Files
2024-06-12 22:20:51 +01:00

282 lines
5.8 KiB
YAML

^Infantry:
DetectCloaked:
Range: 2c0
^BotLogicEngineer:
ExternalCondition@giveControl:
Condition: reject_control
ScriptTags:
RejectsOrders:
RequiresCondition: reject_control
^Vehicle:
RevealOnFire:
^AutoTargetGround:
AutoTarget:
AttackAnythingCondition: stance-attackanything
AutoTargetPriority@DEFAULT:
ValidTargets: Infantry, Vehicle, Water, Defense, Tank
AutoTargetPriority@ATTACKANYTHING:
ValidTargets: Infantry, Vehicle, Water, Structure, Defense, Tank
AutoTargetPriority@CREEPS:
ValidTargets: Creep
^AutoTargetAll:
AutoTarget:
AttackAnythingCondition: stance-attackanything
AutoTargetPriority@DEFAULT:
RequiresCondition: !stance-attackanything
ValidTargets: Infantry, Vehicle, Tank, Water, Air, Defense
AutoTargetPriority@ATTACKANYTHING:
RequiresCondition: stance-attackanything
ValidTargets: Infantry, Vehicle, Tank, Water, Air, Structure, Defense
AutoTargetPriority@CREEPS:
ValidTargets: Creep
^AutoTargetGroundAssaultMove:
GrantConditionOnBotOwner@hardBot:
Condition: bot-hard
Bots: hard-eco, hard-defense
^AutoTargetAllAssaultMove:
GrantConditionOnBotOwner@hardBot:
Condition: bot-hard
Bots: hard-eco, hard-defense
thumper:
Buildable:
Queue: Infantry
BuildPaletteOrder: 150
engineer:
Inherits@botLogic: ^BotLogicEngineer
Buildable:
Prerequisites: upgrade.barracks, ~techlevel.medium
BuildDuration: 160
BuildPaletteOrder: 80
Captures@cliff:
CaptureTypes: cliff
ConsumedByCapture: false
CaptureDelay: 150
Captures@husks:
CaptureTypes: husk
carryall.reinforce:
Health:
HP: 20000
Aircraft:
Speed: 170
TurnSpeed: 16
IdleTurnSpeed: 5
IdleSpeed: 115
ornithopter:
Health:
HP: 8000
ornithopter_a:
Inherits: ornithopter
RenderSprites:
Image: ornithopter
-AttackBomber:
Aircraft:
AltitudeVelocity: 2c0
AttackAircraft:
AttackType: Strafe
StrafeRunLength: 4c0
OpportunityFire: false
ForceFireIgnoresActors: true
Voice: Attack
FacingTolerance: 512
PersistentTargeting: false
AbortOnResupply: true
Armament:
Weapon: OrniBomb_multipass
PauseOnCondition: !ammo
Health:
HP: 8000
Armor:
Type: light
Aircraft:
Speed: 224
TurnSpeed: 10
Repulsable: False
CruiseAltitude: 1920
AmmoPool:
Ammo: 15
AmmoCondition: ammo
Valued:
Cost: 500
light_inf:
AutoTargetPriority@bot:
ValidTargets: Infantry, Structure
InvalidTargets: Tank
Priority: 50
RequiresCondition: bot-hard
AutoTargetPriority@bot2:
ValidTargets: Vehicle
Priority: 20
RequiresCondition: bot-hard
trooper:
AutoTargetPriority@bot:
InvalidTargets: Infantry
ValidTargets: Vehicle, Defense, Structure, Tank
Priority: 50
RequiresCondition: bot-hard
grenadier:
AutoTargetPriority@bot:
ValidTargets: Infantry, Structure
InvalidTargets: Tank
Priority: 50
RequiresCondition: bot-hard
sardaukar:
AutoTargetPriority@bot:
ValidTargets: Vehicle, Tank, Structure
InvalidTargets: Tank
Priority: 50
RequiresCondition: bot-hard
fremen:
-GrantConditionOnBotOwner@hardBot:
trike:
AutoTargetPriority@bot:
ValidTargets: Infantry, Structure
InvalidTargets: Tank
Priority: 50
RequiresCondition: bot-hard
raider:
AutoTargetPriority@bot:
ValidTargets: Infantry, Structure
InvalidTargets: Tank
Priority: 50
RequiresCondition: bot-hard
quad:
AutoTargetPriority@bot:
ValidTargets: Vehicle, Structure, Tank
InvalidTargets: Infantry
Priority: 50
RequiresCondition: bot-hard
^combat_tank:
AutoTargetPriority@bot:
InvalidTargets: Infantry
ValidTargets: Vehicle, Defense, Structure, Tank
Priority: 10
RequiresCondition: bot-hard
Health:
HP: 22000
combat_tank_o:
Health:
HP: 19000
combat_tank_h:
Health:
HP: 28000
siege_tank:
AutoTargetPriority@bot:
ValidTargets: Infantry, Defense
InvalidTargets: Tanks
Priority: 50
RequiresCondition: bot-hard
AutoTargetPriority@bot2:
ValidTargets: Vehicle
InvalidTargets: Tanks
Priority: 10
RequiresCondition: bot-hard
missile_tank:
AutoTargetPriority@bot:
ValidTargets: Tank, Defense, Air
InvalidTargets: Infantry
Priority: 50
RequiresCondition: bot-hard
AutoTargetPriority@bot2:
ValidTargets: Structure, Vehicle
InvalidTargets: Infantry
Priority: 20
RequiresCondition: bot-hard
Armament@antiAir:
Weapon: mtank_air
LocalOffset: -128,128,171, -128,-128,171
devastator:
-GrantConditionOnBotOwner@hardBot:
ExternalCondition:
Condition: unitCapturated
GrantConditionOnDeploy@REACTOR:
DeployedCondition: overload
PauseOnCondition: overload
RequiresCondition: !unitCapturated
SpawnActorOnDeath:
RequiresCondition: !meltdown
sonic_tank:
AutoTargetPriority@bot:
ValidTargets: Vehicle, Defense, Structure, Infantry
InvalidTargets: Tank
Priority: 50
RequiresCondition: bot-hard
deviator:
AutoTargetPriority@bot:
ValidTargets: Tank, Vehicle
InvalidTargets: Infantry, Structure, Defense
Priority: 50
RequiresCondition: bot-hard
saboteur:
Buildable:
Description: Always cloaked. \n Destroy buildings \n SelfKill explosion
UpdatesPlayerStatistics:
AddToArmyValue: true
WithDecoration@ScullIcon:
Image: skullicon
Sequence: idle
ValidRelationships: Enemy, Neutral, Ally
Palette: effect
Position: BottomRight
Margin: 5, 6
Mobile:
PauseOnCondition: SuicideAtt
Cloak:
InitialDelay: 100
CloakDelay: 100
UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage, Heal
RequiresCondition: !SuicideAtt
Explodes@Selfkill:
Weapon: PlasmaExplosion
EmptyWeapon: PlasmaExplosion
RequiresCondition: kamikadze
GrantConditionOnDeploy:
DeployedCondition: SuicideAtt
PauseOnCondition: SuicideAtt
KillsSelf@SuicideKillCount:
Delay: 70
RequiresCondition: SuicideAtt
GrantsCondition: kamikadze
Voiced:
VoiceSet: SaboteurVoice
AmbientSound@onSuicide:
SoundFiles: audio/explodeSaboteurEmperor02.wav
RequiresCondition: SuicideAtt
TakeCover:
RequiresCondition: SuicideAtt
sonic_tank:
Armament@allydamage:
Weapon: Sound.Ally
LocalOffset: 600,0,427