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55
.github/workflows/ci.yaml
vendored
Normal file
55
.github/workflows/ci.yaml
vendored
Normal file
@@ -0,0 +1,55 @@
|
||||
name: Continuous Integration
|
||||
|
||||
on:
|
||||
push:
|
||||
pull_request:
|
||||
branches: [ bleed ]
|
||||
|
||||
jobs:
|
||||
linux-mono:
|
||||
name: Linux (mono)
|
||||
runs-on: ubuntu-20.04
|
||||
|
||||
steps:
|
||||
- name: Clone Repository
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Check Code
|
||||
run: |
|
||||
mono --version
|
||||
make check
|
||||
|
||||
- name: Check Mods
|
||||
run: |
|
||||
sudo apt-get install lua5.1
|
||||
make check-scripts
|
||||
make test
|
||||
|
||||
windows:
|
||||
name: Windows (Net 5.0)
|
||||
runs-on: windows-2019
|
||||
|
||||
steps:
|
||||
- name: Clone Repository
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Install .NET 5
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: '5.0.x'
|
||||
|
||||
- name: Check Code
|
||||
shell: powershell
|
||||
run: |
|
||||
# Work around runtime failures on the GH Actions runner
|
||||
dotnet nuget locals all --clear
|
||||
.\make.ps1 check
|
||||
dotnet build OpenRA.Test\OpenRA.Test.csproj -c Debug --nologo -p:TargetPlatform=win-x64
|
||||
dotnet test bin\OpenRA.Test.dll --test-adapter-path:.
|
||||
|
||||
- name: Check Mods
|
||||
run: |
|
||||
chocolatey install lua --version 5.1.5.52
|
||||
$ENV:Path = $ENV:Path + ";C:\Program Files (x86)\Lua\5.1\"
|
||||
.\make.ps1 check-scripts
|
||||
.\make.ps1 test
|
||||
107
.github/workflows/documentation.yml
vendored
Normal file
107
.github/workflows/documentation.yml
vendored
Normal file
@@ -0,0 +1,107 @@
|
||||
name: Deploy Documentation
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
tag:
|
||||
description: 'Git Tag'
|
||||
required: true
|
||||
default: 'release-xxxxxxxx'
|
||||
|
||||
jobs:
|
||||
wiki:
|
||||
name: Update Wiki
|
||||
if: github.repository == 'openra/openra'
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- name: Clone Repository
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
ref: ${{ github.event.inputs.tag }}
|
||||
|
||||
- name: Prepare Environment
|
||||
run: |
|
||||
make all
|
||||
|
||||
- name: Clone Wiki
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
repository: openra/openra.wiki
|
||||
token: ${{ secrets.DOCS_TOKEN }}
|
||||
path: wiki
|
||||
|
||||
- name: Update Wiki (Playtest)
|
||||
if: startsWith(github.event.inputs.tag, 'playtest-')
|
||||
env:
|
||||
GIT_TAG: ${{ github.event.inputs.tag }}
|
||||
run: |
|
||||
./utility.sh all --settings-docs "${GIT_TAG}" > "wiki/Settings (playtest).md"
|
||||
|
||||
- name: Update Wiki (Release)
|
||||
if: startsWith(github.event.inputs.tag, 'release-')
|
||||
env:
|
||||
GIT_TAG: ${{ github.event.inputs.tag }}
|
||||
run: |
|
||||
./utility.sh all --settings-docs "${GIT_TAG}" > "wiki/Settings.md"
|
||||
|
||||
- name: Push Wiki
|
||||
env:
|
||||
GIT_TAG: ${{ github.event.inputs.tag }}
|
||||
run: |
|
||||
cd wiki
|
||||
git config --local user.email "actions@github.com"
|
||||
git config --local user.name "GitHub Actions"
|
||||
git add --all
|
||||
git commit -m "Update auto-generated documentation for ${GIT_TAG}"
|
||||
git push origin master
|
||||
|
||||
docs:
|
||||
name: Update docs.openra.net
|
||||
if: github.repository == 'openra/openra'
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- name: Clone Repository
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
ref: ${{ github.event.inputs.tag }}
|
||||
|
||||
- name: Prepare Environment
|
||||
run: |
|
||||
make all
|
||||
|
||||
- name: Clone docs.openra.net
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
repository: openra/docs
|
||||
token: ${{ secrets.DOCS_TOKEN }}
|
||||
path: docs
|
||||
|
||||
- name: Update docs.openra.net (Playtest)
|
||||
if: startsWith(github.event.inputs.tag, 'playtest-')
|
||||
env:
|
||||
GIT_TAG: ${{ github.event.inputs.tag }}
|
||||
run: |
|
||||
./utility.sh all --docs "${GIT_TAG}" > "docs/api/playtest/traits.md"
|
||||
./utility.sh all --weapon-docs "${GIT_TAG}" > "docs/api/playtest/weapons.md"
|
||||
./utility.sh all --lua-docs "${GIT_TAG}" > "docs/api/playtest/lua.md"
|
||||
|
||||
- name: Update docs.openra.net (Release)
|
||||
if: startsWith(github.event.inputs.tag, 'release-')
|
||||
env:
|
||||
GIT_TAG: ${{ github.event.inputs.tag }}
|
||||
run: |
|
||||
./utility.sh all --docs "${GIT_TAG}" > "docs/api/release/traits.md"
|
||||
./utility.sh all --weapon-docs "${GIT_TAG}" > "docs/api/release/weapons.md"
|
||||
./utility.sh all --lua-docs "${GIT_TAG}" > "docs/api/release/lua.md"
|
||||
|
||||
- name: Push docs.openra.net
|
||||
env:
|
||||
GIT_TAG: ${{ github.event.inputs.tag }}
|
||||
run: |
|
||||
cd docs
|
||||
git config --local user.email "actions@github.com"
|
||||
git config --local user.name "GitHub Actions"
|
||||
git add --all
|
||||
git commit -m "Update auto-generated documentation for ${GIT_TAG}"
|
||||
git push origin master
|
||||
|
||||
88
.github/workflows/itch.yml
vendored
Normal file
88
.github/workflows/itch.yml
vendored
Normal file
@@ -0,0 +1,88 @@
|
||||
name: Deploy itch.io Packages
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
tag:
|
||||
description: 'Git Tag'
|
||||
required: true
|
||||
default: 'release-xxxxxxxx'
|
||||
|
||||
jobs:
|
||||
itch:
|
||||
name: Deploy to itch.io
|
||||
runs-on: ubuntu-20.04
|
||||
if: github.repository == 'openra/openra'
|
||||
steps:
|
||||
- name: Download Packages
|
||||
env:
|
||||
GIT_TAG: ${{ github.event.inputs.tag }}
|
||||
run: |
|
||||
wget -q "https://github.com/${{ github.repository }}/releases/download/${GIT_TAG}/OpenRA-${GIT_TAG}-x64.exe"
|
||||
wget -q "https://github.com/${{ github.repository }}/releases/download/${GIT_TAG}/OpenRA-${GIT_TAG}-x64-winportable.zip" -O "OpenRA-${GIT_TAG}-x64-win-itch.zip"
|
||||
wget -q "https://github.com${{ github.repository }}/releases/download/${GIT_TAG}/OpenRA-${GIT_TAG}.dmg"
|
||||
wget -q "https://github.com/${{ github.repository }}/releases/download/${GIT_TAG}/OpenRA-Dune-2000-x86_64.AppImage"
|
||||
wget -q "https://github.com/${{ github.repository }}/releases/download/${GIT_TAG}/OpenRA-Red-Alert-x86_64.AppImage"
|
||||
wget -q "https://github.com/${{ github.repository }}/releases/download/${GIT_TAG}/OpenRA-Tiberian-Dawn-x86_64.AppImage"
|
||||
wget -q "https://raw.githubusercontent.com/${{ github.repository }}/${GIT_TAG}/packaging/.itch.toml"
|
||||
zip -u "OpenRA-${GIT_TAG}-x64-win-itch.zip" .itch.toml
|
||||
|
||||
- name: Publish Windows Installer
|
||||
uses: josephbmanley/butler-publish-itchio-action@master
|
||||
env:
|
||||
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
|
||||
CHANNEL: win
|
||||
ITCH_GAME: openra
|
||||
ITCH_USER: openra-developers
|
||||
VERSION: ${{ github.event.inputs.tag }}
|
||||
PACKAGE: OpenRA-${{ github.event.inputs.tag }}}-x64.exe"
|
||||
|
||||
- name: Publish Windows Itch Bundle
|
||||
uses: josephbmanley/butler-publish-itchio-action@master
|
||||
env:
|
||||
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
|
||||
CHANNEL: itch
|
||||
ITCH_GAME: openra
|
||||
ITCH_USER: openra-developers
|
||||
VERSION: ${{ github.event.inputs.tag }}
|
||||
PACKAGE: OpenRA-${{ github.event.inputs.tag }}-x64-win-itch.zip
|
||||
|
||||
- name: Publish macOS Package
|
||||
uses: josephbmanley/butler-publish-itchio-action@master
|
||||
env:
|
||||
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
|
||||
CHANNEL: macos
|
||||
ITCH_GAME: openra
|
||||
ITCH_USER: openra-developers
|
||||
VERSION: ${{ github.event.inputs.tag }}
|
||||
PACKAGE: OpenRA-${{ github.event.inputs.tag }}}.dmg"
|
||||
|
||||
- name: Publish RA AppImage
|
||||
uses: josephbmanley/butler-publish-itchio-action@master
|
||||
env:
|
||||
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
|
||||
CHANNEL: linux-ra
|
||||
ITCH_GAME: openra
|
||||
ITCH_USER: openra-developers
|
||||
VERSION: ${{ github.event.inputs.tag }}
|
||||
PACKAGE: OpenRA-Red-Alert-x86_64.AppImage
|
||||
|
||||
- name: Publish TD AppImage
|
||||
uses: josephbmanley/butler-publish-itchio-action@master
|
||||
env:
|
||||
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
|
||||
CHANNEL: linux-cnc
|
||||
ITCH_GAME: openra
|
||||
ITCH_USER: openra-developers
|
||||
VERSION: ${{ github.event.inputs.tag }}
|
||||
PACKAGE: OpenRA-Tiberian-Dawn-x86_64.AppImage
|
||||
|
||||
- name: Publish D2k AppImage
|
||||
uses: josephbmanley/butler-publish-itchio-action@master
|
||||
env:
|
||||
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
|
||||
CHANNEL: linux-d2k
|
||||
ITCH_GAME: openra
|
||||
ITCH_USER: openra-developers
|
||||
VERSION: ${{ github.event.inputs.tag }}
|
||||
PACKAGE: OpenRA-Dune-2000-x86_64.AppImage
|
||||
94
.github/workflows/packaging.yml
vendored
Normal file
94
.github/workflows/packaging.yml
vendored
Normal file
@@ -0,0 +1,94 @@
|
||||
name: Release Packaging
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'release-*'
|
||||
- 'playtest-*'
|
||||
- 'devtest-*'
|
||||
|
||||
jobs:
|
||||
linux:
|
||||
name: Linux AppImages
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- name: Clone Repository
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Prepare Environment
|
||||
run: echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> ${GITHUB_ENV}
|
||||
|
||||
- name: Package AppImages
|
||||
run: |
|
||||
mkdir -p build/linux
|
||||
./packaging/linux/buildpackage.sh "${GIT_TAG}" "${PWD}/build/linux"
|
||||
|
||||
- name: Upload Packages
|
||||
uses: svenstaro/upload-release-action@v2
|
||||
with:
|
||||
repo_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
tag: ${{ github.ref }}
|
||||
overwrite: true
|
||||
file_glob: true
|
||||
file: build/linux/*
|
||||
|
||||
macos:
|
||||
name: macOS Disk Images
|
||||
runs-on: macos-10.15
|
||||
steps:
|
||||
- name: Clone Repository
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Prepare Environment
|
||||
run: echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> ${GITHUB_ENV}
|
||||
|
||||
- name: Package Disk Images
|
||||
env:
|
||||
MACOS_DEVELOPER_IDENTITY: ${{ secrets.MACOS_DEVELOPER_IDENTITY }}
|
||||
MACOS_DEVELOPER_CERTIFICATE_BASE64: ${{ secrets.MACOS_DEVELOPER_CERTIFICATE_BASE64 }}
|
||||
MACOS_DEVELOPER_CERTIFICATE_PASSWORD: ${{ secrets.MACOS_DEVELOPER_CERTIFICATE_PASSWORD }}
|
||||
MACOS_DEVELOPER_USERNAME: ${{ secrets.MACOS_DEVELOPER_USERNAME }}
|
||||
MACOS_DEVELOPER_PASSWORD: ${{ secrets.MACOS_DEVELOPER_PASSWORD }}
|
||||
run: |
|
||||
mkdir -p build/macos
|
||||
./packaging/macos/buildpackage.sh "${GIT_TAG}" "${PWD}/build/macos"
|
||||
|
||||
- name: Upload Packages
|
||||
uses: svenstaro/upload-release-action@v2
|
||||
with:
|
||||
repo_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
tag: ${{ github.ref }}
|
||||
overwrite: true
|
||||
file_glob: true
|
||||
file: build/macos/*
|
||||
|
||||
windows:
|
||||
name: Windows Installers
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- name: Clone Repository
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Install .NET 5
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: '5.0.x'
|
||||
|
||||
- name: Prepare Environment
|
||||
run: |
|
||||
echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> ${GITHUB_ENV}
|
||||
sudo apt install nsis wine64
|
||||
|
||||
- name: Package Installers
|
||||
run: |
|
||||
mkdir -p build/windows
|
||||
./packaging/windows/buildpackage.sh "${GIT_TAG}" "${PWD}/build/windows"
|
||||
|
||||
- name: Upload Packages
|
||||
uses: svenstaro/upload-release-action@v2
|
||||
with:
|
||||
repo_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
tag: ${{ github.ref }}
|
||||
overwrite: true
|
||||
file_glob: true
|
||||
file: build/windows/*
|
||||
92
.travis.yml
92
.travis.yml
@@ -1,92 +0,0 @@
|
||||
# Travis-CI Build for OpenRA
|
||||
# see travis-ci.org for details
|
||||
|
||||
language: csharp
|
||||
mono: 6.4.0
|
||||
os: linux
|
||||
dist: xenial
|
||||
|
||||
jobs:
|
||||
include:
|
||||
- os: linux
|
||||
dist: xenial
|
||||
- os: osx
|
||||
if: tag IS present
|
||||
osx_image: xcode10
|
||||
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- lua5.1
|
||||
- dpkg
|
||||
- zsync
|
||||
- imagemagick
|
||||
|
||||
# Environment variables
|
||||
env:
|
||||
secure: "C0+Hlfa0YGErxUuWV00Tj6p45otC/D3YwYFuLpi2mj1rDFn/4dgh5WRngjvdDBVbXJ3duaZ78jPHWm1jr7vn2jqj9yETsCIK9psWd38ep/FEBM0SDr6MUD89OuXk/YyvxJAE+UXF6bXg7giey09g/CwBigjMW7ynET3wNAWPHPs="
|
||||
|
||||
# Fetch dependencies
|
||||
# Run the build script
|
||||
# Check source code with StyleCop
|
||||
# call OpenRA to check for YAML errors
|
||||
# Run the NUnit tests
|
||||
script:
|
||||
- make all
|
||||
- |
|
||||
if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
|
||||
make check || travis_terminate 1;
|
||||
make check-scripts || travis_terminate 1;
|
||||
make test || travis_terminate 1;
|
||||
mono ~/.nuget/packages/nunit.consolerunner/3.11.1/tools/nunit3-console.exe --noresult bin/OpenRA.Test.dll || travis_terminate 1;
|
||||
fi
|
||||
|
||||
# Only watch the development branch and tagged release.
|
||||
branches:
|
||||
only:
|
||||
- /^release-.*$/
|
||||
- /^playtest-.*$/
|
||||
- /^devtest-.*$/
|
||||
- /^prep-.*$/
|
||||
- bleed
|
||||
|
||||
# Notify developers when build passed/failed.
|
||||
notifications:
|
||||
irc:
|
||||
if: repo = OpenRA/OpenRA
|
||||
template:
|
||||
- "%{repository}#%{build_number} %{commit} %{author}: %{message} %{build_url}"
|
||||
channels:
|
||||
- "irc.freenode.net#openra"
|
||||
use_notice: true
|
||||
skip_join: true
|
||||
|
||||
before_deploy:
|
||||
- if [[ "${TRAVIS_OS_NAME}" == "linux" ]]; then
|
||||
wget https://mirrors.edge.kernel.org/ubuntu/pool/universe/n/nsis/nsis-common_3.04-1_all.deb;
|
||||
wget https://mirrors.edge.kernel.org/ubuntu/pool/universe/n/nsis/nsis_3.04-1_amd64.deb;
|
||||
sudo dpkg -i nsis-common_3.04-1_all.deb;
|
||||
sudo dpkg -i nsis_3.04-1_amd64.deb;
|
||||
echo ${TRAVIS_REPO_SLUG};
|
||||
if [[ "${TRAVIS_REPO_SLUG}" == "OpenRA/OpenRA" ]]; then
|
||||
cd packaging && ./update-wiki.sh ${TRAVIS_TAG} && ./update-docs.sh ${TRAVIS_TAG} && cd ..;
|
||||
fi;
|
||||
fi
|
||||
- export PATH=${PATH}:${HOME}/usr/bin
|
||||
- DOTVERSION=`echo ${TRAVIS_TAG} | sed "s/-/\\./g"`
|
||||
- cd packaging
|
||||
- mkdir build
|
||||
- ./package-all.sh ${TRAVIS_TAG} ${PWD}/build/
|
||||
- if [[ "${TRAVIS_REPO_SLUG}" == "OpenRA/OpenRA" ]]; then
|
||||
./upload-itch.sh ${TRAVIS_TAG} ${PWD}/build/;
|
||||
fi
|
||||
|
||||
deploy:
|
||||
provider: releases
|
||||
token: ${GH_DEPLOY_API_KEY}
|
||||
file_glob: true
|
||||
file: build/*
|
||||
skip_cleanup: true
|
||||
on:
|
||||
all_branches: true
|
||||
tags: true
|
||||
10
INSTALL.md
10
INSTALL.md
@@ -8,18 +8,16 @@ Windows
|
||||
|
||||
Compiling OpenRA requires the following dependencies:
|
||||
* [Windows PowerShell >= 4.0](http://microsoft.com/powershell) (included by default in recent Windows 10 versions)
|
||||
* [.NET Framework 4.7.2 (Developer Pack)](https://dotnet.microsoft.com/download/dotnet-framework/net472) (or via Visual Studio 2017)
|
||||
* [.NET Core 2.2 SDK](https://dotnet.microsoft.com/download/dotnet-core/2.2) (or via Visual Studio 2017)
|
||||
* [.NET 5 SDK](https://dotnet.microsoft.com/download/dotnet/5.0) (or via Visual Studio)
|
||||
|
||||
|
||||
To compile OpenRA, open the `OpenRA.sln` solution in the main folder, build it from the command-line with MSBuild or use the Makefile analogue command `make all` scripted in PowerShell syntax.
|
||||
To compile OpenRA, open the `OpenRA.sln` solution in the main folder, build it from the command-line with `dotnet` or use the Makefile analogue command `make all` scripted in PowerShell syntax.
|
||||
|
||||
Run the game with `launch-game.cmd`. It can be handed arguments that specify the exact mod one wishes to run, for example, run `launch-game.cmd Game.Mod=ra` to launch Red Alert, `launch-game.cmd Game.Mod=cnc` to start Tiberian dawn or `launch-game.cmd Game.Mod=d2k` to launch Dune 2000.
|
||||
|
||||
Linux
|
||||
=====
|
||||
|
||||
Mono, version 5.18 or later, is required to compile OpenRA. You can add the [upstream mono repository](https://www.mono-project.com/download/stable/#download-lin) for your distro to obtain the latest version if your system packages are not sufficient.
|
||||
Mono, version 6.4 or later, is required to compile OpenRA. You can add the [upstream mono repository](https://www.mono-project.com/download/stable/#download-lin) for your distro to obtain the latest version if your system packages are not sufficient.
|
||||
|
||||
To compile OpenRA, run `make` from the command line. After this one can run the game with `./launch-game.sh`. It is also possible to specify the mod you wish to run from the command line, e.g. with `./launch-game.sh Game.Mod=ts` if you wish to try the experimental Tiberian Sun mod.
|
||||
|
||||
@@ -99,7 +97,7 @@ macOS
|
||||
=====
|
||||
|
||||
Before compiling OpenRA you must install the following dependencies:
|
||||
* [Mono >= 5.18](https://www.mono-project.com/download/stable/#download-mac)
|
||||
* [Mono >= 6.4](https://www.mono-project.com/download/stable/#download-mac)
|
||||
|
||||
To compile OpenRA, run `make` from the command line. Run with `./launch-game.sh`.
|
||||
|
||||
|
||||
12
Makefile
12
Makefile
@@ -28,14 +28,14 @@
|
||||
############################## TOOLCHAIN ###############################
|
||||
#
|
||||
# List of .NET assemblies that we can guarantee exist
|
||||
WHITELISTED_OPENRA_ASSEMBLIES = OpenRA.exe OpenRA.Utility.exe OpenRA.Server.exe OpenRA.Platforms.Default.dll OpenRA.Game.dll OpenRA.Mods.Common.dll OpenRA.Mods.Cnc.dll OpenRA.Mods.D2k.dll
|
||||
WHITELISTED_OPENRA_ASSEMBLIES = OpenRA.dll OpenRA.Utility.dll OpenRA.Server.dll OpenRA.Platforms.Default.dll OpenRA.Game.dll OpenRA.Mods.Common.dll OpenRA.Mods.Cnc.dll OpenRA.Mods.D2k.dll
|
||||
|
||||
# These are explicitly shipped alongside our core files by the packaging script
|
||||
WHITELISTED_THIRDPARTY_ASSEMBLIES = ICSharpCode.SharpZipLib.dll FuzzyLogicLibrary.dll Eluant.dll BeaconLib.dll Open.Nat.dll SDL2-CS.dll OpenAL-CS.Core.dll DiscordRPC.dll Newtonsoft.Json.dll
|
||||
|
||||
# These are shipped in our custom minimal mono runtime and also available in the full system-installed .NET/mono stack
|
||||
# This list *must* be kept in sync with the files packaged by the AppImageSupport and OpenRALauncherOSX repositories
|
||||
WHITELISTED_CORE_ASSEMBLIES = mscorlib.dll System.dll System.Configuration.dll System.Core.dll System.Numerics.dll System.Security.dll System.Xml.dll Mono.Security.dll netstandard.dll
|
||||
WHITELISTED_CORE_ASSEMBLIES = mscorlib.dll System.dll System.Configuration.dll System.Core.dll System.Numerics.dll System.Security.dll System.Xml.dll Mono.Security.dll netstandard.dll Microsoft.Win32.Registry.dll System.Security.AccessControl.dll System.Security.Principal.Windows.dll System.Xml.Linq.dll System.Runtime.Serialization.dll
|
||||
|
||||
######################### UTILITIES/SETTINGS ###########################
|
||||
#
|
||||
@@ -78,13 +78,13 @@ endif
|
||||
endif
|
||||
endif
|
||||
|
||||
OPENRA_UTILITY = ENGINE_DIR=".." $(MONO) --debug bin/OpenRA.Utility.exe
|
||||
OPENRA_UTILITY = ENGINE_DIR=".." $(MONO) --debug bin/OpenRA.Utility.dll
|
||||
|
||||
##################### DEVELOPMENT BUILDS AND TESTS #####################
|
||||
#
|
||||
all:
|
||||
@command -v $(firstword $(MSBUILD)) >/dev/null || (echo "OpenRA requires the '$(MSBUILD)' tool provided by Mono >= 5.18."; exit 1)
|
||||
@$(MSBUILD) -t:Build -restore -p:Configuration=Release -p:TargetPlatform=$(TARGETPLATFORM)
|
||||
@$(MSBUILD) -t:Build -restore -p:Configuration=Release -p:TargetPlatform=$(TARGETPLATFORM) -p:Mono=true -p:DefineConstants="MONO"
|
||||
ifeq ($(TARGETPLATFORM), unix-generic)
|
||||
@./configure-system-libraries.sh
|
||||
endif
|
||||
@@ -92,13 +92,13 @@ endif
|
||||
|
||||
clean:
|
||||
@-$(RM_RF) ./bin ./*/bin ./*/obj
|
||||
@$(MSBUILD) -t:Clean
|
||||
@$(MSBUILD) -t:Clean -p:Mono=true
|
||||
@-$(RM_F) IP2LOCATION-LITE-DB1.IPV6.BIN.ZIP
|
||||
|
||||
check:
|
||||
@echo
|
||||
@echo "Compiling in debug mode..."
|
||||
@$(MSBUILD) -t:build -restore -p:Configuration=Debug
|
||||
@$(MSBUILD) -t:build -restore -p:Configuration=Debug -p:TargetPlatform=$(TARGETPLATFORM) -p:Mono=true -p:DefineConstants="MONO"
|
||||
@echo
|
||||
@echo "Checking runtime assemblies..."
|
||||
@$(OPENRA_UTILITY) all --check-runtime-assemblies $(WHITELISTED_OPENRA_ASSEMBLIES) $(WHITELISTED_THIRDPARTY_ASSEMBLIES) $(WHITELISTED_CORE_ASSEMBLIES)
|
||||
|
||||
@@ -297,6 +297,7 @@ namespace OpenRA
|
||||
EngineVersion = "Unknown";
|
||||
|
||||
Console.WriteLine("Engine version is {0}", EngineVersion);
|
||||
Console.WriteLine("Runtime: {0}", Platform.RuntimeVersion);
|
||||
|
||||
// Special case handling of Game.Mod argument: if it matches a real filesystem path
|
||||
// then we use this to override the mod search path, and replace it with the mod id
|
||||
@@ -329,9 +330,16 @@ namespace OpenRA
|
||||
try
|
||||
{
|
||||
var rendererPath = Path.Combine(Platform.BinDir, "OpenRA.Platforms." + p + ".dll");
|
||||
var assembly = Assembly.LoadFile(rendererPath);
|
||||
|
||||
#if !MONO
|
||||
var loader = new AssemblyLoader(rendererPath);
|
||||
var platformType = loader.LoadDefaultAssembly().GetTypes().SingleOrDefault(t => typeof(IPlatform).IsAssignableFrom(t));
|
||||
|
||||
#else
|
||||
var assembly = Assembly.LoadFile(rendererPath);
|
||||
var platformType = assembly.GetTypes().SingleOrDefault(t => typeof(IPlatform).IsAssignableFrom(t));
|
||||
#endif
|
||||
|
||||
if (platformType == null)
|
||||
throw new InvalidOperationException("Platform dll must include exactly one IPlatform implementation.");
|
||||
|
||||
@@ -934,9 +942,11 @@ namespace OpenRA
|
||||
AdvertiseOnline = false
|
||||
};
|
||||
|
||||
// Always connect to local games using the same loopback connection
|
||||
// Exposing multiple endpoints introduces a race condition on the client's PlayerIndex (sometimes 0, sometimes 1)
|
||||
// This would break the Restart button, which relies on the PlayerIndex always being the same for local servers
|
||||
var endpoints = new List<IPEndPoint>
|
||||
{
|
||||
new IPEndPoint(IPAddress.IPv6Loopback, 0),
|
||||
new IPEndPoint(IPAddress.Loopback, 0)
|
||||
};
|
||||
server = new Server.Server(endpoints, settings, ModData, ServerType.Local);
|
||||
|
||||
@@ -119,6 +119,8 @@ namespace OpenRA
|
||||
IsBot = runtimePlayer.IsBot,
|
||||
FactionName = runtimePlayer.Faction.Name,
|
||||
FactionId = runtimePlayer.Faction.InternalName,
|
||||
DisplayFactionName = runtimePlayer.DisplayFaction.Name,
|
||||
DisplayFactionId = runtimePlayer.DisplayFaction.InternalName,
|
||||
Color = runtimePlayer.Color,
|
||||
Team = client.Team,
|
||||
SpawnPoint = runtimePlayer.SpawnPoint,
|
||||
@@ -157,6 +159,10 @@ namespace OpenRA
|
||||
public string FactionId;
|
||||
public Color Color;
|
||||
|
||||
/// <summary>The faction (including Random, etc.) that was selected in the lobby.</summary>
|
||||
public string DisplayFactionName;
|
||||
public string DisplayFactionId;
|
||||
|
||||
/// <summary>The team ID on start-up, or 0 if the player is not part of a team.</summary>
|
||||
public int Team;
|
||||
public int SpawnPoint;
|
||||
|
||||
@@ -15,6 +15,7 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Support;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
@@ -41,26 +42,49 @@ namespace OpenRA
|
||||
var resolvedPath = FileSystem.FileSystem.ResolveAssemblyPath(path, manifest, mods);
|
||||
if (resolvedPath == null)
|
||||
throw new FileNotFoundException("Assembly `{0}` not found.".F(path));
|
||||
#if !MONO
|
||||
var loader = new AssemblyLoader(resolvedPath);
|
||||
var platformType = loader.LoadDefaultAssembly();
|
||||
assemblyList.Add(platformType);
|
||||
|
||||
// .NET doesn't provide any way of querying the metadata of an assembly without either:
|
||||
// (a) loading duplicate data into the application domain, breaking the world.
|
||||
// (b) crashing if the assembly has already been loaded.
|
||||
// We can't check the internal name of the assembly, so we'll work off the data instead
|
||||
var hash = CryptoUtil.SHA1Hash(File.ReadAllBytes(resolvedPath));
|
||||
|
||||
if (!ResolvedAssemblies.TryGetValue(hash, out var assembly))
|
||||
{
|
||||
assembly = Assembly.LoadFile(resolvedPath);
|
||||
ResolvedAssemblies.Add(hash, assembly);
|
||||
}
|
||||
|
||||
assemblyList.Add(assembly);
|
||||
#else
|
||||
LoadAssembly(assemblyList, resolvedPath);
|
||||
#endif
|
||||
}
|
||||
|
||||
AppDomain.CurrentDomain.AssemblyResolve += ResolveAssembly;
|
||||
assemblies = assemblyList.SelectMany(asm => asm.GetNamespaces().Select(ns => (asm, ns))).ToArray();
|
||||
}
|
||||
|
||||
void LoadAssembly(List<Assembly> assemblyList, string resolvedPath)
|
||||
{
|
||||
// .NET doesn't provide any way of querying the metadata of an assembly without either:
|
||||
// (a) loading duplicate data into the application domain, breaking the world.
|
||||
// (b) crashing if the assembly has already been loaded.
|
||||
// We can't check the internal name of the assembly, so we'll work off the data instead
|
||||
var hash = CryptoUtil.SHA1Hash(File.ReadAllBytes(resolvedPath));
|
||||
|
||||
if (!ResolvedAssemblies.TryGetValue(hash, out var assembly))
|
||||
{
|
||||
assembly = Assembly.LoadFile(resolvedPath);
|
||||
ResolvedAssemblies.Add(hash, assembly);
|
||||
|
||||
// Allow mods to use libraries.
|
||||
var assemblyPath = Path.GetDirectoryName(resolvedPath);
|
||||
if (assemblyPath != null)
|
||||
{
|
||||
foreach (var referencedAssembly in assembly.GetReferencedAssemblies())
|
||||
{
|
||||
var depedencyPath = Path.Combine(assemblyPath, referencedAssembly.Name + ".dll");
|
||||
if (File.Exists(depedencyPath))
|
||||
LoadAssembly(assemblyList, depedencyPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
assemblyList.Add(assembly);
|
||||
}
|
||||
|
||||
Assembly ResolveAssembly(object sender, ResolveEventArgs e)
|
||||
{
|
||||
foreach (var a in AppDomain.CurrentDomain.GetAssemblies())
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Library</OutputType>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
@@ -39,6 +39,11 @@
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
|
||||
<AdditionalFiles Include="../stylecop.json" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Condition="'$(Mono)' == ''">
|
||||
<PackageReference Include="Microsoft.DotNet.PlatformAbstractions" Version="3.1.6" />
|
||||
<PackageReference Include="Microsoft.Extensions.DependencyModel" Version="5.0.0-preview.3-runtime.20214.6" />
|
||||
<PackageReference Include="System.Runtime.Loader" Version="4.3.0" />
|
||||
</ItemGroup>
|
||||
<Target Name="DisableAnalyzers" BeforeTargets="CoreCompile" Condition="'$(Configuration)'=='Release'">
|
||||
<!-- Disable code style analysis on Release builds to improve compile-time performance -->
|
||||
<ItemGroup Condition="'$(Configuration)'=='Release'">
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace OpenRA
|
||||
public readonly Shroud Shroud;
|
||||
public readonly FrozenActorLayer FrozenActorLayer;
|
||||
|
||||
/// <summary>The faction (including Random, etc) that was selected in the lobby.</summary>
|
||||
/// <summary>The faction (including Random, etc.) that was selected in the lobby.</summary>
|
||||
public readonly FactionInfo DisplayFaction;
|
||||
|
||||
/// <summary>The spawn point index that was assigned for client-based players.</summary>
|
||||
@@ -80,7 +80,8 @@ namespace OpenRA
|
||||
{
|
||||
get
|
||||
{
|
||||
return spectating || WinState != WinState.Undefined;
|
||||
// Players in mission maps must not leave the player view
|
||||
return !inMissionMap && (spectating || WinState != WinState.Undefined);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace OpenRA.Primitives
|
||||
static class LongBitSetAllocator<T> where T : class
|
||||
{
|
||||
static readonly Cache<string, long> Bits = new Cache<string, long>(Allocate);
|
||||
static long allBits = 1;
|
||||
static long nextBits = 1;
|
||||
|
||||
static long Allocate(string value)
|
||||
@@ -25,6 +26,7 @@ namespace OpenRA.Primitives
|
||||
lock (Bits)
|
||||
{
|
||||
var bits = nextBits;
|
||||
allBits |= bits;
|
||||
nextBits <<= 1;
|
||||
|
||||
if (nextBits == 0)
|
||||
@@ -85,6 +87,8 @@ namespace OpenRA.Primitives
|
||||
nextBits = 1;
|
||||
}
|
||||
}
|
||||
|
||||
public static long Mask { get { return allBits; } }
|
||||
}
|
||||
|
||||
// Opitmized BitSet to be used only when guaranteed to be no more than 64 values.
|
||||
@@ -114,6 +118,7 @@ namespace OpenRA.Primitives
|
||||
|
||||
public static bool operator ==(LongBitSet<T> me, LongBitSet<T> other) { return me.bits == other.bits; }
|
||||
public static bool operator !=(LongBitSet<T> me, LongBitSet<T> other) { return !(me == other); }
|
||||
public static LongBitSet<T> operator ~(LongBitSet<T> me) { return new LongBitSet<T>(me.bits ^ LongBitSetAllocator<T>.Mask); }
|
||||
|
||||
public bool Equals(LongBitSet<T> other) { return other == this; }
|
||||
public override bool Equals(object obj) { return obj is LongBitSet<T> && Equals((LongBitSet<T>)obj); }
|
||||
|
||||
362
OpenRA.Game/Support/AssemblyLoader.cs
Normal file
362
OpenRA.Game/Support/AssemblyLoader.cs
Normal file
@@ -0,0 +1,362 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
// Not used/usable on Mono. Only used for Dotnet Core. Based on https://github.com/natemcmaster/DotNetCorePlugins
|
||||
#if !MONO
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Loader;
|
||||
using Microsoft.Extensions.DependencyModel;
|
||||
|
||||
namespace OpenRA.Support
|
||||
{
|
||||
public class AssemblyLoader
|
||||
{
|
||||
readonly string mainAssembly;
|
||||
readonly AssemblyLoadContext context;
|
||||
|
||||
public Assembly LoadDefaultAssembly() => context.LoadFromAssemblyPath(mainAssembly);
|
||||
|
||||
public AssemblyLoader(string assemblyFile)
|
||||
{
|
||||
mainAssembly = assemblyFile;
|
||||
var baseDir = Path.GetDirectoryName(assemblyFile);
|
||||
|
||||
context = CreateLoadContext(baseDir, assemblyFile);
|
||||
}
|
||||
|
||||
static AssemblyLoadContext CreateLoadContext(string baseDir, string assemblyFile)
|
||||
{
|
||||
var depsJsonFile = Path.Combine(baseDir, Path.GetFileNameWithoutExtension(assemblyFile) + ".deps.json");
|
||||
|
||||
var builder = new AssemblyLoadContextBuilder();
|
||||
|
||||
builder.TryAddDependencyContext(depsJsonFile, out _);
|
||||
builder.SetBaseDirectory(baseDir);
|
||||
|
||||
return builder.Build();
|
||||
}
|
||||
}
|
||||
|
||||
public class AssemblyLoadContextBuilder
|
||||
{
|
||||
readonly Dictionary<string, ManagedLibrary> managedLibraries = new Dictionary<string, ManagedLibrary>(StringComparer.Ordinal);
|
||||
readonly Dictionary<string, NativeLibrary> nativeLibraries = new Dictionary<string, NativeLibrary>(StringComparer.Ordinal);
|
||||
string basePath;
|
||||
|
||||
public AssemblyLoadContext Build()
|
||||
{
|
||||
return new ManagedLoadContext(basePath, managedLibraries, nativeLibraries);
|
||||
}
|
||||
|
||||
public AssemblyLoadContextBuilder SetBaseDirectory(string path)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path))
|
||||
throw new ArgumentException("Argument must not be null or empty.", nameof(path));
|
||||
|
||||
if (!Path.IsPathRooted(path))
|
||||
throw new ArgumentException("Argument must be a full path.", nameof(path));
|
||||
|
||||
basePath = path;
|
||||
return this;
|
||||
}
|
||||
|
||||
public AssemblyLoadContextBuilder AddManagedLibrary(ManagedLibrary library)
|
||||
{
|
||||
managedLibraries.Add(library.Name.Name, library);
|
||||
return this;
|
||||
}
|
||||
|
||||
public AssemblyLoadContextBuilder AddNativeLibrary(NativeLibrary library)
|
||||
{
|
||||
ValidateRelativePath(library.AppLocalPath);
|
||||
nativeLibraries.Add(library.Name, library);
|
||||
return this;
|
||||
}
|
||||
|
||||
static void ValidateRelativePath(string probingPath)
|
||||
{
|
||||
if (string.IsNullOrEmpty(probingPath))
|
||||
throw new ArgumentException("Value must not be null or empty.", nameof(probingPath));
|
||||
|
||||
if (Path.IsPathRooted(probingPath))
|
||||
throw new ArgumentException("Argument must be a relative path.", nameof(probingPath));
|
||||
}
|
||||
}
|
||||
|
||||
class ManagedLoadContext : AssemblyLoadContext
|
||||
{
|
||||
readonly string basePath;
|
||||
readonly Dictionary<string, ManagedLibrary> managedAssemblies;
|
||||
readonly Dictionary<string, NativeLibrary> nativeLibraries;
|
||||
|
||||
static readonly string[] NativeLibraryExtensions;
|
||||
static readonly string[] NativeLibraryPrefixes;
|
||||
|
||||
static readonly string[] ManagedAssemblyExtensions =
|
||||
{
|
||||
".dll",
|
||||
".ni.dll",
|
||||
".exe",
|
||||
".ni.exe"
|
||||
};
|
||||
|
||||
static ManagedLoadContext()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
NativeLibraryPrefixes = new[] { "" };
|
||||
NativeLibraryExtensions = new[] { ".dll" };
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
{
|
||||
NativeLibraryPrefixes = new[] { "", "lib", };
|
||||
NativeLibraryExtensions = new[] { ".dylib" };
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
{
|
||||
NativeLibraryPrefixes = new[] { "", "lib" };
|
||||
NativeLibraryExtensions = new[] { ".so", ".so.1" };
|
||||
}
|
||||
else
|
||||
{
|
||||
NativeLibraryPrefixes = Array.Empty<string>();
|
||||
NativeLibraryExtensions = Array.Empty<string>();
|
||||
}
|
||||
}
|
||||
|
||||
public ManagedLoadContext(string baseDirectory, Dictionary<string, ManagedLibrary> managedAssemblies, Dictionary<string, NativeLibrary> nativeLibraries)
|
||||
{
|
||||
basePath = baseDirectory ?? throw new ArgumentNullException(nameof(baseDirectory));
|
||||
this.managedAssemblies = managedAssemblies ?? throw new ArgumentNullException(nameof(managedAssemblies));
|
||||
this.nativeLibraries = nativeLibraries ?? throw new ArgumentNullException(nameof(nativeLibraries));
|
||||
}
|
||||
|
||||
protected override Assembly Load(AssemblyName assemblyName)
|
||||
{
|
||||
// If default context is preferred, check first for types in the default context unless the dependency has been declared as private
|
||||
try
|
||||
{
|
||||
var defaultAssembly = Default.LoadFromAssemblyName(assemblyName);
|
||||
if (defaultAssembly != null)
|
||||
return null;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Swallow errors in loading from the default context
|
||||
}
|
||||
|
||||
if (managedAssemblies.TryGetValue(assemblyName.Name, out var library) && SearchForLibrary(library, out var path))
|
||||
return LoadFromAssemblyPath(path);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override IntPtr LoadUnmanagedDll(string unmanagedDllName)
|
||||
{
|
||||
foreach (var prefix in NativeLibraryPrefixes)
|
||||
if (nativeLibraries.TryGetValue(prefix + unmanagedDllName, out var library) && SearchForLibrary(library, prefix, out var path))
|
||||
return LoadUnmanagedDllFromPath(path);
|
||||
|
||||
return base.LoadUnmanagedDll(unmanagedDllName);
|
||||
}
|
||||
|
||||
bool SearchForLibrary(ManagedLibrary library, out string path)
|
||||
{
|
||||
// 1. Search in base path
|
||||
foreach (var ext in ManagedAssemblyExtensions)
|
||||
{
|
||||
var local = Path.Combine(basePath, library.Name.Name + ext);
|
||||
if (File.Exists(local))
|
||||
{
|
||||
path = local;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
path = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SearchForLibrary(NativeLibrary library, string prefix, out string path)
|
||||
{
|
||||
// 1. Search in base path
|
||||
foreach (var ext in NativeLibraryExtensions)
|
||||
{
|
||||
var candidate = Path.Combine(basePath, $"{prefix}{library.Name}{ext}");
|
||||
if (File.Exists(candidate))
|
||||
{
|
||||
path = candidate;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Search in base path + app local (for portable deployments of netcoreapp)
|
||||
var local = Path.Combine(basePath, library.AppLocalPath);
|
||||
if (File.Exists(local))
|
||||
{
|
||||
path = local;
|
||||
return true;
|
||||
}
|
||||
|
||||
path = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public class ManagedLibrary
|
||||
{
|
||||
public AssemblyName Name { get; private set; }
|
||||
|
||||
public static ManagedLibrary CreateFromPackage(string assetPath)
|
||||
{
|
||||
return new ManagedLibrary
|
||||
{
|
||||
Name = new AssemblyName(Path.GetFileNameWithoutExtension(assetPath))
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class NativeLibrary
|
||||
{
|
||||
public string Name { get; private set; }
|
||||
|
||||
public string AppLocalPath { get; private set; }
|
||||
|
||||
public static NativeLibrary CreateFromPackage(string assetPath)
|
||||
{
|
||||
return new NativeLibrary
|
||||
{
|
||||
Name = Path.GetFileNameWithoutExtension(assetPath),
|
||||
AppLocalPath = assetPath
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public static class DependencyContextExtensions
|
||||
{
|
||||
public static AssemblyLoadContextBuilder TryAddDependencyContext(this AssemblyLoadContextBuilder builder, string depsFilePath, out Exception error)
|
||||
{
|
||||
error = null;
|
||||
try
|
||||
{
|
||||
builder.AddDependencyContext(depsFilePath);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
error = ex;
|
||||
}
|
||||
|
||||
return builder;
|
||||
}
|
||||
|
||||
public static AssemblyLoadContextBuilder AddDependencyContext(this AssemblyLoadContextBuilder builder, string depsFilePath)
|
||||
{
|
||||
var reader = new DependencyContextJsonReader();
|
||||
using (var file = File.OpenRead(depsFilePath))
|
||||
{
|
||||
var deps = reader.Read(file);
|
||||
builder.SetBaseDirectory(Path.GetDirectoryName(depsFilePath));
|
||||
builder.AddDependencyContext(deps);
|
||||
}
|
||||
|
||||
return builder;
|
||||
}
|
||||
|
||||
static string GetFallbackRid()
|
||||
{
|
||||
string ridBase;
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
ridBase = "win10";
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
ridBase = "linux";
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
ridBase = "osx.10.12";
|
||||
else
|
||||
return "any";
|
||||
|
||||
switch (RuntimeInformation.OSArchitecture)
|
||||
{
|
||||
case Architecture.X86:
|
||||
return ridBase + "-x86";
|
||||
case Architecture.X64:
|
||||
return ridBase + "-x64";
|
||||
case Architecture.Arm:
|
||||
return ridBase + "-arm";
|
||||
case Architecture.Arm64:
|
||||
return ridBase + "-arm64";
|
||||
}
|
||||
|
||||
return ridBase;
|
||||
}
|
||||
|
||||
public static AssemblyLoadContextBuilder AddDependencyContext(this AssemblyLoadContextBuilder builder, DependencyContext dependencyContext)
|
||||
{
|
||||
var ridGraph = dependencyContext.RuntimeGraph.Any()
|
||||
? dependencyContext.RuntimeGraph
|
||||
: DependencyContext.Default.RuntimeGraph;
|
||||
|
||||
var rid = Microsoft.DotNet.PlatformAbstractions.RuntimeEnvironment.GetRuntimeIdentifier();
|
||||
var fallbackRid = GetFallbackRid();
|
||||
var fallbackGraph = ridGraph.FirstOrDefault(g => g.Runtime == rid)
|
||||
?? ridGraph.FirstOrDefault(g => g.Runtime == fallbackRid)
|
||||
?? new RuntimeFallbacks("any");
|
||||
|
||||
foreach (var managed in dependencyContext.ResolveRuntimeAssemblies(fallbackGraph))
|
||||
builder.AddManagedLibrary(managed);
|
||||
|
||||
foreach (var native in dependencyContext.ResolveNativeAssets(fallbackGraph))
|
||||
builder.AddNativeLibrary(native);
|
||||
|
||||
return builder;
|
||||
}
|
||||
|
||||
static IEnumerable<ManagedLibrary> ResolveRuntimeAssemblies(this DependencyContext depContext, RuntimeFallbacks runtimeGraph)
|
||||
{
|
||||
var rids = GetRids(runtimeGraph);
|
||||
return from library in depContext.RuntimeLibraries
|
||||
from assetPath in SelectAssets(rids, library.RuntimeAssemblyGroups)
|
||||
select ManagedLibrary.CreateFromPackage(assetPath);
|
||||
}
|
||||
|
||||
static IEnumerable<NativeLibrary> ResolveNativeAssets(this DependencyContext depContext, RuntimeFallbacks runtimeGraph)
|
||||
{
|
||||
var rids = GetRids(runtimeGraph);
|
||||
return from library in depContext.RuntimeLibraries
|
||||
from assetPath in SelectAssets(rids, library.NativeLibraryGroups)
|
||||
where !assetPath.EndsWith(".a", StringComparison.Ordinal)
|
||||
select NativeLibrary.CreateFromPackage(assetPath);
|
||||
}
|
||||
|
||||
static IEnumerable<string> GetRids(RuntimeFallbacks runtimeGraph)
|
||||
{
|
||||
return Enumerable.Concat(new[] { runtimeGraph.Runtime }, runtimeGraph?.Fallbacks ?? Enumerable.Empty<string>());
|
||||
}
|
||||
|
||||
static IEnumerable<string> SelectAssets(IEnumerable<string> rids, IEnumerable<RuntimeAssetGroup> groups)
|
||||
{
|
||||
foreach (var rid in rids)
|
||||
{
|
||||
var group = groups.FirstOrDefault(g => g.Runtime == rid);
|
||||
if (group != null)
|
||||
return group.AssetPaths;
|
||||
}
|
||||
|
||||
return groups.GetDefaultAssets();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,7 +1,8 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework Condition="'$(Mono)' == ''">net5.0</TargetFramework>
|
||||
<TargetFramework Condition="'$(Mono)' != ''">netstandard2.1</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
@@ -17,6 +18,8 @@
|
||||
<CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet>
|
||||
<Configurations>Release;Debug</Configurations>
|
||||
<AssemblyName>OpenRA</AssemblyName>
|
||||
<IsPublishable Condition="'$(CopyGenericLauncher)' == 'False'">false</IsPublishable>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<TargetPlatform Condition="$([MSBuild]::IsOsPlatform('Windows'))">win-x64</TargetPlatform>
|
||||
|
||||
@@ -32,11 +32,6 @@ namespace OpenRA.Mods.Cnc.FileFormats
|
||||
|
||||
public static class AudReader
|
||||
{
|
||||
public static byte[] LoadSound(byte[] raw, ref int index)
|
||||
{
|
||||
return ImaAdpcmReader.LoadImaAdpcmSound(raw, ref index);
|
||||
}
|
||||
|
||||
public static float SoundLength(Stream s)
|
||||
{
|
||||
var sampleRate = s.ReadUInt16();
|
||||
|
||||
138
OpenRA.Mods.Cnc/FileSystem/MegFile.cs
Normal file
138
OpenRA.Mods.Cnc/FileSystem/MegFile.cs
Normal file
@@ -0,0 +1,138 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using OpenRA.FileSystem;
|
||||
using OpenRA.Primitives;
|
||||
|
||||
namespace OpenRA.Mods.Cnc.FileSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// This class supports loading unencrypted V3 .meg files using
|
||||
/// reference documentation from here https://modtools.petrolution.net/docs/MegFileFormat
|
||||
/// </summary>
|
||||
public class MegV3Loader : IPackageLoader
|
||||
{
|
||||
const uint UnencryptedMegID = 0xFFFFFFFF;
|
||||
|
||||
// Float value 0.99, but it is simpler to read and compare as an integer
|
||||
const uint MegVersion = 0x3F7D70A4;
|
||||
|
||||
public bool TryParsePackage(Stream s, string filename, OpenRA.FileSystem.FileSystem context, out IReadOnlyPackage package)
|
||||
{
|
||||
var position = s.Position;
|
||||
|
||||
var id = s.ReadUInt32();
|
||||
var version = s.ReadUInt32();
|
||||
|
||||
s.Position = position;
|
||||
|
||||
if (id != UnencryptedMegID || version != MegVersion)
|
||||
{
|
||||
package = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
package = new MegFile(s, filename);
|
||||
return true;
|
||||
}
|
||||
|
||||
public sealed class MegFile : IReadOnlyPackage
|
||||
{
|
||||
readonly Stream s;
|
||||
|
||||
readonly Dictionary<string, (uint Offset, int Length)> contents = new Dictionary<string, (uint Offset, int Length)>();
|
||||
|
||||
public MegFile(Stream s, string filename)
|
||||
{
|
||||
Name = filename;
|
||||
this.s = s;
|
||||
|
||||
var id = s.ReadUInt32();
|
||||
var version = s.ReadUInt32();
|
||||
|
||||
if (id != UnencryptedMegID || version != MegVersion)
|
||||
throw new Exception("Invalid file signature for meg file");
|
||||
|
||||
var headerSize = s.ReadUInt32();
|
||||
var numStrings = s.ReadUInt32();
|
||||
var numFiles = s.ReadUInt32();
|
||||
var stringsSize = s.ReadUInt32();
|
||||
var stringsStart = s.Position;
|
||||
|
||||
var filenames = new List<string>();
|
||||
|
||||
// The file names are an indexed array of strings
|
||||
for (var i = 0; i < numStrings; i++)
|
||||
{
|
||||
var length = s.ReadUInt16();
|
||||
filenames.Add(s.ReadASCII(length));
|
||||
}
|
||||
|
||||
// The header indicates where we should be, so verify it
|
||||
if (s.Position != stringsSize + stringsStart)
|
||||
throw new Exception("File name table in .meg file inconsistent");
|
||||
|
||||
// Now we load each file entry and associated info
|
||||
for (var i = 0; i < numFiles; i++)
|
||||
{
|
||||
// Ignore flags, crc, index
|
||||
s.Position += 10;
|
||||
var size = s.ReadUInt32();
|
||||
var offset = s.ReadUInt32();
|
||||
var nameIndex = s.ReadUInt16();
|
||||
contents[filenames[nameIndex]] = (offset, (int)size);
|
||||
}
|
||||
|
||||
if (s.Position != headerSize)
|
||||
throw new Exception("Expected to be at data start offset");
|
||||
}
|
||||
|
||||
public string Name { get; }
|
||||
|
||||
public IEnumerable<string> Contents => contents.Keys;
|
||||
|
||||
public bool Contains(string filename)
|
||||
{
|
||||
return contents.ContainsKey(filename);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
s.Dispose();
|
||||
}
|
||||
|
||||
public Stream GetStream(string filename)
|
||||
{
|
||||
// Look up the index of the filename
|
||||
if (!contents.TryGetValue(filename, out var index))
|
||||
return null;
|
||||
|
||||
return SegmentStream.CreateWithoutOwningStream(s, index.Offset, index.Length);
|
||||
}
|
||||
|
||||
public IReadOnlyPackage OpenPackage(string filename, OpenRA.FileSystem.FileSystem context)
|
||||
{
|
||||
var childStream = GetStream(filename);
|
||||
if (childStream == null)
|
||||
return null;
|
||||
|
||||
if (context.TryParsePackage(childStream, filename, out var package))
|
||||
return package;
|
||||
|
||||
childStream.Dispose();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
@@ -11,6 +11,7 @@
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet>
|
||||
<IsPublishable Condition="'$(CopyCncDll)' == 'False'">false</IsPublishable>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<!-- Work around an issue where Rider does not detect files in the project root using the default glob -->
|
||||
@@ -37,4 +38,4 @@
|
||||
<Analyzer Remove="@(Analyzer)" />
|
||||
</ItemGroup>
|
||||
</Target>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
@@ -79,8 +79,8 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
[Desc("The condition to grant to self while disguised.")]
|
||||
public readonly string DisguisedCondition = null;
|
||||
|
||||
[Desc("What diplomatic stances can this actor disguise as.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
[Desc("Player relationships the owner of the disguise target needs.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
|
||||
[Desc("Target types of actors that this actor disguise as.")]
|
||||
public readonly BitSet<TargetableType> TargetTypes = new BitSet<TargetableType>("Disguise");
|
||||
@@ -299,7 +299,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
|
||||
{
|
||||
var stance = self.Owner.RelationshipWith(target.Owner);
|
||||
if (!info.ValidStances.HasStance(stance))
|
||||
if (!info.ValidRelationships.HasStance(stance))
|
||||
return false;
|
||||
|
||||
return info.TargetTypes.Overlaps(target.GetAllTargetTypes());
|
||||
@@ -308,7 +308,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
|
||||
{
|
||||
var stance = self.Owner.RelationshipWith(target.Owner);
|
||||
if (!info.ValidStances.HasStance(stance))
|
||||
if (!info.ValidRelationships.HasStance(stance))
|
||||
return false;
|
||||
|
||||
return info.TargetTypes.Overlaps(target.Info.GetAllTargetTypes());
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
|
||||
protected override bool ShouldRender(Actor self)
|
||||
{
|
||||
return infiltrators.Any(i => Info.ValidStances.HasStance(i.RelationshipWith(self.World.RenderPlayer)));
|
||||
return infiltrators.Any(i => Info.ValidRelationships.HasStance(i.RelationshipWith(self.World.RenderPlayer)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,8 +30,8 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
[Desc("Color to use for the target line.")]
|
||||
public readonly Color TargetLineColor = Color.Crimson;
|
||||
|
||||
[Desc("What diplomatic stances can be infiltrated by this actor.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
[Desc("Player relationships the owner of the infiltration target needs.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
|
||||
[Desc("Behaviour when entering the target.",
|
||||
"Possible values are Exit, Suicide, Dispose.")]
|
||||
@@ -101,10 +101,10 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
{
|
||||
case TargetType.Actor:
|
||||
return Info.Types.Overlaps(target.Actor.GetEnabledTargetTypes()) &&
|
||||
Info.ValidStances.HasStance(self.Owner.RelationshipWith(target.Actor.Owner));
|
||||
Info.ValidRelationships.HasStance(self.Owner.RelationshipWith(target.Actor.Owner));
|
||||
case TargetType.FrozenActor:
|
||||
return target.FrozenActor.IsValid && Info.Types.Overlaps(target.FrozenActor.TargetTypes) &&
|
||||
Info.ValidStances.HasStance(self.Owner.RelationshipWith(target.FrozenActor.Owner));
|
||||
Info.ValidRelationships.HasStance(self.Owner.RelationshipWith(target.FrozenActor.Owner));
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
@@ -136,7 +136,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
|
||||
{
|
||||
var stance = self.Owner.RelationshipWith(target.Owner);
|
||||
if (!info.ValidStances.HasStance(stance))
|
||||
if (!info.ValidRelationships.HasStance(stance))
|
||||
return false;
|
||||
|
||||
return info.Types.Overlaps(target.GetAllTargetTypes());
|
||||
@@ -145,7 +145,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
|
||||
{
|
||||
var stance = self.Owner.RelationshipWith(target.Owner);
|
||||
if (!info.ValidStances.HasStance(stance))
|
||||
if (!info.ValidRelationships.HasStance(stance))
|
||||
return false;
|
||||
|
||||
return info.Types.Overlaps(target.Info.GetAllTargetTypes());
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
return self.World.NoPlayersMask;
|
||||
|
||||
// Friendly units should move around!
|
||||
return info.BlockFriendly ? self.Owner.EnemyPlayersMask : self.World.AllPlayersMask;
|
||||
return info.BlockFriendly ? ~self.Owner.AlliedPlayersMask : self.World.AllPlayersMask;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -23,6 +23,9 @@ namespace OpenRA.Mods.Cnc.Traits.Render
|
||||
[Desc("This actor has turret art with facings baked into the sprite.")]
|
||||
public class WithEmbeddedTurretSpriteBodyInfo : WithSpriteBodyInfo, Requires<TurretedInfo>, Requires<BodyOrientationInfo>
|
||||
{
|
||||
[Desc("Number of facings for gameplay calculations. -1 indicates auto-detection from the sequence.")]
|
||||
public readonly int QuantizedFacings = -1;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new WithEmbeddedTurretSpriteBody(init, this); }
|
||||
|
||||
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||
@@ -43,6 +46,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
|
||||
|
||||
public class WithEmbeddedTurretSpriteBody : WithSpriteBody
|
||||
{
|
||||
readonly WithEmbeddedTurretSpriteBodyInfo info;
|
||||
readonly Turreted turreted;
|
||||
|
||||
static Func<WAngle> MakeTurretFacingFunc(Actor self)
|
||||
@@ -52,22 +56,23 @@ namespace OpenRA.Mods.Cnc.Traits.Render
|
||||
return () => turreted.WorldOrientation.Yaw;
|
||||
}
|
||||
|
||||
public WithEmbeddedTurretSpriteBody(ActorInitializer init, WithSpriteBodyInfo info)
|
||||
public WithEmbeddedTurretSpriteBody(ActorInitializer init, WithEmbeddedTurretSpriteBodyInfo info)
|
||||
: base(init, info, MakeTurretFacingFunc(init.Self))
|
||||
{
|
||||
this.info = info;
|
||||
turreted = init.Self.TraitsImplementing<Turreted>().FirstOrDefault();
|
||||
}
|
||||
|
||||
protected override void TraitEnabled(Actor self)
|
||||
{
|
||||
base.TraitEnabled(self);
|
||||
turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
|
||||
turreted.QuantizedFacings = info.QuantizedFacings >= 0 ? info.QuantizedFacings : DefaultAnimation.CurrentSequence.Facings;
|
||||
}
|
||||
|
||||
protected override void DamageStateChanged(Actor self)
|
||||
{
|
||||
base.DamageStateChanged(self);
|
||||
turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
|
||||
turreted.QuantizedFacings = info.QuantizedFacings >= 0 ? info.QuantizedFacings : DefaultAnimation.CurrentSequence.Facings;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -124,7 +124,7 @@ namespace OpenRA.Mods.Common.Activities
|
||||
foreach (var t in enterActor.TraitsImplementing<INotifyCapture>())
|
||||
t.OnCapture(enterActor, self, oldOwner, self.Owner, captures.Info.CaptureTypes);
|
||||
|
||||
if (self.Owner.RelationshipWith(oldOwner).HasStance(captures.Info.PlayerExperienceStances))
|
||||
if (self.Owner.RelationshipWith(oldOwner).HasStance(captures.Info.PlayerExperienceRelationships))
|
||||
self.Owner.PlayerActor.TraitOrDefault<PlayerExperience>()?.GiveExperience(captures.Info.PlayerExperience);
|
||||
|
||||
if (captures.Info.ConsumedByCapture)
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Activities
|
||||
// Make sure we can still repair the target before entering
|
||||
// (but not before, because this may stop the actor in the middle of nowhere)
|
||||
var stance = self.Owner.RelationshipWith(enterActor.Owner);
|
||||
if (enterHealth == null || enterHealth.DamageState == DamageState.Undamaged || enterEngineerRepariable == null || enterEngineerRepariable.IsTraitDisabled || !info.ValidStances.HasStance(stance))
|
||||
if (enterHealth == null || enterHealth.DamageState == DamageState.Undamaged || enterEngineerRepariable == null || enterEngineerRepariable.IsTraitDisabled || !info.ValidRelationships.HasStance(stance))
|
||||
{
|
||||
Cancel(self, true);
|
||||
return false;
|
||||
@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Activities
|
||||
return;
|
||||
|
||||
var stance = self.Owner.RelationshipWith(enterActor.Owner);
|
||||
if (!info.ValidStances.HasStance(stance))
|
||||
if (!info.ValidRelationships.HasStance(stance))
|
||||
return;
|
||||
|
||||
if (enterHealth.DamageState == DamageState.Undamaged)
|
||||
|
||||
@@ -23,16 +23,14 @@ namespace OpenRA.Mods.Common.Effects
|
||||
readonly RallyPoint rp;
|
||||
readonly Animation flag;
|
||||
readonly Animation circles;
|
||||
readonly ExitInfo[] exits;
|
||||
|
||||
List<WPos> targetLineNodes = new List<WPos> { };
|
||||
List<CPos> cachedLocations;
|
||||
|
||||
public RallyPointIndicator(Actor building, RallyPoint rp, ExitInfo[] exits)
|
||||
public RallyPointIndicator(Actor building, RallyPoint rp)
|
||||
{
|
||||
this.building = building;
|
||||
this.rp = rp;
|
||||
this.exits = exits;
|
||||
|
||||
if (rp.Info.Image != null)
|
||||
{
|
||||
@@ -73,21 +71,8 @@ namespace OpenRA.Mods.Common.Effects
|
||||
if (targetLineNodes.Count == 0)
|
||||
return;
|
||||
|
||||
var exitPos = building.CenterPosition;
|
||||
|
||||
// Find closest exit
|
||||
var dist = int.MaxValue;
|
||||
foreach (var exit in exits)
|
||||
{
|
||||
var ep = building.CenterPosition + exit.SpawnOffset;
|
||||
var len = (targetLineNodes[0] - ep).Length;
|
||||
if (len < dist)
|
||||
{
|
||||
dist = len;
|
||||
exitPos = ep;
|
||||
}
|
||||
}
|
||||
|
||||
var exit = building.NearestExitOrDefault(targetLineNodes[0]);
|
||||
var exitPos = exit != null ? building.World.Map.CenterOfCell(building.Location + exit.Info.ExitCell) : building.CenterPosition;
|
||||
targetLineNodes.Insert(0, exitPos);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
@@ -11,6 +11,7 @@
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<!-- Work around an issue where Rider does not detect files in the project root using the default glob -->
|
||||
@@ -24,6 +25,7 @@
|
||||
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" />
|
||||
<PackageReference Include="OpenRA-FuzzyLogicLibrary" Version="1.0.1" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.0.150" />
|
||||
<PackageReference Include="rix0rrr.BeaconLib" Version="1.0.2" />
|
||||
|
||||
@@ -96,8 +96,8 @@ namespace OpenRA.Mods.Common.Projectiles
|
||||
[Desc("Terrain where the projectile explodes instead of bouncing.")]
|
||||
public readonly HashSet<string> InvalidBounceTerrain = new HashSet<string>();
|
||||
|
||||
[Desc("If projectile touches an actor with one of these stances during or after the first bounce, trigger explosion.")]
|
||||
public readonly PlayerRelationship ValidBounceBlockerStances = PlayerRelationship.Enemy | PlayerRelationship.Neutral;
|
||||
[Desc("Trigger the explosion if the projectile touches an actor thats owner has these player relationships.")]
|
||||
public readonly PlayerRelationship ValidBounceBlockerRelationships = PlayerRelationship.Enemy | PlayerRelationship.Neutral;
|
||||
|
||||
[Desc("Altitude above terrain below which to explode. Zero effectively deactivates airburst.")]
|
||||
public readonly WDist AirburstAltitude = WDist.Zero;
|
||||
@@ -319,7 +319,7 @@ namespace OpenRA.Mods.Common.Projectiles
|
||||
if (checkTargetType && !Target.FromActor(victim).IsValidFor(firedBy))
|
||||
continue;
|
||||
|
||||
if (!info.ValidBounceBlockerStances.HasStance(firedBy.Owner.RelationshipWith(victim.Owner)))
|
||||
if (!info.ValidBounceBlockerRelationships.HasStance(firedBy.Owner.RelationshipWith(victim.Owner)))
|
||||
continue;
|
||||
|
||||
// If the impact position is within any actor's HitShape, we have a direct hit
|
||||
|
||||
@@ -20,8 +20,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Accepted `DeliversCash` types. Leave empty to accept all types.")]
|
||||
public readonly HashSet<string> ValidTypes = new HashSet<string>();
|
||||
|
||||
[Desc("Stance the delivering actor needs to enter.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally;
|
||||
[Desc("Player relationships the owner of the delivering actor needs.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally;
|
||||
|
||||
[Desc("Play a randomly selected sound from this list when accepting cash.")]
|
||||
public readonly string[] Sounds = { };
|
||||
@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
public class AcceptsDeliveredCash : INotifyCashTransfer
|
||||
{
|
||||
AcceptsDeliveredCashInfo info;
|
||||
readonly AcceptsDeliveredCashInfo info;
|
||||
|
||||
public AcceptsDeliveredCash(Actor self, AcceptsDeliveredCashInfo info)
|
||||
{
|
||||
|
||||
@@ -20,8 +20,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Accepted `DeliversExperience` types. Leave empty to accept all types.")]
|
||||
public readonly HashSet<string> ValidTypes = new HashSet<string>();
|
||||
|
||||
[Desc("Stance the delivering actor needs to enter.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally;
|
||||
[Desc("Player relationships the owner of the delivering actor needs.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new AcceptsDeliveredExperience(init.Self, this); }
|
||||
}
|
||||
|
||||
@@ -68,8 +68,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public WeaponInfo WeaponInfo { get; private set; }
|
||||
public WDist ModifiedRange { get; private set; }
|
||||
|
||||
public readonly PlayerRelationship TargetStances = PlayerRelationship.Enemy;
|
||||
public readonly PlayerRelationship ForceTargetStances = PlayerRelationship.Enemy | PlayerRelationship.Neutral | PlayerRelationship.Ally;
|
||||
public readonly PlayerRelationship TargetRelationships = PlayerRelationship.Enemy;
|
||||
public readonly PlayerRelationship ForceTargetRelationships = PlayerRelationship.Enemy | PlayerRelationship.Neutral | PlayerRelationship.Ally;
|
||||
|
||||
// TODO: instead of having multiple Armaments and unique AttackBase,
|
||||
// an actor should be able to have multiple AttackBases with
|
||||
|
||||
@@ -377,7 +377,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
return Armaments.Where(a =>
|
||||
!a.IsTraitDisabled
|
||||
&& (owner == null || (forceAttack ? a.Info.ForceTargetStances : a.Info.TargetStances).HasStance(self.Owner.RelationshipWith(owner)))
|
||||
&& (owner == null || (forceAttack ? a.Info.ForceTargetRelationships : a.Info.TargetRelationships).HasStance(self.Owner.RelationshipWith(owner)))
|
||||
&& a.Weapon.IsValidAgainst(t, self.World, self));
|
||||
}
|
||||
|
||||
@@ -408,7 +408,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var stances = PlayerRelationship.None;
|
||||
foreach (var armament in Armaments)
|
||||
if (!armament.IsTraitDisabled)
|
||||
stances |= armament.Info.TargetStances;
|
||||
stances |= armament.Info.TargetRelationships;
|
||||
|
||||
return stances;
|
||||
}
|
||||
|
||||
@@ -326,7 +326,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return activeTargetPriorities.Any(ati =>
|
||||
{
|
||||
// Incompatible stances
|
||||
if (!ati.ValidStances.HasStance(self.Owner.RelationshipWith(owner)))
|
||||
if (!ati.ValidRelationships.HasStance(self.Owner.RelationshipWith(owner)))
|
||||
return false;
|
||||
|
||||
// Incompatible target types
|
||||
@@ -391,7 +391,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return false;
|
||||
|
||||
// Incompatible stances
|
||||
if (!ati.ValidStances.HasStance(self.Owner.RelationshipWith(owner)))
|
||||
if (!ati.ValidRelationships.HasStance(self.Owner.RelationshipWith(owner)))
|
||||
return false;
|
||||
|
||||
// Incompatible target types
|
||||
|
||||
@@ -23,8 +23,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Target types that can't be AutoTargeted.", "Overrules ValidTargets.")]
|
||||
public readonly BitSet<TargetableType> InvalidTargets;
|
||||
|
||||
[Desc("Stances between actor's and target's owner which can be AutoTargeted.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
[Desc("Relationships between actor's and target's owner needed for AutoTargeting.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
|
||||
[Desc("ValidTargets with larger priorities will be AutoTargeted before lower priorities.")]
|
||||
public readonly int Priority = 1;
|
||||
|
||||
@@ -37,8 +37,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Should visibility (Shroud, Fog, Cloak, etc) be considered when searching for capturable targets?")]
|
||||
public readonly bool CheckCaptureTargetsForVisibility = true;
|
||||
|
||||
[Desc("Player stances that capturers should attempt to target.")]
|
||||
public readonly PlayerRelationship CapturableStances = PlayerRelationship.Enemy | PlayerRelationship.Neutral;
|
||||
[Desc("Player relationships that capturers should attempt to target.")]
|
||||
public readonly PlayerRelationship CapturableRelationships = PlayerRelationship.Enemy | PlayerRelationship.Neutral;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new CaptureManagerBotModule(init.Self, this); }
|
||||
}
|
||||
@@ -133,7 +133,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return;
|
||||
|
||||
var randPlayer = world.Players.Where(p => !p.Spectating
|
||||
&& Info.CapturableStances.HasStance(player.RelationshipWith(p))).Random(world.LocalRandom);
|
||||
&& Info.CapturableRelationships.HasStance(player.RelationshipWith(p))).Random(world.LocalRandom);
|
||||
|
||||
var targetOptions = Info.CheckCaptureTargetsForVisibility
|
||||
? GetVisibleActorsBelongingToPlayer(randPlayer)
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
// Use for proactive targeting.
|
||||
public bool IsPreferredEnemyUnit(Actor a)
|
||||
{
|
||||
if (a == null || a.IsDead || Player.RelationshipWith(a.Owner) != PlayerRelationship.Enemy || a.Info.HasTraitInfo<HuskInfo>())
|
||||
if (a == null || a.IsDead || Player.RelationshipWith(a.Owner) != PlayerRelationship.Enemy || a.Info.HasTraitInfo<HuskInfo>() || a.Info.HasTraitInfo<AircraftInfo>())
|
||||
return false;
|
||||
|
||||
var targetTypes = a.GetEnabledTargetTypes();
|
||||
|
||||
@@ -68,6 +68,10 @@ namespace OpenRA.Mods.Common.Traits.BotModules.Squads
|
||||
|
||||
class GroundUnitsAttackMoveState : GroundStateBase, IState
|
||||
{
|
||||
int lastUpdatedTick;
|
||||
CPos? lastLeaderLocation;
|
||||
Actor lastTarget;
|
||||
|
||||
public void Activate(Squad owner) { }
|
||||
|
||||
public void Tick(Squad owner)
|
||||
@@ -91,6 +95,27 @@ namespace OpenRA.Mods.Common.Traits.BotModules.Squads
|
||||
if (leader == null)
|
||||
return;
|
||||
|
||||
if (leader.Location != lastLeaderLocation)
|
||||
{
|
||||
lastLeaderLocation = leader.Location;
|
||||
lastUpdatedTick = owner.World.WorldTick;
|
||||
}
|
||||
|
||||
if (owner.TargetActor != lastTarget)
|
||||
{
|
||||
lastTarget = owner.TargetActor;
|
||||
lastUpdatedTick = owner.World.WorldTick;
|
||||
}
|
||||
|
||||
// HACK: Drop back to the idle state if we haven't moved in 2.5 seconds
|
||||
// This works around the squad being stuck trying to attack-move to a location
|
||||
// that they cannot path to, generating expensive pathfinding calls each tick.
|
||||
if (owner.World.WorldTick > lastUpdatedTick + 63)
|
||||
{
|
||||
owner.FuzzyStateMachine.ChangeState(owner, new GroundUnitsIdleState(), true);
|
||||
return;
|
||||
}
|
||||
|
||||
var ownUnits = owner.World.FindActorsInCircle(leader.CenterPosition, WDist.FromCells(owner.Units.Count) / 3)
|
||||
.Where(a => a.Owner == owner.Units.First().Owner && owner.Units.Contains(a)).ToHashSet();
|
||||
|
||||
@@ -126,6 +151,10 @@ namespace OpenRA.Mods.Common.Traits.BotModules.Squads
|
||||
|
||||
class GroundUnitsAttackState : GroundStateBase, IState
|
||||
{
|
||||
int lastUpdatedTick;
|
||||
CPos? lastLeaderLocation;
|
||||
Actor lastTarget;
|
||||
|
||||
public void Activate(Squad owner) { }
|
||||
|
||||
public void Tick(Squad owner)
|
||||
@@ -145,6 +174,28 @@ namespace OpenRA.Mods.Common.Traits.BotModules.Squads
|
||||
}
|
||||
}
|
||||
|
||||
var leader = owner.Units.ClosestTo(owner.TargetActor.CenterPosition);
|
||||
if (leader.Location != lastLeaderLocation)
|
||||
{
|
||||
lastLeaderLocation = leader.Location;
|
||||
lastUpdatedTick = owner.World.WorldTick;
|
||||
}
|
||||
|
||||
if (owner.TargetActor != lastTarget)
|
||||
{
|
||||
lastTarget = owner.TargetActor;
|
||||
lastUpdatedTick = owner.World.WorldTick;
|
||||
}
|
||||
|
||||
// HACK: Drop back to the idle state if we haven't moved in 2.5 seconds
|
||||
// This works around the squad being stuck trying to attack-move to a location
|
||||
// that they cannot path to, generating expensive pathfinding calls each tick.
|
||||
if (owner.World.WorldTick > lastUpdatedTick + 63)
|
||||
{
|
||||
owner.FuzzyStateMachine.ChangeState(owner, new GroundUnitsIdleState(), true);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var a in owner.Units)
|
||||
if (!BusyAttack(a))
|
||||
owner.Bot.QueueOrder(new Order("Attack", a, Target.FromActor(owner.TargetActor), false));
|
||||
|
||||
@@ -93,6 +93,10 @@ namespace OpenRA.Mods.Common.Traits.BotModules.Squads
|
||||
|
||||
class NavyUnitsAttackMoveState : NavyStateBase, IState
|
||||
{
|
||||
int lastUpdatedTick;
|
||||
CPos? lastLeaderLocation;
|
||||
Actor lastTarget;
|
||||
|
||||
public void Activate(Squad owner) { }
|
||||
|
||||
public void Tick(Squad owner)
|
||||
@@ -116,6 +120,27 @@ namespace OpenRA.Mods.Common.Traits.BotModules.Squads
|
||||
if (leader == null)
|
||||
return;
|
||||
|
||||
if (leader.Location != lastLeaderLocation)
|
||||
{
|
||||
lastLeaderLocation = leader.Location;
|
||||
lastUpdatedTick = owner.World.WorldTick;
|
||||
}
|
||||
|
||||
if (owner.TargetActor != lastTarget)
|
||||
{
|
||||
lastTarget = owner.TargetActor;
|
||||
lastUpdatedTick = owner.World.WorldTick;
|
||||
}
|
||||
|
||||
// HACK: Drop back to the idle state if we haven't moved in 2.5 seconds
|
||||
// This works around the squad being stuck trying to attack-move to a location
|
||||
// that they cannot path to, generating expensive pathfinding calls each tick.
|
||||
if (owner.World.WorldTick > lastUpdatedTick + 63)
|
||||
{
|
||||
owner.FuzzyStateMachine.ChangeState(owner, new NavyUnitsIdleState(), true);
|
||||
return;
|
||||
}
|
||||
|
||||
var ownUnits = owner.World.FindActorsInCircle(leader.CenterPosition, WDist.FromCells(owner.Units.Count) / 3)
|
||||
.Where(a => a.Owner == owner.Units.First().Owner && owner.Units.Contains(a)).ToHashSet();
|
||||
|
||||
@@ -151,6 +176,10 @@ namespace OpenRA.Mods.Common.Traits.BotModules.Squads
|
||||
|
||||
class NavyUnitsAttackState : NavyStateBase, IState
|
||||
{
|
||||
int lastUpdatedTick;
|
||||
CPos? lastLeaderLocation;
|
||||
Actor lastTarget;
|
||||
|
||||
public void Activate(Squad owner) { }
|
||||
|
||||
public void Tick(Squad owner)
|
||||
@@ -170,6 +199,28 @@ namespace OpenRA.Mods.Common.Traits.BotModules.Squads
|
||||
}
|
||||
}
|
||||
|
||||
var leader = owner.Units.ClosestTo(owner.TargetActor.CenterPosition);
|
||||
if (leader.Location != lastLeaderLocation)
|
||||
{
|
||||
lastLeaderLocation = leader.Location;
|
||||
lastUpdatedTick = owner.World.WorldTick;
|
||||
}
|
||||
|
||||
if (owner.TargetActor != lastTarget)
|
||||
{
|
||||
lastTarget = owner.TargetActor;
|
||||
lastUpdatedTick = owner.World.WorldTick;
|
||||
}
|
||||
|
||||
// HACK: Drop back to the idle state if we haven't moved in 2.5 seconds
|
||||
// This works around the squad being stuck trying to attack-move to a location
|
||||
// that they cannot path to, generating expensive pathfinding calls each tick.
|
||||
if (owner.World.WorldTick > lastUpdatedTick + 63)
|
||||
{
|
||||
owner.FuzzyStateMachine.ChangeState(owner, new NavyUnitsIdleState(), true);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var a in owner.Units)
|
||||
if (!BusyAttack(a))
|
||||
owner.Bot.QueueOrder(new Order("Attack", a, Target.FromActor(owner.TargetActor), false));
|
||||
|
||||
@@ -75,13 +75,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
void INotifyCreated.Created(Actor self)
|
||||
{
|
||||
// Display only the first level of priority
|
||||
var priorityExits = self.Info.TraitInfos<ExitInfo>()
|
||||
.GroupBy(e => e.Priority)
|
||||
.FirstOrDefault();
|
||||
|
||||
var exits = priorityExits != null ? priorityExits.ToArray() : new ExitInfo[0];
|
||||
self.World.Add(new RallyPointIndicator(self, this, exits));
|
||||
self.World.Add(new RallyPointIndicator(self, this));
|
||||
}
|
||||
|
||||
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
||||
|
||||
@@ -22,8 +22,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("CaptureTypes (from the Captures trait) that are able to capture this.")]
|
||||
public readonly BitSet<CaptureType> Types = default(BitSet<CaptureType>);
|
||||
|
||||
[Desc("What diplomatic stances can be captured by this actor.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
[Desc("What player relationships the target's owner needs to be captured by this actor.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
|
||||
[Desc("Cancel the actor's current activity when getting captured.")]
|
||||
public readonly bool CancelActivity = false;
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
// Actors with FrozenUnderFog should therefore not disable the Capturable trait.
|
||||
var stance = captor.Owner.RelationshipWith(frozenActor.Owner);
|
||||
return frozenActor.Info.TraitInfos<CapturableInfo>()
|
||||
.Any(c => c.ValidStances.HasStance(stance) && captures.Info.CaptureTypes.Overlaps(c.Types));
|
||||
.Any(c => c.ValidRelationships.HasStance(stance) && captures.Info.CaptureTypes.Overlaps(c.Types));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -108,13 +108,13 @@ namespace OpenRA.Mods.Common.Traits
|
||||
allyCapturableTypes = neutralCapturableTypes = enemyCapturableTypes = default(BitSet<CaptureType>);
|
||||
foreach (var c in enabledCapturable)
|
||||
{
|
||||
if (c.Info.ValidStances.HasStance(PlayerRelationship.Ally))
|
||||
if (c.Info.ValidRelationships.HasStance(PlayerRelationship.Ally))
|
||||
allyCapturableTypes = allyCapturableTypes.Union(c.Info.Types);
|
||||
|
||||
if (c.Info.ValidStances.HasStance(PlayerRelationship.Neutral))
|
||||
if (c.Info.ValidRelationships.HasStance(PlayerRelationship.Neutral))
|
||||
neutralCapturableTypes = neutralCapturableTypes.Union(c.Info.Types);
|
||||
|
||||
if (c.Info.ValidStances.HasStance(PlayerRelationship.Enemy))
|
||||
if (c.Info.ValidRelationships.HasStance(PlayerRelationship.Enemy))
|
||||
enemyCapturableTypes = enemyCapturableTypes.Union(c.Info.Types);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,8 +43,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Experience granted to the capturing player.")]
|
||||
public readonly int PlayerExperience = 0;
|
||||
|
||||
[Desc("Stance that the structure's previous owner needs to have for the capturing player to receive Experience.")]
|
||||
public readonly PlayerRelationship PlayerExperienceStances = PlayerRelationship.Enemy;
|
||||
[Desc("Relationships that the structure's previous owner needs to have for the capturing player to receive Experience.")]
|
||||
public readonly PlayerRelationship PlayerExperienceRelationships = PlayerRelationship.Enemy;
|
||||
|
||||
[Desc("Cursor to display when the health of the target actor is above the sabotage threshold.")]
|
||||
public readonly string SabotageCursor = "capture";
|
||||
|
||||
@@ -30,8 +30,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
"Ignored if 0 (actors are selected regardless of vertical distance).")]
|
||||
public readonly WDist MaximumVerticalOffset = WDist.Zero;
|
||||
|
||||
[Desc("What diplomatic stances are affected.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally;
|
||||
[Desc("What player relationships are affected.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally;
|
||||
|
||||
[Desc("Condition is applied permanently to this actor.")]
|
||||
public readonly bool AffectsParent = false;
|
||||
@@ -111,7 +111,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return;
|
||||
|
||||
var stance = self.Owner.RelationshipWith(a.Owner);
|
||||
if (!Info.ValidStances.HasStance(stance))
|
||||
if (!Info.ValidRelationships.HasStance(stance))
|
||||
return;
|
||||
|
||||
var external = a.TraitsImplementing<ExternalCondition>()
|
||||
@@ -135,7 +135,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if ((produced.CenterPosition - self.CenterPosition).HorizontalLengthSquared <= Info.Range.LengthSquared)
|
||||
{
|
||||
var stance = self.Owner.RelationshipWith(produced.Owner);
|
||||
if (!Info.ValidStances.HasStance(stance))
|
||||
if (!Info.ValidRelationships.HasStance(stance))
|
||||
return;
|
||||
|
||||
var external = produced.TraitsImplementing<ExternalCondition>()
|
||||
|
||||
@@ -17,8 +17,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
public class CreatesShroudInfo : AffectsShroudInfo
|
||||
{
|
||||
[Desc("Stance the watching player needs to see the generated shroud.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
[Desc("Relationship the watching player needs to see the generated shroud.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new CreatesShroud(init.Self, this); }
|
||||
}
|
||||
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
protected override void AddCellsToPlayerShroud(Actor self, Player p, PPos[] uv)
|
||||
{
|
||||
if (!info.ValidStances.HasStance(self.Owner.RelationshipWith(p)))
|
||||
if (!info.ValidRelationships.HasStance(self.Owner.RelationshipWith(p)))
|
||||
return;
|
||||
|
||||
p.Shroud.AddSource(this, Shroud.SourceType.Shroud, uv);
|
||||
|
||||
@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (IsTraitDisabled || !self.IsAtGroundLevel() || !Info.CrushClasses.Overlaps(crushClasses))
|
||||
return self.World.NoPlayersMask;
|
||||
|
||||
return Info.CrushedByFriendlies ? self.World.AllPlayersMask : self.Owner.EnemyPlayersMask;
|
||||
return Info.CrushedByFriendlies ? self.World.AllPlayersMask : ~self.Owner.AlliedPlayersMask;
|
||||
}
|
||||
|
||||
bool CrushableInner(BitSet<CrushClass> crushClasses, Player crushOwner)
|
||||
|
||||
@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
|
||||
{
|
||||
var targetInfo = target.Info.TraitInfoOrDefault<AcceptsDeliveredCashInfo>();
|
||||
if (targetInfo == null || !targetInfo.ValidStances.HasStance(target.Owner.RelationshipWith(self.Owner)))
|
||||
if (targetInfo == null || !targetInfo.ValidRelationships.HasStance(target.Owner.RelationshipWith(self.Owner)))
|
||||
return false;
|
||||
|
||||
if (targetInfo.ValidTypes.Count == 0)
|
||||
@@ -112,7 +112,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
|
||||
{
|
||||
var targetInfo = target.Info.TraitInfoOrDefault<AcceptsDeliveredCashInfo>();
|
||||
if (targetInfo == null || !targetInfo.ValidStances.HasStance(target.Owner.RelationshipWith(self.Owner)))
|
||||
if (targetInfo == null || !targetInfo.ValidRelationships.HasStance(target.Owner.RelationshipWith(self.Owner)))
|
||||
return false;
|
||||
|
||||
if (targetInfo.ValidTypes.Count == 0)
|
||||
|
||||
@@ -109,7 +109,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return false;
|
||||
|
||||
var targetInfo = target.Info.TraitInfoOrDefault<AcceptsDeliveredExperienceInfo>();
|
||||
if (targetInfo == null || !targetInfo.ValidStances.HasStance(target.Owner.RelationshipWith(self.Owner)))
|
||||
if (targetInfo == null || !targetInfo.ValidRelationships.HasStance(target.Owner.RelationshipWith(self.Owner)))
|
||||
return false;
|
||||
|
||||
if (targetInfo.ValidTypes.Count == 0)
|
||||
@@ -129,7 +129,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return false;
|
||||
|
||||
var targetInfo = target.Info.TraitInfoOrDefault<AcceptsDeliveredExperienceInfo>();
|
||||
if (targetInfo == null || !targetInfo.ValidStances.HasStance(target.Owner.RelationshipWith(self.Owner)))
|
||||
if (targetInfo == null || !targetInfo.ValidRelationships.HasStance(target.Owner.RelationshipWith(self.Owner)))
|
||||
return false;
|
||||
|
||||
if (targetInfo.ValidTypes.Count == 0)
|
||||
|
||||
@@ -47,8 +47,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Color to use for the target line.")]
|
||||
public readonly Color TargetLineColor = Color.Crimson;
|
||||
|
||||
public readonly PlayerRelationship TargetStances = PlayerRelationship.Enemy | PlayerRelationship.Neutral;
|
||||
public readonly PlayerRelationship ForceTargetStances = PlayerRelationship.Enemy | PlayerRelationship.Neutral | PlayerRelationship.Ally;
|
||||
public readonly PlayerRelationship TargetRelationships = PlayerRelationship.Enemy | PlayerRelationship.Neutral;
|
||||
public readonly PlayerRelationship ForceTargetRelationships = PlayerRelationship.Enemy | PlayerRelationship.Neutral | PlayerRelationship.Ally;
|
||||
|
||||
[Desc("Cursor to display when hovering over a demolishable target.")]
|
||||
public readonly string Cursor = "c4";
|
||||
@@ -118,10 +118,10 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return false;
|
||||
|
||||
var stance = target.Owner.RelationshipWith(self.Owner);
|
||||
if (!info.TargetStances.HasStance(stance) && !modifiers.HasModifier(TargetModifiers.ForceAttack))
|
||||
if (!info.TargetRelationships.HasStance(stance) && !modifiers.HasModifier(TargetModifiers.ForceAttack))
|
||||
return false;
|
||||
|
||||
if (!info.ForceTargetStances.HasStance(stance) && modifiers.HasModifier(TargetModifiers.ForceAttack))
|
||||
if (!info.ForceTargetRelationships.HasStance(stance) && modifiers.HasModifier(TargetModifiers.ForceAttack))
|
||||
return false;
|
||||
|
||||
return target.TraitsImplementing<IDemolishable>().Any(i => i.IsValidTarget(target, self));
|
||||
@@ -130,10 +130,10 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
|
||||
{
|
||||
var stance = target.Owner.RelationshipWith(self.Owner);
|
||||
if (!info.TargetStances.HasStance(stance) && !modifiers.HasModifier(TargetModifiers.ForceAttack))
|
||||
if (!info.TargetRelationships.HasStance(stance) && !modifiers.HasModifier(TargetModifiers.ForceAttack))
|
||||
return false;
|
||||
|
||||
if (!info.ForceTargetStances.HasStance(stance) && modifiers.HasModifier(TargetModifiers.ForceAttack))
|
||||
if (!info.ForceTargetRelationships.HasStance(stance) && modifiers.HasModifier(TargetModifiers.ForceAttack))
|
||||
return false;
|
||||
|
||||
return target.Info.TraitInfos<IDemolishableInfo>().Any(i => i.IsValidTarget(target.Info, self));
|
||||
|
||||
@@ -33,8 +33,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
"Possible values are Exit, Suicide, Dispose.")]
|
||||
public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose;
|
||||
|
||||
[Desc("What diplomatic stances allow target to be repaired by this actor.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally;
|
||||
[Desc("What player relationship the target's owner needs to be repaired by this actor.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally;
|
||||
|
||||
[Desc("Sound to play when repairing is done.")]
|
||||
public readonly string RepairSound = null;
|
||||
@@ -117,7 +117,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (!engineerRepairable.Info.Types.IsEmpty && !engineerRepairable.Info.Types.Overlaps(info.Types))
|
||||
return false;
|
||||
|
||||
if (!info.ValidStances.HasStance(target.Owner.RelationshipWith(self.Owner)))
|
||||
if (!info.ValidRelationships.HasStance(target.Owner.RelationshipWith(self.Owner)))
|
||||
return false;
|
||||
|
||||
if (target.GetDamageState() == DamageState.Undamaged)
|
||||
@@ -139,7 +139,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (!engineerRepairable.Types.IsEmpty && !engineerRepairable.Types.Overlaps(info.Types))
|
||||
return false;
|
||||
|
||||
if (!info.ValidStances.HasStance(target.Owner.RelationshipWith(self.Owner)))
|
||||
if (!info.ValidRelationships.HasStance(target.Owner.RelationshipWith(self.Owner)))
|
||||
return false;
|
||||
|
||||
if (target.DamageState == DamageState.Undamaged)
|
||||
|
||||
@@ -23,8 +23,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Percentage of the killed actor's Cost or CustomSellValue to be given.")]
|
||||
public readonly int Percentage = 10;
|
||||
|
||||
[Desc("Stance the attacking player needs to receive the bounty.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
[Desc("Player relationships the attacking player needs to receive the bounty.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
|
||||
[Desc("Whether to show a floating text announcing the won bounty.")]
|
||||
public readonly bool ShowBounty = true;
|
||||
@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (e.Attacker == null || e.Attacker.Disposed || IsTraitDisabled)
|
||||
return;
|
||||
|
||||
if (!Info.ValidStances.HasStance(e.Attacker.Owner.RelationshipWith(self.Owner)))
|
||||
if (!Info.ValidRelationships.HasStance(e.Attacker.Owner.RelationshipWith(self.Owner)))
|
||||
return;
|
||||
|
||||
if (!Info.DeathTypes.IsEmpty && !e.Damage.DamageTypes.Overlaps(Info.DeathTypes))
|
||||
|
||||
@@ -21,8 +21,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("If -1, use the value of the unit cost.")]
|
||||
public readonly int Experience = -1;
|
||||
|
||||
[Desc("Stance the attacking player needs to receive the experience.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
[Desc("Player relationships the attacking player needs to receive the experience.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
|
||||
[Desc("Percentage of the `Experience` value that is being granted to the killing actor.")]
|
||||
public readonly int ActorExperienceModifier = 10000;
|
||||
@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (exp == 0 || e.Attacker == null || e.Attacker.Disposed)
|
||||
return;
|
||||
|
||||
if (!info.ValidStances.HasStance(e.Attacker.Owner.RelationshipWith(self.Owner)))
|
||||
if (!info.ValidRelationships.HasStance(e.Attacker.Owner.RelationshipWith(self.Owner)))
|
||||
return;
|
||||
|
||||
exp = Util.ApplyPercentageModifiers(exp, experienceModifiers);
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
@@ -28,6 +30,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Chance (out of 100) the unit has to enter panic mode when attacking.")]
|
||||
public readonly int AttackPanicChance = 20;
|
||||
|
||||
[Desc("The terrain types that this actor should avoid running on to while panicking.")]
|
||||
public readonly HashSet<string> AvoidTerrainTypes = new HashSet<string>();
|
||||
|
||||
[SequenceReference(prefix: true)]
|
||||
public readonly string PanicSequencePrefix = "panic-";
|
||||
|
||||
@@ -39,6 +44,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
readonly ScaredyCatInfo info;
|
||||
readonly Mobile mobile;
|
||||
readonly Actor self;
|
||||
readonly Func<CPos, bool> avoidTerrainFilter;
|
||||
|
||||
[Sync]
|
||||
int panicStartedTick;
|
||||
@@ -52,6 +58,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
this.self = self;
|
||||
this.info = info;
|
||||
mobile = self.Trait<Mobile>();
|
||||
|
||||
if (info.AvoidTerrainTypes.Count > 0)
|
||||
avoidTerrainFilter = c => info.AvoidTerrainTypes.Contains(self.World.Map.GetTerrainInfo(c).Type);
|
||||
}
|
||||
|
||||
public void Panic()
|
||||
@@ -79,7 +88,10 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (!Panicking)
|
||||
return;
|
||||
|
||||
mobile.Nudge(self);
|
||||
// Note: This is just a modified copy of Mobile.Nudge
|
||||
var cell = mobile.GetAdjacentCell(self.Location, avoidTerrainFilter);
|
||||
if (cell != null)
|
||||
self.QueueActivity(false, mobile.MoveTo(cell.Value, 0));
|
||||
}
|
||||
|
||||
void INotifyDamage.Damaged(Actor self, AttackInfo e)
|
||||
|
||||
@@ -19,8 +19,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Range of the deflection.")]
|
||||
public readonly WDist Range = WDist.Zero;
|
||||
|
||||
[Desc("What diplomatic stances are affected.")]
|
||||
public readonly PlayerRelationship DeflectionStances = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
[Desc("What player relationships are affected.")]
|
||||
public readonly PlayerRelationship DeflectionRelationships = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
|
||||
[Desc("Chance of deflecting missiles.")]
|
||||
public readonly int Chance = 100;
|
||||
@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public class JamsMissiles : ConditionalTrait<JamsMissilesInfo>
|
||||
{
|
||||
public WDist Range { get { return IsTraitDisabled ? WDist.Zero : Info.Range; } }
|
||||
public PlayerRelationship DeflectionStances { get { return Info.DeflectionStances; } }
|
||||
public PlayerRelationship DeflectionStances { get { return Info.DeflectionRelationships; } }
|
||||
public int Chance { get { return Info.Chance; } }
|
||||
|
||||
public JamsMissiles(JamsMissilesInfo info)
|
||||
|
||||
@@ -364,14 +364,14 @@ namespace OpenRA.Mods.Common.Traits
|
||||
self.QueueActivity(false, MoveTo(cell.Value, 0));
|
||||
}
|
||||
|
||||
public CPos? GetAdjacentCell(CPos nextCell)
|
||||
public CPos? GetAdjacentCell(CPos nextCell, Func<CPos, bool> preferToAvoid = null)
|
||||
{
|
||||
var availCells = new List<CPos>();
|
||||
var notStupidCells = new List<CPos>();
|
||||
foreach (CVec direction in CVec.Directions)
|
||||
{
|
||||
var p = ToCell + direction;
|
||||
if (CanEnterCell(p) && CanStayInCell(p))
|
||||
if (CanEnterCell(p) && CanStayInCell(p) && (preferToAvoid == null || !preferToAvoid(p)))
|
||||
availCells.Add(p);
|
||||
else if (p != nextCell && p != ToCell)
|
||||
notStupidCells.Add(p);
|
||||
|
||||
@@ -20,8 +20,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("This actor will remain visible (but not updated visually) under fog, once discovered.")]
|
||||
public class FrozenUnderFogInfo : TraitInfo, Requires<BuildingInfo>, IDefaultVisibilityInfo
|
||||
{
|
||||
[Desc("Players with these stances can always see the actor.")]
|
||||
public readonly PlayerRelationship AlwaysVisibleStances = PlayerRelationship.Ally;
|
||||
[Desc("Players with these relationships can always see the actor.")]
|
||||
public readonly PlayerRelationship AlwaysVisibleRelationships = PlayerRelationship.Ally;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new FrozenUnderFog(init, this); }
|
||||
}
|
||||
@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return true;
|
||||
|
||||
var stance = self.Owner.RelationshipWith(byPlayer);
|
||||
return info.AlwaysVisibleStances.HasStance(stance) || IsVisibleInner(self, byPlayer);
|
||||
return info.AlwaysVisibleRelationships.HasStance(stance) || IsVisibleInner(self, byPlayer);
|
||||
}
|
||||
|
||||
void ITick.Tick(Actor self)
|
||||
|
||||
@@ -19,8 +19,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("The actor stays invisible under the shroud.")]
|
||||
public class HiddenUnderShroudInfo : TraitInfo, IDefaultVisibilityInfo
|
||||
{
|
||||
[Desc("Players with these stances can always see the actor.")]
|
||||
public readonly PlayerRelationship AlwaysVisibleStances = PlayerRelationship.Ally;
|
||||
[Desc("Players with these relationships can always see the actor.")]
|
||||
public readonly PlayerRelationship AlwaysVisibleRelationships = PlayerRelationship.Ally;
|
||||
|
||||
[Desc("Possible values are CenterPosition (reveal when the center is visible) and ",
|
||||
"Footprint (reveal when any footprint cell is visible).")]
|
||||
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return true;
|
||||
|
||||
var stance = self.Owner.RelationshipWith(byPlayer);
|
||||
return Info.AlwaysVisibleStances.HasStance(stance) || IsVisibleInner(self, byPlayer);
|
||||
return Info.AlwaysVisibleRelationships.HasStance(stance) || IsVisibleInner(self, byPlayer);
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> IRenderModifier.ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
@@ -58,15 +59,19 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[NotificationReference("Speech")]
|
||||
public readonly string LeaveNotification = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new MissionObjectives(init.World, this); }
|
||||
public override object Create(ActorInitializer init) { return new MissionObjectives(init.Self.Owner, this); }
|
||||
}
|
||||
|
||||
public class MissionObjectives : INotifyWinStateChanged, ISync, IResolveOrder
|
||||
public class MissionObjectives : INotifyWinStateChanged, ISync, IResolveOrder, IWorldLoaded
|
||||
{
|
||||
public readonly MissionObjectivesInfo Info;
|
||||
readonly List<MissionObjective> objectives = new List<MissionObjective>();
|
||||
readonly Player player;
|
||||
public ReadOnlyList<MissionObjective> Objectives;
|
||||
|
||||
Player[] enemies;
|
||||
Player[] allies;
|
||||
|
||||
[Sync]
|
||||
public int ObjectivesHash
|
||||
{
|
||||
@@ -83,12 +88,21 @@ namespace OpenRA.Mods.Common.Traits
|
||||
// The player's WinState is only updated when his allies have all completed their objective as well.
|
||||
public WinState WinStateCooperative { get; private set; }
|
||||
|
||||
public MissionObjectives(World world, MissionObjectivesInfo info)
|
||||
public MissionObjectives(Player player, MissionObjectivesInfo info)
|
||||
{
|
||||
Info = info;
|
||||
this.player = player;
|
||||
Objectives = new ReadOnlyList<MissionObjective>(objectives);
|
||||
}
|
||||
|
||||
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
// Players and NonCombatants are fixed once the game starts, but the result of IsAlliedWith
|
||||
// may change once players are marked as spectators, so cache these
|
||||
allies = player.World.Players.Where(p => !p.NonCombatant && player.IsAlliedWith(p)).ToArray();
|
||||
enemies = player.World.Players.Where(p => !p.NonCombatant && player.RelationshipWith(p) == PlayerRelationship.Enemy).ToArray();
|
||||
}
|
||||
|
||||
public int Add(Player player, string description, string type, bool required = true, bool inhibitAnnouncement = false)
|
||||
{
|
||||
var newID = objectives.Count;
|
||||
@@ -140,10 +154,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
void CheckIfGameIsOver(Player player)
|
||||
{
|
||||
var players = player.World.Players.Where(p => !p.NonCombatant);
|
||||
|
||||
var gameOver = players.All(p => p.WinState != WinState.Undefined || !p.HasObjectives);
|
||||
var gameOver = player.World.Players.All(p => p.NonCombatant || p.WinState != WinState.Undefined || !p.HasObjectives);
|
||||
if (gameOver)
|
||||
{
|
||||
Game.RunAfterDelay(Info.GameOverDelay, () =>
|
||||
{
|
||||
if (!Game.IsCurrentWorld(player.World))
|
||||
@@ -153,17 +166,14 @@ namespace OpenRA.Mods.Common.Traits
|
||||
player.World.SetPauseState(true);
|
||||
player.World.PauseStateLocked = true;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void INotifyWinStateChanged.OnPlayerWon(Player player)
|
||||
{
|
||||
var players = player.World.Players.Where(p => !p.NonCombatant);
|
||||
var enemies = players.Where(p => !p.IsAlliedWith(player));
|
||||
|
||||
if (Info.Cooperative)
|
||||
{
|
||||
WinStateCooperative = WinState.Won;
|
||||
var allies = players.Where(p => p.IsAlliedWith(player));
|
||||
|
||||
if (allies.All(p => p.PlayerActor.Trait<MissionObjectives>().WinStateCooperative == WinState.Won))
|
||||
{
|
||||
@@ -193,13 +203,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
void INotifyWinStateChanged.OnPlayerLost(Player player)
|
||||
{
|
||||
var players = player.World.Players.Where(p => !p.NonCombatant);
|
||||
var enemies = players.Where(p => !p.IsAlliedWith(player));
|
||||
|
||||
if (Info.Cooperative)
|
||||
{
|
||||
WinStateCooperative = WinState.Lost;
|
||||
var allies = players.Where(p => p.IsAlliedWith(player));
|
||||
|
||||
if (allies.Any(p => p.PlayerActor.Trait<MissionObjectives>().WinStateCooperative == WinState.Lost))
|
||||
{
|
||||
|
||||
@@ -20,8 +20,8 @@ namespace OpenRA.Mods.Common.Traits.Radar
|
||||
{
|
||||
public readonly bool UseLocation = false;
|
||||
|
||||
[Desc("Player stances who can view this actor on radar.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
[Desc("Player relationships who can view this actor on radar.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new AppearsOnRadar(this); }
|
||||
}
|
||||
@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits.Radar
|
||||
public void PopulateRadarSignatureCells(Actor self, List<(CPos Cell, Color Color)> destinationBuffer)
|
||||
{
|
||||
var viewer = self.World.RenderPlayer ?? self.World.LocalPlayer;
|
||||
if (IsTraitDisabled || (viewer != null && !Info.ValidStances.HasStance(self.Owner.RelationshipWith(viewer))))
|
||||
if (IsTraitDisabled || (viewer != null && !Info.ValidRelationships.HasStance(self.Owner.RelationshipWith(viewer))))
|
||||
return;
|
||||
|
||||
var color = Game.Settings.Game.UsePlayerStanceColors ? self.Owner.PlayerStanceColor(self) : self.Owner.Color;
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
class CashTricklerBarInfo : TraitInfo, Requires<CashTricklerInfo>
|
||||
{
|
||||
[Desc("Defines to which players the bar is to be shown.")]
|
||||
public readonly PlayerRelationship DisplayStances = PlayerRelationship.Ally;
|
||||
public readonly PlayerRelationship DisplayRelationships = PlayerRelationship.Ally;
|
||||
|
||||
public readonly Color Color = Color.Magenta;
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
float ISelectionBar.GetValue()
|
||||
{
|
||||
var viewer = self.World.RenderPlayer ?? self.World.LocalPlayer;
|
||||
if (viewer != null && !info.DisplayStances.HasStance(self.Owner.RelationshipWith(viewer)))
|
||||
if (viewer != null && !info.DisplayRelationships.HasStance(self.Owner.RelationshipWith(viewer)))
|
||||
return 0;
|
||||
|
||||
var complete = cashTricklers.Min(ct => (float)ct.Ticks / ct.Info.Interval);
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
class SupportPowerChargeBarInfo : ConditionalTraitInfo
|
||||
{
|
||||
[Desc("Defines to which players the bar is to be shown.")]
|
||||
public readonly PlayerRelationship DisplayStances = PlayerRelationship.Ally;
|
||||
public readonly PlayerRelationship DisplayRelationships = PlayerRelationship.Ally;
|
||||
|
||||
public readonly Color Color = Color.Magenta;
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
return 0;
|
||||
|
||||
var viewer = self.World.RenderPlayer ?? self.World.LocalPlayer;
|
||||
if (viewer != null && !Info.DisplayStances.HasStance(self.Owner.RelationshipWith(viewer)))
|
||||
if (viewer != null && !Info.DisplayRelationships.HasStance(self.Owner.RelationshipWith(viewer)))
|
||||
return 0;
|
||||
|
||||
return 1 - (float)power.RemainingTicks / power.TotalTicks;
|
||||
|
||||
@@ -24,8 +24,8 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("Position in the actor's selection box to draw the decoration.")]
|
||||
public readonly string Position = "TopLeft";
|
||||
|
||||
[Desc("Player stances who can view the decoration.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally;
|
||||
[Desc("Player relationships who can view the decoration.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally;
|
||||
|
||||
[Desc("Should this be visible only when selected?")]
|
||||
public readonly bool RequiresSelection = false;
|
||||
@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
if (self.World.RenderPlayer != null)
|
||||
{
|
||||
var stance = self.Owner.RelationshipWith(self.World.RenderPlayer);
|
||||
if (!Info.ValidStances.HasStance(stance))
|
||||
if (!Info.ValidRelationships.HasStance(stance))
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -148,7 +148,12 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
|
||||
void INotifyAttack.PreparingAttack(Actor self, in Target target, Armament a, Barrel barrel)
|
||||
{
|
||||
Attacking(self, target, a);
|
||||
// Lambdas can't use 'in' variables, so capture a copy for later
|
||||
var attackTarget = target;
|
||||
|
||||
// HACK: The FrameEndTask makes sure that this runs after Tick(), preventing that from
|
||||
// overriding the animation when an infantry unit stops to attack
|
||||
self.World.AddFrameEndTask(_ => Attacking(self, attackTarget, a));
|
||||
}
|
||||
|
||||
void INotifyAttack.Attacking(Actor self, in Target target, Armament a, Barrel barrel) { }
|
||||
@@ -160,10 +165,6 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
|
||||
protected virtual void Tick(Actor self)
|
||||
{
|
||||
// Attacking takes care of reverting back to PlayStandAnimation
|
||||
if (state == AnimationState.Attacking)
|
||||
return;
|
||||
|
||||
if (rsm != null)
|
||||
{
|
||||
if (wasModifying != rsm.IsModifyingSequence)
|
||||
|
||||
@@ -40,9 +40,9 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("If set, the color of the owning player will be used instead of `Color`.")]
|
||||
public readonly bool UsePlayerColor = false;
|
||||
|
||||
[Desc("Stances of players which will be able to see the circle.",
|
||||
[Desc("Player relationships which will be able to see the circle.",
|
||||
"Valid values are combinations of `None`, `Ally`, `Enemy` and `Neutral`.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally;
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally;
|
||||
|
||||
[Desc("When to show the range circle. Valid values are `Always`, and `WhenSelected`")]
|
||||
public readonly RangeCircleVisibility Visible = RangeCircleVisibility.WhenSelected;
|
||||
@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
return false;
|
||||
|
||||
var p = self.World.RenderPlayer;
|
||||
return p == null || Info.ValidStances.HasStance(self.Owner.RelationshipWith(p)) || (p.Spectating && !p.NonCombatant);
|
||||
return p == null || Info.ValidRelationships.HasStance(self.Owner.RelationshipWith(p)) || (p.Spectating && !p.NonCombatant);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -18,8 +18,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Reveal this actor's last position when killed.")]
|
||||
public class RevealOnDeathInfo : ConditionalTraitInfo
|
||||
{
|
||||
[Desc("Stances relative to the actors' owner that shroud will be revealed for.")]
|
||||
public readonly PlayerRelationship RevealForStances = PlayerRelationship.Ally;
|
||||
[Desc("Relationships relative to the actors' owner that shroud will be revealed for.")]
|
||||
public readonly PlayerRelationship RevealForRelationships = PlayerRelationship.Ally;
|
||||
|
||||
[Desc("Duration of the reveal.")]
|
||||
public readonly int Duration = 25;
|
||||
@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
w.Add(new RevealShroudEffect(self.CenterPosition, info.Radius,
|
||||
info.RevealGeneratedShroud ? Shroud.SourceType.Visibility : Shroud.SourceType.PassiveVisibility,
|
||||
owner, info.RevealForStances, duration: info.Duration));
|
||||
owner, info.RevealForRelationships, duration: info.Duration));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,8 +21,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("The armament types which trigger revealing.")]
|
||||
public readonly string[] ArmamentNames = { "primary", "secondary" };
|
||||
|
||||
[Desc("Stances relative to the target player this actor will be revealed to during firing.")]
|
||||
public readonly PlayerRelationship RevealForStancesRelativeToTarget = PlayerRelationship.Ally;
|
||||
[Desc("Player relationships relative to the target player this actor will be revealed to during firing.")]
|
||||
public readonly PlayerRelationship RevealForRelationships = PlayerRelationship.Ally;
|
||||
|
||||
[Desc("Duration of the reveal.")]
|
||||
public readonly int Duration = 25;
|
||||
@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
self.World.AddFrameEndTask(w => w.Add(new RevealShroudEffect(self.CenterPosition, info.Radius,
|
||||
info.RevealGeneratedShroud ? Shroud.SourceType.Visibility : Shroud.SourceType.PassiveVisibility,
|
||||
targetPlayer, info.RevealForStancesRelativeToTarget, duration: info.Duration)));
|
||||
targetPlayer, info.RevealForRelationships, duration: info.Duration)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -16,8 +16,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Reveals shroud and fog across the whole map while active.")]
|
||||
public class RevealsMapInfo : ConditionalTraitInfo
|
||||
{
|
||||
[Desc("Stance the watching player needs to see the shroud removed.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally;
|
||||
[Desc("Relationships the watching player needs to see the shroud removed.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally;
|
||||
|
||||
[Desc("Can this actor reveal shroud generated by the `GeneratesShroud` trait?")]
|
||||
public readonly bool RevealGeneratedShroud = true;
|
||||
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
protected void AddCellsToPlayerShroud(Actor self, Player p, PPos[] uv)
|
||||
{
|
||||
if (!Info.ValidStances.HasStance(self.Owner.RelationshipWith(p)))
|
||||
if (!Info.ValidRelationships.HasStance(self.Owner.RelationshipWith(p)))
|
||||
return;
|
||||
|
||||
p.Shroud.AddSource(this, type, uv);
|
||||
|
||||
@@ -17,8 +17,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
public class RevealsShroudInfo : AffectsShroudInfo
|
||||
{
|
||||
[Desc("Stance the watching player needs to see the shroud removed.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally;
|
||||
[Desc("Relationships the watching player needs to see the shroud removed.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally;
|
||||
|
||||
[Desc("Can this actor reveal shroud generated by the GeneratesShroud trait?")]
|
||||
public readonly bool RevealGeneratedShroud = true;
|
||||
@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
protected override void AddCellsToPlayerShroud(Actor self, Player p, PPos[] uv)
|
||||
{
|
||||
if (!info.ValidStances.HasStance(self.Owner.RelationshipWith(p)))
|
||||
if (!info.ValidRelationships.HasStance(self.Owner.RelationshipWith(p)))
|
||||
return;
|
||||
|
||||
p.Shroud.AddSource(this, type, uv);
|
||||
|
||||
@@ -21,8 +21,8 @@ namespace OpenRA.Mods.Common.Traits.Sound
|
||||
[Desc("Voice to play.")]
|
||||
public readonly string Voice = null;
|
||||
|
||||
[Desc("Player stances who can hear this voice.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
[Desc("Player relationships who can hear this voice.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
|
||||
[Desc("Play the voice to the owning player even if Stance.Ally is not included in ValidStances.")]
|
||||
public readonly bool PlayToOwner = true;
|
||||
@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
if (Info.ValidStances.HasStance(self.Owner.RelationshipWith(player)))
|
||||
if (Info.ValidRelationships.HasStance(self.Owner.RelationshipWith(player)))
|
||||
self.PlayVoice(Info.Voice);
|
||||
else if (Info.PlayToOwner && self.Owner == player)
|
||||
self.PlayVoice(Info.Voice);
|
||||
|
||||
@@ -39,8 +39,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Sound to instantly play at the targeted area.")]
|
||||
public readonly string OnFireSound = null;
|
||||
|
||||
[Desc("Player stances which condition can be applied to.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally;
|
||||
[Desc("Player relationships which condition can be applied to.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally;
|
||||
|
||||
[SequenceReference]
|
||||
[Desc("Sequence to play for granting actor when activated.",
|
||||
@@ -96,7 +96,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
return units.Distinct().Where(a =>
|
||||
{
|
||||
if (!info.ValidStances.HasStance(Self.Owner.RelationshipWith(a.Owner)))
|
||||
if (!info.ValidRelationships.HasStance(Self.Owner.RelationshipWith(a.Owner)))
|
||||
return false;
|
||||
|
||||
return a.TraitsImplementing<ExternalCondition>()
|
||||
|
||||
@@ -94,8 +94,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Can the camera reveal shroud generated by the GeneratesShroud trait?")]
|
||||
public readonly bool RevealGeneratedShroud = true;
|
||||
|
||||
[Desc("Reveal cells to players with these stances only.")]
|
||||
public readonly PlayerRelationship CameraStances = PlayerRelationship.Ally;
|
||||
[Desc("Reveal cells to players with these relationships only.")]
|
||||
public readonly PlayerRelationship CameraRelationships = PlayerRelationship.Ally;
|
||||
|
||||
[Desc("Amount of time before detonation to spawn the camera.")]
|
||||
public readonly int CameraSpawnAdvance = 25;
|
||||
@@ -180,7 +180,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var type = info.RevealGeneratedShroud ? Shroud.SourceType.Visibility
|
||||
: Shroud.SourceType.PassiveVisibility;
|
||||
|
||||
self.World.AddFrameEndTask(w => w.Add(new RevealShroudEffect(targetPosition, info.CameraRange, type, self.Owner, info.CameraStances,
|
||||
self.World.AddFrameEndTask(w => w.Add(new RevealShroudEffect(targetPosition, info.CameraRange, type, self.Owner, info.CameraRelationships,
|
||||
info.FlightDelay - info.CameraSpawnAdvance, info.CameraSpawnAdvance + info.CameraRemoveDelay)));
|
||||
}
|
||||
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public readonly string IncomingSpeechNotification = null;
|
||||
|
||||
[Desc("Defines to which players the timer is shown.")]
|
||||
public readonly PlayerRelationship DisplayTimerStances = PlayerRelationship.None;
|
||||
public readonly PlayerRelationship DisplayTimerRelationships = PlayerRelationship.None;
|
||||
|
||||
[Desc("Beacons are only supported on the Airstrike, Paratroopers, and Nuke powers")]
|
||||
public readonly bool DisplayBeacon = false;
|
||||
|
||||
@@ -20,8 +20,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Translate]
|
||||
public readonly string Description = "";
|
||||
|
||||
[Desc("Player stances who can view the description.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
[Desc("Player relationships who can view the description.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new TooltipDescription(init.Self, this); }
|
||||
}
|
||||
@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (Owner == null || forPlayer == null)
|
||||
return false;
|
||||
|
||||
return Info.ValidStances.HasStance(Owner.RelationshipWith(forPlayer));
|
||||
return Info.ValidRelationships.HasStance(Owner.RelationshipWith(forPlayer));
|
||||
}
|
||||
|
||||
public string TooltipText
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
@@ -27,6 +29,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Maximum amount of ticks the actor will sit idly before starting to wander.")]
|
||||
public readonly int MaxMoveDelay = 0;
|
||||
|
||||
[Desc("The terrain types that this actor should avoid wandering on to.")]
|
||||
public readonly HashSet<string> AvoidTerrainTypes = new HashSet<string>();
|
||||
|
||||
public override object Create(ActorInitializer init) { return new Wanders(init.Self, this); }
|
||||
}
|
||||
|
||||
@@ -75,8 +80,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return;
|
||||
|
||||
var targetCell = PickTargetLocation();
|
||||
if (targetCell != CPos.Zero)
|
||||
DoAction(self, targetCell);
|
||||
if (targetCell.HasValue)
|
||||
DoAction(self, targetCell.Value);
|
||||
}
|
||||
|
||||
void INotifyIdle.TickIdle(Actor self)
|
||||
@@ -84,7 +89,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
TickIdle(self);
|
||||
}
|
||||
|
||||
CPos PickTargetLocation()
|
||||
CPos? PickTargetLocation()
|
||||
{
|
||||
var target = self.CenterPosition + new WVec(0, -1024 * effectiveMoveRadius, 0).Rotate(WRot.FromFacing(self.World.SharedRandom.Next(255)));
|
||||
var targetCell = self.World.Map.CellContaining(target);
|
||||
@@ -95,7 +100,15 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (++ticksIdle % info.ReduceMoveRadiusDelay == 0)
|
||||
effectiveMoveRadius--;
|
||||
|
||||
return CPos.Zero; // We'll be back the next tick; better to sit idle for a few seconds than prolong this tick indefinitely with a loop
|
||||
// We'll be back the next tick; better to sit idle for a few seconds than prolong this tick indefinitely with a loop
|
||||
return null;
|
||||
}
|
||||
|
||||
if (info.AvoidTerrainTypes.Count > 0)
|
||||
{
|
||||
var terrainType = self.World.Map.GetTerrainInfo(targetCell).Type;
|
||||
if (Info.AvoidTerrainTypes.Contains(terrainType))
|
||||
return null;
|
||||
}
|
||||
|
||||
ticksIdle = 0;
|
||||
|
||||
@@ -60,6 +60,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
IsBot = client.Bot != null,
|
||||
FactionName = resolvedFaction.Name,
|
||||
FactionId = resolvedFaction.InternalName,
|
||||
DisplayFactionName = clientFaction.Name,
|
||||
DisplayFactionId = clientFaction.InternalName,
|
||||
Color = client.Color,
|
||||
Team = client.Team,
|
||||
SpawnPoint = resolvedSpawnPoint,
|
||||
|
||||
104
OpenRA.Mods.Common/UpdateRules/Rules/20200503/RenameStances.cs
Normal file
104
OpenRA.Mods.Common/UpdateRules/Rules/20200503/RenameStances.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Mods.Common.UpdateRules.Rules
|
||||
{
|
||||
public class RenameStances : UpdateRule
|
||||
{
|
||||
public override string Name { get { return "Renamed player 'Stances' to 'Relationships'."; } }
|
||||
public override string Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return "'Stances' in regards to a player have been renamed to 'Relationships'.\n" +
|
||||
"The yaml values did not change.";
|
||||
}
|
||||
}
|
||||
|
||||
readonly (string TraitName, string OldName, string NewName)[] traits =
|
||||
{
|
||||
("Disguise", "ValidStances", "ValidRelationships"),
|
||||
("Infiltrates", "ValidStances", "ValidRelationships"),
|
||||
("AcceptsDeliveredCash", "ValidStances", "ValidRelationships"),
|
||||
("AcceptsDeliveredExperience", "ValidStances", "ValidRelationships"),
|
||||
("Armament", "TargetStances", "TargetRelationships"),
|
||||
("Armament", "ForceTargetStances", "ForceTargetRelationships"),
|
||||
("AutoTargetPriority", "ValidStances", "ValidRelationships"),
|
||||
("CaptureManagerBotModule", "CapturableStances", "CapturableRelationships"),
|
||||
("Capturable", "ValidStances", "ValidRelationships"),
|
||||
("Captures", "PlayerExperienceStances", "PlayerExperienceRelationships"),
|
||||
("ProximityExternalCondition", "ValidStances", "ValidRelationships"),
|
||||
("CreatesShroud", "ValidStances", "ValidRelationships"),
|
||||
("Demolition", "TargetStances", "TargetRelationships"),
|
||||
("Demolition", "ForceTargetStances", "ForceTargetRelationships"),
|
||||
("EngineerRepair", "ValidStances", "ValidRelationships"),
|
||||
("GivesBounty", "ValidStances", "ValidRelationships"),
|
||||
("GivesExperience", "ValidStances", "ValidRelationships"),
|
||||
("JamsMissiles", "DeflectionStances", "DeflectionRelationships"),
|
||||
("FrozenUnderFog", "AlwaysVisibleStances", "AlwaysVisibleRelationships"),
|
||||
("HiddenUnderShroud", "AlwaysVisibleStances", "AlwaysVisibleRelationships"),
|
||||
("HiddenUnderFog", "AlwaysVisibleStances", "AlwaysVisibleRelationships"),
|
||||
("AppearsOnRadar", "ValidStances", "ValidRelationships"),
|
||||
("CashTricklerBar", "DisplayStances", "DisplayRelationships"),
|
||||
("SupportPowerChargeBar", "DisplayStances", "DisplayRelationships"),
|
||||
("WithAmmoPipsDecoration", "ValidStances", "ValidRelationships"),
|
||||
("WithCargoPipsDecoration", "ValidStances", "ValidRelationships"),
|
||||
("WithDecoration", "ValidStances", "ValidRelationships"),
|
||||
("WithHarvesterPipsDecoration", "ValidStances", "ValidRelationships"),
|
||||
("WithNameTagDecoration", "ValidStances", "ValidRelationships"),
|
||||
("WithResourceStoragePipsDecoration", "ValidStances", "ValidRelationships"),
|
||||
("WithTextDecoration", "ValidStances", "ValidRelationships"),
|
||||
("WithRangeCircle", "ValidStances", "ValidRelationships"),
|
||||
("RevealOnDeath", "RevealForStances", "RevealForRelationships"),
|
||||
("RevealOnFire", "RevealForStancesRelativeToTarget", "RevealForRelationships"),
|
||||
("RevealsMap", "ValidStances", "ValidRelationships"),
|
||||
("RevealsShroud", "ValidStances", "ValidRelationships"),
|
||||
("VoiceAnnouncement", "ValidStances", "ValidRelationships"),
|
||||
("GrantExternalConditionPower", "ValidStances", "ValidRelationships"),
|
||||
("NukePower", "CameraStances", "CameraRelationships"),
|
||||
("NukePower", "DisplayTimerStances", "DisplayTimerRelationships"),
|
||||
("AttackOrderPower", "DisplayTimerStances", "DisplayTimerRelationships"),
|
||||
("ChronoshiftPower", "DisplayTimerStances", "DisplayTimerRelationships"),
|
||||
("DropPodsPower", "DisplayTimerStances", "DisplayTimerRelationships"),
|
||||
("GpsPower", "DisplayTimerStances", "DisplayTimerRelationships"),
|
||||
("GrantPrerequisiteChargeDrainPower", "DisplayTimerStances", "DisplayTimerRelationships"),
|
||||
("IonCannonPower", "DisplayTimerStances", "DisplayTimerRelationships"),
|
||||
("AirstrikePower", "DisplayTimerStances", "DisplayTimerRelationships"),
|
||||
("GrantExternalConditionPower", "DisplayTimerStances", "DisplayTimerRelationships"),
|
||||
("ParatroopersPower", "DisplayTimerStances", "DisplayTimerRelationships"),
|
||||
("ProduceActorPower", "DisplayTimerStances", "DisplayTimerRelationships"),
|
||||
("SpawnActorPower", "DisplayTimerStances", "DisplayTimerRelationships"),
|
||||
("TooltipDescription", "ValidStances", "ValidRelationships")
|
||||
};
|
||||
|
||||
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
|
||||
{
|
||||
foreach (var field in traits)
|
||||
foreach (var traitNode in actorNode.ChildrenMatching(field.TraitName))
|
||||
traitNode.RenameChildrenMatching(field.OldName, field.NewName);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode)
|
||||
{
|
||||
foreach (var projectileNode in weaponNode.ChildrenMatching("Projectile"))
|
||||
projectileNode.RenameChildrenMatching("ValidBounceBlockerStances", "ValidBounceBlockerRelationships");
|
||||
|
||||
foreach (var warheadNode in weaponNode.ChildrenMatching("Warhead"))
|
||||
warheadNode.RenameChildrenMatching("ValidStances", "ValidRelationships");
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -73,6 +73,7 @@ namespace OpenRA.Mods.Common.UpdateRules
|
||||
new RenameSelfHealing(),
|
||||
new ReplaceBurns(),
|
||||
new RemoveMuzzleSplitFacings(),
|
||||
new RenameStances(),
|
||||
new RemoveTurnToDock(),
|
||||
new RenameSmudgeSmokeFields(),
|
||||
new RenameCircleContrast(),
|
||||
|
||||
@@ -104,6 +104,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
||||
" for (var j = 0; j < ctx.canvas.height / 4; j++)",
|
||||
" for (var i = j % 2; i < ctx.canvas.width / 4; i += 2)",
|
||||
" ctx.fillRect(4 * i, 4 * j, 4, 4);",
|
||||
" ctx.imageSmoothingEnabled = false;",
|
||||
" ctx.drawImage(image, 0, 0, c.width, c.height);",
|
||||
" ctx.strokeStyle = \"#ffff00\";",
|
||||
" ctx.lineWidth = 1;",
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
public override bool IsValidAgainst(Actor victim, Actor firedBy)
|
||||
{
|
||||
var stance = firedBy.Owner.RelationshipWith(victim.Owner);
|
||||
if (!ValidStances.HasStance(stance))
|
||||
if (!ValidRelationships.HasStance(stance))
|
||||
return false;
|
||||
|
||||
// A target type is valid if it is in the valid targets list, and not in the invalid targets list.
|
||||
|
||||
@@ -31,8 +31,8 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
[Desc("What types of targets are unaffected.", "Overrules ValidTargets.")]
|
||||
public readonly BitSet<TargetableType> InvalidTargets;
|
||||
|
||||
[Desc("What diplomatic stances are affected.")]
|
||||
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
[Desc("What player relationships are affected.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
|
||||
[Desc("Can this warhead affect the actor that fired it.")]
|
||||
public readonly bool AffectsParent = false;
|
||||
@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
return false;
|
||||
|
||||
var stance = firedBy.Owner.RelationshipWith(victim.Owner);
|
||||
if (!ValidStances.HasStance(stance))
|
||||
if (!ValidRelationships.HasStance(stance))
|
||||
return false;
|
||||
|
||||
// A target type is valid if it is in the valid targets list, and not in the invalid targets list.
|
||||
@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
|
||||
// AffectsParent checks do not make sense for FrozenActors, so skip to stance checks
|
||||
var stance = firedBy.Owner.RelationshipWith(victim.Owner);
|
||||
if (!ValidStances.HasStance(stance))
|
||||
if (!ValidRelationships.HasStance(stance))
|
||||
return false;
|
||||
|
||||
// A target type is valid if it is in the valid targets list, and not in the invalid targets list.
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
powers = world.ActorsWithTrait<SupportPowerManager>()
|
||||
.Where(p => !p.Actor.IsDead && !p.Actor.Owner.NonCombatant)
|
||||
.SelectMany(s => s.Trait.Powers.Values)
|
||||
.Where(p => p.Instances.Any() && p.Info.DisplayTimerStances != PlayerRelationship.None && !p.Disabled);
|
||||
.Where(p => p.Instances.Any() && p.Info.DisplayTimerRelationships != PlayerRelationship.None && !p.Disabled);
|
||||
|
||||
// Timers in replays should be synced to the effective game time, not the playback time.
|
||||
timestep = world.Timestep;
|
||||
@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
{
|
||||
var owner = p.Instances[0].Self.Owner;
|
||||
var viewer = owner.World.RenderPlayer ?? owner.World.LocalPlayer;
|
||||
return viewer == null || p.Info.DisplayTimerStances.HasStance(owner.RelationshipWith(viewer));
|
||||
return viewer == null || p.Info.DisplayTimerRelationships.HasStance(owner.RelationshipWith(viewer));
|
||||
});
|
||||
|
||||
texts = displayedPowers.Select(p =>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
@@ -11,6 +11,7 @@
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet>
|
||||
<IsPublishable Condition="'$(CopyD2kDll)' == 'False'">false</IsPublishable>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<!-- Work around an issue where Rider does not detect files in the project root using the default glob -->
|
||||
@@ -37,4 +38,4 @@
|
||||
<Analyzer Remove="@(Analyzer)" />
|
||||
</ItemGroup>
|
||||
</Target>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
@@ -11,6 +11,7 @@
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<TargetPlatform Condition="$([MSBuild]::IsOsPlatform('Windows'))">win-x64</TargetPlatform>
|
||||
|
||||
@@ -59,7 +59,6 @@ namespace OpenRA.Platforms.Default
|
||||
Name = "ThreadedGraphicsContext RenderThread",
|
||||
IsBackground = true
|
||||
};
|
||||
renderThread.SetApartmentState(ApartmentState.STA);
|
||||
lock (syncObject)
|
||||
{
|
||||
// Start and wait for the rendering thread to have initialized before returning.
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework Condition="'$(Mono)' == ''">net5.0</TargetFramework>
|
||||
<TargetFramework Condition="'$(Mono)' != ''">netstandard2.1</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
@@ -10,6 +10,7 @@
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet>
|
||||
<IsPublishable>false</IsPublishable>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<!-- Work around an issue where Rider does not detect files in the project root using the default glob -->
|
||||
@@ -22,14 +23,12 @@
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj" />
|
||||
<ProjectReference Include="..\OpenRA.Mods.Common\OpenRA.Mods.Common.csproj">
|
||||
<Private>False</Private>
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit.Console" Version="3.11.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.16.1">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0-beta.1" />
|
||||
<PackageReference Include="StyleCop.Analyzers" Version="1.1.118" />
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
|
||||
<AdditionalFiles Include="../stylecop.json" />
|
||||
@@ -40,4 +39,4 @@
|
||||
<Analyzer Remove="@(Analyzer)" />
|
||||
</ItemGroup>
|
||||
</Target>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework Condition="'$(Mono)' == ''">net5.0</TargetFramework>
|
||||
<TargetFramework Condition="'$(Mono)' != ''">netstandard2.1</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>winexe</OutputType>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<ApplicationIcon>$(LauncherIcon)</ApplicationIcon>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
@@ -10,14 +12,12 @@
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
<AutoGenerateBindingRedirects>false</AutoGenerateBindingRedirects>
|
||||
<OutputPath>../bin</OutputPath>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<ExternalConsole>false</ExternalConsole>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet>
|
||||
<Configurations>Release;Debug</Configurations>
|
||||
<AssemblyName>$(LauncherName)</AssemblyName>
|
||||
<ApplicationIcon>$(LauncherIcon)</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<!-- Work around an issue where Rider does not detect files in the project root using the default glob -->
|
||||
|
||||
@@ -58,9 +58,7 @@ Global
|
||||
{FE6C8CC0-2F07-442A-B29F-17617B3B7FC6}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{FE6C8CC0-2F07-442A-B29F-17617B3B7FC6}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6CB8E1B7-6B36-4D93-8633-7C573E194AC4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6CB8E1B7-6B36-4D93-8633-7C573E194AC4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6CB8E1B7-6B36-4D93-8633-7C573E194AC4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6CB8E1B7-6B36-4D93-8633-7C573E194AC4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{54DAE0E0-3125-49D3-992E-A0E931EB5FC8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{54DAE0E0-3125-49D3-992E-A0E931EB5FC8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{54DAE0E0-3125-49D3-992E-A0E931EB5FC8}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
|
||||
@@ -4,7 +4,7 @@ A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
|
||||
|
||||
* Website: [http://www.openra.net](http://www.openra.net)
|
||||
* IRC: \#openra on irc.freenode.net
|
||||
* Repository: [https://github.com/OpenRA/OpenRA](https://github.com/OpenRA/OpenRA) [](https://travis-ci.org/OpenRA/OpenRA) [](https://ci.appveyor.com/project/OpenRA/openra)
|
||||
* Repository: [https://github.com/OpenRA/OpenRA](https://github.com/OpenRA/OpenRA) 
|
||||
|
||||
Please read the [FAQ](http://wiki.openra.net/FAQ) in our [Wiki](http://wiki.openra.net) and report problems at [http://bugs.openra.net](http://bugs.openra.net).
|
||||
|
||||
|
||||
28
appveyor.yml
28
appveyor.yml
@@ -1,28 +0,0 @@
|
||||
version: 1.0.{build}
|
||||
image: Visual Studio 2017
|
||||
|
||||
install:
|
||||
|
||||
build_script:
|
||||
- make all
|
||||
|
||||
test_script:
|
||||
- nunit3-console bin/OpenRA.Test.dll --result=myresults.xml;format=AppVeyor
|
||||
|
||||
after_test:
|
||||
- appveyor DownloadFile "https://github.com/OpenRA/GeoIP-Database/releases/download/monthly/IP2LOCATION-LITE-DB1.IPV6.BIN.ZIP" -FileName IP2LOCATION-LITE-DB1.IPV6.BIN.ZIP
|
||||
- pip install Pillow
|
||||
- python -c "from PIL import Image; i = Image.open('packaging/artwork/ra_256x256.png'); i.save('ra.ico')"
|
||||
- python -c "from PIL import Image; i = Image.open('packaging/artwork/cnc_256x256.png'); i.save('cnc.ico')"
|
||||
- python -c "from PIL import Image; i = Image.open('packaging/artwork/d2k_256x256.png'); i.save('d2k.ico')"
|
||||
- msbuild -t:Build "OpenRA.WindowsLauncher/OpenRA.WindowsLauncher.csproj" -restore -p:Configuration=Release -p:TargetPlatform="win-x64" -p:LauncherName="RedAlert" -p:LauncherIcon="../ra.ico" -p:ModID="ra" -p:DisplayName="Red Alert" -p:FaqUrl="http://wiki.openra.net/FAQ"
|
||||
- msbuild -t:Build "OpenRA.WindowsLauncher/OpenRA.WindowsLauncher.csproj" -restore -p:Configuration=Release -p:TargetPlatform="win-x64" -p:LauncherName="TiberianDawn" -p:LauncherIcon="../cnc.ico" -p:ModID="cnc" -p:DisplayName="Tiberian Dawn" -p:FaqUrl="http://wiki.openra.net/FAQ"
|
||||
- msbuild -t:Build "OpenRA.WindowsLauncher/OpenRA.WindowsLauncher.csproj" -restore -p:Configuration=Release -p:TargetPlatform="win-x64" -p:LauncherName="Dune2000" -p:LauncherIcon="../d2k.ico" -p:ModID="d2k" -p:DisplayName="Dune 2000" -p:FaqUrl="http://wiki.openra.net/FAQ"
|
||||
- move /Y %APPVEYOR_BUILD_FOLDER%\bin\* %APPVEYOR_BUILD_FOLDER%
|
||||
- if defined APPVEYOR_REPO_TAG_NAME set VERSION=%APPVEYOR_REPO_TAG_NAME%
|
||||
- if not defined APPVEYOR_REPO_TAG_NAME set VERSION=%APPVEYOR_REPO_COMMIT:~0,7%
|
||||
- '"C:\Program Files (x86)\NSIS\makensis.exe" /DSRCDIR="%APPVEYOR_BUILD_FOLDER%" /DTAG="git-%VERSION%" /DSUFFIX=" (dev)" /V3 /DOUTFILE="OpenRA-$(VERSION).exe" packaging/windows/OpenRA.nsi'
|
||||
|
||||
artifacts:
|
||||
- path: OpenRA-$(VERSION).exe
|
||||
name: Installer
|
||||
@@ -25,7 +25,7 @@ ShareAnonymizedIPs="${ShareAnonymizedIPs:-"True"}"
|
||||
SupportDir="${SupportDir:-""}"
|
||||
|
||||
while true; do
|
||||
mono --debug bin/OpenRA.Server.exe Engine.EngineDir=".." Game.Mod="$Mod" \
|
||||
mono --debug bin/OpenRA.Server.dll Engine.EngineDir=".." Game.Mod="$Mod" \
|
||||
Server.Name="$Name" \
|
||||
Server.ListenPort="$ListenPort" \
|
||||
Server.AdvertiseOnline="$AdvertiseOnline" \
|
||||
|
||||
@@ -25,7 +25,7 @@ then
|
||||
fi
|
||||
|
||||
# Launch the engine with the appropriate arguments
|
||||
mono bin/OpenRA.exe Engine.EngineDir=".." Engine.LaunchPath="$MODLAUNCHER" $MODARG "$@"
|
||||
mono --debug bin/OpenRA.dll Engine.EngineDir=".." Engine.LaunchPath="$MODLAUNCHER" $MODARG "$@"
|
||||
|
||||
# Show a crash dialog if something went wrong
|
||||
if [ $? != 0 ] && [ $? != 1 ]; then
|
||||
|
||||
4
make.ps1
4
make.ps1
@@ -10,7 +10,7 @@ function All-Command
|
||||
return
|
||||
}
|
||||
|
||||
dotnet build /p:Configuration=Release /nologo
|
||||
dotnet build -c Release --nologo -p:TargetPlatform=win-x64
|
||||
if ($lastexitcode -ne 0)
|
||||
{
|
||||
Write-Host "Build failed. If just the development tools failed to build, try installing Visual Studio. You may also still be able to run the game." -ForegroundColor Red
|
||||
@@ -111,7 +111,7 @@ function Test-Command
|
||||
function Check-Command
|
||||
{
|
||||
Write-Host "Compiling in debug configuration..." -ForegroundColor Cyan
|
||||
dotnet build /p:Configuration=Debug /nologo
|
||||
dotnet build -c Debug --nologo -p:TargetPlatform=win-x64
|
||||
if ($lastexitcode -ne 0)
|
||||
{
|
||||
Write-Host "Build failed." -ForegroundColor Red
|
||||
|
||||
@@ -366,23 +366,18 @@ scrollpanel-decorations:
|
||||
Inherits: ^Chrome
|
||||
Regions:
|
||||
down: 836, 17, 16, 16
|
||||
down-pressed: 836, 17, 16, 16
|
||||
down-disabled: 853, 17, 16, 16
|
||||
up: 870, 17, 16, 16
|
||||
up-pressed: 870, 17, 16, 16
|
||||
up-disabled: 887, 17, 16, 16
|
||||
right: 904, 17, 16, 16
|
||||
right-pressed: 904, 17, 16, 16
|
||||
right-disabled: 921, 17, 16, 16
|
||||
left: 938, 17, 16, 16
|
||||
left-pressed: 938, 17, 16, 16
|
||||
left-disabled: 955, 17, 16, 16
|
||||
|
||||
dropdown-decorations:
|
||||
Inherits: ^Chrome
|
||||
Regions:
|
||||
marker: 836, 17, 16, 16
|
||||
marker-pressed: 836, 17, 16, 16
|
||||
marker-disabled: 853, 17, 16, 16
|
||||
|
||||
dropdown-separators:
|
||||
|
||||
@@ -117,7 +117,7 @@ BOAT:
|
||||
Health:
|
||||
HP: 150000
|
||||
RevealsShroud:
|
||||
ValidStances: Ally, Neutral, Enemy
|
||||
ValidRelationships: Ally, Neutral, Enemy
|
||||
Range: 4c0
|
||||
|
||||
TRAN.IN:
|
||||
|
||||
@@ -169,7 +169,7 @@ BOAT:
|
||||
Except: Attack
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
ValidStances: Enemy, Neutral, Ally
|
||||
ValidRelationships: Enemy, Neutral, Ally
|
||||
|
||||
FACT.IN:
|
||||
Inherits: FACT
|
||||
|
||||
@@ -137,7 +137,7 @@ BOAT:
|
||||
RejectsOrders:
|
||||
Except: Attack
|
||||
RevealsShroud:
|
||||
ValidStances: Ally, Neutral, Enemy
|
||||
ValidRelationships: Ally, Neutral, Enemy
|
||||
Range: 4c0
|
||||
|
||||
TRAN.IN:
|
||||
|
||||
@@ -189,7 +189,7 @@ C17:
|
||||
Repulsable: False
|
||||
MaximumPitch: 36
|
||||
HiddenUnderFog:
|
||||
AlwaysVisibleStances: None
|
||||
AlwaysVisibleRelationships: None
|
||||
Type: CenterPosition
|
||||
Cargo:
|
||||
MaxWeight: 10
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
Palette: effect
|
||||
Position: BottomRight
|
||||
Margin: 5, 6
|
||||
ValidStances: Ally, Enemy, Neutral
|
||||
ValidRelationships: Ally, Enemy, Neutral
|
||||
RequiresCondition: rank-veteran == 1
|
||||
WithDecoration@RANK-2:
|
||||
Image: rank
|
||||
@@ -101,7 +101,7 @@
|
||||
Palette: effect
|
||||
Position: BottomRight
|
||||
Margin: 5, 6
|
||||
ValidStances: Ally, Enemy, Neutral
|
||||
ValidRelationships: Ally, Enemy, Neutral
|
||||
RequiresCondition: rank-veteran == 2
|
||||
WithDecoration@RANK-ELITE:
|
||||
Image: rank
|
||||
@@ -109,7 +109,7 @@
|
||||
Palette: effect
|
||||
Position: BottomRight
|
||||
Margin: 5, 6
|
||||
ValidStances: Ally, Enemy, Neutral
|
||||
ValidRelationships: Ally, Enemy, Neutral
|
||||
RequiresCondition: rank-elite
|
||||
|
||||
^InfantryExperienceHospitalHazmatOverrides:
|
||||
@@ -468,6 +468,7 @@
|
||||
Notification: CivilianKilled
|
||||
NotifyAll: true
|
||||
ScaredyCat:
|
||||
AvoidTerrainTypes: Tiberium, BlueTiberium
|
||||
Crushable:
|
||||
CrushSound: squish2.aud
|
||||
Voiced:
|
||||
@@ -475,6 +476,7 @@
|
||||
Wanders:
|
||||
MinMoveDelay: 150
|
||||
MaxMoveDelay: 750
|
||||
AvoidTerrainTypes: Tiberium, BlueTiberium
|
||||
MapEditorData:
|
||||
Categories: Civilian infantry
|
||||
|
||||
@@ -606,7 +608,7 @@
|
||||
UseLocation: true
|
||||
HiddenUnderFog:
|
||||
Type: GroundPosition
|
||||
AlwaysVisibleStances: None
|
||||
AlwaysVisibleRelationships: None
|
||||
ActorLostNotification:
|
||||
AttackMove:
|
||||
WithShadow:
|
||||
@@ -995,7 +997,7 @@
|
||||
Type: Light
|
||||
HiddenUnderFog:
|
||||
Type: CenterPosition
|
||||
AlwaysVisibleStances: None
|
||||
AlwaysVisibleRelationships: None
|
||||
WithFacingSpriteBody:
|
||||
HitShape:
|
||||
MapEditorData:
|
||||
@@ -1011,7 +1013,7 @@
|
||||
CaptureManager:
|
||||
Capturable:
|
||||
Types: husk
|
||||
ValidStances: Enemy, Neutral, Ally
|
||||
ValidRelationships: Enemy, Neutral, Ally
|
||||
TransformOnCapture:
|
||||
ForceHealthPercentage: 25
|
||||
Tooltip:
|
||||
|
||||
@@ -909,6 +909,7 @@ SAM:
|
||||
RealignDelay: -1
|
||||
-WithSpriteBody:
|
||||
WithEmbeddedTurretSpriteBody:
|
||||
QuantizedFacings: 32
|
||||
Armament:
|
||||
Weapon: Dragon
|
||||
MuzzleSequence: muzzle
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user