282 lines
5.8 KiB
YAML
282 lines
5.8 KiB
YAML
^Infantry:
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DetectCloaked:
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Range: 2c0
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^BotLogicEngineer:
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ExternalCondition@giveControl:
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Condition: reject_control
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ScriptTags:
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RejectsOrders:
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RequiresCondition: reject_control
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^Vehicle:
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RevealOnFire:
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^AutoTargetGround:
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AutoTarget:
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry, Vehicle, Water, Defense, Tank
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AutoTargetPriority@ATTACKANYTHING:
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ValidTargets: Infantry, Vehicle, Water, Structure, Defense, Tank
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AutoTargetPriority@CREEPS:
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ValidTargets: Creep
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^AutoTargetAll:
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AutoTarget:
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Tank, Water, Air, Defense
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Tank, Water, Air, Structure, Defense
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AutoTargetPriority@CREEPS:
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ValidTargets: Creep
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^AutoTargetGroundAssaultMove:
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GrantConditionOnBotOwner@hardBot:
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Condition: bot-hard
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Bots: hard-eco, hard-defense
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^AutoTargetAllAssaultMove:
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GrantConditionOnBotOwner@hardBot:
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Condition: bot-hard
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Bots: hard-eco, hard-defense
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thumper:
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 150
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engineer:
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Inherits@botLogic: ^BotLogicEngineer
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Buildable:
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Prerequisites: upgrade.barracks, ~techlevel.medium
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BuildDuration: 160
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BuildPaletteOrder: 80
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Captures@cliff:
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CaptureTypes: cliff
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ConsumedByCapture: false
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CaptureDelay: 150
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Captures@husks:
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CaptureTypes: husk
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carryall.reinforce:
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Health:
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HP: 20000
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Aircraft:
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Speed: 170
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TurnSpeed: 16
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IdleTurnSpeed: 5
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IdleSpeed: 115
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ornithopter:
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Health:
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HP: 8000
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ornithopter_a:
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Inherits: ornithopter
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RenderSprites:
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Image: ornithopter
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-AttackBomber:
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Aircraft:
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AltitudeVelocity: 2c0
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AttackAircraft:
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AttackType: Strafe
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StrafeRunLength: 4c0
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OpportunityFire: false
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ForceFireIgnoresActors: true
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Voice: Attack
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FacingTolerance: 512
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PersistentTargeting: false
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AbortOnResupply: true
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Armament:
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Weapon: OrniBomb_multipass
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PauseOnCondition: !ammo
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Health:
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HP: 8000
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Armor:
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Type: light
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Aircraft:
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Speed: 224
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TurnSpeed: 10
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Repulsable: False
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CruiseAltitude: 1920
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AmmoPool:
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Ammo: 15
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AmmoCondition: ammo
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Valued:
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Cost: 500
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light_inf:
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AutoTargetPriority@bot:
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ValidTargets: Infantry, Structure
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InvalidTargets: Tank
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Priority: 50
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RequiresCondition: bot-hard
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AutoTargetPriority@bot2:
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ValidTargets: Vehicle
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Priority: 20
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RequiresCondition: bot-hard
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trooper:
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AutoTargetPriority@bot:
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InvalidTargets: Infantry
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ValidTargets: Vehicle, Defense, Structure, Tank
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Priority: 50
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RequiresCondition: bot-hard
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grenadier:
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AutoTargetPriority@bot:
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ValidTargets: Infantry, Structure
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InvalidTargets: Tank
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Priority: 50
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RequiresCondition: bot-hard
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sardaukar:
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AutoTargetPriority@bot:
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ValidTargets: Vehicle, Tank, Structure
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InvalidTargets: Tank
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Priority: 50
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RequiresCondition: bot-hard
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fremen:
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-GrantConditionOnBotOwner@hardBot:
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trike:
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AutoTargetPriority@bot:
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ValidTargets: Infantry, Structure
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InvalidTargets: Tank
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Priority: 50
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RequiresCondition: bot-hard
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raider:
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AutoTargetPriority@bot:
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ValidTargets: Infantry, Structure
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InvalidTargets: Tank
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Priority: 50
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RequiresCondition: bot-hard
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quad:
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AutoTargetPriority@bot:
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ValidTargets: Vehicle, Structure, Tank
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InvalidTargets: Infantry
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Priority: 50
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RequiresCondition: bot-hard
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^combat_tank:
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AutoTargetPriority@bot:
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InvalidTargets: Infantry
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ValidTargets: Vehicle, Defense, Structure, Tank
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Priority: 10
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RequiresCondition: bot-hard
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Health:
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HP: 22000
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combat_tank_o:
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Health:
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HP: 19000
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combat_tank_h:
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Health:
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HP: 28000
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siege_tank:
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AutoTargetPriority@bot:
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ValidTargets: Infantry, Defense
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InvalidTargets: Tanks
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Priority: 50
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RequiresCondition: bot-hard
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AutoTargetPriority@bot2:
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ValidTargets: Vehicle
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InvalidTargets: Tanks
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Priority: 10
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RequiresCondition: bot-hard
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missile_tank:
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AutoTargetPriority@bot:
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ValidTargets: Tank, Defense, Air
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InvalidTargets: Infantry
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Priority: 50
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RequiresCondition: bot-hard
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AutoTargetPriority@bot2:
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ValidTargets: Structure, Vehicle
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InvalidTargets: Infantry
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Priority: 20
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RequiresCondition: bot-hard
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Armament@antiAir:
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Weapon: mtank_air
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LocalOffset: -128,128,171, -128,-128,171
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devastator:
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-GrantConditionOnBotOwner@hardBot:
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ExternalCondition:
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Condition: unitCapturated
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GrantConditionOnDeploy@REACTOR:
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DeployedCondition: overload
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PauseOnCondition: overload
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RequiresCondition: !unitCapturated
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SpawnActorOnDeath:
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RequiresCondition: !meltdown
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sonic_tank:
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AutoTargetPriority@bot:
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ValidTargets: Vehicle, Defense, Structure, Infantry
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InvalidTargets: Tank
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Priority: 50
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RequiresCondition: bot-hard
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deviator:
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AutoTargetPriority@bot:
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ValidTargets: Tank, Vehicle
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InvalidTargets: Infantry, Structure, Defense
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Priority: 50
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RequiresCondition: bot-hard
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saboteur:
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Buildable:
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Description: Always cloaked. \n Destroy buildings \n SelfKill explosion
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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WithDecoration@ScullIcon:
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Image: skullicon
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Sequence: idle
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ValidRelationships: Enemy, Neutral, Ally
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Palette: effect
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Position: BottomRight
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Margin: 5, 6
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Mobile:
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PauseOnCondition: SuicideAtt
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Cloak:
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InitialDelay: 100
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CloakDelay: 100
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage, Heal
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RequiresCondition: !SuicideAtt
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Explodes@Selfkill:
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Weapon: PlasmaExplosion
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EmptyWeapon: PlasmaExplosion
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RequiresCondition: kamikadze
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GrantConditionOnDeploy:
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DeployedCondition: SuicideAtt
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PauseOnCondition: SuicideAtt
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KillsSelf@SuicideKillCount:
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Delay: 70
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RequiresCondition: SuicideAtt
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GrantsCondition: kamikadze
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Voiced:
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VoiceSet: SaboteurVoice
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AmbientSound@onSuicide:
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SoundFiles: audio/explodeSaboteurEmperor02.wav
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RequiresCondition: SuicideAtt
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TakeCover:
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RequiresCondition: SuicideAtt
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sonic_tank:
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Armament@allydamage:
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Weapon: Sound.Ally
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LocalOffset: 600,0,427
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