Paul Kulchenko
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28e93b62b7
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Updated C-based specs to use marksymbols to provide outline for C functions.
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2014-10-14 20:25:54 -07:00 |
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Christoph Kubisch
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8ec25b74b2
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cg/hlsl/glsl refine isfndef capture, mostly to react on GLSL's layout mechanism
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2014-10-11 13:02:55 +02:00 |
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Paul Kulchenko
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d79035bf7a
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Updated auto-complete logic to use configured spec separators.
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2014-06-12 08:37:21 -07:00 |
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Christoph Kubisch
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e087186def
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treat unreal shaders as hlsl
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2014-05-17 12:39:02 +02:00 |
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Christoph Kubisch
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2525736bea
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updates to shader apis (bugfix in GLSL atomic description)
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2014-02-25 16:30:02 +01:00 |
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Christoph Kubisch
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ebe433a65a
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shader specs: add isfncall definition to allow indication style
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2014-01-25 19:41:31 +01:00 |
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Christoph Kubisch
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cabc579b4b
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hlsl spec updated, glslc by default does some includes now
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2013-12-11 13:02:12 +01:00 |
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Christoph Kubisch
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c82d9d4f1b
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prefer fx and fxh in hlsl over cg
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2013-11-22 13:56:24 +01:00 |
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Christoph Kubisch
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52c1133c42
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dx11 and glslc updates
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2013-09-11 09:47:18 +02:00 |
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Christoph Kubisch
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9a2c161328
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added hlsl spec and basic api (note: currently autocomplete doesn't work on object functions, need fix). also fixed cg syntax lexer settings
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2013-09-05 17:45:13 +02:00 |
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