Christoph Kubisch
|
e087186def
|
treat unreal shaders as hlsl
|
2014-05-17 12:39:02 +02:00 |
|
Christoph Kubisch
|
2525736bea
|
updates to shader apis (bugfix in GLSL atomic description)
|
2014-02-25 16:30:02 +01:00 |
|
Christoph Kubisch
|
ebe433a65a
|
shader specs: add isfncall definition to allow indication style
|
2014-01-25 19:41:31 +01:00 |
|
Christoph Kubisch
|
cabc579b4b
|
hlsl spec updated, glslc by default does some includes now
|
2013-12-11 13:02:12 +01:00 |
|
Christoph Kubisch
|
c82d9d4f1b
|
prefer fx and fxh in hlsl over cg
|
2013-11-22 13:56:24 +01:00 |
|
Christoph Kubisch
|
52c1133c42
|
dx11 and glslc updates
|
2013-09-11 09:47:18 +02:00 |
|
Christoph Kubisch
|
9a2c161328
|
added hlsl spec and basic api (note: currently autocomplete doesn't work on object functions, need fix). also fixed cg syntax lexer settings
|
2013-09-05 17:45:13 +02:00 |
|