRA.Mods.Common.Graphics
}
}
void DrawSelectionBar(WorldRenderer wr, float2 start, float2 end, float value, Color barColor)
void DrawSelectionBar(WorldRenderer wr, float3 start, float3 end, float value, Color barColor)
{
var iz = 1 / wr.Viewport.Zoom;
var c = Color.FromArgb(128, 30, 30, 30);
var c2 = Color.FromArgb(128, 10, 10, 10);
var p = new float2(0, -4);
var q = new float2(0, -3);
var r = new float2(0, -2);
var p = new float2(0, -4 * iz);
var q = new float2(0, -3 * iz);
var r = new float2(0, -2 * iz);
var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
var z = float3.Lerp(start, end, value);
var cr = Game.Renderer.RgbaColorRenderer;
cr.DrawLine(start + p, end + p, 1, c);
cr.DrawLine(start + q, end + q, 1, c2);
cr.DrawLine(start + r, end + r, 1, c);
var wcr = Game.Renderer.WorldRgbaColorRenderer;
wcr.DrawLine(start + p, end + p, iz, c);
wcr.DrawLine(start + q, end + q, iz, c2);
wcr.DrawLine(start + r, end + r, iz, c);
cr.DrawLine(start + p, z + p, 1, barColor2);
cr.DrawLine(start + q, z + q, 1, barColor);
cr.DrawLine(start + r, z + r, 1, barColor2);
wcr.DrawLine(start + p, z + p, iz, barColor2);
wcr.DrawLine(start + q, z + q, iz, barColor);
wcr.DrawLine(start + r, z + r, iz, barColor2);
}
Color GetHealthColor(IHealth health)
{
if (Game.Settings.Game.UsePlayerStanceColors)
return actor.Owner.PlayerStanceColor(actor);
return health.DamageState == DamageState.Critical ? Color.Red :
health.DamageState == DamageState.Heavy ? Color.Yellow : Color.LimeGreen;
else
return health.DamageState == DamageState.Critical ? Color.Red :
health.DamageState == DamageState.Heavy ? Color.Yellow : Color.LimeGreen;
}
void DrawHealthBar(WorldRenderer wr, IHealth health, float2 start, float2 end)
void DrawHealthBar(WorldRenderer wr, IHealth health, float3 start, float3 end)
{
if (health == null || health.IsDead)
return;
var c = Color.FromArgb(128, 30, 30, 30);
var c2 = Color.FromArgb(128, 10, 10, 10);
var p = new float2(0, -4);
var q = new float2(0, -3);
var r = new float2(0, -2);
var iz = 1 / wr.Viewport.Zoom;
var p = new float2(0, -4 * iz);
var q = new float2(0, -3 * iz);
var r = new float2(0, -2 * iz);
var healthColor = GetHealthColor(health);
var healthColor2 = Color.FromArgb(
@@ -116,14 +115,14 @@ namespace OpenRA.Mods.Common.Graphics
var z = float3.Lerp(start, end, (float)health.HP / health.MaxHP);
var cr = Game.Renderer.RgbaColorRenderer;
cr.DrawLine(start + p, end + p, 1, c);
cr.DrawLine(start + q, end + q, 1, c2);
cr.DrawLine(start + r, end + r, 1, c);
var wcr = Game.Renderer.WorldRgbaColorRenderer;
wcr.DrawLine(start + p, end + p, iz, c);
wcr.DrawLine(start + q, end + q, iz, c2);
wcr.DrawLine(start + r, end + r, iz, c);
cr.DrawLine(start + p, z + p, 1, healthColor2);
cr.DrawLine(start + q, z + q, 1, healthColor);
cr.DrawLine(start + r, z + r, 1, healthColor2);
wcr.DrawLine(start + p, z + p, iz, healthColor2);
wcr.DrawLine(start + q, z + q, iz, healthColor);
wcr.DrawLine(start + r, z + r, iz, healthColor2);
if (health.DisplayHP != health.HP)
{
@@ -135,9 +134,9 @@ namespace OpenRA.Mods.Common.Graphics
deltaColor.B / 2);
var zz = float3.Lerp(start, end, (float)health.DisplayHP / health.MaxHP);
cr.DrawLine(z + p, zz + p, 1, deltaColor2);
cr.DrawLine(z + q, zz + q, 1, deltaColor);
cr.DrawLine(z + r, zz + r, 1, deltaColor2);
wcr.DrawLine(z + p, zz + p, iz, deltaColor2);
wcr.DrawLine(z + q, zz + q, iz, deltaColor);
wcr.DrawLine(z + r, zz + r, iz, deltaColor2);
}
}
@@ -148,8 +147,13 @@ namespace OpenRA.Mods.Common.Graphics
return;
var health = actor.TraitOrDefault<IHealth>();
var start = wr.Viewport.WorldToViewPx(new float2(decorationBounds.Left + 1, decorationBounds.Top));
var end = wr.Viewport.WorldToViewPx(new float2(decorationBounds.Right - 1, decorationBounds.Top));
var screenPos = wr.Screen3DPxPosition(pos);
var bounds = actor.VisualBounds;
bounds.Offset((int)screenPos.X, (int)screenPos.Y);
var start = new float3(bounds.Left + 1, bounds.Top, screenPos.Z);
var end = new float3(bounds.Right - 1, bounds.Top, screenPos.Z);
if (DisplayHealth)
DrawHealthBar(wr, health, start, end);

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -11,8 +11,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
@@ -31,30 +31,29 @@ namespace OpenRA.Graphics
int ShadowStart { get; }
int ShadowZOffset { get; }
int[] Frames { get; }
Rectangle Bounds { get; }
bool IgnoreWorldTint { get; }
Sprite GetSprite(int frame);
Sprite GetSprite(int frame, WAngle facing);
Sprite GetShadow(int frame, WAngle facing);
Sprite GetSprite(int frame, int facing);
Sprite GetShadow(int frame, int facing);
}
public interface ISpriteSequenceLoader
{
IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, string tileSet, SpriteCache cache, MiniYamlNode node);
Action<string> OnMissingSpriteError { get; set; }
IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node);
}
public class SequenceProvider : IDisposable
{
readonly ModData modData;
readonly string tileSet;
readonly TileSet tileSet;
readonly Lazy<Sequences> sequences;
readonly Lazy<SpriteCache> spriteCache;
public SpriteCache SpriteCache { get { return spriteCache.Value; } }
readonly Dictionary<string, UnitSequences> sequenceCache = new Dictionary<string, UnitSequences>();
public SequenceProvider(IReadOnlyFileSystem fileSystem, ModData modData, string tileSet, MiniYaml additionalSequences)
public SequenceProvider(IReadOnlyFileSystem fileSystem, ModData modData, TileSet tileSet, MiniYaml additionalSequences)
{
this.modData = modData;
this.tileSet = tileSet;
@@ -64,22 +63,22 @@ namespace OpenRA.Graphics
return Load(fileSystem, additionalSequences);
});
spriteCache = Exts.Lazy(() => new SpriteCache(fileSystem, modData.SpriteLoaders));
spriteCache = Exts.Lazy(() => new SpriteCache(fileSystem, modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed)));
}
public ISpriteSequence GetSequence(string unitName, string sequenceName)
{
if (!sequences.Value.TryGetValue(unitName, out var unitSeq))
UnitSequences unitSeq;
if (!sequences.Value.TryGetValue(unitName, out unitSeq))
throw new InvalidOperationException("Unit `{0}` does not have any sequences defined.".F(unitName));
if (!unitSeq.Value.TryGetValue(sequenceName, out var seq))
ISpriteSequence seq;
if (!unitSeq.Value.TryGetValue(sequenceName, out seq))
throw new InvalidOperationException("Unit `{0}` does not have a sequence named `{1}`".F(unitName, sequenceName));
return seq;
}
public IEnumerable<string> Images { get { return sequences.Value.Keys; } }
public bool HasSequence(string unitName)
{
return sequences.Value.ContainsKey(unitName);
@@ -87,7 +86,8 @@ namespace OpenRA.Graphics
public bool HasSequence(string unitName, string sequenceName)
{
if (!sequences.Value.TryGetValue(unitName, out var unitSeq))
UnitSequences unitSeq;
if (!sequences.Value.TryGetValue(unitName, out unitSeq))
throw new InvalidOperationException("Unit `{0}` does not have any sequences defined.".F(unitName));
return unitSeq.Value.ContainsKey(sequenceName);
@@ -95,7 +95,8 @@ namespace OpenRA.Graphics
public IEnumerable<string> Sequences(string unitName)
{
if (!sequences.Value.TryGetValue(unitName, out var unitSeq))
UnitSequences unitSeq;
if (!sequences.Value.TryGetValue(unitName, out unitSeq))
throw new InvalidOperationException("Unit `{0}` does not have any sequences defined.".F(unitName));
return unitSeq.Value.Keys;
@@ -105,15 +106,15 @@ namespace OpenRA.Graphics
{
var nodes = MiniYaml.Load(fileSystem, modData.Manifest.Sequences, additionalSequences);
var items = new Dictionary<string, UnitSequences>();
foreach (var node in nodes)
foreach (var n in nodes)
{
// Nodes starting with ^ are inheritable but never loaded directly
if (node.Key.StartsWith(ActorInfo.AbstractActorPrefix, StringComparison.Ordinal))
continue;
// Work around the loop closure issue in older versions of C#
var node = n;
var key = node.Value.ToLines(node.Key).JoinWith("|");
if (sequenceCache.TryGetValue(key, out var t))
UnitSequences t;
if (sequenceCache.TryGetValue(key, out t))
items.Add(node.Key, t);
else
{
@@ -128,21 +129,16 @@ namespace OpenRA.Graphics
public void Preload()
{
foreach (var sb in SpriteCache.SheetBuilders.Values)
sb.Current.CreateBuffer();
SpriteCache.SheetBuilder.Current.CreateBuffer();
foreach (var unitSeq in sequences.Value.Values)
foreach (var seq in unitSeq.Value.Values) { }
foreach (var sb in SpriteCache.SheetBuilders.Values)
sb.Current.ReleaseBuffer();
SpriteCache.SheetBuilder.Current.ReleaseBuffer();
}
public void Dispose()
{
if (spriteCache.IsValueCreated)
foreach (var sb in SpriteCache.SheetBuilders.Values)
sb.Dispose();
spriteCache.Value.SheetBuilder.Dispose();
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -10,9 +10,10 @@
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using OpenRA.FileFormats;
using OpenRA.Primitives;
using System.Runtime.InteropServices;
namespace OpenRA.Graphics
{
@@ -49,10 +50,13 @@ namespace OpenRA.Graphics
public Sheet(SheetType type, Stream stream)
{
var png = new Png(stream);
Size = new Size(png.Width, png.Height);
data = new byte[4 * Size.Width * Size.Height];
Util.FastCopyIntoSprite(new Sprite(this, new Rectangle(0, 0, png.Width, png.Height), TextureChannel.Red), png);
using (var bitmap = (Bitmap)Image.FromStream(stream))
{
Size = bitmap.Size;
data = new byte[4 * Size.Width * Size.Height];
Util.FastCopyIntoSprite(new Sprite(this, bitmap.Bounds(), TextureChannel.Red), bitmap);
}
Type = type;
ReleaseBuffer();
@@ -62,7 +66,7 @@ namespace OpenRA.Graphics
{
if (texture == null)
{
texture = Game.Renderer.Context.CreateTexture();
texture = Game.Renderer.Device.CreateTexture();
dirty = true;
}
@@ -77,37 +81,48 @@ namespace OpenRA.Graphics
return texture;
}
public Png AsPng()
{
var data = GetData();
// Convert BGRA to RGBA
for (var i = 0; i < Size.Width * Size.Height; i++)
{
var temp = data[i * 4];
data[i * 4] = data[i * 4 + 2];
data[i * 4 + 2] = temp;
}
return new Png(data, Size.Width, Size.Height);
}
public Png AsPng(TextureChannel channel, IPalette pal)
public Bitmap AsBitmap()
{
var d = GetData();
var plane = new byte[Size.Width * Size.Height];
var dataStride = 4 * Size.Width;
var bitmap = new Bitmap(Size.Width, Size.Height);
var bd = bitmap.LockBits(bitmap.Bounds(),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
for (var y = 0; y < Size.Height; y++)
Marshal.Copy(d, y * dataStride, IntPtr.Add(bd.Scan0, y * bd.Stride), dataStride);
bitmap.UnlockBits(bd);
return bitmap;
}
public Bitmap AsBitmap(TextureChannel channel, IPalette pal)
{
var d = GetData();
var dataStride = 4 * Size.Width;
var bitmap = new Bitmap(Size.Width, Size.Height);
var channelOffset = (int)channel;
for (var y = 0; y < Size.Height; y++)
for (var x = 0; x < Size.Width; x++)
plane[y * Size.Width + x] = d[y * dataStride + channelOffset + 4 * x];
var bd = bitmap.LockBits(bitmap.Bounds(),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
unsafe
{
var colors = (uint*)bd.Scan0;
for (var y = 0; y < Size.Height; y++)
{
var dataRowIndex = y * dataStride + channelOffset;
var bdRowIndex = y * bd.Stride / 4;
for (var x = 0; x < Size.Width; x++)
{
var paletteIndex = d[dataRowIndex + 4 * x];
colors[bdRowIndex + x] = pal[paletteIndex];
}
}
}
var palColors = new Color[Palette.Size];
for (var i = 0; i < Palette.Size; i++)
palColors[i] = pal.GetColor(i);
bitmap.UnlockBits(bd);
return new Png(plane, Size.Width, Size.Height, palColors);
return bitmap;
}
public void CreateBuffer()
@@ -138,15 +153,12 @@ namespace OpenRA.Graphics
return;
dirty = true;
releaseBufferOnCommit = true;
// Commit data from the buffer to the texture, allowing the buffer to be released and reclaimed by GC.
if (Game.Renderer != null)
GetTexture();
}
public void Dispose()
{
texture?.Dispose();
if (texture != null)
texture.Dispose();
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -11,8 +11,7 @@
using System;
using System.Collections.Generic;
using OpenRA.FileFormats;
using OpenRA.Primitives;
using System.Drawing;
namespace OpenRA.Graphics
{
@@ -36,47 +35,35 @@ namespace OpenRA.Graphics
public readonly SheetType Type;
readonly List<Sheet> sheets = new List<Sheet>();
readonly Func<Sheet> allocateSheet;
readonly int margin;
Sheet current;
TextureChannel channel;
int rowHeight = 0;
int2 p;
Point p;
public static Sheet AllocateSheet(SheetType type, int sheetSize)
{
return new Sheet(type, new Size(sheetSize, sheetSize));
}
public static SheetType FrameTypeToSheetType(SpriteFrameType t)
{
switch (t)
{
case SpriteFrameType.Indexed: return SheetType.Indexed;
case SpriteFrameType.BGRA: return SheetType.BGRA;
default: throw new NotImplementedException("Unknown SpriteFrameType {0}".F(t));
}
}
public SheetBuilder(SheetType t)
: this(t, Game.Settings.Graphics.SheetSize) { }
public SheetBuilder(SheetType t, int sheetSize, int margin = 1)
: this(t, () => AllocateSheet(t, sheetSize), margin) { }
public SheetBuilder(SheetType t, int sheetSize)
: this(t, () => AllocateSheet(t, sheetSize)) { }
public SheetBuilder(SheetType t, Func<Sheet> allocateSheet, int margin = 1)
public SheetBuilder(SheetType t, Func<Sheet> allocateSheet)
{
channel = t == SheetType.Indexed ? TextureChannel.Red : TextureChannel.RGBA;
channel = TextureChannel.Red;
Type = t;
current = allocateSheet();
sheets.Add(current);
this.allocateSheet = allocateSheet;
this.margin = margin;
}
public Sprite Add(ISpriteFrame frame) { return Add(frame.Data, frame.Size, 0, frame.Offset); }
public Sprite Add(byte[] src, Size size) { return Add(src, size, 0, float3.Zero); }
public Sprite Add(byte[] src, Size size, float zRamp, in float3 spriteOffset)
public Sprite Add(byte[] src, Size size, float zRamp, float3 spriteOffset)
{
// Don't bother allocating empty sprites
if (size.Width == 0 || size.Height == 0)
@@ -88,9 +75,9 @@ namespace OpenRA.Graphics
return rect;
}
public Sprite Add(Png src, float scale = 1f)
public Sprite Add(Bitmap src)
{
var rect = Allocate(new Size(src.Width, src.Height), scale);
var rect = Allocate(src.Size);
Util.FastCopyIntoSprite(rect, src);
current.CommitBufferedData();
return rect;
@@ -114,19 +101,19 @@ namespace OpenRA.Graphics
return (TextureChannel)nextChannel;
}
public Sprite Allocate(Size imageSize, float scale = 1f) { return Allocate(imageSize, 0, float3.Zero, scale); }
public Sprite Allocate(Size imageSize, float zRamp, in float3 spriteOffset, float scale = 1f)
public Sprite Allocate(Size imageSize) { return Allocate(imageSize, 0, float3.Zero); }
public Sprite Allocate(Size imageSize, float zRamp, float3 spriteOffset)
{
if (imageSize.Width + p.X + margin > current.Size.Width)
if (imageSize.Width + p.X > current.Size.Width)
{
p = new int2(0, p.Y + rowHeight + margin);
p = new Point(0, p.Y + rowHeight);
rowHeight = imageSize.Height;
}
if (imageSize.Height > rowHeight)
rowHeight = imageSize.Height;
if (p.Y + imageSize.Height + margin > current.Size.Height)
if (p.Y + imageSize.Height > current.Size.Height)
{
var next = NextChannel(channel);
if (next == null)
@@ -134,24 +121,22 @@ namespace OpenRA.Graphics
current.ReleaseBuffer();
current = allocateSheet();
sheets.Add(current);
channel = Type == SheetType.Indexed ? TextureChannel.Red : TextureChannel.RGBA;
channel = TextureChannel.Red;
}
else
channel = next.Value;
rowHeight = imageSize.Height;
p = int2.Zero;
p = new Point(0, 0);
}
var rect = new Sprite(current, new Rectangle(p.X + margin, p.Y + margin, imageSize.Width, imageSize.Height), zRamp, spriteOffset, channel, BlendMode.Alpha, scale);
p += new int2(imageSize.Width + margin, 0);
var rect = new Sprite(current, new Rectangle(p, imageSize), zRamp, spriteOffset, channel, BlendMode.Alpha);
p.X += imageSize.Width;
return rect;
}
public Sheet Current { get { return current; } }
public TextureChannel CurrentChannel { get { return channel; } }
public IEnumerable<Sheet> AllSheets { get { return sheets; } }
public void Dispose()
{

View File

@@ -0,0 +1,100 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public interface ICursor : IDisposable
{
void Render(Renderer renderer);
void SetCursor(string cursor);
void Tick();
}
public sealed class SoftwareCursor : ICursor
{
readonly HardwarePalette palette = new HardwarePalette();
readonly Cache<string, PaletteReference> paletteReferences;
readonly Dictionary<string, Sprite[]> sprites = new Dictionary<string, Sprite[]>();
readonly CursorProvider cursorProvider;
readonly SheetBuilder sheetBuilder;
public SoftwareCursor(CursorProvider cursorProvider)
{
this.cursorProvider = cursorProvider;
paletteReferences = new Cache<string, PaletteReference>(CreatePaletteReference);
foreach (var p in cursorProvider.Palettes)
palette.AddPalette(p.Key, p.Value, false);
palette.Initialize();
sheetBuilder = new SheetBuilder(SheetType.Indexed);
foreach (var kv in cursorProvider.Cursors)
{
var s = kv.Value.Frames.Select(a => sheetBuilder.Add(a)).ToArray();
sprites.Add(kv.Key, s);
}
sheetBuilder.Current.ReleaseBuffer();
Game.Renderer.Device.SetHardwareCursor(null);
}
PaletteReference CreatePaletteReference(string name)
{
var pal = palette.GetPalette(name);
return new PaletteReference(name, palette.GetPaletteIndex(name), pal, palette);
}
string cursorName;
public void SetCursor(string cursor)
{
cursorName = cursor;
}
float cursorFrame;
public void Tick()
{
cursorFrame += 0.5f;
}
public void Render(Renderer renderer)
{
if (cursorName == null)
return;
var cursorSequence = cursorProvider.GetCursorSequence(cursorName);
var cursorSprite = sprites[cursorName][((int)cursorFrame % cursorSequence.Length)];
var cursorSize = CursorProvider.CursorViewportZoomed ? 2.0f * cursorSprite.Size : cursorSprite.Size;
var cursorOffset = CursorProvider.CursorViewportZoomed ?
(2 * cursorSequence.Hotspot) + cursorSprite.Size.XY.ToInt2() :
cursorSequence.Hotspot + (0.5f * cursorSprite.Size.XY).ToInt2();
renderer.SetPalette(palette);
renderer.SpriteRenderer.DrawSprite(cursorSprite,
Viewport.LastMousePos - cursorOffset,
paletteReferences[cursorSequence.Palette],
cursorSize);
}
public void Dispose()
{
palette.Dispose();
sheetBuilder.Dispose();
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -10,7 +10,7 @@
#endregion
using System;
using OpenRA.Primitives;
using System.Drawing;
namespace OpenRA.Graphics
{
@@ -26,17 +26,17 @@ namespace OpenRA.Graphics
public readonly float3 FractionalOffset;
public readonly float Top, Left, Bottom, Right;
public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel, float scale = 1)
: this(sheet, bounds, 0, float2.Zero, channel, BlendMode.Alpha, scale) { }
public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
: this(sheet, bounds, 0, float2.Zero, channel) { }
public Sprite(Sheet sheet, Rectangle bounds, float zRamp, in float3 offset, TextureChannel channel, BlendMode blendMode = BlendMode.Alpha, float scale = 1f)
public Sprite(Sheet sheet, Rectangle bounds, float zRamp, float3 offset, TextureChannel channel, BlendMode blendMode = BlendMode.Alpha)
{
Sheet = sheet;
Bounds = bounds;
Offset = offset;
ZRamp = zRamp;
Channel = channel;
Size = scale * new float3(bounds.Size.Width, bounds.Size.Height, bounds.Size.Height * zRamp);
Size = new float3(bounds.Size.Width, bounds.Size.Height, bounds.Size.Height * zRamp);
BlendMode = blendMode;
FractionalOffset = Size.Z != 0 ? offset / Size :
new float3(offset.X / Size.X, offset.Y / Size.Y, 0);
@@ -50,15 +50,13 @@ namespace OpenRA.Graphics
public class SpriteWithSecondaryData : Sprite
{
public readonly Sheet SecondarySheet;
public readonly Rectangle SecondaryBounds;
public readonly TextureChannel SecondaryChannel;
public readonly float SecondaryTop, SecondaryLeft, SecondaryBottom, SecondaryRight;
public SpriteWithSecondaryData(Sprite s, Sheet secondarySheet, Rectangle secondaryBounds, TextureChannel secondaryChannel)
public SpriteWithSecondaryData(Sprite s, Rectangle secondaryBounds, TextureChannel secondaryChannel)
: base(s.Sheet, s.Bounds, s.ZRamp, s.Offset, s.Channel, s.BlendMode)
{
SecondarySheet = secondarySheet;
SecondaryBounds = secondaryBounds;
SecondaryChannel = secondaryChannel;
SecondaryLeft = (float)Math.Min(secondaryBounds.Left, secondaryBounds.Right) / s.Sheet.Size.Width;
@@ -74,6 +72,5 @@ namespace OpenRA.Graphics
Green = 1,
Blue = 2,
Alpha = 3,
RGBA = 4
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -10,26 +10,28 @@
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Support;
using OpenRA.Widgets;
using SharpFont;
namespace OpenRA.Graphics
{
public sealed class SpriteFont : IDisposable
{
public int TopOffset { get; private set; }
static readonly Library Library = new Library();
readonly int size;
readonly SheetBuilder builder;
readonly Func<string, float> lineWidth;
readonly IFont font;
readonly Cache<char, GlyphInfo> glyphs;
readonly Cache<(char C, int Radius), Sprite> contrastGlyphs;
readonly Cache<int, float[]> dilationElements;
readonly Face face;
readonly Cache<Pair<char, Color>, GlyphInfo> glyphs;
float deviceScale;
public SpriteFont(string name, byte[] data, int size, int ascender, float scale, SheetBuilder builder)
public SpriteFont(string name, byte[] data, int size, float scale, SheetBuilder builder)
{
if (builder.Type != SheetType.BGRA)
throw new ArgumentException("The sheet builder must create BGRA sheets.", "builder");
@@ -38,199 +40,87 @@ namespace OpenRA.Graphics
this.size = size;
this.builder = builder;
font = Game.Renderer.CreateFont(data);
glyphs = new Cache<char, GlyphInfo>(CreateGlyph);
contrastGlyphs = new Cache<(char, int), Sprite>(CreateContrastGlyph);
dilationElements = new Cache<int, float[]>(CreateCircularWeightMap);
face = new Face(Library, data, 0);
face.SetPixelSizes((uint)(size * deviceScale), (uint)(size * deviceScale));
glyphs = new Cache<Pair<char, Color>, GlyphInfo>(CreateGlyph, Pair<char, Color>.EqualityComparer);
// PERF: Cache these delegates for Measure calls.
Func<char, float> characterWidth = character => glyphs[character].Advance;
Func<char, float> characterWidth = character => glyphs[Pair.New(character, Color.White)].Advance;
lineWidth = line => line.Sum(characterWidth) / deviceScale;
// Pre-cache small font sizes so glyphs are immediately available when we need them
if (size <= 24)
using (new PerfTimer("Precache {0} {1}px".F(name, size)))
for (var n = (char)0x20; n < (char)0x7f; n++)
if (glyphs[n] == null)
throw new InvalidOperationException();
TopOffset = size - ascender;
PrecacheColor(Color.White, name);
PrecacheColor(Color.Red, name);
}
public void SetScale(float scale)
{
deviceScale = scale;
face.SetPixelSizes((uint)(size * deviceScale), (uint)(size * deviceScale));
glyphs.Clear();
contrastGlyphs.Clear();
}
void DrawTextContrast(string text, float2 location, Color contrastColor, int contrastOffset)
void PrecacheColor(Color c, string name)
{
// Offset from the baseline position to the top-left of the glyph for rendering
location += new float2(0, size);
// Calculate positions in screen pixel coordinates
var screenContrast = (int)(contrastOffset * deviceScale);
var screen = new int2((int)(location.X * deviceScale + 0.5f), (int)(location.Y * deviceScale + 0.5f));
var contrastVector = new float2(screenContrast, screenContrast);
var tint = new float3(contrastColor.R / 255f, contrastColor.G / 255f, contrastColor.B / 255f);
foreach (var s in text)
{
if (s == '\n')
{
location += new float2(0, size);
screen = new int2((int)(location.X * deviceScale + 0.5f), (int)(location.Y * deviceScale + 0.5f));
continue;
}
var g = glyphs[s];
// Convert screen coordinates back to UI coordinates for drawing
if (g.Sprite != null)
{
var contrastSprite = contrastGlyphs[(s, screenContrast)];
Game.Renderer.RgbaSpriteRenderer.DrawSpriteWithTint(contrastSprite,
(screen + g.Offset - contrastVector) / deviceScale,
contrastSprite.Size / deviceScale,
tint);
}
screen += new int2((int)(g.Advance + 0.5f), 0);
}
using (new PerfTimer("PrecacheColor {0} {1}px {2}".F(name, size, c.Name)))
for (var n = (char)0x20; n < (char)0x7f; n++)
if (glyphs[Pair.New(n, c)] == null)
throw new InvalidOperationException();
}
public void DrawText(string text, float2 location, Color c)
{
// Offset from the baseline position to the top-left of the glyph for rendering
location += new float2(0, size);
location.Y += size; // baseline vs top
// Calculate positions in screen pixel coordinates
var screen = new int2((int)(location.X * deviceScale + 0.5f), (int)(location.Y * deviceScale + 0.5f));
var tint = new float3(c.R / 255f, c.G / 255f, c.B / 255f);
var p = location;
foreach (var s in text)
{
if (s == '\n')
{
location += new float2(0, size);
screen = new int2((int)(location.X * deviceScale + 0.5f), (int)(location.Y * deviceScale + 0.5f));
location.Y += size;
p = location;
continue;
}
var g = glyphs[s];
// Convert screen coordinates back to UI coordinates for drawing
if (g.Sprite != null)
Game.Renderer.RgbaSpriteRenderer.DrawSpriteWithTint(g.Sprite,
(screen + g.Offset).ToFloat2() / deviceScale,
g.Sprite.Size / deviceScale,
tint);
screen += new int2((int)(g.Advance + 0.5f), 0);
}
}
float2 Rotate(float2 v, float sina, float cosa, float2 offset)
{
return new float2(
v.X * cosa - v.Y * sina + offset.X,
v.X * sina + v.Y * cosa + offset.Y);
}
public void DrawText(string text, float2 location, Color c, float angle)
{
// Offset from the baseline position to the top-left of the glyph for rendering
// All positions are calculated in UI coordinates
var offset = new float2(0, size);
var cosa = (float)Math.Cos(-angle);
var sina = (float)Math.Sin(-angle);
var tint = new float3(c.R / 255f, c.G / 255f, c.B / 255f);
var p = offset;
foreach (var s in text)
{
if (s == '\n')
{
offset += new float2(0, size);
p = offset;
continue;
}
var g = glyphs[s];
if (g.Sprite != null)
{
var tl = new float2(
p.X + g.Offset.X / deviceScale,
p.Y + g.Offset.Y / deviceScale);
var br = tl + g.Sprite.Size.XY / deviceScale;
var tr = new float2(br.X, tl.Y);
var bl = new float2(tl.X, br.Y);
var ra = Rotate(tl, sina, cosa, location);
var rb = Rotate(tr, sina, cosa, location);
var rc = Rotate(br, sina, cosa, location);
var rd = Rotate(bl, sina, cosa, location);
// Offset rotated glyph to align the top-left corner with the screen pixel grid
var screenOffset = new float2((int)(ra.X * deviceScale + 0.5f), (int)(ra.Y * deviceScale + 0.5f)) / deviceScale - ra;
Game.Renderer.RgbaSpriteRenderer.DrawSpriteWithTint(g.Sprite,
ra + screenOffset,
rb + screenOffset,
rc + screenOffset,
rd + screenOffset,
tint);
}
p += new float2(g.Advance / deviceScale, 0);
var g = glyphs[Pair.New(s, c)];
Game.Renderer.RgbaSpriteRenderer.DrawSprite(g.Sprite,
new float2(
(int)Math.Round(p.X * deviceScale + g.Offset.X, 0) / deviceScale,
p.Y + g.Offset.Y / deviceScale),
g.Sprite.Size / deviceScale);
p.X += g.Advance / deviceScale;
}
}
public void DrawTextWithContrast(string text, float2 location, Color fg, Color bg, int offset)
{
if (offset > 0)
DrawTextContrast(text, location, bg, offset);
{
DrawText(text, location + new float2(-offset / deviceScale, 0), bg);
DrawText(text, location + new float2(offset / deviceScale, 0), bg);
DrawText(text, location + new float2(0, -offset / deviceScale), bg);
DrawText(text, location + new float2(0, offset / deviceScale), bg);
}
DrawText(text, location, fg);
}
public void DrawTextWithContrast(string text, float2 location, Color fg, Color bgDark, Color bgLight, int offset)
{
DrawTextWithContrast(text, location, fg, GetContrastColor(fg, bgDark, bgLight), offset);
DrawTextWithContrast(text, location, fg, WidgetUtils.GetContrastColor(fg, bgDark, bgLight), offset);
}
public void DrawTextWithShadow(string text, float2 location, Color fg, Color bg, int offset)
{
if (offset != 0)
{
// Shadow offsets are rounded to an integer number of screen pixels.
// This makes sure the shadow will be positioned consistently everywhere on the screen.
var screenOffset = (int)(offset * deviceScale) / deviceScale;
DrawText(text, location + new float2(screenOffset, screenOffset), bg);
}
DrawText(text, location + new float2(offset, offset), bg);
DrawText(text, location, fg);
}
public void DrawTextWithShadow(string text, float2 location, Color fg, Color bgDark, Color bgLight, int offset)
{
DrawTextWithShadow(text, location, fg, GetContrastColor(fg, bgDark, bgLight), offset);
}
public void DrawTextWithShadow(string text, float2 location, Color fg, Color bg, int offset, float angle)
{
if (offset != 0)
{
// Shadow offsets are rounded to an integer number of screen pixels.
// This makes sure the shadow will be positioned consistently everywhere on the screen.
var screenOffset = (int)(offset * deviceScale) / deviceScale;
DrawText(text, location + new float2(screenOffset, screenOffset), bg, angle);
}
DrawText(text, location, fg, angle);
}
public void DrawTextWithShadow(string text, float2 location, Color fg, Color bgDark, Color bgLight, int offset, float angle)
{
DrawTextWithShadow(text, location, fg, GetContrastColor(fg, bgDark, bgLight), offset, angle);
DrawTextWithShadow(text, location, fg, WidgetUtils.GetContrastColor(fg, bgDark, bgLight), offset);
}
public int2 Measure(string text)
@@ -239,53 +129,50 @@ namespace OpenRA.Graphics
return new int2(0, size);
var lines = text.Split('\n');
return new int2((int)Math.Ceiling(MaxLineWidth(lines, lineWidth)), lines.Length * size);
return new int2((int)Math.Ceiling(lines.Max(lineWidth)), lines.Length * size);
}
static float MaxLineWidth(string[] lines, Func<string, float> lineWidth)
GlyphInfo CreateGlyph(Pair<char, Color> c)
{
var maxWidth = 0f;
foreach (var line in lines)
maxWidth = Math.Max(maxWidth, lineWidth(line));
return maxWidth;
}
face.LoadChar(c.First, LoadFlags.Default, LoadTarget.Normal);
face.Glyph.RenderGlyph(RenderMode.Normal);
GlyphInfo CreateGlyph(char c)
{
var glyph = font.CreateGlyph(c, size, deviceScale);
if (glyph.Data == null)
{
return new GlyphInfo
{
Sprite = null,
Advance = 0,
Offset = int2.Zero
};
}
var size = new Size((int)face.Glyph.Metrics.Width, (int)face.Glyph.Metrics.Height);
var s = builder.Allocate(size);
var s = builder.Allocate(glyph.Size);
var g = new GlyphInfo
{
Sprite = s,
Advance = glyph.Advance,
Offset = glyph.Offset
Advance = (float)face.Glyph.Metrics.HorizontalAdvance,
Offset = new int2(face.Glyph.BitmapLeft, -face.Glyph.BitmapTop)
};
var dest = s.Sheet.GetData();
var destStride = s.Sheet.Size.Width * 4;
for (var j = 0; j < s.Size.Y; j++)
// A new bitmap is generated each time this property is accessed, so we do need to dispose it.
using (var bitmap = face.Glyph.Bitmap)
{
for (var i = 0; i < s.Size.X; i++)
unsafe
{
var p = glyph.Data[j * glyph.Size.Width + i];
if (p != 0)
var p = (byte*)bitmap.Buffer;
var dest = s.Sheet.GetData();
var destStride = s.Sheet.Size.Width * 4;
for (var j = 0; j < s.Size.Y; j++)
{
var q = destStride * (j + s.Bounds.Top) + 4 * (i + s.Bounds.Left);
dest[q] = p;
dest[q + 1] = p;
dest[q + 2] = p;
dest[q + 3] = p;
for (var i = 0; i < s.Size.X; i++)
{
if (p[i] != 0)
{
var q = destStride * (j + s.Bounds.Top) + 4 * (i + s.Bounds.Left);
var pmc = Util.PremultiplyAlpha(Color.FromArgb(p[i], c.Second));
dest[q] = pmc.B;
dest[q + 1] = pmc.G;
dest[q + 2] = pmc.R;
dest[q + 3] = pmc.A;
}
}
p += bitmap.Pitch;
}
}
}
@@ -295,131 +182,9 @@ namespace OpenRA.Graphics
return g;
}
float[] CreateCircularWeightMap(int r)
{
// Create circular weight maps that are used by CreateContrastGlyph for
// both the structuring element and to weight the resulting pixel value.
// The output is a 2 * r + 1 square array giving the pixel intersection
// with a circle of radius (r + 0.5).
//
// Example output for r=1:
// 0.60 1.00 0.60
// 1.00 1.00 1.00
// 0.60 1.00 0.60
//
// Example output for r=3:
// 0.00 0.44 0.80 1.00 0.80 0.44 0.00
// 0.44 1.00 1.00 1.00 1.00 1.00 0.44
// 0.80 1.00 1.00 1.00 1.00 1.00 0.80
// 1.00 1.00 1.00 1.00 1.00 1.00 1.00
// 0.80 1.00 1.00 1.00 1.00 1.00 0.80
// 0.44 1.00 1.00 1.00 1.00 1.00 0.44
// 0.00 0.44 0.80 1.00 0.80 0.44 0.00
var stride = 2 * r + 1;
var elem = new float[stride * stride];
for (var j = 0; j <= 2 * r; j++)
{
for (var i = 0; i <= 2 * r; i++)
{
var di = i - r;
var dj = j - r;
// No intersection with circle
if (di * di + dj * dj > (r + 1) * (r + 1))
continue;
// Fully contained within circle
if (di * di + dj * dj < (r - 1) * (r - 1))
{
elem[j * stride + i] = 1;
continue;
}
// Approximate sub-pixel intersection using a 5x5 grid
for (var jj = 0; jj < 5; jj++)
{
for (var ii = 0; ii < 5; ii++)
{
var si = di - (float)Math.Sign(di) * ii / 5;
var sj = dj - (float)Math.Sign(dj) * jj / 5;
if (si * si + sj * sj <= r * r)
elem[j * stride + i] += 0.04f;
}
}
}
}
return elem;
}
Sprite CreateContrastGlyph((char C, int Radius) c)
{
var glyph = glyphs[c.C];
var r = c.Radius;
var s = builder.Allocate(new Size(glyph.Sprite.Bounds.Width + 2 * r, glyph.Sprite.Bounds.Height + 2 * r));
var dest = s.Sheet.GetData();
var destStride = s.Sheet.Size.Width * 4;
var glyphData = glyph.Sprite.Sheet.GetData();
var glyphStride = glyph.Sprite.Sheet.Size.Width * 4;
var glyphBounds = glyph.Sprite.Bounds;
var elem = dilationElements[r];
var elemStride = 2 * r + 1;
// Expand the glyph by applying the greyscale dilation operator to the source glyph's alpha channel
for (var j = 0; j < s.Size.Y; j++)
{
for (var i = 0; i < s.Size.X; i++)
{
// Apply the weight map to the source glyph and find the largest weighted alpha
var first = true;
var alpha = (byte)0;
for (var wj = 0; wj <= 2 * r; wj++)
{
for (var wi = 0; wi <= 2 * r; wi++)
{
// Ignore pixels that are outside the source glyph bounds
var ii = i + wi - 2 * r;
var jj = j + wj - 2 * r;
if (ii < 0 || ii >= glyphBounds.Width || jj < 0 || jj >= glyphBounds.Height)
continue;
// Weighted alpha for this pixel
var weighted = (byte)(elem[wj * elemStride + wi] * glyphData[glyphStride * (jj + glyphBounds.Top) + 4 * (ii + glyphBounds.Left) + 3]);
if (first || weighted > alpha)
{
alpha = weighted;
first = false;
}
}
}
if (alpha > 0)
{
var q = destStride * (j + s.Bounds.Top) + 4 * (i + s.Bounds.Left);
dest[q] = alpha;
dest[q + 1] = alpha;
dest[q + 2] = alpha;
dest[q + 3] = alpha;
}
}
}
s.Sheet.CommitBufferedData();
return s;
}
static Color GetContrastColor(Color fgColor, Color bgDark, Color bgLight)
{
return fgColor == Color.White || fgColor.GetBrightness() > 0.33 ? bgDark : bgLight;
}
public void Dispose()
{
font.Dispose();
face.Dispose();
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -9,8 +9,8 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using OpenRA.FileSystem;
@@ -18,17 +18,13 @@ using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public enum SpriteFrameType { Indexed, BGRA }
public interface ISpriteLoader
{
bool TryParseSprite(Stream s, out ISpriteFrame[] frames, out TypeDictionary metadata);
bool TryParseSprite(Stream s, out ISpriteFrame[] frames);
}
public interface ISpriteFrame
{
SpriteFrameType Type { get; }
/// <summary>
/// Size of the frame's `Data`.
/// </summary>
@@ -47,89 +43,47 @@ namespace OpenRA.Graphics
public class SpriteCache
{
public readonly Cache<SpriteFrameType, SheetBuilder> SheetBuilders;
public readonly SheetBuilder SheetBuilder;
readonly ISpriteLoader[] loaders;
readonly IReadOnlyFileSystem fileSystem;
readonly Dictionary<string, List<Sprite[]>> sprites = new Dictionary<string, List<Sprite[]>>();
readonly Dictionary<string, ISpriteFrame[]> unloadedFrames = new Dictionary<string, ISpriteFrame[]>();
readonly Dictionary<string, TypeDictionary> metadata = new Dictionary<string, TypeDictionary>();
public SpriteCache(IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders)
public SpriteCache(IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders, SheetBuilder sheetBuilder)
{
SheetBuilders = new Cache<SpriteFrameType, SheetBuilder>(t => new SheetBuilder(SheetBuilder.FrameTypeToSheetType(t)));
SheetBuilder = sheetBuilder;
this.fileSystem = fileSystem;
this.loaders = loaders;
}
/// <summary>
/// Returns the first set of sprites with the given filename.
/// If getUsedFrames is defined then the indices returned by the function call
/// are guaranteed to be loaded. The value of other indices in the returned
/// array are undefined and should never be accessed.
/// </summary>
public Sprite[] this[string filename, Func<int, IEnumerable<int>> getUsedFrames = null]
Sprite[] LoadSprite(string filename, List<Sprite[]> cache)
{
var sprite = SpriteLoader.GetSprites(fileSystem, filename, loaders, SheetBuilder);
cache.Add(sprite);
return sprite;
}
/// <summary>Returns the first set of sprites with the given filename.</summary>
public Sprite[] this[string filename]
{
get
{
var allSprites = sprites.GetOrAdd(filename);
var sprite = allSprites.FirstOrDefault();
if (!unloadedFrames.TryGetValue(filename, out var unloaded))
unloaded = null;
// This is the first time that the file has been requested
// Load all of the frames into the unused buffer and initialize
// the loaded cache (initially empty)
if (sprite == null)
{
unloaded = FrameLoader.GetFrames(fileSystem, filename, loaders, out var fileMetadata);
unloadedFrames[filename] = unloaded;
metadata[filename] = fileMetadata;
sprite = new Sprite[unloaded.Length];
allSprites.Add(sprite);
}
// HACK: The sequence code relies on side-effects from getUsedFrames
var indices = getUsedFrames != null ? getUsedFrames(sprite.Length) :
Enumerable.Range(0, sprite.Length);
// Load any unused frames into the SheetBuilder
if (unloaded != null)
{
foreach (var i in indices)
{
if (unloaded[i] != null)
{
sprite[i] = SheetBuilders[unloaded[i].Type].Add(unloaded[i]);
unloaded[i] = null;
}
}
// All frames have been loaded
if (unloaded.All(f => f == null))
unloadedFrames.Remove(filename);
}
return sprite;
return sprite ?? LoadSprite(filename, allSprites);
}
}
/// <summary>
/// Returns a TypeDictionary containing any metadata defined by the frame
/// or null if the frame does not define metadata.
/// </summary>
public TypeDictionary FrameMetadata(string filename)
/// <summary>Returns all instances of sets of sprites with the given filename</summary>
public IEnumerable<Sprite[]> AllCached(string filename)
{
if (!metadata.TryGetValue(filename, out var fileMetadata))
{
FrameLoader.GetFrames(fileSystem, filename, loaders, out fileMetadata);
metadata[filename] = fileMetadata;
}
return sprites.GetOrAdd(filename);
}
return fileMetadata;
/// <summary>Loads and caches a new instance of sprites with the given filename</summary>
public Sprite[] Reload(string filename)
{
return LoadSprite(filename, sprites.GetOrAdd(filename));
}
}
@@ -139,19 +93,24 @@ namespace OpenRA.Graphics
public FrameCache(IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders)
{
frames = new Cache<string, ISpriteFrame[]>(filename => FrameLoader.GetFrames(fileSystem, filename, loaders, out _));
frames = new Cache<string, ISpriteFrame[]>(filename => SpriteLoader.GetFrames(fileSystem, filename, loaders));
}
public ISpriteFrame[] this[string filename] { get { return frames[filename]; } }
}
public static class FrameLoader
public static class SpriteLoader
{
public static ISpriteFrame[] GetFrames(IReadOnlyFileSystem fileSystem, string filename, ISpriteLoader[] loaders, out TypeDictionary metadata)
public static Sprite[] GetSprites(IReadOnlyFileSystem fileSystem, string filename, ISpriteLoader[] loaders, SheetBuilder sheetBuilder)
{
return GetFrames(fileSystem, filename, loaders).Select(a => sheetBuilder.Add(a)).ToArray();
}
public static ISpriteFrame[] GetFrames(IReadOnlyFileSystem fileSystem, string filename, ISpriteLoader[] loaders)
{
using (var stream = fileSystem.Open(filename))
{
var spriteFrames = GetFrames(stream, loaders, out metadata);
var spriteFrames = GetFrames(stream, loaders);
if (spriteFrames == null)
throw new InvalidDataException(filename + " is not a valid sprite file!");
@@ -159,12 +118,11 @@ namespace OpenRA.Graphics
}
}
public static ISpriteFrame[] GetFrames(Stream stream, ISpriteLoader[] loaders, out TypeDictionary metadata)
public static ISpriteFrame[] GetFrames(Stream stream, ISpriteLoader[] loaders)
{
metadata = null;
ISpriteFrame[] frames;
foreach (var loader in loaders)
if (loader.TryParseSprite(stream, out var frames, out metadata))
if (loader.TryParseSprite(stream, out frames))
return frames;
return null;

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -10,13 +10,14 @@
#endregion
using System.Collections.Generic;
using OpenRA.Primitives;
using System.Drawing;
using System.Linq;
namespace OpenRA.Graphics
{
public struct SpriteRenderable : IRenderable, ITintableRenderable, IFinalizedRenderable
public struct SpriteRenderable : IRenderable, IFinalizedRenderable
{
public static readonly IEnumerable<IRenderable> None = new IRenderable[0];
public static readonly IEnumerable<IRenderable> None = new IRenderable[0].AsEnumerable();
readonly Sprite sprite;
readonly WPos pos;
@@ -24,17 +25,9 @@ namespace OpenRA.Graphics
readonly int zOffset;
readonly PaletteReference palette;
readonly float scale;
readonly float3 tint;
readonly bool isDecoration;
readonly bool ignoreWorldTint;
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration)
: this(sprite, pos, offset, zOffset, palette, scale, float3.Ones, isDecoration, false) { }
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration, bool ignoreWorldTint)
: this(sprite, pos, offset, zOffset, palette, scale, float3.Ones, isDecoration, ignoreWorldTint) { }
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, float3 tint, bool isDecoration, bool ignoreWorldTint)
{
this.sprite = sprite;
this.pos = pos;
@@ -42,9 +35,7 @@ namespace OpenRA.Graphics
this.zOffset = zOffset;
this.palette = palette;
this.scale = scale;
this.tint = tint;
this.isDecoration = isDecoration;
this.ignoreWorldTint = ignoreWorldTint;
}
public WPos Pos { get { return pos + offset; } }
@@ -53,12 +44,10 @@ namespace OpenRA.Graphics
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return isDecoration; } }
public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, tint, isDecoration, ignoreWorldTint); }
public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, tint, isDecoration, ignoreWorldTint); }
public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, tint, isDecoration, ignoreWorldTint); }
public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, tint, true, ignoreWorldTint); }
public IRenderable WithTint(in float3 newTint) { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, newTint, isDecoration, ignoreWorldTint); }
public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, isDecoration); }
public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, isDecoration); }
public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, isDecoration); }
public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, true); }
float3 ScreenPosition(WorldRenderer wr)
{
@@ -71,25 +60,13 @@ namespace OpenRA.Graphics
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var wsr = Game.Renderer.WorldSpriteRenderer;
if (ignoreWorldTint)
wsr.DrawSprite(sprite, ScreenPosition(wr), palette, scale * sprite.Size);
else
{
var t = tint;
if (wr.TerrainLighting != null)
t *= wr.TerrainLighting.TintAt(pos);
wsr.DrawSpriteWithTint(sprite, ScreenPosition(wr), palette, scale * sprite.Size, t);
}
Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite, ScreenPosition(wr), palette, scale * sprite.Size);
}
public void RenderDebugGeometry(WorldRenderer wr)
{
var pos = ScreenPosition(wr) + sprite.Offset;
var tl = wr.Viewport.WorldToViewPx(pos);
var br = wr.Viewport.WorldToViewPx(pos + sprite.Size);
Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.Red);
var screenOffset = ScreenPosition(wr) + sprite.Offset;
Game.Renderer.WorldRgbaColorRenderer.DrawRect(screenOffset, screenOffset + sprite.Size, 1 / wr.Viewport.Zoom, Color.Red);
}
public Rectangle ScreenBounds(WorldRenderer wr)

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -10,167 +10,103 @@
#endregion
using System;
using System.Linq;
using OpenRA.Primitives;
using System.Drawing;
namespace OpenRA.Graphics
{
public class SpriteRenderer : Renderer.IBatchRenderer
{
const int SheetCount = 7;
static readonly string[] SheetIndexToTextureName = Exts.MakeArray(SheetCount, i => "Texture{0}".F(i));
readonly Renderer renderer;
readonly IShader shader;
readonly Action renderAction;
readonly Vertex[] vertices;
readonly Sheet[] sheets = new Sheet[SheetCount];
Sheet currentSheet;
BlendMode currentBlend = BlendMode.Alpha;
int nv = 0;
int ns = 0;
public SpriteRenderer(Renderer renderer, IShader shader)
{
this.renderer = renderer;
this.shader = shader;
vertices = new Vertex[renderer.TempBufferSize];
renderAction = () => renderer.DrawBatch(vertices, nv, PrimitiveType.TriangleList);
}
public void Flush()
{
if (nv > 0)
{
for (var i = 0; i < ns; i++)
{
shader.SetTexture(SheetIndexToTextureName[i], sheets[i].GetTexture());
sheets[i] = null;
}
shader.SetTexture("DiffuseTexture", currentSheet.GetTexture());
renderer.Context.SetBlendMode(currentBlend);
shader.PrepareRender();
renderer.DrawBatch(vertices, nv, PrimitiveType.TriangleList);
renderer.Context.SetBlendMode(BlendMode.None);
renderer.Device.SetBlendMode(currentBlend);
shader.Render(renderAction);
renderer.Device.SetBlendMode(BlendMode.None);
nv = 0;
ns = 0;
currentSheet = null;
}
}
int2 SetRenderStateForSprite(Sprite s)
void SetRenderStateForSprite(Sprite s)
{
renderer.CurrentBatchRenderer = this;
if (s.BlendMode != currentBlend || nv + 6 > renderer.TempBufferSize)
if (s.BlendMode != currentBlend || s.Sheet != currentSheet || nv + 6 > renderer.TempBufferSize)
Flush();
currentBlend = s.BlendMode;
// Check if the sheet (or secondary data sheet) have already been mapped
var sheet = s.Sheet;
var sheetIndex = 0;
for (; sheetIndex < ns; sheetIndex++)
if (sheets[sheetIndex] == sheet)
break;
var secondarySheetIndex = 0;
var ss = s as SpriteWithSecondaryData;
if (ss != null)
{
var secondarySheet = ss.SecondarySheet;
for (; secondarySheetIndex < ns; secondarySheetIndex++)
if (sheets[secondarySheetIndex] == secondarySheet)
break;
}
// Make sure that we have enough free samplers to map both if needed, otherwise flush
var needSamplers = (sheetIndex == ns ? 1 : 0) + (secondarySheetIndex == ns ? 1 : 0);
if (ns + needSamplers >= sheets.Length)
{
Flush();
sheetIndex = 0;
if (ss != null)
secondarySheetIndex = 1;
}
if (sheetIndex >= ns)
{
sheets[sheetIndex] = sheet;
ns += 1;
}
if (secondarySheetIndex >= ns && ss != null)
{
sheets[secondarySheetIndex] = ss.SecondarySheet;
ns += 1;
}
return new int2(sheetIndex, secondarySheetIndex);
currentSheet = s.Sheet;
}
internal void DrawSprite(Sprite s, in float3 location, float paletteTextureIndex, in float3 size)
{
var samplers = SetRenderStateForSprite(s);
Util.FastCreateQuad(vertices, location + s.FractionalOffset * size, s, samplers, paletteTextureIndex, nv, size, float3.Ones);
nv += 6;
}
public void DrawSprite(Sprite s, in float3 location, PaletteReference pal)
public void DrawSprite(Sprite s, float3 location, PaletteReference pal)
{
DrawSprite(s, location, pal.TextureIndex, s.Size);
}
public void DrawSprite(Sprite s, in float3 location, PaletteReference pal, float3 size)
public void DrawSprite(Sprite s, float3 location, PaletteReference pal, float3 size)
{
DrawSprite(s, location, pal.TextureIndex, size);
}
public void DrawSprite(Sprite s, in float3 a, in float3 b, in float3 c, in float3 d)
void DrawSprite(Sprite s, float3 location, float paletteTextureIndex, float3 size)
{
var samplers = SetRenderStateForSprite(s);
Util.FastCreateQuad(vertices, a, b, c, d, s, samplers, 0, float3.Ones, nv);
SetRenderStateForSprite(s);
Util.FastCreateQuad(vertices, location + s.FractionalOffset * size, s, paletteTextureIndex, nv, size);
nv += 6;
}
internal void DrawSpriteWithTint(Sprite s, in float3 location, float paletteTextureIndex, in float3 size, in float3 tint)
// For RGBASpriteRenderer, which doesn't use palettes
public void DrawSprite(Sprite s, float3 location)
{
var samplers = SetRenderStateForSprite(s);
Util.FastCreateQuad(vertices, location + s.FractionalOffset * size, s, samplers, paletteTextureIndex, nv, size, tint);
DrawSprite(s, location, 0, s.Size);
}
public void DrawSprite(Sprite s, float3 location, float3 size)
{
DrawSprite(s, location, 0, size);
}
public void DrawSprite(Sprite s, float3 a, float3 b, float3 c, float3 d)
{
SetRenderStateForSprite(s);
Util.FastCreateQuad(vertices, a, b, c, d, s, 0, nv);
nv += 6;
}
public void DrawSpriteWithTint(Sprite s, in float3 location, PaletteReference pal, in float3 size, in float3 tint)
public void DrawSprite(Sprite s, Vertex[] sourceVertices, int offset)
{
DrawSpriteWithTint(s, location, pal.TextureIndex, size, tint);
}
public void DrawSpriteWithTint(Sprite s, in float3 a, in float3 b, in float3 c, in float3 d, in float3 tint)
{
var samplers = SetRenderStateForSprite(s);
Util.FastCreateQuad(vertices, a, b, c, d, s, samplers, 0, tint, nv);
SetRenderStateForSprite(s);
Array.Copy(sourceVertices, offset, vertices, nv, 6);
nv += 6;
}
public void DrawVertexBuffer(IVertexBuffer<Vertex> buffer, int start, int length, PrimitiveType type, Sheet sheet, BlendMode blendMode)
{
shader.SetTexture("Texture0", sheet.GetTexture());
renderer.Context.SetBlendMode(blendMode);
shader.PrepareRender();
renderer.DrawBatch(buffer, start, length, type);
renderer.Context.SetBlendMode(BlendMode.None);
}
// For RGBAColorRenderer
internal void DrawRGBAVertices(Vertex[] v)
{
renderer.CurrentBatchRenderer = this;
if (currentBlend != BlendMode.Alpha || nv + v.Length > renderer.TempBufferSize)
Flush();
currentBlend = BlendMode.Alpha;
Array.Copy(v, 0, vertices, nv, v.Length);
nv += v.Length;
shader.SetTexture("DiffuseTexture", sheet.GetTexture());
renderer.Device.SetBlendMode(blendMode);
shader.Render(() => renderer.DrawBatch(buffer, start, length, type));
renderer.Device.SetBlendMode(BlendMode.None);
}
public void SetPalette(ITexture palette)
@@ -178,27 +114,22 @@ namespace OpenRA.Graphics
shader.SetTexture("Palette", palette);
}
public void SetViewportParams(Size screen, float depthScale, float depthOffset, int2 scroll)
public void SetViewportParams(Size screen, float depthScale, float depthOffset, float zoom, int2 scroll)
{
shader.SetVec("Scroll", scroll.X, scroll.Y, scroll.Y);
shader.SetVec("r1",
2f / screen.Width,
2f / screen.Height,
-depthScale / screen.Height);
shader.SetVec("r2", -1, -1, 1 - depthOffset);
zoom * 2f / screen.Width,
-zoom * 2f / screen.Height,
-depthScale * zoom / screen.Height);
shader.SetVec("r2", -1, 1, 1 - depthOffset);
// Texture index is sampled as a float, so convert to pixels then scale
shader.SetVec("DepthTextureScale", 128 * depthScale / screen.Height);
shader.SetVec("DepthTextureScale", 128 * depthScale * zoom / screen.Height);
}
public void SetDepthPreviewEnabled(bool enabled)
{
shader.SetBool("EnableDepthPreview", enabled);
}
public void SetAntialiasingPixelsPerTexel(float pxPerTx)
{
shader.SetVec("AntialiasPixelsPerTexel", pxPerTx);
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -10,8 +10,8 @@
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
@@ -19,15 +19,11 @@ namespace OpenRA.Graphics
{
readonly IEnumerable<WPos> waypoints;
readonly Color color;
readonly int width;
readonly int markerSize;
public TargetLineRenderable(IEnumerable<WPos> waypoints, Color color, int width = 1, int markerSize = 1)
public TargetLineRenderable(IEnumerable<WPos> waypoints, Color color)
{
this.waypoints = waypoints;
this.color = color;
this.width = width;
this.markerSize = markerSize;
}
public WPos Pos { get { return waypoints.First(); } }
@@ -46,24 +42,26 @@ namespace OpenRA.Graphics
if (!waypoints.Any())
return;
var first = wr.Viewport.WorldToViewPx(wr.Screen3DPosition(waypoints.First()));
var iz = 1 / wr.Viewport.Zoom;
var first = wr.Screen3DPosition(waypoints.First());
var a = first;
foreach (var b in waypoints.Skip(1).Select(pos => wr.Viewport.WorldToViewPx(wr.Screen3DPosition(pos))))
foreach (var b in waypoints.Skip(1).Select(pos => wr.Screen3DPosition(pos)))
{
Game.Renderer.RgbaColorRenderer.DrawLine(a, b, width, color);
DrawTargetMarker(wr, color, b, markerSize);
Game.Renderer.WorldRgbaColorRenderer.DrawLine(a, b, iz, color);
DrawTargetMarker(wr, color, b);
a = b;
}
DrawTargetMarker(wr, color, first);
}
public static void DrawTargetMarker(WorldRenderer wr, Color color, int2 screenPos, int size = 1)
public static void DrawTargetMarker(WorldRenderer wr, Color color, float3 location)
{
var offset = new int2(size, size);
var tl = screenPos - offset;
var br = screenPos + offset;
Game.Renderer.RgbaColorRenderer.FillRect(tl, br, color);
var iz = 1 / wr.Viewport.Zoom;
var offset = new float2(iz, iz);
var tl = location - offset;
var br = location + offset;
Game.Renderer.WorldRgbaColorRenderer.FillRect(tl, br, color);
}
public void RenderDebugGeometry(WorldRenderer wr) { }

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -9,31 +9,21 @@
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
namespace OpenRA.Graphics
{
public class TerrainRendererInfo : TraitInfo
{
public override object Create(ActorInitializer init) { return new TerrainRenderer(init.World); }
}
public sealed class TerrainRenderer : IRenderTerrain, IWorldLoaded, INotifyActorDisposing
sealed class TerrainRenderer : IDisposable
{
readonly Map map;
readonly Dictionary<string, TerrainSpriteLayer> spriteLayers = new Dictionary<string, TerrainSpriteLayer>();
Theater theater;
bool disposed;
readonly Theater theater;
public TerrainRenderer(World world)
public TerrainRenderer(World world, WorldRenderer wr)
{
map = world.Map;
}
void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr)
{
theater = wr.Theater;
foreach (var template in map.Rules.TileSet.Templates)
@@ -59,10 +49,10 @@ namespace OpenRA.Mods.Common.Traits
var sprite = theater.TileSprite(tile);
foreach (var kv in spriteLayers)
kv.Value.Update(cell, palette == kv.Key ? sprite : null, false);
kv.Value.Update(cell, palette == kv.Key ? sprite : null);
}
void IRenderTerrain.RenderTerrain(WorldRenderer wr, Viewport viewport)
public void Draw(WorldRenderer wr, Viewport viewport)
{
foreach (var kv in spriteLayers.Values)
kv.Draw(wr.Viewport);
@@ -71,18 +61,13 @@ namespace OpenRA.Mods.Common.Traits
r.Render(wr);
}
void INotifyActorDisposing.Disposing(Actor self)
public void Dispose()
{
if (disposed)
return;
map.Tiles.CellEntryChanged -= UpdateCell;
map.Height.CellEntryChanged -= UpdateCell;
foreach (var kv in spriteLayers.Values)
kv.Dispose();
disposed = true;
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -11,15 +11,13 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public sealed class TerrainSpriteLayer : IDisposable
{
static readonly int[] CornerVertexMap = { 0, 1, 2, 2, 3, 0 };
public readonly Sheet Sheet;
public readonly BlendMode BlendMode;
@@ -27,7 +25,6 @@ namespace OpenRA.Graphics
readonly IVertexBuffer<Vertex> vertexBuffer;
readonly Vertex[] vertices;
readonly bool[] ignoreTint;
readonly HashSet<int> dirtyRows = new HashSet<int>();
readonly int rowStride;
readonly bool restrictToBounds;
@@ -49,16 +46,10 @@ namespace OpenRA.Graphics
rowStride = 6 * map.MapSize.X;
vertices = new Vertex[rowStride * map.MapSize.Y];
vertexBuffer = Game.Renderer.Context.CreateVertexBuffer(vertices.Length);
vertexBuffer = Game.Renderer.Device.CreateVertexBuffer(vertices.Length);
emptySprite = new Sprite(sheet, Rectangle.Empty, TextureChannel.Alpha);
wr.PaletteInvalidated += UpdatePaletteIndices;
if (wr.TerrainLighting != null)
{
ignoreTint = new bool[rowStride * map.MapSize.Y];
wr.TerrainLighting.CellChanged += UpdateTint;
}
}
void UpdatePaletteIndices()
@@ -68,76 +59,22 @@ namespace OpenRA.Graphics
for (var i = 0; i < vertices.Length; i++)
{
var v = vertices[i];
vertices[i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, palette.TextureIndex, v.C, v.R, v.G, v.B);
vertices[i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, palette.TextureIndex, v.C);
}
for (var row = 0; row < map.MapSize.Y; row++)
dirtyRows.Add(row);
}
public void Clear(CPos cell)
public void Update(CPos cell, Sprite sprite)
{
Update(cell, null, true);
var xyz = sprite == null ? float3.Zero :
worldRenderer.Screen3DPosition(map.CenterOfCell(cell)) + sprite.Offset - 0.5f * sprite.Size;
Update(cell.ToMPos(map.Grid.Type), sprite, xyz);
}
public void Update(CPos cell, ISpriteSequence sequence, int frame)
{
Update(cell, sequence.GetSprite(frame), sequence.IgnoreWorldTint);
}
public void Update(CPos cell, Sprite sprite, bool ignoreTint)
{
var xyz = float3.Zero;
if (sprite != null)
{
var cellOrigin = map.CenterOfCell(cell) - new WVec(0, 0, map.Grid.Ramps[map.Ramp[cell]].CenterHeightOffset);
xyz = worldRenderer.Screen3DPosition(cellOrigin) + sprite.Offset - 0.5f * sprite.Size;
}
Update(cell.ToMPos(map.Grid.Type), sprite, xyz, ignoreTint);
}
void UpdateTint(MPos uv)
{
var offset = rowStride * uv.V + 6 * uv.U;
if (ignoreTint[offset])
{
var noTint = float3.Ones;
for (var i = 0; i < 6; i++)
{
var v = vertices[offset + i];
vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, palette.TextureIndex, v.C, noTint);
}
return;
}
// Allow the terrain tint to vary linearly across the cell to smooth out the staircase effect
// This is done by sampling the lighting the corners of the sprite, even though those pixels are
// transparent for isometric tiles
var tl = worldRenderer.TerrainLighting;
var pos = map.CenterOfCell(uv.ToCPos(map));
var step = map.Grid.Type == MapGridType.RectangularIsometric ? 724 : 512;
var weights = new[]
{
tl.TintAt(pos + new WVec(-step, -step, 0)),
tl.TintAt(pos + new WVec(step, -step, 0)),
tl.TintAt(pos + new WVec(step, step, 0)),
tl.TintAt(pos + new WVec(-step, step, 0))
};
// Apply tint directly to the underlying vertices
// This saves us from having to re-query the sprite information, which has not changed
for (var i = 0; i < 6; i++)
{
var v = vertices[offset + i];
vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, palette.TextureIndex, v.C, weights[CornerVertexMap[i]]);
}
dirtyRows.Add(uv.V);
}
public void Update(MPos uv, Sprite sprite, in float3 pos, bool ignoreTint)
public void Update(MPos uv, Sprite sprite, float3 pos)
{
if (sprite != null)
{
@@ -155,13 +92,7 @@ namespace OpenRA.Graphics
return;
var offset = rowStride * uv.V + 6 * uv.U;
Util.FastCreateQuad(vertices, pos, sprite, int2.Zero, palette.TextureIndex, offset, sprite.Size, float3.Ones);
if (worldRenderer.TerrainLighting != null)
{
this.ignoreTint[offset] = ignoreTint;
UpdateTint(uv);
}
Util.FastCreateQuad(vertices, pos, sprite, palette.TextureIndex, offset, sprite.Size);
dirtyRows.Add(uv.V);
}
@@ -183,7 +114,15 @@ namespace OpenRA.Graphics
continue;
var rowOffset = rowStride * row;
vertexBuffer.SetData(vertices, rowOffset, rowOffset, rowStride);
unsafe
{
// The compiler / language spec won't let us calculate a pointer to
// an offset inside a generic array T[], and so we are forced to
// calculate the start-of-row pointer here to pass in to SetData.
fixed (Vertex* vPtr = &vertices[0])
vertexBuffer.SetData((IntPtr)(vPtr + rowOffset), rowOffset, rowStride);
}
}
Game.Renderer.WorldSpriteRenderer.DrawVertexBuffer(
@@ -196,9 +135,6 @@ namespace OpenRA.Graphics
public void Dispose()
{
worldRenderer.PaletteInvalidated -= UpdatePaletteIndices;
if (worldRenderer.TerrainLighting != null)
worldRenderer.TerrainLighting.CellChanged -= UpdateTint;
vertexBuffer.Dispose();
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -11,9 +11,8 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Drawing;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Support;
namespace OpenRA.Graphics
@@ -35,12 +34,12 @@ namespace OpenRA.Graphics
public sealed class Theater : IDisposable
{
readonly Dictionary<ushort, TheaterTemplate> templates = new Dictionary<ushort, TheaterTemplate>();
SheetBuilder sheetBuilder;
readonly SheetBuilder sheetBuilder;
readonly Sprite missingTile;
readonly MersenneTwister random;
TileSet tileset;
public Theater(TileSet tileset, Action<uint, string> onMissingImage = null)
public Theater(TileSet tileset)
{
this.tileset = tileset;
var allocated = false;
@@ -54,6 +53,7 @@ namespace OpenRA.Graphics
return new Sheet(SheetType.Indexed, new Size(tileset.SheetSize, tileset.SheetSize));
};
sheetBuilder = new SheetBuilder(SheetType.Indexed, allocate);
random = new MersenneTwister();
var frameCache = new FrameCache(Game.ModData.DefaultFileSystem, Game.ModData.SpriteLoaders);
@@ -63,31 +63,9 @@ namespace OpenRA.Graphics
foreach (var i in t.Value.Images)
{
ISpriteFrame[] allFrames;
if (onMissingImage != null)
{
try
{
allFrames = frameCache[i];
}
catch (FileNotFoundException)
{
onMissingImage(t.Key, i);
continue;
}
}
else
allFrames = frameCache[i];
var allFrames = frameCache[i];
var frameCount = tileset.EnableDepth ? allFrames.Length / 2 : allFrames.Length;
var indices = t.Value.Frames != null ? t.Value.Frames : Exts.MakeArray(t.Value.TilesCount, j => j);
var start = indices.Min();
var end = indices.Max();
if (start < 0 || end >= frameCount)
throw new YamlException("Template `{0}` uses frames [{1}..{2}] of {3}, but only [0..{4}] actually exist"
.F(t.Key, start, end, i, frameCount - 1));
var indices = t.Value.Frames != null ? t.Value.Frames : Enumerable.Range(0, frameCount);
variants.Add(indices.Select(j =>
{
var f = allFrames[j];
@@ -97,15 +75,6 @@ namespace OpenRA.Graphics
var zOffset = tile != null ? -tile.ZOffset : 0;
var zRamp = tile != null ? tile.ZRamp : 1f;
var offset = new float3(f.Offset, zOffset);
var type = SheetBuilder.FrameTypeToSheetType(f.Type);
// Defer SheetBuilder creation until we know what type of frames we are loading!
// TODO: Support mixed indexed and BGRA frames
if (sheetBuilder == null)
sheetBuilder = new SheetBuilder(SheetBuilder.FrameTypeToSheetType(f.Type), allocate);
else if (type != sheetBuilder.Type)
throw new YamlException("Sprite type mismatch. Terrain sprites must all be either Indexed or RGBA.");
var s = sheetBuilder.Allocate(f.Size, zRamp, offset);
Util.FastCopyIntoChannel(s, f.Data);
@@ -116,7 +85,7 @@ namespace OpenRA.Graphics
// s and ss are guaranteed to use the same sheet
// because of the custom terrain sheet allocation
s = new SpriteWithSecondaryData(s, s.Sheet, ss.Bounds, ss.Channel);
s = new SpriteWithSecondaryData(s, ss.Bounds, ss.Channel);
}
return s;
@@ -129,26 +98,19 @@ namespace OpenRA.Graphics
if (tileset.IgnoreTileSpriteOffsets)
allSprites = allSprites.Select(s => new Sprite(s.Sheet, s.Bounds, s.ZRamp, new float3(float2.Zero, s.Offset.Z), s.Channel, s.BlendMode));
if (onMissingImage != null && !variants.Any())
continue;
templates.Add(t.Value.Id, new TheaterTemplate(allSprites.ToArray(), variants.First().Count(), t.Value.Images.Length));
}
// 1x1px transparent tile
missingTile = sheetBuilder.Add(new byte[sheetBuilder.Type == SheetType.BGRA ? 4 : 1], new Size(1, 1));
missingTile = sheetBuilder.Add(new byte[1], new Size(1, 1));
Sheet.ReleaseBuffer();
}
public bool HasTileSprite(TerrainTile r, int? variant = null)
{
return TileSprite(r, variant) != missingTile;
}
public Sprite TileSprite(TerrainTile r, int? variant = null)
{
if (!templates.TryGetValue(r.Type, out var template))
TheaterTemplate template;
if (!templates.TryGetValue(r.Type, out template))
return missingTile;
if (r.Index >= template.Stride)
@@ -168,7 +130,10 @@ namespace OpenRA.Graphics
for (var x = 0; x < template.Size.X; x++)
{
var tile = new TerrainTile(template.Id, (byte)(i++));
if (!tileset.TryGetTileInfo(tile, out var tileInfo))
var tileInfo = tileset.GetTileInfo(tile);
// Empty tile
if (tileInfo == null)
continue;
var sprite = TileSprite(tile);

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -9,7 +9,7 @@
*/
#endregion
using OpenRA.Primitives;
using System.Drawing;
namespace OpenRA.Graphics
{

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -10,8 +10,8 @@
#endregion
using System;
using OpenRA.FileFormats;
using OpenRA.Primitives;
using System.Drawing;
using System.Drawing.Imaging;
namespace OpenRA.Graphics
{
@@ -19,28 +19,24 @@ namespace OpenRA.Graphics
{
// yes, our channel order is nuts.
static readonly int[] ChannelMasks = { 2, 1, 0, 3 };
static readonly float[] ChannelSelect = { 0.2f, 0.4f, 0.6f, 0.8f };
public static void FastCreateQuad(Vertex[] vertices, in float3 o, Sprite r, int2 samplers, float paletteTextureIndex, int nv, in float3 size, in float3 tint)
public static void FastCreateQuad(Vertex[] vertices, float3 o, Sprite r, float paletteTextureIndex, int nv, float3 size)
{
var b = new float3(o.X + size.X, o.Y, o.Z);
var c = new float3(o.X + size.X, o.Y + size.Y, o.Z + size.Z);
var d = new float3(o.X, o.Y + size.Y, o.Z + size.Z);
FastCreateQuad(vertices, o, b, c, d, r, samplers, paletteTextureIndex, tint, nv);
FastCreateQuad(vertices, o, b, c, d, r, paletteTextureIndex, nv);
}
public static void FastCreateQuad(Vertex[] vertices,
in float3 a, in float3 b, in float3 c, in float3 d,
Sprite r, int2 samplers, float paletteTextureIndex,
in float3 tint, int nv)
public static void FastCreateQuad(Vertex[] vertices, float3 a, float3 b, float3 c, float3 d, Sprite r, float paletteTextureIndex, int nv)
{
float sl = 0;
float st = 0;
float sr = 0;
float sb = 0;
var attribC = ChannelSelect[(int)r.Channel];
// See shp.vert for documentation on the channel attribute format
var attribC = r.Channel == TextureChannel.RGBA ? 0x02 : ((byte)r.Channel) << 1 | 0x01;
attribC |= samplers.X << 6;
var ss = r as SpriteWithSecondaryData;
if (ss != null)
{
@@ -48,31 +44,62 @@ namespace OpenRA.Graphics
st = ss.SecondaryTop;
sr = ss.SecondaryRight;
sb = ss.SecondaryBottom;
attribC |= ((byte)ss.SecondaryChannel) << 4 | 0x08;
attribC |= samplers.Y << 9;
attribC = -(attribC + ChannelSelect[(int)ss.SecondaryChannel] / 10);
}
var fAttribC = (float)attribC;
vertices[nv] = new Vertex(a, r.Left, r.Top, sl, st, paletteTextureIndex, fAttribC, tint);
vertices[nv + 1] = new Vertex(b, r.Right, r.Top, sr, st, paletteTextureIndex, fAttribC, tint);
vertices[nv + 2] = new Vertex(c, r.Right, r.Bottom, sr, sb, paletteTextureIndex, fAttribC, tint);
vertices[nv + 3] = new Vertex(c, r.Right, r.Bottom, sr, sb, paletteTextureIndex, fAttribC, tint);
vertices[nv + 4] = new Vertex(d, r.Left, r.Bottom, sl, sb, paletteTextureIndex, fAttribC, tint);
vertices[nv + 5] = new Vertex(a, r.Left, r.Top, sl, st, paletteTextureIndex, fAttribC, tint);
vertices[nv] = new Vertex(a, r.Left, r.Top, sl, st, paletteTextureIndex, attribC);
vertices[nv + 1] = new Vertex(b, r.Right, r.Top, sr, st, paletteTextureIndex, attribC);
vertices[nv + 2] = new Vertex(c, r.Right, r.Bottom, sr, sb, paletteTextureIndex, attribC);
vertices[nv + 3] = new Vertex(c, r.Right, r.Bottom, sr, sb, paletteTextureIndex, attribC);
vertices[nv + 4] = new Vertex(d, r.Left, r.Bottom, sl, sb, paletteTextureIndex, attribC);
vertices[nv + 5] = new Vertex(a, r.Left, r.Top, sl, st, paletteTextureIndex, attribC);
}
public static void FastCopyIntoChannel(Sprite dest, byte[] src)
{
var destData = dest.Sheet.GetData();
var width = dest.Bounds.Width;
var data = dest.Sheet.GetData();
var srcStride = dest.Bounds.Width;
var destStride = dest.Sheet.Size.Width * 4;
var destOffset = destStride * dest.Bounds.Top + dest.Bounds.Left * 4 + ChannelMasks[(int)dest.Channel];
var destSkip = destStride - 4 * srcStride;
var height = dest.Bounds.Height;
if (dest.Channel == TextureChannel.RGBA)
var srcOffset = 0;
for (var j = 0; j < height; j++)
{
for (var i = 0; i < srcStride; i++, srcOffset++)
{
data[destOffset] = src[srcOffset];
destOffset += 4;
}
destOffset += destSkip;
}
}
public static void FastCopyIntoSprite(Sprite dest, Bitmap src)
{
var createdTempBitmap = false;
if (src.PixelFormat != PixelFormat.Format32bppArgb)
{
src = src.CloneWith32bbpArgbPixelFormat();
createdTempBitmap = true;
}
try
{
var destData = dest.Sheet.GetData();
var destStride = dest.Sheet.Size.Width;
var width = dest.Bounds.Width;
var height = dest.Bounds.Height;
var srcData = src.LockBits(src.Bounds(),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
unsafe
{
var c = (int*)srcData.Scan0;
// Cast the data to an int array so we can copy the src data directly
fixed (byte* bd = &destData[0])
{
@@ -80,80 +107,23 @@ namespace OpenRA.Graphics
var x = dest.Bounds.Left;
var y = dest.Bounds.Top;
var k = 0;
for (var j = 0; j < height; j++)
{
for (var i = 0; i < width; i++)
{
var r = src[k++];
var g = src[k++];
var b = src[k++];
var a = src[k++];
var cc = Color.FromArgb(a, r, g, b);
var cc = Color.FromArgb(*(c + (j * srcData.Stride >> 2) + i));
data[(y + j) * destStride + x + i] = PremultiplyAlpha(cc).ToArgb();
}
}
}
}
src.UnlockBits(srcData);
}
else
finally
{
var destStride = dest.Sheet.Size.Width * 4;
var destOffset = destStride * dest.Bounds.Top + dest.Bounds.Left * 4 + ChannelMasks[(int)dest.Channel];
var destSkip = destStride - 4 * width;
var srcOffset = 0;
for (var j = 0; j < height; j++)
{
for (var i = 0; i < width; i++, srcOffset++)
{
destData[destOffset] = src[srcOffset];
destOffset += 4;
}
destOffset += destSkip;
}
}
}
public static void FastCopyIntoSprite(Sprite dest, Png src)
{
var destData = dest.Sheet.GetData();
var destStride = dest.Sheet.Size.Width;
var width = dest.Bounds.Width;
var height = dest.Bounds.Height;
unsafe
{
// Cast the data to an int array so we can copy the src data directly
fixed (byte* bd = &destData[0])
{
var data = (int*)bd;
var x = dest.Bounds.Left;
var y = dest.Bounds.Top;
var k = 0;
for (var j = 0; j < height; j++)
{
for (var i = 0; i < width; i++)
{
Color cc;
if (src.Palette == null)
{
var r = src.Data[k++];
var g = src.Data[k++];
var b = src.Data[k++];
var a = src.Data[k++];
cc = Color.FromArgb(a, r, g, b);
}
else
cc = src.Palette[src.Data[k++]];
data[(y + j) * destStride + x + i] = PremultiplyAlpha(cc).ToArgb();
}
}
}
if (createdTempBitmap)
src.Dispose();
}
}
@@ -353,31 +323,12 @@ namespace OpenRA.Graphics
return mtx;
}
public static float[] MakeFloatMatrix(Int32Matrix4x4 imtx)
public static float[] MakeFloatMatrix(int[] imtx)
{
var multipler = 1f / imtx.M44;
return new[]
{
imtx.M11 * multipler,
imtx.M12 * multipler,
imtx.M13 * multipler,
imtx.M14 * multipler,
imtx.M21 * multipler,
imtx.M22 * multipler,
imtx.M23 * multipler,
imtx.M24 * multipler,
imtx.M31 * multipler,
imtx.M32 * multipler,
imtx.M33 * multipler,
imtx.M34 * multipler,
imtx.M41 * multipler,
imtx.M42 * multipler,
imtx.M43 * multipler,
imtx.M44 * multipler,
};
var fmtx = new float[16];
for (var i = 0; i < 16; i++)
fmtx[i] = imtx[i] * 1f / imtx[15];
return fmtx;
}
public static float[] MatrixAABBMultiply(float[] mtx, float[] bounds)
@@ -388,16 +339,13 @@ namespace OpenRA.Graphics
var iz = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
// Vectors to opposing corner
var ret = new[]
{
float.MaxValue, float.MaxValue, float.MaxValue,
float.MinValue, float.MinValue, float.MinValue
};
var ret = new float[] { float.MaxValue, float.MaxValue, float.MaxValue,
float.MinValue, float.MinValue, float.MinValue };
// Transform vectors and find new bounding box
for (var i = 0; i < 8; i++)
{
var vec = new[] { bounds[ix[i]], bounds[iy[i]], bounds[iz[i]], 1 };
var vec = new float[] { bounds[ix[i]], bounds[iy[i]], bounds[iz[i]], 1 };
var tvec = MatrixVectorMultiply(mtx, vec);
ret[0] = Math.Min(ret[0], tvec[0] / tvec[3]);

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -16,34 +16,17 @@ namespace OpenRA.Graphics
[StructLayout(LayoutKind.Sequential)]
public struct Vertex
{
// 3d position
public readonly float X, Y, Z;
public readonly float X, Y, Z, S, T, U, V, P, C;
// Primary and secondary texture coordinates or RGBA color
public readonly float S, T, U, V;
public Vertex(float3 xyz, float s, float t, float u, float v, float p, float c)
: this(xyz.X, xyz.Y, xyz.Z, s, t, u, v, p, c) { }
// Palette and channel flags
public readonly float P, C;
// Color tint
public readonly float R, G, B;
public Vertex(in float3 xyz, float s, float t, float u, float v, float p, float c)
: this(xyz.X, xyz.Y, xyz.Z, s, t, u, v, p, c, float3.Ones) { }
public Vertex(in float3 xyz, float s, float t, float u, float v, float p, float c, in float3 tint)
: this(xyz.X, xyz.Y, xyz.Z, s, t, u, v, p, c, tint.X, tint.Y, tint.Z) { }
public Vertex(float x, float y, float z, float s, float t, float u, float v, float p, float c, in float3 tint)
: this(x, y, z, s, t, u, v, p, c, tint.X, tint.Y, tint.Z) { }
public Vertex(float x, float y, float z, float s, float t, float u, float v, float p, float c, float r, float g, float b)
public Vertex(float x, float y, float z, float s, float t, float u, float v, float p, float c)
{
X = x; Y = y; Z = z;
S = s; T = t;
U = u; V = v;
P = p; C = c;
R = r; G = g; B = b;
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -11,19 +11,14 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
[Flags]
public enum ScrollDirection { None = 0, Up = 1, Left = 2, Down = 4, Right = 8 }
public interface INotifyViewportZoomExtentsChanged
{
void ViewportZoomExtentsChanged(float minZoom, float maxZoom);
}
public static class ViewportExts
{
public static bool Includes(this ScrollDirection d, ScrollDirection s)
@@ -41,8 +36,6 @@ namespace OpenRA.Graphics
public class Viewport
{
readonly WorldRenderer worldRenderer;
readonly WorldViewportSizes viewportSizes;
readonly GraphicSettings graphicSettings;
// Map bounds (world-px)
readonly Rectangle mapBounds;
@@ -53,7 +46,6 @@ namespace OpenRA.Graphics
public WPos CenterPosition { get { return worldRenderer.ProjectedPosition(CenterLocation); } }
public Rectangle Rectangle { get { return new Rectangle(TopLeft, new Size(viewportSize.X, viewportSize.Y)); } }
public int2 TopLeft { get { return CenterLocation - viewportSize / 2; } }
public int2 BottomRight { get { return CenterLocation + viewportSize / 2; } }
int2 viewportSize;
@@ -62,16 +54,14 @@ namespace OpenRA.Graphics
ProjectedCellRegion allCells;
bool allCellsDirty = true;
WorldViewport lastViewportDistance;
readonly float[] availableZoomSteps = new[] { 2f, 1f, 0.5f, 0.25f };
float zoom = 1f;
float minZoom = 1f;
float maxZoom = 2f;
bool unlockMinZoom;
float unlockedMinZoomScale;
float unlockedMinZoom = 1f;
public float[] AvailableZoomSteps
{
get { return availableZoomSteps; }
}
public float Zoom
{
@@ -80,47 +70,16 @@ namespace OpenRA.Graphics
return zoom;
}
private set
set
{
zoom = value;
viewportSize = (1f / zoom * new float2(Game.Renderer.NativeResolution)).ToInt2();
var newValue = ClosestTo(AvailableZoomSteps, value);
zoom = newValue;
viewportSize = (1f / zoom * new float2(Game.Renderer.Resolution)).ToInt2();
cellsDirty = true;
allCellsDirty = true;
}
}
public float MinZoom { get { return minZoom; } }
public void AdjustZoom(float dz)
{
// Exponential ensures that equal positive and negative steps have the same effect
Zoom = (zoom * (float)Math.Exp(dz)).Clamp(unlockMinZoom ? unlockedMinZoom : minZoom, maxZoom);
}
public void AdjustZoom(float dz, int2 center)
{
var oldCenter = worldRenderer.Viewport.ViewToWorldPx(center);
AdjustZoom(dz);
var newCenter = worldRenderer.Viewport.ViewToWorldPx(center);
CenterLocation += oldCenter - newCenter;
}
public void ToggleZoom()
{
// Unlocked zooms always reset to the default zoom
if (zoom < minZoom)
Zoom = minZoom;
else
Zoom = zoom > minZoom ? minZoom : maxZoom;
}
public void UnlockMinimumZoom(float scale)
{
unlockMinZoom = true;
unlockedMinZoomScale = scale;
UpdateViewportZooms(false);
}
public static long LastMoveRunTime = 0;
public static int2 LastMousePos;
@@ -160,8 +119,6 @@ namespace OpenRA.Graphics
{
worldRenderer = wr;
var grid = Game.ModData.Manifest.Get<MapGrid>();
viewportSizes = Game.ModData.Manifest.Get<WorldViewportSizes>();
graphicSettings = Game.Settings.Graphics;
// Calculate map bounds in world-px
if (wr.World.Type == WorldType.Editor)
@@ -183,78 +140,8 @@ namespace OpenRA.Graphics
CenterLocation = (tl + br) / 2;
}
Zoom = Game.Settings.Graphics.PixelDouble ? 2 : 1;
tileSize = grid.TileSize;
UpdateViewportZooms();
}
public void Tick()
{
if (lastViewportDistance != graphicSettings.ViewportDistance)
UpdateViewportZooms();
}
float CalculateMinimumZoom(float minHeight, float maxHeight)
{
var h = Game.Renderer.NativeResolution.Height;
// Check the easy case: the native resolution is within the maximum limit
// Also catches the case where the user may force a resolution smaller than the minimum window size
if (h <= maxHeight)
return 1;
// Find a clean fraction that brings us within the desired range to reduce aliasing
var step = 1f;
while (true)
{
var testZoom = 1f;
while (true)
{
var nextZoom = testZoom + step;
if (h < minHeight * nextZoom)
break;
testZoom = nextZoom;
}
if (h < maxHeight * testZoom)
return testZoom;
step /= 2;
}
}
void UpdateViewportZooms(bool resetCurrentZoom = true)
{
lastViewportDistance = graphicSettings.ViewportDistance;
var vd = graphicSettings.ViewportDistance;
if (viewportSizes.AllowNativeZoom && vd == WorldViewport.Native)
minZoom = 1;
else
{
var range = viewportSizes.GetSizeRange(vd);
minZoom = CalculateMinimumZoom(range.X, range.Y);
}
maxZoom = Math.Min(minZoom * viewportSizes.MaxZoomScale, Game.Renderer.NativeResolution.Height * 1f / viewportSizes.MaxZoomWindowHeight);
if (unlockMinZoom)
{
// Specators and the map editor support zooming out by an extra factor of two.
// TODO: Allow zooming out until the full map is visible
// We need to improve our viewport scroll handling to center the map as we zoom out
// before this will work well enough to enable
unlockedMinZoom = minZoom * unlockedMinZoomScale;
}
if (resetCurrentZoom)
Zoom = minZoom;
else
Zoom = Zoom.Clamp(minZoom, maxZoom);
foreach (var t in worldRenderer.World.WorldActor.TraitsImplementing<INotifyViewportZoomExtentsChanged>())
t.ViewportZoomExtentsChanged(minZoom, maxZoom);
}
public CPos ViewToWorld(int2 view)
@@ -262,6 +149,7 @@ namespace OpenRA.Graphics
var world = worldRenderer.Viewport.ViewToWorldPx(view);
var map = worldRenderer.World.Map;
var candidates = CandidateMouseoverCells(world).ToList();
var tileSet = worldRenderer.World.Map.Rules.TileSet;
foreach (var uv in candidates)
{
@@ -270,9 +158,18 @@ namespace OpenRA.Graphics
var s = worldRenderer.ScreenPxPosition(p);
if (Math.Abs(s.X - world.X) <= tileSize.Width && Math.Abs(s.Y - world.Y) <= tileSize.Height)
{
var ramp = map.Grid.Ramps[map.Ramp.Contains(uv) ? map.Ramp[uv] : 0];
var pos = map.CenterOfCell(uv.ToCPos(map)) - new WVec(0, 0, ramp.CenterHeightOffset);
var screen = ramp.Corners.Select(c => worldRenderer.ScreenPxPosition(pos + c)).ToArray();
var ramp = 0;
if (map.Contains(uv))
{
var ti = tileSet.GetTileInfo(map.Tiles[uv]);
if (ti != null)
ramp = ti.RampType;
}
var corners = map.Grid.CellCorners[ramp];
var pos = map.CenterOfCell(uv.ToCPos(map));
var screen = corners.Select(c => worldRenderer.ScreenPxPosition(pos + c)).ToArray();
if (screen.PolygonContains(world))
return uv.ToCPos(map);
}
@@ -282,7 +179,7 @@ namespace OpenRA.Graphics
// Try and find the closest cell
if (candidates.Count > 0)
{
return candidates.MinBy(uv =>
return candidates.OrderBy(uv =>
{
var p = map.CenterOfCell(uv.ToCPos(map.Grid.Type));
var s = worldRenderer.ScreenPxPosition(p);
@@ -290,7 +187,7 @@ namespace OpenRA.Graphics
var dy = Math.Abs(s.Y - world.Y);
return dx * dx + dy * dy;
}).ToCPos(map);
}).First().ToCPos(map);
}
// Something is very wrong, but lets return something that isn't completely bogus and hope the caller can recover
@@ -312,9 +209,8 @@ namespace OpenRA.Graphics
yield return new MPos(u, v);
}
public int2 ViewToWorldPx(int2 view) { return (graphicSettings.UIScale / Zoom * view.ToFloat2()).ToInt2() + TopLeft; }
public int2 WorldToViewPx(int2 world) { return ((Zoom / graphicSettings.UIScale) * (world - TopLeft).ToFloat2()).ToInt2(); }
public int2 WorldToViewPx(in float3 world) { return ((Zoom / graphicSettings.UIScale) * (world - TopLeft).XY).ToInt2(); }
public int2 ViewToWorldPx(int2 view) { return (1f / Zoom * view.ToFloat2()).ToInt2() + TopLeft; }
public int2 WorldToViewPx(int2 world) { return (Zoom * (world - TopLeft).ToFloat2()).ToInt2(); }
public void Center(IEnumerable<Actor> actors)
{
@@ -343,6 +239,7 @@ namespace OpenRA.Graphics
}
// Rectangle (in viewport coords) that contains things to be drawn
static readonly Rectangle ScreenClip = Rectangle.FromLTRB(0, 0, Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height);
public Rectangle GetScissorBounds(bool insideBounds)
{
// Visible rectangle in world coordinates (expanded to the corners of the cells)
@@ -352,12 +249,12 @@ namespace OpenRA.Graphics
var cbr = map.CenterOfCell(((MPos)bounds.BottomRight).ToCPos(map)) + new WVec(512, 512, 0);
// Convert to screen coordinates
var tl = worldRenderer.ScreenPxPosition(ctl - new WVec(0, 0, ctl.Z)) - TopLeft;
var br = worldRenderer.ScreenPxPosition(cbr - new WVec(0, 0, cbr.Z)) - TopLeft;
var tl = WorldToViewPx(worldRenderer.ScreenPxPosition(ctl - new WVec(0, 0, ctl.Z))).Clamp(ScreenClip);
var br = WorldToViewPx(worldRenderer.ScreenPxPosition(cbr - new WVec(0, 0, cbr.Z))).Clamp(ScreenClip);
// Add an extra half-cell fudge to avoid clipping isometric tiles
return Rectangle.FromLTRB(tl.X - tileSize.Width / 2, tl.Y - tileSize.Height / 2,
br.X + tileSize.Width / 2, br.Y + tileSize.Height / 2);
// Add an extra one cell fudge in each direction for safety
return Rectangle.FromLTRB(tl.X - tileSize.Width, tl.Y - tileSize.Height,
br.X + tileSize.Width, br.Y + tileSize.Height);
}
ProjectedCellRegion CalculateVisibleCells(bool insideBounds)
@@ -414,4 +311,4 @@ namespace OpenRA.Graphics
}
}
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -11,16 +11,16 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Graphics
{
public sealed class WorldRenderer : IDisposable
{
public static readonly Func<IRenderable, int> RenderableZPositionComparisonKey =
public static readonly Func<IRenderable, int> RenderableScreenZPositionComparisonKey =
r => ZPosition(r.Pos, r.ZOffset);
public readonly Size TileSize;
@@ -28,26 +28,16 @@ namespace OpenRA.Graphics
public readonly World World;
public readonly Theater Theater;
public Viewport Viewport { get; private set; }
public readonly ITerrainLighting TerrainLighting;
public event Action PaletteInvalidated = null;
readonly HashSet<Actor> onScreenActors = new HashSet<Actor>();
readonly HardwarePalette palette = new HardwarePalette();
readonly Dictionary<string, PaletteReference> palettes = new Dictionary<string, PaletteReference>();
readonly IRenderTerrain terrainRenderer;
readonly Lazy<DebugVisualizations> debugVis;
readonly TerrainRenderer terrainRenderer;
readonly Lazy<DeveloperMode> devTrait;
readonly Func<string, PaletteReference> createPaletteReference;
readonly bool enableDepthBuffer;
readonly List<IFinalizedRenderable> preparedRenderables = new List<IFinalizedRenderable>();
readonly List<IFinalizedRenderable> preparedOverlayRenderables = new List<IFinalizedRenderable>();
readonly List<IFinalizedRenderable> preparedAnnotationRenderables = new List<IFinalizedRenderable>();
readonly List<IRenderable> renderablesBuffer = new List<IRenderable>();
bool lastDepthPreviewEnabled;
internal WorldRenderer(ModData modData, World world)
{
World = world;
@@ -69,13 +59,12 @@ namespace OpenRA.Graphics
palette.Initialize();
Theater = new Theater(world.Map.Rules.TileSet);
TerrainLighting = world.WorldActor.TraitOrDefault<ITerrainLighting>();
terrainRenderer = world.WorldActor.TraitOrDefault<IRenderTerrain>();
terrainRenderer = new TerrainRenderer(world, this);
debugVis = Exts.Lazy(() => world.WorldActor.TraitOrDefault<DebugVisualizations>());
devTrait = Exts.Lazy(() => world.LocalPlayer != null ? world.LocalPlayer.PlayerActor.Trait<DeveloperMode>() : null);
}
public void UpdatePalettesForPlayer(string internalName, Color color, bool replaceExisting)
public void UpdatePalettesForPlayer(string internalName, HSLColor color, bool replaceExisting)
{
foreach (var pal in World.WorldActor.TraitsImplementing<ILoadsPlayerPalettes>())
pal.LoadPlayerPalettes(this, internalName, color, replaceExisting);
@@ -97,8 +86,8 @@ namespace OpenRA.Graphics
var oldHeight = palette.Height;
palette.AddPalette(name, pal, allowModifiers);
if (oldHeight != palette.Height)
PaletteInvalidated?.Invoke();
if (oldHeight != palette.Height && PaletteInvalidated != null)
PaletteInvalidated();
}
}
@@ -111,135 +100,24 @@ namespace OpenRA.Graphics
palettes[name].Palette = pal;
}
// PERF: Avoid LINQ.
void GenerateRenderables()
List<IFinalizedRenderable> GenerateRenderables()
{
foreach (var actor in onScreenActors)
renderablesBuffer.AddRange(actor.Render(this));
renderablesBuffer.AddRange(World.WorldActor.Render(this));
var actors = World.ScreenMap.ActorsInBox(Viewport.TopLeft, Viewport.BottomRight).Append(World.WorldActor);
if (World.RenderPlayer != null)
renderablesBuffer.AddRange(World.RenderPlayer.PlayerActor.Render(this));
actors = actors.Append(World.RenderPlayer.PlayerActor);
var worldRenderables = actors.SelectMany(a => a.Render(this));
if (World.OrderGenerator != null)
renderablesBuffer.AddRange(World.OrderGenerator.Render(this, World));
worldRenderables = worldRenderables.Concat(World.OrderGenerator.Render(this, World));
// Unpartitioned effects
foreach (var e in World.UnpartitionedEffects)
renderablesBuffer.AddRange(e.Render(this));
worldRenderables = worldRenderables.Concat(World.Effects.SelectMany(e => e.Render(this)));
worldRenderables = worldRenderables.OrderBy(RenderableScreenZPositionComparisonKey);
// Partitioned, currently on-screen effects
foreach (var e in World.ScreenMap.RenderableEffectsInBox(Viewport.TopLeft, Viewport.BottomRight))
renderablesBuffer.AddRange(e.Render(this));
Game.Renderer.WorldModelRenderer.BeginFrame();
var renderables = worldRenderables.Select(r => r.PrepareRender(this)).ToList();
Game.Renderer.WorldModelRenderer.EndFrame();
// Renderables must be ordered using a stable sorting algorithm to avoid flickering artefacts
foreach (var renderable in renderablesBuffer.OrderBy(RenderableZPositionComparisonKey))
preparedRenderables.Add(renderable.PrepareRender(this));
// PERF: Reuse collection to avoid allocations.
renderablesBuffer.Clear();
}
// PERF: Avoid LINQ.
void GenerateOverlayRenderables()
{
foreach (var a in World.ActorsWithTrait<IRenderAboveShroud>())
{
if (!a.Actor.IsInWorld || a.Actor.Disposed || (a.Trait.SpatiallyPartitionable && !onScreenActors.Contains(a.Actor)))
continue;
foreach (var renderable in a.Trait.RenderAboveShroud(a.Actor, this))
preparedOverlayRenderables.Add(renderable.PrepareRender(this));
}
foreach (var a in World.Selection.Actors)
{
if (!a.IsInWorld || a.Disposed)
continue;
foreach (var t in a.TraitsImplementing<IRenderAboveShroudWhenSelected>())
{
if (t.SpatiallyPartitionable && !onScreenActors.Contains(a))
continue;
foreach (var renderable in t.RenderAboveShroud(a, this))
preparedOverlayRenderables.Add(renderable.PrepareRender(this));
}
}
foreach (var e in World.Effects)
{
var ea = e as IEffectAboveShroud;
if (ea == null)
continue;
foreach (var renderable in ea.RenderAboveShroud(this))
preparedOverlayRenderables.Add(renderable.PrepareRender(this));
}
if (World.OrderGenerator != null)
foreach (var renderable in World.OrderGenerator.RenderAboveShroud(this, World))
preparedOverlayRenderables.Add(renderable.PrepareRender(this));
}
// PERF: Avoid LINQ.
void GenerateAnnotationRenderables()
{
foreach (var a in World.ActorsWithTrait<IRenderAnnotations>())
{
if (!a.Actor.IsInWorld || a.Actor.Disposed || (a.Trait.SpatiallyPartitionable && !onScreenActors.Contains(a.Actor)))
continue;
foreach (var renderAnnotation in a.Trait.RenderAnnotations(a.Actor, this))
preparedAnnotationRenderables.Add(renderAnnotation.PrepareRender(this));
}
foreach (var a in World.Selection.Actors)
{
if (!a.IsInWorld || a.Disposed)
continue;
foreach (var t in a.TraitsImplementing<IRenderAnnotationsWhenSelected>())
{
if (t.SpatiallyPartitionable && !onScreenActors.Contains(a))
continue;
foreach (var renderAnnotation in t.RenderAnnotations(a, this))
preparedAnnotationRenderables.Add(renderAnnotation.PrepareRender(this));
}
}
foreach (var e in World.Effects)
{
var ea = e as IEffectAnnotation;
if (ea == null)
continue;
foreach (var renderAnnotation in ea.RenderAnnotation(this))
preparedAnnotationRenderables.Add(renderAnnotation.PrepareRender(this));
}
if (World.OrderGenerator != null)
foreach (var renderAnnotation in World.OrderGenerator.RenderAnnotations(this, World))
preparedAnnotationRenderables.Add(renderAnnotation.PrepareRender(this));
}
public void PrepareRenderables()
{
if (World.WorldActor.Disposed)
return;
RefreshPalette();
// PERF: Reuse collection to avoid allocations.
onScreenActors.UnionWith(World.ScreenMap.RenderableActorsInBox(Viewport.TopLeft, Viewport.BottomRight));
GenerateRenderables();
GenerateOverlayRenderables();
GenerateAnnotationRenderables();
onScreenActors.Clear();
return renderables;
}
public void Draw()
@@ -247,24 +125,27 @@ namespace OpenRA.Graphics
if (World.WorldActor.Disposed)
return;
if (debugVis.Value != null && lastDepthPreviewEnabled != debugVis.Value.DepthBuffer)
if (devTrait.Value != null)
{
lastDepthPreviewEnabled = debugVis.Value.DepthBuffer;
Game.Renderer.WorldSpriteRenderer.SetDepthPreviewEnabled(lastDepthPreviewEnabled);
Game.Renderer.WorldSpriteRenderer.SetDepthPreviewEnabled(devTrait.Value.ShowDepthPreview);
Game.Renderer.WorldRgbaSpriteRenderer.SetDepthPreviewEnabled(devTrait.Value.ShowDepthPreview);
Game.Renderer.WorldRgbaColorRenderer.SetDepthPreviewEnabled(devTrait.Value.ShowDepthPreview);
}
RefreshPalette();
var renderables = GenerateRenderables();
var bounds = Viewport.GetScissorBounds(World.Type != WorldType.Editor);
Game.Renderer.EnableScissor(bounds);
if (enableDepthBuffer)
Game.Renderer.Context.EnableDepthBuffer();
terrainRenderer?.RenderTerrain(this, Viewport);
Game.Renderer.Device.EnableDepthBuffer();
terrainRenderer.Draw(this, Viewport);
Game.Renderer.Flush();
for (var i = 0; i < preparedRenderables.Count; i++)
preparedRenderables[i].Render(this);
for (var i = 0; i < renderables.Count; i++)
renderables[i].Render(this);
if (enableDepthBuffer)
Game.Renderer.ClearDepthBuffer();
@@ -273,73 +154,59 @@ namespace OpenRA.Graphics
if (a.Actor.IsInWorld && !a.Actor.Disposed)
a.Trait.RenderAboveWorld(a.Actor, this);
var renderShroud = World.RenderPlayer != null ? World.RenderPlayer.Shroud : null;
if (enableDepthBuffer)
Game.Renderer.ClearDepthBuffer();
foreach (var a in World.ActorsWithTrait<IRenderShroud>())
a.Trait.RenderShroud(this);
a.Trait.RenderShroud(renderShroud, this);
if (enableDepthBuffer)
Game.Renderer.Context.DisableDepthBuffer();
Game.Renderer.Device.DisableDepthBuffer();
Game.Renderer.DisableScissor();
var aboveShroud = World.ActorsWithTrait<IRenderAboveShroud>().Where(a => a.Actor.IsInWorld && !a.Actor.Disposed)
.SelectMany(a => a.Trait.RenderAboveShroud(a.Actor, this));
var aboveShroudSelected = World.Selection.Actors.Where(a => !a.Disposed)
.SelectMany(a => a.TraitsImplementing<IRenderAboveShroudWhenSelected>()
.SelectMany(t => t.RenderAboveShroud(a, this)));
var aboveShroudEffects = World.Effects.Select(e => e as IEffectAboveShroud)
.Where(e => e != null)
.SelectMany(e => e.RenderAboveShroud(this));
var aboveShroudOrderGenerator = SpriteRenderable.None;
if (World.OrderGenerator != null)
aboveShroudOrderGenerator = World.OrderGenerator.RenderAboveShroud(this, World);
Game.Renderer.WorldModelRenderer.BeginFrame();
var finalOverlayRenderables = aboveShroud
.Concat(aboveShroudSelected)
.Concat(aboveShroudEffects)
.Concat(aboveShroudOrderGenerator)
.Select(r => r.PrepareRender(this))
.ToList();
Game.Renderer.WorldModelRenderer.EndFrame();
// HACK: Keep old grouping behaviour
var groupedOverlayRenderables = preparedOverlayRenderables.GroupBy(prs => prs.GetType());
foreach (var g in groupedOverlayRenderables)
foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType()))
foreach (var r in g)
r.Render(this);
Game.Renderer.Flush();
}
public void DrawAnnotations()
{
Game.Renderer.EnableAntialiasingFilter();
for (var i = 0; i < preparedAnnotationRenderables.Count; i++)
preparedAnnotationRenderables[i].Render(this);
Game.Renderer.DisableAntialiasingFilter();
// Engine debugging overlays
if (debugVis.Value != null && debugVis.Value.RenderGeometry)
if (devTrait.Value != null && devTrait.Value.ShowDebugGeometry)
{
for (var i = 0; i < preparedRenderables.Count; i++)
preparedRenderables[i].RenderDebugGeometry(this);
for (var i = 0; i < renderables.Count; i++)
renderables[i].RenderDebugGeometry(this);
for (var i = 0; i < preparedOverlayRenderables.Count; i++)
preparedOverlayRenderables[i].RenderDebugGeometry(this);
for (var i = 0; i < preparedAnnotationRenderables.Count; i++)
preparedAnnotationRenderables[i].RenderDebugGeometry(this);
}
if (debugVis.Value != null && debugVis.Value.ScreenMap)
{
foreach (var r in World.ScreenMap.RenderBounds(World.RenderPlayer))
{
var tl = Viewport.WorldToViewPx(new float2(r.Left, r.Top));
var br = Viewport.WorldToViewPx(new float2(r.Right, r.Bottom));
Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.MediumSpringGreen);
}
foreach (var b in World.ScreenMap.MouseBounds(World.RenderPlayer))
{
var points = new float2[b.Vertices.Length];
for (var index = 0; index < b.Vertices.Length; index++)
{
var vertex = b.Vertices[index];
points[index] = Viewport.WorldToViewPx(vertex).ToFloat2();
}
Game.Renderer.RgbaColorRenderer.DrawPolygon(points, 1, Color.OrangeRed);
}
foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType()))
foreach (var r in g)
r.RenderDebugGeometry(this);
}
Game.Renderer.Flush();
preparedRenderables.Clear();
preparedOverlayRenderables.Clear();
preparedAnnotationRenderables.Clear();
}
public void RefreshPalette()
@@ -426,6 +293,7 @@ namespace OpenRA.Graphics
palette.Dispose();
Theater.Dispose();
terrainRenderer.Dispose();
}
}
}

View File

@@ -1,41 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA
{
public sealed class HotkeyDefinition
{
public readonly string Name;
public readonly Hotkey Default = Hotkey.Invalid;
public readonly string Description = "";
public readonly HashSet<string> Types = new HashSet<string>();
public bool HasDuplicates { get; internal set; }
public HotkeyDefinition(string name, MiniYaml node)
{
Name = name;
if (!string.IsNullOrEmpty(node.Value))
Default = FieldLoader.GetValue<Hotkey>("value", node.Value);
var descriptionNode = node.Nodes.FirstOrDefault(n => n.Key == "Description");
if (descriptionNode != null)
Description = descriptionNode.Value.Value;
var typesNode = node.Nodes.FirstOrDefault(n => n.Key == "Types");
if (typesNode != null)
Types = FieldLoader.GetValue<HashSet<string>>("Types", typesNode.Value.Value);
}
}
}

View File

@@ -1,109 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.FileSystem;
namespace OpenRA
{
public sealed class HotkeyManager
{
readonly Dictionary<string, Hotkey> settings;
readonly Dictionary<string, HotkeyDefinition> definitions = new Dictionary<string, HotkeyDefinition>();
readonly Dictionary<string, Hotkey> keys = new Dictionary<string, Hotkey>();
public HotkeyManager(IReadOnlyFileSystem fileSystem, Dictionary<string, Hotkey> settings, Manifest manifest)
{
this.settings = settings;
var keyDefinitions = MiniYaml.Load(fileSystem, manifest.Hotkeys, null);
foreach (var kd in keyDefinitions)
{
var definition = new HotkeyDefinition(kd.Key, kd.Value);
definitions[kd.Key] = definition;
keys[kd.Key] = definition.Default;
}
foreach (var kv in settings)
{
if (definitions.ContainsKey(kv.Key))
keys[kv.Key] = kv.Value;
}
foreach (var hd in definitions)
hd.Value.HasDuplicates = GetFirstDuplicate(hd.Value.Name, this[hd.Value.Name].GetValue(), hd.Value) != null;
}
internal Func<Hotkey> GetHotkeyReference(string name)
{
// Is this a mod-defined hotkey?
if (keys.ContainsKey(name))
return () => keys[name];
// Try and parse as a hardcoded definition
if (!Hotkey.TryParse(name, out var key))
key = Hotkey.Invalid;
return () => key;
}
public void Set(string name, Hotkey value)
{
if (!definitions.TryGetValue(name, out var definition))
return;
keys[name] = value;
if (value != definition.Default)
settings[name] = value;
else
settings.Remove(name);
var hadDuplicates = definition.HasDuplicates;
definition.HasDuplicates = GetFirstDuplicate(definition.Name, this[definition.Name].GetValue(), definition) != null;
if (hadDuplicates || definition.HasDuplicates)
{
foreach (var hd in definitions)
{
if (hd.Value == definition)
continue;
hd.Value.HasDuplicates = GetFirstDuplicate(hd.Value.Name, this[hd.Value.Name].GetValue(), hd.Value) != null;
}
}
}
public HotkeyDefinition GetFirstDuplicate(string name, Hotkey value, HotkeyDefinition definition)
{
foreach (var kv in keys)
{
if (kv.Key == name)
continue;
if (kv.Value == value && definitions[kv.Key].Types.Overlaps(definition.Types))
return definitions[kv.Key];
}
return null;
}
public HotkeyReference this[string name]
{
get
{
return new HotkeyReference(GetHotkeyReference(name));
}
}
public IEnumerable<HotkeyDefinition> Definitions { get { return definitions.Values; } }
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of

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