Commit Graph

10 Commits

Author SHA1 Message Date
Paul Kulchenko
28e93b62b7 Updated C-based specs to use marksymbols to provide outline for C functions. 2014-10-14 20:25:54 -07:00
Christoph Kubisch
8ec25b74b2 cg/hlsl/glsl refine isfndef capture, mostly to react on GLSL's layout mechanism 2014-10-11 13:02:55 +02:00
Paul Kulchenko
d79035bf7a Updated auto-complete logic to use configured spec separators. 2014-06-12 08:37:21 -07:00
Christoph Kubisch
e087186def treat unreal shaders as hlsl 2014-05-17 12:39:02 +02:00
Christoph Kubisch
2525736bea updates to shader apis (bugfix in GLSL atomic description) 2014-02-25 16:30:02 +01:00
Christoph Kubisch
ebe433a65a shader specs: add isfncall definition to allow indication style 2014-01-25 19:41:31 +01:00
Christoph Kubisch
cabc579b4b hlsl spec updated, glslc by default does some includes now 2013-12-11 13:02:12 +01:00
Christoph Kubisch
c82d9d4f1b prefer fx and fxh in hlsl over cg 2013-11-22 13:56:24 +01:00
Christoph Kubisch
52c1133c42 dx11 and glslc updates 2013-09-11 09:47:18 +02:00
Christoph Kubisch
9a2c161328 added hlsl spec and basic api (note: currently autocomplete doesn't work on object functions, need fix). also fixed cg syntax lexer settings 2013-09-05 17:45:13 +02:00